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GTA and Rating of Video Games

Gamer writes "There is an interesting debate on Grand Theft Auto and rating of computer games going on. It started with Lawmeme's Paul Szynol wants 'distribution control so that minors don't get access to inappropriate material'. Greplaw's Mikael Pawlo has a reply saying 'Computer games are art and should be dealt with accordingly, without any references to the prohibition tactics of the 1980:ies.' Would the world not be a better place without the violence in GTA? I don't understand Pawlo's art argument, although I love gaming. I agree with Paul Szynol. Kids should not get violent games." I really don't have a problem with regulating violent games- its when the government tries to outlaw them that I have a problem.

486 comments

  1. no law enforcement for violence? ok by Anonymous Coward · · Score: 0

    and if it was a game that involved raping and killing 3 year olds very accurately depicted?

    1. Re:no law enforcement for violence? ok by Anonymous Coward · · Score: 1, Insightful

      and if it was a game that involved raping and killing 3 year olds very accurately depicted?

      Then it wouldn't make it past the development stage, dumbass. Companies want to make money, not be considered an icon of all that is unholy.

    2. Re:no law enforcement for violence? ok by Anonymous Coward · · Score: 3, Insightful

      you see, in the united states, the system is set up to catch perpetrators once the crime has been committed. Who is being physically harmed by these games? What crimes are being committed? As long as nobody goes out and hurts others (or does drugs), we have no problem with them.

    3. Re:no law enforcement for violence? ok by moonbender · · Score: 2, Funny
      Companies want to make money, not be considered an icon of all that is unholy.
      So, is this where open-source, saviour of neglected gaming genres, comes in? YAARG - yet another ASCII raping game? GnuMurder? /me runs
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    4. Re:no law enforcement for violence? ok by Anonymous Coward · · Score: 1, Funny

      Not only is it a handy acronym, it's also the noise that pirates make! Wow!

    5. Re:no law enforcement for violence? ok by A1miras · · Score: 1, Insightful

      and if it was a game that involved raping and killing 3 year olds very accurately depicted?

      At what point does "very accurately" come into play? I recently had to watch a movie called Pixote for a cinema class in which a ten year old boy is raped and killed by his peers just a few years older. I don't believe that games should be outlawed anymore than movies are.

      The problem with this kind of law is that its completely arbitrary, there's no way to measure objectively the amount of video game violence that is harmful, and that kind of law should not be in the hands of law makers, which are subject to being over-zealous in laws that do not affect themselves.

      --
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      A1miras
    6. Re:no law enforcement for violence? ok by BoysDontCry · · Score: 1

      So what? If someone bought that game and went out and raped and killed a 3 year old, do you honestly think that it was because of the game?

    7. Re:no law enforcement for violence? ok by Schnapple · · Score: 1
      Companies want to make money, not be considered an icon of all that is unholy
      Well, except for the developers of Postal 2. But it's not out yet so there is hope.
    8. Re:no law enforcement for violence? ok by dipipanone · · Score: 1

      Tell me, if *you* were somehow exposed to such a game, do you believe that you'd then start going out and raping and killing three year old children?

      If not, then that suggests to me that there's a pretty strong argument to suggest that the game has no effect. However, if you think watching such a game *would* induce you to start going out and raping and killing three year old kids, I suspect you'd need a predisposition first. Normal people just don't do that stuff.

      Read a few of the case studies of sadistic serial killers from the past sometime. They had no access to violent kiddy porn, so they developed an obsession with things like Nazi war atrocities instead.

    9. Re:no law enforcement for violence? ok by Anonymous Coward · · Score: 0

      Really? Rockstar (the creators of GTA) seem to be doing just fine.

    10. Re:no law enforcement for violence? ok by Anubis333 · · Score: 2

      If the game involved raping and killing three year olds, yet won GAME OF THE YEAR by pretty much every video game magazine, like Grand Theft Auto did, I wouldn't see a problem with it on the market, I would just feel dissasociated with my fellow man, though I do already. Do kids want to play GTA 3 because you can have sex with prostitutes and then kill them, or because everything they read and see is praising its name? I believe it's an issue of marketability. That will limit the gore of games. As seen with BMX XXX there isnt a huge market for porn. People like porn, people like games, people don't like porn in games. The market will limit anything that isnt commercially viable. So to answer your comment, a game where you killed and raped 3 year olds, i wouldnt think that would be commercially viable, but if it won game of the year, to each their own.

    11. Re:no law enforcement for violence? ok by joshsisk · · Score: 1

      And what in GTA is even comparable to what the original poster mentioned?

    12. Re:no law enforcement for violence? ok by Sj0 · · Score: 2

      Were any 3 year olds murdered in the making of this game? If not, I don't see a problem with it. There are books out there that depict such things(not many mind you, but they are out there -- psychos exist, as do overly graphic horror writers), and they are just as protected as the cookbook.

      Here's the thing; Killing is illegal and immoral. writing about killing is not illegal, and while distasteful at times, isn't really immoral either.

      Despite what some would like to think, there's no difference between writing a book or short story and making a game besides a slightly different medium. As such, video game creators really shouldn't have to justify themselves to anyone the writer of a book should.

      --
      It's been a long time.
    13. Re:no law enforcement for violence? ok by Sj0 · · Score: 2

      That depends. Are you willing to strap a muzzle on someones personal individual expression because you don't like what they're saying?

      Are you willing to be muzzled because someone doesn't like the fact that in message 4899630 you made an "in soviet russia" joke, or the fact that in message 5014332 you made a controversial comment about the "kids don't know any better" mentality, are you willing to be muzzled because you caused so much controversy?

      Just a thought.

      --
      It's been a long time.
    14. Re:no law enforcement for violence? ok by Sj0 · · Score: 2

      sorry, rather "As such, video game creators really shouldn't have to justify themselves to anyone the writer of a book wouldn't have to"

      chalk it up to typing without sleep in two days.

      --
      It's been a long time.
  2. GOURANGA by RobertTaylor · · Score: 5, Funny

    Art, eh?

    I would agree, the splattering of 6 Hare Krishna's on the pavement certainly is an art form ;)

    1. Re:GOURANGA by Angry+White+Guy · · Score: 1

      It's more than that, it's your duty as a human being!

      --
      You think that I'm crazy, you should see this guy!
    2. Re:GOURANGA by Iffy+Bonzoolie · · Score: 2, Insightful

      "Art, eh?"

      Absolutely. I think GTA3 is a modern artwork more effective than any sculpture, painting, or interpretive dance I've ever seen. It shares an experience with people - MANY people - and spawns thought and discussion about moral and ethical issues. That's the highest form of art, as far as I am concerned.

      You can draw all kinds of meaning from it: It's a brutal depiction of reality, maybe it's a warning. At more of a meta-level maybe it's making a point about how humans have the ability to seperate fantasy and reality, almost at a level of protest. Maybe they had no idea what they were saying, but that doesn't mean it doesn't say something, and that doesn't mean it isn't art.

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
  3. Games don't kill people... by Anonymous Coward · · Score: 5, Informative

    Check out this movie called Bowling for Columbine. Its in alot of the bigger theaters and looks at the issues of violence in teens as well as adults. http://www.bowlingforcolumbine.com Games arn't the reason either.

    1. Re:Games don't kill people... by moonbender · · Score: 2

      If it was as simple as to point out the "one reason" for violence, the problem would already have been gotten rid of. Alas, it isn't, and it hasn't.
      Bowling for Columbine is a great movie (incidently, I just watched it half an hour ago), but it doesn't point out any one reason either - quite to the contrary actually. Oh, and likely this thread is doomed to go the way of the re-iterated gun-debate. Shame.

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    2. Re:Games don't kill people... by Schnapple · · Score: 5, Insightful
      I also love Bowling for Columbine but he pointed out one thing about video games that, while it helps our "cause", it isn't quite accurate. He states:
      "Heck, most of the violent video games come from Japan, a country with 57 gun deaths last year..."
      He's probably right about most games coming from Japan and the death toll over there, but most of the games people are concerned about are First Person Shooter games, which are mostly an American product. The Columbine killers weren't avid Pokemon players, they were avid DOOM players.
    3. Re:Games don't kill people... by moonbender · · Score: 1

      Yep. While saying that Moore displayed a screen feed from Mortal Kombat, and I couldn't hepl but smirk - Midway (developers of MK) is situated in Chicago ...

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    4. Re:Games don't kill people... by deadsaijinx* · · Score: 2, Insightful

      I simply dont see the connection between violent games and violent behaviors. I went to this violence awareness seminar, and one of the speakers claimed that violent games teach people that its okay to kill and that it warps their minds. The same argument could be said that taking martial arts makes kids violent, and teaches them that its okay to beat the crap out of people. I can attest that neither games nor martial arts can make anyone violent. In fact, few things help eliminate my need to inflict violence than playing a good round of quake, doom, or GTA. The kids of columbine (as well as kids around the country) are often violent because they are abused by parents or their peers, because they are outcasts. Take it from me, I was arrested four years ago (a few months after columbine) because I was seen as a very dangerous and violent person. Let me assure you that it had nothing to do with violent FPS (i didnt play them back then), but instead with my interaction with others. I am sure as fellow geeks, you were all picked on at some point (some more than others).
      Etheir way, restricting these games wont stop kids from buying the games, they will simply turn to warez and hurt the gaming industry that way. In the digital age, cencorship is pointless.

      --
      YOU SUCK BALLS!
    5. Re:Games don't kill people... by netsharc · · Score: 3, Insightful

      To me it feels like Michael Moore is saying, part of the blame goes to the media companies, that love to show news about shooting deaths, armed-robbery, commited by, adult black males. Then in the middle of the news you have ads. The corporations wants to keep us stuck to our TVs, and then sell us their products, they want to keep us afraid, and consuming.

      Frankly, I just found Greg Palast's site and I'm disillusioned at how the world is actually run: Bush a just middle manager working for the big corporations of the world, where the CEOs try to extract profit from, not only single customers, but whole countries and governments at the same time. And the media companies, news sources? They're just the PR department of this "corporation", all working together lying to us. Read especially his take on Globalization.

      The sad thing is, it looks like the corporations are winning. Or is that what their PR department wants us to believe?

      --
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    6. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      They were also avid bowlers. In fact, the morning of the shootings they went bowling (hense the name of the movie).

      Michael Moore even quipped, "why don't they ban bowling?"

    7. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      If you actually believe that crap by Greg Palast then you are a fool. Don't you find it odd that all his "evidence" is missing, secret, and so on, and you just have to take his word that it is true. Come on. This guy is a scam artist selling his wares to a bunch of disillusioned democrats, nothing more.

      While I know there is corruption, conspiracy, and evil in the Bush administration (obviously), Greg Palast doesn't have a clue.

    8. Re:Games don't kill people... by stephanruby · · Score: 3, Insightful
      I simply dont see the connection between violent games and violent behaviors.

      Until I babysat some kids and showed them Terminator II, I didn't see a connection between a violent movie and violent behavior, but now I am certain there is one.

      It may be insulting to you that people think something as simple as movies could affect the way you behave, but this happens. Obviously, people are not all going to respond the same way to the same stimuli and obviously, there is an infinite number of other factor that could affect ones behavior and obviously, most people who talk about the violence of popular culture usually have insidious plans and impractical plans to control popular culture, but my main point remains: violent culture does affect the way we behave to some extent.

    9. Re:Games don't kill people... by Schnapple · · Score: 1
      Well, problem number one - you showed Terminator 2 to someone's kids. I hope you knew them or their parents well, or else you'd find yourself shitcanned and unpaid at the end of the night.

      Problem number two - it may have made the kids more agressive, something which lots of things may do (including going to school and playing on a playground with other butthole kids) but did it make them violent enough to kill? Big difference. Plus it doesn't bully them at school, neglect them at home, or give them access to guns - all Columbine factors.

      I've watched violent movies all my life and it doesn't affect me much now. But I saw footage of a guy killing himself at a press conference (the "Hey Man Nice Shot" guy) and it still haunts me. There's a world of difference between violence people know is fake and that people know is real. This is why even after we watched September 11 on TV we lined up to see The Sum Of All Fears and we didn't pull Armageddon from stores.

    10. Re:Games don't kill people... by Peterus7 · · Score: 1
      I saw this movie in my soc 110 class that was called "Crisis in masculinity" but I forget the rest of the name. Anyhow, it talked about how violence is cheap to do (in movies at least) and that's why people are so initiated into it. Then video games started picking it up, and started having you kill monsters/people instead of solving puzzles or whatever. I for one kinda miss the old games where you didn't have to kill everything that moves, but figure out puzzles.

      But back to the topic, kids will see violence in any scenario. imoho, the best thing for the parents to do is watch it with the kids. Put it all into context, and explain that this stuff is wrong, etc. etc. Not enough of that is going on these days sadly. But it is one of the best things a parent can do.

    11. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      It's worth pointing out that this post is by Reality Master 101 -- second only to JonKatz when it comes to biased, selective viewing of facts. I don't waste my time giving that clown any attention, and recommend that others should bypass it also. Reality Master 101 is an idiot, and yes, the messenger does make a difference even if the blind squirrel finds a few nuts. It's what he leaves out that's often important.

    12. Re:Games don't kill people... by arkanes · · Score: 2
      Constant exposure over a period of time will affect anyones behavior. That's what brainwashing is all about. This is why children, when playing, act out cartoons and things that they see on TV. This does NOT, however, cause the emotional instabilities that are needed to go shoot up a school. You could probably come up with a case or two - but it's hardly somthing that would happen in the general case, violent games or not.

      On another note, the idea of regulating ANYONE's access to ANY information is abhorrent and evil. There shouldn't anything stopping a child from buying any movie or game he wants, no matter how violent or sexy, because it's not societies privledge to make those judgments. If your kid is a deviant because he watches bondage porn, or screwed up because he plays GTA all the time, then you need to look at what YOU did to make him that way.

    13. Re:Games don't kill people... by limekiller4 · · Score: 5, Insightful

      Reality Master 101 writes:
      "It's worth pointing out that the movie is by Michael Moore -- second only to Chomsky when it comes to biased, selective viewing of facts. I don't waste my time giving that clown any money, and recommend that others should bypass it also. Moore is an idiot, and yes, the messenger does make a difference even if the blind squirrel finds a few nuts. It's what he leaves out that's often important."

      Provide examples of Chomsky or Moore being selective in their facts. By American standards I'm fairly far to the right of both of them (I'm pro-gun, for example) but my differences with them are in their interpretation of the facts. To their credit I've found both of them to be quite reliable and unselective when it comes to the actual reporting.

      Provide something more than your say-so.

      --
      My .02,
      Limekiller
    14. Re:Games don't kill people... by ToLu+the+Happy+Furby · · Score: 2

      Provide examples of Chomsky or Moore being selective in their facts. By American standards I'm fairly far to the right of both of them (I'm pro-gun, for example) but my differences with them are in their interpretation of the facts. To their credit I've found both of them to be quite reliable and unselective when it comes to the actual reporting.

      Provide something more than your say-so.


      Here's Andrew Sullivan's quick article debunking Bowling For Columbine. Note that this is not even a complete list of the distortions in just that particular "documentary".

    15. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      Moore is pro gun....you must not seen the movie. clueless.

    16. Re:Games don't kill people... by limekiller4 · · Score: 2

      ToLu the Happy Furby writes:
      "Here's [andrewsullivan.com] Andrew Sullivan's quick article debunking Bowling For Columbine. Note that this is not even a complete list of the distortions in just that particular "documentary"."

      Don't take this as a brush-off, but I read that link and all I have to work with, again, is his say-so.

      I should mention that I was a huge fan of John Stossel's before I found that he was basically distorting the ever-loving crap out of things. Which sucked because he debunked a lot of things that I enjoyed seeing debunked. I don't even read his stuff anymore. My point is that I'm not above saying, "well, I guess I was wrong for following him."

      But I need something hard, something more than "he's wrong," and "that's obviously absurd." Once I have that about Chomsky and/or Moore, I'll have to defer the assessment that they're distorting things. In other words, innocent until proven guilty.

      --
      My .02,
      Limekiller
    17. Re:Games don't kill people... by blibbleblobble · · Score: 1

      Obligatory columbine link -- Marilyn Manson providing the best yet article about it

    18. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      ... By American standards I'm fairly far to the right of both of them (I'm pro-gun, for example) ...

      Not such a great example. Mike Moore is also pro-Gun -- he is a lifetime member of the NRA, and does not actually denounce guns, or gun ownership in of itself in the movie. That's not the point of BFC.

    19. Re:Games don't kill people... by joshsisk · · Score: 2, Interesting

      Until I babysat some kids and showed them Terminator II, I didn't see a connection between a violent movie and violent behavior, but now I am certain there is one.

      Yeah, and if you you had organized a football game with the kids, you would have noted more aggressive behavior, as well. Movies, games, sports - anything that makes the adrenaline flow can trigger short-term aggression.

      However, there's a big difference between getting pumped up while watching WWF or the Matrix and brawling with your brother versus getting a gun and killing people.

    20. Re:Games don't kill people... by joshsisk · · Score: 1

      Interestingly, Moore starts off the movie by saying that guns should be banned, etc and by the end he basically states that he doesn't know what the solution is.

    21. Re:Games don't kill people... by glitch23 · · Score: 0

      Games arn't the reason either.

      If games don't kill people then why is there a such thing as a marketing firm? Commercials are always trying to get us to buy something. We have commercials on TV and radio, billboards, commercials at the movie theater, etc. Sure they pay for the content to be delivered to us but they also want us to buy their products and they do so in deceiving ways as well in order for them to make money. They do that with marketing firms. They prey on our weaknesses, the younger or older you are the better (phone schemes for the elderly anyone?, kids playing cowboys and indians after watching cowboy westerns on TV?) Don't pretend we aren't affected by media in a bad way because everyone knows we are already affected in a good way. (if you want to call it that, at least it isn't killing someone)

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    22. Re:Games don't kill people... by skinnydskitzo · · Score: 1

      well for one thing, Moore left out drug prohibition, a law that has raised crime by as much as 25% since it was enacted in the 1930's. That alone has created a lot of the criminals, and a lot of the reasons behind handgun violence today, oops, thats one thing he forgot. Another thing Moore left out was welfare and it's corellation to violence period. but anyways...

    23. Re:Games don't kill people... by mholt108 · · Score: 1

      Thanks - that was a good read. If I had some points I would Mod you up.

      matt

    24. Re:Games don't kill people... by Anonymous Coward · · Score: 1, Interesting

      There was a story back a month or so up here (Canada). Apparently (I haven't seen the movie, so I'm just describing what the report said), Moore goes into a Walmart in Ontario, goes to the gun counter or whatever, and asks the clerk for some ammo. Next shot, he gets his ammo. No ID check, nothing.

      A Justice Department person has then commented that this is illegal in Canada: you cannot buy ammo without an ID check. So, either the clerk at the Walmart didn't ask Michael Moore for his ID, or Moore edited the ID exchange out of the movie.

      Calls to Mr. Moore on whether the clerk did something illegal, or the scenario was "edited," have gone unanswered.

    25. Re:Games don't kill people... by ChaosDiscord · · Score: 4, Informative
      Until I babysat some kids and showed them Terminator II, I didn't see a connection between a violent movie and violent behavior, but now I am certain there is one.

      Numerous studies have shown that in children there is a short term behavoral change when exposed to violent media. That's pretty clear. Children like acting out what they see, be it good or bad. (In fact, while children behave in more violent ways after seeing violent media, there are some very credible arguments that this violent play helps them work through and understand the situations presented, that real violence is almost never their intent and the majority is just play violence that may go slightly out of control.)

      Less clear is the long term results in children. Studies found evidence both ways. For adults, there is clearly no significant connection. "Violent movies, television, and games leads to increased violence in society" is too simplistic.

    26. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      It's also worth pointing out that YOU'RE A TROLL!

    27. Re:Games don't kill people... by artemis67 · · Score: 1, Troll

      well for one thing, Moore left out drug prohibition, a law that has raised crime by as much as 25% since it was enacted in the 1930's.

      Come on... I laugh at these silly notions that legalizing drugs is somehow going to magically remove crime from society. It misses the fundamental reason that crime exists in the first place -- greed.

      Legalize drugs and criminals will find other ways to pillage society in order to get what they want.

    28. Re:Games don't kill people... by artemis67 · · Score: 2

      Actually, there was a kid in the news not too long ago who decided to try a bunch of wrestling moves he'd seen on TV on the little girl next door, and ended up killing her.

      Not intentionally, but the kid thought he was being funny.

      Granted, I don't think the kid had a lot going on upstairs. But, that may be a better argument against violence in TV and games and such. Here we had someone who lacked the self-restraint and discipline, and acted out in a way he had been programmed to. Most of us see all of this violence and we pack it down and deal with it. But we have watched it, absorbed it, and it has influenced us.

    29. Re:Games don't kill people... by plague3106 · · Score: 1

      Until I babysat some kids and showed them Terminator II, I didn't see a connection between a violent movie and violent behavior, but now I am certain there is one.

      How old were these kids? 6? If they are young enough to still need a babysitter, they are probably too young to see that movie.

      Young children shouldn't be exposed to certain games or movies; at what age they can be depends on the child.

      I really hope you're not a babysitter anymore; you obviously don't know that young children often imitate everything they see.

    30. Re:Games don't kill people... by plague3106 · · Score: 1

      This is why even after we watched September 11 on TV we lined up to see The Sum Of All Fears and we didn't pull Armageddon from stores.

      I didn't really want to see Sum of All Fears when it came out, but a friend of mine did, so we went. I didn't enjoy it, and it made me rather sad. I don't think i'll ever like that movie.

    31. Re:Games don't kill people... by drinkypoo · · Score: 3, Insightful
      Come on... I laugh at these silly notions that legalizing drugs is somehow going to magically remove crime from society. It misses the fundamental reason that crime exists in the first place -- greed.

      Legalize drugs and criminals will find other ways to pillage society in order to get what they want.

      This is the most ignorant thing I've seen on /. today. Of course, this is only the third story I've read into...

      Making drugs illegal has created new classes of criminal. First are those who are guilty of victimless drug crimes, those who are not hurting anyone. These are people who have been busted for posession (misdemeanor) or erroneously arrested for posession with intent to sell just because they had a couple ounces on them. I mean, if you can't smoke two ounces in a week, you're not trying...

      So given that the drugs we're talking about here are illegal and therefore expensive (drugs have only become more and more illegal and expensive over time, given that more drugs are always being invented, and eventually made illegal) they create a certain amount of monetary desire to be able to buy them. For most people desire isn't enough to drive them to steal. For those who are, you're right, they will still be criminals if you legalize all drugs. They'll want something else they can't afford honestly, and they'll still be of a mind to take it from you. Or whoever.

      But for those who do have scruples, there are two further types. Those who have become addicted, and those who have not -- ignoring the reasons why they have or have not, which are outside the scope of this comment. Those who have become addicted really need these drugs to think "straight", or in other words, to feel any way other than wrong. People experiencing even slight withdrawal will have serious problems thinking, making judgement calls, et cetera. It's hard enough to think with a hangover, imagine drying out from a week-long heroin binge.

      This is not to say that you should feel sorry for these people but let's face it, if you just legalized marijuana then drug crime would drop off so significantly it would amaze you. Lots of people really just like to smoke weed and have no real interest in other drugs. It might have an adverse affect on productivity but I guarantee you if you increase the amount of weed people are smoking, the country will become a more peaceful place. There will always be those who aren't interested in it, or are allergic to it as well.

      Face it, responsible use and posession of most drugs will hurt no one but yourself, if that. I don't think anyone has tied marijuana to anything other than some of the same problems as cigarettes when smoked, and basically no long-term problems whatsoever when eaten (for example.) So it's stupid to make it illegal unless you have something to gain from doing so.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      I really agree. I dont think any little kids should play violent games or see these movies. At that age, they do imitate what they see. But at a certain age, childern learn the difference between right and wrong and are not as easily influenced. This age is different with everyone but is certainly less than 17 or 18...the age on Mature games. If a kid gets angry and goes and beats up another kid, you cant immediatly blame video games. That may be it, but more likely, the kid gets joked on or has problems with his parents. These things drive people over the edge more than any video game ever could.

    33. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      People have been blastin or talkin bout a rating system that never works. I could get a rated R movie when i was 15, get a parental advisory CD by myself when i was 12 and get any game I wanted after 13. Now how could I do that u ask? Well lets think. Could it be possible that all these things could be found on the Internet for FREE!!?? What a thought! Rating systems, etc... will never work if there is a loophole, and the internet is the biggest loophole there is (I mean, how else can u get albums of your favorite group months before they release them & yes the same goes with ALL media)

    34. Re:Games don't kill people... by ToLu+the+Happy+Furby · · Score: 2

      But I need something hard, something more than "he's wrong," and "that's obviously absurd." Once I have that about Chomsky and/or Moore, I'll have to defer the assessment that they're distorting things. In other words, innocent until proven guilty.

      I'm not sure what more you're looking for. All the points brought up in the article are pretty damning IMO, but if you want proof that Moore is consciously distorting things, look again at the bits about the bank and the Bush TV ad. Remember, Bowling For Columbine is (supposedly) a documentary. Everything in it is supposed to be simply a recording of real events.

      Anyone watching the movie is clearly left believing that they hand out guns at that bank and that Bush mentioned Willie Horton in that campaign ad. Both are lies. Moore had to deliberately insert these lies into his film--in the first case, by staging a fictional scene at the bank, in the second, by altering a real Bush ad. In neither case is the audience given any clue that what they saw was not actual documentary footage.

      Let me add that I happen to sympathize with the points Moore is making here, before the distortions he adds in: I think it's creepy that a bank is offering a voucher for a gun (to be picked up at a gun store after a background check) as a promotion; and I think Bush I's ads on the Mass. prison furlough issue were sensationalist and meant to tap into irrational and often racist fears. But I don't think anyone can claim the changes Moore makes don't dramatically distort the actual facts and arguments at issue. And you certainly can't claim the distortions aren't deliberate.

    35. Re:Games don't kill people... by Vaughn+Anderson · · Score: 1

      MODERATORS: Why do posts like this not get modded up? This seems to be real "provable" data on this thread of the discussion... If it's wrong, I'd like to see it debunked.. Why does this stink of politics? -v

    36. Re:Games don't kill people... by Vaughn+Anderson · · Score: 1
      http://www.andrewsullivan.com/main_article.php?art num=20021208

      Some interesting exerpts

      The only problem with this scenario is that Michael Moore is a serial dissembler. His book, "Stupid White Men," was laced with inaccuracies and falsehoods. His movie is just as bad. It's worth looking at just a few of these falsehoods to see exactly what his agenda is.

      Perhaps the most gripping scene in the movie is one where Moore simply turns up at a bank, North Country Bank & Trust in Traverse City, Michigan, opens a bank account and gets a gun for his trouble. As he walks away, Moore chortles to the camera: "Here's my first question: do you think it's a little dangerous handing out guns at a bank?" It would be if true. But in fact the bank in question only gives you a gun if you open long-term CDs, and then you have to go to a gun store to get the gun after a background check. The scene, according to Lyons, was staged.

      [end exerpts]

      -v

    37. Re:Games don't kill people... by techgeek10101 · · Score: 1

      Still Parenting. Not video games.

    38. Re:Games don't kill people... by theArtificial · · Score: 0

      Obviously this isn't the tv's fault, wtf were the parents doing? You can't blame everyone and everything else. What happened to watching your kids, knowing what their doing?

      --
      Man blir trött av att gå och göra ingenting.
    39. Re:Games don't kill people... by theArtificial · · Score: 0

      Gah these movies have ratings also. Typical rules of thumbs (PG, PG-13, R etc). Gah, and now the ratings aren't enough, look at how jobs are now: They give you your own copy of the company policy and rules, read it to you, ask you questions about it, and then have you sign that you've read it, and that they've gone over it with you. Is that what its going to take for people start taking responsiblity?

      --
      Man blir trött av att gå och göra ingenting.
    40. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      Just publish the link on websites. It was quite amazing to read that article, from someone we're used to thinking of as crass and unthoughtful, especially as everything we hear about his music comes via the conservative media.

    41. Re:Games don't kill people... by artemis67 · · Score: 2

      Obviously this isn't the tv's fault, wtf were the parents doing? You can't blame everyone and everything else. What happened to watching your kids, knowing what their doing?

      What, you think parents have the ability to raise children in sensory-deprivation tanks, and only selectively expose kids to experiences of their choosing?

      Sorry, the world never has and never will work that way.

      Society-at-large also has to take responsibility, for what they produce, make available, and market to children. A parent can only do so much.

    42. Re:Games don't kill people... by Hard_Code · · Score: 2

      I think all these people trying to ban violent games just need a good beating.

      --

      It's 10 PM. Do you know if you're un-American?
    43. Re:Games don't kill people... by DarkZero · · Score: 2

      Until I babysat some kids and showed them Terminator II, I didn't see a connection between a violent movie and violent behavior, but now I am certain there is one.

      Did one of the kids shoot the other with a gun? Did the other one manage to take a knife and rip half of the other's face off before that?

      What's that? No? Then your argument is pointless. Two kids pushing and shoving each other after seeing a violent film doesn't even approach this discussion, which is about kids planning out the murder of others over a period of hours, days, or even weeks or months and eventually carrying out that murder. It's as different as a grain of sand touching the ground is from a comet smacking into the Earth.

    44. Re:Games don't kill people... by limekiller4 · · Score: 1

      ToLu the Happy Furby writes:
      "I'm not sure what more you're looking for."

      An example from the linked page:

      " The book first. Take two compelling notions advanced in "Stupid White Men." The journalist Ben Fritz went through the book with a fine tooth comb. In the book, Moore claims that five sixths of the U.S. defense budget went toward one plane. He also claims that two-thirds of president Bush's campaign finances came from 700 people. These claims are so ludicrous it says something about Moore's credibility that he even believed them himself. Both are easily refuted by a quick look at the publicly available Pentagon budget and the records of the Federal Elections Commission, which compiles all campaign contributions."

      What figures? He should provide them. He just describes them as 'ludicrous' and moves on.

      " Dan Lyons of Forbes magazine has shown that, in fact, the two boys did not go bowling that morning. Early police reports to that effect turned out to be false. Moreover the Lockheed Martin factory near Columbine does not make "weapons of mass destruction," as argued in the movie. It makes space launch vehicles for TV satellites. Moore shows a clip of giant rockets. Nice try, Michael."

      References??

      I'm looking for something to sink my teeth into, something hard. All he's doing is saying, in effect, "not true, not true, not true."

      --
      My .02,
      Limekiller
    45. Re:Games don't kill people... by plague3106 · · Score: 1

      That may be it, but more likely, the kid gets joked on or has problems with his parents.

      Having been picked on when i switched to public school, i think this is far more likely the cause then video games.

      You feel trapped, and get desperate for a way out. Fortunatly, i found non-destructive ways to deal with it. I'm not sure everyone can though.

    46. Re:Games don't kill people... by plague3106 · · Score: 1

      Its almost there. I'm 25, and i got carded to see an R rated movie. Bleh. Seems like theaters are enforcing this as if its law. Like you can't buy a ticket for one movie and go sit in another theater.

    47. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      I like the way he puts 'according to Lyons' in there - makes it sound like the guy was some behind-the-scenes expert, not some journalist having a guess for his brief attack on the movie.

    48. Re:Games don't kill people... by Anonymous Coward · · Score: 0

      The really strange thing is his reliance on the Forbes magazine 'article'. Unless there was a heck of a lot more than what Forbes has on their website, there's hardly anything in there - certainly no more references.

      "Dan Lyons has shown..." implies some big investigation and analysis of the facts - rather, Dan just briefly and vaguely refers to some police denials.

      The first argument against the bank/gun scene -"hey, it has to be a particular account" makes little difference to Moore's point, and the second part falls back on Lyons again. "The scene, according to Lyons, was staged." Makes it sound like Lyons was some industry insider who saw how they shot the scene, not a journalist who may well have been taking a guess.

      The accusal that Moore "just makes facts up" to support his points is quite nonsensical - he may well interpret certain facts to work towards his own ends, but even the few poor complaints that Andrew can dig out are about how the facts were presented, implications that he felt were added to them, and technicalities within them - and even then he doesn't provide any evidence to prove them wrong.

      The whole last paragraph gives it away really - it practicaly walks right into the typical responses, put slightly more politely. "You don't care about the people that died." "If you don't like it go live somewhere else." "How can you criticize when you wouldn't be allowed to in other countries". "How dare you suggest that the government is wrong if you can't tell us the right answer?"

    49. Re:Games don't kill people... by ToLu+the+Happy+Furby · · Score: 1

      Ok, I get you now. That article isn't a definitive debunking, but rather a quick article (it originally appeared in the Sunday Times of London, BTW, which might explain the lack of hyperlinks for instance) summarizing the debunking Moore has already recieved.

      If you're really interested, I would suggest you start by looking up the works by Dan Lyons and Ben Fritz that Sullivan refers to; I would imagine they'll contain the detail you're looking for...

  4. GTA is worse for adults... by Anonymous Coward · · Score: 1, Funny

    I started playing it to blow off steam. As an adult who can drive, I find myself getting urges to just ram idiots who get in my way off the road, or to drive up on the sidewalk to get around them and mow people down if they happen to be walking there. Kids can't drive, so those urges won't affect them. Well, until they get their learner's permit. :-)

    1. Re:GTA is worse for adults... by plague3106 · · Score: 1

      As an adult who can drive, I find myself getting urges to just ram idiots who get in my way off the road, or to drive up on the sidewalk to get around them and mow people down if they happen to be walking there.

      You should have your license taken away, and probably be placed into a mental hospital. You have problems if you can't seperate reality from fiction.

    2. Re:GTA is worse for adults... by moonbender · · Score: 1

      And you should have your posting permit taken away, and probably be placed into a humor-instillment facility. You have problems if you can't seperate humorous hyperboly from reality. SCNR. ;)

      --
      Switch back to Slashdot's D1 system.
    3. Re:GTA is worse for adults... by LX.onesizebigger · · Score: 1

      And where should we place you, since you can't separate serious confession from a joke?

