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Square, FFXI, and the MMORPG

LukeG writes "Squaresoft's latest instalment in the ubiquitous Final Fantasy series will mark huge departure from previous titles, as they gamble on the popularity of massively multiplayer gaming on consoles. The genre, already succesful on the PC, has yet to be tested on a console audience, but that is exactly what Square are planning with the groundbreaking release of Final Fantasy XI later this year on PS2." I'm interested to see the FF world taken to an MMORPG. If anyone can make the genre not suck, it's Square.

233 comments

  1. Eh? by Bowie+J.+Poag · · Score: 1, Redundant



    I don't get it. How final is a fantasy when there are dozen of them?

    Cheers, :)

    --
    Bowie J. Poag

    1. Re:Eh? by ProfKyne · · Score: 5, Informative

      I don't get it. How final is a fantasy when there are dozen of them?

      Taken from www.videogames.com, here is the origin of the name "Final Fantasy".

      Sometime in 1987, a small Japanese publishing company named Square Co. LTD. was in desperate need of a hit. Until this point, Square had mostly published smaller games for the Famicom Disk system. The titles sold respectably, but the modest installed base of Famicom Disk systems made blockbuster status an elusive goal. Hironobu Sakaguchi had an idea: why not create a game similar to competitor Enix's Dragon Quest? The console RPG was a big hit with gamers, and Sakaguchi thought that Square could significantly improve upon the basic formula. Thus work began on a massive one-megabit cartridge role-playing game that would attempt to revolutionize the genre. All of Square's resources, dreams, and hopes were placed on this single game. If it failed, Square would be no more. The project, as Square's final gasp, was given the name "Final Fantasy."
      --
      "First you gotta do the truffle shuffle."
    2. Re:Eh? by Drakin · · Score: 1

      Well, in Japan I beleive the title of the series translates to "Mystic Quest" (Belive I read that waaay back in a Nintendo power)

      Final Fantasy was.. .well, not a clue why they used it, suppose it sounds a lot less generic than Mystic Quest.

    3. Re:Eh? by zeno_2 · · Score: 1

      Each final fantasy takes place on a new planet/world, and it shows the story of the possible destruction of the world, and you have to save it..

      So, none of the final fantasies tie in with each other, but they have the same overall theme.

      Now, about the original story, this 'genre' has been tested on the consoles.. Phantasy Star Online. Dunno if the worlds are as big as lets say everquest or camelot, but you definately could group with people on the internet and go have fun...

    4. Re:Eh? by MikeyLikesIt! · · Score: 1
      I don't get it. How final is a fantasy when there are dozen of them?
      "This is the most blatant case of fraudulent advertising since my suit against the film The Neverending Story." -- Lionel Hutz
      --

      I dunno... What do you wanna do?

    5. Re:Eh? by erpbridge · · Score: 1

      So, what was the sense in naming one of their SNES games "Final Fantasy: Mystic Quest"? Redundancy?

    6. Re:Eh? by Methuseus · · Score: 1

      it doesn't translate to Mystic Quest. It's the fact that when ported to Europe, the series was retitled Mystic quest instead of Final Fantasy because Europeans apparently couldn't handle the ideosyncratics of Final Fantasy (whatever I mean by that).

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  2. Eh... by piecewise · · Score: 2, Redundant

    Final Fantasy has, over the years, become a bit stale. I suppose it can be expected ten or however many sequels later.

    Multiplayer would be great, though. It would really let the game shine. Let's hope they can get it right the first time, though. I'm looking forward to other multiplayer games, though. Being able to hook up my PS2 (which I just bought and love) to a multiplayer version of Sega NFL 2K2. Network playoffs! Awesome! WarCraft III for PS2! ;-)

    Still.. one problem remains. I can't get cable modem service where I live! So i suppose it's all for nothing. I doubt these games would play all that great over some 56K hookup, and I do NOT put up with lag. It ruins the experience.

    We'll see what happens, but for now, I just don't care because the technology isn't accessible anyway.

    --
    The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    1. Re:Eh... by dkemist · · Score: 5, Interesting

      Doesn't your post contradict itself? "I suppose it can be expected ten or however many sequels later." -- Then you go on to talk about Sega NFL 2k2 which really doesn't qualify as a sequel -- it's the same game updated with graphics and players each year.

      Personally, I think one of the best things about the final fantasy series is that they keep the same basic playing feel and keep adding interesting twists. The materia system in FF7 was great and added a whole new dimension of strategy. I'm just started on FF10, but I already think the sphere grid level system is a great enhancement. Far from being sequels (the plots are unrelated) I think the final fantasy series takes a good game engine and keeps updating it with new concepts and new options. I'm already looking forward to a multiplayer version.

    2. Re:Eh... by piecewise · · Score: 2

      Sports games are different, there's only so far you can go in the way of "new features." But the graphics continue to improve, gameplay in 2K2 is really great, it's fast, it's fun. There are improvements that are made. Just compare them to PS1 football games. ;-)

      Anyway, the thing you love best about FF, I hate the most. My whole problem with FF is that they DO keep everything basically the same, and these "interesting twists" simply aren't enough to keep me playing for another six sequels.

      They ARE sequels, contrary to what you say. The game engines are very much related, if not the same, the graphics are the same (though improving based ont he console), and the gameplay is very similar. Changing up characters and the plot doesn't make it a new, unique game, when you feel like despite such changes, you're sitll playing the same game.

      Nevertheless, I do have respect for Square.. because despite the fact I no longer like the game at all, they are extremely successful and should continue to be. Just cause ONE of their customers (me) so far has defected doesn't really matter. :-)

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    3. Re:Eh... by Whelkman · · Score: 2

      Square's lost its edge. The past five Final Fantasies are just reworkings of the same statistics systems and packing ever more video into the gameplay. This isn't to say the games aren't fun to play, but I just can't get excited anymore when I'm fifty feet away from my foe and magically injure him by waving my sword in the air (well, okay, they actually did something about this one).

      Add to this the fact that Square has virtually no experience in multiplayer gaming and I just can't get excited about the next installment, either. The Japanese are about as good at making this type of game as the US is at making RPGs.

      Really, I hope I can eat my words. I long for the days when I was so eager to buy a Square game (or any game) that I hung around Electronics Boutique all day waiting for the shipment to arrive.

    4. Re:Eh... by sqlrob · · Score: 2
      They ARE sequels, contrary to what you say. The game engines are very much related, if not the same, the graphics are the same (though improving based ont he console), and the gameplay is very simila

      So, Quake and Halflife, Deus Ex and Unreal, Quake 3 and Alice, Quake 2 and Daikatana, Quake 2 and Anachronix are each the same game?

    5. Re:Eh... by Anonymous Coward · · Score: 0
      So, Quake and Halflife, Deus Ex and Unreal, Quake 3 and Alice, Quake 2 and Daikatana, Quake 2 and Anachronix are each the same game?

      That's what all of us who don't like FPS games have been telling you for years.

    6. Re:Eh... by Anonymous Coward · · Score: 0

      Yes, they are. Don't forget Return to Castle Wofenstein, the Q3 mod.

    7. Re:Eh... by sqlrob · · Score: 1

      OK, so how about Zork and Suspended and Starcross and Planetfall? Or Baldur's Gate and Planescape? Or Monkey Island and The Dig and Sam 'N Max?

      And FYI, neither Alice nor Anachronx are FPS. Alice is a TPS (Third person shooter), Anachronx is an RPG.

      Or if you want to say "Different Engine = Different Game", what about King's Quest & King's Quest? You can download a free version of KQ built from scratch for VGA, yet it doesn't use the same enginee.

    8. Re:Eh... by sqlrob · · Score: 1

      Hmm. I don't recall having to deal with a castle full of Zombies and Nazis in Quake 3. Where's the cheat code to get there?

      There's only a limited number of game types that can be done. FPS, TPS, RTS, TBS, RPG (1st, 3rd, real time combat, turn based combat) cover what, 70% of the games out there, if not more? Most variations are going to be in plot,graphics and statistics.

    9. Re:Eh... by Anonymous Coward · · Score: 0

      Funny that each installment of the "series" has nothing in common with the one that came before it. Final Fantasy really isnt a series at all. Its just Square milking the Final Fantasy name for everything its worth. They would name their car racing games Final Fantasy Racing if they could get away with it.

    10. Re:Eh... by Pfhreakaz0id · · Score: 2

      Well, at least in the NHL hockey series (the only one I play), the AI continues to get better and better and gameplay more and more realistic. NHL 2002 rocks (if you don't play the stupid NHL cards, which I don't). It's a VASTLY better game than even a few iterations ago.

    11. Re:Eh... by zeno_2 · · Score: 2, Interesting

      Yea, I would have to agree with you.

      I LOVED final fantasy 1 for NES. There was really not many games like that, and I just was hooked. Being able to take your basic warrior, and when he got to a certain point, give him a new job as like a paladin was great.

      Final Fantasy 2 was great also, as well as Final Fantasy 3, each of them had the same basic game, but new story and whatnot. Back then, they had to depend on this story, character development, gameplay, and whatever else to keep people hooked. The graphics were just there to portray the above.

      Next, in the US at least, came Final Fantasy 7. First FF game (in the us at least) that was on a non-nintendo console. They put this game on the new bad boy of the block, the playstation. This is when I started to not like Final Fantasy. It seemed to me in this game that they were using graphics as the main hook to get people to play it. I didn't get hooked into the story, I didn't like the very linear gameplay in it. There would be times when I wouldn't have any idea where to go, I was stuck in a certain part of the world, and all I had to do was just follow the outer part of each screen until I found a door or something. A whole lot less adventuring in that game, as you were almost pushed to where you needed to go next. Needless to say, I didn't finish that game, I gave up about halfway into it.

      You can repeat that same story for Final Fantasy 8 and 9 also. I never bought 8, I think I rented it and thats about it. I did buy 9, didn't finish it. I just bought 10 (so im a sucker heh) and I am liking it more then the past 3, but it still comes down to a final fantasy game. For those who have played, I just beat my first blitzball game (against that damn team that taunted me a bunch) in the big tournament. Took me about 6 tries to do it, but i finally did it. I even got to use the Jeict Shot in the game, which was pretty cool looking.

      Im hoping to finish this one though, it seems a lot better, and the graphics are just jaw dropping. What is nice about this game is you dont get pulled from the game much. What I mean is that you will be walking along, and you'll run into something and it will go into a big scene, but it uses the same graphics, not cutting into a pre-rendered movie. There are pre-rendered movies in the game, but they aren't everywhere, and they are put in just the right places. I would also say that some of the movies in the game are better looking then final fantasy the movie.

      Well anyway, im hoping I will end up liking the game (ff10), I don't like the futuristic aspect of it much, but it has a lot of old world feel to it as well, peole using swords still and things like that. As for this next final fantasy that will be online, im sure its going to be a huge hit, seeing that final fantasy has a very large fan base already.

    12. Re:Eh... by Anonymous Coward · · Score: 0

      What if they put out a game or series that ties everything together. All these seemingly unrelated stories that you have played for the past (How long has it been?) turn out to be all part of a huge story. Perhaps it will bring your favorite characters from each into it, all allied to destroy the One Big Badass Evil that caused all the baddies in the games. Perhaps it's more of a series then you realize.

      You'd think alot of Stephan Kings books are unrelated, but the Dark Tower series links them all together (A pity he died before he could finish the series :). Perhaps the same could be done for FF.

      Oh, and this is all idle speculation, and just an idea I'd like to see happen.

    13. Re:Eh... by Zeio · · Score: 2

      Fortunately for DeJap and other translations groups I was able to play the first 6 titles in English (3 for NES, 3 for SNES).

      After Square rightfully left Nintendo (being the oppressive dorks who sold into the kiddy Bamboo Kazooie and Luigi with a vacuum cleaner for ghosts and making Link for the game cube look like a gay power puff girl), they became staid and boring. Half assed games with great graphics and systems, but horrible Jinglish translations, flawed plots (like Aris/Aerith dying from Sephiscoff's sword in a cut scene but PCs in battles took guns, swords, bomb hits (oft to the head) all the time).
      Square is a crap factory. I fail to see why people have been lulled into buying this crap eye candy over and over again. FF3J(NES)(Never released in US), FF4J(FF2US, SNES), FF5J SNES(Never reelased US) and FF6J (FF3 US/SNES), were so much better than any of the Slowny Playstation 1 games. That materia system sucked without people realizing it, none of the characters were prone to being an archetype. No thief, no warrior, no rogue, no wizard. Everyone could be Jesus Christ Superstar if you spend mindless hours "mastering" materia.
      RPGs need to give people a sense of success for task completion and skill mastery, not I got to level 99 by killing a swamp rat a million times and spent 3000 hours doing it, but I could get to level 99 faster by killing a king swamp rat 1500 times or a super duper über swamp rat 500 times.
      I'm happy to say I have better things to do with my life than level up on FF version 30, piss away time on EQ (death to Verant I quit so many years ago, I think that game is a waste - the GMs are babies too).
      I'll stick to stuff that is completable with high replay value. Neverwinter Nights looks good because you don't have to be subjected to the horribly crappy GMs of Verant and you can start your own server. After that horribly gay Final Loser movie, I hope Western Civilization realizes our cultures are a little more advanced in the art of entertainment, those Japanime cartoons are so staid, Japanese movies generally stink a la Godzilla, and their video games are starting to make more snore.

      Thank god for JRR Tolkien, a decent Fantasy movie (based on Tolkien) and an awesome pillar to a real genre of literature. 1000 Square video games and movies will never add up to one Lord of the Rings. Never.

      --
      Legalize the constitution. Think for yourself question authority.
    14. Re:Eh... by Paradoxish · · Score: 1

      [Warning - off topic :) ] I doubt these games would play all that great over some 56K hookup, and I do NOT put up with lag. It ruins the experience

      That's too bad, because you'll still be dealing with it on DSL and Cable. I went from a great 56k service (I'd routinely get pings just above 100 in most online games) to a good DSL service (I'm down to around 40 or 50 on average now) and the difference is barely noticable. Not that I'm complaining, I just never noticed the lag much on my old connection.

      --
      If you need to interpret my post, then you don't get it.
    15. Re:Eh... by mgblst · · Score: 1

      A point can be made that yes, these games are all the same. Just as Dune 2, Warcraft, Starcraft, Command and Conquer are also the same game. Just as all the tetris clones are all the same game. If you really enjoy those a type of game, and havent had enough yet, then you will buy another game. When you have had enough, you will start to see how similar they all are.

    16. Re:Eh... by sqlrob · · Score: 2

      You do have to be careful how far you take this.

      It can be argued that all books are the same, since they have covers, pages and words.

    17. Re:Eh... by dkemist · · Score: 1

      yes. They are all "sequels" of wolfenstein 3d --- the non-shareware versions of course.

    18. Re:Eh... by sqlrob · · Score: 1

      BZZZT. Ken's Labyrinth

      That doesn't apply to Unreal/Deus Ex

    19. Re:Eh... by colmore · · Score: 1

      Yeah... it could be cool... but it would probably be a lot more like the Flintstones meet the Jetsons.

      I think the lack of continuity is one of the best things about the series. If they kept running stories or characters, that would get in the way of their creativity and make it harder for new players to enjoy the games.

      What is wrong with the series, though, is that they're becoming interactive movies. I can't count how much time is spent in FFX in totally or practically non interactive sequences (and walking along with no choice in path, and clicking through dialog isn't interaction). It's certainly an interesting story, but it kills the replay value. I hope I don't screw up too bad on the sphere grid, because I'm *not* sitting through all of the chatty parts again.

      Of course, a MMPG wouldn't have that problem. My problem with FFXI will be I'm taking hard classes and attempting to keep up a social life, I just don't have the time. With FFX, I can finish the game over winter break and be done with it.

