Domain: gamefaqs.com
Stories and comments across the archive that link to gamefaqs.com.
Comments · 550
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Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Re:Follow the money?
At least nowadays we have gamefaqs to save money on overpriced gaming guides. Although most games are more fun without gaming guides, every now and then there is one puzzle in a game where something has been missed along the way and a little help is needed. I find gaming guides most useful if I play a game for a little while, then dont play it for a few months and cannot remember some of the smaller details needed to get past puzzles once I pick the game up again.
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Corrections
The article summary refers to "Blaster Master" as "Master Blaster" and then the article says it was a Capcom game, when in reality it was a Sunsoft game.
Blaster Master -
Re:Why screw around with the PSP?
Because the audience for PSP homebrew is wider?
Wrong.
Everyone who has purchased a GP2X has downloaded homebrew games and emulators. 100% of users. Compare that to the handful of Sony-branded whiners who bitch about every firmware upgrade on the PSP stopping them from playing great emulated Japanese games. How many PSP owners bought one to play shit homebrew "games" which are 9 times out of 10 knock-offs of much better commerical games? Maybe on Slashdot, the most vocal few are, but where I live (New York City - you may have heard of it), people bought the PSP to (gasp!) play games, not dick around with some half-assed "Linux" "distro" or some would-be artfags "experimental indie game" with graphics and sound straight out of 1981,
Get a fucking life. No one outside the societal rejects that populate slashdot cares about "indie" "games". -
Re:I don't like...
Yay, time to feed the troll!
Isn't anyone else ticked off at the fact that there are under 10 games worth owning for the Gamecube?
http://www.gamefaqs.com/console/gamecube/
There's at least 10, I could find at least 20 or 30, but you can do your own research. Likewise for the N64.
How about the miserable excuse they called WindWaker (did anyone actually die once playing through it?)
That "miserable excuse" sold millions of copies, and got almost universal acclaim from the majority of people that played it.
How about the crappy controller that makes it impossible to truly master Smash Bros Melee.
To be blunt, some of us actually have some skill. Personally, I can use the controller well enough to massacre the CPU players and people of medium skill, but i've seen other players that are far, far better. Try hunting down videos of tournament matches or Home Run Contest high scores sometime.
They named it the Wii, people. Meet the new boss, same as the old boss.
You say that like it's a bad thing. I also notice pretty much everyone has stopped the lame jokes about the name, except for whiny trolls like yourself.
For the next generation, I'm going to bet on the system that gave me the innovative and enjoyable games THIS time around, and it wasn't the Gamecube.
So don't buy one. Nintendo won't miss you, I promise.
You know how Nintendo can win the next generation war? GAMES.
He can be taught! -
Re:On a More Serious Note
Actualy, all you have to do, if you have already killed a quest mob, is to bring them back to life. There is a command you can use in the console that will resurect a selected creature or npc. I cant remember it off the top of my head, but it should be listed in http://www.gamefaqs.com/
However, if you are playing the xbox360 version, you're screwed... -
Re:What games are you playing?!?
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400 times 6e11?
why have infinite computer generated puzzles when you can have 400 quality ones
To discourage somebody with more time than money from solving them all and posting the solution to a site that some people have called GayFAGs. That is, unless you take the 400 predefined puzzles and use the 1.6 million different permutations of column groups (3!), columns within groups (3!*3!*3!), row groups (3!), and rows within groups (3!*3!*3!), along with the 360,000 permutations of the symbols (9!). This means each of the 400 puzzles can possibly be presented 600 billion times without the player noticing.
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Re:Xbox soft-modding issues
My Xbox can play more NES, SNES, TG16, Master System, Genesis, Game Boy, and N64 games than the Wii will ever be able to play. I find it funny that Nintendo fanboys are literally creaming themselves over a feature that Xbox had years ago.
No it can't. It's not the same thing at all.
You're using a clumsy hack to download illegal ROMs from unknown sources.
That's not what I'm excited about at all. I could do this for the past 10 years or more on my PC.
I'm excited that I can obtain legal copies of games that compensate the people who brought the game to me, and that I know it's from people who know how both the origional was programed, and how to emulate it on the new hardware. Without guesswork or clumsy hacks.
I log on, select a game, buy it legally, and play it. Simple. "Just works".
