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E3 Controller Previews

spides writes: "If you thought the original X-Box controller was huge, you're in for a rude awakening. At E3 this past week, Microsoft and Capcom unveiled their 40 button control station for the X-Box's 'realistic' mech simulator Steel Battalion. On the same day, Nintendo and Sega unveiled the new keyboard peripheral for use with the Gamecube version of Phantasy Star Online, which can only be described as the world's largest conventional controller with a keyboard stuck between the directional pad and the usual buttons."

263 comments

  1. one size fits all by Karma+Star · · Score: 2, Insightful

    except in the case of xbox controllers. i guess those developers must be giants over at redmond..

    --
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    1. Re:one size fits all by adamjaskie · · Score: 1

      WOW! An FP that doesnt say FP!
      Doesnt MS make a smaller version of their controller? I thought I saw something like that at a store. (No, it was NOT third party)

      --
      /usr/games/fortune
    2. Re:one size fits all by Anonymous Coward · · Score: 0
      Bunch of tossers, that is why...

      Too busy crying over missing the nude pictures of Steffi Graf (urgh!) that Microsoft (huhuhu!) were hosting in Germany...

    3. Re:one size fits all by BigBir3d · · Score: 2, Informative

      yeah, it is the japanese version of the controller. apparently available on other areas as well now.

    4. Re:one size fits all by Anonymous Coward · · Score: 0

      For real tho, I'm playing TFC(like counter-strike or quake) on my other machine as I'm typing this...and I use the mouse, and probably 30 keys of my keyboard to play.

      Those console controls just don't have enough keys for all game types. Games do need more keys...the question is what is the best configuration for console games. Personally I am used to using 2 controllers...keyboard and mouse.

    5. Re:one size fits all by Jon+Larkin · · Score: 1

      Actually it's called the Microsoft Controller S, you can get it at any game store. I played a few games with it at E3 and it's really a lot better as far as button placement goes. http://www.gamestop.com/product.asp?product%5Fid=8 01404

  2. Gear Shift? by kabir · · Score: 3, Interesting

    Um... what's with the gear shift on the far left?!? At least it looks like an automatic... though I guess it could be handy to be able to pop the clutch on my battle mech ;)

    --
    Behold the Power of Cheese!
    1. Re:Gear Shift? by robtm · · Score: 1

      Guess the developers are from Britain.

    2. Re:Gear Shift? by TheViffer · · Score: 2

      Thank God!

      I feel much better now knowing that if I run my battery low on my mech, I have the option of push starting it.

      --
      -- Knowing too much can get you killed, but knowing who knows too much can make you rich.
    3. Re:Gear Shift? by quatoria · · Score: 1

      The thing on the left is the throttle. As I indicated in my article (if the server was still up for you to read it, at least), you set your speed with that throttle, and then control accelleration with a foot pedal. Another foot pedal controls strafing.

    4. Re:Gear Shift? by Jon+Larkin · · Score: 1

      The gear shift is actually a nice feature. When I was playing it it didn't seem to have much bearing on my speed but I'm sure that the environments will be much more expansive in the full version of the game. I assume it's really just there to add to the realism of the experience. I didn't really think to ask them if there would be a fully automatic mode for the mechs but it doesn't seem too far-fetched an idea.

    5. Re:Gear Shift? by mmol_6453 · · Score: 1

      Thinking of "if the server was up"...Was it around long enough for a Google mirror? Could someone post that link?

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  3. great news for the military? by tps12 · · Score: 1, Funny

    At first I was ready to write this off as "another stupid gamer story." But then I took the time to peruse the links, and I've reconsidered.

    I started thinking about "mech"s. Sure, the stuff of science fiction. But could science fiction one day be science fact? And could that day be right around the corner?

    We have historically seen the game industry pave the trail for the military. Doom. Quake. Combat. The list goes on.

    I think that the next thing we can expect is military vehicles with this kind of high-tech controller. Imagine a tank or helicopter with 40 buttons.

    The result would be literally astounding.

    I don't know what the future holds, but names like Sony and Linux are going to be very important to security and stability in this new world we are forging. It's an exciting time to be alive.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:great news for the military? by Wyatt+Earp · · Score: 2, Insightful

      "We have historically seen the game industry pave the trail for the military. Doom. Quake. Combat. The list goes on."

      Does it? I thought the idea of using rockets and machine guns and assault rifles came during the Second World War, silly me, it came from id software.

      "I think that the next thing we can expect is military vehicles with this kind of high-tech controller. Imagine a tank or helicopter with 40 buttons."

      From the fighters, cargo planes and helicopters I've seen, there are more than 40 buttons in the cockpit.

      "but names like Sony and Linux are going to be very important to security and stability in this new world we are forging."

      Names like Colt, Armalite, Boeing, BAe, Airbus, General Dynamics Land Systems and FLIR are going to be much more important.

    2. Re:great news for the military? by Anonymous Coward · · Score: 0

      I think that the next thing we can expect is military vehicles with this kind of high-tech controller. Imagine a tank or helicopter with 40 buttons.

      Wow! That'd be sweet! Just think - FORTY buttons! That'd be way, way better than the surplus atari 2600 joystick and bicycle-style shifters that the Blackhawk helicopters and M1 Abrams tanks use these days. I mean, have you SEEN the inside of a combat vehicle recently? You're lucky to find two lousy buttons.

      WOW!

      FORTY!!!

    3. Re:great news for the military? by Anonymous Coward · · Score: 0

      I thought FLIR stood for Forward Looking Infrared Radiometer?

    4. Re:great news for the military? by Anonymous Coward · · Score: 0

      i don't think you picked up on the satirical tone of that post

      he was obviously joking... i'm sure it's common knowledge that most military vehicles have more than 40 buttons

  4. Another reason why Sony will always win... by nomayo · · Score: 0, Offtopic

    The PS/PS2 dual shock controllers are by far the most comfortable in the industry. If Microsoft would have paid attention to Sony's design rather than the Dreamcast controller design, they would have made a much better product.

    1. Re:Another reason why Sony will always win... by Sid+Meier's+username · · Score: 1

      Keep trying, that wasn't entirely off topic. But hang in there, you'll be a true Slashdotter yet!

    2. Re:Another reason why Sony will always win... by Wyatt+Earp · · Score: 1

      I got a GameCube this weekend and I found it to have better controllers than the PS2.

      I hate the Dreamcast and XBox ones.

    3. Re:Another reason why Sony will always win... by Anonymous Coward · · Score: 0

      I personally like the xbox controllers. My hands are big and I find them easier to use than the others.

    4. Re:Another reason why Sony will always win... by Anonymous Coward · · Score: 0

      I agree the cube controllers are much more comfortable then the PS, they are expansions on the idea though. The only thing I don't like is the Z button on top (why they just didnt do dual analogs on each side I'm sure sure of, the 3 buttons is just odd...no pun intended :)

    5. Re:Another reason why Sony will always win... by Mark+Pitman · · Score: 1

      My hands aren't very big and I have no problems with the XBOX controllers. I think everyone hates them because they are made by Microsoft.

    6. Re:Another reason why Sony will always win... by WildBeast · · Score: 2

      My hands aren't big and I love those controllers. It fits well in my hands.

  5. so then...keyboard controlled? by Husaria · · Score: 1

    why not just plop down a keyboard and call it a controller? 40 buttons? Good luck trying to play the game with that. In an RP i can see, but even still in a battle, how are you going to access things quickly? You need speed in games and having a 40-button controller is going to inhibit that, although its been done on the computer for years, not a lot of us, use a keyboard, even still, for GTA3, using a keyboard to turn around the guy for the FPS, is a pain..

    1. Re:so then...keyboard controlled? by Sid+Meier's+username · · Score: 2, Insightful

      I'm pretty sure Capcom realizes that this isn't going to sell a million copies, it's not like they're trying to compete with Mario here. This controller is meant for one game and one game only, and it's supposed to simulate a mech. I'd say that this custom controller is probably better than immersing you in that experience than a keyboard and mouse would be. Give them some credit for having the balls to put money into the development of something completely different (that probably won't sell) while most other devs are just trying to copy the hot title of the month.

    2. Re:so then...keyboard controlled? by quatoria · · Score: 1

      Believe it or not, it's actually fairly easy to control. It takes a couple tries to get the hang of it, but the learning curve is much less steep than you'd imagine. Don't be intimidated by all the buttons - 80% of the time, your hands are on the joysticks. Most of the buttons are optional functions - switching weapons, adjusting communications, starting up the machine, etc.

    3. Re:so then...keyboard controlled? by Jon+Larkin · · Score: 1

      The controller is layed out in a manner that allows maximum efficiency. There are several buttons that are only used for starting up your mech and the rest of them (i.e. weapon changes, boosts, etc.) are layed out perfectly for keeping great control over the mech. I was a honestly a bit overwhelmed when I sat down at the controller but after a few minutes you can get all the buttons down to a science.

    4. Re:so then...keyboard controlled? by mmol_6453 · · Score: 1

      Hey...what true geek wouldn't control is world-conquering device with a keyboard and a shell?

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  6. Not only the XBox controller... by Soul-Burn666 · · Score: 3, Funny

    Many have probably noticed that every MS peripheral is BIG!

    For example, the MS Intellimouse Explorer which is double the size of a standard mouse... nice at start, but a small mouse just fits better...

    The Natural Keyboard which is double the size of keyboards (tho it's pretty good!)

    And ofcourse, every version of Windows just doubles it's size... WinXP is around how much for minimal install? 1GB?

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    ^_^
    1. Re:Not only the XBox controller... by Anonymous Coward · · Score: 0

      maybe bill is compensating for something?

    2. Re:Not only the XBox controller... by linuxgnuru · · Score: 1

      Aparently it's a penis thing with Micro$oft.

      --
      Linux: When reboots are for upgrades.
    3. Re:Not only the XBox controller... by Dynedain · · Score: 2

      The Intellimouse Explorer is a nice comfortable size. It is by far and away the most ergonomic mouse I have ever used. I hate that most mice are too small. And the 2nd gen Explorer is not as nice as the first one. Granted, I have big hands. I tried the XBox controller - the size wasn't a problem, but the button positions started causing me pain after only 5 minutes. The N64 controller is just as big, but much more ergonomic

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    4. Re:Not only the XBox controller... by BlueGecko · · Score: 1, Redundant

      Perhaps Bill feels a need to compensate for something?...

    5. Re:Not only the XBox controller... by tswinzig · · Score: 2

      For example, the MS Intellimouse Explorer which is double the size of a standard mouse...

      I presume you are talking about a real, live animal mouse, because my Intellimouse Explorer is only slightly larger than a regular computer mouse.

      nice at start, but a small mouse just fits better...

      Richard Gere once said the same thing, but seriously folks, this reminds me of that Simpsons episode where Maude Flanders is trying to reach inside the windmill at the putt-putt course.

      "Todd, you have small, girlish hands, see if you can reach it!"

      In other words... maybe smaller mice fit you better because you have small, girlish hands?

      --

      "And like that ... he's gone."
    6. Re:Not only the XBox controller... by MisterBlister · · Score: 1

      There's two versions of the Intellimouse Explorer. I believe the larger one is labelled the "Pro" version. The normal one is pretty much normal mouse size... The "Pro" is without a doubt much larger than both the normal version and most mice in general. Luckily, you have a choice as to which you want to buy.

    7. Re:Not only the XBox controller... by WildBeast · · Score: 2

      That's why I buy so much MS hardware. It fits perfectly with my hand. My hand is not big, just your average hand and there mouses and joysticks fits great.

      One reason on why I bought an XBox is because of the controllers. They're nice.

