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The State of Violent Gaming

Ownt.com writes "Today we talk with Running With Scissors' Vince Desi of the controversial, recently released gore fest, Postal 2. We talk with Vince about The State of Video Game Violence and his thoughts on the violent gaming, where it's been, where it's going and many other aspects surrounding whether or not games actually 'teach' the players to go... postal."

488 comments

  1. RFC involving violent video games by Anonymous Coward · · Score: 0
  2. I'd petition for more violence by Anonymous Coward · · Score: 3, Funny

    but I'm off to bludgeon my parents for not getting me this game.

    I'll let you know how it goes.

    1. Re:I'd petition for more violence by Type-R · · Score: 1
      but I'm off to bludgeon my parents for not getting me this game. I'll let you know how it goes.

      Whew... at least the anonymous coward guy will finally shut up.

  3. Violent games are fun by Brahmastra · · Score: 1, Funny

    Lets beat the shit out of people who say violent games lead to violence

    1. Re:Violent games are fun by Anonymous Coward · · Score: 0

      hahaha Slashdot mods don't get irony you fool

    2. Re:Violent games are fun by Wraithlyn · · Score: 1

      Reminds me of "Bowling for Columbine" when that guy is protesting Marilyn Manson's concert by essentially saying, "You can't come here and promote violence! Not without a FIGHT you can't!"

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  4. rating system by poison_reverse · · Score: 1

    the rating system has done a good job with warning parents about violence and adult content in video games. Its up to the store vendors and the parents to obey the ratings and be aware of the what kids are playing.

    --
    _+_+__+_+_+_+_+_+_+++
    when i moo u moo - just like that
    1. Re:rating system by Short+Circuit · · Score: 2, Interesting

      Now if the media would report that, we wouldn't be looking at legislation against it.

      People like to be emotional, and education for the media-destined points this out. That's one reason it's hard to find unbiased media...it simply doesn't make people feel emotional, so not enough people view it for it to become mainstream.

  5. Warning: non work friendly pictures by Anonymous Coward · · Score: 2, Informative
    in article...gory pictures, refrain from viewing at work.

    Warning: Too many connections in /home/virtual/site1/fst/var/www/html/forumz/ownt_f orumz.php on line 14

    1. Re:Warning: non work friendly pictures by Anonymous Coward · · Score: 0

      thanks for mentioning that. Good thing I have an office.

    2. Re:Warning: non work friendly pictures by frodo+from+middle+ea · · Score: 2, Funny

      Don't worry , /. already took care of the viewing article part.

      --
      for the last time people, I am "frodo from middle eaRTH", not "middle eaST".
    3. Re:Warning: non work friendly pictures by Lawbeefaroni · · Score: 2, Insightful

      No big suprise. I don't know anything about ownt.com, but Vince Desi is not really the person to interview for a serious discussion on video game violence. As a gamer, he's the last person I want in my corner.

      His responses are usually like, "Fucking violence in video games doesn't do fuck shit to no fuckers..." Gee, thanks Vince. Well said, you speak like you make games; loud, boorish, and completely lacking substance. At least Jesus Freakin has a few literary references. Oh, and they made their point better with out bothering to make a game.

      If this whole interview is typical it is just ownt.com whoring for eyeballs courtesy of Vince Desi and /. and Desi whoring for more spotlight and pimpage of RWS.

      --
      "When it rains, it pours." --Morton's Salt
    4. Re:Warning: non work friendly pictures by nerdb0t · · Score: 1

      i agree with you. wow. i can't believe this guy. i read the interview and Vince Desi sounds like a complete idiot. how old is he? like 17? holy cow - i just can't believe people like that. i mean, what a moron. a lot of people won't care what he has to say because of how he says it. he needs to grow up and start participating in the world of professional technologists instead of acting like a stupid teenage kid.

