Domain: computerandvideogames.com
Stories and comments across the archive that link to computerandvideogames.com.
Stories · 152
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Star Wars - The Force Unleashed
CVG has the news from the front cover of Game Informer's March edition: the next-gen Star Wars title LucasArts has been working on is called Force Unleashed. Set in the relatively unexplored time period between Episodes III and IV, you'll be taking on the role of a dark side agent assisting Darth Vader to hunt down the remainder of the Jedi. The game will use the much-touted Eurphoria physics engine LucasArts has been working on, and will feature a number of elaborate force-using effects. Highlights from the game may include (spoilers ... feel free to look away ...) a fight with Shaak-Ti in the Jedi Temple on Coruscant, and assisting Vader in an attempt on the Emperor's life. There's even talk of allowing you to play out 'alternate paths', in which the dark side ultimately wins the Galactic Civil War. No word on a release date, but the game will come primarily to 360 and PC. PSP, PS2, and DS ports are being farmed out to another developer. -
How D&D Shaped the Modern Videogame
PC Gamer UK, via the CVG site, has a feature up on the influence Dungeons and Dragons had on the development of videogaming. The role D&D has had in inspiring gamers is fairly well known; Masters of Doom chronicles the inspiration the Johns' campaign had on the creation of Doom and Quake. The article discusses more recent confluences of the tabletop game and videogame development, such as Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2. Ideas for the late, lamented, Fallout 3 were sparked by a number of tabletop roleplaying moments from developer campaigns. -
Gamers React to Vista Launch
As cranky as IT folks are about having to roll out new Vista installs, support them, update them, etc, gamers are matching them in irritation. Ars Technica recommends you dual-boot XP and Vista if you want to keep gaming on your PC. Voodoo Extreme explores Vista's crappy audio setup, while Computer and VideoGames reports that some small developers think Vista will ruin PC gaming (a comment we've heard before). C&VG does have a slightly more hopeful article up too, talking about the future of Vista gaming and what the new OS could mean for games ... once all the kinks are worked out. -
Gamers React to Vista Launch
As cranky as IT folks are about having to roll out new Vista installs, support them, update them, etc, gamers are matching them in irritation. Ars Technica recommends you dual-boot XP and Vista if you want to keep gaming on your PC. Voodoo Extreme explores Vista's crappy audio setup, while Computer and VideoGames reports that some small developers think Vista will ruin PC gaming (a comment we've heard before). C&VG does have a slightly more hopeful article up too, talking about the future of Vista gaming and what the new OS could mean for games ... once all the kinks are worked out. -
Nintendo Confirms Original Downloads for the Wii
The Computer and Videogames site touched base with Nintendo in the wake of an interview with a game company in Game Informer magazine, to check up on their plans for original content on the Wii. A marketing director from Hudson Entertainment stated in GI that the Wii would feature a new games channel for downloadable games, and CVG wanted to follow up on the claim. Nintendo's response was that while they haven't decided on the specific method by which they'll be offering the games online, downloadable original content is definitely in the cards for the console's future. No timeframe was given for this content, but it is reassuring to have this piece of the Wii puzzle reaffirmed by the company. -
WoW Expansion Sells 2.4 Million, New MMOG Planned
Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh. -
BioWare Goes Episodic With New Games
The word from the site Computer and Videogames is that BioWare will be offering episodic content for all of its upcoming games. This includes Mass Effect, Dragon Age, and Jade Empire: Special Edition. CEO Ray Muzyka, in an interview with CVG, talks about this and many other elements of the coming year in PC gaming. From the article: "The videogame market is very cyclical and PC and console gaming have an uneasy alliance - as new console systems are released, early adopter fans move over to check those games out and as PC systems reach and surpass console systems at the end of a console life cycle, a good number of those early adopter fans move back over to PC gaming. Console gaming is huge of course, especially when you add in hardware sales, but it's hard to quantify the enormous impact of online gaming on the overall PC market - retail sales just don't capture the revenues from the increasingly successful PC MMOs as well as digital distribution and episodic gaming (which are both gaining strength year after year)." -
Wii Owners Looking at a Nintendo Drought?
