Domain: gamegirladvance.com
Stories and comments across the archive that link to gamegirladvance.com.
Comments · 150
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Feeling is better
Hasn't this already been proven by games like Rez and sites like GGA?
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Just imagine...If somebody combined the biofeedback from this game with Rez...
Now that would make for some interesting gaming. ^.^
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Re:StoryThe story does matter--even if you don't think it does. Especially on quasi-immersive games like FPS. Is anyone still playing Serous Sam? That's the best frigging gameplay ever for an FPS--but now it's remembered for big open spaces and that headless screaming guy--no one's playing it. Marathon has a huge cult following. Have you seen the websites/blogs teasing out Marathon from Halo?Here. Here. Here.
...Nevermind the whole bungie.org phenomenon.
But you are correct when you say the gameplay's important. Marathon was revelatory. I remember the first time I rocket-jumped (by accident--had a shield and survived the blast at my toes--then I realized I could get places!) It had a "third" dimension that made Doom pale in comparison. But, hey, even the guys writing Doom wanted there to be -some- story, hence the whole Hell on Mars thing. Marathon took that to another level--it wasn't a paragraph on the screen--it was a whole back story that we still don't know all of--ironically given out in bits and pieces by in-game paragraphs-on-screens. I remember the first time I saw a Compiler, just interfacing with the terminal--too distracted to notice me. That was disturbing--it gave the bad guys a life outside of KILL TEH URTHMAN!!11
I downloaded Aleph One and the new Eternity module last night. I'm looking forward to heading back in.
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Re:REZQuoth Lord Dqweomer
Maybe it would have been more successful if it came with the um...peripherals...that REZ had.
If you'd like some more details about the um... peripherals, see the GameGirlAdvance review. -
Re:For the sake of argument...Thanks for the clarification, I couldn't remember all the details around the story.
Since I have a paper to write, I instead went googling after information to refresh my memory. I found this set of links, including a bit on Mystere.
one player (an evil character) in-game, making up some remarks or story about raping another player (a good character) in-game? Do you think that's acceptable role-playing, maybe just in bad taste, or, over the line and reason for some form of censure?
It depends entirely on the environment, and admins need to be quite clear on what level and sort of rp is expected--what sort of world people will create. Because that is what's going on, collective creation of a world. It's no different from a GM discussing with players that min-maxing won't be tolerated.
In the context of EQ it's pretty clear that such in-game activity is prohibited, and users have the right to expect freedom from such harassment.
On Ancient Dreams (MUD I used to play), the policy was that players are to be cooperative. No PK or PSteal, and if you so much as tried your character was flagged and attacked by pretty well every NPC--until the imms could get to your pfile and blow holes through it. That went for evil characters as well. I very dimly recall (and probably incorrectly) people being chastised for getting frisky right by the healer--such activity was OK but not out in public where any user could (and would) see. One of the imms even asked me if I was okay when I'd had a bad RL day and logged in to acid blast my character into oblivion a few times.
I wouldn't necessarily expect the same excessively friendly attitude every place, but I do think that, unless posted otherwise, people need to obey general conventions of politeness online. Of course that ideal has slipped considerably; even slash used to be a really friendly quiet place
:) In particular I loathe the idea, altogether too common these days, that miscreants are entitled to treat an entire community as some sort of ready-made psychology experiment and complain about "taking things too seriously" when their trolling isn't accepted. It's like pissing in the well or kicking over an anthill.But, in the context where it is pre-established that abusive RP is permitted and won't bring any OOC consequences, I have no problem with it. There's always the joy of IC consequences in those situations.
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Re:In other news....
no, this Rez+Vibrator is next generation sex toy. humerous snippit... hm.. nevermind, a bit too raunchy for the
/. crowd.. haha, read it urself, haha -
Re:grip
My girl improved her grip without the rubber so I don't know wha.. wait.
This is a game controller? Eh *tries to recover* who said love wasn't a game?
/me Get a mental image of Controller wrapped in condoms...
Try not to use the lubricated ones... Things could get slippery...
kinda reminds me of that 'game vibrator'... -
The first thing that came to mind
was this article.
Like shooting fish in a barrel, it is. -
So simple...
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Re:Cue the jokes
I Can't believe no one's posted this yet.
The answer to your preiars is here. -
Re:Wait'll the porn industry gets hold of this!
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Re:Rez, synestasia
Especially when used with some of the addons!!!!
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Re:Rez, synestasia
And with if you get the Trance Vibrating controller, your girlfriend may find it an art form too.
;) -
Re:No
The best video-game-made-into-a-movie was never a video game. It was Run Lola Run, and it was built around the structures and logic of a game (multiple lives with learned rules; time limits; lots of running; "puzzles"; even some FPS action.)