  6. argh by gooru · · Score: 3, Funny

    *smashes screen because site is slashdotted*

    1. Re:argh by obsidianpreacher · · Score: 1

      Ladies and gentlemen, I would like to introduce to the world today my new study that shows the cause of violence in our society today is largely the result of the Internet, and one site in particular, slashdot.org. I have made this outrageous claim after careful study of a limited test pool of candidates, namely one user named "gooru" at said website. Obviously, this individual suffers from stress as a result of slashdot.org and therefore expresses himself in a violent manner. I have since formed a parental-rights organization, PASO (Parents Against Slashdot.Org), in retailiation against this injustice occuring against our youth in today's society. Please join with me, and together we can eliminate violence from our society once and for all!

      --
      topreacher@signature.slashdot.org 1% rm -rf sig
    2. Re:argh by Spackler · · Score: 1

      Here is the article:

      It's not my fault man.
      Don't blame me (please).
      It's not my fault.
      Contol your damn kids, and don't let them get their hands on my new video game ($49.95 at your local Best Buy). They should not be exposed to my game (that they are going to love you for it when you give it to them).
      Please don't sue me. Thanks.

  7. More fucking? by JohnGrahamCumming · · Score: 5, Funny

    > First let me say that if I thought we could make a game that would
    > honestly motivate people to do things in real life, then I would
    > make a game about fucking, cause this world needs more sex than
    > killing that's for shit sure.

    I have no motivation problems in this area.

    John.

    1. Re:More fucking? by Thuktun · · Score: 5, Insightful


      > First let me say that if I thought we could make a game that would
      > honestly motivate people to do things in real life, then I would
      > make a game about fucking, cause this world needs more sex than
      > killing that's for shit sure.

      I have no motivation problems in this area.


      The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality. This appears to be exactly backwards.

    2. Re:More fucking? by trompete · · Score: 1

      I'll refer you to Viagra. If you want to know more, I'll forward you the 10 messages about it I got in my inbox today!

    3. Re:More fucking? by Anonymous Coward · · Score: 0

      That device is called "gThumb Image Viewer" looking at the mass quantities of pr0n available on usenet.

    4. Re:More fucking? by pmz · · Score: 2, Insightful

      This appears to be exactly backwards.

      Religion will do that to people.

    5. Re:More fucking? by Anonymous Coward · · Score: 0

      You may not but your girfriend does, otherwise you wouldn't be posting on slashdot...

    6. Re:More fucking? by inteller · · Score: 1

      yep this country is so upside down. You can have your character stare into the open cranium of a recent victim you just blew away at point blank range but heaven forbid you see A PUSSY! Too bad our country was settled by puritans and not Larry Flynt.

    7. Re:More fucking? by Anonymous Coward · · Score: 0
      There was a video game about fucking, but
      unfortunatly it was white people fucking indians.
      I think it was an old Atari game.


      Perhaps there could be an expansion pack
      for the Sims that would include fucking.

      There, I've done it. If fucking typed the fucking
      word fucking several fucking times.

      Sorry if I offended anyone, but I was trying
      to stay on topic.

    8. Re:More fucking? by Anonymous Coward · · Score: 4, Interesting

      The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality.

      That's because it's easier to use violence as a control.

      You can better control the populace if you outlaw depictions of sex, because sex is normal and natural. The message sent is that sex is not normal and natural, but the population will continue to have sexual impulses (because we're hardwired to want to reproduce), which will cause them to repress these impulses.

      You then make depictions of violence acceptable, which sends the message the violence is acceptable. The popluation needs an outlet for their repressed sexual impulses, will resort to violence (as that is acceptable.) - either through violent crime, or as the police force, who enforces your 'tough' laws by committing acts of violence against the criminals.

      It's no accident that countries that have a more permissive attitude towards nudity and pornography have a lower crime rate.

    9. Re:More fucking? by Anonymous Coward · · Score: 0

      That game was called "Custer's last bukkake". And she wasn't indian, she was Japanese.

    10. Re:More fucking? by NanoGriever · · Score: 1

      actually, if that's what you're looking for
      you should look into getting some japanese
      PC games. because a lot of them are hentai
      games. I actually read somewhere that in
      japan if you started talking about PC games,
      a lot of people will think you're talking
      about hentai games. they even have an entire
      floor devoted to those games in stores. ;-)

      I guess it's interesting how different in taste
      here in US and Japan when it comes to games.
      (well, at least PC games in this case)

    11. Re:More fucking? by tjw · · Score: 5, Interesting
      The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality. This appears to be exactly backwards.
      While playing Enemy Territory (a first person shooter) a few days ago, another player asked me to refrain from typing swear words because his young son was watching. That's not an isolated incident. Many game servers even have mods for censoring "curse words".

      If you ask me, the fact that using certain words in your language is more of a taboo than watching animated violence or graphic sexuality is even more sad. Though, personally, I like all three.

      --

      XJS*C4JDBQADN1.NSBN3*2IDNEN*GTUBE-STANDARD-ANTI-UB E-TEST-EMAIL*C.34X
    12. Re:More fucking? by Goyuix · · Score: 4, Insightful

      My biased two cents....

      Really, neither should be socially acceptable - especially in mediums so easily accessed by children. Violence and Sexuality expose children to concepts that they don't know how to deal with and end up just emulating them... which points to the real problem: Parenting.

      If parents were more involved, perhaps even playing games with their children two (or more) things would happen:

      1) Parents would become aware of how violent (or sexual) games/movies can be
      2) More importantly, they would witness how it affects their children. Not every child reacts the same but every child could benefit from discussing the fact that in real life smashing someone's head in a car door over and over would probably kill them, and it isn't how we are supposed to behave.

      Unfortunately there are far too many parents that don't care (maybe are just too busy? but again, that is an issue of priority and caring) about ratings or even what their kids are doing. The sad thing is that the vocal group will eventually get legislation passed because those who would stop it are precisely those who don't care about their own children, let alone the country they live in.

      Call me a cynic.

    13. Re:More fucking? by Anonymous Coward · · Score: 1

      Religion will do that to people.

      If you are saying all religions, then you're just plain ignorant and/or wrong. There are plenty of religions that advocated gratuitous sex and/or violence.

      Be more specific or quit trolling.

    14. Re:More fucking? by Planesdragon · · Score: 3, Interesting

      The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality. This appears to be exactly backwards.

      Nope.

      Sex is a private, personal, individual thing without any conflict at all. Story-wise, it's an extremly graphic kiss, and on-screen sex borders on pornography. (Simple supportive arugment: mainstream movies have been cut & pasted together to porn-like streams of only their "love" scenes.)

      Violence, on the other hand, is the most basic form of conflict. Graphic dipictions of violence are actually better than black-bared violence--people who know what the gruesome result will be are less likely to comit acts of unnecessary violence than people who have no solid grasp on the consequences.

      To put it another way: when distilling stories down to the spoken word, a discriptivly violent tale is a war story or a cautionary tale; a discriptuvly sexual tale is just a dirty story.

      (The inverse is true for static art, like a painting--it's a heck of a lot better to have a masterwork nude than a masterwork corpse--but video games, movies, and television aren't static.)

    15. Re:More fucking? by Drantin · · Score: 1

      Just a bit about this: It's far easier for the child to repeat cuss words than to find a machine gun and shoot people...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    16. Re:More fucking? by rsmith-mac · · Score: 2, Interesting

      As backwards as that sounds, I'm part of an organization that does just that; and I'd like to offer the reasoning behind that. At our conception, one of the most popular games in existance was Starseige: Tribes, a game rated T, meaning there were often teenagers(both young and old) playing. Now, Tribes features no blood and no gore, so it's largely "fantasy violence", not unlike say Power Rangers, or some other show akin to that. This, coupled with the desire of some members of the community to play in an environment where they wouldn't be harrassed(or cursed at/towards/or otherwise see), resulted in us setting up servers like that for Tribes.

