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3D Mark 2003 Sparks Controversy

cribb writes "3DMark 2003 is out, sparking an intense debate on how trustworthy its assessment of current graphics cards is, after some harsh words by nVidia and the reply from Futuremark. THG has an analysis of the current situation definately worth reading. The article exposes some problems with the new GeforceFX previously mentioned in a slashdot article on Doom3 and John Carmack. Alas, here seems to be no end to the troubles with the new nVidia flagship." If you've run the benchmark, post your scores here, and we'll all compare.

332 comments

  1. Oh, how the tides have turned! by multipartmixed · · Score: 5, Interesting

    Now, it's the video card makers slagging the benchmark makers.

    Anybody remember the early 90s (93?) when Hercules got itself into hot water by hard-coding a super-fast result for the PC Magazine video benchmark? Whoo hoo, that made for some good press. Got their awards pulled and everything.

    --

    Do daemons dream of electric sleep()?
    1. Re:Oh, how the tides have turned! by ad0gg · · Score: 3, Interesting

      ATI did the same thing with their drivers and quake. Article on it

      --

      Have you ever been to a turkish prison?

    2. Re:Oh, how the tides have turned! by pgrote · · Score: 5, Informative

      Here is a great paper on the subject. The site is down, but Google has a cache of it.

      A quote:
      "Michael M, Editor-in-Chief of PC Magazine was looking at the executive report on the latest graphics benchmarks which were to appear in the June 29th issue. As he got deeper into the summary, his face took on a baffled look. He picked up the phone to call Bill M, Vice President for Technology, and asked him to come by his office with the detailed test results. Five minutes later, they were pouring over the data on Bill's laptop."

      Source:
      Hercules Cheating

    3. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 0

      What are you talking about? I loved playing Quack deathmatch online. I mean, how could you not love ducks with guns? And the frames per second were just huge!

    4. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 4, Interesting

      It was not the same thing. Hercules coded into the drivers the exact string that PC magazine was using in one of the text rendering tests. This was a cheat because it allowed the card to bypass the font rendering and just blit the text to the screen.

      OTOH, ATI coded an optimized path into its drivers for Quake 3, something they do on several games and something which nVidia is also known to do. The reason why it looked like a cheat is because there was a bug in the drivers that degraded texture quality significantly when a certain combination of options were enabled. The texture bug was fixed in the very next driver release without impacting performance. They also extended the optimizations to work with all Q3 engine based games.

    5. Re:Oh, how the tides have turned! by hawkbug · · Score: 2, Interesting

      I was against driver optimizations like that at first - but now I realize that I don't think it's so bad. Why isn't it a good thing that video card drivers are optimized so that popular games like that run faster? I mean, I'm a Quake/Unreal Tournament fan, and if ATI or Nvidia want to optimize their games so that they run super-fast on their cards, that's cool with me as long as it ads to my game playing experience.

    6. Re:Oh, how the tides have turned! by AzrealAO · · Score: 2, Informative

      IT didn't just make it run faster. It turned down the Visual Quality lower than what you were asking for in order to make it run faster.

      If I ask for Highest Visual Detail in a game, I expect Highest Visual Detail. I don't expect the Video Card Drivers to internally decide that I really meant Pretty High Visual Detail so that it can run it faster.

    7. Re:Oh, how the tides have turned! by Politburo · · Score: 1

      I'd much rather they spend time and the money I'm paying for the product to optimize the hardware and drivers on all applications/games, not just one application/game that I may happen to use/play.

    8. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 1, Funny
      Thank you for ignoring the previous post where I made this statement:

      The reason why it looked like a cheat is because there was a bug in the drivers that degraded texture quality significantly when a certain combination of options were enabled. The texture bug was fixed in the very next driver release without impacting performance. They also extended the optimizations to work with all Q3 engine based games.

      It's nice to know that /. readers not only don't read the articles but they also don't read all the relevant posts in the thread.

      Slashdot reader must be an oxymoron.

    9. Re:Oh, how the tides have turned! by Sycraft-fu · · Score: 1

      But see it didn't really optimise, all ir did was turn the detail down. That's not optimising, that's changing settings. Sure, I'd have no problem is ATi put some code in that made their card run Quake 3 faster, all other things equal, but all ti did was deliberatly lower visual quality.

      Well that's crap, if I want to lower visual quality for better performance, let me choose to do so. Have optsions in the control panel that let me pick the tradeoffs.

    10. Re:Oh, how the tides have turned! by Darren+Winsper · · Score: 1

      Game-specific optimisations like that could break if a point-release changed the behaviour of the graphics engine.

    11. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 0

      No, it didn't. For the umpty-third time, STFU and try reading the whole thread before you post. There was a bug in the drivers that caused degraded texture quality at a certain quality setting. It was fixed in the very next driver release. Dave Orton from ATI explained what happened a long time ago.

    12. Re:Oh, how the tides have turned! by tunah · · Score: 1

      Don't read the story, don't read the write up, don't even read all the posts, but please read the thread you're replying to, where it is pointed out that this was a bug that can be fixed without impacting performance.

      --
      Free Java games for your phone: Tontie, Sokoban
    13. Re:Oh, how the tides have turned! by darqchild · · Score: 1

      yeah, but to avoid bad PR, new video drivers would probably appear on the scene quickly

      --
      What? Me? Worry?
    14. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 0

      Don't believe everything you read on the net. That story is pure fiction. "Plumbago"? "Vodoun"? Uh, sure.... not.

    15. Re:Oh, how the tides have turned! by AzrealAO · · Score: 1

      If it was a "Bug" why did it ONLY Manifest when the Binary was called quake.exe? Rename it to quack.exe and the "Bug" didn't manifest, and the true performance (and accurate visual details were shown.)

      Surely, the same settings set in game should have triggered the same bug, regardless of the name of the binary that was running at the time.

  2. hmm by bauernakke · · Score: 0, Offtopic

    "IF you've run the benchmark, post your scores here, and we'll all compare" If only my computer could get a score...

  3. 3D Mark Score by Anonymous Coward · · Score: 0

    4

    *sigh*. cli just wasn't made for 3D.

    1. Re:3D Mark Score by SSJVegeto2001 · · Score: 1

      I haven't done nearly as much as I can to up the score yet, I'm sure I'm capable of breaking 5000. As it stands, my score is 4903. Here is a compare link for all those interested. I honestly believe that nVidia is just disappointed that their card performs so poorly in 3DMark03, and it's probably more of a problem on nVidia's side then on Futuremark's side. FM spent a lot of time working on this benchmark, and from everything that I've seen officially stated, the benchmark should be an accurate representation of future games. nVidia still has time to make their drivers more mature anyway...

  4. Well... by Geekenstein · · Score: 4, Insightful

    It stands to reason that a benchmark should fairly and accurately depict the widest range of common capabilities possible to determine a clear winner. Of course, this can be very hard to do. It does seem in this case though that 3DMark got caught up in the whiz-bang marketing side of things by supporting the latest and greatest(?) features and ignoring the very compatibility that would give it any real meaning.

    Sorry guys, you goofed.

    1. Re:Well... by robbyjo · · Score: 5, Informative

      You should read Carmack's comment that pretty much summed up the gist of the debates:

      The R200 path has a slight speed advantage over the ARB2 path on the R300, but only by a small margin, so it defaults to using the ARB2 path for the quality improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins.

      The reason for this is that ATI does everything at high precision all the time, while NVIDIA internally supports three different precisions with different performances. To make it even more complicated, the exact precision that ATI uses is in between the floating point precisions offered by NVIDIA, so when NVIDIA runs fragment programs, they are at a higher precision than ATI's, which is some justification for the slower speed. NVIDIA assures me that there is a lot of room for improving the fragment program performance with improved driver compiler technology.

      --

      --
      Error 500: Internal sig error
    2. Re:Well... by ad0gg · · Score: 3, Informative
      The 3Dmark benchmark 2003 is for new features(directx 9, PS2.0), if you want a more realistic benchmark you can always use the older versions like 2001Se which has directx 8 and ps1.1.

      There is no game that uses directx 9.0 or Pixel Shaders 2.0 but it sure nice to see how these so called direct9.0 graphics cards actually peform. And it has really nice eye candy to boot.

      --

      Have you ever been to a turkish prison?

    3. Re:Well... by WiPEOUT · · Score: 4, Insightful

      This reminds me of a certain other graphics vendor (now departed), who relied upon developers optimising specifically for their chipset. Then came a new entrant, who provided a chipset that outperformed it when using standard APIs like Direct3D and OpenGL.

      It's ironic that I'm referring to 3dFX and the then-incumbent nVIDIA, where now it's nVIDIA expecting developers to optimise for it's cards, while ATI makes sure their card is fast without specific optimisations.

      I hope nVIDIA sees the parallels, and wakes up to itself. I'd hate to see the heated competition in the graphics market come to an abrupt end due to nVIDIA's arrogant assumptions on how developers should do their thing sending it under.

    4. Re:Well... by gedanken · · Score: 1

      Thats part of the reason why Nvidia is throwing a hissy fit over 3dmark 2003. It doesn't really test dx9 or ps2.0. The majority of the tests use dx8.1 and ps1.4 along with calls that no games will be using. So it isn't really that good of an indication of what dx9 and ps2.0 is capable of.

      Check out this article for an indepth analysis of the situation.

    5. Re:Well... by Anonymous Coward · · Score: 0

      Why is the parent +5 insightful? If the asshat had read the article, he would know that one reason nvidia doesnt like their benchmarking software is that it does not support the latest pixel shading versions. The reason is that not all cards support it.

    6. Re:Well... by finalfantasydog · · Score: 2, Insightful

      Why in the world did this guy get modded up to a 5?. Did he even read any of the links that were in the article? Did the moderators even read any of the links in the article?

      Futuremark made it absoulty clear that this is a test to measure the latest and greatest cards with all these new features against each other, as they said in there response, they are still supporting 3d mark 2001 which is meant to be used for common capabalities in cards.

      The fact is, you can't measure the top of the line cards accuralty unless you include the latest and greatest features. It's like when measuring image quality of two cards, saying well this card supports 8x Anti-alaising, but there are cards out there that are used commonly that hardly even can do 4x anti-aliasing, so it's unfair to measure maximum image quality attainable as 8x vs 4x.

      according to this person's post right here, as the majority of people are still using geforce 2's and before we couldn't even have any tests that support pixel or vertex shaders in cards. therefore it's a quite absurd comment

    7. Re:Well... by p7 · · Score: 2, Informative

      But this is different. It's an apples to oranges situation. Essentially what Carmack has said is that when the NV30 runs in ARB2 mode it is doing 32 bit calculations and the ATI is running 24 bit calculations. Bandwidth alone will seriously affect the benchmarks and theoretically the NV30 has a more accurate picture. Now switch the NV30 to the NV30 path which runs at 16 bit and it beats the ATI, but now the ATI probably has better image quality. The problem with this 'neutral' isn't meaningful since both cards run different settings. Now when quoting 3dmark scores for ATI and NVidia we don't know that image quality maybe be lower on one card or that if you were ok with lower quality the lower 3dmark score card is actually faster. In other words no kidding the ATI runs faster when it has less data to shuffle and then the NV30 runs faster when it has less date to shuffle.

    8. Re:Well... by Firehawke · · Score: 3, Interesting

      All the more interesting, since by everything I'VE heard, the FX was designed by engineers formerly from 3DFX. It sure shows in the design-- it has all the hallmarks of 3DFX bad design. High heat, high power consumption, brute force design, and a huge card.

      At this rate, unless Nvidia gets up off their collective asses and designs a card that can actually show superiority, they're going to lose. Okay, fine, the FX is a bit faster than the 9700 Pro.. but I see that the 9700 Pro hasn't been pushed to ITS limits yet. I expect a newer revision of the Pro with a higher clockrate, and I really expect to see it blow away the FX.

      How can I be so sure of this? Because there are already pre-overclocked 9700 Pro cards on the market (at about the same price as the FX) that blow away the FX.

      I'm no ATi fanboy, but this doesn't look good for Nvidia.

    9. Re:Well... by Anonymous Coward · · Score: 0

      I think you mean that 3dFX was the incumbent and nVidia the challenger, and that now nVidia is the incumbent.

    10. Re:Well... by Anonymous Coward · · Score: 0

      > I would like to see an abrupt ending to nVidia. Nice companay, exellent drivers, but it is a jap-based company. I believe in investing in the US economy, not japan's. Don't you? Money.

      Well... and ATI is canadian, so.... =)

    11. Re:Well... by WiPEOUT · · Score: 1

      I did indeed. Silly me :) Sorry about the confusion.

    12. Re:Well... by jesboat · · Score: 1

      but in the end they're both fruits. ;-)

  5. Re:Kuh! by Anonymous Coward · · Score: 0, Offtopic

    No, your graphics card is too slooow

  6. Like the old saying goes... by JoeD · · Score: 5, Funny

    There are lies, damn lies, and benchmarks.

    1. Re:Like the old saying goes... by 3Y3 · · Score: 1

      "secrets and lies, always secrets and lies!!!"
      -Homer

      --
      ---- Anyone can act smart, but it takes a smart person to act stupid. ----
    2. Re:Like the old saying goes... by blair1q · · Score: 4, Funny


      So, are Suites of Benchmarks like Congress?

    3. Re:Like the old saying goes... by Entropy_ah · · Score: 0

      I believe its "There are lies, damn lies, and taxes"

      also there's the one, "Two things in life are certain, death and benchmarks."

      --
      my other penis is a vagina
    4. Re:Like the old saying goes... by Anonymous Coward · · Score: 0

      . . . and statistics"

      You hear that in history courses (Michigan and Georgia Tech) and, sometimes, psychology (Case)courses.

    5. Re:Like the old saying goes... by tunah · · Score: 0

      And graphics card release dates.

      --
      Free Java games for your phone: Tontie, Sokoban
  7. First post! by l33t-gu3lph1t3 · · Score: 3, Informative

    792 3DMarks.

    System:

    Geforce3Ti200 GFX
    AthlonXP1700 CPU
    256MB SDRAM
    ECS K7S5A Mainboard

    I don't like it. I'm gonna rely on actual game benchmarks when I compare my system's performance. Some good games to use:

    Quake3 (still scales nicely)
    UT2003 (the game sucks, but it's a decent CPU benchmark)
    C&C: Generals (don't know how it scales, but it cripples most computers)
    Doom3 (Will hopefully scale as well as Q3 when it comes out in 2 months)

    Synthetic benchies just aren't that reliable anymore...

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
    1. Re:First post! by RobertTaylor · · Score: 2, Funny

      792 3DMarks

      Thats about 2.5 inches then?

      -1 inch for trying to get a 'first post', sad bastard.

    2. Re:First post! by Sj0 · · Score: 2, Insightful

      Holy crap! Well, it looks like it's back to ye olde drawing board for me. To think that only a few weeks ago my MX-460 was the tenth fastest video card on the slate...

      Oh well. It runs all my 5 year old crappy abandonware like a demon, that's all I care about! :)

      --
      It's been a long time.
    3. Re:First post! by looseBits · · Score: 2, Informative

      Score 4821
      P4 2.26@2.9
      512 MB @227 MHz (DDR455) CAS 2
      Radeon 9700Pro
      Abit IT7-Max

      I love UT2003, run it at 1600x1200, max details.

      Wolfenstien Castle I run on an Apple ][ emulator runs real well.

      --
      Lord, bless my users that they may stop being such fucking idiots!!
    4. Re:First post! by Anonymous Coward · · Score: 0

      The benchmark run on my machine was the longest. I win.

    5. Re:First post! by johnnymonkey · · Score: 1

      Mine was 731 I think.

      My score seems a bit low. These benchmarks are smoke and mirrors anyway. I don't really care b/c all I play is RTCW at 1152x864x32 with most options at high and get frame rates of 50 to 110+.
      But that Proxycon test really hammers my graphics card. Pushes the framerates down to 5 fps. I guess I really need to read the 3Dmark documentation thoroughly. I may have missed something important.

      P4 1.8Ghz (northwood)
      TH7II-RAID
      512MB ECC RAM
      Geforce4 ti4600 / 41.09 Drivers
      Winders 98se / DirectX 9

    6. Re:First post! by zapfie · · Score: 1

      Why do you care? Just let them do their thing.. who are they hurting? You make it sound like you have insecurity issues of your own.

      --
      slashdot!=valid HTML
    7. Re:First post! by agallagh42 · · Score: 1

      That does seem somewhat low. I've found that it's very dependant on the amount of vid memory you have. The difference between 64MB and 128MB on an otherwise identical card produces very different results. How much does that 4600 have?

      I got around 1150 3DMarks with the following specs:

      AthlonXP 1700+
      Asus A7V333
      512MB PC333 DDR
      ATI 8500LE 128MB DDR (latest drivers, can't remember the version)
      WinXP SP1/DX9

      --
      Carpe Cerevisi - Seize the Beer
    8. Re:First post! by ball-lightning · · Score: 2, Informative

      Ahem...
      8 3Dmarks.

      Specs:
      PIII 450mhz
      256mb SD-RAM
      Radeon SDR 32mb


      I actually have another computer (1.2ghz T-bird w/ GF4) but whenever I install DX 9 on it it becomes unstable..so I haven't benched it on there yet.

      My jaws dropped when I saw that score...never thought I'd see one that low...

    9. Re:First post! by BitHive · · Score: 3, Funny

      I'd be more worried about your having multiple jaws than your low 3DMark score. . .

    10. Re:First post! by 0biJon · · Score: 2, Funny
      107 3DMarks! woot!

      It must've been so fast it buffer overflowed!

      PIII 1GHz 512 PC133 RAM GeForceII MX w/64Mb RAM

      :-)

      --
      ?Who controls the past now, controls the future.
      Who controls the present now controls the past.?
    11. Re:First post! by johnnymonkey · · Score: 1

      It's a 128MB card.
      Oh well. Maybe I'll pop a fresh harddrive in there and load winderz 98se and the gfx and sound card drivers and try again just for giggles.

    12. Re:First post! by Anonymous Coward · · Score: 0

      Is there no such thing as an upper jaw? I really don't know and have no time to check (but I have plenty of time to post on slashdot).

    13. Re:First post! by BitHive · · Score: 1
      Nice try, I'll bite. . .

      The upper part is not the jaw...the jaw is the part that moves. If the upper part of your head moves when you talk, you're probably a muppet. Anyway, even if we consider your upper lip as part of your jaw, it doesn't drop when you're surprised, unless you're a narcoleptic, in which your whole head is likely to take a dive. . .

      Thanks for playing.
    14. Re:First post! by Anonymous Coward · · Score: 0

      i got 1080

      geforce 3 ti-200 (210/485)
      XP 1800+ oc'ed to 2100+ (1733mhz)
      kt3 ultra
      256 ddr pc2700

    15. Re:First post! by GregoryD · · Score: 1

      Remember, 3dmark03 is a Direct X 9.0 benchmarking tool. The only cards that will score high(+2000) are ATI 9700, ATI 9500, or a GeForce FX. The 4th test will only be run by those cards mentioned above and will boost your score no matter what processor you have. RTCW, UT2k3, and every game out there don't use direct x 9.0 because they were out before direct x 9 was released. Developers didn't include direct x 9 because it was still in development itself. Only games in development now will use Direct X 9.

    16. Re:First post! by theArtificial · · Score: 0

      1213 3DMarks

      GeForce ti4600 (memclock: 648mhz core: 300mhz)
      Athlon 2100 (~1737mhz)
      2x512meg DDR DIMMS pc133 2700
      ASUS A7N8X

      --
      Man blir trött av att gå och göra ingenting.
    17. Re:First post! by Anonymous Coward · · Score: 0

      5830

      XP2800
      1GB PC3500 (running dual channel on 7NJS chaintech nforce2 board)
      ATI Radeon 9700 Pro

      Nothing is overclocked.

  8. Cutthroat business by Disoriented · · Score: 5, Interesting

    NVidia missed a manufacturing cycle and now it's coming back to haunt them. They really need to drop the FX and concentrate on whatever new architecture is currently being tossed around in R&D.

    Originally I was planning to buy the successor to the NV30 for a great experience in Quake III and better framerates in older games. But now it looks like I'll be laying out the dough on whatever ATI brings out early next year.

    1. Re:Cutthroat business by Torgo's+Pizza · · Score: 1

      Next year? Try in a few months. ATI is almost finished with their production of the R350.

    2. Re:Cutthroat business by Anonymous Coward · · Score: 0

      From the looks of things nVidia may be following in the footsteps of 3DFX. Maybe ATI will come around in Q403 and buy up nVidia after they flop on NV35

      The way the GeForce FX looks, you might as well just make a graphics card with a ZIF socket and DDR slots.

      I'd be more than happy to throw my old Athlon XP 1800 in of of those.

    3. Re:Cutthroat business by Anonymous Coward · · Score: 0

      nVidia may be following in the footsteps of 3DFX

      They have 70% of the oem market, I don't think they are going anywhere soon. You should try to remember that the $300+ market accounts for about 0.0003% of sales.

    4. Re:Cutthroat business by Anonymous Coward · · Score: 0

      Expect the GeForce FX2 soon (few months), it's already working well it has a wider memory bus and more shader units. The FX will get a very quiet release until they release this card, but it should kick ass.

    5. Re:Cutthroat business by tunah · · Score: 1

      NVidia missed a manufacturing cycle and now it's coming back to haunt them. They really need to drop [the next manufacturing cycle] and concentrate on [another big change].

      --
      Free Java games for your phone: Tontie, Sokoban
  9. So long as... by corebreech · · Score: 4, Funny

    So long as my opponents are rendered as a red spot on the floor, I'm happy.

    1. Re:So long as... by BenV666 · · Score: 1

      I bet you've never been fragged by a red spot on the floor ;)

  10. results and opinion by Anonymous Coward · · Score: 5, Informative

    AMD Athlon1400C@1550
    512MB Samsung DDR, CL2@147FSB
    Geforce4ti4200, clocked@260core, 520memory

    a whopping: 1080 points.

    Did i mention that this benchmarks makes *heavy* utilization of the otherwis in *no* game used Pixelshader 1.4? Teh exact one, that Nvidia didnt implement in its GF4Ti cards - where only 1.3 and 1.1 is in?
    Guess, who has 1.4 - ATI has...

    You could also call this benchmark "ATIbench2003", but that was the same in 2000, when 3dmark2000 was favoring Nvidia cards over 3dfx simply because of the lack of 32bit colordepth.

    Sheeeshh...

    1. Re:results and opinion by scot4875 · · Score: 1

      You missed the last section of the article about pixel shaders. Basically, my understanding of them is that versions 1.1 - 1.3 should all have the same performance, since they take the same number of passes to render a scene. 1.4 is the only one that can cut the number of passes. The only things gained between versions .1 and .3 were features, not performace. So, since we're looking at this from a performance standpoint, it makes sense to ignore them.

      --Jeremy

      --
      Jesus was a liberal
    2. Re:results and opinion by Anonymous Coward · · Score: 0

      Well, i guess you are fucked then AHHAHAHHAHAHHAHAHHA fagz0r

    3. Re:results and opinion by Anonymous Coward · · Score: 5, Informative

      Did I mention that if you had read Futuremark's rebuttal then you would see that there are valid reasons for using PS 1.4?

      PS 1.2 and 1.3 do not offer any performance enhancements over PS 1.1, but PS 1.4 does. Also, any card the supports 2.0 pixel shaders will also support 1.4. The test does a pretty good job of showing the performance difference in cards that support more features.

      As for there being no games that support PS 1.4, straight from Beyond3D:

      Battlecruiser Millenium
      City of Heroes (OpenGL)
      Deus Ex 2
      Doom III (OpenGL)
      Far Cry
      Gun Metal
      Independence War 2 via patch
      Kreed
      Legendary Adventures
      Neverwinter Nights (OpenGL) via water patch
      New World Order
      Sea Dogs II
      Stalker
      Star Wars Galaxies Online
      Thief 3
      Tiger Woods 2003
      Tomb Raider: Angel of Darkness
      UT2003

      You must come from a different universe where zero = several. The fact is that nVidia could have implemented PS 1.4 if they had wanted instead of just releasing a rehashed GF3 in the GF4 series. They didn't. Tough sh*t.

    4. Re:results and opinion by grung0r · · Score: 2, Interesting

      The 3dfx 3dmark2000 issue was completely diffrent. At the time time most games did have support for 32 bit color(and could be impelemented with little to no performace hit on nvidia cards no less), and the fact that 3dfx lacked it was a major disatvantage in 3dfx cards and they deserved to be docked for it. This current situation isn't about the geforce4 at all. Nvidia dosen't care that it performs badly in it, as it is supposedly a directx 9 benchmark, and the geforce 4 is not a directx 9 part. What nivida is upset about is that their brand new part, the FX(a DX9 part) only perfoms to parity against the 9700 pro which is 6 month old card. So the real question is,does nvidia have a point? IMO, not really. while I agreem that 3dmark 2003 has some strange rendering techniques, and that they are probably biased towards the 9700, it wouldn't of happened if nvidia haden't dropped it's 3dmark subscrition, which they did becuase no matter what, they couldn't make the FX beat the 9700 by any particularly great margin. The only way to save face was to drop the subscription and cry foul. Does that make 3dmark2003 any more legit? Nope. But it does explain why nvidia is so pissed off. Their new part just isn't up to snuff.

    5. Re:results and opinion by Anonymous Coward · · Score: 0

      Errr.. about the 32bit part:

      Think back to 2000. Games that ruled were Quake3 and Half-Life. Maybe Command and Conquer, mix in UT too.

      They *all* used 16bit as their most useful color depth.
      So - where was the point in using 32bit as a *must* feature in that benchmark? The bench showed 32bit cards being way faster - but in games people used 16bit still - and 3dfx was faster in that mode still.

      I fell for Nvidias marketing at that time and bought a Tnt1 instead of a V3 - and all V3 people spanked me in games, though in the benches i usually had higher scores.
      I do not like seeing history repeating.

    6. Re:results and opinion by Anonymous Coward · · Score: 0

      OK,

      let me correct myself:
      no games relates to (i may quote beyond3d):
      "Even if we ignore the titles that this test is attempting to represent (which is a *small* proportion of the overall PC gaming market),"

      no=small proportion of the overall PC gaming market.

      For my personal use i encountered *none* of these games.
      Doom3 runs awful on a Gf4ti. Right? Right. I never ever said that that is wrong. I pity it myself.

      For the other games: sorry. I dont own them - I can though tell that BF1942 runs great on a GF4Ti, so does UT2K3, so does JK2, so does CnC-Generals.
      I'm sorry that i as just a person dont own 40+ actual games - nor do i have the time for. But for the lets say 10+ games i recently (12 months) bought - the GF4ti is quite ok. So is of course a ATI9700Pro, which is just twice the price...

      I'm not blaming any company - my intention is solely to point out, that this Bench favors ATI. Like the 2000 one or the 2001 even more favored Nvidia over 3dfx.
      Its the same BSing over and over again.

    7. Re:results and opinion by Anonymous Coward · · Score: 0
      I'm not blaming any company - my intention is solely to point out, that this Bench favors ATI. Like the 2000 one or the 2001 even more favored Nvidia over 3dfx. Its the same BSing over and over again.

      I misunderstood. My mistake.

    8. Re:results and opinion by poulbailey · · Score: 1

      > As for there being no games that support PS 1.4, straight from Beyond3D:
      >
      > Battlecruiser Millenium

      Derek Smart. DEREK SMART! DEREK SMART!!!1

    9. Re:results and opinion by grung0r · · Score: 1

      umm..your time periods are complety wack. by the time of 3dmark 2000 geforce 2's and voodoo 5's where the order of the day. and comparing a voodoo 3 vs. a tnt 1 isn't fair. they came out at 2 seprate times and where 2 diferent generations. besides, frame rates aren't everything. 32 bit color is better looking. THAT is why it was required in the benchmark. if you want the fastest framerates run in 640X480. you had the option of running in 16 bit color anyway.

  11. I need help.. by grub · · Score: 5, Funny


    My Apple ][+ doesn't have enough disk space to download this program. Can someone help me out?

    --
    Trolling is a art,
    1. Re:I need help.. by spanky1 · · Score: 2, Funny

      Turn over your floppy disk and you'll have double the capacity.

    2. Re:I need help.. by madmancarman · · Score: 4, Funny
      My Apple ][+ doesn't have enough disk space to download this program. Can someone help me out?

      I know you're just kidding, but something eerily similar happened when I volunteered for Apple Days when Mac OS 8.5 was released at the CompUSA in Cincinnati a couple of years ago when the iMac was still only one color. That morning, an odd-looking couple came in to look for some software. The people there really volunteered to talk about (sell) Mac OS 8.5, but we ended up spending most of our time helping people look for Mac peripherals and software (at least we got a free legit copy of 8.5!).

      The couple had just purchased an "Apple" at a garage sale (a red flag) and were asking me questions about what sort of software they could buy for it. The guy picked up a copy of CorelDraw 8 and asked if it would work, so I played 20 questions to figure out what kind of system he had. It took a while, but it turned out he had purchased an Apple ][+ and wanted to use CorelDraw 8 on it. After I explained that CorelDraw wouldn't work, he started asking me where he could find software for his new computer. I tried to explain that the Apple ][ series was way outdated and he'd probably have to go to more garage sales to find software, but he wasn't getting it. Finally, I became frustrated and said, "There is absolutely nothing in this store that can help you." He gave me a strange look and the couple left.

      About five minutes later, a CompUSA employee came back to the Mac section and said "Sure, this is our Apple stuff, everything here runs on Apple!" The guy then picked out CorelDraw 8 and walked to the register with it.

      I still can't decide if the CompUSA guys were bastards or if the weirdo deserved it. I'll bet they charged him a 15% restocking fee when/if he returned it. I could just imagine him trying to force the CD-ROM into those big black 5.25" drives...

      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi

      --
      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
    3. Re:I need help.. by bheerssen · · Score: 1

      I got a gopher server running on my trash 80. You could use some space there...

      --
      (Score: -1, Stupid)
    4. Re:I need help.. by Anonymous Coward · · Score: 0

      if compusa is anything like the best buy bastards, they didn't even let him return it ;oP

    5. Re:I need help.. by DarkManaX · · Score: 1

      Yeah, actually working there as a cashier (then getting fired for nothing less then being sick) I got to see all the crappy business practices of CompUSA... I'm sure that they would do that because for the most part they are random people (the workers) who think "if i work at a computer place, i'm doin good, right?" So being more intelligent and more experienced then even the freakin "repairs department," I got to watch the mindless stupidity and obvious lack of knowledge that came from our so-called salesmen (who would always end up playing tribes on the display machines) "Make the sale" is general business practice but they'd sell a mouse to an amputee... i mean, come on... make your salesmen at least get some simple baseline certification... but then again, thats the world of Micro$oft Retail.

    6. Re:I need help.. by Anonymous Coward · · Score: 0

      It's not a matter of "if." It's a matter of "and." The CompUSA guys WERE bastards AND the guy deserved it. He didn't trust the guy (you) who was standing there offering him free, honest help.

      You may have explained the situation to the guy with more patience, however. He probably sought help elsewhere because HE got frustrated with YOU.

    7. Re:I need help.. by Anonymous Coward · · Score: 0

      I could just imagine him trying to force the CD-ROM into those big black 5.25" drives...

      Unfortunately, it's surprisingly wasy to do.

  12. The usual... by BlackjackGuy · · Score: 0, Redundant
    Here we go again.

    Insert obligatory post of "Why bother with these high-end graphics cards when anything over 30 fps is a waste?" here.

    Insert obligatory response of "Well you see in film, 30 fps is fine, because of motion-blur. But in games, there is no motion blur, etc etc" comment here.

    1. Re:The usual... by Anonymous Coward · · Score: 0

      > "Well you see in film, 30 fps is fine, because of motion-blur. But in games, there is no motion blur, etc etc"

      Actually, I have to correct you. Movies are filmed at 24 frames per second, NTSC televisions use that "30 fps" you're talking about (and before someone else's corrects me - TVs run at 60 fields per second, not 30 frames per second...)

    2. Re:The usual... by Shalda · · Score: 1

      Insert obligatory response of "anything over 75 fps is a waste because that's my monitor's refresh rate."

    3. Re:The usual... by Anonymous Coward · · Score: 0

      If you get 75 FPS in anything, your resolution isn't high enough. Of course you'll eventually be limited by your dot pitch...

    4. Re:The usual... by Anonymous Coward · · Score: 0

      Modern monitors will do 100Hz+ @ 1024x768 and above. Make sure you've got the lights out thought 'cos the 50/60Hz (depends where you are in the world) can cause slight headache inducing flickering.

    5. Re:The usual... by Anonymous Coward · · Score: 0

      Do you think anyone actually gives a shit about your stupid correction? The guy was making a joke. What a complete anal asshole you are.

    6. Re:The usual... by pyrote · · Score: 1

      nu-uh... Microtron tubes work well into 1600x1200 on a 17" monitor. readable even, thats what I'm browsing in. 85 hz in that res in games on a ati 9000 pro.

      to keep witht he previos discussion:

      1022 3d marks
      AMD XP 2000+ (1.666ghz)
      DFI AM75-TC mainboard
      512 mb of crappy pc133 sdram
      ATI 9000 Pro

      not the best, but not bad for a free machine :)

      --
      THE WORLD IS GOING TO END!!!! eventually.
    7. Re:The usual... by Jeremy+Erwin · · Score: 1

      Ah, but I have to correct you: NTSC is 29.97 fps. 29.97 fps color video fits into the same bandwidth as 30 fps B&W video. The small difference apparently causes problems with timecodes and video editing.

  13. Benchmark results: by Gannoc · · Score: 5, Funny

    voltron:/home/gannoc/incoming/temp# chmod +x 3dmark2003.exe
    voltron:/home/gannoc/incoming/temp # ./3dmark2003.exe
    bash: ./3dmark2003.exe: cannot execute binary file

    1. Re:Benchmark results: by l33t-gu3lph1t3 · · Score: 0, Offtopic

      And the point of running a gaming benchmark from a BASH shell is??

      --
      ------- "From bored to fanboy in 3.8 asian girls" ----------
    2. Re:Benchmark results: by Anonymous Coward · · Score: 0

      P4 2.4
      Gf4 ti4400 MSI
      512MB pc2100 DDR

      1500 marks

    3. Re:Benchmark results: by connsmythe96 · · Score: 1

      Why would you be running that as root?

      --
      if(!cool) exit(-1);
    4. Re:Benchmark results: by ajs · · Score: 1, Informative
      First off, you need to understand what that error means. It's saying that your shell (bash) was told by the operating system (the exec(2) system call in one of its many forms, probably execvp(2)) that the program you requested execution for was not valid (e.g. it had a bad "magic number" in the UNIX world or association under Windows or resource fork under MacOS).

      Clearly he attempted to run this program on a platform which did not support it (guessing UNIX or Linux).

      However, there's nothing wrong with running this test from bash (assuming that it's a Windows test and not a DOS-based direct access test which is a safe bet for anything designed to test DirectX9 performance). There are very nice ports of bash to Windows including the one from Cygnus (included in their cygwin package).

      What one might also try is:
      wine ./3dmark2003.exe
      which would be an interesting test of Wine's DirectX support. I'm guessing WineX would be the only thing that could even get close to running this puppy, and even then I don't think WineX has DX9 support yet. Please chime in if you know, as I'm too lazy to check out the WineX site ;-)
    5. Re:Benchmark results: by Anonymous Coward · · Score: 0

      yes, your loserness is shining through..

    6. Re:Benchmark results: by Anonymous Coward · · Score: 0

      And the point of running a Windows benchmark on a Linux machine would be?

      I realize the point you're trying to make, but I believe that point is quite obvious to anyone with a couple of brain cells.

    7. Re:Benchmark results: by archeopterix · · Score: 2, Funny
      And the point of running a gaming benchmark from a BASH shell is??
      ...to score a m4d score in Slashdot funnyness benchmark.
    8. Re:Benchmark results: by Anonymous Coward · · Score: 0

      Loser.

    9. Re:Benchmark results: by Anonymous Coward · · Score: 0

      What an annoying fag. I hope you die.

    10. Re:Benchmark results: by Anonymous Coward · · Score: 0

      What's an 'm4d score'?

    11. Re:Benchmark results: by Anonymous Coward · · Score: 0

      H4, h4, h4 - j00 suXX0rz.

    12. Re:Benchmark results: by damiam · · Score: 3, Funny

      $ wine ./3dmark2003.exe
      Total 3DMarks: 2

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  14. Is there such a thing as a dependable benchmark? by Shayde · · Score: 5, Insightful

    With the level of complexity in current hardware, I can't imagine anyone will come up with a benchmark that -can't- be labelled as skewed, inaccurate, or 'not giving justice'.

    If I spend a million dollars developing a cool board that does zillions of sprigmorphs a second (a made up metric), and someone does a benchmark that doesn't test sprigmorph rendering, does that mean my board sucks? No, it just means the benchmark doesn't check it.

    However, if Competitor B makes a board that doens't have sprigmorph rendering, but scores higher on this benchmark, which is the 'better card'?

    The days of simple benchmarks, alas, are past. It used to be "how many clock cycles a second". Nowadays, whether one piece of hardware is better than another simply comes down to "Can it do what I'm doig right now any faster or cheaper than another unit?"

    --
    Event Management Solutions : http://www.stonekeep.com/
  15. how trustworthy is any 'benchmark'? by Gizzmonic · · Score: 4, Interesting

    Benchmarks are generally too isolated to be of much use. They might be okay for getting a rough picture, but a high scoring 3d benchmark might not directly translate into good 3d performance.

    Even so-called 'real world' benchmarks that test stuff like file opening and scrolling documents don't really get into the meat of the everyday user experience.

    Using benchmarks to decide what computer to buy is like macking on the girl with the big boobs. She might look nice, but she could be horrible in bed. Also she might have crabs.

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:how trustworthy is any 'benchmark'? by Anonymous Coward · · Score: 0

      Define 'horrible' again? I'm having trouble understanding this concept.

    2. Re:how trustworthy is any 'benchmark'? by Anonymous Coward · · Score: 0

      Using benchmarks to decide what computer to buy is like macking on the girl with the big boobs. She might look nice, but she could be horrible in bed. Also she might have crabs.

      But the ugly girls could be horrible in bed and have crabs, too. You can't tell those things just by looking at the package.

      All else being equal, big boobs are a good first approximation. (Plus you can brag to your friends about it.)

    3. Re:how trustworthy is any 'benchmark'? by Anonymous Coward · · Score: 0

      (Plus you can brag to your friends about it.)

      You brag to your mom about your girlfriend's big boobs?

    4. Re:how trustworthy is any 'benchmark'? by Anonymous Coward · · Score: 0

      You brag to your mom about your girlfriend's big boobs?

      No, but I brag to my girlfriend about your mom's big boobs.

  16. Tech Report also has a look at the controversy by questionlp · · Score: 5, Informative

    The guys at Tech Report also has an article in which they dissect parts of the benchmark and provide what both FutureMark and nVidia's comments on the matter.

    1. Re:Tech Report also has a look at the controversy by hudsonhawk · · Score: 5, Informative

      As does Extremetech.com - they offer up a pretty in-depth analysis of the issues surrounding the fiasco here.

      Scott

    2. Re:Tech Report also has a look at the controversy by questionlp · · Score: 1

      Thanks for the link... I'll add that to my to-read list for tonight.

    3. Re:Tech Report also has a look at the controversy by eetvar · · Score: 1

      there is also a thorough one at Beyond 3D

  17. only 1310 by Anonymous Coward · · Score: 0

    Athlon XP 1600+ (1400mhz)
    512 DDR 266
    MSI board, KT266 chipset
    GeForce 4 Ti-4200 Pro Turbo 128Mb DDR AGP 4x
    Benched under W2K Pro w/ DX9 and latest WHQL Detonator driver

  18. my score by Anonymous Coward · · Score: 0

    i got 1612 with:
    athlon 2400+ (2.06ghz)
    geforce 4 ti4600
    1.12 gigs of pc2100 cas 2 ram

    1. Re:My score by JPelorat · · Score: 0, Offtopic

      Dude, you suxx0r, everyone else who has half a clue got 31337 =)

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    2. Re:My score by unicron · · Score: 1

      If they ever try to argue about the wang, I just bring their mothers in as character witnesses.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:My score by Thud457 · · Score: 1

      Hell, that's nothing, my score was 31337357 !

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    4. Re:My score by Trogre · · Score: 1

      ...except I think you'll find that most people with unnecessarily big fast computers and video cards are compensating for something.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    5. Re:My score by JPelorat · · Score: 1

      "Hell, that's nothing, my score was 31337357!"

      KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANNN!!

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    6. Re:My score by gosand · · Score: 5, Funny
      This shit is for people wanting to compare penis length without actually whipping it out.


      What do you mean? Mine's out.

      --

      My beliefs do not require that you agree with them.

    7. Re:My score by govtcheez · · Score: 1

      Um... yeah - that was kinda the point I was trying to make...

    8. Re:My score by Sj0 · · Score: 1

      Increased system requirements in 6 months?

      --
      It's been a long time.
    9. Re:My score by Anonymous Coward · · Score: 0

      fuck you, moderator.. eat shit and die, how's that for 'Offtopic'?!

      just trying to have some fun here. go fuck yourself.

    10. Re:My score by Thud457 · · Score: 1
      "except I think you'll find that most people with unnecessarily big fast computers and video cards are compensating for something

      Poor performance?

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    11. Re:My score by Clay+Pigeon+-TPF-VS- · · Score: 1

      poor performance in bed of course....

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
  19. You want scores? by caouchouc · · Score: 5, Informative

    IF you've run the benchmark, post your scores here, and we'll all compare.

    Or you could just go directly to the futuremark forums instead.

  20. My 3DMark03 Score by XplosiveX · · Score: 0

    I ran 3DMark03 on an Intel and AMD based platform. I only have the AMD score as of right now though.

    Here are my specs for the AMD rig:

    AMD Athlon XP 1900+ ( 1.66GHz)
    1GB Crucial PC2700 DDR333
    Radeon 9700 Pro 128MB

    I was able to score 2942 marks. Discuss.

  21. This is terrible news!!! by dgrgich · · Score: 5, Funny

    Along with most of my geek friends, I really depend on excellent the "excellent" 3dMark scores of the latest and greatest hardware to drive down the price of the previous generation of video cards. After all, software that truly supports all of the whiz-bang features of the top-tier cards doesn't arrive until about 6-9 months after the cards appear on Best Buy's shelves.

    If 3DMark isn't producing high enough scores for the new nVidia cards, where will my price breaks be?

  22. Old news? by mwarps · · Score: 2, Insightful

    Sorry, but this has been on major hardware sites for two? three? weeks. Www.hardocp.com had an entire article on (and mostly started the hoopla over) this entire thing. Posting 3DMark scores to slashdot is a total waste of time anyway. There is no trusted system of comparison here. Most slashdot readers aren't hardcore performance nuts anyway. (Go ahead, be a troll or a classic weenie and take that statement out of context or whatever)

    I just don't think this is the right forum for this type of story. Oh well.

  23. No Subject by Jay · · Score: 5, Informative

    It seems like the 3Dmark folks decided to deliberately test DX9 features, even though there are not many cards which support them in hardware yet. Nvidia is pissed because they have not implemented any DX9 features in hardware on the FX, where ATI has them on the 9x00 whatever.

    This is a valid benchmark to use to test out how your current hardware will perform in a DX9 environment. I, for one, am glad to see such a tool available so that I can take DX9 performance into account when making my next video card purchase. So my next card may be an ATI - Who knew? The last ATI product I owned was a Number 9, not exactly a 3D monster....

    --
    You think emacs is evil?! You've never used VM's XEDIT have you?!! That's evil, baby!
    1. Re:No Subject by TheRaven64 · · Score: 2, Insightful

      Each version of 3DMark tests a new feature set than the last. nVidia are saying that most games are only using DirectX 8 (and they have a point), so the simple solution would be for people who care about this kind of thing to simply look at the scores from the previous version of the benchmark. End of story. Can we move on now?

      --
      I am TheRaven on Soylent News
    2. Re:No Subject by L0neW0lf · · Score: 2, Interesting

      Actually, this is NOT a very valid DirectX 9 test at all. Only one benchmark even tests DirectX 9 features, the Mother Nature game, and even then, it is only a partial DirectX 9 test, not a full one. The first three game tests are DirectX 7 and DirectX 8 benchmarks.

      I think there are several uses for a benchmark. One is to measure compatibility with the features offered by today's game engines and gaming API's (OpenGL, DirectX). The second is to measure real-world performance for current gaming titles and technologies. I think 3DMark `03 looks nice, is perhaps a partial measure of current featuresets at best, but is not a good measure of real-world performance at all.

      --

      Never look down your nose at others. Someday, someone is bound to see your boogers.
    3. Re:No Subject by Anonymous Coward · · Score: 0

      This was completely wrong...

      GeforceFX supports same DX9 features in hardware as Radeon >=9500. In addition to this GeforceFX supports much more complex shaders. Radeon 9000, 9000 PRO and 9100 DON'T have DX9 support.

      3DMark has a four tests:
      1. uses mostly DX7
      2. and 3. use DX8, also they support Pixel Shader 1.4 which is only supported by ATIs hardware and it isn't used in games.
      4. test uses mostly DX8 (and again PS1.4) with some additional simple DX9 stuff.

      It seems that instead of testing DX9 features, 3Dmark folks deciced to stick with DX8 features...

      GeforceFX is "slow" in 3Dmark03 because:
      1) many tests use single texturing (most of real games use multitexturing)
      2) 3 of 4 tests use PS1.4 and none is using really advanced DX9 Pixel Shaders.

      With CPUs is might be difficult to choose "right" tests to measure performance, but with gaming GPUs it should be easy: Benchmark with REAL games only and throw the synchetic crap away. After all, 60fps is much more meaningful result than xxx 3DMarks.

    4. Re:No Subject by Ryan+Amos · · Score: 1

      Yeah, except we probably won't see DX9 games for another 3 years. The first real DX8 games are just now entering the market. It doesn't really matter though, benchmarks are just a dicksizing tool anyway. They often have very little to do with the real world except letting 16 year olds whose parents have too much money try and pretend they have a bigger penis, which sadly, will never get used. Computers don't impress the ladies. Buy a corvette instead.

    5. Re:No Subject by Anonymous Coward · · Score: 0

      DirectX 9 game hitting stores soon:
      http://www.microsoft.com/games/freelancer/

      Three years, eh?

  24. Re:Is there such a thing as a dependable benchmark by l33t-gu3lph1t3 · · Score: 1

    Even if the days of simple benchmarking are gone, you can still form a reasonably balanced, overall idea of system performance and scaling from a well-coded test. Quake3 did it, and still does it, not only for graphics cards, but for memory, CPUs, and mainboards as well. 3DMark2001 did it as well.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
  25. Only 4 rendering pipes not 8 by bascheew · · Score: 5, Informative
    Does NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised, but only 4?

    Read about it here. http://www.theinquirer.net/?article=7920

    "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.
    However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
    "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d) shader operations"
    and
    "Only color+Z rendering is done at 4 pixels per clock"

    We talked with many developers and they said me that all games these days use Color + Z rendering. So all this Nvidia talk about the possibility of rendering 8 pixels in special cases becomes irrelevant.
    The bottom line is that when it comes to Color + Z rendering, the GeForce FX is only half as powerful as the older Radeon 9700."

    --
    This statement is false.
    1. Re:Only 4 rendering pipes not 8 by Bitmanhome · · Score: 1

      ATI has 8 pipes, but only one texture engine per pipe (8x1). nVidia has the more traditional 4x2. So both chips have the same power when rendering an even number of textures (2,4,etc) but ATI gains an edge with an odd number (1,3,5).

      --
      Not that this wasn't entirely predictable.
  26. The only worth-while benchmark��� by SparafucileMan · · Score: 0

    is "Will your card support Doom III"©

  27. Silly arguments... by klocwerk · · Score: 4, Insightful

    Ok slashies.
    3DMark 2001 measures performance for directx 7 and 8 hardware platforms.
    3DMark 2003 was built from the ground up to measure performance for directx9 platforms, it is not DESIGNED to be a broad range benchmark. it isn't meant to give good scores to your computer that does what you need it to.

    It's a high end performance measurement tool, which UNLESS USED IN THE PROPER CONTEXT gives you useless measurements.

    Sorry for the pissiness, but jeeze. for geeks who claim to love specialized tools and hate bloat, this is the perfect tool. it does one thing specifically and doesn't throw in the kitchen sink, or support for ancestral hardware.

    They aren't microsoft, they're fully supporting 3DMark 2001 for the platforms that it was designed for.

    I'll hush now.

    --

    "You worthless post!"
    -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    1. Re:Silly arguments... by l33t-gu3lph1t3 · · Score: 4, Insightful

      One of the primary reasons for the criticism of 3DMark2003 is the fact that it *DOESN'T* use DX9 extensively. Pixel shader 1.1 and 1.4 are primarily used, which is absolutely laughable, and only in ONE benchmark are there SOME PS2.0 and VS2.0 paths used. The first test is DX7 for chrissakes...

      --
      ------- "From bored to fanboy in 3.8 asian girls" ----------
    2. Re:Silly arguments... by hibiki_r · · Score: 1

      NVidia's point is not just that the test does not represent the typical DirectX use during games. They also claim that 3Dmark3 does not use most of DirectX 9 features, and thus is a pretty bad DX9 benchmark. Read the secong page of tech-report's article

    3. Re:Silly arguments... by Anonymous Coward · · Score: 0

      You are WRONG! Did you read the articles? I have. The benchmark is valid and works well.

      The updated benchtest merely uses PS 1.4 in some tests and ATI uses 24 bit floats and Nvidia can only choose between 16 bit or 32 and in 32 it suffers 33% slowdown over ATI cards.

      NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4

      UT2003
      Madden 2003
      Tiger Woods 2003
      Nascar 2003
      NeverWinter Nights (actually OGL equivalent).
      DOOM3 will have a path that will use the equivalent of PS1.4 as well

      It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

      That list is factual and not even ehaustive.

      Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
      Or wait 9 months for NVidia to catch up.

      NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised,but only 4?
      Read about it here. http://www.theinquirer.net/?article=7920

      "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8
      textures per clock but only in multitexturing.
      However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
      "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d)
      shader operations"
      and
      "Only color+Z rendering is done at 4 pixels per clock"

      Nearly ALL games use Color + Z rendering in 2002,2003 so except for CAD and Architectural walkthroughs, NVIDIA runs half as fast as ATI Radeon 9700

      That is another reason why Apple promotes ATI

    4. Re:Silly arguments... by mr3038 · · Score: 2, Informative
      One of the primary reasons for the criticism of 3DMark2003 is the fact that it *DOESN'T* use DX9 extensively. Pixel shader 1.1 and 1.4 are primarily used, which is absolutely laughable

      Uhh.. You didn't read the reply, did you? OK, I thought so. Here's an excerpt from it:

      The argument here is that game test 4 is not "DirectX 9 enough". Once again, a good application should draw a scene as efficiently as possible. In the case of game test 4 this means that some objects use Pixel Shaders 2.0, and some use 1.4 or 1.1 if a more complex shader is not required. Because each shader model is a superset of the prior shader models, this will be very efficient on all DirectX 9 hardware. In addition, the entire benchmark has been developed to be a full DirectX 9 benchmark[...]
      (emphasis mine)

      Do you think your web browser should use DirectX 9 pixels shaders to render text, too?

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    5. Re:Silly arguments... by tunah · · Score: 1
      Do you think your web browser should use DirectX 9 pixels shaders to render text, too?

      No, directx is microsoft BS, but I can't wait for MozillaGL!

      --
      Free Java games for your phone: Tontie, Sokoban
  28. Additional, better coverage by Anonymous Coward · · Score: 1, Informative

    Additional, and IMHO better coverage at Tech Report:

    Dissecting the 3DMark03 controversy

    Examining graphics card performance in 3DMark03

  29. My system by dfenstrate · · Score: 4, Informative

    3d Mark 2003 Score: 1252

    Geforce 4 Ti 4600 @ AGP 4x
    800 MHz PIII
    256 MB RDRAM
    Intel VC 820 Motherboard
    Windows XP
    Games & 3d Mark ran off of 80GB WD 8MB cache Special edition hard drive, alone on a seperate IDE card on the PCI bus.

    For Games:
    Simcity 4- large maps and pleasing resolutions bring my comp to it's knees. Running SC4 at 1024 & higher resolution is absolutely beautiful, running it at 800 x 600- it looks like ass.
    RtoCW runs fine at 1024, haven't tried it higher yet.
    Delta Force: Black Hawk down runs fine at 1024, with full effects. Haven't tried it higher yet. The water effects are stunning.
    UT2003 ran fine when i had a GF2 in here, haven't tried it since.

    my 2 cents

    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    1. Re:My system by Anonymous Coward · · Score: 0

      Or we could just go to the futuremark results browser and look through thousands of verified results.

    2. Re:My system by TJamieson · · Score: 1

      Is it running super-slow all the time? I noticed when running (on a system almost identical to yours) that they used 'pseudo-culling' (for lack of a better word) in which when you zoom in or out, or traverse across to another area of the map, it had actually been drawing low-quality images offscreen. Upon changing view (most notable when zooming) it lags out redrawing the objects as "high quality". For the record, I've got a completely covered "Mayor's Tutorial" and once that goofy drawing is done, even at 1024, it still runs well.

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    3. Re:My system by dfenstrate · · Score: 1

      not all the time. small maps are quick, no matter what the detail level. Medium maps are fine until the city starts to get large, then it starts slowing down alot (only in so far as moving time forward. Development & sims and cars on the street usually go fine.)

      I haven't dared try a large map yet.

      --
      Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    4. Re:My system by illumin8 · · Score: 1

      Just a suggestion: You might look at getting a faster motherboard and processor combination. I see you have a decent graphics card, the GF4Ti4600 used to be top of the line before the FX came out, but you are really bottlenecking on the processor. A newer Athlon XP 2400+ or P4 2.4Ghz should do the trick for you.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    5. Re:My system by Anonymous Coward · · Score: 0

      It won't. Nothing less than a duel Xeon 2.8ghz and 3gb of ram will run SimCity4 without lag. 2.4ghz isn't enough.

      SimCity4's requirements are insane

    6. Re:My system by orange7 · · Score: 1

      With SimCity 4 you're being bottlenecked by RAM and then by CPU -- your card is absolutely fine. Buying more RAM would have the biggest impact. SC4 is pretty memory hungry, unfortunately, which can lead to thrashing. Hopefully some of this will be addressed in future patches/releases, but it's always going to be more CPU/memory heavy than a 3D shooter.

      You might may even find bumping up the resolution gives you better visuals for not much more pain. It's one of the few games where you get a lot more detail at 1600x1200. You see correspondingly more of the city, and thus get even more of an impression of detail, which is its main graphical strength. I hope the console market doesn't totally kill the PC market because of this -- the thought of SimCity on a fuzzy NTSC TV makes me sad.

  30. Why bother? by masonbrown · · Score: 1

    Does it really make a difference if you get an extra 2 frames per second on your game? I understand if you're doing super high end visualization where it's necessary, but at that point you can afford to purchase 5 different $500 cards and compare for yourself, right?

    1. Re:Why bother? by Osty · · Score: 5, Informative

      Does it really make a difference if you get an extra 2 frames per second on your game? I understand if you're doing super high end visualization where it's necessary, but at that point you can afford to purchase 5 different $500 cards and compare for yourself, right?

      Yes, it does matter (within reason, anyway). While your current card may do well enough at Quake 3 and the new cards may not have a huge margin over it (really, what's the difference between 150fps and 200fps except in the very rare situation where absolutely everything on the screen is blowing up or something), that's old technology. As hardware capabilities increase, software complexity also increases. That card getting you 150fps at 1024x768 in Q3 with 4x FSAA will likely barely break 30fps for Doom 3. (at that point, you tweak -- drop your resolution, turn off FSAA and anisotropic filtering, lower your detail levels, turn off unnecessary effects, etc and get up to a playable 50fps or so) The cards doing 200fps in Q3 will probably run D3 around 50-60fps. While there's little difference between 150-200fps, there's a world of difference between 30 and 60fps.


      And just to head off any, "But your eye can only see 24/30/60fps anyway, who needs more?" arguments:

      • Wrong
      • Film and television are watchable at such a low frame rate because film captures motion blur. Video games do not. Without motion blur, your brain needs more frames to make a smooth image. And even with motion blur, film is hardly smooth (watch a long horizontal pan some time, they can be painfully jerky depending on the speed of the pan).
      • These numbers are averages (except when you cheat and report the peak number instead, which will be even worse). Just because you normally get a smooth 60fps doesn't mean there won't be places where you drop to a slideshow 10fps. Higher is better when talking about averages, so that the worst case won't be so bad.

    2. Re:Why bother? by Ryan+Amos · · Score: 1

      At that point you're probably going to buy a Quadro/FireGL or maybe not even use a graphics card at all. Super-high end stuff just uses multiple CPUs to do all the work.

    3. Re:Why bother? by Proc6 · · Score: 1
      You know, this brings up a good point though. Forget benchmarks. Buy both cards at Best Buy. Get the ATI 9700Pro and the GeForce FX or whatever. Take them home. Put them in YOUR machine, run YOUR games, check the framerates, the quality. Decide which you want to keep, take the other back within 15 days and get a full refund.

      I mean seriously. I know its sort of inconsiderate to advocate buying hardware with the intention of returning it, but A) that's Best Buy's policy, if they dont like it, they can change it. and B) the few people that care enough to read the benchmarks and do this aren't going to hurt Best Buy financially by taking back a return item.

      If I was buying tomorrow this is exactly what I would do (well, once both cards were at Best Buy.)

      --

      I'm Rick James with mod points biatch!

    4. Re:Why bother? by N+Monkey · · Score: 1
      And just to head off any, "But your eye can only see 24/30/60fps anyway, who needs more?" arguments:

      * Film and television are watchable at such a low frame rate because film captures motion blur. Video games do not. Without motion blur, your brain needs more frames to make a smooth image. And even with motion blur, film is hardly smooth (watch a long horizontal pan some time, they can be painfully jerky depending on the speed of the pan).

      One reason for the jerkiness is that, for physical/practical reasons, the camera shutter is only open for 1/2 the frame time i.e. only 1/48th of a second rather than the full 1/24th. This means that it's not capuring/integrating all the motion.
  31. "no significant DirectX 9 applications published" by Anonymous Coward · · Score: 0

    Ummm, NASCAR Racing 2003 Season? This game is a video card punisher. There is not a system around that can run every graphical option and still be able to get at least 30 fps.

  32. OH SHIT! by Anonymous Coward · · Score: 0

    Here go all my plans for my upcoming website, getting laid etc. CHEERS!!

  33. Uh... by Wee · · Score: 1
    He's saying it's a Windows-only benchmark?

    Just a shot in the dark, could be wrong...

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  34. What's this Direct X? by Anonymous Coward · · Score: 0

    Is it some kind of OpenGL clone?

    or something for the Mac?

  35. muahahaha by zenparrot · · Score: 1

    4700 3Dmarks ASUS A7N8X nForce2 AMD Athlon 2600+ (333Mhz) ATI 9700 Pro I would try it with the new ATI drivers but booting into XP is so depressing. Blah.

    1. Re:muahahaha by Anonymous Coward · · Score: 0

      ALSO* 4700 3D marks P4 2.8 GHZ ATI 9700 Pro Interesting, wonder if that is the top???

      Actually 4700.000000000 in the XML

    2. Re:muahahaha by SyniK · · Score: 1

      I'm simliar.
      XP 2700, RAM at 266 :( (But it's DDR300 and Dual Channel - 512 meg x2). Radeon 9700 Pro, standard clock on everything:
      ~4400.

      I need better RAM and to tweak out the Radeon.

      --
      -Tom
  36. THG? by molo · · Score: 2, Interesting

    Am I the only one who saw "THG" in the post and thought, "The Humble Guys? They're still around? And they care about graphics??"

    I had to mouseover to realize that they meant Tom's Hardware Guide and not "The Humble Guys" of 1980s BBS piracy. Hrm, I guess I'm showing my age.

    Heh, for a trip down memory lane, check this out:

    http://www.textfiles.com/piracy/HUMBLE/

    --
    Using your sig line to advertise for friends is lame.
    1. Re:THG? by netsrek · · Score: 1

      oh man... I'd forgotten they even existed... thanks for the link and trip down memory lane....

      --

      i don't read slashdot anymore.
    2. Re:THG? by Firehawke · · Score: 1

      Ah, man, now THERE's a name I haven't heard in years.

      Heh, gotta wonder how many of those guys (who haven't been put away already, anyway) are still in that line of work about 15-20 years later..

    3. Re:THG? by jedrek · · Score: 1

      The Humble Guys, THuG if you're nasty.

      EVERY SINGLE TIME I see THG on /. I think of the The Humble Guys. I stop, remind myself what I'm looking at and translate it to Tom's Whatever Somthing.

  37. graphics card determines score by Anonymous Coward · · Score: 0

    I think it's interesting how little CPU and RAM influence 3DMark 03 score. By way of example, my Radeon 9500 Pro system with Athlon XP 2100+ and RAM at 266mhz gets a score of about 3560. If I overclock the Althon to 2250 mhz (an effective 2800+) and the RAM to 400mhz, my score increases *10 points*. :) The old 3DMark gives gain of a couple of thousand at least. The argument for this new way of scoring is that this is how DX9 works, and (presumably) CPU and RAM won't have the same influence in the new games coming out over the next couple of years. As a layperson I have trouble believing that. A fairly good back-and-forth discussion of these merits can be found in the Rage3D forums here.

    1. Re:graphics card determines score by Anonymous Coward · · Score: 0

      It is called 3Dmark. :) That's probably why its so video card dependent, the card does do most of the 3D work. Games still make heavy use of the CPU for AI, physics, etc.. but that doesn't mean the benchmark should necessarily take that into consideration.

      That's the whole thing about benchmarks, its all about what you're measuring.

  38. Performance vs. Benchmarks by argmanah · · Score: 2, Insightful

    I dislike benchmarks like these. It encourages video card manufacturers to design video cards that do well in benchmarks, rather than do well in actual applications.

    There are tons of people who do comparisons with applications rather than benchmarking utility. Whether you're a fan Tom's Hardware (or not, I know he's had somewhat of a sorted past), there a lot of sites where people like him do testing with end user applications. Do research, find one of those sites you trust, and go with numbers based on software you use, rather than some number a benchmarking application you'll never actually run gives you.

    --
    Overrated Moderation: This posts sucks... because.
  39. The REAL Issue by MBCook · · Score: 4, Informative
    I've been reading about this, and the big rift seems to come down to this: the pixel/vertex shader programs are not optomized. This is why nVidia doesn't like the benchmark but ATI does. From what I've read, ATI's hardware performs very well with unoptomized code while nVidias does not. nVidia's hardware is faster than ATIs, but it doesn't do well with non optomized code. All of the complaints about the benchmark seem to be about "unneccessary complexity" and other "no one would do it like that" type things. These are all basically "you could optomize that, so why don't you do it" type complaints.

    The under-issue here is that nVidia is no longer a "partner" of madonion (I know they changed their name, whoever they are now, futuremark or whatever) but ATI is (IIRC). This is helping fuel suspicion that the benchmark is designed to perform better on ATI hardware than on nVidias. You must pay a fee to be a "partnet" so there is the unspoken idea that what Futuremark is doing might be some kind of extortion.

    Where the answer lies is up to you. Personally, I do think that the benchmark is unfair/not a good benchmark. For example, chaning the graphics card in your computer should have next to no effect on the CPU score, if any; yet it has a measureable effect. But all of this is mute, IMHO, since Doom III will be the new Uber benchmark trusted above all else when it comes out. Untill then, argue amongst yourselves.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:The REAL Issue by Anonymous Coward · · Score: 1, Interesting

      Your opinion on smearing the motives of the benchtest are noted, but the test merely tests 1.4 more agressively in DirectX without cheating.

      Did you read the articles? I have. The benchmark is valid and works well.

      The updated benchtest merely uses PS 1.4 in some tests and ATI uses 24 bit floats and Nvidia can only choose between 16 bit or 32 and in 32 it suffers 33% slowdown over ATI cards.

      NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4

      UT2003
      Madden 2003
      Tiger Woods 2003
      Nascar 2003
      NeverWinter Nights (actually OGL equivalent).
      DOOM3 will have a path that will use the equivalent of PS1.4 as well

      It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

      That list is factual and not even ehaustive.

      Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
      Or wait 9 months for NVidia to catch up.

      NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised,but only 4?
      Read about it here. http://www.theinquirer.net/?article=7920

      "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8
      textures per clock but only in multitexturing.
      However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
      "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d)
      shader operations"
      and
      "Only color+Z rendering is done at 4 pixels per clock"

      Nearly ALL games use Color + Z rendering in 2002,2003 so except for CAD and Architectural walkthroughs, NVIDIA runs half as fast as ATI Radeon 9700

      That is another reason why Apple promotes ATI

    2. Re:The REAL Issue by Vidiot3k · · Score: 1

      Parent "Personally, I do think that the benchmark is unfair/not a good benchmark. For example, chaning the graphics card in your computer should have next to no effect on the CPU score, if any; yet it has a measureable effect" A video card has this nifty little thing called a GPU (Graphic Processing Unit). It's similar to the processor in your computer, except it's optimized for rendering 3D GRAPHICS. So, if you put a new card in and your CPU doesn't have to hold your GPU's hand so much, your CPU score will be higher! Thus ends Graphic Cards For Dummies 101.

    3. Re:The REAL Issue by Firehawke · · Score: 1

      Well, at the same time, you've gotta question Nvidia's reasons and timing for dropping out of the program.

      I've heard they were less than a month from 3DMark 2003 release when Nvidia protested and dropped from the program. Sounds like a bad case of sour apples to me...

    4. Re:The REAL Issue by eetvar · · Score: 1

      > I've been reading about this, and the big rift seems to come down to this: the pixel/vertex shader programs are not optomized.

      they are not optimized _for_nvidia_ - which is kinda what you would expect from an impartial benchmark..

  40. Sooooo..... by CMRichar · · Score: 1

    how high on the benchmark scale does my system have to rate to play the new nethack? i was worrying that the sysreqs might be too high for my system....

    --
    "Good night, good work, sleep well, I'll most likely kill you in the morning." - Dread Pirate Roberts
  41. Huh-huh... he said "mark" by JohnA · · Score: 0

    4156 3dmarks

    Radeon 9700 Pro @ 4x (Stupid VIA 4 in Drivers)
    AMD 1800XP+
    MSI/VIA KT266 MB
    512MB DDR400
    80GB @ 7200RPM ATA 133 Drive
    Win XP

    Of more excitement is my Sony Vaio Laptop, which scored 12(!) 3dmarks (Radeon Mobility 7500). I was quite pleased.

    1. Re:Huh-huh... he said "mark" by araemo · · Score: 1

      Radeon 9700 Pro @ 4x (Stupid VIA 4 in Drivers)
      MSI/VIA KT266 MB

      the kt266 does not support AGP 8x.... it's the hardwarre, not the drivers.

    2. Re:Huh-huh... he said "mark" by Stonent1 · · Score: 1

      12? I got a 50 on a p3-800eb with radeon 7000 card running 98SE (cousin's computer). I've yet to try it on my Inspiron 4100. But I got 1853 on the old 3d mark (mobility radeon m6 1ghz)

    3. Re:Huh-huh... he said "mark" by Anonymous Coward · · Score: 0

      4300 3dmarks

      Radeon 9500 Softmod to 9700 PRO Core @ 310Mhz/ Mem @ 305Mhz

      AMD 1800XP+
      ECS Mobo
      512MB DDR266
      60GB @ 7200RPM ATA 133 Drive
      Win XP

      Softmod 9700 beating an actual 9700 pro? Dude check you BIOS settings, set the memory to aggressive timings.

  42. The 3dMark benchmark is stupid anyway.... by Steveftoth · · Score: 4, Interesting

    Personally, I think that a good benchmark is just doing whatever you are going to be doing and timing that.

    Are you going to be playing much of the 3D-Mark benchmark ? If the answer is yes, then you should use it, otherwise it's pure masterbation. Their site claims that the purpose of the benchmark is to give you an idea of what a typical DX7-DX9 game will give you in performance. However, the 'games' they use to test it are not games you can actually play. It's basically a graphics demo. Wow.

    The only benchmarks even worth considering are the Quake, Unreal, etc. benchmarks that test real games being played. And even those results should be taken with a grain of salt. They are 'real world' results, but you have to take into account many factors to actually derive useful information from them. Such as RAM, CPU, resolution that marks were run at, etc.

    If you are smart, then you will buy your graphic card from a place like Fry's that will let you return it if the performance is unsatisfactory. In this day and age where the graphics card costs more then a computer, you had better get your money's worth.

    1. Re:The 3dMark benchmark is stupid anyway.... by Anonymous Coward · · Score: 0

      If you are smart, then you will buy your graphic card from a place like Fry's that will let you return it if the performance is unsatisfactory

      Or you could just look at the extensive testing done by anandtech, thg, etc. But why do that when you can just keep testing cards randomly?

    2. Re:The 3dMark benchmark is stupid anyway.... by Steveftoth · · Score: 1

      I'm not saying that all benchmarks are useless, you should still do that. But if you go off what they say, buy the card and don't get the performance you want, then perhaps you should still have the option of returning the card.

      Most people who buy these cards are not doing only work on them. They are mostly doing gaming.

  43. Simple Benchmark by Eric+Savage · · Score: 2, Interesting

    Just test SimCity 4. It kicks the snot out of my P4-2.26/1GB DDR/4200.

    --

    This is not the greatest sig in the world, this is just a tribute.
  44. My slashmark by Anonymous Coward · · Score: 0
    • 1337 fp/s (first posts / second)
    • 31337357 trolls/s
    • In Soviet Russia, us are belong to all your base!
    • ?????
    • PROFIT!
    1. Re:My slashmark by Anonymous Coward · · Score: 0

      Dude this is great, but you forgot to link PROFIT!

      knowhutimean?

  45. Open Source Is Perfect for Benchmarks by EXTomar · · Score: 5, Interesting

    Sometimes people scratch their heads about benchmarks and wonder "how did they come up with that number?" If the benchmark itself was Open Source you'd have at least a partial answer. Not to mention you'd have the eyes of many people looking over the code to make sure it was executing draws in the right and consistent manner.

    So why aren't benchmarks open? What do the makers of benchmarks have to hide? Are they under NDAs from the card vendors?

    1. Re:Open Source Is Perfect for Benchmarks by cribb · · Score: 1

      having an open source benchmark would mean that you could modify it yourself in your favor, compile it, and then come up with the killer score. a very important feature of 3dmark is that, if you wish, it will send your (non-tampered-with) benchmark results to the database that you can view on the website. if you had read the article on thg you would know that this database is very important because many computer manufacturers use it as a statistic on the current trends in the industry.

      --
      Hostes alienigieni me abduxerunt. Qui annus est?
    2. Re:Open Source Is Perfect for Benchmarks by willith · · Score: 1

      I dunno--I think I trust their abilities as programmers. If I recall correctly, it's the same core team that coded Second Reality and made us all crap our collective pants, back in The Day.

    3. Re:Open Source Is Perfect for Benchmarks by kfg · · Score: 2, Interesting

      The flip side is also true. If you know the exact tests that a benchmark is making you can tailor your driver, or even your hardware, to give a higher benchmark score.

      Well, big deal, but bear in mind that all design is some sort of compromise. If you gain performance in one area you necessarily give up a little in another. To use the car analogy, you can have milage or power, but not both.

      When you fudge a product to give good benchmark scores you often have to do this by degrading the real world performance that will be experienced by your customers. They believe they are buying a better card but actually getting a worse one.

      All scientific testing should really be done double blind, but such isn't usually possible in running engineering performance tests. (Imagine trying to time a drag run without knowing what you were doing, but in a proper test the timer wouldn't know what a good time was or why you wanted it). An OSS benchmark wouldn't even be blind. It's being given a test AND the answer sheet.

      All benchmarks should have their code opened after a period of time, but then replaced by new ones. The problem is that benchmarks are used for *selling*, not scientific purposes, and by the time a benchmark could be opened it would be wholely irrelevant because the product cycle has moved on.

      And never mind the fact that performance of video cards is largely a subjective measure, not an objective one, and so benchmarks themselves are of extremely limited use.

      Except by the marketing department of course.

      If *you* want to know which card is better, try them and see which one you like.

      KFG

    4. Re:Open Source Is Perfect for Benchmarks by Firehawke · · Score: 1

      Yeah, much of Future Crew went over to Remedy Entertainment, and it seems like they've got some ties with 3DMark; their names are definitely amongst the programmers.

      If anything, it's a sign these guys know what they're doing-- they've been doing this sort of thing in 2D and 3D since 1991 at the very least.

    5. Re:Open Source Is Perfect for Benchmarks by eetvar · · Score: 1

      > Sometimes people scratch their heads about benchmarks and wonder "how did they come up with that number?"

      the formula is in the help files, if you care to take a look.

      it's a weighted average of the game test framerates.

  46. Well, of course... by j-b0y · · Score: 1

    NVIDIA not does yet have driver optimised for the paths which 3DMark 2003 uses. World+dog has gone benchmark crazy, particularly the mad-for-it overclocking vanguard which forms a large part of the early-adopter community, and who drive sales through sites like, err, slashdot.

    Without them and good, king-of-the-hill benchmarks, NV30 is dead in the water.

    --
    Please remain calm, there is no reason to pani... wait, where are you all going?
  47. Love Carmack... but. by El+Camino+SS · · Score: 4, Funny


    He makes my head explode every time he talks video cards.

    Tell him Corky here can't handle this.

  48. I would post my 3DMark results... by Trogre · · Score: 1

    ...but I couldn't get 3DMark 2003 to run on my system.

    Not much of a benchmark program if the thing won't even run properly.
    Then again perhaps I just need to update my version of winex

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  49. benchmarketing by in_ur_face · · Score: 2, Insightful
    face it... the computing industry is run by benchmarks and benchmarketing.

    I personally dont put too much trust into any benchmark. If I see an increase in performance compared to the actual software/hardware that I run, then thats all I care about...

    Either synthetic or not, you can only put so much into a benchmark. Half of the graphs for bencharks have scales which are EXTREMELY misleading. It makes a .4 fps difference look like a 400 fps difference. --

  50. Re:"no significant DirectX 9 applications publishe by Anonymous Coward · · Score: 1, Insightful

    No it's not, it's a shoddily-written game (and pretty damn shitty, to boot).

  51. the point by cribb · · Score: 5, Insightful
    what bothers me is that the geforceFX, being very slow with unoptimized code, needs code specially rewritten so it works fast. directx was created with the idea that it will be the standard 3D engine, eliminating the need of a each game developing its own.

    now nvidia are introducing a new factor in the equation: now you have to write different code for each videocard. just as there used to be 3dfx-only games.

    isn't this against the idea of directx? seems very counterproductive to me, and an attempt by nvidia to monopolize the gaming industry.

    --
    Hostes alienigieni me abduxerunt. Qui annus est?
    1. Re:the point by olethrosdc · · Score: 3, Insightful

      In a nutshell: You don't need to write different code for different cards. Your program will work everywhere. You might improve the performance if you write special code. But that should be handled by the directx driver, so you would not have to.

      Carnack is doing a bit deeper programming than just using the top-level opengl API, he's actually coding shaders and stuff.. I guess in that case you might need to go do vendor-specific stuff. But the top-level API is the top-level API You just use it and it's the same for all cards, the driver inbetween does its job and you dont need to write extra code.

      Correct me if I'm wrong.

      --

      I miss my rubber keyboard.(Homepage)

    2. Re:the point by Anonymous Coward · · Score: 0

      Try to RTFA next time. The code does not need to be optimized specifically for the gf-fx card, just optimized in general; i.e. not spaghetti-code slapped together in ten hours by a five year old.

    3. Re:the point by cribb · · Score: 1
      it should be so, but alas, the new geforce performs very badly when the shader code isn't optimized for it. also the is the other color-depth issue.

      basically if you want the geforcefx to run as fast as it is capable of, then you have to optimize code for it.

      i haven't seen any head-to-head 3dmark results of the new geforce versus radeon, but i assume that the geforce will be trailing with an unrealistic margin, considering what it can really do.

      --
      Hostes alienigieni me abduxerunt. Qui annus est?
    4. Re:the point by MortisUmbra · · Score: 1

      You are missing a very SERIOUS point. and one of my MAIN gripes with Tom's article.

      Carmack CLEARLY stated, and was reassured of this by NVIDIA, that this "optimization" it is so lacking in was not optimization of developers code, but the drivers from NVIDIA.

      So this is not, in reality, an issue of NVIDIA trying to monopolize the market, its them getting pissed because this benchmark doesn't behave like a normal game you'd buy off the shelf, it's running against a card that's be tweaked and wrung out for a good while on the driver side of things, and people are jumping to conclusions about it based on this faux benchmark.

      I've said it before and I will say it again. If you want to call it the "Gamers Benchmark" it should be delivered in the same condition a game you'd buy off the shelf would be delivered in. Optimization and all!

      If you don't like that, then don't call it a "Gamers Benchmark" call it what it is, a DX9 benchmark.

      --

      "The saddest words of mice and men, are not those which were, but should have been."
    5. Re:the point by KliX · · Score: 1

      At no point has this situation not been the case. We get further from and towards it, and to be fair Microsoft has tried to do a tonne to help, but commercial pressure has dictated a million different driver versions, each one responding to different bits of the api's each one needing coding more or less specifically [for commercial games, where you just can't go "Install this driver version!" if you expect good sales with low after sales support].

      Graphics programming is a hell of catching up, this is no different to usual.

      What it's PR effect is though.. I'm a coder, it's beyond my knowledge. I suspect bad.

    6. Re:the point by anethema · · Score: 1

      Actually NO

      If you had read the article you would know that they do mean you need optomized code for the GeforceFX to get good performance.

      He (the author of the article) gives the example by quoting Carmack. Carmack talks about how there are various pixel shader code paths in the doom 3 engine. When the GefFX is running proprietary code and the 9700pro is running standard code, the nvidia card is faster. BUT if they are both running the exact same standard code, the nvidia card is quite a bit slower.

      --


      It's easier to fight for one's principles than to live up to them.
    7. Re:the point by handorf · · Score: 1

      I believe you are correct, but that seems to be what nVidia is complaining about. The shader programs in the benchmark are written using the "Standard"... they aren't optimized for the FX. If they WERE, the FX would come out on top, but as it stands ATI is somewhat faster when using non-vendor-specific code.

      At least that's what I seem to have gathered.

      Seems a little silly to me to say that the benchmark is bad just because they stuck to the standard for the pixel shader programs rather than using your vendor specific extensions... while a specific game MAY use the vendor specific extensions, that isn't a safe assumption.

      --
      -- IANAEG - I am not an elder god.
    8. Re:the point by wagemonkey · · Score: 1

      i assume that the geforce will be trailing with an unrealistic margin, considering what it can really do.

      If the software can't use its full capabilities, it can't really be said to do it. If nVidia want to use the cards 'real' performance they should design it to work to the standard API. This cards capabilities are largely theoretical with a large gap to its real-world performance.
  52. Real-life benchies by jcsehak · · Score: 1

    Synthetic benchies just aren't that reliable anymore...

    I agree. All I want to know is, is it going to improve the graphics enough to warrant the cost? I'd much rather read a collection of reviews that included a person's description of their system, and described how a specific game ran on it. for instance:

    My System:
    PowerMac g4 tower, 450 mhz
    384 mb RAM
    ATI Rage 128

    When playing Warcraft III, the single player scenarios are playable with default options. A performance boost is noticable if you set all the video options to low and turn off ambient sound. You have to do this in many online games. All in all, the game is enjoyable with this video card, but you can tell that it would really shine - and probably was intended for - a faster one.

    Return to Castle Wolfenstein however is uplayable (to me). Even with minimum options (video and sound), the framerate is noticably choppy. If you don't mind a little choppiness, you can deal with it, but I demand silky-smooth response from a fps. I won't be playing the game until I get a better video card.

    This kind of review may be totally non-quantifiable, but if I found a reviewer with similar system specs, I would find it invaluable.

    --

    c-hack.com |
    1. Re:Real-life benchies by jweatherley · · Score: 1

      OK - here's my Mac RtCW experience:

      My System:
      PowerMac G4, 2x1.0GHz
      512 MB RAM
      GeForce 4 Ti4600

      I run RtCW at 1280x1024 (Forced on me by the LCD monitor) with all the eye-candy and it seems to keep a steady 70-80fps. I'm looking at the fps counter - is timedemo more or less acurate? It'll drop a bit outdoors but dark narrow corridors go well over 100fps. The worst case scenario seems to be outdoors with lots of dynamic lighting. Standing on the roofs looking out over all the flames in 'The Bombed Factory' is particularly bad. I managed rates as low as 25fps here but only if I stood in a certain spot looking in a certain direction - I was also running iTunes in the background. In a nomal game I've never seen chopiness.

      --

      --
      Reverse outsourcing: it's the future
  53. divx by Anonymous Coward · · Score: 0

    Could someone post an mpeg or something of the test somewhere?

    Those of us with 750MHz Athlons and Matrox G200s are missing out on something here, and I need an incentive to upgrade...

    1. Re:divx by Rosonowski · · Score: 0, Offtopic

      I don't have much bandwidth, but I'd send you a divx copy if you email me nice like.

      --
      01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
    2. Re:divx by Anonymous Coward · · Score: 0

      Whoever modded this ought to explain why the hell they think it's offtopic. It may be a tangent, but someone did in fact ask about it, if you had bothered to read the parent.

  54. Games by Anonymous Coward · · Score: 0

    You want to play video games, get a console. The price of upgrading your comp is too much just so you can look at a benchmark all day.

  55. Driver reliability by rufusdufus · · Score: 1

    What I want even more than that last bit of graphics speed is a driver that doesnt crash every few minutes.
    As everyone who plays 3d games knows, the driver that comes with the card is unusable. The only thing that will typically run under it is the benchmark. So the first thing you do when you get a new card OR a new game, is go to the board's manufacturer's site and get the latest driver (and pray).

    My experience tells me that nVidia is ahead in this area. When a new game comes out, if there is a bug that stops it from running or causes random crashes, the fix will usually be released by the game's release date. ATI on the other hand tends to both have buggier drivers and lag weeks behind on bug fixes.

    So the bottom line is, if you are planning on playing that hot new MMPORG on release day, you are probably better off going with nVidia since you are more likely to get a driver that works.

    1. Re:Driver reliability by Anonymous Coward · · Score: 0

      ATI's gotten a lot better with the Catalyst drivers.

  56. -1,Offtopic Sig reply by Anonymous Coward · · Score: 0

    Read an intelligent book like "The New Thought Police" or "The War Against Boys", and learn the TRUTH.
    The 'War against boys is an excellent book', I'll keep an eye out for 'The new thought police.'

    In the same ballpark, I'd recommend Larry Elder's books, "the ten things you can't say in america" or "showdown."

    -dfenstrate

    1. Re:-1,Offtopic Sig reply by Anonymous Coward · · Score: 0

      I've been meaning to read that, and "The Divorce Culture" by what's her name, Dian Defot Whitehead?

      --MBCook

    2. Re:-1,Offtopic Sig reply by liposuction · · Score: 0

      Larry Elder's books are both very well written. Finding books written by black scholars that don't follow the status quo for how blacks are told to think is hard, and Larry Elders is a fantastic exception.

      I just ordered the two listed in his/her sig.

      Also good is "Uncivil Wars" by Horowitz

      --
      "Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
  57. NVIDIA has a problem by lazyl · · Score: 4, Interesting

    Carmack says:

    It seems that the NV30 architecture requires a good deal more optimization to run shader code optimally (read: fast), while R300 deals with standard code much better. This would explain why NVIDIA is so harsh and aggressive in its criticism of the new 3DMark 2003, since the GeForce FX (NV30) seems to have a problem with non-optimized shader code, a trait that its mainstream siblings NV31 and NV34 will obviously share. If word got around - and in this community, it does - this could seriously hurt NVIDIA's sales.

    To be fair, in real games this "handicap" will most likely not be nearly as pronounced as in the 3DMark test. After all, NVIDIA is very good at convincing game developers to optimize and adapt their code for their hardware.


    So NVidia only runs well with optimized code huh? That's going to be a problem for them I think. It means we won't know how well it works until we get some games to benchmark it with. Sure, we could benchmark it with UT2003 or something; but that doesn't mean much. I don't care about UT2003. My current card runs that fine. I (and other people who buy these cards) care about how they will run the next gen games. We could wait until those games come out, but a lot of people don't have that patience. For those people it might be safer to get the ATI. If you go with NVidia you have to really trust that the games you want are going to be well optimized for it, though as Carmack said, they probably will be. Personally I'm still on the fence about which card I will eventually get.

    --
    Aw crap, ninjas!
    1. Re:NVIDIA has a problem by gedanken · · Score: 1

      I plan to get neither. It will be at least a couple more years before games actually begin to use the majority of the features of the nv30 and r300. By then those cards will be old news. Look at doom3, which is designed to take advantage of what the geforce 1 can do. I doubt many people who are into computer gaming still use those.

  58. NVidia Fanboys HATE this list (UT2003 Madden 2k3)! by Anonymous Coward · · Score: 0

    NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4

    UT2003
    Madden 2003
    Tiger Woods 2003
    Nascar 2003
    NeverWinter Nights (actually OGL equivalent).
    DOOM3 will have a path that will use the equivalent of PS1.4 as well

    It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

    That list is factual and not even ehaustive.

    Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
    Or wait 9 months for NVidia to catch up.

  59. 3DMark Scores by Anonymous Coward · · Score: 0

    System:

    ASUS P4S8X, Intel P4@2.53GHz, 1024MB DDR333 RAM
    Radeon 9700 Pro 128MB, SB Audigy
    Windows XPSP1, DX9, 80GB Maxtor ATA133 HD.

    3DMark 2001SE: 9900

    3DMark 2003: 2883

  60. ATI hardly shines in the new 3dmark by scotay · · Score: 2, Informative

    I've got a 9700 pro, p2.53, sis648 and 512 DDR400. Hardly a lowend rig. My 9700 chokes on 3dmark 2k3. At several points in the demos the FPS drops below 10.

    If this benchmark is supposedly so horribly biased in favor of ATI, you'd think they might at least get it to run smooth on my 9700.

    I think 3dmark may be accurately pointing out that this new wiz-bang high-precision stuff may only start to be gameworthy on the NV35/R350 or even NV40/R400 generations.

    1. Re:ATI hardly shines in the new 3dmark by Anonymous Coward · · Score: 0

      Make sure you have the latest AGP drivers!!! It can make a huge difference.

    2. Re:ATI hardly shines in the new 3dmark by illumin8 · · Score: 1

      Nice system... :)

      I've found that the 3dmark is a good benchmark for comparing your system with others that have the same graphics card or processor speed that you have, to see if you're getting the performance you should be out of your setup.

      I've used it several times and after the benchmark has completed, you can go online and compare your score with others and see how well you stack up against them.

      It's not just a dick-measuring contest, I've actually found my system performing 25% slower than other systems using the same graphics card, and it turned out I just had to upgrade my ATI drivers to the latest and greatest and my performance jumped 25%. This is a valuable tool to see if your system isn't configured properly.

      Here's another scenario for you: How many non-geeks know that if you enable memory interleaving in your BIOS and have 2 or more DIMMS, you can essentially double your memory throughput and all of your games/apps will run much faster? (interleaving is like RAID-0 for memory)

      I've also found that 3dmark is a good benchmark to run after you've overclocked your graphics card. 3dmark seems to test parts of the card that most games don't, and I've seen several times where an overclocked card will run UT2003 stable, but you throw 3dmark on there and start to get artifacts. So it is valuable to see if maybe you're overclocking a little too much and pushing your card beyond a stable level.

      You might just find that by making a simple BIOS setting change or updating your drivers all of a sudden your system is twice as fast as it used to be.

      3dmark is good for that, but you do have to take it with a grain of salt and run several other benchmarks to see how your card really stacks up.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    3. Re:ATI hardly shines in the new 3dmark by Anonymous Coward · · Score: 0

      Interleaving will not "double your memory throughput". Only the Intel Granite Bay and the Nvidia NForce2 chipsets actually have two memory controllers, otherwise interleaving only interleaves by *bank*, not DIMM, which decreases latency somewhat, but won't have anywhere near the effect you describe.

  61. You are WRONG! by Anonymous Coward · · Score: 0

    You are WRONG! The updated benchtest merely uses PS 1.4 in some tests and ATI uses 24 bit floats and Nvidia can only choose between 16 bit or 32 and in 32 it suffers 33% slowdown over ATI cards.

    NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4

    UT2003
    Madden 2003
    Tiger Woods 2003
    Nascar 2003
    NeverWinter Nights (actually OGL equivalent).
    DOOM3 will have a path that will use the equivalent of PS1.4 as well

    It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

    That list is factual and not even ehaustive.

    Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
    Or wait 9 months for NVidia to catch up.

    1. Re:You are WRONG! by RzUpAnmsCwrds · · Score: 1

      All of those games will switch to PS 1.3 when they are run on non 1.4 hardware. 3DMark03 switches to the slower 1.1.

      The GeForceFX supports 1.4, as well as 2.0. It's part of the DX9 spec, and the GeForceFX is a fully compliant DX9 part.

  62. Overly Complex? by Anonymous Coward · · Score: 0

    I like how nvidia is saying the benchmark is overly complex. Aren't they the ones touting the "Hollywood like effects" of their new card? I thought there was no such thing as 'overly complex'

    This posturing in the graphics industry is becoming tiring.

    --Coward #69

  63. Re:Love Carmack... but. by Fembot · · Score: 5, Informative

    roughly what he's saying is:

    If you just write an application then it will run twice as fast on the ati card as the geforce fx

    But if you write two applications to to the same thing and optimize one for the ati card and the other for the nvidia card then the nvidia card does better

    So performance wise nvidia appear to be relying on developers to optimise their applications specificaly for the geforce fx. And they probably will get it too given their current market share.

  64. Double the fun by vizualizr · · Score: 1

    but don't forget to punch out the notch on the other side of the disk. Surely you have your notch puncher handy, don't you?

    --
    anything i tell you will cloud your opinion.
    1. Re:Double the fun by Anonymous Coward · · Score: 0

      Hah! Those notch punchers were for n00bz...if you couldn't free-hand it with a regular old hole punch you didn't deserve to have twice the space! My dad ended up buying one, though. I was using it as a paperweight at my last job, but I haven't found which box I stuffed it in when I quit.

  65. Re:Only 4 rendering pipes not 8 - Wrong by MBCook · · Score: 2, Interesting
    Wrong! You're a good boy for doing your homework, but you didn't quite complete it. Firing Squad links to a site that tells the reason. The GeForce 4 can actually switch its configuration. It can run with 8 rendering pipelines or do the 4/2 thing that it does. nVidia is enforcing this through software because they say that it is faster in today's games. They say that when newer games come out, they'll switch it to have 8 rendering pipelines to perform better in the games that will come out in the comming years.

    Looks like we'll have to wait and see.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  66. Nvidia-ATI Comparison by Cirrius · · Score: 1

    I ran the test on my system with 2 different cards. Machine is a dual amd 2000, 1 gig ram.

    Score 1: 1577
    Card - Geforce 4 Ti 4200

    Score 2: 4998
    Card - 9700 All in Wonder

    I know the 9700 is a better card, but is it that much better? Running games on the different video cards has a SLIGHT difference in games, 9700 runs better of course but not leaps and bounds by any means. We are talking a handful of FPS. However when I run the futuremark test the fps is a MASSIVE difference.

    I would think the benchmark test should emulate real games more than using an engine that favors my ati card. Benchmarking isn't be about consumerism, or waving around the size of my e-penis in a juvenile "my card is better than yours" fashion, its a tool for tuning my system to make sure it is running at it's highest potential for all the games I play.

    1. Re:Nvidia-ATI Comparison by Anonymous Coward · · Score: 0

      You are WRONG! No ATI fovoritism. The updated benchtest merely uses PS 1.4 in some tests and ATI uses 24 bit floats and Nvidia can only choose between 16 bit or 32 and in 32 it suffers 33% slowdown over ATI cards.

      NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4

      UT2003
      Madden 2003
      Tiger Woods 2003
      Nascar 2003
      NeverWinter Nights (actually OGL equivalent).
      DOOM3 will have a path that will use the equivalent of PS1.4 as well

      It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

      That list is factual and not even ehaustive.

      Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
      Or wait 9 months for NVidia to catch up.

      NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised,but only 4?
      Read about it here. http://www.theinquirer.net/?article=7920

      "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8
      textures per clock but only in multitexturing.
      However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
      "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d)
      shader operations"
      and
      "Only color+Z rendering is done at 4 pixels per clock"

      Nearly ALL games use Color + Z rendering in 2002,2003 so except for CAD and Architectural walkthroughs, NVIDIA runs half as fast as ATI Radeon 9700

      That is another reason why Apple promotes ATI

    2. Re:Nvidia-ATI Comparison by Anonymous Coward · · Score: 0

      It appears that even having the abilty to run Nature II (hardware dx9/ps2.0) will get you about 2000 extra marks.

    3. Re:Nvidia-ATI Comparison by Anonymous Coward · · Score: 0
      I know the 9700 is a better card, but is it that much better? Running games on the different video cards has a SLIGHT difference in games, 9700 runs better of course but not leaps and bounds by any means. We are talking a handful of FPS. However when I run the futuremark test the fps is a MASSIVE difference.

      It is that much better, at least on this benchmark.

      The 2 important factors here are the Nature test and Pixel Shaders 1.4. Because PS 1.4 allows dependent texture reads, it can do in one pass what PS 1.1 would do in 2-3 passes. The Nature test requires DX9 which means that nothing below a 9700 or GeforceFX will even run it, resulting in a score of zero on that test.

  67. Re:results and opinion -- WRONG!!!! 1.4 *IS* used! by Anonymous Coward · · Score: 1, Informative

    WRONG!!!! 1.4 *IS* used in many games and many more. You are a fanboy for Nvidia and did not read the articles.

    NVidia Fanboys HATE this list of games that use DirectX 8.1 (and 9.0 mandatory) Pixel shader 1.4:

    UT2003
    Madden 2003
    Tiger Woods 2003
    Nascar 2003
    NeverWinter Nights (actually OGL equivalent).
    DOOM3 will have a path that will use the equivalent of PS1.4 as well

    It makes them WRONG when they pretend that PS 1.4 is NOT FOUND in modern or upcomming games yet!

    That list is factual and not even ehaustive.

    Buy ATI and get real 1.4 speed in the games that ARE and WILL use it!
    Or wait 9 months for NVidia to catch up.

    NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised,but only 4?
    Read about it here. http://www.theinquirer.net/?article=7920

    "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8textures per clock but only in multitexturing.
    However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
    "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d)shader operations" and "Only color+Z rendering is done at 4 pixels per clock"

    Nearly ALL games use Color + Z rendering in 2002,2003 so except for CAD and Architectural walkthroughs, NVIDIA runs half as fast as ATI Radeon 9700

    That is another reason why Apple promotes ATI

  68. my humble score by trojana · · Score: 1

    4500 AMD 2000xp asus a7v333 512 ddr333 radeon 9700 pro Don't forget to turn off AA lol! I was a neat person and blamed everyone else but me when I only scored 1500 ;) Yes I'm ignorant.

  69. As long as I hit approx. what others do... by Ummagumma · · Score: 1

    I use these benchmarks (3dMark2001/2003) not nessicarily (sp?) to see how much faster my rig is than another with a different card, but to benchmark against similar machines - ie: same processor, MB, vid card, etc. That way, if my numbers are the same (or close enough), I know my rig is running up to its potential. And, if its not, I can compare driver versions, etc, to get it to run as fast as it can.

    For me, its all about peace of mind, and knowing something isn't messed up.

    --
    "The natural progress of things is for liberty to yield and government to gain ground." - Thomas Jefferson
  70. Slightly Off Topic - Sim City 4 by tepp · · Score: 1

    This is getting slightly off topic, but to all of those who say, "I have this great machine and Sim City 4 kicks the snot out of it"... that's not a good thing.

    I have two good machines. Both have a gig of memory, decent cpu (one is a p4, I forget the other), one runs a gforce3 and the other ati rad 9000.

    And Sim City 4 sucks on both in 1084x746 mode, with even low models/no lighting, sound turned off, fog off, etc.

    It runs slow. Real slow.

    I don't blame the computers though... I don't think any amount of hardware can compensate for a bloated, non-optimizing ui. The fact that it has major issues scrolling, even while using the cache on the graphics card, indicates a flaw in the design of the game.

    Let's face it - if the game is running slowly, such that it is interfering with gameplay (which it does), then you refine your graphics. Use better mipmaps, use better scaling, reduce the size of your textures, decrease the polygon count, whatever. But it is better to be a slightly less "beautiful" game and run slower, than to be an unplayable, but gorgeous, game.

    --
    Tepp
    1. Re:Slightly Off Topic - Sim City 4 by tepp · · Score: 1

      Rats... small typo.

      It is better to be a slightly less "beautiful" game and run faster (NOT SLOWER) than to be an unplayable, but gorgeous, game.

      Foot, mouth, chew. Yup.

      --
      Tepp
  71. Low results have something to do with it.... by Anonymous Coward · · Score: 0

    Practically everyone I see gets a low score then goes on the net to complain about how crappy it is. It weights the fourth test most of all, which uses DX9, and if your card doesn't support that, you get a zero weighted several times. I couldn't run a test in 3dmark2k1, so I always had a zero, but I did just fine in games and didn't sweat it.

    I think if people got something a *little* higher they wouldn't be whining so much, but everyone I see who does has an NV card and feels like its their God-given right to fight over a stupid, synthetic benchmark.

  72. See if they *learn* from 3dfx by siskbc · · Score: 5, Insightful
    If nVidia put out the FX ASAP, drop the price on it, take as much of a bath as they have to financially, they might be OK. The longer it takes to get it in the market, the less time until ATI's next one (at which point FX sells for $75). They need to reload for the next one (as you say). Problem is, they can't rush the next one (or delay the FX to slap a new capability on it). That's what 3dfx did, and it kept them behind the curve set by nVidia, and ensured their doom.

    nVidia needs to learn that you can stay alive as a company with the #2 video card, as long as you can price it competitively - hell, that's what ATI did for years. But they do need to make sure they eventually get a winner. Since FX obviously ain't it, maybe they can win one next year. And making better decisions is part of it - don't skimp on pixel shaders like 1.4 when the competition will be able to kill you with it.

    They definitely need to catch back up to ATI - competition on this front is good for all of us.

    --

    -Looking for a job as a materials chemist or multivariat

  73. My score... by Llian · · Score: 1

    1371 http://service.futuremark.com/compare?2k3=87981 Athlon XP 1600 GF4 TI4200 512 MB DDR

  74. In Memorium by angst7 · · Score: 1

    As much as I am lothe to waste space with another score, I'll do it all the same, as a form of eulogy for the video card that helped earn it.

    Score: 1493
    Date: 2003-02-15
    CPU: AMD Athlon(tm) XP/MP/4 1741 MHz (XP 2100+)
    GPU: NVIDIA GeForce4 Ti 4400
    275 MHz / 554 MHz
    Memory: 512MB 333Mhz DDR

    Sadly the ASUS GeForce4 Ti4400 that earned this score passed away on Monday evening, due to a burned out cooling fan. It spent its last moments on this world doing what it loved best, running my druid through the Plane of Tranquility in EverQuest. Services are postponed until the ASUS Technical Support Dept. gets their computer system back up and can issue me an RMA.

    In Memorium: Asus 'speedy' GeForce4 Ti4400 (December 25, 2002 - February 24, 2003)

    Rest in peace, dear friend, we hardly knew ye.

    --
    StrategyTalk.com, PC Game Forums
  75. use the Mames Per Second test for 1978's sub hunt by Anonymous Coward · · Score: 0

    It's what i use

  76. My score by Anonymous Coward · · Score: 0

    1713 3dmarks

    AthlonXP 1600+ @ 1800MHz with 200FSB
    512M PC3200 DDR
    Geforce4 Ti4200 128M at 320/600Mhz core/RAM

    Most things ran at single-digit framerates and still looked like crap.

  77. My scores? by slifox · · Score: 1

    Yeah, I'll post my scores... at least when it's done in a few hours! ...mmmmmm...1 fps...

  78. Optimizing the Path by Anonymous Coward · · Score: 0

    NV30's complain == Intel's complaint about Itanium2

    ATI's rendering == AMD's K7 X86 rendering + X87 float

    Nvidia needs optimized paths in rendering so that they can perform the best. This is like IA-64 where it needs optimizing to make it perform better.

    ATI's rendering paths are equally optimized, and do not require special programming.

    As for 3DMark03, in 2 years, we will all have 10,000 in score and whatever graphic paths that it is using, it will get optimized for. They guide the industry just as much as Teh CarMkAc.

    Nvidia and ATI both need to optimize for generic paths since the future isn't in specialized rendering paths. Carmack has already said he doesn't plan on code level optimizations in the future.

    I recommend adding 3DMark01's score and 3DMark03's score to come up with a number that is best representative of the current gaming industry. A lot of it is DirectX7 & 8, with nothing in 9. The mix of the benchmarks would do well at covering the mix of the market now.

    -SenatorPerry

  79. GF4Ti4600 ~= 1500, Radeon9700Pro ~=4000 by willith · · Score: 4, Interesting

    There's a substantial thread on Ars Technica's forums that contains a ton of benchmark results. What it boils down to is that if you have a decent processor (Athlon XP 1600+ or better) and an NVidia GF4 Ti4600, you'll end up with something like 1500-1700 3DMarks. If you pull the GF4 out and slap in a Radeon 9700 Pro (and get the appropriate drivers installed, of course), your score would shoot up to over 4000 3DMarks.

    I've got a Ti4600, and 3DMark 2003 runs like ass. Fortunately, Splinter Cell plays just fine, so I'll ignore the benchmark and get on with actually using the computer.

  80. Benchmarking Diverse Hardware by Rohan427 · · Score: 1

    NVIDIA is at least partially right, though both ATI's and NVIDIA's statements seem to be skewed by marketing and PR: ATI likes the benchmark because it shows their card is better while NVIDIA doesn't like it because it shows their card is behind.

    I have spent some time developing both 3D hardware and software, as well as other hardware and software in my 20+ years in the industry. I've learned many things in that time and one of them is never to trust a single benchmark to give an overall view of performance. In this case, in my opinion, 3DMark 2003 does not cut the mustard though it may be a somewhat useful tool in the future.

    Today's 3D accelerated video hardware is as diverse as comparing computer systems built by Dell and Sun. Both perform the same basic functions, but both employ (nearly) entirely different components in order to do it. You wouldn't run a Sun Solaris application on the Dell Windows machine in order to compare its performance to the Sun system any more than you'd run a Windows application on the Sun. In addition, even if both machines were running Solaris - x86 Solaris for the Dell - you still wouldn't pull an application off the Sun box and try to run it on the Dell. You would run a version your application optimized for each machine - one compiled for x86 Solaris and the other for Sun Solaris.

    ATI, NVIDIA, Matrox, etc. all use different hardware in their systems (I call them systems because in reality they are complex systems scaled down to fit on a single peripheral card). This hardware perfroms different from one system to the next. The only thing that is really in common between them all is the final result: they all support OpenGL and DirectX of some version. To complicate things even more, just as the computers above, these systems all use different software - down to the machine code level - in order to perform the same tasks. So how does this relate to benchmarking?

    When engineers design hardware and software, they may find many ways to optimize parts of both in order to tweak performance. The tweaks may involve speed, precision, reliability, new features, or a combination. Decisions are made as to which direction to go and which method to use in order to implement these optimizations. The result is the varying systems we see today in 3D hardware. They all implement different aspects of DirectX and OpenGL in differing ways in order to provide an overall final result that is both appealing and is rendered in the shortest amount of time.

    Now because all these systems differ so much, it's impossible to use the same standardized software on each to test performance. In the real world, performance applications such as games and 3D modeling applications are tweaked in order to provide an extra bit of performance for the computer systems they are targeted at. 3D card drivers are tweaked in different ways to improve the performance in different ways for different computer systems and applications. Any given set of standard DirectX or OpenGL code or even x86 code may run at different speeds between different computer and 3D card systems. Even when the computer systems are the same except for the 3D card installed, that set of standard code will run differently on both systems with different results. A standard benchmark is just not sufficient to compare such 3D systems.

    To take a specific example, and one that could be significant, compare the difference in floating-point precision. ATI has a max. precision of 24-bits whereas NVIDIA has a max. of 32-bits. This is a huge differene when it come to 3D graphics and can be the difference between a good quality picture and a poor quality picture. When performing bump mapping calculations, specular lighting (or any lighting for that matter), a difference of 8-bits of precision can be the difference between an accurate rendering and a totally screwed up rendering. Sure, calculating 32-bits is going to take longer, but then using only 24-bits is going to sacrifice accuracy.SO is using only 24-bits a bad thing? No, not if you don't need the extra precision, but neither is using 32-bits a bad thing just because it's slower. It all depends upon your requirements.

    In the end, the only way to truely compare 3D systems is to decide what you need for your applications. Then you need to understand all the areas for comparison such as texels per second (or frame), pixels per second, rendering passes, precision - basically all the different measurements you'll see relating to a 3D system. You need to realize that none of these cards will perform to their advertised specifications without optimized software, and sometimes the computer system itself will be a factor. Finally, you need to know how your particular application(s) will work with a particular computer/3D card combination and whether or not the application is optimized for a particular card.

    In the end, unless you're a developer and need any of the DX 9 cards now for development, your best bet is to wait until there are more applications out that support all the features that these cards support. A single generic, standardized benchmark is not going to tell the true story. And as time moves on, the drivers for these cards will mature and results will change.

    PGA

  81. SimCity4 invalid in vid-card benchmarking by Anonymous Coward · · Score: 0

    How slow SimCity 4 is running on your computer isn't because of your video card. The game has the highest system requirements of any game ever released (the specs on the box are basically false): it will lag hard once your cities go beyond the smallest size with anything less than a Duel 2.8ghz Xeon with 3gb of ram and a Radeon 9700 Pro. I kidd you not with these specs, the game really needs that to run without lagging hard.

  82. ah, tom's hardware... by herrd0kt0r · · Score: 1

    the review site with an introduction spread out several pages, laden with adverts!

    where else can on go to derive such pleasure in clicking "introduction, continued..." over and over again?

  83. Overhype and an indusrtry of delayed technology... by RCAMVideogames · · Score: 1

    3DMark is sadly falling into the depths of deceptive marketing and bias views. Over at RCAM, we work with nVidia and use thier hardware for development. I have watched the anticipation for the Geforce FX rise yet I know nVidia already has a much better card up thier sleve. The delays in the industry are only to give the PR boys and girls more time to market yesterday's technology to the users of tomorrow. In conclusion no matter what the consumer market has to offer thier will always be something better 3 months later. Though because of the immoral ratings in this version of 3DMark it will be more difficult to determine which cards are really on top.

  84. Finally, something NOT slashdotted! by Powercntrl · · Score: 1

    But at 171MB, I have a feeling somebody's in for a hefty bandwidth bill at the end of this month.

    With the low scores everyone is posting, I'm concerned for my safety. If I run this benchmark on a system that's too slow for it, will it get a negative 3DMark score, or will it cause a total protonic reversal of the space-time continuium and destroy the entire universe? Or does my Radeon 8500 only possess enough processing power to cause destruction limited to my neighborhood? Oh well, I hope the answer wasn't in that clickwrap licence I just said OK to.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
    1. Re:Finally, something NOT slashdotted! by Anonymous+Freak · · Score: 1

      Actually, it was slashdotted for the first few DAYS after it was released. Three days after release, most mirrors were down completely, and of the rest, I found one that got me 150kbps. (bits, not bytes.)

      I have an All-In-Wonder Radeon paired with an Athlon XP 1.46GHz. The original 'Radeon' core, even before it had a number. I got a whopping 142 3dMarks. I'm really tempted to run it on my son's computer, which has a Pentium III 800 and a GeForce 256. Yes, the 'original' GeForce. The oldest video card that is capable of running 3dMark2003. Maybe I'll even downgrade the processor to a Pentium III 450 (the minimum processor) just for kicks.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
  85. The new generation EULA and AGP cards by grolschie · · Score: 2, Insightful

    Next well have manufacturers making us accept a EULA before installing the drivers that will forbid benchmarking their hardware. Sound familiar?

  86. Here is my score...I was very unhappy with it... by OBODY · · Score: 3, Informative

    AMD XP TBred-B 2100+ OCed to 2700+ (166fsb x 13)
    2x265MB DDR400 Clocked at 333Mhz, with 2-2-4-2 Timings (Dual Channel A7N8X Deluxe)
    ATI Radeon 8500 Default Clocking

    My Score was a wopping 1173 3DMARKS with

    Program Version 3DMark03 Revision 1 Build 3
    Resolution: 1024x768@32 bit
    Texture Filtering: Optimal
    Pixel Processing: None
    Vertex Shaders: Optimal

  87. I'm cool because I only play nethack. by Anonymous Coward · · Score: 0

    Oh please, stop these threads. Now loads of idiots post:

    "yay, how many more fps can I get in nethack with this card?"

    1. Re:I'm cool because I only play nethack. by OBODY · · Score: 1

      haha...net hack...I was playing that ealier today...then I died form like 8 different things at one time..:)...heh

  88. yeppers by Rev.LoveJoy · · Score: 1
    Yes, I was just remembering how annoying it was to get the Voodoo2 card to run glquake back in the day (what? Glide drivers, glide minidrivers? wtf? wrong minidriver for this windows driver? baaaaah!).

    I surmise as you do that to The Average Consumer nVidia feels a bit big for its britches. It is unfortunate as I feel that nVidia has done and is doing The Right Thing in so many other areas.

    Cheers,
    -- RLJ

  89. Very sill argument by 0123456 · · Score: 2, Informative

    Uh, PS1.1 and 1.4 are part of DX9; they just happen to be available on DX8 cards too. There's no reason why you _have_ to use PS2.0 on DX9 cards if earlier versions will work just as well... and it's likely that game developers will use the earlier versions where possible, for best backward compatibility with older cards.

    Just imagine if every test had required DX9: people would be whining that their DX7 and DX8 cards couldn't run anything.

  90. You have it exactly backwards by kfg · · Score: 1

    Direct X is not written to be the standard 3D engine, except in the sense that it is intended to be the *only* engine.

    Let me ask you a question. How many OS's does Direct X run under?

    No peeking.

    That's right. One. Direct X is written to monopolize the gaming industry onto one OS, and, for the most part, it's working.

    And *whose* OS is it written to work under?

    Again, no peeking.

    If MS wanted Direct X to be a standard gaming engine all they'd have to do is open the API, but that would destroy its very purpose.

    You'd think they were *trying* to be a monopoly or something.

    KFG

  91. Moo goes the cow, the cows go moo and te card poos by applejacks · · Score: 0, Troll

    I had a dynamite series. Vesa Local bus
    used to be the top dog. Man faster the processor
    faster the video game. Duke3D ran superb.

    Graphics card companys are businesses. They
    release new features here and there to keep
    business. Top developers crack the whip more
    these days expecting more potential out of them.

    If you actaully believed what they wanted us to
    believe about the potental right now, we'd be
    simulating the earth. The crystal clear clarity
    of the rivers running and the oceans churning.

    That's bullshit. Code monkey's have known
    for a long time there's only so much these
    chunks of silicon will do. You basically have
    to hack the rest of it together. Carmack was
    mentioning something in his plan file once about comparing SGI quality 3D acceleration to PC quality. How the card does 3 jobs to one for the
    processor etc. But in PC standards we're still doing all the work and etc. So I've forgotten what he was specifically said but I still dont' think we're anywhere near the quality of SGI machines.

    I think we're just all getting tired of the lies by companies. Fucking tell the truth about what you can do or we want buy. I'm not attacking Nvidia, but I'm also tired of the fan noise from the huge fans on these cards. I've had the worst problems with my Nvidia card. The fan died. I had to visit radio shack and glue a 486 fan on mine, solder the splice i made for power. It over heats here and there and I really wish they would redisign the things.

    whatever ... pz all

  92. Benchmarks suck, but benchmarks sell by joeflies · · Score: 1
    We all know that benchmarks can be fixed and benchmarks don't even tell half the story about real world ownership of a particular card.

    But frankly, I'm sure that most people buy card primarily on the benchmark scores. Even if a review slags the quality of a driver, many people will buy the card anyway telling themselves that the drivers are gonna get fixed, a firmware upgrade will make it faster, and for the 20% of the time that the card works right, we've have 5 extra frames per second.

    If benchmark scores didn't mean so much (both in sales and consumer opinion) then we might get back to meaningful metrics for measuring performance, but I suspect that we'll be looking at benchmark skullduggery for some time to come.

  93. Cinfx and T&L by Anonymous Coward · · Score: 0
    When T&L came out FutureMark jumped at it. SSE, 3dnow, etc... are all included in FutureMarks' releases. FutureMark suggesting that 3dmark isn't bias and as policy shuns proprietary extensions is misleading. BABCo (a collection of company representatives to insure fair testing) is listed on FutureMarks' homepage here but uses an outdated logo which neglects to show ATIs' membership (BABCo membership page look under the logo shows ATIs' membership). Nvidia isn't as of yet a member of BABCo, whether it be money or other, I'm not sure.


    At present the ATI card is faster, but when you begin adding more shaders/textures the nvidia card is vastly superior and leaves ATIs' card severly underpowered. Look at multitexture (textures per pass) capabilities here of each card. In hindsight, I wish Nvidia did go for the 256 bit engine, much of this argument would not currently exist.


    I am a Nvidia fan but not a fanatic, FutureMark by design does favour the newer Radeon cards over the newer Nvidia cards, whether or not it is by intent, I'm in no position to say. But, if I was allowed to speculate, I'd suggest a little industrial espionage (meaning indepth knowledge of the FX card) on ATI's behalf existed long before 3dmarks release, there's certain aspects of 3dmarks release that are questionable or at least circumstantial. Which does suggest "a spy amoung us" scenario.


    I do believe ATI is pawning off a substandard card and is once again lying about it (Rage Maxx).

  94. Re:Love Carmack... exactly by op51n · · Score: 1

    So the big fuss over 3dMark, isn't that it's proving the ATi to be better, it's just showing that they didn't think to write code that could actually compare the technologies effectively.

  95. Elementary School by Anonymous Coward · · Score: 0

    You "definately" don't know how to spell.

    1. Re:Elementary School by Anonymous Coward · · Score: 0

      Indeed.

  96. Lack of Cinfx features by crown_whore · · Score: 0
    When T&L came out FutureMark jumped at it. SSE, 3dnow, etc... are all included in FutureMarks releases. FutureMark suggesting that 3dmark isn't bias and as policy shuns proprietary extensions is misleading. BABCo (a collection of company representatives to insure fair testing) is listed on FutureMarks homepage here but uses an outdated logo which neglects to show ATIs membership (BABCo membership page look under the logo shows ATIs membership). Nvidia isn't as of yet a member of BABCo, whether it be money or other, I'm not sure.

    At present the ATI card is faster, but when you begin adding more shaders/textures the nvidia card is vastly superior and leaves ATIs card severly underpowered. Look at multitexture (textures per pass) capabilities here of each card. In hindsight, I wish Nvidia did go for the 256 bit engine, much of this argument would not currently exist.

    I am a Nvidia fan but not a fanatic, FutureMark by design does favour the newer Radeon cards over the newer Nvidia cards, whether or not it is by intent, I'm in no position to say. But, if I was allowed to speculate, I'd suggest a little industrial espionage (meaning indepth knowledge of the FX card) on ATIs behalf existed long before 3dmarks release, there's certain aspects of 3dmarks release that are questionable or at least circumstantial. Which does suggest "a spy amoung us" scenario.

    I do believe ATI is pawning off a substandard card and is once again lying about it (Rage Maxx).

    Note:I accidently posted as AC (cookies), thus the repost.

  97. What is the current state of ATI 3d on Linux? by sawilson · · Score: 1

    Because if nVidia stuff is still faster on linux,
    this entire story doesn't mean much to me. I'm
    serious. Is anyone getting really great 3d on
    Linux with an ATI products? I'm looking for faster
    than geforce3 ti500 speed. If you are, how? XFree
    DRI? Commercial ATI drivers? How good is the 3d
    support for ATI cards on Linux at the moment, and
    how stable are the drivers? If ATI is faster than
    nVidia stuff on Linux right now, I'd seriously
    consider switching camps. Thank In Advance!

  98. Canada by Anonymous Coward · · Score: 0

    Yeah, but at least I don't have to call Canada (ATI) for support.

  99. Looks like NVidia is mostly right by drinkypoo · · Score: 1

    When you think of games which demand the most of your video card, do you think of Crimson Skies, IL-2 Sturmovik, or Star Trek: Bridge Commander? I didn't think so, and that's because they are not amongst the most graphically demanding games. They're old titles (some of them anyway) and none of them were cutting-edge graphically when they were released.

    Yet futuremark is pointing at them and saying that because they use single-pass texturing, it makes sense for their first demo to do so as well.

    Secondly, NVidia claims that the shadowing is done wrong and makes poor use of vertex shaders. Futuremark this time says that the vertex shaders are not the bottleneck, that memory is, and thus this is a non-issue.

    I call bullshit. While modern (superscalar) CPU designs can do more than one thing at a time, and AFAIK this tendency is extended to NVidia's GPUs (though in a different fashion, because different functional units are doing the processing at once in this scenario) there is still a tendency to only really be able to do one thing at a time. You can't process the next step until the vertex shader has done its job. For this reason, the time the vertex shaders require to complete will still slow down the overall benchmark. Just because there is another limiting factor doesn't mean that you're not losing crucial FPS because of a shitty implementation in the middle.

    As for the pixel shaders, I have nothing to say about them. Futuremark's claims may indeed be accurate where it comes to pixel shaders but as you can see above, I Think they are full of shit on their other points.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  100. Nvidia + 3dfx = NVfx by Deathlizard · · Score: 4, Interesting

    This is what is scaring me about Nvidia, Espicially since just about everything Nvidia makes is running my PC right now and it would be a cold day in hell before an ATI product touches my PC.

    From what I've seen so far, Nvidia is doing the exact same thing that 3dfx Did when the voodoo3 came out, and whats more disturbing is that the're following the 3dfx downward spiral so close that you could praticially mirror the two, a sort of NVfx if you will.

    Making Video cards, Pushing their Rendering Format harder than ever, Bashing Benchmarks, claiming that their hardware is limited for a reason, ETC. All of this failed miserably when 3dfx did it, and it's going to fail for Nvidia as well.

    It wouldn't suprise me to see a dual GeforceFX board this year, or even a quad version. It's what 3dfx did before they went under.

    1. Re:Nvidia + 3dfx = NVfx by p7 · · Score: 1

      This isn't the same problem 3DFx had. 3DFx got cocky and decided they could tell us what we needed. Take their refusal to support 32bit color for so long saying that it wasn't important. They refused to innovate after they came up with the first voodoo. Nvidia has always strived to innovate even when they are on the top. I think this is just a stumble for Nvidia, they tried a bunch of new stuff and are having issues obviously with fabrication. As production goes on they will have better yields. I'm not ready to switch camps yet.

    2. Re:Nvidia + 3dfx = NVfx by AbRASiON · · Score: 1

      Oh this damn "3dfx told us what we wanted" lies lies and propaganda bullshit again!

      Splurted out from one person and now everyone "quotes it as their take on the situation"

      The damn fact is at the time nvidia was toting the TNT2 ultra and nearly the Geforce 1 if I recall - the tnt2 ultra simply couldn't run games PROPERLY at a REAL frame rate in 32bit, the first REALLY good 32bit card was the Geforce 1 DDR - if not the GF2!

      Sure 3dfx should have given us the option, but the fact is they left something out we don't need - much like intel with 64 bit cpu's for the desktop - sure I love AMD but generally we really won't need that 4gb addressable for 6+ years (based on my maths of ram requirements over the years)

      3dfx delivered a card which nvidia bashed cleverly and out marketed, - it's always good to support the underdog (nvidia) at the time anyhow cause that makes us "cool!"

      Finally - the "fake 22bit / 16bit" thing 3dfx implimented I saw documented somewhere properly - for those games back then with only 1 or 2 passes those graphics were perfectly acceptable and FASTER - hence no 32bit.
      sigh.

      For the record I skipped the Voodoo 3 and 5 - I went from SLI'd V2's (12) straight to the GF2 Pro.

    3. Re:Nvidia + 3dfx = NVfx by p7 · · Score: 1

      Lies??? 3DFX didn't listen to the market. Sure, I didn't use 32 bit when I was gaming first person shooters, but I would on the less intensive 3d games. This is how I see the 3d video card market... Card X comes out with feature Y. No games are supporting feature Y, because the feature doesn't have wide market penetration. However lots of people buy the card that has feature Y, because it is a good fast card. Now next gen games are supporting feature Y even though the card X isn't that fast when running feature Y. Do you remember when the GeForce came out with hardware T&L? A lot of people used synthetic benchmarks to show that on a system with a good processor you were better off with software T&L. Didn't stop Nvidia from implementing it and now I doubt many people would be willing to turn it off on newer cards. That is what is important not the we won't implement a feature till we can have it run at 60fps, maybe some people would have been happy at 30fps or whatever, but we weren't being given choices. Nvidia isn't in the same boat as 3Dfx by a long shot. I mean lets see you are building a linux box, so what 3d card do you put in??? Well probably a Nvidia card, because they bothered to support it decently. To me Nvidia is the 3d market innovator. And for the record...
      Voodoo -> Voodoo/Riva -> TNT -> Geforce 1 -> Geforce 2 -> Ti4200

  101. nVidia is wrong... by rmdyer · · Score: 1

    You can only benchmark what is common to all vendors cards, not what is unique to each one. That's just testing 101. Where did these people go to school?

    +2 cents contributed.

    1. Re:nVidia is wrong... by Anonymous Coward · · Score: 0

      If only things that are common to all vendors are to be benchmarked then version 1.4 pixel shaders should not have been used. The only card capable of using version 1.4 is ATI. nVidia and other makers use 1.3 and below. nVidia's FX card uses version 2.0 pixel shaders which are not used in the tests.

  102. bleh by Anonymous Coward · · Score: 0

    system: p4 1.6@2.4, 512 meg DDR, Geforce 3 Ti500.

    3dMark2001: 9510
    3dMark2003: 1120

  103. what does it measure??? by blankmange · · Score: 1
    Benchmarking (and it's little sister, overclocking) are just another way geeks measure each other's dicks.... yeah, I know, crude and not politically-correct, but it is the truth.

    A benchmark can be used to stress a system, to determine if all components are running correctly, or to show off. So far, everybody who is complaining about 3DMark 2003 is using it to show off.... I have run this benchmark on my DirectX 9-compliant system and have determined that all my components are working correctly... my benchmark scores are comparable to other similar systems, some higher and some lower -- in the grand scheme of things, however, who cares?

    ATI likes it and nVidia doesn't -- so what. Build your system, run the benchmark, jump in the mix and start bitching about your lousy score....

    --
    ...we are from the government - we are here to help...
  104. My opinion is the only one that matters by Anonymous Coward · · Score: 0

    No, seriously though, I think this release shows that MadOnion is really spending its energies in the wrong places.

    Rather than focus on exercising DX9 features, they seemed to have spent a great deal of effort in making 3DMark2003 *look* good. I mean, look at the artwork and sound. A benchmark is usually something that is ugly only because the developers energies are spent ensuring that:

    1. Weaknesses of designs are exposed
    2. Features are exercised
    3. Benchmark optimization is minimized.

    The obviously did not do that. They obviously spent their time attempting to graphically wow the gaming crowd instead of trying to create a truly useful tool for game developers.

  105. Benchmark: mesa+aalib+orig. IBM monochrome card by Xtifr · · Score: 1

    Just kidding, maydja look. ha-ha

    (On the other hand, if anyone actually wants to run this test, I'd be fascinated to see the result.)

  106. My benchmark... by ripewithdecay · · Score: 1

    ECS K7S5A
    Athlon XP 2000+ (1.67GHz)
    GeForce 4 Ti4200 64MB DDR (stock clock)
    512MB PC2100 DDR-RAM
    Windows XP Pro

    1206 3DMarks.

    I got 153 when I had a GeForce 2 MX400 and 256MB of DDR-RAM in there.

    Quite an increase!

    1. Re:My benchmark... by mgmharry · · Score: 1

      I'm curious what your driver versions are. I have: Dell 8100 Intel P4 1.4GHz GeForce 4 Ti4200 128MB (stock clock) 512MB PC800 RDRAM WinXP Pro I got 1402 after I installed the 42.68 drivers. I got 12xx something running 40.72. You can probably do better with newer (albeit not "official") drivers...

    2. Re:My benchmark... by ripewithdecay · · Score: 1

      I'll have to check what version drivers I have when I get home (at school ATM).

      Do you have any suggestions for locations to download "not 'official'" (as you put it) drivers?

    3. Re:My benchmark... by mgmharry · · Score: 1

      I get mine from guru3d. There seems to be a lot of sites out there that you can d/l them from, but I never remember the other names. :)

  107. The size of my unit changes with every release by cybergeak · · Score: 1

    I remember when having a Geforce2 GTS 64MB equated to me having a huge cock on 3dmark 2000, and then it shrunk with 2001, and then i bought a Geforce4Ti 4200 then it got a little bigger again... and now its all small again with this latest 3d mark.....

    maybe i should just get a classic car with poor gas milage and tons of HP, then everyone will know just how huge my member is!

  108. Post my score by The-Perl-CD-Bookshel · · Score: 1
    I'll post my full system specs, then the score. Asus a7m266-d motherboard, 512mb corsair cas2 pc2100 DDR, 2 Athlon MP 1600+, 1 Turtle Beach Santa Cruz sound card, 1 Nvidia Geforce Ti4600, NEC usb2.0 card, Aopen CD-RW drive, Aopen DVD+r/+rw drive, WD 'Special Edition' 80GB 72000 hard drive, IBM 40GB 7200 hard drive. I think that's it...my score was 14,532. I couldn't get more than 3 or 4 FPS on some of the benchmarks. I was very pissed off that I couldn't perform better with the hardware I have. I understand that the dvd and all that crap doesn't do anything, but the core system is pretty strong.

    BTW: A similar system (same card, same amount of ram) with an Athlon XP 16000 only scored 13,XXX.

    --
    I don't keep a lid on my coffee so when I walk around I look busy -me
    1. Re:Post my score by The-Perl-CD-Bookshel · · Score: 1

      Oh my, sorry, that was 1,453 and the other system did 1,3xx I was looking at the wrong numbers...

      --
      I don't keep a lid on my coffee so when I walk around I look busy -me
  109. "definately" is NOT a word! by Anonymous Coward · · Score: 0

    Goddammit! When are these putz programmers going to learn to spell!?!

  110. A Radeon would make my system three times as fast? by zephiros · · Score: 1

    My box:
    CPU: AMD Athlon(tm) XP/MP/4 1532 MHz
    GPU: NVIDIA GeForce4 Ti 4200
    Score: 1294

    Now, if I go to the Futuremark Project Search, enter my exact system, and change out my GF4 for a Radeon 9700, the top results are in the 4500 range. Which would suggest that I could get a 200% performance boost by buying an ATI card. However, game benchmarks suggest the 9700 would buy me a much smaller gain (5-50%, depending on the game/resolution/options). IMO, 3dmark places a bit too much emphasis on the newest DX9 features to be useful as a general performance benchmark.

  111. ti440 + xp2000 by Anonymous Coward · · Score: 0

    amd athalon xp 2000+
    784mb ddr 2100 or 2700 ram (I forget which speed)
    gforce4 ti 4400

    i can't get ut2k3 to skip unless at max everything and I zoom with the sniper rifle in face3 while flying high up in the air with 15 bots. anyone elses computer proclaim "holy shit" when you set everything to "Highest" and max?

    sorry, don't know about the benchmark score, i'm downloading the program right now

  112. Bechmark results... by ancukiewiczd · · Score: 1
    62 3DMarks.

    Yes, you read that correctly. 62 3DMarks, where 3DMark 2001 gives me 3750. A bit skewed, eh? Well, here's my system:
    • AMD Athlon @ 1070 MHz
    • GeForce 2 GTS, core @ 206, mem @ 360
    • 256 megs PC133 SDRAM
    Of course, the fact that only one out of four tests actually worked explains my score. Fair? Sure, if you don't have an old card. I feel so left out... :cries:
  113. To big to fast? by Anonymous Coward · · Score: 0

    I'm just wondering if maybe Nvidia is trying to do to much to fast. Now that they have a hand in Xbox, motherboards, the creating of their own graphic language (Cg wasn't it?), are they loosing focus of what got them here? They used to be known for good products on a great 6 month cycle and now they seem to be slipping. Is this an example of a company that tried to branch out into to many things at once and not being able to maintain the high standards they were once known for?

  114. matrox used benchy trickness.. by null-sRc · · Score: 1

    benchmarks benchmarks...

    didn't the parahelia beat nvidia at their own sharkmark?

    yet... we all know what fate the parahelia is suffering

    --
    -judging another only defines yourself
  115. i get 3dmarks by malachai_321 · · Score: 0

    ive got a northwood B / 2.4ghz
    radeon 9700 pro
    and 256 meg ddr
    i get about 4500 3dmarks in '03, 1024x768x32

  116. Mediocrity!? by Anonymous Coward · · Score: 0

    2189 3DMarks
    Athlon XP 2200+
    Sapphire Atlantis RADEON 9500 128Mb AGP4x
    Catalyst 3.1
    512Mb DDR333
    Abit AT7 MAX
    DX 9 + Win2k @ 1024x768

    Mmmmm, looks like I'm stuck in the middle. As long as the guns keep blazing the same day I click, I should be content I guess. Or should I "Rivatune"-it to PRO?

    Magnesius

  117. My results - p4 1.5 / 8500 by Rooked_One · · Score: 1

    p4 1.5 256k L2 512 megs RDRAM Radeon 8500 64 meg 1064 points.

  118. and now a word from our sponsors by _|()|\| · · Score: 2, Interesting
    if ATI or Nvidia want to optimize their games so that they run super-fast on their cards, that's cool with me as long as it ads to my game playing experience.

    When AMD's K6-2 processors were getting stomped by the Pentium II, it turned to 3DNow, leaning heavily on 3DNow-optimized Voodoo2 drivers and a 3DNow-optimized version of Quake 2. Anand's Monster 3D-2 review shows 3DNow improving a last-place 44 FPS to a competitive 76 FPS. Quake 2 played better because of the efforts of AMD and 3dfx. However, the results weren't representative, as the Turok and Forsaken benchmarks show.

    I played System Shock 2 on a Voodoo3. At the time, 3dfx had Quake 3 on the brain, struggling to tweak its drivers to keep up with the GeForce. Those efforts were small consolation to me, as each new driver release would break something in System Shock, like making the weapon model sporadically disappear.

    The problem with a marquis game like Quake is that it encourages short cuts. The testing is done when Quake runs (a little faster). I, for one, am glad that Quake 3 put an end to the miniGL nonsense. Give me a card with decent, reliable performance in standard APIs like OpenGL and Direct3D. Put it this way: would you buy a TV that was optimized for Friends?

  119. I feel so outdated by bandit450 · · Score: 1

    The Geforce4 440 mobile on my Toshiba Satellite 5100 can't even run the benchmark...I just bought this thing, and I'm already outdated?!

    What gives? Shouldn't they provide at least a couple benchmarks for older cards? Furthermore, the demos in 3dmarken are usually quite impressive, and I'd like to see it.

    --
    -- Bandit450...If-Else-Do-*TWITCH*!
  120. Re:Love Carmack... but. by tunah · · Score: 1
    So performance wise nvidia appear to be relying on developers to optimise their applications specificaly for the geforce fx. And they probably will get it too given their current market share.

    But what matters is the FX market share. They've gone for something "revolutionary", rather than the incremental Geforce 1, 2, 3.. n. If it's too late, or overpriced, or badly marketed... we all know what happened to 3dfx.

    --
    Free Java games for your phone: Tontie, Sokoban
  121. nVidia? by Anonymous Coward · · Score: 0

    Here's a pointer: the company is NVIDIA Corporation, not nVidia, nVIDIA, Nvidia or anything but NVIDIA.

    There I said what was due.

  122. Benchmarks? Pah! by 4_Scythe · · Score: 1

    For all this talk about the accuracy of benchmarking, there's no mention of what's really important with 3DMark, and for me, has always been the only reason I hit the "download" button.

    It looks pretty. It makes me drool over the games I might be playing next year. And it makes me realise just how crappy my computer system really is :)

  123. i used to work at compusa by waspleg · · Score: 1

    in indianapolis, and i had two old women drop a 286 on my desk and ask what they needed to make it run windows '95

    i told them to talk to the sales people ;)

  124. Total Scam! by JM+Apocalypse · · Score: 1

    I think that the newest version of 3dMark delivers totally inaccurate scores.

    My system:
    Pentium 4 2.26 GHz (533 MHz bus)
    512MB DDR400 Cosair Memory
    GeForce 4 Ti 4400
    Score: 711

    My Friend's System:
    AMD Athlon 2200+
    512MB DDR300 Generic Memory
    GeForce 4 Ti 4400
    Score: 3,100

    I think that this is totally inaccurate. FutureMark is gearing their product towards AMD and specific hardware vendors so they people think that their product is better. Don't use it -- the scores it delivers are totally inaccurate.

    --

    - - - - - - -
    Orppf urp mf y.ppcxn. yflcbi otcnnov C am yflcbi yr n.apb Ekrpatv (Dvorak -> Qwerty)
  125. Holy Shit by titaniafq · · Score: 1

    Yeah, i can run @ 1260x980 with everything set to max - and then the game goes Holy Shit ... thats the funiest thing ever.

    Oh, 1.9Ghz P4 1GB Memeory and a GF4 ti4600 128MB so screw benchmarks

    Titania

    --
    -- Do not bite the bait of pleasure till you know there is no hook beneath it.
  126. Re:Love Carmack... but. by Afrosheen · · Score: 2, Interesting

    3dfx started losing around the time the tnt2 came out. Or maybe a little before that. Why? Quake.

    Quake3 used full on 24bit color and big (256x256) textures. The 3dfx cards, including the voodoo3 and banshee, couldn't handle these larger textures OR the higher bit depth rendering. Nvidia beat them on features, and later framerates.

    I traded my Banshee card for a TNT card back in the days when Quake3 first came out. After my friend saw Quake3 on the TNT card he wanted to trade back. Yes, it WAS that much of a difference.

    These days, it's more about drivers and price/performance. Visual quality is pretty much the same to the human eye on all the high end cards, and framerates like 90fps+ are about all you can see. Anything more than that is just extra horsepower for higher details or the latest and greatest game.

    Nvidia won't end up like 3dfx at this point in the game. It's just the two headed monster of ATI and NVIDIA, each with their own fans and pluses/minuses.

  127. 3dMark Score by Anonymous Coward · · Score: 0

    1608 3DMark 2003 Score

    2100XP Athlon
    512 PC2700 DDR
    40GB 7200 RPM Maxtor HD
    MSI KT3 Ultra-2 Mobo
    41.09 nVidia drivers
    4.45 VIA Drivers

  128. Re:Only 4 rendering pipes not 8 - Wrong by glsunder · · Score: 1

    It can run with 8 rendering pipelines or do the 4/2 thing that it does. nVidia is enforcing this through software because they say that it is faster in today's games.

    That sounds like marketing speak for "the 8/1 mode isn't working right now, but we're trying to fix it in drivers."

    People do seem to be making a big stink over the 4/2 thing. How they get the performance matters less than how well it performs in the real world, how easy it is for programers to program for (without making a mistake and introducing a bug) and how much it costs. The good news is that ATi caught up so we have competition. BTW, we've got both nvidia and ati our household.

  129. Re:Why bother? - Film speeds by AmunRa · · Score: 1

    Just as a additional point, although standard 35mm cinema film actually runs at 24fps, it actually projects 48 fps - Each physical frame is shown twice . This is because you get an unbearable flicker if you only show 24 images a second.

    --
    " To steal ideas from one person is plagiarism; to steal from many is research. "
  130. Tempest in a Teapot by stonewolf · · Score: 1

    A benchmark tests what it is designed to test. It gives almost no information about how *your* application is going to run. I've seen many examples where a particular graphics system had impressive benchmark scores, but ran actual applications at less than half the speed of graphic systems with much lower benchmark scores.

    Then there is the price/performance trade off, also known as bang for the buck. Sure, some new card may run Quake at 7,000 frames per second, but your monitor only updates 80 times per second so why pay for a graphics card that gives you more than that many frames per second? It's like buying a car with a top seed of 300 MPH and driving it on city streets with a speed limit of 30. I guess it is fun to brag about owning it, but it is still a complete waste of money.

    A long time ago a friend of mine and I came up with what we thought would be the perfect graphic benchmark: Teapot Revolutions per Second (TPS). (Hi Smitty!) The idea is to draw the Utah Teapot at various sizes and animate it by rotating it one degree per frame. How fast it spins with various rendering options turned on and off is your benchmark value. We figured it was at least as valid as any other benchmark we had seen and it was close enough to the canonical demo that people who don't understand graphics could brag about their hot new box with the super high TPS rating.

    The moral of the story is that only idiots buy hardware based on benchmarks. You buy hardware based on testing your application on the hardware and seeing which hardware gives you the most bang for the buck.

    Stonewolf

  131. The problems of duckspeak by Black+Copter+Control · · Score: 1
    ... when a certain combination of options were enabled.

    You didn't mention that "when a certain combination of options were chosen" meant "maximum visual quality". People are pissed that setting the card to 'best quality' looks ugly and you're talking like the bug only showed up when people fiddled with random settings.

    Vague PR DuckSpeak phrases like that are intended to be immune to complaints of inaccuracy without conveying the specifics of what they're describing. Getting snotty that what you said was misunderstood is essentially complaining that your words had their intended effect.

    --
    OS Software is like love: The best way to make it grow is to give it away.
  132. Re:Love Carmack... but. by Synic · · Score: 1

    What are you smoking? The TNT came out a while before Quake3. In fact, the only thing I was playing when I got my TNT2 Ultra was just Quake2! The Quake3 test demo didn't come out until sometime after that. Get your facts straight.

  133. Re:Love Carmack... but. by Synic · · Score: 1

    Errr, I mean the Quake3 test demo came out after the TNT. Sorry for the confusion. The TNT2 series did come out after Q3Test,etc

  134. Nerds by Anonymous Coward · · Score: 0

    Get Laid and Beat Up, Then Maybe you can get back to coding linux for use and end you petty bitch'n

  135. Last Post! by alpg · · Score: 0

    We can use symlinks of course... syslogd would be a symlink to syslogp and
    ftpd and ircd would be linked to ftpp and ircp... and of course the
    point-to-point protocal paenguin.
    -- Kevin M. Bealer, commenting on the penguin Linux logo

    - this post brought to you by the Automated Last Post Generator...