Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Comments · 2,365
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Doesn't surprise meGiven how the Xbox sold so poorly in Japan, I'm not surprised that the Xbox 360 is expected to. To get an idea of just how much the Japanese seem to dislike the Xbox take a look at this article from GameSpot about sales in Japan for various games/consoles.
The Xbox sales for the first half of this year are 9,000 some units. Well that's to be expected from old hardware right? Wrong, the PS2 sold over one million units in the same time frame, and it's older than the Xbox. Additionally the top selling Xbox game in the period was Fable, selling 12,000 units. A re-released PS game sold more copies than it.
I'm not sure what it is about Japanese consumers that turns them away from the Xbox. Maybe it's the fact that both Sony and Nintendo are Japanese companies whereas Microsoft is from the US. Even with games like FFXI slated to come out for the Xbox 360, I don't think it's going to do much for it in the Japanese market. I firmly believe it will be #1 in America, but in Japan it might as well not even try.
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IBM only one of four?
"Yeah, well, so do Intel and AMD. Why does IBM think they have the inside track all of a sudden?
Furthermore, nVidia and ATI are marketing their GPUs as capable of taking over more primary PC functions, thus, thet makes 4 HUGE opponents for this kind of stuff. Personally, I believe this is IBM's attempt at wagging the dog. They're still screwed."
Except that Nintendo, Sony, and Microsoft are already using IBM's PowerPC processors (yes, Sony's Cell has a PowerPC core as the primary processor). Which means that all THREE consoles are using IBM processors, for sure. And that means for the next five years, every console sold (about 150 million were sold this last generation IIRC) will have an IBM processor in it. There's only 10-20 million Macs, on the other hand.
Not only will these hundreds of millions of consoles have IBM processors...but they'll have to CONTINUE to use IBM processors to retain backwards compatability unless there is a massive speed breakthrough enough to get a competing processor and emulate the PowerPC's. That's why the XBox 360 will have to have backwards compatability with 'top selling games' via recompiled patches preinstalled on the hard drive; the processor architecture change. It won't have full compatabilty while PS3 and Revolution will.
So IBM is set for the next five years and unless the console manufacturers DESPERATELy want to change architectures and forfeit backwards compatability, they're set for the next ten.
IBM already is inside these new systems.
And the PS3, btw, may even boot Linux by default when you buy the hard drive, turning it into a full PC with six USB ports, a powerful graphics card, a decent processor, WiFi, Bluetooth, and three gigabit ethernet ports.
http://www.gamespot.com/news/2005/06/09/news_61272 19.html -
Re:Nintendo back on top?I believe you're thinking of this quote
"Reflecting on his Game Developers Conference keynote address, Iwata said the Revolution came in for more positive reviews from developers than he had anticipated. Pointing out that development costs continue to rise, developers have expressed concern about creating games for the console. Iwata said Nintendo will do everything it can to lower the costs, and he revealed that one of the solutions is that Revolution will use the same application program interfaces (APIs) as the GameCube."
which is from an interview with Nikkei Business from http://www.gamespot.com/news/2005/03/29/news_61212 64.html -
Re:WiFi for consoles makes sense
I can't understand why Sony would want to withdraw WiFi from the PS3 spec, though. If it is a technical issue, then you can bet they will come back later with an add-on WiFi dongle.
Just to clarify, Sony isn't dropping standard WiFi support from the PS3, just the *built-in* wireless router, which they dropped for cost reasons. According to the latest info, they will be losing almost $100 on each PS3 sold*, so if they can cut a few bucks out here and there it will make a big difference over the millions of units sold.
Honestly I'm glad to see something like this get dropped and not backwards compatibility or some other, more useful feature. Sure it would be an added bonus, but a lot of people already have WiFi setups, and for those that don't they can get one for very cheap. A couple weeks ago Best Buy had an 802.11b Linksys Wireless router on sale for $5.00 (after rebates). By the time the PS3 comes out you'll be able to get one for next to nothing, even when they're not on sale.
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Re:How about the...
FYI, You'll see it's not out of context at all if a)You're an HL2 developer and b)You read the entire discussion.
The API was:
a)Exported, otherwise we couldn't have used it
b)Used, every mod plugin was using it
c)Documented, in cl_dll\menu.cpp
And the actual issue at hand was that Valve was not providing adequate API to do the task, while claiming to the public that they were.