      To this day, the servers are extremely popular, and always full. Sure, it's a handful to keep new players under control, but people seem to like playing in an environment where they don't get cursed at, or otherwise treated poorly by other players. We run such servers for other games too(including M games) for the exact same reason, and those servers are also popular.

      It may seem backwards to you, but to some people, that's simply how they want to live.

    17. Re:More fucking? by Anonymous Coward · · Score: 0

      sex is normal and natural.

      So is shitting, but I sure as hell don't wanna see graphic depictions of that.

    18. Re:More fucking? by symbolic · · Score: 2, Interesting

      You can better control the populace if you outlaw depictions of sex, because sex is normal and natural.

      But unrestrained sex is disasterous. Sex isn't a toy, but making it so can be a very costly proposition.

    19. Re:More fucking? by Anonymous Coward · · Score: 2, Funny

      Sex is a private, personal, individual thing without any conflict at all.

      Hey, sex might be an individual thing for you, but don't lump us all into your private hell. ;)

    20. Re:More fucking? by Anonymous Coward · · Score: 0

      Just a bit about this: It's far easier for the child to repeat cuss words than to find a machine gun and shoot people...

      Right, and whether he can find a machine gun or not are you more worried that he'll be attracted to violence or that he'll repeat some swear words? Seriously?

    21. Re:More fucking? by jc103 · · Score: 1

      Makes sense to me. Kind of like playing paintpall to release some adrenaline, then having everyone afterwards getting in an angry, shouting cussing match, or chilling - with friendly laughing about the good time they had and eating some good grub.

      Makes a difference to me as to how much time I would spend in a place if it had one of those two types of atmosphere.

      --

      --
      Have you read the Moderation Guidelines Addendum

    22. Re:More fucking? by sharkey · · Score: 1
      I have no motivation problems in this area.

      Just application problems?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    23. Re:More fucking? by Anonymous Coward · · Score: 0

      It better have as many penises as pairs of boobs cause otherwise it's discrimination against us girls, dammit !

    24. Re:More fucking? by sexylicious · · Score: 1

      Which servers are these? (I would like to play on them some time.)

    25. Re:More fucking? by Anonymous Coward · · Score: 0

      Aw, come on. At least violence takes idiots out of this world instead of putting them into it.

    26. Re:More fucking? by kasparov · · Score: 4, Insightful
      I don't know about everyone else, but as a child I had no problem differentiating between what was OK for the "people on TV" and for me. Being raised "not to hit" along side watching tons of marial arts movies did not confuse me. I was able to discern the differnce between fiction and reality.

      I really don't like the idea of heavily censoring what children are exposed to (in the various forms of media). How do you learn to deal with something without being exposed to it? By teaching kids that there is something "naughty" about sex/nudity/etc (by showing them it is something they shouldn't see), you only attach feelings of guilt to it and peak their interest. I am speaking from experience here. I was once an extremely right-wing, staunch, Southern Baptist. I also had a 300bps modem when I was 11. I found all kinds of interesting things on BBS's, etc. And I felt guilty about it. What good did that do me? Wouldn't it have been better to have been exposed to it with some parental guidance (ala sex ed. type situation) so that it wouldn't have had such a "mystique" about it? Why are we so up tight about sex?

      --
      There's no place I can be, since I found Serenity.
    27. Re:More fucking? by Anonymous Coward · · Score: 0

      I, for one, welcome our new gay necrophiliac duck overlords!

    28. Re:More fucking? by pavon · · Score: 1

      Well, watching a violent movie has yet to make me feel violent. But you can bet that a hot sex scene does make me horny. From my experiences, I would guess that most people are the same.

      We have problems caused by people not being able to control their both their violent and sexual emotions. So what is backwards about wanting to limit scences do affect on people, and allowing ones that don't?

    29. Re:More fucking? by Rostin · · Score: 1

      Because of course "religion" (whichever one you are referring to) teaches both that graphic violence is great and that graphic sex is bad. That's the logical connection you were going for, right?

