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Cheating Fruit (Slot) Machines

ebbdr writes "Ever think that fruit machines cheat you? You would be right, at least in the UK. This article provides proof that fruit machine outcomes are predetermined and that the players inputs have little, if anything to do with it. And it lets you download the emulators and machine code required to test the hypothesis for yourself...."

535 comments

  1. SF by ShawnDoc · · Score: 0, Flamebait

    Hmmm, outside of San Francisco I don't think this story will have much draw in the U.S.

    1. Re:SF by Exousia · · Score: 1

      That slot percentages are determined, and that the user has absolutely nothing to do with the outcome, is well known in the U.S. In fact, the "arms" on the modern electronic slots are not connected to the wheels. They are merely levers attached an electronic switch acting as a digital input to an embedded computer. Don't they have the Travel Channel in the U.K???

      --

      --Slashdot: News for Turds. Stuff that Splatters.
    2. Re:SF by Anonymous Coward · · Score: 1, Informative
      I think you missed the point of the original post. I believe he was making a joke about how SF has a large number of homosexuals ("fruits"), and that only in SF would people be interested in "Fruit Machines".

    3. Re:SF by tha_mink · · Score: 1

      Really? I mean, is this news? How slow does it have to be out there to "report" this? BTW, wrestling is pre-determined too...

      --
      You'll have that sometimes...
    4. Re:SF by fenix+down · · Score: 1

      I don't know. I can think of plenty of places that would kill for a homosexual-dispensing mechanism of some sort. I know I would.

    5. Is a homosexual dispenser like a soap dispenser? What do you use homosexuals for, anyway?

      --
      Just say No.
  2. Damnit! by bad_fx · · Score: 4, Funny

    It thinks it's running on a real physical fruit machine and acts in exactly the same way in all circumstances (except money doesn't actually come out of your PC).

    Whew, thank god they put in that disclaimer, or I would've wasted the next 7 hours sitting here waiting for that one big payout from my PC.

    1. Re:Damnit! by ainsoph · · Score: 4, Funny

      As you know, some people are so stupid they might actually think that they could somehow win money using it. The disclaimer protects them against such idiots. Count yourself lucky you knew better. Imagine if you were the person at the 7-11 buying a pre-packaged muffin in the morning and couldnt figure out the instructions.

      Directions: Unwrap muffin, place in mouth, chew.

    2. Re:Damnit! by nih · · Score: 3, Funny

      Chew?
      and thats all there was to it?

      fs

      --
      I'm a rabbit startled by the headlights of life :(
    3. Re:Damnit! by Anonymous Coward · · Score: 0

      I'm still puzzled with these muffins. The directions does not tell how many times to chew? Or the size of the bite to fit in my mouth? Or whether to unwrap the muffin before or after eating it? So many questions. Not even a toll free number to call. Why should I need a degree in rocket science to eat a friggin muffin?!

    4. Re:Damnit! by Planesdragon · · Score: 1

      Imagine if you were the person at the 7-11 buying a pre-packaged muffin in the morning and couldnt figure out the instructions.

      Geeks and marketoids obviously have very differnt senses of humor. Directions on a muffin are just like directions on a napkin--they're there to show how "simple" the activity is, or perhaps to point out that there is a wrapper (no 7-11s in Upstate NY, so I haven't seen a muffin from then in quite a while and can't say how well the wrapper blends.)

      Besides which, if there really were people that stupid, how did they get the money to come to 7-11 and buy a muffin?

    5. Re:Damnit! by b1t+r0t · · Score: 3, Funny
      Besides which, if there really were people that stupid, how did they get the money to come to 7-11 and buy a muffin?

      Welfare, of course.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    6. Re:Damnit! by Anonymous Coward · · Score: 0

      >Directions: Unwrap muffin, place in mouth, chew.

      Hey, I tried that. I nearly choked on the wrapper. Thank god they make the muffins smaller these days.

      Now that I've chewed, what do I do? I'm still hungry, and now thirsty, and it's hard drinking with your mouth full.

    7. Re:Damnit! by Anonymous Coward · · Score: 0

      Or spit it up on her dress, and then blabs about it to her potato chip munching friend, who tells the world about it? Next thing you know, everyone's asking you questions about it, you get in a lot of trouble, the government releases a pornographic novel based on your experiences, Congress impeaches you, and your wife becomes the junior Senator from New York and writes about it 8 years later.

      No way man.

    8. Re:Damnit! by Blondie-Wan · · Score: 3, Funny

      Perhaps, but FWIW in my first job, as a summer hire working at a USAF base, I was issued work gloves that came with wearing instructions - I kid you not. Somehow I doubt the US government official or contractor who wrote them did so to be funny, either... :)

    9. Re:Damnit! by Alsee · · Score: 5, Funny

      Every year a couple of programmers try taking a shower for the first time and they are inevitable found dead a couple of days later.

      Instructions on shampoo bottles say:
      Lather; rinse; repeat.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    10. Re:Damnit! by Alsee · · Score: 0

      except money doesn't actually come out of your PC

      The weirdest thing just happened. £5 came out of my PC.
      That's not weird part though.
      The weird thing is that I'm American - I put in $ in!

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    11. Re:Damnit! by Anonymous Coward · · Score: 1, Insightful

      except that they're British, which means that thsi comment has feck all to do with disclaiming responsibility, and everything to do with taking the piss.

    12. Re:Damnit! by Anonymous Coward · · Score: 3, Funny

      Some are on welfare, some become the president of the US. ;)

    13. Re:Damnit! by elemental23 · · Score: 1

      Have you ever read the instructions on a box of toothpicks?

      -- elemental23 the sane

      --
      I like my women like my coffee... pale and bitter.
    14. Re:Damnit! by pimpybra · · Score: 1

      No 7-11's in upstate NY? I call BULLSHIT on that one. I can name 3 right around me. Where the hell do you hail from?

    15. Re:Damnit! by Anonymous Coward · · Score: 0

      i've never heard it before, and its quite funny

    16. Re:Damnit! by Planesdragon · · Score: 1

      Albany, Schencteady, Utica.

      The closest one I know of is in MA to the east, and, AFAIK, they don't start appearing until well past Syracuse in the north.

      Where the hell are you?

    17. Re:Damnit! by chickenwing · · Score: 1

      As you know, some people are so stupid they might actually think that they could somehow win money using it.


      By stupid, you mean the type of people who play slot machines?
    18. Re:Damnit! by Anonymous Coward · · Score: 0

      Well, to be more specific, they get the money (and the college degree, and the jobs, and the presidency) from their rich father and his rich friends...

      few of the rich people of today actually did jack shit to earn it

    19. Re:Damnit! by Planesdragon · · Score: 1

      er, west. Past Syracuse in the WEST.

    20. Re:Damnit! by limbostar · · Score: 4, Funny

      That bug was fixed in 1.1; it now reads "lather, rinse, repeat as desired."

      --
      this is a sig.
    21. Re:Damnit! by Strandman · · Score: 1

      Directions: Unwrap muffin, place in mouth, chew.

      And then, do I spit or swallow?

    22. Re:Damnit! by Gleng · · Score: 1

      Your post just gave me images of some airforce guy hopping round the room trying to get a glove on his foot and demanding that they be given better installation instructions in the future. :)

      --
      "Proudly Posting Without Reading The Article"
    23. Re:Damnit! by Anonymous Coward · · Score: 0

      naw, just as likely:

      inheritance

    24. Re:Damnit! by Anonymous Coward · · Score: 0

      And then, do I spit or swallow? that's the difference between like and love - isn't it?

    25. Re:Damnit! by Zork+the+Almighty · · Score: 1

      ...wasted the next 7 hours sitting here waiting for that one big payout

      Then reload the save from the previous spin and win again !

      --

      In Soviet America the banks rob you!
    26. Re:Damnit! by Anonymous Coward · · Score: 0

      me neither

    27. Re:Damnit! by Wolfrider · · Score: 2, Funny

      --Gesundheit! :P

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    28. Re:Damnit! by Anonymous Coward · · Score: 0

      OLD FUCKING JOKE!

    29. Re:Damnit! by Anonymous Coward · · Score: 0

      Sadly, I suspect some such incident led to the current instructions...

    30. Re:Damnit! by Boss,+Pointy+Haired · · Score: 4, Funny

      I have a theory that boredom is actually a natural self preservation mechanism designed to prevent you from getting stuck in a life threatening recursive situation.

    31. Re:Damnit! by instarx · · Score: 1

      Heh heh. Obviously W did not read the safety label when he choked on that pretzel a few months ago. (No, no W - it's chew then swallow!). Oops, I mean he didn't have someone read the safety label for him.

    32. Re:Damnit! by instarx · · Score: 1

      Some brands of safety razor blades come with 6-step instructions, starting with "open package".

    33. Re:Damnit! by RoninM · · Score: 4, Insightful
      Being poor doesn't make you stupid. And, more importantly, being wealthy doesn't make you smart. In fact, assuming you're not self-employed, your boss is probably an example of a person richer and dumber than you.

      The sad thing is that the very rich often believe they're richer than others because they're smarter or better than others.

      --
      If a corporation is a personhood, is owning stock slavery?
    34. Re:Damnit! by Anonymous Coward · · Score: 0

      Edge shaving gell has instructions that start, "Leave face wet." This drove me crazy for years (yes, I'm a programmer), so I finally called the 800 number and asked why the think my face is normally wet. The poor women didn't understand me.

    35. Re:Damnit! by Anonymous Coward · · Score: 0

      I agree with you in principle, but when I'm stuck waiting in line behind some idiot who just won their own dollar back on a pickel ticket, that idiot is never dress like a rich person.

    36. Re:Damnit! by Anonymous Coward · · Score: 0

      Here's a blanket statement: Idiots are more likely to collect welfare.

      But people who collect welfare are not necessarily idiots.

      Correlation/causation and all that rot.

    37. Re:Damnit! by zackbar · · Score: 1

      Ok. Now THAT was funny.

    38. Re:Damnit! by Zirnike · · Score: 2, Funny

      Was I the only one who saw 'fruit machine' and thought of this?

      --
      I'm not shy, I'm stalking my prey
    39. Re:Damnit! by dgulbran · · Score: 1

      Who reads the f'cking manual??!

      --
      The world won't end in darkness, it'll end in family fun, with Coca-cola clouds behind a Big Mac sun.
    40. Re:Damnit! by Anonymous Coward · · Score: 0

      Besides which, if there really were people that stupid, how did they get the money to come to 7-11 and buy a muffin?

      The President of the United States doesnt need money to get a muffin.

    41. Re:Damnit! by dtfinch · · Score: 1

      I think I first heard that in the form of a blond joke.

    42. Re:Damnit! by Anonymous Coward · · Score: 0

      Swallow, bitch!

    43. Re:Damnit! by Anonymous Coward · · Score: 0

      "A lot" is two words. You wouldn't say "alittle", would you?

      Punctuation goes inside quotation marks.

    44. Re:Damnit! by Anonymous Coward · · Score: 0

      Directions: Unwrap muffin, place in mouth, chew.

      I keep chewing, but all I get is a mouth full of sludge! Eventually I need to spit it out so I can breathe again.

    45. Re:Damnit! by Anonymous Coward · · Score: 1, Funny

      "A lot" is two words. You wouldn't say "alittle", would you?
      Punctuation goes inside quotation marks.

      That's fine advice there, buddy, but it seems the rule is not a clear cut as you thought.

    46. Re:Damnit! by Krach42 · · Score: 1

      The US Army issues instructions for everything. Including MRE's (Meal Ready to Eat). Of course, now they have a magnesium plate that reacts with water to heat up your meal, so this makes a bit of sense.

      The point of interest in this is that the MRE pouch with the magnesium has a big circle with a line through it of a guy eating the plate.

      I was in the Army for a short period of time, but I can speak for certain that they usually train you to follow instructions so closely that most people come out being unable to follow any set of instructions that contain abiquious methods.

      Soon after getting out of the Army, I had a friend ask me to turn up the volume on his stereo. I walked over to the stereo and was dumb struck on what to do next. He said, "The big knob." It took me awhile to find it, as there was no direction as to WHERE the big knob was. Then I was kinda dumb struck and waited for him to tell me which direction.

      It's just a natural reaction. You're placed in an environment where you're punished for wrong procedures, and you get nervous about making mistakes.

      --

      I am unamerican, and proud of it!
    47. Re:Damnit! by Anonymous Coward · · Score: 0

      Nope, just a copy of "Blades of Grass". He just needs to remember to send the dress out for cleaning afterwards next time.

    48. Re:Damnit! by Alphtoo · · Score: 1

      Years ago I used to say this about pinball machines (not the "Flipper" machines, but the ones that took a nickel a game and paid off at the same rate for games won). If they weren't making money, they wouldn't be sitting there. Some people are going to gamble and I don't see anything wrong with that, but at any casino the average customer will enter with more money than he/she leaves with. If you want to gamble, buy a few decks of cards and invite four friends over for a friendly night of poker (BYOB). Then every dime that comes into the game leaves in some player's pocket, the house gets nothing, and everybody should be reasonably happy, if not sloppy drunk and broke. Establish some house rules prior to dealing the first hand and make sure everyone understands and agrees. This includes stuff such as minium number of chips (we used to go $10, but whatever fits) and a mininum time the game would last (if you ran out of chips before, say, 1 AM, you could leave the game or buy more chips; otherwise, you're going to play till 1 AM). We had a lot of fun with this, but a word of caution: don't get too drunk or you'll lose your ass. Try it, you might like it!

    49. Re:Damnit! by Nipok+Nek · · Score: 1

      Being poor doesn't make you stupid.

      True, but being stupid quite often makes you poor.

      Nipok Nek

      --
      Why choose white shoes?
    50. Re:Damnit! by Anonymous Coward · · Score: 0

      But man, did they have clean and vivid hair.

    51. Re:Damnit! by Anonymous Coward · · Score: 0

      "A lot" is two words. You wouldn't say "alittle", would you?

      I happen to use the word 'alot' in my writing, well, alot. I'm more than aware that Clippy and some guys in Oxford don't think that it's a real word, but by virtue of my using it, and it accurately representing the way in which I speak, it is. Language, and English in particular, is evolutionary, and to retard its progress for no reason other than being a grammar nazi is pointless.

      Punctuation goes inside quotation marks.

      Traditionally, yes. I type that way. But it really makes no sense at all, in that it introduces alien characters into text strings and confuses their content. As a result, many in the UK and some in the US are doing it the 'wrong' way, which, to the consternation of grammar nazis, makes it totally permissable and right.

    52. Re:Damnit! by Anonymous Coward · · Score: 0

      Yeah yeah,

      By now, its a dead-thread.

      But, I kid you not, 5 times I have cleaned up on "fruities" as we call em.

      Back when I was broke, Walked into the pub, put 20 pence into the machine and walked away with between 10 and 40 pounds. From 20p!!!

      I don't think that I need to convert that into dollars and cents for you.

  3. Vegas Machines?? by Anonymous Coward · · Score: 4, Interesting

    for the love of god, does anyone have the ROMs for the machines in vegas?? i'd love to see what the hell is going on there

    1. Re:Vegas Machines?? by JJahn · · Score: 2, Interesting

      Vegas is completely regulated as well, so I would expect that they are all predetermined also.

    2. Re:Vegas Machines?? by Anita+Coney · · Score: 1

      In the US the DMCA would keep you from ever publishing anything you discovered.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:Vegas Machines?? by Anonymous Coward · · Score: 0

      Ever hear about Larry Volk? A slot programmer for
      American Coin here in Vegas. He rigged video poker machines to never hit jackpots; there machines were in practically every 7-11 in town.
      His tweaking the roms made the slot co. millions
      while he lived in a trailer home.

  4. where'd they get the rom from? by Wakkow · · Score: 4, Interesting

    I can't seem to find -where- they got the ROM from? Seems like a crucial part of it to say what particular model/version.. I mean, even the screenshots have different quality graphics.

    Not to say they're lying, but I'm not convinced of their "proof". Anyone else see something I missed?

    1. Re:where'd they get the rom from? by Anonymous Coward · · Score: 1

      The difference in graphics is due to the fact that the original machine does not have pixelated computer graphics. It was painted glass panels with LEDs, and actual buttons. It looks like for the emulator that someone took a photo of real machine to make what is on the screen look similar.

    2. Re:where'd they get the rom from? by JaredOfEuropa · · Score: 4, Informative

      They aren't lying, the ROMs are likely to be originals, and the machines' owners are not breaking the law.

      Confused?

      The law (at least around here) does not state that the machine has to be truly random. The law merely specifies a minimum average payout. The machine probably has to cheat in order to meet the lawful minimum payout, without (obviously) exceeding it by too much.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    3. Re:where'd they get the rom from? by ActiveSX · · Score: 1

      The first picture is of the actual, physical hardware running the rom. The second is just a simulation of the physical interface.

    4. Re:where'd they get the rom from? by terpia · · Score: 5, Interesting
      That's exactly what I was wondering from minute one of reading the site. They make not only make no mention of how they obtained the roms, but there is nothing saying "we'd like to, but cannot disclose how these roms were obtained/delivered". These are the only ways that I can think of:

      • Someone unlocked a machine and stole the board, and put the chip on a rom reader and dumped the code. Obviously, highly illegal.

      • Someone has a connection on the inside with someone who has access to the raw code. Not likely, (job security issues) unless someone with access to the code recently got sacked or is otherwise disgruntled. Again, obviously highly illegal.

      • This could simply be a hoax.

      Of course, if the Roms were obtained illegally - there's a perfectly good reason as to why they wouldn't disclose how they were obtained. But nonetheless, when someone is accusing a big money industry of something so severe and underhanded it seems to me that they shouldn't take the readers who are keenly interested in this for granted and expect them to believe all of thier accusations without some sort of vague effort to let the readers know that the information they are relying on is in fact somewhat trustworthy.


      Plus, if they disclosed their methods, people may be able to test the Vegas and Reno machines in the same manner, which suck up more money than all of the UK machines easily, at least I'd imagine they suck up more money given the extraordinary volume of machines and players in Vegas.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    5. Re:where'd they get the rom from? by miasmic · · Score: 2, Informative
      I'm not sure exactly how they get the ROMs, but I imagine it's the same way people get hold of the ROMs for arcade machines, such as those used in MAME.

      It's certainly not a hoax, emulators of (UK) fruit machines and roms for them have been around for a while now, it's not like this site is the only place you can get them.

    6. Re:where'd they get the rom from? by Zeinfeld · · Score: 4, Informative
      Someone unlocked a machine and stole the board, and put the chip on a rom reader and dumped the code. Obviously, highly illegal.

      Not if you own the board. Spare parts from slot machines are pretty easy to come by. There is a whole trade in used machines, cabinets, etc.

      Slot machines are pretty common in the UK, most pubs have one. It is no more difficult to come across parts legally than it is to find parts for any other common appliance.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    7. Re:where'd they get the rom from? by minektur · · Score: 1

      It doesn't matter where they got the rom from, or what they found out with this emulator.

      The real point is that to be legal, the machines have to comply with laws relating to them. Aparently, there is no law in the UK that states that customer skill has to be taken in to account at all.

      It might be that the company has problems with false advertising, if the pay-out rate isn't met, but that is about it legally.

      I would guess that they deliberately show many 'near-win' configurations to increase the probability that a customer will dump some more money in the machine.

      In fact, were I programming it, and I had already pre-determined that the player was going to loose, I'd make the player loose in a way that made him feel like playing more - wouldn't you?

      I dont know about the original poster's education, but most of the people I work with know that gambling is a great way to loose money. Now, suddenly, the person who wrote the article has come to this same conclusion and he is shocked. _YAWN_.

    8. Re:where'd they get the rom from? by Anonymous Coward · · Score: 1

      Err, you kind of missed two obvious possibilities:

      • They bought a slot machine. Nothing illegal here. (Those things are expensive, but not that expensive. It is not all that unlikely they could afford one.)
      • They copied the rom with permission of the owner of a machine, or the owner copied it for them. Still a copyright violation, but no theft as you suggest.
    9. Re:where'd they get the rom from? by Anonymous Coward · · Score: 0

      Maybe you were too worried about being +5 interesting to realize the simplest explanation, in which an owner of one of the machines at a pub or arcade opens it up and dumps the ROM.

    10. Re:where'd they get the rom from? by MousePotato · · Score: 1

      Actually, you are right. I worked for a company that designed/built/managed shipboard casinos for a bit. The payouts for electronic games are on average about 85%, not that that makes a dif in the end when they got your money.

    11. Re:where'd they get the rom from? by terpia · · Score: 3, Insightful
      Well, actually I felt I included those scenarios. Of course, I'm working under the assumption that the code is copyrighted and that the owners of the code (not the machine) have not given permission for their code to be reused in an emulator.


      If you bought a slot or "fruit" machine, or knew the owner of one who gave you permission to toy with it - I'm under the impression that it is illegal to pull copyrighted (and possibly patented) code off of the chip and redistribute it without permission of the copyright owner.


      Also, as far as I know - The unauthorized review or redistribution of copyrighted code is theft.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    12. Re:where'd they get the rom from? by terpia · · Score: 2, Informative
      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    13. Re:where'd they get the rom from? by terpia · · Score: 1
      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    14. Re:where'd they get the rom from? by Anonymous Coward · · Score: 2, Informative
      A quick peek at EastEnders and Club Monopoly shows reasonable looking files. Sizes look ok for ram image (small) and memory file (64k)

      Scanning the files with less and strings shows typical patterns. But not knowing the cpu at this point makes it hard to progress. Copyright notice prominent at the end of the rom image
      EASTENDERS COPYRIGHT OF MAYGAY MACHINES LIMITED 1996 BREACHING COPYRIGHT RESULTS IN PROSECUTION
      The readme file is informative:
      Thanks to.. Harvey & Russ - Classic
      Russ - Photos Taken of Original machine
      Skeet - Tidied Up Above Photos
      Mike - Enhanced Reel Bands
      Harvey - Playtesting & Suggestions

      www.dxcellent.com

      Note how Russ gets credit for a picture of a machine. Makes me think they got the roms out of a trash pile cause they didn't have a fully functional machine to look at. Fun

    15. Re:where'd they get the rom from? by MonopolyNews · · Score: 1

      anyone can buy one of these machines, they are all over in little shops, new or used. So it's the same way video game machine roms get rommed.

      It wasn't illegal opening it and getting the rom. Posting them on the internet was though, but hey... in this case there might be a legal defense because of the fraud involved.

      Yes yes, I know it's legal to rig the game, but not the part where it implies you are getting an extra gamble. If you guess a number higher or lower than a marker number, that implies certain odds of success and that it is a gamble, not a predetermined game at some other odds.

      --

      Slashdot Journal on Monopoly News
    16. Re:where'd they get the rom from? by Anonymous Coward · · Score: 0

      In the regions to which I'm familiar, the machine is not allowed to change any odds (cheat). The random number generators are usually checked so that they are usually pretty random and they usually run pretty quickly so that they TRUE randomness comes from the instant at which the player presses the button. If the machine is cycling its random numbers quickly enough, the player can't sync with the game...

    17. Re:where'd they get the rom from? by Anonymous Coward · · Score: 1

      It IS illegal to swap boards in a casino. If you own the machine, then the new board has to be approved in the region (US, Canada, at least) before it can be played legally. Putting in a new board is illegal, otherwise...

    18. Re:where'd they get the rom from? by Zarquon · · Score: 1

      It's legal, AFAIK (differs based on country/law/judge/etc) to pull a rom on a machine you own, whether you leave it on the silicon or pull it to your ram/hard drive. It is copyright infringement to redistribute said binary image without permission (_not_ theft).

      --
      "'Tis great confidence in a friend to tell him your faults, greater to tell him his." --Poor Richard's Almanac
    19. Re:where'd they get the rom from? by Backward+Z · · Score: 1

      See, that's all well and good for a PR asshole or a lawyer asshole, but gambling is a shady business, and people have a right to know where they're putting their moneys.

      So, sure, they had to twist a few laws. Laws the corporation in question is probably dancing around in order to take money more easily from their consumers.

      This is what bugs me about people who argue like this. I saw once on some news thing, San Francisco Hotel Owners vs. some city guy about the homeless problem in San Francisco. The hotel owners were saying that homeless people everywhere discouraged people from coming to conventions in SF and it was bad for business. The opponent was saying that conventions have had great turnouts and business isn't really down.

      Yeah, but isn't homelessness still bad?! HELLO?

      So, I say, give the guy a chance.

    20. Re:where'd they get the rom from? by Anonymous Coward · · Score: 0

      Also, as far as I know - The unauthorized review or redistribution of copyrighted code is theft.

      No. At most, it's copyright infringement. Deprivation of property does not come into it, so it is not theft.

    21. Re:where'd they get the rom from? by dnoyeb · · Score: 1

      The did not decompile the code, they simply put it into their own slot machine.

      I am sure it is against the DMCA though...

    22. Re:where'd they get the rom from? by terpia · · Score: 1
      "See, that's all well and good for a PR asshole or a lawyer asshole, but gambling is a shady business, and people have a right to know where they're putting their moneys."


      I absolutely agree. Please note that I was never calling into question whether what was done was right or wrong. I just want to know how they got the code. The whole thing boils down to the fact that the purveyors of the machines have been saying the machines are fair, and this group is "saying" that they are not. They say they are not fair with all the pretentiousness that comes from having 100% solid gold evidence on their side. Yeah, so they put out a demo. So what? I want to know the source of the code. I cannot belive their claims over the claims of anyone else without knowing their information is legit and is code from current machines. I'm inclined to believe them, but the fact that not once did I see any mention of how the code was obtained or whether or not they could disclose how it was obtained does not sit well with me.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    23. Re:where'd they get the rom from? by Backward+Z · · Score: 1

      Thus merits further investigation. It's a foot in the door. Enough people demand it, legal access to said software can be obtained, by a court. But what they hold in no way would be considered admissable.

    24. Re:where'd they get the rom from? by cyt0plas · · Score: 1

      In many cases, the manufacturers posted the binary images on the site, and depending on the license (if any) distribution _may_ not have been illegal, and direct linking _probably_ wasn't. (although, the pictures used by the emulators are infringing on copyright).

      --
      Contact Me (got tired of viruses emailing me).
    25. Re:where'd they get the rom from? by cyt0plas · · Score: 1

      If you take the time to read through the forums, in many cases the manufactures themselves posted the files on their web site. Some of them still do, some have recently been taken down (due to a person _selling_ lots of them on CDS with an emulator in an online auction).

      --
      Contact Me (got tired of viruses emailing me).
  5. what? by GI+Joe+51 · · Score: 1

    what could a rom show you, randomizing algorithisms?

    1. Re:what? by ActiveSX · · Score: 1

      The point is that there *isn't* a random number generator.

    2. Re:what? by Anonymous Coward · · Score: 0

      shock and awe!

    3. Re:what? by arevos · · Score: 5, Insightful

      I know it's a great /. tradition not to read the articles, but, for once, could you make an attempt?

      To summerise the problem, the ROM shows that the outcome of slot machines is predetermined. In the acticle it gives an example:

      "The machine has a number reel, with numbers from 1 to 12. On the reel a "10" is showing. Should you go Higher, or Lower?"

      Apparently the machine doesn't pick a number at random from 1 to 12 and compares that to your guess of higher or lower. Instead it is predetermined whether you win or lose, so whichever button you press doesn't matter.

      An emulator enables you to save and restore previous states, so that you can find out what would have happened. In this case, the author/s of the piece are saying that slot machines are predetermined things, at least in part.

      This is probably illegal, as the machine is strongly implying that your guess will affect your chances (higher than 10 is less likely than lower than 10), which is shown to be untrue. It's almost like having a fixed dice game. In a fair game you'd expect to have 1/6 chance of winning when you roll a dice. In the above slot-machine example you'd expect a 1/6 chance of winning if you pressed Higher, and a 3/4 chance of winning if you pressed Lower, and this isn't the case.

    4. Re:what? by deanj · · Score: 2, Interesting

      Actually, there probably is a random number generator....the thing is, it's always being initialized with the same seed. That's how they can be sure of what will happen in each spin of the game in the examples.

      The place where it isn't being used is the "high-low" pick (and other places). That's the kicker.

    5. Re:what? by Anonymous Coward · · Score: 0

      This is probably illegal, as the machine is strongly implying that your guess will affect your chances

      "Strongly implying" doesn't seem legally binding to me. The Unreal Tournament game is strongly implying that the bots run around intelligently, while in fact they follow preset paths. Is that illegal? I don't think so. It's just part of the game's presentation. If those fruit machines had just one button saying "Press this to determine if you've won", then you must admit that even if the wins and losses are determined by the exact same algorithm as is used by fruit machines now, it is obviously totally legal as long as the machine meets the minimum payout.
      Now if you add some fancy graphics, spinning wheels, whatever and several buttons (that all do the same thing) just to improve the looks of the machine, why does it become illegal?

      I doubt that the presentation of the results and the number and labelling of the buttons is significant, unless there's writing on the machine that says the buttons perform certain functions and that the numbers that come up follow a certain probability distribution. If all that is written on the machine is "75% of the money put in comes out", then that's all the machine has to achieve.

      About unfairness: The article complains that the machine is unfair because it does not give people with basic statistical understanding (i.e. if the number is 10 and there are only numbers 1 to 12, then "higher" is less likely) an advantage, but instead gives anyone playing the same odds predetermined by a deterministic pseudo-random number generator.

      Since when is NOT GIVING ANYONE AN ADVANTAGE unfair?

      As I see it the machines are as fair as can be. If you put 10000£ into it, regardless of what you press, you'll end up having about 7500£ in the end (assuming 75% payout).
      Now why should you play on a machine that gives you 7500 bucks for every 10000 bucks you put in? Well, YOU SHOULDN'T. Only idiots play on gambling machines. Play poker or blackjack instead. In these games you can improve your payout by being smarter than the others.

    6. Re:what? by User8201 · · Score: 1

      Here's what you need to know: a REAL slot machine probably has a clock in it. Then, they can base their randomization sequence (it's called randomizing) on the time at which the machine was powered on - down to the millisecond.

      On the other hand, if you remove the battery from the clock and then put it back in and reboot, it will perform identically each time you turn it on.

      This is, in effect, what the emulator does, IMHO. Probably the emulated clock does not use the date/time of the PC the emulator is running on, but instead it considers it to be e.g. January 1, 1980 at midnight each time you start the emulation.

      Now the clock hardware is likely not accessed directly by the program at any time except when the program first starts up. This is what PCs do. Then, they keep track of how many milliseconds they have been running, and store in RAM the current time based on how long they've been running and what the date/time was when the machine was powered on.

      This is done because it's faster to access RAM than accessing external hardware, which you have to wait for.

      If you save the state and then restore it, the "date/time" stored in RAM will be identical, so of course, an identical random sequence will occurr. This is because computers are "deterministic."

      On the other hand, Super Mario Bros. 3 accesses the hardware each time you run their fruit gambling program, so if you save the state there and then restore it, you get different results.

      Nevertheless, there the programs can be considered from a certain point of view, to cheat, although it isn't fraudulent but is probably legal.

      Here's the dilema: if you count on the laws of statistics being in your favor, there will occationally be strings of customer wins costing you $10 million in 1 day just because there's a certain chance of tha thappening - and there's even a small chance of costing you more than that.

      So it's reasonable for them to limit the odds so that at the end of the day they are guarenteed to be ahead, albeight possibly only a little.

    7. Re:what? by arevos · · Score: 1

      Now if you add some fancy graphics, spinning wheels, whatever and several buttons (that all do the same thing) just to improve the looks of the machine, why does it become illegal?

      If I ran a lottery, with the addition that the winner could choose to go "double or nothing" at the toss of a coin, wouldn't it be rather legally dubious, to say the least, if I used a trick coin to make sure the customer always lost if I didn't like the look of them?

      Ok, so you're more likely to lose money than win it on a slot machine, but there's no reason to present a customer with a choice when the choice has no bearing on the results. That, as the article argues, is what is illegal.

      I don't think anyone on /. is debating whether slot machines are inherently a waste of money, but that still doesn't mean that the makers can commit fraud.

    8. Re:what? by Anonymous Coward · · Score: 0

      And neither are the historical mechanical one-arm bandits. Your point?

    9. Re:what? by Mr+Z · · Score: 1

      Actually, what the machine is doing is more akin to: I am going to pay out to the 1017th customer, 2053rd customer, 4097th customer, 5113th customer ahead of time. The pictures and show and sound effects and button pushing just replace the scratch-off card it's functionally equivalent to.

      --Joe
  6. Randomness in slots by Anonymous Coward · · Score: 5, Insightful

    The Random Number Generator (RNG) can be
    made to change its percentage by simply changing it's seed number. There
    are several ways this cam be done.

    1) Change the Eprom Chip with a new program and/or seed number which any
    computer technician can change a chip.
    2) Use an Eprom that has a cyclic program that will keep changing the
    seed number after predetermined numbers of cycles.
    3) Posibly change the seed number through a signal from the master
    computer or mainframe. There is no doubt that all these machines are
    hooked up to the mainframe for monitoring and/or recording data for
    expert review. It is known fact that comp cards and players records
    are fed back to the mainframe, why not other data.

    It is for this reason why I am an advocate for all Gambling to come under
    a Federal or State controlled Gambling Commission. All of what I say is
    not intended to infer that there is any tampering with slot machine
    programs and controls. I can only say from my experience as a computer
    programmer, that if the possibility exists, the probability resides.
    Therefore only an astute Gaming Commission that can oversee these
    computers and their control, will clear up this doubt and mistrust about
    slot machines.

    1. Re:Randomness in slots by Anonymous Coward · · Score: 0

      Sorry, the federal government has no business regulating gambling. If someone wants to take a moron's money that willingly gives it to them, then good for them.

  7. slot machines rigged? thats really messed up, no wonder i never win on those damn things....

  8. This is a surprise? by mrleemrlee · · Score: 3, Informative

    I don't know how it is in Britain, but it's well-known that U.S. slot machines pay a fixed percentage that is set by the house. The symbols that come up on the reels aren't random, and aren't advertised as such. So I'm not entirely clear why this is news.

    Maybe these kinds of machines are different in Britain, or maybe they're advertised differently ...

    1. Re:This is a surprise? by PurpleFloyd · · Score: 5, Informative
      I'm not familiar with British gambling laws either, but they make one accusation that is particularly damning: some machines have a "double or nothing" feature after a big payout; one of the site's accusations is that the "double or nothing" games are rigged so the player never wins. Still, some of this does seem fishy: their ROMs seem to feature cabinet art and other machine decorations rather than just display outputs, and the tests have been statistical rather than based on the programming.

      A really convincing argument would be based on the ROM's internal code rather than on statistical analyses of the emulator output. After all, as long as an emulator is used, there is no way to know whether the ROM really has "cheater code" built in, or whether it's an emulator bug that is causing the analyses to come up wrong.

