Domain: next-gen.biz
Stories and comments across the archive that link to next-gen.biz.
Stories · 336
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Square Enix Facing Big Losses For 2010
eldavojohn writes "It's no secret that Final Fantasy XIV took a lot of heat early on, which required extensive damage control. And the Japanese tsunami (which appears to have added $7.5 million to their losses) certainly didn't help. But if what early investor reports are saying is true, then Square Enix is expected to report $148 million in losses for the closing fiscal year. Expect title cancellations (which might add to the hurt) and a very painful realization for the owner of Final Fantasy and Dragon Warrior (PDF). Perhaps a move to re-releasing classics will prove more fruitful than high development cost MMORPGs?" -
More Nintendo Console Rumors
itwbennett writes "Nothing is official and Nintendo isn't talking, but 'industry sources' runneth over with new information about the company's new gaming console. IGN on Thursday said that Nintendo is ditching 'Wii' and will call the new console 'Stream'. And nothing connotes Internet connectivity like the word stream. 'That's an area Nintendo has really been lax on in the past,' says blogger Peter Smith. 'Pure speculation on my part but I just wonder what, if anything, will be streaming to this new console? Video? Gameplay? A strong online multiplayer component?'" Nintendo's Shigeru Miyamoto has indirectly confirmed that the new console is in development. -
Gearbox Boss Bemoans Superfluous Multiplayer Modes
Speaking with Edge magazine, Gearbox Software president Randy Pitchford lamented the tendency of game publishers to force multiplayer modes into games that don't need them. Quoting: "Pitchford points to the likes of Dead Space 2 as evidence that decisions are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. 'Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience,' he tells us. 'Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? 'When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.'" -
A History of Copy Protection
GamerGirll1138 writes to tell us Next-gen has an amusing walk down memory lane with their history of copy protection. There have been some crazy schemes over the years to ensure that you paid for your software, everything from super-secret decoder rings to ridiculous document checks. "With bandwidth expanding and more and more games publishers exploring digital distribution, there's little doubt that we're entering a new phase in the history of copy protection and those who would defeat it. What's more, the demand for games as a chosen form of entertainment has never been higher. All this considered, it's impossible to believe that the cat-and-mouse game of piracy and copy protection will not reach new levels of intensity, with new technologies deployed on each side, and that some of them will surely create new hurdles for even those who simply wish to purchase and play the newest games. Ah, for the heady days of the code wheel." -
Next Prince of Persia Game Promises Fresh Start
Next Gen recently had a chance to sit down with Ubisoft and discuss the next addition to the Prince of Persia franchise. The team is excited that this isn't just another tired rehash of the same characters and setting, however, promising a new prince and open world adventuring on top of the already rich world of the previous games. "'We had a whole story with the previous trilogy, and Prince of Persia is a general universe where several different stories can unfold,' [creative director Jean-Christophe] explains. 'We're starting afresh, in the same universe, and we wanted to bring something new while keeping what worked before. We introduce a new Prince, who won't start as a prince, more a drifter and adventurer, lost in the desert. He'll be confronted by a lot of fantasy settings, as opposed to Assassin's Creed, which was more realistic. Here he will come to a land and be engulfed in the conflict between two ancient gods, in this very specific region of Persia. It's based on an old Persian religion, Zoroastrianism, and the battle between light and darkness.'" -
Street Fighter IV to Hit PS3, 360, and PC, Not Wii
Many different sources are reporting that the new Street Fighter game will be hitting the PS3, XBox 360, and PC but not the Wii. "Expected to release this fiscal year and now confirmed for PS3, 360 and PC, the next iteration of the genre-establishing fighting series renders characters and environments in stylized 3D, while the game plays in the classic Street Fighter 2D perspective 'with additional 3D camera flourishes'. Street Fighter IV will include the original cast of Street Fighter II along with new brawlers including female super-spy Crimson Viper, lucha libre wrestler El Fuerte and mixed martial artist Abel." -
Ninja Gaiden II Needs to Level Up the Camera Work
The team that brought you one of the more difficult games of all time (according to some) has come back for another round. According to one review Ninja Gaiden II serves up what looks to be an amazing addition to the franchise, at least what you can see of it through the very counter-intuitive camera work. "The hybrid aesthetic - high-tech Technicolor Japan mixed with muted feudalist Japan - might sound dissonant but looks sharply coherent. In fact, in the hands of a skilled player NGII looks nothing less than exhilarating, and occasionally surpasses any martial arts movie you might care to name. And this is why the camera is such a surprisingly big issue. This isn't a problem with it getting caught on a corner occasionally, nor the odd confusing switch of perspective. It is a constant problem: obscuring foes, breaking up combos, losing track of Ryu, and flicking back and forth between positions." -