There's an essay called "Run Lara Run" by Margit Grieb, a doctoral student out of the University Florida, published in the collection "ScreenPlay: cinema/videogames/interfaces" that connects Run Lola Run with videogames.
Other essays in the book are worth checking out. Also, people have described Matthew Barney's experimental films "The Cremaster Cycle" as videogame-inspired.
Instead of trying to just stick videogame franchises into schlock pop cinema, it would be good if some brainier filmmakers continued to pluck the truly most compelling aspects of the videogame experience and translated them into film. But they won't - and it's mostly the fault of fan culture, I'm afraid. -
If I was him...
I would have taken the PS2 and then invite the ch1x0r over to play Rez on the new PS2, with the vibrator accessory ofcourse
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Re:MOD PARENT UP!
It's not the fault of the packaging. Okay, so her breasts are lethal weapons, sure. But I like the cover art. It shows that she's strong, she's tough, she's an adventurer, she's solo - she doesn't need a man! She *owns* those guns, and she knows how to use them. What's not to like?
Whoa whoa whoa - back that up there. She LIKES the cover art? Lara Croft? What the hell? Look at her breasts! They're huge! And those shorts are TINY! How could any woman *LIKE* Lara Croft's signature pose? Its so blatantly sexual! By definition, all women should hate it, right?! WRONG. Like I said again and again: Women do not mind attractive females in games. They enjoy their sexuality too, because its *part* of how they define themselves as a woman. They IDENTIFY with a woman's sexual power. So what do they hate? Read on:But the hype surrounding Lara Croft was gross. The hype undercut her image as strong smart archeologist. The hype made her into a sex kitten.
And BINGO! It was the marketing! The focus! Here, a female gamer was impressed not only with the attractiveness of Lara....
MachDelta, you missed the point totally. She said she like the art because it showed she was tough, and specificly she qualified the objectification and design of her "breasts {as} lethal weapons" as negative points. They "undercut her image as a strong smart archeologist."
I am not saying I agree with the parent article (its overwhelming in its negativity), but female character designs do tend to have a overwhelmingly large breasted design. For example, my girlfriend and I just started Baldur's Gate: Dark Alliance II. And while there are several female chacters to choose; they,as my GF said "all have huge breasts." This was true in the orginal game (both the single female player charcter and as in an NPC). In fact that very article you metion sites this game as an example of hyper-sexualized non-player characters. The current state of women in games betrays the fact that most games are designed for guys.
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Next: A Chicken in Azeroth
Gosh I thought that was the next page of the article. Something about cocks and how we never see any female orcs or something.
The whole article was really sad, not something I thought I would see linked to from Slashdot. I almost thought I was reading something from Game Girls until I followed the link and realized they had already done the same article....better. -
I feel sorry for the guy......I really do. Here's a male, a gamer, who has been GUILTED by the "feminine movement" into a state where he cannot look at a modestly attractive portrayal of a female in a game without feeling shameful.
That's pathetic. It really is. Why does he feel the way he does? What kind of horrible psychology has warped his mind into this sad state?
He feels guilty that Samus is a woman? And that Samus *can* be seen in a bathing suit? Oh dear lord! Someone call the thought-police, he might start forming an attraction to the opposite sex! How horrible! -- Though the true horror is that he feels this way. That, every time he views an in game portrayal of a woman even REMOTELY attractive, it is somehow a violation of "womens rights".
Let me tell you something guys. Not as a woman, because i'm not. But because i'm a MAN, and I no longer tolerate this "acceptable society" bullshit. Women in games? Thats great. SEXY women in games? Thats even fucking BETTER! Now before the "facist-femme militia of well-whipped men" decends on me, i'd like to point out one interesting fact: Women LIKE sexy portrayals of women. Women LIKE to feel sexy. They LIKE to feel attractive, they fucking ENJOY the power to reduce a man to a quivering puddle of goo with their bodies. Come on men, don't you too? All /. = nerd jokes aside, what man here can honestly say they don't like feeling sexy too? That they don't like feeling macho and handsome? What man doesn't enjoy the power to wow a woman with his body too?? Be it a nicely cut slice of cleavage or a well shaped bicep, we all like feeling sexy. Its hardwired into our brains. So claiming that every sexy portrayal of a woman in a game is somehow "wrong" is about as STUPID as saying breathing is wrong. I say again: Women are NOT offended by sexy women in games!!