The site Computer and Videogames has up an (unverifiable article) stating that several anticipated Wii titles are going to be delayed until late 2007. Specifically, they mention Super Mario Galaxy and Metroid Prime 3: Corruption as being out of our hands until the Christmas season next year. They report this information via 'reliable sources', and Nintendo is unwilling to confirm or deny the claims as of yet. N'Gai at Newsweek reminds us that Reggie Fils-Aime denied the possibility of a 'Nintendo drought' in an interview they conducted back in October. Here's hoping he doesn't live to regret these words: "... The third example I would give you is Mario Galaxy, another from-the-ground-up Wii game that we are strategically timing the launch to make sure that we continue driving momentum through 2007. So N'Gai, how do I answer the question, 'Will there be no drought,' and 'How will we make sure that there are fantastic titles for Wii?' The answer is Zelda, Metroid and Mario. Which is a pretty darn good lineup." -
Blue Dragon Outsells Zelda in Japan At Launch
Computer and Videogames is carrying the news that the 360's new JRPG Blue Dragon has outsold Zelda (and all other Wii software) since the game launched last month. This can mean only good things for Microsoft, as by all account the Wii's software lineup didn't do too shabby a job of selling either. From the article: "The latest Media Create Japanese chart puts the Mistwalker RPG at number four in the top selling titles in Japan for December 4 through 10, which has managed to shift a respectable 80,000 copies in the country giving it the number two all-time 360 sales record behind Dead or Alive 4. Blue Dragon has received a considerable level of hype in Japan, largely thanks to the fanbase surrounding Dragon Ball Z artist Akira Toriyama who designed the characters in the game, and a special edition Japanese Blue Dragon 360 bundle which some Japanese retailers reported to have sold out of within minutes of opening pre-order." Update: 12/15 01:10 GMT by Z : As Chris Kohler points out, the game outsold Zelda the week of its launch. -
Microsoft Sticks to 10M Xbox Projection
Despite the strong gains of the Wii, and the PS3's sellout, Microsoft is sticking to its claim that it will be the first next-gen console to 10 million units. They're still hoping to reach that goal sometime this year. From the article: "Just how feasible that number is remains open. Microsoft's latest financial report at the end of September revealed that the company had moved 6 million Xbox 360s worldwide. And in his latest analysis, Wedbush Morgan's Michael Pachter said NPD data that Xbox 360 hardware sales in the U.S. were 2.9 million units, averaging approximately 250,000 units monthly for the last six months. Pachter further predicted that 750,000 Xbox 360 hardware units would be sold in November, and between 1.5 - 2 million units in December, a conservative estimate assuming that PS3 supply levels remained consistent throughout the month leading up to Christmas." That's of course not the case, as PS3 supplies have been low. The article goes on to point out they still may squeak this out; the Blue Dragon bundle pack for the 360 is releasing in Japan this week. Preorders for the system have been selling out, and demand in that market is high for the Xbox 360 for the first time since launch. -
John Romero Developing a MMOG
bmarklein writes "According to computerandvideogames.com, John Romero is to developing an MMO. He doesn't divulge any details, but does say that it's 'the most money I've ever spent on a game' and that it's 'very different from any other MMO for some special reasons.' Will this live up to the hype, or is history repeating itself?" -
Epic's Rein On Next-Gen And Secondhand
Computer and Video Games has an interview with Mark Rein, VP of Epic Games. He expounds on Epic's role in the next generation of consoles, along with his opinions on the industry in general, and the sales of secondhand games. From the article: "Unreal Tournament, the original, is still our biggest-selling game ever. Because we sell our games now in instalments, no single instalment is going to sell in the same way as a single game across multiple formats. We're really recapturing a lot of the original, with less jumping around - it went a little crazy with the double and triple jumps. It'll be toned down and a little more skill-based." -
Half-Life 3 on the XBox 360?
BizidyDizidy writes "According to a slide taken from a spanish XBox 360 presentation, Half-Life 3 will be developed for the new system. Could this be the Halo of the next generation? Combining this with the reported 300 dollar price point and early release date, a rosy picture for XBox seems to emerge. Is a killer-app like HL3 enough to sway you to choose a system?" -
Nintendo Revolution Rumours Emerge
In more next-gen console news, ComputerandVideoGames.com has rumourmongering info on the new Nintendo console. Interesting bits like gyroscope sensing controllers and an online service make for intriguing ideas, but no details yet on what's going to make this console a revolution. From the article: "And what's revolutionary about Revolution? The inside source claims that talking about that "would get him into too much trouble" ... He is quoted as saying: "if you think too hard you'll never guess what it is. It's nothing 'new', technically speaking. It's just something that hasn't really been applied to videogames yet." -
Nintendo to Drop D-pad
pluke writes "Computer and Video Games reports that Nintendo plans to drop the humble d-pad from its next console along with the classic A and B buttons. Nintendo pioneered the d-pad on its 80's Game & Watch handheld games system." -
PlayStation is 10 years Old Today
pluke writes "ComputerandVideoGames.com reports that today is the 10 year anniversary of the PlayStation launch in Japan. Facing stiff competition from the already entrenched Sega Saturn it went on to conquer the market and define the modern games industry. Happy Birthday old boy, though I must confess was always a Saturn man." Sniff...so many memories. -
Metal Gear Movie?
blue.26 writes "Finally, a Metal Gear Movie?" From the article: "Speaking to Hollywood bible Variety, Kojima said, "Things one can express in a game are different of those in a movie. It would have to be a very different script, almost a different story." -
Metal Gear Solid 4 Confirmed
t3rror writes "It seems as though Metal Gear Solid 4 has been confirmed even before its predecessor is released. According to an article at CVG, Hideo Kojima's acclaimed series will not end with the soon to be released MGS3: Snake Eater." -
GTA: San Andreas Leaked
Anonymous Coward cuts-and-pastes: "Less than a week after a pirated version of Halo 2 began appearing on the Web, another of the year's most sought after games has been stolen. Ironically, it also happens to be a game titled after a larcenous act itself. That's right. Grand Theft Auto: San Andreas has become the latest victim of piracy, with illegal copies of the game, its manual, and its cover appearing on various Web sites." Update: 10/21 13:54 GMT by Z : Rockstar adds some details to what we know about the crime in a press release covered by CVG. -
Sony Connect To Hook Up With PlayStation Portable?
An anonymous reader writes "UK video game site C&VG has posted a story rumoring Sony's PlayStation Portable handheld game console will allow both music and games to be downloaded via the newly announced Sony Connect online download store. An industry source quoted in the article says: 'PSP is intended to be able to link up with Sony Connect to offer digital music for download, but the bigger deal is the plan to put PSP games up there for download eventually, too.' C&VG says this rumor, if true, shows 'Sony's alleged drive to ultimately cut-out retail and handle distribution of software itself' - we'll find out for sure next week at E3." Elsewhere, GamePro/Famitsu interviews leading Japanese PSP developers, with Atlus producer Hideyuki Yokoyama saying: "I expect downloads and fees to be the primary business model." -
Cthulhu Lurks In Dark Gaming Corners, Heeds Call
Thanks to C+VG for its interview with Chris Gray of Headfirst Productions regarding PC/Xbox first-person action title Call of Cthulhu: Dark Corners of the Earth, as "based on the Call of Cthulhu tabletop RPG and works of author H.P Lovecraft." Gray notes of the long-in-development title: "we've got a completely new engine... [featuring] vertex and pixel shaders", and elaborates: "It wouldn't be a Lovecraft game without some big monsters; these include a Shoggoth, Father Dagon, Mother Hydra, Flying Polyps and a few other surprises." Elsewhere, Yog-Sothoth points out the new publishing of the 6th Edition of Chaosium's Call Of Cthulhu tabletop RPG rules, as originally penned by Quake level designer Sandy Petersen. -
Xbox 2 Controller Loses Two Buttons, PS3 Gains One?
sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)." -
Xbox 2 Controller Loses Two Buttons, PS3 Gains One?
sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)." -
Xbox 2 Controller Loses Two Buttons, PS3 Gains One?
sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)." -
Painkiller PC Demo Debuts
Thanks to Blue's News for their story noting a single-player PC demo of DreamCatcher's FPS Painkiller is now available, with the 228MB trial version BitTorrent-able via GameTab and at AixGaming. According to the publisher: "The demo contains 3 Single Player levels including the never-before-seen Oriental Castle, the medieval town level and the Thor level where players will get 'hammered' with one of the biggest, meanest and downright scariest bosses of all time, Saphathoraél." There's a recent hands-on look at the title at C+VG which explains its style, suggesting: "Painkiller is usually likened to Doom or Serious Sam, and that's more or less spot-on, although this is Doom and Serious Sam utilising next-generation technology." -
GTA - San Andreas Looks to be Next
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it. -
BioWare Founders On 2003, Future Prospects
Thanks to C+VG for their interview with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, discussing "their thoughts on the videogames of the past year [and] potential future developments" for their own company. They lament that "one of the most unfortunate things happening in the industry today is the demise of the small independent developer", and note they're "working on three new games, all set in BioWare-created intellectual properties, right now" (lending credence to the previous rumor that the BioWare-affiliated Obsidian Entertainment may be creating the sequel to Star Wars: Knights Of The Old Republic, which sports an external IP.) The internal BioWare projects include the already-announced Xbox action-RPG Jade Empire, as well as "a PC RPG inspired by our own past work on both the Baldur's Gate series and Neverwinter Nights." -
Rockstar Republishes Wild Metal For Free
Thanks to several readers for pointing to the download section on the official Rockstar Games site, where they've just released full PC title Wild Metal (also sometimes known as Wild Metal Country) for free download. The page explains: "Another vintage title from Rockstar North, then known as DMA Design, Wild Metal (1999) is a 3D strategic vehicular combat game." The game originally debuted on the Sega Dreamcast, with the PC version getting a limited release, and a C+VG review mentions "this is a good [LAN-specific?] multiplayer game... lots of tanks, lots of ammo, lots of big explosions." The original, top-down view Grand Theft Auto is also available for download on the site. -
Mario Kart Double Dash - GameCube Savior Or Rehash?
Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle. -
Mario Kart Double Dash - GameCube Savior Or Rehash?
Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle. -
Deus Ex's Invisible War - Resisting The Obvious?
Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date. -
Deus Ex's Invisible War - Resisting The Obvious?
Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date. -
Deus Ex's Invisible War - Resisting The Obvious?
Thanks to Eurogamer for its interview with Deus Ex creator Warren Spector, as journalist and Deus Ex mod creator Kieron Gillen quizzes him about the PC/Xbox FPS sequel, Deus Ex: Invisible War. Spector illuminates the murky factions of the sequel: "My favourite moments are when people give you diametrically opposed goals on a single map", and explains the game's resistance of typical action game cliche: "There are no happy endings. There is no easy answer. There is no bad guy you can kill to make everything right." Elsewhere, C+VG has a two-part interview with Spector, also revealing a PC demo of the game is due close to its December 2nd U.S. release date. -
Gran Turismo Awards Announced, GT4 Prologue Trailed
Thanks to Yahoo for reprinting a press release revealing the winners of Sony's Gran Turismo awards at the SEMA auto show in Las Vegas. The overall winner of these real-life auto awards, Ted and Sue Richardson's 1962 Buick Special, gets a virtual make-over, since "their vehicle will be drivable in Gran Turismo 4 when it is available worldwide for PlayStation 2 in 2004." The car will probably make it for the final version, but not for the recently-announced Gran Turismo 4: Prologue Version, which will debut in Japan in January 2004, and "will feature five courses", including Times Square, Japan's Tsukuba Circuit, and the Grand Canyon. Unfortunately, C+VG seems to have confirmed that this preview version is "released solely for the Japanese market", so Western Gran Turismo fans will have to wait a little longer for the final version. -
id Says 60fps Is Enough For Doom III
Dot.Com.CEO writes "IGN PC reports that the final version of Doom III will be capped at 60fps, quoting John Carmack as saying 'A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates'. Will this put a stop to fans arguing whether there is a tangible benefit for frame rates over 60fps? What do Slashdot Games readers think about id's decision?" Elsewhere, there's a new preview of Doom III at C+VG, including a mini-interview with Carmack in which he comments: "Now's where it goes from being an interesting demonstration of all the technologies to being a fabulous game, and that really does all happen at the end." -
Romero And Hall Sign Up With Midway
Thanks to C+VG for confirming the rumors that John Romero and Tom Hall have been recruited by Midway, eliciting an official response that "the company has employed the talents" of the id Software co-founders, late of the partially ill-fated Ion Storm and the handheld developer Monkeystone Games. The article comments: "Of course, big names don't guarantee big games - Romero's Daikatana will forever remain in our memories, for all the wrong reasons - but it will certainly be interesting to see how Midway fares in this new Hall and Romero era." Update: 10/14 01:42 GMT by S : A report at GameSpot has an insider claiming Romero and Hall will be working on titles including an "already-in-the-works new version of Gauntlet" over at Midway San Diego. -
Rare Producer On Conker, Kameo, Ghoulies
Thanks to C+VG for their interview with Rare's producer at Microsoft, Ken Lobb, getting in-depth about the developer's Xbox-exclusive titles following its acquisition by Microsoft last year. As for Conker: Live And Uncut, it's suggested that: "To all intents and purposes, when we showed Conker at E3 that was a prototype", and that much more work is being done on the game. Kameo:Elements Of Power's perceived delays are also discussed, eliciting the comment: "We thought there was some chance that either Kameo or Conker might make it this year, but we knew it was pretty low", and the near-Gold Grabbed By The Ghoulies is pegged as misunderstood after its E3 showing, with Lobb suggesting "...you really need to play the game for a while" to appreciate it. Finally, Perfect Dark Zero is "just too early" to discuss. -
Xbox Boss Admits Mistakes, Bashes Nintendo
Thanks to C+VG for their interview with Microsoft's Peter Moore about the state of the Xbox, following on from their recent interview with fellow Xbox bigshot Ed Fries. In this piece, Moore talks about early problems for Microsoft's console, saying: "I look back at the first E3 Xbox had and it was an unmitigated disaster. But that was a wake-up call." He also discusses the company's rivalry with Sony, saying: "It's difficult to expect Xbox to challenge PS2 when the starting gun had gone off a year and a half before and it was already on the third lap", before turning on Nintendo: "I think Nintendo is surprised - it's kind of slipped away from them pretty quickly over the last couple of years. I don't think they really anticipated how well we would do in the business." -
Metroid Designer Talks Metroid Prime II, EyeToy
Thanks to C+VG for their interview with Yoshio Sakamoto, a key designer on the Metroid titles, and now manager of Nintendo's notable R&D1 development studio. He talks about Sony's EyeToy USB camera game ("...if it's quite a unique product it's a shame Nintendo didn't come up with that kind of idea"), Retro's in-development Metroid Prime sequel ("my involvement with Metroid Prime II is like my involvement with the first one - I am advising them as to what kind of flavor they have to adhere to, and the kind of storylines possible"), and makes it clear that Nintendo are actively working on follow-up hardware ("Nintendo is always working on the next generation of systems, be it handheld or console game machines.") -
True Crime - Streets Of L.A. Ratchets Up The Vice
Thanks to C+VG for their interview with the producer of Activision's True Crime: Streets of L.A., the Luxoflux-developed, rather Grand Theft Auto-esque game that's due out for multiple consoles this November. The game is pitched as "...an extension of the genre... We have the cinematic flair of The Getaway with the freedom to explore like in GTA." The idea of an open-ended experience is also pushed: "...as you get into the game, you don't have to repeat a mission you get stuck on, you can carry on playing through the game, which gives you more of an ability to play through - you can always go back and try that mission again later." There's another recent preview over at UGO.com for the game, which vies with The Simpsons: Hit And Run as the only GTA-styled games out this Christmas. -
Nintendo And Europe - Not Best Of Friends
Thanks to C+VG for their report revealing that Nintendo's e-Reader device for GBA will not be released in Europe. This official confirmation from Nintendo comes after "e-Reader was [originally] confirmed for Europe back in May", and adds to the pain of European gamers still waiting for the multi-language PAL version of Animal Crossing for the GameCube, despite the fact the PAL Australian release is now announced for October, and Aussies still get the e-Reader. Why does Nintendo continue to give consumers a raw deal in Europe? -
Tomb Raider Creator On Galleon Delays
Thanks to C+VG for their interview with Toby Gard, original creator of Lara Croft, as he talks about his horrendously-delayed console action title, Galleon. This title, which was started after his company Confounding Factor was formed in April 1997, and was at one point in development for the Dreamcast, is now due on the Xbox, with GameCube and probably PS2 versions to follow - Gard says of development: "It's just been incredibly difficult. It's taken enormous will power for us to keep going; it's been a huge struggle for a long time. Our biggest problem is that we're too small... There's less than ten people here now, and that's just crazy." He also comments briefly on the latest Tomb Raider title: "I don't know about that - you've played it, haven't you? It crashed after ten minutes when I played it, which is a bit of a shame really." -
Killzone Tries To Meet Halo-Beater Hype