EA Launches 'Hostile' Bid for GTA Publisher
Games news sites are reporting that EA has issued a new offering to Take-Two's shareholders in an attempt to purchase the company outright. Last month EA offered some $2 billion to Take-Two in an effort to accomplish the same goal. Take-Two declined, and EA took their offer public. Now, Electronic Arts is offering the price of some $26 per share to Take-Two's holders, a generous valuation. "Within ten business days Take-Two is required by law to publish, send or give to shareholders (and file with the Securities and Exchange Commission), a statement as to whether it recommends acceptance or rejection of the latest offer ... Since EA launched its February bid Take-Two said that other parties had approached it regarding a merger, but that it hadn't entered into negotiations with other companies about a deal." -
Games Industry Accused of 'Buying Political Clout'
A parent's group is lambasting the Electronic Software Association for announcing its intention to curry political favour in Washington DC. The games industry, for most of its life a much-maligned business sector, has just begun to work towards changing its image with US lawmakers. The Parents Television Council views this as attempting to 'buy influence in Congress', and views the ESA's plans harshly: "'The videogame industry continues to fight meaningful accountability for selling inappropriate material to children. The industry has been exposed repeatedly for its reprehensible behavior and now they are looking for ways to buy friends in the government,' said PTC President Tim Winter. 'Let me be clear of our intentions: Any public servant who cashes a check from the videogame industry will be exposed by the PTC as taking a stand against families, and his or her actions will be communicated to constituents in his or her congressional district.'" I wonder how they feel about lobbying by conservative 'pro-family' groups? -
Games Industry Accused of 'Buying Political Clout'
A parent's group is lambasting the Electronic Software Association for announcing its intention to curry political favour in Washington DC. The games industry, for most of its life a much-maligned business sector, has just begun to work towards changing its image with US lawmakers. The Parents Television Council views this as attempting to 'buy influence in Congress', and views the ESA's plans harshly: "'The videogame industry continues to fight meaningful accountability for selling inappropriate material to children. The industry has been exposed repeatedly for its reprehensible behavior and now they are looking for ways to buy friends in the government,' said PTC President Tim Winter. 'Let me be clear of our intentions: Any public servant who cashes a check from the videogame industry will be exposed by the PTC as taking a stand against families, and his or her actions will be communicated to constituents in his or her congressional district.'" I wonder how they feel about lobbying by conservative 'pro-family' groups? -
Smash Bros. Delayed Until March 9th
After several delays already, Next Generation is reporting that the much-anticipated Wii title Super Smash Bros. Brawl has been pushed back yet again to early March. "The launch date for Super Smash Bros. Brawl has shifted a few weeks to March 9. The development is taking slightly longer than expected. As we're sure you have seen the game contains an unprecedented number of characters, options and experiences. Be sure to keep an eye on the Dojo site for the latest information." -
Wii Can't Replace Actual Exercise
Next Generation notes the results of a study into the health benefits of playing the Nintendo Wii. According to the University of Liverpool research, Wii Tennis can't compare with the real thing. "The result showed that the youths burned 60 calories (in nutrition terms) more an hour playing Wii, a 2% increase in the amount of energy burned versus the Xbox 360 players. The study is quoted as saying that 'these increases were of insufficient intensity to contribute towards recommendations for children's daily exercise,' and that active gaming using the Wii is no replacement for actual sports." -
The 50 Biggest Gaming Events of 2007
The Next Generation site has up an article looking back on the 50 biggest gaming events of 2007. From the launch of Burning Crusade in January all the way through to 'Gerstmann-gate', the list is highly eventful ... it's been a big year for games. "The removal of Super Columbine Massacre RPG from the Slamdance Guerilla Gamemaker competition sent shockwaves through the independent game community, but the event did bring two very important things to light. Firstly, it showed that even the independent art community has a clear delineation between how it treats games and how it treats other mediums. But even more importantly, the voluntary withdrawal of many other entrants in the competition showed the solidarity of the independent community, and emphasized their dedication to the progression of the medium." -
