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Apple Needs To Get Its Game On

BusinessWeek is running a piece exploring why Apple needs to get back into gaming. From the article: "Maybe Apple's user base just isn't fully aware of great games that are now available for the Mac? Sure, there are games to be found at the Apple store, prominently displayed in the software section. But does Apple market the Mac as a gaming machine? Adams says it should. 'The biggest thing that Apple could do is educate its users,' she says. 'Apple's message is so closely tied to iTunes and iLife and the iPod and these are all great selling points. We have a great relationship with Apple and they help us get the games ready. But we really need the users to meet us halfway, and only Apple can make that happen.'"

332 comments

  1. Paragraph by Paragraph yawnary: by Whiney+Mac+Fanboy · · Score: 0
    Paragraph by Paragraph summary of the story:
    1) I'm a man fanboy.
    2) Have been for years.
    3) Rand MS bash (Internet deplorer)
    4) Sadness for Apple's decline.
    5) Mac not so insanely great for games
    6) Win 95 better for games.
    7) Enough of a fanboy to buy 2nd hand mac to play command & conquer.
    8) Bah! Enough, this article is boring....
    *shakes head* - a story on mac gaming that doesn't mention the (sniff) bungie tragedy!

    -1 Waffle.
    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 2, Funny

      lol, man fanboy. we alwasy knew, but thanks for telling us.

    2. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 4, Funny
      1) I'm a man fanboy.

      That's a given for Mac users!

      Ah thankyou!

    3. Re:Paragraph by Paragraph yawnary: by soft_guy · · Score: 0

      I'm a man fanboy.

      At first I couldn't tell whether you mistyped "mac", were referring to man pages, or were just gay.

      --
      Avoid Missing Ball for High Score
    4. Re:Paragraph by Paragraph yawnary: by daniil · · Score: 1

      He did it on purpose -- just so that you people could comment on his sexual preferences. YHL. HAND.

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    5. Re:Paragraph by Paragraph yawnary: by everphilski · · Score: 0, Troll

      I'm a man fanboy.

      Well I knew macs were gay. But now we have evidence their users are too.

    6. Re:Paragraph by Paragraph yawnary: by Whiney+Mac+Fanboy · · Score: 1

      At first I couldn't tell whether you mistyped "mac", were referring to man pages, or were just gay.

      *snort* - nicely put - and three retorts instead of the inevitable one :-)

      (and unfortunately I can't use the typo defense having savaged someone for accidentally calling me a mac fag instead of a mac fan) :-/

      --
      There are shills on slashdot. Apparently, I'm one of them.
    7. Re:Paragraph by Paragraph yawnary: by Whiney+Mac+Fanboy · · Score: 0

      He did it on purpose

      Nope. I never bash mac users (or anyone else) for there supposed sexual preferences.

      --
      There are shills on slashdot. Apparently, I'm one of them.
    8. Re:Paragraph by Paragraph yawnary: by RealSalmon · · Score: 0

      1) I'm a man fanboy.

      Yeah, we know.

      --

      -B

    9. Re:Paragraph by Paragraph yawnary: by Skynyrd · · Score: 1

      7) Enough of a fanboy to buy 2nd hand mac to play command & conquer.
      8) Bah! Enough, this article is boring....


      Exactly where I stopped reading as well.

    10. Re:Paragraph by Paragraph yawnary: by Philosinfinity · · Score: 2, Funny

      Blame it on the Das Keyboard.

    11. Re:Paragraph by Paragraph yawnary: by Firehed · · Score: 1
      Blame it on not using Preview.

      And ironically enough, I almost submitted that with "now" typo'ed in for "not", of course without previewing.

      --
      How are sites slashdotted when nobody reads TFAs?
    12. Re:Paragraph by Paragraph yawnary: by justsomebody · · Score: 1

      That's a given for Mac users!

      Was there ever any doubt??? Well, at least point 1 in the parents comment is worth of Insightfull.

      --
      Signature Pro version 1.13.2-3 release 83.5 beta3try7 after-breakfast edition
    13. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 0

      Oh come on! Just because the company is named after a fruit and is run by a metrosexually dressed CEO doesn't mean....ok you've got a point.

    14. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 0

      where supposed sexual preferences?

    15. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 0

      there |
                  V
      (This part is just to satisfy the stupid "postercomment" compression filter.)

    16. Re:Paragraph by Paragraph yawnary: by Jesus_666 · · Score: 1

      > 1) I'm a man fanboy. That's a given for Mac users!

      No, some of us are really into info, you know. man's just for kiddies.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:Paragraph by Paragraph yawnary: by Anonymous Coward · · Score: 0

      Steve Jobs in his business-casual wear counts as "Metrosexual" to you?

      I'm guessing you've never been off the range long enough to get a good look at "them city folk" recently, have you.
      Let me help you out with this a bit.

      Men getting pedicures: Metrosexual.
      Men wearing turtleneck shirts: Not metrosexual.

      Men wearing pastel colors, such as pink or lavender: Metrosexual.
      Men wearing blue jeans: Not metrosexual.

      Men with both ears pierced: Metrosexual.
      Men wearing wire-frame glasses: Not metrosexual.

      It's 2006, and that means 2 things:

      1. Your standard of manliness is at least fifty years out of date.

      2. Even if somebody has a "metrosexual" style, that doesn't make them gay. If it did, nobody would have had to invent a separate word for it.

      I hope that clears it up a bit for you.

  2. Eveyone knows winodws is the untimate game machine by Anonymous Coward · · Score: 0, Funny

    With solitare, minesweeper, and freecell already installed, who could compete?

  3. FP? by wezelboy · · Score: 0, Troll

    Apple can market their machines as gaming platforms, but that doesn't mean that they are good gaming platforms. BootCamp helps, but they won't really be able to leverage that until they come out with an Intel PowerMac with some hooty graphics card.

    1. Re:FP? by pilgrim23 · · Score: 1

      PLEASE don't make it a gaming machine! My 15 year old who grew up on FPS and side scrollers is now a network gaming fool. He used to play Halo on his PC but after I got him a Mac mini for iPod compatability and to introduce him to that platform (G4 1.44 and the only non-stock thing was bumping the memory) he decided the graphics looked better there and has been hammering it on various Halo servers ever since. He has a new stack of game CDs for ti now too. If you make a Mac MORE game friendly, he will NEVER leave his room!

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    2. Re:FP? by Anonymous Coward · · Score: 0

      PLEASE don't make it a gaming machine! My 15 year old who grew up on FPS and side scrollers is now a network gaming fool... If you make a Mac MORE game friendly, he will NEVER leave his room!

      I know you're making a joke, but you need to kick him out of his room before he becomes more like us. Seriously. He'll bitch at you for a few years, but he'll thank you later.

    3. Re:FP? by pilgrim23 · · Score: 1

      why? I LIKE being a Geek! I GLORY in my inner Geekness! Geeking is the way to go. I am a like 4th generation (that I know of) Geek and he makes 5... He can't help it. Its the genes thing...
          Sure he could go out and Jock instead; breaking bones on the football field, suffering permanant brain damage from fights and contact sports, spend weekends in the back seat with Becky Sue and watch her as she bears the first of your many childern at age 16 then, to support this family work in the local gas station, food service, factory forever while serving the (yep you guessed it!) GEEK in the front office.
          Naw. I don't think so... The way of Geek is the sure path to a good life...and hey..there are even cute geek girls if you know how to look :)

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    4. Re:FP? by wezelboy · · Score: 1

      Is one of those CDs labelled "World of Warcraft"?

      If so, that is why your son spends hours in his room.

    5. Re:FP? by MrSquirrel · · Score: 1

      What able needs to do is go back to the day of Mac clones -- back then you could get a decently powerful Mac for cheap -- Apple cut back to a proprietary-only when they stopped making as much on hardware. Back then, Macs were pretty good gaming machines -- all it would take is opening up Mac OS to run on non-Apple hardware... or as you said, for Apple to start making machines geared towards gaming.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    6. Re:FP? by adolfojp · · Score: 1

      I am sorry, but I don't believe that the rest of us should suffer just because of your failures in parenting. When one of my nephews plays too many video games I just pull the plug.

    7. Re:FP? by Warg!+The+Orcs!! · · Score: 1

      Is one of those CDs labelled "The Playboy Mansion"?

      If so, then that's why your 15 yr old spends hours in his room

      --
      Travelling forward in time at a rate of 1 second per second.
    8. Re:FP? by wezelboy · · Score: 1

      I can't believe I got Troll rated for that comment. What is this? DailyKos?

  4. Educating users ? by alexhs · · Score: 4, Insightful

    The biggest thing that Apple could do is educate its users

    Educate them how ? Like Bob or Clippy ? Like Vista (à la "You need more privileges to move that file") ? No, thanks ! :)

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    1. Re:Educating users ? by Anonymous Coward · · Score: 0

      Yes, because obviously thats the only possible way to educate someone about the existence of a product...

    2. Re:Educating users ? by Anonymous Coward · · Score: 0

      Don't worry. Mac's are so dumbed down, that even a chimpanzee could use them. There's no real need for Apple to teach Mac users how to use their computers...
       
      ...Wait... I lied... Maybe they should...

    3. Re:Educating users ? by alexhs · · Score: 1

      educate someone about the existence of a product...

      The verb you're seeking is "advertise", not "educate"

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    4. Re:Educating users ? by Hao+Wu · · Score: 1
      I wonder how many "MAC IS DEAD, SELL YOUR STOCK!" articles Business Week has ever run, and now here they are... once again lecturing Apple about what's good for them and their users.

      --
      I suggest you read Slashdot
  5. First Thing by NutscrapeSucks · · Score: 1, Insightful

    First thing Apple could do to improve the gaming situation is to sell an affordable Minitower computer with a accessible PCI-e slot, just like every other PC manufacturer on the planet.

    Of course that would never happed because it would undercut all of their high-margin botique formfactors, damage the brand, etc etc etc. Style Nerds have more money than gamers.

    --
    Whenever I hear the word 'Innovation', I reach for my pistol.
    1. Re:First Thing by Anonymous Coward · · Score: 0

      Style Nerds have more money than gamers.

      Are you referring to the same gamers that will spend as much on a single video card as most people would the entire pc?

    2. Re:First Thing by gomer47rehab · · Score: 2, Interesting
      The first thing they could do is sell their games at a reasonable price.

      SimCity 4 Deluxe for Mac - $60
      SimCity 4 Deluxe for PC - $20

      If this is the best they can do, I'll be happy to pay for a copy of Windows XP for gaming and use BootCamp

      From the article:

      Adams told me, a successful Mac game might sell 50,000 units. It physically hurt my head to hear so low a number. My first question after hearing it was, "How do you do this profitably?" Her reply: "It's always been a razor-thin kind of thing."

      Sigh. It looks like it *is* the best they can do.

      -g

    3. Re:First Thing by NutscrapeSucks · · Score: 3, Informative

      Well, the average "Macs Have Games" post brags about 2-3 year old stuff like Unreal Tournament 2004, so I can't really blame the publishers for charging full price for old titles. It's not like there's an abundance of new titles drawing peoples attention.

      Note that the price disparity also exists for mainstream programs like MS Office. Mac users are not price sensitive.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    4. Re:First Thing by C0rinthian · · Score: 2, Insightful

      I didn't know Apple published SimCity...

    5. Re:First Thing by NutscrapeSucks · · Score: 1

      That group is totally out of Apple's reach. However, there are people who want to spend $800 on a computer and not end up with a MacMini with Intel Extreme Graphics.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    6. Re:First Thing by geekoid · · Score: 1

      "Mac users are not price sensitive."

      that explains why there low end inexpensive mac mini was a failure.... wait

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:First Thing by Anonymous Coward · · Score: 1, Insightful
      Mac users are not price sensitive


      Which explains why just about every Mac user I know pirates Office rather than pay $300 or whatever it is at the moment.
    8. Re:First Thing by adolfojp · · Score: 1

      I agree with you wholeheartedly, however, uncle Steve has never been too fond of having his customers opening their Macs.

      Hard core Mac fans want their computers to just work. They don't care much for tweaking their hardware or for building their own computers.

      Because of that reason I am sticking to Windows/nix and to off the shelf interchangeable hardware components.

    9. Re:First Thing by NutscrapeSucks · · Score: 1

      ??? The G4 Mac Mini did not sell well. I've heard it argued that because it was intended as a price leader and it succeeded in selling a lot of iMacs.

      The Intel Mini looks more attractive spec-wise, but it's also basically twice the price of similar PCs (ignoring the formfactor).

      [And no, I don't feel like arguing the point, so if you wanna believe the Mini is a fabulous bargin, you just go right ahead and don't bother rigging up some dell price comparison.]

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    10. Re:First Thing by GlassHeart · · Score: 1
      First thing Apple could do to improve the gaming situation is to sell an affordable Minitower computer with a accessible PCI-e slot, just like every other PC manufacturer on the planet.

      I think you are entirely wrong. The lack of games on Macs has little to do with graphics hardware compared to the market share of MacOS X. That is, game developers are not looking at Macs and thinking that their 3-D beast just won't run on a Mac, but that writing portable code that will run in both Windows and MacOS is too hard or expensive. After all, plenty of developers write games for six-year old hardware: the PlayStation 2. I think they can manage to write good games for a Mac Mini (nevermind an iMac) if it made financial sense to do so.

      Unless you mean that a minitower will dramatically improve Apple's market share and then indirectly bring about the games, but I just don't see how the minitower form factor can have that kind of effect.

    11. Re:First Thing by Fred_A · · Score: 1
      Well, the average "Macs Have Games" post brags about 2-3 year old stuff like Unreal Tournament 2004


      I really feel that I have to correct this. You're leaving out Tetris, Breakout and dozens of example of fine 15 year old stuff that "Macs Have Games" posts also brag about.
      --

      May contain traces of nut.
      Made from the freshest electrons.
    12. Re:First Thing by snuf23 · · Score: 2, Insightful

      Or buys the "Student and Teacher" edition for $150 that includes 3 licenses.

      --
      Sometimes my arms bend back.
    13. Re:First Thing by halfcuban · · Score: 1

      Low end? Low end is 300 dollars for a computer with no monitor, and even a PC with the SAME form factor costs a couple hundred less from Aopen preloaded either with Linspire or Ubuntu. AND you can't argue that the bundled software is paltry, considering the fact there are a bevy of open source polished programs for alot of the same stuff that is bundled in a Mac, easily installed using any package manager. As for games, you can use Cedega or WINE for emulation of more modern games (though its a give and take there), and you get emulation of older games through DOSBox (which is available for Mac OS X as well) and more specialized emulation through ScummVM. And all the same minor games are available in clones or knockoffs on Linux just as much as Mac OS.

    14. Re:First Thing by mr100percent · · Score: 1

      Balderdash! Amazon lists it for $40 for the mac.

    15. Re:First Thing by rdoger6424 · · Score: 1

      [And no, I don't feel like arguing the point, so if you wanna believe the Mini is a fabulous bargin, you just go right ahead and don't bother rigging up some dell price comparison.]


      Too bad.

      Point one: Included software: blah blah blah OSblah blah iBlah blah blah blah dashblah blahsposé blah Blah! Blahse.cx

      Point Two: The small case. I can easily carry my computer in my backpack, along with keyboard, mouse, iPod, and Ministack. It's not even noticable. YOU try doing that with any non-apple desktop computer. Remember, it must fit an external drive and all power supplied required.
      --
      "Hello 911? I just tried to toast some bread, and the toaster grew an arm and stabbed me in the face!"
    16. Re:First Thing by halfcuban · · Score: 1

      Point one: Linux package repository blah blah blah blah. OS blah blah blah. Point two: I can buy the same form factor for cheaper from Aopen WITH Linux installed. And all the other things I can also buy and use for a Linux computer. Final point: Apple doesn't make anything that can't be found elsewhere for cheaper, and with more options.

    17. Re:First Thing by Anonymous Coward · · Score: 0

      What is this price disparity that you speak of?

    18. Re:First Thing by kalidasa · · Score: 2, Informative

      Office Standard - $329.99 for Windows, $334.98 for Mac. I don't think that $4.99 is a price difference that users should be "sensitive" to. Oh, the list prices are the same, too.

    19. Re:First Thing by Jesus_666 · · Score: 1

      Excuse me? Fifteen years? We Mac gamers clearly can do better than that. I have a copy of Colossal Cave Adventure on my Mac and that game is easily twice as old.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    20. Re:First Thing by Fred_A · · Score: 1

      I haven't played Advent in ages, I think the last time was on a Tandem Guardian port... :-/

      Guess it's time to hit Google, would be fun to have a copy on my iBook. I think there's one that comes in the BSD collection in /usr/games on most Linux boxes nowadays as well... I'll have to check...

      Ah, memories...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    21. Re:First Thing by NutscrapeSucks · · Score: 1

      lah blah blah OSblah [apple.com]

      So? It's already been demonstrated that the vast majority of the market doesn't think OS X is worth the premium that's charged. "It's cheap for a Mac" pretty much makes my point that it's not cheap.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    22. Re:First Thing by toddestan · · Score: 1

      Point Two: The small case. I can easily carry my computer in my backpack, along with keyboard, mouse, iPod, and Ministack. It's not even noticable. YOU try doing that with any non-apple desktop computer. Remember, it must fit an external drive and all power supplied required.

      That's hardly unique to the Mac Mini. I can easily build a small form factor PC (or buy one already assembled), that can easily fit into my backpack. The reason I don't is because I'd rather trade the small size for cheaper, more powerful components and upgradability.

      Besides, I do have a FlexATX computer here. Sure, it's certainly larger than the Mini, but I wouldn't have to haul around a power brick (integrated power supply), or an external drive (since it wouldn't be crippled with a small, slow notebook drive like the Mini). I could cram it, a small keyboard, mouse, iPod, and power cable into a normal backpack.

    23. Re:First Thing by toddestan · · Score: 1

      Yes, because when I think games, I think Microsoft Office!

    24. Re:First Thing by oc255 · · Score: 1

      The hardware just isn't there. You throw on a game with texture and lighting on a mac mini with that Intel GMA 950 and I'll show you a mac mini that is doing t&l in software. It absolutely dies. Same demo/game, crap graphics chip.

      http://www.intel.com/products/chipsets/gma950/:
      "Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)"

      Wow, through software. What's the other option, it just exits? Hardware > Software > Just quits

      I'm sorry for the flame. Demos go from 30fps to 4fps. It's just really, really not even worth discussing T&L on these mac minis or Macbooks (the Macbook Pro has real vram and a "real" gpu).

  6. Re:Eveyone knows winodws is the untimate game mach by jokerr · · Score: 1

    Dude, you forgot Clock. You know, hours of fun...or maybe minutes.

  7. P-P-Powerbook! by Mayhem178 · · Score: 1

    FTFA: At one stage, I turned to eBay (EBAY) to buy a used PowerBook G3 with OS 8.1 installed, just so I could play Mac C&C.

    So THIS is the guy that ended up with the P-P-Powerbook!

    I'll bet it still managed to run C&C, though....

    --

    "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    1. Re:P-P-Powerbook! by Amouth · · Score: 1

      the sad part is if he wanted to play C&C he could have used a windows computer and picked this up http://www.gamespot.com/pc/strategy/commandconquer thefirstdecade/index.html
      Far cheeper than buying a P-P-PowerBook :)

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  8. iGames by Abnormal+Coward · · Score: 1

    in the apple way, it would be iGames :P

    1. Re:iGames by iwsnet · · Score: 0

      I don't know if Apple would get into gaming. They would lose lots of money for awhile.