      I think the series hit its highpoint around 3 (6 in Japan) and 7. Of course, the best RPG Square ever made was Chrono Trigger for the SNES. Too bad it sells for like $70 on ebay.

      --
      In Capitalist America, bank robs you!
    20. Re:Eh... by billcopc · · Score: 1

      What sets the Final Fantasies apart is that they each have a (usually) gripping story behind them. I'd say that FFX has the second best story, leaving FF2 in the lead. Sure, the gameplay is a bit old and repetitive, but it's the harsh and wonderfully imaginative storyline that drags you in and feeds upon your veins.

      --
      -Billco, Fnarg.com
    21. Re:Eh... by piecewise · · Score: 2

      How is what I said redundant when I was one of the very first posts? I was one of the first five, easily, because I posted right when the article was and when it had 0 comments. I think some people just like to use their moderator points. That's rediculous.

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    22. Re:Eh... by Fig,+formerly+A.C. · · Score: 1

      The FF series has always been a little light on actual gameplay anyway, and the new ones are just eye-candy. I wished they would build a FF style game with movement and varying ranges for attacks, and they did: Final Fantasy Tactics. It's the BEST FF game ever. The characters move, they have attacks with different ranges and arcs of fire, and more attention was spent perfecting the game than perfecting the graphics. After all, you play the game, not the graphics. :-)

      --
      Murphy was an optimist.
  3. It's Been Done by cancrman · · Score: 3, Insightful

    It's called Phantasy Star Online. It did (and still does) quite well IIRC.

    --
    The sole purpose of the Internet is to get porn and bomb making plans into the hands of children.
    1. Re:It's Been Done by alvi · · Score: 2, Informative

      PSO is not really a MMORPG. The actual game is for four player parties. The only place where you see more than three other non-NPCs is the lobby... which is more like a chat room.

    2. Re:It's Been Done by Anonymous Coward · · Score: 0

      I've only played the demo of Phantasy Star Online, and I don't think it should really count as an MMORPG. It could be personal preference, but in addition to being multiplayer and haveing a monthly charge, it takes DEPTH to make what MMORPG stands for right now.

      From the movie. (I know...not a very good source) taht was released of FFXI, it looks like it's going to be light on the depth department. It'll be a blast go group up and play around fighting monsters with friends, but.... its more action adventure than anything else.

      It looks like it will compete head to head with Worlds or Warcraft rather than Asherons Call or Ultima Online.

      But that's just a coward talking from read-only experience.

  4. The Only Way by druiid · · Score: 4, Interesting

    The only way you'll see this doing well, is if Square makes it accessible to everyone, which would mean porting it to competing consoles. So far we know almost for certain that it should be coming out for the X-Box as well, but for the Gamecube it's only a rumor. Due to what Nintendo did just a few months ago when Square tried to apologize... Who knows if Square even got a dev kit yet. Overall, I don't know how Square's first foray into online gaming is going to be. Should be interesting, but the key is to get it to a wide enough audience.

    1. Re:The Only Way by Filarion · · Score: 1

      FFXI is definitely going to be on the PC as well from what Ive read on IGN.com. I figure that the Japanese gamers will go nuts over FFXI, as for the US and Europe Im not sure. I think MMORPGs are a niche product that will never have a mass market appeal. With games like AO, EQ, AC etc. each having their established userbase itll be hard to get additional people to pay there 10$ or more a month for gaming. Unless its going to be like PSO, which worked, but essentially isnt more complex than Diablo and as such really doesnt qualify as an MMORPG like EQ is or FFXI supposedly is going to be.

      --
      --[Nothing important]--
    2. Re:The Only Way by Anonymous Coward · · Score: 5, Interesting

      It is highly unlikely it will appear on Xbox, not because it doesn't make sense (as the only console with built-in networking, it makes perfect sense) but because of Sony and that little 30% purchase of Square after the Final Fantasy movie fiasco. They're even on their board of directors now, and it's highly unlikely they would support Square developing anything for a major console competitor.

      In other words, it will be multiplatform, but expect those platforms to be PS2 and PC. The Xbox and Gamecube will be left out in the cold, though it's possible the latter will get it if Sony doesn't feel the markets overlap as much as they do with Xbox.

      They also face an uphill battle, because console owners will have to purchase additional storage and broadband adapters (another reason Sony wouldn't want it on Xobx but may support it for Gamecube). Currently in Japan, Sony's hard drive costs around $200, so in addition to shelling out $X for the game, you need to spend a few hundred bucks for a hard drive and the modem adapter. Few games that required additional hardware have ever done well, though this is one that is big enough to buck that trend.

      Early word on it out of Japan is the fans of the series feel it's too "Western," and are very unhappy with it in beta.

    3. Re:The Only Way by jheinen · · Score: 2

      "The only way you'll see this doing well, is if Square makes it accessible to everyone, which would mean porting it to competing consoles."

      Huh? You're saying games only do well that are ported to other consoles? I don't think so. Many games do quite well while being available only for the PS2. Currently the PS2 has the vast majority of the new console market, and is still outselling both the Xbox and Gamecube.

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    4. Re:The Only Way by jheinen · · Score: 2

      "I think MMORPGs are a niche product that will never have a mass market appeal."

      I predict that within five years the game market will consist almost entirely of MMORPGs, with a small niche for single player games.

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    5. Re:The Only Way by druiid · · Score: 1

      Actually, I never said that. I'm talking specifically about FF:XI. When the hell did I ever say anything about all games needing to be ported?

    6. Re:The Only Way by Filarion · · Score: 2, Insightful

      If youd be predicting that online games would rule the market in 5 years Id be inclined to agree. MMORPGs however, like RPGs, are niche products. MMORPGs like AC and EQ require way too much time devoted to advancing your character. A lot of the people playing these games are fanatics and spend every free minute with those games. Not all of them Ill admit, but the game experience gets more rewarding the more you play, which is a problem for casual gamers - and Ill go out on a limb and claim that most gamers are casual gamers. I think concepts such as EAs Motor City might work in a couple of years, but MMORPGs are just too time intensive.

      --
      --[Nothing important]--
    7. Re:The Only Way by Idolatre · · Score: 1

      Most people don't have time to play in MMORPGs. I already have enough obligations in real life, I don't need more obligations in virtual worlds.

      I know I can stop playing a MMORPG for weeks and then continue playing, but then I'll have missed thousand of events that happened while I wasn't there. So I think MMORPGs are doomed to be storyless games for D&D kiddies with +5 swords (who got the virtual sword from ebay with real money). And I hope your prediction won't ever come true.

    8. Re:The Only Way by byran+lei · · Score: 0

      >FFXI is definitely going to be on the PC as well from what Ive read
      >on IGN.com. I figure that the Japanese gamers will go nuts over FFXI,
      >as for the US and Europe Im not sure. I think MMORPGs are a niche
      >product that will never have a mass market appeal. With games like AO,
      >EQ, AC etc. each having their established userbase itll be hard to
      >get additional people to pay there 10$ or more a month for gaming.

      >
      Wrong PC Gamer. There is a very good chance you'll never see a PC version of this, one reason being people are no longer willing to put up with the cheaters,thieves and other vermin that makes up the PC Gaming "Community" these days. Especially console-type gamers. The PS2 has a large enough userbase worldwide to make something like this work without catering to the PC Gamers. Also by not going after PC Gamers you eliminate a major security headache. Given the crap people like you have been pulling with Everquest and other online games, I really don't imagine Square and other outfits would want the headache of bringing you idiots into a console envirovent.

    9. Re:The Only Way by jheinen · · Score: 2

      Yes, but one of the things that the publishers of the next generation of MMORPGs are working on are ways to make it possible to participate in the game on a sporadic basis. I think everyone recognizes that the current crop of MMORPGs require way too much time for most people to play.

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    10. Re:The Only Way by jheinen · · Score: 2

      Why is FF:XI different than any other game? Why would this game in particular need to be ported to other consoles to be succcessful? You did not make this clear in your post.

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
    11. Re:The Only Way by sqlrob · · Score: 2
      Also by not going after PC Gamers you eliminate a major security headache

      You do? Simply run the packets from the PS2 through a PC. Reverse engineer and hack away. Not that hard (depends on the exact protocol of course), and IIRC, there are PC cheats that do exactly this.

    12. Re:The Only Way by Anonymous Coward · · Score: 0

      Also by not going after PC Gamers you eliminate a major security headache.

      You know, if this was released as a console-only, online-only game that was supposedly secure, I would buy a copy. And then I would run the connection through my computer and devote hours and hours of my spare time to finding ways to cheat. You can *never* eliminate cheating. However, you *can* make things hard on the script-kiddy types. Hence all the newer MMORPGs not allowing alt-tabs.

    13. Re:The Only Way by byran+lei · · Score: 0

      > You do? Simply run the packets from the PS2 through a PC. Reverse
      >engineer and hack away. Not that hard (depends on the exact protocol
      >
      Yeah right. And in the process you eliminate 99.999% of the cheaters who are primarly PC users since you'll have to network through the PS2 in order to play the game. Sorry, no lameoid PC emulation of the PS2 is possible here loser

    14. Re:The Only Way by zerocool^ · · Score: 2

      Square will not make a game for anyone other than sony. Sony owns way too much of Square - they're the 2nd largest shareholder after Square themselves. The reason behind it is remember Final Fantasy: The Spirits Within? Yeah. I liked it, but the public as a whole didn't, and it bombed. Well, Sony busts on up to square and is like:

      Sony: Hey, so i hear you lost money on that movie.
      Square: Yeah, about 1.1 million.
      Sony: Aww man! I hate that. Well, just cause we like you, here's 2 million bucks.
      Square: ...Um, OK. What's the catch?
      Sony: No catch (hehehe). Just make sure you remember who your friends are.

      No FFx titles for X box folks. I doubt nintendo, as well, despite previous relationships.

      Oh, and side note: i don't like 10, cause i didn't like 8 and the summon system is the same, but all the other improvemenets are great. I miss the card game. And where the heck is Xeno Saga?

      ~Z

      --
      sig?
    15. Re:The Only Way by sqlrob · · Score: 1

      Who said emulation moron?

      The console market is bigger than the PC one, and in many cases OVERLAPS.

      Putting a PC (or Mac) with 2 network cards and a sniffer program isn't difficult. It does raise the bar some, but you will still have cheaters. And because of that, you will still have to secure the protocol.

      And any ideas why 99.99% of the cheaters for online games are PC users? Maybe because say, 99.99% of the online games are on PCs? Considering things like the Game Shark, you can't convince me that console gamers don't cheat.

    16. Re:The Only Way by slashdot2.2sucks · · Score: 1

      Well I've been following FFIX news and Square has already flatly stated that this will be a multiplatform release. The gamecube will most likely not be left out in the cold, but Square is taking a wait and see attitude with the Xbox and considering Microsoft's poor Japanese support and zero support for the rest of Asia, it would not seem reasonable for Square to make an Xbox port.

    17. Re:The Only Way by colmore · · Score: 1

      I've given this a bit of thought, since it is what turned me away from MMORPGs since the text-based AOL days.

      First the price system needs to change. Once there are more massively multiplayer games out there, people could pay for one service that provides access to all games (still purchasing boxed games separately i'd imagine) This would be more like cable (pay for a lot of channels) rather than HBO (pay for one channel) which I think more people would go for.

      I think RPGs themselves need to be tailored to the realities of the MMORPG market. Perhaps you could have different "planes" or "parallel universes" where more powerful, obsessive players can ascend, leaving the casuals and newbies to deal with each other.

      Also, I think a lot of robbing/murdering issues would be taken care of if monsters were playable races. I think a lot of people would love to start as an adolescent dragon and build up to being a reknowned and feared monster. This would most likely cater to people who normally play abusive characters.

      Anyway... just my two cents.

      --
      In Capitalist America, bank robs you!
    18. Re:The Only Way by Fjord · · Score: 1

      It wasn't clear in the post, but it was clear in the thread: because this game requires an add on, namely the HD/ethernet

      --
      -no broken link
  5. Hasn't been done on a console? by Your_Mom · · Score: 1, Redundant

    Phantasy Star Online has been a MMORPG on the Dreamcast Console for a long time. Its still pretty popular too, I wouldn't be suprised if its one the more popular Dreamcast Titles out there...

    --
    Objects in the blog are closer then they ap
  6. An MMORPG without a Keyboard !!! by Average_Joe_Sixpack · · Score: 3, Funny

    I ain't gonna sit there and select letters with the PS2 gamepad to type "Owned"

    1. Re:An MMORPG without a Keyboard !!! by Grahf666 · · Score: 1

      Sony is getting ready to release a combination ethernet/adapter 40 gig hard drive upgrade for your PS2. It's already available in Japan, as the linux kit. IIRC, the Linux kit comes with a keyboard and mouse.

    2. Re:An MMORPG without a Keyboard !!! by neonstz · · Score: 1

      In case you didn't know, the PS2 got two USB ports. Tony Hawk's Pro Skater 3 supports USB-modems and USB-ethernet adapters for online play and USB-keyboard for chatting.

  7. ps2.ign.com's preview... by Mr.+Quick · · Score: 2

    ...is right here.

    my hope is that i can add a hard drive to my ps2 and connect to my current broadband connection and everything will be hunky-dory...

    any hope of that happening? probably not....

    1. Re:ps2.ign.com's preview... by Ilsundal · · Score: 0

      Actually, Sony will be releasing a 40 GB hard drive, and ethernet device for the PS2; in addition to a keyboard, and optional monitor. Hell, they've even got that Linux release. Proxy behind your favor UNIX flavor, and go!

      --
      "True refinement seeks simplicity."
    2. Re:ps2.ign.com's preview... by Mr.+Quick · · Score: 2

      Actually, Sony will be releasing a 40 GB hard drive, and ethernet device for the PS2; in addition to a keyboard, and optional monitor. Hell, they've even got that Linux release. Proxy behind your favor UNIX flavor, and go!

      gah!!! excellent... i know that the broadband stuff has been rolled out in japan, with FF11 coming to really make it blow up...

      didn't know that the drive was going to be 40gigs...

      thanks for the info, cheers.

  8. Multi-player console games. by ImaLamer · · Score: 4, Interesting

    The genre, already succesful on the PC, has yet to be tested on a console audience, but that is exactly what Square are planning with the groundbreaking release of Final Fantasy XI later this year on PS2."

    What about the DC online games? There is Quake3, Unreal Tournament, hell even Chu Chu rocket. What about Phantasy Star Online?

    The DC online games are great. Worms, WSB2K2, there is plenty. It was fun too!

    Basically, Squaresoft isn't going to be the first to test this.
    --

    1. Re:Multi-player console games. by Enzo90910 · · Score: 1

      Hey, we're talking about MMORPG (Massively Multiplayer Online Role-Playing Games), not just online games. Phantasy Star Online is in this category, OK. But you have to admit the genre has not had a lot of games ont the console side. Enzo

      --
      I don't have much to add.
  9. This is only early preview by boa13 · · Score: 1

    Be careful, you could be very disappointed by the end result. And too much drooling could damage your keyboard.

    I waited impatiently for the movie, and was very disappointed. I've decided not to wait impatiently for this one. Besides, I think I've got plenty of time to finish Nethack before this one is out.

  10. Jeez Taco, try editing once in a while by Anonymous Coward · · Score: 0

    LukeG writes "Squaresoft's latest installment in the ubiquitous Final Fantasy series will mark a huge departure from the previous titles, as they gamble on the popularity of massively multiplayer gaming on consoles. The genre, already successful on the PC, has yet to be tested on a console audience, but that is exactly what Square are planning with the groundbreaking release of Final Fantasy XI later this year on the PS2." I'm interested to see the FF world taken ???to an MMORPG. If anyone can make the genre not suck, it's Square.