This is the same reason I don't purchase used games if I Can help it. New game sales tells the publisher that people like their game. I'm more likley to see more games like them in the future. This is a way for me to continue to tell publishers and developers that I liked their classic titles. This is what I've been waiting for for a long time.
Before you answer that you can legally rip any ROMs you own the carts for, it's not so. It's a common fallacy in the emmulation world. In most piracy circles, people get "legal advice" where they find some "loop hole" they like, and they are convinced it's valid. Whether it's based in reality or not (24 hour rule, for instance.) The common myth in the US stems from USC 117 Section 17. It allows for owners of software to make a single backup copy. The purpose of this dates back to the 70s or 80s when software was distributed mostly on volatile magnetic storage mediums. People like to pretend that it extends to ROMs too, but in fact, not only is it not true, but case law (See Atari vs JS&A or google it) contradicts it.
Obviously this will vary from country to country, but the most vocal "advocated" of this kind of thing come from the U.S.
Long story short, what the x-box has nothing like this at all. There's a series of hacks that try to aproximate it, but give almost none of the benefit I'm looking for, and none of the legality. Not the elegance or ease of use. It's like comparing building a car yourself to buying one off the lot. Good luck with that. -
Re:PIN*BOT!?!!?!?!??!?!?!?
As an old pinballer, I find it amusing that all the gamefaqs reviews for Pin*Bot fail to mention that Pin*Bot was an actual pinball game before it was the NES game. They also get all the vocoded quotes wrong.
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Console Wars
I don't think there's any question that in the last generation console war, Sony Dominated. The PS2 was the sleekest, most feature packed, and had the most games. This generation, I predict Sony to lose market share to both Nintendo, and Microsoft. Why? One reason: Hostile customer relations alienating consumers away from brand loyalty.
I'm sure everyone is familiar with the Disk Read Error problem that plagued the PS2? The eventuall result was Sony offering a free repair service. I finally pursued this for my PS2 as the situation became intolerable, and was treated so poorly by Sony customer support I ended up writing this in frustration:
http://boards.gamefaqs.com/gfaqs/genmessage.php?bo ard=2000105&topic=27851115&page=0
I had originally intended to get a PS3, and have given Sony my endorsement in all discussions of this generation of consoles, and the upcoming video format war, based almost completely on my belief that Sony had eventually done the right thing about the disk read errors. I was willing to forgive Sony, despite the PSP dead pixels, the root kit fiasco, their fragile laptops, and just about every other Sony shortcoming that I have encountered over the years based on the belief that they, at the very least, came through for their consumers when they had undeniably screwed up.
Aparently this is not the case, and the keystone to my justification of the Sony brand just disappeared. This was as far as I'm concerned the straw that broke the camel's back. I wish Sony the best of luck in the future, because they will need it. With no brand loyalty, a gaming company can not win a console war, and with no loyalty to consumers there is no brand loyalty. -
Re:Not true...
I have never played it, but I have heard that Deathlord was a unique, fantastic game. I heard that players had to work damn hard to outsmart the game, since it ofen outsmarted the player and his preconceptions. I would have linked to the Home of the Underdogs page on Deathlord, which features the above review and screenshots, but I decided against it because of legal concerns (if you have ever been to HOTU, you know what I mean).
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Vague article with weak numbers.
From TFA
...about one-third of adult gamers spend ten hours or more playing video games per week. Compared to only eleven percent of teens, some have to wonder where we find the time.
I find it hard to believe there are more adults playing long hours of video games than teens. Compare that to a recent poll by Gamefaqs about their users age.
Admittedly, that is only a poll showing the age of the people using that site, but it seems to be a fairly accurate representation of the age demographics of video game players. -
Re:Problem = BluRay
There is an unconfirmed North American game release on April 30th, and 3 more on June 1st.
You can browse this site for a list of PS3 games:
http://www.gamefaqs.com/console/ps3/
Many games are still unconfirmed or haven't gotten final titles yet, though.
There are several games to look forward to anyway. Metal Gear Solid 4, Devil May Cry 4, the innevitable Final Fantasy (XIII now I think) game...
