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GTA - San Andreas Looks to be Next

Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.

335 comments

  1. If that's right... by clu76 · · Score: 5, Interesting

    I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.

    --
    the cosmos in 20 words or less: thumbuki.com
  2. And more lawsuits will follow... by Eyah....TIMMY · · Score: 5, Funny

    Next thing you know, people are going to file lawsuits against the creators of GTA because their car got damaged in an earthquake...

    --

    It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
    1. Re:And more lawsuits will follow... by xie · · Score: 2, Funny

      good idea ... "GTA:Lawsuit" :)

    2. Re:And more lawsuits will follow... by sik0fewl · · Score: 0, Redundant

      The first thing I thought when I read the headline was "oh great, now somebody from San Andreas wants to sue Take-Two Interactive." I'd have to say that this is much, much better news.

      --
      I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
  3. Thought it was Sin City? by bmantz65 · · Score: 2, Informative

    http://ps2.ign.com/articles/449/449151p1.html

    1. Re:Thought it was Sin City? by Anonymous Coward · · Score: 0

      April Fools!

    2. Re:Thought it was Sin City? by Stween · · Score: 4, Informative

      The article says:

      "The title of the next GTA game has been the subject of fevered speculation for months; earlier this week a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect."

    3. Re:Thought it was Sin City? by optikSmoke · · Score: 2, Interesting

      a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect.

      I, for one, am glad they were intelligent enough not to follow-up GTA: Flat-boring-city-with-two-long-roads with GTA: Flat-boring-city-with-one-long-road. Don't get me wrong, Vice City was a great game, but its map was severely lacking compared to the GTA3 map. I think perhaps Rockstar realized this, however, as GTA:San Andreas seems to present more opportunity for a dynamic, interesting city. Las Vegas, however many pretty lights there are, isn't really a good candidate for the kind of level that made GTA3 great.

    4. Re:Thought it was Sin City? by Solosoft · · Score: 1

      Grand Theft Auto 1 has all the citys that they are making. Note that GTA1 has Liberty City and Vice City ... what's next ?

    5. Re:Thought it was Sin City? by teklob · · Score: 2, Insightful

      How can you say that? Vice City is massive compared to Liberty City (Original). You can get lost for long periods of time in Vice City. The only way to truly appreciate the size of the map is to fly over it in a helicoptor, which Vice City allows to to do, along with just about anything else you could want to do.

    6. Re:Thought it was Sin City? by Jad+LaFields · · Score: 1

      Hear hear! I loved the additions and updates that Vice City brought, but the city grew so boring after a while that I had difficulty finishing it.

      After that I went back to GTA3, and I found it so much more fun than VC simply because of the hills. Funny how those rolling-down-hills-on-fire-but-I-can't-freaking-ge t-out moments in GTA3 that made me want the ability to jump out of a car so badly never showed up in VC very much... because there aren't any hills to roll down!

      Anyway, San Francisco seems like a perfect place to stage some crazy cop chases in. I can't wait.

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    7. Re:Thought it was Sin City? by AllUsernamesAreGone · · Score: 1

      Bigger maybe, but it is so damn flat. Yes, that may be accurate for the Recount State, but it doesn't make for interesting driving.

      And if you get lost in Vice City you really need to do memory exercises, or you haven't spend much time playing it.

    8. Re:Thought it was Sin City? by bugbread · · Score: 1

      Different strokes for different folks, I guess. I personally preferred the VC map for the ability to pick up a lot of speed and weave between traffic over the original GTAIII map where I kept having to slow down for the ubiquitous intersection.

    9. Re:Thought it was Sin City? by Anonymous Coward · · Score: 0

      Las Vegas? Vice City is Miami. As in "Miami Vice", yeah?

    10. Re:Thought it was Sin City? by Anonymous Coward · · Score: 0

      I think when they refer to Sin City, they mean Las Vegas.

  4. Aw, shucks... by NeoGeo64 · · Score: 5, Funny

    I always thought GTA: Baghdad would be an interesting concept.

    Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.

    1. Re:Aw, shucks... by fafaforza · · Score: 4, Funny

      I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth, which would make it a bit of a slanted contest when trying to beat an extra $50 out of a passer by.

    2. Re:Aw, shucks... by Anonymous Coward · · Score: 0, Funny

      How about Concentration Camp Manager?

      If it takes off, you could do a sequel about Guantanamo.

    3. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      Whoops. Looks like someone had that idea before you.

    4. Re:Aw, shucks... by Tirinal · · Score: 3, Funny

      Or better yet, GTA: Canada. Why even bother waiting for Bush to invade? We can kill the entire moose-loving population before our forces even cross the border! Remember: The US is at war with Canada. The US has always been at war with Canada.

      --
      ~Tirinal
    5. Re:Aw, shucks... by Tirinal · · Score: 0, Offtopic

      Something like half the Silicon Valley IT population visits slashdot yet we don't have an edit button. That isn't supposed to be bolded. Grrr....

      --
      ~Tirinal
    6. Re:Aw, shucks... by Microsofts+slave · · Score: 1

      Exept that unfortuantly so many canadians are more american than a lot of americans!

      --

      Tragek

    7. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      I would pay for a copy of Dale Earnhardt's Championship Racing

    8. Re:Aw, shucks... by patternjuggler · · Score: 4, Interesting

      I always thought GTA: Baghdad would be an interesting concept.

      That's what I'd like to see as well- the star system could go a lot higher, with much more devastating counter attacks- killing a soldier would bring in helicopters and trucks full of more soldiers, and then taking some of those out would have the area get shelled. There could be more of a strategic bent to those encounters (instead of the police simply forgetting about you the next day as in GTA3): The more invaders you kill, and the more violent their response (killing lots of innocent locals), the more people will support you and resist the invaders- but of course there's dozens of other insurgent groups to work for or fight against, as well as local gangs, corrupt police, and international terrorists, and some interaction with journalists.

      Soon you'll attract a lot of attention and be on the news, wanted posters on the walls (to be replace by murals celebrating you near the end).

      In the opening portion of the game the city would be wide open for travel, but then after some successful missions the invaders will really crack down and roadblock everything, and then after some more successes you'll have made parts of the city too dangerous for the invaders- and then you'll push them out entirely, and win.

      It wouldn't actually have to be set in Baghdad, but in an alternate universe with Russia invading the U.S. or more imaginary settings to make the game more marketable- but the parallels would be obvious.

    9. Re:Aw, shucks... by marcus · · Score: 2, Insightful

      Remember this when you next run into a discussion about the virtues or(lack) of concealed carry licenses. ;-)

      --
      Good judgement comes from experience, and experience comes from bad judgement.
      - W. Wriston, former Citibank CEO
    10. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      vice city has that. 'righttokeepandbeararms' and 'fightfightfight' cheat codes on the PC version iirc. why bother beating people to death; just wander around picking money up from the multidudionous corpses already lying around...

    11. Re:Aw, shucks... by MillionthMonkey · · Score: 2, Informative

      I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth, which would make it a bit of a slanted contest when trying to beat an extra $50 out of a passer by.

      During gameplay in GTA III on the PS2, press R2, R1, Triangle, X, L2, L1, Up, and Down during gameplay. This is a cheat code that puts guns in the hands of all pedestrians in the game. Some will shoot you if you steal their car.

    12. Re:Aw, shucks... by child_of_mercy · · Score: 1

      Oh come on,

      As if Bush would invade Canada, they're all pro-abortion pro-gun-control, pro-public-health Demcorat weenies!

      He'd have to let them vote one day!

      (actually this is almost exactly the argument British diplomats used on Southern Senators in the late 1860's to persuade them to block moves to seize canada - "Do you really want millions mroe northeners in the union?")

      --
      'There is a Light that never goes out.'
    13. Re:Aw, shucks... by cmallinson · · Score: 2, Funny
      Why even bother waiting for Bush to invade? We can kill the entire moose-loving population before our forces even cross the border! Remember: The US is at war with Canada. The US has always been at war with Canada.

      Invade Canada? He'd have to FIND Canada first. As far as I know he has never crossed the border, after 3 years of being president. Some neighbour...

    14. Re:Aw, shucks... by DennyK · · Score: 2, Informative

      Best thing is, they don't just get pistols, they get EVERYTHING, randomly...including flamethrowers and rocket launchers. Fire a gun into a crowded street corner and watch the mayhem... ;-D

      For more fun, after you arm your pedestrians, enter Down, Up, Left, Up, X, R1, R2, L2, L1 and watch them riot as they all start attacking each other. Or enter Down, Up, Left, Up, X, R1, R2, L1, L2 and see how long you can survive with hordes of heavily armed pedestrians all trying their best to kill you.

      I love this game... ;-D

      Sadly, in Vice City, the Armed Pedestrians code only gives 'em melee weapons, pistols, and Uzis...

    15. Re:Aw, shucks... by glesga_kiss · · Score: 1
      I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth

      Sounds like the country of the previous locations in GTA to me... ;-)

    16. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      Pink Floyd has been contemplating releasing a special commerative Dale Earnhardt CD of The Wall.

    17. Re:Aw, shucks... by tundog · · Score: 3, Funny

      As far as other cool tricks go, try Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Start for 50 extra lifes in Life-Force for the NES!

      --
      All your base are belong to us!
    18. Re:Aw, shucks... by Sentry21 · · Score: 1

      I'd like to see GTA: Tehran. When the cops pull you over, which they will do even if you're driving safely and responsibly and following all traffic laws, they'll take all your money, beat the living shit out of you, or both. If you try to run away, they'll blow your ass up with a shoulder-mounted RPG.

      Actually, that sounds familiar...

      --Dan

    19. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      That's Contra, you dork; and not funny or informative.

    20. Re:Aw, shucks... by smack_attack · · Score: 3, Funny

      They're working out the bugs, apparently the game crashes a lot.

    21. Re:Aw, shucks... by Anonymous Coward · · Score: 0

      The US lost its only war with Canada... yeah that's right look it up in 1812, we beat the crap out of you guys and you haven't come back since.

    22. Re:Aw, shucks... by GeckoX · · Score: 1

      Um, yeah...but that was then and this is now.
      Being canadian myself, the idea of a rematch is just a little bit disconcerting...

      Of course, if we were to pile up mounds of prime BC gold all along the border we might stand a chance when the troops arrive, but I'm pretty sure that's our only hope ;)

      --
      No Comment.
    23. Re:Aw, shucks... by Spunk · · Score: 1

      And it's 30 lives. dur.

    24. Re:Aw, shucks... by Rayonic · · Score: 1

      Invade Canada? He'd have to FIND Canada first. As far as I know he has never crossed the border, after 3 years of being president. Some neighbour...

      Actually, he went to a conference there in late 2002/early 2003. Please, get your facts straight.

    25. Re:Aw, shucks... by cmallinson · · Score: 1
      Actually, he went to a conference there in late 2002/early 2003. Please, get your facts straight.

      I searched for quite some time before posting, and could find nothing. After another few searches I found this. I stand corrected, but the 2 visits he has made have been to conferences held in Canada, and were not "state visits" to discuss issues one on one with the Prime Minister, and he has never been to our capital. That's a pretty poor effort.

  5. Insert a cheap rimshot by Entropy248 · · Score: 5, Funny

    "GTA: San Andreas" - It's our fault.

  6. Ah yes by ev1lcanuck · · Score: 1
    the sleepy town of San Andreas. Whatever happened to Grand Theft Auto: Sin City??

    I'll still be looking forward to it either way.

    1. Re:Ah yes by Anonymous Coward · · Score: 0

      RTFA. It contains wisdom beyond your years.

    2. Re:Ah yes by bxr · · Score: 1

      Well, sincity.com has already been registered, and it does not belong to Rockstar:

      $ whois sincity.com
      Registrant:
      Sin City Digital, Inc. (SINCITY-DOM)
      502 North Division St.
      Carson City, NV 89703
      US
      Domain Name: SINCITY.COM
      I'm at work right now, so I'm not going to check that URL, but I'm willing to gamble that it is a pr0n site. We wouldn't want those twelve year olds playing the next GTA game to stumble upon that, right?

    3. Re:Ah yes by shog9 · · Score: 1

      It's Penn & Teller's website. You're into some sick, sick porn, bxr...

  7. Lawsuits? by Scot+Seese · · Score: 3, Funny

    Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?

    --
    THIS SPACE INTENTIONALLY LEFT BLANK.
    1. Re:Lawsuits? by NanoGator · · Score: 4, Funny

      "Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?"

      Heh. "Kill the lawyers!"

      --
      "Derp de derp."
    2. Re:Lawsuits? by El · · Score: 5, Funny

      The same minority they exploit with all their other titles: geeks that don't have a life, and are therefore forced to spend $49.95 on software to try to spice up their otherwise boring, meaningless existence....

      --

      "Freedom means freedom for everybody" -- Dick Cheney

    3. Re:Lawsuits? by Anonymous Coward · · Score: 0

      $49.95? this is /., noone pays for software...

    4. Re:Lawsuits? by Micro$will · · Score: 0, Redundant

      I say we have a poll!

      Italians: No good, too many Mafia stereotypes already
      French: Nah, everyone hates them already.
      Spanish: Nobody would expect...
      Russians: Same as Italians.
      Japanese: They never apologized for WWII
      Chinese: Then who will make the consoles to play it on?
      Mongolians: Ah, they never apologized for invading Europe, what, 1000 years ago.
      Germans: Jawohl, sehr gut! Uberprufen Sie aus meinem neuen BMW! Bummsen Mal Wieder! Die Weibchen lieben es!

    5. Re:Lawsuits? by WormholeFiend · · Score: 1

      they tried offending gays with subtle pedestrian talk before...

      they could have a gaybourhood in San Andreas, with missions given by a gang headed by someone modelled after the late Harvey Milk. /got nothing

    6. Re:Lawsuits? by Fancia · · Score: 1

      Shakespeare beat them to it. ^.~ "The first thing we do, let's kill all the lawyers."

      --

      Bít, zabít, jen proto, ze su liska!
    7. Re:Lawsuits? by DarkHelmet · · Score: 1
      "Kill the lawyers!"

      Which will be promptly replaced with:

      Kill these lawyers, but treat all others with decency and respect.

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    8. Re:Lawsuits? by darth_silliarse · · Score: 1

      (Sung to the tune of 'Parklife' by Blur)

      All the l33t5, so many l33t5. All go with mouse in hand, mouse in hand to their geeklife!


      ps You buy software?

      --
      I've noticed that everyone who is for abortion has already been born - Ronald Reagan
  8. Be real interesting .... by i.r.id10t · · Score: 0, Redundant

    ... to see what they do with all the "surplus" trademarks once they do pick the name they will use...

    --
    Don't blame me, I voted for Kodos
    1. Re:Be real interesting .... by AndroidCat · · Score: 5, Funny

      They sell them off to lesser crime game lines: Double-Parking: Portland or Jaywalking: Kansas City.

      --
      One line blog. I hear that they're called Twitters now.
  9. One request by Anonymous Coward · · Score: 0

    Make flying easier on the PC version. I prefer the mouse/keyboard combo and I don't feel like buying a PC gamepad with analog sticks.

    1. Re:One request by zero_offset · · Score: 1

      Amen. GTA has to have the worst set of keyboard flying controls I've ever seen. Even after customizing the hell out of them, they were a pain to use.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    2. Re:One request by bugbread · · Score: 1

      The helicopter mission took for frickin' ever to complete on the PC version. On the XBox version I completed it on the first try. Man, those helicopter controls on the PC sucked!

      On the other hand, the gun aiming controls on the XBox suck!

    3. Re:One request by Anonymous Coward · · Score: 0

      For flying and the helicopter, you really have to take a cue from most BF1942 players, and put the mouse down and use the "double set of arrows" method. I use ESDF and the number pad.
      But even with that, you still don't have the analog precision, which can be a pain tapping buttons all the time to get a similar effect.

    4. Re:One request by zero_offset · · Score: 1

      Yup, that's what I did... but GTA isn't the kind of game that, in my mind, warrants such complicated flight controls. The worst kind of in-game challenge is one in which things are hard only because of control or interface problems.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  10. "massive"? by Anonymous Coward · · Score: 2, Interesting

    The GTA series isn't that large. Maybe a handful of games at best. Final Fantasy dwarfs it.

    Or is this "massive" being used as an adjective in a way I don't understand...

    1. Re:"massive"? by Anonymous Coward · · Score: 0

      Yes, popularity, not sheer number of repetitive low-action statistically lobotomized sequels that masquerade as "roleplaying".

    2. Re:"massive"? by DrEldarion · · Score: 2, Insightful

      Massively popular, maybe?

    3. Re:"massive"? by Seth+Finklestein · · Score: 0

      The two most recent Grand Theft Auto titles have sold around $500 million worth of units. I guess people care more about fun gameplay than fapping to 17-year-old CGI girls and pressing "X" every few minutes during a crappy movie.

      Hey, I think if you mount your firesphere to the secondary snap-in to your auxiliary weapon, you can go from 9996 to 9998 damage per strike! Get to work, fanboy!

      Sincerely,
      Seth Finklestein
      Real Game Player

      --
      I'm not Seth Finkelstein. I still speak the truth.
    4. Re:"massive"? by sanchny · · Score: 2, Insightful
      http://dictionary.reference.com/search?q=massive
      2. Large or imposing, as in quantity, scope, degree, intensity, or scale:

      I think they mean the size of the GTA world and the open-ended gameplay.

    5. Re:"massive"? by 88NoSoup4U88 · · Score: 0

      Having released 4 titles in the GTA-series, and with every title getting better : You can speak of quite a good game.
      Not that much games that pass 4 sequels, and still kick ass.

    6. Re:"massive"? by Overly+Critical+Guy · · Score: 1

      GTA, GTA2, GTA3, GTA: Vice City, this new GTA, GTA for Gameboy Advance.

      It's a hugely popular series.

      --
      "Sufferin' succotash."
    7. Re:"massive"? by sanchny · · Score: 1

      You forgot the GTA London: 1969 expansion for GTA2.

    8. Re:"massive"? by Anonymous Coward · · Score: 0

      London 1969 was for GTA1, not GTA2.

    9. Re:"massive"? by dave420 · · Score: 1

      Massive as in impact, not size. sheesh. :-P

    10. Re:"massive"? by Anonymous Coward · · Score: 0

      There was evidence to prove that Overly Critical Guy is a lying cocksucker, but he deleted it. Think independently.

  11. Possible Improvements by CMoZ · · Score: 3, Interesting

    What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now.

    1. Re:Possible Improvements by NanoGator · · Score: 2, Insightful

      "What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now."

      On-line multi-player play. I wanna be a cop.

      --
      "Derp de derp."
    2. Re:Possible Improvements by Anonvmous+Coward · · Score: 2, Insightful

      "What do you guys want to see in a new GTA game?"

      They could have it take place in the future, in a city not unlike the 'future' in Back to the Future 2. You guys can't tell me a hoverboard chase wouldn't be fun as hell in that game.

    3. Re:Possible Improvements by drinkypoo · · Score: 5, Insightful

      Deformable terrain. When I shoot a building with a rocket launcher several times, it should fall down :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Possible Improvements by Anonymous Coward · · Score: 0

      The ability to kill children. Not because I want to, but because GTA is going to have a harder time pushing the envelope after VC, and I get a kick out of watching politicians & the media try to demonize video games.

    5. Re:Possible Improvements by damiam · · Score: 1
      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    6. Re:Possible Improvements by Anonymous Coward · · Score: 0
      The one feature I'd like the most would be if the game could have a slightly longer attention span. I mean it's like, look in a direction, see a cool sports car coming at you, move to block it, quickly look behind you to look for cops or gangbangers or whatever, look back, car's gone! Happens all the time in gta3 and VC.

    7. Re:Possible Improvements by Anonymous Coward · · Score: 0

      Yup.. they can always add some Rape in there too. If you're killing people sexually defiling them can't be that bad.

    8. Re:Possible Improvements by Acidic_Diarrhea · · Score: 2, Interesting
      " What do you guys want to see in a new GTA game?"
      More freedom in crimes that I can commit. For instance, I would like to be able to enter domestic residences and perform a home invasion. Couple this with the ability to take hostages, loading stolen goods into vans, and selling stolen goods to pawn shops and I'll be a happy home invader.
      --
      I hate liberals. If you are a liberal, do not reply.
    9. Re:Possible Improvements by shadowcabbit · · Score: 2, Insightful

      Blowing up the wrong buildings could seriously screw with missions, and actually would be an easy way to cheat. Don't want cops? Blow up the stations!

      Though, technically, the reason you won't see deformable terrain in GTA is because the series is PS2-centric, and the PS2 doesn't have a hard drive (yet) to store the city data in addition to the 500K of game data. Because what good is deformable terrain if all you have to do is drive around the block, and the building's back?

      On a completely unrelated note, the last two sentences of the first paragraph emitted pings in at least five dozen government anti-terrorist databases. Hell, it'll be the most attention my website's gotten in months.

      --
      "Why Subscribe?" Good question...
    10. Re:Possible Improvements by corky842 · · Score: 2, Insightful

      Swimming!
      Or maybe a lifejacket hidden somewhere in the city. That would be good too.

    11. Re:Possible Improvements by Jaysyn · · Score: 1

      Isn't this one of the reasons Duke Nukem Forever is taking so long?

      Jaysyn

      --
      There is a war going on for your mind.
    12. Re:Possible Improvements by Overly+Critical+Guy · · Score: 1

      Like you'd need to set the game in the future to have a hoverboard chase. They'd just introduce some hidden mad scientist character you'd steal the board from, like an easter egg.

      --
      "Sufferin' succotash."
    13. Re:Possible Improvements by LinuxHam · · Score: 1

      I want a slow mo instant replay. I want xbox live multiplayer. I don't have the live service but if I knew most of the other cars in town were being driven by humans, it would be much more interesting.

      Easier aiming with the gun. Holding the left trigger for half a second before firing results in randomly shooting pedestrians while cops are shooting me in the head from a couple feet away.

      Maybe a second screen or status window achieved by using a crossover cable to my laptop, offering a dhcp server and a web site with a simple status screen.. like the red screen for checking your current status. I can play GTA3 for hours on end, but I don't start getting nauseous until I turn on the cinematic view. I just cannot drive with that camera view on.

      A bunch of things, I guess you could say.

      --
      Intelligent Life on Earth
    14. Re:Possible Improvements by Anonymous Coward · · Score: 0
      There are so many hot women in tight outfits running around Vice City, and all Tommy can do is kill them :-(
      Kinda reminds me of that line in "Dogma": "can't have sex... next best thing, killing people"

      Surely, after seeing what nice things Rockstar did with the ladies at the Pole Position, Tommy should be able to commit the World's Oldest Crime???

    15. Re:Possible Improvements by Anonymous Coward · · Score: 0

      Utter genius!

    16. Re:Possible Improvements by Bob+Davis,+Retired · · Score: 5, Insightful

      1. Cars and people that don't flat out disappear when they leave my field of view.

      2. Intelligent enemies that don't cheat, and that can figure out stairs / ramps / etc.

      3. Newspapers that don't blow around the street and under a building through a crack in the polygon structure.

      4. Allies that aren't just sitting ducks.

      5. More vehicles. Real ones.

      6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

      7. The ability to aim with ANY weapon.

      8. You know that guy who just runs in a corner endlessly? Get rid of him and all his clones.

      9. Missions that take thought, and aren't just impossibly difficult or arcane. (Messin' with the Man, anyone? I could get 5 stars and not fill the gauge. I finally passed when somebody told me to 'just shoot a car until it blows up, and keep shooting at the twisted wreckage').

      I could go on, but I would like some money first.

    17. Re:Possible Improvements by zonix · · Score: 1

      I always thought it would be cool if your car could run out of gas. That would put the gas stations to good use, and make car chases a bit more exciting.

      z
      --
      What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
    18. Re:Possible Improvements by moyet · · Score: 1

      GTA Gotham. But DC-comics properly has control over the name Gotham.

    19. Re:Possible Improvements by faaaz · · Score: 1

      6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

      I second that. When I was in the process of beating VC, I needed an old car for one of the lists (I-something) and it took me about a week of mucking around VC before I finally ran across one.

      --
      we come in peace / shoot to kill
    20. Re:Possible Improvements by Anonymous Coward · · Score: 0

      While you're at it, why not rape the house's inhabitants? Sounds like the next step Rockstar needs to take to me.

    21. Re:Possible Improvements by xaoslaad · · Score: 1

      That's what I loved about Syndicate Wars. Granted the graphics were nowhere near what the graphics of Duke Nukem Forever will be, but it was still cool; shoot anything long and hard enough and it will go down.

    22. Re:Possible Improvements by bugbread · · Score: 1

      No, Rockstar's a Scottish company, not a Japanese company.

    23. Re:Possible Improvements by bugbread · · Score: 1

      Vehicles are allotted based on area (and rightly so). Lots of convertibles by the beach, lots of cargo trucks near the docks, lots of sports cars in the nice areas, lots of beat up cars in the low rent districts, etc. Finding specific cars can be hard, but if it took you a week you were probably just looking in the wrong place the whole time.

    24. Re:Possible Improvements by splatter · · Score: 1

      haha !! Right.

      My friends and I always get a good laugh about that. Here is this tough hit man that can't swim & drowns if he falls in.

      Reminds me of when Pauly & Christopher got stuck out in the woods overnight & had to eat condiments....
      to funny

      --
      "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    25. Re:Possible Improvements by Eu4ria · · Score: 1

      It took me a while to figure out how to get all the stars, but what I did was drive the fast motorbike up the staris opposite the bar, where the shack save point is. Then start causing mayhem until I helicopter shows up then blow that upand once u have the 5 stars ride the bike down the beach to the resparay shop to save your a$$ :)

    26. Re:Possible Improvements by smack_attack · · Score: 1

      Rockstar should hire that guy.

    27. Re:Possible Improvements by drinkypoo · · Score: 1

      Let us not forget also X-Com, which would let you knock down buildings. It was especially easy with the guided explosive football of doom.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Possible Improvements by thatguywhoiam · · Score: 1
      Blowing up the wrong buildings could seriously screw with missions, and actually would be an easy way to cheat. Don't want cops? Blow up the stations!

      Okay.. but, what if that is the game I want to play? Blow Up The Stations? See thats part of the beauty of GTA - its like an amusement park city. You run around and do what you want.

      Though, technically, the reason you won't see deformable terrain in GTA is because the series is PS2-centric, and the PS2 doesn't have a hard drive (yet) to store the city data in addition to the 500K of game data. Because what good is deformable terrain if all you have to do is drive around the block, and the building's back?

      This technical limitation didn't seem to stop the guys who developed PS2 Red Faction...?

      --
      If Jesus wants me it knows where to find me.
    29. Re:Possible Improvements by IthnkImParanoid · · Score: 2, Insightful
      More vehicles. Real ones.
      While more would be a good thing, all the vehicles are real. The names have been changed to protect against lawsuits, but there is almost always a discernible connection between the two.

      (landstalker = landrover, stallion = mustang)

      A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).
      This is intentional, and I like it. Whenever I need a specific car, and I can make it more likely to appear by driving a similar car. Not realistic, but convenient.

      Everything else you said is good.
      --
      It's nothing but crumpled porno and Ayn Rand.
    30. Re:Possible Improvements by shadowcabbit · · Score: 1

      This technical limitation didn't seem to stop the guys who developed PS2 Red Faction...?

      Right, and I'll give you that. But the fact is that Red Faction is a different style of game than GTA. In Red Faction, you move from level to level, and the terrain that you blew up in Mission One has no bearing on the terrain you could blow up in Mission Five, because they use different maps. GTA uses the same map the entire game, so if you blow up say, the Golden Gate Bridge, you damn well want to make sure that when you load the game-- or even that area-- again, the bridge stays blown up. Thus, you need a HUGE amount of storage-- 500K or even a full memory card (8 MB) probably won't cut it. I'd personally like to see the ability to blow up anything and everything, but it simply isn't feasible in this generation's PS2. Though, come to think of it, forcing the use of the PS2 HD in the next GTA might be just what Sony needs to build up demand for the device, which (AFAIK and so far) is only used by FFXI.

      --
      "Why Subscribe?" Good question...
    31. Re:Possible Improvements by Odinson · · Score: 1

      Cummon though, wouldn't it be great to wait one day cycle in the day and then see the cops return.... Operating out of a trailer? Come to think of it, you probably replace most building with piles of rubble and trailer parks for most missions.

    32. Re:Possible Improvements by Bob+Davis,+Retired · · Score: 1

      That's only true to a certain extent. Get in a semi, go near the beach, and there'll be mostly semis with a few convertibles. Try it.

    33. Re:Possible Improvements by Anonymous Coward · · Score: 0

      There was evidence to provethat Overly Critical Guy is a lying cocksucker, but he deleted it. Think independently.

    34. Re:Possible Improvements by Whelkman · · Score: 1

      Getting six stars is trivial with Molotov Cocktails and flame resistance. "Messin' with the Man" can be completed in about thirty seconds this way.

      Of all missions to complain about, I'm sure more people would identify with garbage like "The Driver," stadium racing (optional but no fun), and the myriad of other overly difficult "checkpoint" missions.

    35. Re:Possible Improvements by faaaz · · Score: 1

      Yes, I know. But no, that's not the issue. I read a lot of FAQs and guides on the issue and it seems that a lot of people also had trouble with certain specific cars. A large portion of the car models can be found parked at certain locations, but some can only be found criusing around the streets. If you're lucky you'll find the car you need within a few minutes, if not, well....

      I still loved VC though, it's my all time favourite purchase for the PS2.

      --
      we come in peace / shoot to kill
    36. Re:Possible Improvements by Merusdraconis · · Score: 1

      On the other hand, have you ever seen a gangster swim? Do they swim?

      Hell, the only time they get in the water is when they have concrete boots on.

  12. Patent numbers? by after · · Score: 1

    I can just see the articles about GTA being too violent and "too destructive to out future generation" rolling in. At least now the democrats have to use trademark symbols.

    Does anyone know what the patent numbers are? I cannot find them anywhere on the USPTO office nor the article posted.

    Anyway, best of luck to the development and publishing team -- I hope the highly biased threats stop about how the nature of the game acts upon the youth.

    1. Re:Patent numbers? by Anonymous Coward · · Score: 0

      They were just registering trademarks for the name of the game and other things associated with it...no patents involved. That's one big problem with all of this intellectual property crap lately...all that stuff gets mixed up when people stop using the correct terms and just use one word to blanket them all.

    2. Re:Patent numbers? by RazzleFrog · · Score: 1

      They already had a trademark on GTA so the democrats would have to have been using them all along. Try using TESS to search Trademarks. You might also want to check out the difference between a Trademark, Patent, and copyright here.

  13. What's in a name? by clifgriffin · · Score: 2, Insightful

    What are you really learning from all this?

    Is there more significants to these possible names than I'm seeing?

    What about "Vice City" would have told you what it was going to be about?

    Clif

    1. Re:What's in a name? by Anonymous Coward · · Score: 0

      that it would take place in Florida? that it's an 80's reference, and thus might take place in the 80's?

    2. Re:What's in a name? by Pocaille · · Score: 1

      What about "Vice City" would have told you what it was going to be about? Never watch Miami Vice???

    3. Re:What's in a name? by sprayNwipe · · Score: 4, Informative

      In the original GTA, there were three towns: Liberty City, San Andreas, and Vice City.

      Liberty City was used in GTA3
      Vice City was used in GTA:VC
      That leaves San Andreas.

      Personally, I think it's just Rockstar covering their asses, I'd be suprised if it actually was San Andreas.

    4. Re:What's in a name? by frankthechicken · · Score: 1

      Good point, also remember there was a GTA: London 1969 released.

      Now that would be an interesting locale to visit. And would be a real middle finger to the, in my opinion, poor Getaway.

    5. Re:What's in a name? by TotallyUseless · · Score: 1

      covering their asses over what? that implies they did something wrong. I dont see how they did. The only people that fucked up are amazon for the Sin City thing, which really has little to do with this discussion, other than it was a rumored name.

      --

      Time for some tasty Shiner Bock!
    6. Re:What's in a name? by nomadic · · Score: 1

      Robot hands?

    7. Re:What's in a name? by leviramsey · · Score: 1

      Didn't the trailer for Vice City also have 80s synthpop? That, combined with the name was a dead giveaway.

      I'd like to see GTA: Boston myself. Between the Irish and Italian mobs, the bizarre street layout (and the construction!), and a few hills and all that, it would make a good game.

    8. Re:What's in a name? by Anonymous Coward · · Score: 0

      What about "Vice City" would have told you what it was going to be about?

      I believe it was watching too much Miami Vice when I was a kid.

    9. Re:What's in a name? by iainl · · Score: 1

      covering their asses over what?

      Presumably, even if the next game isn't San Andreas, its entirely possible they will want to use the title somewhere down the line. Since obvious speculation points to it now, its best to get the phrase locked down before anyone steals it.

      --
      "I Know You Are But What Am I?"
    10. Re:What's in a name? by subk · · Score: 1

      There would have to be plenty of "Huge Fuggin Guys" and "Serial Crushers" in a Boston edition. Not to mention cops dragging potatos on strings through South Boston.. [[$5 to the first person to tell me what that's from]]

      --
      Now, if you'll excuse me, I have backups to corrupt.
  14. GTA Rocks by metlin · · Score: 4, Interesting

    GTA really rocks!

    The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.

    You wouldn't believe it, but an Interactive Fiction & Media class that I'm taking this semester taught by this guy actually requires us to play GTA3 and analyze the gameplay! :) Go see the course site!

    And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.

    I can't wait to see whats coming up next! :)

    1. Re:GTA Rocks by Anonymous Coward · · Score: 0

      They sure didn't have any classes like that when I went to GT. It must really be slipping.

    2. Re:GTA Rocks by erik+umenhofer · · Score: 5, Funny

      I knew i was wasting my time at my college. I just take courses like math and science and physics. I wish i could get credit for playing video games at school. Your parents money hard at work!

    3. Re:GTA Rocks by metlin · · Score: 3, Insightful

      I wish i could get credit for playing video games at school. Your parents money hard at work!

      Well, I don't see anything wrong in having to play video games to learn how AI in the field really works! In fact, I think its a good idea to let people go out in the field and see what the state of things really are, what other better way to teach?

      And interactive media does necessiate knowing the various kinds of methods that things can be done in, and how they work. I do not see anything wrong with it, really.

      And oh, I support myself fully through research scholarships, so its not really my parents' hard earned money - its my money :-)

    4. Re:GTA Rocks by oferic · · Score: 1

      The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.

      It's the freedom of the game that I love. I've played enough mini-movies. It gets boring. GTA is awesome becuase you can just PLAY. I have more fun just driving around than I have playing the missions.

      Contrast that to one of the LOTR games I recently played. I swear I felt like a hamster on a wheel. The objectives were clearly laid out, easy, and boring, and there was nothing else to the game.

      Freedom is what gives a game staying power. That's why games like nethack are still around. (nethack rules :)

    5. Re:GTA Rocks by Anonymous Coward · · Score: 0

      oh, you crazy HCI majors...

    6. Re:GTA Rocks by Anonymous Coward · · Score: 0

      The next 'new media' art school training will be in the new interactive mediums. Art videogames.

    7. Re:GTA Rocks by glesga_kiss · · Score: 1
      GTA really rocks!

      Agreed. Sounds like a cliche, but I believe it (and VC) to be the best game ever. VC is more of the same, with worthwhile updates and a more polished finish. I can't wait to see the next one. I never pre-order games...but VC was an exception as will this one.

      Why do I think it's so great...?

      Complete freedom. Lot's of side amusements. Many secrets. Brilliant (and well produced) audio. Good sense of humor. Very little political correctness.

      And Tommy from Trainspotting. LOVEFIST!! Just genius.

      I can't think of any game that comes close...just as Wipeout brought me to the PSX, GTA brought me to the PS2. Killer app.

  15. I'm still waiting for... by cartzworth · · Score: 2, Funny

    ...GTA8: Camden, NJ

    1. Re:I'm still waiting for... by Fred+IV · · Score: 1

      They could make a GTA: Jersey City too, but people here already drive like maniacs. Also just like the game, the only way a cop will try to pull you over is if you drive into one.

      By the way, why is the parent flamebait?

    2. Re:I'm still waiting for... by unclethursday · · Score: 2, Funny
      Living just a few minutes from Camden, NJ, I had to laugh at this. Madd props.

      But, Camden's too small, really. What are you gonna do? Buy/sell the drugs for/to the surburban white kids from West Deptford, Wenonah, and Cherry Hill? Go knock over Village Thrift? Always end up at Our Lady of Lords Hospital when you die? Go knock over a concert at the Tweeter Center before it closes up at 11 PM? Burn down half the city on Mischief Night?

      ;-

  16. non-powered transportation by SweetAndSourJesus · · Score: 1

    I think it would be great if you could steal a kid's bike or skateboard to get away from the cops.

    Police motorcycles would be nifty, too.

    --

    --
    the strongest word is still the word "free"
  17. What about Columbine Paintball.. by szyzyg · · Score: 2, Interesting

    Ummm yeah.....

    http://columbinepaintball.com/

  18. Ouchie by Tirinal · · Score: 4, Insightful

    Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)

    --
    ~Tirinal
    1. Re:Ouchie by ExodusMachine · · Score: 1

      I'm one of those 2115 people... I think it's time to move.

      I actually hope the city councel doesn't catch wind of this, they're all a bunch of old fogies and probably wouldn't understand that it's just a video game.

    2. Re:Ouchie by n0wak · · Score: 1

      Population of San Andreas = 2115

      I'm pretty sure that GTA "San Andreas" is a much more fictional place than your San Andreas. What kind of GTA game could you possible have in a village of 2000? Every mission is going to be a beer run.

    3. Re:Ouchie by ExodusMachine · · Score: 1

      Since this is a rural area the missions would be more of the "don't get caught cooking meth or growing pot" type. Then maybe some drunken in public mixed in with beating up your girlfriend who may or may not be related to you... I've gotta get out of this place.

    4. Re:Ouchie by Gizzmonic · · Score: 1

      San Andreas is supposed to be San Fransisco.

      --
      (-1, Raw and Uncut is the only way to read)
  19. Oh, the memories.. by Metallic+Matty · · Score: 2, Interesting

    Anyone who hasn't played GTA3 is missing something in their life, as far as I'm concerned.

    I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.

    1. Re:Oh, the memories.. by Anonymous Coward · · Score: 0

      It gets old once you start doing it in real life.

      Nothing can compare let me tell ya.

    2. Re:Oh, the memories.. by Anonymous Coward · · Score: 0

      haha!

    3. Re:Oh, the memories.. by Anonymous Coward · · Score: 0

      Are you laughin at me? ARE YOU LAUGHIN' AT ME?!

      I don't see anyone else around here.

    4. Re:Oh, the memories.. by nomadic · · Score: 1

      I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.

      I get enough of those activities at work, thank you very much.

    5. Re:Oh, the memories.. by KnightElite · · Score: 1

      Agreed. The whole GTA series is amazing.

    6. Re:Oh, the memories.. by FurryFeet · · Score: 1

      Man, after a hard day of escorting hookers and shooting rival pimps IRL, when I get to my lair, the last thing I want is to do it all over again.
      Animal Crossing rules!

  20. Bullit! by szyzyg · · Score: 2, Interesting

    Lets face it - the roads in Vice City were just too damn flat, Hopefully they'll be taking some cues from San Francisco and providing us with lots of nice hills to let us relive the chases from Bullit.

    Plus it'd be particularly satisfying for me to take out some aggro on those 3 wheeled DPT parking patrol vehicles.

    1. Re:Bullit! by ebbomega · · Score: 1

      Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.

      VC had a lot nicer texturing (well, duh...) but, yeah, I'd like to see more general hills and the like to launch myself off of than to rely on ramps and whatnot for unique stunts.

      A swim engine would be nice too.... VC pissed me off because I had this cokehead who could run almost as fast as a Cheetah (car, not animal) but would die the second he got under water.

      --
      Karma: Non-Heinous
    2. Re:Bullit! by url404 · · Score: 1

      I don't know about you guys but I reckon this is the only reason they used this city :) And they have got to include a some pseudo Mustangs and Chargers for the game! I wonder if you'll be able to jack a cable car?

    3. Re:Bullit! by Anonymous Coward · · Score: 0

      Thats because there is no hills in Florida, especially by the coast.

    4. Re:Bullit! by Yusaku+Godai · · Score: 1

      While I agree that the flatness does get tiresome, it's only like that to add to realism: Vice City is supposed to be Miami, right? If you've actually spent much time in Miami you know that the only hill for miles is Mount Trashmore. If you think it gets boring in a game, imagine living in the real thing. It drives you insane! Then again, you also have Hatians, Cubans, cocaine, cars randomly exploding, and all that other good stuff :D

    5. Re:Bullit! by Baloo+Ursidae · · Score: 1

      I wanna see anybody take the Sunset Highway in a 3-star chase into downtown in ice, in GTA: Rose City. :-)

      --
      Help us build a better map!
    6. Re:Bullit! by Anonymous Coward · · Score: 0

      I take it you've never been to Florida.
      It's pretty damn flat here.

  21. Re:Looking forward to the next GTA by Anonymous Coward · · Score: 0

    You mean to tell me you can write a kernel from scratch, but you can't fix a few bugs in a game?

  22. GTA San Andreas Forum & Amazon Pre-sale by pheph · · Score: 4, Informative
    I run a forum for GTA San Andreas, as we've been speculating the next game for almost a year now:

    GTA-SA.com

    but just in case I was wrong, I got gta-sc.com too ;) Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
    Forum Topic
    Amazon Link

    1. Re:GTA San Andreas Forum & Amazon Pre-sale by EvilOpie · · Score: 1

      I'm surprised that they even considered Sin City for the name of the next one. Not that it's a big deal, it's just that San Andreas fits the naming convention better.

      After all, the 3 parts of the city in the original (Top-down 2D DOS version) GTA were Liberty, Vice, and San Andreas. It would just make sense that if GTAIII was in Liberty, and Vice City was obviously in Vice, that the next installment would be in San Andreas.

      --
      -Through the server, over the router, off the firewall... Nothing but 'Net!
    2. Re:GTA San Andreas Forum & Amazon Pre-sale by Gid1 · · Score: 1

      Actually, it's even more obvious. In the original GTA, Liberty, Vice and San Andreas were three different cities, so San Andreas is the most sensible next step.

      However, sense and marketing rarely go hand-in-hand.

  23. How about a Segway by VikingBrad · · Score: 1
    Not that I'll ever buy one but it would be good to have as a choice and just imagine the fun running down the losers who are ziping around on them.

    Cheers
    VikingBrad

    1. Re:How about a Segway by frankthechicken · · Score: 1

      And you need their Mothers running about with their heads in their hands screaming "The children! Won't somebody please think of the children!"

      And of course there should be kids who come running out of arcades, having had their "fragile little minds" wapred, carjacking, raping and pillaging all around.

      Well just more irony really.

    2. Re:How about a Segway by Micro$will · · Score: 1

      Or just have the kids hanging out in front of the arcades, and when you walk by, they steal money from you, go play games, then run out and pillage.

    3. Re:How about a Segway by Jaysyn · · Score: 1

      Ever play Postal 2?

      Jaysyn

      --
      There is a war going on for your mind.
  24. Here is why... by Daniel+Wood · · Score: 1
    Just in case you didn't realize it, Sin City would be redundant:

    Entry: vice
    Function: noun
    Definition: bad habit
    Synonyms: carnality, corruption, debasement, debauchery, decay, degeneracy, depravity, evil, evildoing, ill, immorality, indecency, iniquity, lechery, lewdness, libidinousness, licentiousness, looseness, lubricity, lust, maleficence, malignance, offense, perversion, profligacy, rot, sensuality, **********sin**********, squalor, transgression, trespass, venality, wickedness, wrong
    Concept: immorality
    Source: Roget's Interactive Thesaurus, First Edition (v 1.0.0)
    Copyright (C) 2004 by Lexico Publishing Group, LLC. All rights reserved.

    Emphasis mine.

    1. Re:Here is why... by SweetAndSourJesus · · Score: 1

      Las Vegas is traditionally referred to as "Sin City," and GTA in Vegas would be awesome.

      --

      --
      the strongest word is still the word "free"
    2. Re:Here is why... by Anonymous Coward · · Score: 1, Insightful

      Only if they recreate the traffic on the strip along with the mexicans handing out advertisements for strip clubs.

    3. Re:Here is why... by damiam · · Score: 1

      Grand Theft Auto: Sin City. Where's the redundancy in that name? It's not like it'd be "Vice City: Sin City" or something stupid like that.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Here is why... by MikeXpop · · Score: 1
      carnality, corruption, debasement, debauchery, decay, degeneracy, depravity, evil, evildoing, ill, immorality, indecency, iniquity, lechery, lewdness, libidinousness, licentiousness, looseness, lubricity, lust, maleficence, malignance, offense, perversion, profligacy, rot, sensuality, sin, squalor, transgression, trespass, venality, wickedness, wrong
      Yup, that just about describes the GTA series.

      Enough with slashdot, now it's time to go play more Grand Theft Auto: Libidinousness City
      --
      Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
    5. Re:Here is why... by pAnkRat · · Score: 1

      ...
      > with the mexicans handing out advertisements
      > for strip clubs.

      So that's why it's called 'the strip',
      all have allways wondered until now.

      Pankrat

      --
      "It takes two to lie,
      one to lie, and one to listen!"
      Homer Simpson

      --
      we need an "-1 Plain wrong" moderation option!
    6. Re:Here is why... by Theaetetus · · Score: 1
      Pssst...

      GTA: Vice City is referring not to "Sin City", but to "Miami Vice". It's set in the 80's, it's in an ocean-front city, with fast cars, helicopters, etc. Even one of the first sets of clothes you get makes you look just like Crockett.

      -T

    7. Re:Here is why... by Anonymous Coward · · Score: 0

      Yes its a reference to Miami Vice (The whole game is a reference to Scarface and Miami Vice)

      But Calling it Sin City would be redundant since Sin and Vice are of the same definition.

  25. kill alqueda by MonkeysKickAss · · Score: 1

    Maybe there will be a kill frenzy to kill members of alqueda driving taxis and you can run them over with a tank

    --
    MonkeysKickAss
  26. Probably a Los Angeles reference by Anonymous Coward · · Score: 0

    I'm guessing the producers are setting this game somewhere in a Los Angeles type setting. Like Vice City they won't use the real name.

  27. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

    According to the official site, it is good.

  28. I'd like to thank the Haitians... by NanoGator · · Score: 2, Insightful

    ... for rejuvinating interest in this series and securing a sequel.

    --
    "Derp de derp."
    1. Re:I'd like to thank the Haitians... by Anonvmous+Coward · · Score: 1

      I think the mods should have another look at that post and reconsider the troll mod. Vice City was about to fade into the night before they gave it a whole new firestorm of media attention. This story about San Andreas probably would not have been so Slashdot worthy if not for the all the complaining about Vice City.

    2. Re:I'd like to thank the Haitians... by Anonymous Coward · · Score: 0

      Yeah, its their fault!

      Kill the Haitians!

  29. Next GTA by demon_2k · · Score: 1

    It would be nice to ba able to upgrade the cars, in case extra grunt is needed for a mission

    1. Re:Next GTA by demon_2k · · Score: 1

      ...to be able to... I can't wait to see what new things they'll think of

    2. Re:Next GTA by Anonymous Coward · · Score: 0

      The GTA community is very active in modding the games. I like this site for pretty much any mod you want. Hell, you can make your own car if you want to.

  30. it would go along with Trenton by bobalu · · Score: 1

    I could've sworn I saw Trenton in GTA3, but I just got it and haven't been able to find my way back there yet.

    How about Asbury Park?

    --
    The revolution will NOT be televised.
  31. Ewoks by MisterMook · · Score: 2, Funny

    When all else fails, introduce lovable childlike characters to gain a younger audience.

  32. New hidden secret... by Jade+E.+2 · · Score: 4, Funny
    Don't forget what happens when you steal the seismometer from the lab:
    RAMPAGE!

    Kill more people than the earthquake does!

    Level 10

    Better hurry, this is the big one!

  33. no real shocker, by fullmetal55 · · Score: 2, Insightful

    i mean San Andreas is the third city from the original GTA. which started you off in Liberty City, moved you on to San Andreas finishing you off in Vice City. It makes perfect sense for them to re-create San Andreas. why this move is a surprise to anyone who considers themselves a "GTA Fan" I don't know. I suppose it has to do with a lot of "GTA Fans" not realizing there were two complete (and excelent imo) games before GTA 3.

    1. Re:no real shocker, by Cosmik · · Score: 1

      Oh, come on now. Don't be silly. We all know the GTA series started with GTA3. It's just like Star Wars beginning with Episode 4, isn't it?

  34. RAY LIOTA IS ON TEH SPOKE!!!~`1 by Anonymous Coward · · Score: 1, Interesting

    OMFG have you seen the GTA4 trailer it's like slow and it's telling you all the stuff you did in the first three then the music kicks in and and tommy comes out and gets a gun the earf is quaking and tommy is like fuck this im outie and HE STEELS A RIDE FROM TEH POLICEMAN with mickael jackson singing on teh radio and he pulls over in a alley and that annoying hooker lady is like GO GET EM TIGER! RAY LIOTA IS ON TEH SPOKE!!!~`1 and theres less polys but rawkin bumb mappings you can view this on a special SONY playstation disk that comes with EB games store.

    1. Re:RAY LIOTA IS ON TEH SPOKE!!!~`1 by Anonymous Coward · · Score: 0

      LoL DuDes!!!!11111 Me aM BraZil!!!11111

    2. Re:RAY LIOTA IS ON TEH SPOKE!!!~`1 by Anonymous Coward · · Score: 0

      lol lol that shit was so funny ... kudos to the troll who wrote that. SPOKE ON!!!!1!!!111!!!

    3. Re:RAY LIOTA IS ON TEH SPOKE!!!~`1 by Anonymous Coward · · Score: 0

      That was a very good impression of Bret Easton Ellis as a 12 year old AOLer.

  35. Simple Solution by ebbomega · · Score: 1

    It's called "Steal it from the Feds."

    FBI Rancher and FBI Washington are still my favourite Rampage machines. Save the tank I've got for emergencies. And Patriots are nice for severe beef. My default location for getting loaded up pre-cop-assault is Phil Cassidy's.

    --
    Karma: Non-Heinous
  36. wha? by Anonymous Coward · · Score: 0

    GT-eh?

  37. Re:Looking forward to the next GTA by Anonymous Coward · · Score: 0

    These fixes will be difficult if not impossible to implement because, regrettably, the games are still being developed for consoles. If developed for the PC, then of course the PC has the power to implement all of these alterations.

    Unfortunately, although GTA is a great game, it's going to be more of the same. They should just call it a map pack and be done with it.

  38. Re:Looking forward to the next GTA by drinkypoo · · Score: 1

    Sounds like you're thinking about Postal 2. On the gang wars tip, it would be nice if gang members didn't identify you instantly. You're in a different car, just cruising along, how do they know it's you when they couldn't possibly have seen your face? That annoyed the piss out of me. It got to the point where I couldn't drive anywhere in anything without it getting shot to shit.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. That's funny... by ebbomega · · Score: 1

    But I could honestly see them do stuff like that.

    Props to the developers for this series. Honest. It's fucking attention to detail is amazing, and I can only hope for more in future installments.

    --
    Karma: Non-Heinous
  40. New Slashdot poll by NanoGator · · Score: 3, Funny

    Okay, I think just about everybody here is a GTA fan. So why don't we take a survey?

    Have you, since playing any of the GTA games, been convicted of a violent crime?

    --
    "Derp de derp."
    1. Re:New Slashdot poll by Anonymous Coward · · Score: 0

      No, after being convicted of a violent crime I began playing GTA - figure I have to brush up on my skills so I don't get caught again.

    2. Re:New Slashdot poll by Anonymous Coward · · Score: 0

      Beating hookers to death with a golf club doesn't count, right?

    3. Re:New Slashdot poll by NanoGator · · Score: 4, Funny

      "No, after being convicted of a violent crime I began playing GTA - figure I have to brush up on my skills so I don't get caught again."

      I'm going to laugh when you get caught after pulling into a Maaco.

      --
      "Derp de derp."
    4. Re:New Slashdot poll by Anonymous Coward · · Score: 0

      Actually, several of us were just trolled by the inane "I s'pose great game sequels deserve it." comment in the article, and came here to tell you hooker-beating fanboys that yes, GTA really does suck. You just enjoy being a criminal far too much for your own mental health.

  41. Earthquake. by AtariDatacenter · · Score: 3, Funny

    Go ahead, blame Saint Andreas. Its all his fault!
    (I've had that one stored up for years, waiting to use on Slashdot.)

    1. Re:Earthquake. by timothv · · Score: 1

      Go ahead, blame Saint Andreas. Its all his fault! (I've had that one stored up for years, waiting to use on Slashdot.)

      It's a shame you executed it poorly.

    2. Re:Earthquake. by Anonymous Coward · · Score: 0

      It's ok, he used his other account to mod it up Funny.

  42. Re:Looking forward to the next GTA by dhamsaic · · Score: 1

    Bah. The only problem gang in GTA3 is the Mafia in St. Marks in Portland. The other ones might be a problem if you're on foot, but in a vehicle, no sweat. The Mafia's shotguns will shred your vehicle in nothing flat, but that's why you've got the Bulletproof Patriot from "Marked Man", right? RIGHT?

    (GTA:VC is super-easy gang-wise and hardly merits mention.)

    --
    Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.
  43. Heres why... by Cyno01 · · Score: 1

    If anyone remembers the original GTA, or maybe it was GTA 2, the three cities were IIRC Liberty City, Vice City and San Andreas. Sin City didn't fit in, as Vegas is a bit too inland for the game (no boats, not that they were that great), but casino missions would be cool. Attention Rockstar Games, GTA 6 should be in Vegas, a casino enforcer type on the strip.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Heres why... by acxr+is+wasted · · Score: 2, Funny

      One of the largest man-made lakes in the world is right outside of Vegas. It would make for a wonderful place to dispose of bodies in the game, just as the mob has done for years.

      Maybe throw in a little desert driving and I'd be one happy camper, wreaking havoc upon my home town!

      --
      "Come on, let's go drink till we can't feel feelings anymore."
    2. Re:Heres why... by Cyno01 · · Score: 1

      *slaps forhead* yeah, your right, wasn't thinking about it too hard.

      --
      "Sic Semper Tyrannosaurus Rex."
    3. Re:Heres why... by SageLikeFool · · Score: 1

      Why not do GTA: Atlatic City then. That would cover the best of both worlds.

    4. Re:Heres why... by PainKilleR-CE · · Score: 1

      Attention Rockstar Games, GTA 6 should be in Vegas, a casino enforcer type on the strip.

      Great, so what does that leave for 4 and 5?

      Rockstar was pretty adamant about Vice City not being GTA 4, and I wouldn't be surprised, if they do go through with San Andreas, that it would not be GTA 4, either.

      --
      -PainKilleR-[CE]
  44. HEEEELLLOOOOOO!!! by Anonymous Coward · · Score: 0

    Can someone please explain why this is not modded into the ground yet?

    1. Re:HEEEELLLOOOOOO!!! by Anonymous Coward · · Score: 0

      Are you French? He is describing the atrocities that occured in concentration camps during World War II. I don't think he is in anyway endorsing it.

    2. Re:HEEEELLLOOOOOO!!! by Anonymous Coward · · Score: 0

      Because it's actually quite amusing?

    3. Re:HEEEELLLOOOOOO!!! by CrankyFool · · Score: 3, Interesting

      You know, I'm a Jew.

      And my grandparents had nice tattoos of numbers on their forearms.

      And I lost family there.

      And I think it's funny. I wouldn't buy it, I wouldn't play it. But talking about a fictional game? It's funny.

    4. Re:HEEEELLLOOOOOO!!! by mirko · · Score: 1

      Hi
      I just marked you as a friend : I really appreciate your sense of humour and I think you just did 10 gazillions times more against antisemitism in YOUR post than virtually 100% of people who think the same but can only express it through PCness.
      Thanks, you made my day.

      --
      Trolling using another account since 2005.
    5. Re:HEEEELLLOOOOOO!!! by tedrlord · · Score: 1

      Actually, Concentration Camp Manager is a real game. It was made in Germany by Neo-Nazis and was obviously banned in the country. I think the gameplay was pretty much as the poster described, though I don't know very much about it. I saw a couple of screenshots on some TV show about Neo-Nazism, and it looked pretty disturbing. You can probably find a little information about it on Google, but I haven't looked into it that deeply.

      --
      [insert witty quote here]
  45. As a Canadian citizen... by oldwolf13 · · Score: 0, Flamebait

    I for one welcome our new American overlords.

    (sorry)

    --
    If I can't smoke and swear I'm fucked.
    1. Re:As a Canadian citizen... by Anonymous Coward · · Score: 0

      Aren't you guys all the same? That's what I always felt watching Degrassi on TV. But that shit's Canadian!

  46. If it takes place in Jersey... by Cyno01 · · Score: 1

    They should get Kevin Smith to write it. :p

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:If it takes place in Jersey... by Anonymous Coward · · Score: 0

      I guess if you want to have a game where nigh every character sounds like it's Kevin Smith talking to Kevin Smith, that would be a great idea.

  47. And all the original players go, "DUHH!" by AvantLegion · · Score: 1, Redundant
    The original GTA had three cities:

    Liberty City

    Vice City

    San Andreas

    Well gee, if GTA3 was Liberty City, and GTA:VC was Vice City, I wonder what comes next.... hmmmmm..... such a difficult pattern to crack...

    1. Re:And all the original players go, "DUHH!" by Anonymous Coward · · Score: 0

      The original GTA had three cities:

      Liberty City
      Vice City
      San Andreas
      Well gee, if GTA3 was Liberty City, and GTA:VC was Vice City, I wonder what comes next.... hmmmmm..... such a difficult pattern to crack...


      Yes, but the real question is What comes after San Andreas? Will there be another game in the series, and if so, where will it be and what will it encompass? If not, will they license their technology out to others to make new games? As much as I like the series, I think that after San Andreas they would be beating a dead horse.

    2. Re:And all the original players go, "DUHH!" by AvantLegion · · Score: 1
      What's next after SA? Well, obviously, they come up with new places. That's kinda what they had to do originally. :)

      Hopefully, the game gets more of a makeover in the gameplay department. Vice City wasn't much different, but Vice City wasn't a sequel either. VC and SA are just "side-sequels" to GTA3. Glorified expansion packs. This is especially obvious given that the game after SA will be called Grand Theft Auto 4 (according to Rockstar themselves).

      So, you know, we'll see. Even just continuing to make such a game more and more open-ended will invariably add a lot to the gameplay, and render all older versions crippled by comparison.

  48. Improvements Needed! by Anonymous Coward · · Score: 0

    - The rampages need to be much more varied.
    - Lose the stupid car paint shops. They make missions far too easy (as do helicopters - but keep them).
    - For the PC you could make the shooting much more true FPS style.
    - Make the buildings solid ALL the way to the top.
    - Let you talk to the citizens of the city and pick up things to do. Kind of Sim City style ;)
    - Have some much better street racing.
    - More inside the buildings to explore
    - A submarine to use
    - Let the guy learn how to swim ;)
    - Radio that can be listened to ALL the time. The main character went and got an iPod ;)

    In other words throw in much more detail and pretty the graphics up for the PC version too.

    As a side note: allow those of us in the world who drive on the left to have the traffic drive on the left!!

    1. Re:Improvements Needed! by Anonymous Coward · · Score: 0

      For the PC you could make the shooting much more true FPS style.

      WHY??? "Oh, it's a PC, all the games should have to be identical"

      We have fifty six billion FPS games. Can we move on now, please?

  49. Re:I was hoping it would be called.... by array_one · · Score: 0, Redundant

    in case no one gets the referance, check out this article: href

  50. Re:Looking forward to the next GTA by patternjuggler · · Score: 1

    how do they know it's you when they couldn't possibly have seen your face?

    This is annoying, especially when the cops forget about you after a few minutes- I think there should be some more balance between the two- a close encounter with the cops or enemy gangs would allow them to id you, but not the second you're in range.

  51. more like SimCity by tepples · · Score: 1
  52. Re:I was hoping it would be called.... by array_one · · Score: 1

    in case no one gets the referance, check out this article: http://www.cnn.com/US/9708/16/torture.protest/inde x.html

  53. Re:Looking forward to the next GTA by patternjuggler · · Score: 1

    A good empty canal for chases would be cool as- and also trucks with trailers that can jackknife.

  54. Really fun, but getting old. by Anonymous Coward · · Score: 4, Interesting

    There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc.
    Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)

    Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.

    My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.

    That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.

    1. Re:Really fun, but getting old. by Belgand · · Score: 2, Interesting

      There are random missions generated. Taxis, Police vehicles, Fire engines, and Ambulance missions are all continually generated. Now I'll be the first one to admit that they get pretty old and by the time you've managed to do enough to get the secrets from them (especially the ambulance... still haven't gotten that yet) you probably don't want to do any more, but at least give them a bit of credit for it. Any other form of randomly generated mission would likely be just as boring in the same amount of time.

    2. Re:Really fun, but getting old. by irokitt · · Score: 4, Funny
      Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)


      Segway. They have to add a Segway to GTA. Maybe one with JATO, or rockets.
      --
      If my answers frighten you, stop asking scary questions.
    3. Re:Really fun, but getting old. by Anonymous Coward · · Score: 0

      Nah, you're just not playing right.

      Work out the best route to collect money from your real estate.

      Now try it with 1 - 6 wanted stars and see how you go. Just rob a store to get 3 stars, you'll get the rest quickly and the bribe points are well placed to reduce your wanted level if it gets too hot for you.

      GTA-VC is the best game I have played in 25 years of computing.

  55. When will an Online Version Become Available? by Anonymous Coward · · Score: 1, Interesting

    Rockstar Games needs to release on online version of GTA. A multiplayer world in which you can carjack other online players, etc.. Maybe have different crime bosses and gangs, etc. What an interesting concept. Maybe there are other games of this sort available now....

    Oh well, Ill play more doom for now.

    1. Re:When will an Online Version Become Available? by dave420 · · Score: 1

      I don't think it would work... GTA works because you're the only lunatic driving recklessly in the town. Think of all the tight squeezes round corners, etc. Imagine playing on a map with 20 14-year olds. They're going to be driving round like complete idiots, jamming up the whole map. They'd have to seriously rethink that before creating an on-line version. I'd love it if they did make one, though :)

  56. Two words by AvengerXP · · Score: 2, Funny

    Multiplayer Version

    It would be nice to ransack and rape people with my best friend. I couldn't think of any other person i'd rather spend time in prison with. Or in front of the PS2 same thing.

    --
    Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    1. Re:Two words by Shadwell · · Score: 2, Informative
    2. Re:Two words by AvengerXP · · Score: 1

      I was talking multiplayer coop in front of a PS2 like Secret Of Mana, not some crappy PC mod or the like.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
  57. Re:I was hoping it would be called.... by Anonymous Coward · · Score: 0

    Jesus Christ, Einstein, embedding a URL in a comment isn't that difficult. And your original comment was so dumb as to not be worth your stupid followups, trying to explain it with pathetic attempts at providing a URL to an article explaining it. (We all got it the first time around.)

  58. GTA6 by InvaderXimian · · Score: 1

    :Gimmie My Car Back! ?

  59. Re:Looking forward to the next GTA by mrpuffypants · · Score: 1

    ...and more killing of Haitians! Damn those goddamn Haitians!

    Really, though, I never thought about them before they sued rockstar but now my roommate and I make as many haitian jokes as we can. Damn them!

  60. This is boring. by Anonymous Coward · · Score: 1, Interesting

    Why not GTA...
    Tokyo
    Kuala Lumpur
    Rome
    Brazil (During Festivale)
    Tienamen Square
    Hong Kong (starring Jackie Chan) ...and other exotic places? There's no excitement in America anymore.

    1. Re:This is boring. by Anonymous Coward · · Score: 0

      Why not a game that is *not* GTA? Seems to me that would beat boredom faster than any of your suggestions.

    2. Re:This is boring. by Anonymous Coward · · Score: 0

      SAY NO TO OUTSOURCING!

  61. Re:Looking forward to the next GTA by Anthracks · · Score: 1

    Those are cool ideas. I think what would amuse me most is a "no-rules" mode where cops just didn't get called. I realize there's codes to reduce the number of stars, but it's a pain to enter every time you do something. A favorite pastime of my friends on I on slow nights (opening myself up to some obvious jokes here...) is to have some drinks and just fuck around in GTA, staying alive as long as possible. It's fairly amusing, in a stupid, juvenile way.

    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
  62. So.... by graveyardduckx · · Score: 0

    I posted a comment on an earlier story and I was wondering if they were finally going to use my idea of killing civil rights leaders that caused the stink in Florida because of GTA3's "Anti-Haitian" views. KILL EM ALL!

  63. This time... by 88NoSoup4U88 · · Score: 1, Interesting
    We need some _supported_ multiplayer with this, not just a 'add extra items/cars/models' thing like Vice City

    Don't misunderstand me : Both GTA3 and Vice City we're great sequels in a allready good serie (i loved GTA 1, over network).
    But the current multiplayer-mod available, just does not cut the grass (too buggy, yet great fun)
    For those who got the game, and never heard of this MP mod, go check it out at http://www.mtavc.com/

  64. what is there to change? by Anonymous Coward · · Score: 0

    As long as I can still get some hooker lovin and kill all the haitians and cubans its all good.

  65. Nice name by ad0gg · · Score: 0, Funny
    Sure hope it doesn't have any "faults".

    Please mod me down.. I know it was a bad joke.

    --

    Have you ever been to a turkish prison?

  66. Ouch, forgot to add : by 88NoSoup4U88 · · Score: 0

    _IF_ there was to be Multiplayer, why not make it cross-compatible with consoles and PC's ?
    This game is greatly playable , even against 'leet' pc-mousing, versus consoles.

  67. The Velvet Mafia by Anonymous Coward · · Score: 1, Funny
    Sand Andreas is supposed to be analgous to San Francisco, so I'm guessing gays will be involved somehow. I can see missions similar to stuff Queer Eye for the Stright Guy.

    "We're remodeling Bill's kitchen, we need you go to Home Depot and buy some panelling."

    "Those heterosexuals have been a pain in our asses for far too long. Kill all the breeders!"

  68. Re:Looking forward to the next GTA by WNight · · Score: 1

    How about AI cars not vanishing once they're a block from you, or if you turn your head for a second? At some point they need to be recycled, but it's laughably short now.

  69. Re:Looking forward -mod down by Anonymous Coward · · Score: 0

    what a karma whore
    look at the name...
    then look at the redirect link in this persons sig

  70. Re:Looking forward to the next GTA by cprincipe · · Score: 2, Interesting

    Some things I would like to see (in addition to what's already been said):

    - This isn't a gameplay item, but I would love more stations and longer music loops. The music loops would be dependent on what point in the game you were, so when you were 80% of the way through the game you'd still hear more new music.

    - Some side missions (like the Love Fist missions) that are humorous.

    - Multiple endings based on divergent points in the game - the choice you make affects the ending you get.

    - It seems to me that when you're on a rampage sometimes the spawning goes down the tube. For some rampages I just sat there as the clock ticked down and nothing spawned for me to shoot at.

    - If set in modern times, I wouldn't mind something making fun of rice-boys and SUV's.

    - get rid of that annoying "use a weapon on a rampage and lose it afterwards" thing

    --

    bun-fhuinneog agam!

  71. Re:Looking forward to the next GTA by Dukael_Mikakis · · Score: 2, Interesting

    Hey, how about something every other game uses as a "standard": once you complete a mission (or the game) you get to play whichever mission you want.

    I remember finishing (or my roommate finishing) a really fun mission only to be prevented from replaying the mission, unless I go through the whole game all over.

    I mean, I don't think it'd be too tough, and it would do a lot to making me want to pop it back into the PlayStation.

  72. GTA -- from the cops' perspective by Zemrec · · Score: 5, Interesting

    I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.

    At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.

    It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.

    There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.

    So many possibilities. Wish I was a video game designer... 8-)

    1. Re:GTA -- from the cops' perspective by Anonymous Coward · · Score: 0

      It's called True Crime: Streets of LA

    2. Re:GTA -- from the cops' perspective by Overly+Critical+Guy · · Score: 1

      Hell, that should be your character--a completely evil and corrupt cop. You do whatever the hell you want.

      --
      "Sufferin' succotash."
    3. Re:GTA -- from the cops' perspective by Anonymous Coward · · Score: 0

      2 words - True Crime.
      That game rocks and is exactly what you are describing. Cop and you choose good/bad path by your actions...

    4. Re:GTA -- from the cops' perspective by faaaz · · Score: 1

      There's a game that sort of fits the description. It's called True Crime: Streets of LA

      The only problem with that game is that it sucks. The story is that of any crappy "bad cop" movie spiced with a father who died under mysterious conditions and supernatural beings. The game has some interesting features, but they are all executed poorly. GTA ran much smoother and was prettier graphics-wise.

      The cop-perspective idea is interesting still though, if only someone did it right. I guess it would have to be rockstar games to pull that off.

      --
      we come in peace / shoot to kill
    5. Re:GTA -- from the cops' perspective by Lightwarrior · · Score: 1

      That's a pretty great idea, though I think some of that has been touched on in True Crime (AFAIK, haven't played it).

      But as Richard Garriot (Lord British) once said, "Great ideas are a dime a dozen - it's the implementation that's the key". Of course, that was said well before EA bought Origin and started screwing with his stuff. Now, I expect it's a tricky combination of implementation, funding, and not getting sued.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    6. Re:GTA -- from the cops' perspective by Anonymous Coward · · Score: 0

      There was evidence to prove that Overly Critical Guyis a lying cocksucker, but he deleted it. Think independently.

  73. Re:Looking forward to the next GTA by Micro$will · · Score: 1

    I'd like something to do after completing the game 100% and getting 200 health, 200 armor, infinite ammo, and double damage on the cars.

    Then, of course, you wouldn't be at 100% completion. Maybe have the game start over from day 1 with all your new goodies?

  74. Since everyone seems to by UnixRevolution · · Score: 1

    want a multi-player GTA, here it is. http://www.multitheftauto.com

    Enjoy!

    --
    You like your new Mac more than you like me, don't you, Dave? Dave? I asked...She said Yes.
  75. Cop chases by CrazyJim0 · · Score: 1

    See how long you can survive while the cops chase you.

    Its quite fun when you're on a motorcyle and the feds are chasing you in Suvs.

    The better you are at the game, the more challenging you can make it for you.

    That being said, my disc no longer loads because I played it too much. Its not worth buying a new game.

    I'm working on a 3d toolset, so my own 3d game will be out within a decade.

  76. That poll idea won't work... by fluxrad · · Score: 4, Funny

    Don't you know, convicted felons can't vote ;-)

    --
    "It is seldom that liberty of any kind is lost all at once." -David Hume
  77. Re:Looking forward -mod down by Anonymous Coward · · Score: 0
    then look at the redirect link in this persons sig

    Better yet, don't.

  78. Re:Let me be the first to say... by craigarseneau · · Score: 0

    you just made my day

  79. Re:Looking forward to the next GTA by normal_guy · · Score: 0, Offtopic

    Rather an elaborate tubgirl link, dontcha think?

    --

    Linux: Free if your time is worthless.
  80. I Just Hope... by Kneo24 · · Score: 1

    They don't ask you to kill a bunch of white people in this game! You might see a surly mob of angry white people from the boonies suing Rockstar Games like those Haitians did!

  81. I LIVE in San Andreas! by JoeCommodore · · Score: 4, Interesting
    I Live in San Andreas, and it takes me only 20 minutes to WALK from one end of town to the other! Man this is gonna be some tight game.

    Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs

    Oh, it is in "Calaveras County" (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).

    No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,

    Though San Andreas does have it's share of nationaly recognized crime sprees!

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
    1. Re:I LIVE in San Andreas! by Anonymous Coward · · Score: 0

      San Andreas in the original GTA was pretty clearly supposed to be a stand-in for San Francisco. Somehow I don't think there's a real city in Florida called "Vice City" (wouldn't shock me to find out otherwise, though).

    2. Re:I LIVE in San Andreas! by spongman · · Score: 1

      Yup, you're probably right. After all, since the other two cities in the GTA games, Liberty City and Vice City were based on large, prominent cities (NY, Miami), it stands to reason that the 3rd is going to be based on some tiny town.

    3. Re:I LIVE in San Andreas! by smack_attack · · Score: 1

      San Andres is probably Los Angeles. However another post said that some name was "Sin City", so maybe Las Vegas (which would be a cool tie-in to the mobster theme).

      I'm honestly hoping that GTA6 (or whatever they call it for the nextgen platforms) is online gameplay and people can start gangs and mafias of their own. It's a good series but the single player thing is going to get old after a while.

    4. Re:I LIVE in San Andreas! by JimtownKelly · · Score: 1

      I used to imagine myself in a GTA world while driving taxi in Sonora...could only imagine the scenarios we could have in the Motherlode...take a login road to a marijuana plantation, avoid the spankheads at the sierra trading post, leave downtown without getting a dui or dip...dump bodies into reservoirs for the russian mafia...the posssibilities are endless! JK

      --
      -- Jimtown Kelly
  82. Re:Looking forward to the next GTA by dze · · Score: 1

    Nice list. I agree with pretty much all of those. I wrote up my wish list on my web site. My biggest gripe about the gameplay has to be stuff spawning in your view, or disappearing if you away and then quickly look back.

    --

    "Luck is the residue of design" -- Branch Rickey
  83. Sooner than you seem to think...... by Anonymous Coward · · Score: 0
    Of course it won't actually be out for many many many moons
    If by "many many moons" you mean before the end of the year.
  84. Sounds boring. Logical next one would be LAS VEGAS by Anonymous Coward · · Score: 0

    Honestly, do people even know where San Andreas is? Yawn..

  85. Re: Didn't follow SF at all by benzapp · · Score: 2, Insightful

    Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.

    This may come as a shock to you, but San Francisco isn't the only major urban city built on hills.

    GTA 3 was modelled on New York, not San Francisco. When you first begin the game, the area you are in resembles the Bronx. The terrain there is quite elevated. There are MANY buildings where the front entrence could be on the sixth floor, and the rear entrence on the first floor for instance.

    A big hint should have been the sprawling elevated trains. Do they have those in SF???

    In any event, the Bronx was entirely laid out in the days when urban planning meant something, so intersections are flat.

    --
    I don't read or respond to AC posts
  86. Re:Sounds boring. Logical next one would be LAS VE by Anonymous Coward · · Score: 0

    I dunno, but I sure want to know where Vice City is.

  87. GTA Stockholm. by Alexei · · Score: 3, Interesting

    I've always thought Stockholm would make an excellent layout. Tunnels, bridges, interesting geography, multi-level streets... It has everything you could wish for in GTA, aside from an airport.

    1. Re:GTA Stockholm. by DarthApoc · · Score: 1

      Uh, Stockholm has two airports =) Well, arlanda might be a bit far away, but bromma isnt far at all... iirc that is =)

    2. Re:GTA Stockholm. by Alexei · · Score: 1

      Yeah, but I wouldn't expect the map in GTA to encompass much more than the central islands and a bit of the surrounding city.

  88. Re: Didn't follow SF at all by raodin · · Score: 1

    I don't think I've ever seen an intersection that is significantly tilted. That generally doesn't work out too well for the cross street, since most people wouldn't enjoy driving on a tilted road...

  89. Release Date? by phorm · · Score: 1

    If you consider that Final Fantasy has been around since the early NES days this shouldn't be surprising. GTA hasn't been around nearly as long

    1. Re:Release Date? by Anonymous Coward · · Score: 0

      except that i'd be willing to bet Rockstar has sold more units than Square.