The November Videogame Market By the Numbers
Along with the news that more than half of the US is playing games, the November NPD numbers offer an interesting insight into the games industry. The ongoing console war was white hot, with record hardware sales. The Wii outsold the PS3 by half a million systems last month, and is quickly gaining on the Xbox 360's total sales figures. The big winners last month were software publishers, though, with a record $1.3 billion in sales. "Obviously Call of Duty 4 performed well on both the Xbox 360 and the PlayStation 3. It is now second only to Halo 3 for first-month sales numbers on the Xbox 360. On the PlayStation 3 no other game has launched as well as Call of Duty 4 in November. Super Mario Galaxy performed extremely well for its first month. Two new properties - Assassin's Creed and Mass Effect - sold well enough to make the top 10. Across both platforms, Assassin's Creed was actually the second best selling game of the month. It is amusing to note that despite the unprecedented Nintendo DS and PSP sales, no game for either system sold well enough to make the top 10 software list for November." -
The Year in Game Politics
The Next Generation site has a look back at 2007 through a political lens. Manhunt 2, crackdowns on game sales, and endless stories about gaming and aggression seemed to dominate game headlines this year. The article runs down the details on each of these thorny issues: "There is no conclusive evidence that playing violent videogames leads to violent acts. That hasn't stopped researchers from looking for links between videogames and aggression. A study released ... in November tainted [the role of games as teachers] ... A University of Michigan study by psychology professor Rowell Huesmann called violent videogames a public health threat ... And Villanova University in Pennsylvania found that games caused aggression, but not much: 'It's not as if this is a light switch that either videogames do or do not cause aggression...Most people assume it has a really big effect, but what we find from research is it actually has a very tiny effect,' professor Patrick Markey told Next-Gen in April." -
More Than Half of the US Plays Videogames
The newest NPD numbers pass on a heartening statistic about the adoption of games: more than half of the US population plays videogames via some method. "Most people said that per week, they're either playing just as many or less hours than they did last year. Thirty percent said that they play more than a year ago, while another 30 percent said they play less and 40 percent say that they play the same amount of hours. Males aged 18-34 continue to be the heaviest gamers and are more attracted to hardcore games as opposed to casual games." -
This Year's Top Game Design Innovations
Next Generation has one of those end of the year 'top 10' lists we all love so much, with plenty of room for discussion on this one. They claim to have picked out the top 10 game design innovations of 2007. It's hard to argue with elements like Portal's portals or Mass Effect's conversation wheel, but was Metroid Prime 3 on the Wii really as good as a mouse-and-keyboard PC FPS? "When people ask 'How do we make a good shooter on a console' what they really mean is 'how do we make a shooter that feels as quick and responsive as a PC shooter on the console?' Apparently the answer is the Wii mote. I was blown away by this fact. Nintendo had always been the 'family friendly' console to me so I didn't consider the FPS ramifications of the Wiimote but clearly it's the best tool for the job. With some tweaking and some refinement down the line I could see the Wii (or a console with Wii like controls) becoming the platform of choice for hardcore FPSers, even over the PC. If this does become the case it will owe it all to Metroid Prime 3." -
The Contempt of Publishers for Game Reviewers
Newsweek's LevelUp blog is, without a doubt, one of the smartest voices in games writing today. For a great example of that, look no further than N'Gai's recent discussion of 'Gerstmann-gate', which focuses not on the particulars of the incident but what it means in a larger context. "The Gerstmann-C|Net incident, therefore, suggests that having successfully stage-managed the first two parts of the [game coverage] process for years, thanks to the generous spirit in which previews and features have long been written, certain publishers may now be flexing their muscles more forcefully when it comes to the third: reviews. This publisher-editorial tension, as one journalist from an enthusiast outlet informed us, is at its most contentious during the run-up to Christmas, because the pre-holiday period is the time of year when stakes are highest for some companies. That's even more true during this holiday season, which despite the absence of Grand Theft Auto IV will go down as one of the most competitive on record, loaded as it is with AAA hopefuls all seeking their place in the sun." And indeed, perhaps some portions of the games market have 'transcended' these petty squabbles. Certainly EA Casual doesn't care about reviews, and who really needs a game reviewer to tell you whether Brain Age 3 is any good? To revisit the reason this article was written, we turn again to Joystiq, who has been following it closely. -
Orange Box Dysfunctional on the PS3?
