More On IBM's Next-Gen Xbox Chipset Win
Pieroxy writes "EE Times reports further details on Microsoft's use of IBM chips in its next generation Xbox game and consumer electronics devices, dealing a blow to Intel and providing a much needed boost for IBM's lossmaking chip business." An analyst claims that "IBM is likely to modify its most advanced G5 PowerPC silicon, which is being used in Apple Computer's fastest Macintosh desktops, for the embedded market, reducing the cache and cutting power consumption", and further comments: "This is likely to heat things up at Intel, but it is competition that is healthy for the industry. It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does." We covered IBM's initial announcement as a section-specific story earlier today.
It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does.
Wouldn't it be more like the "computer industry, with its roots in IBM," not the other way around? Though that's not entirely accurate either - maybe if it was changed to be the personal computer industry.
Are they not going to have backward compatibility? That seems like a big mistake in the game console market to me.
1, 1, 2, 3, 5, 8, 13, 21 -- Mathematics is the Language of Nature.
Forgive me if I'm being moronic about this, but if it's based off the G5, it has a completely different instruction set. Does this mean that the modified Windows 2000 kernel used with the current XBox will be upgraded and ported to G5, or that we might see a completely different and new kernel?
SEARCHING FOR SIG
SIG NOT FOUND ERROR
READY.
Time was, when the choice of CPU meant something. If two machines used the same CPU you had a good chance of getting a speedy emulation of one using the other - for example the Mac emulators for the Amiga which were close to 100% compatible. But even though this is a Power-derived processor it doesn't seem likely anyone will be running AIX or Mac OS X on the Xbox2, or the other way round.
-- Ed Avis ed@membled.com
Uhhh, won't MS have to rewrite the whole OS, directX, etc for the XBox2? It seems that porting Windows to PowerPC may be harder than just getting a new Intel processor in there. Of course if MS does port XP to the G5, maybe the Apple guys can install something besides a real OS :)
Who thinks that IBM is going to turn around and sell these things to Aplle as the CPU for the G5 laptop?
This bodes VERY well for IBM, Apple, Microsoft, and anyone else interested in low-power-draw PowerPC systems. It sucks for Motorola, but they lost my favor years ago, and they really charge ludicrous prices for their wares.
Also, Could IBM be developing their G3+AltiVec chip for this? It seems to me that if the G3 series was dead IBM would stop working on it, but there are 750GX CPUs due soon (just a 750FX with 1MB on-die cache), and rumors of a G3 with SIMD coming down the pipe. It seems to me that if IBM bastardized some of the SIMD logic from the 970 and strapped it to the 750 they'd have a pretty decent low-power SIMD chip that Apple could market as a 'G3', 'G4' or a 'G5.'
Maybe I'm just a hopeless romantic, but the G3 was the CPU best-suited for what I do, and I hope it doesn't disappear. I have little use for SIMD, and I really appreciate running a CPU without a fan strapped to it, it's just so... elegant.
"Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
This has got to be good news for anyone dying to get a g5 Powerbook. Please please apple can I have one for christmas.
It seems that it would be prudent for Microsoft to announce something about backwards compatibility if they're going to make such a dramatic platform change. That's one of the greatest things for early adopters of the PS2 - they could still play their PS1 games on 'em.
One of the few competitive advantages MS has with the XBox is that games created for it take little work to port over to the PC arena. By using a PPC chip much of that ease of porting is eliminated and along with it one of the few selling points for title owners.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
It would be interesting to know exactly why they have picked an IBM chip rather than Intel or AMD. I wouldn't think the IBM (PPC?) chip would be more cost effective than the Intel/AMD but you never know...
So were going to have a loss-leader that runs off of a Microsoft machine that uses an IBM chip co-developed by Apple? talk about Clash of the titans....
My
Well, remember, WinNT 4 ran on Alpha, MIPS and PowerPC. Nobody bought it then, it's very unlikely that that would change.
And the Itanium is not a x86 chip, and we've got XP for that.
-twb
This is just pure ignorance. Apparently going to Best Buy and buying a hard drive is now "piracy".
"People that quote themselves in their signatures bother me" - athakur999
NOT!
I can't wait for the Morpheus II Mod-chip that lets you run OS X on the Xbox2.
Interestly enough, the reason IBM canned the personal powerpc systems was that OS2 for PPC completely blew its schedule several times over. IBM had a personal AIX edition for PPC ready but chose not to go with that. The reason. Unix would never make it as a mainstream operating system for PCs.
"There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence."
Disregarding the fact that the statement isn't ironic, I have been wondering when IBM is going to release a new line of Intellistations using Power5 chips. Does anybody know when we might be seeing these? Or when Linux will be running on them? I think I remember hearing that some people got Linux running on them, but not 64-bit...
For all the noise that Slashdot likes to make about Apple's G5s, IBM, and Linux, I think it's rather strange that we haven't heard of any news for Linux on G5.
I leave it to you to see if that's ironic.
http://www.talknerdy.org
as mentioned in Financial Times, Microsoft will likely be using their recently acquired Virtual PC software. This software is the way mac users run windows software on PPC chips. VPC technology will allow MS to provide backwards compatibility under Intel emulation.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
wonder if this was the big deal with the Mac guy being fired by M$ for reporting that they purchased the gang of G5's..... for their xbox r&d department..
Assuming that this "next generation xbox" thing will be as hackable as the current Xbox (and the Dreamcast and the PS2, etc.) this could lead to a reasonably priced PowerPC machine to mess around with. This could be very cool. The current Xbox isn't especially competitive with a comparable low budget x86 system, but right now the only way you can mess with a G5 is to spend a couple grand on a new mac and likely once this new system comes out a cheap G5 system will still be the better part of a grand.
Wasn't one of the "Benefits" for people making games for xbox the ability to code just like they did for pc games?
perhaps they are trying to lure developers away from GCN by offering a similar cpu architecture?
... that backwards compatibility isn't part of Microsoft's game here? I suppose they could do like the PS2 did and use the original Intel processor to act as a controller or something, but somehow I doubt that'd be cost effective enough.
Emulator? Eck I hope not. Well.. maybe that wouldn't be so bad. Maybe they could do a combination emulator and wrapper. The emulator would be for the processor instructions, and the wrapper would be to send the graphics commands to the new GPU. Presumably, the difference between the two GPUs wouldn't be big enough as to prevent that from working.
Eh I dunno. Personally, I'm hoping Microsoft does something a little more interesting than just throwing next-gen hardware into a box as an upgrade. Pushing polygons around is nice, but I really like how small and cheap my GameCube is. *Hint hint*
"Derp de derp."
That's IBM... supplying Microsoft... with PowerPC processors... for a gaming console...?
If anyone needs me, I'll be conferring with my local pastor as to whether or not Hell has frozen over.
