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World Of Warcraft Crushing PC Game Industry?

simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

397 comments

  1. Wrong argument? by Southpaw018 · · Score: 4, Insightful

    As for making a name for themselves in the market, Sullivan feels that some of the biggest competition comes from MMOs, not because they are competitors in the genre, but because people simply enjoy playing them so much.

    His entire argument is that any game that's more popular than his, especially MMOs, takes away from his game. ...Really, that isn't an argument, it's stating the obvious.

    Gamers are an educated demographic, for the most part, and have fantastically high standards. When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere. It's kinda like he's making an "I'm hardcore and therefore better!" argument, but applying it to the big kid on the block (yes, WoW is a "casual" game in many respects, but he's not addressing that aspect).

    And even at all that, aspiring to understand why it's so wildly popular so that he may make better games seems to have escaped him.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Wrong argument? by Jimmy+King · · Score: 2, Insightful
      His entire argument is that any game that's more popular than his, especially MMOs, takes away from his game. ...Really, that isn't an argument, it's stating the obvious.

      Yes and no. The difference is that with a "normal" game you will beat it and then move on to the next game. Obviously there are exceptions to this, and I suppose moreso on pc than consoles, with the multitude of multiplayer strategy games, etc But on average, I believe most MMOs will end up being played more fanatically than other games over a much longer time period. On top of that they have continued monthly costs that other games generally don't, eating into the funds that otherwise could have gone towards other games.
    2. Re:Wrong argument? by ranton · · Score: 4, Insightful

      I think his main point is not that he thinks that WoW raises the bar on how good games have to be now. It is simply that WoW takes up far more time than an average PC game. A player that may have played 6 different RPG games in a single year is now going to only play 1 or 2 because WoW takes up too much of his time.

      This player may have had alot more fun with 6 different games, but he never payed attention to other games because his guild needed his help camping some dragon spawn.

      If this is true, then it could have an adverse effect on the PC gaming industry because we will end up seeing less games in general. That means less chance for innovative new ideas, and probably just more churning out sequels. I am not saying that this is the case, and neither was this guy, it was just his speculation.
      --

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    3. Re:Wrong argument? by Kardall · · Score: 1

      [quote]I think his main point is not that he thinks that WoW raises the bar on how good games have to be now.[/quote]

      I fail to see how this is a problem. I see it as a good omen. It means that game designers will have to come out with better and more involving games that aren't MMO's that will kick WoW players in the butt saying "Hey this game is kick ass and better, come play it instead." and then WoW will be forced to raise the bar on the quality of their game, draw them back, and it goes on and on. It's the life cycle of the game industry as a whole.

      It hasn't changed in basic concepts. The one with the better game draws the gamers. I for one used to play WoW, but I found another game that was more involving and I liked it more so I quit playing WoW...

    4. Re:Wrong argument? by CRiMSON · · Score: 4, Insightful

      Which game? I've been looking but not much is coming out worth a shit.

      --
      oogly boogly!
    5. Re:Wrong argument? by Sparohok · · Score: 5, Insightful

      When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere.

      Here's the thing: he's not complaining. He's simply observing that WoW is dominating the PC game market at present. As such, he's probably right.

      If you actually read the article, you'll see that he's making a candid and respectful comment about a competitor. I'm sure he's not happy that there's such a potent competitor drawing attention away from his game, but there isn't a trace of sour grapes in his actual comments as quoted. He's not saying WoW is a shitty game, in fact he's quoted saying WoW is "...such a compelling MMO game."

      In response to such refreshing candor, you start casting wild and unsupported apersions, that he is a complainer, that he considers himself above casual gamers (despite designing a game specifically for them), that he doesn't understand WoW's success. What's your beef with the poor guy?

    6. Re:Wrong argument? by DeeDob · · Score: 3, Interesting

      I agree completely, on every aspect, the parent post.

      You can also add that WoW, or other MMO, requires much more money than any other game in the market. The basic cost + the monthly fees.

      It's simply less money to spend on other games made by other companies. All that money goes into the same company. Meaning future releases in gaming will require bigger and bigger companies to be able to rival those kind of assets.

      More money required = less "risk", less "innovation", less number of "games", "higher price" and more monthly fees...

      We lose in the end.

      So the lesser the number of WoW players, the better games we'll have.

      TFA basically says something i was scared of the first time i heard of the original EverQuest and it's "monthly fees" and MMO and popularity a few years back...

    7. Re:Wrong argument? by ianpatt · · Score: 1

      There's also the issue of the time investment people make in MMORPGs. If you've spent thousands of hours on getting a single character up the level/item grind curve, it'll take substantially more for you to suddenly switch and start playing another game.

    8. Re:Wrong argument? by reanjr · · Score: 2, Interesting

      It doesn't really work like that, though. I've met many people who find games that they really like but refuse to spend any time on them because they have to spend their time in WoW. They may want to play other games but they just don't have the time. Alot of them view it as because they are paying $15/month on WoW they want to get as much play time out of it as possible. Others are simply addicted. Some are forced to spend a great number of hours in the game because of their guild (raid guild often require that you do 3 raids a week, each taking 4-6 hours).

      World of Warcraft is terrible for the industry.

    9. Re:Wrong argument? by Rickler · · Score: 0, Troll

      "Gamers are an educated demographic"

      Excluding WoW gamers. (mindless addicted drones forking out $180/year to build up an imaginary char)

      --

      The human race is artificial intelligence created using object orientated programming.
    10. Re:Wrong argument? by Anonymous Coward · · Score: 0
      That means less chance for innovative new ideas, and probably just more churning out sequels.

      As far as i am concerned the industry has been pretty much only churning out sequels or the same old same old with mild variations for years. And this more than wow is why the sales are down.

      A tighter/harder market is what is needed for some true actual innovation to start occuring again instead of the current system of just tossing money at tired old safe ideas to just improve the graphics a tiny bit and also putting huge summs of money (sometimes equal to the costs of development) into the marketing for these games to try to make them appear to be something new/different
    11. Re:Wrong argument? by ottothecow · · Score: 2, Insightful
      right.

      It's not that people are buying WoW instead of his game (most long term wow players have written off that monthly cost and it no longer fits into their available spending money...just goes in witht he other bills) its that wow is so involving that it takes an amazing game to so much as pull someone away from it.

      I took off from wow during my first year of college but now during the summer I picked it back up. During school though I didnt have enough time to devote to WoW, there were tiems I still wanted gaming so I played a fair amount of other games (and had times for things like multiplayer CS:s). Now that I have picked wow back up, the only time I have touched other games is to briefly try the prey demo and to play at a lan party I went to. There is simply too much to do in WoW to play other games and have time for work/life (I could cut out work and still not do everything I want in WoW). It would take something enthralling to pull me away...I was still in school (finals week actually...) when HL2 Episode 1 came out and while I hadnt picked up WoW again yet, it probobly would have pulled me away from wow long enough to beat it but, it cost less than $20 and was a short game, I would'nt pull myself away from my wow subscription to pay $60 and play a longer game when I could have just as much fun in WoW.

      Sure for people who enjoy WoW, he is right...it stops them from buying his game. But the same could have been said about everquest (hence "evercrack"). Back when I played Starsiege in an active clan (and later in some other games like tribes/diablo2/planetarion) we lost many a player to the evercrack but there were still plenty of us who werent into the MMORPG thing (or couldnt pay for it like me) who played plenty of normal games. I know WoW is immensely popular but all they have to do is make sure their game targets more than just the exact group of people who play WoW. You can even advertise with snide remarks about wow to attract other gamers ("tired of not having anything to do because all of your friends are playingWoW?")

      --
      Bottles.
    12. Re:Wrong argument? by Vermifax · · Score: 1

      Better value for your dollar than a movie at a theater.

      Also probably the equivalent value of bying 3-4 games that you only play for 3-4 months.

      --

      Vermifax

      Logout
    13. Re:Wrong argument? by Anonymous Coward · · Score: 0

      [cough]oblivion[/cough]

    14. Re:Wrong argument? by AzureWrathHal · · Score: 2, Insightful

      "Excluding WoW gamers. (mindless addicted drones forking out $180/year to build up an imaginary char)"

      Just because you would rather spend your $180 dollars buying the latest shooter/sports game every month, and pretending you're a Counter-terrorist/Quarterback makes you no more intelligent than someone playing World of Warcraft.

      $180 dollars gets you 3-4 brand new video games, and I certainly spend more on games than that each year. Hell I spend $720 on internet access each year.

      Of course....I have one of them "job" thingies too.

      Troll.

    15. Re:Wrong argument? by timeOday · · Score: 1

      Other sports have suffered from the same thing - when one player (or team) was so dominant, the games were just boring and interest waned.

    16. Re:Wrong argument? by antic · · Score: 1

      Once upon a time, games had a finish point. You might play Quake through a few times, but there was an end line.

      The main issue I see is that many emerging games are persistent. You don't play x, then y, y again on a harder setting, then z. Many are playing x, x and more x.

      I haven't tried WoW and maybe it's just safer that way!

      --
      'Thats they exact same thing a banana wrench monkey.'
    17. Re:Wrong argument? by WCD_Thor · · Score: 2

      I for one think WoW is an increadbly dumb game. I have many friends who play it, and I have watched it being played. I don't see how it is very apealing at all. Plus to me, all the MMORPG's I have ever played get boring withen a month, plus, they are not worth paying for monethly when a game like Oblivion offers over 250 hours of play for $50, and games like CS:S offer unlimited hours for the same price, hell if you were to buy the original gold source pack, you got at least 200 hours of single player games, and unlimited hours of several different online games, all for $80, plus a few posters and other goodies. Games like Starcraft, Warcraft 3, Diablo, offer unlimeted online play all for free. I can see why some people like WoW, I just don't get why so many people do, someone want to help me understand?

    18. Re:Wrong argument? by badmammajamma · · Score: 1

      Personally, I think he's prepping excuses in case his game does poorly. If his game doesn't do well, he can simply point to WoW as the spoiler. It's lame and weak.

      The bottom line is that WoW sucks up 6.5 million players. That's it. There's A LOT more gamers out there. Believe it or not, there's a lot of gamers who don't like RPGs and don't like massively multiplayer games (because of the grinding and timesink). I know several gamers who have never played WoW and have no intention of doing so for these very reasons. I only play WoW when there's no other compelling game to play because, frankly, as good as WoW is, it still gets boring grinding hour after hour. WoW just made some excellent evolutionary improvements for the genre but it didn't redefine it or revolutionize it in any way. Consequently, it's vulnerable have its players leached by other games, massively multiplayer or not.

      My advice to this guy who's supposedly so worried about WoW is to focus on making his game as great as he can and STFU. The game will speak for itself. WoW may steal some of the money but there's PLENTY more out there.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    19. Re:Wrong argument? by eonlabs · · Score: 2, Insightful

      "WoW is a "casual" game in many respects"
      Judging from the ways people play WoW where I am, it's a bit less a casual game and a bit more of a life style.
      I know people who no longer leave the house except to go to work or class or to eat, just so they can play the game.
      It also definitly feeds on peoples wallets a lot more than any other type of game on the market.
      At 16 bucks a month, people are blowing shy of $200 a year, which is more than I've ever spent on a console system and all the games I have for a given one. That's almost a new computer every 3 years, for WoW.

      Just for fun, lets say a pack of cigarettes costs $5, and you smoke a pack a week. There's about 50 weeks in a year, so that's $250 annually. Both result in changes in lifestyle, changes in how you smell, and changes in how much other people who don't do what you're doing want to be around you for it. I think it's safe to consider WoW an equally controlling addiction.

      I'm certain he's right, MMOs in general leave a player feeling like they've paid for a time share on the game, and if they don't play the game, they've wasted the money. The issue is once people start, they feel they owe it to the cash they've paid to play more.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    20. Re:Wrong argument? by Armando_Mcgillicutty · · Score: 1

      If every MMO you've tried got boring to you within a month, nothing anyone tries to explain to you is going to help you understand why so many people enjoy it. Might as well just keep insulting it and forget about trying to understand.

    21. Re:Wrong argument? by Anonymous Coward · · Score: 2, Informative

      That's exactly why I quit playing WoW. I don't have the time to devote to playing it. You cannot spend an hour at a time playing WoW and advance to level 60. If an instance requires 4 hours to complete, that's 3 hours too many. Maybe I judged this game unfairly, but I got to level 20 and quit simply because it demanded too much continuous play time to have a single sitting be productive. For most other games I enjoy you can put in a half hour to an hour at a time and finish the whole game at your own pace. That may be indicative of the genre though, WoW is the only MMO I've tried. I loved StarCraft and the earlier WarCrafts. You can go online and play a round or 5 of StarCraft in less than an hour depending on the map in use and number of players of course.

    22. Re:Wrong argument? by aichpvee · · Score: 1

      Gamers are an educated demographic, for the most part, and have fantastically high standards.

      Hilarious! You should be a comedian.

      That said, that Sullivan guy is just whining because his game isn't that good. But people don't play WoW because they're "educated" or have "high standards", fantastical or otherwise.

      World of Warcraft is just another MMO with a nice, customizable interface (about the only thing that really stands out about it) that is still boring to play. If anything, the fact that so many people play WoW shows a fantastically low standard. That and they have a lot of free time on their hands to waste playing a mindless game because they can't think of anything better to do.

      --
      The Farewell Tour II
    23. Re:Wrong argument? by TheLink · · Score: 1

      There's guildwars. No monthly fees.

      Still has some grind though, but apparently a lot less than WoW.

      --
    24. Re:Wrong argument? by rgravina · · Score: 0

      Hey Slashdot, if you're listening, it would be great if we could do things like the parent did with [quote][/quote], instead of typing in the whole post in HTML by hand. It just takes too long to type "blockquote", and then you have to use "br"'s or surround your paragraphs with paragraph tags just to get the spacing right. And if you forget and don't preview, well bad luck. (As an aside, I subbitted this as "Plain Old Text" but it insists on rendering HTML I type in here).

      I realise the editors must be extremely busy from having to meticulously review and edit each submission before posting them on the front page, but if you could spare a few moments to implement or reuse something like this (many open source web boards already have similar functionality) it would be much appreciated.

      (yes I know this is offtopic, but I couldn't think of a better place to put it)

    25. Re:Wrong argument? by Meagermanx · · Score: 2, Interesting

      But the Sim games have been doing this since the beginning of time (well, time as far as I can remember...). Heck, before the NES (or Apple II), most games made you play for high scores, not to reach the end. There simply wasn't enough space to give the players the necessary amounts of content. Remember Adventure for the Atari? It was a pretty short game.
       
      Anyway, my point is, unlimited gameplay isn't a new phenomenon. Massive amounts of content is new, but, if you think about it, fighting tougher monsters who have the exact same combat tactics and just do more damage is something like fighting space invaders who have the exact same movement patterns but move much faster.

    26. Re:Wrong argument? by geminidomino · · Score: 1

      I really wish I knew what Bethesda was thinking with Oblivion.

      They give you, what, 20-something fine-tuned controls for facial characteristics? Dozens if not hundreds of bits of 0-armor-value clothing and accessories.

      But no multiplayer mode, a la NWN? So what's the point, other than to make pretty screenshots and the "look what WE did" factor? That's a Carmack tactic.

      The game is pretty good, but it really seems it could have been more.

    27. Re:Wrong argument? by Meagermanx · · Score: 1

      Do you know anyone who smokes one pack a week? That's less than 3 cigarettes a day.

    28. Re:Wrong argument? by eonlabs · · Score: 1

      yes. many people.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    29. Re:Wrong argument? by chefren · · Score: 1

      Try Guild Wars, it has no monthly feel

    30. Re:Wrong argument? by humungusfungus · · Score: 1

      After coming out of a 1 year WoW addiction, I can honestly say that I missed nothing from other game industry releases. 99.9% of it is pure crap anyway.

      Nevertheless, it's good to be free.

      --
      No sig.
    31. Re:Wrong argument? by prockcore · · Score: 1
      Which game? I've been looking but not much is coming out worth a shit.


      You haven't been looking very hard then. Spore, Bioshock, Mass Effect to name just a few.
    32. Re:Wrong argument? by shadow0_0 · · Score: 1

      Elder Scroll:Oblivion

    33. Re:Wrong argument? by WCD_Thor · · Score: 1

      I have guild wars, it was fun for awhile. Its technicly not an MMORPG though.

    34. Re:Wrong argument? by WCD_Thor · · Score: 1

      I want to know why people like WoW over other MMORPG's, I understand why people like MMORPGs, I like the idea of them my self, but I think they need to be changed my self to be exciting for longer. And I only insulted the graphics btw.

    35. Re:Wrong argument? by Jesapoo · · Score: 1

      If you haven't played (and then become addicted to) Oblivion, then you're seriously missing out.
      Plus, Supreme Commander comes out soon... and that will be awesome.

    36. Re:Wrong argument? by John+Straffin · · Score: 2, Interesting
      --
      My contempt for the behavior and beliefs of the two major political parties cannot be adequately expressed in 120 chara
    37. Re:Wrong argument? by Tatarize · · Score: 1

      The original argument is retarded. WoW lowers the sales of my game because they don't have time/money for my game. I would explain all the fallacies and flaws in the orignal argument... but honestly I have to get back to playing WoW. If I had time, I would rip the argument to shreds.

      --

      It is no longer uncommon to be uncommon.
    38. Re:Wrong argument? by Anonymous Coward · · Score: 0

      Frustrated much?

    39. Re:Wrong argument? by AcidLacedPenguiN · · Score: 1

      wtf how is this trolling? I can't believe a WoW fanboy actually left the game long enough to mod this down!

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    40. Re:Wrong argument? by KDR_11k · · Score: 1

      These people have essentially left the market. They aren't even looking to see if there are better games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:Wrong argument? by KDR_11k · · Score: 2, Insightful

      Some psychological feedback that makes you feel good from getting that rare drop and makes you desire more. Pavlov observed that random positive feedback can "program" a person to do something. By randomly giving you positive feedback in the form of drops your brain gets wired to understand that killing mobs can mean happyness and as such you want to keep killing mobs to get that boost of happyness. That same mechanism drives Diablo and its derivatives, which includes Titan Quest.

      I think the elimination of strong negative feedback (i.e. losses) does help with that as well. Negative feedback gets you down so you might decide to stop playing for now. If there is no such strong negative feedback you won't see a point where to interrupt your flow of playing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    42. Re:Wrong argument? by Anonymous Coward · · Score: 0

      I think you have lost at the internet and just proved wow is sucking the life out of it.
      Thank you for trying.

    43. Re:Wrong argument? by Anonymous Coward · · Score: 0

      It just takes too long to type "blockquote"

      you could just type "i"

    44. Re:Wrong argument? by Criterion · · Score: 1

      "It just takes too long to type "blockquote""

      Or you could just use quotemarks.

      --
      We have enough youth, how about a fountain of SMART?
    45. Re:Wrong argument? by hal2814 · · Score: 1

      I used to spend about as much time playing Dune II as the current crop of WoW players spend playing. I seem to remember a bunch of the older PC games requiring massive amounts of time and effort to finish or even to get tired of. Maybe we're just back to that point in the cycle of things that PC gamers prefer a massive time sink over a bunch Max Payne-ish games that are fun but short. The industry would certainly respond to that by producing fewer games but at the same time, they'd have to pack those games with a lot of content to be competitive. That sort of thing won't neccessarily lead to the doom and gloom of less innovation and sequel churning that you expect simply because every game released really has to count.

    46. Re:Wrong argument? by mrxak · · Score: 1

      Back when I played WoW, I didn't play any other games. Now that I've quit WoW I'm trying to catch up on the good games I missed, but I'm sure I'm not going to buy as many as I might have otherwise. It had little to do with money, really, well it sort of did... See, since I knew I was paying a monthly fee on it, I wanted to get the most out of my money. So I just didn't play other games. When I was a WoW subscriber, WoW was virtually my only form of computer gaming entertainment. While money was a related cause of this, it wasn't the main one, time was.

    47. Re:Wrong argument? by theghost · · Score: 1

      I think you have lost at life and just proved how you can't recognize humor and irony when they're staring you in the face, jumping up and down, shouting "Hey look at me! I'm humorous and ironic!"
      Thank you for trying.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    48. Re:Wrong argument? by mbsatgt · · Score: 1

      I don't think the argument is that WoW is better, exactly. I think everyone who has bought PC games has bought a spectacular game, finished it, then purchased some other less spectacular game because they were looking for a new game to play.

      I think the argument he makes is more based on finite gamer budgets and the continuing expense of WoW cutting down on other game expenditures.

      For instance, if a player used to buy ~6 games per year at $35, that's $20 / month of gaming budget. Now, of that same $20 / month (assuming the player has already purchased WoW) $13 is going to keep up a WoW subscription, leaving only $7 / month to build up for new games. That's 1 new game every 5 months. Or - to get independent of the per month dollar amounts - keeping up a WoW subscription cuts 4 games per year out of a gaming budget.

    49. Re:Wrong argument? by Theaetetus · · Score: 1
      At 16 bucks a month, people are blowing shy of $200 a year, which is more than I've ever spent on a console system and all the games I have for a given one. That's almost a new computer every 3 years, for WoW.
      Uh... PS2 = $250 when new, or $200 now (frequently used for $150). New game = $40-50. When's the last time you bought a system? N64?
    50. Re:Wrong argument? by Anonymous Coward · · Score: 0

      Do you ever get tired of that wooshing sound?

    51. Re:Wrong argument? by Hoi+Polloi · · Score: 1

      Many of the old arcade games must be the inspiration for WoW's business model. Instead of asking for a quarter to restart the game many of them started taking quarters to heal your character, continue from that point, add energy, etc. So the more quarters you pumped in the further you could go vs putting in another quarter to replay the game. WoW gets you to funnel in more time. Instead of quarters they get your monthly fee.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    52. Re:Wrong argument? by Anonymous Coward · · Score: 0

      For the Horde!

    53. Re:Wrong argument? by RocketScientist · · Score: 1

      Actually I've saved so much money on games since I started playing WoW.

      I used to buy 2 new games per month. That's $80/month, for second-line games. Warcraft, flat $15/month. Way cheaper.

      "Oooh...you have to have an internet connection for WoW!". Yes, and I need one for work, for patching my horribly qa'd operating system and video games, and you know, basic things like email. I also need electricity, food, water and heat (at least in the wintertime), and I don't see that added to the list.

    54. Re:Wrong argument? by rgravina · · Score: 0
      you could just type "i"

      Ah, yes. I guess that does work, thanks. But the blockquote style is quite nice. Hey Slashcode is open sourced right? I wonder if I implemented it instead of complained about it, it would ever make it on Slashdot?

    55. Re:Wrong argument? by Anonymous Coward · · Score: 0

      Sorry but you are wrong (and need to lose the chip on your shoulder too). He is just pointing out what he sees going on. Since when is pointing something out an excuse?

      You said yourself that WoW "sucks up 6.5 million players". I'd say that was a very significant share of the total PC gaming population. The issue isn't so much money, it is time. You can have all the cash in the world but you'll never have more than 24 hrs in a day. If you have only 1-2 hrs a day to play, and you are spending them on WoW, you have none to spend on other games. You won't even find out about other games or play demos because you don't have the time.

      WoW will burn itself out someday. Everything goes in cycles.

    56. Re:Wrong argument? by WhiplashII · · Score: 1

      Personally, I think what they did was brilliant. There are a lot of us that do not like multiplayer - and no one was servicing that market. Oblivion comes along, and instead of a "me too" product they go after the market no one is servicing - and they make a killing...

      --
      while (sig==sig) sig=!sig;
    57. Re:Wrong argument? by WCD_Thor · · Score: 1

      Thank you for your well thought out response that does not involve attacking me, lol. I'm not sure my friends respond to that whole negative feedback part though, he plays for 18 hours a day and doesn't do his school work.

    58. Re:Wrong argument? by KDR_11k · · Score: 1

      How much negative feedback is there in an MMO these days? If you ran out of lives in an arcade game it was back to the beginning which marks the perfect time to stop playing if you wanted to do something else anyway. But in an MMO there isn't much to interrupt your flow. Sure, you drop dead but most of the excessive players probably have someone to rez them nearby anyway so they're back to full strength in less than a minute. Even offline games are getting easier on the average since players become less and less tolerant of losses. Setbacks get smaller, challenges take fewer tries to overcome, etc. So you can remain in the flow of positive feedback and play through the game in fewer sittings, ready to buy a new one. Of course that's only the SP games, after all they end at a point. MMOs just lock you into a loop of positive feedback. And since the rewards they can give are limited to pretty much the same amount as in SP games they have to add more filler. Lower drop rates and experience gain.

      Of course the negative feedback bit may be wrong, that's just my observations of myself which may not match other players since I'm an information addict (primary drug: Slashdot). I tend to play a game as long as I'm in the "flow" and frustration can interrupt that (as can defined places where the game itself stops or changes flowing like level ends). If a place in a game breaks my flow by forcing me to retry lots of times wheras I previously was blazing through the game or by ending the flow of a level and throwing me back to some sort of level selection I often end up stopping the session for now and either resuming at a later date or forgetting about the game (more exactly: Shelving it and remembering "I got stuck at place X").

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:Wrong argument? by Meagermanx · · Score: 1

      Like Gauntlet?
      One quarter = 1000 health.

    60. Re:Wrong argument? by geminidomino · · Score: 1

      Then tell me what they did that was so brilliant? What use is all that character customization if no one sees it?

      And what "market" for people who don't like multiplayer? I didn't say they should have changed the single-player quest. Even just a non-or-semi-persistant world a la NWN would be awesome.

    61. Re:Wrong argument? by badmammajamma · · Score: 1

      "Sorry but you are wrong (and need to lose the chip on your shoulder too). He is just pointing out what he sees going on. Since when is pointing something out an excuse?"

      He's the one with a chip on his shoulder. He has no proof to support his argument. He's speculating. The only point in making a public statement like that is to soften the blow should his game tank.

      "You said yourself that WoW "sucks up 6.5 million players". I'd say that was a very significant share of the total PC gaming population. The issue isn't so much money, it is time. You can have all the cash in the world but you'll never have more than 24 hrs in a day. If you have only 1-2 hrs a day to play, and you are spending them on WoW, you have none to spend on other games. You won't even find out about other games or play demos because you don't have the time."

      I'm one of the 6.5 million and I DO play other games. So just because someone plays WoW does not mean they cannot play other games. I have two friends who play WoW and other games. Believe it or not, not everyone who plays an MMO puts ALL their time just into that game. It's only the hardcore addicts that have that problem.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    62. Re:Wrong argument? by Anonymous Coward · · Score: 0

      So you re-buy your PS2 every year?
      Not the business strategy I would have used, but I'm sure the game companies appreciate the additional purchases.
      Assuming they're not all selling for a loss.