Via Next Generation, a preview of the PS3 version of the Orange Box . 1up is the site running the piece, and it's notable because it's so incredibly negative. PS3 fans may have some frustrations in store when the game pack releases soon: "After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river. " -
Study Finds Games Stores Still Selling to Minors
A study funded by the National Institute on Media and the Family (NIMF) has found that almost half of all games retailers are still selling 'M'-rated games to kids. "The two-month undercover survey, which covered 60 US retailers, found that underage teens were able to buy games rated M for Mature (17+) at 46 percent of stores, according to the San Diego Union-Tribune ... the findings of the survey still put the game industry ahead of many other entertainment sectors, including the movie and music industries." -
The Latest From the Front in the Console Wars
The October NPD numbers are out, and (now that we know we'll keep getting the information) it's time once again for analysis and reaction from media and businesses alike. GameDaily has a one year later look at the fight that began last holiday season. As for the numbers themselves, with Halo 3 now a known quantity in the market the 360 is down to 366,000 from 527,800 in September. Microsoft is still quite happy with software sales, though. The PS3 only saw 121,000 units sold last month, but early news from November has Sony very excited. And all the while, somehow, the Wii manages to sell even more units. The system is up to 519,000 from 501,000 in September, with the DS slight down to 458,000 from 495,800. As the GameDaily analysis article concludes: "the race for console dominance is still anyone's to win. The 2007 holiday buying season will be crucial to setting all three players' market positions going into next year. Which is all nice to know, of course, but not that important to actually enjoying your system of choice well into the future." -
The Latest From the Front in the Console Wars
The October NPD numbers are out, and (now that we know we'll keep getting the information) it's time once again for analysis and reaction from media and businesses alike. GameDaily has a one year later look at the fight that began last holiday season. As for the numbers themselves, with Halo 3 now a known quantity in the market the 360 is down to 366,000 from 527,800 in September. Microsoft is still quite happy with software sales, though. The PS3 only saw 121,000 units sold last month, but early news from November has Sony very excited. And all the while, somehow, the Wii manages to sell even more units. The system is up to 519,000 from 501,000 in September, with the DS slight down to 458,000 from 495,800. As the GameDaily analysis article concludes: "the race for console dominance is still anyone's to win. The 2007 holiday buying season will be crucial to setting all three players' market positions going into next year. Which is all nice to know, of course, but not that important to actually enjoying your system of choice well into the future." -
NPD Reverses Console Numbers Decision
The wailing and gnashing of teeth from the game-playing media seems to have gotten through to the NPD group. Despite earlier statements to the contrary, it looks like for the time being they plan to continue to release console sales figures to the press at large. Next Generation reports: "NPD Group's David Riley admitted in an e-mail Monday, 'Honestly, it was terribly naive of me to think that we could simply stop providing these after giving them freely for a year ... Nothing is going to change. All will remain the same ... The 'Big Three' [Microsoft, Nintendo and Sony] are on board, so we'll be providing these figures indefinitely.'" -
Nice Game! No Credit For You, Though
In an interview with GameDaily earlier this week, IGDA's Jason Della Rocca expressed his extreme frustration over Rockstar's handling of the credits on Manhunt 2. You may recall that the core group that initially made the game at Rockstar Vienna were completely left off of the final credits . One of the producers has taken the step of speaking out about the poor treatment he received from the company. Producer Jurie Horneman initially expressed his displeasure on his blog, but followed that up with comments made to the site Next Generation. "I get the impression that Rockstar New York tried to close the Vienna branch as quickly and quietly as possible. The offices were closed down during E3 2006, making it likely that the news would be buried ... As I recall there was never an official press release stating we were closed - it even took some time before it was officially acknowledged we'd been closed down." -
The PSP's Comeback Trail