That particular debate incited hundreds of messages on HL2 boards. It enraged so many developers, players, and server administrators, all at once, that Valve was forced to reverse the decision. They don't admit they're wrong tot often, so the reversal was a footnote in an e-mail: "we won't change this for now". So, in the end, they decided to do nothing rather than fix the root of the problem.
The screenshot in question was this one:
http://www.gamespot.com/pc/action/halflife2afterma th/screens.html?page=7
I said "one" because when I saw it, it was the only one on the Steam page ;]
Thanks for playing Internet. -
Re:How about the...Read the hlcoders mailing list sometime. You'll hear Valve employees like Alfred Reynolds say that mod developers are "hackers holding Valve hostages", with regards to trivial things like printing to the screen. I'm not kidding.
Way to 'quote' out of context. Here's the original email:
That is part of the leaf code of the mod, not an exported API. Assuming that CS:S uses the same code that we ship in the SDK is wrong (because they won't match). Injecting network messages and assuming the same implementation in a binary you don't control is not going to work. We have provided a stable, consistent (across all mods) API for plugins to message users. We have already added new functionality to this interface at the request of plugin authors, a quick email discussion with us and I am sure we can find a middle ground. Also note that plugins already use the exported API for HL2MP (and other 3rd party mods I suspect).
We are not going to be held hostage to 3rd party programmers using triggering out of date and unused game code that isn't part of a published API (i.e part of an exported interface function).
OH NOES!!!1 THEY'RE BEING EVIL BY CHANGING UNDOCUMENTED, UNUSED, NON-EXPORTED LOW-LEVEL FUNCTIONS!
Also, with regards to the expansion... they've released one screenshot, and an onlooker realized it was actually a screenshot from HL2 Single Player.
Hmm. Presumably I've been imagining things... ;-)
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Re:Archrival? Hardly.
Microsoft already is licensing games for the DS. Majesco is bring out Age of Kings this Christmas.
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ye gots id wrong
Fist of all- what a tool, this author. The core of what makes Id important (very different from popular, i might add) is STILL there.
Carmack and Id have always seemed, to me, to be interested in pushing themselves and the technology first, and at one point that made them very popular.
Ok, they're not on the tip of the tonge of every teenager from here to Tacoma, like, say, Rockstar. But does anyone TRULY into games give a shit?
The advances in engine tech from Quake 3 to Doom 3 are probably going to be unnoticed by the unwashed masses. As Call of Duty running on the Quake engine showed us- it's really hard to gauge the full potential of an engine at the start. Methinks the same will be true of the Doom engine. -
Re:So, it's the same game...
Tetrisphere
It's the greatest tetris clone that noone's ever played. The controls are simple, yet the logic is complex and subtle like the original. The techno soundtrack is amazing, harkening back to the days when Future Crew's Skaven and Purple Motion's MODs and S3M based beats ruled my music collection. The 3D motion is fluid and sharp even for a last-gen title, and incorporates nice special effects that don't get in the way of the action.
It's worth buying that $20 N64 on ebay just to get this game. Get two controllers, and experience a 3D multiplayer puzzle game that has never been bested. Just make sure you hook it up to your stereo, so you can get the full effect of playing it with the music at it's best.
Trust me, you'll never look at a sphere the same way again. -
Hopefully this sets a trendKatamari was the epitome of everything that is good about gaming. A low-budget (which thankfully was reflected in the price), addictive, intuitive, fun and creative game that focused on gameplay. A breath of fresh air in a market too often filled with games with huge production values and flashy graphics that attempt to overshadow poorly done game mechanics.
Keita Takahashi's speech at the Game Developer's Conference was very interesting, to say the least, and I think more game developers would benefit from listening to what he has to say.
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Re:What d'ya mean, salt?The real winner here is Valve, of course.
Yup - and there doesn't appear to be any ongoing appreciation of ATi by Valve. After all, the upcoming Lost Coast expansion needs an Nvidia card to run fully, the appropriate ATi hardware not actually being available yet...
Oh, and I'm still rather fond of the tale of the terribly expensive 'launch party' funded by ATi... ;-)
If Gabe Newell had his way, he would have spent September 30, 2003, lying low at the Valve office. He was deeply embarrassed by the slipped date and frustrated that the fans were berating Valve on the Internet. In other words, he just wanted September 30, 2003, to quietly pass. Unfortunately, that wasn't a possibility. He had a prior obligation: the Half-Life 2 launch party, which graphics-card manufacturer ATI had scheduled months in advance--fully assuming, of course, that the game would ship on September 30.
