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RTCW: Enemy Territory Full Version Released

bani writes "Following just a month after the test release, Enemy Territory has finally made a full version release! You can download the Linux and Windows versions for free, it does not require the retail Return to Castle Wolfenstein product in order to play. Hats off to Id+Activision+SplashDamage for giving the community such an excellent 3d FPS, for FREE!" Update by J : Id has set up a BitTorrent for the downloads. And if anyone needs a Mac beta-tester, I'm available :)

350 comments

  1. .deb version available? by Debian+Troll · · Score: 1, Interesting

    Does anyone know if there is a Debian package available of this game?

    1. Re:.deb version available? by Anonymous Coward · · Score: 0

      RED!!

      My eyes! The goggles... they do nothing.

  2. Hmm... by Soukyan · · Score: 5, Funny

    Quality, free 3D FPS games. What is the world coming... I smell armageddon.

    1. Re:Hmm... by hobo2k · · Score: 1

      Riiight. Well, maybe that is why the headline for the story was in red?

    2. Re:Hmm... by Anonymous Coward · · Score: 0

      In that case, I'm a-geddon out of here!!!

    3. Re:Hmm... by irc.goatse.cx+troll · · Score: 2, Funny

      "I smell armageddon."

      Whoever smelt it delt it

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    4. Re:Hmm... by Caff · · Score: 1

      Well, in a way, I suppose it could sort of promote the original RTCW.... Very, very, fun game for being free, though.

  3. See any problems with this story? by cOdEgUru · · Score: 4, Funny

    YES!

    Its official!. Michael is colorblind!!!

    Green, Purple, RED!! GAAA!!!

    1. Re:See any problems with this story? by dj_paulgibbs · · Score: 0

      I see the red too.

    2. Re:See any problems with this story? by HaloZero · · Score: 0

      Um, yeah. Why the hell is it red? :\

      --
      Informatus Technologicus
    3. Re:See any problems with this story? by pete-classic · · Score: 3, Funny

      Between the email link you alluded to in the subject and the red title bar I take it that Michael is (finally) on some sort of editor probation. ;-)

      -Peter

    4. Re:See any problems with this story? by Anonymous Coward · · Score: 0

      I think we just experienced a glitch in the Matrix... whoa!

    5. Re:See any problems with this story? by revividus · · Score: 5, Funny
      A simple slip of the fingers, and you get #CC3333 instead of #006666.

      It could happen to anyone.

    6. Re:See any problems with this story? by Blue+Stone · · Score: 0, Offtopic

      The red is scary. please turn off the red.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    7. Re:See any problems with this story? by Pxtl · · Score: 1

      Red? I see it as blue, on the front page sea of green. Very confusing. Anyone see any other colours for this article?

    8. Re:See any problems with this story? by revividus · · Score: 1

      Oh, now it's blue.
      #3300CC
      Oh well.

    9. Re:See any problems with this story? by richie2000 · · Score: 1

      Ohhh, the colours... Pretty, pretty colours...

      --
      Money for nothing, pix for free
    10. Re:See any problems with this story? by DJPenguin · · Score: 2, Insightful

      Isn't red title bars with a "see any problems" link what subscribers see on new stories? Must be a cock up of somesort if normal readers are seeing that...

    11. Re:See any problems with this story? by Andrewkov · · Score: 1

      Is this what it feels like to be a subscriber? You get to see the new stories in techni-colour?

    12. Re:See any problems with this story? by Guspaz · · Score: 1

      It's not red. You guys must be subscribers or something.

  4. Anyone got a torrent for it? by Neophytus · · Score: 1

    Or will scarywater be along soon to save the day?

    1. Re:Anyone got a torrent for it? by Anonymous Coward · · Score: 4, Informative

      http://zerowing.idsoftware.com/BT.html

    2. Re:Anyone got a torrent for it? by TTimo · · Score: 2

      Yep. Torrent tracker running at Id since this morning. Slowly loading up.

    3. Re:Anyone got a torrent for it? by mxs · · Score: 2

      It seems there's absolutely no need for that ... (I guess I came to the game way too late); zerowing and gametab both have torrents for this already; I hope the slashdot editors will add it to the story RSN, too ;)

    4. Re:Anyone got a torrent for it? by Anonymous Coward · · Score: 0

      would you be so kind and tells us how the experiment
      went after the storm subsided? :-)

    5. Re:Anyone got a torrent for it? by Anonymous Coward · · Score: 2, Informative

      http://news.gametab.com/files/wolfet.exe.torrent

    6. Re:Anyone got a torrent for it? by EpsCylonB · · Score: 2, Informative

      ask and you will recieve...

      http://news.gametab.com/files/wolfet.exe.torrent

    7. Re:Anyone got a torrent for it? by illumina+us · · Score: 4, Funny

      RIAA/MPAA: MY GOD? YOU'RE USING BITTORRENT! PIRACY PIRACY PIRACY!!!! Friendly Neighborhood Geek: But, the game is free. How am I pirating it? RIAA/MPAA: Game? What game, it's a moving image with sound files, that means it belongs to us! We're talking to our lawyers right now! Friendly Neighborhood Geek: Ok... time to put up another firewall and set my pgp encryption to 4096 bits.

      --
      -illumina+us "I put on my robe and wizard hat..."
    8. Re:Anyone got a torrent for it? by Anonymous Coward · · Score: 0

      Hooray, I'm downloading at 2K, uploading at 50.

      Bittorrent is shit.

    9. Re:Anyone got a torrent for it? by Anonymous Coward · · Score: 0

      Wait 10 minutes for the download speed to rise, idiot.

    10. Re:Anyone got a torrent for it? by TTimo · · Score: 1

      Yeah I try to keep a log of how this is going on the page there.

    11. Re:Anyone got a torrent for it? by Capt.+DrunkenBum · · Score: 1

      Do you actuialy believe that 4096 bit encription will protect you? I am allready at 1024000 bit encription, and strongly concedering going to 2048000 bit...

      Now where did I put my tinfoil hat?

      --

      Not everyone deserves a 320i

  5. solution by Frothy+Walrus · · Score: 4, Funny

    I smell armageddon.

    put your shoes back on.

    1. Re:solution by Anonymous Coward · · Score: 0
      put your shoes back on.

      This is the funniest one liner I've heard in a long time. Wish I had mod points!

    2. Re:solution by Anonymous Coward · · Score: 0

      Yeah, well, you haven't, so shut your pie hole.

    3. Re:solution by Anonymous Coward · · Score: 0

      Whoever moderated the parent offtopic... why waste a mod point like that, or better yet, why bother? an AC's response to an AC's post, all of them offtopic but already at 0. I always think of -1 as being reserved for extreme trolling or flaming, use your mod points more constructively (aka, find worthwhile comments and mod them UP.)

    4. Re:solution by Anonymous Coward · · Score: 0

      Well now I wish I hadn't wasted my mod point above and instead could have put it on you to shut you up.

  6. Re:But of course by Debian+Troll · · Score: 0, Troll
    If it runs under Linux, then you can get it to run under Debian using binary hardware emulation and an ordinary hex-editor.

    Oh, OK. The reason I was asking is that I've been told many times by the friendly folk on #debian that it isn't actually Linux, it's GNU/Linux. I wasn't sure if they were the same thing.

  7. w00t! by HP-UX'er · · Score: 2

    I'm just glad I downloaded it last night when Maarten announced it. I really like it!

  8. Fileplanet ! NOOOOOOOOOO! Mirrors? by curtisk · · Score: 4, Insightful
    [RANT]
    I despise having to have an account for places like this, and when you do get through its usually slow as hell.
    [/RANT]

    Any Mirrors???!?!?

    --

    Sehr geehrter Toilettenbenutzer!

    1. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by curtisk · · Score: 4, Informative
      Found another site.....

      http://www.ausgamers.com/files/download/html/6569

      Go get it!

      --

      Sehr geehrter Toilettenbenutzer!

    2. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Anonymous Coward · · Score: 0

      Check out the BitTorrent link that was posted.

    3. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by opk · · Score: 2, Informative

      Can only see the Windows download there. Also seems to be at http://games.telstra.com/gamearena/resources/files /?action=details&id=6570

    4. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by the+gnat · · Score: 5, Funny

      My favorite is the 3D Gamers mirror, which requires that you have a special Windows-only download manager to get the files. When you click on the Linux installer, you get an error message saying "you do not appear to be running IE on Windows". Nice work, guys.

    5. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by curtisk · · Score: 0

      Wow! Thats pretty bad *boggle*

      --

      Sehr geehrter Toilettenbenutzer!

    6. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by spockman · · Score: 1

      Any mirrors that don't have the word GAMES in it? Gotta love those filters to block access.

    7. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Anonymous Coward · · Score: 0

      That's why they have 4 other ways to get the file...What you described is only under one mirror.

    8. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by the+gnat · · Score: 1

      That's why they have 4 other ways to get the file...

      Right now, they only have 4 other ways to get an "Access denied: server too busy" error. I'd BitTorrent it, but I'm at work and behind a firewall, and the system lords work just down the hall from me. Of course it's not illegal, but I probably wouldn't be very popular if I was uploading as well as downloading.

    9. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by spockman · · Score: 1

      Smart filter stopped me on the 1st and 2nd, and could not get thru to the 3rd. Any other ideas, rename of file, help!!

    10. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by AndersM · · Score: 1

      How about http://www.ntnu.no/~andersmo/WolfET.exe ?

      --
      My opinions may have changed, but not the fact that I am right! =)
    11. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Rashan · · Score: 1
      http://www.rtcwonline.com

      Yes, you have to register for it. However, the DL speeds are (currently) a hell of a lot faster than the other mirrors. 180kb/s instead of 6kb/s.

      --
      Insert witty .sig HERE.
    12. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by analog_line · · Score: 1

      My fileplanet account, as much as I can't stand Gamespy, is the best $7 I spend every month, as far as my gaming is concerned.

    13. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by subgeek · · Score: 1

      hey there rashan. i'm going to download it tonight from fileshack. i won't be around much tonight, but i'll try to hang around aim a little more this weekend in case you want to get some game on. (i played the test for the first time last weekend. i'm terrible).

      --
      you probably shouldn't have read this.
    14. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by OMEGA+Power · · Score: 1

      Glad to know I'm not the only person who hates Fileplanet. Just use BT

    15. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Brummund · · Score: 2, Informative

      On Debian, just do:

      $ apt-get install bittorrent

      then

      $ btdownloadcurses --url http://zerowing.idsoftware.com/torrents/et-linux-2 .55.x86.run.torrent

      (or btdownloadheadless if you don't have curses
      installed)

      enjoy! :-)

    16. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by realdpk · · Score: 1

      ME TOO!!

      Er, ahem. Yeah. I agree.

    17. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Rashan · · Score: 1

      I'm actually heading to Ohio this Saturday to make the final preperations for the wedding. It's hard to believe that in 8 days, I'll be getting married! I was hoping that next Thursday, we could all go out, maybe to Dave & Busters, and have a good time. You gonna be around?

      --
      Insert witty .sig HERE.
    18. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by subgeek · · Score: 1

      i believe i'm around then. if not it's my loss since i'm guessing you won't be around much for a while after that.

      i'm 2 months out from my wedding and i'm getting pretty excited about that. i imagine being 8 days from it is just crazy. i'll be there before i know it, though.

      so hopefully you've already got all of the major wedding plan pieces in order, right? ;)

      --
      you probably shouldn't have read this.
    19. Re:Fileplanet ! NOOOOOOOOOO! Mirrors? by Rashan · · Score: 1
      ... plans? ummm.... yah... By the way, do you happen to know any good churches? ;)

      Nah, we're all set. Seems like we've been planning forever. I'm just ready to get the show on.

      --
      Insert witty .sig HERE.
  9. furthermore by krog · · Score: 0

    why am I seeing red in Light Mode?

  10. Urge by kaamos · · Score: 4, Funny
    .... to....... take..... red.......pill..... growing

    --
    In Canada, we don't fancy things like socks
  11. did you write this? by markov_chain · · Score: 1

    See original article: Egg Troll's Guide to FPS Games

    --
    Tsunami -- You can't bring a good wave down!
  12. No way by mental_telepathy · · Score: 4, Funny

    Am I sending an email to "Daddypants"
    "Really officer, it's not about kiddy porn"

  13. slashdot changes by juniorkindergarten · · Score: 0, Funny

    Red headlines and new slashdot graphic....this is waaay too much before morning coffee!

