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World of Warcraft AQ Gates Open!

Tayman writes "Wow...who didn't see this one coming? The players on the World of Warcraft Medivh server opened the gates to AQ. What happened next? The server crashed repeatedly. Why create content the servers can't handle? The very first time I read about this patch, I knew the servers would crash. The more people who open the gates, the more angry customers Blizzard will have in my opinion. With 5million+ subscribers, you would think Blizzard would have the best servers/connection money can buy. Although, I'm sure it's more complicated than simply plugging in a few ram chips and faster processors though. Most of the people involved in the raid are having a great time though. Could this be the most epic battle ever introduced to the mmorpg market? All signs point to yes. Let's see how long the mobs will respawn. Hopefully, the people of the Medivh server haven't seen anything yet. Either way, I would hate to be a network admin for Blizzard atm. ^_^ Here are some pics of the event. Thanks go out to all of those who took these pics. World of Warcraft AQ Pics Check out MMORPG Veteran to keep up with the events as they unfold." Update: 01/23 13:44 GMT by Z : Additionally, brandor wrote in with a link to some video of the event.

433 comments

  1. Very nice of you to tell us by Andy+Dodd · · Score: 4, Insightful

    What AQ is supposed to be (for those that don't play WoW).

    An expansion? Just a new dungeon? What's so special about it that it causes such server overload?

    --
    retrorocket.o not found, launch anyway?
    1. Re:Very nice of you to tell us by peteremcc · · Score: 0

      yeah explanation please, i assume its just a new area in the world... Peter http://peteremcc.wordpress.com/

    2. Re:Very nice of you to tell us by SeekerDarksteel · · Score: 5, Informative

      AQ is a new 40 man dungeon. (There's also a 20 man AQ dungeon). The current 40 man dungeons have of course been played since release, but they are pretty much the pinnacle of end-game content in WoW. Opening a new 40 man dungeon adds a huge chunk of new end-game content (and phat lewts) that all the 60s who have run Molten Core and Black Wing Lair, the two other 40 man dungeons, a hundred times will want to get in on.

      --
      The laws of probability forbid it!
    3. Re:Very nice of you to tell us by Angostura · · Score: 0

      Seconded. I've googled and it appears to be a new dungeon/area. But a pretty poor article summary.

    4. Re:Very nice of you to tell us by Highrollr · · Score: 5, Informative

      Ahn'Qiraj (sp?) is a new dungeon that only opens after each server donates a large amount of in-game items to various NPCs over the course of a couple weeks. It has content that is geared mainly towards players who have both reached the level cap and joined huge "raiding" guilds. New players get almost nothing from it as far as I can tell.

      I think. I was pretty confident that I knew what was going on until I read that terrible, terrible article summary. The reason the submitter brought up server stability is that players from all the 100+ servers started creating characters on the "Medivh" server in order to watch the in-game event that opens the dungeon, because Medivh finished the quest before all the other servers. Blizzard suspended new character creation on the server though, so I'm not sure if stability is still an issue or not.

    5. Re:Very nice of you to tell us by SeekerDarksteel · · Score: 5, Funny

      Oh right, gay SM then?

      No, no, no. AQ is in Silithus. You're thinking of Tristfal Glades. And I don't think the Scarlet Crusaders would take kindly to you insulting their home.

      --
      The laws of probability forbid it!
    6. Re:Very nice of you to tell us by Z0mb1eman · · Score: 5, Informative

      AQ (Ahn'Qiraj) is a new area, added by the last patch, containing new mobs and two new dungeons.

      Players have constantly complained that the WoW game world is static - there is no way for players to change anything in the game world: all the mobs respawn, dungeons reset, etc.

      Blizzard's solution to this was to make AQ accessible only after a one-time server-wide event. The much-anticipated secret event ended up being players on each server having to turn in huge amounts of stuff (800,000 linen bandages, 20,000 wolf steaks, etc...) as well as one player doing a TON of grinding to get some hammer or another (in effect, the most efficient way to do this being to have an entire faction choose one player to help - cue politics and drama). After all these exciting preparations were completed (Medivh being the first such server, apparently) the gates to AQ finally opened, and... it looks like players are still waiting to find out what happens next. :P

      --
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    7. Re:Very nice of you to tell us by OS24Ever · · Score: 2

      Do they really only name dungeons by picking two letters and using them? Or does AQ stand for something?

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

    8. Re:Very nice of you to tell us by the_macman · · Score: 1

      I think he was serious. He doesn't know SM stands for Scarlet Monestary 0_0

    9. Re:Very nice of you to tell us by SeekerDarksteel · · Score: 1

      Oh, I am well aware. :D

      --
      The laws of probability forbid it!
    10. Re:Very nice of you to tell us by __aamkky7574 · · Score: 1

      I've been playing WoW for 4 months now, and I still have no idea what some of these people are talking about sometimes, so don't worry.

      P.

    11. Re:Very nice of you to tell us by masklinn · · Score: 3, Informative

      TFA tells me that AQ stands for "Ahn'Qiraj"

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    12. Re:Very nice of you to tell us by theSpaceCow · · Score: 5, Funny

      The short version (not to necessarily be trusted, what with me being a lv 49 noob on a sleepy role-playing server): Ahn'Qiraj is a big hole in the ground out in the middle of the desert filled with huge ugly bug monsters. It's necessary to beat it because.... you know... bugs are ugly. So ugly that both opposing factions have teamed up to wage war against it. It takes forty top-level characters to beat, so we're probably talking days of planning and hours upon hours of setup before you can even walk in the door. Oh, and everyone on the server had to collect resources before ANYONE could try any of this.

      NPC: "Hey kids! Give us 8 million linen bandages and 476,000 crisp basilisk urethras!"
      Player: "Won't that be terribly boring? And completely useless for actually advancing my character?"
      NPC: "You don't understand! This is for... the War Effort! You asked Blizzard for more content, right?"
      Player: "Soooo.... Content means turning everyone on the server into farmers? For worthless items?"
      NPC: "Shut up, kid. This is an epic adventure. This is what you're paying for."
      Player: "Okay, okay. Even if it's not very useful, it won't be so bad to have all these resources stored up for when we want to storm this new dungeon.... "
      NPC: "Wait, what? You mean you thought you'd ever see any of that again? We're pretty much burying those bandages and urethras out in the desert."
      Player: "Sigh. I guess this is what you have to deal with if you want to see the high-end content. Or even if you don't, really."
      NPC: "That's the spirit! And look, the dungeon just opened! You can find it past the--"

      Disconnected from server.

      --
      I support the separation of oil and state.
    13. Re:Very nice of you to tell us by masklinn · · Score: 1, Troll

      Sounds like the fucking Sleeper Event in Everquest, but with less coolness and more suckage, to me...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    14. Re:Very nice of you to tell us by Southpaw018 · · Score: 0, Flamebait

      Ahn'Qiraj. Almost all dungeons have a two letter abbreviation assigned by the community for speed and clarity purposes (most people can't write proper English, much less spell imaginary words).

      --
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    15. Re:Very nice of you to tell us by Southpaw018 · · Score: 4, Informative
      Let me clarify, just in case:
      Almost all major dungeons have a two letter abbreviation related to their name. Some have three. One is named for its boss instead of its name because that would ocnflict - DM is Dire Maul, and VC is Deadmines (VC for Van Cleef, the boss).

      Short list of other major dungeons, in case they are referenced in this article:
      • Gnomeregan (no abbreviation)
      • Uladaman (no abbreviation)
      • AV, Alterac Valley
      • AB, Arathi Basin
      • BFD, Blackfathom Deeps
      • BRD, Blackrock Depths
      • LBRS and UBRS, Lower and Upper Blackrock Spire
      • BWL, Blackwing Lair
      • Maraudon (no abbreviation)
      • MC, Molten Cor)
      • RFD/RFK, Razorfen Downs and Kraul
      • SM, Scarlet Monastery
      • Strat, Stratholme
      • Scholo, Scholomance
      • WSG, Warsong Gulch
      • ZF, Zul'Farrak
      • ZG, Zul'Gurub


      (PS I don't know what the Hordies use for their faction-only instances. Sorry. <3)
      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    16. Re:Very nice of you to tell us by Southpaw018 · · Score: 0

      Yie. That was littered with typos. My apologies. It's Uldaman and Molten Core.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    17. Re:Very nice of you to tell us by Thalagyrt · · Score: 1

      The only one I know of that they have as faction only would be RFC, Rage Fire Chasm. Even then, if you're sneaky enough, you can get in there as Alliance.

      --
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    18. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      That's ok, nobody noticed.

    19. Re:Very nice of you to tell us by Swift(void) · · Score: 2, Interesting
      Blizzard's solution to this was to make AQ accessible only after a one-time server-wide event.

      Also, with the opening of the gates, many new cenarion circle centered quests become avaliable. Most are in the form of 'get x number of these items' or 'kill x number of these beasts', but most can be done solo or in small groups. Each gets progressivly more difficult and do end in epic items. I did not play on the test server, but apparently virtually all of them can be done in a 5 man group.
    20. Re:Very nice of you to tell us by iCEBaLM · · Score: 4, Interesting

      New players get almost nothing from it as far as I can tell.

      As a level 43 undead rogue on Darkspear this is not entirely correct. Even if we can't raid the new dungeons yet contributing to the war effort is fruitful in the way of items and reputation. Every time you turn in items you receive tokens you can turn in for reputation as well as a chest which has random items in it.

      Turning in 20 wool bandages that I made from wool dropping off of mobs netted me 25 gold when that chest had a blue (rare) mace in it that I was able to sell on the auction house. :) I was 37 at the time and saving up for my horse, this was a huge help.

    21. Re:Very nice of you to tell us by JahToasted · · Score: 2, Insightful

      See this is why I can't get into MMORPGs... everything is acronyms, Level 60 this, phat lewts that. Too much focus on leveling up and character classes to the point where actual story and entertainment are ignored.

    22. Re:Very nice of you to tell us by Morlark · · Score: 2, Informative
      RFC, Ragefire Chasm WC, Wailing Caverns

      I've also seen Gnomeregan shortened to just Gnome, and Maraudon to Mara.

      --
      Santa's suicide mission go!
    23. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      Gnomeregan doesn't have a 2 or 3 letter abreviation, but it is usually shortened to gnomer.

    24. Re:Very nice of you to tell us by PDG · · Score: 1

      From the basis of the article summary, I was beginning to assume it was some sort of Aync Queue process server methodology to allow players to keep playing when the servers crashed out.

      Guess I was kinda off on that.

      --
      "Where is my mind?"
    25. Re:Very nice of you to tell us by Zemrec · · Score: 1

      This is something that really bothers me about MMORPGs. NPCs give you quests that are written up to be *so* urgent that you gather X and Y and sometimes Z, and bring it all to them, then go out and rinse and repeat. And what happens to this stuff? Just **poof** deleted!

      I'm wondering if i should try another game instead.

    26. Re:Very nice of you to tell us by Snaller · · Score: 1

      Its more than just a dungeon, its a whole region of evil (which is currently flowing back into the exsisting world)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    27. Re:Very nice of you to tell us by CoderBob · · Score: 2, Informative

      Gnomeregan can also be shortened to "gnomer", and I've seen Uldaman shortened to "ulda" and Maraudon to "mara" occasion.

    28. Re:Very nice of you to tell us by Pollardito · · Score: 2, Informative

      the Sleeper was one guild working together to block content from everyone else, this is the whole server working together to open up content to everyone else.

    29. Re:Very nice of you to tell us by dcw3 · · Score: 3, Informative

      You've left out a few:

      Stockades (no abbrev.)
      Sunken Temple (ST)...I forget the real name of this place, but it's what everyone calls it.
      Wailing Caverns (WC)
      Blackrock Depths (BRD)

      --
      Just another day in Paradise
    30. Re:Very nice of you to tell us by Ayaress · · Score: 1

      Stockades usually gets "stocks"

    31. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      I have 2 words for you:
      Guild Wars

      With a low level cap (which the developers have emphatically stated they won't raise), there isn't a need for grinding. The last third of the game you're at the cap, so you can concentrate on skills (both player and spells). It's easy for everyone to get the top-end armor and weapons. There are other, unique and special type weapons and armor, but you don't have to have them to be competitive, they are mostly designed as a money sink.

      Although it has a large amount of pvp content (which is nice in that there is absolutely no way for it to be non-consensual), the pve portion of the game is very nice. There is an expansion coming out in the next few months which is supposed to double the size of the pve area.

      Oh yeah, you don't have to pay every month to play. One time $50US or so upfront fee, and your account is good for as long as the company is in business.

    32. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      Actually...
      Ive seen Gnomeragan abbreviated repeatedly on different servers in the following ways:
      Gnomer
      Gnomgan
      Gnom
      Nom

    33. Re:Very nice of you to tell us by C0rinthian · · Score: 1

      The Temple of Atal'Hakkar, I believe. It's referred to that way, and as The Sunken Temple in game, making things very confusing if you don't know they're the same place.

    34. Re:Very nice of you to tell us by C0rinthian · · Score: 1

      The article summary reads like your typical bitch post on the WoW forums.

      In other words: Yes, very poor.

    35. Re:Very nice of you to tell us by clovis · · Score: 2, Funny

      So, in other words, it's just like real life:
      Girlfriends
      School Assignments
      Work Projects
      War (except that the **poof** part is the desired outcome)

    36. Re:Very nice of you to tell us by psylew · · Score: 1

      New players get almost nothing from it as far as I can tell.

      Actually, new players can use the turn-ins to gain reputation and get lots more green (uncommon) items than they would usually find as drops. As far as I know, reputation isn't especially useful unless you want to use a mount from another race, but the green items are always good to help save up some money or have better equipment.

    37. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      SFK, Shadowfang Keep

    38. Re:Very nice of you to tell us by CFBMoo1 · · Score: 1

      AQ gets better...

      - The mobs suposedly drop bug mounts because the place is so huge you need a mount. The bug mounts won't work outside AQ though except for one very special one that is labeled as legendary and works anywhere. That way anyone who is too poor to have a mount gets one in there.

      - AQ is suposedly harder then the Blackwing Lair Dungeon.

      - New armor sets in AQ are split between the 20 and 40 man dungeons. 3 pieces in the 20 and 5 in the 40 suposedly.

      - Getting in to a group will be next to impossible unless your in a big guild or know someone in a big guild. The 20 man might be more attainable but thats still almost as much of a pain as the 40 man to get people together.

      In conclusion, for those who love sleep and things outside in the real world should probebly cancel their subscriptions. End game is almost a 2nd full time job that YOU pay for. Bigger isn't always better from what I've seen and believe in my own opinion.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    39. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      And everyone forgets Shadowfang Keep (SFK)

    40. Re:Very nice of you to tell us by cjb-nc · · Score: 1
      I think. I was pretty confident that I knew what was going on until I read that terrible, terrible article summary. The reason the submitter brought up server stability is that players from all the 100+ servers started creating characters on the "Medivh" server in order to watch the in-game event that opens the dungeon, because Medivh finished the quest before all the other servers. Blizzard suspended new character creation on the server though, so I'm not sure if stability is still an issue or not.
      Ah flash crowds. Larry Niven would be proud.
    41. Re:Very nice of you to tell us by Kadin2048 · · Score: 1

      Its more than just a dungeon, its a whole region of evil (which is currently flowing back into the exsisting world)

      So...basically they worked New Jersey into the game? Neat.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    42. Re:Very nice of you to tell us by TheJorge · · Score: 1

      Stratholme is typically not done all in one run, so you usually use "SC Strat" or "UD Strat" for the scarlet and undead side. Some drop the Strat from these, but unless you're in WPL or EPL (western/eastern plaguelands), it's usually necessary.

    43. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      It may surprise you to find that you as a player decide whether "Level 60 this, phat lewts that. Too much focus on leveling up and character classes to the point where actual story and entertainment are ignored." is the case or not.
      The game itself doesn't make you grind.

    44. Re:Very nice of you to tell us by voxel · · Score: 1

      # Gnomeregan (no abbreviation)
      # Uladaman (no abbreviation)
      # Maraudon (no abbreviation)
      # Scholo, Scholomance

      Gnomeregan, Gnomer
      Uladaman, UD
      Maraudon, Mara
      Scholo, SC

      --
      Modesty is one of life's greatest attributes
    45. Re:Very nice of you to tell us by decepty · · Score: 2, Funny

      And we all know that the best way to get away from those confounding acronyms is to read a tech news site, as there are absolutely none of those there, right?

      --
      Be careful! Bears shouldn't consume large furry dogs.
    46. Re:Very nice of you to tell us by snuf23 · · Score: 1

      I guess some people really love the high end game. The organization required, the epic battles. I really don't care to do the same content over and over. I mean I can see doing a dungeon maybe 5 times. To get 6 out of 8 of my tier 0 blue set items I've had to do about 70 raids. I swear I could do UBRS blindfolded.
      I think ultimately, the most fun I've had with dungeons in the game is running Dire Maul with a close knit group of 5 friends. I wish there was more content like that in the game. It might keep me playing. As for now I'm pretty bored with the whole thing.

      --
      Sometimes my arms bend back.
    47. Re:Very nice of you to tell us by Anonymous Coward · · Score: 0

      When I first heard about AQ there was some mention of a cross faction 'quest' where everyone would have to work together to open the place. My guild and I had been hoping it would have something to do with some kind of ritual outside the gates so that we (being on a pvp server) could go camp the gates and kill everyone trying to open the place. Not surprised blizzard was too blue to do that, not that it matters, we quit months ago... everything about that game is so damn blue, the game, the community, the creators, everything.

      I can only hope Darkfall comes out soon and is at least half-way decent.

    48. Re:Very nice of you to tell us by NeedleSurfer · · Score: 1

      Not to forget

      SFK = Shadowfang Keep

    49. Re:Very nice of you to tell us by StikyPad · · Score: 1

      Right, but the result was the same.. server fscked.

    50. Re:Very nice of you to tell us by Pollardito · · Score: 1
      unfortunate, but it looks like it wasn't the event code. "Highrollr" posted the reason elsewhere in this thread :
      I was pretty confident that I knew what was going on until I read that terrible, terrible article summary. The reason the submitter brought up server stability is that players from all the 100+ servers started creating characters on the "Medivh" server in order to watch the in-game event that opens the dungeon, because Medivh finished the quest before all the other servers. Blizzard suspended new character creation on the server though, so I'm not sure if stability is still an issue or not.
      i can't think of an EQ problem quite like that, except maybe Project M where they let people control monsters on one of the PVP servers and had a flood of outsiders coming to grief the regular residents. they never did turn that feature back on
    51. Re:Very nice of you to tell us by Neoncow · · Score: 1
      Yep, I played Wow for a bit but didn't renew my subscription. I enjoyed my time there but it's takes way too much time to do (or in my case, get to) higher level content.

      Hey! This is a third-generation cow post! Woo Bovines unite!

  2. Finally! by boaworm · · Score: 1, Funny

    A good excuse to be a lazy farmer :)

    --
    Probable impossibilities are to be preferred to improbable possibilities.
    Aristotele
  3. Bah, nearly slashdotted already... by MSFanBoi2 · · Score: 1

    Oh well. Medivh was my "home world" too, till I gave up WOW.

  4. A million addicts cry out at once! by caryw · · Score: 2, Funny

    As the authentication servers crash...

    Seriously though, this game looks like loads of fun but everyone I know that plays it has a total life-consuming addiction with it.

    I'll climb onboard once it's free and less addicting than heroin.
    --
    Washington DC Metro? Fairfax Underground!

    1. Re:A million addicts cry out at once! by MSFanBoi2 · · Score: 1

      Once it's free?

      Looks like you'll never be playing then

    2. Re:A million addicts cry out at once! by xiphoris · · Score: 1

      I'll climb onboard once it's free and less addicting than heroin.

      I've tried them both.

      You're better off with the heroin :)

    3. Re:A million addicts cry out at once! by rjfan · · Score: 1

      The only reason I think WoW may be addictive to some is due to the lack of a truly "great" game. I played it when it first came out, took a shammy to 60 and then quit (same day I hit 60 actually). The repetitive nature of grinding was just sooooo boring.

    4. Re:A million addicts cry out at once! by JackDW · · Score: 2, Funny
      My thoughts exactly... this is a really scary game. I can't quite believe it - it's everywhere, everyone seems to play it, and they all play it constantly. I feel like I've woken up in the future and everyone is on heroin now. It's weird and frightening.

      Best not to think about it really, and have a nice relaxing smoke of crack.

      --
      You're an immobile computer, remember?
    5. Re:A million addicts cry out at once! by Kadin2048 · · Score: 5, Insightful

      Or, you could have spent those 70 days doing something equally stupid.

      The only problem I have with your logic -- or anyone that heavily criticizes people for spending too much time on any one activity -- is the assumption that if they did other activities, they would inherently have more value.

      I know people that spend hours a day, pretty much all of their leisure time, watching sports on TV. Is that really any better or worse than playing WoW for an equivalent amount of time? I don't think so (especially given that ESPN costs more).

      I'm willing to bet that most people who are on WoW, if Blizzard went under tomorrow, would find something equally useless to do in their spare time. This idea that people who play games are all going take up triathlon training or feed the homeless in their spare time, if games weren't available, is dumb. In all likelihood they'd just watch TV.

      I'm not arguing that too much of anything can't really mess up your life -- when people stop going to class or work to play games (or watch TV, or whatever), it's a real problem. However I'm not sure that games are much worse in this regard than any of several "time wasters" that I can think of, it's just that you don't hear about the other ones.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    6. Re:A million addicts cry out at once! by Anonymous Coward · · Score: 1, Interesting

      I just have to say that:
      1. I was an EQ addict
      2. I replaced my TV time with Game time...

      Now I dont play EQ anymore, but I have returned to TV..
      What was better?

    7. Re:A million addicts cry out at once! by Kadin2048 · · Score: 2, Insightful

      I'm quoting you because you're AC:

      I just have to say that:
      1. I was an EQ addict
      2. I replaced my TV time with Game time...

      Now I dont play EQ anymore, but I have returned to TV..
      What was better?


      This is exactly my point. I think the answer to your question of 'which is better' is "whatever works for you." As long as it doesn't keep you from going to work/class/school, and doesn't damage your health, that is. I think computer games get a bad rep, when they're really no better or worse than spending an equivalent amount of time watching TV, which many people do habitually anyway.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    8. Re:A million addicts cry out at once! by Anonymous Coward · · Score: 1, Insightful

      "I know people that spend hours a day, pretty much all of their leisure time, watching sports on TV. Is that really any better or worse than playing WoW for an equivalent amount of time? I don't think so"

      I agree. But those people have the same problem. You need to diversify your activities. Have other hobbies other then WoW. Get out and play catch, or go for a walk in a park, or paint a painting, write a story, read a book. Something other then screentime.

      Too many people make a lifestyle out of their entertainment these days. Its shallow and meaningless. When being told this, many players get violently upset, not being able to handle that this insect-like specilization simply isnt healthy.

      No, There is nothing WRONG with playing WoW, or videogames, or watching tv, but you have to do it in moderation. The problem with WoW is that almost noone I know that plays it does so in moderation. It becomes all-consuming. And anything that does that, weather it be screen entertainment, work, religion, food, drugs, sex, etc is unhealthy.

    9. Re:A million addicts cry out at once! by Grismar · · Score: 1

      If you think mmorpg addiction is about people trading TV time for game time, you're sadly mistaken. I've seen people lose interest in their real life friends, letting their diet slip to nacho's and cola and people missing night after night of sleep, only sleeping during "downtime".

      Now, being on /., some people may go "what's your point?", but I'm sure parent has retained enough of his sanity to see what I'm on about.

      Yes, it is a problem if you trade real life friends for online friends that can just be gone in a blink, whenever the game shuts down. I have many online friends and I would be very sad to lose some, but I still value my real life friends more and for some other reasons.

      Any hobby that doesn't enrich your life in any other way than "being fun" or "killing time" isn't worth messing up your personal health for, be it mental or physical. Running a little risk, like when parachute jumping or riding a motorcycle: sure. Missing a meal to play with friends: no problem. But complete disregard for personal hygiene and diet for a game?

    10. Re:A million addicts cry out at once! by Anonymous Coward · · Score: 0

      To abuse a quote from Full Metal Jacket:

      "If I'm going to die for a word, my word if poontang (and NOT WoW)."

    11. Re:A million addicts cry out at once! by SydShamino · · Score: 1

      >> I'm willing to bet that most people who are on WoW, if Blizzard went under tomorrow, would find something equally useless to do in their spare time. This idea that people who play games are all going take up triathlon training or feed the homeless in their spare time, if games weren't available, is dumb. In all likelihood they'd just watch TV.

      How true. I was a paladin. I didn't want to be a cleric. I no longer play.

      I spent yesterday watching 12 episodes of Lost on DVD. Sad, really. =(

      --
      It doesn't hurt to be nice.
    12. Re:A million addicts cry out at once! by Placido · · Score: 1

      That's because WoW is less satisfying if played sporadically. The reward system is directly linked to the time spent on the game. You might be the most accomplished button clicker or the most co-ordinated person in the world and you will still have to dedict hundreds of hours to become powerful within the game. Thus, this is actually not a bad representation of real-life where skills might reduce the time taken to become powerful but one still needs to dedicate time and effort.

      However the gap in logic that most people miss is that, because of the virtual nature of the game, the rewards can only be experienced while IN the virtual world. This is a problem because it takes effort to exist in the real world so you MUST spend time supporting your existence in the real world (money = food,water,DSL). If people are willing to make that sacrifice then that's their choice.

      There is some crossover occuring these days, though, with virtual effort delivering some (typically financial) rewards - I don't know of any cases where the reward is in the form of s3x though ("oh baby your lvl60 character makes you prime reproductive material! Give me your genes.").

      This isn't true for real life where hundreds of hours dedicated to improving oneself, in the majority, generates rewards in the real world - then you don't have to split your existence, AND you get s3xxor!

      My 2 cents.

      --

      Pinky: "What are we going to do tomorrow night Brain?"
      Brain: "I would tell you Pinky but this 120 char limi
    13. Re:A million addicts cry out at once! by Anonymous+Custard · · Score: 1

      As long as it doesn't keep you from going to work/class/school, and doesn't damage your health, that is. I think computer games get a bad rep, when they're really no better or worse than spending an equivalent amount of time watching TV, which many people do habitually anyway.

