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Review: Jade Empire

Neverwinter Nights introduced a new generation of gamers to D&D style roleplaying. When Knights of the Old Republic was released it was arguably the best Star Wars tale told since the end of the original trilogy. Given the chance to create their own world, Bioware has produced an immersive action/RPG with a compelling plot, memorable characters, and entertaining gameplay. Jade Empire is a most worthy addition to Bioware's library of games. Read on for my take on one of the most original RPG's in recent memory.

  • Title: Jade Empire
  • Developer: Bioware
  • Publisher: Microsoft Game Studios
  • System: Xbox (only)
  • Reviewer: Zonk
  • Score: 9

Jade Empire begins with another day in the simple life of a martial arts student in the town of Two Rivers. You get to pick who that martial arts student is, and can choose from among several different characters with distinct styles and kung-fu names. Whether you pick Wu the Lotus Blossum or Furious Ming, you'll be introduced to Two Rivers and the Jade Empire combat system via sparring and talking with your fellow students. The idyllic scene is broken by the sneers of a bully and, more seriously, a pirate attack. The aftermath of the pirate attack thrusts you and a few followers onto a path to discover your destiny, rescue a friend, and unravel the truth behind the history of the Jade Empire.

The story-based gameplay, then, is very similar to the Xbox version of KOTOR. You move around the world through various maps people with NPCs, and talk (and talk, and talk) to them. What could have been a frustration is a joy in Jade Empire, as every character's lines are voice acted and the quality of the voice acting is almost universally high. Even minor NPCs get performers with heart assigned to them, and the result is very engaging. By default the entire game is subtitled, but I found that the subtitles were distracting me from the quality vocal performances and I switched them off. The Tho Fan language, made specifically for the game, is subtitled to allow you to follow along with the traditionalists who don't speak english. Without subtitles in most of the conversations Jade Empire is a cinematic experience with you as the protagonist.

The cinema of the game is brought to the fore by the impressive graphical presentation Bioware wrings from the Xbox. The graphics are not groundbreaking or extraordinarily realistic, but evoke the world with soft tones, slightly exaggerated character designs, smooth looking animation, and beautiful effects. Much like KOTOR the beauty of the game is occasionally marred by slowdowns, but I found these technical hitches to be relatively rare. Given the story, cinema, and quality voice acting, Jade Empire evokes a well made wire-fu film.

Where there is wire-fu there is combat, and Jade Empire balances the preponderance of storytelling with a thoroughly enjoyable real-time combat system. Unlike Neverwinter Nights or Knights of the Old Republic, you actively control your protagonist character and your reflexes determine the success or failure of the Jade Empire saga. The basics of the combat gameplay, despite this innovation, remain firmly rooted in the d20-like systems of past games. Defeating enemies results in experience gains, and at certain intervals you gain levels. At each level gain you are given points to slot into your attributes to permanently increase them, and points to slot into your martial arts forms to improve their damage, speed, etc.

Your character has three attributes: Body, Mind, and Spirit. In turn, these attributes help determine your consumable personal resources. Body determines Health, Mind determines Chi, and Spirit determines Focus. You also have three social skills: Charm, Intuition, and Intimidate. Bonuses to your attributes affect these skills as well, with a higher Body resulting in more affective Intimidation and a higher Mind resulting in better Intuition. Your attributes, your resource pools, and your social skills can all be modified by amulet jewels. The amulet the protagonist possesses is given to her near the beginning of her quest, a powerful legacy from her mysterious past. By slotting jewels into the amulet you can customize your character beyond the levels you gain. Every jewel modifies one or more attribute or social skill in a specific way. The stones themselves are found at regular intervals throughout the game, and with only a limited number of slots you'll constantly be shifting the stones in your inventory looking for a good combination for combat and social situations.

Every character starts with a pair of martial arts styles, and as you move through the game you acquire more through combat, purchasing them, and questing. Every form, in turn, has a specific purpose. Ghosts are unaffected by weapon forms, demons turn aside magic forms, and other forms have supporting roles, such as stunning or blinding opponents. Some forms are pure support, draining chi or focus from your opponents to refill your own bars. Combat itself uses the martial forms in several basic ways, and even small fights tend to be varied enough to keep you on your toes. The basic martial arts forms have three moves: hit, block, and power attack. In the classic rock/paper/scissors style basic hits disrupt power attacks, blocks deflect hits, and power attacks destroy blocks. Each form uses the same moves, with their own variations. Long Sword's power attacks is a sweeping slash, for example, while Spirit Thief (a support/draining form) uses a power attack that fills almost half of your chi bar in one blast. The most visually impressive forms are the shapechanger forms, which allow you to take on the appearance and attacks of a demon or monster. The combat drama unfolds, then, with you switching between four pre-chosen forms (on the D-pad) in such a way as to take advantage of the situation. The flexibility of the combat system makes it rewarding to use, and rarely a chore to work through a battle.

The other element that enters into combat, and ties the combat system into the fully realized story of the game, is your companion. As you move through the game (much like KOTOR) you pick up fellow travelers and miscreants who have something to add to your tale. These individuals range from a fellow student and friend from your days at the 2 rivers school to a little girl possessed by a demon to a mad inventor who maintains the airship you travel in. Each of them has a well fleshed out backstory and as events unfold you have the opportunity to delve into their pasts and fish out interesting information and personal insights. The characters are well written and in some cases downright funny. Kang the Mad, in particular, gets some choice lines.

Next time I hide something, I'm packing explosives around it. Explosives shaped like silver bananas! Stops thieves, monkeys and monkey thieves in one fell swoop. - Kang the Mad

Besides talking with them, you are allowed to choose one to travel with you as you explore, and when you enter combat your companion fights alongside you. The AI is usually effective in their tactical choices. The companion picks a target and stays with it until it's down, countering the baddies moves as best they can. While they do occasionally take out enemies, as is befitting of a game where you are the hero, for the most part they engage supporting characters while you move in on more important targets. If you don't want them mucking up your battlefield you can also choose to place them in support mode. In support mode your companion doesn't fight, but each individual aids you in some specific way over the course of a battle. One companion regenerates your focus as you fight, for example, while another does so with your chi. The added complexity a companion brings to a fight allows for even more options on the field of combat.

Each companion has their own outlook on life. Some tend more towards a gentle disposition, while others have a harder edge to them. These outlooks reflect the two opposing points of view that your character will choose between as you move through the game. The Way of the Open Palm and the Way of the Closed Fist correlate, roughly, to the light and dark sides of the force as explored in KOTOR. As in those titles, moral choices are presented to you in nearly every conversation and situation. The more you tend towards kindness and understanding, the more enlightened you become towards the way of the Open Palm. The more you tend towards cruelty and indifference, the more accepting you become towards the way of the Closed Fist. Your physical appearance begins to change as you reach a choice along either path, and different martial art forms open up to you as well. In the end, your choice along the two paths determines what your role in the Jade Empire becomes.

Jade Empire, then, is a complicated game. It's a long story (I'm well over 30 hours into it and no where near done), well written, with impressive graphics and memorable characters. The only two real complaints I can lay at the game's feet are occasional slowdowns during combat, and (as with all Xbox Bioware games) sometimes abominably long load times between map areas. Neither of these minor technical hurdles was annoying enough for me to become frustrated by my play experience. Jade Empire is a new high water line for console RPG titles, and in my opinion is Bioware's best work to date. If you enjoy an engaging story, have gotten into Bioware titles in the past, or have a love of well crafted martial arts tales don't let Jade Empire pass you by.

303 comments

  1. First Post by Anonymous Coward · · Score: 0, Troll

    Xbox only WHY?

    1. Re:First Post by Anonymous Coward · · Score: 0

      How do you expect them to take over the world by releasing cross-platform games? Next thing you know you are going to want M$ to release a Mac compatable version of Longhorn.

    2. Re:First Post by Spy+der+Mann · · Score: 1

      Xbox only WHY?

      "Publisher: Microsoft"

      Does that answer your question?

    3. Re:First Post by Anonymous Coward · · Score: 2, Funny

      "Next thing you know you are going to want M$ to release a Mac compatable version of Longhorn."

      Not likely. It looks like no one even wants an x86 compatible version of Longhorn.

    4. Re:First Post by RogueyWon · · Score: 4, Insightful

      I suspect it's a combination of Microsoft throwing large amounts of money for Bioware and the fact that it's so much easier to develop a game for X-Box only, rather than X-Box and PC. The X-Box at least has fixed hardware; for a PC version, you need to ensure that your game works on umpteen billion combinations of hardware and, at the very least, several versions of Windows.

      Can't really blame Bioware on either count. Console games are where most of the sales are anyway.

    5. Re:First Post by proc_tarry · · Score: 1

      Don't worry, it will be on PC within a year.

      Makes me wish I never purchased my XBox, as all the games I want to play eventually end up on the PC.

    6. Re:First Post by sqlrob · · Score: 1

      With horrible copy protection, and requiring video cards that are several times more expensive than just getting an XBox (heck, the Windows license is almost as much as an XBox, more if it's not an OEM copy)

    7. Re:First Post by FatherOfONe · · Score: 3, Insightful

      I agree with everything you said until your last sentence.

      "Can't really blame Bioware on either count. Console games are where most of the sales are anyway."

      Would you back this up? Around 90 Million PS2's out there. Tons of PC's and how many Xboxes?

      I believe the real answer to the question was that Microsoft gave them a lot of money.

      --
      The more I learn about science, the more my faith in God increases.
    8. Re:First Post by Anonymous Coward · · Score: 0

      you need to ensure that your game works on umpteen billion combinations of hardware and, at the very least, several versions of Windows.

      See this is what I don't get. Why don't people make games for the mac? Surely with only one OS, and with 'apple' parts, it would alot easier to make? That and the OS isn't Windows?

    9. Re:First Post by Intocabile · · Score: 1

      Except it wouldn't be the same game on the PS2, complain about load time on an Xbox? Try doing the game without a harddrive cache.

    10. Re:First Post by Anonymous Coward · · Score: 0

      ....pirating on the PC is much easier than pirating on an XBOX though.

    11. Re:First Post by Elranzer · · Score: 1

      That's probably another reason it's Xbox-only.

    12. Re:First Post by Blakey+Rat · · Score: 1

      Microsoft does make a decent amount of PC games, although less and less. All the Age of Empires games are Microsoft, as is Rise of Nations, MechWarrior IV is Microsoft, Crimson Skies, Halo (if you count that), Flight Sim, etc.

    13. Re:First Post by Blakey+Rat · · Score: 1

      Do you honestly think that a Playstation 2 (or Gamecube for that matter) could play a game like KOTOR or Jade Empire? Do you really thing that Bioware could have squeezed out a third of the texture detail without a decent amount of RAM and a HD cache like the Xbox has (and the other consoles don't?)

      Point is, that engine won't *run* on any console but Xbox without making a LOT of concessions. That's the reason. Considering Bioware's history, I'm sure it'll be ported to PC in a few months, though.

    14. Re:First Post by Evil+Butters · · Score: 1

      I'm not a programmer, but doesn't DirectX take care of a lot of the various H/W driver issues on a PC? I can remember when games specifically required Sound Blaster compatable and an S3 video card. But that was 6-8 years ago. Now it seems they only require a certain processor speed and some recent version of Windows with DirectX. Doesn't that mean the developers only need to write code to interface with DirectX, which then interfaces with the H/W? Just curious.

      --
      Homer no function beer well without.
    15. Re:First Post by Radius9 · · Score: 1

      DirectX does take care of a lot of the issues, but not all of them. You still run into lots of things like different video cards perform at different levels, and may or may not support different features. You either end up supporting the lowest common denominator on hardware, cutting out a huge part of your low-end market supporting only high-end machines, or having to make multiple versions of all the art to be able to support a wide range of machines. Some features can be emulated in software, others can't. What this means is that I have a standardized interface for all video cards that support feature X for example, but not all video cards support feature X, so I still have to write specific code. This is a great improvement over the DOS days, where you had to write specific code for EACH card that supports or does not support feature X, but doesn't remove the work completely. This is true for graphics as well as audio, and then you have to test all these different combinations.

    16. Re:First Post by Anonymous Coward · · Score: 0

      It's widely known (see NPD data) that PC games have a much smaller sales volume than console games these days and the global PC games market is actually shrinking for years now)

      Even if that were not true Microsoft gave them enough money for the deal to make sense, then it would be in there best interest to take it. After all it's BioWare **Corp**

      However, it seems that KotOR PC has sold only 1/3rd of the volume of KotOR Xbox or so (At least based on our (EBGames) sales data for NY).

    17. Re:First Post by Anonymous Coward · · Score: 0

      However, it seems that KotOR PC has sold only 1/3rd of the volume of KotOR Xbox or so

      So after selling 3 million XBox copies, Bioware would turn their noses up at another million sales? 1 million x new game price = megabucks, and the cost of developing a PC version is much lower than normal since the content was already created.

      I don't know, but if I had shareholders I needed to appease, I wouldn't feel at all comfortable about explaining why we decided to artificially reduce our potential profits to 75%, even with the "we'll lose thirty million to those dirty pirates" lie to fall back on.

    18. Re:First Post by Anonymous Coward · · Score: 0

      But half the market for PC games get them of BT. Doing the same for a console means actually risking destruction of the console hardware, which tends to discourage most people in the same way firewalls discourage script kiddies.

      By the way, most PC's are company machines, and home machines are by and large e-mail/internet boxes. People would rather spend $200 for a console and $500 for a Dell PC than $2000 for a complete gaming system. The hardcore gaming market is really an enthusiast market; the majority of the "game" market is really The Sims and The Sims 2 market anyway.

      By the way, what supports his statement is that sales of The Sims franchise is only at around 45 million copies, which divided by 9 expansions and TS2 and TS2:U makes about 1.1 million copies per title average (check thesims2.com for more info). The Sims and TS2 are record-breakers, so it's a given most PC games are nowhere near as successful.

      As opposed to the console market...

  2. My own thoughts... by RogueyWon · · Score: 4, Informative

    Jade Empire is the best game I've played in a long time; certainly over the last year, quite possibly a good bit longer.

    I've got a bit of an erratic history with Bioware games. The first Baldur's Gate left me a bit cold... it felt like a good idea badly executed and hindered by a determination to be a bit nastier to the player than was strictly necessary. Baldur's Gate 2, on the other hand, felt a lot more polished and I must have played it through half a dozen times. Neverwinter Nights was a huge let-down for me; the toolkit demanded more time and effort to use properly than I was willing to put in and the campaign basically sucked. KOTOR, on the other hand, was awesome. Then KOTOR 2 came along (yes, I know it's not strictly Bioware) and it just felt flat. The writing in particular was pretty horrible and the total bugfest didn't help either.

    To be blunt, though, Jade Empire beats anything else Bioware have done into the ground. I'm about 15 hours into my first playthrough of it now and it's an incredible experience. It feels odd at first to be controlling the combat so directly in a game which obviously shares such a strong technical base with KOTOR, but the controls and combat system are pretty much flawlessly implemented. There's a superb learning curve; you can button-mash the first few fights, but successive enemies need increasingly sophisticated tactics.

    I must admit I wasn't enthusiastic when I heard Jade Empire would be an action RPG. In my experience, most of these tend to degenerate into either boring button-mashing fests like the Dark Alliance games or tedious movement-puzzle crawls like Zelda. Kingdom Hearts pulled the genre off reasonably well, but even that had some real annoyances. However, one of the most striking things about Jade Empire so far is the relative scarcity of combat. Rather than being attacked constantly as you move around the map, or having to get past the same group of infinitely-respawning monsters every time you pass through a particular area, the vast majority of fights in the game actually seem to be tied into a specific plot point. You don't get randomly attacked by bandits or monsters; there's actually a *reason* for almost every encounter. Moreover, as in earlier Bioware games, it's possible (and sometimes preferable) to talk your way out of fighting.

    Graphics are generally excellent. You can occasonally detect that the game is based on a now-aging engine, but the quality of the character and location designs is more than good enough to mask this. Sounds are excellent, particularly voice-acting. John Cleese's cameo (as an "English" explorer, come to enlighten the oriental savages) actually had me laughing out loud. The dialogue is back up to the high-standard of that in KOTOR.

    If I'd add one complaint to the two in the review, it would be that the in-game journal doesn't always do a very good job of recording quest objectives. A few times now I've come back to the game after a break and had to think quite hard about where I needed to meet a character in connection with a subquest. Overall, though, it's a stunning game. The X-Box may have had a crap first year or two, but it's got to be the strongest late-cycle performer of the current generation by quite a margin.

    1. Re:My own thoughts... by tratch · · Score: 1

      Did Bioware have anything to do with KOTOR 2? I thought it was all Obsidian.

    2. Re:My own thoughts... by RogueyWon · · Score: 1

      Yes, you're probably right, although I've not read up on the specifics.

      Although the technology is basically the same as that used for KOTOR 1, I found 2 to be a far inferior game. Not only is there a general shabbiness and laziness in terms of location and character designs, the game just feels unfinished. Dialogue is often badly written and contains a number of typos (yeah, I'm sure my slashdot posts do to, but I'm not selling these). The PC version in particular is plagued by some pretty horrible bugs, including a number of seemingly hardware-independent crash-to-desktop bugs. Even the X-Box version had a few dialogue trees and quests that just didn't work properly. Moreover, the general pace and tone of the game put me less in mind of the original Star Wars trilogy, as KOTOR 1 did, and more in mind of some of the badly-written and overly-geeky areas of the Extended Universe. I swear I could spy the hand of Kevin J. Anderson at work in a few places...

    3. Re:My own thoughts... by MattW · · Score: 4, Informative


      I've got a bit of an erratic history with Bioware games. The first Baldur's Gate left me a bit cold... it felt like a good idea badly executed and hindered by a determination to be a bit nastier to the player than was strictly necessary. Baldur's Gate 2, on the other hand, felt a lot more polished and I must have played it through half a dozen times. Neverwinter Nights was a huge let-down for me; the toolkit demanded more time and effort to use properly than I was willing to put in and the campaign basically sucked. KOTOR, on the other hand, was awesome. Then KOTOR 2 came along (yes, I know it's not strictly Bioware) and it just felt flat. The writing in particular was pretty horrible and the total bugfest didn't help either.


      FYI, Bioware *really* had almost nothing to do with KotoR2; it just used their engine. I'm sure obsidian GOT the job because they're in good with Greg & Ray from the days when Black Isle (run by Feargus, who's now running Obsidian) was their publisher/partner. But it wasn't "co-developed"; it was just a double licensing deal with Lucas and Bioware for the IP and Engine, respectively.

      Likewise, Obsidian is developing NWN2, but again, Bioware is only "periodically advising", and the deal is with Bioware for the engine (which, unlike KotoR2, is getting a HUGE revamp) and Atari for the D&D license and publication.

      That said, I think Baldur's Gate was largely an attempt to simulate this huge, mostly nonlinear PnP game we always wished we could play, and in that, it succeeded. It does a great job of giving you a LOT to explore and do and slowly send you through a plot, without dragging you from place to place. The nonlinearity and the robust implementation of D&D play was the best part. Certainly, BG2 was better, far better, with a great story, it was larger, it was grander, the NPC dialogue was even more priceless, and so on.

      NWN has become a "love it or hate it" affair; Bioware did botch the NWN OC in many ways. Everyone had their objections, from "uncompelling story" to just "too many boxes/chests to open". People apparently were not real fond of the 1 character+1 henchman setup. I certainly enjoyed it but it was nowhere near as compelling as BG2. However, where NWN shined was in the toolset. You may not have liked the learning curve on it, but there were a lot of very talented community designers who have produced *amazing* work. Adam Miller stands out in my mind for his work on the Dreamcatcher modules, but there are many great Persistent Worlds and dozens of great modules that rival the quality of a professional game. Adam's work was noticable largely because a lot of people considered it *better* than the OCs that had come out at the time. If you didn't play it, I'd recommend the Hordes of the Underdark expansion and campaign; it was the best of the 3, whereas the original was the worst of the 3. But I've probably played 15-20 home-grown modules and put a lot of hours into a particular persistent world. I think Bioware deserves a *lot* of credit for creating a game that was so immensely customizable. The best parts of the toolset require some programming ability, but otherwise, it's pretty amazing. (Also, note that they introduced a 'plot wizard' in a patch that helped a great deal, because it would autogenerate scripts for a lot of stuff, and someone in the community did a 'script generator' that did pretty good stuff)

    4. Re:My own thoughts... by segal_loves_pandas · · Score: 1

      tedious movement-puzzle crawls like Zelda

      Are you on crack?

      But seriously, I've always thought Zelda has always had really inventive and varied puzzles - but you do make JA sound like a lot of fun - I too hate it when action-rpgs go down the button bash route. I'll put it on my "when I get an X-box for a pitance in 2yrs list".

    5. Re:My own thoughts... by Anonymous Coward · · Score: 0

      I can't imagine what game you're plaing. The story in K2 was so much deeper and more original that K1. K1 was a basic, mostly cliche and often soap operatic story. K2 was Edgar Allan Poe meets Star Wars, dark and gothic. A much better mystery. While the chracters weren't as "romantic" and didn't do a lot of family thereapy like in K1, were original and went along with the dark theme of the game.Certain the Sith Lords were better developed than a lame character like Malak. The dialogue, especially Kreia's was beyond anything Bioware could have done. After playing through K2, going back to K1 is like going back to kindergarten.

      The game was incomplete like it was because Lucasarts rushed it out the door 2 months early in time for Christmas, greedy bastards that they are.

      http://www.theforce.net/jedicouncil/editorials/030 405.asp

    6. Re:My own thoughts... by Anonymous Coward · · Score: 0

      Where in the world did you find time to play so many games so many times? I absolutely love CRPGs (I've been playing them since my Commodore 64 days) but I can't imagine anyone having as much time as you appear to devote to them.

      You must have no job, no life or you make your living reviewing computer games.

    7. Re:My own thoughts... by tratch · · Score: 1

      I played through K2 and enjoyed it, but everything seemed like it was rehashed from the first one. I could pick out the Carth-character and the Bastilla-character and the stories seemed be flat IMHO. I liked it, but it lacked the "new" feeling from KotoR 1.

    8. Re:My own thoughts... by RogueyWon · · Score: 2, Insightful

      I think this is missing the point slightly. K1 was a simpler story than K2. No argument there. Thing is, though, that the "good" Star Wars movies (ie. 4, 5 and maybe 6) were also very simple movies. K1 basically sticks to their format; get as much of the exposition as you can done in the opening titles, keep the pace fast, have a big dramatic twist in the middle of the story and mix in some *actually funny* humour. K1 did this very well and, to my mind at least, managed to emulate the atmosphere of the original trilogy pretty much perfectly.

      K2 was certainly more complex. It had some interesting ideas, although it didn't follow them through particularly well. The ending of the game was catastrophically weak. The problem was that it wasn't "Star Wars" in its plot or atmosphere. It drew much more inspiration, I think, from the "further removed" bits of the Expanded Universe. I'm thinking here of the New Jedi Order stuff, among others. Problem is, a lot of this source material isn't actually very good. So what you end up with in K2 is a plot that takes itself way too seriously, cheesy dialogue and mostly shallow characters. Oh, and far too many proper nouns with more xs and zs than vowels. I'll grant you that Kreia was a good character, but look at the other companions. Kreia has far and away more dialogue than anybody else. Atton and Handmaiden/Disciple have a fair bit. Visas, G0t0 and most of the others get just a few short snippets, which they basically repeat ad nauseam. As for the other villains... I can't even remember their names. Compared to them, Malak was of Shakespearean depth and complexity. They basically seemed to have been designed purely around the concept of "looking cool". Just see how well that worked out with Darth Maul.

      As a non-Star-Wars sci-fi adventure story, K2 is OK. As Star Wars, K1 is by far the superior product.

    9. Re:My own thoughts... by RogueyWon · · Score: 1

      Alternatively, I have a full-time job, am out drinking at least one night per week, but don't do any mindless dribble-shit like watching TV, which leaves the rest of my evenings and weekends free for gaming.

      It's amazing how much you can do when you organise your leisure time effectively :)

  3. This certainly explains the dupe last story by Anonymous Coward · · Score: 0, Funny

    Zonk was too busy writing this crap to read his email.

  4. Sure its a great RPG.... by BubbleSparkxx · · Score: 5, Interesting

    ...for the 20 hours it takes to complete. Whatever happened to RPGs that offered 80-100 hours of gameplay the first time thru? I'm not necessarily talking Xenosaga length, but certainly at least FFX long.

    1. Re:Sure its a great RPG.... by Reignking · · Score: 1

      20? What kind of character development can be done in 20 hours??

      --
      One man's Funny is another man's Offtopic.
    2. Re:Sure its a great RPG.... by th1ckasabr1ck · · Score: 3, Insightful
      So then go play Dragon Warrior 7 or Morrowind or a game that let's you mess around for 100 hours.

      I guess I don't see your point. If you're disappointed that the game isn't long enough, there are plenty of games that are longer. Personally I think that games becoming shorter is a blessing. Thinking back about the games I've played in the past few years, one thing that most of them have in common is that they are too long-winded. It's a good thing for games to be tighter and more 'efficient'.

      Also, I spent roughly the same amount of time playing through Xenosaga as I did FFX.

    3. Re:Sure its a great RPG.... by dfn5 · · Score: 2, Interesting
      Or Ultima V long. Those were the days.

      --
      -- Thou hast strayed far from the path of the Avatar.
    4. Re:Sure its a great RPG.... by RogueyWon · · Score: 1

      I think part of the difference comes from the approach to battles. Don't get me wrong, I loved FFX, but like other Final Fantasy games, it had the random-encounter system, which ensures near-constant interruptions for combat as you move around. Combat in Jade Empire is scarcer and generally tied in to a specific plot point. I'd say the content of the games in terms of plot/dialogue/locations is about the same.

    5. Re:Sure its a great RPG.... by superpulpsicle · · Score: 1

      It's called sequels. FFX and FFXI could have all been the same game. Square-enix of course is known for milking sequels. I agree, overall the industry makes shorter and shorter RPGs.

      But the games aren't more efficient or tighter. Look at FFX. It wasn't all 100% RPGs, they make you spent countless hours in those maze. And they were impossible without gamefaqs.com.

    6. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      I would have preferred FFX to have been only 20 hours long if they had just made it less linear and dull.

      You guys are part of the problem with the gaming audience. First of all, where did you find 100 hours to spend just playing a SINGLE game? Second, why on earth would you want 100 mediocre hours when you could have 10 or 20 AWESOME hours instead?

      Movies can fully develop characters in under 2 hours. You don't need 100 to do it in a game.

    7. Re:Sure its a great RPG.... by vincey37 · · Score: 5, Insightful
      You have to take into account that "FFX long" is at least half random battles and leveling up enough so you can beat the next boss.

      I'd say there is almost as much content in Jade Empire as FFX, especially considering there are two ways to approach most situations (Open vs Closed fist, or Good vs Evil), and probably more dialog considering all the branching conversation possibilities.

      To see most of the game, you'd have to play through it at least twice, which could provide similar time as a Japanese RPG.

    8. Re:Sure its a great RPG.... by aztektum · · Score: 1

      Ain't nothin' wrong with making a game that's only as long as the story you want to tell. Better than stretchin' it out and having players get bored halfway through.

      --
      :: aztek ::
      No sig for you!!
    9. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      WHAT? I haven't finished it yet :(

    10. Re:Sure its a great RPG.... by Zangief · · Score: 1

      I don't like RPGs that are too short. I enjoyed a lot Lunar, but, basically, I could finish it in a couple of days (on my non-working days).

      But, I played Tales of Symphonia for more than a month (an hour here, a couple of hours there, not everyday), and it was a total blast. Due to the length of the game, it felt like a real travel.

    11. Re:Sure its a great RPG.... by Enigma_Man · · Score: 1

      Aah, brings back memories of the C-64 days.

      -Jesse

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    12. Re:Sure its a great RPG.... by BubbleSparkxx · · Score: 4, Informative

      JE feels very linear, despite the effort spent by the development time devoted to the sidequests. Even if you were to complete every sidequest available, you would still wind up only clocking in at about 20 hours. For most harcore RPG gamers, this lack of gameplay hurts the title more than it helps.

      Remember, the standard for RPGs have been set by games like the Final Fantasy series, the Star Oceans, and XenoGears/Sagas. Unfortunately short play RPGs like JE and Fable doesn't do anything but support the fact that American development houses still can't compete with Japanese ones.

    13. Re:Sure its a great RPG.... by EggyToast · · Score: 2, Interesting
      A great deal of the time in longer RPGs is in the combat, which is turn-based and takes much longer.

      Similarly, combat is based on random encounters, rather than specific spots. For example, backtracking through an area in Final Fantasy will take a good half hour as you fight every other minute or so. In Jade Empire, it takes about 3 minutes, with 1 minute spent loading the area.

      Add all those times up and it's easy to see that if Jade Empire had turn-based combat with random encounters, it would easily take at least twice as long.

      As it is, it's a well-fleshed RPG without a great deal of padding -- most of the options and accessories deal more with choices you make for your character, rather than simply collecting everything. In fact, collecting everything will result in a shortage of money and an inability to max out the power of your styles.

      It's an interesting approach to it and it works quite well for this game.

    14. Re:Sure its a great RPG.... by iocat · · Score: 5, Insightful

      Those were the days because I was 15, and had time for long games! These days, with a job and a kid, I'll take an 12 hour God of War or an 8 hour Ico over a long game any time. Thank you, higher development costs, for making my game experience awesomer but shorter.

      --

      Dude, I think I can see my house from here.

    15. Re:Sure its a great RPG.... by Lord_Dweomer · · Score: 1
      Well, there IS the Final Fantasy series.

      Keep in mind that if a game is too short for you, its probably not targeted at your demographic. Why is it that everybody around here gets insulted at the possibility that THEY MAY NOT BE THE TARGET AUDIENCE?!

      I don't have 80-100 hours to sink into a game, in fact, I get bored before 50 and move on to a different game. This game length is perfect for me as it lets me get some resolution, and not lose a significant portion of my life to it.

      --
      Buy Steampunk Clothing Online!
    16. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 5, Insightful

      We caught a lot of grief from players for making Ultima V so long, actually. There was just too much vacant real estate (e.g., most of the Underworld) in the game.

      What I personally don't understand is why people who are fine paying $8 for tickets to a 2-hour movie will bitch at spending $40 for a 20-hour gameplay experience. Not everybody *has* 200 hours to play games these days, and if you don't finish the game, at least part of our effort as developers is wasted.

      -- Anonymous U5 developer

    17. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 1, Interesting

      Actually, I think Americans were doing great RPGs back in the 70's and 80's. Bard's Tale and Ultima spring to mind. Japanese RPGs often seem to scripted compared to some of my favorites, and the combat is often more about flash than real substance. (This is all opinion, of course, you may have had a different experience).

      It's not that the Japanese-style games aren't good, but they seem like a slightly different genre. Being more scripted, they can do an elaborate story, but it becomes more linear. Anyway, I usually end up playing them all.

    18. Re:Sure its a great RPG.... by Creepy+Crawler · · Score: 1

      Milking sequels? Thats Square, of course.

      Remember, before the merger, that Enix was making RPG's before Square.

      Enix KNEW that if you 'milk', you lose customers buying.

      For example, look at the Dragon Quests 1-3. 1 Opens the idea of "Roto", the next one is 100 years ahead of #1, and #3 shows where the 'legendary character Roto' was really from. 3 is the end of the epic.

      DQ4 opened the new "Island in the sky" saga, which comprises DQ4-7. Im unsure about #8.

      Of all Ive played, DQ3 and 4 are probably the best. DQ7 was realllly dumbed down for US appeal here. For story, DQ 4 is one of the best stories hands down.

      --
    19. Re:Sure its a great RPG.... by seigniory · · Score: 4, Insightful

      I don't understand all the people that are disappointed that it's taking only 20 hours to finish. I'm not even done with Chapter 2 yet, and I'm at 9 hours already.

      If you don't take the time to enjoy the sidequests and the story itself, did you really play the game? Seems to me that there are some types out there that try to "speed read" their way through the game only to bitch about how short it was.

    20. Re:Sure its a great RPG.... by prockcore · · Score: 4, Funny

      So then go play Dragon Warrior 7 or Morrowind or a game that let's you mess around for 100 hours.

      Yeah, but with Morrowind, half of that is spent rebooting your machine.

    21. Re:Sure its a great RPG.... by rekenner · · Score: 2, Insightful

      FFX and FFXI were totally different games. One was offline and one was an MMORPG.

      Wait, you mean FFX-2?

      Then you're still VERY wrong. FFX and FFX-2 were VERY different games. Making them one game would NOT have worked.

    22. Re:Sure its a great RPG.... by rekenner · · Score: 1

      What the hell are you going on about? Just about everything you said is wrong or makes no sense.

      First... 4-6 is the 'Island in the sky' story, as you call it. But... Why the hell are you bringing this up? How is Enix doing that any better or worse than Square? The links between the games are there, but mostly in name. But... Isn't that still milking for sequals?

      And... Uh... DW7 was dumbed down? No? Unless you mean changes in translation (that weren't censoring, as DW7 didn't have any, AFAIK)...

    23. Re:Sure its a great RPG.... by JabberWokky · · Score: 4, Funny
      I dunno, but there seems to be a whole industry devoted to doing character development in 90 minutes to two hours.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    24. Re:Sure its a great RPG.... by myheroBobHope · · Score: 2, Informative

      RTFR... he is twenty hours in, and not done with the game... Really we should be commenting on a review done before the game was finished...

      --
      http://www.pterrys.com
    25. Re:Sure its a great RPG.... by rekenner · · Score: 1

      But how different is the story between the good side and the evil side?
      If they both have the same story, there'd be very little overall difference. (I've not played KotoR or KotoR2 to reference for the differences)

    26. Re:Sure its a great RPG.... by malraid · · Score: 1

      I actually felt ultima 6 to be longer. Specially near the end when you notice that all your bad past deeds come to haunt you, your karma sucks (yes, even before slashdot was around) and you had to start over. In my opinion, the best story EVER in ANY game. A long story, a long game, with so many twists and turns. Especially when you find out who the hell the false prophet was. It would make a kick ass movie. The moral ambiguity (sp??) is great, much better than the current Hollywood (we're all good, they're all bad) crap.
      Too much ranting already.

      --
      please excuse my apathy
    27. Re:Sure its a great RPG.... by Fjornir · · Score: 1

      All I can say is that I hope the next Morrowind at least tries to be balanced somehow. Don't get me wrong, I was having a lot of fun with 3... Then I started playing around with the alchemy system, saw what an int potion does, and haven't turned the game on in the last four months.

      --
      I want a new world. I think this one is broken.
    28. Re:Sure its a great RPG.... by BoomerSooner · · Score: 2, Interesting

      Ultima IV & V were by far my favorites. I still haven't finished Ultima V. If my company ever makes me loaded I'm starting over in 1983 and working my way up to [current date]. I still haven't finished the first Baldur's Gate and it's hard sometimes to get these old games to run on a more current system.

    29. Re:Sure its a great RPG.... by dlZ · · Score: 1

      I prefer a shorter story based game. After work and family I have no time to play games, and I don't even have kids yet! So a shorter RPG with a great story works out for me.

      At this point, I mostly play non-story based games so I don't need to worry about forgetting what I was doing if I don't play for a month. I've been playing Burnout 3 since the day it came out, with month long breaks between play sessions sometimes, and ever time was with a friend, taking turns to unlock stuff. I'd much rather spend time with my girlfriend or hanging out with friends.

      Plus, the review said they were only 20 hours into the game, not that it took 20 hours to complete the game.

      --
      rm -rf ./evidence @ punkcomp
    30. Re:Sure its a great RPG.... by pegasustonans · · Score: 1

      I'm fine paying $40 for a game. It's those $8 (actually $9.50 where I live) movies that get me pissed off.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    31. Re:Sure its a great RPG.... by Nasarius · · Score: 1

      I really agree. Daggerfall, as I remember it, was very difficult. Morrowind was just too easy after you gained a few levels. I mean, where did they get the brilliant idea to give the player the second-best suit of light armor at the very beginning of the game (Tribunal, assassin)?

      --
      LOAD "SIG",8,1
    32. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      try using dosbox under X11 for those older games ... it comes with fedora extras.

