Domain: ign.com
Stories and comments across the archive that link to ign.com.
Stories · 734
-
Final Fantasy XIV Launches To Scathing Reviews
RogueyWon writes "Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a 'step backwards for the genre,' and now IGN has described it as 'an arduous experience that, in its current state, isn't worth playing.' Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed." -
Gaming Without a Safety Blanket
Hugh Pickens writes "IGN has an interesting interview with Tom Bissell, author of the recently published Extra Lives: Why Video Games Matter, in which Bissell uses his experience in investigative journalism and as a war correspondent to describe his years playing games. Bissell talks about the difficulties in describing gameplay to non-gamers. 'A lot of casual games sort of submerge their storytelling to an almost subliminal level while upping the gameplay sophistication,' says Bissell. 'Writing about pure gameplay is tough. ... I say in the book that's one of the most suspect things about the form; a game with [an] incredibly dopey story but a really compelling mechanical set of resonances can still be a great game. I don't know if there's really a way to talk about that with people who aren't sold on the form.' Bissell adds that it's easier for many to find meaning in the more traditional delivery systems of entertainment and compares writing about games to the difficulty in describing rock & roll to an older generation. Bissell's background as a war correspondent, traveling to regions of conflict, has also translated into the games he likes." -
Sony Finally Turning a Profit On PS3s
When the PS3 launched in 2006, estimates pegged the price of producing the consoles to be as much as $250 more than the price at which they were sold. Production costs have dropped since then, but there have been several price cuts as well. Now, almost four years later, Sony Worldwide Studios president Shuhei Yoshida says they're finally turning a profit on the hardware. "This year is the first time that we are able to cover the cost of the PlayStation 3,' Yoshida said. 'We aren't making huge money from hardware, but we aren't bleeding like we used to.' In May, Sony began shipping new PlayStation 3 consoles with smaller and more cost-effective graphics chips. Now, Yoshida said, Sony is looking at replenishing retail stock that has been running on empty since January rather than cutting the price. 'When we bring the cost of hardware down, we are looking at opportunities to adjust prices if we believe that will increase demand,' he explained. 'At the moment, we are trying to catch up our production.'" -
Final Fight Brings Restrictive DRM To the PS3
Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. " Channard continues, "The key difference between buying titles on the 360's Marketplace and Sony's PlayStation Store is that buying a title from the Marketplace only usually entitles you to play that title on a single console. A PlayStation Network account, on the other hand, can be used to license up to five consoles, meaning any title purchased from that account can be played on five different consoles. And these consoles can be de-authorized and re-authorized at will, allowing gamers to switch licenses around. This has led to a practice known as PSN game sharing, whereby gamers can purchase a title together, thereby paying a fifth of the cost of the game, and still allowing anyone to play the game on their console. Whether this has had any direct impact upon Sony or Capcom's apparent decision to implement this forced sign-in system is unknown. [Though an email from a Capcom employee seems to confirm this.] But Final Fight is the first title to feature this system — it'd be interesting to know whether this was done at Sony or Capcom's request." -
GameStop Sued Over Lack of DLC For Used Games
Absolut187 writes "According to IGN, 'A lawsuit filed earlier this week against retailer GameStop says the company is "deceptively misleading" its customers into believing a used game purchased from the store comes with all packaged downloadable content advertised on the box. This content, however, is only made available for free to those who purchase the game new, as the code to access the content can be only used one time.' I personally don't have a problem with publishers charging for DLC. IMHO, you put in the effort to make it, you have the right to (try) to charge whatever you want. I have the right to take it or leave it if I don't find your price fair (same goes for the main game). But what about the used game market? Should publishers be allowed to destroy the used market for their games by including 'free' DLC with a one-time use code? Should the copyright doctrine of 'first-sale' have any effect here? Or is it up to the consumer (frequently children) to realize that the product will have a reduced resale value due to the one-time nature of the DLC code? Is this any different from the use of unique 'CD-Keys' that are required for online play (e.g. for Blizzard games since 1997 or earlier)?" -
