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Nintendo Revolution Controller Revealed

kakos writes "At the Tokyo Game Show, Nintendo president Satoru Iwata has revealed what the Nintendo Revolution controller looks like. The new controller is a radical departure from traditional controller types. Has Nintendo struck gold with their new controller design? The reviewers seem to think so. It should be interesting to see how gamers react to Nintendo's new innovation."

181 of 1,210 comments (clear)

  1. No doubt by Anonymous Coward · · Score: 5, Funny

    Luanch titles for the system will include Dragon's Lair 1,2 and 3, Space Ace and any other old laser disc game that can actually be played on a tv remote and DVD player. Wait a minute, that sounds pretty cool actually. I miss those games.

    1. Re:No doubt by cornface · · Score: 5, Funny

      I miss those games

      Probably because you haven't played them recently.

    2. Re:No doubt by Anonymous Coward · · Score: 5, Funny

      The weirdest part is that Nintendo doesn't care about the ability to play DVD movies, yet the Revolution's the only console that will ship with an actual remote.

    3. Re:No doubt by brandanglendenning · · Score: 4, Funny

      that is a prerequisite for missing.

    4. Re:No doubt by PhotoBoy · · Score: 4, Funny

      Surely Mario is Missing and Zelda: Wand of Gamelon are ideal ports to the CD-I^H^H^H^H Revolution?

    5. Re:No doubt by koi88 · · Score: 5, Funny


      My wife used the PS2, and then I came home and fixed it.

      It's not nice to refer to your wife as "it".

      --

      I don't need a signature.
    6. Re:No doubt by Haydn+Fenton · · Score: 2, Funny

      Not always.
      If I missed his joke, it's not because I haven't seen it recently, it's simply because I'm a retard.

    7. Re:No doubt by koi88 · · Score: 3, Insightful


      Listen: It's not a remote control. It only looks like one.
      You control the game by swinging this thing (remote controls can't do that).
      This functionality might be nice for games like Soul Calibur, Resident Evil (finally, the chainsaw controller could make sense).

      The article also says you can fit this thing into another controller, to play more conventional games (or get a 3rd party "standard" controller for 10 bucks).

      --

      I don't need a signature.
    8. Re:No doubt by hoggoth · · Score: 4, Funny

      >> My wife used the PS2, and then I came home and fixed it.

      >It's not nice to refer to your wife as "it".

      Boy, the part that bothered me was getting his wife fixed. You could always use condoms, you know.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    9. Re:No doubt by Anonymous Coward · · Score: 3, Funny

      Or do anal. Cheaper than either condoms or surgery.

  2. Nice Look! by Anonymous Coward · · Score: 5, Funny

    Great, now I am going to accidently waste 10 minutes every game trying to control Mario with my DVD remote.

    Thanks for the new controller Nintendo!

  3. I love the power glove... by Anonymous Coward · · Score: 5, Funny

    ... it's so bad.

    Seriously, this feels like a move in a similar direction - I hope they improved the technology at least a little since then ;)

    1. Re:I love the power glove... by tpengster · · Score: 2, Informative

      http://www.x-entertainment.com/articles/0795/

      Scroll about halfway down the page to see the source of that quote :)

    2. Re:I love the power glove... by iopred · · Score: 3, Interesting

      Powerglove was interfaced with sensors on the TV, it was horribly unresponsive. With the Revolution controller having an internal gyroscope, responsiveness should be perfect!

    3. Re:I love the power glove... by Guppy06 · · Score: 4, Insightful

      Actually, I'd more compare it to the even more bizarre U-Force. But still, if Nintendo can redefine wireless controllers, they can do this.

      Maybe it's just the rabid (very, very rabid) Nintendo fanboy inside me speaking, but my God, it's beautiful. Even if I find myself mostly playing with the "nunchaku" setup the article was talking about, just the idea of having the controller split up into two, independent components (one for each hand) makes me wonder why it wasn't implemented so well before. It's as small or as big as you like it.

    4. Re:I love the power glove... by Goldfinger7400 · · Score: 5, Interesting

      Where did you here that this controller had a gyroscope? They only mentioned that was what people were rumoring.

      I reckon it will work similar to modern virtual reality wands, with the mentioned sensors presumably doing a good job of finaggling the position of the wand. Note this is very similar to how the power glove worked, its just that the technology has gotten a LOT better due to over a decade of research in VR which seems to just now be poised to make an entrance into consumer market.

      I've had the chance to play with this kind of stuff in CAVE and related applications, and it always seemed like it could be so much more, if only for some really solid software interface engineering...

    5. Re:I love the power glove... by some+guy+on+slashdot · · Score: 5, Informative

      Actually, it would appear that it has both. An external sensor for detecting position and an internal one for determining orientation. (1UP.com referred to it as a "chip", but I can't imagine what it could be other than an gyroscope.) Also, IGN confirmed that you can turn the controller over along it's axis as an input method. Can't do that with anything but a gyro.

    6. Re:I love the power glove... by Emil+Brink · · Score: 4, Informative
      1UP.com referred to it as a "chip", but I can't imagine what it could be other than an gyroscope.
      Do those have to be mutually exclusive? I don't think so, and people like Analog Devices seem to agree. I quote the linked-to page, one of several such products:
      The ADXRS150 is a 150 deg./sec. angular rate sensor (gyroscope) on a single chip, complete with all of the required electronics.
      Perhaps that is what Nintendo stuck in there? It probably contains one ore more accelerometers, too. I guess we won't know until Lik Sang or someone with similiar low respect for newly released hardware and high competence in the application of screwdrivers get their hands on it, though. :)
      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    7. Re:I love the power glove... by NattyBucho · · Score: 2, Insightful

      Nah, Mattel made it, though it was composed of a lot of technology from various companies. Nintendo seemed to get behind it pretty convincingly, though, even though I'm sure many Nintendo employees at the time knew that the glove just didn't work. Anyway, I suspect that if they make a boxing game for the Revolution (with a glove where you can slip the controller into the a slit/pouch, connected through the extension port), it'll work perfectly. And then I can finally actually knock out Mike Tyson.

    8. Re:I love the power glove... by Paisley+Phrog · · Score: 2, Funny

      Great, *you* get to come clean the Mountain Dew off my monitor. :)

    9. Re:I love the power glove... by aichpvee · · Score: 2, Funny
      Anyway, I suspect that if they make a boxing game for the Revolution (with a glove where you can slip the controller into the a slit/pouch, connected through the extension port), it'll work perfectly. And then I can finally actually knock out Mike Tyson.

      They might put out a glove you can slide the controller into, but it won't use the expansion port. That is going to be used for an electric shock addon to simulate your ear being bitten off while fighting mike tyson.

      --
      The Farewell Tour II
  4. Two Words.... Light Saber by Lectoid · · Score: 4, Interesting

    HELL. YES. I just watched the video off of IGN's website, in one part, there was a guy using it as a sword. You could hear them clang. This has to happen, George, I hope your up late like me watching this because this has to happen.

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
    1. Re:Two Words.... Light Saber by iamhassi · · Score: 4, Interesting
      " HELL. YES. I just watched the video off of IGN's website, in one part, there was a guy using it as a sword. "

      I agree, i read the article and really think this would work great and cant wait to try it.

      Did the other people posting even read the article? Because I admit, at first glace it looks stupid, but after reading the demos (flying a plane, basketball, race car, Metroid Prime FPS) it sounds like it'd be really cool.

      The FPS sounded especially cool, aim by moving the entire controller! Now all I need are VR googles so i'm not stuck staring at a screen across the room while my arm is pointed somewhere else.

      could this be it? could this be the VR system we've all been waiting for?? The controller's perfect for it.... tell u what, if it is then it'll SLAUGHTER the xbox and ps3. I dont care if it has N64 graphics a VR system would be AMAZING.

      just dont bring back the Virtual Boy. Anymore 2D red wire-frame graphics and i'll have to.... um, not buy it like i didnt the first time.

      --
      my karma will be here long after I'm gone
    2. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 2, Funny

      Slightly offtopic...

      Reminds me of the day a friend and I were taking a scuba diving class in a lake. We were supposed to use small flashlights to find our way in the early evening darkness. We noticed that our lights looked like long, narrow purple beams. Without any discussion or signaling, my friend and I looked at each other, brandished the flashlights like lightsabers and had a fun spontaneous underwater duel. It was fun to flip around and upside down without gravity getting in the way. Fun times, immortalized with an entry in my dive log.

    3. Re:Two Words.... Light Saber by Frodo+Crockett · · Score: 2, Informative

      I hate IR game controllers.

      Then you'll have no objections to the Revolution's RF wireless controller.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    4. Re:Two Words.... Light Saber by Frodo+Crockett · · Score: 2

      Wifi is RF, unless the 2.4Ghz frequency band is somehow different from the rest of the electromagnetic spectrum. ;)

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    5. Re:Two Words.... Light Saber by KnowledgeFreak · · Score: 5, Informative

      The link for that ign video referenced by the parent:
      http://media.cube.ign.com/articles/651/651334/vids _1.html

      For all of you too lazy to read the article, this is definitely worth the watch. For this, I think i'll finally have to break down and become an early adopter.

    6. Re:Two Words.... Light Saber by ndpatel · · Score: 5, Funny

      dude, what do you think wifi operates over? pixie dust?

      in other news: the wavebird is not a wifi controller. 0 for 2, killer.

      (also your wifi keyboard doesn't seem to have enough fairy powder in it to type a period.)

      --
      london is drowning and i live by river
    7. Re:Two Words.... Light Saber by Breakfast+Pants · · Score: 2, Insightful

      By that logic IR is RF.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    8. Re:Two Words.... Light Saber by Sycraft-fu · · Score: 3, Interesting

      Well the FPS thing is actually something I'd worry about first. People always seem to think that aiming with your whole arm is easier or more accurate than aiming with a mouse. Perhaps that's where the impression that playing videogames helped the Colombine kids be more lethal. Well, as anyone who has played a lot of FPSes and shoots real guns will tell you, nothing is further from the truth.

      I used to play Action Quake 2 a lot and I was pretty much a crack shot in that game. I had very little difficulty hitting characters in the head, while we were both moving, with only a couple shots, over 90% of the time. This was, of course, controlled with the mouse.

      Alas the skill does not translate to a real pistol. With my actual gun the claim is more like I can put 90% or more of my shots somewhere on a man-sized paper target provided both it and I am stationary and it's not too far away from me, with both hands on the gun, in a stabalised stance.

      I find it's very easy to make precision movements with a mouse, I find it's very hard to have precision control of a firearm held out in front of me.

      As with anything, I'd have to try it to see, but assuming that you'd have greater accuracy simply because you are using your arm rather than your wrist and fingers isn't a good assumption. The mouse really is a good device for precision pointing.

      Heck, I remember playing a VR game at the Calgary Stampede years ago. It was a nifty experience, but I always couldn't help thinking of how clunky it was. The game moved at a fairly slow pace and that was good, it was much harder to control your character than you might think, and much harder to aim accurately. I couldn't help thinking how someone who played Quake CTF would annihlate all the VR players with a mouse and keyboard.

      The VR goggles... Well that another big hurdle too. It's something I looked in to, I thought it might be cool, and maybe you could hack up UT2004 to interface with them and some kind of 3d gyro control (there've been a number of companies that have produced wireless controlers for PCs that are designed to be operated in the air). Well, best deal I could find was around $800 for what was basically a TV you stuck on your head. Didn't seem to have any tracking and resolution was low. Any high-rez, with tracking headsets I could find were $3000-$15,000.

      We'll have to see how the controller pans out but a VR system, I somewhat doubt. I'm thinking we'll have to see some improvements in small, high rez displays first. Right now I'm just not sure LCDs have sufficient resolution, at least at reasonable production costs, to work for this kind of thing, hence why the somewhat reasonably priced ones are low rez. I mean if you think that a high resolution LCD would be like the QUXGA LCDs a few people like IBM and Sun sold that were 3,840 x 2,400 at about 23". That works out to 179 pixels per inch. Impessive.... unless it's so close to someone's face you have only an inch or two to work with.

      Perhaps as OLED advances high-rez head mounted displays will become something that's practical to buy, but at this point, I just don't think so. I don't see them as comming down to a price where console gamers would likely be intrested in the next couple of years here.