      -D

    33. Re:Sure its a great RPG.... by Thenomain · · Score: 3, Insightful

      if you don't finish the game, at least part of our effort as developers is wasted.

      I don't understand this. I am not a developer, though, so perhaps I'm just not in the loop. If you wanted to do something that every single person will have a relatively equal chance of finishing, why are you not writing novels, or movies, plays, things that are linear and their scope clearly pre-defined.

      Games, as far as I can figure out, are meant to be challanges to the player, whether through visual puzzles, word-play or hand-eye coordination. I have never once finished a game of Dragon's Lair and I doubt that the developers are all that disappointed. I would hope that they were more concerned with how I enjoyed what I did get through.

      This is somewhat beside the point, however, if people are more interested in finishing the game. This would explain the derth of games with no concrete endings like Tetris ... and Bejeweled ... and ...

      Well damn.

      Still, I'd rather a game be more concerned with the journey, not the destination.

      --
      This now concludes our broadcast day.
    34. Re:Sure its a great RPG.... by Gulthek · · Score: 1

      Best story ever? It was great, but not that great. It is my favorite Ultima game though, although I flipflop between it and 7.

      Check out Grim Fandango by Lucasarts. Or the excellent (and free!) text adventure game Photopia .

    35. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      If you wanted to do something that every single person will have a relatively equal chance of finishing, why are you not writing novels, or movies, plays, things that are linear and their scope clearly pre-defined.

      As a developer, you'd like to go all crazy non-linear and build a huge, open-ended world.... but budgetary constraints on both sides of the store shelf make that an increasingly-impractical goal. It costs real money to make that dragon swoop down and spectacularly nuke the party, and you're paying for it as part of the price of the game. Since you're paying for it, you might as well see it.

      Compare the plot tree in the first two Wing Commanders sometime. WC1 was a forest of interconnected nodes; WC2 was a tendril of (very expensive) ivy. As a result, WC1 offered more replay value, while WC2 offered a more coherent and engaging storyline.

      Finally, you'd have to be something more than human to be OK with doing a lot of nifty creative work that almost nobody sees. That's as good an explanation of today's linear RPG plots as any... but, I agree, it's not necessarily a good excuse for them.

    36. Re:Sure its a great RPG.... by DarthVain · · Score: 1

      I agree, the indusry is going downhill in this respect. The last console game RPG I have played that was any length was FF7. Don't get me wrong many of the RPG's coming out are very good, just too damn short. There is no way I should be able to finish an RPG in 20-30 hours. This should not happen. I should not have to spend my 70-80$ bucks on a game than I will beat on a weekend. Why the hell would I buy it. I can rent it for 5$ and beat it. They also seem to have a tendancy to put how "re-playable" their games are. I am sorry RPG games no matter if you do dark/light side, or whathave you are NOT replayable. I have yet to replay any RPG after I have beat it. While some minor elements will be different, most of it will be the same. RPG's typically on the Xbox suck anyway (by suck I mean very few, and very short, content actually quite good). That always puzzled me as the xbox is basically just a pc in a box, why can they not make a pc like RPG for the xbox, its crazy. Anyway thats my rant.

    37. Re:Sure its a great RPG.... by Speare · · Score: 1
      I dunno, but there seems to be a whole industry devoted to doing character development in 90 minutes to two hours.

      But the thing is, would you pay $59.99 for a game that had been fully explored in two hours? Would you subscribe at $9.95/month for at least six months just to see a two hour game? The cost model is different, and if you've done all the development in a compressed time period, then you're not going to support the cost model.

      Movies are "fire and forget" distributions which are aimed at hundreds of millions of tickets. Solo games are "fire and forget" distributions which are aimed at hundreds of thousands of boxes, and may incur sporadic pay-for-clue customer service backend costs. Each online game is a complete service industry with ongoing costs and ongoing evolution of the experience, and a stagnant game is a dead game.

      --
      [ .sig file not found ]
    38. Re:Sure its a great RPG.... by Clock+Nova · · Score: 1

      That's why I like RPGs like Fallout 2.

      "Quest? What quest? I'm going to go to New Reno and become a prizefighter-mafioso-porn star!"

      Seven years old and it's still more fun to play than RPGs released this year. I only hope Bethesda doesn't destroy Fallout 3 by turning it into some hack 'n slash, rock soundtrack, bore-fest.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    39. Re:Sure its a great RPG.... by DarthVain · · Score: 1

      just a quick response... I don't know about DW7 (in fact I had no idea there was such a thing for the xbox or any console for that matter, I only know of the orginal for Nintendo, which was great!), but how long has it been since Morrowind came out? Wasn't it game of the year in like 2001 or 2002... Its a BIT dated to say the least. Its hard to use that as an example here. The first ultima was long as well, but it doesn't really mean anything (or I could go play the orginal text based Zork for petes sake).

      I think what the parent is saying is that the industry does not appear able or refuses to create games of this type. Personally I think it is a combination of 3 things 1)Production values (and costs) make longer game prohitive 2) With the way software Co. pump out sequals, it makes more sense to make shorter games, so they can pump them out faster and make more money (can't have you consumers playing your game too long, otherwise you end up competeting with yourself. 3) Console market has opened up so much and now covers such a broad demographic that it really has dumbed down the user base. That is the average attention span of your console gamer is less intense. Anyway I guess this wasn't a short note after all. That all I got..
      Out.

    40. Re:Sure its a great RPG.... by Clock+Nova · · Score: 1

      Personally, I love RPGs that go on for 100 hours or more. I feel disapointed if an RPG is less than 80 hours. But I don't need all that time to develop a character. I want that much time to explore the world, do interestng things. I've played through Baldur's Gate 2 (with expansion) at least half a dozen times, spending god knows how many hours each time. Not a minute of that was mediocre or boring. Sure, having a job and going to school means I don't have as much time to play as I once did, but that's why someone invented the "save" command.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    41. Re:Sure its a great RPG.... by Clock+Nova · · Score: 1

      I've played Baldur's Gate 2, Fallout 2, Ultima 5, and Ultima 7 (parts 1 and 2) more than 5 times each. I think you mean to say that RPGs aren't replayable unless they're good or unless they offer multiple ways to play through or a world so large that it's nearly impossible to explore it all in one game. A good RPG like BG2 offers enough quests, areas, NPCs, etc., that are mutually exclusive that you have to play multiple times to see them all. I agree, the ultimate conclusion is almost always the same but, as someone here said, in an RPG it's the journey, not the goal, that counts.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    42. Re:Sure its a great RPG.... by Sylver+Dragon · · Score: 1

      I realize it's kind of a repeat of the AC, but check out DosBox. So far, nearly every old game I have tried running in it has run great. And you don't have the jumpyness of MoSlo or the like. There are versions available for both Linux and Windows.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    43. Re:Sure its a great RPG.... by Sylver+Dragon · · Score: 1

      Damn, you beat me to it.
      Its the "100 hours of gameplay" which drove me away from the FF series. Even ignoring the fact that I have a life and would take months to put in that much time, I just don't enjoy spending 90 of those 100 hours doing pointless leveling and gold collection. And that sort of thing seems endemic to the FF series and SquEnix games in general.
      You start the game, and have a long drawn out intro. You then take your character and spend a few hours leveling. Then you go through a little plot. Then a few more hours leveling. Repeat until you near the end of the game, then spend an absolutly ridiculous time leveling to fight the final boss (all three forms of him). And this is ignoring the constant random battle interuptions in trying to get to the plot locations.
      I tend to view the FF games now as a form of gaming mastrubation, ya it's fun for a bit, but eventually, if you don't reach the end, it starts to get boring and chafe.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    44. Re:Sure its a great RPG.... by mrbooze · · Score: 1

      If it's anything like KotOR 1 or 2, double the single campaign playing time. After all, you *are* going to play through it as both Open Palm and Closed Fist, aren't you?

    45. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      Each online game is a complete service industry with ongoing costs

      Which typically don't approach the cost of a movie.

      A big budget game is $15 to $20M. A big budget movie is $100M or more, and most games are just shallow rip-offs of others in the same genre (seriously, how many first person "my gun is welded to my waist at a 45 degree angle" games do we need?)

    46. Re:Sure its a great RPG.... by quantum+bit · · Score: 1

      It depends which one though. FF6 required a ridiculous amount of leveling. 7 was better, but still required a fair bit (mostly for various bosses, the final boss wasn't too tough). FF8 was really easy. I didn't spend one minute running around killing stuff to level up in 8 (actually some people say that the game gets harder the higher level your characters are). I know some people felt the urge to have draw-fests and max out everything at 100, but that's really overkill (and the game gets EXTREMELY easy if you do that).

      Haven't played FFX yet, don't know if I will ever get around to getting a PS2 or not.

    47. Re:Sure its a great RPG.... by shadow303 · · Score: 1

      I'll agree that some of the earlier ones required too much time leveling up, but I don't remember having to deal with that for FF9 or FFX. I think when I played through FFX, it seemed to be about perfectly paced so that by the time I got to some point, I was ready to handle it without leveling up. On the other hand, the long drawn out intros seem to be getting longer. I think I must have "played" almost an hour into FF9 before I really felt like I was in control and that the game wasn't going to take over again.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    48. Re:Sure its a great RPG.... by jhantin · · Score: 1
      Or Ultima V long. Those were the days.

      As I recall seeing on a tombstone somewhere in the game:
      Here lies Richard
      buried alive
      trying to finish
      Ultima V


      Certainly more creative than Ascension, with many a tombstone reading simply "Mao" (and predictably, its left neighbor "Rofl").
      --
      ...when you're writing a game...tweak the difficulty of "Easy" to something [your mother] can cope with. -- onion2k
    49. Re:Sure its a great RPG.... by DrXym · · Score: 1

      This doesn't apply to top-down games, but I recall playing Ultima Underworld II and I was literally sick from playing it. Wander around a 3-d world is great but when you're traipsing back and forth for extended periods of time through twisty tunnels all alike you tend to want to puke. Half Life 2 was very similar for the air boat missions which was one long set of vomit inducing sequences of windy docks and waterways.

    50. Re:Sure its a great RPG.... by ShakaUVM · · Score: 1

      Morrowind? You mean the game that gets it's 100 hours of gameplay by walking across a continentent. Walking. Across a continent. Multiple times for stupid relay quests. Mark and recall cut out half those trips, but Morrowind was the only RPG I've played where I finished a novel while playing it.

      A Neal Stephenson novel.

    51. Re:Sure its a great RPG.... by superpulpsicle · · Score: 1

      Yes X-2 is what I meant. Well you know your series numbers. Mod this dude up, I am out of points.

    52. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      What are you talking about? Xenosaga was short.

    53. Re:Sure its a great RPG.... by jp10558 · · Score: 1

      I maintain that if you want an journey style game, you're still going to have to go PnP. At some point all videogames are limited by what can be programmed in, in a certain amount of time.

      The best game that's open ended and very PnP like is NWN. I think the people who love that game are like me, people who would prefer PnP, but just can't make that happen in their schedule anymore.

      Those who hate it, or didn't like the OC are likely the ones who prefer FF style games, that have a pretty strong storyline.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    54. Re:Sure its a great RPG.... by DianeOfTheMoon · · Score: 1

      You may think that part of your development efforts are wasted, but most of my favorite games are ones I never finished. I've bought 3 copies of Morrowind (2 PC, 1 Xbox), 3 copies of NWN (1 for me and 2 for friends), GTA3 twice (PS2 and Xbox), etc. I may not have a lot of time to play, but I'm actually really dissapointed if I get a day of video games and I manage to beat it one sitting. It just feels like I'm playing a demo I paid $50 for.

      --
      Problems are like gifts, it's better to give than to receive
    55. Re:Sure its a great RPG.... by supabeast! · · Score: 1

      "Whatever happened to RPGs that offered 80-100 hours of gameplay the first time thru?"

      Given the continually rising cost of art development for video games, extremely long games have been tossed out the window because most studios can't keep them within a reasonable budget - the standouts being MMORPGs and Bethesda Softworks.

    56. Re:Sure its a great RPG.... by JabberWokky · · Score: 1
      No, but people routinely pay $20 for two tickets for two hours of entertainment. That would be $200 for the same amount (by time) of entertainment. Or $100 if you only count one person. Using Shrek 2 as an example, that's $20 for a DVD with a runtime of 92 minutes. Multiply by 14 for (roughly) 21 hours worth of entertainment, and you have a cost of $280 worth of DVDs for the same amount of time.

      Games seem to be quite a deal - even when you factor in the player.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    57. Re:Sure its a great RPG.... by KillShill · · Score: 1

      the two you listed aren't very good games int he storyline area though.

      they're just teenie bopper soap operas.

      most console rpgs have horrendously bad storylines and sickening dialog.

      but the game play is tolerable, especially if you have some time to kill.

      --
      Science : Proprietary , Knowledge : Open Source
    58. Re:Sure its a great RPG.... by Evil+Butters · · Score: 1

      Morrowind was my favorite game of all time. Does anyone know if there are any plans for a sequel? I thought Bethseda (sp?) went out of business and no one picked up the development portion of their company. They just finished selling off whatever was in stock, etc. I must have spent more than 100 hours on this game, but that was because I tried to explore the whole world and join as many factions as I could. I am also amazed that they fit their whole world onto a single CD, when many games these days are 4 disks or more (or a DVD now).

      --
      Homer no function beer well without.
    59. Re:Sure its a great RPG.... by KillShill · · Score: 1

      the problem though is that they charge you the full 50 buck admission fee just the same.

      if they cut the price of this game down to 30-35 then it'd be worth it for the 20 hours of entertainment.

      games are way too expensive sometimes, especially the BS games that are just there for the sake of product tie-ins etc.

      20 dollar games need to make a serious comeback.

      AAA titles = 40-50
      AA titles = 25-30
      A titles = free with happy heart-clogging meal.

      i remember seeing early atari 2600 games go for 30-40 bucks... now i know they were greedy sobs.

      the market will not bear it, as evidenced by the massive rise in copyright infringement.

      --
      Science : Proprietary , Knowledge : Open Source
    60. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0

      unless you play the console version, of course

      This is why I've started to prefer the console version of games like this.

    61. Re:Sure its a great RPG.... by CurbyKirby · · Score: 1

      I have absolutely hated the gameplay in most Final Fantasy games because the huge playtimes are due to grinding and NOT content.

      I would much rather have twenty hours of solid, continually fresh content rather than thirty hours of content couched in seventy hours of grinding. Walking around the same area for hours fighting random battles just to level is not content. Moving to a new area and advancing the plot (among other things) is content.

      In short: I seem to like RPGs where enemies don't respawn and don't spawn randomly. When all the enemies are dead, you're forced to move on to new areas and new content. If I want to grind, or keep repeating the same events and battles, I'll just play the game again. And again...

      --

      --
      "Extra Anus Kills Four-Legged Chick" -- Headline
    62. Re:Sure its a great RPG.... by IntergalacticWalrus · · Score: 1

      Why do you even waste time leveling up? What is fun about going through an RPG at insane levels where there is no challenge anymore?

      I'm sorry, but I never understood why people think leveling up is actually necessary.

    63. Re:Sure its a great RPG.... by nelsonal · · Score: 1

      I'll second this, I like an RPG that takes a few weeks to play (I can only play a few hours every few days anyomre. I just wish there was less skill progression in an RPG, the challenging first levels are fun, finishing the plot after you have reached uber level is more tedious. I'd be all for an RPG that started you out at normal and only let you acheive something more than competance in a single skill, if you spent all your effort building that skill.
      As an example, I adore the fallout series, but once you get power armor you have pretty much reached a point at which nothing will challenge you. I'd like a game where say you couldn't get anything better than combat armor and an FN FAL but your competition was competitive with that, ie no uber level challenge at the end requiring you to reach acendancy to finish the game.
      I loved Symphonia of the Night as much as any RPG, until the castle flipped. After that I sort of petered out. We moved on to MGS or something in the Resident Evil series.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    64. Re:Sure its a great RPG.... by DNS-and-BIND · · Score: 1
      No shit! I played Ultima V for a while, got to the point at which you got to the underworld, and pretty much quit playing after that. The hostile, desolate landscape full of potent monsters scared me off. At one point, I just decided to see how far I could go, eluding monsters all the way. I went pretty freaking far and didn't really get anywhere.

      Years later, I saw a map that someone had made of the underworld, by taking successive screen shots. It's FARKING HUGE!#@!#! Jesus did I ever make the right decision to quit when I did.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    65. Re:Sure its a great RPG.... by jvalenzu · · Score: 1

      Xenosaga and FFX may take 100 hours, but 95 hours of that are non-interactive cutscenes. Yawn.

    66. Re:Sure its a great RPG.... by Mitijea · · Score: 1

      I just finished the game this afternoon, and I had around 42 hours play time (according to the in game counter). I've heard you can finish it a lot quicker if you stick to the main quests (about 20 hours the first time), but I tried to make sure I saw it all - or at least what I could while playing as an "open palm" (good) guy (Not sure how much is different if played "closed fist").
      Have to agree - one sweet game. If you are into micromanagement then you might want to stay clear, but if you want a quick paced action RPG (without too much emphasis on the action; this isn't nescessarily a hack-n-slash, though right at the end it does get a bit more intense) then give it a play. I found the game refreshingly fun - something I've found difficult to find lately in newer video games.

    67. Re:Sure its a great RPG.... by cafard · · Score: 1

      Well, on the other hand, American development houses dont indulge into the manga hero/schoolgirl/robot/angel graphic style the Japanese do.

      The games might have gameplay merit, but for some of us, the graphic style *is* a definite turnoff. I'll take Morrowind any day, even though it's easier.

      --
      This post is awesome.
    68. Re:Sure its a great RPG.... by Anonymous Coward · · Score: 0
    69. Re:Sure its a great RPG.... by DarthVain · · Score: 1

      Ok you are correct, sort of. What I was saying is that the current console games are not replayable. Basically for why you said, they are not big enough to have the diversity to attarct me to play again to see what else is out there. I would agree with your selections as well (I am not sure of I have played Ultima 7 or not). HOWEVER I do believe those are ALL for the PC. Neverwinter Nights was also great, but also for the PC. Hell I have played stupid rpgs like Curse of the Azure Bonds and old stuff like that plenty of times. My point was why don't titles like these come out for the xBox as it is essientally a PC in a box. Hell it has a DVD player standard, and a HD, rpg size games should be easy to create for such a system. However it is my suspision that software companies buisness models for consols are preventing thix more than anything else (why release one rpg if you can split it into 3 diffent games that you can release sepreatly and make more money faster).