An Early Look At Civilization V
c0mpliant writes "IGN and Gamespot have each released a preview of the recently announced and eagerly awaited Civilization V. Apart from the obvious new hexagon shape of tiles and improved graphics, the articles go on to outline some of the major changes in the game, such as updated AI, new 'flavors' to world leaders, and a potentially game-changing, one-unit-per-tile system. No more will the stack of doom come to your city's doorsteps. Some features which will not be returning are religion and espionage. The removal of these two have sparked a frenzy of discussion on fan-related forums." -
Sony May Charge For PlayStation Network
In an interview with IGN, Sony's VP of marketing, Peter Dille, responded to a question about the PlayStation Network by saying that the company is considering charging for the service. He said, "It's been our philosophy not to charge for it from launch up until now, but Kaz recently went on the record as saying that's something we're looking at. I can confirm that as well. That's something that we're actively thinking about. What's the best way to approach that if we were to do that? You know, no announcements at this point in time, but it's something we're thinking about." This follows news of a customer survey from last month that listed possibilities for subscription-based PSN features. -
Star Trek Online Open Beta Starts Today
Today Cryptic Studios will begin the open beta of Star Trek Online, opening their test servers to invitees and anyone who has pre-ordered the game. The beta will run through the 26th, and the game will officially launch on February 2nd; head-start players will be allowed in on January 29th. The game is set in the old universe (not the rebooted one from last year's movie), and takes place roughly 30 years after the events in Star Trek: Nemesis. There are two playable factions to start — the Federation and the Klingon Empire — and more may become available later on. There will be conflict between the two factions, but supposedly all PvP will be "optional and consensual." Players will be able to choose from a variety of ships, and they'll see cameos from familiar characters. Eurogamer has a hands-on preview of the game, and fans of the Trek universe will be pleased to hear that "Cryptic is clearly thinking about Star Trek first and MMO convention second." A number of gameplay trailers are available for viewing, and the official forums have a nice collection of facts. -
Saboteur Launch Plagued By Problems With ATI Cards
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state." -
GaiKai Beta To Start In Europe "Later This Month"
Alison Beasley sends word that GaiKai, the cloud gaming service being developed by games industry vet Dave Perry, is about to begin beta testing in Europe. (Sign-up page.) GaiKai is a competitor to OnLive, which started beta tests of its own recently. IGN got a chance to try out GaiKai for themselves, and they've posted a video showing how it performed. From Perry's announcement: "Our closed beta has two goals. #1 is to bring our servers to their knees so we can choose the final configuration before we start ordering large quantities of them. (We think we have it worked out, but you can be certain our staff will be swapping cards and testing different processors as each day goes by.) Goal #2 is to test older computers. We've had lots of emails from people describing their computers and 99% of them have ample performance. Remember you don't even need a 3D card to see a 3D game run on our service. I know this is strangely counter to what people expect, but we actually want to get plenty of basic office-grade XP machines testing so we can make sure we can reach the widest audience possible. ... After we choose the hardware configuration in Europe, our next phase will be our USA Nationwide Network Test, that will be using 8 Tier-1 Data Centers, getting hammered by Closed Beta testers. During that process, [we] will be identifying the other data centers we need to include to blanket the USA in a low latency array. Phase 2 of that is Europe, in exactly the same test." -
Aion Open Beta Starts September 6th
NCSoft announced today that the open beta for upcoming fantasy MMO Aion will begin on September 6th, extending through to the 13th. The client is available now. The game launches on September 22nd in the US, with a two-day head-start given to players who pre-order. NCSoft has also said they'll be showing off Aion in more detail at the Penny Arcade Expo, expanding on the information they provided at Gamescom (video). -
Sims 3 Expansion Announced