      --

      That's it. I'm no longer part of Team Sanity.
    2. Re:This is a surprise? by cpaluc · · Score: 2, Interesting

      That's the same here in Australia where, I believe, we have the highest number of of pokies (slot machines) per capita.

      Where I live, the machines actually have little stickers on them that state the percentage return of the machine (usu. about 85% i think). The stickers must be compulsory - otherwise I don't see why the manufacturers would put them on.

    3. Re:This is a surprise? by tetrad · · Score: 3, Insightful
      The symbols that come up on the reels aren't random

      Wrong. In the US, the slots are indeed random, although of course the odds are balanced in such a way that the house wins in the long run.

      The difference between a game of chance and a scam is that a game of chance has fixed odds while a scam has fixed outcomes. If the British fruit machines are in fact behaving as described, their outcomes are fixed and they are a scam.

    4. Re:This is a surprise? by pm · · Score: 2, Interesting

      They didn't say that you never win on the "double of nothing" games, they said that it's predetermined whether or not you will win. So you have an option to play double or nothing as to whether you can guess if the next number will be higher or lower than the number that they show on the screen. It is predetermined that you will win or lose this regardless of the number that they show and what you happen to choose.

      This isn't a claim that you can't win - but that winning is predetermined.

    5. Re:This is a surprise? by PurpleFloyd · · Score: 4, Insightful
      Take a look here. According to the page, after the player wins a certain number of "double or nothing" games, the outcome is always a loss. The machine will not allow players to win more than 25 pounds (30 if you choose the other game available, which also has a loss point programmed in).

      Also, note that casinos are based on statistics, not on regulating individual payouts. While on the whole the casino will always win due to the massive scale it operates on, there is the opportunity for individual players to beat the odds and leave with more money than they came in with. Not allowing the player to win, with no element of chance whatsoever, is illegal almost everywhere. I imagine that this would fall under fraud laws at the very least, due to the fact that these machines are advertised as gambling devices based on random events.

      --

      That's it. I'm no longer part of Team Sanity.
    6. Re:This is a surprise? by frankthechicken · · Score: 1

      The stickers must be compulsory - otherwise I don't see why the manufacturers would put them on.

      Would you rather gamble on a machine where there is an apparent "guarenteed" payout, or the machine next to it without the sticker?

    7. Re:This is a surprise? by Anonymous Coward · · Score: 0

      Yep new laws state that the possibility of winning the maximum payout, and the return percentage must be shown on all pokies in New South Wales.

    8. Re:This is a surprise? by Zeinfeld · · Score: 1
      I'm not familiar with British gambling laws either, but they make one accusation that is particularly damning: some machines have a "double or nothing" feature after a big payout; one of the site's accusations is that the "double or nothing" games are rigged so the player never wins.

      The way the machines operate is psychological. The may pay out 70% per throw, but on average they will extract the absolute maximum from the punter.

      The order in which you win is the important part. Early wins are most likely to be cycled back into the machine. So the machine may well start off at a 100% (average) payout rate then drop down to 50% as the game continues. So long as the average is 70% the law is complied with. But the chances are that the punter starts off with $5, makes it up to $7 maybe, then sees it dwindle, loosing money on most throws until it goes down to $0.

      My experience watching the things is that the controls appear to have no effect on the game, the pubters usually end up losing all the money they put in except for occasional punters who win early, cash out and sit down.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    9. Re:This is a surprise? by zabieru · · Score: 1

      They don't claim that it never wins... Just that before it offers you the double-or-nothing, it's already decided whether you're going to win or lose, and it doesn't matter whether you chose high or low.

    10. Re:This is a surprise? by FunkSoulBrother · · Score: 1

      mod parent up.

      Its not as if the machine has some algorithm which reduces the odds on the next spin if the previous spin was a jackpot.

      You can hit the jackpot 10 times in a row, with the same odds on each spin.

    11. Re:This is a surprise? by Gunzour · · Score: 1

      Whether you win or lose is random, but the symbols that come up are not.

      Losing spins often deliberately appear to be "close" to a very good spins (such as all three 7's are showing, but not lined up).

    12. Re:This is a surprise? by Le+Marteau · · Score: 1

      The symbols that come up on the reels aren't random, and aren't advertised as such.

      Not only are they advertised as random, it's the law in Nevada:

      From the Gaming Regulations:

      14.040 Minimum standards for gaming devices. All gaming devices submitted for approval

      ...

      2. Must use a random selection process to determine the game outcome of each play of a game. The random selection process must meet 95 percent confidence limits using a standard chi-squared test for goodness of fit.
      (a) Each possible permutation or combination of game elements which produce winning or losing game outcomes must be available for random selection at the initiation of each play.
      (b) For gaming devices that are representative of live gambling games, the mathematical probability of a symbol or other element appearing in a game outcome must be equal to the mathematical probability of that symbol or element occurring in the live gambling game. For other gaming devices, the mathematical probability of a symbol appearing in a position in any game outcome must be constant.
      (c) The selection process must not produce detectable patterns of game elements or detectable dependency upon any previous game outcome, the amount wagered, or upon the style or method of play.

      http://www.gaming.state.nv.us/stats_regs/reg14.d oc

      --
      Mod down people who tell people how to mod in their sigs
    13. Re:This is a surprise? by robosmurf · · Score: 1

      However, those rules don't seem to prohibit adding a correlation between elements in losing outcomes, so that it looks like you are closer to a winning outcome. As long as the overall probability for each symbol is not changed then it seems to be allowed.

    14. Re:This is a surprise? by Le+Marteau · · Score: 2, Informative

      I think this paragraph may address that:

      14.040 Minimum standards for gaming devices. All gaming devices submitted for approval:...
      3. Must display an accurate representation of the game outcome. After selection of the game outcome, the gaming device must not make a variable secondary decision which affects the result shown to the player

      --
      Mod down people who tell people how to mod in their sigs
    15. Re:This is a surprise? by mrleemrlee · · Score: 1

      It is news to me that each element has to be random, at least in Nevada. It's a shame you weren't modded way up, because this is the most informative thing in the thread.

  9. predetermined to lose by jest3r · · Score: 0, Redundant

    Odds are you are going to loose. It doesn't take a rocket scientists to figure that out, or reverse engineering a slot machine for that matter. If you don't like those odds try playing some tic tac toe. You may not win everytime but at least you can force a draw.

    1. Re:predetermined to lose by Anonymous Coward · · Score: 0

      Nope, and nor does it take an English professor to point out the word you were looking for is "lose", you goddamn ignoramous. No, it takes a special breed of person known as a fucking socially retarded, generally repugnant freak to point out such a pathetic error.

    2. Re:predetermined to lose by Anonymous Coward · · Score: 0

      Your more likely to win from a programmer's bug than to beat a "fair" casino game.

  10. In Soviet Russia, the machine cheats on you! Or.. by JaredOfEuropa · · Score: 4, Informative

    Heh, I remember the gool ol' Random Runner, before it had its programming upgraded. It would offer you exactly the same gamble as the article mentions, ie. two flashing lights with 'win' and 'lose', you hit a button and one of the lights stays on. What you did on the Random Runner was keep the button depressed. If you lost, too bad, but if you won... the next level bet would start but you'd win automatically, and the next bet, and so on.

    Random Runners were popular with proprietors as well, as it was easy to obtain ROMs for these machines that would drastically lower the payout. Seeig this kind of machine is like a red flag for inspectors; they'll be sure to inspect the ROM in the machine.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  11. Bad math by Anonymous Coward · · Score: 1, Funny

    Gambling is entertainment for people who are bad at math.

    If you play, you've already lost.

    1. Re:Bad math by kaltkalt · · Score: 1

      And the lottery is a tax on people who are bad at math.

      --

      Stupid people make stupid things profitable.
    2. Re:Bad math by terpia · · Score: 1
      I'm sure you must be joking/trolling/ignorant, or have never managed to win at gambling.


      If anything, the people with weak math skills do a lot worse than people with good math skills in general.


      Perhaps you've never won shit gambling. Also, you should consider those people who consistently win much more than they lose while gambling.


      Try playing some baccarat, it has some of the best odds you'll find in a casino game.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    3. Re:Bad math by croddy · · Score: 1
      I'm sure you must be joking/trolling/ignorant, or have never managed to win at gambling.

      so i take it you only play poker and blackjack.

    4. Re:Bad math by Anonymous Coward · · Score: 0

      I play flipping the coin. It's 50-50 chances to win. Name one single casino game topping that. The fact is there isn't.

    5. Re:Bad math by terpia · · Score: 1
      Quite the contrary. I'll play anything that looks enticing to me at the moment. It may be the table game with the fewest people, or the most. Baccarat and craps are quite fun as well as blackjack and poker. It's entertainment. But my total gambling winnings exceed my total gambling losses. Unless of course you count the money I toss into a video poker machine at a local bar after I'm too sloshed to drive. Hint: never play video poker to pass the time while sobering up enough to focus your eyes ;)


      But the bottom line is that gambling is gambling. It's not something that only math retards do.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    6. Re:Bad math by terpia · · Score: 1

      That would be true. Quite a boring game though, when nothing other than blind luck counts.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    7. Re:Bad math by the_Bionic_lemming · · Score: 1

      Sorry baccarat does not have the best odds.

      The only bet in the house that has decent odds is the odds on a pass line bet on the craps table.
      (I dealt blackjack, roulette, baccarat, and Craps - then became a boxman)

      course, the odds on surviving to get to that point are against you.

      Best thing to do is find a person who just bets the pass line, and ask to ride his odds.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    8. Re:Bad math by NTworks · · Score: 1

      actually its more like 49.999999999999....% to 49.99999999999999999.... %

      there is always a tiny chance, that the coin will land on its edge.

      reminds me of an old black-and-white episodes of the twilight zone, or outer limits, cant remember. anyway some shmoe every day walks by a newsie on the way to work and flips him a quarter for a paper.. well on this particular day, the quarter landed in the newsie's change bucket on its edge. the whole rest of that day, he found he now had the mystical power to read peoples minds. then the next day at the newstand again, some shmuck knocks the quarter over (which had been standing on edge since the day before, the newsie kept it that way to tell people how it landed on its edge)
      anyway once the quarter fell over, the guy lost his powers, or died, or something

    9. Re:Bad math by FunkSoulBrother · · Score: 1

      Spoken like someone who doesn't gamble on sports. Or poker I suppose.

      Remember to call your congressperson and tell them to vote against the internet gambling ban. Or at least urge them to make an exception for us sportsgamblers. :-)

    10. Re:Bad math by terpia · · Score: 1
      I didn't say baccarat had the best odds, but "some of the best odds", and as far as I konw, I am correct in that statement. A statement I purposefully made in that manner. I gamble in Vegas on occasion, but by no means am I some sort of professional, which is why I didn't make that into an absolute statement.


      If you'd like to post a rundown of odds on diferent games, I'd definitely read it.

      --
      .sig wanted: Must be concise, funny, and display my cleverness.
    11. Re:Bad math by TheRaven64 · · Score: 1
      If anything, the people with weak math skills do a lot worse than people with good math skills in general.

      Heh, I financed most of my first year's drinking by playing poker against a mathematician, a statistician and a lawyer...

      Try playing some baccarat, it has some of the best odds you'll find in a casino game.

      Hmmm. I assume you are talking about the Monte Carlo version, not the Las Vegas version, but even so it's still a very dull game.

      --
      I am TheRaven on Soylent News
    12. Re:Bad math by willfe · · Score: 1

      The only bet in the house that has decent odds is the odds on a pass line bet on the craps table.

      Bzzzt. I think you meant don't pass plus odds :) ... From Wizard of Odds, a straight Pass bet has a house edge of 1.41%, while Don't Pass Line is 1.364%. Add odds betting in (let's use double odds, 2X), and combined house edge for Pass plus double odds is 0.606%, while Don't Pass plus double odds is 0.455%. If you can find a spot with a low table minimum and 100X odds, and you can actually afford to play full odds on the Don't Pass on that table, you enjoy probably the best house edge of any casino game, at a paltry 0.014%. Of course ... even at a dollar table, you've got $201 laid out on the table just to get those odds, and if you actually win a hundred bucks when the seven comes out, everybody at the table is going to be really pissed at you :)

      --
      Read my stuff.
    13. Re:Bad math by PurpleFloyd · · Score: 1
      Blackjack has really good odds if you count cards and follow a good system (in some cases it will be as high as 51%, which is incredibly high for a casino game). Without card counting (which casinos will kick you out for if they catch you), you can get 47-48% odds. You still lose in the long run, but with random fluctuations you can usually make decent money; you just have to know when to leave.

      Of course, if you don't have the discipline to memorize and stick to a system, then blackjack can be an incredible money hole. The insurance bet in particular is a bad one to make. Still, blackjack can be a fun game and you at least stand a chance of making decent money, unlike, say, Keno or slots. And if you have some friends to hit the casinos with, you can make serious bank by using the MIT system. Just hope you don't get caught ;-).

      --

      That's it. I'm no longer part of Team Sanity.
    14. Re:Bad math by kramer2718 · · Score: 1

      That's not necessarily true. In most lottery games, if no-one wins during a given week, the money rolls over. If enough weeks go by without a winner, the pot can become big enough that the expected value of a ticket is greater than its cost.

      Thus a lottery is not a tax on all the players, but those who do not use strategy when they play.

    15. Re:Bad math by Anonymous Coward · · Score: 0

      I'd bet you still buy insurance, even though the insurance companies are at least as careful as casinos to keep the expected value of your returns negative. Now explain that.

    16. Re:Bad math by Anonymous Coward · · Score: 0

      I see no reason to think that you're not a math retard.

    17. Re:Bad math by BlowChunx · · Score: 2, Informative

      I think that your math may be bad as well...Read this this.

  12. News? by Anonymous Coward · · Score: 0

    Is this news? I saw a thing about slot machines at least 2 years ago on TV and it told how slot machines have programs in them that determine if you win or not and how the probability is preset.

  13. At least it's in the UK... by Anonymous Coward · · Score: 2, Insightful

    ...because if this had happened in the US, lawyers would have already delivered a C&D to get the website shut down, and the guys who uncovered this would've been slapped with a huge DMCA lawsuit over their duplication of the functions of the machine on a PC.

    The issue of massive, provable fraud (of which Joe Average is the victim) would have been glossed over in favor of the copyright infringement nonsense (of which Huge Heartless Corp is the "victim").

  14. Reminds me of the lottery... by powerlinekid · · Score: 1, Redundant

    Q) What is a lottery (in the US sense of the word)?
    A) A tax for people bad at math.

    --

    can't sleep slashdot will eat me
    1. Re:Reminds me of the lottery... by zCyl · · Score: 1

      A) A tax for people bad at math.

      Or, cheap entertainment.

      People aren't excited while skydiving because they expect to plummet to their death, but most of them do know it's possible.

      I doubt if anyone in history who has ever won the lottery put more into it than they got out. It's this possibility which excites people, let them have their fun.

    2. Re:Reminds me of the lottery... by outsider007 · · Score: 3, Funny

      that's why we need an open source lottery.
      here's how it will work:
      everyone sends me a buck and when I have a million, I'll pick a name from the people who sent them in (at random)
      I won't take a cut because I'm such a nice guy.

      --
      If you mod me down the terrorists will have won
    3. Re:Reminds me of the lottery... by JaredOfEuropa · · Score: 1

      Funny how half the people who proclaim this truth play the lottery themselves.

      A lottery is more like a negative insurance. With insurance, you pay a small amount against the tiny chance that a big disaster will befall you, so that you'll be able to carry the financial burden at least. With a lottery, you pay a small amount against the tiny chance that your number hits, so you'll be thumping your nose at those people who told you lotteries are for people who are bad at math.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      Tell that to someone who has won.

    5. Re:Reminds me of the lottery... by outsider007 · · Score: 1

      so you'll be thumping your nose at those people who told you lotteries are for people who are bad at math

      I'm not sure that I would be thumping my nose in that situation.

      --
      If you mod me down the terrorists will have won
    6. Re:Reminds me of the lottery... by Waffle+Iron · · Score: 3, Funny
      People aren't excited while skydiving because they expect to plummet to their death, but most of them do know it's possible.

      I doubt if anyone in history who has ever won the lottery put more into it than they got out. It's this possibility which excites people, let them have their fun.

      Of course, if you drive a few miles to the store to buy a lotto ticket, your odds of dying in a traffic accident are similar to your odds of winning (both about 20,000,000:1).

      Maybe playing lotto has more in common with skydiving than most people think.

    7. Re:Reminds me of the lottery... by tomstdenis · · Score: 1

      Where do I send my GNU/Dollar?

      Tom

      --
      Someday, I'll have a real sig.
    8. Re:Reminds me of the lottery... by Jardine · · Score: 1

      Or, cheap entertainment

      Exactly. I'm not sure how widespread this type of thing is, but in Ontario you can get quite a few different scratch-and-win (or lose) games. One of the most popular is Bingo. About half the ticket is the caller's card, the other half is 4 bingo cards. It's a great waste of time, takes about 5-15 minutes depending on how fast you scratch. Costs $3, minimum prize is $3, maximum prize is $50000.

      The tickets seem to be designed to make a lot of "I just need one more number" rows and to not allow you to win until you get to the last few numbers. It's good clean fun and if there's a small chance of me winning $50000, that's just a nice bonus.

    9. Re:Reminds me of the lottery... by nomadic · · Score: 1

      Or, cheap entertainment.

      For some people a dollar or two for some pleasant fantasies isn't really that steep a price. I never play it myself, but I can see the appeal.

    10. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      The appealing part is to give a dollar or two to a random prostitute on the street and suck her shit encrusted cunt until it is shinning like the tip of your cock.

    11. Re:Reminds me of the lottery... by echucker · · Score: 2, Funny

      I've been in at least 6 car accidents in the last 30 years. I figure I'm past due to win the goddamn Lotto ;-)

    12. Re:Reminds me of the lottery... by powerlinekid · · Score: 1

      so you'll be thumping your nose at those people who told you lotteries are for people who are bad at math

      You mean after they haven't won and have spent $5 a day for 20 years?
      Personally I'd like to have my 36,000.

      --

      can't sleep slashdot will eat me
    13. Re:Reminds me of the lottery... by powerlinekid · · Score: 1

      I'm pretty sure I can make the odds of someone dying in an auto accident about 100%. I can't do that for the lottery.

      --

      can't sleep slashdot will eat me
    14. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      get hired as the security guard
      and replace the balls you picked with weighted balls

      hey, it worked in superman 3.

    15. Re:Reminds me of the lottery... by FunkSoulBrother · · Score: 2, Interesting

      I know this is a joke, but this is very similar to what the mafia does.

      If there is a pick 3 game (1 in 1000 shot) in your state which pays says $500 on a $1 ticket, the local mob is probably offering $700 dollars on the very same ticket.

      Now they are both terrible bets, but at least the mob is offering you better odds than the government.

      Of course the gov't will cry bloody murder, because it wants to keep its lottery monopoly.

    16. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      what dumb motherfucker would PAY a whore to eat her cum dumpster ?

      you pay the whore to suck YOU off, not the other way around.

      and a $1 or $2 whore ? holy fuck, thats got to be one NAST bitch

    17. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      can you explain this a little better ?

      so, a $1 official pick-3 ticket from the 7-11... and the state pays the winner $500.

      or, you could take your winning ticket to your local mafia connect, and he will give you $700 for said ticket ?

      I dont understand, what is in it for the mafia? they give you $700 for a piece of paper, all they can do with it is cash it in for $500 so wheres the take ?

    18. Re:Reminds me of the lottery... by FunkSoulBrother · · Score: 1

      No.. if you want to deal with the mafia, you give the same $1 that you WOULD have given to 7-11 to Fat Tony the mobster.

      Fat Tony pays you $700 if you win
      7-11 would have paid you $500.

      Either way, you risk $1.

      The mob isn't really doing anything more illegal than undercutting the official lottery.

    19. Re:Reminds me of the lottery... by FunkSoulBrother · · Score: 1

      and this is still profitable for Fat Tony because he knows that the odds of you winning are 1000-1

      Mobster B could theoretically offer you $850, giving even more value for the gambler.

      If the government didn't control it so damn much, there would probably be Wal-marts of gambling who would offer your $975 on your 1000-1 shot. What do they care, they still make $25 and they'd make up the difference in volume! :-)

    20. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      okay, I still dont completely understand... this requires that the mafia be running their own, seperate lottery, complete with their own little ping-pong ball machine and a way to publish the numbers that were selected, right?

      and, it would mean that you give joe mobster your $1 and he has some computerized or otherwise record of what numbers you picked, etc. whats to stop them from just taking your $1 and telling everyone who bought a "ticket" that they all lost, sorry, try again next time.. then they have no payout to make and its all profit. try and argue, and they just shoot you in the face

    21. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      Yes indeed. What's more, I'd be willing to bet that many of the people who bet heavily on government lotteries are also the ones who cheat on their taxes.

      Think about that.

    22. Re:Reminds me of the lottery... by limbostar · · Score: 1

      I would imagine that they're betting on the offical numbers. So, you give them your dollar and if your numbers come up in the offical drawing (run by the state), you go to Fat Tony and he gives you your cash.

      Of course, Fat Tony then probably shoots your kneecaps and takes the money back, but that's the other bet you're making. It's like placing two bets at once!

      --
      this is a sig.
    23. Re:Reminds me of the lottery... by RabidOverYou · · Score: 2, Interesting

      Read The Autobiography of Malcolm X. He was a numbers man at one point. You'd pick a number, and they'd use the close of the Dow Jones on the next day, down to the appropriate decimal. Public info, impossible to spoof, and pretty darn random.

      It's a terrific book!

    24. Re:Reminds me of the lottery... by harlows_monkeys · · Score: 1
      Q) What is a lottery (in the US sense of the word)? A) A tax for people bad at math

      However, because the prize rolls over and is added to the next drawing if it is not won, the lottery occasionally becomes favorable.

      There was a group of Australians once who tried to buy one of each possible combination for a US lottery, to guarantee a win. The prize was high enough that, even taking into account the chance of having to share with anyone else who picked the right numbers, they would come out way ahead. They only actually managed to buy about 1/3 of the possible combinations, but still won, and then got into a dispute with the IRS over how the thing was to be taxed (which is why I know about this...we studied the case in law school).

    25. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      ok I get it now =/ thx

    26. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      Don't you mean you're past due to win death?

    27. Re:Reminds me of the lottery... by beebware · · Score: 1

      Yes you can - just buy a couple of million tickets to cover every possible number combination: you'll not only win the jackpot (which will be a lot larger than normal because of all your extra purchases), but lots of little prizes as well. Go on - give it a go ;)

    28. Re:Reminds me of the lottery... by Anonymous Coward · · Score: 0

      My friend used to say that the lottery was:
      "Tax for the stupid."

    29. Re:Reminds me of the lottery... by Grrr · · Score: 1

      Nah. Nearly every skydive is a win. ;)

      The perversely curious can find USA stats on www.uspa.org .

  15. So What? by amcox · · Score: 0, Flamebait

    The authors have made an awful big deal over something which isn't really that important. In a computer controled gamble, the processor has to pick the outcome at some point. When you first put your money in and spin, the outcome is determined after you decide to play. For that second bet, the outcome is determined before you decide to play. Essentially, the gamble is in whether or not to take that additional bet, not going higher or lower. The companies are not comitting fraud, they are just dressing the second bet with the high/low feature to make it more interesting.

    1. Re:So What? by Cederic · · Score: 4, Insightful



      Sorry, but no. On the machine tested, the pre-determined outcome of losing affects a chance to improve the winnings on an original bet. Either collect the 40p winning now, or gamble on high/low for the chance of a 60p win. Thus it is a gamble, which should carry with it the chance of actually winning.

      As stated, this equates to selling raffle tickets where there's no winning number - dishonest and should be illegal.

      ~Cederic

    2. Re:So What? by Anonymous Coward · · Score: 0

      The deception is that it's misrepresenting your chances of winning. Predetermined or not, if you're asked to guess whether a supposedly random number between 1 and 15 is higher or lower than 10, "lower" should win it about 2/3 of the time. But it doesn't, and that's the scandal.

    3. Re:So What? by amcox · · Score: 1, Flamebait

      It does carry with it a chance of winning, it's just that that chance applied and the outcome picked before you choose to gamble high/low. They might be lying by implying that the outcome is generated based on your high/low choice as opposed to your choice to play high/low, but the final result is the same. The raffle analogy is flawed, because people do win sometimes, no matter what they pick for the high/low.

    4. Re:So What? by anon*127.0.0.1 · · Score: 1

      It's not quite the same thing, though. As I understand, when the "choose high/low" option comes up, it doesn't matter what you pick. The machine has already determined if you'll win or lose, and the option you choose doesn't matter. The machine will generate the appropriate number regardless.

      So you're not really choosing "high/low", you're trying to decide if the machine has another win programmed for you. That result may be predetermined, but since the player doesn't know it, it still appears to be random... doesn't it?

      The only problem I see is that the "high/low" option appears on the face of it to be a 50:50 proposition. If the actual odds are something else, then I'm not sure how "fair" the game is.

      --
      I am NOT a man!
      I am a free number!
    5. Re:So What? by SydShamino · · Score: 1

      No, you are wrong, and here's another example to show it. Actually, this one is in the article as well.

      Think about a man asking you to pick the Ace from three cards. What if, one day, he decides to slip the Ace up his sleeve right before you decide to bet, so that you can't win. Is this fraud? In your opinion, it is not, because the "gamble" is the decision to A) keep your money, or B) give your money to him.

      But he has obscured this decision, by deceiving you into thinking that option B) includes a chance that you'll get your money back, when in fact he knows he'll win guaranteed. This is, by definition, fraud.

      fraud

      \Fraud\ n. [F. fraude, L. fraus, fraudis; prob. akin to Skr. dh[=u]rv to injure, dhv[.r] to cause to fall, and E. dull.] 1. Deception deliberately practiced with a view to gaining an unlawful or unfair advantage; artifice by which the right or interest of another is injured; injurious stratagem; deceit; trick. 2. (Law) An intentional perversion of truth for the purpose of obtaining some valuable thing or promise from another.

      --
      It doesn't hurt to be nice.
    6. Re:So What? by Sancho · · Score: 1

      But does the machine say what the odds of winning on that particular guess are? To put it another way, if the machine says "Will I pick a number between 1 and 10 or 10 and 12?" is it stating that the number it chooses will be truly random, that is, there is an even 1 in 12 chance that i twill pick any given number? Random numbers can still be weighted, and that weight need not even be the same from one iteration to the next. There may be an implied even chance, but that assumption is the fault of the player.

      The article doesn't clearly state whether there is an /actual/ predetermined order to the wins or whether the win/loss chance is randomly calculated (based on another percentage) before the player presses the button. If the latter is the case, it's all semantics, and certainly trickery, but not clearly fraud.

    7. Re:So What? by Cederic · · Score: 1


      My interpretation (based on the article, and on considerable time spent playing these things at some personal expense ;) is that the machine decides "this gamble must lose" in order to meet its percentage payout, and thus there's no randomness involved, and thus the alleged 'gamble' is in fact a con.

      ~Cederic

    8. Re:So What? by Namarrgon · · Score: 1

      The machine does not "decide that you've won enough" in order to meet its percentages (which would indeed be illegal). It is still a true random process, just with known odds.

      The overall return is determined purely statistically. The fact that in the long run you will lose out does not alter the possibility that you might win the jackpot three times running, only the probability.

      --
      Why would anyone engrave "Elbereth"?
    9. Re:So What? by Cederic · · Score: 1


      >> It is still a true random process

      Hmm, the whole point of the article is, no, it is not a random process. The machine DOES "decide that you've won enough" and DOES intentionally screw you.

      shrug, etc ;)

      ~Cederic

    10. Re:So What? by Namarrgon · · Score: 1

      So if a friend rolls 6 dice unseen by you, then asks you to guess the numbers, is he intentionally screwing you any more than if he rolled each die after you made your guess? It's exactly the same situation, internally.

      The point of the article was not that it was not random, because it is. They claim that the result is pre-determined, which is true - it is randomly selected at the start of the game. In that particular game, the outcome was chosen - 5 wins, then a loss - by a statistically random process. The fact that the outcomes were chosen at the start of the game rather than during the game is immaterial - the outcomes would be the same. The "reproducability" of the game that shows up when using an emulator is deliberate, as I point out elsewhere, but this does not affect the odds of winning.

      Where the confusion lies (which also seems deliberate) is that the user's actual choice - high or low - does not affect the outcome. It is pure chance, even if it leads you to think otherwise. Worse, the games the article uses as examples appear to deliberately misrepresent the odds; that is the real issue at stake.

      --
      Why would anyone engrave "Elbereth"?
  16. Problems with method by Woil · · Score: 1

    If the random number is generated at the time of, or based off of the time when when you press the button for high or low, then it isn't cheating, but could have cheating like results. I'd like to see a better examination: ie on the same rom we tried it 100 different times on each button and lost both, and the odds should be 79% losing: or some such thing.

    1. Re:Problems with method by spydir31 · · Score: 1

      they did that, look at the evidence

  17. Seed by Anonymous Coward · · Score: 0

    They saved the entire state of the machine -
    including the random seed. No wonder they
    always got the same outcome...

    1. Re:Seed by Anonymous Coward · · Score: 0

      That's the whole point... The buttons on the machine are supposed to affect the output, not just the seed.

  18. Do you honestly think casino's to give you money? by Anonymous Coward · · Score: 0

    Too many people gamble where I live. They think its equal playing fields. At least have the knowledge before you put down all of your life savings, know how the game is played and the odds.
    At the in Rama Ontario, they have a place where people can trade in their cars and home ownership for MONEY to gamble. Its a sick cycle. Must be stopped because half the area around there have their home owned by the casino now. Its the worst thing that has ever happened to the community.

    People, realize that casino's don't exist so you can win. They aren't there to give away money. They take it. Plain and simple.

  19. How else would they work? by Rimbo · · Score: 5, Informative

    I've thought about this myself. The whole key to a slot machine or a fruit machine is that you need to be able to set the "payout" percentage, typically something high like 98%. 98% means that the player gets back $0.98 on every $1, assuming he plays an infinite amount of times.

    The only way to guarantee this is by determining what the payout is as soon as the money's in the slot. The "pick high or low" and all of these other things are just meant to help keep the player interested, so that the player keeps playing.

    Slot machines use other tricks, too: You can play on multiple lines, or you can play multiple coins for higher bonuses. Obviously the bonuses are multiples of the number of coins you play, so they have zero effect on probability. Multiple lines increases the probability you'll win per spin, but it doesn't affect the probability per coin, which is what matters to the proprietor.

    This isn't a scam or cheating or anything like that. It is the same principle behind coin-op arcade machines: You pay to play. On a machine that has 98% payout and takes quarters, that means you pay (theoretically) half a cent every time you spin. In reality, you spend more or less than that depending on random outcomes, but over millions of plays on thousands of machines it means a good twopence on the pound for the Brits and two cents on the dollar for Americans.

    Companies, that is. Not for the players.

    1. Re:How else would they work? by Cederic · · Score: 1


      except that in the UK it's usually 20-30 pence in the pound, not 2 pence in the pound.

      And even if it meets the 80% payout quoted, it still leaves a bad taste in your mouth that it's intentionally making you lose irrespective of your choices (although, lets be honest, does this surprise anybody?)

      ~Cederic

    2. Re:How else would they work? by Bilibala · · Score: 1

      actually,when I was in Sydney, this is regulation. I think it's by law that the slot machines have to payout the right %. It's around 95% in Sydney's slot machines. There's an algorithm which have to go through auditing by the government agencies for it to be posted.

      --
      do not in anyway underestimate anybody, especially yourself
    3. Re:How else would they work? by jon_eaves · · Score: 5, Interesting

      In Australia (or Victoria at least) it's 87%, and it's done by manipulation of the payoff tables. So, a Royal Flush pays 500-1 when in fact the odds are much higher. (For video poker type machines)

      The industry is heavily regulated and government monitored. I had a friend who built the hardware and software for some of the systems, and they have hard-core maths people working for them.

      Very funny story though, there was a machine that was in one of the suburbs that had a very high frequency of migrants (Vietnamese) that was consistently paying out above the 87%. The company was suspicious they were doing something illegal causing the machine to pay out when it shouldn't.

      Turns out the guys playing the machine were statistics professors (from Vietnam) that had analysed the payoff tables and found a weakness in the payoff and under certain "unusual" circumstances (like breaking 3 of a kind and throwing away 2 Kings to go for Royal Flush) the payoff could be increased.
      The maths guys at the company were somewhat embarassed as they had to change the tables to account for this.

    4. Re:How else would they work? by Tyler+Eaves · · Score: 0, Offtopic

      Wow. Another Eaves on slashdot.

      --
      TODO: Something witty here...
    5. Re:How else would they work? by SydShamino · · Score: 2

      Well, for other types of games (i.e. video poker), Nevada law requires that games that appear to have a deck of cards operate in the same way as a real deck of cards.

      Thus, if you have been dealt five cards, and hold four of them, then by law your next draw will be any one of the remaining 47 cards at random (equal probability of each). They cannot manipulate the card that you are dealt to maintain the payout percentage, win or lose.

      For slot machines, since there is no "real" equivalent, they aren't required to do this. Indeed, when you push the button (or pull the lever), the machine immediately decides if you will win or lose. The rolling wheels are just eye candy. But... it does not decide this until AFTER you push the button, so that when you put in the money (or choose to keep going instead of cashing out) there is a chance you will get it back. If the machine was programmed to make you lose the next 20 bets automatically, then there would be no chance that you would win before you put in your money, and it would constitue fraud. (You were deceived into spending money with the false belief that you might get it back, when if fact there was no chance you could get it back.)

      --
      It doesn't hurt to be nice.
    6. Re:How else would they work? by muzzmac · · Score: 1

      or 2 cents on the loonie for the Canadians.

      Those crazy Canadians.

    7. Re:How else would they work? by AnotherBlackHat · · Score: 1

      I've thought about this myself. The whole key to a slot machine or a fruit machine is that you need to be able to set the "payout" percentage, typically something high like 98%. 98% means that the player gets back $0.98 on every $1, assuming he plays an infinite amount of times.

      The only way to guarantee this is by determining what the payout is as soon as the money's in the slot.


      If you need to guarantee it, you have to decide before the money is in the slot.
      Imagine a pack of lottery tickets, each with a different payout.
      You put your coin in, and out pops a ticket.
      It's always going to be the same ticket, so in a sense, it's predetermined.
      And there are only so many winners and so many losers in the pack,
      so the machine is guaranteed to pay out an exact amount.

      Now replace the physical "ticket" with an electronic version,
      and play a video clip of winning or losing based on what the e-ticket says.
      Welcome to the fruit machine.