ATI, which is rumored to have paid more than $6 million to Valve as part of a broad endorsement deal, planned a massive fete to celebrate the launch of the game and a new ATI graphics card. ATI rented out the entire island of Alcatraz in San Francisco and planned to host the party inside the prison. Newell wanted to pull out of the event but couldn't. It was an obligation to a business partner--a partner that was "none too pleased we missed our date," he says. -
Re:1 woman's perspective
Clue: this topic comes up periodically simply to out the grrls.
The closest I ever came to nurturing something in a game was when I played Defender. I'm not sure about gathering and relationships either, although I'll agree that the male reward path is different than the female for evolutionary reasons and that acquisition could be seen as a form of gathering.
Let's see what other motivations and rewards there might have been in it for me, given my game history.
Computer-based games I played and liked:
Pong
Defender
Duke Nukem (in color!)
MOOs
Myst
Riven
Freecell solitaire
Analysis: all skill/learning/puzzle/solitary (no adversary) except for MOO. Interesting but not very engaging overall. I played Defender a lot because I was good at it, which was the reward.]
Games I've devoted serious time to (in the B.C. era)
chess
cribbage
8-Ball (pool)
canasta
rummy
spades
crazy 8 (Mississippi rules)
ping pong
badminton
croquet
Monopoly
Battleship
Analysis: competition with other people, involving skills, luck, strategies and complex rules -- can complete one in an afternoon, can try before you buy. I was definitely in it for the thrill of flexing skills, but I guess there were some other pleasant social aspects to the card games besides crushing the opponent utterly.
I haven't been all that interested in games lately so I'm not really up on what's happening in the massively multiplayer universe, but I read about new games fairly regularly and find most of them not even remotely interesting. Freak Show was an exception, but I didn't want to buy it to try it.
I can imagine enjoying one-on-one competitions of skill or solitary games of exploration. I like a little chance with my skills too.
I can't imagine playing sims myself (although the concept is interesting from a number of angles, so I can imagine enjoying watching other people play sims), and I have completely satisfied my curiosity about MOO, chess, quests and games with only one path through the maze.
The next game I'll buy is the Ecko graffiti thang, http://www.gamespot.com/ps2/action/marceckosgettin gupcontentsunderpressure/news_6127526.html even though I'll have to use a non-Macintosh to play it.
I would probably never buy a dedicated game machine unless it involved physical exercise or was a pool table.
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Re:FIST SPORT!
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Yes, because a $2 billion loss (for a $8 billion profit on $36 billion revenue) last year is "bleeding out the company"....
And let's pretend that Sony didn't only make $0.8 billion profit last year on $71 billion revenue! What are they doing wrong over at Sony?
WHAT?!?!
The Windows monopoly is profitable?!?!?
To put Sony's numbers in context:
"Sony's electronics division, which accounts for approximately two-thirds of the Sony group's revenues, was in the red for its second straight year." Sony's gaming division posted a 407 million profit in 2004 while taking massive losses on the PSP introduction. Microsoft's Entertainment division was profitable for one quarter, that's it.
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Nevermind that the $2 billion loss of their Xbox division would have made a nice tax writeoff.
That's not a tax writeoff, the only way this is going to save M$ on taxes is that you only have to pay taxes on your net income.
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Come to think of it, Sony's not been particularly profitable recently, especially given the failure of the PSP - maybe they should give up too?
So are you saying:- That Sony should drop their electronics division? Which has been profitable and probably will recover...
- That Sony should give up their lucrative console or movie businesses?
- That Sony should drop the PSP before it's had ANY chance to prove itself?
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Yes, because a $2 billion loss (for a $8 billion profit on $36 billion revenue) last year is "bleeding out the company"....
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GamblingMy wife likes Hoyle Casino 3D and Standalone Casino for Palm.
It's a heckuva lot cheaper than our last trip to Vegas.
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Re:I don't think it matters.
I found something that backs up my thoughts, but in a different way.
Gamespot has a nice article from when the Revolution was first really talked about.
"Iwata said the DS and PSP aren't directly competing, because Nintendo is aiming for nongamers and retired gamers with its handheld, while Sony is targeting the traditional gaming audience. He added that his company will also attempt to avoid competing in the next-gen console market. "
So they don't plan on competing. I think they're right in believing that if their console is going to be so fundamentally different from the PS3 or Xbox 360. -
Even Dave Chapelle plays World of Warcraft
Dave Chappelle loves World of Warcraft Famed and elusive comic praises Blizzard's popular MMORPG at San Francisco nightclub appearance.
After indefinitely abandoning work on his hit Chappelle's Show, comedian Dave Chappelle absconded to South Africa to escape the fallout. Since returning to the US, he has made several unannounced appearances at Los Angeles comedy clubs, and this week played two little-publicized shows at the Punchline in San Francisco.
At his San Francisco gigs, Chappelle revealed he has also been getting away to a place farther off than Johannesburg--Azeroth, no less. Attendees to Chappelle's Tuesday night show said the comedian voiced his love of a certain popular MMORPG from Blizzard Entertainment.
"You know what I've been playing a lot of?" the comedian reportedly asked the crowd. "World of Warcraft!" When a few cheers broke out, he reportedly responded, "I knew I had some geek brothers and sisters up in here!" Chappelle also was said to have expressed his amusement seeing WoW characters with names referring to his most famous sketches, including a rogue with a name inspired by the famous "I'm Rick James, B****" sketch
Full article -
Already Old News
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A little late...
The last Gamespotting has already been posted. The article in the link is almost two weeks old.
http://www.gamespot.com/features/6128136/index.htm l -
Re:PS3 for $399
I'm an early adopter most certainly. When it comes to consumer electronics- it's a disease and I'm hooked.
The reality with consoles is, though, early adoption hardly ever equals optimal usage. My PS2 and Xbox both weren't played obsessivley until way into their lifespans. Launch titles are just that.
That's why I love video cards for PC, hell all PC hardware- it's a different story, early adoption of bleeding edge almost always gives you tangible (though not proportional, but who cares!) benifits.
I think that in this next round of console wars the winner will be- the PC. This guy almost said it perfectly. -
Re:Ouch!
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Re:Xbox 360 twice as fast as Xbox?2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?
Not to defend microsoft, but I don't think that wireless controllers are going to be much of a problem. If they're anything even remotely like the quality of Nintendo's Wavebird for GameCube then interference isn't going to be an issue. As for battery life, microsoft has said that there will be a rechargeable battery option that can be charged from the XBox 360 system over a USB cable and that a pair of AA batteries will give ~40 hours of playtime, which might not actually be the case but is hardly an unreasonable thing to believe.
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Well.. just for comparation sake.
Gamespot recently released an article explaining exactly the opposite.
http://www.gamespot.com/news/2005/06/22/news_61280 31.html
The anandtech article aparently is talking about the developers kit which (According gamespot) is not as fast as the "final" ps3 (or xbox 360 for that matter).
Who to believe? well at this point, you can believe anything you want. The coin is still in the air. Although considering the actual prototypes shown (not CGI or demos) Im going to take a wild guess and think they are just going to be as twice as poweful as modern consoles not 10 times as hyped. -
Actual Articles for Your Reading Pleasure.Instead of linking to some guy's blog with the (minimal) content three posts down, perhaps it would be prudent to link to the articles with the actual content.
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Re:One word answer for me...absolutely. simple with subtlety wins the day. from retro to just reliable.
Return To Chaos - The Dungeon Master / Chaos Strikes Back Clone
DNA/Hitchhiker's Guide to the Galaxy Infocom Adventure (online, java)
Prince of Persia: The Sands of Time (flash)
Jardinains! (fun breakout clone)
mono (excellent modern asteroids clone)
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Me?
I still swear by dual shock 2, although I really really like my thrustmaster PC controller. The rubber grips are especially nice.
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Re:Is it a bad sign.....Preview of L.A. Rush
I was somewhat interested in it before because I loved the S.F. Rush games on the N64 and DC. But now I'm not so sure I want to buy something with MTV all over it.
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Anyone else think of Carnage Heart?
..a game where you used preset commands and scripted them into a run routine for robots and then pitted them against one another?
http://www.gamespot.com/ps/strategy/carnageheart/r eview.html
I was never really very good at it but it intrigued the heck out of me back in 98/99... -
I'm sure these will be at least as much fun...
as MTV Sports: Skateboarding Featuring Andy McDonald.
Here's a snippet from the review:
"Rather than exploit some of MTV's actual properties, the name is simply tagged onto games that might appeal to the same audience that watches Total Request Live religiously. But MTV Sports: Skateboarding, THQ's latest entry in its MTV Sports line, couldn't possibly appeal to anyone."