The trouble is if they have too many franchised games in their lineup, people will complain that the games are nothing but sequals and ports. But if they don't have any names gamers know and love, people will complain that the system has no good games irregardless of the quality of the games they're unfamiliar with. -
StrategyWiki could become a great alternativeStrategyWiki is an interesting approach to strategy guides in contrast to the non-collaborative GameFAQs. It can often be hard to find the right guide on GameFAQs sometimes, because so many of them are poorly written and there are always too many guides written for each game. StrategyWiki's policy is to only have a single guide per game. Other issues that StrategyWiki solves is markup/image support and open licensing: StrategyWiki is licensed under the GFDL, whereas GameFAQs authors tend to be very restrictive in what you can do with their guides.
The website isn't without its problems, however. Vandalism and the fact that MediaWiki is a resource hog will likely always be problems. The most glaring problem, though, is that the wiki hasn't really caught on yet. It needs some serious press. If you take a look at their hard work, you'll see that the guide has had some serious effort put into it.
If you happen to be a Wikipedia/GameFAQs editor/writer, maybe you'd be interested in the StrategyWiki project. They could use you...
(Full disclosure: I am a writer at StrategyWiki.)
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Re:PacMan strategy guide
GameFAQs doesn't allow direct linking...
Try this. -
Internet Anyone?
I hardly play games anymore, but when I did, I found strategy guides to be a waste of money when I have my computer 2 feet away from me when I played console games. All I needed was http://gamefaqs.com/ and I pretty much had everything I needed to know, and thats not even mentioning all of the sites out there dedicated to individual games.
To each his own I suppose. -
Re:PacMan strategy guide
Sorry, it's been done.
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Re:I'd say more like
You can get Lemmings for the Game Boy. By your logic, that means that an office suite should run on the Game Boy as well.
(I wonder how OpenOffice.org for Game Boy Advance Linux is coming along...) -
Electroplankton a game and an artwork
Caveat, the author is a friend of mine. Toshio Iwai is a well known digital media artist who has done a number of works in which you compose music in one way or another, often using some kind of objects you can manipulate. Sometimes as simiple as a bouncy bal, other times you are herding a fleet of lights bouncing musically through a matrix like sound fireworks. So some of the things in the game are evolutions of some of his works. For example the donut spinners.. in recent years he has worked with displays projected from above onto a white table or in this case a white turntable.. you spin the turntable with your hand and something like a donut in the game appears. These displays are neat because you can make virtual controls sensed from above or below, giving an interesting non-crt tactile feel. Anyway, I also wanted to save things I made but it seems this may have been an artistic decision.. or possibly a technical limitation. One thing you may like to know is that at the Electroplankton launch in La Foret hall in Harajuku, Tokyo, the president of Nintendo came and gave a talk with Iwai and said the DS was made to a musical and interactive specifications so that it could play Electroplankton. There is also a wikipedia article about it. Incidentally a FAQ at gamefaqs says it is not a game because "Electroplankton has no measurable objective; you can't 'complete', 'finish', 'win' or 'succeed' at playing it." However I got a massive amount of enjoyment out of it and electroplankton is the necessary and sufficient reason I'd have for buying a DS, I think this definition of game and need to fit into even one's idea of what will sell is unneccessary. For example I went to XBOX Live! which is a large bar lounge Microsoft set up in Omotesando, Tokyo (near La Foret) and tried a couple games for the XBOX in particular one where you direct armies to fight each other and you have magical berserker powers. Without instructions I found it initially interesting but so hard to win, so shallow, and so painful on the fingers that after 30 games or so I just gave up and never want to look at the place again. For me anyway Electroplankton beats that "showcase game" hands down.. a different audience perhaps. I'd rather thank Nintendo for doing it and hope it sells enough for them to make more like it! P.S. also it beats hands down the Fly Pen I got my nephews for Christmas, by about 100x. It would be worth it to figure out how to hook up an amp to it and record to a pc.. heck worth buying a DS for them too I think. And better for their brains than yet another Harry Potter adventure though they love those too.
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L.O.R.D. (Legend of the Red Dragon)
Back in the BBS days, my friends and I would spent our days playing LORD. While I don't recall much of the game itself, I do remember spending more time than my parents liked in front of the computer playing it and tying up the phoneline. Not sure if it was my favorite game of all time, but there is something to be said for the (mostly) text-gaming experience.
Ah, here is the original FAQ for it:
http://db.gamefaqs.com/computer/bbsdoor/file/legen d_of_the_red_dragon.txt -
Re:What do the fanbois think?