I know, I know... a lot of you probably don't believe me. Well look right here. Its a page all about female characters in video games. Browse through the ratings, go ahead. Check out some good examples and some bad. Notice anything? Notice any attractive females with high ratings? Women are not offended by their own genders display of sexuality and power. They love that shit just as much as guys do. What's offensive is unrealistic images and blatant focuses on sexuality. Guys, a woman is a mind and a soul as well as a body, and if they're going to play games then thats the kind of avatars they expect.
I strongly encourage poeple to read this article if you haven't already. And check out some of the quotes too. This one was on the infamous Lara Croft (sp. the box art):It's not the fault of the packaging. Okay, so her breasts are lethal weapons, sure. But I
like the cover art. It shows that she's strong, she's tough, she's an adventurer, she's solo - she doesn't need a man! She *owns* those guns, and she knows how to use them. What's not to like?
Whoa whoa whoa - back that up there. She LIKES the cover art? Lara Croft? What the hell? Look at her breasts! They're huge! And those shorts are TINY! How could any woman *LIKE* Lara Croft's signature pose? Its so blatantly sexual! By definition, all women should hate it, right?! WRONG. Like I said again and again: Women do not mind attractive females in games. They enjoy their sexuality too, because its *part* of how they define themselves as a woman. They IDENTIFY with a woman's sexual power. So what do they hate? Read on:
But the hype surrounding Lara Croft was gross. The hype undercut her image as strong smart archeologist. The hype made her into a sex kitten.
And BINGO! It was the marketing! The focus! Here, a female gamer was impressed not only with the attractiveness of Lara, but with her strength and confidence as well. For a b
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Re:I thought this might be a product for geek grrl
Something like Rez?
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Re:Bad Translation?
I'm going to get the god damned not funny anymore Rez Trance Vibrator joke out of the way RIGHT NOW.
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Re:Trippy
Of course, it would be much better if you have a girlfriend to play it with...
Really, this is like those Harry Potter vibrating broomstick things... girls buy em for reasons ;p -
Re: A game that IS music.
Here's a better review NSFW Sex in Games: Rez+Vibrator
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Re:hello? marathon?
There is some conjure about the subject.
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A Million Broken Controllers Can't Be Wrong
Gamegirladvance disagrees with you.
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Played it...
I've played the demo. It's...interesting, to say the least.
I suppose it's kind of a new way of looking at gaming, in that it can be simply a sensory experience, and not necessary something with set goals in mind.
Still, this game has nothing on Rez, the game with the Trance Vibrator. -
Rez + Trance Vibe (Re:Not really a geek )
If he plays games, and he has a PS2, get him Rez with the Trance Vibrator. It might be a bit of a rush by now.
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I reckon ...
this one might suit the purpose...
Or not. -
Choice Quotes
'...reducing the friction between the base of your wrist and whatever surface it comes into contact with.'
'...give support to your wrist...'
'...snug fit and the stiffness...'
Sounds like we finally have a male version of this. -
Re:Games ARE a guilty pleasure
Then you should play a game she wants to feel, Rez, with the trance vibrator!
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ofcorse they do
espically when it has to do with vibrators for joysticks..;)
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Rez has a vibrator for the girls, too...
Check this interesting article out... Sex in Games
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Similar case
Salon's writer says "Several other games have fan sites or newspapers that cover them, but experts could recall no other instance of clear-cut censorship."
If you consider this a case of accounts being banned for out-of-game activities that paint the game in a poor light, it's similar to Mystere's banning from EverQuest. Man writes (to be fair, not very tasteful) fan fiction, posts it publically, gets banned from game. -
Re:Where's Ferrari?
I'm sure that offering girls a ride on your PS2 is just as effective as an F150.
With the trance vibrator that came with Rez, It Can... -
Re:Gauntlet and Fighting Games
I just got Rez (with the Adapter), but we haven't had a chance to "test it out".
How?
Don't ask -
Damn lucky fool...
Definitely Deus Ex. I've played the original over and over again. It's an fps with a strong plot, rpg elements, and variable gameplay. If she liked Myst she'll like Deus Ex's puzzles/encounters which allow you to solve or navigate them in nearly infinite ways. It was released for PC and later ported to PS2 though I can't speak for the console version. Also Deus Ex: Invisible, the sequel, is coming out this month. For a little more linear game experience with more FPS combat try American McGee's Alice. It's a very polished game. For more RPG try Morrowind. It has great replay value, decent plot, and it's for PC or XBox. But don't forget to get the patches - the initial release was full of bugs. The Medal of Honor series (for pc or console) and Call of Duty are excellent FPS games with great "feel" that makes people next to you want to watch you play. You and your wife can alternate playing and watching. Other games with a good feel or theme include the Lord of the Rings game (Two Towers I think) and Homeworld. Lots of good options. And congratulations on finding a gaming woman! This was already suggested but damn if it ain't the best couple game out there!