  90. Jar Jar by phorm · · Score: 1

    ...ditto with the above, but kill them to appease the older audience.

  91. Not the same San Andreas--? by letdownjournals · · Score: 1

    Just 'casue I didn't see anyone else point this out, and if they did I apologize... Vice and Liberty Cities were based on Miami and Detroit... Isn't it be conceivable that GTA's version of "San Andreas" would actually be Los Angeles, San Francisco or a combination of both?

    1. Re:Not the same San Andreas--? by Anonymous Coward · · Score: 0

      Isn't Liberty City meant to be New York?

  92. Re:Looking forward to the next GTA by jgoemat · · Score: 1
    I totally agree, this is the one thing I would like most and that would probably be easiest to do in the sequel. I can understand why they might need all the spare memory and CPU they can get on a console, but why should gamers with decked-out PCs have to pay the price too? They could probably make this a setting you can change, if the performance starts to degrade, turn down the distance or something.

    I can't tell you how annoying it is to pass that hard-to-find car you need for a garage mission only to look in the rear-view mirror to see that it poofed! From looking at the game memory, they don't even store the car's momentum or direction, or even have an in-game character controlling it until you hit it or steal it. Try editing the "handling.cfg" to make a certain car really slow or really fast. It always drives the same speed on the road unless something hits it or you steal it.

    BTW, check out my ViceCheat program to do some cool things, make whatever car you're driving damage-proof, repair the tires, warp around the world, etc.

  93. WARNING: That's a Tubgirl link by 0nion · · Score: 0

    See above

  94. Re:Looking forward to the next GTA by Anonymous Coward · · Score: 0

    ...do you think it probably has something to do with the 8MB RAM and no HD in a PS2?

    I'd say that they did a remarkable job with the PS2 on GTA, viewed in the light of the hardware's storage limitations.

  95. Naaah ... by zonix · · Score: 1
    They could have it take place in the future, [...]

    No, that was the problem with GTA2 - it was to far from reality (the surroundings that is). The cars weren't recognizable, etc.

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  96. Massively MultiPlayer Grand Theft Auto by Flounder · · Score: 3, Interesting
    Screw deathmatches with GTA. I want several interconnected cities with upwards of 10k players on at one time.

    Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.

    Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.

    Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).

    This is my dream game.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    1. Re:Massively MultiPlayer Grand Theft Auto by kennedy · · Score: 1

      here here! i'm not a fan of EQ or any of that crap, but i could see myself loosing months to a mmgta game...

    2. Re:Massively MultiPlayer Grand Theft Auto by Anonymous Coward · · Score: 0

      That would rock

      Seriously

      I think id have to give up work

    3. Re:Massively MultiPlayer Grand Theft Auto by tie_fightertk069 · · Score: 1

      Hell yeah! That would be a PERFECT progression of the game, and one I was hoping would be incororated into the upcoming release of Mafia. Frankly the gameplay in GTA 2 and Vice City is getting boring, especially with all teh follower games like True Crime, Simpsons HaR, etc. The only way to really improve on that structure and make GTA3 really worthwhile would be to open it up to online play...and your suggestion of a massive multiplayer would ROCK, and actually live up to the tag line of "changing the face of gaming" that has been tied to the GTA games. DO IT Take Two!

    4. Re:Massively MultiPlayer Grand Theft Auto by hectorjelly · · Score: 1

      There is no amount of money that would be too much to play a game like that

  97. GTA: Rose City by Baloo+Ursidae · · Score: 1

    Considering the recent ice storm in Portland, I think steep hills and icy roads would really add to the GTA experience. Would also pretty much beg the introduction of bicycles and skateboards to the game.

    --
    Help us build a better map!
  98. Re:Looking forward to the next GTA by Anonymous Coward · · Score: 0

    I had my best runs ever in Need for Speed after a few shots of tequila. I drove so much better than when I was sober -- I wiped out less and I cruised along insanely fast... I don't own a license. I'm not sure I should.

  99. *YAWN* Who cares by multiplexo · · Score: 1, Interesting

    I want some cutting edge games. For example, how about a game where your goal is to kill JFK? You could have different vantage points, the Book Depository, the Grassy Knoll, the Triple Overpass and you could use a special code to give you the much vaunted "magic bullet cheat".
    And what about porno games? I want a game where the object is to fuck and suck as many women as I can, with extremely detailed graphics. I'm tired of killin' and maimin', I want to do some fuckin' and suckin'. I mean GTA does allow you to pick up hookers, but I want some graphic scenes where I'm drilling one in the ass while she squeals. Oh yeah.

    --
    cheap labor conservatives - they want to keep you hungry enough to be thankful for minimum wage.
    1. Re:*YAWN* Who cares by Anonymous Coward · · Score: 0

      you should check out something aweful's hentia (sp?) review

  100. zombie math by SethJohnson · · Score: 1


    To carry this absurd discussion further, I'll cite the documentary Day of the Dead. In that movie, the US government has abandoned hope of executing the zombie hordes via the typical bullet-to-head method. They keep getting overrun in combat with the millions of zombies. So they started experimenting with training the zombies to kill other zombies. Much like how the hutus hunted down the tutsis in your Africa scenario. Mass genocide via hundreds of thousands of participants.

    For the Nazi war machine, the concentration camps were the bottleneck in the process of exterminating the jews. They had to keep their genocide a secret or else their plans might be threatened by rebellion or a mass exodus or both. The National Socialist Party hadn't quite whipped people up into enough of a bloodthirsty hatred of jews to have everyone pitch in by running down the street killing every jew in site as the hutus did in Africa. A lot of this has to do with levels of education as well as communication infrastructure, etc.

    So yeah, the holocaust happened. It was terrible. If you don't believe it, then I suspect you must live a sheltered life without recognizing the racism and anti-semitism that flourishes in the world. Your Africa example is terrific, though, in proving that it could happen again.
  101. Okay. by blair1q · · Score: 1

    Grand Theft Auto III, the game that changed the face of gaming forever.

    Who left the cap off the nitrous tank, again...

    1. Re:Okay. by Anonymous Coward · · Score: 0

      Nice troll, dipshit.

  102. Re:Looking forward to the next GTA by jgoemat · · Score: 1

    Well, PS2s have 32mb ram (plus 4mb dedicated graphics and 2mb dedicated sound), but that isn't that much. What I'm saying is that when they port it to the PC with probably 256mb+ ram and a much faster (1.8ghz vs. 300mhz) processor, they could do a little more... It totally takes you out of the game when cars and people just disappear when you look away for a second...

  103. If you check the other records... by dangerballs · · Score: 1

    you'll find that Take Two also owns the rights to GTA: Tokyo, GTA: Bogota (????), and GTA: Sin City...

  104. uh... by Anonymous Coward · · Score: 0

    you're not really "anonymous" on the net, you know.

  105. GTA: More Randomness by billcopc · · Score: 2, Interesting

    How about GTA: Real-Frickin-Car-Dealerships ?

    I just think it would be cool to have realistic cars, not just pop mocks with crummy names.

    I, for one, want to steal honda civics and smash them till they explode. Tee hee!

    --
    -Billco, Fnarg.com
    1. Re:GTA: More Randomness by tedrlord · · Score: 1

      That's what they did for The Getaway, that game from Sony that was a mix between GTA and Guy Ritchie movies. I haven't played it myself, but I hear it was plagued gameplay problems.

      --
      [insert witty quote here]
    2. Re:GTA: More Randomness by Anonymous Coward · · Score: 0

      The problem with using real cars, is almost no company will license its vehicles for use in a game series which is so well known for its violence and portrayal of the criminal underworld.

  106. GTA Tikrit Mother Fucker by gelfling · · Score: 1

    Yeah - drive around in armor blowing the shit out of everything that moves. Five stars gets you an airstrike.

  107. Re:Looking forward to the next GTA by cptgrudge · · Score: 1

    Or you get an FBI car a new paint job. Instant bulletproof car.

    --
    Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
  108. Re:Der Juden by Anonymous Coward · · Score: 0

    "Holocaust survivors" would be the Jews that didn't happen to end up dead during the holocaust. Hence, they survived the holocaust.

    And saying that their parents, grandparents or "some other direct blood relative" died during it doesn't make it a lie. If your parents or grandparents died right now, would that mean you cease to exist? Didn't think so.

    They've never (as far as I know) claimed that those direct relatives died -before they were born-, only that they died.

    So, a hearty "DUH!" to you.

    DL

  109. one word for #9 : tank by rbird76 · · Score: 1

    I passed Messin' with the Man easily once I ripped the tank from the air base and drove it to the motorcycle bar. It's amazing what the tank does to lots of things...of course, getting home alive and clearing warrants with six of them is less trivial.

  110. (True Crime + GTA)*Online=HIT by Mr.Sharpy · · Score: 1

    Some friends and I were discussing this a while back and thought it would be cool if there was an online multiplayer game where you choose to be either a criminal or a cop. As a criminal, you commit crimes against other people and as a cop you respond to them.

    Criminals would get points for the number of and severity of the crimes they commit without getting arrested. Cops could get points for the work they do. And the roles could be interchangeable so you could have good cops turning criminal, and vice versa with criminals becoming vigilantes.

  111. Better vehicle dynamics needed by nothingtodo · · Score: 1

    The selection of cars is fine, but the vehicles should conform better to laws of physics. If you hit someone head on, it should at least permanently disable one or both cars forcing you to jump to another one. When chasing a car down, I'll usually try to use the PIT manuever, but almost never works. Don't tell me VC drivers are that good! When jumping the ramp near the bridge and hitting the opposite side of the bridge wall, it should do more than just bounce the car back. I'd like to see more damaged car details and maybe even have it impair the car's ability as well, such as if you sideswiped or got wrecked on the left side, it would turn or pull to that direction or maybe even have the engine blow up so it coasts to a stop rather than having it explode. Fun game though anyway.

    --
    -- After all is said and done, more is said than done.
  112. Re:Looking forward to the next GTA by Anonymous Coward · · Score: 0

    So just because someone chooses a lame login name you completely discount anything he could possibly have to say? You mods are dicks. I didn't even read the login name and I thought that, while the post was pretty redundant, the resulting conversation it sparked was certainly interesting. You should mod based on the CONTENT of posts.

  113. Up Up Down Down Left Right Left Right B A Start by Anonymous Coward · · Score: 0

    It's not the "Contra code", it's the "Konami code". It works in Life Force and Gradius, too.

  114. Canadians apparently don't know history. by Noren · · Score: 1
    I hate to be the one to break it to you, but the country of Canada didn't exist in any form until 1867. The country the US was at war with in 1812 was Great Britain, and the result of that conflict was basically a tie (no land exchanged, no reparations, just a resumption of previous borders). See the Treaty of Ghent. This was also notable for the United States in that Great Britain recognized it as a country and not as a rebel province.

    It is very interesting how the subject of this war is taught in the three countries. Canadians seem to think 'they' defeated the US, in the US it's referred to as a draw but notable for Britain's recognition of its nationhood, and in Great Britain if it's mentioned at all it's a brief footnote on the far more important Napoleonic wars.