Slashdot Mirror


Coding and Roleplaying - Is There a Connection?

TossCobble asks: "With table-top roleplaying giant Wizards of the Coast (makers of Dungeons & Dragons, for those not in the know) broadcasting an open call for adventure designers and developers (including an entertaining developer test to gauge your own game-design talent and knowledge), I found myself once again considering the odd appeal of gaming for us programming types. It's interesting that something so free-form-ishly creative, socially dynamic, and utterly fantastical be fun for folks so grounded in logical programming. Of course, my theory is that gaming and programming actually have more in common than we might think. Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals. Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?"

417 comments

  1. A connection? Yes... by Anonymous Coward · · Score: 5, Funny

    A lack of women!

    1. Re:A connection? Yes... by Anonymous Coward · · Score: 1, Funny


      All I know is my code does (2d10 + (1/2 * DEX)) physical damage vs. Windows.

    2. Re:A connection? Yes... by WraithRealm · · Score: 1

      All I know is my code does (2d10 + (1/2 * DEX)) physical damage vs. Windows.

      LMAO! That would be a perfect sig!

      --
      I aim to misbehave.
    3. Re:A connection? Yes... by Arivia · · Score: 3, Informative

      Oddly enough, every important-enough-to-affect-the-product-line D&D campaign has had at least one female in it, without fail.

      Take it as you may.

      We women *do* play D&D too.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    4. Re:A connection? Yes... by Meagermanx · · Score: 1

      every important-enough-to-affect-the-product-line D&D campaign

      Interesting choice of wording there. Are you talking about at least on female character, NPC, or monster, or at least one female writer/designer/editor?

    5. Re:A connection? Yes... by yoyhed · · Score: 2, Funny
      And pedophiles that play MMOs use a Lubricated Staff of Molestation that does +15 Emotional Damage (vs. crying foes)

      Sorry, been saving this joke for awhile and your post was along the same lines..

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    6. Re:A connection? Yes... by SeventyBang · · Score: 2, Insightful



      I'm glad someone does.

      I must not have a DnD gene. I had clients by the time I graduated from high school twenty-five years ago, earned a paycheck in nearly two dozen languages, worked on any number of platforms & OSes, and DnD holds absolutely no interest. I used to watch friends waste countless hours with pencil & graph paper. I'd almost rather spend the time pulling out my own short & curlies, one by one, with a pair of tweezers.

      I've suggested to the PC-specific game magazines (PC Gamer, Computing Games, Computing Game World) they should write a decent article about how to transition from the "standard" games (e.g. FPS) to RPGs, or if nothing else, how to understand them enough to try to have some type of fun.

    7. Re:A connection? Yes... by Arivia · · Score: 2, Informative

      No, I mean a player.

      The two campaigns that immediately come to mind with that definition are:

      -Arneson's original Blackmoor game
      -Greenwood's Knights of Myth Drannor.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    8. Re:A connection? Yes... by Anonymous Coward · · Score: 0
      I used to watch friends waste countless hours with pencil & graph paper.


      s/waste/spend
    9. Re:A connection? Yes... by eagles-wings · · Score: 1

      So your friends would play and you'd just sit and WATCH them play? Who's wasting time?

      Just kidding ;)

    10. Re:A connection? Yes... by ChristW · · Score: 1

      Yes, women play DnD too...

      In the group where I play DnD, I have a team of DMs, a man and a women. Also, my GF plays a (mal) dwarf in our world. Interestingly enough, I play a female half-elf there :-)

      And, we get together again this friday again!

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    11. Re:A connection? Yes... by mam_bach · · Score: 2, Interesting

      Lack of women where?
      My programming classes average about 1/3 to 1/2 women (is this influenced by my being a female tutor?), and my roleplay society is half and half. Maybe this is from the same bag of stereotypes that claims all IT grads are either young males, pale and thin, wearing thickrimmed glasses, and having no social skills - or older males, bearded and wearing sandals?

      There are precious few women wargamers though - once on of my mates was asked to change her low-cut top in a tournament, so's not to distract her opponent!

      Of my university roleplay society, the top 4 degree groups were english (creative writing and drama); biological sciences (aliens! cyborgs!); history (when did they invent muskets?); and information sciences (including everything from electronic engineering through IT to maths)
      The shared skillset is great - especially if one is playing in not traditional sword-and-sorcery, but science-fiction or cyberpunk genres.
      Do roleplayers make better programmers? Now, there's a research project for someone - "Should IT companies offer RPGs in preference to paintball or squash as 'management training' games"?

    12. Re:A connection? Yes... by Anonymous Coward · · Score: 0

      Interestingly enough, I play a female half-elf there :-)

      I'm assuming you're male, but this isn't that interesting or all that uncommon. There have been a number of studies on genderbending in RPGs, particularly MMORPGs.

    13. Re:A connection? Yes... by Breakfast+Pants · · Score: 1

      My senior level CS classes are around 90% male 10% female. First year classes were around 70% male 30% female. The table-top gaming club on our campus has one female and around 20 guys.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  2. roleplaying? by charliebear · · Score: 5, Funny

    Well, I used to code, and me and the wife like to role play every once in a while, so I guess there is a correlation.

    1. Re:roleplaying? by CyricZ · · Score: 1, Offtopic

      I like when your wife dresses up as the garbage man and then she takes out my trash with a whip.

      --
      Cyric Zndovzny at your service.
    2. Re:roleplaying? by Nakiko · · Score: 1

      I have a dude in my platoon that is an utter freaking idiot(aside from not being able to operate a computer), yet can RP AD&D like a goddamn master.

      --
      I am a dead cat. /snicker
    3. Re:roleplaying? by Anonymous Coward · · Score: 0

      Um, Cyric, has someone cracked your account? You seem ... well, it's not any stupider than your usual comments, but it's a different kind of stupid.

    4. Re:roleplaying? by Raseri · · Score: 1

      me and the wife like to role play every once in a while

      Yeah, but on the tabletop? Where do you roll your D20?

      Joking aside, this is probably one the most tripe, pointless "Ask Slashdot" questions I've seen in a long time. Why not ask "Why do geeks like anime?" or better yet, "Why do geeks like redheads?" (though that may just be me...). The similarities between gaming and coding are just too painfully obvious to justify asking this question.

      --
      Writhe your naked ass to the mindless groove.
    5. Re:roleplaying? by McSmithster · · Score: 0, Offtopic

      I don't know but as of this moment I count six postings in this thread alone. Its can't have been cracked because then all his posts would be gnaa.us rules the world or something of that sort. Maybe he just got a hard on for D&D and is running around slashdot posting weird comments. I've seen people get really violent over D&D so this could just be his reaction. Its also very likely that he could have gone to the Wizards website and saw all those pics of scantly glad chain mail armored Drow. Maybe he likes those dominant dark skinned girls, who knows. Being a nerd I could see how he would go crazy after seeing pictures like that. Some guys just dont get to see enough women.

    6. Re:roleplaying? by captaincucumber · · Score: 5, Insightful

      I have a question. Why are Ask Slashdot questions always so stupid? They are more interesting for their amusement factor than for their content. I especially enjoy the self-serving questions like the high school kid who is so much smarter than his peers and asks slashdot "do other people have this problem? How do you cope?" or the unemployed engineer who says "I'm so smart and qualified but I can't find a job. Anyone else having this problem?" I have a question that I've been meaning to submit, but haven't gotten around to it yet:

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

    7. Re:roleplaying? by Murderotica · · Score: 1

      See, I think most of my social ineptitude comes from the fact that my penis is so huge. I mean, I just can't relate, you know? Although I prefer it this way, really, I don't need company.

    8. Re:roleplaying? by Arivia · · Score: 1

      "I have plenty to say
      But nobody listens because my cock is so big
      And the end of it glistens; so I'm famous for it
      "Freaky" is what everyone's name is for it"

      ---Buck 65, "The Centaur"

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    9. Re:roleplaying? by drauh · · Score: 2, Funny
      Why are Ask Slashdot questions always so stupid?
      great question. you should post that as an "ask slashdot".
      --
      This is a tautology.
    10. Re:roleplaying? by RingDev · · Score: 2, Funny

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      I too have a great big penis, and my wife assures me that people like you and I are in the vast minority. So I say, enjoy your great big penis, and share it with all who are safely willing.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    11. Re:roleplaying? by Anonymous Coward · · Score: 0

      But is it always hubby roleplaying the bitch, or do you step down every so often?

    12. Re:roleplaying? by Anonymous Coward · · Score: 3, Funny

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      Phaw. One penis is so last year.

    13. Re:roleplaying? by h4rm0ny · · Score: 2, Funny


      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      This from "CaptainCucumber" ?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    14. Re:roleplaying? by mwvdlee · · Score: 1

      Oh "Ha ha", here we go with the big penis jokes again.
      Look man, it really is a problem for those of us suffering from it.
      Trust me on this, having a big penis is nothing to laugh about. ;)

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    15. Re:roleplaying? by Anonymous Coward · · Score: 0

      So your wife has *ahem* "sampled" enough of the population to make this statement with some authority?

    16. Re:roleplaying? by smithmc · · Score: 1

        "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      Wow, I'm glad you posted this question. It really makes me feel better to know that I'm not the only one suffering in silence with this problem.

      --
      Downmodding is the refuge of the weak. Don't downmod, make a better argument!
    17. Re:roleplaying? by Anonymous Coward · · Score: 0

      -1 Troll? How'd that happen?

      I was being totally serious!

    18. Re:roleplaying? by RingDev · · Score: 1

      Yup, she is what I would call... Experienced.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    19. Re:roleplaying? by Doctor+Memory · · Score: 1

      Why do geeks like redheads?" (though that may just be me...)

      What's the mating cry of the blonde? "I'm soooo drunk!"
      What's the mating cry of the ugly blonde? "I *said*, I'm soooo drunk!"
      What's the mating cry of the brunette? "All the blondes have left!"
      What's the mating cry of the redhead? "Next!"

      --
      Just junk food for thought...
    20. Re:roleplaying? by Anonymous Coward · · Score: 0

      people don't get what the difference between 'troll' and the rest of the negative mods are.

  3. What do I think? by nagora · · Score: 5, Insightful
    I think if Wizards of the Coast had an interesting idea they'd probably not know what to do with it, assuming that they recognised it.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:What do I think? by Arandir · · Score: 4, Insightful

      AD&D is the Windows of roleplaying games, and WotC is its Microsoft. Unlike others, I'm not going to praise the halcyon days of yore when Gary Gygax ruled TSR, because that's where the problem started.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    2. Re:What do I think? by DNS-and-BIND · · Score: 3, Interesting

      Jeez, does anyone remember T$R and their hordes of SCO-like lawyers? How fast we forget.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:What do I think? by Arivia · · Score: 4, Insightful

      However, in comparison, D&D is willing to throw out the entirety of the code base every 10 years or so and say to developers: You're working to our new system. No legacy programming framework cruft in our new system.
      (And the stuff that sticks around between editions is the stuff that *defines* D&D-without it, it would be like a GUI without the graphical part. During the really major revision that was 3e, a lot of thought went into this-for the history of all this, see the 3 years of Dragon immediately preceding 3e's release.)

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    4. Re:What do I think? by Daengbo · · Score: 1

      Yeah, I started with the DnD Basic set (The blue box -- first on the clock and taught my self), and remember that almost everyone despised TSR. Although calling any of the players I knew "cool" would a bit of a stretch, there was this kind of clique and nobody wanted to play TSR: Any other company's RPG was fine, though. In High school, we used to play a game in a tiny book with a yellow cover -- I think the name was Ragnarok. Can anyone confirm that?
      I bought RPGs just to read the rules. I found it enjoyable to look at the different ways that people would model their world mathematically for play. I ended up having about 40 or so systems which I donated to the Role Playing Club my freshman year in university (though I never played with them).

      Odly, I started picking up RPGs for use in my advanced EFL classes, where we weredoing freeform speaking practice. The kids love Ragnarok and Maple Story, so can identify well. They are given motivation to speak about things that push their ability (as long as we stay out of hack-n-slash).

    5. Re:What do I think? by korbin_dallas · · Score: 1

      Really.!

      It appears to me they want the 'contest' to provide 'nearly polished' works in a ARTP(Almost Ready to Publish) format.

      Gee, if I had that much time, and devoted that much energy, I would just publish it myself, DING!. Ever heard of the Internet guys?

      WoC think they are Hasbro or something great. All they are doing are sitting on CopyRights of many hardworking previous authors.

      Hey HASBRO, sell me all your Avalon Hill holdings for $1000. Damn, thats more than your making with them now ain't it???

      Anyone up for some Tobruk or original Squad Leader?

      --
      They Live, We Sleep
    6. Re:What do I think? by Daengbo · · Score: 1

      Oh, the reports on the results of my "RPGs in the classroom" can be found here: http://oss-in-efl.info/~danielbo/, in the EFL section.

    7. Re:What do I think? by Arivia · · Score: 1

      That format is the standard-it's described at length in the DMG.

      Why do they want adventures in that format?

      So they can read them.

      Anything else, and it's like giving someone spaghetti code without comments-needlessly hard on both of you.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    8. Re:What do I think? by czydve · · Score: 1

      Just admit it, you have been playing D&D for the last 20 years too.

    9. Re:What do I think? by KORfan · · Score: 1

      I recall the TSR product Ragnarok. It came in a clear plastic case, and as you say the book (and folded map) was about 3.5" by 7". I didn't have the copy of it but a friend did. This was the same size as "They've Invaded Pleasantville." I can't get to my copy of Pleasantville, otherwise I'd check for a catalog number. Yeah, I bought the blue box set, too, at Walden Books. Mine came with a set of the wonderful TSR low-impact dice.

    10. Re:What do I think? by DNS-and-BIND · · Score: 1

      Ragnarok wasn't even close to an RPG, it was a standard wargame dressed up in Norse mythology.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    11. Re:What do I think? by Daengbo · · Score: 1

      Yeah, I misremembered -- the game was Ygg* (can't remember the end).

    12. Re:What do I think? by epee1221 · · Score: 1

      Yggdrasil?

      --
      "The use-mention distinction" is not "enforced here."
    13. Re:What do I think? by Daengbo · · Score: 1

      You know, I was thinking that, but I got confused and thought that maybe I was remembering the name of an early Linux distro. It's been so long that I really can't remember now. :(

    14. Re:What do I think? by devilsadvoc8 · · Score: 1

      I am still waiting for a pc version of squad leader. Fantastic deep game. It could be awesome MP.

      --
      B O R I N G
    15. Re:What do I think? by Wintermute__ · · Score: 1

      Yeah, I bought the blue box set, too, at Walden Books. Mine came with a set of the wonderful TSR low-impact dice.

      Kids these days...

      Dice! You were lucky! I had the set with the little semi-laminated paper chits that we'd cut out, mix up, and pick out of a cup to simulate various die-rolls! Anybody else old enough to remember those?

    16. Re:What do I think? by TJWitz · · Score: 1

      Parent modded to +4? D&D doesn't 'throw out' anything; D&D is the product, the publishers/designers throw things out. That aside, let's refresh:

      WoTC bought TSR in 1997.
      3.0 came out in 2000, 3 years later.
      3.5 came out in 2003, 3 years later.

      Every 10 years or so? Wizards hasn't owned D&D for 10 years yet. Yes, I know the release dates for AD&D (2nd ed) and 3rd edition were roughly 10 years apart, but TSR was still around and the owner of D&D until 1997. Also, do some research and you'll find that TSR was already kicking around many ideas that went into 3.0 well before WoTC bought them out.

    17. Re:What do I think? by KORfan · · Score: 1

      Yeah, I've got a bunch of randomizer chits from AH and Simulations Publications, Inc. They usually never made it into the tray; they got tossed into the pile of excess counters.

  4. Umm, poor people skills? by fuzzy12345 · · Score: 5, Insightful
    Admit it folks, building or exploring fantasy worlds has a special appeal for people who feel they're having less than average fun in the real world.

    It's sad but true, and we know it.

    --

    Everybody's a libertarian 'till their neighbour's becomes a crack house.
    1. Re:Umm, poor people skills? by Billly+Gates · · Score: 4, Funny

      Shhh!

      I ban you away from my wow tower! Begone!

    2. Re:Umm, poor people skills? by Raindance · · Score: 4, Interesting

      Yeah, that could be part of it. But it's certainly not the whole story.

      I've known people to prefer a MUD PK war to a date with a beautiful woman; a game of capture the flag to sex; Word of Warcraft to their loving SOs. There's something about the gamer/coder personality type that is more than a function of
      1. Being good at analytical thinking
      2. Poor performance in social situations.

      It's more of an attraction to certain modes of thinking and systems of reward than failing at the "real world". In some people, at least.

    3. Re:Umm, poor people skills? by heavy+snowfall · · Score: 3, Insightful

      I think it may be true to some extent, but not necessarily sad. Life is what you make of it. If you like RPGing, reading or coding, go for it. There's no Law of Joy that says you have to be a socialite to be happy.

    4. Re:Umm, poor people skills? by TrappedByMyself · · Score: 5, Insightful

      It's more of an attraction to certain modes of thinking and systems of reward than failing at the "real world"

      You really have something there. Alot of geeks are conditioned to compare themselves to the popular crowd. They put themselves up against standards which they're not designed to meet, like an apple becoming depressed because it's not orange. They become 'losers', so they sink into this gaming world where they can win. On WoW for instance, there are so many people playing, that the field is very average. Any dedication will make you 'better' that alot of the other people you compete against. It's a huge ego boost to take out someone else in one-on-one combat. It's a well defined world, where winning is easy, much much easier than competing in the real world.
      And I'm not talking about gaming for fun, it's the people who game for survival. The sad thing is that these reculsive geeks do have the tools to compete in the real world, they are just afraid to try.

      //recovering gaming geek ;)

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    5. Re:Umm, poor people skills? by pilkul · · Score: 3, Interesting
      Bingo. Dorks like tabletop roleplaying for the same reason they like to read pulp science fiction/fantasy, read comic books or watch harem anime: not because they're more "creative" or whatever but because they want to escape into a pleasant fantasy land. They avoid reading mainstream literature, which is too concerned with reality for comfort. (Note: I don't mean this as a putdown of all SF/F, comic books and anime, just most of them.)

      This is blindingly obvious to everyone except themselves; like the story submitter, they tend to make up all sorts of more palatable justifications for why they like their hobby. It's all pretty sad really. Social anxiety problems can be largely resolved given practice, so the sooner they stop the self-denial and start becoming adults, the better.

    6. Re:Umm, poor people skills? by QuantumG · · Score: 3, Interesting

      Ya know what.. when I hang around with my fiancee and her friends, all they talk about all night is work. And not the technical workflow details.. they spend all night talking about the people at their work. Someone will say a name, someone else will say their opinion of that person, someone else will counter with an anecdote about that person, etc. Basically it's nothing more than gossip. The other alternative is a discussion about religion or politics in which someone will inevitably take someone elses' opinions personally, get all flustered and maybe break down crying. If this is what "normal people" talk about I think I'd rather hang out with geeks.. at least we can have a conversation without backstabbing other people or thinking others are personally attacking us when they express their opinions.

      --
      How we know is more important than what we know.
    7. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      I guess you are somewhat right but there are people out there who are both extremely good programmers and good at social situations. My younger brother has a athletic body like the people on the TV commercials for lame gym equipment. He is rarely seen without a beautful woman. He go to clubs every week. Still he is one of the best programmers I know of, but on the other hand he has a brain that can do almost anything, including art. People get very surprised when the found out what he works with. Why are handsome people judged as stupid?

    8. Re:Umm, poor people skills? by pilkul · · Score: 2, Insightful

      You're making the old fallacy of making a binary division between the world of "geeks" and "normal people". I don't have much respect for shallow people who are unable to discuss abstract topics either, but you can be intellectual without having no social skills. A balanced conversation between friends is one that includes both abstract topics and personal life: if you're completely unable to discuss one or the other, you have a problem.

    9. Re:Umm, poor people skills? by QuantumG · · Score: 1

      unable is the wrong word.. it's just so fuckin' boring.

      --
      How we know is more important than what we know.
    10. Re:Umm, poor people skills? by value_added · · Score: 1

      This is blindingly obvious to everyone except themselves; like the story submitter, they tend to make up all sorts of more palatable justifications for why they like their hobby.

      Agreed, but "hobbies" are not created equal, so it's not entirely fair to over generalise. If the poster is looking for associations between creativity and programming, I'd suggest he'd be more likely to find it in the study of music and stop ... playing around.

    11. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      Would the people having 'less than average fun in the real world' include writers such as Tolkien and Herbert? Shakespeare must have had a particularly terrible time of it, eh?

    12. Re:Umm, poor people skills? by shutdown+-p+now · · Score: 1

      You might have a point on WoW, but what of tabletop RPGs or even some CRPGs with small, semi-closed communities of dedicated players such as NWN? "Winning" (in any sense of the word - be it a PvP victory, or simply a recognition of better RP) is not at all easy, but isn't it precisely what draws more hardcore players to such things?

    13. Re:Umm, poor people skills? by shutdown+-p+now · · Score: 1
      A balanced conversation between friends is one that includes both abstract topics and personal life: if you're completely unable to discuss one or the other, you have a problem.
      Why would an entertaining friendly conversation without any mention of personal life whatsoever be "unbalanced", and why do you call it a "problem"? problem for whom?
    14. Re:Umm, poor people skills? by Eli+Gottlieb · · Score: 1

      Or perhaps I like being sober, because where I live if you have a social life you spend it drunk.

    15. Re:Umm, poor people skills? by CrazyJim1 · · Score: 2, Funny

      I think poor people skills is a direct result of Dungeons and Dragons attribute buy system. If you spend points on your charisma score, then you don't have enough for constitution and your primary statistic. Everyone who plays D&D knows that charisma is a worthless stat and maybe that mentality just spills over to the real world.

    16. Re:Umm, poor people skills? by Azghoul · · Score: 1

      I think you're right in the majority of cases. I even think that majority is higher among high schoolers. But amongst adults, there are those of us who roleplay entirely for the story - the escapism is fun, but we also have stories in our heads, and enjoy bringing them to some kind of life.

      Most of us (the well-adjusted-yet-still-gamer adults) run far away from cheesy Sci-Fi/Fantasy trade paperbacks and D&D.

    17. Re:Umm, poor people skills? by geminidomino · · Score: 1

      Sounds like somebody never played a paladin...

    18. Re:Umm, poor people skills? by DNS-and-BIND · · Score: 1

      This is not what "normal people" talk about. We have actual friends who don't all work at the same company. I think the phrase that you're looking for is "shop talk", and if you sit around with people from work talking shop all night, then jeez, your fiancee is an even bigger dorkwad than you are.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    19. Re:Umm, poor people skills? by QuantumG · · Score: 1

      Bah, even when we hang out with people who are not from either of our workplaces they rant on about other people. The other alternative is discussions about movies or tv.. which is slightly more tolerable. To be normal is to have no passion. It is to be unable to transcend the trivialities of daily life.

      --
      How we know is more important than what we know.
    20. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      Or a sorcerer...

    21. Re:Umm, poor people skills? by achurch · · Score: 3, Interesting
      This is blindingly obvious to everyone except themselves; like the story submitter, they tend to make up all sorts of more palatable justifications for why they like their hobby.

      Resorting to ad hominem attacks like that really doesn't help your point.

      I'll agree that some people use roleplaying (or anime, novels, what have you) as a form of escapism. But I'll bet there are a lot more who use them simply as a form of entertainment, as they are designed to be. Not all of us have this urge to rip on anything that's not a true literary work of art; what is fun, is fun, and doesn't need justification beyond that.

    22. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      You can say the same thing about nearly everything other than work. TV, books, video games, etc. People use lots of different activities to "escape".

    23. Re:Umm, poor people skills? by CrazyJim1 · · Score: 1

      Yah, you two people have a point, I never played 3rd ed. I have 1rst and 2nd only for D&D and AD&D.

    24. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      Or the problem could be that much of "normal" society is compose of self-important, judgemental asshats like you.

    25. Re:Umm, poor people skills? by pilkul · · Score: 1

      You're right. After posting I thought I should've added a note to that effect. I was speaking about people who are obsessive about those things, not those who just casually enjoy them now and then.

    26. Re:Umm, poor people skills? by Gilmoure · · Score: 2, Interesting

      To some people, daily life isn't trivial. Daily life holds a lot of their attention and is where they channel their passion.

      Personally, I don't get it. Yeah, I have fun fixing computer problems but my social standing in relation to my co-workers or neighbors isn't that important to me. Actually, now that I think about it, my social standing in relation to my friends and family isn't that important to me either. In fact, I don't really want to have anything to do with the outside world, other than online. Wonder if it's time to move up to Luna base?

      --
      I drank what? -- Socrates
    27. Re:Umm, poor people skills? by pilkul · · Score: 1

      I mean that if you only talk about random topics and never about yourselves, you don't learn to know each other and you're not really friends. You're only coworkers/RPG-partners/whatever.

    28. Re:Umm, poor people skills? by Oligonicella · · Score: 0

      You need to reread the sentence for comprehension. "Completely unable to discuss" is not the same as "without any mention of".

    29. Re:Umm, poor people skills? by QuantumG · · Score: 1

      $15,000/kg to the lunar surface. How much do you weigh?

      --
      How we know is more important than what we know.
    30. Re:Umm, poor people skills? by daigu · · Score: 5, Insightful

      I don't know what kind of science fiction you read. But, I don't think most can be described as pleasant.

      I also find it interesting that you leap to these conclusions. Would you say the same of people that do needle point? They should just stop deluding themselves and get more social and "adult"?

      How about gardening, reading, golf, long distance running - or any other mostly solitary activity that people enjoy. What all these people need to do is just go to more parties and be more social?

      Gaming is, in fact, more social than these activities, yet no calls you socially inept if you happen to be an ultra-marathon runner - even though as one you spend much more time away from people. What makes gaming such that you assume gamers are socially inept? Might it merely be a prejudice on your part? I've known people to make these comments because they don't find gaming useful - whereas running, gardening, needle point are considered useful in our society.

      Further, it is okay for people not to like social situations. I've found that most people are fairly interesting alone. Turn something into a social situation where people do not know one another, and they immediately make themselve less interesting. I've wasted enough time talking about the weather with people and I'm extremely anxious that someone will take up more of my life wanting to talk about this inane topic. You know what I mean?

    31. Re:Umm, poor people skills? by FLEB · · Score: 1

      That's my style right there.

      I suppose I'm just too practical a thinker. I've got a lot of stories in my head, but I know that if I tried, in earnest, to novelize them, I'd be out months of work, and for that have a few readers at best, many of whom are just reading out of respect to me. If I make a game or system out of it, though, it's more idea and less plot detail, and I know I'll at least get a good few games out of it.

      As for the overarching question (and completely outside the scope of your message), I think different people PnPRPG for a slew of different reasons. For many people, it's simply that someone introduced them to RPGing. It's a more creative alternative to sitting around and watching TV, reading, or even playing video games (although they're interactive, they're often limited in scope.) For what programming I do (I'm a much better graphic designer, but I've done a bit of scripting here and there) I wouldn't say that it's a "strict numerical law" attraction at all. To the contrary, both programming and RPGing are things that allow me to do things and influence people by building structures in a virtually (no pun) unlimited and open-ended environment.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    32. Re:Umm, poor people skills? by FLEB · · Score: 1

      Of course, one could say that "escapism" is just a negative euphamism for many types of "entertainment".

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    33. Re:Umm, poor people skills? by ksheff · · Score: 2, Interesting

      That's probably true. Similar to how little kids often create imaginary friends when they are having problems with others in the real world.

      I'm probably one of the few geeks that detest these games though.
      --
      the good ground has been paved over by suicidal maniacs
    34. Re:Umm, poor people skills? by ksheff · · Score: 1

      because they usually have to spend all their time working out to look that way.

      --
      the good ground has been paved over by suicidal maniacs
    35. Re:Umm, poor people skills? by DNS-and-BIND · · Score: 1

      You've convinced me. The only acceptable topics for conversation are hobbies and/or fantasy roleplaying. And computers.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    36. Re:Umm, poor people skills? by ranton · · Score: 1

      The parent post never said that gaming itself in a non-social event. It had nothing to do with whether or not you are social when you are gaming. His point was that roleplaying allows a person to enter a different world, one in which he is more important than he is in the real world. He is escaping the real world because for some reason he doesnt like it that much. Gardening, reading, running - all of these tasks actually take place in the real world, so are far different than role playing.

      The poster isnt claiming that there is a cause/effect relationship between roleplaying and a lack of social skills. He is simply saying that there is a correlation. Gaming doesnt make someone unsocial, but unsocial people as a general rule are more drawn to roleplaying and similar hobbies. Can you honestly say that you dont agree that there is such a correlation?

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    37. Re:Umm, poor people skills? by shutdown+-p+now · · Score: 1

      What if I'm able but unwilling then, because I consider it boring (and so does the other person)?

    38. Re:Umm, poor people skills? by kurzweilfreak · · Score: 1

      Wow, you're from Louisiana too? That sounds just like here.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    39. Re:Umm, poor people skills? by __aailob1448 · · Score: 0

      The parent is absolutely right.

    40. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      "mainstream literature, which is too concerned with reality"

      Ha, good one.

    41. Re:Umm, poor people skills? by TheWormThatFlies · · Score: 1

      Alternatively, perhaps we prefer science fiction and fantasy because it presents us with interesting hypothetical situations which do not exist in the real world, and thus encourages us to think more logically about things that really do exist and not simply take them for granted.

      I don't avoid mainstream literature because it's too real for comfort; I avoid it because it's uninspiring and dull (Note: I don't mean this as a putdown of all mainstream novels; just most of them). There is no interesting real-world concept that cannot be explored just as well and just as seriously in a science fiction or fantasy book, with the addition of some interesting speculation that goes beyond the narrow limitations of the mundane. Setting a novel in the real world does not, in spite of what you seem to believe, automatically make it say something interesting and worthwhile about our lives.

      I like roleplaying because it's fun. I like both the problem solving (and problem creating) aspect and the interactive storytelling aspect. Anyone who believes that tabletop roleplaying is not a social activity hasn't done very much of it. It's a thing you do with friends - playing a RPG online is just not the same. It's no less a social activity than sitting around at a party and talking crap, or having drinks in a bar after work. It's certainly no less worthwhile or interesting than either of those activities, or anything else classified as "socialising" by "normal people".

      On a tangent, there is no inherent reason why roleplaying games should not be set in the mundane real world. Although there aren't any published tabletop game settings like this (that I am familiar with; I'm sure someone will correct me), there are plenty of LARPs which are completely free of fantastic elements. So even someone who dislikes the entire SF genre could enjoy roleplaying games - one could run a campaign about private investigators, international superspies, petty thieves or chartered accountants.

    42. Re:Umm, poor people skills? by _Sprocket_ · · Score: 1
      Dorks like tabletop roleplaying for the same reason they like to read pulp science fiction/fantasy, read comic books or watch harem anime: not because they're more "creative" or whatever but because they want to escape into a pleasant fantasy land. They avoid reading mainstream literature, which is too concerned with reality for comfort.

      Welcome to escapism. Examples of mainstream escapism includes Hollywood movies, television, music, sports (high school, college, professional), alcohol, and even many examples of "mainstream literature". There are also very popular, but not quite recognized as mainstream, examples such as gambling, pornography, recreational drugs... among other vices.

      Escapism is not unique to geeks (dorks, nerds, etc.). It's actually fairly common... and the basis of manner of industry. But are they all the same? Is dedicated viewing of Survivor the same as fanatical devotion to a sports team? How do these stack up with feeding the weekend Box Office take on the latest Hollywood blockbuster? Is watching those any different than anime? And how does anime (even the "harem anime" sub genre) fit in with tabletop RPGs?

      The issue really isn't escapism - but the choice of avenue. Tabletop RPGs involve an interactive component that doesn't exist with most mainstream entertainment. And it certainly involves a degree of creativity that's not required in many other forms of entertainment - even in the parent's examples of viewing anime or reading comic books. If there wasn't that interest in creativity, participants would certainly be better served with other forms of entertainment. They wouldn't play RPGs. They would remain with other, more passive forms of escapism - be it mainstream Hollywood or more niche entertainment such as anime.
      Social anxiety problems can be largely resolved given practice, so the sooner they stop the self-denial and start becoming adults, the better.

      I'll be sure to keep this in mind during the next social engagement / at-work conversation about what happened this week on America's Idol / Survivor / Etc. or the next commentary honoring the "dedication" of some fan who attends a local sporting event painted in team colors.
    43. Re:Umm, poor people skills? by Hitto · · Score: 0, Troll

      I was thinking the same until I realized I like having sex with my wife.
      You know... A WOMAN?
      Don't give me bullshit about how ugly or how timid you are, or how "wimmin, they's all biotches after mah munny and I only get to be friends with them"!
      Don't be resigned! Get out there and GET ONE! (or buy one if you happen to live in Thaïland, but that's another story)

    44. Re:Umm, poor people skills? by graemdrake · · Score: 2, Interesting

      More than being a "well defined World" it is a realm that employs, at least superficially, very different rules for social interaction and dominance. How many times have you seen the "Geek" who would fail in any popular social dynamic lead a role playing crowd with as much confidence as a capable leader in a more standard social setting. The variation is not with rule set, but fundamentally lies in the individuals reinforcement of their own confident self-view. Rpgs don't exhibit non-standard social dynamics, they simply draw big fish in small pool personalities. And in the end don't all programmers see themselves as being small pool participants?

    45. Re:Umm, poor people skills? by tijmentiming · · Score: 1

      It's all about magic.
      Programming is like magic, we let things happen with spells, or lines of code.
      RPG's is just plain magic :-P

    46. Re:Umm, poor people skills? by geminidomino · · Score: 1

      There were pallies in 2nd ed that depended a lot on CHA.

    47. Re:Umm, poor people skills? by pzs · · Score: 2, Interesting

      It's easy (and a cheap laugh) to say that roleplaying only attracts spoddy types who can't get laid. Whilst it's true that a lot of people who fit this description enjoy these games, I think the causality is somewhat clouded.

      I really enjoy roleplaying games and used to play with my old schoolfriends, none of whom were these geek-loser types. When I went to university, I joined the RPG society there but quit pretty quickly because I couldn't stand the obsessive zitty nerds who were the only people there.

      Now, I would really like to get back into RPGs, but I can't because I know the only people I would find who would want to play are people I would rather not play with. I wonder how many people are put off getting into roleplaying games - which are basically just like cool board games but with continuity - because they don't want to spend their time with frighteningly nerdy people. This is especially true of women, who have to beat those horny nerds off with a stick.

      Incidentally, there is an separation between the positive geek traits (understanding and passion for technology, belief in technical meritocracy, intelligence and hard work) and the negative geek traits (social disfunction, obsession, elitism). It is completely possible to have the positive traits without the negatives - why don't people seem to get this?

      Peter

    48. Re:Umm, poor people skills? by orasio · · Score: 1

      Well....
      I have never played RPG, but that's just because I could never find a group to play with.
      I enjoyed reading SF, since I learned to read. I liked Asimov at seven, and I had good social skills, thank you very much.
      I read Jules Verne, and lots of epical and fantastic literature, because I liked. Of course, I liked playing with other kids too. There was nothing wrong with my life.
      I had _some_ trouble as a teenager, like most people do, but I developed good people skills.
      Now I have a lot of friends, I had my share of girls, and now I live with one, I don't think I have any problem with the real world, other than the mundane lack of cash. And I still enjoy fantastic literature, a bit of Star Trek, good computer games, 3d animation, technology, /. .

      Maybe there's no correlation between social skills and enjoyment of fantasy, SF, games.

    49. Re:Umm, poor people skills? by dptalia · · Score: 2, Funny
      They avoid reading mainstream literature, which is too concerned with reality for comfort.

      If you mean that mainstream litterature is too: boring or depressing and filled with utter emotional drivel, then you're right. I'd rather read Anna Karenina again (please God no!) than read anything in Oprah's book club. Why? Because I don't want to hear about some woman's struggle to better herself after her sexual abuse/divorce/poor upbringing. I want action! I want characters that do something rather than worry about their feelings (gee, if you replace feelings with the question if there's a God, we're back at Anna Karenina again). I read sci fi because it's entertaining. And I want a happy ending when I watch a movie, damn it!

      --
      Genius is one percent inspiration and 99 percent perspiration, which is why engineers sometimes smell really bad.
    50. Re:Umm, poor people skills? by TheZalm · · Score: 1

      Wow, nice sweeping generalization, that in my experience doesn't even match the truth.
      All of the people I play D&D with are very social, with girlfriends, except for the one that IS a girl (A cute one, too). We all enjoy mainstream literature on top of our more "geeky" literature such as manga and comics.
      It's not about escape. It's about fun, and imagination. But even more so, D&D is about hanging out with friends and having a good time, laughing, making jokes... nobody takes themselves too seriously.

    51. Re:Umm, poor people skills? by drew · · Score: 1

      reminds me of one of my college buddies...

      fellow programmer: My girlfriend got really pissed at me the other day when she walked into my room and i didn't say anything to her for almost a minute.
      random guy: (rolls eys) well, duh!
      fellow programmer: I had the FLAG!!
      me: Ah..
      me: Well, did you at least tell her that?

      --
      If I don't put anything here, will anyone recognize me anymore?
    52. Re:Umm, poor people skills? by Jesus_666 · · Score: 1

      Now, I would really like to get back into RPGs, but I can't because I know the only people I would find who would want to play are people I would rather not play with. I wonder how many people are put off getting into roleplaying games - which are basically just like cool board games but with continuity - because they don't want to spend their time with frighteningly nerdy people. This is especially true of women, who have to beat those horny nerds off with a stick.

      All hail the Internet, the Great Liberator. It solves all of your problems. No, really, it works in this case. I'm participating in an IRC-based roleplaying group (mostly The Dark Eye, as that's the preferred system around Germany, but we are thinking about trying IRC-based Shadowrun). The members are spread all across Germany, Austria and Switzerland. Getting a group together IRL would be extremely hard for me as I happen to live in a small town and most people I regularly meet couldn't tell a D20 from WD40. IRC happens to work remarkably well; the pace is very slow (usually about five times as slow as normal), but that way people have more time to think about their lines, which results in some pretty good dialouge. And you get a complete log of the sessions, to boot. The log, of course, allows you to accomodate for missing players by simply starting a second adventure with alternative characters - once you are able to switch back to the primary adventure you just read the last part of the log and everyone's right back in the action.
      Just don't lt one adventure spread out too much. What you can finish in one or two months IRL can easily take a year on IRC and some people just don't have the endurance to do the same story for that long.

      Also, if you happen to have access to a large community, you can try to make a user map and get people interested in starting a roleplaying group to register with it. Once enough dots appear you have a fairly good chance of finding some people who might start a group with you. If it doesn't work you can still go away. The only problem is that this approach works much better for non-English communities than it does for English ones (as the users are less likely to be spread out over the entire planet).

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    53. Re:Umm, poor people skills? by grassy_knoll · · Score: 1

      Dorks like tabletop roleplaying for the same reason they like to read pulp science fiction/fantasy, read comic books or watch harem anime: not because they're more "creative" or whatever but because they want to escape into a pleasant fantasy land.

      Yeah, 'cause people never use things like broadcast sports to escape into a plesant fantasy land.

      So the guy who paints his face his favorite teams colors, gets drunk and screams obscenaties while tailgating is socially acceptable, but the sci-fi fan is a dork looking to escape?

    54. Re:Umm, poor people skills? by daigu · · Score: 1

      I'm not sure that was his point. For example, he also claims reading science fiction is an escape from the real world. I also think it is dubious to claim that gamers need this because they do not like the real world. Perhaps, gamers just like to play games?

      Is there a correlation? I would love to see some data on it - especially any data that would compare it to other activities. I personally think it is prejudice that isn't based on facts. Gamers are no more maladjusted than artists, truckers or probably any other population you can think of.

    55. Re:Umm, poor people skills? by brlewis · · Score: 1
      If this is what "normal people" talk about I think I'd rather hang out with geeks.. at least we can have a conversation without backstabbing other people or thinking others are personally attacking us when they express their opinions.
      That's exactly what I think. Maybe we can hang out some time...as long as you aren't a vi user.
    56. Re:Umm, poor people skills? by corbettw · · Score: 1

      In fact, I don't really want to have anything to do with the outside world, other than online. Wonder if it's time to move up to Luna base?

      That might be a bit expensive, but there are some nice cabins in the woods you can go hide in, you anti-social freak.

      Humans are social animals. If you disdain social interaction with other humans and care nothing for your social standing among them, you are going against millions of years of evolutionary adaptations, and are likely an evolutionary dead-end. The sooner you realize what a complete loser you are, the sooner you can fix this aberrant behavior and join the rest of your species in doing what comes naturally: trying to get to the top of the social pecking order.

      (Sorry to sound so harsh, but I didn't think being nice would crack through the shell you've put up around yourself...this might not, either, but if it gets just one person to challenge their view of themselves and the world, then I'll achieved some small greatness today.)

      --
      God invented whiskey so the Irish would not rule the world.
    57. Re:Umm, poor people skills? by James_Aguilar · · Score: 1

      Maybe. Programming itself is creation of worlds as well -- the code is my canvas, the runtime my world, and I am the god of it. The creation of fantasy worlds is a strong metaphor for programming, and vice-versa.

    58. Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

      That isn't what normal people talk about - just what women talk about. :D

    59. Re:Umm, poor people skills? by gknoy · · Score: 1

      some people use roleplaying (or anime, novels, what have you) as a form of escapism. But I'll bet there are a lot more who use them simply as a form of entertainment

      I always thought that entertainment WAS a form of escapism, by very definition.

      Playing with legos? I used to get lost for hours. (well, back in elementary school.)

      Reading? I've read for 13 hours at a time. That certainly counts as escapism in my book.

      My wife and I can watch Law and Order for hours on end. I'd rather spend that time, if I am to be escaping, in WoW or some other computer game, rather than watching TV.

    60. Re:Umm, poor people skills? by mink · · Score: 1

      How do you define obsessive and casual? This is important IMO to understand exactly what you mean.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    61. Re:Umm, poor people skills? by Eli+Gottlieb · · Score: 1

      No, I'm in New York.

    62. Re:Umm, poor people skills? by kurzweilfreak · · Score: 1

      My comment was meant as a jab at the population here in Louisiana in general, because it pretty much fits your description above. Not to be taken too seriously. :)

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    63. Re:Umm, poor people skills? by Eli+Gottlieb · · Score: 1

      That actually tells us something quite interesting: Apparently how most Americans spend their social life has nothing to do with whether they live in a red state or a blue state.

    64. Re:Umm, poor people skills? by kurzweilfreak · · Score: 1

      Actually, I believe your almost right. It shows that no matter where you go, there's bound to be an overabunance of redneck hicks whose "social life" consists of drinking until gut content rejection and life goals equating to seeing how pimp they can get their cars by adding on lots of useless shit. I would imagine people like these really don't give a fuck about politics. Hence, for example, the 49.3% voter turnout of 2000 in the US. Correlation = causation? You decide.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

  5. It's common response... by heatdeath · · Score: 2, Insightful

    We can't interact as easily in the real world...which makes knowledge as a pursuit much more interesting to us. It also means that being able to experiment with a world that obeys laws we can understand is much more satisfying.

    --
    I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
  6. Re:My opinion by xornor · · Score: 1

    I second that.

  7. Other hobbies by saintlupus · · Score: 5, Insightful

    I've noticed that cooking is also a big hobby for us computer nerd types.

    Home brewing, too.

    --saint

    1. Re:Other hobbies by conJunk · · Score: 3, Insightful

      interesting, and true... would you classify those in the same set as "rigid rule structure where creative manipulation of those rules = success" the way one could for coding or gaming?

    2. Re:Other hobbies by Vengeance · · Score: 1

      Don't forget music. I have known more than my fair share of programmer/musician dual-class types ;-)

      --
      It was a joke! When you give me that look it was a joke.
    3. Re:Other hobbies by AndrewStephens · · Score: 2, Insightful
      interesting, and true... would you classify those in the same set as "rigid rule structure where creative manipulation of those rules = success" the way one could for coding or gaming?

      +1 Insightful to that. Speaking as somebody who has just taken the time to whip up a batch of cheese and bacon scones, I have always thought that programming and cooking where very similar pursuits. The same goes for music and gaming - there are rules, the satisfaction comes from using the rules (and knowing when you can break them) to creative ends.
      As an aside, I have always thought of coding in terms of recipes especially back in the days of C. You list all of your ingredients (variables) first and then write instuctions on how to mix them together to get the result you want.
      --
      sheep.horse - does not contain information on sheep or horses.
    4. Re:Other hobbies by conJunk · · Score: 1

      always thought of coding in terms of recipes especially back in the days of C. You list all of your ingredients (variables) first and then write instuctions on how to mix them together to get the result you want

      ha! we have totally different approaches to both coding and cooking! i get all my ingredients lined up, and then keep hacking away at them until i get the result i want :)

    5. Re:Other hobbies by Jesus_666 · · Score: 1

      Exotic creative stuff generally fits well with the programer crowd. I know someone who works wonders with a castrated version of Ruby (he doesn't have any choice on the castrated part) and who is currently starting a project to build a roleplaying framework around a world he has designed. I have a number of dead writing projects that I hope to one day recover - after I've finished building my own language. Maybe it's because writing code is a creative process as well... Creative coding geeks just are the artsy guys of the Next Generation (TM). They do stuff out of the desire to be creative and to build something. Coding is just another art form - and like any other art form it's best (but pays worst) when you just do stuff out of the desire to do it instead of the desire to not get fired.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:Other hobbies by Anonymous Coward · · Score: 0

      Personally I know a lot of stay at home gamer geeks are big marijuana smokers/ growers too :)

    7. Re:Other hobbies by leland242 · · Score: 1

      Not being a "coder", I would assume that coding is more like baking. When baking, it's critical to follow strict rules and measurements if you want your biscuit to not look like a pie crust.

      In cooking - as in, applying heat to some other foodstuff, the rules are a bit lax. You can cook chicken a million different ways and never use a cookbook.

      I suppose the analogy works if you were speaking in terms of understanding your cooking tools, foods, spices and how they can all interact.

  8. What do I think? by Anonymous Coward · · Score: 0

    I don't think that's the point of this discussion. Isn't that just another irrelevant tagline designed to inflame us?

  9. I... by Anonymous Coward · · Score: 5, Funny

    I ... [rolls d20] ... agree totally!

    1. Re:I... by Anonymous Coward · · Score: 0

      I... [rolls d100]
      *checks chart*
      Hate you... you commie scum?!?

    2. Re:I... by SirTalon42 · · Score: 1

      I'm no DND expert (only played it a couple times) but... damn, thats a large die!

    3. Re:I... by tasadar24 · · Score: 0, Informative

      D100's exist, some people choose to use them over two D10's for percentile chances.

    4. Re:I... by Gilmoure · · Score: 1

      Some people have too much time on their hands. d100 takes too long to come to a stop.

      --
      I drank what? -- Socrates
    5. Re:I... by Jesus_666 · · Score: 1

      Another advantage of IRC roleplaying (see one of my earlier posts for more on this topic): Using the scripting functionality inherent in most IRC clients you can easily roll 256d743 without having to worry about how to even get that stuff.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  10. It's Independant Thinking by WebHostingGuy · · Score: 4, Interesting

    Whenever you have a set of people who can creatively think outside the box you will get unique solutions to common problems. A lot of the time people are told this is the way you must do something. By reinforcing play at with no constraints except for the effect from the choice you will get different ideas and solutions from the norm.

    If you contrast table gaming with no rules for the players versus console gaming in which you must do x to get to y you will alwasy have more creative solutions in the table gaming. This doesn't mean a standard solution will not work or will not be better, but you can't change the boundaries of a console game for a unique solution to a problem so you never challenge the creative juices of a player and reinforce creative ideas; just the opposite you reinforce finding a solution only within the rules. Is this what you are talking about?

    --
    Quality Hosting e3 Servers
    1. Re:It's Independant Thinking by KrispyKringle · · Score: 1

      Who said anything about "thinking outside the box"? The original poster highlighted how both activities involve strict, "clearly defined rulesets;" just as in Dungeons and Dragons your level 5 elf can't defeat the level 10 goblin king (OK, I admit it, I've never actually played the game), in any (good) programming language your int value can't be treated as a double without casting. There's no "thinking outside the box" in which you can ignore the type system, ignore the rules, or what have you. Most of the time (especially for real grunt-level code-monkeys), the "better" coder is the one who's best at putting together clearly defined idioms that obey rules of legibility and clarity. Programming, most of the time, is not free-form poetry--it's writing a newspaper headline, a legally binding contract, or at best a poem in hexamic pentameter.

      I'm not sure there is a corelation between coding and role playing, but if there is, I would suspect societal pressure fare more than anything else. Do non-Western coders also enjoy role playing games? Or is that just Americans and Europeans who buy into the whole image of the fat geek drinking lots of caffeine and hacking on his Linux machine in between rounds of D&D? Slashdot, of course, would not be the place to explore this possibility.

    2. Re:It's Independant Thinking by Anonymous Coward · · Score: 0

      Why do you decry console gaming or say it can never live up to the creativity of table top gaming? Computer games are an immature medium, judging them now is premature.

    3. Re:It's Independant Thinking by Lonath · · Score: 1

      Whenever you have a set of people who can creatively think outside the box

      Personally, I like to build my own box and think inside of it just avoid you people. No offense.

    4. Re:It's Independant Thinking by FLEB · · Score: 1

      For action options and results, computer games rely on only the factors that the authors included (excepting, in part, GM-controlled computer games, which are basically computer-aided tabletop). Tabletop involves the moment-to-moment decisions of the GM, which means that the "universe" is as granular as it needs to be at any given time. With a computer game, you can jump in the car. With a tabletop game, you can read the owner's manual. It's not even a matter of the technology. It's just the fact that the people making the game have to give up somewhere in the "level of detail" department, because they have to think wide, as well as deep, while to the tabletop GM, the rest of the city is completely irrelevant if the players are in a room.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    5. Re:It's Independant Thinking by TheWormThatFlies · · Score: 1

      Well, actually, your level 5 elf could defeat a level 10 "goblin king" in DnD, if a) you got lucky and happened to keep rolling twenties and getting to double (or triple) your damage (or rolled twenty three times in a row and decapitated him instantly) and/or he kept missing you, or (more importantly) b) you thought outside the box and outsmarted him in some interesting and worthy way instead of charging into certain death like an idiot.

      A crappy DM will make the entire game a boring number-fest, but a good DM will reward player ingenuity. That is the whole point of playing around a table with humans who can potentially think up outrageous and unlikely things, rather than against a computer, which has a limited range of responses.

      But that's just DnD. Roleplaying is not DnD, just like computing is not Windows. There are plenty of other games where the system does not stratify the world as rigidly, and which rely less on number-crunching and more on in-character cunning. There are games with much less emphasis on combat.

    6. Re:It's Independant Thinking by wastaz · · Score: 1

      And in coding, either you type the long headline-esque boring text in COBOL or some other evil language, or you pick up LISP and create a program that writes itself with some clever macros.

      Thinking outside the box is very much applicable in programming, you just have to stop thinking that programming have to equal C/C++ and such awful languages. Join the LISP-camp and see the light and art in programming! :D Parenthesises are good for you.

    7. Re:It's Independant Thinking by KrispyKringle · · Score: 1

      That's an unwarranted assumption. I can't stand C and C++. I'm doing most of my important coding in OCaml right now, and most of my smaller, fun stuff in Python. Neither are, I think, what you'd think of as particularly tedious languages.

      But this points out something interesting: the philosophy behind Python is, for the most part, about paring down the language and weeding out seldom-used constructs that only serve to confuse without enhancing the expressiveness of the code (I do take issue with the apparent decision to remove lambdas, but there is a good justification for it). In other words, for a Pythonista, there's usually only one way to do it.

      It works pretty much the same way in most other languages, though. Most of the time, you re-use common idioms. Just as in human languages, you rarely put together individual words in unusual combinations (but rather you assemble common phrases to get the right meaning), so too with most programming.

      I'm not saying there isn't a creative element to programming. But it's the same creative element that exists in being a contract lawyer, say--you certainly have to specialize the contract for this task, and sometimes (especially at the upper crust of contract law) the task is quite interesting and new, but most of the time it's just rote rewriting of some common template.

  11. The REAL connection: by The+Shrewd+Dude · · Score: 3, Insightful

    You see, it's actually that coders have no life sitting in front of their computer screens all day, and thus they try to make up for it by roleplaying.

    .
    ..
    ...

    (the sound you just heard is the myraid slashdotters modding this into oblivion)

  12. Virtual worlds by Shishberg · · Score: 2, Interesting

    I've always characterised software engineering as "the only engineering that doesn't do physics" (true at my university).

    I think us programmer types are drawn to the appeal of being able to create our own virtual worlds, within which we define the laws of "physics" based on elegance and usefulness in the problem/game domain. The real world is too arbitrary and chaotic to be able to understand all the interactions in any given system properly. Programs and RPG worlds don't have that problem.

    1. Re:Virtual worlds by nurbles · · Score: 1

      In a way, software design and development is "information physics." In that the best software 'understands' ('is apprpriate for' ?) all the properties of the information it processes. Incomplete knowledge/understanding of the underlying 'physics' of the information to be processed leads to inferior software.

      This concept may also apply to the real world interfaces used by software by thinking of the various interactions with the real world (user interface, communications, attacks, defenses, storage/retrieval methods, etc) as other types of information, whose 'physics' must also be understood in order to make good software.

      In the sense I'm using the term, understanding 'information physics' is no less important for a software designer than is understanding material, structural, and geological physics (at a minimum) are to a bridge, tunnel or building designer.

      ...I wonder if a descendent of the guy who designed the infamous Tacoma Narrows bridge (aka Galloping Gertie) is now working at Microsoft, designing security for Internet Explorer...

    2. Re:Virtual worlds by yinpeaceyang · · Score: 1

      I hardly think the natural world could be called "arbitrary". Chaotic, certainly, but not arbitrary. However, your point that programmers can create a set of laws that they completely understand and are coherant in the realm they create makes total sense.

  13. So does working at McDonalds. by CyricZ · · Score: 5, Insightful

    Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals.

    That applies just as much to the workers at McDonalds and to farmers as it does to basically any other job that requires an ounce of skill. Before the 1960s such tasks were often called "common capabilities". That is, they were the basic tasks that pretty much anyone and everyone was expected to be able to do. It's only now, with declining education systems in many western nations, that we consider mastery of such menial tasks to be an accomplishment.

    --
    Cyric Zndovzny at your service.
    1. Re:So does working at McDonalds. by QuantumG · · Score: 1

      Uh huh. If I recall correctly, the 1960s was when the US realised that snubbing science was making them a sitting duck for the russians and began the great brain trust policy. Remember Sputnik?

      --
      How we know is more important than what we know.
    2. Re:So does working at McDonalds. by CyricZ · · Score: 1

      Remember that Americans (as in those born and educated in America) weren't responsible for the space feats of the 1960s. Those were the work of German engineers captured after WWII.

      --
      Cyric Zndovzny at your service.
    3. Re:So does working at McDonalds. by QuantumG · · Score: 1

      Yeah yeah, but the DARPA programs that began in the 60s were a deliberate attempt to realign US education onto a science and technology footing.. before then kids were more than likely to go into sales or farm work.

      --
      How we know is more important than what we know.
    4. Re:So does working at McDonalds. by Radres · · Score: 1

      The problem is that every job, from coal miner to president of the United States, can be defined in the terms that the submitter posited. Fortunately, the submitter's definition does not cover the gamut of skills required for either computer programming or desktop role-playing games, so to state that the skillset for either is not sufficient to garner respect is to burn a strawman.

      I gather that your comment has more to do with the criticism of the submitter's choice of words rather than the subject of whether the role-playing game skillset is the same as the computer programmer's, however, that subtlety may have been glossed over by some of our more time-pressed readers.

    5. Re:So does working at McDonalds. by Yaztromo · · Score: 2, Insightful
      Remember that Americans (as in those born and educated in America) weren't responsible for the space feats of the 1960s. Those were the work of German engineers captured after WWII.

      Wow, talk about oversimplification. Reality is significantly more complex.

      German engineers played a role, but there was a whole lot more to putting man in space (and eventually on the moon) than straight rocketry, which is what most of the German engineers were specialists in. Indeed, a significant number of engineers on the Mercury, Apollo, and Shuttle programs were Canadians displaced after the collapse of the Avro Arrow program.

      And let us also not forget about the contributions of another import to the US (this time from China), Tsien Hsue-shen.

      All of which supports your initial statement, of course. However, attributing those feats solely to German engineers is an absurd oversimplification -- the talent that made the US's space successes possible were from a variety of countries.

      Yaz.

    6. Re:So does working at McDonalds. by Oligonicella · · Score: 1

      If the role-playing game skillset is the same as the computer programmer's skill set, then the computer programmer has no more of a skill set that anyone else, as a significant number of role-players are not programmers.

    7. Re:So does working at McDonalds. by Anonymous Coward · · Score: 0

      Remember that Americans (as in those born and educated in America) weren't responsible for the space feats of the 1960s. Those were the work of German engineers captured after WWII.

      OTOH, the V-2 program was deeply indebted to the pioneering work of Robert Goddard (an American), who is rightly considered the father of modern rocketry.

      It's too bad that, during his lifetime, the primary thanks Goddard got in the US for his work was public ridicule and mockery. Meanwhile, the Nazis figured that this was a great way to rain death upon the people of London...

  14. Agreement Check, DC 10 by Myu · · Score: 1, Redundant

    Just a sec... *Rolls* *Natural 20* Yeah, I totally agree.

    --
    Myu: ... The map's upside down...
  15. Of course by FidelCatsro · · Score: 4, Interesting

    We like to dream , and we like to make our dreams reality .After all programming is about turning thoughts in to something tangible .Role playing is about turning the dreams of adventure we all have in to some sort of reality .
    The only reason some people look down on it , is because they don't have the courage to do it for fear of looking silly.

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Of course by CyricZ · · Score: 1

      After all programming is about turning thoughts in to something tangible .

      What do you think engineering is? What do you think architecture is? What do you think carpentry is? What do you think artistry is? What do you think music is? What do you think making a fucking McDonalds hamburger is? It's turning an idea into reality. Nothing special there.

      --
      Cyric Zndovzny at your service.
    2. Re:Of course by FidelCatsro · · Score: 1

      Yeah , and I have played a fair few games with Musicians and people working at burger king .
      Engineers are also included in this , after all many programers are software engineers .
      Never played a game with a football player though (Probably some do though ).

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:Of course by KrispyKringle · · Score: 2, Funny

      Gosh. I can't imagine a post more loaded with derision and smug superiority than yours.

      Except for this one.

    4. Re:Of course by Anonymous Coward · · Score: 0

      Carpentry is just following the plans of the architect, sometimes very skillfully. And you really need to check your head if you think burger flipping compares to programming. There are nice coders working at McD, but they're paying for college, not planning on doing it forever because they enjoy the challenge and mind excercise of it.

    5. Re:Of course by FidelCatsro · · Score: 1

      You haven't read many of my other posts then have you ?
      This is me on a humble vent . Seriously though...

      You need to develop a thick skin sometimes ,after all you will get the piss taken out of you for playing RPGs.
      It's a guilty little pleasure for many many people , still has a great deal of stigma attached to it .
      One of those things that when you walk into a news agents to buy your weekly RPG magazines , you hide it inside a copy of horny babes or big hooters .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    6. Re:Of course by Radres · · Score: 1

      The true genius of the McDonald's cheeseburger lies not in the repetitive process by which an individual sandwich gets made, but in the recognition of a consumer demand and the way in which resources were allocated in order to fill that demand on a global scale. The fact that you recognize the McDonald's brand as opposed to Burger King, Wendy's, or any of the several hundred hamburger restaurants that have been in existence at since McDonald's was founded, is credit enough to this genius. I wish you would not harp on them so :-P

      Again, the comment you are responding to is taking a narrow view on the field of computer science (see CyricZ's response to the submitter above). Computer science is about utilizing machinery to organize information in a way such that the human mind can more readily comprehend it and being able to use that information to either entertain, inform, or simulate an actual or imagined world of the present, past, future, or extra-dimensional.

      Portions of computer science will require such mundane work as managing data or following an organized set of rules. Other portions will require the ability to imagine something and turn it into something tangible. But at its core, computer science will always be about employing technology as a means to provide solutions to problems so as to alleviate the minds, bodies, and souls of humanity from the mundane tasks of every day life. As technology evolves, so does the definition of what is mundane and even the very computer scientist who invents new technology may see himself evolving out of performing the mundane roles that somewhat define him today. Technology and computer science have the ability to change the fundamental way that everyone performs at their preferred function in life from engineering, to architecture, to capentry, to artistry, to music, to making McDonald's hamburgers. It has the ability to lift people from their station in life and force them to think about the big picture and not to have to deal with the tiny minutia of day-to-day living. Picture any of the professions that you have mentioned, and tell me how any of them have not been affected by technology. It is not always for the better, and certainly musicians and artists may choose a less technological-oriented approach to their work, but they still live in a world of technology and benefit from its conveniences.

    7. Re:Of course by Anonymous Coward · · Score: 0

      I used to play RPGs. I don't anymore. Computer games got a lot better, RPGs hardly at all. You can say there's a bigger social aspect, but I'd rather go to the pub with my mates if I want to socialise.

      I look down on RPGs - they're a huge pain to arrange (a LAN party is only marginally harder, playing some gamecube much, much easier), and just not as fun as the alternatives.

    8. Re:Of course by Oligonicella · · Score: 1

      Obviously, you do not do carpentry. He didn't compare burger flipping to programming. You missed his point.

    9. Re:Of course by Oligonicella · · Score: 1

      "Role playing is about turning the dreams of adventure we all have in to some sort of reality."

      The reality of sitting around a table arguing about the results of a roll? Really, if you want to have a combat experience, do so. Claiming RPG's give you any sort of "real" substitute is delusional.

    10. Re:Of course by ad0gg · · Score: 1

      Programming isn't about turning your dreams into reality, its about taking a real world problem/issues and coming up with a real solution. Good programmers don't do anything else but code. If you have a bunch of spare time to play games, you aren't probably aren't a good coder. I wonder if Linus or Miguel played games? I wonder if any of the gang of the four played games? I highly doubt it. I'm willing to bet if you polled all the top computer scientists in the nation, most of them don't sit around playing role playing sitting in their parents basement stuffing their faces with two week old stale doritos. Please don't lump good coders and role players together.

      --

      Have you ever been to a turkish prison?

  16. Is there a connection? by SuperDuG · · Score: 3, Funny
    Good programmers are usually just as nerdy as good roleplay gamers?

    Or am I missing some non-obvious shared characteristic?

    --
    Ignore the "p2p is theft" trolls, they're just uninformed
    1. Re:Is there a connection? by Desiderata · · Score: 1

      Also, not enough girls do either.
      Damn male dominated activities.

    2. Re:Is there a connection? by Anonymous Coward · · Score: 0

      Something to do with metallica t-shirts, I believe...

  17. What I Think by dcollins · · Score: 1

    number-crunching + play-acting = f***ing crack, man

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:What I Think by Anonymous Coward · · Score: 0

      Slashdot
      http://www.slashdot.org/
      The Internet

      Dear dcollins,

      We at Slashdot are constantly trying to reduce our bandwidth. Your comment is proof that you posess an unnatural talent at summarizing our articles. We would like to hire you as a moderator, and pay you the modest salary of $125,000 per year for your work.

      Please contact us at the earliest possible convenience.

      Sincerely,
      A. C. Ward
      Slashdot

      --

      There. That's my RP for the day. Time to go back to goldfarming.

  18. Well... by PaintyThePirate · · Score: 1

    Your correlation may be right, but your reasoning isn't.

    Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals. Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?

    You could say the same about football and roleplaying or coding, but there happens to be no correlation between the two. It is more that the roleplaying person and the coding person are both subsets of the same dork/nerd/geek culture.

  19. future conditional thought processes by G4from128k · · Score: 5, Insightful
    I think both role-playing and programming involve a "what if I do X" future-conditional thought process. Controlling a character in game or a byte-character in a program are not that different. They both require some explicit thought of future consequences of scripted actions in the context of a mechanistic system. This is especially true for DMs or scenario developers who must constantly think about how their setup will affect the player's future actions to guide those players toward some attainable game goal.

    Thinking abstractly about "what-if" is key to creating code that does what you want and expect it to do. Thinking about what-if is fantasy, by definition.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:future conditional thought processes by Zecritic · · Score: 1

      Yes, well, your parents also think about how what they do will affect your future actions and guide you towards some bright future. Are your parents now like programmers? Not unless they already were programmers.

      --
      "Scientists have proof without certainty; Creationists have certainty without proof" -Ashley Montagu
    2. Re:future conditional thought processes by hunterx11 · · Score: 1

      One's parents are genetic programmers in a sense. Of course, that sense is rather loose since they pretty much randomly mix their genes. This might not be such a bad way to program, however; plenty of people turn out to be less defective than say, Windows ME.

      --
      English is easier said than done.
    3. Re:future conditional thought processes by Tony+Hoyle · · Score: 1

      Not a lot of what-if in coding really... it's very determininstic (I've seen people who use what-if to operate and program computers... it's really annoying - I usually end up grabbing the keyboard off them and finishing the damned thing for them.. too many people out there who can't see the bleedin' obvious when it's starting them in the face).

      Coding is more like painting or sculpting - you have the finished product in your minds eye, and you have to do the bit in the middle to go from A (your main() function or whatever) to B (your finished product) in as short a time as possible. Bonus points if the result is especially elegant.

      OTOH I hate roleplay.. was chucked out of the one that I was invited to as a student after 10 minutes because I refused to do silly voices & talk in the first person as if I was the character.

    4. Re:future conditional thought processes by Anonymous Coward · · Score: 0

      There's tons of "what if?" in programming. "What if I try this, will it work, be faster, is this the cause of a bug" etc. etc. Unless you're only doing trivial programs that require no thought, imagination, or investigation.

      You can roleplay without doing silly voices. But you do talk in the first person. Unless you're role-playing a rapper who refers to himself in the third person.

  20. It's cultural by scenestar · · Score: 5, Insightful

    It's like asking, why do football players attend keg parties? Coding and roleplaying are part of geek culture

    --
    perpetually dwelling in the -1 pits
    1. Re:It's cultural by CyricZ · · Score: 1

      It's like asking, why do football players attend keg parties?

      It's not about culture. It's about fucking drunk chicks.

      --
      Cyric Zndovzny at your service.
    2. Re:It's cultural by i7dude · · Score: 1

      instead of furthering another streotype, get on with your life.

      dude.

    3. Re:It's cultural by stanmann · · Score: 1

      A Sober woman can be much more interactive than a drunk one. Try it sometime.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    4. Re:It's cultural by Anonymous Coward · · Score: 0

      A good deal of people, women and men, are too inhibited for that! This is the second age of american puritanism afterall.

  21. Cut down on your caffeine intake. by CyricZ · · Score: 1

    Have you tried cutting down on your caffeine intake? Indeed, too much caffeine often makes one nervous, and jittery. Such things can lead to social awkwardness.

    --
    Cyric Zndovzny at your service.
    1. Re:Cut down on your caffeine intake. by Anonymous Coward · · Score: 0

      I never use mod points anymore, but I promise you a few in a week or two (maybe not the way you'd expect, though).

  22. Building with your mind by phamlen · · Score: 4, Insightful

    In both programming and FRPs, you can make things happen so long as you can imagine it correctly. As someone once told me, "Programming is like building with pure thought-stuff." Everything happens in an alternate realm from the physical world (the computer's memory or the group's imagination) and isn't limited by what you can do in the physical world.

    I think people who are attracted by programming's allure of creating programs just by thinking are also attracted by a FRP that lets you create a world with your own imagination.

    -Peter

    1. Re:Building with your mind by pkalkul · · Score: 1

      Frederick Brooks said it best in the introduction to The Mythical Man-Month:

      "The programmer, like the poet, works only slightly removed from pure-thought stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures."

  23. Maybe "systems" is the common thread? by FlyByPC · · Score: 4, Insightful

    Geeks in general, and programming geeks in particular, seem to be very much interested in systems of all sorts. Not just systems in the IT sense, but any group of objects and/or forces with interactions between the elements of the group.

    The combination of various skills, languages (another reason a lot of geeks like Tolkien), lands to explore -- and above all, magic -- comprise a field day for the geek intellect.

    Either that, or it's the improbably skimpy leather armor those amazons are wearing...

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:Maybe "systems" is the common thread? by TheRagingTowel · · Score: 1
      Geeks in general, and programming geeks in particular, seem to be very much interested in systems of all sorts. Not just systems in the IT sense, but any group of objects and/or forces with interactions between the elements of the group.

      Perhaps you mean system of INTERACTIONS? i.e. the things that is missing in the "classical" geek's real life?
      --
      4Z5TX
  24. Reminder by WilyCoder · · Score: 1

    This reminds me..... *dons wizard hat and robe*

    1. Re:Reminder by Mishra100 · · Score: 1

      lol I thought the exact same thing.

  25. Roleplaying boring...! by sploxx · · Score: 2, Interesting

    I always found roleplaying boring and the same goes for star wars cultism. Well, people still call me a nerd as I fulfill many other qualifications (socially awkward, hw/sw tinkering, programming - of course).

    Somehow (this is not meant as an offense) I feel that those roleplayers like to detach themselves from the real world in their games and that this is their primary motivation to do this.

    Maybe some people are fascinated by detached fantasies and others are fascinated by the real world around them and maybe extrapolations (how the world could be changed).

    1. Re:Roleplaying boring...! by FidelCatsro · · Score: 1

      I love role-playing and I am a total Nerd in many many ways (I am a UNIX geek , hacker and systems admin . I also program in C ) . though I am not socially awkward and rather extroverted .

      I like to explore both reality and the worlds of our minds . Naturally I do like to fantasise about how the world could be ,something more glamorous and filled with adventure In real life would possible be rather unpleasant(I don't fancy taking 2d12 damage from a battle axe) .

      All role-players like to detach themselves from reality , Everyone does now and then. It's when you lose reality that the problems start .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  26. Wizards of the Coast? by uberdave · · Score: 0, Troll

    Wizards of the Coast? I thought Dungeons and Dragons was from TSR.

    1. Re:Wizards of the Coast? by InsideTheAsylum · · Score: 1

      IIRC, TSR sold off D&D to Wizard of the Coast a while back.

    2. Re:Wizards of the Coast? by krbvroc1 · · Score: 1
      The sale occurred in 1997. Also, Wizards of the Coast is now a subsidiary of Hasbro, Inc.

      Check out the 'history' http://www.wizards.com/dnd/DnDArchives_History.asp

    3. Re:Wizards of the Coast? by VGPowerlord · · Score: 4, Informative

      Actually, the grandparent is wrong. Wizards of the Coast bought the entirety of TSR, not just Dungeons and Dragons, as shown on the page that the parent linked to.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Wizards of the Coast? by IWantMoreSpamPlease · · Score: 1

      WHoever modded you troll is a fucking idiot.

      TSR created Dungeons and Dragons in the 70s. Back then, it started as a tabletop game called "Chainmail" and was mostly a board game, with miniatures, as opposed to true roleplaying.

      In any case, you are correct, WotC did NOT create DnD, TSR did.

      Stupid mods

      --
      So rise up, all ye lost ones, as one, we'll claw the clouds.
    5. Re:Wizards of the Coast? by Anonymous Coward · · Score: 0

      Gary Gygax's early gaming was with Avalon Hill's tabletop turn based strategy games. Chainmail was an extension of that background into the medieval period and provided rules for managing medium sized armies in a turn based conflict. D&D evolved out of that setting and moved it into a more personal realm with role playing. It still retained its turn based foundations however. TSR was founded by Gygax and Don Kaye founded TSR (Tactical Studies Rules) in order to publish D&D.

  27. Is it due to enjoying intellectual challenges? by siliconbunny · · Score: 3, Insightful
    imho, programming is a quite cerebral endeavour, and the types who are attracted to it (especially as a hobby) are also likely to be attracted to other intellectual pursuits.

    Hence the correlation with RPGs. My initial thought would be that that correlation (ie take someone off the street[*] who likes RPGs, and they are relatively likely to like programming) is probably stronger than say enjoyment of computer games (ie take people off the street who like playing FPS games, there would probably be a lower percentage who like to program, but still a higher percentage than, say, that of random football fans. Because RPGs usually require more abstract visualisation than FPSs)

    I expect you would find a similar correlation with things such as chess and puzzles, and traditionally geekly pursuits such as astronomy, rock/stamp/dinosaur collections, etc. (ie things where the attraction tends to be cerebral rather than visceral.)

    The fun thing I found when I took up fencing long ago was that there was also a strong correlation between fencers and RPGs - wannabe hack'n'slashers, I assume. :-)

    The above of course is highly generalised, but it's something I had previously wondered about.


    fn *: Although in my experience most RPGers spend too little time outdoors to be accosted, even for the the purposes of idle thought experiments.

    1. Re:Is it due to enjoying intellectual challenges? by krbvroc1 · · Score: 1
      I an not interested in pen/paper RPG's much at all and I've been programming since the mid 80's. I find them pretty boring. Same with Sci-Fi--hate it. I attempted playing D&D a few times as well as Cyberpunk and it just didn't appeal to me. However, I love to program and solve problems. I even tried the Neverwinter Nights RPG PC game and it bored me.

      Why do I not like RPGs? I prefer action and do not like a lot of background story or reading. I do not get excited about some made up world with hard to pronounce names and I find when playing a computer version of these games, I'm constantly hitting escape to skip the backstory dialog. I want to solve a puzzle not read a story.

  28. Re:My opinion by AntonDevious · · Score: 2, Insightful

    Given the make up of our current group (3 programmers, a game level designer, and an accountant (who used to work for a computer gaming company), there is most certainly a correlation. I got hooked on RPG's in College by a programmer, though the group I gamed with the most consisted of accountants, paramedics, engineers, and other non-programmer types. After college, our gaming group was highly programmer oriented or people who worked in the computer field. But given the various people I've gamed with over the past 25 years, lack of confidence in ones self seems to be the best description of the people I've gamed with. It gives the "shy nerds" a chance to be around people they are comfortable with and provides them an outlet for their natural creativity. Programmers tend to be "shy nerds" too. Since programming requires a similar mental creativity to gaming (creating intangable functionality out of nothingness), its only logical that the two should co-exist.. In other words, it takes imagination to program. Its a quality that almost every good programmer I've met has. Playing RPG's requires imagination.

    --
    Rob Miracle http://www.robmiracle.com
  29. Intuition vs. Logic - Same or different by flyboy974 · · Score: 1

    If you look at the different psychological patterns (Thinking, Feeling, Intuition and Sensing), you will find that they may or may not be the same.

    Yes, us coders often are very much thinkers and have good intuition. But, game playing requires an emense amount of feeling and sensing. These are completely offseting from one another.

    PRogrammers are completely logical. Well, most of ys are. You want one to equal another. You are always "thinking" about what will happen next. You are assuming that your "Intuition" will predict what the other players are going to do.

    Looking at poker, you play on pure percentages. There is a known chance of getting a known card. Perhaps programmers would do better, but, no. There is the bait and catch portion of the game which defies percentages. And we all know the good progammers do things because they are the most efficient. Well, except C/C++/C#/Java programmers. I'm talking about us ASM programmers.

    The reality is that you have a compltely random chance of winning if both players have the same deck. YOu don't even know the opponents deck. So, it's even more random. The best you can do is pay lots and lots and lots of $$$ for an expensive deck. So, unlike poker, money controls the world.

    Poker is more likely to be won by programmers. WOC games are more likely to be won by money and a little luck. The luck being the sequence the cards are revealed/played.

    h

  30. socially dynamic? quite the opposite, in a way by Fross · · Score: 5, Insightful

    the social aspects of roleplaying are far less dynamic than real social interactions, because they are so much more controlled. you understand what your fellows are driving towards, the dialogue and situations are often cliched, or at least familiar, and there is less at stake, less responsibility, socially - if you make a jackass of yourself you can just claim you're roleplaying, and you already know that the people you're playing with are of a like mind to yourself, especially given the intelligent nature of a "game" such as RP.

    there are less unknowns, less uncertainties - and this is what is usually a problem for the socially inept - lack of confidence because of lack of certainty, which is what comes across as nerdishness.

    add into this the familiarity with the subject matter through books, films, and more recently computer RPG games, and the (to the mainstream) hurdle of a fantasy world is a non-event. the other aspect, which certainly will appeal to the mathematically design minded (not to mention the neurotic obsessive-compulsive detail freaks) is the range of stats, rules - *formal* descriptors of how the world interacts. if someone chucks a baseball at you, it's not down to something an unsporty nerd has little practice/familiarity with (ie catching it with his hands), but rather something quantifiable and determinate, stats, modifiers and a dice roll.

    this may sound harsh, particularly as i'm a programmer and have been a roleplayer quite extensively myself, but in our heads we're all great actors, witty people, conversationalists, sometimes we just need to find the right outlet for it to come out in.

  31. Mmmm, no by Reality+Master+201 · · Score: 5, Insightful
    Being a successful programmer involves more than just applying abstract rules. In fact, the most significant factor in one's success in real world programming is not ability in solving problems (creatively or not).

    A succesful programmer is one that can sucessfully characterize and identify a problem. Far too often, I've seen people jump right into solving what they think the problem is (often during a meeting with a client), without first doing the (admittedly boring) legwork of ensuring that you understand the domain of the problem and the specific things that require solutions.

    Unless, of course, you're talking in the realm of 133t h4x0r programmers. But there, the concern is being the hot coding stud, not in delivering a workable, maintainable, stable software product.

    1. Re:Mmmm, no by Raseri · · Score: 1

      hot coding stud

      Biggest. Oxymoron. Ever.

      --
      Writhe your naked ass to the mindless groove.
  32. Coding as Roleplaying by Ksisanth · · Score: 1

    Both benefit from the ability to adopt an alien perspective, whether a fictional character or a fictional user.

  33. Not in my experience by pantaz · · Score: 2, Interesting

    Two of the three best programmers I know have no interest in role playing games, or game coding. They work primarily with hardware interface/control and embedded systems.

    However, I can imagine game programming talent might benefit from RP playing.

  34. No, there's something about the mindset. by btarval · · Score: 1
    I think it goes beyond the people skills issue, or the fantasy wish fullfillment issue. Problem solving is one key aspect to it.

    Way back before real network connectivity started appearing in RP games (Muds, etc.), there were similar games that you played solo. "adventure" is the classic one which comes to mind. It was quite popular, and still can be found in the BSD releases. This game was one of the first, if not the first, of the exploring-a-fantasy-world times of games. It was also mentioned in the book "The Soul of a new Machine".

    Perhaps the phrase "maze of twisty passages all alike" might ring some bells with people.

    There's something inherent about the problem solving nature of that type of game which simply appeals to good hackers. One thing I've noticed is that good hackers are (or were) drawn to this game. Lesser talented people generally weren't.

    It's like a variation of the typical computer problems which one solves, but with "adventure", it's done as entertainment.

    It's this problem-solving-as-entertainment which plays a key part in the appeal to real hackers, IMHO. And which, incidentally, leads these people on to greater understanding of other things far more complex. Like Operating Systems for one. And in turn, it's this understanding which makes people better with their technical abilities.

    --
    The best way to predict the future is to create it. - Peter Drucker.
    1. Re:No, there's something about the mindset. by Gilmoure · · Score: 1

      Here's a version of Zork, that has it's own runtime app.

      --
      I drank what? -- Socrates
  35. C'mon folks, we all know... by Anonymous Coward · · Score: 0
    ..that a surprising percentage of computer professionals reading this forum over the age of 30 got their start in the IT field by writing programs like this:
    10 REM THIS WILL ROLL UP A CHARACTER
    20 REM BY COUNT SLACKULA, 1981
    30 GOSUB 100
    40 PRINT "STRENGTH: " A$
    50 GOSUB 100
    60 PRINT "INTELLIGENCE:" A$
    70 GOSUB 100
    80 PRINT "WISDOM:" A$
    90 GOSUB 100
    92 PRINT "DEXTERITY: " A$
    93 GOSUB 100
    94 PRINT "CONSTITUTION: " A$
    95 GOSUB 100
    96 PRINT "CHARISMA: " A$
    97 INPUT "ACCEPT? (Y/N)" B$
    98 IF B$="Y" THEN GOTO 10
    99 END
    100 A$ = INT( (6 * RND(0) + 1) + (6 * RND(0) + 1) + (6 * RND(0) + 1) )
    110 RETURN
    1. Re:C'mon folks, we all know... by agraupe · · Score: 1

      I actually don't doubt that. Oddly enough, it might apply to current "beginner" programmers" too. I know a friend who, during high school programming class, programmed a short text-based RPG in pascal. I've been programming for a bit longer, so I saw improvements that could be made, but everyone has to start somewhere.

    2. Re:C'mon folks, we all know... by Anonymous Coward · · Score: 0
      Here, I optimized it a bit for you.
      10 REM THIS WILL ROLL UP A CHARACTER
      20 REM BY ANONYMOUS COWARD 2005
      40 PRINT "STRENGTH: 18"
      60 PRINT "INTELLIGENCE: 18"
      80 PRINT "WISDOM: 18"
      92 PRINT "DEXTERITY: 18"
      94 PRINT "CONSTITUTION: 18"
      96 PRINT "CHARISMA: 18"
      97 INPUT "ACCEPT? (Y/N)" B$

      No thanks needed.

    3. Re:C'mon folks, we all know... by Glonoinha · · Score: 1

      That's pretty good code, but the dollar sign in A$ indicates that the value is a string, not an integer, resulting in an assignment error in line 100.
      Also, you would need a comma after the literal in each of the print lines, before A$ (or before A, allowing for a correction of the first error.)
      You could also throw in a quick heuristic analyser to help you profile the character stats based on the stengths and weaknesses of the rolled stats, taking into consideration racial bonuses and the primary stats for all the given classes.

      Or so I have heard.

      --
      Glonoinha the MebiByte Slayer
    4. Re:C'mon folks, we all know... by sticks_us · · Score: 1

      Ain't that the truth. For me, the defining experience was a game called "Telengard," in my opinion the closest thing to D&D you could find at the time.

      Best part, it was written mostly in BASIC, so once the game got boring, anyone could easily soup it up (Level 329 dragon, anyone? Better bring along your +112 sword and +139 armor!) Of course, you'd pry some gems off a throne and your 25 strength would "go up by a point" to 18...

      --
      "Beware of bugs in the above code; I have only proved it correct, not tried it." -- Donald Knuth
  36. Creativity? by dhasenan · · Score: 1

    Since when did working at McDonald's require creativity?

    There's a well-defined ruleset, well enough defined that no thought is usually required. This also removes the need for cooperation--I don't call it that when one finite automaton passes an item to another for further processing, just as I don't call it cooperation when an application uses GTK libraries.

    Minor math may be required sometimes. On the other hand, some of the cash registers these days require no more than counting skills.

    Face it, if the hardware were cheap enough, we could replace McDonald's workers with a very short shell script. And that situation is insulting to McDonald's workers.

    1. Re:Creativity? by superpulpsicle · · Score: 1

      Places like Mcdonalds have no room for creativity. Look at Weird Al. Oh wait, different burger shop.

    2. Re:Creativity? by PGC · · Score: 1

      "Face it, if the hardware were cheap enough, we could replace McDonald's workers with a very short shell script. And that situation is insulting to McDonald's workers." The hardware IS cheap enough. I think the only reason why they haven't replaced them is because they wish to maintain a sense of humanism towards their customers. That noone seems to care that these people perform tasks that are so oversimplified that they can easily be replaced by machines seems to worry noone. Saddest part is that it isn't insulting to McDonald's working; even these over-simplified tasks are sometimes too hard for some of them.

      --
      The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  37. Some time ago there was a paper... by Improv · · Score: 1

    At one point I recall reading a paper that, while perhaps a bit too self-praising, described unix culture (and similarly the programming crowd associated with it) to be a very literate culture, viewing the flow of information through various streams, filters, etc, as something that draws similar people to those who have a love of words, wordplay, and literature. Anyone recall the specific paper/website/source?

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
    1. Re:Some time ago there was a paper... by Anonymous Coward · · Score: 1, Interesting
  38. High CHA score by Anonymous Coward · · Score: 0

    Oh yes, all role-players are sexually frustrated male nerds who dream of wielding a +3 staff of smiting.

    My D&D group consists of great variety of people. We have people who do well in school, people who excel at sports (not that those two are necessarily exclusive). Several of us have girlfriends (an important accomplishment for a role-player!). I think I can safely say we all enjoy our lives.

    Role-playing is merely a game, an outlet for creativity in my case. Role-playing allows us to do things that we could never do. I don't think it's any different that playing a FPS (Counterstrike) or an RTS (Command & Conquer).

    1. Re:High CHA score by llamaguy · · Score: 1

      My +3 staff is bigger than your +3 staff!

      --
      HAH! I just wasted a second of your life making you read this, but I wasted a minute of mine thinking it up. DAMN.
    2. Re:High CHA score by BlueCodeWarrior · · Score: 1

      But mine shoots farther.

  39. Re:There's a connection by heinousjay · · Score: 0, Flamebait

    You shouldn't be anonymous, and you should be modded up. Just because it's painful doesn't make it a flame.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  40. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  41. Its about the personality, not the problem-solving by fireboy1919 · · Score: 2, Interesting

    I really enjoy getting into the characters - developing them.

    Its not about the problem solving. Its about using my imagination to shape things. Coding is the same. I build upon the world, and the structures that I make please me.

    A lot of the entertainment in role playing is in the fact that doing so is easy. I can code a behaviour I envision in perhaps a few hours or a few days, but I can create a character in a few minutes - and act him out with much greater detail.

    I think that the reason behind this is not so much that coders like to solve problems, but that people who roleplay are drawn to programming for the same reason - its a personality type thing. Which personality type?
    This one.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  42. Different types of problems. by dhasenan · · Score: 1

    Geeks tend not to be terribly athletic, and tactical puzzles of the sort 'How do we get the ball past this stinking heap of muscle?' aren't exactly brain intensive. Or rather, they require reflexive tactical decisions rather than careful pondering.

    Programming well requires careful pondering; programming poorly usually uses more reflexive or instinctual decisions. So roleplaying situations which involve algorithmic puzzles or other such problems would likely be more suited to most programmers.

    Though culture is a large influence, I'm sure.

  43. Re:Coding vs roleplaying by WormholeFiend · · Score: 2, Funny

    ...having sex with fairies. We jocks do all that in the real world, except we don't call them fairies, we call them jocks

    Although I'm a geek, I'm not gay, so please refrain from making generalizing statements like that.

    Thanks for the info that jocks are fairies, though. One more reason to stay away from them.

  44. True by heavy+snowfall · · Score: 1

    So true. Both require a solid imagination, enjoying using it and an ability to see the effects of your actions and how they ripple out into the whole system over time, wether it's a game or a program.

  45. that's everybody, man by conJunk · · Score: 1

    It's like asking, why do football players attend keg parties? Coding and roleplaying are part of geek culture
    i thought kegs were part of geek culture too?

    beer is pretty universally cultural... football players, geeks, coder, gamers, accountants, scientists... granted, the people i know who've worked for nasa and the hard-core gamers seem to be more likely to order fruity drinks in huge vases with multiple straws when out for an evening... but *everybody* likes a keg

    1. Re:that's everybody, man by wed128 · · Score: 1

      Agreed. In my third year at PSU, i find it hard to stay in and code an assignment when there's kegs to be had!

    2. Re:that's everybody, man by Anonymous Coward · · Score: 0
      granted, the people i know who've worked for nasa and the hard-core gamers seem to be more likely to order fruity drinks in huge vases with multiple straws when out for an evening...
      Meh. I hate foofy-drink geeks.

      Shots of Cuervo, Jack, and Jaeger, and Jack and Cokes ("easy ice, easy coke"), all night. :-)
      but *everybody* likes a keg
      Depends on what's in the keg. Arrogant Bastard? I'm in. Budweiser? No thanks, I'll catch the next party.

      Luckily, all my friends know their beers. :-)
    3. Re:that's everybody, man by Celvin · · Score: 1

      Hey, combine them. There comes some outstanding quality error-messages from coding-sessions involving beer. (How about ascii-art of a gun shooting you when you fuck up?). Just don't overdo it...

      -C

      --
      -- If ignorance is bliss, why aren't there more happy people?
  46. I am a professional programmer by autopr0n · · Score: 0, Troll

    And I think those kinds of games (non-computer RPGs) are a ridicules waste of time.

    So there's that.

    Beyond flash games on the web, the only video game I've played in the last year has been Grand Tourismo 4

    --
    autopr0n is like, down and stuff.
  47. Stronger tie between coding and management skills? by ChePibe · · Score: 1

    This is certainly not on topic, but I thought I'd put this out and see if anyone else agreed:

    I'll admit it - I'm no longer a true geek as I haven't coded in a long while. But I did take 4 years of computer programming in high school and did a fair amount of coding afterwards. While my meager coding skills have slowly withered away, I've used the same skills to manage people and workflows to optimize efficiency. It's helped me hone my logic and search for the exact flaw that holds the system up (debugging, looking for that one little problem in an otherwise great program that messes the whole thing up), it's helped me better understand interpersonal and interoffice communications (passing arguments between functions - data must be passed around in a usable format), understanding the order things should operate in, "black boxing" when necessary, and of course teaching me how to use a computer efficiently and helping me pass that knowledge along to others.

    If my life depended on writing a simple C++ program right now, I'd probably meet my maker sooner rather than later, but a knowledge of programming helps in much more than D&D and coding itself - it can really make you a better manager in my humble opinion.

  48. Re:Coding vs roleplaying by Anonymous Coward · · Score: 0

    What I think he was trying to say was that rather than pretending to have sex with fairies - presumably female creatures - jocks have sex with each other.

    A strange troll, indeed - one that mocks both its intended audience and their enemies at the same time.

  49. Not roleplaying, but close enough. by panth0r · · Score: 0

    I'm not a big roleplayer, but I did used to dabble in WOTC's MTG when I was a youngun and I've noticed that MTG probably led me to my fate as a computer scientist... which led me to be a home-brewer, too, both (back to MTH and computer science) required a good amout of logic, even though the types of logic and rules differ and do so on different levels, they still require you to think what's to come in the future and how everything will interplay with everything else, all of which is very logical. I can't help but wonder what the people who are saying "programmers have no life" do for a living, are you extreeeeeme snowboarders that skateboard on each other's back and get paid for it?

    --
    I like suggestions, but I don't like contributing towards them.
  50. Speak for yourself. by autopr0n · · Score: 1

    Lots of D&D players may have bad social skills, but I don't think there is much of a correlation (negative or otherwise) between "analytical thinking" and "performance in social situations"

    Geeks on slashdot tend to band together, but to claim a monopoly on Intelegence betrays a lack analytical thinking skills more then anything.

    Plus, most slashdot types aren't even that smart. Being able to whip up a Perl script isn't the same thing as being smart.

    --
    autopr0n is like, down and stuff.
    1. Re:Speak for yourself. by Anonymous Coward · · Score: 0

      ...to claim a monopoly on Intelegence [sic] betrays a lack [sic] analytical thinking skills more then anything.

      Plus, most slashdot types aren't even that smart.


      You make a good point.

  51. The editors know their audience by stuttering+stan · · Score: 1

    Their probably isn't a correlation between rolplaying and coding. But the editorial staff of this forum knows that its audience consists primarily of young people who have an interest in technology. Games, in general are targeted toward the young. The typical slashdotter doesn't write much code, but assumes other slashdotters do. Hence...the erroneous belief that coders are into games as well as other adolescent activities like downloading "free" music, modding their computer, and product/OS zealotry. What the headline should ask: Youth and Roleplaying - Is There a Connection?

  52. Re:i hate games by mike3k · · Score: 1

    Same here. They're a waste of time.

  53. mod parent up... by ltwally · · Score: 5, Interesting
    Just because the parent's comment wasn't exactly nice to WoTC does not invalidate it... Many, if not most, "serious" dnd players/dm's very much miss TSR -- a company that was full of innovative ideas and actually seemed to want to please its customers.

    Gamers have several reasons to be less-than-satisfied with WoTC, compared to TSR, including:

    • Bringing out crappy products just to fill the monthly release cycle, instead of focusing on polishing products to a point where DM's don't have to read through a book to be able to sanction official content.
    • Releasing books that seem more focused on pretty artwork than solid material -- and, of course, the artwork costs more to print, so the cost for the book is increased. Go figure
    • Refocusing resources into creating entirely new realms (ie. Eberron) instead of updating much-loved and heavily-played pre-existing realms (ie. the Forgotten Realms). (note: I'm not saying Eberron sucks. I'm just saying that FR needs a lot of work before it is updated to d20, still.. and it's been 5 years since 3.0 debuted.)
    • "Updating" the ruleset (ie. version 3.5) to the point that half the "current" DnD books are using incompatible rules which require serious work by the DM in order for their material to work with the 3.5 rule-system.
    I could go on... but I think I've proven my point: WoTC hasn't always shown consideration to its customers. The parent was perfectly justified for voicing dissatisfaction with WoTC. Mod him up.
    --



    /dev/random
    1. Re:mod parent up... by slavemowgli · · Score: 2, Insightful

      Actually... to be honest, TSR wasn't *that* much better in the old (pre-WOTC) days, either.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:mod parent up... by Arivia · · Score: 1

      1. The amount of balanced content in 3e is roughly the same as it was in 2e. If you have players that aren't planning on munchkining it out to Mars from wherever you are, and you know the 3e ruleset well, then everything is balanced. The same applies to 2e--and besides, you as a good DM read through every new supplement before allowing it in your game so you're prepared to use it in your game, right? No sense in letting the players use faith feats if you haven't thought about how you're implementing them in your game...

      2. Pretty artwork? What, you mean finally giving DMs a picture for every monster to show the players? Or do you mean the dramatic quality increase in D&D artwork that has mainly come from having access to WotC's greater stable of artists mainly derived from M:tG?

      3. I'm sorry, what realistic work does the Realms need to be updated to 3.5? What major component hasn't been updated yet? And please think realistically-there's no way in hell they can issue a new regional supplement for every area with each new edition, they don't have the printing capacity...

      4. Wait, incompatible rules? Hm...I seem to be using content from my 3.0 books as well as my 3.5 ones perfectly fine-with the help of the free conversion tools they provided on wizards.com. Actually, the ones that provide the worst problems, I've found, are the 3.25 books released from January to whenever of 2003...specifically Savage Species and the Arms and Equipment Guide. Besides, that requires just a *bit* of work to get them into 3.5...nothing like the work needed for a conversion from, say, 2e to 3e. And hey, if it stops us from needing a 3e Skills and Powers series, I'm all for it.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    3. Re:mod parent up... by Azghoul · · Score: 1

      "where DM's don't have to read through a book to be able to sanction official content"

      Pretty sad DM, if you think about it....

      Valid comments, though. d20 is just brutal and juvenile, but at least TSR had some sense of style.

    4. Re:mod parent up... by Anonymous Coward · · Score: 1, Informative

      You can't be serious! What you describe is the last few years of TSR, not the current state of D&D under Wotc. Do some research and read up on how TSR conducted business!

      1. In the end days, TSR was notorious for coming out with horribly edited material month after month. Nearly all of the quality checking was gone. It was just pages upon pages of junk. Do a search and you'll find several testimonials from former TSR employees that speak of the money grubbing TSR execs.
      2. Prices have only marginally gone up and the quality of the average WotC book is much higher than that of the TSR books.
      3. This was another famous TSR problem: Greyhawk, Dragonlance, Forgotten Realms, Birthright, Planescape, Al-Qadim, Darksun, Ravenloft, Mystara, Spelljammer, Kara-tur, Maztica, etc. There were a huge number of neglected and abandoned campaign settings in the TSR days. So far, WotC has only really touched Greyhawk (adopting a bit of it as the generic D&D setting) and the Forgotten Realms. And, now they've added Eberron. In a similar time period TSR had gone through a half-dozen campaign settings.
      4. Nearly all of the 3e rules can easily be converted to 3.5. And, as someone else has already stated, WotC provides a free conversion guide on their website.

      Like it or not, WotC saved D&D. And, so far their management of it appears to be way better.

    5. Re:mod parent up... by Wavicle · · Score: 4, Informative

      a company that was full of innovative ideas and actually seemed to want to please its customers.

      What? Are we thinking the same TSR? The TSR that put itself into bankruptcy by alienating itself from its customers - threatening any who dared post a module they made themselves with legal action citing the module as a derivative product of their IP?

      Is this how one pleases one's customers?

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    6. Re:mod parent up... by Cylix · · Score: 1

      I haven't been a gamer for a while...

      I did glance over the WToC version of D&D and thought... wow... this is remarkely similar to GURPS.

      Ah, now there is an RPG that requires you to be a master of the written text. Why, it has breed more rule lawyers and think tanks then any other game around.

      Min/Max'ing is fun!

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    7. Re:mod parent up... by ZachPruckowski · · Score: 1

      In regards to the updating thing, it sort of ticks me off that they re-release very similar material and it is profitable. Yes, they had the free crib sheet of the changes, but it is unrealistic to imagine a person to be able to meld a 3 page crib sheet and a 200 page book, times like 10 books. So in the end, we wind up buying every new copy, and most of it is just the same stuff. Really, I think tabletop is going to die out when computer RPGs get more and more open-ended. And I think that an MMORPG that allows private networks and DMing tools would be incredibly useful. It was heinously hard to get my friends all together at once for 4-5 hours, and when we were all together, we didn't always want to play DnD. Many a campaign died because we went 2 or 3 months without playing.

    8. Re:mod parent up... by Antiocheian · · Score: 1
      a company that was full of innovative ideas and actually seemed to want to please its customers.

      What? T$R???

      How can you call "pleasing a customer" the:

      • constant references to other rulebooks so that you would be forced to buy forever
      • sticking for ages to a game system that was developed in 1979
      • shutting down early ftp servers (during 1993-1994) due to references to ad&d trademarks
      • when people asked "which are the ad&d trademarks" they were told to "get a lawyer to do the research"

      T$R got what it deserved

    9. Re:mod parent up... by Golias · · Score: 2, Insightful

      I think all the threads going on about how great (or sucky) TSR is (or was), and all the threads about gamer personalities, and all the threads about various campaign worlds are overlooking something very, very important.

      Pencil-and-paper RPG's are (and always have been) nothing more than a vehicle for nerds to gather with nerd friends to eat dorito chips and pizza while chatting about Joss Whedon shows & anime, and repeating old Monty Python jokes they've all heard a million times.

      And there's nothing wrong with that at all.

      Ni.

      --

      Information wants to be anthropomorphized.

    10. Re:mod parent up... by cyxxon · · Score: 1

      I think I agree with you on most of your points, but WotC have more than Forgotten Realms, Eberron and Greyhawk out.

      They updated the Dragonlance campaign setting to 3.0 or 3.5 (too lazy to go to my shelf and check it out) and they did some horrendous stuff like the Wheel of Time campaign setting - the rulebook is ok-ish, but they just bought the license to dominate the market and announced basically on the day it was published that there would be no further products except for one adventure (that was already used in marketing the campaign).

    11. Re:mod parent up... by coolGuyZak · · Score: 1

      It seems to work for SCO. Oh, wait...

    12. Re:mod parent up... by Anonymous Coward · · Score: 0

      > but I think I've proven my point What point? As someone who cut his teeth on photo-copies of the little brown books, each of the 4 bullets you have could quite easily be applied to TSR.

    13. Re:mod parent up... by Anonymous Coward · · Score: 0

      My hat is off to you sir:

      Greatest. Nerd. Ever.

    14. Re:mod parent up... by naarok · · Score: 1

      Bzzzt, nice try, but wrong.

      My friends and I roleplay because we like to roleplay. While there are sometimes snacks around, they are not why we are there. (We don't live in our parent's basements and thus can eat those whenever we want.) Nor do we repeat Monty Python jokes any more. (except for "bravely run away".)

      More to the original point. While I am a computer geek, we have a mix of people including a math geek, a couple teachers, a management type person and one whose job is unclear to me, but non-geekly. Of the 12 people I have roleplayed with in the last 2 years, I'm the only full-time coder. There are one or two hobby coders and a number who are almost computer illiterate.

      I work in a software development shop and I'm the only one who has pen-and-paper roleplayed in anything like the last 10 years, so I'm not convinced that there really is a correlation between roleplaying and coding.

    15. Re:mod parent up... by mink · · Score: 1

      I would think GURPS: Rifts would be the one to cause that to happen.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  54. WotC wtf? by zephris · · Score: 2, Informative

    Wizards of the Coast did NOT make Dungeons and Dragons. It was made by Gary Gygax, sold originally by TSR and then TSR was bought by WotC. When will people start recognizing this????

    1. Re:WotC wtf? by Arivia · · Score: 2, Informative

      Except that WotC's owned and been distributing the game for over 5 years now.

      Hence, it's their game, argue as you may about their treatment of it since then.

      Makers=the people who make the current game.

      Sure, Gygax was responsible for part of the 1e AD&D and Original D&D rules, but the person with the greatest connection from those days to what's going on these days is Ed Bonny, of all folk, who ended up on the design team for the 3e MMII and Lost Empires of Faerun(and who posted some excellent Jhaamdathan material for the latter at candlekeep.com).

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    2. Re:WotC wtf? by DNS-and-BIND · · Score: 1

      We're talking about Advanced Dungeons and Dragons here.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:WotC wtf? by Arivia · · Score: 1

      Except Gygax wrote the majority of the core rulebooks for 1e AD&D(Majority meaning, IIRC, he's the only person credited for all 3, even though there's some stuff from other people.)

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    4. Re:WotC wtf? by zephris · · Score: 1

      The first thing WotC did on purchase completion was to end the 2nd edition series and place all of the printed materials in "out of print" status. They killed any future development of it. At that point, they rolled out the D20 system, a completely different game. All they did at that point was just apply the D&D theme. So they still didn't create anything D&D, just applied the theme to a new set of rules.

    5. Re:WotC wtf? by DNS-and-BIND · · Score: 1

      I was trying to be funny. Thanks for being a humorless nerd about it.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    6. Re:WotC wtf? by Arivia · · Score: 1

      Wrong.

      I believe you mean once they absorbed TSR completely-Silver Anniversary stuff, for example, came out for 2e while WotC maintained TSR as a subsidiary.

      And D20 really isn't a completely different game-it has its roots in TSR products(particularly, look at an Alternity character sheet and prepare to be very amused).

      Additionally, please look at the year of Dragon immediately preceding the launch of 3e at Gen Con-there was plenty of creating D&D that went into the rules of 3e.

      I'm not on the design team, but if you look at the historical evidence, it is pretty obvious 3e was designed to be D&D first and foremost-that's why D&D's rules staples(the class and level system, for one) are still there.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    7. Re:WotC wtf? by Arivia · · Score: 1

      You're welcome.

      *blows kisses*

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  55. Left Wing Education == Declining Education by Anonymous Coward · · Score: 0

    Left Wing Dominated Education == Declining Education

    Today our education systems are almost entirely dominated by The Left. Also, everyone feels that the quality of education has substantially declined.

    I can't help but feel that a poorly educated populous is in the Left's best interests. Often to believe The Left's philosophy you have to believe two or more mutually exclusive things.
    For example, consider the two axioms:
    a) Homosexuality is an innate trait that one is born with.
    b) Homosexuality is a personal and private choice, and society can't question that choice.

    Now I don't know or care which, if either, axiom pushed by The Left is correct, but obvious they both are not correct. However, Political Correctness demands that we all recite both axioms as if both are unquestionably true.

    This ability to DoubleThink is made much easier when you have a population that is incapable of logical thought. "Who you going to believe me (The Left and Political Correctness) or your lying eyes?"

    Political Correctness, which is standard indoctrination in the schools systems of the West, requires that it adherents deny reality when it comes into conflicts with their belief system. This is discussed in a very competent series here.

    Our educational system is currently controlled by a biased closed-mined group (The Left) that has little or no interest in teaching people to think rationally or question ideas in a logical methodical manner. Instead they are a group that has a tough time winning in a democracy (hence their retreat to the courts, and judges who act as philosopher-kings), and often resorts to emotional devices such as racial, gender, and sexual politics. During the last elections a street sign in my local town proudly declared "When women vote, Democrats win." It is hard to believe that the appeal to gender politics could be any more obvious. Emotion is what The Left want, not logic. Emotion is what they t now each in schools.

    Those currently in control of our education system are not interested in teaching facts or abilities, but are more interested in pushing an agenda. The result of pushing the agenda at the expense of education is what results in our declining education system. No about of money, alone, is going to solve this.

    Also, you have less incentive to learn to take care of yourself, when your teacher constantly teaches that the State will take care of you. Self-reliance isn't necessary when we have the Nanny State. It is more important to be a victim than to be competent. The soft bigotry and racism of The Left is on display with the idea of Affirmative Action (or as the British call it "Positive Discrimination"). (Ah yes. That policy based on the idea that two wrongs do in fact make a right.)

    Those on The Left feel that black people and other minorities are not capable of achieving the same things as whites. Therefore, there is no need to hold them to the same standards. "You can achieve less, because we know you're not capable of more." The Left (and allow me to paraphrase here) feels that they have a White Man's Burden to give the poor blacks an advantage because they know that blacks just are naturally as capable as whites. It appears that racism is OK , when it is Politically Correct racism.

    And, therefore why should blacks achieve as much as they possibly can? Their educators don't expect it of them. In fact, when one of them achieves and shows this Politically Correct racism wrong, they are ridiculed and harassed. For example, they are accused of "acting white," or they get the rapist black man stereotype thrown at them (Justice Thomas), or they get political cartoonist Oliphant drawing pictures of them with big lips and referring to the them as "spear-chucker" (Rice).

    When the education system was concerned with diversity of ideas, not just skin color it used to teach facts. Now, it merely teaches ideology. And, we wonder why the education system is in decline.

    1. Re: Left Wing Education == Declining Education by Radres · · Score: 1

      Although your post barely warrants the dignity of a reply, I feel that it is my duty to help stop the spread of such nonsense.

      Your maniacal focus on "The (evil) Left" is quite hypocritical. If you don't believe that "The Right" doesn't have just as much influence, if not more on the education of school children, then you are sadly mistaken. Remember "Intelligent Design"? That's an idea directly attributable to "The Right". Remember the historical details about every war we ever fought in? More sugar-coating from "The Government", which consists of both "The Left" and "The Right".

      Overall, you are halfway there in your assertion that the government is trying to control you and your thoughts through education and other means, you just need to come to the realization that "The Right" is also a system of control and you should be okay. How people can just so blindly trust anyone who has power over them is the true travesity of today's government propoganda.

    2. Re: Left Wing Education == Declining Education by mariox19 · · Score: 1

      I think the grandparent of my post is going a bit overboard, because I believe that many of those on "The Right" would not do a better job if they had more influence in education; however, I don't think it's controversial to say the "The Left" has dominated education in the United States since the 1960's at least. In both universities and the public schools, the overwhelming "intellectual" influence stems from leftist/liberal thinking and traditions.

      Spend some time among the faculty of a high school or college. It's taken for granted that "everyone agrees" with any liberal claptrap that comes up in conversation, lesson planning, or policy making.

      --

      quiquid id est, timeo puellas et oscula dantes.

    3. Re: Left Wing Education == Declining Education by Oligonicella · · Score: 1

      ID is pushed by a small subset of the Right and is not taught in schools.

    4. Re: Left Wing Education == Declining Education by linguae · · Score: 2, Insightful

      Let me reiterate something that I said in another post earlier today. Left-right is an economic scale that ranges from communism/socialism (far left) to pure laissez-faire capitalism (far right). Right wing has nothing to do with "intelligent design," knowing factiods of every war, and other similar issues.

      Political correctness and the push for "intelligent design" in schools and knowledge of every little factoid of war history (slanted, of course) is a symptom of authoritarianism (even though the left authoritarians and right authoritarians exhibit it in different ways, as the grandparent and parent posters showed). Authoritarianism cannot be measured on the left-right scale; rather, you'll need to create a new scale. There is another scale ranging from authoritarian (where authority/tradition/society > individual freedoms) vs. libertarian (where individual freedoms > authority/tradition/society).

      You might want to check this out.

    5. Re: Left Wing Education == Declining Education by Troglodyt · · Score: 1

      This is just disgusting, you have no concept of left wing politics, there is none in your country.

  56. the return of Patricia Pulling... by Lord_of_the_nerf · · Score: 0

    They're so close, I imagine soon they'll be far right-wing Christians telling us that coding is 'thuh devil's work' and urge us to burn our notebooks...

  57. The culture of geeks... by icefaerie · · Score: 2, Insightful

    I don't know that there's necessarily a correlation. I enjoy programming, and I also enjoy role-playing, but without the influence of my friends, I never would have started RPing. These friends have pretty much zero interest in programming. In fact, one of the best roleplayers I know is definitely not the logical, problem-solving oriented type, at least in a programming/engineering manner. I think it's more of the whole geek/nerd culture thing going on...my friends come from a video-game playing background, but I do not but am a geek in a variety of other ways.

  58. Think Outside of the Human Experience.... by albieomoss · · Score: 0, Troll

    People who are born to program have a predominately 'male' brain. It is easier for a programmer to imagine an abstract system with defined rules rather than a chaotic intuitive system like human emotions. RPG's are heavily rooted in numbers which are about the most abstract concept that human beings deal with every day. The only reason we use base 10 is because we have 10 fingers. Pi, Phi, e, and all the other mathematical constants are simply relations between these abstract concepts. Let's not forget that every element of nature is rooted in fractal systematic recursion. Objects are made up of smaller elements whose rules can be more easily defined than the whole. That's why when you program you take a bottom up approach; perfect the quark and then use the quarks to build atoms. Legos, Erector, Kinex, Lincoln Logs, Tinker Toys, all these building toys utilize rule based systems to form larger more complex objects. That's why all us programmers grew up on Legos. We like rule-based systems even if they are abstract. That's why programmers play RPG's, love Legos, and don't have girlfriends.

    --
    DankLogic - There is a system to everything.
    1. Re:Think Outside of the Human Experience.... by albieomoss · · Score: 1

      troll! are you kidding around?

      --
      DankLogic - There is a system to everything.
  59. What are "people skills"? by Anonymous Coward · · Score: 0
    I have perfectly good "people skills" with people who are intelligent and creative. And RPGs are amazingly fun with those people.

    On the other hand, the neurotypical jock types are absolutely abysmal at interacting with myself and my "geek" friends. It works the other way around too, of course.

    But how is throwing a football back and forth more "real world" than playing an RPG? Is watching Oprah, NASCAR or WWE wrestling on TV more "real world" than playing D&D?

    Just because most people act a certain way doesn't make it the "right" way.

  60. The obvious by neelm · · Score: 1

    Yes, who would have though that programming (aka hacking) is done by highly creative people.

    Oh wait, this has been covered before: http://www.catb.org/~esr/faqs/hacker-howto.html

    It's bad enough when the suits think programmers are not creative; worse when I read it on slashdot :/

    1. Re:The obvious by Anonymous Coward · · Score: 0

      Some programmers may be highly creative. Others might not be. The same goes for every other possible line of work on the planet.

      Some programmers(like Eric Raymond in your linked article), however, seem to have taken to a strange form of self-worship wherein they take up the belief that being a skilled coder makes people some sort of mystical übermensch. This might admittedly be called creative, but it is otherwise hardly convincing.

      Furthermore, creativity isn't as simple a concept as you make it sound. It's highly possible that Franz Kafka or James Joyce, even given the training, couldn't have created a quine or solved some other clever programming puzzle - that doesn't mean they weren't highly creative. Vice versa: you might be capable of highly creative thought even if you don't happen to write brilliant prose.

  61. Re:i hate games by Profane+Motherfucker · · Score: 1

    It's a pity that there is no correlation between statistical significance and Slashdot. Some hanyack suggests a weak-ass connection between roleplaying and programming. This is taken as legitimate? Funny how much crime happens around churches. Must be the result of religion. Down with religion!

  62. (Mod Parent Informative) Re:What do I think? by suitepotato · · Score: 1

    Flamebait is designed to arouse angry response contrary to the jist of the bait. WotC would have to have rabid lovers here for that to be. True geeks are TSR adherents who remember the glory days of AD&D when Gygax was the name of renown. Before the hardcover books came out when staple bound pamphlets gave the guidelines and rules and most of the game was made up by mad DMs and loony players having fun and being creative before it got the M:tG treatment and was made more formularized than it ever should have been. Heck, that process began during the period of Gygax's waning and exit. I share the parent's attitude: WotC wouldn't know what to do with a truly creative franchise if it bit them on the behind.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    1. Re:(Mod Parent Informative) Re:What do I think? by Arivia · · Score: 2, Informative

      The glory days were Gygax, and everything's gone down since then? O.o

      That might have been when the game was the most popular, but the common consensus among most people deeply into D&D itself as a hobby is that 2e was the halcyon days everyone wishes we could return to...or rather, 2e content with the 3e ruleset.

      Oh, and the slow and painstaking process of creating the most detailed fantasy world out there(The Forgotten Realms) has really only been happening since Gygax left...and if you're going to say that the Realms' framework restricts DMs from being creative, then I seriously invite you to look at a supplement again, which are dripping in unresolved mysteries for DMs to pick up and run with(like the Sorceress in Grey, or just what Nchaser's up to, or just what 1374's Roll of Years' name is alluding to, or what the Lady Penitent is doing, or why Khelben spun off the Moonstars(Tel'kiira) from the Harpers, although Stephen Schend's likely going to deal with that one in Blackstaff...)

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  63. Strategy Is Everything by Charles+E.+Hardwidge · · Score: 2, Interesting

    Programming and art are two sides of the same coin. They're merely different ways of reasoning, exploring, and doing. People who tilt too far one way or the other may be very good at that narrow task, such as coding or drawing, but not so hot at its opposite, which explains a lot of coders with no social life and artists who can't run a business.

    Being successful requires the ability to deliver a product and understand relationships, and is true whether you're designing and playing games, working in the garden, or decorating a house. Image what would've happened if Steve Wozniak and Steve Jobs had never got together, if you want to test the theory.

    Many religions, business theories, and ways of war have known this, and the best leaders, the best achievers, have made themselves and been made by a balance between logic and emotion, a positive drive, and the ability to move people. None of this is new, none of it is a secret. The only difference between those who make it happen and those who don't is in its application.

    The Best Boss Is...
    http://news.bbc.co.uk/1/hi/magazine/4357938.stm

    Conflict Resolution Pair Wins Nobel Economics Prize
    http://education.guardian.co.uk/higher/news/story/ 0,9830,1588912,00.html

  64. Sick of staring at a monitor all day long by Bohnanza · · Score: 3, Interesting

    I know a lot of folks who play tabletop RPGs, boardgames, tabletop wargames, and other "old-fashioned" types of games. A LOT of these people (and they are not all male) work with computers all day; many of them are programmers or engineers. They get sick of staring at a PC monitor all day and like to hang around with actual people every once in a while.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  65. Clarification by Arivia · · Score: 1

    The open call is for design, not development-the development test was just for fun.

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  66. It's all about playing with your mind by mdarksbane · · Score: 1

    Being nerdy is really about one thing - enjoying the use of your mind. It's why nerd humor tends to focus on sarcasm and wit. They require that extra bit of use of your head. Same for programming and role playing games - nerds gravitate toward them because they have fun playing with their minds.

    I think the only true link is that 'nerdyness'. Programmers tend to be nerdy, and nerds - for the reasons above - like RPGs. Nerdy physics majors like RPGs too, but programming has few appeals other than it's nerdy ones, so tends to have a higher nerd-density, leading to the appearance of a direct, rather than indirect correlation.

  67. Imagination by Anonymous Coward · · Score: 0

    nerdiness aside,

      imagination can be pretty exciting

  68. I've always been intrigued by desktop RPGs...but.. by ylikone · · Score: 1
    I could never find a group of people to play with and all the many hours needed to spend in preparation and play.

    I recently discovered a board game called Heroscape, which is awesome because it looks like a table-top D&D type game, but plays with a much simplified set of rules. The sets/maps/characters/story are completely customizable, which adds to the fun.

    I just wish to thank Hasbro for creating this wonderful product to let us "minor" geeks play to. And to keep this post on topic, I am a computer geek and consider myself creative. So, I would say that geeky and creative people like to play games. Duh.

    --
    Meh.
  69. Follow the rules? You kidding? by Spazmania · · Score: 1

    As I recall, the most fun game sessions I was involved in back in the day were where the DM basically threw the rules to the winds. They existed as a framework so that we all more or less had the same picture of what was going on, but the DM decided who got hit and how badly generally without stopping to record the score. In fact, the DMs who spent 10 minutes scoring a 10-second round of combat were major killjoys.

    Perhaps that's why the D&D-branded computer RPG's have not been the top performers. As a backdrop for the imaginatino it was fantastic but if you actually followed the rules it was no fun.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    1. Re:Follow the rules? You kidding? by mink · · Score: 1

      The trick to tabletop RPG gaming is that (to quote a certain pirate) "The Rules are more what you'd call "guidelines" than actual rules.".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    2. Re:Follow the rules? You kidding? by mink · · Score: 1

      Crud, accidentally lost the second half of my post.
      I meant to say that the main reason D&D (AD&D) and other systems computer games have sucked recently in 99.9% of all cases is because of show stopping bugs.
      I note this is a trend in recent times only. The old gold box games while having a few bugs (stinking cloud) were rather popular and much better developed IMO.

      Just a couple examples:
      Temple of Elemental Evil: bugs, most rules improperly implemented, etc. It took fans hacking the game to fix it to playable.
      Pools of Radiance remake: bugged with show stopping crashes, bugs preventing quests from completing, problems with the basics of the combat engine. I dunno if it was ever fixed.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  70. Short Answer: "Yes" with an "If,"... by sesshomaru · · Score: 4, Interesting
    ... Long Answer: "No" with a "But"

    Role Playing Games encompass a lot. One big part of role playing games is designing logical systems for determining the outcome of events. Example: You are Jay D'Canton, a Paladin, you are wearing chain mail and carrying a mace. You enter a room with four Orcs. Three of the Orcs are armed with wooden clubs and wearing thick animal furs, the fourth has a short sword and studded leather armor. How does the battle go?

    Well, figuring out whether the Orcs get Jay's head for their pointy stick, or whether Jay makes short work of them depend on a lot of factors. Is Jay fresh out of Paladin school, or has he been at this for a while? How much protection does his armor give? Are the furs the Orcs are wearing purely decorative or do they offer cushioning versus Jay's mace?

    So, varous systems are created, if Jay has killed x number of Orcs, he'll become a "level two" Paladin who is better at fighting and avoiding attacks. The Orcs will get a damage and "to hit" penalty based on Jay's armor, which will also be represented by a number called an armor class. So too will every aspect be determined, with each step be given a logical number value and with the steps relating logically. You should be able to take a list of numbers, including numbers created by die rolls, run them through your system, and figure out the outcome.

    Ah, the systems... the beautiful beautiful systems. Everything from systems for determining the weather to a system determining the random effects of the Wand of Wonder.

    This all works until those horrible Players come along and mess up your beautiful system. "I don't think the Orcs should be able to hurt me with wooden clubs. Oh, and," quick edit to Jay's character sheet, "turns out my mace is a magical mace +5 versus Orcs."

    Meanwhile, you have some people across the street dressed up as Vampires, but they aren't rolling dice at all. They are treating the game as improvisational Theatre. They may have a system, too, but they seems to see things in terms of "roll playing" versus "Role Playing." (I really don't know much about them, though I have one of their game books, for the collection of course. Still... I got a distinct impression from reading White Wolf magazine while looking for Call of Cthuhlu articles.)

    Personally, I prefer board games in the popular genre's to their role playing equivalents. They have a nice, rigid sense of order. Of course, you don't get to create your own systems, or build a big "Dungeon" or "Module" system out of the smaller systems provided in the books. However, what does it matter when your fellow players would rather ignore the rules or shoot the breeze.

    Besides, I more likely to get a "non-gamer" to play a game of Dungeon! or Black Morn Manor with me than a game of Dungeons and Dragons (and believe me I've tried!)

    Of course, my brother (call him "Inu Yasha"), who is deathly afraid of computers loves getting together with the guys for an evening of pizza and D&D. I think it is more for the comaradery than enjoying of watching a rigid system designed to determine the effects of an undead invasion in a small medieval hamlet. Trust me, the guy just started using Email, and when he sees some of the things I do with my computer, he's like, "That's horrible, that's like the inventions of that guy from Gremlins. I'll be happy using a DVD player to watch movies rather than that complicated set-up." Actually, he may have said The Goonies, but I think Gremlins is a cooler movie...

    What was my point again?

    --
    "MIT betrayed all of its basic principles."
    1. Re:Short Answer: "Yes" with an "If,"... by rhetoric · · Score: 1

      Besides, I more likely to get a "non-gamer" to play a game of Dungeon! or Black Morn Manor with me than a game of Dungeons and Dragons (and believe me I've tried!)

      I am pretty much a non-gamer when it comes to D&D table top RPG i dunno the correct term, but Dungeon! is sooooooooooooo fun :D

      --

      "where words meet intent, lies rhetoric's lament"
    2. Re:Short Answer: "Yes" with an "If,"... by sesshomaru · · Score: 1
      Yes, sadly my original copy was destroyed on a camping trip, so now when I want to play I have to borrow my brother's copy...

      Which is OK since I'm usually playing with hm.

      --
      "MIT betrayed all of its basic principles."
  71. Re:socially dynamic? quite the opposite, in a way by usrusr · · Score: 1

    your suggestion about formal quantification is a very interesting one. rpg rules are an abstraction of the real (or fantasy) world into a limited set of numbers, lists and forms. pretty much the same as what a programmer does when he turns an application domain into code.

    when i used to be into pen & paper roleplaying i was always much interested in the design of the different rule systems and how they affected gameplay, ease of play vs realism vs support for interesting stories.

    i think making game rules kann be seen a form of programming in the broadest sense, much like legislature to run a society, the memes of a religion or even the way the technical and nontechnical features of a programming language lead to the way it is used.

    all of that is defining some form of "code" beforehand in the hope that it is leading to the desired results when it is later executed/lived by/used/followed. rarely a sequential script but still code.

    btw: the "power gaming" that you see way too often in pen & paper games that mainly consists of tweaking the highest battle performance out of a certain character class by finding the best combination of skills, spells, equipment and the various kinds of "point allocation", usually at the very limits of the rule set, is another task that sounds like something a typical programmer might like: it is completely "software" (words and numbers written on a piece of paper, nothing but data), it is creating something and it fits the desire to get a job well done.

    --
    [i have an opinion and i am not afraid to use it]
  72. Re:socially dynamic? quite the opposite, in a way by Anonymous Coward · · Score: 0

    Your analysis is brutal but spot on. It made me take notice and I have roleplayed off and on for quite a while (mostly off). Carefully controlled circumstances and environments are nothing compared to keeping up a casual conversation with the girl and her two friends standing over there at the party. Never thought about it like that.

  73. Yeah... by Mongoose · · Score: 0, Offtopic

    Just remember to buy Neverwinter Nights 2 (PC) when it comes out. You can write mods for that, and it ensures the developers make money. See? It's a true win-win. =)

  74. Before I answer... by Alpha27 · · Score: 1

    I need to roll 3d12 with my Karma +1 Bonus

  75. Maybe We Should... by Anonymous Coward · · Score: 0

    ...Put the dice away before I take them away!

  76. Music is a better metric by Malc · · Score: 1

    I've done some from role playing over the years (and not just in the bedroom), and my biggest personal problem with it is that I could never make a big enough commitment to it as my social life kept "getting in the way". It was not fair to the other role players for me to join them as I would miss too many sessions. My other big problem with it is that most of the role players were all kind of odd and other than in their tightly confined circle, it was hard to do anything with them, including behaving normally. At work they're often a pain in the arse to deal with as they're just not normal.

    Musicians OTOH are a different story. Most of the best programmers I've ever worked worked with have a musical background of some sort. Be it having gone to univeristy for music or having played in their spare time for pleasure.

  77. CRC Cards by HisMother · · Score: 1

    I'm surprised no one else has mentioned this already. A great software design technique based on role playing!

    --
    Cantankerous old coot since 1957.
  78. Re:i hate games by jpoint15 · · Score: 1

    oh good. That settles it.

  79. Systems by Bellum+Aeternus · · Score: 1

    They both require robust systems. To me, it's all about the systems, and not so much the roleplaying. In my expereince, the geeky'er kids were usually the "rule lawyers" who'd constantly look for ways to boost themselves and/or supress others via the game's system.

    --
    - I voted for Nintendo and against Bush
  80. Because obsessive programmers don't grow up by Anonymous Coward · · Score: 0

    Sad but true. Most computer geeks end up socially inept because they don't grow up and thinking about things outside their constructed computer worlds. That's why so many computer geeks are politically apathetic, and why in my school so many of them are so intellectual single-tracked. (The definition of frustration is a computer science major taking a class in which he has to write essays on topics one has to actually think about. Oh the agony!)

    Fantasy gaming is a vestige of youth, when we are still figuring out our capabilities in this, real, world, and where the idea of being able to control aspects of it (being a wizard, casting spells, having awesome power) are very appealing. People who grow up grow out of fantasy gaming mainly because we start to pour our energy into constructing a realistic, pragmatic, and hopefully happy life for ourselves, and becasue the gravity of actual existence takes a frontseat to any imagined worlds you'd like to participate in. If you never grow up, the love for fantasy gaming (or MMORPG gaming, or whatever) never goes away. Simple as that.

    1. Re:Because obsessive programmers don't grow up by Anonymous Coward · · Score: 0

      taking a class in which he has to write essays on topics one has to actually think about.

      *ahem* I did just fine in those classes sleeping through them and drawing boobies in my notebook. But even then I think fantasy had to do with it -- I wasn't happy if those boobies didn't look like the ones Boris Vallejo or Richard Corben draw.

  81. Alistair Cockburn - Software Development As A Game by Anonymous Coward · · Score: 1, Interesting
    Alistair Cockburn has published a number of books on software methodology and agile software development. Cockburn not only agrees with you but first published and developed the idea years ago.

    Cockburn's papers describe the evolution of his ideas on software development as a cooperative game.

  82. What's so creative about it? by Anonymous Coward · · Score: 0

    I'm a non-gamer but like someone else wrote, I have no idea HOW RPG'ing is supposed to be creative. I had a good friend who was intensely into gaming. Loved it, spent 40-60% of his weekly income buying the DnD books and practically every other system that came out (note, however that he spends 0% of his income on any kind of savings and at the age of 28 he lives with between 4 and 6 guys in their early 20's who all sit around having nerd wet dreams where they try to impress themselves by bandying about non-sequiter one-liners and the virtues of some of the worst anime I've ever been forced to watch) and although I resisted his influences enough general knowledge seeped through and it doesn't look very creative.

    It's not an attempt at flamebait, I just want someone to correct what I (and I'm assuming a whole bunch of other people, granted, nobody here) believe so I can understand the gist of the argument. I'll try to respect the concept and hope anyone who tries explaining it to me is just as respectful.

    The guidebooks themselves seem like nothing more than an ADD attempt at sci-fi. This magic sword was forged from the ribs of a huge dragon and can slay zombies. Here's the stats. With this cloak covered in the blood of a hundred dead mages, the user can not be seen but slowly will be corrupted by its evil. It's like someone has a jones for some Tolkienesque knock-offs but can never get beyond the concept, so they just throw that down and be done with it. I'm sure it makes for some "interesting" stories in some cases but by and large the product will probably look like somebody took a big bag of half developed cliches and threw them on the floor. The giant dragon blocked the door. Bob grabbed his big honking sword of zombie blammo but it couldn't hurt the dragon. Joe put on the corrupting cloak of bloodsoak and walked past it.

    The concept, at least as far as I understand it would be the same if you were to go through your DVD collection and take out all the key plot points and then try to make a new movie using only those pieces. Sometimes it works, in a Kill Bill kind of way. Other times it doesn't, like the worst parts of the Austin Powers franchise. One could argue that those are examples of HOW gaming is creative, but for each borrowed element in those works (and yes, I know there's many) there's some novel take on it, some interesting juxtaposition or kitbashing of the genres and it comes off as a novel take on familiar concepts. Except for the third AP movie. That was just awful.

    From what I know, you get to play in certain worlds. Certain books apply only in certain worlds. Certain properties apply to certain items. Theoretically there's nothing stopping you from saying "there's this cool creature/sword/whatever in some other system but wouldn't it be so keen if our characters in this campaign could battle it?" and you can just come up with compatible stats. Theoretically, you can create your own creature and shoe-horn it in. Then again, theoretically, these guys could just go home and write a book.

    Like I said, that's my working knowledge of the system and I'm more than willing to entertain corrections but I think it represents a fair working model of what the average person knows about gaming. Actually, I think its a slightly more educated view of gaming than your average man on the street (but I'm sure someone else is going to say "uh-uh, my aunt is the average man on the street and she knows all about the inner workings of a standard d20 system", and to them I repeat, the average person.)

    1. Re:What's so creative about it? by Gilmoure · · Score: 1

      The most creative games I've known have taken the base rule system and gone on from there. For some, they want everything laid out for them and are happy with just a fancy version of Choose Your Own Adventure books. Others use a base rule set as a way of creating an original story/world that can be shared out with a common reference base.

      There's some people that just use pre-made templates and code sets. Others push the boundaries of a language. Still others go a write their own system.

      --
      I drank what? -- Socrates
    2. Re:What's so creative about it? by Skreems · · Score: 1

      I'm actually not big into this... I used to play some fake games with my dad when I was about 8, and did maybe 2 months of a GURPS campaign with a couple friends in early high school.

      That said, assuming I'm not misinterpreting what other people get out of it, I think you've missed the point. Having complex, unique, original stories isn't where this gets creative. It's not a narrative form well-suited to telling Tolkien-quality stories. Yes, you can have some neat elements in it, but you're not going to have a bunch of pre-written dialogue and some perfectly scripted ending. The creative part comes from the fact that the setting is just that: a setting. And within that, you and a number of other people _roleplay_. You actually take on the part of a character, and have them interact with other people also playing characters, and an all powerful DM who represents the rest of reality.

      It's intensely creative, because you are essentially improvising an entire shared experience, of which the main experience takes place almost completely in your imagination. The rules are just there to keep everybody on the same page, and give them a framework within which they can do this creation. Unlike a computer game, if a character "dies" and the GM decides that they aren't supposed to, they can change it. If someone goes up against a monster they should have no chance of beating and gets a lucky die roll, the GM can say that they die anyway. The die rolls don't _have_ to mean anything. The main part is about the interaction and imagination.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
  83. free-formishly-creative? by bhav2007 · · Score: 1

    It really does take a programmer to classify a role-playing game as "creative". No matter how many options and add-ons and rainbow colored suits of armor a game provides you, the real attraction of a mmorpg is that it provides you with a static, usually mathematically defined universe. Yes, there is a social aspect of online games, and Yes, gamers are notoriously bad at it. The reason programmers love role playing games so much is that they can understand it in logical, procedural terms. (Also, because you can play as a huge warrior with the head of a bear and the body of a lion without excersising)

    1. Re:free-formishly-creative? by Arivia · · Score: 1

      Um...we're discussing pen and paper roleplaying games. You know, the ones that spawned MMORPGs, the ones where the one rule is: "Your DM/GM/Storyteller. Whatever she says goes, and she is free to alter anything as she sees fit."

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  84. You fail it. by The+Monster · · Score: 1
    100 A$ = INT( (6 * RND(0) + 1) + (6 * RND(0) + 1) + (6 * RND(0) + 1) )
    You were smart enough to recognize that you had to use an INT function, but failed to apply it to each RND. The distribution of this function will not be that of 3d6. As an example, suppose the RND functions return 1.6, 2.4, and 3.3 respectively. The correct 3d6 sum would be 2 + 3 + 4 = 9, but your function would produce 10 instead. Your function will consistently produce output higher than it should. Occasionally it will generate a 19 or 20!

    You want something more like this:

    100 A$ = INT((6 * RND(0)) + INT(6 * RND(0)) + INT(6 * RND(0) + 3 )
    which also shaves a few cycles by only performing a single addition instead of 3 of them.
    --

    [100% ISO 646 Compliant]
    SVM, ERGO MONSTRO.

  85. Asperger's? by Anonymous Coward · · Score: 0

    I've always been curious if those with Asperger's syndrome (whether they are aware of it or not) commonly migrate towards stereotypically "geeky" fields, such as programming. This would explain a lot, on both aspects of an attraction to logical and well-defined systems in both employment and recreation and a particular ineptness in regard to common social interactions.

    Or perhaps Asperger came up with a fancy psychological term for "socially inept geek". I'm not sure which.

    --Myrkabah

  86. Escapism? Analytical Interactions vs Social Norms? by eonlabs · · Score: 1

    I'm not sure the issue can be laid on escapism as well. I mean, if you think about it, non-geeks find ways to escape that don't necessarily involve gaming, and often are significantly more self-damaging.

    I think the point that people who find it easier to focus analytically may find it difficult to deal with the escapes available in a more social crowd needs further analysis before being put off as people sinking to new lows for lack of their social abilities.

    Being able to watch analytical people interact with each other, many of the social norms that are apparent among people who aren't as technical develop. This is something I've noticed studying at an institute of technology. Sometimes, the comfort level that people express when exposed to other people with similarly 'geeky' natures is extraordinary. You would never expect it placing the same group of people in the center of a loud party.

    The point that the world of a role playing game is a creative solution to a defined set of rules is very interesting. That makes the fact that rules are not well defined or even static in a normal social relationship apparent and significant. It's possible that the lack of rigid structure behind non-technical human interaction is what makes it difficult for most geeky and technical people to interact.

    The issue has so many facets that it can't be approached by saying it's blindingly obvious to everyone. There's more to it than meets the eye and has some amusing subtleties that are worth noting.

    --
    I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
  87. That's the test I give someone... by cttforsale · · Score: 0, Flamebait

    before I steal their lunch money...

  88. Re:socially dynamic? quite the opposite, in a way by pintpusher · · Score: 1

    when i used to be into pen & paper roleplaying i was always much interested in the design of the different rule systems and how they affected gameplay, ease of play vs realism vs support for interesting stories.

    this always had more appeal to me than the really wacked out geeks who would hang around the halls of highschool talking about who got the crit. hit with what vorpal weapon. For me there was definitely an appeal to coming up with different ways to model a universe and make it playable. I was turned off by the guys who would actually (I shit you not) wear their DM's wizard robe to freakin' school. These are the same kind of guys who you'd probably find arguing, seriously, about esoteric bits of Enterprise power conduits at the Trek-Con. Most of these guys couldn't code themselves out of a paper bag.

    In my experience, the overlap between coders and RPGamers was superficial at best with the most extreme members of each set in diametric opposition.

    Frankly, the most fun I ever had with rpg's was later in life when it was an excuse to sit around, smoke a fatty, and stay up all night without the wives/SO's hanging around...

    --
    man, I feel like mold.
  89. Piss Off with the Ageism by Eli+Gottlieb · · Score: 1

    If you have no evidence of a connection between youth and roleplaying, don't make the supposition. If you have evidence, let's hear it.

    Off topic: Follow my "homepage" URL to find proof that I code.

    1. Re:Piss Off with the Ageism by stuttering+stan · · Score: 1

      If you have no evidence of a connection between youth and roleplaying, don't make the supposition. If you have evidence, let's hear it.

      I am surprised that you require evidence for something that is obvious to most people. Role-playing, in its most common form, is the interaction between individuals by projecting themselves through inanimate objects such as figurines, action figures, and dolls. This form of play is most often observed among children in the first few years of school to as late as pre-adolesence. There are some exceptions to this age range, but they are the exceptions and not the rule. The point in my original post: there is no correlation between role-playing and coding, if anything, there is a better correlation between youth and role-playing. I find it strange that you question the latter and not the origin premise.

      Off topic: Follow my "homepage" URL to find proof that I code.
      Why is this off topic? Yes, you code. If this is in response to my statement that the typical slashdotter does not code very much, then I stand by my statement and also go as far as to say that you are not a typical slashdotter. Go through the comments under the topics of Apple, SCO, or Microsoft and ask yourself - Does the average slashdotter sound like a coder to you?

    2. Re:Piss Off with the Ageism by Eli+Gottlieb · · Score: 1

      Note that your reply finds roleplaying to be a common activity among young people "in the first years of school to pre-adolescence", whereas your original post was about actual adolescents, especially those who are on Slashdot and have pretensions (often false) of hackerdom (not crackers, the hackers ESR does anthropology about). Those are two different age groups, and while it is commonly accepted that the former (5-12, let's say) roleplay quite a bit, there is naught but stereotype to suggest that teenagers/adolescents roleplay at rates beyond those of the general populace.

      The second comment was intended to say "I am a Random Slashdotter, and I code." Apparently that makes me non-typical. On the matter of coding, I would say that most people on Slashdot could write a {shell,Perl,Python} script and perhaps simple to intermediate C programs, and that the supposed ignorance in posts related to Apple, M$, and SCO comes from the fact that only a very few people (on or off Slashdot) can code at the operating system, or even device driver, level.

      Slashdotters do, however, have this amazing propensity to complain about some problem in the {scientific,IT,video games} field and never do anything about it even though they could.

  90. MMOG roleplaying is number crunching by Danathar · · Score: 1

    People don't want to admit it. But roleplaying(as in D&D) as is today (along with Wargaming which roleplaying game from) is nothing more than a statistical simulation. People who enjoy "tweaking" numbers for efficiancy usually like to play roleplaying games. Especially where there are LOTS of numbers involved and trying to find the best combination of statistics.

    People who code naturally like efficient systems. It's like debugging code to get the tightest, fastest executable.

    It's how MMOG publishers like Blizzard and Lucasarts keep people addicted, there is always one more level, a gun with better stats, better shields ect...so you can get more money....so you can get better stats so you can kill something quicker...so you can get better stats....(I think you get the point)

    Sure, there are some people who really do "roleplay" vs "rollplay" but the game designers KNOW that the latter brings in more players...er..um...number tweakers that is.

    I would bet you'd see a completely different set of people playing a MMOG if NO stats were given to the players about themselves or others and no set formula (build in unkown randomness as in life) to situations.

    I'm not holding my breath though

    1. Re:MMOG roleplaying is number crunching by Arivia · · Score: 1

      Actually, that's not necessarily true. First, see http://www.candlekeep.com/library/rumors/rumor7.ht m .

      So, (Sliver Munches)Silver Marches didn't sell well, and yes, for awhile, the focus of the Forgotten Realms product line was on crunchy stuff-but the people who actually kept the line going rebelled, and we seem to be winning. There has been gradually decreasing amounts of crunch in FR books over the past year or so, and the next regional supplement, Mysteries of the Moonsea, is seeing a format change according to one of its' designers.

      Roleplaying isn't just numbers-the numbers help things, but it is really about the stories-if you want it to be. If you want it to be about the numbers, then it is.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    2. Re:MMOG roleplaying is number crunching by Danathar · · Score: 1

      Like I said in my post. There are somepeople who actually roleplay vs rollplay (You must of not caught the play on words).

      But in the online world (and in tabletop though not as much) roleplaying has become a game of tweak the numbers (primarily...there are some small exceptions)

  91. Ha by Anonymous Coward · · Score: 0

    I'm a pretty good programmer, with eight years experience in the field working on some fairly large projects.. and I've never had the urge to indulge in any of this nerd shit - LAN parties, D&D, home-brewing, Linux advocacy, finding Dilbert amusing, etc.

    I guess I never felt the need to be part of the 'nerd group', so none of this stuff ever grasped my interest as my peers were (and are) not a bunch of sad nerds. For this, I'm very glad indeed.

  92. Just in case nobodys already said it... by SpacePunk · · Score: 1

    I ATTACK THE DARKNESS!

  93. Raise your hands by Anonymous Coward · · Score: 0

    A coder, plays D&D, AND takes them both way to seriously...

    Everyone who thinks he has a chance of getting laid before his mid-thirties raise your hand.

  94. Re:Coding vs roleplaying by BigGerman · · Score: 3, Funny

    yes, but some code reviews I have seen were very much like that ;-)

  95. crap. by griffjon · · Score: 2, Funny

    Now we'll have a wave of LARPers applying for coding jobs, and all office disputes will be resolved by a fiesty game of paper-rock-scissors.

    --
    Returned Peace Corps IT Volunteer
    1. Re:crap. by mink · · Score: 1

      The best way to deal with that environment is to ignore the LARPers and always have your arms crossed on your chest (x-shape) so they can not see you (some say a towel wrapped around your head also works).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  96. It's all about abstraction and fantasy by Crouty · · Score: 2, Insightful

    You need abstraction and fantasy do model a real-life problem in a computer language. And you must not be within the problem but outside looking onto it. Same applies to social roles. First step is to be able to take a look from the outside on your role (abstraction), second is to image how it would be to play a different role (fantasy). I find the correlation pretty darn obvious.

    --
    On se Internetz nobody noes your German.
  97. Oh, for Pete's sake... by mtec · · Score: 1

    Anyone who has a wife or a girlfriend knows how to role-play just to make the relationship work! So role playing games or no, most programmers, uh - have ...um... oh. Sorry. Nevermind. Didn't think. Go ahead and roll.

    --
    Cake or Death? Cake Please!
  98. Agreed! by TheTiminator · · Score: 1

    Before I got into writing video games for the Vic-20, I was running Traveller games (Sci-Fi role playing) out of a game store in Indiana. I actually got paid for coming up with Traveller sessions and then GMing them at the store. Then when I got into programming, a lot of the creativity, randomness, and tree branching logic of role playing applied to what I was doing in programming. I also feel that there's a lot of coorelation between creativive writing and programming. Timothy Trimble The ART of Software Devleopment

    --
    TheTiminator
  99. On coding, roleplay, and Jack Chick by dacarr · · Score: 4, Funny
    Well, according to Jack Chick, RPGs of any flavor are satanic. And so if there's a correlation, coding, by extension, must be satanic.

    Which means that computer programs generated from said satanic code are satanic.

    Which means that, if there's a correlation, and Chick comes to this conclusion, his website will be off the net pretty soon.

    --
    This sig no verb.
  100. Programming is roleplaying by starling · · Score: 1

    You put yourself in the "mind" of the computer and tell the GM (compiler) what you want to do. If you're not breaking the rules (no compilatiuon errors) then you run the program (roll the dice) and see what happens.

    Pity the poor sods who started out as a level 1 BASIC interpreter running in a DOS campaign.

  101. Not a consistent correlation by the_rev_matt · · Score: 1

    While there are a large number of IT types that are heavily into role playing, my experience in the past 15 years has been that it's almost exclusively non-coding IT personal that are into it. I've met very very few coders that role play (though the vast majority of them are into FPS games for some reason), and not a single of the truly great coders I've known had any interest in them. Sysadmins/netadmins and field techs, however, seem highly enamored of them.

    --
    this is getting old and so are you

    blog

  102. Slightly offtopic by Space_Nerd · · Score: 1

    I'm a programmer by education and trade, and i've been heavily involved in roleplaying since i was 17 until i was 22 (i'm 24 now). This year i have started studying acting as a hobby and boy, was i surprised. It challenges a totally different part of yourself and i think it makes you understand a lot of things about yourself. I started doing an introductory course on february (and having trouble speaking the first day from the nervousness) to doing a clown course now, which is totally about ridiculling yourself.
    It's really a leap from what i do daily, which is basically program in various languages, and i totally love it. It's a break from all of the math and logic that ends up taking too much space in my mind.
    And if you played tabletop RPGs, it won't be that big of a leap (at first). It will help you for all of your life.

    --
    Everybody has a purpose in life, maybe mine is to lurk in slashdot.
  103. Steve Jackson Games and GURPS Cyberpunk by mclaincausey · · Score: 2, Interesting

    The only real connection between programmers and roleplaying games is when Operation Sundevil (http://www.eff.org/legal/cases/SJG/)raided Steve Jackson Games' offices over the Cyberpunk RPG. I think the correlation you mention would also be found among polymer scientists, physicists, chemists, or any other field filled with moderately intelligent, nerdy people.
    I'm kind of surprised not to see SJG/GURPS mentioned alongside TSR in the followups, it was a much more flexible and open system. Or Shadowrun? It was pretty interesting too.

    --
    (%i1) factor(777353);
    (%o1) 777353
  104. Sorry, but... by Anonymous Coward · · Score: 0

    ...roleplaying and programming are just like real life, except you can get away with not looking people in the eye.

  105. Futurama Reference by mclaincausey · · Score: 2, Funny

    Gary Gygax: "It's a..." (rolls dice) "...pleasure to meet you!"
    (later in the program, Gary rolls dice to make a decision, and Al Gore grabs his arm. Al Gore: "Put the dice away, or I'm taking them away!"
    BAJAJAJA!!!

    --
    (%i1) factor(777353);
    (%o1) 777353
  106. Re:Its about the personality, not the problem-solv by btarval · · Score: 1
    Saying that it's the personality doesn't shed any light on the issue. Of course it's the personality; the question is what are the specific personality traits which lead people into both coding and RPG? Jungian analysis doesn't cut it, IMO.

    It's more than creating a character; that's insufficient. If it were the case, there'd only be MUSH's around. Personally, I think just creating a char is rather pointless unless you actually DO something with it.

    This is why I mentioned adventure. In a nutshell, it was D&D boiled down to the basics. If the excitement was about creating a character, adventure never would never have been such an excellent filter for spotting talented hackers. Rather, it was about having an adventure. In one's imagination.

    So I think this is the key connection; namely, having an imagination, and being able to DO something with it. This is why D&D appeals to talented coders. Such people like to use their imagination to create new worlds, whether those worlds are in real life, or virtual.

    --
    The best way to predict the future is to create it. - Peter Drucker.
  107. Stop the value judgements /.ers. by whogben · · Score: 2, Insightful

    You can say that it's because coders have no lives, and need imaginary ones to feel good about themselves - might be true for some. You can say we game because we are inherently more creative than the general population - also might be true for some. I think the coding - gaming connection comes from imagination. Not to say that we have better imaginations than other people, but to say that gaming requires maintaining another world in your head, and coding requires maintaining another world in your head - in this case one made of variables and interwoven systems. Variables and interwoven systems - could be characters and political alignments, etc. I think the act of coding because it relies so much on keeping track of an invented, possibly not implemented yet system in your head, is rather like DMing an RPG, keeping track of a system, implementing it part by part (telling the players) adapting it to bugs (player behavior) and simulating and estimating what it will do (response to player behavior.)

    1. Re:Stop the value judgements /.ers. by cloudmaster · · Score: 1

      Don't say "we". I've been a slashdotter longer than most, and a sysadmin who codes for longer than many. Not only do I not play pretend games with my friends, but I also don't know a single programmer who plays those kinds of games. I know a few people who do, but they are universally *not* computer people - several would not even fall into the "more intelligent than average" group. Draw all the parallels you want, I'm not buying it. I think that the few who match posted, making a vocal minority appear much larger than it really is, and making all of those RPG people (who I don't have a problem with, but don't particularly like being lumped in with all the same) feel better in yet another imagined world.

      All of the computer people I know of are into building physical things of some sort - I'm partial to cars. Someday I suppose I should post an ask slashdot about how the understanding teh inner workings of things, and all pursuits engineering appeal to programmers and creative types, maybe throwing in some ego stroking about how it takes someone really smart to do that stuff too. But then someone will point out all the Firebirds up on blocks in the trailer parks and how those dummies can work on cars, too. I'll ignore those people, because I want to imagine that I'm really smart because of my own hobby that the rest of the world thinks is a waste of time ("but the speed limit's still just 55").

  108. Introverts by Anonymous Coward · · Score: 0

    The mathematical sides to both was a good observation. The other obvious connection is that both programming and pencil & paper roleplaying appeal to introverts.

  109. You're both wrong by sheldon · · Score: 3, Funny

    Finally, I am able to help with the amazing mastery of Microsoft BASIC v5.21 on CP/M 2.2 that I had in my youth. I never thought that this moment, and my hours spent in front of the computer writing programs to create D&D characters would pay off 22 years later!

    INT() doesn't round, it truncates.

    So let's say the 6*RND does return 1.6, 2.4 and 3.3... You're right in that his function would return 2.6 + 3.4 + 4.3 = 10.3... truncated to 10.

    Now yours:
    INT((6 * RND(0)) + INT(6 * RND(0)) + INT(6 * RND(0) + 3 )

    But your function is just as wrong. Suppose RND*6 returns .4, 1.2 and 2.2. That should be 1, 1, 2 for a total of 4. Your function would return 0 + 1 + 5. Yeah, you're adding in those extra 1s, but because they aren't within the INT() they aren't being used properly.

    It should be simply written as this...

    INT((6 * RND(0) + 1) + INT(6 * RND(0) + 1) + INT(6 * RND(0) + 1)

    Or if you were a master at BASIC, you would do something like this, knowing that this is a routine that you will use over and over again:

    DEF FN D(D%) =INT(D% * RND(0) +1)

    Then write your line:

    D(6) + D(6) + D(6)

    I think this is a lesson in, always break things down to their simplest components, and then just do that. Don't try to be fancy and shortcut steps... it makes your code harder to read, as well as potentionally introduces bugs.

  110. Natural Fit by cmiles74 · · Score: 1

    Role playing games like Dungeons and Dragons strike me as a unique fit for the computer. In a lot of ways, I think RPG games very much "distribute" the work that would be handled by a computer to the players. When I first put my hands on a computer, the first thing I wanted to do was program it to play role playing games. Social anxiety and the tensions that follow from it are very real problems for a lot of people, but I think there's more than that to the story. Role playing games have a set of very detailed rules that describe a complex algorithm. The interplay between the relatively rigid system of the RPG and the more free-form creativity of the players creates the thing that we enjoy, the game. It is fascinating in a lot of ways, and I think it is something that all coder's come in contact with daily.

  111. RPGs are for wimps by Animats · · Score: 0, Flamebait
    As a longtime programmer, I've had no interest in tabletop role-playing games.

    At one point in my life, I belonged to the Society for Creative Anachronism. I was serious enough about it to own and ride a 2000 pound black Percheron warhorse. Gorgeous animal. Now that's the way to do role-playing games. Tabletop RPGs are for wimps.

  112. Roll your own distro by Fractal+Dice · · Score: 2, Funny

    Most serious gamers don't buy games out of a shrink wrapped box any more - they take packages from a number of sources and roll their own rules distro ... wait, what was the the article's original question? :)

    1. Re:Roll your own distro by Anonymous Coward · · Score: 0

      Best "d&d" game I ever played was played around a campfire with no books, no dice and every twenty minutes or so we switched dms (and consequently characters). Every time you switched into the DM seat, you had to do some major mental gymnastics to keep the world in your head consistent with everything that had happened in the last hour.

  113. let me be a datapoint by adrianmonk · · Score: 1

    Just want to throw this in: I'm thinking I can't be the only person who really likes writing code but is wholly uninterested in any form of role-playing game or sci-fi/fantasy stuff. Sure, I liked watching Star Trek. And, I went to see the "Lord of the Rings" movie because I wanted to give it a chance, and it was really good. But that's about as far as it goes. I didn't have much desire to see the other two LOTR movies, although I did see one with a friend because he wanted to see it. I've never read a fantasy book, and I've only read like 5 sci-fi books (and that's only if you count both 1984 and Brave New World as sci-fi, which is a huge stretch). People have invited me to AD&D games, but I just can't muster the interest. It's not like I think there's anything wrong with it. I mean, sure, it seems a little dorky, but then I don't mind being dorky, and I do it regularly in other ways. But I just don't get all the wizards and magic and spells and mythology and everything. People seem to go totally ape over the stuff, and I just don't.

    For what it's worth, I have the same feelings about period pieces. People make these movies where they go to huge, elaborate efforts to reproduce the costume and the buildings and the speech and all that of some era exactly, and I just don't get why that's interesting. It doesn't bother me (unless it's done in a way that's pretentious), but it neither adds value to nor takes away value from the movie in my opinion. Oh, and the same thing about movies about the wild West or movies about American Indians (like Dances With Wolves). For me, unless they have some other interesting element, they are a total snoozefest.

    I guess what it boils down to for me is this: I just seem to be incapable of romanticizing other periods of time or nations or cultures or realms of existence. And all this sci-fi and fantasy stuff seems to be all about romanticizing stuff. Either we're romanticizing the future, or the past, or the ancient Chinese, or the noble savage (as in the case of Indian movies), or something else.

    The funny thing about this is, I agree that sci-fi and fantasy and role-playing games are really quite common among geeks. The effect is that, since I don't really go for that, I feel like an outsider among geeks. Which is ironic, since I am definitely a geek myself. (Ask any of my friends...)

    1. Re:let me be a datapoint by praxis · · Score: 1

      "...that's only if you count both 1984 and Brave New World as sci-fi, which is a huge stretch".

      I'll have to disagree with you there. Aldus Huxley and George Orwell both wrote "speculative fiction dealing with the impact of imagined science and technology upon society." [1]

      [1] http://en.wikipedia.org/wiki/Science_fiction

  114. WOTC is out of ideas again? by rubberbando · · Score: 1

    They did this before with a contest. They get every fanboy they can to send in ideas to them in which WOTC gain copyrights to (read the fine print). Then they MIGHT actually give out a prize (or in this case a job) and use whatever they see fit from the ideas they gathered from fans.

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:WOTC is out of ideas again? by Arivia · · Score: 1

      They've done this three times actually.

      The first time was the setting competition, under which you only gave them the rights if you reached the stage where they paid you. That lead to Keith Baker's Eberron.

      The second time was the FR novel competition, which lead to Kameron Franklin's Maiden of Pain. That they got the copyrights to, but there wasn't much you could do with your ideas otherwise, considering they owned all of the setting already.

      The third time is this.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  115. Great Cliff is back by Anonymous Coward · · Score: 0

    I thought we had seen the last of dear old Cliff...But Nye he is back and I have to admit I was a bit out of practice I read nearly the whole question before thinking man that sounds like Cliff. I was really hoping that I would never have that feeling agian.(after my last rant he had the since not to grace slashdotters for nearly at least a week though I think he was witnessing ing New Orleans) I would like to start a pot to buy Cliff a pop tart and a tootise roll I figure that will gum up his keyboard for at least a week when the slobber dribbles from between his teeth while he is slobbering about his next great question. Agian Cliff please stop posting for the love of humanity ....

  116. My father said RPGs were a waste.. by Kaorimoch · · Score: 1

    My father said RPGs were a waste but boy did they help me out for my future career in accounting.

    Working in groups.
    Laws attempting to reflect reality or define it.
    Mathematical calculations which made sense.
    Brainstorming.

    I couldn't think of anything better.

  117. Coding and Roleplaying - Is There a Connection? by Hosiah · · Score: 1

    Nope. Just a coincidence.

  118. Wishful thinking by try_anything · · Score: 1
    free-form-ishly creative, socially dynamic

    Sitting around night after night with the same people, hiding behind made-up identities mathematically parameterized from crude stereotypes, looking up rules in books?

    Gee, I wouldn't expect to find computer geeks doing that; it's way too free-form and social.

  119. Why Roleplaying Is Better Than Coding by Flwyd · · Score: 1

    If you aren't sure exactly what a spell should do in some situation, you can just make it up to fit the story.

    API documentation, on the other hand...

    --
    Ceci n'est pas une signature.
  120. WotC *created* D&D? by Ulrich+Hobelmann · · Score: 1

    Wait a minute. WotC didn't even exist 15 years ago, while D&D is like the forefather of all role playing.

    Back in '95-98 I remember playing a lot of WotC's Magic card game, and except for two other card games (Jyhad/Vampire and Netrunner) that was the only thing they made. Did they happen to buy everybody else along the way?

  121. Roleplaying? by Lab+Wizard · · Score: 2, Interesting

    How many actually roleplay, as oppose to powergame?

    Visit any MMORPG and you'll find a vast excess of "K3wLd00dZ" over those trying assume a role. They run around talking smack and looking to exploit any flaw in the game design that they can. In fact, often they don't even seem to want to play the game at all, so they beg for resources from other players to shortcircuit the advancement process.

    I suspect that the reward for the majority of players (if not most) is the advancement in "power" of their characters and the excitement of risk in "combat", rather than dialogue and character development.

    These advantage of these games is that the ruleset is well-defined, unlike life. Life and social relations are messy. What is social success? It's a state rather than an accomplishment. Its measurement is relative and subjective. You can never finish and move on to the next goal. It requires constant effort and it can still fall apart for reasons outside your control.

    So it's no wonder that people who have a strong affinity for defined structure (unambiguous, follows a logical ruleset, black and white) are less likely to find social situations rewarding, and more likely to find both games and coding (what could be more black and white?) very rewarding. The creative aspect of roleplaying games is just icing on the cake for some.

  122. Well, They Did Call It FORGOTTEN Realms by Cruxus · · Score: 1
    ltwally (313043) wrote:

    Gamers have several reasons to be less-than-satisfied with WoTC, compared to TSR, including:

    • Refocusing resources into creating entirely new realms (ie. Eberron) instead of updating much-loved and heavily-played pre-existing realms (ie. the Forgotten Realms).

    Yeah, well, it's called Forgotten Realms for a reason now, isn't it?

    --
    On vit, on code et puis on meurt.
    1. Re:Well, They Did Call It FORGOTTEN Realms by Arivia · · Score: 1

      It's called the Forgotten Realms because of Ed Greenwood's original concept-that of a magical, forgotten counterpart to Earth, with the few portals remaining being guarded by ancient families.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  123. RP-REALITY?!? by sum1 · · Score: 0

    I think you need to get out more... cheers!

  124. Umm, no? by Psychochild · · Score: 4, Insightful

    How did this garbage get modded "Insightful"? Wow.

    First of all, creating a fantasy world in a computer game is an incredibly collaborative effort these days. The days of some lone geek sitting in his garage making a game is long over. Even small casual games have teams of at least 3 people. You need a minimum amount of people skills if you're going to create a fantasy world in the medium I'm most familiar with.

    Now, let me give you some real insight: a book doesn't have to be set in a "magical fairy realm" or "deep space" or "an alien planet" to be escapist. Hell, most "mainstream literature" is escapist; why do you think people read books like The Hunt for Red October or Patriot Games? Because they're fascinated by Russian sub or missile technology? No, because they want some adventure and excitement in their lives. They live vicariously through the spies, CIA operatives, and other characters as much as the person reading A Game of Thrones lives through the knights, schemers, nobles, and other characters in that book. Of course, that book isn't all "pleasant", and hopefully you didn't identify too closely with the character that gets beheaded or died of a seemingly minor wound....

    So, stop with the tired "lolz @ teh dorks!" attitude already. Everyone engages in a bit of escapism once in a while. And sometimes people read a book because it's genuinely a good story, whether it's fantasy, science fiction, or "mainstream".

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Umm, no? by maxpublic · · Score: 1

      Everyone engages in a bit of escapism once in a while.

      The poster didn't claim otherwise. He did, however, claim that an obsessive interest in RPGs *is* a form of escapism for people with poorly developed social skills who have difficulty conducting themselves appropriately in the real world. Their escapism is designed to temporarily disconnect them from that world, whereas the hobbies of 'normal' folks do just the opposite (e.g., gardening). And unlike other escapist hobbies they actually have assistance in the form of other folks just like them who're trying to do the same thing.

      He also pointed out that almost invariably these people are looking to be more important than they actually are, or ever will be. This isn't the goal of mystery novels, or Clancy, or any popular mainstream book, which tell stories without the focus being on making the reader the fantastical hero, the "Chosen One", the person they think they would be if only they were *somewhere else*. Regular Joes and Janes who pick up a Clancy novel do indeed like the excitement that comes with it, but they have absolutely no desire whatsoever to actually live through whatever happens to be going on in the book. Reading about a spy getting shot at by the bad guys is one thing, actually getting shot at yourself is quite another, and Joe/Jane - being grounded in here-and-now reality - are well aware of that.

      These are valid observations. I can't see how anyone could think otherwise, especially if you've been exposed to a plethora of RPG fans. For most of them - not all, but most - there's a common thread running through the theme which amounts to:

      - in inability or unwillingness to interact with others in an appropriate fashion
      - an unwillingness to spend more time than necessary on real-world activities, preferring to focus on escapist fantasy
      - the belief that they possess an unrecognized greatness which would properly be revealed if only they could be transported to an alternate reality; and in *that* reality they wouldn't be the ignored nerd but instead the much-loved hero.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    2. Re:Umm, no? by maxume · · Score: 1

      My escapism comes in bottles and cans! hoot!

      --
      Nerd rage is the funniest rage.
    3. Re:Umm, no? by Psychochild · · Score: 1

      The poster didn't claim otherwise.

      Read the post again: the poster most certainly did claim only dorks like escapism, at the very least by implication. "Dorks" read fantasy books to escape because they're immature, whereas normal adults read "mainstream literature" which concerns itself with reality (too much for a RPG fan's comfort, of course).

      He also pointed out that almost invariably these people are looking to be more important than they actually are, or ever will be.

      It's not just "these" people, it's everyone. Or, perhaps you have an alternate explanation for why celebrity tabloids and TV shows are so popular? Because people are deeply curious on an intellectual level about Demi Moore and Aston Kutcher's wedding? Or, perhaps because they wish they were rich and famous as well, and want to live vicariously through the descriptions? I'm not sure, I don't go for celebrity gossip all that much myself.

      Reading about a spy getting shot at by the bad guys is one thing, actually getting shot at yourself is quite another....

      And, similarly, reading about a knight wearing heavy armor and getting stabbed by his opponent is one thing, but actually getting stabbed at yourself is quite another. Listen, I've ridden horses before, and I have no desire to use them as my primary form of transportation even though that's about all they ride in fantasy books.

      And, I think that brings up the primary weakness of the thesis that fantasy fans and RPGers want fantasy to be reality: why would we want to live in a world without electricity? The original question was that coders seem to be into roleplaying; so why would people interested in coding want to give up computers? I may be an RPG fan and designer, but I'm quite happy with modern conveniences and luxuries, thank you very much.

      I can't see how anyone could think otherwise, especially if you've been exposed to a plethora of RPG fans.

      Could it be that you have too insignificant of a sample size, or you took a sample in a location where the group was self-selected (such as a gaming conference)? I suspect that as a game developer, I've met a lot more RPG fans than you have. Most of them are fairly decent people that are well-grounded in reality. If you're considering the behavior of people at a gaming conference as "normal", consider that as the same as looking at the fanatics at a sports event that are painted up (often shirtless) with crazy hats and that shout at the top of their lungs. Yes, the crazy-crazies (not a technical term) are out there, but judging the entire population based on these people is invalid.

      [...]in inability or unwillingness to interact with others in an appropriate fashion

      According to what definition? You do realize that the people have to be at least marginally social in order to meet up for the first time, right? I posted elsewhere in this thread about The Introvert Advantage , which is a wonderful book about introversion that I recommend people read. Introversion is not about hating people or just being socially inept, it's about what your brain chemistry wants and rewards you for. Introverts are often described as what you've written above because extroversion is seen as "normal". Introverts tend to internalize things more which means they tend to be more thoughtful and contemplative, which are great attributes for RPGing. Small surprise that they tend to be attracted to them. However, extroverting can be learned by introverts, but it's like learning to write with your off-hand: you can even get pretty good at it, but it still doesn't feel "normal" and it can be very tiring. I'd recommend you educate yourself a bit more before trying to play psychologist.

      My thoughts,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  125. Re:socially dynamic? quite the opposite, in a way by Psychochild · · Score: 1

    this may sound harsh, particularly as i'm a programmer and have been a roleplayer quite extensively myself,

    Sounds like you had some really boring roleplaying, though, and possibly a terrible GM.

    You should perhaps try playing some modern games where you don't put your intentions on the top of the page in the form of "Lawful Good" or "True Neutral". For example, in White Wolf's World of Darkness game settings, everyone is generally in the same group, but they could be working at cross purposes. Some of the best events in the game are when you pull off the perfect political maneuver to spite a character you don't see eye-to-eye with; or when you have to cajole, threaten, or negotiate to get a bit of vital information. Of course, this is on top of the challenge of considering things from the point of view of a completely separate character with different morals and motivations than you might have personally.

    As for the "formalness" of the worlds, that really depends on the players and the GM. What's the modifier for turning over a table during a bar fight and using it as cover? What happens if an opponent in heavy steel armor crashes into the front of table? What if an acrobat leaps over the table and pins you against it? What if a mage sets the table on fire? I don't know what game you were playing, but these situations happened often in our role-playing and there were no hard and fast rules for them. The DM had to come up with rules and we collaborated to make a great session.

    Finally, you should consider that not everyone is the same. In particular, there are introverts and extroverts, although these terms are very often misunderstood. I highly recommend the book, The Introvert Advantage which talks about these things in depth. I credit RPGing with allowing me to learn to extrovert as an introvert; this isn't something that comes naturally to introverts, so it's good to have a practice area where you can "just claim you're roleplaying" to ease anxieties. Learning to extrovert well has helped me a tremendous amount as a business owner. Of course, not everyone is as willing to learn and grow; people are often happy to fall back on old, comfortable, familiar patterns.

    My thoughts,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  126. I think TossCobble is full of it. by macraig · · Score: 0, Flamebait

    And full of himself. He's looking for justifications for his sinful little pleasure, sinful not because it actually is but because HE believes it is. He's embarrassed by his enjoyment of role-playing and needs to rationalize an explanation that will help him get past his shame.

    As for me, I was always judged to be an above average and definitely outside-the-box coder, but I *HATE* role-playing games; in fact, I've been in the habit of disabling or sidestepping the socio-political elements of every computer game I've ever played.

    If there's any connection between coding and role-playing, it's an inverse one: socially inept types engaging in a "safe" form of social interaction that doesn't carry the usual consequences. It's a form of social training; that's why they still call it "role playing", duh!

    Me, I don't want to learn those rules: I find most "social" behavior offensive, demeaning, and above all manipulative.

  127. Color me weird! by sinserve · · Score: 1

    No sir. I program for fun and profit, and I don't like Role Playing or any other sort of "games". Not even video games.

    Given a choice between playing something, or just talking to someone, I would take the conversation anyday. I prefer reading to both. The same thing goes for other supposedly "geeky" stuff, specially comic books which I abhor.

    I would pass for a jock, except I completely lust after vintage electronics and mathematics texts, and my apartment is litered with both.

  128. MOD PARENT UP by Anonymous Coward · · Score: 0

    Damn it, I just used up all my mod points, and then I come across *this*. Brilliant. Mod parent up.

  129. Oh B.S.--Was Re:Umm, poor people skills? by Anonymous Coward · · Score: 0

    Bingo. Dorks like tabletop roleplaying for the same reason they like to read pulp science fiction/fantasy, read comic books or watch harem anime: not because they're more "creative" or whatever but because they want to escape into a pleasant fantasy land.



    Mod that tripe down. Is is pure stereotyping without so much as a scintilla of fact or real experience supporting it. It looks, reads, and smells like a troll.



    In fact, the pen-and-paper gamers are pretty much the opposite of the reclusive computer-gamer geeks who never interact directly with anyone. Unlike computer games which the most antisocial jerk can play in his basement, pen-and-paper gaming REQUIRES social interaction and cooperation. Know why you don't hear about PK'ers in tabletop roleplaying? Because they soon find they don't have anyone to play with, so they get an Everquest account where they can hide their anti-social tendencies and poor people skills through the anonymity of the 'net.



    In my tabletop gaming circles are lawyers, accountants, engineers, teachers, civil servants and many other kinds of people who have to interact with the public on the daily basis. Programmers and IT people are by no means the majority, but those who are have to be the kind of people who can work and play well with others. Go to any convention with a significant tabletop roleplaying presence, such as RPGA tournaments, and you will discover that while some tabletop roleplayers also play and enjoy computer games, they are by no means anti-social geeks or basement trolls. Quite the opposite in fact -- they are the very people whose jobs and incomes are generally associated with "winners". Check your facts before you pontificate next time, Poindexter. Stereotyping kills your brain cells.

  130. Here's my own definition of a dork, then by Moraelin · · Score: 5, Interesting

    You know, there's a disturbing trend I'm noticing among a lot of nerds, and your post, complete with name calling (" Dorks like roleplaying") and armchair shrink trolling ("the sooner they stop the self-denial and start becoming adults, the better") is just a prime example of that: the "I'm Mr Perfect, you're all idiots, losers and in denial to boot" kinda mentality. In fact, I'll postulate that that should be _the_ definition of a "nerd" or "dork", and might well be the reason for social ineptness.

    I know society as a whole is judgmental, relatively self-centred and "us vs them", but (like many other activities and social rituals they don't understand) nerds take this to an extreme it was never supposed to be taken to. It's like noticing that people use salt and vinegar in their soup, and deciding to make your soup out of _only_ salt and vinegar.

    The social "us vs them" theme is supposed to find some common ground for the "us" part in that gossip. It's real purpose, conscious or not, is to find some common grounds to backpat each other in that "us" group. E.g., yeah, we might have other differences of opinion, but we're both fans of the same football club, so we're great. Not to become an "Me vs the rest of you losers" extreme.

    Basically you know you're a nerd when your world is made of one Mr Perfect prototype, yourself, and sad losers who fail to measure up to that. And every single tiny difference of interests or difference of opinion is put on a pedestal, as definitive proof that everyone else is an idiot. And hey, it was said by Mr Perfect himself, so it _must_ be true.

    Basically you know you're a nerd when you find yourself passing such broad sweeping judgments, like:

    - did you study, say, law or medicine while I was learning to optimize assembly? Bah, what a sad loser. I bet you can't even code your own kernel drivers. Is that sad or what?

    - ok, so you studied CS too, but do you use the same OS, language or editor that I do? You use another one, huh? (E.g., so we're both on Linux, but you code in C++ while I do Java, or viceversa, and use vi instead of emacs, or viceversa. Or worse yet, you use an IDE.) Ah-ha! I knew it. Idiot. It's people like you who are what's wrong with the world today.

    - and how long is your uptime anyway? Only two weeks? Hah. Loser.

    - what hobbies do you have anyway? Is it books or movies while I prefer gaming, or viceversa? What a sad loser you are, then. You're in denial. Grow up, get a life, get the One True Hobby.

    - Ok, so if it's the same hobby, what flavour of it is it? E.g., do you prefer SF/fantasy books movies while I prefer murder mysteries, or viceversa? Haha, I knew it, it sucks to be you. You only read those because you don't have a life and are in denial. Or if it's games, do you like story-driven games while I like Mario-style jump puzzles, or viceversa? You guessed, you're a loser again for failing to measure up to my perfection.

    Etc, etc, etc.

    It's a sort of a sieve that really doesn't let anything through. There is no "us" in a nerd's "us vs them", it's one big case of Mr Perfect vs 7 billion sad losers who fail to measure up.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  131. yup by newslover · · Score: 1

    yes there is abig connection thatswhy big companies are using the same tecxhniques http://www.thewebbrains.com/

  132. What's the difference ... by EwokMolester · · Score: 0

    What's the difference between roleplaying and coding?

    One involves constant data-tracking and minor mathematical equations, and involves working together with small groups of people toward like-minded goals usually for long hours in a smelly and dank room, and the other is roleplaying.

    EWM.

  133. Why a lot of geeks like to roleplay by Qbertino · · Score: 1

    1st of all WotC aren't the creators of D&D. TSR was and was bought by WotC after they took down the entire RPG market with the invention of modern trading card games (TCG), read: Magic. Thus the wise saying: "Save gaming! Kill a Magic player today!"

    2nd:
    The only likeness of RPG gaming and programming I can come up with is that both try to emulate/simulate certain aspects of the real world. You can have endless discussions on the pro's and con's about different RPG rulesets just as you can have endless debates about different Appserver Frameworks and PLs. Usually you can even have them with the same people. Probably even draw comparsions.
    D&D rules == Brainfuck, World of Darkness == PHP, GURPS == Perl, Torg == Ruby ... or something like that.
    And you can blow huge amounts of time explaining a D&D player that the rules are crap just as you can blow the same amount of explaining an MS user why Windows sucks :-) . (Posters please cue Old-School Fidonet RPG rule debate / flamewar below)

    The other thing they have in common is a meta attribute of both: Both are praticed by uncool people who are low on sex and like to stay indoors. :-)

    -----

    Slightly off topic trivia: A few weeks ago I went surfing for some RPG tidbits and found the old folks of Palladiumbooks. They are still around and publish stuff! I find it amazing that a company sticks purely to RPGs (even during the excessive TCG hype) and still is alive and kicking after more that two decades. And their RPG "Rifts" is the last large multi-genre RPG still around, surviving all others. Very interessting indeed. Check out their site, they have all the cool stuff still there.

    --
    We suffer more in our imagination than in reality. - Seneca
  134. Re:Coding vs roleplaying by pekoe · · Score: 1

    "Thanks for the info that jocks are fairies, though. One more reason to stay away from them."

    Given that you were modded up, you're obviously the good guy in /. eyes, so I'll assume you're not really homophobic but actually a decent chap... your comment was pretty funny up until then.

  135. Makers of D&D? by giorgiofr · · Score: 1

    Wizards of the Coast (makers of Dungeons & Dragons, for those not in the know)

    AAAAAARRRRGGGGGHHHHH

    Have we come to this? Nobody remembers TSR anymore? WotC just BOUGHT them. They did not make anything at all. Actually, Gary Gigax and Dave Arneson made D&D.
    I demand immediate beheading of the OP for this mistake! Unless he saves vs Traps, that is...

    --
    Global warming is a cube.
    1. Re:Makers of D&D? by Monkey · · Score: 1

      Makers != Creators
      Makers == Publishers

  136. Math and Magic the Gathering by tjlsmith · · Score: 1

    When I was first exposed to MtG I realised that the system it worked with was a large group or monoid or some such fundamental algebraic structure.

    I researched the designer and sure enough - he has a Phd in Math. It has to be a large group (or whatever).

    Has anyone with more education explored this deeper than me, so I can learn more than 'whatever', please?

    --
    Mumia Abu-Jamal is *laughably guilty*. Check the evidence.
    1. Re:Math and Magic the Gathering by Eli+Gottlieb · · Score: 1

      I do believe Garfield invented Magic as a math project.

  137. MUD RPG:s are great escapes by StarBar · · Score: 2, Interesting
    I was during a year or two adicted to a certain LPMUD and spent like 2-3 hours every day/night in that RP world. It was a MUD biased towards RP rather than hack and slush. This sounds normal to any teenager not knowing the alternatives in life but I was 35 years old, a husband with two wonderful kids and a woman in the state of divorce and my own webcompany was going out of business. I was also a programmer with 15+ years experience.

    Did I see the crash comming? Yes. Did I do anything about it? No. Instead I spent time in the world of RP ending up as a wizard writing my own part of the world. That was mush easier than trying to work with the real world and make it work for me and the people around me. After the crash of my life I haven't spent anywhere near the amount of time in the world of MUD:s again.

    It's all about where you can get in control. For me it was clearily programming and RP in combination. Today I am a dormant mudoholic.

  138. Rethese reculsive geeks do have the tools by Anonymous Coward · · Score: 0

    Uhm, you mean anyone could use a light pistol?
    But a lightsaber is much cooler!

  139. You don't understand by fireboy1919 · · Score: 2, Insightful

    All of the things you mention are part of creating a character.

    If you think that making notes on a sheet is creating a character, then you're probably not a very good RPGer. Doing something and creating are one thing, just as writing a program and writing a program that does something are one.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  140. Re:socially dynamic? quite the opposite, in a way by Anonymous Coward · · Score: 0

    Off-topic: http://www.meridian59.com/M59-About-01.shtml - spelling mistake: Alphabet soul instead of alphabet soup.

  141. What do I think? by Anonymous Coward · · Score: 0

    What do I think? I think I stopped playing Dungeons and Dragons when I was a teenager in the early 80s, and never looked back.

  142. How about this.. by fluffyhelengmail.com · · Score: 1

    Coding and knitting? As both an avid coder AND knitter, it's easy to see how the two relate.. ;) Cross stitch, embroidery..

    --
    stay fluffy.
  143. Re:Coding vs roleplaying by WormholeFiend · · Score: 1
  144. RPG's... a very boring and limited world by helix_r · · Score: 1

    ...Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?"

    Ever since the 80's, the RPG scene has been the domain of smart but socially mal-adjusted people. I think you folks would do better to get outside and exercise daily and not waste any mental energy on those tedious games that serve no interesting purpose.

  145. Programming is fun, roleplaying is utterly boring. by TA · · Score: 1
    I've been an enthusiastic programmer since I was 17 (now I'm 45), and I've never understood the attraction of roleplaying or any of the other mumbo-jumbo half-assed gaming stuff some people find interesting. Programming and design is creative, interesting and fun work, roleplaying is something totally different.

    In my opinion the real-life correlation is between programming and playing a musical instrument, in particular improvised music where a creative mind is also useful.

  146. I don't know what is with the /. crowd. by jotaeleemeese · · Score: 1

    They want to be artists (yeah, we know coding is art, sure), they want that their hobbies are validated as great intellectual pursuits.

    What they can't accept that coding is just a profession to earn an honest living and RPGs are just an enjoyable passtime?

    I can't think of any other group of people that is constantly trying to agrandize whatever they do.

    --
    IANAL but write like a drunk one.
  147. Heh... by Richard+Steiner · · Score: 1

    It's been a lot longer than 20 years for some of us. :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  148. GURPS cyberpunk case led to the creation of EFF by ObiWonKanblomi · · Score: 1

    Great point. This brings back memories of when I read through the GURPS Cyberpunk book back in high school, when I'd game with my classmates. Definitely was the reason why I started reading Gibson and made me much more interested in computers. Granted, I can't "jack in" to the net, but the layers involved in the game were pretty mind stimulating.

    Crap aside, the cyberpunk book was realistic enough to cause a lot of fanfare and a total misunderstanding on the part of the govt.

    1. Re:GURPS cyberpunk case led to the creation of EFF by mink · · Score: 1

      Sadly the real story is they were not after and didn't even know about the Cyberpunk book to start with. They just were after a guy they talked to who had an account on the BBS at the time, but when they were poking around they noticed the Cyberpunk game and it looked bad like "OMG Teh Terrorists!" bad, so they scooped it all up and were total unconstitutional asshats.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  149. Re:Coding vs roleplaying by Anonymous Coward · · Score: 0

    When I see you playing roleplaying games?

  150. A few points by hacksoncode · · Score: 1
    There are a number of reasons why this is so (from the perspective of a programmer/gamer of > 20 years in both):

    RPGs are extremely attractive to emotionally repressed people who, nonetheless being human beings, desparately need a way to express their emotional side in a "safe" way (BTW, up until very recently I would have accounted myself as such).

    Both programming and RPGs are rule-based systems with vast opportunities for creative thought and problem solving.

    RPG gamers are socially repellent to people that view them as nerdy. Programmers are, naturally, immune to this effect or they wouldn't still be programmers. And vice versa. This is an anti-selection, but none the less powerful for all that.

    Other people go to bars to hang out with their friends. Programmers need their brain cells.

    Many programmers are nerdy and feel socially and physically powerless. RPGs provide a mechanism for feeling powerful. GMs create entire universes, and players get to be Conan and Merlin, if only vicariously.

    While many of these statement may seem to denigrate either gamers or programmers, please realize that a) a generalization doesn't have to be used against individuals, and b) I'm just trying to be coldly accurate.

  151. I guess that's true by manifoldronin · · Score: 1

    I just gained 231 EP from my last quest, I mean, project. And I'm 421213 EP away from being promoted to a lvl 39 Developer. Oh and I just put on eBay my Linus Torvalds Keyboard (+50%Coding Speed, -80%Bugs, +100Ego) in case you folks are interested...

    --
    Tyranny isn't the worst enemy of a democracy. Cynicism is.
  152. Correct the correction of the correction by The+Monster · · Score: 1
    INT((6 * RND(0)) + INT(6 * RND(0)) + INT(6 * RND(0) + 3 )
    But your function is just as wrong. Suppose RND*6 returns .4, 1.2 and 2.2. That should be 1, 1, 2 for a total of 4. Your function would return 0 + 1 + 5. Yeah, you're adding in those extra 1s, but because they aren't within the INT() they aren't being used properly.
    Sorry, but your correction is incorrect. The series .4, 1.2, and 2.2 should be the equivalent of dice reading 1, 2, and 3, for a total of 6. My rewrite of his function returns the correct total. His doesn't. It probably would have been more clear had I pushed the +3 outside the final parenthesis as I intended, but the result is the same.

    Would it be more elegant to write a d6 subroutine and call that 3 times? Yes. But that's not the point I was addressing, which is that the INT must be applied to each die, not to the sum of the floats generated by the RND*6.

    --

    [100% ISO 646 Compliant]
    SVM, ERGO MONSTRO.

  153. "Forgotten" Realms by deinol · · Score: 1

    Refocusing resources into creating entirely new realms (ie. Eberron) instead of updating much-loved and heavily-played pre-existing realms (ie. the Forgotten Realms). (note: I'm not saying Eberron sucks. I'm just saying that FR needs a lot of work before it is updated to d20, still.. and it's been 5 years since 3.0 debuted.)

    Ok, I agree that they need to put some more effort into existing worlds. But to say that Forgotten Realms needs a lot of work seems a little strange. There are a ton of Forgotten Realms books so far. What about Planescape? Dark Sun? Even Dragonlance only has one book. They have a bunch of existing franchises that already have a fanbase.

    Of course, the only way to send them a message is to not buy the Eberron stuff. Then again, I haven't bought anything from 3.5 yet, and I'm mostly trying to escape from d20 at the moment. But if they put out a good main book for one of the left behind settings, I'd pick it up.

    --
    Got Apathy?
    1. Re:"Forgotten" Realms by deinol · · Score: 1

      Ok, I just had to look it up. Here is a list of books for Forgotten Realms:

      Champions of Ruin
      Champions of Valor
      City of Splendors: Waterdeep
      City of the Spider Queen
      Faiths and Pantheons
      Forgotten Realms Campaign Setting
      Lords of Darkness
      Lost Empires of Faerûn
      Magic of Faerûn
      Player's Guide to Faerûn
      Races of Faerûn
      Serpent Kingdoms
      Shining South
      Silver Marches
      Unapproachable East
      Underdark

      Clearly they need to publish more books. They've really slacked in the Forgotten Realms department.

      --
      Got Apathy?
  154. Artwork by PromANJ · · Score: 1

    Releasing books that seem more focused on pretty artwork than solid material -- and, of course, the artwork costs more to print, so the cost for the book is increased. Go figure

    A picture is worth a thousand words though? Personally I never read the text in RPGs (atleast not initially). I mostly rely on the pictures to get a look and feel of what the game is about, similar to how I always look at the screenshots before reading the game review. I'm an artist however, and probably... different.

    Many RPGs have terrible amateur artwork, often printed in B/W. I haven't seen that many RPGs in full color/art magazine dpi/gloss160g. Small RPG companies pays maybe $0-100 per illo. WotC pays a couple of hundred.

  155. Re:socially dynamic? quite the opposite, in a way by Fross · · Score: 1

    Sounds like you had some really boring roleplaying, though, and possibly a terrible GM.

    Not at all, I'm glad to say the RP sessions were wonderful fun, both from a purely social point of view, and also in playing the games. For what it's worth, we mostly played WFRP and AD&D 1st Ed (yes, this was a long while ago) but played around with many other systems including Shadowrun and Paranoia.

    Most of our players were good Roleplayers, both able to get into character convincingly and add that extra dimension to the game, but also fast and inventive thinkers who entertained each other with their witticisms. And annoyed the GM to no end by continuously thinking up new things to do.

    As for the "formalness" of the worlds, that really depends on the players and the GM. What's the modifier for turning over a table during a bar fight and using it as cover? What happens if an opponent in heavy steel armor crashes into the front of table? What if an acrobat leaps over the table and pins you against it? What if a mage sets the table on fire? I don't know what game you were playing, but these situations happened often in our role-playing and there were no hard and fast rules for them. The DM had to come up with rules and we collaborated to make a great session.

    Ah, but that is the formality exactly - when one of those situations happens, the GM formalises it - it's a Dexterity roll at -4, it's a Save vs Fire, and so on and so forth. Players can get a formal idea of what they can do, because they know that their Dexterity is low, or so on and so forth. Not only does it allow the players to excel in areas where they may not do so in Real Life, but it gives them a solid grasp of what their strengths and weaknesses are.

    Going back to the players, most of these people, though obviously witty, funny, intelligent and inventive, were shy and retiring in real life. They needed the comfort zone of the game in order to loosen up, to feel confident. As someone else posted in reply below, they were no less witty while walking through school as they were while gaming, but could they come up with the confidence to talk to a pretty girl, or to be outgoing in a group situation? Invariably not. It sounds like you went through the same situation too, that gaming has "taught" you how to extrovert, as I'm glad to say it helped me with as well.

  156. I'm not a programmer.. by Anonymous Coward · · Score: 0

    It comes as no suprise to me that programming and roleplaying go together.. after all,

    I'm not a programmer but I roleplay one at work. :-)

  157. Intellectual Provincialism by ShakaUVM · · Score: 1

    > Although your post barely warrants the dignity of a reply, I feel that it is my
    > duty to help stop the spread of such nonsense.

    This reminds me of the squawking that mainstream media does whenever someone dares to accuse them of tilting to the left. =)

    > Your maniacal focus on "The (evil) Left" is quite hypocritical. If you don't
    > believe that "The Right" doesn't have just as much influence, if not more on
    > the education of school children, then you are sadly mistaken. Remember
    > "Intelligent Design"?

    The GP's criticism was completely valid. The Left TEACHES irrational thinking. TEACHES IT. It's not even a consequence of the muddle-headed way they approach life, they directly teach kids to deny reality and believe in contradictions. Why are we failing in our schools? I'd argue the decline of American education is due largely to an influence of ESL kids skewing the curves, but the real decline, if anything, is attributable to the breakdown of scientific thought in our schools.

    My AP Biology teacher, Mr. Rick Halsey, was kind of a hippie/liberal sort. But he had a keen, keen mind, and was one of the greatest teachers I've ever had. But he brought in a lecturer (from the Scripps Institute of Oceanography, IIRC) to talk about Intelligent Design (this is back in '93, when nobody had heard of it). Why? Why would he do that if he personally believed ID was wrong? Because he felt that intelligent minds should be exposed to every idea possible. Even if you disagreed with ID, it could stretch your mind in a new direction, and make you consider things you'd never thought of before. THAT was the thing that rational minds do, to cultivate a true scientific mode of thought.

    Rather than what we have today, which is Republicans tuning in to FOX News/Druge Report and Liberals watching ABC/CBS/NBC/CNN/MSN, people should consciously expose themselves to multiple viewpoints on every subject. I trust nothing I hear on the news... but the news is still valuable to provide starting points to my own research on a story. I don't make up my mind on something until I've read at least one decent article on each side of the fence.

    I challenge liberals to read State of Fear, and Republicans to read the articles on RealClimate.org. I challenge Republicans to subscribe to the ACLU newsletter, and liberals to subscribe to the NRA's. Our current climate of intellectual provincialism cannot continue.

    1. Re:Intellectual Provincialism by spaceturtle · · Score: 1

      Well yes, I fell to many of the fallacies of left wing propaganda as a kid. However the reason had as much to do with the fact that I was only given two options and right-wing propaganda made even less sense.

      Left-wing propaganda at least had a purpose "i.e. saying x is rude and hurts peoples feelings" where as the right wings stuff just didn't have any purpose, it was just "because God says so in the Bible". But, having actually read the Bible I knew "God had said" lots of strange things most of which were kind of stupid, and they never gave any kind of *reason* for their rules.

      It was only much later at university that I came across any kind of justification for the right wing POV that made as much sense as your average AC.

      Currently I am of the "burn both their houses" point of view. I tend to vote for whichever party is making the least complete ass of themselves rather than limit myself to any particular ideological perspective.

      The homosexual thing kind of makes sense as in "Homosexuals desire for the same gender is innate" and "Homosexuals choose to live with the same gender (just as heterosexuals *could* choose not to), but it isn't really any business of yours".

      My real beef with the left wing propaganda is that they assume that anyone who doesn't conform to the ideal of socialist realism is either an oppressor or the oppressed. However it is now fairly obvious to me that the reason that most people choose to live the traditional lifestyle is not because anyone is holding them down but simply because they want to.

  158. 2 Words by mink · · Score: 1

    Robo Rally

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  159. Article on collaborative role-playing development by Anonymous Coward · · Score: 0

    I see a connection. Here is an article about collaborative role-playing development, in case you are interested:

    http://interactingarts.org/index.php?id=35,59,0,0, 1,0

  160. Chill, dude! by Golias · · Score: 1

    You seem to think I said a lot of things that I didn't actually say. Parents' basements??? Where did you get that from? Try not to be so remarkably sensitive in the future, 'kay? That would be greeeeeaaaat, thanks.

    --

    Information wants to be anthropomorphized.