    8. Re:Not only the XBox controller... by Second_Derivative · · Score: 1

      Ergonomic my arse

      Anyone else find it incredibly hard to grip without depressing the right mouse button?

    9. Re:Not only the XBox controller... by Lord+Kestrel · · Score: 1

      So you didn't have a choice? You were forced to go out and buy the $50US Microsoft IntelliMouse?

      I know that I was allowed to pick from all mice availiable at the store, and I chose a Logitech. There were 5 different Microsoft mice there. And I didn't see anyone forcing anyone to buy a certain type of mouse.

    10. Re:Not only the XBox controller... by mmol_6453 · · Score: 1

      Yep...but I found that putting a piece of thin rubber under the edge of the button helped a lot.

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  7. I don't have a problem but... by BagOBones · · Score: 1

    I don't find the standard X-box controller too big but I have noticed that the 3rd party ones of the same style are a little smaller and have the buttons spaced a bit better.. I always thought the ps controllers where a little small and the N64 has my vote for the strangest yet resonably commfortable shape.. Then again I have big hands.. Kids, I am sure have a little trouble with them.

    --
    EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  8. Cha-ching. by alexmogil · · Score: 1
    Steel Batallions is not for everyone - f'rinstance.. how much is it gonna COST? No one knows, and ain't no one talking. As far as I've heard the game will only be sold with the massive controller offering no way for people with the standard controller to play it. It better cost below $100 for it to be even a moderate success.

    I still praise Capcom for bringing a niche game to the US. Reminds me of the Sega Saturn Virtual On! game with the TwinSticks, or the DDR dance pads. Take a chance, developers.

    --
    A winner is you!
    1. Re:Cha-ching. by DeionXxX · · Score: 1

      Its actually going to be between $200 and $400 with the game. Hey, its not a main stream game, it doesn't have a main stream price. Its meant for hardcore Mech Sim fans. There aren't many of us who remember Btech 3056/3059 but there should be enough that this game will sell enough copies to make their money back.

      -D3X

    2. Re:Cha-ching. by quatoria · · Score: 1

      Yeah, the capcom reps we spoke to at E3 flat out refused to speculate on a price point. All they'd say is "it will obviously cost more than a game without a controller." Not too useful. I speculate it will be in the $120 range, simply because much more than that would be insane from a sales standpoint.

    3. Re:Cha-ching. by Anonymous Coward · · Score: 0

      If only the Dreamcast Virtual On! had better twinstick support, it would have sold a lot better. I still live in hope that I can get a friend to visit Japan/Hong Kong and pick up a DC or old Saturn set for me. :(

    4. Re:Cha-ching. by Quarters · · Score: 2

      Forget even buying it. No big-box store (Circuit City, Best Buy, etc...) will waste the shelf-space to stock both the game and that controller.

      At best you'll be able to mail-order it. Whatever marketing-rep thought that mondo-controller would be a good idea is soon to be working on their r

  9. Talk about something cool to make me want Xbox by t0qer · · Score: 2

    Sorry guys, this is about the coolest things i've seen to come out for any console in a while. I LOVE realistic mech sims, especially the capsules at dave & busters. Tossed salad those things are COOL. Imagine a big 'ol futuristic chamber you step in, with multiple monitors displaying the different systems in the mech universe (heat, weapons, damage, nav, ect) Managing all these different systems is what makes a mech game fun.

    Back to the story though, yeah I really like this thing. It will probably be easy to cut the cable and adapt it to pc use (since xbox is usb) plus the price drop we had last week, I want one now.

    1. Re:Talk about something cool to make me want Xbox by IAgreeWithThisPost · · Score: 0

      Tossed salad those things are COOL

      you'ld like to toss my salad what?

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    2. Re:Talk about something cool to make me want Xbox by Steveftoth · · Score: 1
      I LOVE realistic mech sims

      Because they are so much like real mechs? Mechs are cool, but the crazy systems that they make up to control them are too much for me sometimes. (why again does heat even come into play so much in Mech games? is this a factor in realistic tank sims?)

    3. Re:Talk about something cool to make me want Xbox by quatoria · · Score: 1

      Agreed. Playing the game has (unsurprisingly) only made me want it more. It's unquestionably the most realistic mech simulation I've ever played (ironic as that is), and the brief demo mission they whipped up was absolutely fantastic.

    4. Re:Talk about something cool to make me want Xbox by Anonymous Coward · · Score: 0

      How many energy-based weapons are you firing in tank sims?

      Most mech games have no heat issues if you stick to purely ammo-based weapons.

    5. Re:Talk about something cool to make me want Xbox by t0qer · · Score: 2

      No tank sims don't have any heat management stuff IIRC. #1 Most tanks run on diesel though, which burns cooler than a fission reactor. #2 Tanks fire big pieces of lead by means of a chemical reaction, nothing compared to the heat hotter than the sun plasma puts out.

      As far as realism, yes this is all fantasy based on the battlemech universe. If you ever looked at the artists sketches of mech's and cockpits you would have seen that this controller resembles them in some way, thus why I used the word "realistic"

    6. Re:Talk about something cool to make me want Xbox by cruelworld · · Score: 2

      As much as I hate to admit it, god damnit I have to get me one of those.

      But..but..I need to upgrade my PC for Doom3 and now this?!!?!

    7. Re:Talk about something cool to make me want Xbox by nutshell42 · · Score: 1
      (why again does heat even come into play so much in Mech games? is this a factor in realistic tank sims?)

      You have to see it that way - did your PC need an Arctic Master and 4 case-fans 10years ago? Does it now? (ok, perhaps not, but the probability that it does is much higher =)

      So, apply Moore's Law on military hardware throw in a little fusion reactor or two and fancy stuff like some laser cannons or the Athlon XPDKYZOFHAND control hardware...see? =)

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    8. Re:Talk about something cool to make me want Xbox by Anonymous+Freak · · Score: 1

      Yup. But, for any good mech simmer, you need rudder pedals. If you've never played with them, shame on you. Go get a pair. Map them to 'torso twist'. Yeah, a twisting joystick handle works, but you have better control with pedals. (And, it's more intuitive.)

      --
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      The purpose of that site was not known.
    9. Re:Talk about something cool to make me want Xbox by mmol_6453 · · Score: 1

      Whoah...there enough were spoonerisms-almost therin to spin head make my.

      Cool. :)

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    10. Re:Talk about something cool to make me want Xbox by Steveftoth · · Score: 1

      I still don't understand why enegry based weapons generate so much internal heat for the mech. I guess that they assume that the weapons will be very inefficient.
      If you've got a laser, and you've made it like 50% efficient, then half the enegry you produce goes straight to the laser and comes out as photons, which then hits the target. Most lasers are are only 5% efficient (according to google) but I guess diode lasers are like 50 % efficient. I bet that by the time we have the technology to make high power lasers en mass, they will be over 50% efficient. Especially by the time that we have the ability to make mechs.

    11. Re:Talk about something cool to make me want Xbox by Anonymous Coward · · Score: 0

      Even if it is 66% efficient, the laser will pick up 1/2 the heat nececary to MELT ARMOR. While the heat would be more distributed, this is still an impressive heat load. Most electronics are less heat resistant than regular armor, and in a future with laser weapons armor would be made laser resistant.
      Summary: It takes less heat to kill a laser than to melt three or more inches of solid heat resistant metal.

    12. Re:Talk about something cool to make me want Xbox by Psiven · · Score: 0

      Oh my God you guys are such nerds.

    13. Re:Talk about something cool to make me want Xbox by Anonymous Coward · · Score: 0

      That's something that always bugged me about the official BattleTech Simulators. They have the foot peddals mapped to TURN the mech! That means your natural body english works against you.

  10. Wonderful by jandrese · · Score: 2

    Just what I needed, a controller that requires 6 additional hands to operate. Hopefully it won't be grossly oversized and also require replacement of my current hands (like the current X-box controller).

    --

    I read the internet for the articles.
    1. Re:Wonderful by ImaLamer · · Score: 2, Insightful

      Just what I needed, a controller that requires 6 additional hands to operate.

      Even though I'm pretty much with you on this one; I think it's going to be cool to see gaming controllers that don't require 6 extra fingers and 36 extra key combinations to play.

      I played hours of Soldier Of Fortune on the Dreamcast with the standard controller... god I wish I had a keyboard. I died every five minutes the first few times because the button config was horrible.

      I mean... if you've played any FPS after Team Fortress Quake (#1) on up you know how many 'bindings' you must make and how the games are more like Mavis Beacon Teaches Typing.

    2. Re:Wonderful by yandros · · Score: 1

      Yesterday I visited my local Best Buy for a little Memorial Day capitalistic goodness, and I saw something that might be right up your alley:

      XBox Controller S

      (that link is just the first provided by Google).

      It's a smaller XBbox controller with a slightly better layout (the colored buttons are in a PlayStation-standard diamond, instead of the stretched arrangement of the standard controller, and the black & white keys are below the diamond, not above.

      Given that I don't own an xbox, I haven't tried the smaller controller myself, but I really disliked the standard controller, and this looks better. Might be worth a try...

    3. Re:Wonderful by Anonymous Coward · · Score: 0

      Moderation Totals: Troll=1, Total=1

      Huh? Troll?

      Geez who is doing the moderations today. I'm just saying that as games get better and more complex the controls are getting out of hand. I think the whole /. article was doing the same thing.

  11. Virtual On makes its return? by Hash+Browns · · Score: 1

    The Steel Battalion controller, expected to cost $299 reminds me of the 'DualStick' controller for Virtual On using the Sega Saturn platform.

    1. Re:Virtual On makes its return? by Anonymous Coward · · Score: 0

      F8ck paying $299 for a controller!

      $299 you are having me on right?

      Surely the game and controller aren't going to cost more than $100 - $150 like the article said?

      And they will sell all of 500 games at that price. That is ludicrous.

    2. Re:Virtual On makes its return? by Hash+Browns · · Score: 1

      This is just what I've been told from folks on the show floor and those doing Steel Battalion coverage.

      The controller itself is top notch, maybe running against the Hotas Cougar as best joystick(s) ever.

    3. Re:Virtual On makes its return? by Jon+Larkin · · Score: 1

      We really can't verify the cost of the controller, the game itself will obviously cost the normal $50. The exhibitors were very tight-lipped about any kind of price for the controller. Gamespy estimates the cost between $150 and $300, but that's entirely unverified as well. Hopefully a verifiable estimate will come around closer to its release in November.

    4. Re:Virtual On makes its return? by amuro98 · · Score: 2, Insightful

      $150 for the package is sort of the high end...

      Otherwise, you'll be paying more for this one game than you will for the XBox itself.

      Heck, that might be a great promo: Buy Steel Battalion and get XBox for free!

  12. Antigames by Rupert · · Score: 3, Funny

    Apparently someone let antigames come into contact with some games, and the resulting explosion slashdotted their server.

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    --
    E_NOSIG
    1. Re:Antigames by Anonymous Coward · · Score: 0

      Apparently someone let antigames come into contact with some games, and the resulting explosion slashdotted their server.

      Yeah, apparently Slashdot's slogan is "News for nerds, stuff that games"

  13. great by smaster87 · · Score: 0

    What Game would ever need all those buttons? oh i see.. new streefighter move click all buttons clockwise in 1 second and you win

  14. Fingers by Anonymous Coward · · Score: 1, Funny

    "Hmm.... Forty buttons."
    - "Marthter ?"
    "Yes Igor ?"
    - "Shall I fetch the box of thingers, marthter ?"

  15. thats nice but.. by psycht · · Score: 4, Funny

    my Dell gamebox has a 108 key game pad.