      In Nevada that machine would be illegal.
      But you could pick a ticket from the pack,
      play the appropriate video,
      put the ticket back into the pack,
      and then shuffle the pack.

      -- this is not a .sig
    8. Re:How else would they work? by Rimbo · · Score: 1

      "In Nevada that machine would be illegal."

      It would? Then how can it guarantee its payout percentage?

    9. Re:How else would they work? by pacman+on+prozac · · Score: 1

      Yea I'd always thought everyone knew this.

      Being a brit I spend a lot of time on fruit machines, ever since I was young. I, and most ppl I've seen who play fruities, can usually tell how rigged a machine is fairly quickly, or how low the % payout is set.

      Basically only play machines with digital features, ignore the old ones , I stick with the ones with numbers on the fruits that run up a scale, when you hit either 4 or the top number you get into the features, and can usually find one simple bonus feature that just requires constant button-bashing to get the jackpot, or some other very basic task (compared to most PC games anyway...) . You might get lucky with one of those huge jackpot ones, I actually know one german guy who did, but in general I'd avoid them except for "one-off" goes for fun.

      Start with putting enough cash for 4-8 goes, if you don't get any features crop up then forget about it, find another machine or leave it for another day.

      The way to win (imo) is to catch the machines after they have been filled up but not paid out too much, preferably by someone too drunk to win any of the features. I worked in a pub for 6 months and it was ideal for this, you could watch the machines from the bar and go over after to make yourself a nice bonus.

    10. Re:How else would they work? by Anonymous Coward · · Score: 0

      I suggest your read the article again. There are ways to have predetermined odds without cheating the player in hi-lo.

    11. Re:How else would they work? by AnotherBlackHat · · Score: 1

      "In Nevada that machine would be illegal."

      It would? Then how can it guarantee its payout percentage?


      Devices in Nevada can't. They also aren't required to.
      They don't guarantee the percentages at the craps table or the roulette wheel either.

      -- this is not a .sig
    12. Re:How else would they work? by sjames · · Score: 1

      That's entirely wrong.

      In a physical slot machine, each wheel has x faces on it, each with an equal probability of coming up. Each face has a symbol. The odds may be controlled by using duplicate symbols on one wheel (so that one symbol can never win, but another has better than average odds), and by controlling the payout (that is, for a combination that comes up once in 25 times, rate it at 24 or 26 to 1).

      When the user presses the button, select 3 random numbers between 1 and N where N is the number of faces (preferably from a true hardware RNG, or at least a good pseudo RNG seeded by actual randomness), and that's what faces come up.

      I don't know U.K. gambling law, so that may not be required there. It IS required in Nevada IIRC, so it is certainly possible. The idea is that since the machine is emulating a physical mechanism, the user has the right to expect it to behave in the same way (and mechanical slot machines don't select an outcome in advance).

    13. Re:How else would they work? by Zalgon+26+McGee · · Score: 1

      No, each face on a slot machine IS NOT equally probable. One of the major gaming companies patented this concept.

      To explain a bit better: Assume a wheel with three symbols, A, B and C (ignore blanks for the sake of argument). You'd assume that each symbol has odds of 1/3 of appearing.

      However, the random number generator is using 0-9 to select the symbols, weighted as follows:

      0-6: A
      7-8: B
      9 : C

      This permits the physical wheel in the machine to represent a much larger theoretical wheel.

      This is also useful (on single line machines) for weighting blank lines. That's why the bonus symbols seem to lnger above or below the payline so often - the blanks on either side of them are more likely to be selected. It's a nice little psychological trick to make the punter think "Ooh, so close- maybe next time..."

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

    14. Re:How else would they work? by sjames · · Score: 1

      Perhaps I should have said purely electromechanical rather than physical. That's exactly how you would want to implement it there.

      If your machine was purely electro mechanical, you would want a big wheel (or belt) where each FACE is equally likely to come up, but by using duplicate symbols, you get non-uniform odds of a particular SYMBOL coming up.

      In most cases I have seen (admittedly limited, and confined to U.S. law) of laws covering digital recreations of a mechanical game, the digital version is required to produce the same results as a theoretical perfect mechanical version, including not 'knowing' the outcome any sooner than the machanical version would.

      Your description of how it's handled in a digital ly controled slot machine (be it with viodeo output or mechanical output) is a duplicate of my description.

      The patent is just another example of a fairly obvious digital version of an equally obvious analog concept. For prior art, look at cryptography where one goal of a cipher is to defeat statistical analysis of symbol frequency.

    15. Re:How else would they work? by Zalgon+26+McGee · · Score: 1

      Aha. I was assuming "physical" vs "video". I guess we're in violent agreement then.

      One nice thing about the digital implementation on the current electromechanical units is that it is relatively trivial to reprogram them for different payout rates - all that needs be done is to replace a single PROM containing the relative weighting for the symbols.

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

  20. What about RNG seeding? by 1984 · · Score: 1

    The "proof" is based on predictable repeating sequences of moves from the machines. Couldn't this be caused by the emulator environment causing (or using) identical seeding for random number generation?

    Of course that doesn't answer the assertion that the outcome of any "gamble" is predetermined, and thus it isn't a gamble at all but "tell me your decision". But: there's no comparison with one (in fact, several) actual machines, so it's not clear this is the same real-world; if the machine randomly arrives at the win/lose decision, does it make it any less fair if it does so before you press the button?

    1. Re:What about RNG seeding? by Cederic · · Score: 1


      >> if the machine randomly arrives at the win/lose decision, does it make it any less fair if it does so before you press the button?

      Except that they save the state of the ROM (including its current seed, including any randomly generated results) immediately prior to making a 'high / low' choice. The machine automatically selects the losing option. If you reload the ROM from its saved state and pick the other, the machine also picks the other, so you still have the losing option.

      Thus it's quite demonstrably nothing to do with randomness, but in fact malicious play by the machine. The bastard.

      ~Cederic

    2. Re:What about RNG seeding? by Jason+Pollock · · Score: 1

      Actually it could also indicate that the next state (post selection) is dependent on the current state + inputs (player keypress). So, in other words, it doesn't select a number until _after_ you press a key, and it uses the keypress as input to the RNG to generate the result. Therefore, you will always get the same result for a single keypress, but a different result if you choose the other selection.

      No thieving required. :)

    3. Re:What about RNG seeding? by xenocide2 · · Score: 1

      Actually the proof is based on the deterministic evaluation of a computer program. His claim is that the game isn't random at all. He does this by using what emulator afficionados call 'save states.' He basically stores the entire state of the machine, chooses an option, and tries the others. In his attempts he has discovered that your destiny is pretermined by the time you choose higher/10/lower.

      Think of it like the first Zelda where you use the save states to always win at the gambling rooms to buy all your fancy keys without problem. Try one, if you win as big as you can, fine, if you don't restore the state and choose the previously revealed highest payout. The difference is that when you make your choice with these "fruit machines" the payout is all the same: win, or lose.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:What about RNG seeding? by TheLink · · Score: 1

      Or very cunning thieving :).

      Your Honour, the machine generates the random numbers from key presses, and it just got to a state where he'd lose no matter which key he pressed.

      Still, I think the machines in question went further than that - having max possible payouts etc. So it's sheer thieving.

      I know someone in England who was programming gaming machines or something like that. Maybe I'll go ask him about this.. He used to go by the nick of godfather for some reason...

      --
    5. Re:What about RNG seeding? by jonbelson · · Score: 1

      The fact the tests were run on an emulator rather that the actual machine does put a question mark over the validity of the results. The article doesn't mention which microcontrollers are used to run the machines, but another approach would be to disassemble the source code and see what it's actually doing. The actual code (as opposed to lookup tables etc.) cant be *that* big.

      --Jon

  21. Random Seed? by Jason+Pollock · · Score: 1

    Isn't this simply showing that the player's inputs are used as the seed to the random number generator? So, yes, the game isn't truly random. Is it stealing from you? That would require decomposition of the ROM, not simply producing situations where the input (the keypress) results in failure situations no matter what input.

    It could also be that the emulator has a fault in it. While a real system might start up with random memory, the emulator might be zeroing everything out, resulting in less than expected randomness.

    But, if someone would be so kind as to dis-assemble the ROM, then we'll know for sure!

    Jason Pollock

    1. Re:Random Seed? by Anonymous Coward · · Score: 0

      The problem is that it's not the value that is pre-determined, but the outcome.

      If you press "high" - you get a low number and lose.

      If you press "low" at the same exact point (which they show by saving a snapshot of memory) - you get a high number and lose anyway.

    2. Re:Random Seed? by Jason+Pollock · · Score: 1

      Hence the indication that the seed is determined by the players keypresses (and not time)... You still need to decompile the ROM to tell what is really going on. I'm saying that it only appears that the outcome is pre-determined. It's funny like that with random number generators...

      If the seed is by keypress, the low/high selection determines the next result using the pseudo random number generator. Therefore, pressing hi will always generate the same result (from the same original state). Is it random? No, computers aren't. Is it a bad choice of seed? Probably not, since players are essentially the random element, and as I said, there may be another source of randomness that they emulator is removing (clock? initial state?).

      But they aren't the first. Have a search for Ian Goldberg and Netscape. Netscape was using date and PID as part of the random seed for their SSL keys...

      Jason Pollock

    3. Re:Random Seed? by Quelain · · Score: 1

      The 'Monopoly' RAM image on the site is saved at a point where there is a sequence of 'double-ups' where only the last, and most valuable spin loses.

      From the 12, go "Low" to get a 4. From the 4, go "High" to get a 6. From the 6, go "Low" to get a 2. From the 2, go "High" to get a 4. From the 4, go "High" to get a 5.

      But they don't mention if choosing a losing bet results in the same outcome in the first few spins. e.g. from the 12, do you still get a 4 if you go "High"?

      Is there anyone with Windoze able to try that?

      --
      Cthulhu loves you.
  22. Is It Cheating or Bad Programming? by mikehihz · · Score: 1
    If the outcome seems predetermined, maybe it's because they hit upon a particular case in a hash file and saw it work out that every outcome came to a loss.

    They of course don't show if a situation exists where the player will always win. My guess is there probably is one.

    It's well known that hash tables can repeat certain patterns given certain inputs. I could see one of these machines setting a random seed into the hash table for the first spin and then following results from there for every subsequent spin instead of generating a new random number for a new entry into the table for every spin.

    Sounds like someone was lazy to me.

    1. Re:Is It Cheating or Bad Programming? by Dr+Reducto · · Score: 1

      Some guys at MIT actually figured out a way to exploit the software code in the machines and got busted for fraud or some such thing. Maybe I have the story wrong, but I know in Vegas, the Mafia runs everything so you HAVE to play by the rules.

    2. Re:Is It Cheating or Bad Programming? by arkanes · · Score: 1

      It's kinda of amusing how tweaking the machines to guarantee a profit for the casino is good buisness, but exploiting flaws in that tweaking to guarantee a profit for the gambler is fraud.

  23. huh,? theyre english makes no sense... by Anonymous Coward · · Score: 0

    "And in almost all cases, no matter what you chose, the result would be the same"

    isnt this what you want it to do, you want it to have already decided the result, and then if you pick the right one, it pays you.

    1. Re:huh,? theyre english makes no sense... by bad_fx · · Score: 1
      theyre english makes no sense...


      Uh huh, thank you for that, Mr Brainiac...
    2. Re:huh,? theyre english makes no sense... by morbuz · · Score: 1

      Yeah, I know. theyre english really sucks!

      --
      CAPS LOCK IS LIKE CRUISE CONTROL FOR COOL!
    3. Re:huh,? theyre english makes no sense... by Anonymous Coward · · Score: 0

      "And in almost all cases, no matter what you chose, the result would be the same"

      isnt this what you want it to do, you want it to have already decided the result, and then if you pick the right one, it pays you.


      Read the whole article, you moron. What they mean is: no matter what you choose, the machine makes you lose. When they say "result", they don't mean the symbols that come up on the machine, they mean the outcome of the game: either you win, or you lose. According to this article, in certain situations, you lose no matter what.

      Read this other quote from the article, and maybe you'll understand a little better:

      "The machine has already determined whether you're going to win or lose. If the machine has decided you're going to lose and you choose "Higher", the machine will spin in a number lower than a 10. If you choose "Lower", it'll spin in a higher number. There's absolutely nothing you can do about it. It's not a "gamble" at all. It's fraud, and it's illegal. You're being robbed."

      If you still don't understand, basically the article is saying that the machine is rigged so that if it has already decided it wants you to lose, then you will lose, no matter what decisions you make. I don't know whether the article is right or wrong, but at least I have the basic reading comprehension skills to understand it.

    4. Re:huh,? theyre english makes no sense... by Anonymous Coward · · Score: 0

      What they mean is that the game is rigged. If the machine has decided it wants you to lose, then you will lose, no matter what decision you make.

      Imagine a rigged game of blackjack where the dealer has already decided who will win and lose at each hand, before the hand is dealt. Let's say the dealer has decided that you'll lose. The dealer gives a you 10 and a 6. If you hit, then the dealer will make sure that you draw 6 or higher and bust. If you stay, then the dealer will make sure that his hand is between 17 and 21, so your hand loses. No matter what decision you make, you still lose.

      No one would play a game of blackjack that's rigged in such a way. Why should it be different for an electronic slot machine?

  24. In Australia... by bezza · · Score: 1
    In Australia, where pokies have taken off big time in the last couple of years, the Government regulates all.

    I was speaking to a guy who worked at Aristocrat (the largest manufacturer of poker machines in Australia) and he said that the government forces an 80% return, meaning a lock on probability. So over the long haul if you put in $100 you can expect to be $20 poorer. This was quite a while ago however, and things could have changed.

    There are some machines that fall through the cracks and for some reason have better payout ratios. Case in point was a mchine called "Elf Magic" which would pay out EVERY SINGLE TIME I PLAYED IT. Needless to say you can't find that machine anywhere now in its original guise.

    What is a concern now is that small pub's and club's are only profitable because of poker machines...it is their only means of survival.

    --
    WARNING: This sig does not contain a joke
    1. Re:In Australia... by Zero+Interupt · · Score: 1

      It is true about the 80% payout in Australia, but at least in Queensland that is only the minimum payout, but you average proprietor is doesn't really raise them, although some places advertise higher ratio's. Although back to the article, Am I the only one that doesn't really see what the problem is with this is? Are they actually complaining that it's a predetermined chance of winning and the rolling numbers are just an animation? If they arguing for more regulation of the gaming industry then I'm in favour but other than that it seems like they haven't grasped the idea of the pokies...sorry if this is rambling or I missed the point of the article it's early and I'm missing caffiene...

    2. Re:In Australia... by Anonymous Coward · · Score: 0

      Actually, a really good way of thinking about the pokies is to think of them as one big transfer of money. The entire system of machines is networked and regulated on the return to player (rtp). Put $100 in one machine, and someone else on the system will win $80. The government (and the club or casino) then takes the $20 lost as a "transfer" fee. Think about that next time someone wins the jackpot, how much money was actually put through the system for that payout to accumulate...

      Oh, and in Queensland, the rtp is regulated by law, about 85% in the clubs, and about 90% in the casinos...

  25. baby... baby... by Anonymous Coward · · Score: 0

    ...lemon!

    1. Re:baby... baby... by xombo · · Score: 1

      it's from the simpsons ... laugh

  26. can't say i'm surprised... by the_instigator · · Score: 5, Funny

    I keep telling people to play the change machines instead, at least you're gonna break even on each slot session.

    1. Re:can't say i'm surprised... by Drakonian · · Score: 3, Funny

      I love putting in a 20, getting a huge stream of quarters and just screaming "JACKPOT!" with tears running down my face.

      --
      Random is the New Order.
  27. Re:Do you honestly think casino's to give you mone by Dr+Reducto · · Score: 1

    Obviously, Casinos are a tax for being bad at math. The people playing the games are the ones most likely not to be able to afford them. We did a whole unit on this in statistics (this was why statistics emerged as a subject of study). When you look at expected payoffs, you realy lose.

  28. It's not cheating at all by kaltkalt · · Score: 1

    Yes it is pre-determined, but pre-determined randomly. The odds are (whatever) that you will win or lose. You have a chance of winning. That chance has a certain probability. Just because the outcome is determined before the wheels stop spinning doesn't mean it's cheating/fraud. The spinning wheels are just for aesthetics.

    --

    Stupid people make stupid things profitable.
    1. Re:It's not cheating at all by BJH · · Score: 1

      Oh for God's sake, RTFA. They state several times that the problem is that the machines can reach a state where there is no winning option with a two-way choice - obviously illegal.

    2. Re:It's not cheating at all by kaltkalt · · Score: 1

      When you put the money in, it decides if you win or lose (random chance -- totally legal). Whatever buttons you push afterwards are just for fun and illusion.

      --

      Stupid people make stupid things profitable.
    3. Re:It's not cheating at all by SydShamino · · Score: 1

      I see you still didn't RTFA. What about before you put your money in, it decides if you win or lose. Then, when it knows that you will lose, it tells you that you "might" win, when if fact it already knows that you will not.

      This is confusing people because it happens on the second round of gambling. After the first round, that money is yours. You have the choice to cash out or "put the money in again" and gamble again. It's not the same gamble, it's a new one, and there has to be a chance that it will win as well, at least until you choose to spend the money and push "go".

      --
      It doesn't hurt to be nice.
    4. Re:It's not cheating at all by kaltkalt · · Score: 0, Offtopic

      So nobody has ever (EVER!) won a 2nd round? I really doubt that. (if they have won a 2nd round, there's no problem)

      --

      Stupid people make stupid things profitable.
    5. Re:It's not cheating at all by TheLink · · Score: 1

      It's cheating, because the machine is _deceiving_ the player.

      It's fraud if there's deception and dishonest gain involved. And in this case there is.

      The machine is pretending to give the player a choice and that it makes a difference.

      Now if there's a sign on the machine that says, in some cases whether you press high or low, the machine will make sure you lose, then there's no deception.

      But do you think the same amount of players will play? Do you think the operators will make as much money?

      So there's the dishonest gain.

      --
    6. Re:It's not cheating at all by Anonymous Coward · · Score: 0

      I'll try to make this simple, since you failed to follow it.

      1) Go to the article
      2) Read the article
      3) Wait to comprehend
      4) Then post

      You will need to take a contrary view when trying to comprehend the passage. Say to yourself not "This must be OK", say "how could the be construed as cheating".

      Or in short Read the flaming article.

    7. Re:It's not cheating at all by buck_wild · · Score: 1

      No, he's saying that the machine PREdetermines whether you'll win or lose, but still states that you have a chance.

      --
      If all you have is a hammer, everything looks like a nail.
  29. What? Gambling?! by atholbrose · · Score: 1

    You mean all those spams I've been getting titled "Fruit Machines from #120" aren't for fruit *vending* machines?

    I'm shocked.

  30. Canada Admits This by Anonymous Coward · · Score: 0

    Here in British Columbia, the BCLC (lottery/casino licensing) openly admits all machines are linked to their head office.

    -- Exerpt from their website below

    In addition, all slot machines are monitored by a central computer system. This system, CasinoLink, is located in BCLCâ(TM)s Data Centre in Kamloops and allows BCLC to monitor all slot machines in all casinos in the province.

    CasinoLink controls when each machine is available to be played, records each time a machine is accessed and keeps track of all financial transactions for each machine.

  31. But how good is the emulator? by Anonymous Coward · · Score: 1, Interesting

    I saw this posted on The Register yesterday, but I wasn't convinced by the argument presented. Exactly how accurate is the emulator that they have running the ROM? Being able to execute the ROM doesn't necessarily cut it. For example, is there a good quality random number generator in the machine that isn't being emulated properly? A disassembly of the offending machine code showing where such cheating has been implemented would be more convincing. I imagine that the code isn't too terribly obfuscated, so it should be doable.

    Without a doubt the gambling companies are bastards, but the evidence presented in this case seems weak to me.

    1. Re:But how good is the emulator? by Anonymous Coward · · Score: 0

      Yes. There may be hardware generated entropy on the game board, e.g. a clock, that is not properly emulated by the emulator. You really do have to disassemble the ROM to know what's happening.

      Also, the player's choice is a valid source of entropy if it is properly hashed in with other entropy sources.

  32. Do They Really Have Proof? by istartedi · · Score: 1

    OK, so they can reload the previous state, but if the odds of winning are really long (as opposed to absolutely zero) then they could reload the previous state many times, not win, and have no real proof of cheating. The real proof would come with a line of code that went something like this:

    if (user_chooses(DOOR_NUMBER_1 | DOOR_NUMBER_3)
    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Do They Really Have Proof? by istartedi · · Score: 1

      D***it. That's what I get for pressing TAB in an IE text entry window. Let me continue...

      if (user_chooses(DOOR_NUMBER_1 | DOOR_NUMBER_3)) { user=loser; }

      Until they actually find code like that, they don't have perfect proof. However, given that the payout on this wager is a simple "double or nothing" I think we could expect the odds to be similar to the odds of double-or-nothing wagers in other types of gambling, which are not that long. So, they certainly have heavy empirical evidence of cheating.

      This is interesting in another way. Are slot machines all over the place in the UK? Does every town have places with slots? Here in the US, you usually have to drive a good distance. Nearest slots that I can think of are an hours drive, and I live in a major metropolitan area.

      Perhaps the UK should look to Las Vegas. I understand they take this kind of thing very seriously. People do real jail time for cheating in Vegas. After all, it's part of their claim to fame, and they are very concerned about protecting their rep for fair play. OTOH, if slots are in every corner bar, then you don't have the same kind of pride, and it doesn't surprise me that organizations are more willing to compromise their reputation like that. Also, I believe that in Vegas you have to have odds for everything on the machine posted; but I'm not sure about the time frame on the payouts for slots.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    2. Re:Do They Really Have Proof? by neonstz · · Score: 3, Informative

      I think this quote from the article demonstrates that kind of behaviour:

      This RAM file demonstrates the "hold dilemma". On the second spin, two cherries will appear on the second and third reels, with the option to hold. If you elect NOT to hold the cherries, a cherry will spin in on Reel 1 on the next turn, leading the player to believe holding the cherries would have yielded a win. However, if you DO hold the cherries, a red 7 will spin in on the first reel instead.

      The pseudo-code would probably look like this:

      if( something_is_held )
      {
      ....if( player_should_loose )
      ........spin_with_loosing_result();
      ....else
      ........spin_with_winning_result();
      else
      {
      .... if( player_should_loose )
      ........spin_with_result_which_would_have_been_ win_if_the_player_had_held();
      ....else
      ........s pin_with_winning_result();
      }

      (How do I create indents? :)

    3. Re:Do They Really Have Proof? by Anonymous Coward · · Score: 0

      Hate to do this, but I've got OCD when it comes to this: It's "lose," not "loose."

    4. Re:Do They Really Have Proof? by neonstz · · Score: 1

      Sorry. You better not look at my other post then... :)

    5. Re:Do They Really Have Proof? by Anonymous Coward · · Score: 0

      "(How do I create indents? :)"

      Change the format to
      "code"
      instead of
      "plain old text"

    6. Re:Do They Really Have Proof? by Amanset · · Score: 1

      This is interesting in another way. Are slot machines all over the place in the UK? Does every town have places with slots? Here in the US, you usually have to drive a good distance. Nearest slots that I can think of are an hours drive, and I live in a major metropolitan area.

      In the UK it is rare to find a pub without a fruit machine - and as everyone knows the pubs are everywhere.

    7. Re:Do They Really Have Proof? by Anonymous Coward · · Score: 0

      These machines are not - repeat NOT - slot machines.

      They are AWP machines - that's Amusement With Prizes. Virtually no-one knows this, and just calls them "fruit machines", but never, ever "slot machines". Despite this, a gamble based on a predetermined lose/lose is nothing more than a confidence trick - and still illegal.

      You won't find any of these machines in Vegas, and for the people who coded Vegas machines, that has absolutely no bearing on these things. These machines are illegal in Vegas. They're not illegal in the UK... not yet, anyway; when the Gaming Commission hears about this, things could change.

      They don't use random numbers, generate any entropy or anything. The cycles are a bit too obvious for that. This is the first actual proof I have ever seen regarding it though - it's not cast-iron because it's emulated, but easily enough to subpoena to get the source code, compare to object code, point out cheats.

      I'm just left wondering:

      1) Point out fruit machines cheat with reckless abandon.
      2) ???
      3) Profit!

      Might 2 have something to do with learning the patterns and playing only the "good bit"?

  33. finding patterns in outcome by angryLNX · · Score: 1

    Would it be possible to predict the next outcome with this in a real machine (without it having been reset)?

  34. um, yeah...? by kirbyman001 · · Score: 1

    I thought it was common knowledge that those things were programmed...

    They can be set to take certain percentage, or even give back a payout. They usually take around 5-10%.

    One major casino strategy is to put slot machines that give a 2 or 3% payback right at the front door, so people win a little, stay, and go over to another machine that take 15% of what they play.

    Much like all the other games you play in casinos, the house will always win if they want to.

    --
    To debunk the metaphysicist, one needs only to take him outside and throw a rock at his head. If he ducks, he's a liar.
  35. They're saying it isn't random though. by Anonymous Coward · · Score: 0

    What they're saying is that, say you pick high, the machine will then roll a number that is below the number on the screen, and vice versa. So your choice determines which way the machine is going to screw you, basically.

    1. Re:They're saying it isn't random though. by kaltkalt · · Score: 1

      as long as you win a certain % of the time (which I presume you do, or nobody would ever play the machines.. then again we are talking about the UK here hehe) it IS random. The question is when the randomness happens. That really doesn't matter at all, unless it just ruins the illusion for you and makes you all cranky.

      --

      Stupid people make stupid things profitable.
  36. bad at math? by Anonymous Coward · · Score: 0

    On some lotteries the expected value on a dollar
    goes over one dollar. And so what, it's
    worth a buck to dream about 80 million bucks.

  37. Slot machines aren't random by UpLateDrinkingCoffee · · Score: 1

    They are money-taking machines. They can be set by the casino to pay back a percentage of the amount taken in (In Nevada, I think the minimum is 75%, but I've seen some that advertise 98.8%... usually downtown vegas) The trick is, this is over time so if you play at the right time, you can hit the machine in a winning streak. Whether you are going to win or lose is determined before you even put the coin in!

    1. Re:Slot machines aren't random by angryLNX · · Score: 1

      What do you mean by a 'winning streak'? Are there actually times when the machine will consider the last pulls when deciding the outcome?

    2. Re:Slot machines aren't random by thynk · · Score: 1

      Whether you are going to win or lose is determined before you even put the coin in!

      Close, if you're going to win or loose is determined WHEN you put the coin in, that's when the RND seed is chosen and the tables fixed in place. The flashing lights, spinning wheels and sexy graphics are just to keep you interested. At least according to the special I just watched on Discovery about slots in Las Vegas - YMMV in other places.

      --

      Good judgment comes from experience, and a lot of that comes from bad judgment.
    3. Re:Slot machines aren't random by bluGill · · Score: 1

      Not exactly a winning streak is when the machine is "paying" The theory is if you win a bunch of times, the machine is paying now, so you should keep paying.

      This isn't nessicarly a gamblers falicy. Imangine a simplfied machine where you either lose (put in $1, get $0), or win double what you put in (put in $1, get $2), with 100% payout. If the machine used a sequence of win-lose-win-lose people would soon figgure it out, and watch for some (idiot) to play an leave after a loss, and play once, thus making money. So the sequence is "randomized". Except if you read Knuth (the art of computer programing) you will learn that good random number generators are very hard to do right. One can analise the random generator and discover that there are times that it will pay out more often than others.

      The previous results may or may not be factored into a random number generator, if they are it is through some complex steps (seeds) so that getting the same results any particular pull will not nessicarly mean the same results on the next pull. Note that mechanicly machines depend on the previous pull for starting position, but have other factors built in to help prevent a fixed results. (Here I'm not sure what, but if nothing else bearings will give more or less friction depending on some factors)

      The sequence win-win-loss-win-win-loss-loss-loss gives 100% payout for out machine, but if you catch it after the first win and play 4 games you will be money ahead. The gamblers are just saying the sequence when they are "paying" is long enough that if you see someone winning often, the streak will last long enough that it is worth you while to grab that machine next. The streak will break eventially, and a machine that is not paying is not paying. (for a while until it is paying again)

      Note, I don't know if I buy this argument, I'm just presenting it.

    4. Re:Slot machines aren't random by Asgard · · Score: 1

      I think it is less devious then that. Casino's can't determine the order in which a slot will pay, just the percentage of time it will pay and the amount it will pay-per-win. However, in any random sequence you will eventially get duplicate values. So, if you were to cat /dev/random long enough you'd see your SSN and your phone # next to each other.

      The concept of a 'paying' machine is just that it's RNG has happened to have generated a series of 'wins'.

  38. Its not cheating... by Anonymous Coward · · Score: 0

    just an "optimization"

  39. "gambling" should be more random by osgeek · · Score: 1

    Part of me thinks that having some outcomes be predetermined, as long as the statistical payouts are honored, is okay.

    On the other hand, there should be some reasonable randomness in the system if they want to call it "gambling". In a more random system, there could be a night of heavy use where the machine loses money. That wouldn't seem possible with these machine's so closely watching their payouts.

    I'd think that the machines should be checkable to make sure that they're making proper payouts, and that the way they work should be public knowledge, to avoid user confusion.

  40. Quick note by Mmm+coffee · · Score: 1

    I don't know about the UK but I know that in the United States slot machines are required by law to pay out a certain percentage of money that goes into them. I.E. each machine must pay out at least 90% or the casino will get in legal trouble. I don't have any links about this but I think I remember reading something about that on howstuffworks.com. Oh, and this is why I prefer blackjack. :)

    1. Re:Quick note by Anonymous Coward · · Score: 0

      Oh, and this is why I prefer blackjack.

      Ditto. Blackjack is one of the few games that you can legitimately win at, if you are good. Casinos don't like card counters, and frequently ban players who are too "lucky", but if all you use is your brain (like Rainman) they can't bust you for cheating, as much as they'd like to.

  41. No matter what you press you will always win by Vorge · · Score: 1

    I am sure that you can save the state of the machine in such a way that it doesn't matter whether you press higher or lower, you will always win.

    I guess it gets more headlines in slashdot if you say it is proven that the machine cheats and you will always loose. (even though in the long run this is true anyway since the payout is a fixed percentage.)

  42. Your Point? by A+non+moose+cow · · Score: 4, Insightful

    From the article: "And in almost all cases, no matter what you chose, the result would be the same.",

    Almost? Hmmmmm.

    Anyway, what does it matter? Everyone knows that those machines have always given out less than they take in. What difference does it make what method they use? My dad has an old British slot machine that is 100% mechanical. Even it has dials inside that allow you to increase or decrease payouts to players. Anyone who buys a slot machine intends to make money with it. If it was a gamble to own the machine, nobody would. Vegas slots are all wired together to collectively "rip you off". Is this really a news flash to anyone?

    If you can't afford to lose the money, you shouldn't put it in the machine.

    1. Re:Your Point? by WalterDGeranios · · Score: 1

      Anyway, what does it matter?


      I and certainly wouldn't gamble with a 70% payoff minimum, but assuming that there were someone who found the odds adequate after accounting for "entertainment value," the system could still be considered unfair.


      Consider the two cherries situation that the article presented. According to the article, the third cherry will show up disproportionately often when he rejects the gamble. His perception will be skewed correspondingly; the presentation suggests that the third wheel's spin is independent of his choice, and believing that the machine is random, he'll more likely estimate that it is a favorable gamble to try for a third cherry when the situation presents itself, although it may not be.


      This payoff-fixing method may be able to guarantee a 70% minimum, but it also would tend to reduce the already slim chances for higher payoffs.

    2. Re:Your Point? by A+non+moose+cow · · Score: 1

      His perception will be skewed correspondingly

      Have you ever played the shell game? That's the whole point. To make people think that they can "reason" the odds in their favor. The pretty blinky-lights are simply a disception and have little or nothing to do with the paid out percentage. Suckers will believe that there is some level of skill in pulling a lever, or that their decisions make a difference in how the machine calculates it's odds.

      If you simply look at the payoff percentages following any perscribed line of actions, or random actions, you will be able to determine if the machine is cheating or not. If instead you try to analize the machine by using the info on the display as valid input, you are wasting your time. It isn't valid input. It's bait.

    3. Re:Your Point? by Bluelive · · Score: 1

      Sounds to me that they didnt save the RNG state with the ram/rom state for the resume. You get the hi/low bet save pick HI lose (50/50) reload pick LO lose (50/50) so if you ignore the chance of a win om the first try, the chance to win is 25% so only half of the time you reload you get the value you expected. This is ofcourse assuming that the random is equally spread, and that the rng is standalone and seeded with an outside condition like time.

  43. ho-hum by Daikiki · · Score: 1, Insightful

    Apparently the 'proof' that sliot machines, fruit machines as those wacky brits choose to call them, is that, if you 'freeze' the state of a fruit machine at some point and then repeat the next step, the machine will generate the same outcome.

    If I'm not mistaken, a RNG, once seeded, will generate the same sequence of random outcomes given the same seed. What's been proven is that the RNG isn't reseeded after every roll of the wheels.

    Does this mean the outcome is predictable? Hardly. And not by a long shot does it mean the fruit machine is cheating. Since it's not possible to go back in time and respin the wheels in real life, the fairplay campaign has proven absolutely nothing.

    Well, let's be fair. They've proven that a fruit machine, after a cold reboot, seeds its RNG the same way every time. As a result, if you were to play the machine in exactly the same way from a cold boot twice, the outcome would be the same. As soon as a player starts doing things differently, the outcome will once again become unpredicatble. (For those not familiar with European fruit machines, they're a bit more interactive than the American slots. You'll often have the option to 'hold' certain reels, or to play double or nothing on a win, for example.)

    Seems to me that all you have to do is work out a winning sequence for a given machine at home on your emulator, or, if the RNG is different for each machine, on the machine itself, then make sure you're the first one in the casino every morning when they turn the things on. You'll clean up every time.

    Now who's cheating?

    --
    I want the fire back.
    1. Re:ho-hum by BJH · · Score: 1

      RNG seeding should be done from a source that changes over time - the classic is the internal clock.
      However, that's not the problem. What you (and several other posters) have missed is that according to the article, there are situations where, no matter what the user does, only a losing result is possible. This is most definitely illegal in most countries - it's be like making a bet on a blackjack table where the next card is guaranteed to bust you.

