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GTA Violence, the Media, and the Gamers

jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."

511 comments

  1. Not for kids... get a grip by bgog · · Score: 5, Insightful

    This game was not designed for kids. Period. So the issue should not be the violence in the game but why parents allow their kids to play it.

    It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

    1. Re:Not for kids... get a grip by blowdart · · Score: 5, Insightful

      But the populous wants excuses, and the media provides them. They don't want to take responsibilty for their actions and their lack of parenting. "My darling little Tiffany was never a naughty girl until she played Quake and then she took Papa's gun and shot her schoolmates".

      This is not just an issue about parenting, and the use of TV and computers as a replacement for paying attention to your offspring, it's about taking responsibility for your actions, parent or not.

    2. Re:Not for kids... get a grip by der_joachim · · Score: 1

      I totally agree with you, but there is more. Generally, pornographic material and other stuff not intended for children is usually stored on high shelves, in order to keep the kids away. Last time I looked, GTA and some more violent video games were on a more children-friendly shelf. It is not only the parents who should take some responsibility, but the salespeople too.

      --
      Geek runner, motorcyclist and professional know-it-all
    3. Re:Not for kids... get a grip by don_oles · · Score: 0

      The real world is not designed for kids either.
      The game is not forced upon gamers, _they_ _choose_ what game to play. They want to play violence. And better they kill someone in virtual world than in real one. And if people want to waste some time and money to make the world better - remove the cause, that results in people that need to kill. And simple "banning" won't help - it will be just another rule that kids (read - very good and smooth mirror of reality) will want to break.

    4. Re:Not for kids... get a grip by bgog · · Score: 0

      Good point. And I don't have any problem with laws that make labeling mandatory and require you to be 18 to buy the stuff.

    5. Re:Not for kids... get a grip by Anonymous Coward · · Score: 1, Interesting

      They do have to walk through a counter! They should be refused the sale, as there's an age limit in the game. Although probably 90 % of the GTA3 out there which is causing "irreparable harm to children" has been bought by their parents.

    6. Re:Not for kids... get a grip by Stackster · · Score: 1

      If the media did care, they could take their share of responsibility too (yeah, right).
      Any amount of attention to the games in question will just increase interest in them and their likely sequels. If GTA VC is banned somehow, kids will just want it even more ("forbidden fruit"). Banning it in, say, a US State would just make it more popular where it is still legally sold, and it would no doubt be "smuggled in" anyway.

      --

      There are 010 kinds of people. Those who understand octal, those who don't, and 06 other kinds of morons.
    7. Re:Not for kids... get a grip by keithdowsett · · Score: 1

      Mummy, mummy .... I want Santa to bring me a BFG!!

      But Dear, you hardly play with the Chainsaw uncle Keith bought you for your birthday...

    8. Re:Not for kids... get a grip by Daengbo · · Score: 5, Insightful

      I am all for parental responsibility. I think that they should be involved in choosing what is appropriate for their children rather than letting them loose on the world with no guidance.
      Still, when these stories come up, there are many slashdotters who oppose any limits / labeling / whatever for games / movies / the internet. Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.
      That's where the start the soul searching part comes in. Should games which, if a movie, would get an R rating be available for purchase by children under 17?

    9. Re:Not for kids... get a grip by Lumpy · · Score: 5, Insightful

      It seems that nobody here will take the other side so I'll jump on that bandwagon..

      Let me start off by saying, I agree GTA and it's like including quake3,Ut,UT2003,etc are made for adults.... 16+ years of age. and yes parents that buy their kids anything they want and let them do whatever they want have alot more to worry about then the effects of GTA on their kids... how about the 14 year old with tattoos and 30-40 piercings? only a idiot would think that child knows what he is getting into and was able to make such an important decision instead of just being a copycat.

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Where do we draw the line people? what is acceptable and what is not?

      Personally I think that the GTA series does not have a large enough warning... it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red....

      because that is the only message that most of the career minded parents will get.. Remember work and their career is certianly more important than their children..because we can not live without that 6 figure income and a second Volvo in this exclusive neighborhood....

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.

      --
      Do not look at laser with remaining good eye.
    10. Re:Not for kids... get a grip by Weh · · Score: 1

      In a sense I agree with your point that people want excuses. Having said that I think it's probably healthier for kids to go and play outside than to sit in front of a screen and play violent/sexually oriented games all day.

    11. Re:Not for kids... get a grip by stanmann · · Score: 1

      No parents choose not to educate themselves on the forms of entertainment their children have chosen.

      OR parents are giving large cash allowances and not making their children accountable for how they spend them.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    12. Re:Not for kids... get a grip by ghost1 · · Score: 1

      Dead on - karma points for you

    13. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      The National Alliance already created a neo-nazi first person shooter. You could choose between a KKK member, a skinhead, and maybe one other character. You ran around an urban environment and shot blacks making ape noises. Of course, the game was poorly done and in no means professional but it exists.

      This game wouldn't have been created if there hadn't been some demand for such a game. What harm does its existance create? Sure not many people agree with it, and many people find it offensive but it's just a game. There shouldn't exist a "line" for creativity. If someone wants to create a grotesque game, story, or painting they should have a right to do so.

    14. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Yes. It's acceptable. Why? BECAUSE IT'S NOT REALITY. it's a computer game. it's a fiction. it's no different seeing a computer generated description of what you just wrote, than reading what you've just written.

      If I write "A gang of neo nazis hijack a plane and crash it into a predominantly black neighbourhood" you wouldn't ask me to be censored, unless you were a complete fruitcake. Same with a theoretical game where you play the part of neo nazis hijacking a plane and crashing it into a black neighbourhood.

      IT'S NOT REAL.

      I draw the line between what is real and what isn't, and damn any government to hell that tries to get in the way of my right to do so.

    15. Re:Not for kids... get a grip by Anonymous Coward · · Score: 1, Interesting

      Or maybe little tiffy shouldn't have had access to a gun?

      The one that gets me with the two kids sniping at the cars on the highway ---- hmmm blame game, or blame the gun? FSKING MORONIC PARENTS

      Who lets their kids 14 and 17 leave the house with a gun without accompanying them to the target range, and accompanying them back.

      Or better yet, if you have kids, don't have a gun.

      Or better yet, don't own a gun at all.

      I think in this case the parents ARE to blame, and they grew up *without* computer games. Which either means there are other problems in our society other than the latest blame-fad, or we are going to be even worse parents because we play computer games. Or both.

    16. Re:Not for kids... get a grip by Anarke_Incarnate · · Score: 1

      The problem is that too many parents tend to want the system to raise their child. The schools teach them about sex, TV teaches them about reality.

    17. Re:Not for kids... get a grip by Mr.+Slippery · · Score: 1
      Where do we draw the line people? what is acceptable and what is not?

      Freedom is acceptable. Censorship is not.

      Consider: "What if a publisher comes out this year with a new blockbuster book in which someone serially rapes women and then must dump the bodies? What about a Racist book where a band of KKK members run throughout the south killing blacks?"

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    18. Re:Not for kids... get a grip by fcrick · · Score: 1

      People should be held responsible for the crimes they commit - period. I don't care if these games make people violent. I don't care that they are a 'bad influence' on children whatever thats supposed to mean. You do the crime, you do the time, and everybody knows it. Or at least thats how it should be imho. Would you let a soldier off for murder just because he was trained to do so?

      --
      Your signatures belong to me.
    19. Re:Not for kids... get a grip by tomstdenis · · Score: 4, Interesting

      I don't think this is true. Most /.'ers don't oppose game ratings. Cuz, well most /.'ers are probably adults. And really the parenting should be left to the parents.

      What most /.'ers do oppose is the outright ban of games because a select minority don't like it. If you don't like the game don't buy it is what they are saying.

      Tom

      --
      Someday, I'll have a real sig.
    20. Re:Not for kids... get a grip by tomstdenis · · Score: 1

      Oh whine whine.

      What about the unusally tall 12 yr olds then? What about the shorter 18 yr olds?

      How about you teach your kids respect for others you stupid fucking lazy mother fucker. Fuck I was watching violent movies when I was a younger teenager and I have yet to go around on a massacre. My parents taught me two important skills. Critical thinking [e.g. bullshit detection] and respect for others.

      Tom

      --
      Someday, I'll have a real sig.
    21. Re:Not for kids... get a grip by Anonymous Coward · · Score: 2, Insightful

      We don't, there IS no line to be drawn. If you accept there is a line to be drawn when it comes to your rights and freedoms then the line will be constantly redrawn, again and again, and will be redrawn on the side of LESSER rights for you.

      It's already happening since the late 1940s, and it cannot be allowed to slip any further down the slippery slope. Look at the damages done by equal opportunity, affirmative action, feminism, and non outcomes based education. All supposedly benign according to their supporters, but all taking rights away.

      If you censor a game where you get to rape young girls and dump their bodies, it won't be very long until even TALKING about such things won't be allowed. Where does that stop then? from there it's only a small step to not being allowed to talk about voting out or voting in a certain presidential candidate.

    22. Re:Not for kids... get a grip by torpor · · Score: 5, Interesting

      They don't want to take responsibilty for their actions and their lack of parenting.

      On the one hand, you've got Media and Government colluding together to remove the rights of parents to educate and raise their children, in order that there may be future 'markets', 'consumers', 'citizens' well-trained to do as those in power say, that society may prolong itself in a way which keeps vested interests happy.

      On the other hand, you've got idiots in the middle complaining that 'its all the parents fault', freely ignoring the radical social programs of the 60's, 70's and 80's which were carefully calculated to reduce the rights of parents to raise their children properly. By properly, I mean that the parents right to control and help the childs growth is removed, directly or indirectly, by social pressure, 'trend', or 'market plasticity'.

      The fact of the matter is, there is no black and white issue here. Dialectic discourse has failed and always will fail, completely, on this subject.

      You think Madison Avenue respects the rights of parents? Fuck no, especially if it means one less consumer to plug product into.

      Video game violence is a reality. Kids growing up with the notion that there are 7 different ways to kill someone (all available at a hotkey) are not the same sort of kids who grow up knowing that death and mayhem are not something to value, and should not be 'respected'.

      Yeah, sorry, but kids getting all goo-gah over "the cool graphics in GTA" are demonstrating a form of 'respect' for the subject matter.

      Blaming parents for not raising their kids properly is one thing. But also, putting responsibility on those who produce content which -intentionally- makes it difficult for a parent to govern is another thing entirely. Video Games are -designed- to destract people from other lifestyles. If a gamer isn't paying full attention to a videogame, the game producer isn't happy. While that's happening, nothing else can impinge on a persons consciousness ... including parental guidance.

      "Tommy, stop playing video games and go outside and climb a tree" == anathema to the gaming industry, who hate the notion that there should be any other influence on a person than the products they are producing.

      I once worked for a video game company whose sole product line consists of war and combat simulation software. When their first networked-player server went online, and it was discovered that some players had been playing for 18 hours a day, 7 days a week, for the first 4 weeks of the launch, all of the executives were ecstatic. To them, there is no better way to dominate their market ... at the cost of countless hours of life wasted by young minds, all over the world ...

      If you do something, take responsibility for having done it. If you -dont- do something, take responsibility for not having done it. Video games detract from this simple parental mantra, quite extensively ... "I killed 15 people with all sorts of wonderful weaponry ... no, not really ... its just a video game" == training to take no responsibility for the morality behind the actions one takes in the universe we all live in.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    23. Re:Not for kids... get a grip by necrognome · · Score: 4, Insightful

      The rape game would be probably be considered obscene by the judicial system (the "I know it when I see it" criterion - IANAL). For the record, racist games like those you describe already exist. Various hate groups have mods/web games available that depict all sorts of "hate acts." You haven't heard that much about them because few people are interested in playing them. One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas (i.e. we are martyrs for the CAUSE)!" Consequently, no one pays attention to these fools.

      The content in the "realistic" action/adventure genre tends to parallel that found in Hollywood offerings. For instance, Vice City is similar in many respects to the movie Scarface, but you don't see anyone squirming over the recent release of the special edition DVD.

      --


      Let's get drunk and delete production data!
    24. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Interesting

      That's where the start the soul searching part comes in.

      Right... I know I run into children under the age of 10 that are sitting alone in rooms reading the writings and philosophies of Aristotle and Socrates (who, incidentally, was accused of corruption of the youth in Greece), trying to decide what the concepts of "right" and "wrong" are, just so they have a good moral, and logical argument to give their parents when they confront them about wanting to play Grand Theft Auto: Vice City. Happens all the time. Maybe, instead of the gamers doing the soul searching (remember, we're talking about gamers with a problem telling real-life from a video game here, not the 30-yr-old playing Final Fantasy Tactics), we should be asking why the parents (or other legal guardians) aren't trying to teach their children why the man has the gun, and why he gets shot by the police when he does something very, very bad.

      Should games which, if a movie, would get an R rating be available for purchase by children under 17?

      No, and they're not. Watch the little monitor at Walmart the next time you buy a Mature-rated game. It clearly says "Is cust over 17?" That is, of course, if you can see it before the 16-year-old proud graduate of the 8th grade, before dropping out to work full-time at Walmart, hits the OK button and clears it. The problem isn't that children want to play the games. The problem isn't that children want to buy the games. The problem is that adults, whether they're parents, or clerks, let them.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    25. Re:Not for kids... get a grip by osgeek · · Score: 4, Interesting
      They don't want to take responsibilty for their actions and their lack of parenting.

      You're confusing the people who are complaining with the people who are causing the problem. It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      If GTA3 influences their son to cross some mental line and beat my daughter to death, all the parenting in the world that I did wouldn't have mattered. How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

      In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

      Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

      Don't get me wrong. I would never agree with such a ban. I'm a libertarian through and through. I don't like anyone telling me what I can say, what I can sell, what drugs I take, whom I can pay to have sex with, where I'm allowed to travel, etc.

      However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern. Studies have shown that video games directly influence behavior. I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.
      • We could try to solve the problem by banning the game.
      • We could try to solve the problem by holding parents responsible for their kids' actions.
      • We could just accept the problem as the cost of living in a free society and move on.
      I think that some combination of the second two makes the most sense, but I understand why the first one seems so attractive to some people.
    26. Re:Not for kids... get a grip by lazyl · · Score: 1

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies?

      Well, what if a movie studio makes a big budget movie where the hero (not the bad guy) goes around serially raping women?

      Where do we draw the line people? what is acceptable and what is not?

      Ofcorse there is a line. Nobody is suggesting that there isn't, but I can't think of a game that crosses it (though Postal 2 might be close). GTA doesn't IMO. Simply put, people have to start understanding that games today are like movies; some are suitable for kids and some are not.

      --
      Aw crap, ninjas!
    27. Re:Not for kids... get a grip by ComaVN · · Score: 1

      Where did your profanity skills come from?

      --
      Be wary of any facts that confirm your opinion.
    28. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0
      "My parents taught me two important skills. Critical thinking [e.g. bullshit detection] and respect for others."

      They obviously didn't do too good of a job with the latter if you go around calling people "stupid fucking lazy mother fuckers" with little-to-no justification.

    29. Re:Not for kids... get a grip by Matrix272 · · Score: 2, Insightful

      Your whole argument is predicated by the assumption that the media, the government, or the game makers FORCE, one way or another, a child to play a video game. That's not true. The child, just like any other person, has free will and can choose whether they're going to play it or not. For example, I rented Arc the Lad for the PS2 a couple weeks ago from Gamefly.com and I haven't even booted it up yet. You know why? I have other things to do. I know the graphics are cool, and I know the game is probably very good, but I just haven't gotten around to it yet.

      It seems like you posted 2 differing opinions within the same post. The whole post up until the last paragraph is saying that the children aren't responsible for what they do because they're the unwitting victims of the media, the government, and the video game producers. The last paragraph completely contradicts that by saying that each person SHOULD take responsibility for what they've done.

      The media is motivated by money. They run stories that make people watch so their ratings go up. They're also motivated by their personal political beliefs, which seems pretty evident, given that news anchors are people with opinions too. (Tony Snow substituted for Rush Limbaugh when Rush was off the air, for instance. On the other hand, just about all the anchors on CNN are biased the opposite way.)

      The government, particularly individual politicians, want your votes. They'll tell you whatever they think you want to hear as long as you vote for them. If Little Johnny fights a lot at school, it isn't your fault for not teaching him that fighting is bad... it's Grand Theft Auto's fault for letting him play as a bad guy.

      The video game producers are also motivated by money. They want to sell as many games as possible. Don't forget, it's a business. You so gleefully point out your example of some people playing a game for 18 hours a day and the executives being happy. Pardon my speech, but no shit. If someone spends 18 hours a day playing a game, ANY GAME, they're going to talk to other people and tell them why they like it so much. It's called "word of mouth" and it's raised movies from being no-name independent college films, to multi-million dollar money making machines (Blair Witch Project, My Big Fat Greek Wedding, etc.). It's one of the simplest laws of economics. When someone talks about your product, more people become aware of your product. When more people hear positive reviews of your product (particularly by people / magzines / website they trust), there's a higher chance they will buy your product.

      As you seem to have missed the point, let me restate it. The parents are the ones that give the child the knowledge they will use to build everything else on. The parents teach the child to speak, walk, ride a bicycle, and hopefully, how to tell real-life from what appears on a TV (except the news). The parents are the ones that plop down the money for the child to spend... or the ones that drive the child to the mall to buy a game... or the ones that let the youngster rent a game with their card. Is it really too much to expect that they'll also be the ones to instruct the child what is morally acceptable and what is not?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    30. Re:Not for kids... get a grip by Matrix272 · · Score: 4, Insightful

      It's not my kids' parents that I'm worried about. It's the crappy parents down the street who worry me.

      One of the best pieces of advice I ever got was something my father told me when I was about 12. He said, "Son, you'll never be able to control other people's actions. You'll only ever be able to control your own." You'll never be able to control the crappy parents down the street. There will always be some form of media showing children that it's cool to do something wrong. You can only hope that the upbringing you give your children has a positive impact on their friends, which raise their children the right way, etc. Which leads me to another great piece of advice my father gave me. "The best revenge is success." Raise your children to be successful, in every aspect of their life, and others will envy them, and hopefully, try to imitate them.

      For a more immediate solution, why don't you invite the other parent's son over to play with your daughter so you can have as much time to influence him as possible?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    31. Re:Not for kids... get a grip by torpor · · Score: 1, Flamebait

      Your whole argument is predicated by the assumption that the media, the government, or the game makers FORCE, one way or another, a child to play a video game.

      No it isn't. I never once said that.

      There is a very big difference between 'forcing someone to do something', and 'making something available for someone to do something with'.

      Having said that, I will note that there seems to be no really good reason for all the violence in video games other than it seems to really, really grab peoples attention. And, well, we know that Madison Avenue crack-whore just loves attention, don't we ...

      I've -never- said that children shouldn't be responsible for what they do. What I've said is that Madison Avenue, and certain Government-related groups, would like very much for people to take less responsibility (what do you think a law is for: people who take less and less responsibility) for the things that they do in life.

      You're falling back into a dialectic mode of argument. Just because I offer two views, does not mean I'm a hypocrite.

      You so gleefully point out your example of some people playing a game for 18 hours a day and the executives being happy. Pardon my speech, but no shit.

      Yeah, well I happen to think that anyone who makes money from graphic portrayal of violence in any form - no matter how it is 'couched', as 'entertainment' or otherwise - is a scumbag who deserves neither my hard earned cash, nor my attention.

      As you seem to have missed the point, let me restate it. The parents are the ones that give the child the knowledge they will use to build everything else on.

      Ooooh... rreeeaa---aaallly? Well then, I guess The Television God only gets worship then, eh?

      Is it really too much to expect that they'll also be the ones to instruct the child what is morally acceptable and what is not?

      Yes, especially if there is a Television in the household, and it is actively being used without any consideration for the consequences...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    32. Re:Not for kids... get a grip by Matrix272 · · Score: 1, Insightful

      What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies? We had a rape video game already, Custer's Revenge and it generated more media hype back in the 80's than anyything RockStar games ever made. What about a Racist video game? Where your band of KKK members in a diablo style game run throughout the south killing blacks? is that acceptable? and it's "counterstrike type" of expansion pack where an angry black mob goes through killing all the whites?

      Yes, that's acceptable. Why wouldn't it be? Because it's offensive to YOU? If you don't like it, don't buy it.

      granted it's not only the rich kids problem, It happens in most income groups... but usually low income families pay much more attention to their children and are far less likely to buy a $50.00 game for their child instead of that week's worth of groceries.

      I'm personally offended by this remark. My father and mother were divorced when I was about 1. My father is very well-off, and always took plenty of time to teach me how to be successful in life. My mother also did, but none of her friends did to their children. I've lived on both sides of the fence, both rich and poor, at different times in my life, and I have to say that the "rich" people seem to understand that they will be judged both on what they do, and what their children do. The poor people are too busy living paycheck to paycheck, smoking, drinking, buying drugs, and going to bars to really take the time to educate their children on being successful (not that they could even if they wanted to). There are exceptions, certainly, but that's just been my experience. Also, I really don't appreciate you bringing obvious class warfare into a debate that has absolutely nothing to do with how much money you make.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    33. Re:Not for kids... get a grip by karnal · · Score: 2, Funny

      " and respect for others."

      Good to see that that's working out for you.

      "you stupid fucking lazy mother fucker."

      Nice.

      --
      Karnal
    34. Re:Not for kids... get a grip by B'Trey · · Score: 1

      Studies have shown that video games directly influence behavior.

      Yes, video games directly influence behavior. They increase physical reflexes and hone problem solving skills. However, if you meant to say that violent video games cause or increase violent actions in those who play them, well then, no, studies haven't established that. Some studies have indicated a link; others have indicated no link. It's certainly not a proven conclusion.

      It's also rather telling that in the last ten years, since video games (and expecially realistic video games) have become common, the data shows a steady decline in violent crimes and particularly violent crime among children. Despite the news sensationalism, there is really very little violence in schools (where "violence" indicates something more serious than a fist fight because one guy looked at another's girl friend.) Despite all the violence and sex in movies, on TV, and in video games, youth violence and teen pregnancies are at the lowest they've been since the '60s when the increase started.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    35. Re:Not for kids... get a grip by Matrix272 · · Score: 1

      I don't know what your love affair with "Madison Avenue" is, but I really don't understand it. I would surmise that you had a love interest who, at one time, lived or worked on Madison Avenue who broke it off with you because you didn't give her enough attention. I really don't understand what a "Madison Avenue crack-whore" has to do with whether playing GTA causes a 10-yr-old to think it's OK to shoot someone, but can we just get past your inner demons for a minute?

      To address the statement you made immediately preceding the "crack-whore" statement...

      Having said that, I will note that there seems to be no really good reason for all the violence in video games other than it seems to really, really grab peoples attention.

      Let me ask you... if you take out all the violence in all the video games, tv shows, movies, and books, what do you have left? Boring crap. Here's an example: Lord of the Rings - Return of the King. After you take out all the violence in it, what's left besides some boring 20-page book (or 10 minute movie) that makes no sense? The fact is that violence is fun. You don't have to like that fact, but it's true.

      Is it really too much to expect that they'll also be the ones to instruct the child what is morally acceptable and what is not?

      Yes, especially if there is a Television in the household, and it is actively being used without any consideration for the consequences...


      That's really the meat of your argument, isn't it? You believe that children pay more attention to the television than to their parents. That may be correct, but the television is no substitute for parenting. It never has been, and probably never will be. So, to expand further on your argument, why don't you explain just WHY a television is expected to do the parenting more than the parent is? It certainly wasn't that way in my youth...

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    36. Re:Not for kids... get a grip by torpor · · Score: 0, Flamebait


      Madison Avenue == Metaphor for all that is wrong with Modern American Consumerism.

      Madison Avenue is where all your dreams come true, even the ones you didn't know you had.

      Madison Avenue == MiniTrue.

      There, maybe now you understand what I mean... assuming you have a literate braincell in your body.

      Let me ask you... if you take out all the violence in all the video games, tv shows, movies, and books, what do you have left? Boring crap ... The fact is that violence is fun.

      Its people like you, with such cheap viewpoints as this, who make the world such a degrading place to live in. War is Peace, Love is Hate, Violence is Fun, etc.

      Violence is not fun. Violence is violence.

      Anything can be fun, if you do it often enough to notice an improvement in the way you do it. ... why don't you explain just WHY a television is expected to do the parenting more than the parent is?

      Television thrives on one thing, and one thing only: attention. So do video games.

      Not having the attention for ones parents, one won't get the parenting one needs ...

      {MadAve loves its Attention Slaves. To death.}

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    37. Re:Not for kids... get a grip by Hrothgar+The+Great · · Score: 1

      Oddly enough, the Supreme Court's decision regarding obscenity states something about being determined by local standards, implying that the federal government is supposed to keep its hands off of such things.

    38. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Were there any violent games released between "DooM" and "GTA3"? You couldn't tell by the media coverage of "child violence directly attributable to video-games"..

      Society (in general; as a whole) goes out of its way to place blame on everything -but- itself.

      Every time there's an instance of of child violence (individual shooting, shool shooting-spree, etc), the cause is almost immediately announced as "violence in video-games and other popular media". Whether there's any evidence that the children involved actually -played- those games or not.

      NEVER is the blame ever aimed at the so-called "grown-ups" that surrounded the kids from day-to-day (not just their immediate family/friends/whatever, but the public-at-large). No mention of the fact that they were (probably) inundated daily (in one way or another) by news of seemingly EVERYbody in the world killing each other because they each "believed they were morally correct", or because "it was God's will" somehow.

      I have yet to see or hear any mention that any violence was caused by "good and proper" games like, say... the US Army's home-brewn first-person-shooter.. and FPS which is not only far more realistic in its "depiction of killing human beings", but is -admittedly- a "recruitment tool", and is much closer to being a "murder simulator" than DooM or GTA3 or any of their contemporaries could ever hope to be (government-sanctioned, no less!).

      No. It -must- have been the hypnotic influence of DooM or GTA3/VC. It couldn't -possibly- be US. That would be too . . . realistic.

      DL

    39. Re:Not for kids... get a grip by nelsonal · · Score: 1

      I was thinking that Wal~Mart was one of the comapnies that did a pretty good job of not selling M rated games (or R rated movies) to those under 18. When I worked there, one summer in college, all manner of products brought that up (spray paint, some glue, lots of medicines, some content items). The other thing that surprised me was how few people knew the music was edited, if I noticed I was selling edited music, I would usually remind the buyer, well over 50% of the time they would be surprised and choose something else.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    40. Re:Not for kids... get a grip by nelsonal · · Score: 1

      Madison Avenue (New York) is the road where many advertising agencies have (had there all merging pretty rapidly now) their headquarters. In a manner similar to the way Wall St is portrayed as the center of all things financial, Madison Ave. is the center of all things advertising and promotion related, both good and bad. In the derogatory sense it would be the hub of consumerism.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    41. Re:Not for kids... get a grip by anakin513 · · Score: 1

      I guess while I'm out picking up an M rated game for my Kid, I should probably grab him a carton of smokes, some really nasty porn and some Jack Daniels.
      Really, if your a parent, and you have a kid that plays games, you may want to take an interest in the rating system, and use it as a guideline, the same way you would for movies.
      Entertainment Rating Board

    42. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      "What about the unusally tall 12 yr olds then? What about the shorter 18 yr olds?"

      Grocery stores/gas stations/etc are required by law to check your ID in order to buy cigarettes/alcohol.

      Bookstores will usually ask to see your ID if you try to buy adult magazines and they don't think you look "old enough".

      Hell, even movie theaters have started carding for R-rated movies!

      It's not that friggin' difficult to check ID's of customers who want to buy M or AO rated video games.

      And if the parent(s) are buying the game(s) for their children without at least -reading the back of the case- (which usually gives a pretty good idea of the content on the games, as well as -spelling out what those cryptic ratings letters mean-), then the problem is mommy and/or daddy. In which case, they have exactly -zero- place to blame -anybody- but themselves.

      And if it turns out to be the fault of clerks just breezing past the "Is customer 17?" question on their registers, well.. they can be fired.

      Further, if a child plays a rather unrealistic, cartoon-lookin' violent game like GTA3/VC (or any violent -game-, regardless of violent content), then decides it's a good idea to emulate it, there was a problem long before they got said game. An even bigger pre-existing problem if the supposed "adults" somehow allow the kids to play with real guns while emulating said game(s).

      It is in -no- way the fault of the developers/programmers OR publishers. They are -not- the children's parents, nor are they responsible for keeping rein on distributors' or retailers' employees.

      (ok.. so I went a bit wide of my original quote/response.. still on topic, though. :)

      DL

    43. Re:Not for kids... get a grip by lobsterGun · · Score: 1


      How about we just let the parents decide what they think is acceptable for their own children.

      and dude! what did the rich ever do to you to earn so much hate? Is it jealousy? Did a volvo run you off the road once? What is it that makes you think that rich parents neglect their kids?

    44. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      I really admire your attitude tomstpenis, so refreshing to see a fat lazy cocksucking motherfucker like yourself with such an analtruistic worldview. A true humanist here people, a prince among men.

    45. Re:Not for kids... get a grip by Chicks_Hate_Me · · Score: 1

      ummm isn't GTA rated M for Mature by the ESRB?

    46. Re:Not for kids... get a grip by Acidic_Diarrhea · · Score: 1
      Here's an interesting point of view. You're saying that the violent video game the child has access to is not the problem but rather the guns the child has access to. Of course, if you take this stance that when a child has access to a gun, the child will immediately do something wrong with it then you must also take the stance that when a child has access to a violent video game, that game will warp the child's mind.

      Parents are moronic for not taking an interest in their child's life and making sure that the goods they are using are being appropriately used and understood. I would be much more concerned about a child whose parents have never been around than a child whose parents took him hunting.

      It is perfectly acceptable to own a gun, even if you have children, as long as you are responsible. Honestly, you're making the kind of argument that people make about video games. Children are going to get access to both guns and violent video games at some point in their lives - the job of the parent is to prepare the child so that when those times come, the child understands right from wrong and can make mature choices about what to do next.

      Don't own a gun at all? Thanks for the advice but I think I'll take the safety of my family a little more seriously than you obviously take the safety of yours.

      --
      I hate liberals. If you are a liberal, do not reply.
    47. Re:Not for kids... get a grip by ATMAvatar · · Score: 2, Insightful

      Not having the attention for ones parents, one won't get the parenting one needs ...

      I don't know about your parents, but mine had abilities far beyond the TV, computer, game console... they could interact with me, even when I didn't specifically ask for their interaction. It takes some pretty sad parenting to give up whenever the kid decides he/she doesn't want to listen.

      If you honestly believe it's impossible to parent a child that decides TV and video games are more interesting, please do us a favor and never have kids of your own.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    48. Re:Not for kids... get a grip by Lightwarrior · · Score: 1

      > If GTA3 influences their son to cross some mental line and beat my daughter to death, all the parenting in the world that I did wouldn't have mattered.

      We already have laws against this: it's called murder. If somebody's kid beats your child to death, he either lacks the mental capacity to tell right from wrong (and thus should be institutionalized), or doesn't care (and thus should be jailed for life/executed, depending on state/belief). Either way, that person needs to be removed from society.

      See, we already have ways of dealing with this issue - it happened well before violent games were available. Ideally, the system catches people who are prone to commiting violence - odds are that the person incapable of telling right from wrong has already done something to indicate this. Same goes for the person who doesn't care that it's wrong.

      > How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

      Unless you're part of the judicial system, *you* don't. If the other child's parents have been criminally negligent, they should be punished. It's your responsibility to make sure representatives are in place who will respect your interests - but, as I've already shown, you're blaming a symptom instead of the problem itself.

      Your entire argument has the huge flaw of blaming an inanimate object for the actions of a thinking, breathing human being. An inanimate object can't be responsible for the actions of an individual.

      We even already have ratings for games - M = "Mature", as is clearly labeled on the GTA3/VC box. As you are a libertarian, I assume that you understand that "making more laws" don't solve problems - we need to enforce the ones we already have, and revamp the ones that don't work.

      If you believe that "Mature" games cause as many deaths as, say, cirrhosis of the liver or lung cancer, then we can look into making similar punishments. If you believe it causes as much harm as, say, watching an "R" rated movie or looking at similar material, then perhaps we should approach this situation in a similar manner.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    49. Re:Not for kids... get a grip by NaugaHunter · · Score: 4, Interesting

      That's an informed, well written post; there's just one problem with it. You can replace every instance of GTA3/video game/etc. in it with any of sex, comic books, drugs, D&D, religion, sugar, Harry Potter books, etc. and still have an informed, well written post.

      A ban is censorship, and censorship always sets human progress backwards. That poorly raised kid down the street is not so borderline that GTA3 and only GTA3 will push him over the edge. Anything could, if the kid has no respect for others. And if nothing else existed he could just fall back on the voices in his head. Before defense lawyers become prolific that was all the defense these nuts would have - now that's a rarity: it's always someone rich's fault.

      As I've said every time this issue comes up: in the 50's it was comic books. Then Rock music. Then science fiction. Then Disco. Then Dungeons and Dragons. Then Heavy Metal. Then Rap. Now video games. The only real difference between video games and these past 'corruptions of minors' is the higher level of communication now. Not just the internet, but news channels and misinformed talkshows all looking for ratings. So video games seems much worse when statistically they almost certainly aren't.*

      *(Of course, if anyone did a statistical comparison of various alleged 'corruptions' and their real effects it would be a waste of time. Anyone swayed be sensationalism will never be swayed by numbers.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    50. Re:Not for kids... get a grip by A55M0NKEY · · Score: 1
      Yes it is acceptable. Computer games are no different from cartoons. The Hentai animation from Japan is as bad as GTA yet more explicit, and we allow that. Who would argue that just because 'Legend of the Overfiend' is a cartoon, that it is made for kids?

      And cartoons are not a far throw from comic books which are not a far throw from regular books.

      You can ban games from being sold to minors, but you can't ban them from adults. Or put it this way: If you took my copy of GTA Vice City away I would be very pissed since it is the main reason I bought a Playstation 2.

      --

      Eat at Joe's.

    51. Re:Not for kids... get a grip by torpor · · Score: 1

      This conversation has nothing to do with my parenting skills (which are superlative, thank you very fucking much), and everything to do with an objective view on the ills of society and its inability to take responsibility for the ill effects of an industry designed to soak attention at the cost of all else.

      If your point is that 'some' parents are unable to deal with this, where others are, then I can only say that we - as in, those of us who are sane enough to not fall into the TV Black Hole (oh, sorry, Video Game Black Hole) - need to make more noise about those that have been rendered incapable of being responsibile for TV/Video Game usage, just as we would care for the crackwhores and smackpimps living on our streets. Oh, wait, in America they don't give a damn about any of that, sorry, I forgot. No money to be made there, move along and try to ignore the degradation as it creeps in around the edges.

      Anyway, you might want to cut down on your cynical evaluation skills and work a little on your diplomatic objectivity, Mr. Smartass. You have no idea what my family life is like... I assure you, there is no television and no video games, and we have a much healthier existence than many of our peers as a result of it.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    52. Re:Not for kids... get a grip by Derkec · · Score: 2, Insightful

      Regarding children and freewill:

      Children, as a matter of law, are not expected to be able to always make good decisions. They can't consent to sex, buy liquor or tobacco, go to an R rated movie, enlist in the army, decide which medical procedures are appropriate for themselves etc.

      The arguement against tobacco ads with cartoons is essentially that kids are dumb enough that you can "make" a significant portion of them do what you want them to with clever advertising. The same could be said for adults, but their considered not as impressionable.

      Yes, parents have a responsibility to make sure kids get moral instruction. That said, one wants to give parents ample time to instruct before the child starts smoking, drinking and doing other things his surroundings (freinds, media, parents, etc) make it seem is cool.