  16. new game cube controller by jeffehobbs · · Score: 5, Funny
    1. Re:new game cube controller by Mojojojo+Monkey+Inc. · · Score: 2, Insightful

      mmm, this Score:5 Funny post is gonna be even funnier once lowtax changes that linked pic to something [b]awful[/b]! har har... yarr.

    2. Re:new game cube controller by hoggoth · · Score: 2

      > jeffehobbs wrote:
      >courtesy of Something Awful:
      > http://www.somethingawful.com/news/8-28-2000/ninte ndo/controller.jpg

      # cp goatsecx.jpg controller.jpg
      Overwrite controller.jpg? y
      #

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    3. Re:new game cube controller by MooseGuy529 · · Score: 1

      Sweet... =D What would be better than this obviously one-use controller is something like that with several joysticks and lots of buttons, switches, etc...--basically a console with many controls but not designed for one purpose. There could be like a 15x5 grid of buttons, and games come with inserts to cover them. So a SimCity game could use the top row as tools, next as reports, etc... while a flight sim could use them for different controls. And if a game ever needed a keyboard (high score entry, online chat, etc...) it could simply write letters in the corner of the square section covering each button. ...or you could just tap into a person's mind and read their thoughts.

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    4. Re:new game cube controller by Anonymous Coward · · Score: 0

      >What would be better than this obviously one-use controller is something like that with several joysticks and lots of buttons, switches, etc...--basically a console with many controls but not designed for one purpose. There could be like a 15x5 grid of buttons, and games come with inserts to cover them.

      Oh, you mean an Intellivision gamepad, circa 1979?

    5. Re:new game cube controller by adamjaskie · · Score: 1

      I have something like that. Some of the old PC games I have (the kind that say "True VGA Colour" on them) have a "keyboard overlay." Unfortunately, it doesnt fit on my stupid Dell keyboard with windows keys.

      --
      /usr/games/fortune
    6. Re:new game cube controller by MooseGuy529 · · Score: 1

      Yeah, that's pretty good, because you can use all 101-odd keys on your keyboard but you don't need to remember them. To address the size issues, I saw a kiddie program for like IBM PCjr's that used little plastic strips propped up behind the letter keys, so even if the overall shape is split or curved, you can cut them or bend them, etc...

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    7. Re:new game cube controller by ||Deech|| · · Score: 2

      Actually, the PCjr came with the "chicklet" keyboard that had squared off buttons that allowed an overlay to be put on top of it.
      Originally that's what you got, but eventually they included a "regular" keyboard as well.

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    8. Re:new game cube controller by Anonymous Coward · · Score: 0

      YAMS YAMS
      yams yams
      yams yams
      YAMS YAMS

  17. Cost issues? by Geeyzus · · Score: 5, Interesting

    Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?

    I could see it if they had a "generic" keyboard controller you could use for any games with a keyboard... but having to purchase a new game (no doubt bundled with the new controller) over and over will become tedious, if it is the route consoles are taking.

    I would like to see an alternative to these... button/direction combos, or on-screen keyboards, however tedious they may be, simply so there is a lower-cost option.

    Then again these are the types of things you can always pick up at a super cheap price from used games stores like FunCoLand a year or so later, so maybe it's not all bad...

    Mark

    1. Re:Cost issues? by aafiske · · Score: 1

      Phantasy Star Online for the Dreamcast had an in-game keyboard that you could use with your controller. You could also use pre-made phrases (automatically translated) or customizable thought-balloon pictures. So there is a lower cost option at least keyboard-wise. (dunno if the mech game will work with a regular controller.) But a lot of the fun of games like this is the human interaction, and it's hard to communicate via a clunky letter-at-a-time onscreen keyboard while trying to kill monsters.

    2. Re:Cost issues? by Jon+Larkin · · Score: 1

      The exhibitors on hand verified that at least one sequel was in the works for the game. While it's true that the controller and game are both very niche, I don't see that as a deterrent for sales.

    3. Re:Cost issues? by nvrrobx · · Score: 1

      I spent $20 on a PS/2 keyboard adapter for my Dreamcast and used that for Quake III Arena and Phantasy Star Online. This worked _great_

      How about just an adapter like this so I can use the keyboard I'm used to for playing MechWarrior, Unreal Tournament, etc etc on my PC?

      I don't really think I need to have 10 different keyboards and mice floating around my house because every damned console has to use a different connector than my PC.

    4. Re:Cost issues? by SquadBoy · · Score: 2

      I'm *really* looking forward to Steel Battalion and the answer is no it will not work with a regular controller. This is *very* in depth sim. Starting the Mech up takes 5 switches/knobs on the controller. :) Like I said it is a hardcore sim.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    5. Re:Cost issues? by MisterBlister · · Score: 2, Insightful

      You cheap bastard.

    6. Re:Cost issues? by CaseyB · · Score: 2
      does anyone else want to avoid paying $30+ for a controller you can only use for one game

      This thing has: two yokes (analog sticks), a throttle and a dial (analog triggers) and lots of switches (regular buttons). In short, it's a superset of the existing Xbox controllers.

      Why would you assume it can be used ONLY for Steel Batallions? Of course it's going to support other games.

    7. Re:Cost issues? by JojoLinkyBob · · Score: 1

      Considering that Microsoft now owns the rights to FASA, we should see other titles under the BattleTech / MechWarrior moniker soon that take advantage of this controller.

      --
      -jc
    8. Re:Cost issues? by Geeyzus · · Score: 2

      Why would you assume it can be used ONLY for Steel Batallions? Of course it's going to support other games.

      While this may be techically true, would you actually like to use this monster for anything other than what it is intended for?

      Even using it as a second/third/fourth controller, it will be a totally different feel to play other games with this controller, if you are used to using the "normal" controller. Even leaving out the "feel" aspect (as in, this controller looks/feels like it is supposed to drive a huge mech warrior, not throw passes or ride a snowboard), this would be a big handicap in 1v1(v1,v1,etc) games over a friend's house, which I imagine is what these extra controllers are normally used for.

      Not to mention the size factor... I bet the "oh cool, I get to use it as an extra controller" is outweighed by "Oh great, where am I going to keep this gigantic piece of crap"...

      Mark

    9. Re:Cost issues? by Kizzle · · Score: 3, Insightful

      I don't see why the xbox and game cube can't just work with regular old usb mice and keyboards. Xbox does use usb for its controllers. Playstation2 has a couple usb ports on it which enable some games to use the keyboard.

    10. Re:Cost issues? by Danse · · Score: 1

      Well, it may suck for snowboarding, etc., but it should rock for most mech-type games. Perhaps tank-games too. Besides, it's up to each and every person to decide if the controller and game are worth the price to them. If you don't like it, don't buy it. I, for one, find console controllers to be one of their main limitations. I hate playing most genres on console because most games just work better with my keyboard/mouse and/or joystick on the PC.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    11. Re:Cost issues? by amuro98 · · Score: 1

      At the same time, I'd feel better about buying this specialized controller if there were other games that could use it...

      Flight sims, for instance, seem like a no-brainer, but the throttle is too far away, and lacks a HOTAS(*) (from the picture I saw.)

      Come to think of it...*why* did they invent their own controller when all they had to do was liscense someone making USB HOTAS controllers for the PC market? Yeah, they'd still cost ~$100, but at the same time, they'd be usable for different games, and even on different platforms. Thurstmaster makes a combo that comes with dozens of buttons and several "hats" - should be more than enough even for this monster mech game.

      (* HOTAS = Hands On Throttle And Stick - you shouldn't have to take your hands off the stick or throttle to perform most of the basic functions while flying the plane - like radar, navigation, weapon selection, target acquisition, even wingman communication.)

    12. Re:Cost issues? by CaseyB · · Score: 3, Interesting
      it will be a totally different feel to play other games with this controller, if you are used to using the "normal" controller.

      looks/feels like it is supposed to drive a huge mech warrior, not throw passes or ride a snowboard

      That's the whole point, brainiac. This interface is *better* for these games. It'd be good for any sort of sim game, flying game, or even driving game.You think they're marketing it as a generic replacement controller?

      News flash! Light guns suck for fighting games! Steering wheel controllers suck for FPS games!

    13. Re:Cost issues? by srmalloy · · Score: 1
      Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?

      Some people are really into making it as real as possible. For myself, the functional G-suit and oxygen system are clearly over the top, but some people are really into the whole gestalt.
    14. Re:Cost issues? by geekoid · · Score: 2

      30 dollars? if that thing is under 150, I'd be amazed.

      That said, I bought the wingman warrior when it came out, plugged it into my mech game, It pretty much improved my game to the point I would stomp people who had consistantly beat me. It worked great with Doom, too. It had a metal base, I beat the hell out of it for a year, its performance stayed the same.
      So the right joy stick can make a game go from good to great.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:Cost issues? by Backward+Z · · Score: 1

      Dude, it's going to be more like $150 for a package of the controller and game.

      I played it at E3. That controller does a LOT. Like, the buttons light up as different things are activated and there are actually three foot petals.

      And it'll be well worth the money.

  18. For Xbox users, useful info by Anonymous Coward · · Score: 0
    First, I am DEFINITLY getting that mech game for the Xbox. That controller looks totally cool and could help the Xbox in Japan tremendously.

    If you are disatisfied with your Large Xbox controller, bring it to Electronics Boutique and exchange it towards a smaller controller. You can knock as much as $10-20 off the price of the new one through this trade in.

  19. Best Controller Ever by dlur · · Score: 1, Insightful

    I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.

    Ask anyone who's really good at Q3 or any other FPS what they'd rather use, a kb/mouse combo or a gamepad, and I'm pretty sure the answer is kb/mouse.

    I think it's only a matter of time before we see game consoles come standard with keyboards and perhaps mice as well. A nice optical mouse preferrably to avoid the nasty mouse pad problem in the living room.

    But then if game consoles came with keyboards and mice, wouldn't they just be PCs with S-Video or Composite video outputs? Well, for all intenseive purposes they are for the most part. Look at Linux for Sony PS/2 and Sega Genesis and wonder how long it will be before someone cracks the X-box and ports Linux to it also.

    Me personally, I guess I'll just keep my trusty PC with a GeForce3 w/ s-video output hooked up to my TV so that I can play PC games like NFS5 and Quake3 on the big screen, and remember the old days when games were good because of the game play, not the graphics with my MAME and NES emulators.

    --
    Duris MUD - The best pkill MUD. Ever.
    1. Re:Best Controller Ever by Ondo · · Score: 3, Insightful

      I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.

      Right after everyone who play console games starts sitting in front of a table.

    2. Re:Best Controller Ever by quatoria · · Score: 2, Insightful

      I couldn't IMAGINE playing Tekki/Steel Battalion on a keyboard/mouse combo. It would be an utter nightmare trying to coordinate all the degrees of motion the game offers on that kind of rig. You control your aim independently of your motion which is independent of your vision. Can you imagine doing that on a KB/mouse?

    3. Re:Best Controller Ever by andr0meda · · Score: 2



      If you say FPS then yes, kb/mouse is prolly the best combination to control your game. But on console platforms, the true PC-style fps is only a small segment of the market, because generally the audience of consoles is younger and more attracted to fantasy instead of hardcore realism. I'm not saying there are no FPS games on console platforms, I'm just saying there are not a lot of them out there. I think for the overall kind of arcade console gameplay, a decent playstation2 controller is as good as they get.

      --
      With great power comes great electricity bills.
    4. Re:Best Controller Ever by Bonker · · Score: 3, Insightful

      I wonder how long it will be before the console game world realizes that a good solid keyboard and a small, comfortable mouse are the best controllers available.

      I would agree with this, except that for most action games that aren't FPS's, then a Keyboard and mouse sucks.