    --
    "Every security scheme that is based on secrets eventually fails." - Steve Jobs
  14. Please post a BitTorrent by vcbumg2 · · Score: 2, Insightful

    If we had a bittorrent we could help each other out...

    --

    projects @ http://spectechnologies.net

    1. Re:Please post a BitTorrent by Anonymous Coward · · Score: 0

      Look at the article... IDsoftware made a bittorent...

  15. Yes, but... by Devil+Ducky · · Score: 4, Interesting

    I'm very excited by this news. Not only is it free but it is available for Windows AND Linux, already.

    Now, why is the story red? It really looks wierd on the front page, and probably on games.slashdot.org too since that color scheme is purple.

    --

    Devil Ducky
    MY peers would get out of jury duty.
    1. Re:Yes, but... by Chilliwilli · · Score: 2, Interesting

      Red stories usually indicate that it's a story that has only been release to subscribers, hence the majority of us shouldn't be seeing this yet. Bug in slashdot me thinks.

      --
      Cure cancer.. and stuff! www.team45.info
    2. Re:Yes, but... by xanadu-xtroot.com · · Score: 4, Funny

      Bug in slashdot me thinks.

      What? It's open source and runs on Linux! It's not possible for it to have bugs!

      /humor

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    3. Re:Yes, but... by Debian+Troll · · Score: 0, Offtopic
      What? It's open source and runs on Linux! It's not possible for it to have bugs!

      And Debian to boot! Surely an apt-get update should make the bugs go away. Or at least stable, meaning that we have to wait another 4 years before a new version gets released.

    4. Re:Yes, but... by Devil+Ducky · · Score: 1

      That also would explain the note on the bottom about "See a problem with this? e-mail ..." That editor probably got a flood of emails today.

      --

      Devil Ducky
      MY peers would get out of jury duty.
    5. Re:Yes, but... by wronskyMan · · Score: 0, Offtopic

      In Soviet Russia, all the stories are red...

      --
      --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
    6. Re:Yes, but... by gol64738 · · Score: 1, Offtopic

      of course this will get moderated into oblivion because slashdot workers with unlimited mod points won't want to hear this point of view, but here it is:

      i don't have a problem with subscription services, but this 'subscribe to see the story early' has a severe problem.
      first of all, it goes against the very principles what slashdot is based on. it gives subscribers the opportunity to have louder voices because they can comment before other people, and those first comments are usually modded to 4s and 5s.

      thus subscribers will undoubtably all have excellent karma to post at 2 or more, which gives them louder voices than unsubscribed readers.

      ya, it sounds like i'm bitching, but i've got excellent karma so i feel that my rant is quite valid.

      subscribers! give them no advertisements! give them email addresses with drive space! give them access to a special high speed server!
      but don't give them the ability to have their voices heard any louder than a regular joe.

      this post might be offtopic, but this point of view is impossible to ever be on-topic.

    7. Re:Yes, but... by Planesdragon · · Score: 3, Insightful

      but don't give them the ability to have their voices heard any louder than a regular joe.

      Why not? /. already gives those with UIDs a louder voice than the anonymous coward; why shouldn't those who help pay for the site get a louder voice?

      In RL, courtesy gives the host a slightly louder voice in a topic of conversation (especially one with thousdands of participants.) No reason the same can't be true on /.

    8. Re:Yes, but... by maxpublic · · Score: 2, Insightful

      it gives subscribers the opportunity to have louder voices because they can comment before other people, and those first comments are usually modded to 4s and 5s.

      Sounds like this is the point, actually. And if you're one of the folks who cares about karma, then you'd have another reason to subscribe.

      I doubt it'll have much of an effect though. It appears that from the recent spate of postings provided by newer users for our reading pleasure, the Weekly World News crowd has arrived in force - and they care not a whit for karma.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    9. Re:Yes, but... by golgotha007 · · Score: 1

      Why not? /. already gives those with UIDs a louder voice than the anonymous coward; why shouldn't those who help pay for the site get a louder voice?

      do you see no difference between something that is free and something that is not?
      i thought slashdot was all about giving everyone a chance to be heard, that is if your words are wise. with this subscription model, it's not about wise words, it's about who pays.

      In RL, courtesy gives the host a slightly louder voice in a topic of conversation (especially one with thousdands of participants.) No reason the same can't be true on /.

      do you consider someone who pays money to be automatically courteous? perhaps you are a subscriber?

    10. Re:Yes, but... by Planesdragon · · Score: 1

      i thought slashdot was all about giving everyone a chance to be heard

      Nope. It's about being a community. The various add-ons since the site began (Mod, MM, logged-in users, Friend/Foe, etc) have all been towards that end.

      And, really, a subscriber only has a _chance_ to be heard quicker. Everyone else can still comment, and be heard as well as they ever could.

      do you consider someone who pays money to be automatically courteous? perhaps you are a subscriber?

      I'm not a subscriber--and courtesy doesn't emanante from the person footing the expense, it's extended to them.

    11. Re:Yes, but... by dhovis · · Score: 1

      CmdrTaco has talked about this subscriber "plum" in his journal. Part of the reason that this perk has been extended to subscribers is that the statistics showed that subscribers get modded up more often anyway, and when they moderate, their mods score better in metamod.

      In other words, they discovered that the people willing to pay to support /. are better posters and better mods (on average).

      In any case, subscribers cannot post until everyone can see the stories, they just get a head start on being able to read the articles before the /. effect kicks in.

      Don't like it? Adjust your preferences to give subscribers a -1 (or more) penalty.

      --

      --
      The internet is the greatest source of biased information in the history of mankind.

    12. Re:Yes, but... by ExCEPTION · · Score: 1
      What? It's open source and runs on Linux! It's not possible for it to have bugs!

      And it belongs to SCO too!

    13. Re:Yes, but... by Anonymous Coward · · Score: 0

      It would actually be 'in soviet russia, the stories red YOU!'

      go shoot yourself, moron.

  16. hats off to them by Krandor3 · · Score: 1

    for realeasing a good 3D FPS game for free to the community and not even requiring that you have the original game either. Always good to see companies do things like this because it generates goodwill. This will make more more likely to go buy the next game they release.

  17. Re:But of course by jdew · · Score: 0

    Debian is Linux, the GNU is just invisible, and silent

  18. 3dgamers.com by Anonymous Coward · · Score: 0

    3dgamers.com has it up without the need to login, pretty slow tho as everyone is grabbing it. Or have a little patience and get it from a .torrent later.

  19. BitTorrent link by fondue · · Score: 4, Informative

    http://news.gametab.com/files/wolfet.exe.torrent

    I haven't tried it yet, so download at your own risk.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  20. BitTorrent Links by CrezzyMan · · Score: 5, Informative
    --
    ->www.chuma.org, ranting and Newtons, what more could you want?
    1. Re:BitTorrent Links by Dark+Lord+Seth · · Score: 1

      It keeps complaining about operation being timed out when connecting to tracker... Tracker overloaded?

    2. Re:BitTorrent Links by r00zky · · Score: 1

      it works for me downloading the GNU/Linux version
      thanks to parent.parent :)

      --
      I'm a chainsmokin' alcoholic sociopath, so-ci-o-path
    3. Re:BitTorrent Links by baker_tony · · Score: 1

      How come I am uploading at around 25KB/s and downloading at 2Kb/s. Not speeding up, have been downloading for half an hour...

    4. Re:BitTorrent Links by jooon · · Score: 1

      Thanks, very fast. Much more people on this one than the gametab torrent.

    5. Re:BitTorrent Links by TTimo · · Score: 2, Informative

      The seeding is getting a lot better. Initial seed was configured to max at 70kb/s, and early /. posting of the torrent sent the number of downloaders to 150/200 in no time.

      Now we have a good base of complete downloads seeding back with good bandwidth.

    6. Re:BitTorrent Links by Anonymous Coward · · Score: 0

      Poor little you. I'm uploading at 12K/s, and downloading at 42K/s. The speeds improve the longer you're on, and the more seeds that are available.

      Infinitely better than I'd get with eDonkey -- I'll have the file downloaded before eDonkey/eMule would even start.

    7. Re:BitTorrent Links by jandrese · · Score: 2, Funny

      Sorry, that must have been me. I was getting 950KB/s down and only 200KB/s up. It's done now though, and I've left the window open (but it's only doing 100KB/s up).

      --

      I read the internet for the articles.
    8. Re:BitTorrent Links by baker_tony · · Score: 1

      I don't know, when I start most bittorrents up (like this one) they usually start off ok, then do the opposite of what they are supposed to do, they slow down!! Seem to get a burst of downloading for a few mins, then slowly go down to 0Kb/s. I just left it going for an hour and it ended up downloading around 14Mb and sat at uploading 0 and downloading 0. Weird. Anyone else have this problem?! Right now I'm connected to 6 peers 23 seeds (total speed 1000 kB/s for everyone) and getting 1kb/s download and 7kb/s upload Started off with 13kb/s upload and download then slowly went down. Damn.

  21. Re:another by sweeney37 · · Score: 4, Informative

    let's try that again:

    another link

    Mike

  22. OT: Not a subscriber... Get this story early? by Anonymous Coward · · Score: 0

    Something may be going on with the "Early Release" story thing on /. This story has a RED title background on my main page and I am NOT a subscriber...

    Just thought I'd mention it so /. can fix a potential issue.

  23. however by qortra · · Score: 3, Interesting

    Its fantastic that they are releasing it for free, and I'm very grateful that development took place for GNU/Linux and win32 concurrently. However, I'd still like to see a quality open source FPS sometime. It is important to note that this is still "free as in beer", not "as in speech".

    1. Re:however by Eccles · · Score: 2, Insightful

      However, I'd still like to see a quality open source FPS sometime.

      Hopefully, keeping it closed may slow down the cheats a bit.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    2. Re:however by bigjocker · · Score: 4, Insightful

      Its fantastic that they are releasing it for free, and I'm very grateful that development took place for GNU/Linux and win32 concurrently. However, I'd still like to see a quality open source FPS sometime. It is important to note that this is still "free as in beer", not "as in speech".

      Well, you are very welcome to write one and donate it to the comunity.

      --
      Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.
    3. Re:however by Natalie's+Hot+Grits · · Score: 1

      No...

      The game code is opensource and moddable. This is how most people develope cheats. It's just the engine code that we don't have the source to...

      The only way to prevent cheats is to encrypt all data packets between the client and server so they cannot be altered by a proxy sitting in between the 2. Proxy cheats (intercept the client's data packet and alter each packet where the fire button is pressed to give a headshot) are dirt simple to implement, and are not detectable through server side or client side programs (except quirks in the proxy are detectable by the server, such as known aim bots that do certain movement patterns. This is detected much like AV's detect viruses)

      So the answer isn't really to keep the game closed to keep cheats out. The answer is to keep the packets secured and unaltered while traversing the internet.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    4. Re:however by aardvarkjoe · · Score: 2, Insightful

      The only way to prevent cheats is to encrypt all data packets between the client and server...

      And that still doesn't solve the problem, because you still have to trust the client program. If the cheaters have access to the program, they can have it generate any encrypted packets they want anyway.

      Better would be to not let the client know anything that it shouldn't know: transmit all keystrokes/mouse movements to the server, and then have the server send the screen to display back. Of course, that's quite impossible with current bandwidth and processor/graphics card limitations.

      Of course, that still won't spell the end of cheating. By the time we can do that, it will probably be easy to have a program that watches the screen and generates mouse movements accordingly, or something of that nature. It's an arms race, and the cheaters will always win.

      This is, of course, the reason why I usually don't play games online any more. (Well, one of the reasons. Foul-mouthed twelve-year-olds is another.) It's too bad that the single player game of ET didn't pan out.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    5. Re:however by drzhivago · · Score: 1

      If the game is open source and everyone has access to everything, what is to stop people putting the aimbot or whatever directly into the client, thereby having it send secure and "unaltered" packets to the server?

    6. Re:however by IamTheRealMike · · Score: 4, Interesting
      Though a free software FPS would be great, I don't think it'd be especially vital to have one (in the same sense that having a free OS is important), nor do I think the open source volunteer/services model works well for them.

      The main thing with games is that they tend to be one offs. You take an engine, add artwork, music, gameplay, AIs, multiplayer servers etc - and then that's it. The upgrades are small. The improvements that can be made without disrupting the other playeres are minimal.

      I wish I wasn't feeling so lazy, maybe I could articulate it better. But I don't think the incremental patch model would apply well to games. I'm not going to have any hangups about paying for them, nor playing them, regardless of how open the source is.