      Even Microsoft is losing millions with the xBox and they are subsidizing the price to get it into market.

    2. Re:iGames by jacksonj04 · · Score: 1

      It would be like Steam, transparently download and update every game the user owns, silently sync savegames and settings using .Mac, share stats with other likeminded players, save screenshots and in-game videos to iLife...

      I wouldn't put it past them. And if it's done well with reasonable games at reasonable prices, *and I can move game keys to iGames without paying anything else* then I'll get a Mac to play games on. I can't justify buying a Mac with no games (Sorry, but I like my PC games), nor can I justify buying a Mac then buying my whole collection again.

      If all I need to do is punch in my CD key again and they appear in my 'available games' list in a Steam-esque fasion, then I'm sold.

      --
      How many people can read hex if only you and dead people can read hex?
  9. Who cares about games? by soft_guy · · Score: 5, Funny

    You can play any Infocom game on the Mac. Who cares about anything else?

    --
    Avoid Missing Ball for High Score
    1. Re:Who cares about games? by Slashdot+Junky · · Score: 1

      Oh Infocom... The early Zork games are by far my favorite games of all time!

      Later,
      -Slashdot Junky

      --
      .
      Landfill Mining Co.
      Managing the (Un)natural Resources of Tomorrow
    2. Re:Who cares about games? by pilkul · · Score: 0, Flamebait
      Thanks for the insightful contribution to the discussion, bub. Now could you move away for the people who actually give a shit about games?

      (For starters, text adventure games have improved a great deal since the Infocom days. You think no one makes them anymore?)

    3. Re:Who cares about games? by Anonymous Coward · · Score: 0
      Thanks for the insightful contribution to the discussion, bub. Now could you move away for the people who actually give a shit about games?

      (For starters, text adventure games have improved a great deal since the Infocom days. You think no one makes them anymore?)

      YTMNB - You the man now, bub.
    4. Re:Who cares about games? by soft_guy · · Score: 1

      You think no one makes them anymore?)

      Actually, I am in the process of writing some interactive fiction on my Mac using Inform.

      --
      Avoid Missing Ball for High Score
    5. Re:Who cares about games? by xyzzyb · · Score: 1

      Are you using the new Inform IDE? It's totally awesome. Are you using Inform 7 (natural language) or Inform 6 (traditional programming)? I find Inform 7 to be very intriguing, but haven't developed anything with it yet.

    6. Re:Who cares about games? by Anonymous Coward · · Score: 0

      No one gives a shit.
      .

  10. Yay for gaming by OverlordQ · · Score: 2, Funny

    'Apple's message is so closely tied to iTunes and iLife and the iPod and these are all great selling points.'

    How about iCantPlayFPSWithOneMouseButton . . . thanks, I'll be here all week (or until the mods show up). Tip your waiters.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Yay for gaming by Solra+Bizna · · Score: 1

      I'm typing this from my Windtunnel G4, and clicking the Submit button with a 5-button-plus-wheel Logitech mouse.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    2. Re:Yay for gaming by cyber-dragon.net · · Score: 1

      I am on a mac and use a logitec trackman with two buttons and a wheel. Shockingly the same I use for windows... and it works just the same. I have yet to run into an app that did not support the right click.

      If your going to fling FUD just make sure and know what your saying ;)

    3. Re:Yay for gaming by diamondsw · · Score: 0, Flamebait

      How about iCantPlayFPSWithOneMouseButton

      How about BuyAMouseFucktard? The only Macs that include a mouse are laptops, and NO ONE is playing an FPS on a trackpad. So the choice of mouse is entirely up to you - the Mac will support as many buttons and such as you throw at it. If you bought a 1-button mouse, that was your decision.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    4. Re:Yay for gaming by OverlordQ · · Score: 0, Troll

          0    <--- Joke

          0
         \|/   <---- You
          |
         / \

      Game Over. Try Again. Insert coin to continue.

      --
      Your hair look like poop, Bob! - Wanker.
    5. Re:Yay for gaming by MojoStan · · Score: 1

      The responses to your joke (and the "Troll" mod) are tragically funny.

      --
      TO START
      PRESS ANY KEY

      Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

    6. Re:Yay for gaming by Anonymous Coward · · Score: 0

      Yes, yes. We all know MacOS has supported multi-button mice and scrollwheels for ages now (since MacOS 8 I believe). However, it was only very recently that Apple started making mice with multiple buttons, the Mighty Mouse, and even that would be unacceptable for gaming. In short, Macs aren't good for games out of the box. You need to buy extra equipment.

    7. Re:Yay for gaming by daeley · · Score: 1, Funny

      -------------funny

      -------------stupid

      0    <--- Joke

          0
         \|/   <---- You
          |
         / \

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    8. Re:Yay for gaming by arminw · · Score: 1

      ....Macs aren't good for games out of the box. You need to buy extra equipment......

      Who cares? To play games get a console from Sony, M$ or Nintendo and get the best game performance for your money. Buy a Mac if you want a computer than "just works", for which you don't have to spend a pile of extra money on protection software, just to keep it operational. Use the money and time you save from not having to fight Windows malware and BSOD to buy and play some console games on a computer made especially for games. If you have any time at all left over after playing games, you might use Garage band and/or iMovie to create some content of your own. Who knows, you might come to enjoy creating content more than consuming it.

      --
      All theory is gray
    9. Re:Yay for gaming by OverlordQ · · Score: 1

      Eh, what do ya expect.

      --
      Your hair look like poop, Bob! - Wanker.
    10. Re:Yay for gaming by brett880 · · Score: 1

      Or buy a PC to play games AND have a computer that "just works". I have zero problems with my PC and software to fight the malware you mention is free and easy to use. There are also many free apps out there to create any type of content you want on the PC...save a much larger pile of money you mentioned and scratch the Mac!

    11. Re:Yay for gaming by arminw · · Score: 1

      .....Or buy a PC to play games AND have a computer that "just works".....

      Of course you can and spend almost as much money on a high performance video card as for say an X-Box360. You still have to take time to install and nursemaid the anti-virus software needed for all Windows systems, if the computer is connected to the internet. I have a nice AMD powered Windows system also. Every time I turn it on I get asked to download the latest virus definitions and other updates, even though it too is behind our hardware firewall. For our Macs, for security, we only make sure nobody is running routinely as administrator.

      You obviously have never used the well integrated iLife content creation programs than come with every Mac, even the $700 dual-processor Mac Mini. For PC apps of this type, if there are any at all that come even close, you'd pay as much or more than for an iMac. I have some PC using friends. Perhaps you can compile a list of PC programs that do all or most of what iMovie, iDVD, iPhoto and Garageband do, how well they work together and how much these would each cost. My friends and others reading such a reply may benefit. Apple of course provides the iTunes program free to Windows users also.

      --
      All theory is gray
    12. Re:Yay for gaming by elhedran · · Score: 0, Redundant

      How about the whole graphics model of the operating system prevents direct access to graphics hardware. Run WoW on an intel mac, then run it in the windows boot. You will see then just what I mean.

      I can't believe the article writer thought macs would be better at running games than a PC.

      I can't believe the article write bought an old mac to play games on. I mean he could have probably gotten a PC twice as fast to play that one game, and when you are in the game can you really tell what the OS is? Apart from the massive speed hit?

      Of course I disagree with the entire point. Consistent messaging has value to. Apple seems to me to be positioning itself as the home user pc. not the gaming unit, not the business unit, the manage your life unit.

      I bought an Xbox, then I bought a mac. Who says mac users can't be gamers, well the sane ones not taking it as a religion anyway.

    13. Re:Yay for gaming by alfs+boner · · Score: 1

      LoL. You got owned, iQueer.

      --
      Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
    14. Re:Yay for gaming by l3prador · · Score: 1

      iCantPlayFPSWithOneMouseButton

      Then just unplug your mouse from your PC and plug it into a Mac. USB's only been around for like the last 8 years.

    15. Re:Yay for gaming by mkw87 · · Score: 1
      How about iCantPlayFPSWithOneMouseButton . . . thanks, I'll be here all week (or until the mods show up). Tip your waiters.

      Just think about it for a minute though, imagine how realistic this could get! Us windoze gamers are used to our 50 button mice, but with a Mac, it would be like a true experience, because guns (excluding some double barrel shotguns and pistols) have only one trigger.

      They could market the shit out of that, "Game on a Mac for realism"...and just leave out the part that you are always the first one dead in counter strike because you only have one mouse button.

      --
      Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
    16. Re:Yay for gaming by oc255 · · Score: 1

      I'd argue against the direct access thing. Apple stays behind on OpenGL versions on purpose for stability and because the OS relies on it for many things versus Windows (maybe vista will have the same hesitation). Maybe versions of OpenGL have nothing to do with speed .. but what does that say about their devotion to gaming? How long has OpenGL 2.0 been out? September 7, 2004?

      Apple doesn't get the vendor driver love either. There's a million versions of forceware but Nvidia could care less about what it gives back to Apple (from what I understand of it -- I think you'd have to interview an insider to find out):

      Apple: "Hey, we want the Nvidia 8000 in our Mac."
      Nvidia: "Ok, here's an updated driver that we spent 10 man hours on. Vista is coming out ya know."
      Apple: "Ok, we'll fix what we can."
      [release]

      Alright, maybe not. But instead of flaming me, consider this an invite for anyone with superior knowledge of what contributes to OSX's gaming performance. I would argue these things:

      - Double Buffering fullscreen apps by default (run WoW again in Window mode)
      - Driver optimization by vendors for a platform with little market share
      - Hesitation to stay on the bleeding edge because the OS relies heavily on OpenGL

    17. Re:Yay for gaming by brett880 · · Score: 1

      Im not quite sure why Mac people have this impression of having to deal with all kinds of update and security problems...maybe its because they haven't used a PC lately or just bought/built a bad one. I really have no problems...updates happen automatically overnight...I have never had any security problems. I have played with the iLife suite and really wasn't that impressed with it over the MANY freeware and very inexpensive PC alternatives. As for iTunes..I really dislike that application..its quite limited compared to some of the alternatives out there. Definitely dont want to turn this into a flame war, just figured I would respond back with a perspective as an I am an ex combo Mac/PC user for years converted to PC user.

    18. Re:Yay for gaming by arminw · · Score: 1

      ......I really have no problems...updates happen automatically overnight...I have never had any security problems.....

      I too use both PC and Mac and like most /. readers, know much more about computers that the average user. Both of us know not to click on any old link that comes our way and are therefore much safer from malware. I'd say that most /. readers are not bothered all that much by most of the malware out there. However, I get to clean up malware infested Windows systems of clueless users often, but have never had to do this for a Mac or my own Windows boxes.

      As a knowledgeable user you know where to find, download, install and configure freebie software and figure out how to use it and get it to work with media peripherals. There are many users who don't have good computer skills, but would nevertheless like to make a DVD of that home movie that is now in their video camera. They'd have a much better chance doing this on a Mac, unless you set up their programs for them and held their hand for a while. Having a lot of software available is good for the likes of you and me, but doesn't help anyone who doesn't have a considerable amount more computer expertise than a Mac requires. For /. type tinkerers like us, a Windows PC is a lot more "messable", especially hardware, although now Windows can also run well on Apple brand systems. All computers have their quirks and challenges, and that is part of the fun of owning several.

      --
      All theory is gray
  11. I hope so by JeanBaptiste · · Score: 2, Insightful

    I have fond memories of apple gaming, back in the day. Karateka, Wavy-Navy, Oregon Trail, even Number Munchers.

    1. Re:I hope so by neonprimetime · · Score: 1

      Finally, somebody that remembers Number Munchers. All my friends know "Oregon Trail", but when I mention "Number Munchers" ... they have no clue what I'm talking about. Long live the classics!

    2. Re:I hope so by blugu64 · · Score: 1

      I was more of a MathBlasters kid myself...and I've still got a pre-release copy of Where in the World is Carmen Sandieago on an 800k floppy ;)

      --
      "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
    3. Re:I hope so by CableModemSniper · · Score: 1

      Yes! MathBlasters was awesome

      --
      Why not fork?
    4. Re:I hope so by MrSquirrel · · Score: 1

      What about the Marathon Trilogy? The game was (and still is) awesome. Great gameplay, engaging story, and basically the most advanced FPS of its time. I'm now a PC gamer, but I do miss the good 'ol days of Marathon on my old Mac... thankfully I've discovered this: http://source.bungie.org/get/. Yeah, Bungie released the source code and people modded it for the PC. There's even texture upgrade packs and such... woo!

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    5. Re:I hope so by spuzzzzzzz · · Score: 1
      I have fond memories of apple gaming, back in the day. Karateka, Wavy-Navy, Oregon Trail, even Number Munchers.
      Shameless plug.
      --

      Don't you hate meta-sigs?
  12. iSteam by scrow · · Score: 1

    iCould see Apple having some sort of store interface for interactive entertainment. Steam is a pretty good example of that (grumbling about required internet connection aside).

    --
    I just type my sig in the reply form...
  13. Best of both worlds? by Channard · · Score: 1

    Surely given that Apple's next os release will apparently let you dual boot to XP, you could use the XP boot for games, and Apple's OS for all the stuff it's been used so for. At least till we get games coming out that require Vista, I suppose. I guess it's a question of profitably - it'd be possible to convert a great many games on the Mac, but the returns wouldn't be that great until more Mac owners get into gaming. But since there aren't all that many games for Macs, it's catch 22.

    1. Re:Best of both worlds? by jokerr · · Score: 1

      you could use the XP boot for games, and Apple's OS for all the stuff it's been used so for.
      How annoying would that be. "Yeah, let's jump on line and kick some ass...oh, wait a minute, have to reboot." I dual boot my laptop right now and the thing that keeps me from loosing my mind is a shared partition between Windows and Linux. Don't think that would work for games....

    2. Re:Best of both worlds? by Cyrano4747 · · Score: 1

      I own a new MacBook Pro. I dual boot it between OSX and XP and use it for gaming all the time. I have yet to find a game that dosn't work under XP on it and dosn't work well. Yes, the underclocked video card was an annoyance. There are any number of software utilities to re-clock it to the correct speed, however. With the video card performing where it should I can run newer games like Oblivion at higher graphics settings with good performance. And how annoying would it be to have to reboot to "jump online and kick some ass?" You must have the attention span of a mayfly. It takes 3 minutes, tops, for me to shut down OSX and reboot into Windows. If I get up to do something (get a drink, make a run to the bathroom, etc) it's finished before I'm back. So. . . yeah. I'm a gamer. I bought a mac a few months ago. And I have to say, I love it.

    3. Re:Best of both worlds? by jokerr · · Score: 1

      I wasn't arguing the fact that rebooting can be fast on some machines (alas I don't own a Mac :(). I was simply arguing that having to reboot sucks. OOC how does one convince their better half that a Mac laptop is a good investment. I'm trying to convince the wife :)

  14. making games profitable to port by bersl2 · · Score: 4, Insightful

    Convince more game devs to use OpenGL, libSDL, OpenAL, and other cross-platform libraries, lest they settle with straight DirectX. Ports become very easy (and presumably less expensive) to do, making it more likely that a port will turn a profit. And we all know how the suits love a profit.

    1. Re:making games profitable to port by drinkypoo · · Score: 0

      PC Clones account for the vast majority of the gaming market. They can use a single API and get their code to build for PC or Xbox 360... it's looking like Xbox 360 is going to be the biggest player in the seventh generation console war, with the possible exception of the Wii, depending on how all that plays out. Supporting the Wii well will (say that three times fast) take special attention to the input portion of a game. If you design your game to be playable with a gamepad, Xbox 360 support will take little more than a recompile (plus a new screen, maybe, for controller configuration.) There is frankly little motivation for developers to support OSX for gaming (with the exception of the titles mac users want most) especially when you can now run Windows on your mac.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:making games profitable to port by secolactico · · Score: 1

      Convince more game devs to use OpenGL, libSDL, OpenAL, and other cross-platform libraries, lest they settle with straight DirectX.

      Can DirectX be licensed from Microsoft and ported to MacOSX, or is it tied to some technology that is Windows Only?

      I know it would defeat the purpose of using Open standards, but wouldn't it make easier to port games?

      --
      No sig
    3. Re:making games profitable to port by NutscrapeSucks · · Score: 2, Insightful

      Of course, you left out the difficult part where you tell us how you will convince devs to not use DirectX. They certainly like it, so it must provide some advantage to them (lower costs, faster time to market, etc).

      Now with even John Carmack singing the praises of MS's "XNA" XBox360 stuff, OpenGL seems headed back to the workstation market.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    4. Re:making games profitable to port by cyber-vandal · · Score: 1

      I doubt there's any technical limitation but Microsoft won't be giving up that massive competitive advantage any time soon.

    5. Re:making games profitable to port by Blakey+Rat · · Score: 1

      Not ports to Xbox or Xbox 360; those become more difficult. It doesn't help that I've never seen a really, truly commercial-grade SDL game. (Although I've seen a few in OpenGL, or using some combination of DirectX and OpenGL.)

    6. Re:making games profitable to port by subsolar2 · · Score: 2, Insightful

      Not ports to Xbox or Xbox 360; those become more difficult. It doesn't help that I've never seen a really, truly commercial-grade SDL game. (Although I've seen a few in OpenGL, or using some combination of DirectX and OpenGL.)


      Hmmmm I believe UT2003/4 and Doom 3 (Quake 4? have not tried that) use SDL for Mac & Linux Clients.

      I think they are "industrial strength" bah.
    7. Re:making games profitable to port by Anonymous Coward · · Score: 0

      There are linux games that use SDL, since SDL was created to port games, check the Loki catalogue. I guess you're not a game developer, OpenGL does graphics only, so most games on windows are DX for everything non-graphic and either D3D or OpenGL for graphics.
        Just to name a few:
          Quake 4
          Neverwinter Nights
          Civilization: Call to Power
          Freespace 2
          Rune
          Simcity 3000
          UT2k4

    8. Re:making games profitable to port by bersl2 · · Score: 1

      -1) I'm not the one who would be doing the convincing.

      0) This entire discussion is predicated on the ravings and unsubstantiated speculation of a fanboy. Apple probably isn't going to do anything.

      1) Does SDL lack certain high-level constructs? Anybody want to add them? Should the OpenGL ones go into a separate utility library?

      That's all I got. :) I don't know many specifics about programming with media like 3D graphics and sound.

    9. Re:making games profitable to port by Calroth · · Score: 2, Interesting

      It's not a technical thing. It's a licensing thing. The porting house needs to secure all the licenses for the game and the middleware. Then probably draw up more contracts still. Then secure the code and art assets. Most of the time, this doesn't happen until the PC version ships... some of the time, not for a few months after that. It's good ol' American corporate paranoia.

      Porting probably isn't the type of activity that you can throw more programmers at... TFA says that they have 5 porters, and that's probably all they need. As with the saying, nine women can't have a baby in one month. Aspyr (the company mentioned in the article) already has a pretty good in-house DirectX-to-OpenGL conversion layer, probably better than any commercial offering. Not that it's perfect, but that part of the equation is arguably "solved".

      And with the profits... you're looking at maybe 5% of the profits of the PC version. Let's say we do something amazing and double it! Now it's 10%. Your "suits" probably wouldn't care.