Emacs: for people who just never know when to
Don't worry, when Xbox2 comes out your Xbox 1 won't run Xbox 1 titles either, so backwards compatability won't really be an issue.
What I do see is Microsoft hedging its bets by licensing technology. Now, it can go to both Intel *and* AMD and go "if you two won't give us a better price, we'll cut you both off."
When businesses compete, the consumer wins.
Karma Whoring for Fun and Profit.
It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does.
That's not ironic. It would be ironic if IBM declared the PC industry dead, and said that the embedded industry was all that was viable, made this processor for the embedded industry, and someone used it to revitalize the PC industry and put IBM back on top there. The fact that they are not on top of an industry that they helped start is interesting, but it's a far cry from ironic.
Not to pick nits, but misuse of the word "irony" is one of my pet peeves.
"He's more machine now than man, twisted and evil."
The Gamecube has a 486MHz PPC 750CX/e, which is 32bits, has limited front side bus bandwidth and 256K L2 on-die cache. The XBox2 will likely use a variant of the PPC 970 or 980, which are 64bits, have plentiful bandwidth and 512K on-die L2 cache, plus an altivec unit, and run around 2GHz.
Of course it'll be better.
Maybe we deserve this world ?
Intel went after Xbox originally so that AMD wouldn't get the win, but Intel still took it in the shorts, or so it is claimed, by offering a nutrageously low price to outbid AMD. Probably even at a loss given the timeframe.
Intel doesn't give a crap about PPC, as it isn't even a remote threat, what at 4% of the market. Intel could have EASILY played the same power-play and had another design win, but at the cost of lower ASPs for a niche market (compared to its $20b a year market, xbox isn't worth it).
just my $0.02.
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Yes, your clarification where you added "personal" changes everything. That statement says more about the ignorance of the one who uttered it than it does about IBM's "market" position (whatever that means).
In the future, I would want to not be isolated from my friends in the Space Station.
"The current Xbox is based on a Pentium 3 processor running at 800 MHz or less. One problem Microsoft has faced is the conversion of Xbox systems into personal computers. By buying a heavily subsidized $200 game machine from Microsoft, and then adding a pirated disk drive, the Xbox can be used as a "poor man's PC, turning a $200 game machine into a $600 personal computer, which Microsoft doesn't like at all," Doherty said. That may have led Microsoft to the PowerPC platform developed by IBM. " So people will be booting Yellow Dog instead on Mandrake (does that make a Yellow Dog Man-Drake's best friend?)
"Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
microsoft are you listening?
MS isn't going to go PowerPC. Back in the day, the PowerPC port of NT was done by IBM for MS. More likely, IBM is going to be making the ATI designed video chip for Xbox. ATI probably worked out a deal where they sell MS the license to use the graphics chip design and leave the manufacturing problem to MS to work out. MS is probably just getting a deal with IBM so they can use IBM's fabs to churn out that chip for Xbox 2 and maybe other bits too.
If they build the console from the ground up, they might as well use the most efficient means possible, as well as eliminating the case of installing alternative software on the machine. Right now they're selling the consoles *drastically* at cost, and I don't see them lowering the price to compete with the GC's $99, but if they had effective components and low-cost yet powerful hardware, they'd be a console manufacturer, and not simply a "We want to make a mini-PC so porting the W2k kernel and DX will be uber-easy" developer.
With it's backwards compatibility with Master I & II
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
This is actually a very interesting move on MS's part. Not too long ago they purchased the premier x86 on PPC emulator. Now they are going with IBM's PPC as there next Xbox. Maybe they are ready to have a win-tel divorce and declare their independence from Intel, or maybe just shake the relationship up a bit.
If it compiles, ship it!
and not graphics ? Xbox2 will have a dedicated graphics card which will do most of the heavy work . It kind of makes me wonder why they don't use a vector processor instead a general processor for non graphics and then have the vector and graphics card combine when doing difficult rendering. Could increase the polygon by alot. Just an idea.
I forsee some wacky "CD" format that it will be a DMCA violation to publish details about.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I guess they listened to my rant the other day. See? It's good to fly off the handle every once in awhile.
Javascript + Nintendo DSi = DSiCade
Could you imagine if Microsoft enjoys the PowerPC platform so much that they end up porting Windows to the MORE STABLE PowerPC platform? I mean they're going to have to port their APIs and such to make this sort of move easy for the developers anyway. This would enable consumers to buy any random intel box or buy a nice IBM Box. This would rekindle the love/hate relationship that DOS encouraged. IBM would sell the machines, microsoft would supply the OS. Most of the intel systems IBM sells are for Linux these days. The PowerPC systems run AIX. IBM has been phasing out Microsoft as much as possible. But if microsoft would embrace the PowerPC platform and promote sales of IBM's more expensive hardware, I'm sure IBM would be on that band wagon.
Just a thought... alternatively, it could trash the market for Macs if hackers modify the new Xbox to run OSX.
Knowing Nintendo and their Kid-oriented market, A move like that would not be surprising. It makes it that much easier for little Johnny to convince his parent to get one for x-mas.
Where's my lobbyist? Right here.
I must say I absolutely didn't see that coming and if somebody had told be beforehand I probably would have chuckled.
This means a version of Windows for PowerPC and, if they use the G5, a 64 bit version of Windows.
I think the former used to exist a while ago (NT4?) and the latter is available in a more or less broken form but the fact that XBox2 would be a fixed hardware platform may allow them to make a better version.
I'm no MS fan but I can only see that as a good sign as long as they don't use the 32 bit subset of the PPC architecture, it could help them with a better 64 bit Windows which would help drive the adoption of such systems up and therefore drive the price down; which would help enlarging the 64 bit Linux userbase.
Ok, it's a lot of "if's" but at least it opens the possibility a bit wider.
"The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
I think MS may have figured out a way to leverage the fact that people like to use the Xbox as a cheap computer. Anyone care to bet that this new PPC-based Xbox will be intentionally easy to install OS X on? Thus, for the cost of the Xbox (say $300 when it first comes out) and a retail copy of OS X ($130), you could have a cheap Mac clone for less than $500, thus killing Apple's low-end ($800) hardware market.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
Please give examples of instability in the Intel hardware.
Blar.
Not long after the 3DO Interactive Multiplayer came out, we started designing the next-generation platform. The machine was to be PowerPC-based with true 3D rendering capabilities (triangle engine, MIP-mapping, perspective-correct textures, 32-bit rendering, etc.).
The CPU was supplied by IBM. What we ended up with was the PowerPC 602, which was essentially a 603 (?) with a smaller cache and single-precision floating point operations that executed in a single cycle, which were essential for 3D gaming. The part ran at 66MHz.
It was a really nice machine. Sadly, it essentially died on the vine, as Matsushita chose not to exploit its gaming potential, relegating it instead to "kiosk" activities.