      Some games are for adults and should be clearly marked as such. For the most part, the 'M' on them means that. There is a failure to educate parents on the seriousness of video games and on the labelling scheme. There is a similar failure of parents to care. Aweful stories in the media should help this. At the same time, the gaming community should consider if ten year olds should be able to buy 'M' games and if retailers should be gently questioning parents who buy them.

    53. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0
      Yes, video games directly influence behavior. They increase physical reflexes and hone problem solving skills. However, if you meant to say that violent video games cause or increase violent actions in those who play them, well then, no, studies haven't established that. Some studies have indicated a link; others have indicated no link. It's certainly not a proven conclusion.
      I think you are the victim of a double standard. The body of research that suggests that games "increase physical reflexes and hone problem solving skills" is no better than the body of research that suggests that violent games increase violent behavior. Yet you are willing to accept the one, and not the other.

      There is no such thing as a "proven" fact in any science, let alone psychology. And not all studies are created equal. But there is more than enough good, peer-reviewed research on this issue to establish that there is very likely a causal link between certain types of violent games and certain types of violent behavior. Anyone who denies this has his head in the sand.

    54. Re:Not for kids... get a grip by bugbread · · Score: 1

      "it really needs on the cover "if you buy this for your kid then you are a fucking moron" in bright red...."

      I would love it if the ratings system used this approach. True, you probably couldn't get the game stocked with the word "fucking", but "Warning: If you buy this for your kid then you are a moron" would be strong enough that some parents might actually notice it.

    55. Re:Not for kids... get a grip by shotfeel · · Score: 1

      IMO parents don't want the system to raise their child, they (and non-parents alike) want the system to raise everyone else's child.

      IOW, everyone thinks they'll do a better than average job teaching their kids about sex, but think some of their neighbors can't do such a good job, so we better have the school do it -just to be sure.

      So the problem isn't parents not wanting to raise their children, its everyone else thinking they know what's best for everyone else's child. Go ahead and read through some of the posts here, and tell me most of the posters don't think "parents" are doing a lousy job, thus need their input and help to raise their own kids.

    56. Re:Not for kids... get a grip by NanoGator · · Score: 1

      " Having said that I think it's probably healthier for kids to go and play outside than to sit in front of a screen and play violent/sexually oriented games all day. "

      Be a good parent and encourage this in your kids.

      --
      "Derp de derp."
    57. Re:Not for kids... get a grip by cayenne8 · · Score: 4, Insightful
      It has to be something else...I'm guessing time parents spend with their kids and imparting values, morals and advice on how the world works.

      I was raised in a house with gun(s). My Dad took me out when I was like in 5th grade for target practice with our handgun. I was shown how to shoot it...load it, and most of all, respect it. I knew perfectly well where the gun was at all time, and it was loaded. I also knew better than to even THINK about touching it unless my safety at home was in peril. Both my parents worked, and I was a latch-key kid..I was often home alone from about 3 till 5:30. Thing is...I was TAUGHT things by them, and I respected them. I only took the gun out once..during one summer at home alone....a really haggard man came banging at our front door asking for a drink or something. I told him to go away, and he wouldn't. I had the gun, safety off, slide pulled and ready to go in my hand....still with the door closed and locked, but ready in case he tried to force entry.

      He finally went away. I put the gun back on safety, and put it up...and promptly called my parents to tell them. All worked out well, but, it just shows a young person when raised correctly has no problem with guns or acting responsibility. I grew up with Bug Bunny and plenty of cartoon violence. Most everyone I know did....and somehow we understood that in real life you don't get back up after the anvil hits you. Growing up, I had free reign in my neighborhood with my friends...I would often leave at 10 in the mornings during summer...and not come home except for lunch and dinner. I just called to check in with my folks every couple hours, till I was old enough to where it wasn't necessary.

      So...what is the problem today that kids can't be trusted with responsibilities...and understand that games are games...but, real life has consequences? I had video games...but, didn't spend all day playing them...why don't kids go play outside with their friends today? It HAS to be lack of parenting....and time spent with them...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    58. Re:Not for kids... get a grip by cayenne8 · · Score: 1
      "As I've said every time this issue comes up: in the 50's it was comic books. Then Rock music. Then science fiction. Then Disco. Then Dungeons and Dragons. Then Heavy Metal. Then Rap. Now video games. "

      You had me there until you used 'Disco' and 'Rap'....both bad, very bad.

      Not so much for bad influences on youth, but, just bad in that some people considered them a form of music...and once that happens, it takes years for them to disappear...

      :-)

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    59. Re:Not for kids... get a grip by Daengbo · · Score: 1

      Quite possibly, but I don't live in the western world, so I wouldn't know. If it is, it seems to make little difference. Tons of kids play it here in Thailand.

    60. Re:Not for kids... get a grip by Matrix272 · · Score: 1

      Anyway, you might want to cut down on your cynical evaluation skills and work a little on your diplomatic objectivity, Mr. Smartass.

      For someone preaching about the joys of no television or video games, you certainly seem to spend enough time on a computer. Also, for someone criticizing someone else about their diplomatic objectivity, you certainly haven't demonstrated much diplomatic skill yourself, Mr. Smartass.

      This conversation has nothing to do with my parenting skills...

      Oh god forbid we question your parenting skills, but it's perfectly fine for you to question everybody else's. How many people in the past 10 years have died and had their deaths blamed on video games? Let's go with 1000. Now, how many deaths have been the result of perfectly natural causes? Probably easily into the tens of millions. Now, how many people have played violent video games in the past 10 years? Also probably in the tens of millions. It seems to me that IF (big if) video games have a direct link to violent behavior, the link is miniscule at best, and can only influence the dumbest of children with the very worst parents on the face of the earth. Also, IF (again, big IF) the said 1000 deaths were proven to be directly caused by one person playing too many video games, why would you want to punish and limit the freedom of speech of the other fifty million people that play games without any negative consequences whatsoever?

      If you want to get harsh, try this on. If even 20,000 people died from video games in the past 10 years, that's STILL only 0.1% of ALL the people that OWN a Playstation 2, not counting those that own a computer, Nintendo product, or Xbox. Even better, if it takes 1 person to kill 2 people, you're only talking about 10,000 nutcases out there in the past 10 years. I might remind you that in the year 2003, almost 600 people were murdered in CHICAGO ALONE.

      Your continual inane babble about the terrors of consumerism, and the imagined lack of responsibility that most Americans take for their actions, that you keep forgetting to argue the issue. You'd win a lot more people to your point of view if you could keep your arguments void of baseless insults and personal attacks against those you're debating. Therefore, I must conclude that you are nothing but a troll looking more to piss people off than to convert them to your way of thinking. Good luck with that.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    61. Re:Not for kids... get a grip by ed333 · · Score: 1
      Watch the little monitor at Walmart the next time you buy a Mature-rated game. It clearly says "Is cust over 17?" That is, of course, if you can see it before the 16-year-old proud graduate of the 8th grade, before dropping out to work full-time at Walmart, hits the OK button and clears it. The problem isn't that children want to play the games. The problem isn't that children want to buy the games. The problem is that adults, whether they're parents, or clerks, let them.

      This is exactly right. Why not impose the same penalties upon merchants for selling mature content to kids, as are imposed upon those who sell cigarettes and alcohol to minors? If the retailers had to pay these fines out of their own pockets, they probably would check the person's age the next time.

    62. Re:Not for kids... get a grip by poot_rootbeer · · Score: 1

      Where do we draw the line people? what is acceptable and what is not?

      How about we don't criminalize ANY interactive fiction, and let people decide with their wallets, on an individual basis, where to draw the line?

    63. Re:Not for kids... get a grip by poot_rootbeer · · Score: 1

      One of the benefits of the First Amendment is that various idiots can't say "the state is repressing our ideas"

      Actually, because of the First Amendment they can say that all they want.

      Obscenity laws are censorship.

    64. Re:Not for kids... get a grip by wing03 · · Score: 2, Informative

      It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.

      I or any kid can walk into a Best Buy, Electronics Boutique or Radio Shack and buy GTA3.

      Adult video stores have windows that are painted over and signs on the door that block minors from entering.

      Even the lowly convenience store places its skin mags up on the highest rack away from hands and eyes of youngsters.

      Then you've got gaming mags and TV commercials that advertise such games on Saturday mornings.

      The game may not have been designed for kids, but it's being marketed and given full access to them.

    65. Re:Not for kids... get a grip by blink3478 · · Score: 1

      Yeah, well I happen to think that anyone who makes money from graphic portrayal of violence in any form - no matter how it is 'couched', as 'entertainment' or otherwise - is a scumbag who deserves neither my hard earned cash, nor my attention.

      I'm afraid that statement pegs you. You don't like the product, don't buy it for yourself or your kids. Grand Theft Auto sold tens of millions of copies, and people enjoyed it. Creating a game for a market does not make you a scumbag.

      That's really the point - I like those sorts of games. I can enjoy Grand Theft Auto in the exact same way I can enjoy kickboxing, watching Scarface, Total Recall or Saving Private Ryan.

      The point here is that the media is stepping over the line with their 'think of the children!' media spin (think: Id Software's 'Doom' caused Columbine), and parents (like yourself) that love their kids to death have a knee-jerk reaction when it comes to their safety.

      Raise your kid however you see fit, and realize that the media scares us into watching by demonizing the 'shocking topic du jour'. When the topic comes around to 'Are video games killing our children?'... no... they're not.

    66. Re:Not for kids... get a grip by torpor · · Score: 1

      Oh god forbid we question your parenting skills, but it's perfectly fine for you to question everybody else's.

      Please show me where I questioned -anyones- parenting skills? You're the one who turned this into a shitsmear.

      What I am questioning is just how lousy the grip on reality which dufus' like you seem to not have, though, courtesy of the effects of the industrialization of the process of consumption of peoples attention, and thus life.

      As for 'converting people to my way of thinking', well, lets just say that Pepsi had its day...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    67. Re:Not for kids... get a grip by dreamer98 · · Score: 1

      "Where do we draw the line people? what is acceptable and what is not?" As an open society, the Market shall decide if something is accepted or not.

    68. Re:Not for kids... get a grip by hollowmadman · · Score: 3, Insightful


      Parents do not have time to educate themselves on every possible form of entertainment that their child can run into.

      it's a parent's job to educate themselves on what their kids might run into. as they get older, good sense and personal judgement will take over.

      if you're that focused on your career/making money/busy with other crap, that you can't take the time to meter what your kids come in contact with in early stages of development, it's time to take a little time off.

      --
      Help! Help! I'm bein' repressed!
    69. Re:Not for kids... get a grip by aObie · · Score: 1

      You have to realize that GTA3 is not going to make your child or anyone else's child cross any line and start shooting people. The problem comes from an emotional/behavioral/mental instability already present in the child. This is where the real need for parenting comes in. Good parenting does not necessarily mean blindly sheilding your child from adult media, it is the ability to correctly understand the emotional/behavioral/mental condition of your child and the things necessary to improve it. I hate to tell you that if the child of the bad parents down the street is emotionally unstable, banning a violent video game will not make your child safer.

    70. Re:Not for kids... get a grip by torpor · · Score: 1

      Creating a game for a market does not make you a scumbag.

      I think it does, if it exploits human instinct and fear, but then, that would be a morality call and we all know that morality has no place in a) the modern marketplace, and b) video games. It's just not cool to have morals any more.

      I'm not saying you shouldn't enjoy video games.

      Hell, I know people enjoy crack, so why should it be wrong for them to buy it from people who are clearly providing the service of selling crack?

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    71. Re:Not for kids... get a grip by 2short · · Score: 1

      Please show me where I questioned -anyones- parenting skills?

      Well, you appear to advance the premise that most children watch too much television, and that is bad for them (which I agree with). Every parent I know is capable of operating a televisions power switch. Therefore, I would have assumed you thought parents who failed to operate said switch were not acting in their childs best interest, i.e. that their parenting was deficient.

      What I am questioning is just how lousy the grip on reality which dufus' like you seem to not have, though, courtesy of the effects of the industrialization of the process of consumption of peoples attention, and thus life.

      Oh, right I forgot, the seemingly obvious conclusion that parents should control their childrens exposure to harmful influences must be studiously ignored so you can continue your incoherent rant about the unavoidable evils of modern society.

      As for 'converting people to my way of thinking', well, lets just say that Pepsi had its day...

      I find it dificult to understand what you're getting at with much of the time, but as for this comment, let me just say that I have no clue whatsoever.

    72. Re:Not for kids... get a grip by charliedontsurf · · Score: 1

      But what about heavy television advertising on kid dominated (MTV) channels? You can't advertise pr0n on airwave based channels (damn, the previews are always the best anyway). Is it legal to advertise Mature rated games on FCC regulated space?

    73. Re:Not for kids... get a grip by digus · · Score: 1

      Many good points have been made here, but what you and seemingly everyone else fails to understand is that video games ARE different. For example, what other forms of media systematically train the viewer to rob and murder people with each viewing? Yes, I know, you are only being trained to rob and kill people IN a video game, but you are nonetheless being trained to rob and kill people systematically AND on top of that become more efficient at it with each viewing. Also, most other forms of media are not normally viewed for hours a day, day after day, week after week, etc... Most other forms of media do not have real-time user interaction. No I'm not for cencorship, but I do believe we need more regulation of games and some seperation of classification. I hope this helps everyone to understand that video games are a bit different from most other types of media. Gotta go now

    74. Re:Not for kids... get a grip by Brandybuck · · Score: 1

      Bingo! Parents who would rather cut off their own hands than see Junior watching porn, think nothing of buying him a super violent video game. Or the same parents who carefully check a movie's rating or even preview the movie before letting Junior watch it, don't even bother to notice ratings on a video game.

      --
      Don't blame me, I didn't vote for either of them!
    75. Re:Not for kids... get a grip by vhold · · Score: 1

      It's always boggled my mind that games don't just use the exact same rating system as movies. Why in the world did they create a new system unneccesarily that obviously quite a few parents don't seem to understand?

      The only reason I can possibly imagine is that they didn't want the same kind of mental associations that movies come with, particularly if Game 'E' == Movie 'G'. Would most games be 'PG' like most movies? There is currently no game equivalent to simply 'PG'.

      Well, the more likely reason is that some people wanted to create themselves some jobs by arbitrarily creating and overseeing a new system.

    76. Re:Not for kids... get a grip by rjstanford · · Score: 1
      Unless you're part of the judicial system, *you* don't. If the other child's parents have been criminally negligent, they should be punished. It's your responsibility to make sure representatives are in place who will respect your interests - but, as I've already shown, you're blaming a symptom instead of the problem itself.
      Let's explore that for a minute. I personally think that there's a problem when nobody is ultimately responsible for an action. There are many, many instances in which young children are held less responsible - sometimes not responsible - for their actions. How about legislation passed so that the "remainder" of the responsibility would be passed onto their legal guardians?

      In other words, if Little Johnny can do something and get away with it because he's under 18, the difference between his slap-on-the-wrist and the adult sentence would be levied onto his parents/guardians, be it a fine or jail time. Sounds pretty harsh, but I bet you'd see a greatly renewed interest from the parents of "problem children"...

      Just something to ponder.
      --
      You're special forces then? That's great! I just love your olympics!
    77. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0
      It's always boggled my mind that games don't just use the exact same rating system as movies. Why in the world did they create a new system
      Because they didn't want to get sued. The MPAA's ratings are copyrighted. This might seem silly, but once upon a time, they weren't copyrighted, and so they couldn't prevent the adult film industry from advertising their films as being rated X. Eventually, this led to the perception that X = pr0n. So, the MPAA created NC-17, and copyrighted their system, so that it couldn't be hijacked by the adult film industry again.
    78. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Ah, the slippery slope fallacy. How I love thee.

    79. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Relax. He didn't say that it's true of ALL families. It's a generalization.

    80. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      We let these same people read books about rape ... books about hate crimes ... on and on again. Is the interactive part of the game doing that much more to drive someone to horrible acts? Is it better to leave those things in their imagination more, as just something they read and that sounds cool?

      We can make movies, write books, and talk to people about the most horrible of horrible things. Video Games though, society seems to want to draw the line. Why, because it's interactive? Roleplaying Games are possibly even more interactive, maybe we should ban them as well. Put big warnings on them. Fight to keep these things from the hands of parents that can't do it themselves. But look at how good we are at keeping kids from smoking, from being criminals, from doing drugs. Not very good.

      But what are we going to blame after Video Games? Anything but parents and the kids. Should we try to help the parents that are career minded and would rather not raise the children they had by deciding HOW they should be raised? Or should it maybe be wrong for the parents to not show any care for their kids beyond giving them money?

    81. Re:Not for kids... get a grip by videokef · · Score: 0

      I was raised in the similar maner, only in a different country with different education. The guy who was knocking on your door was probably someone from "Social Services" to take you away from your parents for staying home alone. :-) This would sound strange, but, American kids have too many rights, or flip it the other way "Parents don't have rights anymore" cant even spank your kid legaly anymore! what the hell is that! Anyway, It should be up to parents to decide when and what their kid can pay,watch,or shoot. And banning games, or such things as blood gore violence in it would be violation of YOUR rights, rights that your ancestors were dying for.

    82. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      There is a major difference between DVDs showing violence and video games with violent content. In a video game you are making a conscious decision to engage in a (make-believe) violent act.

      Rather than being a bystander watching violence you are making a decision and taking action to bring about the violent act.

      Watching a guy get shot in the head in a DVD and choosing to push the left button while pointing your on-screen character at a video game enemy are two very different mental acts.

    83. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      The problem is where do you draw the line... what one person might consider immoral, another might think is alright. Plus, if there is a demand for something (violent games, drugs, sex, etc.), then someone is going supply it someway, somehow. That's a fundamental part of economics. If the people supplying these video games are scumbags, then it stands to reason that the people demanding these video games are scumbags as well. And that just doesn't make any sense to me.

    84. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Yeah, that Disco music really f**ked me up!

    85. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Of course, if you take this stance that when a child has access to a gun, the child will immediately do something wrong with it then you must also take the stance that when a child has access to a violent video game, that game will warp the child's mind.

      Um, no you mustn't. You'll have to do a little better if you expect anyone to just accept a moronic statement like that.

      Anyway, the stance is not that a child will immediately do something wrong with it, the stance is that a child is not equipped to deal with all the ramifications of guns and what they can do, and likely lack the training to use one safely. The same goes for a DVD of GTA3 - some children will try and insert that DVD into a VCR. However, a DVD of GTA3 in the hands of a child has no potential to kill, unlike a gun in those hands.

    86. Re:Not for kids... get a grip by cayenne8 · · Score: 1
      Well, part of my upbringing was getting a good 'ass-whooping' when I needed it. Got my attention, and corrected behavior. Maybe that's part of the problem, I think the 'spare the rod and spoil the child' mentality had a lot going for it.

      But, for the record, I don't think it is actually 'against the law' anywhere in the US that you cannot spank your child, but, from some reports I've seen of parents being harrassed when seen doing it in public...it makes you wonder....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    87. Re:Not for kids... get a grip by 40000 · · Score: 1

      Isn't money (or lack of it) more important than what game someone is playing?

    88. Re:Not for kids... get a grip by Acidic_Diarrhea · · Score: 0, Flamebait
      I don't know if you're the same AC or not. [If so, you should get an account, because this is my last reply to this thread.]

      The original post I replied to said that there shouldn't be any guns in the household if a child is present. You state that a child is not equipped to deal with a gun or GTA. I claim that it is much easier to explain to a child and prepare that child for handling a gun than GTA. Whereas GTA has missions where you are encouraged to behave immorally, when the parent or a certification course are presenting a gun to a child, the only options presented are ones that are moral and the child is told about the dangers of using the gun.

      Ultimately it comes down to parents being responsible. A responsible parent can help a child and teach a child about gun safety and use. The post to which I replied said that a gun simply shouldn't be in the house with a child. Anyway, I've wasted enough time on you.

      --
      I hate liberals. If you are a liberal, do not reply.
    89. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      I don't know if you've ever actually played GTA3 or vice city, but people won't learn how to be good at hijacking cars from it any more than people who circle-strafe in doom will learn to be good in a gun-fight.

    90. Re:Not for kids... get a grip by PainKilleR-CE · · Score: 1

      This is exactly right. Why not impose the same penalties upon merchants for selling mature content to kids, as are imposed upon those who sell cigarettes and alcohol to minors? If the retailers had to pay these fines out of their own pockets, they probably would check the person's age the next time.

      The question is this: would you apply those penalties across the board, or simply to games? Right now those penalties only apply to alcohol, tobacco, firearms, and pornography. There are no fines on merchants selling kids R-rated movies (or theaters letting them into those movies), music with explicit content labels, books with mature content, even magazines outside of porn. Where do you draw the line for the media that doesn't have explicit rating levels (ie M and AO for games and R and NC-17 for movies; it should be noted that most stores that don't have policies for R rated movies also don't have policies for NC-17 and unrated movies)?

      Even the fines for selling cigarettes to minors were almost non-existent across most of the country 15 years ago. After enough Wal-Marts sell stickered albums to minors, are the states going to prevent Wal-Mart from selling stickered albums any more (ie like Wal-Mart is no longer allowed to sell firearms in California because they screwed up too many times, and the liquor licenses of stores and bars that sell alcohol to minors repeatedly are revoked)?

      --
      -PainKilleR-[CE]
    91. Re:Not for kids... get a grip by soft_guy · · Score: 1

      Freedom doesn't mean anything unless it means that people you don't like are free to do things you don't approve of.

      --
      Avoid Missing Ball for High Score
    92. Re:Not for kids... get a grip by PainKilleR-CE · · Score: 1

      hell, even when I was an infant toys were labelled with age suggestions. Did parents suddenly stop reading that stuff, or was it just my parents? My parents even helped me with my Legos the first few times to make sure I wasn't going to stick them in my mouth and choke on them before letting me play with them alone in my room (granted I was 4 and the labels said something like 6 or 7+). My GTA double pack box says "Mature 17+" with a big M under it right on the front cover, and those warning labels on the Legos were on the back in small print back then. Let's not forget the two half-naked slightly cartoonish women on the front cover, either. If the mature rating doesn't scare them off, nothing scares a parent off better than half-naked women. The Sports Illustrated swimsuit issue is almost taboo in many households.

      --
      -PainKilleR-[CE]
    93. Re:Not for kids... get a grip by PainKilleR-CE · · Score: 1

      The above AC poster is mostly correct. The MPAA has trademarked every rating, and when they invented the rating system they had trademarked them as well. They never trademarked X because they figured that it would be used by film-makers that didn't want to go through the rating process, or wanted to create mature films. They didn't quite anticipate X becoming associated with the porn industry the way it did, and then created NC-17.

      Because of the way trademark law works in the US, the MPAA would be forced to sue the ESRB if they used the film ratings. On further note, the M rating actually was part of the original MPAA ratings, but they changed it to clarify it with the R rating (meaning Restricted) because parents didn't understand it. Apparently, they still don't, but since the MPAA let the trademark go when they stopped using the M rating, it's a good choice for the ESRB (as, apparently, it was also the first to come to mind for the MPAA and actually makes sense).

      So, in other words, the AC is right, except that it has nothing to do with copyright, but instead trademarks, and the ratings other than X were always trademarked by the MPAA. You can get the info at the MPAA's website if you want more details, including the year at which each rating was devised and trademarked, as well as the reasoning behind the symbols used.

      --
      -PainKilleR-[CE]
    94. Re:Not for kids... get a grip by why-is-it · · Score: 1

      it just shows a young person when raised correctly has no problem with guns or acting responsibility.

      Hey, I'm glad that things worked out for you and all, but one counter example does not invalidate the argument. Reputable psychological research clearly shows that exposure to violence leads to violent behavior in children.

      My father's uncle smoked 2 packs of cigarettes a day for 60 years, but that does not invalidate the claims that cigarette smoking kills...

      --
      *** Where are we going? And what's with this handbasket?
    95. Re:Not for kids... get a grip by Anonymous Coward · · Score: 1, Insightful

      I don't know if you're the same AC or not. [If so, you should get an account, because this is my last reply to this thread.]

      No, I'm a different AC. But my problem with your post was the part I quoted. You said that if you accept (faulty) premise A, you must accept (entirely unrelated) premise B. That's bullshit.

      And like I care if you don't feel like replying to an AC. You think I wouldn't make the same points with an account? You think they would be less likely? You still don't know who I am, account or not. Try to be less elitist - it doesn't help.

    96. Re:Not for kids... get a grip by dasunt · · Score: 1

      On the one hand, you've got Media and Government colluding together to remove the rights of parents to educate and raise their children,

      Yep. That's exactly the problem.

      Just last night I watched the armed elite strike squad of Media and Government bust down my neighbor's door. The neighbor's child wanted to play Grand Theft Auto and the neighbor refused to buy it! Luckily, the Media and Government was there to force the neighboor to buy it.

      The neighbor was fined for having less then 2 modern gaming consoles in the house, and for only having one TV (which was located in the living where the parent could supervise it!). Before the forces of Government and Media left, I heard one of them threaten to take the child away if he wasn't allowed to play Grand Theft Auto for at least 4 hours a day.

      Thank God for the forces of Government and Media!

    97. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      The point being it's much less likely that an AC is going to bother reading a reply to his or her posts since there's no specific system in place for knowing when replies are made. I don't care about knowing who the fuck you are you moron. And thanks for the advice about being less elitist but I'll pass - I don't take advice from people below me.

    98. Re:Not for kids... get a grip by torpor · · Score: 1

      Every parent I know is capable of operating a televisions power switch.

      You live an incredibly sheltered life. There are literally thousands, if not hundreds of thousands, of people who are enslaved to their television, and do not know it.

      There is little difference between a crackhead sitting in the corner for 5 or 6 hours wasting idly away, and a 'soap-opera slave' who has to be there, every day at 6pm, to watch their favourite shows/the news, without fail, in order to feel a 'completeness' in their lives.

      It takes little more than a trainride through your average monopolis to see this in action...

      So no, I don't think you should be so sure about such a statement.

      Television has you in its grip.

      Oh, right I forgot, the seemingly obvious conclusion that parents should control their childrens exposure to harmful influences must be studiously ignored so you can continue your incoherent rant about the unavoidable evils of modern society.

      Whether its television or Quake, there is little difference. I brought up Television to point out that Video Games are just More of the Same, Inc. (tm)

      In the 70's, the bad guy -was- television. Now its the televsion telling us that -video games- are the bad guys.

      Who are the video games telling us are the bad guys now?

      {Hint about the Pepsi thing: you won't see my name on a t-shirt...}

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    99. Re:Not for kids... get a grip by torpor · · Score: 1
      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    100. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      Yeah, damn those pesky 'lower intellects' pointing out logical flaws in your posts. Better to stick to the 'high brow' users who just accept your word without questioning.

    101. Re:Not for kids... get a grip by Mornelithe · · Score: 1

      Wow, your children can watch commercials in homeroom at school.

      Then when they come home and ask to see whatever movie they saw advertised, or to get whatever video game they saw advertised, you can say, "No."

      Oh no, Channel One ran a story on how you can make fake tattoos by drawing on yourself with a pen. I bet none of them would have figured that out.

      They advertised movies that include profanity? I bet you any odds that the actual commercials they showed didn't have any words worse than "hell" in them, and you can get a hold of those by reading the Bible (not to mention that almost every kid in America knows every profane word by 2nd grade, whether or not they watch tv; I know I did, and I was a 'good kid').

      Frankly, the complaints on that website reflect value systems conservative enough to belong back in the early 1900's. Perhaps you should teach your children to think and consider the ideas they see for themselves, instead of just accepting beliefs verbatim, whether it's the beliefs of the people on channel one, or the extremely conservative values you yourself seem to hold.

      I watched Channel One in high school, and while it's not the most enlightening show (as I recall, it was most interesting for the attractive hosts, not for the news), it certainly isn't taking away your right to choose what to buy for your children. The values expressed on the show aren't off-the-wall liberal/anarchistic/immoral or anything like that. If anything, they'll provide a nice not-ultra-conservative viewpoint to show your children that there is more than one way of looking at things in this world.

      --

      I've come for the woman, and your head.

    102. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      The reason people like me look down upon corporal punishment is that it is not necessary. When rational entreatment, bribery and threats of punishment don't work, a parent can force a child into behavioral compliance by firmly, but not violently and always with an eye to the child's safety, grappling the child into compliance.

      In my opinion, striking a child is abusive. Anyone who uses parenting as an excuse to strike a child is as sick as a pederast.

    103. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0
      You did no such thing.

      And you failed to respond to my perfectly reasonable response regarding my desire not to bother with ACs. Typically.

      You are a sad little bitch - here's hoping you realize the error of your yap-dog ways and become a man some day.

    104. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0
      When rational entreatment, bribery and threats of punishment don't work,

      ... at least you know they have the required skills for a job in the senate.

      grappling the child into compliance.

      Somehow I find wrestling with a small child behaviour more reflective of a pederast.

    105. Re:Not for kids... get a grip by fireman+sam · · Score: 1

      This does not just apply to games. It applies to every *legal* activity.

      - Don't like skydiving because you may die, don't do it.

      - Don't like porn because it corrupts, don't watch it

      - Don't like going for quiet walks in the park, don't do it.

      - Don't like Marilyn Manson because he sings about death and sex, well don't listen.

      But NEVER attempt to stop me from doing/watching/playing/listening to what I want to.

      --
      it is only after a long journey that you know the strength of the horse.
    106. Re:Not for kids... get a grip by Viptorian · · Score: 1

      Hypothetical: A child has spent 4 hours in the main room of the house watching TV. The parent walks in the room every 30 minutes for one reason or another, even if just passing through. A parent of any creedence would physically see their child. Now, thats 8 passes through the room in 4 hours. That is 8 chances to turn off the TV if you feel it is wrong. Why is the child in front of the TV for 4 straight hours? Well, who has said its wrong to do so? Who has encouraged them to do something else? What happened was a parent walked through a room 8 times and did nothing to encourage futher growth in the child. Who is to blame there? My brother has friends who get 1 hours of TV a day and the parents monitor that, so it is NOT impossible. hard? You bet! Waste of time? Oh yeah. I'll use an analogy that even a moron can relate to. A dog doesn't know not to go to the bathroom in the house if you don't give him an alternative. Now then, if a child owns a video game, one of 3 things has happened. 1) The parent purchased it 2) A friend/family member (not a parent) got the game for the child. 3) The child purchased it. If the parent purchased it, they should have known what they were getting into and looked at the game. Parenting?! What a novel concept! If someone else purchased it, its harder, yes. But, you can still always set limits. Hell, my dad used to take my only video game (Rampage for the NES) to work with him when I was young, just so I wouldn't play it all day. If the child purchased it, things get interesting. You need money to buy something. So, if a parent gives a kid money, they're taking a crap shoot. If the child has money of thier own, they've been productive. And remember, these kids still need to have transportation to ge to where they buy the game. Who does that? The kid has a car? Okay, so you trust them with something that weighs half a ton and can go 110 mph and kilsl thousands each year in the USA alone- but not with video games? Thats one twisted child and one warped sense of rality and responcibilty. Life is a game of choices and oppertunity costs. That is all it is. You pick one thing over another, constantly. We must all make our choices wisely to do well in life. However, we must take the good with the bad. There are VERY few choices in life that, if inccorectly picked, ruin lives irrepribly. I assure you that video games and TV are NOT those choices. All this comming from a 19 year old gamer who taught himself most of what he knows on his own with the aid of books and TV. How about that?

    107. Re:Not for kids... get a grip by rhuntley12 · · Score: 1

      If only all people had parents like yours. Funny how your parents weren't always home and I'm guessing you turned out right. But those kids with a stay at home mom, it's the video games. My dad didn't teach me gun safety so much as my older brothers did, it's something that NEEDS to be done if you have guns in the house. There should never be any gun accidents like what you read about in the news. Anyway, I don't want to get off topic too much with a rant.

    108. Re:Not for kids... get a grip by rhuntley12 · · Score: 1

      There was already a really really bad racist game out not long ago, ethnic cleansing. Man what a horrible game. Maybe I'm unique, but I've been playing the most violent games I can get my hands on since I was 12. My parents didn't like the games I played, but I was raised very good. I'm not 23 and still play very violent games, yet I haven't been involved in anything violent since I was oh say in Jr High. Teach the children the difference between reality and a video game, and right and wrong. Don't blame something else, and try to take away my right to play a violent game if I want.

    109. Re:Not for kids... get a grip by torpor · · Score: 1

      Frankly, the complaints on that website reflect value systems conservative enough to belong back in the early 1900's.

      As opposed to value systems carefully crafted for you in the modern era by Madison Avenue?

      Thanks, I'll take the 1900's option, any day.

      My kids -should not be watching television- at school. They should be learning. They should -not be being treated as consumers-. They should be being treated as human beings with a responsibility for life ahead of them.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    110. Re:Not for kids... get a grip by torpor · · Score: 1

      The parent walks in the room every 30 minutes for one reason or another, even if just passing through.

      I know plenty of 20-something parents (even teen parents) who are quite happy using the television as a cheap babysitter.

      MadAve knows this. They count on it.

      Enough said on this subject. If you think your life is perfect, it probably is... but have a look around you some day and you may find plenty of people who don't think so ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    111. Re:Not for kids... get a grip by B'Trey · · Score: 1

      Really? I noticed you didn't post any links. How about doing that now? If there's all this evidence, put your money where your mouth is and point it out for us.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    112. Re:Not for kids... get a grip by cayenne8 · · Score: 1

      Well, my Mom was a stay at home Mom till I was pretty much in the 5th grade....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    113. Re:Not for kids... get a grip by cayenne8 · · Score: 1
      Well, I'm not thinking it is one example. Basically my whole generation grew up with cartoon violence....Dirty Harry movies, etc....and plenty of easy access to weapons, etc. But, you didn't see us pulling out a gun to shoot someone over them looking at your girlfriend.

      If you had a fight...it was with fists...if a knife ever came out...was a major ordeal you didn't see really much at all. We were taught the value of a human life...and that real violence, not the kind on tv or movies, had consequences. Now, why don't the children today see it the same way? Violence is violence...a video game is just another form of fantasy violence....the question is, why does the youth of today not understand that that is NOT the way it works in the real world, and that people die for real here...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    114. Re:Not for kids... get a grip by Lightwarrior · · Score: 1

      > ... nobody is ultimately responsible for an action.

      Wait a moment - of course people are responsible for their actions. This is why we punish/rehabilitate people who commit crimes. In the case of a minor, the parents or guardians bear responsibility for not dealing with the situation.

      In the example I provided (child kills another child), it's very likely the parents/guardians are criminally liable as a "blind" accomplice. If they noticed there was a problem with their child, and did nothing about it, they facilitated the murder. If they didn't know their child was capable of such actions, it's very likely they weren't taking proper care of him/her in the first place.

      Kids aren't let off the hook just because they're underage. The youngest convicted of murder (AFAIK, IANAL) was 11. I don't believe (again, AFAIK) that children under 6 are responsible for their actions at all... but if we're talking about people that young commiting heinous crimes, there's clearly some form of neglect at work.

      It's harder when you're talking about teenagers... should parents/guardians be held as responsible for the actions of a 16 year old as an 8 year old? I think that to further this path of discussion, we'd probably need to speak with someone with actual legal knowledge. :)

      But, in my opinion, you're totally right - those who are legally responsible for minors should be held accountable for the actions of those in their care.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    115. Re:Not for kids... get a grip by Anhydrous · · Score: 1

      I just had a rather perverse thought... In a sense, one could argue that realistically violent games like GTA are actually more responsible than the average video game, because they show realistic consequences of violent acts. So many other games have badguys disappearing in a poof of smoke or whatever, which could give impressionable individuals an unrealistic view of the consequences of their actions. Of course, this is just a rehash of the common criticism against pro wrestling. It's tenuous at best, and I don't really believe it myself, but thought it was interesting nonetheless.