Thanks to IGN PS2 for their coverage of the first details about Sony Europe's much-hyped FPS, Killzone. As the article says, "...the game formerly known as Kin already has made waves throughout the videogame world. The super secret first-person shooter from Lost Boys (now known as Guerilla Games) has been kept under wraps via non-disclosure agreements for the past 16 months... Killzone has quickly built into one of the most talked about pieces of shadow-ware in the industry." With screenshots looking impressively moody and detailed, and C+VG quoting a Sony insider as saying "the online side of things will be doing stuff no-one's ever seen before", it'll be interesting to see if the Playstation 2 will get a platform-exclusive FPS to match the likes of Halo on Xbox, or whether hype will lead to over-lofty expectation. -
Harry Potter's Zelda-Influenced Philosophy
Thanks to C+VG for their interview discussing the newly announced Harry Potter And The Sorceror's Stone with an EA producer, after this heavily rumored PS2/Xbox/GameCube update of the first book was officially announced last week. The game is summarized as having "..some stealth sections, some flying modes, but probably 80 percent of the time there's this sort of arcade adventure, it's almost Zelda-esque. We're not afraid to admit our influences." So unafraid, in fact, that they mention the Zelda series at least 5 times during the interview. There's already been a glut of Harry Potter games, most of which have been significantly different from one another - which ones have you actually enjoyed? -
U.S. And.. Iceland Dominate Online FPS Stats
Thanks to an anonymous reader for pointing to the CSports survey showing that, over the online gaming networks they monitor, the U.S. has the most online FPS gamers, but Iceland comes out on top in terms of minutes played per person, taking into consideration the entire population of the country. The article elaborates: "Our analysis.. shows that the Nordic countries are generally the most online game crazy. Top of the charts by a country mile are the 280,000 or so Icelanders who clock in with over 7 hours of online fps game play per capita per year." -
Harry Potter - Quidditch, Sorcerer's Stone?
Thanks to two different readers for submitting Harry Potter game-related stories. On the one hand, a recent IGN Cube interview talks with EA about Harry Potter: Quidditch World Cup, an interesting sports game concept if ever there was one. According to EA, "..there's a progress from Hogwarts to working your way up a World Cup ladder. I can confirm that Viktor Krum (who appears in book 4) is in the game--which is appropriate since he's the 'Michael Jordan' of Quidditch in a sense." On the other hand, the ever rumor-spreading C+VG site are claiming that next-gen versions of Harry Potter And The Sorceror's Stone are scheduled for later in 2003, based on a leaked release schedule, since there has only a Playstation 1 console version of the first movie/book so far - this is far from confirmed, however. -
Moore Dissects State Of The Xbox
Thanks to an anonymous reader for pointing to the C+VG article interviewing Peter Moore, Xbox VP and former Sega of America boss. This long, detailed, and intriguing interview covers a lot of interesting ground, such as Microsoft's online service versus Sony's ("Do they [Sony] have a service? Don't they just sell adaptors?"), the longer-term strategy of buying developers Rare ("If I thought by acquiring Rare we'd make all the money back in 12 months, that wouldn't be right"), and even a little more detail about why Microsoft aren't getting into portable gaming right now ("..we believe that the future is the social element of gaming, and that's going to be done through a console, not through a handheld gaming device.") -
Ghosthunter - Sony's Ectoplasmic New Horror Title
Thanks to Gametab for pointing to a new C+VG interview with the creative director of Sony Cambridge's new PS2 action title, Ghosthunter. This title uses the graphics engine of the good-looking Sony title Primal, and is summed up like this: "..imagine Ghostbusters, dark, adult, horror, but still with the little macabre weird stuff we've always done in Studio Cambridge games [like Medievil]." There also a few screenshots available on Gamespot. -
Lionhead's The Movies - Interview
Thanks to an anonymous reader for pointing to a new Computer and Video Games-hosted interview about Lionhead's movie-making sim, The Movies. In this rare non-Molyneux discussion, project director Adrian Moore talks about this 2004-due multiplatform project, and its simple but enticing premise - "The concept of the game is really simple - you get to run your own movie studio. The game starts off in 1900 and goes through to 2010, and through that you have access to the technology of the particular time period." -
Yuji Naka On Sonic, Employee Defection, Billy Hatcher
Thanks to an anonymous reader for pointing out a Computer And Video Games article interviewing Yuji Naka, boss of Sonic Team and creator of Nights and Sonic The Hedgehog. He discusses the shown-at-E3 Sonic Heroes, the forthcoming Gamecube exclusive Billy Hatcher, and also deals with the fact that a Sonic Team employee jumped ship to work at Naughty Dog with notably sharp words - "Some of the details [on the original Sonic games] ..were done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him." Elsewhere, Naka interestingly reveals that Billy Hatcher started life as a four-player fighting game.