IBM also manufactured the triangle engine. It was a five layer chip -- at that time, a rather sophisticated process -- occupying 144 square millimetres.
Schwab
Editor, A1-AAA AmeriCaptions
If i remember correctly, IBM didn't cancel PPC CHRP (Common Hardware Reference Platform), Apple did when they killed the mac clones. There was already a few CHRP based mac's out (Power Computer and a Motorola Starmax) and OS8 CHRP edition was about to ship. Then they bought NeXT, Steve Jobs came back, got rid of clones and effectivly killed CHRP by canceling all related projects in Apple. BeOS, NT PPC, AIX, OS/2 etc weren't going to be able to carry the platform without Apple and MacOS. With all the virtual machine and the surge of Linux we might see a comeback in an open PowerPC platform based around the G5.
...but they're not going to be porting "Windows" in any meaningful way. DirectX will have to be fiddled with - but even that will be a much simpler enterprise in this case as they won't need to port the old interfaces.
Let's not stir that bag of worms...
The Financial Times has the best summary of this that I've read so far.
Mmmm.. Donuts
Even if it's an add-on investment for your X-2. Some people (myself included) have some serious coin wrapped up in games and observing Sony's compatibility from one generation to the next will take a bite out of X-2 sales as current X-Box owners jump ship. I mean heck, if Sony's got a better product, my brand loyalty will go right out the window if I have to start from scratch purchasing all new games again.
I guess it's liberating from one perspective, since I won't be influenced by the money I spent on my existing games, but I might be biased against Microsoft for screwing me on backwards-compatibility too.
So not only is the xbox 2 going to use a completely different graphics processor but also a totally different CPU? Isn't this going to cause some slight (but not impossible) big-endian/little-endian problems as far as the cpu is concerned. It doesn't even say anything about problems with xbox 1 games writing directly to the GPU hardware being able to run on xbox 2 graphics hardware.
I'm sure xbox 1 games will run on xbox 2 but at what speed hit and general compatibility?
The PS2 runs PS1 games so well because (if I remember things correctly) the cpu of the PS1 is basically in the PS2 as well to handle other things...
Just as with the original XBox, there were plans to use AMD chips, at least that is what most of the speculation on the internet said, up until they announced the specs and low and behold Intel had "won" the contract instead.
I could very easily see this deal with IBM as a backdoor sneaky tatic to get nVidia hardware under the hood again, especially with their cozy arrangements as of late. For that matter, AMD and IBM are also in bed so it wouldn't be surprising at all the see ATI booted and AMD/NV offering becoming the real guts of the console. IBM would be the fab for the chips and assembly for the mainboard... heck they might even just roll the whole thing and take a cool percentage.
Off the wall? Perhaps. But I think this xb0x0r war is far from over. There are no published specs and these talks of industry deals are by no means what the final product will necessarily be.
Most embedded CPUs are not x86-based. They're not PowerPC or ARM based either. It's just that most people aren't familiar with what CPUs are out there, only what's available for PC boxes.
That said, consider that the PlayStation 1 and PlayStation 2 use MIPS processors. The Sega Saturn used a Hitachi SH-2. The Dreamcast used an SH-4. The 3DO console was ARM based. The Nintendo 64 uses a MIPS. The GameCube uses a PowerPC. The Game Boy Color is Z80 based. The Game Boy Advance uses an ARM. The Nokia N-Gage also uses an ARM.
In short, non-x86 based game consoles are the norm, not the exception. You simply can't put a super hot P4 in an embedded environment. Intel knows this. That's not the market they're after with the P4. This is basic embedded systems design.
Except that if Microsoft uses the G5 (PPC970) chip, as everyone is speculating, they'll have to tweak the Virtual PC code base to run on the G5. Why? Because the G5 silicon lacks the special "virtual little endian mode" that the Virtual PC code from Connectix relies upon for performance on the G3 and G4 chips.
Of course, a highly optimal bit of PPC assembly could be written to replace the missing mode and instructions on the G5.
Then again, Microsoft could twist IBM's arm and get them to make a custom variant of the G5 that includes this mode, and maybe chops some cache for cost conservation. I sincerely doubt that the chip IBM winds up fabbing for the next Xbox is going to be identical to the version currently shipping in Apple's G5 desktops.
Even Microsoft wants G5s
"It's ironic that IBM, with its roots in the computer industry, doesn't supply the processors for the main portion of the personal computer industry. Intel does".
Oh come on. What Intel computer can you buy that has a friggen guy come with it? IBM deals with the big boys. Internation Business Machines. I don't find their lack of presense or desire in the home PC market at all ironic.
... and furthermore
Even Microsoft wants G5s
Windows NT and its successors were designed to be portable. NT ran on x86, PPC and Alpha. 2k had a beta Alpha version that got killed near the end for reasons I do not know. XP has already been ported to IA-64. Windows CE runs on tons of different chips.
While it will require some reworking, it won't be a whole hell of a lot. Just because Windows doesn't run on PPC doesn't mean it can't fairly easily be ported to it.
IBM microelectronics make custom asics with PPC cores in them, and IBM:s chip designing is in higher level stuff than AMD so they can modify that cheaper at expense of clock speed that they get... But now at 0.9u the PPC970 is supposed to be quite tiny so what ELSE they will put in there besides the CPU core and cache? Instead of using altivec they might go something more excess like putting 16 FMACS. Which would give microsoft both superiour numbers and performance but also guarantee that other chips wouldn't be compatible with it, as they would have instructions that no one else has, and in other way their developement package might be really only way to port software for it, and the customizations might even make reverse engineering the thing without full developement package from microsoft impossible. They could offer packaging with low latency mainmemory in the package, and something like 4-8 channels to the memory chip, inside the package. And only put outside interface to graphic chip outside the package and put all the other supporting logic in the same chip with CPU. Hey IBM has LOTS of options and modifications and stuff that they could have offered for microsoft besides price point. IBM could have made point hey we offer you 4 times as much memory bandwith and 4 times as many flops as our competitors in same price if you take the reduction of other chips in the system in account. And AMD and INTEL in their highly tuned hand optimized design methologies where not able to offer something even resembling the beast that IBM could customize for microsoft, at reasonable price. IBM makes great business selling G3:s with lots of custom stuff attached to it on single chip. They might even maker HARDWARE decryption on the processor chip for instructions stream, that could mean a LOT harder modifications for it than for original xbox.
Emacs is good operating system, but it has one flaw: Its text editor could be better.
Since the XBox1 was (also) test grounds for future Trusted architectures, and more or less failed, parent is most probably right on target here.
Maybe we deserve this world ?
Will it be Linux? OS X? How about OS/2?
interesting. I didn't know that. how does this pseudo little endian mode work? bit swapping in the registers? or is it done with different opcodes? surely the 64bit chip has enough registers to shift a truckload of data around.
Then again, Microsoft could twist IBM's arm and get them to make a custom variant of the G5 that includes this mode, and maybe chops some cache for cost conservation. I sincerely doubt that the chip IBM winds up fabbing for the next Xbox is going to be identical to the version currently shipping in Apple's G5 desktops.
I agree. However a dual proc G4 based Xbox would also have me in need of a towel.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
This doesn't make any sense. I thought the whole point of the xbox was that it eased console development by being nothing more then a stripped down Wintel box.
That press release was kind of vague. perhaps MS is going to use an IBM semiconductor for something besides the CPU.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
Thanks.
For all who question backward compatibility. Microsoft does have an emulator for PowerPC (Apple) system. It is VirtualPC. Virtual PC doesn't currently support 3d hardware but we are not talking about a system that will be out by this Christmas. Microsoft could in time optimized the VirtualPC technology for the 64-bit G5 and add 3D support. This way they can support older games at current speeds and possibly (although not likely) use it to run the xbox operating system + directx. As an added bonus, not only can we spectulate Apple will get a lower power processor for Powerbooks but they can get a better pc emulator.
You don't have to be smart to use a Mac, you just have to be smart enough to buy one
like it is everywhere else
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
I wouldn't say there is a Gamecube "performance issue." It runs beautifully fast. 485 Mhz of PowerPPC goodness. It is right on par with the XBox CPU since the PowerPPC design is so much more efficient.
Why don't they use IBM's Power5 CPU instead of the G5?
I wonder why they chose IBM chips. Is it for the better FPU and processing power/cycle or are they thinking it's better as a detriment to hacking being that it's not running on x86 architecture and therefore not as widely known. Personally, I think IBM chips are a good step seeing as that I am still an Amiga fan and still have my A500 and A1200 laying around :)
-illumina+us "I put on my robe and wizard hat..."
Frankly, what are you talking about? Performance issues?
The Gamecube is way more powerful than the PS2, most importantly with none of the jaggie aliasing problems nor the atrocious load times..
Yes, most of the time those 2 issues are no longer a big deal on the PS2 but it took a lot of developer cleverness to do it.
They just might make it 1GHz and knock off L2 cache, or reduce it by half
The Xbox using Power architecture is so that Microsoft can side-swipe Apple by bringing WIndows to Apple desktop hardware ;-)
-psy
I don't know the details of the agreement IBM is having with Apple. But, it seems IBM relies only on Apple to offer a personal computer product to the mass market (not so massive considering the pricing). I am still amazed IBM has done very few to enable third party vendors to produce hardware (motherboards, etc) for the PC market using their G serie processors.
Maybe this played a role in the decision of MS to use the chip. Since it is not easily available and hacked by the community, it will prevent their next generation X-Boxes to be as easily hacked as the first generation.
Achille Talon
Hop!
How is it ironic that the company that invented the microprocessor be the market leader in desktop computers that are based on microprocessors?
It does accept DVD media, in fact the proprietary disk used is a one-of-a-kind DVD. If anything, using a non-standard DVD would be more expensive when you factor in production, etc. The proprietary format was simply to make piracy harder, if not impossible.
Never fight naked, unless you're in prison...
Last I checked, there's no licensing fees involvoved beyond buying the development tools. With Xbox they probably get $15 or so a game for each new release. It's vastly more profitable. They'd love to see the PC market die in favor of the XBox. What they don't want (and the reason they're being so nice to their developers) is for the Market to die in favor of the Playstation.
Even if MS is willing to let to PC game market live on (or is forced to), I think you'll find more and more developers using cross-platform API calls instead of hand written assembly. Between advances in computing power and in compilers, there's not much point to resorting to assembly anymore. The fact is, hardware has progressed faster than artists' ability to make use of it. Just check out any review of a recent high end video card for proof. They're all having trouble testing the cards because current games don't tax them at all.
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Then they want to use our G5? I think I'll be headed to church this sunday as well.
I wonder if this brings up price/performance issues at IBM- I mean making chips for all three major console suppliers. I wonder how much research will be bread across product lines?
for the paragon of Jounalistic Virtue that is /. :).
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
I'd like them to move to an enclosed disc like a minidisc, but with the capacity of a DVD.
I hate it when people touch the surface of my media...
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
Don't be so sure. Don't be fooled by the clock speeds. The GCN is as powerful as the PS2, if not moreso, and is the superior of the two machines if actual output is a layman's comparison. Check out a comparison.
How many consoles can run programs written for previous generations of their "line"? The only one that springs to mind is the PlayStation 2, and that was done to hide the fact that there weren't all that many PS2 titles at launch. While it would be nice, and it would save a few thousand cubic feet of living room space, it's probably not in their interest to do so.
Boobies never hurt anyone. - Sherry Glaser.
providing a much needed boost for IBM's lossmaking chip business
I thought the XBox was selling below cost... In this case, unless Microsoft foots the total bill itself, I don't see how IBM will stop losing money!
They'll get volume, no problems, but at what margin?
The questions is will it be better than the CPU IBM is building to the PS3. I love IBM they are great
"The most dangerous creation of any society is that man who has nothing to lose." - James Baldwin, American author
"The GameCube uses a PowerPC"
And we've seen Nintendo port gameboy games to the Gamecube....
So what if Microsoft's new console could run Gamecube software natively and gameboy software via emulation or somesuch? That would be quite the coup in the software wars vs. Sony.
It might also explain the RARE sale to Microsoft from Nintendo to a degree, perhaps that was simply the first step in establishing a business relationship....
Atari Jaguar
maudite
That may have led Microsoft to the PowerPC platform developed by IBM.
Also, Microsoft has been bothered by the relative ease with which hackers have copied games that run on Xbox consoles."
Apparently this writer doesn't realize that the problem will still exist with PPC, as there are no shortage of open source OS out there. Unless, of course, M$ decides to use a custom board and bridge, making it more console like than the current Xbox, but making it more expensive. I'm not surprised they are going with IBM, the G5 is compared to the high-end P4s and opterons, even the G4, a very inexpensive chip. It also draws far less power than the intel and amd offerings, and scales very nicely allowing 2, 4 or 8 way setups. Supporting 1GHz busses is nice too for a game machine. That console could fly... might be the first bit of M$ taintware i'd actually buy.
today is spelling optional day.
Which like java is essentially write once run anywhere. If XBoX2 runs on a version of Longhorn then the only change needed to run on a PowerPC as opposed to x86 is a new CLR.
Touche!
Facts do not cease to exist because they are ignored. - Aldous Huxley
Now we know why they wanted Virtual PC! That way they can simply run their current code under emmulation and burn the results to ROM...seems pretty simple to me.
Essentially the XBox runs a win2k derivative kernel with DirectX slapped on top of it. Right? Everyone's making the transition to 64 bit, and Intel's hobbled a bit in that department (dot)
Since Redmond had decided to go with the PPC for XBox2 (dot) Maybe they're gonna pull something interesting. Mayhap the big spaz over that guy's G5 snaps, mebbe? (dot)
Who knows whether the dots connect?