      --
      I for one welcome our new SCOviet Russian overlords to whom all our base are belong.
    4. Re:GTA is worse for adults... by W32.Klez.H · · Score: 0

      people without senses of humor are more dangerous.

    5. Re:GTA is worse for adults... by Anonymous Coward · · Score: 0
      Who said it was a joke?

      And why do people think this person belongs in a "mental institution"?

      He said he got urges, not acted on them. I've also had urges to ram somebody after playing driving games awhile, but I DIDN'T DO IT, because I CAN separate fantasy from reality.

    6. Re:GTA is worse for adults... by esper_child · · Score: 1

      I bet this urge actually is pretty easy to get. Just have some stupid big assed bitch decide to walk across the street just as you get a green light and take there own damn time crossing (usually enough that it is red when they finish). It should be fairgame if they are in the crosswalk for more than 10 seconds after green light.

    7. Re:GTA is worse for adults... by Xugumad · · Score: 1

      Try being a adult non-driver. Every time a car goes past I want to press the triangle button... :)

    8. Re:GTA is worse for adults... by marcelmouse · · Score: 2, Interesting

      Y'know, I'm not sure this is humor at all.

      When GTA3 appeared in our music studio, there was some pretty serious gaming that went on for a while (an unusual circumstance; usually, the toys we play with are exclusively musical, but the appearance of the PS2 caused a weeks-long hiatus). Now, I rarely drive cars at all, as PDX is an extremely bike-friendly town. However, I noticed that on those occasions when I remained sober to drive those alkie bandmembers home, I noticed that some part of my brain had associated the act of driving a Real(TM) Car with playing GTA3.

      At no point did I seriously consider flattening pedestrians or ramming cops off the road. Keep this in mind - my ability to distinguish fact from fiction remains intact, despite a world-class suspension-of-disbelief-generator mounted on a microscopic rack bolted to the inside of my skull.

      However, when I looked to the left or right of the vehicle, I sure did use my index fingers on the steering wheel as if I were holding a PS2 controller - L2 for looking left out the window. I would spend a microscopic instant considering flight everytime I saw a guy in a black European Audi-lookin' car - those are Mafia, they have serious ordinance, they'll fsck joo up!

      Most disturbing, every time I heard a chopper overhead, even when on foot or bicycle, the most proper and immediate response in my mind (for an instant, mind you) was to whip out the bazooka and take it out.

      This state of affairs lasted for about a week and a half, during which time my daily consumption of GTA3 could be reckoned to hover somewhere around 2-3 hours a day, every day. I haven't played any game that much since ultima 6. As soon as I stopped playing daily, these sensations went away.

      BUT WHAT DOES IT ALL MEAN?

      1) I wasn't kidding about my world-class suspension-of-disbelief generator.

      2) Even though I can cause myself to temporarily believe almost anything for a while, these GTA3-inspired beliefs never caused me to take any untoward actions. Every time I felt a desire to ram that guy in the Patriot off the road, I was able to recognize same as a game-generated impulse and squash it without effort.

      3) Lots of folks are better at separating the rules and regs of the mundane world from their digital fantasy worlds better than myself.

      4) We're going to have to assume that some folks do NOT perform this separation as competently as we might hope - certainly less competently than myself.

      5) Perhaps some of the people in #4 also play more games than do I.

      6) Perhaps some of the remaining people found in #5 are quite young.

      7) I know I'm not alone in having GTA3 leak into my brain when I'm not actually playing. Many of my friends have reported the same sort of sensations that I described above, similar to that which the AC poster described (perhaps humorously). None of us, of course, have gone and DONE any GTA3-inspired crimes, but we have carefully reinforced grips-on-reality.

      See, what we want to make in our music studios and game-design thinktanks and writer's groups is art that moves people - that comes back to haunt them long after they've put the book down or pressed STOP on their (insert media-reproduction device here). That's why I make media, anyways - because my life has been permanently altered by the stuff I put in my head, and some of that stuff haunts me forever after, and I have basically unlimited respect for the folks what make it. Right now, I'm particularly haunted by the works of Neal Stephenson, Scott Herren, and Arvo Part - they've made stuff that follows me around everywhere.

      However, for a few brief days, I was consistently haunted by a piece of media made by the guys at Rockstar Games. That GTA3 is some pretty potent mind-altering stuff. Just like the booze, just like the prescription drugs, I say: keep out of reach of children.

    9. Re:GTA is worse for adults... by Anonymous Coward · · Score: 0

      Responcibility is only a buzz word in america.

      Its not P.R., brain washing, or hypnosis---although TV is close.

      Through violent tv/games I had less of a problem disecting stuff when I took biology. It did not make me a killer or lower my self control. Worst case, it gave me ideas (poor "solutions") to problems.
      Sure, I may never have tought of some of it on my own---but if I lost control and wanted to do something bad just like anyone else, I'd come up with my own ideas very fast. (if anything they make you a more effective killer---because you're not going to brainstorm when you lose control; but you can remember.) Either way, you still do something. Now wether someone without "training" is as damaging as someone without, that is a study someone should do.

      If you are on the side that believes humans actually have a free will, then it is illogical to make conclusion that something is making people do what they do. Influence is not control.

      Someone may call my mother names, but it is totally my choice wether to hit the sorry SOB. Its not his fault whatsoever if I lose control and hit him. What is wrong with people's education?---you'd think kids would be taught HOW TO THINK logically instead of just memorize their math/science.

      And as to the details of Bowling for Columbine; Moore is just what an american used to be---thinking. The topic is very complex and that was the point of it. It was broad and general and much of the stuff is subjective. Having relatives and friends around the world I can backup much of what he presented.

      Being a MIS professonal, I totally understand how hard it is to present the obvious to those who do not have the experience---who want charts, graphs, and statistics with clear answers to questions they do not understand. My word is never enough--because THEY want to make the desision.

    10. Re:GTA is worse for adults... by Anonymous Coward · · Score: 0

      what's the triangle do ? I've never played it on the ps/2..

      Although I'ld guess it's the action button that makes you do the fingers ?

    11. Re:GTA is worse for adults... by Anonymous Coward · · Score: 0

      I know what you mean. When I used to play GTA3 heaps I'd find myself stuck in peak hour about to ram myself between two rows of cars! Seriously. Was kind of scary... was almost a natural reaction. Hmmm ...

    12. Re:GTA is worse for adults... by plague3106 · · Score: 1

      I've heard of teens doing far worse, like throwing a newborne in a dumpster, or beating an infant.

      A hyperbole is an exaggeration, for effect. What's being exaggerated here, since its probably a perfectly reasonable possibility?

  5. Zealots. by Anonymous Coward · · Score: 5, Insightful

    I personally agree- Kids should not have violent video games.

    Great, so they're already rated. Every game these groups are worried about has a big Mature rating on it. Tell stores to stop selling to minors or tell parents to stop buying them for their kids.

    The creators of the games have already done their job.

    I don't even think outlawing them is a worthy conversation.. that's just ridiculous.

    1. Re:Zealots. by jeanluisdesjardins · · Score: 0

      Yes I think that things like this require parental intervention. If a parent allows their child to play games like GTA then they should also take responsibility for their kids actions, for example teach their kids that GTA is a GAME, and the things that they do in the game are NOT to be done in real life... It should also be noted that even if the games have a big far warning on them to parents kids will get into this stuff anyways, it doesn't matter if it has a rateing on it or not, how many of us as young boys had a stash of playboys... Parents need to teach kids whats right and whats wrong period.

      Join the cause!

    2. Re:Zealots. by moonbender · · Score: 2
      Great, so they're already rated. Every game these groups are worried about has a big Mature rating on it. Tell stores to stop selling to minors or tell parents to stop buying them for their kids.
      Not according to this Harvard Study (link taken from the article). Nevertheless, you are of course right that even very well made (or overly strict) ratings aren't effective at all if the stores disregard them.
      --
      Switch back to Slashdot's D1 system.
    3. Re:Zealots. by Zemran · · Score: 2

      Is the violence in these games really any worse than Tom and Jerry? We all grew up with violence and although I agree it has a place in the reasons for violence becoming more common I do not think games and cartoons are the real reasons. Children can tell games/cartoons from reality but they see a lot of really violent reality and I believe that has far more of an effect. Do you watch the live police chases? With real people getting hurt... Do you watch the news? With real people getting shot... Yet you think it is games that effect the children...

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    4. Re:Zealots. by Anonymous Coward · · Score: 0
      Is the violence in these games really any worse than Tom and Jerry?

      Hell yes they are. Have you played Vice City? Nothing like targetting a cop's head and blowing it off with a sniper rifle. Tom and Jerry? The worst that happens in that is the cat sticks his head in a box when a bomb goes off and his hair gets blown back and he has a black face. Nobody dies, there's no blood, etc.

    5. Re:Zealots. by ThePyromaniak · · Score: 1

      Myself and my friend were at the video store the other day and actually got carded for renting Unreal Championship. Some of the large video store chains actually enforce their own corporate rules. The games today arent always worse than the games of yesteryear. http://www.classicgaming.com/rotw/custer.shtml Custers revenge's object was to rape a Native American woman tied to a pole. The only thing thats different today is that its much more realistic.

    6. Re:Zealots. by Zemran · · Score: 2

      Yes I have played Vice City, I tried it out before I gave it to my 13 year son as a Christmas present. Now I cannot get near it.

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    7. Re:Zealots. by Anonymous Coward · · Score: 0

      I agree check out http://gamespot.com/gamespot/stories/news/0,10870, 2907789,00.html
      Politicians are finally realizing that the retailers are to blame for kids getting violent games and thattrying to censor publishers will never work.

    8. Re:Zealots. by Anonymous Coward · · Score: 0

      Fact:

      1) Industry rating systems are not trustworthy. (How many times have you seen a PG movie rated R? Its all about marketing. While a Government/FCC rating system would be more exact, come with fines, and actually regulate----ya, sure industries can regulate themselves-----just like I can stop myself from eating unhealthy.)

      2) Many parents do not do their job and blame others for their problems.

      3) the "V-Chip" never happened because of loopholes. A Parent should be able to say exactly what they want to block in horrific detail. If I want to block sex but allow nudity I should be able to. I have no problem with nudity, but I do have a problem with all the sex---and some of the most damaging stuff is with clothes on!
      Their stupid system not only does not allow my V-Chip TV to NOT function but it ALSO is so general I can not block out certain TV ads or parts of shows. If I do not want swearing, It should bleep the damb thing for me!! Come on! Its not rocket science people--my TV already has an overpowered cpu in it!

    9. Re:Zealots. by Anonymous Coward · · Score: 0

      There's a new version of Custer's Revenge? Oh boy where can I get it.

  6. Com,puter games are not art... by ColdGrits · · Score: 3, Insightful

    "'Computer games are art and should be dealt with accordingly"

    Rubbish.

    By that argument, all films are also art and should be unclassified...

    I see nothing wrong with a classification system for games so that they are played by appropriate audiences, and so that parents can make informed desicions when buyiong games.

    Sounds pretty responsible to me.

    --
    People should not be afraid of their governments - Governments should be afraid of their people.
    1. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      games are already rated, ever notice the giant M on the cover??

    2. Re:Com,puter games are not art... by JaredOfEuropa · · Score: 2

      I agree: this should be the parents' responsibility first of all. Classifications can help, as can a restriction of the sales of classified games to children. Another measure that might help is some sort of parental lock or games, or a "blood & gore" switch. None of these measures diminishes the rights and access to gore and pr0n that us adults enjoy, and they to parents some degree of control over what their kids see.

      One argument against classification perhaps is that it will only make the bad games even more attractive to children. You know how kids are: if you tell them they can't have something, they'll want it all the more.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    3. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      What the hell are you talking about? Games already have a similar classification system to movies that tell you what age group it's appropriate for and why.

    4. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      I completely agree with you.But maybe for my own sick reasons.

      If we could just get retailers to enforce the rating system maybe we could get real XXX rated games.

      Next-gen 3D engines like ut2003, and doom3 are definelty up the task.

      I want to see some good porn games coming out! Not just an update to leisure suit larry, but full hard-core action.

      Hi-res s3 texture compression. 1600*1200 full-screen-anti-aliasing, bump-mapped, pixel shaded, million-polygon, three-way steamy lesbo lust!
      So detailed you can almost smell it.

      If your old enough that you can afford to purchase a Geforce Ti 4600 to go with your 2Ghz machine, you should be able to use it!

      This may sound like a troll, but do you people really think we'd have widespread affordable broadband if it wasn't for porn?

      It's adults creating these techonologies, its time to put the latest hardware and software to good use!

    5. Re:Com,puter games are not art... by Hurga · · Score: 1
      ColdGrits wrote:

      "'Computer games are art and should be dealt with accordingly"

      Rubbish.

      By that argument, all films are also art and should be unclassified...


      It all depends of what's meant with 'accordingly'. IMO, films OF COURSE are art. Still, we have a classification system for films. So why not also for games?

      Hurga
    6. Re:Com,puter games are not art... by tshak · · Score: 1

      Great sig BTW!

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    7. Re:Com,puter games are not art... by slugo3 · · Score: 1

      By that argument, all films are also art and should be unclassified...

      I think most people classify film as an art form and rightly so. Games are already rated similar to films. I think the issue here is when words like "Distribution Control" and "Probation" start getting thrown around it makes some people nervous. I think the ratings are enough. A lot of parents are too lazy or irresponsible when it comes to being informed about what their kids are doing. Ratings are fine but in the end you cant legislate parenting skills or morals.

    8. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      To be blunt... who the hell are YOU, or anyone else, to tell whether or not something is 'appropriate' for a specific audience?

    9. Re:Com,puter games are not art... by gte910h · · Score: 2

      No, but that arguement, the GOVERNMENT shouldn't regulate games...just like they don't have ANY control in the movie forum.

      --
      Want to see every step I took to start my company? http://www.rowdylabs.com/blogs/pitchtothegods
    10. Re:Com,puter games are not art... by deadsaijinx* · · Score: 1

      Rubbish!?!?! Sir, i do that offence. I am outraged that you cannot see games as art. And yes, film is art. Just because something is mass-poduced/marketed does not mean that it is not art. Is a Thomas Kinkade not art simply because lots of people buy them. As an artist who happens to make 3d models (for games among other things) I feel that you are fairly close minded. How dare you say that someones work is not art. how dare you.

      --
      YOU SUCK BALLS!
    11. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      Now that idea is rubbish, why I'm even temped to call it bullshit.



      All movies ARE art, even MTV music videos, and yes even porn is is an art form. What is and isn't art has no right to be decided by people who don't understand or appreciate the art form.



      Now should aren't be classified? Sure, it always has been. A rating system is useful, but it shouldn't be law.



      Parents need to care to make a desicion, the problem is parents don't care. They just by what ever is the latest craze. I'll bet a parent of a gamer knows about GTA: Vice City, but couldn't pick it out of a line up. Rating systems don't helps the parents my "informed" choices. How many people have bought or rented a game thinking it was going to be plumbers eating mushrooms, only to find out that the game was really about strippers and shooting people in the head? Games don't hide thier content on the box. So parents really don't need any rating system to buy games.



      Maybe a system will at least set limits on what a store will sell to a kid? Now thats just censorship of the worst kind. First of all, any kid to young to play a voilent doesn't buy the game. Thier parents do, an if they don't care enough research the game all they'll probably not even look at a rating system. All a system will do it hassle seventeen year olds with jobs. The goverment can't protect kids from thier parents. Nothing can.

    12. Re:Com,puter games are not art... by drinkypoo · · Score: 2
      Nonsense.

      All films ARE art of one sort or another (commercial art is still art) but that doesn't mean they should be unclassified any more than games should be.

      In the end it makes the most sense for retailers to have rules about what they will or will not sell your child, because parents want this. Sales to minors will result in an angry parent showing up in your store, making a lot of noise and demanding money for a product which you probably cannot sell again. Of course this can happen with a game which is not rated M, but that is not at all the point.

      Games should be classified by a simple, factual system which is consistent when applied to any game.

      What IS a problem is requiring games to be rated to be sold at all. Even requiring a "Not Rated" symbol on the front is essentially censorship in the same way that the PARENTAL ADVISORY EXPLICIT LYRICS sticker on music is censorship. It casts negative aspersions on the content based on a certain potentially narrow view.

      What would be far better and would make far more sense would be to simply have independent companies reviewing products. The government could optionally do this as well if the taxpayers want to pay for it, but I certainly do not. Commercial services are fighting with each other over the right to give me an opinion as it is! Go look for websites catering to a specific group with movie reviews, plenty are out there.

      I'd like to have a small company which gets media, watches it, scores it in various categories, and sells the resulting information on the web. (A basic aggregate score for major categories would be given away for "free" (adware.)) I would certainly want to employ the power of stay-at-home moms and such as well, they have time to watch a movie and say something about it. Ultimately the best deal would be to have reviews (quick one-liners or more) from a number of different social groups, you'd have their demographics clearly marked so people could decide who they identified with most closely.

      A classification system is all right, the problem is when it becomes mandatory, or effectively mandatory. It is in your best interest to be rated but requiring it is ridiculous.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Com,puter games are not art... by Anonymous Coward · · Score: 0

      Thomas Kincade is not art because it's a lot of happy-slappy cornball shit with no aesthetic value at all, not because lots of folks buy it.

  7. hmm by pummer · · Score: 2, Insightful

    I don't believe in the "violent video games make you do violent things" theory. If this was true, then how come the "sports video games make you a better athlete" theory isn't?? I play Madden almost nonstop, but I'm not what you'd call an NFL player. In fact, I can safely say that Madden has not made me better one bit at actual football. So, why would Grand Theft Auto make me more violent? I believe that violent video games should be kept out of the hands of kids under 14, but after that age, they should be able to handle it.

    1. Re:hmm by rikkards · · Score: 2, Interesting

      I suspect your logic is a tad flawed. It doesn't make you a better football player, but it just might make you a little more susceptible to picking up a ball and tossing it around or going to a game. I think this is probably more what they are afraid of. If someone has violent tendencies will this be like a "gateway drug" to push them into actually commiting a violent act. The jury is out on this one.

      I don't believe it makes people more violent, if anything it may actually satisfy some of the violent tendencies people have.

      I also don't believe that playing violent video games are the cause, but a symptom of a more subtle problem.

      Just my opinion which is definitely not qualified :)

    2. Re:hmm by Anonymous Coward · · Score: 0

      Me nthr. Iv ben postng to /. for yrs and the edtrs bad spelng and grmer have not rubed of one mee yte.

    3. Re:hmm by Anonymous Coward · · Score: 0

      Well, they could actually make you a better player. They might not make you run the 40 in 3 seconds, or be able to push through the line, but they will give you a better understaning of rules, plays, etc. To become an athelete however, you should refrain from playing Madden nonstop, and haul your big, sweaty white ass out of your parents basement and, umm, exercise. You peel off 50 and I bet you money that you can run the 40 quicker, you hippopotomus with a gamecube.
      EAT IT!

    4. Re:hmm by Not+Quite+Jake · · Score: 1

      "I don't believe in the "violent video games make you do violent things" theory. If this was true, then how come the "sports video games make you a better athlete" theory isn't??"

      The argument is not that violent video games make you better at being a violent person, it is that they cause you to have violent urges which need to be manifested. I personally don't agree with the theory either but the first step to countering any argument is to be able to understand that argument entirely. And I know after a few games of Madden I want to get the boys together for a game or two of some football and this is more closely what the argument put forth is saying.

    5. Re:hmm by Anonymous Coward · · Score: 0

      It's difficult to tell because violence is bombarded at us in every direction, if you don't get from the video games you get it from somewhere else. So it's easy to make the case that video games don't cause violent tendicies while something else does. I doubt that any studies eliminating all variables have been done.

    6. Re:hmm by pummer · · Score: 1

      hey, it's a PS2, not a Gamecube

      FOOL! :-

    7. Re:hmm by pummer · · Score: 1

      no studies will be done as long as there's a world outside of video games

    8. Re:hmm by Anonymous Coward · · Score: 0

      The argument is "violent video games make you do violent things".

      The argument is that violent computer games, movies, tv programmes, etc. change the way you think of violence and make you think things are possibly that in fact aren't. No one is claiming that if you play a violent game you will suddenly go out a kill people - but if you are continually exposed to guns that cause people no harm then your perception of the severity of shooting a gun at someone in real life will be squewed.

    9. Re:hmm by Anonymous Coward · · Score: 0

      His logic flaw is: It would make him a more strategic player, he'd learn formations and plays.

    10. Re:hmm by Anonymous Coward · · Score: 0
      Games never made me violent, but I found when I took up weight lifting I wanted to get into fights with people.


      I gave it up and took up running instead.

  8. Gaming standards by Ninja+Master+Gara · · Score: 5, Insightful
    As more and more of the pac man generation grows up and continues to play video games well into their mature life, and games are developed for their more mature tastes, it's going to be necessary to keep them out of the hands of kids.

    Distribution control however might be a bit much. Only allowing sales in certain stores? Better that the stores enforce their own sale-to-minor policies, although it was proven over the christmas season they do not. (A figure in the high 80% range of how often underage kids were stopped when buying ESRB 18+ games)

    --

    ---
    When I grow up, I want to be a kid again.
    1. Re:Gaming standards by Anonymous Coward · · Score: 0

      stores will never self-regulate themselves. they are in business to make money. if some 14 year-old shows up at the counter with $50 and GTA3, they'll take the money most likely. it's not exactly moral or ethical, but it's business.

      this is also the same reason that liquor stores can't self-regulate, nor can convieniece stores that sell cigarettes, or video stores that rent porn, ad nauseum.

    2. Re:Gaming standards by doi · · Score: 5, Insightful
      Amazingly, Wal-Mart won't carry M-rated games because they feel they're inappropriate, but they still sell guns (leave that particular hipocrisy aside for now) Now, SOMEHOW they manage to regulate their gun sales so that minors can't buy them. Is it so hard to extend that to videogames too? Parents can still buy a hunting rifle for their kids if they so choose, so why not M-rated videogames?

      Just a thought...

      --
      A man's reach must exceed his grasp, or what's an erection for?
    3. Re:Gaming standards by LX.onesizebigger · · Score: 1

      Guns don't kill people! Video games kill people!

      --
      I for one welcome our new SCOviet Russian overlords to whom all our base are belong.
    4. Re:Gaming standards by Anonymous Coward · · Score: 0

      they are in business to make money.

      "Stores will never prevent their employees from committing aggravated armed robbery upon customers as they enter the store. They are in business to make money."

      Yes, that is exactly how fucking mouth-breathing stupid that sounds. Find something else to troll with.

    5. Re:Gaming standards by rherbert · · Score: 1

      I've seen both Vice City and GTA3 at Wal-Mart. They do carry (at least some) M-rated games.

    6. Re:Gaming standards by Anonymous Coward · · Score: 0

      you're a douche bag. the question at hand is whether or not stores should regulate themselves or if the government should do it.

      the reason that businesses don't encourage their employees to mug their customers is because (dar!) there are laws to protect people from assault!

      if there are no laws to prevent a 15 year old from buying GTA Vice City, do you think that Best Buy will refuse the money? doubtful.

    7. Re:Gaming standards by 0vi_king · · Score: 1

      I wholly agree that this is a problem. I am for regulation so long as the correct people are still allowed to get what they have rights to. Perhaps they should combine the gun department with the video game department at Walmart?

      It would be much more convenient to only have to show my ID once to pick up Doom III and a new Daisy Pulse Rifle.

      --
      - Life is what keeps you occupied while you are waiting to die
    8. Re:Gaming standards by AKnightCowboy · · Score: 1

      What you need is a watchdog group that goes around randomly with kids having them try to purchase games that are out of their rating level. If the store allows them to buy it then get the clerk's name and draft a letter to the corporation, keep a log on a web site, and make a big deal about it in the media. Sooner or later places like Target and Walmart are going to not like their names showing up as perveyors of mature games to underage kids and they WILL start enforcing their instore policy. The only other way you can do it is to make it illegal through legislation like cigarettes. Then let the police do the same sting operations.

    9. Re:Gaming standards by Anonymous Coward · · Score: 0

      What you need is a watchdog group that goes around randomly with kids having them try to purchase games that are out of their rating level.

      Then, if they succeed, the store owners and staff should become targets in a 'real' game of Grand Theft Auto, where the enforcement group gets to chase them around trying to run them off the road, or mow them down as they cross.

      Not only would this dispense justice, but it would also put a serious dent in the sales of violent video games as everyone would prefer to go hunting humans in real life instead.

    10. Re:Gaming standards by mrscorpio · · Score: 1

      Well, that wouldn't be too much of a stretch when they already put the chewing tobbaco next to the baseball cards :(

      Chris

    11. Re:Gaming standards by Anonymous Coward · · Score: 0

      If one more person says that Walmart doesnt carry M rated games, then I will personally drag their dumb-ass to WalMart and smash their face through the glass right infront of video game display. but then again WalMart doesnt allow M-Rated stuff....

    12. Re:Gaming standards by Bluetick · · Score: 1

      Wal-Mart's policy for games is pretty much case by case. They sell plenty of M-rated games. A little tip for video game companies, violence good, nudity bad.

      Right now I'm travelling, but I brought a couple of my games with me. Of the five, four are rated M (SOCOM, Devil May Cry, GTA3 and GTA:VC), M-rated games are more prevalent than people think, it's not just BMX XXX and GTA. You can buy any of those games at Wally World, and I've boughten a few of them from there.

      Of course, movies don't face anywhere near that scrutiny. The Sopranoes (a great series), is much more violent than anything sold at Wally World that is locked behind a glass window.

    13. Re:Gaming standards by Gorphrim · · Score: 1

      WalMart sells guns to adults for their big game/hunting interest

      M rated games are of prurient interest

      very different:

      in areas like mine, the same people who buy the guns probably also disapprove of M-rated games, so there's no conflict:

      WalMart is serving their main customers

      --

      Queens of the Stone Age - they rule
    14. Re:Gaming standards by Anonymous Coward · · Score: 0

      umm, i got my copy of GAT3 *and* soldier of fortune (both M-rated) at my local wal-mart

      it appears that the policy changes from store to store

    15. Re:Gaming standards by canadian_right · · Score: 2
      It is the job of parents, not the government, or even the mighty Walmart, to control children's access "inappropriate" games.

      Too many people want the government to solve all their problems instead of taking responsibility for themselves and their charges. This, of course, leads to the government taking more and more power, and regulating things you never wanted them to regulate.

      --
      Anarchists never rule
    16. Re:Gaming standards by Anonymous Coward · · Score: 0

      GTA3, Unreal Championship, Halo, Max Payne, Quake Gold... all at Wal*Mart. :)

      -Your friendly neighborhood troll

    17. Re:Gaming standards by Inigima · · Score: 1

      The minors weren't stopped because the ESRB rating system is nothing more than a voluntary sticker -- to which, insofar as I recall, game manufacters are not required to submit -- so that parents know what they're buying. Stores are not supposed to refuse to sell M-rated games, etc. to minors.

      Also, buzzword catchphrases like "pac man generation" aside, you haven't really proven in any way why it should be necessary to keep them out of the hands of kids, or why it shouldn't be the parent's job.

      inigima

    18. Re:Gaming standards by Anonymous Coward · · Score: 0

      the question at hand is whether or not stores should regulate themselves or if the government should do it.

      Nice straw man. Didn't work. ...but at least you didn't say "businesses only exist to make money" again.

    19. Re:Gaming standards by Anonymous Coward · · Score: 0

      Ah ... Pac Man generation wasn't affected at all. Oh ... just wait ... arn't those the ones running around dark rooms, listening to hypnotic music poping pills?

    20. Re:Gaming standards by BeatlesForum.com · · Score: 1

      Umm, since when did Wal-Mart have to tell you why they sell guns and not music with explicit lyrics or M-rated video games? They make more sales than any other retail chain and I'm sure they couldn't care less that some consumers find their choices to be hypocritical.

      --
      When millions disappear from earth, it's not aliens, it's the rapture.
    21. Re:Gaming standards by Ninja+Master+Gara · · Score: 2
      It is a voluntary sticker on the games, however, WalMart, CompUSA and others had pledged to enforce these age limits with their OWN store policies.

      WalMart even sent it's checking staff for special training specifically in this area. (Y'know, a one week seminar on ESRB labelling and what it means.)

      --

      ---
      When I grow up, I want to be a kid again.
  9. Smart, Real smart. by irc.goatse.cx+troll · · Score: 2, Interesting

    By banning them, They increase demand exponentialy.
    These games are costing ~$45+, do you really think little timmy is buying this himself? Of course not, His parents buy it for him. So who really cares if they'll sell it to minors?
    Personaly, I used to play plenty of M-rated games when I was 7+. Never tried to perform a fatalaty on anyone. No mental scaring, either. Shielding children from content is just going 1)Make them want it more 2)Increse effect when they finally do get it (they will).

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    1. Re:Smart, Real smart. by garcia · · Score: 3, Funny

      very true.

      My father took me to see Alies when I was pretty young (8 IIRC). It was rated R. I specifically remember the ticket booth guy w/wide eyes when I was going in there. My mother was undescribable.

      I played plenty of video games when I was a kid. Never thought twice if they were violent or not.

      As I got older I was not interested in getting games for their "gore". If I enjoyed a game, then I played it. It wasn't b/c it was gory.

      I have GTA3. I was 22 when I got it. It was a good game overall but I wasn't thrilled w/it either. I much preferred Gran Turismo and Madden...

      So, exposed at an early age left me w/killing tendencies and horrid mental scaring.

      Really, it did.

      I will fight my S.O. to the death if she argues this w/our children...

      Just my worthless .02

    2. Re:Smart, Real smart. by HutchGeek · · Score: 1

      I agree. The kids usually aren't the ones buying the games. I read a study recently - offline even - where they found most of the major market stores kids buy games in - like Wal-mart and BestBuy, do enforce the ratings by not letting kids by M rated games. In most cases, the parents are buying them, and not being responsible, either by buying them for thier kids without looking into what the game is really like, or by purchasing the game for themselves, then letting kids play it. I've been an RPG fan for years - Squaresoft junkie, old AD&D fan, but I still wont let my young kids play those games. Thier stepfather however, seems to think its ok for them to play, or WATCH him play GTA II and III. While the ESRB is doing a good job of it - its just like the internet with kids - parents have got to take part in what thier kids do and pay attention to thier enviornments. Hell, you check out babysitters before you leave kids with them, why on earth wouldnt you do the same with an electronic one like a video game? Just my 2 cents.

    3. Re:Smart, Real smart. by Senator_B · · Score: 1

      I agree, the same thing happens in many other feilds too. For example, many cd's today have a "Warning: Expliocit Lyrics" label on them. In no way does this defer the sale of these cd's to kids. Its actually quite the opposite. Kids see these labels on their cd's and use it as something to make them seem grownup and mature. I have nothing againt music with explicit lyrics, its just that many times, taking something away makes people want it more. The same goes with alcohol. Teens drink because they know they're not allowed. It makes them see more "rebelious" (although I would actually consider that conforming). Most teens who drink don't drink for flavor or for quencing their thirst, they drink because they want to be seen drinking by their peers.

    4. Re:Smart, Real smart. by badboy_tw2002 · · Score: 1

      Yeah, goatse.cx guy, you weren't affected at all ;)

    5. Re:Smart, Real smart. by Anonymous Coward · · Score: 0

      I will fight my S.O. to the death if she argues this w/our children...

      Obviously video games promote spousal abuse!

  10. Well, gee by unterderbrucke · · Score: 1

    " 'Computer games are art and should be dealt with accordingly, without any references to the prohibition tactics of the 1980:ies.' "

    You could say the same about movies, but we use "prohibition tactics" to stop "underage" people from seeing them.

    1. Re:Well, gee by Inigima · · Score: 1

      That's an MPAA-imposed restriction, I believe -- they say, "If you want to show our movies, enforce these rules." AFAIK the government has nothing to do with it.

      inigima

  11. it starts with the parents... by benny_lama · · Score: 5, Insightful

    Parents need to take a more active role in what games their kids are playing. Instead of just pulling the box off the shelf, paying for the game, and giving it to their kids they need to understand what kind of material they are allowing their kids to view. Rather then try to put more restrictions on games, wouldn't the effort be better spent educating parents so they can make choices for their own children?

    --
    "No Comm, No Bomb"
    1. Re:it starts with the parents... by LostCluster · · Score: 2

      The standard should be that the kids want the game, so that the parents have to go to the store to help them buy it. Yeah, parents spending time with their kids understanding what they're doing.

      Yeah, one violent video game isn't going to cause a problem. However, if all the kid does is play FPS games, and that's all his friends do, and then those friends play paintball every weekend, and one of these friends has an obsession with real life guns.... this is a chain where the parents have to step in SOMEWHERE or else a Columbine-style situation develops. Finding out that little Johnny's mal-adjusted is something that should happen long before violence actually happens.

    2. Re:it starts with the parents... by deadsaijinx* · · Score: 1

      Wait, are you saying that paintball is a violent sport? Well, it's no worse that football, soccer, or hockey. Oh, well, that's not really what im here to talk about.
      I'm here to tell you that your hypothetical situation relies too heavily on assumptions. I play FPS, my friends play FPS. I go paintballing on the weekends, so do my freinds. On of my friends owns approx~ 20+ guns. Has he ever shot anyone, have i ever shot anyone? Has anybody died? No, they haven't. The problem is not games. The problem is society! So just let me by my games, let me have my hobbies, and let other's have their guns.

      --
      YOU SUCK BALLS!
    3. Re:it starts with the parents... by FlyingElvi · · Score: 1
      Fair enough. Parents need to do more for their kids. But, why is the government trying to regulate content that our kids are exposed to, when it is the parents that they are truly trying to limit? Really, the government is looking to force parents to not let them show kids violent content.

      Why not go all the way, and regulate the parents directly?

      If the government imposed limits on who could be parents and how many kids they could have, it seems like you would get the effect that you want. You could do this multiple ways:

      • Strictly limit the number of kids - This would limit the effect that one bad parent would have on any number of kids.
      • Limit the parents on the basis of money - For every kid that you want, you need to make X dollars/year. This would provide that your kids would "have the things that they need" to make a successful life.
      • Limit the parents on the basis of merit - If you want to have kids, you need to pass an IQ test or give X years of community service or be clinically emotional stable or some combination of the above.
      • Institutionalize the raising of kids - All kids are raised in a state sponsored creche where every kid gets the same treatment.