      Here's a good example. Go get yourself a copy of any of the Street fighter games for the console of your choice. Take a few minutes to get comfortable with the controller, especially if you have a joystick/thumbstick directional controller.

      Now go find Mame rom for that game and play it with your keyboard.

      It *can* be done. I frequently boot up Capcom vs. Marvel when I'm waiting on a download to let out with some Wolverine-style agression. It would be so much more pleasant if I had a little arcade-style joystick that sat on the left side of my keyboard.

      I should just go buy one. *sigh*

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    5. Re:Best Controller Ever by Peter+La+Casse · · Score: 1

      Actually, I'm pretty sure that they won't realize it then either.

    6. Re:Best Controller Ever by Anonymous Coward · · Score: 0

      It's just a question of habit. I learned to play fighthing games with a keyboard and I'm exactly as proficient with it as with a normal gamepad/digital joystick. A gamepad is basically just a keyboard with few buttons.

    7. Re:Best Controller Ever by Anonymous Coward · · Score: 0

      Keyboard/mouse are ideal controllers for almost everything but not quite. Starfighter/airplane sims like X-Wing or Wing Commander are unplayable without a proper analog joystick. Dance Dance Revolution is playable with a keyboard but as boring as hell, but a blast with the dance pad.

    8. Re:Best Controller Ever by nathanh · · Score: 2
      It *can* be done. I frequently boot up Capcom vs. Marvel when I'm waiting on a download to let out with some Wolverine-style agression. It would be so much more pleasant if I had a little arcade-style joystick that sat on the left side of my keyboard.

      Buy the Namco Arcade Stick for the Playstation and a PSX->PC USB convertor. This combination works in Linux and it's a solid joystick with good tactile response.

    9. Re:Best Controller Ever by mmol_6453 · · Score: 1

      Ever play MechWarrior 2 well?

      Neither did I. :)

      --
      What's this Submit thingy do?
    10. Re:Best Controller Ever by byran+lei · · Score: 0

      >only a small segment of the market, because generally the audience of
      >consoles is younger and more attracted to fantasy instead of hardcore
      >realism. I'm not saying there are no FPS games on console platforms,
      >I'm just saying there are not a lot of them out there. I think for the
      >overall kind of arcade console gameplay, a decent playstation2
      >controller is as good as they get.
      >
      >
      Wrong. The Console gamer (at least for the PS2) tend to be older than your average PC gamer. Most of us have quit the PC because we've gotten tired of the PC ratrace upgrading game idiots like you seem to still enjoy playing. As for why true PC-style fps only a small segment of the console market, the answer is simple. You are dealing with a market who quite simply *DO NOT LIKE PC-STYLE FPS GAMES*. You see the console market contains a good size chunk of people who've been driven away from PC gaming by people like you and your friends.

  20. ok by nomadic · · Score: 3, Funny

    Obligatory Penny Arcade links:

    Obligatory link number one.
    Number two.

    1. Re:ok by RevRigel · · Score: 2

      You forgot one: You know what they say..

  21. The more the merrier by Anonymous Coward · · Score: 0

    Lots of buttons is great.. sure beats not having enough.

  22. Wow, how generous of them.... by Wakko+Warner · · Score: 1

    Exchange your big controller for part of a smaller controller, and give them an extra $30 or so... what Microsoft loses through their own stupidity in X Box loss-leader sales, they make up for in retards rushing out to buy smaller controllers.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  23. Too many controls by WillSeattle · · Score: 1

    Personally, even the GameCube control I find overly complex.

    The xBox control may be cool colors, but it totally does not excite me, just like the box.

    Since The Sims is coming out for PS2 - guess I'll have to pick up a PS2 in addition to my GameCube soon - but first have to master Pikmin and Star Wars Rogue Leader ...

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:Too many controls by Anonymous Coward · · Score: 0

      >Since The Sims is coming out for PS2 - guess I'll have to pick up a PS2 in addition to my GameCube soon - but first have to master Pikmin and Star Wars Rogue Leader...

      Cool, I'm not the only one who only has the two games worth purchasing on the GameCube (for now anyway). ;-)

      Long live Metroid and Zelda! (And thank God the new Zelda doesn't look like yet another Mario64, gimme that cool cartoon look from the NES, GameBoy and SNES any day!)

      I'm a bit afraid for Metroid though... 1st person game? Let's just hope it still has that Metroid spirit to it!

    2. Re:Too many controls by WillSeattle · · Score: 1

      Cool, I'm not the only one who only has the two games worth purchasing on the GameCube (for now anyway). ;-)


      Well, it did come bundled with Super Smash Brothers, but I find that boring. My son loves it - he's 11 yo though.

      And he shows no interest in Sanity's Requiem (aka Call Of Cthulhu for the GameCube), but I think that sounds cool.

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
  24. Another review not slashdotted. by t0qer · · Score: 5, Informative

    Here
    is another review if the /. effect is preventing you from seeing the other one.

    1. Re:Another review not slashdotted. by Anonymous Coward · · Score: 1, Informative
      This has the pic of the Thing!!! OMFL.

      someone pls MOD parent UP.

    2. Re:Another review not slashdotted. by Permission+Denied · · Score: 1

      Am I the only one, or is anyone else reminded of old Front 242 and Front Line Assembly music videos when they see that thing? I mean, slap some Japanese characters onto that thing and it looks like it came straight out of FLA's mindphaser video or maybe KMFDM's Juke Joint Jezebel. Eerie.

    3. Re:Another review not slashdotted. by mmol_6453 · · Score: 1

      Dear God.

      Suddenly I'm looking forward to Linux support over a parallel port, or maybe home-built analog-to-digital apparatus.

      Imagine vehicles in a Quake mod.

      --
      What's this Submit thingy do?
  25. beats the grizzly bear controller! by Jonny+Ringo · · Score: 1
  26. Alternativee Article by xintegerx · · Score: 1

    ALternative INFO b/c it's /.:
    Here, I read about Steel Batallion (the mech game for XBox) a few days ago at gamespy.com. I can't find the article now but here are some screen shots: Screen Shots

    From what I can remember, the game has "graphics so good you won't find them amazing because the game looks so real." (or something.)

    OKAY HERE I FOUND IT: The article is here: ARTIVIEW ARTICLE!! The actual comment was ""the graphics really don't seem that impressive, because they look so real."

    "Steel Battalion will ship with 20 missions on 12 different levels, and although the final price has yet to be determined, you can probably expect to pay about $150 to $300 for this awesome-looking game/controller combo.

    Oh, and it WON'T be playable online using XBox-Live :/

    1. Re:Alternativee Article by martissimo · · Score: 2

      i'll say this up front, im looking forward to the new games coming out for the x-box, because most of what's out so far was quickly produced and not designed to make the most out of what the console can do.

      i will also gladly pay 49 a year for the online service and headset, i think the VoIP factor of their service will make interaction over the service a step above the other 2's plans.

      and i have to say that the screenshots and review of this game look and sound like it will be absolutely incredible... but there is no way in hell im paying 150-300 for 1 game... i'll just wait till they realize they aren't selling at that price, and pick it up for $99.99 with the controller a few months after the release (hopefully) ;)

  27. Consoles suck by shermon · · Score: 1

    I am a firm believer of mindless entertainment... and most games coming out today aren't mindless! I would take a good game of pool or darts over this complicated shit box any day!

  28. You puny humans !!!! by gelfling · · Score: 2

    My dodecatentacle controller allows me to operate in 7 distinct universes simultaneously!!! All kneel to my superiority !!!.

    Now I need a midget to lug this shit around for me.

    1. Re:You puny humans !!!! by dbretton · · Score: 2

      Yes, and I have killed you in five of them.

      Once I finish you off, I will become The One

  29. Nothing compared to this controller... by JanusFury · · Score: 3, Funny

    This controller is better.

    I don't know about you, but i want to be able to *compose* on my x-box.

    --
    using namespace slashdot;
    troll::post();
  30. Since everybody just wants to look at the pictures by torinth · · Score: 5, Informative

    Found this elsewhere:

    The 40-button behemoth

    -Andrew

  31. Wave Bird by mstyne · · Score: 1

    There have been some pretty funny shenangans revolving around the Wave Bird over at Penny Arcade (especially today).

    --
    mstyne: real name, no gimmicks
  32. GameCube PSO Keyboard / Controller by duckie13 · · Score: 1

    Although this thing looks freakin HUGE, it actually seems like a pretty good idea, and shouldn't be too bad - I've actually found the GameCube controller to be my favorite and most comfy to hold (just knocking the Dreamcast controller out of my top spot).

    However, I picture lots of broken things if this controller gets thrown out of frustration..

    Yet Another Obligatory PA Comic

    --
    "My days are less enjoyable because of people." ~ Johnny the Homicidal Maniac
  33. Nintendo & Sega released... by Junior+J.+Junior+III · · Score: 2

    What's next, Russia joins the NATO alliance?

    Oh, wait...

    Man is the future weird

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  34. Nintendo: Console Innovators Gallore! by Rahga · · Score: 3, Insightful

    It's amazing how Nintendo put enough thought into the development of the GameCube to make it keyboard ready.

    All they need now is the ability to plug a tape drive into the keyboard, and they'll catch back up to where they were back in the early 1980's with the Famicom.

    Who know, maybe even NS-HUBASIC (Nintendo, Sharp, Hudson) will be updated for the GameCube one of these days.... Okay, so probably not. The point stands, Nintendo tried the console-computer-entertainment-center thing way before PS2 or X-Box. This time around, don't count on seeing Gamecube try to pretend it's anything besides a game console.

  35. Sometimes the Controller IS the game! by MikeyNg · · Score: 4, Insightful

    Is it just me, or does anyone else want to avoid paying $30+ for a controller you can only use for one game, on top of the $50+ price tag for the game itself?


    There have been several games in the past where the price of the controller is more than the game itself, but the controller literally makes the game. I can think of two examples right now: Dance Dance Revolution (or any bemani game) and Samba de Amigo. Both of these games are fun in and of themselves with the standard controller, but throw in the peripherals, and stand back!


    I, for one, spent $50 on Samba then $100 on two sets of maracas. (You heard me correctly. Maracas.) It's an instant party, and a unique game experience you really can't duplicate any other way. Sometimes it's worth it to spend.


    --
    Where the wind blows, the tumbleweed goes.
    1. Re:Sometimes the Controller IS the game! by Classic+Guy · · Score: 1

      Does anybody remember the Fairchild F-something game controllers? Those were nice!

      --
      Why can't they just collide a whole bunch of little hadrons?
  36. Pictures on another server by jeff.paulsen · · Score: 2

    Spreadin' the load around:

    Armchair Empire preview

    The Controller In Question

    It looks to me like this game, an XBox, and the controller would be the best $300 mech simulator ever. That, plus Rallycross, might just push me into getting one.

    --
    -- Jeff Paulsen
  37. 2 different versions by wizarddc · · Score: 2
    --
    Th
    1. Re:2 different versions by Jon+Larkin · · Score: 1

      I wanted SO badly to press the eject button, but both times I sat down to play it I was so engaged in the action I forgot the thing was even there. Can't wait for this to come out so I can flip back that plastic lid and fire myself out of my mech a few times.

  38. Apparently.. by GrBear · · Score: 0, Redundant

    If you thought the original X-Box controller was huge, you're in for a rude awakening.

    Apparently I wasn't the only one who thought so either.. :o)

  39. Re:great by quatoria · · Score: 1

    This game, obviously.

  40. XBox: With a controller like that... by crawdaddy · · Score: 1

    there had BETTER be a very simple HUD with just some feedback on stats like energy, life, etc. It's a cool concept and seems like it might make things a little more realistic since you've actually got the control board in front of you instead of just seeing it and punching keys cooresponding to items on the CB (although I think I'd rather learn key commands than where each independent button is).