    30. Re:More fucking? by Anonymous Coward · · Score: 0

      No, penises are not equivilent to boobs. I would say the number of boobs should match the number of bare-chested men, in which case we have a large boob shortage.

    31. Re:More fucking? by Anonymous Coward · · Score: 0

      It may seem backwards to you, but to some people, that's simply how they want to live.

      Well, those people should wake up, look around the world in which we live, and shut their mouths.

      I'm all for servers where people aren't harrassed, that's a different issue. But swearing in and of itself is not harrassment. It's about intent. I can join a server and say "Fuck, that hurt!" when I get blown across the map, and some whiny self-righteous coward will say "Cut the language! There might be children playing!".

      Justifying their ridiculous arbitrary judgement on words by using children as an excuse makes me sick. Do they think children never hear these words on TV, at the movies, or at school? They should grow the FUCK UP and learn to deal with the real world.

    32. Re:More fucking? by Anonymous Coward · · Score: 0

      a discriptuvly sexual tale is just a dirty story.

      Once more buying into the idea that sex is somehow 'dirty' or 'taboo'.

      Why can't sexual stories be appreciated as art by some as well? There is a definite artistic talent to making a GOOD erotic story.

    33. Re:More fucking? by Cranky_92109 · · Score: 1

      As soon as somebody creates a _FUN_ game where I can run around screwing scary monsters, or one where Axis and Allies get together for a love in, then I'll spend less time playing games where I get to blow shit up. ....Naw, I won't. Blowing shit up is fun.

    34. Re:More fucking? by Lord+Kano · · Score: 2, Funny

      The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality. This appears to be exactly backwards.

      Sure, I'm in the US, so maybe I'm a little biased, but I'd MUCH rather explain to my 8 year old why the bad man on TV shot someone than why the bad girl on TV has a penis in her mouth.

      Makes perfect sense to me.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    35. Re:More fucking? by Anonymous Coward · · Score: 0

      One night back in college when I was playing drunken Quake with my old name "Macrophallus" I was told to get on a different server becuase my name was offensive to the youngsters...Seriously. I couldn't belive it.

    36. Re:More fucking? by Canadian_Daemon · · Score: 1

      asked me to refrain from typing swear words because his young son was watching.
      that is fucked up, having a young child watching violent games and being worried about the kid swearing. shit man, what is the world coming to? I cant believe that people think that swearing is worse than violence.
      I personally dont find anything wrong with either of the two, but i think that violence is a lot worse than swearing.

      --
      This sig is definitive. Reality is frequently inaccurate.
    37. Re:More fucking? by handslikesnakes · · Score: 1

      Children might end up emulating sex?
      The horror!

    38. Re:More fucking? by Anonymous Coward · · Score: 0

      > The sad thing is that (in the USA at least) graphic violence is
      > apparently more acceptable than graphic sexuality. This
      > appears to be exactly backwards.

      Not in my house!

    39. Re:More fucking? by TGK · · Score: 1

      Tell that to these people.

      I'm not saying that normal kids mimic the violence they see in video games, but I am saying that the "one is easier than the other" argument doesn't stand up.

      Yes, it's fundamentaly easier for a child to curse than it is for him to gun down a bunch of random people. On the other hand, I don't give a shit if a child curses in front of me (I don't have kids, so it's not my child)... I care a hell of a lot more if the kid is pumping 12 gauge (spelling?) buck shot into my torso.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    40. Re:More fucking? by rifter · · Score: 1

      Because of course "religion" (whichever one you are referring to) teaches both that graphic violence is great and that graphic sex is bad. That's the logical connection you were going for, right?

      Probably. We could start with Islam and Christianity as examples. Can you provide examples of the pacifist religions where they have gratuitous sex? Because that might be worth studying... ;)

    41. Re:More fucking? by rifter · · Score: 1

      There was a video game about fucking, but
      unfortunatly it was white people fucking indians.
      I think it was an old Atari game.

      Custer's revenge. It was one of many very politically incorrect Atari 2600 games. There are a lot of porno games, actually; most are not very good it seems, as porno or as games. It really is an underdeveloped field because most people's idea of porno seems to be "oooh we showed some naked people!" and there is no plot or even an attempt to make the prono interesting.

    42. Re:More fucking? by Overly+Critical+Guy · · Score: 2, Insightful

      Again, you've failed to explain why sex scenes are "dirty," as you put it, and violence not.

      You just say that sex is dirty, and that's why it's worse.

      --
      "Sufferin' succotash."
    43. Re:More fucking? by yourmom16 · · Score: 1

      LOL; That was the best argument i've heard so far

      --
      "We have got to make Stan understand the importance of voting, because he'll definitely vote for our guy." - South Park
    44. Re:More fucking? by Anonymous Coward · · Score: 0

      the number of boobs should match the number of bare-chested men

      Huh?

      What I was thinking is "if I have to continuosly see naked women in movies, websites, theme screenshots, etc. it would be fun to watch you guys get sick of getting flocks of naked men in those media."
      I mean, of course nudity is a natural thing and all, but it's like, just because poop is all natural, do you crave de sight of big turds in your morning newspaper (or themes.org shots!)?

      Anyway, enough rating.
      It won't change the world.

    45. Re:More fucking? by rsmith-mac · · Score: 1

      HomeLAN servers; all the servers labeled "HomeLAN Fed(eration)" are run with these rules.

    46. Re:More fucking? by jidar · · Score: 1

      Some people want to live that way, exactly right The guy was aware that some people want it that way, his entire point was that they have problems with the cussing but not the violence. That's what is fucking backwards. I guess you missed his fucking point completely.

      --
      Sigs are awesome huh?
    47. Re:More fucking? by Anonymous Coward · · Score: 0

      Yes.

    48. Re:More fucking? by Anonymous Coward · · Score: 2, Insightful

      I really can't believe you were moded interesting. Do you really believe that graphic violence is more acceptable than graphic sexuality? Just because you're used to one and not the other doesn't make it more acceptable, maybe more acceptable to _your_ sensibilities.

      Sex is a private, personal, individual thing without any conflict at all.

      Have you ever been in a relationship?

      and on-screen sex borders on pornography.

      It is pornographic only if the intent is there. One can take pictures of a nude girl, and one can take pictures of a naked girl, it's not the same thing. Even in art one can have an artistic nude and an erotic painting, the difference is how you portray it.

      To say that all on screen sex is pornography is to say that all pictures of people in undress is also porn.

      (Simple supportive arugment: mainstream movies have been cut & pasted together to porn-like streams of only their "love" scenes.)

      Two things: one is that context is important, another is that mainstream movies usually do not introduce sex scenes for artistic purpose or to support the story. You need to see more european or independent films for that.

      people who know what the gruesome result will be are less likely to comit acts of unnecessary violence than people who have no solid grasp on the consequences.

      What do you base that on? My grandmother didn't even know what the word fsck meant. If she's seen a few cuts in her life I'd be surprised (she doesn't take to seeing blood very well), and that doesn't make her any more likely to go postal, in fact she's probably the least likely.

      But really, I don't see any evidence supporting your argument. If what you said was true, then why are video game companies being blamed for violence? If what you said is true, then these kids that play videogames would be less likely to commit violent crime. I don't see any evidence either way that these games help or prevent violent crime.

      To put it another way: when distilling stories down to the spoken word, a discriptivly violent tale is a war story or a cautionary tale; a discriptuvly sexual tale is just a dirty story.

      Again, context is important. Just the description of the violence or sex does not make a story. In any case, most books don't go into a descriptive graphic violence or sex unless that is the intent of the story (horror, eroticism, suspense, etc.). Unfortunately hollywood is not literature, in fact it's as far from it as you can get.