I'm not sure about that. I think the best place to find those forum trolling, 13-year old, Nintendo fanbois is at GameFAQs. I've had to use their message boards, from time to time, to find out more information on certain RPGs that I play. I definately get the feeling that there are a lot of Nintendo and Sony fans there (not very many Xbox gamers though). You can check out various polls to see this. Anyway, they're not exactly the brightest bunch
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It's not just MTV.
Don't blame just something like MTV. The forums at GameFAQs.com are a perfect example of a non-TV related environment that encourages and breeds stupidity.
Take a look at the typical discussion there. The vast majority of the postings there look as though they have been written by morons. There's not even a hint of proper writing skills.
The problem may be that, for whatever reason, the stupidest fools often become the most popular. And in what may be the online version of the old elementary school "imitate the cool kid" routine, many of the more impressionable youth act like morons themselves (even if they are capable of intelligence). Thus the current cesspool of stupidity flourishes there.
I would consider the forums at GameFAQs to be far more harmful to the intelligence of a teen than MTV. One of my grandsons showed me the GameFAQs.com forums while we were looking for information about Myst. At first I thought he was one of the fools there, but thankfully he joked with me about how stupid so many of his peers were. So there is some hope; the truly intelligent youth will notice that their peers are fucktards, and will be keen on not becoming such an individual. -
Roll Away/Kula World
I keep playing Roll Away/Kula World. I love that game. It's a 3d platform puzzle game for the PSX where you're a beach ball that can jump and/or roll forward, but when you reach the end of a platform, which are constructed by cubes, you roll off the edge and roll down the platform since gravity shifts forward 90 degrees.
So, the levels are complicated because you have to figure out which of the six sides you have to be on to reach the nest platform or exit or whatever. Oh, and all of this takes place high up in the sky, so when you jump or slide off the edge to your death, and even when you simply roll over the edge, it's visceral. -
I'm pretty sure DS is still winning
Look no further than the scientific double-blind gamefaqs survey! It shows not only that DS is strongly favored over PSP, it shows that PSP is the least favored system. Also, it is my duty as a Nintendo fanboy to point out Gamecube's staggering lead over Xbox.
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I have two stops for reviews
http://www.gamefaqs.com/ and http://www.gametrailers.com/.
The point for me is that the score doesn't matter one little bit. What is important is *why* they gave it that score and/or why they didn't.
For example the reviewer might mark a game down because it was too hard. For me that would be a plus. They might say it is fun but too short, which also might appeal to me at certain times.
What is also important for me is to see some actual gameplay. I can often pick up more about a game from a 2 minute video review than a 10 page article. When you can see things like camera, frame rate and so on it really helps you get a handle on what you are in for. -
Plugging
There are numerous review sites that are mad efor independant reviewers. A few include: http://gamefaqs.com/GameFAQs, and my personal website http://coreoblivion.gamersmack.com/The Core: Oblivion (pardon the plug)
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Re:Got to credit a subscription to NP
Heh... That's actually a very good name to use. Here's why.
"BOOB" scores a 14. Not bad. -
Re:What is so great about Halo?
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Re:What is so great about Halo?
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Re:What is so great about Halo?
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more info
Kuja's posting on gamefaqs, with responders' posts:
http://boards.gamefaqs.com/gfaqs/genmessage.php?bo ard=2000075&topic=25527152&page=0One of the metalgearsolid.org's admins tells his story here:
http://forums.somethingawful.com/showthread.php?s= &threadid=1777029&highlight=metalgearsolidorg -
I liked Geom Cube
I do not remember seeing BlockOut in the arcades. However I do remember it on the Sega Genesis.
I'm guessing that this is what you're talking about. I'm more familiar with Technos's version of the 3D tetromino stacking game under the name "Geom Cube" on the PlayStation.
And thought it was strange to have a 3D tetris game on a system with no scaling capabilities.
Of course the Mega Drive aka Genesis had scaling capabilities; they were just done in software. It's possible to map most of the display of the Genesis as a pixel map, use fine-tuned MC68000 assembly code to blit squares and flat-shade trapezoids, and end up with a perspective projection of the 3-dimensional display.