  15. Apple should buy Nintendo by drgroove · · Score: 4, Insightful

    This is the only logical step for the company. Microsoft and Sony both have their own gaming systems; Nintendo is the only independent company left still making a system that isn't also part of a PC/Media company.

    An Apple/Nintendo merger makes quite a bit of sense from a corporate culture perspective as well - Nintendo, like Apple, is the smaller, more personal of the gaming companies, focused on user experience more than sheer graphic/processing power. From a philosophical standpoint, their directions align nicely.

    Additionally, Nintendo could help Apple expand into the Japanese / Asian market with other consumer electronics, given Nintendo's HQ and savvy with that marketplace.

    1. Re:Apple should buy Nintendo by drgroove · · Score: 1, Interesting

      One other point - IIRC, Nintendo's OS is UNIX-based (someone correct me on this if this isn't right).

      If correct, not to say that it would be academic to port Nintendo games to Apple, but the path would be a little more straightforward than if Nintendo were Windows CE based, for example.

      Also, their portables products could eventually merge into a reasonable competitor for the PSP - GameBoy/DS+iPod, anyone?

    2. Re:Apple should buy Nintendo by ProudClod · · Score: 2, Informative

      Apple's Market Cap is ~$50bn. Nintendo's is ~$27bn. Could Apple "buy them out"?

      --
      Gamers Europe - Gaming News. Reviews.
    3. Re:Apple should buy Nintendo by AuMatar · · Score: 2, Insightful

      Seeing as Nintendo has been an independent company for over 100 years, is making a shitload of money as is, and has never shown any interest in the PC market even when it rules games with the NES, I don't see this happening. Nor would the two cultures really fit well- Apple's strategy is selling hardware at an insane price premium via a combination of software and fanboyism. Nintendo is about selling low cost game platforms and making money on first party titles and licensing. A merger between Sony and Apple would be more of a fit, both go for the "our brand name deserves a premium" idea.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Apple should buy Nintendo by drinkypoo · · Score: 2, Interesting

      The OS matters dramatically less than the graphics API. What would make a far bigger difference in Wii and Apple porting would be if the Wii supported OpenGL, since that's what one uses on OSX.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Apple should buy Nintendo by jokerr · · Score: 1

      A merger between Sony and Apple would be more of a fit, both go for the "our brand name deserves a premium" idea. Yeah but that would mean that Sony would have to give up the Vaio. I don't see that happening any time soon.

    6. Re:Apple should buy Nintendo by Anonymous Coward · · Score: 0
      Also, their portables products could eventually merge into a reasonable competitor for the PSP - GameBoy/DS+iPod, anyone?

      Uh.. DS is already outselling PSP by a couple million units and climbing. I doubt that creating a "reasonable competitor" for the PSP is among Nintendo's concerns. If anything Sony should be trying to merge with apple to restore some type of creativity/innovation into their lifeless gaming systems.

    7. Re:Apple should buy Nintendo by AuMatar · · Score: 1

      I don't see Apple going after the game market happening anytime soon, period. Its a crowded market with MS already losing 3 billion there, they're better off out of it, and trying to convince PC publishers to port to Mac. The best thing they could do is support SDI and help improve it to make porting easier.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:Apple should buy Nintendo by Anonymous Coward · · Score: 0

      That's a stupid idea. Why are you so stupid, stupid?

    9. Re:Apple should buy Nintendo by 99BottlesOfBeerInMyF · · Score: 1

      Apple should buy Nintendo...

      Realistically, that's not going to happen. Before the switch to Intel processors they were ideally positioned for a partnership. It would have been relatively easy for Macs to ship with the ability to run all Nintendo games, thus bolstering both Nintendo game sales, and Mac OS's deficient game lineup. Now, it would be a bit harder and I think it less likely. Apple could buy a few gaming companies or otherwise arrange for some exclusive titles, but I'm not sure it would be enough. Rather I see two factors making a difference. First, game developers can now use the technology behind WINE to make quick and dirty ports that run about as fast on OS X as Windows and with little effort. Second, virtualization will allow Windows apps to run almost as fast under OS X as Windows, thus making most games run just fine without a port. Which this will be depends mostly on whether Apple builds in the virtualization or leaves it to third parties.

      I agree they are a good fit as companies go, but Nintendo will likely not give up its independence. The wildcard in all this is an Apple entry into the TV/home entertainment/PVR/downloadable video market. That would make for another convergence point that could make or break such a partnership.

    10. Re:Apple should buy Nintendo by cowscows · · Score: 4, Insightful

      I know of a small sandwich shop down the street which is less about undercutting its competitors' prices, and more about providing a pleasant experience for their customers. Should Apple buy them as well?

      There's a lot of parallels that you can draw between Apple and Nintendo, but that doesn't mean it makes any sense for them to merge. Why is it bad that Nintendo is an independent company? Why would Apple want to outlay a huge pile of money to buy them? How many years would it take for that purchase to pay itself off? Would it even work? Even if there was no interruption to either business, and they both continued to turn a profit, the purchase price would be very large, and it'd take many years for the profit to cover those initial costs. Apple is doing pretty well financially, but I still don't think they can afford to buy their way into a huge market like MS is doing.

      Apple is already well respected in Japan. They don't need Nintendo's help. Nintendo doesn't need their help. I really don't see the logic in it at all. Sorry :(

      --

      One time I threw a brick at a duck.

    11. Re:Apple should buy Nintendo by dR.fuZZo · · Score: 5, Funny

      And they could call the new company Nipple.

      --
      -- dR.fuZZo
    12. Re:Apple should buy Nintendo by alcmaeon · · Score: 1
      "And they could call the new company Nipple."

      LOL, and game developers would be "Nipple Erectors."

    13. Re:Apple should buy Nintendo by tddoog · · Score: 1
      No reason to merge. How about just cooperation.

      I could go for a Nintendo DS/Video ipod or maybe play Wii games on my mac mini.

    14. Re:Apple should buy Nintendo by halfcuban · · Score: 1
      An Apple/Nintendo merger makes quite a bit of sense from a corporate culture perspective as well - Nintendo, like Apple, is the smaller, more personal of the gaming companies, focused on user experience more than sheer graphic/processing power. From a philosophical standpoint, their directions align nicely.
      Are you serious? Have you not read Game Over, THE corporate biography of Nintendo? Most of the stuff in there still applies. Nintendo is, extremely hamfisted, proud, and stubborn. Apple, and particuarly Steve Job's management style (ie: mini tyrant) are about the same, and the idea of combining two stubborn, ham-fisted companies into one big one is asking for disaster. Most companies have a hard enoug time merging smaller corporate cultures into each other, let alone the huge merger that a Nintendo/Apple merger would entail.
    15. Re:Apple should buy Nintendo by T-Ranger · · Score: 1

      Well, perhaps not in the literal meaning of the phrase. If on both sides there is no one person, or group, holding a significant chunk of the stock, which direction the shares go, what the name on the new shares is, what the ratio of old:new shares the investors get, etc, matters not. What matters is what happens with the senior management, and the BoD. Take, for example, when Apple "bought out" NeXT. NeXT shares are gone. The NeXT name is dead. But it was NeXT people who took over the senior management positions. The "joke" at the time was that NeXT was paid to take over Apple.

    16. Re:Apple should buy Nintendo by redheaded_stepchild · · Score: 1

      better yet, the new game system would be called the "Nipple Wii" ew...

      --
      Don't use the Troll mod just because you disagree with me.
    17. Re:Apple should buy Nintendo by joNDoty · · Score: 1

      Sorry, Nipple's already taken by the Nike+Apple co-op. All that's left is Appendo.

    18. Re:Apple should buy Nintendo by Anonymous Coward · · Score: 0

      hehehe haHaHA HAHAHAHAHA *snif*

    19. Re:Apple should buy Nintendo by ThePengwin · · Score: 1

      That will attract the Pre-Pubesent teen market. Boy1: "Hey dude i got a Nippple!!" Boy2: "Whoah! Whats it feel like??' Boy1: "Hard like plastic and cold like metal" Boy2: 'Wooow...."

    20. Re:Apple should buy Nintendo by ezwip · · Score: 0

      dude im pretending to work over here and you are making me laugh im get fired ;p

      --
      "I guess I'm gonna fade into Bolivian."
    21. Re:Apple should buy Nintendo by ClamIAm · · Score: 0, Troll

      Yes, a 100-year-old, Japanese company, with one unprofitable quarter in its history, is going to be bought out by a flashy American not-always-profitable hopefully-we'll-get-bailed-out-again company not twice its size.

    22. Re:Apple should buy Nintendo by jehdro · · Score: 1

      There is one very good reason: my wife would not be alright with me buying a DS Lite unless it could replace my iPod (which she understands is essential), in addition to letting me play New Super Mario Bros.

    23. Re:Apple should buy Nintendo by Soldrinero · · Score: 1

      Imagine the marketing possibilities... "The only intuitive interface is the Nipple(tm)."

      --
      I would rather be killed by a terrorist than enslaved by my government.
    24. Re:Apple should buy Nintendo by O_Sleep · · Score: 1

      I would love to play Super Mario Brothers on my mac!

    25. Re:Apple should buy Nintendo by Anonymous Coward · · Score: 0

      Yeah but Nintendo is marketed twords younger children are they not?

    26. Re:Apple should buy Nintendo by Anonymous Coward · · Score: 0

      Your info is out of date. MS has lost over $5 billion (and rising) on their Xbox experiment during the market lifespan of the original Xbox. Xbox 360 is doing worse in sales than Xbox did over the same amount of time, which is ridiculous because Xbox 360's next-gen competition hasn't even been released to market yet. It is actually hurting MS that so many people are waiting to buy the Wii and/or the PS3 (yes, there are still far more people who intend to buy a PS3 at its crazy prices than who have purchased an Xbox 360 so far, and the Wii is the clear winner from all indications so far).

  16. apple IS looking for game devs. by Anonymous Coward · · Score: 0
    1. Re:apple IS looking for game devs. by MrSquirrel · · Score: 1

      Interesting... maybe if they DIDN'T LOSE BUNGIE they would be okay. I don't see why Apple didn't try to put up a fight when MS offered to buy Bungie. Halo was pretty complete (I used to drool over game-videos) and pretty amazing!... then MS had it scrapped and remade for the Xbox and it became crap (if you saw what it originally was suppossed to be, you would know what I mean).

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
  17. Apple used to have the premier gaming computer... by Faust7 · · Score: 3, Interesting

    Anyone remember the days when games actually came out first on Apple computers? All sorts of stuff used to debut on the Apple II - Castle Wolfenstien, Boulder Dash, Karateka (the precursor to Prince of Persia)...

  18. It's the games stupid by Aaron+England · · Score: 3, Insightful

    Apple has a website dedicated to advertising the games that are available for the Mac. A cursory glance of the titles gives the impression that Apple actually has a large videogame library. However upon a closer scrutinization the games are a generation or two behind a series that is currently available to the PC. For example, Apple has Battlefield 1942, but they don't have Battlefield 2. Apple has Civilization III but they don't have Civilization IV. Apple has Ghost Recon but not Ghost Recon Advanced Warfighter. If Apple really wants to win over the gamer market they are going to have to end the typical 6-12 month delay that a game experiences before being ported to a Mac, if it is ported at all. Otherwise the gamers demographic will continue to be dominated by Microsoft.

    1. Re:It's the games stupid by Anonymous Coward · · Score: 0

      actually they do have Battlefield 2 and Civ 4. I never did the clancy games being a UT fan myself....

      try www.insidemacgames.com

      your point isnt lost however just the examples.

    2. Re:It's the games stupid by hyperizer · · Score: 1

      The Mac port of Civ IV comes out this month, but it's system requirements are pretty crazy!

    3. Re:It's the games stupid by necro2607 · · Score: 1

      "If Apple really wants to win over the gamer market they are going to have to end the typical 6-12 month delay that a game experiences before being ported to a Mac, if it is ported at all."

      This has been the achilles heel of Mac gaming for somewhere around 11 or 12 years now... if I had some miniscule amount of currency for every time I heard someone express the same sentiment, well, I'd be doing something a lot more interesting right now with all my vast amounts of money and the like.. !! ;)

    4. Re:It's the games stupid by snuf23 · · Score: 1

      Civilization IV comes out at the end of this month. More than 6 months after it's launch on PC.
      I can't find anything about Battlefield 2 being ported over to Mac either via Google or that site you linked to. BF2 is already over a year old, has had one major expansion, a mini expansion and is due for another mini expansion shortly. Oh, and BF 2142 is coming soon. So if BF2 ever does make it to the Mac I don't relish the gaming experience when a new Mac player jumps into a server full of people who have been playing for a year. Which is what happened with BF1942, which took forever to come out on Mac.

      --
      Sometimes my arms bend back.
    5. Re:It's the games stupid by kerrbear · · Score: 1

      Apple has Battlefield 1942, but they don't have Battlefield 2.

      Battlefield 2? Is that some kind of Roman Empire version of the game?

      Yuk, Yuk.

  19. No not really.... by KajiCo · · Score: 1

    I'm happy not being able to play games on my Mac. That's what my console systems are for. I'm tired of spending money on hardware just to play the latest games, and then find out the next awesomest specatular game will require the next level card up.

    My Xbox cost me 500 dollars in 2001, and it has given me plenty of enjoyment for nearly five years without having to constantly upgrade just so I can play the next cool game. Granted can't play MMORPGS, but they are soul sucking demon spawns anyway (granted, they're fun soul sucking demon spawns).

    Now with the 360 it's all happening again.

    While the PC market has a very large gaming community, I believe most of them are already content with Windows, and really have no desire for the Mac OS, except out of idle curiosity.

    Most want all the goodies DX9 offers, and they pay buku bucks just to get the high screen resolution, most anti aliased, and fasted frames per second possible.

    They already know Windows can offer this, and has been offering it for a long time. Why switch now?

    What kind of API can Apple provide that will be as powerful as DX? How about video cards, will there still be an Apple premium for video cards?

    1. Re:No not really.... by saleenS281 · · Score: 1

      one note: The apple "premium" on graphics cards can, and should, go away. They're using standard x86 hardware now so there is no reason they shouldn't be able to use the same gfx cards that all the other beige box OEM's use.

    2. Re:No not really.... by KajiCo · · Score: 1

      I'm personally counting on that as well, however, until the Mac Pro machines come out either this year or next year we really won't know for sure. Here's hopeing though.

  20. And Apple would do what, then? by boyfaceddog · · Score: 1

    1) Apple starts hyping istelf as a game platform
    2) Sony/MS/Nintendo nicely kick Apple's arse
    3) Apple only loses a few million that year.

    No. I don't think Apple should do this.

    --
    Here will be an old abusing of God's patience and the king's English.
  21. The biggest thing for Apple to do... by MBCook · · Score: 2, Informative
    was switch to Intel. The G5s were nice processors, but the 1.67 GHz G4 in my PowerBook just can't compete with the 3 GHz processors you could get in Wintel laptops at the same time. A 2.5 GHz G5 doesn't compete well against a 3.2 GHz dual core Index or AMD.

    Apple's CPUs just weren't up to snuff. Now they are. Next up, graphics cards. I've heard the Mac versions are often terribly slow (mostly from arriving 1+ year after the PC part) for the desktops. The chip in my PowerBook was nice, but it was no screamer either. They also need to fix the integrated graphics issue (which is partially Intel's fault. Who makes a non-T&L chip in 2006?).

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:The biggest thing for Apple to do... by TomHandy · · Score: 3, Informative

      I'm not sure what Apple can do to "fix" the integrated graphics issue. I mean, looking at almost every PC laptop in that $1000-1500 price range, which the MacBook exists in, the Intel Integrated Graphics 950 chip seems to be one of the most common graphics chipsets available. Apple is currently using the ATI X1600 (in 128 or 256 meg variants) in the MacBook Pro and the iMac, and seem to basically be on par with the PC version (although the MBP X1600 is dramatically underclocked, apparently for heat and battery life reasons..... a number of MBP owners have clocked it back up to normal speeds though without too much problem). Given the MBP form factor the ATI X1600 is one of the better cards you can even get right now (and similar offerings from Asus and Acer use a similar video card...... it's really only when you get to the 17" behemoths that the competition is offering stuff like the 7900GS and 7900GTX, which Apple isn't yet offering anything to compete with).

    2. Re:The biggest thing for Apple to do... by crossmr · · Score: 1

      Who makes a non-T&L chip in 2006?

      people marketing a computer for business use?
      Business doesn't need T&L. Its sole purpose is for gaming.

      this is why the boys in the data entry department are getting Dimension 1100s and not XPS 9,000,000s

    3. Re:The biggest thing for Apple to do... by Anonymous Coward · · Score: 0

      Who makes a non-T&L chip in 2006?

      ATI and Nvidia, for example. Actually, all the others too. T&L was DX7; when some game is still using it the (modern) GPU does it via Vertex Shader hardware.

      And funny, I've been a PC owner all the time, but the G4 and G5 Macs and *Books I've tried never appeared significantly slow to me. retty much like average PCs. I don't really grok the "PPC angst" amongs the Maclots...

      And currently Apple seems to put pretty decent GPUs in even iMacs.

  22. Blame sw dev stupidity, not Apple by necro2607 · · Score: 3, Insightful

    I can relate to what this guy is saying.

    Macs are 100% capable of running all the latest games, and doing it well. Hell, these days they are basically a typical x86 machine with a totally ideal OS. You can get the most recent powerful video cards no problem, so it's not like performance is an issue, especially considering that every new Mac has a cutting edge Intel CPU in it (other than the G5s).

    It would be nice if, for example, developers would use OpenGL more often considering it's actually the only reasonably cross-platform 3d API that has fairly widespread acceptance. I can't understand why companies willfully lock themselves into a Fisher-Price platform just because all the kiddies use it. It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

    I guess I'm just too idealistic in imagining a world where software is written with adherence to cross-platform standards, where people can run the same pieces of software regardless of what platform they prefer.

    I shouldn't have to be locked out of huge portions of the software industry because I purchase the computers that work best for me. Unfortunately, it seems that "those who make the decisions" don't agree with that sentiment at all.

    1. Re:Blame sw dev stupidity, not Apple by PMAvers · · Score: 1

      Actually, from what I hear, they're able to deal with DirectX pretty well.

      It's really just Havok that's causing problems, since they're asking at the very minimum six digits for the Mac version, which would completely *kill* any port's budget.

    2. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 1

      Well, the whole idea of "porting to Mac" is flawed to begin with.

      Software should be developed to run on numerous platforms from day one.

      Take a look at Halo. The port from Xbox -> PC was painful. Very painful. Then they ported PC -> Mac. So that's two layers of fitting a square peg into a round hole. Well actually, the worst part is that Halo really started out on Mac OS... but that's a whole different story...

      Anyway, Mac games have a really bad rep for being slow/laggy, and it's 100% because all our games are ported from Windows versions! Essentially every time a game is released from the start for both Mac & Windows, the games run great.

      It's even worse that the vast majority (95%?) of the time, the company porting the game to Mac OS is not the same company that developed the original Windows version...

    3. Re:Blame sw dev stupidity, not Apple by Solra+Bizna · · Score: 1

      Mac games have a really bad rep for being slow/laggy

      It's even worse that the vast majority (95%?) of the time, the company porting the game to Mac OS is not the same company that developed the original Windows version...

      Yes, Aspyr, we're TALKING ABOUT YOU.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    4. Re:Blame sw dev stupidity, not Apple by Moridineas · · Score: 4, Interesting

      FWIW, OSX is still not an ideal gaming platform. You mention OpenGL--take a look at the world of warcraft Mac technical support forum, or various benchmarks sets. On identical hardware, OSX WoW performance lags very far behind windows.

      And this from Blizzard, a company that has always been very with-it, wrt cross-platform design.

    5. Re:Blame sw dev stupidity, not Apple by halfcuban · · Score: 1
      It would be nice if, for example, developers would use OpenGL more often considering it's actually the only reasonably cross-platform 3d API that has fairly widespread acceptance. I can't understand why companies willfully lock themselves into a Fisher-Price platform just because all the kiddies use it. It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.
      Wow. A company interested in making money? Who knew! I don't even like corporations (or capitalism for that matter) and I understand this concept.

      And its not just large game corporations like EA who have to worry about their bottom line, its the one-man wargame makers and the small adventure game studios. Reality is these types of company don't have the money to develop for multiple platforms, and unfortunatly all the talk about "writing for portability" is exactly that; talk. Such things require retraining and time to learn, things that aren't possible when you have a razor thin margin at play.

      Personally, the way I see it, Windows will never stop being the platform of choice for game development, not especially with the Xbox and the ease of porting amongst those two platforms. Maybe with PS3 including Linux we will see an uptick in development of homebrew games on that platform., though I doubt it will be anything significant. The use of Linux on portables also might lead to some interesting things, considering most games use SDL and are thus portable across most anything that has SDL.

      All this said, its not like Apple is itself the worlds greatest supporter of open standards or portability. I don't see programs from/for Apple being able to be run on non-Mac OS computers, though Apple always makes a big deal about the fact that it can use POSIX compliant code for various *nix programs. The knife can cut both ways.

    6. Re:Blame sw dev stupidity, not Apple by diamondsw · · Score: 2, Funny

      I can't understand why companies willfully lock themselves into a Fisher-Price platform just because all the kiddies use it.

      Question, meet answer.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    7. Re:Blame sw dev stupidity, not Apple by mypalmike · · Score: 5, Insightful

      It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

      One day while working at Looking Glass Studios some years back, I was called to an all-hands company meeting. It turned out the meeting was the announcement that it was to be the last day of the company's existence. Why were we closing down? Money. We had none, and we owed lots. Everyone at the meeting was sad, from playtesters to the president. Why sad? Because we had a great team that had made some great games, and we were in the process of making even better ones. Not because we were money-grubbing pigs.

      The reason game companies care about making money is so that they can stay solvent and make more games.

      To your other point, every game company I know of uses some sort of platform-agnostic libraries/framework/etc. But compiled code does not a shipping product make. Optimizations, installers, QA, packaging, distribution channels, you name it. It all costs money, and if the result isn't a net gain, it means the company can't afford it. Do you buy things you can't afford?

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    8. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 2, Interesting

      Yeah but that's because today's 3d cards are geared towards DirectX optimization because supposedly DirectX rules the world or whatever, while OpenGL is just a "standard" they keep in line with. OpenGL is considered pretty "secondary" and thus doesn't get the special treatment on video cards from ATI and Nvidia...

    9. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 1

      Wow. A company interested in making money? Who knew! I don't even like corporations (or capitalism for that matter) and I understand this concept.

      Heh, give me some credit man. I'm making a realistic & reasonable criticism: that companies sacrifice nearly all values that don't directly involve profit.

      I am fully aware that companies need to make money, and make profits, and grow/expand.

      However, this doesn't mean it's neccesary to sacrifice subtle qualities like cross-platform development, quality user experience, etc. etc. and yet it still happens. Companies just don't care unless it's a guaranteed moneymaker.

      Whatever happened to companies having some founding values, like producing really cool games that are depthful, exciting and bring a new gaming experience to the table? This is the point I'm trying to make. :)

    10. Re:Blame sw dev stupidity, not Apple by rblum · · Score: 1

      You know what? We use the Fisher-Price platform because it has actually evolved into something decent. In fact, with newer hardware, there is a point to be made that DX is better than OGL. (When's the last time there were significant changes to OGL? )

      Add to that the fact that DX gives you 95% of the computer market, and 30% of the console market, while OGL gives you 5% of the computer market and none of the console market, and you'll start seeing the reasons.

      Yes, OGL is picking up again. And maybe, one day, the console manufacturers that are not MS are smart enough to actually provide a decent OGL implementation. Until then, I'm shallow enough to pick the solution that gets stuff done and pays the bills. You're free to spend your money on a different approach.

    11. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 1

      That is a really crazy comment to read when I literally just installed a copy of System Shock 2 last week, having never played it before... and it's amazing that you guys didn't get rich as hell off this game. It's awesome in every sense of the word.

      However this is exactly what I wish more companies could say: "Because we had a great team that had made some great games, and we were in the process of making even better ones. Not because we were money-grubbing pigs." That very attitude produced a totally influential game that still has a very strong cult following. People are excited as hell about BioShock...

      Anyway, honestly, I hope everyone there felt like it was worth it, despite the loss of the company. I hope the doors closed with everyone thinking "that was fucking awesome, I don't regret a second of it", because to me that has far greater value than any kind of commercial success.

    12. Re:Blame sw dev stupidity, not Apple by DragonWriter · · Score: 1
      It would be nice if, for example, developers would use OpenGL more often considering it's actually the only reasonably cross-platform 3d API that has fairly widespread acceptance.
      So? Given the dominance of Windows, why would rational, profit-maximizing game developers focus on OpenGL (and finding some combination of other cross-platform libraries for sound, input, network abstraction, etc.) rather than just using DirectX, which covers more than just the graphics, and virtually everyone willing to spend money on games can use? Sure, it would be nice if they'd develop in a cross-platform way -- I'd love to be able to play my favorite PC games on Linux rather than Windows. But what's in it for them?
    13. Re:Blame sw dev stupidity, not Apple by DragonWriter · · Score: 1
      Software should be developed to run on numerous platforms from day one.
      From the point of view of a consumer who isn't a Windows fan, sure. OTOH, from the point of view of a company trying to make money selling software, that doesn't make a lot of sense given the lopsidedness of the market if it involves any sacrifice at all in terms of quality of product or cost to develope.
    14. Re:Blame sw dev stupidity, not Apple by NutscrapeSucks · · Score: 2, Insightful

      Even the OpenGL games run slower on the Mac. Apparently it's because Apple optimized the drivers for the desktop aqua effects rather than blasting out the videogame polygons.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    15. Re:Blame sw dev stupidity, not Apple by NutscrapeSucks · · Score: 1

      Aspyr's doing it for love, not money. If they fold, that's a big chunk of games that you just will never see on OS X.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    16. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 1

      "DX is better than OGL."
      Why? Are you aware that id Software still has full OpenGL rendering options in even their most recent games? Even when they are writing for Windows, they avoid locking themselves into Microsoft's proprietary system by continuining to embrace a more open and platform-independent API.

      "OGL gives you 5% of the computer market"
      Every single desktop computer and 3d card made in the last what, 5/6/7/8+ years supports OpenGL...

      BTW, an interesting read: http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL

    17. Re:Blame sw dev stupidity, not Apple by Jeff+DeMaagd · · Score: 1

      Macs are 100% capable of running all the latest games, and doing it well. Hell, these days they are basically a typical x86 machine with a totally ideal OS.

      The inexpensive Macs are using integrated graphics (mini, MacBook), so the ability to run the latest games is impared at best. Maybe they'll run games intended for the mid Radeon 9xxx series, but that's about the best performance you'll get out of them. The mini isn't positioned for gaming use, and is unsuited for it anyway.

      You can get the most recent powerful video cards no problem, so it's not like performance is an issue, especially considering that every new Mac has a cutting edge Intel CPU in it (other than the G5s).

      "The G5s"? You mean the PowerMacs? The only Mac with an upgradeable graphics card? Not only that, the PowerMacs are technically workstations, they aren't desktops targeted towards consumer gaming use. Sure, Dellienware sells more expensive gaming desktops but I would bet that most PC gamers have computers that are worth $1k US or less, so assuming they'll spring $1600 for an iMac with a decent size screen or $2k for a tower with an upgradeable video card is a bit much.

      Apple's computers may do well for the "Nintendo" type games, quirky games that aren't designed for the highest triangle rates but rather just being plain fun.

    18. Re:Blame sw dev stupidity, not Apple by DeadScreenSky · · Score: 1

      Why? Are you aware that id Software still has full OpenGL rendering options in even their most recent games? Even when they are writing for Windows, they avoid locking themselves into Microsoft's proprietary system by continuining to embrace a more open and platform-independent API.

      That was true for the Doom3 engine, which started development at least five years ago. Do you know what development platform id is making their newest engine on? The Xbox360. To my understanding that isn't as pure a DirectX environment as a lot of gamers assume, but you can bet Carmack isn't writing on it using OpenGL. (And yes, of course a PC port will also be available.)

      I'm definitely sympathetic to the idealism of a platform-independent APIs like OpenGL, SDL, etc., but it's simply a truism that right now the very latest hardware is clearly served better by DirectX and its derivatives. OpenGL and the like have a lot of catching up to do...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    19. Re:Blame sw dev stupidity, not Apple by Anonymous Coward · · Score: 0

      Nobody's mentioned that on a Mac (as on any unix system) games are very, very easy to pirate. I mean considerably easier than windows. So if even Macs had a noticable market share they wouldn't get simultaneous release.

    20. Re:Blame sw dev stupidity, not Apple by necro2607 · · Score: 1

      You mean the PowerMacs? The only Mac with an upgradeable graphics card?

      Yeah, the desktop Macs. The only ones with a form factor even capable of having a new video card put in. You don't usually throw a high end 3d card in your laptop or 6.5"x6.5" form factor mini PC...

      Apple's computers may do well for the "Nintendo" type games, quirky games that aren't designed for the highest triangle rates but rather just being plain fun

      You're portraying that as a fault, a negative item. Honestly, I'm all for fun games, rather than flashy but shitty games *cough*Doom3*cough*UT2039*cough*anythingonFileplan et'sfrontpage*cough* ... Coincidentally I have been playing System Shock 2 for the past couple weeks, and I'm finding it far more enjoyable than any game I've played in the past few years other than Halo 2. Actually, most other [PC/console] gamers I talk to say the same thing when they bust out an older game - "wow, I wish new games were like this"...

      And for the record, I've been using a high end gaming-oriented PC for the past 5 years, and only recently bought a Mac about 4 months ago. Two actually, first one for my band, and the second one because I thought the first one was that damn good. heh.

    21. Re:Blame sw dev stupidity, not Apple by babydaddy · · Score: 1
      Macs are 100% capable of running all the latest games, and doing it well. Hell, these days they are basically a typical x86 machine with a totally ideal OS.
      Yeah, but not really. With the advent of Boot Camp, people are now able to install World of Warcraft on both Windows XP and Mac OS X and try it on both platforms. And surprise surprise, Windows wins by a phenomenal margin. Why? Apple's drivers aren't mature and are feature-incomplete. OpenGL has languished and is missing key APIs that game developers need for optimal performance on a cross-platform app. There may be other issues, as well. Slow message passing in the kernel and other issues may be holding up games on OS X. I, too, am a Mac fanboy and I love love love OS X. I haven't had anything but a Mac at home in years and years, but there are some hard realities to face. The G5 front side bus was too slow and the Mac OS wasn't designed for gaming. Hardware and software bottlenecks for the loss. Apple's going to have to do a lot of catchup. According to Blizzard reps, they're quietly doing that, but it's anybody's guess how quickly they'll be successful, if at all. A Mac gaming console? Not for years. It's almost laughable.
    22. Re:Blame sw dev stupidity, not Apple by prichardson · · Score: 1

      Apple tends to underclock the GPUs so that they produce less heat.

      --
      Help I'm a rock.
    23. Re:Blame sw dev stupidity, not Apple by Rinikusu · · Score: 2, Insightful

      At this point, I really don't care. I'd be happy if Apple and Apple game developers took the Nintendo road and quit trying to chase fps counts in FPSs and concentrated on making, you know, great games. Differentiate the Apple market by focusing on producing the coolest, oddest, quirky, whatever games possible. Apple has enough money, I'd love to see them open a games studio, but instead of trying to break records with budgets, concentrate on making the best gameplay out there.

      --
      If you were me, you'd be good lookin'. - six string samurai
    24. Re:Blame sw dev stupidity, not Apple by snuf23 · · Score: 1

      What? You call this laughable?

      Oh wait. I do too.

      --
      Sometimes my arms bend back.
    25. Re:Blame sw dev stupidity, not Apple by snuf23 · · Score: 1

      "Essentially every time a game is released from the start for both Mac & Windows, the games run great."

      I'm not entirely sure this is the case. The disparity in performance of World of Warcraft on Windows vs OSX is pretty severe. Taking a 20-40% speed hit on identical hardware. And this is from Blizzard which has been making Mac games for a long time.

      --
      Sometimes my arms bend back.
    26. Re:Blame sw dev stupidity, not Apple by Anonymous Coward · · Score: 0

      Pride. It's whats for dinner!

    27. Re:Blame sw dev stupidity, not Apple by Poeir · · Score: 1

      Mike, and everyone else at Looking Glass: You guys did some damn fine work. Thief (and even more, Thief II, to say nothing of System Shock 2) is reason enough to have a Windows box.

      Shame, really.

      --
      Sigs are like bumper stickers.
    28. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 1

      FWIW, OSX is still not an ideal gaming platform.

      Uh, yeah, that's sort of the point of THIS WHOLE DISCUSSION. Apple needs to make more efforts to promote OS X as a gaming platform. Duh.

      You mention OpenGL--take a look at the world of warcraft Mac technical support forum, or various benchmarks sets. On identical hardware, OSX WoW performance lags very far behind windows.

      Irrelevant to the topic the poster mentioned, which is that OpenGL is cross-platform and DirectX isn't. A game that's 10%-20% slower than the Windows counterpart is infinitely superior to a game that isn't available because it uses DirectX.

      However, to the general topic at hand, Apple needs to improve the gaming performance of OS X (which they actually do--reading the Blizzard forums like you suggest, you'll notice performance increasing patches often depend on OS X updates).

      Lastly, even given game performance is less (by a small amount unless you're the overclocking-for-an-extra-7-fps type), Apple needs to promote gaming on OS X, even if they do nothing about improving performance, because people will still want to play games on their Macs. After all, do you not play a game just because *your* PC is 10% slower than the ideal-turn-the-options-to-11 PC?

    29. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 4, Insightful

      OP: It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

      You: The reason game companies care about making money is so that they can stay solvent and make more games.

      Spot the difference.

      No one is saying game companies shouldn't worry about making money, but that they should, first and foremost, care about making great games. Money just happens to be the second-most critical requirement for making great games (the first is talent).

      Think about it personally. Do you only care about making money? No. Do you care about making money? Yes. Big difference.

      To your other point, every game company I know of uses some sort of platform-agnostic libraries/framework/etc.

      Except for those that go with DirectX, which do, sadly, exist.

      Do you buy things you can't afford?

      C'mon, this is America. Of *course* we do. But no one is asking came companies to buy (develop) a game they can't afford. Instead, we just want them to make the best games that they can afford, and not simply make the games that will make them the most money regardless of quality.

      Of course, you might ask, "why should a company not seek the most money possible?" That's a shallow question (not aimed at you, unless it's a question you'd ask). Companies are made of people, and people will often prefer to be involved with a quality project. Companies exist solely to serve people, and people desire quality products. It's really up to the people in the corporation to choose the balance between quality and profit, although it's my opinion that profit is chosen in a proportion greater than the people involved would prefer, which brings us full circle to the OP's lament.

    30. Re:Blame sw dev stupidity, not Apple by localman · · Score: 0, Redundant

      I can't understand why companies willfully lock themselves into a Fisher-Price platform just because all the kiddies use it.

      I don't think that's it at all. Games are written by people and people have a limited desire to learn and adapt. What I mean by that is that most programmers will write what they know and like. And as far as I can tell, most game programmers know and like Windows & Direct X. I've don't know why that is, but it probably has something to do with momentum... they start by learning how to write mods for their favorite game and they go from there. Why in the world would they throw all that knowledge out so they can capture a tiny market share?

      As a mac user with a dell at home for games, it doesn't matter that much to me. I don't play games that often anyways. I'm happy with my mac being my creative/work machine. And then I have a gamecube and a dell at home.

      Cheers.

    31. Re:Blame sw dev stupidity, not Apple by cabjf · · Score: 1

      WoW performance may lag, but try to minimize WoW or play it in a window on Windows (to look something up on thottbot or chat on AIM). At least on all my machines, the entire system slows to a crawl. On my Mac (Powerbook at that too) I can play WoW in a window, chat online, and surf the net without any real noticeable slowdown. This probably has less to do with OpenGL vs DirectX than with differences with how the OSes handle multitasking, but I still find it very interesting that a less powerful computer can handle it much better than my gaming machine.

    32. Re:Blame sw dev stupidity, not Apple by Moridineas · · Score: 1

      yeah, this has been accounted for. I for one use the system addon called "ATITool" -- it's very nice.

    33. Re:Blame sw dev stupidity, not Apple by Moridineas · · Score: 1

      I don't know--I usually did play WoW in a window when I played, with very similiar performance to fullscreen. A friend with a PC (who ran at a higher resolution) did the same, seemingly without the kind of slowdowns you're talking about. I'm not sure..not disagreeing with your general point, because I've definitely had problems in windows in the past with 3D games and task switching... just haven't seen it with WoW.

    34. Re:Blame sw dev stupidity, not Apple by Moridineas · · Score: 1

      No, the parent that I responded to said that there was no performance different between Mac and Windows--THAT'S what I was responding to.

      There's a difference between "promoting" and "improving"

      And indeed, you're correct that Apple performance is steadily improving--the M2Faster setting in particular made a big difference for me. But--it's still pretty far behind windows (you seem to think the difference is small--I don't think it is. WoW is almost more playable at times on my 2Ghz athlon-xp with geforce3 than my 1.5 year old Aluminum powerbook). That was my only point.

      I'm not sure what your last point is, but I do sometimes play WoW and other games on my much older PC.

    35. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 1

      No, the parent that I responded to said that there was no performance different between Mac and Windows--THAT'S what I was responding to.

      It doesn't seem to me that he was saying they are equal in performance, but that modern Macs are fully capable of running any modern game (technologically speaking, obviously they don't all run natively under OS X).

      But--it's still pretty far behind windows (you seem to think the difference is small--I don't think it is. WoW is almost more playable at times on my 2Ghz athlon-xp with geforce3 than my 1.5 year old Aluminum powerbook). That was my only point.

      If you limit the discussion to PowerPC Macs, then I'd agree that anything less than a G5 is going to underperform on any modern game, but the Intel Macs are really quite fast, and any speed difference between OS X and Windows is pretty small.

      I'm not sure what your last point is, but I do sometimes play WoW and other games on my much older PC.

      I was mostly responding the your assertion that gaming on OS X is not ideal. My point being that even if it's not ideal: a. the difference isn't that big and b. even if that performance gap is never bridged, gaming on OS X is legitimate and Apple should promote it more (IOW, even if a top-of-the-line Windows PC gets 10 more fps on Oblivion than a top-of-the-line Mac, that doesn't mean Mac users won't want to play it. After all, I'd wager most PCs happily running Oblivion today get fewer fps than Oblivion would on an Intel iMac).