Next Generation has up a feature on the rising fortunes of Sony's PSP. Overlooked for quite some time now as the DS dominates the headlines, the article argues that the handheld console still has a lot to offer ... and people are starting to notice. "Sony has always commanded strong third-party support for its systems since the success of the original PlayStation, and [senior PSP marketing manager John Koller] believes that PSP developers are similarly finding ways to get creative and present fun titles. 'Upcoming launches such as God of War: Chains of Olympus from a first-party perspective, and Star Wars Battlefront: Renegade Squadron from LucasArts, are certainly good examples of fantastic franchises made unique on the PSP,' he says. 'It's clear that consumers do not want the same game on their PSP that they play on console.'" -
50 Landmark Game Design Innovations
Next Generation has put together a lengthy list of landmark game design innovations that many of your favorite games probably wouldn't exist without. They break them out into self-contained units, though it's sometimes ambiguous how they're demarcating game design elements. Just the same, it's an interesting look at where game industry trends have led us: "23. Gestural interfaces. Many cultures imbue gestures with supernatural or symbolic power, from Catholics crossing themselves to the mudras of Hindu and Buddhist iconography. Magic is often invoked with gestures, too--that's part of what magic wands are for. The problem with a lot of videogame magic is that clicking icons and pushing buttons feels more technical than magical. The gestural interface is a comparatively recent invention that gives us a non-verbal, non-technical way to express ourselves. Best-known example: Wii controller. Probable first use: Black & White, 2001." -
A History of Touch Games Technology
Next Generation has up a lengthy article about the history of touch interaction in games. Above and beyond the obvious, like the DS or the touch panel table demonstrated last year, they also explore concepts like physical interaction in adventure games like Myst. "The popular growth of videogames has been more or less tied to a minimization of distance, and an increase in tangibility; making the player feel like he can touch the world, and that doing so will matter. It makes sense, right? Make people feel actively involved, and they will actively involve themselves. As developers have piled on the abstractions - more buttons, more unspoken conventions, a more confusing perspective - and reveled in the already-existing distance, videogames have passively sunk into their niche, to appeal only to those familiar enough to overlook and accept the abstractions." -
Rockstar/EA Tit for Tat in GTA/Simpsons Feud
Last week we discussed how GTA parody elements were pulled from The Simpsons Game after some of Rockstar's lawyers got into the act. Apparently, the folks at EA who made the game are a bit peeved about the aggressive lawyering on Rockstar's part and the wussy lawyering on EA's: "The game begins with Bart wanting to play a game called Grand Theft Scratchy. Of course this is a parody of Grand Theft Auto. And Marge immediately takes it away from him. She tries to clean up the town and stop the game from being distributed in Springfield because Marge is against video game violence. She uses horrific violence to stop video game violence... in a video game... That's called irony. The people who make Grand Theft Auto - they spazzed out like little babies." -
Will Wright Opines That Wii Is the Only Next-Gen Console
PhoenixOne writes "In an article that will probably tick off a lot of PS3 owners, Will Wright calls the PS3 and 360 'incremental improvement(s)'. 'The Wii feels like a major jump - not that the graphics are more powerful, but that it hits a completely different demographic. In some sense I see the Wii as the most significant thing that's happened, at least on the console side, in quite a while ... I still, for the most part, prefer playing games on the computer - to me the mouse is the best input device ever. Every generation it's like 'the PC's dead! The PC's dead!'. But it carries on growing when consoles are flat for five years. At the moment I can get better graphics on my PC than I can on the PS3.'" -
Animal Crossing MMOG / DS Flash Card Rumored
Though there are no official announcements at the moment, Next Generation is reporting on two interesting possibilities for the future of Nintendo products. In a report filed yesterday, the site hints that Nintendo may be considering a MMOG version of Animal Crossing , to be released on the Wii console. Also exciting: the possibility of a Flash Card for the DS that would allow classic Nintendo games to be (legally) played on their handheld console. "The uncontrollable homebrew and piracy communities that use the DS rely on similar devices ... this should, in the long term, allow Nintendo to exercise some control over at least the former through the simple step of offering a path to publisher-supported content. Compared to the slightly vague WiiWare proposition, this has the possibility to revolutionise homebrew development - at least in terms of distribution and the possibility of mainstream success - but how far the notoriously controlling Japanese giant will allow that community the creative freedom it requires to flourish will only be seen in practice." -