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I like GameFaqs and P-A
Personally, I get most of my game info from GameFaqs, which has user reviews and nice overall scoreboards for magazine reviews. The user reviews are sometimes dumb, but you can get a general flavor for a game by looking at the magazine reviews and user reviews. I've still been burned once or twice but at least looking there first can help you avoid the real stinkers.
Also, I love the game info posted at Penny Arcade. Gabe and Tycho have similar tastes in games as I do, so when they love a game it's a pretty safe bet that I'll like it too. -
Re:XBOX360 Culture
"What is funny is that the XBox was considered superior for RPG type games by a lot of folks I talked to. More titles were offered there than PS/PS2. When I considered getting a console, my friends all said "Go XBox. You like RPGs, dude."
As a matter of quantity, your friends had no clue what they were talking about. Look at this list, then look at this and this.
Yes, the PS/PS2 lists have some duplicates and games that were never translated, but i'd say they have easily twice as many RPG's available as the Xbox, if not more. Heck, you'd probably even be better off buying a GBA or a Cube for RPG's. -
Re:XBOX360 Culture
"What is funny is that the XBox was considered superior for RPG type games by a lot of folks I talked to. More titles were offered there than PS/PS2. When I considered getting a console, my friends all said "Go XBox. You like RPGs, dude."
As a matter of quantity, your friends had no clue what they were talking about. Look at this list, then look at this and this.
Yes, the PS/PS2 lists have some duplicates and games that were never translated, but i'd say they have easily twice as many RPG's available as the Xbox, if not more. Heck, you'd probably even be better off buying a GBA or a Cube for RPG's. -
Re:XBOX360 Culture
"What is funny is that the XBox was considered superior for RPG type games by a lot of folks I talked to. More titles were offered there than PS/PS2. When I considered getting a console, my friends all said "Go XBox. You like RPGs, dude."
As a matter of quantity, your friends had no clue what they were talking about. Look at this list, then look at this and this.
Yes, the PS/PS2 lists have some duplicates and games that were never translated, but i'd say they have easily twice as many RPG's available as the Xbox, if not more. Heck, you'd probably even be better off buying a GBA or a Cube for RPG's. -
PAL?
GameFAQs doesn't mention a European release.. Say it isn't so. I've read so much about the Dragon Force series, and I want to see what the big deal is for myself.
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Re:Why?
And the worst games ever made were all made in the 80s on low bit chips.
I think Superman 64 begs to differ.I will say that the more system resources available, the lazier programmers are allowed to be. I'm not saying that's necessarily a good or bad thing, but it is pretty ridiculous to be hearing that a DVD-9 is not enough room to store a game.
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Re:Um...
Actually in most of the zelda games it is the same link.
(note: this is copied from http://db.gamefaqs.com/portable/gbadvance/file/zel da_minish_cap_g.txt and no i didn't ask)
Note: Reading this might spoil the endings for a few of the Zelda games. Read only if you know what happens in each, because I need to draw from important game events to make the timeline. Read at your own risk.
The Legend of Zelda is a series of twelve separate games at the present time. Since these games were not released in an order that made sense, many peopleargue with one another about just how it should be organized. That's what this timeline is here for - to express my views on the subject. I think that the series in bad need of better organizing. Many timelines are awful and don't make sense. The timeline must abide by certain rules. But before that, here's a list of every Zelda game that either was new when it was released or had
something new on it.
The Legend of Zelda
1987 for the NES
Zelda II: The Adventure of Link
1988 for the NES
The Legend of Zelda: A Link to the Past
1991 for the SNES
The Legend of Zelda: Link's Awakening
1993 for the GB
The Legend of Zelda: Ocarina of Time
1998 for the N64
The Legend of Zelda: Majora's Mask
2000 for the N64
The Legend of Zelda: Oracle of the Ages
2001 for the GBC
The Legend of Zelda: Oracle of the Seasons
2001 for the GBC
The Legend of Zelda: A Link to the Past/Four Swords
2002 for the GBA
The Legend of Zelda: Ocarina of Time/Master Quest
2003 for the GCN
The Legend of Zelda: The Wind Waker
2003 for the GCN
The Legend of Zelda: Four Swords Adventures
2004 for the GCN
The Legend of Zelda: The Minish Cap
2005 for the GBA
Note that these release years are all North American. First, notice that A Link to the Past and Ocarina of Time are listed twice. This is because those games had a new game on them when they were re-released. Ocarina of Time had Master Quest, which was a harder version. Master Quest has the same events in it as Ocarina of Time, so it will not be counted. A Link to the Past was re-released with a multi-player game called Four Swords. It is an actual game, and it shall be counted.