    2. Re:ho-hum by spydir31 · · Score: 1
      They've actually saying that the machine decides on win/loss in advance, rather then values
      look at this for an example
      With this RAM file, the machine is about to spin in a jackpot. If you attempt to gamble the jackpot for the "streak", you will lose. (The number reel will show a 10. If you gamble "Low" it'll spin a 12, if you gamble "High" it'll spin a 9.) Again, this is clearly NOT a gamble, since you have no chance of winning, hence it is fraudulent and illegal.
    3. Re:ho-hum by rice_burners_suck · · Score: 2, Interesting
      Seems to me that all you have to do is work out a winning sequence for a given machine at home on your emulator, or, if the RNG is different for each machine, on the machine itself, then make sure you're the first one in the casino every morning when they turn the things on. You'll clean up every time.

      Now who's cheating?

      And guess what... When YOU are the one using this "feature" to gain money, the casino owners will kick you out of the casino. It's ok when they cheat you by controlling the outcome of slots, but when you cheat them, they kick you out. That's why:

      1. I don't go to casinos.
      2. Except when I go to Indian casinos (for the food) and when I do, I do not "gamble."
      Gambling is just plain stupid anyway.
    4. Re:ho-hum by Anonymous Coward · · Score: 0

      RTFA again. The emulator saves the state of the program in a file. In their examples the machine is saved in a state where it will ask for a number that is lower or higher than 10. If you choose higher than 10 the machine chooses a number lower than 10. If you exit the emulator and load it back to the same state as before and choose a number lower than 10 the machine will pick a number higher than 10. You never had any chance of winning the machine was programmed for you to lose.

    5. Re:ho-hum by smallpaul · · Score: 1

      Apparently the 'proof' that sliot machines, fruit machines as those wacky brits choose to call them, is that, if you 'freeze' the state of a fruit machine at some point and then repeat the next step, the machine will generate the same outcome.

      No, you completely misunderstand. You must have skimmed the article very quickly. He says that if you freeze the state and then make a DIFFERENT CHOICE than you did before, you get the same result. In other words, the machine pretends that you can effect the outcome but you cannot. This has no impact on the statistics of the situation but it does mean that machine pretends that it behaves in a manner it does not which is arguably a form of fraud. Imagine it like this: your friend asks you to pick a number between one and ten and if you pick th number he's thinking of, he'll give you $10.00. But in his head he's already decided whether he'll give you the money or not and the game. That's the situation here and it is a form of deception and arguably outright fraud. If the "high"/"low" button is totally meaningless, why put the button there at all?

    6. Re:ho-hum by alienw · · Score: 1

      RTFA better. It says nothing about seed values and whatnot. They are saying that when you play a high/low gamble thing on a machine, it's impossible to win -- the machine picks a number that's dependent on the input, not random chance. If you pick high, it will pick a low number and vice versa. The emulator allows you to verify that.

    7. Re:ho-hum by Dominic_Mazzoni · · Score: 2, Informative

      Apparently the 'proof' that sliot machines, fruit machines as those wacky brits choose to call them, is that, if you 'freeze' the state of a fruit machine at some point and then repeat the next step, the machine will generate the same outcome.


      No, that's only half of it.

      The machine gives you a choice (typically "high" or "low" in the examples they gave), but you will always lose, NO MATTER WHICH ONE YOU CHOOSE.

      A deterministic slot machine is one thing: even if it simply paid out exactly 1 in every 10,000 spins, that would be legal.

      What's illegal (according to the authors) is that the machine presents a game and says that it's a gamble: if you choose the correct alternative (high or low) you will double your winnings, otherwise you will lose. But the machine has already decided that you will definitely lose no matter what you pick, and that's what they think is illegal under U.K. law.

      In other words, playing the game at all is a gamble. If you play, you might win (no matter what you press), or you might lose (no matter what you press). However, the game is presenting choices in the middle of the gameplay as "gambles" when in reality they don't affect the outcome.

    8. Re:ho-hum by jcam2 · · Score: 1

      I've heard of poker machines (as they are called in Australia) working like this before from people who worked in the industry. And if you think about it, they are not really 'cheating' people - just because the machine has made a random win/loss decision before you pull the handle makes no difference to the probabilities of winning or losing. It is just as likely that the machine could have decided that you were going to win and then generates that outcome no matter what choice you make.

      Of course, if a situation arises in which the machine *always* chooses failure then that would be fraud.

    9. Re:ho-hum by RyanFenton · · Score: 1

      From reading the article(TM), it appears a little easier to figure out than that, at least in this case. The idea here is that what you see on the screen is just eye candy. The actual result has been determined ahead of time, win or lose. The win/lose is determined by the ratio the game is set to. So all you have to do is somehow keep track of which machines have accumulated more losses than wins for the time period the machine keeps track of such things, then play on the games that the machine would be statistically likely to "pick" winning games.

      Normally, the old mind-game of "I've lost so many times, I'm bound to win now" is complete crap... but in this one case, it might be valid.

      Ryan Fenton

    10. Re:ho-hum by Ignorant+Aardvark · · Score: 1

      I watched a show on TLC about this. It doesn't work: you know why? Because the slot machine technicians go around to all the slot machines throughout the night when the casino isn't open and adjust them. This includes swapping around the EPROMs (so you can't figure out a sequence for a particular machine because the insides are now inside another machine and you don't know which).

    11. Re:ho-hum by Anonymous Coward · · Score: 0

      It IS deeption, however. And deception regarding money transfer is what...?

      Fraud.

    12. Re:ho-hum by Anonymous Coward · · Score: 0

      The house has an edge. For cards, it's often the 7 clubs or 0 on the wheels. for the Hi-Lo game, the house edge is 8% (1 in 12). Therefore, in this case, the house will get a 92% payout.

      IF the system is cheating, then you CAN clean up. You just say "I know that this think has paid out about enough, It'll make me lose, so I take the payout and move to that suckers' table".

      How is this cleaning out? Well, the machine will have paid out 110% and expect to take back the winnings which will drop it to 50% (after what you've banked), and can therefore start paying out again to keep you pumping money in. If EVERYONE did this, then either pepople would wait until a losing streak is taken, or leave. The house still pays rent, but isn't getting the money in. They lose.

      The system is to KEEP honest. Pick the ratios such that you'd get the %payout you want and leave it at that.

    13. Re:ho-hum by acidvoid · · Score: 1
      Perspective: I'm an employee at one of the largest EGM manufacturers.

      For more in-depth information regarding poker machines follow this link: http://www.dgr.nsw.gov.au/HTML/LAB/tech_standards. html. This will take you to the page at the NSW (Australia) Government's Standards page for Electronic Gaming Machines.

      They're random. They go through quite rigorous testing. The RNG has to comply with what a particular jurisdiction specifies.

      Fines for not complying can include loss of licence, which means you may as well close your company. So the manufacturers are very carefull with their products, but some mistakes do happen occasionally.

      There is no real cheating, everyone is told that a particular machine gives back a certain percentage. So imagine you walk up to a 90% RTP machine and insert $90, you loose it all. The next person plays $10 and gets $90. There's the 90% RTP, $100 went in, $90 went out.

      I'll repeat some advice from a previous poster: If you can't afford to lose the money you want to insert, DON'T PLAY! It's "entertainment". Some people go to a strip-club, buy "dancin' dollars" and stuff them down g-strings and watch pretty girls (hopefully) go 'round, other people buy credits and watch the pretty pictures spin 'round!

      Enjoy!

    14. Re:ho-hum by Sancho · · Score: 1

      Slot machines in Las Vegas work exactly the same way, however. When you put your money in, /then/ the win/loss is determined. Why put the handle or dials there if they are totally meaningless?

      They're there to give the user a feeling of control. It's more obvious in the fruit machine situation, because the player is offered a choice. But the choice doesn't matter, and pulling the arm on a normal slot machine doesn't matter either. The choice is made. Pulling the arm or pressing the button just alerts the machine that you are ready to know which choice was made.

    15. Re:ho-hum by smallpaul · · Score: 1

      I've heard of poker machines (as they are called in Australia) working like this before from people who worked in the industry. And if you think about it, they are not really 'cheating' people - just because the machine has made a random win/loss decision before you pull the handle makes no difference to the probabilities of winning or losing. It is just as likely that the machine could have decided that you were going to win and then generates that outcome no matter what choice you make.

      If the machine knows 100% that you are going to lose then it must inform you of that fact. It cannot pretend that you might win if you select the right button. It is fraud plain and simple.

  44. "Your Rights Online: Cheating Fruit..." by parkanoid · · Score: 1

    The section doesn't really seem appropriate, unless someone builds a web-controlled robot that plays these things, of course.

  45. predetermined can still be random by obsid1an · · Score: 3, Insightful

    Reading this article I can't help but wonder what this group is thinking. Just because the outcome of the next roll is figured out ahead of time doesn't mean it wasn't randomly generated. It was just randomly generated earlier than anticipated.

    1. Re:predetermined can still be random by Anonymous Coward · · Score: 0

      As an extension to that, look at a deck of cards. Playing a slot is exactly the same as shuffling a deck of cards and placing bets on what will be drawn next. The payouts for each card is set to guarantee the house a few percent profit after going through the deck. No big secret here.

    2. Re:predetermined can still be random by Anonymous Coward · · Score: 0

      I think you and some mods need to look up the words random & predetermined. If I posted a troll saying A SQUARE CAN STILL BE A CIRCLE, I'd be modded as the troll that you are.

    3. Re:predetermined can still be random by Anonymous Coward · · Score: 0

      It's random to a point, but the way it's presented makes it look bad. The computer decides if you win or lose, then tailors the outcome of "your" roll to fit in with this.

    4. Re:predetermined can still be random by Spy+Hunter · · Score: 1
      This could be misleading though. The game in question shows you a number between 1 and 12, say 10, and asks you whether the next random number will be lower or higher. You would expect that if the number is 10 then you could chose the "lower" option to get a higher chance of winning, but if the outcome is predetermined then this step really has no effect on the outcome. It is this deception that they are all upset about, because it makes the game seem like it gives you a better chance than it does.

      Personally I think gambling is stupid, and these guys are taking it way too seriously. If they're playing slots to make money, they're stupid, but if they're playing to have fun, then what does it matter how the machine decides whether you win or lose? What you don't know can't make it less fun.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    5. Re:predetermined can still be random by Namarrgon · · Score: 1

      And if the result is randomly determined ahead of time? How would you describe that, without calling it both "random" and "predetermined"?

      --
      Why would anyone engrave "Elbereth"?
    6. Re:predetermined can still be random by _xeno_ · · Score: 1
      That's not what they're complaining about. They're complaining that the next number is, in fact, determined after you choose (in at least one instance). It's changing the game from "guess what the number I rolled was" to "guess whether we think you should win now."

      Using your example, let's play a simple game, odds or evens. You guess if the number I roll is odd or even. I roll first, and keep the result hidden under a cup. You guess, and then I reveal the answer. In this case, the result is predetermined - the random choice is made before you guess. This is fine.

      Now, let's assume that I do indeed roll the dice normally, but I also decide that you can only win 25% of the time and not the 50% that it should be on a six-sided die. So, three times out of four (determined by maybe a second four-sided die), I change the roll to be the opposite of what you guessed, if needed. I roll a 4, and also roll a "losing game" - so when you select "evens", I nudge the dice to read 1.

      That's effectively what the machines are doing - presenting a game and saying "you have a 10% chance to win" but instead determining that now isn't the time they want to pay out and giving you a 0% chance to win, and altering the results to match.

      This isn't quite the same as the Las Vegas slot machines, which while they do predecide whether or not to give a win, they do not present a choice to the user and change the results to match. Instead, they say "roll the die" and the die either comes up "win" or "lose". (Well, "win back half" or "win double" or "win back original bet" or "lose all" or "jackpot" or whatever else is offered.) They don't present a "I've chosen a number, guess it and win" and then change the results so that you always lose.

      (Oh, and while I'm at it, to the Internet at large, you don't "loose" at a slot/fruit machine, unless you're quite angry and loose some projectiles at it. If you then can't find the arrows, you might complain about losing them.)

      --
      You are in a maze of twisty little relative jumps, all alike.
  46. Bah... by tomakaan · · Score: 2, Funny

    It's a good thing I play blackjack...

  47. Ah the lottery by Patrick+Cable+II · · Score: 2, Interesting

    Why not just stone the winners instead?

    (it's not offtopic, if you've read Shirley Jackson's The Lottery)

  48. Odds Do Change If You Play More Coins by Anonymous Coward · · Score: 0

    A lot of slot machines in the US do offer higher rewards when you play the maximum number of coins. For example, the top reward for getting three sevens when you played three coins will be more than three times the reward for getting three sevens when you played one coin. I don't know if playing three coins makes those maximum rewards less likely to appear than when you only play one coin though.

  49. I'm a little confused by tuxlove · · Score: 1

    In the examples they give on the web site, they've provided a RAM file for you to put the emulator into a particular state. They claim that when you load the RAM file and continue the play, you'll always lose. That's supposed to be proof of the fraudulence of the gambling machine. I'm not convinced without more information. Wouldn't it be true that the random number generator's seed would also be in the RAM file? If so, then it clearly follows that you'll get the same outcome every time.

    It could be that this particular RAM file just happens to be in a state where you'll always lose, simply due to the current state of the random number generator. Proof of cheating can only be seen if EVERY time you get to a particular place in the gambling you lose. That's not possible without decompiling the code executing in the gambling machine, because it's quite possible that payouts or other events only happen, say, 1/10000th of the time. It would take an awfully long time to discover the frequency of payout through manual testing in such a case. Even if one were to run through, say, a million plays to empirically determine the frequency of certain events, you'd never actually have complete proof of the machine's behavior. Looking at the code is the only way to be absolutely sure of how the machine actually behaves.

    1. Re:I'm a little confused by Anonymous Coward · · Score: 0

      Yes, you are extremely confused. It has nothing to do with "randomness" at all. What they are actually saying, is that in certain situations where the gambler is led to believe that his decisions have an effect on whether he wins or loses (i.e. he gets to choose between "High" or "Low"), in fact, the outcome (whether he wins or loses) is predetermined. If he picks "High", the machine shows "Low". If he picks "Low", the machine shows "High". Read this quote from the article:

      "...you're a winner! Three blue sevens on the winline for a £5 win!

      But wait! Before you collect that fiver, the machine is offering you a chance to "gamble". If you guess the right way, you could increase that £5 win to £10, £15 and finally the £25 jackpot. The machine has a number reel, with numbers from 1 to 12. On the reel a "10" is showing. Should you go Higher, or Lower?

      The answer, of course, is "It makes no difference". The machine has already determined whether you're going to win or lose. If the machine has decided you're going to lose and you choose "Higher", the machine will spin in a number lower than a 10. If you choose "Lower", it'll spin in a higher number."


      Here's an analogy for you. I tell you that I've picked a number between 1 and 10. If you can guess it correctly, then I give you $5. However, what you don't know is that I've already predetermined whether you'll win or lose. If I've decided you'll lose, then no matter what number you pick, I'll tell you that you guessed incorrectly. If I had played fair, then you'd have a 1 in 10 chance of winning, and what you'd been doing could be described as gambling. Since I cheated what I'd been doing could be correctly described as "fraud". I led you to believe you could have some kind of impact on the outcome, but in fact, it was totally up to me whether you won or lost.

      What the author of the article has done to prove this is to get the ROM in a state where the gambler has a decision to make that supposedly affects the outcome. He makes one choice (e.g. "High") and loses. Then, he "rewinds" the ROM back to the state just before the decision and makes the opposite choice (e.g. "Low"). Surprise, surprise, he loses again! In a fair system, one choice should lead to winning and the other choice should lead to losing. Period.

    2. Re:I'm a little confused by tuxlove · · Score: 1

      I tell you that I've picked a number between 1 and 10. If you can guess it correctly, then I give you $5. However, what you don't know is that I've already predetermined whether you'll win or lose.

      I understand all of this. What I'm saying is that, without actually disassembling the gambling machine's code, you can't actually know for sure if it's predetermined or not. Maybe *most* of the time you lose, but maybe 1/10000th of the time you don't. All that's required is that the machine eventually pay out at whatever percentage they advertise. If it pays out very rarely, it merely has to have large payouts; if it pays out often, payouts may be that much smaller. But in the end, as long as it pays out N percent on the dollar (or pound), it is legitimate.

      Even if the results are predetermined, I'm not even sure that's a bad thing. It simply boils down to whether they generate the random number for success or failure before or after you make your choice. This seems irrelevant to me, so long as there is actually a chance of winning. If you don't know the outcome ahead of time, and you could actually win, then I can't see how it matters if the outcome is predetermined or not. If the game is rigged so that you always lose in a certain situation, of course it's fraud, but I haven't seen proof of that. The only way to know if it's rigged is if you look at the code, short of a sufficiently large set of empirical trials.

    3. Re:I'm a little confused by Anonymous Coward · · Score: 0

      What I'm saying is that, without actually disassembling the gambling machine's code, you can't actually know for sure if it's predetermined or not.

      Okay, my mistake. I misunderstood what you were saying. I'll quote your original post here:

      "In the examples they give on the web site, they've provided a RAM file for you to put the emulator into a particular state. They claim that when you load the RAM file and continue the play, you'll always lose. That's supposed to be proof of the fraudulence of the gambling machine. I'm not convinced without more information. Wouldn't it be true that the random number generator's seed would also be in the RAM file? If so, then it clearly follows that you'll get the same outcome every time. "

      The problem here is that you are presented with a choice ("High" or "Low" for example) that supposedly affects your chances of winning.
      Since we know that computers are deterministic and random number generators are not really random, then we would expect that the next number or symbol or whatever comes up after the emulator is loaded with a given state would be the same no matter what choice we make. Therefore, if I load the emulator into state X, then one of my choices of "High" or "Low" should be a winner and the other should be a loser.

      According to the article, the emulator was loaded into state X, the user chose "High" and lost. Then, the emulator was loaded into State X again, the chose "Low" and lost.

      No one is saying that's it's impossible to win at the game. No one is saying the advertised payoffs are incorrect. That's not what they mean by predetermined. They mean that the decision of whether you win or lose is made before you are given the opportunity to make a "game-changing" choice by choosing "High" or "Low." If the article is correct, then it would certainly be possible to put the emulator in a state whereby no matter what choice of "High" or "Low" you make, you would always win. It's still fraudulent. Otherwise, why wouldn't they be upfront and honest about it?

      To go back to my example of guessing the number from 1 to 10: if I'm playing the game honestly, then I've truly picked a number from 1 to 10 before you guess and I'm giving you a "fair" chance to win the game. If the game is rigged, then I've already decided whether you'll win or lose, I'll change my number based on your guess in order to fix the predetermined outcome and you really have no influence on the outcome of the game. So what if I let you win 1 out of 10 times? Is the game fair in that case or is rigged? Do you feel cheated or not?

      What's the point? You are led to believe you can influence the outcome of the game, but you can't. That's why it's a lie. Who cares if the probabilities are the same? It's got nothing to do with advertised payoffs and everything to do with the mark's perception of the game.

    4. Re:I'm a little confused by tuxlove · · Score: 1

      What's the point? You are led to believe you can influence the outcome of the game, but you can't. That's why it's a lie. Who cares if the probabilities are the same? It's got nothing to do with advertised payoffs and everything to do with the mark's perception of the game.

      Agreed, it seems deceptive. I find it perplexing that, unless they really are perpetrating fraud in some way, that they wouldn't just make the game give the user an actual choice. As long as the odds are the same, why not?

    5. Re:I'm a little confused by Anonymous Coward · · Score: 0

      Agreed, it seems deceptive. I find it perplexing that, unless they really are perpetrating fraud in some way, that they wouldn't just make the game give the user an actual choice. As long as the odds are the same, why not?

      Yeah, I was asking myself the same question. Lazy programming maybe? Maybe it's easier to prove the machine is paying out as advertised with the simpler model? Oh well, I guess it's all academic. People will play no matter how badly the odds are stacked against them.

  50. Sometimes skill does make a difference by Len · · Score: 4, Informative

    A few years ago someone won over $600,000 from a machine at the Montreal Casino by analyzing patterns in the numbers that came up. The sequence repeated because the machine wasn't seeding the pseudo-random number generator properly. More info in Risks Digest.

    1. Re:Sometimes skill does make a difference by rudedog · · Score: 1

      This was in Keno, which is not at all like a slot machine. Keno is more like a lottery that runs every 10 minutes instead of twice a week, and actually has worse odds than a lottery.

  51. Totally true! Known since 2002, at least. by Zathras11 · · Score: 1

    I am learning the play BETTER Texas Hold'em Poker
    and so I got a few books from the library. In one
    of them there is also a section on Slot machines
    and I glanced at it. It states that since most of
    the new machines use computer chips now, the
    outcome is determined before the lever is pulled
    (or button pushed). Let me look... okay here it is:

    "The old term for slot machines, 'one-armed bandits,' so
    named because the reels were activated by the slots handle
    on the side of the machine, is no longer appropriate. For
    one, most players don't even use the handles anymore --
    that is, if the machine even has a handle! A simple press
    of the button gets everything going.

    For another, where the reels will stop is not a mechanical
    function, as before, but is calculated by computer chips
    using random number generators. The function of the
    mechanical device that spins the reels now is only to display
    the result calculated by the computer, not to deterime it."

    This is from the book "Easy Money: Your Guide to Beating 10
    Casino Games" by Avery Cardoza (2002), page 34.

  52. Fair Play? by xenocide2 · · Score: 1

    If I'm not mistaken, this is the same guy who was promoting some sort of campaign against high video game prices. At the time there were a few subtle voices suggesting he was a simple self promoting shill, and judging by the website, he has not disproved them.

    The fairplay campaign was supposed to last the 1st through the 8th. Yet the last news update was the 2nd. Not even halfway through the supposed boycott, it appears he gave up. No further encouragement or updates, not even a fradulent statistic showing how his campaign has succeeded in some fashion.

    Instead I would wager he's spent the intervining six months scrouging up some other claim against the 'gaming' industry (hah) involving fruit machines. I'd never heard of them before, though I haven't been known to frequent the bars either. His claim is as usual overexaggerated. This function is no different than if you purchased a scratcher style lottery ticket. Your fate has been pre-determined. I don't know if this somehow runs afowl of UK law, but if it was I'd imagine that the gentleman behind fairplay would have mentioned it. Additionally, its not clear exactly who owns the ROMS he's linked to, as the link appears to be a simple MAME fansite.

    I doubt that site will last much longer thanks to ./. But it probably will outlast fairplay's cries of foul play.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  53. Don't Trust Machines!!!! by yintercept · · Score: 4, Interesting

    The problem with digital gaming machines is that it is too easy for the programmer to add twists to the algorithms that tweak the odds. It seems odd that they would bother, since the laws of probability come out in the casino's favor, they don't need to tweak the algorithm, just do a little basic math first.

    As I recall, the Nevada casinos are required to post the expected payout and odds on the machines. For example, the expected payout might be 98%. That means the casino collects on average 2 pennies every time a patron shakes the hand of a one armed bandit with a dollar bet. The casinos don't need to pull any tricks beyond calculating the expected payouts for the different states of the machine and make sure the expected payout is less than one.

    It is disconcerting knowing that there are machines which go even further.

    As I understand, a well run gaming commissions tries to assure that casinos don't bend the rules any further than that.

    1. Re:Don't Trust Machines!!!! by topham · · Score: 3, Informative

      It was explained to me by my boss at one point in time that machines in the U.S. (not sure of the locale, sorry) may be required a payout a certain percentage of the time, BUT, the machine plays ITSELF when no-one is using it.

      Any wins which occur at that time are LEGALLY counted as customer wins...

    2. Re:Don't Trust Machines!!!! by lbonser · · Score: 5, Informative

      In Nevada, the source code for any legal game is reviewed by the state Gaming Control Board before approval. So it's pretty tough (but not impossible!) for a programmer to add such twists. And when a really big jackpot is hit, the casinos have internal audit personnel that tear the machine apart to check for any sort of tampering. At this time, they also review the chips to make sure they are approved chips. Many Nevada casinos advertize 98% payback, but by law, the payout can be as low as something like 78% (not sure the exact amount, but it's down in the 70's); which means on the average, the casino makes a lot more money than just a few pennies. The payback for some table games is even worse (some are better... in Blackjack, the odds constantly shift back and forth between the player and the casino). I work for a company that makes a computer system that interfaces to slot machines; I get to play slots everyday... A good job if you can get it ;-) I also have friends that work in casinos and for actual slot manufacturers. I'm not a mathmetics expert, nor even a gaming expert, but I do sorta know a bit about it. If anyone's interested, you can check out all the rules and regulations at: http://gaming.state.nv.us/

    3. Re:Don't Trust Machines!!!! by njchick · · Score: 1
      It seems odd that they would bother, since the laws of probability come out in the casino's favor, they don't need to tweak the algorithm, just do a little basic math first.
      Maintaining the correct payout is only one of the goals of the software. Other goals may be not to allow the payout fluctuate too much and to keep players interested. In other works make an illusion that the player is closer to winning that [s]he actually is.

      That's when you need to use the user input "unfairly" to ensure the predefined result.

    4. Re:Don't Trust Machines!!!! by Anonymous Coward · · Score: 0
      Fine, in theory the code of slot machines is
      reviewed by the State. Still, this does not
      prove that it will actually be reviewed, or
      they are able to detect flaws, or they are
      even willing to find flawes.


      I will have more trust to system if the State
      wrote the code. And perhaps, even this is not enough.

    5. Re:Don't Trust Machines!!!! by Anonymous Coward · · Score: 0

      I worked at for the government approving slot machines for a summer. For a new game, they go through all the source code related to the RNG and the payout as well as check the machine for freakish flaws (like things freezing when you press multiple buttons, or wierd payouts when you give the machine a shock or something)...

      Most states and provinces (in North AMerica) seem to have a 75-85% payout percentage. From what I rememember, they don't have to tell you WHICH machines have the good payouts, though. Thus, in Vagas (I didn't work there, but talked to people who worked there), they check that when a Casino claims to have x number of machines paying out over 100%, they do, but they don't have to tell which machines they where, etc.

    6. Re:Don't Trust Machines!!!! by Anonymous Coward · · Score: 0

      Actually you are wrong.

      When a Vegas casino has a big neon sign that says 98% payout, it means 2 things to the player: Jack and Squat. The 98% payout thing is a gimmick so you think you get better odds. The reality of the situation is that the casino is saying "this machine will pay out 98% OVER ITS LIFETIME". Wether the particular slot machine you are playing is currently set to pay out 98% or not is up to the whim of the casino. Many of those slot machines in those 98% payout clusters are set to the lowest possible Nevada Gaming Commission payout, something like 70%, and they can be updated instantly by a remote server, ie for 5 minutes the payout will be 99-98% followed by 30+ minutes of 85% then 70%, etc.

      Combine that with the fact the average slot player pulls the handle nearly 500 times AN HOUR, and you can see just how much money the casinos bring in.

      There was a great show on the Travel Channel last week that explained just about everything you could want to know about slots. .anonymouscoward.

    7. Re:Don't Trust Machines!!!! by blah-Hipo · · Score: 0

      what do you think goes on in the indian casions' slot machines? incidentally, indians in my city run this one: http://www.viejas.com/

    8. Re:Don't Trust Machines!!!! by tweakt · · Score: 1

      That makes no sense at all. If the machine plays itself, and loses, who gets the money? It does not count as a customer win, if the casino keeps the winnings.

    9. Re:Don't Trust Machines!!!! by tweakt · · Score: 1

      IANASMT (I am not a slot machine tech)... but I beleive the required minimum payout on Nevada slot machines is 75% and they keep them set pretty close to that.

    10. Re:Don't Trust Machines!!!! by doktor-hladnjak · · Score: 2, Interesting
      I was watching some TV program a couple of years ago on how people scam Vegas casinos. Part of the program talked about what measures (technological and otherwise) the casinos take to combat the fraud. This business with the "machines playing themselves" I think is that the machines are constantly updating their random state.

      For example, the simplest way of designing a computer-based slot machine would be to calculate the random values on each play. The problem with this approach is that random numbers generated algorithmically are not really random. Supposedly, if you knew enough about the machine's design and a certain number of the last outcomes, you could determine sequence of psuedo-random numbers being generated and therefore the sequence of future results. What really happens is that the machines are constantly "playing", that is generating these pseudo-random numbers. This means that knowing past results is not really so useful for predicting future results.

      All in all it was an interesting program. Apparently the biggest fraud of all time involves sticking some stick with a light up the are above the pay out tray. Slots use optical methods of counting coins being payed. If you stick the light up there then it thinks the last coin it tried to dispense somehow did not come. So, it just keeps paying out until it runs out of coins.

    11. Re:Don't Trust Machines!!!! by Ninja+Programmer · · Score: 2, Insightful

      If the random number distribution is a memoriless one, then it does not matter. Classic american innumeracy, and it got modded up ...

    12. Re:Don't Trust Machines!!!! by ergo98 · · Score: 1

      As I recall, the Nevada casinos are required to post the expected payout and odds on the machines.

      I'm just another person adding some unsubstantiated facts, but what I've read is that Vegas casinos have a required payout for the entire casino, but that the restrictions are much more lax for the specific machines. I saw this in a story relating to a large gambling win (someone won several million on a Superbowl a couple of years back), and how the casino really doesn't care because they'll just reduce the odds on the slot machines to come in exactly on the mandated casino wide payout ratio. Slot machines are a brilliant aspect of the casinos because they're one game where they really can have insurance over their income.

    13. Re:Don't Trust Machines!!!! by f0rt0r · · Score: 1

      Yeah, what he said...

      --
      I can't afford a sig!
    14. Re:Don't Trust Machines!!!! by Anonymous Coward · · Score: 0

      I am a software enginneer at a gaming mannufacture in NV. I make video gaming machines (slot machines).

      Each jurisdiction has a minimum required payout. Some jurisdictions are more strict than others. The casino can further increase the payout in the favor of the player. This is a "marketing" decision made by the game manufacturer and the casino.

      These machines are tested fairly vigorously before release. The machines are continously checked after release, while in the casinos, to verify the actual payout matches.

      But, it can take well over 100,000 pulls/plays for the actual payout to match the promised payout. Obvious statistical behavior, blah , blah, blah.

    15. Re:Don't Trust Machines!!!! by surprise_audit · · Score: 1

      Think of it as a logical win or lose... It really doesn't matter, as long as the machine keeps playing and thereby making it difficult for anyone to establish any kind of pattern.

    16. Re:Don't Trust Machines!!!! by randyfromm · · Score: 1

      You are completely INCORRECT when you say "they can be updated instantly by a remote server, ie for 5 minutes the payout will be 99-98% followed by 30+ minutes of 85% then 70%, etc.." The process of changing the hold % in Las Vegas requires a chip change and re-enrollment of the machine as an entirely new entity. It's a time-consuming process that is obvious to the player on the slot floor.You will see the technician remove an IC from the CPU and replace it. Randy Fromm editor - Slot Tech Magazine (Slot Tech Magazine is a professional trade journal for slot machine technicians. Visit the website at http://slot-tech.co

    17. Re:Don't Trust Machines!!!! by ukoda · · Score: 1

      I also used to work for a company that made equipment that adds on to gaming machines and was subjected to the same legal test requirements. I am in New Zealand and we use the Australian machines and labs. What happens in the UK wouldn't happen here as there are four separate parties involved each with different motives.
      1. The government which takes a big cut of machine profits as tax. They mandate the basic operation, in particular the return percentage lbonser refers to. Our government actually has a legal maximum (95%?) to ensure they get better income !
      2. The gaming machine manufactures who only make money from the machine sales and is not allowed to operate them. They are the only ones in the best position to rig the machines but have no thing to gain by doing so. They also have to get their machines through the testing lab.
      3. The testing labs that check and certify the code. They take the source code, build the eproms and CRC them. They then read the source code and play the machines. If the government thinks a machine as be 'fixed' they could pull the eproms and CRC them. The lab makes its money by testing fees. Manufactures want to keep these fees down so avoid suspect code.
      4. The site operators in New Zealand are two classes. Casinos that get to keep the money and are quite happy to keep the 5 to 10% that the 90 to 95% return yields in the same way their card tables work. For bars and pub type operators they get a fixed site rental fee and want the returns higher than the government allows to keep punters playing and buying drinks.
      Of course it's the last group who are frustrated at the lost potential and are most likely to try and skim some funds. However they usually use low-tech methods and get caught out pretty quickly.

    18. Re:Don't Trust Machines!!!! by ChaoticLimbs · · Score: 1

      "classic american innumeracy". Although I agree with your post I can't get past your bigotry and malice to see its true merit. Why, it must be my American Rosy-Colored Beer Goggles of Politics(tm)! I should take them off, eh?

    19. Re:Don't Trust Machines!!!! by geekoid · · Score: 1

      In thr state of Nevada, the gaming commision keeps on hand the roms and code for the machines. They then randomly go out and check machines. If a machine is a cheate, they will shut you down on the spot, and take all your machines.
      The risk is to high for casinos to cheat anymore. Why risk your 100 million a year profit empire for another 2 or 3 million?
      Sure, they'll break laws where they can get away with it, but this is one they can not get away with for long. Beside, what would hapen to the trust if a major casino got caught cheating?

      It is illegal to give alcohol away in Nevada. The penilty for doing so is a large fine with a maximum penalty. All casinos pay this fine at the end of the year. its a tax thing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  54. Read the Article by arevos · · Score: 1

    Gah! More people who apparently have not read the article, or, at least, I assume not, as you seem to have missed the point.

    The RNG isn't in question. I'd say the real dubiously legal stuff here is that is misleads the customer about probabilities. Take the example they give. The reel has the numbers 1 to 12 on it. It picks 10 and asks you to guess higher or lower. Now, you'd expect that the chance of a number being lower would be 3/4 and the chance of a number being higher would be 1/6. According to the article it's not, because it's predetermined whether you win or lose.

    Of course slot machines are fixed to make it more likely you'll lose, but they shouldn't mislead the customer. When I play roulette I would be able to work out the odds. If they used fixed tables to make sure I lose more often, that would be illegal. There's not too much difference with that, than with these slot machines. You're asked to guess higher or lower, when in actual fact it makes no difference. The customer is deliberately misled. You could argue that it's a con.

    1. Re:Read the Article by Daikiki · · Score: 1

      I see your point. By playing the high-low game with the player, the player gets a feeling of control. The machine implies that a player, by deciding whether a number is on the high or the low end of a linear scale, can gain a better chance of winning. But that's what gambling is about, isn't it? Giving the player the impression that there's something he can do to beat the system. Sure your chances of winning are the same with the high-low game as they would be with a nice game of "heads or tails and the machine calls heads every time". Once you've gotten over the fact that anything which seems to imply that you have a better chance of winning than losing is, in fact, a gimmick (not a hard step to make, I should think), we come back to a far simpler point: Just because the result is the same if you "roll back time" and repeat the action, that doesn't mean the result is predictable per se.