    70. Re:Sure its a great RPG.... by king-manic · · Score: 1

      The 80-100 hours were about 60 hours of padding (leveling, exploration of villages/villagers that had 1 line of text to say), 10 hours of fmv's, 10 hours of actual interesting game play (boss battles, mini games).

      KOTOR, Jade, and PS:T replaces the 60 hours of padding with 15 hours of dialogues that were well written and entertaining. So you get 30 hours of entertainment from them... while maybe 20 fromt he FF serries. I still love FF but a lot of it is padding.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    71. Re:Sure its a great RPG.... by king-manic · · Score: 1

      Remember, the standard for RPGs have been set by games like the Final Fantasy series, the Star Oceans, and XenoGears/Sagas. Unfortunately short play RPGs like JE and Fable doesn't do anything but support the fact that American development houses still can't compete with Japanese ones. ... Okay, go up to a villager in FFX, press the talk button, how many different responses are there? Now go up to a NPC in PS:T and ask it. Chances are the PS:T one has more responses. The difference in game play hours isn't about the non-japanese developers not putting in as much effort. They simply put effort into different things. The stories told by the japanese devlopers are different then the ones by the other developers. #0 hours of compelling interesting play and story beats 60 hours of padding and 20 hours of good compelling game.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  5. Jade Empire Saves marriages by Anonymous Coward · · Score: 1, Informative

    The newsletter they sent out was pretty good, too.

    See http://xania.org/article.php/jadeempire

  6. Write a review without finishing the game? by arhar · · Score: 4, Insightful

    How can you write a review without finishing the game? What if there's a bug towards the end that makes the game entirely unplayable? Or the plot suddenly takes turn for the worse and it just becomes boring. There's been plenty of games that are very interesting in the beginning, and then just lose steam or you run out of interesting things to do.

    1. Re:Write a review without finishing the game? by A.+Lynch · · Score: 1

      Hehe... Gran Turismo 2....

    2. Re:Write a review without finishing the game? by Zangief · · Score: 1

      Mod parent up. This is even more true, given that KOTOR 2 was an OK game until the end, where the ending was completely rushed.

      If someone reviewed KOTOR 2 without finishing it, he would think it was a great game. Go talk with anyone who finished it, and you will get a very different impression.

    3. Re:Write a review without finishing the game? by Morinaga · · Score: 1
      Very good question. However, is this any more legitimate than a review of Fable and it's 8 hours of gameplay or whatever it was?

      Or what about 50 hours in to Morrowind? Can a reviewer then reasonably write a review? Does the progress through a game's linear structure (if it has one unlike morrowind) prevent a reviewer from writing such a review? I don't think so. Of course it's arbitrary but if someone plays for 30 hours on a game I think they have every right to post a review as long as they clearly document that they have not completed the whole game if that game in fact has that "end" if you will.

    4. Re:Write a review without finishing the game? by alphaseven · · Score: 1
      What if there's a bug towards the end that makes the game entirely unplayable?

      That reminds me of one PC game, Slave Zero, that had a final boss that was unbeatable without cheating. Only one review site, Firing Squad actually played through the entire game and noticed this flaw, they gave the game 30%. Every other site I read gave it mildly positive reviews. Reviews by people that haven't finished a game suck.

    5. Re:Write a review without finishing the game? by Gen.+Rasputin+X · · Score: 1

      In this game, that's a big problem. The first 3 chapters are great. After that... Not so much.

  7. She looks cold. by Anonymous Coward · · Score: 5, Insightful

    So when, oh when, will someone give me an RPG heroine who actually wears suitable clothing? The first screenshot in this review is a perfect example of what I object to. It's clearly winter. It's fucking snowing. Why the fuck is that girl running around in her panties?!

    1. Re:She looks cold. by Kphrak · · Score: 4, Insightful

      So when, oh when, will someone give me an RPG heroine who actually wears suitable clothing?

      When the adolescent, videogame-playing male demographic ceases to exist.

      You've got a long wait.

      --

      There's no sig like this sig anywhere near this sig, so this must be the sig.
    2. Re:She looks cold. by PacerGuy · · Score: 5, Funny

      Yeah, what the hell man? And why don't the characters ever stop to go to the bathroom? Or get tired from running everywhere? Or get dirty? Or lose chunks of flesh from being repeatedly hit with bladed weapons?

      Come on, how am I supposed to escape reality if these games aren't totally realistic?

    3. Re:She looks cold. by lachlan76 · · Score: 1

      MGS2 (I haven't played any of the others) almost made it there. You could get sick from being outside too long, and you would start coughing. You could also smoke as well, damaging yourself of course ;)

    4. Re:She looks cold. by Morinaga · · Score: 2, Interesting
      Yet every male Avatar depicted in games can play the xylaphone on his abs.

      Perhaps players don't care to depict Rosanne Barr nor John Madden when they wish to depict themselves in a fantasy world.

      I could be wrong.

    5. Re:She looks cold. by AzraelKans · · Score: 5, Funny

      Well... to balance things out, theres a guy running around with no shirt too! (and is snowing!)

      -Master: So what do you want to master the Ice or the fire chi?

      -Shirtless guy freezing in the snow: Ar-ee y-ouuuu F--ffucking ki-kiiid-dd-ing? (teeth rattling)

      -Master: Ok, fire it is!

      --
      Go ahead MOD my day!
      More opinions here
    6. Re:She looks cold. by richmaine · · Score: 2, Informative

      Geneforge. My 14-year-old daughter won't touch most computer RPGs (and she chides me when I play them :-)), partly because of this issue. Geneforge passes her test on this score (and the fact that it has a Mac version doesn't hurt either, as she prefers her Mac to her XP box).

    7. Re:She looks cold. by Anonymous Coward · · Score: 3, Funny

      >> It's fucking snowing. Why the fuck is that girl running around in her panties?!

      Because she's HOT!

    8. Re:She looks cold. by Le'BottomEh · · Score: 2, Funny

      Obviously. You know she feels cold. That's why she's conjuring up a fireball thingy like Ryu/Ken in Street Fighter 2... duh!

    9. Re:She looks cold. by Anonymous Coward · · Score: 1, Insightful

      Or, heaven help us, someone like Ron Jeremy.

    10. Re:She looks cold. by Nehle · · Score: 1

      I wholeheartedly agree. This game would have been totally realistic if she only wore some more clothes

    11. Re:She looks cold. by midnightblaze · · Score: 1

      Because it's sexy?

    12. Re:She looks cold. by Anonymous Coward · · Score: 0
      > . It's clearly winter. It's fucking snowing. Why the fuck is that girl running around in her panties?!

      Because she's not so fucking cold that you can see her nipples yet!

    13. Re:She looks cold. by meringuoid · · Score: 1
      Yet every male Avatar depicted in games can play the xylaphone on his abs.

      * fires up VtM: Bloodlines *
      * loads up Nosferatu savegame *
      * looks closely at male avatar *

      Errr... I'll get back to you on that.

      * loads up Malkavian savegame *
      * looks closely at female avatar *

      Now THAT'S an avatar I'm happy to spend the whole duration of the game staring at the back of...

      --
      Real Daleks don't climb stairs - they level the building.
    14. Re:She looks cold. by Temposs · · Score: 2, Interesting

      I would point to Yuna in Final Fantasy X, but not X 2. I think she wore pretty decent clothes for a main female heroine.

      --
      Knowledge is just opinion that you trust enough to act upon. -Orson Scott Card
    15. Re:She looks cold. by Anonymous Coward · · Score: 0

      You make a joke, but there's some truth to that.

      The biggest audience for video games is guys. Guys like looking at women in panties a lot more than they like looking at women in parkas, generally speaking.

      So, a big part of character design is making the characters look attractive. So you have attractive women running around in the snow in their panties.

      If you don't like that, you can make your own game with fat ugly women running around in the snow in parkas... but I doubt it would sell very well.

    16. Re:She looks cold. by doyen2000 · · Score: 1

      Obviously you have not been to Liverpool on a saturday night in the middle of winter.

    17. Re:She looks cold. by Anonymous Coward · · Score: 0

      Why the fuck is that girl running around in her panties?

      Well, you said it yourself. It's cold. If she
      takes of her panties she will be even colder...

    18. Re:She looks cold. by Blakey+Rat · · Score: 1

      People frequently ask me why I (a man) always choose the female avatar in video games when there's one available. The answer:

      1) If it's a third-person game, I'd much rather spend the play time staring at a woman's ass than a man's ass.

      2) If it's a first-person game, I'd much rather hear a woman's voice than a man's voice.

      Sure it might cause problems and misunderstandings in MMORPGs, but that's my rule and I'm sticking to it.

    19. Re:She looks cold. by Versalis · · Score: 1
      When the adolescent, videogame-playing male demographic ceases to exist.

      Rather: When the industry realizes that the adolescent, videogame-playing male demographic the industry was founded upon 20 years ago has grown up and is still playing videogames. The customer base for videogames is much broader than it used to be. I'm surprised the industry still hasn't figured this out.

    20. Re:She looks cold. by tedrlord · · Score: 1

      Actually, in both pen and paper RPGs and CRPGs, I've always played female fighter characters and male magic users. I don't know where it came from, but that's how I am.

      --
      [insert witty quote here]
    21. Re:She looks cold. by chewties · · Score: 1

      To be fair, the other female characters in the game are fully clothed in completely unslutty fashion.

    22. Re:She looks cold. by Anonymous Coward · · Score: 0

      Shion Uzuki in Xenosaga.

  8. arguably by dunsurfin · · Score: 5, Funny

    When Knights of the Old Republic was released it was arguably the best Star Wars tale told since the end of the original trilogy

    arguably

    You are on Slashdot here, everything here is arguable including statements like:

    • Water is wet
    • Sky is blue
    • Pope is Catholic
    1. Re:arguably by jasonmicron · · Score: 1, Troll

      You are on Slashdot here, Yes, and this is the anti-lucas capital of the world. If you like anything Star Wars besides the original trilogy then you are either:

      1) Troll
      2) Overrated
      3) Flamebait

    2. Re:arguably by Anne_Nonymous · · Score: 2, Funny

      >> Water is wet

      Mod this up! I wish I had mod points for this comment! +1 Insightful.

    3. Re:arguably by zaphod123 · · Score: 1

      You think you can fool us.... We all know the Pope is now German....

      --
      :q!
    4. Re:arguably by FidelCatsro · · Score: 1

      I think you have proven your point , although i have been moded down for saying "the acting in Ep 1 & 2 was on par with that of 'The young and the Restless' without the skillfull plot to keep them going"(The young and the restless is a truely awfull soap-opera type show from the USA that gets put on daytime tv in a few places)

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    5. Re:arguably by Anonymous Coward · · Score: 0

      Is a bear catholic?
      Does the pope shit in the woods?

  9. Not as great.. by Anonymous Coward · · Score: 0

    The reviewer has some very good points, but personally I found the game horribly boring. Long dialogue that never seems to end, parts that are extremely linear, and repetitious fights that only happen at staged parts of the storyline.

    The graphics are great, and some parts of it are very enjoyable, but on the whole I found it more of a chore than a fun game.

    1. Re:Not as great.. by stuffisgood · · Score: 1

      Amen to that...Loved it initally, then about half way through I got so sick of the dialogue I pretty much chose random options for the remainder of the game. Definitely not up to the high standards of KOTOR1...

  10. 2 complaints... by shamowfski · · Score: 4, Informative

    I just played through this twice and I only have 2 complaints. Both times doing most of the side quests, I beat it in around 15 hours. After KOTOR's 30+ hours I found it to be a bit of a let down. My other problem was the load times. They really chopped up the story in my opinion. Other than those 2 small complaints, this is my favorite RPG of the year...so far.

  11. NWN vs. BG. by Schion65 · · Score: 1
    I think the two games that recently introduced rpg'ers to D&D were the Baldur's Gate games. I mean, the reason that Never Winter Nights release was so big is because of the following generated by the first two games (and Torment and Icewind Dale). I always thought of NWN as more of an experiment in user created D&D sessions, than as a true stand-alone game. There are probably a lot of people who disagree with that last statement.

    I say these things not to disparage NWN, but rather to highlight the excellent work that came before it. In fact, I believe Torment to be, arguably, the best rpg to date. Bioware has done a lot of trully top-notch work, and I hope it continues. The ONLY gripe I have with their latest work, is how often the KOTORs would beat pud and destroy a save game.

    1. Re:NWN vs. BG. by Anonymous Coward · · Score: 0

      The save game problem can be blamed on the cheap xbox dvds. I played through a several times without ever having a bad save game. My sister-in-law, can't play for more than a few minutes without it crashing and trashing her save games.

  12. KOTR with Swords by webzombie · · Score: 0

    Please this game is hardly ground breaking or original.

    The game play is very similar to KOTR and the storytelling eventually just gets in the way and slows an already plodding game down even further.

    It's a weekend rental at best.

    Since when did trolls start writing articles on /.!

    1. Re:KOTR with Swords by fat+man+with+a+monke · · Score: 1

      And KOTOR is just DnD with lightsabers instead of swords. So what makes KOTOR so ground-breaking and original? Is it the D20 system? That's been used by many games before it? Or is it the Star Wars part, which has been around longer than I have?

    2. Re:KOTR with Swords by jtpalinmajere · · Score: 2, Insightful

      I haven't played the game, but I thought I might like to mention that games don't have to be ground breaking or original to be fun. Also, not all games are intended to be fast paced dungeon crawl zergfests that never let up on intensity. There are TONS of games that are in fact just the opposite and still fun to their target audience... the Myst games come to mind.

      As to trolls writing articles on /., its been happening since day one... I usually only find one or two pearls a day amidst a pile of irrelevant junk or otherwise propaganda material. See ya next time on the latest, greatest /. troll article challenge extravaganza!

    3. Re:KOTR with Swords by Anonymous Coward · · Score: 0

      Since when did trolls start writing articles on /.!

      A long time ago, I'd wager. When was your first post?
      On a more serious note, though, KotoR was a great game and I'd rather play another iteration of that than some of the other drivel out there. The best games (stories, etc) merely reinterpret well-used and -established themes. KotoR in ancient China? I'm there... as soon as I load up an Xbox emulator. :<

    4. Re:KOTR with Swords by BigumD · · Score: 1

      Wow, cool. More people who haven't played the game chiming in with reviews. At least the reviewer got through 30 hours of the game. Anyone who's played 10 minutes could tell you the combat is COMPLETELY different than KotOR, and is actually action oriented and not turn based. But please, grace us with more of your insight on things you haven't done.

      --
      --The space between my ears was intentionally left blank--
  13. Slow news day by Anonymous Coward · · Score: 0

    Move along, nothing to see here.

    [Cue the sound of shuffling and then screams as thousands of broken nerds emerge into the daylight, driven by a lack of slashdot content and curious at what life might hold for them... outside]

  14. Graphics and sound by Anonymous Coward · · Score: 0
    All that graphics and sound is so unnecessary and wrong!

    That's what I've been trying to tell my niece. You are ruining your ability to imagine things if everything's served to you on a veritable silver platter.

    No graphics or surround sound can compete with Zork, Ultima 3 on C64 or Chaos on a Sinclair. to my mind, the youth of today are being corrupted by the game companies.

    1. Re:Graphics and sound by CoffeeJedi · · Score: 2, Funny

      and in my day we had to manually load the cassette tape into the drive by hand, then code our own keyboard driver and character generator uphill both ways in the snow!

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Graphics and sound by Inebrius · · Score: 3, Interesting

      I would pay for Ultima 1-5 redone with updated graphics, slightly better interaction, and the story left completely intact.

      I wish companies would bring back some of the great games of the past with updated graphics, sound, and interfaces - and designed to work on modern systems without running in turbo blur mode.

    3. Re:Graphics and sound by Phosphor3k · · Score: 1

      And yet people turn around and bitch when movies are remade...curious, isn't it?

    4. Re:Graphics and sound by Anonymous Coward · · Score: 0

      what about 6?

    5. Re:Graphics and sound by Evil+Butters · · Score: 1

      Ultima 6 & 7 were very good games too. I think the Ultima series lost it when they tried to go "first-person shooter" with Ultima 8. That ruined it for me.

      --
      Homer no function beer well without.
    6. Re:Graphics and sound by Anonymous Coward · · Score: 0

      No, of course not.

      Not if you think about it.

    7. Re:Graphics and sound by Anonymous Coward · · Score: 0

      Ultima 8? Don't you mean Ultima Underworld I? Which was one of the finest RPGs ever made?

      Something doesn't smell right here...

      --Coder

  15. Best. End Credits. EVAR. by otis+wildflower · · Score: 1

    Watch (or at least listen to) the whole end credit sequence.

    Trust me.

  16. Re:everything here is arguable including statement by mike77 · · Score: 5, Funny
    Water is wet
    This is not always true. water has multiple phases. For instance, ice is not wet if kept cold, nor is steam wet per se.


    Sky is Blue
    Are we talking sky of earth here? if not, that is an over broad statement. If so, the sky is not always blue, different weather patterns and polution in the air can and does change this regularly


    Pope is Catholic
    Define "is" please.


    Keeping the flamewars alive, one post at a time :)

    --

    --Keeping the flame wars alive, one post at a time

  17. best starwars story?! by Anonymous Coward · · Score: 0

    When Knights of the Old Republic was released it was arguably the best Star Wars tale told since the end of the original trilogy.

    You have *got* to be kidding. Have you read any of the books? Timothy Zahns trilogy is way better then KotOR - heck, some (myself included) would say it's better then the original 3 movies. Even the mediochre books were better then the storyline in KotOR. Not saying it was a bad game, but the story was nothing special.

    1. Re:best starwars story?! by Anonymous Coward · · Score: 0

      But the swords were really shiny, just like the shiny green metal in Halo.

      What more could you possibly want from a game?

  18. From what I've seen so far, I'd rate this average by blackicye · · Score: 3, Interesting

    I estimate I'm slightly past halfway into the game at present time. Everything I've seen so far I'd consider about par, its not a great game, but it doesn't totally suck.

    It also appears that most of the time, regardless of the multiple dialogue options offered, the NPCs will reply with identical messages.

    *warning possible spoilers follow*

    The combat system seems a bit shallow, case in point, I've gotten up to the Imperial City and up to the second tier of battles in the Gold Division of the Arena, Without using the block move a single time (on Master [normal] Difficulty)

    I am using Legendary Strike as my primary Hand to Hand combat style, and it is close to fully mastered, its not only a bit boring to play, its boring to look at too.

    I think maybe 2 attack buttons, a punch and a kick, as opposed to the single attack button, as well as some form of button combo system in addition to the silly (IMO) "Harmonic Combo" system would have added a great deal of depth to the game.

  19. Thats funny by Syncdata · · Score: 3, Insightful

    You seem to be under the impression that any reviews you read in magazines, or online are written by people who finish the game.

    Allow me to disabuse you of this notion. Reviewers can't spend 30 hours beating X number of games before hitting press. There isn't enough time. The few times they actually do are with A list titles, which are going to get steller reviews anyhow.

    Also, you seem to be under the impression that if there was a bug which crashed the game, it would be specifically noted in any review. When was the last time you read a review noting bugs? The last I knew of was an arstechnica review for "Pirates!", and that's hardly a games site. With previous, all you get are "I had a few glitches, but that's probably going to be cleaned up before release."

    I actually thought this was a nicely done writeup.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Thats funny by Anonymous Coward · · Score: 0

      Uh? Gamespot always mentions bugs in their reviews.

    2. Re:Thats funny by yamla · · Score: 1

      Computer Gaming World has a policy that their reviewers must have finished a game prior to reviewing it.

      --

      Oceania has always been at war with Eastasia.
    3. Re:Thats funny by BrainInAVat · · Score: 1

      No they don't. Go find any commentary about the huge GTA for XBox bugs. You won't, except maybe buried in a forum. The people on the street stop talking after about 20 minutes if you play on certain versions of the console. This was big enough for Rockstar (or Gathering or whoever is the actualy company) to set up a special phone number and rebate system. But Gamespot didn't mention it at all.

      --
      Anything less than perfection is failure.
    4. Re:Thats funny by pbaer · · Score: 1

      So we should settle for a poor review because the reviewer is too lazy to do an adequate job? Honestly I don't even read "professional reviews" because of that plus they rate games way too high. Ex: Look at all the recent games that were rated a 10. That's ridiculous a 10=perfection and very few games can't be improved upon. What pisses me off even more is when they review a primarily multiplayer game but rate it only on the single player.

      --
      There are 11 types of people, those who know unary and those who don't.
    5. Re:Thats funny by unclethursday · · Score: 2, Interesting
      You seem to be under the impression that any reviews you read in magazines, or online are written by people who finish the game.

      It depends on the magazine and sites, really.

      I work for a review site, and I finish each and every game before I review it. My currently being out on long term disability helps; as does the fact that since we are a website, with no debug kits for any games, we have no "press time" to get the reviews out by. We have had one review that went up before the game was released, but only because we're friends with the game's developers.

      The few times they actually do are with A list titles, which are going to get steller reviews anyhow.

      Not always, Fable was an A List title, and I gave it a low score because it was, IMHO, a Piece of Shit(TM) that was over-hyped and too oft delayed. I beat it, 100% for my alignment, in 16 hours, and 4 hours of that was spent doing nothing but leveling up. That's all the side quests for my alignment, all the Demon Doors, all the secret weapons, etc. 12 hours to find and do all that? Pathetic. It's always going to depend on the sites and mags, really. Most sites and magazines hyped Fable up to be the Second Coming of Christ, and even the glowing reviews listed most of the faults I mentioned in my review... it's just that since they had hyped the game up beyond belief, they'd look like a bunch of cock smoking cum dumpsters if they gave it a low score after telling people it was the Best Game Evar(TM) long before it hit store shelves.

    6. Re:Thats funny by KillShill · · Score: 1

      you are under the naive impression that reviews are anything but a person's opinion (as in 6billion+, what makes your opinion special).

      and thats not forgetting the enormous corruption and payola (bribes) going on since the birth of the industry(ies).

      if you like and enjoy reading reviews and base your buying decisions on them, fine. you have a right to that and you can ignore my comment if you'd like.

      but i still feel the need to chip in with my comments (aka opinion/facts)

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:Thats funny by Anonymous Coward · · Score: 0

      Read a review on NARC. Full of bugs...

  20. Still sexist by Anonymous Coward · · Score: 0
    Well, the fact remains that such depiction of supposedly strong women is still highly sexist and demeaning and only serves to satisfy the sexual needs of teenager males.

    At least the games should have a parental warning.

    1. Re:Still sexist by CFTM · · Score: 1

      Shit happens, then you die. Get over it, the number of injustices in the world is only equal to the number of people bitching about them. If you don't like something, vote with your money...that's how free market economies work because in the end it's all about what brings money in.

      And if you don't like that, well go live in a cave somewhere by yourself because by participating in our culture you are giving your acceptance of this sort of thing...just as I am and everyone on this website is, in other words get off your soapbox.

    2. Re:Still sexist by Anonymous Coward · · Score: 0

      ...so says the teenage boy.

  21. Re:everything here is arguable including statement by Creepy+Crawler · · Score: 1

    Pope is Catholic
    Define "is" please.

    Heh, thats a LOW blow. Where IS he now? 'Sleeping'.

    He WAS Catholic ;P

    --
  22. Re:everything here is arguable including statement by Garion911 · · Score: 1


    When there's no Pope, "Pope is Catholic" is not a true statment, now is it?

    --
    Slashdot is like Playboy: I read it for the articles
  23. No mention of the load times? by Anonymous Coward · · Score: 0

    I'm currently playing Jade Empire, and am up to the part where it dissolves into a slow-moving, linear mess... but although I like the game, it's got some flaws.

    The most prominent one is the load times - the arena is a prime offender in this case. As you have to spend up to 30 seconds loading the fight (which in most cases can be beaten fairly quickly), then another 30 seconds loading the arena back up again. Areas have a lot of backtracking as you try to complete subquests, with each area have lots of loading.

    The combat is also really broken, and it's possible to defeat most bosses by powering up White Demon, hitting the weak attack button a few times, then hitting the guard breaker button when the enemy starts guarding (usually the enemy will just stand still and guard when its health is low).

    These two flaws mar what otherwise is probably the best Xbox game out.

    1. Re:No mention of the load times? by Urusai · · Score: 0

      In Korea only old people with X-boxes have long load times.

      If you play a modern game on a PC with a modified GeForce3, a slow old Celeron, 64M of cheap RAM (running Windows), and a tiny, slow HDD, you can expect some...delays.

  24. Word by spoonboy42 · · Score: 4, Insightful

    I have to agree with the poster, this is one of the best RPGs I've played in a very long time. I'd like to add a few of my thoughts to the review however...

    Firstly, the game's setting is absolutely fantastic. Bioware have put an enormous amount of creativity into creating their fictional gameworld, and it definitely shows. There are abundant references to Chinese literature and mythology, which are a treat if you already have familiarity with them, but which are so organically woven into the gameworld that even people without familiarity with the Chinese classics will love discovering them. I particularly enjoyed how each of the game's "chapters" opens with 3 lines of foreshadowing (a la Monkey a.k.a. Journey to the West), the rich "celestial beaurocracy" glimpsed so often in Chinese literature, and the numerous historical allusions (the northern horselords clearly refer to the Mongol hordes, while the land of the six sacred scrolls in the west seems to be a reference to Bhuddist Tibet). Actually, the background universe is so vast that it almost seems dissapointing that you don't get to travel to some of the more famed cities like Pheonix Gate (sequel, anyone? please?).

    Secondly, there is the utterly fantastic story. The main plot is epic to say the least, and contains some excellent twists (one about 2/3 of the way through the game just blew me away). The numerous interesting side quests keep the game interesting as well, and if you spend the time to really explore the world and get to know the characters, you'll be rewarded greatly (did I mention that a certain Monty Python alum makes a hillarious appearance as the game's only European character?). Interactions with members of your party are interesting as well, with possibilities for friendship, rivalry, and romance. This is a slight spoiler, but if you're a male character and you play your cards EXACTLY right, it is actually possible to arrange a threesome of sorts with the game's two female lead NPCs. I'm not certain if something similar is possible playing as female, but I just started a run as Wu the Lotus Blossum, so I guess I'll have the chance to find out.

    Finally, the game is pretty much perfectly streamlined. While you can learn numerous styles and techniques, the fighting is always easily controllable through the 3 basic moves: fast attack, strong attack, and block (area attack is also available by pressing fast and strong at the same time). Having only 3 basic character attributes makes character customization a much less taxing experience (don't get me wrong, I love the depth of the D20 system, but this is a nice change of pace), and the fact that equipable inventory is limited to your amulet and the single-follower system all combine to make a very accessable system. Basically, the typical RPG elements are there, but they never get in your way. You won't ever spend 5 minutes equipping before a battle, you'll pretty much always be directly engaged in the story. And when the combat and story are as good as they are in Jade Empire, this is definitely a very good thing.

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
    1. Re:Word by illumin8 · · Score: 1

      This is a slight spoiler, but if you're a male character and you play your cards EXACTLY right, it is actually possible to arrange a threesome of sorts with the game's two female lead NPCs. I'm not certain if something similar is possible playing as female, but I just started a run as Wu the Lotus Blossum, so I guess I'll have the chance to find out.

      Hey, I played as Radiant Jen Zi, and after sweet-talking the princess for a while I got her to basically proclaim her love for me (pretty hot, that kung-fu-girl-on-princess action :-), but I never got any type of threesome.... You must tell us how to arrange that...

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    2. Re:Word by spoonboy42 · · Score: 1

      SPOILERS FOLLOW:

      Well, since you asked nicely...

      I did this as Monk Zeng, but you can probably do this with any of the other males or, if your post is any indication, one of the female player characters as well.

      Firstly, you'll want to quest with Dawn Star as your follower a lot early in the game. In your conversations with her, be sure and ask her about her feelings, compliment her on her kindness and empathy, and tell her that her happiness is very important to you. Dawn Star is definitely an Open Palm character, so when she is your follower, she will be impressed when you show generosity to strangers and mercy to enemies. You should therefore avoid unecessary fighting and, wherever possible, try to peacefully and justly resolve conflicts between NPCs and convince potential enemies to repent and lead better lives. Later on, in the Imperial City, Dawn Star will be amused and delighted if you decide to take a roll in the play, and, if you choose to infiltrate the Lotus Assassins through the inquisitors, you should follow her wishes and attempt to force the Judge to resign without killing him. Gentle Breezes will help you out (she would rather you kill him, but she will still help you to force his resignation).

      As for Silk Fox/Princess Lian, she is not as goody-goody as Dawn Star, but she's far from being closed-fist, either. I suggest bringing her along for a good portion of the Imperial City. She wants you to be decisive and strong, but hopefully to use your strengths to restore justice to the Empire. She will get impatient with you if you sidequest a lot, but this isn't a huge problem. When chatting to her, don't criticize her family before she's ready, and be sure to show sympathy when she complains of the obligations that her station holds. She will ask how she is seen among her people at some point... say that she is known as being generous and kind. When talk turns to love, she will complain about the pathetic selection of men at court and ask if you have a particular special someone. Just say "a noble", and there will be plenty implied.

      Once you've piqued the interest of both ladies, take Silk Fox along with you and head for the Lotus Assasin fortress. Before you enter, Dawn Star will interrupt, and the two will confront you about how you've been leading both of them on. Here is where things get very tricky. Be sure that your intuition and charm skills are as high as humanly possible for this conversation. Always avoid explicitly picking one woman or the other, and say things like "you are both very important to me", etc. Whenever an intuition or charm option is available, take it and pray for it to be successful. If you follow these techniques, you can defuse the confrontation. The best case scenario here is that Dawn Star is flattered that you speak of her as the princess' equal, and Princess Lian is intrigued by your coy charm and suggests that the three of you should explore this more, further.

      Alas, the rivalry between the two is far from over. As you continue the game onwards towards the Imperial Palace, it will flare up at least once more. Once again, avoid favoring one woman over the other and try to be complimentary to them both in the same breath when you can. Eventually, however, you will be backed into a corner, with no charm or intuition options to fall back on. Here, you should choose the option that goes something like "don't pretend my actions don't intrigue you". This will leave the ladies flustered but essentially disarmed, allowing you to continue on to the confrontation in the Throne Room.

      As you probably know, some crazy plot stuff ensues after that. When you manage to get yourself restored in the temple at Dirge, but before you prepare for the arrival of the army, Silk Fox will want to talk to you. She will tell you about how she and Dawn Star bonded in their grief and resolved their rivalry, then ask you who you truly love. Say that you really can't choose, and suddenly Dawn Star will emerge from the shadows and... you've done it! Special romantic cutscene follows.

      --
      Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
      Andy Grove: "Not Much."
    3. Re:Word by mink · · Score: 1

      This sounds a lot like how you resolve an issue between two "sisters" in Bloodlines.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  25. Re:The answer is quite simple, really. by __aanvao3199 · · Score: 1

    Not going to start a flame war, but your kidding right..??

  26. Re:everything here is arguable including statement by ZimZamBillaBam · · Score: 1

    I would argue that water does not have multiple phases. H2O has multiple phases; water being one of them. Steam is also not a phase of water, it is the gas phase of H2O. As for whether the Pope is Catholic or not, I suppose it depends on who you ask. Some Catholics may not agree with his interpretation of the bible, that he is not upholding God's will. They might say that he is not a true Catholic. That being said, I'm not Catholic, so that might all be BS.

  27. Redirect THIS by Anonymous Coward · · Score: 2, Informative

    Expired my ass!

    'Jade Empire' for Xbox speaks language all its own

    The language Tho Fan sounds ancient and distinctly Asian. Its "sh" sounds come from the back of the throat, as they do in Chinese. Its "r" sounds are made with a tap of the tongue, echoing Mongolian.

    But Tho Fan comes from Canada and was invented only last year. Created in four months, for just over $2,000, it is a real language spoken by unreal people in the Xbox game "Jade Empire," released this week. Perhaps it is a sign that, these days, languages are not so much discovered as invented.

    Early last year, developers at the game maker BioWare were working on a heroic role-playing game set in a mythical Asia and began thinking about language. "We were sort of writing a love song to the history of China," said Jim Bishop, "Jade Empire's" producer.

    Still, they wanted to avoid using Chinese or any other Asian language that might shackle their invented universe to actual historical events. At the same time, they did not want to resort to unintelligible nonsense.

    "We wanted to make this world seem as real as possible," Bishop said.

    Ultimately, more than 90 percent of "Jade Empire's" 15,000 lines of recorded dialogue were in English, but Bishop's team, based in Edmonton, Alberta, also decided to add the exotic aural flair of an Asian-sounding language, subtitled in English.

    The attempt to create a language from scratch is rare in modern fiction. J. R. R. Tolkien, a linguist as well as a writer, created several for the "Lord of the Rings" saga. In 1985, another linguist, Mark Okrand, codified the "Star Trek" language Klingon in a published dictionary, which in turn led to Klingon editions of "Hamlet" and the ancient Babylonian epic "Gilgamesh."

    But these were exceptions. The alien languages in science fiction and fantasy books and movies largely consist of nonsense: grunts and chirps arranged to convey the illusion of exotic intelligence. Occasionally, as in the "Star Wars" films, writers will introduce a few alien words to which they have given meanings but that don't constitute a working language. "You could use them to find a bathroom and that's about it," Bishop said.

    Games have even fewer functional tongues. The denizens of the hit computer game "The Sims," for example, speak in Simlish, a caffeinated warble that is more mood-appropriate gibberish than real language.

    In its quest for a new language, BioWare contacted the linguistics department at the nearby University of Alberta and came across Wolf Wikeley, 32, a Ph.D. candidate with a weakness for Japanese animation and first-person-shooter video games. He seemed like a find.

    "Not many people have funny anecdotes about Klingon," Bishop said.

    Wikeley had grown up in a language-rich household. His parents taught German, French and Italian and could speak several other languages. Japanese lessons had played on the family phonograph. And then there was the linguistic influence of Wikeley's favorite fiction.

    "A huge event in my life was seeing 'Star Wars' when I was 4," he said. "Probably a lot of my ear came from that." He said he took to mimicking the film's alien languages, noting that at least one seemed to consist of just three overused words.

    If one set of fictional characters had given him his ear, he was eager to answer BioWare's call to give others their voice. He set about asking Bishop's team questions. He wanted to know the speakers' physiology. If they had no teeth, they wouldn't be able to make a "t" or "th" sound. They had teeth.

    He wanted to know the speakers' demeanor. In a willful violation of a fundamental tenet of linguistics, his invented language would reflect its speakers' cultural character.

    "If they're a violent race, I'm going to give them a lot of really harsh sounds," he said. "If they're an ethereal race like elves, I'm going to give them a whispering, hushing sound."

    1. Re:Redirect THIS by blackicye · · Score: 2, Insightful

      "But Tho Fan comes from Canada and was invented only last year. Created in four months, for just over $2,000, it is a real language spoken by unreal people in the Xbox game "Jade Empire," released this week. Perhaps it is a sign that, these days, languages are not so much discovered as invented.

      Ok I'm calling Shenanigans on this.
      Btw, I am Chinese, and I speak Mandarin as well as several Chinese dialects fluently. Also I am an Anthropologist and have limited experience in the field of linguistics.

      To a native Chinese speaker, Tho Fan sounds like complete gibberish. And I'd wager it sounds the same to native English speakers.

      IMHO, many of the phrases and words are looped, and most of the time it doesn't even appear that the complete dialogue being presented is being voiced verbatim in Tho Fan.

      Aside from sounding very repetitive, the language is overall unconvincing and feels very artificial.

      If they paid $2000 for this "language" they were horribly gypped.

      From a technical standpoint the "Klingon Language" is far more impressive.

      Just my $0.02

    2. Re:Redirect THIS by Anonymous Coward · · Score: 0

      Of course it sounds like gibberish to a Chinese speaker; nobody claimed that its vocabulary was based on Chinese or any other real language. However, some of its phonetic structure was adapted from Asian languages (e.g., there are sounds in Tho Fan that appear more in Chinese or Mongolian than English).

      If somebody took the phonetic structure of English and made up a new language from it, it would sound like gibberish to me, but it would still share some elements of pronunciation.

    3. Re:Redirect THIS by Anonymous Coward · · Score: 0

      I completely agree. The 'language' ends up sounding like a random association of phonemes and not at all like a coherent, flowing group of words. Similar to what a very early speech synthesizer would produce.

      Just using asian pronounciations is not going to make convincing speech. The whole issue of how comfortable and natural it would be for a human vocal tract to combine certain phoneme combinations seems to have been ignored.

  28. Copy protection? by Anonymous Coward · · Score: 0
    Really?

    If you buy the game, what's your beef with copy protection?

    1. Re:Copy protection? by sqlrob · · Score: 3, Informative

      Doesn't let you run as non-admin
      Requires the disk
      destabilizes system
      possible erasure of USB drives
      possible corruption of dual boot machines
      incompatibility with WINE

    2. Re:Copy protection? by ZiakII · · Score: 2, Informative

      Really? If you buy the game, what's your beef with copy protection?

      I take it you never played Morowind, If you play that game you will notice loading takes alont longer because the game constantly checks to see if your disc is in the game (Safedisc) which hangs the system at certain points if you play with it on and load times increase, I disabled it because of that reason and you almost instantly see a system performance increase.

    3. Re:Copy protection? by Anonymous Coward · · Score: 0
      Doesn't let you run as non-admin

      What Windows program doesn't? I've long ago given up trying to run Windows in a non-admin mode. No problems so far.

      Requires the disk

      Well, OK. But you've got it, right?

      destabilizes system
      possible erasure of USB drives
      possible corruption of dual boot machines

      Never, ever had such problems.

      incompatibility with WINE

      Well, heh, what the hell do you expect? I can't run anything more complex than the minesweeper on WINE.

    4. Re:Copy protection? by sqlrob · · Score: 1

      What Windows program doesn't? I've long ago given up trying to run Windows in a non-admin mode. No problems so far.

      Everything I write determines what level it runs at and adjusts accordingly. It also installs from guest on up, when possible. It's trivial to do when you actually know WTF you are doing.

      Well, OK. But you've got it, right?
      Yes, but makes game playing while travelling a lot harder. Bring the disks, shorter battery life, risks of damage/loss to the disks

      There's also the problem that some drives don't work with copy protected disks.

      I stopped buying PC games because of the protection. All my game playing is on consoles now. It was cheaper to buy all the consoles than to keep an upgraded PC, and no worry about data corruption.

    5. Re:Copy protection? by The+Snowman · · Score: 1

      Doesn't let you run as non-admin
      Requires the disk

      These are my two biggest beefs with Neverwinter Nights. For a game that took years to make and is as big as it is, common sense (yeah, I know) would say they would follow good design and integrate with the OS the way Win2K/XP intended it to. Nope. It stores my settings, characters, and save games in the "Program Files" directory instead of the "Documents and Settings" directory. This is like storing save games in /usr instead of /home. This forces either running as admin or creative use of directory permissions. Completely retarded. Why would a Windows version of Jade Empire be any different?

      Running with the CD is a hassle because I have to switch between CDs. If I leave my computer for a bathroom break, I always get nervous that my son (18 months) will grab the CD and try to "play" with it. He already know how to open the drive. He loves to stand on top of toys, no matter how big or small. I guess he is jealous that I am three times his height :-)

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    6. Re:Copy protection? by KillShill · · Score: 1

      except that you don't own your console.

      at least according to MS and sony/nintendo.

      they protect the shit out of THEIR systems while letting you pay for the priviledge.

      guess why they don't want you running arbitrary programs on your system?

      cause you don't own it.

      consoles suck as much if not worse depending on the type of person you are.

      you are fortunate that you can put up with all that stuff.

      enjoy gaming but beware the DRM beasts.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:Copy protection? by sqlrob · · Score: 1

      You're right. The consoles are DRM'ed to hell and back. But that's also the way they are marketed. They aren't general purpose machines that I keep data on that someone is trying to say what I can do with. I have no expectations of doing anything other than those games on it. My computer on the other hand follows MY rules. Don't want to deal with that? Then I'm not buying your software.

    8. Re:Copy protection? by blancolioni · · Score: 1

      Run Neverwinter Nights on Linux. You don't need the CD, you don't need to be root, and you can install wherever you like.

      OK, you miss the movies. I hear that's not such a huge loss.

    9. Re:Copy protection? by Targon · · Score: 1

      The only drives that I have run into that have a problem with the copy protection are garbage to begin with. Don't complain when you select systems with sub-standard components.

      If you have a problem bringing a CD with you, then use a program like Alcohol 120% and run off the virtual CD drive.

      The only legit complaint about copy protection is when the copy protection itself is bugged, which isn't all that often and gets patched after release if there is a problem.

      As for upgrading your PC, you need to figure that as time goes on, if you want to see improvements in game quality and abilities, you need to upgrade at some point. On a console, things are stagnant. You sit on the same console, and see new consoles comming out that are "better". So you buy them, buy new games just for that console. Then you need to buy the next one, and next one. I don't see spending $450 every three years to be a horrible cost if you build your system yourself.

      Motherboard costs $100 or so. I don't see SLI as something worth getting since the price is too high for the life you get out of it. Within two years, an individual card will come out that is as powerful as the two cards in an SLI setup. So spending $1200(two cards at $500 each plus $200 for the mobo) for an advantage that lasts under two years really isn't worth it in my opinion. A CPU that is considered good at the time you get it will run you $250 or so. 512 megs of memory will run you under $100. You don't need to buy a complete system when you upgrade a PC.

      Problems with CD drive? The LG drives don't have issues with copy protection, and arn't expensive. A Radeon 9800 pro level video card, which is decent enough for games will run you around $200.

      Laptops are a different issue. Get an Athlon 64 based laptop with a Radeon 9550 or 9600 video, and it will also play games decently. I havn't run into copy protection problems on the majority of these level laptops either.

      Buy garbage, and you get garbage.

    10. Re:Copy protection? by sqlrob · · Score: 1

      The only drives that I have run into that have a problem with the copy protection are garbage to begin with. Don't complain when you select systems with sub-standard components.

      The new plextor's are garbage?

      If you have a problem bringing a CD with you, then use a program like Alcohol 120% and run off the virtual CD drive.

      Guess what the new copy protection detects and refuses to run if installed?

  29. Re:Article text (in case of slashdotting by Anonymous Coward · · Score: 1, Insightful

    Informative??? You're an idiot. It is redundant and/or funny.

  30. Re:From what I've seen so far, I'd rate this avera by gentlemen_loser · · Score: 1

    I am in about the same place you are and am also using Legendary Strike as my primary.

    I've tried other styles like white demon. Trust me - depending on what style you are playing, you WILL need to block from time to time. I think what you are running in to is that Legendary Strike is somewhat similar to Thousand Cuts in its speed. Therefore you are on the offensive more often than not and intercepting enemy attacks with your own attacks rather than blocking them.

    My 2 cents.

  31. Some Critiques of JE by Mantrid · · Score: 1

    Bottom line I loved this game and had fun, and I'll probably go through it again following the way of the closed fist. The cinematics, production values, and story are all top notch.

    Really JE only has one huge problem:

    Load Times....just plain awful load times. I found myself "cheating" (switching to easy) just to avoid having to reload yet again. I think about three times I did this; just before boss battles that had UNSKIPPABLE CUTSCENES plus the loading, just plain frustrating.

    It felt like the C64 days at times...

    But the reset of the game is just so good that I was able to look past it. The PC version may help in this regard.

    But to Blizzard: *NEVER NEVER NEVER* MAKE ME WATCH A CUTSCENE EVER NO EXCEPTIONS! If I miss something important, TS for me, but if it's the third time through it just annoys me. The loading, well they could've had some scenes instantly reloadable, other than that I'm not sure what choice they had.

    But lest you think otherwise, this game is awesome.

    1. Re:Some Critiques of JE by Blakey+Rat · · Score: 1

      By "Blizzard" you mean Bioware, right? As far as I know, all Blizzard games already allow you to skip all their cutscenes.

  32. how does it compare to Planescape: Torment? by t1nman33 · · Score: 1

    I know Planescape: Torment wasn't a Bioware game, but it still stands out to me as probably the best computer RPG I've played...how does Jade Empire compare to it?

    --
    --- Where's my car, and why are these grass stains on my pants?
    1. Re:how does it compare to Planescape: Torment? by NCraig · · Score: 3, Funny

      It has less floating skulls and more asians.

    2. Re:how does it compare to Planescape: Torment? by Anonymous Coward · · Score: 1, Informative

      Not nearly as good as torment, but still a great game. You cant talk the final boss into killing himself or rip out your intestines to get a ring, but the combat system is very well done, with the exception of that i played it through on grandmaster and never used a harmonic combo. And like most Bioware games the ending is quite anti-climatic. Overall, this would get a 9, where Torment would get a 10. Baldur's Gate 2 rates around the quality of this game, although for completely different reasons.

    3. Re:how does it compare to Planescape: Torment? by Anonymous Coward · · Score: 0

      Planescape was an odd but brilliant beast, it had a world and style all its own.

      Jade Empire is more like a game of a Wuxia flick, complete with demons and wire-fu and set in a vaguely 15th-century China.

      It's pretty cool, but not Planescape cool.

    4. Re:how does it compare to Planescape: Torment? by Anonymous Coward · · Score: 0

      torment was fun, but had virtually 0 replay value.
      morrowind was annoying, at first, but has a great deal of replay value... nowhere near the humor, nor the character development, but it was, at least, open-ended, and easily extensable.

  33. Because most people don't finish games by superultra · · Score: 1

    I can't find the study, but some independent group did some research for the industry a year or two back and found that a large majority of gamers never finished the games they bought.

    I'm not much of a roleplaying game guy, but the last major one I played was Fallout 2. While I loved it, frankly I just do not have the time or patience to play through something like that again. 20 hours is just about right (although I think you're being a bit generous). But I clearly recall that much of that Fallout time was spent travelling, going over the same areas, and in combat. Jade Empire speeds up all of those things; it's much more streamlined than most RPGs, and I think that's a good thing.

    I want to finish a game. And if I were designing a game, I'd want people to finish it. A movie in a theater costs you ~$5 an hour. Jade Empire, at your 20 hours, cost you only $2.50 an hour. Sounds like a bargain to me, especially considering that you can replay it later differently.

  34. Mind = Chi? by PriceIke · · Score: 1

    > Your character has three attributes: Body, Mind, and Spirit. In turn, these attributes help determine your consumable personal resources. Body determines Health, Mind determines Chi, and Spirit determines Focus.

    I would think Mind would determine Focus, and Spirit would determine Chi. But IANARM (reiki master).

    --
    It's not a lie. It's the truth with lossy compression.
    1. Re:Mind = Chi? by blackicye · · Score: 1

      Mind determines focus and Spirit determines Chi in Jade Empires, I believe our dear reviewer got mixed up there.

      Or maybe he's playing an entirely different game ;)

    2. Re:Mind = Chi? by Anonymous Coward · · Score: 0

      You're right. Mind determines focus. Chi has little relation to spirit, but it's close enough that I'd agree JE had it backwards.

  35. Personally, I'm loving it by Foz · · Score: 4, Informative

    I'm having an excellent time playing JE. I have finished quite a few of the side quests in the imperial city, just took the silver championship and am OMW to infilitrate the Lotus Blossom Assassins before I work my way up to the gold championship.

    I think the game is a hell of a lot of fun, and quite a bit more engrossing than many I have played (although I did love the PC version of Morrowind and I'm also finally playing the xbox KOTR 1 and enjoying it as well). One thing that annoys me immensely about KOTR 1 is that I don't have Xbox live, and therefore can't get the bug fixes and game updates for it (why should I have to pay a subscription to get bug fixes?). Anyway, I digress...

    The dialogue *is* excellently voice acted. The whole bit with the outlander (John Cleese) was hilarious. The combat is fun, but could be a bit more challenging. It's not completely dumbed down but it's also no Soul Caliber. Using the storm dragon style coupled with any other martial style (I'm using leaping tiger) pretty much leads to a "can't lose" versus anything that's stunnable. Like another poster I read, I almost never use blocks, and I don't think I've ever purposefully done a harmonic combo. Most of the time against normal opponents I can easily win just by tossing a few storm dragon strikes to stun them, then pummel them for 5 or 6 secs before stunning them again, rinse and repeat. During the silver championship, Soldier never touched me, he spent the entire time stunned/shocked/getting his ass handed to him. The final fight in the black leopard school was a bit more challenging, until I finally managed to stun Smiling Raven or whatever his name was and then it was all over.

    I'm looking forward to playing it again from the beginning and doing a few things differently... number 1, going full closed fist instead of open palm and turning into a grade A bastard, number 2 not learning every single style I happen across and instead focusing on maxing out 3 or 4 bread and butter styles, and finally number 3 not even using Storm Dragon because it's almost like a cheat mode.

    All in all, this game was WELL worth the cash, and I can't say that too often anymore. I've spent more money on a lot shitter games.

    -- Gary F.

    1. Re:Personally, I'm loving it by Blakey+Rat · · Score: 1

      I don't have Xbox live, and therefore can't get the bug fixes and game updates for it (why should I have to pay a subscription to get bug fixes?).

      That's why most Xbox games come with a free 1-month or 2-month trial subscription. Sign up, download all the patches, cancel.

      Yeah, I realize it's kind of a pain, and I agree that Microsoft should allow patch downloads with no Xbox Live connection at all, but it's not as bleak as you think.

    2. Re:Personally, I'm loving it by Foz · · Score: 1

      Yes, I got two of these. Both were expired.

      -- Gary F.

  36. Too Bad by RichiP · · Score: 2, Interesting

    Too bad it's XBox only. I really enjoy playing Neverwinter Nights (one of the few games to run natively on Linux). Jade Empire looks like a great game that I'd play if it ran on my gaming console (Sony PS2) or even on a Linux-based machine (don't have to buy the OS to run it on).

    1. Re:Too Bad by wildwood · · Score: 1

      I love playing NWN on linux, too. I'm disappointed that Jade Empire is XBox only.

      One of the big perks of NWN is having a whole mess of third-party modules available to play. It gives a lot more choice than the official campaigns. If I want a dark, horror-tinged story, I can get that. Or if I want something funny (Penultima comes to mind), I can have lots of fun with that, too. (I love the DreamCatcher stories, too - I'm still working on Demon.)

      If they're only releasing for XBox, I don't expect that authoring tools will be widely available any time soon. Too bad.

      --
      normal(adj)- people who don't sit on slashdot all day wondering why everyone else isn't building robots [DECS]
    2. Re:Too Bad by Anonymous Coward · · Score: 0

      Too bad i can play exclusive PS2 games on my Xbox...

      You are so redundant...

      When you buy a game console you know what kind of games you are getting.

      Xbox: Bioware RPGs and some occidental
      PS2: Japanese RPGS.

    3. Re:Too Bad by fallen1 · · Score: 1

      I agree 100% and then some. XBox only is, in all honesty, completely eliminating 2/3 to 3/4 of the market for a game. I've casually watched the updates on Jade Empire from Bioware's site and read some of the reviews and, frankly, my main question is this: Imagine what could have been done with a PC version of the game?

      Included with that question should be: Imagine what could be done with a level editor or toolkit (ala NWN) for this game? Those folks who wanted 50, 100, or 200 hour games could either make them or wait a while and play them as modders/creaters put out new modules. After all, if a game is popular enough AND has a level editor/toolkit for it then it will live on LONG past a static game. All you have to do is look at Doom (and brethern), Quake (and yadda), NWN, and many other games along those lines.

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    4. Re:Too Bad by gentlemen_loser · · Score: 1

      If we were discussing computers, I would totally come down on your side of this issue. However, we are not.

      We are discussing a market in which Sony has had a stranglehold for a few years. The entrance of the XBox into this market has done great things to foster inovation (for both companies involved). Its a situation in which we, the consumer, win. Do not point out Nintendo. That company has only survived by catering to the niche "kiddie" market and avoids direct competition with Sony at all costs.

      At my house, you'll find Linux on both of my desktops. On my entertainment center, you'll find my XBox. You have to look at the big picture - competition is good for everyone.

    5. Re:Too Bad by KillShill · · Score: 1

      i'm pretty sure that JE is coming to the pc.

      it'll do wonders for load time and with enhanced gfx (if they don't mess up the coding which they inevitably will).

      as to why it isn't on sony's machine... well firstly the technical specs wouldn't support the game in its current state. they'd have to chop off a lot of things, including gfx.

      imagine what that'll do to the load times, especially the fact that you don't have a hd as a standard part of the system.

      for such an inferior system, you'd think it would be priced more in accordance but nah, it still lags behind the xbox in pricing.

      and nintendo's "kiddie" games are usually imo (among many others) a lot of fun.

      seems mostly everyone has forgot that games are supposed to primarily fun...

      --
      Science : Proprietary , Knowledge : Open Source
    6. Re:Too Bad by mink · · Score: 1

      I agree. Games should be fun to play.
      Everyone I know who is in my age group (30's) has a Gamecube, and yes a PS2 (I only know one who has an Xbox). When we want to have a lot of fun most of the time we play Gamecube games. Sure Bombastic (re-make of devil dice) is fun multiplayer, but SONY fucks everyone up the ass with the whole buy a new multitap for every console release.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  37. KOTOR was king of dumb limitations by Danuvius · · Score: 0

    I never thought KOTOR was all that spectacular. I found it rather pathetic actually how limited the game was:
    - can fight only those the game let you
    - can kill only those the game lets you
    - can travel only where the game lets you

    And I'm not talking about sensible limitations. I am talking about limitations relating to what menu options are available.

    If the game does not think character X is an enemy, you cannot attack him. ?!?!

    In Morrowind, The Best RPG I've known thus far, you can:
    - fight anyone--though people you're not (yet) meant to fight will almost certainly kill you (but, at least you can try)
    - kill anyone--or try anyways; if the character was crucial to the story line, you are informed and encouraged to restore to an earlier save (but you can do it, and if you are *re*-playing, you very well may want to)
    - travel anywhere--though places you're not (yet) meant to travel to probably contain creatures that can finish you off quickly

    In short, a worthwhile RPG should not have to cheat. If you don't want a guy to do something, but some *natural* obstacles in his way--and if he decides to and manages to "break the game", GOOD! It's more value to the game that suddenly new possibilities are open.

    Games of the KOTOR sort, to me, just seem lazily done by less than brilliant story-tellers and programmers. "Hey, here's the three less than brilliant options we thought of; choose one--our game can't handle anything else so we've programmatically prevented you from even trying other stuff."

    If Jade Empire is anything like it... thanks, but I'll pass. (Actually, until reading this review and seeing the references to KOTOR, I was looking forward to getting this game.)

    --
    Akarsz Magyar Gentoo fórumot? Akkor
    1. Re:KOTOR was king of dumb limitations by Anonymous Coward · · Score: 0

      Morrowind is great except for one thing. Fantasy RPG is DONE, TIRED. Has been tired since the 80s. When are people going to get tired of doing the same shit over and over again. What the fsck is wrong with fantasy gamers?

    2. Re:KOTOR was king of dumb limitations by Danuvius · · Score: 1

      You state your opinion in a wholly unconvincing manner.

      Whether a story is sci-fi, fantasy, realism, or magic-realism is of no consequence to the quality of the game. I did not dislike KOTOR because it was a stupid Star Wars story. I hated it because it was a poor excuse for an RPG game.

      --
      Akarsz Magyar Gentoo fórumot? Akkor
    3. Re:KOTOR was king of dumb limitations by Anonymous Coward · · Score: 0

      You're right. Having played games like Ultima or the wonderful two Ultima Underworlds, I am very disapointed from trying out the first few hours of Jade Empire. It's just too much linear talk and fight, even if the quality of the voices is indeed very good. Worst of all, the fighting doesn't feel controllable like a good fighting game, but tries without success to be just this. For a game like this, the fights should be more tactical, for example round based like Final Fantasy Tactics.

  38. KOTOR2 by RonnyJ · · Score: 2, Informative
    A good example of a game that could have done with the reviewers finishing the game is KOTOR2. All the reviews I read were positive, and I was looking forward to a game that lived up to the first one, and it certainly looked that way for a while. However, after a certain point in the game, it all went downhill, and now I consider it to be the most disappointing game I've played.

    It was obviously rushed by Lucasarts for a Christmas release date, and there's even unused remnants of some of the unfinished material in the retail products. If you have the PC version, there are a number of dialog files which greatly expand on the 'ending', and the Xbox version even has an unfinished location present, together with developer notes, which you can access with a hacked gamesave.

    If the reviewers had all played the game to completion, I'm sure they would have given the game a significantly worse score. But, because they don't, companies like Lucasarts can get away with rushing the game, as customers will have no idea of the 'unfinished' state until it's too late.

  39. Oooo! Oooo! Mee! by Anonymous Coward · · Score: 1, Funny

    I'm pretty sure that some of the mystery religions of ancient Rome had a pope as well!

    So, are you talking about the MITHRAIC pope?

  40. Pet Peeve by mikec · · Score: 1
    I know this is off-topic, but my nomination for the greasiest weasle word of all time is "arguably". What the hell does
    ...it was arguably the best Star Wars tale...

    actually mean? Does it mean that the author argues that it was the best Star Wars tale? No; the author is apparently not decisive enough to actually commit himself to such a strong position. Does it mean that someone has argued that it was the best? Well, no; the author is not willing to go quite that far, either. Maybe no one has actually argued that. The author commits himself only to the proposition that someone, somewhere could make such an argument. If they chose to.

    Jeez! Just delete the damn word. If you still like the sentence, great. If you don't, then say what you really mean.

    1. Re:Pet Peeve by Anonymous Coward · · Score: 0

      I think it meant the author would have said "It's the best star wars tale since ... " but doesn't really want to get into a debate about it.

      I took it as..
      "I could argue this case, but it's really beside the point if you disagree, so don't waste my time."

    2. Re:Pet Peeve by Anonymous Coward · · Score: 0

      Also its a commonly used figure of speech, and should not be taken too seriously.

    3. Re:Pet Peeve by the+grace+of+R'hllor · · Score: 1
      He states his opinion, while realizing that other people may not share it. What's to misunderstand?

      Of course, hit grammar sucks, as it should be:

      ... it was, arguably, the best Star Wars tale...
      (note commas)
    4. Re:Pet Peeve by Anonymous Coward · · Score: 0

      It means, "STFU beeatch!"

      At least, that's what I think it means... arguably.

  41. NWN: a half a game by Anonymous Coward · · Score: 0

    It was supposed to be cross platform. They then proceeded to use bink and miles while still hyping up the linux support. All the while they believe that bink and miles are windows only.

    After so many years they game is still incomlpete for Linux users.

    So, nope, I aint gonna buy it.

  42. If YOUR reflexes matter... by Anonymous Coward · · Score: 0

    ...it's not a role-playing game. Only the character's reflexes should matter.

    Funny, for most products, such mis-labelling would be well...illegal.

  43. Thow this a mod point. by furry_wookie · · Score: 0


    Come on...thow this guy a mod point bone... I got a good chukle.

    --
    -- Given enough time and money, Microsoft will eventualy invent UNIX.
  44. CRPG != RPG by C0deM0nkey · · Score: 1, Interesting
    This may be off-topic; mod as you see fit.

    I continue to be annoyed by the persistent use of the category "RPG" to describe video games. It's marketing hype. What particularly annoys me is when people equate the two:

    Player 1: "yeah, I've been playing RPGs for, like, 5 years."
    Player 2: "Really? What systems? D20? GURPS? Hero? Vampire? Shadowrun?"
    Player 1: "What? No. Baldur's Gate: Dark Alliance."
    A fantasy or science fiction adventure video game is not an RPG. You are not playing a role - you are moving an avatar around on a screen and mashing buttons.

    I play video games - as a member of the Nintendo generation, it would be hard to escape them; presently, my 4-year old son and I are playing "Champions of Norrath". The fact that a 4-year old can play one of these games with a moderate level of competence is a testimony to the level of complexity found in an RPG video game; if this video game were an RPG, and my son was expected to assume a role and make decisions for himself, I doubt he would be able to grasp the concept of "free-play but with rules" let alone have any fun at it. Before you get your undies in a bundle, I know that "Champions" is not a particularly complex game - I bring it up because it is, in style, very similar to Baldur's Gate (mentioned in numerous other comments) which is often bronzed and placed on a pedestal by CRPG enthusiasts (until it is no longer vogue). Also, lest anyone think I'm doing all the work in the game, the game play is truly a "team" effort - I chose to play a Wizard and made my son a Barbarian - we are at a point in the game where it would be VERY difficult for me to go it alone and continue to advance if he were not there to back me up. At higher levels it would be nigh on impossible for a wizard to fight and defeat the boss characters alone (it can be done; but not without a *lot* of frustration).

    What differentiates a role-playing game from a video game, in my opinion, is the interface and options available to the player and what is at stake when you mess up. The interface in a video game is severely limiting: there are only so many button and key combinations available and when you make a mistake you simply reload the last save point. The interface in a role-playing game is virtually unlimited: your imagination. When you make a mistake in an RPG, you are often stuck with the consequences: it is a disservice to everyone at the table to rewrite history just to make everything turn out favorably for you. Suck it up - make a *new* character and lets go.

    These are huge distinctions; the only thing even remotely analagous between the two types of games would be the "munchkin/monty-haul/min-max" style of role-playing in which the players define character development as improved stats through beating monsters/obstacles and gaining treasures(if they define character development at all). Munchkin'ning is still more "RPG" than "grinding" through levels in a video game; in an RPG there is an opportunity to develop a unique character - you are likely to face different obstacles, have to consider your own verbal responses, etc. In a video game, every player ends up with essentially the same character who confronts the same "boss" who says the same things which lead to a fight where the bad guy uses the same tactics which can be overcome with the same technique in order to win. same...same...same...same. ugh.

    1. Re:CRPG != RPG by Castar · · Score: 1

      Before you get your undies in a bundle, I know that "Champions" is not a particularly complex game - I bring it up because it is, in style, very similar to Baldur's Gate (mentioned in numerous other comments) which is often bronzed and placed on a pedestal by CRPG enthusiasts (until it is no longer vogue).

      Just to nitpick a little here - I think what you mean is that Champions of Norrath is similar to Baldur's Gate: *Dark Alliance* which is a very different game from the original Baldur's Gate. Baldur's Gate is the closest I've ever seen a game come to being D&D. Dark Alliance is just an attempt to market the name on consoles, with console-style gameplay.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    2. Re:CRPG != RPG by Anonymous Coward · · Score: 0

      "In a video game, every player ends up with essentially the same character who confronts the same "boss" who says the same things which lead to a fight where the bad guy uses the same tactics which can be overcome with the same technique in order to win. same...same...same...same. ugh."

      So? If I've never beaten boss XYZ before then it's going to be new to me... I don't care than a million other people have beaten it.
      That said, there certainly should be more than one way to beat any given boss, even if it's just a few simple options like continous circling vs super-mega-ultra-combo vs good timing to knock it off a cliff. Though I can respect the fact that restricting your options makes the game easier to make and harder to beat, which is a pretty reasonable course to take.

    3. Re:CRPG != RPG by C0deM0nkey · · Score: 1
      So? If I've never beaten boss XYZ before then it's going to be new to me... I don't care than a million other people have beaten it.

      The point is not whether or not you've beaten the boss; the point is not whether or not you've come up with the same or a different way to beat him. The point is: this is not roleplaying. I realize I harped the "same...same...same" thing but the point was to show that you are very limited in what choices you have which is completely the opposite of roleplaying. To call a video game a "role-playing game" is misleading marketing hype.

      What the marketers are trying to say (I think) is "Here is an action/adventure video game we think will appeal to the same market who purchase D20 books from Wizards of the Coast." Fine. When people equate the video game with roleplaying? Annoying and inaccurate.

    4. Re:CRPG != RPG by Blakey+Rat · · Score: 1

      Except there *are* computer/console based RPG games that actually *are* RPG games. MUDs on computers, for instance, or a game like Morrowind-- it would be hard to argue that a MUD isn't a RPG, or that Morrowind isn't an RPG.

      The problem is there are so many *other* unrelated games that are labelled as RPGs, it clouds things up. I think Final Fantasy games should be called Adventure games. I think Diablo and Baldur's Gate: Dark Alliance should be called Dungeon Diggers. I don't know what MMORPGs should be called, but they don't really involve role-playing.

      What we really need to do is clean up the genres. At a basic level, "RPG" should only refer to games where you can create your own character from scratch. (i.e. Final Fantasy and Diablo wouldn't qualify because the characters come pre-made. Morrowind and MMORPGs would because there are several races and classes to choose from, as would older games like Wizardry and Might and Magic. KOTOR is a grey-area here.)

    5. Re:CRPG != RPG by C0deM0nkey · · Score: 1
      Except there *are* computer/console based RPG games that actually *are* RPG games. MUDs on computers, for instance, or a game like Morrowind-- it would be hard to argue that a MUD isn't a RPG, or that Morrowind isn't an RPG.

      I've actually considered MUDs for some time and am not sure whether or not they qualify as RPGs in my mind (I would say that I lean closer to "yes" than "no"). If a MUD qualifies, why would you discount an MMORPG? As far as Morrowind goes: I have not played it but my (limited) understanding, gleaned from office conversations and having played other games in the Elder Scrolls series, of what it is clearly places it in the video game arena (i.e. not an RPG). See following...

      At a basic level, "RPG" should only refer to games where you can create your own character from scratch.

      In my mind, having options in character creation does not make a game an RPG or not. Having the ability to imagine whatever piece of equipment, spell, resource, etc. you desire and then actually get that resource into a game (without requiring programming knowledge) is a defining differentiator between video-games and RPGs. Also, being able to interact with other characters in a meaningful way is a differentiator - interacting with peasant X who has a very limited number of scripted responses that are designed to respond to your limited available queries is not role-playing.

      The "RPG" video game category solely exists to capture mindshare from pencil and paper roleplayers. If it does not now, it certainly did in the past. My viewpoint is, perhaps, hopelessly tainted by my preference for pencil and paper RPGs . I will also admit, after reading your response, that it is possible the "RPG" moniker was adopted by the video game industry to distinguish action/adventure games featuring customizable avatars from other action/adventure games featuring pre-generated avatars; this is not an angle I previously considered for the reasons already cited.

      Regardless of whether the avatar is custom-built or pre-generated, video games do not offer the same kind of experience one gets from a face-to-face, table-top role-playing game where the players and storyteller work together to construct a story from myriad circumstances; where the storyteller has the ability to swap in or out story elements in a real-time, seamless manner without the knowledge of the players; where actions have consequences beyond restoring the last save point. Neverwinter Nights was on the right track with its gamemaster tools, but it is not there yet.

    6. Re:CRPG != RPG by Blakey+Rat · · Score: 1

      Regardless of whether the avatar is custom-built or pre-generated, video games do not offer the same kind of experience one gets from a face-to-face, table-top role-playing game where the players and storyteller work together to construct a story from myriad circumstances; where the storyteller has the ability to swap in or out story elements in a real-time, seamless manner without the knowledge of the players; where actions have consequences beyond restoring the last save point. Neverwinter Nights was on the right track with its gamemaster tools, but it is not there yet.

      Bullshit. You're not playing the right MUDs. Eternal Struggle, Armageddeon, Eternal Visions-- they were all exactly what you are describing years before Neverwinter Nights ever came out. If anything, MUDs are a *better* RPG experience because you can be more immersed-- you don't see the fat nerd sitting next to you noisily slurping his Mountain Dew.

      The reasons MMORPGs don't qualify is because most of the people on them don't roleplay at all. Even on the "RP only" servers, you very rarely see roleplay or, if you do see it, it's only in one place (i.e. the tavern.) MMORPGs are mostly just "see how the numbers on my character sheet go up." (*Some* MUDs are this way, but there are several MUDs that offer a true RP experience.)

      Morrowind might not qualify, but it's a hell of a lot better than any other offline video games.

    7. Re:CRPG != RPG by Hellsbells · · Score: 1

      I will also admit, after reading your response, that it is possible the "RPG" moniker was adopted by the video game industry to distinguish action/adventure games featuring customizable avatars from other action/adventure games featuring pre-generated avatars; this is not an angle I previously considered for the reasons already cited.

      Early pen & paper RPGs and early computer RPGs had a lot more in common.

      Early pen & paper RPGs were an evolution from wargaming with miniatures, except the player only controlled one figure and that figure could go up levels and "develop" as they encounter enemies. If you look at early computer RPGs (like the early Ultimas), they could pretty much be miniatures moving about on a massive board, with encounters and a vague story linking the encounters.

    8. Re:CRPG != RPG by Anonymous Coward · · Score: 0

      Oh my god, you are such a dork.
      Please go back to your cave.

  45. Re:The Dreamcast Effect by Anonymous Coward · · Score: 0

    What I think is interesting is the apparent need in some people to shit on things for no obvious reason. Speaks to a deepseated need to grow up.

    At least you were smart enough to go AC with such obvious tripe.

  46. D&D style roleplaying by antizeus · · Score: 1
    Neverwinter Nights introduced a new generation of gamers to D&D style roleplaying.
    From this statement, I conclude that either Zonk played really boring D&D, or the later NWN expansions were really revolutionary. I found NWN to be pretty fun, but a far cry from "D&D style roleplaying".

    NWN modules are heavily scripted, and do not accomodate significant deviation from that script. At any given point in a conversation with an NPC, there are only a handful of things a player can say. Player motion is limited to "run" and "walk" -- there is no swimming, crawling, jumping, wall climbing, horse riding, flying, etc. If I decide to leave Neverwinter to its own fate and instead look for adventure in some other land, how will the game handle that other than with the "Quit" option?

    Sure, there's a DM client that provides additional flexibility, but it's no substitute for a real live DM that can radically alter the nature of the game world on the fly.

    --
    -- $SIGNATURE
    1. Re:D&D style roleplaying by Anonymous Coward · · Score: 0

      If I decide to leave Neverwinter to its own fate and instead look for adventure in some other land, how will the game handle that other than with the "Quit" option?

      How about with the "load custom module" button?

      NWN is more than just the official campaign. You may be surprised to learn that there is a lot of additional content waiting to be played.

    2. Re:D&D style roleplaying by tranton · · Score: 1

      Obviously you have never played NWN with a Good DM and players.

      A well DMed module, comes about as close to PnP D&D as you can get on a computer. The DM can "radically alter the nature of the game world on the fly." And there are work arounds for most of it's short falls.

      Granted, changing the landscape on the fly during game time isn't an option, unless it was planned for. But almost everything else can be done to make it feel like tabletop D&D. Most DMs I know run modules that are lightly scripted. All communication with NPCs is done with the DM possessing their bodies. Full, rich conversation and character development occur on a regular basis. Nothing canned like you suggest.

      Check out http://www.neverwinterconnections.com/ if you want to find well DMed games. A lot of hardcore PnP RolePlayers hang out there.

      You aught to give it another chance. Several people have said playing a well DMed game moved NWN from their rubbish bin to one of the best games they have ever owned.

      You should see some of the Total Conversions that are being done. http://www.city-of-doors.com/ and http://www.dladventures.com/ are a couple of the most promising.

      I know I sound like a fan boy, but there are really 2 different games in the box you get from the store. The single player (not too exciting), and DMed multiplayer (rock your world).

  47. length by Anonymous Coward · · Score: 0

    Most people beat the game in around 24 hours so I question the accuracy of your statement that you are 30 hours into it and nowhere near done. I also completed all available sidequests.

  48. OT: Two Rivers by Anonymous Coward · · Score: 0

    town of Two Rivers

    Nightmares of Robert Jordan are flashing in my mind. Has he finished the blasted series yet? Anyone know if he gets paid by the word or something?

    1. Re:OT: Two Rivers by Anonymous Coward · · Score: 0

      Has he finished the blasted series yet?

      I propose that Robert Jordan is proof that the entire world is fake. It is an experiment to see how much shit a mind will take before checking out. Once he 'dies' his kids will take over (see Dune) and the books will never stop. The only way out is to realize 'life' is all an experiment and to let it flow past you.

    2. Re:OT: Two Rivers by Anonymous Coward · · Score: 0

      Town of Two Rivers?

      Joan and Melissa?

  49. PC port? by antdude · · Score: 1

    Are there any plans for a PC port of this game? It looks interesting. I haven't owned a console since Atari 2600. ;)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:PC port? by Kaorimoch · · Score: 1

      They have no plans for a PC port.

    2. Re:PC port? by igorthefiend · · Score: 1

      What, like KOTOR? I think it'll happen eventually.

  50. Re:The Dreamcast Effect by Anonymous Coward · · Score: 0

    Wow, I detect quite a bit of bitterness.

    You aren't one of the tiny and sad group of two time, and possibly three time, losers:

    Dreamcast->Xbox->Xbox2

    are you?

    Nothing but sympathy if so retard.

  51. Microsoft Thing? by CarpetShark · · Score: 1

    Dungeon Keeper was very short too, and that was also a Microsoft title, IIRC. Maybe there's a pattern here.

    Anyway, nice as it looks, I'll be boycotting this MS junk. It's sad to see Bioware getting into bed with MS. Hopefully someone will pickup where they've left off :(

    1. Re:Microsoft Thing? by Tozog · · Score: 1

      Dungeon Keeper was made by Bullfrog and was a game where you controlled a dungeon and filled it with traps and monsters to kill the local hero. Very funny, and very fun

      Dungeon Siege was made by Gas Powered Games and released by Microsoft and was a somewhat boring dungeon crawl game in the vein of Diablo, but with less clicking.

      I know it's hip to bash MS on slashdot, but MS has little to do with either game. They were the publisher for Dungeon Siege and Jade Empire runs on the xbox. Neither were designed by MS.

    2. Re:Microsoft Thing? by CarpetShark · · Score: 1

      Dungeon Siege, of course. Friends of mine where so obsessed with Dungeon Keeper when it first came out that I heard of it all the time, and I keep thinking of it first now.

      As for "bashing"... I'm not bashing anyone. I raised a possible explanation for something, which may be wrong. It says right on this page that Microsoft is the publisher, and Microsoft's name was quite blatantly obvious on Dungeon Siege, iirc. Either way, no harm done if I'm wrong.

      As for me personally avoiding microsoft-related products, well that's my choice, and it's based on not wanting to contribute to the success of a socially unhelpful organisation. What I said stands on that.

    3. Re:Microsoft Thing? by Reignking · · Score: 1

      Go ahead and bash MS and Dungeon Siege -- that game was awful. That's the second-worst game that I've bought in the last few years...first being MOO3.

      --
      One man's Funny is another man's Offtopic.
  52. Re:From what I've seen so far, I'd rate this avera by blackicye · · Score: 1

    Thousand cuts, Leaping Tiger and Crimson Tears are all quite a bit faster than Legendary Strike.

    Also Fortunes Favorite and all the support styles work just as effectively without requiring the use of the block.

    I highly doubt this is the case because my gaming skills are beyond l33t.

    Its a more a matter of the combat system being unbalanced/shallow.

    I seriously doubt that you would need to block at all with any hand to hand style aside from White Demon.

    I challenge you all to just not bother using the block move at all and see how you fare. I bet you'll just plow through the game just fine.

    The combat whilst more engaging than in KOTOR is most definately not more "fun"

  53. Re:everything here is arguable including statement by meringuoid · · Score: 1
    Now, now. The Pope is Catholic, that's true enough. The previous Pope... well, that depends on whether or not you're Catholic.

    If you are Catholic, then the late John Paul II is now with God and is (presumably) still Catholic, assuming such terms apply in the vastly different context of post-mortem existence. If you're not Catholic, then the Pope is now presumably either Just Plain Dead, With God But Disabused Of His Mistaken Notions, In Hell Repenting His Errors or Reincarnated As A Week-Old Baby And Of No Particular Religious Convictions Just Yet.

    Either way, though, the Pope, Benedict XVI, is most definitely Catholic.

    --
    Real Daleks don't climb stairs - they level the building.
  54. Contrasting Review by Sam+Gibson · · Score: 1

    As an avid Hong Kong cinema fan I've been looking forward to this game for quite some time. Unfortunatly it disappoints in almost all arenas.

    Its clear that the game is set in a faux-ancient-China. Superficially, most of the designs are very Chinese cinema in flavor (especially at the begining of the game). This includes characters, environs, and general feel. However, the player will quickly discover that resemblance is superficial at best.

    One of the biggest selling points of this game for me was a purported complex fighting system that involved Kung Fu styles that your character can learn. Unfortunatly, the game has a sever lack of styles and an even more sever lack of interesting gameplay during fights. Each style only has one combination, that is to say, the fighting system is as deep as mashing the 'A' button repeatedly. In JE you can simply attack and roll around without any fear of retribution. This made the numerous fights in the game nothing more than annoyances that are increasingly irritating as the game goes on. The poor fighting system itself is enough to ruin the game. The team system is entirely useless. Team members are so braindead when used in combat, I found myself simply using them in "support" mode the whole time. In support mode, your teammate meditates during battle adding some positive effect to you while you confront all of the foes.

    The story is completely cliche and entirely uninteresting. Not only is it not interesting, it doesn't even maintain roots in Hong Kong cinema. Not content to pull from the rich culture they have available, Bioware decided that they could create a new world with magic and fantastic creatures and amazing sights. The game felt less like "The Invincible Shaolin" and more like "Final Fantasy". In fact, it should be noted that there was a distinctly Final Fantasy X feel during the course of the whole game. This may be what some people are looking for, but this reviewer was left wanting something more.

    There were some definitely positive aspects of the game however. The graphics, specifically the environmental graphics and the facial animations were superb. The music was absolutely amazing. In fact I would venture to say that the music was the best part of the game.

    Given the choice again, I would not purchase the game. I found it to be very disappointing and not at all what Bioware initially promised it would be. Both the fighting system and the over the top storyline sunk a game that had otherwise good design.

  55. Welcome to the 2005 games industry by SuperKendall · · Score: 1

    From this point on PC gaming takes a back seat to consoles. Really HL2 and Doom3 were the pinnicle of that market and it's downhill from here.

    Unless you were wondering about why there's no PS2 version, in which case I'd just say Microsoft said "here's a wad of thousand dollar bills as big as your head to develop only for the XBox".

    Still, there may be some possibility we'd see Jade Empire on the PS3 (unlikley), the PC eventually (pretty likley) and the Mac (about a year after the PC version).

    I only have a PS2 myself but find the rare really good games games I can't get there don't bother me that much.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Welcome to the 2005 games industry by Anonymous Coward · · Score: 0

      Well, one thing to consider is that historically Bioware had been a PC developer. They did the Baldur's Gate and Neverwinter Nights games before doing KOTOR on the xBox, with the PC version following shortly thereafter. Eventually, the Mac gets the PC version ported over.

      I wonder how differnet the APIs for XBOX and PCs really are.

    2. Re:Welcome to the 2005 games industry by AlexMax2742 · · Score: 1

      Unless you were wondering about why there's no PS2 version, in which case I'd just say Microsoft said "here's a wad of thousand dollar bills as big as your head to develop only for the XBox".

      Yeah, Microsoft sure is pioneering with the whole "console exclusive" idea. Never seen that before. Ever.

      --
      I'm the guy with the unpopular opinion
  56. $8? by _newwave_ · · Score: 2, Insightful

    $8 for a movie? That's cheap!

  57. Very Good by finkelmana · · Score: 1

    Jade Empire was a very good game. I would recommend it to anyone. I just want to point out the negatives. I just wish Bioware learned from their mistakes. But all they did was update their KOTOR engine, and didnt fix things! The worst of it was the load times. I wanted to claw my eyes out going back and forth between areas (sometimes, like the Arena, you spend more time loading areas than fighting). Even saving took abysmally long late in the game. Yes there was some slowdown in high traffic areas, but it wasnt enough for me to really complain about. The fighting could have been better. It was too easy. Yes, I could have kicked it up to grand master level, but I thought it might get harder. There was no need to diversify your fighting skills. With thousand cuts and the sword I was able to slash through the game dying maybe once or twice. I never needed a transform skill, until there was a fight that appeared to be only winnable by a transform. That was the one time I used the Jade Golem. Plus, the fighting is "interactive" I hardly think hitting X repeatedly is interactive. I *NEVER* used the block button and the only reason I rolled was to get closer to an enemy faster than walking. Also, I *NEVER* used magic. I think this could have used more improvement. Maybe this style was good for beginners, but at least give us a choice for a better combat system. I learned a lot skills, but never used them, other than just to see what they looked like. Also, the inventory system, is better than KOTOR simply because there isnt one. In KOTOR there was no need to buy anything, cuz you picked everything up in battles. Going to a shop was useless for items. In Jade Empire, they stripped most of it out. Unless I missed something, I was able to buy a new sword once, later in the game. I think its better to simplify than to overdo the inventory like in KOTOR. It was a short game. I did it in 19 hours, and I did every quest that I came across with the exception of 1 or 2. It almost looked like there was supposed to be more locations, but they were not included - you can see this if you walked out of the gates of the city... there is a map with only 2 places to go. Another thing I wish they got rid of was the pointless rangom urns, chests, etc.. Nothing is more mindless than walkin up to something and grabbing it. Let me get it out of a fight or something. Not to sound like an ignoramous, but there was simply to much to read. I got tired of the long winded dialog and all the things to read. I got bored and just clicked through them. Plus the circular dialog loops could have been fixed since KOTOR, but didnt happen. Another point is the pointless minigames. I didnt like them in KOTOR and I really didnt like them in Jade Empire. I could spend $20 on a arcade classic set if I wanted to play a 2D fighter arcade and mash the bottons. Another downer was the bugs. I came across the quest bug they mentioned in Jade Empire forums. Fortunately, I saved often and load a save game that was not too far back. I also came across one or two others, but were able to continue without them. Why didnt they Live enable this game? KOTOR was live enabled, but they never put out new content or bug fixes. Dont get me wrong, I really liked the game. It just needed some much needed polishing.

    1. Re:Very Good by Anonymous Coward · · Score: 0

      Learn HTML, please.

    2. Re:Very Good by Anonymous Coward · · Score: 0

      never fails... some idiot has to make some idiotic comment that has nothing to do with the thread... dont you have anything better to do?

  58. Freelancer? by phorm · · Score: 1

    Ummm... does make PC games from time to time. I have a copy of Freelancer sitting on my shelves... promising game but rather repetetive and boring over time, still it's an MS PC-based game though.

  59. Jade Empire is like Drugs... by Anonymous Coward · · Score: 0

    For my sake I think I should stop buying games that are as long as Bioware games and are as engaging. Darn it, I have tests to take, essays to write, and work to do! I don't need to be trying to balance if I can get just 10 more minutes out of a game!

  60. Re:everything here is arguable including statement by jgman · · Score: 1

    As for Sky, half the time it is black and white.

    --
    This is not the sig you are looking for...
  61. What's Your Jade Empire Name? by peterb · · Score: 1

    Apropos to this review, I feel like I should mention that I wrote a stupid little Javascript program to automatically generate "Jade Empire" style names. So if you've been jealous of guys named "Sagacious Zu," now is your chance to get even.

  62. Re:everything here is arguable including statement by Ykant · · Score: 1

    "Pope" is a title.

    --
    Spelling, grammar, punctuation? We need something that checks logic.
  63. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  64. Re:From what I've seen so far, I'd rate this avera by Anonymous Coward · · Score: 0

    "It also appears that most of the time, regardless of the multiple dialogue options offered, the NPCs will reply with identical messages."

    The game features some 300.000+ words of dialog (The Lord of the Rings book Trilogy has somewhat around 400.000 words IIRC) , I think if you expect a different set of options for every answer you make, the result would be an 3.000.000 word game.

    Maybe you should lower your expectations.

  65. AWESOME and Done Before by Anonymous Coward · · Score: 0

    After playing a few hours, all I can say is this is one of the best RPG for the XBOX but it also reminds me of Fable, I mean it REALLY reminds me of Fable. I REALLY Think they just rewrote the story a little giving it an oriental flavor.

    The title should have been Jade Fable.

  66. Ultima 1-5 remixed by Radical+Moderate · · Score: 1

    There's a Dungeon Seige version of Ultima V--search for Lazarus on download.com, and I believe there's a NWN version of Ultima IV. Haven't tried them myself.

    --
    Never let a lack of data get in the way of a good rant.
  67. Re:everything here is arguable including statement by KillShill · · Score: 1

    --Give a monkey a hand grenade, and sooner or later he will pull the pin.

    define "give" and "monkey" and "hand grenade" :)

    --
    Science : Proprietary , Knowledge : Open Source
  68. Re:everything here is arguable including statement by khallow · · Score: 1
    Pathetic. I reasonably interprete "Pope is Catholic" as "Person is Pope implies person is Catholic". I also assume reasonably there exists some sort of criteria for determining whether a person "is Pope" and whether a person "is Catholic". Ie, these are true/false states.

    An implication statement X implies Y is true, if either X is false or Y is true. In our case, that means as long as everyone either is not Pope or is Catholic, then the implication is true. In particular, if everyone is not Pope, then the statement is true.

  69. Re:From what I've seen so far, I'd rate this avera by Enoch+Root · · Score: 1

    I agree with you. The combat system is a major letdown, which makes all the near-perfect scores JE has been getting dubious, to say the least. The game is great, and I enjoy it immensely... but the combat system sucks.

    Legendary Strike, for instance, is a slow, sluggish sequence of three moves : punch, roundkick, roundkick. Whatever you do, this is the sequence. It's slow, it looks like crap, and is not exciting.

    It gets better when you speed it up with XP, but all in all, the combat system is a bad feature in an otherwise well-polished game.

  70. Commendable Effort by Anonymous Coward · · Score: 0

    I would like to applaud Bioware for some of the things they did in this game. It seems that doing their own IP has unleased their writers from their chains and that they can now create RPGs for the adult audience.

    Example (small SPOILERs):

    - Many morally complicated and ambigous situations.

    Right at the start of the game you meet Gao, who is portrayed as a rich snob evil bully - but after you finish the game and think about it, you will find out that while he was rich and a snob, he actually had quite a point to have issues with you ....

    Also the "orphanage" plot in the second chapter is one of the most emotionally gripping moments I have ever experienced in a computer game. The choices for it were tough and I felt dirty after trying out the closed fist solution to the plot. Very impressive.

    - Same sex romances. I find it impressive that they put fully developed same sex romances into the game. Not just your usual easter egg kind of weird situation but fully developed romances with believable dialog and characters that support it.

    - The "kiss" cutscene. Finally. Movies had this forever, but Jade Empire made the first properly done romance conclusion in game cinematics I have seen. Awesome

    - Followers. Wow. Wildflower is downright creepy and the Black Whirlwind was ... so much more than he appeared to be if you played through the Arena. And Sky's romance was awesome.

    I'm just happy to see that in times where most companies go for the cheap shot pseudo adult market (DOA) or the early teenies (Hasbro's new D&D strategy), Bioware has the balls to produce a title caters to real adults.

    And yes, I'm a girl.

  71. Parts of this game feel so half assed by Chainsaw+Karate · · Score: 1

    It's so funny watching a character try to get from point A to point B in some of the in-game cutscenes. They'll sprint about 2 feet, stop abruptly, rotate, sprint another two feet, stop, rotate again, etc. It looks absolutely ridiculous. The combat in this game also is just no fun. Your character moves so slowly when you're locked on to an enemy. On top of that, you have to be practically bumping into your enemy for your hits to connect. Before you can use your ultra fast Thousand Cuts fighting style you have to slowly inch up to your enemy. This becomes especially frustrating when you stun your enemy with a support style and then you try to hit them while they're vulnerable. By the time you get within striking range the effect has almost worn off. Jade Empire is very much a standard RPG. You get to a town, talk to everybody, get a million stupid sidequests that have nothing to do with your main quest, finish the one required quest to move on to the next chapter. Rinse and repeat.

  72. Can you Define "alone", Define "is" please by ebooher · · Score: 1

    You know what the word "is" means that's the first verb you learn in any language. It's the verb "to be" the verb of existance, it's why you went out to get your winky whacked.

    *sighs* You know if it weren't for my horse I wouldn't have spent that year in college.

    --
    "Genius may shine aloof and alone, like a star, but goodness is social, and it takes two men and God to make a Brother."
    1. Re:Can you Define "alone", Define "is" please by mink · · Score: 1

      Sounds like you need some "health spa" time down at the I.H.O.P.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  73. You must be new here.... by Anonymous Coward · · Score: 0

    Yes, the name's Trent.

  74. Isn't that why DirectX exists? by Shaper_pmp · · Score: 1

    But why is this? I was under the impression that this was the reason DirectX existed - to abstract the interface form the hardware, so developing for the PC was more like developing for a console.

    These days, with the availability of high-level APIs, does this excuse really stack up? Or is it just a convenient games-industry euphamism for "Microsoft kept throwing money at us until we agreed"?

    --
    Everything in moderation, including moderation itself
  75. Oh I agree by SuperKendall · · Score: 1

    Yeah, Microsoft sure is pioneering with the whole "console exclusive" idea. Never seen that before. Ever.

    Sure it's been done for ages. I just wanted to explain what was happening in this case.

    Since Sony is a japanese company, I always imagined the persuasion from them would come more in the form of Ninjas. Microsoft is still new at this so all they have to offer is wads of money.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  76. Re:everything here is arguable including statement by Anonymous Coward · · Score: 0

    When there's no Pope, "Pope is Catholic" is not a true statment, now is it?

    Well taking your line of reasoning to its logical conclusion; since Pope Benidict XVI was selected last week, is your comment currently relevant or meaningful in any way?;)

  77. I'm still looking for a good multi player mod for by G00F · · Score: 1

    I'm still looking for a good multi player mod for NWN on PC.

    Sure single great, but utterly sucks for multi (not enoug things to kill, plot breaks all over, no random monsters, not enough XP)

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  78. Re:From what I've seen so far, I'd rate this avera by mink · · Score: 1

    The number of words does not matter it's how they chose to use those words.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.