As I said, there are a few rules one must follow when making their timeline. Here are common errors people make. First, what Link or anyone else looks like has nothing to do with the chronological scheme of things. Wind Waker Link was a very popular look so Nintendo showed him that way in a few extra games. This doesn't make Link different. Secondly, items (unless they are extremely important, like the Master Sword) do not determine anything. That is, whether Ganon used his trident in one battle or not does not give us a good timeline. Third, there is only one timeline.
Many people think that there are two (the Alternate Timeline Theory) because Link time-traveled in Ocarina of Time. If you think about it, this is a really stupid theory. After all, at the end of Ocarina of Time, Zelda sends Link back to relive the seven years of his childhood that he lost (to quote Zelda exactly, "Link, give the Ocarina to me... As a sage, I can return you to your original time with it."). It is as if the latter part of Ocarina of Time never happened. Fourth, there will be no dates.
Many people try to use dates in their timeline and that is completely false. Fifth, comic books have no bearing on the timeline. Sixth and foremost, if it's not in the game or the manual, then it is speculation and it doesn't count. For instance, one could add tons of different events that weren't in the games or manuals and connect things together (like Ganon revivals, descendants, and other "events").
Now we can truly start. This is quite anticipated because everyone wants to know how Minish Cap is placed on the timeline. Remember that the timeline tries to string the games to -
best game ever, spring 2004
I must admit this list brings back some old memories. http://www.gamefaqs.com/features/contest/c04sprbr
a cket.html -
"I love having this cake...
...and eating it too! Heaven forfend someone pick up and play one of the 5 CSI games (for three platforms mind you). The ones that have been rated by the ESRB are all rated Mature(17+) and feature healthy things like Bood and Gore, Violence, and , ooh hey, Sexual Themes if you pick up the CSI:Miami one.
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The answer is simple
As they score points for each crime committed, the CSIs must discover what consists of getting to the next level in the game in order to stop the culprits before they strike again.
GameFAQs. What kind of investigators are these? -
Quarantine!
Quarantine, like the review says, "the Great Grandaddy of Grand Theft Auto"
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Re:Evolution of software and the web
"The main difference appears to be automation."
I wonder how the software will tell if the blog/forum/post/whatever has a positive comment about the product. If the GameFaqs message boards are any indicator, they'll list software popularity by punctuation in a subject. -
Re:I miss...
Here are some FAQs on Rampages in Vice City
http://www.g-unleashed.com/index.php?cat=15&pid=10 &page=rampages
http://db.gamefaqs.com/console/ps2/file/grand_thef t_auto_vice_city_rampage.txt -
Re:Trip down memory lane
At the time it was considered that Nintendo was being far too strict. If only we could have seen the slippery slope ahead of us.
I still remember it like it was yesterday. The Genesis version of MK had toggleable blood, and the SNES had the fake green splotches. This was so funny because really, lots of other things in MK were more disturbing (decapitation, freezing, burning, etc). And hey, if your kid ever went to an arcade, they'd get to see overt violence in Time Killers, where appendages, including your head, could be lost (which lead to the 1 second long perfects when playing with that buzzsaw character).
Nintendo still tries to be as far away as possible from the bleeding edge of desensitization, making us, at worst, blast aliens with our Wave beams, vs. PS2 which has us killing hookers, gangs, and anyone at who comes by just to see the extent of the mayhem I cause before I'm forced to flee and spray my car. -
Just what we need.
Not only for the practical applications (a Newton that works? Brilliant!) but for the game opportunities. The DS is, after all, a video game console, intended to bring new types of games to the masses. Sure, this may just get used literally, so you can write things instead of typing them - hooray, no more slow on-screen keyboards - but this can also be used as an element of a game. I had an idea using the Revolution instead of the DS that I posted on GameFAQs. Even though it's not DS-specific, it could certainly work and explain what I mean. http://boards.gamefaqs.com/gfaqs/genmessage.php?b
o ard=988&topic=24153772