      Mind you, the issue of legality is a far different point. Since true randomness cannot exist within the confines of a computer simulation, I think it's safe to assume that the "It's not random" argument won't fly. Maybe the "I was misled into thinking I could win" argument might work, but if so, it could pretty much apply to all forms of gambling anywhere. Of course, I'm neither a lawyer nor a gambler ;)

      --
      I want the fire back.
    2. Re:Read the Article by smallpaul · · Score: 1

      The machine implies that a player, by deciding whether a number is on the high or the low end of a linear scale, can gain a better chance of winning. But that's what gambling is about, isn't it?

      No. Gambling is where you make choices and win or lose based upon the choices you make. If you are offered a choice but the machine has decided to take your money regardless of what you choose, that isn't gambling, it is stealing. If the button has no effect on the outcome then it can only exist to trick the gambler.

      Maybe the "I was misled into thinking I could win" argument might work, but if so, it could pretty much apply to all forms of gambling anywhere.

      That makes no sense. You really can win at the lottery. If you pick the right numbers you win. You really can win at the horse races. You pick the right horse and you win. But in this case the user is offered a choice and they pick but they cannot win no matter what they do. It is not gambling.

    3. Re:Read the Article by Daikiki · · Score: 1

      Okay, in a lottery, if you pick the numbers right, you win. In a coin toss, if you choose right, you win. That doesn't mean you win or lose based on the choices you make. It means you win or lose based on the balls that come up or the fall of a coin. Whether you chose 'head' or 'tail', your chances of winning are equal. The numbers you pick in a lottery are the same. By chosing them you're simply seeding the win-lose generator.

      Now, although the authors of the site imply that there are situations where you can't win, I don't believe that's what is actually going on, and that was the point I tried to make in my original post. Although the outcome "you lose" comes up over and over again if you save or reset the state of the machine and perform the exact same procedure over and over again, that doesn't mean the game is fixed. It means that, if you could go back in time and do it over again, the coin would fall the same way. This is the nature of RNGs. Although I don't want to get mixed up in a debate over temporal mechanics and chaos theory, (actually I do, but whenever I bring it up at the pub I suddenly find myself alone at the table, so I won't try), I'm tempted to think that, if you could watch a coin toss occur, without in any way influencing that coin toss (Heisenberg be damned, let's assume we have compensators), and you would then rewind time and watch it again, the coin toss would come out the same way.

      Maybe not, but what I'm trying to say is that, even though you knew what was going to happen the second time, nobody, not even the computer, knew what was going to happen the first time. Unpredictability may not be the same as randomness, there is no true randomness within the context of a computer program. If we assume a random number generator to be random, randomness has been served. If not, electronic gambling isn't gambling.

      By your reasoning electronic gambling isn't. That's fine; a completely valid view. But, even from that perspective, there will be situations where a user is offered a choice and cannot win, but there will also be situations where a user is offered a choice where he cannot lose. No fruit machine has a "you lose" button you can press, and if it did, people wouldn't press it. There are people who spend a LOT of time behind these machines. If a machine worked that way, they'd know. Even if the button wasn't marked "you lose". Let's assume for the moment the button is marked "fluffy, happy rabbits". If it never pays to press the button, a gambler won't. There's always the casual player, I suppose, who thinks fluffy, happy rabbits are a good idea. He may press the button once or twice. Point is, as long as it's not predictable, it's gambling.

      Conversely, it's not gambling once it becomes predictable. And what these people have apparently set out to prove is that, in certain situations, they can predict whether you'll win or lose. Assuming the machine (or the emulator, it remains to be seen whether this works on actual machines) is cold booted, the same sequence of interactions will lead to the same results over and over again. So, since they now know that they'll either win or lose as the result of a specific action, they protest? They know when they're going to win, don't they? They know that, if the machine is in a certain state, and they do this, that, and the other, they'll walk home 25 quid richer*. I'm sorry, but had I worked this out and been able to profit from it, I damn well would have kept my mouth shut and started planning my life of leisure. The fact that this is being published is either proof that there is no way to determine when and if you're going to win or lose outside of the context given or proof that the publishers of the site are too well-meaning to recognize the chicken with the golden eggs.

      *At this point, you'll have gambled the win up to £25. However, the machine doesn't want you to gamble any further. This is where a wise person presses the 'payout button' ;)

      --
      I want the fire back.
    4. Re:Read the Article by arevos · · Score: 1

      I was going to point out that you're missing the point; the result was fixed so that no matter what button was pressed, you always lost. Press the Higher button, you lose. Go back in time and press the Lower button instead and you still lose. Obviously, the software wasn't chosing a number at all.

      That's what I was going to say, when I realised that the slot machine could have chosen the same number as the one shown. True, it would have to fiddle with some possibilities, but you could legitimately get into a situation where the next random number is neither higher nor lower. If I'm correct in assuming that's how the slot machine is meant to work, of course.

    5. Re:Read the Article by Sancho · · Score: 1

      Actually, the user is offered two choices. They can continue gambling with the money they've already won (here is where the random choice is made) or they can stop and cash out. If they continue gambling, they've already won or lost, which is why the machine seems to have pre-determined whether or not they will win or lose. In truth, it has. But from reading the article, I see no evidence that the machine actually calculates whether to let the person win or lose based on anything but a random number. The random number is just being calculated at a different time than people think, and so they thought there was a story in it.

      Now if it was determined that the fruit machine actually used different odds if the player was on a "winning streak" I'd probably have to think harder about whether what they are doing is fair, but just from what I've read, it's merely dubious, not flat out fraud.

  55. Fruit Machines, Roms, and probabilty by Op7imus_Prim3 · · Score: 1

    Many people have been asking how one would obtain the ROMs for these machines.

    It is quite easy. You can buy the machines off Ebay in the UK, and it does not take much to dump the contents of the board to a PC.

    And many people have also been bringing up the possibility of a bug in the emulator. I can tell you from experience that the machines are rigged. There are certain situations where you will always lose. But there are also situations in which you will always win. And this has lead to a proliferation of How to beat Fruit Machine CD's on Ebay.

    I had a friend at the pub at which I used to work, who would be winning about 100 pounds a week from the fruit machine we had in there. ÂBasically he was walking home with the rest of the pubs earnings.

    So in conclusion, there are many points in a game where you are guaranteed to lose, but there are also a few points where you must win. If you play the game for long enough you can work all these points out and usually walk away with a bit more than what you put in. Just don't get greedy, as the machine will know.Â

  56. Not only in casinos by Anonymous Coward · · Score: 0

    FYI, in the UK, most fruit machines are in pubs or small arcades. They will be found at casinos, but it's not like in the US.

    Basically, they're everywhere. Good for a pound or two - and sometimes buys you the next pint. :-)

  57. I sure Bill Bennett would agree… by Anonymous Coward · · Score: 0

    â¦that this is just another example of cultural decline.

  58. Call it what it is: by Anonymous Coward · · Score: 0

    As far as I'm concerned, gambling is the stupid tax, even if it's not government operated.

    Sure it's outrageous that there is no randomness to the game, but it forcing you to lose in certain cases should be no shocker. You are supposed to lose money and anyone that believed in the first place that "luck" or any other tripe makes you special and will let you beat the machine that was put in place to make the proprieter money is an idiot.

    People who play slot machines in the first place deserve what they get. You lost money because you are stupid. Don't whine about the machines cheating. Even if every play were different, their software would still be designed to take your money.

  59. "true skill" cheaters in america by hiroshi912681 · · Score: 1
    speaking of those "true skill" regulations and cheatings, mentioned on the webpage... there's this game at the local movie theatre, in the arcade, that has a spinning arrow you had to stop in a ladder climbing game ... it highlights #'s 1-5 depending on whether the arrow stopped at a positive # or negative #... i.e. #5 is highlighted, you land on -1, #4 is now highlighted, but if you landed on +1, you win.

    From personal experience on playing "fair" (or what seem to be fair) "true skill" machines, I am good about winning them (try playing the minigames on kirby super star for SNES, they're all good for honing these kinds of skills). I know that according to chance, there was no way I could've lost that game as many times as I did. Like this website mentions, some games only let you have "true skill" on the lower part of the ladder, and it cheats when you get too close to winning... this game I was playing had to be the most blatant about it... it played with you, enticing you by leaving it on #5... so you might think that you have a 50/50 chance of winning if you put two more quarters in. After playing at least $10 worth (I really wanted that portable tv!), I knew it had to be cheating... there was just no way that I could keep getting numbers that WEREN'T enabling me to go higher than 5. It would always go AT 5 or below. And immediately after being on 5... it would ALWAYS kick me down...

    being that I got back to #5 alot, my conclusion was that it truly had to be cheating... it's really hard to trust prize winning or gambling machines if you don't have access to their sourcecode. I would love to rip apart this machine, emulate it, save and load state over and over to see if I have a fair chance on #5 ;)

    moving on to the point:

    In Nevada, I believe they might review the source code for gambling machines, but I don't believe prize winning machines go through the same scruitiny... it's really unfair, I think.

  60. Seeding has nothing to do with it by Jade+E.+2 · · Score: 4, Insightful
    A lot of people are missing the point here. The fac that their saving the random seed (and therefore you can completely repeat their sequences) has nothing to do with the problem. The problem is that the numbers generated do not follow a completely set sequence, instead they change depending on your input to make you lose.

    The example they have is that, if you follow the sequence on this page, the machine reaches a point that's supposed to be a gamble, but in fact you cannot win. And it's not because the output is predetermined, or the seed is the same and it happens to be a losing bet. It's a high/low gamble, so you should have a chance to win regardless of what the seed was. But if you pick high the machine picks low, and vice-versa. An 'honest' machine would pick the same number regardless of which button you picked.

    Of course, the legal/ethical issue is more complicated than the simple mechanical issue. The basic problem is that machines are never fair, and cannot ever be fair because their purpose is to redistribute money from your pocket to the machine owner. The large number of people who seem to think that gambling is ever fair are deluded or naive. And the problem with the specific machine referenced above is that it has the extremely difficult task of mapping a percentage payout (they mention it's probably 70%) to a more fair operation (high-low with a pair of dice). Therefore, it has to cheat sometimes to ensure it doesn't payout too much. Which is perfectly legal, and really is the only way to do it. If they actually get a law passed saying that machines cannot cheat in any circumstance, it will mean the end of gambling, because no owner in their right mind would take a real gamble, where they could lose all that money they've been raking in.

    1. Re:Seeding has nothing to do with it by Anonymous Coward · · Score: 0

      > An 'honest' machine would pick the same number
      > regardless of which button you picked.

      That's a pretty big assumption. What if the number is chosen based on the time of day? Or a counter? Or the time it took for the player to press the button? There are many more examples but all of them would provide a different number if they were calculated after the player made their choice.

    2. Re:Seeding has nothing to do with it by cduffy · · Score: 1

      He said regardless of which button you picked, not regardless of exactly how long you took to pick the button. Time-of-day or time-to-press are both fine, as long as they respond the same way to both buttons.

    3. Re:Seeding has nothing to do with it by Anonymous Coward · · Score: 0

      The problem is that the numbers generated do not follow a completely set sequence, instead they change depending on your input to make you lose.

      You have it exactly backwards. BECAUSE the numbers are generated in a particular order, each game is a winner or loser, based on the odds as programmed. User input does not have to affect the outcome when the game is based on probilities. As long as the win/loss ration is maintained correctly, it can pre-choose the outcome everytime, and simply give you a button to push to make it "interesting" for you.

      Part of the challenge is to make you feel compelled to keep betting. That's why they carefully select colors, shapes, and sounds of the cabinets. That's why they add a few buttons for you to press. As long as the win/loss ratio is as they publicize it to be, it doesn't matter what happens in response to you hitting a button.

      Does it really matter if the computer picks if you win or not BEFORE or AFTER you hit a button? After you win(or lose) this round, it knows if you'll win (or lose) the next round, before you do anything.

      It has no bearing whether you pick "higher" or "lower" because the game has already been decided. But it was decided (win or lose) with the probilities posted on the game.

    4. Re:Seeding has nothing to do with it by PingPongBoy · · Score: 1

      The example they have is that, if you follow the sequence on this page, the machine reaches a point that's supposed to be a gamble, but in fact you cannot win. And it's not because the output is predetermined, or the seed is the same and it happens to be a losing bet. It's a high/low gamble, so you should have a chance to win regardless of what the seed was.

      Give me a break.

      Who would make a slot machine that is fully equivalent of tossing a coin???

      Besides the answer that the machine spits out when you hit Hi or Low could still be random - so it's still gambling. The random number is weighted or biased to make you lose most of the time, but it's fair. It's just not nice as a coin toss.

      To be really nice, the one-armed bandit holds a coin in its arm and tosses it. Lots of winning, but the jackpot is $10. A more sophisticated arm can still toss so that the desired side will appear almost all the time...

      Yeah

      --
      Know your pads. One time pad: good for cryptography. Two timing pad: where to take your mistress.
    5. Re:Seeding has nothing to do with it by Cederic · · Score: 1


      >> no owner in their right mind would take a real gamble

      Bollocks. A legit casino gambles every day.

      They just set the odds to favour them..

      ~Cederic

    6. Re:Seeding has nothing to do with it by Anonymous Coward · · Score: 0

      What he said was that the number would be the same regardless of the button which is assuming that the decision is made *before* any button is pressed.

      If the ROM had been disassembled to prove what was happening then the point would be made. If the article had provided enough of a statistical sampling to prove cheating then the point would be made. I see neither of these.

      Contrary to what the parent post said, seeding is not ruled out because the investigation never considered that it might causing the results that prove the assumption that the system is cheating.

  61. Psychology of gambling by gringer · · Score: 2, Informative

    Something I have a vague recollection of from my lectures in Psychology can be applied to gambling machines.

    Apparently, the most effective way to get someone to keep doing something is to provide a reward at random intervals [of button pressing, lever pulling etc.], centered around some average. It doesn't matter how large the reward is, just as long as it is something. Most studies were carried out on rats, but humans are so similar to rats that you might as well generalise.

    For "Fruit Machines", you can encourage people to play by rewarding them randomly, but on average, say, about every 20 button pushes. The amount returned from the machine doesn't really matter in terms of how addictive the machine will be, so a 99% payout would work as well as a 80% payout.

    But then again, who ever listened to a psychologist and believed what they were saying?

    --
    Ask me about repetitive DNA
    1. Re:Psychology of gambling by Anonymous Coward · · Score: 0

      Something I have a vague recollection of from my lectures in Psychology can be applied to gambling machines.

      Apparently, the most effective way to get someone to keep doing something is to provide a reward at random intervals [of button pressing, lever pulling etc.], centered around some average. It doesn't matter how large the reward is, just as long as it is something. Most studies were carried out on rats, but humans [ithaca.edu] are so similar to rats that you might as well generalise.


      In the type of experiment you're referring to, there are four types of "reinforcement schedules".

      - Fixed ratio: m "correct" responses are required to produce each reward, where m is a constant
      - Variable ratio: an average of n "correct" responses are required

      - Fixed interval: reinforcement happens after a fixed interval m
      - Variable interval: reinforcement happens after an interval that averages n

      According to my Intro to Psych textbook, reinforcing behaviour according to a variable schedule (i.e. "partial reinforcement") leads to slower extinction (abandonment of the conditioned behaviour) than using a fixed schedule. The explanation given is that fixed reinforcement schedules allow the subject predict when reinforcement will be delivered, so the absence of reinforcement will be "surprising and informative". On the other hand, with an irregular sequence, the absence of reinforcement is less informative.

      Interestingly, if you believe in this "partial reinforcement effect" (as I'm sure all good psychologists do), then you should use a "variable ratio schedule" to reward children for good behaviour; if you were to reward them every time they did something good, then they would stop behaving well as soon as the reward was withdrawn.

      Then again, aren't psychologists a bunch of quacks anyway?

  62. I used to write gambling software... by azav · · Score: 1

    The results are determined by algorithms. User input has nothing to do with it.

    The odds are stacked against you.

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
  63. Slashdot a copycat? by verin · · Score: 0, Offtopic

    Is it just me, or is slashdot doing little more than copying BoingBoing threads?

    Come on, UK slot machines is 'News for Nerds'?

  64. Wow...imagine that... by SiMac · · Score: 1

    I didn't know you could by fruit from machines in England...

    1. Re:Wow...imagine that... by Gurezaemon · · Score: 1

      Yep, and you can buy vegetables, eggs, porn videos, rice, and software from machines in Japan...

  65. Re:Psychology of gambling, the study involving rat by Dr+Reducto · · Score: 2, Interesting

    In the study involving rats there were three groups:

    Group 1: Every time they pressed a lever, food came out.
    Group 2: When lever was pulled, they sometimes got more food, but most of the time, none at all.
    Group 3: Did not get any food when they pushed the lever.

    Groups 1 and 2 constantly pushed the levr in order to get food. Goup 3 stopped pressing the lever after the lack of food. At one point, the researchers stopped providing food. Group 1 stopped pressing levers, given tht there was no food. However, Group 2 thought that the big payoff and kept pushing levers anyway.

  66. Check me if I'm wrong Sandy.... by Anonymous Coward · · Score: 0

    >players inputs have little, if anything to do with it

    The inputs being, what, to pull the lever? Based on my limited casio experience, this does ring true...

    Some machines seemed to pay out at first, then less so once the player was "hooked" on the machine. The key was to move from slot to slot, getting free drinks as you go of course.

    Oh that and bring Rain Man along to count cards.

  67. Predetermined yes, but you can still win by miasmic · · Score: 1
    People have known in the UK for a long time that Fruit Machines are to some extent predetermined - not to the extent that this site shows, but if you regularly spend on a particular machine down the local, or watch others do so, it doesn't take long before you pick up certain patterns in the way the special features, gambles, jackpots etc work.

    People who know all the patterns and quirks for a machine will be much, much more likely to win than someone who walks in with no experience of it.

    Some people actually become fruit machine buffs. I actually know someone who was barred from a local snooker club, because he worked out one of their £250 jackpot machines so well. He was a regular in there, and would wait 6 or 7 days after he'd last seen or heard that the £250 jackpot had been won (it was usually him that had won it), come in with 40 or 50 £1 coins, and almost every single time he would win the £250.

    Apparently the machines will only ever give the largest prizes out once they have accumulated a certain ammount of cash in them.

    1. Re:Predetermined yes, but you can still win by Anonymous Coward · · Score: 0

      And THAT is exactly why this problem is fraud. If ther arguemtn that this "cheat" is OK is because it still pays out 80% of the money in, so *overall* it's fair, then theyre should be no problem with the same person going in time after time and getting the jackpot. If the owner doen't like it, MAKE IT FAIR!

  68. Randomness, win/loose patterns by neonstz · · Score: 1

    With a truly random fruit-machine (with a preset payback-percentage), the chance of winning would be the same each time you pressed the spin-button. This is obviously not the case.

    Instead the machine probably uses a kind of pre-programmed sequence of wins and losses. I think these sequences has been carefully programmed to make the player believe that he would win if he plays just a little bit more. With truly randomness there should be a possibilty of playing like 20 times without winning or winning 10 times in a row, but instead they make sure that the player always wins now and then. There could be a random-number determining that now there should be 2 to 5 losing games and then one or two winning games.

    There was an example where when the player had the option to hold when two cherries appeared shows this. If the player chooses not to hold, a cherry will appear in the last reel, but if the player holds the two cherries, a red 7 appeared. This feature is obviously put in there to make the player play more.

    It wouldn't surprise me if the makers of these games has studied which win/loose-patterns make the players play more. Unfortunately, I think most people playing these games will never understand this.

    Just my two cents...

  69. So why is this cheating? by Call+Me+Black+Cloud · · Score: 1

    There are two issues here: the predetermined outcome and the apparent "near win".

    The site author takes issue with the fact the outcome is decided before the lever is pulled / button is pushed. This is alarming only if one expects the computer to model the physical behavior of spinning reels rather than just the outcome (statistically speaking) over time. As long as the machine pays out what it should, over time, then when the machine determines win/lose does not matter.

    As for near wins, they're just to keep the player hooked. If you make slot machines you don't want losing players to feel like losers; you want them to feel like "near winners"...that with the next play the player will finally be a winner. Think of it like dating. If the woman plays you well you'll keep coming back for more dates even if you aren't having sex with her.

    A secondary issue is the lack of regulation. Without any guaranteed payout there is no way of telling if these machines are paying as they should.

    On a related note, here's a demo of a gambling game, Cash King Checkers (I've never seen this in a casino though). Somewhat addictive at first.

  70. Damn that Steve Jobs... by d3faultus3r · · Score: 1

    And his cheating Apples

    --
    read my blog
    musings on politics and technol
  71. Here in Quebec.. by LePrince · · Score: 1
    The casinos are a governmental institute. And they do NOT deny that they decide the payback to the customers. In fact, just after a strike a couple of years ago, they programmed the slots to pay less, in order to cover up for the loss they made during the strike. They did not say it publicly, but it was the rumor going and a good friend of mine who works there confirmed it to me. Nonetheless, people still went to put their money in those damn machines.

    In short : Blackjack rules. At least, the odds are genuine !

  72. Online gold instant payout slots - not rigged? by Anonymous Coward · · Score: 0

    I've never heard anyone complain of these slots being rigged:
    The Gold Casino

    At one time they said something about using a "mersenne twister" to generate their pseudo-randomness for all the games. Hosted in Sealand so unlikely any "gaming board" covers thier behavior...

  73. Offtopic, but.... by carney1979 · · Score: 0

    Eight submissions, eight rejections. Am I grousing? Well, some really deserved to be rejected!

    However, a few really did not, like the one I posted this evening.

    Ok, here it is, short and simple: If you run SuSE Linux there is a new support forum online. It could become what debianHelp is to Debian users.

    You can find it at SuSE Forums.

    There. I said it. Now I'm going to go and find a new homepage. Slashdot is obviously too slewed toward other distros.

    1. Re:Offtopic, but.... by gantrep · · Score: 1

      Thank you. That actually is important and worthy of frontpage in my opinion,

    2. Re:Offtopic, but.... by carney1979 · · Score: 0

      I thought so, too.

  74. How (IGT, perhaps other) slot machines work by fo0bar · · Score: 5, Informative
    I've lived in Nevada for a little over a year now, and know several people who work at IGT, a gaming manufacturer. Some of the things I learned suprised me, some didn't. All I know is the odds are definitely not in your favor. Is it illegal? Hell, no.

    First off, the article (yes, I read the article). The author's biggest peeve is that the outcome of the "double or nothing" option on the fruit machines is determined before the user even chooses. Big whoop. Whether the magic number is determined before or after you choose is meaningless; it does not affect the odds.

    Second, a previous poster mentioned the RNG. In IGT slots (and I would imagine most modern ones), the RNG device is a super-sensitive measurement device that detects tiny vibrations in the chassis. This is a much better way of seeding a number generator than any software-based solution. No, banging on the chassis won't increase your odds, but it will cause the machine to tilt and will probably get the attention of a security guard. ;) Also, the machine uses this entropy to re-seed itself thousands of times per second, not just once in the beginning.

    Lastly, there's the method for choosing if you win or loose. As soon as you press the "spin reels" button (or pull the handle on machine that still support that), the outcome is already known. Let me repeat: THE OUTCOME IS KNOWN before the reels start spinning. The actual spinning of the reels is just eye candy.

    This part takes a bit more explaining: say each reel have three symbols on them (we'll call them A, B, and C; in reality, the reels have maybe a couple dozen). In this example, C is the most favorable; you get a jackpot if you get three C's. You would think that this would mean that you would have a 1 in 27 chance of hitting the jackpot (3^3). Nope. The internal mechanism works like so: Okay, you have 3 symbols on each wheel. Inside the program, there are 3 arrays of symbols, but the number of elements inside the array is much more than 3. Say these are the arrays:

    • Reel 1: AAABBBBCCCCC
    • Reel 2: AAAABBBBCCCC
    • Reel 3: AAAAAAAABBBC
    The machine picks a random element from each array. Do you see what's going on here? There are more Cs in the first reel array, making it very likely to hit a C on the first reel. Next is a slightly less chance to hit C again. The third time is nearly impossible. Yet it builds you hope up, thinking you're about to hit the jackpot.

    Is this deceitful? Yes. Does it prey upon the stupid? Yes. Is it illegal? Nope. These methods produce a certain payout percentage, and the techniques for producing them are "public" knowledge, usually regulated by your state's gambling office.

    In conclusion, stick to blackjack.

    1. Re:How (IGT, perhaps other) slot machines work by Anonymous Coward · · Score: 0

      Good post... but it's "lose", not "loose".

    2. Re:How (IGT, perhaps other) slot machines work by fo0bar · · Score: 1

      You are correct. I know the difference, but my fingers often say different things than my mind. Oh well.

    3. Re:How (IGT, perhaps other) slot machines work by SUB7IME · · Score: 2, Insightful

      I'm a longtime Nevada resident and agree with the entire point of your post. However, your point of contention is somewhat unrelated to the point of the article. The article is stating that the machines are rigged in a quite different way than Nevada slot machines.

      It's saying that these slot machines are programmed for you to lose. For example, say you have a '2' onscreen and you have to choose between higher (up to 10) and lower (down to 1). If you pick 'lower', you lose, and if you pick 'higher', you lose as well. These machines have no winning possibilities in certain situations, which is NOT something that IGT does!

    4. Re:How (IGT, perhaps other) slot machines work by fo0bar · · Score: 1
      It's saying that these slot machines are programmed for you to lose. For example, say you have a '2' onscreen and you have to choose between higher (up to 10) and lower (down to 1). If you pick 'lower', you lose, and if you pick 'higher', you lose as well. These machines have no winning possibilities in certain situations, which is NOT something that IGT does!

      True, I kinda forgot to make a point in that respect, but the net result is the same: You win N% of the time. If you didn't have the roms, you wouldn't even know about this. The only thing you see if how often you win.

    5. Re:How (IGT, perhaps other) slot machines work by SUB7IME · · Score: 1

      Absolutely. The only difference is that IGT makes machines that are purely based on chance (AFAIK), but this shady place has machines that are not based on chance at all (well, a 0% chance).

      The point is that IGT doesn't set up machines to ever give you a 0% chance - you always have the same chance (perhaps a 49.9% chance) of winning. So, with IGT it's possible (highly improbable, I would like to emphasize, but still possible) to win 100% (or, say, 58%) of the games you play, purely thanks to chance.

      So, while their machines are designed to give you a ~49% chance of winning, it's possible for you to win far more or far less often.

      With the other company, there are no 'odds,' really... If you play for enough time, you will get back exactly N% (where N is the number that they predetermined) of the money you gamble.

    6. Re:How (IGT, perhaps other) slot machines work by Anonymous Coward · · Score: 1, Interesting

      Forgive me for being light on details, but I got interested in this a very short while ago and it's given my team something interesting to do over the weekend.

      We are a team of reverse engineers, both software and hardware, ordinarily working in... shall we say, other fields.

      We have gathered a sample machine (quite old but still in use) from a local club, with the permission of the manager (though not the machine owner, so we will have to be careful to return it intact before tomorrow afternoon - hence us being light on details, short on time and anxious to get through with another project). This has been a very entertaining project.

      There is no hardware entropy generator in the chipset of JPM Monopoly.

      There is no software entropy generator (from, for example, low bits of timings between button presses) in the ROM.

      It doesn't need one. The generator doesn't get seeded from entropy.

      The number sequences for hi/lo are programmed, Elite-style (table index generated from a ROM-seeded LFSR). There's a condition in there too, based on some running values and flags, which skip the generator and force the table index to a 0. The code interprets a 0 for a forced lose - no matter which way you gamble, you will ALWAYS lose that gamble. The source code must be a treat.

      This isn't about simple predetermination. It's about a forced lose. Misrepresenting a lose/lose/collect situation as a win/lose/collect situation like that is criminal fraud, card-shark style.

      We're going to spend the rest of the afternoon breaking the LFSR, eating pizza, and trying to figure out if there's an easy way to recognise generated patterns immediately prior to big payouts. One of the control bytes controls the frequency at which a particular light blinks during attract mode, so we think there may well be.

      By the way, the technique you mention above (wildly exaggerating the likelihood of a near miss relative to the odds) is known as a "heartstopper" and is illegal in the UK. The National Lottery scratchcard people were, shall we say, politely asked to stop doing it.

    7. Re:How (IGT, perhaps other) slot machines work by Anonymous Coward · · Score: 0

      SUB7IME says "These machines have no winning possibilities in certain situations, which is NOT something that IGT does! "

      Careful - IGT owns Barcrest which is a major supplier of fruit machines in the UK market.

      Though I do suspect that the article's test methods are flawed compared to industry-standard operation of real slot machines.

      In my experience, the high/low feature or any other aspect of the game is typically programmed such that the outcome is determined upon the *next* result of Random Number Generator which is churning many-thousands of numbers while waiting for the player to hit a button.

      I wonder if the original article's test environment and state machine allowed for an RNG to operate continuously in the background while awaiting for button hits. If not, then the author is just repeating the deterministic RNG's algorithm again and again without allowing for the human element into the RNG result.

    8. Re:How (IGT, perhaps other) slot machines work by julesh · · Score: 1

      Is this deceitful? Yes. Does it prey upon the stupid? Yes. Is it illegal? Nope. These methods produce a certain payout percentage

      Let me jump in here.

      The problem is that the way the machine is presented to the player makes it look like they're playing a game with substantially different odds to the one they're actually playing.

      They are given what looks like a fairly simple, easy to work out probability distribution: The machine reckons it rolled (say) five on two dice. Will the next two be higher or lower? Now, in reality, if this happened, the chances of higher would be substantially greater than the chances of lower. So, if you bet on higher you have > 50% chance of winning, while if you bet on lower you have and the techniques for producing them are "public" knowledge, usually regulated by your state's gambling office.

      Maybe in the US. There is no such regulation in the UK, and I think that is what the author is campaigning for.

  75. Make Money Fast by Anonymous Coward · · Score: 0
    I'll bet a penny that most of the effect seen is just because a PRNG was used. It's bit hard to see how the always-losing high-low games can be explained by that, though.

    However, it can be turned against the house...

    1. Reverse engineer RNG from machine code.
    2. Determine how to figure out the feed from observable game behaviour.
    3. Go to random pub and start playing.
    4. When you have enough information to reveal the seed, your odds go way up.
    :-)

    This assumes that the seed space is trivial. I'll bet you another penny on that.

  76. casinos are bad by bigbigbison · · Score: 2, Interesting

    As a casino employee, I can tell you that casinos are some of the most depressing places in teh world. It is amazing that these people come back, some of them every day (one customer told me he has been there every day for 18 months) and lose and lose, but when they win the sligtest bit they feel like winners. Hey moron, I just watched you put a ton of money in that machine and you're excited about $250? Wow, you're only down $300 now!
    The thing about casinos is that people think, oh maybe I'll win the nix spin/hand whatever, so they keep playing. Then when they do win, suddenly they thing they're "on a roll" and poof their goes the money they just won plus some more.
    You want to know what is even more amazing? At least half of the people who work there are just as adicted to gambling as teh customers. You would not beleive how many of my fellow emploees spend their days off at the casino down the road. See, a lot of them were former customers of the casino i work at, lost a bunch of money and were forced to get a job, so they got one at the casino. One would think that this would cure them of their addiction, but I suppose it is like an alcoholic working at a bar.
    Long story short, don't go to casinos. if you do leave your credit cards and checkbooks at home.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:casinos are bad by cardshark2001 · · Score: 1
      A skillful poker player CAN win money at a casino (I'm not saying many do), because he/she is playing against other players, and the house gets a rake no matter what. Plus, the game is usually honest.


      Being a programmer myself, however, I would never even consider playing video poker. God knows what the code does. I'm wary of real cards with a professional dealer, much less some bits and bytes with no accountability to anyone.

      --
      WWJD? JWRTFA!
  77. Trusted Computing by Foolhardy · · Score: 1

    Isnt this just like pall-- I mean Trusworthy Computing? Dont you trust the game machine software people's proprietary code?
    BTW, copying those copyrighted ROMs is a violation of the DMCA.

    1. Re:Trusted Computing by Anonymous Coward · · Score: 0

      But HEY! It's in UK, here in Europe we don't have such silly rights-restrictive laws like that DMCA of yours...

  78. wrong by martin-boundary · · Score: 2, Interesting
    The only way to guarantee this is by determining what the payout is as soon as the money's in the slot. The "pick high or low" and all of these other things are just meant to help keep the player interested, so that the player keeps playing.
    There's absolutely no need to make payout decisions before play starts. Slot machines and related devices are very simple to analyse probabilistically. All you need is to write down the state transition probabilities, and run matrix mutiplications. It's all elementary Markov chain theory. I analysed a couple of systems of this type for a job interview at a gaming company once (I didn't take the job).

    It's totally possible to tweak probabilities to get the desired overall payout average. The fruit machines in the story are a scam.

    1. Re:wrong by The+Creator · · Score: 1
      The fruit machines in the story are a scam.


      No, actually not. Choosing higher or lower from 12 numbers gives you a 11/12/2=45.8% chance of winning. It does'nt matter when it is decided if you win or not, as long as the probability is the same.

      Imagine the two folowing cases: 1. You make a bet, then toss a coin to see who wins. 2. You toss a coin, shut it in between your wrist and palm(of the other hand), then make a bet. Same thing really.

      --

      FRA: STFU GTFO
    2. Re:wrong by gdr · · Score: 1
      No, actually not. Choosing higher or lower from 12 numbers gives you a 11/12/2=45.8% chance of winning.
      No it doesn't. Here's the probability of winning for the first 6 numbers (assume you bet on the next number being higher)

      1 - 11/12
      2 - 10/12
      3 - 9/12
      4 - 8/12
      5 - 7/12
      6 - 6/12

      The other six numbers 7-12 give the same probabilities except in the reverse order (and you obviously bet on the next number being lower).

      So the probability of guessing correctly is the average of these probabilities: 17/24 or about 71%.

      The problem is although the machines may let you win 71% of the time the odds of you winning on the high and low numbers can be significantly lower than the true probability.

      This means that the player is tricked into betting when he shouldn't and not betting when he should.

      I suspect that the payout percentage displayed on most fruit machines assumes perfect play by the user. As the actual probabilities are not what you would expect from a truely random machine perfect play becomes almost impossible.

    3. Re:wrong by The+Creator · · Score: 1
      Ok ,i was hasty with the probability.


      This means that the player is tricked into betting when he shouldn't and not betting when he should.


      I thought that the player first chose weater to gamble or not, and only then was shown the number he is guessing hi or low on?

      --

      FRA: STFU GTFO
  79. I have spotted the flaw by ajs318 · · Score: 1

    Flaw 1. Suppose the predetermination takes place at the beginning of a 'game', by which I mean a spin of the reels and any 'features' {payout / gamble sequence; 'nudges'; sub-game &c.}, or a sequence of such spins with intervening 'holds'; the end of a 'game' occurring when the option to 'hold' is not offered.