  41. Lefties?!? by damaged · · Score: 1

    This is truly disappointing... it looks to me like all the important parts that require coordination are all the way on the right side.

    1. Re:Lefties?!? by hidden · · Score: 1

      Not necessarily... I suspect that the idea is something like needing the coordination on the right stick more (steering & some weapons perhaps?) than on the less important buttons on the left side...

      this is a complete shot in the dark of course....

    2. Re:Lefties?!? by Jon+Larkin · · Score: 1

      Your hands stay on the joysticks most of the time except when you want to switch weapons. The joy on the right side aims your guns, the joy on the left side controls your turning and the hat on top controls your view. Most of the buttons on the right are used for starting the mech up as are the toggle switches on the left. Really most of the buttons that you use in-game are located in the middle part of the controller, which allows for freedom of movement whether you're left-handed or right-handed.

  42. Can anyone tell me? by ImaLamer · · Score: 2

    I grew up in a Bally's arcade. I still know every Street Fighter II move, every Mortal Kombat move and finishing move and most morphs, animalities, friendships and so forth....

    But with that said on to my question. I remember this game we got from Namco (which I believe owned or partially owned the arcade). It was two players, sit down, speakers behind the head death match style.

    Polygon-al (you could probably count them on both hands) and you drove around these little Star Fox looking ships.

    For the life of me I can't remember what it was called and I'll donate all my Karma to anyone who can tell me.

    It was so nice because of the realism (in control of course because you couldn't live through some of these crashes and I've never seen planes like this).

    Even though I didn't use a question mark yet I guess I'm wondering what the XP it was called.

    1. Re:Can anyone tell me? by Anonymous Coward · · Score: 0

      Do you mean Cyber Sled? You can still buy them used for $250 at Namco Arcade

      You can also buy Steel Talons from them, which was a neat-o Helicopter sim, for $250 as well (was $14000 new in '91 :)

      I own both of them and they still get a lot of use from my friends. Now if they would only sell Ferrari F355 at that price....

    2. Re:Can anyone tell me? by t0qer · · Score: 2

      cyber sled?

    3. Re:Can anyone tell me? by ImaLamer · · Score: 2

      OMG thank you!!!

      $250 bucks? We played this when credits cost a nickel (going out of business sale of sorts).

      I will pass over the xbox and ps2 to play this again... great game!

    4. Re:Can anyone tell me? by Mike+the+Mac+Geek · · Score: 2

      I believe you are thinking of CyberSled.
      I used to work in a Namco arcade, and aside from Soul Edge, that was my favorite game in the place.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    5. Re:Can anyone tell me? by Omote · · Score: 1

      Don't know about the little planes but this sounds awfully close to one of my favorite games - Cyber Sled. It was two joysticks, trigger for guns and thumb button for missles. Two players sit next to each other, speakers behind the head. You pick your sled (armor vs speed vs weapon power etc) and then battle best two out of three (I think).

      Polys were definitely below a couple dozen for the sleds and not too many more for the courses. Damn, that game sucked up a good portion of my money during college.

    6. Re:Can anyone tell me? by Anonymous Coward · · Score: 0

      Would you say it was in an atmosphere or space? Give me some more details and I may be able to help you.

    7. Re:Can anyone tell me? by ImaLamer · · Score: 2

      look up... 4 right on answers.

      Thank you everyone because I loved this game and I think I'm going to buy it for 250 bucks.

    8. Re:Can anyone tell me? by retrogmr · · Score: 1

      He might also be thinking of Solvalou, a 3D rail shooter update to Xevious they released around 91/91, or StarBlade (another space shooter, a little earlier). Both very cool games because of the immersive cabinets (they had convex display mirrors that made you feel involved in the game).

  43. In other news... by Anonymous Coward · · Score: 0

    ... gaming news sites all over the world crumbled under the DoS power that is /. FBI press releases claim this billion dollar industry has lost trillions today alone.

  44. It's really to protect the children... by allism · · Score: 1

    Instead of having the 'parental guidance' warning on the games, the Xbox just has something similar to the 'You must be this tall to ride this ride', but it's 'Your hands must be this big to play this game'. Sort of a safeguard against 3-year-olds seeing aliens getting shot up playing Halo.

    1. Re:It's really to protect the children... by packeteer · · Score: 1

      this is faulty logic because if you hold one of those controllers you know its too big to see around... so the person holding the controller is least likely to actualyl watch the game where as a 3 year old could sit nearby...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  45. It's called 'immersion' by srmalloy · · Score: 1

    For the same reason that people build cockpits like this for flight simulators -- having a controller where all of the controls actually look and feel like they're part of a control panel for whatever it is that they're supposed to be operating in the simulation. There are companies that sell mockup cockpit shells or cockpit interiors to enhance the feeling of actually flying a plane. The extent to which people will go to replicate genuine controls for their computer can boggle the mind; some people spend literally thousands of dollars buying hardware. And it's not just flight simulations; there are cockpits for racing sims available, too.

    No matter how flashy you make the graphics, the person playing the game still has to control their plane, character, car, mech, or whatever in the game. And using a two-button joystick and a keyboard to play the game doesn't help them feel as if they're really there in the game; that's why you see all of the steering-wheel and aircraft joysticks on the market. The controller for Steel Battalions is a special-purpose game controller; it's designed to work well with just that one game. There are other controllers, like the Thrustmaster Cougar, that take a more general approach -- a controller that is fantastically programmable to allow the user to customize their controller to suit whatever game they happen to be playing.

  46. Honestly, it looks fun by consoneo · · Score: 1

    I would love to give that controller a go. I think it would be fairly easy to get used to, not having combinations and such to push. Just straight up push what you want when you want it. I like the idea of the throttle on the left and two joysticks for movement. Could also be used quite easily for a tank game. That controller, and ones like it, will deffinately add to the fun of games in the future (As long as it doesn't cost 5000 dollars).

  47. Other Mech games at E3 by Jon+Larkin · · Score: 1

    This game kind of overshadowed most of the other mech games due to the unique controller. If you're really into mech games, antigames is running some other stories on Mech Assualt (XBox)and RAD (Robot Alchemic Drive, PS2) by the end of the week. Mech Assault was a great third person mech game and it's worth taking a look at as a second place to Steel Battalion on the XBox. RAD was extremely unique and let you control a robot as a person outside of the cockpit. The idea was to find a vantage point where you could see your mech and control it from there. Look for updates on antigames.com throughout the week for more info.

  48. Arkanoid, here I come by falzbro · · Score: 2, Funny

    Sweet, is that a jog dial I see in the middle? Finally, we can play pong and arkanoid properly once they come out!

  49. LOL by Anonymous Coward · · Score: 0

    Anyone whining of the controller being to big has small hands. I'm 6'4" and the controller is perfect for me!

    You know what they say about people with small hands.

    Small gloves. lol ;)

  50. Depends on the type of game by IIRCAFAIKIANAL · · Score: 2, Insightful

    There's a thing to be said about blanket statements like that...

    FPS games work best with a keyboard mouse, but how about a fighting game? And then there's other options, like a trackball for marble madness or the many other alternatives mentioned in the comments.

    It depends on the game, and it just happens that PC games are developed with the KB and mouse in mind and console games are developed with controllers in mind. When Morrowind comes out for XBOX, it will be interesting to see how much it changes simply to accomodate the controller.

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:Depends on the type of game by ivan256 · · Score: 2

      My experience with morrowind on the PC (which I'm totally in love with, BTW) has been that it's limited by planning for the console controller in the first place. It doesn't take much imagination to think of how the controls could have been better if they were designed for the PC instead of the Xbox. You could have done so much more. As it is there are only four important buttons. (Attack, interact, run, and menu). The other controlls are movement (which seems like it'll be fine with two analog sticks) and scroll through weapons (Can you say shoulder buttons?). Things that you could either interact with, or pick up have a cumbersome menu interface that could have been overcome easily on the PC. It's probably only there because of the Xbox target.

      The only difference between the Xbox version and the PC version (besides the fact that you can't play the Xbox version in 1600x1200 at 90Hz) will likely be that the Xbox version will lack hotkeys.

      I hope they hire a proofreader for their game text before they ship the Xbox version, because they won't be able to patch that one :)

    2. Re:Depends on the type of game by IIRCAFAIKIANAL · · Score: 1

      I have an AMD 1GHz, 320MB of RAM, and a Radeon 8500 and I can't play it in 1600x1200 at 90Hz. I get less than 20fps at 1024x768 :)

      Seriously though, there are a lot more controls than you mention - you missed sneak, toggle view, toggle run, the journal, jump, ready magic, ready weapon, rest, menu mode, hand-to-hand (technically a hotkey, but it's not changeable).

      Obviously, a lot of this stuff will be handled with a menu, but being able to drag and drop items, right click to bring up the spells and just click one (try cycling if you are a wizard and have like *50* :) - this stuff will be missing from the XBox version and it may hurt for it.

      Not that I care, I'm playing on PC :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:Depends on the type of game by ivan256 · · Score: 2

      That's strange. I have a Duron 900 and a Radeon 8500, and I can play it at 1600x1200 no problem (even with the view distance all the way up, and 2x antialiasing turned on). Now that I think about it though, I do have to turn real-time shadows off. They seem to make it perform like ass at any resolution. I also have 512Mb of DDR RAM, but that shouldn't make much difference.

      The other thing I've noticed is that the game runs at 60Hz unless you play in a window, and there's no option for 1280x1024.

  51. A mirror for our Tekki Controller Pic by quatoria · · Score: 1

    This is the best picture we've got of the Tekki controller, so I've hosted it up on some personal webspace. If someone wants to mirror it, feel free. Steel Battalion Controller

  52. Sub-platform game strategy? by swb · · Score: 2

    Maybe this is some kind of strategy on the part of the game makers to "lock in" people to their games or gaming genres. If you buy a SuperWidget controller to play StarGenre, aren't you more inclined to buy StarGenre II vs. PlanetChase I, which also has a custom controller?

    I also wonder if its not a way to get more profit out of a given game. I know that you pay money to develop software for gaming platforms, but does hardware have the same royalty setup? Can I sell a PS2 controller without kicking back to Sony the way I would if I wanted to develop games for it? I can't believe the lawyers wouldn't have been on top of this one, but hey, even they miss.

  53. R.O.B., is that you? by Dephex+Twin · · Score: 2

    I wonder if they will come out with an equivalent to Stack Up that uses these new controllers so that it at least is tied with R.O.B. in usefulness!

    mark

    --

    If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    1. Re:R.O.B., is that you? by A.Soze · · Score: 1
      Some games on the horizon (special controllers needed)
      • Gyromite XP w/ 10k rpm Tops
      • HALO 2 - Star Control:Revenge (old Atari 2600 joke)
      • Grand Hula Contest Hello America Yeah! w/ fiber optic hoop shaped controller (import only)

      --
      "Goodness, how did you people live long enough to invent tools?" -Hobbes (the tiger, not the philosopher)
  54. Steel Battalion controller by Tha_Zanthrax · · Score: 1

    Since everybody wants to see the pretty pictures.
    the real thing
    in-game shot

    1. Re:Steel Battalion controller by Tha_Zanthrax · · Score: 1

      IGN has some video material on the Steel Battalion control centre.