    63. Re:Wrong argument? by WhiplashII · · Score: 1

      Then tell me what they did that was so brilliant? What use is all that character customization if no one sees it?

      You are committing the clasic blunder, second only to getting involved in a land war in Asia - the absolute worst place you can do a marketing survey is In Your Head! (Sorry, imagine that last sentence shouted out by a woman in a high pitched voice - interesting class, that one).

      My point is that it doesn't matter what you think of it - you don't like single player games. I do like them, and I really like the customization.

      And what "market" for people who don't like multiplayer? I didn't say they should have changed the single-player quest. Even just a non-or-semi-persistant world a la NWN would be awesome.

      Well, weigh that against two facts:
      1) It is much harder to make a game multiplayer, so given a set budget of time and cash making a game multiplayer must reduce the single player quality.
      2) I didn't buy NWN for a very long time because I had always heard about multiplayer - and I don't like multiplayer.

      (Of course, here I am doing a market survey in my head - but at least I am a member of the target market...)

      --
      while (sig==sig) sig=!sig;
  2. Of course it does by Astarica · · Score: 1

    Unless you're a PR guy for a MMORPG, the gaming world is not some kind of world that grows indefinitely to accomodate more people. If 1.5 million Americans are playing WoW then there's got to be a lot less Americans available to be playing something else. Is this necessarily a bad thing, though?

    1. Re:Of course it does by Anonymous Coward · · Score: 0

      Is this necessarily a bad thing, though?

      I can't see why it's even arguably a bad thing. If people have things they'd rather put their time and other resources into than his games then it's good that they get to make that choice. Whether they're playing MMORPGs or playing golf or going fishing or reading books or watching movies. If his game is succesful then that will draw people away from things they're less interested in too. So?

    2. Re:Of course it does by Professor_UNIX · · Score: 1
      If 1.5 million Americans are playing WoW then there's got to be a lot less Americans available to be playing something else.
      You say that as if people only have time to play WoW. I personally have never played it so I'm not sure how long it takes to finish, but I've certainly played multiple games during a week before. Playing Medieval Total War one day and Civilization 3 another or even Desert Combat another. Why does WoW have to be described like it is some massive life-sucking force that drains all your resources, time, and energy? I think people are overreacting just a bit.. it's just a game.
    3. Re:Of course it does by 0racle · · Score: 2, Insightful

      You can be playing several games at once, playing an MMO does not mean you do nothing else until you grow tired of it and quit. I think you'll find that there are more then 1.5 million Americans that call themselves gamers, so the question is more why aren't they buying your game. Maybe the answer is that it sucks.

      --
      "I use a Mac because I'm just better than you are."
    4. Re:Of course it does by Anonymous Coward · · Score: 5, Funny

      You say that as if people only have time to smoke crack. I personally have never smoked it so I'm not sure what it is like, but I've certainly tried multiple drugs during a week before. Smoking hash one day and mary jane another or even crystal meth another. Why does crack have to be described like it is some massive life-sucking force that drains all your resources, time, and energy? I think people are overreacting just a bit.. it's just a drug.

    5. Re:Of course it does by Astarica · · Score: 1

      It doesn't have to take up all your time. If it takes up any time to play WoW, and I assume people don't just subscribe to WoW to donate money to Blizzard, then you have to have less time to play other games. It's true you can still play other games while playing WoW, but no matter what the total amount of time people, as a whole, have to play other games has to go down if 1.5 million people are playing WoW. If people have less time to play other games, it follows sales for those games has to go down too.

    6. Re:Of course it does by rjhubs · · Score: 1

      How long it takes to finish? THats the thing about MMORPG's.. they just keep going and going and going.

      When you're stuck in a guest that takes 5 hours of your time, you're going to spend a lot of time playing that game

    7. Re:Of course it does by Astarica · · Score: 1

      The amount of time you have avaliable directly influences whether you'll play any game at all. Because a significant portion of the population are playing WoW, it follows there's considerably less time available, to the entire gaming population, to play any other game. Therefore sales of other games, as a whole, has to decline. This isn't exactly rocket science. If people are expected to buy 3 games a year for the PS2, and 3 super awesome games this year were sold to 100% of the PS2 owning population, you'd naturally expect sales of other games to decline. No this doesn't mean no one will buy any other game this year (no doubt having 3 such games will push up the average this year), but there's no way having your usual 3/year average taken up by 3 games not affect the general well-being of other games.

    8. Re:Of course it does by snuf23 · · Score: 4, Interesting

      Let's just play devil's advocate for a minute:

      If one game stifles a whole industry resulting in lowered sales of other games and this consequently results in:

      1. A bunch of copycat games trying to steal market share from the leader
      2. Game development being cancelled on games that don't fit the business leader's model
      3. Less diversity of choice for gamers - a flood of me too MMOs and lack of games in other genres

      Well that would be a bad thing.

      I don't really feel this is the case. I think MMOs will have a permanent impact on PC gaming, just as online FPS games did. Although Doom may have ushered in the LAN party, games like Quake and Unreal Tournament pretty much made online multiplayer a required feature of any PC FPS (yes there are exceptions such as Max Payne). It didn't kill the market, it just changed it.
      MMOs are taking players away from single player gaming experiences. Since I started playing MMOs I have played (and purchased) a lot fewer single player games BUT I still play some.
      WoW isn't going to be the #1 game for all of eternity. The market will change again and who knows what the next big thing will be.
      The Titan Quest developer's biggest problem may be simply that people aren't interested in another Diablo style clicky action RPG. I was kind of surprised that Dungeon Siege 2 did as well as it did. I literally fell asleep playing the first one. And I'm a gamer who spent hundreds of hours playing the Diablo series - I guess I just burnt out on that play style. At least until someone does something really innovative with it.

      --
      Sometimes my arms bend back.
    9. Re:Of course it does by 0racle · · Score: 2, Interesting
      There is only less time available if you spend all your time in the MMO. You may or may not choose to, but since you do not have to a popular MMO can not be pointed at as a reason why crap games do not sell well. If you are the type of person that chooses to spend all there time in WoW then you probably were the person to play older games as well instead of buying new crap for the sake of buying a new game.

      people are expected to buy 3 games a year for the PS2 ... 3 super awesome games this year were sold to 100% of the PS2 owning population
      No game is going to appeal to that many people, and only idiots *expect* people to buy any number of games. Why not just make a market analysis, some people go to Denny's and if everyone went there, there would be less people to go to other restaurants. You will never have everyone going to Denny's so the statement is stupid and irrelevant. The WoW causing doom and gloom for games relies on 3 flawed premises. One, people who play WoW NEVER buy anything else while they play it. Two, if they didn't play WoW they would buy games at the same rate as before, and three, just about every gamer plays WoW. None of which are true.

      If 1.5 million Americans made up so large a portion of the gaming public that them spending time with WoW is such a horrible thing the gaming industry would not be as large as it is. WoW being a single cause of not selling games ignores the more probable situation where most games currently being released are absolute shit.

      I do no play WoW. I do not buy bad games. I have not bought a game in some time because there has been nothing to really appeal to me. Look at that, a reason for not being a consumer whore that doesn't blame WoW.
      --
      "I use a Mac because I'm just better than you are."
    10. Re:Of course it does by Anonymous Coward · · Score: 0

      Youve obviously never familiarized yourself with a world of warcraft player and their typical lifestyle. "some massive life-sucking force that drains all your resources, time, and energy" is exactly what it is. Some people manage to escape its clutches and play it casually... but oh so few.

    11. Re:Of course it does by CannibalSmith · · Score: 1

      > WoW isn't going to be the #1 game for all of eternity.

      Yes, that place is reserved for StarCraft. :)

      --
      being smart is exausting
    12. Re:Of course it does by Hoi+Polloi · · Score: 1

      "If one game stifles a whole industry resulting in lowered sales of other games and this consequently results in:

      1. A bunch of copycat games trying to steal market share from the leader
      2. Game development being cancelled on games that don't fit the business leader's model
      3. Less diversity of choice for gamers - a flood of me too MMOs and lack of games in other genres"

      Congratulations! You just described the movie industry!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    13. Re:Of course it does by Kardall · · Score: 1

      HAHAHAHAHA So true.

      The wierdest thing is, look at how many of the same type of movies come out at the same time... it's like the entire movie industry works together on topics (unlike games).

      For example, when Twister came out, go look how many tornado and natural disaster movies followed. Or the multitude of "giant mutated rain forest creature" movies (aka Python, Boa, Anaconda)

      so so very true lol

  3. define: competition by Short+Circuit · · Score: 3, Funny

    competition (countable and uncountable; plural competitions)

          1. (uncountable) the action of competing

                        The competition for this job is strong.

  4. I was ... by llamalicious · · Score: 5, Funny

    I was going to RTFA, but I have a wow raid in a few minutes, so like, whatever.

    1. Re:I was ... by Ryan+Amos · · Score: 1

      I prefer games that don't require me to plan out my month down to the hour for 3 or 4 pieces of video game loot.

    2. Re:I was ... by llamalicious · · Score: 1

      Perhaps you don't, but I believe those players who *do* play in that manner are definitely taken out of the "alternative games" pool.\
      Most of the people I know who play EQ/EQ2/WoW would never pick-up and try another game, simply because of self-imposed time constraints due to raids, party quests, grinding, etc.

      Maybe they would like another game better than one of the three I listed above, but they'll never know.

    3. Re:I was ... by MBGMorden · · Score: 1

      If you're playing for loot you're missing the point.

      I go on lots of raids where I receive nothing, and I still have fun. I raid with my guild. We have a Ventrilo server, and generally goof off and keep the mood light the whole time. Raiding is interesting for the challenge that certain instances provide, as well as just chatting about with my guildmates.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:I was ... by Anonymous Coward · · Score: 1, Insightful

      > Raiding is interesting for the challenge that certain instances provide, as well as just chatting
      > about with my guildmates.

      Exactly. Who cares if you get some l3wt at the end of it or not, raids are fun just for the socialization factor.

      Would you rather spend four hours watching television or listening to your tank getting drunker and drunker and drunker as the raid goes on into the evening? "I'm puh-hulling aggro as fash has I can here, wasnhuff wonee fight me??? AH DAMNNT! Who hitten me? BAAAAAAAAAAAAAAAAASHURDS!!!!!"

    5. Re:I was ... by Zoid · · Score: 1

      I was trying to explain to a friend who's a non-gamer why I wasn't going to be available for a dinner gathering because I had already scheduled myself to attend a raid in WoW. The best anology I could come up with is that it was the same as if I "signed up for a bowling night with my bowling team." It was an analogy my friend understood immediately. Of course, my bowling team in WoW is a team of 39 other people in the raid, but its essentially the same thing. It's a gathering of people together to play a game.

      --
      /// Zoid.
    6. Re:I was ... by utopianfiat · · Score: 1

      Super Smash Bros. Brawl clans.
      oh god... oh GOD...

      --
      +5, Truth
    7. Re:I was ... by justaj · · Score: 1

      ohh can i join?

      --
      www.unofficiall.com
    8. Re:I was ... by Grail · · Score: 1

      The worst thing is, most people reading that statement would interpret it as, "I have a committment to my guild to fulfil" as opposed to, "I've let a game dictate my life, so I don't have time to RTFA and post a meaningful comment on Slashdot."

    9. Re:I was ... by Vermifax · · Score: 1

      Yah silly us letting something coordinated with other people dictate when we can do things, tee times, lane reservations, field reservations, room reservations, restaraunt reservations, television schedules.

      --

      Vermifax

      Logout
    10. Re:I was ... by 0111+1110 · · Score: 1

      I played WOW for the first (free) month, but quickly became bored with the whole level grind approach without any story or anything. I believe that the real interest in such games is in the social aspect, sort of like a fancy chat room or something. For an antisocial misfit like myself all that socializing is not any more interesting in-game than it is in real life. I strongly prefer single player games. I like to be immersed in my own unique world and story. I dislike most of the social aspects of these games. And that's without even considering the abundance of arseholes just as in real life.

      I think neverwinter nights is a much better approach. Sure there is socialization, but there is also a strong, unique story. And no camping. The whole idea of camping really represents everything that is wrong with these games.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    11. Re:I was ... by Das+Modell · · Score: 1

      I've never been on a raid. Nobody's forcing people to raid in WoW, yet it's a common assumption that WoW = raid 24/7.

    12. Re:I was ... by KDR_11k · · Score: 1

      Pretty much the reason I've stopped watching TV, I don't like getting my schedule dictated.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:I was ... by Anonymous Coward · · Score: 0

      Ever heard of a PVR? Now, if you said you stopped watching TV because it's all shit, that I can agree wtih.

    14. Re:I was ... by KDR_11k · · Score: 1

      I can't say it's all shit because I haven't looked at it for years so I wouldn't know.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:I was ... by Hoi+Polloi · · Score: 1

      I agree whole heartedly. I'm turned off by the clic nature of many online games and the predictable "noob" abuse you have to put up with. I have little desire to make small talk with hundreds of strangers. I've also stuck with NWN for the single player aspect (though I wish I could control my own party) and the deep catalogue of scenarios that are available. Hey, let's get online and play NWN together! Wait a minute...

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    16. Re:I was ... by keytoe · · Score: 1

      Holy crap - are you in my guild or do all tanks do this?

  5. Can we rephrase that? by exp(pi*sqrt(163)) · · Score: 2, Interesting

    Something like "World of Warcraft is making the game market more streamlined because game companies now have stiff competition." I think that's more appropriate to a world where game companies don't have an automatic right to revenue regardless of how poor their products are.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  6. Actually, not.. by nsanders · · Score: 2, Interesting

    I have been playing Titan Quest non stop with my room mates since we got our hands on it. I love WoW and all... But Titan Quest is the BEST RPG for your friends since Diablo 2. It has every element I loved about D2 and some new things. So never fear Brian, we LOVE Titan Quest and can't wait for more!

    1. Re:Actually, not.. by Jakhel · · Score: 1

      I was thinking about picking this game up. How is the online community as far as coop play?

    2. Re:Actually, not.. by 99BottlesOfBeerInMyF · · Score: 1

      ...Titan Quest is the BEST RPG for your friends since Diablo 2...

      Half my friends have macs. I guess I'll be waiting for Diablo 3 instead... and that is fine with me. I never like buying different copies of a game for my PC and my Mac and I trust Blizzard to come out with something good, because they almost always do.

    3. Re:Actually, not.. by Durrok · · Score: 4, Informative

      Problem with TQ is that you basically play the same game through each time. Mobs are the exact same place with each character, maps are the same, etc. In D2 it was kind of like this but the randomization of the maps added a lot of replay ability.

      There is also WAY too much loot that drops in that game. There is no real money sinks so you just keep getting more and more money with nothing to spend on it. I've started not picking up items that aren't green or blue because there is simply no point. Speaking of items, there is no "chest" or something equivalent to it to store your items. This means if you are trying to collect a set of something you have to keep it on your person all times. Not a real big deal but it just annoys me, especially early on in the game when space is still a commodity.

      Lastly, you can bring your single player characters into multiplayer so there is going to be rampant hacking.

      Other then that, yeah, it's a great game. :p

      --
      I keep telling myself I'm not the desperate type.
    4. Re:Actually, not.. by Anonymous Coward · · Score: 0

      It's okay, but not as good as WoW.

    5. Re:Actually, not.. by geminidomino · · Score: 1

      I guess I'll be waiting for Diablo 3 instead...

      It's already out. In fact, this story says it's crushing the PC game industry.

      (Yeah, I'll probably be modded down for this, but you can't deny it. The game mechanics are D2 like on a 3d interface, and allowing more people on a single game. The only real difference is auto-attack.)

    6. Re:Actually, not.. by SloppyElvis · · Score: 1

      1. Areas of D2 that were "replayed" the most...

      Tristam
      Bloody Foothills
      Secret Cow Level
      Mephisto/Diablo/Baal

      None were randomized.

      2. "Too much loot"

      Say what!? :@

      Also, merchants will often have a nice green item for sale for a high price. That's when gold is handy.

      3. "No chest"

      TQ has bags that provide more space than the chest and are always with your character. The difference is psychological.

      4. Rampant hacking

      Read slashdot. Hacking cannot be stopped. D2 held up admirably, but there are plenty of duped items 4 sale. Farmers and bots gotta' eat too, I suppose - wait, bots don't eat, sleep, or poop - but they can harvest some 31337 l00t. In the end, whether or not a player indulges in hacked/farmed goods is a choice of the player. TQ is a co-op game, so don't co-op with obvious cheaters and the gameplay won't be affected.

      TQ is a fun hack-n-slash. It doesn't break much ground, but for click-fu, it's a worthy diversion, IMO.

    7. Re:Actually, not.. by Durrok · · Score: 1

      1. Yes but when you played a character through again you went through MANY more zones then that. The creatures you encountered were still randomized as well (sans the cow level)

      2. There is too much loot. Money is never a problem and the vendors rarely sell anything better then what you already have on by the second act. Even if they did, with the 5 million I have on my character buying it will never be an issue. In D2 you lost money when you died and the vendors would often sell items that were far superior to what you had on which made your money actually mean something. You also had to buy quite a few potions which, depending on class, is not neccesary in TQ.

      3. Note I said in the early levels, implying later on this was not an issue. Note I also said that in so many words that it was psychological as well.

      4. Hacking cannot be stopped but in can be deterred. Hosting characters on an online server instead of on your PC greatly helps this. Duping in D2 can get you banned where as if it happened offline in TQ and is then brought online it would be very hard to detect. I can always play with friends but sometimes it's fun to just play with random people online. If cheating is rampant and I can't find a game without some guy glowing like the sun and one-shotting everything like D2 used to be then the game loses a lot of appeal in my eyes.

      TQ is a lot of fun the first time through. I just think that they could have made it a lot more fun when/if you go back through it again. It's a play through once then forget about kind of game where as D2 I still fire up at least once a month and enjoy it. TQ had the potential to be the same kind of game and hopefully when future patches and an expansion comes out we will see some of this potential realized.

      --
      I keep telling myself I'm not the desperate type.
  7. Short Answer: Yes by rkcallaghan · · Score: 3, Interesting

    While I'm not a huge player of WoW; I do play that /other/ MMO. It has all but eclipsed purchases of other games. Pretty much anything that's not in the maybe top 5 of games I haven't played. In fact, when I asked my friend the other day "Hey, what games are out there?", the response I got was "World of Warcraft". We had this very discussion, and yea, that's pretty much it. Everything else seems short lived.

    ~Rebecca

    1. Re:Short Answer: Yes by MrSquirrel · · Score: 2, Funny

      A girl that plays video games? Impossible!!! *runs and hides*

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    2. Re:Short Answer: Yes by Anonymous Coward · · Score: 1, Funny

      The GP isn't a girl. "Rebecca" is just the name of his female WoW character.

    3. Re:Short Answer: Yes by snuf23 · · Score: 1

      Makes me wonder which other MMO... There are a lot of other good ones out there, but yeah compared to WoW most have significantly smaller numbers of players. They also have a lot fewer servers which means that from a server population standpoint that isn't always a big deal. I've bounced between a few different MMOs over the past couple years including a 10 month stint on WoW. I guess the biggest problem I've had is that many MMOs are more fun when you have a few RL friends playing with you and right now most of those are either in WoW or not playing MMOs.

      --
      Sometimes my arms bend back.
    4. Re:Short Answer: Yes by Valdrax · · Score: 2, Funny

      While I'm not a huge player of WoW; I do play that /other/ MMO.

      The one that takes place in that huge room with the blue ceiling? Man, the lighting effects in that one are so grating, and it's filled with gold-farmers who aren't willing to socialize.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    5. Re:Short Answer: Yes by Lehk228 · · Score: 1

      it's clearly everquest. it's been around forever and will probably outlast everything else as well due to the number of players who have been playing for years and don't want to give it up.

      --
      Snowden and Manning are heroes.
    6. Re:Short Answer: Yes by Hoi+Polloi · · Score: 1

      I've played that game! It's my favorite FPS! Too bad I only get one life and it takes me months to heal.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  8. Loads of Bad Games by ggKimmieGal · · Score: 5, Interesting

    You're standing in EB Games checking out the PC games. There are millions of options. Flight simulators, first person shooters, strategy games, and now MMORPGs. First, you consider the newest first person shooter, but then a thought comes to mind. "Hey wait, don't I own twenty copies of this same game? Aren't these all just the same thing? I'm an attractive guy that the ladies love and I shoot things. Yeah, I'll pass." Then you put down that box and study the strategy games in front of you. You're not quite sure how entertaining roller coaster tycoon 3 will be in a few weeks though. $50 is a lot of money after all. And then you step toward the MMORPGs. Now here's something a bit different! Something that you could play with your friends. Something that won't ever end! Why not buy this instead?

    Let's face it. The video game market is flooded with terrible games that are the same thing over and over again. I mean, seriously, besides really little kids, who bought the Finding Nemo game? RPGs have always been better sellers than other titles because there is a strong market for them. It only makes sense that a game that also allows for social interaction AND is an RPG will sell out other video games.

    Though, I personally dislike WoW. I'm all about Guild Wars.

    1. Re:Loads of Bad Games by ToxikFetus · · Score: 2, Informative
      RPGs have always been better sellers than other titles because there is a strong market for them.

      Apparently you slept through 1995-1997. Yes, some gems came out in that period (Diablo), but the CRPG market was pretty dead until Fallout and Baldur's Gate arrived in late 1997-1998.

    2. Re:Loads of Bad Games by Anonymous Coward · · Score: 0

      Well really its people who are just buying a game for a gift and dont know much about them, the criteria in their mind goes something like this... well he plays games, he liked the movie, and it says its good. i'll buy it

    3. Re:Loads of Bad Games by happyemoticon · · Score: 1

      Last time I was in an EB Games, I couldn't find any PC Games. If they haven't stopped selling them altogether, they're certainly giving them zero shelf space.

    4. Re:Loads of Bad Games by Damvan · · Score: 1

      All the GameStops and EB Games but one in my area (probably 8 total in a 15 min drive radius) have stopped selling PC games entirely.

    5. Re:Loads of Bad Games by mobby_6kl · · Score: 1

      > And then you step toward the MMORPGs. Now here's something a bit different!

      Ehm. Trolls - check. Wizards - check. Elves - check. Sword wielding, fireball vomiting hero - check.

    6. Re:Loads of Bad Games by CurbyKirby · · Score: 1

      You're not quite sure how entertaining roller coaster tycoon 3 will be in a few weeks though. $50 is a lot of money after all. And then you step toward the MMORPGs. Now here's something a bit different! Something that you could play with your friends. Something that won't ever end!

      Please tell me how it doesn't end after you've paid $50 in total. The joy of automated monthly payments is that you forget you're paying them. =)

      --

      --
      "Extra Anus Kills Four-Legged Chick" -- Headline
    7. Re:Loads of Bad Games by nephillim · · Score: 0

      Guild wars is NOT the same as an MMO.
      It is more like Diablo only the chatroom happens to be in a graphical town.

      In a true MMO you can encounter real people almost anywhere you go.

      I was looking forward to Dungeons and Dragons online, until I beta tested it and found out it was like guild wars (which by the way I DO like... it's just not an mmo)

    8. Re:Loads of Bad Games by Macgrrl · · Score: 1

      So early last year my husband an I both purchased a copy of WoW and started playing. Until last week, we hadn't bought another game since then. We used to buy a new game every month or so, averaging about 9 new titles per year, mostly purchased as new releases. Even my Animal Crossing village has lain abandoned after months of neglect.

      Last week I purchased Oblivion, mostly because I thought it was about time we try something different, and I'd heard so many good reviews for Oblivion, it seemed like a good first outing. Both of us have managed two sessions with Oblivion since then, and in both cases the second session was more about "there must be some value in this game somewhere".

      WoW has coloured my expectations on how graphics aid in game play, how the UI supports the gameplay and a number of other factors which are probably more subconcious that realised. I bought Oblivion thinking I'd get into the story, but so far I have been frustrated by the UI and the graphics just give me a headache, I haven't really found the plot yet beyond the starting cut scenes.

      At least it validated our choice of WOW as a game and all the value we've gotten from those purchases. And clearing BWL in 150 minutes rocks.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    9. Re:Loads of Bad Games by Petrushka · · Score: 1

      Are you in the US, or where? Is this standard in your country? Sorry, but this amazes me. In my country PC games still have roughly 25% of shelf space (plus approx. 25% PS2, 25% XBox, 10% 360, 15% handheld). And the crowds don't spend all their time standing in front of the PS2 and XBox shelves either.

    10. Re:Loads of Bad Games by TheLink · · Score: 1

      Well, he said Guild Wars. No monthly payments required for Guild Wars.

      --
    11. Re:Loads of Bad Games by prockcore · · Score: 1
      You're standing in EB Games checking out the PC games.


      You mean you're looking at that tiny magazine rack that PC games have been relegated to?
    12. Re:Loads of Bad Games by Anonymous Coward · · Score: 0

      I think you should keep a very low profile about WoW beeing different. From level 1 to level 60 it's basically the same mission. Kill victim A, get item 1, procced to kill victim B with item 1, get item 2, and so forth and so on. What amazes me is the fact that people keep on paying for basically the same idea again and again and again.

    13. Re:Loads of Bad Games by ggKimmieGal · · Score: 1

      I am a she. And yes, that was the biggest benefit of Guild Wars. I played MUDs for years, WoW for about three months, and Ever Quest for about a year. I was all about those free MUDs; therefore, I was really happy when Guild Wars came out.

    14. Re:Loads of Bad Games by Chibi-Hikaru · · Score: 1

      That's about what I did. Quit WoW, bought Oblivion. I found the character models to be butt ugly and the walking/running speed to be unbearably slow. After trying to find some sort of a plot or direction in the game for about a week I gave up on it and sold it on eBay. Now I'm back to my first love playing a new version of my Taru Taru in FFXI since WoW lacked depth in its noncombat gameplay.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
    15. Re:Loads of Bad Games by TheLink · · Score: 1

      Oh ok. Saw the line "I'm an attractive guy that the ladies love and I shoot things", and assumed the "worst" :p.

      Want some jade wind orbs? :)

      --
  9. How do people have time for this? by man_ls · · Score: 3, Interesting

    In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?

    I'm not terribly torn up about the gaming industry going downhill, what with the only titles recently released being yearly updates to re-hashed sports titles or GTA variants, but I do wonder how the industry became profitable in the first place.