    116. Re:Not for kids... get a grip by why-is-it · · Score: 1

      It seems to me that the culture in the United States revolves around violence. Check out "Bowling for Columbine" some time. You may not agree with Moore's politics, but he raises some critical issues that simply are not discussed. I guess the bottom line is that violence leads to more violence. If you kick my ass in the schoolyard and humiliate me, I will look to take revenge on you. And so on, and so on.

      I cannot quote the statistics, and I haven't checked google, but the number of murders a child today sees in television or in the movies by the time they reach 12 is huge. It is rather hypocritical of our society in a way. We panic if a naked breast is seen on television, but think nothing for the hero to pull out a gun and pop a few caps into the villain, or his minions.

      Images of violence are so prevalent, it is no wonder why the kids of today are so desensitized to it all. We have exposed them to so much violence which has no negative consequences that violence is now seen as commonplace and a valid solution to problems.

      As much as we wonder what it is with kids these days, it seems to me that they are a product of the society they are raised in. I wish I knew how to fix the problem, but people who are much smarter than me cannot find the answers...

      --
      *** Where are we going? And what's with this handbasket?
    117. Re:Not for kids... get a grip by Uma+Thurman · · Score: 0, Troll

      That's the OBVIOUS solution. To fix all our problems, all we need is more guns. Even a moron could see it.

      Moronic right-wingers suck.

      --
      This is America, damnit. Speak Spanish!
    118. Re:Not for kids... get a grip by ktulu1115 · · Score: 1

      WalMart isn't the only store... Believe it or not, I was in K-Mart of all places purchasing several cans of spray paint with a fellow fraternity brother of mine (he's 27, I'm 23) for a project we were working on (totally legit). Him and I were both ID'd to my amazement. As annoying as it might have been, I am *glad* to see that age verification is finally being done! Granted minors purchasing spray paint (for use other than what it was intended) is the least of our concerns, but it is a start.

      --
      # fuser -v /dev/attention | grep work
      #
    119. Re:Not for kids... get a grip by 2short · · Score: 1

      "Television has you in its grip."

      No, it does not. There are maybe 3 hour of TV programming a week I will watch if I've nothing better to do. Nor does my child watch much more than that. I do not beleive I have any special magical resistance to TVs otherwise irresistable charms. I resist them for both me and my child simply because I choose to. Others do not, and I have no problem questioning their parenting. If someones child spends way to much time watching TV or playing video games, it is the parents fault, not the TV or video game. Of course TV/Video games try to be as entertaining and engaging as possible. That's their purpose, and I'd be annoyed if they didn't. I'd probably be willing to let my TV viewing go up a bit, but I don't find any more of it sufficiently interesting. TV and Video Games aren't "bad guys". They are entertainment mediums. If you don't like them, don't watch. If you think others waste too much of their lives watching them, feel free to think those others are wasting their lives.

      {Hint about whether I care in the least to try and figure out your clever little Pepsi riddle: Nope.}

    120. Re:Not for kids... get a grip by CyberdogOSX · · Score: 1
      i think the definition of "Adult" needs to be defined.

      i would hate to think that the definition of an adult is someone who enjoys violence towards women and monorities.

      this game is a joke. i can't believe that realistic killing would enhance the enjoyment of a good game for a well-adjusted person. this only makes things better for those with issues to work out.

      that being said, i am not in favor of any censorship beyond that which a good parent would do for their child, or that consumers can exercise themselves with their purchasing power.

      those two in combination should be enough for any free society.

      descrimination based on race, however, is another matter and those references should be removed.

      as for the love of violence that seems to permeate our society, the root causes of that are not contained in a video game, not could irradication of that game fix those problems.

    121. Re:Not for kids... get a grip by torpor · · Score: 1

      Well hey, glad to meet you.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    122. Re:Not for kids... get a grip by Whyplash · · Score: 1

      The whole issue with video games having a direct effect on violence boils down to this:

      Are parents responsible for their kids actions?

      Granted, a parent cannot control what their child chooses. One person cannot force someone to think or act 100% of the way they want them to.

      However, a parent does play a major role in shaping the life of their child. In fact, that IS the role of a parent.

      Now, if a parent chooses to neglect that responsiblity, and use Mr. TV or (insert your favorite entertainment medium here) to take on that role, then you can expect problems. If this child is raised soley on what TV tells them to do, then that will be their life. The problem arises when the child cannot tell the difference between TV and the real world.

      It is the parent's responsiblity to teach this child the difference. If this parent is unable to do so, or neglects to do so, then this is a not person fit to be a parent.

      Now, suggesting that TV and video games directly controls the actions of a violent person is completely absurd. Although, it could play a small factor indirectly to a person's behavior, but only if this person was never taught otherwise. End result is that this will all lead back to how this person was raised.

      In reality, very rarely do video games or TV ever relate to a violent person's behavior, but it is blown out of proportion by politicians and the media. The media will pick these occurances because it will draw much attention, therefore making their network ratings go up. Politicians will do the same because it will generate more votes.

      I first played my video game when I was 5 years old. I am now 22, and have never had the problem distinguishing the difference between reality and a violent video game. My parents were responsible enough to teach me the difference.

      And on an additional note, I would much rather have someone take their violent tendancies out on a video game than real life.

    123. Re:Not for kids... get a grip by Mornelithe · · Score: 1

      "As opposed to value systems carefully crafted for you in the modern era by Madison Avenue?"

      No, I meant more like the value systems that come from learning and thinking for myself.

      MTV and the like just push a lot of bullshit to turn people into consumers, I agree. Perhaps if your children are seeing this in school, it's a good idea to discuss it with them and enlighten them to the attempted brainwashing their being exposed to.

      However, never exposing them to anything you think is controversial isn't any better. They have to go out into the world and lose their innocence some time. Perhaps it's better to have that happen when you can explain what's going on and help them see the bull.

      If you can teach your kids to think for themselves, you don't have to worry about MTV turning them into mindless consumers.

      --

      I've come for the woman, and your head.

    124. Re:Not for kids... get a grip by Anonymous Coward · · Score: 0

      You did no such thing.

      I most certainly did. Perhaps you should read a little more carefully, and learn to comprehend what you read.

      And you failed to respond to my perfectly reasonable response regarding my desire not to bother with ACs.

      Actually, by responding to your post in any way, I negated your entire argument. Falling back on personal insults is generally the way people with no mental ability handle criticism. If you can't discredit the words, discredit the speaker, any way you can.

    125. Re:Not for kids... get a grip by PhilippeT · · Score: 1

      If you knew Tom you would know that "you stupid fucking lazy mother fucker." Is the tip of the iceberg

      --
      A psychopath can't tell the difference between right and wrong. A sociopath knows the difference - he just doesn't care.
  2. Gamers can't win by Anonymous Coward · · Score: 1

    of course, caring what the mainsteam media has to say about anything is an exercise in frustration in and of itself anyway

    1. Re:Gamers can't win by cmacmanus · · Score: 1

      Then why did you comment? :P

  3. BF Skinner was right by ObviousGuy · · Score: 3, Insightful

    Environment affects behavior. If you provide no balance to the violence of video games, the outcome can only be violent behavior.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:BF Skinner was right by El+Torico · · Score: 0

      Oh my God, an answer that shows an understanding of human psychology!

      --
      In the land of the blind, the one-eyed man is usually crucified.
    2. Re:BF Skinner was right by Anonymous Coward · · Score: 2, Funny

      Then I need to make a game about having sex with me and market it to hot 19 year old girls.

      Video games effect behavior? Please...

    3. Re:BF Skinner was right by Anonymous Coward · · Score: 0

      What a load of crap. Environment might affect small children who I could guess might be swayed to think bad of haitians for example, but not adults, not people above 18 (or 21 in some states, depending).

      If you think that something like a silly video game has ANY effect on reasoning, thinking human beings then you must live in a pretty cynical little world.

    4. Re:BF Skinner was right by bgog · · Score: 1

      While you do make a reasonable point, I don't think it applies.

      These are not new concepts for adults (the intended players). How many action movies have you seen recently? How much violence have you commited?

      I disagree with your assertion that the outcome can ONLY be violent behavior. I have watched hundreds of violent movies and played many many violent video games over the years. I have not become violent. I don't feel any less disgusted when I see violence in real life. My compassion hasn't decreased. Perhaps I'm the only one.

    5. Re:BF Skinner was right by Quirk · · Score: 1

      A Brief Survey of Operant Behavior...a short intro to BF Skinner the one time nemisis of the left especially Noam Chomsky

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    6. Re:BF Skinner was right by Anonymous Coward · · Score: 0

      "Environment affects behavior."

      Where did he say that? If you want to bring Skinner into this you'd argue that patterns of reinforcement condition behaviour -- if you're rewarded (say, get points) for violent behaviour, then you'll repeat that behaviour. However, to apply that to 'real life' you'd have to argue that there is no difference between vid game violence and real life violence.

      A weakness with Skinner is that a lot of his work was with pigeons, and the theory generalized to some sort of generic animal, with ourselves being considered as generic animals. We're a bit more complex than that (well, most of us).

      Psychology started out promisingly enough, then came Skinner and it has been downhill ever since.

    7. Re:BF Skinner was right by etymxris · · Score: 1

      What's amusing is that you base your position on the veracity of a long-obselete psychological position. Some see it as comforting to view humans as hapless victims of their environment that do naught without its influence. I don't, for then we would have noone to blame for anything. If humans cannot help but do evil upon the enjoyment of fantasy entertainment such as GTA, then what of the people we blame for this entertainment? How are they any more responsible for its creation? For they would not have done so without the proper environmental factors, no? And who is responsible for these environmental factors but their progenitors and ultimately God Himself?

      I say this in metaphor, but the point remains. You either blame each for his own actions, or you blame no one for any actions. The latter is worse than the former, and the former will have us enjoying GTA guilt free content in our knowledge that each of us is his own master, responsible and accountable for every intended action, for better or worse.

    8. Re:BF Skinner was right by Anonymous Coward · · Score: 0

      While the parent could have been a troll,you cant in general compare video game violence with that of violence in movies. What you see in Movies is more like passive violence - much more like watching a gory murder happening on the street.
      Violence in video games OTOH provide you with a vivid simulation of how it feels to be in the shoes of the protagonist (the killer in this place). You get under the skin of the killer and are make the choice of pulling the trigger or throwing a bat at someone. Like it or not, playing violent games does de-sesitize you to violence. No wonder they are only for adults.

    9. Re:BF Skinner was right by FR-lopet · · Score: 1

      Sorry but when i'm playing games like GTA i've no second thoughts about pulling the trigger and shooting polygons who can only say the same sentence all the times. And when doing that i m not at all feeling to be in the shoes of a killer. Otherwise when playing MMOPRG or alike, which can be as violent as GTA, you will see few people attacking others. Why ? Because you know it hurts someone else and he could fight back, something the computer controlled characters dont do (yet?).

      --
      I love the smell of lithium in the morning
    10. Re:BF Skinner was right by dandelion_wine · · Score: 3, Insightful

      Great story about Skinner I remember from undergrad, that is probably apocryphal (this among a not-unsympathetic psychology honours group) Skinner gets up to defend his thesis and is hit squarely with a criticism that his methodology cannot withstand. What have you done to account for the thoughts or feelings of your subjects, Mr. Skinner? Skinner pauses, then replies: well, nothing, of course. They have no thoughts or feelings in the way you mean; it's all just brain functions. And so began behaviourism.

      Anyway. Only two issues as I see it.

      1) as the above poster noted: is this kept out of kids' hands or not? No use being naive about the amount of control parents actually rather than ideally have, and to whom these things are marketed. Rather, this should be argued sensibly. I think both sides have some weight here, but I don't see this as an insurmountable problem.

      2) the degree to which video games might be different from other types of violent media. I think most of us would agree that it's not the raw amount of violence in a movie that would concern us (though that would be a factor in desensitization -- but good luck remaining sensitized and watching the daily news), but how that violence is portrayed -- in a glib light, or worse, heroic? Is the villain the hero of the story? Thing is, dark stories are fun and we know it. Hell, in the old days of Dungeons and Dragons, everyone wanted to be chaotic evil. Go drink your apple juice, paladin. I'll have a flagon of ale. So again, how do video games differ? The research is inconclusive and endlessly arguable, so I'd rather not go there. But I don't think it's a nonsense argument (if you aren't wholly close-minded to the issue) that an interactive game that rewards villainy may rub off a little on Johnny or Jane in a way that non-instructive, non-interactive media may not. No, not pick up an AK and start gunning. I agree -- those kids would have been set off by something else, anyway. But we take such pride in our free will it's almost ridiculous.

      Ask people: would you believe that other people are influenced by commercials subconsciously -- stastically we do see a rise in product sales? Many would say yes (and it's true). Ask if it likely affects them and they'll say no way!

      So the whole "video games don't determine my behaviour" is a straw man. I like many out there was raised on video games and I'm not a psycho killer. The question isn't whether it determines behaviour but negatively affects it. My favorite bit from the far less visually spectacular but still addictive GTA2 were the time-limited kill-crazy rampages you go on with various weapons/vehicles. The part that struck me as hilariously grim was where the clock is counting down: 10... 9... 8... and you've got your flamethrower (actually, that one was easy) and you're like "c'mon... c'mon... just three more people and I'll be ok..." cause if you actually kill your quota in time, the police bugger off and you're fine. Heh.

      Anyone who's even played something pacific like Sim City for 10 hours straight can testify that they go outside and walk around and suddenly it's like: hmm... residential... parkland, parkland, industrial... It definitely worms its way in there. A little while later it's gone... or is it?

      Great example of how we make excuses for our own behaviour. Let's say you're one of the vast majority of people in at least the middling ground of hypnotizability. I hypnotize you and tell you that the next time I say the word "ketchup", you'll take off your right sock and scratch your foot. End session. So I was putting some ketchup on my hotdog the other day... Now, as the supremely rational and self-aware beings that you /.'s are out there -- what would you answer when I ask you why you're doing that? It should be a startled: wow -- good question! My foot's not itchy! Nice try, but wrong answer. That is never the case. People when faced with such a gap always come up with something seemingly reasonable, and

    11. Re:BF Skinner was right by Anonymous Coward · · Score: 0

      I think the game has to be fun and addictive for it to affect behaviour. Good character design is also a must. Bad luck.

    12. Re:BF Skinner was right by Lozzer · · Score: 3, Funny

      I think the biggest problem I suffered was driving on the right in GTA VC, and then having to revert to the left when back behind the wheel of a real car. Lucky I live in a quiet estate.

      --
      Special Relativity: The person in the other queue thinks yours is moving faster.
    13. Re:BF Skinner was right by Fembot · · Score: 1

      Most Adults, and even most children are BALANCED enough to realise that perhaps taking a sniper rifle and standing on a building roof is a very bad idea. I don't think I could ever bring myself to pull the trigger or do somthing I knew might kill someone, and I really enjoyed all of the GTA and Quake series.

      And another hint: If you have unstable children make sure they can't get hold of guns or explosives when they leave for school in the mornings.

    14. Re:BF Skinner was right by Monoliath · · Score: 1

      No way, I disagree, violence in video games only becomes a problem when kids who are too young to differentiate between reality, and fantasy. This again leads back to the point of responsible parenting. It is by no means, the responsibility of the gaming industry to deal with this problem, and if the media thinks it is, then I'd like to start a following to point out all the violence and damaging propaganda that mass media in the united states projects with all it's pride and glory... When the hell are people going to start being responsible for their own actions? It's really a simple concept. Like everything else though, someone just wants someone to sue...I'm so sick of hearing about Vice City, and even if it was to get banned, hasn't the government learned from it's 'war on drugs' that no matter how illegal you make something, people will always have access to it.

    15. Re:BF Skinner was right by Mr+Guy · · Score: 1

      Ok then when you get to a new level, the game will give you crack.

    16. Re:BF Skinner was right by keyne9 · · Score: 1

      Yes, and now I'm a 24 year old serial murderer.

      Saying that violent video games causes violent behavior is ludicrous. I don't recall a single instance of myself getting into any sort of scuth another person, nor do I recall whipping out a plasma launcher to shoot the nearest demon. There is a definate boundry between the unreal and real; it is when you cannot see that boundry that people do stupid things. Which is to say that the idiots shooting people over a game of counterstrike, replicating wrestling moves they saw on TV, or even just blaming a game for their own inability to control themselves is the real issue at hand. These are obviously troubled individuals who have burred the lines between fact and fiction.

      Don't for one second imply that there is any correllation between observed violence in games and actual violence. I'm a living example, and I know plenty more.

    17. Re:BF Skinner was right by Ogre-On · · Score: 1

      Right. But Skinner wasn't all right; environment is not the only thing to influence behavior. The thing a lot of folk forget is that everything perceivable by an organism (or otherwise acting on it) is part of the organism's environment. In the case of most human organisms in the Western hemisphere, that most certainly includes video and movies, books and magazines, meals, and video games.

    18. Re:BF Skinner was right by pmc · · Score: 1

      Yes - you should always adopt a prone position with a sniper rifle.

    19. Re:BF Skinner was right by Colonel+Cholling · · Score: 1

      oh, go play with your pigeons.

      --

      I am Sartre of the Borg. Existence is futile.
    20. Re:BF Skinner was right by Benwick · · Score: 1

      Yes, but what occurs on a video screen is not "environment."

      These sorts of complaints have been happening since the days of D&D. There always seem to be some kids who can't tell fantasy from reality and take things too far.

      (Everyone who voted for Bush comes to mind.)

    21. Re:BF Skinner was right by NanoGator · · Score: 1

      "Environment affects behavior. If you provide no balance to the violence of video games, the outcome can only be violent behavior. "

      I don't understand how you connect A to B here. You said 'affects', not 'controls'. So how can the outcome 'only be violent behaviour'?

      Maybe if games were more than button presses and mouse clicks, I could see your view. Maybe if you actually had to swing a chainsaw. Maybe if you actually had to act violent to play these games, I could see the concern. But until geeks everywhere start taking out bullies across the nation, we can safely say that the effect video games have on people is minimal.

      --
      "Derp de derp."
    22. Re:BF Skinner was right by roystgnr · · Score: 1

      I think the biggest problem I suffered was driving on the right in GTA VC

      Do Vice City cops actually enforce traffic laws like that? In Grand Theft Auto you could be driving 80mph through a red light on the left side of the road while knocking some smaller car out of your way, and the police car you sped by wouldn't care unless you bumped his fender along the way.

    23. Re:BF Skinner was right by poot_rootbeer · · Score: 1

      If you provide no balance to the violence of video games, the outcome can only be violent behavior.

      I don't know, twiddling a joystick and mashing some buttons doesn't seem all that violent to me.

      Or did you mean to imply that on-screen violence is psychologically equivalent to real-life violence? I have yet to see any studies that suggest that fully mentally developed, mature adults have any difficulty differentiating the two.

    24. Re:BF Skinner was right by Anonymous Coward · · Score: 0

      I don't know what your problem is.

      I live in the US, have just started playing GTA, and I ALWAYS drive on the left in the game.

      Especially when I've got a bus or semi. Whee!

    25. Re:BF Skinner was right by Monoliath · · Score: 1

      This is all a really basic premise that everyone seems to be complicating much more than it needs to be. Why didn't people make this much noise about half life when it came out, I mean you can hack scientist to pieces with crowbars, and blow security guards away at your leisure...is it because GTA III & Vice City are set more in a normal civilian arena? Games are games because, that's what they are, GAMES, and that's what their purpose is, to provide an arena away from the real world, in which one can become and do things, not doable in reality. The Japanese seem to have a firm grasp on this concept. Parents are too busy trying to find a reason for their lapse in moral judgment and basic respect of human principles, if it isn't the video game industry, it's something else...look at what the Jerry Springer brings to network television, and these media pukes have the nerve to talk about violent video games being the cause for the nations idiotic youth?

  4. Re:GTA by Anonymous Coward · · Score: 0

    It isssee gooode!!!

  5. Kids are the problem by Anonymous Coward · · Score: 3, Insightful

    Yeah, kids are impressionable, and they can and do take things too far, even when raised as well as possible. But that's irrelevant

    This isn't a kid's game

    It's a game for adults, like me, to play. Suggesting that it's going to aid in changing the actions of a full grown, reasoning, sensible adult is like saying magazines like Playboy make people watch Porn, or like saying advertising is the only thing that makes us do anything.

    It's bunk

    1. Re:Kids are the problem by CoffeeCrusader · · Score: 2, Insightful

      yep. quite right. Saying computer games affect human behaviour is like saying that playing football affects human behaviour. although I saw enough football players jump on other people during a game, I didn't notice them doing this when they were interviewed. so, where's the difference between a computer game and a game of football? in both you're in a slightly altered reality, as there are other rules. but once you're out of the game, there are again the real-world rules. and that much should be clear to any sensible human being

    2. Re:Kids are the problem by jefe7777 · · Score: 3, Insightful

      >>This isn't a kid's game

      drugs, sex and alcolhol aren't for kids either...yet we clearly see (and many first hand experienced) that kids do have access to drugs, sex, alcohol and other adult oriented things.

      >>But that's irrelevant

      Well i just proved you wrong. Kids are going to have access to this stuff, they always have, always wil. So you just can't make up reality.

      I don't pretend to know the answer or where the balance should lay between freedom and morality, but I do know that there should be discussion.

      So I'd have to say that I can see the Curmudgeon point of view...video game violence should be discussed.

      What can it hurt?

      jef

    3. Re:Kids are the problem by jefe7777 · · Score: 2, Interesting

      It seems that your anecdotal evidence might actually have some backing.

      "concludes that despite what may appear to be a high prevalence rate of arrests for serious offenses among NFL players, these players in fact "seem to have a lower [crime] rate than the comparable population," even though they are members of a profession that rewards violence on the football field."

      http://www.amstat.org/pressroom/nflcrime.html

      I admit to being surprised.

      jef

    4. Re:Kids are the problem by gowen · · Score: 2, Insightful

      I don't think they do a worthwhile comparison.

      How do crime rates amongst NFL players compare to those in other with similar incomes rather than those with similar backgrounds, or compare them with baseball and basketball players, with similar backgrounds and incomes.

      Football players often come from backgrounds of poverty: its over generous to compare their offending rates with people who may be stealing to eat.

      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    5. Re:Kids are the problem by JClark-IdleME · · Score: 2, Insightful

      I know, let's make sex illegal! After all, kids shouldn't have sex, it's bad for them, so let's outlaw it. How about alcohol, after all, kids drink it and it's bad for them, so we should make it illegal. R rated movies aren't good for kids, but they sneak into them anyway, so let's get rid of those too. And Red Ryder BB guns, some kid could shoot his eye out, so we'd better make those illegal too.

      Once you start using the "won't someone think of the children" argument, there's no end to it. In the end it comes down to responsible parenting/guardianship. Kids only have the money that you give them (unless they're stealing, then you have bigger problems than video games), or only have the things you buy for them. If you can't see the large "M" on the box, and don't realise that a game called "Grand Theft Auto" might contain questionable material, that's your own fucking fault. It's about time people in this country take some responsibility for their actions.

  6. And if you let the government define that balance by SHEENmaster · · Score: 4, Insightful

    Then the only outcome can be a police state for your children to live in when they grow up.

    --
    You can't judge a book by the way it wears its hair.
  7. It's Columbine all over again by Quirk · · Score: 1

    Time to pull Jon Katz out of the closet and revisit the issue

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
    1. Re:It's Columbine all over again by Anonymous Coward · · Score: 2, Funny

      Close that closet door and back away, right now!

  8. Just remember what the MPAA says... by Neuticle · · Score: 5, Funny

    "Horrific, deplorable violence is OK, as long as people don't say any naughty words." /Broflovsky

    Oh wait, shouldn't that be "Naughty words are ok, as long as Michael Jackson doesn't play Grand thef..."

    AW Screw it, I'm confused.

    Is anything going to shock us in 10 years?

    --
    "Cheeze it!" - Bender
    1. Re:Just remember what the MPAA says... by Anonymous Coward · · Score: 0

      No, no, no it's, "Naughty Michael Jackson sex acts with boys are alright as long as Hatians don't play grand theft auto while saying naughty words."

    2. Re:Just remember what the MPAA says... by ComaVN · · Score: 5, Funny

      Is anything going to shock us in 10 years?

      I don't think poop sex with dead horses will become mainstream anytime soon.

      Did I say that out loud?

      --
      Be wary of any facts that confirm your opinion.
    3. Re:Just remember what the MPAA says... by Anonymous Coward · · Score: 1, Funny

      You got those e-mails too?

    4. Re:Just remember what the MPAA says... by Dr.+GeneMachine · · Score: 1

      Well, considering the way some people continue to beat particular dead horses here on /., one cannot fail to wonder if they do that to make them more tender... kind of foreplay, like...

      --
      This comment does not exist.
    5. Re:Just remember what the MPAA says... by Anonymous Coward · · Score: 0

      Nothing scares us now, I only ever get shocked in the cinema when the volume is pumped to some ear-bleeding extreme to which I twitch in pain.

      But seriously, at least we aren't scared by some dude dressed up as a mummy walking across a day-for-night lit swap with a passed-out maiden over his should. People of previous generations were wussies.

      Hey, perhaps that's the whole problem here.

      People of previous generations are wussies.

      And their silly one-line rhetoric isn't going to stop us talking generational power.

      Because people of previous generations are wussies.

    6. Re:Just remember what the MPAA says... by meta-monkey · · Score: 1

      First, I think you're right.

      Second, I wonder wtf my kids will be doing/watching in 20 years that's going to disgust me? Things are pretty base as they are now. Maybe in 20 years, people will walk around naked and fuck animals on street corners in broad daylight.

      --
      We don't have a state-run media we have a media-run state.
    7. Re:Just remember what the MPAA says... by Anonymous Coward · · Score: 0

      Is anything going to shock us in 10 years?

      I'd suggest sadonecrobestiality, but that's beating a dead horse.

  9. I always laugh at you Americans... by Anonymous Coward · · Score: 0, Insightful

    You have such a gun culture (well in some parts at least), and then wonder why shootings occur.

    The greatest danger where I live is that after playing GTA, I'll start driving on the wrong side of the road. I have found myself eyeing up some parked vehicles.

    Strangely enough, I can't go out and buy a sniper rifle or AK47 whre I live. Even the gangs don't have them.

    1. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      You have such a gun culture (well in some parts at least), and then wonder why shootings occur.

      Actually if you look at ANY statistics in the last 50 years, we have one of the LOWEST death rates by guns in the world. Funny how little things like facts always get in the way of fucking rabid anti gun fucksticks like yourself

    2. Re:I always laugh at you Americans... by Sexy+Bern · · Score: 0
      No flaming intended, but can you provide us with some statistics that support your argument?

      I think a common perception of the US (in the UK, at least) is that there is a LOT of gun deaths in the states.

    3. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      And if you watch a little film called Bowling for Columbine, you will see that what you just said is complete GARBAGE. The US has one of the HIGHEST gun-crime rates in the WORLD. It always amuses me how you Libetarian, ESR-cock-sucking, NRA-card-carrying LOSERS think you can spout lies and get away with it.

    4. Re:I always laugh at you Americans... by Sexy+Bern · · Score: 0
      I found this pretty quickly, and it doesn't seem to back up your opinion...

      http://www.guncite.com/cnngunde.html

    5. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      please please please disregard anything micheal moore says!!

    6. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      If a burglar brakes into your house and you don't have a gun, how are you going to shoot him?

    7. Re:I always laugh at you Americans... by velo_mike · · Score: 5, Informative
      You have such a gun culture (well in some parts at least), and then wonder why shootings occur

      Except that when guns were more common we didn't have these types of actions, it's not the device but something in the people.

      When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?

      When I grew up, they were more restricted - the 68 GCA had passed barring under 18 sales and limiting firearms dealers. My friends still hunted after school sometimes and several trucks in the high school parking lot would have a rifle in the back window. Shooting comps were not an activity where I lived but they existed. Again, how many shootings were there in that timeframe?

      OK, flash forward to todays school kids. We have zero tolerence on "weapons" in schools - kids have been suspended for bringing butter knives. Rifle Team - long gone. Thanks to the brady bunch and PETA hunting isn't allowed to be mentioned. Even think about firearms in school and you'll probably be expelled. Hell, kids are disciplined for pointing their fingers at each other and yelling "bang".

      By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood while today kids should be playing marbles or some other non violent game.

      --

      At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
      Alan Greenspan

    8. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      You don't. You call the police.

    9. Re:I always laugh at you Americans... by mccalli · · Score: 2, Insightful
      By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood

      Oh, but they did. Or haven't you heard of the Second World War?

      The reason domestic guns could be prevalent then and yet not used is becaused a large proportion of the adult population had just seen the horrors of what happens when guns really get out of control. This generation hasn't seen that - there have been wars of course, but the population itself hasn't been drafted and isn't as deeply affected as with World War II. In fact, it mostly seems to be treated as an excuse for some flash graphics on a news programme (yes - the 'programme' gives it away. I'm in the UK, and I'm afraid our news channels can be just as bad).

      Cheers,
      Ian

    10. Re:I always laugh at you Americans... by Bios_Hakr · · Score: 1

      > You have such a gun culture (well in some parts at least), and then wonder why shootings occur.

      Canada has lots of guns too. Not too many shootings there. Shootings have nothing to do with the number of guns or the number of people. I can't tell you why we shoot each other a lot, but I can sai that the number of guns have nothing to do with it.

      >The greatest danger where I live is that after playing GTA, I'll start driving on the wrong side of the road. I have found myself eyeing up some parked vehicles.

      The greatest danger with any media is that you get desensitized to horrors. Even if you can seperate real death from fake death, you are still being conditioned not to care.

      It's like the school that 'trained' their professor to stand in a specific spot, or the students that 'trained' their dorm mate to jump when he hears the toilet flush. You are bing trained not to care when gang members kill each other. Or maybe even when gangs kill cops. Or maybe you aren't being trained at all.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    11. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Well, we're not in the stone age anymore. Welcome to the 21th century. Absolutely no point in having everyone carry a weapon when it's not neccesary.

    12. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0
      How many mass shootings occurred then?
      Loads. What's your point?
    13. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Canada has lots of guns too. Not too many shootings there. Shootings have nothing to do with the number of guns or the number of people. I can't tell you why we shoot each other a lot, but I can sai that the number of guns have nothing to do with it.

      I can tell you why you shoot each other a lot: Because you're a nation of complete and utter idiots. And what is the point of allowing people who obviously aren't smart enough not to shoot each other to own guns?

    14. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      You could always grow a pair and wrestle him (or her) to the ground.

    15. Re:I always laugh at you Americans... by philbert26 · · Score: 1
      The reason domestic guns could be prevalent then and yet not used is becaused a large proportion of the adult population had just seen the horrors of what happens when guns really get out of control.

      So gun crime should have fallen after Vietnam. But I don't think it did.

    16. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Please...the police don't fucking care about you. And by the time they would get there you'd be dead anyway if that was the burglar's intent. On the other hand, if you've got a gun, you just blow his fucking head off and HE's the one who's dead. Easy decision for me.

    17. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Why do you imply that he must be shot?

    18. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      You should really move to a country where a) not everyone out there is plotting to rape you and your children and b) the police cares about you.

    19. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 2, Insightful

      No shit.

      It seems that americans are violent, but when you compare suicides its places in europe that always at the top of the list.

      Is it better to be violent and happy or be suicidally depressed?

      Anyways places in america with the highest rates in gun ownership have the lowest murder and violent crime rates. In my neighborhood everybody and their mom owns guns. I own a rifle and a handgun, I see people carring shotguns to and from target practice. The local hardware sells guns and hunting supplies, and their is a local gunshop just walking distance from my house. They have deer rifles, handguns, shotguns, semi-automatic rifles and cheap ammo and accessories.

      The murder rate in my neighborhood is practicly nil. I don't remember the last time their was a issue. Can anybody in London or Paris say that?

      In reality the only real coorolation between murder rates and any usefull statistics is:

      DRUG USE.

      Drug dealers and users continually are ripping one another off. People whiling to supply chemicals that destroy bodies and minds arent' going to sit still when some a-hole druggy just ripped them off for 4000 dollars. That's were the murder rates come from. Gang members stealing from each other and fighting over drug sales is what drive-by's are all about.

      Not some 13 year-old playing GTA and then stealing his dad's shotgun and car and blasting some old guy in the face from the passenger window.

      That shit just doesn't happen.

      You look whats beginning to happen in Europe in areas were heavy drug use sets in. Murder rates and especially suicide rates skyrocket in those localised areas.

      It has very little to do with the aviablity or ease of location of guns.

      There are places in Mexico were the murder rates are astronomical. Every night several people get murdered in some towns.

      In these areas guns are practicly non-existant. Only the wealthy and police own firearms.

      The murders all happen thru stabbings.

      Sure America has big issues, but gun control is a red herring and concintrating on it is distracting people from the real issues.

      The trouble is that you can't regulate people anti-asshole behavior regulation. And drug control is next to impossible with governmental and social attitudes. A weird combination of hatred and live and let live attitudes that just are insane.

      So people go GUN KILL PEOPLE. GET RID OF GUNS GET RID OF VIOLENCE.

      Hey kids, it's just not that easy. If it was we wouldn't be in the situations that we are today.

    20. Re:I always laugh at you Americans... by bdktty · · Score: 1

      As an American living in London, I have been really shocked by the amount of gun crime and violence in Nottingham lately. Is it just that it makes the news over here, but it's old hat back home?

    21. Re:I always laugh at you Americans... by xtal · · Score: 0, Flamebait

      The second world war was about gun control? I'm rather happy that "Really out of control guns" stopped a bloodthirsty genocidal dictator, combined with the sacrifice of millions of lives. World War 2 was not about guns. How about you go and drink a nice tall glass of shut the fuck up?

      There are more guns per capita in Canada than the USA, yet there are only a small fraction of the gun crimes here. Gun crime is almost nonexistant. Unlike

      --
      ..don't panic
    22. Re:I always laugh at you Americans... by Dukael_Mikakis · · Score: 2, Insightful

      When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?

      Well, I would hate to come off as some conservative and agree, but I think I agree. There has been an "awakening" as to the danger and (now) unnecessity of guns. People increasingly don't need guns (because they don't need to hunt for food any longer) and guns have shifted from a tool to a sort of taboo. When guns (or drugs or sex or anything) are everything they lose their interest and appeal and perhaps even become commonplace. Just go to Amsterdam where the locals don't seem to bat an eye around such sinful items (in fact, those drooling in the Red Light District are likely -- American -- tourists -- college kids). Not to say that inundating our society with these vices is a solution because in Amsterdam you'll find guys on the street offering you any kind of hard drug imaginable, but perhaps the Dutch are better equipped to decide not to use such things. Perhaps if hammers weren't so useful and were banned because they were dangerous we would all be ranting and raving about the hammer problem, and Hammer Control would be a banner political issue.

      While I couldn't tell you how many mass shootings were going on back then (it's tough to verify because of selective history, less media presence, among other factors) but I do imagine there were fewer, and this is because children were raised knowing how to handle guns and of the risks and everything. It wasn't suddenly interesting to stumble upon a gun, because you see them all over.

      The irony (and perhaps this is a stretch) is that maybe these violent games are actually doing the reverse of what all these curmudgeons claim. Perhaps these games are giving our children some exposure to guns and sex and such things in a manner that is less harmful. These games typically don't make and secrets out of what guns do and everything, and many kids can probably get some sort of inkling that guns do kill people because these guns do kill people in the games.

      But this is a difficult side to defend also because these kids also don't see any direct consequences of their actions. Only pixels are getting shot up in GTA, much different from actual guns.