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Rez
You and your wife might enjoy a game of Rez on PS2.
In fact, if you have the right peripheral, she might enjoy it more than you...
: ) -
Re:Nintendo, good idea, bad implementation.I never labelled you a troll. (But thanks to anybody who did.) I just wanted to point out that there are benefits to the GameCube, and that it's stupid to try to start a pissing contest between console "benefits."
Lots of kids do have large collections of Game Boy games. You'd think a store employee would be more aware of that. Many parents who already own a growing pile of old and new cartridges see the GB Player as a benefit at least as worthwhile as a DVD player. GB games are cheaper, so a thrifty parent could keep kids happy by buying new GBA games instead of new GC games. Being able to play GBA games on a big tv is a benefit because it turns your personal GBA experience into one that siblings and friends can enjoy too.
As for portable memory card benefits, how's this one from GGA. The writers needed to split up their KOTOR saves, but can't because the KOTOR save file is too large to be moved onto a memory card. The supposed "freedom" of the Xbox hard drive allowed the KOTOR developers to make a save file that is too large to be moved around (or you can argue that MS simply doesn't make a large enough memory card, but then again they also have no way to transfer files from hard drive to hard drive, as talked about in the article.)
You're speaking in bold, unprovable assertions ("it just does more, and it does it better") and instead of actually listening to any opposing viewpoints, you fly off the handle.
Fuck you.
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Re:Well...
Well, here's a hopefully insightful quote, taken from the comments on this article at Game Girl Advance, about how, when people spend too much time playing a realistic videogame without breaks, they subconsciencely blend elements of the gaming reality into their perception of the mundane world (for a short period of time):
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(...) I was playing GTA 3 obsessively since the day I bought it. And usually, I am a careful, courteous, safety-conscious driver.
One night, on the way to a gig, we approached an intersection. The lights were green, but someone in front of me slowed, waiting for oncoming traffic to abate so they could turn.
A car in the lane next to me was barely behind me, almost right in my blind spot. What I should have done is stopped, waited for them to pass, then continued. But I didn't. On a sudden impulse, I sped up towards the stationary car, then suddenly cut between it and the unsuspecting vehicle beside me, leaving a space of what must have been inches between the corners of the 3 cars, a move that if only a split-second mis-timed, would have been a 3-car pile up.
My passenger said "JESUS CHRIST, DUDE!!!". The driver I cut in front of braked loudly and honked reproachfully. And then I realised -- that dangerous move was something I often did in the videogame. I had actually risked the lives of real people, by unconsciously using a learned behaviour from an action game.
I was shocked, and chastened. I now drive ultra-responsibly with an extra layer of "thought censorship" on my impulses. Because I don't trust my mind anymore.
I don't believe the game would drive people to violence, in fact I don't even blame the game for what I did. Rather, it's a more an aspect of my own dizzy perception of reality. However, I am giving serious thought to leaving the more "realistic" games out of my gaming time from now on.
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I think everyone has already heard the "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote, but the fact is realistic videogames affect us in more ways than we want to admit. People need to gripe the fact that videogames are an interactive audiovisual experience that can be used to manipulate one's senses in order to achieve alternative mind states. Otherwise, how could videogame technology be used to cure people suffering from acute phobias by showing them a computer simulation of their fears, or to help train pilots and military personnel?
It isn't just a game anymore. -
Let us not forget
Let us not forget that Game Girl Advance already has ideas about how to draw in more women gamers.
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Re:What about...
But did the DC version have the special attachment?
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Re:Rez
hmm, I don't know about injuries, per se, but I think this girl might have some good insight for you!
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And after that article...
I bet all the guys in Iraq are going to want to play Rez
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First Rez Vibrator Post
FRVP bitchs!. Llololololooool OMG its a vibrator loooolloooll ROFLOLFOLOFOFLFOFLFLFOLF!!!!1111!!!111!
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RezFor those of you who looked up a review of Rez.....and can't figure out why its so popular on Slashdot....well.......um.....read this.
Apparently its not just a game for guys
;) -
Rez: Better known as...
The vibrator game.
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Re:So no USB dildos?
Actually, some USB products have been known to have better uses than what was originally intended...
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TRANCE VIBRATOR!!!
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Re:wrong #1 reason
Richard Bartle sums up the arguments against voice chat in MMORPGs, here. I find voice chat to be useful in team-based action games, like CTF and Allegiance, but not really appropriate for roleplaying games.
PSO got away with it, in many ways, because PSO is an action game at heart.
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Re:I had no idea the Sims was so popular...
You've appearantly never heard of REZ
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Here's why: