Thirty Years in Computing
Jacob writes "Jacob Nielsen, usability guru, writes about the last 30 years of computing and his predictions of the next 30 years of computing. An interesting read. quote: 'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
I predict that in 30 years, what is and isn't a computer will be hard to distinguish.
He and other futurists might do better to look at what we use computers for now and what we don't, but could, use them for in the future. They could also think way outside the box and think about how computers will physically change (will it still be everything in one box or will the hardware be as distributed as software can be) or how computers will integrate into everyday life.
I guess I expected a bit more imagination. 30 years is an awfully long time in terms of technological development.
Keep smiling!
Erick
http://www.busyweather.com/
Ignore him! Oh, and did he post this himself? "Usability guru"?
Gaming won't really change... heck, I'm still waiting for my flying car.
Noli nothis permittere te terere.
Still no hollowdeck?
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today
Uh, don't computer games now have simulated worlds and interactive storytelling? Morrowind anyone?
DNF due in March.
I agree with someone else's post. A computer won't be a box with a monitor, etc..
It will prolly be like a PDA that has periphs you can plug in and just have everything virtual.
I mean, 30 YEARS! Considering the exponential advance in technology, all we'd have to do is find a new battery model (nanotech i'm sure) and voila.
I'm gonna be in my rocking chair playing final fantasy XX i'm sure.
Der Tod ist der einzige Weg hier raus!
I think there will be a backlash against technology. We will hit a critical point in our social evolution where we say "enough!" How much of a backlash, I know not.
At least I hope there is a backlash. Too much, too invasive, too quick.
Feed the need: Digitaladdiction.net
I predict they will have a hat or helmet type of device that somehow can link up with your brain to transport you in to the game, giving you the ability to touch, smell, see, and BE inside the game as if it were an alternate reality. Games will no longer have 'controls,' as your mind will be the ultimate gaming device in the future.
'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'. You mean like this?
The entire computer and display will be contained in a pair of cool visors and respond to voice control and where you are looking.
Fight Spammers!
People who started using computers after the PC revolution have no idea about the miserable user experience that centralised computers imposed. Even the worst PC designs today feel positively liberating by comparison.
I bet, thirty years ago, there were loads of geeks who envisaged an online community of sorts, where tech and computing could be discussed freely.
If Slashdot is the product of that, christ knows what 2034 will have...
By summer it was all gone...now shesmovedon. --
Boy! What a limited imagination that guy has. I'm expecting a holo deck by then!
A story is a meaning applied to events after they have occured. A game is a game, like sports or a board game. You can only make a story out of it after events have been completed. A story has a status quo, an event that disrupts that status quo, and a hero who overcomes a challenge to create a new status quo. You can only joing narrative events to actual events after they have all taken place. If you have a wandering storyline, what's to say that this particular event is the shift to the 2nd or 3rd act? It's only after you have everything that you can make a complete story. And that's not to say that there's only one story. Any event might serve as any of the narrative events, depending on the story you're telling.
Computers are useless. They can only give you answers.
-- Pablo Picasso
...if the network is the computer, or if the computer is the network, or what! Stupid Sun...
One thing the gameing industry needs is a shared content license similar to how open source is set up. If someone spends 6 months makeing a detailed land scape for level 14 of a game and it turns out the everyone blows through level 14 in just a couple of minutes is level 14 worth those 6 months?
Not really, but if that level was "Open Source" sort of speak, it would then be able to be modified, with modifications going back to the original, and used in the next game. With several improvments over time that section would eventually become a great peice of colabirated art.
Paying taxes to buy civilization is like paying a hooker to buy love.
I am suprised his view of the future isn't big yellow screens and large type...
There shall, in that time, be rumours of things going astray, and there shall be a great confusion as to where things really are, and nobody will really know where lieth those little things with the sort of raffia work base that has an attachment. At this time, a friend shall lose his friend's hammer and the young shall not know where lieth the things possessed by their fathers that their fathers put there only just the night before, about eight o'clock. Yea, it is written in the book of Cyril that, in that time, shall the third one...
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today
Ya, they are called MMORPGs
Certainly, our personal computer will remember anything we've ever seen or done online. A complete HDTV record of every waking hour of your life will consume 2 percent of your hard disk.
Doesn't it already do this, its called history. I see that he is saying it will screen capture all of it, but why? This article doesn't really predict anything but just states the obvious. Yes, we will have faster processors and more hard drive space, bigger screens, higher resolutions, amazing predictions! But I want to know when my computer will talk to my car and refrigerator and let me know when I'm driving to the grocery store that my son (future son) just drank the last of the milk.
What computer games, everything you do on a computer will be like a game.
thank God the internet isn't a human right.
...presents... Microsoft Linux '34.
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.
So, I guess this will be when Duke Nukem Forever is completed then....
"Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today "
Even some of today's primitive games have most movies beat... (watching Hollywood eat it's young at a prodigious rate, I sometimes think "Tetris" is more complex, multifaceted and emotional storytelling.)
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Consistent with this prediction - the only major piece of code people will buy will be their deductive build system (their "code builder").
Airplanes will crash, nuclear weapons will detonate, and NBC will air a hokey movie about it all.
I'm just glad I live in a later timezone. Oh, wait....
I started using computers about the same time Neilsen did (only 28 years ago for me :). One of the trends that keeps rearing its ugly head is the return to centralized computers. Nowadays they call them "Application Service Providers", or similar euphemisms, but every time I hear another story about how Oracle or IBM or some company like that is going to "simplify application management" by running some big application from a central server with remote PC clients, I cringe; I flash back to mainframes with green-screen CRT's and wonder why anybody would ever willingly go back to that sort of model. Individual PCs may be harder to deal with for non-technical users, but those with the skills to do their own software installation will always be better off when they don't have to rely on the Man Behind The Curtain to keep things working.
Have you read my blog lately?
"'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
Entertainment in 20 years will be more entertaining than entertainment today? go figure, never saw that coming.
"Not knowing when the dawn will come, I open every door." - Emily Dickinson
People who started using computers after the PC revolution have no idea about the miserable user experience that centralised computers imposed. Even the worst PC designs today feel positively liberating by comparison./ :-)
That would be me. The first computer I ever used seriously has 64MB RAM and it's a 600MHz Celeron and that was just 5 years ago, keeping in mind the delayed PC revolution in India. I'm still using the same computer, though, with an extra 128MB RAM added. I still remember those days when having a computer at home was a "prestige-symbol". Anyone who had a computer was considered to be rich. Now, multiple computers per home's becoming a necessity rather than a luxary. I don't want to make predictions about the future 'cos i'll be very much alive
Given the current state of privacy and such, not to mention plain old need and common sense, exactly who did he talk to who's asking for a feature that records every moment of your waking life?
Dick Cheney?
John Ashcroft?
Donald Rumsfeld?
The girl in "50 First Dates"?
This is basically a 'flying cars' article.
"Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
I think we can agree that computers - or technology in general replaces workers.
I remember Arnold B Scrivener - the story of a scrivener (hand copier) left useless by the invention of the typewritter.
So robotics are edging out industrial line mechanics.
I suggest that good software will soon be edging out intellecual translators - the people who speak in professional languages because the "rest of us don't understand" like Lawyers for example.
even doctors - essentially translate a list of complaints into a latin based "syndrome" and cross referance the necessary chemistry.
Politicians are necessary in order to facilitate "groupthink" - but computers could enable large groups to communicate and express agraggated (sic) opinion without the need for an intermediary.
So the issue of shape and size is pedantic - the question is how will technology change the balance of power between segment of society with variant skill sets?
AIK
What I'd like to know is when... computers will have the same level of consciousness as we do.
At that point, they will be empowered to invent and innovate creatively without the biological encumbrances we have. Imagine a human-like mind that can, while thinking, remember every fact with equal clarity. And imagine the scope of that knowledge base to include all discovered facts. Every theoretical mathematical conjecture could be instantly evaluated and computed (no more tedious sessions working with Mathematica). Sci-fi writer Vernor Vinge has stated that this point in history will be so revolutionary that we are entirely incapable of seeing what lies after it -- a horizon "singularity".
or internet poo-poo?
SOVIET RUSSIA WILL HAVE YOU!
I knew that it could feel good to use computers, and I wanted to recapture that sense of empowerment and put humans back in control of the machines.
While I applaud anyone who is willing to attempt to predict "30 years in computing" and like everyone, can not say he or she is wrong (after all, it has not happened) I have to say that this is a useless article from Mr. Nielsen. In the same couple of paragraphs that he is talking about his dislike of the mainframe and his pleaant experience with the desktop machine, he tells us his *feelings* on why the computer has to feel "good" to use. Not only is this a non-empirical argument but it is Circular/pretzel logic as well.
I have a theory that the truth is never told during the nine-to-five hours. -- Hunter S. Thompson
computers will be able to replace my grandma about the time she is expected to expire!
What's all this about screens, why the hell isn't he expecting projection onto the back of the retina.
thank God the internet isn't a human right.
I like this from the article..
Certainly, our personal computer will remember anything we've ever seen or done online. A complete HDTV record of every waking hour of your life will consume 2 percent of your hard disk.
This gets me to think that if my entire life is on 2 percent of my hard drive, think of the sitcom potential. Also if for whatever reason say the media giants of 30 years from now decide that they have the rights to use that two percent of your life for whatever services you get for this super computer. I wonder what protections would be in place for the little guy? If this were to happen, your life could be the next late night sitcom.
Another thing that has me wondering is the prediction about whole worlds for video games. I'm guessing online worlds like There, Activeworlds, Lineage 2? Or will these be "Worlds In a Box" type worlds that you install on your own PC or both? I hope they come up with good AI's cause it'd be a pain to come up with a dialog for an entire world population. I won't even begin to guess the cost of buying one of those games.
~~ Behold the flying cow with a rail gun! ~~
Nielsen may be a fine usability expert but as a futurist and visionary he is lacking in the imagination department. I strongly recommend the Diamond Age by Neal Stephenson for an inspired read of what computing may be like many years from now.
Sounds like someone needs bigger iron or to turn off the SETI client.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
And not, of course, even attributed. Moderators, even if no one ever reads the article, you should.
Sean
can hold every movie and sound track ever published.
People have been expecting these interactive movie worlds to tell us non-linear stories for at least a decade. There are several problems with this line of thinking: it's far more expensive to tell a non-linear story than a linear one, moviemakers are much better at telling stories than audiences, and people LIKE linear stories.
:-), but instead they were valued for their imagination and timing.
Alternate endings to movies on DVD's and open-ended worlds in games like GTA are good examples of the kinds of things we'll be doing for a while. But a story told from a million angles? Forget it. Even with technology to create those worlds, you still need to think about, well, everything, and all the consequences of every action. It's not gonna happen.
What we like about linear stories is their flow from conflict to resolution. And we see movies because the people that make them are good at what they do. The original storytellers around a fire could have sat there waiting for their "users" to interact with them ("storyteller, put the mail on the duffel bag"
rouftop
QAExpress: Solid bug tracking for you. Graphs and reports for your PHB.
Windows sucks...and outlook will be still doing the great job of spreading viruses all over the world. M$ would still be campaigning against open-source, not that anyone will care about it then. RMS and ESR would be long dead. I'd still be reading Slashdot everyday.
I think it's crazy trying to predict 30 years in the future unless as a sci-fi scenario.
I mean, if you'd asked me in 1974 what things would be like in 2004 I simply couldn't have guessed what we'd have now. Actually, I'd probably just have replied "Goo! Gah gah gah! Whaaaah!" but that's besides the point...
Igor Presnyakov stole my hat
In the future games will be totally portable and totally sidetalkin'!
In the future, I would want to not be isolated from my friends in the Space Station.
Yeah, watcha gonna do about it, tough guy?
Woman (to Dogbert): Is Dilbert available?
Dogbert: He's been in the holodeck since March.
'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'
I could spew meaningless crap like that all day for a fiver.
They must be talking about Duke Nukem Forever!
this sig limit is too small to put anything good h
From the article: If I keep up my exercise schedule, I stand a good chance of experiencing computers 30 years from now. According to Moore's Law, computer power doubles every 18 months, meaning that computers will be a million times more powerful by 2034. According to Nielsen's Law of Internet bandwidth, connectivity to the home grows by 50 percent per year; by 2034, we'll have 200,000 times more bandwidth. That same year, I'll own a computer that runs at 3PHz CPU speed, has a petabyte (a thousand terabytes) of memory, half an exabyte (a billion gigabytes) of hard disk-equivalent storage and connects to the Internet with a bandwidth of a quarter terabit (a trillion binary digits) per second.
And if you still need to run Microsoft Windows, you'll need every ounce of that power. And it will *feel* slower than an 8088 running DOS.
SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
Who cares.
What *I* want to know is about the pr0n. If they finally perfect virtual chicks, the first accurate 3d dataset of Natalie Portman (with particle-effect grits) will bring the geek nation to a standstill.
has a website that looks like shit.
Since it's by no means a sure thing that computers will EVER attain consciousness.
I also have heartburn with the term "singularity" as applied to the growth in computer capability. "Singularity" is a mathematical term with a precise definition: it's a point on the curve representing some function at which the slope of the curve is infinite - think of the limit of f(x)=1/(x-1) as x approaches 1. But "Moore's Law" is an exponential function - its slope is finite everywhere on the curve.
While I understand what people mean when they discuss a computer "singularity", it's really not a very accurate way to use the word.
Sean
uses the same logic as those who predict that, based on statistical trends, the mile will someday be run in under 4 uSeconds.
In the past, Internet Terminals were heralded as the wave of the future. This was because of their convenience, ease of use, etc. I see them now as the wave of the future because they don't store content. They are simply a gateway into someone else's content. Once the RIAA and MPAA have finished their buyout of the legislative and legal system, new regulations will require that computers not store any information. That way the big guys don't have to worry about the little guy sharing music or downloading the latest episode of Law & Order - Pothole Repair Crew for free. To listen to music, plug in your credit-card and connect to their services. Only $5.99 for an hour's worth of music. Want to play the latest game? Only $2.99 to plug into the Doom 5 server and play.
This can even extend to the workplace. Microsoft Office Services. For $15,000 per year, you can get a 10 connection license to allow your employees to work on presentations, software requirements, etc. Then for only $150,000 per year, two of your developers can connect to Microsoft Development Studio Services and work on that software you need written. Then for the low-low price of $200,000 per year, Microsoft will go ahead and host the software you wrote. Imagine, you don't have to worry about backups, and you'll never need to worry about the BSA pounding down your door.
All that needs to happen is widespread acceptance and availability of broadband. This is sure to have happened in 30 years.
Think this can't happen? I guess we'll have to wait and see.
When I became a man, I put childish ways behind me.
Double transistors doesn't equate with double speed like Nielsen makes it to believe. This is a big error for someone of his stature. I respect the guy as far as usability is concerned but he talks out of his ass in this article.
That amount of computer storage probably won't be enough to help men understand women. =)
I'm growing in favour of technology being just a little more clunky and difficult so that people will move their heads away from the monitor once in a while - and not just to make new PC mods.
1. Finally!!!! Computers will wreck a nice beach... er recognize speech.
2. EUI. Emersive User Interface, perhaps something like Minority Report or The Matix. I mean manipulating virtual object in real space, not jacking in.
3. Cyrrano Virus proof of concept hits on your girlfriend (or mom, in the case of hopeless nerds)
4. Indian Tech Giant "Bollysoft" is investigated for anti-competative practices, cuts cost by farming out tech support to the up and coming Afganistan tech industry.
5. Computers finally translate dolphin speech. Turns out it's mostly fart jokes and machismo pick up lines. And, they are very interested in our culture's "beer" and "ESPN"
6. PentiumXI prosessor requires a 220 volt electric connection, liquid oxygen cooling. Intel investigates opening small wormholes between processors and surface of Jupiter moon Europa for joint processor cooling/planet heating terraforming project.
7. That's right, virtual 3D holographic blue screen of death.
Yeah, I guess I'm funny like that.
I don't want to ever have to see another computer again. Period. I want a watch, eye and ear improvements. I want my eye improvement to be able to give me 20/20 vision. I want it to record everything that I've ever experienced and beable to display anything to the same level. The ear implants should be able to record both ears worth of audio in the full human hearing range and store it. It should be able to reproduce almost any sound that the human ear can perceive. The watch should be where everything is stored, the CPU where everything is processed, and is easily removable and replacable when we figure out how to make smaller, faster, and cheaper watches. Oh, the watch should tell time and GPS as well.
The next big thing will be the touch interface.
The most amazing advances will be in the input and output devices we'll be using. We'll probably be wet wired where we'll be diving into VR worlds. For those technophobic fanatics who view their body as a temple, they'll all have those cool glasses with the HUD built in. We'll have a glove that reads our finger movements as typing on any surface. Voice command will be perfect for manipulating all computers including your ubiquitous home computer. No one will be using monitors as much as projected 3D holograms as seen in Minority Report.
The claims this guy makes are just blah. Who cares if we have that much memory, cpu power, or resolution on an LCD. I want to interact with the computer in better ways. Immersion is the key to great games and experiences, and we need better I/O to really grab the user and take them for a ride.
Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today
It's the Matrix, Don't go in!!!
Hicksville, TN 2034:
"Billy Joe, did yall upgrade mah spacial auditory sub-processor like ah told yew too?"
"Not yet paw, Hickdot ran an thang on yer model, says here yew can git anuther ten percent performance outa it by applyin this here filter program."
I don't suffer from insanity, I enjoy every minute of it!
"If you'd like Calculon to double-check his tedious paperwork, press 2." *BEEP*, (fry presses 1) you have selected option 2. No I didn't! I'm 99% sure you did.
Ah....interactive movies.
"There is no spoon." - The Matrix
Computers may be obsolete. The distant future may not involve computers. There may be a new tool used to perform the tasks we perform today with computers.
I always thought the holodeck represented what they thought would be the ultimate in video game technology 400 years into the future. However there was a well known problem with it, which in later series' acquired the name 'holoadditcion'. Basically, it created completely immersive worlds that were completely real to all the senses, down to the finesse of actual replicated matter for some elements. It was something so powerful it made Evercrack addiction look like the equivalent of a jones for skittles versus heroin. Nevertheless, I'd say that a prediction that video games evolving into, or at least approaching, something that involves complete immersion in a photo-realistic, randomly interactive environment is actually nothing new. If you look at the present, we have video cards that can render 'cinematic' quality graphics in real time at resolutions of several megapixels. To put it mildly, we've come a long way from Pong.
GET THEM INSIDE THE VAULT!
Got to admit, for many things it's hard to think of a more perfect interface than a holodeck simulation.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I can imagine a not-too-distant future where wireless computing will be on non-uniform peer-to-peer networks: un-hitched from those hefty telco backbones. Wi-Fi is already giving birth to this concept.
Can you envision a system based on something like spread-slotted ALOHA that moving vehicles (or individuals for that matter) could provide access to each others' "bandwidth slots"?
To me, it's an amazing possibility, and will transform our current idea of computing.
The last (most recent) arcade game I played was Galaga (1981), a 22+ year old arcade game!
Back then, arcade game graphics were OK (if that) but those old games had one thing most modern games today don't have:
PLAYABILITY!
The high resoulution graphics didn't seduce people to play games like Pong (1972), Pac-Man (1980), or Galaga because (in retrospect) there weren't any!
Classic videogames offered enough diversity of play to overcome stone-age graphics. The best example of this would be TRON (1982). This game is 'pattern-driven' like Pac-Man but the minigames and the random order you play them offered enough diversity to assure the game eminent playability.
As for the graphics rant, the last 'Eye Candy' game I played a lot was Marvel vs. Capcom 2 (2000), one of a handfull of such games I played regularly. The others were other playable fighting games put out by CAPCOM or SNK with their Samurai Showdown series (1993 - 1997)
The thing to do is to get emulated retrogaming out of the legal gray zone and back into the arcades where it belongs....
I probably still will be using Dosbox, UAE, MESS and MAME to play some 80s games every now and then. :)
My other account has a 3-digit UID.
The same goes for doctors. "It hurts when I do this" is hardly translatable into "you have some new disease that no one has seen before." An example is asbestosis, a disease that results from the expsosure to asbestos. Before asbestos existed, obviously no one contracted asbestosis. A doctor somewhere, after running some tests, deduced that the odd fibers in the patient's lungs were asbestos and the patients resulting malady was a result of his exposure. Years later when the patient comes down with mesothelioma, the doctor again has to make the causal connection between the two. This is a little more than translation.
Though aspects of both are reducable to programs e.g., I'm in one state, the defendant is in another, does a Federal Court have subject matter jurisdiction? *bleep* *bloop* *bloop* *bleep* "Yes under USC 1332", but I truly wonder if machines will replace either given some of the more inventive aspects of the occupations.
-truth
I had a steady B+ in my AI class until I failed the Turing test...
Large collaborative multi-user video games will still be kicking around with better graphics and resolution, normal progression from the old school days of Amiga.
The biggest leap will be in a new catagory tied into videogames, but on the educational side. The industry of edutainment will explode in the coming years, as educators realize that to make people learn, you make them interested. When I left University of Illinois in Urbana in 2000, a cool guy by the name of Sridaar Iyer was already working on a vrml multi-user videogame (in the traditional sense) that teaches High school kids about chemistry. His website is WhoolaIt challenged kids in groups to compete and learn. Yes, there has been issues with VRML and whatnot, but there are other alternatives. The point is kids love it, and get value from it.
At the University of Washington, my fiance is in a Masters program that teaches about Edutainment (cognitive studies). Talented engineers and artists are making great strides in this field. I think it will be one of those fields such as video game programming. Years ago, you didnt see specific programes JUST for video games. Now there everywhere (as are network security degrees and such). You will see these programs break off into seperate educationl only programs for games tied to teaching.
Multi-user online environments will also be suppliments to Lectures for courses. I use to do multi-user ADL (advanced distant learning) courses and testbed studies. We found that not only do people like collaborating like that, but physically challened people also greatly enjoy it, as they can still participate in the community and course, without fear of being judged due to a dissability. At the time the biggest problem was sending textures over the wires, but with pre-loaded disks with the textures already on them and stored locally, the only bandwith issues are avatar movement (UDP) and the live chat (TCP). It has a lot of potential.
As for home gaming, as computing needs become cheaper, you will see more CAVE VR environments. Paul Rajlick, formerly of the NCSA, is already working ona home version of the CAVE (using true VR/shutter glasses, wand, etc). You play CAVE quake and its unlike anything console system.
Overall, the market for games/edutainment will rival Hollywood. And the best part is, the field doesnt revolve around a bunch of conceited pricks :)
People who started using computers after the PC revolution have no idea about the miserable user experience that centralised computers imposed.
Check out Plato. Pre-1975 bitmapped graphics, audio and photographic quality images, instant messaging, near zero latency multiplayer network gaming, distance learning, groupware, newsgroups, online newspapers, animated email, network delivery of music, client/server computing, touch screen interfaces, flat-panel displays, and multimedia that were delivered across a worldwide educational network with satellite and cable communications using CDC mainframes.
No matter how you author or present a story, people will still experience it in some linear order. Authors spend a lot of time worrying that the order a reader actually gets is interesting and makes sense; that's what a big part of good writing is all about. Linearity is something that is an added value for a story, not a restriction.
Many games may well be "non-linear" (i.e., have many different paths), but that's not to make them more engaging, it's to make them more replayable. And there will also continue to be many highly linear games that present a single, well-designed storyline as part of the game, although hopefully authors will find ways of making the interaction with the storyline more natural than "you must find switch A and trigger it to continue".
The computers of 2034 will be impressive indeed! They will have many functions that will be illegal for you to perform.
Anyone read Ray Kurzweil's book Age of Spiritual Machines? That seems like a better picture of the future than Neilsen. There won't be anything called a 'computer' in the literal sense, your 'TV' could function as a 'phone' or as a 'word processor'. Hell, why would you want to use a screen when you can jack in like the Matrix using nanotechnology that stimulates your brain in all the right places? Kurzweil even predicts that 'humans' like we are today will no longer exist, everything will be digital. Either way, it should prove to be interesting.
Honestly, now. Did anyone make any set of predictions in 1974 that had any accuracy whatsoever with regard to computer technology? I can't think of anyone. Why do we bother with them today? The only thing I can genuinely believe likely is that 30 years from now will be far cooler than anything we can imagine right now. And I think history supports the likelihood of such a prediction.
For your security, this post has been encrypted with ROT-13, twice.
Worst... predictions... ever!
Processing and storage will be recentralized.
Imagine: a couple hundred corporations around the united states each have dedicated facilities to process and/or store information. Other companies network these commodities to cohere the aspects of computing. These companies could specialize in redundancy/dependability, power, or affordability. You subscribe to one of these companies' services, and they give you a username and password. Now, you can use any compatible I/O device, log in, and you're at your (virtual) computer.
These I/O devices could be anything from a current monitor/keyboard/mouse desk setup to a wireless touchscreen you carry around with you (assuming pervasive WiFi). Even if it's a palmtop, it'll have all the processing power and storage of your desktop setup. So a gameboy would be just as powerful as a desktop system, and a no-moving-parts $10 MP3 player could access your entire hard drive. The virtual computer recognizes which device you're using to access it, and adopts its interface accordingly.
But the I/O devices could start posing as appliances: your kitchen telephone AND your cell phone are just computer terminals. Your coffee maker takes commands from the virtual computer: once you've set your alarm clock (another computer I/O device), your coffee maker knows when to start preparing a morning pot of coffee.
I don't even care to speculate what this model would do to our legal battles over IP and DRM; I think 30 years is far enough in the future that the technology will remake the legality beyond recognition.
The barriers to this model of computing are bandwidth and (to a lesser extent) wireless permittivity. Many of the gains could be recognized even with only wired technology -- it's just that the alarm clock, coffee maker, and mp3 player would have to jack in to a wall port somewhere.
My favorite two games are Civilization 3 and The Sims. Civ is pretty darn linear, but The Sims is definitely non-linear. Yes, you can play it linearly, but only if you CHOOSE to do so. Sims 2 comes out this fall and looks incredible compared to the original.
Since we already have non-linear games (not even counting MMORPHs) -- and they're already more engaging than most movies -- I'd say that there is no stretch in predicting that in 30 years we'll be playing games that are non-linear and more engaging than most movies... That prediction would have been a bit more timely 30 years ago than it is today.
Life is short: void the warranty.
The problem with this long term prediction is that there may not be enough energy to sustain technological growth.
Given a rapidly diminishing and increasingly expensive fossil fuel supply with no widespread cheap alternative yet, in thirty years we may be in a new "dark age".
"as opposed to the miserly 2048 pixels by 1536 pixels on my current monitor" - sheesh i never had THAT big a screen, this guy is totally jaded.
I just have to point this out:
"So in conclusion, Jakob Nielsen's latest AlertBox has no scientific validity whatsoever. (ok-cancel.com)
I don't need Nielsen to tell me that computers will be faster and displays will be bigger (although it is likely that Moore's law will have fallen by then).
Nielssen seems to be saying that computers will be used largely the same way they are being used today, with some obvious tweaks. While computers have gotten faster, fundamentally, we have made little progress in how we interact with them over the last 30 years (Smalltalk and the Alto were being developed in the 1970s and contained most of the paradigms that the most advanced commercial desktops are using today), and Nielssen is basically saying that not much will change over the next 30 years either. That may excite him, since it allows him to continue to peddle his user interface incrementalism, but, frankly, I find it depressing.
One thing is certain: in 30 years, we will still have self-appointed "gurus" that make a name and a business for themselves by repeating populist techno-babble and buzzwords, but without having any real insight or vision. That has nothing to do with computers, it is just human nature, and that won't change.
still listen to Nielsen?
Although the bigger, newer mainframe had an actual CRT (cathode ray tube) screen, it also had obscure commands and horrible usability. Worst of all, it was highly alienating, because you had no idea what was going on. You'd issue commands, and some time later, you might get the desired result. There was no feeling of mastery of the machine. You were basically a supplicant to a magic oracle functioning beyond the ken of humankind.
25 years ago you could master the mainframe. Online systems were more rare so a fortune 500 company's system was often idle early on Sunday mornings. System programmer time. I can still remember walking into the dark "glass house", powering up rooms full of drives, printers and the mainframe, listening to it come to life. Then sitting at the console and having it all to yourself. Of course the programmers weren't allowed access to that experience :)
Actually, I completed the Imperial Legion quests, and am now Knight of the Imperial Dragon. In Mournhold (Tribunal Expansion Pack) I met a guy who as I ran past him hailed me as KotID. He gave me lots of secret information that my brother can't get, as he did not complete the quests. The guy in question, isn't actually a part of the legions, nor does he give any of said quests.
~*~ ~*~ ~*~
yes, girls read /. too...
No, wait. It's like that today!
FIST SPORT!"
Or more importantly, the internet will be clogged with narrow minded jerks with big mouths...which I think the above post is saying (either ironically, or by example).
Actually, I think that there will be less anonymity. There will be so many distractions, it will be a cinch to pass national, if not global, identification tags. Of course one might pay for "anonimity." In any case, the world will still be filled with jerks. The user interface will vary.
postmodernsideshow.com
In 30 years your computer(s) will initiate physical interaction with you, instead of you interacting with a passive box. We're talking robots of various sorts, some of which have been imagined, and some not. Software complexity will be about 2 to 4 times what it is today, which will put much of it beyond the understanding of a single human mind.
The central issue for users will be trust. How much do you trust the capabilities and responses of the various robotic devices, particularly in novel or extreme situations? And consider the potential for malware with robots...
I wouldn't underestimate the engaging nature of the narrative. Storytelling is as old as mankind and it's not likely to disappear just because we can suddenly take control of the story. In fact I would argue that if you could control the story, what's the point of readin/watching/taking part in it? The point of storytelling is to engage the reader and make him feel an emotion. It's a lot easier to do that if the story throws him a curveball that he didn't see coming, or if the story has a load of story arcs that end up being resolved in the most unexpected of ways.
I remember reading a series of childrens' books called 'choose your own adventure.' I seem to remember feeling a bit short-changed with these books. Sure, the writing quality was pretty good, but the use of the second person narrative just felt downright wierd, a book telling me what was happening to me. Maybe if they were written in the third person it would have been better. I digress. What was missing was the plot resolution. I was left wondering, 'what is this story about?' Is it about me solving the mystery (as happened when I read it on one occasion) or is it about me dying a painful death along with all my friends (as happened when I read it a different time)?
There is just something about a third person narrative that no interactive game can beat.
Drill baby drill - on Mars
As I always say: The future looks just like today, only better!
(I probably ripped that off of someone famous, I just don't know who.)
-- All views expressed in this post are mine and do not
-- reflect those of my employer or their clients
I never could figure out the point of the 'holonovel' in Star Trek. Why go to the trouble of taking part in the story of Wuthering Heights if you first have to read the story, learn your lines, and go through the motions of the character? I mean, supposing you're playing Cathy and you decide to marry Heathecliffe. Well then you all live happily ever after and the story is no longer Wuthering Heights.
Drill baby drill - on Mars
Not to be too realistic, but I highly doubt any of us will be around in 2034 to enjoy these new fangled computer games.
But that's just me.
The jakob nielsen drinking game
The computers play YOU!
...will hold every pr0n movie, image, and soundtrack (yes, there are a few) ever published...w00t!!!
Reason is the Path to God - Anon
Wow! 10000x20000 resolution p0rn!
"How could anyone use petabytes of memory and terabits of bandwidth for personal needs?"
C'mon, that's easy: Install Windows FU-Pro 2034.
Or, the (hopefully released by then) FPS "Duke Nukem Forever".
This one gang kept wanting me to join cause I'm pretty good with a bo staff.
Frink: Well, sure, the Frinkiac-7 looks impressive, don't touch it, but I predict that within 100 years, computers will be twice as powerful, 10,000 times larger, and so expensive that only the five richest kings of Europe will own them.
Apu: Could it be used for dating?
Frink: Well, theoretically, yes. But the computer matches would be so perfect as to eliminate the thrill of romantic conquest. Mw-hurgn-whey.
This sig is worse than my last.
Computers will become much like homes. They will consist of small boxes inside bigger boxes that is in turn inside the greater box.
Too late... I've been playing characters in simulated (text-based) worlds since the early 90's: they're called MUSHes.
I'd like to hear:
Interviewer: what will the future be like?
Guru: I have no clue.
Of course, honesty does not garner interviews - or attention or contracts. Touting does.
I mean, 30 years? Who the hell knows?
Part of the problem with these predictions is that there is no accountability when they're wrong.
Nielsen really has no more insight into the future than most of us.
How many interviews have we seen/read in which the "expert" tells us exactly what will happen in an election?
Or how a certain event will affect a leader or nation?
And when they're completely wrong? Too late! They're already making new predictions.
In 2034 we'll all own consoles powerful enough to calculate nuclear bomb simulations or global weather systems. And what will we use our Playstation 17s or nintendo Funstations for?
Why, those quircky atari retro games of course.
Afterall nostalgia growth is linearly proportional to technological advancment
The Neo-Bohemian Techno-Socialist
The article states: "By 2034, we'll finally get decent computer displays, with a resolution of about 20,000 pixels by 10,000 pixels (as opposed to the miserly 2048 pixels by 1536 pixels on my current monitor). Although welcomed, my predicted improvement factor of 200 here is relatively small; history shows that display technology has the most dismal improvement curve of any computer technology, except possibly batteries." He may be wrong on this one. By writing directly on the retina (http://seattletimes.nwsource.com/pacificnw/2004/0 411/cover.html has a non technical intro, you'll find terms to Google in the article) we may be using up to the entire field of vision.
No electrons were harmed creating this post, though some may have been subjected to electrical and/or magnetic fields.
Here's hoping the command line still exists!
The Coming Technological Singularity: How to Survive in the Post-Human Era Vernor Vinge
Or not.
And this is why future predictions are nearly almost wrong. Think about it. What would someone from the 20s think life is like today only 65 years from then?
Instantaneous communication all over the world? Yes, that has happened (more or less) but not the way they predicted it. Its not through some star trek phone but rather using machines *completely* unthinkable in interface and design. General computation machines on our desktop? Nope. Flying cars? Nope but would they of predicted hybrid electrics? Nanotech wasnt even an idea yet but we're approaching slowly going that way. GPS system? Quantum physics? The list goes on and on...
"...we would store ALL our music on a disc the size of a dime that we'd be able to carry around with us everywhere..."
What about the memory sticks or whatever you call them in modern digital cameras? 1cm*1cm*1mm. I think they even come in size as large as 1GB. Give it 5 or 10 years and they WILL hold all your music.
The stumbling block to the music vision isn't storage space. It is copyright.
I recall reading about a Robert Heinlein short story, "columbus was a dope", that confronted your very argument with a queasy fact: since people take for granted their PRESENT technological level, they always say "Enough!". it is difficult, and up to a point futile, to explain to my young son that my first personal computer had less power than his Gameboy.
"If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
"According to Nielsen's Law of Internet bandwidth, connectivity to the home grows by 50 percent per year"
hahahahahaha
I think nielsen should stick with usability and steer clear of promoting self-made laws that aren't holding true.
By coincidence, the UNIX clock will overflow on my birthday. In fact, it will almost overflow in my birth-hour. How cool is that?!
You're right, it's not cool, it's just geeky and lame. But I wrote about it on my website.
How lame is that?
Accountability on the heads of the powerful.
Power in the hands of the accountable.
I always think these sorts of things are cool, but of course they are never right (and the forward looking people who do this sort of thing are always the first to admit that).
;)
As an interesting thought exercise, take computer technology and extrapolate it *backwards*. This is a similar (easier) task, but you'll still find that it will be wrong in comparison with history (notably, there are technologies now that aren't there in the past, and the development of entirely new technologies is hard to predict).
The conclusion is that in 1974 a lot of people had some very slow machines, tiny hard drives, optical drive capacity was at an all time low, and filesharing over 100 baud connections took up a whole lot of time. All of this added up to a very poor user experience for people running Windows 1970 and Linux kernel version -3.2.
HURD is about where it is now, though.
Will look just like final fantasy: spirits within, or finding nemo, or whatever the latest and greatest cgi film is out. With enough time, processors will be renderings tuff like that in real time, and I'm sure they'll have figured out a whole bunch of new tricks to make everything stop looking strangly perfect.
I hear someone is working on this problem.
Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!
...is that blockbuster movies will be "intelligent" computer-generated renderings of professional gamers's playthroughs of the latest games? =)
Can it really be worse than some of the halfassed scripts coming out now?
Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!
The important question is: what about programming ? will we ever get beyond imperative languages ? (I don't think functional languages allow for every type of application to be programmed). Will we find new ways to program these machines ? or developers will have to go to even bigger hell that it is now ?
Incidentally, it doesn't take anything like half the storage space to do this.
When predicting the future, the present is a good guide. However, one must examine the correct components of the present. Extrapolating from the wrong stuff will make you seem like a loony thirty years from now. The list of right things to look at invariably places people at the top of the list, with technology a few places lower down.
Sure we'll have faster processors and larger hard drives. But so what? That has nothing to do with what the future will be like.
Sure we'll have the capability to integrate computers, telephones, televisions, game consoles, refrigerators and kitchen sinks into one small pocket sized device. But who the hell would want one? Extrapolating from the "featuritus" of the present is fraught with error.
Instead, you have to look at the people. People don't change. What are people (not corporations) excited about? What are they standing in line to buy? Stay away from the expos, pundits and technophiles. Look at what common everyday people are doing.
Don't blame me, I didn't vote for either of them!
I've long held a personal opinion that Jakob Nielsen is the real world equivalent of G.E.B. Kivistik. Finally, someone noted the emporer's lack of clothes, and did it with style and panache.
Compare Nielsen's page to a more effective design. Which one would you rather read? If it's the second, then why are you taking style advice from this man?
Is it a coincidence???
Im assuming yes as in my experience he seems to crave recognition...... unfortunatly people give him it.
Before anyone has a go at me, I know he is at very least reasonably intelligent, but in my opinion he does not deserve the level of admiration he recieves
I can mainly see games in 2034 being much much bigger. Make some MMRPG that's the size of a decent country, give people the ability to do all sorts of stuff, and you'll get better storylines than any author could, since everyone can be their own hero. Increased processing power allows for all sorts of new things that have been limited by a lack of oomph in game systems. Physics engines can start having more nonrigid objects in the game world. One central thing I see happening is emergent behavior. We design things in games to act like they normally do, and their interactions eventually begin to appear spookily lifelike. Take a sheet of paper, and have it act like you'd expect in a physics engine. Stack a whole bunch of sheets together and put a rigid endcap on one side, and you have a book. Generated terrain is also going to be a big thing. Yeah, it's easy to make a race track in a reasonable amount of time, but the Paris-Dakar rally is a completely different story. Game programmers will describe the fundamental rules of a system, and the computer will fill in the details. Any other opinions?
"Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
It seems like nowadays everyone is trying so hard to be the next Jules Verne in their domain. How annoying. Why do people do this?
Simpy
I bet in 30 years PORN will be awesome !! ;)
I'll own a computer that runs at 3PHz CPU speed, has a petabyte (a thousand terabytes) of memory, half an exabyte (a billion gigabytes) of hard disk-equivalent storage and connects to the Internet with a bandwidth of a quarter terabit (a trillion binary digits) per second.
That's great. I guess we'll all have enough hardware to be able to use Windows Longhorn after all.
20 years ago, I decided the internet needed to be invented. I had spent my early years learning tons of interesting and useless facts (such as still taught by our "education" system) when I realized that the ability to handle concepts (called "thinking") was more important than knowing the data, since the data could be looked up, but the ability to do something with the data could not be external.
My first company was information publishing. I hoped to grow it into a combination AOL/Amazon/encyclopedia. It would serve as the place anybody could look up anything. This was 1989; the internet was barely public, and I knew nothing about it. The business was successful enough that my partner kicked me out and destroyed it. (I was the vision and most of the labor.)
Then the internet revolution happened. The world got closer to my vision. We could search for almost any data and have the answer in moments, except...
I must go to my computer to look it up.
Since then, we have various experiments to allow that functionality to be done from anywhere. Wirelessly connected devices are getting better. Another decade or two will make them people-friendly.
The article's vision is what will happen to the home computer. But by 2034, the home computer will simply be your personal datastore that is accessible from anywhere. Hopefully by then you will be able to access your server and the rest of the internet by subvocalizing and listening to an ear plug. You will also be able to call anybody the same way (and you will always get voicemail unless they really want to talk to you. Phone tag will be so fast that you will not notice after people stop using greetings.)
Learning facts will become useless when all information is in your ear whenever you need it. Then we can take the next step and start teaching people to THINK.
I spend my life entertaining my brain.
No matter how powerful computers of the future become, your hyperlinks should still be blue and underlined.
No matter how many hours you spend adding detail and nuance to your A.I. avatars users will still only skim them looking for blue underlined links.
-- thinkyhead software and media
that in the 21st century we'd have flying cars, AI in every product, vacations on Mars and robot butlers. Real "Space Age" looking stuff with great big ol' fins, styled after 1950's jet aircraft. We'd all be wearing stupid looking jumpsuits with bizarre shoes made out of plastic instead of leather. The total George Jetson lifestyle.
So what did we really get?
Just the bizarre rubber shoes and those damn things cost more money than my first automobile.
Dudes, we got ripped off, big time.....
I'm gonna be in my rocking chair playing final fantasy XX i'm sure.
I really don't care if you play Final Fantasy XXX or not, but if you do, please spare me the details of how you're "rocking in your chair".
Edsger W. Dijkstra wrote an article about the next fifty years in computer sciences (twenty years ago).
So, I think this apply to this thread ;)
http://www.smaldone.com.ar/documentos/ewd/EWD1243a _pretty.html
I predict people will still be playing World of Warcraft in 30 years!!