    Almost nothing is geared towards a casual gamer any more. I maintain an Everquest subscription for old time's sake, and to have the option available if I want it, but I'm lucky if I log on two hours per week. Between my education, employment, volunteering, and interpersonal relationships, I have very little time left to put into something like that. At the endgame, where I've managed to get by plodding along an hour or two a week, it can take up to an hour to find a group of people to play with in the first place. All the other MMO games are the same, and even a lot of the non-multiplayer games involve a lot of grinding or gruntwork to actually get anywhere in them. The only good casual games out there are Nintendo platformers, and these are so devoid of maturity in any respect that I can't play most of them. (Exemptions given to Mario and Zelda games, because those are classics.)

    I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

    I wager that, in fact, it isn't.

    A friend of mine, meanwhile, neglects the first three and a good portion of the fourth items in my list of other activities there, in favor of playing videogames for the better part of 8 hours a day. He's capped out multiple characters in World of Warcraft, but in reality, has nothing to show for it aside from a hole in his bank account and a slightly bigger imaginary e-penis. Actually, on further inspection, it's not just one friend...it's all half-dozen friends I know who play that game, do it at the exclusion of other activities they previously found enjoyable and profitable such as jobs and friends.

    China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

    1. Re:How do people have time for this? by man_ls · · Score: 1

      My apologies there, I was editing my post and re-arranging it and missed a "cut" at the top. The first line shouldn't be there, I moved it lower but forgot to delete it. Yeah...way to start off on a bad note.

    2. Re:How do people have time for this? by oDDmON+oUT · · Score: 1

      In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?

      The same way they have time for any activity that captures their fancy, to the exclusion of something else.

      Before, there were golf widows; now there are WoW widows.

      --
      Some days it's just not worth
      chewing through my restraints.
    3. Re:How do people have time for this? by MBraynard · · Score: 1
      Almost nothing is geared towards a casual gamer any more.

      Let me introduce you to Xbox Arcade....

    4. Re:How do people have time for this? by daeg · · Score: 2, Insightful

      Look at it this way: the more time your peers waste on unproductive activities, the easier it will be to advance your own career.

    5. Re:How do people have time for this? by chphilli · · Score: 5, Insightful

      I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

      I wager that, in fact, it isn't.

      I'm sorry that you have a half-dozen friends that have no self control, but from personal experience, this statement is false.

      My roommate, my girlfriend, several other friends, and myself all play WoW. Yet somehow, we manage to maintain education, employment, church attendance and participation, and interpersonal relationships, trips to see family, and even playing other games, watching movies, reading books, and playing sports. Oh, and we still manage to get a good amount of sleep every night too.

      The problem isn't that WoW allows you to play for more than 3 hours ( from time to time, my friends and I have been known to play the game all day long ). The problem is that your friends have decided that they like the game enough to play for long periods of time every day ( or most days ). They made a choice as to what was most important to them - in this case, it was the enjoyment they get out of playing WoW.

      China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

      Personally, I'd be pissed if this ever were to happen - when I want to play WoW for a long time, I like having the choice to do so.

      --
      Please ignore any obvious problems in this post.
    6. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      I don't know about that - I have a girlfriend, successful company I founded two years ago (second largest in the country) and play all the time in WoW.

      Generally the idea is to work smarter rather than harder, though it isn't as easy when you are in an office environment that pays by the time input of your two hands.

      Get other hands working for you and you'll find those MC raids are easy to make :)

    7. Re:How do people have time for this? by dave562 · · Score: 2, Insightful
      I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

      I wager that, in fact, it isn't.

      I had the opportunity to get a beta copy of WoW at DefCon a few years ago and I passed on it because I didn't want to get sucked in. A couple of weeks ago I went out and bought two copies of the game so that I can play it with my girlfriend. I play for a couple of hours a week and it is something else for us to do when we want to hang out. I still manage to make it to the temple to stay ontop of my kung fu training, I still make it to work, I still hang out at the bar with my friends.

      The point I'm getting at that it is possible. It's as possible as it is to do ANYTHING else if you want to. If doing things besides playing an MMO is important to you then you will find a way to do it. If you want to get lost in an MMO, you will do that. Just because most people have problems balancing their lives doesn't mean that it can't be done.

    8. Re:How do people have time for this? by Zoid · · Score: 2, Insightful

      I have a full time job (game developer) and I'm part of one of the high end WoW guilds here in the US, http://www.elitistjerks.com/

      We raid four or five nights a week. It's scheduled during the evenings and we try to keep our raids to a maximum of four hours. I get home from work, eat dinner, then raid in the evening. I'd rather be doing that then watching mindless television or something. I'd say I play around 12 to 20 hours of WoW a week and quite enjoy it. Sure, that's more than a casual player who plays it a couple hours a week, but I'm not putting 80 to 100 hours a week into the game.

      --
      /// Zoid.
    9. Re:How do people have time for this? by Dasein · · Score: 1

      I like EVE online for this very reason. You can play it intensly, battling all the time or you can play it in such a way that you still make progress but touch it for 30 seconds every 2-3 hours. Sometimes I'm active, sometimes, I do homework.

      --
      You are not a beautiful or unique snowflake -- but you could be if you got off your ass.
    10. Re:How do people have time for this? by snuf23 · · Score: 1

      At the endgame, where I've managed to get by plodding along an hour or two a week, it can take up to an hour to find a group of people to play with in the first place. All the other MMO games are the same, and even a lot of the non-multiplayer games involve a lot of grinding or gruntwork to actually get anywhere in them.

      Yeah I pretty much give up once I get near the end game. Some people love end game raiding and while I've done some, I don't have the time or desire to really be involved in it.
      A lot of MMOs are less time consuming in the beginner to middle levels. I like to play through these and when I find the time versus reward factor to scale too high, I quit. That's the point when the game has become boring. Kill 900 million goblins to make the knight faction like me? Fuck no.
      My friend calls it the three month plan, get in, explore, level a bit and quit. You are never going to see it all anyway, I'm happy enough seeing 65% of the game and limiting my sessions to a couple hours.
      BTW, although it's the most repetitive game in existance I have recently gone back to City of Heroes/Villains. Mostly because you can jump on and get right to playing. It's all combat pretty much and in a way has replaced the online FPS. Lightweight entertainment that's good fun with a couple friends without all that item and money orientation so common in MMOs.

      --
      Sometimes my arms bend back.
    11. Re:How do people have time for this? by Napalm+Boy · · Score: 1
      In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?...I maintain an Everquest subscription for old time's sake, and ... I'm lucky if I log on two hours per week.


      Sounds like an answer to your question from where I'm sitting.

      I started playing WoW this week. I play for an hour or two at night after I get home from work, eat, and do homework for an hour or two. People can play MMO's and do "fulfilling" things the same way anybody can do anything and still have time for something else: by not doing any one thing to excess such that it pushes out anything else.
      --
      Well, the door was open...
    12. Re:How do people have time for this? by NMZNMZNMZ · · Score: 1

      How do people have time for MMO's? It's simple: they don't get obsessed over them.

      I play WOW casually. I usually only play about 4 days a week, and only for 4 hours each day, on average. I have plenty of free time to do more productive things. While I don't have a job, and am on summer break from school, I keep busy by making my own games, reading, studying programming, biking, those kinds of things.

      I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

      Frankly, I don't even understand how you can be asking that question. Part of life is time management. Some people are poor at it (like your friend), and others are not. I'm able to balance my time so that I can play WOW enough to be worth paying for, yet get my own projects done, and continue learning. Do I have several 60's maxxed out in Tier2 armor? No. Do I still have fun playing the game? Yes. You don't need to spend your life in game to participate.

    13. Re:How do people have time for this? by Anonymous Coward · · Score: 1, Insightful

      Most people that have asked this question of me, are the same ones that sit on their ass and watch 4-5 television shows per night.

    14. Re:How do people have time for this? by Cecil · · Score: 3, Funny

      successful company I founded two years ago (second largest in the country)

      Ah, so you live on Sealand?

    15. Re:How do people have time for this? by Sebastopol · · Score: 1

      I find it forces me to get organized and cut out all the bullsh*t time, but I am pushing 30.

      I now have a tight routine where I leave work @5ish, workout at the gym, drive home, shower, make dinner, do a daily chore (garbage, unload dishwasher, or wash counters), then be on the PC by 8-8:30pm for 3 solid hours of WoW.

      Prior to WoW, I'd be putzing around the gym, yapping with people at the stations, putting around the house with the TV on trying to get dinner made, and would take me until 10pm to do that routine. I shaved two hours of wasted time to make room for WoW. Plus I feel like I earned that 3 hours of gametime. This is 3~5 days a week depending on how much work I have.

      Although, after 3 months I'm getting a bit bored of WoW. I thought it would be more addictive, but I really don't feel like waiting to raid elites 20 times or more to get epic tier drops, that is boring and hard to arrange for someone that plays ~3 hours at a time. I'm excited about the expansion, but I don't want to unsubscribe and lose my alts...

      So anyway, I think it is two parts:

      a) time management.

      b) being older. i think it may be harder for kids that aren't burnt on 25+ years of grinding in RPGs to spend too much time. See, i have the scars from whomping thousands of monsters in Ultima 3 Exodus for gold... repeat this every 2 years since the early 80's and you can see how i just can't spend my whole life doing the same thing again and again... :)

      --
      https://www.accountkiller.com/removal-requested
    16. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      Get a job you lazy bastard! If you spent that 16 hours a week working, rather than playing WoW, you would have something for your resume when you graduate. Something other than "2 level 60 characters in WoW"

    17. Re:How do people have time for this? by thatoneguy_jm · · Score: 1
      I just wonder, how it is possible to participate in an MMO and still do anything with their lives? I wager that, in fact, it isn't.

      I was all set to offer a scathing and witty reply to your post, but then I actually read it. Now I can't stop crying. My Mom's been telling me this forever, and now... I find she's right. *sob*

    18. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      Nothing is geared towards the casual gamer? What about the multi-million dollar casual games market headed by Popcap and Gamehouse and Playfirst? What about the DS and the Wii?

      The rest of this seems like an argument against being a geek, which isn't likely to win you many points here, I should think (and is silly anyway).

    19. Re:How do people have time for this? by Barny · · Score: 1

      Simple, find an MMOG where the end-game isn't a boreing, never ending, time sink.

      Dark age of camelot, apart from haveing a pvp system that WoW is trying to emulate requires you to kill NOT ONE MOB, once you reach the "end game" (pvp), you can go out whenever you want, for however long you want and kill people ^_^

      Eve-online while can take significant hours to do some things (mineing operations, interdictions, etc) you can just log on and "kill some rats" to get money. Oh and did i mention you don't have to "grind" in eve?

      In short, blizzard made a time sink game, there is nothing inherantly wrong with that, verant/sony did the same thing, 3 times, but what is wrong is that people value their time so little that they would spend their leisure time working on them ;)

      --
      ...
      /me sighs
    20. Re:How do people have time for this? by Tiresias_Mons · · Score: 1

      Wow you actually made me dust off the old nickname and post.

      "...you can see how i just can't spend my whole life doing the same thing again and again..."

      versus

      "I now have a tight routine where I leave work @5ish, workout at the gym, drive home, shower, make dinner, do a daily chore (garbage, unload dishwasher, or wash counters), then be on the PC by 8-8:30pm for 3 solid hours of WoW"

      Ah life, the ultimate MMORPG... =) /good natured ribbing

      --
      "But that's just my opinion, I could be wrong" - Dennis Miller
    21. Re:How do people have time for this? by Rakarra · · Score: 1

      Elitist Jerks is a roll model for those horde guilds (like mine) struggling at the end of BWL. In a world of paladins, anything is still possible. ;)

    22. Re:How do people have time for this? by MisaDaBinksX4evah · · Score: 1

      I'm not terribly torn up about the gaming industry going downhill, what with the only titles recently released being yearly updates to re-hashed sports titles or GTA variants, but I do wonder how the industry became profitable in the first place.

      This is one problem, sure, but what about the fact that the truly innovative titles are the ones that you'd never hear about anyway? If anything, marketing is more responsible for the decline in quality, since big re-hashed sequels to popular titles tend get far more marketing than newer innovative products.

      --
      Misa no botha with yousa.
    23. Re:How do people have time for this? by Rakarra · · Score: 1
      I'm excited about the expansion, but I don't want to unsubscribe and lose my alts...

      Check out the rules on Blizzard's website, but I'm pretty sure that unsubscribing does not delete your characters. Blizzard wants to make it easy to come back, and one of the ways to do that is to have all your old characters available.. all you have to do is resubscribe...

    24. Re:How do people have time for this? by PaganRitual · · Score: 1

      How did this garbage get modded interesting? This is a troll if ever I've seen it. Either a troll, or one of those psuedo-intellectual losers that thinks they are better than everyone and that they have the answers for everything based on their extremely limited experience. In fact, it's actually hard to pick which one of the two it is. I can't be bothered pull it all to pieces because other than the idiots that marked it interesting, everyone else should have no trouble.

    25. Re:How do people have time for this? by skingers6894 · · Score: 1

      I guess it depends on how you define meaningful.

      I logged a large number of hours on WoW when it dawned on my that my Mrs might actually like the immersive nature of the game.

      I raised the idea and she was not too keen as she perceived it was all hack and slash.

      I bought her a sub, set her up and now she is totally addicted too.

      We spend a lot of time across the table playing it together. In many ways it reminds me of playing cards or something like that. For much of the game intense concentration is not required. Put some music on, have some wine, play some WoW, go on quests and chat together. It can be a real togetherness experience as you are in it together. IMHO meaningful times.

      I've never had this experience with any other computer game before.

    26. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      That's exactly right. People (case study - my roommates) put up with such crap on the telly, on weekday evenings especially when they can't go to the pub because they have work in the morning, whereas I have a very low tolerance for the bollocks that's on most nights. This is probably because I have better things to do with my time - like farm more Cenarion Circle reputation!

    27. Re:How do people have time for this? by tknd · · Score: 1

      You're right except the part about the "hole in his bank account" if you are suggesting that WoW is expensive. MMOs are successful because they're actually very cheap for the customer. You can easily waste more than $15 at a club, restuarant, and even a movie. Compare that to WoW and other MMOs where you pay $15 and play as much as you want for a month. Even compared to some consoles titles, MMOs are cheap over time. If you gather say 12 console games a year at the cost of $40 a game, vs the cost of WoW for a year it's easily $40 * 12 vs ($15 * 12) + $40 (we'll ignore the cost of the console/computer).

    28. Re:How do people have time for this? by ClamIAm · · Score: 1

      The only good casual games out there are Nintendo platformers, and these are so devoid of maturity in any respect that I can't play most of them. (Exemptions given to Mario and Zelda games, because those are classics.)

      Let me guess, you're an XTREEEM gamer. Because obviously, Modern Warfare 3: Blood is much more "mature" than Kirby's Air Ride or whatever...

    29. Re:How do people have time for this? by parramatta_kiss · · Score: 1

      It's getting like that for me on /. :)

    30. Re:How do people have time for this? by east+coast · · Score: 1

      Almost nothing is geared towards a casual gamer any more. I maintain an Everquest subscription for old time's sake, and to have the option available if I want it, but I'm lucky if I log on two hours per week.

      You really should take the time to read that sentence again...

      From my personal experience playing a MMORPG is fine if you're a casual gamer but few other games are, at least from any online/multiplayer point of view. I stopped playing EQ2 for about 4 months and just got back into it about 2-3 weeks ago. I've spent about 10-12 hours on and have made 2 levels with my inkie SK and feel that I haven't skipped a beat. But, on the other hand, if you play what appears to be a short non-time consuming game like counter strike you find a wicked surprise. Those little 5 minute rounds start to add up fast and if you make the game your second nature you pretty much get beat down by 12 year olds who have little else to do in life. The time it takes to master CS to the point where you're not mere cannon fodder on a public server is out of hand. As you walk away from the game disgruntled and filled with holes from a P90 just to be mocked by 14 year old kids you see that MMORPGs is pretty much what is left for the "elderly" gamers who have other responsibilities and lack the reflexes of a cat on speed.

      China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

      Nonsense. If people dig themselves into a hole that's their business. Asking for a "higher power" to put limits on your life and the lives of others "for their own protection" leads into all kinds of idiotic legislation.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    31. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      you're like the 40 year old virgin except you're 30. get a girlfriend before its too late!

    32. Re:How do people have time for this? by Upaut · · Score: 1

      In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?

      Well, lets see:

      My girlfriend and I enjoy playing together, though in separate rooms of our apartment so the swearing is not a distraction for the other. We still have a full and healthy relationship. We fight, make-up, go out, cook, cry, watch t.v., screw, etc.
      We plan our gaming time around our more important activities. Including work, the occasional college classes, and the like.
      Sometimes we turn off and play "Hide the router", so only one person can play at a time, while the other reads or does something more "productive"
      Every now and then one of us will take out all the fuses, so we can live without power for a week of technical vacation. Or we go to Maine and camp. (Good rock-hunting there)

      Basically, all I am trying to say, is WoW is just a game. A horribly addictive, intensely fun, game. It takes an effort to make time for what is important for you. I enjoy buying a cheap classic, and reading that one book for weeks while camping out in the middle of nowhere. I enjoy spending time with my girlfriend. I enjoy eating something instead of Kim-Chi noodle bowls. Calligraphy. Chemistry experiments. Painting. Its all about just walking away from the game, and living life. And at the same time, I enjoy being one of 40 toons in a raid...

      --
      3 degrees of separation from Vladimir Putin
    33. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      I totally get the time factor and now i'm in a full time job i don't have days to waste on WoW like i did when i had a part time job.

      I used to wake up with the "goal" of levelling up that day and that was it, i used to spend about 10+ hours on WoW a day and felt like it was worth it and i had a damn good time. I was in a guild with some friends i knew from mIRC and we all played casually, giving each other required equipment, buying stuff for each other, etc, but unfortunately i can't put the hours in to justify firing WoW back up again and spending the monthly fee.

      So now when i have the discussions of "Damn, what would you do if you won tonights lottery?" with friends and family, i usually say "I'd go hardcore on WoW for a month or so, i'm talking not leaving the house, playing for 10 hours a day type shit" and they generally laugh and think i'm joking...but i'm not, if i had the chance i would fire WoW back up and finish off getting my Warlock to level 60 and then probably drop it and travel the world with my lottery winnings and live my life more.

      But yeah, WoW is a great game and it's very time consuming. For me to personally go back to it i'd have to win the lottery, which reminds me...

      *goes to the store to buy some tickets for tonights loterry...* >:D

    34. Re:How do people have time for this? by b4jts · · Score: 1

      He's capped out multiple characters in World of Warcraft, but in reality, has nothing to show for it aside from a hole in his bank account and a slightly bigger imaginary e-penis.

      Actually, MMORPGs are the only games that have the potential to not cost you anything. After playing since the (european) launch, I sold my account a few months ago and just about broke even with the original price + monthly fees. The game itself may become worth less but the characters make up for that.

    35. Re:How do people have time for this? by xouumalperxe · · Score: 1

      I play world of warcraft. I also play other games. More importantly, I still have plenty of time to be with my girlfriend, play the guitar, read, listen to music, write code for fun, paint, draw, and an unending list more of things (and not even considering work). It's all about how much (or how little) time you're willing to devote to each individual activity.

      Right now I'm dedicating quite a bit of time to WoW. Which doesn't preclude me from choosing to alter that balance next week. Or even from getting the guitar out and playing some while flying from orgrimmar to un'goro...

    36. Re:How do people have time for this? by aron1231 · · Score: 1

      Why do i get the feeling that many responses to this post are an attempt at self-justification? If gaming-addiction is not a problem for you, this post doesn't pertain to you... if you feel guilty, do something about it.

    37. Re:How do people have time for this? by SirAnodos · · Score: 1

      Being a husband and father of two, I was able to casually play WoW up until lvl 43 or so. When I say casual, I mean about 2 to 3 hours a week, played in 30 minute blocks. However, around that level, WoW began to demand large chunks of time in contiguous blocks. I would need to group up with other players and tackle something (dungeon, whatever), and I would need to be dedicated to that for 2-3 hours without interruption. The only problem is, with a wife and two kids, it is very difficult to do anything without much interruption. I could no longer advance that character without imposing upon my real life too much, and I couldn't muster the motiviation to start over with a new character, so I left the game. I know there must be other people like me out there. I would think that over time more and more people will find themselves in the same place.

    38. Re:How do people have time for this? by trupoet · · Score: 0

      I hear ya there. I've been playing EQ since 2002 and I've "quit" 3 times now. And guess what I'm still playing.

      My wife (then gf) used to get so frustrated with me raiding Vex Thal for 10 hours on a Saturday but now she plays EQ2 and she's hooked on raiding too.

      We quit recently together and she ended up watching more TV and I did what I always do, remove Windows and install Linux and putz around tweaking things and working on worthless websites. ( http://www.gaspricesmustgo.com/ ).

      And so we find ourselves once again playing the game in our free time. I'm convinced the game is impossible to play moderately...it just sucks you in.

      We do still find time for other things but except for a friend's LAN party, I haven't played any other games in a while.....when you play an MMORPG....when you're NOT playing it, you don't really want to play other games...you usually get out of the house lol.

    39. Re:How do people have time for this? by NMZNMZNMZ · · Score: 1

      I don't know why I'm defending myself, but here we go.

      As you might've guessed, I'm going into the computer programming industry. I'm especially looking at games companies. As I said in the grandparent, I spend a good amount of my free time doing programming and creating games that, at least to me, are impressive and show off my abilities. See my URL for a crappy website that has outdated screenshots of 2 of my games. I think these projects are far more important to put on a resume than "washed dishes part time at a restaurant," but that's just me.

      Also, my college is all the way across the country, and I'm leaving in about 2 weeks. I don't think many people hire for 2 weeks at a time.

    40. Re:How do people have time for this? by stinkbot · · Score: 1

      I get bored with wow every three months, cancel then go back two months later. I have done this three times. It doea actually make the game fun again. They keep your characters. You don't lose anything. They know you will come back.

    41. Re:How do people have time for this? by Anonymous Coward · · Score: 0

      In all honesty, how do people have time to play MMO games and do anything fulfilling with their lives?

      We don't. I'm an unemployed fat bald guy in my mid 40's. I'm too busy with Axis High Command in World War II Online to bother with finding a job. I went outside the other day and realized it was summer and I had a flat tire. Said to myself WoW and shrugged. Plopped down and drove my Panzer IVE (Tiger) into battle. Who cares about that flat tire. This Tiger is a plush ride and it's all I need.

      Woot!!!!!11!!!!one

    42. Re:How do people have time for this? by Sebastopol · · Score: 1

      Ha ha! Good catch!

      That's a pretty big parallel that zoomed right over my head...

      --
      https://www.accountkiller.com/removal-requested
  10. Sounds to me by fullphaser · · Score: 2, Insightful

    Like this guy is just upset that his game hasn't got the stuff, and in one last final grab at attention he tired to get it on Slashdot, because before this, I had never heard of the game (probably because it doesn't have a big enough fan base to really get it mentioned alot, atleast not in the corners of the internet where I lurk. Seriosly though, he needs to figure out that an RPG unless really innovative these days isn't going to attract attention because they have been done over and over again.

    Infact the last innovative RPG I remember was themed after an MMO infact (and I would love to see more on similar theory. Players want more freedom (something the MMO introduced, another player to a traditionally single player world) and now the RPG makers are going to have to catch up, they have to introduce a human like AI, that can give the element that for so long they have been lacking (and Yes I know there are multiplayer RPG's out there)

    --
    Did someone say cake?
    1. Re:Sounds to me by cataclyst · · Score: 1

      I admire your lack of intelligible syntax and, well, any real point whatsoever.

      I feel dumber having read your post.

      Thanks for the flamebait..

      --
      E = m * c^(Hammer)
  11. Ever since I started playing WOW.... by Jtheletter · · Score: 2, Funny

    I've barely had time for a life, let alone other video games. That reminds me, guess I'd better cancel that XBox Live account so I can funnel the subscription fee into next month's WOW fee....

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    1. Re:Ever since I started playing WOW.... by kitanai · · Score: 1

      Last weekend WoW sucked up 30 hours of my time....but it was well worth it. I had some good times with my guildies, and some good loot to boot.

    2. Re:Ever since I started playing WOW.... by Jtheletter · · Score: 1

      Hah! Hot damn man, that's a lot of hours. You wouldn't happen to be Alliance on Steamwheedle Cartel would you? Sure could use someone with that sort of dedication to run some instances with.....

      If you are by random chance on that server send a note over to Gunthorp!

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  12. Change of strategy by debrain · · Score: 1

    The only way that I'm going to play another game is if I can play it inside World of Warcraft. It's all part of the same zero-sum entertainment-time.

  13. PC Developers Fleeing To Sony To Save Them by Anonymous Coward · · Score: 1, Interesting

    The pc game market has been in a steady decline for over five years.

    EQ/WoW and other subscription pc games have just accelerated that decline. The result is pc developers are either going out of business or fleeing to Sony and the PS3 to save them. The pc gamedev companies going out of business are mostly the small ones that no one has ever heard about. But almost all of the big pc devhouses are looking now to Sony to bail them out.

    So now you have thousands and thousands of developers who know nothing other than the x86 architecture and DirectX whining about all their code won't run on the PS3. Sucks to be them. It's not like the downtrend in the pc games sector was any big secret.

    The pc game market won't completely die, there will always be shareware games. But pc developers are facing a harsh test, fade away into irrelevance or prove they have the skills to compete with the big boys in the massively lucrative console market. So far what pc developers are putting out for the PS3 it looks like they aren't up to the task of competing with console developers.

  14. Just wait it out by Anonymous Coward · · Score: 0

    I was swept up into the WoW phenomenon for about a year, but once I hit 60 I learned that the end game wasn't really my thing. Waiting around for hours trying to assemble a group to raid with just wasn't fun. And playing in those massive groups took away the freedom that I played the game for in the first place. Suddenly it was all about following linear paths through dungeons like some boring FPS.

    Now that I've recovered from that addiction I am buying new games again. Actually I am mostly buying old games from the past couple years that I never got around to playing. I expect there are many other gamers following similar trajectories

    1. Re:Just wait it out by chill · · Score: 5, Funny

      I was swept up into the WoW phenomenon for about a year, but once I hit 60 I learned that the end game wasn't really my thing.

      I'm impressed you were playing video games at 59. It gives me one more thing to look forward to when I get old.

        -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:Just wait it out by pandrijeczko · · Score: 1
      I'm impressed you were playing video games at 59. It gives me one more thing to look forward to when I get old.

      You *should* be impressed - after all, this man appears to be w4RcRaFt l33T hAx0r!!! And how do I know this?