      I am convinced that these alternatives are much better solutions to moral upraising than limiting the content and actions of parents. Many an utopian society are built around ideas like these. (Many a distopian society are built around ideas like these also.)

      Personally, I am much more convinced that no limitation is a better answer, but if the government is going to propose limitations, they need to do it right.
    4. Re:it starts with the parents... by LostCluster · · Score: 2

      I'm not saying any of those things should be banned. I'm saying that if a teenager is doing most or all of those things, it is a warning sign. It needs to be taken as a warning sign, meaning that the parent should look into whether or not there is a more serious problem.

      When kids are allowed to do these things unchecked, there is a possiblity that Columbine-like killers may result. Yeah, not a certainty, but just a possiblity. However, one set of those kids is one too many.

  12. Gaming as Art by Altima(BoB) · · Score: 2

    Well, I think that like any other medium there is the potential for art. In the written word, there are tabloids and there are novels like War and Peace. On the screen there is Lawrence of Arabia or there is Dude, Where's My Car? Some is trashy, or just designed for entertainment but some is art. As a relatively new medium video games don't have many axamples of "art" yet, but there are some exceptions. ICO for instance, on the Playstation2 was a mind blowing experiance, not because of snazzy visuals or any particular aspect of the game, but the overall love that was put into the game was above and beyond what one normally sees. Other contenders could be the Myst series, some role playing games like the better Final Fantasies or Bungie's Marathon series. Of course the last 2 examples are mentioned mainly, but not entirely because of their storytelling. Thing is, Games can tell stories but as a medium they're capable of a lot more, and it's a great opportunity for us to watch it evolve. Anyway, back on the topic at hand, I love GTA but it's hard to say it's art. Then again, it is a very satirical work and even the visuals are intentionally caricatured. It's content is questionable, but it is something more than trash. I'm against censoring, but I do think they need an adequate ratings system that really explains itself on the package, so that parents buying things for their kids will not just see "M" but the reasons for the rating. I think this is one of the main issues here, parents buying games for kids. They control the pocketbook, they are usually above any age limit set by ratings, so really the only option is to inform them.

    --
    Yup...
    1. Re:Gaming as Art by sm2sj · · Score: 1

      Look and think beyond traditional "art" -- looks nice, sounds good, reads well. Video games are an entire artform in their own right beyond how the graphics look or the music sounds. There is an entire stratum beyond these traditional levels of art: Game designers and programmers spend countless hours creating "playable" environments. This creation goes beyond looks. For example, Id software created an entire new genre of gaming with its first-person shooters; the original wolfenstein and doom is art -- it's wonderful work.

      However, just because we claim something is art doesn't mean that our government won't censure the material. It's not the material that's affecting children so much -- other cultures with similarly violent material have exponentially less violence.

      What will happen though? Nothing can be banned, but the market will be affected...companies will produce less of these M games and their prices will rise and well, that's that.

      --
      jcorso
  13. Free expression by Anonymous Coward · · Score: 0

    what about free expression? Dont the politicians care about that?

  14. Parents are there for what? by Anonymous Coward · · Score: 3, Insightful

    Okay anyone remember Columbine shootings?

    Apparently the kids involved were known to play FPS game, mainly Quake comes to my mind.

    So several victims parents sued the makers of the games.

    What amazes me is that one of the parents of the kids who were shooting everyone admitted they had not been in their kids room EVER!

    Personaly I think most of what we see still comes back to the parents doing the job of a parent! If you want kids then have them and raise them right, if you dont have time for them then get fixed and do not pollute the world with your gene pool!

    Not saying that anything wrong with regulating games, but shit we can not even regulate cigarettes and keep them out of kids hands so what good will it do!

    1. Re:Parents are there for what? by QQ2 · · Score: 1
      I mainly agree with your post, it's not the makers responisbility to check what happens. If they classify then they did there job. The big problem I have is the fact that parrents are not soly responsible.
      In my view there are at least 2 more: -
      • The child it zelf
      -
      • The government

      Both for verry different reasons but still, let me explain
      We are always talking about all the rights we demand, but with all these rights there comes responisibility. The fact that not all neglected children schoot people, and not all people who shoot others were neglected.
      If a kind shoots someone else the kid himzelf is responsible. I know there are all kinds of circumstances and those shoot be taken into account but the fact remains that he pulled the trigger and not the circumstances.
      And the government, i know this is a completely different magnitude but, to reference bowling for columbine, the government is atleast partially responsible for some shootings. In bowling for columbine they examine the killing of a schoolgirl by a 6 year old who picket up a gun from his unlces home where he and his mom were staying because they got evicted. And his mom didn't know he took the gun beacause she was in the money for work program and had to drive 1,5 hours to her job work 2 jobs and drive 1,5 hours on the bus back. She was nerver home, so when the kid took the gun she wasn't there. The sherf of that little town states: the money for work program has no merrit, it rips appart famillies and should be stopped as soon as possible.
      don't get me wrong, I think people who are in wellfare should be urged to get a job, however this should not be done at all cost.
      aparantly the minimum wage in Amerika is not enough to live of so the womand had to take on 2 jobs.
      It's the governments responsibillity to make the minimum wage enough to be able to support a familly
      But these are just my socialist 0.02 Rouble and ofcourse they should be flamed asap
    2. Re:Parents are there for what? by be-fan · · Score: 2

      After the columbine shooting, I saw a quote in a magazine that was along the lines of: "When I was a kid, I couldn't get a Playboy into my room without my mom finding out. How did these kids get away with bringing shotguns and pipe bombs into their rooms?"

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Parents are there for what? by Zemran · · Score: 2

      I like the way you say "several parents sued the makers of the games" and overlook the result of trial. There is no correlation between video games and violence any more than there is a correlation between gun ownership and shooting people.

      Japan has the most kids shooting computer sprites and has one of the lowest rates of gun relating killing. Almost everyone in Switzerland has a gun but they have an even lower rate of gun related killings. The issue is far too deep for some dumb law to deal with.

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    4. Re:Parents are there for what? by deadsaijinx* · · Score: 1

      What amazes me is that one of the parents of the kids who were shooting everyone admitted they had not been in their kids room EVER!

      Wow, I think that pretty much sums up the whole situation. These were violent and maladjusted children, and no one cared. They produced a video in which they shot up the school for one of their classe, and the teacher never thought twice about it. The problem is not games. Its society, and therefore parents as well.

      --
      YOU SUCK BALLS!
  15. I've said it before by dknight · · Score: 2, Interesting

    and I'll say it again.

    The answer is not regulation, the answer is parents getting off their lazy butts and paying attention to what their kids are doing. I grew up with violent video games, just like most of the rest of you. For the most part, we turned out alright. Granted, they're getting more violent, more realistic, more graphic, etc... But you know what, so is everything else. Video games should be like the movies. Kids cant get into Rated R movies without their parents, and they shouldnt be able to but Rated M games without their parents. That's the only acceptible way I can think of to "regulate". Really though, I think it should just be done the way it's always be done, and try expecting parents to be responsible for a change.

    1. Re:I've said it before by Anonymous Coward · · Score: 0

      From what the page at the end of the link said, Paul Szynol is advocating establishment of a better rating system and required distribution control. Most of the comments I've read so far seem to come from people under the impression that he wants to ban the use of all mature games by minors. That wasn't what he said. His argument for the better ranking system was based on a 2001 Harvard study he linked to which essentially said that the rankings were questionable in many cases. Personally, I'd like to read the study and see what exactly they called "intentional violence," but the point stands that he's not exactly alone in wondering about the vague ratings standards for the industry. And really, is it THAT much of a jump to suggest that stores/distributors set policies and enforce them? I'm not really a big fan of government intervention, but I think it would be in the best interest of a store to have a policy on mature content. Certainly the world would be a better place if parents actually parented. (I work in a public library. The joy in my life would increase exponentially if this were the case.) All he's saying is that he wants someone adult to have to at least pick the game up to buy it (or point and click at it); if they then make the decision to hand it to a child, then that's the decision and that won't be regulated. --Anonymous Coward

  16. Brilliant by thefourie · · Score: 1

    You remember how politicians are always saying that computer games promote violence. Why not let them put restrictions on the types of games that children can play. It would open the field for games that are even more violent / gorry which are built for adults :)

  17. I heard about restricting games the other day... by Anonymous Coward · · Score: 0

    and I thought games were already restricted by the BBFC with age certificates that have to be adhered to by law (eg the big red circle with the white 18 on it) and are not just recommendations. So what would they do now that hasn't been done already? (In the UK at least)

  18. Anyone ever heard of ESRB? by Anonymous Coward · · Score: 2, Insightful

    I'm so sick of this bullshit.
    GTA is rated M for mature.

    Content may be suitable for persons ages 17 and older. May contain mature sexual themes or more intense violence or language.

    Why isn't this enough?

    1. Re:Anyone ever heard of ESRB? by LostCluster · · Score: 2

      Movie theaters are known to at least make an effort to card children who are trying to go to a movie that according to the rating they should not be allowed to see without their parents.

      Big chain stores appear to be taking the "M for Mature" rating seriously, but that just goes to say to a 16 year old that they should buy the game someplace else. There are enough software retailers who don't take the ERSB rating seriously so that it just functions as a label on the box... one that to the kids indicates "The good stuff is in this one!"

      In order for the ratings to do what they're supposed to do, there has to be a solid wall that says if you're not 18, you need your parent's approval to get your hands on this game. So far, that part of the system is lacking.

    2. Re:Anyone ever heard of ESRB? by demon · · Score: 1

      While that may be the case, that just means those retailers need to get their shit together. The movie ratings that the MPAA uses aren't enforced by law either, as you pointed out - but places that sell and rent movies, and movie theaters, follow the agreed-upon system. If game retailers would do the same, that wouldn't even be an issue.

      Of course, if some parents would actually take the time to be parents, and pay attention to what their kids are doing, this might not be such an issue either.

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
    3. Re:Anyone ever heard of ESRB? by octalgirl · · Score: 2

      Personally I think GTA should get a good old fashioned "R" or even an "X" just like movies. Why isn't M enough? Because even the old doom with just guns versus fake monsters and grainy blood is a "M". This leads parents to believe that all "M"s are the same. Many of today's games have gone over the top - GTA with its "sexual themes" and language. That is no longer just an "M", and even so, is slaughtering innocent people and picking up prositutes an appropriate theme for a 17 year-old? 18? I'm not even sure if there some 21 year-olds that can handle it. I talked to one boy (16) "It's cool. It's funny. It makes me laugh." How nice.

    4. Re:Anyone ever heard of ESRB? by Anonymous Coward · · Score: 0

      Slaughtering innocent people is entirely unnecessary in GTA3/:VC, in fact it is better not to in order to avoid unnecessary problems with the police. And there is certainly no more killing than in many movies unless you do it for fun (which is your problem, not the games'). I've seen lots of movies that are much more violent and disturbing.

      It's just the theme of the games - you work in organized crime and get a variety of missions, many of which involve killing people. The reason the games are fun is because the missions vary greatly and you can choose your own strategy most of the time. While I personally don't particularly enjoy the violence, I would like it even less if the games were dumbed down. I kill many more living things (including people) when playing Final Fantasy X than in GTA3 or VC, is it that much better just because they vanish instead of bleeding?

      And what's wrong with picking up prostitutes? Except that GTA* teaches us that picking them up off the street is a good idea... I'm not claiming there aren't dark sides to prostitution, I know more about those than you could possibly imagine, but there is nothing inherently evil or shocking about it...except in peoples' minds.

      I always wonder why peop^H^H^H^HAmericans think sexual themes are so awful. Not to mention censoring language of all things? I understand the problems people have with violence far better.

    5. Re:Anyone ever heard of ESRB? by LostCluster · · Score: 2

      But why would a business ever willingly turn away customers?

      The reason industries self-regulate like the way the movie industry has is because there is a threat that if they don't self-regulate, they will be government regulated, and self-imposed rules are always easier to follow than ones that are forced.

      There needs to be a serious threat that government regulation is coming to the video game industry in order to scare the currently ignorant retailers into the system.

  19. Re:EU eclipses US in games market - what next ? by sqlrob · · Score: 5, Informative
    Have you seen the top 10 list for the second week of December?

    1. Sims Unleashed from Electronic Arts (EA)
    2. Harry Potter 2 from EA
    3. Sims Deluxe from EA
    4. Roller Coaster Tycoon 2 from Infogrames
    5. Zoo Tycoon from Microsoft
    6. Backyard Hockey from Infogrames
    7. Age of Mythology from Microsoft
    8. Sims Vacation from EA
    9. Zoo Tycoon: Marine Mania from Microsoft
    10. Medal of Honor: Allied Assault Spearhead from EA

    Boy, that list is just bursting with violent games.

  20. Troll. by FourDegreez · · Score: 0, Flamebait

    Thanks for ruining my morning with your idiocy.

  21. Here's my stand by Apreche · · Score: 5, Insightful

    And I think that most people who haven't been poisoned by the media think the same.

    Smoking tobacco causes lung disease. Every single person who smokes tobacco, no matter how much, will damage their lungs to some degree. The more you smoke the more you damage your lungs. This is a fact.

    Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts. The same goes for violent movies and tv shows.

    Now, there are some people in this world who should not play violent video games. These people are really disturbed people and really immature people. Really disturbed people were probably going to commit a violent act anyway. The violent video games they play do not cause them to be violent, but it gives them the idea of HOW to be violent. Some disturbed person who is going to kill someone might decide that instead of just shooting someone that they will take out their heart and hold it aloft after playing mortal kombat. Because they are disturbed. Then the video game gets blamed because some guy happened to be a nut.

    Really immature people will act out anything they see. They have a difficult time telling the difference between fantasy and reality. Not being able to tell the difference between fantasy and reality is actually part of the definition of insanity. Some children CAN play violent games. I played violent games when I was little, yet I am very adamant against violence. But I still play counter-strike, because I realize I'm not actually killing anyone.

    Legislation against violent video games is just a continuation of an ongoing american trend of the government forcing stupid americans to do things that they should. Social Security forces people to save for retirement (even though its not working so well). Curfews force parents to not let their kids out at night. Violent media laws force parents to not let their 5 year olds play GTA. This is ok because all the stupid parents who have immature kids are now forced into being slightly better parents. The problem is that some parents who teach their kids right lose the freedom to allow their children to do things that they are mature enough to do, but not old enough. Just like someone who is smart enough to save for their own retirement shouldn't have to pay social security.

    Tobacco causes lung cancer. Violent video games dont' cause violence. They give violent people new ideas. They were going to be violent anyway. If anythign it draws these loonies out so we can lock them up. All anti-violent video game legislation infringes on the rights of parents to let their 8 year old play GTA if that parent is a good parent and the 8 year old is indeed mature enough. Instead we should fund schools on "how not to suck at being a parent". Parents these days all go to work, leave kids home alone, and let the television and the video game console, and not the internet, be the parent. This is where the problem lies. It should be a crime not to bring up your children properly. It shouldn't be a crime to play counter-strike.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Here's my stand by bludstone · · Score: 1

      >. Instead we should fund schools on "how not to suck at being a parent".

      The problem with that is that only the people that WANT to be good parents will bother going. The people that need it the most will not go and will, most likely, be insulted and angry with the fact that classes are even offered.

      "How dare you tell me how to raise my own children!"

      Do you really think people want to admit "Im not a good parent, ive been irresponsible enough to have a child without knowing the proper method to raise it, so I better do something about it."

      People dont want to tarnish their image like that.

      --

      no .sig
    2. Re:Here's my stand by Anonymous Coward · · Score: 0

      "And I think that most people who haven't been poisoned by the media think the same.

      Smoking tobacco causes lung disease. Every single person who smokes tobacco, no matter how much, will damage their lungs to some degree. The more you smoke the more you damage your lungs. This is a fact."

      I'm sick of those lame Phillip Morris ads too.
      I haven't seen Joe Camel in a while, but hell lets plaster web pages with non stop annoying pop-ups by all means.

    3. Re:Here's my stand by tshak · · Score: 2

      Every single person who smokes tobacco, no matter how much, will damage their lungs to some degree. This is a fact.

      Actually it's not. It's excessive smoking that causes damage to your lungs. Your body rebuilds whenever it inccurrs any level of damage and it can purify many foreign substance in certain quantities. It's when people smoke regularly that the body, over time, can't keep up with the pollution and poison and therefore starts to deteriorate.

      Tobacco (espcially natural tabacco without the Phillip Morros additives) used occasionally will have no adverse affects on your lungs. The same goes for sitting by a camp fire. If you sat by a camp fire every night for 30+ years, inhaling all that smoke, I guaruntee that you'd get cancer and/or have reduced lung capacity as well.

      I'm personally not a smoker but I just had to critique your analogy as it really doesn't work.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    4. Re:Here's my stand by Anonymous Coward · · Score: 0

      Mod this up! This guy actually used his head! ;)

    5. Re:Here's my stand by slipgun · · Score: 2

      Tobacco (espcially natural tabacco without the Phillip Morros additives) used occasionally will have no adverse affects on your lungs.

      I'm getting very OT here, but which cigarette brands come without additives? I smoke (don't inhale) cigars every now and then, most of which are additive free AFAIK, but which cigarette (or hand rolling tobacco) brands come without these extra chemicals?

      I agree with what you say about tobacco, btw - in mild quantities it will do you no long term damage. The problem, of course, is that it is a very addictive substance.

      --
      SpamNet - a spam blocker that really works
    6. Re:Here's my stand by Anonymous Coward · · Score: 0

      It's kind of like driving. People will pass a driver's test on the 10th try. And they think they are good drivers! I know a lot of people who do admit they are terrible drivers. But these people are smart enough, and they don't drive, because they know someone will probably get hurt if they do. There are also people I know who know they will be terrible parents, and they never have kids.

      The problem is people who are already driving or already have kids who think they are good parents or drivers respectively. Nobody likes being called a bad driver or a bad parent, it's an insult like saying "you suck!" But if you are a bad driver you are endangering everyone else on the road by driving. And if you are a bad parent you are endangering your children by having them. Children aren't belongings. They are people who have rights, and should have more. And I think that children have the right not to have the rest of their lives messed up because someone else couldn't take care of them properly. Just like I have a right not to have the rest of my life messed up because someone else didn't know how to drive. If someone crashes into me and I'm paralyzed I sue their stupid ass. I can't wait until some smart kid sues his parents for being bad parents.

    7. Re:Here's my stand by AvantLegion · · Score: 1
      > Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts.

      Precisely.

      I'm a senior in college. I once counted up the number of "first person shooters" I have played, dating back to Wolfenstein and Doom and Rise of the Triad and Strife and... you get the picture. The total was somewhere in the 40's (as of a couple of years ago). Those early shooters I mentioned above date back to my impressionable early-teenage years.

      By now, shouldn't I have killed someone? How much longer before I'm desensitized?

    8. Re:Here's my stand by tshak · · Score: 1, Offtopic

      Yes, very OT but let the moderators deside that :-).

      First, I too smoke a cigar or a pipe every once in a while (although it's been a good 2 months since I have). The problem with enjoying tobacco is that when you go out with friends who smoke at a restaraunt or bar the establishment normally doesn't allow cigars or pipes because of the [good!] smell. So, I found one of the originall cigarette makers, Nat Sherman, who actually makes real cigarette's (eg: just a small cigar, but filtered).

      The problem, of course, is that it is a very addictive substance.


      As a substance, nicotine is mildly addictive (less so than caffine by some counts). The problem is, many cigarette's contain carefully engineered chemical combinations to enhance the addictive quality of nicotine. This, to me, is outragous - I have never once touched a Phillip Morris cigarette... I think I'd be safer trying marijuana.

      Now, combine a person who has an addictive personality with this chemically enhanced drug, and you have a very damaging product.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    9. Re:Here's my stand by vidnet · · Score: 2
      If you weren't so upmodded already, I'd yell "Mod parent up!"

      Playing Cowboys & Indians (or more p.c, Cops & Robbers) is a dear childhood memory for many previous generations. Guess what they did? They ran around and shot non-existant bullets at each other.

      When people these days run around shooting virtual bullets at each other, they scream bloody murder. So kids found a new playground, instead of the fields outback they run around on the fields online. What's the big deal?

      Games are interactive movies and should be classified and limited as such; If parents want to set limits outside that (which they should have done in the first place), then by all means, go ahead and buy/forbid games. Just let people have a choice, within reasonable limits. That's all.

    10. Re:Here's my stand by grumpygrodyguy · · Score: 2

      Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts.

      Well, personally I have to disagree. While they may not promote violent behavior in most people, I do think they promote violent thought. Often I find myself in a situation where I have to deal with difficult people. Let's just say that while I'm polite on the outside, the inside is seething sometimes. And I do have violent FPS-like scenarios play out in my head. The real question is where does the line between fantasy and action blur.

      It shouldn't be a crime to play counter-strike.

      Agreed(I play CS and EQ just about every day), but denying any linkage is a bit over the top.

      Then again it's very hard to find moderate legislators these days. So maybe we can't afford the luxory of being scientific, and need to speak up for our rights to play. Tough call.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    11. Re:Here's my stand by slipgun · · Score: 2

      First, I too smoke a cigar or a pipe every once in a while (although it's been a good 2 months since I have). The problem with enjoying tobacco is that when you go out with friends who smoke at a restaraunt or bar the establishment normally doesn't allow cigars or pipes because of the [good!] smell. So, I found one of the originall cigarette makers, Nat Sherman, who actually makes real cigarette's (eg: just a small cigar, but filtered).

      Sounds good. I'll have to see about getting some next time I go over to America, to avoid the UK duty :-)

      I think I'd be safer trying marijuana.

      Pretty harmless stuff if you ask me. Not that I'd know of course...

      --
      SpamNet - a spam blocker that really works
    12. Re:Here's my stand by ZaphodCrowley · · Score: 1

      Check out American Spirits, too. They are additive free too, they even have an organic variety if you're into that. I'll put in a vote for Nat Shermans too. Try their king size mints, they're better than they sound. Real mint, not that menthol crap, good with large amounts of alcohol :)

    13. Re:Here's my stand by Anonymous Coward · · Score: 0

      Uhh...I fear you.

      Seriously, I play violent games occasionally but never have I had any kind of violent thought in any way resembling them.

      Occasionally I have other kinds of violent impulses, generally to throw objects (not at anyone) when I'm really ticked off, which is rare, and anything directed at a person is even more rare - I do occasionally want to hit someone, usually when they are intentionally trying to annoy me, but these are absolutely not related in any way to any games (I've always been like this, since before I ever played any violent games).

    14. Re:Here's my stand by gregdemon · · Score: 1

      Well first of all, it's not that computer games make people go kill someone and be violent in general, that should be obvious to any sane person. It's the way you are that makes you do things you do (which not only depends on the way your parents treat you, but a whole lot of other things. Good, caring parents is not something that should work 100% in all cases). If you're an angry, psychotic person you will choose to play Doom over Tetris. That doesn't mean however, that Doom (or any other violent game) caused it because this is not about computer games and this is not about violent movies. Everyone just seems to pin-point a right reason for all the violence and/or whatever it is they want to prove, searching for reasons, coming up with their "truth", when really things are more complex than that, you cannot just ignore all the rest of things that obviously do matter when someone kills someone or just goes out of their minds.

    15. Re:Here's my stand by KilerCris · · Score: 1

      I agree with you 100%. I am 16 years old. Why should I not be allowed to enjoy videogames? Just because there are a few really disturbed kids who also happened to play games, doesn't mean that I would do anything. I, as well as everyone I know, that plays videogames understands exactly what it is. I'm certainly never going to go out and kill someone just because I saw it in a game, and I am insulted by these people that assume people under 18 have no judgement or minds of their own. As if the day I turn 18 I will suddenly be mature and realize that they are only games. I have a lot of fun playing violent videogames. And I would be very angry if I suddenly wasn't allowed to because some confused and scared people thought it made a good and easy target for the blame of why school shootings happen. I bet those all those messed up kids that shot people also liked McDonalds food. But no one would even consider saying that quarter-pounders cause kids to kill. More adults kill then minors. No one tries to come up with things to blame for why adults kill. It's just that some people are disturbed to begin with and/or are provoked into their actions. Guess what, it's no different for people under 18. Why should I not be allowed to see a violent movie or play a violent videogame? People need to except that some people are just plain stupid/disturbed and stop trying to make everyone change just for them. Simply saying "ok, no one under 18 can play violent videogames, see violent movies, or listen to violent lyrics because we think it might be causing some kids to actually do what they see/hear" is not the solution. People must just accept that not everything is preventable and some things can't be controlled.

    16. Re:Here's my stand by runderwo · · Score: 2
      Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts. The same goes for violent movies and tv shows.
      As it stands, the entire argument for banning violent videogames is based on one huge "post hoc, ergo propter hoc" fallacy; if a kid played a violent video game and went and shot someone, causation is derived from those events by clueless people, even when there is no information available that implies causation.

      Only with research will we understand it, but instead of people pouring their lobbying dollars into research to find the real truth, they bribe Congress instead.

    17. Re:Here's my stand by phorm · · Score: 2

      I think the arguement is that the "nonexistant bullets" didn't causing spouting geysers of blood etc. I'd have to agree that 5-yr-olds shouldn't be playing these games, but that should be the choice of parents/guardians, not the government. I know parents that banned their kids from having toy guns and swords... they just used sticks and other objects + a little imagination instead :-)

      But still , it's idiotic to think that video games are the root of violence. You could probably pin movies on being the culprit for a lot of bad language kids pick up, but I've yet to see anyone who grows up to be a serial killer based on playing mortal kombat.

      On the other side, it does ring true that existing nutcases may get new twisted ideas... but somebody would probably think it up anyways.

    18. Re:Here's my stand by Starcub · · Score: 1

      Tobacco causes lung cancer.

      Smoke of any kind (including second hand) can be detrimental not only to our health, but it causes damage to the environment and can be hard to fix. My grandparents smoke habitually and I get a sick feeling just by entering their house. They don't have to be smoking for this to happen.

      Violent video games dont' cause violence.

      Not directly, but there is evidence that they can lead to violence. As a formerly avid Quake fan, I know from experience how angry or frustrated the game could make me. Granted I was capable of handling these situations, but I was none the better off for them.

      They give violent people new ideas.

      OK, so is this something we should be promoting? Our culture today is doing a good job of demonstrating it's inability to accept personal responsibility. You can't force people to be responsible. However, government does have a responsibility to it's people to protect them from themselves. Sometimes that calls us to sacrifice.

      They were going to be violent anyway.

      Presumption. Fire does not always need kindle, but it sure starts easily with it. The fact of the matter is that some will always be selfish, irresponsible, and generally evil. However, in many cases people are just too mentally slow, impaired, retarded, or whatever to function well in society. In some cases, this is more obvious than in others, and often it is not the fault of those who are. So how do you deal with such problems?

      If anythign it draws these loonies out so we can lock them up.

      At what cost? What is ultimately to be gained? Should we make the monster, bait a trap, and throw it into a cage that we cannot hold it in? This is the system that we have today. Ultimately we are responsible, and will be accountable for what we do and what we create.

      It should be a crime not to bring up your children properly.

      We can't always rely on parents to bring their kids up properly. Even when they do, there are plenty of influences in the world to lead them into doing the wrong things. Our presently deficient culture is due in no small part to the corrupting influence of TV, Hollywood, politicians, etc, all who pander to our own selfish concerns. We make our beds and sleep in them. But we don't live in a vacuum. We make the beds of others too and we need to start thinking along these lines.

  22. Re:EU eclipses US in games market - what next ? by ball-lightning · · Score: 5, Insightful

    Since the content of games is driven by the largest market, perhaps America can look forward to games with less violence, and more sex. With games such as Quake III Arena and Unreal Tournament being directly responsible for the Columbine massacre, I think this change in emphasis could only be a good thing. I've always been puzzled by our American morality whereby it is perfectly acceptable to show a person being violently physically assaulted, and yet to show two human beings making love is completely censored by our prudish tv networks.


    Games were directly responsible for the Columbine Massacre? I consider myself a very ethical person (it is my beleif that killing a person is one of the worst things you could ever do) and I cringe at the thought of hurting another person, but I play all those games you listed about (as well as some others) The reason I play those games is because they're fun, and I can tell the difference between something on a TV screen or computer monitor and something in real life. Playing Grand Theft Auto for an hour everyday is not going to make you become some insane car jacker. The people who do horrible things like what happened in Columbine have problems, problems that have nothing to do with games. What sickens ME is that in this day and age people never want to take responsibility for their own actions, and blame it on things like video games, and movies. God willing, they will never discover books, or they'll have ratings too.

  23. Aren't they regulated now? by porkface · · Score: 1
    All of the game stores I frequent in my area do some form of self regulation at least with notorious titles like GTA.

    My parents used to put a lock on the power cord to the TV. I think their solution here would be to lock the PS2 in a file cabinet and run some sort of check out system so that they could monitor what's on the screen when I'm playing. I can already hear the whining from parents who let the PS2 babysit their kids, but I don't see how their incompetence should affect my ability to get a game.

    Furthermore, I'm adamently against government regulation. If they created a simple enough ratings system, stores can police themselves.

  24. Censorship doesn't work anyway... by SwedishChef · · Score: 2

    Nor do draconian restrictions like attempting to ban something completely. The Prohibition experiment in the USA should have told us that if nothing else. Of course, no one has paid any attention to that example when it comes to the "drug wars".

    If something exists then it is available. If an attempt to ban it is made it becomes even more widely available.

    Look at alcohol. When it was banned it was available to anyone. Since the demand was great enough to create a large supply irrespective of any penalties, then there was no reason to worry about whether it was available to kids. There was no greater penalty attached to giving kids booze.

    Once it was legalized - and controlled - then several things happened. The quality improved because suddenly you could be put out of what was a lucrative business if it made people sick. And just as suddenly you could go to jail for sellling it to minors (which, coincidentally, also put you out of business.)

    Whether or not this game is "art" seems to me to not be an issue. There are some well-known artists whose works depict nude children and no one is advocating that his shows be open to elementary school field trips. There are clearly some things that affect immature minds in adverse ways.

    The only really pertinent question is: "If we choose to control who gets it, how do we go about it?" Computer games aren't like bottles of whiskey in that they can be made available to anyone via a download. Just how does a society "control" this? By assuming that anyone with a credit card is an adult (like the on-line porn industry)?

    If these are available in stores then how would we ensure that the store personnel keep them away from children? Lock the CDs up with the cigarettes?

    And what sorts of penalties would be attached to not following whatever rules society thinks up?

    It does seem clear to me that the gaming industry has gone too far with this particular game. There is an outcry now and even if it's unjustified it will result in "something being done". They had better hope that it's the right "something."

    --
    No one ever had to evacuate a city because the solar panels broke!
    1. Re:Censorship doesn't work anyway... by DennyK · · Score: 2

      The only really pertinent question is: "If we choose to control who gets it, how do we go about it?" Computer games aren't like bottles of whiskey in that they can be made available to anyone via a download. Just how does a society "control" this? By assuming that anyone with a credit card is an adult (like the on-line porn industry)?

      There are far worse things on the 'Net that violent games. It's the responsibility of the parents to keep an eye on what their children are doing online. If a kid is downloading and installing games that he really shouldn't be playing and the parents know nothing about it, then they're not doing their job. There is very little chance of effectively controlling distribution of anything over the Internet; for every porn site that requires credit cards, there are a hundred that offer "free samples" or outright free content. For every "official" game demo that might be controlled (GameSpot, File Planet, etc.), there are a hundred mirrors without any controls (and likely a hundred warez sites with the full game, anyway).

      If these are available in stores then how would we ensure that the store personnel keep them away from children? Lock the CDs up with the cigarettes?

      Actually, I would guess that locking up cigarettes has more to do with preventing people (children and adults) from stealing them (an expensive product in a small package is an easy target for shoplifting), as opposed to preventing them from being *sold* to minors. (It's just as easy to ID little Johnny when he brings a carton to the cash register as it is when he walks up and asks for one...) That said, most stores I've seen do keep their games under lock and key, to prevent people from shoplifting them. The real key is not so much where the games are kept as it is to make sure the purchaser is "old enough" (by whatever standards the law or society decides on) to buy a particular game.

      DennyK

  25. Re:EU eclipses US in games market - what next ? by Anonymous Coward · · Score: 0

    Its a bit like global warming. There's no direct evidence to link greenhouse gasses and global warming, but if we wait until we have cast iron evidence, it will be too late to save the planet.

    Its the same with Columbine style incidents, and violent FP Shooters. You cannot possibly believe that exposure to all that blood and violence has no effect on our children, can you ?

    I just hope you are never caught in the crossfire as some deranged Quake player decides to live out his PC-based fantasies.

  26. It's stupidity, not location by MoonBuggy · · Score: 3, Interesting

    This is all overgeneralising, us Europeans (i'm in the UK btw) play FPS games as well as the US, but the reason there are no high school shootings here is because you can't get guns.

    I am 15, and play voilent and nonviolent games, yet I do not end up fighting with people. To be influenced by a game you have to be stupid (or at least highly impressionable), and if you can't distinguish real life from a virtual creation then you need help rather than censorship for all people under 18.

    1. Re:It's stupidity, not location by TheAntiCrust · · Score: 1
      Im 16, and i have been playing violent games since I was 8. I have also watched violent movies (dad intro'd me to Alien/Predator/Die Hard) since I was 7. I have NEVER gotten into a fight at school. People challenge me to fights all the time (Im small but with a big mouth), but I never fight with them. If violent video games are the reason kids are shooting up schools and getting into fights, I would be locked up tighter then the insane guy in Con Air.

      Oh yeah, and Im in the US... and I know where to get guns.

    2. Re:It's stupidity, not location by slipgun · · Score: 5, Informative

      This is all overgeneralising, us Europeans (i'm in the UK btw) play FPS games as well as the US, but the reason there are no high school shootings here is because you can't get guns.

      Like this shooting, you mean?

      Criminals and nutters will get their hands on guns regardless of whether guns are legal or not. And the number of muggings over here in Britain is significantly higher than it is in the US, partly because it is effectively illegal to defend yourself here.

      Finally, here's a little know fact about the Columbine high-school shootings: About a year before they took place, a law was passed in the state making it completely illegal to take a gun onto school premises. Before said law was passed, the deputy principal of the school would take a loaded pistol onto the premises every day, and take it home again every night. After the law was passed, he left it in his car a quarter of a mile away. Interestingly enough, it was he who eventually disarmed the boys - except that he had spent several minutes running to his car and driving back with his gun, by which time the boys had managed to kill quite a few of their fellow pupils.

      I wonder what would have happened if the state had trusted him enough to let him keep the gun on the premises?

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    3. Re:It's stupidity, not location by Tim+C · · Score: 3, Insightful

      I'm 28, have also been playing games of all types since I was 8, and I have never been in a fight either. I too have had plenty of opportunities, but that's just not the sort of person I am.

      Think about that for a second - that's 20 years of gaming, starting from an impresionable age, and I'm still not a violent person. That's ignoring the films I watch, too.

      Violent games and films aren't the problem, they're just a convenient scapegoat, something that can be controlled with little or no effort on the part of parents. The problem is a lack of discipline, self control and moral awareness. These are things that kids mostly get from their peers and their parents.

      Too many parents let the TV babysit their kids all day, don't spend enough time with them, go far too easy on discipline, then wonder why they turn into tearaways and start looking for something to blame.

    4. Re:It's stupidity, not location by Carrot007 · · Score: 1

      Yes you are 15, therefore whether you like it or not your opinion on this does not count

      (note to morons, I am neither agreeing nor disagreeing with the point in question here, or the view taken, merely on the respondants (probably) inability to make a reasoned argument, yes it's an age thing I remeber when I was 15, I would not trust that persons decisions, more so I would not trust the 25 year old me, but then with age comes wisdom) (look stop it whatever you are thinking you are gaining the wrong impressio) (anyway on with the comment...)

      however I am now nearing 30 and can tell you that 99% of people are in fact stupid, one day you too will learn this.

      Plus I also have to point out the conflict beetween your title and the first sentence.

      > This is all overgeneralising, us Europeans (i'm in the UK btw) play FPS games as well as the US, but the reason there are no high school shootings here is because you can't get guns.

      This to me says you think it IS LOCATION NOT STUPIDITY, which you then claim the opposite in the next sentence.

      UK eh, me too! Every notice though that scottish people come fomr scotland, welsh people come from wales, irish people come from (n) ireland, but british people come from the UK (not england). Seems predjudice to me. (In a non important silly sort of way)

      --
      +----------------- | What is the question!
    5. Re:It's stupidity, not location by Anonymous Coward · · Score: 0



      After the law was passed, he left it in his car a quarter of a mile away. Interestingly enough, it was he who eventually disarmed the boys - except that he had spent several minutes running to his car and driving back with his gun, by which time the boys had managed to kill quite a few of their fellow pupils.




      Maybe I have a faulty memory, but I believe the two Columbine shooters committed suicide. No disarming involved.



    6. Re:It's stupidity, not location by Anonymous Coward · · Score: 0

      wow

      one anecdotal example. clearly video games do not influence behavior. case closed

      why didn't you speak up sooner?

    7. Re:It's stupidity, not location by Zemran · · Score: 3, Interesting

      Do you really think that the few shootings in the UK really equate to a crime wave ? Something like 85 fatal shootings in the UK compared to over 11,000 in the US. The blinkers that let you think that having a gun will stop people shooting you is incredible. If the bad guys do not have guns (as is the general rule in the UK, exceptions accepted) you are far less likely to get shot than you are somewhere that anyond can get a gun. There are obvious exceptions to all rules but it is incredible blindness to say that mugging in Britain are higher than in the US because neither the mugger nor the victim have a gun. It is also wrong to say that there are more muggings in the UK. The figure that you misquote was for London compared to NY in one time frame.

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    8. Re:It's stupidity, not location by slipgun · · Score: 2

      So how do you explain the fact that the vast majority of gun crime in the United States takes place in states/cities/counties where the laws are strictest? (E.g. Los Angeles, where (I believe) private ownership of firearms is completely illegal).

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    9. Re:It's stupidity, not location by MoonBuggy · · Score: 1

      >This to me says you think it IS LOCATION NOT STUPIDITY, which you then claim the opposite in the next sentence.

      No, I was saying that people in the UK (England, if you prefer ;-) ) play violent games, and have the potential to be influenced just like people in the US but there are less shootings here because of gun laws. That's saying that both locations have people with the same mentality, therefore games from either place will be similar and Europe isn't some haven of peace, it's just harder to shoot people here.

    10. Re:It's stupidity, not location by Anonymous Coward · · Score: 0

      You got the facts mostly correct, except it wasn't at Columbine, but at the school shooting in Jonesboro, Arkansas (the one where two Jr. high kids set off a fire alarm, then picked off a couple people from the ajacent woods when the school evacuated.)

    11. Re:It's stupidity, not location by Zemran · · Score: 2

      I do not seek to explain anything. I only have ideas, not answers. I have not been searched entering LA so I do not see how the rules there would stop anyone from bringing guns into LA. Britain on the other hand, searches most people entering and gun smuggling is not easy; although not impossible.

      I do not suggest that any of these issues are as simple as is suggested here (including by me). The gun laws in Britain are too strict and do not allow for reasonable use and the gun laws in the US are too strict and allow anyone and his dog to get weapons that have no other use than killing people.

      These are not the points that this discussion is about though. It is an example of pointless controls that have no real effect on the problems they claim to address though. After Columbine a lot of garbage was said about games and guns but the real issue is neglected kids having such abussive lives that they feel the "glory" of a spectacular suicide is an advancement. Why hadn't their parents/school/local government provided them with more worthwhile alternatives. Most of the stupid gun laws in Britain are a result of similar events there. These stupid laws do not stop or change anything, they just stop reasonable people from doing what they want. The unreasonable person will risk capture at customs and bring a gun into the country in his car from France. Not as easy as LA but still possible.

      --
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    12. Re:It's stupidity, not location by dark-nl · · Score: 1

      I agree. It certainly doesn't measure up to the solid research that supports the other side of the argument. What was the url to your source again? I seem to have misplaced it.

    13. Re:It's stupidity, not location by rustycage · · Score: 1

      Nobody disarmed the Columbine murderers. They took their own lives. I'm not sure which shooting you are referring to.

      --
      No Sig For You
    14. Re:It's stupidity, not location by slipgun · · Score: 2

      Apologies, it was one in Mississippi (sp?).

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    15. Re:It's stupidity, not location by Lars+T. · · Score: 2
      Maybe he means "He stole the guns from the dead boys."

      ;-)

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      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  27. Rating video games by iNub · · Score: 1

    I don't have a problem with rating video games. It's like rating movies, it keeps the games in the hands of the people who can appropriately deal with the violence and/or sexual content. Video games are not just for little kids any more, the government and yuppie voting America just wants to think it is. Mario is no longer the biggest video game icon. Now we have Tommy Vincetti to deal with. Video games are becoming a huge market, and with that growth will be the people who try to limit it. Like I said, rating is good. But we let videos like Face Of Death sit on rental shelves, and those are okay? Those trouble me more than some silly video game, because nobody pays attention to that kind of stuff. Maybe because it's not interactive. But the same reason that movie is rated for only adults is the same reason the GTA series has always carried an "M" rating. Because the people who would otherwise be exposed to that, don't know how to handle it. They don't understand that it's just a game, it's just a movie. Instead of trying to ban the video game because it's violent, look at the parents. Do the parents know, or even care, that their children are playing something that is wholly inappopriate for them? They just want to lay blame on the video game company. They want to absolve themselves of any responsibility for raising their children to be sane, productive people. These are the same people that blame schools for behavior problems and put their kids on ritalin because they are more active than the other kids. We are all a product of our environment. If you don't like the product, change the environment. It's not up to the people who make games to raise other people's children.

    --
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  28. Just say No (to the Kids) by kerskine · · Score: 2

    What ever happened to parents acting like parents? Having one gaming child below the age of 12 (my others are older), I make sure I know what my kids are playing - both in my house and at their friends house. My kids know that "No" means NO!! And no amount of whining is going to get them a game I don't think is appropriate for them. Our decision to purchase of a GameCube over the other systems was made after reviewing the types of games that were available.

    We've since lightened up a bit on the gaming violence (example: Star Wars Bounty Hunter), but my wife and I always make sure we know what's going on, and keep the game playing in balance with other activities - sports, music, etc.

    --
    ****

    "I'd never want to join a club that would have me as a member" - G. Marx
    1. Re:Just say No (to the Kids) by deadsaijinx* · · Score: 1

      Kudos on being one of the few people whom actually does what parents are supposed to do, be parental figures and make parental decisions.

      And just so you know, your kids will play games that you don't see as appropriate sooner of later... sorry, it's just a law of human nature.

      --
      YOU SUCK BALLS!
  29. It's not enforced. by Anonymous Coward · · Score: 0

    I have yet to hear of an actual incident where a store checks the ID of a kid to see if he's old enough to be purchasing a game. But, IMHO, it's still enough. I doubt that kids are ID'd when they buy that copy of the latest Vin Diesel movie either.

    Who cares? Just because they're kids doesn't mean they're fucking stupid.

    1. Re:It's not enforced. by Anonymous Coward · · Score: 0

      hey, but little timmy is seven years old. He doesnt have a job.

      Who do you think gives him the money AND drives him to the mall?

      Dont be fucking stupid.

    2. Re:It's not enforced. by Anonymous Coward · · Score: 0

      His parents.

      Is little Timmy so stupid that he can't tell the difference between reality and a video game? If so, the problem is much larger than ratings or his parents giving him money. I think that even at 7 years old I knew that I didn't look polygonal.

  30. Its Just a Game... by IcEMaN252 · · Score: 2, Insightful

    and if a kid wants to play it, then I say let him. What makes it any worse for a kid to play a violent video game than an adult, other than the fact that a kid is supposed to be able to have fun and an adult should be working for a living?

    Besides, games don't kill people. Guns don't kill people. People kill people.

    If the problem is that kids are becoming too violent, the solution isn't to sanitize the world, it is to teach kids that violence is bad.

    Personally, I'm sick and tired of people looking for excuses for bad parenting.

    --
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    1. Re:Its Just a Game... by moonbender · · Score: 2
      What makes it any worse for a kid to play a violent video game than an adult, other than the fact that a kid is supposed to be able to have fun and an adult should be working for a living?
      Children are not able to fully understand and cope, on their own, with the violence evidences in such games. Children growing up in an environment where such media violence is taken for granted often take real violence for granted in their life. And so on and so on - I don't say these arguments are correct, but they are (similar to) what is presented as reason to keep M-rated games away from kids.
      So, did you actually not know that, or do you say that the reasons commonly given are faulty?
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    2. Re:Its Just a Game... by zod1025 · · Score: 1

      Amen to that. Whether a kid gets a video game is the responsibility of the parent, regardless of its debatably arbitrary voilence/sex/evil rating.

      Whatever... kids who are properly parented will succeed, and the kids who aren't won't. Things will sort out when the Revolutioin comes! :o)

      --

      -ZOD-
    3. Re:Its Just a Game... by BoysDontCry · · Score: 1

      Shouldn't the parents be responsible for teaching their children that it's just a game and that it's wrong to commit violent acts? Parents shouldn't be relying on TV and video games to raise their kids and teach them right from wrong.

    4. Re:Its Just a Game... by moonbender · · Score: 1

      Oh, I agree absolutely. I wasn't advocating federal "game-control" (nor saying it's a bad thing) in my post - just pointing out, very superficially, why some people think M-rated games are bad for kids. Which the original poster apparently was proudly ignorant of.

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    5. Re:Its Just a Game... by kableh · · Score: 5, Insightful

      Children are not able to fully understand and cope, on their own, with the violence evidences in such games.

      That is a pretty broad statement to make. I played Wolf 3D when I was 9, 10 years old, Doom after that, Quake after that, so on. I knew full well it was a game. It was fun dammit! What makes you presume you know the maturity level of any given kid?

      Like many things in a childrens upbringing, this is a matter of BEING A PARENT. You would let your kids see Star Wars, wouldn't you? They know it is JUST A MOVIE don't they? Why shouldn't the same apply to video games?

      A voluntary rating system was a great idea. It allows parents a quick and easy way to determine if a game is appropriate for their kids. If reading a box is too much, they have worse problems than video games!

    6. Re:Its Just a Game... by dipipanone · · Score: 1

      Children are not able to fully understand and cope, on their own, with the violence evidences in such games.

      Right. That's why you see them crying hysterically whenever they watch Tom & Jerry, or The Simpsons, or any other cartoon. They don't understand that animated violence is somehow different from real violence.

      Oh, wait a minute. They don't cry at all, do they? They laugh like crazy -- just the same as adults do. Ah well...

      Children growing up in an environment where such media violence is taken for granted often take real violence for granted in their life.

      Ah. Well, we'd better close down the whole of western society immediately. Personally, I'm much happier for my children to play GTA3 than I am to hear them listen to George Bush condemning whole nations of people as being an Axis of Evil, as though this is somehow a justification for his dropping daisycutters on their sorry poverty-stricken asses.

    7. Re:Its Just a Game... by moonbender · · Score: 2
      Blockquoth the poster:
      That is a pretty broad statement to make. [...] What makes you presume you know the maturity level of any given kid?
      It's a totally broad statement and I wouldn't for a minute believe it. In fact, I explicitly say two sentences later that the arguments I present are daft. They're not daft enough to be shrugged away without thought or outright ignored, as the original poster did. If anything, they are horribly oversimplified versions of long studies on the issues. Those studies can not be ignored, either, obviously, but this is just what many gamers do as some sort of misplaced defensive reaction.

      On a sidenote, I also played Wolf 3D when I was 9, 10 years old. I'm pretty sure the violence didn't hurt me in any way, but then, self-observation is a difficult thing.
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    8. Re:Its Just a Game... by moonbender · · Score: 2

      As I pointed out in a reply above and in my original post, I was merely presenting those horribly mangled arguments to point out that there are, in fact, arguments at all. I admitted they're pretty much absurd in the sentence immediatly following them. Rest assured I spent less time inventing them than you did uselessly refuting them.
      There are sociologic studies which dicuss the topic in-depth, and neither I nor, assumedly, you are competent to discuss the problem in its entirity. Personally, I'm not sure where I stand on the topic, so I'm careful to argue strongly either way. I also try to keep my personal interest as an avid gamer apart from the fact that those games I enjoy, might, in fact, be harmful to children.

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    9. Re:Its Just a Game... by creative_name · · Score: 1
      I agree with most of what you have to say, but see one big flaw.
      If the problem is that kids are becoming too violent, the solution isn't to sanitize the world, it is to teach kids that violence is bad.

      How exactly does a game like Grand Theft Auto accomplish this in any way?
      --
      Posting as directed.
    10. Re:Its Just a Game... by octalgirl · · Score: 2

      The difference between the Dooms and Quakes and today's games, is the more realistic graphics. Blood was just grainy bits in the old games, now the emphasis is on cool 'exit wounds'. Basically how real can they make it - so it is no longer just gaming, but for some a real virtual world. From the article:

      'distribution control so that minors don't get access to inappropriate material'.

      The problem I have with this is that it is often the parents who are doing the purchasing for their kids. Parents really don't pay attention. How do you handle it when people you know buy games that you know are not appropriate for kids, then give them to their kids? Then go on and brag, "I just got Johnny GF vice - it was hard to get but we he had it under the tree for Christmas!" My uncle's sister just got it for her 10 year-old son. And even my best friends, who are somewhat involved in tech and should know better, bought it for their 14 year-old. Do you say something? Or just let it go? I sort of blurted out "No prositutes for you" in a joking manner, to one of the boys in front of the parents, hoping the word would stick in their head. How lame.

    11. Re:Its Just a Game... by joshsisk · · Score: 1

      The problem I have with this is that it is often the parents who are doing the purchasing for their kids. Parents really don't pay attention.

      Then it's really the parent who is at fault, isn't it? If they are presenting material to their children without paying attention to what it is, they are most likely a bad parent.

    12. Re:Its Just a Game... by joshsisk · · Score: 1

      Why does it have to accomplish it? It's an entertainment product.

    13. Re:Its Just a Game... by dipipanone · · Score: 1

      Firstly, I was fully aware of your disowning statements. My rejection of the arguments you put forward wasn't an attack upon you for holding them, but was an attack on the arguments themselves. That you were the person who happened to raise them was just a convenience.

      neither I nor, assumedly, you are competent to discuss the problem in its entirity

      Your assumption is erroneous. While I wouldn't claim any particular expertise in this area (in the sense that I've never done original research or published anything), a postgraduate degree in Sociology and three years lecturing in Media Studies has given me some degree of familiarity with the debates on the issue.

      Personally, I'm not sure where I stand on the topic

      I thought you just said you believed that the arguments that you presented were absurd?

      Frankly, I think your position is woefully confused. You felt compelled to outline these arguments (despite the fact that nobody could possibly be unaware of them given the regularity with which the media trots them out), while at the same time, offering up a disclaimer to distance yourself from such a position. Trying to protect your Karma, perhaps? ;-)

      The truth is that the data on this question is really unconvincing in either direction, and so any position that we take is made on the basis of our personal and political values, our experience of raising children, and our experience of what it was like to be a child ourselves. If you somehow believe that when you were a child, you lacked the ability to distinguish fantasy from reality, then I can see why you might find such arguments persuasive. Alternatively, if you or your own children have a tendency to massive oversensitivity and so might be easily scared or upset by such exposure, again, I can see how it might influence you in that direction.

      Unfortunately, I think that by and large, people take a position that is based upon fear. Over the last few decades, the USA in particular has developed a the view that it is necessary to protect children -- and teenagers -- from absolutely everything that might conceivably present even the slightest risk, and so mountains of lipservice is poured into the idea of protecting them, while in reality, very few people actually spend any significant time with their children and so are in a position to witness their reactions and responses to the world.

      Responsible parenting, in my view, is being there to monitor and explain such phenomena to your children. The desire to ban it is just another cop out -- if kids don't have access to this stuff, it's just one less thing adults don't have to worry about.

  31. Government regulation?Why is it always regulation? by FearUncertaintyDoubt · · Score: 1
    I don't understand why people seem to think that the only response the government can have to something like this is some kind of regulation outlawing or restricting or whatever.

    How about concerned parents petition the government to fund non-profit educational software development? How about people who don't think kids should be playing these games do something to provide an alternative? Saying "don't" without a "do" to replace it is ineffective and possible worse than saying nothing. I've always felt that the government should spend more on encouraging good social policy in soft ways rather than enforcement. The U.S. Army put out a wildly successful video game. Why can't the U.S. Department of Education? Why can't the Library of Congress develop tools to teach kids how to do research (as opposed to clicking "I'm Feeling Lucky" on google)?

    Worse is, our politicians know that playing to fear, prejudice, and hate is a much faster ticket to politicial success than carefully developing and explaining thoughtful, informed public policy to a increasingly stupider population. Look at the drug war. Success results in more people in prison. I thought the point of good long-term policy was to keep people out of prison! In my more cynical moments I think that most people want to see drug users behind bars instead getting clean and competing with them for jobs.

  32. Re:I heard about restricting games the other day.. by Anonymous Coward · · Score: 0

    In America, it seems that they have a rating system, Everyone, Teen, Mature, Adult. I think it appears from time to time on the boxes over here too.
    Personally, unless a game is really, really, really unsuitable, it should be allowed to be made. It's an entertainment medium, the same as film and music, and should be treated similarly. It seems that you can sell porno, racist songs, and violent movies, so why not a violent game?

    Oh, and I doubt that computer games have _ever_ been the direct cause of a killing. Lack of parental care and common sense are much more likely. It's much easier to blame a bundle of polygons than to admit you're a terrible parent that should never have been given reproductive organs.

  33. Children should not play violent video games by Anonymous Coward · · Score: 0

    That's why they have parents

    Parents should be the ones responsible for a childs behavior. It is up to them to decide what the child should and should not do and take the neccessary steps to make it so.

    This is not, nor should it ever be the responsibility of government.

    And yes, that means no minimum drinking age. I am not responsible for your children, the government is not responsible for your children. You are responsible for your children.

  34. Parental Responsibility by 03+Guy · · Score: 1

    If you father/mother a child, you should be required to oversee their actions until they turn 18... Maybe purchases should require the same as an R-Rated movie... A 17-year-old is admittedly going to understand the premise of GTA3 better than a 5-year-old.

  35. Are you a braindead monkey by Anonymous Coward · · Score: 0

    Last I checked there is a big M on the cover of gta and you must be 18 to purchase. If you didnt live under a rock you would know that already. These kids parents really need to monitor what they are buying for their children. Parents that just buy games for their kids without paying atention to what the game is piss me off. They dont even look to see what the rating on the game is then bitch about the content of the game. All I Have to say is What the hell did you think it got a mature rating for?

  36. The art argument and responsible parenting by hillct · · Score: 2

    The art argument is quite a novel approach and the more I think about it the more i like it. If you accept the premise that games are works of art based on the creative effort that goes into their creation, then if follows that they should be treated as protected speech, much as any art form such as paintings of nudes, displayed in galleries, or the work of war photographers, who try to capture the horrors of war (and sometimes exteemely violent scenes) on film.

    Art is perhaps the most carefully protected speech, so if it's possible to successfully argue that video games are a form of art, this represents a powerful protection for the games themselves.

    As for preventing children from playing such games, this responsibility should most definately lie with parents, much as the choice not to take a child to an art gallery exhibiting nude photography, or the choice not to place marble statue of a nude female (or male) in the bedroom of a small child.While these art forms are not inherently objectionable, and are in many cases quite beautiful, it would be bad parenting to expose a young child to some of these works, until he/she has developed an understanding of the artwork and it's place in society.

    --CTH

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    --Got Lists? | Top 95 Star Wars Line
    1. Re:The art argument and responsible parenting by cpt+kangarooski · · Score: 1

      Traditionally political speech is ranked highest, because it's necessary to safeguard the rest. However, I see no point in ranking types of speech, or treating games be they art or not as anything less than fully protected.

      Why should government be able to intrude on non-political or non-artistic watercooler conversation, just because there's no driving social purpose. Regulation of speech is something that should be avoided at all costs, and if it ever must be engaged in (which is frequently debatable) it has to be kept to a minimum.

      --
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  37. Ratings are great, just don't enforce them. by tshak · · Score: 2

    I don't care if they rate games, but I don't want to get carded when I go out to buy Doom3. It's rediculous. Video games have to be played somewhere. It's not like a movie theatre where you go and see the movie on the business's premise, you have to bring the game HOME in order to play it. At home, there is this concept called parenting. This parenting process involves censoring your child of whatever you see fit. Ratings are a great tool that a parent may choose to use in the interest of censorship. And that's all they should be: a tool for parents.

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    There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    1. Re:Ratings are great, just don't enforce them. by k_187 · · Score: 2

      Why shouldn't they enforce them? 11 year olds cant' get into R-rated movies without a parent or someone else, why should they be able to buy GTA:VC? Its rather pointless to say that ratings are a tool for parents when the kids can bypass their parents and buy the game anyway. Most places won't take back games if they're opened and you think the kids are going to plainly show their parents everything? If getting carded (and getting carded is a pretty lose term, I guess I look over 17) the 2 times a year I buy a game that warrants it, will shut up all the people that think video games will make me a killer, then I'm all for it.

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      12112
    2. Re:Ratings are great, just don't enforce them. by mickeyreznor · · Score: 2

      I'm all for store voluntarily restricting sales of 'M' games to minors. It's their right to do so.

      I am against, however, using the force of government regulation to enforce any kind of rating system (movies included). It is not the business of government to decide how old someone must be to buy/see something.

    3. Re:Ratings are great, just don't enforce them. by tshak · · Score: 2

      Reread my post - I addressed how getting into an R-rated movie at the theatre is different. Kid's can't bypass their parents because there's no harm in buying the game. It's _playing_ the game, and that's done at home, where the parent intervenes.

      you think the kids are going to plainly show their parents everything?

      No, but when I see my kid playing GTA3 I'll, *gasp*, know that my kid bought it. It's just like drugs. Of course my kid isn't going to tell me that he has weed in his pocket. As a parent you have to be involved enough to know these things. It's not easy, but that's the job you signed up for, and enforced ratings isn't going to make that job any easier, because just like illegal drugs, the kid will easily get GTA if he wants to.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  38. I got carded for the latest MK by psxndc · · Score: 4, Insightful
    Seriously. I bought MK Deadly Alliances (way better than the last couple MKs) at Target last week and they asked for my ID since it was rated M. I personally am glad they did. I am over 18 and I can make such decisions about what I should play. If I was a parent, I wouldn't want Target making them for me by letting my kid buy it. I'd buy it for them if I thought they could handle it (I'd love to pre-screen video games for my kids), but it should be my decision. Games are entertainment and should be labeled as such, just like movies. An 11 year old kid should not be allowed into an R-rated movie without their parent's consent. And a parent should play an active part in determining what their kids see/play. It shouldn't be "Here kid, here's $50. Go buy whatever game you want. Now run along." Not putting labels on games or movies adds one level of filtering that parents don't currently have to deal with. Imagine if I saw MK and Conker's Bad Fur Day in the store and neither were rated. I would probably assume the one with the cute squirrel on it was kid friendly. WRONG. Since they both have M ratings, I'd know that neither is appropriate. Removing ratings is bad idea(tm), pure and simple.

    psxndc

    --

    The emacs religion: to be saved, control excess.

    1. Re:I got carded for the latest MK by Anonymous Coward · · Score: 0

      I don't think that anyone believes that the ratings should be removed, the topic on hand is whether government regulations need to be enforced to prevent children from buying them.

    2. Re:I got carded for the latest MK by Anonymous Coward · · Score: 0

      Glad to see you don't think people can think for themselves. What about the 17-year-old who can't buy MK because of some asshole regulations?

      Shouldn't the parents decide, rather than the gov't?

    3. Re:I got carded for the latest MK by Anonymous Coward · · Score: 0
      It shouldn't be "Here kid, here's $50. Go buy whatever game you want. Now run along."

      No it shouldn't. But you know what happens. Kid goes out and tries to get MK, store says no. Kid comes home tells mommy or daddy that store wouldn't let him buy his game. Mommy or daddy goes down to the store, buys the game and yells at the clerk for not making them have to come down to buy the game. All of a sudden you can see why smaller stores don't enforce the Ratings.
    4. Re:I got carded for the latest MK by drinkypoo · · Score: 2
      Imagine if you had gone to a game review website and read up on what the games were like before you even went to the store. Besides, even without the rating, the conker games make it pretty clear on the box what you'll be finding inside.

      You're right that it is the parent's responsibility to decide what their children are playing, but I think the responsibility extends to doing a little preemptive research, something far too many parents get into.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. Why not educate instead? by IpSo_ · · Score: 2

    Idle hands are the devils playground. I would rather kids play these violent games while their parents explain to them the difference between a game and real life, then have the kids out on the street bored and getting in to trouble.

    I don't know about you, but when I was a kid I got in to the most trouble when my and friends and I were bored.

    Why does the government always insist on censoring things, when educating the kids to know the difference between a game and real life is the real, long term answer? It's the parents responsibility not the governments! Not to mention you would have to be pretty naive to think that little Johnny isn't going over to his friends house to play the violent games that a older brother bought.

    --
    Open Source Time and Attendance, Job Costing a
  40. Excuses, excuses. by BoysDontCry · · Score: 1

    Video games don't make kids kill. The fact is that whenever kids go crazy and shoot up their school, people want to find something to blame for it. It's much easier to blame video games than it is to take a real look at what went wrong. Besides. Everyone knows that Ozzy, Judas Priest, and Marilyn Manson are responsible. Hahaha!

  41. This is bullshit by Anonymous Coward · · Score: 0

    All this violent video games bullshit is getting right on my tits. If the people working at the game shops can't ID the kids, then it's their fault. If the stupid mothers can't check the damn boxes, then it's their fault.

    I'm sick of idiots. I'm sick of parents that don't know what their kids are up to, the parents that let their kids go out at 12 years of age and come back drunk on cider. I'm sick of parents that are too scared to stand up to their 5 or 6 year old children:

    "Oh mummy I want this, I want that!"

    "Don't worry, I'll get you anything you want"

    What is your fucking problem, you scared your children are gonna hate you if you teach them a little about the value of money and about selfishness? Get with the fucking programme, stop buying your scum offspring more trash that they're gonna play with for 5 minutes and throw to one side.

    I'm fed up of scum parents who teach their kids to be violent by beating them and swearing at them when they're naughty. Hello, you fucking idiots, they're just gonna copy you. SCUM BREEDS SCUM. You're just polluting the gene pool.

    Now these kids will go off and buy these 18 certificate games using fake ID's they bought with money from mugging old women or selling drugs at school. The politicians then have the nerves to say the games cause the violence, the games cause the muggings, beatings, shootings and murders.

    Wake up and smell the scum. This country (the UK) needs to be purged of all the scum that is breeding rapidly. I think that armed robbery, even mugging old women should result in the death penalty, as should murder and child abuse.

    Why not? After all, these people are only draining our resources, like sponges, sitting there till we've spent every penny.

    I'm sick of the legal system. I'm sick of burgulars suing their victims when they get shot for trespassing into someone's own home. They get legal aid, wasting the money honest decent taxpayers put into the country.

  42. In America.... by IcEMaN252 · · Score: 1

    Well, I live in the United States. In my country we have something called the First Amendment that gaurentees the freedom of speech.

    You are certainly entitled to your opinion. In fact, if you feel strongly enough, I would urge you to write to the publishers of such violent video games and request that they stop marketing such products. You could even organize a political group and boycott the companies that sell or market the games.

    My personal opinion? Its a game. If someone wants to play a game where they steal cars and murder people, its a whole lot better than actually doing it. So if that's fun to someone, all the more power to them I say. So, if I were so inclined, I probably write to them in favor of more games if that's what sells.

    Besides, what's to stop someone from saying that they don't like what is said on /. and that it shouldn't be published in the first place? Its a slippery slope once you start censoring material.

    --
    CitrusTV (http://www.citrustv.net): the Nation's Oldest & Largest Entirely Student-Run Television Station
  43. Heads Up: Hollywood Power Grab by Glindonna · · Score: 1

    Please. Ever seen a video game as violent as 'Scarface'? What would happen if a mainstream video game came out with virtual sex as hot as in '9 1/2 Weeks'? You would see politicians lining up from here to Zimbabwe to condemn it. Stores would fall all over themselves to be the first to refuse to carry it.

    Expect video games to continue to be scape-goated on TV, in magazines and in newspapers as their content matures and they begin to encroach more and more upon the domain of Hollywood (aka Sex and Violence'R'Us) and as more of our entertainment dollars go to game publishers rather than movie studios.

    Games are threatening Hollywood's control over the cultural discourse and as ever that cannot not be tolerated (at least until control of video game production, promotion and distribution is safely nestled in Hollywood hands).

    When Hollywood controls video gaming, then and only then will it be recognized as 'art'. Then and only then will the sex and violence flow like honey and not a word will be raised against it.

    Glin

  44. I see the most realistic violence in the News. by ottawanker · · Score: 1

    I see the most realistic violence in the News.. Sure, I think that it is important to realize what's going on around the world, but do we really have to hear every detail about the latest suicide bombing, including close-ups of bloody bodies? But few people will go out and kill or bomb someone from this, because it is so graphic. That is not to say that no one will ..

    Maybe if you make the games realistic enough, and if we show enough blood and gore, people will be so turned off that they won't kill people. A far fetched argument, but you never know.

  45. Here's a clue by sielwolf · · Score: 5, Insightful

    The world would be a better place if PARENT'S PAID SOME DAMN ATTENTION!

    Sorry to yell. But a warning like "Mature: sexual acts, graphic human-like violence, profanity. Age 18+" on the back of a game should be clear enough to anyone but your common moron.

    Whoops! If the parents are too burnt out on valium to flip over the game box and read it before buying it for junior, a video game is the least of their worries.

    I have no problem with warning labels and ID checking as long as consenting adults are not prohibited as well.

    --
    What is music when you despise all sound?
    1. Re:Here's a clue by Sentry21 · · Score: 2

      Well, a lot of parents don't know to look. Their kids say 'can you buy me this game', and convince the parents that 'it's not that bad'. I've had quite a few parents though, while I was ringing up GTA:VC, ask 'it says Mature, what does that mean?'. My answer: 'Well, it just means you can do some bad stuff, like, uh, you can kill people, run them over, stomp on their corpses, shoot them in the face, hire prostitutes...' (I'm usually cut off before this point). Parents often change their minds. If not, we always make sure to ask before we accept payment, 'You're aware this is a mature game?' A lot of people buy it for their 19-25 year old brother/son/husband. A lot of people don't buy it.

      A woman came in the other day to do a return, and while I was handling that, she mentioned how her son had gotten the latest Mortal Kombat, and she was very disturbed by it, though relieved when I told her our return policy still covered it. Moral of the story? Parents ought to shop somewhere with a good return policy, or get a freaking clue and take some passing interest in their children.

      --Dan

  46. I disagree by Anonymous Coward · · Score: 0

    I had violent video games when I was growing up, and I haven't killed anybody... yet.

  47. Remember the children... by Jah-Wren+Ryel · · Score: 4, Insightful

    One thing that is so often forgotten, or even presumed by all sides in discussions like this is that kids are stupid.

    They aren't stupid. No more stupid as a class than adults are. As a class, their brain chemsitry is a bit different from adults and is still more flexible. But this doesn't mean that any old idea that comes along is going to inexorably pervade their thought processes until they dedicate their lives to slavishly carrying out some twisted schizophrenic directive.

    Kids are perfectly capable of dealing with violence and sex in movies, games and books without becoming permanently drain-bamaged. Please, don't bother with the anecdotes about Columbine and the Menedez brothres and the like. If the adult population were so lucky as to have as few aberrant members as the anecdotal freaks are to the kid population our prisons system would be the size of just one hotel and the murder rate for the whole country would be less than that of just Los Angeles.