      I think it comes down to two things:

      1) You have people trying to rationalize and allocate the blame for the horrible things that happen. A shooting occurs and we scramble to explain why it occurred. But this is fallacy. I've played such games and I have no (little) inclination towards violence, and no intent on ever handling a gun (especially any of the sorts in these games). I'm sure the case is the same for many of you. Likewise, there are the most violent people who've never played a violent game (or watched a violent movie or anything in their lives). There was violence before video games in fact (and possibly even more violence).

      2) And the consensus seems to be (rightly so) that it's all about the parenting. If a parent screws up then these games could very well trigger something violent within a child and if a parent raises their children properly, the kids should be able to play such games responsibly. I don't doubt that tens of thousands of kids have played these games without any major incident. You can't blame Rockstar for triggering moral deficiency in children just as you can't blame a pornographer or an author or anybody for the moral deficiencies it incites in another. Free speech is free speech. The rest is accountability.

    23. Re:I always laugh at you Americans... by mccalli · · Score: 1
      The second world war was about gun control?

      Not what was said. To reiterate: using guns in a war situation is bound to affect your outlook on guns. Probably in a rather negative fashion.

      I'm rather happy that "Really out of control guns" stopped a bloodthirsty genocidal dictator

      No. 'Really out of control guns' started a bloodythirsty genocidal dictator. Check out the pre-war German gun club history.

      Cheers,
      Ian

    24. Re:I always laugh at you Americans... by Lumpy · · Score: 2, Insightful

      You have such a gun culture (well in some parts at least), and then wonder why shootings occur.

      I always laught at clueless forginers...

      you make such statements without a clue as to what you are rtalking about. First off stop insulting and entire continent of people... canadians, Mexicans and south americans will take a major offense at your remark.. it's like me saying you europeans are nothing but terrorists. Its a wrong generalization.

      Let's take one simple fact mister... Canada has as much as a gun culture as the USA. hunting and gun ownership is pretty much the same across the board....

      for some reason the canadians have 0.5% of the shooting rate as the United States... Why? is it the beer? Colder weather? Back Bacon?

      Guns are NOT the problem.. it is something else.

      --
      Do not look at laser with remaining good eye.
    25. Re:I always laugh at you Americans... by PhotoGuy · · Score: 3, Informative
      Michael Moore's "Bowling for Columbine" is a must see, to help understand the reasons for a lot of the violence and gun problems in the US.

      Especially telling was the large amount of time he spent contrasting Canada with the US. We're exposed to the same games, same movies, and the same media, but shootings are murders are all but a fraction of that in the US (even comparing similiar sized towns, adjusting for population, and such).

      --
      Love many, trust a few, do harm to none.
    26. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      While I couldn't tell you how many mass shootings were going on back then (it's tough to verify because of selective history, less media presence, among other factors) but I do imagine there were fewer, and this is because children were raised knowing how to handle guns and of the risks and everything. It wasn't suddenly interesting to stumble upon a gun, because you see them all over.

      So you try to tell us that those Columbine shooters were unable to handle guns and dit not know of the "risks and everything"?

    27. Re:I always laugh at you Americans... by TheDredd · · Score: 1

      I guess i need to watch Bowling for Columbine again, because maybe I missed something...

    28. Re:I always laugh at you Americans... by spook+brat · · Score: 2, Insightful
      So you try to tell us that those Columbine shooters were unable to handle guns and dit not know of the "risks and everything"?

      Ummm... Yeah, I'd take that opinion.

      I watched the (admittedly short) bits of the films they showed on the news. I listened to the newscasters complaining about the fact that the Columbine kids were comparing bowling pins to human outlines. Honestly, I was much more offended by the lack of respect that the kids showed for their weapons and the lack of control that they displayed while firing.

      Granted, my idea of gun control is keeping a good sight picture and being aware of what's beyond the target. In my mind anyone who uses a gun should have a firm understanding that it's a tool whose sole intended purpose is to inflict mortal harm. Anyone who gives anyone else a gun - regardless of the age of the recipient - has a responsibility to make sure that the new gun owner fully appreciates the nature of their new tool and further understands that the user of such a tool must be ready to stand accountable for its use.

      The Columbine kids seemed to have grasped the nature of the gun as a tool. I have no problem with that.

      They also showed little or none of the respect to the tool or the weight of responsibility that should be associated with it. I have a serious problem with that. So, yes, I'd argue that they did not have a firm grip on the "risks and everything."

      --
      Travel the Galaxy! Meet fascinating life forms... ...and kill them - http://schlockmercenary.com
    29. Re:I always laugh at you Americans... by golgotha007 · · Score: 1, Insightful

      We're exposed to the same games, same movies, and the same media, but shootings are murders are all but a fraction of that in the US (even comparing similiar sized towns, adjusting for population, and such).

      because it doesn't have to do with movies or games or media.

      America is one of the most racially diverse countries in the world and it still hasn't found a way to cope with that fact.
      there's your problem folks.

    30. Re:I always laugh at you Americans... by nkodengar · · Score: 1

      so is canada, britain, austrailia and a whole host of other countries poverty is more likely the problem

    31. Re:I always laugh at you Americans... by Richthofen80 · · Score: 1

      No point in having violent videogames either. As a matter of fact, how about I just determine what's absolutely necessary, and whats not, and hold you to it. Without your say.

      oh wait, that might be totalitarianism.

      --
      Reason, free market capitalism, and individualism
    32. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      hey before you use emotive arguements about how you and your dad grew up... some light reading.

      http://www.cfc-ccaf.gc.ca/en/general_public/news _f eatures/other/crimedata.asp

      http://www.guncontrol.ca/Content/Kids.html

      My country (Australia) banned most guns, and I know I am glad. Computer games aren't the problem, and even if they were - the kids wouldn't be able to act violently on it if there were no guns. Or responsible parents.

      Seriously having debates about whether games should be played by young kids...... but letting young kids fool around with tools designed for no other purpose than to kill things there is just no contest here.

      America is the drunk guy at the party waving a knife around and doing tricks with it while the rest of the world advises him agaist it - hoping he won't cut himself, but knowing he will.

    33. Re:I always laugh at you Americans... by TwistedSquare · · Score: 1

      It was also interesting that unemployment is higher in Canada and that he chose to ask the young Canadian kids about the price of healthcare. I'm not saying Americans are shooting each other up over healthcare, but that it is a sign of the different cultures.

    34. Re:I always laugh at you Americans... by metamatic · · Score: 1

      There was this thing called Vietnam, you might want to read up about it.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    35. Re:I always laugh at you Americans... by Bull999999 · · Score: 1

      The true problem U.S. faces is not with the gun, but with people getting "facts" from fictions like "Bowling for Columbine" insteading of doing the actual research.

      Besides, doesn't Cananda have as much or even more guns than U.S. per capita?

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    36. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Use the machete you keep under the bed ^.^

      -- vranash

    37. Re:I always laugh at you Americans... by Pionar · · Score: 2, Interesting

      You must have some punk-ass gangs, then. I live in a "gun culture" as you put it, and I have never known anyone who has shot at another person. The thing stressed most in "gun cultures" is safety. Meaning, a gun is not a toy. You don't point your weapon at anything you don't intend to shoot. You don't leave your gun in a spot where children could even remotely gain access. Trigger locks and gun cabinets, never transport a weapon loaded, etc. I am only 23 and currently have two .22 rifles and two .38 revolvers (though I've never shot the latter as they're quite old) in my apartment. I don't feel any more or less safe with them, as I only use them for recreation and hunting, and although I play GTA all the time, I don't have an iota of a compulsion to go grab them out of the cabinet and shoot someone.

      I let my 13-year old cousins play GTA when they visit, because I trust them and know that they have good parents that pay attention to them. They seem more interested in doing cool stunts with the cars anyway.

      People who shoot other people are not part of any "gun culture". If there were no guns, these people would find another way to kill others. That's just how it is. I don't think it has anything to do with poverty, either, as I grew up in a dirt poor family in the inner-city, and the thing I noticed about the patterns of violence and criminal behavior was the parenting. I have great parents and most of the other people in my neighborhood did too, and the ones that didn't were always in trouble. The issue of gun violence is too complicated to hang on one cause.

    38. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      "Bowling for Columbine" is nothing more than Michael Moore
      twisting the truth to fit his view of the world.

    39. Re:I always laugh at you Americans... by sdcharle · · Score: 1

      Ever been to Toronto? It's not all white people there.

    40. Re:I always laugh at you Americans... by ojQj · · Score: 1
      I use to be a gun-control advocate in the sense that I thought we should pass a constitutional ammendment. But then I looked up some of the statistics. The British "International Comparison of Criminal Justice Statistics 1999" discovered that the British and the Canadians both have more violent crime than the US in several categories. This despite the fact that both have gun control. The Swiss on the other hand have an infamously low rate of violent crime, despite the fact that every man in the country is *required* to own a gun (they're all part of Switzerland's reserve militia).

      Another poster suggested that violent crime is caused by racial diversity. I personally suspect economic "diversity" as the culprit, which can easily become linked to racial diversity, when you don't deal with racism properly.

    41. Re:I always laugh at you Americans... by Mr.+Slippery · · Score: 1

      The right to keep and bear arms is about self-defense, not hunting. And if guns aren't needed, why does the government supply them to police?

      My life is not worth less than that of a cop, and I have the right to the same tools of defense.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    42. Re:I always laugh at you Americans... by cybergrue · · Score: 1
      The greatest danger where I live is that after playing GTA, I'll start driving on the wrong side of the road. I have found myself eyeing up some parked vehicles.

      Strangely enough, I can't go out and buy a sniper rifle or AK47 whre I live. Even the gangs don't have them.
      The GTA games have always been a parody of American culture, and GTA3/VC does it so well by exagerating almost every aspect of daily life in the US, from the fake ads on the radio to the ultra heavily armed gangs, to being able to pick up rocket launchers off the street. Its no surprise that satire this good was actually created outside of the US. Rockstar North is located in Edinburgh, Scotland (you can find lots of references to this in VC)

    43. Re:I always laugh at you Americans... by TamMan2000 · · Score: 1

      The true problem U.S. faces is not with the gun, but with people getting "facts" from fictions like "Bowling for Columbine" insteading of doing the actual research.

      Besides, doesn't Cananda have as much or even more guns than U.S. per capita?


      Maybe you should try watching the damn thing before insulting it? He mentions the prevalance of guns in Canada several times, he just points out the difference in levels of gun violence...

      --
      "I'll have a Guinness, no wait, make that a Coors Light" -Grad student I work with, who shall remain anonymous...
    44. Re:I always laugh at you Americans... by Teko · · Score: 1

      Since the number of guns in Canada is a topic covered in "Bowling for Columbine", it's obvious that you haven't actually seen the film. Maybe you should do 'the actual research' before dismissing the movie.

    45. Re:I always laugh at you Americans... by jmacleod9975 · · Score: 1

      I am intrigued by your post. Just out of curiosity, are you for or against drug prohibition? Also, are you for the death penalty?

    46. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      I would like to comment that while I am currently in college, I did graduate from high school rather recently (2001). So take these as being fairly modern.

      My friends still hunted after school sometimes and several trucks in the high school parking lot would have a rifle in the back window.

      Technically this broke state law, as it was a weapon on school property. If you left it in your vehicle, in plain site, and you didn't touch it they wouldn't say anything. Actually it made a few of the vice-prinipals laugh.

      Rifle Team - long gone.

      Umm, no. Granted it was part of JROTC, but my high school opened in the fall of 1996 (or was it 1995, but anyway) and it had an indoor range between the two JROTC classrooms. The kids marched with the rifles and during class they shot (or after school if you were on one of the teams).

      Of cource I grew up in WV, which is the state with the highest number of guns per capita, where virtually every family but mine owned a gun, and where just about everyone still hunts. Maybe its being taught respect for guns, and the family time spent hunting that helps make a difference. I dont' know.

    47. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      Maybe the problem is that over the past few decades we've been busy making everything kids like doing forbidden. Today's kids are expected to sit at home and be nice. Kids want to make mischief, that's universal. Part of growing up is testing the bounds of the system you're growing up in. If you ensure they can't push those bounds in minor ways (by making sure they have nowhere to "hang out", and no way to "have fun") they'll bottle it all up until it results in a school shooting. Columbine wouldn't have happened had those kids just known how to relax, kick back and have some fun. Their motivation seems to be a general hatred against the society which was repressing them, and a perception that the future didn't hold any promise for a better life (mostly because the lie that is constantly repeated that anything you do in high school actually matters in your adult life).

      I say let kids hang out in the streets again, make sex less of a taboo (and make it easy to get condoms), and stop demonising under-age alcohol use.

      Ofcourse, I realise that when I get kids of my own, I'll probably do a 180 on my opinions.

    48. Re:I always laugh at you Americans... by nelsonal · · Score: 1

      I was on the school's rifle team in the late 90s. What an enjoyable sport that was. I think skeet is becoming more popular, but there are still a few rifle teams around, they are sort of retreating to the south and other places with a strong military/independant heritage (UA-Fairbanks and Navy both do really well).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    49. Re:I always laugh at you Americans... by maniac/dev/null · · Score: 1

      Bowling for Columbine is a work of fiction. Moore has come out and said this himself in public before.
      http://www.opinionjournal.com/forms/print This.html ?id=110003233/

      So if you're using BfC as a documentary, or even as facts, you're insane.

    50. Re:I always laugh at you Americans... by matfud · · Score: 1

      > Canada has lots of guns too. Not too many
      > shootings there. Shootings have nothing to do
      > with the number of guns or the number of
      > people. I can't tell you why we shoot each
      > other a lot, but I can sai that the number of
      > guns have nothing to do with it.

      The level of gun related crime is very strongly
      linked to the number of guns. The relationships are:

      Countries with strong gun controls have lower
      levels of gun related crime.

      Countries that have high levels of gun related
      crime also have large numbers of easily avaiable
      guns. (bit obvious really).

      That is not to say that more guns == more gun
      related crime. It is saying that gun related crime
      cannot happen without guns.

      Many contries like canada have large numbers of
      guns and low gun crime stats. All the better for
      them they have gun cultures that seem to work.
      They don't need to ban/control guns any further. however if you look at the US then you will notice
      that there is a bit of a problem with the levels of
      gun related crime. The question is what, if
      anything, you are going to do about it.

      matfud

    51. Re:I always laugh at you Americans... by Bull999999 · · Score: 1

      I did, and found that he counted shootings by cops and in self defense as gun murders. That's just one of many misrepresentations in that movie. I bet you didn't know about that.

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    52. Re:I always laugh at you Americans... by Bull999999 · · Score: 1

      Give me a break, that movie is blantly anti-gun. I've watched Moore's movies before and it's always has the same message, "It's everyone elses fault, except for mine".

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    53. Re:I always laugh at you Americans... by 88NoSoup4U88 · · Score: 0

      ...and also the media weren't up to 24/7 reporting on either Michael Jackson or GTA3-killings...

    54. Re:I always laugh at you Americans... by bitrott · · Score: 1

      Actually it's not blatantly anti-gun. Moore doesn't even ever propose that he has "the answers". He even goes so far as to illustrating that Canada has many guns and gun fanatics, but none of the violence. Why is that? He has suggestions (that we live in a culture of fear), but it becomes pretty obvious at the end of the movie that guns themselves are just another scape goat.

      You know what. Whatch the damn movie before you go posting like an ignorant jackoff

    55. Re:I always laugh at you Americans... by pballsim · · Score: 1

      Actually I lived in Colorado during the era and I read what was 'fiction' about "Bowling for Columbine". Everything that happened in Colorado in fact did happen. I know because I was there (granted I wasn't near the incident). All that information is in the newspapers and on the television. I also knew a few people who went to the anti-NRA rally in Denver.

      In fact all the 'fiction' in the movie has been slandered and proven wrong. Bowling for Columbine is the best documentary and all factual.

    56. Re:I always laugh at you Americans... by videokef · · Score: 0

      Lack of parenting is doing the job. Also the parents themself should be an example to their kids. MTV, and Moovie industry is basicaly promoting violence. RAP gangsta music and moovies in which people are being shot acting like nothing happend are redicilous. banning this would not be a solution.

    57. Re:I always laugh at you Americans... by Anonymous Coward · · Score: 0

      But the largest "school massacre" in the US happened in 1922! The person involved did not use a gun, he used dynamite.

      Kids today are sometimes expelled for pointing a finger and saying "bang", but I wouldn't go blaming Sherwood Schwartz.

      Gun makers in the past didn't market primarily to minority kids in ghettos.

  10. go Child's Play by sheiqck · · Score: 1

    i was wondering whether or not Child's Play would ever get a mention here. Its pretty bad when ANY donation of that size is just turned into a lousy peice of news with so much misinformation. Im sure if everyone rang them up and complain then maybe CNN would do a story on how angry gamers get when given bad press >:D or maybe thats just me.. and gta3 is alright too.btw

    1. Re:go Child's Play by Anonymous Coward · · Score: 1, Funny

      Maybe someone should do a game where you play the angry gamer going after reporters. Gamers Revenge -- You want violence, we'll give you violence. You're lucky it's JUST A GAME.

    2. Re:go Child's Play by 88NoSoup4U88 · · Score: 0

      Postal 2 (allthough a very childish/puberal game) kinda had this : As you we're playing a starting gamedeveloper at the game's dev-company (Running with scissors) one of your first 'assignments' is to kill the protesting parents in front of your company.

  11. The Penny Arcade campaign was stupid by JazFresh · · Score: 4, Interesting
    Hey, full points to Penny Arcade for trying to do some good in the world.

    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence. A gun control advocate is still going to think the NRA is just a bunch of gun nuts, even if the NRA raised $200K for a childrens hospital.

    1. Re:The Penny Arcade campaign was stupid by Dusabre · · Score: 1

      A gun nut who raises $200K for a hospital is still a gun nut. He may be a charitable gun nut but still he's a gun nut.

      I'm not saying that the NRA are gun nuts.

      Just making a point that you can combine attributes and one attribute does not necessarily negate another.

    2. Re:The Penny Arcade campaign was stupid by DeepDarkSky · · Score: 1

      Raising $200K for a childrens hospital does NOT make them NOT a bunch of gun nuts. Right to bear arms is one thing, but certainly, a lot of gun violence and gun deaths would not be an issue if there were no guns, right?
      And another thing, why is the NRA raising money for a childrens hospital, except to try to improve its image as a compassionate and caring organization?

    3. Re:The Penny Arcade campaign was stupid by Anonymous Coward · · Score: 0

      Surely the point is that if the NRA gun nut gives $200k to charity he's saying hey, I may like shooting guns, but I'm also basically a considerate and kind person and not the complete evil bastard the gun control advocates would have you believe I am.

      Penny Arcade are just challenging Media demonisation of gamers; saying gamers are as capable of outstanding acts of good will and charity as they are of wandering down to the local highway with a rifle and taking potshots at passing cars.

      We're all just human, and all that bollocks.

      And regardless of this or that ulterior motive, personally I wouldn't care if Osama and Saddam were donating the cash, if it meant a bunch of sick kids got some extra toys at Christmas. :)

    4. Re:The Penny Arcade campaign was stupid by Brewdles · · Score: 1

      Maybe you have a good point, but at least the NRA would get some acknowledgement for raising a shitload of money for a hospital (from Penny Arcade post):
      When this footage was aired, I learned something new: that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand.

    5. Re:The Penny Arcade campaign was stupid by stanmann · · Score: 1

      Perhaps they care about children?

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:The Penny Arcade campaign was stupid by sinikal · · Score: 0

      Who needs guns anyway? Swords are much more fun.

    7. Re:The Penny Arcade campaign was stupid by 88NoSoup4U88 · · Score: 0
      It can hardly be called 'stupid' when they raise a net worth of 175.000 bucks for a hospital.

      I see where you are coming from : But i think using the word 'stupid' does not justify the great job PennyArcade has done in that month.

    8. Re:The Penny Arcade campaign was stupid by Anonymous Coward · · Score: 0

      The guys at Penny Arcade are definitely not stupid. They did not run Child's Play to change the public's view of gamers around the world, they ran it to help out the kids in the hospital. In fact I believe Tycho discussed that one day in the news post on the site.

      Selfish motives aren't the only ones that people ever have, you know.

  12. Well by Daath · · Score: 2, Insightful

    These extreme violence games are not for kids.
    Besides, I can't say it better than Running With Scissors (makers of Postal): "Violence belongs in videogames - Not on the street!"

    --
    Any technology distinguishable from magic, is insufficiently advanced.
  13. GTA violence by Anonymous Coward · · Score: 0

    Now I have to say that I don't agree with censorship, but GTA: Vice City is
    a game that could do with restricting as to who can play it.

    I don't know how many of you have played it, but it allows you to steal any
    car you want, run over people (without consequences), shoot hookers, set
    people on fire with a flame thrower, blow people's heads off (resulting in a
    Kill-Bill style fountain of blood), cut people to ribbons with a chainsaw,
    and much much worse.

    One mission requires you to continually ram into a woman's car until it
    explodes and she leaves out a god-awful scream that really shook me at the
    time. I don't think we should consider this as 'entertainment'.

    Another mission has you being hired to kill a bunch of blacks. Unavoidably,
    innocent people are killed in the crossfire.

    1. Re:GTA violence by kbsingh · · Score: 1

      hummm,

      you make it sound just like most of Kill Bill or even for that matter Natural Born Killers.

      The bottom line here is, as has already been said a few times, not that there is something wrong with the game itself, its just that it looking for a 18+ audience. If the parents have failed to enforce that, its their misgiving, not the guys who created it.

      Come to the other end of the spectrum, if you dont like it, dont buy it - and keep your kids away from it as well.

      Someone compared this to Drugs, we need to root it out at the creation stage. I dont agree with that at all - this is more of a content thing, like Porn and TopShelf Mag's. All you need is someone to enforce the rules.

    2. Re:GTA violence by ravydavygravy · · Score: 2, Insightful

      Now I have to say that I don't agree with censorship, but GTA: Vice City is
      a game that could do with restricting as to who can play it.


      It has an 18 certificate - what more do people want? Sure the game is violent, but it's only a game. Shops shouldn't sell it to underage people, and parents shouldn't buy them for kids and then complain about the content.

      Take the GTA arguement and substitute "Booze" or "Porn" for GTA - the story completly changes - suddenly it's completly obvious that its wrong to buy little jimmy those skin mags he's been eying up, or that bottle of vodka he "really wanted"...

      Some people can be really dumb, but like to blame everyone but themselves for their shortcomings...

    3. Re:GTA violence by ComaVN · · Score: 1

      it allows you to steal any
      car you want, run over people (without consequences), shoot hookers, set
      people on fire with a flame thrower, blow people's heads off (resulting in a
      Kill-Bill style fountain of blood), cut people to ribbons with a chainsaw,
      and much much worse.


      That was EXACTLY the reason why I liked Syndicate so much as a kid. (Well, except the hookers. And I'm not sure about the chainsaw.) The best part? the statistics at the end of the level showing the number of cops, guard, criminals and civilians you shot.

      Then again, I became one twisted bastard in the process :P

      --
      Be wary of any facts that confirm your opinion.
    4. Re:GTA violence by Young+Master+Ploppy · · Score: 1

      Some people can be really dumb, but like to blame everyone but themselves for their shortcomings...

      ...is truly the American way ;)

      Seriously though, speaking as an outsider looking in (I'm a Brit) sometimes I really do get the impression that certain sections of the USA don't WANT issues like this to be fixed - if they get fixed, then who can they sue?

      --
      http://instantbadger.blogspot.com
    5. Re:GTA violence by The_Mr_Flibble · · Score: 1

      If computer games influenced the way I acted I would spend most of my time in a darkened room listening to repetative music eating pills. Doh !!

    6. Re:GTA violence by DZign · · Score: 1

      indeed.. or complain that part of their freedom is taken away and they should have the freedom to choose..

    7. Re:GTA violence by Anonymous Coward · · Score: 0

      The difference is that Natural Born Killers is actually an artistic piece of work with a message.

      GTA has absolutely nil artistic value (if I'm wrong please explain it to me) and has no interesting political or social message. It was just made by a bunch of greedy bastards who are tapping into the fact that children (or grown men with the minds of children) like violence.

      Now I don't believe the game (or any other for that matter) should be banned, but I definitely believe it's in the best interest of society to restrict it, just as we do movies, from minors.

    8. Re:GTA violence by TheDredd · · Score: 1

      Wow! thank god, we know the difference between reality and simulation

    9. Re:GTA violence by WormholeFiend · · Score: 1

      "Another mission has you being hired to kill a bunch of blacks. Unavoidably,
      innocent people are killed in the crossfire."

      don't forget the mission where you're hired by the blacks to kill hispanics with a sniper rifle, and the trick to succeed that mission is to take a drug that slows down the action for you.

    10. Re:GTA violence by Anonymous Coward · · Score: 0

      Another mission has you being hired to kill a bunch of blacks. Unavoidably,
      innocent people are killed in the crossfire.


      Innocent as opposed to the blacks, of course.

  14. Violence has an effect on children. by Samuel+Duncan · · Score: 4, Interesting

    When I was young it was common to beat children for educational purposes. That was at the first decades of the last century. When you look now at history you will notice that the 2 worst war in history fall just behind this time. And in fact this education changed the way we though about violence: we didn't think that it was wrong to use violence if it was justified by our "ethical values", e.g. national needs.
    This only stopped when beating children became more and more unpopular. My grandsons still have trouble to understand how I could German soldiers in WW II as a sniper - they view violence and especially killing as ethically evil.

    --
    Over 90 years and counting !
    1. Re:Violence has an effect on children. by Dusabre · · Score: 4, Insightful

      I can't believe you're linking beating children to warfare.

      Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war.

      There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests. Vietnam. The Falklands. Grenada. Panama. The Gulf I and II. Etc. etc. They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war. The Soviet Union was too powerful too fight in a warm war but there was still a cold war with plenty of of proxy violence.

      The other fallacies include the facts that kids are violent little sods even without any adult schooling in the ways of violence and that violence seems to be an inherent characteristic of mankind that cannot be educated away.

      If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

      Also - take a look around you. Most people believe in the US believe violence is justified by national needs.

    2. Re:Violence has an effect on children. by Dusabre · · Score: 1

      Oh yes... let me shake your hand for what you did in the war.

      The Germans you killed may have been good people but they were defending an incredibly evil system.

      Sometimes the good die for a bad cause.

    3. Re:Violence has an effect on children. by half-beard · · Score: 1

      The child is right in this comment. Sometimes good people will die for what they believe is the right cause. 100 years from now who knows what people will think. Today the Anti-Nazi people are right. Later the Anti-gay people will be criminals.(They may be equaly wrong or right in their own times.) The times change. We realized that what was happening was our concern too late. One day may we all live happily. Without some resistance to change then the pedophiles and anyone else you think is wrong would be equal in the eyes of the law as well.

      --
      hmmm
    4. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      Actually I'm afraid I'm going to have to overrule you on this, there is a direct link to violence against children and it's brain development. As in that it becomes more inclined to violence. As such beatings increase the chance on violence from children.

      On the other hand, your claim that no parents are beaten in a place like say the UK seems quite strange, just because it's discouranged, doesn't mean alot of parents don't still use the method. Considering that violence makes children more violent, and thus also more violent adults, it's pretty much that violence breeds violence.

      Even if noone was ever violent against kids anymore, that doesn't mean violence will go away, but I'd not be surprised if people would become a good deal less violent then.

      Quickshot

    5. Re:Violence has an effect on children. by stanmann · · Score: 1

      For over 6000 years of recorded history parents have used love and measured corporal punishment in raising their children. In the last 60+ years some people have guessed that this is a bad system. In the 30 years since that system of pretending that children are little adults has been implemented, delinquency is up and we have begun having shootings at school... Of course other contributing factors are the two car garage and "career mothers" Children NEED discipline and a parent at home. They don't need a gamecube and a 27 inch tv in their bedroom.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      You realise those arguments have no standing at all with my point, don't you?

      I'll try to clarify in this regard anyway. What I'm saying is, is that violence to children increases the chance that they'll become violent themselves. Now as for ways to raise children, well I'm not going to claim to know a best way. Maybe corporal punishment is needed in some cases. On the other hand I know a fair amound of children that do well enough without it as well.

      Your point on gamecubes and big tv's seems reasonable to a point though, you shouldn't spoil children, which might be more the reason of bratty kids then anything else. Always giving a kid what it wants is obviously going to learn it that it can do what it wants.

      So I figure that there are a good deal of children that can be raised without corporal punishment, and in fact I believe that the same discussion now about it existed 6000 years ago as well. People are as smart then as now afterall. So I figure both methods could be equally long in use.
      Leading me to conclude that you shouldn't use corporal punishment accept when no other reasonable solution is possible, so as to stave off as much as possible overly violent adults.

      Quickshot

    7. Re:Violence has an effect on children. by stanmann · · Score: 1

      NO, you don't understand the point. The students involved in violence with no notable exceptions were NOT "violently punished".

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    8. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      I don't see why it's relevant to my point though. Your point would seem to imply there are other ways then the one I suggested in which people can become violent, but it fails to show why though.

      Quickshot

    9. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      "They just haven't met an opponent strong enough and that they were willing to take on, to cause a world war."

      Wait.. so because we're the "biggest bully on the block"... it's ok? That's the stupidest thing I've read today. And I've read a boatload of stupid shit already today.

      "If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence."

      It is only "self-defense" if you've been attacked first. A sniper, by definition, strikes first. Therefore, it is an offensive maneuver, -not- DEfensive.

      I wholeheartedly support his grandchildren. They have the right idea.

      "Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war."

      No. If you repeatedly teach children that violence it the correct and proper response to any and all transgressions, no matter how small they may be leads to grown-up fighting and war.
      (and in extreme instances, child/child violence)

      "There are a couple of fallacies with that. The basic one is that wars haven't stopped. The US, the UK and other developed countries where parents are discouraged from smacking their children around are still willing to use violence to protect their interests."

      Wars haven't stopped because the -older- generation are still in charge, and the younger generation have been indoctrinated (via "history" classes ("civilized" countries) or religious/societal doctrine (various places)) to believe that violence is the answer to all problems.

      It has been stated in the past that "History is written by the winners." That doesn't make it -right-, that makes it "we won, so this is how it -really- went."

      And as I always say: "Those who dwell in the past are doomed to repeat it." (as has been evidenced by the fact that no matter how many times populations are decimated, history books are written (by the victors) to show that they were "morally right" to have done it, because it "stopped the bad guys".

      (and to that bit, "stopping the bad guys" is like fighting a hydra. Cut off its head, new ones grow in to take its place.)

      DL

    10. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      "Your logic seems to be - if you beat children, they will go to war in the future and only the teaching of violence leads to war."

      Also--and this may be difficult for you folks to grasp, but..--hitting the kids (for punishment, or anything else) only breeds resentment in the child, and teaches them that hitting is the right way to deal with people they disagree with, or who disagree with them.

      DL

    11. Re:Violence has an effect on children. by stanmann · · Score: 1

      Mass murder is a contemporary problem... particularly public random mass murder. We don't have records of some student in the 16th century taking his father's sword and killing 25 of his classmates because they didn't like his lisp.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    12. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      If your grandchildren can't understand why you sniped Germans (to stop Hitler turning the world into a nightmare, to save people from the gas chambers, etc. etc.), then you might want to have a little talk with them about ethics and self-defence.

      Does this invoke Godwin's Law? Can we go home now?

    13. Re:Violence has an effect on children. by stanmann · · Score: 1

      Why is it then that the students at columbine weren't spanked... ditto for the other major headline school shootings???

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    14. Re:Violence has an effect on children. by antiMStroll · · Score: 1

      Violence may have an effect but your reasoning does nothing to demonstrate that the representation of violence does. The proper conclusion is don't beat your kids for playing GTA.

    15. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      How do you know that? Because it wasn't reported?

      Do you really believe that Eric and Dylan's parents are gonna admit on national TV that they "disciplined" their kids, whether it was effective or not?

      Or did you mean after the fact? 'Cause after the fact, Eric and Dylan were dead. Spanking wouldn't have had any effect at that point.

      DL

    16. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      And either way, the two of them were ultimately lashing out at the people they perceived as having "wronged" them. Primarily the school bullies who, while I don't remember if they physically abused Eric and Dylan, they most assuredly -mentally- abused them and publicly humiliated them on a regular basis.

      And those bullies were most likely "disciplined" by their parents and/or bigger kids when they were younger.

      It is an endless chain of destructive behavior that has to be stopped, not perpetuated as "teaching" right from wrong.

      DL

    17. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      Maybe if you think REAL HARD, you can come up with some other reason why there were no school shootings 6000 years ago...

    18. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      I'd vote that was due to that swords are less able killing devices then modern day guns. There are certaintly records of young people in the past killing people. As such it's not a contemporary problem, the only difference is the scale of the matter, in that modern day weapons make more victims.

      Next to all of that, you don't show what this has to do with children getting more violent due to beatings.

      Quickshot

    19. Re:Violence has an effect on children. by Anonymous Coward · · Score: 0

      I like reading how bullies try to justify their violent tendencies.

      Yes, children need dicipline and structure and need to be taught values. Surprising as it may seem, violence has nothing to do with this.

      I was never beaten by my parents and I have almost 30 years of not killing people behavior.

  15. Guns and games by Anonymous Coward · · Score: 2, Insightful

    Why is it that whenever a killing supposedly happens because of playing a video game, it is only the game manufacturers who are blamed? Why are people suing the coders, and not the parents of those who actually went out and killed people? Why not the gun companies, without whom there wouldn't be guns in their hands? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they video games or firearms, we must seriously question their parental ability.

    1. Re:Guns and games by Savage-Rabbit · · Score: 2, Insightful

      Why is it that whenever a crime supposedly results because of drugs, it is only the drugdealers who are blamed? Why are people blaming the drugdealers, and not the parents of those who actually went out and bought the drugs? Why not the medical supply companies, without whom there wouldn't be syringes to shoot up with? Why don't we actually go after those responsible? If parents are incapable of keeping inappropriate materials away from their offspring, be they drugs or alcohol, we must seriously question their parental ability.

      Funny how swapping a few words puts a new perspective on it....

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    2. Re:Guns and games by CraigGraham · · Score: 2, Insightful

      One of them is illegal for all; anyone selling to anyone is by definition breaking the law.

      OTOH, one of them is (like alcohol and smoking) legal for those above a semi-arbitrary age. Selling to those perfectly allowed to posess and purchase is fine.

      In the case of drugs, the crime is committed typically outside the home and away from the parents. In the case of minors playing adult computer games, the 'crime' is committed within the house, an environment which is the direct responsibility of the parent, and generally the parent has additionally had a role in "dealing" the game, if the retailer would not supply it to the child.

      It's easy to do a search and replace on strings of characters, but it doesn't automatically impart meaning to the generated text.

    3. Re:Guns and games by Anonymous Coward · · Score: 0

      Yes, a new perspective that is, to say the least, flawed.

      "Why is it that whenever a killing supposedly happens because of playing a video game, it is only the game manufacturers who are blamed?"
      What is the crime here? Killing. What is the legal status of manufacturing games? Legal. Why is it worth mentioning? Because it is the criminals who should be blamed for committing a crime.

      "Why is it that whenever a crime supposedly results because of drugs, it is only the drugdealers who are blamed?"
      What is the crime here? Dealing drugs. What is the legal status of drug dealing? Illegal. Why is it worth mentioning? It's not, because it is the criminals who should be blamed for committing a crime.

      "If parents are incapable of keeping inappropriate materials away from their offspring, be they video games or firearms, we must seriously question their parental ability."

      "If parents are incapable of keeping inappropriate materials away from their offspring, be they drugs or alcohol, we must seriously question their parental ability."