On Provoking Emotions Via Games
N'Gai Croal, poster at the Newsweek LevelUp blog, moonlights today in a column for Next Geneartion discussing the success games have had in provoking emotional responses. More specifically, he talks about the fact that mostly games are fairly bad at this. Citing a few notable exceptions (Final Fantasy VII, BioShock), he raises again the notion of 'games as art' as they relate to emotion: "Shadow Of The Colossus wasn't a blockbuster, but the frequency with which it's cited in 'are games art?' debates indicates both a medium still in its aesthetic infancy and a videogame that punched above its weight. BioShock won't sell like Gears Of War, but it already feels as though it's going to be one of this generation's most influential games. And if Mass Effect can deliver on its early promise of confronting players with thorny moral choices and the consequences of their actions, perhaps other creators will see that making the player feel bad can be a good thing after all. " -
PC The #1 Choice For Kids Gaming
An NPD study entitled 'Kids and Gaming' has revealed that for the latest generation of gamers, games on the PC is their first taste of the hobby. Interestingly, kids seem to go through a sort of 'gaming life cycle', starting with kid-oriented systems (Leapster), with PC games picking up around six and console gaming beginning around ten. The study also confirmed something you probably already knew: more kids are gaming than ever before. "The study, which surveyed kids aged two to 17, said that more than one-third of children in the US are spending more time playing games than a year ago. Half of these kid gamers are 'light' users at five hours a week or less and the other half are 'medium, heavy or super users' who game six to 16 hours-plus per week. With the kids surveyed who play games online, an average of 39 percent of their time is spent playing games online versus offline. The majority of the kids (91 percent) play free online games." -
The Making of System Shock 2
The British gaming magazine Edge, which has teamed up with the website Next Generation, offers up a piece looking back at the creation of System Shock 2 . The cult classic storytelling horror-themed FPS has survived as a popular and often-referenced game despite the eight years between now and its release. The piece covers the reasons behind that popularity, as well as the 'horror' of an inexperienced team taking on a dauntingly high-profile task: "The original System Shock was one of the games that made Levine want to move into the videogame industry in the first place. What made it so special? 'The feeling of being in a real place,' he raves. 'The feeling of a mystery, of unraveling it - not in an adventure game way, but in the context of an action game. You arrive and... what happened? That's a really good storytelling mechanism.' Austin Grossman and Doug Church's original idea from Shock was something Irrational expanded in its sequel. 'In Shock 1 you were a specific guy, you had a backstory,' Levine notes. 'With Shock 2, I started you out with the classic 'wake up with amnesia'.'" -
Gaming Usability 101
Next Generation (now happily fully merged with Edge) is carrying a story entitled Videogame Usability 101, attempting to lay out some standards for interacting with games. Some of them, like '3. Always let players remap controller buttons to suit their preferences' seems fairly straightforward and hard to disagree with. Others may be a bit more controversial: "4. Always let players skip cut scenes no matter how important they are to the story. What a predicament cut scenes create. As a designer, you want all your hard work to be acknowledged, even the cut scenes. Sadly, interactive entertainment is the name of the game, and it always comes first. That's why gamers play these things. So rather than assume every player wants to watch your story-telling chops, allow them to bypass cut scenes, tutorials, and even speed up the showing of logos when a game boots up. Tell your story through engaging gameplay, and you'll easily be remembered and praised regardless of what you accomplished in a cut scene, tutorial, or start screen branding." Anything on there that you categorically disagree with? -
Gaming Usability 101
Next Generation (now happily fully merged with Edge) is carrying a story entitled Videogame Usability 101, attempting to lay out some standards for interacting with games. Some of them, like '3. Always let players remap controller buttons to suit their preferences' seems fairly straightforward and hard to disagree with. Others may be a bit more controversial: "4. Always let players skip cut scenes no matter how important they are to the story. What a predicament cut scenes create. As a designer, you want all your hard work to be acknowledged, even the cut scenes. Sadly, interactive entertainment is the name of the game, and it always comes first. That's why gamers play these things. So rather than assume every player wants to watch your story-telling chops, allow them to bypass cut scenes, tutorials, and even speed up the showing of logos when a game boots up. Tell your story through engaging gameplay, and you'll easily be remembered and praised regardless of what you accomplished in a cut scene, tutorial, or start screen branding." Anything on there that you categorically disagree with? -