    --
    When information is power, privacy is freedom.
    1. Re:Remember the children... by Anonymous Coward · · Score: 0

      Please, don't bother with the anecdotes about Columbine and the Menedez brothres and the like.

      Ok - I won't bother giving you my opinion either.

    2. Re:Remember the children... by drinkypoo · · Score: 2

      There aren't more children running around doing atrocious things to adults because most of them aren't physically capable. The emotional aspect is also there of course. Also let's face it, an insane number of the adults currently winding their way through the "justice" system (AKA, the prison system, a crucial part of the poverty industry) are there for victimless crimes, and here I'm talking drugs. The prison population is artificially inflated by the "war on drugs" which is a simple attempt to fight unemployment in this country, and keep taxes up so various figures in the government can make money go missing. With the vast sums of money which move around in wartime (like now) or when drugs are involved (like always) you can make a lot of it go missing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  48. Re:This is logical by nege · · Score: 2

    I refuse to do your homework for you, freshman!!

  49. Porn Shops by ink · · Score: 2
    I'd love to be able to rent a XXX video game at the local porn shop. I've been playing Vice City over the last couple weeks, and both my wife and father (~47 years old) thought it was hilarious. Yes, you can run over every pedestrian and blow the heads off the cops with a shotgun; but you can also... deliver pizza, drive taxis and chase down criminals (Good Citizen Award).

    Some of the Vice City missions are evil (like the "wipe the wife" one), and this game probably shouldn't be at Walmart or Fred Meyer. There are, however, many good distribution channels for adult materials. My wife and I have puchased non-porn-but-adult items at the local porn shops; they have DVDs now... is the placement of video games there really such a far stretch? I think most of the resistence will come from Sony, Nintendo and Microsoft though; who wouldn't want to be the first system to offend soccer moms' sensibilities. On the other hand, the system that does open this door will have an advantage in the market in the future (methinks).

    --
    The wheel is turning, but the hamster is dead.
  50. Awareness by koll64 · · Score: 1

    I think problem with games is that parents aren't exactly aware of them enough.

    Older people just didn't get to have any games.

    Adults know, that some art material is inpropriate for kids, but they aren't aware about games, because they had no computers in their childhood. And therefore no memories about mom denying playing with computer to kid. No model to follow.

    Time will heal those wounds.

    1. Re:Awareness by Anonymous Coward · · Score: 0

      Time will heal those wounds.

      Unless the government gets involved and uses a 'cure' that is far worse than the wounds themselves.

      Fucking soccer moms.

  51. Re:Government regulation?Why is it always regulati by fizban · · Score: 2

    How about concerned parents petition the government to fund non-profit educational software development? How about people who don't think kids should be playing these games do something to provide an alternative? Saying "don't" without a "do" to replace it is ineffective and possible worse than saying nothing. I've always felt that the government should spend more on encouraging good social policy in soft ways rather than enforcement. The U.S. Army put out a wildly successful video game. Why can't the U.S. Department of Education? Why can't the Library of Congress develop tools to teach kids how to do research (as opposed to clicking "I'm Feeling Lucky" on google)?

    What the hell??? Have you looked at the list of Nintendo games recently? There are hundreds, if not thousands of "alternatives" for kids to buy and play with, and not just Nintendo. There's plenty of educational and kid-friendly software and games out there to act as competition to the likes of GTA.

    The fact of the matter is that kids like violence and they don't want to play those kid-friendly games as much as they want to beat up hookers. Is it appropriate for them to do that? I don't think so and that's why our democratically elected government is trying to do things to help parents have more control over what their kids play with. If the parent wants to buy an "R" rated game, let them, but don't let the 8 year-old buy it him/herself if it's labelled as a "mature" game.

    I am against the government outlawing these types of games outright, but I am for them regulating them. It's completely appropriate and draws a good balance between "child protection" and the freedoms of adults. And yes, "protecting the children" is a valid reason at times like this, even it it's become a cliche.

    --

    +1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.

  52. Punishment better than prevention? by Dusabre · · Score: 2

    Isn't prevention better than punishment? Perhaps a system that stops crimes is better than one that punishes them? 100 criminals in prison better than 100 would-be-criminals-who-didn't-commit-the-crime on the streets? No victim, no investigation/prosecution/incarceration/rehabilita tion (cough cough) costs.

    On the other hand, banning violent games isn't going to stop the violence. I've got the sneaky feeling that if the German vets of World War I had access to combat and strategy games, their taste for violence and warfare would have been sated, denying the National Socialists their basic appeal to the masses "Violence and the Volk".

    1. Re:Punishment better than prevention? by NoMoreNicksLeft · · Score: 5, Insightful

      Prevention is good, when it can be effected without infringing on our rights as citizens. For instance, we could prevent all crime by putting everyone in prison... would you want that?

      Prevention with the restrictions I have mentioned is neither easy nor cheap.

      Also, I believe there are effects where violent games both sate the hunger for real-life violence, and those that fuel it further. Which is the dominant effect I wouldn't want to try guessing....

    2. Re:Punishment better than prevention? by Anonymous Coward · · Score: 0

      "For instance, we could prevent all crime by putting everyone in prison... would you want that?"

      your assumption is completely wrong. there is more crime in prison than in society in general. murder, rape, drugs, prostitution, etc are all rampant within the united states prison system. "who will restrict the restricters?"

    3. Re:Punishment better than prevention? by Scrameustache · · Score: 2
      For instance, we could prevent all crime by putting everyone in prison...

      No you can't. People in prison still commit crimes.

      --

      You can't take the sky from me...

    4. Re:Punishment better than prevention? by plague3106 · · Score: 1

      The problem with prevention is that usually you end up punishing someone that really hasn't done anything wrong, or to have proper prevent you need to take away people's rights. I don't really find either acceptable.

    5. Re:Punishment better than prevention? by LPetrazickis · · Score: 1

      People in prison still commit crimes.

      You are right. We should all be gas chambered.:D

      --
      Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
  53. Hurrah! I just turned eighteen! by 26199 · · Score: 2

    Now I can boot up my computer, install GTA, and... control a bunch of pixels driving over other bunches of pixels. Wow.

    The phrase 'yeah, right' comes to mind.

    OTOH, parents should be aware of what their kids are playing... but that's hardly a lot to ask, now, is it?

    1. Re:Hurrah! I just turned eighteen! by Izeickl · · Score: 2

      Same could be said of nasty hardcore animal fetish porn, just a bunch of pixels and lines on the screen, should be no problem as a Barney replacement for Kindergarden.

    2. Re:Hurrah! I just turned eighteen! by deadsaijinx* · · Score: 1

      no, animated pixels running over animated pixels portays an idea, not an actual occurence. The animal pr0n, well, that's a dipiction of an actual act. Also, it was never suggested that he turn GTA auto into a barney replacement.. moot point.

      --
      YOU SUCK BALLS!
    3. Re:Hurrah! I just turned eighteen! by Izeickl · · Score: 2

      Ok, so computer generated pr0n, like some hardcore anime or something perhaps would match the idea more closely. Still needs an 18 rating.

  54. The better idiots LISTEN UP by Anonymous Coward · · Score: 0

    Gun CONTROL nuts shut up. This has very little to do with your pathetic lost cause. America doesn't buy it and never will. OK got that off my chest :).

    Ratings for games already exist don't they? GTA is rated M. What is the deal?? Isn't watching/monitoring/talking to your children about violence part of parenting? Violent games and movies have existed for YEARS, but parents have taken (now take a DEEP breath...) RESPONSABILITY for the children that they are RESPONSABLE for. Funny how some parents want to off load this responsability to everyone but themselfs.

    I keep thinking about this statement

    "Build a machine that is idiot proof....
    and they will build a BETTER idiot!"

  55. This would mean another xxAA by lpontiac · · Score: 2

    The linked article calls for a third party to rise up and implement distribution controls similar to those used for movies.

    In the US, the government has no role to play in the movie ratings system. For it to do so would be unconstitutional. There's nothing illegal about making a film that would be rated R and not controlling it's distribution.

    So how does the system work? It's controlled by the MPAA. The studios are affiliated with the MPAA, and so are the cinemas. To show those movies offered by MPAA studios, cinemas must agree to enforce the MPAA rules about not letting minors into certain films. Likewise, studios must obtain a rating from the MPAA before distributing the films to cinemas. Some "art-house" cinemas that don't play MPAA movies don't use or enforce the MPAA's ratings system, and they're under no legal obligation to do so.

    The movie ratings system only works because the vast, vast majority of the industry is under MPAA control. What the article's calling for would require, say, a Computer Games Association of America (CGAA). The industry already generates more revenue than Hollywood, so it's not like they couldn't afford to form it.

    Given the effects of the centralisation of the record and movie industries, do you really want another xxAA?

  56. Politicians are the issue. by Syncdata · · Score: 2

    The answer is not regulation, the answer is parents getting off their lazy butts and paying attention to what their kids are doing.
    The issue of mandating ratings and the like has nothing to do with either. The main reason the government is getting involved in this industry, is that politicians can't help but notice the money it's making. If politicians can wedge themselves into an industry by threatening legislation for this, that, or what have you, then it opens up a brand new channel for payola from the companies to the politicians.
    The videogame industry could stop putting out games with guns in them yesterday, and if the market stayed as large as it currently is, the politicians would be holding congressional investigations on the effect videogames have on teenagers, and reckless driving.

    --
    "Inattention makes clowns of us all" -Bean
  57. Re:EU eclipses US in games market - what next ? by Guppy06 · · Score: 1

    If so many video games are violent and the European video game market is groing faster than in North America, that begs the question "What video games are the Europeans buying?"

    It seems to me that the Europeans are eating those games up like cake. After all, you pointed out that sales in Europe started to increase about the time games started to get more violent. And on top of that, they're buying them faster than they're selling in North America (how else can they be set to become the world's largest video game market?)

    Now if you'll excuse me, I have some shines to find.

  58. Parents Responsibility by swestbrook · · Score: 1

    It all really comes down to one issue. Who is really responsible for the raising of our children? Is it the government's job to set the rules and standards by which our children are raised or is it up to the parents? That's the issue at stake in many, many things. A hundred years ago, the state stayed out of the role of raising children. The have at the same time taken away much of the responsibility of the parents to raise children. Giving information to parents on the violence levels of games is a good thing, but to keep the parents from having the right to choose what their children will play or do is wrong. Whenever possible, more freedom is better than less.

  59. What's the problem? by Anonymous Coward · · Score: 0

    Let the kids play all the violent video games they want. There is a thing called imaginaion, and a thing called reality. Those who cannot tell those two apart already have a problem to begin with. Video games don't cause kids to be violent, if anything they let kids take out their anger in a non destructive fashion.

  60. Re:EU eclipses US in games market - what next ? by Anonymous Coward · · Score: 0

    Being European too I hadn't heard of Columbine - but what about Dunblane? No guns there but still kids killing other kids. I don't believe games are responisble either anyway.

  61. the real problem with GTA3 by Anonymous Coward · · Score: 0

    The real problems I see with GTA 3 are the kids that are too young to play it, but somehow get enough money to buy it. Shame on parents who don't take take enough interest in their kids to know if GTA 3 is too violent for them before they go and buy it.

  62. Yeah, it's the games fault here. by pyrofx · · Score: 1

    The only item that is never mentioned in this dicussion it where are the friggin parents? Who usually bought the game for little timmah? I did seen GTA being played on a PS2 by my 8 year old nephew and thought the game was prety cool but way inappropriate for him. I asked his parents and the game was bought for the dad who was clueless about it's content until shown. The mom freaked and called it X-rated which is overreactionary. The game is not that bad but a game for mature people only.

  63. It's not the games... by FirstItGiveth · · Score: 2

    Alright, the obligatory rant. Really, the media is becoming more and more of a scapegoat for things like Columbine etc. The thing is, the number one influence in a kid's life is his parents. It's a parent's job to teach their children right from wrong, and I think in a lot of cases, the kids most likely to pick up a gun and go postal in their school, are the ones whose parents don't really give a damn about them. Long story short, when parents use the TV or videogames to babysit their kids, of course bad things can happen. Is that a video game or TV show's fault? Not entirely. If a parent has done their job well, most will know the difference between fantasy and reality. We have a ratings system in place. I don't think banning violent video games is going to solve the problem of violence in schools, or whatever else the government is worried about. If someone's going to go psycho and kill people, I think the reason is a little deeper than a video game in most cases.

    1. Re:It's not the games... by 40000 · · Score: 1

      All this "violent games" business is just to divert attention from other causes of crime like unemployment. Every so often some suburban kid might go crazy after seeing a horror movie but compared to crime in other areas it's nothing.

    2. Re:It's not the games... by deadsaijinx* · · Score: 1

      Take it from an ex-columbine-rag (in other words, i was arrested after columbine becuz everyone in my school thought i was this close to killing them all) -- my parents were loving individuals who actually cared about me. The real problem was peers. Students picking on students, thats the root of violence. So parents, teach your kids to be kind to others, and the world would be a better place, no matter how much violent media there is.

      --
      YOU SUCK BALLS!
  64. Greplaw down, here is my comment by mpawlo · · Score: 5, Informative

    Regulating Computer Games

    Over at Yale's Lawmeme, editor Paul Szynol gives his opinion on violence in computer games. Szynol wants an effective ranking mechanism but conclude that computer games may exert a negative influence on kids. Excuse me, but who used the time machine? Computer games are art and should be dealt with accordingly, without any references to the prohibition tactics of the 1980:ies.

    The contents of games like Grand Theft Auto: Vice City should serve well as starting point in any discussion on the ethics of computer games. It appears Lawmeme's Paul Szynol is not alone in his views on violence in computer games. Washington Post columnist Mike Wilbon put it even more clearly than Szynol in the ESPN TV show "Pardon The Interruption" stating in respect of Grand Theft Auto: Vice City:

    "The people who put it together should be stoned in the street."

    I think Wilbon is on thin ice when he wants to punish the artist. Computer games are the result of a creative process not different than other objects of arts, such as paintings or music.

    In the 1980:ies in Sweden we had a very intense debate on violence in computer games. The most outspoken opponent to violence in computer games was Margaretha Persson, then representative of the precedent to the Children's Ombudsman (Barnmiljoradet / Barnombudsmannen). Any Swede with good memory can recount the events when Persson made the game distributors remove a plastic shuriken (ninja star) from the game box before selling the Commodore 64 game Last Ninja 2. Persson also wanted a ban on other games. The debate looks very silly in the light of today, especially since Last Ninja 2 then was considered to be a photo-realistic game with animated movie qualities. The graphics were worse than the graphics provided in latest Ericsson cell phones. The individuals beating people up in the streets of Stockholm in the 1980:ies most likely had others and more severe personal issues to deal with than playing Last Ninja 2.

    I do agree with Paul Szynol that computer games should be rated. That is already done, as observed by Szynol. Rockstar's game Grand Theft Auto: Vice City was rated by Entertainment Software Rating Board (ESRB) and there is no active marketing for the game targeting players that are less than 17 years old.

    Personally, as a constantly immoral and bad person, I would probably play games with three skulls rating, but that does not imply that I think kids should do it. Parents must have a chance to understand and grasp the difference between BMX Kidz and BMX XXX. Yes, the latter is a game for Xbox, PS2 and Gamecube sold today where you can run a BMX bike with a topless female biker. The former is a old Commodore 64 game that would hardly be detected on the rating radar.

    I believe society and the individual are affected by culture. That does not mean that I believe that anyone would place his wife in the trunk after listening to Eminem's song Stan. In accordance with most modern psychologists I think the individual is affected both by his heritage and his environment. The importance of the environment, of which the culture is a vital part, is most probably more significant during the early years of an individual's upbringing. If the individual is exposed only to extremely violent games and movies the individual may maintain a different approach to life than an individual that gets a more varied cultural diet. In either way, the parents must have the possibility to choose whether the kid should be exposed to a varied or strict video game diet. in practice, that is not the case today. Most parents can not efficiently exercise their guardianship because they lack knowledge of the contents of the computer games. In respect of movies, parents rather easily can decide whether the kid shall be allowed to watch a certain movie or not. There are effective rating mechanisms and it is easy to actually control the content by watching the movie. When it comes to computer games it is hard and time-consuming for the parents to learn that you may actually have intercourse with prostitutes in Grand Theft Auto: Vice City and subsequently kill your sex partner. This particular part of Grand Theft Auto: Vice City was removed in Australia following a ban of the game in the land of the kangaroo.

    To be fair, Paul Szynol did not crave a direct ban on certain computer games, but distribution control so that minors don't get access to inappropriate material. In my opinion, the computer game vendors should treat sensitive material in the same way video stores do - comedy in one corner, violence in another corner. A sticker on the box with an independent rating of the content would further add to improve the situation. Then it is up to the market - that is you and me - to decide whether we want to have the violent games or not. Voting with the wallet is often extremely efficient and would supersede any attempts of regulation.

    There are opponents to rating as such. In my opinion there are good and bad ratings and good and bad computer games. How ratings as such would be bad I find hard to understand. The market would benefit from getting more information.

    Would it not be great if a certain association of parents make a list over computer games it considers dangerous to kids? I am sure there are several such lists in the loop. Any parent or grown-up may choose whether to consider the recommendations made on such a list or just ignore it.

    Someone may want to buy only computer games that are rated by the Church of Scientology, someone may settle for ratings from Nation of Islam and a third for ratings conducted by the Catholic church. I have no problem with that as long as we all, individually, are able to choose our own filters and prejudices. But the debate run a risk of returning to the prohibition propaganda of the 1980:ies where we tilt towards apprehending the Swedish Last Ninja 2 uproar and the recent experiences from Australia. It is indeed hard to defend certain parts of the contents of Grand Theft Auto: Vice City. Paul Szynol's call for distribution control and review of the rating system are less tasty dishes on the smorgasbord of the computer rating debate. Some of the arguments should be placed in the time machine and sent back to the appropriate decade.

    Computer games are art and should be treated with the equal respect we treat Rembrandt's painting The Conspiracy of the Batavians under Claudius Civilis. The painting may bear witness of a coming extreme violence in the uprising lead by Julius Civilis, but I gather few today would demand on moral grounds that the painting should be removed from the National Museum in Stockholm. Why should we treat computer games any differently?

    Mikael Pawlo

    1. Re:Greplaw down, here is my comment by nagora · · Score: 2
      The individuals beating people up in the streets of Stockholm in the 1980:ies most likely had others and more severe personal issues to deal with than playing Last Ninja 2.

      This is true but the issue is kids, not adults. A doctor was on the TV today complaining that he's seeing lots of kids (under 18's, I think from the context) that really don't understand what a gun does; in particular he had to treat a 9-year-old who allowed his friend to shoot him because he didn't know it would hurt! Many, very young, kids play games where people get shot multiple times and all that happens is that their "energy level" drops or the have to re-start the level.

      It's not just a game issue, of course, but a lot of the "it doesn't effect kids" people forget how easy it is for really young kids to be exposed to high levels of violence, and also how naive they were when they were 9, or even 13.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    2. Re:Greplaw down, here is my comment by TheAntiCrust · · Score: 1

      And those people forget how easy it is to inform kids of how much guns 'hurt' rather than banning everything under the sun that could possibly give them the idea that it isnt that way. Now go back to the hole from whence you came you Lord-of-The-Rings-hating-ninny!

    3. Re:Greplaw down, here is my comment by stevey · · Score: 1
      a 9-year-old who allowed his friend to shoot him because he didn't know it would hurt!

      Natural selection in action.

      Hey, and for an added bonus the kid could be the youngest winner of a Darwin Award known to date - think of the prestige for his family!

    4. Re:Greplaw down, here is my comment by Tim+Browse · · Score: 2
      he had to treat a 9-year-old who allowed his friend to shoot him because he didn't know it would hurt!

      See, I think the over-riding point of concern there is that some 9 year old kids had a loaded gun, not that they didn't know it would hurt them.

      Or is that just me?

      Tim

    5. Re:Greplaw down, here is my comment by nagora · · Score: 2
      And those people forget how easy it is to inform kids of how much guns 'hurt' rather than banning everything under the sun that could possibly give them the idea that it isnt that way.

      I'm not in favour of a ban; I just think that people that say everyone should be treated like an adult, regardless of their actual age, are foolish.

      Now go back to the hole from whence you came you Lord-of-The-Rings-hating-ninny!

      I like Lord of the Rings! It's a good book, a good radio series, a promising but disappointing film, and two bloody awful films.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    6. Re:Greplaw down, here is my comment by nagora · · Score: 2
      for an added bonus the kid could be the youngest winner of a Darwin Award known to date

      He didn't die, though. Perhaps a Lamarck award should be started...

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    7. Re:Greplaw down, here is my comment by nagora · · Score: 2
      See, I think the over-riding point of concern there is that some 9 year old kids had a loaded gun

      I agree that's the worst part but it does tell you something about what sort of attitude to guns 9-year-olds are growing up with (whether they have guns at 9 or 18).

      I mean, kids should know that matches are dangerous, it's not enought to simply say "just don't give them matches".

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    8. Re:Greplaw down, here is my comment by canadian_right · · Score: 2

      What the hell kind of parents raise kids that are that clueless?

      --
      Anarchists never rule
    9. Re:Greplaw down, here is my comment by nagora · · Score: 2
      What the hell kind of parents raise kids that are that clueless?

      Clueless ones. Look around sometime: there's lots of them.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  65. I'm lazy, but I'll add my opinion... by ndnet · · Score: 1
    Back when MAVAV was not known to be a hoax (I REALLY need to remember to look into those things!), I wrote them an email. I'm rather lazy, so I'll just post it here.
    After hearing about MAVAV, I felt I needed to find out just how serious your association IS about this.

    There are violent video games. I agree with this completely, and I play some. Some, however, are a bit over the top for me even.

    For example, I play a game which you probably abhor, Grand Theft Auto 3. It is violent, yet it has redeeming qualities. For one thing, it is one of the most open-ended games out there. To advance the storyline you end up do some violent things, but you can just take a car and jump over bridges, see how many times you can make it roll, and many other things. Even if you ignore the guns, the storyline, and some other game mechanics, it still is not a peaceful game.

    I play it. My brothers, who are nine, eight, and five, respectively? IF they come into the room, I turn it off.

    They have a PSOne and Game Boy Advance. They play it quite a bit. Why? Well, for one thing, our neighborhood isn't perfect - quite the opposite. There are some parents who let their young children swear and fight among other things. Instead of letting my brothers out to pick these habits up, my parents and I decided on video games.

    They play RPGs like Final Fantasy, which encourage strategic thinking. They play educational games which help teach phonics. They play fighting games which simply improve hand-eye coordination. They play the dreaded Pokemon and Digimon, they have a couple of Megaman games, as well as a few other titles.

    They spend a couple hours a day doing this. It's better than watching television, both mentally and, albeit to a lesser extent, physically. To that end, I'm getting ready to show them Dance Dance Revolution, a game where you dance on a enlarged game pad. No violence whatsoever, I might add.

    I'm not saying that the decision I helped my parents with was the best one - I can think offhand of at least one game that we shouldn't have gotten, but we steered their interest away from it.

    After looking through only the titles in your articles section, it appears to be safe to say that you appear to be zealots. Half appear to be straight out of a tabloid (Secret Industry Report Reveals!). The remainder are either too bland for them or so off the wall even the paparazzi would cringe.

    Mortal Combat, for example, is a violent game. This has been established years ago when it was first released. I can't wait to read the rest.

    Yet the GTA3's and Mortal Kombat's of the world all have one thing in common these days - they have ratings. I work at a large retailer, and many games, when bought, ask for age verification. These are violent games, but they aren't targeted at young children and pre-teens. They are targeted at adults (the official rating system considers 17 to be adult, which I find a bit silly, but I digress).

    I also find that you have a story of a college dropout hilarious. There will always be college dropouts. If games aren't a distraction something else will be, be it being in a band or dating. Also, consider the rare few that simply cannot handle the increased amount of work.

    As for America's Army, the military has been working on these for years. Did you know that there was a modified version of Doom for military training?

    I rarely am able to attend LAN parties, but they're enjoyable. It's not a hedonistic meeting of virtual murderers. We trade music. We play games. We offer each other advice to improve our computers, be it simple things we can DO or recommended things to buy.

    Your resources section is laughable; not only does it not offer any resources, which I define as advice or links to studies, etcetera, but it contains some points which you do not back up with facts of any kind.

    The poor school grades point - I've played games since I was 6, and yet I was in the gifted classes until high school, at which point such classes consisted merely of field trips that I for one had gone on before.

    Your arguments about MMORPGs have some validity - they can be addictive. In my experience, that doesn't last long. I once won an MMORPG, Neocron. At first it was fun, but it quickly became boring. Furthermore, most of the people online were friendly enough - no one spiteful. In fact, in one region with limited resources, perfect strangers worked together to find fair ways of sharing these resources.

    As for videogames being a profitable industry, have you looked at television and movies lately?

    Speaking of which, GTA3 is aimed at an audience similar to The Sopranos. Would you let your child watch that?

    In the end, it is up to the parent to set reasonable limits. Limiting the amount of time on the game is important. However, as a parent, you have the responsibility of screening games in a manner similar to what you allow your child to watch on television and in movies. Would you let your child watch a James Bond movie? No? Then don't let them play the game.

    One last thing I'd like to make you aware of. Before you label me as a feral young child or a pre-teen, let me point out that as of January 11, 2003, I will be nineteen. So while I'm not exactly a respected member of society, I'm not prone to bouts of mouthiness that are so common of pre-teens.

    I doubt that if in fact MAVAV is serious I can change even one person's mind. However, if I can make one person think about a single point that they hadn't considered, then the time I've spent writing this email was time well spent.

    Happy Holidays, Shawn McNaughton
    1. Re:I'm lazy, but I'll add my opinion... by ndnet · · Score: 1

      Ok, so only about half of the message is on-topic here.... BAKA!

  66. Everybody knows.... by stinkwinkerton · · Score: 1

    If you outlaw violent video games, only outlaws will have violent video games.

    --
    "Look! There! Evil, pure and simple from the Eighth Dimension!" --Buckaroo Banzai
  67. I agree with classification by Anonymous Coward · · Score: 0

    I personally agree with the classification of video games. I feel the arguement that games are art are therefore should be free from classification is flawed. Movies are considered an art and recieve classification.

    Ignoring extremist views from die hard gamers and over-protective parents, what do people feel the difference between letting a 12 year old kid watch Pulp Fiction and playing Grand Theft Auto is?

    Would you say that watching a graphic movie is more likely to traumatise a younger person than them playing a game?

    I find GTA fun, that giddyness you get when you first get your mits on a big gun, the compelling storyline and then there is the fact that your an active part in the story.

    With a movie however its different, you take a more passive role with only the story and action to keep you hooked. Remember that scene in Pulp Fiction where they guy gets his head blown off in the back of the car? What was your reaction to it? Did you laugh or get a fright or were you just not bothered by it? If something similar was in a game then should it be free from classification?

    Well it seems like I can argue my point by asking more questions.

  68. Flawed logic? by lvdrproject · · Score: 4, Insightful
    * I'd like to see an effective ranking mechanism (e.g., a parallel to movie ratings). If the ESRB can't rise to the challenge, as this Harvard study suggests, then I'd like a third party to oversee the mechanism's creation and enforcement.

    That's bull. I, for one, have seen the ESRB's influence first hand. They've done a GREAT job of keeping me from renting games. I can drive to the rental place, but i can't rent Resident Evil once i'm there, because i'm not 17. I can't rent ANY of the "mature" games there. The various incarnations of Silent Hill, Resident Evil, certain FPSes, etc., are all off-limits for me, even though i personally own many of them, and have played them millions of times. I can turn on Fox and see more questionable content than i would playing Resident Evil (Silent Hill is another story, heh). I can see the logic in the system, of course... but this guy's argument is bullshit.

    * Based on the ranking mechanism, I'd like to see distribution control so that minors don't get access to inappropriate material.

    For the most part, already in place. All the big chains bar minors from buying/renting games below their "age group". Wal-Mart, Target, Blockbuster, and most of the regional chains i've been to, won't allow me to rent or buy "mature" games unless i have a parent with me. There are, of course, small and/or independent shops where i can walk in and they'll pretty much sell me anything, regardless of my age or the content of the game.

    * I do believe exposure to some of the content of some video games is prima facie problematic. This seems to be the point where I part ways with most of the people who responded, but so it goes. I don't think video games are inherently "bad", but I do think some of them can exert a negative influence on some kids some of the time.

    And of course, who can criticise video games without playing the "games influence kids" argument? I'm sure everyone on Slashdot already has their minds made up about whether or not games influence kids. I'm sure anyone that has ever heard the argument does. However, he says himself that they exert a negative influence on SOME kids SOME of the time. Why stop with video games? Let's regulate TV shows (because no, they are not regulated to any great degree). Let's regulate driver's licences. Let's have everyone participate in a psychological evaluation before we allow them to legally have access to a car, because hey, cars contribute to road rage. I can walk into Target and buy a giant fucking knife, or a box of kitchen matches. Why don't we regulate those things? Why don't we regulate baseball bats? Lumber? Nails? Screwdrivers? Boots?

    I'm being facetious, of course. The fact is, games are already regulated as much as they need to be. There is no need to get any more anal about it. Once again, everyone thinks it should be up to somebody else to take care of their kids. Let's see THE PARENTS take some responsibility, instead of blaming video games, movies, and music for their poor child-raising skills.

    Excluding very small children (i.e. ~8 and younger), games don't influence people that aren't already fucked up in the head. Small children like that aren't going to be able to rent/buy games anyway. One, where will they get the money? Two, how will they get to the store/rental place? Three, what moron would sell a violent game to a little kid like that if they did happen to get past the first two hurdles? Those are the kids we needed to be worrying about with the game ratings, and we don't have to anymore. They're covered. The only problem now is the psychologically demented people that play Quake and then go out and shoot people. Mainstream society shouldn't have to suffer because there are screwed-up people in the world.

    PS: I think Grand Theft Auto (all four versions of it) is a retarded and extremely overrated game.

    1. Re:Flawed logic? by Mitchell+Mebane · · Score: 2

      Let's see THE PARENTS take some responsibility, instead of blaming video games, movies, and music for their poor child-raising skills.


      That is PRECISELY what needs to happen. America, and indeed, the world, would be a MUCH better place if people would just take responsibilty, instead of always looking for someone/thing else to blame their mistakes on.

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    2. Re:Flawed logic? by Anonymous Coward · · Score: 0

      There are 5 versions of GTA. And yeah, they are all horrible games. But pandering to the lowest common denmoinator is what makes America great (where great = predictably boring and low-brow).

  69. Same tired bullshit argument by ShatteredDream · · Score: 2, Insightful

    That parents work too much and don't have enough time to monitor what their kids are buying, listening to and playing. Unless they're a single parent working 2-3 jobs to support their kids I have no sympathy. If you're going to have kids then you're going to have to interact constantly with them and keep them safe.

    As one poster on FreeRepublic about the overwhelming tendency of people like this and the media cartels to resort to extremist tactics, the only solution is to keep the ammo dry and the guns oiled.

  70. Re:EU eclipses US in games market - what next ? by jemmyw · · Score: 1

    actually dunblane wasn't kids shooting kids, it was one rather disturbed adult shooting kids.

  71. Suggested sequels by iamacat · · Score: 1

    Hmm... We have to take care of this situation right away:

    1. Sims Expansion Pack: The Ripper
    2. Harry Potter 2: Street Quidditch
    3. Roller Coaster Terrorist 2
    4. Zoo Tycoon: The Jurassic Park
    5. Sims Vacation: Pakistan

  72. good times by liquidsin · · Score: 5, Insightful

    I was in my local EB last week and saw a woman in line with a child of about 10 yrs. (she looked to be his grandmother). She was attempting to purchase Vice City. The guy at the counter asked her who she was buying it for. She said it was for the small child with her. Counter guy asked if she was aware of the content of the game, and when she said she wasn't he explained the gist of the game to her. She put it back and walked out of the store. Why the hell do we need legislation when we've already got the co-operation of retailers?

    --
    do not read this line twice.
    1. Re:good times by smcavoy · · Score: 1

      I don't think we need legislation per se, but aggreed co-operation of game makers, distributors, and ultimatly the retailer to limit the sale of mature titles to mature people. Something like the Movie rating system, but it needs to be a lot more open then the damn MPAA, other wise you'll have a select few who control what is "Moral" and what is "Immoral", a la Pastor Richards :)

    2. Re:good times by Rogerborg · · Score: 3, Insightful

      Shame he didn't sell her something else. That way he might stay employed, rather than being thrown out on his ear for giving one inch more customer service than is absolutely mandated by law.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:good times by isorox · · Score: 2

      Same thing happened years ago with me. Carmageddonwas released, I think it was an 18, might have been a 15. Anyway I couldnt get it, so I went into the store with my dad. Counter guy asked if he knew about the game, he said yup, bought the game, great fun.

      Doesnt matter though, because if a kid wants GTA, he'll get it. Cant buy it in stores? Copy it from friend. Friends cant get it? Download it, and sell it at school.

    4. Re:good times by blincoln · · Score: 2

      Shame he didn't sell her something else. That way he might stay employed, rather than being thrown out on his ear for giving one inch more customer service than is absolutely mandated by law.

      Part of the reason I keep buying games at EB is that their employees are honest. If I ask them "What have you heard about this game?" they won't hesitate to tell me if they didn't think it was very good.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    5. Re:good times by Anonymous Coward · · Score: 0

      You must live in a wonderful place. My experiences with EB in Texas were similar, they were honest, and also helpful and friendly.

      But Electronics Boutique and Gamestop are horrible places to buy games here in the San Francisco Bay Area. It's as if an attitude problem is a pre-requisite for working there, as well as a general unwillingness to help you find used games that aren't banged up to all hell. Two branches even pre-shrinkwrap used games so you can't see the disc's condition. and if you make a return, shit, they take your driver's license #. otoh, on several occasions back in Texas, employees would offer to dig around and find unscratched discs, or would offer to take my number and give me a call when a good copy came in.

      Now I just buy online, from toy stores, and from mom & pops. EB is only for picking up cheap accessories. My friend who works at a Gamestop assures me that EB and GS are the worst places to find good service around here, and that good-condition used games are shrinked and sold as new ALL THE TIME. She only buys at a mom & pop, and since they know her pretty well, they are always making jokes about what kind of evil she's performed at her job today.

    6. Re:good times by Anonymous Coward · · Score: 0

      And the kid will do what exactly with his copy or downloaded image, install it on the computer that he does not have permissions to install? Even if my kid has his own computer I wouldn't let him have admin access on it. So in the end, unless I install it he'd have a nice coaster.

    7. Re:good times by liquidsin · · Score: 2

      The same works for movies. Can't get into that 'R' flick you wanna see? Download it from KaZaA. Get a parent to rent it on vid for you or take you to the theatre. Point is, the rating system has served it's purpose. If a parent takes their 14 yr old to see an 'R' slasher flick, that's their decision as a parent. If the kid d/l's it or whatever, then that's their decision...it's not up to the gov't to protect the children from media...that's a parent's job. The same way the clerk at Blockbuster would question a 10 yr old renting "Showgirls" or the guy at the counter ID'd me when I went to see "The Crow", as long as we get that from the people at video game stores, and actually enforcing the ratings system, I say we're all good.

      --
      do not read this line twice.
    8. Re:good times by Babbster · · Score: 2
      Your argument would be valid if it hadn't already been demonstrated that the situation you describe isn't even close to the standard. Some tests have shown up an 80% success rate for minors buying M-rated games. That tells me that retailers are, in fact, NOT cooperating and another step needs to be taken.

      Don't get me wrong. I'm the prototypical 30-year-old geek who's been playing video games since he was 8. I was exposed to copious video game violence from then until now, and I never had a problem with it, aside from the occasional daydream about carjacking someone since playing GTA3, which I only started having very recently.

      Parents aren't necessarily to blame either. Unlike a movie - as others have pointed out - video games require more time to appreciate the nuances, and so are far more difficult for parents to judge accurately. Furthermore, a lot of parents don't care about - or understand - video games at all, so it's even harder for them to do the monitoring.

      Legislation could - I repeat COULD - be a good thing, if done properly. Simply require stores to do ID checks on anyone looking under 25 whenever someone tries to buy an M-, AO- or unrated game. If they don't do the check, then fine the store. Enough fines for any store and they're going to fix the problem. Stores that are already compliant with that kind of ID check wouldn't be affected in the slightest, save perhaps adding "against the law" to their SOPs.

      To me, in this scenario everyone wins. The whiners win because they got their legislation (the most hardcore fringe would probably still push for a ban, but they've tried to do that to pornography too and that hasn't worked out for them). The legislators win because they have something to show their middle class constituents. Disinterested (either in terms of their kids or video games) parents win because it's one less area they have to keep track of - they should still monitor their children but at least they know that if they give them $50 they are far less likely to be able to buy something inappropriate. 18+-year-old gamers win because we don't have to listen to as much of this crap anymore. Game developers even win because they stand far less chance of being sued by some ignoramus for putting out a violent video game that some psycho kid with a gun happened to play at some point. The only losers, really, are the kids who have been successfully putting one over on their parents by being able to buy their own M-rated video games.

      I'm on board, if only because it will shut some people up. :)

    9. Re:good times by ChaoticLimbs · · Score: 1

      EB Has always been a pleasant place to shop. I would have to say it's managed well. This story sounds about right for EB. If a game sucks, and I ask them about whether they like it, they will tell me honestly that it's not the best they have played.

  73. oh, boredom is eeevil by caveat · · Score: 2

    I don't know about you, but when I was a kid I got in to the most trouble when my and friends and I were bored.

    amen...8 counts of criminal mischief's worth of trouble. and then the DA had the balls to say "i grew up in West Virginia and i NEVER heard of 'mailbox baseball' until i moved up here"...scumsucker.

    --

    Facts do not cease to exist because they are ignored. - Aldous Huxley
  74. Re:EU eclipses US in games market - what next ? by Anonymous Coward · · Score: 0

    Sorry, I stand corrected.

  75. The irresponsible minority by panurge · · Score: 2
    For me, the big issue in all this is how we handle the irresponsible minority.

    There are psychopaths out there who will get ideas from violent games, but they are more likely to get violent ideas by coming into contact with street gangs, caught up in drug trafficking, or by being abused by their lousy parents.

    At the moment we have a legal system which, perhaps rightly, insists that people cannot be locked up until they commit crimes, or parents and institutions cannot have children removed from their care until the child has actually been abused. Because of this, we are constantly being asked to regulate access to things that could do harm. Society is being designed on the basis that it contains a hard core of psychopaths and so no-one must be issued with sharp objects.

    Past attempts to remove dangerous people from circulation have usually been carried out by governments in which the psychopaths are in control - liberal governments do not like to infringe civil liberties. Meanwhile, the percentage of dangerous people seems to be going up, if the prison population is any guide.

    I don't have any solutions, liberal or otherwise. Our choice seems to be somewhere between the Roman Empire solution (which might well be to kill every teenager and adult male in violent inner city areas, and spread the women and small children around into culturally alien areas)and the Japanese Imperial solution (completely disarm the entire non-military population and control tightly their access to unwanted ideas.) The debate is, where on that spectrum should we be?

    --
    Panurge has posted for the last time. Thanks for the positive moderations.
    1. Re:The irresponsible minority by blincoln · · Score: 2

      Meanwhile, the percentage of dangerous people seems to be going up, if the prison population is any guide.

      The prison population is going up because so many things that should be a matter of personal choice (e.g. drug use, prostitution) are illegal.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  76. Totally moronic by be-fan · · Score: 2

    When I was 16, I went to see Hollow Man at the theater. Since it was rated R, the attendent would not let me in without a parent. My mom came with me to the attendent, and told her that I had her permission to watch the movie, yet the attendent still wouldn't let me in. The conservatives, who think that a nipple in a movie automatically makes it inappropriate for those under 18, had won. They had effectively imposed their (in my opinion rather twisted) world view upon my mom and me. What was sad was that the government helped them do it.

    --
    A deep unwavering belief is a sure sign you're missing something...
  77. Real vs. Implied Violence by limekiller4 · · Score: 4, Insightful

    Let me see if I have this straight.

    The government that brought us arms sales to Iran's Ayatollah, supported al Queda et al when it was Russia they were fighting, funded CIA-trained death squads in South America, that has killed a million-plus Iraqi children with their embargo (and noted "we think the price is worth it"), who have so far provded Turkey with $15B (yes, billions) worth of weapons and training to fight the Northern Kurds (who the U.S. claims to be protecting from Saddam) ...this is the same government which claims to want to protect my child (yes, I have one) from the implication of violence?

    If I want to keep my daughter away from violence, I think my best bet is to turn off the nightly news and give her permission to skip history class.

    --
    My .02,
    Limekiller
    1. Re:Real vs. Implied Violence by Anonymous Coward · · Score: 0

      Hear hear! There is no difference from the mafia killing people and government. Wait.. same people here.. Oh well...

    2. Re:Real vs. Implied Violence by isorox · · Score: 2

      How to take one discussion and turn it into something completely irellecent in only 8 lines!

    3. Re:Real vs. Implied Violence by Anonymous Coward · · Score: 0

      good lord, you're right. The government should do nothing to protect your kid from violence. In fact, the government ought to give your kid a loaded M-16 and toss her out into the 'Hood.

    4. Re:Real vs. Implied Violence by Starcub · · Score: 1

      If I want to keep my daughter away from violence, I think my best bet is to turn off the nightly news...

      Or better yet, throw the TV out.

      ...and give her permission to skip history class.

      The world can make an alligator look like a stallion; it can also make a stallion look like an alligator.

  78. PMRC by Helmholtz · · Score: 2

    I think Frank Zappa effectively summed up my major concerns whenever the government and/or "public interest groups" start talking about how private business "must" do this or that to their product because it's perceived that it's "upsetting" a percentage of the population.

    The comment I'm referring to is when he asked the PMRC "All I want to know is who's going to pay for it?".

    All too often this is a very overlooked factor. My personal opinion is because the people pushing for the changes realize that if they say "oh, and everybody who is allowed to buy this product gets to pay extra for the labeling that does a shoddy job of making sure little johnny doesn't see 'bad stuff' on the shiny screen in his room" that all of a sudden the folk who at first react emotionally with "you know, maybe little johnny shouldn't be seeing this stuff" would all of a sudden react rationally with "why don't I just keep my money and let little johnny's parents worry about his emotional adjustments".

    --
    RFC2119
  79. Re:EU eclipses US in games market - what next ? by TheAntiCrust · · Score: 1
    Uh, no, your wrong. There is NO proof that violent games contribute to violent behavior. Its just people saying they do. They say the same things over and over and over again hoping that it will make them true. Go watch Bowling For Columbine. Maybe it will give you a clearer idea of whats going on rather then just saying vioent games do that. What ever happened to letting out your agressions in a safe way? If I get pissed, I have 3 basic options. I can go cry about it (doesent solve anything), I can get sweet glorious revenge (only creates MORE bad), or I can take out my anger in a safe, controlled way. Video games provide a safe, efficient, great way of doing that. There have been a few incidents where I have been really pissed off, so I go and play some Half-Life, or BattleField 1942, and after a while, Im totally relaxed, and I dont feel like killing anyone anymore.

    And in any case, there was violence before there were video games... so how can you blame them? Its not like its had a DRAMATIC increase! Get a life! And stop using my pass time as your scape goat!!!

  80. violence in games by MoreDruid · · Score: 1

    Again we're in the discussion of games make people kill. PEOPLE kill people, and playing a game doing just that is usually a big factor of letting some steam off for me. Mind you, I have never held a gun IRL, and wouldn't do so if I ever got a chance. Why? I'm opposed to violence in the real world. It is a downward spiral all the way. But what would be fun in a game where you would run around in camouflage gear and use foam webbing to neutralize your opponent?
    Take an analogy: why are cartoons so much fun? It's because it's "everyguy" down in "everytown" on his trip to "everybeach"... is a very common person. Yet at the same time this guy does not have limits. If the cartoonist wants to make him fly, he does... If he wants to make him a giant in episode #21, he does... Things you might want to do in real life sometimes (imagine telling your pointy haired boss off a la Dilbert) but are just unimaginable to most of us, are perfectly simple in a cartoon. Yet there always are a few people that take some things too literally, and the government acts to "protect the masses"...
    Aah... if only all the lunatics that take everything literally were on an island with a huge tower with a "jump" sign at the top...

    --
    The best weapon of a dictatorship is secrecy, but the best weapon of a democracy should be the weapon of openness.
  81. Video games *are* art! by Jack+William+Bell · · Score: 2

    In fact video games may well be one of only a few new art forms to come out of the nineties. (Yes I know there were video games before then, but they were amateurish compared to the games that started coming out in the mid-nineties.)

    But they are 'art' in the same way that cinema is 'art'. In other words they are 'collaborationist' art, requiring the efforts of many people to create. Because of this fact it requires a great deal of money to complete a decent video game, and no-one will put up that money without expecting a return. So video games must be commercial. You must make, or at least attempt to make, video games (and films) that will return a profit.

    This results in many comprimises. One of these is the fact that sex and violence sell. Don't believe me? Count the number of R and PG-13 rated films and compare them to those PG and below. Or just go see 'Adaptation' (in theaters now) and try to catch what Charlie Kaufman was really trying to say with that script...

    The danger is that the governement will find excuses like this to use in an attempt to control the video game market -- and will be able to get such controls past the courts because of public opinion. For this reason one of two things must happen; either the video game market implements its own system akin to the movie rating system, (which it has done) and puts out an equivalent effort to enforce it (which it is not doing). Or, my preference, someone produces tools that allow people to create video games on their own quite easily.

    This last is coming to pass, we have all seen the recent /. articles on the various FPS vendors making sure their game engines are easily available to modders. But we need the other types of game engines to do the same thing. And we need some way for modded games to get into the console market. This will put many of the big gaming houses out of business though, the surviving vendors will be those that produce the best game engines and do the most to encourage third-party development.

    I suspect the game vendors will prefer the first scenario. But I think the second will result in things that few people would argue are 'art'. They may not be games as we now know them though...

    --
    - -
    Are you an SF Fan? Are you a Tru-Fan?
  82. better idea by i.r.id10t · · Score: 1

    Why not have all of these parents (I'm one) who are concerned about their kids seeing "inappropriate stuff" on the computer, in games, the movies, on TV, etc. take an active and responisble role in raising their kids? As an adult, I should be able to decide what I want to buy/view/etc - and as a parent, it is my responsibility (not the governments or anyone elses) to turn off the TV, computer, etc. when it starts showing something I don't want my kid watching.

    Ok, persons who I entrust my child to (schools, etc.) should also be responsible, but only while they have my kid. You should hear some of the lectures I give my mother about what the kid is allowed to have/do at her house (that strongly affects her behavior here at home).

    --
    Don't blame me, I voted for Kodos
  83. illutional resons by Jeedo · · Score: 1

    This sort of discussion always seems to have te ability to piss me off. Please dont misinterpit i dont mean your comments but the wery thought behind this story existing, There has also been some discussion about this game in particular in my country recently (iceland) about age restrictions of video games or even banning them. Of course GTA:VC was used as an example, seeing hookers run down on the news now happens daily with outraged mothers screaming for the dev team of the games to be burned and its source code to be condamned along with judas 'n co. Well not quite, but almost but lets get back to the thing that pisses me off shall we and that is that nobody really knows if computer games CAUSE all those murdering and rapes (fortunetly none of that has been happening around here) are these people just plain stupid or what? it reminds me of those killings in the states some time ago where some guys slaughtered their school buddies because they had subjected them to some horrific mental violance but no, nobody thougt to care about that all they could see was that they were manson fans and listened to rammstein even G.Bush came on TV and called them cowards. They may have been but the fact is that what would have stopped them was not banning their copy of Doom but their classmates being nice to them for a change. But that's off topic. People tend to find stupid resons for things like that, because its easier than facing real problems and real issues. I would like to end my comment with a quote i found before reading this story today: "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo VP, 1989 P.s. Sorry for the bad english, i do live in an egloo:) plus i haven't slept for 24h

  84. Nope. by Anonymous Coward · · Score: 0

    Next thing you know you look like Tom Cruise but it doesn't do you any good because you're wearing a hat from the best episode of Logan's Run, screaming for tech support while chilling out in a vat of liquid nitrogen with a little red wooden ball which people eventually come to mistake for a metaphor for the futile external search for that internal font of happiness lost in a simpler more innocent time.

    Oh and some crazy old coots seemed to think that it's better for ten guilty men to go free than for one innocent man to suffer unjustly.

    If you're going to start banning games, how about starting with games that reward reckless driving, with decent graphics and bad physics to say nothing of the ability to play again when something goes horribly wrong.

    (I'm a master of run-on-jitsu)

  85. Re:EU eclipses US in games market - what next ? by Anonymous Coward · · Score: 0

    what's even stranger is that Quake III Arena and Unreal Tournament were directly responsible for the Columbine massacre, despite the fact that neither of the games existed at the time of Columbine.

    let this be a lesson: any of your actions can be dictated by a video game that has yet to be made.

  86. Fact Checking Michael Moore by SpikeSpiff · · Score: 2, Informative
    In fairness, it is important to recognize that Bowling for Columbine is not a documentary. It is a political statement, based only loosly on fact.

    For more details, consider Fact Checking a Polemicist which reviews many of the factual lapses in the movie.

    --
    "All that is required for evil to triumph is for good men to do nothing." - Edmund Burke
    1. Re:Fact Checking Michael Moore by supahdren · · Score: 1

      hey,

      thanks for posting that article; I've been looking for something that brought up points like the ones it did. (Actually I would have liked even more, but anyway.)

      I wanted to say, though, that I think the article's author missed Moore's main point. It seems to me that the film was a question about violence in America, a thing that is brought to light well in the context of how we use guns as compared to other countries that may be similar in many ways (eg canada.) If you really pay attention to what he is saying, it looks like he is definitely NOT campaigning for gun control. After all, he grew up loving guns and is a card-carrying (literally) NRA member.

      Why do citizens in other countries not shoot each other as often? This, I think, is what Moore is asking-- why is violence in America so different? Now, if an article wants to take issue with this point, I'd like to hear it, as it, too, may be false. However, I'd say that the article you linked is attacking on the wrong front; it missed the message.

      David

  87. Regulate Genes, Not Games... by ErnstKompressor · · Score: 1

    Or even better, regulate parents.

    There is a lady who pays drug addicts in exchange for sterilizing them. I think this offer should extend to all adults. $200 bucks and you relieve society of the potential fallout from your perilous breeding and parenting.

    --
    We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  88. "Free speech" , or the "special status of 'art' " by ebusinessmedia1 · · Score: 1

    Mikael Pawlo wrote: "Computer games are art and should be treated with the equal respect we treat Rembrandt's painting "
    *****
    Pawlo's argument, and all other arguments like it - namely that 'art' (something that is essentially without definition) deserves a status that gives whatever art happens to be at the moment special status - is bankrupt.

    Essentially, this is a free speech issue, and will be resolved one way or the other as individuals argue the right, or not, of certain individuals (namely, children of impressionable age) to have access to games that promote violence.

    'Art' exists within the context of community - period. It's absurd to claim special status for something that has no more redeeming value than any other activity (a good example would be creative plumbing, or assembly-line work [yes, it's possible]) that exist as one of a number of necessary functions that give individuals a sense of purpose and contribution to community.

    The sooner anyone who calls herself an artist begins to understand that, the better off we'll all be - especially those who define themselves as artists.

  89. Re:Government regulation?Why is it always regulati by FearUncertaintyDoubt · · Score: 2
    I wasn't saying that alternatives didn't exist to things like GTA. What I am saying is that outlawing things like that has a high cost-to-benefit ratio. Why would kids rather beat up hookers than build something? Until you go after the root of that problem, does it really matter whether they play GTA or not? Take away their PS2, and they'll go stuff fireworks in stray cats and tag buildings. And if a parent has so little control of their 8 year-old child that they can't stop them from buying GTA, then there is little the government is going to be able to do for that kid.

    I'm not opposed to the idea of restricting access to violent content to minors on pure principle. I 'm opposed to it because it's a band-aid on a bullet wound. It simply doesn't work. A fascination with violence can exist quite well with or without video games, and the government would be a better servant of the people (its true role, IMHO) by working to facilitate parents, teachers, etc. to develop people of character who do not desire to beat on hookers, rather than focusing on controlling people's actions. Enforcement of laws restricting things people want doesn't work (prohibition, drug war). If you want that behavior to change, you have to change what people want.

    I would much prefer to live in a society where sick, violent, awful things are readily available and people choose not to partake of them rather than one in which access is restricted by the government. Look what happened the day the Taliban fell in Kabul. Everyone went crazy, shaving off their beards, music, dancing, etc. Not that those were necessarily bad things, but the iron hand of the Ministry of Preventing Vice and Promoting Virtue was only able to push those things to just beneath the surface. They didn't promote anything but superficial conformity.

  90. Shouldn't I be in Prison Already? by asv108 · · Score: 2
    If your kid is old enough to have $55 extra in his/her wallet to by GTA3, then their might be more issues here than games. Personally, I don't see any problem with people 16+ buying this game. I've been playing violent video games since the age of 13 with Wofenstein. I'm a productive citizen, with no criminal record, a job, etc. This goes for music and movies too. When I was ten, my cousin and I had a favorite album, it was Eazy-E "Eazy Duz it," because it had the most curse words and every other sentence was about "pussy" and "bitches." I watched porn all the time over at my friends house because his Dad had a "porn room" with a Big Screen and a stack of magazines. My favorite films as a child were Vietnam war movies such as Platoon and of course the Rambo and Missing in Action series.

    Today I am 25, I have a job, degree, girlfriend, etc. I'm not violent, I'm not a pervert, etc. According to many advocacy groups, I should have snapped by now. Why didn't I crack up? Good Parenting, it is all about how a child is raised. Great parents can even raise children in terrible surroundings and wind up with fantastic well adjusted children. Unfortunately, there are no advocacy/lobbying groups for ensuring good parenting and probably the biggest problems is the people who are least qualified to be parents are having the most children! My grandmother use to call it, Devolution.

  91. Hyper-Deteriorating Society by rinkjustice · · Score: 1

    When my younger brother (who still lives at home) remarked on how our parents were giving him the business about GTA3, I scoffed at the thought. I mean, it's just a video game, how lame and old are my parents anyway. Then later on that day I saw GTA 3 in action and I think my parents have a point. There is no doubt small impressionable and sensitive children are exposed to that shockingly violent game, a game which normallizes mass killings and all sorts of other bloody crimes.

    I'm really surprised people would even want to make a dehumanizing game like this in such a hyper-deteriorating society in the U.S.

  92. You said it! by freeweed · · Score: 2

    Amazingly, no one seems to ever get this. At least, not people as a whole. We're basically divided up into 2 camps: those that think 'really bad' stuff should be outlawed, and those that think it should be available, but *not for children*, as if children are some retarded semi-race of people incapable of making decisions for themselves, or evaulating material on their own without becoming violent/perverted.

    As always, anecdotal != evidence, but come on now: most of us who grew up in the 70's and 80's watched one hell of a lot of violent movies as children (Friday the 13th, anyone?) and yet managed to somehow deal with it. Most children are exposed to insanely graphic literature (Shakespeare, anyone?). Hell, read the Christian Bible sometime (insert most any other religion here I'm sure, but it's the one I'm most familiar with). Death, revenge, glorified violence, sexual deviancy, you name it. Yet somehow children manage to absorb all this without society turning into one massive kill-fest every 20 years.

    Every single new media or art form that comes out is inevitably looked upon as something we should somehow keep away from children (let's see, so far we have books, television, movies, comics, music, video games). When will people figure out that by and large, children are perfectly capable of dealing with this, at LEAST as well as adults are?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  93. The gaming industry does enough by AvantLegion · · Score: 1

    Even once-vocal-critic Senator Joe Lieberman now praises and acknowledges the gaming industry's adoption of the ESRB ratings, and notes that they are above and beyond what any other similar industry provides.

  94. Re:Computer games are not art... by Voivod · · Score: 1

    How is this "insightful"? The poster has not even read the article he's flaming... neither have the mods apparently. Bleh. Mikael Pawlo is clearly arguing that video games *need* to be rated to allow parents to make informed choices.

    What he is responding to is the suggestion that the makers of GTA should be "stoned in the streets." Pawlo is saying that parents can hate the latest KISS album or Jackass The Movie or whatever the latest "think of the children!" threat to society is, but they do not have the right to forbid creative people from releasing such things in a free society.

  95. Why should we care how they try to control games? by richardww · · Score: 1

    I'm sure that unless the governments do something really incredible the controls on games will be pathetic and very easy to get round. I'm not supposed to be able to get GTA3 (I'm 16) but I have - if I couldn't get it legally I'm sure it could be pirated. And I have always been able to get into the cinema to see films I'm "too young" for. And I have got very drunk at the agee of 15, 3 years below the minimum age in England, where I live.

    What makes anyone think the government would have any more luck controlling games?

  96. Very simple by Mean_Nishka · · Score: 1

    I think it's very simple: Parents who don't want their kids playing violent games should regulate their activities. It's that simple. I'm reminded of my early years growing up.. Most of what I learned about sex, swears, and every other taboo I learned on the school bus. Regulation of one area is easily nixed by another medium.. The RIAA found this out with Napster. I don't know why everyone wants to make such intrusions into our lives. If I want my kid to play GTA he'll play it.. If I decide not to, he won't! Sounds pretty simple to me. Parents just need to be more responsible. I've been playing violent video games my entire life and I haven't killed anyone yet. Haven't even come close.

  97. Makes children less violent? by richardww · · Score: 1

    It could be argued that kids are less violent after playing games like GTA3, because it lets them get rid of the violence tv, or just being a teenager has given them.

  98. Regulation by Anonymous Coward · · Score: 0

    "I really don't have a problem with regulating violent games- its when the government tries to outlaw them that I have a problem."

    What happens when the government decideds to regulate something that you want, say a video game, but decideds that a group that you belong to should not have access to it. If the government came out and said that the game can not be sold to African American's because they are "high risk," people would be outraged.
    It is one thing to label media so that one knows what to expect before they consume it, and it is another thing to control who the media can be exposed to. The real problem is that different people have different views on what is acceptable for a child and what is not. Instead of passing laws that govern the entire country we could let local comunities decide what is acceptable. BUT WAIT! The closer the law is associated with an individual, the more likely the law is to be assoicated with a general public view. No one wants to suggest that they support underage violance - even if they doubt the connection - and so laws are passed to make the it harder for children to get the games they want. Instead of Johny buying GTA he is pirating it from his friend who is old enough to buy it. Ah, problem solved.

  99. That's bullshit by Anonymous Coward · · Score: 0

    Pretty much any other game is more 'arty' than GTA3. Call a spade a spade, GTA3 is what is it is - a violent game designed to earn a few bob.

    1. Re:That's bullshit by emmons · · Score: 1

      If he thinks that it's art, it's art to him.

      --
      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
  100. Decide for yourselves! No to gov't regulations. by Ando[evilmedic] · · Score: 2

    Just on the principle of it, I don't believe that games or anything else for that matter should be regulated at all by the government. The government has no place in peoples' bedrooms, they have no place in peoples' living rooms, nor do they have a place in peoples' houses. Why do some people find it neccesary to look to a higher form of authority outside their own judgement to place regulations on themselves? I've never seen why some people are in favour of a governing body regulating what they can or cannot do. Christ people, think for yourselves and enjoy doing so. Don't mindlessly look to some big brother to think and make decisions for you!

    If children are free to purchase such games, so be it. If the parents don't want their children to play them, they will stop them. Confiscate them, whatever. Any parent knows what's going on in their living room. If their 14-year-old is hiring a prostitute and then killing her for her money in a gem like GTA3, odds are the parent will hear this and catch wind of it. If the parent is rational and realises it's just a game, then so be it. If the parent makes the decision that this is not acceptable for their child, then that's ok too - I guess. Who am I to judge?

    People: be your own regulator. Those who are in favour of a government deciding what you can or cannot do are sheep.

  101. No way! by Ligur · · Score: 1

    If people were influenced by videogames, how come people playing Pacman in the 70ies didn't go around eating small round pills finding themselves lost in mazes in psychedelic colors?

    I'll give 1 oz of free swedish air to the one who tells me the origin of that joke.

    --
    Smoke me a kipper, I'll be back for breakfast.
    1. Re:No way! by RedWolves2 · · Score: 2

      Here is the original quote

      "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo VP, 1989

  102. Bring out the old, good games to compete with viol by aaron_pet · · Score: 1

    Who's making the next moon patrol? DigDug? Tradewars 2002 3d massive multiplayer universe?

    also, for a great gaming platform alternative, goto Ticalc.org The TI86 is awesome for gaming

    Where's the next Decent IV? where's Out of this World?
    If everything were open source, these propriatary really cool games would still be out there,

    I think we are fed these violent games because they are new, and greate revenue for the gaming companies. They convienenty stop marketing the really cool games that won't sell... and start filling us with crap

    If we had better games we could avoid these violent games. But I think they shouldn't be illegal or restricted.

    the minute that I have to have an ID to buy anything... Is the minute that I start thinking about revolution.

    I'm more worried about this Police state stuff causing the pain (restriction of freedom) without the violence.

    --
    Please use [ informative / summarizing ] SUBJECT LINES
    Flame me here
  103. Who here thinks America SHOULDN'T ban guns? by richardww · · Score: 1

    Why does America worry about porn and computer game violence when they allow ordinary people to buy guns?

    There are hardly any shootings in Britain because you cant get guns, hell in Britain you have to be over a certain age to buy a butter knife. I tihnk that the only reason guns haven't already been banned over there is that no politician dares say the he or she thinks they should, as the backlash from a vocal minority would be huge.

  104. Re:Government regulation?Why is it always regulati by fizban · · Score: 2

    I don't think you can generalize this issue like you are. You have to take government control one issue at a time. In this case, like I said, I don't agree with the governmnet outlawing something for everyone. However, I do agree that they have the power to restrict what is available to minors, so that it then becomes the choice of the parents to determine what their kids have access to, allowing them to better develop their children into mature human beings who can differentiate between right and wrong. Just as minors shouldn't be exposed to addictive substances, such as tobacco, alcohol, cocaine, etc., they also shouldn't be exposed to excessive and immoral violence, *unless* their parents determine that it is appropriate. I agree with the government giving parents more control over what their children can access on their own. If it goes too far, then we can put up lawsuits to challenge it, but I don't think in this case that it's too far to limit a child's access to games like GTA.

    --

    +1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.

  105. Very insulting... by jedie · · Score: 2
    I don't know what your definition of "art" may be, but I can tell you this: game programming/designing is one of the hardest thing around in the IT sector, and the people making the games aren't run off the mill VB application programmers.

    Have you ever tried writing a decent 3D engine? or creating soundeffects/music for a game?
    You could even say that one single game is a collection of different arts:

    • writing: a storyline
    • visual arts: models, textures (TRY making a decent texture, if you dare)
    • music: you need a real artist to make game music that'll set your mood
    • acting: voice-overs need emotions, isn't acting an art?
    • coding: don't you DARE not calling this an art...
    • and a whole lot more I probably forgot about...

    show some respect to these people who spend hours on hours creating masterpieces in their own area

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
    1. Re:Very insulting... by Anonymous Coward · · Score: 1, Insightful

      coding: don't you DARE not calling this an art...

      Now that's just the problem with coders today (and yes, I am one myself). Code IS NOT art. There is no way it should be. Code is just a set of instructions to make a machine do something. We should be able to generate this without bugs in the most efficicent way possible to get the job done. In my experience the people who think their code is art write the most hard to follow, hard to maintain, bug prone code out there.

  106. Go ahead and mod me down by Anonymous Coward · · Score: 0

    Let's end this debate once and for all. Who says the government needs to moraly be our parents? Why can't parents be the ones to police what their child does? With all honesty the last thing I want is someone else telling me what i can / can't do. I say this as a 27 year old adult. To often we think yes let's give the powers that be more power to protect our children, when to often that power we give is more power to restrict what we all do. Think about it for a while we are only gonna make things worse for all of us if we keep pandering to theese notions of censorship, or restriction. All you people are touting free software, copyleft, freedom. Well damnit who here actualy means it?

  107. The real reason to keep games away from kids. by Charcharodon · · Score: 1

    Have you played online lately? [Sarcasm]Little dirty mouthed brats are invading everything. They whine, the team kill, they cry, they yell and those are the one's in their twenties. The one's in their teens/preteens can be even worse![/Sarcasm] Can you tell I'm an old fart? Damn it where are my teeth? Reguardless I still love to game, and will be one of many in the years to come that will demand a pretty nurse and 100gbs transfer rate in my nursing home room. Back on topic forget trying to save everyone, we need to cut the population down anyway. I just want all the youngsters, the under 18 crowd and those that act it, off my favorite gaming servers. A little more control of the sale and policing(non-govt) of online games, if it results in better experience on line, sounds like a pretty good idea to me. Shoo, go home, the street lights are on, wash behind your ears and goto bed!

  108. Drugwar by deadsaijinx* · · Score: 1

    i just had to make a comment on the drug war... I am sick and tired of those ads that say that everytime you buy drugs, you are supporting terrorists, its a damn lie, and the gov't knows it! sorry, i just had to say that. Baned Booze... then become a liberal, Mary Jane for all.

    --
    YOU SUCK BALLS!
  109. The GTA III and kids problem explained. by coopaq · · Score: 1
    Through Harvard studies we've determined
    that the infinite hatered moms hold toward
    GTA III has to do with the fact that junior
    does nothing but drive around smashing up
    and blowing up Robin Egg Blue Minivans.

    And it's not helping when dad smirks with
    some kind of strange satisfaction everytime.

    In other studies moms were very please when
    junior stopped at every red light and gave
    those blue gems the right of way.
    "Even if he was playing a crook. Well at least he's
    a very curtious one", one mother mentioned.

    Don't forget your blinker fluid, kids :)

  110. Re:This is logical by Anonymous Coward · · Score: 0

    1 A&B->C Premise
    2 A Assumption
    3 B Assumption
    4 A&B &I 2,3
    5 C ->E 4,1
    6 B->C ->I 3,5
    7 A->(B->C) ->I 2,6

  111. Discussions like this... by NPE · · Score: 1

    Discussions like this make me very glad that guns are still legal in the US. Censor yourselves all you want, leave everyone else out of it (ie no legislation making your opinion law).

    Here's a concept: many people, myself included, buy violent games in order to not commit violent acts. When work pisses me off, instead of flying off the handle and killing all my co-workers in a murderous rage, I go home and fire up a video game. This way, I can run around a virtual area that looks suspiciously like my workplace, blowing away people that look suspiciously like my co-workers, and nobody actually has to die. I tell you, there's nothing that takes the edge off a bad day at work like holding a smoking shotgun in your hands and watching your boss's severed, mangled head roll across the floor in glorious 32 bit color. The more realistic, the better. This is how I like to express my rage, and it's a helluva lot safer than keeping a pistol in my briefcase.

    If, however, one of you brainwashed censor-zombies manages to make it law that I can no longer mangle people in the virtual world, that might also piss me off, only then I wouldn't have the luxury of limiting my violence to the virtual world. And, as we say around the office, if you can't have video games, real life is the next best thing. So come get my games. Please.

    Same goes for movies and music. The more violent, the more graphic, the more realistic, the better. Let people vent on those things instead of on real people. Censorship is mind control, there's no two ways about it.

    --
    ~NullPointerException
  112. Restriction is unjust, futile, counterproductive by Tuxinatorium · · Score: 2

    First of all, what right does the government have to make laws depriving people of any rights solely on the basis of age stereotypes? There are many 17 year olds who ae more qualified to vote than a lot of 40 year olds. The vast majority of the population is hoplessly stupid and ignorant. (That's how Worst Buy, Scientology, and the Mormon church make money, after all) Those few among us who know their ass from their elbow should be voting, regardless of age. The age-stereotype is no better than the poll tax was at improving the credentials of the average voter, and maybe worse. Think voting elegebility should be determined solely on the basis of a multiple choice test that you would have to not be an ignorant dumbass to pass. That would filter out the 75% of the population who don't know their ass from their elbow, and leave the decently intelligent people of all ages, races, creeds, sexes, economic conditions, etc to rule.

    Now, how this applies to the topic at hand: The government has no business using age stereotypes to restrict acess to something accross the board. There are plenty of 15 year olds mature enough to handle alcohol responsibly, and alcohol in responsible moderation is completely harmless. There are also plenty of (if not all) 7th-8th graders can play GTA3 with no harm done whatsoever. IMO it should be the PARENTS regulating what their kids can have, not some heavy-handed and futile government rulemaking that attempts to stereotype about all adolescents of a certain age and merely turns the items into forbidden fruit without actually stopping kids from getting them.

  113. freedon vs. protection by matt4077 · · Score: 1

    It's fundamentally a clash between two fundamental rights: the freedom (of art, commerce, speech or whatever) and protection against harm.
    To decide which is more important is difficult.

  114. yes and no... by stubblehead · · Score: 1
    i agreed with that for a long time, and still do, but it's hard to ignore the facts that parents can't watch their kids 24/7. i'm not a parent (22 y.o.) but i understand more now that when school's out in the afternoon, and mom and/or dad are working until 5pm+, little johnny might be at a friend's house, and then you have to entrust others with your child's well-being.

    "well then don't let the kid go to that particular friend's house." yes, but it's hard to assess the friend's house 100%. the friend could have older siblings that have the game, or have a third friend with the game, or maybe the other parents are just plain ignorant of the video game situation and let the kid buy what he/she wants.

    again, i do agree that the parents have to regulate their kids, but we all have to understand that you can't keep a child caged every minute of every day (and you shouldn't have to). also, i am in full support of video games being rated and enforced, much like the movie industry has been trying to do (success or failure? it's up and down, depending on where you live). i wouldn't mind senator (hopefully not soon-to-be-prez) lieberman so much if he was more in support of enforced regulation (and studied the facts more), and less for censorship. it boils down to our rights as americans (for those in the states, anyway). i don't think we'll have bans here, but it could get very close.

    i quote a timeless duo:

    Lisa : Dad, you can't judge a place you've never been to.
    Bart : Yeah, that's what people do in Russia.

    -e

    --

    Rock!
    1. Re:yes and no... by canadian_right · · Score: 2

      If your kids are old enough to go to their friends on their own, then they are old enough to follow the rules when out of sight of their parents. If you can't trust your kids by the time they are 11 or 12, you have bigger problems to deal with than video games. I don't let my kids play any of the GTA games (its the concept more than anything else that offends me), but if they play it once or twice at a friends house it isn't the end of the world. The reason I don't let them play the game is to reinforce to them what is right and wrong. I don't think the game will "corrupt" my kids if they play it a couple of times. The important thing is that they know I disaprove of the game, and that the actions it depicts are "bad".

      --
      Anarchists never rule
    2. Re:yes and no... by johnkoer · · Score: 1

      The important thing is that they know I disaprove of the game, and that the actions it depicts are "bad".

      I could not agree with you more. I remember back in 1992-1993 I bought a game for the Sega Genisis, Kid Chameleon. Well one day I was playing this game and the Orkin man was making a run through our house (I guess we had a pest problem). When he saw the game I was playing he told my mother that there was a guy in the game that said "Die. Die. Die." or something like that. Well my mom was pretty mad, and she asked me about it. I confirmed it and she immediately took the game away from me and got the store to give us a full refund.

      Now the lyrics in that game were not that bad and my mom may have overreacted, but it did show me that she did not approve of such things in video games. It was one of those moments where I was really mad at the time, but now I understand why she did it, she was trying to maintain the belief system she had instilled in me.

      I do enjoy the violent video games and I have a very clear distinction between what is real and what is fantasy. I think GTA VC is probably one of the best console games I have ever played, but I would not approve of anyone not fully mature (society puts this at 18, my opion is based on my knowledge of the person) playing this game.

      Just my 0.02

    3. Re:yes and no... by Anonymous Coward · · Score: 0

      Your comment is dead on! I am a parent, and the number one thing I've learned from both my own and other children is that I can tell them about Right and Wrong 24/7 and it'll do a little good.

      What gets the point across is what I do. Your mom DID something about it, and that reinforced your sense of ethics more than any 1 hour lecture.

  115. Bowling was so full of sh*t. by Viewsonic · · Score: 1, Flamebait

    Talk about a hypocrit to the nth degree. That guy would set up "facts" one moment, and then rip them all down the next moment, and then go back to pretending the original "facts" were true. Granted, it was FUNNY, but none of the "facts" in that movie were even remotely true, and a lot of the blame (Ie. Returning spent bullets to K-Mart??! YAH OKAY, GOOD CALL THERE BUDDY. WHY NOT GO PROTEST FORD TO RECALL ALL THEIR CARS SO PEOPLE CANT DRINK AND DRIVE - Moron.)

    1. Re:Bowling was so full of sh*t. by Anonymous Coward · · Score: 0

      Yeah, cause cars are designed for their killing and injuring potential. Ever tried to get somewhere on a bullet?

  116. control games at least as much as we do movie by _am99_ · · Score: 1

    On the back of a movie case, you get a complete description of what potentially offensive scenes are in it. In a game, you do not know anything about what scenes will open up as the game progress.

    Love games, hate censorship, but after listening to a hearing on C-SPAN they got me convinced. This was long after I had already played GTA3, and interesting enough, I remember having many good laughs at the violence in it with my friends - I think it is funny. For kids, I do not think it is funny.

    Complete ratings in movies are not considered censorship, why suggest that it does video games? Video gaming is turning into a bigger money maker than movies, and without the same level of piracy concerns. In this growing market, we need to curb the corporate desire to push the limits of accepted violence. I think (as pointed out in the hearing C-SPAN) that the game companies are making a bad business decision fighting for violence; if they could come up some with non-violent but GREAT games, the parent-purchase market is open for the taking.

    1. Re:control games at least as much as we do movie by demon · · Score: 1

      And the rating system for games as it stands today is at least as thorough as that for movies. And it operates in the same way as the rating system for movies - i.e., those who sell/rent/otherwise provide them are expected to comply with the attached ratings. You'll note there's no legal force behind MPAA movie ratings, and yet they seem to, in general, work alright.

      Who said ratings are censorship? I think _rating_ games is fine, as long as (as other people have pointed out) consenting people of sufficient age (like, say, me) aren't denied the choice to purchase and play the games or (if they're parents, unlike me) to purchase them for their kids, if they've informed themselves about what the game contains and have made a CONSCIOUS CHOICE that what the game contains is okay for their kids. Making these games difficult or impossible for those who should be able to buy them, however, is plain ridiculous, and should be dismissed out of hand. Just because some people can't parent, why should we who like to play games be forced to give them up? Take care of the problem, not the symptom

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
  117. I totally agree. by Viewsonic · · Score: 2

    On so many levels. From the actual coding, to the sound design, and the artwork, every step of game production rivals movie production in one form or another.. Both are legitimate forms of art! I am totally against BANNING of games, but I don't mind if people want to ENFORCE game sales like they do with rated R movies. Michigan just passed a bill that if outlets are found selling mature games to minors, then they will get a $10,000 fine and up to 90 days in jail. It's a start. I just hope the fine is equal to selling a rated R *movie* to a minor, or I would think it would be unfair.

    1. Re:I totally agree. by cpt+kangarooski · · Score: 1

      I'm sorry, but I seriously doubt that preventing sales of videogames to minors is constitutional if the government legislates to that effect (though people are free to refrain if they prefer). Would you like to get into the analysis?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  118. When video games induce violence by r · · Score: 2
    Playing violent video games does NOT cause violence. In fact, most people who play violent video games do not commit violent acts. The same goes for violent movies and tv shows.

    Though I sympatize with your overall point, that statement is not true. But we have to be careful with details here.

    I've reviewed much of the psychological literature on violent effects of video games, and attended discussion on the topic at the Videogames and Cultural Policy Conference.

    What we know thus far about the effect of games can be summarized as follows:
    1. Violent games can be shown to induce violent tendencies is some children who are already suggestible to these kinds of messages. This is not any different from the effect violent movies have on them.

    2. Children who are not predisposed in this manner (i.e. the vast majority) do not appear to exhibit long-term violent tendencies due to video games. However, they may exhibit short-term violent tendencies due to the novel stimulus (e.g. showing off that new karate kick at the playground).

    3. Data about anything else is inconclusive; there is a ton of methodical problems with existing studies. It's just too difficult to construct the experiment in such a way that the experimentor's bias doesn't show through - i.e. it's all too easy to get the kids accidentally 'primed' to exhibit increased violence.

    And that's what the data shows. With some luck, we will have more information within the next 5 years or so.
    --

    My other car is a cons.

    1. Re:When video games induce violence by Anonymous Coward · · Score: 0

      Actually, sir, you're agreeing with him.

      1. Agrees with his point. Video games do not cause violence, although they can induce violence in those who are already suggestible.
      2. Null statement. It's quite common for the average person to mimic something they've just seen. If you hear a funny joke, you repeat it as you're laughing. Kids watching the Three Stooges do the eye-gouging thing. This says nothing about video games, violence, or causality. What's the old saying? Monkey see, monkey do.
      3. You admit there is no conclusive evidence to back your position! So why do you continue to assert it?

      We will not have more objective data in 5 years, because human behavior is far too complex for humans to understand in any depth. The concepts of causality and prevention require too much objectivity, and too much understanding of the way a random brain handles information. This is why psychology and psychiatry are largely failed professions.

    2. Re:When video games induce violence by r · · Score: 2

      Actually, sir, you're agreeing with him.

      Indeed, that's exactly what my first sentence says - I like what you're saying, but I have a problem with this particular statement. It's not that video games "do NOT cause violence" - rather, they don't in the vast majority of cases, and that's a subtle but important distinction.

      --

      My other car is a cons.

  119. Children's GTA Expansion pack... by Anonymous Coward · · Score: 0


    <SARCASM ON>

    What the world really needs is a realistic GTA expansion pack "for the sake of the children"...

    We can use a little bit of the Kubrickian ultraviolence to teach the otherwise unattended and unloved children a few things...

    • How about being able to run over white trash parents who are strolling the streets instead of raising their children
    • the ability to frag or zooka limosines of MPAA and RIAA execs
    • cannabalistic feasting on the corpses of the videogame equivalent of the uber right wing "Parents Music Resource Counsel" while the car radio station plays some banned speed metal...

    And six shields ought to summon the thought police...

    </SARCASM OFF>

    BTW, videogames may be your life but they are not reality folks, and even kids aren't that stupid.

    And I'm getting tired of the line of reasoning that goes, "I get urges to run people over in my car after playing this game, so imagine the childrens' reaction". Get professional help yourself instead of preaching about the evil axis of these 'artistic' videogames.

    American society needs to (re)evaluate its (internal and external) culture of violence, the social benefits of gun control, and the poverty industry (ie. reality) before it worries about the effects of videogames (ie. fantasy) on anyone or anything.
  120. Bad Reasoning (RE: good times) by stygar · · Score: 1

    I got busted once when I tried to buy beer when I was 17. Therefore we must not need legislation governing the sale of alchohol to minors.

  121. The straw man of violence in video games by Anonymous Coward · · Score: 0

    Contrary to popular belief (and not coincidentally media depiction) studies have shown Youth violence has DECREASED proportionally to the increase in popularity of video games. There was a very good article on it in the NY Times magazine a year and a half or so ago.

    People who have their eye on video games as the problem are totally off the mark. Alot of this smacks of PMRC self righteousness and neo-Tipper Gore-ism. Call this BS for what it is, another attempt by conservatives to tell me what my kids and I can buy.

  122. intent of games by jdkane · · Score: 2
    Some games are meant for more than just entertainment. For example, the America's Army video game website states "Operations is rated T for Teen by the ESRB and recommended for recruits 13 years old and above.". As reported by CNET News, the U.S. Army is developing PC games to serve as recruiting tools .

    Unless the video game makers state their intents for the game, it is next to impossible to know if the company is providing violent entertainment for the purpose of making sales, or because they might have a hidden agenda, or maybe even because they personally like the idea of running people down in cars (arguably disturbing). If a game company produced a game that allowed you to become a terrorist and choose Suicide Bomber, Fly Plane Into Building, etc. would we treat that game the same way as a game that lets the player run people over using automobiles, or the same as a first person shooter where you just blow things away?

    We don't necessarily know the intent of the game company, but we can make informed decisions about the game based on its content, or own values, and/or the social politics of the day. Therefore maybe it's not a bad idea to enforce the rating system on video games just like ratings are (usually) enforced in the movie theatres for age groups. For example, don't let minors purchase violent video games, whether they have to wait to a certain age or need consent of a parent might work. However we all know the realities of computers and how easy it is to electronically distrubute bits and bytes. Most likely the kid will get his or her hands on the software eventually. However I don't believe that's an argument for not enforcing the video game rating.

    Maybe a parent who doesn't mind their kid joining the army, doesn't mind the "recruiting experience" offered by the U.S. Army video game (which involved killing people). However the same parent might not let their kid become a terrorist offered by another video game. However in another country this situation might be reversed.

    1. Re:intent of games by jdkane · · Score: 2

      Sorry to reply to my own post, but I had one last thought: Today most video games are very realistic simulators for the sake of entertainment. For the most part, gone are the days of the blocky graphics and abstractions of real life objects. Today most video game objects act very much like they would in real life, and they are getting more realistic every day. I enjoy playing killing simulators like Quake 3, Unreal Tournament, etc. I'm up for the challenge and the adrenaline rush, the same as I might get in a real life paint-ball game. However everybody thinks differently and teenagers are definitely more impressionable than adults for the most part. So I think that the video game industry and the consumers both should take these issues seriously and tread carefully. The almighty dollar shouldn't be the final vote. Even thought arguing ethics and limits is not easy, it should still be done.

    2. Re:intent of games by jdkane · · Score: 2

      Just for fun:
      Obviously Lawmeme's Paul Szynol doesn't play Grand Theft Auto, and Greplaw's Mikael Pawlo does. ;)

  123. I don't quit know where I stand on this but... by Xii · · Score: 1

    Apparently some people in my state are making up my mind for me...

    http://gamespot.com/gamespot/stories/news/0,1087 0, 2907789,00.html

  124. parents .. by shivan · · Score: 1

    I'm sure this has been said before, but the only regulation you need is PARENTS, why dont they decide wether or not to allow their kids to play a game. Sure the minor can go out and buy it, but its up to the parents to decide wether or not they are allowed to play it.

  125. Re:Government regulation?Why is it always regulati by FearUncertaintyDoubt · · Score: 2
    However, I do agree that they have the power to restrict what is available to minors, so that it then becomes the choice of the parents to determine what their kids have access to

    I guess I still think that it's not the government's job to limit access, but the parents' job to control their children. I think the fact that most parents both work and spend precious little time interacting with their kids doesn't mean we solve social problems by putting more laws on the books. People want to think they can leave their children unattended in society safely. That's bizarre to me. Kids lack discipline, they often don't understand the consequences to their actions, and need adults around to guide, instruct, love, and punish them. If the adults are there, you don't need a drinking age and video game restrictions. If they aren't there, no laws are going to stop that anyway. I never had a problem getting alcohol when I was a teenager.

  126. violent? by Anonymous Coward · · Score: 0

    GTA is "violent"?

    Holy shit, have these people ever watched a cartoon in their life? GTA is about as violent as a road runner cartoon, only not quite as reaslitic as that.

    People would be wiser to not let their children watch MTV or the Sci-Fi channel or any of the cop shows on the major networks for that matter than they would to worry about some videogame with animated blood and animated hit and runs.

  127. I'm sure probably someone's said this... by Ironica · · Score: 3, Insightful

    ... but I'm too sleepy to read the entire thread right now.

    YES, kids should probably not usually have access to violent video games.

    YES, parents need to have access to information about the games their kids want to play.

    NO, it's not the government's job to deny access to the kids. It's up to the parents to look into a game and decide if it's right for their kids. Same as movies, books, television shows, and everything else in this world.

    But parents are throwing up their hands. We've got a Fundamentalist Christian ethic taking over that's letting people get stuck with kids, and we've got people putting off becoming parents until they're older than 40, and we end up with a whole lot of kids whose parents have no clue how to raise them. Then we reinforce that with more and more regulation of schools and children's entertainment, letting parents know "It's ok, you don't have to worry about it, we'll control what your children get."

    But it's not about absolute denial or permission. It's about putting art and entertainment in context. It's about explaining the difference between realistic violence and fantasy violence. It's about letting kids talk about how a movie or game or whatever makes them feel.

    Heck, if we don't allow children any fantasy outlet for violence, we'll cause just as much as if we treat violence as normal recreation. That's why we have these images in popular media, for crying out loud. When we get angry, we can't go out and shoot a whole McDonald's full of people... but we can watch Arnie do it for us.

    --
    Don't you wish your girlfriend was a geek like me?
  128. Regulation is the first step toward prohibition by Anonymous Coward · · Score: 0

    "I really don't have a problem with regulating violent games- its when the government tries to outlaw them that I have a problem."

    That's nice. Regulation of guns is leading to more and more restrictive gun laws, while gun-related crimes continue to rise, thusly and clearly illustrating that the laws only affect those who abide by them. Regulation of media in China IS prohibition. Regulation of alcohol led directly to (a fortunately unsuccessful) prohibition.

    Whenever the government gets involved in "regulation" it's really just someone else making your decisions for you. I don't like that.

  129. Mod parent up +1 insightful! by Anonymous Coward · · Score: 0

    Seriously! Anyone who's done even a cursory reading of RM101's comments can see that this guy is right!

    MOD PARENT UP!

  130. Parent post is a TROLL! MOD DOWN! by Anonymous Coward · · Score: 0

    RM101 is a known troll and this is a troll post! MOD HIM DOWN!

  131. Well, what's a child? by IcEMaN252 · · Score: 1

    I think we need to more closely examine what we mean when we say "children" and "kids".

    For my original comment, I had in mind a teenager who I would assume have the abilty to cope with violence. Personally, by the time I was 13, I would daresay I was able to cope with the violence in the media and entertainment. By that age, violence on the news is reprehensible and violence in entertainment is fiction.

    On the subject of preteen children, I personally don't believe the average preteen should be playing a game like GTA. However, I'd leave the individual decision up to his/her responsible parent. Who is better to know what Little Johnny can handle than his parents?

    [Tangential Rant Mode ON:]
    In terms of desensitization and taking things for granted, I think a little desensitization to the media is better than over-sensationalizing everything. Don't get me wrong, a child (or person of any age) needs to know that violence is wrong. It shouldn't be committed or accepted. However, lets take a step back. We live in a world where we drop bombs and food on the same day. During World War II, before CNN, no one in America cried over the poor Germans. Is callousness a good thing in excess? No. But thicker skins could help.
    [Tangential Rant Mode OFF:]

    --
    CitrusTV (http://www.citrustv.net): the Nation's Oldest & Largest Entirely Student-Run Television Station
  132. not a black/white debate by ghostlibrary · · Score: 2

    The poster wrote:
    I don't understand Pawlo's art argument, although I love gaming. I agree with Paul Szynol.

    This bugs me. There's more than 2 sides to most issues. You don't have to agree with _either_ of the folks debating.

    It's not like the choice is "they are art, or they should be regulated". Try 'none of the above'.

    Short of the hackneyed "for the children" argument, the concept that any issue is Yes/No, Win/Lose when discussed really is seductively evil.

    Otherwise you get things like "DRM: evil, or not?". "Liberal or Conservative?" "Christian or Doomed to Hell?" "Vi or emacs?"

    Of course, you can either agree with me, or not :)

    --
    A.
  133. Because ID Checking works so well... by Logos · · Score: 1

    I have no problem with warning labels and ID checking

    Yes, these have really curbed the use of tobacco, alcohol and illegal drugs by children.

    The problem I have with the whole "protect the children" argument is that it ignores the reality of childhood:

    1) Of the physical assaults (i.e. fist fights) you have seen were most of them people over 18, or under?

    2) If you have been subjected to organized vocal and sustained criticism, and verbal abuse (i.e. teasing) was it by people over 18 or under?

    3) Where did you see the most cheating?

    4) Who commits the most vandalism?

    5) What is the average age of a gang member?

    6) Who throws the most screaming temper tantrums?

    As children we are not good, sweet and innocent -- we are violent, selfish and nasty. Society and culture is how we learn not to be. Now, lest you think this proves the video game ban argument:

    1) from birth to age 5: Children spend the vast majority of their time with their (wait for it) Parents

    2) from 5 - 7: if they aren't with their parents, they are with: other children and where are they? at school .

    3) from 7 - 18: If they are in any of those other places, they are with their peers doing whatever they want (see the above list for details).

    So, tell me, how could a video game compete with parents, teachers and schools full of other children? If a video game could really have that much influence, then why don't we just write a game that let's them explore utopia, and have them turn out perfect?

    Who knows, maybe that will be the next great decision from the wizards of Washington.

    --
    We are agents of the free
  134. Show me the numbers... by sterno · · Score: 3, Interesting

    Children are not able to fully understand and cope, on their own, with the violence evidences in such games.

    Assuming that is a true statement, define children. How old does a child have to be before they can cope? Do we suddenly get granted this magical ability at 18?

    Children growing up in an environment where such media violence is taken for granted often take real violence for granted in their life.

    Really? Could you show me the scientifically valid survey that prooves this? Because everything I've read has show that the research on the subject is, at best, inconclusive.

    The big problem I have with ratings systems and regulation of games, etc, is that it doesn't take into account the fact that children mature at different rates. This is less of an issue with video games because, regardless of rating, the parent can always buy the video game for their child. That's what's important here is the parents right to choose what's okay for their child to see.

    I remember parents who wouldn't let their kids listen to Madonna thinking it would corrupt them. That's ridiculous in my opinion, but I fully support that parent's right to make that choice for their kids. As long as video game ratings remain a voluntary advisory system they are all okay in my book.

    What I've loathed for a very long time is the movie ratings system. When I was 15, I was mature enough to deal with anything I've ever seen in an R rated movie but I still couldn't go see them in the theater unless my mom really wanted to come sit through it (which did happen on occasion thankfully). She couldn't write me a note of approval, or even just show up to buy me the tickets, she had to sit through the whole damn movie. If she had no desire to see it, I had to wait for video or HBO. The greatest irony was that the strict enforcement in the theaters did nothing to stop me from seeing the movies, it just delayed it.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Show me the numbers... by moonbender · · Score: 1

      Jesus Christ, does anyone here bother to read the post they're replying to, much less the existing replies? Gawd.

      --
      Switch back to Slashdot's D1 system.
  135. comming from a kid by DrangeD1 · · Score: 1

    well im 17 and its all black and white to me. lets see if your parents dont want to to play something, very simple, DONT BUY IT! by boycotting it, you bring more attention to the game, i never even hurd of GTA untill all the drama broke out. the only real way to stop something ignore it, but i gotta say thanks to the people who b1tched and moaned about this game, you made my life more fullfilling, well i gotta go steal a car and rape some prostitutes now so ill be back after i pop some pigs ;)

  136. Sure. by Anonymous Coward · · Score: 0

    The world would be a better place if the violence of GTA was taken out of the game.

    And brought to bear upon these jackasses.

    Shall we dare the rise of organizations of stupidity? Akin to those we saw in the 80's, headed by everyone's favorite robot's wife, Tipper?

    Shall we label violence as 'evil' and 'wrong', and insist that it will turn kids to the "devil"?

    Please, no. I don't want my eventual kids playing GTA until I'm certain they can figure out that driving over a person in real life is a hell of a lot different than driving over someone in GTA.

    There won't be a chance to if these whackjobs start censoring everything. Can you remember when you were a kid?

    How cool was it to see the latest R movie? Or one that showed just a tiny hint of nipple? The plot sucked, the acting was bad, the special effects were cheesy to the extreme, but you saw an R movie! You were teh rox, w00t!

    Restricting items only makes children want them more. Look at cigarettes. Look at alcohol. Look at R rated movies. Look at violent video games - well, thankfully, not here in the US. Yet. But look at other countries who have (*snicker*) "banned" (*rofl*) violent video games.

    There's a copy in everyone's closet, begging to be played.

    You know what needs to be censored? Right wing fundie whackjobs and soccer moms who think the TV is a babysitter.

    They're the things that truly inspire violence.

  137. Missing the point by Ironpoint · · Score: 1


    The hoopla about video game violence is the same tired story that we heard in the 80s about rap music. The fact is some big cheeses in LA want to put themselves into the loop and thus into the revenue stream. They do this by complaining about video games (which already have ratings) until the government steps in giving them power, which is then converted to cash.

    Just think, soon we will have the VGAA ran by some bloated hillbilly asshole. Video game ratings will cost $500k and it will be illegal not to have one. The point is the fees. The people who wedged themselves in are making lots of money.

  138. Double Standards by Anonymous Coward · · Score: 0

    It's OK to stop kids from playing violent games? Isn't that simply just restricting it, but to people like you? Why should I, a perfectly responsible 15 year old have to be restricted because some people can't practice control?

    My parents are OK with me playing violent games, and I'm still a VERY nonviolent person. I couldn't imagine killing a real person, ever, even though I've been playing games since Wolf 3D, at the age of 5-6 (Granted, it was the SNES version for a while)

    It's the PARENTS that should be doing the parenting, not retail chains. Besides, with all the warez communities, anyone can get anything.

  139. violence in games = less violence in real life by DrangeD1 · · Score: 1

    the way i see it is that when i play a violent video game it is like opening a vent, or when i listen to hard core music such as the insane clown posse, its a vent it i can vent any hostility io have towards anyone through my controler or through my radio controls, it may just be me and my friends but thats how it works here

  140. "Violence" is everywhere by MoogMan · · Score: 1

    I remember when I was a kid (not so long actually... maybe a couple of months hehe), I used to play "violent" games such as Cowboys and Indians. The progression from that game to now such games like Quasar/LaserQuest and that kinda stuff, SuperSoakers (not sure if the brands are in America too sorry) and the like.

    My point is that Games with depicted violence really are nothing more than these clasical "violent" games. Does the fact that we see blood make a difference? I think not.

    How long is it going to be before we see books that are allowed to graphically depict violence be banned?

    Violence control is A Good Thing. Many people dont want their kids seeing violent games, and im sure many people dont want to see high levels of violence themselves. Let it be included, but dont insist on making our own minds for us Mr Government.

    Oh and, before I go, games do have "distribution control". Just as movies have age rated, so do games...

  141. Who's gonna be the middleman? by aphor · · Score: 2

    You know the REAL QUESTION here isn't whether it's a good idea to do something or not.

    In America the subtext of any political discussion is "who's gonna get paid" and "who's gonna pay?"

    You see, GTA set themselves apart from the other games, and made too much money. All the middlemen are jealous and want a piece. How are they going to make an exception of this GTA game?

    Bottom line is that bad parenting is going to screw some kids of bad destiny into a life of crime with or without GTA. What's wrong here is people can't admit they're saying "I don't want anyone's kids playing this game because I have different ethics." Do you have any kids? No? Then your proper avenue of influence over other people's kids is through the parents. Why do you feel the need to involve the government or the industry? Trying to exert a little more influence over other people's children (private domain)? Want a little more than your share of power? Think that your ethical high-ground justifies it?

    Remember that one person's rights extend infinitely, as they are basically free so long as we live in a free society. Their rights are limited only as far as they would infringe upon another's rights. This is the fundamental principle of a free society. Do you want to live in one one or not?

    --
    --- Nothing clever here: move along now...
  142. Parents today by Anonymous Coward · · Score: 0

    Most Parents with kids these days are not froma gaming generation or atleast from a very early gaming generation. The mentality that they have is that games are still just childrens toys and not intended for adults. If I visit my mother and bring and she see me playing a mature game like GTA I will always get the comment "when are you gonna grow up". Not paying atention to the fact that in my virtual world I'm a 25 year old criminal running around killing prostitutes. (Hey there has been movies about things much worse)

    So what I'm trying to say is parents don't look at the rating on a game, why should they its a video game and video games are for kids.

  143. wtf!??!?! by Superfarstucker · · Score: 1

    I cant honestly see what this will do. If a parent doesnt aprove of the game then just.. dont let them play it, the government shouldnt be playing the 'morale and ethical' development role in a childs life (but then again neither should vice city). government enforced age restrictions arent much of a deterrent for older kids either.. its just their values that keeps them from doing the 'bad stuff'...

  144. Re:Gaming standards (p*rn) by OffTheRack · · Score: 1

    Walmart doesn't sell porn videos either for the same reason. You may or may not agree that hyper-violent games are in the same moral category. However, that seems to be how they feel about it. Shades of grey.

  145. What... by dfj225 · · Score: 1

    can you find in GTA that you can't find of the 6 o'clock news?

    --
    SIGFAULT
    1. Re:What... by Mike+A. · · Score: 1
      Personal involvement. You aren't the one jacking cars, shooting cops, beating up hookers, etc. on the 6 o'clock news.


      I really don't know if that actually has any effect on the impact to someone's mind, mind you.

      --

      --
      Do I look like I speak for my employer?
    2. Re:What... by dfj225 · · Score: 1

      This is true. I would venture to say that it has no affect on anyone's mind. All of my friends and I play this game, and it seems to have no affect (other than all of us singing A Flock of Seagulls - "I Ran" randomly throughout the day) what-so-ever.

      --
      SIGFAULT
  146. Really? by fruity1983 · · Score: 1

    They know it is JUST A MOVIE don't they?

    I believe a fair amount of adults dont think it is just a movie.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  147. In My Mind by fcrick · · Score: 1

    This is very simple to me. If pressure groups want to try to get labels on video games about their level of objectionable material, I think this is fine. If they can convince video game publishers to do this, that is great. Hopefully this is what is happening in stores today.

    Now, if stores want to check people's IDs, this is where I start to get concerned. If a store chooses to check people's IDs, and to refuse people who are too young, then I'm all for this as long as what they are doing is legal. Forcing stores to comply with this kind of policy through legal means is going too far and should not happen.

    As far as keeping these games out of kids hands, I think people are very simply blaming these games for doing something that they aren't. I personally might not let my children play these games, but not because of the violence, but because I think young children don't exactly benefit greatly from playing video games for hours on end. Now, that is my personal opinion, and that is exactly my point. Parents should be able to choose the rules about what activities their children can participate in, and they should be responsible for enforcing the rules they set.

    If stores want to buckle under pressure and not sell this stuff to minors, I think that is great. They are making choices about what they are selling based on responses from the community they are in. If I'm a parent and I don't care if my child plays this game or not, I can still buy it myself for my children to play.

    These games obviously present a lot of violence, which obviously educates people about violence crimes in their various forms. I think it is a very large jump however, to say that these games are responsible for acts of violence people commit. In school, very early on, i think, you learn that violent acts are against the rules of society, and that people who commit crime usually are caught and are held responsible for their actions. Ultimatly, regardless of what games a person might have been playing, a person, child or not, chooses to cross the line and commit a crime. They should be held responsible. Its that simple.

    I personally hate all this crap about this stuff being bad for our kids. One side effect it has is making the defense 'but it was the video game's fault' that much more viable in court, which of course is rediculous. Promoting that idea seems to me will cause more crime than anything else. Next thing you know some 30 yr old murderer will be blaming his parents and the game company for the crime he committed because he played these games as a child...give me a break.

    --
    Your signatures belong to me.
  148. My POV by fruity1983 · · Score: 1

    Before video games, there were violent children. Before TV, there were violent children. Before any kind of technology aside from flint and shale, there were likely violent kids.

    In fact, there is less teen violence now, than there was in the 1950s (I dont have a link, I regret, but I studied this issue loosely in a university English class). Teen violence is just another demonized aspect of our society. It is exaggerated profusely by our media, which is really less news than it is total sensationalism.

    In the 1970s, a kid in Britain dressed up like Alex from Kubrick's 'A Clockwork Orange,' and beat the crap out of some people. Britain went nuts, banned the movie from Britain for many years. I think you will all agree that that was a scapegoat for bad parenting/schooling or what have you. The same thing is happening with video games now.

    Instead of tackling the larger problems of broken homes, inadequate counseling for troubled students, increasing domestic violence, politicians will get more votes by appealing to what all confused parents 'know,' and ban video games.

    A recent NIMH study showed that violent video games do not increase the agressiveness of boys -- in girls it increases to a level near that of boys.

    So, all in all: youth violence is down, media is sensationalizing the issue, video games are an easy scapegoat, scapegoats get votes, real problems are never admitted, and video games are not proven to make people commit crimes.

    Psychotic kids play video games, video games do not make kids psychotic.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  149. Here's the BIG problem with all of this... by BlueCodeWarrior · · Score: 1

    Kids flock to anything with a warning label. While GTA3 and Vice City are amazingly well put together games, the negative news publicity probably is most of the reason why they have sold most of their copies. Yes, the games are great(from a gamer's perspective), but the morality is horrible. Putting a taboo on it makes it sell more.

  150. You know, its funny... by anethema · · Score: 1

    For me, I find violent video games do the opposite of enticing me to commit a violent act.
    For example: I've had a rough day at work, my boss is yelling at me and riding me all day. If I'm pretty pissed off at the end of the day, coming home to play some q3a or counter-strike and killing a few dozen people really takes the edge off.
    So in a way, those kind of games sate my appetite for violence.
    NO it doesnt mean if I dind't play video games I'd go blow someone's head off, but it sure does relax and help distract me.

    --


    It's easier to fight for one's principles than to live up to them.
  151. Distribution Control = by terraformer · · Score: 1

    Parents!
    Just like it is up to them check what their kids are watching and for them to know where ther kid is going when they leave the house. It is not my job, nor do I need to be inconvenienced.

    --
    Who are you? The new #2 Who is #1? You are #617565. I am not a number, I am a free man! Muhahaha.
  152. Wow! by epepke · · Score: 2

    The people who put it together should be stoned in the street.


    Gosh! Proof positive that GTA causes violent tendencies.

  153. Film censorship... by asparagus · · Score: 2

    I really don't have a problem with regulating violent games- its when the government tries to outlaw them that I have a problem.

    An interesting point, Taco, especially when you consider the United States, Japan, and Germany are the only three countries in the world that do not have government-run censorship of movies.

    The American film classification system is a rarity in the modern world. Films are classified by choice. The director makes cuts which are eventually given approval. There may be critics of said system, and tempers may flare, but when you consider the alternative in countries such as India or China, in which nothing of interest makes it through the system, it has its merits.

    Governmental censorship sucks. Well-minded people are generally just as dangerous a force for quelching art as are dictators.

    However, it's very common in the rest of the world. Fight it every chance you get. You don't know what you stand to lose until its gone.

    /me gets out a zip gun and starts mowing down pedestrians...

    -Brett

  154. Pure FUD by racerx509 · · Score: 2

    FUD Alert! FUD Alert. I smell a lie.

    I've been to walmart many times and have found M rated games right on the shelf. I think you meant to say the fact that they only carry music with censored lyrics is hypocritical when they sell firearms in the same store.

    If you don't believe me, take a look at this and this . Oh yes, they carry M rated games. Its just odd that they carry M rated games and R rated movies, but no explicit music.

    --
    13 year old white supremacists are shitty web designers.
    1. Re:Pure FUD by startled · · Score: 2

      It's important to note, however, that in many cases the Walmart version isn't the same as the version you get elsewhere. Even if a game is rated M, there's a good chance the Walmart version has removed a few swear words, turned off blood or changed the color, that sort of thing.

  155. make love not war by Anonymous Coward · · Score: 0

    What always has puzzled me is why various organizations/communities think sex is worse than violence. Look at all the games out there now, almost none of them have sexual overtones, and almost all of them are violent. I'm not against the violent games or anything, but if there is some truth to the idea that violent games spawn violent behavior, it makes violent games or even movies much worse than something that has sexual overtones.

    At least with something that has only sexual content, you aren't hurting anyone. So why is it typically classified as worse? You can definitely see this in american TV also, plenty of violent shows, but nothing that would show nudity or have intensely sexual content. After watching TV in Europe, it's fairly obvious that sex and nudity to most people there is not a big deal and a fact of life.

  156. Another lame excuse for not parenting your kids by Torqued · · Score: 1

    Ya know, the whole violence issue wouldn't be an issue if parents would actually *parent* their kids. Where this sort of thing (violent games/tv/etc) becomes a problem is when parents use these games/shows/etc as baby sitters and then don't bother to communicate/interact with their kids on a meaningful level.

    I grew up on The 3 Stooges, Wyle E Coyote/Roadrunner cartoons, many "classic" Bugs Bunny cartoons that are now "banned" because of violent and/or "controversial" content, Castle Wolfenstein, Doom, Quake, etc. My dad took me hunting and fishing - I shot and gutted many kinds of animals and caught and cleaned lots of fish. My parents made sure that I knew the difference between games/cartoons/etc. and the Real World - try any of that cartoon/game crap in the real world and someone (parents, cops, etc) will kick your ass. Also, what percentage of "violent punks" grow up to have a nice life - "If you wanna have nice stuff when you grow up, stay out of trouble and get an education." I got my education, a nice job, and am well respected by my peers and did it all without psychotherapy!

    We wouldn't need all this ratings crap if parents would do their job and be aware of what's going on in their kid's world and if they would set appropriate boundaries and actually punish their kids when they do something stupid.

  157. Re:Fact Checking Sullivan by Kaz+Riprock · · Score: 2


    Ok, but why should I believe Mr. Sullivan any more than I believe Michael Moore? Mr. Sullivan does nothing more than assert his own "facts" and gives no useable references to back up his views that Michael Moore had lied.

    For example, the issue that the Columbine kids were *not* bowling that morning as tossed out by Sullivan in his article in opposition to Moore's view that they were:

    From the "Bowling for Columbine" FAQ page:

    The title is taken from the little-known fact that the two killers, Dylan and Eric, were supposed to be in bowling class at Columbine High School on the morning of the murders. At least five witnesses, including their teacher, told the police that they saw one or both boys that morning at the bowling alley for their first hour class. Some school and law enforcement officials later maintained that the two boys skipped that class that morning yet no other witness has come forward to say they saw Eric and Dylan anywhere else that morning.

    One reason the film is called "Bowling For Columbine" is that, after the massacre, all the pundits and experts started blaming all the usual suspects that are wheeled out for blame whenever a school shooting occurs--evil rock music (in this case Marilyn Manson), violent video games, and bad parenting.

    My point is that those scapegoats make about as much sense as blaming bowling. After all, Eric and Dylan were bowlers, they took bowling class at Columbine--was bowling responsible for their evil deeds? If they bowled that morning, did the bowling trigger their desire to commit mass murder? Or, if they skipped their bowling class that morning, did that bring on the massacre? Had they bowled, that may have altered their mood and prevented them from picking up their guns. As you can see, this is all nonsense, just as it is nonsense to blame Marilyn Manson.

    From Sullivan's "source" Dan Lyons of Forbes magazine:

    TITLE: Moore titled the movie Bowling for Columbine because, he suggests, the two kids who shot up Columbine High in Littleton, Colo., went to a 6 a.m. bowling class on the day of the attack.
    ACTUALLY: Cool story, but police say it's not true. They say the shooters skipped their bowling class that day.

    I'm sorry, but while I don't have links to the actual witness statements and police reports, I'd say that Michael Moore's explanation is better than Mr. Sullivan's "proof" from Dan Lyons' two sentence statements.

    In fact, the FAQ page goes on to debunk quite a few of the "facts" stated by Dan Lyons (what's Forbes magazine doing trying to debunk a documentary anyways? why don't they stick to money articles?):

    Q. Is that bank that hands out guns for real?
    A. Yes. North Country Bank (with branches throughout Northern Michigan) offers you a wide choice of guns when you open up a certificate of deposit account. In effect, they are giving you all of the interest the account will earn in advance in the form of a gun. The bank is also an authorized federal arms dealer so they can do the quick background check right there at the bank. I put $1,000 in a long-term account, they did the background check, and, within an hour, walked out with my new Weatherby--just as you see it in the film. (I did have a choice of getting a pair of golf clubs or a grandfather clock, but they didn't have either of those hanging on the wall like they did those three rifles). I learned about the bank's gun offer from an ad in the local paper that showed a gun across the top with the heading, " More Bang for Your Buck" from North Country Bank. I still have the account and the gun to this day (though I plan to legally "auction" off the gun for charity, and creatively have it destroyed--more on that later!)

    and...

    Q. How did you convince Lockheed to let you in their missile factory in Littleton?
    A. Well, first of all, the Lockheed PR people would disagree with your use of the term, "missile." They now call their Titan and Atlas missiles on which nuclear warheads were once (and still are but in less numbers) attached, "rockets." That's because the Lockheed rockets now take satellites into outer space. Some of them are weather satellites, some are telecommunications satellites, and some are top secret Pentagon projects (like the ones that are launched as spy satellites and others which are used to direct the launching of the nuclear missiles should the USA ever decide to use them).

    Lockheed Martin is the largest defense contractor in the United States. They gave us the MX missile and are now heavily involved in developing the nutty Star Wars missile defense shield. They have five facilities in and around the Littleton and Denver area and they are the #1 private employer in the school district that contains Columbine High School.

    How did I get their permission to film there? I threatened them with bombing, of course.

    and...

    If you believe Mr. Sullivan's suppositions that all of the US money to Taliban-ruled Afghanistan went to "aid" not to the government, then you should check out this link on Moore's site. It is, unlike Sullivan's article, well-linked and referenced to the State Dept reports and other sources which explain how the money was sent to Afghanistan in order to support the Taliban (not the people).

    When it comes to fact-checking a documentary on how our culture is skewed in some places, I'll trust Michael Moore, not Andrew Sullivan and Dan Lyons.

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  158. Regulation... by Jace+of+Fuse! · · Score: 2

    "Kids should not get violent video games..."

    Nobody here will argue with that, well, except the kids, but...

    See here's my basic problem. Everybody will tell you it's just common sense that a really young child (say 5 or 6, maybe as old as 10 depending on the child and their parents...) should not be playing GTA and the like. But I'm thinking most of those who oppose violence in video games really don't want it there in the first place. They keep screaming about ratings and keeping them out of the hands of children only because they know that you won't ever truely keep it out of the children's hands. Kids like games. Kids will get games. If kids will get cigarettes, they're going to get games. Nicotine doesn't have half the addictive properties of a really good and violent video game.

    When those in opposition to violent gaming are proven right by the lack of effectiveness in ratings, they'll call for even more strict distribution guidelines and harsher rating systems. Most developers will buckle and most games will stray from the current trend of violence. Whether or not someone can make a good game without the violence is totally beside the issue. The real issue here is that artistic expression and our rights to play what some of us want to play are seriously being juggled here.

    Don't kid yourself, the religious zealots and the media superpowers (i.e. those in Hollywood who stands to lose out to the video game industry) don't want to take the best of violent video games from the children, they want to take them from EVERYONE. When I say adults, I'm talking about anybody past the age where they figure out you don't shoot cops and you don't beat hookers with a baseball bat to get your money back.

    I'm not saying there shouldn't be any control over this issue, but that control should be in the hands of the parents. Their collective incompetence (as demonstrated) should not be a burdon on the rights of video game developers and video game players. And I'm just about getting sick and tired of every little dickless zealot out there getting pissed off about what other people want to see, hear, play, or do in their spare time.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  159. Re:EU eclipses US in games market - what next ? by Anonymous Coward · · Score: 0

    YHBT!

  160. Troll Rating by Anonymous Coward · · Score: 0

    4/10
    Too obvious, but still somewhat successful.

  161. The Usual Moronic Comments... by Master+of+Transhuman · · Score: 1

    I'll explain it to you all again:

    1) Anyone who invests a lot of time and energy into ONE THING will be influenced by that ONE THING. That's how the brain works - whatever is repetitive and emotionally stimulating is assumed to have some connection to the organism's survival and is therefore recorded more firmly than "lesser important" things.

    2) If you let a kid "play violence" CONSTANTLY, their behavior may well be influenced. If you let them play with DOLLS CONSTANTLY (male or female), their behavior may well be influenced.

    3) NO child can be HARMED by INCONSISTENT EXPOSURE to ANYTHING - porn, violence, whatever.

    4) Especially if they are being influenced by an adult as to the (adult's perceived) social and philosophical context of the material.

    5) Which means if you ain't training your kid, someone else will.

    6) Which means any attempt to regulate ANY content of ANY nature is coercive interference both in the free market AND in parenting.

    7) Anybody who does not understand these points is a moron. We Transhumanists will deal with you later.

    Have a nice media day...

    --
    Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
  162. Which came first??? by bninja_penguin · · Score: 1

    April 20, 1999; this was the date of the Columbine shootings. Quake 3: Arena "official" demo released on Nov 16th, 1999. Quake 3: Arena released in North America on December 2nd, 1999. Please correct me if these dates are not accurate, but it's what I found with a quick Google search. It seems about right too, but I'm not sure. Anyway, you can eat right, eschew violence, not smoke, never cuss, exercise, follow every law known, etc. etc. ad nauseum, and you'll end up just as dead as the rest of us.

    --
    For those who describe their systems as 'boxen', do you order multiple 'boxen' of corn flakes also?
  163. PVP by Anonymous Coward · · Score: 0

    http://www.pvponline.com/rants.php3

    This guy seems to have put it pretty elegantly. I think I agree with him

  164. frontiers and good citizens by Anonymous Coward · · Score: 0
    while everyone knows the hollywood stories of how "Wild" the West was from a whore house every block to the liquor flowing more than the rivers did in rainy season. Yet all throughout human history you have had many of the greatest civilizations populated with debauchery riden areas that any wise parent knew to keep their children away. The issue here is not anything about laws about games, music or movies... the issue is about the "well meaning" folk who like to bloat up (even more) the government into doing the job of parents.

    This "protect us from ourselves" approach was never NEVER intended to exist with the US government although many European governments cannot claim the same. This parallels the problems in many public schools. The teachers that actually want to impart knowledge and understanding to children are abused by often violent students that "have a right" to be there and thus you are giving those students a "right" to prevent learning by others and to destroy a good teacher while further entrenching the welfare mentality of argument that the sperm and ova doners (having refused to be actual parents) will use to often get some free money or at least attention. So you end up with the inability to stop the troublecausers, much less teach them a better way (give them some hope and some real mentors) plus you burn out teachers and end up with school systems full of dead beats only interested in getting through the year.

    The government has NO business regulating or restricting these games and the reason is because the government simply cannot do it as well as dedicated parents can if they would actually spend time with their kids and do some real parenting. Furthermore, parents should be able to take strict measures against their children if for example the kid finds some other way to bring home that game (legally, but from a store that doesn't care or from a friend). There should never be any court of law that would even consider hearing a case of a child or teen suing their parents for something as silly as restricting what entertainment they can watch. Save the whining for some cheese and consider that there are kids out there who are molested, beaten and emotionally raped into feeling like worms that really need that legal attention.

  165. Yes, and the cop cars! by Jouni · · Score: 2
    I don't drive or shoot firearms, but after excessive hours of GTA I now feel the impulse to grab the door handles on passing police cars. The image of the policeman briefly dragging with the car door struggling to keep up still cracks me up.

    So far, I've avoided the temptation. People just wonder why I'm grinning like a lunatic.

    Jouni

    --
    Jouni Mannonen | Game Designer, Consultant
  166. Kids, or the easily influenced. by phorm · · Score: 3, Insightful

    You know what, I played tons of violent games as a kid, and as an adult I'm still much of a pacifist. When blowing my friends into little fragged kibbles, I was fully aware that the game did not depict reality, and I don't think that the bloody bits were overly influencing, except for the occasional "cool, gross!" when somebody got crunshed in a closing door, etc.

    That being said, ratings aren't a bad idea. Parents should be aware of hte game content when making purchases for their children, and should make an educated decision based on how easily influenced the child is. Just because somebody is between the ages of (for example) 12-18 doesn't mean that giving them GTA means they're going to immediately feel the urge to go jack cars and blow away real people with a rocket launched.

    There are a lot of adults who are probably more unduely influeced by such things than the 16-yr-olds. Personally, I've always found that a good deathmatch is a way to get together with friends and just have fun or even vent frustrations without physical violence.

    1. Re:Kids, or the easily influenced. by Chester+K · · Score: 2

      I was fully aware that the game did not depict reality

      I wasn't. I lost a previous job when it turned out I couldn't jump on my boss and squish him (in fact he was rather annoyed by it, making much worse of the whole situation which was originally about his disapproval of my attempts to punch things in the office to get money out of them). No worry, I'm working on my technique and I've been eating a lot of mushrooms, so next time it should work!

      --

      NO CARRIER
    2. Re:Kids, or the easily influenced. by johnkoer · · Score: 1

      I heard that picking flowers will help too. I did it once and was able to throw fireballs at people!

  167. That's just plain silly. by handsomepete · · Score: 1

    I certainly don't think that video game ratings should be any more stringent than movie ratings. "M" is "R" - same theoretical age restrictions apply. Just like some R rated movies are much more violent/sexual/etc than others, M rated games vary as well. The sooner people figure that out and accept it, the sooner they lose the convenience of blaming others for their ignorance of what their child is interested in.

    And that's good for those of us who are tired of our hobby being blamed for every bad thing in the world.

    GTA is substantially less over the top than Pulp Fiction, The Godfather or any other movie with a similar theme. No T&A, minimal cursing, fair amount of violence. A lot of driving, trying to steal a tank and running from police. Pretty harmless for a 16 year old, if you ask me (which you didn't).

  168. Re:EU eclipses US in games market - what next ? by Satanboy · · Score: 1

    "How can games like Quake III which teaches kids how to slaughter their schoolfriends and promotes a satanistic agenda possibly be acceptable ?"

    Quake 3 does not promote a satanic agenda, it certainly has hell-based propaganda, however it is not in anyway satanic, other than being fun.

    Go to www.churchofsatan.com and read up on satanism before you propagate your christian biased agenda.

    "With games such as Quake III Arena and Unreal Tournament being directly responsible for the Columbine massacre, I think this change in emphasis could only be a good thing."

    Where is your evidence that these games had a direct influence on the kids involved in this?

    Maybe you need to read a bit more, stay away from television, and actually attempt to verify facts before making statements.

    It is knee-jerk reactionists like you that cause things such as the Crusades, The Salem Witch Trials, and The Black Listing of so-called communists. Rhetoric such as this is pathetic and unwarranted, think before you speak, otherwise you simply look foolish.

  169. "I'm pro-gun" by Herkules · · Score: 0


    I know this is of topic by just would like to know this.

    You say you are pro-gun, I am wondering what good a gun dose ?

    --
    CIA Factbook 2002 (US):"Since 1975, practically all the gains in household income have gone to the top 20% of households
    1. Re:"I'm pro-gun" by NortWind · · Score: 2, Funny
      You say you are pro-gun, I am wondering what good a gun dose ?

      You might want to own a gun because:

      • They are a good investment. Valuable guns appreciate in value.
      • They are collectable. They are often made with great skill and artistry.
      • Guns may have historic interest, by being old or made in a style linked to history.
      • They can be used for self defense.
      • A gun may have been a gift or inheritance, and be good to own for that reason.
      • They can be used for developing your skill at target practice.
      • You might have a teen age daughter.
  170. This is sooo dumb! by Dolemite_the_Wiz · · Score: 1

    It's plain and simple. You put restrictions and hyped up press on games such as GTA, the games will become more popular and the kids will want the games all the more.

    Stop hyping the games and the attention will go away.

    --
    Save the World! Use a Quote!
  171. My opinion by SomeOtherGuy · · Score: 4, Funny

    First they took my Custers Revenge -- I did nothing

    Then they took my GTA III -- I did nothing

    Now all I have left to play is Super Mario's bible challenge and Tetris....Damn them

    --
    (+1 Funny) only if I laugh out loud.
    1. Re:My opinion by scot4875 · · Score: 1

      If you don't like Tetris, you don't deserve to play video games. :)

      --Jeremy

      --
      Jesus was a liberal
  172. Parents by Anonymous Coward · · Score: 0

    The problem lies mostly with the parents (imo), if they aren't paying attention to what their children are playing then its not the game developers or children that are at fault. Stricter enforcement of the age ratings should be enforced on the retail side of things as well, and this comes in to the parents thing as well. If 12 year old Bob wants a game rated for children 13 and up he should only be able to purchase the game with parental (not his 18 year old brother) consent. If the parent does concede and purchase the game, and doesn't pay attention to the game or investigate the reasons of the rating, then again it is the parents fault.

  173. Games as art by dark-nl · · Score: 1
    Maybe CmdrTaco has been playing some shitty games :) I would certainly rate the later Final Fantasy games as "art". Myst is well-known for its artistic value. I would even place Homeworld in this category (though it's closer to writing than to visual art).

    A category that seems to have been forgotten is the game with a message. Deus Ex has a strong political statement, for example. The Ultima series (at least V and VI, which I played the most) have philosophical points to make.

    What about the rest of the field, then? Well, just because it's bad art doesn't mean it isn't art :) I think it's dangerous to get the government involved in regulating games. Imagine the director of FEMA getting to decide whether or not Deus Ex is "too violent".

  174. The reason is simple.... by SoVi3t · · Score: 1

    Gun ownership in the States is easy to come by. I live in Canada, and I literally have NEVER seen a single gun shop, nor a real gun (except ones in holsters, carried by police officers). I think this is a major reason. Another thing, is that the killers are usually teens, and the media wants to provide a reason for what went down. Odd little scenario....have you ever heard of a shooting in the projects, or in the ghetto, or wherever, and heard the news claim it was due to video games or movies? Hell no!

    --
    Defender of Microsoft and Communism!!!
  175. Grand Theft Auto by Anonymous Coward · · Score: 0

    If you can go watch a movie where this type of make believe takes place... then who cares... for that matter it completely blows the video game stigma out of the water. People are raped, murdered, tortured and even appear as Hobbits in movies. Dont these folks have something better to do.
    -bill vancouver

  176. Should mirrors be rated NC-17? by Vegan+Pagan · · Score: 3, Insightful

    If the ESRB (game ratings) has the same values as the MPAA (movie ratings), then it's going to be twisted. For example, Star Wars II has dismemberment, decapitation, hundreds of deaths and mass destruction, and only got a PG. However, a movie with no objectionable content whatsoever except for saying the word "fuck" twice will get an R. For that reason, Amelie got the equivalent of a PG or PG-13 in most countries, but an R in USA.

    Truth is, kids don't learn profanity from TV or movies, they learn it at school. And it's simply impossible for a movie with casual nudity to be aimed at kids.

    At least there are movies that make the MPAA look stupid. Too bad video games aren't there yet.

    1. Re:Should mirrors be rated NC-17? by demon · · Score: 1

      Truth is, kids don't learn profanity from TV or movies, they learn it at school.

      What crack are you smoking? I learned profanity from my parents, thank you very much. (Not that they didn't tell my brother and I not to use those words, but hypocrisy being what it is...)

      --

      Sam: "That was needlessly cryptic."
      Max: "I'd be peeing my pants if I wore any!"
    2. Re:Should mirrors be rated NC-17? by mellat · · Score: 1
      Violent games can and do get a "T" (Teen) rating simply by removing realistic gore and bloodshed. Other censors complain that games like "BMX XXX", which contains nudity, got only an "M" rating, avoiding the taboo "AO" rating. However, unlike in movies, game producers are scared of showing nudity or using the f-word in games.

      The ESRB and/or the MPAA could institute seperate ratings for Sex and Violence, or use something similar to the "descriptors" in TV ratings. They MUST be on the front of the box to be effective, and must have explanatory text also on the front.

      Possibilities?

      1. Use the existing ratings, with added "descriptors" for Sex (S), Language (L) and Violence (V).
      Example: M-V (Mature - Violence)

      2. Use the existing ratings, plus several rating levels for each of Sex, Language and Violence.
      Sex: None (no descriptor), Sexual Themes (ST), Nudity (SN)
      Language: None (no descriptor), Mild (LM), Strong (LS)
      Violence: None (no descriptor), Mild (VM), Violent (V), Ultra-Violent (VU)

      3. Eliminate the age-based rating and only use the content-based ratings.

      It would probably be better if the use of complex abbreviations is avoided, and instead the descriptors are printed on the front, below the main rating (or instead of it).

  177. Altered memories of the 80's by abelaye · · Score: 1

    Whenever I hear 80's music now, I imagine myself in-game, cruising along the beach in a stolen car looking for things to run over or crash into. Then, maybe later, pull over and blow away a few people with my shotgun.

    Thanks RockStar, my memory of the 80's will never be the same.

    -- anthony

  178. ..artform? by Archon-X · · Score: 1

    hardcore explicit pornography can be classified as an artform. It's not sold to children - and i doubt parents would buy it for their children either.

  179. In other news... by Anonymous Coward · · Score: 0

    In other news, film at 11pm is "Rambo", followed by "Seven" and "Nightmare on Elm Street" on FOX.

  180. Wal*Mart and Wal-Mart. by Inoshiro · · Score: 2

    If you watch the Marilyn Manson "Guns, God, and the Government World Tour," you'll see that Wal*Mart (note the * branding on their US branches) doesn't carry Marilyn Manson CDs, even though they carry guns.

    Yay for guns! Do you love your guns?

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  181. Uhm, wrong. by Inoshiro · · Score: 2

    Whoever moderated this up is stupid. EB doesn't want game returns any more than they want unhappy parents. If you've ever looked at their tills, they do mention "At least one of the titles on this receipt is rated M for Mature, please verify their understanding of this [ F5 - Ok ]."

    Why would a company want to sell something, only to have in come back in an unsalable condition? That's stupid.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Uhm, wrong. by Anonymous Coward · · Score: 0

      Uhhhh, because they can blabber the old spiel that they don't offer refunds on opened new merchandise, only exchanges for defective items? Or maybe that they can offer to buy it back as used for a laughable price of less than 50% the new price, then reshrink it and sell it as new (if it could pass for new)?

  182. Don't forget to mod "suggest sequels" up. by Anonymous Coward · · Score: 0

    This must be modded up. Don't miss it.

  183. columbine by Anonymous Coward · · Score: 0

    What happened at columbine. It did 2 things.

    One, it let the world know that when you bully someone around, ignore their plea's of help, and keep at it, they are evantually going to react. Blaming it on violent video games or violent music is only an excuse for the REAL problem. Society at large. We do have a class society here whether people like to acknowledge it or not. We have our people that are popular, the average people, and of course the outcasts. Which the kids at columbine were. Just remember that when you kick an animal enough, it is going to bite back. And those kids at columbine did bite back. After hearing of how they were treated their up to it happening, it doesn't surprise me at all that they showed no remorse for what they did.

    Second, I'll make this one short. They let others that are in the same position they were that they weren't alone. And I'm guessing it got some of those people to bring out and talk about some of the problems they were facing being an outcast of society.

  184. Ratings are where it should end. by detritus. · · Score: 1

    As an activist and advocate for youth rights, nothing aggrevates me more than retailers/theaters barring the sale of entertainment, whether it be video games, movies or music.

    Granted, voluntary enforcement leaves the retailers at liberty to decide whether to create such a policy without laws forcing them to, but barring sale based on an organization's rating system (ESRB, etc.) is shoving someone else's opinion (rating) down the consumer's throat, and barring the sale to individuals, based on the vague and discriminate class of age.

    In Michigan, section 301 of the Elliot-Larsen Civil Rights Act of 1976 prohibits a place of public accommodation (defined: a business...of any kind...whose goods, services, facilities, privileges, advantages, or accommodations are...made available to the public) "from denying an individual the full and equal enjoyment of the goods, services, facilities...of a place of public accommodation because of religion, race, color, national origin, age, sex, or marital status." It is undoubtedly arguable that any retailer in Michigan prohibiting a minor from buying a "Rated M" game is violating this act.

    The responsibility lies in the hands of the parents, not the retailers, or the government. If parents want to make their purchasing decisions based on a rating system, whether it be the ESRB, or something like the Childcare Action Project, so be it. Retailers should either sell the product to everyone, or not carry it at all. The "One Rating System to Rule Them All" mindset is not the way to go about it.

    Just my two cents...

  185. Come, now... by artemis67 · · Score: 2

    Most parents are not keeping up with the advances in gaming, 3D rendering, and the like. When most parents see a Violence rating on a game box, they probably think in terms of movies, where such things are doled out sparingly; you don't see two straight hours of Hale Berry's breasts or Ah-nold slicing out eyeballs.

    Games are different. They push the envelope. They bathe the player in blood and expose him/her to graphic images for several days at a time.

    Sure, parents bear some blame for not keeping up. But as an IT person, even *I* don't feel like I'm keeping up with everything that's going on.

    And of course, there's always situations that parents have no control over, like their kids going to someone else's house to play games, or kids grabbing warez off the newsgroups.

    Personally, I enjoy a good first-person as much as the next guy, but I also have no problem recognizing that the game industry is oftentimes reckless and irresponsible. Children still make up a significant portion of the gaming market, and game designers know that games with mature themes will be a hit with kids.

  186. Re:EU eclipses US in games market - what next ? by BlueCodeWarrior · · Score: 1

    With games such as Quake III Arena and Unreal Tournament being directly responsible for the Columbine massacre, Ummm...lets take a look at "release days," shall we? Quake III: December 3, 1999 Unreal Tournament: March 14, 2001 Columbine: April 20, 1999 Does anyone else see anything wrong with the above statement?

  187. Games != Violence by Quixadhal · · Score: 3, Insightful

    Games don't make people violent.
    Games don't make kids violent.
    LIFE makes people and kids violent!

    How many of you remember your own teenage years? Remember all those hormones? Remember the peer pressure? Things are just as bad today, if not worse... and guess what? THIS generation has far more parents who don't do the job of parenting.

    It's up to the parents to protect their kids and teach them right from wrong, not by passing laws to water down violent games or movies, not by whining about how terrible things are... by talking to their kids and helping them with their problems instead of ignoring them and then crying when they turn to hours of violent games to try and escape the lives they can't figure out yet.

    IMHO, anyone who says we need more laws to "protect" our kids is saying the government can do a better job of raising them than they can. Maybe they're right... but they should have thought of that before becoming parents.

    1. Re:Games != Violence by kcb93x · · Score: 1

      IF these parents don't want kids playing these 'violence inducing' games...then why the fsck don't they just get together and have those who don't want them played in their house to NOT BUY THEM?

      *GASP*

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  188. It DOES give a main reason, though. by Dthoma · · Score: 2

    The main reason for the violent crime in N. America which Michael Moore gives is that the media has you Yanks shitting yourselves because the media gets you all riled up by showing you nothing but murders, rapes, bombings, stabbings and muggings. This fear is exacerbated by the racial divide (at least according to Moore) between blacks and white suburban America.

    I may have exaggerated a bit, but that's the gist of it.

    --

    Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".

    1. Re:It DOES give a main reason, though. by rEWDBOi · · Score: 1

      > the media has you Yanks shitting yourselves

      I don't know where you're from, but this is not solely an (US-)American problem. It's pretty much the same in Germany, where I'm from, and probabely most of the world.

      The problem - AFAIK - is that on the one hand, the media is supposed to mirror reality, but on the other hand, they operate in a capitalist, competitive environment. Thus, they tend to exaggerate and report unusual and shocking news to draw attention and readers/viewers to make a profit.

      So while the public assumes that they're being shown a representative overview of the world, it's really the most abnormal news that make the headlines.

      There's plenty of studies confirming this, just don't ask me for any now.
      Just take my word for it, this is the type of stuff I learn at college.

  189. Quite sad actually by alexhmit01 · · Score: 2

    I refer to #5, Zoo Tycoon. It's an absolutely awful game. However, The Sims was pretty lame before the first expansion, so perhaps it got better with them. My fiancee was a Roller Coaster Tycoon adict and has been trying to avoind installing RCT2 until she finishes a consulting job she scored.

    Sims Unleashed is pretty cool, however. :)

    Alex

  190. Re:fp by DrunkenTerror · · Score: 1

    I don't get it. What department of /. is this story supposed to be filed under?

  191. Popeye on the TI-99/4A by BigBlockMopar · · Score: 2

    That is a pretty broad statement to make. I played Wolf 3D when I was 9, 10 years old, Doom after that, Quake after that, so on. I knew full well it was a game. It was fun dammit! What makes you presume you know the maturity level of any given kid?

    Exactly. As a kid, I played Popeye on my TI-99/4A all the time. The Old Hag threw bottles at me, and I learned how to punch them away. And look at how I turned out. I'm posting an unsolicited comment to a geek website at quarter to four in the morning while smoking a cigarette and waiting to take my next Prozac. Overall, I'm better adjusted than most people I know.

    Hold on just a sec... Fscking cat won't stop meowing to be let out... SHIT! No more empty beer bottles! [digging around, lobs an empty rum bottle, makes a mental note to wear shoes when going to the bathroom after bedtime]

    --
    Fire and Meat. Yummy.
  192. Re:Computer games are not art... by neotericus · · Score: 1

    Point #1. All art is in the eye of the beholder and if the creative team wants to call it art, fine lets call it art. But nothing exempts some art from being age inappropriate, just like everything else in life.

    Point #2. In an ideal world ratings are simply informative. In the end I think that objective information on the outside of the box lead to better purchasing decisions. I think it should be up to local communities to decide what should be sold to minors and what should not be.

    Point #3. Without the legitimate threat of government ratings and controls, there are no voluntary ratings. Thus while I do not like the idea of government control, the option must exist in order to encourage the more preferable option. Most marketing people don't see the carrots that I see in ratings systems, they just pay attention to the stick.

    Point #4. I am in favor of ratings and technology that allow parental controls without parental following children around every second of every day.

    Point #5. If you think ratings systems are for the birds go buy it for your kid yourself. In the end, regardless of ratings, it is a free country.

  193. People are a problem by kreyg · · Score: 2

    First off, I'm in the games industry, so take any of my comments with an appropriately sized block of salt.

    Which is really more likely? That violent games create violent people, or that people who commit or desire to commit violence are drawn to violent games?

    The first has no clearly demonstrable casality. Smoking doesn't cause cancer in everyone, but at least it's statistically significant enough to show that it does cause it. In all honesty, more studies need to be conducted to be sure there isn't some sort of link, but the statement "If you play violent video games, then you will be compelled to commit violent acts in real life," is clearly far from the truth.

    The second would suggest that violent people are committing fake violence rather than spending their time committing real violence, which would seem to me to be a vast improvement. Kids love violence as it gives them some sense of power, where they otherwise have none. That's not really a problem of violence, though, as much as it is a problem of discrimination.

    Seems to me just a further attempt to diminish personal responsibility. Perhaps this is the crux of the matter - a free society requires an intelligent and informed populace who can look after themselves and take responsibility for their own actions. Unfortunately, there is an enormous chunk of the population who are either unwilling or unable to carry that responsibility, and they demand that we prove they are so weak-willed that they can be influenced to do practically anything.

    Once again, the few are screwing it up for everybody else. It was a nice civilization guys, hopefully we get it right next time.

    --
    sig fault
  194. Re:fp by Anonymous Coward · · Score: 0

    Hehe, good question. The daily headline email said "from the dept." too. :)

  195. Intelligent classification by freestyle-fiend · · Score: 0

    Any classification of games should consider not only the amount and explicitness of violence (and whatever else they want children not to view), but whether the game presents it in a good light. Perhaps the censors would want to encourage children to play games with an anti-violence message, even if they included some violent action.

    It should also be noted that as games become more and more realistic, it gets more difficult to distiguish violent games from non-violent games, as players may be able to play violently or non-violently.

  196. Hey! by c0dedude · · Score: 2

    I object to this! Dude where's my car was a classic of american filmmaking. It's so stupid it's art... The art of stupidity.

    --
    Since when has this country used intellectual elite as a pejorative term?
  197. Re:EU eclipses US in games market - what next ? by Lars+T. · · Score: 2

    Oh, where would those games come from - maybe Europe? What did you think, that only Yanks can write Games?

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  198. Last Post! by alpg · · Score: 0

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