Domain: gamasutra.com
Stories and comments across the archive that link to gamasutra.com.
Stories · 954
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World Of Warcraft Crushing PC Game Industry?
simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?" -
The 360 - Online, Japan, HD-DVD
Lots of tidbits about Microsoft's next-gen console floating around this week. On Monday, the company revealed that almost 60% of 360 owners are now using Xbox Live. GameDaily discusses what is making their setup so dang popular. Major Nelson's Sunday podcast included a lot of details on the 360's approach to HD-DVD. HD Beat has the rundown on what was said, including the inevitable Sony smack-talk. Finally, Gamasutra has a feature on the 360's position in Japan. A group of analysts debate whether or not the system even needs Japan in order to be a success. From this last article: "I don't think that American gamers are enamored [with] Japanese product because it comes from Japan; rather, I think Americans like good games, regardless of the country of origin. Microsoft doesn't need Japanese development to succeed in the U.S.; it needs good games, period." -
PS3 To Slow Game Industry Growth?
simoniker writes "DFC Intelligence's game analyst David Cole has released a new report on the next-gen video game market, and he's especially harsh on PS3 plans: 'The high price of the PlayStation 3 is going to slow overall industry growth, especially for software,' and '...if Sony does not change its current strategy for the PS3 the system will probably end up in third place in installed base.' He also suggests that 'the PS3 would be more than 35% of the monthly household income' of average families in some world territories. When will the backlash end?" The bottom line is that, even if they ramp up to 200,000 units a month starting this month, they're still not going to hit their 2 million unit goal in time for a November launch. Shortages and the high price tag will mean this is going to be a very weird Christmas console season. -
U.S. Game Sales Up 25% In June
Gamasutra is reporting that sales for the gaming industry were up 25% over last year in June. The results were significantly different than those expected by analysts, primarily driven by high demand for Nintendo's DS Lite handheld console and the videogames based on the Disney/Pixar film 'Cars'. From the article: "Figures from Nintendo claim that combined sales of both Nintendo DS hardware iterations amounted to just under 600,000 in June - a figure with which NPD's estimates of 593,000 agree. PSP sales for the month were put at 221,000, with no information yet available for the Game Boy Advance - which had previously beaten both new portable formats in the U.S." -
A Glimpse Inside the Cell Processor
XenoPhage writes "Gamasutra has up an article by Jim Turley about the design of the Cell processor, the main processor of the upcoming Playstation 3. It gives a decent overview of the structure of the cell processor itself, including the CBE, PPE, and SPE units." From the article: "Remember your first time? Programming a processor, that is. It must have seemed both exciting and challenging. You ain't seen nothing yet. Even garden-variety microprocessors present plenty of challenges to an experienced programmer or development team. Now imagine programming nine different processors all at once, from a single source-code stream, and making them all cooperate. When it works, it works amazingly well. But making it work is the trick." -
EA Confirms Major Wii Support
Electronic Arts has confirmed they are 100% committed to the Nintendo Wii, reports Gamasutra. The largest game publisher in the U.S. has revealed six games currently in production for the console, which is scheduled to launch sometime in the Fall. From the article: "The EA statement on the matter comments: 'Each title will remain true to the hallmarks of its franchise but is being designed to maximize the power of the Wii hardware and take full advantage of the uniqueness and innovation of its one-of-a-kind controller.'" -
Urban-Themed Video Games 'Basically Dead'?