      1. Cleverly using the "Warcraft Street-speak Common Tongue" of his clique little band to miss out the word "level" before "60" to make you believe he was referring to his age.

      2. I'm led to believe that *level 60* is the highest measure of expertise a character can get in WoW. Therefore, you are being addressed by *THE BEST OF THE BEST*!!!

      3. And when he *GOT* to this highest accolade, this *MERE GAME* no longer amused his *MIGHTY INTELLECT* to which end he banished himself from this fantasy world in order to, no doubt, become a mere mortal in some other world.

      So, please, show MORE RESPECT!!!

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:Just wait it out by Anonymous Coward · · Score: 0

      Are you serious ? My father plays video games at 69.

    4. Re:Just wait it out by SYSS+Mouse · · Score: 1

      I bet you will say the same thing once you get to (level) 70 when the Burning Crusade is invading.

    5. Re:Just wait it out by geminidomino · · Score: 1

      I really don't understand this attitude. I know several people who quit WoW because the endgame bored them (I'm one of them).

      But several of them intend to go back to "give the expansion a try." It boggles my mind. Blizz has made it clear they don't intend to add any more content than MORE battlegrounds and MORE raids, which is the same thing they found boring at 60! And they're not only going to pay for the privelage with a new subscription, but PAY for the expansion too!

      It boggles my mind.

  15. pulling a Houdini.... by Dangolo · · Score: 0

    by making the game so terribly addicting and time consuming that I have no time (or interest) left over that would motivate me to even THINK to keep my eye out for new releases. i honestly haven't even looked once for new releases since i started playing wow 4 months ago! i feel i have above average self-control and maturity, so there's gotta be some even more affected lusers stuck in the same hole.

    even moreso now that i've vowed to not give up until i have my own Atiesh, Greatstaff of the Guardian for my lock /ZOMGCRITPWNT! .o0^.^0o.

  16. I doubt it. by Reeses · · Score: 4, Insightful

    Ok, it may be that people are caught up in WoW. But that will fade eventually. Then they'll move on to something else.

    And then there's people out there who, like me, look at WoW and go "Geez, I don't have the time to devote my life to this." and never play it. I've looked at it in fascination, but I've also woken up on Sunday after a long binge of Civilization X, and wondered where my weekend went. Those experiences taught me that I need to pick my gaming prudently. So I don't play WoW. I've already seen people's lives disappear when they start playing.

    Also, like any other "where are the gamers?" question, you need to make sure the games you're making are fun or you have no room to complain.

    Now don't get me wrong, I'm sure I'd love to play WoW, but I have a job, I take night classes, and I'm trying to find that elusive thing called "girl". Dumping time into the hole of WoW would kill off at least one of those. And I think when I'm 50, I'd rather look back on the fun times I had with (eventual) children than fun times I had with avatars in a world that didn't exist.

    Maybe it's just me.

    --
    Reeses
    1. Re:I doubt it. by mESSDan · · Score: 1

      Bro, with a user id that low, you gotta be 50 already! Quit trying ;)

      --

      -- Dan
    2. Re:I doubt it. by Turn-X+Alphonse · · Score: 1

      You act like because it's not happening in the real world we can't have fun times for it. I can still remember how beautiful some sights in Guild wars are, like the catacombs where you see the bridge over the ledge or where you enter the underwater springs. I had fun seeing these while playing. Does that make it any less fun than you had?

      I can remember all the way back to being 5-6 and playing Flimbo's quest and how freaked I'd get at a giant snale (oohh scary you say, but back then giant snales were like Gozilla on crack). I can remember how cool Secret of mana was the first time through, or they giddy enjoyment when you some how manage to skip away from the enemy team in a capture the flag game with like 5 HP left.

      I remember lots of things like this and I had fun doing them. Playing games is no different to watching a film except you control it. Just because it's a game doesn't make it any less real than playing football outside. It's just different choices for different people.

      You also assume WoW couldn't find you a girl, there are quite a few people who have matched up through it, but from the way your post reads you seem to have a "I'am holy than thou because I'm trying" attitude, where as there are some people who don't want nor care for a relationship. Just because you're choices have lead you to that path doesn't mean you're any better than me or anyone else who chooses to use our free time to enjoy ourselvs (which could be anything from games to reading books considering this is slashdot).

      Maybe before you look down on people you should look at yourself and go "I have a personality which makes me addicted to things easily, I need to correct this or live my life avoiding everything remotely fun incase I get too addicted to it".

      --
      I like muppets.
    3. Re:I doubt it. by pandrijeczko · · Score: 2, Interesting
      No, it's no just you.

      I'm in my 40s and I've been a fantasy/sci-fi/gaming geek for as long as I can remember. Go back 10-15 years and I was a "paper and dice" roleplayer and, at it's peak, I was roleplaying for anything up to four times a week, occasionally in a club environment but mainly with a specific group of friends who took it in turn to GM games - in a single week, therefore, I might have been playing a D&D and Star Trek game and running a Call Of Cthulhu one, for example.

      Step forward ten years, and that same group of friends are still my closest ones; although they've moved on to Warhammer tabletop gaming and WoW, I tend to see them these days only socially - occasionally for a LAN party but more often than not at the pub, to see a movie or at a party at someone's house. Added to that, I have other groups of friends I meet up with for rock gigs (I'm a big live music fan), in language clubs (I'm learning Spanish with my girlfriend) or with my neighbours in Spain (we have a holiday home there).

      I don't regret spending all those hours roleplaying - I did it for as long as I enjoyed it but since I gave it up, I've got into a very happy long-term relationship and opened up a whole heap of new interests. And whilst I enjoy (to a degree) hearing about my buddies' exploits in WoW (they constantly invite me to join in with them), I'm not prepared to devote the necessary time to do well in it at the expense of everything else. (Incidentally, my buddies play WoW for about an evening a week, a couple of them have kids now and they all have full-time jobs so even they aren't "addicted" players.)

      The point I'm really making here is that online games, for me, are missing something. When I'm LAN partying Unreal Tounament or Counter-strike with a bunch of friends, or gathered around a single Gamecube playing Monkeyball with 3 friends after a few beers, there's something special about doing those things with people you've known for a long time throwing friendly abuse at each other - no different to what we did 15 years ago with dice and paper.

      The problem with online gaming is "anonymity". How many WoW, for example, have made social friends whilst playing it, like I did through traditional roleplaying games? How many WoW players have met "friends" they've online gamed with and done something else with them? Geographic limitations aside, I imagine it's very few.

      Online gaming is entertainment, just like listening to a CD or reading a book and good luck to those people who enjoy it - but it definitely isn't about social interaction. Meet someone face-to-face for long enough and you'll eventually understand that person pretty much fully - but hidden behind anonymity online, you only get to see what that person wants you to see and that's why it lacks something special.

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:I doubt it. by Anonymous Coward · · Score: 0

      I can still remember how beautiful some sights in Guild wars are, like the catacombs where you see the bridge over the ledge or where you enter the underwater springs ... I remember lots of things like this and I had fun doing them. Playing games is no different to watching a film except you control it. Just because it's a game doesn't make it any less real than playing football outside ... You also assume WoW couldn't find you a girl, there are quite a few people who have matched up through it

      Holy crap. Rationalizing much? Get outside, get some sun, it's good for you I promise. Holy crap.

    5. Re:I doubt it. by Reeses · · Score: 1

      Lets just say I've been an early adopter.

      I was the right age when the "intarweb" showed up.

      --
      Reeses
    6. Re:I doubt it. by snuf23 · · Score: 1

      "Meet someone face-to-face for long enough and you'll eventually understand that person pretty much fully - but hidden behind anonymity online, you only get to see what that person wants you to see and that's why it lacks something special."

      Gaming online with friends can be a great experience. We've been using voice chat systems like Teamspeak for over a year and it really has helped break the anonymity factor. As mostly casual gamers we frequently bullshit over Teamspeak and setup channels that are not dedicated to game raid.
      I've also met quite a few people online that I've grown to know well through voice chatting. Sure we can't all go and get a drink together, but we do talk about things outside the game world. I've also played with people from a number of different countries and learned a lot about other cultures and how the US is perceived by them.
      No it isn't a replacement for a regular social life but it is an interesting addition. You do get to meet people who you might normally never encounter because of differences in geography, social status, age etc. The WoW guild I was in had players from 5 different countries ranging in age from 12 to 57. I think the best thing about the game was the diverse group of people I got to meet and have fun with.

      --
      Sometimes my arms bend back.
    7. Re:I doubt it. by 0111+1110 · · Score: 1

      ranging in age from 12 to 57

      With 75% in the 12-15 range, right?

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    8. Re:I doubt it. by PaganRitual · · Score: 1

      Holy shit, Civ 10?!?!?

      I think you're right, I've been playing WoW at the expense of all other gaming news for waaay too long.

      "Those experiences taught me that I need to pick my gaming prudently."

      All work no play etc etc. Not all time has to be spent productively, Jack. That experience should have taught you that Civ X is a good game and money well spent instead of some EA Sports X title that was just like last years and that bored you within a few hours.

      "And I think when I'm 50, I'd rather look back on the fun times I had with (eventual) children than fun times I had with avatars in a world that didn't exist."

      Yeah, that inbuilt biological instinct can be hard to shake off sometimes. People still feel the need for a 9-5 with 2.4 kids. And it would just be plain strange to thoughfully consider memories that don't involve said children.

      Also, just in case you didn't know, creating a big WoW end game raid that involves adventures that you'll be talking about for months or weeks to come can take in excess of 6 hours to do, let alone the months of levelling and planning beforehand. Creating a kid takes as little as 20 seconds depending on how trigger happy you are. You'll have plenty of time for both. Play some fucking games.

    9. Re:I doubt it. by shut_up_man · · Score: 1

      You're right - WoW is a lot more fun with real friends, instead of the usual assholes you meet in PUGs (pick up groups). I reactivated my account recently after travelling for a few months, and I started a new char on a server with three RL buddies. We play Thursday nights with Teamspeak, so we can chat and carry on, as well as co-ordinate what the hell we're doing. It's like cards night with the boys, and it's really fun. Much more fun than being with random, tantrum-throwing wankers who show all the maturity of a sugar-rushing preschooler.

      The other reason we only play one night a week is that it keeps the addiction down... always a good safeguard for school, jobs and wives.

    10. Re:I doubt it. by WilliamSChips · · Score: 1

      More likely to have 25-33% in the 12-20 range if the group isn't dedicated to griefing.

      --
      Please, for the good of Humanity, vote Obama.
    11. Re:I doubt it. by snuf23 · · Score: 1

      Actually the majority of our guild was about 21-26 or so. Mostly either in college or in the workforce. Second highest group was in the 30s, then the 40s and a couple in the 50s. We had very few teens because we didn't do blind recruiting. Basically we didn't want griefers or overly immature players (ok now that's something to say when talking about a fantasy game).

      --
      Sometimes my arms bend back.
    12. Re:I doubt it. by Anonymous Coward · · Score: 0

      Ok your slashdot id is 5069. You are past the point in you life where you will be 'finding' girls.

    13. Re:I doubt it. by Gentlewhisper · · Score: 1
      Ok your slashdot id is 5069. You are past the point in you life where you will be 'finding' girls.


      The operative word here is "girls"
    14. Re:I doubt it. by Reeses · · Score: 1

      I signed up for Slashdot when I was 25. I got my ID on the day they announced user accounts.

      I'm not as old as it appears.

      --
      Reeses
    15. Re:I doubt it. by kabocox · · Score: 1

      Now don't get me wrong, I'm sure I'd love to play WoW, but I have a job, I take night classes, and I'm trying to find that elusive thing called "girl". Dumping time into the hole of WoW would kill off at least one of those. And I think when I'm 50, I'd rather look back on the fun times I had with (eventual) children than fun times I had with avatars in a world that didn't exist.

      As someone married at 20, and now 27 with a 7 year old and a 6 year old, let me tell you what you'll look back on... You'll look back on the times when you could just spend $50 on a game with out thinking if it is "kid friendly." You'll start looking at buying a Nintendo system not for yourself, but just so you don't buy any games that your wife would find offense for the kids to watch you play. When they learn how to play video games, you'll look back on the days when you could go home and waste time playing video games. You'll think hey it would be awesome if my whole family could play the same MMOG, then reality sinks in. You only have 1 computer and would have to buy one for each kid and the wife, and the wife won't let you. The other factor is that even if you could afford the computers/laptops and setup a game you'd have to choose one that your entire family will happily play together. You'll have to wait for Nintendo to make their Nintendo world's online game for your entire family to safely play together though you'll secretly long for the bloody thirsty Sony and MS games or maybe a game with some "adult content" though the wife would kill you if you bought on of those. Trust me. You'll get the girl. You'll breed. Then you'll find out that this wasn't as fun as you first thought it was.

    16. Re:I doubt it. by Vorx · · Score: 1

      /me gets his walker out...

      --
      Yes this is my real UID. No, it was not bought from EBay.
  17. Works for me by tulare · · Score: 5, Insightful

    Personally, I can't stand WoW - I just don't much go in for that "I put on my robe and wizard hat" crap, but something else did turn out to hook me in rather completely - in my case, it's EVE Online. Since I've started playing that, I haven't spent any time with CS:S, BF2, or any of the other titles I generally spent time on (not even GTA).

    I'm not saying the game I like is better than the game in the article, but what I do observe is that a well-crafted MMOG can pull a player in for hours and weeks at a time. I know I don't bother considering buying games right now, because I know that I probably won't play them - hell, I'm not playing the ones I already have. So you have probably four big MMOGs dominating the landscape, which is great for Blizzard, CCP, etc., but the rest of the industry sees a decline.

    So what's the problem? If you want to compete with the market leaders, produce something more compelling, exciting, shiny, and innovative than what's out there. Don't whine that better games are eating your lunch. From what I see, the big MMOGs are winning because they are that good. Now, if someone were to put out a spaceship-based MMOG where you could dock into a station, exit your ship, and engage in FPS combat to take over the station, land on the planets to do missions, PVE, PVP, world-building, etc., I'd be in line at midnight to give it a try. I bet if someone did a robe-and-wizard-hat MMOG where there were no shards or instances (a-la EVE's ginormous server cluster with anywhere between 15,000-25,000 players on at any given time), then you'd see guys in tunics camping outside Fry's.

    In the games industry, if you can't beat 'em, go work for EA, where you can at least be sure of steady income for producing shit rerun knockoffs. Or you could do better, and actually beat 'em.

    --
    political_news.c: warning: comparison is always true due to limited range of data type
    1. Re:Works for me by Turn-X+Alphonse · · Score: 2, Interesting

      As I recall there was a MMOFPS (is that even a term?). It went to hell because people would just camp spawns, but it wasn't like 1 v 1 here, it was hundreds V one. Also remember pings matter in FPS, so huge servers are going to give high pings and hence the hardcore FPS players won't play.

      WoW is honestly popular because it's the most common simple and pretty looking MMORPG there is. It's not original or even that note worthy, it just took everything and gave it a Blizzard spin (aka made it glossy) and that's it. People assume the best will win, but the games market is full of fanboys, so the best will very rarely truely win, where as peer pressure in MMORPGs almost always will.

      --
      I like muppets.
    2. Re:Works for me by SoulKrusher · · Score: 1

      Man, that link is fu**ing hilarious!! Definitly worth a read.

    3. Re:Works for me by tulare · · Score: 1

      Yeah, the lag issue is significant. The way I see it working in EVE would be manageable though - my understanding of their cluster architecture is that you've got your authentication servers, your database (what items do you have, which ones are fitted, etc.), and servers for different solar systems. So to my outside view at least, it would seem possible to fit a server to each station that people can FPS in, and the problem is thus solved in terms of resources. Plus, you could do a lot of neat stuff - even simply wandering around visiting offices and such. Instead of clicking on a station agent, you actually go to his or her office, etc.

      With regard to the spawn camping, that one could be rather easily avoided by applying game design. Make the players spawn out of their ships in different places would be the most obvious solution. Additionally, high-security systems are heavily policed, and any attacking of players could result in deployment of npc cops, security turrets, etc.

      I think the thing I like about EVE is the thing I dislike about WoW (aside from the obvious differences in premise). EVE is hard to learn, especially if you're an impatient dork and skip the tutorial. Once you learn it, it plays very easily, but I can't tell you how many times I laughed at people in the rookie chat channel speaking AOLer and saying effectively "This game is too hard! I just wanna kill stuff and the tutorial is boring!" It sort of selects against immature players, and makes the experience for the players who remain much more satisfying.

      --
      political_news.c: warning: comparison is always true due to limited range of data type
  18. Similar article by CaseM · · Score: 3, Interesting

    was posted sometime last September here on /.

    I was heavily involved in WoW at the time and know that it affected my game-purchase habits; I can only imagine how much impact it's had on the PC and console game industries as a whole. When you have dozens of days (and I was on the low end compared to my peers) invested in several characters, it sure seems hard to do anything else but to continue to play just. that game. After all, isn't that part of the hook? That if you stop, you're "throwing it all away"...?

    1. Re:Similar article by Threni · · Score: 1

      > I was heavily involved in WoW at the time and know that it affected my game-purchase habits; I
      > can only imagine how much impact it's had on the PC and console game industries as a whole. When
      > you have dozens of days (and I was on the low end compared to my peers) invested in several
      > characters, it sure seems hard to do anything else but to continue to play just. that game. After
      > all, isn't that part of the hook? That if you stop, you're "throwing it all away"...?

      Sure, but for every person who thinks that way there's someone like me who could conceivably get into it but think "f*** it, it's just too much time and effort to get to the point where you're involved and can play it well" and instead look for something more immediate. Like BF2, for instance.

      Although, having said that, I knew as I was playing it that there'd be a point where, even if I was still enjoying it, I'd uninstall it and never touch it again, because games are, as far as using up time is concerned, like drugs. Since kicking the BF2 habit I've read a shit load more books, learned java, listened to loads more music and just generally done more stuff. Admittedly I was helping by the shocking lack of any method of preventing cheating on online games, terrible network problems meaning....the..games......lurch around sometimes (no, it wasn't just my connection) and the eventual boredom of the level supplied (and no, EA, I don't want to keep paying more and more money for the odd extra level, especially when you've keeping implying that there'd be loads of free ones).

    2. Re:Similar article by StikyPad · · Score: 1

      Not replying to you in particular, but it's funny to look at the responses getting modded up now compared to the same discussions about EQ five years ago. The same statements about the addictive qualities of these games would get modded into oblivion back then, and most of the comments getting modded up were along the lines of, "I'm not addicted, you are! I can quit any time I want."

      Anyway, I went through my addictive phase in EQ.. I tried WoW, but it just seemed like the same old, with even less impetus for "social" interaction. When I played EQ though, I absolutely played fewer other games.. after all, why would I want to beat Deux Ex when I could be camping for a Hierophant's Cloak?

      At the same time, I wasn't making much money back then, and part of the appeal of EQ was that it was cheap entertainment. Perhaps if major games didn't cost $50-$70 a pop, they would enjoy a wider audience.

  19. Uhhh... by Redlazer · · Score: 2, Interesting

    Isnt the logical argument: If no one plays your game becuase they think someone elses is better, Then, shouldnt you make a game that is better than the other game? -Red

    --
    Guns don't kill people, "with glowing hearts" kills people.
  20. It's not about lack of money... by llevity · · Score: 4, Insightful

    It's not about WoW taking all of the gamer's money. $15 a month is not even a dent in even a casual gamer's entertainment budget.

    It's about time. Between work, WoW, and the occasional outing into the real world, there is no time left for these other games.

    In fact, WoW has actually SAVED me money. Now I spend $15 a month for my gaming needs, instead of the $200 I previous spent buying a new game every week.

    1. Re:It's not about lack of money... by Anonymous Coward · · Score: 0
      the occasional outing into the real world
      I feel, erm, sick.

      benefit.
    2. Re:It's not about lack of money... by OrangeTide · · Score: 1

      Well $15/mo if you have two kids or if you have a gf that wants to play WoW with you blows away my entire gaming budget. I know people who play WoW along with wife and two kids. that's $60/mo.

      --
      “Common sense is not so common.” — Voltaire
    3. Re:It's not about lack of money... by Danga · · Score: 1

      Now I spend $15 a month for my gaming needs, instead of the $200 I previous spent buying a new game every week.

      Holy shit, why on Earth would you buy a brand new game a week? Unless you didn't have a job at the time (which is unlikely if you could afford that much per month) then how could you possibly play all those games with only a week each? I could see buying a used game per week if you found some games you really liked in the bargain bin, but buying a brand new game per week just sounds wasteful.

      If I was you I would consider WoW a godsend for my checking account. :-)

      --
      Hey, there is only one Return and it's not of the King, it's of the Jedi.
    4. Re:It's not about lack of money... by Chatterton · · Score: 1

      I am in the same boat as the grand-parent, WoW save me a lot of money. I have tried to stop playing WoW and started to do some interestings things with lego technics and robotics. I have put nearly 2000 in 1 month to have a good starting set of pieces. Now I have made some cool realisations, but for my next project I need next to 1000 more to buy some standards box and near the same amount in Ebay to buy some very specifics pieces... I have stopped it already and I have get back to WoW.

  21. Short answer: No by sehlat · · Score: 3, Interesting

    WoW isn't killing PC games, the game companies are. I haven't even bothered to LOOK at WoW, much less try it. I finally got kicked out of caring about PC games by two things:

    1. The nasty, intrusive copy protection on Half-Life 2 where it took ten minutes saying "mother may I" to the servers every time I tried to start it up (and then the gameplay sucked.)

    2. "Starforce" copy protection (which can wreck your CD/DVD drive) being used by game companies.

    If the game companies aren't going to make it pleasant to use their product, they have only themselves to blame.

    1. Re:Short answer: No by Anonymous Coward · · Score: 0

      1. The nasty, intrusive copy protection on Half-Life 2 where it took ten minutes saying "mother may I" to the servers every time I tried to start it up (and then the gameplay sucked.)

      Man, you should have warezed it like me. There was none of that intrusive copy protection phone-home crap, and the gameplay was WAY better!

    2. Re:Short answer: No by Aladrin · · Score: 1

      I say it's a combination of both. MMOs -are- sucking time away from offline games, just like any new popular leisure activity sucks time away from other activities. It's just the nature of the beast.

      But the real decline comes from 2 things: Your #2 above, and the mindless crap game devs are producing for the most part. Even with 3rd party games like Myst, LocoRoco, Katamari Damacy, Shadow of the Colossus and many others making WAY more money than predicted, they still don't get it. Games are about NEW things. Not the same old crap.

      And as for WoW 'raising the bar' for games... No. It has shown to be remarkably addictive, but there's no 1 thing about WoW that stands out as being obviously superior to other games. They just managed to get everything working right at the same time.

      Just incase I didn't state it clear enough: Starforce sucks and I refuse to EVER buy a Starforce protected game again.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Short answer: No by moexu · · Score: 1

      That's been my experience too. When I started playing WoW last year I stopped buying other games because I didn't have the time and I was really enjoying playing WoW with my friends. When I needed a break from WoW I went to the game store to buy some new games. There was almost nothing there I wanted and I ended up with a couple bargain basement titles. The first one was okay but installed Starforce, which I couldn't get rid of. After having to reformat my machine to get rid of the copy protection I installed WoW on my Mac, Linux on my former gaming machine, and bought a console. A few console titles are coming out that look interesting, but nothing for PC that makes me regret my decision.

      --
      "Seek first to understand." - Socrates
    4. Re:Short answer: No by smash · · Score: 1
      I dunno about you, but I can go to the store, buy a 4 CD game, come home and install it - all within a couple of hours or less - without using any of my bandwidth (monthly quota, but even if i wasn't paying for it, it would be utilising my connection while i could be using it for other things).

      I'm not sure what your bandwidth is, but if you can download 2gigs worth of data or so in significantly less time than that, your internet cock must be huge...

      Plus, I get a nice printed manual, etc...

      As they say, don't underestimate the bandwidth of a set of CDs...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  22. Felt guilty not playing WoW by Skraut · · Score: 4, Interesting

    For me the biggest problem was the monthly fee. It was like a clock ticking in the background. Why spend 8 hours playing a massive game of Civ4 when I'm paying WoW money per month, I should spend that time playing it. That for me was the biggest turnoff. It felt like I needed to spend all my time playing it or I was wasting my money. I've never been able to get into one game that hardcore, so I quit, bought a bunch of new games, and had more fun than I ever had playing WoW.

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    1. Re:Felt guilty not playing WoW by TLLOTS · · Score: 1

      I can sympathise, I used to play Ragnarok Online, and while I enjoyed it I felt constant pressure to play which eventually meant it was no longer worthwhile to play. That's one of the main reasons why I've grown quite fond of Guild Wars, another MMORPG. Despite being that type of game it manages to avoid any monthly fee at all by selling a new standalone expansion every six months. The great thing is that there is no requirement to buy all or even any of the expansions, it's entierly optional, so if you just want to keep playing as you have been then there's no need to spend more and therefore no more guilt.

    2. Re:Felt guilty not playing WoW by shadow0_0 · · Score: 1

      That is why I would not sign up on a MMORG. My schedule is too unpredictable to commit a fix number of hours to play - I rather meet up with family and friends. I also don't like the model of how you are to pay for the media and then monthly fee. Now if they have a pay-as-you-go system...

  23. If that were true, wouldn't there be a surge ? by OS24Ever · · Score: 3, Insightful

    I was a heavy player of WoW for almost a year. From the initial release in 2004 until about early spring of this year. I just got tired of the grind after getting to 60 in June of 2005. My brother continues to play to this day but I just don't see the fun. I might check it out when Burning Lands or whatever it's called shows up but I've since discovered some decent games to play for fun like BF2 and others.

    I'm sure there are a lot of others like me who didn't feel like raiding another dungeon yet again for that one piece of armor

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

    1. Re:If that were true, wouldn't there be a surge ? by snuf23 · · Score: 1

      "I'm sure there are a lot of others like me who didn't feel like raiding another dungeon yet again for that one piece of armor"

      Or more correctly: raiding the same dungeon yet again for a chance that the piece of armor I need might drop and that I might be able to win the roll or have enough DKP to actually get the item versus the other 5 people in the 40 man group who are the same class as me.

      With the ultimate reward being that after running the dungeon 40 times you get to move on to the next one and do that one 40 times etc.

      Yeah I'm a member of the "quite shortly after level 60 crowd" myself. Well more like after realizing I'd run the 50-60 level dungeons over 50 times and still only had 6/8 of my blue item set. The prospect of doing the same thing with 40 man groups to get an epic set was just ridiculous. Maybe if I was a teenager on summer break, independantly wealthy or on physical disability - otherwise hell no.