      Well I will agree with both these points. The keyword here is "inappropriate". Parents should keep inappropriate materials away from their offspring and stores should not sell inappropriate materials to said offspring.

      Funny how swapping a few words doesn't really change the perspective at all, isn't it?

    4. Re:Guns and games by Dusabre · · Score: 1

      Why are people suing the coders, and not the parents of those who actually went out and killed people?

      Parents poor, Rockstar rich.

    5. Re:Guns and games by oldwolf13 · · Score: 1

      Some good points made against parent's less then insightful post.

      I'd just like to add to this..

      > Why is it that whenever a killing supposedly happens because of playing a video game, it is only the game manufacturers who are blamed?"

      > Why is it that whenever a crime supposedly results because of drugs, it is only the drugdealers who are blamed?"

      I'd say drug dealers are only blamed when they are involved in commiting the crime.. ie: they pulled the trigger.

      Your comparison there would only be valid if someone from Rockstar had gone on a "GTA-style" killing spree.

      America's Army and the soon coming Full Spectrum Warrior also both are about killing other humans... when is someone going to sue the U.S. Military for this?

      I shouldn't speak so soon on this one, someone probably will...

      --
      If I can't smoke and swear I'm fucked.
    6. Re:Guns and games by Savage-Rabbit · · Score: 1

      The point was more to demonstrate that nobody would blame the parents of a drugaddict for the what this addict does. And yet you feel perfectly comfortable supporting the contention that the parents whos children do other undesirable things should be punished for the actions of their children. I wonder, should the parents of joyriding teenagers should be convicted for grand theft auto? What you fail to appreciate is that in the end a child is an individual and it is impossible to transfer any and all resposibility for what the child does completely and without a second thought onto the parent. If you ever tried to regulate the behavior of a teenager you would know this. In the end kids have a mind of their own, they are not midless drones in the process of being programmed by their parents who are then resposible for any suboptimal behavior like a robot manufacturer. Believe it or not a Parents resposibility for the actions of the child is limited under the law. Even in countries where parents are by law resposible for the actions of their child provisions are made to limit this responsibility. Usuall this means that if the parents can demonstrate that they exercised reasonable supervision over the child or made reasonable efforts to discourage or prevent the child from committing a crime they are considered not responsible for the actions of a said child, anything else would be draconian.

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    7. Re:Guns and games by msi · · Score: 1

      In the UK the Police and the CPS (the people who prosecute criminals) take a very dim view of parents who buy drugs for their children or even parents whose drugs are stolen by their children, even cannabis which normally has a blind eye turned on it by the law now. It is common for the parents mentioned above to be prosecuted to the full extent of the law and to have social services monitor their children until they reach the age of 18 if not take them into care.

      So yes it is funny how swapping a few words changes the meaning of the sentance.

  16. How long will it be... by graveyardduckx · · Score: 5, Funny

    Until someone makes a mod for GTA3 where you can drive around killing RIAA/MPAA members, government officials, talk show hosts, media nazis, small furry animals, and civil rights leaders? That sounds like quality family entertainment!

    1. Re:How long will it be... by shadowcabbit · · Score: 2, Funny
      Until someone makes a mod for GTA3 where you can drive around killing [...] small furry animals...

      I use a small fictional furry animal as my online avatar. I am deeply shocked, offended, and appalled that you would even suggest the senseless murder of a member of a minority; not to mention the gross lack of racial sensitivity that would allow you to even conceive of such a horrific act. On behalf of nerds who use small furry animals as their online avatars, friends of people with small furry animals as their avatars, small furry animals, and the Democratic Party, I am hereby condemning you and the sum total of your posts, regardless of content, as filth, smut, and any other negative word I can think of, and I will be petitioning the State of Florida Judicial System (motto: "Insanity isn't a defense, it's the way we do things down here") to have your Slashdot posts removed from the record immediately and irrevocably.

      ...

      (I shouldn't have to say this, but that was sarcasm.)

      --
      "Why Subscribe?" Good question...
    2. Re:How long will it be... by Anonymous Coward · · Score: 0

      Posted anonymously for obvious reasons...
      I'm halfway through an FPS using the excellent Cube engine which will see you - the Lone White Zimbabwean Farmer - pitted against thousands of War Veterans (tm). I have absolutely no doubt that this game - which will be free (and Free) is going to cause some people complete apoplectic fits - racist, devoid of any value, unhelpful, blah blah blah

      I don't particularly care. Being surrounded by a bunch of thugs and being not allowed to shoot back to defend your life and property is unpleasant to say the least. If just two ex-Zim farmers (I don't think there are any left on their own lands now) can play this game and have some fun blowing away a few "War Veterans" then I'll be happy.

    3. Re:How long will it be... by necrognome · · Score: 1
      I use a small fictional furry animal as my online avatar.

      Somehow tells me the fetish doesn't stop there.
      --


      Let's get drunk and delete production data!
    4. Re:How long will it be... by Flingles · · Score: 1

      its a game called postal 2 ok, and you'll have to settle with no driving (or industry associations, but everything else is there).

      --
      Karma: -2^0.5 . Mainly due to the imbibing of dihydrogen monoxide
    5. Re:How long will it be... by Anonymous Coward · · Score: 0

      Yeah kill those fucking civil rights leaders!

      oh wait, you're a moron.

  17. NY Post Article is a Troll by Anonymous Coward · · Score: 0

    Lets not give it any more attention than it deserves.

  18. A round of applause for Captain Obvious, everyone! by phillymjs · · Score: 5, Funny

    Now I have to say that I don't agree with censorship, but GTA: Vice City is a game that could do with restricting as to who can play it.

    Well, gee, Sparky, I think that's the whole point of that "M - Mature" emblem on the lower left corner of the box. You can't blame the game company if parents don't keep their kids from playing violent video games, any more than you can blame the power company if parents don't keep their kids from sticking a fork in an outlet.

    Or did you mean some sort of "Leisure Suit Larry"-esque means of preventing people from playing it, by asking a bunch of questions only people old enough to play would be able to answer? Not that that scheme would work longer than five minutes in this day and age, before 'prepubescentgamerz.com' posted the full list of questions and answers.

    ~Philly

  19. Responsibility by FugiMax · · Score: 3, Interesting

    I've had this debate many times with gamers, professors, mothers, friends. It boils down to there being violent content available to children without regulation. Yes, there are ratings, but they're hardly enforced.

    From discussions I've had with various people, here's what I can remember us coming up with:

    1. Ratings System -- Why is there not ONE unified ratings system spanning Movies/TV/Games/Music, etc. I'm sure it has to do with copyright and licensing, but that aside...having 3 different ratings systems that aren't all that obvious (TV is the worst culprit) leaves a bunch of confused parents and consumers.

    2. Regulation -- Ratings exist, but why, unlike movies and alcohol, can a 12 year old walk into a gaming store and buy GTA/Doom/whatever? If they want to get a hold of it, it shouldn't be easy -- just like getting beer when you were 15 wasn't. :) Laws and penalties need to exist for those selling "mature" games to children and/or helping a child obtain such a game.

    3. Social Responsibility -- Even with the above in place, there are some parents or people who just don't care. Mostly they're misinformed and don't know little johnny is beating up a prostitute behind a bush, but there are those out there who are perfectly willing to buy their 13 year-olds GTA (everyone's favorite example, so I use it). Society draws lines all the time -- alcohol sales, cigarrettes, pornography -- why should the same not be applied here?

    4. Censorship -- This is a stupid answer. If I can watch someone's head get blow off in a movie, I should be able to do it myself on my TV too. So, call this an anti-answer. ;)

    The real thrust of the article(s) I thought is that games are seen differently from other forms of media and that gamers are taking the flak. I never understood this. When a really violent movie comes out, are viewers of the movie ridiculed for going to see it? No. So why are gamers compelled to defend gaming? Why is there not something being done to educate the public. Games aren't just Mario and Donkey Kong anymore -- it's not them weilding shotguns and stealing cars. Video games have expanded to include new audiences -- I just don't think the public understands this. Everytime I tell someone the average gamers age is 25 (maybe it's 28, I forget)...they can't believe it.

    Ok, done defending. :) My personal opinion is the adoption of the "movies" rating system along with law to enforce sales of mature games to children. That solves the problem.

    1. Re:Responsibility by TrancePhreak · · Score: 1

      Quite a few game stores actually require ID for games that are considered violent, games that carry the Mature rating. The problem is that the kids just get their parents to buy the game for them, and the parents don't think twice about it.

      --

      -]Phreak Out[-
    2. Re:Responsibility by DZign · · Score: 1

      because usually 18+ games are in the same rack as other games, or parents think 'its only a video game'.

      If all 18+ games would be in a seperate part of the shop, like in video rental places behind some curtains, maybe then parents would start to think
      if it was appropriate for their child..

    3. Re:Responsibility by FugiMax · · Score: 1

      I disagree. Some kid's parents, yes, but I think the majority of the time the kid just walks down to the next game store and buys it there.

      The problem is there are no actual LAWS on the book saying "don't sell this to someone under 18." If retailers are doing it, it's because of their own guilty consciouses.

    4. Re:Responsibility by Carrot007 · · Score: 1

      > behind some curtains

      No, it should not be behind curtains as it is not something to be ashamed of. Think of what you are saying here, you are suporting segregation (if only in a very small way). Now you know this I hope you ralise wht you said was dumb.

      Anyway porn is the only thing that tends to be shoved off to it's own section (18 cert films are in the a-z like everything else).

      Actually in my local rental shop porn is on the bottom shelf (yes bottom) near the counter.

      What needs to be changed is peoples attitudes and belief that society should protect them from having to think.

      --
      +----------------- | What is the question!
    5. Re:Responsibility by FugiMax · · Score: 1

      Wow. O_o

      The question isn't whether or not people can think for themselves or not, but only the widely accepted notion that society has a obligation to protect children from certain things. Why? Because they are still learning -- developing. Studies have shown violence in media affects children.

      Putting "mature" games in a different section is a good idea. Not that they need to be curtained off (though that's fine too), but arranging games alphabetically so Manhunt is next to Mickey Mouse's Soccer is just stupid and careless.

    6. Re:Responsibility by DZign · · Score: 1

      That's indeed what I meant - put mature games in a different section, so people who buy them see clearly they are different from the 'childrens' games.
      I've just bought a PS2 last weekend and been shopping around for games, and every shop is the same: one rack/wall for xbox, one for nintendo and one for ps2. Then they're ordered
      by name, by popularity or how recent they are.
      Everywhere mature and other games are mixed together.
      And the reason why x-rated movies are behind a curtain are usually not because you are ashamed, but because children walking in the store can't see all the nice pictures on the covers :-)

    7. Re:Responsibility by k_187 · · Score: 1

      There are no actual laws saying kids under 17 can't go in an R rated movie. Its just that the studios and the theaters have agreed that this is an R rated movie and we won't let anybody under 17 in without permission. Somewhere along the way, parents understood that R rated movies probably aren't the kind of stuff kids should be watching. That's what's never happened with video games. Granted, these "mature" games are a relatively new thing, but until we get parents reviewing their children's game choices like they do movies (and all the stores enforcing them), we'll see stories like this.

      On a related note, did the media get their panties in a wad over R rated movies in the past? Before the rating system got into place, were people saying movie X made my kid go nuts? I'm just curious, I think there are differences between movies and games, but if that did happen, it'd be the start of a pattern.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  20. Since they mention causing AIDS... by quetzalc0atl · · Score: 0

    ...may as well mention the true causes of aids

  21. easy answer by tuxette · · Score: 1
    The game manufacturers have money. Lots of it. Little Johnny's trailer trash parents don't.

    People don't want to place responsibility where it belongs. People want to cash in on misfortunes. Cha-ching.

    --
    People say I'm crazy, I got diamonds on the soles of my shoes...
    1. Re:easy answer by Anonymous Coward · · Score: 0

      Ah, yes. It's sometimes nice to try and pretend we live in a society where a life is less important than a pot full of money.

  22. tools by dzimmerm · · Score: 3, Insightful

    Games, guns, cars, etc. , are all tools that can be used in various ways.

    Games can be used to amuse, to teach, to kill time.

    Guns can be used to defend, to intimidate, or to kill.

    Cars can be used for joy rides, trips to the library, or mowing down a crowd of people.

    It is my opinion that tools and the tool manufacturers should not be blaimed for illegal use of their tools.

    The only exception to this rule is if a tool is so poorly designed that it can cause harm even though the user of the tool has taken reasonable precautions to obey the law and use the tool safely.

    --
    Jumping to correct solutions slowly is better than jumping to incorrect solutions quickly.
    1. Re:tools by Anonymous Coward · · Score: 0
      yes, but the debate isn't over "illegal use of their tools," it's the legality of the tool itself. by your logic, cocaine growers and importers should have only the free market to contend with, that users of crack & cocaine have the onus to stop if society is to be rid of this vice.

      a nice imperative to the human condition, sure, but hardly practicable

    2. Re:tools by Anonymous Coward · · Score: 0

      "Guns can be used to defend, to intimidate, or to kill."

      If we banned guns we wouldn't need them to defend. And your second two choices aren't exactly what most people want for society.

      Guns are tools designed to kill people, they shouldn't be freely available to everyone.

      Just as a C4 bomb is a "tool" it doesn't mean civilians need one at all.

      Maybe farmers should be allow double barrel shotguns and have to take super precautions with locking up and registering them. What other REAL uses are there for guns?????

    3. Re:tools by torpor · · Score: 0, Flamebait


      Games can be used to teach someone how to kill.

      You know those terrorist training kamps which the U.S. is so eager to blow up? Those are all 'gaming areas' to the people that run them.

      A drill designed to show someone how to properly insert a bayonet into someones spleen isn't much different than a drill (cleverly disguised as a video game) which teaches someone how to select weaponry for different environment/terrain scenarios in order to effect the highest kill ratio.

      Every time you play a 3ps, you get better and better at the mechanics of that 3ps. It is the same effect which training kamp drills are designed to exploit, in fact ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    4. Re:tools by Anonymous Coward · · Score: 0

      "If we banned guns we wouldn't need them to defend."
      There are at least two things wrong with this argument.

      1)If you outlaw guns only the outlaws will have guns. Look at the government's success at stopping other black markets like drugs and tell me how successful they would be keeping guns out of the country.

      2)Even if an attacker doesn't have a gun what chance would an elderly woman have against a man with a knife? With a gun she has a real chance. Check out the examples presented in this article.

    5. Re:tools by nfras · · Score: 1

      It is my opinion that tools and the tool manufacturers should not be blaimed for illegal use of their tools.

      Part of the issue is the legality of selling games like GTA to kids. Many posters say that GTA is not a game for kids, yet clearly there are many kids out there playing GTA. Your 2 examples fit well. Neither are for kids and there are laws aimed at preventing kids from accessing both guns and cars, or at least making sure that if they do access them they do it in a responsible manner.
      Games are different as the laws are much less strict and seldom applied. A better parallel would be movies. Movies have a rating system that is easy to understand and is generally enforced by movie houses and parents. I agree with an earlier poster who said that a unified rating system for games and movies would be the best solution. Movies and games are commonly sold at the same outlets and at the moment many shops require ID (or at least make sure you look old enough) to buy certain movies. If we could just make it the same for video games then the argument that GTA is for adults will hold water. Until then, all games should be considered general market as we cannot control (to an degree) who has access to them.

      Yes, I am fully aware that kids get access to porn and violent movies well before they are legally old enough to, but it appeases those who would blame violent movies, and the industry is seen to be taking the matter seriuosly. Part of the problem with perception of the gaming industry is that they just don't care. Did we see a public backlash about the amount of volence in "Kill Bill"? No, because it was rated for adults and we trust the rating and enforcement system that movies have. The Gaming Industry is seen to market adult games to kids and then wash their hands when kids get hold of the game.

      In the end, what am I saying? Adult games are fine, but only if they can be restricted to adults to a reasonable degree. If this does not stop kids from accessing the games (and it probably won't) it will at the very least let parents and pressure groups see that the gaming industry is acting responsibly and taking an interest in maturing their industry.

      --
      You call me a pedant? I prefer the term "correct"
  23. Comparison to earlier games... by Anonymous Coward · · Score: 0, Insightful

    It is ridicoulus to say that videogames influence children. If for example Pac-Man influenced children born in the 80's, the we would today have a lot of yougsters running around in a dark room eating pills while listening to monotonous music dressed in neon colored clothing...

    and if anyone shoud have missed the point by now - think "rave".... /Stafis

  24. HERETIC! by Anonymous Coward · · Score: 0

    have you learnt nothing? it is ABSOLUTELY FORBIDDEN to even suggest that the ready availability of guns in america has anything at all to do with the level of gun crime. it's all about personal freedom, defending your family and the constitution (or something). haven't you noticed that in the UK (even with its draconian guns laws) that since the release of GTA3 it's almost impossible to walk the streets without getting peppered with lead...?

    1. Re:HERETIC! by oberondarksoul · · Score: 1

      Oddly enough, despite having lived here for 17 years, I've yet to have even seen a gun, let alone been "peppered with lead" by one... maybe I'm just lucky?

      --
      And tomorrow the stock exchange will be the human race
  25. Blame the parents by DigiShaman · · Score: 1

    Seriously, I blame the parent if anything. It's their damn job to raise kids properly. And I don't want to hear any excuses about having to work and stuff. If your childs has a friend over taking part in inappropriate, lay down the law of the household. Also, let his or her parents know of what's going on as well.

    People tend to forget that having proper society is a team effort among fellow citizens. If you leave your head in the ground like nothing is happening, then you are doing more harm then good for the rest of us.

    --
    Life is not for the lazy.
  26. Re:A round of applause for Captain Obvious, everyo by ComaVN · · Score: 1

    Or someone figures out how to press Ctrl-Z.

    --
    Be wary of any facts that confirm your opinion.
  27. This quote says it all... by nathanh · · Score: 5, Insightful

    "If you show a man sucking a woman's breast you get an R rating. But if you show the same man shooting the woman's breast off with a shotgun you get M."

    De Niro, I think.

    1. Re:This quote says it all... by Anonymous Coward · · Score: 0

      Sean connery, but close enough

  28. Culture of blame and misinformation by acehole · · Score: 4, Insightful

    Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it. If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?

    And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*

    If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.

    The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings. If i did something wrong, I got smacked for it and I learnt not to do it again.

    If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Culture of blame and misinformation by SlashDread · · Score: 1

      Thats the way media portays it. That however is not the way anti-violance activists are seeing it.

      THEY are seeing an overly violence-fascinated culture (American first, Western Second) which LEADS to massive violence exposure on Young Kids, which MAY VERY WELL lead to a violence-fascinated grown individual.

      It is very clear that Gamez, are at the spearpoint of this cultural phenomenon, and true, the Kill Billz are too.

      But when you start fighting The Holly Reich, you loose.

      Gamerz, hacksorz, Intarwebby are just easier targets, but the prob is our culture.

      But he, why listen to Micheal Moore eh? Left wing nutter pinky commy anti American and what not.

      "/Dread"

    2. Re:Culture of blame and misinformation by torpor · · Score: 0, Redundant

      Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it.

      Yeah, really? Insane, eh?

      geeze, its odd how easy and simple it is for an average Joe like yourself to freely use such clinical and precise terms as 'insane'.

      Do you really know what that word means? Clinically? Or are you just using it metaphorically, in the bourgeouis sense?

      If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?

      Its not either/or. This -also- needs to be addressed in modern society, just as with irresponsible video games which give kids an opportunity to take [lives,stuff] just for the fun of it, without consequence.

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    3. Re:Culture of blame and misinformation by Pionar · · Score: 1

      All Paperboy did to me was make me afraid of dogs and black houses.

    4. Re:Culture of blame and misinformation by Anonymous Coward · · Score: 0
      Basically the whole argument that bad behaviour stems from playing video games is just insane as the people who believe it.
      Ad hominem, abusive.
      If the argument is that people reflect what they see in the video game and believe its also acceptable in real life then why arent thousands of kids out being like mario eating mushrooms and stealing coins?
      Strawman, slippery slope.
      And a small history lesson... there were badly behaved people before video games were even thought of! *gasp*
      No one says otherwise. Strawman.
      If people who are against videogame violence were to be believed then the first murder happened shortly after space invaders came out. Gang rapes started happening after pacman, and paperboy bought on genocidal tendencies.
      Strawman.
      The blame of any kids that do bad things should be squarely on the parents instead of trying to find someone else for their own failings.
      False dilemma.
      If i did something wrong, I got smacked for it and I learnt not to do it again.
      Well, that might explain a lot.
      If anything they should censor the news or clean it up, how many murders with gruesome details to they report on each day?
      What happened to "squarely on the parents?" Are you now saying that the media DOES have an effect?

      If this is slashdot's idea of "insightful," I don't know what to think. There isn't a real argument anywhere in the parent post.

    5. Re:Culture of blame and misinformation by Anonymous Coward · · Score: 0

      Actually, they already do censor the news. They report on the gruesome murders so they won't have to report on the stuff that is actually objectionable (like the seedy goings-on in the underbelly of american politics).

    6. Re:Culture of blame and misinformation by Anonymous Coward · · Score: 0

      They are eating mushrooms and stealing coins. It's called drugs and shoplifting.

  29. Culture is a Two Way Street by sqlzealot · · Score: 3, Interesting

    This argument has already been played out for decades with music (and movies, pr0n, etc), namely whether they influence culture or merely reflect it. Of course the answer is both. Music gets it's initial impetus from some street culture (hippies, punks, gangsta rappers) but as it becomes popular it influnces more people to percieve said culture as a "good thing". Studies have been done that show that people exposed to pr0n in controlled environments show a marked shift in internal attitudes, such as considering sexual promiscuty as common/desireable and not wanting to have daughters (wacky!).

    Video games are no different than any other input to our brains. Anything we experience influences us in some way, and if we experience blowing people away as a fun, of course we will have a shift in values that is more tolerant of violence. Children are especially vulnerable to programming by experience (see the results of wife-beater/drunk parents), so I could certainly see society want to stop kids having access to these ideas.

    That said, noone should feel they have the right to tell any grown adult what to think or experience. If a video game makes me more violent, let it be on MY head if I go out and shoot someone. However, the best way to ensure that video games for adults are not banned outright is to make sure that they stay out of the hands of kids. As everyone knows, enforcement of the ratings system is a joke.

    gdp

    --
    "Overhead, without any fuss, the stars were going out."
    1. Re:Culture is a Two Way Street by TrekkieGod · · Score: 1
      Video games are no different than any other input to our brains. Anything we experience influences us in some way, and if we experience blowing people away as a fun, of course we will have a shift in values that is more tolerant of violence. Children are especially vulnerable to programming by experience (see the results of wife-beater/drunk parents), so I could certainly see society want to stop kids having access to these ideas.

      It's not "the ideas" that's influencing kids. The problem is when they get more "input to their brains" from tv and video games than they get from their parents. You can't possibly be equating a child watching their father beating his mother to a child watching something violent on TV (be it movies or videogames)...one is very real, the other is not. It's the parents' responsibility to make sure their children understand the difference between fantasy and reality.

      I *love* violent movies / video games. I don't feel uncomfortable at all at seeing people getting shot/mutilated/whatever at the screen. At the same time, if I see a parent smacking their child too hard at a supermarket, that makes me cringe. If I see someone actually get shot in front of me, I'll probably scream like a woman (no disrepect intended to women, that's adjetive is intended to qualify the pitch of the scream).

      As everyone knows, enforcement of the ratings system is a joke.

      As well they should be. Are you telling me the governmnent needs to tell me how to raise my child? I've been watching violent movies since I was 6-7. My parents felt I knew the difference between reality and fiction, and I did. I'm as non-violent as you get today. The rating system should be a warning, just that. A way for conscious parents to know what they are buying for their kids and make the decisions themselves, not something that should be actually enforced.

      --

      Warning: Opinions known to be heavily biased.

    2. Re:Culture is a Two Way Street by Anonymous Coward · · Score: 0

      That is the most retarded thing I have ever read, sir.

    3. Re:Culture is a Two Way Street by sqlzealot · · Score: 1
      Heh... here goes:

      You can't possibly be equating a child watching their father beating his mother to a child watching something violent on TV (be it movies or videogames)...one is very real, the other is not.

      The two are certainly do not influence kids the same amount, but both real and fictional violence have an effect. Fictional stories were far more "real" to me when I was a child than histories or the news.

      If I see someone actually get shot in front of me, I'll probably scream like a woman...

      True most people would not be influenced enough by video games etc. to rejoice at someone being shot in front of them, but I bet if you saw a shootout on the local news you might say "Cool!" (after a couple months of GTA). While video games might influence YOU relatively little compared to some wacky folks, your mind is still being changed.

      Are you telling me the governmnent needs to tell me how to raise my child?

      Certainly not! If a parent decides to buy violent game for their kid, the government shouldn't be kicking down their doors. That said, we all know that kids buy games themselves most of the time, and noone in the store gives a rat's ass about who they sell to.

      gdp

      --
      "Overhead, without any fuss, the stars were going out."
    4. Re:Culture is a Two Way Street by TrekkieGod · · Score: 1
      I don't think our opinions are as different as I thought they were when I read your first post. So, to clarify...

      Fictional stories were far more "real" to me when I was a child than histories or the news.

      I agree. You're not born knowing the difference between reality and fiction. Everyone gets out of that phase on their own time though...putting an ambiguous age like 17 on a product doesn't work well though. I'd like to think most people actually have a good upgringing, and I believe those would be past that phase way below 17...on the other hand, the older boy that was doing the sniper shooting supposedly copying GTA was pretty old not to know that "life isn't a videogame" (tm).

      Since we can't run a test on everyone that goes out to buy a videogame to see if they're properly mature and mentally balanced, I'll leave that responsibility to the parent.

      If a parent decides to buy violent game for their kid, the government shouldn't be kicking down their doors. That said, we all know that kids buy games themselves most of the time, and noone in the store gives a rat's ass about who they sell to.

      Yeah, but what's he going to do? Buy the game, hide it under his bed, make sure to play it only when his parents aren't home? This is what I'm talking about when I say parents with problem kids are just not raising their children properly. When I was growing up, my parents would play the games I had with me...they frowned at mortal kombat, which I guess was the height of the violence at the time, but they knew I was playing it. Furthermore, they encouraged my participation in other activities, so that video games wasn't the whole of my life back then. Family nights!!! It's not just a board game commercial, it really did use to be fun. Family outtings...and yes, there's unsupervised fun with friends, but until I reached a "responsible age", they knew my friends, they knew my closest friends' parents, and thus, they knew what we were doing.

      I bet if you saw a shootout on the local news you might say "Cool!" (after a couple months of GTA).

      That's an interesting observation. It's the whole police chase phenomenon, everyone likes to see them, and everyone goes "oooh aaah" when the chase ends in a big crash. I wonder what it is, though...is it that the fake violence input is causing us to become more accepting of violence in general, or is that from watching so many violent things on tv we know to be fake, we now instinctively treat everything we see on tv as fake?

      I think we emotionally don't believe the news, even though we know it is true. Think about "War of the Worlds" for example...In 1938, when people turned on their radios and heard that Earth was being attacked by aliens in what appeared to be a news format, they freaked out. What would happen if you turned the tv on today and Tom Brokaw was reporting an alien invasion where your...say...sister lives?

      Tom Brokaw is a real newsanchor, so you should potentially become fearful. I bet you wouldn't though. If you decided to turn the channel, and you saw that every channel was reporting the same thing, you might get worried...the footage of klingons killing people is probably way too familiar to you, and even though it's in every channel, I doubt that you'd be afraid just yet...you might be wondering, "is this for real?" and give your sister a call to ask what the heck is going on, but I think you still wouldn't be afraid in the emotional sense.

      Now, if you call her up, and she answers the telephone screaming for help, THAT will freak you out. Suddenly all this stuff that has been on tv becomes real to you. Regardless of how many stations reported it as news, you just don't trust it today like people did in '38 (and that was just one station, the people that were fooled didn't even bother flipping the channels to check out other sources). Why is that? Why are we suddenly not that gullible anymore? I propose that the effect all this fake violence has had in the

      --

      Warning: Opinions known to be heavily biased.

  30. You know... by cliffy2000 · · Score: 1

    Swift's "A Modest Proposal" is seemingly REALLY feasible right now.
    Follow it, and ALL these problems are solved!

  31. We live controlled lives, you know... by gotw · · Score: 2, Interesting

    Forgive me for a second if I cast back to my walk back from the pub the other night. I really, really needed to go to the toilet ... really badly (don't mod me as offtopic yet, this is going somewhere ... really!). Why can't I go to the toilet right here? Well many drunkards do, but the point is that victorian London shows us why we shouldn't. Cholera and whatever else, that bag.
    The thing is that we live a technologically advanced life, especially in western cities. I can't go to the toilet in the street, because if everyone did that we'd be rife with disease (and I ain't different from anyone else). I can't just wander across the A12 or whatever highway you like because it's dangerous and we need the roads to supply us with food and whatever else in adequate volume. I can't go around shooting people from the top window on canary wharf because the state guarantees its security, by attempting to guarantee yours (and everyone elses), besides which the top windows on canary wharf very likely don't open, and I'm not allowed up there for "security reasons" to find out anyway.
    All the while joe public is tap tap tapping away at a computer to meet the deadline, asking you if you want fries with that and getting stuck in a traffic jam on the way home.

    Modern technology gives us new freedoms, of course, but increasingly only as you can afford them. A highway is like a slap in the face when it saws through the inner city, 75% of whom don't own cars (and if they all bought cars, there'd be nowhere to park them!), it just knocks down your mates house, and puts other mates of yours 10 lanes of highway and an ominous footbridge/underpass away.
    The internet, and computers are cheaper than cars, and a PS2 cheaper still. It's worth pointing out that the highest concentration of Sattelite and Cable television subscribers (in the UK at least) is in high unemployment estates. These people can't do much outside their houses (go to the pub maybe), so they tend to entertain themselves in and around it. For people such as this grabbing some fatboy out of his kompressor and taking it for a little spin might be a very appealing idea, especially as they're zooming past your window on a newly erected concrete flyover.
    The urban world isn't anything as simple as a "nightmare", it can offer new freedoms and a fulfilling way of life as cultures meet and countries worth of people are compressed into so many square miles. It also imposes restraints on all of us, but especially the poor. GTA and other violent games are a result of our hamhanded adaptation to a world changing faster than we are.

    1. Re:We live controlled lives, you know... by gotw · · Score: 1

      In a little bit of retrospective research, I'd like to point this area profile out to you.

    2. Re:We live controlled lives, you know... by Richthofen80 · · Score: 1

      off topic.

      --
      Reason, free market capitalism, and individualism
  32. Why ONE standard of risk tolerance for the whole? by mc6809e · · Score: 4, Interesting

    Why should there be just one standard of risk tolerance for the whole country?

    Violent video games do have an effect on the young. The question is, how willing are you to accept this risk in exchange for greater freedom?

    The tolerance for risk varies from person to person, so the answer to that question will vary from person to person.

    At some point, a compromise must be reached amoung people about just how much risk they should all accept. It is possible though, that some people accepting risk in one part of the country add no extra risk to those in another part of the country. What game kids play in Seattle has little affect on the people of Tampa.

    The best approach to this problem, IMO, is to allow cities/communities to set their own standards. There is no single "right" answer for the whole country. This seems like it ought to be a "cities-rights" issue.

  33. Two points by Andy+Smith · · Score: 2, Interesting

    1. It seems to me that the "violent games" issue, like most cultural issues, is being debated by two sides whose primary argument is "the other side is wrong". Even when one side presents some form of evidence to support their standpoint, the other side tries (not necessarily successfully) to discredit that evidence, and pretty soon we're back to the whole point/counter-point argument. The two sides both need to find some undisputed facts and grab onto them like a bulldog. Whoever has the best facts... wins! It's a whacky concept, I know, but it usually works.

    2. Am I the only PERSON WHO PLAYS VIDEO GAMES who is sick of hearing the word "gamer"? If someone plays sports then they're a sportsman/woman and that has a certain credibility. If they drive racing cars then they're a racecar driver and that has credibility. When I hear SOMEONE WHO PLAYS VIDEO GAMES describe him/herself as a "gamer" it sounds to me like they're trying to wrap their fun hobby in a veil of credibility, as if it has social merit or importance. It doesn't. You play games because they amuse you. Chances are you only play games when you have nothing else better to do. Please stop trying to create some sort of respectable social niche to put yourself into.

    1. Re:Two points by AstrumPreliator · · Score: 0

      2. The term "gamer" is around because it's easy to use. It's dumb to refer to a group of people as "Those people who play video games". Much easier to say "The gamers".

    2. Re:Two points by Andy+Smith · · Score: 1

      Yeah I think that's how it started (I even used the word myself once upon a time) but nowadays it seems to be said with a degree of pride. I can almost imagine someone saying they're a gamer while at the same time putting their fist on their heart and humming the national anthem.

      People who describe themselves as "gamers" should remember that they're talking about a hobby which involves nothing more than picking up a controller and moving something around on a screen. It's hardly something to respect or admire. It's not even really a skill. At best it's a learned ability that some people can pick up more easily than others.

    3. Re:Two points by Nogami_Saeko · · Score: 1

      I don't know that being a "racecar driver", or a team player in some sport, or a snowboarder or a rockclimber, or any of the above rate above a "gamer" in terms of credibility, social merit, or importance.

      It all depends on your point of view.

      For example, I could absolutely not care less about football - and I'd have a lot more fun watching someone who was a world champion player annihilate people in Quake as opposed to watching two teams of lunks toss a ball around.

      One is using your muscles and getting mashed around on the field. The other is using your brain and playing on a virtual field. Does one have more social merit than the other? If people are entertained and enjoy it, probably not.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    4. Re:Two points by shadowcabbit · · Score: 1

      It's not even really a skill. At best it's a learned ability that some people can pick up more easily than others.

      I get where you're coming from, but to be honest, that describes race car driving, dancing, music playing, writing, cooking... the list goes on.

      I find it a lot easier just to say "gamer" and be done with it than say "someone who plays video games but isn't usually a psycho".

      --
      "Why Subscribe?" Good question...
    5. Re:Two points by Anonymous Coward · · Score: 0

      "I don't know that being a "racecar driver", or a team player in some sport...rate above a "gamer" in terms of credibility, social merit, or importance."

      Well they do, in each category. Deal with it.

      "...watching two teams of lunks toss a ball around.

      Yes, thats all it is. Lunks tossing ball, sure. No one using their brain on the field, thats right. You're much better than all of them sitting on your couch alone, excersizing your mental muscle to spam the 'Fire' button at mythical little boogymen on the TV.

      When a video game tournament can consistently fill stadiums with paying fans, maybe then we can start comparing it to sports in terms of social value.

    6. Re:Two points by SuiteSisterMary · · Score: 1
      It's not even really a skill. At best it's a learned ability that some people can pick up more easily than others.

      From the American Heritage Dictionary of the English Language, Fourth Edition:

      Skill:
      1: Proficiency, facility, or dexterity that is acquired or developed through training or experience.

      2: (a) An art, trade, or technique, particularly one requiring use of the hands or body.
      (b) A developed talent or ability.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
  34. How dumb by AstrumPreliator · · Score: 0

    I disagree with both The Ombudsman and Curmudgeon. I'm not going to sit idly by and ignor negative media articles on video games (no matter how incorrect they are). We as gamers might know that the article is wrong, but the rest of the public doesn't. They'll eat this stuff up and support restrictions, censorship, and bans on video games. Furthermore I'm not going to 'start talking realistically about degrees of harm, freedoms, and responsibility' of video games. Video game producers have the right to produce a game with any content the please and I have the right (as an adult) to buy that video game and enjoy it. If video games were such a bad thing then how is it that there aren't millions upon millions of shootings and homocides by gamers? There are only those very few that, in my opinion, already had some screws loose. Not to mention a lot of these video game related crimes are commited by minors. Let's not blame the parents or the store that sold them the game or anything, that would be *logical*. And for a humorous closing note, "Computer games don't affect kids- I mean, if PacMan had affected us then we'd all be running around in darkened rooms eating magic pills and listening to repetitive electronic music."