    9. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 4, Insightful
      I am not convinced the technology can live up to our expectations. The video looked cool, but those actors weren't actually controlling anything, and those are game concepts, not actual games. This type of technology has always been rather fiddly when you use it in real life. It will live or die based on how good Nintendo's tracking technology is, and I'm not convinced good enough tracking can be put into a durable consumer product. People's kids are going to be slamming these things, and it has to be reasonably cheap too.

      I have so many questions that can only really be answered by testing one myself. Does it have to be pointed at the TV to work? (I have read there are sensors you must place on top your TV). That right there would eliminate good swordfighting. How good is the accuracy really? Does it drift? If you move the controller quickly, or hit a hard surface with it, does it lose tracking? Does the accuracy get worse as the controller suffers from wear and tear? Does it have a limited tracking space? For four players, you would need a very large tracking space, or you would be hitting each other all the time. A very large tracking space could enable some really cool single player games, too. Could you walk around and wave the controller all over, or are you restricted to sitting down while holding the controller steady in a small "zone" and pointing it at the TV? One of the reporters mentioned that if you moved out it of a certain box while playing the demos, you would have to move back before continuing.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    10. Re:Two Words.... Light Saber by GFLPraxis · · Score: 4, Informative

      I believe you can control by tilting the controller in place, rather than lifting your whole arm up. They talk about it in the 1UP article.

    11. Re:Two Words.... Light Saber by StingRay02 · · Score: 2, Informative

      The author did say that control was a lot easier when he stopped flinging his arm around and made smaller movement with just his hand. Seems like the closest thing consoles are going to get to a mouse, and it provides more options than a mouse, as well.

    12. Re:Two Words.... Light Saber by lowrydr310 · · Score: 2, Informative
      I'm also a big fan of the 16 bit games. I don't own a GBA yet, but now that Nintendo released the sleek "NEW AND IMPROVED" version of it, I might have to pick one up.

      I'm also not a big fan of most current PS2/XBOX games but there is one good disc that you must buy if you own a PS2: The Sega Classics collection. It has remakes of all the classic Genesis games, taking advantage of the PS2's hardware. Games on the disc include:

      • OutRun
      • Golden Axe
      • Space Harrier
      • Columns
      • Alien Syndrome
      • Fantasy Zone
      • Monaco GP
      • Virtua Racing
    13. Re:Two Words.... Light Saber by AnObfuscator · · Score: 2, Insightful

      I don't have a Revolution controller (obviously), but I have experience with a similar device . It is a gyroscopic mouse, not dissimilar from Nintendo's new controller.

      I am not convinced the technology can live up to our expectations. The video looked cool, but those actors weren't actually controlling anything, and those are game concepts, not actual games. This type of technology has always been rather fiddly when you use it in real life. It will live or die based on how good Nintendo's tracking technology is, and I'm not convinced good enough tracking can be put into a durable consumer product. People's kids are going to be slamming these things, and it has to be reasonably cheap too.

      They have excellent tracking, are highly intuitive, and are quite durable. You don't have to point it at a screen to work, since it uses RF, not infrared. I believe the Revolution uses a bluetooth Piconet like the PS3 and 360, but don't know for sure. The GyroRemote doesn't drift, and can be used in a lot of positions. And it's designed to be used while the user walks around and waves his hands.

      Your concerns are very valid. Fortunately, none of them are insurmountable technical issues. Nintendo has a reputation for putting some good thought into most of their product design. This is probably one of the most important products they've had to design in 15 years or so, and I would believe that they are working their asses off on this.

      I hope and believe your concerns will be addressed by the time the Revolution makes it to market...

      --
      multifariam.net -- yet another nerd blog
    14. Re:Two Words.... Light Saber by wed128 · · Score: 2, Interesting

      better than a collapsable stock, how about a full size rifle with a slot to stick the controller into, connecting to the "Numchuck" port.

    15. Re:Two Words.... Light Saber by KevlarTheSleepinator · · Score: 3, Funny

      Now all I need are VR googles...

      Why settle for VR when you can have the real thing?

      --
      Move Sig, for great justice.
    16. Re:Two Words.... Light Saber by Prophet+of+Nixon · · Score: 2, Interesting

      I thought Deus Ex had pretty realistic gun control, at least early in the game. Pistols were only really useful at all at very close range, and usually only when standing still or walking slowly. Machine guns went everywhere, and the sniper rifle was difficult to hold steady. Of course, this all went away as you progressed through the game, as the main character became increasingly skilled with weapons (to the point of perfection, like most games).

    17. Re:Two Words.... Light Saber by ninjadroid · · Score: 2, Informative

      I'm an avid shooter as well, and I agree that, for the majorly-most part, skills developed in an FPS don't carry over at all into actual firearms usage.

      I do, however, think the revolution controller could prove to be an excellent choice for an FPS. Though the mechanism of aiming is similar to a pistol, the prescence of a targetting reticule will make a world of difference.

      The reason why it's so hard to keep a real gun on target --- and let's ignore recoil, weapon heft, trigger pull, and flinching --- is the fact that sight alignment is a bitch. In a game, the bullets just goes whereever your crosshairs are. In real life, the bullet follows a trajectory determined by the lateral and longitudinal alignment of the front and rear sights --- quite a bit more complex.

      To get an idea for what the Revolution experience would be like in a shooter, try shooting with a parallax-free reddot. It's friggin' cake then: put the red dot on the target, and pull the trigger. Done.

      I don't know if this will be as precise as a mouse, but I expect it to be much more precise than thumbsticks, for the simple reason that you have so much more "room to breath." And that being said, thumbsticks be damned, Halo 2 is still a blast to play --- and there are plenty of people playing it. Even if the revolution isn't as precise as a mouse, I expect it will be well beyond good enough, and hella fun to boot.

    18. Re:Two Words.... Light Saber by Guppy06 · · Score: 3, Insightful

      "The video looked cool, but those actors weren't actually controlling anything,"

      Uh... yes, they were. And then they handed the controllers to members of the press, who also controlled things.

      "and those are game concepts, not actual games."

      They weren't showing off games, they were showing off the controller. They were there to demonstrate that the controller worked and how well. According to first-hand press reports, they did the job.

      "This type of technology has always been rather fiddly when you use it in real life."

      So have wireless controllers. Then the WaveBird came out. Of course, non-Nintendo wireless controllers still have the habit of sucking...

      "People's kids are going to be slamming these things,"

      Ignoring for the moment the history of durability of Nintendo hardware, "so?" Peoples' kids won't be the only ones using these things.

      "and it has to be reasonably cheap too."

      Console + 1 controller will have a price point of $200, much like the GameCube was. An extra controller's price will probably resemble the WaveBird's.

      FUD much?

  5. I for one by Dance_Dance_Karnov · · Score: 5, Informative

    love it, just think about it for awhile, read some info don't just look at images. and check out IGN's movie of it in action here http://cube.ign.com/articles/651/651334p1.html the realization of how awesome it can be will flow over you.

    1. Re:I for one by skreeech · · Score: 2, Interesting

      I can feel it flowing now. After all the reading on this for hours I didn't think you could chop it against a table like that. Well it's just a commerical so maybe you can't but it implies you can.

      --
      [20:36] wwwdot/.dotorg
    2. Re:I for one by Frodo+Crockett · · Score: 2, Insightful

      Watch closely. It doesn't look like the actors are really tapping it against the table. With good sound effects and vibrational feedback, there'd be no need to tap it against something.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:I for one by Gulthek · · Score: 2, Funny

      So if it looks like a duck, and it clearly sounds like a duck, why go to the visual and auditory effort if it isn't really a duck?

      Because that's a good summation of what, you know, gaming is.

  6. remember when by skreeech · · Score: 5, Funny

    I remember when I was a kid we would make fun of whoever was the kid who would move the controller trying to turn a car faster in a game... now look what nintendo did.

    --
    [20:36] wwwdot/.dotorg
    1. Re:remember when by eluusive · · Score: 5, Funny

      Bah that's nothing.. I use to jump up and down when I played Mario Brothers.

    2. Re:remember when by fodi · · Score: 5, Funny

      were you using real turtles?

    3. Re:remember when by climbon321 · · Score: 5, Insightful

      Going back in time, it can't possibly be as uncomftorable as holding onto the base of an atari 2600 controller....

      Of course it's only been a couple hours since I last played a game on that system. The quality of the games still plays a huge role in it's acceptance.

    4. Re:remember when by mattyohe · · Score: 5, Funny

      Moms everywhere will all of a sudden kick ass at Nintendo.

      --
      - what is the definition of simultanagnosia?! I've been meaning to look it up!
    5. Re:remember when by goodenoughnickname · · Score: 5, Funny

      I was eating mushrooms.

      I think.

    6. Re:remember when by Shaper_pmp · · Score: 4, Funny

      Only after eating real red-and-white spotted mushrooms.

      Although my whole body didn't grow larger, my hands were huge...

      --
      Everything in moderation, including moderation itself
  7. Finally! by Anonymous Coward · · Score: 3, Funny

    Finally there can be a good cricket game!

  8. Truly Revolutionary by Parabolic+Photon · · Score: 5, Insightful

    I can see why they wanted to keep this thing under wraps for so long. This is going to either be the savior of Nintendo or a miserable failure. Though I think it will be the former.
    The very act of being able to control things on screen with precision 'ala mouse will finally let First Person Shooters and Strategy games be played unencumbered.
    Even if this controller for some reason doesn't pan out it's 100% wireless so theres no reason they couldn't always fall back on a more "traditional" controller if need be.

    1. Re:Truly Revolutionary by Frodo+Crockett · · Score: 4, Insightful

      It's also such a radical departure from normal controller design that Sony and Microsoft won't steal it. Well, at least not until they know it's sucessful. ;)

      Even if this controller for some reason doesn't pan out it's 100% wireless so theres no reason they couldn't always fall back on a more "traditional" controller if need be.

      Or they could make it part of a more traditional controller. There's no reason it couldn't plug into module shaped like a traditional controller. For that matter, there's no reason it couldn't plug into a steering wheel or keyboard module, either.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    2. Re:Truly Revolutionary by Frodo+Crockett · · Score: 4, Insightful

      Also, given that that is the case, why did Nintendo consciously choose to go with this phallic looking, strangely operated controller?

      Probably because it's the shape that human hands are designed to hold. ;) Jokes aside, look at the shape of almost every human tool. What do hammers, wrenches, shovels, and most of the rest have in common? They all have the same basic handle shape.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:Truly Revolutionary by putko · · Score: 2, Interesting

      Well, it doesn't look too ergonomic, and more importantly, it doesn't look "game-y". I think it looks dorky.

      Whereas the standard controller, with its colors and "aggressive" styling appeals directly to males.

      But I guess that's the point: Nintendo is trying to get away from that stuff.

      --
      http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    4. Re:Truly Revolutionary by Osty · · Score: 2, Interesting

      Jokes aside, look at the shape of almost every human tool. What do hammers, wrenches, shovels, and most of the rest have in common? They all have the same basic handle shape.

      If you were using this controller to hammer a nail or dig a hole, you might have a point. That's not to say such games couldn't be made (swordfighting, fishing, etc). However, for "traditional" games where you control some avatar on a screen, a hammer-like grip is not the best control method. You have prehensile digits on your hands that are well-suited to tasks requiring fine motor control. In other words, buttons and joysticks work well to control traditional games, and you just can't use them well when you're gripping the controller like a hammer. Think about your DVD player remote control. Chances are it has some directional input (mine has a little control stick, and I used to have one with an iPod-like clicky-wheel, but even "normal" directional buttons would work). Would you consider playing a fast-moving action game like Super Mario Bros. with that kind of input, given the type of grip such a remote requires?

      I guess the thing to keep in mind here is that I've mentioned "traditional" games multiple times. Perhaps the Revolution will eschew traditional games in favor of new styles that have never (or rarely) been tried before. Then again, it's supposedly going to be able to play games from all of Nintendo's past consoles, so you'll still need to be able to play traditional games with it. Looking at the pictures, it looks like you could simply rotate the controller 90 degrees and have a reasonable facsimile of an old NES controller (including uncomfortably sharp corners). But how are you going to use it to play SNES games that require more easily-accessible buttons than this has? Or N64 games with their own requirement of buttons and stick? Being modular is kind of cool, but is it really necessary? Why would I buy a steering wheel or dance pad controller that required me to plug it into this controller when I could instead buy a steering wheel or dance pad that connects directly to the console (wireless or otherwise)?