      Few people get as addicted to TV as they get to MMORPG's:

        - TV shows typically last no more than an hour, and have about 15 minutes per hour of built-in breaks (commercials). In MMORPG's, just getting a 15-man raid group together and to the instance can take an hour.
        - The driving factor in TV is a compelling storyline. If you want to see the next episode of the West Wing, you know the time and channel, and it only takes an hour of your time. The driving factor for MMORPG-addicted players are epic item drops, which are random and typically take several hours just to have a small chance at dropping.
        - TV does not have the same massive social aspect as MMORPG's do, so if you miss a show you never feel like you're letting down 39 friends, as you might if you missed a raid.
        - Other than hearing a good story, there's no perceived reward to TV watching. With MMORPG's, there are endless "rewarding" activities to do. In WoW, you can gather materials to sell them at the Auction House to make gold, you can turn in materials for the war effort to earn reputation or more items, you can run instanced dungeons to hope to get epic drops, you can PvP to either kills some enemies or gain in PvP Honor rank. MMORPG's give users many more goals to attain than TV-watchers.
        - With TV, there's no way to improve your chances of a good reward. You could stare at the TV all day, buy a dozen things off QVC, and you'd be no closer to seeing the next episode of your favorite show than the guy who sits down and turns on the TV one minute before the show comes on. With MMORPG's, you really don't have much control. Casual players can solo lesser content as they please, but but for epic loot you have to play when everyone else agrees to play, and CANNOT do the same tasks alone. (this is a major complaint of WoW - solo and small group content is abundant in levels 1-59, but after a few weeks at 60 you need raids of 20 or more to proceed any further)

      There's just no way you can get as addicted to TV-watching as you can to an MMORPG.

    14. Re:A million addicts cry out at once! by imsoclever · · Score: 1

      Thats not true at all, at least in my experience. From what I've seen, WoW goes far beyond cutting into what would otherwise be TV time / comparable entertainment time. It cuts into socializing time, it cuts into studying time, it cuts into eating healthy time and much more than any other similar activity because the very nature of MMORPGs is an addictive one.

      I have one friend that comes to mind who I didn't see for a semester or so, because any attempt to get him to come out on a weekend would go down something like this:

      Me: Hey man we're going to get together and drink some beers, you in?
      Him: Nah, my guild is doing a 40 man raid tonight and they need me because I'm a :insert class: and I have :insert item: and I want :purple item that is marginally better than purple item I already have:

      The way his guild functioned (and I'm not huge into the WoW culture so I don't know if this is common) is that those who participated in more raids got presedence in future raids, so if he wanted to be high on the raid list he'd have to attend every major raid.

      I've known of kids who dropped out of school because of MMORPGs because they basically stopped studying, along with many other important daily human tasks and just started failing classes left and right. And it wasn't like they were exceptionally dumb or lazy - the semester before they got whichever MMORPG they got they were doing fine, semester after they were on academic probation and two seconds away from getting kicked out. I've never heard of a kid getting kicked out because they started watching ESPN a lot.

      So if you're going to sit here and tell me that World of Warcraft or MMORPGs are no more addicting than watching tv or other videgames, then I can draw one of two conclusions:

      1. You're hopelessly addicted and you're trying to justify your addiction.
      2. You've been able to manage your WoW time well so that it doesn't cut into more productive and important activities.

      However, I'm going to hazard a guess that it's #1.

    15. Re:A million addicts cry out at once! by snuf23 · · Score: 1

      "But complete disregard for personal hygiene and diet for a game?"

      Yep. That's a problem. The question is, how common is that? What percentage of players end up like that?
      I mean look at how destructive alcohol can be. Yet it's still legal. For some people alcohol completely destroys their lives, their health and frequently their family as well.
      I don't think the majority of MMO players end up destitute and sickly.

      --
      Sometimes my arms bend back.
    16. Re:A million addicts cry out at once! by StikyPad · · Score: 1

      I don't think it's at all the same, and marginalizing the risks of MMORPGs is a disservice all around. TV != MMORPG. While both require that you spend the currency of "time," MMORPGs are inherently more demanding of that time, possibly at the expense of whatever is going on around you. On the surface, they seem equitable since time=time, but when you expore deeper, you quickly realize that's not the case.

      If you want to, say, answer the door while you're watching TV, you either pause it, miss some content, or don't answer the door. If you want to do the same thing while you're playing an MMORPG, you can't pause it, you may die (resulting in some sort of penalty, even if it's just more time required to run back to your corpse), or you can.. not answer the door. The evaluation of real life requirement vs. in-game requirement is one which is weighted in favor of the game. Postponement of a real-life requirement, whatever that might be, is almost always less detrimental than postponing an in-game requirement, and one necessarily comes at the cost of the other. At first this is no big deal, but unlike TV, as people invest more time in the game, the game takes on a larger significance. Postponing of minor responsibilities can quickly escalate into postponing major responsibilities as people lose perspective. Just as any other addiction, this can happen quickly for some, slowly for others, and simply not at all for still others. That some people are not susceptible does not marginalize the susceptibility of others.

      Watching TV may "require" a set amount of time, but that time can be divided relatively easily, and missing parts of it is usually not detrimental to the overall experience. Playing an MMORPG, especially at higher levels, requires blocks of time usually measured in hours, and any diversion during that time can result in ultimate loss of the goal (the reason for playing). A raid, for example, may require that multiple people coordinate their actions, and the failure of any one person will result in a loss for everyone. While this is a challenging and enjoyable experience, it is not the same as watching TV, and it precludes unexpected real-life events from interfering unless they're significant. Your friend needs a ride? Your daughter makes a mess? Do you sacrifice the goals of 50 other people, or continue to play? Many people are inclined to weigh the "needs" of 50 other people above their own, or their friend, whom they would almost certainly accomodate were they just watching TV. Further, if one chooses to attend to real-life events at the expense of playing, they will likely be shunned from future participation in events in-game, because nobody wants people they can't rely on; they might as well have no help at all.

      MMORPGs are more like gambling than games of skill. Rewards are typically random (although initially there is the dependable reward of leveling over time), and the game never ends. I won't get into the details of why gambling is addictive, but it's worth noting the similarity.

      Add to this that MMORPGs are individual (or pseudo-social) activities, whereas watching TV is often (or just as easily) a social activity. Nobody else really wants to watch you play, and unless you have multiple computers, they can't participate either. (Although localized multiple-person participation, when possible, does help to offset the requirements of the game vs. some requirements of real life, since one person can often attend to the other requirements as necessary. That doesn't help when the requirements are personal, such as sleep or hygiene, but overall it's probably a net gain.)

      I'm not anti-MMORPG, but I am pro-informed playing. People should realize the requirements which are not readily apparent, especially to the uninitiated, and people around them should notice signs that the person is having difficulty distinguishing between the importance of the game versus the importance of real-world events.

    17. Re:A million addicts cry out at once! by Anonymous Coward · · Score: 0

      Right, and "drinking beers" is a far more benign activity than staring at a screen and clicking a mouse. Whatever, addict.

    18. Re:A million addicts cry out at once! by imsoclever · · Score: 1

      So you assumed drinking some beers and socializing with friends = alcaholism. Whatever, anonymous nerd. I'm guessing my original post hit a little close to home making you a little defensive, didn't it?

  5. sounds cool... I think by illtron · · Score: 5, Funny

    Every time one of my friend starts talking about WoW, or whenever I hear news like this, half of me says "wow, this is cool, I should play." And the other half of me says "thank God I that don't."

    --
    Slashdot: 24 hours behind every other site or your money back!
    1. Re:sounds cool... I think by Anonymous Coward · · Score: 0

      It's not that bad. The game is very casual friendly, you can play a few hours a week and enjoy it.

    2. Re:sounds cool... I think by chrismcdirty · · Score: 1

      But 40-man raids are not very casual friendly. I never actually got in a group for MC (they always fell apart) or Onyxia, but I remember something about running it for 6 hours, taking a break, then regrouping the next day and continuing the rest of it.

      --
      It's like sex, except I'm having it!
    3. Re:sounds cool... I think by masklinn · · Score: 2, Insightful

      Had you ever played Everquest in a mid-high end guild, during the Luclin+ era, you too would consider that 40 man raid for 6 hours IS casual.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    4. Re:sounds cool... I think by chrismcdirty · · Score: 1

      I said that a 40 man raid in general is not for a casual player. The casual player probably plays for 1-2 hours, 1-3 times a week. Hence, 6 hours in one period is not casual.

      --
      It's like sex, except I'm having it!
    5. Re:sounds cool... I think by brucifer · · Score: 1

      I always like how people on a "News for Nerds" site try to make others sound like bigger nerds than they are. "Oh sure, I might spend half of my salary traveling to Star Trek conventions each year, but at least I don't play World of Warcraft!"

    6. Re:sounds cool... I think by SatanicPuppy · · Score: 1

      Heh. You forgot the bit about not getting any items at the end, something which is usually true for 35 out of the 40 people in the group, even if you succeed.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:sounds cool... I think by C0rinthian · · Score: 1

      The 40-man instances only reset once a week. Meaning you have a full week from the first boss kill to clear the instance.

      If you can get a consistent group, just get a reasonable daily schedule going. Say, 3 hours max/day for one week. 3 hours is a relatively casual commitment, but still sufficient to clear the instance before reset.

      Supposedly the next instance on the books after AQ is going to be a 10-man raid instance. I'm very happy to see something smaller scale coming in for the high end. (I can't remember the name of it, but it's accessed via Stratholme)

  6. Why does by IdleTime · · Score: 2, Funny

    all these wbesites have to be virtually unreadable? Dark text on black background....What are they hiding?

    --
    If you mod me down, I *will* introduce you to my sister!
    1. Re:Why does by Anonymous Coward · · Score: 0, Funny

      lack of content?

    2. Re:Why does by ceeam · · Score: 5, Funny

      Opera: View->Style->User mode
      Mozilla: View->Page style->No style
      MSIE: File->Exit

    3. Re:Why does by symbolic · · Score: 0, Troll


      Firefox: File->Close Tab

    4. Re:Why does by xmuskrat · · Score: 0, Offtopic

      Isn't j00 12th birthday coming up soon?

      --
      activestudios web design
    5. Re:Why does by orclevegam · · Score: 1

      I use lynx you insensitive clod!

      --
      Curiosity was framed, Ignorance killed the cat.
  7. Hate to be a Mod at Blizzard? by TheDoctorWho · · Score: 1

    Please, it sounds like fun and a challenge. I played the game for 2 months, but had to quit, not enough time. It's a great game and I think the numbers show that, for once.

  8. guh? by Anonymous Coward · · Score: 5, Funny

    I can't understand one word of this slashdot post. Maybe there's hope for my sex life after all.

    1. Re:guh? by Kadin2048 · · Score: 5, Funny

      Seriously -- this is one of the most incoherent summaries that I've read in a while.

      "What happened next? The server crashed repeatedly. Why create content the servers can't handle? The very first time I read about this patch, I knew the servers would crash."

      The mental image this creates for me is of some brain-damaged ex-geek -- their mind finally snapped from too much Bawlz and sleep deprivation -- safely locked up in a rubber room somewhere, gibbering spastically to themselves. They're having a delightful conversation, too bad they're the only one there.

      I don't normally criticize Slashdot articles, because I figure that getting the information out is more important than spelling, grammar, or not sounding like a dyslexic fifth-grader. However this one was just so egregiously bad, I couldn't resist; it goes after some misguided sense of style at the expense of being informative, and that's just not good.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    2. Re:guh? by colinbrash · · Score: 1

      The mental image this creates for me is of some brain-damaged ex-geek -- their mind finally snapped from too much Bawlz and sleep deprivation -- safely locked up in a rubber room somewhere, gibbering spastically to themselves. They're having a delightful conversation, too bad they're the only one there.

      Only one there? There are 5+ million other virtual brain-damaged ex-geeks subscribing to the same asylum! :P

    3. Re:guh? by Robotech_Master · · Score: 1

      To be fair, the story was essentially a copy-and-paste quote from the linked article, which was posted in a context where anyone who normally visited the site would already know what was going on. But when it was posted to Slashdot, it really should have been rewritten to add some explanation.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
  9. Glad I play City of Heroes... by Robotech_Master · · Score: 4, Funny

    ...and don't have to deal with buggy content, server crashes, mapserver disconnections, developer nerfs, and--stop laughing! Dammit, stop laughing already!

    Oh well, at least I have a good time RPing and writing in it...

    --
    Editor Emeritus and Senior Writer, TeleRead.org
    1. Re:Glad I play City of Heroes... by Thalagyrt · · Score: 1
      It could be worse... You could be playing Lineage 2. :-P

      If you haven't played it, keep it that way. You lose 10% of a level every time you die, and yes, you can go backwards in levels. The game's open PVP, and you drop an item or two when you die. So that new shiny item you got? Someone higher than you wants it, they just gank you and steal it. Also, there's no level restriction on items, just item grades every 20 levels. So the second you hit 20 you can get the same gear a level 39 or 40 would be using, right away! And on top of that, it takes about 2 days of serious playing (6-8 hours) to go from level 25 to 26... That was when I quit, level 26. I can't imagine up in the 60s and 70s... Worst. Game. Ever.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    2. Re:Glad I play City of Heroes... by Jaysyn · · Score: 1

      I play a certain NWN PW server because of full PVP & item / XP loss on death. Of course the custom Dark Sun setting is a plus too.

      Jaysyn

      --
      There is a war going on for your mind.
  10. Worst idea ever in a mmorpg more like it. by fjutt · · Score: 5, Informative

    Hmm,

    I just wanted to say 1 thing as a wow player.

    1. To create content that not only is unplayable for the people that participate in it (how many times did medivh crash yesterday?) but also makes the game unplayable for us not participating in it really is very very crappy. Yesterday I had 172 mins wait in a queue before I could log on only to find the lag made the game unplayable and then all crashed and I gave up. It has been like this since christmas (more or less) and it really is unacceptable for a game 1 year old. I know that this was the last drop for me and will make me look for another game.

    1. Re:Worst idea ever in a mmorpg more like it. by fewnorms · · Score: 0
      I know that this was the last drop for me and will make me look for another game.
      *cough*EVE Online*cough*
      If you like mmorpgs, don't mind investing some time, love space and all things sci-fi, are interested in the social workings of a large community AND have the added bonus of playing in a single universe together with other people that are usually above 22 years old, this game is for you ;)
      --
      Veni, Vidi, Velcro!
    2. Re:Worst idea ever in a mmorpg more like it. by WinterSolstice · · Score: 1

      I tried to go here - apparently this new game is some sort of exciting experiment. There doesn't appear to *be* an eve-online, according to my browsers :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    3. Re:Worst idea ever in a mmorpg more like it. by Mr+Tall · · Score: 1

      Have they fixed the lag yet? I used to love that game, but then they kept bringing out expansions and it all went wrong.

    4. Re:Worst idea ever in a mmorpg more like it. by Anonymous Coward · · Score: 0

      Can I have your stuff?

    5. Re:Worst idea ever in a mmorpg more like it. by elrous0 · · Score: 1
      Funny, I was just about to mention Eve when I saw your post. Eve is not like WoW, though. It is much more complex and not a MMORPG that would have broad appeal. But to those of us with a geek mindset who are not afraid of a steep learning curve (expect to spend a day or two just on the tutorial and first agent), it's pretty interesting to play.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Worst idea ever in a mmorpg more like it. by fewnorms · · Score: 1
      Regarding lag: depends totally where in space you are. Empire Hub systems are usually more busy and thus more 'laggy' compared to lower sec space which is empty most of the time.
      Of course, it's not hurting them that they're gonna be placing a new 64-bits cluster somewhere mid Febuary, which should noticeably increase performance.
      As mr. Oveur (main dev. over at the company who makes EVE) puts it:
      7. How many PVPers do you estimate will be able to blob each other to death in a single 0.0 system?
      Enough to make the baby jesus cry.
      I'd think that says enough :)
      --
      Veni, Vidi, Velcro!
    7. Re:Worst idea ever in a mmorpg more like it. by JackDW · · Score: 1

      I find it weird that this has happened, to be honest. These days, Blizzard should rightly be very paranoid about breaking WoW. Downtime and crappy server performance drive away players. I think that they have taken some steps to avoid the worst problems by rolling out new content on a regional basis, so that one region can test out the new content before it goes worldwide, but that doesn't seem to have helped here. Why wasn't this tested properly?

      --
      You're an immobile computer, remember?
    8. Re:Worst idea ever in a mmorpg more like it. by cnelzie · · Score: 1

      Wow, I thought that WoW was absolutely the best of the best. The way the people leaving Star Wars Galaxies keep yelling about it on the Star Wars Galaxies Forums... It's the best thing since the Personal Computer.

          It seems that my strongly held view that all MMORPGs are more or less equal, when it comes to having semi-regular to regular problems is still bearing fruit.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    9. Re:Worst idea ever in a mmorpg more like it. by Mr+Tall · · Score: 1

      Hmm.... I'll keep an eye on the forums, when people stop whining about the lag, I might resurrect my account :)

    10. Re:Worst idea ever in a mmorpg more like it. by marco.antonio.costa · · Score: 1

      I gotta tell you, that while the gameplay is fundamentally different, Guild Wars was the best MMORPG Ive played in a while. WoW is fun in its fashion, but I think when it came out the idea was showing signs of age already.

      --
      Send your spendthrift head of state this
    11. Re:Worst idea ever in a mmorpg more like it. by Molt · · Score: 2, Informative

      Part of the problem this time was that the roll-out of new content didn't happen over all servers at once, instead being triggered on a per-server basis when all the items have been gathered. This had the problem that people from other servers who didn't want to wait for the event on their own server created characters on the servers which were ahead, resulting in this one server being first to open the Gate but also falling over repeatedly as there're many times the normal number of people trying to log on.

      This would also happen if it were to be rolled out regionally. People on the servers who're not deployed first would want to try the new niftyness and as a result would come over to the servers scheduled for the new content earliest- resulting in those servers falling over in very short order.

      --
      404 Not Found: No such file or resource as '.sig'
    12. Re:Worst idea ever in a mmorpg more like it. by Anonymous Coward · · Score: 0

      You will be waiting a long time. People will always complain about lag because they don't have a dedicated long-haul T1 directly to the data center. There will always be lag on the internet and people will complain when it happens to them.

    13. Re:Worst idea ever in a mmorpg more like it. by Senzei · · Score: 1

      IMO WoW is the best. Think about the task at hand, you are asking for a server to handle multiple requests per individual per second for something on the order of a thousand or so concurrent users. A lot of websites have trouble with that kind of traffic, and they are not even expected to respond in that kind of timeframe. Now add on to all of this the fact that half of your playerbase are morons who think canceling and restarting the login/select character process will make it go faster, or decide to all camp out in their sides home town for hours on end, spawning tons of server activity notifying everyone about the placement and actions of 100+ characters. In the end it works pretty well, given the requirements. The servers start to have issues once they hit population limits, but what servers don't? Think of what happened here more as a slashdotting than any true performance screwups.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    14. Re:Worst idea ever in a mmorpg more like it. by Guysmiley777 · · Score: 1

      Sucks to be you. My server (Blackhand) is running like a champ.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    15. Re:Worst idea ever in a mmorpg more like it. by Karzz1 · · Score: 1

      It seems that my strongly held view that all MMORPGs are more or less equal, when it comes to having semi-regular to regular problems is still bearing fruit.

      Having played both games I can assure you that WoW is much more polished than SWG was the entire 2 years that I played. Not to mention in SWG there were 2 game changing "upgrades" that spit on the vets all in an effort to bring in fresh blood. The problem was the code released as final was barely beta quality. The game was(is) saturated with bugs and game-stopping issues. Loot tables have been fubar for 6 months or longer. The patches, while steps in the correct direction, are far too little far too late. I dropped 3 accounts (5 toons) from SWG because, while I feel WoW does not have near the depth nor the community(at least the depth and community SWG had before that last abomination -- "The Next Grand Experiment aka NGE") I can appreciate the fact that everything just seems to work. Also, whoever the designers are at SWG -- give up the WoW copying. You are doing it very badly and have only served to remove content from what had the potential to be a great game. I played 2 years on SWG, I am not looking back. The NGE pushed me to WoW.. Until Fallen Earth goes live.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    16. Re:Worst idea ever in a mmorpg more like it. by cnelzie · · Score: 1

      Fallen Earth has some nifty graphics and a great promise. However, like all pre-launch MMORPGs, it too will fall short of the mark. Especially if they try to do to much.

          I have been playing MMORPGs since the "dawn" of the modern MMORPG, that was born with Ultima Online. None have been as cool as the Pre-PK Nerf days of UO and none will ever match its one time open format. I never PK'd myself, but man it was heart pounding fun to be minding my own business and then suddenly being faced with having to run for my life and attempt to kick off a recall spell to anywhere, instead of potentially facing the loss of everything my toon was carrying.

          If a game comes out with that kind of 'realism' and openness... perhaps that game will get my money.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    17. Re:Worst idea ever in a mmorpg more like it. by C0rinthian · · Score: 1

      They're replacing the ENTIRE CLUSTER with 64bit blade servers. They're expecting a significant performance increase after the upgrade.

    18. Re:Worst idea ever in a mmorpg more like it. by snuf23 · · Score: 1

      Uh, only two servers have completed the war effort so far. The more general problem has being occuring since the 1.9 patch and has nothing to do with people flooding in to see the world event. Also, no one is going to create a new level one character in order to experience the new content. The new AQ content is strictly for high end level 60 raiding guilds. In the time it took you to lvl up to 60, get geared up, apply and join a raiding guild - the gates would be open on your server. Supposedly the gates will open on all servers two months after the patch, even if the war effort is not completed.
      The queues, lag and general bugginess all started to become a problem on my server (Doomhammer) shortly after the 1.9 patch. It may be that players who were only logging on for scheduled guild high end raids (Molten Core etc.) were now logging on to help with the war effort. This could account for the higher number of concurrent players, the increased server load, queues, disconnects and other fun. Doomhammer got so bad that a number of my guildies all rolled new characters on a low population server, so that they would have something to do when Doomhammer was being crapped out.

      --
      Sometimes my arms bend back.
  11. Irony of discussing Blizz's net problems by xiphoris · · Score: 1

    Either way, I would hate to be a network admin for Blizzard atm.

    I'd much rather be a Blizzard network admin than admins of the dead-or-dying site you linked to! At least Blizzard saw it coming! Sheesh. 07:30 CST and their server is already melting into a puddle.

    Coral cache links:

    http://www.karashur.net.nyud.net:8090/mmorpg/

    http://www.karashur.net.nyud.net:8090/aq_wow_pics. php

  12. Always rebooting / crashing by augustz · · Score: 1

    What platform do they run on? Anyone know?

    If google can get queries to span the whole web (granted highly paralizable) it seems like something could be done (given the profit) to make the blizzard servers keep working.

    1. Re:Always rebooting / crashing by SatanicPuppy · · Score: 1

      Meh. The servers work fine, it's the load balancing that could use some work. If everyone and their mother wants to be on ONE specific server, there are bound to be problems.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Always rebooting / crashing by Thalagyrt · · Score: 1

      I know it runs on Linux and Oracle. I'm not sure which distro and version of Oracle though.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    3. Re:Always rebooting / crashing by Slashcrap · · Score: 1

      If google can get queries to span the whole web (granted highly paralizable) it seems like something could be done (given the profit) to make the blizzard servers keep working.

      Yeah, because web searching is exactly like running a persistent game world with 5 million users all interacting with the game and each other in real-time.

      Anyway, you should definitely write to Blizzard with your suggestions. Make sure you use the word "paralizable" in the letter so that they know to take you seriously.

    4. Re:Always rebooting / crashing by Joel+from+Sydney · · Score: 1

      I've been playing WoW since the open beta, and I've got a pretty reasonable idea of how the servers work just through observation. Basically, the game world is split into servers - the game world is identical across all servers (except of course for the characters).

      Each "server" is actually a small cluster, probably a rack-sized cluster of machines, with each machine performing only one specific function. Each cluster has two world servers (one for each continent - Kalimdor and the Eastern Kingdoms), which track the player's location and handle the PvE/PvP/NPC interactions. The server's items database is on a separate machine, I presume this is also where the loot tables are located. The cluster also includes an "instance" server which performs the same tasks as the world servers but limited only to the instance dungeons, a chat server which (obviously) looks after all the chat and mail functions, and an authentication server which deals with login requests and queues.

      I'm sure there are other machines in the cluster, this is just what I've figured out from watching how the game works over the last 14 or so months. As a another poster mentioned, the servers are believed to run on Linux and Oracle, but I don't know if this has ever been confirmed.

      Relating this back to the topic at hand, it's surprising the entire server cluster would go down just because of a large number of people in one area. Usually this is limited to just one of the continents, and people on the other continent or in an instance aren't affected. I don't think it's productive to simply whine about Blizzard like the article submitter, as they were reasonably proactive about limiting crowds. When it was obvious that Medivh would be the first server to complete the quest and open the gates, Blizzard disabled character creation on those servers. The world event was also set up to create several points of interest in other areas, spreading out the crowds from just around the gate. GMs were also on hand and teleporting any players under level 50 out of the area around the gate. I'm sure they've done an awful lot of stress testing of the event internally (the event itself wasn't available on the test server), but it's the first one they've orchestrated and teething problems are to be expected. I'll be surprised if the next world event suffers from similar problems. With that said, Blizzard got lucky with Medivh being the first to open the gates as they're a PvE server. I'll be quite interested to see how the servers hold up when the crowds watching the opening on a PvP server aren't just standing around but are fighting as well.

  13. I am not surprised. by dangermen · · Score: 4, Interesting

    I am not surprised. I work for a Data Center/Hosting company. I have worked with automakers, clothing companies, and several other VERY large enterprises. Companys that do hundreds of MBPS of Internet traffic. They ALL struggle getting their hands around the load. That is a fact of life AND it is worse and will always be worse for companies like Blizzard. Load testing companies like Mercury have taken YEARS to develop systems that can reasonably simulate web load. Now imagine having to develop some way to reasonably simulate hundreds of THOUSANDS of users running a THICK client like WOW. Some using modems, some DSL, and some on college campuses. Some sitting there, fishing, fighting, chatting, etc... That my friend is a BITCH to simulate, thus the real world is the only way. I do feel for Blizzard. The customers who can't understand scaling/simulating that kind of traffic has lost site of the truly monumental task they have at hand.

    My advice is this, get pissed if lasts more than a week. Else give 'em slack. As a way to compare, MOST large websites(like e-com) suffer on searches. Searches to 'full table scans' of product, product text, inventory etc... Imagine all the other dynamics WoW has vs your frigging browser.

    1. Re:I am not surprised. by Anonymous Coward · · Score: 1, Insightful

      Yes development, testing, and operations is hard. Yes it is a huge game. But you know what - customers don't care. You don't get to sell a service and then say "ooh sorry it sucks, this is harder than we thought it would be" without offering some sort of refund or free play time or something.

    2. Re:I am not surprised. by XXIstCenturyBoy · · Score: 1

      Not sure what you are going on about. The server crashed because of human nature, nothing a simulation could have predicted. People flocked to the Medvish server, hoping to see the cutscene that happen when a world event occur. Creating new character in masse, moving their existing character from another server, etc.

      I do feel for Blizzard, and they probably should have reacted faster (they knew after all that the "war effort" was nearly fulfilled) but I feel because they had to work overtime, not because they couldn't predict it. Simulating a browser load, where you assume that not one of the clients have the web site's picture/animation/content loaded, and you don't know which browser, OS or plugin they have from is quite different from simulating a fixed client from a fixed OS with nearly no media content to download.

      But yeah, people should stop complaining, or at least find something else than the tired "I paid to be able to play, Blizzard owe me" tirade.

    3. Re:I am not surprised. by CoderBob · · Score: 1
      No, you can. And until people quit playing the game or go elsewhere, you can continue to do so.

      I play WoW, I love the game, and I don't let queues or downtimes get to me. I have other things I can be doing instead. They'll keep my business, and the business of a lot of casual gamers.

      Saying they have to offer refunds/free play time/whatever because the service does not meet your standards is about as useful as saying that if it rains tomorrow, God better give you another day to live that's sunny.

    4. Re:I am not surprised. by LearningHard · · Score: 1

      I agree with you but I would also like to point out that this type of thing has been happening since Christmas with no end in sight. Every single day as we approach afternoon/evening on my server we start having authentication issues, loot lag, general lag, etc etc.

    5. Re:I am not surprised. by masklinn · · Score: 1

      Searches to 'full table scans' of product, product text, inventory etc... Imagine all the other dynamics WoW has [snip]

      that Everquest or Asheron's Call already had 5 years ago...
      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    6. Re:I am not surprised. by Cederic · · Score: 5, Insightful


      I work for blue chip companies setting up websites that are the busiest in their respective industries, including full connection through to back-end systems.

      When the systems die at peak trading, it's 10s of millions in revenue lost. An hour.

      My current company provides video downloads off our main sites. We service several hundred retail outlets. We offer very complex product search capabilities, and obviously we permit those products to be purchased. We're dealing with exceedingly large bandwidth, CPU and memory use. We have IBM mainframes, more Sun kit than you could fit in your house and more Wintel boxes than I'd like.

      All of this is being provided for less than Blizzard's monthly subscription revenues. Far less. In fact, 3-4 months of WoW subscription revenue in Europe alone would cover the IT costs of our entire business.

      So for Blizzard to be unable to handle the loads involved is frankly astonishing. Their systems architecture clearly isn't adequate. Their bandwidth isn't reliable. Heck, they can't even keep their website up and running at peak times - quite a simple website, at that.

      This is despite being live for well over a year now. They know how much bandwidth each user needs. They know how many users they have. They know what the capacity on each server is. They already have logon queues at times of peak load, to control the numbers of logged in players.

      I have no sympathy for Blizzard on this matter, because they've had plenty of time to get this sorted, and consistently fail to deal with it. This isn't rocket science, you don't need to steal Google's employees to find a solution, just get someone competent in and fund the necessary infrastructure.

    7. Re:I am not surprised. by Anonymous Coward · · Score: 0

      Dude, what the hell are you talking about?? They put a lock on character creation on Medivh several days ago and there is no method for moving a character to the server from another at this point in time (though server and account transfers were promised waaaaay back in September of 05).

      I really hate this mentality that it's okay to offer a sub-par product or service. I have no compassion for Blizzard. The game itself is quite an achievment (though far from perfect), however their actual service ranks up there with some of the worst I've ever experienced. No excuse can ever be proffered for the breadth of problems that continue to plague them on a daily basis. NONE.

    8. Re:I am not surprised. by pitdingo · · Score: 0

      Mod parent up! With all the money they are making on this game, there is no excuse for not having enough capacity to host all the users. The metrics are easy to collect, just as the parent said. Simply create a model of that and execute on it. If Blizzard does not have the expertise in house, go hire some consultants to do it. Heck i will do it, my rates are reasonable.

    9. Re:I am not surprised. by Anonymous Coward · · Score: 0
      To me WoW is where AOL was in the mid to late 90s, a lock on casual users and a seeming license to print money. The second they had competition they started hemorrhaging customers and money.

      Blizzard is certainly not required to meet my service expectations or give me credit when they don't, but they can't expect to hold a leadership position on the incompetence of their competition forever.

    10. Re:I am not surprised. by buffer-overflowed · · Score: 5, Insightful

      WoW crashes when it gets only a few hundred people doing anything meaningful inside a zone. In total it handles a few thousand people connected to any given server at any given time, with some of those a sizeable portion of those people off-loaded onto other servers via instances most of the time.

      In addition, they're well aware of their scaling problems, and have added things in to prevent the type of occurances that caused crashes(City Raids), as well as scaling back the max server populations(hence queues). So not having prepped properly for a World Event of this magnitude, especially given their revenues is inexcusable.

      My guess is the situation at blizzard is the following:
      Most of the core devs went onto other projects
      Like most MMOs their network code is laughable.
      Their code doesn't parallellize well, so they can't just toss more hardware at the problem
      They can't fix the above without a drastic redesign, and by the time they did that it would probably cease to matter.

      And yes, it's doable, I've seen MUDs/MUSHs written as hobbies that handled several hundred concurrent users on hardware from the mid-90s. An MMO doesn't push *that* much more traffic than a text-game that saturates a 56k connection(as many did), and it certainly doesn't do many more back-end calculations. Considering how much hardware has scaled and how much further we've gotten in various areas, there just isn't any excuse for several hundred people in a single world-segment causing the server(not the client) to go OMG and crap out.

      No web-based business craps out under that kind of traffic. How to cope with it is well-known at this point. I mean shit, this is the type of crap DIKU's massive list of socket descriptors did under load, and that was written over 10 years ago!

      Imagine a phone switch doing this! That's tech from the 70s that handles waaayyyy more traffic than one of blizzard's servers. Google easily copes with orders of magnitude more traffic every moment of every day, and holds up like a champ. Stop being an apologist for a drastic lack of planning and poor engineering.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    11. Re:I am not surprised. by F_Scentura · · Score: 1

      Blizzard's not using any of their back-end software, I don't see what your point it.

    12. Re:I am not surprised. by F_Scentura · · Score: 5, Insightful

      None of what you mention is nearly as dynamic and complex as a high-traffic MMORPG server back-end.

    13. Re:I am not surprised. by masklinn · · Score: 1

      Maybe the fact that some fanbois manage to find excuse for blizzard having problems others managed to solve years ago?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    14. Re:I am not surprised. by Skellbasher · · Score: 1

      The problem with that thinking is that Blizzard knows how much traffic is generated per logged in user per realm. With the 1.9 patch, they reduced the amount of traffic the game client sends in an attempt to reduce overall load on their end of the equation. This was clearly done to delay the need for infrastructure upgrades, be it out of no avaliability or financial considerations.

      The problems they have created are twofold. The existing network infrastructure cannot handle the amount of traffic that is being pushed. This could have been avoided. They have had a year to say that Player X on average Y Kbps of traffic at any given time. Therefore, if they sign up, 2000 new players, they need to allow for a maximum of 2000Y Kbps of additional traffic. Granted, you'd assume that not all of these users would be on at any given time, but over 12 months you could have been able to determine the ratio of subscribed users to loggd in users, and adjust as needed.

      They also have back end authentication issues. Auth waits have been more and more common in the past weeks, and if a scalable auth solution wasn't in place to start with, what were they thinking?

      I don't blame the Blizz IT guys who are probable putting in 80 hour weeks. I blame management and sales who continue to push signups and sales without giving the IT guys time or resources to keep things running right.

    15. Re:I am not surprised. by Avohir · · Score: 1

      I dont even mind so much that it crashes. I remember back in the first month of play (I was on bleeding hollow), SturmGrenadiers put 3 full raid groups into stormwind and crashed the server. To me that was just kinda funny. What kills me is their attitude that there is absolutely NOTHING that can be done to fix it. To hear them tell it, Jesus Christ the server technician couldn't keep their infrastructure up and running, its simply outside of the normal laws of time and space to have a functioning server farm a reasonable amount of the time. If they'd just say "we know there are problems, X is what they are, Y is what we're doing to fix them" I think they'd get a much more positive response, but they keep trying to convince us that their servers exist in a temporal nexus wherein crashes mysteriously and inexplicably occur, with no possible solution

      --
      To err is human, to really foul up requires a computer
    16. Re:I am not surprised. by RoundSparrow · · Score: 1

      You assume no money is going to pay artists, script writers, support staff (customers who can't find their password), etc.

      No matter how powerful the server and infrastructure... always the way of the game designer to push it near or past the limit.

    17. Re:I am not surprised. by Senzei · · Score: 1

      So your high availability video download website has requirements comparable to a five million person persisted world? I'd love to have some of what your are smoking. The problems that blizzard has are not ones of bandwidth or processing, but designing a solution that fits game requirements AND scales to the number of users they have. I was going to try and come up with a scenario for your business with similar demands, but I couldn't think up anything that fit. The fact that you are able to solve problems in your domain through bigger and better hardware shows this. A video download website with search and purchasing is orders of magnitude less difficult than allowing several nations worth of people to play a game together. Their website does not stay up because traffic fluctuates with server status. If a server goes down probably about half of its population goes to the site to check status, or the forums to bitch. Given that each server probably has at least two thousand people that means you get an extra thousand hits on your site in the span of ten minutes, per server, in addition to all the traffic it is getting already. How would your site handle something like that?

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    18. Re:I am not surprised. by F_Scentura · · Score: 1

      They solved it in their particular code, they did not create some magical new architecture that would resolve it for any future code that one could write.

      Also, "fanboi" makes you sound absolutely retarded. I'm not saying that Blizzard should have these kinds of issues, I'm just saying that it's not a direct comparison between MMORPGs, especially in the case of world events.

    19. Re:I am not surprised. by MMaestro · · Score: 1
      Maybe not as dynamis or complex, but certainly more bandwidth intensive. (Streaming videos to millions of users? Unless they use a Bittorrent style network, I'd hate to see the bandwidth bill.)

      Besides, the game has been out for almost a year now, you'd think that that would've upgrading their systems enough by now.

    20. Re:I am not surprised. by RobinH · · Score: 2, Insightful

      When the systems die at peak trading, it's 10s of millions in revenue lost. An hour.

      While WoW is big, it's nowhere near that big. Blizzard does not make tens of millions an hour in revenue from this game. Half a million subscribers paying $12 per month gives around $8000 or so per hour. Revenue is only lost if people cancel their accounts, not if they don't get to play for a few hours.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    21. Re:I am not surprised. by Cederic · · Score: 1


      If I was hosting a website that I'd expect to receive around a million hits in a very short amount of time I'd make a low bandwidth statically generated version that was automatically switched to at times of peak usage. Since each region of the world has different home websites it's unlikely to ever even reach a million.

      This isn't exactly hard. It's also something Blizzard haven't done.

      A server goes down. 3000 people hit a website. Oh no, not 3000 people! Sorry, remind me how many people are on Slashdot right now?

      As for handling the load on the servers.. database servers using SAN based storage are (relatively, by enterprise standards) cheap these days and scale up tremendously well. The login server (which validates users then passes them on to other servers) is something that can be easily clustered - it doesn't even need to track sessions.

      Having the game servers crash when too many people are in one place is laughable. Other MMORPGs cope with this situation.

      Talking about how many players WoW has compared with other games is irrelevant. Scaling with more players should be a matter of adding more servers. You have heard of horizontal scaleability haven't you?

      Heck, there are some things Blizzard are doing right. In Europe they have multiple data centres - this helps spread bandwidth use. They use different servers for different areas of the game. They use different servers for handling player authentication for logon. They tend not to lose player state (e.g. you don't lose an item because the server crashed).

      This doesn't excuse their inability to scale better, and to handle what are pretty predictable loads.

    22. Re:I am not surprised. by Cederic · · Score: 1


      So 4 million people paying $30 each for the game doesn't pay for development?

      Support staff on minimum wage are costing $8m/month?

      Blizzard are raking in cash. The subscriptions in the US alone cover the US infrastructure and game development - bear in mind they didn't expect this many players, they budgeted to cover the dev costs with far less income.

      This means that (e.g.) all the European revenue goes on marketing, support and infrastructure. That means a LOT of money available for infrastructure.

      (I'm sure they pass a significant sum on to the Blizzard balance sheet in the US too, but that's just internal accounting)

      The good game designer focusses on good gameplay. When a server is down, I'm not sure too many people are enjoying the gameplay. Draw your own conclusions.

    23. Re:I am not surprised. by F_Scentura · · Score: 1

      My point is that throwing more bandwidth at the matter is something that'd fix an issue with streaming video more easily than an MMORPG.

    24. Re:I am not surprised. by NeutronCowboy · · Score: 2, Informative

      I do load testing and application monitoring for a living. Like F Scentura said, I can assure you that websites are the most trivial applications both to simulate and to maintain. Streaming video? Peace of cake. You got your bandwidth, you got your content servers, your web servers, and, if you're really big, an application server somewhere in the middle. All those servers have to handle is an inbound connection with a request for some data and then serve that data. CPU usage comes strictly from the OS serving requests, bandwidth is simply a function of users * file size and memory is again strictly a feature of users connected to the system. I can do a full-scale simulation for that for about 100K. This includes hardware, software and my time. Time to do this: two weeks. Your mileage might vary.

      With that in mind, I would never, ever pretend that I can give Blizzard any type of estimate on what will happen when AQ opens. How many users will log on? What will they do? What instances will they try to access? Where will they be? At best I might be able to give them an estimation on when WoW will crash, but I will be completely unable to say how probably that scenario is. As a result, Blizzard is indeed completely on their own when it comes to stuff like this. They can minimize the risk, but it's always a question of how much money you want to throw at a problem that has an unknown probability.

      This time, Blizzard chose badly. Give them some time to fix it, and start complaining if it looks like they are not doing that. Until then, keep in mind that webservers are small fry in the world of networked appplications. MMORPGs are among in the heavyweights.

      --
      Those who can, do. Those who can't, sue.
    25. Re:I am not surprised. by Jack+Sombra · · Score: 2, Insightful

      You are comparing an orange to a 12 course chinese banquet For one average player blizzard need to track the following constantly changing data: world position, stats (aprox 10 different ones), status (in combat, out of combat who in combat with), repution, equipment...(and this is most likely only a few of the things) all in real time (something no web site has to do) None of this can be stored on the client as would be hackable Average player in wow probably generates per minute 100 times more database hits (and this is where most of the slowdown and crash's occure with wow, the databases) than average web site user generates in an hour. While blizz could deal better with some situations (new caracter creation on that server should have been turned off days ago for accounts that do not already have one there, they have the code for that already and have implimented it for other reasons elsewhere)the overall situation currently has no solution and this is why, without exception, every other MMO that experiences these kinds of loads have the exact same problems.

    26. Re:I am not surprised. by nege · · Score: 1

      Yes I think you nailed it! The issue has to be a factor of not being able to throw more hardware at the problem - the network code must suck. That means the only thing they can reasonably do is what they HAVE been doing:

      add more realms to disperse the player load
      add queues to reduce the load per realm
      have players spread out into more zones (i.e. - auction houses in all major cities, not just IF/Org)

      It seems these things are not enough though - they need to be able to beef up the realm servers themselves, but they cant if the code on them cant run more parallel.

    27. Re:I am not surprised. by C0rinthian · · Score: 1

      This is not a valid comparison. EQ never hit the kind of scale the WoW has. Blizzard is dealing with a subscriber base that no MMO has come close to. A solution that worked for SoE may not scale to the levels that Blizzard needs.

      Yes, the service is not very consistent, and definitely should be better. There is no excuse. But you can't really say that these problems have been fixed before, as noone has been in this situation prior to Blizzard.

    28. Re:I am not surprised. by blueskies · · Score: 2, Funny

      When the systems die at peak trading, it's 10s of millions in revenue lost. An hour.

      Am i the only one that read that as 10 silver out of millions lost?

    29. Re:I am not surprised. by decepty · · Score: 1

      By the time toon creation was halted on Mediveh, the queue was well over 1000 and GMs were teleporting all the level 1 alts that had been created and were camped by the gates back to their faction towns. So while toon creation was halted several days ago, *thousands* of new toons were rolled before *any* action was taken. So... dude... what the hell are *you* talking about?

      --
      Be careful! Bears shouldn't consume large furry dogs.
    30. Re:I am not surprised. by Anonymous Coward · · Score: 0

      "If I was hosting a website that I'd expect to receive around a million hits in a very short amount of time I'd make a low bandwidth statically generated version that was automatically switched to at times of peak usage. [...snip...] This isn't exactly hard. It's also something Blizzard haven't done." Blizzard *has* done this... I saw it, just this last weekend in fact. Just because you are not aware of something does not mean it does not exist. But it seems that you would rather act like a network god and shit on everyone else... Hey, go get a job at Blizzard if you can fix their woes... ass.

    31. Re:I am not surprised. by sgt101 · · Score: 2, Interesting

      I think you may have not thought this one through.

      A WOW session contains several events per second, probably more, perhaps more than 20, two ways. These have to be provided within tight QoS parameters, or the whole play experience is damaged - the users then complain and bitch and moan. Contrast this to a web site experience... you click and wait, nothing happens. You stop it, click again, the page comes, no problem - this it a key difference; the QoS required is almost 0 compared to WOW.

      Ok - then moving from there -- the investment that Blizzard made was in upfront product development &&&&& an infrastructure build out with no promise of a hit, or a miss. They've then got a cost base to maintain on their revenues. Are they making money? Sure, lots, but is there stock higher than googles??? I don't think sooooo..

      Nahh, it's not quite so simple.

      --
      --------------------------------------------- "In the end, we're all just water and old stars."
    32. Re:I am not surprised. by brian+ferullo · · Score: 2, Informative

      And who's to say it's a bandwidth issue? MMOs don't generally need a huge amount. It's the server-side processing that's the bottleneck -- I can't imagine how many database lookups have to take place every game tick, and even after those it has to do a considerable amount of manipulation on that data. What do most web servers do? They take a file or grab some db contents and shovel them into the pipe.

      Every player in an MMO needs to know about every other player and entity around them within a certain distance, at the very least, so it follows that when a lot of players are in a small area more calculations have to be performed in a given time unit. The solution is to streamline your algorithms or throw hardware at the bottleneck -- both of which I'm sure Blizzard has done or is in the process of doing. It's not necessarily such an easy solution...

    33. Re:I am not surprised. by afidel · · Score: 1

      Just so you know WOW has 5 million subscribers worldwide. That's a LOT of money on a per month basis, in fact their monthly revenue is equivilant to many fortune 500 companies entire annual technology budget.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    34. Re:I am not surprised. by RobinH · · Score: 1

      Ok, so the revenue is $80,000 per hour. That's still not 10's of millions.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
  14. For those who dont play WOW by shad0w47 · · Score: 0

    you wouldnt know what AQ means, it means Ahn'Qiraj. It's a new 40-man raid 'dungeon'.
    It requires gaining lots of resources for both sides (yes, a combined effort) and after that a long series of quests to open the gates.

    --
    "I did this cuz Linux gives me a woody"
  15. For those who don't know... by Spazztastic · · Score: 2, Informative

    This is the 40-man raid dungeon that is harder than the two others that are currently in game (MC and BWL). The elitist guild on my server (Guild: Vis Maior, Server: Bonechewer) has already cleared it on the test realm, and is just working on getting the gates open. We did the event where you get your reputation to neutral with the scarabs, but the server crashed when we originally tried to do the cutscene. They did it again yesterday, and had no issues, despite it being three weeks after we had hoped to do it.

    But yeah, Bonechewer is a perfect example of how Blizzard is not applying to their customers. I don't give a flying f*ck about my class (rogue) sucking, and all the buffs I need. I care more about not having to wait in a 30 minute queue on a medium population server, active crashes, lag spikes, and chaos when it comes to doing instances.

    --
    Posts not to be taken literally. Almost everything is sarcasm.
    1. Re:For those who don't know... by Anonymous Coward · · Score: 0
      I don't give a flying f*ck about my class (rogue) sucking, and all the buffs I need.

      STFU, rogue.
  16. Mob Respawn? by Dakrin1 · · Score: 1

    What does he mean: "Let's see how long the mobs will respawn."

    Does he not understand that AQ is an "instanced" dungeon and the mobs will exist for any group that enters?

    1. Re:Mob Respawn? by chrismcdirty · · Score: 1

      They all have a respawn. If you take long enough to do it, mobs will start respawning. I think for most instances, its a 2 hour respawn. For the large raids, I think its a 48 or 72 hour respawn, as long as it is the same group entering (e.g. wiped and ran back to the instance).

      --
      It's like sex, except I'm having it!
    2. Re:Mob Respawn? by shibs · · Score: 1

      Do you not understand that the gates opening is a world event and not instanced? Think of the movie Starship Troopers, except taking place in Stormwind. Blizz already said you don't have to be sitting around in Silithus to experience the event. :)

    3. Re:Mob Respawn? by Southpaw018 · · Score: 1

      It's 2 hours for the 15 and less endgame instances, providing that the instance doesn't expire (ie: all the players left). For 20 man instances, it's eight hours for the regular trash and six for the chokepoints; for 40, it's more. Essentially, one night's raiding should be doable in the major instances without respawns.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    4. Re:Mob Respawn? by shibs · · Score: 1

      There is no generalization, it depends on the specific mob. In MC before Mags and Garr go down, Lava Surgers and Core Hounds are on 18 minute timers. They despawn when their respective bosses go down 30 minutes after players leave the instance. I've had regular mobs respawn on me coming back to ZG in the middle of a 4 hour run (went out to repair, first set of mobs at the bottom of the stairs right as you zone in were there when I got back) Trash mobs in Strath have respawned in the time it takes from going from Baron to SS. It depends on the mob, there is no universal timer.

    5. Re:Mob Respawn? by shibs · · Score: 1

      Also forgot, there is no repop at all in BWL. Goblins will respawn if you do not take out the whole pack, but once the packs are gone, the instance stays clear for the duration of the raid timer. Once again, raid and mob specific. ^^

    6. Re:Mob Respawn? by dakrin9 · · Score: 1

      Ok, so by judging by the responses, you guys think he's talking about how long it will be before the mobs respawn inside the instance? Doesn't seem to make sense in context of what he was talking about. Also he probably would have said "Let's see how long the mobs *will take to* respawn.", instead of "Let's see how long the mobs will respawn.", but maybe it's a typo.

    7. Re:Mob Respawn? by FhnuZoag · · Score: 1

      I think that here, by mob, he means the players. For how long, after the gate is opened, will the server continue to be innundated with players coming back again and again whenever it gets back up.

    8. Re:Mob Respawn? by Kookus · · Score: 1

      Upon completing the first collection part for the scepter of the shifting sands (needed to ring a gong and open the gate after the war effort handins) you could witness the closing of the gates. Basically semi transparent mobs were fighting and the dragons each came down and blew them away with breaths and stuff.

      Basically you saw a flashback of the incident. Now that the gates are open, it's in "current time". So it would only make sense that those supplies everyone spent hours upon hours collecting would go to use for something. More then likely there is a huge battle going on to clear the opening of the gate. After the battle subsides you will probably have to fight a whole bunch of bugs just to get inside to enter the 2 new instances. It is a war after all, what fun would it be if you could just stroll into a highly contested new area where a force has been left untouched for over a thousand year?

    9. Re:Mob Respawn? by Anonymous Coward · · Score: 0

      Watch the video for clarification. There are huge warbringer mobs which spawned outside the gates and in several other outdoor world locations. The question is how long they will continue to spawn at these various places, whether it will be a permanent part of the world now or a short-term event.

  17. This is news? by ZombieRoboNinja · · Score: 1

    Sounds more like a rant about Blizzard's servers. If I wanted to see that, I'd click on any random post in the WoW general forums...

    Anyway, congratulations to the fine folks of Medivh. I wonder if Blizzard plans to keep adding this much content to their free patches, or if they're gonna start saving it up for the paid expansion at some point in the near future.

    1. Re:This is news? by Ayaress · · Score: 1

      It's also a misdirected rant on the servers. It wasn't the content that caused the crashes. Even with Medivh's new character limit imposed recently, there were still about 800 people sitting around in Silithus during the last steps of the event. The general, LFG, and localdefense channels were spinning faster than anybody could hope to read them, and there were god-knows-how-many other channels set up for overflow.

      Add to that the fact that it's a PVP server with an inordinate amount of level 1-10 characters in a zone designed for level 60's (they were litterally aggroing the level 60 elite bugs from outside of the town that would then run in and kill the lowbies trying to follow the events), high level characters everywhere taking their revenge on the lowbies who were comming in uninvited and lagging up their server.

      That many characters, all in close proximity, means a lot of data that has to be sent to all those players. More that a lot of player's connections could handle, and those characters would get out of sync and they would appear to jump around randomly to other characters - only adding to the server strain.

  18. lame game by Danathar · · Score: 5, Interesting

    A) Kill Monster - Get exp points
    B) Get money
    C) Use A&B to "level up"
    D) Use results of "level up" to do A&B faster!

    All these games are (WoW, DaOC, STG, ect..) are big statistical simulations where the players do nothing but tweak numbers (player stats). I'd like to see a game where NOBODY get's to see ANY numeric values for ANYTHING. The only player indication should be health which should be some sort of description at the bottom of the page which says something like "you feel awful" or "the pain in my leg hurts like hell!".

    No "levels" for the players to work toward. All you could know is that you used that cool two-handed sword to kill the troll and it was kinda easy....should you go attack that dragon? These games would REALLY be interesting then.

    The game producers KNOW that numeric stats addict people because people naturally like to make systems efficient.

    1. Re:lame game by sandwormusmc · · Score: 0

      That could be interesting, for maybe 15 minutes tops. Then again, it would remind people too much of real life, and no one would pay for it.

    2. Re:lame game by DarkSarin · · Score: 1

      The truth is, I hate all these games. I don't WANT a game where I can't quit for a month and not come back to the same experience. Persistent worlds make my life crowded, and I can't afford to put the time into these things that is required.

      The numerical system in use today is the direct result of pencil and paper type games. It is also good psychology. Look, the point of the game is to make money (for all but just a few games). People who don't have control over a situation tend to try to get out. Thus stripping the illusion of control away from a game, like your suggestion would, is a bad decision from almost any perspective.

      It just wouldn't sell the same. Sorry.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    3. Re:lame game by Funakoshi · · Score: 1

      http://www.injustice.net.nz/ Injustice is a game just as you requested. You are in a world where gangsters (think 1950's/1960's, not fiddy cent) run wild through various cities. Fun for the first little while, but then gets old (IMO). Oh, did I mention that it was text based? Oh, did I mention it was filled with 13 year olds? But yeah, there's no numbers or statistics.

    4. Re:lame game by Tainek · · Score: 3, Interesting

      Sounds like marketing suicide......

      those who prefer Playing Skills over Grind time play Guildwars
      Level cap of 20, it only taks 20-30 hours to reach full level and have a bag full of "Phat Loot" , then its all about your playing skills.

      Guildwars had a pvp sneak preview of the upcoming chapter (expansion doesnt cut it, its a full seperate game, that you can "plug in" to your old account) and a new end game dungeon we had to download 10-15 megs each, with most people logging in over the space of an hour, and the server was down for about 10 minutes. Guildwars might only have a fith/quater of WoW's population (5 Million VS 1Million a few months ago) , but it does also have nowhere near the funding (a year of WoW , 24 quid for the game, a tenner a month= well over 100 pounds (I belive this is correct) , guildwars= 24 pounds to buy and no fees)

      If guildwars can get it right, i see no reason why WoW cant

    5. Re:lame game by Danathar · · Score: 1

      Oh I absolutely agree with you. It DEFINITELY would not sell. The 14 year old (and 33 year old) players would get bored because the reward system they are used to (levels, stats, exp points) would be missing.

      When I played pencil and paper roleplaying games way back when (Aeons ago) we experimented with taking player stat sheets away from everybody and having the GM do all the dice rolls behind a piece of cardboard. Some players loved it, the ones that liked to "tweak" their characters and play as "rules lawyers" hated it. Overall I think it was an improvement.

    6. Re:lame game by Decado · · Score: 1

      You are working on the assumption that the game world is inhabited entirely by morons who will not work out the mechanics. Whether or not the numbers are displayed to the player they will work out what the underlying mechanics are. All the numbers do is save them that hassle.

      One of the basic laws of game design from http://www.raphkoster.com/gaming/laws.shtml is the game systems law:
      No matter what you do, players will decode every formula, statistic, and algorithm in your world via experimentation.
      If they cannot see the numbers intelligent players WILL figure them out and then they will tell everyone else. Any game that relies on hiding the game mechanics from the player is doomed to failure.
      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    7. Re:lame game by GuyWithLag · · Score: 1

      AFAIK, Guild Wars has no concurrency as almost all the areas are instanced.

    8. Re:lame game by Digital+Vomit · · Score: 3, Funny

      I played a game like that once. I think it was called "real life". Great graphics and play control. It takes a huge time investment to get anywhere, though. And it's tough to even find monsters to kill (so difficult that many don't believe they even exist). I prefer World of Warcraft, thanks.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    9. Re:lame game by Jesapoo · · Score: 1

      The towns and cities (and other node points that start off quests) are the only mass-player areas. Everywhere else it's instanced.

    10. Re:lame game by Zirtix · · Score: 3, Interesting
      I see the point, but what if your rules aren't deterministic? In particular, what if action A doesn't reliably cause a delta of exactly D in character property X?

      Even if the genius player decodes (or even reverse-engineers) such an algorithm, it's perfectly possible that they will never be able to turn this knowledge into an easily transmissible formula for leveling up.

      Another way to 'hide' character properties is to make them performance metrics relative to the playing population. If it's only possible to have a relatively better character, rather than absolutely better - then to know the exact values of character properties requires knowing the whole population's stats at that time.

      To look at it another way, if accruing explicitly measured, absolute units of wealth/XP/etc is the only way of acquiring additional gameplay rewards (such as areas and experiences), then it is senseless to obfuscate the mechanism. But that is just one way of designing a MMOG. Less generic approaches can remove the incentive to 'look under the hood'.

    11. Re:lame game by Pseud0 · · Score: 1

      I agree with you on the lameness, byt what you propose has actually been done, to some extent, before. However, people allways beat the system.

      The bottom line is that everything in these games has to be calculated. An even if you hide the real values to the players, someone will allways reverse engineer a way to reveal the actual numbers.

      This is usually done through a method of repeated boringness:
      "I hit this monster 217 times out of 1583 times possible with the two-handed Broadsword of Doom. That was X% better that the two-handed Axe of Doom." and in the end it's just the cleverest statistical analyst that wins.... again.

      --

      /John Sjolander, project manager Contribio
    12. Re:lame game by jallen02 · · Score: 1

      You don't understand. Most players *WILL* figure out the system and the numbers anyway. They will quantify it and analyze it until they have the exact numbers. And then you have a bad situation where many of the players know the underlying stats and newcomers are at a great disadvantage because they don't know the game engine like the older players.

      It is a novel idea.. but the players will turn it into stats collection and analysis if there is ANY type of true experience being collected. Someone will quantify it enough to extrpolate your basic economic system and take advantage of it. I tried systems like this in MUDs I ran. The players just want the numbers and it puts everyone on a level playing field. Its not that it is difficult, it is just that it gives an unfair advantage to those that will bother to work out the numbers underneath.

      In the end I have never seen it be anything but unpopular. Even among players who enjoy RP and like a true atmosphere to their games.

      Jeremy

    13. Re:lame game by u2pa · · Score: 1

      "D) Use results of "level up" to do A&B faster!"

      No no! Use the results of "level up" to do A&B SLOWER.... because the higher level you get, the harder it gets to reach the next level.

      --
      Officially: "No comments"
    14. Re:lame game by inphinity · · Score: 1
      No "levels" for the players to work toward. All you could know is that you used that cool two-handed sword to kill the troll and it was kinda easy....should you go attack that dragon? These games would REALLY be interesting then.

      Erm, I dunno about anybody else, but that sounds like a dead-ringer for the fall-asleep "hit" of the year to me...

    15. Re:lame game by Decado · · Score: 1

      It depends on how random you wish to make the game world, if you want to provide some form of progression then there needs to be a mechanism internally to determine if SwordA is better than SwordB. You could make the maths behind it more complicated, factor in arm strength, arm fatigue, sword sharpness, sword skill, eyesight, player age, mob abilities which are also highly variable and evolving and so on to the point that the maths becomes sufficiently complicated that it is very hard to determine exactly what the underlying mechanism is but in order to balance the game somewhere in the background there has to be a decision that SwordA does on average D6 damage vs goblins and SwordB does D6+1 damage vs goblins. One of the hardest parts of game design is controlling progression. You need to make sure that players are of approximately similar power at a certain point in their lives. To do this you need to establish bounds of performance for them and make sure that they stay within those bounds. The more complex your maths becomes the harder this is to achieve and the more open it becomes to the risk of fringe cases where you break game balance. I suppose it comes down to the goal of the game, if the goal is to become a more powerful toon then the game needs to have a pretty well defined structure for toon power, if your goal is something less deterministic then you can afford to have less deterministic mechanics for it.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    16. Re:lame game by SilverJets · · Score: 1

      Guild Wars, good game if you can find a group. Sucks to solo. Well at least I could never effectively solo. The AI mercenaries you can hire play about as well as a 4 year old would so they were never very effective. I was actually denied access to quests by NPCs because I was NOT in a group. What the heck is that?

    17. Re:lame game by stlhawkeye · · Score: 1
      All these games are (WoW, DaOC, STG, ect..) are big statistical simulations where the players do nothing but tweak numbers (player stats). I'd like to see a game where NOBODY get's to see ANY numeric values for ANYTHING. The only player indication should be health which should be some sort of description at the bottom of the page which says something like "you feel awful" or "the pain in my leg hurts like hell!".

      Play a MUD, there's tons of games that obscure that data. What you find is that they're not popular and people eventually demand to see SOME numbers, and then eventually demand to see them all, because nobody wants to piss away their time trying to get a piece of equipment or slay a certain monster or complete a quest if the reward isn't worth having. Goal-oriented games are just like life - the reward has to be perceived to be worth the investment (or the risk of failure) to entice people to pursue it.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    18. Re:lame game by Robotech_Master · · Score: 2, Informative
      Funny you should say that. One of players' greatest frustrations in City of Heroes is that the numbers aren't provided, because the developers think the game shouldn't have to be "City of Math." From a recent question-and-answer session with Statesman, the game's lead designer:
      Will we ever be allowed to know what the actual stats of our characters actually are? At the moment we're at the mercy of numerous disparate disagreeing partial or out-of-date databases.

      Part of my original design was based on the assumption that those numbers aren't really needed in gameplay. One doesn't need to min/max damage per second in order to complete missions or battle in PvP. Take for instance fighting games - I've never seen a popular fighting game that gave exact stats for particular moves - and yet, hundreds of thousands of players love them.

      Previous to World of Warcraft, there had never been a mass market MMP success. I thought part of that reason is that MMP's seemed SO complicated to the first time user. Character creation could take a half hour. Players would be moving values around into stats that they had no clue about. I remember receiving a "+3 necklace of Wisdom"...I then asked myself - "what the heck does Wisdom DO?" I scoured the UI, only to discover that there was no information on what these stats actually did in real gameplay.

      Now that WoW has come out, and its stats certainly haven't killed its popularity, maybe I outthought myself!
      The problem is, this just turns it into "City of Speakeasies of Math" as players use statistical analysis programs like Herostats to crunch the numbers and come up with their own estimates of percentages--and it's the ignorant newbies who have no idea what's good, what's bad, or even where to look to find out who end up getting stung, as they take powers that they think look good but those in the know already know are stinkers. It's far, far too easy to gimp a character build by making poor choices.

      Adding insult to injury, now City of Heroes's Enhancement-management screen will tell you by what percentage the Enhancements you currently have slotted increase the base values (damage, accuracy, defense, etc.)--but there is still no way to find out what those base values actually are without search-engine archaology.
      --
      Editor Emeritus and Senior Writer, TeleRead.org
    19. Re:lame game by WetBeaverSRU · · Score: 1

      I don't agree with your breakdown of gameplay at all. When you factor in all of the different enemies, quests, and environments involved it truly is a great game to play. Then on top of that it's MMO. I'm not as young as I used to be, nor do I have the time I'd like to put into this game, but blizzard finds great ways to make up for that.

      I just got into this game the beginning of this month and alot has changed since I started. It has gotten harder and harder to login, but it's not that hard to understand why. Last week I randomly got disconnected 2 or 3 times too.

      I have never been a fan of any of the Final Fantasy ### games, but I am a Dragon Warrior fan from way back. This game is fun if you have the time to play it.

      PS- We're geeks aren't we? We love numbers and algorithms so why take them away from us?

    20. Re:lame game by Danathar · · Score: 1

      I'd agree with you....with the exception that the "Theory" only applies to games in which the computer is the only real opponant (in the sense that the player is figuring out the logic of the game".

      If you had a smaller game (just a thought, it would not work in WoW) where a GM or Ref had complete control over the rules at all times, a referee could monitor and adjust rules accordingly.

      For example, in pencil and paper roleplaying games where stats are hidden, a GM will often change the results of combat (in secret) in the interest of gameplay and storyline.

    21. Re:lame game by Decado · · Score: 1

      Yes, of course, and that is part of the charm of the pen and paper RPG, the game evolves to match the players rather than the players evolving to match the game. Technically I think writing a game that could do the same would be very difficult and very hard to do, if the game could sense whether the players enjoyed that big melee and add more or whether they enjoyed that npc encounter and add similar and grow the game the players enjoyed that would be great but I think it is a long time until that happens.

      The original poster however implied that he would like to play a game the same as WoW but without the numbers. Just because the numbers are no longer visible doesn't mean they are not there, it just means you can no longer see them easily and people will figure them out. Such a system also lacks one of the fundamental parts of gaming the reward, the very reason WoW is successful is because blizzard have managed to refine doling out rewards to a fine art. Every time you play you can see your character gaining, whether it is 105 xp for killing a gnoll or an epic item from majordomo you get your reward. Without the numbers to look at all you are left with is an abstract non-specific grind to maybe improve stats you cant see.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    22. Re:lame game by Angelox · · Score: 1

      I agree with you; I understand where you're coming from - These games aways remind me of that old BBS game: "Legend of the Red Dragon", had the same plot: KILL! KILL! KILL! You killed monsters and other players, all for the same reason as todays games (exp and loot).
      But I think your problem is, you're a TRUE roleplayer, not just your typical hack'n slash people.

    23. Re:lame game by daeley · · Score: 1

      I played a game like that once. I think it was called "real life". Great graphics and play control. It takes a huge time investment to get anywhere, though. And it's tough to even find monsters to kill (so difficult that many don't believe they even exist).

      But the PVP is to die for!

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    24. Re:lame game by Traa · · Score: 1

      Do you not like statistics, or not understand statistics very well? Is the statistic that 5+ million people are subscribed and enjoying themselves not convincing you that this game is in fact a lot of fun? Oh, and besides the statistical simulation the game does offer something called a 'huge 3D emersive environment', which I don't know how to explain using statistics, probably best to refer back to the 5+ million subscribers number.

    25. Re:lame game by bill_kress · · Score: 1

      Many muds used to go more into hiding stats. It's a little annoying, but I agree that people who "Play" attempting to level all the time are really missing the point.

      I used to have more on muds with low level groups attacking level 8 targets than as a top-level character doing anything.

      If they really wanted to fix these systems, I recommend a more serious punishment for death (say, loss of 1/3 or 1/2 of your levels), Items that break and cannot be fixed, and DMs that provide "Surprises" for high leve characters that occasionally get them killed. The occasional complete reset doesn't hurt either. Keep the players off their toes and make players who really don't enjoy playing any more just QUIT!

      The most horrid, retarted, immature thing you can ever do is bitch about how they can't take away your levels, character or weapon because of how much time you invested and how it cost so much money. These people should be wiped from existance, or at least the game. If it isn't fun to level, go do something that IS fun and let others discover and enjoy the game without your useless overbearing presence.

    26. Re:lame game by Anonymous Coward · · Score: 0
      I played a game like that once. I think it was called "real life". Great graphics and play control. It takes a huge time investment to get anywhere, though. And it's tough to even find monsters to kill (so difficult that many don't believe they even exist).


      But the PVP is to die for!

      Yeah, but I quit playing for good once I found out how steep the death penalty was.
    27. Re:lame game by Anonymous Coward · · Score: 0

      I disagree. I am a avid WoW player, and yes part of the game is whats called the "grind" Getting higher on the level tree. BUT The most interesting facet is the co-operation with others. You learn a great deal about working as a team and having to come up with different strategies based upon the classes of characters you are with.

      Besides it's the easiest way for a geek to have a social life, or at least a simulation of one....

      Cheers

    28. Re:lame game by pregister · · Score: 1

      All these games are (WoW, DaOC, STG, ect..) are big statistical simulations where the players do nothing but tweak numbers (player stats). I'd like to see a game where NOBODY get's to see ANY numeric values for ANYTHING. The only player indication should be health which should be some sort of description at the bottom of the page which says something like "you feel awful" or "the pain in my leg hurts like hell!".


      I don't know if this has been tried in MMORPGs or not. It has been tried in text MUDs and, at least in my experience, wasn't liked all that much by players. A significant portion of players of these type of games really like the numbers...spend hours analyzing skills, running the math, and trying to come up with a perfect "build" for their character. Ignore these players at your own risk.

      Richard Bartle wrote an article http://www.mud.co.uk/richard/hcds.htm/ a while back discussing the various types of players who play online games (the article was for MUDs, but I think this transfers well to other online roleplaying type games). You've either got to decide which types of player to cater to and ignore the rest, or build a game that has elements that will satisfy all player types.

      Getting rid of numbers, while being a laudable goal and something I pushed for on Nightmare LPMud for a long time, turned out to be something that a large segment of the players ended up not liking much at all. YMMV.

      -pete

    29. Re:lame game by pregister · · Score: 1

      Bleh, now for a working link for the article...sorry for the newbishness.

      http://www.mud.co.uk/richard/hcds.htm

    30. Re:lame game by Anonymous Coward · · Score: 0

      yeah, and crack dealers should start selling apples and granola bars

    31. Re:lame game by Anonymous Coward · · Score: 0

      Nah. I'd have to say that that law is bullshit and cite a counter-example: Despite years of effort by various fans, there are still components of the Alternate Reality games that are not understood. I used to follow the AR fan community closely, and reverse-engineering the internals was a long, hard slog due to the intricacies of Phillip Price's stunningly clever design. There was hope that an Exult-type project could be born from the process, but it eventually became clear that some of the internals of the games were so complicated as to seem non-deterministic, and thus nothing ever solidified.
      http://en.wikipedia.org/wiki/Alternate_Reality

    32. Re:lame game by zippthorne · · Score: 1

      Wait... I thought the goal of LoRD was to make it with the barmaid...

      --
      Can you be Even More Awesome?!
    33. Re:lame game by slycrel · · Score: 1

      I disagree.

      Maybe I was ruined by playing the last beta where all the skills were unlocked. I played guildwars for 2 months solid when it came out. The end-game content is quite refreshing, but I felt that the PvE system wasn't as good as world of warcraft. (I played WoW for a trial month when it came out then my wife convinced me to quit due to time issues) I absolutely LOVED the PvP aspect. Unfortunately the time it would take to unlock all of the skills completely killed it for me. I was spending all of my time re-playing the PvE content so that I could be viable in PvP. Not exactly what I had in mind. They have a fantastic system, but it's not fully utilizable without spending a ton of time unlocking it.

      I was sad to let it go. I'm playing WoW again (since last july) and still have yet to reach 60. I have numerous alts and there's still a ton of teh world I haven't seen. Much of the game has to offer is still new to me and should continue to be for a good long time. For me, it's worth paying for.

      End game concept is very nice in GW, and they pull it off well. But there's still more of a grind (IMO) for unlocking skills than anything if you want to PvP.

  19. The AQ is very difficult to get. by raehl · · Score: 1, Funny

    You'll need a gown, a towel, a satchel, and a pile of junk mail.

    And, of course, an AQ dispenser.

    1. Re:The AQ is very difficult to get. by dmatos · · Score: 0

      put towel over pipe
      put satchel on floor
      put junk mail on satchel
      push button

      --

      It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
      --Scott Adams
    2. Re:The AQ is very difficult to get. by gEvil+(beta) · · Score: 1

      IIRC, it's put the gown on the hook and put the towel on the grate under the gown. The rest is correct. Just didn't want you to wonder why the AQ kept flying through the hole in the wall under the hook. : p

      --
      This guy's the limit!
  20. Um.. blog entry? by LiNKz · · Score: 2, Insightful

    Whoa. Generally, I take slashdot to be a lighthearted place to read interesting techish things. This post really does give me pause though. Not only does it sound like a mad World of Warcraft player's blog entry, it doesn't even explain the elements of what happened. If it wasn't for the fact that I play World of Warcraft I wouldn't have had a clue what he was on about.

    I agree, Blizzard should have tested that part of the patch more specifically. Apparently, the gate was already opened on the test server (this is what I've heard from other players, I never did test the patch) which would leave me to suspect they never tested opening the gate very much.

    I actually expected this crash.

    --
    Proceed with Format (Y/N)? Y
  21. The very first time I read about this post by zanglang · · Score: 1

    Wow...who didn't see this one coming? The webmaster(s) of Karashu.net decide to feature the opening of the gates to AQ on Slashdot. What happened next? ... I guess it doesn't take an average slashdotter to finish off the paragraph. :)

  22. Less numbers -- more roleplaying by protocoldroid · · Score: 2, Interesting

    Brilliant idea!!! I remember having a GM (specifically for Rifts, a Palladium RPG) in my paper RPG days who decided he'd take our character sheets and not let us see them. We had turned the game into such a hack and slash nightmare that he got sick of mastering the game for us. The second he took our character sheets and we stopped worrying about comparing our numbers... We started to ROLE PLAY so much more than role dice for 10 hours at a time and kicking tires on how much SDC (structural damage capacity for those not familiar with Palladium games) our armor could take.

  23. Innovative MMORPGs by LarsWestergren · · Score: 5, Informative

    All these games are (WoW, DaOC, STG, ect..) are big statistical simulations where the players do nothing but tweak numbers (player stats).

    Agreed, the levelling up is usually just as exciting as filling in numbers in a spreadsheet, but there are some MMORPGs that try to do something new. You are even stuck on thinking that it has to be about combat and killing stuff. These people try to do something even more innovative, which might be why they haven't become as popular:

    Puzzle Pirates, the first mmoarrrrrpg. You simulate combat by solving puzzles. Different players that crew the ship perform different puzzles, the better they do the more tokens the captain gets (movement, cannon shots, ship health..) to use when the sea battle commences.

    A Tale in the Desert, a game that has NO combat. You "win" over other players by performing artworks, building pyramids, getting people to vote for you or performing cermonies and rituals, like for instance
    "Have 20 charactars stand still and quietly observe the sunrise. If one speaks or moves away the ritual is destroyed."
    or "Bury a large bag of money in the desert. Tell 10 other players where it is. If the bag remains for a week undisturbed you have passed the test of friendship. The other players get nothing for participating in the test. Unless they cheat, in which case they get the money."

    You can get laws voted through that changes the whole game, and so on.

    Both games are characterised by having more mature and social players than the hack and slash games, and a much larger percentage of female players.

    I haven't played them myself though more than the demos. I stay away from most games and especially online games after shaking off a one year Everquest addiction 5 years ago.

    Try them! Both have demos available, ATITD have a Linux client, PP both Linux and Mac (runs on all platforms that have Java actually).

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:Innovative MMORPGs by Danathar · · Score: 1

      Very interesting. I'll be sure to check them out.

      One thing that REALLY pisses me off. Watching my brother who is a multi-tasking madman with two monitors playing WoW. I was standing behind him the other day and told him - paraphrased of course - that since he's SO good at multi-tasking and tweaking numbers that he could probably make a BOATLOAD of money as a day trader working at some stock firm on Wall Street. Tweaking numbers is basically what they do, trying to make money by understanding the system in real time by watching real time statistical monitoring - which is EXACTLY what you are doing in WoW. Only you PAY other people to do it.

      Sigh...

    2. Re:Innovative MMORPGs by Anonymous Coward · · Score: 0

      Is he having fun? Without ruining the other aspects of his life? If I had a useless hectoring brother who wanted me to be a Wall Street drone, I might ignore him as well.

    3. Re:Innovative MMORPGs by Azathfeld · · Score: 1

      I've tried both of these games. While they're fun and interesting, they're not better about alleviating the numbers grind than any of the standard MMOs out there.

      In Puzzle Pirates, while combat, sailing, etc. are all simulated with puzzles, you still need to spend time grinding away at the puzzles to get a good rating at anything. When I was in, the economy was also totally "booched", as they say, and a new player couldn't reasonably expect to buy a new set of clothes during the trial period. Finally, the only expansion that came out during my month before canceling my subscription was the one that introduced blockades; essentially, high-end raid content available only to the most elite guilds. When they did nothing to expand the game for new players and nothing to address the massive economic inflation, I canceled.

      A Tale in the Desert, when I played during the first telling, was a phenomenal, beautiful world for exploration, with a fascinating storyline and very interesting quirks. It had no combat whatsoever. It was also the most grinding I have ever done in any MMORPG, bar none. It was a game that required you to spend time literally watching grass--well, flax--grow in order to perform even the most menial tasks. Every new expansion would bring new, top-end content which the elite guilds would grind out in a matter of hours and no one else could ever reasonably access. Sure, the lack of combat drove player interaction, but when the Test of the Acrobat requires you to go and meet more than a thousand people, those social interactions become nothing more than another sort of grind for new numbers and levels.

      By contrast, WoW's economy is very well controlled, and a player can reasonably expect to gain new levels at a reasonable pace, keeping things interesting. The items which drop are very nice, the crafted items are well worth chatting the other players up for, and every level has interesting and new things for your character to do. I'm all for supporting the innovative little guy over the monolith, but in this case, the little guy is really just a gimmicky, less well-realized version of the mainstream.

    4. Re:Innovative MMORPGs by Anonymous Coward · · Score: 0

      ATITD is what you make of it. If you do not try and actually talk to the people you acro with, do not blame the game. It really does try to get you to interact. Similarlly with flax or just about anything, you do not have to stand around -only- doing that and not talking to anyone. (Not to mention that flax is insanely simple this time around with 1 water 15/5/9 strains and such, beats the snot out of Trifecta.) In the second telling, things are much more accessable to the casual player aswell. The chariots make the regions more compact and orderly as well as travel between regions easy. You do know that someone* solo'd a mega in the first telling right? It isn't like it was impossible to be out on your own, but I will admit that it was not easy for a casual gamer.

      I certainly agree that ATITD does not have the polish of a mainstream game, but part--no nearly the entire reason I played was that is was not a mainstream game. The community aspects were played up and chances were if you ran into someone they were not going to /chat you begging for 'phat l3wts'. I believe there to be many flaws in the game, but being able to talk to the developer of the game on IRC or ingame and have them actually listen to your input is frankly amazing (although to a lot lesser of a degree this telling). I can only imagine what a game they could make if they had the money to hire more talented people.

      *I totally am blanking on her name.

    5. Re:Innovative MMORPGs by Anonymous Coward · · Score: 0

      ATITD also has an OSX client. I would recommend either game to someone looking for a different kind of persistant world, but would not really call either MMORPGs (moreso that the /other/ things do not fit).

    6. Re:Innovative MMORPGs by AndrewStephens · · Score: 1
      In Puzzle Pirates, while combat, sailing, etc. are all simulated with puzzles, you still need to spend time grinding away at the puzzles to get a good rating at anything.
      This is true, but if you like puzzles (and the PP minigames are pretty good) then it doesn't feel like grinding. I played out me demo period in PP last year and was utterly charmed by the game. The only reason I didn't subscribe was that I didn't want to be sucked into another MMRPG. It also helps that most of the other players are friendly, and that even starting characters perform useful roles in the economy.
      --
      sheep.horse - does not contain information on sheep or horses.
    7. Re:Innovative MMORPGs by xPsi · · Score: 1
      A Tale in the Desert, a game that has NO combat. You "win" over other players by performing artworks, building pyramids, getting people to vote for you or performing cermonies and rituals, like for instance
      "Have 20 charactars stand still and quietly observe the sunrise. If one speaks or moves away the ritual is destroyed." or "Bury a large bag of money in the desert. Tell 10 other players where it is. If the bag remains for a week undisturbed you have passed the test of friendship. The other players get nothing for participating in the test. Unless they cheat, in which case they get the money."

      Thanks for the suggestion, but I generally prefer games that are as far from my real life as possible...

      --
      i\hbar\dot{\psi}=\hat{H}\psi
  24. Gah! They flubbed teh video link! by brandor · · Score: 1
  25. Big Surprise by Gyorg_Lavode · · Score: 1

    Are people really surprised that putting all lvl 60s on the server, (and the vast majority of players logged on), crashes it? I simply don't think MMoRPG servers are designed to handle load that way. On the other hand, I think it would be smart to create a type of failover set of computers to pick up the load of any computers on any server that were reaching fatal limits. A type of SWAT computer group to help back up the day-to-day servers.

    --
    I do security
  26. Come on, folks, give 'em a break. by g_lightyear · · Score: 1

    They're being slashdotted. Not directly, of course, as nobody can just click to log in - but *everybody* is running over to the server and creating toons on it in order to go and see the new content. People had been warned that it was happening, everyone knew that this was going to end up being the fate of the first server to open the gates.

    What can you do when 5+ million players all want to see the new content, but their own server's gates aren't open?

    --
    -- A mind is a terrible thing.
    1. Re:Come on, folks, give 'em a break. by Anonymous Coward · · Score: 0

      Disable new character registration on the server? Woo. That was tough.

  27. hhmmm by BuR4N · · Score: 1

    I dont really know what it is, so I should probably shutup.

    But it looks like a Dark Age of Camelot: Trial of Atlantis rip of.

    --
    http://www.intellipool.se/ - Intellipool Network Monitor
  28. Don't.... by Ogemaniac · · Score: 5, Insightful

    These games are the biggest regret of my life. Seriously. I once spent over 1400 hours in one year playing one (back in the text days). That's seventy days, if you are counting.

    I could have been getting good grades, chasing chicks, and figuring out what the "#$# to do with my life. I seriously messed up all three. Instead, I just had the coolest equipment in some worthless game. A couple people I know failed out of school entirely because of these games.

    You can do better.

    1. Re:Don't.... by Scarblac · · Score: 1

      Exactly the same here, except my MUD online time was about one and a half _years_ (real time).

      I allow myself to play Puzzle Pirates, but WoW would immediately mean losing my job and all the life I built up after MUDs.

      --
      I believe posters are recognized by their sig. So I made one.
    2. Re:Don't.... by cosmotron · · Score: 0

      1400/24 = 58.3 58.3 != 70

      --
      Ryan - http://www.thecosmotron.com/
    3. Re:Don't.... by iguana · · Score: 3, Funny

      Back in college, there was a guy who spent all day in the terminal cluster playing MUDs. We called him "Sleeper" because we would find him asleep in the chair every morning.

      He eventually did flunk out. He was a nice guy; just picked a bad direction in life.

      BTW, for all you young pups out there, a "terminal cluster" is a room full of dumb text terminals attached to a single computer, like our VAX. We only had Windows/386 AND WE LIKED IT! I'm going to go soak my teeth now...

      Speaking of regrets, I could have spent all my time writing Windows 3.0/3.1/95/NT programs, and gotten rich, instead of wasting my time on UNIX. Oh, well.

    4. Re:Don't.... by jackbird · · Score: 1
      1400/20 = 70

      Crazy little thing called sleep. (although not much... I was expecting it to turn out to be 16 hour days.)

    5. Re:Don't.... by JavaLord · · Score: 5, Funny

      These games are the biggest regret of my life. Seriously. I once spent over 1400 hours in one year playing one (back in the text days). That's seventy days, if you are counting. I could have been getting good grades, chasing chicks, and figuring out what the "#$# to do with my life

      Had you spent the 1400 hours chasing chicks, what do you think you might have had to show for it? Other than VD or a seriously brused ego?

    6. Re:Don't.... by elrous0 · · Score: 1
      Don't worry, most people who invest that kind of time in their real lives don't end up any better off anyway.

      You just missed out on a girlfriend who bitched all the time, a marriage destined to fail when she cheated on you with some guy at work, two kids who would turn out to be disappointments and who would end up not even talking to you, a house that you would lose in the divorce, a job that sucked (which you would ultimately lose to some guy in India anyway), and a long sad end in a cut-rate nursing home.

      Compared to that, the fun you had in your MUD wasn't a waste of time at all. And it saved you a lot of disappointment.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Don't.... by Surt · · Score: 5, Funny

      Please get re-addicted, these games are my living! I sell the very coolest of equipment on ebay. I've been averaging just a little over 12k per month for the last 3 years. It only takes about 1500 hours per year, which is a nice margin smaller than the typical 1600-2000 most people work.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    8. Re:Don't.... by realnowhereman · · Score: 1

      A wife? A family? Happiness?

      I'm not saying that that would be guaranteed, but you painted a very bleak picture. Women aren't all bad ... ish.

      --
      Carpe Daemon
    9. Re:Don't.... by Anonymous Coward · · Score: 0

      You should get on an anti-depressant dude. If you think life sucks that bad you should try taking some time off and seeing how the 85% of the world without clean water lives.

    10. Re:Don't.... by FhnuZoag · · Score: 1
      I could have been getting good grades, chasing chicks, and figuring out what the "#$# to do with my life. I seriously messed up all three.

      Sooo... Welcome to slashdot.

    11. Re:Don't.... by RedCard · · Score: 1

      Had you spent the 1400 hours chasing chicks, what do you think you might have had to show for it? Other than VD or a seriously brused ego?

      Fame.

    12. Re:Don't.... by SatanicPuppy · · Score: 1

      I used to play a MUD where the amount of time you played had a measurable effect on your combat abilities. So, I took 3 weeks of my life to max out my character, and THEN realized that, in order to be a true badass, I had to sit around and do nothing for 6 months to a year. End of the road for me. Sheesh.

      On a related note I just hit 60 for the second time in WoW putting my total time played at about a month. Since I started in the beta, and have played pretty consistently since then, I don't really view that as excessive. I mean, 1/14th of my time? No big deal. I spent more like 9/14ths of my time at work or asleep...Now THAT is a freaking waste.

      The only negative is that I don't watch TV with my wife as much as I used to.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    13. Re:Don't.... by Anonymous Coward · · Score: 0

      Maybe you need to invest that time into fixing your life instead of avoiding it in a game.

    14. Re:Don't.... by Anonymous Coward · · Score: 0

      babies!

    15. Re:Don't.... by joelhayhurst · · Score: 1

      This says more about you and your friends than any video game. Take care of business and then entertain yourself however you please. Don't blame the entertainment if you can't manage your time.

    16. Re:Don't.... by Xamataca · · Score: 1
      The only negative is that I don't watch TV with my wife as much as I used to.
      and thinking about a couple of interesting things that I could do with my wife instead of watching tv... er.. never mind...
      --
      ***Game Over***Insert Coin***
    17. Re:Don't.... by bill_kress · · Score: 1

      You had Windows/386??? It's really sad when these kids start to think they are old...

      Your termal cluster was Windows PCs and not terminals/ttys???? And you had a server on site? Man, you kids were so lucky! Back in MY day...

    18. Re:Don't.... by SatanicPuppy · · Score: 1

      Heh. When WoW cuts into THAT, I'll know I'm addicted.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    19. Re:Don't.... by Anonymous Coward · · Score: 0

      A few unwanted children... a shitload less money... uhh....

    20. Re:Don't.... by elrous0 · · Score: 1
      Maybe you need to invest that time into fixing your life

      Despite what the self-help gurus and Bible-thumpers would have you believe, there is no way to "fix" your life. We all do the best we can until the next crisis or problem.

      When you reach to point where you can say "God, I'm totally happy and have a truly wonderful life," you'd better look over your shoulder--because that's the day you're going to find a heroin stash in your kid's room right after your wife comes home and tells you she doesn't want to be married anymore.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    21. Re:Don't.... by Hogwash+McFly · · Score: 1

      Yeah, those jocks out there nailing hot chick after hot chick have it so bad...

      --
      Mother, do you think they'll like this sig?
    22. Re:Don't.... by NMerriam · · Score: 2, Funny

      Had you spent the 1400 hours chasing chicks, what do you think you might have had to show for it?

      At the very least, stronger ab muscles, and probably some really nice photos and videos.

      --
      Recursive: Adj. See Recursive.
    23. Re:Don't.... by Adam+Avangelist · · Score: 1

      I actually talked to this girl once in my English class, and they are over rated. In no way are girls better than World of Warcraft.

    24. Re:Don't.... by zombiestomper · · Score: 2, Insightful

      Well, if you want horror stories:

      -I know a guy who failed out of college because he couldn't stop drinking.
      -I know a guy who failed out of college because he couldn't stop smoking weed.
      -I know a guy who failed out of college because he couldn't be away from his girlfriend for 15 minutes.
      -I know a guy who failed out of college because he couldn't stop sleeping in.

      I know a guy who failed out of college because he couldn't stop insert *any* activity here.

      Mudding, MMORPGing, drinking, masturbating-- none of these are the *cause* of people failing, just the means they choose.

      /In other words: Guns don't kill people, people kill people.
      //Whoops! Not Fark.
      ///Slashitty slash slash.

    25. Re:Don't.... by Hrodvitnir · · Score: 1

      Had you spent the 1400 hours chasing chicks, what do you think you might have had to show for it? Other than VD or a seriously brused ego?

      Ogemaniac Jr?

      --
      "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
    26. Re:Don't.... by a_ghostwheel · · Score: 1
      Heh. When WoW cuts into THAT, I'll know I'm addicted.

      Believe me, it does, when you are only Enchanter in the middle of the Hate raid (back in the old EQ days - I am cured now and immune to the WoW allure).

    27. Re:Don't.... by overbom · · Score: 1

      if he spent 1400 hours chasing chicks, odds are decent that he'd be pretty good at it and would have caught one somewhere.

      It worked for me, anyway, and it usually takes way less than 1400 hours.

  29. Reporting half the story FTW by Dachannien · · Score: 4, Informative

    What the OP neglected to mention is that Blizzard already had to take extreme measures to prevent players from other servers from crowding into Medivh to rubberneck. They not only closed character creation on Medivh (and a crapload of other servers), but also ported characters less than level 30 out of the relevant zone in an effort to reduce crowding.

    What's unclear from the story as posted is whether the fault here is solely Blizzard's fault or whether players with no affiliation with the Medivh server caused the overcrowding and subsequent crashes.

    1. Re:Reporting half the story FTW by Slime-dogg · · Score: 1

      People under level 30 shouldn't really be in Silithus as it is. They won't be able to view the events at the wall without pulling aggro from mobs that are over 25 levels higher than them (1-hit kill type things). People under level 40 being in the zone is just griefing, and even 40 is a stretch.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  30. Good Job Blizzard! by JavaLord · · Score: 1, Insightful

    I'd like to thank Blizzard for making a server wide event that opens an instanced dungeon that 2% of the player base might get to. Sure, there is also a 20 man AQ instance, that maybe 8% of the player base will see. (It's on par with zul gurub). So instead of making another instance like Upper back rock spire that everyone can do, they continue to cater to the EQ fans who like 4-8 hour instnace runs on saturday nights.

    1. Re:Good Job Blizzard! by Anonymous Coward · · Score: 0

      Oh please..

      AQ20 is slightly harder than UBRS (and come on, ZG isn't hard, meet some people who know how to play) and will have much more useful content (ie, drops). Why create new content 90% of population can 3man in 20 minutes? You can't possibly expect useful stuff out of that area.

      And admit it, despites the technical glitches the war effort is/was cool - at least on our servers, there is major collaboration going.

    2. Re:Good Job Blizzard! by JavaLord · · Score: 5, Insightful

      Actually, I'm in a guild that runs ZG/MC weekly. Many people who "Know how to play" think ZG has harder bosses than MC. Nobody ever runs a pick up group through ZG. There is a simple line between UBRS and ZG, where as the casual player can run through UBRS with strangers, you need a guild, vent/teamspeak, etc to do ZG and above. UBRS typically is run with 20 people over an hour or two, so I'm not sure where you get your '3 man in 20 minutes' idea other than the typical blizzard fanboy crap.

      The war effort isn't 'cool' either. I played world of warcraft for the WAR part, not to team up with the other faction. They could have made it a competitive effort on the pvp servers. Of course, they haven't cared about pvp since last June.

      If they continue to release carebear crap like this, and endgame super dungeons for the ubernerds, they will lose a good deal of their playerbase. Personally, I'm getting sick of having to do lame ass raids just to hang in the battlegrounds.

    3. Re:Good Job Blizzard! by Ragein · · Score: 0

      Firstly i belive the two factions joining together is written into the lore of azeroth sooo tis ur fault for not reading it b4 playing (just jokeing far too long)
      but www.wcradio.com's forums should help alot with lore aspects of the game.

      Add to this that the war effort has alot to offer for lower lvl's:
      1. You can hand in linen bandgages.... (show me a 60 who regularly grinds linen??)
      2. You get kool boxes to open when u hand in items for the war effort.
      3. Once you have gained your recognition singents you have a choice of useing them for more items or rep.
      (As rep will be a contested point I'm lvl 48 and am grinding darnassus rep whilst its easier and i can do it with random drops, I will have a kitty :P)

      For higher lvl's if you cant raid mc zg then why not try and work up to it. My guild has recently started useing Guild Event Manager to organise in guild and inter guild runs to mc/zg with great success.
      Also don't expect epicxx from deadmines you should have to work for them.

      --
      They fitted George Orwell's coffin with rollers so he could turn over more easily years ago.
    4. Re:Good Job Blizzard! by JavaLord · · Score: 1

      Firstly i belive the two factions joining together is written into the lore of azeroth sooo tis ur fault for not reading it b4 playing (just jokeing far too long) but www.wcradio.com's forums should help alot with lore aspects of the game.

      If I wanted lore that I had some interest in, I'd play star wars galaxies. Like many world of warcraft players, I was never interested in warcraft that much, a friend asked me to try it out and the *gameplay* was so good that I was hooked.

      Add to this that the war effort has alot to offer for lower lvl's: 1. You can hand in linen bandgages.... (show me a 60 who regularly grinds linen??)

      Pretty much every level 60 I know has at least 1 low level alt. Plus mostly 60's were grinding linen in the deadmines the other night. It's a lot of fun to have them running through the low level zones killing quest objectives that noobs are trying to kill also.
      2. You get kool boxes to open when u hand in items for the war effort.

      Yes, they are pretty 'kool' if you like vendor trash/useless items.

      3. Once you have gained your recognition singents you have a choice of useing them for more items or rep. (As rep will be a contested point I'm lvl 48 and am grinding darnassus rep whilst its easier and i can do it with random drops, I will have a kitty :P)

      Yes, the tiger you can get from darnassus is nice, but you could always turn in runecloth for that rep.

      For higher lvl's if you cant raid mc zg then why not try and work up to it. My guild has recently started useing Guild Event Manager to organise in guild and inter guild runs to mc/zg with great success.

      There are a lot of high level players I know that play for PvP, and don't want to do ZG/MC but basically get forced into doing it since they don't want to be outgeared. I personally do fine, the majority of my gear is epic and I'll probably finish my tier 1 armor soon. That doesn't mean I should overlook people who aren't happy with what the game is at level 60. As a matter of fact, I agree with them. Rep grinding isn't fun. 4 hour instance runs aren't fun. Not to mention opening the gates makes little sense if you are in a guild not doing AQ 40 but playing in the battlegrounds. You are going to end up opening another 40 man instance so guilds on the other side can get better weapons to kill you with? Sounds pretty silly to me.

      Also don't expect epicxx from deadmines you should have to work for them.

      Who ever said you should? Epic weapons aren't really the arguement here, who the content is being designed for is.

    5. Re:Good Job Blizzard! by SilverJets · · Score: 1

      No the "war effort" is not cool. It's more like a "wares effort." I play WoW to quest and have fun, not to become slave labor so a few lvl 60s can enjoy a new dungeon that will become an old dungeon by the time I am high enough level to enjoy it.

      And yes I know you don't HAVE to help with the gathering. I don't help. In fact I find the entire idea stupid and I am wondering who dropped the ball at the meeting Blizzard had when trying to decide what would be a cool way to role out this new content. If this is the best they can come up with on making their game "interesting" then I cry for what could have been.

      Not only is it not fun, they have screwed up the game's economy as well as ruined game play for some of us. It used to be that most people respected the fact that you were killing a mob close to an ore deposit so you could mine it. Now, they just run up and steal the ore out from under you so they can hand in their 20 bars of copper and get a stinkin' badge.

    6. Re:Good Job Blizzard! by ZombieWomble · · Score: 1
      The key reason why ZG is such a big step up from UBRS is because ZG is the first instance that cannot simply be steamrolled with more powerful characters/more players than needed. For most instances, many players can simply not imagine doing them at anything other than the higher end of Blizzard's level bracket. However, when you hit UBRS/Strat/Scholo, suddenly you can't simply get to a higher level, because these things are tuned for max level characters. So what do you do?

      You bring your buddies.

      Finding a 5-man pickup group to either of the two undead instances is tricky. Finding a 10-man group for UBRS is nigh-impossible, because people just don't think it's meant to be done that way. Contrary to popular opinion, UBRS is tuned for 10-man, not 15-man. However, people completely ignore what Blizz thing is a challenge, and so the high-end instances are something of a joke to waltz through with an overly large pickup group in an hour or two.

      Blizz realised this, so their next high-end instance (Dire Maul) was capped at 5 players, and ZG is tuned for roughly it's full capacity (20 people). No longer can you simply waltz in with superior numbers and collect your loots, since you no longer have a power advantage over Blizzard's expected level.

      ZG is viewed as content for the 'elite' simply because it's the first one that the playerbase doesn't render overly easy.

    7. Re:Good Job Blizzard! by ender81b · · Score: 1


      "Carebear crap"

      1/10, been used far too much. You people on PVP servers need to come up with new insults to highlight how much better you are than us mere PVE players who play on our "carebear" servers.

    8. Re:Good Job Blizzard! by JavaLord · · Score: 1

      The key reason why ZG is such a big step up from UBRS is because ZG is the first instance that cannot simply be steamrolled with more powerful characters/more players than needed. For most instances, many players can simply not imagine doing them at anything other than the higher end of Blizzard's level bracket. However, when you hit UBRS/Strat/Scholo, suddenly you can't simply get to a higher level, because these things are tuned for max level characters. So what do you do? You bring your buddies.

      I think ZG is a big step up because the bosses are much harder. All of the bosses in UBRS and below basically have the strategy of "Main tank go get aggro, call for DPS after awhile and everyone else attack. Healers heal the main tank". Drak is a little different since you either double fear his buddies or do the hunter pull thing to take him out of the room for a bit.

      The ZG bosses have wierd strats like having a main tank play goalie for adds or hiding everyone who isn't a warrior on a ledge somewhere that the boss can't see you. On top of that, I can think of one ZG boss in particular who gets stronger as he kills your raid members. Careless rogue #1 really doesn't matter in UBRS, where as careless rogue #1 can easly get you wiped in ZG.

      Any way you cut it, ZG doesn't have people running pick up for it, because it's simply too hard without teamspeak/vent and good players.

      Finding a 5-man pickup group to either of the two undead instances is tricky. Finding a 10-man group for UBRS is nigh-impossible, because people just don't think it's meant to be done that way. Contrary to popular opinion, UBRS is tuned for 10-man, not 15-man. However, people completely ignore what Blizz thing is a challenge, and so the high-end instances are something of a joke to waltz through with an overly large pickup group in an hour or two.

      Ever been in a UBRS group where someone doesn't jump down for rend? I've seen groups wipe on the beast in UBRS before. Sad but true. Yes smaller groups can make it through UBRS, but typically they are either geared out players or all in the same guild. My guild runs through UBRS short on players all the time, but I wouldn't even bother trying with a pick up group.

      Blizz realised this, so their next high-end instance (Dire Maul) was capped at 5 players, and ZG is tuned for roughly it's full capacity (20 people). No longer can you simply waltz in with superior numbers and collect your loots, since you no longer have a power advantage over Blizzard's expected level.

      Please, If you actually played in a pick up group once in awhile you would realize it's not a waltz if you have people who just turned 60. Sure the content is easy if your in a group where almost everyone has full epic gear, but try running it with a pick up group where you have two goldfarmer rogues that don't speak english, a priest who just bought his account on ebay yesterday and a warrior who thinks he can tank with a 2 handed weapon and has no desire to "WAIT FOR HEALERS TO DRINK".

      ZG is viewed as content for the 'elite' simply because it's the first one that the playerbase doesn't render overly easy.

      No pickup group runs ZG. How often do you see "LFM ZG" in your looking for group channel?

    9. Re:Good Job Blizzard! by truesaer · · Score: 1

      Believe it or not there is a video from some guys on Mannoroth of them 3-manning UBRS (up through the Beast, I guess they couldn't take the general 3-man). To give you an idea of how long this takes I saw him use a field repair bot TWICE during rend's event. Warrior, priest, pally.

    10. Re:Good Job Blizzard! by ZombieWomble · · Score: 1
      I will grant that ZG's content has rather more 'interesting' details than what went before due to the more varied bosses, but I would argue that adds to the interest in the zone, and is something most players could easily learn, if they wanted to.

      But look at your other objections - incompetent rogues, people who don't listen when the leader says "Don't jump down", wipes on mobs who are simply not that dangerous, and groups made up of people who don't know their class, or even the language. Is this the group high end content should be balanced around? The kicker is here: ZG doesn't have people running pick up for it, because it's simply too hard without teamspeak/vent and good players. Good players are what's missing. TS/Vent are nice, but only really necessary because even good people don't always pay enough attention to /g and /ra. I know there's lots of unguilded players, or those in small guilds, who actually know the game and their class well. Problem is, they're drowned out by the crapfest that seems to make up 75% of the other players. The only reason these guys have gotten so far without actually having to learn to pay attention/learn their class is because many instances in WoW can be rendered too easy, by methods I mentioned, and then all of a sudden you have a lvl 60 char with pretty decent gear, and have never really faced a challenge in much of your wow grinding/instance career, and so be woefully out of your depth when faced with a genuinely interesting challenge in the high end instances.

      So yes, for the majority of players, ZG is indeed a step up in difficulty, but I still feel that's as much a factor of how players approach the game as how the instance is put together.

      (Also, what boss in ZG requires los hiding? That sounds like 'sploits to me... ;) )

    11. Re:Good Job Blizzard! by Daggon · · Score: 1

      I think the problem with ZG is that most people aren't willing to face encounters you have to learn to beat, rather tahn ones you can just wing through. All of the ZG bosses are about execution, know what to do and when to do it, thats it. ZG is easily done by non-epic geared people, as long as they realize what they have to do. Every other instance in WoW is possible to just wing through because they nerfed them hugely. The older 10 man instances (Strath, LBRS, Scholo) used to be MUCH harder, but as a consequence they took too long. So thye made them easy, and I think they made them a little too easy. Personally I think they should cap them at 5 where they are actaully a challenge. But I suppose it remains true that if you want to do raid content, join a guild.

    12. Re:Good Job Blizzard! by GodSpiral · · Score: 1

      I would run pickup ZG groups before I quit. By pickup, I mean, just have 7-8 from guild with rest plucked from others. It was fun but draining at the same time.

      The ZG boss referenced I think is the blood lord. One technique involves standing casters on a ledge. Never could figure out if that strat was an old wives tale though, as you can do him without the trick.

    13. Re:Good Job Blizzard! by Number14 · · Score: 1

      It helps to put the casters on that ledge (if you mean the wall with the spears) because when the Bloodlord charges them, they can jump down off the ledge and then the Bloodlord paths around to them and can be picked back up by the main tank.

    14. Re:Good Job Blizzard! by Macgrrl · · Score: 1

      Ummm.... UBRS is 15 man - not 20. But I would agree that ZG is harder than MC, easier than BWL. IT's a good training instance for smaller guilds while they are building up for MC.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  31. Leeroy!! by Anonymous Coward · · Score: 0

    Leeroy!!!!1

  32. Great concept, bad implementation by Andy+Dodd · · Score: 3, Interesting

    I played EVE for around 9 months. Independent for 1-2, then finally got back into Xanadu (I was Xanadu in Planetarion, but being a member in PA didn't guarantee EVE membership. I wouldn't have played EVE if not for Xan though.)

    EVE had a great concept, but it was too full of bugs and no real endgame other than mindless mining and farming NPCs in 0.0 space. There was supposed to be this rich commerce market, but the truth was that the commerce market crashed almost instantly with oversupply, and the only people who could make profit were those that controlled the rare Tech 2 blueprints. The problem is that CCP made it too easy for one player organization to control the T2 market. (Yes, I know that organization happened to be MY corporation. I disliked what happened nearly as much as the little guys that got stepped on, partly because I did spend 1-2 months as the "little guy".)

    I got tired of the game, and while I loved Xanadu, the game mechanics caused us to fight internally way too often. I wound up leaving the game before it destroyed friendships. Unfortunately, not everyone was so smart - I don't recall the details but Xan tore itself in half a month or two later. I wasn't surprised.

    I play Dark Age of Camelot now, which has a much simpler concept (bad in some ways) but a much more well thought out endgame (very good) and game mechanics that don't easily contribute to strife within guilds/corporations/whatever they may be called in a given game. The only bad thing is that none of my former Xan buddies play. :(

    --
    retrorocket.o not found, launch anyway?
    1. Re:Great concept, bad implementation by dnoyeb · · Score: 1

      The funny thing is, in Eve PvP is just about everything. Player vs. NPC is fun but thats mostly for the newer players. The veterans will leave empire usually for the unsecured unprotected wildlands and then its corp vs. corp and alliance vs. alliance.

      The market as come a long way in the last two years. Its very nice.
        As a new player I would haul "basic" items for 20 star system round trip to sell in Jita. I was amazed when I logged on the next day to see how much money I made \o/.

      For the record though, T2 still sucks and is still a monopoly and still makes certain corporations rich and there is still no recourse against it. Devs admit the suckage though. They are too busy adding 8hit to do anything it seems.

      I can't begin to explain all thats been added in the last two years. I really dig eve. More for the good people and politics than anything else. War is awesome. But some folks misunderstand Eve. People take it seriously to the point where its almost a game. Most people still have list of folks they mean to kill from when they were new players. People dont forget in Eve.

      Only thing I dont like how they nerf stuff then add skills to get you back where you were. Thats getting old.

      Oh and I have fought against Phoenix Alliance most of my career :)

    2. Re:Great concept, bad implementation by Andy+Dodd · · Score: 1

      Phoenix Alliance - weren't they up "north" somewhere?

      Or is that what FA became after the big Xan split? (Remember, I quit the game a month or so before then.)

      I didn't like EVE's PvP at all - hours of boredom followed by 15-30 seconds of excitement.

      CCP's sledgehammer approach to fixes really annoyed me. Rather than making slight adjustments, they'd make huge ones that would wind up with them adjusting the other way not too far down the line. The end result is that nothing ever stablized, and nothing ever actually got fixed properly.

      DAoC has its own problems, but overall it's a bit more stable and Mythic are much more careful with fixes/adjustments/nerfs than CCP. Most importantly, the game mechanics are much less conducive to intra-guild strife than EVE was. EVE had a bad tendency to make bitter enemies out of former friends.

      --
      retrorocket.o not found, launch anyway?
    3. Re:Great concept, bad implementation by Kuscheltier · · Score: 1

      Being an EVE player myself, I fail to see in which ways the game mechanics destroy friendships. Mind to explain this a little further?

      Anyway, most of the game has considerably improved since u left. Especially POS (Player owned Stations) give High-end players lots of new abilities. Also Joe Average has way more abilities to make money like complexes and the new agent system. And the player-run economy is pretty cool and imho the best implementation of this concept so far.
      Though the Tech2 Blueprints are still a problem which pisses a lot of people off (me being one of those).

    4. Re:Great concept, bad implementation by Andy+Dodd · · Score: 1

      I found there was a lot of egotism and greed. The rich got richer, while the poor stayed poor. This even happened within large corps like Xan - not only was the corp rich, but some of the members were filthy rich too. The same members who would tell everyone else they needed to spend more time contributing to the corporation. People who could get multiple battleships blown up in one day, while I would have to spend multiple days to recoup a battleship loss. The end result was lots of infighting that eventually resulted in Xanadu splitting in half 1-2 months after I left. I left the game rather than stay around and potentially destroy friendships. Those that stayed wound up dealing with that rift, and I know that there were many cases where people had friends on the other side of the rift.

      --
      retrorocket.o not found, launch anyway?
  33. (OT) Re:sounds cool... I think by GuyWithLag · · Score: 0, Offtopic

    Pray tell, write some more, I can't seem to find any details...

    1. Re:(OT) Re:sounds cool... I think by masklinn · · Score: 5, Interesting
      Everquest used to be the most popular MMORPG. It was more or less the first full-3D MMO (along with Asheron's Call, but AC never reached EQ's fame). Starting with the first extension (Ruins of Kunark), so-called Raid targets started to develop for "high end" players (the ones that'd play 6h/day 7d/week at least on average): big monsters, requiring military-like organization, teams of ~30 players, and LOTS of time (and skill). This was reinfoirced by the second extension (Scars of Velious) with more content geared towards high-end players, as well as complete zones requiring a raiding guild to even get the ability to enter it. The 3 "final" zones of the extension (Plane of Growth, Temple of Veeshan and Sleeper's Tomb) all took multiple hours of fight from start to end, even though the players rapidly began to "cheat" the game "especially in sleeper's tomb, setting teleporting bots near the end of the zone, in order to avoid 3-4 hours of cleaning every time).

      Next came Luclin, which was more or less the worst: 2 very high end zones (Ssra Temple and Vex Thal, the latter being only available after a very long, time consuming quest, and requiring to beat the boss of Ssra temple), heaps of monsters with mountains of hit points and very few shortcuts (some of the boss monsters in Vex Thal used to take more than an hour each to beat, from the time you started hitting on it to the fall of the monster), in fact Vex Thal itself was usually done in 2 to 3 days (6-10 hours raid each day)

      Then came Planes of Power, which saw much less "huge-ass HPs" mobs, but more event-driven things... that in the end took about as long, and it had 10 times the number of boss mobs Luclin had. Not only that, but even the short events were a pain (a single error and you'd have been preparing for 3 hours for nothing, thank you drive through, come back next week... and i'm not joking here), most of them were buggy and unreliable at first, the top tier guilds spend a year "debugging" the various scripts before being allowed to reach the final zone of the expansion.

      I got done playing soon after my guild beat PoTime (disc: I wasn't in a top tier guild, so that was in mid-2004) because it was just taking too much time, and wasn't fun anymore (to me), but I'm pretty sure the high end hasn't changed much (may be slightly funnier, but it's no less time consuming)

      When I stopped playing, I had a /play of 160 days over about 4 years I think (160 days as in 160*24h with the character logged in the game), I know some people who had been averaging that kind of /played every year since the release of EQ (had a guildmate with 500 days of /play)...

      There, you have it, that is EQ's insanity. And we even liked it.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    2. Re:(OT) Re:sounds cool... I think by masklinn · · Score: 1

      Well, just to show you it probably hasn't changed much since I left, here's a post from the Triton website (Triton's been one of the top-10 guilds of EQ ever since... the guild was born basically) talking about the very latest Everquest extension (or not, they probably have released another one since october, SoE seems to release an expansion every 4 month now, used to be once a year... doesn't matter much though, they just keep the price fix and span the same content over 3 extensions instead of one, means more $$$). You can see by his comment about the Bloodeye encounter how interresting the fight seemed.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    3. Re:(OT) Re:sounds cool... I think by Anonymous Coward · · Score: 0

      EQ was a fantastic addiction for a few years but it has basically killed gaming for me because nothing can ressurect that excitement of working up through the levels for the first time and getting equipment upgrades. Not even WoW could rekindle that feeling and I gave up on my level 9 Dwarf Warrior a long time ago because it was just so boring that I felt my life slipping and my brain dribbling out my ears while playing him.

      Come on games makers, invent some new genres for those of us that crave newness.

    4. Re:(OT) Re:sounds cool... I think by Anonymous Coward · · Score: 0

      I hear ya... I started playing EQ on Day One. Eventually, I had a 52 Necromancer (max level at the time was 60). My wife and I got up early on Saturday morning and played from 9 am until almost 11 pm on a Planes raid for.... Nothing.

      Absolutely nothing: no loot, no cash, no XP, no anything. Since we died a few times we lost XP, so in addition to a wasted Saturday, we lost character XP that had to be made up.

      That was the last straw. After a brief detour thru Dark Age of Camelot, we now play WoW. Unlike EverCrack, we don't get as wrapped up in the game as we used to (esp. my wife). I miss my lil' necro, but I don't miss EQ, or being so involved in a game as I was back then. We play WoW in moderation (unlike EQ :), usually playing with our kids. Believe it or not, it's more fun this way!

    5. Re:(OT) Re:sounds cool... I think by cpeterso · · Score: 1


      Unlike EverCrack, we don't get as wrapped up in the game as we used to (esp. my wife). I miss my lil' necro, but I don't miss EQ, or being so involved in a game as I was back then. We play WoW in moderation (unlike EQ :),

      Why are you guys are less addicted to WoW than EQ? Is there something unique to EQ that made it more addictive? Or have you guys just moved on from RPG addiction? just curious.

    6. Re:(OT) Re:sounds cool... I think by snuf23 · · Score: 1

      "To liken this fight to masturbating with a cheese grater is to underestimate the joys of genital shredding, and it was at this point that opinions and criticisms of the expansion began to bubble to the surface like poisonous gas in a swamp of negativity."

      Sounds great! Where can I sign up?

      --
      Sometimes my arms bend back.
  34. Too bad Asheron's Call WOW by Anonymous Coward · · Score: 0

    The Shard Defense during the Bael'zharon story arc (first arc) was the most epic story battle ever where the players on the Thistledown server defended the 'Soul Crystal' housing the first uber boss of AC from not only other players, but the devs themselves.

    The most epic 'raid' would have to be the Ayan Baqur Wars on the Darktide PVP server.

  35. overloaded by Anonymous Coward · · Score: 0

    They crashed because they were the first to open the gates, and everyone on other realms wanted to see it, so they created accounts on the server. Would be nice if they spent the money to build a megaserver. Then they wouldn't worry about crashing the server, or lag, or even have to mess with separate realms. Just one huge server. You'd just crash your own computer as you try to render the 10s of thousands of people who crowded into this zone to watch the gates open.

  36. In other words by JackDW · · Score: 1

    If you have enjoyed morphine, you might like to try heroin now.

    --
    You're an immobile computer, remember?
  37. So far off the subject by ChozSun · · Score: 1

    I used to play WoW but I couldn't figure out what AQ was. I wish someone told me it was the bugs in Sithilus(sp) so I would care a lot less especially when there are rumours about a joint Alliance/Horde 100-man raid on Arthas.

    I have noticed the comments on sex lives and "thank god, I don't play this game". Back in November (coincidently the 1 year anniversary of WoW's gold release), I ended up having 1.5 hours of free time per night. Do I spend it playing a RP game that never changes and never updates OR do I go and workout and do something for my health.

    Play a video game or workout.

    When you look at those options, do you really have a choice? Am I alone in this or am I the only geek who has seen the light?

    --
    ChozSun
    ChozSun.com
    1. Re:So far off the subject by Gruneun · · Score: 1

      I'm sorry, could you speak up a bit? I couldn't hear you all the way up there on that pedestal.

      Why is it that anytime a new video game, television show, or geek activity comes along, there are the people who feel compelled to shit on it? Congratulations, you prefer real sports to virtual, don't even own a television, and only interact with friends face-to-face.

      Know your audience.

    2. Re:So far off the subject by ChozSun · · Score: 1

      Point taken.

      I am trying to figure out how are MMORPGs are still considered "fun".

      --
      ChozSun
      ChozSun.com
    3. Re:So far off the subject by Gruneun · · Score: 1

      I am trying to figure out how are MMORPGs are still considered "fun".

      I enjoy the social aspects because it's a multiplayer game that I can log in and log out of at whim. There are enough people that I interact with in the game that I always have a couple friends on when I do. The "real life" friends who play seem to agree. Personally, I'm thrilled that I have an enjoyable activity to play with my younger brother, whose games have not overlapped with mine since the original Warcraft, ten years ago. Like most players I've met, the game doesn't consume me, but it's good for a few hours, now and then.

      I don't think that applies to all the games of that scale. I enjoy a good FPS, but Planetside didn't have anywhere near the depth that WoW has and I lost interest pretty quickly. With WoW, they have done a tremendous job of appealing to all the different playing styles (loner, groups, questing, PvP, etc.) and adding new content across the board.

      It may lose the "fun" factor later, but it has held it for far longer than any other game I've played and I'm not really even an RPG person.

    4. Re:So far off the subject by Anonymous Coward · · Score: 0

      Who said they were?

      Heroin gets boring after a while too, from what I've heard.

    5. Re:So far off the subject by Anonymous Coward · · Score: 0

      So you picked the video game, right? Right?

  38. Killing the Sleeper(Kerafyrm) was more epic by Anonymous Coward · · Score: 0

    How about killing a monster that is suposed to be killable, in a one time event with servier wide reprocussions, with cooperation from nearly all of the top guilds on a PVP server in a non-instanced zone? Not only did we have to battle the dragon that figuratively and literally instantly killed people, there was plenty of unfriendly pvp going on as well! Oh, and you get nothing for all of your trouble.

  39. Once Again... by dlc3007 · · Score: 1

    ... I'm happy that I'm not involved with any MMORPGs any longer. It isn't just the redundant game-play and 1337-d00dz that I don't miss. It is the constant, high-pitched, whining/b!tching/moaning that comes from the player-base any time anything happens. Now /. is becoming infected with the feckless whining of game forums. Great. Can't we get back to rational and interesting discussions about Microsoft and the RIAA?

    1. Re:Once Again... by MajinBlayze · · Score: 1

      rational and interesting discussions about Microsoft and the RIAA You must be new here :)

      --
      "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
  40. More pics! by agoodm · · Score: 3, Interesting
    1. Re:More pics! by Anonymous Coward · · Score: 0

      what kind of UI are you using there?

    2. Re:More pics! by Anonymous Coward · · Score: 0

      I was wondering the same, please post a link.

    3. Re:More pics! by CaseM · · Score: 1

      Link to UI please?

    4. Re:More pics! by agoodm · · Score: 1

      Not my pics pal. Sorry.

  41. Aq is Antarctica ... ? by ggvaidya · · Score: 1

    According to IANA, anyway. Their servers crash because they "open their doors" to 1,000-odd people? Pathetic.

  42. Aha by Opportunist · · Score: 1

    'scuse my ignorance (and my lack of recent WoW events, I quitted after 3 months and finding the game rather lame), but why is this important? I know, a lot of people see WoW as the center of their world, but are we being the witnesses of some great development in online gaming here? DAoC had raids with 100+ people before, so I'd vote no. Server-wide organization and cooperation has also been here before, so that's no first-one either.

    So the question, what's special about it?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Aha by everphilski · · Score: 1

      New 40 man/20 man raid. Took a shitload of work to unlock, IE collecting 800,000 runecloth bandages and a ton of cooked raptor meat, etc... world quest, etc. I'm with ya though, I played for 2 months after the game was released and went back to EQ for awhile, EQ was a lot more fulfilling.

  43. Re:Jesus H. Christ! by cablepokerface · · Score: 1

    I had the same experience reading his post. I think he was trying to explain but I didn't understand a word he said.

  44. They're a Game Company by Greyfox · · Score: 1
    And most of the game companies I've seen aren't particularly good at running server farms. The servers just have to stay up well enough to keep most people happy enough to continue subscribing. Also, based on the number of duping bugs in these MMORPGs, I'd say that a lot of game developers aren't comfortable with concepts like "Transactional integrity" that have been at the core of banking for decades. A lot of the server side code strikes me as being very shoddy, really.

    Perhaps there's room in the industry for a company that specializes in MMORPG server side coding and the unique problems that arise therein. Hmm...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:They're a Game Company by SatanicPuppy · · Score: 1

      WoW is hosted by AT&T, not Blizzard, and they haven't had a "verified" dupe yet, though there were some supposed dupes that people were using to fleece money form the gullible. Might want to check your facts.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:They're a Game Company by Anonymous Coward · · Score: 0

      yeah sure not verified. You mean not admitted. during one of the known bugs that potentially allowed duping we saw one seller have over a dozen epics listed for auction, I am sure he just got lucky with his drops. he was reported and funnily enough he no longer exists on the server, but hey it can't be duping as blizzard says it isn't verified.

  45. Just Wondering.... by ZiakII · · Score: 2, Interesting

    How hard is it to get into a High-Level raid guild in WOW? Is it like in the orginal Everquest where it got almost impossible because the gear/content you needed to get into the guild was almost impossible to get into without having a large guild, or in WoW all you really need to be is level 60 and high playtime

    1. Re:Just Wondering.... by ZombieWomble · · Score: 3, Informative
      As it stands, the high-end content is currently reasonably accessible with gear which can be accumulated from the high end 5-man instances in a reasonable timescale (I know we choose our applicants based on attitude, not on how l33t their gear is). While an entire raid of people in this gear would be at a significant power disadvantage (although not an insurmountable one, providing you have a couple of characters with required bits and pieces), a well-geared guild can accomodate a few of these people with ease, and most likely gear them up pretty quickly too. In a while, when a few more instances are put in, this may become an issue, but for now, gear isn't a significant problem for applicants if they can find a guild who's interested in the person, rather than the character.

      So yeah, in general, high-end content in WoW is fairly accessible. On Skullcrusher (EU), I think there's about a dozen distinct raiding groups who can clear the 20 man instance and the two 40-man encounters (A couple of the zerg guilds can support enough people to field multiple raids, and a couple of small guilds field joint raids), and probably more who regularly clear the current 20-man and will be able to move up to do AQ20 without much of a problem.

    2. Re:Just Wondering.... by Anonymous Coward · · Score: 0

      As it stands, the high-end content is currently reasonably accessible with gear which can be accumulated from the high end 5-man instances in a reasonable timescale (I know we choose our applicants based on attitude, not on how l33t their gear is). While an entire raid of people in this gear would be at a significant power disadvantage (although not an insurmountable one, providing you have a couple of characters with required bits and pieces), a well-geared guild can accomodate a few of these people with ease, and most likely gear them up pretty quickly too. In a while, when a few more instances are put in, this may become an issue, but for now, gear isn't a significant problem for applicants if they can find a guild who's interested in the person, rather than the character.

      An an officer of a guild in WoW I can say we also choose people based on their attitude and their skills *but* how they are geared is also somewhat important. If they have not attained a reasonable amount of blue (rare) gear from early high level instances then their skills may not (well actually almost certainly not) be up to par.

      Keep in mind that the blue gear from early high level instances (LBRS, UBRS, Stratholme, Scholomance) is exactly what current high end raiding guilds were using when they began doing Onyxia and Molten Core.

      The members of these guilds did many, many runs through instances capped at 15 and 20 people to acquire their blue set pieces or other rare gear. Some of these instances also have 5 man quests to do as well (though these do not have to be done to get the blue gear.) Running these repeatedly with smaller groups is how you hone your skills when raiding.

      Someone who has not had their skills honed in such a way may be able to get by in a 40 man raid because there are lots of people to pick up the slack. So in most cases someone screwing up will not mean disaster. When you've got several healers watching and healing your main tanks and someone is a little slow healing then it isn't such a big deal.

      When it becomes a big deal is when the unexpected happens or when you're doing something entirely new and have no idea what to expect. Someone who is not up to snuff is very noticeable when you decide to run a 5 or 15 or 20 man instance and there is less margin for error when someone isn't pulling their weight.

      So to recap, attitude and skill is important. But how a person is geared can be a big indicator of their attitude and skill.

      That new recruit wearing all greens. Is he just an alt? Why hasn't he been running high level instances over and over to get his blues? Does he actually know what he's doing? Or is he just wanting to join an established guild that farms MC and BWL in order to get easy epic gear since most members are already prety well geared out in tier 1 epic Molten Core gear and rapidly acquiring their tier 2 epic BWL gear? Will he contribute anything to the guild and to raids? Or will be just sort of ride on our coattails?

      These are the sort of questions looking at a recruits gear can answer.

  46. Items, time investment, bragging rights by Aceticon · · Score: 1

    There's a lot more to it that stats.

    Stats are only important for 2 things:
    - Bigger stats open up new challenges (since beter stats = beter attack and defense), so you can see new places and fight new monsters
    - Bragging rights

    One does not spend 5 hours killing Purple Dragons of Death just to get your level from 130 to 135, one does it because:
    - A level 135 can defeat the guardian of the magic cave of Zarathor (and go kill Pink Dragons of Ice), while a 130 can't
    - You get to brag to your teammates you're now 135

    A bigger pull that stats are items. It's the satisfaction of getting those "Baby Pink Dragon of Ice Socks" (+5 to enchanting, glows pink) that you can only found at the very deepest levels of the Zarathor cave that makes your day.

    An of course there's always yet another item that requires yet a higher level ("Gloves of Houling Night Witch Hair - +15 health, +8 strength)

    1. Re:Items, time investment, bragging rights by mattgreen · · Score: 1

      Glad to hear that materialism is alive and well in MMOs as well as real life!

    2. Re:Items, time investment, bragging rights by Danathar · · Score: 1

      Seeing that your post had numbers throughout.....maybee you should think twice about your statement. Would you care as much about the +15, +8 gloves if you did'nt KNOW it was +15, +8? or the +5 Ice socks?

    3. Re:Items, time investment, bragging rights by Aceticon · · Score: 1

      Actually it's common in MMORPGs that people will use items with lower stats even if they have slightly higher stats items simply because the lower stats ones look beter.

      Also, for example in WoW, enchantments that give a cool shine to your weapons are much more popular than similar (or even more powerfull) enchantments that just enhance stats.

      Thus all enchanters (selling enchantments) will actually advertise those enchantments by saying that they give "*whatever* glow on weapon". Often the stats of the enchantment won't even be mentioned.

  47. Quit WoW and Improve Your Life by SirChive · · Score: 3, Interesting

    The wife and I both quit WoW about 2 weeks ago. I'd say that we are much happier without it. We are more relaxed and get a lot more accomplished in our lives.

    MMORPGs in general, and WoW in particular, have a way of slowly sucking you into their world and chewing up ever increasing amounts of your time. It's human nature to want your virtual character to grow stronger and do well. But WoW is a game of timesinks. You invest massive amounts of time or you don't progress. In the end you may find it feels more like a vaguely exciting 2nd job.

    My advice: if you are playing WoW more than 10 hours a week, give it up for a month and see if you don't feel a lot better.

    1. Re:Quit WoW and Improve Your Life by Peyna · · Score: 1

      Do what I did, ditch WoW for Civ IV. You save money in the long run; and you don't feel like you're always chasing to keep up with an unreachable goal.

      --
      What?
    2. Re:Quit WoW and Improve Your Life by weave · · Score: 1
      WoW addiction is a real danger, so I agree with you, but I also think with some self-control it can be fine. In my personal experience, what has suffered for me is TV viewing mainly. Both activities are quite a bit mindless!

      Then again, I've been playing since January last year and my three chars are only up to 36, 40, and 47. I have never gone on a RAID, play mostly solo because I don't have the time to commit several hours to a raid without dropping out of it early and pissing off everyone. So guess I'm just not playing enough!

      I do feel a bit bummed I'll never experience the end game content, but if this AQ thing has these bug things flying all through the rest of the world destroying stuff, I think that'd be fun enough for me to witness!

    3. Re:Quit WoW and Improve Your Life by flibuste · · Score: 1
      Hey! I tried the Civ IV fix against World of Warcrack!

      There's one thing Blizzard is way ahead of most game editors: product stability. I've wasted 40$ in Civ IV which crashes every 10 minutes or so, including rebooting the computer. I never had a computer crash using a released version/patch of WoW. Blizzard makes games that work, like the undestructible Starcraft.

    4. Re:Quit WoW and Improve Your Life by Anonymous Coward · · Score: 0

      Funny I've never had Civ 4 crash. Maybe it's time for you to reinstall Windows to get rid of all the spy/crapware on your system. Or update your device drivers. Or stop playing your cracked copy of Civ 4 and go buy it.

    5. Re:Quit WoW and Improve Your Life by snuf23 · · Score: 1

      The level 50-60 dungeon raids are pretty fun the first few times. I consider them worth doing, as the content is good and you can complete them in about 1.5-2.5 hours (as long as there isn't a major fuckup). The problem is that if you are looking for certain items, you'll need to run them many, many times. Which is totally not worth it. It's annoying and irritating and the reason I stopped playing.
      Even at lvl 40, you could run through some fun dungeons. Scarlet Monestary is pretty fun.
      I couldn't really care less about the item drops, I just like exploring the dungeons and seeing what they look like.

      --
      Sometimes my arms bend back.
  48. I stopped playing WOW by arakon · · Score: 4, Informative

    Because of all the damn raids. I do not want to sit and try to get a 15 man raid together to go to UBRS much less the time it takes to get a 40 Man together for one of the big dungeons.

    Blizzard lost me as a customer as soon as I finished the last 5 man casual quest. Enough with the dungeons that take 8 hours to complete. I don't have that kind of time, I have a job and a wife. All i see coming down the line is patches adding more RAID content. SO I moved on.

    Playing EVE now. What I like most about it, other than it being completely different than WOW, is that the play experience is dictated by me. I can be as indepth as I want, sinking hours upon hours into it at my leisure, or just login every now and then to check my skill training. Which makes it much more accessable to me during the week while I work, just login for a quick 30 minute to an hour fix and actually still come away feeling like I accomplished something.

    Its also a game that involves some patience and time-management too, since all skills are learned in real time (even while not playing). The end result is as long as I choose carefully what skills to advance there is no way to literally be left behind training wise. Money still takes some grinding but not like it does in WoW.

    A fun MMORPG without so much tedious upkeep.

    --
    "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    1. Re:I stopped playing WOW by weave · · Score: 2, Interesting

      That is something I never quite understood about Blizzard. They should do more for the casual player. When you think about the resources each kind of player consumes, hard-core 16-hour-day guys demanding new and greater epic world events or casual players just logging in a few hours a week that would be thrilled to see it rain (for example), by far the latter group is the more profitable ones and should be encouraged to stay.

    2. Re:I stopped playing WOW by magicchex · · Score: 1

      I was gonna write this same post about EVE but you beat me to it.

      --
      How many fulltime jobs can one man have?
    3. Re:I stopped playing WOW by arakon · · Score: 3, Interesting

      Amen, to that brother. Just adding content that allows scaling between hardcore player and the casual player would be a great boon to ANY online multiplayer game. You know, give a little something to all the players making it worth their time to play and pay for your game. Casual players pay the same amount as the hardcore players and don't use as many resources.

      But I also think that when you looking at raw numbers casual players are much more likely to dump your product for the next big thing. Those Hardcore 16-hour a day guys are much more likely to keep paying long-term because they've already invested a lot of time getting that ultra-super-pimp-smack-yo-ass-elite gear. So even if they do decide to try another game, they are less likely to discontinue their subscription due to all the work they put into it. I'm just not sure if Blizzard has enough of those uber-gamers to maintain all those servers when the casual players start dropping in droves for lack of content.

      Of course some casuals just re-roll and start a new character. I did twice but never felt like playing the new characters, I was just re-doing pretty much everything I did with the other character just in a slightly different play-style. SO I walked.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    4. Re:I stopped playing WOW by arakon · · Score: 1

      It is a damn good game, I just hope they can keep upgrading hardware fast enough to accommodate the rapid growth of players. Most of which are leaving other games like WoW.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    5. Re:I stopped playing WOW by Blakey+Rat · · Score: 3, Interesting

      The Blizzard developers do NOTHING all day except spending it thinking about WOW. 16 hours a day, 6 days a week, they're running over stuff about WOW in their heads. To them, considering that, a 4-hour dungeon *is* casual.

      Also, the hard-core players are (generally) the ones who post on the forums. I tried once, but the forums move too quickly for me to keep up with and, like you, I have a life and a job. When your topic goes from the front page to page 13 in like two hours, who can possibly have any kind of meaningful discussion on those forums?

      But anyway, yes, I left WOW for the same reason. They don't give a crap about casual players. Sadly, the other post is right... probably one of the best games for casual players right now is EVE Online. Too bad EVE is so boring when you start.

    6. Re:I stopped playing WOW by GodSpiral · · Score: 1

      I quit wow after achieving all of the small group content, which includes getting the top PvP rank. I was struggling to advance in 20 man raid content, but the reason I quit, is that the upcomming expansion means that any gear you gather before the expansion time will be relatively worthless: green and blue level 70 gear will be as good or better than level 60 epics, so if you aren't part of a guild that makes existing high end content easy, then its not worth the effort.

    7. Re:I stopped playing WOW by erik+umenhofer · · Score: 1

      I played Eve-Online for years, switched to wow, got to 60, did some core, got my tier 1, now i'm going back to eve cause WoW is boring :(

      EVE is the only game i've ever seen, who made a system, where casual/hardcore are the same. Being uber only means you can play many roles.

    8. Re:I stopped playing WOW by Anonymous Coward · · Score: 1, Informative

      I wholeheartedly agree.

      I am married, have a job and a daughter and I cannot do the following everytime I want to play the game.

      Step one: Ask guildies what's going on.

      Step two: Find out raid will start at 7 p.m. server time

      Step three: Show up at 7, only to wait for 90 minutes while morons who can't use a clock log on.

      Step four: Realize we aren't going to have enough people to do the instance so listen to another hour of debating where we should go.

      Step Five: Start a four-hour raid at 9:30 p.m.

      Step Six: Finish raid at 3:30 a.m. -- because people had to leave

      Step Seven: Get up for work at 6 a.m.

      Once you hit 60 you have to devote huge amounts of time, which is why I am going to be cancelling my account next month. You can't be a casual player -- and all the new content is set up for people who live, eat and breath World of Warcraft.

    9. Re:I stopped playing WOW by Makarakalax · · Score: 1

      I played EVE on the 14 day trial, loved lots of elements of it, but just couldn't figure out how to have fun, so stopped playing.

      What should I have done?

    10. Re:I stopped playing WOW by Blakey+Rat · · Score: 1

      I didn't have any fun either. I'm just saying that it's ideal for the casual gamer for a couple reasons:

      1) Your skills are learned in real-time, so even while logged off, your character is improving.

      2) You can play in 15-minute sessions and still make an impact.

      3) Hardware requirements won't break the bank.

    11. Re:I stopped playing WOW by Anonymous Coward · · Score: 0

      There is just one way to have fun in EVE -- work together with other players. The most important resource in EVE is not skillpoints, money or equipment. The most important resource is the trust and cooperation of other players -- your reputation. That is what the players in EVE spend their time developing. If you are a trustworthy and reliable person, and make yourself useful to your corporation, alliance or gang, you will have a very rewarding time. All items, quests and PVE in the game are just tools to create an environment for people to interact and form a community. The game is not about mining, fighting or ratting -- the game is about mining, fighting and ratting to achieve goals you set for yourself within the society of EVE.

    12. Re:I stopped playing WOW by arakon · · Score: 1

      It is a bit difficult to get into at first. I was actually looking for something closer to Earth and Beyond (RIP) when I started playing. The Key I think is to get into a great guild right off the bat. Sitting there all by yourself mining for hours is boring. In a guild with a lot of buddies with similar interests you can chat up a storm, venture out and kill space pirates with some of the more advanced pilots. Hell even Mining space rocks is a lot more fun in a small group of buds. When thieves come to town and try stealing your ore, you warp scramble and web them then cue your fighter squadron in to erase their ass.

      There is always some mofo who thinks they can get away with some free dibs and it's hella fun to make them into space dust.

      The hardest part for me in Eve was getting used to the fact that PATIENCE is a major virtue in this game. No amount of work you do is going to make you lvl up faster, just make you more money.

      For the most part Eve tends to appeal more to the older gamer and less to Twitchy McTwelve-Year-Old.

      Teamspeak is also a good thing to have in this game, even if talking to your computer makes you feel like and idiot.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    13. Re:I stopped playing WOW by Cookie3 · · Score: 2, Interesting

      So, okay, WoW has a series of 'endgame' raid dungeons. By this, we mean 10+ players investing their time and effort into a single dungeon until they beat it.

      When my guild started working on Upper Blackrock Spire (a 15 player dungeon) in March 2005, it took us 6 hours to reach the last boss and we didn't even beat him. A few weeks later, we were beating it in 4 hours, then 3 hours, and now we can do it in a little over 1 hour. Each time we played through the dungeon, we got better gear, and we became more knowledgeable about the environment.

      Once we got UBRS worked out, we started in on Molten Core (40 player dungeon) at the end of May, and devoted 4 hours to it on Tuesdays and Sundays. We started killing the first boss, then the first two bosses, then three, four, etc. Last week, we changed our raid schedule to clear MC in a single day instead of over two days. We'll get MC down to 2 hours in due time.

      Some of us started working on Onyxia in September, and we eventually attracted enough attention to beat her in October. It wasn't a requirement, but people saw our progress and wanted to take a part in it.

      Now we're working on Blackwing Lair, the second 'endgame' dungeon. We devote 4 hours to it on Tuesdays, and we'll beat it, too.

      So who are we? We're a middle-of-the-road guild, 15th on the server to kill Ragnaros. We field 2 separate MC raids per week because there's enough interest in the guild, and we have new players join and old players leave all the time.

      We don't require attendence, daily logins or certain amounts of raid 'points'. We don't require people to level to 60 within a certain frame of time. We do require maturity, a minute amount of intelligence, and the desire to avoid causing inter-guild (and intra-guild) drama.

      We think things've worked out pretty well.

      --
      present day... present time... hahahaha...
    14. Re:I stopped playing WOW by arakon · · Score: 1

      great, good for you and your guild.
        But over all I just don't like HAVING to sink 4 - 6 hours at a time just to LEARN a dungeon, then run it over and over again. I'd like to play a dungeon, enjoy it for what it is and move onto another challenge. I'm toying trying the D&D Online game after its been out a few months. The adventure style looks closer to what I crave rather than a hack-n-slash farm fest.

      But that is my opinion, and I am sure there are many like yourself who have great guilds and have sunk many hours into great accomplishments (but honestly the way you throw around the time you are talking about investing, sounds like you are a pretty hardcore group of players with a lot of time to sink in chunks). I just don't have that kind of time to comit to a game. I work irregular hours and need a game that I can play and enjoy without having to devote and schedule 4 plus hours of my life to. Eve fits that for me right now.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
  49. Three big problems with EVE online by Aceticon · · Score: 1

    1) You have to invest a tremendous amount of time doing very boring tasks just to get a half-decent ship (100s of hours moving mined minerals from your cargo hold to an external container - during asteroid minig).
    2) Traveling takes a long time and it's only interesting the first 1/2h you play the game.
    3) The most interesting parts of the EVE universe (0.0 space) is fully PvP enabled and in practice controled by groups of corporations (corporations in EVE = guilds in other MMORPGs), know as alliances, which are mostly composed of those corporations that got there first. You'll be hard pressed to go there without getting your ship blown up (possibly making you loose the equivalent of many hours worth of mining asteroids)

    After playing EVE online for many months i more or less came to the conclusion that the game pretty much consisted of time-sinks - ways of making you spend time without it actually being fun - and left (even though i had amassed a lot of virtual wealth in that game).

    1. Re:Three big problems with EVE online by snuf23 · · Score: 1

      "After playing EVE online for many months i more or less came to the conclusion that the game pretty much consisted of time-sinks"

      I came to this conclusion after playing the two week trial. It seemed like a pretty interesting game, but I could tell that there was no way I would have the time or drive to put into it.
      Good thing I had a console system setup next to my computer so I had something to do during the long travel time.

      --
      Sometimes my arms bend back.
  50. AQ? by Anonymous Coward · · Score: 0

    WoW is taking over Battleon? Someone notify Twilly! Stat!

  51. Why bother switching servers? by Anonymous Coward · · Score: 0

    What sense does it make to roll a new character on the Medivh server so you can see the new content? You have to be lvl 60 and nicely equipped before you can even stand a chance in AQ. By the time you new character reaches 60 the server you were on will have its gates open as well.

  52. Tayman? by Anonymous Coward · · Score: 0

    Who is this noob anyway?

  53. Re:Did I get it? by Le+Marteau · · Score: 1, Flamebait

    Why, yes you did! That was quite an accomplishment! Never been done before! You have validated your existance and have made your mamma proud! I believe a Nobel nomination is in your future! You are quite special, and I am proud to be a member of the same forum as you! If I were you, I'd bet the lottery tonigh, because you are just unbelievably fortunate and lucky, leading a charmed life. That was very auspicious and with your abilities I see nothing but good things happening to you!

    I am so envious. It must be great to be you.

    --
    Mod down people who tell people how to mod in their sigs
  54. I agree 100% by Stone316 · · Score: 1
    Years ago I left Asheron's Call because I was spending so much time playing it. Once I added up my characters ages I realized that I had spent over 1 month of the last 12 playing this game. (Thats 1 month 24x7).

    So I thought with all that free time i'd get around to coding that game I always wanted to create or studying more for my certification but in the end I think I just watched TV instead.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
  55. MMOs are cool but... by kadathseeker · · Score: 1

    I feel kinda the same as most other people here. I love games, and I know a ton of people that love WoW, so sometimes I feel like playing it, but I am also glad that I don't. While I like the concept of MMORPGs, I feel that the whole leveling thing is best left to a single-player rpg, like the soon-to-be-realeased PS2 game Valkyrie Profile Silmeria, and the rerelease of the original on the PSP. In SP leveling rpgs, your incentive is only to beat the game (and in good rpgs this means you don't have to spend hours running around for random battles). Multiplayer RPGs should be more focused on the roleplayng and the economy, or simulated socioeconomic interaction. Face of Mankind (fomportal.com) is in open beta and looks like it's trying this idea, I might look into EVE Online, and STALKER: Shadow of Chernobyl is going for an interesting fps/rpg combo as well (no leveling or stats but a trade economy and lots of customization and interaction beyond shooting). For someone who wants a more realistic (i.e. wounding, aiming, etc.) fps, look for Call of Cthulhu: Dark Corners of the Earth on Xbox (and hopefully PC someday...). I usually only buy about the four of five of the best or better games a year, so that I can play a good amount, without playing all the time or never finishing anything, but right now MMOs are just not what I am looking for. I'll wait till the genre matures.

    --
    The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
  56. acquiring wow by Anonymous Coward · · Score: 0

    anyone know if you can purchase *and* download wow online? i am too lazy to go to the store for anything other than beer and smokes.

    1. Re:acquiring wow by size1one · · Score: 1
      Not unless you are in asia. Blizzard has the technology to do so they just refuse to use it elsewhere.

      Anyone who had the client from open beta already had a more up-to-date version than what was stamped on the cds. For many of us we just went to the store and then used the cd-key to create an account with which to play the game. I felt bad for the 50 or so people waiting in line at 5am on release day, at the only store 40 miles, who didn't get to purchase it. I smacked my forehead when i realized i should have just had my friend on the east coast get me a copy on his midnight trip to walmart.

      In s.korea people were even allowed to keep thier accounts, they just had to purchase a cd-key online to activate it for retail. Wow was released there at almost the same time so they had the technology. Its not like online account generation is that hard, only just about every website has registration of some form or another. Especially when they already had the credit card payment back end for account subscriptions.

    2. Re:acquiring wow by Anonymous Coward · · Score: 0

      Get a CD from one of the gaming magazines. Its for a trial of the game.

      There are Emulation servers out there as well, that don't have nearly the lag that the Blizzard server does.

      Cowardly Speaking,

      JFC

    3. Re:acquiring wow by Anonymous Coward · · Score: 0

      This is a common misconception.

      People from south korea did get to keep "beta accounts." However, what that means isn't what you think.

      In parts of Asia (such as Korea) the MMO business model works differently. They don't buy the game and pay a monthly fee like us, they download the game for free and then pay (sometimes an hourly rate). They refer to the free period after they download the game, and before they have to pay for it as the 'beta' period. Thus, yes, they do get to keep their beta characters after paying for it. However, what we consider the beta (playing before the game was officially released for testing) worked the same way there as it did here. The characters were deleted before the game went gold.

      Just thought I'd clear that up since many people get it wrong.

  57. Re:Jesus H. Christ! by Senzei · · Score: 1

    A 40 man raid dungeon is an area of the game that an organized group of people (raid) can enter to play without the area being accessible to the general population (WoW calls them instance dungeons). The article is about a new one that was just released, and is much harder than the others. There was a per server build up for this that one server completed first, then died in the storm of people who wanted to go see it.

    --
    Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
  58. Here's a shocking idea. by Konrad9 · · Score: 1

    If your server has a three hour wait period, use one of the 20+ others. Alternatively, turn off the game and play something else.

  59. "I'm so glad I don't play"? by Daggon · · Score: 3, Interesting

    Ok, seriously, what exactly motivates all these "I'm so glad I don't play MMOs" comments? Are we supposed to pat you on the back for avoiding the big bad mmo?

    Or its is some strang kind of elitism, "Well I may play games, but least I don't play those dirty MMOs." I know people that play console games MORE than I play WoW (more hours a day that is) and yet people always blab about "MMO addiction." NEWS FLASH, any form of entertainment can be addicting, but its easier to marganalize people with a form you don't particularly like. But tell me, which is "worse" spedning 4 hours in from of the tube with a controller in a completely self absorbed activity, or spending 4 hours in an MMO where you actually can speak and interact with actual people.

    So for all the "I'm so glad I avoid MMOs" people, get over yourself and put your hypocracy where its wanted.

    1. Re:"I'm so glad I don't play"? by Dark_MadMax666 · · Score: 2, Interesting

      I am addicted to gaming one way or another ,but I figured if its a single player game you eventually beat every possible way and get bored with it ( like i was addicted to Civ2 in high school till I beat it on deity several times) .

        With mmorpgs its more dangerous - you have social circle there , sorta "friends" and Its very easy to "live" there. Devs also concentrate on ways to hook you up and keep playing (since its a whole point of a subscription based income). I wastedt awfull lot of time on mmorpgs and I am glad I could force myself to quit them .Sure I may spend one or 2 weekends beating something like F.E.A.R , but this is not the same thing I spending every night ,every morning and even every day "raiding" in an endless treadmill.

      Actually treadmill never really had a real appeal to me - I was PvPer , and my treadmill was consisted of perfecting templates and getting them to pvpable level one after another ( Uo,AC,shadowbane) one skill got nerfed I would find another combo and roll ,roll, roll.

        PvP could have nave nasty "raid" effect as well - so called sieges in Shadowbane often lasted 8-10 hours and ran at odd times ( 3 am - for tactical advantage) . There are few things more destrucitve and disturbing like spending 3 days in a row without almost any sleep and food protecting or attacking r virtual assets (and on the other side you have same kind of freaks opposing you) . Worse you get real rush out of it- crazy addictive :/

        So no ,single player games are better any times of the day. They are sorta like tobacco and crack - both are bad , but one is a lot worse.

        Now I just get my PvP fix in Counter-Strike and any other "fix" in single player games . I spend nowhere as much time gaming as when I was playing MMORPGs . In fact - there are very few things out there worht playing actually and those that are I beat in a couple of weekedns and be done with it.

    2. Re:"I'm so glad I don't play"? by pnuema · · Score: 2, Insightful
      Ok, seriously, what exactly motivates all these "I'm so glad I don't play MMOs" comments?

      Because we are immediately suspicious of any transaction where one side has a financial interest in how you spend your time. If MMORPGs did not have subscription fees, I'd be all over them.

      We have that reaction because on some level, we realize that publishers of MMORPG's are the electronic equivalent of tobacco companies. They have a direct vested interest in making their games as addictive as possible, and they are going after kids. Sony hired shrinks to make sure EQ put asses in seats and kept them there. They didn't care how many lives they ruined (see EverQuest Widows), they don't care about player experiences (see all comments about grinding) - they only care about whether you keep playing.

      Bottom line: we don't trust the publishers of these games to deliver the best quality experience to us. There are too many incentives for them to do otherwise.

    3. Re:"I'm so glad I don't play"? by Daggon · · Score: 1

      This reads a bit too much like consipiracy theory.

      Because we are immediately suspicious of any transaction where one side has a financial interest in how you spend your time.

      Better stop watching TV then. TV advertising like knowing about how you spend your TV time and they bankroll the shows you watch.

      We have that reaction because on some level, we realize that publishers of MMORPG's are the electronic equivalent of tobacco companies.

      Ah yes, because everyone who smokes is a victim, I keep forgetting that they never chose to start smoking. Ok I know addictions are tough to put down once you start, but you chose to start. People just want it to be someone elses fault.

      Sony hired shrinks to make sure EQ put asses in seats and kept them there.

      Sony had nothing to do with the developement of EQ, it was created by Verant. In fact if memory serves Sony didn't orignally host it either, they bought it. I see we've gone from rhetoric to making stuff up.

      we don't trust the publishers of these games to deliver the best quality experience to us. There are too many incentives for them to do otherwise

      This makes no sense. If I don't like an MMOs experience, I don't play it. Case in point, FFXI, I didn't like the forced grouping and xp loss, I cancelled it. You seem to be arguing under the concept that we are somehow forced to play these games, we aren't. As per usual you mention the children (/shrill Won't somone please think of the children), well children should be supervised by their parents, thats not my problem. I am an adult, If I play 5 hours of WoW a day, its because I want to. If I get "addicted" its my fault, I should've known when to quit. The problem with comparing gaming or tv or anything like that to drugs is that drugs are mind altering substances, electronic entertainment is not. People just use the "addiction" meme to remove responsibility.

    4. Re:"I'm so glad I don't play"? by kindbud · · Score: 2, Insightful

      But tell me, which is "worse" spedning 4 hours in from of the tube with a controller in a completely self absorbed activity...

      Which has an ending.

      or spending 4 hours in an MMO where you actually can speak and interact with actual people.

      Good thing you didn't say "actual women." That would have been humorous.

      --
      Edith Keeler Must Die
  60. Practice Makes Perfect! by Cranky+Weasel · · Score: 2, Funny

    Had you spent the 1400 hours chasing chicks, what do you think you might have had to show for it? Other than VD or a seriously brused ego?

    Spend 1400 hours chasing chicks, and you're bound to get really good at it! Then you can write a book on the subject and make tons of money off of geeks who get tired of playing World of Warcraft, but who can't talk to a girl to save their lives.

    1. Re:Practice Makes Perfect! by Kesch · · Score: 1

      So...

      ...

      ...

      ...when will this book be available on Amazon? I hope it doesn't cost much; I just bought a lot of WoW gold.

      --
      If this signature is witty enough, maybe somebody will like me.
  61. Odd by umbrellasd · · Score: 1
    Agreed. Online interactive environment simulators pwn just about anything. It seems more likely to me that the issue is related to a bug in the new area. MC and Alterac have been running at high volumes for many months with minimal issues. Something to keep in mind when considering Blizzard's track record.

    People always go ballistic at the slightest interruption. Often the symptoms are suspiciously like withdrawal symptoms in an addict. No surprise there.

    Another thing to consider is that WoW has been around for a little over a year. It is the highest player volume online game ever as far as I know. Even higher than the Asian games like Lineage that have a couple million subscribers. In addition, MMOGs are a relatively new market, whereas the financial sector has been around for a very long time and it has been online for considerably longer.

    I quit WoW several months ago and am quite happy that I did, but not playing gives me the clarity to see that they are not doing so badly as far as server stability, and that this is a momentary bug that will be addressed. It is not conclusive proof that Blizzard is a Monopoly of Network Dumbasses.

    1. Re:Odd by Cederic · · Score: 1


      You clearly haven't been tracking the european forums. Blizzard's hosting in Europe is very subpar, and has been since go-live.

    2. Re:Odd by F_Scentura · · Score: 1

      Yeah, haven't used the EU support, so I can't speak for it at all.

    3. Re:Odd by Anonymous Coward · · Score: 2, Interesting

      I believe it's not a bug with the new area; it's an architecture problem.

      A WoW "realm" is split over several servers, each handling part of the game world. As characters move from area to area, they're handed from server to server. Whilst the servers can cope fine (using that term loosely) with a full load when everyone's spread nicely randomly about, they've proved time and again to be incapable of handling the abnormal case of very large numbers players concentrated in a single area (and therefore on a single server) - get enough in one place, and the whole realm dies, every time. As I understand it from posts above, that's what happened this time - people crowding into Silithus to witness the World Event.

      What's unfortunate, though, is that this doesn't bode well for other realms, the World Events of which may well be doomed to suffer the same fate, and for similar reasons. Whether the actual cause of failure is something that Blizzard can ultimately address, and whether they actually do anything, remains to be seen.

  62. Super Puzzle Fighter 2 Turbo by ipjohnson · · Score: 1

    Its awesome as you do well solving the puzzle character's from street fighter beat the crap out of each other. Its tetris on crack

  63. Economics in Make Believe Land by guaigean · · Score: 1

    I know this was a joke, but I think there is a realistic reason for the "War Effort". In any MMORPG, since game items do not have any inherent value, and can be created infinitely, the economy eventually suffers. Money becomes more prevalent and as new items are found, less valuable. In order to control the cheapness and overabundance of items, they come up with ways for items to be taken out of the game, thereby returning value to items, and making 60's feel like their Hackmaster +5 is still worth it. This started in WoW with the cloth faction quests, and progressed to rid servers of near billions of items. Some servers took it more seriously than others, but essentially it has succeeded. Many of the items in the war effort have greatly increased in price, when beforehand they had nearly bottomed out.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    1. Re:Economics in Make Believe Land by snuf23 · · Score: 1

      "Many of the items in the war effort have greatly increased in price, when beforehand they had nearly bottomed out."

      Yep, because bastards like me see nothing wrong with a little war profiteering. I made about 150G just off a stacks a cloth I had sitting in the bank.
      I tried the item turn ins, but hoping for a blue instead of a crappy green wasn't worth it to me.

      --
      Sometimes my arms bend back.
  64. Indeed, why would media blame TV? by Rhys · · Score: 1

    Big media wants people to watch more TV. Or read newspapers. Or magazines. Not play games on the computer with friends who's jobs have taken them thousands of miles away across the country (or world).

    Why report stories about TV addiction or other such things? Why not report it instead about games. If they're lucky and get a few to quit, that's probably more TV addicts in a few years for them anyway.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Indeed, why would media blame TV? by Kadin2048 · · Score: 1

      Also, I think if a person started watching TV at the expense of going to work or doing social activities, it wouldn't be classified as "TV addiction," they'd just be "depressed." And probably get some medication and counseling.

      However a person that plays a computer game for an equivalent amount of time is just viewed as socially retarded.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    2. Re:Indeed, why would media blame TV? by Rico_Suave · · Score: 1

      Either way, it's not a particularly healthy lifestyle.

  65. Abbrevs by umbrellasd · · Score: 1

    Gnomeregan (GMR) Uldaman (ULD)

  66. Re:Jesus H. Christ! by Ayaress · · Score: 1

    No point in trying. The minute he got to the part about rogues needing a buff, you can tell he's full of shit six ways from sunday.

    I've played a rogue for six months. They in no way need a buff. Warriors need a minor nerf on overpower and paladins need a bubble nerf now that they can actually do something besides be invincible (clarifications: Overpower is an attack warriors can use after the enemy dodging that does immense damage. Based on the name and description, it should proc off of block and parry, not dodge and miss. "bubble" refers to a Paladin's multiple ways of being temporarily invincible).

    Other than that? Rogues rule the roost. Mages are nothing to a dagger rogue, priests have one shot at saving themselves from a rogue, and then it's game over. A warlock without his succubus is fair game, and a warlock with one is just a matter of waiting until the right time to hit him. I hate using he WoW cliche "learn2play," but it really applies to the grandparent. If your a rogue, and you're getting pwned by other classes, you're not picking your fights properly.

  67. WoW? Pfft. Nethack! by Anonymous Coward · · Score: 0

    With my addiction to Nethack, I have no time for WoW!

  68. What is Blizzard's Data Center Like? by mikech@rbsgi · · Score: 1

    As someone who spends alot of time playing WOW, I often wonder what technology is being employed by these realm servers. Can anyone out there provide some insight?

    1. Re:What is Blizzard's Data Center Like? by Makarakalax · · Score: 1

      Linux I believe. But only based on their job requirements for wow page wanting linux server admin skills. So it's my guess.

  69. Wrong reason! by lordofthechia · · Score: 2, Funny

    Silly boy. That's now why the wrold went down. Chuck Norris roundhouse kicked the server because people in the game wouldn't shut up about him.

    --
    Georgia Tech, the leader in Chia(tm) technology.
  70. Major server crash caused by Gates... by Anonymous Coward · · Score: 0

    no news there then!

  71. Depressed.... by Nephroth · · Score: 0, Redundant

    I find it very depressing that this post is indicative of the slashdot community. Events in fictitious worlds... Alas, I am surrounded by kids.

    --
    Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
  72. Why I quit. by Visceral+Monkey · · Score: 1

    This is the very reason I quit just yesterday. Blizzard has moved to doing all powerhouse raid crap and left the rest of the game to languish. So about 2% of the pschyos willing to play the same content over and over again for 5 hours or more each day are the only ones enjoying the end game anymore. To add insult to injury, they expect the rest of the people playing to help those top 2% along AND destroy the servers in the process. What started as a great game as sunk into a huge fucking mess.

    --
    *Fortitudo, aequitas, fidelitas.*
  73. Yawn... Call me again when you have 5 million hits by zstlaw · · Score: 4, Insightful
    *Yawn* Call again when you have 5 million hits a day.

    Also serving static web content is trivial compared to tracking the state of 5 million clients and letting them see each others in real time is so far beyond web hosting that it is laughable.

    I worked at video game companies (Turbine) and I worked at some of IBM's large server farms (Poughkeepsie, Southbury) doing performance balancing. As far as software goes I have to say video games server technology makes web content delivery look like the stone age. The only thing that even compares in complexity is when IBM hosted the Olympic coverage. Trying to compare simple web content to a system where clients are all making updates to each others environments in real time is impossible.

    I hate it when the Wow server's crash, but I have had my ego battered by what the guys at Blizzard have managed to do. They have done some great work and I am curious to see other game companies surpass the work Blizzard has done.

    Nothing here is trivial. If it was it would have been done right the first time.

  74. workaholics by zardo · · Score: 1
    I learned at some point that if I spent my free time working, I would be successful. It didn't matter how good I was at doing what I did (programming), if I just DID it, non-stop, all my free time, it became routine. Sure sometimes I wanted to take a break and go out with my wife to a movie or something (my wife by the way, I asked her to keep me busy, she's the slave master if you will), but if I took too much time off I became lazy and the next day it was harder to get back into my working groove.

    Now, if I were a genius like Steve Jobs or something, my ideas would be tremendously successful, but as it is, they are only slightly successful, but as a result I have a lot more money to throw around, paid off all my credit card bills in no time. I still have a subscription to WoW, and my wife plays with her younger siblings sometimes, I stopped playing the instant I reached level 40, it's still waiting there, beckoning to me, but I just haven't had *any* time since I started my working frenzy a few months ago. I really do think it would be fun to get back on and buy my mount and stuff, but I don't see that happening anytime soon.

    And if you tell yourself, "well who am I working for? I don't have any JOBS to do..." you are only making excuses. You work for yourself, or for the community. I write open source software when I don't have anything to do (yet in all cases, my open source projects have been components of my own projects). When it's done, I figure out how to make money with it (in all cases, by selling the entire thing to someone who could put it to better use than I). Point I'm making is as long as you are doing SOMETHING constructive, you are benefitting yourself more than you know. The open source stuff I have released has brought job offers to me, which is reason enough to do this, although I turned down the job offers because my goal is to be financially independent, creating the things I want to create, never asking myself who was going to buy them (allthough, like I said, someone always buys them).

    I understand that working all the time will drive some people crazy, I have tried this off and on over the last few years, but trust me, the first time you sell something you created it all becomes worthwhile. Someone I know, who runs his own successful business, once told me that all the successful people he knew had one thing in common; they were workaholics.

  75. Explanation Request by Kadin2048 · · Score: 1

    I guess I'm a "casual" WoW player, at least in comparison to others here (which might be like saying that one is a 'casual' junkie, in relation to the people in the lobby of a detox facility), but I find the jargon used in chat very confusing. It's not exactly transparent -- the acronyms mostly make sense, it doesn't take a genius to figure most of them out -- but there are some times when I wish there was a dictionary. Perhaps someone has created one, somewhere.

    I'm posting this in response to your post, because I saw you use the word "nerf," which I've now seen a bunch of times and can't figure out. I understand it refers to a change in the game by the developer that adversely impacts a person's character...? It's not something like an acronym where the meaning can be easily backed out of the word.

    Anyway, more generally my point is just that I don't think experienced players are aware of how steep the 'social learning curve' is for new players. Given the emphasis on teamwork in WoW in particular, this is a bit off-putting when you're new.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Explanation Request by Robotech_Master · · Score: 1

      I believe the word's derivation originally comes from players complaining that their weapons did so much less damage now it was like they had been replaced with Nerf swords. In the great English tradition of verbing nouns, "to replace with nerf" becomes simply "to nerf."

      See the Wikipedia writeup for more information.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:Explanation Request by C0rinthian · · Score: 1

      Nerf is not an acronym, it's actually an obvious description once you understand the context.

      Baseball bat = Hurts a lot
      Nerf Baseball bat = Hurts much less than normal bat.

      When something in an MMO is 'nerfed' it's power or effectiveness is reduced. (This is usually done because something is over-powered, or imbalances the game in some way)

    3. Re:Explanation Request by Kadin2048 · · Score: 1

      Useful link, thanks. Oddly for all the time I spend on it, I didn't think to search Wikipedia for MMORPG slang. Naturally, it's all in there.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  76. Your missing a big point by voxel · · Score: 1

    They have (now or over the course of release) 5+ million subscribers.

    Maybe, just maybe, this is "good enough", and they have no reason to put more money in because they have 5 MILLION SUBSCRIBERS with the current implimentation.

    Business is about maximizing profit. Maybe they _think_ that this is the _best_ way to run the business. Perhaps they did the math and found they are at the peak of investment vs. return. If they put more money in, they don't linearly (or exponentially) get more subscribers, so they are happy... VERY HAPPY.

    Sucks for the gamer, but if you really hate it, show your vote by canceling your account.

    --
    Modesty is one of life's greatest attributes
  77. Coordination and Knowledge by Nazmun · · Score: 1

    UBRS is simply too easy and requires very little if any strategy. You don't need ts/vent to beat it, you just need coordination and knowledge of how a certain boss fight goes. UBRS was pathetically easy, all you have are generic mobs that hit hard and aggro based on the global rules of teh game.

    You basically have tanks grab aggro and take damage, the damage dealers do their part, and the healers heal. Mobs rarely if ever have any special abilities. You can use that strategy and clear the entire zone.

    MC is somewhat similarily boring and easy but it still requires some coordination and has more special npc moves and aggro effects. It's clear that blizzard is moving away from that simplicity in all new raid dungeons whether its 10, 20, or 40 man.

    --
    Hmmm... Pie...
  78. Blizzard's use of TCP = lag by Krellan · · Score: 1

    I've played several MMORPG's, and WoW is unfortunately the worst. The reason is that it uses TCP, instead of UDP like the others (Everquest, CoH, and so on).

    With TCP, one dropped packet, and your connection lags out until the packet can be regenerated -- typically on the order of several seconds. More than one dropped packet every minute or so, and your game becomes unplayable. Have fun playing on a wireless connection or oversubscribed residential cable/DSL line! :)

    I would love it if Blizzard would put some effort into making their network connection reliable under load. IMO, it is one of the few things Everquest got right. Due to the game's age, it was designed for people playing on analog modems, and as a result, its connection dropout-tolerance is quite robust.

    [SCTP would be the best of both worlds, but unfortunately, it is still a pipe dream, and I'll save that rant for another day.]

    I can often tell my line has hiccuped when my partner shouts "Oh crap" as his WoW screen freezes, even though my Web browsing and Internet radio playing continues on just fine for me :)

    1. Re:Blizzard's use of TCP = lag by Anonymous Coward · · Score: 0

      WoW uses TCP for cases where order and timing matter, such as actions in a fight. They use UDP for cases where it doesn't matter so much, like loading entity information. If someone is on a troublesome link, how is UDP going to make the problem better? They would have to handle lost packets within the application protocol, and they would either have to make packets sequential, or use timeouts and acknowledgements. Both are already handled by TCP.

  79. Battle.net by winphreak · · Score: 0

    "With 5million+ subscribers, you would think Blizzard would have the best servers/connection money can buy."

    If they had such good servers, my Diablo II game wouldn't have server lag everytime a decently-powerful monster comes around. I can either give it all my bandwidth, or just a tad and leave azureus running, and it still lags. No, it's not packet choke, because my ping to google (after 400 simultaneous packets) shows a steady 50ms response.

    I understand if they took Battle.net servers and dedicated them to WoW, but if WoW is lagging too, they need to readjust their budget.

    --
    "I'm a well-wisher, in that I don't wish you any specific harm."
  80. Re:Yawn... Call me again when you have 5 million h by Cederic · · Score: 1


    5 million clients is utterly misleading. No server is handling more than a few tens of thousands, if that - concurrently, far fewer. And they're usually affecting a few hundred other clients at any given moment in time (and again, at any moment in time, usually far fewer).

    Also I'd hestitate to describe fully transactional websites with secure communications through to multiple back-end systems, including inventory, payment and fulfillment "static web content".

    But that's ok. You defend them; I'll continue to keep multi-billion businesses afloat.

    (incidentally, we do get 5m hits a day. on one of our websites. if you mean unique visitors, then yes, blizzard get more. although I suspect still fewer than we get across all 45 of our websites. but that's just multiple brands, they all connect through to the same back-end inventory system)

  81. Why I quit by BassKadet · · Score: 1, Insightful

    It's quite simple, really.

    When you are playing these games for such a long time you start to recognize the pattern involved. The game is *designed* to take up as much of your time as possible in order to extract the most money out of my wallet. No game out there is as profitable as WoW.
    But that's not the worst. The worst is that when you click to sign into your character, you have that sinking feeling in your stomach that you could be doing something better to enrich your existence on this Earth. You could be volunteering, you could be putting in extra time with your family, you could be going to the gym and get in the best shape of your life (what I did).
    I'm still a gamer to the core. And without WoW I have SO MUCH MORE TIME for more games than ever before. So this isn't about gaming versus real life...I will never give up gaming, and I get to enjoy more of it and remain a happier and healthier human being than I ever was during those 8 months I was addicted to WoW.

    1. Re:Why I quit by Angelox · · Score: 1

      Ouch! very well said (even though it hurts). I played Everquest for around six years straight: long daily sessions (8-12 hours+). meanwhile, life around me evolved and I became a recluse - not to mention the serious physical problems I developed (back, arm , shoulder, chest, etc - ring a bell anyone?). I even thought I had heart problems, when infact, it was all the sitting and lack of exercise (I'm still a wreck, these things don't go away overnight, specially if you're older).
      Often, I ask myself; what did I benefit from all of this? NOTHING! It really is a big, waste of time.
      Normal video games are, a hobby (fun), also a nice distraction. But these MUDs like WOW and EQ are not- you can classify them with all the other bad drugs (booze, crack, etc).
      Oh, and did I mention it ruins lives too? It didn't manage to ruin mine (as of yet), but I have friends that did.
      So, when you start to get the little "warnings" - you know, small aches and pains here and there, or you real friends and family calling you, and you're ignoring; At least remember you read about it here :)

  82. Not everyone is addicted to epics by snuf23 · · Score: 1

    I hear your point, but I don't think everyone that plays WoW ends up being a high end raider.
    I play MMOs about 2 hours a night on average, with longer periods on the weekend. I don't watch TV at all and I only watch a couple movies a month. I do read books and probably spend almost the same amount of time reading as I do playing.
    The high end raids don't particularly interest me. I find them kind of annoying and way to time consuming in relation to the rewards. After having been level 60 for awhile on WoW I thought it was time to move up to high end raiding, a few ZG runs kind of made me feel that this type of play isn't just for me. I switched games to another MMO where I can have fun as a casual player again. I'm sure when I hit whatever point in the game the time sinks hit hard, I'll move on again.
    I love exploring the vast worlds in MMOs, I hate repetitive grinding of the same content.

    --
    Sometimes my arms bend back.
  83. Other abbreviations I've seen used by Rob+Simpson · · Score: 2, Informative

    Gnomeregan - gnome or gnomer
    Uldaman - uld or ulda
    Maraudon - mara
    Wailing Caverns - WC
    Ragefire Chasm - RFC (horde only...and personally I find RFC/RFD/RFK to be confusing sometimes, but that's the names people use)

  84. Re:Jesus H. Christ! by pitdingo · · Score: 0

    warlocks pwn rouges. Felhunter with paranoia....fear...curse...fear...shadow bolt...fear and repeat until dead rouge.

  85. Another first-hand MUD experience... by Poromenos1 · · Score: 1

    I have been playing in a MUD for 6 years now (Played: 5834 hours says the "score" command, you do the math), but (except for the first few months or so) it is idle time. What I *love* about the MUD is that you can have it in the background while doing other stuff and never miss anything. I have a trigger to beep whenever anyone sends me a privmsg and I get back there and talk to them for a bit (no different than an IM client, really). I don't go to quests and stuff if I don't have loads of time (honestly, that's almost never, since I prefer to spend my time elsewhere).

    Most importantly though, the MUD is lower in my priority list, below going out, reading wikipedia/slashdot/digg/the back of a juice box and studying (in that order, unfortunately). This way I almost never get bored (almost, MUDs are dying these days) and I don't miss out on my other activities to MUD.

    My cousin plays WoW, and he is totally addicted to it. I can understand how he spends all day on a MMORPG since I've done that at some point, but I wouldn't play WoW even if it was free. Besides, you can write bots for the MUD to do anything you want, and as a programmer that's a huge advantage of MUDs.

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  86. Oblivion by Killshot · · Score: 1

    The single player RPG Oblivion is sorta doing away with levels and experience points. http://www.elderscrolls.com/games/oblivion_overvie w.htm

    Instead of gaining points and then suddenly getting better at everything once you reach a certain number. You will only get better at things you actually use.

    So if you use your sword a lot, you will get better at it gradually over time. and so on with other skills.

    I really like the idea and look forward to playing the game.

    I don't have time to dedicate to MMO's so I prefer single player games :)

  87. weighing in by Anonymous Coward · · Score: 0

    My cat's breath smells like cat food.

  88. Dam Alliance! by node159 · · Score: 1

    Obviously you are alliance or you would have not forgoten about:

    RFC, Ragefire Chasm

    and the following do get abriviated but are so unpopular that they seldom get named:

    Mara, Maraudon
    Ulada, Uladaman

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  89. Blizzard has no interest in stability by NeedleSurfer · · Score: 1

    If they would the game would be stable. Google handle much more data traffic than WoW yet I haven't seen the service crash or become unusable even once and I'm on the web everyday (I don't say it hasn't just that it must be REALLY rare cause I never even have heard of it). WoW has logging issues, server stability issues since the begginning none of which has ever been addressed. Every patch they release don't solve bug they change bugs. I am ready to bet that this is included in their business model. Some guy somewhere researched how many downtime their player are able to endure before resigning their subscribtion and they are going to do their best so this downtime (via in-game bugs, logging issues, server overloads...) remain. The more downtime the longer it takes to achieve our goal in the game the longer the subscribtion goes.

    Blizzard has NO interest in changing the situation, no incentive, no reason and they wont.

    1. Re:Blizzard has no interest in stability by Anonymous Coward · · Score: 0

      That's different: the Google search engine is a more or less loose conglomeration of indexing machines, not caring for lost content. In games like WoW every bit must be where it belongs...

  90. You misunderstand. by Stu+Charlton · · Score: 1

    This issue isn't about elitism or hypocrisy, it's that you rarely play WoW for 4 hours -- that's a "minimal" session.
    No other form of computer game that I've seen has the power to suck your time away. The sheer amount of life that game sucks away from you is sickening when you really start to think about it (90+ hours to reach level 60).

    --
    -Stu
  91. They use savvis for their bandwidth by Anonymous Coward · · Score: 0

    Other than using Savvis for bandwidth, I'm not sure how many other details have been revealed.

    It would be interesting to know if they're using their own database system or if they ended up using a 3rd party product such as Oracle or MySQL.

  92. Re:Jesus H. Christ! by Anonymous Coward · · Score: 0

    Fear and seduce should both not be an issue - get 24 hks (say 5 runs in WSG if you're on defense, 2 at most on offense) and get your anti-fear trinket. Now, a warlock loses their effective fear/seduce against you, and a mage's polymorph is also useless. The second fear is on diminishing returns, even if WOTF or the trinket broke the first. If you're undead, a warlock has one 25% duration fear (2 seconds tops), with one second tops on the first two. With BOE drop trinkets, it's actually possible to completely cancel three fears in a row as an undead rogue, then diminishing returns makes you fear-immune for two minutes. Master of deception cancels paranoia (except on a human warlock, much less if they hit perception), and even with paranoia, they can't see an equal level rogue approaching from behind (felhunter usually faces the same way as the warlock, too). Ambush, one tick, backstab. Right there, at level 60 with a good dagger, you have 3000 damage - 5000 possible if both get good crits and you have a REALLy good dagger.

    Point comes down: A rogue is designed to come out of nowhere and attack. You get the backside twoshot, trinket away fear or seduction, blow a couple cooldowns. Warlocks are one of the harder fights for a rogue, but warlocks do not dominate at all - it's fairly well balanced, usually comming down to who gets the aggression first. The only classes that completely dominate rogues are hunters (flare - however, I've seen rather few hunters smart enough to stand on their flares) and warriors (overpower. Without overpower, it's a pretty even fight, mainly favoring the warrior when both are very well equipped - warrior armor scales better than rogue DPS)

  93. God, no. by Anonymous Coward · · Score: 0

    "Most of the people involved in the raid are having a great time though. Could this be the most epic battle ever introduced to the mmorpg market? All signs point to yes."

    Apparently the submitter is utterly clueless about MMOGs in general. A bunch of big mobs in a dungeon somewhere isn't very epic. It's been done to death.

    Not to mention, if you want to throw numbers about (from what I understand, it's some sort of 'forty-man' dungeon)... Go look at EQ1. Go look at DAoC. Forty people isn't epic, it's a bloody empty village.

    Call me when you have 180 people fighting and dying against a single mob for an hour and a half. ;) Now that's epic.

  94. Re:Jesus H. Christ! by Number14 · · Score: 1

    They did nerf the paladin bubble- if you are bubbled you get a one minute debuff, similar to Weakened Soul, that prevents you from being bubbled during the duration. So yes, they can still bubble, but they can no longer use the self-bubble and then immediately the Blessing of Protection for two bubbles in a row.

    That may not be enough (one bubble still lasts 10 seconds, which is an eternity in PvP) but it was a nerf.

  95. Gates may be open by obeythefist · · Score: 1

    But Blizzard have locked 20 or so servers so that new players can't create characters.

    They're citing the reason as "alleviating load so they can fix latency problems".

    What it really means is that people who've finally paid up to play don't get to log on. Pretty nasty stuff.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  96. Oh the irony!! by Tayman · · Score: 1

    If you have the chance, please read my update to this "issue".

    AQ Pics

    Take care,
    Tayman

  97. A War Time Sprawl's Scrawl by zero1eye · · Score: 1

    The Scepter of the Shifting Sands has been reassembled and the War has begun. The gates are open and the forgotten horrors of Ahn'Qiraj have been unleashed upon the world once more. This epic event is currently taking place on every server with varied progress. The North American Medivh server takes the first place ribbon by gathering the requisite number of supplies for the War effort and completing an epic quest line that takes a small handful of brave heroes to the four corners and back. Watch rare footage and read about the entire adventure chronicled by some of the top guilds of Azeroth in the latest issue of Sprawl's Scrawl.

    http://sprawl.doesntexist.com/

  98. Go Ahead, I know you're going to.. by Ka+D'Argo · · Score: 1
    Mod me down on this one but I'm sorry, I must bitch about this.

    Before you go off thinking I'm some digital crack addicted WoW player who has over 2000 hours logged into the game, I don't play the game. I enjoy MMO's but I hate WoW.

    People are still fucking shocked that a server crashed? Guess what, the game has been out for over 1.2 years and Blizzard has yet and will probably never fix their colosal fuckup. Think about it, they made good profit on pretty much all previous franchises, then when we want ya know, a sequel to one of the best RTS games from a fucking decade ago, almost, we get "World of Warcraft".

    That's great, just what the fucking MMO industry needs, another god damn elven orc sword and shield medievil fantasy MMO. Wow, never seen that before (UO I'm looking at you...eight fucking years ago). Hell just now they are finally coming out soon with D&D Online and Middle Earth Online mmo's. I love a good romp through swords and magic as much as the next guy but when the MMO market is dominated by not just one game (WoW) but one genre, it fucking sucks.

    And that is all I hear about in MMO news, WoW this and WoW that. Cool you got 5 million people playing. You know for a god damn fact at $15 USD (change currency depending on country) per month, at 5 million people, Blizzard more than makes enough to come up with a solution to fix a god damn server issue. I once wanted to try WoW, and by now I have, but ya know y ou can't ever really read about it, cause most offical and fan made forums are people just bitching about the downtimes (which I can agree with but it gets tedious ya know) and lag and framerates.

    If your MMO can't handle a vast majority of a servers population in a single area, fucking UPGRADE. Come up with a new solution. I hate to use Eve Online as an example since I disliked the tradeskills in the game but they've done a great deal in compression and data transmission. One large server spread out in clusters that so far has held over 20,000 concurrent logins at one given time. That's what like 5 WoW servers? (actual servers in the list not PC's running a particular server).

    I too like to see a variety of news on /. it's my god damn homepage. I love seeing shit from space exploration to the latest on the RIAA fucking up day to day life to even game news. But come on, do we really need some half assed submission about a server for a game that really is just a god damn internet penis measuring contest? Thats what WoW is in the end, who wasted enough time to grind and treadmill their way to the level cap, then get the best gear, then the money for the best mount or whatever the personal transportation is (1000 gold if I recall right, or close too it). That's great, you enjoy it? Sure you got the right too but jesus christ on a fucking saltine cracker with Sav Way bought cheese, don't deny it's a fucking eDick measuring contest. It's like walking into an Apple store and watching two iPod owners whip out their storage screens to see whos iPod is bigger in HDD space.

    Yea, its a rant. Deal with it. If you can't, go wait five hours in your queue line to join a server.

    --
    Aw Frell this
  99. Riiiiight by umbrellasd · · Score: 1

    Yeh, but Europe is irrelevant. (That is a _joke_.)

  100. Re:Did I get it? by Le+Marteau · · Score: 1

    ^_^

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    Mod down people who tell people how to mod in their sigs
  101. Stop abusing your modding position by Snaller · · Score: 1

    Damn children.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  102. Istead tell them their design sucks by Snaller · · Score: 1

    Too many sites abuse stylesheets to lock the font into a specific size which MSIE correctly doesn't not scale (Firefox and opera are broken here)

    And a note to the kids: Stop abusing you mod abilities.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  103. Socialise by Benaiah · · Score: 0

    I played wow to get in and play with all of my friends in a fun game online. And yes wow is probably the most fun game that i have ever played. Not because of the content but coz of the pplz.

    So, why do I hate wow? Because All of my friends have raids scheduled 6 days a week. So the only way i can see them is to log on. Gone are the days of, hey guys lets go catch a movie, Or how bout we go rockclimbing after work. nope. Same response every time. Sorry man, gotta raid.

    People who play console games, watch tv arent incapacitated for 4+ hours straight. Try calling some1 who is watching tv, usually they will talk to you, and you can convince them to do something. Not so for the wow addict.

    So i say avoiding games where you have to play for 4+ hours straight is a good thing. *pat on the back* for all those who quit wow/evercrack.

  104. Re: Complexity of MMO games by zstlaw · · Score: 1

    You are right I was grandstanding on my 5 million claim and I apologize for using a cheap shot. And you may be right that major web stores are more complex than "static content", but web servers are well understood and have relatively painless load balancing these days.

    No Warcraft server serves 5 million clients, but I am guessing your server farm also uses a load balancer that distributes requests across dozens of servers which then persist to a set of back-end database servers. (or a single powerful blade server with high bandwidth storage subsystem behind it) So you could say that your severs only handle a few thousand request at a time.

    Now if you consider that each user in Wow is making multiple transactions per second then you realize that online games are transaction monsters. There is no way that a single server can handle tens of thousands of clients. I remember when we first ran AC on a big honking UNIX box (This is way back before Turbine's Microsoft partnership) we were shocked how a few hundred clients could bring a serious server to its knees.

    Also in the game I note a particular vendor wandering northward from one town to another. If a friends then runs along the road several minutes later he will find the vender has been moving the entire time. This suggests that the 10s of thousands of NPCs in each zone have much of the same state as a player. (not to mention having pathfinding, tactical AI, etc.)

    To serve the "game" blizzard seems to have realm servers, authentication servers, billing servers, database servers, instance zone servers, chat servers, and maybe even a big-brother servers to watch for and aggregate bot/cheat behavior.

    Each virtual world is coordinated by a realm server but clients are probably farmed out to pools of machines that each serve separate zones within the game world. Unfortunately these zones have so much state that makes it slow to dynamically load up additional machines to meet increased demand in a particular zone. Also the amount of data to be coordinated between servers means adding another server to a zone will only have a logarithmic improvement on performance If there are already five machines serving ironforge and their network traffic is maxed out you aren't going to improve performance by adding a sixth server.

    This is one of the reasons why Wow has the weakness of zone overpopulation. Hot zones like Ironforge or Ogrimaar stress a set of zone servers unduly. Dynamic zone sizing might improve the population issue but then determining which server owns a particular zone area becomes difficult and finding other servers to negotiate client transfer becomes painful. I think there is a reason most of the larger MMOs have been moving to zone style server coverage. And zone coverage is most brittle when an even causes thousands of players to congregate to a single region of the game world (i.e. the current war efforts).

    Hope this helps you understand some of performance issues and complexity of these MMO systems. I definitely am not belittling what you do. Running a major site is HARD work, but even several years ago MMO servers were mindblowingly complex and today they are probably more complicated by far. Also unlike web services which has become fairly well understood these games are the first to reach these points and as forerunners they have no "common solutions" to fall back on. These guys are paving the way for others (or would be if they would give some talks on their proprietary technologies. *heh*)

    ~Z

  105. 06.28.06 Kaplan talks of next instance by ioexcept · · Score: 1

    Somewhat amusing, today, 06.28.05 Kaplan (lead dev) has an article on /. where he talks about the next big instance. I find it very 'middle of the road' for MMORPG companies to get big and popular and simply forget about thier customer base. EQ did it, CoH has done it (DDO will never get the chance, that game is presently a trainwreck) and WoW is following along.

  106. Re: Complexity of MMO games by Cederic · · Score: 1


    Now that's a nice reply.

    Points taken on board. Thank you.