Slashdot Mirror


DOOM 3 Final Video Trailer Released

Ant writes "A new Doom 3 Final Video Preview/Trailer is now out. It is about 42.5 MB big, 2.5 minutes long, and in Quicktime format. Download it from here (direct link and BitTorrent link), FilePlanet (an account required), or FileShack (an account required)."

229 of 340 comments (clear)

  1. But what are the requirements to play the trailer? by Anonymous Coward · · Score: 5, Funny

    A Pentium 4/Athlon 3ghz with a gig of RAM?

  2. rumour : step through the frames by Anonymous Coward · · Score: 5, Interesting

    I haven't tried, so posting Anon :
    "f you step through the iD logo, there's a pic of the original doom 3 dude for 2 frames"

    1. Re:rumour : step through the frames by beeglebug · · Score: 5, Informative

      Confirmed, and it's the original Doom head, but I think that's what you meant.

    2. Re:rumour : step through the frames by MasterSLATE · · Score: 5, Interesting

      I've confirmed what you have posted. At 00:43 frame 23 you can see the original doom guy's face. Its kinda spooky looking.

      --

      [sig]www.masterslate.org[/sig]
    3. Re:rumour : step through the frames by MasterSLATE · · Score: 1

      here's a screenshot of it too. doom1 guy in doom3 video

      --

      [sig]www.masterslate.org[/sig]
    4. Re:rumour : step through the frames by rikkards · · Score: 1

      Some reason I don't like the new guys face. He looks like a redneck and should be wearing an old John Deere hat on his head. No offence to John Deere :)

    5. Re:rumour : step through the frames by oskillator · · Score: 1
      Some reason I don't like the new guys face. He looks like a redneck and should be wearing an old John Deere hat on his head.

      The funny thing is that he looks exactly like Kevin Cloud, one of the two primary artists. Check out his interview segments in the G4/TechTV spot.

  3. And when I clicked on the this page it said by roman_mir · · Score: 4, Funny

    nothing for you to see here, move along.

  4. Mmmmmm, what video do I download? by hellstorm · · Score: 5, Funny

    I think I will cancel de blender video download, Doom III is WAY more important ;)

    --
    --------------------------------------------------
    Programming is good for health
    1. Re:Mmmmmm, what video do I download? by geekoid · · Score: 1

      Cancel de blender!
      Why, you can bite me shiney metal ass!

      I'm out of hear...I'
      m going to go start me own download with blackjack, and hookers...forget the download.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  5. In-game screenshots from a lucky SOB by stuph · · Score: 5, Interesting

    Here's some in-game screenshots from a guy who managed to get his hands on it already.

    Doom3 Pix

    --
    --Less Thinkin', More Drinkin'...
    1. Re:In-game screenshots from a lucky SOB by Alien54 · · Score: 4, Funny

      a four digit hit counter. how amusing

      --
      "It is a greater offense to steal men's labor, than their clothes"
    2. Re:In-game screenshots from a lucky SOB by jafiwam · · Score: 1, Informative

      Not from in game they are not.

      Aside from the pictures of the box and so on, those are the exact same screenshots that have been going around the net for a week.

      It might have a box, but I don't think he took those screenies.

    3. Re:In-game screenshots from a lucky SOB by Jeff+DeMaagd · · Score: 1

      I thought the Mac version of D3 wasn't going to be available, so why is the video on an Apple format, and some pictures hosted on a "mac" site? Some people complain about Quicktime not working so well on PCs. I remember people complaining about the inability to "full screen" too.

    4. Re:In-game screenshots from a lucky SOB by ttown · · Score: 1

      Why is there a picture of the box together with a newspaper dated 30 juli?

    5. Re:In-game screenshots from a lucky SOB by skinfitz · · Score: 1

      Hosted on .mac too - nice hint of optimism there.

      Bless.

    6. Re:In-game screenshots from a lucky SOB by 88NoSoup4U88 · · Score: 1

      I have never seen the front GUI as shown in http://homepage.mac.com/ablack6596/.Pictures/Doom/ IMGA0764.jpg though ; Looks as id-simple as ever ; I hope they focused some more on the UI design this time around.

    7. Re:In-game screenshots from a lucky SOB by x0n · · Score: 2, Informative
      Here are some genuine screenshots.

      - Oisin

      --

      PGP KeyId: 0x08D63965
    8. Re:In-game screenshots from a lucky SOB by KDR_11k · · Score: 1

      To prove the date it was taken?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:In-game screenshots from a lucky SOB by marsu_k · · Score: 1

      Genuine, as in same as the parent?

    10. Re:In-game screenshots from a lucky SOB by kannibal_klown · · Score: 1

      The Mac version will be available, just not right away. They have to finish some changes to make it compatible.

      Linux binaries should be available soon in downloadable format (to use with your DOOM 3 discs).

      Mac is slightly further down the horizon.

      As for why they chose Quicktime, I have no idea.

    11. Re:In-game screenshots from a lucky SOB by phader · · Score: 1

      nybody notice the best buy sticker??? hehe
      guess there just sittin on it?

    12. Re:In-game screenshots from a lucky SOB by smallguy78 · · Score: 1, Informative

      http://www.neowin.net/ has a whole posting on screenshots, some are okay (although the shots are from people with cheap graphics cards it looks like)

      --
      Nothing costs nothing
    13. Re:In-game screenshots from a lucky SOB by AhBeeDoi · · Score: 1

      Fortunately, there is another one that counts how many times the counter has rolled over. ^_^

  6. Obviously by Alien54 · · Score: 1

    we have slashdotted the original movie server, but the bit torrent is working fine ... estimated time to download is 5 h 39 m and some odd seconds

    --
    "It is a greater offense to steal men's labor, than their clothes"
  7. Torrents, the answer to the 404 Not Found dilemma! by Basehart · · Score: 4, Insightful

    I'm using Torrents to grab this trailer and I'm getting it at 76 KiB/s on my box standard cable connection here at home, a big improvement on the 404 Not Found I usually expect to see when more than 200 or so users want to see the same thing at once and the server melts.

    The press makes out that Torrents is all about getting "free" software and porn. Maybe they should look at it from a different angle.

  8. Need a .torrent for the .torrent! by YetAnotherName · · Score: 3, Insightful

    9 comments, and the site's already bogging down hard ... heck, we need a BitTorrent source just for the dang BitTorrent source for the movie!

  9. FileShack account by Jugalator · · Score: 2, Informative

    User name: bugmenot
    Password: passbyabm

    It may be unethical, but so is spam.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:FileShack account by KozmoStevnNaut · · Score: 4, Informative

      I never get any spam on the mail address I registered for fileshack with.

      And you cannot download more than one file simultanously when logged into a free account at fileshack. So sharing an account like that is pretty dumb.

      --
      Eat the rich.
    2. Re:FileShack account by NDPTAL85 · · Score: 1

      Thanks but its not doing me a lot of good. The downloads keep cutting out.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    3. Re:FileShack account by OutRigged · · Score: 1

      FileShack is one of the few places that I wouldn't ripoff/abuse. I've had a paid account for the last year now, and I've loved it. Great servers, decent selection of files, and they don't sell my email address.

      --
      RaGe
      We're all just noise on the wires..
    4. Re:FileShack account by bob670 · · Score: 1

      Bittorrent, free, no ethics to breech, Open Source and spam free, problem solved.

    5. Re:FileShack account by Cooke · · Score: 1

      You can always use tanya.com for these needs:
      "tanya.com is a free, receive only e-mail service."

    6. Re:FileShack account by BigKato · · Score: 1

      I agree. Although I only have the free account from Fileshack, I still get the 100 KB/sec download speeds about 99% of the time. Plus the wait in line seems to be shorter nowadays. And I never get spam either.

      Just downloaded the 50 MB file in 4 min, 35 sec. Not bad for being free I guess.

      --
      So we beat on, boats against the current, borne back ceaselessly into the past.
  10. suicide by ikea5 · · Score: 1, Redundant

    50mb video file link form Slashdot frontpage. nice. 5 sec before a server melt down.

  11. Off Toppic: Slashdot effect by toetagger1 · · Score: 4, Interesting

    Is Bittorrent the only thing that goes FASTER as it gets slashdotted, or are there other examples of this?

    --
    who | grep -i blond | date cd ~; unzip; touch; strip; finger; mount; gasp; yes; uptime; umount; sleep
    1. Re:Off Toppic: Slashdot effect by Anonymous Coward · · Score: 2, Funny

      No, bandwidth bills go up faster when servers are Slashdotted, too.

    2. Re:Off Toppic: Slashdot effect by krray · · Score: 1

      I beg to differ. My torrent has gone to 0B/s with ALL of the connections dying off. It's not my Internet connection -- check it to various other sources (including VoIP ... and I have dialtone :).

      The torrent itself has been officially /.'d as far as I can.

    3. Re:Off Toppic: Slashdot effect by re-Verse · · Score: 5, Funny

      You forgot sysadmin stress levels. Oh yeah, and server temperatures.

    4. Re:Off Toppic: Slashdot effect by bencvt · · Score: 1
      Other things that go faster when slashdotted?

      Um... the typical barrage of user comments about the /. effect?

    5. Re:Off Toppic: Slashdot effect by Barto · · Score: 1

      How can server temperatures get faster??? ;)

    6. Re:Off Toppic: Slashdot effect by re-Verse · · Score: 1

      i know - i looked at this error in dread after i posted. I was thinking "well jeeze - i hope everyone knows exactly what i mean even though what i'm saying makes absolutely no sense".

      Looks like someone noticed :/

  12. BitTorrent link by Groove+Holmes · · Score: 5, Informative

    http://www.filerush.com/torrents/d3pcdownloadfinal .mov.torrent Just in case the server melts. Which it almost certainly will.