      Chances are that the various modules for the controller will cost about the same as a stand-alone controller costs today. Why would I buy an attachment with a stick that connects to the base unit only by a flimsy cable when for the same price I could buy a full controller? This just seems like a gimic to me, and Nintendo could've provided the same functionality by offering multiple controllers for sale and building the Revolution in such a way that its input is extensible. Consider bundles: Nintendo will probably sell an N64-like attachment with a disk containing a couple of N64 games, or an SNES attachment (not sure what that would be) that includes some SNES games. I still have to pay the money and have another piece of equipment lying around, so why not just sell a full controller instead?

      For me, I'm going to take the same "wait and see" attitude as I have towards the rest of the next-gen platforms. There have already been enough disappointments (Xbox360 Core, the unbelievable PS3 specs that are nowhere close to reality) and not enough must-have games for me to make a decision yet. I'll most likely end up with all three, but whether I buy at launch prices or wait a while will ultimately depend on the games. If Nintendo can provide something compelling (Wind Waker prompted me to buy a Gamecube), I'll buy. Otherwise, I'll wait.

    5. Re:Truly Revolutionary by mparker762 · · Score: 2, Insightful

      I don't know about that. From the article, it seems like you could make a decent wheel by putting the revolution controller core into a wheel.

      I can imagine a wheel controller without the mounting base on it, with paddle shifters on the backside. You just hold it out in front of you, turn it, push out to accelerate, pull back to decelerate. No expensive sensors needed, it's all in the revolution controller module. You need something to connect the paddle shifters to the a/b buttons, but that's no biggie. I seem to remember the article also mentioned that the controller supported force feedback as well.

  9. To those of you that get it by SetupWeasel · · Score: 5, Insightful

    You are about to see what may be the fiercest wave of criticism toward a console we have ever seen.

    Don't flame. Sit back, relax, and laugh.

    Damn this machine is going to be fun.

  10. Re:First thought was: by AsiNisiMasa · · Score: 2, Insightful

    What are you thinking? This controller will put Nintendo ahead of the competition.

    Unless the other companies whip up some controller to imitate it as they invariably have in the past.
    D-Pad, Analog Stick, Rumble - All Nintendo popularized.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  11. Left handed users? by Antony-Kyre · · Score: 4, Insightful

    Isn't this going to really help people who are left handed when it comes to playing video games? I'm looking at the picture, and it's difficult to tell if it can work.

    1. Re:Left handed users? by spyowl · · Score: 2, Informative

      I don't understand - can't you hold a DVD remote in your left hand? The controller is actually perfect for either hand.

  12. Intuitive by Team+Zissou · · Score: 4, Insightful

    Some (*edit* Most!) people haven't spent years developing highly co-ordinated thumbs, but every person on the planet knows how to move their hands in free space.

    Intuitive controls + fun gameplay = A sure bet.

  13. Argh, my wrists! by philibob · · Score: 2, Interesting

    This reminds me of the unwieldly Nintendo 64 controller. Nintendo ergonomics skips a generation.

    Nunchuku configuration? Imagine using a traditional controller that's been broken in half and is now only held together by a dangling fragile wire.

    In a game like tekken or halo, for example, I'm rough on the controller, and I like to grip onto something solid. This does not provide.

  14. Fun and Funny by likewowandstuff · · Score: 5, Funny

    If this weren't going to be marketed to children, I'm sure the one-handed controller could warrant at least one AO-rated joke. Ooh, built in rumble? Make that two - one for each gender. How fair.

  15. Demos by GoogolPlexPlex · · Score: 5, Funny

    I am intrigued by one of the demos mentioned in the article - "Pilot Wangs".

  16. Power button not a good idea by sockonafish · · Score: 5, Insightful
    Otherwise the button configuration is an interesting mix of old and new: standard D-pad up top, near the power button (to turn the Revolution console on and off),


    Anyone remember when the neighborhood spaz would get über-pissed because he sucked at videogames and so he'd make a run to turn off the console, and a fight would ensue?

    There really needs to be a way to prevent the console from being turned off remotely, or else there's going to be lots of bruises and bloody noses in homes that house both children and Revolutions.
  17. Stop! Think about it first! by ThyPiGuy · · Score: 3, Informative

    I'm no Nintendo Fanboy, and was at first extremely skeptical, but take some time to read reviews, watch the video, and imagine the possibilities.

    Engadget has some more information here and IGN has looked at some of the possibilities for each type of game here.. As some parent post said, a mass amount of instant unchecked emotion flaming is about to come, but before you post, take some time to think about the possibilities.

  18. Re:first impressions by Frodo+Crockett · · Score: 4, Informative

    but you access a push button and a directional pad with the same finger? does not seem very functional.

    RTFA. You don't use the d-pad for movement. You MOVE THE CONTROLLER.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  19. I am NOW looking forward to the Revolution by spoco2 · · Score: 2, Informative

    OK, so I was quite 'Eh' about it before... but man, that's really thinking outside of the box in regards to controllers... initially looking at it and thinking "Erm, that looks like a remote control, how uncomfortable", but then, reading that you move it around to control things... now THAT'S cool... and having plug in extras on flexible cords meaning it's perfect for righties and lefties... oh how very, very, very... wait... yep, very cool!

    Bring it on please... come on, bring it on, over here.

  20. Radical Departures by The+Wicked+Priest · · Score: 5, Insightful
    The new controller is a radical departure from traditional controller types.
    I wonder if people have forgotten that what's now considered the "traditional controller type" was itself basically invented by Nintendo, as a radical departure from the then-traditional joystick.
    --
    Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Radical Departures by Anonymous Coward · · Score: 5, Insightful

      Yes, it is totally different from anything ever before - and it will probably change gaming forever, like it or not. Here's why.

      Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

      The original Nintendo Entertainment System dispensed with the single joystick/button and came out with the direction pad (D-Pad) - something that's still included on every single controller design today, including Sony's and Microsoft's.

      The Super Nintendo Entertainment System came out with a new four button design. However, it wasn't the number of buttons that was revolutionary - it was the diamond shape that they where placed in. Again, this exact design is still being used.

      For the N64 Nintendo came out with the analog control stick - which ushered in the age of true 3D gaming. Once again, everyone immediately copied their design. And once again, the analog control stick is still being used today.

      Finally, for the Gamecube they came out with the "Wavebird" - the first truly well-designed wireless controller. And guess what?

      Microsoft and Sony's new controllers are wireless.

      Which is why I think that this new design will work - and stay around for a long, long time. Simply put, Nintendo has never ever faltered in their controller design. Their consoles, perhaps - but not their controllers. Instead, their new controller designs are almost always adapted as an industry standard nearly immediately. What's interesting about this time is that Nintendo waited until Sony and Microsoft had solidified the features on their new consoles - which means they won't be able to immediately copy them.

      It still remains to be seen at how this controller will work with the current form of games coming out. However, regardless of what you think, it IS revolutionary. It will change the way games are played, and I'm extremely interested in finding out what the games for the Revolution will look like. I'm not in the ecstatic "NINTENDO RULES SUPREME AND OWNZ ALL OF YOU" camp, but I am *very* interested in what this controller means - and excited, too.

    2. Re:Radical Departures by fredrikj · · Score: 5, Insightful

      Good post. But don't forget the L and R buttons on the SNES controller; those were a pretty important (and widely copied) innovation as well.

    3. Re:Radical Departures by defkkon · · Score: 3, Insightful
      I wonder if people have forgotten that what's now considered the "traditional controller type" was itself basically invented by Nintendo, as a radical departure from the then-traditional joystick.

      You have just summed up this entire article perfectly.

      No doubt there will be those who say they weren't actually the first. To those people - remember that Nintendo was the first company to make it work.

      They key here is to remember that Nintendo knows what they're doing, they're not morons. People are making statments such as "my arm will get tired!" and "its going to limit our game control in terms of buttons!". C'mon. Seriously. You really think Nintendo hasn't thought of your thin, pasty arms getting tired?

      Just look at the Gamecube controller. People complained about its goofy look, and it wasn't even a far departure from the other consoles! I ended up finding the Gamecube controller to be perhaps the most comfortable and flexible controller ever.

    4. Re:Radical Departures by rtechie · · Score: 5, Informative

      Which is why I think that this new design will work - and stay around for a long, long time. Simply put, Nintendo has never ever faltered in their controller design. Their consoles, perhaps - but not their controllers.

      Simply put, this is wrong. Remember Virtual Boy, Power Glove, the giant bazooka thing, the stupid little robot, etc.? Some of those were successes (the light gun), some failures (Power Glove), and some the jury is still out (Gamecube controller, DS).

      What Nintendo has show is a real willingness to experiment with new controller designs, and opposed to the relatively conservative approach of it's primary competitors. For example, the PS2 uses a controller identical to the PS1 Dual Shock, and the PSP has a layout identical to the original PS1 controller except the analog "nub". The PS3 controller is very likely to look a lot like the Dual Shock.

      OTOH, I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely. Of course, the GameCube was already mostly there anyway.

    5. Re:Radical Departures by jcnnghm · · Score: 2, Informative

      The Z trigger on the back of the N64 controller was also copied.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    6. Re:Radical Departures by phpWebber · · Score: 2, Interesting

      Ya well.. The Intellivision came out in 1980 and had 2 (or four?) side buttons, a keypad (with overlays!) and a control pad. True the pad was a circle and was extremely hard on your thumb, but still. The Atari 5200 came out in 1982 and it 4 side buttons, a keypad, and an analog stick. True the stick didn't self-center, but still. Colecovision... ok bad example. Anyway, the NES came out in 1983 after these other innovations. So Nintendo Co. isn't exactly the Prometheus of controller design.

  21. If you don't see the inherent awesomeness... by RyoShin · · Score: 4, Interesting

    Here are some examples.

    Let's start off with the most obvious implementation: FPS. A genre that drives the PS2 and XBox (and dominates computers) will thrive on the Gamecube. Gone is the fiddling with the joystick. A quick flip of the controller, and you've completely turned around. Aiming is no longer tense; your hand eye coordination will allow you to better attack your enemies using a 3d mouse than with a regular controller (think about how many people are about FPS on the computer.)

    Don't like FPS? Let's ignore that and move to a love of the Nintendo community: Zelda. Want to see Link do more than just two directions with his sword? No problem, since you will be controlling his sword. When you swing your arm, Link swings his. When you jab, so does he.

    Want to control how tense your bow string is? Pull out the bow and arrow, go into first person mode, and extend your arm. Press a button to lock the start position, and pull back as far as you want.

    Zelda isn't your thing? How about some fishing. A whip of the controller and you're casting off. You can bob the line back and forth, left and right.

    And the accessories for the controller; you can be sure that these will be fairly inexpensive, meaning that companies can throw in their own little controller to add more depth to the game. How about hooking up the headphone set to talk to your buddies in online games to the controller instead of having to have an entire other attachment to the Revolution?

    Now imagine that you hold the controller vertically. You're playing Star Fox. You move the controller, just like in a real jet fighter, and the plane moves with you.

    Plus, you have a controller that is in one hand only. This means you can eat cheetos and play games at the same time. :)

    The possibilities for this seem endless. Nintendo was not kidding when they named this the Revolution; we are on the edge of virtual reality, the thing that every geek has longed for since we saw the Holodeck in Star Trek: TNG. What Nintendo is doing is taking the big, hulking interactive setups of yesterday's arcades and turning them into the remote of tomorrow's homes.

    You no longer control the machine; you control the character itself. Your arm swing is its arm swing. Your aim is its aim. As we've seen with DDR, gaming is turning into more of a physically interactive medium. With this controller, gone are the days of sitting around on the couch fumbling with the controller. Now, if not standing, you're leaning forward or sitting up straight, slashing with your might or blowing a hole in someone's stomach.

    Just imagine if they put out pairs of goggles that really gave you the whole FPS feel.

    I think Nintendo has a good chance of winning this round.

    1. Re:If you don't see the inherent awesomeness... by psocccer · · Score: 2, Interesting

      At first when I saw the controller I though "WTF?" Then I read the article and my next thought was "well that's kind of cool." Then I saw the video and all I could think was "Wow."

      I was hoping it'd be a gyroscope or touch pad so we'd get finer and more natual analog control. I figured a gyroscope especially would make something like a racing game really cool, like having a wireless steering wheel. And a touch pad like on laptops would be great for FPS games, at least better than the nubs we have now. However this goes way over the top of what I could have hoped for.