simoniker writes "Midway CMO Steve Allison has been talking about why he thinks the urban game genre isn't worth entering, suggesting of the cancelled Snoop Dogg/John Singleton collaboration Fear & Respect, which was in development at Midway: 'We killed Fear and Respect... because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe.' Do people really not care about GTA-style urban shooters any more?" -
August 2nd Release For Street Fighter II
Gamasutra reports that Microsoft has announced Xbox Live Wednesdays, a soon-to-be weekly release of content to Xbox Live. They have a listing of the next few weeks worth of content, and happily Street Fighter II Hyper Fighting is slated for August 2nd. Frogger will be coming out tomorrow, July 12th, with Cloning Clyde due next week, Galaga the week after that, and Pac-Man expected on August 9th. From the article: "Xbox Live Arcade's Frogger has been enhanced for the Xbox 360, and features new, enhanced artwork that matches and complements the original style. In addition, according to Microsoft, the game's audio, including sound effects and music, has been modernized to sound crisp and clear on today's high performance sound systems." While these releases have mostly been seen as filler for the 360's very uneventful summer schedule, I can't complain too much about the chance to play Street Fighter II again. I'll be playing Chun Li; Who is your character? -
DS Claims EU Dominance
Gamasutra reports that, at least in the EU, the Nintendo DS has the portable war pretty much locked up for the time being. 200,000 units of the DS Lite were sold in the ten days after its launch. From the article: "According to Nintendo of Europe, the Nintendo DS has now secured the lead in the handheld market in Europe, with sales of the format exceeding 5 million. No sales figures from Sony are available to compare directly, with only a "shipped" figure of almost 6 million for all territories bar North America and Japan." Interestingly, 136,500 units were sold in the United States in just the first two days after the handheld console's launch. -
The Short Memory of Game Design
Gamasutra has another piece in Ernest Adams' ongoing series Bad Game Designer, No Twinkie! This week he looks at the terrible long-term memory the game industry suffers from. Because of fast turnover within company ranks, games released by a single studio can consistently make the same bad design decisions over and over again. From the article: "Which is worse: A game that introduces its features sparsely but regularly, or one that gives them all to you at once and then never gives you another one? I would much rather play the former. Obviously this will vary somewhat by genre, but offering up a new twist every now and then will certainly help to keep the player's interest. Too many games turn into a boring grind in the last third or so, and the player has to slog through it if he wants to see the ending. We didn't get into this business to make boring grinds." -
Acclaim Game Franchises Bought By Throwback
simoniker writes "Canadian game publisher Throwback Entertainment has announced it has acquired the rights to the remaining Acclaim titles, following the major publisher's bankruptcy in 2004 and subsequent bankruptcy auctions. The titles bought by Throwback include Gladiator: Sword of Vengeance, Vexx, Extreme-G Racing, Legends of Wrestling, Re-Volt and Summer Heat Volleyball - but not the infamous Turok franchise, which is being remade by Buena Vista as a futuristic shooter." -
Acclaim Game Franchises Bought By Throwback
simoniker writes "Canadian game publisher Throwback Entertainment has announced it has acquired the rights to the remaining Acclaim titles, following the major publisher's bankruptcy in 2004 and subsequent bankruptcy auctions. The titles bought by Throwback include Gladiator: Sword of Vengeance, Vexx, Extreme-G Racing, Legends of Wrestling, Re-Volt and Summer Heat Volleyball - but not the infamous Turok franchise, which is being remade by Buena Vista as a futuristic shooter." -
Sony Talks PS3 E-Distribution Initiative
simoniker writes "Talking about its PlayStation 3 E-Distribution Initiative, the company's intended Xbox Live Arcade 'killer', SCEA's John Hight has laid down a challenge to Microsoft, commenting that: 'Some of our [digitally distributed first-party] games, by virtue of their design and hardware demands, simply couldn't work on Xbox 360.'" More from the article: "The PlayStation Beyond submission site has been online since GDC 2006, when Sony's Phil Harrison announced its presence, and explains further of the concept: 'The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user. The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios).'" -
The Grumpy Gamer Speaks
Ron Gilbert, well-known for his work during the golden age of LucasArts adventure games, is also well known as The Grumpy Gamer. Gamasutra has up an interview with Gilbert, discussing his career in the post-Threepwood period of his life. From the article: "It's actually kind of frightening, you know. You sit down with a publisher and the minute you mention anything like an adventure game or something story-based or adventure-game-like in any way, the meeting's basically over. So the publishers do have a huge resistance to this. And I think a lot of it is that they cannot point to anything like this that is successful in the market today. So it's very difficult for them to put anything behind it. It's a very difficult process." -
Rebirth of the U.S. Arcade?
Gamasutra has an article up looking at Sega's plan to reinvigorate the arcade market through its recently purchased GameWorks chain. From the article: "I think what GameWorks has done has recognized where our opportunities are, and through our relationship with Sega — hopefully we're starting to see innovations back on the arcade side that bring a new and different environment and experience that people can't get at home. If you're familiar with House of the Dead 4 and the graphics that are a part of that, it's now starting to be back to having an appeal, starting to see some of that impact back on the arcade-side where you can't play in front of a 52-inch screen and have all of the very vibrant color and animation that's part of it — you can't just do that at home." -
Mythic To Assist Ultima Online Team
Gamasutra reports that Mythic will be assisting the UO team, now that they're both a part of the EA family. "The short website message indicates that the existing Ultima Online team will be working together with Mythic, best known for their work on the Dark Age of Camelot MMO, to 'forge Britannia's future.'" Fans of the venerable MMOG should be happiest, though, with speculation that the company will be assisting with a sequel or update to the world of Britannia. -
Xbox 360 Wins Through 2009?
simoniker writes "As part of a recent MI6 Conference presentation, IDG's Jason Anderson made predictions on the North American installed base of the next-gen consoles through 2008. He predicts that the Xbox 360 will continue to hold a lead into 2009, with the PS3 just behind and the Wii trailing significantly. In particular: 'In 2008, Anderson suggests 15.5 million units in homes for the Xbox 360, 13.5 million for PS3, and 6.8 million for Wii.' Is the Wii really going to trail by so much, or do the analysts not 'get it'?" -
Sony Hints At Higher Priced Games
Sony's Kaz Hirai hints that, in addition to the $600 console, we may have even more expensive games to look forward to. From the Gamasutra article: "I don't think consumers expect software pricing to suddenly double. So, the quick answer is that we want to make it as affordable as possible, knowing that there is a set consumer expectation for what software has cost for the past twelve years. That's kind of the best answer I can give you. So, if it becomes a bit higher than $59, don't ding me, but, again, I don't expect it to be $100." -
Using Agile Methodologies To Make Games?
simoniker writes "Using Agile methodologies for programming is a concept that's been around for a while now, but some firms are now applying the concept to video game development." There has been a lot of talk lately about what the 'next big thing' in development will be. Could this be it? Or is this just another step along the way? From the article: "Agile puts the emphasis on producing demonstrable iterations of a game almost immediately into production, creating prioritized vertical slices that iterate on the most critical elements and features. The method also puts great emphasis on the organization of teams and the relationships therein, as well as the cycles in which teams must plan and carry out their project objectives." -
Wideload's Seropian Talks Indie Game Freedom
simoniker writes "Wideload's Alex Seropian, who must recently finished wacky Xbox title Stubbs The Zombie, but also co-founded Bungie, has been chatting about how big-budget games are made, and noting: "I had a great experience at Microsoft. But being on the other side of the fence, there were a lot of developers that were making games for the Xbox for launch time, and a lot of them were struggling for one reason or another... a lot of them were struggling with trying to manage their finances, that cashflow, because they were living under the milestone payment system. And a lot of them were going out of business. And I thought, 'Gee, if I weren't doing this for a living, I'd think this is totally a loser business to be in.'" Seropian now suggests using a small internal group to make games and staffing up with independent contractors when each project starts. Why aren't all games done like this?" -
Indigo Prophecy Creator - No More 'Porn Narrative'
simoniker writes "There's a new postmortem for Quantic Dream's console title Indigo Prophecy, as described by creator David Cage, online, and one of the most interesting sections in the 8,000 word postmortem is how the game has tried to reshape storytelling for games away from the basic: "One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies."" -
Jack Thompson's Violent Game Bill Signed Into Law
simoniker writes "Louisiana Democratic Representative Roy Burrell's HB1381 bill, covering violent videogames, has been signed into law by Governor Kathleen Blanco. The law takes effect immediately, the latest in a very long line of video game-related bills specific to one U.S. State. The measure proposed by HB 1381, which was drafted with the help of controversial Florida attorney and anti-game activist Jack Thompson, allows a judge to rule on whether or not a videogame meets established criteria for being inappropriate for minors and be subsequently pulled from store shelves. A person found guilty of selling such a game to a minor would face fines ranging from $100 to $2,000, plus a prison term of up to one year. Needless to say, the ESA will likely be mounting a legal challenge to this bill in the very near future." -
FTC Says More Regulation Needed For Games
simoniker writes "The FTC has testified in detail to Congress that, though the game industry has 'made progress' in regulating the marketing of violent video games, 'more needs to be done.' It also revealed that it's conducted undercover surveys into whether underage gamers can buy M-rated games. It also commented: that '...the Commission will continue to monitor closely developments in the area and will initiate actions, such as the case challenging the marketing of Grand Theft Auto: San Andreas, when appropriate.' Will we see the FTC stepping in more often in controversial cases regarding violent video games?" -
Game Industry Has Lost Its 'Spark'?
Gamasutra is running a short interview with game designer Chris Crawford. The discussion in the article centers around Crawford's assertion that the games industry is no longer a creative place. "I haven't even seen any new ideas pop up. The industry is so completely inbred that the people working in it aren't even capable of coming up with new ideas anymore. I was appalled, for example, at the recent GDC. I looked over the games at the Independent Games Festival and they all looked completely derivative to me." I'm not sure I agree. What do you think? Is there anything creative left in the games industry, or are we going to be playing Halo 6 and Final Fantasy XVII ten years from now? -
Oklahoma 'Games As Porn' Bill Now Law
simoniker writes "Oklahoma Governor Brad Henry has signed into law the State-specific Bill HB30004. The bill redefines a list of items, such as hardcore pornography, deemed harmful to minors to include videogames which use 'inappropriate violence'. The new Oklahoma law is due to come into effect from November 1st. The story notes: 'Despite being one of the more draconian anti-games bills put before a State senate, HB30004 has faced limited opposition, with apparently little concern being given to the consistent problems other similar bills have faced from legal challenges.'" -
PS3 Apparently A Computer
Rinzai writes to mention an article on Gamasutra, noting a statement by Ken Kutaragi where the CEO states that the PS3 is a computer, not a console. From the article: "He went on to outline a scenario where many parts of the PS3 were upgradeable, much more like a PC, noting: 'Since PS3 is a computer, there are no models but configurations', and continuing (though talking in the theoretical): 'I think it's okay to release a [extended PS3] configuration every year'. It's clear from the comments that Sony is indicating that it will be possible to upgrade hard drives and perhaps even other components easily." -
Sony Addresses PS2 in PS3 Rumour
Gamasutra addresses the rumour floating around saying that every PlayStation 3 will have PS2 hardware included. This is apparently a fast and loose solution to Backwards Compatibility. Sony says 'that news ... is just speculation'. From the article: "According to the report, the article indicates that Sony is looking to this as a temporary solution, and plans to remove the chip from future hardware PlayStation 3 models, once it is able to include a functional PlayStation 2 emulator in its place. Such a redesign would, if true, presumably drive down the console's lofty price." -
The State Of U.S. Videogame Magazines
simoniker writes "Wonder how video game magazines are still alive and kicking, in the age of the Interweb? Here's 'a quick tour of all the game magazines you can find in U.S. bookshelves right now', with plenty of commentary and cover scans, from Nintendo Power to EGM: 'The output isn't quite what it was ten or even five years ago, but there's still a remarkable amount of print getting churned out each month -- and what's more, nearly all of it these days is written for 'core' gamers like you and me.'" I enjoy most of Ziff's magazines (EGM, CGW). I also happily pay through the nose for the British Mag Edge, which is the finest gaming magazine in the world. -
Redemption Still Possible For Sony?
Gamasutra reports on the slim chance that Sony may still be able to redeem itself from its poor showing at E3. In a new 'Analyze This' column, they ask a group of analysts how things are for Sony today. From the article: "In spite of the higher than expected price points, we still expect the PS3 to be in high demand from early adopters at launch. But Sony must put more effort into differentiating its games from those of rival platforms, both in terms of original compelling titles as well as overall quality. Otherwise, later adopters will not be persuaded that the PS3 has anything more to offer. Sony must clearly also address its relative weakness in online, where Microsoft has a substantial lead." -
How Perlin's Law Makes Gaming Credible
simoniker writes "Veteran game designer Ernest Adams has posted a new column on 'Perlin's Law' which suggests that all books, movies, and games have a 'credibility budget'. For games, both the designer and the player decide what happens: '...the story itself can only tolerate a certain amount of improbability before the credibility budget is exhausted, and the story is ruined.' According to this new law, named after Ken Perlin, who gave birth to the concept, games should not be infinitely wide-ranging or allow the player to do anything he wants." -
Sony Rep Denies Need For PC, PS3 Better
Phil Harrison continues down the road of marketing hyperbole, now having gone on record stating 'we do not need the PC'. He has also denied claims of copying Nintendo with the PS3's Dualshake controller. From the Gamasutra article: "In a certain way, I understand why people would say such things, but it is stupid, if you'll forgive me saying so ... We have already worked on it a long time, and Nintendo almost certainly has done likewise with something similar. It is perfectly naturally for two companies to work on identical devices. It's like that with technology." Must be nice to live in fantasy land. -
Leisure Suit Larry's Maker On Wedgies v. Bullets
simoniker writes "Al Lowe, the creator of lounge lizard Leisure Suit Larry, has been talking about his comeback game with new developer iBase Studios, Sam Suede, asking why games nowadays are too violent, and revealing of his new title: "there's going to be guards, but instead of slitting their throats, you'll give them a wedgie." He also asks: 'Let me put this way, the shelf is full of racing games and shooters, RPGs and action games. Where are the comedies?' Well, where are they?" -
A 'Serious' Growth Area For Game Developers?
simoniker writes "The recently launched Serious Games Source website, which deals with games created for training, health, government, military, and educational uses, has an interview with the Serious Game Initiative's Ben Sawyer, in which the non-profit director, looking back at E3, comments controversially: 'I believe that every company in the games space will have a serious games related business position in the next ten years.' Sawyer especially referenced Square Enix's recent announcement that it has created a subsidiary to 'develop and distribute edutainment style software'. How many of our traditional education and training courses will be taken over by games over the next few years?" -
Waiting For Hasselhoff
Gamasutra has another in its series of articles about games from Schadenfreude Interactive. The highly unusual developer has gained acclaim for its Cthulu Karts title, and the Gamasutra site looks at what it was like getting mega-star David Hasselhoff to do voice work for their game. From the article: "When we heard Mr. Hasselhoff would be in nearby Frankfurt for an appearance, we jumped at the chance to have him record a few lines. Crispin was somehow able to get Mr. Hasselhoff's agent to agree. How he was able to explain what Cthulhu were, and why they were racing karts, I do not know (I will tell you, though --Cthulhu are a race of hideous godlike trans-dimensional monsters created by author H.P. Lovecraft. They are racing karts because, well, karting games were popular at the time)." -
Infinium Tries 'Phantom' Name Change
simoniker writes "Former Infinium Phantom 'console' developer and current Lapboard accessory creator Infinium Labs has revealed multiple new details in financial filings, including the fact that it's changing company name to Phantom Entertainment, as long as shareholders approve. But with the SEC prosecuting former CEO Timothy Roberts, 'accumulated losses since inception of $69,331,794', and _another_ former CEO, Kevin Bachus, now suing the company for back pay, will the company ever release a product?" -
E3 Game Critics Nominees Announced
Via Gamasutra, the announcement of the E3 Critics Award nominees. From the list: "Best of Show - Assassin's Creed (Ubisoft Montreal/Ubisoft for PlayStation 3), Bioshock (Irrational Games/2K Games for PC and Xbox 360), Gears of War (Epic Games/Microsoft Games Studio for Xbox 360), Spore (Electronic Arts for PC), Wii (Nintendo). Best Original Game - Assassin's Creed (Ubisoft Montreal/Ubisoft for PlayStation 3), Bioshock (Irrational Games/2K Games for PC/Xbox 360), Gears of War (Epic Games/Microsoft Games Studio for Xbox 360), LocoRoco (SCEJ/Sony Computer Entertainment for PSP), Spore (Electronic Arts for PC), Wii Sports (Nintendo for Wii)." -
CDV Officially Drops Starforce Copy Protection
simoniker writes "Publisher CDV has officially announced that it is dropping the controversial StarForce game copy protection scheme from its games, and is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'. This follows Ubisoft's dropping of the scheme in April, as controversy continues about StarForce's allegedly negative effect on PCs. However, it's notable that the StarForce drivers have just passed Microsoft's 'Designed for Windows XP' certification programme, according to the company's official website." -
EA Discusses Spielberg Game Collaboration
simoniker writes "As part of a wide-ranging interview with EA Los Angeles' Neil Young, the exec has been talking about how EA's collaboration with Steven Spielberg is working, commenting: 'Well, he doesn't like come into work, grab his lunch and set down for the day. Basically, it's probably best described as a writers' table on a TV show... it's Stephen, [Looking Glass veteran] Doug Church, who's producing his first game, me, a couple of the designers, Ryan Church [no relation to Doug], who did the walkers for War of the Worlds...' Young also commented of Spielberg: '...he's pretty conversant in the medium. He plays a lot of games.'" -
The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff." -
Immersion Queries Lack Of PS3 Controller Rumble
simoniker writes "Following the announcement that the PS3 controller will lack a rumble feature, Gamasutra spoke to Victor Viegas of Immersion Corporation, which is currently suing Sony over the PS2 rumble functionality, about what he feels the company's reasoning truly is. He claims of the PS3 controller having both rumble and tilt: 'I don't believe it's a very difficult problem to solve', and also said that his employees thought the PS3 controller 'felt light, that it felt cheap and flimsy, and that it lacked weight or substance.'" -
The E3 of 1995
simoniker writes "Having just finished the glut of gaming goodness that is E3, GameSetWatch has dug out the E3 show plans from 1995, the first ever iteration of the massive video game show, revealing, among other things, that 'Sega had the largest booth of the show (larger than any first-party's today)', and that 'John Wayne Bobbitt made an appearance at a Petree booth'. Pretty much business as usual, then!" -
Rockstar Vienna Closes Its Doors
slashflood writes "Rockstar has unexpectedly closed its Rockstar Vienna development office, particularly known for its Grand Theft Auto Xbox conversion, laying off more than 100 employees. Confirmation has come in the form of a weblog post by Rockstar Vienna employee Jurie Horneman: 'This morning, as I came into work, I was greeted by security guards. It turned out Take-Two has closed their Rockstar Vienna office, effective immediately, 'due to the challenging environment facing the video game business and our Company during this platform transition'.'" -
Sony Hints At PS3 'Homebrew' Linux Plans
simoniker writes "Talking to the Japanese press, Sony executive Izumi Kawanishi has illuminated some of his company's PlayStation 3 Linux plans, indicating that it will be possible for individual 'homebrew' coders to create playable content for PS3, something actively blocked for Sony's PSP handheld. He commented: "Other then game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3"." -
LucasArts Shows Interest In Wii Lightsaber Game
Gamasutra reports that, though they're not willing to say they have one in the works right now, LucasArts is interested in a Wii lightsaber game. From the article: "At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on the suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept. This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it', as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles." -
In The Beginning, There Were Video Game Magazines
simoniker writes "The early history of video game mags doesn't get explored much, but over at GameSetWatch, there's a new column that looks at the dawn of game magazines, from Computer & Video Games' 1981 UK launch to Electronic Games' same-year U.S. launch. The column's writer, Kevin Gifford, who also runs the Magweasel website dedicated to documenting old video games, also claims of the early days: 'Terms like easter egg, scrolling, and screenshot were originally coined by [Electronic Games editor and co-founder Bill] Kunkel.'" -
40% of Adults Play Games
Gamasutra reports on an AP Poll stating that some 40% of American adults play games. From the article: "The poll also yielded plenty of other results worth ruminating on - 45 percent of gamers play over the Internet, and those who do are notably more 'hardcore' than those who do not. Forty-two percent of online gamers spent four hours or more per week playing games, but only 26% of offline gamers did similarly. The AP/AOL survey also revealed that, of those who play online games, almost one in five said they had formed real-life friendships or relationships with those they play with online, showing the use of gaming as a social activity, even when playing remotely against others." -
Game Developers Sound Off On 'Quality Of Life'
simoniker writes "At the recent WIGI Conference in Dallas, a number of game industry veterans discussed the ever-problematic issue of 'quality of life' in the game industry, or, as moderator and The 7th Guest creator Graeme Devine commented: "What does that mean to most of you? Well, it means crunch." Aspyr's Lori Durham suggested of the issue: "You won't always have a perfect balance as far as how many hours you're outside of the office, and how many hours you're inside the office", but, for game developers: "As long as you feel good about where you are at that moment, Durham thinks that's what matters."" -
Microsoft Officially Acquires Massive
Confirming cloudy information from a week or two back, Microsoft has officially acquired Massive, Inc. From the article: "According to the official statement, Microsoft also has begun exploring how to apply Massive technology to incorporate dynamic advertising into other online environments, such as Windows Live and MSN, and to make it available on the adCenter advertising platform. 'We are committed to building an advertiser network that serves a wide spectrum of needs,' said Kevin Johnson, co-president of the Platforms & Services Division at Microsoft. 'Our acquisition of Massive will expand opportunities for advertisers and enable connection to a broader audience of digital consumers.'" -
360 Shadowrun Title Partially Confirmed
Via Gamasutra, a mysterious outline on the FASA website of a quartet of Shadowrunners. This likely indicates that the much rumoured Shadowrun title for a Microsoft console will be making an appearance sometime soon. Hopefully even next week. From the article: "If true, this project will mark the first American Shadowrun video game in over twelve years, following games for the Super Nintendo Entertainment System and Sega Genesis, which were developed by Beam Software and BlueSky Software, respectively." Ahh, the SNES version of Shadowrun. Being a Dog Shaman was never so much fun. -
Analysts Talk Online Gaming Services
Gamasutra goes right to the source, starting with the first column in a new series querying analysts directly about gaming-related issues. Today they've got several views from the big thinkers about the importance of online gaming services in this round of the console wars. From the article: "Anita Frazier, The NPD Group: As technology and capabilities advance, not having some of these [online] capabilities would simply make the system appear to be behind the times. Core gamers are technology lovers and, whether they actually use online play features all that much, having that capability helps games appear more cutting edge. And we do know that, with teens and young adults 'hanging out' online so much these days (a la MySpace), there is an appeal of an online community."