    So, I spin up a pair of cherries and get a hold. This is still part of the same 'game' by my above definition, and the outcome of that game is determined. {in this case, we assume, at nothing; but there is a possibility that some combination of 'hold' and 'cancel' operations could trigger an alternative outcome.} If I hold, the remaining reel will show something other than a cherry, no further hold will be offered and the 'game' is over. If I renounce the option to hold, the third reel will spin to a cherry - a simple but effective little mind trick. I have won nothing, and the game is over.

    In the high/low scenario referred to elsewhere on the web site, it looks like the maximum return is fixed at £5. The player has the option to collect this amount as it stands {and thereby terminate the 'game' unless a 'hold' is offered}, or take a high/low gamble and definitely lose. If they choose to play safe and collect the win as offered, they can; if they are greedy, they will be punished.

    In the club machine scenario, it looks again as though the maximum return is predetermined at the beginning of the 'game' {recall, a game includes any sequence of win, gamble, feature exchange &c. and all subsequent spins with intervening holds}. The maximum amount winnable is predetermined at the moment the reels land; the player is offered a series of choices which will lead to a certain maximum payout, or disappointment, according to a known sequence; after which, a new 'game' will commence.

    The maximum outcome of such a 'game' could be determined in some truly random manner, but whilst the game continues {holds, win/gamble sequences, features and the like} the player's decisions can only negatively impact on this outcome.

    Note: We must consider a pseudo-random sequence as being predetermined, unlesss re-seeded from a truly random source. It is entirely possible that such re-seeding occurs at intervals no more often than a 'game' as described above. This would not be detectable by the experimental method described.

    Flaw 2. We cannot be certain that the programmes described are correctly emulating the machines mentioned. However, we can assume that it is an awful length to go to in order to perpetrate a hoax, so as a corollary if someone has actually gone to the trouble of creating this programme, then it may as well be accurate. There is likely no less effort expended in a falsification.

    --
    Je fume. Tu fumes. Nous fûmes!
  80. This is NOT proof of cheating by Anonymous Coward · · Score: 0

    There are flaws, pure and simple, with this report.

    While they may accurately describe that whether you pick "higher" or "lower" the computer will roll the opposite, that is NOT necessarily cheating.

    The computer does not have true random behavior, no computer ever had. They use a mathematical formula to pick numbers in an order that has random properties. When you gamble on these machines, it does predetermine your outcome, because pseudo-random number generators are ALWASYS predicatble, provided you know the seed (current state) and the formula.

    Further, they do not mention that when you are a winner, it also doesn't matter if you pick "higher" or "lower". The point is, the computer picks whether you win or not before you hit the button, and it uses the correct odds. If you bet further, it simply animates the result. This is not cheating, because the odds really are what you would expect them to be.

    Personally I do not like gambling, but I disagree with the conclusion that the author of this report has drawn. (I have a degree in computer science and this is mearly someone thinking they made a discovery. All they really discovered is that a computers don't really have random numbers.)

  81. Slashdot intelligence test: F by Shimmer · · Score: 1

    It's amazing to see how many supposedly smart people here can't seem to understand the difference between fixed odds (legal) and fixed outcomes (fraudulent and hopefully illegal).

    -- Brian

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
  82. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  83. They're fixed? what a surprise by Anonymous Coward · · Score: 0

    The odds are always stacked in favour of the house. i built a similar emulator in a college java class. apprently, vegas pays out 96% (for every dollar you spend, you'll only get 96 cents back). I built mine to emulate machines in my home province (Alberta). By rigging the machine to only pay out 92%.

    I may not have learned much about java from that assignment, but i did learn to stay away from the slots.

  84. Re:Do you honestly think casino's to give you mone by FunkSoulBrother · · Score: 1

    I'd rather you tax the Casino and not step on the freedoms of those who would like to gamble.

  85. matrix by Datasage · · Score: 1

    No Neo, you have already made the choice, you will not win.

    a bit of virtual choices eh?

    --
    In America we are imprisoned by our fear of them.
  86. but they're SNMP enabled. by Anonymous Coward · · Score: 0

    A lot, if not all, of the machines are SNMP enabled and send traps back to a server running monitoring software. The server triggers alerts based on traps for machine malfunctions, payouts, full till, stuff like that. There's an Austrian company that makes software for this, I imagine there are other manufacturers too.

    And since I know you'll ask: Yes, I've seen all this. No, I didn't have enough time to figure out how to make any of this work to my benefit.

  87. Online Casino Slot Machines by NightRain · · Score: 2, Informative

    I work at an online casino, and this is exactly how our games work. When you press the button to spin the wheels, the result of the game is decided then and there. This includes the results of any bonus games. The amount of your win was decided by the spin, and the bonus game itself will show whatever it needs to to show you that total amount.

    Our terms and conditions for each slot spell this out however, stating the the results of the bonus games have no effect on the actual win amount. Presumably other online casinos work the same way, and I don't think it's too big an extrapolation to state that most physical slot machines work the same way.

    1. Re:Online Casino Slot Machines by Anonymous Coward · · Score: 0

      Die you spammer bastard! You steal money from the weak!

  88. Gambling is rigged? by JWSmythe · · Score: 1

    Gambling is rigged? That's news? :)

    The numbers for Vegas I heard were that as a player you have a 98% chance of loosing in the big casino's, and a 95% chance of loosing in a small casino.

    I've been out to Vegas a few times now, and spent more time keeping my eyes open an observing things, than actually gambling.

    The oddest thing I ever saw was the ball on a Roulette wheel move back up while it was spinning. We all know the general idea.. The wheel spins at a set speed, the guy drops the ball on the conical wheel, and as the speed of the ball slows to match the speed of the wheel, it slowly drops down.. I saw the ball go up about an inch.. I don't know how. Maybe the wheel sped up. Maybe there was a magnet at the top or bottom. With the sensors that are obviously on the table and wheel, it wouldn't be impossible for the casino to predict the landing of the ball. If there's going to be a big winner on a particular number, it's worth it to them to "encourage" the ball to go elsewhere.

    I won't even go into the card games.. There's too many years in tradition of cheating for me to even consider.. Card counting, marked decks, dealer slight of hand, etc, etc...

    The computerized slot machines are the best.. I can't see a better way to cheat the gambling public.. No longer is it a set of wheels that spin with any sort of input from the user.. It's a program that spins the wheels, or even graphically simulated wheels.. Duh, like could someone write a program to cheat a little?

    Of course, the levels of cheating are how Vegas makes money, and how the big casino's can make more profit than other casino's.. Just about everyone I've talked to that's gone to Vegas had a few big wins, and a whole lot of losses, but by the end of any Vegas trip, they always come home with a lot less cash than they started with.. Well, with the exception of the son in National Lampoon's Vegas Vacation (oh ya, that was a piece of art).

    I was particularly fond of the car give-aways in Vegas. The sign above say 10 slot machines would say "We gave away 10 of these cars in 2002". Sweet.. So, you have 10 machines played every 5-10 seconds or so 24 hrs/day, 365 days/yr.. I wish I owned a casino..

    25 cents * 10 machines * 6 plays/minute * 60 min/hr * 24 hr/day * 365 days/yr = $7,884,000 per year.. Sure, try to be one of the few winners, they're still collecting millions from the loosers.

    I swear when I was sitting in the casino watching the slot machines, I was seeing distinct patterns.. I didn't spend enough time watching, and I didn't have anything to record with (would the casino's allow that??), but I'd see the same sets of results after every 50 to 100 plays..

    It's all a big game of give and take. They let you win occasionally, and then take it all back.. It's a fine art for them. They have to give enough to keep you interested, but take as much as possible.. So, you'll loose 10 plays, but you'll get a single 1x win to keep you hopeful that you can still win.. Occasionally they'll throw in a bigger win to keep the excitement up, but their takes will never let you leave with much, if anything.

    (Get the feeling I left Vegas down a few hundred bucks again).

    --
    Serious? Seriousness is well above my pay grade.
    1. Re:Gambling is rigged? by Todd+Knarr · · Score: 4, Insightful

      Actually, the Vegas casinos don't cheat. They don't have to. Take roulette. They pay 35 to 1 on a winning spin. Now there's 38 numbers on an American wheel, 1-36 plus 0 and 00. That's 37 to 1 odds of winning a 35 to 1 payout. If the wheel's honest, the difference between those is 5.26%, which is the house's edge. If they don't cheat, they will get 5.26% of the money you play over the long run. This same thing applies to just about every other game on the floor, be it slots or blackjack or craps or whatnot.

      It's only "just about", though. You can spot the exceptions by a simple question: who are you playing against? In craps and blackjack, for example, you're playing against the house. The house will win over the long run. In poker, OTOH, you're playing against the other players. The house just acts as bank and neutral dealer, and takes their cut from every pot. That's because in poker there's no house edge.

      Sure, with computerized slots and such the casino could cheat, but why risk it? Nevada Gaming Control, believe it or not, is honest and all but incorruptible, and they've got enough experience that any cheating scheme a casino could use will be spotted pretty quick. The house gets their money, with honest games the nickel slots alone will pay the bills for the entire casino and everything else including the pit is pure profit. Why risk that gravy train for an extra fraction of a percent for maybe a year tops?

    2. Re:Gambling is rigged? by Anonymous Coward · · Score: 0

      Actually, the Vegas casinos don't cheat. They don't have to.

      They don't have to, but it does not follow that they will not do so anyway.

      Simple statistics guarantee that they'll get their cut, in the long run. However, if this article is true then the slot machine makers are not willing to put their faith in the law of large numbers. Instead of being a rigged gamble, the game stops being a gamble at all and becomes a deterministic process for taking your money while you are watching an animation.

      Which means that you are being fleeced in a different way than the way you agreed to being fleeced. Which is fraud, in my opinion.

      Nevada Gaming Control, believe it or not, is honest and all but incorruptible, and they've got enough experience that any cheating scheme a casino could use will be spotted pretty quick.

      How? If the slot machine keeps to its listed percentage, then the customers are not being cheated in the aggregate so NGC cannot detect it by simply analyzing the payoffs. It's just the individual gambler who is being robbed of his chance to beat the odds through luck or clairvoyance or a secret system or whatever.

      You use the roulette as an example. A roulette wheel is honest: in the long run its payoff is as fixed as that of the slot machine, but I'm sure the operator gets sweaty hands occasionally, when the wheel is having an 'unlucky streak' from the casino's point of view. How would you feel if it turned out that the wheel was being remote controlled by the casino somehow, keeping the 5.26% payoff the same but taking away the element of chance?

    3. Re:Gambling is rigged? by Anonymous Coward · · Score: 0

      Why risk that gravy train for an extra fraction of a percent for maybe a year tops?

      Greed, I guess. It has a way of making otherwise intelligent people do stupid things.

    4. Re:Gambling is rigged? by vidnet · · Score: 1

      Not to mention that the extra fraction of a percent probably is a hundred million dollars.

    5. Re:Gambling is rigged? by dekashizl · · Score: 1

      Nevada Gaming Control, believe it or not, is honest and all but incorruptible, and they've got enough experience that any cheating scheme a casino could use will be spotted pretty quick.

      I'll take door #2, please. That would be: uh, no, I don't believe it.

      This isn't intended as a flamebait (yeh, go ahead and mod it how you like), but it really bothers me when people place blind faith in large groups of people, especially those dealing with large amounts of money/power.

      What evidence could you possibly have to suggest that NGC is either honest or "all but incorruptable"? I'll answer that myself: no evidence, because there is no way to prove that statement. What are you going to say: "My brother's friend worked there and he told me about how nice everybody was"? Or you worked there and are so honest? Doesn't matter.

      The fact is, regardless of the NGC's mission statement, it's composed of people, and people are corruptable. And these are people directly embedded in a billion (trillion?) dollar industry. I would be quite surprised if many were not bought off, politically controlled, and highly influenced by the casinos and their lobbies (some nice lobbies in some of them too, you seen the Monte Carlo in Vegas? Marble everywhere...)

      As for Why risk that gravy train for an extra fraction of a percent for maybe a year tops?... Come on, that fraction is millions of dollars, huge bonuses, a new car, (more) strippers, (more) coke, (more) parties, and respect. And besides, most criminals don't recognize their actions as risks until after they're caught.

    6. Re:Gambling is rigged? by Izeickl · · Score: 1

      " In craps and blackjack, for example, you're playing against the house. The house will win over the long run"

      After my reading up on card counting and "tricks of the trade" type sites, you can actually keep breaking even at Blackjack with no luck or skill, http://www.blackjackinfo.com/cgi-bin/bjbse.cgi?gam e=lv2 has examples of strategy charts on what to do depending on your hand. Ive tried these out and it does keep you at an even 50% win/loss.

  89. Doesn't matter. by Ayanami+Rei · · Score: 1

    Over the number of games played, the weighted payoffs of all outcomes will approach the required odds. How the machine achieves the odds is arbitrary. In this case, the game decides the outcome in the beginning (probably to try to stick to a payoff curve). Thus any button pressing is just formalities, you pick your risk/payoff and it tells you what the coin toss was.
    It would be too difficult for it to incrementally adjust the probabilities to account for different in-game activities, and stay on-target for staying close to the minimum payout.
    As to whether this is unethical, consider this:

    No one is ever going to be given a chance to go back and time and make 'the other choice' on such a fruit machine. So to the user, it's all the same. The machine isn't being dishonest since you're not supposed to know how it makes its decisions; it's a black box to you. This kind of analysis is only possible using an emulator, but pointless.

    From a mathematical point of view as well: IT DOESN'T MATTER ONE BIT. a) you don't know the initial state of the machine in real life, b) you can't tell the outcome until after you've made all your choices.

    So according to b), it doesn't really matter WHEN the machine actually decides whether you win or lose because the payouts are carefully designed to be equally in the machine's favor no matter what stakes you choose. And all this is just mental masturabation because since you don't know a), knowing the algorithms involved doesn't give you jack shit. It could be asking an elf if you were ugly and paying out based on that, and it wouldn't matter because you don't have a)

    You would have no way of knowing you were being "cheated", and really you aren't, since it doesn't matter because you have no "introspection", you can't "Win" at a slot machine.

    Things like saying (quoting from the website) "If I only held those cherries, I would have won", that it wouldn't have mattered because the computer would have made you lose anyway... is not recognizing the fact that YOU CANNOT GO BACK IN TIME ANYWAY!!!
    SO WHY EVEN CONSIDER "MODELLING" THAT LOGICAL FALLACY THAT SOMEHOW YOU CAN DO "BETTER" AT A FUCKING WHEEL OF CHANCE?!?!
    You think the game designers have nothing better to do then make their money-sinks into devices that model some sort of fictious, expected, or antiquated behavior?

    Calling it fradulent is not understanding how the machines work. Fixed odds is EQUAL to fixed outcomes, especially when it comes to computer based games of chance.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  90. Duh - that's why the business is profitable by Anonymous Coward · · Score: 2, Informative

    I write software for slot machines. I can confirm that it is not the display that awards prizes, but the prize that selects that display shown to the user.

    Who is the first person to handle a fledgling slot machine game? The product manager? The software engineer? The graphic artist? No, it is a mathematician, deciding the selection and frequency of pay-outs. A table of prizes is created and the reels of the game (the number of stops on each reel is tweaked to adjust the outcome) are displayed to correspond to the probability of a given pay-out.

    When you see those billboards that advertise "the loosest slots" what they mean is that the software at that particular casino has been configured to pay out, say, 95% instead of only 94%.

    The gambling industry is the only one I know of to set it own profitibility. The earnings of the casinos are assured as long as the customers play.

    All this said, so what? Even if they don't understand the math behind the games, most people are intuitively aware that "luck" is not a basis for a business plan, and that the casino always wins in the end. I don't see what all the furors is about.

    1. Re:Duh - that's why the business is profitable by Jesus+IS+the+Devil · · Score: 1

      When you see those billboards that advertise "the loosest slots" what they mean is that the software at that particular casino has been configured to pay out, say, 95% instead of only 94%.

      Also, note that they don't specify HOW MANY machines on their floor will pay out that much. In other words, only ONE will pay out that much, out of the thousands of machines on the floor.

      You should be able to guess how "loose" all the other machines are. :)

      --

      eTrade SUCKS
  91. the only way to win by Suchetha · · Score: 1
    The only winning move is not to play. How about a nice game of chess?
    Suchetha
    --

    learn from yesterday, plan for tomorrow, party tonight
    or one out of three ain't bad
  92. That article proves nothing! by 3770 · · Score: 1

    If I roll a dice and keep it hidden from you and ask you to guess what number that came up and then show you the dice.

    Or if I ask you to pick a number and then roll the dice before your eyes.

    In both those cases you have the same chance of picking the right number.

    If you have a machine emulate that and pick one of those two methods it will behave differently if you run the program from a memory state saved just before you picked your number.

    In the first case the number was already generated, in the other case it will become different every time you run the program.

    They don't know what method the fruit machines use.

    That article proves nothing.

    Also they state that they have a number between 1 and 12 and they can get it to a state where it gives you a number and whether you pick lower or higher, you loose. Well, guess what. That is perfectly logical. One in 12 rolls the number will be the same as the number showed to you and then both higher and lower will be wrong. You shouldn't have tried to win the bonus round.

    --
    The Internet is full. Go Away!!!
    1. Re:That article proves nothing! by cduffy · · Score: 1

      If the machine picks the number beforehand, that's fine -- but that's not what it's doing! It picks whether you win or lose beforehand, and changes the number to compensate. The problem isn't that it's not random, even: The machine represents to the user that their choice will determine whether they win or lose, whereas in fact the response is purely random. By making this inaccurate representation, the machine (arguably) is an instrument of fraud.

    2. Re:That article proves nothing! by SydShamino · · Score: 1

      If I roll a dice and keep it hidden from you and ask you to guess what number that came up and then show you the dice.

      Or if I ask you to pick a number and then roll the dice before your eyes.

      In both those cases you have the same chance of picking the right number.

      That isn't what these machines are doing. Your example is a bad one.

      In the second scenario you give, neither person knows who will win until the bet is made. Thus, it is a gamble.

      In the first scenario, it is still a gamble because, even after the die is rolled, you don't know what the other person will guess. But that's not how these machines are behaving.

      To give a better example, in the first scenario you should decide that they lost right away. Then, after they guess a number, you turn the die so it doesn't match.

      You knew that they would lose, and you would adjust the result to guarantee that. But, you deceived the other person into thinking that they could win. That is, by definition, fraud.

      fraud

      \Fraud\ n. [F. fraude, L. fraus, fraudis; prob. akin to Skr. dh[=u]rv to injure, dhv[.r] to cause to fall, and E. dull.] 1. Deception deliberately practiced with a view to gaining an unlawful or unfair advantage; artifice by which the right or interest of another is injured; injurious stratagem; deceit; trick. 2. (Law) An intentional perversion of truth for the purpose of obtaining some valuable thing or promise from another.

      --
      It doesn't hurt to be nice.
  93. thank gawd... by sydlexic · · Score: 1

    at least our voting systems will be open sourced so we can't be scammed in this way. oh, wait... damn.

  94. Truly random vs predetermined payout percentage by Anonymous Coward · · Score: 0

    So if what the previous poster said about IGT's truly random seeding/number generation is true, then that would imply that winning/losing is truly random. How then can a machine be 'set' to say 90% payout if the machine supposedly operates using truly random numbers?

  95. Tragedy of the Commons by yintercept · · Score: 0, Informative

    I would not be surprised to learn that casino owners program machines to play with themselves to change the odds or other nasty tricks. Anything for that extra edge. American businessmen are becoming scummier and scummier with each passing day.

    Of course the whole industry is dependent on having a certain amount of honest casinos who let the occasional gambler to win. Without any wins, there is no way to establish that precious little addiction that the casinos crave. As such the casinos will probably dig themselves into a tragedy of the commons situation where more and more casinos opt to cheat until they kill their industry. But I guess people are stupid enough to bet on lotteries with a 60% expected pay out.

    1. Re:Tragedy of the Commons by Anonymous Coward · · Score: 0

      The casinos don't have to pretend that someone
      wins once in a while in order to keep the
      addiction going. Most people already know that
      they will lose, and yet the continue to play. Lets
      avoid calling people idiots, since most of of
      us play for losts of different reasons and we
      already know that we will not win. It is our money,
      so what if it pleases us to spend it this way.

    2. Re:Tragedy of the Commons by ccevans · · Score: 1

      I think casinos gain addicted customers by giving small wins to people when they first start using the machine. It seems most people I know who have used a slot machine won something small when they first start using a slot machine. This leads me to believe that the odds of a small win are increased when a machine is not used for a while. Furthermore, the news of an occasional large win spreads between groups of friends, thus making people think that large wins are more probable.

  96. You are so wrong by Shimmer · · Score: 1

    Gambling means that you have a chance (however slim) of winning. This is not gambling, it's fraud -- you have no chance of winning.

    Mathematically, you are correct that the result is the same when averaged over a large number of people. However, that is completely irrelevant to the individual people playing the game, each of whom thinks they have a chance of beating the game.

    -- Brian

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    1. Re:You are so wrong by Ayanami+Rei · · Score: 1

      No, it's also correct for a single person. Consider my example posed to another poster:

      Here's the game, I'm thinking of a number from zero to eleven (I'm lying). I have a wheel with numbers 1-10 on it. I'll spin the wheel, and you guess if the number I'm thinking of is higher or lower than the one it lands on.

      Meanwhile, I've already flipped a coin, and it was heads, which means no matter what, you lose.

      So as it turns out the wheel lands on 10. You guess lower, naturally. I say, WRONG, it was 11.

      According to your statement, you would cry foul to this. Okay, fine, let's think about it for a second.

      You have no way of knowing what number I picked. I could have actually spun a wheel with 12 numbers on it at it really said 11. But the chances of that happening are 1/6th as likely as the coin toss that decided your fate.

      In essence, the coin toss TRUMPS the wheel spin because the wheel spin means nothing, the coin toss determines the ouctome.

      Not cool. But wait a minute... WAIT A MINUTE.

      If you spin a hidden wheel, and then a visible wheel, one with 12 spaces and one with 10, then have to guess whether the covered one is higher or lower, clearly you guess higher when the exposed number is 1-5, and lower when 6-10.

      The odds of you guessing correctly are:
      11/12 + 10/12 + 9/12 + 8/12 + 7/12 / 5 = 3/4 (for either range), considering each spin to be equal-probable.

      So, I revise my coin toss method: now I flip two coins and tell you you're wrong only if I get 2 heads.

      The only difference here now is that in the first case, you can do worse than 75% if you don't stick to the 1-5 higher formula, rather than in the second case where everyone has a 75% chance of winning. How is that unfair? I just made it MORE FAIR. It doesn't discriminate against stupid people.

      I imagine the outcome selector of the double/nothing was calculated to be significantly more than 50%, so that every outcome was statistically likely.

      So, you're mad because you don't have an edge over a stupid person, yet in the long run, everyone is still out of their money.

      And the coder who wrote the game has 50 lines less code to debug, and as a result has made pure profit. I'd say he is the only winner, no matter what the rules.

      --
      THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    2. Re:You are so wrong by Anonymous Coward · · Score: 0

      Could you please come back when you have a clue about probability?

  97. How is this "not fair"? by Ayanami+Rei · · Score: 1

    Do you agree to these axioms?

    1) You can't tell the outcome of the game until you push the button.
    2) The payoff chances are algorithmically designed to reach a payout percentage as set in the machine.
    3) You can't rewind time.

    According to 1), there is always some FINITE chance that you will either win or lose, no matter how much "information" the game shows you about your current state. (For example, the hidden number in the Hi-Lo guess)

    According to 2), the system must do a good job of maintaining payoff probability; if it's too high, it'll be bad for business, if it's too low, it won't meet regulations.

    According to 3), it doesn't matter what the outcome is, any evidence you can gather from the machine to show what you should have done is worthless, since you can't apply it to the previous game.

    To achieve 2) and provide incremental feedback or changing probabilites during the game at each choice is a challenge. But because of 3) and 1), it is possible to pick the result at the outset and it can still be a plausible conclusion no matter what the user does.

    It completely follows from logic, there is no discrimination, so how is this unfair? Has it taken the "thrill" out of it?

    Keep in mind the thrill is there to get you to spend even more money than you would if you knew how the machine operated. Why don't you play a video game instead?

    Also, consider this:

    I choose whether you win or lose at the beginning of the game. Then I spin a wheel with numbers on it, and say to you: "I'm thinking of a number. Is this number of the wheel higher or lower???" If the number is very high, you will say lower. Of course, I'll tell you it's higher if I already thought you were going to lose.

    But, considering each spin is equally likely, and my chosen outcome was decided with the flip of a proverbial coin, then over N trials there is nothing unfair about that game, you have the same possibility of winning if instead of choosing WIN or LOSE, I spun a wheel with numbers on it and didn't lie to you. In each case it's .5...

    Go ahead and work out the outcome spaces for each type of event, and count the number of winning and losing spaces for the player. You'll find that if the event is the chosen by two uniform random variables (coin toss + wheel spin, or wheel spin+ wheel spin), the outcomes are identical. In the first one, the wheel spin is a formality, it boils down to the coin toss. In the second one, guessing the sign of the difference between a hidden and visible wheel spin is also 50%, so it's just like a coin toss. Same thing.

    That's what this game is doing, so why get all up in arms?

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:How is this "not fair"? by Anonymous Coward · · Score: 0

      Of course everything you say is true, from the standpoint of statistics and probability. But the people who choose to play such games are either not statisticians or they have chosen to momentarily ignore their knowledge of probability in order to play the game.

      Let me use a different analogy. When you play blackjack with a human dealer, you expect that the choices you make (whether to hit, stay, double down, split, etc.) affect the outcome of each hand. Suppose I told you that before each hand was dealt, the game was rigged and the dealer decided whether you would win or lose. No matter what choices you made, the dealer would always deal the necessary cards to match the predetermined outcome. And suppose the frequency of predetermined wins-to-losses was manipulated in order to precisely match the computed real-life probabilities of winning and losing at an "honest" game of blackjack. Wouldn't you be outraged? Even knowing that your ratio of wins-to-losses would be exactly the same as if the game weren't rigged? Even with your knowledge of statistics and probability?

      Yes, I have taken my share of university-level statistics, so I know exactly what you're talking about. However, maybe you need to take an introductory course in Psychology. You'd see that humans are not rational, dispassionate machines. You'd find that framing two identical situations in different terms can produce opposite results in seemingly rational, intelligent human beings.

  98. Mersenne Twister by ajs318 · · Score: 2, Interesting
    A Mersenne Twister is just a fancy name {probably made up by some marketing type} for a pseudo-random number generator. It's a mathematical process which I found quite instructive. To quote from the ZX81 BASIC Programming Manual, chapter 5, Exercise 6 {I have taken the liberty of altering the original, pure-mathematician's style to more closely resemble a programming style}:
    Let p be a large prime, and let a be a primitive root modulo p.
    Then if b[i] is the residue of a ** i modulo p (1 .le. b[i] .lt. p - 1), the sequence
    (b[i] - 1) / (p - 1) is a cyclical sequence of p - 1 distinct mumbers in the range 0 to 1 (excluding 1). By choosing a suitably, these can be made to look fairly random.

    65537 is a Mersenne prime, 2 ** 16 - 1. Use this, and Gauss's Law of Quadratic Reciprocity, to show that 75 is a primitive root modulo 65537.

    The ZX81 uses p = 63337 and a = 75, and stores some b[i] - 1 in memory. The function RND involves replacing b[i] - 1 in memory by b[i + 1] - 1, and yielding the result (b[i + 1] - 1) / (p - 1). RAND n makes b[i] equal to n + 1.
    Skipping the heavy maths, what this is basically saying is: you start with some number, and you do the following in order: add one, multiply by 75, subtract one (*), and take note of only the last 16 bits; then put the answer through the same process, and so on over and over again; then you will get a sequence of 65536 distinct values, each possible combination of 16 bits occurring once and only once before the sequence repeats itself.

    This sequence is not random at all, but completely predetermined. Re-seeding merely jumps within the sequence to some point along its length. Re-seeding must be done at intervals to ensure some degree of randomness. Traditionally this has been done using some measure of time elapsed between switching the computer on and starting the program running; the units used must be small compared to the variance of this interval.

    True randomness would require some totally random event, such as the time interval between particle decays in a radioactive substance, or thermal noise in a semiconductor junction. {The static picked up by an unconnected input of a sound card would be an example of this phenomenon, but would also include local noise sources such as mains hum and local RF interference.} In the case of a fruit machine, the time between player operations, and the sequence of hold and cancel operations, if applicable, can be used as entropy sources.
    (*) I know, I know. You can multiply by 75 and add 74 and no-one will know or care.
    --
    Je fume. Tu fumes. Nous fûmes!
    1. Re:Mersenne Twister by Exaton · · Score: 1

      A Mersenne Twister is just a fancy name {probably made up by some marketing type}

      Just as additional info... http://www.math.keio.ac.jp/~matumoto/ename.html

  99. I may be totally wrong on this... by neema · · Score: 1

    But if everything with the slot machines in the article is predetermined, so as to mean that nothing is random, then isn't it theoretically possible to predict what's going to come next given the rom rip off they have (however they obtained it)? Or at the very least, if you can't make a clear prediction, make just a few so you can create better odds for yourself?

    Without proof of where they got this rom, I have to think that perhaps it's a hoax.

    1. Re:I may be totally wrong on this... by Anonymous Coward · · Score: 0

      But if everything with the slot machines in the article is predetermined, so as to mean that nothing is random, then isn't it theoretically possible to predict what's going to come next given the rom rip off they have (however they obtained it)? Or at the very least, if you can't make a clear prediction, make just a few so you can create better odds for yourself?

      Without proof of where they got this rom, I have to think that perhaps it's a hoax.


      Read the fucking article. What they are saying is: at a given point in the game, where it appears that you have a choice (say "High" and "Low") that seems to affect the outcome of the game, in fact, the game has already decided whether you will win or lose before you have made that decision.

      This is what they mean by "predetermined": if the machine has decided you will lose, then if you press "High", the machine will show "Low"; if you press "Low", the machine will show "High". This can be proven by saving the ROM in a state just before the decision in made and by running the emulator twice, making a different decision each time. Of course, if the machine has decided you will win, then regardless of which button you press, you will win.

      Here's an analogy. I tell you I've picked a number between 1 and 10; if you can guess it correctly, I give you $5. If I decide to "cheat" like the "fruit machines" described in the article, then I will decide whether you win or lose *before* you guess a number; if I decide you lose, then no matter what number you pick, I'll say you were wrong; if I decide you win, then no matter what number you pick, I'll say you were right. I can preserve the "fairness" of the odds by deciding that you win 1 out of 10 times, which is what the fruit machine programmers would have to do keep the game legal. However, I've lied to you by giving you the impression that you can influence the outcome; in reality, I have sole control over whether you win or lose.

      The question is not whether it's a hoax. The question is: does it matter? If the probability of winning is the same as in the "unrigged" case, does it matter that the player really has no influence over the outcome of the game?

    2. Re:I may be totally wrong on this... by neema · · Score: 1

      I did read the article. It says that the time that you do win are also something set up by the computers, and are not random. Therefore, you should be able to predict when the computer is going to let you win and leave with your winnings before the computer fucks you.

  100. Legal??? by yintercept · · Score: 1

    This is probably illegal, as the machine is strongly implying that your guess will affect your chances

    It is clearly unethical, because the companies are selling something different than people think they are buying.

    Illegal? That's a different matter. Ethics are only a minor concern in law. Legal or not legal has to do with laws on books, precedents and political power. The reason lawyers are so rich is because they excel at finding legal ways to partake in unethical activity.

  101. Amending my post. by Ayanami+Rei · · Score: 1

    I realize now that there may be a different issue with regards to the double or nothing feature specifically of the slot machine in question.

    A double-or-nothing feature is indictative of a 50% chance to improve the score. Anything more than 50% would artificially raise the value of the actual prize seeing as then it would always be profitable to double the money, and you'd win more often than not.

    A guess-if-its-higher-or-lower thing is probably geared to a 70-80% chance of winning. So it makes the double-or-nothing seem more lucrative. But if the guessing game is rigged to have a 50% probability of winning, then it has misrepresented the chance of your ability to improve your winnings by making "the correct choice", or any choice by the matter.

    It sounds like it was a feature that was added on at the last second. Then the author realized it was fucking with her probability tables, so she made it only let you win half the time, so the double-or-nothing didn't affect the overall payoffs.

    I wouldn't call it cheating, just dumb.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  102. Oh good grief... by Anonymous Coward · · Score: 0
    98% means that the player gets back $0.98 on every $1, assuming he plays an infinite amount of times.


    If the player plays an infinite number of times, he ends up with zero. What 98% means is that the expected payout per turn is 0.98, thus if you start with D currency units then after N turns you expect to have D * (0.98)^N currency units left. You'll notice that regardless of D, that approaches zero as N goes to infinity.

    1. Re:Oh good grief... by Rimbo · · Score: 1

      $.98 on every $1, an infinite number of times with a finite amount of money is zero, yes.

      What is your point?

  103. Re: Cheating by fruit [slot] machines by CaptainTux · · Score: 1
    While this article and the accompanying website are interesting to say the least I still remain a bit skeptical. First, the site states that you can save the contents of memory and in essense "go back in time" to see what WOULD have happened had you chosen differently. But that doesn't hold up as true if the machines are, as they claim they are, totally random. If this were true then I should be able to replay memory contents over and over with the same results every time I gave the same input. Of course, that doesn't happen.

    Next, how do we know that the code provided in the emulator IS the acutal code the machines are running? If the gaming companies are scamming I'm sure they didn't willingly hand over the code to the sites author and if he reverse engineered it then he certainly opened himself up to a whole slew of UK copyright violations. How do we know the author isn't some anti-gaming advocate who wrote this "proof of concept" specifically to support his point? We don't.

    As someone who's worked as a software developer for a gaming company (albiet not a fruit machine) in the past I can tell you that they go through great lengths to make sure the machines are as fair and random as possible. The risks are simply too great for them not to do so. But I, for one, will be watching this story closely to see if it hits the courts. I think that will be the ultimate test of it's validity.

    Anthony

    --
    Anthony Papillion
    Advanced Data Concepts, Inc.
    "Quality Custom Software and IT Services"
  104. As someone who used to play these way too much... by cliveholloway · · Score: 2, Interesting
    This is common knowledge and not a surprise. These things work on cycles, but the cycles are spiked with extremely baron periods and extremely genorous ones.

    Ten years ago the cycles were a lot more reliable. I used to hang out in an arcade on Leeds railway station during rush hour.