  55. Played at E3 by RCVinson · · Score: 2

    Regarding "Steel Battalion"... people need to see what the controller is before they comment on it. It's not a 40-button gamepad, for goodeness' sake. It's more of a flighstick-from hell. Two joysticks, foot petals, different toggles, switches... even a little hatch-protected eject button. Follow the links above before you shoot off your mouth. ^_^

    I played really-quick (about five minutes), so I can't say much about the actual game, other then... well, its very sim-ey, and horribly complex.... which I'm all for. It seems to be the polar opposite of the XBox Battletech game, so everyone might be satisfied come this fall (and we haven't even mentioned the Robotech game, heh). I thought it was really neat, but, honestly, it may very well end up being a poor game with a neat concept. It's fun to play pretend with that set-up, however. ^_-

    (Personally, I adore the idea; this is something I've always wanted, ever since I read about those Battletech pods at the CES, years & years ago.)

  56. The X-Box controler IS NOT HUGE by Com2Kid · · Score: 4, Insightful

    Damnit, it is right between just right and a tad wee bit to small.

    Since when the heck did midgets become the number one player of console games? Yeesh.

    Now the one fault that I _DO_ have with the X-Box controller (and all of the other next gen console system controllers for that matter) is how few buttons the player can access at once.

    I remember on the SNES controller that you could push any of 4 out of 6 buttons, not half bad. On the N64 controller it was (uh, 1,2,3,4,5,6) out of 8 buttons at once. Kick ass.

    On the X-Box it is like 3 or 4 out of how ever many. Yah I know the main analog joystick also presses down, but it is SOO awful that you likely change the joysticks heading at the same time. NOT a good thing, sorry, doesn't count. Not to mention how fricking dinky some of those buttons are, yeesh. Talk about all pad and no buttons!

    The PS2 has the same problem that the PS1 did, dinky ass controller, makes me feel like I am using a Pocket Gameboy to control my Console with. Ick. Cramped as hell.

    The original N64 controller SEEMED like it was a pain in the ass, and indeed I got an alternate controller and used it for quite some time, but after awhile I was forced to go back to the original pack-in controller and I then realized how kick-ass it was. Yah! :)

    The GameCube has a similar problem to the X-Box, not nearly enough buttons can be pushed at once. But then again Lord Miyamoto says that he plans on designing games that require less buttons to play, so I am not going to complain too much about that one. If the entire console is designed for fewer buttons then OK, but the other consoles out there seem dedicated to using all of the buttons on the control pad but just bunching them up in remote clusters around a pad and making the whole entire thing horribly unergonomic. Yuck.

    On the plus side, 40 key gamepads will be quite nice. When I was well into playing Half-Life (since given it up, CS is so painfully slow compared to the frantic strategic action of HLDM) I had at least 20 keys bound on my keyboard and a nine button mouse. . . .

    ;D

    (I still have my two original NES advantage joysticks, yes, two of them. Now THOSE where some well built controllers! :) )

    1. Re:The X-Box controler IS NOT HUGE by CaseyB · · Score: 2
      Since when the heck did midgets become the number one player of console games?

      Since around 1984, when the North American market crashed and Nintendo released the NES in Japan. :)

    2. Re:The X-Box controler IS NOT HUGE by Com2Kid · · Score: 1

      I have three of them. :)

      NES advantage

      Not the best picture but. . .

      Ahh, when controlers had real METAL in them. :)

  57. Maybe for FPS, but not for fighting games by Savatte · · Score: 1

    Ill take a joystick or gamepad any day for my long marvel vs capcom 2 battles.

    On a side not, has anybody found a game where a powerglove-like controller is tops? My ex-roommate once tried to play street fighter ex2 using the playstation glove controller. Long story short, I ended up having to buy him a dozen wings because he actually got a hadoken off in half an hour of using the glove. Then he went back to the standard controller and kicked my ass at the game.

  58. The DC controller.. by Anonymous Coward · · Score: 0

    ..was the most comfortable controller ever made.

    I can't speak of the Gamecube, but all of Nintendo's controllers in the past have been far too small (Aside for maybe the NES Advantage. ;)).. I thought Sony's were a bit too small as well with the Playstation 1.

    Huge X-Box controllers.

    I don't care. If they have a Mech Sim, I'm there. :p

    1. Re:The DC controller.. by martyn+s · · Score: 1

      Ew, the dreamcast controller sucks! I love my dreamcast and all, but it sucks for two reasons:

      1)it feels like a cheap plastic toy, it's really shitty

      2)it forces your hands to be parallel to each other forcing your arms inward in an awkward position.

  59. In Related News, Logitech Announces KeyMouse XP by Myriad · · Score: 4, Funny
    In related news, Logitech announced today its new KeyMouse XP.

    From the press release:
    The KeyMouse XP is the worlds first mouse to integrate a 120 key keyboard inside a mouse. This gives the user the advantage of not having to switch between keyboard and mouse - a repetitive movement which costs the user time and productivity.

    The keyboard is located between the left and right mouse buttons.

    When asked how difficult this new mouse would be to handle Logitech would only say that the user would need a really big-ass mousepad.

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:In Related News, Logitech Announces KeyMouse XP by Kelerain · · Score: 1
  60. Wireless controler by rpd10 · · Score: 0

    Maybe it's not "huge", I guess that's a good thing... I thought it was the coolest new product for the GC...

  61. Hey, it already happened! by ZaBu911 · · Score: 1

    The old Atari Jaguar had an 18 button control pad. It was really cool, because with every game came a little sheet that you could slip over the controller that said what did what.

    Check out http://www.metalstuff.com/area64/jaguar/hardwareco ntrol.html for a pic.

    1. Re:Hey, it already happened! by Anonymous Coward · · Score: 0

      So did the intellvision (if anyone else still remembers it...). It had a 12-key keypad (0-9 & 2 extra buttons), 4 side buttons, and the disc at the bottom. I found it quite easy to use _and_ you got the handy keypad overlay doober to know what was what.

      I've still got one of these somewhere. And the voice box. Beeeeeeeee seventeeeeen booooomber!

    2. Re:Hey, it already happened! by br0ken+by+design · · Score: 1

      It was really cool, because with every game came a little sheet that you could slip over the controller that said what did what.

      Heh. My Intellivision had that...

      :wq

      --
      One ring to rule them all. The (_O_) in Goatse.cx
    3. Re:Hey, it already happened! by dbretton · · Score: 2


      Don't forget about the ultra-cool add-on that allowed you to play Atari games! Still got that one around, too.

  62. Atari Had the Right Idea by Myriad · · Score: 3, Insightful
    Years back the Atari 2600 (and related) system had a button pad for accessing different functions of games.

    The cool thing about Atari's pad was that it was designed to take different overlay templates for the buttons. Thus, once you had the pad the games only needed to bundle an appropriate template you could overlay on the pad.

    This has the obvious advantage of making on controller re-useable, but it also meant buttons were correctly labled for the game - rather than having buttons AA through ZZ Alpha Plural Beta Z.

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:Atari Had the Right Idea by Anonymous Coward · · Score: 0

      That was the Atari 5200 controller, not the 2600 one.

    2. Re:Atari Had the Right Idea by emptybody · · Score: 1

      The coleco system used this overlay concept.
      I remember my first GUI program written on the colecovision ADAM. I moved with the joystick and selected different items with the 12 button keypad.

      --
      comment directly in my journal
    3. Re:Atari Had the Right Idea by Quikah · · Score: 2

      I think you are talking about the Intellivision. The 2600 had a one button joystick and a one button paddle controller. don't remmeber any other controllers for it.

      --
      Q.
    4. Re:Atari Had the Right Idea by tapin · · Score: 2
      Years back the Atari 2600 (and related) system had a button pad for accessing different functions of games.

      The keypad on my Atari 5200 was all I ever needed to convince all of my grade-school buddies that my 5200 was infinitely better than any game system they could ever show me.

      At least until the Nintendo hit US shores. Ah well.

      The funny thing is, despite the fact that my parents ended up having to buy six or eight of those controllers because the trigger buttons on the side kept breaking, the "1" and "Start" buttons had a terrible habit of almost never working, and the joystick wasn't self-centering (and therefore suffered from a lot of abuse at my six-to-eight-year-old hands), I thought it rocked.

      And I can still remember which numbers corresponded to which plays in Football. The screen pass was nearly unstoppable :-)

    5. Re:Atari Had the Right Idea by drinkypoo · · Score: 2
      Today it would make a lot more sense to have the buttons have LED-backlit LCD (or possibly EL, but LEDs are cheaper, and cheaper and easier to drive) caps, so they could have various glyphs encoded on them. You could mimic this yourself with relatively inexpensive hardware, putting text labels near the buttons.

      Also these days when you need a lot of buttons you don't really need them to be labeled, but console games are supposed to be easy. On the PC, they just let you assign any button to any function these days, in pretty much all games. At least, all games that count. It's easy, because they're based on directx, hence directinput. So my joystick may have four hats and four buttons, not to mention the second stage on the trigger, but I can set them to whatever I like, so I can just make them things which are logical to me.

      The intellivision and colecovision's controllers had a keypad built into them, and multiple buttons besides. But they all shared a common problem; overlays are fragile little slips of plastic which inevitably become damaged. I have a few intellivision games with one good overlay, and one with two, but that one was never opened...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Atari Had the Right Idea by denttford · · Score: 1

      No, it was the 5200 with the overlays - I remeber, because it was my first gaming system. Complete with 2600 emulator... ah - the old days of Frogger and the Empire Strikes Back. Incidentally, the overlays were just one feature on a rather nicely designed system - the controllers were neat, a little storage case for wires, and a black and brushed steel look which has remained the best looking case for a gaming system ever. And supporting 4 controllers, IIRC. How the hell did Atari - the same company that designed the 2600, a classic, but a design reminiscent of a 70s station wagon - design such a pretty box?

      --

      Leben Sie jetzt die Fragen.
    7. Re:Atari Had the Right Idea by Anonymous Coward · · Score: 0

      No, no, the first poster had it right. There was an adapter like this for the 2600. I think I still have it tucked away in my parent's basement somewhere. Next time I'm in town for a wedding I'll have to check it out.

      As I remember it was a straight grid. I think 3 across by 4 down. The buttons were rectangular. The unit was fairly thick at the top, and tapered down. The whole unit was about the size of a VHS tape.

      I only had one game that used it. That was a space combat type simulater. You used the pad to bring up a hyper-space map. Fun game as I remember.

    8. Re:Atari Had the Right Idea by madmancarman · · Score: 2
      I only had one game that used it. That was a space combat type simulater. You used the pad to bring up a hyper-space map. Fun game as I remember.

      Star Raiders, which was adapted from the (much better) Atari 800 version of the same game. I currently have the cart, but haven't run across a controller in the thrift store yet. The Atari 800 version was actually pretty in-depth for a machine that only had 48k of memory. Just like this X-Box game that's coming up, there were all sorts of keys that you had to learn and be able to use at a moment's notice. It kind of reminds me of the first X-Wing game, in a way.

      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi

      --
      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
    9. Re:Atari Had the Right Idea by Anonymous Coward · · Score: 0

      You of course mean ZZ9-Plural-Z-Alpha

  63. Re:Since everybody just wants to look at the pictu by Anonymous Coward · · Score: 0

    Uhhh...that's a CG rendering.

  64. Phantasy Star Online's now on other systems? I borrowed the Dreamcast version from a friend, because I've always wanted to play it, and it won't even let me play the Off-Line part of the game.

    --
    "The higher, the fewer."
    1. Re:PSO by Jon+Larkin · · Score: 1

      Phantasy Star Online is being released in two separate games for the GameCube. Episode I, according to Nintendo, will be the combination of PSO v1 and 2 on the Dreamcast. Episode II will be an entirely new adventure. For more info check Nintendo

    2. Re:PSO by Yosho · · Score: 2, Informative

      Jon's post isn't quite correct... (and Nintendo's article seems a bit misinformed, too) There's going to be a "Phantasy Star Online Episode I & II" for both Gamecube and Xbox, which will contain all the content of the Dreamcast's PSO v2 as well as two new areas, three new character classes, improved graphics, new (and much better) models for some weapons, and a few other tweaks.