  13. .torrent mirror. by Anonymous Coward · · Score: 5, Informative

    Shouldn't be necessary, but here's a mirror of the torrent just in case.

  14. Re:Non QT format? by JPriest · · Score: 5, Informative

    Well, you can download Quicktime Alternative if you don't want to install quicktime. See also Real Alternitave

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
  15. A safe, easy, spyware free quicktime by poohsuntzu · · Score: 5, Informative

    For Windows users, just install the Kazaa Lite ++ Codec Pack. It's legal (unlike it's p2p software) and includes not only the latest DivX codecs, but quicktime/realplayer Dll's that operate without the quicktime/realplayer software. This means quicktime/realplayer playability and browser streaming without the spyware. They are known as quicktime/realplayer lite.

    Get the 'mega codec pack' here:
    http://g5.edskes.com/klmcodec103.exe

    For linux users, of course head here and snag:
    http://www1.mplayerhq.hu/MPlayer/releases/codecs/e ssential-20040704.tar.bz2

    Which is the mplayer release of an essential codec pack containing divx, quicktime, realplayer, etc. Those should be extracted (without the sub director in the tar) to /usr/lib/win32

    --
    "We're breaking out the ramen noodles. . . "
    "Really? Is it someone's birthday?"
    1. Re:A safe, easy, spyware free quicktime by poohsuntzu · · Score: 1

      Um, okay. Did I miss something? Because that has got to be -the- random opinion of the day :)

      --
      "We're breaking out the ramen noodles. . . "
      "Really? Is it someone's birthday?"
    2. Re:A safe, easy, spyware free quicktime by karmatic · · Score: 1, Informative

      Actually, it's not legal at all. Those codecs are covered under copyright, and you are distributing them without a license. It's copyright infringement, plain and simple.

      Are the EULAs unenforcable? Of course. However, that doesn't matter. It's copyright law that prevents you from distributing, not the EULA.

    3. Re:A safe, easy, spyware free quicktime by poohsuntzu · · Score: 1

      I'm sure if mplayer and multiple mirror sites (big name mirrors, not w4Re3z) can host them for distribution without reprecussion, I'm perfectly sure we will all be okay.

      --
      "We're breaking out the ramen noodles. . . "
      "Really? Is it someone's birthday?"
    4. Re:A safe, easy, spyware free quicktime by KDR_11k · · Score: 1

      The Quicktime player is bad enough (what does that mean, you have to pay for fullscreen?).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:A safe, easy, spyware free quicktime by Jo+Owen · · Score: 1

      The fact that mplayer distributes those codecs is exactly why you wont find it included in any major distrobution, precisely because people are worried about the reprecussions.

  16. alternate mirrors at 3dgamers by Avoid_F8 · · Score: 2, Informative

    The Florida mirror seems quite fast on this page: http://www.3dgamers.com/dl/games/doom3/d3pcdownloa dfinal.zip.html

    1. Re:alternate mirrors at 3dgamers by ElVirolo · · Score: 1

      Maybe it HAS been, but for sure it's not anymore now you've said it ...

  17. Mirror of the torrent by croFrog · · Score: 2, Informative

    Mirror of the torrent

    http://www.toad.net/~cshafer/d3pcdownloadfinal.m ov .torrent

    1. Re:Mirror of the torrent by croFrog · · Score: 1

      Whoops random space got in there some how try Mirror of the torrent

  18. Re:After watching this... by NecoX · · Score: 1

    What do you think the big, slow, and green-plasma shooting gun is in the latest (and G4/Techtalk) is?

  19. I somehow get the feeling by 88NoSoup4U88 · · Score: 1
    that the Slashdot editors really really like Doom 3 :)
    This is , what, the 5th Doom 3 post within a few days ?

    Ahwell, since i dig id's work, and am looking forward to Doom 3, i guess it won't hurt ; Just very surprised to see it FP-ed all the time.

    1. Re:I somehow get the feeling by JaredOfEuropa · · Score: 2, Interesting
      i dig id's work, and am looking forward to Doom 3
      Hmm... more eye-candy. Don't get me wrong, I don't mean to troll, and ID's stuff is usually very good eyecandy, but it'd be nice if they would come up with a good game to match their brilliant graphics engines. It's games like Half-life and Unreal that tried to add something new to 1st person shooters. IDs crop of games is really more of the the same 'ol, despite the stunning graphics.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:I somehow get the feeling by 88NoSoup4U88 · · Score: 1
      I didn't say i digged id' work for their extensive stories and great new gameplay ; But their engines have surely been (imo) the leading engines for the years FPS's been around : Both in ease of use (from a mod-developing view) ; as for the engines being able to look better(and be improved) in the same cycle. (eg. Q3 -> RTCW)

      Hell, i still fire up Quake 1 once a week ; Don't really care too much about the storyline in there ;)

      Btw, only Unreal 1 added something new ; as had quake 1 done a few years earlier.
      Looking forward to HalfLife 2 too though :) Till this day, storywise, HL is my favourite FPS.

    3. Re:I somehow get the feeling by Halfbaked+Plan · · Score: 1

      I liked Doom and Doom 2. We passed Doom around on sets of floppy disks. It was nearly as good as Wolfenstein 3D. Ah, the days of being the only guy in my crowd with a 486 and 16 megs at home...

      I'd have to upgrade my hardware substantially to enjoy Doom 3, but may need to do that.

      --
      resigned
  20. all-time download speed record... by British · · Score: 1

    was 374kb/sec with bittorrent. Maybe I was just lucky. It was for the Cameron Diaz bondage video. Never anywhere else have I got a download speed that fast.

    1. Re:all-time download speed record... by marsu_k · · Score: 1
      It was for the Cameron Diaz bondage video.
      So it was spanking fast, right?
  21. Re:Torrents, the answer to the 404 Not Found dilem by nonmaskable · · Score: 2, Informative

    After a few moments, my speed went to ~110 kB/s. Two minutes to go...

  22. I am scared... by LupidStupy · · Score: 1

    I will be in a closed room with my new system (last time I upgraded my motherboard was 2000, abit be6 II for quake3) with my 6 speaker system wondering if I can handle it. I want to be scared. I want to feel the fear. I \/\/ /-\ /\/ 7 70 0\/\/n3d j00!

    1. Re:I am scared... by thrash242 · · Score: 1

      Yes, the only way to play this game (along with any game that's supposed to be scary) is in the dark, alone, with the sound cranked up. My last Doom3 upgrade, some 5.1 surround speakers is on the way now. I got them just because of the recommendation of a beta tester (I think) that said it's really worth it for the atmosphere.

      But I have the feeling this game will be very scary. Parts of the trailer remind me of Silent Hill and Eternal Darkness (which is very odd for an id game), and those games are damn creepy.

      I already have three days off work so I won't have to be interrupted by the real world. It'll be Pop-tarts, Bawls, and Doom3 for me for days and days, baby!

      Yes, I am excited. Why?

    2. Re:I am scared... by Artifakt · · Score: 1

      Actually, I have some real concerns about just how scary it looks. The trailers so far all make me think of those scenes in a horror film where either a cat is about to jump out at you, or something that isn't a cat is, and I don't think ID is going to play the "Whew! just a cat" card. I jumped a few times playing Quake 1 alone in a dark room at night (with headphones - I swear there's nothing like the noise of a zombie rising from the water 4 feet _behind_ you, that you thought you had already cleared...)
      Doom 3 looks to be much 'worse' that Q1 or 2, and light years beyond the original Doom.
      Now that's all right if you're entertained by it, but the solving time for Doom 3 is likely to be 100 hours of play or more for most gamers. Back when I still had an adolescent kid, I'd worry if the last 50 movies that kid had seen were all horror flicks, and he was watching 5 to 10 a day to get them into his system faster. If you figure that most horror flicks have substantial footage that is just setting up backgrounds and such, Doom 3 looks to have a much higher ratio than that 50 to 1.
      More, it looks to resemble really good horror movies like the original Alien or at least Hellraiser, and not some crap with Chuckie.
      So, if violent horror imagery does zero damage to an impressionable 14 year old, then even lebenty-leben times zero is still zero, and Doom 3 is ok for the minimum age group likely to buy it. But if there is even a trivial amount of damage done to "the children" (or some of them) by watching some horror film, then trivial multiplied by some really big number becomes not-so-trivial. It's the old adage, "Everything counts in large amounts."
      I'll probably buy it despite the doubts. My youngest kid is 20, so it's not up to me to tell her she can or can't get it. But I won't be surprised if I end up typing R_Fullbright halfway through a play session, and I'm pretty sure this one doesn't get loaned out to the 15 year old nephew.

      --
      Who is John Cabal?
    3. Re:I am scared... by geekoid · · Score: 1

      The first time I played Doom, I was in the dark, and it was about 2 in the morning.
      My wife come into the computer room, Puts her hand on my shoulder...
      At which point I jump up, screamed, and fell backwards over the chair and onto my ass. I though I was going to die.

      She still laughs about it to this day.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:I am scared... by DMUTPeregrine · · Score: 1

      Um, it's got an M rating. That means 17 and up. Gamestop makes you show ID to buy M games, and many others do too. If a kid gets odd impressions from this, it's the parent's fault. id software can point to the rating and say "we said DON'T play this if you are under 17."

      --
      Not a sentence!
    5. Re:I am scared... by thrash242 · · Score: 1

      Remember that real horror isn't necessarily about violence. Doom 3 will obviously have lots of it, but horror is a psyhological creepy thing, which Doom3 also seems to have.

      I never was allowed to see horror movies as a kid and now I'm a weird zombiephile horror fanatic, so I don't know if seeing them as a kid has anything to do with how you turn out.

      If you don't like horror, then this might not be the game for you. It looks very creepy and scary. A lot of the imagery reminds me of that in the Silent Hill series. And that's disturbing.

      I still remember that the original Doom scared me. Particularly the Cyberdemon. Just the sound of it stomping around made me so afraid that it took about 10 minutes before I peeked out of the starting room on that level. I was literally afraid for my life.

      I'm gonna be scared out of my pants and I'm sure I'm gonna love it.

    6. Re:I am scared... by Artifakt · · Score: 1

      The first time I saw Alien, was at an SF convention. After leaving it at 2 AM (sleep is for the weak), I went to work - night shift as the only guy in the warehouse, half the lights off (this was the 80s, people still took the energy crisis seriously) with nothing much to do except a little paperwork unless third shift manufacturing finished up a few jobs early. Around 4:45, a modem in the warehouse inventory computer unexpectedly started dialing out. There are probably still ten small circular punchouts in the suspended ceiling over that office, just matching my fingers.

      --
      Who is John Cabal?
  23. An upgrade worthy game.... by idfrsr · · Score: 1

    It looks like I will finally have an excuse to upgrade. With Half-life 2 and Doom 3, looking to be a good year for PC gaming....

    --
    "The large print giveth, and the small print taketh away" -Tom Waits
    1. Re:An upgrade worthy game.... by weapon · · Score: 1, Funny

      Somone is being Optimistic, Half life 2 this year, yeah right. Halflife 2 is more likely to come out after Doom 30 not Doom 3

      Weapon

  24. Video File Formats by pipingguy · · Score: 1, Insightful


    Where's the MPEG version? I refuse to use Apple's nagware.

    1. Re:Video File Formats by veddermatic · · Score: 4, Funny

      If you had quicktime pro, you could convert it to MPEG.

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    2. Re:Video File Formats by ydnar · · Score: 1

      If you have Windows, use Media Player Classic. It's a GPL'ed media player with a lightweight interface (think old-school Windows Media Player) and interfaces to QT, WM, and Real codecs, as well as playing CDs, DVDs (with excellent subtitling) and pretty much any streaming video format.

      You'll need to install QT/Real/WM codecs for it to work completely, but it's nagware free and updated often.

    3. Re:Video File Formats by aderusha · · Score: 1

      don't forget to grab quicktime alternative while you're at it: http://home.hccnet.nl/h.edskes/finalbuilds.htm

      media player classic w/ real alternative and quicktime alternative will pretty much handle anything you throw at it. if you want all the other codecs in one handy bundle, check out the defilerpak: http://hellninjacommando.com/defilerpak/

    4. Re:Video File Formats by pipingguy · · Score: 1

      Can't Irfanview do this?

    5. Re:Video File Formats by tinla · · Score: 1


      http://gaminguk.net/d3pcdownloadfinal.avi, another version just for you.

      VIDEO: [DIVX] 480x360 24bpp 30.000 fps 1756.6 kbps (214.4 kbyte/s)
      AUDIO: 22050 Hz, 2 ch, 16 bit (0x10), ratio: 16000->88200 (128.0 kbit)

      --
      0daymeme.com: Great stuff.
    6. Re:Video File Formats by The+Analog+Kid · · Score: 1

      Not that this will make you want to use Quicktime anymore after you read this but for those who do:

      If you set the year in the Time/Date properties, a few years into the future, then start Quicktime and close it, and set the year back to 2004, Quicktime will stop nagging you to upgrade to Pro until it hits that date.

    7. Re:Video File Formats by Trogre · · Score: 1

      ... or mplayer

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    8. Re:Video File Formats by Brendor · · Score: 1
      1. Set your date, say 4 years in the future.

      2. Then click "Later" as usual.

      3. Set the correct date and bingo, no nagging.

      FWIW, at $30 Quicktime Pro is a steal. The most handy motion format converter I've used in 10 years of video work.

  25. the Doom3 hardware requirements... by Daniel+Ellard · · Score: 5, Funny
    ... are nothing compared to the hardware requirements for hosting Doom3 downloads...

    Sigh. The headline for this articles should read something like "There's a cool file available and the URL was posted on slashdot. Mark your calendar for next week, when the traffic dies down and you can actually download it."

    --
    Disclaimer: I work for a company, but I don't speak for them.
    1. Re:the Doom3 hardware requirements... by Anonymous Coward · · Score: 1, Informative

      What are you talking about? The .torrent is readily available, and the tracker isn't dead:

      download rate: 32.1 kB/s
      upload rate: 19.3 kB/s
      share rating: 0.669 (22.8 MB up / 34.2 MB down)
      seed status: 21 seen now, plus 0.966 distributed copies
      peer status: 5 seen now, 43.2% done at 341.4 kB/s

  26. Re:Quicktime alternative please by Basehart · · Score: 2, Funny

    Jeezus Rob, don't you have a .rm version of this online yet??

  27. Point of failure: tracker by gad_zuki! · · Score: 3, Insightful

    Actually, the tracker can get bogged down too. BT isn't completely decentralized.

    So if the tracker crashes or just can't handle the traffic there goes the torrent for the most part.

  28. Direct link to the Torrent by Virtual+PC+Guy · · Score: 1

    For all of us who can't get through the slashed first page:

    http://www.filerush.com/torrents/d3pcdownloadfinal .mov.torrent

  29. http and ftp mirror by sebounet666 · · Score: 5, Informative

    via http
    via ftp

    the server should be fast enough

    --
    I hate sigs
    1. Re:http and ftp mirror by anttik · · Score: 5, Funny

      the server should be fast enough

      Famous last words.

    2. Re:http and ftp mirror by sebounet666 · · Score: 1

      sorry to disappoint you, but the server is currently handling the charge very well:

      Current bandwidth utilization 41.86 Mbit/s

      Of course there might be slowdowns due to saturated links elsewhere on the networks

      Thank god I don't have to pay for bandwidth :p

      --
      I hate sigs
    3. Re:http and ftp mirror by TubeSteak · · Score: 1

      ~370KB/sec (via http)

      sounds like the fat lady hasn't started singing yet.

      --
      [Fuck Beta]
      o0t!
    4. Re:http and ftp mirror by leonscape · · Score: 1

      Thanks, The server seems to holding up quite well.

      --


      If a first you don't succeed, your a programmer...
    5. Re:http and ftp mirror by harmonica · · Score: 1

      Thanks a lot. Although I guess the 2 MB/s I got come from the fact that someone using the same proxy server downloaded it before me. ;-)

    6. Re:http and ftp mirror by MikeBabcock · · Score: 1

      Why don't you just start a BitTorrent download on that server and leave it running? That way you can help out all the BitTorrent users automatically.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:http and ftp mirror by TubeSteak · · Score: 1

      don't you know... bittorrent users help themselves to what they need!

      --
      [Fuck Beta]
      o0t!
    8. Re:http and ftp mirror by sebounet666 · · Score: 1

      I'd love to, but I don't have the right to run any p2p program on this server (it's in the contract with my isp).

      --
      I hate sigs
    9. Re:http and ftp mirror by boesOne · · Score: 2

      1 mbit dsl linkkette maxed out.. This guy seems unslasdottable... :)

    10. Re:http and ftp mirror by MikeBabcock · · Score: 1

      You should consider explaining that BitTorrent is an FTP-replacement type package and provide some links to (for example) RedHat ISOs being available via BitTorrent.

      Personally (having worked at an ISP), a contract stating that you can't trade Copyright material to which you have no rights is more useful than a general no-P2P rule.

      --
      - Michael T. Babcock (Yes, I blog)
  30. Apt closing words by beeglebug · · Score: 2, Interesting


    "Anticipation, after all... is everything"

    But seriously, I am impressed with how cinematic the game looks. I'm hoping the opening sequence will be playable, like the Halflife pre-event stuff, it looks like a real nice tension builder the action kicks off.

  31. Lip sync by sahonen · · Score: 1, Flamebait

    Am I the only person who thought the lip-sync sucked?

    --
    Make me a friend and I'll mod you up
    1. Re:Lip sync by foidulus · · Score: 1

      Don't most games lipsyncs suck though? I don't play that many games, but I have yet to see a gaming lip sync that actually worked well. FF X sucked, WC 3 sucked, it seems Doom 3 isn't going to be great either.

    2. Re:Lip sync by irokitt · · Score: 1

      The problem is that it is impossible to get Shrek or Toy Story style sync with modern PC/Macintosh/XBOX hardware. There are hundreds of facial muscles that have to be manipulated perfectly. And the human brain is specifically trained. from infancy, to train eyes onto human faces and pick up subtle body language from it. So it is *really* hard to fool a human being into believing an animated face is real.

      With that in mind, DOOM 3 and Half Life 2 have excellent synching, with Half Life 2's appearing to be superior (although we still ahven't seen in-game footage from Valve, which makes me very skeptical that Half Life 2 will deliver).

      --
      If my answers frighten you, stop asking scary questions.
    3. Re:Lip sync by AxB_teeth · · Score: 1

      OK, so it's hard to make talking look real. Do you suppose though, that it should be too hard to make the eyes fit? Every close-up shot of a face, the subject looked like they just sustained a severe blow to the head.

      Those eyes weren't lazy, they were comatose.

      --

      However,
    4. Re:Lip sync by sahonen · · Score: 1

      Half-Life 2's appears to be far superior, based on what I've seen from their E3 demonstration. Heck, even Half-Life 1 looks better.

      --
      Make me a friend and I'll mod you up
    5. Re:Lip sync by sahonen · · Score: 1

      Half-Life 2's lip sync appears to be much better, judging from their E3 demonstration. Heck, even Half-Life 1's lip sync looks better.

      --
      Make me a friend and I'll mod you up
    6. Re:Lip sync by mabinogi · · Score: 1

      are you just going to keep posting that until someone believes you or what?

      --
      Advanced users are users too!
  32. This game looks freakin' awesome.... by shmokey · · Score: 1

    I'm suprised that the req.'s are so low. I can't wait to get it.

    --
    http://samtron.cjb.net
  33. Some frame rate lags in the demo by rbanzai · · Score: 1

    It appears that even in the official demo which was probably done on a very high end machine there are some moments when the frame rate drops into the toilet. It's nice to show off all the eye candy but the last thing I would want in my demo is even a few seconds of crappy framerate. Just seems kinda odd to release it like that.

    1. Re:Some frame rate lags in the demo by Yosho · · Score: 1

      You know that the movie is only encoded at 30 fps, right? I never saw any spots in it that I'd describe as "into the toilet"; there were some minor skips, but they can probably all be attributed to the video encoding.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:Some frame rate lags in the demo by Halfbaked+Plan · · Score: 1

      The rest of us play the game, while you're fretting and playing with your computer.

      I mean, geez. I got a lot of enjoyment out of Commander Keen.

      --
      resigned
    3. Re:Some frame rate lags in the demo by ViolentGreen · · Score: 1

      But where would slashdot be without gross exageration?

      --
      Not everything is analogous to cars. Car analogies rarely work.
  34. Easter Egg in the teaser trailer! by antdude · · Score: 1

    Also, there is an Easter Egg in the trailer if you remember the original DOOM series.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  35. Re:You know it's time to get a new computer... by shmokey · · Score: 2, Informative

    It's kinda strange how you are having problems playing this. On my iMac w/ 450Mhz G3 and 512 Megs o' RAM it plays fine. Im sure your PC is better than that.

    --
    http://samtron.cjb.net
  36. Server /.ed? by o0zi · · Score: 1

    If you get the direct HTTP link, it takes you to a Romanian server. Go easy on them, guys..

  37. Re:Torrents, the answer to the 404 Not Found dilem by bconway · · Score: 1

    I'm getting steady 350 KB/s from the direct download.

    --
    Interested in open source engine management for your Subaru?
  38. Yet another place to download it... by OverkillTASF · · Score: 1

    Gnutella, Gnutella 2, EDonkey, and BitTorrent. http://gamephilez.us/index.php?action=viewFile&req uest=200 How upsetting that his story was accepted just moments before mine. (Sigh)

    1. Re:Yet another place to download it... by OverkillTASF · · Score: 1

      Jesus God, that got mangled... Prettified link

  39. Bittorent just isnt nice by Bluelive · · Score: 1

    I allways have this: I get to download at maybe 40 to 100KB/s and when it finishes i upload to others at 400KB/s to 2MB/sec

  40. Maybe not so impressive, after all by TintinX · · Score: 5, Interesting

    So I've just BT'ed the movie and - well - quite honestly, from this new (and, I admit) short sneak preview, I am underimpressed.
    Of course I realised that Doom3 was gonna be Old Skool stlyee, but until I saw this clip of prolongued in-game footage, I didn't realise just how 'run backwards through tight corridors shooting at things' is was likely to be.
    Answer (given this trailer) is: a huge, big amount of very lots.
    Call me a traitor but I'm much more looking forward to HL2 with it's human militia, Eastern European country setting and all-round greater immersion.
    I'll give D3 a warez bash and purchase it if I'm still playing after Day 3 (really, I will), but I have a feeling it may be rather short-lived on my hard disk (not to mention the fact that I'm gonna have to endure it on my laptop (pretty sexy, but still...) as I'm away on business for the first half of next week).
    Oh timing - you cruel, cruel fate (possibly).

    1. Re:Maybe not so impressive, after all by Anonymous Coward · · Score: 1, Insightful

      as I'm away on business for the first half of next week

      You asshole. Obviously you're not working flipping burgers, and can afford a forty dollar piece of software. Buy the damn thing if you're gonna play it.

    2. Re:Maybe not so impressive, after all by Nogami_Saeko · · Score: 1

      I feel more or less the same way - ID games have always been great technology demos, but at least for a single-player experience, generally havn't been more than "shoot everything that moves" type games (run into dark room, wonder where the trigger is that will open all the hidden doors so the baddies can charge out at you).

      That said, some of my fondest memories were of playing multiplayer original Doom and Quake (original CTF).

      Don't get me wrong, I'll buy doom3 next week because I always like a new toy, and I'm sure I'll have fun with it, but as with you, HL2 is also what I'm waiting for (apparently in September?).

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    3. Re:Maybe not so impressive, after all by Grell · · Score: 2, Interesting

      Eh maybe it's just me, but if I had a 3 meter tall inhuman thing spitting glowing globes of plasma at me I just don't see *not* backing up and unloading on the thing.

      Of course your point about the style is valid, and everyone likes a different kind of game. (but can you see id going tactical? ... me neither ... /brain hurting/)

      I just don't see how you could realistically sneak up on your average denizen of Hell & take it down a la' Hitman for example.

      Also it's not like you could hold imps hostage against the behavior of the higher demons.
      Negotiation seems to be moot w/ any of these things but maybe there's more backstory we haven't seen yet.

      Anyway, I for one welcome this return to hell and am trotting over to worstbuy for a video card upgrade to better enjoy it.

      ~G

      --
      ...when it gets down to fundamentals, do what you have to do and shed no tears. Dr. Matson in Tunnel in the Sky
    4. Re:Maybe not so impressive, after all by TintinX · · Score: 1

      ... as I'm away on business for the first half of next week.

      You asshole. Obviously you're not working flipping burgers, and can afford a forty dollar piece of software. Buy the damn thing if you're gonna play it.


      a) > Burger Flipper but < what exactly?
      Being 'away on business' does not qualify me as a super-earner. Maybe I've been sent of a shelf-stacking course by my DIY superstore employer (I haven't, but hey...)
      b) Dollars don't buy a great deal over here in England (small country outside of the US).
      c) Didn't I expressly state that I would buy the game if I was going to play it?

    5. Re:Maybe not so impressive, after all by tabby · · Score: 3, Informative

      Well after the last year or so of WorldWar2 & current world crisis team shooters (everything from Medal of Honor, Call of Duty, Battlefield, America's Army, Joint Ops and back again) I'm quite looking forward to a scary bloodbath with demons. As far as upgrading to play, I'll wait a few months until semester is over & play the XBox version.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    6. Re:Maybe not so impressive, after all by Halfbaked+Plan · · Score: 1

      I always liked inciting the monsters to kill themselves off. Does the new game have that as a possible tactic?

      Been awhile since I played a FPS with any amount of focus...

      --
      resigned
    7. Re:Maybe not so impressive, after all by argStyopa · · Score: 1

      Oh look, it's a Doom3 (anything)

      I think I'm going to die of a heart attack of not-surprise.

      --
      -Styopa
    8. Re:Maybe not so impressive, after all by thrash242 · · Score: 1

      Obviously different people like different things. After seeing this most recent trailer I felt creeped out and extremely psyched. That was a pretty scary trailer, IMO. I really can't imagine anyone (especially a Doom fan) being any less than absolutely freaking excited to get this game ASAP.

  41. Re:Non QT format? by Trashman · · Score: 1

    Is there an AVI/DivX/anything else version of this available for those of us without QuickTime?

    I'm watching this w/ Totem running on Debian Unstable. No quicktime/crosover office/mplayer/wine/etc needed here.

    --
    Do not read this .sig
  42. No frame rate lags in the demo by j0kkk3l · · Score: 1

    with an iBook G3 900. It played absolutely correct. And my Computer isn't what you would call High-End. :/

  43. Re:Easter Egg in the teaser trailer! by frostbane · · Score: 1

    He is correct its at the 43 second mark, 10 or so frames after the id logo flashes on the screen. The old school DOOM character flashes in one frame. There is also a monster that flashes a couple frames before it. I looks like an average monster, but you never know.

  44. Re:Bittorrent makes you upload too by j0kkk3l · · Score: 1

    You use the people's bandwidth you download from. It's only fair if you give something back, fucking leecher.

    There are also clients, that allow you to set your upload bandwidth, if you really want to be annoying. :/

  45. Re:But what are the requirements to play the trail by c_oflynn · · Score: 1

    No, he means how much quicktime sucks.

  46. Re:After watching this... by thrash242 · · Score: 1

    Haven't you seen the trailer with the BFG (and plasma rifle)? You're so, like, July! They also said in that trailer (forget which one now) that all the weapons from the original will be back.

    BTW, it most likely won't be in stores on the 3rd, that's when it ships to stores. I know that EB isn't getting it until the 4th. You might want to call your friendly local game retailer to check. Don't want to have to make two trips to the store. :)

  47. Re:But what are the requirements to play the trail by mst76 · · Score: 1

    You'd be pretty close, if the trailers were in WMV HD format.

  48. Hmmm by seafortn · · Score: 1

    So... If my computer can't play the video at over .25 fps, I'm guessing I'll have some problems with the game... Looks like it's time for a new - everything.

  49. Multiplayer disappointment by ogewo · · Score: 2, Insightful

    The other aspect of DoomIII that disappoints is multiplayer. Half-Life 2 is pretty much guaranteed to be first-rate, whereas DoomIII will be lucky to be decent, in the long-run at least. Thats what makes it hard to buy this. Without great multiplayer you can only play a game for so long.

    1. Re:Multiplayer disappointment by Sludge · · Score: 1
      Uhm. Doom 3 multiplayer won't disappoint if you like the oldschool deathmatch style of play. Expect small maps and a small number of players. Basically, tight fast deathmatch from the guys who invented it. And it's confirmed to not be peer to peer.

      In this day and age where Battlefield 2 is promising 100 players, I personally find it refreshing to play a game where I can make a difference.

    2. Re:Multiplayer disappointment by reflective+recursion · · Score: 1

      It'll be nice to simply play internet Doom. I never got the opportunity to play multiplayer original doom.... luckily i got in on some quakeworld gaming

      --
      Dijkstra Considered Dead
    3. Re:Multiplayer disappointment by thrash242 · · Score: 1

      You can right now. There have been ports of Doom1/2 that have let you play just as easily as you play Quake for some time now. Zdaemon is but one of many.

  50. Re:Bittorrent makes you upload too by ergo98 · · Score: 1

    You use the people's bandwidth you download from. It's only fair if you give something back, fucking leecher.

    It'd be nice if BitTorrent evened things out - I'm on a fairly fast connection, and virtually every time I've used BT, my end download sum is _vastly_ lower than my upload sum - like 1/10. BitTorrent, the `official' client, basically forces you to support leechers using alternate clients.

  51. Re:Torrents, the answer to the 404 Not Found dilem by nuxx · · Score: 1

    I was kicking out 500KB/sec after my download finished from a colocated webserver. I let that run for ~15 minutes to give some back to the community, but then dropped, in order to save on bandwidth charges.

    I don't think getting this via the .torrent will be a problem for anyone.

  52. Re:Bittorrent makes you upload too by tylernt · · Score: 1

    Bittorrent uses a tit-for-tat algorithm, meaning peers will send you less bandwidth if you yourself are sending less bandwidth.

    --
    DRM 'manages access' in the same way that a prison 'manages freedom'
  53. bugmenot account pwd changed by quakemeister · · Score: 1

    i was downloading using the account and about half way through, the download stopped. i re-DL'd, then it got kicked again. finally it said bugmenot account invalid or wrong pass.

    i guess we slashdotted the account too :(

    i was about 70% the way there too :( :(

  54. Re:Well, duh. by xanadu-xtroot.com · · Score: 1

    it sucks ass under Windows.

    I wouldn't know. It's running fine with xine...

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  55. How long before... by bob670 · · Score: 1

    the Linux client ships? Hopefully a few days so I can upgrade my video card.

    1. Re:How long before... by John5788 · · Score: 1

      the Linux client ships? Hopefully a few days so I can upgrade my video card.

      there will be no linux client shipped. linux users get to download the binaries

    2. Re:How long before... by bob670 · · Score: 1

      okay, how long?

  56. Same here by Rascasse · · Score: 3, Informative
    [Comic Book Guy]Biggest Let Down EVER[/Comic Book Guy]

    The graphics don't look as great as those screenshots we saw a year ago. The game play hasn't changed that much. So I can shoot through that shelf. Can I push it over to help stall the bad guys while I run backwards? Can I spill the contents of those exploding barrels so that the bad guys might slip and fall? Doesn't seem that way from the video. The characters' lips still aren't in sync with the words they're speaking.

    I'm not spending several hundred bucks to upgrade my computer so I can play this game. I'll wait until something more immersive comes down the pipe.

    1. Re:Same here by ViolentGreen · · Score: 1

      The graphics don't look as great as those screenshots we saw a year ago. The game play hasn't changed that much. So I can shoot through that shelf. Can I push it over to help stall the bad guys while I run backwards? Can I spill the contents of those exploding barrels so that the bad guys might slip and fall? Doesn't seem that way from the video. The characters' lips still aren't in sync with the words they're speaking.

      I think a lot of that is pretty unfair. This is a video and is thus not up to par with the actual graphics of the game. The speaking might also be a result of the video encoding.

      The part about pushing over shelves and making the baddies slip is also unfair. No game that I know of has those a features. To use the inevitable car analogy that I so detest, does the newest Porche suck because it doesn't fly?

      --
      Not everything is analogous to cars. Car analogies rarely work.
  57. Re:More Doom And Goom by OverkillTASF · · Score: 1

    Or better yet, enforce the M rating as strictly as we enforce R ratings?

  58. Re:Ah Nostalgia... by beeglebug · · Score: 1

    A silly console? A silly console? Must... fight... urge... to.... take.... flamebait....

  59. No, by warrax_666 · · Score: 1

    to see the headlines, you silly person! :)

    --
    HAND.
  60. Massive battles? by Killswitch1968 · · Score: 1

    What I really liked about the original doom was entering rooms that had ~30 monsters. Few games are like that these days, with the exception of Serious Sam (which was hella fun, but had the weakest storyline I've ever seen).
    The trailer didn't show any of these huge scenes, but more 1 on 1 battles. Well, here's hoping.

    --

    Corporations: your universal scapegoat for all society's ills.
    1. Re:Massive battles? by foidulus · · Score: 1

      Carmak said that there will be a lot less monsters and ammo this time around, but hey, that is what mods/map editors were made for!
      I'm sure within a week someone will recreate(as close as posible of course) the original doom maps in doom 3....now what that will do to your video card is another story.

    2. Re:Massive battles? by imsabbel · · Score: 1

      Get Painkiller.
      There are those HUGE crowds again.
      But OTOH, playing painkiller reminded me after a few hours that horde after horde of brainless cannonfodder gets old quickly....
      (and that MOST of doom1/2 and quake 1/2 had only 4-5 monsters at once, and only a handfull of rooms had more than 10. Because of simple balanceing: if 10 enemys dont kill you if they are in the same room, they cant be much more than cannonfodder. and mowing down cannonfodder isnt really thrilling)

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  61. Re:Ah Nostalgia... by Soul-Burn666 · · Score: 2, Insightful

    Oh man the flamebait you just made yourself.

    Have you even seen the game? In the high res images? The game looks pretty amazing.

    The fact it doesn't "need the latest hardware" is exactly why everyone loves ID so much. The fact the top of the line machines give a breathtaking experience while the game is still very playable on the weaker machines.
    Do you find it BAD that the game isn't made by a company that doesn't care for people which aren't rich kids that can afford the latest and hottest hardware? You find it BAD that lower end users can finally have an amazing game without needing to pay 500$ for a graphic card?

    No. The game certainly does push the limits for the high end machines, but also scales down for everyone else.

    --
    ^_^
  62. Fast, and Getting Faster by FsG · · Score: 1

    As this thing gets hammered, it seems to be speeding up vastly. I downloaded at an average of 250 kB/s, and this thing has well over 2000 seeds. Simply amazing.

    --
    I made a PHP/MySQL library that prevents SQL injection & makes coding easier!
  63. Video Game trailers formulaic ape of Hollywood by Grabble · · Score: 4, Insightful


    Fuckin' Jesus. Why does nearly every single video game "trailer" try to copy the "cool kids" in Hollywood?!

    Ugh. The Doom trailer does the cliche "crescendo, pause, explode" thing THREE TIMES, one of which is the hackneyed "Final Scare" thing.

    I guess I'm just pissy at the never-ending globule of mainstreamism infecting everything.

    In my pants.

    1. Re:Video Game trailers formulaic ape of Hollywood by Grabble · · Score: 1
  64. Archvile is back! by Tibor+the+Hun · · Score: 1

    Yay, he was always one of my most hated monsters. (you can see him at 1:52)
    Too bad the double shotgun didn't make the cut.

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Archvile is back! by thrash242 · · Score: 2, Informative

      Uhm, Carmack said it was in Doom3. All the weapons from Doom, in fact.

    2. Re:Archvile is back! by KozmoStevnNaut · · Score: 2, Insightful

      No, that was Tim Willits who said that, and he said that all the weapons from the original Doom, not Doom 2, were in the game.

      --
      Eat the rich.
    3. Re:Archvile is back! by thrash242 · · Score: 1

      I know that, but I'm pretty sure I heard someone specifically saying that the super shotgun would be back too. Something about how it'd be back and it will be cool for Doom fans to get their hands back on it.

  65. Re:Torrents, the answer to the 404 Not Found dilem by _KiTA_ · · Score: 1

    I've NEVER seen a mainstream, or even fringe, publication mention Bittorrent.

    Actually, take that back. Reutgers Online, trying to do what CNN did to Napster, did a huge article where they linked to suprnova about 5 times talking about free movies and other downloads. THAT mentioned Bittorrent, but only in passing.

    But yeah, haven't heard much about BT in the mainstream media at all.

  66. Re:Another console user... by BigKato · · Score: 1

    Perhaps you're not aware that to play the game in ultra quality mode you should really have a 512 MB video card. Go look for a video card with 512 MB of ram on it and you will see THEY DON'T EXIST YET! Isn't that what you want?

    Why don't you wait to play the game before denouncing its capabilites.

    --
    So we beat on, boats against the current, borne back ceaselessly into the past.
  67. Random thoughts after watching the trailer. by RogueyWon · · Score: 3, Interesting

    Just watched the trailer. The lighting effects are excellent... best I've seen in a game so far. Monsters also look superb, in terms of both design and animation. Enviroment in general is pretty spiffy... I like the writing on the walls in blood.

    On the down-side, I think the weapon effects, particularly the plasma gun, really do look quite lame. Certainly no better than what we've already seen in UT2k4, if not slightly worse.

    Also, the trailer gives me some cause to worry about the gameplay. As I understand it, the idea was that this would be a game that would play heavily on the "fear" aspect, and I find constant combat to be a huge fear-negating factor. I'll be upset if the gameplay does turn out to be "just another fps". Of course, it's perfectly possible that they thought they needed to show constant combat in the trailer and that this isn't representative of the full game.

    1. Re:Random thoughts after watching the trailer. by thrash242 · · Score: 1

      There's supposed to be less combat and more atomsphere. The trailer, to be exciting, shows the combat. I'm sure they didn't want to give away all the scary parts, plus, it'd be less exciting to just show creepy stuff.

      In some other trailers they show more of the weird creepiness.

  68. Doom 3 minimum hardware requirements: by rinkjustice · · Score: 4, Informative

    A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500.
    384 megabytes of memory.
    Two gigabytes of hard drive space.
    An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better.

    Just thought I'd clear that up for anyone not in-the-know.

  69. Demo? by Anonymous Coward · · Score: 2, Informative

    What I want to know is, when can I get a demo?

    I don't want to buy the damned game until I know if my machine is good enough to run it acceptably or not.

  70. Re:Well, duh. by KDR_11k · · Score: 1

    No fullscreen, for example.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  71. Re:Another console user... by rmdyer · · Score: 1, Informative

    The problem is in "ultra quality" mode the graphics don't actually get "better". They just use the full bitmap textures instead of the compressed ones. There's not actually any more depth to the code that generates the scene, or more accurately, nothing will be added to the scene that you can't see in the regular mode except detail. This is completely different than switching to a primitive "ray traced" mode for example where your PC is sucked dry of all its CPU for the purpose of doing something in real time. Why for example do the characters continue to look as mere automatons where there mouths don't match their speech? Why do the visuals still look cartoon'ish? Does "ultra quality" mode use any floating point at all for high resolution color? 24 bits per color RGB? I've seen better graphic environments in "Uru".

    In a sense it really isn't id's fault. The problem is that the game development ran long and is overdue. This game "should" have come out over a year and a half ago. The 3D engine technology is now out-of-date, being based on cards 2 years or older. I found the same thing happened when I bought "Halo" for the PC. I "expected" the game to be "better", more detailed, and with higher res graphics. What I found was a game that was only a little better in graphic capability than "Tribes 2", which is now well over 3.5 years old. A 2004 game should have 2004 graphic capabilities, not 2001.

  72. Re:Another console user... by Soul-Burn666 · · Score: 2, Insightful

    Actually i've been playing games before Doom1 even existed. My first system was a Dragon32 if you ever heard of such system.

    So what if it CAN run on a console. It's not like Doom1 and 2 weren't released for consoles. Heck Doom1&2 were recently released for the GBA.
    Moreover, the porting was so simple because Carmack and co. use portable technologies (OpenGL). That's why the game is so easily ported to console, linux AND mac.

    Yes. I know stencil shadows existed for a while now and so did bump textures. However, the game still manages to look better than many other new games.

    You would like to see a game so advanced no one but the selected few can play. Tough luck, this company prefers to allow more people to enjoy the game NOW and not force them to upgrade or wait a year or two until they can play it.

    Does a game have to be cutting edge to be amazing and fun? CERTAINLY NOT. This game is near the cutting edge and surely looks better and funny than I believed it will be.

    I must agree about the multiplayer part tho. Every ID game before D3 had multiple multiplayer modes out of the box and now only 4 player DM. I hope they release a patch that adds co-op mode as on the XBox (the ones who wrote the co-op code were the ones that ported it to the XBox, not ID themselves).

    --
    ^_^
  73. For God's sake, enough is enough! by Lisandro · · Score: 1

    I *DONT'T* want to hear another peep about Doom 3 from here to release date. Please... you're hurting me.

    No, seriously.

    Really.

    1. Re:For God's sake, enough is enough! by geekoid · · Score: 1

      peep.

      Some people already have it.
      http://www.neowin.net/comments.php?id=22818&c atego ry=main

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:For God's sake, enough is enough! by Lisandro · · Score: 1

      I can't. It's like a fucking bench with fresh paint and a "Don't touch!" sign on it. I can't help myself.

      Ah, you insensitive clods :)

  74. Re:Another console user... by blincoln · · Score: 3, Insightful

    Making Doom III run on a console is tanamount to professional treason.

    Yes, I imagine the entire industry is up in arms over id's decision to port their game to the platform where it will sell the most copies.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  75. Re:Another console user... by Rew190 · · Score: 4, Insightful

    "I doubt you were even around when Doom 1 came out. It's a real shame that you've even posted a reply to a long time gamer such as me. I've been around since the beginning."

    You think you're a long time gamer because you were around when Doom 1 came out? That somehow invalidates the original posters points? Are you kidding?

    No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.

    Two things. First of all, id is not directly doing the XBox port. Second of all, a company is not fucking treasonous if it wants to make its very much sought after game available where possible. This is good for gamers, not bad. "Treasonous" would be if a company alienated its fanbase by making the hardware requirements so ridiculous that NOONE could play it.

    From all the graphics I've seen, Doom III certainly does not "push the limits" on modern hardware.

    You either don't know what you're talking about despite your breathtaking amounts of experience, or you haven't seen the screenshots of the game running in high resolution ultra mode, in which case you're just ignorant. Perhaps you haven't seen the benchmarks which are showing that all of our modern hardware will only be able to run the game at around 1024*768, otherwise the framerate might be a bit sluggish.

    In fact the game looks like a more adanced and rendered "Halo".

    Since Halo looks pretty damn good in the first place, I don't see how this is a valid point. Doom 3 does look much more advanced, it's gorgeous. There's nothing wrong with that.

    It looks like the character maps and 3D engine were created two years ago and nothing but story line and graphics were added since then.

    So what you're implying is that there was a FPS game out two years ago that looked as good or better than Doom 3 or had an engine as advanced? Are you sure you know what you're talking about?

    And for your information, "rich kids" were all that could afford PCs in the early days. You should pay a penalty for getting the best, that's the way the world works.

    So a good developer is going to cut off the vast, vast majority of its potential fanbase for the elitest dudes with the top 2% hardware? Color me crazy, but isn't being able to create a game with a top-of-the-line engine that can barely be played on the highest end hardware today at the highest settings, yet still be able to be played on systems half as good PROGRESS?

    If everyone catered to the lowest common denominator we'd end up buying everything at the dollar store.

    Once again, I don't think you know what you're talking about. Go check out the minimum specs on the game then take a look at how fast the average desktop computer is. I wouldn't be mad at id just because you don't understand the concept of having the largest target market possible. id is a business, making a very good business decision that their market wants.

    I would like to see a game so advanced that only the few can play it.

    Then perhaps you very obviously shouldn't be seeking this from a mainstream developer?

    That's the way it worked for Doom 1

    Uh no, most people could play Doom 1, and PC gaming wasn't exactly a huge market at the time anyhow, it was more of a niche market. The times have changed slightly, have you noticed?

    drives the industry, that moves things forward. It gives people something to look forward to. If you don't have any forward vision, then why are you here?

    Remember Macworld, four years ago, when you could practically smell every non-id developer shit their pants? What we saw was the vision that gave us something to look forward to and set a standard for what other developers needed to get at to keep graphically relevant.

    This tripe sounds like the elitest music fan who's pissed off because Linkin Park were so much kewler when they were underground...

  76. Re:Another console user... by KDR_11k · · Score: 2, Insightful

    That's idiotic, why should they limit their engine to run only on top-of-the-line PCs when they can make it scalable enough to both run on low-end machines AND max out hi-end machines, depending on the user's preference? What was suggested was deliberately breaking compatibility, which in my book is a capital sin. Hell, why not make it Windows XP exclusive or demand a 2.6 Kernel? Why not go as far as to only offer 64bit builds? Because there is no POINT in doing that! If they can make it run well on an XBox, why shouldn't they?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  77. Re:Ah Nostalgia... by andreyw · · Score: 1

    Uh buddy?

    The original Doom was a DOS program with its own protected-mode extender, memory management, etc. It didn't have "windows" and you could only run it in one resolution (at least on MY 386).

    Something tells me you weren't around when Shareware Doom came out.

  78. Re:Another console user... by Schemat1c · · Score: 1

    No, "I" used to love id "so much" because they did things that "other" game companies wouldn't try. Making Doom III run on a console is tanamount to professional treason.

    Geez, at least wait a few more days and play the game before you get yourself all in a tizzy.
    I'm sure the console port is just that, a port of the main game made for consoles. The PC version will be the full blown edition. Just don't play the console version if it bothers you that much. But there are some people out there that the console version will be their only option. You should at least praise Id for making it more available.

    I really don't see why you are all worked up. Go outside, take a nice deep breath and everything will be okay.

    --

    "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
  79. Re:Another console user... by Glonoinha · · Score: 5, Funny

    My first system was a Dragon32 if you ever heard of such system.

    Oh man, you young kids were spoiled with your fancy 4 voice sound chips, 32K RAM and 16K ROM, Motorola chips running almost a full kilohertz ... when I was a kid the PONG game was about our third upgrade. Not the fancy one with the gun either - just plain pong. And we had to work our way up to that one, after years of Etch-a-Sketch and Lite-Brite. Multi-player combat consisted of fist-fights with my brothers when everybody wanted to play pong at the same time.

    But yea, I'm looking forward to playing Doom III.

    --
    Glonoinha the MebiByte Slayer
  80. Re:Well, duh. by bryantee · · Score: 1

    Running fine with Totem, also.

  81. Re:But what are the requirements to play the trail by Captain+Splendid · · Score: 1

    Trailer plays fine on an AMD 2500/512MB DDR RAM/Geforce 4 rig.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  82. Public service message by DragonHawk · · Score: 4, Informative

    To people new to BitTorrent: Leave the BitTorrent program running after your download completes. That lets other people grab fragments of the file from your computer, using your outgoing bandwidth (which is likely mostly idle anyway). I downloaded the file in a couple of minutes, but my cable modem is still pumping out 30 kilobyte/sec to other BT peers.

    (If someone here is actually using your outgoing bandwidth for other things, consider yourself mentioned, and spare the Slashdot reply. :) )

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
  83. Human psychology by DragonHawk · · Score: 1

    "Why does nearly every single video game "trailer" try to copy the "cool kids" in Hollywood?!"

    Because pretty much all of their customers are human, and thus will react the same way to that carefully constructed stimuli. Video directors use those techniques because they *work*. They trigger the same reactions in most humans, by working on the wetware at a very old and fundamental level. They thus attract interest and get the blood pumping, making people want to see the movie/play the game/buy the product. Thus generating more money.

    If it didn't work, they wouldn't do it.

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:Human psychology by Grabble · · Score: 1



      Video directors use those techniques because they *work*.

      ...instead of creating something new that also works... or works better.

      http://dictionary.reference.com/search?q=creativit y

  84. Re:Another console user... by Doogie5526 · · Score: 2, Insightful
    That's the exact same thing Doom1 did for a 486. If you have a better computer, you can use a higher resolution (and have multiple sounds at once). Depending on how astute you are about your graphics, there is a difference between compressed and uncompressed textures. Also, having a card with 512 MB of memory would allow you to play at higher resolutions.

    Adding a raytracer would just be silly. Raytracing is for shadows and/or reflections/refractions; both of those grounds are already covered by better algorithms.

    The reason the technology is 2 years old is because a game programmer today has more layers to work though (not to mention a lot larger engine to manage). If you add something you have to consult with ATI/Nvidia, OpenGL/DirectX (whichever you are using), and then check Mac/PC/Linux. That's a lot more than when Doom1 came out. Your problem is you are watching tech demos of upcoming technology and expecting that in today's games. You're just going to be continually disappointed. The leak of Doom3 (which was 2 years go) was horrible to play, nowhere near ready for release.

    The reason that Halo sucked for PC was because it was originally designed to be an amazing, innovative FPS. When Mircorosoft bought them to use as their flagship game for Xbox, they stripped out most all of the innovation so it would work for Xbox. Then, years later, when porting to the PC, they kept most everything that optimized it for console (the controls, texture size, etc). That is the reason it looked like butt for PC. Halo is a horrible comparison.

  85. Re:Well, duh. by AhBeeDoi · · Score: 2, Informative

    I d/led the QT trailer and it played just fine - fullscreen too. ** psst ** Don't tell Steve Jobs, I used xine.

  86. Re:Ah Nostalgia... by Nataku564 · · Score: 2, Insightful

    You can do that with an XBOX too, just requires a bit more effort to get linux on it. For the price, its a pretty cheap fileserver.

  87. Re:Another console user... by Rew190 · · Score: 3, Insightful

    I'm well past my prime as a gamer.

    That much is certain.

    I've got seniority on your ass

    Which may be the case, but I'm not going to get into a pissing contest about how long I've played COMPUTER GAMES when your logic is so obviously and fundamentally flawed. It's not necessary and proves nothing.

    I'm here to tell you that advanced gaming is disappearing at the same rate as good music

    No, you just need to know where to look. The mainstream is not it, old man.

    The fact that you mention "Linkin Park" and not "Genesis" or "Rush" just shows your age in so many of its adolescent colors!

    Oh, please. I thought it was very apparent I was using an exhaggerated simile. I didn't think I'd have to name two mainstream bands from back-in-the-day to get the basic idea across. Sorry you didn't catch it, I guess.

    I don't want to limit id software's advanced games to 2%. I just wish they would limited it to less than 30 percent of the installed base of machines. That's a big difference. You've definitely got me all wrong here.

    You're implying that a mainstream company's goal should be to limit its potential user base by making system requirements extremely high. My point is that mainstream developers sort of, ya know, want to sell to as many people as possible, and thus would put time and effort into making the game playable on lower level hardware. Businesses like money. id is a business. Where is the confusion?

    And if the game id had showed us at Macworld had actually came out four years ago (or even two years ago), then I would have "shit in my pants".

    You'd have to be able to play it first to do that though. Part of what is going to make Doom 3 so great is it's going to be played by a lot of people while still having bleeding edge graphics. You're looking for something else, but you're simply not going to find it from a mainstream developer. It's quite simple, really. I can understand your desire for absolute no holds barred bleeding edge, but you're speaking badly about a company that is obviously not about that and would prefer to get its product into as many hands as possible. Your dismay seems a bit misguided when you take common business sense into account.

  88. Re:Ah Nostalgia... by nakaduct · · Score: 1

    Doom supported two resolutions, and the graphic window was resizeable: you could shrink the rendered area and get a border around the edge.

  89. This is an outrage by mentaldrano · · Score: 1

    What was id thinking?? I watched the trailer expecting to see monsters, guns, and blood, and the first half is storyline! I don't want a story with my monsters, I want lots of guns!

    I should start a petition...

    Seriously though, it's good to see a bit of story and interaction in an id game for once.

  90. Re:Another console user... by a+whoabot · · Score: 1

    Hahahahahahahaha.

    "Why even be here if you're not looking forward to all the good games?"

    Because, games are a waste of time in general?

  91. As for me: by rDx666 · · Score: 1

    As for me, I'll be playing the Turkey Punching arcade game for hours on end. Did anyone think that game within a game was clever? Who knows? Maybe there will be a mod to port doom 1 and 2 into doom 3 ingame arcade. You take the WAd files and...

  92. SafeDIsk! by geekoid · · Score: 1

    Great, Now I will have to wait until someone cracks the safedisk for it before I buy it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  93. Re:Another console user... by geekoid · · Score: 1

    "Uh no, most people could play Doom 1, and PC gaming wasn't exactly a huge market at the time anyhow, it was more of a niche market. The times have changed slightly, have you noticed?"

    As I remeber, only the latest machines that were above the 'normal' systems would run Doom worth a darn.

    I do agree with all your other comments, and I certianly don't want to be thought of as agreeing with the post you replied to.

    I think it's a great thing that a good game can be run on a 'standard' machine, but it's been that way for a few years now.

    I am relativly new to gaming, Only been doing it since Pong. ;)

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  94. Re:Another console user... by neuro.slug · · Score: 1

    Doom 1, bah. Marathon was far superior to Doom in many ways. And if you think id Software is treasonous for having their game ported to X-Box, imagine how us Mac people felt when we awoke one morning, and heard that Bungie, a long-time Mac developer, had been bought by Microsoft.

    -- n

  95. Re:Torrents, the answer to the 404 Not Found dilem by SilentChris · · Score: 1

    Actually, streaming is the answer. I'm streaming it now from GameSpot.

    Why bother downloading?

  96. Re:More Doom And Goom by togofspookware · · Score: 1

    That may be, but "more eye candy" is a bit of an understatement.

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
  97. Re:More Doom And Goom by inkless1 · · Score: 1

    The only way you could say that this is DOOM with just updated graphics is if you've never played the original or never appreciated it.

    There's one aspect that is pretty much the same - id is trying to scare you when you play their game. Everything else about the gameplay looks different.

    And hey - let's pretend this was DOOM with just better graphics .... SO WHAT? There was game like that - it was called Serious Sam and it was hella fun.

    Man, gamers can be the biggest whiners. Isn't there some movie you haven't seen that you can complain about instead?

  98. Re:Another console user... by gfody · · Score: 1

    actually the algorithm for those cool shadows in d3 is a form of realtime raytracing. its not new.. I think I first saw it in dungeon seige. battlefield 1942 also uses the same trick. oh and of course battle of proxycon in 3dmark03.

    also, if your into the demoscene at all.. there is a great realtime raytracing demo called heaven 7. pure code though, no hwa.

    anyways.. if your after the cutting edge in pushing-the-limits realtime effects, you're not going to find it in any commercially available game. the demoscene is where this stuff happens (madonion is a scener, he put stuff in 3dmark03 that is just barely showing up in 04 games)

    --

    bite my glorious golden ass.
  99. Re:Torrents, the answer to the 404 Not Found dilem by Basehart · · Score: 1

    "Actually, streaming is the answer. I'm streaming it now from GameSpot."

    Why bother downloading?


    Are you sure you're watching a true rtsp type streaming version? Maybe it's merely being played as it comes down the pipe! A few moments buffering and then uninterrupted viewing pleasure until you get to the end of the file.

    I doubt you're watching rtsp type streaming seeing as the data rate of this trailer is up around 300 Kbps, unless it's a real or wmv video that's been recompressed at a lower bit rate.

  100. Re:Another console user... by Rew190 · · Score: 1

    As I remeber, only the latest machines that were above the 'normal' systems would run Doom worth a darn.

    Really? Most of my friends who had computers didn't have any problems... then again most of them had gotten new ones at the time... point taken!

    I think it's a great thing that a good game can be run on a 'standard' machine, but it's been that way for a few years now.

    It has, but the way I look at it and the way I suspect most devs look at it is that they're not holding back on graphics, per se (with obvious exceptions, consoles, etc), they're simply trying to support a much wider user base. You can see it in the graphics options for just about any modern 3D computer game... there are TONS. Doom had what, window size and high/low quality?

    At any rate, I don't think that setting up engines so they can be scaled downwards to a computer half as powerful as something that can run with all the bells and whistles is a bad thing, it's good for the community as a whole. Being able to scale is added functionality, not stagnating progression as the parent implied.

  101. The Doom 3 Engine by Anthracks · · Score: 1

    I'm more excited about the games that will be created based on the Doom 3 engine than Doom 3 itself (as has often been the case with id). D3 looks alright, but I'm much more interested to see what future designers will turn it into. That said, HL2 looks about on par technologically and stands a very good chance of being a Game of the Year candidate.

    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
  102. Re:Another console user... by Doogie5526 · · Score: 1
    extreme levels of ignorance

    I said, "...are already covered by better algorithms." One non-speed reason not to use raytracing is that traditional ray-tracing is a pain in the butt to tweak. In a stylized game, which Doom is, that is most important.

    As the sister-post has said, the algorithm used is very similar to raytraced shadows (probably from the fact that both are figured out backwards... I assume that from the name "Carmack's Reverse"... I haven't had time to actually look at the formulas).

    Perhaps I should have said, "...are already covered by better algorithms for their purpose (stylized, realtime gaming)."

  103. Re:Bittorrent makes you upload too by Chad+Page · · Score: 1

    I downloaded a Fedora dvd iso last night on my 3000/256 cable modem... there was so much excess bandwidth that I got the best performance at 10KB/sec... with 340-360KB/sec down. Even going to 50% cut it a bit since there were so many packets to ACK, and it choked pretty badly at ~70%. YMMV, especially if there are fewer seeds.

  104. Re:Well, duh. by Ark42 · · Score: 1


    MplayerC (find it on sf) plays all qt and wmp content and allows fullscreen and such too.

  105. Re:Another console user... by T-Ranger · · Score: 2, Interesting
    Having a 512mb card will allow for higher resolutions? WTF?

    Back in the day before video cards had texture memory, resolution was directly (root-icly?) related to your video memory. So a 640x480x16(bit colour) required 614400bytes of memory - a 1mb card. 1920x1200x32 would require 9216000bytes, or a 9mb card. This is the "frame buffer" - something writes to that buffer, and something else (a DAC) converts it to video. Some video cards had (have?) multiple frame buffers to allow for quickly switching, well, frames. There are other factors limiting resolution, of course - DAC quality, for one. But as most "frame buffer" only cards had upgradable memory, it is the memory that is the practical limit.

    Resolution is, well, fairly down the list of important qualites of a video card. It took me a while to dig around to get that resolution size (the largest that a Quadro FX 4000 will put out). Ever since about the time that AGP came out resolutions stoped being highlighted.

    I dont know how much "frame buffer" memory modern video cards have. I dont even know if it is just a segment of the main memory. Anyway, since a 256mb card has about 28 times the memory then is strictly necessary for driving a 1920x1200 screen, jumping to 512mb wont help at all.

    This is not to say that when 512mb cards come out they wont have higher resolutions. But it wont be because of the memory. Other technologies would also increase. Or, more likely, existing but expensive technologies would be put on these new expensive cards.

  106. Re:After watching this... by thrash242 · · Score: 1

    Holy cow, the 2nd?? I too have it preordered, but I won't be able to get it until the 4th. Gamestop doesn't have PC games, do they?

    I'm going to be up there waiting for them to open the door the morning of the 4th, though, I'll tell you that. :)

  107. Re:Another console user... by Doogie5526 · · Score: 1

    That's sort of what I was implying, that 512mb cards will have faster GPUs on them. Needing a card with enough memory to buffer the image sort of ended (for me) when 4MB cards went out of style. Sorry if it sounded misleading.

  108. Re:Another console user... by HAKdragon · · Score: 1

    Because, games are a waste of time in general?

    A moment enjoyed is never wasted

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  109. Re:Another console user... by a+whoabot · · Score: 1

    Then go overdose with heroin and you'll never waste another second of your entire life.

  110. Re:Well, duh. by harmonica · · Score: 1

    As I wrote, they do not make use of hardware acceleration. That's why .mov files play incredibly slowly at a zooming level of more than 100% on quite a few modern Windows systems.

  111. DOOM 3: ONE MILLION DOLLARS~! by Rii · · Score: 1

    http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&cate gory=62053&item=8122008245 O_O @ $1,000,000 USD.

  112. Re:Bittorrent makes you upload too by Naffer · · Score: 1

    Yea, 400KB/s seems to use about 15-18k/s in ACK packets.

  113. Arch-vile by antic · · Score: 1


    I hope that is the Arch-vile making a come-back -- one of the greatest game villains IMO.

    --
    'Thats they exact same thing a banana wrench monkey.'
  114. Re:Torrents, the answer to the 404 Not Found dilem by bitspotter · · Score: 1

    In the 5 seconds it took me to switch from the "Save as" browser window to the torrent status window, I was already looking at a 300KByte/s download rate, which is the fastest torrent I've ever seen. It steadily rose to *500KBytes per second* before completely dropping to - zero! Wtf?!

    Because it was done.

    ~41 Mbytes in less than 2 minutes. ...holy shit.

  115. Re:Well, duh. by SynKKnyS · · Score: 1

    Use QuickTime Alternative (google it) through the included Media Player Classic. With Media Player Classic you can do full-screen DirectX 9 accelerated QuickTime video without all the cruft that the QuickTime player brings with it.

    Media Player Classic does suck for viewing .ASFs and .WMVs unfortunately.

  116. Re:Another console user... by 10Ghz · · Score: 1
    I don't want to limit id software's advanced games to 2%. I just wish they would limited it to less than 30 percent of the installed base of machines.


    Just because you CAN run D3 with a computer than mere mortals can own. does not mean that it has crappy GFX. And besides, what percentage of computers could run D3 with Ultra quality? Very very few, since it requires a whopping 512MB of video-RAM! If you want the absolute state-of-the-art GFX you have it right there! But you need absolute state-of-the-art-machine to run it. And isn't that what you wanted?

    Doom3 does have settings which will allow the game to be played with lesser hardware. And you think that is a bad thing??
    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  117. Re:Another console user... by pyrrhonist · · Score: 1

    Don't worry, you can still play Halo.

    --
    Show me on the doll where his noodly appendage touched you.
  118. The problem domain is limited by DragonHawk · · Score: 1

    "instead of creating something new that also works... or works better"

    Well, there is no doubt a tendency to stick with what is known to work. It's down to a science at this point, meaning it's a lot cheaper to produce. Creativity costs time (and therefore money); a creative idea needs to be developed before it becomes a working technique; and most of all, it might not work as well the tried-and-true. There's thus little incentive to try new things, and quite a bit of incentive to go with what works.

    At the same time, though, you have to remember that they're ultimately working with human psychology, which means that the number of different things they can do that work will be limited. Us humans will react certain ways to certain things because biology has programmed us that way. That puts a bounding box around their potential creativity. They have to push the envelope without breaking it. That's even harder, and more of an engineering problem then an artistic one. It may well be that the tried-and-true formula is the most reliable way to get the most people excited the way they want. It's tried-and-true for a reason, after all.

    Remember, the goal of a game trailer (or even most movies) isn't to be as creative as possible, but to sell as much product as possible.

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
  119. Re:You know it's time to get a new computer... by KozmoStevnNaut · · Score: 1

    Hey, that's even less power than my firewall.

    --
    Eat the rich.
  120. Re:Ah Nostalgia... by gordo3000 · · Score: 1

    just wondering, I want you to take doom III with your dusty old computer and turn it up to full and let's see if you can even get a semi playable frame rate. Just because a game can be turned down to let a person who doens't want to buy a new computer play, doesn't mean it can't be turned up for anyone that wants to. Frankly, I'll be stuck playing this game at probably 1/3 it's capabilities and you know, it is inciting me to buy a desktop so I can actually play it the way it was designed. Now if you told me that to even see the game, I would need to find someone with the latest hardware of today, well, I probably would just never take interest in it. Yeah, I mean, in 3 years I could afford the hardware to play it but frankly, in 3 years, the game will be beaten by something new.

    This is just to clear up the bullshit your spreading. Yes doom III can and will throttle the latest cards into the ground if you try to turn everything up(I've seen stats where even the newest cards can't stay above 25 when everything is turned up).

    and yes, doom I could be run on a console, all you have to do is what they will do with Doom III, turn all the textures, resolution, and quality down to almost nothing of what it was originally programmed as and it would run just fine, great frame rates and all.

    Of course, if you are just not gonna play the most hardware intensive computer game ever made(I would say that pushes the envelope, obviously you wouldn't), then feel free. No one here really will care while we are enjoying it on our "not 4000 latest computer".

  121. Looks like Descent2 by nikolaus · · Score: 1

    Is it just me, or does this look almost identical to the (circa 1996) Descent II trailer (Can't seem to get this to work under WinXP)?

  122. Bugger downloading this... by shplorb · · Score: 1

    Yeah, I downloaded it and I'm taking it to work tomorrow, as will probably half of the company. (Game developers.)

    Where I would really love to see this is on the gigantic silver screen with the x-thousand watt sound system. I doubt it'll happen though, well at least in Australia. Still, it'd be one ad I'd be happy to have paid to sit through =]

  123. screw the trailer by Flunitrazepam · · Score: 1

    Download the game... it is out on suprnova.org

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  124. Re:Another console user... by riffer · · Score: 1

    Doom ran fine on my punk-ass 486SX 20MHz box. Yeah, it was a 486. With no math co-processor and the LOWEST speed processor you could get. I think it maybe had 16 megs of RAM at best. I'm trying to remember if you could run doom on a 386, and I think you could, it just wasn't very fast... Remember kiddies, Doom was a VGA game. 320x200x256. Period.

    --
    In the darkness of future past, The magician longs to see. One chants between two worlds, "Fire, walk with me!"
  125. Re:Another console user... by Anonymous Coward · · Score: 1, Informative

    You had a 486 when Doom came out?

    Damn, I wish I was that lucky. Most people I knew struggled (but managed) to run it on their 386 boxes with 4 meg of RAM.

  126. 512MB Video Card Ram != Framebuffer by Alzheimers · · Score: 1

    The memory on your video card is NOT going towards the framebuffer, but is local storage for texture data that the GPU (Graphics Processing Unit) on the card needs to render the scene. While the finished image may only need a few megabytes to display, the actual data required to generate that picture is becoming more and more complex. A single wall texture, uncompressed, can take up tens of megabytes.

    That's why 512 MB is required for higher resolution graphics. Not because 1600x1200x32 won't fit, but because the data required to generate that image won't.

  127. Re:Torrents, the answer to the 404 Not Found dilem by SilentChris · · Score: 1

    It's WMV. It's streaming.