    The way to play was to pay attention to how much other players were dumping in machines. If a machine had received 75% of the jackpot without paying out, as soon as the current player left, go over and put in up to 50% of the jackpot value. Play until you win a jackpot (ignore/gamble smaller wins). 80% of the time, you'd get it. The hard part was to walk away if it hadn't paid by then :) But if you stuck to that, you were pretty much guaranteed to come out up overall. I used to make around 20 quid ($30) a night when I played - over a couple of hours, so the payback wasn't that great :)

    But then the cycles gradually got longer, with longer baron patches followed by an occasional triple jackpot (paid over three pays to avoid breaking the law!). At that point it was no longer statistically worth while playing.

    The manufacturers though are experts at intermittant reinforcement. It took me a while to quit while losing.

    Now I live in California so I don't have to worry about being able to do anything dangerous, addictive or interesting because the State very kindly makes all my bad habits illegal :) To paraphrase Eddie Izzard, "We all go down the library for a wild time" :)

    .02

    cLive ;-)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  105. UK, eh? by _RidG_ · · Score: 1

    A fruit-related study from the UK, huh? What'll those crazy limeys come up with next? I think I've just created the world's worst pun. Come on. Let's see who can match it.

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
  106. FROOT! by shibbydude · · Score: 1

    Free Fruit!

    --
    We're only gonna die from our own arrogance, that's why we might as well take our time...
  107. In nationalist-corporate USA by Anonymous Coward · · Score: 0

    FairPlay would probably be sued under the DMCA for 'stealing' the copyrighted ROM to which they have no rights.

  108. I downloaded the emulator... by beekr · · Score: 1
    and tried it -- hit a payout every time!

    Now I'll go try it on a Radeon...

  109. I don't see how this is cheating by harlows_monkeys · · Score: 1

    I only read the first two or three pages, but from what I've seen, it doesn't sound like the machines are cheating, any more than, say, lotteries cheat with scratch off tickets: when you buy a scratch off ticket, it is predetermined whether it is a winner or not, after all.

  110. Addiction Machines by dforsey · · Score: 3, Insightful
    The fabulous property of computer-based slot machines is the total control it gives the programmer over the mark's experience. The sole purpose of the game is to keep you playing until your money runs out. All the govt keep track of is whether the % payoff is within the legal limits.


    Let's take a simple 5 symbol slot machine. With a mechanical device, the player can know they're a loser when the second wheel stops. A video slot machine can keep the suspense going right up until the last symbol... oh look! Two bars! Three! Oh sweet Jesus a fourth bar! That's 5K if the next bar comes around!


    At this point, speaking as a programmer, I'd make damn sure that the winning symbols just drifts past the window before flashing the "Deposit another $5 to NUDGE?" button.


    Since you have total control, the programmer can make the sucker believe they are coming arbitrarily close to winning without actually paying out anything. The idea is to give the sucker a lift, a high, a thrill. A glimpse of that "big win", that will keep him/her putting the money in.


    Not illegal. Just behavioural conditioning. The same thing B.F. Skinner did with pigeons.


    In his experiments the pigeons were taught to repeatedly peck a switch to get a small food reward. If the food was delivered after set number of pecks (even dozens), the bird would only peck away when it was hungry. But if the reward (food) was delivered after a random number of pecks, the bird eventually came to peck at the button continually, even frantically.


    A slot/fruit machine is nothing more than a behavioural conditioning machine that skillfully supplies small, random rewards, all the while sustaining the belief in the player that the big reward is just waiting for the next game.


    Illegal? No. Ethical? Well, gambling is a tax on the stupid.

    1. Re:Addiction Machines by orbitalia · · Score: 1

      I think if you read the site a bit more you will find that they have evidence that the payout percentages are not being kept at all on some of the machines.
      For example with the monopoly fruit machine, after taking a net gain of $2000, a high low gamble always fails, even though there has been no win up to that point. The gaming laws have an *agreement* with manufacters that the payout percentages will be met by the 10,000th play. But there are many many machines which do not meet this guideline. The goverment does not check this in the UK, and I think the manufacters have been caught out cheating being the punters backs.
      That is illegal by anyones definition surely?

    2. Re:Addiction Machines by dforsey · · Score: 1

      My point was orthogonal to the legality of the machines.

      I'm sure there are a hundred different ways to cheat. Give me
      20 minutes with the regulations and there probably is a way to only pay out a miniscule proportion *within the rules*.

      If they are illegal by the regulations, then the manufacturers are just stupid.

  111. yeah it matters by martin-boundary · · Score: 1

    The machine must pick the numbers *after* you have made the decision, otherwise it's misrepresenting the game. Probabilistically, the two are equivalent, but in reality, they aren't. If I make a decision about which option to take, I'm doing so because we (me and the fruit machine owner) made a contract. The rules of the contract are explained somewhere on the outside of the fruit machine. If the fruit machine doesn't pick numbers after I made my decision, it's in breach of contract, pure and simple.

  112. Input by alexburke · · Score: 1

    It thinks it's running on a real physical fruit machine and acts in exactly the same way in all circumstances (except money doesn't actually come out of your PC).

    I feel sorry for those that have one of those ultrasexy Pioneer slotload DVD-ROM drives and wants the fruit machine experience on their home PC...

    On a related topic, does anyone make a slotload burner? Better yet, are there any plans for a slotload version of the Sony DRU-500A/DRU-510A? I would (almost) sell myself on a street corner to have one! Trayload is so nineties...

  113. Not a bad thing by Kragg · · Score: 1

    This has been true for years, not just for fruit machines but also quiz machines. And it's a great thing - if you know the machine, 50p will tell you if it is in the mood to pay or not.

    A couple of well timed quid in quiz machines where stupid people hang out bought me a lot of my university beers.

    --
    If you can't see this, click here to enable sigs.
  114. Re:As someone who used to play these way too much. by praksys · · Score: 1

    Slot machines don't have cycles. Whether they pay out or not is entirely random (or at least as random as it is possible to make them). Your chance of winning does not increase even slightly if other people have poured piles of money into the machine already.

    Here are some other common myths about slot machines.

  115. Super Mario Bros 3 by paul248 · · Score: 1

    This sounds a bit like the part in Super Mario Bros 3 on the Nintendo, where you get to pick from a set of three boxes to see which power-up you collect. I was playing the game on an emulator, and I saved the state before picking a box, then reloaded the state to try all the boxes. It turns out that the item you win has already been predetermined, and all three boxes contain the same thing. I guess it saves memory and processing time if you only have to pick one random number instead of three, and the developers must have never considered that people would one day be able to emulate the game on an ordinary PC.

    1. Re:Super Mario Bros 3 by DigiShaman · · Score: 1

      So is the random changing box at the end of each level. Just start running before you get in the view of the box. Then if you time the jump at the right angle, you can get the star every time!! Yes, every time at the SAME angle of jump in relation to the random box. Hell, it's only an 8-bit based program. Why make it more complicated to program then you have to when it's just about developing an intertaining video game? Anyways, just thought I would share that tidbit.

      --
      Life is not for the lazy.
  116. Its eyecandy and advertising by Anonymous Coward · · Score: 0

    Rmemeber they want to keep you in the Casino. There are some tricks you can use to keep your payoff slightly above normal house odds. It turns out that many machines that aren't in use for a few hours tend to have better payoffs than machines that are in use. I expect the idea is that when people have too much "bad luck" they may try one more machine on the way out. If that machine pays off, the are more likely to stay. The problem with this is that it only seems to work on minimal payoff and only at the times when people are vacating the casinos. I've seen this on the slot machines in Missouri, Melbourne and Christchurch. At these times, I've won something like 70% or more but it tends to be limited to about 10 machines in a local area. Most modern casinos have all their slot machines all wired together. Of course if you keep dropping money in the machines, they quickly go back to their normal low payoff.

  117. IF you thought otherwise, you are a moron. by Anonymous Coward · · Score: 0

    This infromation has been freely available for years. Anyone who did not realize it, is a moron. they completely descrobe how all slot machines are made at www.howstuffworks.com . And they are correct. How do I know you ask? My company makes them.

  118. I Should be a slashdot subscriber... by mattyohe · · Score: 2, Funny

    because I just put away 180 bucks at a local casino, and I may have been able to see this article earlier.

    --
    - what is the definition of simultanagnosia?! I've been meaning to look it up!
  119. Re:As someone who used to play these way too much. by cliveholloway · · Score: 1
    I am referring to UK Fruit Machines that you get in bars, cafe's etc. They do (or did when I last played them) cycle. You don't have to believe me, but it is true.

    The article you point to is for slot machines. We're talking "fruit machines" here, and there is a difference.

    They are not truely random. I should know, I was addicted to them long enough :). Search on google for UK fruit machine sites to read up on particular quirks of various machines.

    cLive ;-)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  120. not that new. by MGrie · · Score: 1

    hmm, i recall how my brother told me about something like this 10 or so years ago.
    He said, that there where Students in our home town, that snuck an walkie-talkie into the casino, and reported every result of the gambling machines outside, trying to analyze and precalculate the results.

    That was the first time someone told me about the machine-random-problem, so it stuck.

  121. My point: by Ayanami+Rei · · Score: 1

    I would be outraged. But not because I felt I was being cheated, but that such a huge effort was being launched into deceiving me. In fact, that such a huge effort was being made into making everyone at the table have house-odds of winning, which is lame. If they just let people play, the idiots lose their fat wads, while the more astute stay longer. (maybe blackjack was a bad example?)

    Also, you can tell the house is cheating anyway (How is that bozo winning as much as me??!), which is different then what was happening here.

    You can't tell the machine is cheating unless you re-wind time or use an emulator. And, the machine manufacturer wasn't going to expect that would happen, so the game only makes the illusion of choice. Is that the machine makers fault? In fact, it's kind of retarded to call what's happening a "cheat". It's only a cheat if you take a shortcut that has sideffects.
    There are no side-effects in this case. The guy who posted that "expose" is just tooting his own horn.
    You know, like if there were two ways to invert a matrix, a real way, and a "fast" way, but they gave you the same answer, and the "fast" way was faster, would you be outraged if it chose the fast way over some other way you learned in school? I wouldn't!! Normally, this would be fine. But then someone exposes it, and blows it out of proportion.

    Most such machines use exactly that strategy: decide first, then make it look like you have control. Even the later mechanical one-arm-bandits used that technique.

    The only difference between the two ways you could frame the situation is that in one case the person knows how the machine operates. They'll come to realize they're at the mercy of a PNRG which has none of the analog, "almost-maybe-next-time" feel of a roulette wheel. They'll be shocked to learn that the machine works really hard to make it look like there's a modicum of manuverability or hope of "beating it", which resonates with the player, only to keep them there dropping quarters for longer.

    And then they get all insulted the machine is lying to them? That's them just not understanding 1) how computers work 2) how Casinos work.

    I haven't taken a pschye course, but I'm well aware of the perception of control's function in the gaming experience. But if the user can't tell he can't effect the outcome, WHAT DIFFERENCE DOES IT MAKE!? The only reason why we know that it doesn't use some sort of unneccesarily sophisticated probability model to account for every user input is because a bored dickhead dumped a ROM and used a replay attack. Big f'in deal. People will still be attracted to them like flies, as most of them couldn't give 2 shits. All they need to hear is someone striking it rich down the row to get them motivated again.

    Personally, I'm not outraged (can you tell I didn't just "find this out"). But I also think video poker and the like is just stupid. I'd go to Vegas for the shows, not to play video games. I can do that at home.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:My point: by Anonymous Coward · · Score: 0

      Personally, I'm not outraged (can you tell I didn't just "find this out"). But I also think video poker and the like is just stupid.

      Of course these games are stupid and the fact that they are "rigged" should surprise nobody, especially the "intelligentsia" that frequent Slashdot. To be honest, I am not "outraged" either. I didn't know about this specific case before, but I am not especially shocked to hear about it.

      However, there is an element of fraud involved and that does bother me. Maybe the players aren't being "cheated", since the payoffs work out as advertised, but they are being deceived. Granted, anyone who tell himself he can beat the house is either being deceived or lying to himself, but this seems different somehow.

      Come to think of it, if casinos were obligated to tell the whole truth and nothing but the truth, they would all go out of business. I can just see the big disclaimers at the casino entrances: "If you play here long enough, you're guaranteed to lose money!"; "In the end, the house always wins...."

      haven't taken a pschye course, but I'm well aware of the perception of control's function in the gaming experience. But if the user can't tell he can't effect the outcome, WHAT DIFFERENCE DOES IT MAKE!?

      I'll answer your question with a question of my own:

      "Assuming humans must act as though they believe in 'free will' in order to survive, does it make a difference whether we actually have 'free will' or not?"

      My answer is "yes", but since I'm not much of a philosopher, I don't have any justification except to say that our lives would be pointless and stupid otherwise (which is not to say that I'm sure we have free will at all). One more question:

      "Assuming it makes no *practical* difference whether we have free will or not, how do you think the common man would react if you could prove its absence to him?"

      Okay, so I made a big, ridiculous leap from video-game gambling to metaphysics, but hey, I lost this argument a few posts ago anyway :).

  122. I have written slot machine software myself by Namarrgon · · Score: 4, Informative

    Though I doubt I am one of the friends of which you speak, I have written slot machine ("pokies") software for Tatts Victoria.

    I can confirm that it's heavily regulated, and the RNG used is carefully analysed for randomness, with the the payoff tables (and to a lesser degree, the ordering of the symbols on "fruit machine" types) controlling the payout (which usually varies between 83% and 91%)

    The results are only "pre-determined" at the time of the user starting the roll, but are completely random nonetheless. In other words, when the user pulls the arm (if the machine has an arm), the results of the roll (and any related results, e.g. from a "double-up") are randomly pre-selected, then the reels are spun to those positions.

    What struck me most was the incredible security and redundancy the system has. In Victoria, the legal accounting requirements are very stringent, and the manufacturers themselves have a long list of attacks they have to be proof against (from long experience - everything from massive magnetic fields to electrical cattle prods have been used to defeat a slot machine's defenses).

    For example, not only is the casing solid steel, locked and with mil-spec proofing against EMI, the CPU board and coin trays are both locked within separate steel compartments within the unit, and each requires a different key to unlock. All locks have failsafe mechanisms to record opening, and the cabinet door has a randomly-pulsed optical sensor as well.

    Particularly, the win-loss game data is recorded into triple-battery-backed static RAM, in multiple CRC'd locations, with the same data being recorded simultaneously onto physical counters, printed in duplicate to a roll of paper (on some machines), and sent in real-time via encrypted LAN to a central host, which must verify all large payouts. Every coin and every game must be accounted for under any circumstance, particularly power failure in the middle of a game.

    The coin sensors and payout mechanisms were equally sophisticated, and had to accurately deal with punters feeding large numbers of coins very rapidly into the machines, whilst still defeating "coin-on-a-string" style attacks.

    It was an interesting project, but involved considerably more than I first expected. I can say that, after many all-nighters testing, I have come to truly dislike the sound of a slot machine :-/ (Ironically, for some years my next job required me to go to tradeshows in Las Vegas - from the very moment you step off the plane, you're assaulted by pokies on all sides)

    --
    Why would anyone engrave "Elbereth"?
  123. Not for payout probabilities, but other reasons by Namarrgon · · Score: 1

    There's absolutely no need to make payout decisions before play starts.

    Maybe not before play starts, but there are other reasons to make payout decisions at the start of the game.

    One of these is the requirement in some countries that the machine be able to completely duplicate its anticipated behaviour in the event of a power failure.

    Suppose you were a punter who'd just rolled 4 aces on a 5 roll machine, with the last ace spinning down into place - and the power fails. When power is restored, the machine must be able replay that same game in its entirety.

    This does not mean that games need be determined before the player even starts the game, only that once started, it must be finished.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Not for payout probabilities, but other reasons by martin-boundary · · Score: 1
      If the slot machine uses a pseudo random number generator, there's no problem with replaying the full sequence of random numbers leading up to the power failure, provided the initial seed was known.

      In that case, it's also entirely possible to predict the machine's future behaviour for any seed, and the predictions could be done right before the player inserts his money, or even years afterwards.

      However, being able to predict the outcome still means that one of the possible paths must lead to winning, even if most of the other possible outcomes lead to a loss. In the article, the authors have shown that for a given seed, there exists *no* possible path which yields a win, so that's a scam.

      Basically, the machine designers have decided that instead of playing the game properly with each gambler, they would work out which and how many gamblers need to win to satisfy the legal constraints, and pay them each some previously decided amount. This is wrong on many levels.

      For example, the designers themselves could visit each machine with the correct frequency, and collect the winnings by flipping a radio controlled switch.

      For another example, the designers could limit each payout to a fixed smallish amount, spread evenly over time so that a specially created bank account could accrue just the right amount of interest to cover the loss.

      If you pay money to play a certain game, the designers shouldn't be allowed to make you play a different game, which seems equivalent from their (and only their) point of view.

    2. Re:Not for payout probabilities, but other reasons by Namarrgon · · Score: 1

      If the slot machine uses a pseudo random number generator, there's no problem with replaying the full sequence of random numbers leading up to the power failure, provided the initial seed was known.

      If the RNG was that predictable, punters would quickly find a way to take advantage of it. Usually the sequence is made less predictable by re-seeding from an outside variable, such as the number of milliseconds between games, or an external sensor value.

      At least in the machines I've worked with, it's virtually impossible to predict what the outcome of a game will be until the game has started. The outcome is randomly determined then, for all user choices, and recorded. After that, the game is simply played out, and the only choice a user has is whether to nudge or not.

      This means that the results of the game are still truly random, but the maximum amount of the winnings is determined randomly at the start of each game. The overall odds are as designed into the machine. At no point does the machine decide "this player has won too much, and I need to even things out" - it is still entirely possible for a player to win the jackpot 10 times running. It's just very very unlikely. Slot machines are a game of pure chance, and no more.

      If you pay money to play a certain game, the designers shouldn't be allowed to make you play a different game

      This is the real issue at hand. Certainly the design of the game used in the article is clearly intended to mislead the user into thinking they have a better chance than they do (none of the machines I worked with was ever that blatant - they always presented such choices as entirely 50-50 odds, double or nothing, which is what they were).

      One could argue that technically the player is not being ripped off, that they're getting exactly the same odds all the time (i.e. a little less than even), but it seems clear that the designers of that game wanted to misrepresent the odds, at least. Whether this is legal depends UK law, and probably on the disclaimers on the machine. I'd certainly agree that it's morally reprehensible.

      --
      Why would anyone engrave "Elbereth"?
    3. Re:Not for payout probabilities, but other reasons by martin-boundary · · Score: 1
      If the RNG was that predictable, punters would quickly find a way to take advantage of it. Usually the sequence is made less predictable by re-seeding from an outside variable, such as the number of milliseconds between games, or an external sensor value.
      Not so. Only the company needs to know how to get the seed, which is enough to comply with the crash proof requirement. I imagine that the current seed is saved just befor each play, and perhaps they even log all the seeds in a file on modern systems (which would make sense in case some anomalies are found after the fact). The punters don't know the seed, so have a much harder time predicting.

      The way those machines you mention work is a perfectly acceptable way of building them. There really is no distinction between working out all the potential paths right before the game or during, or even afterwards. The only requirement is I suspect that the machine itself must behave as represented(*), so once the outcome has been determined beforehand, a suitable sequence of events with the correct probabilities, given the outcome, must be generated. This wasn't the case for the fruit machines in the article, but it is easy enough to do right, so probably most manufacturers do it right.

      (*) This is the crux of the matter, as you've also pointed out in the other thread. I accept that, provided the machine is represented in a black box form, there is no way to infer any of the probabilities governing its operation.

      However, when concrete designs are used, this is another matter. Suppose I see a representation of a spinning wheel with the numbers 0 through 9, just as an example. It's reasonable to infer from this that the state of the wheel is chosen with 1/10 probabiliy, uniformly. If the whole machine is a combination of contraptions whose individual probabilities can be inferred in this way, I obtain a mental model of the machine's operation, and I can argue that this model is in fact a representation of the "contract" of the game. I can use this model to calculate all probabilistic aspects of the "gambling experience", and expect this to be reflected physically, or conceivably sue the manufacturers.

      You might object that knowing individual spin probabilities for all the wheels misses the correlations between them, however if I care sufficiently (read single-minded/obsessed), I can deduce those correlations from carefully playing the game repeatedly.

      Overall, I simply find it silly for companies such as those in the article to cheat gamblers in this way, when it is incredibly easy to come up with a correct design reflecting any probabilistic properties required. As I wrote elsewhere, the analysis is all just Markov chain matrix manipulation.

  124. The emulator is wrong by ILuvUAmiga · · Score: 0

    I hate to bust there bubble but as old regular player of the eastenders machine i can safely say that that emulator isnt emulating it correctly.

    Every single hi-lo gamble I have done on the emulator has lost, and thats not the case in real life. It also seems to pick a 2 99% of the time on the first spin of the eastenders sub-game, which is also wrong.

    You cant base on argument on something that is obviously not working right. But you know what, the whole argument is flawed anyway, everybody knows that in the long term you will lose, and if you dont know that you shouldnt be playing them. Fruit Machines (yes, Mr. American, so called because they have fruits on the reels, sheesh!) are a game of chance, if you hit them on a win streak you will make money, if you dont you wont. It also helps if you know how to play them, how to let them spin after holds, what drop sequences will pay out etc. Play them blindly and you will most definitely lose.

    To say there is some hidden big secret about them is stupid. To play them at all is even more stupid.

  125. Not in a legal way, it doesn't by Namarrgon · · Score: 1

    The rules of the game are explained, but I very much doubt the wording states that your choice explicitly determines the outcome. Legally the machine must give a completely random result, and it has to do it in a way that can be duplicated if interrupted (for reasons I've explained elsewhere in this thread).

    Doubtless people are misled into thinking their choice affects the outcome, but they are not being ripped off. They simply need to read their "contract" more carefully.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Not in a legal way, it doesn't by martin-boundary · · Score: 1
      I've already replied to you on the other thread, but I'll just repeat the main point of the "contract" interpretation. Not all games of chance which achieve a certain average payoff x are equivalent.

      There's a continuum of games with the same average payoff, but whose risk/payoff ratio is different. If you spread the interval of time between winnings, and increase the amount of each win appropriately, you obtain the same average payoff. However, by doing so you completely change the game, which has an economic effect.

      If you keep the payoff small and the winnings frequent, you approximate a bank account being debited regularly for small amounts. That's good for the owner of the machine. If you spread the interval of time and increase the winnings, you attract gamblers based on the large sum to be won.

      If you're a gambler who selects the machine based on the potentially large sum to be won, but frequently get a small winning amount instead, then you've been robbed. For example, there's a result in probability theory that says that if you don't have a lot of money, it's best to make large bets over a small number of games (depends on the game, and has complicated assumptions). So you select the machines with the largest potential payoffs for a series of three games only, say. You win once, but only a couple of dollars. You're suspicious, and borrow a large sum from a friend, go back to the machine, and play fifty games. Every second game or so you win a couple of dollars.

      That's proof the machine doesn't work as agreed. The owners have effectively arbitraged your behaviour, by stealing some of your money, knowing that since most people like you only play a couple of games before they stop, they won't notice the difference between winning once in three games (as a rarity, and moreover exceptionally not winning a large amount) and winning once in three games (as a common happening, and moreover never winning a large amount).

      The stock market is another huge gambling system, and the slot machine owners would be in jail if they misrepresented the risk in this sort of way.

    2. Re:Not in a legal way, it doesn't by Namarrgon · · Score: 1

      Those are good points, and slot machine manufacturers often do make machines with a variety of payback profiles, as you describe. Smaller & more frequent payouts are often chosen to keep the player hopeful - still with the (lowered) possibility of a major jackpot - but sometimes a machine will by design make less frequent but larger payouts.

      However, I don't recall in my experience ever seeing a machine that claims anything more than "you can win the following amounts", so I don't see how you can see it as a "breach of contract" if the odds of winning in a particular way are not what you expected them to be. If the machine claimed, "you have a 0.0001% chance of winning $50,000" when you didn't, then yes, but they don't (correct me if I'm wrong here). They only claim that you could win the jackpot, not how often.

      Your issue, I think, is that you believe the game has better odds of paying out big on a given game than it perhaps does - regardless of the overall odds. What has led you to that belief? I doubt the manufacturer would make claims that could be proved to be lies. What has suggested to you that the game pays out jackpots at particular odds? Can whatever this is actually be construed as a legally binding statement of risk?

      Perhaps they're playing on people's assumptions about the odds involved, but last I checked that was merely unethical, not illegal.

      --
      Why would anyone engrave "Elbereth"?
  126. Chance and mathematics by Jesus+IS+the+Devil · · Score: 1

    Ok since /. is filled with geeks who THINK on their own rather than believe in stupid superstitions and other crap we've all seen our relatives and friends succumb to, let me just give one simple advice.

    If you truly want maximize your chance of winning in Vegas (and just can't leave without at least gambling), just calculate the MAXIMUM you're willing to lose, and BET IT ALL in one hand. Not 100 hands, but ONE.

    Mathematically this makes sense. In all casino games you have a disadvantage (if you think otherwise you're a fool). Each time you play, that advantage creeps up on you. The longer you play, the closer you'll get to that number (law of averages). So by minimizing the number of hands you're actually increasing the likelihood of variation.

    Tried explaining this concept I don't know how many times to non-tech people, and damn it, most just don't get it. Sad...

    Note: been a few years since my statistics class so forgive me if I'm using incorrect vocab.

    --

    eTrade SUCKS
  127. MAME? by Anonymous Coward · · Score: 0

    So, when's this thing going to be implemented in MAME? I'd love to hook it up in my box... Maybe even rig up a coin dispenser...

  128. Predetermined, but still completely random by Namarrgon · · Score: 1

    The flip side of this is that, if you win, you can choose either HI or LO, and still win.

    I can confirm that the slot machine software does in fact pre-determine the results of the double-up in advance, at the moment the user starts the game. The result of a double-up (win or lose) is completely random, fifty-fifty, so people are not being ripped off, but replaying the game will give the same win or lose result regardless of the "hi or lo" choice.

    The reason for this is entirely so that, if the game is interrupted for some reason (by e.g. a power failure), the results will be exactly the same - which is what is being observed by the emulator. This is the only way to be completely fair.

    This might upset some people who hold onto the belief that slot machines are in some way a game of skill, but they're not - they are pure chance, and are legally required to be (at least in Victoria, Australia, when I wrote slot machine software a few years ago).

    --
    Why would anyone engrave "Elbereth"?
  129. The real reason for statistics by Thaidog · · Score: 1

    ah... nice! All that expensive hardware and scientific method wasted on gambling.... again.

    --

    ||| I still can't believe Parkay's not butter.

  130. Randomness by Anonymous Coward · · Score: 0

    In a previous job, we used to see pokie machine PCBs all the time. One client was particularly proud of his and went though it section for section and described what each bit did.

    There was actually a section dedicated to producing random numbers using hardware. This created 'true randomness' as he put it.

    Another insight was how the PCB had on board ethernet. All the machines in the state had to report each game to a central office where it was described on a single line of wide carriage printout. The fan-folded paper went into a locked box which government officals came and collected every month. (I thought this was pretty cool)

  131. Re:As someone who used to play these way too much. by Dominic_Mazzoni · · Score: 1

    Slot machines don't have cycles. Whether they pay out or not is entirely random (or at least as random as it is possible to make them). Your chance of winning does not increase even slightly if other people have poured piles of money into the machine already.

    SOME slot machines don't have cycles, maybe MOST, but there are plenty that do.

  132. cheating? by Anonymous Coward · · Score: 0

    Here I am expecting to read about how to install a wall hack onto a pokey machine....

    *imagines how much easier the game would be if you could see the otherside of those pesk cards*

  133. I participated in fruit machine development by burbilog · · Score: 1

    in early 90s. The idea was to build it from common 286 parts and TV than to buy very expensive imports. There was a guy who soldered convertors vga -> tv. I studied several foreign fruit machines and all of them were taking some money in the long run, so when I wrote mine I made similar algorithm. It could eat money for a long time, then give away a lot, but its internal account was steadily growing. A year or two after I left that company they implemented networked version where owner could alter all parameters on they fly, as he thinks it must be -- may be that guy is getting too angry, it's time to give him some money back?

    Note that it isn't illegal here in Russia (gambling area is not regulated at all). And I think that anyone who gambles is total, complete idiot and deserves robbery at any gambling place.

  134. Sure seems easier to use a PRBS generator. by anubi · · Score: 1
    There is a simple algorithm using a shift register with some exclusive-or logic to implement something known as a Linear Feedback Shift Register.

    These produce sequences of numbers known as PseudoRandom Binary Sequences .

    Note that a lot of integrity checking, spread spectrum spreading codes, and encryption codes such as CSS use these codes. They are fast and generate statistically random codes.

    Although these registers are often implemented at the hardware level, they are also quite easy to code.

    --
    "Prove all things; hold fast that which is good." [KJV: I Thessalonians 5:21]

    1. Re:Sure seems easier to use a PRBS generator. by Anonymous Coward · · Score: 0

      Note that they are not cryptographically secure. (Notice the presence of CSS in the parent.) In the past, military codes have been based on LFSR stream cipher products. I was alarmed by this.

      Dongles commonly use them too. They're very, very easy to wire at the hardware level. They are deterministic, statistically quasi-random, with a predictable cycle, and predictable generation.

      They should not be used to provide true randomness and pale next to a secure hash algorithm generator in terms of cycle length and predictability. Only entropy really provides true randomness - entropy fed through a secure hash algorithm provides as much randomness as entropy, and unpredictability as long as the hash is secure (think /dev/urandom/).

      Please avoid the use of Mersenne Twisters. They have pathetic grouping properties making them unsuitable for almost every use.

    2. Re:Sure seems easier to use a PRBS generator. by ajs318 · · Score: 1

      If you implemented the above-described method in logic gates - flip flops and adders - the result likely would simplify to a shift register with EOR feedback. Multiplying is adding from more than one place, after all, and maybe shifting; and adding is mostly EORing. Your shift register thing could be implemented with a few 74HC series ICs. I have seen this done to generate noise in audio circuits. But if you've already got a whole microprocessor, you may as well use that. The shift register method is no more random than the ZX81's method {using an 8-bit Z-80 processor}. Bigger, more modern processors can, of course, use other values for p and a. You still won't get more randomness; the cycle will repeat itself predictably, sooner or later.

      --
      Je fume. Tu fumes. Nous fûmes!
  135. The wins are pre-determined too by Namarrgon · · Score: 2, Informative

    The emulator sounds like it is operating correctly - the game, and all double-up/nudge results, are determined at the start of the game. The article proves that this is pre-determined, but not that players are being ripped off. The nudge results (at least in the slot machine software I wrote) were exactly a fifty-fifty chance, regardless of choice (and this was a legal requirement - slot machines are games of pure chance; no user skill element is allowed, regardless of how it appears).

    The game on the page you mention wins four nudges and loses the fifth, but the page itself is misleading. It suggests choosing Low then High then Low again in order to win the first four games, but it fails to mention that it does not matter what you choose! You can choose High then Low then High again, and the numbers will be different but the result will be the same - you will always win the first four games and lose the fifth, regardless of your choice.

    (Disclaimer: I'm too lazy to download the emulator and confirm this myself, but logically (and from my experience) it must be so - I'd happily make a bet of it ;-)

    --
    Why would anyone engrave "Elbereth"?
  136. To play or not to play, that is the question by Namarrgon · · Score: 1

    As you say, the "gamble" in the middle of the gameplay is not which one you choose, but whether you play at all.

    This might not be what the player expected, but they can't complain they're being ripped off - the results are as purely random as they expected, in fact more so, since the user cannot affect the outcome. Naturally IANAL, especially a British one, but I do know that in Australia the law requires that the user cannot affect the outcome.

    Clearly the issue at hand is not whether the user is being ripped off, but merely illegally misled. One would have to carefully examine the wording on the machine to be sure. Morally, you could argue that being misled as to the nature of the game is wrong, but I prefer to think that, since it's common knowledge that "the house always wins" (especially so with slot machines), anyone who plays slot machines deserves everything they get (which, 87% of the time, is an emptier wallet).

    --
    Why would anyone engrave "Elbereth"?
  137. Re:yeah, that article proves nothing! by Anonymous Coward · · Score: 0

    On an electronic device, there are great chances that the whole game is predetermined in advance by the seed of the pseudo random number generator. (Even in most of the case user interaction/timers can add a bit of randomness in there)

    So you could argue that in fact the machine knew 8 hours ago what will happen right now if doing an "simulation" of thoses 8 hours of play based on its random-generator seed. So it's not only fraud for the gamble feature, but fraud 100% of the time?

    I think the exemple of the hidden dice is a good one. Because in electronic world we're running pseudo-random-number-generators (and biased ones, we want the casino to win!), the computer can always know in advance if the guy will win or loose.

    As long as for the user the randomness seems good and there are no big cheats like "if user won >$100, then he'll almost never win one $ again", it seems fair to me.

  138. What is the wording on the machine? by Namarrgon · · Score: 1

    As many people here have posted, the point of the article is more about people being misled as to the nature of the game.

    Perhaps someone in the UK could give us the wording on one of these machines? I would lay money that the game is only ever described as purely a "game of chance". I'd expect that the wording on the machine never actually states anywhere that the user's choice makes a difference, only that by using the "nudge" feature, they could "double their winnings"! (which is quite true).

    I'd bet that nowhere does it explicitly claim that the user's choice directly affects the outcome, other than by deciding whether or not to play.

    BTW, the RNG used is more considerably random than you describe, at least in the machines I'm familiar with. The RNG is reseeded not only by the clock or by an external souce (such as a network host or real-world entropy input), but is commonly reseeded many times a second, between games.

    In the example they gave, they supplied a RAM snapshot where the RNG was at a known state - a cold boot would almost certainly give you a different seed each time. Anything else is of course a major vulnerability, and you can be sure this is well-known to slot machine manufacturers.

    --
    Why would anyone engrave "Elbereth"?
  139. They are called AWP which means something ! by trmatthe · · Score: 1

    A fruit machine is an AWP - Amusement with prizes. This means that they don't have any skill element. Quiz machines are generally SWP - Skills with prizes. These *DO* have a skill element. This is stated under the british gambling laws, the websites of the manufacturers and lots of other places.

    I can't understand why the original poster didn't mention this. Well, apart from the fact that it would invalidate their unfounded rant.

    tim

    --
    Yeah right...
    1. Re:They are called AWP which means something ! by FairPlay+Campaign · · Score: 1

      Legally, most UK fruit machines ARE classified as gambling machines. You need a licence to operate them, and children under 18 are not allowed to play them. The text of the relevant laws can be read on the FairPlay site, there's no excuse for people like Tim here quoting "facts" which are in fact entirely wrong.

  140. Indeed they are by Namarrgon · · Score: 1

    Incorrect - slot machines are provably random. There is indeed a real chance that you could win the jackpot, and that chance is as unpredictable as they know how to make it.