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OLD.
"It's a bit beyond anything you've probably seen before"
Except when I saw this when I saw it over 3 months ago. Good old Slashsuck, way behind the times as usual.
And before you lame-o's pounce, here's proof: March 7th. gamespot.com -
Re:browse and interact
"Does this mean I can like wlak [sic] around in this 3-D world and kick over buildings and stuff?"
I think they mean "interact" in the same way that you "interact" with a painting in a museum... that is, you don't.
You're looking for something more along the lines of this. Greater entertainment value, and significantly cheaper. -
Re:Oasis
For what it's worth, the Sly Cooper games (1, 2) were very intuitive console games. The character acknowledge the contoller. They call the 'X' button the 'X' button instead of the 'jump' button, etc. It's nice to hear Bentley say something like "In order to execute your new thief move, jump with 'X', then press the 'O' button."
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Re:Oasis
For what it's worth, the Sly Cooper games (1, 2) were very intuitive console games. The character acknowledge the contoller. They call the 'X' button the 'X' button instead of the 'jump' button, etc. It's nice to hear Bentley say something like "In order to execute your new thief move, jump with 'X', then press the 'O' button."
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Re:Nintendo.
If you were playing the Bongos-ready DK side scroller, I think you were playing Donkey Kong Jungle Beat. Donkey Konga 1 & 2 are both music games: no player side scrolling required.
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Re:Ok ok ok, this is what I want...
I don't know about Solitaire, but Bejeweled and Texas Hold 'Em (two of my Mom's favorites...she also like Rocket Mania) are available on the GBA. If they really want to play on the big screen, hook them up with a refurbed GameCube with a GameBoy Player. Never take the GBP boot disc out, and voila, Pickup-and-play games station with no spyware!
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They're talking again... and Blu-Ray shall win.
Ken Kutaragi, SCE President, confirmed that after a long period of talks Toshiba and Sony cannot see eye to eye on the next generation of DVD format. Blu-ray discs, then, will be the only supported format on the upcoming Playstation 3 console.
That was news on Thursday the 16th, not Monday the 20th. The news as of today on Gamespot however is that the talks are back on. In the coming weeks both Sony & Toshiba top management are going to be reshuffled, the new blood may well find a new solution.
Either way, I'm sure Blu-Ray is going to win, and here's why. Installed user base & storage capacity.
The day HD-DVD players go on sale, do you think that there are going to be a million people drooling, cash-in-hand, ready to buy one? Because there will be a million people DYING to buy a PS3 this spring. And as we all know, the PS3 plays Blu-Ray discs, and that is why Blu-Ray will win out in the end. When I look at myself and my friends, 90% of us use our PS2's as our DVD players. And 99/100 a PS2 was the first DVD player we ever owned. When PS2's were $450 (CDN) DVD players were still $250 (CDN). It was like getting a DVD player for free, and that is exactly what's going to be happening with the PS3. Would we like a PS3 for $500 or a stand-alone HD-DVD/Blu-Ray player for $300?
Originally the XBOX 360 was going to support HD-DVD, but since its being rushed to market ahead of schedule they can't afford to include the technology... Which is working out great for Sony.
Additionally, we have the storage capacity issue:
Blu-Ray Single-Layer:
Storage: 25 gigs
MPEG-4's H.264/AVC codec: 4 hours Hi-Def video
MPEG2 codec: 2 hours Hi-Def video
HD-DVD Single-Layer:
Storage: 15 gigs
MPEG-4's H.264/AVC codec: 2 hours 24 minutes Hi-Def video
MPEG2 codec: 1.2 hours Hi-Def video
You can just look at the HD-DVD storage numbers, so the math in your head, and see how paltry its real-world storage capacity is. Of course using a dual-layered disc somewhat alleviates that problem for HD-DVD, but when Blu-Ray is dual-layered it doesn't just become "good enough" as HD-DVD does, it becomes exceptional. All of a sudden you can store 8 hours of HD content on one disc. Not only is that great for us from a convience standpoint, but shouldn't the storage capacity of the Blu-Ray disc compensate for its higher price point? Things could fit on a 1 or 2 Blu-Ray discs where it would take 3 or 4 HD-DVD discs.
I hope I've somewhat made my point. :) -
They're talking again... and Blu-Ray shall win.
Ken Kutaragi, SCE President, confirmed that after a long period of talks Toshiba and Sony cannot see eye to eye on the next generation of DVD format. Blu-ray discs, then, will be the only supported format on the upcoming Playstation 3 console.
That was news on Thursday the 16th, not Monday the 20th. The news as of today on Gamespot however is that the talks are back on. In the coming weeks both Sony & Toshiba top management are going to be reshuffled, the new blood may well find a new solution.
Either way, I'm sure Blu-Ray is going to win, and here's why. Installed user base & storage capacity.
The day HD-DVD players go on sale, do you think that there are going to be a million people drooling, cash-in-hand, ready to buy one? Because there will be a million people DYING to buy a PS3 this spring. And as we all know, the PS3 plays Blu-Ray discs, and that is why Blu-Ray will win out in the end. When I look at myself and my friends, 90% of us use our PS2's as our DVD players. And 99/100 a PS2 was the first DVD player we ever owned. When PS2's were $450 (CDN) DVD players were still $250 (CDN). It was like getting a DVD player for free, and that is exactly what's going to be happening with the PS3. Would we like a PS3 for $500 or a stand-alone HD-DVD/Blu-Ray player for $300?
Originally the XBOX 360 was going to support HD-DVD, but since its being rushed to market ahead of schedule they can't afford to include the technology... Which is working out great for Sony.
Additionally, we have the storage capacity issue:
Blu-Ray Single-Layer:
Storage: 25 gigs
MPEG-4's H.264/AVC codec: 4 hours Hi-Def video
MPEG2 codec: 2 hours Hi-Def video
HD-DVD Single-Layer:
Storage: 15 gigs
MPEG-4's H.264/AVC codec: 2 hours 24 minutes Hi-Def video
MPEG2 codec: 1.2 hours Hi-Def video
You can just look at the HD-DVD storage numbers, so the math in your head, and see how paltry its real-world storage capacity is. Of course using a dual-layered disc somewhat alleviates that problem for HD-DVD, but when Blu-Ray is dual-layered it doesn't just become "good enough" as HD-DVD does, it becomes exceptional. All of a sudden you can store 8 hours of HD content on one disc. Not only is that great for us from a convience standpoint, but shouldn't the storage capacity of the Blu-Ray disc compensate for its higher price point? Things could fit on a 1 or 2 Blu-Ray discs where it would take 3 or 4 HD-DVD discs.
I hope I've somewhat made my point. :) -
Sony, Toshiba fire up talk of a compromisehttp://www.gamespot.com/news/2005/06/20/news_6127
8 15.htmlDespite Kutaragi's comments last week that it was "game over," Sony shake-up prompts chipmakers to sit again at the negotiating table.
originally spotted on driverheaven.net
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Altername download sites
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Re:Tomb Raider used to be good?
No, it's a console game ported to the PC:
http://www.gamespot.com/features/tombraider_hist/
It was developed on Sega Saturn (or demoed on those, at least).
The release was simultaneous on the three platforms.
The first two games were the good ones. They were good PSX games,
with amazingly large levels for its simple memory. The PC versions
did improve it graphically, and the engine looked tons better in
Tomb Raider 2 if you had 3D hardware. -
Re:How about those recommended specs?
Those are the server specs.
Full readme is available on Gamespot -
Re:ps3 as pc?
And of course right after I post that I find the link: http://www.gamespot.com/news/2005/05/24/news_6126
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Re:Way to early to call this race
hold on, check the facts.
with a slight bit of googling, i found this one article in particular that mentions that capcom [a major third party publisher] is planning to release 10 games for psp and only 2 for ds in the next year.
http://www.gamespot.com/news/2005/06/01/news_61267 08.html
only 9 for psp? just this one publishers' plans engulfs that number. add that to other developers release schedules and you break well ahead of '9' games in development. look at any major console videogaming site, you will see that there are more than just 9 psp previews. where did the nine come from from? he needs to recheck his source. -
Re:Try playing an RTS like Age Of Empires on a
Try playing an RTS like Kingdom Under Fire: The Crusaders on a PC. Lead your unit from the battlefield itself. Works like an RTS until you get swept up into the battle and then as an action game.
3D map manipulation just doesn't work well on the PC. Instead of two joysticks you go to one mouse; kinda hard to do stuff like pan+rotate quickly in the heat of battle. -
BSWhy not link to the actual Gamespot article, that never says things in such a clearcut way as gamesradar does?