      You might not disagree with that point much, I'm not sure, but that isn't clear, so I put it out there.

    36. Re:Blame sw dev stupidity, not Apple by Anonymous Coward · · Score: 0

      Gaming companies absolutely should pursue money. Money, money, money! Why? Because I have money, and I want to spend it on great games! You want my money? Make great games, and I'll buy them!

      Do you see my logic? Capitalism turns out the best products because if you want to make money, you produce the things people want. If you don't, your competitor will. Huge profits aren't a sign that you're greedy, but that you're doing things right and providing the things people want. There's no better measure of a game's quality than its appeal to people, and you measure that by how much they buy it. Movie critics can say Mission Impossible 3 is the best one yet, but was it really a good movie? Ticket sales have been sad. None of my friends came back and said, "Man, that was so awesome!"

      Is Windows a better product than Macintosh? I buy Macs myself, because I think they're better. But in the final estimation, the cheaper and more accessible software sold much better. Obviously Microsoft has given people what they want better than Apple has.

    37. Re:Blame sw dev stupidity, not Apple by mypalmike · · Score: 1

      I know this is an old thread but I just read this followup:

      >>> OP: It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.
      >> You: The reason game companies care about making money is so that they can stay solvent and make more games.
      > Spot the difference.

      Yes. It was exactly my point.

      >> To your other point, every game company I know of uses some sort of platform-agnostic libraries/framework/etc.
      > Except for those that go with DirectX, which do, sadly, exist.

      Every game I've seen that sits on DirectX does so through an abstraction layer. That's not to say nobody codes directly to DirectX - I'm sure it happens. But most developers can't accept the risk of being tied so directly to a platform. There's not a game developer out there who hasn't seen a project get cancelled or completely re-designed, re-targeted, or otherwise re-gurgitated by the publisher, even when the publisher is one and the same as the developer. To assume the target platform won't change is a big risk.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    38. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 1
      Best selling != best. Most popular != best. Most widely appealing != best. Most economically successful != best.

      Addressing your example, Mac OS X is a better OS than Windows. In fact, it's rather silly of you to contend that Mac OS X is superior to Windows, yet that capitalism has decided Windows is the best OS. Which is it? Actually, no, it's not that you're being silly. You're doing something much worse. You are taking a theory about capitalism, and treating the theory as a law which reality *must* obey. If your theory about capitalism is true, then *you must know beyond a shadow of a doubt* that Windows is superior to OS X, and that you are being extremely irrational in choosing Macs over Windows PCs.

      Which is it? Is your theory about capitalism true? Or is reality true, and your theory needs adjusting?

      Very few people actually choose Windows because it's the best OS, they choose it for reasons entirely unrelated to the quality of the OS. They choose it:

      • Because that's the OS they know
      • Because it comes with the cheapest computer
      • Because the software they want to run only runs on Windows
      • Because almost everyone they know run Windows, and it's easier to just go with the flow


      Absolutely *none* of those reasons have anything to do with being the best, even though they are all valid reasons for choosing Windows.
    39. Re:Blame sw dev stupidity, not Apple by node+3 · · Score: 1

      Yes. It was exactly my point.

      It seems that one of two things must be true here. Either we agree, in which case your response to the OP doesn't logically follow, or you misunderstood my point.

      The OP was saying that seeking nothing but money is bad. You responded by saying that money is important. The OP wasn't saying that money isn't important, he was decrying the sole pursuit of money.

      Every game I've seen that sits on DirectX does so through an abstraction layer.

      I'm not experienced in this area, although I must wonder about your sample size. How many games have you seen to know if this is common or not?

      And even assuming almost every game sits entirely on an abstraction layer above DirectX, the end result is that they are still tied to Windows, and any other API set with which that abstraction layer can interface. And more specifically, these games do not find themselves easily ported to OS X. I realize that there is more to it than just changing the checkbox from "Windows" to "OS X" in the compiler, but companies like Id and Blizzard have had little difficulty in the past releasing games for both Mac and Windows, while other companies seem to have more of a difficulty with it, and some don't do it at all, even though the demand for their game is really quite high (Half-Life and HL2, for example, would sell quite well for OS X).

      So, even if the non-ported games are directly written to DirectX, or interface through an abstraction layer, the end result is the same, and so it doesn't seem like that abstraction layer is helping much. So maybe I don't understand what you are saying here. Are you saying that writing a game for cross-platform APIs like OpenGL, OpenAL and SDL (for example) would not make it easier to port a game to OS X than the way games are currently being written? Because not only does that seem counterintuitive, just looking at how things seem to work out implies that that's not true as well.

    40. Re:Blame sw dev stupidity, not Apple by rblum · · Score: 1

      Why DX is better than OGL? Have you *looked* at the mess that is vendor extensions? That's *worse* than caps bits, and caps bits are completely gone with DX10. Not to mention the debacle that is OGL shaders. Cg is simply not as good as HLSL. (Let's not even go into the whole issue of unified shaders)

      In other words, OGL is more work to write to.

      As for "every computer supports OGL" - in theory, yes. Usually, the drivers get less attention than the DX drivers, so you'll have to work around extra bugs. Not to mention vendor extensions....

      And sorry, Wikipedia is no authority on the issue. The people working in the games industry are the authority on it, and they have spoken. And it's not the insane profits that drove us. (Profits? What profits? If I worked at a bank, I'd make about twice the money!)

  23. tough point in Mac OS history for developers by Speare · · Score: 1
    Games that are more complicated than Solitaire require a bit of effort to produce. Any other risks in testing just make it harder and harder to publish something that has a short shelf life, as most games do.

    The range of Apple hardware specs and Mac OS variations are at their highest right now. There are still OS9-ready titles on the Apple store shelves, and now you have to worry about the difference between Panther, Tiger, as well as PowerPC and Intel.

    Sure, I want to go into the store and see a pile of Universal Binary games that can run on my living room's Panther eMac and my wife's Core Duo Macbook Pro, with a nice frame rate and snappy audio feedback, but how many game developers really have the room for that level of publishing complexity, when the TOTAL of all said platforms still pales to the Wintel empire?

    --
    [ .sig file not found ]
    1. Re:tough point in Mac OS history for developers by Anonymous Coward · · Score: 0

      I don't see how this is an issue. The range of Apple 'platforms' is exactly 2: Intel and PowerPC. Granted, that is one more CPU architecture than Windows has, but that's really about it. Saying that you still see OS 9 games on the shelf and assuming that means people are still writing software for OS 9 is disingenious; while development activity may still occur in niche markets, most companies aren't going to write code for an OS that's dead to the company and is 5 years old to boot. (And, why would you have to worry about the difference between Panther and Tiger? Tiger does have a bunch of new APIs but you don't have to use them, and code written on 10.3 - unless it's really weird - should run just fine on 10.4. It's not like each new version of OS X is a dramatically new OS.) As far as hardware variance goes, once you get past the CPU issue, you don't have very much of it. Historically only a few video cards make it into a Mac, and for most things you're getting to them through OpenGL anyway. Apple right now has 5 distinct computer lines, and, in recent times, hasn't had very many more than that. Sure, there's more releases of OS X than there are of Windows XP, but each one of those isn't a drastically different operating system.

      In the end, you're still butting up against the one big problem with getting games on the Mac: people write for DirectX and that's not available on OS X. It's less complex to re-work the OS-dependant code in an OpenGL game to make it work on OS X than it is to rewrite a DX game for OpenGL. It's a little bit better now, as developers have the option to ignore the PowerPC chip if they want and just target Intel, but that's still the big problem.

  24. WTF is Apple supposed to do? by thatguywhoiam · · Score: 1
    I don't understand what it is that Apple needs to do to improve 'Mac gaming' other than what they have been trying to do for years: increase marketshare.

    They plug the hell out of what games are available for the Mac currently, and have made some interesting contributions to the scene (Netsprockets a while back, firm OpenGL support, writing drivers for videocards, etc). Heck we even have them (amongst others, don't get me wrong) to thank for pushing widescreen resolutions.

    What else could they do to try and spur development, other than sell more Macs?

    --
    If Jesus wants me it knows where to find me.
    1. Re:WTF is Apple supposed to do? by NutscrapeSucks · · Score: 1

      other than what they have been trying to do for years: increase marketshare.

      Yeah, maybe when they aren't busy counting their record profits, they worry about increasing marketshare. A little bit maybe.

      When Apple releases a Pentium-D stripper similar to the developer box they loaned out, then it might be plausible they are concerned about marketshare. Otherwise it's clear that they are maximizing their own profits over those of 3rd party Mac developers (which is fine but we should state what is really going on).

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
  25. Why Apple doesn't care about gamers by johansalk · · Score: 1, Flamebait

    Because computer gamers are dorks. Not flamebating, but social fact. I can easily imagine an Apple switch ad for a Garageband user who'd go on and on about how "Music is my life...", but not a one for a hardcore gamer. Yes, "music is my life..." makes my stomach turn, but, apparently, it's socially accepted as a positive thing and makes girls swoon. Desktop Gaming, however, ummm, no!Can you imagine Steve Jobs as a gamer?

    1. Re:Why Apple doesn't care about gamers by The+Spie · · Score: 1
      Can you imagine Steve Jobs as a gamer?

      You mean the same Steve Jobs who worked at Atari in 1974? The same Steve Jobs who is on record as being the creator of Breakout (even though we all know Woz did the programming for the game)? For some reason, yes, I can, even if he might not be able to these days.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
  26. You would think by MrNougat · · Score: 3, Interesting

    I was actually talking to an art teacher friend last night. She's going to buy a new computer, and has decided on a Mac, because of their better graphics capability.

    Whether or not they actually have better graphics capability or not anymore, I don't know. But I know the historical use for Macs in business has been for graphic design, or other things that require very fine graphics.

    All the best games have great graphics. You'd think that those games would be even better on a Mac, since they reportedly have so much better graphics capability. And yet, the big downfall for Mac historically has been that you have to have a Windows machine for gaming, because there just aren't games for Macs.

    Which leads me to believe that maybe the "Macs have better graphics" line has always been a bunch of hooey. Had there been extensive game development for Mac earlier on, maybe there'd be 90% market share for Apple and 10% for Microsoft now. And you'd think that, early on and capitalism being what it is, game companies would have pushed games for the Mac. Did they?

    --
    Web 2.0 == Giant Blogspam Circle Jerk
    1. Re:You would think by TomHandy · · Score: 1

      That really doesn't have anything to do with it. In particular, what makes a platform very good for professional graphics work (technologies like ColorSync, etc.) don't really have much to do with what makes it good for gaming. I wouldn't really say that the lack of Mac gaming software really means that the platform's suitability for graphics work is "hooey", as you put it. The fact that PC's have been such a great gaming platform has a lot more to do with PC hardware and DOS and Windows being standard platforms to develop games for. You can also look to Microsoft's DirectX. It isn't to say that the Mac has never been a capable platform for gaming. A few companies like Blizzard have long supported the Mac. On a related note, NextStep (which is the predecessor to OS X) was actually the OS of choice for the original development of Doom. OpenGL games are a different matter, of course. But really, with the Mac's small marketshare, most game development companies just don't have the time or interest in doing direct Mac games development - and especially if you are making a DirectX game, a port to the Mac is a lot more difficult. There are some companies out there who specialize in porting PC games over to the Mac though. -Zadillo

    2. Re:You would think by mr_matticus · · Score: 2, Insightful

      Better professional-level graphics tools does not equate to better gaming performance. You have to recall that "graphics" production involves a different set of software tools and hardware muscles than playback of graphics, so to speak. The word graphics has such a broad meaning that people often misapply it.

      PCs for the longest time (and even currently to a lesser extent) had better video cards available. Macs were still preferred for graphics work, because most REAL graphics work doesn't involve a video card except to view the finished product. In other words, you've got to build the camera before you get excited about the buying the best printing equipment to show off your work.

    3. Re:You would think by KajiCo · · Score: 2, Insightful

      Graphics / 3D Art / 2D Animation and Game Engine development and Game Design are not all the same.

      Yes, Macs have been touted as better for graphics, that's not really true, but the difference is in the work flow, and the community.

      3D development is just as powerful on a Mac as on a PC no difference there.

      Game development is a whole other ball game, all the while Macs were running on PPC, it has made it very difficult for game companies to port their systems from x86 to PPC, not to mention that also the OS structure is different than Windows. Even though now Macs run on Intel, developers have to use tools for the Mac like Xcode, to take their Windows code, and change all that code to be compatible with OS X.

      Additionaly things like MS' DirectX are not available for Mac, so they have to make sure their engine will run under OpenGL using OS X's window displays.

      Games won't be "better" on Macs because it doesn't work that way, you're not designing something, you're playing with something that was already created. Something that was created for a larger market.

      While game development software does exsist where you can develop on Mac and port out to Windows (ie OTEE.dk Unity), the market share is very small.

    4. Re:You would think by idsofmarch · · Score: 1
      Historically, the advantage wasn't framerates, but the WYSIWYG effect. For years, PCs would display one thing and print another, often several picas off from the image on the screen which caused huge amounts of heartache for graphic designers. This was eventually fixed, but for a very long time Macs were better for graphic designers.

      And games don't really drive the large-scale PC market, businesses do. Games drive the video card and chip industry forward, but sales and therefore the installed base has always been tied to how many IBM-compatibles one could sell, and Apple was never very good at that.

      --
      Anyone who whines about being modded down should be.
    5. Re:You would think by ruiner13 · · Score: 1
      As far as color clarity, Apple does a good job providing easy to use control panels for calibrating the display in software. ColorSync, for the most part, works very well at providing consistent color across computers. The same cannot be said for Windows, which is why Adobe ships Photoshop for windows with a seperate color calibration program.

      Games, on the other hand, don't really need to be 100% accurate color wise in order to be played perfectly. That is why the Mac has the stigma of being better for graphics, because you can bet that any work you do in any program on a Mac will look the same on anyone's mac, or when output to paper or video.

      --

      today is spelling optional day.

    6. Re:You would think by Enrique1218 · · Score: 1

      I always thought that the vectorization part of the processor was what made Apple great for graphics creation. How many games were completely optimized for Altivec and multiple processor. Adobe, Maya, and the rest sure were but not many games. It isn't a fair comparison. Game developer are content with Directx and SSE and the Apple platform is just an afterthought, if that.

      --
      You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    7. Re:You would think by Overly+Critical+Guy · · Score: 1
      Which leads me to believe that maybe the "Macs have better graphics" line has always been a bunch of hooey


      Others have already pointed out that game development is different from professional graphics, but I'd like to clarify. Macs did have better graphics up until 1995, because it was the first to sport a full GUI while PCs were languishing in black-and-white command prompt land. Windows 3.1 was a joke.

      Even after Windows 95, MacOS continued to have many things over Windows, including that on-screen graphics and typography more accurately matched what would be printed on paper. Windows loves to change the text wrapping and other weird quirks. Apple also had ColorSync, which is a part of OS X today.

      When OS X came out, it improved things even better, because Quartz correlates to PDF's object graph, so the printing instructions sent to the printer match the drawing instructions sent to Quartz. What you see on screen is exactly what you will get.

      Basically, you come off as somewhat ignorant with your statements.
      --
      "Sufferin' succotash."
    8. Re:You would think by Billly+Gates · · Score: 1

      You can thank IBM from having a monopoly on the market.

      IBM's ruled the world and no one got fired for buying an IBM. Dos was a joke as was the IBM XT 8086. But it was from IBM so bussinesses waited until it came out because they had (everyone else ran IBM/).

      What does this have to do with windows? Everything. If your a game publisher back in the 80's which platform would you target? Mac with %12 marketshare or the pc with %80 market share?

      Now after the clones started and MS threw windows everywhere the argument is the same.

      So in actuality the reason the games are available for the pc is its what everyone is using. Until more people buy macs and they cross that %15 or %20 marketshare line this is not going to change. Its just not profitable as development costs for a rewrite would be huge.

      You can also thank Microsoft for proprietary api's like DIRECTx which was specifically designed to kill Apple and aso MS Visual C++ which is not standard C++. So this makes it very expensive to port anything.

      Amazing how following the herd and obfuscating standards caused this mess?

  27. Integrate with iTunes by tji · · Score: 2, Interesting

    I am a Mac user, and not much of a gamer.. I do play the occasional game for 15 minutes when I'm bored, but that's about it.

    I think it would be to Apple's benefit to improve gaming a bit on MacOS, but I don't think that trying to compete with real gaming platforms is a good battle to fight.

    What they need to do is:

    - Integrate software purchases into iTunes. ITMS is simple and ubiquitous.. expand the scope of the store to include software, and you could guarantee good sales for small developers.

    - Concentrate on mini games, which would be fast to download and appeal to the casual gamer. Solitare card games, Tetris, etc.. License old arcade classics, like Pac Man, Galaga, Tempest, etc. Charge a few bucks per game and you'll get plenty of sales.

    -- Maybe produce a couple more complex games, like a flight simulator, golf game, racing game, or something like that.

  28. Great Games? by Clazzy · · Score: 0, Troll

    "Maybe Apple's user base just isn't fully aware of great games that are now available for the Mac?"

    Now, I love Solitaire as much as the next man, but what great games? Oh, I almost forgot Tetris. Reminds me of this video.

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
  29. Could the Title Be Any More Misleading by MikeyTheK · · Score: 1

    So...a game bitch complains that Apple doesn't push games, and the title says that Apple has to push games? WHAT? Who edits these things? Maybe Apple cares about gaming the same way Red Hat does...not at all.

    --
    Friends help you move. Real friends help you move bodies.
    Never forget: 2 + 2 = 5 for extremely large values of 2.
  30. Re:Apple used to have the premier gaming computer. by Schlemphfer · · Score: 2, Insightful
    >Apple used to have the premier gaming computer.

    Excuse me? All I can remember of the early-80s gaming scene is that whenever a game came out for both Apple II's and C-64s, the graphics and sound on the C-64 version would blow away the Apple version.

    Not convinced? Summer Games from Epyx. I rest my case.

    --
    I'm generally "Interesting," "Insightful," and even "Funny" here. What the hell happens to me at parties?
  31. No iGame by Mr.Ziggy · · Score: 1

    Apple is all about designing, delivering, and controlling the user experience, and marketing itself as creative expression.

    Games are OUTSIDE of Apple's control unless Apple want to become a game developer.

    Given that Mac games are oftentimes delivered later than the PC versions, or not as good, games at best make the Mac on the par with PC's, and at worst highlight the Mac's shortcomings.

  32. Ulp. I can't believe that I'm suggesting this by Psykechan · · Score: 4, Insightful

    What Apple needs to do is hire the WINE people or Transgaming to get something usable on the Intel Macs and include it free of charge (no Quicktime Pro nag) with the OS. This would be a stop gap solution as Microsoft is planning on destroying everything with Vista anyway but it would at least lower the "Mac's aren't for games" cries.

    First though, Apple needs to sit down with ATi, Intel, and likely soon nVidia and get their drivers in better working order. they have the push to be able to do this so there should be no reason not to. Currently, the Intel Macs perform significantly worse under World of Warcraaft under OSX than booting into XP. Yes, this is just one app but it is a driver issue. This needs to change immediately.

    Apple also needs to woo the developers (developers! developers!) to OSX. It's not going to happen immediately but if they can prove that there is both a market and a valid gaming system (get rid of crappy GMA-950, fix drivers) then they might have a chance. Developers are already going to have to switch to Vista's new way of doing things, they could also switch to OSX.

    So, first step: get the back catalog. Next step: get the developers. Apple has a serious chance here. They better not screw it up.

  33. Od course... by Anonymous Coward · · Score: 0

    I'm sure many great ports of PC games exist for Macs.

  34. Apple doesn't support ISVs very well by shodson · · Score: 1

    Since when did Apple ever support 3rd party ISVs ever? They want to make the whole stack. They always push their own software heavily as reason enough to buy a Mac. The push Office and Quicken because they help people switch away from Windows, but besides that and Adobe they want you to do everything else with Apple software. Microsoft, on the other hand, knows they owe their existance and success to third-party developers and treats the valuable ones like royalty.

  35. It'd be a fun keynote.. by AWhiteFlame · · Score: 1

    Steve Jobs on stage playing CS going "omgz, i soooo pwnzor'd u!!!11" at MacWorld.

    Apple should do more gaming just so I can see this keynote.

    Yes.

    --
    "Everything worth innovating today will go to court tomorrow."
  36. Buh by rob1980 · · Score: 1

    Maybe Apple's user base just isn't fully aware of great games that are now available for the Mac?

    I'm pretty sure everyone's played Super Breakout and Warcraft 3 at least once already now.

  37. Re:Apple used to have the premier gaming computer. by jthill · · Score: 1

    ... and Prince of Persia itself ...

    --
    As always, all IMO. Insert "I think" everywhere grammatically possible.
  38. My life as a Mac Gamer by Frobozz0 · · Score: 1

    One of my favorite franchises has just released a new game for the PC -- Heroes of Might and Magic V. I can't wait to get it. I have a PC that I had originally bought to run a specific piece of high end software for a job. Turns out it's a kick ass game machine. Upgraded the GPU and I'm off to the races. But I'm going to wait until this game is released on the Mac to support Mac gaming. For a Mac gamer, it's as much about advocacy as it is anything else. I'd dare say anything but casual gamers have a console, PC, or combination in the wing to anchor their gaming.

    I have a MacBook Pro 2.16 all decked out. It should run HOMM5 beautifully. I'll support Mac gaming by waiting on this one (as I could have done for Doom 3 and Quake 4 ... but didn't.)

    I think Mac gaming is there for the taking. I find that, because of the way the OS is written, you're never going to get that last 10% or so of FPS. But most people really don't care. Most people who enjoy games just want to get the latest stuff and have it playable.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
    1. Re:My life as a Mac Gamer by TheRaven64 · · Score: 1

      Just wondering, have you written to the game publishers and asked them where you can pre-order the Mac version? The more evidence the publisher has that there is a market, the more likely they are to do the port.

      --
      I am TheRaven on Soylent News
  39. Re:Apple used to have the premier gaming computer. by blugu64 · · Score: 1

    I lost weeks upon weeks of my life to that game on the Apple II...then years later I discoverd this thing called an emulator, and once again lost weeks upon untold weeks to that game...

    --
    "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
  40. you mean like these: by geekoid · · Score: 1
    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  41. Man fanboy? by Winckle · · Score: 1, Troll

    Just because he likes Macs is not a reason to question his sexual preferences!

    1. Re:Man fanboy? by Whiney+Mac+Fanboy · · Score: 0

      *sighs* - it was a mistake OK!

      As someone else in this thread quipped - perhaps I was using a das keyboard!

      --
      There are shills on slashdot. Apparently, I'm one of them.
    2. Re:Man fanboy? by turnipsatemybaby · · Score: 1

      Awww! Now we can't speculate any more and make amusing comments!

      Way to be a party pooper. :P

    3. Re:Man fanboy? by AuMatar · · Score: 1, Redundant

      Question his preference? Questioning implies doubt. We all *know* that Mac owners swing that way.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  42. No. NO NO NO NO NO. by AWhiteFlame · · Score: 1

    - Integrate software purchases into iTunes. ITMS is simple and ubiquitous.. expand the scope of the store to include software, and you could guarantee good sales for small developers.

    No. No no no no. iTMS is for media. iTMS is not for software. Bad, bad idea. Bad bad bad.

    If games by small developers is what you need, extend Made4Mac to have a better games browsing site, fine. iTMS is for music, videos, and the like. It's not designed for selling software, it shouldn't be for selling software. iTMS is not for software--I don't know what else to say. It's just not.

    It's like this: I start a restaurant. Our specialty is pasta (music). Later, I add meatballs (videos). You can also buy wine (iPod) which easily goes with the pasta. I'm not going to go and sell furniture now.

    --
    "Everything worth innovating today will go to court tomorrow."
    1. Re:No. NO NO NO NO NO. by Senzei · · Score: 1

      So your assertion is that somehow buying bits in the form of music and videos through iTMS is fine, but buying bits in the form of software is not? What is so special about software that it should be excluded? I could easily see it fitting into the existing categorization model, and I doubt it would take too much work the fit keys/licensing into the whole thing. You even avoid the extra (and probably considerable) bandwidth of the preview function, or have a chance to distribute demos. Aside from a very slight chance of search result pollution I see no real problems with this idea.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    2. Re:No. NO NO NO NO NO. by AWhiteFlame · · Score: 1

      > So your assertion is that somehow buying bits in the form of music and videos through iTMS is fine, but buying bits in the form of software is not? What is so special about software that it should be excluded?

      It's completely different. Why would you go to iTunes for Games? It doesn't fit the model. You could start that TV shows don't fit that either, but those two are very similar. It's something you'd have in iTunes anyway, just video.

      iTunes does not manage software on your Mac. It never has and it never will. So, it's non-intuitive (and therefore, not mac-like) that iTunes would sell software.

      --
      "Everything worth innovating today will go to court tomorrow."
    3. Re:No. NO NO NO NO NO. by halfcuban · · Score: 1
      iTunes does not manage software on your Mac. It never has and it never will. So, it's non-intuitive (and therefore, not mac-like) that iTunes would sell software.
      Apple could easily write a package installer just like every single major Linux distribution has. Funny, the idea of downloading and upgrading things through a search engine type deal is very intuitive, and its not on a Mac!
  43. You're mistaken. by Anonymous Coward · · Score: 0

    The Apple II came out in 1977 and took off very quickly afterwards - the Commodore 64 didn't come out until 1982. I rest MY case.

    1. Re:You're mistaken. by snuf23 · · Score: 1

      Exactly - after 1982 the C64 took off and games were made for it first and then ported to the Apple. Epyx (as in Summer Games) was one of the first companies that took advantage of the C64's better graphics and sound, unlike Broderbund which put out direct ports of Apple games for the C64 (i.e. Karateka, Drol, Spy's Demise etc.).

      --
      Sometimes my arms bend back.
    2. Re:You're mistaken. by toddestan · · Score: 1

      On the other hand, the Apple II was expensive, and in comparison the C64 was cheap. I knew lots of people who had C64's and gamed on them quite a bit. Some of them even bought the computer primarly as a gaming machine. Sure, some of the people who had bought Apple II's also played games, but no one back then bought an Apple II just to play games - it was too expensive.

  44. Myst by Hitchcock_Blonde · · Score: 1

    Anybody remember Myst? That game was designed on, and came out for the Mac WAY before it was available on Windows. Ah, those were the days!

    --
    Karma Schmarma
    1. Re:Myst by Anonymous Coward · · Score: 0

      Myst was not a game - Myst was a hypercard slideshow with some Quicktime thrown in.
      While Mac-using people watching the Myst slide show were all impressed with this game, I prefered to have fun with TIE Fighter, X-Wing, Space Quest/Kings Quest, and Civilization. Real games.

    2. Re:Myst by Hitchcock_Blonde · · Score: 1

      Yeah, whatever. One of the best selling "hypercard slideshows with some Quicktime thrown in" of all time!

      --
      Karma Schmarma
  45. But for that you need to improve them by Sycraft-fu · · Score: 3, Interesting

    The game developers I know dislike the cross platform tools. They don't dislike that they are cross platform, they just find them inferior to work with compared to DirectX, they find it's a lot more work. One of my friends, who's currently learning all this for the first time (he's at a game dev school at SMU) says how much more work it was for him to get his engine to work in OpenGL mode than it was in DirectX mode (their project requires both).

    Now, maybe these guys just aren't very good. Ok, fair enough but you have to consider those people as well as the Carmacks. You cannot make the argument that everyone should be a grand master, most people aren't.

    Well, the problem is if 99% of developers find DirectX easier than the cross platform tools, they are more likely to use it. Again you come to economics. You are going to make, by far, more money on Windows than any other platform. So you calculate how much you think you'll make cross platform (and you probably lowball it since you want to CYA) vs how much extra cost in dev time using APIs your programmers don't liek will add (and you highball that for the same reason) and the conclusion is you don't do the port.

    From talking to my friend the cross platform stuff just needs a lot of simplification and unification. He claims it takes much less effort to make something work in DirectX than OpenGL and that everything in DirectX, be it 2D, 3D, input, sound, etc is all done in the same way.

    So I think what needs to be done first is to out slick DirectX. Produce a unified API that does everything, and does it easier than DX does. You have a leg up in that regard as you aren't shackled to any legacy designs. Make it so that, even if they don't plan on porting, developers want to use it because it is so much better. Port the API to everything, Windows, Mac, Liunx, the consoles, and so on. Then it becomes much easier to make the port argument "Well if you are going to use AwesomeAPI anyhow it takes very little time to port cross platform."

    But I do think the better API has to come first. Make it a benefit, not a sacrafice.

    1. Re:But for that you need to improve them by Anonymous Coward · · Score: 0

      Maybe they were taught in DX and then asked to use OpenGL as well, hardly fair but pretty standard behaviour.
        I have used both, and with OpenGL and SDL (I don't have much experience with OpenAL so I won't talk about it) you know what's going on, no surprises there, it has sensible defaults that can be overridden. I find it's *very* easy to code GL/SDL, MUCH easier than DX, not to mention the code looks cleaner and doesn't hurt to type it (all windows code is pretty much awful). DX is plain awful, you have to guess how things are done, the documentation isn't all that good; with SDL, you have excellent docs + source, OpenGL has official docs that are amazing and good enough to make the hardware, unlike D3D, and yeah, I know msdn, it's nowhere as good as the OpenGL docs.
        I like GL/SDL even if I'm not coding crossplatform, most programmers are lazy, which is a good thing, unless it stops you from moving forward to something better.

    2. Re:But for that you need to improve them by bersl2 · · Score: 1

      From talking to my friend the cross platform stuff just needs a lot of simplification and unification. He claims it takes much less effort to make something work in DirectX than OpenGL and that everything in DirectX, be it 2D, 3D, input, sound, etc is all done in the same way.

      So I think what needs to be done first is to out slick DirectX. Produce a unified API that does everything, and does it easier than DX does. You have a leg up in that regard as you aren't shackled to any legacy designs. Make it so that, even if they don't plan on porting, developers want to use it because it is so much better. Port the API to everything, Windows, Mac, Liunx, the consoles, and so on. Then it becomes much easier to make the port argument "Well if you are going to use AwesomeAPI anyhow it takes very little time to port cross platform."


      What about SDL? It seems to try to ease some of OpenGL's banalities. SDL performs the same functionality as DirectX; it essentially translates into DirectX calls when compiled for Windows anyway.

    3. Re:But for that you need to improve them by Tim+Browse · · Score: 2, Insightful
      From talking to my friend the cross platform stuff just needs a lot of simplification and unification. He claims it takes much less effort to make something work in DirectX than OpenGL and that everything in DirectX, be it 2D, 3D, input, sound, etc is all done in the same way.

      As a general observation, to me this screams "My friend is not a very good programmer" quite loudly. If you disagree, ask your friend to show you, say, the DirectX code needed to render a single triangle, and then the same code for OpenGL. (Note: I'm not a DirectX or OpenGL 'fan', I just recognise that neither are perfect.)

      Again you come to economics. You are going to make, by far, more money on Windows than any other platform.

      Maybe if your 'other platforms' are Mac OS X and Linux. If your other platforms are Xbox/Xbox 360 or PS2/PS3, then, I'm afraid, no. It's actually quite hard to get publishers to go for a PC (Windows) game because the returns are so much smaller than for console games.

      For example, the new Mario Bros game for the DS sold 900,000 units in Japan in the last week. If a Windows game sells that many in total, it's a fantastic result. And that's a handheld console game we're talking about.

      If you get lucky and happen to write The Sims or WoW, then yes, you will exceed those sales figures. But those games are anomalies, not the norm.

    4. Re:But for that you need to improve them by Sycraft-fu · · Score: 1

      His primary complaint is with shaders. I do not understand the technical arguments, I am not a programmer. However he claims that advanced shaders are much simpler in DirectX, that in OpenGl they often have to be implemented multiple times for multiple different kinds of render paths.

      Either way the point is he's not the only person who's said this. I use him as an example since he's still being taught, and the school is big on "Your code must work in both DX and GL". Three other programmers I know, who do work professionally, have similar feelings about the two.

      Now like I said, you can write it all off as bad programmers and perhaps there's some merit to that but the real point is that there are meny less than perfect programmers out there, and you have to cater to them as well. You cannot just write them off as "stupid". There's not enough great programmers to go around, so companies will have lesser ones. If you want them to be porting things, you need to help make it easy.

      Despite the FUD, Visual Studio is a development tool that is pretty much without peer. Apparantly coupled with DirectX, it makes game development pretty slick. If you aren't offering something at least that good, you cannot be supprised when some programmers find your way "too hard".

      So my argument is don't whine about it, fix it. Make a cross platform development environment that annihlates what MS has. Make a better API, make a better IDE, make better compilers. Make it so that even if you are just doing native Windows software you use this because it's so slick. Increased ports will follow.

      I realise that consolse aren't comparable to PCs but that's not the topic here, the topic is PC-Mac (or Linux) ports. Windows games outsell Mac games by 20:1 or more usually. Measn you can't be very expensive if you want people to risk a port. Even if the numbers show some profit is likely, people will probably hedge their bets.

      The reason I meantioned console portability with the API/devtool is that would just create that many more ports. You get someone doing a PS2 game using your ultra slick API and they think "Well, why the hell not make a Mac and Linux release? It'll take hardly any effort." Now there's a major hump in porting from a console so they probalby just give it a miss, except perhaps to Windows.

      I'm just saying stop trying to cajole/force people to port, that won't work. Instead make it so easy, there's no reason not to. Beat MS at their own game. Make a better API and development tool, make it exceedingly cross platform, and make it not cost $500.

    5. Re:But for that you need to improve them by TrancePhreak · · Score: 1

      If you look at the code required to load a texture in OpenGL vs DirectX, it will push the leverage far more than just simple triangles in either one. People rarely use untextured triangles, let alone un-shadered triangles anymore. I believe this is a much better assessment of the two API's.

      --

      -]Phreak Out[-
    6. Re:But for that you need to improve them by KanSer · · Score: 0, Troll

      So, logically, Apple should hire John Carmack to write The-Next-Great-Game-Engine(tm), and just make sure that it's cross-platform and that they can license it to developers on the cheap to write cross-platform games.

      I mean, he practically already does it, but Apple could, in a sense, seriously subsidize the price of licensing and make it easy (and most importantly _cheap_) for developers to go Mac. (If He's capable of building such an API. But I do capitalize He for a reason, I suppose...)

      Not that I want to see this happen. I hate you Mac Poofs. But, it's a way better idea than selling a million boxes at serious loss to gain a foothold.

      --
      • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
    7. Re:But for that you need to improve them by Anonymous Coward · · Score: 0

      The game developers I know dislike the cross platform tools. They don't dislike that they are cross platform, they just find them inferior to work with compared to DirectX, they find it's a lot more work.

      True dat. One of the big reasons behind Microsoft's current domination has been their emphasis on developers and dev tools and libraries. (We all remember Monkey Boy's "Developers, developers, developers...") Even when Direct3D was still catching up to OpenGL feature-wise, Microsoft's dev support helped even out the situation.

      And now even "DIY" grand-masters like The Carmack are saying they prefer to develop for the Xbox 360 just because the dev tools are so nice... (But I hope he was talking consoles only.)

      I for one wish long life to portable games and hence to the use of OGL in 3D games. Are Wii and PS3 leveraging OGL? Would help out with the developer base, for sure.

      And maybe it's time to stop paying Cedega/WINE and start donating toward the SDL effort...

    8. Re:But for that you need to improve them by Anonymous Coward · · Score: 0

      You're right on the money.

      I just can't help correcting a minor expression issue: you don't actually mean "FUD" (innuendo) there, you mean good old "mud-slinging" ;-)

      (And do mention libSDL to your friend still at school -- he might get a heads up to something useful for him. It is at least travelling toward the level of unification and convenience that DX provides now.)

  46. I think the subject's missing a noun... by Anonymous Coward · · Score: 0

    What does Apple need to get its game on? Steroids? The fast track? Maybe off of life support?

  47. Well, hard to market as a game machine... by TheNetAvenger · · Score: 1

    Well, hard to market as a game machine... ...when the new Macs can dual boot into Windows and run the SAME games at faster speeds under Windows than OSX.

    Unless Apple would just market the hardware, then sure, great game machines when you boot them into Windows, although they have under powered video cards.

    (And yes, even with native Intel based OSX games, not just emulated)

  48. You guys forgot .... by v616 · · Score: 1

    World Of Warcraft.

  49. Could be out of line by duffstone · · Score: 1

    As i'm not a Mac Fanboi persey, but if there was a greater selection of games available for the mac I'd switch without issue.

    I'm sick of Windows, Not so much cause they suck, but because it's been the same old tired reused shit for 10 years now... Why Apple hasn't tried to tap this nitch yet I've no clue, but I really think they should. They'd find more support than they'd expect I'd bet.

    And yes, I am one of those folks who paid more for my video card than most pay for a whole system. My current PC is pretty damn nice overall yet I have issues booting up and actually "Useing" it cause I'm sick of windows, sick of the way it looks, works, crashes, etc... I try Linux and get mired down in hours of research and learning just to delete 4 characters out of a .conf file cause Xorg didn't work... No thank you... I'm all for different but I'm not gonna dedicate a lifetime to learning...

    The mac is the next best alternative to re-invigorate the market IMO. who knows if they'll even try to pull it off tho.

  50. Apple Game Development Unlikely by buckhead_buddy · · Score: 2, Interesting

    One of the articles arguments is that Apple needs to make games. This isn't something new for Apple. They made a number of games for the Apple ][ product line (including Apple Adventure). They even made and marketed the game "Through the Looking Glass" for the Mac back when it first came out. Today, however, I think Apple wants developers to make their own products rather than compete with developers in the games marketplace. If Apple's games are perceived as lame, that makes the platform undesirable to consumers. If Apple's games are hot, then that eats up the customers for the products of other game developers.

    Another argument of the article is that there are rumors of Apple hiring game developers. This purported fact goes on to suggest that Apple will be turning the iPod and the Mac into gaming platforms. I think that this is way too far of a leap. My first bet is that Apple is looking for OpenGL developers to speed up and fine tune OpenGL development in the undercarriage of Mac OS X's graphics system. Where else would you look for such knowledgeable people so focused on speed and performance of imaging than in the world of games? If development goes further than this, I expect that game developers are being paid to port the platforms games are built upon to Mac OS X to make it easier for developers to move their apps over.

    Would Apple co-develop the next big game on Mac OS X with LucasArts (or whoever)? While not out of the question, I doubt Apple would want to be included in the credit and liability of such a game. Violence. Sex. and worse, a lame final result, might ruin the potential of the Mac for other game developers. One of the hottest games for the Mac when I was in college was MacPlaymate. It was an exercise in virutal dildonics and let the user get the on-screen half-toned bitmapped woman to emit orgasmic sounds of ectasy. It wasn't ported to other platforms (that I'm aware) but it probably sold more Macs on my campus when a cracked version made it to the campus computer labs than any other pirated app. Was Apple appreciative of these sales? Probably. Would Apple want to build a marketing campaign on such a unique product to the Mac platform? Probably not.

    The Aqua user interface is something that Apple prides itself on. It isn't a gaming interface though. It's a standard user interface for business, education, and scientific apps, and it goes out of its way to tell you to follow our rules for making your app, or don't use Aqua at all. That doesn't mean that Apple is discouraging game developers, but it doesn't want corruption of its crown jewels in the process. Games that follow the rules are great (A board or card game for example) but if you go beyond that then you need to design your own user interface and immerse the user in that instead. Perhaps Apple will come out with a game interface that's themeable and radical and immersive and looks nothing like Aqua (just as it provides non-Aqua elements for Dashbaord widgets). But it's still not a certainty that game developers would want to use that interface.

    Most likely in my mind is if Apple wants a hot gaming platform, it will start out by trying to convince other gaming platforms to come to Mac OS X. Play on the fear of Microsoft's Xbox to get Sony or Nintendo to develop a partial console that uses Mac hardware to make itself complete. I can see Apple throwing money at getting an existing game development environment onto the Mac, but I can't see Apple trying to enter this world by itself.

    Oh well, back to running MacPlaymate under classic :-)

    1. Re:Apple Game Development Unlikely by Quantum+Fizz · · Score: 1

      I wish I had mod points to mod you up just for using the phrase "virtual dildonics"!

  51. I disagree, to an extent..... by King_TJ · · Score: 3, Interesting

    You're correct that Mac games aren't released as quickly as their PC counterparts - BUT, the flip-side of this is, they also don't release titles of unknown quality, only to end up upsetting people who pay out $40 or even $50 for something that's a total flop.

    In the current state of Mac gaming, small companies like Aspyr and MacPlay only want to expend effort porting a title that's already proven to be a "winner" in the Windows world.

    Right now, no - a "hard core gamer" won't really be happy with a Mac. They want the latest stuff the day it's first released, and they also tend to spend crazy amounts on money on the latest video cards, just for an extra 15 frames per second improvement.

    In general, Mac users buy their machines with intentions of getting useful work done. Most PowerMac owners I know use them for projects that pay back more than the cost of the whole machine upon a single project's completion. (Wedding videographers and photographers, for example ... or graphics artists designing corporate flyers and artwork for product boxes.) Gaming is also a potential interest, but more of a casual one. They'll buy a good game here or there, but aren't concerned with it being something that "just came out".

    That said, I think one problem with Mac action games has traditionally been the way the PPC chip does math. The coders of Doom 3 complained about this holding them back from getting the game running on parity, speed-wise, with the Windows counterpart. With Intel based Macs, maybe they're finally free of this issue.

  52. *BACK* into gaming? by shking · · Score: 1

    WTF? Apple hasn't been "into gaming" since the Apple II. The mac has NEVER been a gamer's machine.

    --
    -- "At Microsoft, quality is job 1.1" -- PC Magazine, Nov. 1994
  53. Apple switches to Intel; gaming goes Power PC by Animats · · Score: 1

    So Apple switches from PowerPC to Intel just as the game consoles switch from Intel and MIPS to PowerPC. The XBox 360 is a 3-CPU PowerPC machine, after all. That chip would have made a nice Mac core.

  54. Re:Apple used to have the premier gaming computer. by Valafar · · Score: 1

    Ultima 5. The Apple version kicked the everloving shit out of the C-64 version... (As did Ultima 1, 2, 3 and 4).

    Your case is hardly rested. I'm not claiming that the C-64 wasn't an impressive machine (aside from the slow as hell 1541 Disk drive and the fact that even loading a game would require a process of starting up and then fixing dinner and watching a movie waiting for it to finish, even WITH the 'fastloader' module.)

    I'd say a better contender to the Apple would be the Ti-994a. It had an impressive DSP and some pretty killer games (Parsec, for example).

  55. Can adobe develop games? by Cartack · · Score: 1

    Start making some calls Mr. Jobs

  56. Why no Apple-branded gaming controller? by Ichijo · · Score: 1

    Apple ought to sell their own branded, color-coordinated gaming controllers. Maybe create a "gaming pack" with that controller and some games to go along with it, which you could add to your shopping cart when you visit their online store. That ought to dispel the myth that Apples are bad for gaming (assuming they aren't).

    --
    Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    1. Re:Why no Apple-branded gaming controller? by Anonymous Coward · · Score: 0

      Apple ought to sell their own branded, color-coordinated gaming controllers.

      Yeah a Mouse with two buttons and a scroll wheel.

  57. Re:Like Steam? Only for the mac? by vertinox · · Score: 1

    I dunno... ITMS would seem rather strange, but if I could download cheap games to my iPod... Now that would be cool.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  58. Chicken + Egg... by doormat · · Score: 1

    Apple wont get back into gaming until some contemporary games are ported (and they work decently)

    Contemporary games wont be ported until Apple ships something better than GMA950 in a majority of their consumer level products (so Doom 3, HL2, etc don't look like a slideshow).

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
  59. Obligatory Transcript by Anonymous Coward · · Score: 0

    Playing games on the PC was like.....

    There are a lot of great games on the Mac, like...Warcraft III...ummm....that puzzle game with the Apple logo. That's a great game! I beat it, but, it's, it's still fun.

    The confusing thing about PCs is, just...you go to the store, and there's just so many games...I mean, everwhere you look. But on the Mac, there's just six. And you know which ones are good, beacause you've already played them all on the PC like five or six years ago!

    On the Mac, I can play plenty of great games that you just can't find on the PC now..Like Zork....Breakout...Super Breakout...photoshop.

    Another great thing about the Mac, is upgrades. On PC you have to open up your case, swap out your video card, change "jumpers". on a Mac, when it's time to upgrade, you jsut pick it up, throw it away, and go buy another one. Now that's convenience!

    My name is Gus Sorola, and I'm a gamer.

    Well...I used to be.

    1. Re:Obligatory Transcript by Anonymous Coward · · Score: 0

      Hey your post is as funny as a hammer on a thumb! And it's also about as accurate as a hammer on a thumb.

  60. A "switch" ad for gamers by Nahor · · Score: 3, Funny

    They could use a "switch" ad. Red vs Blue already did a great one

    1. Re:A "switch" ad for gamers by fatius · · Score: 1

      Goodness me that was funny. Thanks for the link. (No Mod Points)

    2. Re:A "switch" ad for gamers by Anonymous Coward · · Score: 0

      Excellent video :D

      *still laughing*

  61. console is improving by blindbat · · Score: 1

    It *used* to be that Apple needed to get some decent games to gain market share. But with the improvement in consoles I think this is changing. The hardware requirements and $$ involved in getting/keeping your Windows box up to speed for gaming is getting much steeper than getting a console.

    Note that I have never had a console before but rather than upgrading my Windows machine I will be going the console route (perhaps a Wii) for the children rather than persue Windows Vista.

    Furthermore, I write this on my first Mac, a new MacBook. I'm just so tired of Windows and I think more people are moving to Mac + console and losing the whole Windows pain.

  62. Dead gaming platform by bms20 · · Score: 1

    Just a few things to point out why gaming isnt a mac thing: 1) No direct X implementation 2) Custom (crippled) PC version of graphics cards 3) Small customer base 4) Poor operating system performance 5) Poor OpenGL performance If I were a game developer, why would I write software for the mac? If I write a game on Win32 using direct X at least the game can go onto the regular xbox or 360 without a huge amount of recoding. I game regularly with about 10 people - we line the PCs up in the living room. One guy brings his mac laptop (because he is a mac fanboy) - he sits out most of the time because he is limited to playing Unreal Tournament 2004 and/or Red Orchestra. The mac sucks for gaming. -Brett

    1. Re:Dead gaming platform by argent · · Score: 1

      1) No direct X implementation

      There's no point in Apple even trying to emulate a Windows-specific and Microsoft-controlled API.

      On the other hand, Microsoft's support for OpenGL is shoddy at best, and what they did to OpenGL flight sims should have gotten them an antitrust suit.

      On the third hand, Apple's OpenGL is consistent across the product line... they implement missing features in software, so OpenGL just works even if the GPU doesn't do (for example) T&L.

      So that's why you write for the Mac. You only have to do it once.

    2. Re:Dead gaming platform by GaryPatterson · · Score: 1

      1 - Why should Apple try to implement a closed, proprietary system like DirectX when there are better solutions like OpenGL, OpenAL and their own HID manager? DirectX is subject to change, and implementing a work-alike could be lethal for future compatibility. Better to use a shim layer over OpenGL and push devs to OpenGL rather than become dependant on Microsoft.

      2 - I can only think you're talking about the lower memory cards we get on the Mac side. Perhaps that's an issue for, you know - the card manufacturers? Like ATi and nVidia? You could make a better point about the integrated graphics in the consumer models (iBook, Mac Mini) but those 'cards' are the same on the PC side anyway.

      3 - Small customer base - you hit the nail on the head there. That's the reason we don't see more Mac games - there's not enough people to buy them and fund development.

      4 - Not a valid point. The OS is fine for any normal tasks, and the only valid criticism I've seen was from AnandTech about server-level performance. Completely different usage, completely irrelevant to gaming.

      5 - Another nail hit on its head. OpenGL is not well optimised for OS X but that's fixable at least.

      The bit about PC games becoming X-Box games is great, until you actually look at what an X-Box *is*. If you think it's just a PC in a little black box, you're way off. Try writing that great game, and then fitting it in the 64MB of system memory without massive changes. System requirements for Doom3? It's a miracle they got thta onto the X-Box, a testament to the programming powers at id. (I don't know so much about the 360, so I'll not comment on that.)

      Yes, you can write portable games but that is a design decision that must be made up front. Once you've made your code easy to port, you can go to X-Box, PS2, OS X and Linux. Rewriting DirectX is largely taken care of for commercial software companies, as they've either got an existing shim layer or can make one. Or they'll just leave the DirectX-specific code in a module that's rewritten for each game platform.

      You only made two valid points out of your five, and clearly you don't understand software development in general and game development in particular. Amazingly, you got your final point right - the Mac *does* suck for gaming, but you missed the next logical statement, which is "but some serious attention from Apple might turn it around." It may well look different in a year or two if Apple can get OpenGL and the card drivers more optimised, and get that marketshare up.

    3. Re:Dead gaming platform by snuf23 · · Score: 1

      "You could make a better point about the integrated graphics in the consumer models (iBook, Mac Mini) but those 'cards' are the same on the PC side anyway."

      But you can buy a cheap PC that is a good gaming machine for the same cost (or less) than a mini. You can also upgrade a video card in a regular desktop PC. The only Mac that offers this option in the PowerMac which starts at $2000. $2000 can get you a high end dual core Athlon with dual-SLI Nvidia 7900GS cards. Something you can't touch performance wise on Mac hardware.
      If you are a hardcord computer gamer you are going to want a PC because of the hardware flexibility. You are also going to be less concerned about the OS, because you will primarily be using it to run games. I honestly don't care that much what OS my gaming rig runs, I just care that it runs the games I want to play and has flexibility in upgrading performance.

      --
      Sometimes my arms bend back.
    4. Re:Dead gaming platform by GaryPatterson · · Score: 1

      That's a pretty solid point. Mac gaming hardware costs comparitively more than PC gaming hardware, mainly because the consumer line has fixed hardware.

      I'm a hobby game developer and working on lots of OpenGL stuff now. I've outgrown my iBook but the next model can't be the new MacBook, MacBook Pro or iMac - I need more powerful graphics and lots of GPU memory. I'm going to need a tower just to put an X1900 (or 7900) in for developing.

      Ouch!

  63. Re:Apple used to have the premier gaming computer. by MrSquirrel · · Score: 1

    Or Mac only games that blew the face off PC games... like Marathon! I was saddened when MS bought Bungie... even more saddened when Halo was released and it was complete garbage compared to the Halo that was near production for Mac/PC... and finally even MORE saddened when no one who played Halo played Marathon, so as I pointed all the references out they were like "what?". I remember spending countless hours engaged in the wonderous Marathon world. Thankfully Bungie released the source code and some nice people ported it to the PC http://source.bungie.org/get/. Woo! Now I can play through the whole trilogy again.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
  64. Re:Eveyone knows winodws is the untimate game mach by justsomebody · · Score: 1

    Nah, that damn thing just gets to repetitive after pass the first day. Although, first day is a good action, I agree.

    --
    Signature Pro version 1.13.2-3 release 83.5 beta3try7 after-breakfast edition
  65. As an avid GP2X user .. by torpor · · Score: 1

    (bought my 3rd one this week) .. I'm really not looking forward to hearing the news that Apple now has an iGame extension on the iPod tree .. coz .. I've got a pppowerbook, and such a thing as an iGame would be irresistable..

    In the meantime though, it sure is nice to put the GP2X's into the big empty space left by my old iPod .. and man, what a great little platform it is, now that you can use any ol' USB device with it ..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  66. Apple Console by DragonWriter · · Score: 1

    I don't know about buying Nintendo, but I think that developing an entertainment console (games, sure, but build in iTunes and other Apple media technologies, too) and making it easy to port back to the OS X computer line from the console might be a sane, if expensive and somewhat risky, strategy for Apple to boost their OS's position as a gaming platform, and perhaps more generally.

    1. Re:Apple Console by The+Spie · · Score: 1

      They tried that once with the Pippin and failed. They won't do it again.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
  67. bullsh*t by kencurry · · Score: 3, Informative

    Ever heard of Marathon? II - Durandal?

    These spawned HALO, which put the xbox on the map.

    --
    sigs are for losers (except to point out that sigs are for losers)
  68. Apple should develop games by Anonymous Coward · · Score: 0

    Apple is sitting on billions and billions of dollars it doesn't quite know what to do with. All they have to do is spend 10 million dollars per year to pump out one head turning world-class game per year. If Halo is enough to get people to buy an xbox or upgrade to Vista, Apple can do the same. Sure, they'll lose most of the money; but when you consider how much money they sink into advertising ever year, it suddenly becomes a very cheap way to advertise the Mac as a viable gaming platform.

  69. Its an Apple and a develper problem by Enrique1218 · · Score: 1

    It is both an Apple and a developer problem and it may not be so easy to solve. Apple's end of the problem lies in the hardware. The notebooks while greatly design are often used underpowered components to compensate for the smaller space (heat and battery issues). The gpu in the macbook pro isn't top of the line and to make things worse it is underclock. Apple can't up the components with the small form factor they push. This is a reason why the Alienware Auroras and the Dell XPS are 10lb/2in bricks. So, notebooks wouldn't be as valueable for gaming. Now, the desktops have some problems too. iMac can't be upgraded and moreover it uses the same components as the Macbook. They're out except for maybe some MMORG. The PowerMacs are expensive and rely heavily on multiple processors/cores to get performance but games aren't written for multiprocessors. Second, the Powermacs don't offer high end video cards for their expense and the cards they offer as an add-on are second rate and overpriced. Then, trying to drive high framerates on their 20" Cinema Displays with a first person shooter is a chore, but, Apple does offer anything smaller.

    The developers heavily rely on DirectX which isn't a part of Mac OS X. Even if Apple had great gaming computers, the prospect of selling Mac OS X port where you may retail 50,000 copies is pocket change and no one is going to bother.

    I am sure Apple my be able to offer good high gaming systems with the successor to the PowerMac. Let me be clear, I play PC games and I love my PowerBook and OSX. Though I would love to be able to ditch Windows completely, I can only see Boot Camp as a viable solution to playing games on an Apple-made computer.

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
  70. No means Yes by wild_berry · · Score: 1

    I'd contend that 'casual' games* are a snack food rather than a furniture as per your analogy. And larger games can be likened to banquets as music, video and gaming are all entertainment.

    *: Casual games are expected to be the big growth area of the games market in the next couple of years -- just look at your smart phone and Nintendo's Wii as places for non-'gamer' games-playing to grow the market.

  71. Yawn by Anonymous Coward · · Score: 0

    The 1990s called, they want their Mac joke back.

    http://www.apple.com/mightymouse/

    1. Re:Yawn by toddestan · · Score: 1

      His point still stands. The Mighty Mouse is flawed because you can't press more than one of the "buttons" at once, which makes it just as useless as any other Apple branded mouse in most games.

  72. The ipod store by Anonymous Coward · · Score: 0

    "Sure, there are games to be found at the Apple store, prominently displayed in the software section." This just isn't true. Two years back you would have an isle or two in the apple store with games, now you have a small shelf with games... mostly for kids. Dissapointing really. ipods have taken over the floor space. A negitive result of their popularity, unfortunately.

    I suspect if apple did create a game that was up to their usual standard (which generally bring new ideas or a different perpective), then perhaps they could draw some of the users from the windows side over.

    That being said, I think they have someother plans that are much bigger. I think them getting into the gaming market is small potatoes if they could make some real headway in the OS market, which I suspect they will in the next few years, if they play their cards right.

    Did "The incredibles" count as an Apple game? Bahh!

  73. Good lord! by biglig2 · · Score: 1

    So according to the article, a Mac Game developer thinks that Apple should stop what they're doing and promote Macs as... games machines? Holy Crap!

    Steve should totally listen to that lady, I mean she must be a great businesswoman, what with deciding to work for a company that makes gaes for the Mac.

    OK, that was rude of me, and before the flames come, I know Macs can do everything, like all personal computers they're general purpose machines.

    But business 101: when you're in a market with lots of big players, you have to identify a unique selling point and promote the hell out of it. At the moment, the Mac USP is "imagine how good a computer must be if it's made by the people who invented the iPod" and while that does leave out lots of great things about the Mac, it's probably the best choice they could have made.

    It would be suicide to push it as a games machine. If they did, people would say "Cool. Does it play GTA? Or Halo?" and the answer will be no.

    --
    ~~~~~ BigLig2? You mean there's another one of me?
  74. hold on by goldcd · · Score: 2, Interesting

    OpenGL has fallen way behind DirectX.
    Open GL and DirectX are both supported on XP and in GPU drivers. If people have given up developing on OpenGL (which has more scope to be ported) and have moved to DirectX, maybe that's because a) it's better and b) it's easier to develop for.
    If you own a decently specced machine (i.e. decent GPU) then in all likelihood you've got a recently produced intel-based Apple machine.
    Just buy XP. Use OSX for everything else by all means - but games take over the whole user interface and once running full screen the OS running silently in the background is immaterial.
    Quite how the writer of the article expects OSX porters to carry on, when shortly every Mac user can buy XP and run every game out there, is beyond me (unless he's some weird zealot type).

    1. Re:hold on by parabyte · · Score: 1
      OpenGL has fallen way behind DirectX

      I can not see any facts that do back up this opininion. From what I see, both give you access to all features of the latest graphics cards at full speed. Under OpenGL you can use Nvidia's Cg (which is basically the same as DirectX HLSL) or use OpenGL Shading Language.

      DirectX includes more high-level stuff, but you have glut, SDL, gtk, ffmpeg and many other libraries you can use. The main difference between DirectX and OpenGL is that DirectX runs on the Win32 platform only, while OpenGL runs on Win32, Linux, OS X, FreeBSD, Sun, SGI, and as OpenGL ES on the Playstation, on mobile Phones, WinCE and many other platforms. You can use OpenGL from over a dozen different programming languages, among them Java, and using Java and OpenGL, you can have single binary that runs on may of above platforms.

      And besides that, the actual graphics API calls are the smallest part of game programming, and many state-of-the-art engines (e.g. the FarCry engine) have backends for both APIs, and on some platforms OpenGL is even faster or works better.

      Right now I am 80% through on a OS X port of our 3D-Engine that already runs on Windows and Linux, and I guess porting the 500.000 lines of C++ code will take in the order of 10 days. One current showstopper is NVidia's Cg distribution, which is broken on Intel Macs, but we would go to GLSL if they won't fix it soon.

      So from my point of view, using DirectX just locks you into one platform and a few programming languages, and single-platform software tends to have a shorter lifespan, so for a developer, it is not wise to use it.

      And having bought a MacBook Pro recently, I prefer to use OS X, and although Windows has been my main OS for for six years and I never used OS X before, I hardly ever boot into Windows any more, and use OS X 95% of the time. Windows XP simply looks and feels inferior to OS X, although both OSs have their strenghts and weaknesses, but given the 10-1000 times more resources Microsoft spends on Windows, Apple is doing a great job. And actually I would prefer to buy a game that runs well on every mac than a windows versions that has a different problem on every second windows box due to the incredibly diverse PC Hardware.

      p.

      --
      Without order, nothing can exist. Without chaos, nothing can be created.
    2. Re:hold on by oc255 · · Score: 1

      Do you think (in your humble opinion) that everyone is going to GLSL (orange book that I haven't bought because the red book killed me)?

      I would agree with you on the PC hardware bit (although I'm sure others would reference their own experiences). The full stack of OS and hardware is a big strength, although one could argue that Sun isn't strong on Sparc anymore and Apple still doesn't perform well ... both are complicated topics probably not related to the tech but rather commodity parts and OS stability / vendor drivers.

  75. Digital Life (and lack thereof) by Hawthorne01 · · Score: 1
    Apple's pushing iLife as "Microsoft Office for the rest of your life", and while I really like it and the creative power it gives me, sometimes I don't want to sit down and fiddle around with GarageBand loops or work on the monthly family movie : I want to put my mind in neutral, blow the hell out of some pixels and relax.

    Apple needs to realize that a "Digital Lifestyle" includes mindless entertainment as much as it does photos, music and movies.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  76. OK by goldcd · · Score: 1

    This might be a bit controversial - but what would help MS, Apple and games in general is if MS released a stripped down/cheap version of XP.
    Mac users want to play a game. They go go to Microsoft.com, give MS $40-50 or whatever and download and install XP which sets itself up as a nice dual-boot system.
    MS gets money from people who weren't going to buy their OS otherwise, Apple gets cash from gamers who finally get tempted by pretty hardware and the potential games market expands by the 10% or whatever that OSX currently occupies.
    In fact if you coupled this with direct2drive this becomes even cheaper to the end user. Whoever is selling the game won't get the sale unless the downloader can play it - so surely it's not too much of a bitter pill for the game publisher to pass say half their profit over to MS to subsidize the new OS required?

  77. erm no by goldcd · · Score: 1

    they're completely different companies.
    Nintendo flogs hardware at pretty much cost - recouping by selling titles/accesories to the consumer.
    Apple makes their money on the hardware sale and then pretty much writes off income until it's upgrade time.

    Nintendo enters the market at the lowest price point they can to acheive maximum market penetration.
    Apple sells at a premium and doesn't penetrate that much as a consequence.

    If anything Nintendo is like Dell - they shift large numbers of units, at low prices and get into pretty much every demographic as a consequence.

  78. I wish they would by mediis · · Score: 1

    I'm finally going to buy a computer (instead of building one) and it's a toss up between an iMac and a Dell. The sole reason for the Dell is to play games, that is all. If I could merge the two together, then I would get a Mac. They have everything I want in a computer, I just don't need two.

  79. I know by mgabrys_sf · · Score: 1

    Apple should release another game console - PIPPEN TWO!

    Or - not.

  80. GMA950 is such a stupid idea... by argent · · Score: 1

    It's gotta be Intel making them do it, even the Radeon X200 would be better and it shouldn't cost any more. Yeh, it's "integrated graphics" and eats into the RAM, but at least they don't have to blow one of the CPUs for software OpenGL.

  81. Or also called a... by Anonymous Coward · · Score: 0

    manboy
    part man (physical), part boy (mental).

    While maturity is an option on one vector, it's mandatory on the other. :)

    Attracting the correct melange can be quite a lucrative business...

  82. Wait.... by MSSM+Junkie · · Score: 1

    Photoshop's not a game?

    --
    Applesauce!
  83. Computer Gaming? What Computer Gaming? by erik_flannestad · · Score: 1

    The last time I went into a CompUSA or Fry's all I saw was a handful of MMORPGs and a couple Quake engine war games stacked in a hard to find corner.

    Isn't computer gaming pretty much dead and buried?

  84. It won't happen by tknn · · Score: 1

    It interferes too much with their hardware strategy unless they put upgradeable GPUs in the iMac somehow. The problem being that to have a gamer computer, they would have to offer a low end upgradeable box which will never happen. I guess they could come out with a gamer's Mac, somewhat patterned after the Mac Mini, but seems a bit silly overall.

  85. Re:Apple used to have the premier gaming computer. by necro2607 · · Score: 1

    Yeah.

    Marathon
    Myth

    Of course we all know what happened to Bungie.. *sigh*

  86. Re:Apple used to have the premier gaming computer. by snuf23 · · Score: 1

    "Ultima 5. The Apple version kicked the everloving shit out of the C-64 version... (As did Ultima 1, 2, 3 and 4)."

    Huh? It's true that with Ultima 5 you had to have a C128 to hear the music due to ram limitations but with Ult3 and 4 on the Apple you need a Mockinboard to get the music at all. The C64 version also didn't have that annoying Apple 2 color fringing which occured around the color white.
    You are exaggerating the slowness of the 1541. The fastloader (in particular Epyx FastLoad cart) seriously improved the speed of most loading. The slowest loading games were caused by copy protection which in some cases was pretty bad (EA I'm looking at you).
    The C64 had better graphics and sound than the Apple 2. That's simply due to the technology - it isn't really a debateable point. It was also release years after the Apple 2 - so that's hardly surprising.

    --
    Sometimes my arms bend back.
  87. Apple Obliviterated! by Anonymous Coward · · Score: 0

    How can any Apple computer be a games machine, if you can't play Oblivion on it?

  88. Unfortunate truths about 2%... by Lactoso · · Score: 1
    The sad truth of the matter is that Macs will never be as viable a gaming platform as PCs. As we all (should) know, it comes down to market share. With Macs having slightly better than 2% of the market (I know, quarterly sales are not a true indicator as Macs enjoy a much longer service life) it's not surprising that many game authors ignore it completely. And even the ones who eventually do release a Mac version, it's usually not up to par (design-wise) with the PC version. Instead it's ported over with the bare minimum to make it work and with hardly any consideration to Mac UI or general application guidelines.

    Case in point - I just picked up Call of Duty 2 and Quake 4 for the Mac this week to run on my G5 (2x2.0, 2GB ram) and have run into several issues which are largely OS related. While I understand that I should be grateful that these titles were released at all for the Mac (and, ashamedly, I am grateful), I'm having a hard time getting over paying $50 a title for games that were ported over with little thought.

    No, 2% doesn't buy a lot these days... :-(

    1. Re:Unfortunate truths about 2%... by PunterGreg · · Score: 1
      I'm having a hard time getting over paying $50 a title for games that were ported over with little thought.

      Hundreds of millions of people around the world watch a Stallone or VanDamme movie with a "straight port"
      of unimaginative, word-for-word translation. Hell, tens of millions can enjoy them with no translation whatsoever.

      Mac users gotta stop worrying about style over substance; even opera is better half-understood in a native tongue.

  89. Screw Gaming! by CrazyWingman · · Score: 1

    I say screw gaming! Focus on making the computer as useful as possible, and let the entertainment houses come on their own once people find that they'd rather have a Mac for the utility of it. To put it another way, I don't think there's anything Apple can do to bring games to their platform other than to make the best computer, and thereby increase their market share until the audience is large enough that game developers consider targeting it by their own choice.

    I, for one, love having a machine that actually allows me to focus and get work done efficiently. My Mac is the best machine I've ever had in this category, and I'd rather see people focus on making it even more efficient for work than to waste their time wooing game developers.

  90. Here a some useful links by Midnight+Thunder · · Score: 1

    Just a couple of handy links with regard to Mac gaming:

        - http://www.apple.com/games/
        - http://www.insidemacgames.com/
        - http://www.aspyr.com/
        - http:///

    --
    Jumpstart the tartan drive.
    1. Re:Here a some useful links by Pink+Tinkletini · · Score: 1
      Just a couple handy links with regard to Mac gaming: [...] http:///
      I can't decide whether that's a typo or a troll. Either way, I laughed :-)
  91. Re:OpenGl by bussdriver · · Score: 1

    Mac OpenGL is a neutral abstracted version and will take a hit vs a custom vendor tuned version like I hear ATI, NVidia include with their windows cards to increase their stats for Carmak's games.

    OpenGL has to cater to many interests, not just 1 bent on being a gaming system (microsoft.) OpenGL 2 is so so slow in coming...

    Ported mac games don't have the resources put into them PC games do. Now with Intel ports, they should get better--although PPC ports will still have the same troubles. Also Intel programmers don't seem to care about casting FPU between INT but on PPC you get punished for it.

  92. Re:Apple used to have the premier gaming computer. by Antique+Geekmeister · · Score: 1

    And Marathon: I used to borrow time on company Mac's to play that. Unfortunately, the creators of it switched to the XBox and created Halo (which has numerous Marathon references subtlely embedded).

  93. fanboys by Infonaut · · Score: 0, Redundant

    1) I'm a man fanboy.

    Well, that's one way to come out of the closet.

    --
    Read the EFF's Fair Use FAQ
  94. Re:Ulp. I can't believe that I'm suggesting this by ZachPruckowski · · Score: 1

    The Intel GMA 950s have nothing to do with it. Apple has to include something sweet standard in the Mac Pro. Like a 7800 GT. A 1 GB RAM, 4 core 2.0 GHz 7800 GT computer for $2000 will scream "serious" to gamers. Similarly, the iMac could use a better card, like a X1600 XT (or an X1800 if the MP goes higher) instead of the smaller X1600 model. No one is gonna buy a Macbook or a Mini for gaming. period.

  95. The Mac Demographic by Anonymous Coward · · Score: 0

    Apple's customers are like no others--a rich blend of the most sociologically elite with those seeking elegant, simple computing... Unlike users of Intel/Windows computers, a significant portion of Apple's users are active , exploratory , avant-garde and early adopters . The activities they enjoy are unique in the way that they more often incorporate rich media such as video and music as well as more active prosumer behavior than many more passive Windows [and Linux] users.

    -- MetaFacts, Inc.


    With above-average household income and education levels, the Mac population [is] very attractive [ intellectually as well as physically .]

    -- Nielsen/NetRatings (as quoted by C|NET)


    1. Re:The Mac Demographic by Anonymous Coward · · Score: 0

      And if it wasn't for you and your annoying friends, I know I and alot of other people would be using a Mac.
      So when you think about apple's tiny market share, please remember that it's all your fault.

    2. Re:The Mac Demographic by Anonymous Coward · · Score: 0

      Good. Tasteless, ugly squares like you have no business using a Mac.

  96. "Macs 100% capable of running all latest games" by Zhe+Mappel · · Score: 1
    You wrote:

    "Macs are 100% capable of running all the latest games, and doing it well."

    Ah, but the problem is which Macs.

    Apple's gaming market consists of its pro users and iMac owners--not exactly sizable enough to set game publishers' hearts on fire.

    Meanwhile, the bulk of Apple's computer hardware sales are consumer-level machines. Nobody's going to play any new games well at all on a Macbook or Mini with anemic integrated video.

    This leaves Apple in the same place it was prior to the Intel switch: without commodity hardware that can appeal to the gaming market. This could change, but it won't overnight.

    It's frustrating as hell to me that game development companies are so shallow that literally all they care about is what will make them money.

    Heh, me too, and I have lots of good gaming hardware here in addition to my Mac. And thanks to the corrosive shallowness of today's corporate gaming industry, there's scarcely a damn thing that holds my attention beyond the first hour. Games have become the new Hollywood--but that's a post for another day. ;-)

  97. Old news..and a prediction by RogueWarrior65 · · Score: 1

    Apple has had job offerings listed for OpenGL and game-oriented programmers for a month or two now.
    The expense of marketing a game in the current business model is what kills most companies second only to TECH-SUPPORT (ooooooo).
    Tech-support on PCs is a nightmare. On Macs it's practically non-existent. Why? Consistency of hardware. So in theory gaming companies could eliminate a large percentage of their overhead.
    As for marketing, there is all that packaging and fighting over shelf space at your local Fry's (the electronics store not the supermarket). Apple and gaming companies could eliminate all of that by distributing games via iTunes. Apple gets a little piece of the action and gaming companies reduce their costs.

  98. Re:Apple used to have the premier gaming computer. by rjstanford · · Score: 1

    Ah, I miss my TI. Expanded Basic was the only cartridge you really needed, and you had all sorts of nifty graphics (sprites with simple avoidance detection, etc) at your fingertips. That's where I cut my coding teeth, come to think of it. An amazing computer at a reasonable price, years ahead of Apple, pushed by a company who (like Xerox for that matter) couldn't market their way out of a wet paper bag. Too bad, really.

    --
    You're special forces then? That's great! I just love your olympics!
  99. Indie games make it to the Mac. by Seor+Jojoba · · Score: 1
    The independant game developers are actually releasing a lot of smaller games for the Mac and being rewarded for it. Some shops like Spiderweb Software release on Mac first and port to Windows. For the last 2 years or so, it's been almost a truism in the indie community that releasing on the Mac platform is well worth the effort in sales. Indies that have released on Windows and Mac routinely report 30-50% of their sales come from Mac users. The audience is smaller, but there are less games available, so more attention gets paid to Mac game releases. Not only is it easier to get sales--it's easier to get reviews and press attention.

    As far as Apple not advertising and educating about the Mac as gaming machine.. oh, come on! Maybe that would be better for Mac gamers in the short-term, but is that really good for the Mac as a whole? It's easy to spend too much money on advertising or to spend it ineffectively. Somebody else would say that Apple should promote their machines for education or graphic design use, but why dilute a message that is apparently working well for them? As long as Apple is attracting new Mac users, that will improve the market for games and increase the money spent elsewhere to develop titles for that market. So if Apple says "Get a Mac because it's easy to use and will hook up to all your devices painlessly" and that brings in a bunch of new Mac owners, then eventually more money will get spent developing games and the Mac gamers win. Just let Apple go get their customers in the most effective way they can.

    The problem is probably a technical one, because smaller game developers making games that don't need to push the technical envelope will go after the Mac market and get paid for it. Like was said above, the reason you don't see AAA titles released simultaneously on the Mac along with PC and consoles could just be because the cross-platform tools and resulting performance when using them are inferior.

  100. Hilarious by Anonymous Coward · · Score: 0

    I like macs, but to imply that there are any sort of number of "great" games available for macs is pure and simple hogwash.

    Basically, the biggest known FPS will be ported, and a few other large grossing Windows games, and well, thats it. The port quality will be mainly junk unless ported by the original developers(e.g. Id) and/or come out over a year AFTER the Windows version. By this time the Windows version is in the bargain bin, while what would have been a $50 new Windows game that came with niceties like manuals, and maybe some other goodies will be $60 for the mac and, typically, include zero goodies or manuals. And let's not forget other "minor" items like construction sets, etc. which almost invariably never make it to the mac version either, e.g. Neverwinter Nights.

    Expect Oblivion on the mac? Keep dreaming, i.e. get real.

    The only way that Mac gaming is going to go anywhere is to install windows and either run a ported version of WINE or a virtualized instance of Windows(for convenience) or dual boot btwn OSX & Windows.

    (I've always kept a Windows machine around for gaming purposes,, and typically refer to it as my expensive console, although I can't really call it an "expensive" console any longer with XBOX & PS3 console pricing schemes...)

  101. "Macs are OK for games... by objekt · · Score: 1

    ...but when you REALLY want to do some serious work, you need an IBM PC!"

    That's what Apple was afraid of hearing back in the '80s an what lead them to ignoring the games market.

    --
    -- Boycott Shell
  102. Danger! by PhoenixOne · · Score: 1
    Crossing Nintendo fan-boys with Apple fan-boys! Are you crazy!!!

    But, seriously, I don't see this happening. It makes a nice dream, but it is right up there with "If Superman and Wolverine combined their DNA..."

    --
    Spell cheek you've failed me four the last thyme!
  103. Re:Apple used to have the premier gaming computer. by kikta · · Score: 1
    Ah, I miss my TI.


    Let's face it - Star Trek on the TI-99/4A rocked!
  104. One thing Apple really needs to do for gaming... by argent · · Score: 1

    One thing Apple needs to do to really get gaming down is to get the whole control and user interface situation under control. If I buy a non-Mac-specific control device, whether it's a keyboard or a joystick or a dance pad or a head-mounted theremin, I should be able to map any control to any input on any program in one central place.

    You can buy third-party applications that do some of this, and many applications have very sophisticated preferences for input as well, but really this should be handled the same way everywhere.

    Obviously this isn't a general solution to the problem, but it's part of a solution.

    The other half to this is output. If I'm playing a game - whether it's full screen or in a window - I should be able to interact with other apps without having the game go through a lengthy restore process when I return my attention to it. And with the GUI in the GPU I shouldn't have any flickering from composition whether it's compositing two Aqua texture-based translucent windows, or an OpenGL translucent overlay on top of an OpenGL window.

    Similarly, I should be able to run an app and have it limited to a certain amount of VRAM, real RAM, and swap... or reserve a certain amount for it. So a game can have a guaranteed 128M VRAM, 800MB RAM, and no more than 384M VRAM and 1.5GB RAM... even if I have 512M and 2GB. And find that out, so it can scale its resource use so it's never paging to disk and never having textures flushed from the GPU behind its back...

    (oh, and emulate Mach as much as you need to... but don't actually use it more than you have to)

  105. Re:Apple used to have the premier gaming computer. by rjstanford · · Score: 1

    And who can forget Parsec? And munch man? Is it bad to admit that I could actually play all 20 levels of MM with the monitor turned off? Ah, for the days of insufficient randomization. Although I did have to start a certain mix tape and begin to play at exactly the right time. That first (and most heard) song? Billy Jean. Wow, what a memory.

    --
    You're special forces then? That's great! I just love your olympics!