  35. Child's Play by gassendi · · Score: 4, Insightful

    Seems a little OT, but any post here is either going to be OT or redundant (given that we've already discussed the original article), and Child's Play was mentioned in the post.

    Child's Play wasn't done to get the "public" to like gamers, nor to counteract the "games make you a psycho-killer" lobby. It was done to help some kids. You can be cynical and disagree, but so what? Sure it also has the effect of projecting an image of games as fun, as something good for a change, but "two birds with one stone" isn't a crime (provided you stay metaphorical).

    In many parts of the world motorcyclists organise "toy runs" where lots of bikies/bikers collect money and toys, meet at a pre-arranged spot and then ride en masse to a children's hospital where they hand the goddies over. This creates an alternative image for the media. They can run a story about bike gangs / speeding "organ donors" or one about subverted stereotypes and outlaws with hearts of gold. It's a cliche either way but at least the toy runs give them the option.

    It sounds as though the media didn't know what to make of Child's Play, so they pretended it wasn't there. The kids still got their toys, and if it becomes a regular feature, perhaps the media will have to develop a similar bifurcated view of gamers.

    Sure they'll still be tossing a coin, "heads = GTA psychos, tails = human interest story with sick kids", but at least there's a positive stereotype in there too.

    This won't change the fact that games, like motorcyclists, span the gamut of psychos and idiots through to saints and whatnot, but it might help a little. Give it time.

    Of course, it's worth keeping up just for its own sake too.

    1. Re:Child's Play by the+web · · Score: 1

      Well I don't see anything wrong with what PA did or how they view their accomplishment. For the reason that they set out with the intent to get good press. What's wrong with someone expressing their clear motives? It's much better than those who use the pretense of the word charity to establish their goals.

      --
      __
      Thou hast besquirted me, O leotarded one.
    2. Re:Child's Play by Rostin · · Score: 1

      If you do good things for people because you love them, you won't care whether it is appreciated by other people. The amount you care is proportional to how selfish your motives were, and accordingly how uncharitible you were really being.

      In a sense there is nothing wrong with Child's Play. A bunch of kids got stuff they wouldn't have otherwise gotten. Good resulted, even though good wasn't really intended. The thing that's wrong with it is that the situation was supposed to go something like this, as I understand it:

      Step 1: Solicit donations to give to a children's hospital.
      Step 2: Invite the press and tell them that GAMERS donated all the goods, and aren't they good people after all, etc, could you please think about it the next time you go to write an article about how they are all violent psycopaths waiting to go off.

      The problem is, (and this is a detail that is so obviously true that it is subtle and we miss it) when you are doing "good deeds" to get good press, everyone realizes you are manipulating, and you don't get the good press. Heck, most people assume before they know anything that you are working some angle when you do good deeds.

      So the thing that is annoying is, first of all, the whole thing is a front. Second, they don't even have the decency to shrug it off when people realize it's a front. They are expressing some kind of moral indignation as though they really deserved kudos for what they did, even though it was almost entirely self-serving.

    3. Re:Child's Play by the+web · · Score: 1

      "Heck, most people assume before they know anything that you are working some angle when you do good deeds."

      "So the thing that is annoying is, first of all, the whole thing is a front. Second, they don't even have the decency to shrug it off when people realize it's a front."


      There was no assuming going on here. There's nothing wrong with trying to get people to realise that a gamer is not a killer. There's nothing wrong with getting publicity to remove media perjudice. If everone thought you were a child rapist, would you go to great lengths to change that slander? OF COURSE! You saying that what they are doing is bad. Of course it is if you still think that gamers are sinister, then you'll automatically find a bad angle, regardless of the story.

      And of course you're forgetting something, which I mentioned in my previous post. THEY TOLD EVERYONE THEY WANTED TO GENERATE POSITIVE PUBLICITY FOR GAMERS!!! THERE WAS NO ALTERIOR MOTIVES INVOLVED!!!

      --
      __
      Thou hast besquirted me, O leotarded one.
    4. Re:Child's Play by Rostin · · Score: 1

      And of course you snipped the part of the post that serves as an objection to the point you are making.

      "They are expressing some kind of moral indignation as though they really deserved kudos for what they did, even though it was almost entirely self-serving."

      I'm not disputing that they pretty much came right out and said that they were doing it to make gamers look better.

      My problem is partially that, as you pointed out, they are ostensibly doing this for press (which I think is low and not even that clever, whether they admit they are doing it for that reason or not). But my bigger problem is that when they don't get the press they want, they turn around and act as though they aren't doing it for press, and that they really are nice guys who just want to help the kids.

    5. Re:Child's Play by the+web · · Score: 1

      "They are expressing some kind of moral indignation as though they really deserved kudos for what they did, even though it was almost entirely self-serving." They do deserve Kudos! That's where we differ I guess. If their mission is to find a way to make Gamers not look like blood lusting psychopaths, and their solution is to be nice and show others that the crazies are isolated cases, mission accomplished. I'd be pissed off too if I went to a lot of trouble to try to shed a stereotype, and got completely ignored. The news probably only wants to report bad things when it comes to video games anyway. That's, I'm sure, what Tycho and gang are feeling. And that's the dismay that he wrote at the bottom of his article about how pissed he was about the coverage was towards the Child's Play Drive.

      It's not like you hear in the local news every night that 100 000 mothers in your city still love their children.

      "But my bigger problem is that when they don't get the press they want, they turn around and act as though they aren't doing it for press, and that they really are nice guys who just want to help the kids."

      And I suppose that every other charity is different? Or that Bill Gates really doesn't care about the tax breaks, he's donating to see the smiles on the faces of the needy cus it warms his heart. Don't act so shocked that someone is doing something for their own benefit, everyone does it from time to time. They did it for the press, and some needy children benefitted from it. When it gets down to brass tacks, I say take what you can and run with it. The world aint getting any nicer. But how many good things come out of less than admirable motives? Not many.

      --
      __
      Thou hast besquirted me, O leotarded one.
  36. It's very simple by Anonymous Coward · · Score: 0

    Back in those days nobody really was that poor, there was no ghettos as such, especially if you were a non-minority.

    Nowadays, things are different. Guns don't kill people, people kill people with guns. If you're not born into a rich family, your options in life are pretty much limited. You can't have a decent life and feed your family by doing some manual work. You get frustrated by the society and then you just snap.

    Back in the old days, the market economy actually worked following its own ideals.

    1. Re:It's very simple by Anonymous Coward · · Score: 0

      HAAAHAHAHAHA

    2. Re:It's very simple by Anonymous Coward · · Score: 0

      Back in those days nobody really was that poor

      I call shenanigans. Site your source.

    3. Re:It's very simple by Anonymous Coward · · Score: 0

      Oh man, that's funny. Thanks for the laugh.

  37. TV by The_DoubleU · · Score: 2, Interesting
    What about the ammount of violence on TV/Movies?

    You can't switch on a channel without somebody getting shot, even the news channels now show dead bodies in full color.

    It is about time that we drop the legal age for soft porn movies to 12 and make programs/movies with violence 18+.
    Or it is time for some familie value sessions, but he, the parents are at work 60 hours a week, no can do.

    --
    What power has law where only money rules.
  38. Time honored solution by droleary · · Score: 2, Funny
    1. Let voices in your head guide you.
    2. Get high powered rifle.
    3. Climb to top of clock tower.
    4. Empty clip into crowd. Repeat until captured.
    5. Sign with amoral publisher/media giant to tell your story.
    6. Profit. (That's right, people, I got to profit without a mystery step! :-)

    Then they'd have some real news to write about instead of fabricating bogus issues to distract people from things that actually matter. But, really, nothing after point 1 is significant. Someone who is messed up mentally will likely act out, and I personally would rather they have a virtual environment to fill that need. Games being a whole lot of fun for a sane person at the same time is just an added bonus.

    1. Re:Time honored solution by liquidsin · · Score: 1

      Personally, I plan to head out into a busy downtown area, take fistfulls of drugs, get strung out, and wander the streets acting sketchy. Of course when a friendly officer stops me, I'm going to tell them that I was dodging ghosts, and that I got the idea to eat pills and avoid spectres after playing Pac-Man. The first person to tell me that it's not the video game's fault, buy my own mental imbalance...they win the prize.

      --
      do not read this line twice.
  39. Violent games in the past and the present by Anonymous Coward · · Score: 0

    I grew up with computer games and played a lot of violent ones since the beginning; whether beating up old people in "Bop'n Rumble", or chopping off heads in "Barbarian" on the C64, maiming in "Moonstone" on the amiga or dealing death in FPS'ers on the PC. I think I was around 9 when I got my first computer, and around that age there'd be games that actually scared me through voice synths and moody buildups and shock effects.

    I'd never play any of the games that scared me on my own, but usually in the presence of my brother or friends. My parents had always been very liberal, and living as dane in sweden, i had a lot of friends whose parents felt bad about letting their kids watch certain movies or play certain games. As it is, those kids would be the ones truely interested in playing the "forbidden" computer games. For me and my bro, such games would be a laugh amongst many.

    Now I'm 26. I still play games, though not as often as I used to and
    I've played both GTA and VC. Sure, part of the kick of those games are going on a rampage - but the senseless violence wouldnt be fun without the chase. Rampages in GTA are fun because of the car chases. Essentially its the missions and the plot that make the games work. Mowing down defenseless things gets tedious; whether they're 8x8 sprites or beautiful 3D models. Lets not kid ourselves - the chaos and liberty of actions in GTA is part of the kick, but that only works in the long run when mixed with real objectives and a sense of purpose.

    All this being said, I still never felt like jacking a car, picking a fight or shooting a person - but the media looking for things to shock us, would look at this post, and grab pieces out of context. If you were to qoute me with the very first paragraph, I'd might look like a very disturbed person, with a questionable youth. What I've left out on purpose are the 95% of the games I played that portrayed little or no violence at all. I'd play more Buggieboy, Paradriod and Giana Sisters than I ever played Barbarian - but thats less interesting to read about (nintendo lawsuit left aside).

    The whole "Kill the Haitians" bit is a typical example. Had I never heard of the article, I would never have paid any attention to that specific line in the game. We all know that the VC plot has nothing to do with racial-hate or prejudice. Questionable and aggrivating views are presented by npcs, but the protagonist never preaches any of that. How can you create a conviencing set of lowlives, if you're allowed to have them do lowlife stuff?

    As games grow more advanced in terms of available actions,graphics
    and acting they grow closer to films, in the way that they reflect reality as a convincing illusion. That being said, it is also important to note what has been said many times before - movies are just that, creations seperate from reality. They require us to see them as such, relate to them and judge them. Only by seeing them for what they are, can we handle them without fearing them. They might be value ladden or not, they might paraphrase events, sentiments or political views or be nothing more than source of sheer entertainment without any deeper meaning.

    Games are, however, interactive - and that changes the observer/viewer to an actor/participant. I guess this divide worries a lot of people. What happens to my son/student/friend when he plays the role of a gangster,an officer of the SS, assassain or whatnot? Will the person in question become more sympathetic towards the acts or people portrayed in the game?

    Most gamers would say no. Sure, it will make you relate to the subject matter - but having you play the fictive role of someone who is in conflict with your own morals, wont make them go away. Just as with movies, and perhaps more importantly - the media in general, you mustn't believe everything you see.

    I guess age restrictions on certain games will benefit children, but not without the proper parents

    Tycho and Gabe - you have my respect.

  40. Violence != criminality by Jesrad · · Score: 1

    Violence itself is not a cause nor a consequence of criminality. A violent society without crime and a society with purely non-violent crimes are both very possible. Violence only makes perceived damages more important. Reducing violence to reduce the damages consecutive to crime in the hope that it can reduce crime to zero is a FALLACY.

    --
    Maybe we deserve this world ?
  41. Linux? by Anonymous Coward · · Score: 0

    Me too. . .

  42. Evil to him who thinks evil by quintessencesluglord · · Score: 5, Insightful

    *Yawn*- same thing played out in the 1950s concerning comic books, communism and rock & roll. Can't really say much about the 60's and 70's (there was enough crap going on that people didn't need to create new boogiemen). In the 80's, it was everything from drugs, D&D, more of that damn rock music, Satanist and...Heh, maybe they had a point about the drugs.

    And now it's video games.

    Can you say Generation Gap? Can you say power grab? Can you say neurosis? I knew you could.

    You can cite study and statistics stating that video games are mostly harmless (and maybe even beneficial) until you're blue in the face, and it wouldn't do a damn bit of good.

    You can't have a rational debate with those who are irrational (equating game playing with molestation... I guess Michael Jackson isn't so creepy after all). If god himself came down from on high and stated he got a kick from jacking FBI cars, they'd only say that the FBI were the tools of Satan. You can't win.

    So forget mentioning the game was displayed at a major museum as a work of art, forget mentioning that with the sheer number of copies sold you'd expect at least a slight blip in the number of crimes being committed, forget that several generations of youth have grown up with comic books, video games, and rock music without seemingly any adverse effects: they wouldn't understand you.

    This isn't about video game violence. It's about control.

    And I shove it right back in their face: "Where are all the damn Satanist? Where are the Communists? Where is this Legion of Doom sent to corrupt the youth? Where the fuck are they? You've been WRONG so many other times, why should I believe you now?"

    We are a schizophrenic nation: we want the freedom to take away everyone else's freedom; we want freedom from freedom.

    So no, let's not talk about video game violence. Let's talk about how many serial killers have read the New York Times. Coincidence? I think not. Let's talk about how people fear technology and change. Let's talk about how easy it is to gain political leverage by enforcing arbitrary rules against those most defenseless: the children. Let's talk about that.

    Video games? Never touch the stuff personally, why do you ask? Ooh look, did you know the murder rate goes up with every unsavory editorial piece the New York Post does? See, look at my graph, it's true. Just between you and me, I hear if you run the Times backwards through your fax machine, it tells you to invite NAMBLA to cater your child's next birthday in Gaelic. I read it in the Washington Post, so it must be true.

    Upon reading the Times article, I went up to a little girl and asked if she would rather be raped, or prefer me to continue playing GTA. She said she'd rather me continue playing the game, but she could still kick my ass in Virtua Fighter 4.

    Who ya gonna believe?

    God bless insomnia.

  43. Game violence by salesgeek · · Score: 1

    As a responsible adult, I have to say that law-breaking, violent and pornographic games are deplorable. As an irresponsible adult, I say they sure are a lot of fun! The libertarian in me is saying that violent video games are a victimless crime - and therefore something the guvuhmunt should not mess with.

    --
    -- $G
    1. Re:Game violence by Crypto+Gnome · · Score: 2, Interesting

      Unfortunately most people (aka The Media) forget one important fact.

      These law-breaking, violent and pornographic games are aimed directly at YOU the responsible adult and NOT at impressionable children.

      Because you are a responsible adult with the ability to know "right from wrong" (at least to an extent that's acceptable to most laws in your country/state), these games are fine and dandy for you to play. They're just a wild break from reality that your mind is happy to enjoy for a while.

      --
      Visit CryptoGnome in his home.
  44. Parents to blame by Anonymous Coward · · Score: 0

    My uncle bought his sons, 8 and 4 years old, a PS2 this christmas, and a copy of Vice City to go with it...

    They are absolute little gits sometimes, and get away with watching all sorts of films, 18's 15's etc, and now play this game too.

    However, they are disciplined for swearing and bad behaviour, but surely these types of behaviour come from the things they see and play in the first place!?

    Simply allow adults to choose what they want to expose themselves too, but have proper limits to what children have access to. Like we already do with alcohol, cigarettes etc.

    Then if parents buy them these things, it is them to blame... a bad vibe needs to be put around buying children adult games and films, much like a parent buying their child a bottle of Vodka is almost unforgivable in the eyes of others...!

    Hmmmmm...

  45. Stupid ideas about responsibility by Cyphertube · · Score: 2, Insightful

    Here's what I don't understand about life in the US, and I grew up here.

    Why is it that we let 16 year-olds operate heavy machinery at high speeds, yet we don't consider them legally responsible for anything, except perhaps the odd ticket they migh receive in relation to that mentioned machine-operating privilege?

    Does it make sense to anyone out there how there is no graduated system of gaining control and responsibility over one's life, and how magically at age 18, suddenly one has control over all areas, with the exception of the consumption of toxic substances, namely alcohol and, in some area, tobacco?

    When we combine this with a system that on the one hand blames parents for anything their children do, but again makes it easy for parents who fail to act responsibly to sue another party, we're bound to see a ridiculous trend of litigation. We have parents who refuse to parent their children, assuming society will do the job through schools and teachers, yet when things go wrong (because a teacher cannot parent 35 children/class) they engage in litigation, not to fix the problem, but to get money to throw at more escapism.

    I have this theory that in this litigious society there is correlation between the street price of cocaine, the amount of cocaine use necessary to wipe out enough brain cells to forget a tragic event without causing death, and the amount of money people sue for in this lawsuits springing from people failing to take responsibility for their own actions.

    The desire to stare at video games as the big evil is another step in the trend of people to ignore true mental health issues and blame something else. We've seen it with rock n' roll, Dungeons & Dragons, movies, etc. Unfortunately with the rise of neo-conservatism, we also see a neo-Victorian trend of want to see but not hear children. Hence the overdiagnosis of ADHD and the drugging of children. It's a sick, quick-fix society.

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
  46. Because to 99% of people, games are for kids by Jonathan · · Score: 1

    Yes, we know here on Slashdot that there are adult gamers. We also know that that there are comic books that aren't for little Jimmy. But to the mainstream, games and comic books are just things to buy for the kids, and so the immediate assumption when a violent/sexual game or comic book is published is that the publisher is a sicko who wants to corrupt children.

  47. My reply to the "curmudgeon" by ReverendBobtheJunkie · · Score: 2, Interesting

    Excuse me, but being human, I have something called "free will" that I excersize daily. You will never convince me that a video game will make me take potshots at people driving on the interstate simply because I will never choose to do something so stupid and illegal. Consequently, the rest of humanity, however stupid or depraved they may be, DO POSSESS a free will of their each and individual own.

    When you (or anyone) try and say that games or movies make the world more violent, you're arguing that humans don't have free will, which is inherently silly.

    Instead of trying to convince the world that everything is someone else's fault, you should be trying to convince the world that individuals should take responsibility for their own actions. I'm sure you mean well, but your thinking is irrational and assumptive. Covers it well enough, I think.

    --
    I am Jack's Savage Beats.
    1. Re:My reply to the "curmudgeon" by Anonymous Coward · · Score: 0

      Most people don't have a free will. They think
      they have but they don't. Their will is
      controlled by their social environment. Most
      people are lemmings.

    2. Re:My reply to the "curmudgeon" by Richthofen80 · · Score: 1

      Most people don't have a free will. They think
      they have but they don't.


      So, then, if most people do not have free will, then you imply that some do, some don't. and therefore some people by nature of their birth are inherently better than others. You imply that all men are not created equal.

      --
      Reason, free market capitalism, and individualism
    3. Re:My reply to the "curmudgeon" by Anonymous Coward · · Score: 0

      Maybe their freewill was beaten out of them, conditioned out of them, peer-pressured out of them, etc.

      A young child certainly starts out with freewill. Until it is crushed through rewards/punishments.

  48. Check your facts by CrystalFalcon · · Score: 1

    America does not have more guns than most other nations.

    Yes, read that again: Guns are not more common in the US than in most other Western nations. In rural Canada, hunting is so common that more or less everybody owns a rifle or two. In Sweden (where I live), I was somewhat surprised when a date of mine once took me home to proudly show me her .45 Magnum (note; this was in northern Sweden). In Switzerland, most adult men are equipped with an assault rifle to keep in their homes, in order to make up an effective guerilla militia in case of invasion.

    Proliferation of guns alone is not the reason for violence in the US. It may be a factor that worsens the effect of the violence, but looking at other Western cultures, there is not a correlation between gun ownership and violence.

    (Michael Moore's Bowling for Columbine is an excellent easy-to-inhale piece of work that illustrates this and more.)

    1. Re:Check your facts by JonathanBoyd · · Score: 1
      Yes, read that again: Guns are not more common in the US than in most other Western nations. In rural Canada, hunting is so common that more or less everybody owns a rifle or two. In Sweden (where I live), I was somewhat surprised when a date of mine once took me home to proudly show me her .45 Magnum (note; this was in northern Sweden). In Switzerland, most adult men are equipped with an assault rifle to keep in their homes, in order to make up an effective guerilla militia in case of invasion.

      That's not a very representative sample. Most other European countries have much stricter gun control. Though the gun crime is pretty low in the ones you've mentioned.

    2. Re:Check your facts by CrystalFalcon · · Score: 1

      Though the gun crime is pretty low in the ones you've mentioned.

      This was my point: that there is no obvious correlation between frequencies of gun ownership and gun crime.

      And btw, gun control in Sweden is pretty harsh. In order to get a handgun license, you need to have been an active participant at a licensed shooting range for 6 months - and that will get you a .22 caliber. Another 6 months of owning a .22 will enable you to request a license for larger caliber handguns.

      It's even harder to start hunting, with extensive theoretical and practical tests, in order to get a rifle license.

      And btw, there are Swedish guys with assault rifles in their homes, too (part of a similar militia, the hemvarn).

    3. Re:Check your facts by JonathanBoyd · · Score: 1
      This was my point: that there is no obvious correlation between frequencies of gun ownership and gun crime.

      I know. Just providing a bit more data. I would argue, however, that low gun ownership generally equates to low gun crime, while gun crime levels in countries with high gun ownership varies.

      And btw, gun control in Sweden is pretty harsh.

      Bad choice of words. I should have said ownership. I'm sure those controls help the crime levels somewhat.

  49. Polarization, insulation, boredom. by freddled · · Score: 2, Interesting

    In the US people are insulated from each other, driving everywhere, moving from air-conditioned box to air-conditioned box. In that environment people become polarized in their views and treat each other in the abstract. So you can easily have groups of people who see violence as intrinsically evil and a couple of psychos in the room next door polishing their guns. The only place people mix is on TV, which is controlled and compartmentalised too, or through ever more realistic computer games, violent movies that don't reflect objective reality or porn. Add boredom and blood sugar dips and its no wonder some people eventually train themselves that the Matrix is real and other people are just avatars.

  50. Pero vamos a ver by spanishuser · · Score: 1

    Ese juego lleva en la calle mas de 2 anos, por que ahora se preocupan?.

    1. Re:Pero vamos a ver by Anonymous Coward · · Score: 0

      Parent translation:

      This game has been available for 2 years. Why have they waited so long to complain?

  51. The Child's Play campaign was cheated by TrentC · · Score: 4, Informative
    But they must be stupid if they thought their charity drive was ever going to change public perception of gamers or game violence.

    Well, if what Tycho said in his January 2nd post is accurate, the final media report about Child's Play was blatantly and irresponsibly incorrect, to the point of being intentionally deceptive:
    When this footage was aired, I learned something new: [emphasis mine] that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars. Understand this. A single bin of GBA SPs was worth four thousand dollars, and we had four such bins. That's above and beyond the seventy GameCubes the other twenty carts of toys, which at our best estimates come to around $175,000. Then there was a check for twenty-seven thousand. Here's where the depression sets in.

    What we - this is a grand We, which includes you - what we did was completely amazing. It was worth doing purely on account of its own virtues. But the other part, what we might call the "Secondary Objective," was to promote the idea that we are not fucking murderers. This is an effort to combat media portrayals. Here's the trick, the dark revelation, the Empire Strikes Back which produces our moment of darkness: we need to rely on that selfsame inept machinery to broadcast our new message as well. They're simply not capable of it.

    It's one thing to expect that people are going to change their view of gamers overnight (which I don't think Tycho and Gabe actually believed would happen) as a result of one amazing act of charity; it's another thing to have their hard work effectively dismissed by attributing it to someone else and vastly understating its value.

    Jay (=
    1. Re:The Child's Play campaign was cheated by bludstone · · Score: 2, Interesting

      This should be illegal. As its not just bad reporting, but lying to the general populace.

      Unfortunatly, its compleatly legal for the media to lie and twist as much as it wants. You should be suspicious of anything you see. anything.

      "Free Speech Zones" my American ass. Its already fascist.

      --

      no .sig
    2. Re:The Child's Play campaign was cheated by Linux+Ate+My+Dog! · · Score: 4, Informative

      Actually, it reads like Penny Arcade just didn't play the media game very well.

      If Children's Hospital Seattle is anything like Children's Hospital Boston, where I worked, it has a PR department able to have put this drive as a heartwarming story on the night newscasts of three networks on the same day, just by having a well-filled Rolodex of exactly who to call. The media don't appaear where nothing is expected, for things like this they need to be told in a very targetted way. I would suggest that Child's Play next time work a little closer with the available media-handlers at their target, as much as they have a distaste for the media.

      There are PR handlers looking at this like a totally wasted opportunity on all sides, both for getting Children's Hospital Seattle and Child's Play in the news.

    3. Re:The Child's Play campaign was cheated by Anonymous Coward · · Score: 0

      I think this reflects more on how the media in general no longer checks facts. Spin has become more important than telling the truth. Imho there's a great big void for launching a news station that respects reality in their reporting, and I expect it to be only a matter of time before that happens.

    4. Re:The Child's Play campaign was cheated by mekkab · · Score: 2, Interesting

      If you followed the Child's Play updates on Penny Arcade, both Gabe and Tycho were quite fearful of the the strange people with the cameras (read: your average geeks).

      Yes- they did not play this in the slightest. As such, they got what they deserve- web notariety within the circles who already know them, and jack-shit from the rest of the world.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    5. Re:The Child's Play campaign was cheated by Anonymous Coward · · Score: 0

      They need to contact The Stranger, the best online newspsper in Seattle, and blow open the story.
      Letters to the Editor
      c/o The Stranger
      1535 11th Ave, 3rd Floor
      Seattle, WA 98122
      or email us at
      postmaster@thestranger.com

    6. Re:The Child's Play campaign was cheated by IthnkImParanoid · · Score: 1

      This is absolutely true, and it underscores a major problem with the media: that media rely on PR people to tell them when there's something to be covered. How does hundreds of thousands of dollars collected from readers of an web site being donated to a children's hospital becomes a thousand dollars from a Catholic church? The answer is a complete lack of investigation and integrity, and a total reliance on being told what to report by PR.

      --
      It's nothing but crumpled porno and Ayn Rand.
    7. Re:The Child's Play campaign was cheated by 88NoSoup4U88 · · Score: 0
      How about he just donated the toys at a place he _KNEW_ ?

      Instead of taking the 'American way' of gifting : With certainty that you will be reported as a good-do-er.

    8. Re:The Child's Play campaign was cheated by borg1238 · · Score: 1

      ...that the toys had been donated by a local catholic school, and were valued at nearly a thousand dollars.

      If this is an example of the quality of news reporting today, it makes me wonder how much of the news we get on a daily basis is accurate.

      Unfortunately, I think what happened was pretty predictable. I mean, they were doing something nice. Has anyone watched any news lately? If it bleeds, it leads.

  52. Read the article by Killjoy_NL · · Score: 0

    Ok, I read the article in non-slashdot fashion.
    It mentions that Vice City sold for over 5 million times. Then they give the example of 1 kid shooting at cars with a friend.

    Hmmmmm, that means that of all the people that play Vice City only 0,00002% of them really gets violent.

    They were too lazy to examine his household situation, etc to see if the kid wasn't just fucked up to begin with.

    Pricks

    --
    This is the sig that says NI (again)
  53. Violence in the media by clay_buster · · Score: 1

    It is always a suprise when folks say that graphic violence in video games or media has no affect on the users when we have years of studies that show the opposite is true.

    Most people agree that cigarette ads glamorize smoking and increase interest in smoking. We frown on smoking in movies and video games because it increases the risk of someone starting smoking.

    Why is it that the same people claim that the glamorization of violence in video and music has no effect even though it is created by the same industry on the same media as cigarette advertisements? How is is violence any different?

    1. Re:Violence in the media by Anonymous Coward · · Score: 0

      Those studies happen to be POLITICIALLY MOTIVATED, POLITICIALLY BIASED BS that takes in controlled enviorments.

      The reason everyone frowns on smoking is that smoking for a long time increases the risk of getting cancer and other illnesses, not just because they'll start smoking too. That's why cigarette ads are restricted.

      It's different because fake violence doesn't cause real violence as the anti-video game mafia would have you believe. That's because today everyone tries to blame something else because they don't want take responsibilty for their actions anymore because of the news media.

  54. Hah hah. by Anonymous Coward · · Score: 0

    Welcome to the New World "Order", Gamers.

    The same Media that gives people a twisted view on such wonderful things as Scientology and Michael Jackson, has now turned its pretty little fingers towards the "Fat Lazy Timewasters" pie and is digging in ...

    If you think that you will ever get a true perspective of something by listening to what someone else has to say about it, you're stupid and ignorant.

    The lesson here: MEDIA SHOULD -NEVER- BE TRUSTED. EVER.

  55. What about real violence by Anonymous Coward · · Score: 0

    I cannot help thinking about Michael Moore's visit to the bomb factory in Columbine.

    The article is from a US pundit commenting on fantasy violence in a US video game. Meanwhile, the US government is stockpiling weapons of mass destruction in the form of nuclear, biological and chemical weapons. Although this is by far the biggest collection of weapons of mass destruction on the planet, it is investing billions in making these more leathal. Moreover, the US, as a whole, is a major exporter of weapons to other countries. Past customers include Saddam Hussein, who at the time was notorious for gassing his own people.

    The US is currently involved in military operations in Iraq that most of the world regards as totally unjustified. It has dropped cluster bombs on civilians, uses the bombing of villages as a legitimate act of collective punishment, regularly shoots Iraqis at roadblocks, and is holding thousands of Iraqis secretly without giving them any right of habeas corpus. We can only fear that many of these prisoners are being tortured if not actually killed.

    Maybe, US citizens should try to cut back a little on the real violence that they are carrying out before worrying their little heads about fantasy violence.

  56. HA! by Anonymous Coward · · Score: 0

    Bowling for Columbine is a mixture of lies and propaganda.

    Michael Moore is a sensationalist bastard, and Bowling for Columbine is not a documentary by any measure.

  57. Downloads... by da5idnetlimit.com · · Score: 1

    Boys and Girls of today probably know more about downloading than myself at the same age (also, they have cable or DSL, I wouldn't even had tried to download a 700 Mo ISO on my first 28.8 modem 8)... they can get most games they want and as much porn as the net contents (32198432164 To at the last count, or so it would seem...)

    I had a brief memory flash when I read the site name "Curmudgeon"... It remembered me of the game "Carmagedon", a nice racing game where you won extra time when going over a pedestrian and got "Artistic Bonus" if you could do it during a slide or a roll...

    now my point ... I don't really remember hearing such a fuss around Carmageddon. Of course, this was the older days, no or very few Internet and the media weren't interested in gaming and it wasn't such a big hit as Vice City... BUT...

    The goal was quite "unmoral" (killing pedestrians, opponents,...) and, sometimes, when driving, I had "bad thought" about "Hey, this two ladies and the boy on the side would make a nice Artistic bonus in this situation 8)

    We all have a bad part in us, and this thought came because I played Carmageddon so much... But I never did it, as I know the limits between gaming and reality.

    If you don't (not you, personnaly you as in anyone) can't do the difference, you should be under treatment or under guard.

    Games, mostly in computers, are about killing monster, playing gods, wizards, fragging... all quite Immoral. I think it help adults getting some of the stress away. As for kids, I played Doom for the fun of it, and was quite young at the time. I also done some real shooting in a club, and I still didn't shoot anyone.

    Games also help you dream, do unusual skill, interact with people and measure your skill again other (competitive mind ?)...By the way, it's an excellent eye-hand coordination training...

    I see more (real) violence in 20 minutes during the 8'clock news than I can wreck in two hours Vice City. And not a lot of people make a point about it.

    The point should be discussed, but, as usual, their is no White & Black situation.

    In my mind, the Vice City is more a (slightly) exageration of reality, with the difference that, for once, you can do it without harming any "real people", and have fun, and evacuate some of the latent violence in you (as in "after I fragged XX people, I usually feel better).
    So, no point in my post, really. Only the problem is not what people play. Just what people do... and what they find to justify it before- or afterhand....

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
    1. Re:Downloads... by bbtom · · Score: 1

      Indeed. Stress relief. I'd rather I let stress out playing a bit of deathmatch on UT or Q3A or run down a few pedestrians in GTA than boil up all my negativity and rage and do it in real life (with all the real life consequences that entails).

      I also find it amusing that "concerned parents" have such a problem with violent games yet still make their kids go to fscking church. At least gamers know the difference between fantasy and reality.

      --
      catch (HumourFailureException e) { e.user.send("You, sir, are a humourless idiot."); }
  58. Parenting, or lack there-of by Ephemeriis · · Score: 1

    Personally, I don't find it all that hard to believe that violence in video games (or just about any other media) would lead to violence in real life. If little Jonny goes home every day and plays GTA3 for hours on end...how can that not affect him?

    I certainly don't claim that a game or two of Vice City will turn you into a homicidal killer...but it definitely colors your view of the world. Just as a good movie or book does, quality games influence how we experience the world around us.

    The problem is not the media, and mature content in the media, the problem is who it is being delivered to and how it is being recieved. Many games these days are not intended for children. That 'M' rating is there for a reason. And even the 'T' rated games expect a certain level of maturity that may not be present.

    It is assumed that a parent will be present to determine whether a game is appropriate for their child, and also to set a moral foundation for that child. To explain what is right and wrong, and why something may or may not be acceptable in a video game. The problem is that this is not usually a valid assumption.

    I work at the local EB and you would be absolutely amazed how many people come into my store to pick up a copy of GTA3 or Vice City for their little children. I had one woman come in to EB with her child in tow...I'd guess he was about 5 years old - couldn't possibly have been much older than that. She wanted Vice City, I informed her that it was rated "Mature - for violence, language, and sexual content." She said that was fine, he'd played it at a friend's house anyway, and bought the game for her little boy. This is what we need to fix...not the fact that there are violent video games out there.

    These "parents" are subjecting their children to information and experiences that they aren't old enough to understand or assimilate... And aren't providing a moral framework to live by. Then they're amazed when their children don't turn out the way they'd hoped. Idiots.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  59. This post isn't insightful. by Anonymous Coward · · Score: 0

    For mccalli's proposition to work requires ignoring the rest of the post he replied to. I, like the original poster, who didn't grow up in 1944 but 70s/80s, also had loads of guns around and no mass shootings like today. His second world war argument falls apart as soon as you point that out.

    1. Re:This post isn't insightful. by mccalli · · Score: 1
      I, like the original poster, who didn't grow up in 1944 but 70s/80s, also had loads of guns around and no mass shootings

      You aren't serious, surely? I grew up in the 70s/80s as well. Lets see now - how about a site that's anti-gun control to correlate with the rise in guns? That is to say, one that is directly opposed to my position.

      Here's one. Talks about a soaring murder rate in the 1980s. It is in favour of the right to carry guns, so I can't be accused of picking a site which panders to my own position.

      Now, I'm UK-based so my historical references might be different to yours. However, Brixton, Handsworth, Liverpool...all majors riots involving firearms in the 1980s. No mass shootings in the 70s or 80s? Certainly not - there were indeed mass shootings then.

      Cheers,
      Ian

    2. Re:This post isn't insightful. by Pionar · · Score: 1

      Riots can't be compared to other forms of violence. There's other psychological factors at work, like groupthink and mob effects. Plus, here in the US, we don't have riots with firearms. The LA riots looked more like a midieval let's-go-burn-down-the-castle than a wild west shootout. Here in Indianapolis, a riot broke out after a 17-year old black kid died in police custody. Weapon of choice? Rocks. What's next? You want to outlaw sticks and fire, too?

      And when we talk about mass shootings, we mean one or a small group killing many in a focused effort, like Columbine or the Texas clocktower dude (which was before video games, I might add).

      I think people miss the point. Adults usually have reasons to shoot others, albeit really bad ones, barring mental deficiencies. Kids, on the other hand, are inherently stupid and irresponsible and answer the "Why did you do it?" query with I don't know. That's where parents come in.

    3. Re:This post isn't insightful. by velo_mike · · Score: 1
      What's next? You want to outlaw sticks and fire, too?

      Baseball bats. I want an outright ban on the private ownership of baseball bats or, failing that, strict registration, mandatory training and a 7 day waiting period for new baseball bat purchases. I propose the following:

      No one individual needs a baseball bat. It is impossible to play baseball by yourself. Teams, businesses with batting cages, and other sanctioned organizations will be permitted to purchase bats. Bats must be inventoried and records routinely submitted to law enforcement. Bats must be securely stored at all times and users must be supervised by a licensed staff member.

      Baseball bats are used in many senseless acts of violence each year. How many more people must be bludgeoned to death before we act on this threat? Further, I propose that toy bats (so called "Whiffle bats") be banned as they send the wrong message to our children.

      --

      At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
      Alan Greenspan

    4. Re:This post isn't insightful. by Anonymous Coward · · Score: 0

      The amusing thing about your sarcasm here is that baseball bats are quite an exception. Every other bludgeoning weapon is HIGHLY restricted in California. (California is particularly retarded here).

      Swords? No problem. But a mace (not mace the spray, but *A* mace, the large blunt weapon) is illegal.

      There are restrictions regarding carrying a sword in public, you can't go too close to a school, or a churce, etc. But a mace, well forget it. You can't even own one.

      Just more proof that these laws are retarded and made by legislators pushing political agendas. The bludgeoning law in CA came from some idiot using a mace to bash in some guy's head in a bar. Nevermind that it could just as easily have been a bat, or a sword, or a big stick from outside, or a rock. No, it WAS a mace, so they're illegal. Along with any other kind of manufactured bludgeoning weapon.

      Geez, they should outlaw textbooks.

  60. I grew up... by xaoslaad · · Score: 1

    ...playing violent games, and I continue to play them. So far I'm an OK person; certainly haven't murdered anyone in cold blood or otherwise.

    Has it eluded everyone that half the things we do 'for fun' are aggressive and violent? Boxing, wrestling, and my favorite paintball. Have you even watched a game of football lately?

    Look at the majority of your better video games as well. Falcon 3.0, Jane's Longbow Apache, and a slew of Flight sims on up from then, the Dooms, the Quakes, Unreals, Rainbow Sixes, Ghost Recons, Everquest & Co., the Starcraft and Warcraft collections, BattleField 1942, and Battlefield Vietname to come; who here isn't going to play Half Life 2? Yes I play GTA3 VC, and I LIKE IT. Even frikkan Space Invaders I played as a child was violent.

    Look at great movies. Full Metal Jacket. Aliens, The Thing (who likes the Kurt Russell remake better; raise your hands), Predator, Terminator, Terminator II, Clockwork Orange, Snatch, Scanners, Scarface, Gladiator, Matrix, LOTR, the Godfather Movies; I dunno I could sit here for an hour so I digress. Bloody VIOLENT.

    Sure there are exceptions; lots of peaceful happy games, where no one rips out a shotgun or fuel air explosive bomb on the other guys; Lemmings was a right fine game. A lot of people would argue that bridges of madison county is a good movie. I sure as hell wouldn't, but others would...

    You know why it's all there? It's in our freakin nature. And as soon as we realize it and accept it we'll be better off.

    I went out in the frigid weather Sunday with some friends and we tore up the place in some nice paintball matches. Now I'm fairly destressed and it's Tuesday even.

    Go out, tear something up in a civilized fashion, whether through video game, movie, or sport, have fun doing it, come back with your aggression worked out, and be a member of society again.

    Go ahead; have everyone sit in their car listening to classical music; nothing violent or aggressive to work out their stress on. It'll be good for a few months. Wait until they start 'popping' though. You'll be sorry...


  61. Taking responsibility where deserved. by I-R-Baboon · · Score: 1

    This has been addressed several different ways under several different angles. Previous posts have even made the point boldly clear.

    The people who need to take responsibility are the criminals who hide behind excuses at an attempt to ease their conscience and/or sentences. Holy shit, even if you choose not to make a choice you still have made a choice which you are directly responsible for. Blame TV, Movies, Games, Books, voices in your head, neighbor's dog...you still chose to act. Do I play violent games, hell yeah and it's a great stress releiver. Do I have violent thoughts, most people do though I don't think they wish they had a .45 to shoot the bastard that just cut you off...but I choose to keep these thoughts as just thoughts. Maybe the people who whine and cry about things like GTA and Unreal need to try paying more attention to their children so they are raised right. The problem is not games or Hollywood, the problem is as a society we do not take responsibility for our own actions or children and would rather cry about then litigate it, rather than fix it.

    This should be the message pushed right back into the faces making these accusations. Games are not reality and should not be pushed as such in court. I would think if GTA had such an incredible CIA LSD Electroshock Therapy Brainwashing influence...we would have a great return investment in body bag companies.

    --
    -1 Overrated (Too many big words for me to comprehend)
  62. Re:And if you let the government define that balan by torpor · · Score: 0, Flamebait


    If graphical portrayal of the killing of masses of people without any responsibility or consequences for the action isn't terrorism, then I'm afraid I don't know what it is ...

    America is a nation -full- of terrorists. So many thrive on it, all in the name of 'entertainment', which we all know of course, never hurt anyone ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  63. I agree. by NineNine · · Score: 1

    I agree completely. And to anyone who doesn't agree, I'll steal a car, run you down, then get out and shoot you several times, you bastards.

  64. GTA 1 and 2 by ganiman · · Score: 0

    Why weren't people so angry when people were playing GTA1 or GTA2? As I remember, the games were pretty much the same thing; pull people out of their car, shoot them, take off with their car and continue your mission to join a gang. The graphics may not have been quite as detailed, but the ideas were the same. I think ideas of violence are more dangerous than the illustrations of violence.

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
  65. just like Michael Moore said... by Anonymous Coward · · Score: 0

    Fiction in your TV makes you fantasize about actions, reality in your TV makes you realize your fantasms.

    I would be pointing out every Bush (or name your president) speech as one of the main cause of violence in this country before I point out any polygonal character evoliving in a world where physics aren't even the same as ours.

    Fact is, the number one solution in the US for everything is "kill someone", as soon as somebody is killed, the problems are washed away in the american mind, not even realizing that they just get bigger every time. You do not get attacked by terrorists because you are a good person, sorry for pointing it out, but the most evil and blood covered nation on earth is the US of A, being a resident there just makes you wonder, "killing is not that bad, if you have a reason...".

    Video games... they should be the last of your problems...

    Consider this:
    -Who tested napalm, LSD and small pox on his own soldiers
    -Who each and every year is reponsible for the death of hundreds of its own citizens (death penalty)
    -Who fights wars upon an assumption
    -Who kills more civilian and allies than enemies during a wars
    -Who is placing itself on top of the world and judges who is good, who is evil and who is God
    -Who uses freedom to restrict it
    -Who invented 90% of all the mass destruction technologies
    -Who have been using it troughout history
    -Who still consider legitimate to treat people differently at the border depending on their skins color

    the US, the US, the US

    forget video games, they aren't near as bad as your reality which is way more of an influence on your kids mind...

  66. By the same rationale by Phattypants · · Score: 1

    I live in a bad neighborhood and see drug dealers, gang bangers, and crack heads on a daily basis. My house was almost broken into a month ago. My car has been burglarized in the last six months. I have also been mugged in the last few years.

    If you provide no balance to the violence of everyday life, the outcome can only be me buying a gun and going ballistic on the crack heads jumping my fence, the dealers in front of my house, or the whores down the street on the corner. Sure I call the cops, but they can only do so much, like a fly-swatter in a sewage treatment plant in mid-August.

    They should put bigger warning labels on games like these. These games will make your average joe/jane-suburbs feel uncomfortable. Just don't punish the people who have to deal with a GTA-like environment on a daily basis because you can't keep tabs on what your kids do on their computers/consoles in your house.

  67. Lets see how far we can push this. by Anonymous Coward · · Score: 0

    TV is showing violence and this could effect kids young minds. Therefore we should put an age limit on when you are allowed to watch TV so kids do you get acidentelly exposed to violence when changing channel.

  68. Violent Games vs. Alcohol by Bull999999 · · Score: 4, Insightful

    Critics argue that violent games should be banned because:

    1. They are meant for adults but kids still get hold of them.
    2. They cause violence.

    By same arguement, you'd figure they'll also call for the banning of alcohol for the same above reasens, not to mention the various health issues. However, I doubt that it will happen because:

    1. Many of the critics probably enjoy alcohol and most people are all for banning everything except for things that they enjoy.
    2. Alcohol industry lobbiests gets paid more than the gaming industry lobbiests.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    1. Re:Violent Games vs. Alcohol by soft_guy · · Score: 1

      Alchohol got banned in the US.

      There are a group of people who want to ban anything that is fun.

      The real reason why alchohol was banned was because big business decided that it interfered with worker productivity. They teamed up with the people who want to ban everything and voila.

      That's why drugs stay banned - big business wants it that way. No matter how many people see through the idiocy. It is real hard to beat big business when they team up with religious idiots.

      --
      Avoid Missing Ball for High Score
    2. Re:Violent Games vs. Alcohol by Whyplash · · Score: 1

      Alcohol was once made illegal and banned by the US. However, the result was a sharp increase in crime, and the Mafia coming to power.

  69. Whenever it's convienient by the+web · · Score: 1

    I don't see anyone placing the blame of those punks who would drop cinder blocks off of highway bridges, squarely where it belongs.

    Tetris has obviously warped the minds of our youth.

    --
    __
    Thou hast besquirted me, O leotarded one.
    1. Re:Whenever it's convienient by Anonymous Coward · · Score: 0

      yeah, and thanks to PacMan, kids are now running in the dark taking pills and listening to minimalist repetitive electronic music...

      what a shame...

  70. we are all missing the point of the battle by Daddio · · Score: 1

    Dude who cares, put down your teddy bear and look at this for what it really is. This is a media war, a dope war. The old media is fighting the new media on who will sell us our necessary violent imagery. I am certain your logic made sense to you while you were high but really it' so very simplistic. Video games did not invent car jackings, they were invented sometime shortly after cars. (yes there were jackings in the 20's) The news media sensationalized them, the movies and tv followed. Vid games are the latecomer. Because games involve the user and take mindshare away from the old media they are fighting back. The same happened with movies, comics, tv, records etc. So far society has not gone to hell, violent crime is down. Way down.

    We are taking their flamebait and looking away from real issues.

    1. Re:we are all missing the point of the battle by the+web · · Score: 1

      I agree. Didn't they used to make a day of going to public hangings?

      As a whole our society has gotten WAY LESS violent. I'd hate to see what the news would make of the 19th century if knowledge and information was as wide spread as it is today. There'd be a whole different picture.

      I digress...Won't somebody think of the children!?

      --
      __
      Thou hast besquirted me, O leotarded one.
    2. Re:we are all missing the point of the battle by Anonymous Coward · · Score: 0

      ...Won't somebody think of the children!?

      That's the problem, When soccer moms and Michael Jackson think of the children, the children get "screwed".

      Seriously though, you made a good point in that society today is far less violent than before.

    3. Re:we are all missing the point of the battle by the+web · · Score: 1

      [/sarcasm] formatting to my "...children!?" remark.

      I always forget to qualify my jokes.

      --
      __
      Thou hast besquirted me, O leotarded one.
  71. you're right... BUT by sbma44 · · Score: 2, Insightful
    Rockstar is complicit in this. I'm certainly opposed to censorship (although I do wish game developers exercised better taste), but to pretend that kids don't make up a huge portion of the game market is just sticking your head in the sand. GTA has been advertised *everywhere*, including places it probably shouldn't be: primetime TV, cartoon network, all-ages game publications, etc.

    Yeah, I know, they need to sell games, and have every right to. But you can't have it both ways: knowingly making money off of kids who shouldn't be playing your games, then crying foul on parents when those kids get their hands on the game. You can say the rating system needs to be enforced all you please. The fact is that it isn't enforced, probably never will be, and that's how the game companies like it.

    Do you really think the presentation of tits, guns and violence in most controversial games is "mature"? This ain't Shakespeare -- it's trash designed to titillate 14 year old boys. Killing prostitutes for health and cash is nothing profound, it's just a cynical transaction: shock value for money.

    If a serious videogame needs to use violence, sex or any other debatable storytelling element in order to succeed as a piece of art, then I'm all for it. But for all of our whining about how videogames are art and should be taken seriously, the medium is still clearly aimed at juveniles. Until gaming actually matures I'm not prepared to give outfits like Rockstar a free pass.

  72. the Curmudgeon is naive - and dead wrong by *weasel · · Score: 1

    'no one had discovered alcoholic beverages; you'd've never become drunk.'

    firstly, GTA doesn't depict things that haven't been covered ad nauseum in other media. Grand Theft Auto was merely an interactive 'Scarface' or 'Casino'; a connection Vice City makes almost literal. Yet Brian De Palma and Martin Scorcese are hailed as luminaries whilst Rockstar games is lynched. The irony is bitter.

    Secondly, there is nothing in our world that is new. I hate to be the one to break this to the Curmudgeon, but these ideas (even the terrible ones) haven't destroyed civilization in the thousands of years of recorded history. War, murder, rape -- these are not things that Rockstar games invented in a lab 4 years ago. Carjacking, senseless mayhem, even these ideas are not new to anyone. Hell, the Greek myth of Zeus and Ganymede had child molestation and abduction as its core issue, and the original Sleeping Beauty covered rape. These myths did not make rapists and child molesters out of the Greeks and Saxons.

    'Seeing ideas fleshed out allows you to think of them. Becoming desensitized to them helps you think fantastic, outrageous ideas are doable.'

    I've played GTA, and I admit, I've had those thoughts: 'if i were playing, i'd just carjack someone for a lift'. Thing is, I've had moments where i wished my car was a tank or a helicopter after watching a war flick too. In traffic, I've wished that someone would release a plague ala Twelve Monkees, so I could enjoy a 'Stand'-type peace without the pressing crush of humanity around me.

    But these ideas don't make me act. They don't make me a criminal and thereby the ideas themselves can not be considered criminal. Hell they're not any more likely to cause me to take up pursuing those realities than my daydreams of winning the lotto, commuting via a bobcat with a saddle on its back, or becoming Hugh Hefner's successor. And I didn't need video games to 'flesh out' those ideas for me, and seeing them in a video game is doubtfully going to make me consider them actually doable.

    The Curmudgeon is suggesting that we are powerless to decide whether certain ideas, dreams or myths are appropriate ways to actually act -- and thus we should be protected from these ideas that will invariably turn us into rapists, druggies, murderers, bank robbers, and pimps.

    For some reason that just doesn't make sense to me. Maybe its because I believe people have free will, and no fleeting thought is dangerous. Or maybe its because the last 2 decades of gaming haven't exactly churned out a generation of brainwashed turtle-killing plumbers, vandal paperboys, whip-wielding vampire hunters, or mercenary soldiers.

    --
    // "Can't clowns and pirates just -try- to get along?"
  73. NY Post Article by JSkills · · Score: 2, Insightful
    I live in NY - work in NYC every day. The NY Post is known as the "rag" newspaper here. No one who really puts any thought into life really takes anything it has to say seriously, except for perhaps the sports section. It is generally right-wing, blockheaded, and sensationalist wherever possible.

    This one quote in the Post article regarding GTA Vice City sums it up for me, saying the game "is 10,000 times worse than the worst thing anybody thinks Michael Jackson ever did to a little boy". That's it. Enough. I have 2 small children and I have played both GTA games (never letting them see it of course). Anyone who could equate sinister premeditated child molestation with an adult playing a video game that harms no one should be fired from their job as a reporter. Period.

    We all know the game is not what you'd want kids to see, but neither is porn. Is that against the law? Should the platform in which something is viewed or experienced dictate the way in which its content is judged? Ridiculous.

    The GTA games are so great for just the very reason that they are such complete departures from reality, where anything can happen - and guess what? No one gets hurt for real.

  74. Child's Play by Rostin · · Score: 2, Insightful

    I was impressed with Child's Play at first, but PA went too far out of their way to pat themselves and the gaming community on the back for it to last. One thing noticably missing from all of this is any description of how the toys made the kids feel. Isn't that who this was supposed to be mostly about? And now they've whined so much about how they haven't gotten enough credit for having done it.. Well, it's just a bit of a turn-off. If you are doing something for good press (or, the other great reason for charitable giving, to reduce your tax bracket so you can save money) it isn't charity any more. (Hint: The rough meaning of the word "charity" is "love." Hint, Hint: It isn't talking about self-love.)

  75. How do you do that? by clickster · · Score: 1

    "Or you can pick up a prostitute and have sex with her in the back of your stolen car, then beat her to death - or shoot her, bludgeon her, whatever you want." how do you do that? I've been playing Vice City for a while and didn't know you could do that.

    --
    If you mod me down, I shall become less powerful than you could possibly imagine.
    1. Re:How do you do that? by A55M0NKEY · · Score: 1

      You need a car. Honk your horn and she gets in your car. Then you drive to a secluded spot on the grass. Stop. Then the car starts rocking - your health goes up and your money goes down. When your health reaches 125 she gets out. Then you should kill and steal back all the money you spent getting laid to supercharge your health to 125 points ( normal max health is 100 )

      --

      Eat at Joe's.

    2. Re:How do you do that? by jafiwam · · Score: 1

      Also note some versions that activity is edited out. If there are bloody footprints and blood after shooting someone then its probably the uncensored version.

      The German and Auzzie versions are edited to keep the prostitutes from getting in the cars.

      So you might not be able to do that depending on the game version.

      [Additional hint: Save time by using a convertable, no animation that way.]

  76. I hate Michael Moore, Rush, Clinton, bush and CNN by bsDaemon · · Score: 1

    I also hate video games. However, I don't blame games for people shooting up schools, just as I don't blame guns for deaths. People are just stupid. This hippie liberal feel-good pot culture left over from the 60s that guides the generation in charge these days is really to blame. I blame parents for not raising their children.
    I may be a communist, but i sure as hell no fucking liberal democrat clinton-licking jackass who throws responsibility onto everyone but myself. It is time parents take responsibility. Senseless violence is just that: senseless. However, as John Adams put it: "Free men own guns." "gun culture" does not exist. there is no such thing as a "gun nut" only people who love freedom and those that love uniformity. To quote the great Irish-American band Black 47: "Everytime anyone upsets the status quo they're stabed in the back by the so-called liberal hos."
    I am a hard-core Irish Republican. I pitty the families of those who die but I don't regret the killing. Video games did not make me this way. I've never killed anyone in my life. I own guns and shoot and would often rather like to kill a number of people that i've had the missfortune in meeting in this god-forsaken America, but I havn't. Why? it's not worth it. that, and I know right from wrong. I'd have to plea nolo contendre. But yes, I know right from wrong: Killing colonial aggressors: valid; killing some quisling who pisses me off: not valid (unless in blatant self defence or defence of others).
    Therefor, a game like Metal of Honour about killing Nazis is valid, but a game about killing people on the street for money is pointless. That doesn't mean that it is not entertaining, just that if someone acts out what they see in a video game then they have more issues than the game to begin with. However, a few dead kids is no reason to take away freedom. Neither is "September 11" a valid reason for the PATRIOT Act or any other legislation which has turned this country into East Germany and made me absolutly certain that Anglos anywhere are no-good and can't be trusted to run things. That said, I am moving back to Ireland in a year or so to persue a career as a craft brewer in Dingle.

  77. For the record... by KaiEl · · Score: 1

    While I do think the Post article was "obviously false and irresponsible," that wasn't really the point of my post on the Ombudsman. As I say in my post, "it's not really my place on this blog to argue with opinions; it's an editorial, and the author is entitled to make whatever arguments he wants." The comparison to an fictional Enquirer piece was to show how the Post is not a very well-respected paper, and therefore not worthy of much concern no matter the content.

  78. Re:And if you let the government define that balan by Anonymous Coward · · Score: 0

    It really is interesting to watch the way the word 'terrorist' has become the 'communist' of the cold war days.

  79. GTA Violence by Pablo+Deli · · Score: 1

    I bought this game for my brother in law a few months back at his request, and though I was highly amused running over everybody on the sidewalks. It's not so much the violence in and of itself that surprised me, I grew up on games like Ultima and whatnot where there was plenty of skull bashing, but the violence in these games is very crude (though amusing) such as running people over on sidewalks, killing people on the street for no reason, etc. Mind you, I don't mind stupid violence or stupidity in general, as you can no doubt see from my own website, but these games are definately exploring the limits of what parents and less tolerant people will accept. Bottom line, if you don't like it, don't play it, or don't let your children play it. Take it and like it! Pablo

    --
    http://www.cgff.net/comics.html
  80. Game violence must stop! by Ziviyr · · Score: 1

    ...after I beat my old highscore...
    http://www.nata2.info/humor/flash/Ka boom.swf

    --

    Someone set us up the bomb, so shine we are!
  81. A not-so-short response. by Chas · · Score: 2, Insightful
    How do I hold that other parent responsible or force that other parent to keep GTA3 out of their problem-child's hands?

    Very simple. Take them to court and sue them into eternal poverty. Just like everyone else in this country. I'd also demand that their ability to contribute to the human gene pool be removed too. But that might be harder to do.

    In many voter's eyes, maybe it's just easier to ban the video game totally than to force someone else to be a better parent?

    Translation: Take away other people's rights, rather than tackling the REAL problem and going after the people actually responsible. Blame-shifting. I'll give you three choices here. Take your pick.

    1. No
    2. HELL NO
    3. FUCKING HELL NO!

    Put another way: I think that it's logical to assume that the people most interested in banning violent video games don't allow their children to have them, so you can hardly say that their looking to excuse their own bad parenting. Instead, their looking to circumvent their neighbor's bad parenting.

    The problem is, that a blanket ban affects a MUCH larger group than the agreed-upon problem group.

    However, that doesn't blind me to the fact that critics of games like GTA3 have a legitimate concern.

    Correction. They THINK they have a legitimate concern. The manufacturers don't force people to buy the product at gunpoint. They also do NOT put real guns into the hands of kids.

    Studies have shown that video games directly influence behavior.

    What was that term again? Oh yes.

    Lies. Damn Lies. And Statistics.

    I have no doubt that in some case somewhere, some violent video game led to the taking of an innocent life.

    I do. If someone can actually do that, there's much more than just a video game feeding into it. Yes, the video game COULD be a trigger for an unstable person. But so could Twinkies. So could Roseanne Barr. So could a rainstorm on Friday the 13th.

    Simply because some whack-job gets it into his head that a game is telling or teaching them to kill for real doesn't mean it's so. And simply banning things because they COULD trigger it basically means taking away all freedoms to do ANYTHING. Because anything COULD trigger their negative impulses.

    In the end, I agree with you that the solution is, in some way, a combination of holding the parents responsible for their kids' actions. And understanding that while some of this is quite horrible, we ARE a free society. And with that comes the freedom to do certain things that others might find repugnant, or could possibly adversely affect some person who's not really nodding acquaintances with reality.

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:A not-so-short response. by osgeek · · Score: 1

      I'd also demand that their ability to contribute to the human gene pool be removed too. But that might be harder to do.

      I'm with you on that one.

      So could Roseanne Barr.

      Next you're going to tell me that Rosanne Barr should be legal. Where does the madness end?

  82. it's obvious that video games cause violence... by resignator · · Score: 1

    because everytime I read a piece about it I want to smash the writer of the article over the head with a bat.

    --
    "At first, we thought it was just another snake cult."
  83. Curmudgeon, huh? by Millennium · · Score: 1

    I call crap on his argument that video games cause violence because it gives people "ideas". It's the old "first a thought, then an act" argument that the Christian Right so often uses to try and get stuff censored.

    Problem is, it's completely invalid. There is a huge leap between having an idea and actually choosing to act on that idea. Video games can only give ideas; they cannot move people to act on them. That is, and always will be, solely the reaponsibility of the individual who chooses to act.

    Or, to put it another way: anyone who is exposed to sex can easily get the idea of forcing it upon another. Does this mean that any mention of (or, for that matter, having of) sex causes rape? Of course not; that would be ridiculous. Even though most people understand the concept, most would never in a million years do such a thing. They have the idea, but are no more likely to act on it than if they never knew it was possible.

    1. Re:Curmudgeon, huh? by Anonymous Coward · · Score: 0

      It's like what Skeet Ulrich's characterin the first Scream movie said:

      "Movies don't create psychos, movies make psychos more creative."

  84. When, exactly, are the news agencies right? by Anonymous Coward · · Score: 0

    Any time they report on something I know something about, they get it wrong, sometimes really, horribly, mind-blowingly wrong. So do they only get it right when I don't know enough about the topic? Why should this be any different?

  85. Funny. by Anonymous Coward · · Score: 0

    Others have called you a slashdotter, and you didn't reject it. That term sounds to me like a way to try to wrap a fun hobby in a veil of credibility, as if it has social merit or importance. It doesn't. You post comments because they amuse you. Chances are you only post comments when you have nothing else better to do.

    I don't like the word "blogger", but everyone understands it.

    1. Re:Funny. by Andy+Smith · · Score: 1

      I remember that comment. I only took it as a shorthand way of saying "someone who posted on Slashdot", which is of course similar to "gamer" meaning "someone who plays games". The difference is that I didn't think there was any inference of status or credibility, and that's where the difference lies. I think some, perhaps many people who describe themselves as "gamers" are doing so because they believe the word has gained some cache.

  86. Bowling for Columbine was a farce by Anonymous Coward · · Score: 0

    It was Moore's way to push his own political agenda by exploiting a tradgedy. It was total and complete Bullshit!

    Why shoudl Moore judge what standards and values the parents of this country shoudl raise our children by. My child is 18 months old and when he is old enough I will teach him how to shhot a gun. A gun is a tool, like a hammer or drill. Once a person learns how to use it the mystery is gone and it is no longer the scary demon it once was.

    I reiterate, Moore is a fat slob who should stick to screwing 5 year old boys and leave the politicals of this country to the people who it means something to. THE VOTERS!!

    Hippies!

    1. Re:Bowling for Columbine was a farce by Anonymous Coward · · Score: 0


      I agree. In fact, we should have left politics to the voters back in 2000 and got Gore instead of Bush.

    2. Re:Bowling for Columbine was a farce by Anonymous Coward · · Score: 0

      You, Sir, an uninformed reactionary boob. If you actually saw the damn film before bitching about it, you'd know he doesn't "judge what standards and values the parents of this country shoudl raise our children by."

      Try watching the film before commenting on it. And stop pushing your political agenda please.

    3. Re:Bowling for Columbine was a farce by Anonymous Coward · · Score: 0

      Obviously you didn't see the movie. He doesn't come to the conclusion guns should be banned. In fact, he shows that Canada has just as many guns as the US and no where near the gun violence.

      Part of the point of the movie is to show the anti-gun crowd that banning guns isn't the answer.

      As for screwing 5 year old boys, I think you must have him confused. He is not a Catholic priest, just a Catholic. So, he doesn't screw children.

  87. I am a gamer, but come on by ShieldWolf · · Score: 1

    Ignore the obviously clueless mainstream press or start the soul searching?

    Thank goodness for objectivity.

    Having studied it, violence in games is a SERIOUS problem, much more serious than violence in movies. You see people learn to do something by DOING it. Wathcing violence doesn't teach you ANYTHING about doing it, it merely may desensitize you to viewing it. On the other hand actually performing violent acts, virtual or real, will desensitize you to DOING it. I have watched 10 year old kids in arcades blowing people away with uzies and it is disturbing as hell.

    Yes parents have responsibility, but so does the industry. Is ID mandatory to but GTA:Vice City? Do gaming ratings have any government weight? Is marketing geared towards youth (i.e. are ads shown during youth programming)?

    and yes we had violence in games when we were younger, but there is a hell of a difference between Beach Head for the C64 and Beach Head 2000.

    --
    just = (My)Opinion.toCents();
    1. Re:I am a gamer, but come on by Soul+Brother+#1 · · Score: 1

      I have watched 10 year old kids in arcades blowing people away with uzies and it is disturbing as hell.

      Holy fuck. Didn't you think that maybe you should run for cover instead of WATCHING them, what with all the bullets whizzing by? How come this stuff never hits the news?

      -W

      --
      All unfair meta-mods are now being meta-meta-modded as retarded.
  88. All about culture, i guess... by caranha · · Score: 1

    When I hear SOMEONE WHO PLAYS VIDEO GAMES describe him/herself as a "gamer" it sounds to me like they're trying to wrap their fun hobby in a veil of credibility, as if it has social merit or importance. It doesn't. You play games because they amuse you.

    You know, I used to think like you and many who are replying on this thread on this point, saying that videogames are not like sports, et cetera. I still personally have this idea that gaming is just a personal hobby, but I have come to realize that this is really just cultural prejudice, and not something really inherent to games.

    Case in point: South Korea. I'm on an exchange program, and my roomate is from there. Regularly he downloads television programs from his home, which are about, of all things, Starcraft matchs.

    Up in that part of the world, starcraft is a real national sport, with star players, yearly championships, tv shows, comentators, cheers, fans, advertisers, everything you could expect from other "regular" games. At first it scared the hell out of me... but then... why not? There is a "brain vs brawl" debate further down the thread, but you can have such discussions about any two given sports...

    In the end it isn't really something about the games themselves, but our perception about them. I'm pretty sure other sports/hobbies have had similar starts.

    C.

  89. Here's what I think... by Mysticalfruit · · Score: 1

    I think we should car jack an old lady and then run her down with the car as we drive down to go "talk" to these people. Maybe we could do a couple of drug runs and drop off a hooker here or there along the way.

    We could also steal a fire engine and spray people with water along the way as well...

    --
    Yes Francis, the world has gone crazy.
  90. you know you live in a screwed up culture by hikerhat · · Score: 1

    When video games graphically depicting violent acts are a-ok and sell millions of copies, but graphically depicting consentual sex, and act that is both fun and healthy, would be out-right banned from most stores and really have people up in arms. I'm not for censorship at all, but I dream of the day our culture evolves at least to the point where images of violence are more shocking to the public than images of sex.

  91. OH NOOOO! by Anonymous Coward · · Score: 0

    Not the robotic Jon Katz! Anything but that!

  92. Re:Why ONE standard of risk tolerance for the whol by Jagasian · · Score: 1

    The problem with local governments is that they have grown very large. So while it used to make sense when you came from a small town of a few hundred, when your town has millions of people in it... letting local government determine what to censor is a bad idea. It makes more sense to let families determine the "right" answer. Let the parents determine what to censor.

  93. Not sure how accurate that is by ianscot · · Score: 2, Interesting

    Not sure if you can get to actual sucking in R ratings, yet. Handling, yes, but sucking? In the US we're still way more squeamish about sex (as opposed to implied sex) than about violence.

    I went to see a PG-13 movie last year, and it was full of incredibly disturbing violent images. Someone choked someone else to death -- played for laughs in the movie. Someone stabbed someone else's neck many times until, all on camera, the victim wheezed and died. PG-13.

    Meanwhile, if you see anything more than a glimpse of flesh, of if (Lord forbid) you have a character say the "F word" more than twice, you get slapped with an automatic "R" rating. (The F word in particular seems to be an MPAA rule: count the number of them, and you know what to rate the movie. 'Cause, you know, kids between 13 and 17 never hear that word. Wouldn't want to corrupt them with this reference to "F'ing.")

    I'm with Lenny Bruce: Nobody ever commits a murder in an X-rated movie, so really I'd rather my kids saw those than the latest superviolent "action" film that glorifies unrepentent killing.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Not sure how accurate that is by borisbfurry · · Score: 1

      Actually, in "Me, Myself, and Irene", Jim Carrey breastfeeds from a woman. I don't remember what that movie was rated, but it certainly wasn't NC-17.

      The sucking was played for comic effect (it was, in fact, maybe the only funny scene in the movie), so that might have had something to do with it.

  94. My two cents. FWIW. by homerj79 · · Score: 1

    You know what. I play GTA. I love GTA. I've loved it since its incarnation. However, I'm 24 years old. I know right from wrong. This is definately not a game I let my young, impressionable daughter watch me play, or would suggest to any parent for their kids. This is a game for adults only. Period.

    There, I finally gave my two cents worth.

    --
    SYSOP ('sih-sop) n.: the guy laughing at your typing.
  95. Re:I hate Michael Moore, Rush, Clinton, bush and C by Hassman · · Score: 1

    This is totally off topic, but how can a republican be socialist? Isn't socialism way to the left, on the liberal or democrate side of the scale?

    --
    -Mark
    Dovie'andi se tovya sagain.
  96. Only right about 50% of the time by Mars+Ultor · · Score: 1

    Environment does determine behaviour - about (give or take) 50% of it. We have those things called genes too. If you raise your kids in a bubble where the ONLY interaction they receive is GTA3 or 4, then yes I'm sure one could see an effect on behaviour. But thankfully there are MANY other factors interfering with our daily lives that easily provide that balance.

    I'm not sure if you meant a government-determined balance or not, but it really doesn't matter if the government steps in or not - generally the markets do the work for them. ie. companies who make games/books etc. for which there is no market (as if no one wants to PRETEND to be a car thief) don't tend to do very well financially. The major networks censor themselves all the time.

    The real issue, which has been stated ad nauseum, is that parents are responsible for most of what their children do - if you can't be bothered to at least look at the back jacket of a game, should you buy it? Would you buy a small child a magazine called "Amazonian Whores" without at least glancing at the table of contents?

    --
    "Nokia is not a country, it's the capital of Finland!" -Moderated "Informative". Yeesh.
  97. Exactly by code_rage · · Score: 2, Insightful

    I am fed up with the false dialectic which is peddled on a variety of controversies: guns, violent video games, reality TV, etc. The false dialectic is that a culture can only have two possibilities: either there is a race for the bottom, as media peddlers compete to out-do each other in outrageous behavior. Or, there is some sort of nanny government overseeing what sorts of images and messages can be portrayed in the media -- meaning that books are banned and so forth.

    Those advocating "freedom of expression" (actually license) accept no responsibility for their actions, and those advocating censorship accept none either.

    So, we are left with an increasingly polarized standoff between those who would impose limits and those who say that any limits are arbitrary and therefore no limits should be imposed. The result is madness.

    I think both sides need to acknowledge that the other has some valid points. Would-be censors have got to acknowledge that the Hollywood film 'Code' really cut into freedom of expression. Yet, that did not prevent great films, including controversial ones, from being made during that period.

    I don't claim that all mass media are part of the great wasteland. The best contemporary books, TV, music, films, etc are every bit as good as anything produced in any era (at least, where a comparison makes sense -- comparing The Who to J.S. Bach might not work so well).

    But the amount of dreck that debases humanity seems to grow and intensify every year. This is something we should be concerned about. Men and women of good will need not participate in such debasement by holding the shares of publicly traded companies engaged in same. Ironically, the New York Post might also fall under this category itself.

  98. Postal 2? by phorm · · Score: 1

    Not GTA3, but how about this

    You can use various disliked public figures as DM characters, I believe.

  99. Re:I hate Michael Moore, Rush, Clinton, bush and C by bsDaemon · · Score: 1

    I refer you to my parent organization, the Irish Republican Socialist Party's website http://www.irsm.org/ . Republican means supporting a Republic. the IRA's charter states it's goal as creating an 32-county Socialist Worker's Republic. It has nothing to do with the GOP. Honestly, I just hate government and business, favour agrarian economy, et cetera. My hero's are James Connolly, Che Guevara, Patrick Henry, and the 1981 Long Kesh hunger strikers.

  100. What are gamers to do? by crashnbur · · Score: 2, Interesting
    The press is currently under the impression that we, the gamers who play these violent video games, are not aware of their violence or the things that happen when deviants use the images of that violence to carry out some devious action on their own. The press is also under the impression that these deviants are perfectly normal, good little people until they play that video game.

    If a personal, child or adult, runs outside and starts shooting people, conservatives/Republicans (loose label) start screaming "electric chair!" and "get him!", whereas liberals/Democrats scream initially while under fire, only later to figure out who their next target for the blame should be. Gun manufacturers? Gangsta' rap? Violent video games?

    Never mind the fact that man has been capable of doing his worst since before the age of technology began. Never mind that even cable television sometimes shows more gruesome depictions of violence than the video games currently under fire. Never mind that none of these children who do these things were not taught by their parents or peers the difference between right and wrong, or even how to handle negative emotions that might incite such violent acts.

    After all, it is very clearly marketed for adults, which puts the responsibility on their children playing those games on the adults, not the kids (exception: idiot store clerks who sell games or any other products illegally to minors).

    But who cares? Blame the video game. After all, spending months designing an incredibly realistic 3D environment in which we may run around and do the things we would never do in real life (i.e., quench our thirst for blood in fiction rather than reality) is the same thing as pulling the trigger, isn't it?

  101. You need to get a grip. by El+Camino+SS · · Score: 2, Insightful


    But the populous wants excuses, and the media provides them.

    -Then later-

    It's all about taking responsibility for your actions.

    Wow. Did you go to a sociology convention for that, how many doctorates in human behavior do you have?

    Your generalizations are unscrupulous. You talk about taking responsibility for your actions. Your generalizations show that you take no responsibility for the accusations you fling out towards the world.

    But the populous wants excuses, and the media provides them.

    I am a member of the media. I purport no claims, but according to many of you self-claimed GENIUSES here at slashdot, I am a media liar. I am a slime only out looking for a story. Some of you twits cannot even get logic puzzles and causation right. Then you accuse the entire media about ONE FREAKING ARTICLE FROM THE POST?... but, hey, if we're generalizing, let's generalize some more...

    So here we go:

    1. All mathematicians are potential unabombers. Anyone here a slimy, weasely mathematician?
    2. All programmers are Kevin Mitnick. Anyone hacked a good system and stole from someone recently? WELL YOU ALL HAVE BECAUSE YOU'RE ALL PROGRAMMERS ON SLASHDOT. See? The logic is INSEPERABLE. After all, many of you geniuses at science and mathematics have applied this to me and my profession.
    3. All clowns are like John Wayne Gacy.
    4. All law students are Ted Bundy.
    5. All business owners are like Ken Lay.
    6. All scientists are actually working in an effort to bolster the munitions industry. ADMIT IT! You're trying to kill people.

    SEE HOW STUPID IT SOUNDS?

    But yet, for some reason, you are allowed to GENERALIZE when it comes to the media. You know what that makes you? The very "sheeple" that you rail on constantly.

    Honestly, "the media" excuse is tired and busted. Completely. You can't generalize all of the media when some are acting like whores. Just like I can't generalize that all people that are good at computers are committing crimes.

  102. Getting Old... by natelr · · Score: 1

    This is just getting old. Does society really have nothing better to do then whine about a video game that's already been out for years? Seriously, what is even the point of banning it now? It has already sold so many copies that anyone who wanted a copy probably has one.

    I'm sick of this whole parental responsibility argument. Its really not that hard to look at a game box, see a "M," and knows its "mature." It's really not rocket science and does not take such effort on their part to learn this. Its no different than taking your child to a NC-17 movie and then complaining that there was nudity and adult content. A line has to be drawn somewhere here.

    It makes me wonder about all these people who are spending countless hours preparing yet another legal battle or writing yet another anti game article. Perhaps that time would have been better spent at home, with their children, teaching them right and wrong and not relying on society to do it for them.

  103. Challenge by NanoGator · · Score: 1

    "'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'."

    Prove to me there is an issue. So far, all I've seen is a handful of stupid acts blamed on GTA, not a shred of legitimacy to them. On top of that, GTA sold well into the millions. So many people playing this game...

    Innocent until proven guilty. The burden of proof is on the accusers. I'm not going to stand up and agree with you just because you say I should. Compel me.

    --
    "Derp de derp."
  104. Re:And if you let the government define that balan by Matrix272 · · Score: 1

    If graphical portrayal of the killing of masses of people without any responsibility or consequences for the action isn't terrorism, then I'm afraid I don't know what it is ...

    Then I'm afraid you don't know what is. Terrorism isn't the graphical portrayal of the killing of masses of people. It IS the killing of masses of people, or the threat to kill masses of people. The definition for terrorism is technically something that "causes terror". If you want to get really anal about it, some movies are "terrorism" because they cause terror. However, violent games generally aren't terrifying, therefore they are not "terrorism".

    By your definition, showing pictures of the earthquake in Iran could be considered "terrorism"... but it's not.

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  105. Re:And if you let the government define that balan by CoolToddHunter · · Score: 1

    This outcome mentioned assumes that there is only violence in the world. I personally have seen much which is not violent.

    There is a man who sits on a street corner next to my house. I assume he is homeless, but I have never seen him pan-handle. About two months ago I happened to notice someone giving him money as they passed. From where I stand, a random act of kindness indeed.

  106. generalizations by my+sig+is+bigger+tha · · Score: 1

    sometimes make sense and sometimes don't. "the media" (at least to me) refers to corporate-owned mouthpieces of international big-business (is that redundant or what?). i believe that there are reporters and editors who are ethical and well-intentioned, but that they are usually constrained and/or censored by the people over them in the hierarchy. http://www.projectcensored.org/newsflash/newsflash .html and i like whores. they're the most honest of workers in a capitalist system.

  107. Re:And if you let the government define that balan by torpor · · Score: 1

    terrorism:

    The unlawful use or threatened use of force or violence by a person or an organized group against people or property with the intention of intimidating or coercing societies or governments, often for ideological or political reasons.

    I'm sure more than a few Iraqi's would feel that Counter Strike is a 'threatened use of force or violence', frankly.

    Oh, wait, "CS is a game, thus a product". Thus, 'lawful'... never mind.

    Maybe those Iraqi's don't think like you, but I'm sure Pepsi-Cola is gonna change that ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  108. Age discrimination by kreyg · · Score: 1

    Greater than 99% of kids who play a violent game are not going to do anything violent because they played the game
    Less than 100% of adults who play a violent game are not going to do anything violent because they played the game

    It seems to me that the idea of free speech centers around the idea that banning something is harmful to everyone, while banning nothing will harm a very insignificant portion of the population. Until there is a vastly better way than age discrimination to determine who those people are, parental and personal responsibility seems to be a good approach.

    --
    sig fault
  109. Media by willpost · · Score: 1

    The media has been molding public opinion by spinning the truth into their view for quite some time now.

    It's only when a video game is misrepresented that everyone gets up in arms?

  110. also by Anonymous Coward · · Score: 1, Interesting

    it's not so much the games as it's the parents not teaching the rights and wrongs of life,
    and if it's not videogames, it's violent movies, which have ratings.. yet parents let their kids see rated R movies, then they bitch.

    and also, with the obvious I dont have to explain, does this mean we have to put content managers on gaming consoles like they have on vcr's, tv's and dvd players? where the tape, or station or dvd give a signal that it's a "bad" rated game?
    It's also a useless technology since most kids know more about this stuff than parents, sure, password protection exists, but that can be easily guessed, or if you unplug the console for a few weeks, the password will clear on some systems.
    and it also wouldnt beenabled by default because companies of gaming consoles know it would kill sales with the real money making crowd. and parents wouldnt enable this technology, thus allowing kids to play whatever games they want.
    STore clerks arent going to tell you if it's a game not recommended for children or not, THEY'RE TRYING TO SELL IT. So what do they care? and you have clerks that dont give a shit, or do it because they figure parents have enough sense to teach their children that games are fantasy.

    sadly, we should be able to figure that parents should do that, but we know it isnt true, most parents pop out a kid after they get married.. go "aww, how cute" and then sit them in front of a game or tv while they work or do stuff that betters their image in life..
    but, most people live in the middle class, thus are subjected to daily hard labor until they retire. and both parents have to work in the US in order to keep a roof over their heads, or want to work, not even interacting with their children.
    I was lucky, my mom and dad had a business when I was little, and after that, my mom worked part time, didnt see my dad every night, but I did see him when he was off, and we did family stuff, and we were taught what's right and wrong. I play violent games, but do I think I can go out and kill masses of people and not suffer reprocussions? I do not.
    The government likes this shit too.. create a drone-like working force while creating people who are completely desensitized to violence and death and life.. generation where people have the government do things for them, want things handed to them, and want to be able to do things easily. and dont mind the government killing people in other countries or killing people in this country.
    it's going that way.

    I did a survey at my old highschool, and 90% of the students said that we shouldnt have votes, that the government should make decisions for us.
    the 10% were the realistic people who know what's going on.
    and this was in a rich community, I should do this theory at my current highschool as well, in each of my classes.

  111. Re:Why ONE standard of risk tolerance for the whol by blink3478 · · Score: 1


    Violent video games do have an effect on the young.

    Ugh... need... proof... statistics... conjecture... slashdot... overpowering senses... opinions... everywhere... I feel myself... getting more stupid...

    End transmission.

  112. All this stir is causing soo much stress.... by AwesomeJT · · Score: 1

    So, I'll just relax with a nice game of GTA.... :-)

    --
    SPAM solution made easy: 1 spammer, 5 cords of rope, 5 hourses, and fireworks. Be creative.
  113. And what did he say was the cause? by Kelmenson · · Score: 1
    Oh thats right, he didn't give a cause other than media. He even said Canada has MORE guns per person than the US. Does Canada not get GTA3? Nope, thats available there too.

    So what, exactly, was "especially telling" about the movie? Other than that people who want to see a problem will see it even if there is no proof for it.

  114. Is this the correct questions to be asksing by ciphertext · · Score: 4, Insightful

    Perhaps, after heavily debated research, violent video games are shown to make it "easier" by desensitization to commit acts of violence. What does this mean? Should we seek to rid our society of all violent content that desensitizes us to such actions? Should all simulations of violence either real or fictional be removed from American culture? Would we revert to movies of the quality of action made in the 30's, 40's, and 50's? While certainly there were some good shows made during those time periods, I doubt the public would appreciate the perceived regression. Perhaps we would see literature and music that relied less on the action and thrills of violent content, but I doubt it would be a welcome reversion.

    Perhaps the real question should not be "Does video game violence contribute to real life acts of violence?", but "Why are violent video games such as GTA a huge seller in the video game market?". Additionally, we should perform some introspection on why our society creates violent content in the first place? Could it be that we are a society that still finds violence an acceptable method to reach our goals? Perhaps, or pehaps not.

    Personally, I think the researchers are barking up the wrong tree. The questions they should be asking are not being asked. If they are, we don't see the media reporting on such research. Rather, we are playing the "blame game" and "pass the buck". It is easier to pass the blame than to address the underlying issues. Why do we play violent video games in the first place? Because they are "fun" is not a sufficient answer. What makes simulated violence fun? Why do we enjoy going to action movies that depict peoples' heads being chopped off, massive explosions resulting in death, etc...? Is it a substitute we seek to fulfill a lack of "excitement" in our own lives? We should be more concerned with how to create a responsble person in today's society. Responsible people do not believe that violence is an acceptable measure to accomplish their goals. Responsible people can be trusted to drive a car sober, parent their kids appropriately, own firearms, and generally "fit in" with society on a level that precludes violence altogether.

    --
    To know is to have knowledge....to understand is to be enlightened.
  115. Custer's revenge was a terrible game. by vhold · · Score: 1

    "What if a company comes out this year with a new blockbuster game where you serially rape women and then must dump the bodies?"

    Grand Theft Auto wasn't a blockbuster merely on the principle that you can run over people and kill innocent civilians, it has great vehicle physics, a pretty decent storyline, good voice acting, a really great soundtrack, a large detailed world with many things to explore, and a lot of open ended freedom, a very solid game in virtually every respect. This simple fact is something virtually nobody ever seems to take into consideration at all on the issue of its popularity.

    Its the player that determines whether or not Grand Theft Auto is about picking up prostitutes and beating them to death or simply doing stunts with vehicles and searching for hidden packages. I think to a lot of people, the violence against innocents is a novelty at first, to sort of see the limits of the game, and over time you are more likely to have fun with the driving, exploration and storyline.

    Custer's revenge was a commericial failure and the company that made it, Mystique, clearly has gone out of business. I think the premise that a game where you serially rape women and dump the bodies would be a blockbuster is seriously broken. At most it could garner a whole mess of media hype because they have a dysfunctional understanding of what makes a game popular and actually successful.

  116. There is no single cause by Anonymous Coward · · Score: 0
    Guess what? There is no one cause for violent behavior.

    I don't think anyone seriously believes that violent video games are the only cause of violent behavior, or even the main cause. This much is self-evident. Thus, anyone who criticizes violent games for causing violent behavior implicitly agrees that the causes of violence are multivariate.

    Many defenders of violent video games, on the other hand, don't seem to grasp this. They say things like, "It's not the games, it's the [fill-in-the-blank]," as if this were an either/or question. Citing bad parents, or violence in the news, or hate music, etc. is completely irrelevant. Even if you prove that one of these is a factor, it does not rule out the possibility that there may be other factors!

    The only way to answer the question of how much of an effect violent video games have is to do good scientific research. All other arguments are pointless.

    Now for the facts: The preponderance of scientific evidence suggests that there is a causal link between violent video games and aggressive behavior. This is based on meta-analyses of dozens of studies that have been done on the subject since the 1980s.

    No, it doesn't mean that video games will turn every child into a killer, so don't even bother knocking down that strawman. It simply means that violent video games tend to make kids (and probably adults, too) behave more aggressively than they would otherwise.

    And again, no one is saying that this is the only cause. But there is little room to doubt that this is one of them.

  117. Re:I hate Michael Moore, Rush, Clinton, bush and C by acidrain69 · · Score: 1

    That said, I am moving back to Ireland in a year or so to persue a career as a craft brewer in Dingle

    You'll be missed, flamebait.

    --
    -- Having a Creationist Museum is like having an Atheist place of worship
  118. Study proving the link between games and violence? by aswang · · Score: 1
    Now don't get me wrong, I'm a big 1st amendment advocate, so there should be no reason to ban GTA--like another poster noted, disallowing children's access to this stuff is the parents' responsibility, not the legislators. But, on the other hand, I am a believer in evidence-based medicine, too, and I know various studies (all the way back to the '80's) show a statistically significant correlation between exposure to game violence and violent behavior. This was, I believe, usually done in children, so there may be no applicability to adults.

    I haven't read the actual studies, although I have read some of the abstracts, but as a medical student, I find that it seems to be the consensus among most pediatricians that game violence does in fact provoke real violence and we are taught to counsel parents to minimize exposure to game and movie violence. So, whether it is true or not, I am inclined to believe the cause/effect linkage is real. So I'm not sure the mainstream press is necessarily clueless. But it is still no reason to ban such games.

  119. Media Bias? That's right. by Mashiki · · Score: 1

    What was that? Proving the media bias all on your own? Congratulations. These people(reporters) are out to save the world when it pushes 'their' agenda. When someone else goes out and does something positive, it must be pushed down and into the ground.

    The Child's Play bit while good, shows exactly the types of people that are reporting the news to the average person. And if those people here are not actually questioning the news sources as a whole yet, they bloody well should. Tyco and Gabe shouldn't have to play it, 80% of reporters say that they are 'liberal' and as that stands going by the standard 'bleeding hearts' that they are; they should have been trumpeting this story as the greatest story in humanity for the hospital. But in truth what does this exactly tell you about them?

    I wouldn't be surprised to see this moderated down as a troll, but question the people doing the reporting and their supposed humanities.

    --
    Om, nomnomnom...
  120. Re:Media Bias? That's right. by mekkab · · Score: 1

    One step ahead. Thus, the concept of "playing it"- its all a joke. EVERYTHING. Media, life, career, philosophy, religion, whatever. So, I play it, for none of it is worth taking seriously.

    Wow, I think I just veered heavily off topic.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  121. We Teach Children Wonderful Lessons ... by Anonymous Coward · · Score: 0

    These lawsuits against video game companies are doing one thing extremely well ... they're teaching our children that no matter what they do, it's not their fault. It's someone elses fault, someone influenced them to do what they did ... don't worry son, you didn't mean to shoot those people, the video game made you do it.

    Society does this all the time now. When a child does a crime, they are rarely held truely accountable for it. We do it all the time ... sue McDonalds, they made you fat. The teacher yelled at you in school because you were misbehaving, well I'm going into school and talking to this teacher, they were out of line. Children cannot enter into a contract, and can break it at any time since they can't be bound in any contract, even a purchase.

    We constantly breed in our children as they grow up that they are not accountable for their actions. Not until they are 18 that is, when they get out into the world and now have to come up with better excuses to get out of the problems they get into. Maybe parents need to start instilling in their children responsibility, by being responsible themselves. Instead of parenting once a week, but fighting for their children like animals when they commit heinous crimes.

  122. Don't let "Gamer" bother you by ChaosDiscord · · Score: 1
    Am I the only PERSON WHO PLAYS VIDEO GAMES who is sick of hearing the word "gamer"?

    Apparently, because the term has never bothered me or my circle of friends, many of whom describe themselves as gamers.

    (Although, the word does bother me a little, as it was in use by table top (role-playing and war gaming mostly) gamers long before video gamers started using it. Anyway... back to the subject at hand.)

    When I hear SOMEONE WHO PLAYS VIDEO GAMES describe him/herself as a "gamer" it sounds to me like they're trying to wrap their fun hobby in a veil of credibility, as if it has social merit or importance.

    It sounds to me like you're hearing things. I suggest having a doctor check on that. I've never heard someone user the term with that intent. Gamer is a useful way to categorize people with similar interests. That's it. One who reads (typically books) is a reader, one who sees films is a movie-goer, one who watches TV is a viewer, one who shops is a shopper. It's just natural that one who plays games would be a gamer. None of these terms are intended to glorify the activity, just to label the participants.

    Just try to relax. No one is trying to manipulate language to give ourselves an aura of respectibility. When you start hearing people describe themselves as digital era storytelling and simulation enthusists you'll know people have overinflated views of themselves.

  123. Firearms Limitations: schools and parents by Dukeofshadows · · Score: 2, Interesting

    There was also more respect for the weapons. People had responsibility for their own actions to a degree we do not see today in 1944. Yes, many more people respected guns because they knew what they could do, but here (US) the schools are largely run by people who think that eliminating guns eliminates violence. I used to live in a rural area over 10 minutes away from a police agency and our guns (and large dog) saved my family from trouble on several occasions. The whole "zero weapons tolerance in schools" trend is a runaway monster started by a political agenda: If I'm the toughest one on school violence, maybe I'll get re-elected to whatever office. Most of the firearms limitations for civilians I know of arose between 1963 (Kennedy assassination) and 1983? (Brady bill) with a few more in recent years.

    Also, most people today do not spend nearly as much time with their kids as they did in 1944. Ever wonder why kids today know so much less about guns and so much more about worldly life in most cases? Their parents are often not there to protect them from the world, they just go find it out for themselves. Personally I would like to see a mandatory firearms education course taught alongside a thorough sex ed course starting in 6th grade and continuing until at least 8th. Kids could opt-out of the course by taking a minimal competency test in both subjects. There are enough non-parents out there that something needs to be done about guns and other issues because many just aren't learning about basic respect issues for themselves or guns from their parents like they used to.

    --
    As long as there is a Second Amendment, there will always be a First Amendment.
  124. Re:A round of applause for Captain Obvious, everyo by Anonymous Coward · · Score: 0

    Hey, I'm 26 now, and I can't answer some of those Leisure Suit Larry questions, due to not being raised in that specific time period in the USA. Questions about dead presidents, or old TV shows.

    So I do exactly what any half-intelligent 10 year old would do: check google.

  125. Re:Media Bias? That's right. by Mashiki · · Score: 1

    A small step anyway. The point is they shouldn't have to play it, I'm not sure if you know anyone who's gone in for journalism or broadcast journalism but they teach you to 'save the world' and 'better humanity' other useless crud. Push a PoV, nothing else, don't tell an unbiased story and let people make up a mind, spin a story, and push your agenda. Bad way to do things.

    This is exactly what the reporters there have done in all releases of media.

    But that wasn't as much off topic as you'd think.

    --
    Om, nomnomnom...
  126. 4 things you didnt knew about games and violence. by Anonymous Coward · · Score: 0


    1.-You can play GTA and not do anything violent you can play pizza delivery, taxi driving, stunt tricks, etc.

    2.-Who draws the line? we do, this may come as a shock but games as the ones you mentioned DO exist the reason why you havent heard of them is because no publisher in their right mind would touch them. And to be honest no professional game company would touch those topics either. Actually if you look around you will notice there are no NC-17 or A titles in any console and the ones you find in PC are extremely low quality. Postal 2 is a game that comes close to the A, NC-17 grade. And didnt got big sales either (due to its low quality and lack of marketting) so you can stop pressing the "panic" button on that issue.

    3.The truth is: (professional) developers know that touching "risque" issues (crime,extreme violence,religion, homosexuality, sex) is a "risque" investment by itself, the line between being considered "adult" and "indecent/porn" is pretty thin, if your game gets considered "completely inappropiate" any store with a reputation (amazon/eb/kmart) would have second thougths about displaying it and publishers wont have that. Take "thrill kill" per example, the game got completely finished and then canned due to its "adult" (sex and violence) themes, thats 2 years of work and salaries down the drain!

    4.-Professional developers may advertise themselves as "extreme" and "liberal" but they do their best on censoring themselves so they wont go over the line, p.e. in GTA there are no children or senior citizens in the streets EVER, you dont have to commit any crimes unless you chose to (the game doesnt force you by taking points or lives by doing so), and comitting a serious crime will ALWAYS result in the police getting alerted and with you eventually in jail, hiding or killed (crime doesnt pay) gore is (intentionally) not realistic at all, and in case anyone hasn't noticed, all cars in GTA are unlocked and have the keys on! GTA is about car stealing and they didnt touched any subject on how to open or "hotwire" a car, so they didnt spread information that could be used by real criminals. If they had done any of these, they would have had a serious ammount of trouble getting the game published!

    Of course the media never discusses any of these points.

  127. You've got that backwards. by IBitOBear · · Score: 1

    World War Two was a nice and tidy exportation of violence. It was cause for orgastic nationalisim but it didn't cost "the average american" a damned thing on balance. (In the spesific people lost loved ones, but in the general "we" got to "rescue" all those smart-alek sods back in the old world, aren't we clever. And our "darkies" and our "redskins" were oh so integrated with us all, on the posters at least...)

    In short, one of our greatest cultural disasters was that the contential US (heck, Hawaii wasn't even in the US for WWII if I recall) was *never* *really* touched bye the war. It made us all "superior" to everybody and it *improved* our economy beyond all hope of salvation.

    The gun control thing started here, as stated by the previous poster, in 1968 when Viet Nam came to our living rooms on TV. But, in an ironic twist, this brought home all the "cost" of guns while washing away the "value". In the same way that an ex-smoker is the most obnoxious and vociferous anti-smoking lobbiest, the "isn't that terrible" lobby that rules our laughable culture has managed to spackle over the facts.

    And the facts are simple: Gun crimes are acts of cowardice, and occur in exact ratio to the scarcity of firearms. (The chart of least restrictive carry laws, where every grandmother might have a gun in her purse, to most restrictive is *IDENTICAL* to the chart of lowest gun crime rates to highest. The "i'll shoot them all" set attack schools and commuter trains and such, and only in municipalities where guns are scarce. You don't see these people walking into a Country Buffet (restraunt chain) in Texas and pulling out their guns, they'd get their waggon fixed for sure if they tried.

    In point of fact, the U.S. of A. is populated by the religous wackos (or their decendents) that were thrown out of all the good countries. Reason isn't taught in our schools and morals are "those things decreed by our corrupt legslatures". Nobody here can or will take responsibility for what is in their own heads, let alone what they put in the heads of their children, or what they keep in their cupboards and closets.

    So it follows to reason, from those premises, that the Video Games and T.V. (and those nasty and pernicous Canadians 8-) are responsible for how porly the children are doing.

    After all, I can't possibly be responsible for how my child turned out, I never even _talked_ to the litte shite...

    Oh yea, they bemoan, the issues are more complex than this. But the root cause of our cultural death is the blithe neglect we pay it each day.

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  128. Minfo clarification... by IBitOBear · · Score: 1

    Where you CANNOT carry cocealed weapons, you are more likely to be shot. Kids die in gun related accidents more often where guns are scarce, because that very scarcity makes them an attractive nusance.

    You want to make a kid never want to touch a gun. Make him go out shooting with his father twice a week for a while. Make him *study* the dang thing. Make it an "important chore." Something he *has* to know. Make it a tool, not a secret.

    Where do kids end up shooting eachother and themselves by accident? Out in the country where every house has a rifle? In Switzerland where every house has an automatic rifle? Nope... In L.A. where guns are impossible to get (legally) and full of mistique.

    Really, this isn't that hard to fathom. Stop crying about this stuff and start thinking about it instead. The model is simple and obvious.

    The "humanist solutions" that our milk-sop crystal trance-channeling egalatarian ineffectuals have been cramming down everybodies throats have worn away the structrual underpinnings of reson and responsibility.

    U.S.A.! Carefully poised to be the premere Third World Country of the New Mellinium!

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  129. 4 things you wont hear about games in media by Anonymous Coward · · Score: 0
    4 things you wont hear about violent video games in the media:

    1.-You can play GTA and not do anything violent you can play pizza delivery, taxi driving, stunt tricks, etc.

    2.-Who draws the line on whats ok to sell and whats not? WE DO this may come as a shock but games about raping, ethnic killing and "realistic crime/sex simulators" DO exist the reason why you havent heard of them is because no publisher in their right mind would touch them. And to be honest no professional game developing company either. Actually if you take a good look around you will notice they are no "NC-17" or "A" titles in any console and the ones you find in PC are extremely low quality.
    Postal, Postal 2, Soldier of fortune and Kingpin are proffessional games close to making the "A" "NC-17" rate. And none of them got enormously big sales (with the exception of Sof) They had publisher problems, over all quality problems and low public response (due to some extent to their controversial themes).

    3.-The truth is: (professional) developers know that touching "risque" issues (crime,extreme violence,religion, homosexuality, sex) is a "risque" investment by itself, the line between being considered "adult" and "gore/indecent/porn" is pretty thin, if your game gets considered "inappropiate" any store with a reputation (amazon/eb/kmart) would have second thougths about displaying it and publishers wont have that. Take "thrill kill" per example, the game got completely finished and then canned due to its "adult" (sex and violence) themes. Thats over 2 years of work, investment and salaries down the drain!

    4.-Professional developers may advertise themselves as "xtreme","over the top" and "liberal" but they do their best on censoring themselves so they wont go over the line, p.e.

    In GTA there are no children or senior citizens in the streets EVER

    Comitting a serious crime will ALWAYS result with the player on the run, hiding and eventually getting arrested or killed (crime doesnt pay)

    there are no anti government, anti ethnic, religious or terrorist organization in the game.

    All "jobs" (assasinations) you are sent to are ussually low lifes and criminals you are NEVER sent to kill a family a inocent guy or a kid.

    Even though there is "sex" there is no nudity at all.

    And what NO ONE has noticed, all cars in GTA are unlocked and have the keys on! GTA may be about car stealing but the developers didnt touched any subject on how to open or "hotwire" a car, they did that on purpose so they didnt spread information that could be used by REAL criminals.

    If they had done any of these, they would have had a serious ammount of trouble to get the game published!

    Of course the media wont EVER touch any of these subjects, they want to make you believe games are "extreme" and "over the top" causing civizalization to fall to their demise, like rome, sodoma and gamorra etc. etc.

  130. How Violent Games Ruined My Life! by dbretton · · Score: 1


    Just last week I was playing this game called 'chess', and became overwhelmed with the compulsion to run straight at this guy on a horse and knock his ass to the ground.

    He filed charges, and I will be going to court next month.

    All I can say is I am glad we don't have a monarchy here...

  131. That's FICTION, FOLKS... NOT REAL by dbretton · · Score: 1

    Bowling for Columbine is FICTION! It's sensationalism!

    If you believe that bunk as truth, then you better watch out, 'cause Kaiser Soze will get you in your sleep.

  132. Bowling for Co by jkrah · · Score: 1

    Saw Michael Moore's "Bowling for Columbine" last night... I think this documentary covered the issue pretty well... be afraid, very fraid...

  133. Re:Why ONE standard of risk tolerance for the whol by mc6809e · · Score: 1

    The problem with local governments is that they have grown very large. So while it used to make sense when you came from a small town of a few hundred, when your town has millions of people in it... letting local government determine what to censor is a bad idea. It makes more sense to let families determine the "right" answer. Let the parents determine what to censor.

    It really depends on how great a chance there is that someone's behavior will affect you. When it comes to jet airliners, for example, there can be great risk to people far away from where the decision is made to allow someone to board. Such matters require a single standard over a larger-than-city area.

    The same thing applies to your comment about parents. My kids aren't going to stay locked in the house all day. Other people affect them and they affect other people. I don't think they'll get much farther than the city they live in, however, which is why I think the decisions should be city-wide.

    The other question is: in what ways can parents limit the actions of other people with respect to their children? I think I should have a say. Like I said before, children won't (shouldn't) be locked in a house all day. I can't be there for every purchase they make.

    Anyway, there really wouldn't be much argument, however, if cities were allowed to decide for themselves. We don't have Berlin walls around our cities to keep people in. If a city is too conservative, go to a city with different standards.

    The nice thing about this approach is that it allows for experimentation. Cities can learn from eachother what works and what doesn't.

  134. Things were worse in the good old days. by hey! · · Score: 1

    When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then??

    Well maybe not so mcuh in 1944, but if you go back a few more years the answer would be quite a few. The fact is that mass slayings are extremely rare today, but were not uncommon in the pre WW-2 period.

    Case in point: 1921, Tulsa OK. Armed mob storms the black section of town, killing 35 people, injuring over 800, and burning 35 city blocks to the ground. Photos can be found here. While the Tulsa riots are probably the worst, they were far from unique. There were dozens, if not hundreds of riots like this. This is not to mention thousands and thousands of garden variety lynching, which continued to be a problem well after WW2. Guns played a huge role in these situations -- it wasn't sweet reason that forced the Chinese out of Seattle in 1886. These occurances of mass violence just didn't enter our national consciousness because they were socially approved of. It wasn't that the people were so good back then that apalling gun violence didn't happen. It's just that mob murders didn't bother people too much back then if the victims were people who didn't matter.

    I'll say a two things in defense of the factual basis of your arguments.

    (1) If you take racially, ethnically, or religiously oriented violence out of the picture, then folks back in the good old days could reasonably be trusted with guns.

    (2) People did sometimes manage to murder each other on apalling scales without guns playing a major role. In many cases where guns were used they just raised the death toll.

    I pretty much support private firearm ownership. If a bunch of nervous safety freaks banned the shooting club from your local high school, I think that's too bad. But I get to these conclusions from the exact opposite direction you do. The fact is that people in the early twenty-first century are much more worthy of be entrusted with firearms than people in the early twentieth, because we've finally come to a near universal consensus that a private individual killing another person is wrong except in self-defense.

    If I bought your argument that people are more violent today than they used to be, then I'd be more inclined to crack down on gun ownership.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  135. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  136. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  137. Violent Peace by Rich+Klein · · Score: 1

    I'm a decidedly non-violent person and I have no kids, but I love playing GTA: Vice City. Please let me play my violent game in peace!

    --
    -Rich
  138. Games/movies can not have that sort of info by AzraelKans · · Score: 1

    If giving information that could be used by real criminals was really fun and exciting, then it'd be in there, but it isn't, so it's not.

    I dont want to get off track, but its true, games and movies can not teach you how to open a car without keys, make bombs or explosive devices, etc. Is not because is fun or exciting or not. It really is forbidden.

    Take a hard look into any action movie, when you see the hero in a shoot opening a lock or making a bomb with home devices he never "explains" what he is doing no matter who is around. "the proper mix of chemicals and some luck" is probably the only thing he would say.

    I think (Im not sure) in the late 50's a racist book called "the vigilante" explained on detail how and why it was needed "to take actions" against ethnic groups, it had all from directions of ethnic groups to kidnap and assasination techniques (I wish I was kidding) unfortunately at least one assasination did took place, so the author ended up in court his book got banned and eventually he was found guilty (of crime conspiracy I think) and even ended up in jail.
    Since then is forbidden to explain (teach) techniques that could be used for crime in entertainment. They even made a movie about this case (which is where I learn from it). Thats the same reason why sites with anti-ethnic material or (real) crime related material (bomb fabrication, guns, drugs) are not allowed in the internet and are "underground".

    My point is that games are not as "uncensored" as the media makes us think. Theres a lot of censoring and common sense applied to any game that goes mainstream, actually if a movie like the "godfather" didnt existed, probably GTA wouldnt have existed either.

    --
    Go ahead MOD my day!
    More opinions here
  139. Test -- ignore this. by dejaffa · · Score: 1

    Testing new sig.

    --
    There is no 'i' in team, but there is in fiasco...
  140. There is nothing wrong with video game violence by MonkeysKickAss · · Score: 1, Insightful

    There is nothing wrong with having violent video games because if they are appropriately rated and the stores which and or rent them then there wouldn't be a problem. Stores are not supposed to sell games rated "M" for mature which means stores are not supposed to sell those games to minors, because these games are made by adults for adults. If parents do not want their children playing these games then it is their responsibility to find out which stores are selling these games to their kids and not get angry at the companies that make them. I have played all of the GTA games and at no point have I ever felt like going outside and running over people or paying prostitutes for sexual favors.

    Sincerely MonkeysKickAss

    --
    MonkeysKickAss
  141. Re:I hate Michael Moore, Rush, Clinton, bush and C by Anonymous Coward · · Score: 0

    That makes so much more sense now. Thanks!

    Fuckin' GOP trying to brainwashing me.

  142. Americunts are shooting Americunts... problem? by Anonymous Coward · · Score: 0

    Saves us the bother.

  143. "discrimination based on race"..?? by Anonymous Coward · · Score: 0

    "descrimination based on race, however, is another matter and those references should be removed."

    That would insinuate that -only- one group was singled-out. They weren't. Haitians, Cubans, Blacks, Whites.. everybody has their own gang(s) in GTA3 & VC. There was no "discrimination" beyond the misguided perceptions of the Haitian and Cuban activists.

    I know everyone would like to just pretend that gangs (and their inherant rivalries) don't exist; imagine they were just made up by Rockstar for their game(s), but that sadly is not the case.

    If the Haitian, Black, Cuban, etc whiners want to avoid things like that, they should focus on the -real- problem (i.e. -real- gangs, -really- killing each other), not some imaginary, exaggerated (though not by much) part of a -video game-.

    DL

  144. Law that could help the industry by Anonymous Coward · · Score: 0

    This link could be interesting:

    www.cnn.com/2004/LAW/01/08/limiting.lawsuits.ap/ in dex.html

    This could help the industry in fighting future litigation. Don't forget to remove the space.