I dunno if Redmond would really bother to get Apple folks to run Windows. But maybe this goes hand in hand with their fight in the server market. Big time Windows clustering.
I thought SONY was working with IBM on the Playstation 3?? So what's going on?
I'm not anti-microsoft. I'm anti-bullshit. Which means I'm anti-microsoft.
...thumb my nose at all the nay-sayers who kept kibitzing that Apple should move to x86. Microsoft is switching to PPC! Nyah!
Start Running Better Polls
Only if you're still in diapers.
Nintendo, excluding what they release on the GBA, make complete shit aimed at the lowest age group possible. The reason for this may well be because they believe in the value of getting their consumers young and keeping them loyal.
only problem is, when those gamers grow up, they're going to either change their console of choice, or get frustrated with their loyalty because the games don't have enough variety.
The GBA is the complete opposite of Nintendo's non-handheld console strategy. There are a huge variety of games for the GBA and they rival the PS1 in quality and complexity. If the big N put as much effort in the NGC, then maybe their sales might be better.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
"Compatibility with older Xbox software could be provided by emulation technology Microsoft acquired in February from Connectix, which sells Virtual PC, allowing Intel-based software to run on PowerPC chips."
By buying a heavily subsidized $200 game machine from Microsoft, and then adding a pirated disk drive, the Xbox can be used as a "poor man's PC, turning a $200 game machine into a $600 personal computer, which Microsoft doesn't like at all," Doherty said.
That may have led Microsoft to the PowerPC platform developed by IBM.
Now Apple will be upset when the new XBox is hacked into a $200 iMac.
Peace be with you,
-jimbo
XML Tools for Mac OS X
Microsoft could twist IBM's arm
That's something that I'd like to see.
--
$tar -xvf
there was a version of windows for ppc. perhaps microsoft in a shrewd move to ensure its continued relevance should intel fail, has maintain the os in parallel. apple is thought to have an intel version maintained along side ppc. this makes business sense, not to mention that most of the world will not be intel ia32 or 64. remember that arm based processors for paltops and cell phones, as well as other risc processors run on most portable devices, where microsoft has strong interest. the future is not the pc!
In a regular game, how much time is spent in DirectX? Lets say, for the sake of argument that it is 50% and that the DirectX code is compiled natively. Furthermore, lets assume that it runs about 4 times faster then the 800Mhz PIII.
This means that the rest of the game code, the emulated part, would have to run just a little faster than half (about 60% I believe) the speed of a PIII for the game to have the same speed on average.
It isn't perfect, but it goes to show that not all code has to be emulated. And DirectX isn't the only code that can run natively. Every call to an API that the game makes will be running native code. Also, recall that much of the DirectX code will be executed on the grafx card which never was and never (knock on wood) will be Intel.
The Internet is full. Go Away!!!
The Game Boy Color is Z80 based.
Your knowledge of processors is impressive, but that is an X86 processor if I ever saw one. Maybe its a very OLD X86 processor... but it still is one none the less...
I don't read or respond to AC posts
Not that I -always- suspect M$ of dirty dealing, but perhaps
M$ is just promising some biz to IBM so they disclose some info
and then M$ can indirectly lay the smack down on Apple's chip supply.
Almost everything M$ does is always to leverage Windows in some way.
Why does this make sense? Because IBM has a very 90-nm advanced process on 300-mm wafers that can spit out small -- hence cheap and fast -- dice with a very reasonable yield. And BTW, their new Fishkill factory floor in entirely under Linux!
--
Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/
" Yes, most of the time those 2 issues are no longer a big deal on the PS2 but it took a lot of developer cleverness to do it."
The worst thing about the ps2's three cpu's is that they are a bitch to program for and everything requires cleverness.
Hmmm... Pie...
Nope. The Zilog z80 was a riced-out Intel 8080. The original 8086 (and 8088) was source-, but not binary-, compatible with the 8080. Google for "z80 8080" and "8086 8080" to verify.
Why do I say that? If you RTFA it says...
Here in Oz, an XboX is AUD$330. Add in the cost of a keyboard ($10) and mouse ($30), bigger RAM ($60) and it comes to $420, which is in the same range as new PCs clocking at five times the speed, starting with five times the hard disk space and built with plenty of room for expansion. I think the "turning it into a PC" effect is being overblown by Microsoft both for "poor little me" abuse/sympathy points and to subtly assert that an XboX is as powerful as a PC when it ain't (weeeelll... possibly modulo the graphic card unless you shell out for a good one).
I predict that one effect of this CPU change will be to give Linux an even wider road into the XboX market. One has to wonder whether XboX will get zero, one or two subarchitectures in the kernel tree. (-:
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* "Piracy" is a major misnomer. So you publish a program, and it gets "pirated". Well? Nobody sails up, shoots you and your crew, pushes the bodies over the side and makes off with a multimillion dollar vessel and its cargo, do they? So it's not piracy - although it is criminally illegal copying. But wait 'till somebody publishes SLPWA's open letter to Vietnam's Science and Technology ministry.
Got time? Spend some of it coding or testing
Microsoft releases XBox 2 with a PPC 970 running at 2 ghz.
XBox hackers break the encryption and are able to run unsigned code on the PPC 970 processor.
XBox hackers use MacOnLinux to run a full-fledged Mac OS X on cheap Xbox hardware.
???
Profit!!!
Just kidding about the profit part... But who wouldn't want a 2 ghz. G5 running Mac OS X for about $300. This would be a killer workstation and would run circles around the existing Xbox 1 running Linux. Can you imagine?
"When the president does it, that means it's not illegal." - Richard M. Nixon
This assumes the only reason the XBox 2 would have problems running XBox 1 games would be the different CPU. This is not the case.
Oceania has always been at war with Eastasia.
"In a time of universal deceit, telling the truth becomes a revolutionary act" - George Orwell
Of course it is off-topic you dolt - where is the news post on stupid mods? I fully agree with the parent, half the mods these days are modding things in mad directions.
Sensible posts become trolls, trollish posts become insightful, off-topic posts become interesting, and depending on the topic (ie whether 'we' like the company or dislike it) fanboy responses get modded accordingly.
The quality of stories, and of modding on slashdot has fallen methinks.
my bad. 8080, 8086...
I don't read or respond to AC posts
"There are two major products that come out of Berkeley: LSD and UNIX.
We don't believe this to be a coincidence."
Please, if you are going to quote people, REFERENCE THE QUOTE!
That quote came from Jeremy S. Anderson... (ref.)
I have no problem with your religion until you decide it's reason to deprive others of the truth.
SGI kind of did the same thing w/ the N64. Unfortunately it didn't pull SGI out of their downward spiral. Maybe IBM will faire better.
The problem is lack of primary memory.
This is the primary lack on all current consoles (*especially* the PS2). It's incredibly irritating that console manufacturers were so short-sighted here.
May we never see th
while some user called yamia keeps making claims that the xbox2 will not be backward compatible, i have to ask why not?
it's certainly possible, and i'm not talking emulation. last i heard, ibm had some broad cross licensing agreements with intel, and only got out of the x86 hardware business because it wasn't profitable anymore.
what happens if ibm is asked to use their dual core fabrication techniques to embed some sort of x86 processor next to that g5? it starts to sound like a ps2, doesn't it?
besides, the 700mhz celeron equivalent has dropped so much in price, it could probably be included like the ps1 processor in the ps2, at very little cost, even if it wasn't on the same dye as the chip. it would make one heck of a secondary processor, same as how the ps1 chip is used in the ps2.
microsoft isn't stupid, they've seen the headstart that sony got with the ps2, and they'd be insane to not cover every base to get ahead in the market.
they're ruthless, they're aggressive, they lie, they cheat, they steal, but they're not stupid, and it's best that nobody forget that.
Why would you want to develop a gaming console using the i86 instruction set. It's main redeeming value is it's backwards compatibility, but since the xbox isn't pc compatible who cares?
The drive is standard, yes. The disks are not.
Never fight naked, unless you're in prison...
Will this be bad for Linux? Will MS now be able to say - Hey that open source thang you're doin', couldn't you just pace down a bit? I wonder: how much is open source worth, for an already a big pocket?
Err, except that AIX has been running on PowerPC for about 7 years...
I hate to speculate but....... Going with IBM would make Intel and AMD quite unhappy. I predict Intel or AMD will make an offer Microsoft cannot refuse. Their business model looks something like this... 1. Create FUD by announcing partnership with IBM. CPU prices drop for Microsoft naturally. 2. ? 3. Yes. Profit!!!!!
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
"You keep using that word. I do not think it means what you think it means." - Inigo, The Princess Bride
IBM has never supplied the processors for the "main portion of the personal computer industry" and Intel always has. How is this ironic? Did you just discover the PC industry? Do you need a history lesson?
- I am made of meat.
What do you get when add an ATI graphics chip and a PowerPC processor? - thats right, the XBox 2 is a GameCube!.
But seriously folks, what does this mean for GameCube 2's "air supply". With ATI and IBM tied up (legally,financially) with exclusive tech deals with M$, how is the GameCube 2 going to retain backwards compatibility without using "second best" technology.
"My cat's breath smells like cat food." - The Tao of Ralph Wiggum.
Now it would be scary if both the ATI (GameCube gpu) and the IBM (GameCube cpu) deal were done only to block Nintendo's source for quality chips, and that they really just put the next bigger Intel and NVidia chips into Xbox 2...
Master System compatibility required you to plug in an adapter into the MD get play Master System cards. It wasn't backwards compatible from the word go.
I have not seen someone commenting on this but I can't stop suspecting that this may also be a political move by MS. With IBM having its new strength in the Linux world could MS be trying to gain better ties with IBM for IBM's Win Servers?
30% off web hosting. Coupon code "SLASHDOT".
Doesn't the Gamecube also read discs opposite of a normal dvd player? (from outside to in, or spinning counter-clockwise?)
" Yes, most of the time those 2 issues are no longer a big deal on the PS2 but it took a lot of developer cleverness to do it."
The worst thing about the ps2's three cpu's is that they are a bitch to program for and everything requires cleverness.
Actually, I consider this a good thing. Do you really want non-clever programmers writing the software for your platform? That's the way Microsoft went and look where it landed them! The whole OS and all the applications are written by script kiddies!
IBM and Sony announced quite a time ago that IBM would be providing the CPU for the Playstation 3. See this BBC News article.
exactly. making the linux on the xbox thingy even less attractive not to mention pc emulating xbox games. (a smart stratagy from the MS side if you ask me)
Just an idea that popped into mind: maybe MS is *willing* to trade development ease for piracy difficulty.
Maybe now that MS is an established player in the console scene they'll have easier time getting developers (they already have secured exclusive houses) even if the learning involves more than the previous small x86-PC to x86-Xbox step. And PPC is a well established architecture (mature, documented, lots of libraries, etc.) after all -- compare to PS2 at launch.
(And maybe even more of the game code is offloaded into the DX9/DX10 pipeline; geometry-related physics like deformation and collision detection may move completely to vertex shaders from CPU code. But this is probably a minor factor here.)
So, assuming that the move to PPC doesn't make the learning curve too steep, and assuming that MS currently loses billions or at least millions to games piracy, maybe it's worth their while to make the platform more alien to all the x86 hackers out there. (I hope I didn't alienate the hordes of PPC hackers now...) I mean, maybe the x86 compatibility has turned from a benefit into a burden for MS?
[Pardon my burst of unorganised thoughts written in a hurry; hope this is at least legible if not terribly thought-provoking. Off to lunch...]
With this processor switch the XBOX 2 has the exact same component manufacturers the GameCube had (ATI for gfx & IBM for cpu). Could this be a presage about a Nintendo takeover by M$?
6E8C 8721 B3D9 5269 5A9B 1122 00C3 C03D 99A7 1CFC
I hear a lot of talk about emulating x86 on this PPC in order to have backwards compatibility with XBox 1 games.
Remember, this is not the only viable option. Back in the days of NT4, DEC came up with FX!32 which would emulate, profile, and then selectively translate x86 code into the Alpha equivalent. I think that this approach may be quite viable given that the XBox has a HDD which could store this profiling data and translated code snippets.
For the first few runs, you notice some lag and missed frames, and then after 20 minutes of playing the game (after some profiling and translation kicks in) you're back up to full speed!
That would rock, and IBM and MS both have the brain power to pull such a thing off, no problem.
Developers care. They don't necessarily care about backward compatibility, but they care about an architecture that's already intimately familiar to them.
Then again, it won't be too difficult to get going in the PPC world. Lots of stuff and learning help already available.
Overall, for them, it's ultimately not about how good the architecture is, it's how good *they* are in it! (Or how soon they'll get good enough.)
Learning curve is what delayed PS2 titles. Luckily there was ample time before Xbox and GC.
As an aside, maybe you dismissed the "common x86 arch" benefit too easily. Xbox games aren't PC compatible, but they are the easiest to port to PC, and that saves time and money for a dev house (wanting the PC slice of the pie too). And both are crucial resources, of course.
Look at the number of polygons that each deck is capable of rendering and you will think differently. I realize that alot of this has to do with memory/graphics/bus/etc but that is what counts. Compared to the other systems, the Gamecube is seriously lacking in HP.
Where's my lobbyist? Right here.
Now how is that more powerful?
Check here for complete tech specs on these three (and a bunch more) consoles
Where's my lobbyist? Right here.
Look at the number of polygons that each deck is capable of rendering and you will think differently. I realize that alot of this has to do with memory/graphics/bus/etc but that is what counts. Compared to the other systems, the Gamecube is seriously lacking in HP.
Roughly in order of power, from highest to lowest:
Xbox
GameCube
PS2
And guess what? The PS2 is outselling the other two consoles COMBINED, and by a large margin. Tech is not everything. In the next round of consoles, tech will mean even less.
Unwanted result from cpu change,
:'(
1) Better and faster ports of games for MAC not PCs, which may shiff the sales of personal computers to apple.
2) BSD:XB2 instead of Linux:XB1
3) Death of microsoft.
You simply can't put a super hot P4 in an embedded environment.
I agree, but it goes further than that.
Actually, you can't sensibly put a super hot P4 into a normal home user PC either, but Intel and Microsoft haven't felt the heat because the hot potato has been dumped onto the laps of end users, and they've more or less coped with the problem.
However, with Xbox, the problem is in Microsoft's lap, and I bet that they have felt the heat. For a start, a hot CPU requires a fan, and fans are noisy in a lounge hifi environment. Hot CPUs also place a lower limit on size and therefore on cost of the console, so it's inevitable that x86 has had a detrimental effect on the Xbox balance sheet. You can tell just by lifting it up that the Xbox has had much more engineering put into it than is normal for loss-leading hardware in the games industry, and part of the reason for that will inevitably be heat management.
On that basis, it wouldn't surprise me in the slightest if X2 replaces x86 by G5 technology. Intel (and AMD) have simply lost the thread in their current direction. Ultimately, everything wants to be "embedded", and you can't embed things that run red hot.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
Because the G5 silicon lacks the special "virtual little endian mode" that the Virtual PC code from Connectix relies upon for performance on the G3 and G4 chips.
PPC chips can't run in big and little endian mode at the same time. There's no way VirtualPC uses the little endian mode of the PPC processor under MacOS. There are byte-swapping load and store PPC instructions that are no more expensive than non-swapping loads and stores, so there is no real performance hit due to byte swapping when emulating.
Take a look at the new iBooks, it's already here and being marketed as a G4. I can't find PPCXXXX listed anywhere on Apple's site right now, but I've read reports from people who've purchased one. PPC 750FX I think?
Lack of foresight has less to do with it than cost. Putting more memory into it brings up the cost. The PS2 has enough memory, only its segmented in such a way to make much of it practically useless. Who needs 8 megs of sound RAM when you only have 4 megs of video RAM?
Probably just because I'd rather only have one console. If I could sell my X-Box to help pay for part of the X2 I'd do it in a minute - if it was backwards compatibile. Plus I could buy original XBOX games cheap to play on my new X2. But if they take that functionality away, I'll be just like a new consumer entering the market and I can consider the Sony console and MS console equally on its own merits. I won't be swayed by the fact that I have a thousand bucks in games sitting at home that I could play on the new console.
If that was truly the case, why do gamecube games, on the whole, look significantly better than PS2 games?
Any figures you cite that show the PS2 to be more powerful than the Xbox are to be considered extremely suspect.
Consider this: Splinter Cell is on all three platforms. The Xbox version is the most graphically intensive. The Gamecube version is slightly pared down from the Xbox version. The PS2 version is radically pared down. I've seen comparison screenshots and the PS2 version is significantly more simple, because the hardware couldn't handle it.
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why do gamecube games, on the whole, look significantly better than PS2 games
That's a bit subjective, isn't it?
And this argument is wholly irrelevant anyhow. After the very disappointing sales of the cube, I'd be surprised if Nintendo was still in the console biz in another 5 years [cough]SEGA![cough]
Where's my lobbyist? Right here.
if Microsoft uses the G5 (PPC970) chip, as everyone is speculating, they'll have to tweak the Virtual PC code base to run on the G5.
They're going to have to do this anyway, to get VirtualPC to run on the Apple G5s.
it's not subjective when it's widely acknowledged that it's:
Xbox > Gamecube > PS2
and when the polygon counts in games like Soul Calibur 2 and Splinter Cell bear this out.
I mean, you seriously thing the PS2 is more powerful than the Xbox? That's what your figures said, and that's simply ridiculous.
as for the rest of your comment, you're simply trolling.
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Ok, first off, those aren't "my" figures.
Second, widely acknowleged by who? All the info I can find puts the gamecube at the bottom of the heap.
I'm sorry you invested in a shitty console, but don't take it out on me.
Where's my lobbyist? Right here.
well, you're ignoring the plain facts then, go read ign.com's multi-platform reviews of soul calibur 2 or splinter cell.
the figures you've cited are from a site called "psxfreaks", i'm sure they are unbiased. What Sony claims the PS2 can do and what it's real world performance is are radically different beasts.
Please admit that the Xbox's hardware is far better than the PS2's... and then explain how your "facts" can be right when it's clear that the Xbox should be stronger.
btw, I have no gripe with the PS2's library of games, it's the clear leader. I'm buying one soon, and I've bought PS2 games to play at friends' houses, including the (possibly-best-game-of-all-time) Virtua Fighter 4: Evolution. But it's blatant fanboy-ism to claim that the PS2 more powerful than the GC.
There's only one area where the PS2 is more "powerful" and that's capacity of the individual data discs.
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I CAN'T REFERENCE THE QUOTE unless I can put more than 120 characters on my signature, and I'm NOT going to add the reference for every post I make. You must be very proud of yourself nonetheless. ;P
"There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence."
Then again, Splinter Cell is very PCish game, relying heavily on pixel shaders and large textures. Arguably it's not the kind of game that PS2 was designed for, which I guess would be something with lots of small untextured polygons, funky particles, light effects and just weird unorthodox hacks ;-)
Undeniably Xbox has immense geometry and light power; PS2 is showing its age. But possibly Splinter Cell is one of the least favourable comparos for PS2. (But I don't know what would offer a "neutral" comparison. And I don't own any of these consoles. Real men play with a mouse.)
it's about time there's some more competition. AMD is greater than Intel in every way, but Intel is not as threatened by them as they are when IBM joins the opposition. heh heh heh. INTEL MUST BE BURNED!! freedom and quality to the people!! now if someone will put up some heavy competition against M$...
=^_^= P|-|33R |\/|3
I have never said that the PS2 is more powerful. I merely quoted perfomance figures from a third party. I don't even own a PS2. I have an XBox, and love it. Live rocks, the games are cool, and the HD games look awesome. Hell, the XBox had better be faster, it came out over a year later than the PS2.
But that wasn't the focus of my post. I said the Gamecube was underpowered in comparison to its competition, and I stand by that opinion. The Gamecube came out around the same time as the XBox, and was nowhere near as powerful a console.
Where's my lobbyist? Right here.
Raw polygon pushing is a vey misleading figure, but it's not surprising when coming from a PSX fan site. Even if I was sure about those figures (which still don't look quite right to me), they would only be applicable for games which used straight, unshaded polygons.
The main figures come in how many render passes you need to do to get the effects you're after. The GameCube for example, can apply 8 render effects to a polygon per pass (i.e. texturing, bump mapping, specular highlighting, stenciling, alpha blending etc etc), whereas the PS2 only has hardware support for a couple (i.e. texturing and bump mapping, at a guess).
Taking that into account, with all effects turned on, the PS2 would have to make 2-4 render passes to render the same scene that the GCN could do in a single pass. If a game uses fewer effects, the PS2 could compete, but the game would probably look pretty shite.
I sincerely doubt that the chip IBM winds up fabbing for the next Xbox is going to be identical to the version currently shipping in Apple's G5 desktops.
Think about that statement for a minute...
Suppose Microsoft's goal is to do exactly that: Include the Apple-version G5 in their gaming console. What better way to poke fun at Apple than to have, as a marketing strategy, "Yeah, their machines are so fast, we use their CPU's as toys".
Now THAT is a truly nifty (and evil) idea!
1) Anyone remember this rumor? So, the Xbox2 is going to use ATI and PPC technology, just like the Game Cube. Maybe backwards compatibility is going to be in the box, just not with the Xbox . . .
2) Now if you hack an Xbox2 to run Linux, do you get a cheap, MOL-capable G5-based machine? Wouldn't that be nice and Apple-infuriating . . .
way to ignore everything and just repeat your opinion. my point is that the performance figures you quoted are OBVIOUSLY wrong, since the Xbox is way better than the PS2.
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Very true. Those figures don't look quite right to me either after a second look. However, for a more raw-perfomance oriented picture, look at the MIPS rating for each proc (from whatever source you choose). The GC still lags behind both of the other consoles (in terms of raw CPU, not GPU) power. I understand that this number is not the end-all of performance, I am simply stating that there is significant room for improvement.
Where's my lobbyist? Right here.
Are you even literate? Did you read the last post? I concede that those figures may be skewed. So find some of your own, don't just expect me to take your word for it.
Anyhow, this thread isn't about XBox vs. PS2. It's about the shitty proc in the GC.
Idiot.
Where's my lobbyist? Right here.
I didn't ask you to take my word on it, I asked you to read some reviews and find out for yourself that almost every cross platform game looks best on xbox, then on the cube, and then on the ps2.
at this point, i'm just curious to see how many more times you are going to respond...
I've seen precious little out of IBM regarding the PPC 970, period.
Regardless of what you choose to believe, the issue with Virtual PC is very real. Perhaps you take umbrage at the nomenclature for the CPU mode in question. I don't disagree that it's an idiotic PR-speak name. Regardless, there is something missing from the PowerPC 970 silicon that was in the PPC 750 (G3) and the G4 series from Motorola.
This has been discussed months ago on Slashdot. The PPC 970 isn't 100% Book-E compliant, if my memory serves correctly. It's still a PowerPC chip, but it contains some things that the other family members don't (e.g., hardware support for square root in the FPU), and omits some minor things that the other family members have.
The bottom line is, Virtual PC does not work on the G5. This problem existed before Microsoft acquired Connectix, and is trivially provable by attempting to run a recent pre-Microsoft version of Virtual PC on a G5. As I understand it, Virtual PC is the only software on the Mac that uses the little-endian hackery present in the G3 and G4 chips. That the IBM engineers responsible for the G5 chose to spend their transistor budget on other things is unsurprising.
hahah... trademark that....
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
Dude, you're arguing with the wrong person. Notice I said "virtual little endian mode" and not "little endian mode." This is the marketing speak that I am quoting verbatim from the press release that announced Virtual PC 6.x will not work with the G5. If you want to argue the point, argue with the people who wrote the press release, or the Connectix engineers that Microsoft Borg-ishly assimilated when they bought the VPC product.
The bottom line is, there is either a missing mode, or missing instructions, from the G5 processor. Something that recent versions of Virtual PC rely upon to accelerate the emulation task on PowerPC hardware. If you want to argue the specifics, argue with the engineers who actually are writing the code. Don't yell at me because I repeated something that was in a Microsoft press release.
At least one former Connectix engineer confirmed that the problem was real, and had to do with some architectural decisions that were made for the PowerPC 970 (G5). Make of that what you will.
at this point, i'm just curious to see how many more times you are going to respond...
One, bitch.
Where's my lobbyist? Right here.
Maybe. I don't think Microsoft would make such a left-handed compliment, however, especially since it would cast their own product in a less-than-positive light.
Especially considering that Microsoft has lofty goals for the Xbox that extend far, far beyond mere gaming applications. The Xbox is a Trojan Horse.
I know little more than what was in the press release announcing that Virtual PC would not work on Apple's new G5 computers. One Connectix engineer confirmed in a semi-public forum that there was a real problem, that it wasn't Microsoft spewing bullshit.
Others in this thread have mentioned that there are byte-swapping load/store instructions in the PowerPC architecture which reduce the cost of doing little-endian loads and stores. According to what I've read, Virtual PC uses a special mode available on the G3 and G4, and not available on the G5. Supposedly, it's the only Mac software to ever use this mode. Without disassembling the Virtual PC code myself and examining it carefully, I couldn't tell you what specifically got "lost" from the G5 silicon.
It's amazing the amount of skepticism that's greeted my single comment, even though this whole issue was hashed out months ago in Slashdot and on various Mac forums, right after the Virtual PC press release.
I've read the other posts... my POV is simply from lack of knowledge - not trying to be smart or anything.
:)
I've since read a post on MS's knowledge base, but have come to the conclusion that MS has the money to get around or fix the problem
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
I highly doubt the XB2 could run GC games natively, if for no other reason than that the discs wouldn't fit (plus, the GC has some pretty specialized hardware). Gameboy games might be a different story. The current XBox can already run GB emulators under Linux, it's only legal issues that prevent some company from releasing a GB player for XBox. The same legal issues would presumably persist with the XBox 2, but the technology is there and has been for a long time.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
All this doesn't prove that the 970 can't effectively emulate a x86 processor, nor that it doesn't have the little-endian access described in the PPC docs. Just that Connectix used it in a way they maybe shouldn't have (namely the "virtual" mode that isn't part of the PPC spec), depending on it always working that . Which just happens to be my other point in this thread.
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
PS2's numbers are theoretical. Gamecube's numbers are a little more down to Earth. If you can find me a PS2 game that pushes 66M Polygons/sec, I'll BUY YOU A PS2! Seriously.
And, c'mon, do you really take numbers at face value at a site called PSXfanatics when it's comparing the GC? Or do you really fall for the Sony hype machine (and their outlandish pre-PS2 launch claims that they've yet to deliver on)?