      They haven't talked much about gameplay tweaks, but maybe if we're lucky, they'll do something interesting like give Forces an inherent advantage in magic over other classes (faster casting times, access to better spells that others can't use -- PSOv2's level 30 spells don't count -- etc). Or maybe they'll make slicers not suck. Or find some way to eliminate cheating...

      But, er, ignore my rantings, I'm a PSO junkie. ;-)

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  65. The Playstation controller reigns supreme! by Chewie · · Score: 2

    I have to differ with you on the Playstation controller. I'm a pretty big guy with large (some say, "ham-sized") hands, and the Playstation controller is simply the best controller ever, IMHO. The sheer ergonomics of the controller were perfect. All buttons were within easy reach, and the controller was small enough to fit perfectly in the grip. I'm not as big a fan of the original Dual-Shock Analog Playstation controller, as I thought the analog sticks threw the ergonomics off, but I could deal with it for analog control and the vibration functionality. However, the PS2 controller is totally sweet. 255 levels of sensitivity in each button makes for delightful analog button-pusing control, and the analog sticks were tightened up to a usable point. I realize that YMMV, but for my money, the PS2 controller is the only way to fly.

    Do not trust the X-Box controller. It is malfunctioning. The PS2 controller will protect you from the terrible secret of space. Do you have stairs in your house?

    --
    49 20 68 61 76 65 20 74 6F 6F 20 6D 75 63 68 20 66 72 65 65 20 74 69 6D 65 2E
    1. Re:The Playstation controller reigns supreme! by WildBeast · · Score: 4, Funny

      But with a playstation controller, your hands aren't full. But I guess it all depends on how you like it. Some like a handfull of there girlfriends breasts, others like caressing it with there fingers.

      I prefer my hands full, that's why I like the XBox controller.

      Even the MS marketing department couldn't come up with something as brilliant as that :)

    2. Re:The Playstation controller reigns supreme! by Trinn · · Score: 1

      I prefer there to be more than my hands can take.


      --that sound was my karma tunneling through the floor to China

    3. Re:The Playstation controller reigns supreme! by Anonymous Coward · · Score: 0

      personnally, i like a mouthful. but you don't catch me sucking on controllers, now do you?

    4. Re:The Playstation controller reigns supreme! by Com2Kid · · Score: 1

      I have nice long lith fingers. :)

      well at least I did, heh, darn computer keyboards. ^_^

      Still long and relativly lith though. My Piano teacher is continuasly amazed at how darn long my fingers are. :)

  66. Cool. by Joseph+Vigneau · · Score: 1

    Why would you assume it can be used ONLY for Steel Batallions? Of course it's going to support other games.

    Damn.. Can't wait to play Tetris with this thing....

  67. Hey, it already happened! by ZaBu911 · · Score: 1

    The old Atari Jaguar had an 18 button control pad. It was really cool, because with every game came a little sheet that you could slip over the controller that said what did what.

    Check out http://www.metalstuff.com/area64/jaguar/hardwareco ntrol.html for a pic.

    Ah, those were the good ol' days.

  68. Mech Game by jaxon6 · · Score: 1

    If the mega-stick does work well with the game, and assuming that the game is good, it would make for a seriously good gaming experience. I mean, I've played mechwarrior 1-4, and the keyboard/mouse experience was passable, and my force-feedback joystick was really nice too, but I still had to resort to the keyboard. If the game is good enough, I'd look forward to a controller like this. It would surely make the game much better. The only downside is that it's a MS-USB controller, and I couldn't use it on the PC. Eh, what're ya gonna do.

    --
    Do you see the sig? Do you have it in your sights? Why yes, Miss Moneypenny...
  69. Hardcore realism? by pommiekiwifruit · · Score: 1
    generally the audience of consoles is younger and more attracted to fantasy instead of hardcore realism

    That would explain the relative popularities of FIFA soccer (fantasy obviously - a decent keeper would never act as stupid as that!) versus Doom (I often find myself shooting demons with rail-guns in real life).

  70. I have an idea for a controller by WildBeast · · Score: 2

    Instead of 40+ button controllers. Why not have a controller that'll spit blood on your hands and/or on your face everytime you kill those ugly zombies? :)

  71. Re:Played at E3 - me too (more details) by matt_maggard · · Score: 4, Informative

    I also got to play with this at E3 and agree with the above poster. I thought I would explain the workings of the controller a little for those that care.

    The left stick is for turning. It is left right only (no up/down). The right stick is for aiming your gun. It moves in all 4 directions. The right stick has 2 thumb buttons and a trigger. The thumb buttons are lock-on and missles, the trigger is machinegun. On the far left of the controller there is a shifter for forward gears and reverse. There are three pedals on the floor - gas, brake and the third was not used on the demoed build of the game.

    Play impressions: When you start, you actually have to start up your mech. you have to flick several switches and then hit a series of startup buttons. Once you start moving around, there is a nice sense of controlling something large and lumbering. This is nothing like virtual-on from sega. Everything in the environment is destructible. Overall the game was very very deep ad seemed to have a lot of potential. You can even get going too fast and when you turn your mech falls over - oops. I wanted to stay and play for a while but my demo ended and I was forced to share.

    I watched the capcom rep play and that was something amazing. It showed that you can master it and use the massive controller in a functional way. The HUD is very intrusive. but not in a bad way. It uses about 1/3 of the screen to show status of weapon system, maps, main display etc. It actually gives you the sense that you are viewing the forward display from with in the mech. The capcom guy was constantly shifting weapons and such - knowing intuitively what to hit on the controller. There is even a "wash window" button for when your display screen has been crudded up from battle. Overall very impressive. If the expense is not too great, I will pick up this one for my xbox.

    -matt

  72. With Matrox Parahelia on a PC, this would be... by Anonymous+Freak · · Score: 1

    Perfect.

    Look at that sucker. Add the new Matrox video card with three 22" LCDs, and you've got the perfect Mech sim box.

    --
    Another non-functioning site was "uncertainty.microsoft.com."
    The purpose of that site was not known.
  73. Re:Since everybody just wants to look at the pictu by Anonymous Coward · · Score: 0

    So was Attack of the Clones and I paid $7.75 to see that.

  74. Economics by NickRob · · Score: 1

    I love video games. Love 'em, Love 'em, Love 'em. But $150-$300 for one game and the largest controler ever? Sorry, I've been burned too many times by console peripherals.

    Remember the SNES Mouse?
    The Super Scope?
    The track mat for the NES?
    The DDR mat for PSX?
    Every single Sega Saturn add on?

    I think a lot of consumers remember these thigns and will hold off to see just how good it is... or just hold off period.

  75. OT - grammar/semantics/usage/idiom by BdosError · · Score: 1
    for all intenseive purposes ...
    1. I bet you meant 'intensive'.
    2. It should have been 'intents and'

    That's enough pedantry from me, please continue.
    --
    Complexity is Easy. Simplicity is Hard.
  76. Re:Since everybody just wants to look at the pictu by SWTP · · Score: 1

    Sheech! The pannel and screen shots look strait out of the Battletech Center mech you would sit in!

    Next version is a foudout box that fit the keypad, you and the tv!

  77. ASCII Grip - Best Controller Ever? by Aerog · · Score: 2

    Does anybody remember the one-handed controller for the PS a couple years back? I believe it was the ASCII Grip. Sure it was unruly, and not dual-shock, but for a good RPG, it was ideal. You could sit back and eat some popcorn/chips/bacon and not get your controller all greasy/salty/nasty, etc. Although I never had one (and judging by the way it went out of production, neither did anyone else), I seriously considered getting one, and now every time I'm playing a console RPG, kick myself for not buying the only one I ever saw for sale.

    --

    - Relativistic? That's barely Newtonian!
    1. Re:ASCII Grip - Best Controller Ever? by dbretton · · Score: 2

      You could sit back and eat some popcorn/chips/bacon and not get your controller all greasy/salty/nasty, etc.

      Yeah, yeah, sure. Eating bacon with that other hand, eh?
      Well, I'm certain that you did have some form of meat in your hand while playing Boob Raider on the PS.

  78. New "Old /. Joke" by mmol_6453 · · Score: 1

    Imagine Linux support for these...

    --
    What's this Submit thingy do?
  79. Jaguar Overlays by Anonymous Coward · · Score: 0

    Atari Jaguar had a matrix of buttons in its controller's bottom center. I think it was 4 cols x 3 rows, but I'm not sure. Games that used it had overlays to drop on it; it worked pretty well.

  80. Pretty neat ... by ProfMoriarty · · Score: 2

    But what they really need is multiple monitor/TV support, so you can have the main view and a couple of status views ... now THAT would kick ass ... along with this keyjoythrottlestickdevice ...

    --
    Karma? Karma? I don't need no stinkin' karma.
  81. Ultimate game controller by npsimons · · Score: 1
    The ultimate game controller for me has always been a keyboard. Admittedly, I haven't bought a joystick in a long time, but the same argument could be made for controllers on a desktop computer. Joystick? Why buy that when it will only let you control a few programs? BTW, I know of joystick drivers for controlling other things, ie XMMS; I'm just making a point that a joystick doesn't work with every piece of software on a computer.


    And yes, I used to play Mechwarrior 2 and Descent keyboard only; adding a mouse sometimes helped, sometimes not. With the mouse it's the same argument: it works with most every piece of software while a joystick/special controller doesn't.


    Then again, I used to be very big on the fact that a computer (equipped properly) could whoop the ass of any console system in terms of performance. That and you can do a lot more with a computer. But then, you didn't always have the selection, quality, cheapness, or ease of use of console games.

  82. spelling by Anonymous Coward · · Score: 0

    "Their". "THEIR"? "THEIR"!

    Sorry, I couldn't help it...

    (While I'm at it: "handful")

  83. No, BUILD one; many have. . . by CoreyGH · · Score: 1

    I wanted the same thing for my PC when I started playing Tekken 3 on it. In my search to buy such a thing I stumbled upon Arcade Controls. This is a TERRIFIC site that has all the info you could possibly want about building your own actual arcade controls for your PC. Includes many how tos and examples including links to arcade parts suppliers. Stuff runs around $10 for the stick and $1.50 for a button so it's not that expensive of a project. For the really adventureous there's also information about building your own actual arcade using your PC and various emulators to power it. But that's getting a little OT so I'll stop there.

  84. thumb keyboard by fim32 · · Score: 1

    maybe i have the perspective all wrong, but that thing looks huge (the nintendo keyboard). wouldn't it seem more intuitive to put a small thumb-keyboard ala RIM on a controller?

  85. You mean every version of linux by Anonymous Coward · · Score: 0

    How much is the default Mandrake install again??

    Right. Same with Redhat. Except for Gentoo(as much as I hate those trolls), a default linux dektop install is right around the 1GB mark as well these days.

    At this point I think we can say that most linux desktops are as bloated if not more, than XP. Remember KDE+Mozilla='s slideshow. Yes I am aware of how to slim it down, but most linux newbies just run KDE and Moz, thus my bloat statement fits.

  86. Best of Show (IMO): SpikeWireless controller by occam · · Score: 1

    The most exciting controller from E3 was, IMO, the SpikeWireless controller demo in the hall between the main s. They were handing out many t-shirts to anyone who would put it on immediately, so plenty of the t-shirts were around the show.