  11. PSO by S5o · · Score: 1
    ...The genre, already succesful on the PC, has yet to be tested on a console audience...

    Obviously, the submitter has never played Phantasy Star Online, one of the best games for DC
    1. Re:PSO by KevCo · · Score: 1

      PSO is not "massively multiplayer" The MMORPG has not been tested on the console yet. It's a fairly small thing to let a small group of people (4 or so) to adventure together online. Maintaining a persistent world where thousands of people can be connected and interacting simultaneously is a very different thing. I doubt that it will work simply because of the need to patch the game. Square cannot possibly test the game enough to have all the balance issues and exploits ironed out before it goes live. Yet, unlike a PC, there is no way to easily patch a console game.

    2. Re:PSO by Anonymous Coward · · Score: 0

      Final Fantasy XI is to Phantasy Star Online as Everquest is to Diablo.

    3. Re:PSO by Anonymous Coward · · Score: 0

      Since you'll need the harddrive / network addon to the ps2, it should indeed be possible to patch the game.

    4. Re:PSO by dark_panda · · Score: 2

      Yet, unlike a PC, there is no way to easily patch a console game.

      There is if the game employs the PS2 hard drive, which is supposed to come with the Ethernet/modem, which the game will obviously rely on.

      J

  12. Square... predictable? by Chris+Canfield · · Score: 4, Interesting

    There are a lot of things wrong with this article.

    First, FFXI isn't the first MMPORPG for a console... that honor (as far as I know) goes to Phantasy Star Online. As for the first "En Masse" game? I didn't have a NES modem, so I don't know.

    Second, FF VIII is generally reviled as the worst of the series, being essentially a rushed out the door half of the two-sides-of-war tale they wanted to tell.

    Third, neither this nor Phantasy Star should be considered a true MMPORPG, as this sounds like only groups can venture forth into the wild together. In Everquest you are likely to stumble across people who washed ashore on the small island in the middle of the ocean, but chance encounters like that are not possible if only groups can quest together.

    Online games like this lend themselves to character and community-building gaming, whereas all of the recent Final Fantasies have been story driven. While in theory most MMPORPG have a larger story arch, in practice they are basically a world with which gamers can explore, communicate, and form communities and heirarchies. Squaresoft is famous for jaw-dropping moments of twisting plot, and that amazing feeling of convincing the player that he is the second coming of the Messiah (see "Xenogears"). Neither of these is possible in an online game where basically everyone has an equal role. However, with an online game comes a sense of community, the sort of thing that Final Fantasy games have been known to cause people to abandon.

    I'm sure Square will pull this off with flare, albeit bumpy flare. FF7 was quite frankly amazing compared to FF6 (FF3 in the states), and the jump to online gaming gives Square the chance to make another massive jump in gameplay. If they don't just copy what is available, and they don't succumb to profiteering to cover for their atrocious losses on The Spirits Within, then this could very well be the greatest MMPORPG released this year. On the other hand, with one look at Square's release calendar (Snatched, apparently, from Eidos's dead hand), we can expect that next years new Final Fantasy release will be every bit as engrossing too. That is, if we bother to pick that one up.

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    1. Re:Square... predictable? by Anonymous Coward · · Score: 0

      Phantasy Star Online isn't a Massively Multiplayer game. It has the same player per game as Diablo does, 4. The only time there are more than 4 people in a "Game" is in the Lobby, which is analagous to a Battle.NET Chatroom. The actual Game play is limited to you and 3 friends. 4 simultaneous players is hardly Massively Multi-Player.

    2. Re:Square... predictable? by jokell82 · · Score: 1

      "FF7 was quite frankly amazing compared to FF6 (FF3 in the states)"

      You're smoking crack. :) The best FF ever was 6, 7 was just mediocre. I'm almost done with 10 now, and it is great. Much better than 8 and 9. The only console rpg that I've enjoyed since FF3 has been Skies of Arcadia. :)

      --
      I dunno who it is
      but it prolly is fhqwhgads.
    3. Re:Square... predictable? by Chris+Canfield · · Score: 1

      I wasn't referring to an artistic standpoint. FF3/6 stands as one of the greatest games of all times, and will eventually become required reading when gameschools catch on. Call me a fan of Multiple Personality Disorder, but I liked FF7. It wasn't FF3, but it was good. I meant that the 3rd dimension, not to mention CD storage capacity opened up a realm of technical, immersive, and storytelling possibilities that wasn't available before.

      Citizen Kane is one of the great works of the 20th century. Watch that, then walk into a theartre playing Harry Potter. You will be amazed (as in deer-in-headlights amazed). LOTR has shown this technology has actual potential uses. So did the 3rd dimension (arguably not actualized until Xenogears). So does Online play.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    4. Re:Square... predictable? by Ondo · · Score: 1
      Second, FF VIII is generally reviled as the worst of the series, being essentially a rushed out the door half of the two-sides-of-war tale they wanted to tell.

      No, it's not.

      To quote from IGN, when they ranked FF VIII the #7 Playstation game of all time (FF VII was #18):

      Final Fantasy VII, if you view it in the context of its time, is the greatest innovator among Square's PlayStation RPGs. But Final Fantasy VIII took all of its strong points, and made them better.


      From Gamespot's review of FF VIII:

      the latest Final Fantasy is the greatest game ever to bear the name.


      I had never before heard anyone claim that FF VIII was the worst in the series. However, since I have heard different people claim that each of FF IV, V, VI, and VII were generally regarded as the best in the series, I guess I should be used to people making bullshit claims about the relative popularity of Final Fantasy without any data to back it up.
    5. Re:Square... predictable? by Chris+Canfield · · Score: 1
      You will also note that IGN rated FF VII a 9.5, and FF VIII only a 9 (FF IX was rated a 9.2). Gamespot gave both games a 9.5, but Gamespot UK loved FF 7, giving it a 9.5, and rated FF 8 just a 6.5. Game ranking's metasearch of reviews gives FFVII a average rating of 94.8 across 27 reviews, and FF VIII an average rating of 91.1 over 47 reviews. Happypuppy gave 7 and 8 a 9 and 7, respectively. IGN's reader's choice awards for best game of all time had FF7 come in second, to FF8's fourth place finish. The reasons? The reviewer cites a bland plot, grating battles, unlikable characters, and refers to it as the least revolutionary of the series.

      There were also other things to dislike. While Materia building was optional in FF7, FF8 was spent with hours and hours of painfully drawing spells from enemies. While FF7 kept a brisk clip, FF8 didn't let you skip those 3-minute attack spell animations. And there is also the best bad-guy debate: Sephiroth or that old womanie thingie from another dimension that didn't appear until right at the end.

      It's not a very heated debate.

      And yes, if you were there at the time, Square's original intentions with FF8 were to have the players play as both sides of a war-torn conflict. This was abandoned, due to financial considerations, and the plan at the time was to release FF8 and 9 as an intertwining series that fully realized the story according to the original vision. The story was never realized. I can't seem to find any trace of this on the web... the original stories were printed in mags such as Game Fan and VG&CE.

      I had never before heard anyone claim that FF VIII was the worst in the series.

      Well, now you have. Don't you feel better?

      However, since I have heard different people claim that each of FF IV, V, VI, and VII were generally regarded as the best in the series, I guess I should be used to people making bullshit claims about the relative popularity of Final Fantasy without any data to back it up.

      We're not talking about data here, we're talking personal preference. Yes, as far as I can tell from the people I've spoken to FF8 ranks below FF7 in terms of popularity. People have lovey-dovey feelings towards FF2, 3, and 7, that not many (in my experience) have towards 8. It just didn't evoke the same sort of reaction. People have feelings towards Porum and Palom, towards the destruction of the planet, towards the suicide of Celes, toward our bifrucated Cloud, towards the giant Whale, towards gold saucer, and towards moogles / namingways / chocobos that just don't have corresponding moments in 8. Sure, 8 was a good game with some good moments (like the parade of the queen), but none were as gripping as the killing of Aeris.

      From a personal standpoint, many people feel FF2, 3, or 7 closest to their heart. Mine happens to be 3 with a close second to 7. Your mileage may vary.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    6. Re:Square... predictable? by Anonymous Coward · · Score: 0

      I have every issue of Gamefan, and also am a rabid FF nut. I NEVER remeber reading anything about your "two sides of the story" scenario.

      Also, Videogames and Computer Entertainment was dead when FF8 was being developed, so nix that theory also.

    7. Re:Square... predictable? by a+random+streaker · · Score: 1

      There was a question whether Quake III and its theoretical max of 64 or 80 (or 128?) peeps on one level counted as "massively". It certainly pushed the same limits of number of people in a "zone" or "area" that MMORPG's did.

      Of course, it was only marginally less persistent than EQ...

      --
      "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
    8. Re:Square... predictable? by Ondo · · Score: 1



      Interesting. The reason I quoted IGN and GameSpot was not that they supported my view, but that they are the ones I read - I remembered the best PS game rankings.

      None of this says that they consider it the worst game of the series though. Much less reviles it as the worst of the series.

      We're not talking about data here, we're talking personal preference.

      Yes, I figured that out. Problem is that people are claiming that of the millions of people that have played multiple Final Fantasys, the majority agrees with them. There is a big difference between "I consider FF VIII the worst of the series", which is personal preference, and "FF VIII is generally reviled as the worst of the series", which needs data to back it up. The people you have spoken to is a pretty damn insignificant sample size.

  13. Synopsis -- just the facts by ProfKyne · · Score: 5, Informative

    For those who aren't interested in reading 9px Arial font with few line breaks, or the fanboy details/speculation (like what kind of magic Red Mages can use, or how desolate the Saltbelt Plains are), here's the meat of the story:

    • You can "communicate" with other players by selecting a symbol from a menu, which becomes like a "name tag" -- it hovers above your head, broadcasting your intentions to other players.
    • You can join a team of other players by broadcasting the right symbol.
    • At least in the beta, no multi-language chat facility (a la PhantasyStarOnline)
    • Teams can form alliances, up to three in an alliance
    • A leader must be selected when an alliance is formed, and this leader is highlighted in the game for all to see (i.e., a target)
    • Wandering monsters can be seen ahead of time and avoided
    • Not known if limit breaks are going to be included in battle
    • You can choose the race of your character, this obviously has implications for what its abilities will be
    • A class system may also be included. It has been designed, but it is still unknown at this point.

    All of that information is taken from the article, not my own a priori knowledge or opinion.

    --
    "First you gotta do the truffle shuffle."
    1. Re:Synopsis -- just the facts by Anonymous Coward · · Score: 0
      You can choose the race of your character, this obviously has implications for what its abilities will be

      Cool. I want to be White, Male Anglo-Saxon with +10 wealth and +20 opportunity. Will Mexican-American Males have +5 table bussing ability? Any other insider notes?

      TIA

      AC

    2. Re:Synopsis -- just the facts by ProfKyne · · Score: 1

      You can choose the race of your character, this obviously has implications for what its abilities will be

      Cool. I want to be White, Male Anglo-Saxon with +10 wealth and +20 opportunity. Will Mexican-American Males have +5 table bussing ability? Any other insider notes?

      You're very clever, know that?

      You know what the article meant, and what I inferred. Otherwise you wouldn't have posted AC.

      --
      "First you gotta do the truffle shuffle."
    3. Re:Synopsis -- just the facts by Nightpaw · · Score: 1

      Will Mexican-American Males have +5 table bussing ability?

      No, but their airships will have a lowrider mode.

  14. Funny.. by ackthpt · · Score: 2, Informative
    I got modded as flaimbait when I asked same question at introduction of FFX.

    Looks like a nice game and Online play should be a big draw. My only concern is something my nephew drew to my attention in Ultima Online, that it's extremely difficult to get started unless you play relentlessly and have patience for being robbed frequently. Hopefully they'll have some method of protection for newbies, or robbery more difficult.

    --

    A feeling of having made the same mistake before: Deja Foobar
  15. PSO by DarkZero · · Score: 1, Redundant

    The genre, already succesful on the PC, has yet to be tested on a console audience, but that is exactly what Square are planning with the groundbreaking release of Final Fantasy XI later this year on PS2."

    It HAS been tested, and this game ISN'T groundbreaking. The game is called "Phantasy Star Online", and it was wildly popular on the Dreamcast. FFXI is interesting, but it's not the first of its kind, it isn't groundbreaking, and it's not an untested genre with the console audience.

  16. Anytime you see the words by The+Cat · · Score: 0, Redundant

    "huge departure" it always raises a question mark. Why? What's wrong with the original version? If it was good enough for nine sequels, why change it into something else? Why not a completely new game?

    Oh, wait. I forgot. There ARE NO NEW GAMES, only SEQUELS AND CLONES, and if you can make one game into BOTH A SEQUEL AND A CLONE, then you've achieved the ultimate in marketing.

    Note to Slashdot admins: The current anti-spam on the e-mail address doesn't work very well, for obvious reasons.

    1. Re:Anytime you see the words by Anonymous Coward · · Score: 0

      What's wrong with the anti-spam e-mail addresses? Why should they have to be a puzzle to figure out? Now, if you really don't want your e-mail address on the net, then don't use one (I don't) and include your spam-armored one in your sig.

  17. that word... by Anonymous Coward · · Score: 0
    ...in the ubiquitous Final Fantasy series...

    ubiquitous, that word, I do not think you know what that means.
    Flame me if I'm wrong, but I thought being ubiquitous meant being everywhere, like telephones. Perhaps you meant pervasive, or perhaps most Final Fantasy followers haven't amassed the necessary grasp of the language with their 10th grade education.

  18. Ethernet by Technician · · Score: 3, Interesting
    Hopefully all the major console manufactures will provide ethernet connections and make the software multi platform. Then you could join a lan party with whatever box you had.

    It won't happen right away. Can you say product lock-in with propritory protocols? This ides of speaking a common language will take a while to catch on. It will only happen after sticking to a closed protocol proves to be much more detrimental to your sales more than it does the competition.

    MS is of going to require .net and passport trying for the lock-in, while everyone else goes high speed lan protocols not needing a remote server on the internet. Expect something propritory first. (like they already do with memory cards. Why couldn't they use a smart media or compact flash card?) They will have to join forces and use an open standard (TCP/IP or IPX maybe?) to pull an end run past the 800 Lb gorilla. Not everyone is going to buy a console and set of games from each manufacture just to have the correct software/hardware for the lan parties. Hopefully games on consoles will start to be compatible with PC platforms and they can sell the consoles because they are optimised for game play and start to clean up at lan parties with a mix of PC's and consoles. Then we should start to see the adoption common connections and protocols

    --
    The truth shall set you free!
  19. So we get to look forward to this, too by ackthpt · · Score: 1

    Expecting to see, at some time down the road, Final Fantasy accounts/characters/etc. for sale on eBay. i.e.

    --

    A feeling of having made the same mistake before: Deja Foobar
  20. Too many sequals? by 68030 · · Score: 4, Insightful

    I've heard it commented many times that the series as a whole is slowly declining and even more whining over Uematsu's musical ability, yet none the less the game continue to be popular enough to warrent a decent fan following. Each release will the first introduction to the series to many gamers. I would venture that many of those gamers do not own a SNES or NES that they could play the older games on, so the only frame of referance they have are the more recent sequals.

    Square wouldn't be making another sequal if they didn't think there wasn't a demand for it.

    Probably the same reason that almost half of the remixes at Overclocked Remix are from a Final Fantasy game. :P

    1. Re:Too many sequals? by Jace+of+Fuse! · · Score: 2

      I've heard it commented many times that the series as a whole is slowly declining...

      Not having been much of a Final Fantasy 7 fan, I've not really followed the game futher beyond that. The previous games definately had more for me the newer ones, but then again I'm from the school of thought that says The Secret of Mana, The Secret of Everymore, and ChronoTrigger are the best games Square has ever done. Ever.

      I've got Chronocross, but I've yet to actually get into it -- and I've had the game for a very long time so it's failure to reach out and grab me doesn't say very many good things to me.

      In true game-fanatic style, I will pick up FFX probablyl -- but I expect it'll be stale with lots of really sweet eye candy.

      As for those who think the music from the talents over at Square is declining, I would probably agree -- though I do admit it's still top notch ... again having not seen FFX yet I can't really fully comment on it ...

      I think the Playstation and it's fans have a different outlook on gaming than those of us who have been playing for more than 20 years.

      The gamers of today are heavily geared towards ProTainment, which Final Fantasy has become. Professionally crafted expensive productions for the mass market. "Games designed at the office desk" as (I believe) Yu Suzuki of Sega once said (maybe it was someone else from Sega...)

      Anyway -- Multiplayer Final Fantasy might be cool -- but I would much rather see it more closely resemble Diablo II's simplicity and inpersistance (not necissarily gameplay of course) than I would care to see it follow the Everquest or Ultima model of wasting time+life+gaming-enthusiasm+reason-to-live+etc...

      Basically what I'm saying is Multiplayer RPGs don't have to be drab life wasters, but game developers seem to think that's what the majority of gamers want. I would dare say they are dead wrong. I would say that a huge amount of gamers, particularly this new generation of gamers, DO want that. The rest of us... the old school people, we care about other things. Fun, mostly. Not insane states or years of life wasted building up virtual crap in a game to impress our fellow gamers.

      To some of us... it's just a game.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:Too many sequals? by Ryan+Amos · · Score: 1

      You're right, Final Fantasy is great so long as you realize it's just a game and not the cure for cancer. I rather enjoyed FFX, mostly because I thought it was going to suck and was pleasantly surprised (8 was the worst.. Squall was just so unlikable I wanted to rape him with a fencepost.) Anyway, I'm personally not a huge fan of MMORPGs (in fact, I loathe them) but I'll prolly get FFXI, just because I'm deathly curious to see how it'll turn out.

    3. Re:Too many sequals? by jandrese · · Score: 1

      I don't think the FF sequels really ARE sequels to a large degree. Most of the games have different characters, worlds, game systems, etc... so that it is more like Square is putting out different RPGs each time with the same name. Granted there are some simliarties between each game (Sid, Airships, etc...), but they really have less in common with each other than most (II, III, IV...) games. It would be like Doom II where all of the enemies were different and you weren't a space marine, but you were still blowing up things to save the world.

      --

      I read the internet for the articles.
  21. Has nobody else lost faith in Square? by Anonymous Coward · · Score: 0

    Come on, Square hasn't put out a good FF game since 7, and 7 wasn't as good as 6. FF8 was horrible, 9 was mediocre, and so far 10 is almost as bad as 8.

    I find I have zero faith in those guys anymore... I guess a gamer can only get his heart broken so many times.

  22. speculation by mibat · · Score: 1, Redundant

    I don't know if I trust this guy's opinion on how good or successful this game will be.

    For one, he declares FFVIII "the best game ever made." This is a matter of opinion, but I know that I was so bored and unimpressed with this game that I lost interest after about 20 minutes of playing. Out of the FF games that I've played, VIII was definitely the worst by far.

    FFXI will, contrary to this article's line of thought, not be the first MMORPG on a console. PS Online for the dreamcast, anyone?

    I for one would like to see some more info on FFXI before passing judgement. From the tone and questionable facts in this article, I think I would take it with a grain of salt.

    1. Re:speculation by An+Onerous+Coward · · Score: 1
      For one, he declares FFVIII "the best game ever made." This is a matter of opinion, but I know that I was so bored and unimpressed with this game that I lost interest after about 20 minutes of playing. Out of the FF games that I've played, VIII was definitely the worst by far.
      Twenty minutes? That would just about get you through the really cool opening cut and let you thoroughly explore the Balamb Garden. Maybe time to get killed by a T-rex. Hardly sufficient time to judge the merits of the whole game (unless the Draw command was really that annoying to you).

      I can't believe you missed out on the Chocobo decapitation game, Sephiroth's cameo as the young Professor Cid, the heart-gripping plot twist where Sin is revealed to be Squall's father, and the FMV Squall/Quistis shower scene.

      FF8 was a pretty cool game, and I don't know why people diss it.
      --

      You want the truthiness? You can't handle the truthiness!

    2. Re:speculation by Anonymous Coward · · Score: 0

      I'm not going to trust a review from someone who called the steaming pile of FF8 "the best game ever made".

      Three words .. hockey player monsters.

      FF8 sucked.

  23. Apologized? by Decimal · · Score: 2, Interesting

    What is this about Square apologizing to Nintendo? IIRC, Nintendo has always been the one to snub Square.

    --

    Remember "Bring 'em on"? *sigh
    1. Re:Apologized? by Godai · · Score: 1

      Both sides were pretty snooty to one another. Square actually 'started it' by kicking up a fuss when the N64 was in development. They said they would refuse to make games for a cartridge-based system. Now, granted, there are a whole host of reasons to go with CDs over cartridges but a couple of the counters were (i) slow-ass load times with the CD-ROMs they put in the consoles back then and -- far more importantly -- (ii) the head of Nintendo was deadset on cartridges (interestingly, the heir apparent was hardcore for CDs...but he wasn't in charge, don't know if he is now or not).

      So of course Nintendo fired back some inappropriate remarks. Not that this was intelligent, but as I read it Square was sounding awfully arrogant. I remember reading it and thinking that Square was essentially saying that without them Nintendo was screwed. Nintendo wasn't going to cave-in to a 3rd party developer (they relations with 3rd parties back then was much more 'feudal lord' than it is today, much to do with the Square debacle I think), but it's a shame they couldn't have just let the remarks slide. Hell, who knows? If they hadn't snipped back maybe Square would have made games anyways for the N64. I guess we'll never know.

      As for Square's recent apology, there are a couple of things there that should be said. Like a lot of FF fans I was quite happy when they issued the apology, thinking there might be games headed the 'Cube-way because my brother is a hardcore Nintendite so choice of console was never in doubt. But then he cynically pointed to the Game Boy as the chief reason for the apology.

      Thank to someone's genius idea, the Game Boy Color is almost 100% compatible with NES games. As such, you can pretty much just take an old NES and dump it to a GBC cartridge, tweak for a week and have a 1 million seller on yours hands (for Square at least :). I'm not sure about the GBA, but I've heard it's more advanced than the SNES, so it might be easy(ish) to port SNES games to GBA (witness Mario Kart Advance, which looks identical to the original SNES version). Since some of the most popular (and actually their best IMHO) games were FF1-3 (1,4 & 6 in Japan) it would be an easy way to net some serious cash.

      One problem: Nintendo knows that while the glamorous battle is in the desktop console, the real money maker is the Game Boy. That goddamn thing makes them more money than almost all the systems of their competitors put together (I mean, geez!) And they have used this from time to time to force developers to support their desktop console. Square is the perfect example.

      From what I read, it seems that originally Square made private overtures of peace and was looking to get into Game Boy games again (after all, their FFL series were great too!). Nintendo simply said "If you don't make games for the Gamecube, you can forget about making games for the Game Boy". I think Square might have swallowed their pride and done this (as the more public apology seemed to indicate) except that Sony went and bought a 25% share of the company. I find it hard to believe that they would invest a sizeable stake like that if they didn't mean to use it to keep Square from wandering x-platform (and no, I doubt they consider the X-Box a threat so they won't worry about that, though I'm personally still doubtful we'll see X-Box Square software).

      So to sum up: Square got cocky, Nintendo got rude, none of us got Square RPGs without a PSX. Square started thinking about GB games, got contrite and Nintendo game them a condition (maybe not the most gracious thing to do, but they'd proven they didn't really need Square, at least to make a successful console -- God knows we need Square if we want a real Nintendo console RPG!). Then Sony bought a chunk of them so although it's not for sure, most people seem to think any chance of GBC, GBA or GC games out of Square are slim to none :(

      Here's hoping that last bit is wrong but FF8 was so awful that I'm not exactly wringing my hands over not owning a PS2 (well, FF9 restored some faith but I remain skeptical of FFX becuase it's the same team from FF8). Hope this was helpful :)

      --
      Wood Shavings!
      - Godai
    2. Re:Apologized? by Anonymous Coward · · Score: 0

      Even after FF9 I had little to no faith in Square for making RPGs anymore. I've played them all, and since FF6 I couldn't get attached to any of the characters. Then we find a diamond in the rough, so to speak, and have FFX delivered to us. I couldn't tear myself from this game. To be more specific, I think, I couldn't tear myself from the characters and the storylines. Usually I'm a big person for going out and doing every little thing and minigame I could before confronting the final bad guy. FFX was a different issue. I had to know what happened next, so I skipped all the side stuff (except the Ultima weapon...always gotta kill the ultima weapon) and went straight for the grand finale. I was so pleased with the storyline (and not pleased that I didn't fully use all the cool characters to their fullest (which is to say every character is cool)) that I immediately started a new game and began playing through it again.
      FFX's graphics are great, but the storyline is what I was interested in, and what I had lost faith in, and it delivered.
      If I may be so bold, it may be the greatest Final Fantasy, ever. I liked it better than FF6, and it's definately competition for FFIV.

    3. Re:Apologized? by Decimal · · Score: 1

      Hope that was helpful.

      Yep, thanks. =) You know, perhaps Sega will start to release some RPGs for the GameCube. Have you ever played Skies of Arcadia (Dreamcast)? Wow!

      --

      Remember "Bring 'em on"? *sigh
    4. Re:Apologized? by Godai · · Score: 1

      Yeah, I played SoA -- that was a sweet ass RPG, much better IMHO than anything Square's done for a while (sniff). My brother says there are a lot of rumours floating about that say SoA2 is GameCube bound...but I'm not getting my hopes up until I see the press release :)

      --
      Wood Shavings!
      - Godai
  24. it's the hardware, stupid by Hnice · · Score: 5, Interesting

    let's not get involved in 'ff is stale' or 'your console suX0rs' discussions. the issue here, as much as i love square, is the hardware.

    7 syllables to remember for the console industry, and if you don't believe me, ask sega's hardware division: no one buys peripherals.

    they'll buy an extra controller. they'll buy a hundred games. they'll pay an isp. but no one drops $100 on anything, once they've spent $300 on a console that plays mgs2, ffx, gta3, gran turismo, and ico just fine already. it's been tried, dozens of times, and it doesn't just fail, it puts companies out of business.

    now, sony's not going out of business on its hard drive/ethernet combo. i'm going to buy one. but i'm giant sucker with lots of disposable income who must play ff. but (slashdot aside) there aren't that many like me -- not enough to make this work. there were only 300k phantasy star online players, and that didn't even require hardware. sony will be lucky to get 250k people to buy their $100 hardware, and square may get half of those to PlayOnline. compare that to the millions of units of, say, ffix they've sold.

    i know, i know, a usb ethernet adapter -- you can also make your linux machine into a gateway for halo, but how many people are doing *that*? again, not counting me ;)

    i want square to do well here. and maybe other consoles will help, although last i read, they're thinking about nintendo and not ms, and the cube also has no connection. but the hardware is the issue here, and for all ff's sweet, chocolatey goodness, it's not going to sell much hardware.

    --

    god is just pretend.

    1. Re:it's the hardware, stupid by The+Pi-Guy · · Score: 1
      Blockquoth the poster:
      7 syllables to remember for the console industry, and if you don't believe me, ask sega's hardware division: no one buys peripherals.

      Indeed - the keyboard never sold well for the DC, neither the mouse, the maracas, or the BBA. ;) Yet after the death of the DC, the peripherals became wildly popular..... Lesson to Sony: say the PS2's "dead", tell stores to raise the price to $800 because people will be snatching 'em up, and then start work on PS3.

      Ok, I see it now *envisions his karma going down* -1, Offtopic.

      --pi
    2. Re:it's the hardware, stupid by Anonymous Coward · · Score: 0

      How will that change anything? Sony's already working on the ps3 and the ps2 is already hideously expensive.

    3. Re:it's the hardware, stupid by nathanh · · Score: 2
      7 syllables to remember for the console industry, and if you don't believe me, ask sega's hardware division: no one buys peripherals.

      You're right. Nobody ever bought the memory card peripheral for the PSX.

      Oh no, wait, there was 100% market saturation for that peripheral.

      I guess you're wrong.

    4. Re:it's the hardware, stupid by Anonymous Coward · · Score: 0

      That's a cheap little thing that is practically required for almost every game. Big difference.

    5. Re:it's the hardware, stupid by Hnice · · Score: 2

      yeah, it's just that most people didn't need me to point out that i meant 'non-necessary peripheral'. the mem card wasn't a peripheral, it was a part of the console that sony knew they could charge extra for. same for 2d controller.

      --

      god is just pretend.

  25. The end of the Final Fantasy series? by Rayonic · · Score: 5, Interesting

    Whether or not this MMORPG is successful, it marks the end of Final Fantasy as we know it. The main series (1-10) has always been single-player with predefined characters and a linear story with an end. An MMORPG is none of that.

    Problem is, a lot of people probably want yet another traditional Final Fantasy game - I know my fiance does. It boggles the mind why they named this spinoff game Final Fantasy XI. They should have named it "Final Fantasy Online" or something, so they could pick up the main series again, if they wanted to.

    Capcom is a good act to follow in this case, especially with the Mega Man franchise. The original series is still intact, with the spinoffs relegated to their own series' (i.e. Mega Man X, Legends, etc). What if Mega Man 9 was a platformer, while 10 was an RPG, and eleven was real-time strategy? Nonsense.

    1. Re:The end of the Final Fantasy series? by boa13 · · Score: 2, Interesting

      I don't remember reading that they would stop making good-old single player FF games. Probably FF12 will be back to that time-proof formula.

      Anyway, they have long said they would venture into MMPORPG. I'll watch and see.

      As for the predifined characters and linear story being the essence of the FF series charm, I agree, but would also mention the ability to freely (well, come to think of it, far from freely indeed) explore the world. I've read in another comment that FF10 lacked that ability, only allowing you to "teleport" between locations, and it's a major shame. For that matter, I think that FF11 will still provide some of the fun we had with the earlier installments.

      Probably, the crucial point for Square will be to be able to offer us to play characters that have a story. Hey, if they manage to create NPC family members for most of the players, and past relations, friends and foes, that players have to take in account, it can be a great game!

      Well, this all comes down to the way the players will play this game, and the way Square will manage it in the long run.

    2. Re:The end of the Final Fantasy series? by Anonymous Coward · · Score: 0

      The reason I am not too excited about this is pretty much the same as the previous post. I like Final Fantasy for the great story, the cutesy flirting between the main male character and the main female character, summons, and it would be no fun if there wasn't a bad guy that you loved to hate!

      For example, in Final Fantasy 7, you knew who the bad guy was, but it wasn't until the death of Aeris that you wanted to punish him.

      8 was pretty bad in my opinion, it just got boring and you didn't really care about the story.

      9 was another great game. He was planning to end all life on the planet, so that was enough reason to hate him.

      10? Still undecided only about 1/2 way through.

    3. Re:The end of the Final Fantasy series? by An+Onerous+Coward · · Score: 1

      The main problem I see here is a user base of 200,000 people all vying for the same love interest. Seriously. We all got Tifa. We all got Rinoa. Same for [insert FF9 girl whose name I can't remember].

      You simply cannot have a realistic MMORPG with a "save mankind" storyline. How do you feel about waiting in line on BattleNet so that the team ahead of you can wait for him to respawn? "Oh, you saved the world by banishing the Dark Fiend to the nightmare dimension which spawned him? Me too! Just last week, in fact."

      It just stretches one's suspension of disbelief in a way that trumps characters holding their breath for a really long time.

      I predict that XI will be a major disappointment (I'm a huge fan of the Final Fantasy series, and I rate my chances of bothering at somewhere around 10%), and that they'll go back to the drawing board for XII to add a single player option. I love Square, but those poor schmucks...

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:The end of the Final Fantasy series? by Peter+Harris · · Score: 1
      [insert FF9 girl whose name I can't remember]

      Princess Garnet

      (please feel free to mod me up as informative, although I'm lucky there isn't a -1:Sad )

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
    5. Re:The end of the Final Fantasy series? by WhyCause · · Score: 2
      [insert FF9 girl whose name I can't remember]

      Princess Garnet

      No, no, no...

      She changes her name to Dagger, remember, in that one scene, where she asks...

      Oh, wait... Now I'm the sad one.

  26. FFX was enough of a disappointment... by Junta · · Score: 2, Informative

    I'm sorry, but I don't see the charm of Final Fantasy translating well to online play. I've always felt the primary plus to Final Fantasy was that it was not as much of a game, but exploring a story, discovering more and more until you reach a definitive end in which everything comes together, after 40-50 hours of gameplay, played as quickly or as slowly as you want. I really don't see how this sort of experience can translate to an online format.

    Aside from that, FFX was a big let down to me. Truly, the graphics are fantastic, and the story is quite good, but in trying to make the world more "realistic", they took a lot of the fun out of it. World map navigation as it was in all previous Final Fantasies was fantastic, and now it is completely gone. The closest you ever come is getting to move a cursor with coordinates around a map to search for destinations, hardly the simple fun of the old-school world map. And before that, there is no free movement, if you want to go back to the beginning half-way through, it is impossible. I wish they didn't deny free movement of the world, makes it somehow less engrossing.

    And all this propaganda making it sound like Square is being a pioneer is plain bs. As many others have pointed out, Phantasy Star Online is at least one example of it being done before...

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:FFX was enough of a disappointment... by realdpk · · Score: 2

      I agree about FFX. I'm getting tired of FMV and losing control of my character so it can perform a scene. I'm definitely not a fan of the red arrow "Go this way, stupid" thing in X. These things would be tough to have in an online game, though. Hopefully they won't try.

  27. Square is Terrible by blueworm · · Score: 2, Insightful

    How can people say Squaresoft is so good at making video games when the very design of their games is terrible? The latest installments in the final fantasy series have been marked by plot holes, lousy character development, poor and annoying combat systems, and too much combat to begin with. Everything that makes an RPG great as far as I'm concerned has been missing from the latest in the Final Fantasy series. The last good Final Fantasy was number IV. They should have just ended the series there. I think everyone is far too distracted by Square's flashy graphics to notice all the shoddy development in the games they've been producing as of late.

  28. The "movie-like" factor by GeorgieBoy · · Score: 2

    This will have a chance only if they can reduce the amount of time the players watch the story. . .

    A buddy of mine finished FFX over the course of 2 weeks, but said a good chunk of the time was spent watching the fancy graphics of the story being told, rather than playing/making decisions. In an online environment, this would get annoying and repetitive. I hope "cinema" in this MMORPG takes a small role. After all, a MMORPG should be a persistent world without a set quest - something that FF has never really been at all. . .

    1. Re:The "movie-like" factor by The+Pi-Guy · · Score: 1

      Exactly - Someone said that if you take all the fancy graphics away from a game, then the game should still be 80% as playable, and 90% as much fun. Look at Samba de Amigo - the basis is great, all the GFX EFX are great, but it doesn't overemphasize them.

      -pi

  29. Who said it sucks ? by theefer · · Score: 0

    I'm interested to see the FF world taken to an MMORPG. If anyone can make the genre not suck, it's Square. Hey, MMORPGs are great ! :) Moreover, I honestly can't figure out playing an MMORPG on my console ... bandwidth ? keyboard (ok but you'll have to buy it) ? patches on the HD ? This could be fun however, but personally I'm really looking forward to StarWars Galaxies [www.starwarsgalaxies.com], World of Warcraft [www.blizzard.com/wow], Neocron [www.neocron.com] and, of course, Milcis [www.milcis.net] ;) The market is going to be satured soon, let's see what will come out of it :) At least it's not the case for the console players...

    --
    theefer
  30. I would kill for this by druiid · · Score: 1

    Well, I just got a great idea. I think I would MUCH rather have an MMORPG set in the Chrono Trigger/Cross world, than in the FF world. Why? Well, I still think these are the best RPG's to ever come out of Square. Most people think that at least Chrono Trigger is one of the best RPG's ever made. Who can blame them... great music, good graphics for it's time, innovative battle system, amazing storyline and multiple endings. The way it would transmute into a good MMORPG would be as such: Since one of the main elements of the Chrono games was time travel, the world could be limited to like one specific region or such, but you could travel to multiple times. Why have "made up" races for different regions when you can have races/beings from different time periods. A storyline could easily be made which would lend itself to an MMORPG universe as well. What would be even cooler, but I don't know how well it could be implemented, would be that things in the games could be dynamically updated due to things people in different time periods would do. For instance.. you destroy a certain monster (possibly with help from like a hundred people in that time period or such) and there's an open cave entrance in the time period after that one... I think it would work well and I know for damn sure at least one person (me) would play the hell out of it. I would kill (almost literally) for a game like this. Hmm, maybe I should make something myself :).

  31. Show them the money by TexTex · · Score: 2, Insightful

    The success of FFXI will depend more on the continued support and continued subscription of their game rather than the one time purchase price which most console games offer. $9.95 / month to play something I already purchased is possible, but it's going to strip a lot of their audience away, especially the younger age groups of whom a credit card is still a few years off.

    PlayOnline.com claims they'll be opening up much of their other services which previously required a monthly fee, but will still charge for select, premire attractions. I think EverQuest made this a possible marketing opportunity. Square's just hoping one of the largest videogame fan bases will let them cash in.

    --
    -Barkeep, a draft of your most hazardous brew, for the world is slowly stepping into focus, and I don't like what I see.
  32. my prediction by Anonymous Coward · · Score: 0

    i predict FFXI will not sell well

    just study the history of pc mmorpg games. only the early birds sell well (everquest, counter strike). latecomer dont.

  33. The puzzle of the T's by Anonymous Coward · · Score: 0

    TTTTTT&TTTTT

    Can you solve it?

    Clue : The 1st and 10th T is Troll

  34. Movie Trailer [53MB] by wiZd0m · · Score: 1



    http://www.playonline.com/ff11/download/02.html

  35. Heh by Sludge · · Score: 2

    "The final fantasy world". Final Fantasy is one of the most commercially successful separations of franchise from content. Other than Cid the Airship mechanic, only the concept stays relatively the same between games. (Note: Japanese FFs that never made it over here seem to recycle engines with no more than minor tweaks)

    1. Re:Heh by James+Skarzinskas · · Score: 0

      You'd have to imagine after the eleventh game, Cid is getting a little decrepit. I mean, sheesh.

    2. Re:Heh by Graspee_Leemoor · · Score: 1

      "Other than Cid the Airship mechanic, only the concept stays relatively the same between games"

      ...apart of course from Wedge and Biggs, and moogles and chocobos and Shiva and Ifreet and bombs and Ultima and Holy and the female character who always looks the same and ...

      graspee

  36. If anyone can make the genre not suck, it's Square by smkndrkn · · Score: 1

    ...WTF who said it sucks? I never played RPGs before I bought FF VII and I only bought it for my girlfriend as I am usually an FPS only guy. After playing FF VII for about an hour I was hooked and bought and played FF VIII, FF IX and now FF X( which I have 60 hours into and just beat ). Great games ( with the exception of 8 which didn't really do much for me ). My recent RPG experience is limited however, and other titles might suck. The FF series is good. For those that don't know in FF X there are talking charactors which are cool but the dialog is a bit cheesy at times and sometimes things are best left for your imagination to interpret instead of some cheesy voice-over actor.

    Gary

    --
    ======== In the future, everything will be artificial. ========
  37. FF Games in a Nutshell by Maul · · Score: 3, Interesting

    Note that this is my opinion only.
    If you think I'm on crack for liking FF4,
    that is up to you.

    FF1: Wander around aimlessly for hours on end
    getting poisoned, paralyzed, and ultimately killed
    by monsters. Surprisingly enough I beat it eventually after getting lots of help from my
    Nintendo Power player's guide. Of course, I
    was in 5th. grade at the time, so you can't blame
    me.

    FF2 & 3: Never released here at all, and I'm
    too lazy to play them on an emulator right now.

    FF4: The story and script are both cheezy, but
    for some reason I still have more fun playing
    this game over and over again than playing
    any other game, period. Difficult if
    you play the "original" version (not the
    hacked up version known as FF2 here in the US)
    or the Playstation version. IMO this is the
    greatest game ever made, and probably always will
    be.

    FF5: Also really fun. Not as good as 4, sorta
    better than 6... or at least a tad more difficult.
    Job System is kinda fun.

    FF6: Lotsa characters, lots of cool powers.
    Probably the first game in the series where
    it is too easy to create over powered chracters
    that can kill the last boss in a turn.

    FF7: Huge change of scenery for the first time.
    The first disc is lots of fun, 2 and 3 aren't
    quite as much fun. The first game that Square
    put graphics above story, unfortunately.

    FF Tactics: This game is challenging until
    about halfway through. Then it becomes easy
    when your guys are more powerful and you get
    all these special unique characters with
    overpowered abilities. Oh well, it is a LOT
    of fun, and is better than 7 or 8 for sure.

    FF8: Take one Leonardo di Caprio clone, throw
    in a bunch of other pretty looking guys and
    a crappy story. Then add some chocobos and
    pretend it is Final Fantasy. I still have
    nightmares about this game. Heck, the FF movie
    is better than this.

    FF9: Square caught a clue at how horrible FF8
    was and made this game much more like the SNES
    ones. The result is a kickass game that is
    almost as enjoyable as FF4 for me.

    FF10: I haven't started playing this game yet
    thanks to Super Smash Bros. Melee.

    FF11: I'm in agreement with those that think
    this should have been just called FF Online.
    IMO it shouldn't be part of the main series,
    but rather be a side game like FFT was.
    Mind you that I'm not against an FF online
    game at all. I hope I get to make my own custom
    black mage (complete with pointy hat). That'd
    be cool. However, I think the games in the main
    series should focus on the single player
    story based RPG.

    --

    "You spoony bard!" -Tellah

    1. Re:FF Games in a Nutshell by ZeiramMR · · Score: 0

      Don't forget the tangent FF games: "Final Fantasy: Mystic Quest" and the Final Fantasy Legend series. Mystic Quest was essentially a dumbed-down RPG for the SNES. Haven't played any of the Game Boy ones.

    2. Re:FF Games in a Nutshell by siegesama · · Score: 1

      You forgot "Final Fantasy: Mystic Quest"!

      And I think you've hit the nail on the head with the numbering comment... it shouldn't be 11, it should be "Online". Just as tactics and mystic quest were both full games and both bore the final fantasy title, they themselves were not a part of the actual series, they were in the "other" category. Like some kind of side-quest or something.

      ps: enjoy 10, it's similar to 8 in look and feel of the world (just without the "I suck" quality of the characters), and a really cool storyline... just don't judge it by the voice acting in the first five minutes.

      --
      what the hell is a 'junk character', anyway?
    3. Re:FF Games in a Nutshell by Anonymous Coward · · Score: 0

      FF:MQ is related in name only to the other FF's.

    4. Re:FF Games in a Nutshell by Maul · · Score: 2

      Ah. Mystic Quest.
      I only watched my friend play it. It wasn't
      that great. Pretty much FF for dummies, as far as
      I can tell.

      As far as the "FF Legend" series for GameBoy,
      I don't consider those to be part of the FF series
      at all, basically because they had a different
      title in Japan. In fact I believe they were
      part of the "SaGa" series in Japan.

      "FF Adventure" for GameBoy is also not part of
      FF in Japan, and is rather part of the "Seiken Densetsu" / "Mana" series. Secret of Mana is the sequal of FFA.

      --

      "You spoony bard!" -Tellah

  38. This might be lame but.. by freaksta · · Score: 1

    What is MMORPG (i know what it stands for.. but what does it mean.. )

    --


    Hrrm... I usually just sign my name.
    1. Re:This might be lame but.. by 1stLexicon · · Score: 3, Informative

      Massive Multiplayer Online Role Playing Game

    2. Re:This might be lame but.. by Anonymous Coward · · Score: 0, Insightful

      Yet another acronym that the Slashdot editors assume we just know. Maybe some of us don't cream over reading about games for 12 year olds, and would like to know that the fuck articles are about. Why don't they just call it a graphical MUD, that's much more accurate, and something more people are familiar with.

    3. Re:This might be lame but.. by realdpk · · Score: 2

      Although MMOG (drop the Role Playing) is a more accurate description of the current crop of games.

    4. Re:This might be lame but.. by PSW · · Score: 1

      At last... I was wondering when someboy might enlighten me as to what that stands for!

      Thankyou!

      :-)

  39. Question by CrazyJim0 · · Score: 1

    Anyone know where I can get PS2 hardware specs? Like how to build my own controller?

    email sager@andrew.cmu.edu

    1. Re:Question by simm_s · · Score: 1

      Just look up the specs on the PS1 controller/system. It might be easier to find. And the PS1 controller is compatible with the PS2.

  40. RPGS and Sqausoft SUCK by Anonymous Coward · · Score: 0

    They made the worlds crappiest game (and made nine more)
    and now they are trying to make an EVEN crappier game!

    RPGS suck, you waste severel months listening to LAME STORIES
    and PRESSING buttons and looking at CRAP GRAPHICS!

    THIS IS THE TRUTH

    RPGS SUCK, only LAME (and only the LAMEst) bastards
    play such GOATSE.CX HOLES OF A GAME

  41. money = motivation by dollargonzo · · Score: 1

    apparently ff IS stale, or they wouldn't be making a new adaption to MMORPG. the thing is, before, the newer final fantasy games drove sales, but hopefully (for them) not like this one. since multiplayer doesnt exist on console without making yuor screen a fraction of its already small size, which made multiplayer NOT very enticing. now...yuo can use the web going capability of the PS/2 to play REAL multiplayer...YAY!

    QED

    --
    BSD is for people who love UNIX. Linux is for those who hate Microsoft.
  42. What's so MMP about this? by skia · · Score: 1

    How is this massively multi-player? It's barely even multi-player. Like Phanasy Star on-line, FFXI looks like it will only let you have a limited number of players (those on your "team") on the screen at any given time. This, in effect, is just letting you play with three buddies on-line rather than forcing you to have a multi-tap and three extra controllers. Any comparison between this type of ORPG and a MMPORPG like everquest or ultima on-line (where EVERYBODY who's playing can interact and fight and not just the few on your team) seems ignorant to me.

    --

    --

    1. Re:What's so MMP about this? by BlacKat · · Score: 1

      Did you actually bother to *read* the article... all of it?

      It's got everything from character creation to grouping... and not with just "three buddies", according to the article up to *18* people can be grouped at the same time.

      If you're not grouped you can indicate you're looking to join, or looking to start a group... WHILE WANDERING AROUND... seems pretty MM to me.

      Perhaps try reading the entire article next time?

    2. Re:What's so MMP about this? by skia · · Score: 1

      Oh! You're right! I missed that you could have 18 people play at once. Now that's massive! :)

      Seriously, if action takes place with limited number of people (which is to say: some number less than you can cram onto the server) it's not massively multi-player, It's just multi-player.

      Sure, if you're not actually playing you can wander around looking for someone to play with. But in that case the world just becomes a big lobby. It doesn't matter how many people you can interact with in the lobby, because you're not playing. In that case, it's not massively multi-player, it's just massively multi.

      By definition you need to have all three of these elements ( thousands of people, together at the same time , actually playing a game) for something to be massively multi-player. It's not like this is an unrealistic goal. It's been done several times already. But it's clear from this article that this is not the direction that Square is taking.

      --

      --

    3. Re:What's so MMP about this? by Zed2K · · Score: 1

      When I used to play clan lord on my mac we would have town invasions or rescues that involved just about everyone that was logged in. All working together for a common goal. Those were the best times.

  43. Not an end of old skool FF by thryllkill · · Score: 1

    Here is a link to some info regarding Final Fantasy XII, supposedly to be a return to single player format, not much info as it is still early in development, and I know some screen shots/promos that were presumed to be leaked were actually faked, so please take this info with a grain of salt. The GIA I wanted to link to Gamespot.com info, but that site is blocked from works proxy, dah, someone else please search and post :o)

    --

    Note to self: No more arguing with the faithful.

  44. Reviewer is insane.... by Master_Ruthless · · Score: 1

    All of its predecessors were excellent, Final Fantasy VIII was, and still is, one of the best games ever made.

    That's VIII- as in decimal 8?? As in the WORST FF game ever made? I have serious questions about this guy's sanity, to say nothing of his opinions on gaming.

    1. Re:Reviewer is insane.... by boa13 · · Score: 1

      Having mostly played FF5 and FF6, I can't say for myself, but have friends who like FF8 a lot and so far their ranking is as follows:

      FF6
      FF8
      FF5
      FF4
      FF7


      With FF9 somewhere around FF6 and FF8. FF10 not yet played.

      Anyway, what I mean here is that anyone can have its likings, and it seems the opinions are very divergent for FF8.

      Same goes for FF7: the vast number of those who discovered FF with it still like it much more than FF6/FF8. My friends already knew FF6 and so didn't like FF7 at all (vastly inferior story).

    2. Re:Reviewer is insane.... by Requiem · · Score: 1

      Exactly. FF9, 4, and Tactics were the best of the series. 8 was godawful, and it put it down in disgust after five hours. Hell, I even liked the original more than that (not counting the nostalgia value).

  45. umm by ge6-oZZ · · Score: 1

    I am starting to think that I'm the only one who seriously dislikes modern square games. My 4 favourite games of all time are square: FF3, Secret of Mana, FF2, Chrono Trigger. I love all their old games on the SNES, but lately, they're games are shit. I haven't played FFX, so i can't include that, but FF7,8,9 and Chrono Cross were terrible (FFT was good though). Does anyone agree with me on this one? i'd like to know, because I think Square is getting WAY too much praise for the work that they are doing.

    --
    -Shawn [ge6.org]
    1. Re:umm by Grahf · · Score: 1

      PRAISE, PRAISE, Brother! So many gamers give Square praise because their gaming experience started with the Playstation, having not been exposed to good RPGs (like, say, the ultimate RPG, Lunar: SSSC).

    2. Re:umm by Requiem · · Score: 1

      I disagree with you about 9; that game revitalized my faith in Square. 8 was terrible, 7 wasn't bad (but had zero replay value), and Tactics was godly. That's the only game I've sunk 99:99 into. ;)

  46. There is one way to be sucessful by Lumpy · · Score: 3, Insightful

    Make your multiplayer game NOT REQUIRE your companies servers to work.. The entire doom and Quake series is a testament to this.. and The best examples of how not to do it is anything that works with WON online. (SOF is a great game, and I finished it in single player mode. but then the game becomes a throw away.)

    If I cant pop up the game, and select "play online" and then be presented with a list of games running from a list server (Open source so it's not that company hogging it) and play then it wont work.. WON games require you to sell your soul to them in personal information and then you have to go through their horribly slow servers. No I'm not going to create a login, no I'm not gonna watch your pepsi ad whil the game starts.

    If Squarsoft screws up their Multiplayer with stupid "lock IN" devices then they will fail. and they will fail horribly.

    --
    Do not look at laser with remaining good eye.
    1. Re:There is one way to be sucessful by Anonymous Coward · · Score: 0

      Yeah no shit, many of my fellow PSO players hate cheaters and would prefer to play some private LAN games. Plus its a pain in the ass to get dial-up if your on cable.

      Speaking of which why the hell didnt some 3rd party come out with a broadband adapter, it would sell like hotcakes

    2. Re:There is one way to be sucessful by kerasineAddict · · Score: 1

      The question is, in a MMORPG, how would you make this work? Quake servers run by some guy with a high speed connection can go down. They aren't all connected togther - they don't need to be. If you 40 different servers holding 15 people, how would they all communicate?
      (which leads to a good question -- what is going to be the max number of people for FFXI??)

      It's possible that you could have servers with connections to each other, but then you have a good chance to be even laggier (needing hundreds of server to server connections), and would still need central servers run by Square for your character and other dynamic world information to be stored. So you might as well just pay Square to run central servers. Then, if you think that it's too crappy, you don't have to pay it. Right?

    3. Re:There is one way to be sucessful by kaisyain · · Score: 1

      If I cant pop up the game, and select "play online" and then be presented with a list of games running from a list server (Open source so it's not that company hogging it) and play then it wont work..

      The success of MMORPGs would seem to indicate your points lacks any actual validity in the real world.

      The model you present has several problems: characters stored locally making them vulnerable to hacking, portability of characters between servers make play balancing harder, and inability to have a persistent world.

      The last is the real problem. There is no persistent world in Q3A and CS so using them as examples is completely irrelevant.

      If Squarsoft screws up their Multiplayer with stupid "lock IN" devices then they will fail. and they will fail horribly.

      Do you have a single example of a persistent role playing game world that doesn't use centralized servers?

    4. Re:There is one way to be sucessful by rtechie · · Score: 1

      As others have said... this would be difficult to impossible to implement because a persistent world requires shared servers. Now it might be possibile to create a MMORPG that was simply hosted on a gamer's server (something akin to MUDs), but the massive bandwidth required to run it would be prohibative for most people.

      It seems likely that a "small scale" version of what you're describing might become possible, this is what is being attempted with Everwinter Nights, but since the number of players would be greatly limited it wouldn't be "massive" anymore.

      However, you assertion that with the "company server" model the game won't be commercially successful is simply wrong. Look at Diablo, UO, Everquest, PSO, etc.

    5. Re:There is one way to be sucessful by Lumpy · · Score: 2

      Yes it has Massive validity in the real world as I reside in the real world. 99.995% of all people that play online games could care less if there are 10-20 thousand players. they care about their core group of players. which is a range from 5-20 people. a single server can do this easily. So Danny wants to be a FFXIXXI server host. so he creates his "world" and links back to a master server if he desires or his "clan" master server (which is nothing but another server) these portals between worlds dont need to exchange squat. and your character is stored in a unique place... This is so innovative I wonder why sony didnt think of it... A flash memory chip that plugs into a slot that exists just above the joystick plug-in port on the PS2.

      Massive Multiplayer is a joke. as soon as they can give me a MMORPG that I can have 200 players versus 200 players in a nice sword fight I'll acknowlege that it is cool. until then it's nothing but a game with a graphical IRC client built in.

      Oh you want to see a MMoPG? look at parsec... it works alot like the idea outlined above.

      --
      Do not look at laser with remaining good eye.
    6. Re:There is one way to be sucessful by Winged+Cat · · Score: 1

      Hmm. Perhaps this could be done...

      Encrypt the binaries, strong enough to prevent reverse-engineering of the type that could allow cheating (which is probably just about all r-e) for the expected initial life of the game (a few years, beyond which either the community will have adopted it or all but a few hobbyists will move on to something else). Anyone with a server and good bandwidth can, technically, run a server...though perhaps don't make the install too easy, requiring a bit more than a script kiddie's familiarity with the system. Have the binaries contact all other known servers upon startup and register themselves; this info gets included into the server binaries, and as patches to the game. (At worst, version 1.0 with all servers that no longer work can just go get a patch to the new server list.) Any given area is only on one server, which handles all interactions in that area (and has a max limit; portals between servers' worlds can be opened by mutual consent of the server operators, but these will automatically close if a server reaches its population limit). Item attributes may be hackable by server operators, but each item is tagged with where it was created and maybe with where it was modded; other servers can degrade items obtained from a hacked world, so that Swordz Of L33tn355 don't give you an advantage, or maybe even turn out to be cursed, when one takes them away from Bobz FF Warez.

      I can see it technically working. But the big experiment would be social. Hmm, now where can one find a system of technical networks that are, by design, run by mutual agreements and technical solutions, with distributed processing integrated into the protocols themselves, rather than relying on any central service?

      (Hint: we're using it.)

  47. I have a Won ID, I am sure... by ChozSun · · Score: 1

    ... because I play Counter-Strike all the time but I have never signed up for a Won ID.

    I have never seen one banner ad. Maybe it is just Half Life.

    --
    ChozSun
    ChozSun.com
  48. Wrong wrong wrong by Anders+H�ckersten · · Score: 1

    That's just an urban myth. Square didn't have financial problems when creating Final Fantasy. Final Fantasy is just a name, much like anything else. The Japanese LOVE cool-sounding American names, "Final Fantasy", although meaningless to someone who understands English sounds very cool to someone who doesn't.

    I wish I had some facts to back this up but I'm too lazy to find some right now.

    1. Re:Wrong wrong wrong by ProfKyne · · Score: 1

      That's just an urban myth. Square didn't have financial problems when creating Final Fantasy. Final Fantasy is just a name, much like anything else.

      Oh. Well, I guess I'm wrong then -- you could be right --

      The Japanese LOVE cool-sounding American names, "Final Fantasy", although meaningless to someone who understands English sounds very cool to someone who doesn't.

      -- because on this one I agree completely. I minored in Japanese, and the phenomenon isn't even limited to marketing. There's a slew of American-based words that have no meaning whatsoever outside of the context of the Japanese language, which are used in everyday conversation.

      I wish I had some facts to back this up but I'm too lazy to find some right now.

      I wish you did too -- I'd mod you up if you did, but then I can't mod in this article now that I've posted in it. As for supporting your point of view -- "I guess that's the real trick, isn't it?" -- Han Solo

      --
      "First you gotta do the truffle shuffle."
    2. Re:Wrong wrong wrong by Squeeze+Truck · · Score: 2

      Actually, seriously messed up English is rapidly giving way to even more seriously messed up French. America just isn't as cool and exotic as it used to be (I live in Japan, BTW.)

      Consider these examples:

      Dir En Grey (a band)
      L'arc en Ciel (a band)
      Comme ca du Mode (a daepartment store)
      Olive des Olive (a department store)

      I kept a wrapper for a piece of bite-size chocolate with the name "Petit Bit."
      ...which in French means "small penis."

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    3. Re:Wrong wrong wrong by Anonymous Coward · · Score: 0

      fine by me. the funny thing is that japanese learn english early on because its important to know in the current world market. french will never take over like english has. its sometimes funny as hell listening to japanese songs and anime try to incorporate english and fuck it up royally. I don't doubt that the japanese will fuck up when using french even more.

    4. Re:Wrong wrong wrong by Anonymous Coward · · Score: 0

      I am in school in Japan now, and most people here don't want to learn english. They are forced to.
      Take a look at the history, too. Something called the Occupation, too...

    5. Re:Wrong wrong wrong by Anonymous Coward · · Score: 0

      there was a time when French was the 'international language', not English. Things can always go backwards!

  49. Let me tell you why this won't take off. by Anonymous Coward · · Score: 0

    First, selling additional hardware for a console (especially unrequired and very expensive hardware) is doomed to fail. Look at any such "upgrade" offered in the past (such as the Sega CD)... it sold to the hardcore and that's it. FF XI will require that hdd/ethernet/keyboard/kitchen-sink add on kit. No-one will buy it.

    Unless the game can be played without it.

    How many Dreamcast keyboards do you think PSO sold? Damn near one per copy of the game, I'd imagine. I never ran into anyone without a keyboard while playing. Everyone I knew who bought the game bought the KB afterwards, to improve the play expierience. The 20$ pricetag helped.

    The DC had everything you needed out of the box - including the modem. You bought extra hardware because the game was well worth the expense, and it made life easier. I don't see FF XI as being the "killer app" that sells this expensive hardware package that few other developers will take advantage of.

    -Mofer

  50. Hopefully someone there by apierson · · Score: 0

    reads slashdot:

    "Our geeks have faith in us! Give it all you've got, devs!"

  51. Possibly the best news for all of us by Anonymous Coward · · Score: 0

    http://consolewire.com/news/item.asp?nid=2293

  52. What about cheating? by Anonymous Coward · · Score: 0

    That is my biggest concern about games like this on consoles. If anyone who played PSO knows, cheating is almost as bad as the original Diablo.

    I was a die-hard PSO player until I got PK'd for the first time, and turned off the game forever.

    Hell, I bought v2 but I didnt go online with it. I havent payed much attention to the PSO v2 scene but I heard there is cheating, and if I was playing $$$ to play these games I would be very pissed off due to the cheating.

  53. Chocobos! by Anonymous Coward · · Score: 0

    I want to ride Chocobos.

  54. AOL and Sony. by Technosteve! · · Score: 0

    I wonder with the release of ffxi they would be announcing the their boradband service for ps2 users through AOL.

    --
    Me and lunchbox here are going to kick your ass.
  55. Sorry to everyone thinking MMORPGs are the future by Cynical_Dude · · Score: 1

    But that's not the case. They are not doing too well actually.

    (Most of this relates to the PC world)

    After Ultima Online and Everquest being respectively the first (large) and the most successful MMORPGs, we've had a bunch of losers.

    Anarchy Online hasn't gone belly up completely yet, but they are mostly without a user base.

    WWII Online is a joke, they're barely staying afloat.

    Dark Age of Camelot is heading to hell in a hand basket. After the initial rage players soon found out they are largely selling you the same old crap. Endless levelling tedium and a game riddled with bugs. Coupled with a dev team that creates two bugs for every one it squashes and you can see it loses against established games like Ultima Online or Everquest, simply because they have more content by now.

    It's funny how coding incompetence is a trademark of these games. Mythic Entertainment, the company behind "Dark Age of Camelot", hired MMORPG-community figureheads like Scott "Lum the Mad" Jennings or Sanya "Tweety" Thomas, but it didn't help them in the long run.

    The only MMORPG really going strong after all this time is Everquest. Not because it's that good, but because it requires excessive amounts of time invested into it. It makes it near impossible for people to quit after they have invested a very large amount of time into it. (To get into the higher echolons of Everquest you need play-times in excess of 60 days. That's time online, not total days played.)It's called Evercrack for a reason (I was hooked for 8+ hours a day myself for almost 2 years.) Most players don't even enjoy the game anymore they just keep hanging on.

    If you want to look into the abyss you might want to surf over to ebay and do a search for 'Everquest'.

    I really can't see why this should be any different in the console world.

    The genre is broken.

    At least until a company comes along with a dev team that can code their way out of a wet paper bag.

    PS: This does not apply to games with a decentralized server structure like Counter-Strike.

    PPS: If you think you have to check out the genre, don't. If that doesn't deter you, then go for Everquest. I've spent significant amounts of time in all of the above listed games and I think it's safe to say that it's the lesser evil of the pack.

  56. When is the next "REAL" FF 1-player game? by seigniory · · Score: 1

    I have heard many contradictin gstories about the next "real" FF 1-player game. I've heard that XII, coming out in 2003, is the next standard 1-player game. Does anyone know the facts about the forthcoming games?

  57. bah! by Ephemeriis · · Score: 1

    I play MMORPG's on my PC, and have greatly enjoyed some of them. I have nothing against the genre itself. However, I do have to say that plot is generally quite lacking in these games. Normally plot in a MMORPG comes from the players, not any pre-written script or storyline. This is why I also play CRPG's.

    CRPG's such as Wizardry, Dragon Warrior, and Final Fantasy involve the player in a massive story that somehow revolves around them. That's the fun part. You don't have to listen to other players talking out of character, you don't have to find a group...it's just you vs. the badguys. Both genres have their pros and cons, but they are two seperate and distinct genres.

    Am I the only one who viewed this announcement with pure, unadulterated dread? Final Fantasy going MMORPG? For years now, Final Fantasy has been one of the few remaining CRPG's available. Every year there are fewer and fewer of them, and more MMORPG's.

    Oh, I'm sure Square can come up with a good game, and I'm sure it'll sell well - heck, it's the next Final Fantasy. I'm just not looking forward to giving up my plot-driven and self-centered universe to play with a dozen people I don't even know.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  58. How big is the world? by Animats · · Score: 2

    How big is the world? Is there really a detailed 3D world in which you can just keep going for days without running out of terrain? Is it seamless, or are there annoying "portals"?

  59. Eternal Arcadia by Anonymous Coward · · Score: 0

    Just wait for Eternal Arcadia II from Sega/Overworks. The original easily crushed any of Square's FF offerings at the time and I'm sure the sequel will do the same.

  60. It's hardly groundbreaking. by Robert1 · · Score: 1, Troll

    After reading about the combat system my fears that FFXI will be another ass-tacular everquest clone have come true.

    check out http://www.thegia.com/news/0201/n01a.html for the complete article.

    "Rather, as the player wanders the fields of Final Fantasy XI, he or she will see many enemies doing the same. A press of the "target" button will allow the player to enter an "auto-attack" real-time battle with the monster or monsters in question. In this battle, much like in a real-time strategy game, the player character will continually attack the enemy unless told to do otherwise."

    *sigh*

    Nothing groundbreaking here folks, move along.

    1. Re:It's hardly groundbreaking. by IronChef · · Score: 3, Informative


      There's a very good reason for doing combat EQ-style -- it's a lower barrier to participation.

      For a game to really hit the mass market, as EQ has, it needs to appeal to geeky guys, less geeky guys and even un-geeky women. EQ does that and the fact that there are no rigorous action components to the game makes this possible.

      If EQ had Quake-style combat I bet it would have far fewer participants. There's a place for that kind of product (Planetside), but it will always lag far behind a game that 30 year old geeks and 15 year old schoolgirls can enjoy equally.

  61. Can Square Pull it Off? by Greyfox · · Score: 2
    I've only been mucking around with the FF series since VIII, but there's a definite Final Fantasy feel associated with the games. Notably, things like the battle system, spells and summonses. I think all these things may be too limited for a MMORPG. Otherwise you end up with a bunch of incredibly powerful characters running around in a fairly short time. Of course, my only other MMORPG experience has been UO, which had a Linux client for a while.

    I'm curious to know if Square can make a well balanced and enjoyable multiplayer game and will be interested to see how they handle player to player communication. Even if you put a keyboard on your PS2, TV resolutions will kind of limit your dialog. For a font to be readible on your TV screen, you'll need to use big fat play-doh fonts.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  62. Each game is an "end of the world" scenario... by Boba001 · · Score: 1

    My take on it is that each game has a theme that if the hero (you) doesn't go on this massive quest/adventure that the world will be torn to pieces or destroyed in some fashion.

    In the old games it was normally just some powerful enemy who tries to collect [special item here - crytals, etc] to take over the world and ends up plunging it into chaos. The new games are a little more out there with alternate worlds merging with our world and other crazy stuff...

  63. Other consoles? by niftyeric · · Score: 1

    I read a while back that Square was a confirmed developer for the XBox. Does anyone know if they are developing "unique" games for the XBox, or if are they going to release any FF games for it (the page says FFXI for XBox as well)?

    --
    proton != antielectron
  64. Good luck, It's gonna be tough. by rgold · · Score: 4, Informative
    Over the past three months, I've been doing some business-model consulting to a company with a struggling MMORPG game. Given that experience, here are a few reasons why I think Square will have a difficult time with this (although I honestly hope they succeed)...

    1. Revenue Model I'd love to know how Square intends to charge for the game. Generally, MMORPG games for the PC use a two-part revenue model: $9-$50 for the game software, then an additional $5-$13 per month for a game subscription.

    Given the massively multi-player nature of the games, they require enormous support including servers, game masters, billing and account support and on and on. For a decent analysis of these costs, check this out. The bottom line is that it's expensive, way more expensive than your normal game. Square has two sets of considerations here: They probably don't want to become the company to try charging a monthy fee to Console folks who tend to skew younger and have less experience with this genre. This would lead them to either jack up the software price and minimze the monthly fee, or design a game that runs more like Diablo and less like a true MMORPG. On the other hand, these games have network effects, the more people playing them, the more fun they are. That would encourage square to come to market with a low price and use the subscription model to make it up on the backend. It will be interesting to see which way they go.

    2. Audience and appeal Despite the buzz, the existing market for MMORPG games is very small, maybe 3.5-4 Million worldwide, and arguably only 1-2 million in the US. They are a unique bunch of people. Given the hardware issues its relatively clear that a console isn't the best platform for these types of games. To overcome that, a console game will need to broaden it's appeal and lower the complexity and learning curve considerably in order to succeed. It will be interesting to see what things square removes from the genre to do this. Based on the coverage in the article, it seems as though trade skills will go completely. So will (I guess) much of the politics and diplomacy with respect to clans and factions. What they have left will be something very different than todays MMORPGs. It sounds like MMORPG lite. Not a bad thing, just very very differnt.

    In the mean time, people like LucasArts are working on Star Wars Galaxies to try to popularize the genre a bit by using a huge and popular license. It will be interesting to see which way is more effective.

    3. Cost These things are big budget to develop. Given Square's failed film and new management, it will be interesting to see how much cash they are willing to risk on something this new. Square has never been known to go cheap, and I bet they risk a bundle on it. It had the potential to be another very high profile flop for them.

    But then again, nothing risked, nothing gained.

    It should be fun to see what happens. -rg

  65. Re:Sorry to everyone thinking MMORPGs are the futu by Bethor · · Score: 1

    The genre is not broken. Anarchy Online and WWII Online are broken.
    A persistent online world full of real people is, and will continue to be much more interesting than a static and linear one.

    Those companies were in for quick cash, and they probably got it. They simply do NOT have the resources or the capital to make and maintain an interesting online game.

    Now its time for the big players to move in. Square knows how to tell stories, and they know how to create content (they just made a movie!). Also, being a console company, they know how to make accessible games.

    I say this will be huge.

    Cheers.

  66. FF XI will change the console market by Anonymous Coward · · Score: 0

    'has yet to be tested on a console audience'

    I beg to differ. Last year, Phantasy Star Online was the first console game to be a MMORPG: it might have been a little weak in the RPG department, but it was definitely massively multiplayer.

    And PSO received enormous amounts of praise. Gamespot and IGN both gave PSO excellent reviews, despite the fact that the game was relatively simple and the plot was, while interesting the first time, relatively boring: the game lacked the replayability of the Diablo series or the detail of the more mature PC MMORPGs and was nothing more then near-mindless hack and shoot, but it was still a tremendous hit, because of its multiplayer competitive elements.

    If Square does things right, with similar quality found in X's graphics and storyline, and its MMORPG elements are kept either free or relatively cheap, it will probably be the highest-selling game to date: Final Fantasy is probably the most popular video game line of all time, and when you combine that with the high sales MMORPGs usually get, you have the potential to do something really special.

  67. The review by willum448 · · Score: 2, Informative

    Final Fantasy XI: Online
    Even Square's been bitten by the massive online RPG bug; and they're taking the PS2 with them.

    This is one game that will have a lot to deal with. All of its predecessors were excellent, Final Fantasy VIII was, and still is, one of the best games ever made. So how can you possibly improve upon perfection? Well, this is Squaresoft we are talking about; they have decided to create a massively multiplayer RPG for the PS2. Cripes. Talk about taking the bull by the horns...
    This game, no matter how you look at it, will be groundbreaking. It will be astounding. This game should, in theory, take over your life. Why? Gather round kids, I will try to explain... This, ladies and gentlemen is the very first en-masse multiplayer game to ever grace a console. You will be able to join up with your friends from across the globe and go on an adventure through your PS2.We are talking Everquest with bells on, Phantasy Star Online with knobs and whistles, this should be the game of 2002. Well, for the PS2 anyhow.

    Final Fantasy XI is set on the planet Vana Diel, a paradise apparently, as are most Final Fantasy settings. However, things are not as they seem, Vana Diel has a rotten core and monsters and demons are rife. Ah. Right, yeah, as I said, a common Final Fantasy setting. That's more or less where the similarities end though. This is not your common RPG. This is special. Really special. Anyhow, more on the planet itself. Vana Diel is split into several kingdoms or areas, giving a potentially huge area to explore, at this time they are:

    The Republic of Bastok
    This area is where is humanoid races reside (more on classes/races later). Its an advanced nation with plenty of technology and valuable resources, including the classic Final Fantasy mineral, Mithril.

    United federation of Windurst
    This area is inhabited by the Tarutaru. The cities in this area have an almost organic feel, a perfect setting for the Tarutaru to work on their magic.

    Kingdom of San D'oria
    The Elvarn race resides here. There is constant threat of civil war, only a fragile alliance between the ruling Monarchy and the other parties stands between peace and complete destruction.

    Gustaberg deadlands
    A barren, dead space surrounding Bastock. No Flora survives here, only the withered remains of the past.

    Sarutabaruta Plains
    A vast, wide open plain near Windurst. Plenty of plants grow here, these attract monsters great and small to the area.

    Ronfaure Forest
    A lush, beautiful forest near San D'oria, a strange presence appears to reside here.

    Final Fantasy XI: Online
    Even Square's been bitten by the massive online RPG bug; and they're taking the PS2 with them.

    If all of these areas are as large as one would expect, the game shall be absolutely huge. However, will Square be capable of making a huge world without making it too sparse? The early images, though of poor quality (our apologies), do suggest an impressive attention to detail in terms of architecture and scenery. Which is encouraging. We will have to wait and see. I expect hidden cities and whatnot as well; do you hear me Square?
    In a general way (very general) this game works like Phantasy Star Online (or Everquest for you PC people), in the way that you create your character (I honestly will explain later) and are free to wander the vast world on your own or you can join a team, the really keen will start their own team. By choosing the 'looking to join team' from the sub menu your character will have a symbol by his head, informing others that you would like to join their team. You can also choose another option that informs others than you are creating a team, therefore allowing people to come over and ask if they can join. It seems easy enough to master. There does not, however, appear to be a multi-language chat facility like the one seen in Phantasy Star Online, this may be down to the fact that the early Beta version is intended for Japanese use only, when the NTSC and PAL versions are released, there should hopefully be one in place. From the early information available it appears that you can create alliances with other teams. Up to three teams can form an alliance between them, making it easier to vanquish those really hard foes between the eighteen of you. That's right, Eighteen players on screen at once, all attacking freely. It should be a slight improvement over the normal five or six! However, for an alliance to be possible, a leader must be chosen, he or she is then designated with a white marker (just the ticket for assassinations). This should lead to online arguments aplenty! Hopefully, in time, Square will find a way to allow even more players at one time in a battle, I for one would like to see a full scale war raging between two rival factions.... deadly.

    Final Fantasy XI: Online
    Even Square's been bitten by the massive online RPG bug; and they're taking the PS2 with them.

    The combat itself appears to be incredibly simple, yet effective. When you explore the world you can see monsters walking around, looking for trouble (a first as well, no more being sucked into unwanted battles!). You can either avoid them, or lock on and give them a kicking. I feel that a kicking would be in order most of the time. Anyhow, after a stylish switch from normal view to battle view, the fighting starts. All damage and vital statistics are reported via a colour coded window that is in view at all times. Classic Final Fantasy menus are still in place, with attack, defend and magic and whatnot still in place. However, it is not clear at this point if limit breaks are included, as they could be difficult to work out in the real-time environment. I hope that they are included as they are an important feature of any Final Fantasy game (FF8's Squall's 'Lion Heart' still looks awesome).
    Onto the Characters. For the first time in a Final Fantasy game, you create your own character. You start by choosing your character's race, they are as follows:

    Tarutaru
    Strange little magical creatures from the Windurst region, they have a strong magical field and make good mages. They remind me of Moogles.

    Hume
    A humanoid race, as close as you are going to get to human. Well balanced, technologically advanced all rounders. From the Bastock region.

    Elvarn
    Strong, tall and very proud race of elves. They make excellent warriors and are incredibly headstrong by nature but their pomposity leads to trouble. Found in their Kingdom of San D'oria.

    Mithra
    A slender, cat-like race who inhabit a small corner of Windurst. They are against all technology and rely solely on nature. Only the Females of the species are brave enough to venture into the outside world.

    Galka
    Huge, heavy set creatures, they are incredibly strong and troll-like. Only the males are allowed to leave the home towns.

    The races themselves are pretty standard fare, with warrior races and slender mages. This should allow most people to choose a race that suits their fighting style best, we shall have to wait and see how they all balance out, I have a feeling that the Humes will be a popular choice, everyone loves a mix of sword play and magic!
    There was speak of additional classes being available, on top of the race you have chosen (extra abilities and such) allowing you to customise even further. I might as well explain them, even though they may not make an appearance (I will update the comments page later with the news on them once it has been verified). Right. They are:

    Fighter
    Fairly simple. All of your stats will lean towards fighting with hardly any magical skills

    Monk
    Capable of a little white magic and a little red magic, also proficient at fighting.

    Thief
    Will be able to steal items off of the enemy, use a little red magic and be fairly good fighting.

    White Mage
    Will be able to cast protective magic, such as heal, cure, protect and such. Will be weak at fighting.

    Red Mage
    Will be capable of casting destructive magic such as fire, aqua, Ultima and others. Will be weak at fighting.

    This class system is very similar to the one seen in the early Final Fantasy games on the NES and is quite different to anything seen in the newer titles. As stated earlier, these classes and their system may not be included in the game, but here at Ferrago.co.uk we like to give you the fuller picture. After all, knowledge is power.

    So then, will this game be any good? I think it should be. It maybe a departure from the norm for Sqauresoft, but if anyone can pull this kind of project off it's them. They have constantly provided us with the most incredible video games (even a film), they have a pedigree and a back catalogue that is hard to ignore. This may well turn out to be the only game you will ever need. We all wait, fingers crossed, until summer. Or 2003 for us Brits. Damn.

  68. it's the subscriptions, stupid by mapmaker · · Score: 1

    I'll bet Square offers free modems and possibly harddrives to subscribers of their PlayOnline service, just as Sega once gave away free Dreamcasts with a three-year SegaNet subscription. Square knows as well as everyone else that the real money is in monthly subscription fees, not hardware sales.

    1. Re:it's the subscriptions, stupid by Hnice · · Score: 2

      this is a good point -- although the fact that sega failed so miserably does make me wonder if it will work. the numbers just weren't there, in terms of people signing up.

      --

      god is just pretend.

  69. yet to be tested? by TheQuantumShift · · Score: 0

    Now I may not be hip on all the true meanings of the fancy acronyms being thrown out daily, but wasn't phantasy star online an mmorpg?

    --

    Shift happens. Fire it up.
  70. Re:revenue model by mapmaker · · Score: 2, Informative

    Square has already decided that their PlayOnline service will be subscription-based. Most gaming sites carried this news last week:

    http://www.thegia.com/news/0201/n04a.html
    http://www.planetps2.com/news/#PQN343753
    http://gamespot.com/gamespot/stories/news/0,1087 0, 2836013,00.html

  71. The First??? by some_guy_john · · Score: 1

    "The genre(MMORPG), already succesful on the PC, has yet to be tested on a console audience..." Wow, thats amazing that FF is so amazing that it transcends the laws of order moving from second to first, because if my memory serves me well, PSO on dreamcast was the first console MMORPG.

  72. Phantasy Star Online is not MASSIVELY multiplayer by Blackwulf · · Score: 2

    There is a difference between Phantasy Star Online and Final Fantasy XI. Let's compare two similar games, Diablo II and EverQuest.

    In PSO and Diablo II, you have a chat lobby, create a team, and go into a special game that just belongs to you and your team.

    In EverQuest and (supposedly) FFXI, you're in the same world with everyone else. You create a team and go off to fight monsters, and will see the OTHER teams fighting monsters as well.

    That's the line that seperates Multiplayer Online RPG's and Massively Multiplayer Online RPG's. In PSO, you couldn't interact with everybody playing the game at once, in FFXI, you (supposedly) can.

  73. Uhh ... by neurocide · · Score: 1

    "The genre, already succesful on the PC, has yet to be tested on a console audience"

    um. don't suppose any of you guys have heard of Phantasy Star Online? guess not.

  74. FFXI is will not be the first... by dregoth · · Score: 1

    The Dreamcast has Phantasy Star Online for a while now. I think they released an expansion to it not too long ago either. I don't have a DC nor played the game though.

  75. Coming to the PC at the same time. PS2? Feh! by Anonymous Coward · · Score: 0

    I'll just play it on the PC with a real keyboard, thanks. Their sales will dominate on the PC. You wont see much console side.

  76. Sigh. by fondue · · Score: 1
    "The genre, already succesful on the PC, has yet to be tested on a console audience"


    Huh? What about Phantasy Star Online then?


    "If anyone can make the genre not suck, it's Square."

    Ah, the call of the fanboy. Square have no prior experience in MMORPGs, so this is idealistic thinking at best. Unless they can find a use for interminable non-interactive FMV sequences in an online multiplayer game, of course.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  77. Re:Sorry to everyone thinking MMORPGs are the futu by Grahf · · Score: 1

    A persistent online world full of real people is, and will continue to be much more interesting than a static and linear one.

    Not for me. It's all about the one-person-three-friends-go-save-the-world-with-pr escripted-dialogue. But then again, I'm a console man.

  78. I don't WANT an MMORPG FF by mckwant · · Score: 3, Insightful

    I, evidently, am the only human on the planet who does NOT want his gameplaying experience to be sandwiched between 133t h7x0rz talking fractured, misspelled english at each other while wondering "any girlz out there?".

    I happen to enjoy sitting by myself, undeterred by lag times or server outages, enjoying the content as provided. I may be the only one, but I hope not.

    FF allows you to get into a movie, and play a role. I don't want to have to rely on anyone else to provide content, nor do I want to have to find people to go adventuring with.

    If it's MMORPG only, I, for one, will not purchase it. Period.

    end of rant.

    --
    ceci n'est pas un sig.
    1. Re:I don't WANT an MMORPG FF by Corvaith · · Score: 1

      You're not the only one. I tried Ultima Online once, shortly after it came out... and since then, have never looked back. If I play a multiplayer game, it's text-based, period. If the future FFs are multiplayer... well, I won't be buying them, either.

      But then, I put story over anything else, and it's pretty hard for a MMORPG to have much of a story. Give me one of the great SNES RPGs any day over a MMORPG--no matter how great the graphics are.

    2. Re:I don't WANT an MMORPG FF by Drunken+Buddhist · · Score: 1

      Granted, in areas where the action would stop long enough for some RP time, there is going to be some 1337 H4>

      --
      -1, Disagree is not a valid option. Troll, Flamebait and Offtopic are not a substitute.
  79. I still prefer... by stew-a-cide · · Score: 0

    ...Chip n' Dales MMORPG (http://www.solarisdx.net/features/1CD_mmorpg.html )

  80. it may have some problems by Harlockjds · · Score: 2, Interesting

    this article at the gia ( http://www.thegia.com/news/0201/n01a.html ) points out some bad signs from Japan

    * 65% of the game retailers said it will not be a hit, citing such examples as the failure of the Saturn Netlink, the overwhelming price of the PS2 HDD peripheral and modem, and the Dreamcast's inability to sell its networking despite the modem's inclusion with the system.

    * "It looks too American," says to one fan

    Squaresoft has been having problems getting online content in it's games (ffx was to have a significant online play which was scraped) and the fact that the have already decided that FF 12 will NOT be online shows that they are getting cold feet over the online move.

  81. Oh, that's awful! by Anonymous Coward · · Score: 0

    Not again!!!

  82. neat by applejacks · · Score: 1

    I find it dissappointing that companies will just go and copy what everybody else has already done. Square is a decent company, I seriously hope the XI installment is grand. A better game idea would be to make a longer story. I think people complained about games being so long in the past that companies just caved in and made them shorter. I recall people complaining a few years ago. Then again they could be shorter becaused they are rushed to retail. Remember back in the day when it took 3 years for a title to come to beta testing. Quality! Now in 6 months companies have titles ready to go. Whatever Square decides on I hope they take their time.

    my opinions...

  83. It's NOT the end of the series by blankpoint · · Score: 1

    Development on FFXII is well underway and it is just like the earlier games - a single player, story-driven plot. I also wish they had called 'Final Fantasy Online'... but the reason they're calling it XI is so that people who have played 1,2,3,4,5,6,7,8,9 & 10 will buy this one just like I buy my new issue of Detective Comics every month, even if the current issue is drawn badly or has a story with The Human Calculator in it.

  84. It's sad that sega didn't stick with it by Horse+Cock · · Score: 1

    If they kept w/ the production of DC sets and broadband adapters, they might have still had a viable advantage over all the systems, being that it would have still have been the only online console. However, they realized that making and selling the hardware was a money pit, and that the real profit is in just selling the software.

    Hopefully, PSO will be ported onto PC. Otherwise, it's gonna suck paying $XXX.XX for another console addon.

    1. Re:It's sad that sega didn't stick with it by ImaLamer · · Score: 2

      I don't know why SEGA didn't contract the work out to build [and sell] the Broadband adapter.

      The 56K modem was actually a hit, with everyone I've asked. The DC could be fitted with a small drive to cache pages and BAM!... it's a webTV!

      Hell, if they were still going for $60 bucks I'd get one now. I hate sitting at this desk.

  85. review = (finalFantasy (lt) FF2US) ? good : shit by Horse+Cock · · Score: 1

    Square started neglecting their plot development with FF3US. Chrono Trigger was leaps and bounds better than FF3US.

    I just got Skies of Arcadia, though, and I'm ready to waste another 40+ of my life in front of the CRT (already wasted 40 playing Grandia II).

  86. How about some research before writing? by catseye_95051 · · Score: 2

    "The genre, already succesful on the PC, has yet to be tested on a console audience, "

    Um, can anyone say "Phantasy Star Online."

  87. Those who didn't have (s)nes by Horse+Cock · · Score: 1

    don't know what they're missing when they play FF >= 7. The older games were some of the best RPG games created (along w/ the Dragon Warrior series and Phantasy Star on the Sega consoles). But then again, I'm sure any new FF fan has gone out and purchased the anthologies...

    BTW, I always like the story lines to PStar series - it had more of a sci-fi plot than a medival one (ala Square).

  88. FF XI out in Japan. by Squeeze+Truck · · Score: 2

    One of my coworkers tried it out over New Year's break. He said it's almost exactly like Everquest. It has a level system, and is pretty much just a hack&slash game.

    He says he's bored with it, and is going back to UltimaOnline.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  89. Japanese vs. Western Games by Squeeze+Truck · · Score: 2

    I've had this discussion repeatedly with my Japanese coworkers. I think there really is a major cultural difference here.
    Frankly I can't stand the types of games that are made and sold in Japan. Basically, you can only play them once and there is no concept of "replay value". And the stories are very linear. My friends say they like them because they get engrossed in the story. The combat, levels, and other "gameplay" features are seen as superfluous.

    My friends also said that they tried "American" style games like the Ultima series, but the world was so big and they had so many options that they didn't know what they were "supposed to do" all the time. I tried to tell them that it's an adventure; you go explore and find the towns, dungeons, quests, etc. They thought that was to troublesome and "not fun."

    At least the Final Fantasy series makes an attempt to update the interface and graphics every version. There is a whole slew of RPG's that sell for 8000 yen a pop that have used the same boxy 2D engine and graphics literally since 1991 (think of the first Legend of Zelda.) These games are only kept fresh by slightly altering the story and adding new female characters to seduce.

    --

    "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    1. Re:Japanese vs. Western Games by byran+lei · · Score: 0

      >I've had this discussion repeatedly with my Japanese coworkers. I
      >think there really is a major cultural difference here.
      >Frankly I can't stand the types of games that are made and sold in
      >Japan.
      >
      >
      And I can't stand the *CRAP* morons like you insist is good. Neither can a lot of other people who live in the US,given that a good number of the outfits that produces the crap you seem to like are going or have gone belly-up and good ridance.

    2. Re:Japanese vs. Western Games by Squeeze+Truck · · Score: 2

      The only example I gave was Ultima. Origin is not going belly-up.

      Are you personally offended by criticism of Japanese games? I certainly didn't mean it as any kind of attack on Chinese-Americans.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  90. "Generic MMORPG" by BitwizeGHC · · Score: 2

    It seems like FFXI will be a "Generic MMORPG" if The GIA's review is any indication. The Japanese gamers even complained about it seeming "too American!" I do not have real high hopes for this one. FFXII is supposed to go back to being offline, yippee :)

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  91. Multiplayer FF? by MoneyT · · Score: 1

    Wouldn't that defeat the point of the FF games? Maybe, but I'm open to new ideas, but this one I don't like. And I don't want to have to buy the game and then pay for a seperate connection (other than the $40 a month cable) just to play the damn game, espesialy if I also have to pay to use the servers too.

    --
    T Money
    World Domination with a plastic spoon since 1984
  92. How is this going to work? by dburr · · Score: 1

    OK, so Square's gonna release FFXI on the PS2, and it's gonna be MMP. How is this gonna work? An MMORPG obviously needs some kind of connection to the Internet, and unless I'm mistaken, the PS2 currently has NO broadband/narrowband connectivity options at this time. (If I _am_ mistaken, PLEASE let me know... being a new PS2 owner, I'd love to hear about all the goodies that I can hook up to my monolith.)

    Hopefully, if connectivity doesn't exist for the PS2 right now, Square will, with FFXI, provide an impetus for Sony or other third party to create connection options. *crosses fingers*

    --
    Yomigaeru Aiyan Geek!!!
  93. Flattest by Graymalkin · · Score: 2

    I really wonder how many people are going to fork over an extra X amount of dollars just to play FF11 online. Granted these are probably similar to people that bought a 250$ GeForce2 just to get an extra handful of frames in Quake3 but will they be willing to spend that sort of mula on their PS2? If you don't already have a PS2 will you be willing to spend 2X amount of money to get everything needed to play FF11 on top of the cost of the game's subscription? I'm not so sure. I'm half tempted to go buy a PS2 just to play FF10 since I've played and beat all the FF games up to 10.

    Personally MMO games don't appeal to me, the only halfway appealing aspect of FF11 is the FF part of it. The problem I've found with them is that despite all the hype about interaction and community, they are static worlds. You can't change the game by playing day after day. You can't get a bunch of characters together to break up some big boss guy's kegger and actually make a dent in the world. If you could I would be more receptive to them. Playing AD&D you can kill some evil leader of the Red Wizards or a Lichlord and blamo you brought peace and harmony to the land, you can do so whilst being a butcher turned adventurer walking around with a magical meat cleaver. Maybe I'm a small percentage of the MMO target audience but I wan't REALLY involving stories. I don't want to get really involved in building up my level so I can use a masterwork sword of +1 bashing. That and paper is relatively cheap which means I can play AD&D for about 50 years for the cost of all the stuff needed just to play FF11. Added bonus to using dice is you can actually raise money to further the period of game play by gambling in back alleys.

    --
    I'm a loner Dottie, a Rebel.
  94. I Predict Difficulties: by NeuroManson · · Score: 2

    (1) The US economy is in the crapper for most, making purchase of a $300 video game console less appealing, as having food on the table and rent paid appeals more to the average base instinct... Similarly for the rest of the world economy, not many are going to find paying $300 to play a $60-$80 game appealing...

    (2)No PC ports foreseen... Even though they kind of sucked as far as real support was concerned, those of us who picked a Geforce2 upgrade for the computer in lieu of a PS1 would prefer to play it on the PC, rather than attempt to run it on Bleem!... Despite in theory the modern PC's ability to run the games capably, it makes me wonder if Squaresoft signed a contract with Sony to prevent any possibility of parallel PC releases...

    (3) Squaresoft, due to the usual ineptitude of sales analysts that exist within all game companies will assume that any reduced sales are a red light regarding a games success, and will assume the same regarding sales of FFX, thus delaying if not shelving future production on FFXI...

    (4) As their ads claim, 'Millions have played FFX', while they fail to note, however, is that millions of Japanese players (or a hundred or so American players who can translate Japanese on the fly) played the original version over a year prior to the release of the US version, which was out while the world economy was in considerably stronger shape...

    I'm not an expert on these things, but this seems a reasonable scenario... Any input?

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  95. Not Yet Another Interactive Movie from Square?? by Com2Kid · · Score: 1

    How surprising.

    You didn't even have to be able to read to be able to beat FF7. (Don't snear, I know a kid who couldn't read when he beat FF7.)

    Oh well

    I wonder if all that chars in FFX will still get Quad Attack items? Eh? hehe.

    For alot of Final Fantasy players who got into the series on the Playstation, this game may very well be the first time that they die in a Squaresoft FF game!!! LOL! (minus those optional 'uber-bosses' that Square shoves into some games, bleh, wimpy ass way to make a 'challenge' if you ask me. Making them optional, pleh.)

  96. FFXI will also be our for the PC by Anonymous Coward · · Score: 0

    It seems that many people forget that FFXI is also going to be released on the PC.

    Square put a considerable amount of effort in the PC version of this game, unlike previous incarnations of the FF series on the PC.

    The buisness modelfor the PC version will be similar to the EverQuest and Dark Age of Camelot.

    They are looking to get 300,000 to 500,000 subscribers to the Playonline service from the PC and PS2 version.

    That is likely feasible considering that even Phantasy Star online got a considerable amount of subscribers

  97. should name it something else by Magius_AR · · Score: 1
    This is stupid.
    MMORPGs and the name "Final Fantasy" have _nothing_ in common.
    Final Fantasy games have a _reputation_ for being menu-driven, first-person one player games.
    To dramatically change the content of the game, but try to enforce the same namesake is ungodly stupid.
    You might as well release a new racing game and call it Final Fantasy 13. I'm sure this new MMORPG FF has enraged many true diehard fans, as it has me.

    Magius_AR

  98. I got to make this clear before I explode by Guillaume+Ross · · Score: 0

    PSO Is *NOT* A god dam MMORPG, it's just a 4player online game with graphical lobbies which are the same as normal in-game chatrooms, but in 3d. Why is there 430people posting about PSO here, when it is so obvious that PSO is much more like Diablo than Everquest?