    7. Re:however by Anonymous Coward · · Score: 0

      It is important to note that this is still "free as in beer", not "as in speech".

      Is it really? We're talking about games here. When it comes to games, I couldn't care at all about the code, the experience is everything, and you don't need to commit to anything. It's just a game.

    8. Re:however by Matt+Ownby · · Score: 3, Insightful

      Id has released many quality open source FPS games for Free. Perhaps you meant modern quality open source FPS games, but surely you must realize how unlikely this is considering the large development costs of these titles.

      Quake 2 remains one of my most played games ever, and I am absolutely thrilled that id released the full source to that game. To me, quake2 is about as quality as it gets. Sure it's a little outdated now, but the basic physics and gameplay still appeals to me.

    9. Re:however by blibbleblobble · · Score: 2, Informative

      Well, you are very welcome to write one [Free Software FPS game]and donate it to the comunity.

      You may find some of these projects useful:

      OpenSceneGraph -- the standard rendering platform for game graphics. Runs faster than commercial systems.
      The virtual terrain project -- terrain modelling resources
      HFTools -- landscape generation tools (admittedly level-design in blender is more likely for FPS)
      Audio library -- most important bit of a game is the music!

    10. Re:however by Overly+Critical+Guy · · Score: 1

      Are you going to tell that to every user whenever there is a user demand?

      --
      "Sufferin' succotash."
    11. Re:however by bigjocker · · Score: 1

      Are you going to tell that to every user whenever there is a user demand?

      I'm not telling that to a user that has a demand. A regular user could not care less wether a game is "free as in beer or free as in speech". I'm telling that to somebody who complained that the game was not really "free" (most users think there's just one type of "free").

      --
      Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.
    12. Re:however by Natalie's+Hot+Grits · · Score: 2, Informative

      "Better would be to not let the client know anything that it shouldn't know: transmit all keystrokes/mouse movements to the server, and then have the server send the screen to display back"

      This is essentially how current games work. But instead of sending 30 bitmaps per second back in a video stream, they send 30 descriptions of the state of the game back per second, and allow the video card to render it.

      The problem isn't with trusted clients. They already weed out any modded clients using the pure server mode, which requires the client to send checksums of itself to the server on connect. The problem is mainly that a proxy is ALTERING the keystroke patterns that is sent to the server. The proxy bots will keep track of where players are using the information the server sends the client (Note: depending on the game engine, the server might transmit every player's info to the client, or just players that are near his visible field of view, Massive Multi Player [MMP] games are usually pretty good about not telling you about people you shouldn't know about for obvious bandwidth reasons, but games like Q3, etc tell you about everyone to keep client side prediction code working good, and this is one reason why Q3 based games don't scale well past ~32 players/server). When you press the fire button, the packet that contains that command gets altered to include a movement command that will aim the cursor before the fire command.

      A proxy bot could still intercept screen captures and aim the cursor for you, even if your server side render method were possible within the next 10 years (which it isn't). In fact, there are other bots that are standalone programs that do screen captures, finds the head of the enemy, and aims your mouse cursor to it when you want to fire. All this without using a proxy, or altered gamecode (note: this method is not solved via encrypted packets, but it is much more difficult to implement than proxy bots, and very uncommon from my experience).

      We need a combination of encrypted data packets, a good way to trust clients (like checksums, AOL does it with their IM client even), and a good community of players that you know and trust to not cheat.

      I play FPS's a lot. I run into bots rarely. Usually because I know most of the players I play with.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    13. Re:however by Natalie's+Hot+Grits · · Score: 1

      The server does a checksum of the client before allowing it to connect... I don't know easy it would be to fake the checksum, but apparently it is pretty secure code. But I don't really know the details...

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    14. Re:however by OECD · · Score: 1

      Well, you are very welcome to write one and donate it to the comunity.

      What is the point of that statement?

      Perhaps he was was interested in learning how to write a FPS. Perhaps he was interested in extending one in which the heavy lifting had already been done. Perhaps he was hoping that smart, clever people like yourself would do both and he would playtest the hell out of it.

      Then he gets what amounts to a "fsck u n00b!" in response. That's just great.

      Then the clever response gets modded up +4. They really ought to change the name of Karma.

      --
      One man's -1 Flamebait is another man's +5 Funny.
    15. Re:however by aardvarkjoe · · Score: 1

      This is essentially how current games work. But instead of sending 30 bitmaps per second back in a video stream, they send 30 descriptions of the state of the game back per second, and allow the video card to render it.

      Being able to see through walls are among the cheats that this allows, as well as radar cheats and so forth, depending on how much of the state you send. When you send the state back, you're giving more information to the client than the player should know. That aids in cheating.

      I think you're not giving enough consideration to modded clients. There is *no* way to be sure that the client has not been modified. It can always lie about the checksum. The only way to prevent players from gaining extra information is to just have thin clients connected to the server. If your clients are doing physics and graphics calculations, they have been given too much information.

      Oh, btw, your proxy bot is exactly what I alluded to in my post :)

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    16. Re:however by Natalie's+Hot+Grits · · Score: 1

      You don't seem to understand... Proxy bots could still be written for server side rendered gaming... They can intercept the video stream, detect exactly where the enemy is on the screen, and automatically aim for you. This is EXACTLY how proxy aim bots currently work, except insted of using a graphic to determing the position of the enemy, they use coordinates the server sends it...

      If there were a dumb terminal displaying the video game, you could still write a program that captures the terminal's video, detects the head of the enemy, and alters your cursor to hover over the head... This method will not stop aim bots...

      Also, there is no reason that servers cannot limit the amount of information they send to the client. If an enemy is behind a wall, the server shouldn't send their coordinates to the client. It currently is NOT possible to server side render 3D FPS video games, and it isn't going to happen any time in the near future. Even if the bandwidth were available (such as at a LAN) there is no such thing as hardware that can render several clients in real time. It is beyond real hardware that is made in even today's supercomputers.

      Like I said, Quake3 and other FPS's could fix their protocols to only tell you about players that should be visible to the client, but currently they do not because of prediction reasons (which is good, because without prediction, you would really notice that 100ms lag to the extent that the game would NOT be playable). I read somewhere that the doom3 multiplayer engine will support this, and that would stop most radar and see through walls video card driver cheats. There is no need for any server to EVER do the rendering for you. It is a misconception that has been talked about, and never acted upon in the history of internet gaming (and likely won't happen for a long LONG time, if ever.) So the solutions that are readilly available, and would stop most of today's cheating, exists in packet encrpytion (to eliminate proxy bots), servers only sending relevant data to the client, trusted clients, and last but most importantly, trusted players.

      Here is a scenerio that would allow you to trust the client: the server could send a request for an encrypted checksum that only an algorithm behind encrypted code can determine. If (or more likely when) someone breaks the encryption, or reverse engineers the algorithm, update the clients in a security patch. Rinse, repeate.

      From my conclusions above, I don't believe it is possible to stop aim bots 100%, even with server side rendering. But it is possible to stop see through walls cheats, and radar cheats, even if you can't trust the client, using today's standard network protocols and client side rendering.

      Finally, as I said before, the only solution to stop all bots 100% of the time is to trust the people behind each keyboard that is in the video game.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    17. Re:however by aardvarkjoe · · Score: 1

      I understand just fine. To quote myself: "Of course, that still won't spell the end of cheating. By the time we can do that, it will probably be easy to have a program that watches the screen and generates mouse movements accordingly."

      I am perfectly well aware of the fact that you can't do server side rendering. That doesn't change the fact that it's the only way to solve the problem of the client getting too much information. Are you in a dark room? The other players should be nearly invisible, but with client-side rendering, it's trivial to light everything up nicely. Same thing if another player is hiding but not quite concealed. I'm sure veteran FPS'ers could add many more possible ways to cheat. Add to that the fact that, in order to not send data about characters behind walls or whatnot, the server will have to do all the visibility calculations -- something which is normally done by the graphics card. In order to only send what data is appropriate, the server must do the rendering calculations itself. Whether it then sends that data on to the client as a bitmap or a list of polygons and objects to render is rather irrelevant, at that point.

      Your "trusted client" is still essentially security through obscurity -- it depends on keeping part of the code secret. Depending on how convoluted it is, it might take all of a few days or weeks to break it.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    18. Re:however by Natalie's+Hot+Grits · · Score: 1

      "To quote myself..."

      Sorry about that, I didn't fully grasp that quote at first...

      But now I am reminded of that game "Tank Plus" for atari 2600.. There was an invisible mode where the only time you were visable was when you were firing your cannon, or moving (making noise)...

      They could use this method to determine if the server should send coordinates of the player in the dark room to the client or not... If he is making footsteps, send the coordinates (because they could be calcuated anyway by the stero audio signal by a program). If he is firing his weapon at something, send the coordinates.. If he isn't, then the player shouldn't see him, and thus, coordinates should not be sent. If you are running into the enemy because you don't see him, then send the coordinates, because IRL, you would know there is a body in front of you. To the client who is cheating, the enemy would just disappear (or never appear if he isn't making noise/shooting). To a normal player, it would be just like normal...

      There are a lot of rules that would need to be made that the server should follow in order to keep the client informed, but not too informed. These techniques could be developed as time goes on, and with each release of a new engine, they are improved upon. It's easy to calculate wether or not to show the coordinates of a player to the client or not. It's not very easy to render the entire scene for them, compress it into an MPEG video stream, and send it over a low bandwidth/high latency internet link such as any current or near future consumer broadband link.

      I'm not trying to argue here. After exploring the topic more, I realise that encrpytion isn't the only answer... But it is one answer. Just like viruses/anti-viruses, it's an arms race, and the only way to guarantee to not get a virus is to be smart as to who you trust while using your computer/having sex. I believe the same is true when you play multiplayer internet video games(FPS or 3D or not). But I still don't buy the server side rendering model. I don't believe that it can solve any problem that can't be solved with current technology and a few simple principles as outlined above.

      As far as modifying display settings to light things up... Quake3 players are religious when you try to take away their rendering variables... I don't like the fact that vertex lighting (which is slower than lightmap lighting on modern cards) is an available option. But anybody who plays on hardcore servers has to enable vertex lighting if they want to be able to compete. I think that sux, and Doom3 is going to let the server admins lock rendering variables for the clients to not allow them to "brighten" their screen.. (all assuming they are using a legit client). But mostly when people brighten their displays with render variables, people don't consider them cheaters because everyone else already does it. They just want to even the playing field for people that don't want to look at total ugly video game to be able to compete with the "best" players, and provide a better gaming experience...

      Of course, if these tweakers want to still tweak, nobody will stop them from creating a doom3 mod that will allow them to tweak their video settings...

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    19. Re:however by Anonymous Coward · · Score: 0

      There is Cube, which I think is OSS now. Its may not be your definition of 'good' at the moment, but it's definitly cool.

  24. Ok, I've started the download by stinky+wizzleteats · · Score: 3, Funny

    If I ever get it, I'll slap it up on my mutella node for everyone else. I think I'll ln -s it to "daddypants_sent_me_here.zip"

  25. My guess as to why it is free by DrXym · · Score: 4, Insightful
    RTCW is a superb game multiplayer, but it stinks singleplayer. I wonder if the ET developers had the rug pulled from under them when attempting to develop the sequel because of the single player aspect being too weak. Throw in an aging game engine and perhaps they saw no viability in selling it and decided to toss the already designed maps and MP bits out as a freebie.


    Still I thought the ET test game was excellent and I'm looking forward to this. IMHO, Wolfenstein just kicks the shit out of the likes of UT2003 with their flashier visuals simply because it is not one tedious fragfest with everyone bouncing around like kangaroos.

    1. Re:My guess as to why it is free by clarkc3 · · Score: 5, Interesting
      now if only they could release a patch to allow the germans to speak german like wolf3d I'd call it my favorite game of all time. I miss shooting guys that scream 'Mein leben', 'Spion!', and 'Eine leine Amerikaner!'

      The I Speak English all the time germans in the game were the one quirk that always annoyed me

    2. Re:My guess as to why it is free by unclei · · Score: 1

      RTCW is a superb game multiplayer, but it stinks singleplayer.

      Uh, we must have been playing different games. RTCW is the best single player shooter I've played in years. I've played through the single player game several times, and enjoy it each time through. It was the first game in a long time that was able to make me jump in my seat when something lunged out at me on the catacomb levels. Not only the mood was great, but there was a lot of fun to be had going through missions in stealth mode using silenced weapons only (and many levels where that was the only choice).