    The controller has a custom, multithreaded chip which handles the wireless and protocols and seemed strong. What made me most excited is the opportunity for a third party controller with wireless dongles for each different console. IOW, buy one set of wireless controllers (i.e., one, two, or four to taste) and one dongle for each of your nextgen consoles (e.g., ps2, gamecube, or xbox). Use one set of controllers for all your gaming.

    Check it out at

    www.spikewireless.com

    Good: Eliminate the tangle of wires for multiple consoles. Eliminate the controller 'musical chairs' for getting games working. Use the 900MHz range to play anywhere in a room (a la a phone connection). Only buy one set of controllers (instead of a full set for each console). Tidy. One controller fits all consoles.

    Bad: Batteries required. Not available yet. Operational issues? (The exhibitor included one of the engineers, and he gave good tech vibes, so I suspect the design is strong, a la Nintendo's Wavebird.) Prototype controller was a little big (could be fixed with some ergonomic redesign) and heavy (batteries). Generic controller may miss out on some ergonomic feature specific to a particular console --- but with a variety of manufacturers producing these (compatible?) controllers, this misfeature may diminish.

    Unfortunately, Spike Wireless has no plans to produce the item themselves. They're doing the licensing thing to get accessory manufacturers to produce accessories using their chipset. The demo had proof of concept controllers, but they weren't selling the solution yet.

    Personally, the approach of one set of controllers sounds excellent to me, and I likely would have bought a set (four) with appropriate dongles immediately were they available. Doh. My three console setup gets messy. I'd love to detangle the wires, and have dedicated controllers.

    I do hope at least one of the licensees makes a great controller (good ergonomics) a la the standard PS2 or Gamecube controllers. There's no reason for this solution not to work with other controllers as well, e.g., steering wheels, flightsticks, etc..

    Bottom line: single set of wireless controllers for all consoles would rock, and SpikeWireless is promising that RSN.

    = Joe =

    1. Re:Best of Show (IMO): SpikeWireless controller by Jon+Larkin · · Score: 1

      There were far better things on the expo floor, but I'll go over what I thought of these controllers. First off I found the idea very cool. I've got nine consoles at home and would love to be able to control even just three of them from the same controller. Unfortunately, the controller had some serious shortcomings. First off, you can see from their site that they are entirely missing the black and white buttons from the XBox controller that are crucial to most games. Second, there's really no way to set up a system by which all three systems are equally represented in the controller. The controller is clearly designed directly from the PS2 Dual Shock and hence misses out on a lot of the features of the GameCube and XBox. It seems like more development is needed on the concept, but I unfortunately don't see a happy medium for me between the GameCube, Playstation 2, and XBox controllers that wouldn't sacrifice anything.

  87. slashdotted by |Cozmo| · · Score: 1

    "This site has been taken down due to a denial service attack which keeps persisting, sorry for the incovenience" - www.antigames.com

    They couldn't handle the /. effect :)

  88. DoS attack == Slashdot by mtnharo · · Score: 1

    The antigames site linked to in the article has been down all day as either "Cannot find site," or more recently, as a blank page with "This site has been taken down due to a denial of service attack which keeps persisting, sorry for the incovenience." It seems that the Slashdot Effect has become more infamous as of late. I implore you, fellow readers of Slashdot, we must use our mighty powers for good, rather than evil! Then, the power of Slashdot will be a force to be respected, not feared.

  89. Site Unavailable - Slashdot DDOS :) by Vengeance_au · · Score: 1

    The antigames links are down... and on their front page, the following message;

    "This site has been taken down due to a denial service attack which keeps persisting, sorry for the incovenience"

    My guess is the poor site admins have been slashdotted.... pretty much a DDOS for anyone not running an industrial strength server with serious bandwidth....

  90. i have two words for the xbox controllers by Anonymous Coward · · Score: 0

    GAY...

  91. ahah...message from a slashdotted web site: by Xenious · · Score: 1

    Now anti games home page says "This site has been taken down due to a denial service attack which keeps persisting, sorry for the incovenience"

    That was too classic not to share. I assume the "Dos" is just the slashdot effect, but I could be mistaken.
    -jim

    --
    -Xen
  92. DOS != Slashdot by quatoria · · Score: 1

    Unfortunately, the reason for the hasty demise of our server wasn't the slashdot effect. We could have handled that traffic - some kind-hearted git apparently read the article and thought it would be hilarious to hit us with a zombie client DOS attack.

  93. What are you talking about? by Anonymous Coward · · Score: 0

    Penny Arcade totally sucks ass. Get real!

  94. What about the learning curve? by DaPhoenix · · Score: 1

    Christ! What the heck is happening to the console gaming market? Okay, granted the keyboard is far superior for binding keys to do complicated things in video games but what about the majesty of the games of yore? Zelda and Final Fantasy 1 for the NES didnt take 40 freaking keys to play! AND THEY WERE FUN!

    Do you really expect a 12 year old kid to sit there and try to master a 40 button controler for a mech simulation? I mean yeah its much more "realistic" but I feel that if the learning curve for a console video game is inherent in the controler! You can make great games that dont need 40 freaking buttons...

    Mortal Kombat had special moves you could do with the directional pad... just think about how complicated a 40 button controler would be to master... "Oh yeah tommy! you didnt know? you had to do a SHIFT-ALT-FIRE-Rotate the directional pad 360 degrees counterclockwise-press jump-back-forward-etc-etc-etc combination to fire the special lazer guided rocket to beat the last boss...." DUUH!! i coulda thought of that one man... Shouldnt the object of these games be to ENTERTAIN?!

    We have the awsome graphics now - lets focus on STORY and GAMEPLAY! not making 40 freaking button controlers!

    --
    -- -=innocent ramblings from the mind of an insomniatic programmer=-
    1. Re:What about the learning curve? by Jon+Larkin · · Score: 1

      The gaming industry has grown with us just as we've grown with them. As the gamer becomes older and gains more distinctive tastes, niche games like Steel Battalion will seek to fill the craving for mech gamers. I think the focus here really is on gameplay in that it tries to immerse the player entirely in the feeling of controlling a giant robotic arsenal. Games like Zelda and Final Fantasy never tried to be as immersive as they were fun. I still play all my old games, but I look forward to titles like this because they aren't designed for 12 year olds, they're designed for hardcore older gamers.

    2. Re:What about the learning curve? by quatoria · · Score: 1

      The game is much more beginner-friendly than you would imagine. Now, admittedly, I'm a long-time junkie of mech games, but after a minute or so of initial fumbling, i had a good grasp of the control scheme, and managed to win both my first and second playthroughs without feeling like I was fighting the controller. It really works very well, very intuitively, once you get used to it. In that sense, it's a lot like Virtual On's twinsticks - with a little practice, moving with them becomes like second nature.

  95. Steel Battalion? It's called Tekki. by Cacophanus · · Score: 1

    Steel Battalion is the US name for a Japanese game called Tekki . For what it's worth, regardless of the pant soiling number of buttons, the game (beta) wields remarkably well. The big question is whether the damn thing will sell (hint: with a controller that size it won't be cheap).

    --
    Cacophanus
    http://cacophanus.net/
    1. Re:Steel Battalion? It's called Tekki. by Jon+Larkin · · Score: 1

      We've known about Tekki for several months now. In fact, we asked whether they were displaying "Tekki" at the expo, but were told by the guy showing "Mech Assault" that they had changed the name to "Steel Battalion." It's obvious that the title was originally developed in the Asian market, but its transition to state-side comes with a name change as well.

  96. Why not just adapt existing controllers by Anonymous Coward · · Score: 0

    I'm not quite sure why the developers feel the need to make a single large controller, rather than use a junction box to run two XBox joysticks together to control the system. I remember the Mechwarrior series, and always ran that with two CH Flightsticks plus keyboard - and then the flightsticks could be put to use in other games too. A specialised controller seems somewhat unnecessary.

  97. Re:PSO (Oops) by Jon+Larkin · · Score: 1

    Far be it from me to deny the rules of journalistic integrity by saying that I am in fact mistaken. According to Sega's E3 press release, the full title of the game will be "Phantasy Star Online Episode I & II", just as Yosho says. Apparently Sega has gone ahead and called it an online title regardless of what Nintendo says on their site. Apologies if my previous post misled you.

  98. Weak market analysis... by Smid · · Score: 1

    I get the feeling M$ are entering a territory they haven't completely thought about...

    I've always said the difference between console and PC games are simply the controllers. M$ make a fair bit of money with their controllers for PCs which is fair enough, but the markets huge and they have their little niche which works (flight sims etc).

    But in consoles its different. A deviation from the norm doesn't sell games, and its the mass market which counts for those games. A game which uses the standard controller, but is mediocre will likely outsell an outstanding game which needs a keyboard and a mouse...

    Its not just the "buy these extra bits to play it" which is the problem, its also the place people play them... A keyboard and mouse doesn't work while squatting on the floor. Big multi buttoned controllers are likely to fall face down onto the floor at vital moments...

    Diversity like that needs a really large market. Xbox isn't there quite yet...

  99. Re:Since everybody just wants to look at the pictu by Anonymous Coward · · Score: 0

    Beware of the 100+ key behemoth!!

  100. controllers! by Anonymous Coward · · Score: 0

    Check out the enormeous 102-key controller I've connected to my PC!

  101. Steel "Battalion"? Hey! by Rogerborg · · Score: 2

    I know it's probably coincidence, but I worked on a mecha game called Steel Legions back in 1997-1998

    It died a death (and I moved on), but here's a list of the realism features it had when I left it:

    • An enclosed and instrument heavy cockpit view, much like Steel Battalion.
    • Passive and active radar with echoes from ground clutter, ECM ghosts, and counter-battery plotting.
    • Smoke that blocked line of sight, and defensive smoke cannisters.
    • IR homing missiles and flares that took into account heat factors like nearby burning objects (or your mecha being on fire).
    • Fire that spread from object to object according to wind direction (and fire extinguishers - we actually had a support mecha with a water cannon)
    • Damage based on a chance of each and any round penetrating rather than the ablative model favoured by most games.
    • Projectiles with realistic trajectories effected by gravity and wind (although the mecha handled the adjustments, so you just pointed the cursor), that ricocheted off armour or hardened buildings (yes, you could destroy yourself by opening fire at close range, if you were very unlucky)
    • Long range bombardment and indirect fire support, including firing laser homing missiles from defilade for a friendly unit to guide to target with a laser designator.
    • An AI that would follow mecha footprints and would call down recce by fire on where it thought you were hiding.

    Sounds impressive huh? Thinking back, it was damn impressive. So why did it never get published? The usual reasons: we were pushing too many polygons with too shoddy an engine; it was a great simulation, but not a great game; we ran out of money.

    The second point is the most interesting one. We quickly discovered that the most effective (but aggravating) enemy was a piddly little infantry soldier hiding in a bush with a laser designator and a radio, while the big shiney enemy mecha sat unseen behind a hill crest, firing missiles or mortars from defilade.

    Likewise, any realistic model of accuracy and damage (based on contemporary tank systems) means one shot = one hit = one kill, for the biggest weapon systems. If you're in the mecha equivelant of a T-72 up against an M1A2, your only possible option is to never be in a position where it can see you. That's a great illustration of the futility of fighting a stand up war against a technologically superior enemy (as the Iraqi tank battalions learned in the Gulf), but it makes for a hell of a frustrating game.

    I'll be very interested to see what Steel Battalions is like, but I rather suspect that it's complex or fully featured as opposed to actually realistic.

    --
    If you were blocking sigs, you wouldn't have to read this.
  102. Re:Since everybody just wants to look at the pictu by Anonymous Coward · · Score: 0

    Check also their e3 pics

    [link]http://www.armchairempire.com/images/misce ll aneous/e3-2002/e3-2002-random-snapshots-4.jpg[/lin k]