EA has announced that The Sims 3 will be getting its first expansion pack on November 16th, titled World Adventures. It will be available at first for the PC and Mac clients, and later for mobile platforms. "Players can take their Sims on new journeys to famous real-world inspired destinations around the globe for the first time ever and seek out new adventures. ... From mastering martial arts in Shang Simla, China, discovering rich culture and famous landmarks on a romantic getaway to Champs Les Sims, France or exploring the depths of ancient tombs in Al Simhara, Egypt, players can take their Sims on a journey that will change their Sims' lives." EA's Lyndsay Pearson spoke further about the expansion in an interview with IGN. -
Original Futurama Cast Seals Deal With Fox
Svippy writes "As we discussed earlier, 20th Century Fox Television was attempting to recast Futurama. As it turns out, this was just part of a big negotiation ploy, and the original cast have now completed their deals to return with the show's new episodes. For those of you who did not follow the story, a chronology of the events and reactions from the cast members are available at Infosphere and Voice Actors in the News. Series creators Matt Groening and David X. Cohen said, 'We are thrilled to have our incredible cast back. The call has already gone out to the animators to put the mouths back on the characters.'" -
The Best Game Engines
SlappingOysters writes "IGN has taken a look at the most impressive middleware solutions for the next generation of gaming, giving a detailed analysis of which engines are performing the best and which have the most exciting futures. It runs through the technical strengths of each engine, as well as how that translates into actual gameplay. It also runs through which software has and will be using each engine." -
New MechWarrior Announced, MechWarrior4 To Be Distributed Free
Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release. -
Battlefield Heroes Goes Into Open Beta
EA Digital Illusions CE has quietly opened up the beta of Battlefield Heroes, their long-delayed, free-to-play shooter. After gradually scaling up the number of players in the closed beta, they've now made the game available to everyone and lifted the NDA. EA has not yet mentioned this in an official announcement, probably hoping to keep their servers from being overwhelmed. The game's website is now accepting signups. IGN ran a hands-on preview of Battlefield Heroes back in April. -
America's Army 3 Has Rough Launch, Development Team Canned
incognito84 writes "The development team responsible for the creation of the freeware game America's Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam. 'The anonymous America's Army 3 developers in touch with Kotaku unsurprisingly didn't sound too pleased with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy. A patch has been released to address some of the game's issues." -
FF XIII Timeframe Set, FF XIV Confirmed
Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score." -
FF XIII Timeframe Set, FF XIV Confirmed
Square Enix announced at E3 that Final Fantasy XIII is planned for release this winter in Japan, and spring 2010 for North America. A new trailer was released as well. A separate announcement brought details about Final Fantasy XIV Online, an MMORPG due out in 2010 for Windows and the PS3. A teaser website was launched, with a trailer and some information about the developers working on the project. "Final Fantasy XIV Online is being developed with a simultaneous worldwide release in mind. The game will be initially released in English, Japanese, French, and German. The game will be produced by Hiromichi Tanaka (Final Fantasy I, II, III, and XI) and Nobuaki Komoto (Final Fantasy IX and XI) will serve as director. Longtime Final Fantasy fans will be happy to hear the Nobu Uematsu will return to provide the score." -
Crysis 2 Confirmed For Multiple Platforms
EA and Crytek teamed up for an announcement at E3, confirming that Crysis 2 was under development for the PC, PS3, and Xbox 360. Details are scarce (and the trailer is no help), but the game will use CryENGINE 3, which will be able to scale performance such that it will look good on consoles while still pushing the limits of PC graphics. Quoting: "When asked if that sounded like a contradiction, [Crytek's Cevat Yerli] responded that you have to think of technology as a tool that can scale. He said the game's content scales to the platform it's on. 'The PC version will look better, because of the fact that the PC can do more. It will be scaling up. But on the consoles, you're competing with console games,' he said. 'The goal is to be the best looking game on PS3 [and] the best looking game on 360 in the entire market.' On the PC front, Crysis 2 will compete with the original Crysis, which still sets the bar for PC graphics." -
Left 4 Dead 2 Announced For November
hansamurai writes "Left 4 Dead 2 has been announced at E3, and a trailer for the game has surfaced. It will be released November 17, 2009, just a year after the first game. Gameplay changes include a new focus on melee weapons, especially the iconic anti-zombie weapon, the chainsaw. The cast of characters is brand new, but the plot appears to take place during the same zombie outbreak." The game is being developed for the PC and Xbox 360, and Valve says it will make use of a new version of their AI engine, which has the ability to "procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance." Rock, Paper, Shotgun got the chance to do a hands-on preview, providing details about the gameplay and confirming that "it's a coherent new imagining of the game, this time bigger, smarter, and far more elaborate. Oh, and gloriously more gory." -
Understanding Addiction-Based Game Design
spidweb writes "The common theory is that games like World of Warcraft are addictive. But what are the exact qualities that make it so? Are there specific elements of the design that can be pulled out, distilled, and used at will to give a game drug-like properties? Is it wrong to do so? A new article at IGN RPG Vault attempts to isolates the exact qualities that go into making an addiction-based design. From the article: 'If a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it.'" -
Rockstar Announces New DLC For GTA IV
viyh sends word that new downloadable content will be coming to Grand Theft Auto IV this fall, called The Ballad of Gay Tony. They also announced that this bit of DLC, as well as the previous pack, The Lost and Damned, will be released together on a compilation disc later this year. The interesting part is that players won't need to buy the original game to play the two expansions. Rockstar's Sam Houser said, "This episode's focus on high-end night life contrasts with the biker gangs portrayed in The Lost and Damned, whilst giving us a lot of new gameplay possibilities." The press release describes the plot thus: "As Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka 'Gay Tony'), players will struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price." -
Terminator Salvation Game Launched, PC Version Recalled
On Tuesday, the video game tie-in to the Terminator Salvation movie was launched for the Xbox 360, PS3, and PC. Most reviews pegged the game as solidly mediocre; IGN said, "the action is fairly tame throughout and the cutscenes are stunningly ordinary. And yet despite the poor presentation, there are some clever gameplay elements that make Terminator enjoyable. Too bad that joy only lasts a handful of hours before the credits roll." However, customers who had purchased the retail PC version ran into installation errors, leaving them unable to play the game. Now, publisher Evolved has issued a recall for that version of the game, saying, "a defect occurred during replication," and promising a replacement plan for people who had purchased it. -
Tekken 6, Soul Calibur Coming To the PSP
Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3. -
Star Trek Game To Launch Alongside New Movie
Paramount announced yesterday that Star Trek D-A-C will be available for download for the PS3, Xbox 360, and PC when the movie is released on May 8th. The acronym in the title stands for different types of gameplay: Deathmatch, Assault, and Conquest. It's an arcade-style game, with a solo mode as well as multiplayer modes that handle up to 12 players. According to Joystiq, "It's a top-down 3D space shooter that doesn't require a lot of hardcore gameplay experience to jump into, but it features a large amount of strategic gameplay that'll please hardcore gamers." Several screenshots have been released. -
LEGO Rock Band Confirmed
SailorSpork writes to tell us that the rumored LEGO Rock Band has been confirmed, and it's set to be released later this year. The game is being developed for the Xbox 360, PS3, Wii, and DS. The press release lists the first five songs selected for the game, and says players will "work their way through local venues, stadiums and fantasy locations on Earth and beyond, that mimic the imaginative settings that the LEGO world offers. Also continuing the LEGO 'build-and-play' gaming experience, players will be able to create their own LEGO Rock Band style as they customize their minifigure avatars, band and entourage, including roadies, managers and crew." A new page on the Xbox website provides more (slightly odd) details: "Play killer riffs to destroy a giant robot, summon a storm, and demolish a skyscraper using the power of rock!" -
Greg Bear To Write Halo Trilogy
SailorSpork writes "Many gaming websites are reporting that Hugo and Nebula award winning sci-fi author Greg Bear will be writing a 100,000-year prequel trilogy to the Halo series, focusing on the Forerunners and presumably the construction of the Larry Niven knock-offs. Will he be able to balance the needs of his hard sci-fi fanbase with the Halo fans' need for a soft introduction to 'chapter books?' Despite my sarcasm, as someone who considers both of them guilty pleasures, I am actually really looking forward to seeing how he handles this." -
New Champions Online Details