      I'm sorry you didn't enjoy the single player as much as the multiplayer - they are admittedly two very different games. I got a huge kick out of the multiplayer right up until the point where everybody decided it would be a great idea to panzerfaust spam every respawn they could find on a nearly continuous basis.

      Getting back on topic, I'm looking forward to giving enemy territory a try, and somewhat dissapointed that they couldn't get a decent single player game out of it. But hey, free game. :)

      --
      Andrew
    3. Re:My guess as to why it is free by Doug+Neal · · Score: 1

      RTCW single player stinks? What are you talking about man, it's been one of the best single player games I've played in ages!

      Then again I don't play that many. ;)

    4. Re:My guess as to why it is free by real_b0fh · · Score: 1, Interesting

      amem, brother... as a non-dumb-english-only-speaking-american that can speak/understand both english and german (and french, and spanish...) I get VERY annoyed by the germans in RTCW, talking in english with that cheesy german accent. pretty annoying.

      For a decent WW2 feel, try DOD (day of defeat) for half-life. The germans speak german, but the subtitles are in english, so it is all good.

      hlv

      --
      "Contrary to popular belief, UNIX is user friendly. It just happens to be selective on who it makes friendship with"
    5. Re:My guess as to why it is free by bogie · · Score: 1

      Like many others have said RTCW singleplayer stinks? In what universe? If you couldn't have fun playing that game you should stick to RTS.

      --
      If you wanna get rich, you know that payback is a bitch
    6. Re:My guess as to why it is free by SCHecklerX · · Score: 1
      The ending was very lame. It had its moments in single-player though. The first time those zombies sneak up on you from behind sure scared the bejeezus out of me, just like the sudden shout from a guard in the original :)

      And you HAVE to love the cutscene with the german elite chick telling the soldiers about what happens if you look at the ceremony, while playing with her hair and swivelling her hips, and then walking away, shaking her ass all the while.

    7. Re:My guess as to why it is free by DrXym · · Score: 2, Insightful
      I said it stinks because I thought it did obviously. Compared to the likes of Medal of Honour, the gameplay seems unimaginative consisting of alternating levels of monsters and Nazis, all coming at you in dribs and drabs, triggered as you move from one room to another, and cheesy cut scenes. Nor are you even given the feeling that you're in a squad with computer team members which would assist in firefights. I didn't think it was even very atmospheric and it was disappointing to see many of the levels were just primitive and poorly rendered versions of the multi-player maps.


      The cardinal sin as far as I was concerned was the motion sickness inducing design to the game. I really hate games where you spend a lot of time spinning around, wandering back and forth through bland levels of twisty staircases, or corridors to hit switches to open doors and things of that nature. At the end of a level I'm just about ready to throw up. Postal 2 suffers the same problem but even worse and I just can't stand games like that.


      I don't have that problem with multi-player where you have objectives and spend most of the time fighting towards it, or other FPS games such as Grand Theft Auto so I can only attribute the problem to unimaginative and tedious level design.

    8. Re:My guess as to why it is free by Zerakith · · Score: 1

      The original RTCW was actualyl developed by two different "teams" responsible for Single Player and Multi Player - I beleive the same was true for RTCW:ET which got cancelled a few months back due to problems with SP (I beleive it had something to do with the AI they were planning to implement). Again they were working in two different teams (hence the differences between MP and SP) and when ET goit canned it was decided to continue with MP developlment -- which was preety much alpha at the time

    9. Re:My guess as to why it is free by Jacek+Poplawski · · Score: 1

      RTCW is a superb game multiplayer, but it stinks singleplayer.

      Bullshit. RTCW is one of best single player FPS ever. Just look how lame Quake trilogy was. When I play RTCW on my Linux I feel like in old DOS times with Doom2.

    10. Re:My guess as to why it is free by Anonymous Coward · · Score: 0

      Y por qué no hacen más bien un mod que permita a la gente jugar contra los narcotraficantes de Colombia? Sería de puta madre poder caerle a tiros los perros terroristas de las FARC y el ELN mientras te gritan "Maldito desgraciado!!!! me cago en tu madre !!!!!!".

    11. Re:My guess as to why it is free by Anonymous Coward · · Score: 0

      Nor are you even given the feeling that you're in a squad with computer team members which would assist in firefights.

      Could be because you weren't. Not sure where you got the idea that you were going to get help while trying to beat the game, but you don't. You have to play it all by yourself.

      I really hate games where you spend a lot of time spinning around, wandering back and forth through bland levels of twisty staircases, or corridors to hit switches to open doors and things of that nature.

      Like your parent post said, stick to RTS.

    12. Re:My guess as to why it is free by PyromanFO · · Score: 1

      You obviously don't get out of Linux much. Play Half-Life, NOLF2, Medal of Honor, or Deus Ex. Then you'll see what hes talking about.

    13. Re:My guess as to why it is free by arkane1234 · · Score: 1

      -- Quote --

      Y por qué no hacen más bien un mod que permita a la gente jugar contra los narcotraficantes de Colombia? Sería de puta madre poder caerle a tiros los perros terroristas de las FARC y el ELN mientras te gritan "Maldito desgraciado!!!! me cago en tu madre !!!!!!".

      -- Quote --

      We'd call it "NARC 2 - The Insurrection" :P

      --
      -- This space for lease, low setup fee, inquire within!
    14. Re:My guess as to why it is free by jandrese · · Score: 2, Funny
      Nor are you even given the feeling that you're in a squad with computer team members which would assist in firefights.
      Huh?!? Are you sure you are thinking of RTCW? You don't feel like you're in a squad in RTCW because you aren't. Jack is sent in everywhere by himself. Apparently he is the only field operative left alive or something.

      As for the spiral staircase problem, what are you talking about? There are maybe 3 or 4 spiral staircases in the entire game. You also rarely have to do any backtracking (unless you missed something), or at least I didn't.

      By the third paragraph I'm pretty sure you're trolling, as no version of GTA I've ever seen is a FPS.
      --

      I read the internet for the articles.
    15. Re:My guess as to why it is free by PCBman! · · Score: 1

      If there's a single 'monster' or 'alien' in the game, it automatically counts as poor single player TO ME.

      Maybe you get FPS to shoot at what amounts to a walking target, but I want people who respond as people would. When I'm filling a room with bullets, I full expect a guy down the hall to call for backup and hunker down waiting for backup while holding me off until backup gets there or I kill him. It gets rather dull when it's just a bunch of monsters charging down the hallway at you.

      --
      So, when's lunch?
    16. Re:My guess as to why it is free by Anonymous Coward · · Score: 0

      What? You mean 'Yer Velcum' is not german? I'm appalled!

    17. Re:My guess as to why it is free by Anonymous Coward · · Score: 0

      Are you insane? RTCW is the best single player experience I have played in years (last one being half life)..... the multiplayer is fun... but it all depends on the quality of your teammates. That is where the glory of the single player experience shines ... no newb fools using panzers on their own team mates :) Plus the graphics and story line were quite good. Having played games from pong onward .... I give wolfsp a big thumbs up.

    18. Re:My guess as to why it is free by Crazy+Eight · · Score: 1

      I can't say I like the sci-fi aspect of RTCW, but the single player version of the game definately has its momments. I love the final level of the church mission, where you're given a ton of ammo and have to face down a transmorgified Helga. It's hilarious. The sexy-bondage-nazi-nija-chicks are pretty funny too.

    19. Re:My guess as to why it is free by TeraCo · · Score: 1
      Deus Ex is possibly the best FPS ever! If they can make the sequel just as good, but with fancier GF4 graphics and smarter AI, they'll have another hit on their hands.

      Info at: www.deusex2.com

      --
      Not Meta-modding due to apathy.
    20. Re:My guess as to why it is free by Jacek+Poplawski · · Score: 1

      If there's a single 'monster' or 'alien' in the game, it automatically counts as poor single player TO ME.

      You just called Doom poor single player game. How old are you?

  26. Red Title Bar by Zach` · · Score: 4, Informative
    A red title bar signifies a "subscriber-only" story. Notice that the timestamp is for 8:15am -- a time in the future. That is when the story will (or should) debut for non-subscribing Slashdot members.

    There seems to be a glitch in the Mat^H^H^HSlashdot system, or perhaps they are attempting to lure more subscribers by showing off the features of the system.

    1. Re:Red Title Bar by revividus · · Score: 1
      I'm not following you. For one thing, I don't subscribe, and I see the story. For another, the time stamp says 7:15am -- a time in the past (in this time zone, at any rate).

    2. Re: Red Title Bar by Black+Parrot · · Score: 1


      > A red title bar signifies a "subscriber-only" story.

      Isn't that kind of backwards? You'd think the people who pay up would get to see the version that's easy on the eyes, and the deadbeats would have to see the eyewringer version.

      --
      Sheesh, evil *and* a jerk. -- Jade
    3. Re:Red Title Bar by aed · · Score: 1

      I am a subscriber, and i now see three different colors on the index page:
      A red one, which is an article from the mysterious future, as i see them often;
      A *blue* one, being this article;
      And ofcourse the normal green ones.

    4. Re:Red Title Bar by ankit · · Score: 1

      So slashdot is finally getting with the times... technicolor, wow!

      --
      Don't Panic
    5. Re:Red Title Bar by Anonymous Coward · · Score: 0

      Of course, you realise what a glitch in the system means ...

      ... they've changed something ...

    6. Re:Red Title Bar by grub · · Score: 5, Funny


      ..perhaps they are attempting to lure more subscribers by showing off the features of the system.

      I was thinking this exact same thing. We must use the same brand of tinfoil for our hats.

      --
      Trolling is a art,
    7. Re:Red Title Bar by James+Lewis · · Score: 1

      I don't blame slashdot for trying to profit off their website, but why would someone pay for gaming news here when they can find a huge number of free websites that will give them their news quickly without asking them to pay for it? Time may not make a difference in some stories, but if the story is announcing the availability of a downloadable demo, game, or movie, then it certainly does.

    8. Re:Red Title Bar by roalt · · Score: 1
      It's really funny that more people react on the color of the article than on the contents of the story itself.

      So for anyone out there that didn't notice, it's the NEWS for NERDS not the Slashcode comments forum for NERDS.

  27. Re:But of course by Anonymous Coward · · Score: 0
    the GNU is just invisible, and silent

    If only that were true...

  28. This article just disappeared from my front page by HidingMyName · · Score: 1

    I was browsing it and opened another /. window and it wasn't there. Perhaps there is a glitch?` I do like the idea of having an on-line editor to actually read problems associated with new stories, the link to the editor seems like a good idea (after all /. doesn't want to be like the NY Times :-).

  29. Weird by togofspookware · · Score: 1

    I'm wondering that, too. Anyone know why Slashdot is all weird this morning?

    Anyone? Anyone?

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
    1. Re:Weird by grub · · Score: 3, Funny


      Anyone know why Slashdot is all weird this morning?

      Just this morning?

      --
      Trolling is a art,
  30. Win/Linux Games...Mac? by cedmond · · Score: 5, Interesting

    I noticed, along with this game, that Unreal Tournament 2003 also was released for Win and Linux simultaneously with the Mac version (of UT 2003 anyway) coming out much later. I know that Mac games are always later to market but does anyone have a theory (or even an actual reason) that Linux versions come out along with the Win version? Is development for the Mac platform really that much different now with OS X? Just curious.

    --
    ----------------------------------
    I'd rather not take sides until I hear the monkey's version - PHB
    1. Re:Win/Linux Games...Mac? by LordYUK · · Score: 1

      Its just developers saying that they refuse to remap the game keys just to accomodate a one button pointing device (I refuse to call it a mouse) in the year 2003.

      FYIW, I LIKE the mac, and have gamed on one before, and would LOVE to own one (I play mostly Blizzard games, which are now released concurrent). :)

      --
      This is my sig. Its pathetic.
    2. Re:Win/Linux Games...Mac? by ZorinLynx · · Score: 4, Insightful

      Anyone who is a gamer on a Mac has long since unplugged the one button mouse and connected a mouse with three or more buttons and a scroll wheel.

      This is a rather silly reason not to port a game to MacOS X...

    3. Re:Win/Linux Games...Mac? by revividus · · Score: 1
      My guess is that companies figure if the linux crowd will spend all that time and energy making wine, winex, and figuring out how to make their games work under them, it's a good bet there's a market for ready-to-run-in-linux games.

      I think the perception of macs, OTOH, is that they are used only/mostly for graphic design, video editing, and music production.

    4. Re:Win/Linux Games...Mac? by Anonymous Coward · · Score: 0

      Just a guess, but many of the programmers probably use Linux for much of their development work - thus have an interest in seeing it work on Linux. MAC - not so much.

    5. Re:Win/Linux Games...Mac? by Anonymous Coward · · Score: 0

      Not only silly, patently stupid.

      Really, a one button mouse ain't stopping no show.

      Wake up -> Most Mac users haven't "had" to use a one button mouse since, oh, 1984.

      This argument should be deader than the metric system in America.

    6. Re:Win/Linux Games...Mac? by orpheus2000 · · Score: 1

      With Linux, you're still on the x86 platform and you get to keep any ASM code, processor optimizations, and general hardware tweaks in the codebase. With OS X, you'd have to port over to an entirely different processor and motherboard, a change that is vastly more time consuming.

      I'm surprised that no one has really caught on to this and instead blame marketing/politics/"It's what the developers like".

    7. Re:Win/Linux Games...Mac? by cedmond · · Score: 1

      This makes a lot of sense, and was the kind of information I was looking for. Of course the idea that the one button mouse is solitary reason for Apple's marginal market share can't be ignored either. ;)

      --
      ----------------------------------
      I'd rather not take sides until I hear the monkey's version - PHB
    8. Re:Win/Linux Games...Mac? by rsmith-mac · · Score: 1

      In the case of UT2003, there was also the fact that Epic had a very capible Linux guy on the staff to work on the port. They didn't have a good Mac guy however, so there's one more reason for outsourcing it.

    9. Re:Win/Linux Games...Mac? by GauteL · · Score: 2, Interesting

      The reason here is that lots of ID Software developers use Linux themselves.

      Development for Linux and MacOS X is still very much different. They may both be POSIX-compatible at the core, but there are still plenty of APIs on top of them that differ..

      ID Software could possibly release versions for MacOS that uses the Apple X-server.

    10. Re:Win/Linux Games...Mac? by iJed · · Score: 1

      Surely a game makes nearly no use of X whatsoever --maybe for a setup dialog?-- and instead uses OpenGL directly. This should mean that porting to OS X would be rather simpler since it support OpenGL too.

      I think the person who was saying that it is the x86 asm stuff that needs rewritten on PPC may be correct. I'm sure they still need to make many asm optimizations in games.

    11. Re:Win/Linux Games...Mac? by TheRaven64 · · Score: 1
      I play mostly Blizzard games, which are now released concurrent

      All hail Blizzard. After spending years finding that every new release of Windows meant more of my games that didn't work any more, I was shocked to discover that my copy of Diablo II worked just fine on the Mac. Definitely a company I would buy from again.

      --
      I am TheRaven on Soylent News
    12. Re:Win/Linux Games...Mac? by IamTheRealMike · · Score: 1
      Perhaps the perception that Macs are generally too slow for high end games these days, and nobody wants to play them on a laptop?

      Dunno. Also Jon Carmack likes Linux and has done some open source development himself. Plus as pointed out above, porting to Linux isn't as hard as you get to keep all your custom optimizations etc.

    13. Re:Win/Linux Games...Mac? by moebius_4d · · Score: 2, Insightful

      I'd started to say something sarcastic here, but let me say it straight. Blizzard is the company that threatened legal action against b.net, which was free software that let people play together on their lans without talking to battle.net. A battle.net emulator, essentially.

      I realize that it could be used to play warez copies of WCIII, and that battle.net could not. But it was pretty clear that there were substantial uses other than facilitating the enjoyment of "pirates."

      I wrote them and told them that, my shelf of blizzard games notwithstanding, that I would never buy another blizzard product. I'm standing by that statement, until they either change management or issue an apology. I hope other /.ers will remember who their friends are.

    14. Re:Win/Linux Games...Mac? by Anonymous Coward · · Score: 0

      Possibly slightly less dead than the statement "My Windows crashes several times every day". But we won't see *that* statement going up on Slashdot anytime soon.

      Shortsitedness and hypocricy are the two tenets that most slashdotters live by.

    15. Re:Win/Linux Games...Mac? by Eudial · · Score: 1
      Well, they want to keep the Mac gaming market down.

      Otherwise they'd need resize the annual "Mac gamer" to *gasp* TWO pages! (it is one single page now)

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    16. Re:Win/Linux Games...Mac? by Kintanon · · Score: 1

      Perfect example of this is in some of the Shadowbane comments from that story the other day. The Mac version while working is horribly optimized. You really need twice the machine equivelant of the PC version for equivelant performance. But in theory that will be fixed with patches over the next few months.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    17. Re:Win/Linux Games...Mac? by Rubel · · Score: 1

      didn't Ryan Gordon do both the Linux and the Mac ports?

    18. Re:Win/Linux Games...Mac? by TeraCo · · Score: 1
      I wrote them and told them that, my shelf of blizzard games notwithstanding, that I would never buy another blizzard product. I'm standing by that statement, until they either change management or issue an apology. I hope other /.ers will remember who their friends are.

      At a guess, the people they play warcraft 3 with?

      --
      Not Meta-modding due to apathy.
    19. Re:Win/Linux Games...Mac? by Anonymous Coward · · Score: 0

      A large part will be associated with the ease/time/cost of the extra linux release, a fair part will come from id & Activision view of Linux. I expect easily the main reason is because the vast majority of game servers run on linux.

      Going on soe other games, not instantly releasing a Linux version seems to be the biggest mistake you can make with a MP-orientated game. I think id were always quick to see this.

  31. Purple! by Anonymous Coward · · Score: 0

    The title bar is back to something appropriate.

  32. Re:This article just disappeared from my front pag by bonizzem · · Score: 0

    The red header turned to blue.Now it is game related!
    Correcting mistakes?

  33. Thanks ! by ATAMAH · · Score: 5, Funny

    >Hats off to Id+Activision+SplashDamage for giving >the community such an excellent 3d FPS, for FREE!"
    Special thanks to fileplanet.com for hosting the linux version.
    And as a token of our appreciation we will slashdot the hell out of fileplanet.com. Thanks once again guys.

    1. Re:Thanks ! by operagost · · Score: 1

      Won't happen, since they put in those annoying download queues for non-subscribers.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  34. 337/580 by smoothPorn · · Score: 1, Funny

    Almost there... FilePlanet should have 'hold' music.

    The Matrix is in my butt.

    --

    Wank it at SmoothPorn.
    1. Re:337/580 by Anonymous Coward · · Score: 0

      If you are going to post a link to smoothporn (where I can wank it), please make sure that the website is not "under construction". If it must be under construction, at least have something entertaining like an animated GIF of a chick wanking a guy or something. Sheesh.

  35. Avoid File Planet lameness, BT link by Anonymous Coward · · Score: 3, Informative
  36. Add the torrent link to the main page by PageMap · · Score: 0, Redundant

    http://zerowing.idsoftware.com/BT.html

  37. Macintosh? by mbbac · · Score: 2, Interesting

    I haven't been keeping up with news about this game. Is there a Macintosh version coming out? Return to Castle Wolfenstein is available for Mac OS X, so I would think it would be easy to get this out for it as well.

    --

    mbbac

    1. Re:Macintosh? by Anonymous Coward · · Score: 0

      Certainly is. It's nearly identical to the other version too. The only difference is that you only have the one weapon (the slingshot) with no alternative fire (of course) thanks to the one-button mouse.

    2. Re:Macintosh? by mbbac · · Score: 1

      You do know that two button mouses are supported by the Mac OS, don't you?

      --

      mbbac

  38. WARNING link is not what it appears by Anonymous Coward · · Score: 0

    On inspection of the above link, I have found it is not what it appears to be. Be warned, the contents of said link are illegal in most countries (and states). You may be punished to the full extent of the law for using Bit Torrent and/or clicking said link. That is all of a warning I am going to give. Think carefully, please, for your own sake. Thank you and good night.

  39. Re:How to Annoy people in Online Shooters by Dot.Com.CEO · · Score: 0

    Funny in k5, troll in /. . How interesting...

    --
    Mother is the best bet and don't let Satan draw you too fast.
  40. **Jaw Drops** by MoeMoe · · Score: 4, Insightful

    Either these companies are very smart or very stupid, I personally would have bought this game in store for a max of $50 which I'm sure other people would have as well and therefore increase revenue for the companies, but the fact that they are giving it away will really get the word out on them as well and give them the image of a "gamers gaming company" so when they will charge players for thier next big hit, people will remember the name and buy in (I know I would). Either way, Kudos to them for having the guts to give it away and make many MANY gamers very happy :)

    Thanks guys!!!

    --
    Business \Busi"ness\, n.;
    A scam in which all people involved perceive as beneficial...
    1. Re:**Jaw Drops** by kireK · · Score: 1

      Look for a Special Edition RTCW in the store soon. It should include ET.

    2. Re:**Jaw Drops** by MoeMoe · · Score: 1

      Then you'll probably be able to frag on a flying bike :p

      J/K I know what you meant...

      --
      Business \Busi"ness\, n.;
      A scam in which all people involved perceive as beneficial...
    3. Re:**Jaw Drops** by Anonymous Coward · · Score: 0

      I would have bought this as well, the single level demo is better than all of BF1942.

  41. Mac Torrenting... by BMonger · · Score: 3, Interesting

    Since I can't really use either version of the game on my Mac (which is fine, it'll let me get work done :) ) is it beneficial for others for me to download via the torrent link or not? Even though I can't use the file, once I've downloaded it fully I'd only be helping the upload bandwidth I presume...

    1. Re:Mac Torrenting... by The+Moving+Shadow · · Score: 1

      If you use the OS X bit torrent client below you will help and share the game for all us leechers ehm slashdotters. http://prdownloads.sourceforge.net/sourceforge/bit torrent/BitTorrent_OSX_3.1.dmg

    2. Re:Mac Torrenting... by rpillala · · Score: 1

      You're correct. The level of benefit to everyone else really depends on how long you spend seeding the file to others after your download is complete. As I recall, "BitTorrent engages in tit-for-tat with its peers" so even while you're downloading you're helping, but if you leave the transfer running afterwards for a while, you'll be helping more. In general, I leave the torrent running at least long enough for 1:1 upload bytes/download bytes.

      Sorry if this is redundant; I looked at the other responses and they all seemed to be about buns and Twinkies.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:Mac Torrenting... by BMonger · · Score: 1

      Thanks for the answer... yeah... more people comment on my sig usually than my post... it's meant to be *funny* if you've ever watched the movie UHF and remember Twinkie Wiener Sandwiches... it's okay though... I'm used to it...

      And if you haven't seen UHF you make a Twinkie Wiener Sandwich as follows:

      Take a Twinkie and turn it upside down. Cut it down the middle to make it into a "bun". You *do not* remove the frosting from the center. Many people ask me if you do so just to clear that up, don't.

      Now take your microwaved hotdog and smoosh it down into the Twinkie. This should resemble your standard "hot dog in bun" look but with a Twinkie instead of a bun.

      The final(ish) step is to put Easy Cheese on top of it. Once you've done all of that, munch away. They're actually quite good which is what's odd.

  42. Speaking of SplashDamage by Jaguar777 · · Score: 1

    If you like the work SplashDamage has done for this game you should go check out Q3F. Just about everyone at SplashDamage started out in the industry by creating Quake 3 Fortress. It is a great mod and they are still involved with it. They will be releasing Q3F 2.3 soon.

    --
    Maybe you should educate the morons of tomorrow so they'll stop believing the leaders of tomorrow. - Dogbert
  43. They made enough money? by Lieutenant_Dan · · Score: 1

    Won't this take away from the retail MP version? I'm not in the habit of looking into a gift horse's mouth, just wondering...

    It would be nice if they released a new single-player campaign. There aren't that many good SP maps out there and I've really enjoyed playing the SP version of RCTW.

    Tried creating my own maps, but I'm crap at it ...

    --
    Wearing pants should always be optional.
    1. Re:They made enough money? by bogie · · Score: 1

      Yes that is a big concern for people who really like RTCW. Basically the one downfall to this is its going to splinter the RTCW community between old and new. Personally I like the old version. I'll possibly grow to enjoy the new one, but to me it just seemed like they saw features from other WWII sims and then copied them a bit. I really hope they fixed things like how weak the gunfire sounds and especially the voice chats(yuck).

      Anyway I don't see how you can possibly complain about a game given away for free(unless your taxes paid for it ;) ) but I'm not so ready to embrace this and move on from the orginal.

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:They made enough money? by Crazy+Eight · · Score: 1

      Is there really much left of the RTCW MP community? The last time I checked, half the available servers were running Beach.

  44. What's the big deal about bittorrent? by Anonymous Coward · · Score: 0

    I've used it some and it's always slow as snot.

    I'm on a 3 Mbit connection (240 Kb upstream) and I have never seen more than 60 KB per second. The normal download sites are better than that.

    And this download is going at a whopping 6 KB per second (24 KB upstream... blah). BT blows...

    1. Re:What's the big deal about bittorrent? by Troed · · Score: 2, Informative

      I'm on a 2.5/0.75Mbit ADSL. Current BT-speeds: 250kb/s down, 70kb/s up.

      Good enough for me.

  45. Need it by muffen · · Score: 2, Funny

    /me is looking for Enemy Territory.
    I have Doom I&II for trade. I will give leech access to this ftp site as well.

    Sorry, just had an IRC-warez flashback :)

    Seriously, it looks like a good game, and I'm impressed by the fact that it's free.
    This is set to be a big hit, as you can play online with it, which today is the only thing that counts.

  46. direct WGET link for Linux version by Chuck+Bucket · · Score: 3, Informative
    I'm seeing 106.96K/s from AU - not bad...

    • wget http://files.ausgamers.com:81/wolf/enemyterritory/ et-linux-2.55.x86.run

    P

    1. Re:direct WGET link for Linux version by billatq · · Score: 5, Funny

      I'm seeing 106.96K/s from AU - not bad... wget http://files.ausgamers.com:81/wolf/enemyterritory/ et-linux-2.55.x86.run

      Yeah, but I'm getting 234 kB/s off of bittorrent :). My, I love how it's the only thing that actually gets faster as more people hit it. Reminds me of the scene in the Matrix Reloaded where Neo is fighting the fifty agent smiths, only without Neo or the agents or the cool computer generated background.

    2. Re:direct WGET link for Linux version by Chuck+Bucket · · Score: 1
      Understood, I've just kicked off 'emerge bittorrent' and should have it soon so I can contribute to the fun. Oh, and I see the new Matrix movie in a few days! Stop the spoilers! :)

      P

    3. Re:direct WGET link for Linux version by Anonymous Coward · · Score: 0

      trinity dies.

    4. Re:direct WGET link for Linux version by Minna+Kirai · · Score: 1

      The background of that scene was physically built, not computer generated.

      They constructed an entire apartment complex courtyard inside a decommissioned Air Force hangar.

      (The amount of set construction used in Matrix Reloaded really seems excessive to me. I don't see why they had to pave a full mile of freeway for their stunts. Paradoxically, the "real world" scenes had more CG backgrounds than the Matrix shots did)

  47. Sound sucks compared to Return to Castle Wolfenstn by SilentMajority · · Score: 1

    I don't know why they replaced the existing RTCW sounds--especially voices--with new ones in RTCW-ET that sound horrible.

    This opinion is unanimous with everyone I've spoken to during the beta. Perhaps there were contractual issues with the original voice actors?

  48. Gentoo Soon by anourkey · · Score: 2, Insightful

    It probably won't be long before Gentoo (aka Gentoo Games) releases a LiveCD version for those of us who want insane frame rates! *Drools*

    1. Re:Gentoo Soon by Repugnant_Shit · · Score: 1

      But you can't get better performance out of a LiveCD, because they're not tuned like an actual install to YOUR hardware.

  49. Re:I was a tester for this game by SilentMajority · · Score: 1

    There are patches for Linux kernel that help improve interactive performance--especially for games. Try the "low latency" patch and you'll notice a huge difference.

  50. no such thing as a free lunch by IcerLeaf · · Score: 1, Flamebait

    Pardon the cynicism, but has anyone checked this for spyware?

    1. Re:no such thing as a free lunch by Anonymous Coward · · Score: 2, Insightful

      "Pardon the cynicism, but has anyone checked this for spyware?"

      Not bloody likely is it?

      Id software have long shown a commitment to both gamers and linux, and this gesture is nothing but designed to garner goodwill - why would they risk it for something thats worth jack shit anyway?

      Including Spyware which would inevitably get discovered is completely at odds with what they're trying to achieve.

      feh.

    2. Re:no such thing as a free lunch by PhxBlue · · Score: 1

      A little cynicism is a good thing, but I don't think you need to worry about spyware. This is advertising for the full game, if you think about it, is it not?

      --
      !#@%*)anks for hanging up the phone, dear.
    3. Re:no such thing as a free lunch by Minna+Kirai · · Score: 2, Informative

      It is not. RTCW:ET is a full game on its own, completely separate from the original RTCW. It's not advertising or anything like that.

      (I suspect it's a feel-good release of a product that was judged good enough to get played, but not sufficient to be profitable against free FPS like America's Army)

    4. Re:no such thing as a free lunch by DNS-and-BIND · · Score: 1

      Spyware is put in by the packager or distributor. It doesn't matter if you want it in your software or not, some company you hired makes the Windows Installer .exe's and puts Gator in there for good measure. Happened to LimeWire, which is open source, not closed source like evil Id software with their silly capitalization.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:no such thing as a free lunch by flacco · · Score: 1
      "A lot" is two words. You wouldn't say "alittle", would you?

      Hmmm, I think I'll have to think about that alittle. Thanks alot!

      --
      pr0n - keeping monitor glass spotless since 1981.
    6. Re:no such thing as a free lunch by Anonymous Coward · · Score: 0

      Well, Et was slated for SP and MP, with bots too, but it _appears_ to be that there where devolpment issues with some features. Hence they have "part" of a game, and releasing it for free is a great plan. No spyware, no ulterior motive....

      Actually, I think it's a grand conspiracy by iD to ensure you don't buy another fps until Doom3 comes out. Not that we wouldn't have bought it anyway.... =P

  51. Hoorah for BitTorrent by Gandhian_Rage · · Score: 1

    Along with thanking ID, Activision, and SplashDamage we should be kissing Bram Cohen's ass for creating software which frees us from the shackles of fileplanet and /.ed mirrors.

    Yea, thanks to all the seeders too.

    1. Re:Hoorah for BitTorrent by WildBeast · · Score: 1

      No thanks, I'm sticking with FileShack. BitTorrent sucks, my downloads always go at speeds of ~ 2K/sec. It's darn slow. And on top of that it tells me that it's uploading something at 20k/sec??? Confusing, stupid and slow.

    2. Re:Hoorah for BitTorrent by xcursion · · Score: 1

      Sounds like you're behind a firewall which is preventing other BT clients from connecting to you. You'll get much faster download speeds if you open up the port range 6881-6889.

    3. Re:Hoorah for BitTorrent by WildBeast · · Score: 1

      oh okay, thanks for the info :)

    4. Re:Hoorah for BitTorrent by Anonymous Coward · · Score: 0

      Thats odd cause it allways maxes out my connection... going at 130k as im speaking...

      You see its p2p... Thats why its uploading the same file while you are downloading...

    5. Re:Hoorah for BitTorrent by DNS-and-BIND · · Score: 1

      Gosh, everyone administers their own firewall? Cool. Bittorrent sucks because it assumes like most linux software does that you have control of everything.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    6. Re:Hoorah for BitTorrent by Anonymous Coward · · Score: 0

      Mldonkey and using the option to use port 80 would solve your problem, I'd guess...

  52. Re:I was a tester for this game by Lumpy · · Score: 1

    At any rate, the Linux version is just plain SLOW. The Windows version, on the other hand, is a joy to use...

    Nice try...

    the linux version runs just fine on my really old hardware...

    P-III 866 SMP with geforce4 and U160 scsi. I know it's a fricking dog slow machine yet I get great framerates and keep killing those kiddies in the fuel depot with ease...

    Bah, linux version runs great.

    --
    Do not look at laser with remaining good eye.
  53. Fileplanet: the virtual equivalent of "Allentown" by Cobralisk · · Score: 1

    Filling out forms, standing in line...

    --
    Waiting for ad.doubleclick.net...
  54. Re:So where is the bittorrent link? by Anonymous Coward · · Score: 0

    Once again, because I was two minutes after the first bittorrent request, I'm moderated into oblivion unjustly. Can't you freaks just leave at "1" instead of trying to fuck up my karma?

  55. Re:Fileplanet: the virtual equivalent of "Allentow by Anonymous Coward · · Score: 0

    Unfortunatly that joke is lost on anyone under 30

  56. Re:I was a tester for this game by eht · · Score: 1

    That's really old hardware? I'll gladly trade you some of my brand new hardware for your really old hardware.

    You most likely won't want to though.

  57. Re:Fileplanet: the virtual equivalent of "Allentow by Anonymous Coward · · Score: 0

    They'd probably understand Fileplanet: the virtual equivalent of "trying to get another job in IT" though...

  58. Re:I was a tester for this game by crivens · · Score: 0, Offtopic

    Somehow I don't think a GeForce 4 is old hardware. I have a GeForce 2, an ATI Fury Pro and an 8Mb Matrox; now that is old(ish) hardware by current standards.

  59. Re:I was a tester for this game by Doug+Neal · · Score: 4, Informative

    I've found OpenGL games to run just as well under Linux as they do in Windows, if not marginally faster. And that's with Wine as well as Linux native. (All the Quake 3 based games I have tried work perfectly under Wine, fully hardware accelerated. So does Counterstrike)

    Sounds like you don't have hardware accelleration set up properly (or at all). Your best bet is with an Nvidia or maybe ATI card (I think the Nvidia drivers are slightly more polished than the ATI drivers at this point but I'm not entirely sure as I don't use an ATI).

  60. Post your Bittorrent Speeds here by teamhasnoi · · Score: 1
    so the poor bastards waiting at Fileplanet can see: If you used Bittorrent, you'd be home by now!

    I'm averaging 3800 kB/sec (while also nabbing a torrent of Knoppix at 300 Kb/sec!) on a 760/128 DSL line, using the experimental client set to 'unlimited'.
    I'm connected to 62 peers, and 14 seeds with 6 copies completed.

    Bittorrent so rocks.

    1. Re:Post your Bittorrent Speeds here by smcavoy · · Score: 1

      averaged about 1100KB down (that's kilobytes, not bits)
      the uploads seem to be bouncing between 450 and 1500 .
      putting that 100mb co-location to use :)

    2. Re:Post your Bittorrent Speeds here by Tet · · Score: 1
      I'm averaging 3800 kB/sec [...] on a 760/128 DSL line

      Errmmmm... no you're not! Simple arithmetic shows that 30,400 bits of data don't fit down a 760 kbit pipe...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    3. Re:Post your Bittorrent Speeds here by Doug+Neal · · Score: 1

      Well, I can't say it's been that good.

      I'm in university accomodation and we all share a 34Mbit leased line, which is usually pretty damn fast, so I was expecting great things from BitTorrent. I downloaded the Linux version for myself and also the Windows version to distribute around the place a bit. Linux is now finished and I am now still downloading the Windows one at about 2kB/s and uploading at about 8kB/s.

      The Linux version peaked at about 180, but most of the time it was either stalled or just moving very slowly, although of course the upload was zipping along very nicely all the while.

      Maybe being behind a NAT gateway adversely affects it, I don't know. My impression so far is that BT is a great idea but needs a bit more work.

    4. Re:Post your Bittorrent Speeds here by axjms · · Score: 1

      0 down 5 up! On a T1! A few minutes ago it was doing much better but right now this kind of sucks

      --
      It is not enough to succeed, others must fail. - Gore Vidal
    5. Re:Post your Bittorrent Speeds here by clustersnarf · · Score: 1

      I downloaded from Fileplanet and made it available via Bit torrent. I'm currently uploading at 70KB/sec on my 768Kb upstream. Yaay for community service!

    6. Re:Post your Bittorrent Speeds here by Matt+Ownby · · Score: 1

      For curiosity's sake, I decided to download both the win32 and linux versions using the torrents. Right now for the linux version I am downloading at 133kB/s and uploading at 4 kB/s (?) ... and over on the windows side I am downloading and uploading at 0 kB/s hehe. Very strange. What does it all mean? I certainly can upload a lot faster than I currently am. I suppose me being NAT'd may have something to do with it.

    7. Re:Post your Bittorrent Speeds here by Anonymous Coward · · Score: 0

      D/U averaged 250/100 kB/s; I left the client running for over 1h after it downloaded (I think after having downloaded 250 MB sending out 600 MB is more than fair play)

    8. Re:Post your Bittorrent Speeds here by Anonymous Coward · · Score: 0

      I had about 200 kbytes/s download and about 150 kbytes/s uplad on the win32 .exe.

      Some friends wanted me to setup a server here at work, so I grabbed the linux pack at about 1100 kbytes/s and was sending at about 200.

      Gotta love nice fat univ pipes to play with!

    9. Re:Post your Bittorrent Speeds here by Anonymous Coward · · Score: 0

      From a datacenter I got 1500KB/s down and at times was doing 2500KB/s up (I'll leave it up while I'm here)! Unfortunately the curses client doesn't give more stats than that :-(

      Is Id going to run the stats program I've seen with all the pretty graphs?

    10. Re:Post your Bittorrent Speeds here by Giltron · · Score: 1

      hmm...how does 0 kb sound...either the demand is too great and there are not enough seeders, or people are inconsiderate enough to have turned off the window just after they were done d/l

    11. Re:Post your Bittorrent Speeds here by Anonymous Coward · · Score: 0

      I'm getting 5kb/sec (11hrs to go)for the windows client. Am I doing something wrong? This is the first thing I have dl'ed via Bittorrent but I thought it was supposed to be fast.

    12. Re:Post your Bittorrent Speeds here by Penguin+Follower · · Score: 1

      Well, I can't say it's been that good. I'm in university accomodation and we all share a 34Mbit leased line, which is usually pretty damn fast, so I was expecting great things from BitTorrent. I downloaded the Linux version for myself and also the Windows version to distribute around the place a bit. Linux is now finished and I am now still downloading the Windows one at about 2kB/s and uploading at about 8kB/s. The Linux version peaked at about 180, but most of the time it was either stalled or just moving very slowly, although of course the upload was zipping along very nicely all the while.

      I downloaded both versions as well. I started the windows version a couple minutes before the linux version (expecting a decent transfer rate) and it was 14kb/s ... i started the linux download about 5 minutes later.... its done now... and the windows version is at 16% still...and its still only 14kb/s ... to many windows users being leaches and not leaving their window open is the problem.

      Anyway, I have left my linux download window open so others may get the smooth download i received... I will do the same for the windows users out there.. although they don't deserve it :P

    13. Re:Post your Bittorrent Speeds here by mikael_j · · Score: 1
      I believe it's actually 31129600 bits/sec (kB = kilobyte, not kilobit..)

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  61. Context info by stinky+wizzleteats · · Score: 2, Informative

    When the last two stories were posted, they included a mailto link to "daddypants@slashdot.org" labelled "problems with this article". Now that they've pulled it, my post looks stupid. FYI.

  62. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    a geforce 4 card is considered bargin basement at $59-$79.00 US for it. it's a really old card in gamers world..

    although in gamers world a Pentium5 22Ghz is already too slow. and OMG you only have 2 gig of video ram??? cripes!

  63. Kind of ironic by Anonymous Coward · · Score: 0

    Coming on the heels of a story about unoriginal games.

  64. Re:Here ya go with links: by Anonymous Coward · · Score: 0

    Should be no space in .exe ... Thanks! I'm maxing out my 1MBps line now! (128 KB/s) on the .br server

  65. That Did It!! by spockman · · Score: 1

    Thanks, that got me by the Smart Filter and it's on it's way.

  66. Who moderating this? by emo+boy · · Score: 0

    How is that comment flamebait? I'm just curious because I think that it was a decent comment. Definitely not worthy of -1 Flamebait. The Test did have serious lag problems and I decided not to play as much as I might have if there hadn't been so many issues with it. I was on a extremely fast Cable Modem Connection in a rural area with not many competing high speed users around and still found players teleporting to other parts of the screen constantly. If you don't bother to even read a comment then don't mod it down.

    Now this comment is probably worthy of flamebait.

  67. How are they able to offer RTCW:ET for free?? by Ride-My-Rocket · · Score: 1

    I played the single-player version of Return to Castle Wolfenstein, and it left me rather underwhelmed. However, this multiplayer version is quite a bit of fun........ I would have been happy to pay something ($15 - $30) for it, given the fact that it's not pay-for-play.

    That being said, how is it possible that they were able to make such a cool game and then offer it for free?

    1. Re:How are they able to offer RTCW:ET for free?? by TheRaven64 · · Score: 1
      I played the single-player version of Return to Castle Wolfenstein, and it left me rather underwhelmed.

      I really enjoyed the single player game, until the end. Having an end-of-game boss that you can kill without losing any health is just pathetic. It was far easier to kill than any of the experimental super-soldiers.

      --
      I am TheRaven on Soylent News
  68. Another server to slashdot by AndersM · · Score: 2, Informative

    I wonder if the Norwegian University of Science and Technology can handle this link posted on slashdot...

    Let's find out. =)

    --
    My opinions may have changed, but not the fact that I am right! =)
    1. Re:Another server to slashdot by DreddUK · · Score: 1

      Holy Cow! 400KB/sec! Right, everyone sod off until i've got it! Give me 10 minutes :)

      --
      "If A equals success, then the formua is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut" - A Einstein.
    2. Re:Another server to slashdot by rednuhter · · Score: 1

      nice, but have you got a link for the linux version ?

      --
      ERR 411[Max number of witty sigs reached]
    3. Re:Another server to slashdot by AndersM · · Score: 2, Informative

      Here ya go.

      --
      My opinions may have changed, but not the fact that I am right! =)
  69. will someone please help me? by Anonymous Coward · · Score: 0

    I've looked at the RTCW site, and read through a bunch of stuff, and I still can't find a straightforward answer.

    Are there bots in ET?

    I've read that it is multiplayer only, and that they were planning on having bots at some point, but I can't tell if there are bots in the final version.

    It's really important for me to know, because if I'm playing on a LAN with my brother and friends, and we can't fill out a team, it's always nice to have bots along. I also remember the bot issue being one of the biggest problems with RTCW during its initial release.

    1. Re:will someone please help me? by Anonymous Coward · · Score: 0

      Nope. Bots were the big feature for the planned single player game. When that was dropped, so were mulitplayer bots.

  70. Good lord, 500cc's of glucose up the arm... by Bowie+J.+Poag · · Score: 5, Funny



    As a long-time RTCW addict, I can tell you this much -- The original RTCW in multiplayer mode is enough to keep you hooked for months. I mean, come on... Any game that allows you to shoot someone in the face point blank with a high powered rifle, drag their body off into a dark corner, set them on fire, and jump up and down on their chest while stabbing them in the face... What more could you ask for?

    --
    Bowie J. Poag

    1. Re:Good lord, 500cc's of glucose up the arm... by DNS-and-BIND · · Score: 1
      The Mauser absolutely stinks at shooting without the scope. They intentionally made it extremely inaccurate. This actually kind of ruined the game for me, because the Mauser was the standard infantry weapon of time. The MP-40 was far less common.

      How do you drag their bodies off? I never knew how to do that.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Good lord, 500cc's of glucose up the arm... by Anonymous Coward · · Score: 0

      I mean, come on... Any game that allows you to shoot someone in the face point blank with a high powered rifle, drag their body off into a dark corner, set them on fire, and jump up and down on their chest while stabbing them in the face... What more could you ask for?

      Game?

    3. Re:Good lord, 500cc's of glucose up the arm... by Bowie+J.+Poag · · Score: 1

      Shrubmod... +salute hack while crouched = drag bodies around.

      And, I'm an American. I can spell "alot" however I damn well please. ;)

      --
      Bowie J. Poag

  71. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    >a geforce 4 card is considered bargin basement at $59-$79.00 US for it. it's a really old card in gamers world.

    You do need to specify GeForce 4MX then. Those GeForce 4TI are still horribly expensive.

  72. yea and this one by waspleg · · Score: 1

    isn't even being paid for by your tax dollars as a recruiting tool to make anxious teenagers chomp at the bit of romanticised killing made reality either... but then planet x is supposed to be here by uhm.. sunday.. according to the aliens from zeta reticula (www.zetatalk.com heh) so maybe you're right...

  73. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    I was an early beta-tester for this game, and I'm happy to report that this is one game you won't need to keep your Windows partition around for.

    Believe me, I'm a MCSE - just updated for WinXP last month!

    At any rate, the Windows version is just plain SLOW. The Linux version, on the other hand, is a joy to use...

    Is there something wronf with the NT kernel that makes it overly resource intensive? Should MS drop DirectX and start using SDL/OpenGL maybe?

    Hey Troll, die will you?

  74. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    $92
    ok, so the 4200 64. But, TI...
    $115 for 4200 48.

  75. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    See, the more hoops he makes us jump through, the more I adapt to just clicking without thinking.
    128, not 48

  76. Okay, I gotta say it... by Sven+The+Space+Monke · · Score: 1
    Any other ideas, rename of file, help!!

    Have you tried, you know, not downloading it at work?

    --
    A man who can't pronouce "nuclear arsenal" shouldn't have one -sig ends here.
    1. Re:Okay, I gotta say it... by spockman · · Score: 1

      Isn't that what multi-tasking is all about, especially when utilization is only at 3%?

  77. Dedicated server by minkeyboodle · · Score: 1

    Does anyone know if there is a command line only linux dedicated server for RTCW? IIRC I once found one, but it used an older protocol that current clients couldn't connect to. I've searched high and low for information on this, but it doesn't seem too easy to find. Either that or I'm just looking in all the wrong places.

    1. Re:Dedicated server by cryosis · · Score: 1

      Download the linux version of Wolf and install it. Then run wolfded. Not sure where you were looking.

    2. Re:Dedicated server by Tipsy+McStagger · · Score: 1

      as other poster says, dl the linux patches and install those and make up a cfg for it. then start it up with

      nohup wolfded +set sv_dedicated 1 +exec server.cfg

      The current protocol is 60 btw

  78. Re:Sound sucks compared to Return to Castle Wolfen by eviltypeguy · · Score: 1

    I was in the beta and I had no problem with the voices. Just fine to me.

  79. GREAT! by BurKaZoiD · · Score: 0, Flamebait


    And only a full YEAR after I got tired of playing the version I paid for.

  80. Re: Your sig by kisielk · · Score: 1

    I don't know why people always say that about hotdogs and hotdog buns.. here they both come in packages of 12.

  81. PLAGARISM !!!! by Anonymous Coward · · Score: 0

    As the other comments have pointed out, this was an EggTroll gem on K5

  82. Linux Version by DarkSarin · · Score: 2, Informative

    You can get the linux version here.
    You may have to wait to download the file, as they only allow 30 concurrent downloads, but I am getting 211Kb/sec down, so that's okay.
    16 minutes into the download I am 80% done.

    --
    "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
  83. Re:Here ya go with links: by MrBId · · Score: 0

    me thinks that maybe you dont understand

    that slashcode sticks spaces in to long,

    continuous srings.

    .idiot.

  84. Re: Your sig by MrBId · · Score: 0

    we get packs of 8 and 8 here...

  85. seriously, you need to by loteck · · Score: 1

    seek professional help.

  86. Probably too late but I'll try to illuminate... by the_burton · · Score: 1

    According to this article, the company You Play Games is offering an online wagering service where you gain or lose money depending on your playing skills. One of the games that will be supported is RTCW. Obviously they're trying out a new revenue model based on a percentage of the money flowing back and forth between wagers. A bit of a gamble, but it may pay off if the gambling service pays off.

    Remember kids, companies never give anything away for free. There won't be spyware because you can't think of a better way to alienate your users. I figure with the gambling route everybody wins (except for the poor newbs who get pwn3d)!

    --
    Polluting the Internet since 2003...
    http://percep
    1. Re:Probably too late but I'll try to illuminate... by DNS-and-BIND · · Score: 1

      Boy, and I thought online poker was a haven for cheats and scammers...

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Probably too late but I'll try to illuminate... by the_burton · · Score: 1

      Yeah I imagine the cheating world is going to take a dark and ugly turn... Apparently the software is based on punkbuster but from what I understand punkbuster can barely keep up with all the cheats...

      The situation gets worse when you throw in money - that's when people get hurt...

      --
      Polluting the Internet since 2003...
      http://percep
  87. Re: Your sig by Anonymous Coward · · Score: 0

    we get packs of 8 and 8 here...

    Yep, they fixed that "problem" at least ten years ago. Now hotdogs are sold in 8, 10 and 12 packs and buns in both 8 and 10 (and 12?) packs.

    So, the answer is: "Because you're a dumb shopper."

  88. Re:I was a tester for this game by Anonymous Coward · · Score: 0

    $180 - $45 depending on the model.

  89. Re:and then comes back to life by Anonymous Coward · · Score: 0

    but probably dies again

  90. ok, fine by Anonymous Coward · · Score: 0

    I hope Bittorrent has better than this to offer.

    I'm getting between 15-30 kb/s with the Id link using Bittorrent.

    Maybe that's good given the slashdotting and the fact it's the initial release.

    What we really need is speeds posted using both Bittorrent and other sources, to compare. I was getting 120kb/s the other day downloading bonus stuff for UT2003.

  91. update by Anonymous Coward · · Score: 0

    Okay, here's an update on the Bittorrent speeds:

    Now I'm getting a steady 70kb/s.

    From other sites I tried, I was getting about 6 kb/s.

    So maybe Bittorrent is doing pretty well.

  92. Re:I was a tester for this game by Slime-dogg · · Score: 1

    All the Quake 3 based games I have tried work perfectly under Wine, fully hardware accelerated.

    Umm... The Q3 executable is available for linux, you know. I'm sure you can find the rpm somewhere. Gentoo has it in its portage too.

    All you need to do is copy the .pk0 file from your CD into the baseq3 subdirectory, and you're good to go. No need for WINE at all.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  93. However... by Anonymous Coward · · Score: 0

    What they're not telling you is that installing Punkbuster is REQUIRED. You can disable it from within the game, but by then it's already installed. I wasted hours downloading RTCW:ET from a taxed server only to find out it's useless to me. I won't ever install Punkbuster or play any game that requires it.

    1. Re:However... by DirkDaring · · Score: 1

      Why, do you cheat? Afraid of playing someone with some skill?

    2. Re:However... by Anonymous Coward · · Score: 0

      Cute assumption. "S/He doesn't want to install punkbuster, s/he must be cheating."

      Lemme try this one on you.
      "S/He doesn't want to submit to random drug testing, s/he must be a drug user."

      Or maybe something like this:
      "S/He doesn't want to let law enforcement perform warrantless searches on private property; s/he must be a terrorist."

      I thought Slashdot was populated with intelligent people who cherished their privacy. My mistake.

      And thanks for the mod points.

  94. Time for someone to check out Postal2 by Anonymous Coward · · Score: 0

    Postal 2 wil allow you to do so many more devious things to the victims...and their bodies.

  95. Mac OS X version? by froggle2003 · · Score: 2, Informative

    Alright, there's a Linux version, so is there a Mac OS X version?

    I have some experience doing OpenGL both with Linux and with Mac OS X, and if they could get it working on Linux then they should definitely have an easy time getting it to work on OS X. Under Linux it's tricky to switch to fullscreen under X11 in a robust fashion: in a fashion that doesn't leave your WindowMaker dock or GNOME panel still showing. The last time I tried to do it with SDL the sample didn't work. Also, under Linux you of course can't programmatically change the display adapter's mode unless the end-user explicitly puts the mode in their /etc/X11/XF86Config-4 or whatever.

    Let's not even get started with the state of programming decent sound on Linux....

    Under OS X there are easy, supported ways to get fullscreen OpenGL modes, switch the display mode, and program great sound. You can find samples at Apple's developer site.

    1. Re:Mac OS X version? by Anonymous Coward · · Score: 0

      Simply put, it's because there are not many devs, dev tools legally licensed through the oh so wonderful Apple company are expensive and audited regularly, and because 90% of Mac users (the few there are) are not gamers so why bother with the additional code work and overhead?

    2. Re:Mac OS X version? by Anonymous Coward · · Score: 0

      You are talking complete bullsh*. You obviously know little. You don't have add anything to the XFREE config file to change dep. You simply issue the respective commands associated with startx. In WindowMaker, all you have to the dock is take off "Keep on Top." Don't let your ignorance be known to all.

  96. Re:Fileplanet: the virtual equivalent of "Allentow by Brian_rts · · Score: 1

    Nice Joel reference..

  97. Re:Fileplanet: the virtual equivalent of "Allentow by Cobralisk · · Score: 1

    That's funny, I'm 22... not all of us listen to Avril Lavigne(sp?)

    --
    Waiting for ad.doubleclick.net...
  98. Why linux version sucks?? by Anonymous Coward · · Score: 0

    Downloaded both win and linux versions.. win version runs pretty vell on my laptop (compaq evon800v) while linux version barely runs... I know its because videodriver... anyone know where I can boost the perfomance?? ...

  99. Re:Fileplanet: the virtual equivalent of "Allentow by default+luser · · Score: 4, Funny

    Every slashdotter had a pretty good shot,
    To get spot inside the Public Server lot,
    If something happened on the way to that place,
    They threw a 'Personal File Server' subscription in our face!

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  100. GOAT SE LINKS by Anonymous Coward · · Score: 0

    dont'tt

  101. any success with ATI Radeon Mobility M7? by dberger · · Score: 1

    just curious if anyone out there has gotten it to run with an "older" Radeon card using the XFree radeon drivers?

    glxgears (and Neverwinter Nights) run just fine - but et just presents a black screen and goes nowhere.

    Anyone?

  102. Re: Your sig by linzeal · · Score: 1

    Are you in the deep south, 12 hot dogs man! 8 and 8 here in Nocal last I checked.

  103. So now how do we support them? by Perrin7 · · Score: 1

    A pretty polished release is being given away - what can I do to support this kind of output? I was thinking about purchasing the original RTCW but it is getting a bit dated now. How do I support these commercial developers who have given way something free?

  104. Tips for Red Hat 9/nvidia users by IamTheRealMike · · Score: 3, Informative
    OK.

    NPTL breakage (thanks glibc!) means you have to run X using LD_ASSUME_KERNEL if you are using the nVidia drivers. If you don't, you'll have wierd problems, like errors about the static TLS memory size being too small. Here's how to make it work.

    1) Install the game.
    2) DO NOT hit start, there is a bug in the installer, which will run the game as root if you run it from the installer. D'oh.
    3) Once installed, hit ctrl-alt-f1 to get to a console. You can get back to the desktop at any point by pressing Ctrl-Alt-F7.
    4) Log in as root, at the text terminal
    5) Now enter the following commands exactly as shown:

    export LD_ASSUME_KERNEL=2.2.5
    X -ac :1

    6) You will be looking at any empty screen. Press ctrl-alt-f7 to go back to your desktop. Now enter these commands:

    export DISPLAY=:1
    xterm & metacity &

    Now press ctrl-alt-f8 to go back to your dedicated gaming display :) Running, run "et" in the xterm that has appeared. The game should now start reasonably quickly, and let you set up a profile.

    You can use ctrl-alt-f7/f8 to switch between game and desktop at any point.

    Good luck, and have fun!

    1. Re:Tips for Red Hat 9/nvidia users by AvengerXP · · Score: 0, Flamebait

      This is exactly why i will never use Linux, and so won't the majority of people. I just like to install DirectX 9 then the game and click the desktop icon.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    2. Re:Tips for Red Hat 9/nvidia users by IamTheRealMike · · Score: 2, Interesting

      Yawn. I was expecting a comment like that from somebody. "Never" is a very long time. We'll see.

    3. Re:Tips for Red Hat 9/nvidia users by Anonymous Coward · · Score: 0

      "Never" is a very long time

      Linux developers will Never stop breaking backwards compatibility. ISVs will Never have to stop worrying about distro differences.

      (Ignore Windows and compare this to other Unixes. hacky-hacky-hacky.)

  105. The real reason by Cap'nMike · · Score: 1

    The real reason that this was released today is an attempt to destroy my chances of a successfull thesis defence next week. How can I possibly prepare when I must defend the world form evil Nazis? The world is against me I tell you.

    --
    Celebrities are like ads, if we all ignore them, they'll just go away.
  106. Re:I was a tester for this game by mystran · · Score: 1

    With my Matrox G550 Quake3 runs just as fast on Linux as on Windows. The only difference is that it looks about 10 times better on Linux. Don't know why.

    --
    Software should be free as in speech, but if we also get some free beer, all the better.
  107. games.gci.net by Dr.+Descartes · · Score: 1

    http://games.gci.net/pub/R2CW/EnemyTerritory/WolfE T.exe for Windows users. http://games.gci.net/pub/R2CW/EnemyTerritory/et-li nux-2.55.x86.run for Linux users. Transfer rate is pretty decent. No wait.

  108. ed2k://|file|Wolfenstein-EnemyTerritory-2.55...... by Crass+Spektakel · · Score: 1

    ed2k://|file|Wolfenstein-EnemyTerritory-2.55.exe|2 70305943|b00773403150a3399538a571c2333e3d|

    I must be too stupid for Bittorrent. After One hour I still was uploading at 9kb/s and downloading at 1-3kb/s with an estimated Downloadtime of 20h. So I went over to fileplanet and start sharing it now by edonkey.

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  109. Re:Sound sucks compared to Return to Castle Wolfen by Crazy+Eight · · Score: 1

    I agree wholeheartedly. I was immeadiately struck by the clarity and asthetics of ETs graphic design (the splash screen itself would make an excellent screen saver), but the voices are terrible. I suspect you are on to something with the voice actors. Perhaps there are contractual limitations that prevent inclusion of the original voice over work in a product that is being given away for free. I certainly can't understand why anyone would want to replace RTCWs slit-eyed "dynamite planted" with ETs dorktastic copy.

  110. Great GAme and its FREE by Syncalot · · Score: 1

    Well I just finished playing thought all the maps for ET, granted Im still getting used to the objectives but I have to say this rocks, and the quality of the level design and models are great. I think some people get turned off to this game quickly cause its pure chaos when you first start out, so I would really read up on any information about the maps, classes, objectives etc. its really a great game once you get into it.

    --
    Pocket Girls. Mobile Adult Mini Mags for your Phone.
  111. Ok ill bite by Anonymous Coward · · Score: 0

    since it appears none of the comments talk about the game but about the various evil places were you can d/l it if you are not running bittorrent ill be the first.

    what is the difference between this version and the test version? are there more levels? is it just more stable? I see from the filesize its less than 300 megs so I imagine it cant have to many levels.

    i am d/ling it via torrent and its 1/3 d/led already so I may just find out firsthand how the game plays before finding a post.

  112. That's funny ... by uhmmmm · · Score: 1
    I coulda sworn nvidia already fixed this with their latest drivers:

    Version: 1.0-4363 Operating System: Linux IA32 Release Date: April 24, 2003

    Release Highlights:

    Bug fixes since 1.0-4349

    • NVIDIA Linux Update
    • GeForce FX and Quadro FX support
    • Support for Red Hat Linux 9, Mandrake Linux 9.1, and SuSE Linux 8.2

    I've been using these drivers on Gentoo with NPTL without problems in 3d games (haven't tried this yet, but they work with everything else I've tried).

  113. no but I did by Anonymous Coward · · Score: 0

    so put a sock in it...

  114. Re: tsarkon reports: no, its from your assrape by Anonymous Coward · · Score: 0

    you fucked his ass so hard his eye capillaries popped and he sees red because you reamed his anus so hard. sicko fucker.

  115. tsarkon reports red because ... by Anonymous Coward · · Score: 0

    you fucked his ass so hard his eye capillaries popped and he sees red because you reamed his anus so hard. sicko fucker.buttfucking sow anus felcher

  116. I can't...my shoes shrunk by Anonymous Coward · · Score: 0

    My foot won't fit in your moma's asshole anymore.

    Should I goto a podiatrist?

    Or maybe I should wear my shoes more often?

  117. English-speaking Germans by WheelDweller · · Score: 1

    Yeah, that bugs me, too...but this is (largely) being played in America...home of the mono-lingulars. There's so much room to travel in America, we have no need for a second language.



    But the Linux version I just stopped playing *did* have Germans speaking German....that was pretty cool.



    This is an excellent game...and we're damned lucky to have it. I feel compelled to pay someone, somewhere for this great offering. (I was getting tired of Quake/UT).

    --
    --- For a good time mail uce@ftc.gov
  118. Hey mode by Anonymous Coward · · Score: 0

    Paren't shouldn't be modded as insightfull, it should be modded as a troll!

  119. Re:I was a tester for this game by Breakfast+Pants · · Score: 1

    While indeed quake3 is quake3 based, I have a feeling he was talking about other games than quake3 based, all of which don't have linux executables.

    --

    --

    WHO ATE MY BREAKFAST PANTS?