Domain: pcgamer.com
Stories and comments across the archive that link to pcgamer.com.
Stories · 44
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VR Company Co-Founder Spends an Entire Week in a VR Headset (pcgamer.com)
An anonymous reader quotes PC Gamer: Not too long into a 168-hour VR marathon session, Jak Wilmot admits the monotony got to him. Wilmot, who is the co-founder of Disrupt VR, also says this experiment is "quite possibly the dumbest thing" he's ever done. So, why do it? For science, of course. I can't imagine immersing myself in a virtual world for a full week, nonstop night and day. Wilmot did it, though, for the most part -- he allowed himself 30 seconds to switch VR headsets when needed, and 30 seconds without a headset on to eat, if required. Other than those small breaks, he spent every other moment in VR...
There doesn't seem to be some big takeaway from this experiment (aside from, perhaps, don't drink coffee while playing VR), though one thing I also found interesting was his integration back into the real world when the experiment was over. "I have never appreciated the smell of outside air so much. One thing we cannot replicate is nature. We can do it visually and auditorally, but there is something about the energy of outside that is amazing," Wilmot observed.
PC Gamer calls it "probably at least partially a publicity stunt. But it's still interesting to see how donning a VR headset for an extended period of time and essentially living in virtual worlds can mess with the mind." Wilmot wore VR gear while working -- and even while showering (with the VR gear protected by plastic), blacking out his windows so he couldn't tell day from night, calling it "a week in the future..."
"I almost feel like I'm in my own 500-suare-foot spaceship," he says at one point, "and I'm really missing earth, and I'm missing nature." Early on he also reported some mild claustrophobia.
You can watch the moment where after seven days he removes the headset and returns to conventional reality, joking "Oh my gosh, the graphics are so good." He reports a slight disorientation as his eyes catch up with real ilfe, and says it changed his perspective on people in the real world, seeing them as "individuals in one collection, one environment -- as avatars." -
Steam Link Anywhere Will Let You Stream Your PC's Games On the Go (pcgamer.com)
Valve is expanding its Steam Link game-streaming feature in a big way with Steam Link Anywhere, a new service that will allow you to stream your Steam games from your computer to anywhere in the world through Steam Link hardware or the Steam Link app. From a report: Steam Link Anywhere is an extension of Steam Link that will enable users to connect to their PCs and play games from anywhere (thus the name), rather than being limited to a local network. It's compatible with both the Steam Link hardware and app, and will be rolled out automatically (and freely) to everyone who owns the hardware with beta firmware installed, the Android app beta, or the Raspberry Pi app. You'll also need to be enrolled in the Steam client beta, and have the latest version installed. Assuming you've got all that covered, you'll see an "Other Computer" option on the screen when searching for computers to connect to via Steam Link. Select that, follow the instructions, and you'll be set. Valve didn't provide specific network requirements but said you'll need "a high upload speed from your computer and strong network connection to your Steam Link device" in order to use it. -
Valve's Steam Link Will Let You Stream Your PC Games Anywhere (techcrunch.com)
Valve has announced the "early beta" release of Steam Link Anywhere, which will enable streamed gaming to any compatible device, and Steam Networking Sockets APIs, granting developers access to the technology and infrastructure that underlies CS:GO and Dota 2. PC Gamer reports: Steam Link Anywhere is an extension of Steam Link that will enable users to connect to their PCs and play games from anywhere (thus the name), rather than being limited to a local network. It's compatible with both the Steam Link hardware and app, and will be rolled out automatically (and freely) to everyone who owns the hardware with beta firmware installed, the Android app beta, or the Raspberry Pi app. You'll also need to be enrolled in the Steam client beta, and have the latest version installed. Assuming you've got all that covered, you'll see an "Other Computer" option on the screen when searching for computers to connect to via Steam Link. Select that, follow the instructions, and you'll be set. Valve didn't provide specific network requirements but said you'll need "a high upload speed from your computer and strong network connection to your Steam Link device" in order to use it.
Steam Networking Sockets APIs isn't as flashy (and that "flash" is definitely relative) but is aimed squarely at developers, and could be even more significant to Steam's fortunes given the pressure it's facing from the Epic Games Store: It enables developers to run their game traffic through Valve's own private gaming network, providing players "faster and more secure connections." It's free for developers, and "a large portion" of the API is now open source, which could be a pretty big draw for devs look to incorporate online play with a minimum of fuss. If that's your bag, you can get more detailed information at steamcommunity.com, and Valve will be talking about the new feature in-depth at a Game Developer's Conference panel next Thursday, March 21. -
Ubisoft Apologizes for The Division 2 Email Promising a 'Real Government Shutdown' (pcgamer.com)
Ubisoft, the game studio behind upcoming title "Tom Clancy's The Division 2", has apologized for an email that made light of the U.S. government shutdown that ended a week ago. From a report: Ubisoft sent out a marketing email for The Division 2 earlier Thursday which prompted a quick retraction. The email was an invitation to the game's private beta, with the subject line: "Come see what a real government shutdown looks like in the Private Beta".