PS3 Unreal Tournament 3 Delayed
Dr. Eggman writes "Gamasutra breaks the bad news from over at Midway. Midway states that Epic Games' Unreal Tournament 3 for the PS3 has been delayed into the first quarter of 2008. No official reason has been give for the delay, as only CEO David Zucker of Midway has released information. The PC version is still on track for a November release." Additional details from a Midway Conference call are available on Next Generation. -
UT3 Won't Feature Cross Play Capability
Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play." -
Sony's Tokyo Games Show Keynote Highlights
There was lots of little announcements over the course of Sony's TGS keynote ... but nothing earth shattering. For example, the only time a price drop was mentioned was to say there wouldn't be one soon. They're going to be expanding on the remote play capabilities of the PS3, something they've discussed previously. They did confirm the rumble controller, something the blogs were carrying yesterday. They're also going to delay the rollout of Home until next year, to give it a nice long Beta test period. You could say the 'big news' from their keynote was that they plan to work more closely with developers. Woo. "Hirai pointed to Crisis Core, a Square Enix collaboration on the PSP, as a recent example. 'Some of these collaborative endeavors are going on behind the scenes already,' Hirai said, 'largely in terms of development assistance courtesy of Sony Worldwide Studios. Sony is also listening to the opinions of developers whose games are already out.'" Of course, 'work more closely' may be a euphemism for 'buy out third parties'; the company just announced they've acquired the developer of MotorStorm . For further details, both 1up and Kotaku have liveblogs of the event. -
The Wiimote As Yoda Intended - A Lightsaber
An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'" -
Silicon Knights Rejects Epic Counter-Suit
In response to Epic's counter-suit (a suit countering Silicon Knights' suit over the unreal engine), Silicon Knights has flatly denounced Epic's move and is calling for the suit to be summarily dismissed ... while simultaneously decrying Epic's motion to dismiss the original suit. This is going to get ugly. Next Gen reports: "Silicon Knights' response thoroughly picks apart a myriad of points brought about by the counterclaim. The firm stated, 'For Epic to attempt to dispute the merit of those allegations [of the original suit] under the auspices of a motion to dismiss is improper. Therefore, Epic's Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial.' The original suit arose in July, when Silicon Knights filed the suit against North Carolina's Epic Games, developer of Gears of War and creator and licensor of the development tool Unreal Engine 3. Silicon Knight said Epic didn't deliver on its UE3 promises, resulting in the delay of the unreleased UE3-powered Xbox 360 game Too Human." -
A Look At Halo 3's $10 Million Ad Campaign
Via Next Generation, a post on the Brand Week website that goes into some detail on the massive advertising campaign for Halo 3 orchestrated by Microsoft and the McCann-Erickson group. "The goal of the campaign is to bring Halo fans and nonfans up-to-speed as to where we are in Master Chief's epic battle to defeat the evil Covenant. While most major game titles begin their ad campaigns weeks before launch to build buzz, Halo 3 differs greatly. This mass-market push is actually the end of the of Halo 3 campaign. The TV push is the grand finale of a five-pronged attack Microsoft quietly launched last December. The carefully orchestrated onslaught was designed to make casual fans interested and core fans rabid as Microsoft aims to eclipse Halo 2's record-breaking $125 million in sales on day one. To date, Halo 3 is already on the books for one million preorders and counting. " -
Perry's Secret MMOG - A Beast Riding Game
The strange tale of the Massive game built by committee gets a little less odd, as a Q&A session with Jamil Moledina at GDC Austin unveiled some details about the MMOG former Shiny director David Perry has been working on. The 'Top Secret' Acclaim MMOG has been said for months now to be a 'racing' title, and Perry unveiled this week that it will not involve vehicles of any kind. Instead, the game will involve racing beasts of many kinds. The beasts can be bred and traded, used to engage in Player vs. Player battles, and will help the player explore the game world. For the first time since the project was announced, the idea of players using tools provided by IGN to make the game doesn't sounds quite so out there. -
Would You Pay Pennies For Game Features?