      After reading about a few of the demos, I immediately thought of how huge this is going to be for sports type games. For example, in golf we had the 3-button press hit (with the little meter), then we had the analog flick the stick back and forth like in tiger woods, and now we can have it where you could actually swing it like a real club.

      And not just golf, you could use it like the steering wheel in a racing game, a pool stick, tennis racket, for boxing, fishing, baseball (pitching and hitting even), etc, and if you got a little creative for things like basketball, volleyball, or any game where you'd move your hands to hit something.

      I'm usually pretty cheap these days about games, but this may be the first console I actually want to buy at launch time since the snes.

  22. Re:First thought was: by barc0001 · · Score: 5, Insightful

    I've been seeing this kind of reaction to it all night. Oh Noes!!!! Nintendo changed the controller. They just dug their grave!!!11!1One!!

    Stop and think for one minute. Why do we even have game pads today? Because Nintendo bucked the trend of everyone and their dog with joysticks and made a gamepad for the Famicom/NES. What about analog sticks? Nintendo again with the N64.

    Nintendo has made dramatic changes to the way we play our games twice now, and both times the industry fell right in step behind them imitating at their first opportunity. Who's to say they aren't doing it a third time here?

    I'd tend to give a game company who's been around longer than half the population of this website the benefit of a doubt.

  23. To soon to tell by DingerX · · Score: 2, Interesting

    interesting tech, but what we don't know:

    1). Wireless efficiency. The PC Jr. had a wireless keyboard. Is this thing going to work in a crowded house with lots of peanut butter flying around?

    2) Durability. Speaking of which, how hard can you beat on these things? What's the MWBF (Mean Waves Between Failure) on this thing? Are people going to just wave them right into the rubbish bin?

    3) Endurance. How long can a twelve-year-old boy wave his arms before fatigue sets in? Has anybody done any reasonable studies? What about 30-year-old overweight slashdot nerds longing for their misspent youth?

    4) They are shipping at least two controllers per unit, right? 'cos if there's just one, then designers can't rely on the numchuck configuration.

  24. do NOT judge until you see the VIDEO by BTWR · · Score: 5, Informative
    Seriously, you MUST see the video first. The pictures made me skeptical at first (a remote?), but wow... the video, and thr true nintendo-innovation makes you think "wow... PS3 and XBox360 are so more-of-the-same-but-slightly-better-graphics."

    * Remote control design: constructed to appeal to a wide variety of potential players
    * 3D Pointing: Sensors understand up, down, left, right, forward and backward.
    * Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
    * Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad
    * Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
    * Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
    * Rumble Built-in. Included standard in all the controllers.

    1. Re:do NOT judge until you see the VIDEO by cmodcmodcmod · · Score: 4, Funny

      Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad

      I too am frequently frustrated by those controllers requiring after-market button purchases.
      ;-)

    2. Re:do NOT judge until you see the VIDEO by arose · · Score: 2, Funny

      Look, a mac gamer!

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  25. new innovation by 1u3hr · · Score: 4, Funny

    I suppose an new innovation is better than an old one, speaking tautologically and repetitively again.

  26. Re:First thought was: by Spaceman+Spiff+II · · Score: 5, Informative
    don't suck!

    it did. why would you do this nintendo?

    Now, before you get all up-in-arms about it, think of the possibilities! This article really makes you think of some of the extraordinary ways this device can be used! I know I'm looking forward to its release. Ah, finally some good RTSs on a console, or a shooter more akin to mouse+keyboard.

    Also, the people who've had a chance to use it have generally come away pretty excited.

    --
    I understand that life's not fair, just why is it never unfair in my favor?
  27. Re:First thought was: by Babbster · · Score: 4, Funny

    Wow. I mean, wow. You mean half the population of this website are over 116 years old?

  28. Don't fret if you don't like the gyro idea... by Iscariot_ · · Score: 2, Informative

    The biggest fear everyone seems to be buzzing about right now is that the Revolution Controller won't be capable of playing "normal" games. Well, do you really think Nintendo would actually exclude themselves from those types of games? I think they're more clever than that; read this excerpt from one of the reviews: But what about for SNES or N64 games where there are more buttons or a need for a second analog stick? The Revolution controller can rest in a sort of controller shaped cradle which could add different buttons or control sticks to mimic the controller's predecessors. For example the analog stick portion would work quite well in the center of a N64 shell. Whether or not these shell cradles will come in the box, or if third parties will make shell cradles is also not determined. Not only that, but the expansion slot will enable any controller type to be hooked up to it allowing for wireless gameplay including dance pads, konga drums, and the like. No specific peripherals have been announced, but the possibilities are virtually endless.

    So, the system will be more than capable of playing games the "regular" way. Although I'd expect that most games for the system will end up supporting the gyro in some way. I for one, am excited!

  29. They're following MS by hayden · · Score: 3, Funny

    I remember laughing at people at uni who thought you could send a virus to somebody by email.

    --
    Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
  30. Re:This controller kills portability by AsiNisiMasa · · Score: 2, Insightful

    You mean we won't be able to play the same things we've been playing for 15+ years. They can't clone last year's big-hit? No big budgets? How will they make money if they're spending little and having to come up with new ideas. Creativity is, after all, something only hardcore gamers like.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  31. They seem pretty different to me. Here's a video by nobodyman · · Score: 2, Interesting

    Here's a video clip: http://www.dagbladet.no/kultur/2005/09/16/443527.h tml

    While it's impossible to tell whether this move will work for nintendo, it can definitely be said that it opens interaction possibilities that just aren't possible with either console or PC gaming (which is what Microsoft and Sony have been promising). What's more, it was accomplished without getting sucked into the graphics/cpu arms race.

    It's certainly different. Whether it's "Virtual Boy" different or "Nintendo DS" different remains to be seen.

  32. great idea, if it works... by Malor · · Score: 4, Insightful

    This is a GREAT idea, but I have two worries.

    One is that the main controller looks like carpal tunnel city. Admittedly, I haven't used it yet, but it looks awkward. The wrist will be under exactly opposing strains, from the thumb pushing down and the other fingers pushing up. My knowledge about wrists is mostly limited to just HAVING two of them, but when I'm holding a standard two-handed controller, it doesn't feel like the support strain is hitting my wrists too badly. It feels like it's radiated down my arm to my elbows. And the load is shared between both hands. With the new Revolution controller, the pressure is all on one hand and comes at the top of the controller. I can't help but think that the wrist will take the entire load... possibly like a lever using the wrist as a fulcrum... against itself.

    It may be perfectly fine -- remember, I'm no expert here -- but I still wonder.

    My other concern is how precise and repeatable the hand-gesture controls will be. It's a really superb idea, but it's going to require deployment of sensors on either side of the TV. I wonder how well Nintendo is going to handle the gamut of televisions, from 13" B&W up to 100" projection models. Don't get me wrong, I love the idea, but doing it right, and giving it the kind of sensitivity you have with mice and analog thumbsticks, will be very hard.

    If they can get it working reliably, but it's a bit sloppy (which is my expectation), they'll need to adjust game designs quite a bit to accommodate it. But it'll give a degree of immersiveness that we will love. Practically everyone instinctively moves the controller around, trying to give their character or car an extra 'push' when they're in a tight spot... making that into an actual control mechanic is brilliant.

    Upshot: I'm so there. I'll buy one when it ships. Even if it fails, at least they're really doing something NEW.

    1. Re:great idea, if it works... by gl4ss · · Score: 2, Interesting

      i think it could be a great thing... as a SECONDARY controller, not as the only controller on the thing.

      then again i do know how well microsofts tilt sensitive pads did.. not too well, a nice gimmick but rather crap in long run gaming.

      to be frank it looks too much like cdi ;)

      --
      world was created 5 seconds before this post as it is.
  33. Just remember, moderators: by DoctaWatson · · Score: 5, Funny

    Everyone who loves it is a fanboy, continually having faith in anything and everything done or said by their favorite corporation come hell or high water (or goofy designs). Criticism isn't just heresy, it's undisputably wrong.

    Everyone who hates it is a troll, stoking their own agenda of loyalty to competing corporations. They obviously (that term is solid gold in a flamewar) only play "mainstream" titles like Madden Football or some kind of low-brow FPS, and don't know what real gaming is.

    There is no middle room for opinions, and facts are neither relevent nor plentiful. Only hype, speculation, and brand loyalty matter.

    Personally, I'm intrigued by the controller and would like to find a link to the movie that still has bandwidth. But half the fun of this weekend is going to be watching the flamewars between the fanboys and the infidels.

    1. Re:Just remember, moderators: by Jagasian · · Score: 2, Insightful

      Nintendo's lightguns weren't all gimmick. A better comparison is the power glove. This new controller just screams "Power Glove", in my opinion. Though I won't write them off until I can play the system for myself.

  34. Re:This controller kills portability by Anonymous Coward · · Score: 2, Funny

    No, we don't want to keep playing Grand Theft Auto. We already beated that game.
     
    -People

  35. Re:If it uses Infrared... by NanoGator · · Score: 2, Informative

    That sensor's not for primary communication. The Rev controller uses RF. My guess is that the it's there so it can 'see' the reciever you'll have to attach to your TV. In other words, that's for the 'point' feature of the controller. Judging from the hands-on report over at cube.ign.com, it's clear that the controller works very well.

    On a side note, have a peek at this comment I wrote a while back. I regurgitated a few rumors going around about the Rev controller, and the "point" ability of the controller is one of the things that was mentioned. I'm relieved to say that the concern I had about the controller working with modern/future TVs has been addressed. (This isn't speculation, this was confirmed. It'll work with LCD and plasma TVs.)

    I know it won't happen, but I'd love to play San Andreas with this controller. Oh well.

    --
    "Derp de derp."
  36. Re:This controller kills portability by Spaceman+Spiff+II · · Score: 5, Informative
    Actually it sounds like developers are impressed, or at least say they're on board.

    "Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."

    "What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."

    "Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

    "We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."

    Now at this point it's just talk (I haven't heard of any Revolution Controller-specific games being announced by these folks), but if Nintendo does manage to get some key 3rd party developers on board, well, games will change dramatically! Some of the new ways of playing can be fantastically fun -- think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump. At least some big developers are keeping their options open.

    --
    I understand that life's not fair, just why is it never unfair in my favor?
  37. Developers, Developers, Developers, Developers... by Vorondil28 · · Score: 4, Insightful

    This is going to either be the savior of Nintendo or a miserable failure.

    I agree, and I think the thing that will make or break them is the question: Is it easy for 3rd parties to develop for? The article seems to say that, in practice, the idea doesn't inherently suck. Okay, so that's the first hurdle cleared. Now it's time to see if it's just as natural to develop for.

    An believe you me, I sincerely hope it is.

    --
    This sig rocks the casbah.
  38. Try looking at it in a mirror by starling · · Score: 4, Insightful

    Seriously though, this seems good for left-handers. Having the analog stick on a wire means it can be held in either hand.

  39. Two controllers by wyldeone · · Score: 4, Interesting

    Another neat thought while we're indulging ourselves. What if some games allowed you to use two controllers in conjunction with each other? Imagine dual wields pistols, or knives, or even, saw a bow an arrow: you'd aim with one controller and pull back on the string with the other. This could truly open up the video game industry to a whole host of intuitive controls.

    Or it could not. Of coursem, how intuitive the controls are are due to the interface design of the game. So let's just hope that game developers are able to exloit this to its fullest potential.

    --
    In the beginning the universe was created. This made a lot of people very angry and is widely considered as a bad move.
    1. Re:Two controllers by What+is+a+number · · Score: 2, Informative

      The video showed the use of 2 controllers for a drumming simulation...

      ---
      I type this every time.

  40. "Home" button functionality seems obvious by Guppy06 · · Score: 4, Insightful

    The article suggests that maybe the button is for menu navigation, but I figure if the controller is sensitive to where it is in space with relation to the TV/console/whatever, then the "home" button obviously tells the console what the controller's home position in that space is. Not some menu's home, the controller's.

  41. is this a joke ? by tklive · · Score: 2, Insightful

    its has to be .