Not long after the email was issued, the publisher sent a retraction. "A marketing email promoting Tom Clancy's The Division 2 was sent in error today. This was a grave breakdown in process and we apologize for this error and the offensive subject line of the email. We recognize the very real impact of the United States government shut down on thousands of people and did not intend to make light of the situation." -
Battlefield 5's Poor Sales Numbers Have Become a Disaster For Electronic Arts (seekingalpha.com)
dryriver writes: Electronic Arts has mismanaged the Battlefield franchise in the past -- BF3 and BF4 were not great from a gameplay perspective -- but with Battlefield 5, Electronic Arts is facing a real disaster that has sent its stock plummeting on the stock exchanges. First came the fierce cultural internet backlash from gamers to the Battlefield 5 reveal trailer -- EA tried to inject so much 21st Century gender diversity and Hollywood action-movie style fighting into what was supposed to be a reasonably historically accurate WWII shooter trailer, that many gamers felt the game would be "a seriously inauthentic portrayal of what WW2 warfare really was like." Then the game sold very poorly after a delayed launch date -- far less than the mildly successful WW1 shooter Battlefield 1 for example -- and is currently discounted by 33% to 50% at all major game retailers to try desperately to push sales numbers up. This was also a disaster for Nvidia, as Battlefield 5 was the tentpole title supposed to entice gamers into buying expensive new realtime ray-tracing Nvidia 2080 RTX GPUs.
Electronic Arts had to revise its earnings estimates for 2019, some hedge funds sold off their EA stock, fearing low sales and stiff competition from popular Battle Royal games like Fortnite and PUBG, and EA stock is currently 45% down from its peak value in July 2018. EA had already become seriously unpopular with gamers because of annoying Battlefield franchise in-game mechanisms such as heaving to buy decent-aiming-accuracy weapons with additional cash, having to constantly pay for additional DLC content and game maps, and the very poor multiplayer gameplay of its two Star Wars: Battlefront titles (essentially Battlefield with laser blasters set in the Star Wars Universe). It seems that with Battlefield 5, EA -- not a company known for listening to its customers -- finally hit a brick wall, in the form of many Battlefield fans simply not buying or playing Battlefield 5. -
PC Case Maker CaseLabs Closes Permanently (pcgamer.com)
U.S.-based PC case manufacturer, CaseLabs, announced on social media that it is "closing permanently" and will not be able to fill all current orders. "We have been forced into bankruptcy and liquidation," CaseLabs said in a statement. "The tariffs have played a major role raising prices by almost 80 percent (partly due to associated shortages), which cut deeply into our margins. The default of a large account added greatly to the problem... We reached out for a possible deal that would allow us to continue on and persevere through these difficult times, but in the end, it didn't happen." PC Gamer reports: CaseLabs is likely referring to the growing number of tariffs being enforced on Chinese imports by the United States government. China and the US are currently engaged in a trade war, causing many U.S. companies to lose money, lay off employees, or close entirely. CaseLabs went on to say that it won't be able to fill the backlog of case orders, but other parts will most likely ship to customers. "We are so incredibly sorry this is happening. Our user community has been very devoted to us and it's awful to think that we have let any of you down." -
Nvidia Says New GPUs Won't Be Available For a 'Long Time' (pcgamer.com)
Nvidia chief executive Jensen Huang said this week at Computex that people should not get their hopes up for any major GPU upgrades in the company's lineup in the foreseeable future. From a report: When asked when the next-gen GeForce would arrive, Jensen quipped, "It will be a long time from now. I'll invite you, and there will be lunch." That was it for discussions of the future Turing graphics cards, but that's hardly a surprise. Nvidia doesn't announce new GPUs months in advance -- it will tell us when it's ready to launch. Indications from other sources, including graphics card manufacturers, is that the Turing GPUs will arrive in late July at the earliest, with August/September for lower tier cards and custom designs. -
Apple Deprecates OpenGL and OpenCL in macOS 10.14 Mojave
In macOS 10.14 Mojave, which Apple unveiled on Monday, the company is deprecating OpenGL and OpenCL technologies in its desktop operating system. In an announcement post to developers, the company wrote: Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders. PCGamer reports that several developers have expressed disappointment over the decision. AnandTech reports that the company is doing away with OpenGL and OpenCL in iOS and its other operating systems as well. -
Intel's 10nm Cannon Lake CPUs Won't Arrive in Mass Quantities Until 2019, Company Says (pcgamer.com)
Intel said this week that it is once again delaying the mass production of its 10-nanometer "Cannon Lake" chips. The company insists that it is already building the chips in low volumes, but said it "now expects 10-nanometer volume production to shift to 2019 [rather than the end of 2018]." From a report: Intel is on solid footing, in other words, though pesky challenges remain in manufacturing its next-generation 10nm parts. CEO Brian Krzanich acknowledged as much during an earnings call, attributing the delay to difficulties in getting 10nm yields to where they need to be. So rather than push to ship 10nm in volume this year, Intel is giving itself some additional time to sort things out. -
Modders Get Intel's Coffee Lake CPUs To Run On Incompatible Motherboards (pcgamer.com)
Paul Lilly reports via PC Gamer: It took some time and a whole lot of tweaking, but modders have finally figured out a way to get Intel's Coffee Lake processors running on older motherboards based on Intel's Z270 and Z170 chipsets. Even though Coffee Lake is pin compatible with older LGA 1151 motherboards, the official word from Intel is that the power requirements differ, and as such Coffee Lake only works in newer motherboards based on Intel's Z370 chipset. [T]here is a forum post on Overclock.net that outlines how it can be done. It is a fairly involved process and specific to ASRock motherboards, which the modders claim "have proven to work well" with the steps that are outlined. In short, getting a Coffee Lake processor to run in an older motherboard requires making tweaks to the CPU's microcode, the iGPU's UEFI GOP driver, and some Management Engine bootstraps. The modders were able to get a Core i3-8300 processor to boot in a couple of older boards, but not a Core i7-8700 chip. That is a higher core chip, of course -- six cores instead of four -- which seems to suggest that the power issue is related to driving higher core counts. -
FCC Chairman Ajit Pai Is Under Investigation Over $3.9 Billion Media Deal
According to a report in The New York Times (Warning: source may be paywalled), Ajit Pai and the FCC approved a set of rules in 2017 to allow television broadcasters to increase the number of stations they own. Weeks after the rules were approved, Sinclair Broadcasting announced a $3.9 billion deal to buy Tribune Media. PC Gamer reports: The deal was made possible by the new set of rules, which subsequently raised some eyebrows. Notably, the FCC's inspector general is reportedly investigating if Pai and his aides abused their position by pushing for the rule changes that would make the deal possible, and timing them to benefit Sinclair. The extent of the investigation is not clear, nor is how long it will take. However, it does bring up the question of whether Pai had coordinated with Sinclair, and it could force him to publicly address the topic, which he hasn't really done up to this point.
Legislators first pushed for an investigation into this matter last November. At the time, a spokesman for the FCC representing Pai called the allegations "baseless" and alluded to it being a partisan play by those who oppose the chairman. "For many years, Chairman Pai has called on the FCC to update its media ownership regulations," the FCC spokesman said. "The chairman is sticking to his long-held views, and given the strong case for modernizing these rules, it's not surprising that those who disagree with him would prefer to do whatever they can to distract from the merits of his proposals." -
To Combat Shortage, Nvidia Asks Retailers To Limit Graphics Card Orders (pcmag.com)
An anonymous reader writes: If you're a PC builder -- or your aging desktop system is in dire need of some modern upgrades -- you've probably wondered why it's impossible to get a graphics card lately. You can thank the outrageous interest in cryptocurrency for all of this. Since graphics cards mine cryptocurrency much faster than CPUs, an eager community of get-rich-quick enthusiasts are scooping up graphics cards as fast as they can get them. While there isn't much major manufacturers AMD and Nvidia can do about the overwhelming demand for GPUs, Nvidia is at least trying to let retailers know that they should be holding their stock for the company's core audience: gamers, not miners. "For NVIDIA, gamers come first. All activities related to our GeForce product line are targeted at our main audience. To ensure that GeForce gamers continue to have good GeForce graphics card availability in the current situation, we recommend that our trading partners make the appropriate arrangements to meet gamers' needs as usual," reads a translated statement Nvidia's Boris Bohles. Nvidia is suggesting that retailers limit graphics card orders to just two per person, but that's just an idea -- one Nvidia can't actually enforce beyond restricting sales on its website, which it's currently doing. Further reading: It's a terrible time to buy a graphics card. -
EA Shuts Down Fan-Run Servers For Older Battlefield Games (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Since 2014, a group of volunteers going by the name Revive Network have been working to keep online game servers running for Battlefield 2, Battlefield 2142, and Battlefield Heroes. As of this week, the team is shutting down that effort thanks to a legal request from publisher Electronic Arts. "We will get right to the point: Electronic Arts Inc.' legal team has contacted us and nicely asked us to stop distributing and using their intellectual property," the Revive Network team writes in a note on their site. "As diehard fans of the franchise, we will respect these stipulations."
EA's older Battlefield titles were a victim of the 2014 GameSpy shutdown, which disabled the online infrastructure for plenty of classic PC and console games. To get around that, Revive was distributing modified versions of the older Battlefield titles along with a launcher that allowed access to its own, rewritten server infrastructure. The process started with Battlefield 2 in 2014 and expanded to Battlefield 2142 last year, and Battlefield Heroes a few month ago. It's the distribution of modified copies of these now-defunct games that seems to have drawn the ire of EA's legal department. Revive claimed over 900,000 registered accounts across its games, including nearly 175,000 players for the recently revived Battlefield Heroes. -
PlayerUnknown's Battlegrounds Blocks 322,000 Cheaters (pcgamer.com)
The new anti-cheating system installed in PlayerUnknown's Battlegrounds has been banning more than 6,000 suspected cheaters every day. An anonymous reader quotes PC Gamer: That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily. On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period... In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month.
Yesterday the game had more than 2.2 million concurrent players. -
Nvidia Titan Xp Introduced as 'the World's Most Powerful Graphics Card' (pcgamer.com)
Nvidia has unveiled its new Titan, the Xp. It features 3840 Cuda cores running at 1.6GHz, and 12GB of DDR5X memory. The card runs on Nvidia's Pascal architecture and comes with a suitably titanic price tag of $1200. From a report: "They made 1080 Ti so fast that they need a new top-tier Titan," says PC Gamer hardware expert Jarred Walton. "It's the full GP102 chip, so just like we had GTX 780, the Titan, the 780 Ti and the Titan Black, we're getting the 1080, Titan X (Pascal), 1080 Ti, and Titan Xp." -
HTC Introduces Eye-Tracking 'VR Ad Service' (pcgamer.com)
We all knew this day would come: HTC has introduced a "VR Ad Service" that knows when viewers are actively looking at ads. "Ads that appear in immersive VR environments can not only provide more effective impressions, they can also track whether the users have viewed them or have turned away their gaze. Accordingly, the multiplied effect of effective impressions and verified viewings will bring you higher advertising revenue!" HTC explains. PC Gamer reports: Advertisers will only pay for ads after they've been viewed, according to Business Insider. Some of the formats they will use include loading scenes, 2D and 3D in-app placements, app recommendation banners, and big screen video. This will be an opt-in ad service for developers. HTC notes that by opting in, "all of your free apps would be automatically put on the list which can be used to integrate VR Ads." News of in-game ads coming to VR isn't exactly the sort of thing that will excite gamers. If there's a silver lining here, it's that ads are more likely to be relevant to the viewer's interests over time, at least in theory. "Compared to ordinary ad impressions, ads that are seen by users in a immersive VR environment can not only meet the user's needs by means of precise re-targeting, but can also be detected if they are viewed effectively by users," HTC states. "Therefore, promotion of your applications would have much more effective impression, which not only arouses the attention of potential users and enhance brand image, but further attracts interested users directly to download your apps in the VR environment!" -
Valve Reveals Steam's 2016 Top Earners -- Including 'No Man's Sky' (pcgamer.com)
An anonymous reader quotes PC Gamer: In a surprise announcement today to kick off 2017, Valve has revealed the 100 best-selling Steam games of 2016... Although the "Top Sellers" section of Steam gives a constant sense of what's selling now, Valve hasn't previously compiled an annual list of which Steam games earned the most money... Rather than ranked in order from 1-100, the list is separated into tiers, from Platinum to Bronze, based on revenue (as opposed to copies sold)... Doom didn't crack the top 12, but it may have gotten close: it's ranked somewhere between 13th and 24th
That second-place Gold tier included more modern throwbacks to classic games, including Team Fortress 2, Call of Duty: Black Ops III, and Rise of the Tomb Raider: 20-Year Celebration. Meanwhile, No Man's Sky, which got off to a rocky start this summer before its massive November update, still turned up in the top "Platinum" tier for revenue earned in 2016. (And it's now discounted 40%.)
In fact, "As an extension of the Winter Sale, all but six of these games are on sale," reports PC Gamer. The other top-earning Steam games were Counter-Strike: Global Offensive, Grand Theft Auto V, Civilization VI, and DOTA 2 (which is free to play), as well as Rocket League, XCOM 2, Dark Souls III, The Witcher 3: Wild Hunt, Fallout 4, Total War: Warhammer, and Tom Clancy's The Division. -
EA Blocks 'Origin' Access In Six Countries, Citing US Embargoes (pcgamer.com)
An anonymous reader writes: "In compliance with US embargoes and sanctions laws, Origin is not available in Cuba, Iran, Myanmar, North Korea, Sudan, Syria, and Ukraine (Crimea region)," a community manager from EA posted in September. Engadget calls it "a reminder of the risks you take when buying copy-protected game downloads... Even if you started your account elsewhere, you aren't allowed to either visit the Origin store or use any of your purchased games."
Sunday an employee at EA's Origin game store commented "This isn't an EA-specific issue -- it's an issue that impacts all companies offering services that are covered by trade embargoes." But since the U.S. lifted sanctions on Myanmar in September, EA "is internally reviewing the situation... It's unclear to me whether we can do anything for residents of other countries that are still similarly embargoed, but I'll bring the topic up for discussion internally." -
Sharp Unveils 27-inch 8K 120Hz IGZO Monitor With HDR (monitornerds.com)
Sharp has unveiled a next-gen monitor that is an absolute mouthful. It measures in at 27-inches and features a 8K resolution (7,680 x 4,320), HDR (high dynamic range), and a 120Hz refresh rate. Monitornerds reports: Sharp says that the IGZO name is an acronym for the semiconductor materials used in the monitor's backplane. It is comprised of indium, gallium, zinc, and oxygen. This material can also be utilized with several types of panels such as IPS, TN, and even OLED. The IGZO technology has benefits compared to standard silicon semiconductors in which the electron mobility is 20 to 50 times higher which translates to higher frame rates. It also uses smaller transistors, which translates to higher pixel density as well as lower power consumption. The panel which is show at the Sharp exhibit is a 27-inch model with a very notable pixel density of 326ppi: double in comparison to the average 150ppi of 4K monitors. It has a stunning 33 million pixels under its belt as well as HDR technology which promises that this monitor can deliver stunning images with ease. Sharp didn't disclose a price for the television, nor did they say whether or not the unit will be mass produced. However, we can imagine the monitor will cost a pretty penny if it ever makes it to the market. -
Steam VR Tracking Technology Now Available To Third Parties (pcgamer.com)
You will soon be able to play and try out any virtual reality game or app in StreamVR ecosystem without having to purchase HTC's VR gear. SteamVR creator Valve has announced it is opening the floodgates to a new wave to a new wave of VR peripherals. PC Gamer reports: "This tracking technology enables hardware developers to build highly precise position and orientation sensing into devices of all kinds," reads the press release. "Valve expects the technology to be used in a variety of devices, such as VR peripherals and other input devices." The technology being licensed includes everything needed to wirelessly track objects with the HTC Vive base stations (those two laser emitters that you mount in the corners of the room when setting up a Vive), its sensors, and the Steam VR software. To be clear, it doesn't mean we'll see new tracking systems based on the Vive's technology, but that new hardware can work with the Vive's base stations and sensors. The goal is to "support the growth of a healthy portfolio of products that work together with HTC Vive," said HTC VR vice president Raymond Pao. -
True Desktop Class Nvidia GTX 10-Series Cards Coming To Notebooks In Few Months (pcgamer.com)
If you're in the market for a new gaming notebook, you might want to consider waiting a few months. PCGamer blog, citing its sources, report that Nvidia plans to release its new 10-series chips for notebooks. From the report: The kick is, they won't be M versions of desktop GPUs. They will be the same chips used on the desktops, just operating at a lower TDP -- we're told there will be the same number of shader units, etc. We're also told that Nvidia will not go back to producing separate M versions of its desktop GPUs, which is good news for those looking for better gaming performance on the road or in a desktop replacement type notebook. -
Kinect For Windows Is Dead; Long Live Kinect For Windows Via USB
puddingebola writes Microsoft has announced it will no longer manufacture Kinect for Windows. Only the Xbox One version will be available for purchase. Microsoft said it could not meet demand for the device, a strange claim for a company to make. The console version, though, will still work with Windows by way of a USB adapter, and as pointed out by this similar story at Gamespot, for about the same total price. -
The Million-Dollar Business of Video Game Cheating
An anonymous reader writes "If you play games online against other people, chances are you've come up against somebody who's obviously cheating. Wall hacks, aimbots, map hacks, item dupes — you name it, and there will always be a small (but annoying) segment of the gaming population who does it. Many of these cheating methods are bought and sold online, and PCGamer has done some investigative reporting to show us rule-abiding types how it all works. A single cheat-selling website manages to pull in $300,000 a year, and it's one of many. The people running the site aren't worried about their business drying up, either — game developers quickly catch 'rage cheaters,' and players cheating to be seen, but they have a much harder time detecting the 'closet cheaters' who hide it well. Countermeasures like PunkBuster and VAC are sidestepped quickly and easily." -
Civilization: Beyond Earth Announced
An anonymous reader writes "Today at PAX East, Firaxis announced Civilization: Beyond Earth. It's a new Civ game inspired by their sci-fi strategy classic Alpha Centauri. Beyond Earth is currently planned to launch this year on the PC. According to Game Informer: 'Beyond Earth presents an opportunity for Firaxis to throw off the shackles of human history and give players the chance to sculpt their own destinies. Civilization games typically have a set endpoint at humanities modern age, but Beyond Earth has given Firaxis the opportunity and the challenge of creating a greater sense of freedom. ... The five different victory conditions that represent that next major event in human history are tied to the new technology web. At the start of the game, players will choose leaders and factions (no longer bundled with one another) and choose colonists and equipment to settle the land. Once descending from orbit, the technology web allows players to move in a number of directions.'" -
Diablo 3 Expansion Reaper of Souls Launches
Today Blizzard released the first expansion to Diablo 3, titled Reaper of Souls. The expansion continues the story with Act 5, which includes trips to Westmarch and Pandemonium. The level cap goes up to 70, there's a new class: the Crusader, and a new crafting NPC: the Mystic. The Mystic lets players reroll specific stats on their gear and change how the gear looks. The loot system has seen a drastic revamp, and Blizzard recently shut down the game's controversial auction house so they could have players find better and more interesting gear by fighting monsters. There's a new type of gameplay called Adventure Mode, which unlocks all waypoints and lets players go wherever they want, unrestricted by the campaign progression. This includes completely randomized dungeons, which can pull art and monsters from almost anywhere in the game. They've combined Adventure Mode with the Bounty system, which opens up randomized objectives scattered throughout the world. Blizzard has confirmed that the first major content patch after the expansion will bring ladders and leaderboards. -
SimCity 5: How Not To Design a Single Player Game
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?" -
How EVE Online Dealt With a 3,000-Player Battle
Space MMORPG EVE Online is best known for its amazing stories, and on Sunday it added a new epic tale. The leader of a huge coalition, preparing for a moderately sized assault, mis-clicked and accidentally warped himself into enemy territory without his support fleet, endangering his massive ship worth an estimated $3,500. Realizing the danger, he called upon every ally he could, and the enemy fleet rallied in turn, leading to an incredible 3,000-player battle. What's also impressive is that the EVE servers stayed up for the whole fight, when most MMOs struggle with even a few hundred players at the same time. The Penny Arcade report spoke with CCP Games for some information on how they managed that: "It’s hard to wrap your head around, but they sometimes move the in-game space itself. 'We move other solar systems on the node away from the fight. This disconnects anyone in those systems temporarily, but spares them from the ongoing symptoms of being on an overloaded server,' Veritas explained. 'It helps the fight system a little bit as well, especially if a reinforcement fleet is traveling through those other systems. This was done for the fight over the weekend, but is rare.' ... They do have a built-in mechanism for dealing with massive battles, however: They slow down time itself. ... Once server load reaches a certain point, the game automatically slows down time by certain increments to deal with the strain. Time was running at 10% speed during this 3,000-person battle, which is the maximum amount of time dilation possible." -
PC Games To Watch For In 2013
An anonymous reader writes "PC Gamer has put together a huge list of PC games that are due to come out in 2013. They've broken out the lists by genre, and each list is pretty long. It looks like a good starting point for finding the games you want to keep an eye on. Here are some highlights: Star Wars 1313: 'Early glimpses suggest the game will ignore lightsabers and force powers in favor of gadgetry and guns, and the claims are for a more grounded and gritty fiction, instead of the fruity pan-galactic melodrama to which we are accustomed.' The Elder Scrolls Online: 'The real reason to watch The Elder Scrolls Online is the talent behind it – the ex-Mythic developers responsible for the innovative Warhammer: Age of Reckoning and, before that, Dark Age of Camelot. Don't write off the old-school MMO just yet.' Mars: War Logs: 'Say it with me: a cyberpunk RPG set on Mars. That's all you need to know.' Ring Runner: 'Missions challenge you to escape exploding trenches, battle bosses bigger than your screen, race against NPC pilots and engage in spectacular space skirmishes in an engine modeled on the laws of Newtonian physics.' There will also be new installments of Dragon Age, SimCity, Grand Theft Auto, StarCraft, Command & Conquer, and Everquest." -
Notch Expands On 0x10c, Microsoft and Quantum Computing
eldavojohn writes "Mojang's Marcus Persson (better known as 'Notch') has answered quite a few questions in an interview with PC Gamer about his new game 0x10c. Since its announcement, there's been very few details about game play aside from the DCPU-16 and art tests. But in this interview, Notch has revealed quite a bit about how the game will function and non-final ideas he has for either a monthly fee to play in a 'multiverse' or micropayments. He talks about a custom OS people are working on to load into the game's CPU as well as a an in-game 3D printer that will allow you to make virtual objects. When asked about Kickstarter and his Oculus dev kit, Notch said 'Definitely going to make it work in 0x10c no matter what' and his account of using the Oculus Rift sounds more than promising for the VR Device. When asked about Linux he said, '[Linux] is wonderful. I think we need to have it, and it's a shame that more people, including myself, don't use it. It's gotten easier and friendlier.' When asked about Microsoft he said, 'I use their OS – Windows 7 is an amazing operating system in my opinion and of course there's the Xbox, which I love. I'm sure Bing is going to take off and save them. [Editor's note: Notch is smiling mischievously as he says this.]'" -
Black Mesa Released
ProbablyJoe writes "The long awaited Source engine remake of the Valve's original Half Life has finally been released. The initial release only includes the story up until Xen, but the developers say they'll be adding the rest of the story, along with an online multiplayer Deathmatch mode, soon. The game is available to download for free, and only requires players to install the Source SDK (included with all Source games, or a free download). The highly anticipated release has also caused a huge amount of traffic for any servers hosting the files, with GameFront, GameUpdates, and Black Mesa's own CDN brought down within minutes of the release. The project has also been approved by Steam's Greenlight program, and will hopefully be available through Steam soon, though no timeframe has been given." -
CowboyNeal On Dota 2, Modern Games, and Software Development
CowboyNeal writes "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2. Despite still being in a closed beta, it's currently the number one game on Valve's Steam gaming service, and judging from Valve's earlier declaration regarding Steam on Linux, it's only a matter of time, even if that time be a year or more, before we see Dota 2 come to Linux as well as Mac. Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today. What makes the current state of Dota 2 noteworthy, however, is that it has managed to displace Team Fortress 2 as Steam's most popular game, while still being tested in a closed beta." Read on for the rest of CowboyNeal's thoughts on games, and what it's like being a Slashdot poll option. The term "closed beta" here doesn't really directly apply, either. Starting already last summer, Valve invited sixteen Dota teams from around the world to compete in a Dota 2 tournament, which naturally, featured the then-current state of Dota 2. What's interesting to note is that while Dota 2 at that time didn't sport all of the available heroes from its Dota All-Stars ancestor, everyone involved felt comfortable enough with the game to stage a tournament. Even if the game was lacking dozens of heroes at the time, players from the professional Dota scene were able to adjust to Dota 2 quickly, given that Valve had successfully recreated the nuances of the original mod within the Source engine. Following The International 2011, Valve resolved to open up the beta to more people, and sent out several waves of invites last fall, over the winter, and this spring. They gave out beta access as prizes during their Christmas Sale event. And now, for $39.99, or whatever that equates to in your local currency, you can buy an invite to the beta, directly from the Dota 2 store in-game. In this way, it's not very closed anymore, save for in name.
All of this is a long way from how games, and software in general, were handled in days of yore. In the before-time, the long-long-ago, one would go to the store or mail order some disks with the software on it, install it, and that was that. Patches were next to unheard of. After the advent of the internet, one would still likely go to the store and buy a game on discs, and then begin the process of downloading patches off of the internet, if one was so lucky to have their product see post-launch support. Today, it's not uncommon to see a game be patched once or twice in a week's time, especially so if it's a game with an online component to it.
With games like Dota 2, and recently-released Tribes Ascend, and the wildly successful Minecraft before that, the entire software development cycle gets hazy at best. PC Gamer recently asked its readers whether or not they should review Dota 2. There's still a list of things to come for Dota 2. There's also already a selection of purely cosmetic items available for purchase for your heroes, tying in closely to Valve's hat-based strategy for revenue. It's no wonder that reviewers are left wondering. Buyers are wondering too. There are plenty of people playing Dota 2, and presumably some of those players are having fun doing it. I think it could also be successfully argued that Minecraft was "done" long before Mojang slapped a 1.0 version number on it. On the flip side of the coin, it's been five years since Valve released Team Fortress 2, and the TF2 that players play today is very little like the one that was bundled with the Orange Box on release. Games developed, or even merely published by Bethesda are notorious for launch-day bugs, some of which are so egregious that they come perilously close to breaking the "sacred bond of trust between gamer and gaming mega-corporation." Sometimes Bethesda fixed up their games with a post-game patch, other times we have to just wait and bear it, and eventually at some point, like the days of yore, post-launch support just ends, and bugfixes are left to the community to handle.
I think that in the end, the "release early, patch often" approach is beneficial to consumers. It allows developers to get player feedback in an early and ongoing fashion, and adjust their product accordingly. In the long run, it makes it easier to decide whether or not it's worth plunking down our cash for a game. It does, however, make it much more difficult to decide to do so on launch day. It's difficult to see the future and know if and how a given title will be supported post-launch, which is now a reasonable issue to consider before purchasing a AAA title that can cost between $50 and $60. The hard part, of course, is waiting for our old ideas about game reviews to catch up, since a review doesn't get patched, unlike the games they cover. The best a review can hope for is to be revised during an expansion pack. -
John Carmack Is Building a Virtual Reality Headset
An anonymous reader writes "John Carmack, co-founder of id Software, is using his spare time to develop a modern virtual reality headset. After purchasing such a device last year, Carmack became frustrated with how slowly the technology has progressed over the past twenty years. So, he decided to push it forward himself. PCGamer reports that he's been showing off his prototype behind closed doors at E3 this year, and has an interview with him about the problems with VR and the technical challenges he needs to overcome. They even get a look at the prototype itself, which is currently held together with duct tape." -
Notch Wants To Make a Firefly-Inspired Sandbox Space Game
silentbrad sends this snippet from PCGamer: "After stepping back as lead designer of Minecraft earlier this year, Notch has been considering what to do next. ... While he's still deciding exactly what he wants to work on, he told us that he'd quite like to do a sandbox space trading game like Elite, 'except done right.' Notch is aiming for something with a bit more character than the classic trading sim. Instead of being the spaceship, you'd be a character inside the spaceship. 'I want the space game that's more like Firefly,' he said. 'I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here.' He hasn't decided to make the game yet, and doesn't mind if someone else takes up the reins. 'If someone steals the idea before me, that's totally fine. I just want to play that game,' he said." -