      --
      Sometimes my arms bend back.
    2. Re:If that were true, wouldn't there be a surge ? by OS24Ever · · Score: 1

      exactly, if I fear kited the big guy in UBRS again I think I'd puke. Never did get my full armor set, only had the cowl and the gloves, and I bought those.

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

  24. What are you talking about? by Tebriel · · Score: 1, Funny

    I'm too busy playing Civilization 4 to play WoW!

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  25. Time + money = ... by Andr0s · · Score: 2, Interesting
    I do have to say, WoW did have serious impact on my gaming habits, as well as budget. I have a life. I have a job. I have responsibilities. That means that my time and my money are a precious commodity when it comes to things such as computer games. In pre-WoW days, I'd usually buy a game every 4-6 weeks (usually a RPG), play it an hour or three two or three times a week, finish it, shelf it, buy a new one. In addition, every couple of months, I'd pick up a strategy such as Starcraft, Warcraft III etc and spend couple of hours couple of times a month playing it with friends in a LAN party.

    Along came WoW

    Suddenly, in addition to $50 USD - usually my bi-monthly game budget for games - I spent on the copy of the game, I found myself spending ~$15/month (roughly my monthly budget) on WoW subscription. In addition, since woW is quite a time-intensive game (don't get me started on log in - spend 45 min forming a raid - start a raid - disband a raid 45 min later routine) I found myself spending 95% of my gaming time slots playing WoW. And so it went for, well, over a year.

    Now, I'm happily 'off the WoW' for over half a year. Since then, I picked up a reasonable number of games that seemed interesting (Dawn of War, Sid meier's Pirates, Morrowind etc - 8 in total) - and I would've gotten more, if I didn't waste some time on auto Assault and D&D Online Betas. Thus, I have to definitely agree with TFA - WoW does seem to be harming other game markets, although I'd dare to expand / elaborate : MMOs are hurting the game market for less 'massively-teamplay' games. It's not solely WoW's fault - merely its popular content and quality (let's not start a Blizzard flamewar here, please) compared to other MMOs that's causing proportionately more market disturbance.

    --
    '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
    1. Re:Time + money = ... by Anonymous Coward · · Score: 0

      I found myself spending ~$15/month (roughly my monthly budget) on WoW subscription.

      Where were you finding games that cost 15-22.50USD when you were playing games on a regular basis than? You claim you were buying a game every 4-6 weeks but 15 dollars a month was your monthly budget? Come on, we're not that stupid.

      If anything subscription games like WoW and EQ are a bargin in the terms of most gamers budgets. Stop acting like a victim here.

    2. Re:Time + money = ... by geminidomino · · Score: 1

      Not everyone has to buy a game the day they come out.

      Console games have Greatest Hits/Gamers' Choice/Platinum collection.

      PC Games have Jewel-Case-only, bargain bins, etc...

      I still think the gods were smiling on me the day I found Fallout+Fallout2 for 10 bucks.

    3. Re:Time + money = ... by Andr0s · · Score: 1
      Ooooh.... burn!

      Not.

      Elder Scrolls III Collection (Morrowing + Tribunal + Whatevertheotherexpansionnameis) : $20.
      Dawn of War + Winter Assault : $20
      Sid Meier's Pirates : $25.

      Etc. Now, factor in buying one game every 4-6 weeks, apply to above and... voila. ~$15-20/mo. I am not acting like a victim - I am just making a realistic breakdown of my gaming expenses. just because so many people out there -must- have a new game the moment it hits the shelves, at $50+ prices, doesn't mean I have to as well. Light knows I can't even hope to catch up with all the good games that came out in past 3 years.

      --
      '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
  26. WoW just makes the issue more visible. by Anonymous Coward · · Score: 0

    I've played World of Warcraft since launch. I fall somewhere in between the casual people and the uber raiders with my play time. My significant other and several other people I know in real life also play the game on the same server as I do. I do work a full time job, have a house, etc. and do other things prevent me from being able to play 8 hours every day like some MMO players seem to be able to do.

    World of Warcraft is a good game and the best MMO I've played. Every previous MMO I've tried I've given up within a month or two. Usually I didn't find the game too fun, or too time consuming. World of Warcraft has things set up a bit differently. There are still some annoying time sinks, but I've found that the following things keep it compelling to me where other MMOs have failed:

    1. Grinding a character doesn't take too much time. If I want a change of pace and try an alt of a different race/class, it doesn't take a huge amount of time getting them up to where I want them, even if where I want them is Level 60.

    2. Tradeskills don't detract from the main game. In other games I've played, I found if I wanted to build a tradeskill, it took away a huge amount of time from the "fun" parts of the game (fighting monsters). WoW's tradeskills may be less complex, but they don't have as much of an impact on my playtime.

    3. On a regular server, PvP is always an option I can do when I want. Normally when I am doing things, I don't want to be ganked by some guy with uber gear. However, I can always flag myself for PvP or go to a Battleground when I am in the mood for PvP.

    4. The quests and Warcraft Story make the world much more interesting to me than other MMOs I've played.

    5. Good balance of the general world and instances. I spend enough time on the general world servers to make things feel like I'm part of a massive world, but most of the difficult tasks and bosses are in instances. So I don't have to worry about some group of people who are more l33t than me camping the enemies I want to kill in most cases.

    6. Blizzard has released new content so far without requiring an expansion. There is plenty of stuff for me left to do I haven't even touched yet, giving me quite a bit of replayability for a while to come. Maybe the ultra hard core players have done everything, but for those who can't play 8 hours a day, there is quite a bit to do.

    I used to buy at least one new PC or console game a month. Even if the best release for the month was mediocre at best, I usually completed the previous months game, and wanted something new to play. I still look into buying other games, but I'm not going to plunk down $50 for a less than stellar title since I always have stuff I can do in WoW. A really good single player title will come along once in a while, but I'm not going to buy just any new game.

    It is not WoW's fault, it is that WoW makes the problem more visible. We have a game that potentially can last a player months, if not years, that is fun. $15/mo. We have a bunch of other PC games that are mostly mediocre. $50/ea. I think I'll stick with WoW and only buy new games that are REALLY good.

  27. I can definately see this occuring. by Rifter13 · · Score: 2, Insightful

    I have a friend that used to pick up 1 or 2 FPS games a month. Since he got hooked into WoW... well, that is all he has played. (I think he picked up Ghost Recon: Advanced Warfighter a few weeks back). But, by having a huge game like WoW, people put their money, and their time into that ONE game. Heck, when I played WoW for 6 months, I only bought 1 or 2 new games. Generally, I would have bought 5 or 6 new games in that time. Heck, it even stuck with me AFTER playing WoW. My buying habits are WAY down. To 1 game every 3 or 4 months. I was generally buying 1 or 2 new games a month. (I would say 4 new games every 3 months). From just what I have seen in myself, and others, I would say that WoW has a very real, and very negative affect on PC gaming in general.

    1. Re:I can definately see this occuring. by Anonymous Coward · · Score: 0

      1 or 2 FPS?? Dude, you need a new video card

    2. Re:I can definately see this occuring. by rehtonAesoohC · · Score: 1

      Or it has had a very real and very positive effect on PC gaming... People are being more selective in making purchases because now they know what a quality game is really like. They won't be apt to go out and spend $50 on a crappy title, so they will wait until a blockbuster comes out to purchase it. Until game developers realize this however, gamers are boned.

    3. Re:I can definately see this occuring. by Rifter13 · · Score: 1

      One game isn't everything to all people. Some how WoW IS everything to a bunch of people. I played in beta, and bought it the day it came out. It was a lot of fun, but I still don't see playing it THIS long. I am looking forward to the new expansion. At this point, I plan to buy it, and play Wow for a few more months. But, it doesn't enthrall me anymore. Up until WoW, Asheron's Call was the longest running MMORPG to hold my attention. When you play a MMORPG, a lot more time is spent playing, which means less for other games. I think that is the realistic point of this. I know a LOT of people that played Counter Strike a lot, but still bought the latest and greatest games. WoW is a different kind of game. I honestly believe that WoW is strong more for its social ties, than for the pure gameplay. I know the first time that I quit playing, I was bummed not to be BSing with some of my guild mates that I was friends with. I don't think you can easily "create" a game to replace that. EQ had that same thing occur. I had one friend that was an EQ maniac, and when WoW came out, he could care less. Then, a guild memeber of his here, a guildie there left... and then the next thing you know, he followed them to WoW. Don't put the "quality" of the game as the reason that WoW has done well. I know I put up with game crashes, lag from hell, and then some, ganking, and long queue lines to play. This was NOT a good, solid game when it came out. Hell, when I went back a few months ago, there were STILL freaking problems. Just don't forget that part.

  28. Because they really have nothing to do by Shivetya · · Score: 1

    they truly have nothing better that they *want* to do. The *want* is the key. Oh sure they have better things to do but that takes more effort than sitting down at a computer and playing a game. I personally know someone who lost a house over his obsession. It can be very real and it can be very hard on their friends. You really cannot understand how difficult it is to make someone you know and like to see that what they are doing is not good for them.

    The ease of success in WOW is one of its major attractions. You don't have to be a great gamer to succeed, you just need time. That is the key, success, even in a video game provides the gratification they will not work for otherwise.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  29. As translated by the underpants gnomes by Sathias · · Score: 5, Funny

    1/ Rip off Diablo 2
    2/ ?
    3/ No profit
    4/ Blame MMO by same company

    --
    Blessed are the 1337, for they shall pwn the earth.
    1. Re:As translated by the underpants gnomes by glsunder · · Score: 1

      2. have a lame ass flash website with no useful information.

  30. WoW can be played casually by andi75 · · Score: 4, Informative

    Many people complain that WoW either sucks up your whole time, or you don't get anywhere. That's not true, you can easily play the game two evenings / week and still see the whole end game content.

    The solution? Find a group that's *organized* (i.e. has a webpage and a forum). Their raids have fixed schedules. You show up at 7:50 p.m., buff up, raid starts at 8:00 and at +/- 23:30 you can go to sleep. Since the big raid instances only reset once a week, you don't have to do more than two evenings (and if your group is getting really good, you can even clear MC in 4 hours), which you would have wasted with reading slashdot or watching TV anyways.

    - Rhonac (60 Shaman on Thunderhorn EU).

    1. Re:WoW can be played casually by wuie · · Score: 1

      I absolutely agree with the parent. I've known some of my friends who did nothing but eat, sleep, and play WoW. They would spend all their time questing, rep grinding, battlegrounds, etc. I even had a roommate once that when I would leave in the morning for work, he'd be plastered in front of WoW, and be in the same exact position when I came home after 8-9 hours of work. I play WoW as well, but I do it in scheduled chunks. I'm part of an endgame raiding guild, and we're pretty punctual in starting raids. We get there by a certain time, buff, and then get to killing the bosses. My guildies are absolutely hilarious, and we have tons of fun while progressing in the game. I do this maybe three times a week on average. The rest of the time is for me, and I usually don't spend it playing WoW. I find it funny when I don't let the game consume me, but I've progressed further than my friends who have gotten sucked into the game. Then again, that could just be me. - Sente (60 Druid on Runetotem US)

    2. Re:WoW can be played casually by wuie · · Score: 1

      Augh, silly me. Formatting is my friend!

      --

      I absolutely agree with the parent.

      I've known some of my friends who did nothing but eat, sleep, and play WoW. They would spend all their time questing, rep grinding, battlegrounds, etc. I even had a roommate once that when I would leave in the morning for work, he'd be plastered in front of WoW, and be in the same exact position when I came home after 8-9 hours of work.

      I play WoW as well, but I do it in scheduled chunks. I'm part of an endgame raiding guild, and we're pretty punctual in starting raids. We get there by a certain time, buff, and then get to killing the bosses. My guildies are absolutely hilarious, and we have tons of fun while progressing in the game.

      I do this maybe three times a week on average. The rest of the time is for me, and I usually don't spend it playing WoW. I find it funny when I don't let the game consume me, but I've progressed further than my friends who have gotten sucked into the game. Then again, that could just be me.

      - Sente (60 Druid on Runetotem US)

    3. Re:WoW can be played casually by simong_oz · · Score: 2, Insightful

      raid starts at 8:00 and at +/- 23:30 you can go to sleep.

      (assuming you mean 8pm?) 5.5 hrs twice a week = 11 hrs per week

      I'm sorry, but that's not "casual gaming". 2hrs/week at a push is what I'd call casual gaming. The type of thing you can pick up and play when you feel like it, not when it's scheduled.

      --
      "Because it's there." - George Mallory, when asked why he wanted to climb Mt Everest, March 18, 1923 (New York Times)
    4. Re:WoW can be played casually by wembley · · Score: 1

      The one problem here is that you're relying on your less casual guildies to be gathering materials and making Fire Resist potions and such.

      They should be acknowledged and thanked.

      (Not me, I was never hardcore, and quit a while back.)

      --

      Share and Enjoy!

    5. Re:WoW can be played casually by Macgrrl · · Score: 2, Interesting

      Two nights?

      One night for MC, one night for ZG, one night for AQ20, one night for BWL, one night for AQ40, one night for Naxx (ok, 2 nights for Naxx).

      If pushed, we could probably do MC and BWL in one night - around 4-5 hours total, and do AQ20 and Ony in a night.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:WoW can be played casually by east+coast · · Score: 1

      The type of thing you can pick up and play when you feel like it, not when it's scheduled

      Actually, this brings up a point I've felt about MMORPGs vs PnP RPGs...

      I use to play sit down, roll the dice D&D about 6 hours a week, sometimes more. At least with a MMORPG I don't have to wait for a group to meet, spend hours going through books, bickering about what rules apply to what situation, etc etc... for ex-PnP players MMORPGs are a bargin in terms of time. I feel that a lot of the cries about "i've lost my friends" to MMORPGs is from old PnP players who've lost their group to the online experience. To be honest, I can't blame people for rejecting PnP, it's simply not worth the time in contrast.

      I'm sorry, but that's not "casual gaming". 2hrs/week at a push is what I'd call casual gaming.

      We're talking in the context of a society that finds spending 8 hours in front of the TV every Sunday from September to January not only acceptable but practically the only moral thing to do. Most people spend more than 11 hours watching TV programs they know they've already seen each week. You're acting like no person has the time to spend on this when in contrast to other members of society it would be considered productive.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    7. Re:WoW can be played casually by andi75 · · Score: 1

      Yes, I should have either writen 20:00 or 11:30 p.m. Which is likely responsible for your mathematical slip. from 8:00 to 11:30 is 3.5 hours, not 5.5 hours.

    8. Re:WoW can be played casually by andi75 · · Score: 1

      You can buy your own fire bandages and resist/mana/mongoose/whatever-your-class-needs potions in the AH. They're cheap, and farming the money takes not much time.

    9. Re:WoW can be played casually by Hoi+Polloi · · Score: 1

      ZG? MC? AQ20? I haven't seen that ugly an abuse of abbreviations since I worked for the DOD.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  31. Brian's a whiner.... by spir0 · · Score: 0, Flamebait

    That whole article was him trying to convince people that his game isn't a Diablo clone, yet he went on about how much he loved Diablo and all the other Blizzard games.

    Near the end he said that WoW is killing the gaming industry, but then admitted to playing it because it's "extra fun" and he can play with his wife.

    So the whole article came across as him just whining that his game hasn't sold better and he's just bitter about it.

    Here are my suggestions to Brian:

    1. STFU.
    2. Don't make clones -- make original games.
    3. If you do make clones, don't charge full price. We've played them all before: Diablo, Diablo 2, Darkstone, Baldur's Gate, Neverwinter Nights, Planescape Torment, Icewind Dale 1&2, etc. The list goes on. We can't be bothered spending our hard earned cash on yet another frickin action RPG.

    OR:

    1. STFU.
    2. Get a new job.

    Publishers and game designers just have not got it through their thick skulls that we want new and fresh games, not rehashes and sequels. We're trying to get the message through by not spending our money on their games. They're not taking the hints.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:Brian's a whiner.... by Anonymous Coward · · Score: 0

      Did you just call Planescape: Torment an action RPG?
      Where I come from you'd be hit on the head for that. Repeatedly.

    2. Re:Brian's a whiner.... by spir0 · · Score: 1

      just because it sucked doesn't remove it from the genre. sadly.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  32. In my experience, ppl don't have time. by aztektum · · Score: 2, Informative

    You've pretty much hit it on the head.

    My friend runs a guild with about 50 ppl in it, not including alts. He's a student and has his summers off and other than a trip to China which was for credit in school, he's done nothing this summer but sit and play WoW. The ppl in his guild come home from work and sit and play WoW. It's actually fairly frustrating because we were working on some personal projects that he's relegated to "After I play this raid/hit lvl xx/get through this dungeon." So I'm seeking help elsewhere (since i'm a horrid programmer) and have found some former WoW players who were able to get away.

    He gets away with playing as much as he does because his g/f comes home from work and plays with him. I suppose though, 6 million people globally play. I would wager the population of just the US that sits and watches TV all day is higher.

    --
    :: aztek ::
    No sig for you!!
  33. A couple of points by petrus4 · · Score: 2, Interesting

    IMHO there are only really two spaces within PC gaming in general where people could have trouble competing with WoW:-

    a) The MMORPG space. This is a given, and there isn't really a whole lot other people in this space can do about it, IMHO. WoW is the single most mature implementation of the MMORPG genre that I've ever seen, and that possibly includes the offline RPG space as well. Blizzard have learned from the mistakes of UO in particular, and have created something which has taken the RPG out of the autistic/various other underground subcultures and genuinely into the mainstream. You don't need to be the stereotypical unemployed, socially/neurologically handicapped virgin (who have traditionally been the MMORPG's target audience) in order to appreciate WoW. This is finally an RPG which entirely normal people can find accessible.

    b) The FPS space. This is a possibly even more difficult lock which Blizzard have established for the rest of the market to overcome. For probably a decade after Doom, PC gaming was almost exclusively about the first person shooter. The Sims was perhaps the first large scale title to reverse that trend somewhat, but it is still very prominent.

    Having played capture the flag in the Warsong Gulch battleground, I find it virtually impossible to believe that Blizzard have not realised the historical importance of the FPS market, and intentionally tried (and very largely succeeded) to lure probably 80%-90% of the traditional FPS audience into a genre which, before WoW, said audience would not have dreamed of going anywhere near.

    The real challenge that WoW presents to the rest of the industry IMHO is in its' versatility. WoW represents a large number of different types of games in one package. On the pure Diablo-like side, there is both an extremely flexible questing system, and instancing. For people more inclined to it, there is also an auction house which can actually provide a mini-game in itself, in that you can study trends and play the market in a similar way to real-world markets. Then there are the professions, as well as another mini-game associated with the fishing skill. On top of that, you have the roleplaying aspect, in which players can develop backstories and dramatic elements of their characters, and integrate that with the political situations which exist between the various nations in the overall backstory.

    On the PvP side, you not only have Battlegrounds such as the aforementioned Warsong Gulch, but player-run scenarios where various settlements held by each faction will need to defend themselves against assaults by the opposing faction. The Battlegrounds are themselves another demonstration of Blizzard's brilliance in being able to avoid the kind of end-game boredom experienced in such games as Ultima Online, in the sense that they mark a point where the game transforms from a more traditional RPG into a limited, but large-scale clone of Unreal Tournament. This last element is what has allowed Blizzard to steal the FPS market.

    So...what can the rest of the industry do? My own thoughts would be to move away from the elements Blizzard are already delivering...and as usual, it seems to be Will Wright who is leading the charge in that area. Spore promises to be about as different from anything within WoW as you can imagine, although in a lot of ways, is arguably going to be Wright's magnum opus, in that it will really incorporate all of the elements which up until now he has been putting into seperate games. (Sim Earth, Sim City, the Sims, etc)

    I've said before what I believe the real problem with the gaming industry is...it's not WoW. It's the managerial staff of companies such as Electronic Arts, who quite aside from being open to innovation, are actually enormously averse to it. The one thing companies like EA want more than anything else are generic staple games which they can sell and rely on economically in the same manner as cereal boxes, year in and year out. We're talking about the sort of people I've described before as l

    1. Re:A couple of points by Cederic · · Score: 1


      Most experienced online PVP gamers I know hate WoW PVP and battlegrounds in particular. They're just horribly (un)balanced.

      Where's the fun in having spend a few months gathering equipment to avoid dying in 2 hits to someone that you need 10 hits to kill, purely because they have better equipment? Unfortunately that's all too common in WoW.

      How does a casual player do PVP against an organised clan? In most online games, you join a public server and find a mix of skillsets. On WoW you join the BG queue and find yourself against a pre-set team (using the top-end equipment) with no hope of competing effectively.

      The FPS market has little to fear from WoW, apart from (as mentioned by Brian Sullivan) people playing WoW have less time to spend playing other games.

  34. Titan limiting it's market by Anonymous Coward · · Score: 0

    Big duh there. Blizzard makes games that run on Windows and Mac. They write the engines to use DX9 or OpenGL so that they run relatively easily on Linux as well. They target older hardware so that everyone can play. And they don't make websites that require flash. I can play WoW fine, but I can't even look at the Titan web page on my 64 bit linux machine...

  35. It's not WoW. by supabeast! · · Score: 3, Insightful

    I've stopped buying PC games, but not because of WoW - I stopped playing WoW almost a year ago. PC games just don't appeal to me anymore because most of them aren't any good. PC games have devolved into just a bunch of "sequels," however, many of them are not so much sequels as they are blatant knockoffs of games that were hits in the late 1990s and early 2000s. I still own most of the originals, and I can just go play those again - no need to pay extra just to see some more polygons.

    It doesn't help that the cost of a high-end video card has become absurd - I used to get a nice midrange card for $250-$300, with prices in the $400-$500 range, I'd be better off to buy an Xbox and not go through the hassle of upgrading my mainboard, video card, RAM, and CPU just to be able to play games that are just going to give me deja vu.

    If PC game developers want to woo back gamers, they need to start making games that are worth the costs. Right now I just don't think they're doing that.

    1. Re:It's not WoW. by asylumx · · Score: 1

      You're totally right. I've picked up five or six new games this year so far as well as expansions for other games. Dawn of War & expansion, Auto Assault, Blazing Angels, Civ 4... the list goes on. The whole time I've had an EQ2 account and I've spent far more time there than on these other games. It's cheaper and easier for me to pay $15/mo to keep playing a game I already own rather than $50/mo for a new game, which I don't even play for the whole month anyway. In other words, I agree with you. The newer games out there just don't have any replay value, and that's IF they have any play value in the first place! They certainly aren't worth $50 for the most part. By the way, yes, my wife and I play WAY too many video games. At least we do it together!

    2. Re:It's not WoW. by smash · · Score: 1
      Repeat after me, You *do not* need to buy a high end video card.

      I have not spent more than $220 (australian) on a video card in about 10 years.

      And I usually run the more recent games too - you just have to be selective about what you buy, and realise that no, you don't need 90fps with all details on in every game on the market... :)

      My Geforce 4200 served me well for 3 years, and my 6600GT did for the past year as well before I just replaced it (entire machine) with a 7600GT.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:It's not WoW. by Blackforge · · Score: 1

      Unfortunately it seems like console games are going for $10-20 more (possibly more with PS3) on average then a PC game. You could buy 10-15 games per year for a PC and upgrade your computer with the cost difference. Also PC Games drop in price or go on sale a lot faster than console games whether they're an excellent game or not.

      Of course if everything with the Wii pans out then that may be a more worthy investment.
      $200-300 console
      $49.99 suspected game prices.

      Just thinking out loud.

  36. TQ is a keeper by KnarfO · · Score: 1

    I picked up Titan Quest because my son wanted a "Diablo-like" RPG, and we as parents wanted to keep him off line and in a T-rated game.

    It's very much a Diablo wannabe, but if that's what you're looking for, without a monthly subscription, I suggest checking it out.

    --


    "Creativity is allowing ones self to make mistakes. Art is knowing which ones to keep" - Scott Adams
  37. WoW = You Fail by CodemasterMM · · Score: 1

    I have seen, for a fact, that WoW is not only a bad game (very repeticious, boring, time-consuming), but also leads to the point of putting off other things just to play it and waste time on it.

    For example, a date with a gal - no, sorry, you have to play WoW. Another example would be one of my friends in my dorm last year - he played WoW and literally stayed up entire nights just playing - not even achieving any goals, but just standing around. He eventually ended up with a GPA around 1.0 that quarter - 'nuff said.

    1. Re:WoW = You Fail by Hannah+E.+Davis · · Score: 1

      I notice that you make the common assumption that a person would spontaneously stop avoiding dates, start socializing, start studying, sleep more, etc. if he or she could only quit that evil WoW game.

      I quit playing a few months ago because my interests shifted to other genres, but instead of staying up late playing World of Warcraft, I now lose sleep (and large portions of my life) to games such as Sims 2, Monkey Island, and Grim Fandango. The fact of the matter is that a lot of us just happen to enjoy "wasting" a large amount of our free time on fun but useless activities -- I used to stay up all night reading too, and I was up until 1am last night practicing guitar -- so there's no point vilifying any particular game. If you're going to blame anything, blame your friend's lack of self-control, and remember that even if he does quit, there's a good chance that he'll find something else (perhaps something even more damaging) to waste just as much time on.

  38. Answer: No by Anonymous Coward · · Score: 0

    Trackmania Nations, albeit a free game, has over 1,000,000 players

  39. So no one mentioned new Content by Goblez · · Score: 1
    Who wants to pay for a game that is the same after one run through? At least in WoW they add in new content, new areas, new items, but more importantly NEW STORY. Yes, it's done well at creating a culture and world over it's past 3 games and expansions, and for those of us that gave up our free time then, we totally dig the evolving nature of WoW. Events happen, the world changes, things evolve.

    Then again, I refused to play until I finished my degrees in college due to MY addictive personality. But hey, it's better than crack!(Seriously)

    --
    - Kal`Goblez
    1. Re:So no one mentioned new Content by geminidomino · · Score: 1

      What "Story?" You can't have a "story" when the villains constantly respawn and the world is essentially static.

      If you want "story" you've got to join an RP guild/server and make it yourself

  40. Life is just a game of balance... by Now.Imperfect · · Score: 1

    I play WoW, I'm in a raiding guild, I hit 2-3 raids a week and I run 5-10 man instances on a daily basis. Outside of that time I have a ful ltime job, do school, and have a grilfriend I talk to daily and see atleast once a week. You can have a normal life and do well in WoW, just gotta get it all straight.

    1. Re:Life is just a game of balance... by kitanai · · Score: 1

      You can also stop having to deal with a gf/bf outside of wow.....i got my boyfriend into it so now our "us" time is mostly incorporated into wow. Life + wow = goodness

    2. Re:Life is just a game of balance... by Now.Imperfect · · Score: 1

      I'm sure its awesome, one of my best IRL friends has his girlfriend play, also two people in my guild have their spouses play. I'm not sure I'd want that though... I kinda like having somethign I do myself =P

  41. There are enough non-WoW players by Soong · · Score: 1

    Yeah, it's big, everyone's amazed. This too shall pass.

    I played for 6 months, beat the game, got to the point where it sucked and I quit. I'm ready for the next big thing now. Sooner or later, the next big thing will come along (or given the gigantism of WoW, 10 next big things) and people who have left WoW or even never played it will pick up the new thing.

    Some of these guys are just whining. There's some truth that it's harder to build multiplayer critical mass in this market, but I think mostly their games just aren't good enough. Defining "good enough" is left as an exercise to the reader.

    --
    Start Running Better Polls
  42. Does WoW's growth actually mean ....... by Rooked_One · · Score: 1
    "Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

    HECK NO!!! There will always be people who refuse to just press a couple buttons and sit back and watch a spell being cast. Give me my G3 assault rifle and i'll wait in the bushes until someone comes near, then jump out and play battle of the aim, or i'll do an all out frontal assult on a squad with little hope of winning, but when my skill overpowers 4 people's, I tend to be pretty satisfied - probably even more satified that, lets say, a lvl 60 priest gets a glowing brightwood staff. (the only way I know about that is purepwnage)

  43. What about those of who DON'T play? by MagikSlinger · · Score: 2, Interesting

    I don't play WOW or any other MMORPG. I don't buy most PC games because I find them dull beyond belief. Thumb-twitchers for the most part, or lame Diablo inspired RPGs. The stuff I like, adventure games, is getting harder and harder for me to find on the shelves so I'll soon be buying them exclusively on-line.

    How about instead of chasing the 60% of the market, cater to the rest of us who do play games that don't neccessarily require Alienware or some juiced-up PC game station (although Dreamfall did require some serious 3D hardware). It doesn't take much to please me; nice looking relatively static graphics (e.g., background paintings) and a good story. I know it can't be costing that much to make my favorite adventure games because they are typically half the cost of the average thumb-twitcher PC game, and with the smaller sales volume, it's gotta be cheaper than the multi-million dollar budgets of WoW or they couldn't keep putting out these games.

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    1. Re:What about those of who DON'T play? by Anonymous Coward · · Score: 1, Insightful

      That's pretty much what has put an end to my gaming activities: lack of a good story. Heck, I'd even settle for some really good puzzles in an adventure game. It's been a long time since I played a game that had any sort of major impact on me, the way a good book or movie would. And my standards are not all that high or high-brow by any means. But the kinds of plot devices and cliches employed in a lot of games are just too stale for me.

      That doesn't mean a game with a lame plot can't be enjoyable: GTA Vice City was enjoyable, even though the underlying plot was completely inane. Scarface, from which VC borrowed heavily, was a decent movie because it showed character development, whereas in VC, crime does pay while the protagonist remains essentially unchanged by what's going on around him. But I could even live with all that if there was a way to influence the plot somewhat, or to interact with the non-player characters. But instead, the plot is usually static and relegated entirely to cutscenes.

      Recently I got interested in interactive fiction, which I recommend to anyone tired of the lack of good stories in mainstream games. Interactive fiction has grown considerably, compared with the old text adventure games from the '80s, to the point that people will be offended if one equates interactive fiction with text adventures. Good, new adventure games can still be found, though. Besides, interactive fiction is the only game-like medium that has managed to induce a serious brain-fuck, at least for me. Check out http://wurb.com/if/ and play Shade, 9:05, or Spider and Web, to see what I mean.

    2. Re:What about those of who DON'T play? by smash · · Score: 1
      How about instead of chasing the 60% of the market, cater to the rest of us who do play games that don't neccessarily require Alienware or some juiced-up PC game station

      If you don't have a kick-ass system, then the bargain bin full of yesterday's classics should run just fine.

      New games should, if it will enhance the experience, push the envelope hardware-wise. Why? Because otherwise people are not going to push the hardware industry along if all they've got to run on their $2000+ machines is a copy of pac man... and this would be bad. With no "early adopters" to push the hardware, we'd still be running crap like Alley Cat, sopwith, etc on monochrome PC XTs...

      Plus, games programmers are attracted to projects that are interesting to program. And pushing the envelope is exactly that...

      If you can't run the game today, by the time you upgrade machines down the track it will be in the bargain bin and still available...

      I do agree however that gameplay should be number 1...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:What about those of who DON'T play? by KozmoStevnNaut · · Score: 1

      I hear you.

      I have almost every single one of the SCUMM-based LucasArts games (and a few of the non-LucasArts ones), and they are without doubt some of the best games ever made. One problem with adventure games, though, is that they tend to have very limited or no replay value at all. It's an unfortunate side effect of the way the games work.

      Lately, I've been replaying some of my favorite games, namely Fallout 1 & 2 and Arcanum, and I really consider them to be almost super advanced adventure games. The story is set from the start, but how you go about solving it is up to you, and there is a strong possibility of failing (mostly related to your character dying, but also in relation to how your influence affects the other people in the world). Plus, the replay value is good, considering the wealth of different skills and such, even though there is no multiplayer.

      But sadly, good single player RPGs are also looking to become an as-good-as-dead genre, just like adventure games are today.

      --
      Eat the rich.
  44. Nice spin... by xtieburn · · Score: 2, Interesting

    There is literally one line saying World of Warcraft is a problem, and that was from the point of view that it is a powerful competitor not that its 'crushing the industry'. It wasnt even a question about 'the decline of the PC retail game market'. It was about 'making a name for themselves in the market'. The guy even goes on to repeatedly say how much he loves what Blizzard have done and plays all there games.

    The way the articles been presented, and a good chunk of the posts here, makes it sound like hes some resentful whining failure. When actually he sounds fairly positive and eager to try claim back some of the market.

  45. Does WoW's growth actually mean... by rlanctot · · Score: 1

    that PC games in other non-MMO genres may sell fewer copies?"

    No it means that shitty games will sell fewer copies. If you have a good game, like Morrowwind: Oblivion, for example, it'll fly off the shelves.

    1. Re:Does WoW's growth actually mean... by servognome · · Score: 1
      that PC games in other non-MMO genres may sell fewer copies?"
      No it means that shitty games will sell fewer copies. If you have a good game, like Morrowwind: Oblivion, for example, it'll fly off the shelves.


      You ignore the fact that WoW requires a subscription. So not only do players have less time, they have less money to spend on entertainment. That in fact does reduce the overall market for non-MMO games. Great games with lots of hype will still sell, it's not like the entire market is eliminated; but good games, or great games without marketing will likely suffer.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  46. Dear Industry, by Templar · · Score: 1, Funny

    learn2play kthxbye

    Sincerely, Blizzard

  47. Why people play WoW by refriedchicken · · Score: 1

    It makes the time waiting for DNF much less painful. I know WoW has filled the void in my life that was spent scouring the web for tidbits for the best game never to make it to market.

  48. Of Course Not by MSTCrow5429 · · Score: 1

    No, I don't believe the uber-parent's argument is the case. The PC gaming market is not a zero-sum game. The market can be (and has been/is being) enlarged via new and innovative products, and I have seen no proof that if a gamer plays WoW, then they buy less games in total. I'd like hard facts, not causal and economic fallcies.

    --
    Slashdot: Playing Favorites Since 1997
  49. Gamer lifestyle by BandoMcHando · · Score: 1

    I've seen a fair few posts here about WoW addiction/etc, and I'll admit, I play WoW too much too, but it fills a gap that TV no longer satisfies, and to be honest, if a better option presents itself, going out/going to the pub/seeing a band/etc I'll be off like a shot. But I would still play a single player game if it were actually any good. I've recently tried Titan Quest... and I just can't see what the fuss is about, they've made a 10-years out of date clone with pretty pictures..., I just haven't seen any demo of any game recently that is better than WoW.

    Sorry Mr Developer, but you're actually going to have to make a good game if you want me to buy it. I won't put up with any old crap any more just because it's better than the other dross out there.

  50. Generation shift by infofc · · Score: 1

    So the old generation game designer is whining about being pushed to the side??? Uhm, 2d games have looked a bit dull for nearly a decade now, haven't they? Personally I find WoW very unattractive, but AoE, dont make me laugh. It looks likes something for the IBM PC XT. Way way over it's sell by date.

  51. Sanity check... by Inoshiro · · Score: 1

    "raid starts at 8:00 and at +/- 23:30 you can go to sleep."

    And if you don't want 15 hours of raiding?

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  52. Leeeeeeroy Jenkins by kemo_by_the_kilo · · Score: 0

    Until there is a leeeeeeeeroy jenkins feature in new games nothing can compete with WOW.

  53. It's an addiction by Atroxodisse · · Score: 1

    I've made fun of my fair share of EQ addicts but fact is I and many other people were or still are addicted to some MMORPG or another. I spent my 6 hours a day on EQ in the ol' days before I realized I was wasting my time and my life. I like your reference to e-penis btw. A few weeks ago I had this idea for starting a website called virtualpenis.com where you could show other people your virtual penis. Kind of a myspace like situation where people could vote your virtual penis larger or smaller. Then you could link to your virtual penis. Copyright Atroxodisse.

    Fact is, I still spend some of my time surfing the web looking for 'the next big mmorpg'. I got hooked in Ultima Online but at some point that got old. Then there was EQ, DAoC and WoW, not to mention the beta tests and open betas of more than a dozen other games. They all offered basically the same gameplay, each adding more features, more reasons to keep playing. They all also offered interpersonal relationships, some of which I still have. I think thats what keeps me and others coming back to the game even when we've camped the same dungeon 500 times, killed the same mob 20000 times and randomed for our favorite loot too many times. I'm still looking for the perfect MMO. I think WoW's success is due to the fact that it's the least repetitive. It being Blizzard and it being the Warcraft franchise didn't hurt either.

    --
    Read my short stories - You won't regret it.
  54. Waste of time? by Xerxes1729 · · Score: 2, Funny

    A lot of people seem to think playing WoW a lot is a waste of time, but you know what's worse? Arguing on /. about whether playing WoW a lot is a waste of time.

  55. Cash by phorm · · Score: 2, Informative

    MMORPG's are the goose that keeps on laying golden eggs. Once you've got somebody hooked in to monthly fees and a continual source of revenue, why make anything else?

    I do think that the whole MMO trend has somewhat set back regular games. I personally don't have the time to devote to Massively Multiplayer world's, and have found the selection of non-MMO titles somewhat lacking (although I am tempted to try EVE or something else that doesn't require constant massive time injections).

    1. Re:Cash by Aceticon · · Score: 2, Insightful

      EVE requires constant massive time injections - basically travelling takes a lot of time and making money to aquire a half-decent ship requires lots of time doing repetitive taks (mining, trading, missions).

      From the several MMORPGs i've played (WoW included), the only one that doesn't push you by design into one or more "time-sinks" is Guild Wars - which is also the only one where you don't pay a monthly fee.

      ----
      Back to the overall theme of the thread
      ----

      The threat posed by WoW to games such as Titan Quest is much more basic than it being a time-sink for hardcore gamers:
      - It simply is one of the best RPGs out there.

      If you concentrate on the basic RPG aspects of WoW and forget about the whole end-level content stuff (which indeed are just time sinks for hardcore gamers) and PvP aspects (some of the major problems with the game have to do with griefing by high-level players), it turns out that WoW is very much a voyage of wonder and discovery, way up there amongst the best such as Neverwinter Nights (beter than Oblivion IMHO).

      At the same time, Titan Quest sucks (starting with the view point never going high enough to allow you to see enough around you no nor low enough to allow you to play in 1st person view and feel like you're the hero).

      The time sink problem is only an issue for game publishers targetting the hardcore gamer market segment - as yesterday's teenage (hardcore) gamers age and turn into today's adult (casual) gamers, more and more of the gamer population consists of gamers which don't have the time to seriously go into online RPGs and would rather just have games which you can just pick up and have fun for half-an-hour.

      Maybe the industry should start targetting the part of the gaming market that's actually growing???

    2. Re:Cash by Voltageaav · · Score: 2, Funny

      If you train your skills for a while and join a good corp in 0.0, you can make ISK quick ratting with other people. Once you can afford a BS, you can make ISK quick. I've made over 100 Mil in a day ratting in 0.0 with no faction or officer spawns. Regardless, even a one day old player can be a decent tackler in a good PVP corp. Brand new miners are staples of many Empire mining corps. It takes very little ISK and skills to fly a hauler. While I'd take PVP over those any day of the week, I know many people who are quite content in those roles.

      --
      Someone save me from this sanity.
    3. Re:Cash by Hoi+Polloi · · Score: 1

      "more and more of the gamer population consists of gamers which don't have the time to seriously go into online RPGs and would rather just have games which you can just pick up and have fun for half-an-hour."

      Exactly, which is why I like to play Neverwinter Nights because I can play a quick quest or exploration for an hour or so. If I step away from the game for a few days when I come back I've missed nothing. I also have access to scores of well made fan built scenarios I can download.

      If I want to play online I like Battlefield 1942 since it has no real begining or end, it is just back-and-forth action. It doesn't matter if I play for an hour or 10 minutes.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    4. Re:Cash by rehtonAesoohC · · Score: 1
      although I am tempted to try EVE or something else that doesn't require constant massive time injections

      You may want to reconsider, seeing as how that statement is an oxymoron.
    5. Re:Cash by phorm · · Score: 1

      This is what I was told of it anyhow (that it requires time but you don't have to spend 4h a day gaming) but I might have been misled...

    6. Re:Cash by rehtonAesoohC · · Score: 1

      Well, like any MMO, the more time you put into it, the more rewarding the experience... eventually. The problem is that the kickoff time to do anything substantive is much greater than a single player game. Take Darkstar One for example: I can easily load up my last save game (5 seconds, max) and run a few smuggling missions from one planet to another, then save the game and be back to work within an hour. With EVE Online, an equivalent activity would take a few hours at minimum. Every MMO you play is geared to be a time sink, bar non.

    7. Re:Cash by Lord+Kestrel · · Score: 1

      I've only been playing Eve for just over 2 weeks, so take this with a grain of salt.

      My first thoughts about Eve were the same as yours, it seemed like it took forever to go anywhere, especially when I was doing the tutorial courier missions, and having to go 3-5 jumps at a time. And then I learned about Afterburners and fast Frigates. Even a Shuttle is twice as fast as the starter ship. With low-end afterburners, the fast frigate was hitting 600m/s, which makes traveling anywhere really quick and easy. Instas are another option, although you have to either make them all yourself (hard to do, and slow), or know someone/join a corp with them.

      That fast frigate is pretty cheap, I had more than enough isk to buy one after doing just the first bit of the tutorial missions. I recently upgraded to a destroyer, which was only 800k isk. I have 15mil isk so far from doing random missions and just picked up my third memory implant from a storyline mission. I helped out some people in the corp I joined do a mining op, and picked up nearly 5mil isk from a few hours of mining Omber. If I wanted to join them every day, I could be flying a fully loaded cruiser in a few days, and a battleship as soon as the skills trained for it.

      I do agree that for a brand new player, Eve looks like it'll take forever to do anything, but once you join a corp and get some pointers, it goes really quick.

      ---

      I agree with Guild Wars as well, it seems like they really went out of their way to reduce or eliminate grinding. About all I do over there anymore is gvg, so I'm not as familiar with the Factions pve side of things, but from what I've seen, that trend is continuing (with the sole exception of eliminating running in Factions).

    8. Re:Cash by Aceticon · · Score: 1

      I've played EVE for a year - so i was hardly a new player.

      When you're travelling 20+ systems in a trade run it can easilly take hours to get from one place to the other. Even with instas (and i did had quite a big network of instas), a 10 system trip stil takes 15-30 minutes.

      Very often you have to trade speed for firepower or hauling tonnage and fast frigates not an option when you're doing things like hauling ore, flying trading runs or moving your BS to 0.0.

      BTW: For fast AFK travelling shuttles are the best option.

      If you really want to have some fun i recommend you train for elite frigates and join a 0.0 corp.

  56. From another potentially rabid SWG fan... by Socks+of+Doom · · Score: 2, Funny

    I will say, first off, I have a somewhat bitter and biased view towards MMOs - or at least their companies and dev teams. I love them to death, but I am also a since-launch Star Wars Galaxies veteran, and, well, you get my drift.
    Now, I play World of Warcraft. I wouldn't have picked it at all, save the fact that many of my friends and boyfriend migrated there before SWG's demise. While I still regard the game to be the inspiration for SWG's "enhancements" (and wouldn't play it should I not know anyone who is already established on it) it is, without a doubt, a very well done game. This is why it draws millions of people to play it. While it lacks the 'sandbox' feel of galaxies and, from what I hear, EVE online, it is a solid game which can be both obsessed over or played casually. People complain about the lack of things to do after end-game, and the 'long grind' in WoW, but I can't see why. Yes, it is often just a quest to get the shiniest item and sitting around watching those Night Elf girls dance while waiting for a raid, but that's why it should be played in moderation, the way I look at it. Those who devote some time away from Azeroth can draw other people in from real life, people who they probably would have a better time playing with, and still interact with in real life.
    But that's just my experience. As far as WoW killing the market - well, just make a better game. It's called competition. No amount of whining is going to make Blizzard pity you and release crappy content.

  57. I don't play WoW by denobug · · Score: 1
    I do not play WoW. I have been playing AOE3. I simply do not play subscription based game because a) it cost continue investment and b) it takes infinite amount of time.

    I'd like to have some fun with friends every once awhile. But how a long term commitment on some game seems a bit much. After all, a game is only a small part of a hobby, not like investing in gear for rock climbing, snowboarding, and other neat hobby.

  58. WoW is to PC Games what Magic was to P&P RPGs by Qbertino · · Score: 3, Insightful

    WoW is to PC Games what Magic was to pen & paper RPGs. Sort of. I remember back in the early nineties when Wizards of the Coast was a > 10 employee shop that published this little Card Game called Magic. All hell broke lose and 4 years later the RPG market was crushed beyond recognition. The only ones that survived and still are around and not bought by Hasbro or crushed are Steve Jackson Games and Palladium Books.
    I have the feeling WoW is doing the same. It's the only game that's still selling well that runs well on my box. Guild Wars only means of success is being not like WoW and cheaper (free) to play.

    --
    We suffer more in our imagination than in reality. - Seneca
  59. World of Warcraft reviving the Mac Gaming Industry by skingers6894 · · Score: 1

    A bit tongue in cheek, but since everyone is only playing WoW and the Mac has a perfectly in sync version, does this mean the Mac is now a more viable gaming platform?

    I have a Macbook Pro and thought about a bootcamp partition to play games. "Why bother" I thought "I only play WoW and I get 60-99FPS on the MBP in a window under OS X"

    So the theory of opening up my world to a host of new games has actually resulted in the practice of playing WoW natively on the Mac.

  60. WoW from an FPS perspective by Anonymous Coward · · Score: 0

    I play FPS pretty regularly, it's one of my favourite genres. WoW didn't really interest me (I avoid games with levelling - grinding sucks) until they introduced Battlegrounds. This got me really excited, from the description's I read it was like super-CTF, even more so than stuff like Battlefield or UT2004 Onslaught (both of which I like a lot). This was something I'd really like to play.

    So, I visit a WoW-addict friend who is really pleased that I'm finally interested and is happy to show me and lend me his level 60 character (a Hunter) to have a go with. My verdict:

    Christ, this is SLOW! And I can't attack when mounted (jogging speed instead of running speed), which makes it much worse.
    Where's the skill? I just click the icons. No aiming, dodging, cover.

    I'm aware there's a bit more to playing effectively than that, but I don't think there's much. Being a Mage seemed more interesting, since you can choose between spells and use the teleport-forwards ability, but the one I had access to wasn't the right level to play battlegrounds, and wouldn't be for weeks :(

    So, basically, I don't think Battlegrounds press FPS-player buttons. It's a bit like playing Onslaught at 25% speed with no vehicles, massive autoaim, and you only get to pick 1 gun. i.e. boring. This is not to say that FPS fans won't get something out of it, it's just not in the same genre.

    Think about it - one reason FPS games tend to be similar is so genre fans can jump in and get instant results! Spending two months levelling just to get to CTF-in-molasses doesn't fit that description.

  61. MMO's Phsaw!!, Gimme good single player games!!! by Cythrawl · · Score: 1

    I have personally not tried WoW or any other MMO's, ever since I got addicted to Everquest and realized after 6 months of playing that it was pointless and a waste of time (and money). Theres' never any game changing storylines in these games. (like for example wouldnt it be cool if a disease was brought into the game that started killing off players and someone had to find a cure, or if a mass army of evilness (like Sauron from lord of the Rings) Suddenly affected the world and every player was in danger (or could side with evil depending on the character).. No its not like that, its full of kids who shout pwned or TRAIN. or other crap. People arent even in character per se.

    I would much prefer to sit down and devote hours to a game like Morrowind, Oblivion, etc than play a huge MMO with a bunch of retards.

    Or how about Lucasarts gets round to re-writing Tie Figter or some release Freespace 3 or maybe a better Freelancer game. PLEASE!???!?!?

  62. No shards in EVE? by the_raptor · · Score: 4, Informative

    You really believe EVE could be as popular as WoW and have no shards? I played EVE for over a year and a half (I was in the Jericho Fraction and Aegis Militia for most of it) and for most of that time it was unplayable at peak hours or in hub systems. Even CCP were smart enough to create a separate shard for the Chinese market, and that will probably be broken into more shards if it gets really popular over there. EVE has around a hundred thousand active players, WoW has millions, you couldn't buy a pipe fat enough to allow hundreds of thousands of people to play on the same shard (and even if you could the game wouldn't work with thousands of people at the same system let alone the same planet).

    And the main difference between EVE and WoW is that WoW is casual. I was a high end player in EVE and there was far to much work involved in keeping an effective PVP corporation going (logistics is what wins wars in real life and EVE). It was a second job to the people that did it. People whine about having to put in eight hours a week to do end game in WoW, the logistics people I knew put in eight hours a day, and high end PVP corps expected you to be on call whenever you where online (Band of Brothers). I got sick of a game being like a job (it took me three days to move my gear from one base to another) and now I play WoW. And the PVP is just as good, with none of the problems of having to go to extremes to find targets, or a 5:1 ratio of grinding to PVP, or every second PVPer being rigged to run away rather then fight.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:No shards in EVE? by WilliamSChips · · Score: 1
      WoW is casual.
      If WoW is casual then what does that make EVE? :P
      --
      Please, for the good of Humanity, vote Obama.
    2. Re:No shards in EVE? by Stephenmg · · Score: 1

      Currently, there is no need for Shards. Server does fine most of the time. Recently, there was even a battle with over 600 involved in one system at the same time. Alot of the hub systems even hold 700 without too much problems. As long as everyone doesn't try and crowd the hub systems and spread out a bit, I rarely have any reason to visit these areas other than to do some shopping for new toys every few months. If anyone is intreasted, they are doing a 5vs5 pvp tournement between all the alliances on the weekends during the summer and broadcasting it live. Here. Also, here are some community created videos, mostly some battles. That being said, EVE is a great game if you like sci-fi space type stuff and have some time to kill. Although it sometimes suffers from lag in busy systems, no need to shard at this point. Give it a try and dont hang in the hubs.

    3. Re:No shards in EVE? by forgotten_my_nick · · Score: 1

      EVE can be a pretty casual game as well, if your not running a corp. I play it maybe 2-3 hours a week, I'm in a reasonable sized Corp and I have fun. It allows me to level up outside of the game so I don't get punished for not playing it 24x7.

      As for lag in certain systems. They tended to happen in main bridge systems (single point systems to outer areas). I haven't had an issue with it in 6 months and they now even give you a traffic report on the overhead system map so you can intentionally avoid congested systems.

      Its one of the few MMO that are really casual to play.

    4. Re:No shards in EVE? by the_raptor · · Score: 1
      Currently, there is no need for Shards. Server does fine most of the time. Recently, there was even a battle with over 600 involved in one system at the same time.


      Oh so the China shard doesn't exist? Oh wait the whole reason that it does exist is because they projected that China alone would generate more players then the rest of the world. Now imagine if EvE had WoW level numbers of players, the "single game universe" would go out the window quicker then it already has in China. EvE couldn't handle hundreds of thousands of simultaneous players, let alone several million. And one of the best points of EVE is the single game universe (and the player politics that involves), without that it would quickly become generic PVP with vastly sub-par PVE.

      Oh and the alliances will quickly surpass 300 people in fleets, when I was in BoB we could easily muster those numbers. The problem was never been that those scale battles aren't possible, it is that they are randomly possible. I have had 100 v 100, and two hours later had a node freeze because of 20 v 20. You could never be sure of having no lag or crashes once you got beyond about ten people in a fleet. The hardware upgrades will just push those ceilings up, but more players will lower them.
      --

      ========
      CINC, 4th Penguin Legion
    5. Re:No shards in EVE? by tulare · · Score: 1

      "or every second PVPer being rigged to run away rather then fight."

      Aww, nobody would let you gate-gank them? You poor bastard. Really, who defines whether a player is a PVPer? You? Just because someone is running through 0.4 doesn't mean they're a PVPer. More likely, they're going shopping or running a mission. The only people I hear bitching about players running away are the assholes who like to camp 70km from a gate and try to one-shot players with a tenth of their skill. Pah, go kick your cat instead.

      --
      political_news.c: warning: comparison is always true due to limited range of data type
    6. Re:No shards in EVE? by the_raptor · · Score: 1

      Actually buddy I was an anti-pirate for most of my EVE career. The "every second PVPer being rigged to run away rather then fight" was referring to "pierats" (aka gate campers). It got old pretty fast when the people who bragged about how uber they where at PVP, always sat greater then 100km off a gate with friends, or flew interceptors with warp core stabs (for non-eve players: You can stop a ship warping with a warp scrambler/disruptor, but warp stabilisers reduce scrambler/disrupter strength). I spent most of my eve time in the Jericho Fraction (who used to abhor gate camping of any kind) or the Aegis Militia (who used to try and keep their local systems clear of pirates). The only time I killed randoms was the month I spent in Band of Brothers (and I joined because I wanted massive fleet fights, not random ganking).

      The fact is that if you actually want to find war targets (as in killing a specific enemy, not just randoms in low sec) you will need to gate and station camp. The local channel listing (which shows everyone in the local system) and buddy flagging (local channel will show a marker over the avatar of people in your buddy list, so of cause everyone has their enemies in their "buddy list") mean that anyone out doing missions or mining who has half a brain can get to safety before you can start to warp to them. The best way to do it is to patrol a series of systems so that the enemy can't setup to break your camp, but it is still camping.

      --

      ========
      CINC, 4th Penguin Legion
  63. Twice now by hansamurai · · Score: 1

    I've played and quit WoW twice now. Started a new character both times during winter break, played a few months, got burned out, and just dropped it. Now that I'm out of school, I don't think I'll ever play again. Yay!

  64. It's all in the marketing by skingers6894 · · Score: 1

    Other companies need to market "Games to play on WoW server maintenance day".

  65. like dynasties, everything comes to an end. by Anonymous Coward · · Score: 0

    Remember Everquest? the virtual crack? Remember Diablo2, where people actually DIED playing that game?

    Games like these suck up ppl's lives. But eventually things get old, cause the technology of it does. There will be some pretty new game in the future, and the cycle will start all over again.

    In the meantime, game companies still churn out games, because its PROFITABLE.

  66. What's the constraint? by scumdamn · · Score: 1

    If it's really just money, you would expect that the total amount spent in the gaming industry would be constant with what was spent previously plus the growth in spending on WoW, right?

  67. Video card prices have dropped by the_raptor · · Score: 1

    I have never paid more then $250USD for a video card, so I don't know what your problem is. Like all other hardware the prices continue to go down, and I would say now days you have far more competition in the low to mid-range price bracket. I am using a card that was midrange at the end of 2004 (vanilla geforce 6800) and I can still run new games on medium to high graphics settings (though not at mind blowing res as I don't have a monitor that good). I generally upgrade my CPU or GPU once a year (so that is two years between upgrades for an individual component). Sure I can't run the latest FPS at highest detail but I don't buy games purely for the graphics (as most FPS producers some how expect you to).

    Oh and my entire computer (with CPU and mobo upgrade late last year) cost me less then $1000AUD.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:Video card prices have dropped by ClamIAm · · Score: 1

      I have never paid more then $250USD for a video card ... I generally upgrade my CPU or GPU once a year

      This is what kills me about PC gaming. In order for your gaming experience to remain at a decent level, you have to upgrade far more often than you would with a console. Let's make the assumption that your upgrades cost a total of $150 per year. Over one console generation, you're looking at maybe $750 worth of upgrades to your PC. That's quite a bit more than $200-300 for a "midrange" console (by this I mean early- to mid- cycle in its lifespan).

    2. Re:Video card prices have dropped by smash · · Score: 1
      Yes, but i'd like to see you claim a tax deduction for your console, get it to do your taxes, or otherwise use it for anything productive....

      PC gaming is more expensive yes, however the upgrades are tax-deductible and also serve useful for other things...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:Video card prices have dropped by smash · · Score: 1

      Bah. The one post today I don't preview, and it's fucked :D

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    4. Re:Video card prices have dropped by the_raptor · · Score: 1

      My computer allows me to do work, surf the Internet and play music and video. Games are a side benefit, figure out how much money I have saved by not having a TV, DVD and stereo system. Buying all of those separately and having a console and an ultra-budget "web only" computer would work out to be much more then the cost of my computer.

      And what do you mean by "remain at a decent level"? New games generally look better then older games even when you set them to run at levels your system can handle. In comparison to new systems yours wont look as good, but it doesn't *degrade*. And all the latest fancy graphic tricks add nothing to gameplay, most of the time you don't even notice them if they game is any good (as you are to busy playing to admire the HDR lighting).

      --

      ========
      CINC, 4th Penguin Legion
    5. Re:Video card prices have dropped by ClamIAm · · Score: 1

      Buying all of those separately and having a console and an ultra-budget "web only" computer would work out to be much more then the cost of my computer.

      The initial investment might be greater, but in the long run, I'm pretty sure keeping up a "gaming" PC would be more expensive.

      Gaming PC option
      ================
      Initial PC purchase: $1000
      Yearly upgrades: $150
      ----------------

      Budget PC option
      ================
      Initial PC purchase: $500
      Game console (which is also a DVD player): $250
      TV: $200
      Stereo: $300
      Console upgrades (every ~5 years): $250
      ----------------

      After ten years (two console cycles), the gaming PC option comes out to $2500. The budget PC option comes to $1500. And this is assuming a pretty cheap "gaming" PC of $1000 to start with.

      And what do you mean by "remain at a decent level"?

      Do you even play PC games?? Maybe you aren't aware of this, but the minimum requirements for games keep going up. A "decent level" of performance means not chugging along at 10 FPS unless you turn the graphics down to SuperUgly FX levels.

  68. Author: Its not WoW... It's you. by uarch · · Score: 1

    Here's a random thought... Game sales are down because none of the recent games have been any good.

    A couple times in the last few months I went out looking for a new game to pickup. I looked at online reviews, walked around stores when I was out... I couldn't find anything. I even went out one time with the sole purpose of finding a random game and making an impulse buy... still nothing.

    The moment a decent game comes out I'll buy it. Untill then stop blaming others when you can't sell the same old crap.

  69. So let me get this straight.... by Eskarel · · Score: 2, Interesting
    A man who created a game, which, from all accounts, is a complete and direct rip off of Diablo 2, and which most of reviews have given relatively poor scores, is complaining because a game which revolutionized its genre is beating it sales wise.

    There is no story, TQ is yet another Diablo rip off, and from what I've read it's not even a particularly good one. None of these games ever do well because everything they do Blizzard already did, but better.

    As to his general argument, I play WoW, and I buy a lot fewer games, but I buy a lot fewer games because they cost $100 here and a very large percentage of them are crap. For me, it's much more cost effective to pay $20/month to play a game I know I'm going to enjoy, and which I can play at pretty much any time for however long I want to play it, than to pay $100 every 3 months trying to find a game which isn't a crappy console rip off, unoriginal, poorly coded, or in some other way unsatisfactory. I get more value for money out of WoW than I would out of buying more regular games, so I play WoW.

  70. 15 years ago... by Danathar · · Score: 3, Insightful

    15 years ago you could find text adventures on the shelves at Babbages. I could actually find a decent turn based war-game by SSG. Now if you want ANY of these (or other types of games) you have to go online and order/download.

    What is popular is determined by what is available and what is available is determined by what is popular. It's a vicious cycle which ends up homogenizing the prime shelves of the stores. An addicting fun game can still sell, but unfortunately game companies (and more importantly investors) see a direct correlation between funds re-cooped in development cost and cost of development. It's the "Hollywood" effect happening to games. Big special effects, star power, etc are banked on to get BIG sales. Software retailers have become like grocery stores where they only make decent money if BIG volume sells.

    As a result, the store has BIG name games, with BIG development costs, BIG advertising and what investors hope will be BIG returns.

    I've often thought about how Richard Garriot sold Akalabeth at a Game store. That just couldn't happen today. Not because games arent good, but because there is no way for games like his to get the exposure they need.

    Somebody needs to come up with a way to get the independent game market back into the minds of consumers. Get the best games (independant) packaged with Dell, or Apple. I don't know..but there needs to be some creativity in thinking about how to get the word out.

  71. This question should be answerable... by Jugalator · · Score: 1

    Simply look at the total number of sold PC games? Surely there must be some form of statistics about this? If WoW has its huge share of the market seemingly on the cost of others, things look like this yes, otherwise the industry do seem to actually be in decline?

    --
    Beware: In C++, your friends can see your privates!
  72. Easy Test by hardgeus · · Score: 2, Insightful

    This is an easy one. Think of all of the people you know who play WoW. Think about their game playing habits before they bought it, and their habits now. The avid gamers I know who started playing WoW are no longer avid gamers. They are avid WoW players. Period.

  73. Just say no. by beoswulf · · Score: 1

    I started playing a MUD because all my friends did it and I just wanted to fit in. I spent thousands of hours over the next 6 or 7 years grinding through this MUD that lacks a defined endgame. The developers make sure there are always more skills to master or abilities to fine-tune. The actual end for me finally came when my gameplay experience was ruined by a jealous and bitter rival player that became an administrator. I was lucky, many players never truly kick it, they kinda burn out from trying to stay on top and then they enter a pitiful cycle of attempts to regain their past glory. It really does keep people locked away from new experiences.

    In the two or three years since I quit cold turkey I put on about 20-25 PC games without even realizing it. Whenever I get even remotely curious about a MMO or a friend tries to get me to just try his guild for a good time I stop myself and admit there is a higher power and a monthly subscription fee. So instead of getting lost in the dark dungeon of leveling I pick up a single player/lite multi-player game that lacks online ranking and locked items. I'm also looking into picking up a console and bunch of controllers to bring back the social aspects of gaming with friends and family in the living room that my own friends and I seem to have lost.

    -6 years clean

  74. MMORG - it's a trend. by wonkcity · · Score: 2, Informative

    Perhaps my personal experience will shed some light.

    Some time ago my gaming troop was playing tribes2 and waiting/watching/wishing for the new version of Tribes, the new Halflife (which we thought would be an online co-operative at the time) and some other games to come out.

    We waited. And waited... and there were delays.. and we waited. We played some Unreal Tournament, etc.

    Then while waiting since there was nothing going on, we tried FFXI (Final Fantasy IX - a Massively Multiplayer Online Roleplaying Game).

    We have been playing that for 2+ years now. The new titles came out but we were already satisfied and only one or two of us purchased the new titles.

    The game industry lost our troop as customers by taking too long to bring out the next titles.

    Some of the group who were playing FFXI concurrently went to try WoW (World of Warcraft a MMORG) but they then came back to FFXI because WoW didn't have the holding power over post-teen gamers FFXI did.

    Some of the group (including myself) went to try EVE but eventually dropped that and came back to FFXI. reasons: Servers kept crashing and you couldn't get to parts of the game unless you devoted your life to it and joined a big alliance. To be in a big alliance you had to use some sort of voice-chat and manage 'chat rooms', etc in order to tell your alliance buddies not to frag you because you were about to jump to a new section of the game they happned to be camping. (Camping: to wait for something to happen in-game)

    quick note: To those who say you have to devote your life to an MMORG, well you can but I play FFXI for 4 hours a week or less.

    The short of it:
    I won't be buying another title for my PC anytime soon.

    The long of it:

    A good MMORG has advantages over new game titles. Below is why our troop moved to FFXI.

    1) no hardware upgrades needed since we are still playing the same title for 2+ years. The only hardware upgrades we made are those we chose to make. (one of us bought a Dell 24" screen monitor just for playing FFXI)
    2) new content comes out so the game 'grows' and has new things to do/explore
    3) new upgrades/content are also for co-operative online play (unlike HL2 (Half Life 2) which was dissapointingly only single player)
    4) the server infrastructure for online play is maintained by monthly fee. (I used to be against monthly fees but ran into HORRIBLE performance from the 'free' servers,etc.)
    5) Things done in-game builds add to your characters standing and thus to your playing experience. -a game like AOE (Age of Empires) is played against other players, but each time you start a new match, you start from scratch again.
    6) We don't have to learn a new interface, a new strategy or run into new setups and connections and new passwords for new accounts... etc. etc.
    7) If you want to be busy or relaxe you can choose. Playing styles such as micro-management or laid back playing can be chosen by character 'job' type. I.E. those who want to play and be 'very busy' (example: FFXI job 'Red Mage') can play side by side with those who want to relax. (example: FFXI job 'Monk')
    8) I could go on but don't wan't to be a bore.

  75. A couple of things turn me off on current games by wwphx · · Score: 2, Interesting

    First, cooperative mode seems to have gone away. I really enjoyed a previous job where, during lunch, we'd close our office doors, hook in to a private network, and run around helping each other kill monsters. We'd sometimes deathmatch blow each other up, but I really miss cooperative play. I don't care much for deathmatch-only games. I think the last co-op game that I played was the first two Rainbow Six games.

    Second, I don't care much for MMORPGs, though I do play City of Heroes/Villains (love them supers!). If I'm spending $50 on a game, I want to be able to play it on my laptop when I'm traveling, I don't want to have to be tied to a data circuit to use the game.

    And I'll do a general bitch about the price of MMORPGs. I don't mind the $15/month, but I think it is ridiculous that we have to spend $50 for the game, plus the $15/month, to play the blasted thing. Yes, if you're careful you can catch sales or lower prices, I'm just stating the $50 as a general retail price.

    As for me and WoW, I'm not a huge fantasy fan. I'm also not in to "crafting" games, the concept of spending a few hours online fishing just doesn't do anything, I want to log on and beat up bad guys. Thus, CoH/V is a great game for me. Now if they'd only do a Mac version... (yes, dual boot a Macintel and you're good, I have friends with older G4/G5 Macs who want to play without buying new systems).

    --
    When you sympathize with stupidity, you start thinking like an idiot.
  76. ermm.. by smash · · Score: 2, Interesting
    If you put out something that is less entertaining to somebody than continuing on with their WOW character online, then of course it's not going to sell to WOW owners.

    Myself, I don't own/play WOW (I play Eve online a bit instead), but that's how I see it.

    The only difference between WOW and traditional games is the long-term playability from the online aspect.

    However, I can confirm that Diablo 1/2 had exactly the same effect for me (bought fewer games) - in fact I just fired up Diablo2 again last weekend :D

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  77. Another reason, perhaps. by GothKnight · · Score: 1

    PC games aren't selling so well because developers aren't innovating and making games that compel people to buy them. In the meantime we'll play WoW.

  78. Other effects by DLG · · Score: 1

    I wonder what other things people don't buy because they are too busy playing WoW.
    Hint: Condoms.

  79. Titan quest sucks by Anonymous Coward · · Score: 0

    Other than the fact that Titan quest has
    a: No story
    b: Infuriating cliched asian people
    c: Dialog but no Dialog
    d: Worst voice actors, ever
    e: "I get to go to Greece then Egypt, then Oriental land!"
    f: "The telkin, I so want to fight some floating piece of shit!"
    g: "Whoa! my guy wears a dress!"
    h: "The level design here is great, all I have to basically do is walk up"

    The reason PC games suck is because of this guy. Think of something original instead of riping off diablo, failing, then having a whinge. God what a loser.

  80. Titans quests sucked big balls, Diablo 2 is better by Anonymous Coward · · Score: 0

    Titans quest? BARF BAG CITY

    This game is a complete and utter diablo clone, a clone of a 10+ year old game that features ALMOST NOTHING NEW.

    Its laggy as fuck to play, skips and required way to much resources to run, while barely looking any better than Diablo 2.

    Titans quest is a failure of a game because as a game its a complete failure, its TRIPE SHIT SHAT ON FUCKED UP CRAP.

  81. nope by zippthorne · · Score: 1
    There is NO problem with online gaming. Just look at how many people enjoy it.

    The problem with online gaming is "anonymity"


    is the problem for YOU. the problem I have is the rigidity. I'm not a D&D fan, but if I was, i'm not sure I'd be all that interested in a game that basically enforces the rules in a very draconinan manner. IMO, it takes out a lot of the roleplay. But the entire genre is certainly not based on skill, so it's an RPG without RP. The entire point of the game becomes, "get the most [something]"

    Ok, well that and the anonymity.. But the anonymity wouldn't be a problem if the game didn't require so very much time. No one cares about who they're playing a pickup game of counterstrike with, and you don't need to "all level up together" if you want to play LAN games of tribes with your friends every once in a while.

    Also, their pricing structure is insane. If you want me to pay $15/month subscription there had better be something dynamic about the world that changes every month for that value. And don't say you need that money to develop the expansion packs if you're going to charge for those too.

    But those are the problems that I have with it. There are what.. 6 million people who disagree with us?
    --
    Can you be Even More Awesome?!
  82. WoW Tip.... by Anonymous Coward · · Score: 0

    I just logged into WoW and the Tip I received on the loading screen was "Remember to take all things in moderation (even World of Warcraft)"

    Now to go grind some levels.

  83. stagnation by dino213b · · Score: 1

    I have seen the same thing - by the time you hit 60, you get reduced to being a warm body for someone else, and your 1-3 keys get nicely polished. This can't keep the industry busy for all that long.

    I have put together a collection of complaints about WoW, do take a look at it

    http://www.redrival.com/hateown/

  84. Move on or get out of the gaming world... by q256 · · Score: 0

    True that WoW introduced a new experience to those who played MMO and those who did not. There where many 'noobs' in WoW on it's release. I think, as most will perhaps agree... even Blizzard was overwhelmed at that. Take a fairly good game maker, concept, product(s) and let them make a MMO. That risk paid off.

    But this is now... the people who are playing WoW are looking elsewhere to entertainment. Almost two years of playing the same old Pally even sucks. There isn't much out there because of the other game makers fear to compete. Their looses. Shame that many of the 'experts' have such little insight at times... They are failing their companies with not thinking... WoW is a FAD - it will go away - I know I want something outside of WoW to play. Now here is my money... please help me spend it. Damn - - - only trash games out there.

    See also the ideas of RIAA - lack of quality new music promotion (blame them and karaoke TV shows) - see the movie industry lack of new ideas (yawn, remake remake and remake)

    --
    Once upon a time, a soon to be mommy and daddy loved each other very much (the lust was strong as well as the drinks)
  85. it's called a competitive market by eliot1785 · · Score: 1

    This is nothing new. Whenever a better product comes out, it will steal market share from a lesser product. It's not an abuse of the market - that's how the market works. Game models that are losing market share will continue to do so until either they raise their level of appeal, or Wow's appeal decreases.

    It's sort of like how the iPod crowded out the Walkman. Money that would have gone to the Walkman started going to the iPod.

  86. too many games as is by eliot1785 · · Score: 2, Interesting

    By the way, this may not actually be a bad thing. There are too many games out there as is. Who wants to play a so-so game when you can play an awesome game? The point of gaming (at least I think) is entertainment. People are not going to go for less interesting games the way they might go for store-brand cereal, to save money.

  87. They don't give them WALL space. by zippthorne · · Score: 1

    Instead, they have the employees toss the boxes around wearing sandpaper gloves, then sit on them to give them that "handled piece-o-crap" feel. Once that's done, they stack them (so you won't accidentally recognize a title by its front cover) on one of those island display thingies that used to be reserved for cheezy joystick knockoffs. Further, you usually have to walk down the urine-smelling carpet gauntlet* to the back of the store to find the island of badly beaten up, poorly organized, mostly out-of-date PC games. Then you pay a 20-50% premium over Best Buy for the priviledge.

    *why does every EB smell like it's had some kind of serious water damage?

    --
    Can you be Even More Awesome?!
    1. Re:They don't give them WALL space. by ggKimmieGal · · Score: 1

      Isn't this conversation about MMORPGs? Aren't almost all of them on PCs? If that is the case, why on Earth would I be talking about different game systems?

    2. Re:They don't give them WALL space. by Hoi+Polloi · · Score: 1

      If you RTFC you would've seen that they are talking about how hard it is to find PC games in the EB Games stores.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  88. You're a bit of an addict at that level of play. by Anonymous Coward · · Score: 0

    Every addict says, I only do x, only y of the time. for instance, people that "only smoke when they're drinking." Incidentally, at your rate, you'll spend a bit less than two waking months a year on just that game.

  89. Reason for decline is... by Anonymous Coward · · Score: 2, Insightful

    The CRUSHING prices they want for the games now. They expect that every kid has an UNLIMITED budget for game... Not at my house. LOWER your prices and you will see a RESURGENCE in game buying. The bloody things have gotten to be WAY to costly for what you get.

    As with many things the industry get's TOO GREEDY and keep going until they price the customer out of buying it.

    1. Re:Reason for decline is... by geminidomino · · Score: 1

      It'll never happen. The common (though by no means everyone's) view is the "OMG TeH grafix are teh SUXX0rZ!!!!one!" games aren't worth playing, just because you can't see the spinach in Dante Culpeper's teeth or something. Rather than piss away the "hardcore graphics lemming" demographic, just keep charging 60-70 bucks...

  90. Wrong Game To Blame! by d.3.l.t.r.3.3 · · Score: 2, Interesting

    They should've blamed Runescape, which userbase has topped 9 Millions and has an ever growing title awareness between people.

    All these consideration demonstrates that WOW doesn't kill anything, it's just people that are influenced by marketing and media education or that, more probably, Brian Sullivan\Gamasutra\Game Developer were tipped by Blizzard PR & Marketing to say so. Netx time I hope they will see a more suitable period to launch a long & compelling game: not MMOG addicted people get out in the sun on Summer, with or without anything to blame, sales would be low anyway. That was that way since 90s. Only titles that cannot compete for a place in the audience are launched during the summer.

    They should have concentrated more to make a real RPG Killer Application, instead of weeping for lost opportunities without any clue.

    --

    Matteo Anelli

    .brain - http://www.dot-brain.com

  91. It won't last for ever... by mindwhip · · Score: 1

    Playing on one of the launch day relms that has been 'full' for some time we are begining to struggle with people leaving to other games and *gasp* Real Life commitments. With new players joining the newer realms, the number of active players (on the horde side which has always been outnumbered 4:1) is begining to drop and the pool of good players is getting shallower, making recruitment a problem and getting 40 man raids together tricky.

    We also have players that from time to time stop playing WoW for another game for a few weeks (normaly random console games) but once they complete the game they are back playing WoW which means either the game lacks something WoW has or just didn't have continued content (from player interactions) that WoW has.

    While WoW has been a great hit since launch players are beginning to tire of it and looking for new challange elsewhere, nothing lasts forever.

    If a new game was to come along that realy was *better* (or even just as good) I'm sure a large portion of the WoW playerbase would consider moving.

    --
    [The Universe] has gone offline.
  92. No. by Godji · · Score: 1

    I, for one, do not like WoW's business model of having me first buy the game, and then rent it in order to play it. I also do not have the time to play so much to make a recurring investment worth it. Finally, the game has no demo version so, unable to try out if it works on my modest machine and if it's good enough for me, I will never buy WoW. I am a demanding gamer who will be playing retail "buy once, play forever" games for as long as some good ones are available (which is forever, since I already have some good ones).

  93. WoW is a time sink by kafros · · Score: 1

    Having played only a week of WoW (free) I do agree that WoW excludes other activities (playing other games or Real world activities) since you need to put time into it in order to get gaming satisfaction.

    I think the time issue is true of MMOs in general excluding Guild Wars.

    I only play GW because in my 10 hours/week of gaming I do like to have a little of UT2004, .

    I have read about battlegrounds, high level raids and all seem nice. I just cannot understand why is has to take so much time to get there.

    GW does that. It lets you build a high level PVP character in 1 minute and go into battle. Of course it will not be as customized as a PVE character but it lets you play on a level field.

    1. Re:WoW is a time sink by truepinkas · · Score: 1

      If you can make a high level in 1 min, that's great, but you have nothing invested in it, hence no false sense of accomplishment, and thus quick boredom/burnout. Ever used cheat codes for a game only to stop playing it a day or two later? The reason WoW is doing well is because people feel like they are doing something, like they are accomplishing something. Without that false sense of accomplishment, WoW would crash and burn fast.

  94. WoW + LAN parties = ? by lisco · · Score: 1

    I've run LAN parties (up to 70 people) for about two and a half years and have observed that since WoW has come out people have bought it and played it incessantly decreasing the ammount other games are played many times over. I have observed that many people stopped buying new games but still play WoW and come to the party only to play that. When I ask them why they don't buy other games, there are mainly two answers. One is that they are poor (this is at a university) and can only afford one game at a time (with a subscription, they would buy normal games w/o subscriptions at month to three month intervals usually picking the most popular game at the time), and since many people there are playing WoW they have that as their chosen game and buy that. The other answer is usually that there are many times no good games coming out, you sometimes have a gem that comes out that people love, such as HL2, WC3(even though old, still bought and played a lot), FEAR, and a variety of others. The same thing that this article says about WoW could also be said about things such as Half-Life 2, aside from the obvious issue of many games coming out that were once free now you have to pay for, and episodic HL2 which you have to pay for, making it a sort of money hole, HL2 is a very diverse game. It allows many games to be built on top of it, allowing you to buy one game and get many, this could be drawn as bein a similar problem to the gaming industry for people whom buy very few games. They get sucked into one game and dont move to others, however this still provides some diversity in that it is not actually only one game and therefore is not the monolith that WoW is, it is just a very good competitor making it hard for others in a flooded market to compete.

  95. No, it's th e360 by Apreche · · Score: 1

    WoW is only doing a very small part of the total damage to the PC industry. The worst offender is the XBox. I mean really, it's a Windows/DirectX box with gamepads plugged into it. What better to run PC games on? I mean seriously, all the genres that are big on the PC such as fps, rts, etc. are either dying genres or they have been ported over to the 360. People play alot more Halo now than they play Quake or Counter-Strike. Notice how PC gaming is still huge internationally. It's just not as big in the US as it used to be. That's because most countries in the world are console-deficient. PC gaming is having a hard time because Microsoft won a competition against themselves.

    --
    The GeekNights podcast is going strong. Listen!
  96. Not enough variety by Anonymous Coward · · Score: 0

    I stopped buying PC games, but I don't play WoW. High cost of upgrades to keep up with the latest games coupled with the lack of variety lead to this. If you're not into MMO, RTS, or FPS, then PC just seems lame anymore.

    Just my .02

  97. Anvil of Dawn by Anonymous Coward · · Score: 0

    ... that is all I have to say.

  98. I hope.... by Anonymous Coward · · Score: 0
    we manage to maintain education, employment, church attendance and participation, and interpersonal relationships, trips to see family


    I hope all that isn't happenning in the World of Warcraft.
  99. Not money, gamer time by tm2b · · Score: 4, Insightful

    Nonsense, it's an artificial comparison to compare the expense on a per game basis. Instead, look at the cost per hour of gameplay and do the math.

    Let's say that I play games 25 hours a month, a fairly casual gamer. Each traditional PC or console game (Civs aside) take about that long per game, plus or minus 10 hours. So let's say I'll buy 8 games a year - at $40-$60 per new game, that's $400/year. That's compared to $50 startup plus $15/month the first year of WoW, or $230/year. So even if you buy a couple of other games (the only other game I've bought in the last year was Civ IV, which has a shorter-but-similar "long playtime" effect), you're still ahead of the game.

    If you game more than that per month, MMOs are even more economical. Clearly, less money is being spent in total on games in that scenario, which I contend is a lighter-than-usual gamer.