    I love two handed gameplay (the addon analog stick just feels real weird) and this looks really really cramped . Every unintentional nudge or move of my wrist now would cause me change my char position ?

    during gameplay i frequently change my grip and holding positions intutively without having to stop/pause the game in any way..now how do i do that ?

    this has to be some kind of joke

  42. Re:First thought was: by spyowl · · Score: 3, Insightful

    I agree. Nintendo has always had the best controller in the industry. Even now, IMO, the GameCube controller is one level above those of PS or XBox. The new controller actually makes sense. These types of "controllers" have been available at game arcades that are specific to a particular game - i.e. swinging, slashing, or otherwise moving it around to simulate specific actions tracked by the sensors. However, it seems like it will be the first for general gaming use. I could easily see players jumping around and swinging their swords, and throwing objects in Zelda, fighting against each other in many other games. At the very least, it may get people off the couches and involve some physical activity when playing most games - it's a step in the right direction.

  43. Re:This controller kills portability by ilyaaohell · · Score: 3, Insightful

    Yes, developers are on board. On board to make games that take specific advantage of this controller (as you quoted), because that'll be the only practical reason to make games for the console at all. What does this mean? Puzzle and party games, as I've said. Things like MonkeyBall and stuff like that. AND, because making games specifically designed for this controller means that they'll ONLY work on this console, the game will be impossible (or at least VERY hard) to port to the other consoles, which means the developer will not give the game as big a budget since the profits are limited to one console only.

    Likewise, games NOT designed specifically for this controller (most games on PlayStations and Xboxes) will likely not be ported to the Nintendo console. Why would they be? They need a completely different way for the gamer to interact with it now.

    --
    UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
  44. Fine motor skills and FPS by DoctaWatson · · Score: 5, Insightful

    The reason FPS games are so good with a mouse is that you are using very small precise movements with your wrist and fingers, with your palm and arm at rest.

    Your fine motor skills can be trained to a much higher degree of acumen than your whole arm/shoulder/hand.

    This controller may end up being worse for FPS games than even a traditional gamepad/thumbstick, but I guess we'll find out in a year or so.

    1. Re:Fine motor skills and FPS by NeMon'ess · · Score: 2, Insightful

      Gun games are more fun when I'm aiming in the air with a gun or in this case, remote. Aiming with a mouse is precise, but that isn't what makes it so fun for me.

    2. Re:Fine motor skills and FPS by Apreche · · Score: 3, Insightful

      Actually, you're dead wrong. I've discovered that bad handwriting, tendonitis, carpal tunnel, etc. are all caused by using the wrist. Apparently anyone who is good at drawing or handwriting locks their wrist and uses their shoulder and elbow to move the writing utensil. And using your shoulder and elbow to move the mouse is the ergonomically correct way that actually has higher potential for accuracy. Just adjust your sensitivity accordingly.

      The problem is that for geeks like you and me we are used to the wrist movement because I guess it's more natural to us. I've been trying to switch, but it's hard.

      --
      The GeekNights podcast is going strong. Listen!
  45. Re:This controller kills portability by kaptkudzoo · · Score: 2, Informative

    there are four ports on the top of the system for gamecube controllers. ps3 and xbox360 have the same controller design as their previous generation. nintendo will just continue to sell gamecube controllers. wavebirds will work too.

  46. Re:If it uses Infrared... by Frodo+Crockett · · Score: 4, Informative

    It's not IR. It's RF, same as the Gamecube's wireless controllers. (They work flawlessly and from a great distance, by the way.) Nintendo knows what they're doing.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  47. Three Words... by bobobobo · · Score: 2, Funny

    Star Wars kid...

  48. Certainly has potential by spoonboy42 · · Score: 5, Insightful

    After reading the commentary on 1UP, Gamespy, and elsewhere, it seems like the controller's orientation detection system is actually very robust, responsive, and accurate. The reaction to the tech demos seems to be generally positive, and the use of regular hand motions that translate directly into equivalent movements on the screen is probably the most intuitive game control scheme yet. Two actual action buttons (one for thumb and one for trigger finger) are a bit sparse by modern standards... but then again, the controller, right out of the box, can detect both translational & rotational movement in 3 dimensions, for a total of 6 degrees of freedom (compare to 2 degrees of freedom per analog stick on conventional controllers, which are considerably more clumsy than just picking up an object and moving it through space).

    The addition of the plug-in thumbstick controller with 2 additional triggers increases the control possibilities, and with enough polish it seems like using the analog stick with one's left hand for movement while simply pointing with the controller in one's right hand (or vice-versa for the lefties) could be an even more accurate and satisfying control method for first-person shooters than the mouse and keyboard or DS touch screen (and certainly light-years ahead of two analog sticks).

    The key with this radically different controller really is, you guessed it, control schemes. If we didn't have the position and orientation sensors, then 2 action buttons would be paltry and anemic for anything but a turn-based strategy or RPG game, or a simple puzzler or platformer. Certainly a modern fighting, action, or sports game would suffer. BUT, using the revolution controller, motion becomes much more important than button mashing. Swinging the controller through the air like the hilt of a sword would reproduce than sword stroke in the game. Or, imagine playing a basketball game where you use just one of the revolution's buttons to hold onto the ball. You lift the controller up, move your hand to make the shot, put a little spin on it and release at just the right moment... how much would that kick the ass of any other sports game?

    One issue that arises, however, is that it becomes very non-trivial to port titles from other platforms. The Revolution's controller doesn't just enable radically different control schemes... it basically necessitates them, as there aren't enough analog sticks and buttons to map a conventional control scheme on to (unless a newer Revolution game were to make use of an older gamecube controller). Nintendo will probably have to lead the way on the system with strong first-party titles.

    Actually, one can look at the history of the DS as a good reference point for this: in the very beginning, we had some games that were built like glorified tech-demos. They showed off the possibilities of the new interface, but they were little more than software novelties, and there wasn't a whole lot of game underneath. Over time, however, the system built up a library of first-rate ports (Super Mario 64 DS), innovative and fun re-inventions of classic genres like the platformer (Kirby: Canvas Curse), widely appealing non-games (Nintendogs), and extremely solid games for hardcore gamers where the touchscreen and dual screens are a natural and organic part of the gaming experience (Advance Wars: Dual Strike). Now, there are dozens of great-looking DS titles on the horizon, and Internet gaming is set to take off on the system.

    I think we might be looking at something similar on the Revolution. We start off with very gimmicky titles designed to get people comfortable with the new controller and wow passers-by at the local electronics store. After a while, a next-gen Mario and Zelda will start to show how old-school genres can be transformed into a new, fun experience with the new controls. Meanwhile, something like Metroid Prime 3 will hit and add a new and brilliant control scheme to the mechanics of the shooter and possibly impress a lot of hard core gamers. Seeing

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
    1. Re:Certainly has potential by cowscows · · Score: 3, Insightful

      I think we can pretty well assume that Nintendo will put out some first party games that gel with this new controller perfectly. They've got a pretty good record in regards to software and new controllers. They've also known what the controller is going to be capable of longer than anyone else, so they've had plenty of time to refine ideas. The quantity of their games will probably be an issue, but not so much to the casual gamers that they seem to be targeting.

      As for third party support, I'm optimistic. It won't have the deluge of stuff like the PS2 had, but I think there's enough people out there that will be fascinated enough with this device to pursue some ideas. Nintendo has been talking up how they want to make the Revolution easy to develop for, so hopefully they'll get that right. Ideas are easier to come by than budgets, so if they can make the cost of developing a game low relative to the other consoles (which reportedly cost a sizable fortune to make games for), it should be appealing for developers.

      Like other commenters have noted, I think Nintendo's sort of resigned itself to having lost the hardcore gamer market. They hardly targeted it with the Gamecube and the DS, and they seem content to let Sony and MS beat each other senseless over it. We'll end up with two incredibly powerful and expensive systems playing basically the same types of games, standing next to Nintendo's more modestly priced system with a library full of exclusives and very different games. It's like that basically with the current generation. As soon as I got an Xbox, I didn't really have much use for my PS2 anymore. But the gamecube gets plenty of time, because the games are so unique. No matter how much you love the PS3, no matter how much better you think it is than the Xbox360, you'll still have plenty of reasons to get the Revolution.

      There's really only two ways that I see this generation playing out. First off, either Sony or MS completely dominates the other, and Nintendo earns a healthy second place. Or Sony and MS basically split their part of the market and Nintendo earns a healthy third place, selling just as many units as in the other scenario. Basically, Nintendo is trying to set it up so that their success or failure is unconnected to Sony or MS's actions. While there's certainly overlap in the market, Nintendo is trying to escape from that in two ways: Appeal to new gamers, and offer a different experience to the more hardcore among us.

      It's a different attitude. I think if MS visited your living room and saw an Xbox360 sitting next to a PS3, they'd be disappointed. If Nintendo came in and saw a Revolution sitting next to a PS3, they'd be mostly indifferent, maybe ask you if there's any good games on that system. Sony and MS are out to kill each other, Nintendo's just here to sell games.

      --

      One time I threw a brick at a duck.

  49. As a designer by howman · · Score: 2, Interesting

    This controller is beautiful, sleak and fits nicely with the look and feel of their console. Now the obvious...
    It has hard edges. Sure it looks cool as some guy uses it as a sword, but hey real swords have cylindrical handles for a reason... BECAUSE you will end up doing more damage to your own hand with a cubic handle than you will do to your enemy. Thousands of years of development went into cylinrical things we have to grasp and hold for any period of time for a reason... example, swords, clubs, baseball bats, your dicks... Even the newest television remotes are ergonomic in this sence. Granted your standard dvd remote isn't as once you press play and hit enter a few times, you put it down for an extended period, but your tv remote is pretty much glued to your hand the whole time you are surfing so studdies showed that users wanted something that was more comfortable to hold for long periods of time.
    Personally I don't think it has enough buttons... it needs more buttons to look really cool, because if it is too easy to learn to use, it just isn't a game controller.
    The second handle is a cool idea and will, I assume, eventually be fully thought out over a number of years to be quite useful and full featured. As to Left handed players, I guess you will all have to wait till Ned opens his new store and starts to stock them...
    From an ergonomic point of view, I think extended use will cause wrist problems as the position your hand is in when holding it facing the TV is not a natural one. I think they could have done a much better job on the ergonomics by moving away from the look and feel of the console. Granted they are part of a whole, but they both have very different uses. One is for looking good on the shelf the other is for feeling good in the hand.

    --
    flinging poop since 1969
    1. Re:As a designer by Digital+Vomit · · Score: 2, Funny
      Thousands of years of development went into cylinrical things we have to grasp and hold for any period of time for a reason... example...your dicks...

      On earth, penises have always been roughly cylindrical. How did your species ever survive its early stages? It must've been terribly uncomfortable for your women.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  50. You say you want a Revolution? by Inoshiro · · Score: 5, Interesting

    Satoru Iwata has said, again and again, that he wants to open gaming up. When Hiroshi Yamauchi stepped down, he left some words for Nintendo:

    "As I retire from management, I have no words to share. Coincidental to my leaving the company, I would like to make one request: that Nintendo give birth to wholly new ideas and create hardware which reflects that ideal. And make software that adheres to that same standard. Furthermore, this software should attract consumers as new and interesting. Lastly, and of equal importance, is completing these products quickly and at a cost comparable to today's current market. I imagine most people question the feasibility of my request, but Nintendo has always pursued those objectives..."

    I've watched the Microsoft and Sony and Nintendo E3 presentations. Sony and Microsoft both repeated the same thing -- we want to be the most powerful machines, and we have them here! Nintendo said, we want our machine to be easy to play and easy to develop for.

    Sony said that they wanted to be a media hub. Microsoft said they wanted to break out of the male 18-34 demographic -- right before they stereo typed girls as casual gamers! Nintendo said they had something they felt would include more people in the games.

    How about the games? I own Wario Ware: Twisted. It has some of the technology Nintendo has applied to the Revolution controller inside of it. It detects my hand motions, and uses those as means of control. I also have Wario Ware: touched! Between the two, you can quite clearly see that the folks at Nintendo are playing with various games and methods of controlling them (while also delivering interesting gameplay!).

    While I am male and in the 18-34 demographic, I don't buy Madden every year. I don't want to buy another WW2 shooter. I don't feel like joining a 5-hour raid in WOW. I just want to have fun. I want to be able to have fun around my school, work, family, etc. I want to involve my friends and family in my fun when I can. The games Sony and Microsoft were showing weren't the games I can see doing that for me. Nintendo's games still do it for me 20 years later.

    I don't think Nintendo is in trouble for this next generation.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  51. Re:This controller kills portability by Anonymous Coward · · Score: 2, Insightful

    Wait a minute? Grand Theft Auto? That sounds awesome with this controller. Think. Point to aim. Pull the trigger to fire. Top button to jump. D-Pad to choose weapons. And plug in the analog stick to move. This controller was just *made* for GTA and FPS games.

  52. Re:Your arm/hands are going to get tired. by roju · · Score: 4, Funny

    But we all know that the ladies like guys with big arms, right? Here's the solution to making geeks with giant pythons. Nintendo has started an exercise revolution!

  53. Re:The end of Nintendo by Fortyseven · · Score: 3, Funny
    Well shit, I guess we'd all better pack it in then now that you've laid down the final ruling.

    Good night folks.

    /me takes his hat off the coat rack, puts it on his head, and leaves the building

  54. Re:This controller kills portability by Anonymous Coward · · Score: 3, Insightful

    This is quite obviously the most adaptable input device ever created, and you think that makes it harder to port games to? If anything holds back portability on next-gen consoles it'll be the differences in programming for the different cpu/memory/graphics architectures of each.

    And as far as game libraries go, I think having access to the entire back catolog of Nintendo games going back to the NES (quite possibly those from 3rd party developers as well) could just be considered an advantage.

  55. Wha?...crap...cry...wait...COOL!!! by nmaster64 · · Score: 2, Informative
    Yeah, I really don't know what to say...I guess we need to all sit back and wait 'till we can try it hands on...
    (You can see my detailed opinion here)


    REVOLUTION CONTROLLER: LINKS OF INTEREST

  56. I like the idea by utexaspunk · · Score: 4, Interesting

    I like the idea, except for one thing- It shows the add-on setup using this second controller with an analog joystick that plugs into the first controller via a short cord. I really think it would be a lot better if they didn't have the cord there.

    You can see in the video that the guy pretending to be playing a FPS and wielding the first controller as a sword is having to hold that second one up to his chest. The experience would look so much more natural if he could move his arms independent of one another.

    And I can't be certain from just these articles, but it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something, or that your tennis racket has hit a ball, etc. It would seem a must to me.

    Actually, what I think would be ideal would be two identical wireless controllers, each with 1 analog stick, 2 trigger buttons, and 1 combination ABCD/D-pad (because we all know they're pretty much the same) as well as gyroscopic sensors and feedback. Basically break a PS controller in two.

    1. Re:I like the idea by Spy+Hunter · · Score: 2, Insightful
      it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something

      That's because it's pretty much impossible to produce enough force for a meaningful effect, especially in a small and battery-powered device. Furthermore, it couldn't possibly make the controller heavier or stop your sword swing in mid-air, it would only resist changes in orientation, not position. It really wouldn't work that well even if they did implement it. It would just feel kinda strange, not much at all like moving real massive objects around.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:I like the idea by fwitness · · Score: 2, Funny

      "Basically break a PS controller in two."

      What an odd coincidence. After watching the video I went and did just that.

      --
      -- I have fans? Wow.
  57. Re:This controller kills portability by AsiNisiMasa · · Score: 2, Interesting

    I definately agree with this, but I don't think you're giving people enough credit. This isn't just something that looks cool; it could mean an entirely new gaming experience. It may very well be that Nintendo's weapons based fighting game can't even be compared to the competition.

    I think (and hope) people will recognize this as something new and grand rather than the usual variation on a theme.

    What I mean to say is, that same person might think to themselves, "The last GTA was good, but that'll hold me while I get some extra cash. This Nintendo game, though, I can't really match that with anything already in my library." Maybe they won't put it as eloquently, but you get the idea.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  58. Muscular Geeks by Frankie70 · · Score: 2, Interesting

    Your arm swing is its arm swing.

    Does this mean that the next generation of game playing geeks will have well toned muscular arms?

  59. Re:First thought was: by Spy+Hunter · · Score: 5, Insightful
    Not only the D-pad and the analog stick, but the rumble pak, controller expansion slot, top trigger buttons, wireless controller, and of course the DS. Where would gaming be without Nintendo? Nintendo's controllers have always been great despite the criticism. Much like their games.

    They put more thought into their designs than their competitors. For example, Sony's buttons are neatly arranged, but it takes a while to memorize which one is square, or whether L2 is the top or bottom one. The Gamecube controller looks odd at first glance, but you never have to stop and think about which one is the little red "B" button, or which is the vertical bean-shaped "X" button. And that's exactly why Nintendo made it that way.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  60. Re:Suicide by tukkayoot · · Score: 5, Interesting
    The controllers we have now are so widely used because they work.

    And the reason we have the controllers we have today are because Nintendo basically invented them. The D-pad, the analog stick, the shoulder button, force feedback/rumble vibration, the analog button, these are all timely Nintendo innovations that were copied by the rest of the industry.

    Whenever new funcitons are necessary for gaming, they can be easily adapted to the controler and be utilized.

    Of course in a day down the road, the functions and actions in game will require for a complete and revolutionary controller.

    On the contrary, I think that there comes a point where you have to make some fundamental changes to the controller setup before certain types of gameplay can be realized in a fun and worthwhile fashion. How many people would be playing Dance Dance Revolution if it had never been paired with a "dance mat" controller?

    It seems to me we've reached a functional plateau with regards to the "output" we receive from video games, the video and the audio. Sure, the graphics continue to improve, but better graphics aren't really going to change the gameplay experience that much. Also, the addition of sheer processing power isn't going to add much to the equation either, aside from perhaps slightly better bot AI and more complex simulations.

    No, right now it seems that technologically, the only thing you can feasibly change to produce a revolutionary leap forward in the gaming experience is to alter the way the player interfaces with the game.

    Is it too soon for this kind of "paradigm shift"? Maybe, but I don't think so. Now's the time to start experimenting, when the current crop of controllers has grown stale and even the weakest of the CPU/GPU entrants are going to be capable of producing stunning visuals, and online play is reaching maturity as a standard feature.

    I think this was the right time for Nintendo to make this move. Nintendo isn't shooting themselves in the foot "again". They're a profitable company that knows pretty well by now what they're doing. They've had a few missteps (all of the players have) but they are breaking new ground, and while they may not be dominating the market again (yet), they are doing something Sony and Microsoft really haven't been doing with as much success as far as I can tell, and that is that Nintendo is essentially creating new gamers by appealing people other than 19 year old males.

    I sincerely doubt this will prove a "fatal" move for Nintendo even the console doesn't catch on like it has the potential to. Nintendo may regress further into providing a niche role in the market, where they can still be a "success" in terms of greatly satisfying their customers while turning a profit ... or they may prove a success on a "revolutionary" scale and be "The" company once again ... whereas Microsoft and Sony find them in a perhaps somewhat less enviable position, one where they vie for supremacy by means of a pissing contest that has both of them producing expensive juggernauts of consoles that will likely serve as "loss leaders" for the both of them for a good long while, in a battle that may leave many customers upset at their ultimate choice of a console ("damn, I'm not really enjoying this $400 toy as much as I thought I was going to!") and one company or the other ultimately losing money from the venture instead of earning it ... or not ... I'm not an expert on this stuff, but this is how it seems to based on various articles and such that I've read.

  61. Re:Porn! by kakos · · Score: 3, Funny

    The back of a Volkswagen?

  62. Re:Geeks of the future with manual dexterity? by BlueTrin · · Score: 2, Funny

    Geeks have already very strong wrists, they practice alot since puberty.

    --
    Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  63. An Entirely New Generation.. by RipTides9x · · Score: 4, Funny

    Gets to skip Nintendo thumb, and go straight to Nintendo wrist.

    Orthopedic Surgeons everywhere, rejoice!

  64. Re:This controller kills portability by blyloveranger · · Score: 2, Insightful

    Yes, but the same thing can be said for games made on the PlayStation and xbox360. Because of the different processors used there is no simple way to port between the two systems and likewise between revolution. All three systems have made design decisions that really make it difficult to conveniently port games freely between the three systems.

    AnandTech: comparing PS3 and 360's hardware

    And in my opinion a different controller design does not seem as hard a hurdle to overcome as different design philosophies imposed by the hardware. But that last part is just IMHO.

  65. Re:This controller kills portability by Disposable+Rob · · Score: 2, Insightful

    You mean we won't be able to play the same things we've been playing for 15+ years. They can't clone last year's big-hit? No big budgets?

    The irony being that one of the Revolution's major selling points is downloadable versions of classic Nintendo games. Turn the controller sideways and it's perfect for the classic games. The same games that get re-released with EVERY Nintendo system. Do we really need another release of Excitebike?

    Congratulations, Nintendo, you have successfully created a new machine with absolutely NO third-party support. I'll be looking forward to seeing you implement the unique features of the controller on yet another version of Mario Party or Warioware.

  66. Stereoscopic 3d Glasses by fredrickleo · · Score: 2, Interesting

    I really hope they release some games using stereoscopic 3d Glasses (like at Disneyland). If they do it right, it could usher in a new era of virutal reality, the last one was a little too short lived for me!

    --
    Yay me! ^^
  67. The Revolution has Gamecube Controller Ports. by _KiTA_ · · Score: 4, Informative

    No real text here. Just that there's a flip top cover on the top / right side that conceals 4 upside down Gamecube Ports. Don't like the modular supercontroller? Plug in a GCN controller and awaaaaay you go.

  68. How about accelerometers by BobPaul · · Score: 4, Interesting

    Can't do that with anything but a gyro.

    Rather than a gyro, how about a series of accelerometers (1 for every axis). If you know the acceleration in an access, derive it and you have speed. Derive it again and you have the distance moved.

    This is much more likely than gryos.
    --
    Google innovative? Phhfft! This is Zombo-com!

    1. Re:How about accelerometers by Zaak · · Score: 2, Interesting

      Rather than a gyro, how about a series of accelerometers (1 for every axis). If you know the acceleration in an access, derive it and you have speed. Derive it again and you have the distance moved.

      Actually, you would integrate from acceleration.

      And it wouldn't work very well.

      Finding position from accelerometers works over short time scales, but your value drifts over time due to accumulation of errors. You need something like a pendulum to tell you absolute orientation relative to the ground. Also, you need to know what angle the controller makes with the TV, so that's probably what the external sensors are for.

      TTFN

    2. Re:How about accelerometers by Stephen+H-B · · Score: 2, Insightful
      Technically you would integrate acceleration over time to give velocity and then integrate again for displacement.

      While this would permit you to derive velocity/displacement, derive sounds too much like differentiate for a mathmematician.

      --
      Sick of WoW? Try the thinking man's MMORPG: EVE Online
    3. Re:How about accelerometers by Anonymous Coward · · Score: 2, Interesting

      You don't need a pendulum, the accelerometers can detect the acceleration of gravity just fine. You *do* need an external reference for rotation in the ground plane, and also for absolute position. That is obviously what the TV-mounted sensors are for, in addition to locating the TV so Revolution can tell when you're pointing at the screen. The real question in my mind is, how do the TV-mounted sensors communicate with the remote? How accurate is it and does it require line-of-sight? And how accurate is the inertial position sensing without that reference? And how does the Revolution tell how big your TV is; will it need to be calibrated?

    4. Re:How about accelerometers by soulctcher · · Score: 3, Insightful

      Amazing how few people, including yourself, have seen that this controller can be turned to be oriented so that it is similar to a modern controller with the directional axis on the left, and the two buttons on the right. In fact, the listing of b before a, would keep true to the traditional Nintendo reversal of the two.

      In fact, it seems as though the controller becomes more of a classic NES controller when this happens.

    5. Re:How about accelerometers by Anonymous Coward · · Score: 3, Informative
      The force of gravity is constant while user input is not. If you are clever with your accelerometer data and take into account the types of accelerations typical human motions produce you should be able to figure out which way is down with pretty good accuracy. Of course there will be drift but you need an external reference anyway.

      once you have these, accelerometers become redundant, so why include them at all ?

      Because the accelerometers can detect quick, small movements with high accuracy. That way your external position reference can be updated inaccurately only once in a while but you can still have very smooth and accurate data about the millisecond-to-millisecond position of your accelerometers. That should work pretty well with the small quick movements that games are likely to require.

  69. Re:Is anyone else... by hkmwbz · · Score: 2
    "the design of that thing just turns me off"
    Then maybe you should look at the functionality. RTFA.
    --
    Clever signature text goes here.
  70. FPS Controller and other musings by Jason75082 · · Score: 2, Insightful

    A lot of people seem to think this will be a great controller for FPS, but I disagree. The idea is that if you want to snap your aim in some direction quickly you can do so with a quick movement of the controller. I agree that this could work very well. But now I ask, how do you turn around and face the other way? Well, the obvious way is that you turn the controller just like you did for aiming. But now let's say you want to move in the new direction. You can recenter your arm or you'll turn back! This system leaves you facing one direction - the one facing the tv. Of course there are many ways around this like using the controller movement for fine-grained or snap movements and using the stick for gross motions, or maybe pressing a button in tells the game not to interpret moving the controller as game motion so you can ecenter. But while these solutions do solve that problem, they are much less intuitive that the simple control motion = character motion you may be hoping for. I can see how this controller will be a lot of fun and could be a step above the old style for console FPS, but I don't think it's the end all and be all that others see. Overall, I think this controller will make the Revolution an excellent secondary system. I think that Xbox 360 or PS3 will make a better main system for console gaming, but I also think that the Revolution with this control set up coult offer enough unique and fun games to make it a worthwhile edition to the stable. *sigh, looks like I'll have to buy both an Xbox 360 and a Nintendo Revolution - goodbye cash, I hardly knew ye.

  71. This is surprisingly being glossed over, but... by volfro · · Score: 2, Interesting
    The Revolution is actually mainstreaming gestural interfacing.

    Recent advances in gestural technology have allowed programmers semi-Minority Report style interfacing with computers. But it's incomplete and inefficient at this point, and requires hardware (and software, for that matter) that the casual user is afraid of. But here Nintendo introduces the very first mainstream, real-time, 3-D, gesture-based interface for use every single day in the home.

    The idea isn't necessarily new, nor is the technology, but until now, very few people use simple hand gestures to interface with machines they use every day. Some time next year, though, yes, we can have a near-actual swordfight, and yes, we can go fishing, but how will we navigate menus in the game? How will we navigate menus from within the Rev's own dashboard, for that matter?

    This has the potential to revolutionize, not just gaming, but the way everyday people interact with their machines. Nintendo will be sure to keep the IP rights to their (wonderful--I'm drooling here) controller, to be sure, but the implications of this in technology in general are huge, and that cannot be overstated. Especially considering how much mainstream computing borrows from the gaming industry.

    The Virtual Boy was too ambitious--ahead of its time for the technology available then--but I'd say the Rev is right on time, folks.

    /first post :)

  72. Re:The end of Nintendo by Rallion · · Score: 2, Funny

    Don't expect to see Madden for the Revolution.

    Next you'll tell me not to expect a heavy boot planted right into my balls.

  73. Re:This controller kills portability by koi88 · · Score: 5, Interesting


    making games specifically designed for this controller means that they'll ONLY work on this console, the game will be impossible (or at least VERY hard) to port to the other consoles,

    I've seen FPS on consoles that were originally designed to work with mouse and keyboard.
    You know what? You can also play them with a console's controller that's completely different (however, most gamers prefer the mouse/keyboard combo).

    Same with this controller: Some games will run better than with standard controllers, some not so well.
    But imagine playing Resident Evil and actually swing your chainsaw the way you want it! This might also bring games like Soul Calibur to a whole new level!

    --

    I don't need a signature.
  74. Remember when... by spiderworm · · Score: 5, Funny

    Remember the first time you picked up a Nintendo controller for the original Super Mario Brothers games? Remember swinging your arms in the air like a moron, as if the movement of the controller was actually going to do something? Now we've been trained ourselves to keep our arms and our wrists still, and move only our fingers. Now it looks like Nintendo is asking us to revert ourselves, not revolt.

    It will be interesting to see what comes of this. Surely the Asian markets alone will create the sort of community needed to spur game development and innovation with the thing. And I do appreciate that Nintendo continues to surprise us, whereas Sony and M$ continue to offer the same old, same old. Lest we forget, however, not every suprise is a good thing (remember Virtual Boy?). I'm betting on Nintendo to deliver the same quality, innovative fun that they've been delivering for decades now.

    1. Re:Remember when... by Guppy06 · · Score: 3, Funny
      "Remember the first time you picked up a Nintendo controller for the original Super Mario Brothers games? Remember swinging your arms"

      ... from side to side, come on it's time to go do the Mario!

    2. Re:Remember when... by milkman_matt · · Score: 3, Funny

      Remeber when??? Hell, I STILL do that...

      Hell so does my dad, when playing MARIO BROS fer godsake!

      I never got that, sometimes he looked like he was going to fall off the couch like a dog with an itch, meanwhile I'm wondering... What're you gunna do, make Mario DODGE something? run faster? heh. Not talkin' bad, I think it's cool that my dad plays SMB (to this DAY) ..kinda sad though, he's still convinced he can beat me :)

    3. Re:Remember when... by Anonymous Coward · · Score: 2, Informative


      Probably because people forget about it, because they never used it. Microsoft is including a camera as well, but I imagine the eyetoy tech is patented up the wazoo, so we'll probably not see games like that there.

      Seriously, though, most of Nintendo's innovations that people refer to were included in thier base systems (with the exception of the Power Pad and Power Glove, which weren't terribly successful, and the Rumble pak which was successful despite that reason).

      The construction of the new Xbox and PS2 controllers can basically be broken down into pieces that Nintendo either came up with (D-pad, shoulder buttons, layout of the 4 face buttons, analog sticks and rumble functionality) or first implemented in a useable manner (wireless).

  75. Re:For those that have seen the video... by Rallion · · Score: 2, Funny

    I noticed it. However, being a normal, healthy human being, I instantly recognized that it was supposed to be a dentistry simulation.

  76. have you seen the VIDEO? by Hurricane78 · · Score: 2, Interesting
    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  77. Just a thought by jedie · · Score: 2, Interesting

    I remember owning a toy aircraft which could sense wether it was taking-off orlanding by the angle I was holding it in.

    Inside was a small copper ball in a little rail, constraining the ball's movements along it's nose-to-tail axis.
    - When the plane was tilted forward, the ball would roll and touch 2 contacts on the front end.
    - When the plane was tilted with tail down nose up, the same ball would roll down and close a different circuit, at the tail end.
    - when the plane was held horizontally, it woudnt close any circuits.
    This was how the aircraft "sensed" it's angle and thereby produced take-off and landing sounds.

    I believe that using this idea it would be very easy to create hardware that can orient itself.

    You make a "cage" like the toy aircraft used, but in a (roughly) spherical form. You put in a matrix of electrically conducting contact points on the inner surface of the sphere. You put in a copper ball, small but heavy enough.

    As you now twist and roll the sphere, the little ball moves around.

    This means: if you turn the controller upside down the metal ball will touch certain points inside the sphere, allowing electric currents from those points. you could quickly calculate through "reference points" what the position of the sphere is or look it up in a table.

    USAGE:
    ------
    -best results would come from ROLLING and TURNING:
    The "PATH" which the ball follows while it closes contact points could graciously followed.
    -SHAKING would yield really interesting ouput from the device I presume.

    Some DETAILS:
    -------------
    -You need gravity for this to work in a way that nintendo uses it. (easiest part, we already have that) You see the idea is: if the ball touches a circuit, it means that it's forced to touch it, either by gravity or by shaking.

    -FINDING the orientation:
    ADRESS TABLE: each circuitpoint has a unique ID and a table containing these ID's and their pre-calculated position on the sphere.
        e.g: - circuit XYZ is closed.
                  - Table returns XYZ's position on Sphere
                  - Software calculates.

    RESOLUTION:how many little circuitpoints there are, would depend on how much we'd spend on the technology and what is considered a useful resolution to play a game.

    okay it's maybe far fethced, butwho cares? :p

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
    1. Re:Just a thought by jedie · · Score: 2, Informative
      yeah, the toy plane was over 15 years ago, but the caged-ball method is older than that. It's implemented in animals.

      If I'm not mistaken many animals use the caged-ball method: take the human ear. It houses a small room which is filled with a liquid and nerves. The position of the fluid allows the brain to calculate the orientation. It's not a ball, but it's the same technique.

      Even crazier, somebody who studies biology told me that lobsters have a small dent on their body and they put a grain of sand in it, succesfully applying the caged-ball method. When the grain falls out the animal loses orientation until it can put in a grain of sand again.

      I should point this out, regarding your statement about not needing gravity
      According to the Equivalence principle in general relativity, the effects of gravity and acceleration are the same, so an accelerometer can make no distinction between these effects.
      http://en.wikipedia.org/wiki/Accelerometer

      note: the caged-ball method probably has a real name.

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    2. Re:Just a thought by John+Courtland · · Score: 2, Insightful

      "Caged ball" is sorta like a mercury switch, except with two contacts instead of one.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    3. Re:Just a thought by RobbieGee · · Score: 2, Funny
      What aircraft lands nose down?!?
      Those we keep hearing about in the news.
      --
      If you get this, we're 10 of a kind.
  78. Re:Smash TV: 2 controllers per player by mario64 · · Score: 3, Informative

    Star Wars Racer on N64, had a code to enter to enable 2 controllers. One for each jostick on a podracer, as in the movie.

  79. Re:yep by Anonymous Coward · · Score: 2, Interesting

    Cue pages upon pages of posts by people who didn't even read the article but come up with all kinds of crazy reasons why this would suck. Take a look at it and think about how this would actually work, and it is interesting. This controller is flexible. With the attachments it can handle any game out there and many types of games that don't exist yet. You know how people always lean over and move the controller trying to make that desperate jump? That could actually work now.

    It's impossible to tell how well they implemented the idea until you get to try it for yourself, but this has the potential to be a really good controller. At the very least, it's something fresh and interesting that'll be fun to explore. And if you don't like it? You can always plug in a traditional controller instead.

  80. Re:Cauthiously optimistic by EpsCylonB · · Score: 2, Interesting

    I get the impression that Nintendo aren't too bothered about rushing to the market place but the timing of this unveiling has me confuzzled.

    On one hand it makes perfect sense in that Microsoft are now unable to change their controller to offer similar functionality. On the other hand Sony do have enough time to rip Nintendo off. If this opens up gaming to people who dont usually play games (like nintendo says it does) then Sony would have nothing to lose and everything to gain by rushing a last minute version into the PS3.

    I'm not clever enough to try and pick out who the big loser of this generation will be, however I think sony are probably fairly safe (playstation is a massive worldwide brand).

    The only other prediction I will make is that Microsoft will regret rushing to market. It seems like they couldn't really make up their minds with regards to the hard drive and so have fudged it by making it optional (a pretty expensive thing to do for both MS and consumers just so you can put a tick on the spec sheet saying it supports hard drives). And Microsoft also faces the prospect of having to re-release the xbox 360 with a HD-DVD drive some time in the future which will inevitably piss off early adopters. In comparison, despite the lack of details so far, the PS3 looks like being the best all round entertainment and gaming platform.

  81. Re:yep by StingRay02 · · Score: 2, Insightful

    Nintendo is betting their entire next-gen hopes on this controller. This isn't a funky looking peripheral that'll make a brief movie appearance and then be ignored for the rest of time, this is a technology that will make or break Nintendo's console business. If the technology isn't damn tight, they're going to be joining Sega in the software only game. They've got to have devoted everything to making this as perfect an implementation as humanly and corporately possible.

  82. Re:This controller kills portability by gl4ss · · Score: 2, Insightful

    developers are ALWAYS on board if they can score free publicity.

    *
    - think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump.*

    imagine doing that for few hours. now imagine your wrist. now imagine the sidewinders with tilt sensors that ms had ages ago and how much 'fun' they were.

    though, they DO say that you'll be able to stick this into more traditional controllers(bongos and shit).

    --
    world was created 5 seconds before this post as it is.
  83. Re:DVD Playback by Psykechan · · Score: 5, Informative
    From an interview:
    On the same note, Iwata said Nintendo had no desire to make people pay extra out of the box for the Revolution's DVD functionality, since most people already own one or more DVD players. He also reiterated that the DVD player will be built-in and not an external attachment. At E3 2005, the company confirmed that an additionally purchased dongle would activate the built-in DVD functionality.


    Basically it will ship with a DVD player but need a dongle like the Xbox so Nintendo doesn't have to pay royalties on every system sold.

    On a side note, I think that if any console deserved a port of Irritating Stick it would be the Revolution. Yeah, laugh now but when it actually happens...
  84. standards... by cgenman · · Score: 5, Interesting

    The problem with the power glove wasn't that it was idiotic or without merit: playing punch-out with the power glove was an experience above and beyond any other on the NES. The problem was that almost no games were coded to take advantage of it. The same is true of all of the other perhipherals you mentioned. Everything from the SEGA Justifier to Konami's DDR mats can be considered failures because of the simple fact that none of them shipped with a console and none of them reached their full potential. The SNES and Genesis mice were complete failures in the market, as they only had one game that supported them, yet as we all know mice are not at all failures as interface devices. The only truly "successful" addition to a console can be considered the 4MB memory pack for the N64, primarily because that sucker shipped with a few massively popular games that used it. In other words, no attachment to a console has ever been successfully supported, because it didn't come standard with the console. That shouldn't be a failure here, as this is the controller, and as such will be supported extensively.

    Think of it this way, it's a pointer. It's a 3D pointer with angle information. All of the games on the PC can now be done with an even more naturally 3D controller. RPG's menu systems should become a lot more intuitive with just point and click. Click on the ground and your characters will walk over to it. Click on a menu to attack. This seems somehow more civilized than trying to hotspot around with a d-pad. You can steer a plane by, well, steering a plane, or swing a bat by swinging a bat.

    I suspect it will be a little uncomfortable at first, but I remember how much my thumbs used to cramp up when I first started pressing down on buttons. I also remember how uncomfortable using a mouse used to be. If you rest your elbows on a knee this should be fine.

    Not to burst any bubbles, but the PS2 launch was 90% hype and conjecture that really had no intention of panning out, much the same way that ROB the robot was not intended to be used as anything other than a way to sneak into electronics stores. All system launches are like this. Remember how the Saturn was going to replace your home computer for all internet-related activities? The PS2 had nothing like this. Honestly, I've been waiting for wand input for consoles for some time now... the closest thing was the aforementioned Power Glove, but the Power Glove really was the wrong input for a batch of games that had no analog sensitivity, let along z-axis.

    Nintendo knows what they are doing in general... Except for the second analog stick and L3/R3 buttons, every part of the modern controller design can be traced back to a Nintendo system... D-pad came from the NES (and the game-and-watch), the analog stick from the N64. Shoulder buttons and the diamond button layout were from the SNES. The rumble pack first appeared on the N64. So nintendo should be given some credit. Even the Virtual Boy controller was a great piece of work... the dual D-pads with triggers were perfect for TeleroBoxer.

    Nintendo is positioning themselves interestingly in this next generation. With the radically visceral controller and a slightly lower system cost / power, they seem to be going for shorter, more intense experiences. This seems like a wise way to differentiate themselves from all of the other consoles and computers. For physical games, you can use the controller in a very natural fashion. Tennis on this system would be brilliant, Golf could be great. Pool. Baseball. Burnout: Revolution. I'm afraid to think of how many of these things are going to get accidentally thrown through windows, but it sounds like a fun process of discovery to me. For intellectual games like the Sims, you have a natural cursor-style input device. I'm not so sure how the z-axis would play into such an arrangement, but maybe it doesn't have to.

    And then you have Tekken and a whole bunch of other games that probably can't physically be played o

    1. Re:standards... by NattyBucho · · Score: 2, Informative
      From here:

      Advanced Dungeons and Dragons: Eye of the Beholder, Civilization, Fun and Games, Lamborghini American Challenge, Lemmings 2: The Tribes, Mario Paint, Jurassic Park, Might and Magic III, Nobunaga's Ambition, Shien's Revenge, King Arthur's World, Sim Ant, Super GameBoy, Super Noah's Ark 3D, Super Solitaire, Terminator 2: The Arcade Game, Troddlers, Utopia, Vegas Stakes.

  85. Re:First thought was: by AndreiK · · Score: 2, Interesting

    Most people are saying that it would be harder to play an FPS, as it's less precise. Guess what, everyone will be handicapped the same way, and it's actually more realistic. Since when do you aim a gun just by moving the mouse? Aiming at a person, literally, and shooting would be so much more intuitive.

    Oh, and on another point. If the controller did have an IR port, and it could detect furniture, could you imagine your precious fps played in real life, ducking behind furniture and such? I sure can.

  86. Re:This controller kills portability by falsified · · Score: 4, Insightful
    "Some of the new ways of playing can be fantastically fun -- think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump. At least some big developers are keeping their options open."

    I wonder if, for this reason, they'll need to make games harder. It (hopefully) will be so intuitive that the separation between the user and the game will be gone, meaning that the controller won't trip people up anymore. And that seems to be where half the challenge actually is.

    --
    HI, MY NAME IS ISAAC.
  87. Rumble concerns by dannyitc · · Score: 2, Interesting

    When I read that the controller will have built-in rumble, two things came to mind. 1. I thought they ditched the rumble functionality in the wavebird design because it consumed too much battery power. Hopefully they'll have that issue sorted out by then. 2. Is the rumble feature going to disrupt the tracking ability of the controller? Imagine you're playing an fps and you're getting rocked by some guy with a chaingun or similar rapid-fire gun, your controller rumbling all to hell as you try to draw a bead on them. First of all, is the rumble option going to be mandatory? Because if not, I don't see anyone having it on for that reason, which pretty much makes rumbling useless in FPS games. If not, it's either going to add a new, interesting mechanic to the aiming system, or be extremely annoying. I guess we'll have to wait and see.

  88. Re:Your arm/hands are going to get tired. by lowid+(24)+_________ · · Score: 3, Funny

    Whatever man. Like us geeks really need another one-arm-only exercise.

  89. Re:I've read it. It's still stupid by Phisbut · · Score: 2, Insightful
    Encouraging kids to swing anything around their heads in the living room is only going to encourage lawsuits from parents.

    How about... encouraging kids to actually move is a good thing. Seeing how fat american kids are today, a little movement during their gaming sessions wouldn't hurt...

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  90. Re:That's not the point by Phisbut · · Score: 3, Insightful
    I may have mentioned before that I like to experiment on getting people, especially non-gamers, to play various stuff that they normally wouldn't. Just to get an idea about the usability of it for a new player. You can get some fascinating insight that way.

    And yet, none of your non-gamers people ever told you that it doesn't feel natural to hold a controler with both hands, and then press one of 10 buttons to swing a sword? While it may seem pretty natural for gamers to press buttons to have your characters perform actions, I would actually think that it is more "logical" to actually swing your arm if you want to swing a sword.

    Try going to a medieval fair sometime, and in one of those fake duels, locate the appropriate buttons on your sword that will make you swing it...

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  91. Re:Thumbsticks aren't the alpha and omega by Lobo42 · · Score: 2, Informative

    Actually, the Revolution consoles itself does have USB ports. (Or at least it did at E3, according to all the usual gaming media.)

  92. Finally, we can now breathe by fwitness · · Score: 3, Interesting

    I have seen the revolution, and it is unquestionably good.

    If this controller delivers half of what the video promises, it actually will deliver a revolution in gaming. My only sadness comes from the fact that many, many people will be too frightened to accept such a massive change.

    If you look at the feature list, it is everything the 'true' gamer could want.

    1) Controller makes completely new types of *genres* possible.
    2) Backwards compatibility with 'Cube games
    3) Wifi Downloadable content for all the good games of yore.
    4) The design is a beautiful example of form following function
    5) DVD playback you don't pay for unless you want to.
    6) Cost of the hardware is probably only minimally affected by the controller. This isn't like Sony's extra $100 (or whatever) cost to include the Blu-ray drive. This is taking simple pieces and making a much better whole.

    It is *almost* perfect. However, the obstacles to overcome are not insignificant, and most are brought on by the fact that the 'true' gamer wants things that Joe Six-Pack does not. There is unfortunately room for quite a bit of doubt:

    1) Studios will have to throw out almost everything regarding game design that they know. This will require an entire reworking of our fundamental concepts of gaming. Read this as "huge cost of time and money, with a significant risk of loss"
    2) The hardware has to work right, and not be plagued by sensor issues and bad logic.
    3) Pretty sure Nintendo said no 1080i support. This is not as huge as #1 & #2, but prices on Hi-Def displays continue to creep downward.
    4) Graphics, although unimportant in my eye, must be taken into consideration. Sony and MS have sold billions of consoles on screenshots alone. The public still loves teh shiny, so we can't have any moments where people think "but the XBox makes it look *real*!"
    5) Adults. Nintendo, I beg of you, do not forget us. We have loved your games for years, but we've grown together. I have happily followed you into dangerous waters before, and games like Nintendogs and Animal crossing have made the journey fun. For the love of god though, can we have some games that actually cater to adults with unique challenge *and* themes?
    6) Net gaming is here to stay. Can you please join us at the table of the internets? We have saved you a seat, but you missed the hors doeuvres . It's ok though, make sure you're here when the main course arrives and we'll fill you in on what you missed.

    --
    -- I have fans? Wow.
    1. Re:Finally, we can now breathe by cowscows · · Score: 2, Interesting

      While this certainly has the potential to be a "revolution" in gaming, I hardly think it's fair to say that almost all of past game design knowledge is worthless. Many of the same things that make games fun on the old school NES will make things fun the Revolution. Now, if you're talking about a studio that just kicks out repeated iterations of a game, yeah, they're going to have to make some bigger changes, or just accept the fact that the revolution is not the place for their game. If I were a developer, I'd look at this as less of having controls taken away and more as having new controls added. Does the ability to do so much through movement make up for the loss of a few buttons? I haven't tried it yet, but it looks like it certainly could.

      The fundamental concepts of gaming aren't any different. They're still the same: understandable visuals, responsive controls, feeling of progress, appropriate challenge, etc.

      This is just a reworking of how controllers work. That's all. It's very cool, and it will lead to new game types for sure, but it hasn't obsoleted the rest of the gaming universe, it's just expanded it. Sure there will be learning curve, but I don't think it's going to be as bad or disruptive as you think.

      --

      One time I threw a brick at a duck.

    2. Re:Finally, we can now breathe by Rallion · · Score: 2, Interesting

      Well, according to all the interviews I've seen, the next Zelda game looks darker because it has darker, more adult themes. So it seems Nintendo is already taking some steps in the mature (not blood 'n guts, but mature) direction.

      As for net gaming, I know that at E3 Iwata said he's doing all he can to make sure there's a net-enabled version of SSB out at the Rev's launch. That's a very good sign, if you ask me.

      I'm mostly worried about how much third parties will embrace this thing. I know a lot of my favorite people have been saying good things, and even EA is, which is a good sign. But who knows?

  93. Re:Smash TV: 2 controllers per player by m50d · · Score: 2, Informative

    Goldeneye and Perfect Dark certainly had such a mode, four of them in fact.

    --
    I am trolling
  94. MORE PICS of controllers from Japan site by RUFFyamahaRYDER · · Score: 2, Informative

    Here are some more pics of the controllers incase you are interested:
    http://www.nintendo.co.jp/n10/tgs2005/gallery.html

  95. Re:Suicide by ad0gg · · Score: 2, Interesting

    Analog stick invented by atari I'm too lazy to look up the rest but Nintendo didn't invent jack. They are ones who made it popular because there were the largest console maker for the last 15 years.

    --

    Have you ever been to a turkish prison?

  96. Motion detection with IR camera...? by jivo · · Score: 2, Interesting
    I think the price tag is quite important for the Nintendo 'Revolution'. So is the precision of the handle: Is it is not precise enough, it cannot be used for many games.

    Ok, I imagine that a gyroscope is quite expensive. It will require either a high-speed wheel of some sort, bearings and detectors. It is also quite delicate, and to imagine a gyroscope that should survive a kid dropping it on a floor...? An optic gyscope perhaps, but then the price tag would be quite different...

    Furthermore, a gyroscope (mechanical or optical) will only detect twists and turns. It will not detect movements along the three axes, which is something the controller can detect.

    And then there is the two small devices that needs to be placed with some distance, one on each side of the TV/monitor....

    But... What if these two small devices were IR diodes, and the controller contained a small camera for motion detection....?

    It would then be able to calculate twists, turns and movements along the axes, by looking at the diodes, and calculate the movements! It woul certainly give the wanted precision in some of the directions (depending of the IR camera resolution, of course)

    Another thing that could hint some IR detector on the controller, is the 'window' on the end that points in the direction of the TV/monitor. I do not see an IR receiver on the 'Revolution'...

    Comments anyone...?

  97. Re:This controller kills portability by b1t+r0t · · Score: 2, Funny
    In case you haven't read it in one of the other posts on this topic, the new controller works perfectly well from your lap, with only a small range of motion.

    And we all know what that looks like, don't we? "You'll go blind if you keep doing that!"

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft