Microsoft vs. Modded Xboxes
hikeran writes "The Register has an article about how Xbox live service is now apparently banning Xboxes that have been mod chipped. Basically it seems this is one of the many uses of those unique id's used in Microsoft's software. Next up bannings for using foul language on Xbox live service?? Be careful what you say.. you may be playing with an Xbox Live admin..."
Right or wrong, good move or bad, being as how its their service, Microsft can ban who ever the hell they want.
I want a new quote. One that won't spill. One that don't cost too much. Or come in a pill.
bannings for using foul language on Xbox live service
Is this bad because it is Microsoft? Or because your 5-year-old's 1st ammendment rights are being violated?
I don't really see this as such a bad thing... My ISP does not support home networking, so they will not give help until the network is taken down and proven to not be causing the problem.. Microsoft's support team was not trained to deal with modded xboxes, so I can see why there would be a rule to not giving support to those with the mods done.
Slashdot uses the same rationale to justify its IP banning and $rtbl'ing. But hey, it's "M$", so it must be wrong!
Just disable your mod chip before you use Live. Some people have been reporting that it works fine for them. Be careful though - if you forget to disable it before logging in, your box will be banned permanently.
I think this is good on the side that hopefully it will keep out rogue players that want to write their own code, or hack a game for cheats.
Although it is bad because I have a mod chip. Although I have played online with it, turned off of course.
I am sure they will continue to try and fight it, but like everything good luck on fighting piracy/modding, if it uses 1010010's then its hackable.
Doesn't this just help maintain the integrity of the game play? Can't modded X-Boxen be altered to give unfair advantages by changing the software like players did in Unreal?
Well, if you had read the article, you would see that there are quite a few non-modded boxes that are experiencing the same problem as the modded ones. They are pissing off a lot more than the pirates here.
This signature carefully hand-crafted from recycled electrons.
Btw, users can nark on anyone for foul language -- it doesn't have to be caught by an admin. (Again, foul language seems to mainly come from 13-year olds who think it makes them sound older.)
That'll get rid of all the cheaters, pirates and Linux users.
Hah!
Coming soon - pyrogyra
It'll help keep cheaters off XBox Live. A cheat-free online game experience is something most people I know would give their first-born for.
And as fair as the implication that Microsoft banning people who've modded their XBox, as soon as you modded your XBox, stop whining and just take some responsibility for your actions. It's not like you didn't know full well what you were getting yourself into when you cracked open the case and started messing around with a soldering iron.
NO CARRIER
If you don't like MS's terms, just don't use it... Vote with your money... don't buy the XBOX, don't buy XBoxLive...
Looking for any old 8-bit Heathkit/Zenith software/hardware - http://heathkit.garlanger.com
What does using 82's have to do with any thing??
Ok ok I'm going I'm going, just put the gun down.
Happy Noodle Boy says "F###ing doughnut! Mock me? You fried cyclops!!"
I'm all for modchips in Xboxes, it's one of the large reasons I use them (I helped work on them before the protection scheme got cracked.) However, I believe it is fair for Microsoft to ban the use of modchips on their Xbox Live service. We all know that Microsoft loses money on their Xboxes, and the regain it with the games. If a player is costing them money, I don't believe they have a right to complain when they can't utilize another (in my opinion) underpriced service. Further, this won't stop everyone, as dual-BIOS setups (one with the regular BIOS and one with the modified chip) for the Xbox have been around for ages.
As much as I hate to admit it, I'm torn between my hatred for the heavy-handed M$ action, and the proported resoning that it will help prevent cheating in their online games.
Nothing destroys a game community faster than the proliferation of cheaters. And, the Xbox stands to profit nicely if it can develop those communities (it's certainly not profiting without them). If I pay my hard-earned money every month to play an online game, the last think I want is to have no chance to fairly compete.
On the other hand...is that what's happening, or is this just another excuse to enable the control freaks at M$ to continue their reign?
Chaos, panic, disorder...my work here is done.
Sierra has agressively pursued permanently banning cheaters from WON -- and you know how much success they've had? Almost NONE.
Don't believe me? Go here: http://www.cheat-network.net/ and get the 4dv4nc3d GLHack for Counter-Strike -- it can't be detected.
MOD chips are quite difficult to hack -- and even if the games do have it, it will either be fixed by a crack group in the game rip, or the mod chips will be modded further. Any decent Xbox hacker would be in the know, and it will hardly do anything -- it's just more of Microsoft's money down the drain feebly attempting to stop piracy.
You mean you actually have to *gasp* buy the games to play them online? Jeezus I know slashdoters are cheap but come on. Blizzard has been doing this forever but because their parent company is a foreign evil empire nobody cares. Get over it, if you want to use a Microsoft product you gotta pay for it.
The difference is that those non-modded boxs have the warranty, and thus will be fixed or replaced (or the server software updated).
MSDOS: 20+ years without remote hole in the default install
I'm a game producer that has worked on online games, I will say that this is a very good thing. You don't know the trouble that we go through to make sure that people do not cheat in an online game and you know what, they figure out a way around it anyway. This is the first time that we have hardware level control over the game .exe's integrity. With MS's code sign system the game .exe is not hackable and this is a good thing for all of us. Hacking RUINS online games and if this is what they have to do to stop it then ok.
Why would they want to be responsible for some hacker bringing down their server because they hacked their box to do [fill in the blank] and screwed with some important protocol or something that causes their server to crash?
As for using foul language... what is your problem with that? Again, their server, they make the rules. You are not entilted to anything. If you have problems with their rules, than I suggest you don't buy one. Oh, and anti-language rules are relatively common in MMRPGs so it's not like that would be so shocking either. I actually prefer to play games with others who do not continuously spam my screen sexually immature comments.
Where is all the outrage about all those stickers on your components that say "warranty void if removed"? Or do you only rant about Microsoft (that was rhetorical).
"It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
Next up bannings for using foul language on Xbox live service??
I'm all for it! at least they need to make 2 channels.. 1 for kids and 1 for those that think profanity is an art form
All I know is that after playing one of the Ps2 voice enabled games, I will never ever use the voice side again... too many immature pottymouths and idiots just screaming or jamming.. it ruins the idea of it.
so yes it needs moderators banning those that have no self control.
Do not look at laser with remaining good eye.
Microsoft aren't doing anything illegal here, put simply - to use xbox live you require an original microsoft xbox.
:)
People should be free to mod their hardware as they see fit (since it's theirs).
This is a bit like me fitting rocket boosters to the back of my car and driving it around at 200 mph. Sure i can do it and that's probaly legal. Driving it on public roads is of course not.
Anyway i thought everyone that bought xbox mod chips wanted them to make them into linuXBoxes - what the hell will they be doing with xbox live, what they realy need access to is apt-get live
I will admit that not everyone uses modchips for legal purposes, but there are many uses for them other than pirating games. With a modchip, you can write and run your own code, and run Linux, things you cannot do on an unmodified box.
Uh, you're a moron.
It's so that people can't cheat. Cheating ruins the gaming experience, and unlike online gaming, Xbox users cannot simply switch to another server. Xbox Live users who are being affected by cheaters will simply stop subscribing to Xbox Live. In Microsoft's case, cheating directly affects Microsoft's bottom line. Microsoft has ever reason to wipe it out. And i'm glad that Xbox Live gives me the ability to have fun, in a cheat-free environment. No more accusations of being a 'wallhacking hax0r', or a 'aimbot'.
So I buy an Xbox, have it connect through a sniffing proxy (a linux box with a modem and a serial nullmodem connection). Then I mod it, do the same. At this point, I should be able to start spoofing Xboxen, with fake or even strategically chosen GUIDs. That asshole that beat me at Q3 3 times last sunday? He better hope his GUID isn't available to me through my proxy. The admin who chewed me about about saying "cunt" in the #kindergarden area of Xbox Live? He better hope I can't find his GUID.
Hell, you might even just start carpet-bombing things. I can imagine even writing a little worm, that goes out hitting cable modem users, who still have a dialup. Late at night, it dials out to the service, and spoofs a modded Xbox. Hundreds of them, thousands of them. This could be fun...
I mean, there are cryptographic methods that could prevvent something like this, but after all, we are talking about M$.
This is done in many arenas. Mini dish hackers, cable tv boxes modders, etc.. etc.. it's been going on for a long time, and well it's their service with their contract/EULA, you don't have to agree to it.
"Not knowing when the dawn will come, I open every door." - Emily Dickinson
People with "unmodded" machines are being wrongfully banned as well. Happened to me when I hooked up my xbox live kit.
.[[erax0r]].
Is it me or is the title of the article a little out there?
"MS accused of banning mod chip Xbox from Live service"
They later go on to say,
"...we're already seeing how unique hardware IDs could be used in anger by certain companies."
Well goddamn. I know microsoft is evil, but come on. Just because you don't want to follow the rules, doesn't mean they'll let you play with there toys. And I'm sure Xbox Live is burried in enough EULA's and of course backed with enough laweyrs to prove it.
I would have no problem if this article was rewritten as a non-attack on microsoft, and more as an informative article. Who's accusing them? I'm fairly damn certain,
"MS Found guilty of locking out modding bitchez from Xbox Live, Snoochie Boochies!"
All your fault. You cracked the case. You installed the chip, or had it installed.
--
I'm not anti-mod here either before the flames roll in. I'll be waiting for something worthwhile to mod my Xbox. As an added benefit of waiting for something worthwhile, if I do mod my Xbox modchips will be several years more mature.
Computational Madness in a round package.
It does talk about an interesting situation though with the future of Palladium. Where a lifetime (of the product) ban can be enforced. This could be very difficult on a computer where sometimes even a person who doesn't ever rip a CD/DVD/TV streams can by mistake and without knowledge play content that has been taken without permission.
This could especially be a problem if some malicious person were to put together a e-mail virus that could act as such content, and in effect cripple massive amounts of computers...
Microsoft is allowed to ban whoever they want, for whatever reason.
This is very similar to what sattelite providers have done. Some have used eeprom updates that completely ruined systems that had pirated cards. Microsoft in turn is banning users who have used illegal mod chips which in turn could let a user use pirated games. This is no different than blizzard using serial numbers to prevent people from playing online using pirated versions of their products (blizzard is a prime example of a company that tries hard to curb piracy, despite many attempts to hack their protection such as bnetd).
Most importantly though, if you don't like MS's perfectly legal tactics, you have the perfectly legal solution of not buying their products.
GoatPigSheep, the 3 most important food groups
Foul language is a banable offense on most online games.
If people want to mod their XBoxes, Microsoft should have no say in what they can do with what they purchased. I think we can all agree on that. Now, if Microsoft wants to ban modded XBoxes from their service, who are you to say what they can or can't do? This is much like what happened with the bnetd people. Blizzard didn't want bnetd clients to connect to their servers (because of issues with cheat protection and the like), so they blocked them.
If you don't like what Microsoft is doing with XBox Live, don't pay for the service. Or better yet, don't but a XBox! Hell, you could even make your own XBox Live service for all the banned boxes if you felt so inclined. Their rules may be stupid, but it's their house, and it's their rules. If you don't like them, go elsewhere.
William Hello and welcome to the Xbox interactive online chat support! My name is William.
...so which is the "superior gaming" platform and which is the "semi-PC"? ;)
Jon Do you have my question or do i have to type it again.
William Microsoft will defend the gaming experience for our users on Xbox Live, and will not approve the use of any game cheating devices for the Xbox gaming platform. This is a violation of the Xbox Live Terms of Use. If users attempt to access Xbox Live with an Xbox installed with modified hardware or unapproved software, their Xbox will be blocked from accessing the service now and in the future. Microsoft reserves the right to take other appropriate action in the future, which could include canceling the user's subscription.
Jon So when Microsoft said we wont take action they were just lying
William No, the software for catching and blocking hadn't been fully perfected before.
Jon People use the mods to access music, movies, and pictures for legit reasons. So i guess to play online and acess data on a pc I should go with a Sony.
Jon So is the account blocked or is the xbox itself blocked
William The Xbox itself, the account is actually useable on a new console. The original console with the chip will never work again even if it is removed.
Jon OK. Thanks for your help. I'm off to buy a Sony.
William Thank you for using Xbox Interactive Online Support. I hope that you have found our session today helpful. For your convenience, you will receive by e-mail a detailed transcript of our chat, including all site links, with a ticket number for your future reference. At the end of the chat, there will be a small survey. Be sure to fill it out! If you need further assistance, please come back and visit us again.
Jon Thanks and I'll tell Sony how great Microsoft has been in convincing me in buying a PS2
William I guess it depends on whether you want superior gaming or semi-PC possibility. Either way have fun!
-------------
On a side note, I'm saving the $50 I would've spent on XBOX Live. Talk about shooting yourself in the foot. You claim you're losing money by people modding their Midways? What WTF do you think is happening if you won't even let them PAY for a service like XBL?
It also allows you to play imported games or try and develop stuff for the X-Box.
Tim
Omnia vestra castrorum habetur nobis.
As for the implication about swearing, GOOD! I don't mind a "Damn" when something happens now and then, but if I want to hear non-stop-increadibly-vulgar-peel-the-paint-off-eve ry-single-thing-within-ten-miles swearing, I'm sure I could go find that somewhere. But I don't want to hear it when I'm trying to play on online game. If you can't deal with not doing good in a stupid game without shouting enough obscenities to make all nuns on your contenant have a heart attack, then you need some serious help. I've been using Live a little (I got into the beta) and I haven't heard much of it, but I am expecting a certain level of maturity when I play online (about age 7). The constant idiotic trashtalking is anoying too, and people who make tons of sexual references and innuendo. I HOPE MS bans people who do this repeatidly. Considering that they are positioning this as something for kids, they most definatly should controll that sort of thing.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
/sarcasm
It's obvious that microsoft wouldn't ever run an unmoderated message board, but that thread is so uniformly in support of banning modd'ed xboxes that I suspect the whole thing is faked. Kind of funny to think about microsoft paying people to sit around writing stuff like "Xbox is tehe best anyway so why bother moding it??" and "well mod chips cost 500 dollars". I'm just waiting to see someone with a PhotoCD stock image for their user photo...
__
Choose mnemonic identifiers. If you can't remember what mnemonic means, you've got a problem. - Larry Wall
sheesh, it feels good to flame someone for being retarded.
Then we could connect to the live service and get microsoft to bann a twenty thousand Xbox numbers.
Just go in sequential order and make them think there are 30-40K Xbox's out there with mod chips in them. Perhaps if all thier customers were banned microsoft would rethink thier stance on it and open it up.
-THIS SPACE FOR RENT!
No modchips to let you cheat :-)
It's not unprecedented either. Drop in a modchip on your cable converter to get HBO for free and see how fast your cable company splices YOUR wire when they find out.
Hack YOUR copy of quake or unreal and see how many anti-cheat servers will let you log on if they discover you're not running the default client.
It's very, very simple. If you don't like the rules, don't join the service.
You mean, they're actually trying to ban people from using pirated software on their network? What nerve!
Seriously folks, does this shock (or even surprise) anyone? Any company would do the same damn thing (yes even Redhat).
The challenge is - can you install the mod and get on Xbox live, anyway?
Can you enable your intellectually pedestrian friends to do the same? The entire nation?
MS is doing this to *encourage* modchipping. It's like a contest; MS awards m4d pr0p5, in the form of a l4\/\/5u1t, to the first h4x0r who builds a kit that can modify the xbox in a way their servers can never, ever detect; it must be usable even if the person you give it to:
1) Has no technical training.
2) Lacks even a basic understanding of electronics.
3) Hell, they can't change a lightbulb.
4) They're blind.
5) They're a technophobe, they have alzheimers disease.
6) Hell, they're dead. Ease of use must be total.
The winner gets instant geek celebrity and free representation by the EFF.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
I don't understand why people are making such a big deal about this; as far as online gaming on a console goes, what's the difference between banning hardware mods and banning unfair software mods? This type of banning has been done since the first multiplayer games. Albeit the mod-chip is intended for a good use, but just like allowing software to ignore and allow mods, letting it go would just be an opportunity for the lamers of the community to abuse the power and ruin it for everybody. I suppose I'm playing the devil's advocate, but I think that Microsoft certainly has the right to do this. Heck, if you're going to be doing X-Box hacking, why doesn't anyone make a new mod-chip to connect to mod-chip specific network?
Nonsense. Whilst modding the box allows an opportunity to pirate, it also provides a number of different services ... even to run Linux on the thing. It's only a specific type of use of this technology which is piracy. Remember when this same old argument was taken up to try to stop VCR's?
This pre-emptive 'you must be a pirate because you use this technology' argument has been dribbling from the chins of many organisations, it would be laughable if it wasn't for the fact it's being taken seriously.
Robert Anton Wilson
You'd think, getting caught once or twice at it. . .
Ban foul language. After playing Halo on GameSpy for the past four months I, personally, would be just fine without having to have my fifteen-year-old sit down next to me for what should be a relatively innocent game while a box named "Cunt" comes online for a game, sporting players with names like "CumzEezy" and "KlitLickker".
Yeah, yeah, I know, "just turn the channel" blah, blah, blah, but when the vocal minority is comprised of thirteen-year-olds that think that sort of thing is phunny, heh, heh, it just starts to sap fun out of the game and then what are you left with? Eventually you have to "turn the channel" so much you might as well not play? To hell with that. So ban the morons. If you can't think of a decent, social way to express yourself then stick to high quality software like GameSpy.
That'll show 'em, boy howdy.
Side note:
Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated.
Damn you Microsoft! Oh wait, I read that here.
I don't need no instructions to know how to rock!!!!
I own an X-Box and a smattering of PCs - one runs Windows XP/Linux the others Linux when they're not in various stages of disassembly/reassembly. My X-Box sits unmodded and unused. It was fun for a while. A PS2 is on the shopping list this X-Mas, mostly for Linux. It nice to have something for Free (as in Freedom) Play.
Someone hack it to run Windows 2000.
No kidding, either. Instead of a Linux install on the HDD...put a Windows install on it.
It is, after all, standard X86 hardware, with a different graphics processor, that's all.
I bet if someone did this, there would be zero complaints from MS about it.
It's no different the iD banning pirated Quake 3 keys, DAoC banning people using cheat programs, or anything else. It is THEIR SERVICE, they get to choose what is acceptable or not. Your roof, your rules, as the old saying goes.
When you buy a physical good, it becomes yours. The company can't tell you what you are and are not allowed to do with it. You can take it apart, change it around, wahtever you want. You own it,so it's yours to play with.
However, a service is something where they allow you to use their stuff. That means they get to set the rules. If you break them, they can stop selling you the service. If you don't like their rules, you are perfectly free NOT to use their service.
It's just like your house, you can impose whatever rules you like on guests that come there. If they violate your rules, you are free to throw them out. They don't have any inherant right to do what they want in your house.
i just called xbox tech support about this and asked them what would happen if i tried to sign on with a mod chip
the guys was really cool about it, he said that it "may or may not" work after i signed up
he asked what it was for, i told him the xbox linux project...he tells me that he's done that to his own xbox and that it works great, but that he'd never tell his boss about it =]
SInce his great prediction of "internet will never be popular", bill gates has tried to established his own private giant network. .net nobody knows what it is.
First round: msn. doesnt work.
Second round: ie everywhere. people don't notice the difference.
3rd round:
4rth round: drm product. modded down.
It could have been simpler to admit that he was wrong.
I was just wonering if anyone knows for certain how Microsoft is id'ing these boxes. I only ask because it seems to me to be a simple thing for Microsoft to simply use a processor ID. The X-Box uses an Intel pentium chip and I know Intel used to, or still does, put an id number in their chips. Many bioses even allow you to choose if you want to enable the processor ID. It seems that this would be the best way for Microsoft to identify the suspect boxes as if it was software related then eventually Microsoft could assume that a hack would come out that would change the offending boxes ID. It seems to me that these are the only two ways Microsoft could be doing this besides perhaps a unique id in the bios but that would perhaps create production issues and again allow for "easy" reprogramming.
I agree with you but it surprises me that you (nor anybody else afaik) has mentioned the superior online strategy adopted by PS2 and GC.
They leave it to the individual game makers to provide the infrastructure and rules how to play. This is much better
If you get banned due to modding from Xbox Live you are hosed as far as internet gaming is concerned. Not so with the other consoles.
You can play US games on your Eur PS2 with minimal penalty risk as an example. Second you can decide to give your business to the game maker that mostly align themselves with your "View of the world" .
Help fight continental drift.
addressing Darth Vader: "the more you tighten your grip, the more star systems will slip through your fingers"
The reason I bring this up is because game players loyalty is only so strong. Keep trying to steer them toward your revenue vice and they'll just walk away. Better to work with them, you may lose a little, but you gain so much more with a loyal following.
A feeling of having made the same mistake before: Deja Foobar
i agree that microsoft can do whatever they wish with their service.
:)
yet i keep reading a common theme here in this thread, "good it'll keep the cheaters off".
i've been investigating modding my xbox this past week, and i have to say, i haven't seen one single "cheat" implimented into any game yet. and i really don't think that's the point! i think i shall still mod my xbox for reasons like:
backing up games
giving my xbox ftp functionality
patching the dashboard so it will display it in progressive scan
playing homebrew games and software like mame, quake2 (port), etc.
so you say that i lose out on xbox live? we'll figure a way around it
R.I.P.
...it'd be interesting to see the people who like to mod chip make ANOTHER mod chip that makes it possible to use custom "Live" services. Perhaps an open-source multi-player server group for people who don't want to have their money taken from them by Microsoft if they say something Anti-MS or cuss on an X-Box Live server and get banned.
Besides, if only a certain number of really dedicated mod-chippers were to do it, I'd go buy an X-Box and mod it, too, because I'd finally play with people who care about games enough to have skill at 'em.
Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
XBox Live Admin... play XBox Live games all day long. But when you win and the loser swears at you, you get to ban them.
I'm gonna drop the "if you don't like it, use your money to vote" argument here, but in a different way... if you have a banned mod-ed xbox, then really make microsoft hurt and go buy another xbox... they lose $150, you're not going to buy the games for the additional xbox so they won't "make up the loss in game sales" and you get to use xbox live if you want to... if everybody who had a modded xbox did this, microsoft's gaming division would lose even more money...
So yeah, vote with your money!
-jag
http://starboard.flowtheory.net/
Again I reiterate that it's probably a smart move for MS to block modded boxes as they can then run software which could take advantage of a MS security lapse in the network, as well as make future customers think twice about mod chips.
yes and piss off all the people that want to legitimatly use their xbox? Not everyone cares that MS is evil and if something like that did happen don't you think that it'd be reported and MS could just lift the ban? Not to mention that I'd be supprised if 40K people get into xbox live. MS is going to know how many kits are out there. They'd be able to tell that its someone with too much time on their hands trying to make a political statement by hurting those people that want to use their product.
11 was a racehorse
12 was 12
1111 Race
12112
BTW, Metroid Prime came out today, Game of the Year.
I have a modified XBox. It's great for things like streaming movies to the TV. I was on the Live beta and got caught in the first ban on Nov. 12th playing legit games. I figured it was coming... Anyone with sense saw it coming...
I just bought a second XBox to play on Live and it's well worth it. I'm glad I won't be messing with cheaters. I'm sure chipped boxes will eventually get on, but most likely they'll be with the chips disabled. I suggest anyone that has a modified XBox be VERY careful. It's easy to target modified HDs.
For those bitching that they spent $50 and can't use it, read the EULA. It says plainly that you can't use a modified XBox on the service. Once it is modified they say it will NOT be considered normal if you remove it. Too bad. My only complaint is I wish MS would have come out right off and said "Yes, we banned modchips." or at least had the XBox give a better error than "XBox Live Not Found.". That just makes it look like a connection problem.... It ends up causing their support too many issues.
Next up bannings for using foul language on Xbox live service?? Be careful what you say.. you may be playing with an Xbox Live admin...
Microsoft will soon announce that they've signed up Jerry Falwell as moderator for Xbox Live.
Prepare yourself for a life in eternal hell if you use foul language on Xbox Live, son!
So I buy an Xbox, have it connect through a sniffing proxy (a linux box with a modem and a serial nullmodem connection). Then I mod it, do the same. At this point, I should be able to start spoofing Xboxen, with fake or even strategically chosen GUIDs. That asshole that beat me at Q3 3 times last sunday? He better hope his GUID isn't available to me through my proxy.
You probably need to supply an account username/password to log into the service, which means logging on with multiple GUIDs from the same account can easily be detected. If that's the case, you can only do what you propose for $50 a GUID.
I'm not sure about the specifics, but one of the things that really really sucked about SEGA's Phantasy Star Online was that you could only play your saved game on the console you started it on.
This sounds like something Apple would do: limit your customer base before you have gained a critical mass.
If this device fails to function, buy a new one.
Not sure if this has been mentioned yet, but what if this was say, aoltimewarnercnn-multi-whatever, and they banned users off their network if they were found to be running linux? and used the excuse "All of our complaints and legal inquiries involving hacking and spam ended up resolving to end users that ran linux, so we've made this proactive step to ensure a secure online enviroment for our customers."
Total BS, but what can an end user do about it? Ask for a refund? "Sorry , TOS violation, suck it."
Its not all that far-fetched....
This modchip issue has been quite the 'problem' lately in the Xbox 'scene'. I, like many others, have a modchip in my Xbox, and also have Xbox Live! Now, how is this possible?
It's actually a matter of simply installing a switch. When I'm using Xbox Live!, I simply use the switch to disable my Enigmah modchip (use a DPDT switch for wires 15 and 21). That turns off the modchip, and there's no conceivable way that Microsoft can detect the presence of the chip because the voltage going to the chip is simply shut-off.
If a person wants to use their modded Xbox, do not go on Xbox Live! What this means is that one should disconnect the network cable going to their Xbox when the chip is enabled, and presto.
So that's how to by-pass Microsoft's pseudo-detection. The overarching issue, however, is if Microsoft has a right to 'ban' modchip users from the Xbox Live! service. Arguably, they do because their is always the possibility of users downloading 'hacks' and 'cheats' for Xbox Live! enabled games. This would obviously be 'unfair' to other legitimate users, as well as Microsoft. And obviously, they have a right to protect their service.
Perhaps someone may argue that the modchip detection deters piracy. Maybe, but the amount of people who have the technical skills to install a modchip are arguably a negligible amount. In my case, soldering ~ 30 wires for my chip was a huge hassle. I doubt any of my friends and collegues could have done so. Nor would they even bother. How many people really want to run Linux on their Xbox just because it can be done?
In the end, if a person has the 'smarts' to install a modchip (even if it is the no-solder Matrix/Xodus chip), they should also have the intelligence to forsee that using such a chip has obvious consequences.
Don't you want to grow up to be just like Noone?
Noone seriously runs linux on an xbox.
What did this Noone fellow think about how Mandrake runs on his Xbox console? Does he also run homebrew games on his GBA?
Noone legitimately backs up their software.
So do I. When I download free(beer) software or video clips from the Internet, I put it in a folder to be burned to a durable CD-R next time I get 600 MB or so worth of stuff.
Noone uses the iso images they leech off their friendly neighbourhood Gene6 ftp server to 'evaluate' before making a purchase.
The next console title I plan to buy is "Balloon Kid" for Game Boy, because I liked it on the emulator. I have recommended that a university buy copies of Syntrillium's Cool Edit for my senior project team after having tried the waveform editor's demo, because I liked the graphical interface for signal processing, and recreating the same thing in Matlab would be a chore.
I find myself to resemble this (fictional?) Noone quite closely.
Modchips are so you don't have to pay for the games.
Perhaps, but they have the same substantial non-infringing use as console emulators: letting anybody with a PC and a console write and run homebrew software for the console.
A game being 60$ one week, 30 the next, then 20, then eventually 10. It's crap. I refuse to pay an unreasonable price for a game. So I pirate them
Or just rent it for $5 or so at Blockbuster. If it's a PC title (which can't be rented in the USA due to 17 usc 109(b)(1)), just wait until (as you pointed out) the title hits the $10 bargain bin.
Will I retire or break 10K?
if you're doing that then you're not going to be using Xbox live very much.
It doesn't matter whether or not I use a mod chip on an Xbox because I don't subscribe to Xbox Live. I don't subscribe to Xbox Live because Microsoft doesn't want me. Microsoft doesn't want me because I'm on dial-up.
Will I retire or break 10K?
it's being worked on already, and basically as you've said - there's an eeprom that holds the serial number, and it can be reprogrammed with a different serial number. the suggestion of "flooding" m$ with hacked serials has been brought up, but i suppose the success of that will depend on how acurate m$'s database of known xbox serial #s is.
I'm actually gonna stick it on ebay - bundled w/my games and extras. Figure WFT, might as well fund my foray into PS2.
This type of behaviour is directly related to their monopoly status. Microsoft is able to deny the owners of modded hardware the "privilege" of paying them money to use their service. This can be compared to the way in which they sustain substantial losses in all of their ventures except Windows and Office.
A normal competitor would just "look the other way" and take the money. Let's pretend that Electronic Arts launched a console system comparable to the Xbox called the "Ebox". Like Microsoft, EA accepted a loss on each system sale in hopes of gaining the cash back in software sells. EA's flagship game at launch was "UO: Generations". However, alot of people around the world didn't like EA's business practices, started a movement, and ended up modding their systems to run Red Hat. After all of that, however, these people then signed up for the "Ebox Live!" service so that they could play their favorate MMORPG on their Ebox. Would EA refuse the cash from these customers? Hell no, because they could not afford too.
This is silly and immature.
If you play EQ and use a hack like ShowEQ and they find out about it. Guess what? You're banned. No refund, banned. Even though it is a service that you paid for and you are just running programs on your own computer, all the other things you are griping out. So come on folks, get off of MS for once EVERY online game service has this provision. You play the game on the service fairly or you are banned, end of story.
No, but if the manufacturer refused to service the car because someone put a mod-chip in the onboard computer to get more HP out of it, and put it back to normal before they sold it to me. I would be pissed off at the manufacturer because there is nothing wrong with the car. If the chip was still in the car when I took it in for service, then that would be a different story.
As much fun as I know you would all have, an unregulated XBox in such an environent is akin to dropping a pirahana into a salmon farm. The point of Live is that it's a level playing field. A closed circuit. My box isn't souped up and neither is yours. I don't have to worry about you having some script that'll ping my connection to death, auto-aim for you or whatever because you're running Linux behind the scenes. I didn't say you would do that, but we both know there are plenty of assholes that would like nothing better than to gut Microsoft's gaming network from the inside. "Look ma! I'm 133t!". You may even be legitimately using your mod to increase hard drive space or store stuff other than the MS sanctioned material. Which is fine. But their's a trade off you're going to have to decide on. In fact, I'm betting that if you were smart enough to mod your XBox, you were smart enough to see this very real possiblity on the horizon and now you actually have the nerve to bitch about it. I can't count how many times I posted here to that effect either. there are simply too many tricks MS can pull with this quasi-computer of theirs.
So does Mullet feel sorry for you because you thought you were sticking it to the man by getting a $300 (now $200) machine with an advanced graphics card, only to find out one of it's key features has been disabled in modding it? Fuck. No.
You need a FREE iPod Nano
that said, i hate game hackers even more. there is nothing that spoils an online game like hacks. i'm a starcraft diehard. everytime someone uses a hack, the game slows to a crawl, someone drops, and the game is lame.
anyway, who really thought the same people that make IIS and Outlook Virus spreader could make an online service that doesn't have bugs for regular users on the first shot???
i'm gettin a PS2 anyway.
"You never want a serious crisis to go to waste." - Rahm Emanuel
Viola, something tells me the MAC addresses wouldn't match up. Whether Live checks them or not is a different story, but "Viola" sounds too easy.
You need a FREE iPod Nano
I never thought I'd be stepping up to defend the big M but I think that you're missing the point. 1. I like the xbox live, it keeps me sane when I need to play games instead of smashing my client's head open in frustration. Games with modded xboxs will give rise to cheating and then live will cease to be a fun place to play. 2. It's not like Microsoft is using questionable business tactics here, they're protecting their investment on an enterprise that is currently operating at a loss. Why would any company just turn a blind eye to theft? You wouldn't stay in business very long. 3. If you want to mod your xbox, that is, alter something that was designed to be a closed system, then go ahead. But please don't expect the world to bow down because you think it's your god given right to steal from game developers. Besides, if you're that into gaming, buy another xbox for online play. Of course, if you do buy an "straight" xbox then I guess you'll have to actually start supporting the developers who make those games afterall. Wow, let me shed a tear for the poor little kid living in his parent's basement. In conclusion, Video Games are not a right. If you want to better the world and reduce monopolies, go use Linux and quit bitching about capitalism. Regards, A REALLY TICKED OF GAMER....
Happiness is a slider variable
Xbox Live uses a 'warning system' where users can submit feedback on an abusive user (or good) with prepared comments like "Poor gameplay," "Harassing/Lewdness," "Good attitude," "Great session." After enough (and it takes quite a bit) complaints, your voice usage is banned for a month or so. When it returns and you continue, you will be be banned from the entire system for a month or so. After that, your account may be permanently bad. But believe me--no one's going to be banned for bad language.
Just a couple things I'd like to know about this situation which is quite humerous to me, at least.
1. A modded X-Box will probably eventually start generating "Unique" IDs of their own, possibly each start up or every time you tell it to. How long it'll take to actually do this is questionable, but the whole mod chip running things sort of points out that this whole setup won't work unless you start banning more than specific UIDs.
2. All the remarks about cheating, see #1. While anti-cheat tools make it harder to cheat by forcing you to appear that you're not cheating, at some point the connection to the physical box is just data and any data can technically be manipulated. Whether or not it'll be done in a reasonable amount of time might, however, might make it unreasonable for most people so at least in that they've served that purpose, but it doesn't fix #1 since the same people who spent all the effort to mod their X-box in the first place have a pretty large incentive to mod again their x-box to void the whole setup scheme (read PS1 mod chips, mod chip detectors, and future generations of stealth mod chips).
3. Banning people for modding their systems is bogus. Read #2. Those who are motivated enough can, if given sufficient time, cheat. This is true with or without mod chips. Encryption, hashing, etc are what is meant to protect the X-Box in the first place from inserting "invalid" code. Mod chips might be able to let you run arbitrary programs, but unless MS and co. are complete morons, they're encrypting all traffic to/from each X-Box system to avoid sniffing. You still can't debug an X-Box very easily and while you might be able to run arbitrary programs, you still need to use the system keys to run the games involved. So, if that's given you're back to doing physical tapping to attempt to read the unencrypted code at some step.. Or you could always try to brute force check all the encrypted output. In any case, all this amounts to is a very small and arbitrary additional barrier to #2. So, modding a system is more about a "we don't like mods" than any nature of true protection for gamers or their network at large. After all, an X-Box is just a computational device so it's not like using it to run arbitrary programs makes it any more of a threat than any other equally fast/bandwidth capable device. And the data coming in is still just data so it can always be sniffed. UIDs just make it harder but that won't stop people, just will slow them down.
So, all this rant amounts to is apparently a vain attempt to slow down the modding of systems in the hopes it'll actually prevent modders from getting on the network. Good luck with that, MS. Hope that works out well. If you've written a secure enough system with encryption and signings at every turn, you may make the system so unreasonable to break that no one but a tiny few will bother attempting to break your system for their own needs. If not, you're back to square one.
Are you paying $x/mo to RedHat for a service? Nope. There's a big difference between a product and a service. You can do with the product as you please, but you can't use a product to subvert the service. If you do, you're a threat to the service as a whole and the service can be denied to you. The product is still yours to keep.
Well, it would sure influence my decision to purchase an X-Box, knowing that MS might decide to cut me off if I modify it.
I think I'll pass. Thanks anyway MS. I'll go with a PS2 or just good Ol' PC games instead.
"Nothing strengthens authority so much as silence." - Charles de Gaulle
I have a modded XBox with the developer bios instead. It works great. I can use the XDK on my PC for developing and even use visual studio as a remote debugger.
From the article, it seems when you connect to XBL, sofwtare is downloaded which checks to see if you have a mod chip. If it finds one on, then you are banned forever. But why can't it just ban you for that session, so that if you connect with the modchip turned off, or even decide to remove the modchip permanantly, ytou can get back on. MS's claim is that they just want to amkea fair service. This would make a fair service - nobdoy with an active mod chip can log in therefore no cheating. From the permanent ban status, it seems this is just a front for trying to kill modded xboses totally...
----------------------------------- My Other Sig Is Hilarious -----------------------------------
Just imagine! When you're playing a game on XBox Live, they're checking the internal state of your Xbox to see if you've just pressed one of the trigger buttons! Bastards!
Damn them! DAMN THEM ALL!!111!
that lets xbox users cheat? i mean how prevalent is this for xbox users (or ps2, gcn, etc.)? i haven't even heard of such a thing (most modchips just allow nongame code and nonregion games or movies to run), however i don't doubt their existance or probability in the future though...
Large print giveth, and the small print taketh away
A big difference between the argument against VCRs and the argument against modding an Xbox is this: At the time of the court case, VCRs were the only way to obtain the legal benefit of timeshifting broadcast television. On the other hand, modding an Xbox is pretty clearly not the only way to run Linux. The question becomes whether the significant legal use is compelling enough to override the piracy question. Since IANAL, I won't try to answer that question, but the issues certainly seem light years apart in my eyes.
Next thing you know, /. will ban IP addresses it deems "flamebait".
Careful, you could be replying to a /. moderator!
...I can tell you that the average consumer isn't going to have any problems with this. Most of these folks don't even know what a mod chip is, and wouldn't install one if they did. Most folks are basically honest, and they just get even more honest if you inform them that they won't be able to play online if they install a mod chip. Furthermore, I would be willing to bet that the "average consumer" will actually be in support of it. I'm constantly hearing people complain about the rampant cheating in various game communities. If Microsoft takes an active role in banning those who abuse their services & hardware it'll be seen as a step towards eliminating cheaters.
The folks who do care about mod chips usually fall into two categories - collectors and pirates. The pirates want mod chips so they can play all their games without having to pay for them...and honestly, I can't think they'd be terribly surprised by getting banned. The collectors usually want mod chips so they can import games that aren't available here in the US...but that really isn't a problem (yet) with the Xbox. Sure, there are also some other folks who mod their Xboxes...tinkers and developers and such...but again, I don't think they'd be very surprised to get banned.
yrs,
Ephemeriis
"Work is the curse of the drinking classes." -Oscar Wilde
well, if you read those posts, you'll find that changing the serial number is possible, but it's not trivial. the biggest problem is ATA locking on the hard drive. in order to change the serial, you have to unlock and then relock the ahrd drive with the new serial, which involves a couple trips swapping the hard drive into your pc and back into the xbox. it'll take about an hour to go through all this, so randomly chaning serial numbers until you hit a good one could be a bloody nightmare...
...Gates' wounded ego.
"Cheating" is pretty much bullshit -- if they cared they would demand games to be more cheating-proof. It's not that difficult to limit information sent to clients so "transparent walls" will show empty rooms, and messing with updated data will be pointless because server recalculates it. In any case invisible chips or proxy hacks are likely to appear. Microsoft only loses money on this -- users that can't use service aren't going to pay for it, and likely to make their networks -- and thanks to Microsoft's assholeness those networks will have to allow ONLY modded boxes because it's easier to make PC game run on a modded box than to reproduce Microsoft's protocol. That will leave Microsoft with their loss of $150-$200 as the final result of the sale.
So in the end it's the same thing as with Netscape -- Microsoft directs its attacks against people that enrage Gates (how dared they mod the Xbox to run the archrival system!!!), as opposed to doing something that actually profits the company. Judging for their numbers, only Windows and Office actually bring them money, everything else may look like a "strategic development" but now it seems more like a playground where two freaks at the top of the company exercise various ways of spitting into their customers' faces.
Contrary to the popular belief, there indeed is no God.
With a modded XBox it may be possible for you to modify a game and play it online with a super charactor. or in other words cheat. and I am willing to bet the security on XBox live is weak at best without the getting that key. There is nothing that makes playing online games more fustration when people hack their software so they have super stats and kill all the honest players who are playing with all the balance code built in. Then when you get a bunch of cheaters most of the honest people will just stop playing the game and not use XBox Live. I am willing to bet sometimes when they try to do something that we think has pure evil porposes it may be to help their other users. But I still think if they stopped making Crappy Software and price them fairly then they dont need to worry about all this extra protection.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
This might be a good thing. Has anyone played on Battle.Net recently? The strength and vocalness of people's anger and rudeness absolutely astounds me.
The people are what have prevented me from allowing my son to play on it.
My point is: Microsoft's behaviour here cannot be construed as unjust. The submitter of this article seems to think that Microsoft is doing something out of turn or perhaps overboard in banning modded machines, because Microsoft is inherently evil. My claim is that Microsoft's actions are the logical and appropriate response to people that are trying to use pirate software on their network. Any company thrust in a similar situation would behave the same way. For example: Blizzard will ban you if they catch you using pirated copy of Warcraft III. So will Sony, as well as virtually any MMORPG operator.
I used Redhat as an example because people on slashdot seem to label them an "AntiMicrosoft": completely altruistic whose actions are not motivated at all by want of a profit. Yet I guarantee that Redhat would behave the same way if put in this situation.
Actually, you are the moron.
This can in no possible way have anything to do with cheating.
That's not what mod chips do.
Cheating is done in other ways which this will not affect in the least.
Count me in. In fact, count in the entire XBox/Linux group. A $200 Linux box is a very important thing to many people...
Want to Know How to Cheat the GPL? Read On!
Well said. Although permanent banning is probably a bit over the top.
Want to Know How to Cheat the GPL? Read On!
That's the biggest question I have. If MS wants to keep all the cheating hacking losers off of 'live, then hell more power to them. How many stories have we seen where services are hurting because some idiot kid made the newest cheat/hack and distributed to all his friends? Ban the lamers, good!
/w modchip to knock other legit customers off the network. Probably not a good move by Microsoft, but hey - sometimes these companies don't know a bad idea until it blows up in their faces...
However, a permanent ban is a bit much. If somebody is - par example - using a mod to allow them to play out-of-region games they couldn't ever get here, or perhaps to run linux... then no problem. Having a mod that could be turned on/off would solve this, except that the first time you're caught, you get nuked. If you're not cheating, it's not hurting the network (piracy is another matter).
Besides, will it really be all that long before somebody builds a "stealth mod" or something less detectable? I've already seen a lot of mentioning using a hacked ID
If Microsoft can be aware of losses in the tens of thousands of dollars then they will quickly reverse their stance on modding. Still, modding is a very good way of sticking it to them.
Humm, I like the thought but I am really not sure that MS cares if they loose money in that area.
Recently I heard a report that the only thing MS makes money on is their operating system and most/all of their other efforts loose money. Granted, most of their other efforts are designed to support use of their OS and I am a bit fuzzy on how XBox promotes this.
I keep thinking back to the 70's (or was it early 80's?) when GMAC, GM's credit arm ("public" company with all shares owned by GM) began 0% interest offers (lots of strings) on new GM cars. We had to study this in an advanced topics Finance class. The instructor wanted us to value the firm after the new loan product was out.
After the excercise he wanted to know why GM would do such a thing. He seemed suprized when I said "to sell cars, period". That idea had never dawned on him all the times he taught the course and apparently nobody else had suggested it. It seemed obvious to me and my team mates too, but they were just too tired of the guy to suggest it.
Eve Fairbanks says I drive a hybrid!LOL
Cheating (AIMbot's and hacks, like what's made FPS online play suck so much) on a X-Box, requires the ability to run Unsigned Code.
No it doesn't.
Have you ever heard of a proxy?
Intercept the data and replace it.
No mods to the XBox are required.
You can do whatever you want to it. Put a mod chip in. Just don't expect to play your pirated hacked games on Xbox Live.
You don't like the rules, don't buy the product.
Consoles are all about a pure reference hardware platform which can reasonably be expected to operate in an identical fashion for all users. Microsoft is attempting to provide this service, and it's not easy what with all the people running around modding their hardware.
No one is telling you that you can't mod your XBox to your heart's content. If I revive one of the stupid car analogies so many of you have been trying to apply to this situation, it's like making a bunch of illegal rice boy modifications to your car (clear flashing lights, for example; the lenses can be clear but if they flash any color other than amber (or red on the back) then they're illegal period in most states) then you're not allowed to drive on public roads. Even then you might find a way to do it (IE, avoid cops) but you can get in trouble (banned from driving on those roads whether your car is modded or not.)
Also I'm tired of all you people who say "What about the innocent person who doesn't know it's been modded!?" First, when you buy something from someone, you should get a guarantee of some sort in writing. Know what you're buying, and know what to look for. Second, modded systems are typically advertised as such, because they are worth more. BTW, I have a chipped Sega Saturn for sale, anyone who's interested should contact me. :)
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
People that mod an X-box usually do so for one of two reasons:
1) To put Linux down on it.
2) To play pirated games.
In the case of #2, if you're pirating x-box games, you're cheating Microsoft out of money. Whether or not you think Microsoft should make a profit out of their products is irrevelant.. the fact remains that you are still playing pirated games, so why should you demand to play online with them, too?
I'm not a huge fan of Microsoft, but I'm with them on this one. If you crack open your microwave and mod it so that you can run Linux on it (Imagine that! MicroLinux ;)), would you call up and bitch to the manufacturer that you can't heat up your dinners anymore? I think not.
- vmfedor
I like my women how I like my sugar.. granulated.
Show me the Cheater kiddy who knows how to do that to IP.
For this particular case (XBox some particular game),
they probably can't right now, but neither can they cheat with a mod chip.
Once someone with real knowledge figures it out and releases it then it's just clickety click.
The difficulty is the same either way though.
One other notable thing I read about this, is that XBox Live doesn't play nice (read: not at all) on AOL's broadband service, and that MS is currently pursuing obtaining rights to have the service work on their network. Not that I'm some kind of AOL sympathizer or anything, I think they're a sad, sad service but you'd think MS would have locked that kind of thing down earlier. Like it or not, there's a pretty hefty userbase on AOL (although admittedly I don't know any numbers on how many people are on their broadband service). Comments?
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Where does it stop? AT&T (back when it was ma bell) used to forbid people from using answering machines not made and installed by AT&T at enormous expense. If you broke the rules, you could be sued, but worse, they could permanently refuse to sell you phone service as "punishment."
How dare we tamper with ma bell's own lines? How dare we?
Dont change the subject. Mod chips have many legitimate uses, and many legitimate users. Microsoft disagrees - what stunning moral logic of you to assume Microsoft is acting honestly in doing so.
I expect them to suck it up and take it like a multi-billion dollar monopoly.
Want to Know How to Cheat the GPL? Read On!
In the xbox world, Microsoft has a good claim that the mod chips hurt their business. People wanted to get pirated software, and MS said 'that hurts our profits'. If you want the ability to run Linux they have made a way to do that: GET A DEVELOPMENT KIT. If you want to make your own games, get a dev kit. If you want to play pirated games, you are a theif, (but could do it with a dev kit).
In the bnetd world, Blizzard has a poor claim that bnetd hurts their business. People wanted Blizzard to improve their online sites. People offered to pay; ISPs offered to host; Consumers complained. They could have EASILY said "We'll offer new servers", or "We'll license ISP's to host", or "We'll let corporations like McDonalds host and add BigMac items that restore lots of unit health". When the bnetd folks asked them for help, they just said "no." When bnetd didn't do the things Blizzard did, they could have made an agreement with bnetd to include their 'security code'. Did they? No. They filed a law suit instead of implementing their 'security code'.
To finish the comparison: Where Blizzard just filed law suits, MS said "keep stuff you have changed off our servers." Where Blizzard said "No other networks, period, we don't care if you are legit or pirates", MS has said "Developer networks are fine, just show that you are developers and not pirates."
See the difference? I personally dispise xbox mod chips because they hurt my paychecks. But MS were to somehow require that you used their servers and couldn't use dev servers? Or if their servers get clogged and they won't let new game developers enable custom servers? Then you will have a valid comparison.
frob.
//TODO: Think of witty sig statement
Good points. I think it does come down to the ethics -- as expressed in the specific law of the nation/state itself. The modding of the XBox allows a 'function expansion' to the machine. How this expansion is used SHOULD be the issue, rather than the expressing the technically innaccurate view that modded xbox == cheating pirate.
... this practice started when I spotted my 3 year old using my Diablo CD as a rollerskate). This is quite legal in my part of the globe ... is this (even mostly) universal?
I make copies of 90% of any VCR tapes and PC games, so I can use (and thus trash) these copies and keep the 'gold' media away from exposure (spot the slashdotter who has small kids
It is MS's network, and they can do what they like. But then, in Australia, this action could come under the attention of the ACCC, the Australian Competition and Consumer Commission. Does the US have a simular group?
Robert Anton Wilson
You can buy a 10 gig hard drive for $40. In bulk and from Microsoft its prob much cheaper. Im sure they could work out a deal to have a company not pay for their MS licenses if they give em some hard drives.
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
Count me in!
I'm going to use it as an el cheapo web server and for oggenc when im not gaming.
Huge thanks to the XBox/Linux people.
But I'm bloody well not giving you my email adress.
"First lesson," Jon said. "Stick them with the pointy end."