    However, the probabilities are strictly controlled. Statistically it is quite possible to predict in the long run how many games result in jackpots, in exactly the same way that the results of flipping a coin cannot be predicted individually, but are obvious over a large number of samples.

    --
    Why would anyone engrave "Elbereth"?
  141. You can select from a range of profiles by Namarrgon · · Score: 1

    IIRC, some machines are weighted for numerous small payouts, to appeal to one type of player, and other machines are weighted toward less frequent but larger payouts, to appeal to another type of player.

    Additionally, the % return is chosen according to the expected amount of usage. A small club might choose a lower % (higher return) to make more from the machine, while a larger club with more players might choose a machine with a more attractive (to the player) % of return - he would make less from the machine, but since players might view the machine as "paying out more", they might play it more often. In Vegas, the sheer scale of the operation (thousands of players 24 hours a day) make it feasible to use machines with far higher percentages, approaching (but never reaching) 100%, and the high returning machines simply attract even more players.

    --
    Why would anyone engrave "Elbereth"?
  142. This is irrellevant! by Rothron+the+Wise · · Score: 1

    Statistically it doesn't matter if the game is predetermined or not. The question is purely philosophical. You can be upset of the fact that the choices the machine presents you are merely for show, but the user experience is identical if the machine "played fair". A random number is random regardless of when it was selected and who selected it.

    One slight difference though: A cheating machine may reach the desired payout radio faster (after fewer plays) than a 100% random machine. A random machine may have periods where the payout ratio drifts from the norm giving out more or less money than is statistically likely (Within what's statistically significant), but only in the short term. Eventually it evens out. A cheating machine can and probably does make sure that the payout ratio is fairly steady. In fact, in many countries, it is by law required to do so.

    The onl people who may be upset by this are either not thinking straight or believe that there is something called luck beyond mere statistics and that this machine cheats you of it.

    Anyone who puts money into a machine like this and expects not to be cheated is a fool, regardless.

    --
    A witty .sig proves nothing
  143. Re:Tragedy of the Commons (?) by Famatra · · Score: 1

    Why is the title 'Tragedy of the Commons" for your post? The tragedy of the commons is based on a prisoner's dilemma for a common resource, i.e. each farmer 'cheating' by allowing their cattle to graze on a shared, *common*, field more then is agreed upon.

    Its a term used when rational choice goes wrong, not a generic term for 'bad' ;).

  144. Breaking law? nah.. Cheating? hmmm, depends by Chris_Mir · · Score: 1

    quote from article: the law is being broken and you are being cheated wrong and right. First start at the cheating part. Yes, in some extend you could say that machines are cheating towards the players. That is, if you look at a per game(credit) base. Chances are not as you would expect for that game. Depending on the country where the slotmachine is placed, this fact should be noticed on the machine. This so called cheating thou has a reason and that reason is the law. Take for example Spain. Over there machines must payout a minimal percentage of 75% for every 20,000 games. If it only pays out 74,99 % after a test of 20k games, the test failed and no permit will be given for that machine. With a purely random machine this could never certain. Off course, if you put 100 machines at one go in a test, the average will be around this percentage, but tests are done on one machine and no averages count, only absolute figures for such cycle of 20k games. In some countries, such as the netherlands (I'm not sure for england), there must always be a factor of randomness in all events in the machine. Take for example the reel with 12 numbers, showing 10. The machine will predetermine what the outcome is, based on a random factor. Thou this random factor aint based on the 12 numbers, but on the level of the machine. So, if a machine has paid a lot lately it will be most likely the outcome will be negative, but its still with a random factor. Then there's also the host, who has some wishes and demands. Imagin the jackpot of a machine is given on average of 5000 games. Put 100 of these machines in line and let them play 100,000 games. The outcome would mostlikely be, that certain machines will have give 50 times the jackpot, while others gave few to none. Both extremes are bad for the host. The machine with 50 jackpots will have a payout percentage of over 100%, which the host has to pay. The machine with few or none jackpots will be uninteresting for players, as they will notice. All together, the machines are still random, thou with boundries, to fit law and wishes of hosts. grtz, Chris

    1. Re:Breaking law? nah.. Cheating? hmmm, depends by Chris_Mir · · Score: 1

      (aint it possible to edit own posts?) quote from article: the law is being broken and you are being cheated wrong and right. First start at the cheating part. Yes, in some extend you could say that machines are cheating towards the players. That is, if you look at a per game(credit) base. Chances are not as you would expect for that game. Depending on the country where the slotmachine is placed, this fact should be noticed on the machine. This so called cheating thou has a reason and that reason is the law. Take for example Spain. Over there machines must payout a minimal percentage of 75% for every 20,000 games. If it only pays out 74,99 % after a test of 20k games, the test failed and no permit will be given for that machine. With a purely random machine this could never certain. Off course, if you put 100 machines at one go in a test, the average will be around this percentage, but tests are done on one machine and no averages count, only absolute figures for such cycle of 20k games. In some countries, such as the netherlands (I'm not sure for england), there must always be a factor of randomness in all events in the machine. Take for example the reel with 12 numbers, showing 10. The machine will predetermine what the outcome is, based on a random factor. Thou this random factor aint based on the 12 numbers, but on the level of the machine. So, if a machine has paid a lot lately it will be most likely the outcome will be negative, but its still with a random factor. Then there's also the host, who has some wishes and demands. Imagin the jackpot of a machine is given on average of 5000 games. Put 100 of these machines in line and let them play 100,000 games. The outcome would mostlikely be, that certain machines will have give 50 times the jackpot, while others gave few to none. Both extremes are bad for the host. The machine with 50 jackpots will have a payout percentage of over 100%, which the host has to pay. The machine with few or none jackpots will be uninteresting for players, as they will notice. All together, the machines are still random, thou with boundries, to fit law and wishes of hosts. grtz, Chris

    2. Re:Breaking law? nah.. Cheating? hmmm, depends by Chris_Mir · · Score: 1

      (plz someone delete the other posts, I f*cked up )
      quote from article: the law is being broken and you are being cheated
      wrong and right.
      First start at the cheating part. Yes, in some extend you could say that machines are cheating towards the players. That is, if you look at a per game(credit) base. Chances are not as you would expect for that game. Depending on the country where the slotmachine is placed, this fact should be noticed on the machine.
      This so called cheating thou has a reason and that reason is the law.

      Take for example Spain. Over there machines must payout a minimal percentage of 75% for every 20,000 games. If it only pays out 74,99 % after a test of 20k games, the test failed and no permit will be given for that machine. With a purely random machine this could never certain. Off course, if you put 100 machines at one go in a test, the average will be around this percentage, but tests are done on one machine and no averages count, only absolute figures for such cycle of 20k games.

      In some countries, such as the netherlands (I'm not sure for england), there must always be a factor of randomness in all events in the machine. Take for example the reel with 12 numbers, showing 10. The machine will predetermine what the outcome is, based on a random factor. Thou this random factor aint based on the 12 numbers, but on the level of the machine. So, if a machine has paid a lot lately it will be most likely the outcome will be negative, but its still with a random factor.

      Then there's also the host, who has some wishes and demands. Imagin the jackpot of a machine is given on average of 5000 games. Put 100 of these machines in line and let them play 100,000 games. The outcome would mostlikely be, that certain machines will have give 50 times the jackpot, while others gave few to none. Both extremes are bad for the host. The machine with 50 jackpots will have a payout percentage of over 100%, which the host has to pay. The machine with few or none jackpots will be uninteresting for players, as they will notice.

      All together, the machines are still random, thou with boundries, to fit law and wishes of hosts.

      grtz, Chris

  145. Re:Breaking law? nah.... (with paragraphs :p) by Chris_Mir · · Score: 1

    quote from article: the law is being broken and you are being cheated wrong and right. First start at the cheating part. Yes, in some extend you could say that machines are cheating towards the players. That is, if you look at a per game(credit) base. Chances are not as you would expect for that game. Depending on the country where the slotmachine is placed, this fact should be noticed on the machine. This so called cheating thou has a reason and that reason is the law. Take for example Spain. Over there machines must payout a minimal percentage of 75% for every 20,000 games. If it only pays out 74,99 % after a test of 20k games, the test failed and no permit will be given for that machine. With a purely random machine this could never certain. Off course, if you put 100 machines at one go in a test, the average will be around this percentage, but tests are done on one machine and no averages count, only absolute figures for such cycle of 20k games. In some countries, such as the netherlands (I'm not sure for england), there must always be a factor of randomness in all events in the machine. Take for example the reel with 12 numbers, showing 10. The machine will predetermine what the outcome is, based on a random factor. Thou this random factor aint based on the 12 numbers, but on the level of the machine. So, if a machine has paid a lot lately it will be most likely the outcome will be negative, but its still with a random factor. Then there's also the host, who has some wishes and demands. Imagin the jackpot of a machine is given on average of 5000 games. Put 100 of these machines in line and let them play 100,000 games. The outcome would mostlikely be, that certain machines will have give 50 times the jackpot, while others gave few to none. Both extremes are bad for the host. The machine with 50 jackpots will have a payout percentage of over 100%, which the host has to pay. The machine with few or none jackpots will be uninteresting for players, as they will notice. All together, the machines are still random, thou with boundries, to fit law and wishes of hosts. grtz, Chris

  146. There's only one way to prove their argument. by Carrot007 · · Score: 1

    And that would be to dissasemble the code, they have the roms, emulators exist, someone out there is capable of doing this.

    It would be very interesting, though most likely not legal!

    As for my point on their argument, anybody whos played fruites enough and has some ammount of inteligence knows that the machines cheat anyway, but they still play them. Why? Because it's a different game they are playing! You can obviously actually win money from these machines and knowing how they operate is half of the battle.

    Plus they are meant for fun. AWP = Amusemenyts with prizes, they have no guarantee on gambling because they are not gambling machines they are for amusement only. The prizes are just a bonus.

    However this only applies to the £20 machines (or is it £25 now, can't remember) The CLUB machines - £300 jackpot are goverent under different lawsd.

    --
    +----------------- | What is the question!
  147. Re:Tragedy of the Commons (?) by archeopterix · · Score: 1
    Why is the title 'Tragedy of the Commons" for your post? The tragedy of the commons is based on a prisoner's dilemma for a common resource, i.e. each farmer 'cheating' by allowing their cattle to graze on a shared, *common*, field more then is agreed upon.
    There is a common resource - the pool of people who believe that the games are fair. One could argue whether rigging the machines is rational, but it certainly depletes the resource once the story gets out of the bag.
  148. Closed source VOTING machines by NigelJohnstone · · Score: 1

    All the more reason not to trust closed source voting machines to be fair.

  149. Dog bites man by munch117 · · Score: 1

    The Danish name for a fruit machine translates into a one-armed thief. Now show me a slot machine that doesn't steal the gamblers money, that would be news.

    /A

  150. You only had to ask! by nagora · · Score: 1
    I worked for a company that supplied machines for JPM and I can assure you that the UK versions of these machines cheat from start to finish. We had code which basically added up the takings and doled out wins in a way that made sure the machine was making a profit. In fact, if the machines want to pay out it can be quite hard to play so badly as to avoid a win!

    All this code had to be removed for US exports.

    None of this is particularly secret (no NDAs etc were required).

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  151. Great Expectations - NOT! And a tip for winning! by Tsu+Dho+Nimh · · Score: 2, Informative
    And they expected anything different from a "one-armed bandit" (American slang for slot machine) or "tragamonedas" ("coin-gobbler", Mexican slang for a slot machine? The odds are set by the house, to favor the house. Period.

    BTW, I used to travel to Las Vegas to work several times a month, and often chatted with a "slot mechanic" who lived in Phoenix. He fixed the machines, set the odds, and was absolutely forbidden to set foot in a casino in Nevada except in the company of a casino official (they usually brought the slots to him, except in cases of a huge payout). He told me which machines to play ... the ones at the ends of the aisles along both sides of the route leading from the front door to the check-in desk are usually set to pay off small and often. The casino wants incoming guests to see winners. For bigger, but far less frequent payoffs, it's the machines in the middle of the rows.

  152. Input (OT) by Anonymous Coward · · Score: 0

    And so much better on the discs. Try feeding a slotloader a 3-incher and see what happens, or try keeping your fingerprints off of a DVD-10 while slotloading it. Not easy. I'll stick with my trays. When constructed properly, they last and are easier on the discs.

    1. Re:Input (OT) by alexburke · · Score: 1

      And so much better on the discs. Try feeding a slotloader a 3-incher and see what happens

      Staying away from the obvious fufme.com (now defunct) reply, there are adapter rings you can snap onto a round 3" disc to fit it into a slotload drive (or car CD player, for that matter). It doesn't work with business card CDs or weirdly-shaped discs, though. (I have yet to run across any, so it's no big deal to me.)

      or try keeping your fingerprints off of a DVD-10 while slotloading it. Not easy. I'll stick with my trays. When constructed properly, they last and are easier on the discs.

      This shows how little experience you have with slotload drives. I have owned quite a few Pioneer slotload DVD-ROM drives over the last few years (nearly all the machines in my home office have one), and there is a technique which comes naturally over time, not unlike loading discs into a car CD player without getting them all greasy.

      I hold the disc with my index finger in the hole and my thumb and middle finger against the outside edges at the 8 o'clock and 4 o'clock positions (so my fingers are in a triangular arrangement), then I remove my index finger from the hole, holding the disc by its edges (again, not at the outermost points on the disc, but more at the 8:00 and 4:00 positions), then start to insert the front edge of the disc into the drive. At that point, I sort of bring my middle finger and thumb towards each other while still holding the disc with them, which causes the disc to press outwards from my hand. Done quickly, the disc will be flicked right into the drive (well, far enough into the drive so the mechanism grabs it and sucks it in the rest of the way). If I don't flick it far enough for that to happen, I can tap on the exposed edge to nudge it in far enough for the drive to do the rest.

      That's a bit convoluted, but it's the best I can explain it. With practice, the motion is very smooth and not at all awkward.

      The end result is that there isn't a single fingerprint anywhere on either side of the disc, with the possible exception of a small smudge from my index finger in the clear area around the hole (which is harmless, since nothing is stored there).

  153. Always remember. by Chilles · · Score: 1

    Slot machines don't cheat people, people cheat people.

    A message from the National Gambling Association

  154. SWP vs AWP by earthloop · · Score: 1

    I haven't read all the comments, I can't be arsed, so this might already have been said.

    In the UK there are 2 kinds of "gambling" machines. AWP (Amusement With Prizes) and SWP (Skill With Prizes). AWPs are simply as their name implies. Amusement machines that you're meant to enjoy playing, and if you're lucky you'll get some cash back. SWPs involve skill. They are usually things like grabber machines. There are a few SWP fruit machines but these tend to be found in clubs and offer far higher prizes (apprx £250). However, these will only give you a proper gamble chance when there's enough cash in the box to cover the operators profits. The gambles tend to be very hard high speed types too.

    I understand the greivance of the creator of the site in question. It's more about trade descriptions that fraudulent machines.

    To me the big issue is the supposed SWP grabber machines. Grabbers that only have ultra weak grabs except for a few predetermined times. Having three kids, I've had plent of opportunity to see this for myself. Most grabbers have the solenoid visible, and you can see it struggling to keep hold. On the few times you manage to win a prize, the solenoid is visibly stronger.

    The key to winning on these machines (and fruits) is to watch somebody else fill them with money then give up. That's when you play. Once you have won a prize, walk away.

  155. my 2 cents.... by IMPESTA' · · Score: 1

    My name is IMPESTA'. I've just read the great article against fruit-machines that trick the gamers into fake gamblings. I worked almost 10 yrs ago for a company in Europe that distributed slot-machine made by CIRSA (www.cirsa.com) (mainly the models "Minibravo" and "TuttiFrutti"). We also had in stock some other brands using touch-screen monitors , and powered by a JAMMA board with custom chips. While the CIRSAs were mechanical (run by a lame 8086 chip with a small EEPROM) , the others were run by a MC68xxx with a classic EEPROM as every other game-board. My task was the electronic repair of faulty parts , and also , the FLASHING of EEPROMS in the new machines as well as the upgrade of old models with new firmwares. I can confirm you that : 1) Being mechanical or not , ANY models i had repaired was MEANT to WIN a pre-programmed percentage of money. The "win-rate" was set up on the board using dip-switches or by the BIOS of the Jamma Board , as well as other nasty settings for the jackpot etc. 2) The real goal and design of the machines was in all case to be a "money-maker" machine , NOT a "gaming" machine. 3) Another one of my tasks was of course the full-test of the machine , that means PLAY with it for at least 1 hour. There were some rare cases of machines that "paid" too much. These were considered "faulty" and we had to reflash the EEPROMs to FIX the **ISSUE**. (usually we had been called by the pubs themselves , angry by the fact that ppl was actually WINNING too much money.. and shouting me on the phone "your machine is broken , come here and replace it !"). 4) In many case was the owner of the pubs asking us to LOW the minimum winning-rate , to be sure of making more money. 5) Being an organized company , every customer had a full documentation of the MONEY he was going to make , based on a complex statistical study that shown exactly the average winning-ratio per customer plus lots of other details. 6) Every machine had various firmware ROMs version , expecially the new ones , and in some cases the new releases fixed some models that were reported to "pay" too much. In conclusion , the deal between our company and the customers was merely a deal were we GUARANTEED a minimum amount of money if the pub's owner decided to put our machines in his pub. The fact that we were able to do that was because CIRSA itself programmed the ROMS that way. --> pre-programmed alghorithm to FRAUD customers ! I've never ceased to be DISGUSTED by the market of gaming and slot-machines , but was also for me impossible to PROVE the scam in any way , due the fact that all i had were the eletronical manuals of the machines and nothing else. Nothing that could ever prove the presence of pre-programmed tricks against the law and the customers. (well , i could have been smart and dump the ROM code for future use but i was young and stupid at that time..) Cheers IMPESTA'

  156. Re:As someone who used to play these way too much. by g_attrill · · Score: 1

    In the UK the machines must pay out a certain amount (78% IIRC) but this can be averaged over a period of time. "Streaks" can be programmed in which the machine will pay out a lot of money in a short period. There is a lot of information at this site.

    Gareth

  157. DUH! by briancnorton · · Score: 1
    Well hmm, lets see. The Nevada Gaming comission mandates that slot machines have an 89% or higher payout. To ensure this, all slot machines have to

    A) Track Pay-ins and payouts
    B) Ensure payouts large enough to maintain quota.

    It's in the manual. It's in the disclaimer at the casino front desk. I'm glad a mathematical formula verified it, but it wasnt a secret.

    --

    People who think they know everything really piss off those of us that actually do.

  158. Mathematically it doesn't matter by tgibbs · · Score: 1

    Mathematically, of course, it makes absolutely no difference whatsoever whether the program makes any use of user input (whether you go high or low, etc.), because none of that affects your probability of winning. Of course, the program could be implemented either way--i.e. it could simply determine whether you win, and adjust the display appropriately, or it could determine an outcome, and then compare it to your "bet." But I wouldn't be surprised if user input that doesn't affect probabilities is ignored, because that is the most straightforward (and therefore less bug-prone) way to program it. It doesn't seem to me that either way is "cheating," so long as the machine is paying the correct percentage. Still, I can understand why people could be upset to discover that their input was being disregarded. Whether it is legal depends upon exactly how the law is written, but it is a subtle point, and I wouldn't be surprised if the law doesn't address this particular issue specifically.

  159. Statistical distribution by tgibbs · · Score: 1

    I've never seen a machine that guaranteed a particular statistical distribution of winnings. So long as the stated probabilities are correct, they are free to use any statisistical distribution they choose.

  160. how the cheat works. by twitter · · Score: 1
    The law (at least around here) does not state that the machine has to be truly random. The law merely specifies a minimum average payout.

    Well, duh. The problem is that a sequence that gives the same average "payout" may also be aranged to strip money from people the fastest way possible. Enticements that would not come naturally can be used to get the suckers to dump their money in at unatural rates. The results are not the same in that money comes at a faster rate per time.

    The real cheat, of course, is using fictional income to cover illegal earnings. Trust small minded crooks to want to maximize their haul and cheat each other, but there's no such thing as a profitable gambling house. If the place ever made a profit, it would be taxed! So you have to spend all that money from your drug sales and pimping and God only knows on your friends. Pity isn't it? At the same time, why not cheat your customers at the arm?

    --

    Friends don't help friends install M$ junk.

    1. Re:how the cheat works. by sjames · · Score: 1

      Enticements that would not come naturally can be used to get the suckers to dump their money in at unatural rates

      I saw something about this in the U.S. In that case the machines actual payouts were truly random and not pre-computed (as is required by law), but they were rigged to show 'near misses' (things like 2 cherries and in the third slot you can see the bottom of the cherry that 'almost' made it) far more often than chance in order to play on player superstitions and misunderstanding of how the machine works. IIRC, they were ordered to stop that and fully randomize the results, not just the payouts.

  161. Cycles by tgibbs · · Score: 1

    Whether or not they are programmed to have cycles, they will seem to do so. This is because human beings are very poor at judging randomness. Real random sequences have more and longer "runs" than people intuitively expect. So if you play a genuinely random machine, you will perceive it as having "hot" and "cold" cycles. For the same reason, it would be a waste of effort to program a gambling machine to do this. People will think it is even if you don't bother.

    1. Re:Cycles by cliveholloway · · Score: 1
      But they do bother. We're talking about things such as the following happening every week:
      • One jackpot is followed two plays later by another jackpot
      • Bonuses coming in every other play - indicating the machine is ready to pay out a jackpot soon
      • Failure to win even trivial bets that don't affect payout - eg going from GBP1.20 to GBP1.60 (in UK, always rounded up to nearest pound). Indicitive that the machine will be screwy for a while.

      These cycles would repeat EVERY week and you'd never get two "double jackpots" within a day or two of each other. Ever.

      Seasoned players (ie addicts :) can get a feel for one of these machines within GBP2-3 of playing.

      The actual sequence of payouts may be 'random', but whether the machine is in a generous mood or not most definitely isn't.

      cLive ;-)

      --
      -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  162. Regarding your sig... by ConceptJunkie · · Score: 1

    ...since copyright extends to 95 years after the death of the author, are you predicting you will die next year? ;-)

    --
    You are in a maze of twisty little passages, all alike.
    1. Re:Regarding your sig... by Alsee · · Score: 1

      since copyright extends to 95 years after the death of the author

      No, copyright extends 75 years after the death of the author, or 95 years after creation in the case of work-for-hire or a anonymous/psudonymous work.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    2. Re:Regarding your sig... by ConceptJunkie · · Score: 1

      Yeah, I knew it was something like that. You know, Sonny Bono was a lousy singer too.

      --
      You are in a maze of twisty little passages, all alike.
  163. Answers. by Ayanami+Rei · · Score: 1

    1) You really can't say they're being deceived because the machine doesn't make any claims as to what your chances of succeeding by making each choice is! The _user_ makes up his own expectations about how the machine works, and I think it's just too bad if that doesn't jive with reality. ;-)

    It's like when there's this really hot guy I like, and then I find out he's sleeping with someone, meanwhile I went out with him the a few nights ago, and I didn't even ask him if he was seeing anyone, and then I feel deceived? Not a healthy attitude; egocentric if you ask me.

    And assuming humans must act as if they have free will... should it matter if we have or it not?

    I say no, and here's why... "Free Will" means you have the ability to choose whats best for you or who you care about. Clearly you wouldn't choose any other way, right? You always want to make the best decision you possibly can ... ALWAYS. Right?

    So you have a choice, but the choice is obvious once you evaluate the situation. So really, even if you didn't have a choice (per se), that choice is imperative by your desire to choose the best thing, a fact of human nature.

    So realizing you don't have free will, REALLY, isn't a big deal. You can't destroy your always-pick-best mindest because of that, otherwise you'll be miserable. Humans have this thing called "denial" you know, which means it'll let them function and continue evaluating choices, even if the endpoint is imminent. The way to rationalize that is: you can't just lay back and let it happen then, you still have to actively make the choice, even if there's no way to do otherwise. You will realize that the lack of free will does not excuse someone from making choices, because otherwise no optimal choices will be made. Only the weak would use the excuse of no free will to justify apathy.

    And no one can stay apathetic for long, it's quite boring.

    So after the initial shock, things would be back to the status-quo, even if you could prove the absence of free will. I have more faith in human nature than most!

    ::big hug for the anonymous coward for getting to the core of this issue::

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  164. Indian Casinos by yintercept · · Score: 1

    Personally, I think the effects of Indian casinos has been extremely negative. The casinos create one tiny group of extremely rich people, but leave most native Americans in poverty. For example the casinos in white American cities (where there is less tribal identity) get lots of traffic. The larger reservations don't have the foot traffic. Casino money feeds misinformation campaigns, etc..

    I know people are trying extremely hard to keep the casinos regulated and to keep the games fair, but who knows if regulation works. We see that auditing in accounting doesn't work. I imagine that it is even harder when you are dealing with sovereign entities. The modern US business climate and philosophies are about bending rules, and we are gradually losing our ability to trust any industry.

  165. Re:As someone who used to play these way too much. by praksys · · Score: 1

    In some places the law requires that machines have a certain minimum probability of paying out. In other places the law merely requires that the probability be displayed on the machine. In either case the only requirement is that the machines have a certain expected return, not a certain actual return. It is, in principle, possible for a given machine to never pay out (although unlikely given the relatively high probabilities of hitting low payouts).

  166. Re:Tragedy of the Commons (?) by yintercept · · Score: 1

    The common property is the public's trust (or public gullability).

    The tradegy of the commons is not a subset of the prisoner's dilemma. The prisoner's dilemma occurs when the cost loyality to your fellow conspirators is much less than the cost of betraying them. The tragedy of the commons happens when you have a common resource that people feed on, but no one bears the cost to maintain.

    I used that as a title because it is a fad in academic circles to drop reference to the tragedy of the commons and the prisoners dilemma in every single context of every single debate as if the tragedy of the commons was the primary organizing principle of the universe.

  167. Twilight zone. by Anonymous Coward · · Score: 0

    Actually, I don't think it was the next day that the coin was knocked over in that episode. I think the paper had a morning edition and an evening edition. Also, it was the same guy that knocked the coin over when he tossed in another coin for the evening paper on his way home from his job at the bank. He didn't die, he just couln't hear thoughts anymore.

  168. Re:yeah, that article proves nothing! by SydShamino · · Score: 1

    As long as for the user the randomness seems good and there are no big cheats like "if user won >$100, then he'll almost never win one $ again", it seems fair to me.

    Had you read the article, you would see that this is almost precisely what they claim.

    --
    It doesn't hurt to be nice.
  169. Re:Tragedy of the Commons (?) by Famatra · · Score: 1

    Tragedy of the Commons a.k.a the free rider problem, is indeed a subset of the prisoners' dilemma problem, both are one in the same in that they are the brand of game in which rational choice leads to a nasty equilbrium.

    There is always a choice to 'cheat' in prisoner's dilemma / Tragedy of the Commons, wither to rat on your friend, or choose to let your cattle graze longer. The problem is that nasty outcomes occure when everyone chooses to cheat.

    As well the prisoner's dilemma is a brand of game, not limited to the prisoner's dilemma example per say. Examples of 'prisoner's dilemma' include running red lights (If am the only one to do so, its ok, if everyone does, nasty out come), littering, etc.

  170. Re:Tragedy of the Commons (?) by Famatra · · Score: 1

    "One could argue whether rigging the machines is rational"

    The whole point of the Tragedy of the commons is that it occurs when *rational choice* leads to a nasty outcome. (i.e. it is in the farmer's interest to let his cattle feed extra, thinking everyone else will abide by the rules; but in fact everyone cheats and the common resource is depleated (nasty outcome)).

    If they are acting irrational, then that is something other then a tragedy of commons situation, probably best described as them acting like cheating assholes ;)

  171. DUH! by Niscenus · · Score: 1

    Ok, simmerdonna people, this is a big fat duh; at least here in the US.

    "Video lotteries" have almost ALWAYS been adjustable to a specific return value. This is true whether you're in tavern playing a "fruit machine" or in Ceasar's Palace playing Goliath. It was already proven, countless times in countless cases around the world, that this is perfectly acceptable practice (basically, as long as a person can actually win).

    The average return is between 35-45%. During some periods (late winter, for example), the average drops between 20-30%. It's all carefully balanced and monitored by a number of comissions, from local to federal to international.

    Thank you, and have nice day.

    --
    "Yeah...it was the numbers that were irrational, not the murderous cult of vegetarians...." -- Hippasus of Metapontum
  172. Re:Tragedy of the Commons (?) by yintercept · · Score: 1

    As I recall Euclidean Geometry exists on a surface in hyperbolic geometry and hyperbolic geometry exists on a surface in Euclidean geometry...so you can treat one as if it were a subset of the other.

    Likewise, I have no doubt you can find a way two twist things around so the tragedy of the commons is minor application of the prisoner's dilemma.

    I recall this being an issue about a decade ago. Since the prisoner's dilemma involved different weights of punishments, traditionalists were opting to treat the prison's dilemma simply as an example, but the advantages of starting with the prisoner's dilemma is unquestionable.

    The prisoner's dilemma does a better job of showing that individual choice, democracy and the free market are fundamentally flawed. While the tragedy of the commons simply indicates the existences of imbalances needing to be fixed.

    Since you can find a way to make the two statements equivalent, I agree, it is much more politically correct to call it the prisoner's dilemma since that does a better job of indicating the academic view of free choice.

  173. Duh by scottme · · Score: 1

    Why would anyone set up one of these machines of they were not expecting to make money from it?
    Why would anyone play one of these machines if they were not prepared, on average, to lose their money?
    It has to be that way.

    Slot machines, lotteries, horse-racing; all are a tax on stupidity, plain and simple.

    Save your money, ignore these entertainments unless you value your cash less than the "enjoyment" you get from the simple act of playing them. Do not expect to win.

  174. This is news? by aallan · · Score: 1

    I mean really! This is news? I figured this out just by watching the damn things in arcades by the time I was eight years old.

    You could pick up some easy money by waiting until someone pumped a hell of alot of loose change into one of those things. When they get disheartened and wander off, you walk up to it, throw some small amount of money into it and pick up the pay out.

    Doesn't anyone grasp basic number theory anymore? I mean, of course they're rigged, you just have to figure out how...

    Al.
    --
    The Daily ACK - Eclectic posts by yet another hacker
  175. Using emulator to predict wins and get $ back. by stylinsty · · Score: 1

    Back in the Apple ][ computer days I was visiting France and played a clunky slot.
    I thought if I could program the wheels in and know how many times they spun I could write code to tell my how spins to a win.

    How about looking at the game then setting the emulator wheels in the same spots and running it till it wins?

    Then you know how many more suckers till a win.

    Would it be illegal to win this way?

  176. The odds of almost winning by pqdave · · Score: 1

    Similar stories about Vegas machines have said that the odds of winning are monitiored, accurate and regulated. The odds of almost winning are heavily skewed in favor of the player, and have nothing to do with actual odds.

  177. dungeon keeper by Magius_AR · · Score: 1
    Heh, this reminds me of the Casino in Dungeon Keeper.
    It had that little lever you could slide one way or another to either steal money from your monsters, or let them win and be happy.

    Dude, letting them be happy was worth it just to see the little celebration dance that went down anytime someone hit the jackpot. :)

  178. News flash by geekoid · · Score: 1

    they just have to seem random. As long as the user can't figure out a pattern, there is no problem.
    Asuming you meet advertised payout. which is an average over a period of time. Which makes sense if you think about it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  179. Nope by geekoid · · Score: 1

    lacking motivation often makes you poor. I know plenty of stupid people that have made a lot of money through sheer determination.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Nope by Anonymous Coward · · Score: 0

      Yes, but being stupid wasn't a helpful thing, was it?

  180. Randomness and Superstition by Doctor+Cat · · Score: 1
    I worked on video slot machines, video bingo, video poker, and video keno for a pretty cool company called Multimedia Games. Their products were all made for Indian casinos, and the president had been made an honorary chief by one tribe (which had made an awful lot of money from the products, I'm sure). I got to design the payout tables for the video poker, because it had to fit with the new laws in the state of Washington where you could display any sort of animation to indicate a winning or losing result, as long as the underlying game was essentially a computer simulating a scratch-off lottery ticket. So you'd buy from the central computer and it would sell your player-station a ticket. The player stations were PCs inside an arcade-machine type cabinet, with touch screens. And it would get the virtual ticket with a "losing game" or a "pay out prize number 3" result, it would animate some spinning reels, and the slot machine would stop where it was supposed to stop. Different from the mechanics of a physical slot machine? Sure. End results about the same? Yup. Selectable house edge, you might win but will probably lose, more likely to end up statistically ahead if you play just a few games, playing a long time makes you more likely to get results closer to the house edge, no way to predict results that would let you engage in a winning play strategy even if you had all the source code to analyze... All these facts are the same as with a physical machine. The server computer used a random number generator that was certified as acceptable by the state gaming comission if I remember right.

    Actually the physical slot machines use stepper motors and internal algorithms now to decide where the reels will stop, rather than things like inertia, etc. This was a huge and important breakthrough in the slots industry, because it allows large jackpots. Before that, no combination could be rarer than one over the number of permutations of the reel positions. So you couldn't pay off more than that many to 1, and still have a profitable game. The slots are "less intuitive", but people prefer the higher jackpots anyway.

    What it really boils down to is whether people want to gamble in situations with the odds against them or not, whether they have superstitions that they can do something that will make them win on a particular game because they know a good "secret trick", whether they think they're "lucky", etc. Machines that cater well to player's superstitions and their tastes will do well. Those that cater to suspicions of the machine being rigged or unfair, won't. Having a "choice" that doesn't really matter is bad game design, if your players find out. Often they won't, but I wouldn't make a gambling game that way if I could avoid it (or a non-gambling game either, generally!)

    The poker game was a tricky one - we had to convince the state of Washington that picking a lottery ticket that determined which of 40 different pools of second-round lottery tickets you could choose from was legal also. I couldn't mimic the exact odds of dealing real 5 card draw poker hands, so I came as close as I could under Washington law (none of the pools of tickets could have a payout percentage of less than 75%, for one thing - some video poker situations have worse odds than that!) Player's choices really did matter, though. If you got three of a kind and kept them, you'd be drawing into the lucrative "drawing to three of a kind" ticket pool. If you just kept a pair, or a high card from that hand, you'd draw into a pool that didn't pay out as much, on average. It was a fun project to work on, and I got my name on a patent application (along with three other guys), so I guess I can say that stealing money back from the White Man and returning it to the Indians is fun and profitable. As for the UK fruit machines... I guess what they're guilty of might not be so much "cheating" as it is "bad game design". And a little deceptive too - but then if you think you're gonna win a machine with a 30% house edge, you'

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  181. OK, then... by Grrr · · Score: 1

    How long did they stand in front of the entrance doors, until someone else happened to open it and let them in?