Eurogamer sat down with Bill Roper of Cryptic Studios to discuss Champions Online, their superhero MMO due out in a few months. Roper mentioned that the PC version of the game will be coming out well ahead of any console versions, and he provided some insight into the game's Nemesis system. "When you get around the mid-game, you have the ability to create your Nemesis... Then you start going on these separate Nemesis missions — you'll start getting ambushed by the minions of your Nemesis, and eventually one of these minions will kind of break down, and say 'oh no please don't, I'll tell you I'll you,' and you get a clue off him. You go through a whole series of these very Nemesis-specific quests which revolve around the things you put in about your Nemesis, but it's not always the same path that you take, there's multiple story directions that you could be going through." Examiner also spoke briefly with Randy Mosiondz, lead designer for the game, about the questing and the game environment. IGN got a look at Lemuria itself, and Cryptic posted some of the concept art. -
Robot Love Goes Bad
hundredrabh writes "Ever had a super needy girlfriend that demanded all your love and attention and would freak whenever you would leave her alone? Irritating, right? Now imagine the same situation, only with an asexual third-generation humanoid robot with 100kg arms. Such was the torture subjected upon Japanese researchers recently when their most advanced robot, capable of simulating human emotions, ditched its puppy love programming and switched over into stalker mode. Eventually the researchers had to decommission the robot, with a hope of bringing it back to life again." -
H.A.W.X. Brings New Perspective To Tom Clancy Series
This week saw the addition of aerial combat game H.A.W.X. to the Tom Clancy franchise by Ubisoft. Shane Bierwith, brand manager of the project, sat down with Student Life to discuss the game and some of their developmental decisions. "... we have four-person jump-in/jump-out co-op, which is a first for the air combat category. As far as competitive multiplayer is concerned, we have eight-person Team Deathmatch. It's a really fresh take on multiplayer in-air combat. As you level up and get kills in succession, you'll have access to support units, which range from electromagnetic pulses (EMPs) — you'll shock the other planes out of the sky — to altitude limits." Eurogamer's evaluation of the game calls it fun, but also "a victim of the high standards set by the other titles in the Clancy franchise." IGN says it's "very close to being a great game," but criticizes the combat and the mission design. -
Warner Music Playing Hardball With Rock Band
We recently discussed the fight brewing between the music industry and the popular music games, such as Rock Band and Guitar Hero, over the licensing fees paid for songs used within the games. Well, Warner has stepped things up and denied access to future songs without a payment increase. "Once the already-agreed-upon music runs out in the Summer however, the two companies will have to hammer out a new deal that's amenable to both. If MTV Games ends up giving Warner a larger slice of the pie, you have to think that the rest of the labels will begin asking for the same cut." The Rock Band games have seen a steady stream of DLC additions to their song libraries, the most recent being Stevie Ray Vaughan's Texas Flood album. Activision has been busily working on new Guitar Hero content as well, revealing details for Guitar Hero Greatest Hits, which is due out in June. Ben Heck (of Xbox 360 laptop fame) has just put together a breath controller for Guitar Hero World Tour's bass drum, for those unable or unwilling to use the standard pedal. -
Nintendo Reveals New Wii Controller
IGN reports that Nintendo has unveiled the Classic Controller Pro, a new input device for the Wii of a more typical design than the Wii Remote. "From the info we've already got on the PRO, we know it's a larger controller, not only in thickness, height, and width, but it also makes use of one of the more well-received concepts out there, which is the extension grips, which gives it a GameCube, Xbox Controller S/360 look. As you can see, the Z buttons (Z/L and Z/R) are larger now, and placed like the R1/R2, L1/L2 setup found with Sony controllers. The PRO even borrows from the Nyko Classic Controller and Click Grip." -
Game Technology To Watch In 2009
IGN has compiled a list of gaming technology they expect to have a significant effect on this year's products. Leading the list is the 3D technology being pushed in television and films. A number of popular games are already set up to handle this, and more are on the way. They also suggest that improved Blu-ray technology, which allows much more storage, will pave the way for even bigger and better looking games. IGN hopes that brain-computer interfaces, such as Emotiv's headset, will become responsive enough to be taken seriously, and notes that DirectX 11 and a broader adoption for PhysX are on the horizon. -
Champions Online, Jumpgate: Evolution Both Due In June
NetDevil has revealed that their upcoming space MMOG, Jumpgate: Evolution, is set for release in June. They've also released some new screenshots and a trailer, and a preview of the game is available at IGN. This information comes alongside news that Champions Online, a superhero MMOG under development by Cryptic Studios, will come out in June as well. Gameplay footage was shown at the recent New York Comic Con, and Massively has been running a DevBlog with information straight from Cryptic. -
Lego MMO Delayed
LEGO Universe, the MMOG currently under development by NetDevil, will not be coming out this year, as was previously expected. Mark Hansen, a LEGO Group exec, would not specify a new time frame, and attributed the delay to avoiding competition between some of their other upcoming products. Hansen did comment on the possibility of a console version of the game, claiming that they're just waiting for the right time. IGN did a related piece on the past and future of console MMOGs, exploring where early attempts failed and what needs to be done for them to succeed. Many game developers and publishers are still hesitant due to the massive financial investment required to get such a game up and running in a market that has yet to prove itself. -
Unreal Tournament 3 "Titan Pack" Expansion Coming In March
An anonymous reader writes with news that Unreal Tournament 3 will be getting a free expansion called Titan Pack on March 5th. It will contain a variety of new maps, and two new game modes: Greed and Betrayal. There will also be new weapons, deployables, and achievements. IGN's preview of the expansion mentions a few more improvements, such as an improved voting system and client-side demo recording for the PC version. Quoting: "... the most obvious addition to the series is the new Titan. As you play through the game, killing enemies, completing goals and generally avoiding damage, you'll build up your Titan meter. Once it fills up, you can instantly mutate into a 15' tall Titan. The Titan has massive health, a decent shield belt and can fire homing rockets. Oh, and he can also pound the ground to knock back any enemies that get too close. In short, the Titan is a real game changer." -
Epilogue DLC Coming To Prince of Persia
IGN reports that Prince of Persia will be getting downloadable content on February 26th for the PS3 and Xbox 360 versions of the game. It will be an epilogue to the original game, and it will add about three hours of gameplay. "Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc." -
10 Years of Baldur's Gate
RPGVault is running an article commemorating the 10th anniversary of acclaimed RPG Baldur's Gate. They sat down with members of the Dragon Age: Origins team, some of whom worked on Baldur's Gate, to talk about their experiences with the game and what made it so popular. "The other thing I was responsible for was balance testing. It was a constant fight between me and the Interplay testers; they were always trying to make it easier, and I was always pushing back to make it harder. At one point, I got so frustrated with the final battle with Sarevok that I created a 7th level Minsc, gave him some weapons and armor, and then began to spawn in Sarevok's — mowing through them like a hot knife through butter. After I'd killed six or seven of them, I spawned in a final one and took a screenshot, with the fresh one standing among all his slaughtered predecessors. I edited it and put a bubble above Minsc's head that read 'Sigh... another one of those pesky Sarevoks' and then e-mailed it out to the company. Growing up playing D&D with James Ohlen (the Lead Designer on BG, and now on our new MMO), I knew that would piss him off to no end, and suffice to say he was much tougher when I tried to fight him the next day." -
Players Furious Over Buggy GTA IV PC Release
Jupix writes "It took Rockstar most of a year to port Grand Theft Auto IV to the PC, and while they claim this was because they wanted polish and quality with their PC release, it appears the result has been less than satisfactory. Players all over the internet are furious over numerous bugs in the release, ranging from nonfunctional internet registration and graphics glitches to completely inoperative installations. One of the game's largest retailers, Steam, has reportedly gone so far as to start handing out refunds to hordes of unsatisfied (and no doubt uncomfortably noisy) customers." -
PC Grand Theft Auto IV Features SecuROM DRM
arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?" -
Sony Claims PS3 Javascript Performance Is Better Than IE7's
Scorpinox writes "According to Sony Online Entertainment, the latest 2.50 update to the Playstation 3, which added Flash 9 support, is 'not up to the level of Google Chrome,' but 'beats Internet Explorer 7' in Javascript performance. The article goes on to say 'Sony has actually been working on Flash 9 support for quite some time — as far back as late last year. To get it running on the PS3, Sony ended up customizing a separate Flash implementation that was provided to it by Adobe.'" -
Study Debunks Gamer Stereotypes
Ars Technica reports on a recent study by Ipsos MediaCT which evaluated gamers with respect to a large variety of social parameters. Among their findings: "55 percent of gamers polled were married, 48 percent have kids, and new gamers — those who have started playing videogames in the past two years — are 32 years old on average." Also, "In terms of hard dollars, the average gaming household income ($79,000) is notably higher than that of nongaming households ($54,000), but the value of the gamer as a marketing target can be seen in a variety of ways. 39 percent of gamers said that friends and family rely upon them to stay up-to-date about the latest technology." The press release for the study is available at IGN. -
LucasArts, Bioware Announce Star Wars MMO
LucasArts and Bioware held a press conference today to confirm what has been suspected for a long time: they're working on a Star Wars MMO. It will be called Star Wars: The Old Republic, and it will be a continuation of the Knights of the Old Republic franchise. Further coverage is available at Gamespot, and IGN has some of the concept art. An official website for the game was launched as well. "According to the game's official announcement, Star Wars: The Old Republic is set thousands of years before the rise of Darth Vader, with the galaxy divided by war between the Empire and the Sith. That's about 300 years after the events of KotOR, a time frame that, according to Zeschuk, 'is completely unexplored in the lore.' Players can take the role of either a Jedi, a Sith or other classic Star Wars characters -- and, as perhaps can be expected from BioWare, Muzyka says story will be a major component, underlying and driving all of the player's actions." -
Spore DRM Protest Makes EA Ease Red Alert 3 Restrictions
Crazy Taco writes "The heavy Amazon.com protest of Spore's DRM appears to have caught the attention of executives at EA. IGN reports that DRM for the upcoming C&C: Red Alert 3 will be scaled back. Unlike previous Command and Conquer games, the CD will not be required in the drive to play. The online authentication will be done just once (rather than periodic phone calls home), and up to five installations will be allowed, as opposed to three for Spore. While I still think five installations is too few (I've probably re-installed Command and Conquer: Generals 20 times over the years for various reasons), EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise. Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future." -
SPORE Released 5 Days Early In Australia
knypha writes "Several sites are reporting that the much anticipated SPORE has been released 5 days ahead of the scheduled release date in Australia. I can confirm that SPORE is sitting on shelves in retailers and for the tidy sum of A$95.95 it can be yours. Why the early release exactly seems to be a matter of contention. No news if the game can actually be played yet or if the lucky early punters will still have to wait till the official release when EA allows for any validation process to occur. I guess EA could possibly be using the relatively small population to test the servers...or someone somewhere stuffed up!" -
New Gears of War 2 Details, No PC Version
IGN has an interview with Cliff Bleszinski, design director for Epic Games, in which he discusses the achievements and unlockable content in Gears of War 2. He mentions that the game won't be getting a PC version as its predecessor did. Gamasutra has a related interview with Epic's Rod Fergusson, who talks at length about developing the new game after experiencing the popularity of the old one, and how he manages the franchise's growth into other forms of media. He also explains the decision-making process behind issuing Title Updates. -
Sony Guarantees Playstation "Home" Launch Before 2009
Sony's Martijn Van der Meulen gave an update on the progress of Sony's Playstation "Home" environment, telling IGN there is "a 100 percent guarantee that Home will be released by the end of this calendar year." Originally intended for use on the PS2, the release was pushed back several times as Sony sought to improve the concept. One thing Sony has been trying to accomplish is making the game "safe" and accessible to kids while maintaining an adults-only area. They maintain that it is not a social network, but rather a "visual representation of the PlayStation community." -
Too Human Meets Mediocre Reviews
Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar. -
Rock Band 2 Dev Talks Track Selection, Exclusivity Deals
IGN spoke with Eric Brosious, audio director for Harmonix, about selecting songs for the upcoming Rock Band 2 release. He talks about balancing difficulty between instruments, bringing a wider range of genres to the game, and his view on the competition for songs and artists between Harmonix and Activision. "We prefer not to sign exclusive deals with artists because while it seems like the competitive 'business' thing to do, in the long run, it's really not good for anyone. We think we should be working to get more music out to more people."