Ubisoft Blames Piracy For Non-Release of PC Game
New submitter Azmodan sends this excerpt from TorrentFreak: "Ubisoft is known for laying the blame for many problems on the unauthorized downloading of its games. Stanislas Mettra, creative director of the upcoming game I Am Alive, confirms this once again by saying that the decision not to release a PC version is a direct result of widespread game piracy. However, those who look beyond the propaganda will see that there appears to be more to the story than that." Another Ubisoft employee made similar comments about upcoming Ghost Recon games. Regarding Ghost Recon Online being free-to-play: "We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.'" Regarding Future Soldier having no PC version: "When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind." -
Ubisoft Considers Always-Connected DRM "A Success"
Ubisoft made headlines a couple days ago for bringing back their restrictive DRM for an upcoming racing game. Speaking with PCGamer in response to the overwhelmingly negative feedback to this news, a Ubisoft representative said the company has seen "a clear reduction in piracy of our titles which required a persistent online connection," adding, "from that point of view the requirement is a success." One wonders how they measured this, and how they compare it to sales lost due to the bad press it's generated. -
EVE Online Players Rage, Protest Over Microtransactions
Several readers have written with news of a controversy that's been slowly building in space-based MMO EVE Online. "It all began with the Incarna update, which added an item shop to the long-running sci-fi sandbox. Players began to voice their concerns over the bizarrely high prices of items in the shop, with one particular item reaching an insane $68 US. Before this hullabaloo had the chance to so much as come to a simmer, an internal newsletter from CCP was leaked to the internet. The document outlined the introduction of microtransactions into EVE and mentioned that at some point, ships, ammunition, and so forth may be available for purchase with real-world currency. This naturally sent players into even more of a frenzy." Reader Ogre332 points out additional coverage, but notes that many publications are missing the punchline: "Players are angry that CCP has blatantly lied about their intentions and have responded to these customers concerns by basically telling us they know what we want better than we do. The purported e-mail from CCP CEO Hilmar Pétursson was like gas on a fire, and a response to some concerns in the form of a dev blog was not well received at all. Players are protesting, and many claim to be canceling their accounts left and right." -
id Software's RAGE To Ship With Mod Tools
id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE will launch with support for modding and level editing. "As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim." A new trailer has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode and how id Tech 5 affected level design. -
Braid Creator on 'Evil' Social Games
PCGamer recently spoke with Jonathan Blow, creator of the popular indie platformer Braid, about his views on the rise of social games over last few years. He thinks many games in that category aren't actually very social, and when asked if he thought such games are evil, he replied, "Yes. Absolutely." Quoting: "[With certain social games] it’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship. Maybe not exactly, but it’s not the same thing, right? They’re really just called social games because they run on social networks." -
Ubisoft's Draconian DRM Patched?
An anonymous reader writes "It appears that Ubisoft's controversial DRM scheme launched last year that required players to have a permanent connection to the Internet has been patched to no longer stop the game when connectivity drops, though an Internet connection is still required when starting the game." -
Micro-Transactions Coming To Team Fortress 2 Via Steam Wallet
whoop writes "Valve has announced that Team Fortress 2 will be getting a new Mann Co. Store to buy trinkets with real money through a service called Steam Wallet. TF2 is the first game to use this new Steam Wallet, but the money can be spent on anything in Steam, including full games. This would open them up to featuring gift cards, micro-transaction games, and more." PC Gamer has an interview with Valve's Robin Walker about why they're doing this. Walker says everything they're selling will still be obtainable by playing the game, other than a few cosmetic items. -
First Reviews of Civilization V
An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction." -
Papyrus Founder Buys Back Source Code, Goes Racing
Thanks to The Pits messageboard for its post noting, via this month's PC Gamer magazine, that Papyrus co-founder Dave Kaemmer has bought back "all of the critical [PC racing sim] source code" from owner Vivendi Universal, following VU's closing-down of the Grand Prix Legends and NASCAR Racing developers. Kaemmer "teamed with Boston Red Sox owner John W. Henry" to launch this new venture, and intends to provide "high-end driving sims", seemingly involving personnel from the Project Wildfire NASCAR modding site. -
Mr. T vs. Halflife
An anonymous reader sent us a link to a page described as Mr. T vs. HalfLife. It's just so strange that I have to post it. Plus I'm afraid that if I don't, that van will appear in front of my house. -
Next Wing Commander to be Free?
DuckIE writes "according to pcgamer, the next installment of Origin's Wing Commander series will be released free, in its entirity, for download from the internet." No source obviously, but they are releasing 56 missions, in groups that will be released each week. And you don't even need to own WC to play. Fascinating twist in game distribution...