Friday at GDC Austin saw the day starting with a keynote that may seem unusual to players unfamiliar with the Asian online gaming market. Nexon is a major player from the country of South Korea, boasting a handful of titles that see more users in a month than many well-known online games made here in the US. All of the company's titles, regardless of genre, have one thing in common: they're free to play, sort of. Microtransactions, the practice of paying a very small amount of money for an object or service, is what provides Nexon its revenue ... and plenty of revenue it is. Nexon America's director Min Kim gave a discussion on the realities of rolling Microtransaction-based titles out in the states, with a case study of the success of Maple Story's launch in our country. -
Sony Dismisses Critics of Lair
Despite some very public, very negative criticism of Factor 5's dragon/shooter Lair, Next Generation notes that Sony remains unfazed. "Outgoing SCEA PR boss Dave Karraker told Next-Gen in a phone interview that despite poor critical reception, the flying lizard game isn't necessarily grounded. 'At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge.'" Meanwhile, MTV's Stephen Totilo notes, with more than a touch of seriousness, that Lairs production may have been a touch cursed. -
PS3's Lair Playable Via Remote On PSP
Next Generation has confirmed with Sony a rumor working its way through fan boards: Lair is playable via remote on the PSP. That is, you can load up the game on your PlayStation 3, and then actually play it on the PSP's small-but-beautiful screen. This is functionality that Sony has been hinting at since the PS3 was announced, but up until now remote play has been restricted to music and movies stored on the console. Kotaku notes in their writeup that you need to play through the tutorial first on the console proper if you want to do this. The PSP doesn't have the buttons the game uses to brake. -
Sony Runs Out of 60GB PS3s
Next Generation has word from Sony that they've shipped all of their 60GB PlayStation 3s. They don't have any more in the warehouses; retailers still have ample stocks, though. From the article: "Once all of the remaining 60GB PS3s have been snapped up for $499 apiece, the only option left open to consumers will be to purchase the 80GB model, which currently retails for $100 more at $599. It has long been rumored that once all 60GB PS3 stock dries up, the 80GB will be subject to a price cut, but SCEA has failed to be drawn on the matter to date. 'We won't be making any further announcements regarding our PS3 model hardware strategy in North America until the 60GB model is exhausted and market conditions are evaluated,' the company has said." -
ESRB Refuses To Detail Manhunt 2 Re-Rating Logic
Next Generation reports that the ESRB is flatly refusing Leland Yee's request to further outline their logic behind Manhunt 2's re-rating. Says organization president Patrica Vance, "It is simply not our place to reveal specific details about the content we have reviewed, particularly when it involves a product yet to be released. What can be said is that the changes that were made to the game, including the depictions themselves and the context in which those depictions were presented, were sufficient to warrant the assignment of an M (Mature 17+) rating by our raters." -
Bioshock's Launch Aftershocks
It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful. -
The Aftermath of QuakeCon
Dr. Eggman writes "This past week quite whispers and rumors became fact as two FPS giants, id and Valve joined forces to bring id games back catalog to Valve's Steam. This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games to Steam. That wasn't the only news, of course. There were many announcements by the FPS veteran: Quake Wars is slated for October 2nd release. Quake 3 is coming to Xbox Live Arcade. Their next big game is called Rage , and will feature the id Tech 5 platform technology. All the details can be found in Eurogamer's full convention report. Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 . It's going to be completely free, supported by ad revenues." -
Spore to Ship 'When It's Done' And Not Before
Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"