    The issue isn't the money that's being taken in by WoW, it's the player time. People aren't not buying other games because they can't afford them, they're not buying them because they don't have the time to play them.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    1. Re:Not money, gamer time by steveo777 · · Score: 1
      That isn't a fair comparison. You need internet to play WoW. What does that cost? 20/month for Dialup ($120/year). But a real WoW enthusiest couldn't handle that kind of lag (though many do). So you get some broadband action. Let's see, w/o a phone line, DSL is 65 bucks through OSDN ($780/year). I've seen some "deals" with Roadrunner in my area for 45/month for broadband, but it has to come in a package with cable and phone. So that makes it 85/month! without phone and cable (which I don't use) ($1020).

      Hope that puts it a little more in perspective. This is also why I don't have broadband or even dial-up (which still runs 55/mo with phone fees).

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Not money, gamer time by airhed13 · · Score: 1

      It's a case by case basis. The fact that you would have to add in the cost of broadband for an MMO doesn't mean that I have to. I'm getting broadband whether I play WoW or not, so there's no add'l cost associated with it. The grandparent post holds true for a great many gamers. I consciously made the decision to play WoW because, after working it out, I figured I'd save an average of at least $400-$500 per year.

    3. Re:Not money, gamer time by steveo777 · · Score: 1

      I'm just saying that you are paying for it in some way. Perhaps you have roommates, you're in a dorm, it's "included" in your rent or you just live in your parents' basement. You're paying for it somehow. Maybe it's just a cut, maybe it's part of a home business. But if any portion of that connection goes to an MMORPG, then you could consider it part of the cost. Even if it is pennys.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Not money, gamer time by crawling_chaos · · Score: 1

      You need an internet connection for any PC game. How else will you download the patches so that it will actually be playable? The PC gaming industries record on quality assurance is abyssmal.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    5. Re:Not money, gamer time by joranbelar · · Score: 1

      I think you missed his point - he wasn't saying that WoW is more expensive to the gamer, he was saying that the gaming companies make more money from MMOs. Instead of Blizzard getting $50 per person for selling one game, they're getting $50 PLUS a $15 monthly fee.

      The issue isn't the money that's being taken in by WoW, it's the player time. People aren't not buying other games because they can't afford them, they're not buying them because they don't have the time to play them.

      I think it's a little of both. If you spend $X a year on games, WoW will take up a disproportionate percentage of that money given that you have to pay monthly fees. It's not that they can't afford it per se, it's just that they don't want to spend any more. But, regardless of whether it's due to time or money, the GP's point is still: Players aren't buying other games, which means less money for other game developers.

    6. Re:Not money, gamer time by Accipitradea · · Score: 1

      Games I've purchased in the last year:

      WoW +12 month subscription
      Civ IV

      I have 3 level 60s, one with 8/8 tier 2. Parent(tm2b) is spot on, I used to go through 6-10 games a year, now it's just one or two thanks to WoW consuming my soul.

    7. Re:Not money, gamer time by Wellspring · · Score: 2, Insightful
      Ummm, that isn't going to pass economic muster.

      You bought a house / condo / winnebago, didn't you? Or, at least, you're paying rent on one. That's required to play WoW too. ($1500 / month). Plus, you need electricity to power your computer, plus climate control like light and air conditioning to keep the environment conducive to play. ($200/mo, including depreciation on your air conditioner) Not to mention, you need 2000 calories a day worth of nutrition to keep yourself in fighting trim. ($600 at least-- for many it's more. If you cook, cut that number a bit, but don't forget to cost in cooking gear).

      OK seriously now, economists don't measure the total costs of all required stuff all the way back to first principles for precisely this reason. You need to ask a few questions before you add these costs in. First, are these costs you would incur anyway, whether or not you play WoW? For most of the Slashdot crowd, the answer is yes. I had broadband before WoW, and I'll have it after WoW is over. Second, what is your utilization of these resources for WoW-related use relative to everything else?

      The article makes a good point. Frankly, I haven't bought a new computer game since the summer of 2004 (when I started playing in the open stress test, then open beta, then release), precisely because all my gaming goes through WoW. (I haven't been on /. much either, for that matter).

      Some thoughts on WoW:
      • First, the game is enormously enjoyable, but its colossal power as a time-sink comes more from game mechanics than from raw, seat-of-the-pants enjoyment.
      • Second, WoW has worked hard to offer a number of playstyles for different gamer personalities. PVP in battlegrounds feels VERY different from soloing or instance running. And they feel very different from raiding. So whereas you bought starcraft, unreal and soul calibur to scratch different kinds of itches, WoW now can be made to imperfectly fulfill all these needs.
      • The fact that you're playing with other people (and that you'll keep meeting them again in the future) makes it difficult to just stop playing and put the game down whenever you have to go. That means that if you go on a 5-man, you need to block out two hours (often more). If you raid, the social penalties for dropping are even greater, and you could be tied up for six hours a night or more. In the hardest core guilds, this is every day, but even casual guilds that raid are usually two nights a week.
      • Though most other MMORPGs are FAR more of a grind, WoW has alot of grinding in it as well. And it appeals to people who wouldn't normally get into games with heavy grinding requirements. There's grinding for battleground rewards, the honor system, raiding, reputation grinding for casual epics, grinding for cash. There's also, though most people don't understand it as grinding per se, grinding for DKP. Other games require 24/7 committment, but the difference here is that WoW drains much or all of the available time of people who actually work for a living, or go to grad school, or raise kids.
      • Blizzard was brilliant about its approach to account cancellation. The fact that you can pick up and play again (with your characters intact) even after cancelling for a long time means that people who left after getting bored with Blackwing Lair can come back to try Naxx.

      So what's it all mean? Well it boils down to this: when I get home, I log in. When I wake up in the AM, I log in (to check auctions and try for an early morning arena trinket). I play solitaire when the servers are down, and sometimes that little pinball game that comes with XP. But that's my gaming life.

      Before WoW, I played Battlefield 1942, Unreal Tournament, Civilization (in all its incarnations) and more. Now, I'm not playing even the games I own much, let alone buying them. It's not because starcraft or Civ got less fun. It's because WoW has an amazing degree of stickiness through the social obligations it creates and the grinding it encourages.

    8. Re:Not money, gamer time by steveo777 · · Score: 1
      Umm... no. No. No. No.

      We're talking about the difference in cash flow needed. I'm trying to say that it's more expensive to play MMORGPs than just buying 4-6 games a year (sometimes more). The reason being that you don't need to pay extra subscription fees for internet. Either way you've got a computer or console, either way you're keeping yourself alive. They don't factor in. You need internet to play WoW (whether you pay for it, or hop on an unknowing neighbor's wireless connection). You don't need internet for normal games, well, hopefully they work out of the box.

      Simple breakdown:

      MMORPG $ = Startup + Game Subscription + Internet connection
      Others $ = Startup

      --
      This sig isn't original enough, it's time to come up with something witty...
    9. Re:Not money, gamer time by digitalunity · · Score: 1

      You're an idiot.

      Most people I know(and that's a lot of people) have broadband. Dialup truly sucks, badly. Put it this way... All real time multiplayer games require broadband. From experience(I've been a hardcore gamer for over a decade), most multiplayer games are not very good over dialup. I've had high-speed cable internet since 1998, and I will never return to dial-up; even if I stop playing games.

      Your 'simple breakdown' is a fallacy.

      The cost breakdown is more like (INTERNET CHARGES)+(WoW OR other games), not (OTHER GAMES) OR (WoW+Internet).

      I think I'm responding to a troll. That's how retarded your argument is.

      If you like single player games, great; go play doom and get off the threads you don't understand.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    10. Re:Not money, gamer time by Cybrex · · Score: 1

      Um, no. Have you heard of the concept of "fixed overhead"? My wife and I both play WoW (her for the last year or so, me for the last 6 months), and do so over our broadband connection (Roadrunner w/o phone or TV, @ ~$45/month, BTW.). Do I include the price of broadband into the cost of WoW? Absolutely not, because I've had the same broadband connection for the last 8 years, and would still have it even if we didn't play WoW. WoW isn't even the major use of our broadband connection. The fact that we use it for WoW also doesn't change the amount that we pay for it, and therefore doesn't figure into our total outlay for WoW. It's effectively piggybacking onto a service that's already paid for, just as if I was "borrowing" a neighbor's open wireless connection.

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    11. Re:Not money, gamer time by DeeDob · · Score: 1

      No actually, what you have said doesn't contradict what i said.

      Let's say 3 game companies release 1 game per year. One focuses on an MMO, the other on an FPS and the last one on an action game.

      The buyer has 150$ of budget to play. (small, very basic, example)
      Here's the choices:
      1) buy the action game from company A and the action game from company B (75$ goes to each companies).
      2) buy the MMO (150$ to the same company).

      I don't disagree that play-time IS a factor. I said so... One ALSO has to take into account that some people have a budget and that if that budget is exceeded and is bored of his games, he can always go to something else than "gaming".

      The number of hours spend "gaming" has increased due to MMOs. People don't necessarily spend less on games (though not always). They spend less time playing altogether.

      I beleive there's a balance to be had between
      the cost of the game and the time spend. There are 2 factors to the equation.

    12. Re:Not money, gamer time by DeeDob · · Score: 1

      "The PC gaming industries record on quality assurance is abyssmal."

      I'd say it's not only on PC, but on every platform since videogames exist.

      The games of today are more complex than before, thus they have more bugs than before.

      But one musn't forget that even in those "simpler" games days, bugs were still there and QA clearly absent. At those times, a "bug" was usually called a "feature".

      Anybody remembers that you could walk through certain walls in Super Mario Bros (the original), for example? Magazines even gave tips on how to do the trick almost even saying that walking through walls was planned by the developpers.

      Ikari Warriors could spawn your dead character in a dead-end alley where you could not go back because the screen ended there.

      But QA and games are a different topic than MMOs and the "hurt" they do on the gaming industry, so i'll shut-up now :)

    13. Re:Not money, gamer time by crawling_chaos · · Score: 1

      Civ IV was unplayably slow on hardware that exceeded its system requirements the day it shipped. That is the kind of crap I am talking about, not one badly designed level. Let us not forget bug-ridden games like Temple of Elemental Evil, Daggerfall, and the release edition of Black and White.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    14. Re:Not money, gamer time by schwal · · Score: 1

      not to forget oblivion, with easily 80 hours of gaming, at fifty dollars is 3.25 months of casual gamers time. not a bad deal.

      --
      -schwal "Hanging is too good for punners, they should be drawn and quoted"
  100. Just a matter of time by Anonymous Coward · · Score: 0

    til someone sues Blizzard for being a monopoly.

  101. Why? by x-vere · · Score: 1

    Why is WoW so successful? I personally don't play WoW. I play FFXI. The simple fact is that the game creates a community environment that causes you to enjoy the people more than maybe the game. Sure, it's really cool to camp a dragon so everyone can get the rare item that the beast drops, but what are you really doing? You're interacting with people and hearing about their lives and creating relationships in the game. This creates a loyalty, not necessarily to the game, but to the characters you play with.
    For me, I have a finite amount of time to play games. So I have to decide, do I buy game X and spend that time playing alone or building new relationships, or do I keep the game that connects me to several people I've got a relationships with already?

    --
    One day the toilets of the world will rise up... And I'm going to nuke them.
  102. Huh? by Karem+Lore · · Score: 1
    Huh, what? Sorry, I was just...

    yeah, sure, you pull

    erm...yeah..I was just distracted by..

    Die, please die.

    distracted...yeah...bye, things to do.

    --
    When all is said and done, nothing changes...
  103. I can join you for this discussion but.... by ConallB · · Score: 1

    Im in a queue for AB so could be called away any second.... Seriosly - The games industry has a big problem. I have been gaming for over 20 years and started WoW about a year and a half ago. After 8 months I stopped playing altogether and closed my wow account hoping to find pastures new. But there was nothing. The game industry is in a serious creative vacum of FPS's, crappy recycled sports franchises (Tiger Woods 2004 vs 2005? WTF?) and MMORPG's that all mimic each other with slight variations. So it was back to WoW! Why? Because there quite simply is nothing else out there at the moment that gives the same satifaction as joining 40 other fellow players and downing Ragnaros. Blaming WoW for the drop in games sales is a deperate attemt to draw attention away from the mess the MBA's have made of the gaming scene.

    --
    Quidquid latine dictum sit, altum sonatur.
  104. Blizzard was smart by truepinkas · · Score: 1

    They looked at the market and saw that things like a false sense of accomplishment, character customization, group activity, and the ability to easily edit the UI, and a complex storyline that you can either dive into or completely ignore and still love the game, and more and more content provided via free patches. These were things that people had craved and loved and begged for for years. So they rolled them all up into one game. To other developers: Don't complain about it, make something better. Trust me if you make a super badass game, people will buy it. If your game isn't selling, it just might not be as cool as you think. Or in the words of WoW players: Cry more noob. Learn2Develop

  105. My alternates to WoW by justthinkit · · Score: 0, Offtopic

    I've played electronic games off and on for 35 years. WoW has zero attraction to me as I am not interested in swinging swords at things. Games I have played for hundreds and even thousands of hours include: well set up physical pinball games, Arkanoid, Tetris, Centipede and now 3D Ultra Pinball Thrillride (3DUPT). My son was playing a free demo of 3DUPT and got me interested. We ended up buying the game online (via Amazon) for something like $6 plus s+h as the game is no longer mainstream apparently.

    The pinball "feel" is truly impressive, playing better than a physical pinball game mainly because the flipper contacts never arc and corrode and become flaky. Unlike most PC pinball games that are portrait-style like the arcade versions they emulate, 3DUPT uses the full 4 by 3 ratio screen to great effect. 3 sets of flippers, multi ball, sub-level playing fields -- not innovative in themselves but superbly done parts of a perfect game.

    The 3DUPT demo timed out after you earned 2 million points. Eventually we would try to earn that on the first ball. Whoop. My current personal record on the full 3DUPT is 135 billion, with a typical top game lasting 4 to 6 hours, spread over as much time as I like. I have played and paused games for up to 3 days. Another part of the beauty of 3DUPT is I never have to pay-to-play it again -- even burning a CD backup of the game required no hacking tool, a refreshing change.

    Part of the ongoing enjoyment of playing 3DUPT is trying to beat my previous high score. At any point the ball can drain and if it drains quickly just a couple of times my chance of breaking the record during that game will be over so I have to stay sharp continuously. The same is true of Arkanoid, Centipede and physical pinball games in general. By the way, this sounds like the opposite of WoW and many/most of the other games mentioned.

    I track my scores in other parts of the game -- longest ball duration, largest bonus, etc. -- and my son and I have talked numerous times on ways we would improve the game. I can't imagine playing a game with a cap on it (e.g. a quest that ends predictably for one and all). Pinball never ends and you get out of it what you put in.

    So, 3DUPT is a game I'd pay money for. Before I found out I could easily back up the game I even planned to buy several more copies of it as backups. Make more games like this and I will buy them. WoW is for Sci-Fi types, I prefer ESPN. MMOs are for chatter types, I prefer something that can be paused or played entirely on my whim. WoW and most games in general these days are violent and repetitive, I prefer good old hand-eye coordination activities (including real football, soccer, etc).

    --
    I come here for the love
  106. possible.. by Anonymous Coward · · Score: 0

    truly possible.. e.g. i haven't bought a retail game in the last months only wow game cards. but don't have time to think about that, gotta go play wow

  107. I felt the same by Mustang+Matt · · Score: 1

    I'm not sure why I felt that way, I mean I pay a monthly fee for my phone bill and I don't use it 24x7.

    I guess it's because wow is more of a luxury and not a utility.

    I ultimately ended up closing my account because playing the game was stressing me out too much as I tried to reach Warlord. I'd come home from work every day and start PVPing only to be beaten each week by the college kids that were pvping while I was at work and when I got home. Not to mention I sacrificed almost 100% of my family time to play a silly game.

    Now I play on a friends account. Maybe two hours a week. I have a 60 mage that I leveled very rapidly due to all the rested XP between time. I can't do any of the end game content as once my friend logs on I stay off so he can play and that can happen at any time.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  108. MMO's impact on your TIME and WALLET by Frobozz0 · · Score: 2, Insightful

    It's a simple truth that when you're ponying up montly fees to play a game, you're going to want to play that game to feel like you've got value out of your dollar. In that sense, it's seems unlikely that most people would play more than one MMO at a time. It's too much of a financial burden to justify a very small portion of your month, at the same rates, to play a second or third MMO.

    Next is the issue of time in cooperative gameplay. I don't know about you guys, but most gamers have a day job and a life outside of gaming. An MMO cuts into the latter immediately, and in extreme cases it can cut into you day job. For people that enjoy a good social life, a book, a movie, their significant other, their children, their parents, and so forth, it's a tall order to take much time away from any of those. To commit the time to play in a cooperative environment, especially in a clan structure, can literally be impossible for working people with a family. To justify that monthly cost of an MMO, you need to play it. To play it, you need time you don't have. So, if you can possibly squeeze in time to play 10 hours a week at particular clan-coordinated times, you're only doing it for one MMO.

    This is why I won't buy a game like WOW. It's going to suck me in. It's going to take me away from a lot of other things. So, I buy single player games that I can pick up at any time and put down at any given length later. I even like games like Guild Wars, where there is no monthly fee but simply episodic content releases.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  109. Redundancy by Anonymous Coward · · Score: 0

    Thats the problenm with most of the games coming out.
    I played TQ, for 3 nights and that was it.
    -1st night I really liked the mythology aspect, but the fixed view really annoyed me.I was anxious to get sucked into the story though. Worst part of the night was the crash when exiting the first cave.
    -2nd night I realized it was the same thing over and over again, that mythological characters might as well have been aliens. It made no difference. The story was not interesting either.
    -3rd night, I had enough of the hack and slash, I did not feel connected to the story, character. I clicked my mouse button and pressed keys that was it.
    I then uninstalled the game and will probably never play it again.
    **
    Here's the part that killed the game on the first night: the crash.
    I searched and found out that this happend to MANY people. I was suprised this had been over looked, and made me think poor quality immediately.
    I created a new character and avoided the cave, but this made it worse as I now realized that everything was identical...same enemies in the same places, exact same 'AI'.
    It was pointless that I chose man character over a woman. or vice versa.
    3rd night was when I realized how pointless it all was, there was no enjoyment.

    that's the problem with games for me these days. FPS are all the same, just different weapons and 'environments'. It the multiplayer aspect is any good, the people usings hacks will ruin it. So I stopped playing FPS.
    I played Wow for amonth and really enjoyed it, but also realized that I would easily be sucked in to a Wow addiction like so many others.

    Are there any games coming out that are not as 'hardcore' as WoW? Something that isn't 'scripted'. Guild wars was good but I liked the open world concept of Wow.

  110. website by Anonymous Coward · · Score: 0

    I'll just get progressively more blunt so maybe it sinks in:

    Blunt: How about having a real website? Their official site is hardly more than a flash animated retail box -- it says nothing useful. They say they have some unique things? What? I don't want to have to go to 5 different game mag sites to figure out what makes your game special.

    Blunter: Sorry, but you annoyed me. I don't want to have to spend 10 minutes of my time to figure out what your product is and if it's worth buying. Ditch the flash crap and make a real website, not some lame attempt at being artsy. Put some real info on the site, not just some lame generic crap like "A flexible Class system, that allows almost limitless ways for the player to develop their character". Jesus, that's like saying "our perfume smells wonderful".

    Blunter yet: If your game is as generic and lame as your website is, then stop crying about how much better the competition is and get out of the game business. If it's not, then hire a marketing team that doesnt suck. Your website sucks.

    Bluntest: Based on the amount of info your lame ass site is giving me, your game looks pretty but the content sucks and you're afraid to give people the details up front. Sorry, I've got better things to risk $50 on.

    Moral of the story: you need to market your game better. Don't make me work to find out what the hell it is. Right now, all I know is it's a diablo clone. If your game is like your website, it's all style and no substance. It looks pretty but thats it. Dont make me rely on review sites.

  111. Hes right by Sheik+Yerbouti · · Score: 1

    If you play wow do you have time for other games good or bad? No you do not it is designed, like all MMOs, to suck your entire life up. People play so much they let their neglected child die while playing WOW http://arstechnica.com/journals/thumbs.ars/2005/6/ 21/547. Many people that play WOW are addicts and can no longer make rational judgements about their habbit.

  112. Free Time shortage means not buying other games by Anonymous Coward · · Score: 0

    MMORPG take a lot of time. (and thats stating it lightly)

    If you play a MMORPG, it will eat up all the free time you let it have. There is no upper limit. Unlike most games, where if you spend 200 hours on them, its over. MMORPG are purposely designed to suck up UNLIMITED time.

    If you are playing a game, and having fun, why buy another game? In fact, if you are playing the game, you are NOT in the store to even see other games. And you aren't watching TV or reading magazines, or looking at websites, so you aren't seeming commercials for other games.

  113. With regards to Titan Quest by Zed2K · · Score: 1

    This guy should be more concerned about fixing his game that they rushed out. Because its a buggy pos. They released a patch but didn't fix any of the major crashing problems that so many folks are encountering. The game is a lot of fun, but it crashes constantly.

    WoW was fun for a year and then everything you hate about it overcomes everything you love about it.

  114. Netflix by dosle · · Score: 1

    My roommate has a subscription to Netflix we both share, only he pays for it. We both have WoW subscriptons, as you can imagine the movies we once had coming in at a steady stream has gone stagnant. Neither of us want to not play wow for 2-3 hours as of late. I wouldn't be suprised at this point if the movie industry started blaming gaming/WoW for lower ticket sales. Keep in mind I don't even want to go into the living room on the comfy couch to watch a movie, I sure as hell don't want to go to the movies in public (scary!).

  115. WoW stops non subscription game sales? Well yes! by mmalove · · Score: 2, Funny

    I can't play Titan's quest for more than 15 minutes without the game crashing. But I'm sure that's not contributing to the lack of sales...

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  116. haha by Anonymous Coward · · Score: 0

    WoW pwned the n00bs. Hell I used to spend months playing WoW without stopping... Only for food and water to survive while my health went to sh!t. When you're a die hard MMORPGr, resistance is futile.

  117. World of Warcraft is the bane of by Il128 · · Score: 0

    World of Warcraft is the bane of the obsessive compulsive among us. Not only is it the bane of them it's also a huge boon for people if they'd just accept the fact that they probably should see a good Physiatrist, if they are ruining their lives because of a computer game. Just saying. I love playing Guild Wars but I only play it four or so hours a week because, you know, it's just a hobby.

    --
    Thanks to eating disorders most chicks are reasonably good looking these days.
  118. It's you. by Chibi+Merrow · · Score: 1

    I think it's just you. I've got two jobs (three if you count my Assistantship/Teaching position that restarts in the Fall), I'm working on my Masters in Comp Sci, and I live with my fiance. All this while I play WoW (and before which I played EverQuest). Granted it helps to get your significant other to play these things with you, but I digress...

    WoW (and EverQuest before it) is a shared experience like playing a sport or even tabletop roleplaying... The stories me and my friends share due to it are just as memorable and meaningful to us than anything else we do together. In fact, compared to those late Thursday nights at Buffalo Wild Wings, probably significantly more memorable...

    To say that a WoW avatar "doesn't exist" is the same as saying a character you played onstage did not exist. It's *technically* true, but does that mean the experience wasn't worth it?

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  119. Re:WoW is to PC Games what Magic was to P&P RP by Fiztaru · · Score: 1

    IMHO, that parallel you're trying to make is a tenuous one, at best. Magic in and of itself didn't have anything to do with P&P RPGs, other than the fact that Wizards of the Coast published Magic and then a couple of years later bought out TSR (which was still before Hasbro bought them). I'm sure that a lot of Magic players also play RPGs-I'm one who plays Magic, RPGs and WoW, for example-but I don't think that RPG players were literally abandoning P&P for Magic. (Not to mention that P&P games are, hands down, a LOT cheaper in the long run.)

    --
    In good speaking, should not the mind of the speaker know the truth of the matter about which he is to speak? - Plato
  120. Competition with Graphical MMOs by Anonymous Coward · · Score: 0

    Did you know that the genre of text RPGs known as MUDs still exists and is still going strong with new development to older games as well as release of brand new games? The larger, long-lasting MUDs such as Medievia have withstood the test of time and still manage to not only engage the player in a world of fantasy, but also manage to have such in-depth gameplay that they hold the players' interest for years on end. These games are constantly in development and are releasing programming on the cutting edge of AI and gaming. While the playerbases are not as large as WoW, the larger, more popular games get 500 players online or more at peak times. The best thing about MUDs is that the social aspect is a large part of the game, moreso than graphical MMOs. Friendships are made and relationships form that can't be found elsewhere. If you want a new type of adventure, think outside the box, and try (or re-try) a MUD.

    Links:

    http://www.medievia.com/ - One of the oldest and most popular MUDs, in development since 1992.

    http://www.ironrealms.com/ - Iron Realms Entertainment: providing 4 different worlds to explore.

    http://www.mudconnector.com/ - The Mud Connector - major MUD portal

    http://www.topmudsites.com/ - Top Mud Sites - ranking site for MUDs

  121. The real reason by damnfuct · · Score: 1

    To be honest, I hate the time-consuming nature of MMO games. I want a game that plays by my rules, not the rules of the other people in my guild. Some people like these sort of games, apparently (a lot of people). People aren't sheep and won't play games that suck, I think game makers should keep this in mind before they start accusing other matters for the reason their games are not making money. An example of how games can be good and still single player: Oblivion.

  122. So where are the WoW(diablo) clones by vortoxin · · Score: 1

    Remember how much of a craze Diablo 1+2 were and the clones kept coming out. Some sucked yes but it showed an interest into what the gamer wanted. Rather than forcing what the developer thought the game wanted.

    If the industry is in such a funk and needs to compete why not move to the direction that 6 million someodd gamers have made their choice. I can't really see any validity of their game is better than mine its not fair. well '/cry prog newb learn2code'

    But if WoW is that much of an attention magnet why have other companies tried not to follow suit and create well made games that adhere to the same principal. Esay to pick up and forgiving gameplay, reward system, vast amounts of small tasks to complete, and relatively low cost. Over 6 months spending 15 a month is alot less than buying 6 new games a month, hell it still trumps some of my one nighters at the bars.

    Even in the midst of my WoW obsession I have still purchased a DS, Galactic Civilizations 2 and a couple other worthwhile games. Not just gameplay but price comes into mind too. I'm sorry but 50/60 dollars on a PC game that does not offer the features I expect just isn't going to cut it. Especially when if someone can only offer that they are more hardcore...when I play gmaes to "relax" not learn another skill on another computer application =P

    --
    When I was your age we didn't have music file sharing utilities. We had to go out to a store and shoplift the CD.