Here's the quote:
GS: Do you plan on having like a per-download pricing model along the lines of the microtransactions that will be used in the next-gen Xbox marketplace GH: Well, we can use it in a variety of ways. We've used some of the older games already as little bonuses, either as bonus gifts or hidden in levels of games. Certainly for the first-party titles we'll be making some of those available. We haven't really talked about whether we would sell them. The third parties can make their own decision whether they want to sell them, or maybe they will add it on as sort of a free benefit when you buy a current version of the game.
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Why not read the original interview?
Don't you love it when an interview conducted by a first-tier site is rewritten by a second-tier website a week later, then posted to Slashdot? I know I do.
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Re:Bad screenshots
not much better, but some more screenshots available at gamespot
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Halo 3 parrying PS3 launch
According to BillG, Halo 3 won't be ready for the Xbox 360 launch but will be present when Sony tries to debut the PS3. You can read about it here: http://www.gamespot.com/news/2005/05/15/news_6124
5 92.html?part=rss&tag=gs_news&subj=6124592
Rumors place the PS3 launch around Spring 2006. I doubt Halo 3 would really be ready by then, since Halo 2 was just released a couple months ago. But I'm also guessing Sony won't be ready for a Spring 06 launch, especially considering their hardware isn't quite finalized yet, and I don't think developers have gotten dev kits yet. (Otherwise, we might have seen some actual PS3 games on the E3 floor instead of just the videos from their press conference)
My guess is the PS3 launch will be in Fall 06, and that should give Bungie enough time to finish Halo 3 for the Xbox 360. (Maybe they'll even give us an ending this time! *smirk*) -
Re:Hopefully
This statement is laughable. The PSP is an amazingly sexy work of engineering. Anyone who thinks otherwise is blind, hasn't seen one, or is in denial.
I'll bite. But I would hardly call a square button that sticks, and dead pixels galore very good craftsmanship. It says to me that Sony doesn't even bother checking to see if their screens work. And I hear that they don't take a PSP back unless it has 13 dead pixels. Which says a lot about their confidence in their product, given that I can send back my monitor if it has 4 dead pixels.
I mean, an LCD has a resolution of 1024x768, and I tend to notice if a single pixel is dead. Also, you have to remember that the PSP is manufactured by the same company who produces so many dead consoles, that there was actually a class action lawsuit against them.
I personally think that you have to be a complete fanboy to claim that Sony craftsmanship is good. -
Re:One million per month?
Japanese PSP Sales Nearly Double DS -
"Media Create has released its latest hardware sales charts covering the week ending March 20th, 2005. Sales in general saw a slight dip, and PSP sales were nearly double that of the DS. Xbox saw a slight increase in sales, likely due to the critical acclaim that Fable received from publications such as Famitsu.
PlayStation Portable: 43,644 (Annual: 580,120)
PlayStation 2: 40,270 (Annual: 602,316)
Nintendo DS: 22,446 (Annual: 429,545)
Game Boy Advance SP: 11,013 (Annual: 197,776)
GameCube: 3,357 (Annual: 70,016)
Game Boy Advance: 477 (Annual: 6,253)
Xbox: 345 (Annual: 4,606)"
http://www.gamepro.com/sony/psp/games/news/43769.s html
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"PSP sales outpace the DS in Japan -
The most popular handheld in Japan is still the Nintendo DS. However, the DS sold an impressive 1.09 million units during December, a total that Sony has only just now reached after four months of sales.
The PSP, suffering from production delays, sold only 330,000 units in December. The DS continued to beat the PSP in January, selling 450,000 units to the PSP's 360,000 units.
But the tables turned in February, when 195,000 PSP units were sold, edging out 121,000 DS units. PSP sales increased by a small margin in March, reaching 202,000 units, and DS sales also increased, reaching 136,000 units.
While these new numbers are encouraging for Sony, the PSP still lags behind the DS in overall penetration: Japanese consumers currently own 1.09 million PSPs and 1.8 million DSes."
http://www.gamespot.com/news/2005/04/12/news_61221 17.html -
Re:How funny.
Agreed, but check out the free Streaming Video of the game Killzone 2. Also, Tim Sweeney said about some upcoming console vs pc:
"Well, the PC is a more scalable platform, so it'll run on $500 PCs and it'll scale down to the Xbox 360 ".