      (The inverse is true for static art, like a painting--it's a heck of a lot better to have a masterwork nude than a masterwork corpse

      I dare you to define "better". I saw a piece called "death of barbara watziwillowna" by jozef simmier (polish painter I think). I can't find the picture online, but I will always remember that piece. It left a profound change in me: in the painting, a young prince and his dead bride-to-be are in a lowly lit scene, she's painted so white and lifeless it's beautiful as it is horrible. If it's measured by impact that's the "best" painting I've ever seen.

      Just because it's more common to have painted nudes doesn't make it _better_ just as you being used to guts and blood doesn't make it more acceptable.

      I think it's really sad that on TV you can kill someone, spatter blood all over the place and have less people object than if you say some naughty words and show some breasts.

      This probably comes from the puritan roots of this society, where it was OK to drag a quaker by your horses until dead, but not OK to do pretty much anything else. It is time to change. More breasts and less violence.

    49. Re:More fucking? by Gulthek · · Score: 1

      Now *that* is an insightful post. I agree completely. After watching a movie (or tv show, video game, etc) in my formative years, my parents would always make sure to explain to us kids that there is a difference between the movies and the real world. There was movie language (curse words for the most part), movie actions (violence, etc) that were fun, exciting, and amusing at times; and there was family language and actions (no curse words, no fighting, etc).

      Of *course* we rebelled, but only slightly because the mystique just wasn't there. There was nothing defiantly "cool" about using swear words, drinking beer underage, smoking, drinking excessively, etc. because my parents never made them a big deal but instead just described and demonstrated how to life a good lifestyle.

    50. Re:More fucking? by Anonymous Coward · · Score: 0

      Sex isn't a toy

      No, but there are toys for sex!

    51. Re:More fucking? by Anonymous Coward · · Score: 0

      You want a big, hairy schlong in movies or on themes.org? Put one there yourself.

    52. Re:More fucking? by DeadScreenSky · · Score: 1

      That was the parent post's point - that is freaking backwards and bizarre, man.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    53. Re:More fucking? by DeadScreenSky · · Score: 1

      What do you think Easter was about? :)

      Would have a lot of problems finding truly pacifist religions, since they have an amazing ability to get completely wiped out fairly quickly nowadays. :( But religions that preach gratuituous sex are very common, historically, and many of them aren't actually all that violent compared to stuff like Islam, Judaism, and Christianity.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    54. Re:More fucking? by lhuiz · · Score: 1

      Hey come on man! Of course on screen sex has a more direct influence on human behavior than on screen violence. I mean, a lot of people see violent movies, and only a few people become violent, whereas a lot of people see sexy stuff - in a lot of forms - and a lot of people have sex. You might even conclude that: See sex = want sex.

      The evidence is there. Question remains which effect is desirable and which isn't. Can one have too much violence? Well, duh! Can one have too much sex? Well... I can see how that might be possible, but personally I could have a hell of a lot more before getting bored.

    55. Re:More fucking? by tgt · · Score: 1

      Fully agree. Children ain't just stupid little creatures who mimic everything they see. They have their own sense of reality, albeit very different from that of adults.
      From what I've seen, it looks like far too many parents nowadays simply don't care about _raising_ their kids, they simply allow them to live nearby. The kids needed guidance, and didn't get it, they got lost, so who is to blame ?
      In a word, I believe that kids' problems only reflect the problems of their parents, other adults and society in general.
      I've heard about child psychologists who had to always say good forced by the employer (educational institutions typically). No matter how screwed the client is and how desperate the situation with those children is - always say it's ok. "Have you been ignoring your kid recently ? Yelling at ? Beating ? Strangling ? Oh, no sir, it's perfectly ok, you don't need to change your habits."

      --
      I like my outfit, it's inexpensive, but cool -- April Ryan
    56. Re:More fucking? by PainKilleR-CE · · Score: 1

      The question is whether or not you react more to sexual depictions because sex has a more profound effect on people or because access to it is much more limited in some areas (like the US).

      The problem with trying to study it, of course, is that there are ethical issues with sex itself in the US. The only thing you can really do is make observations based on the behavior of people in countries that are much more open sexually, and even then you have to question whether or not the effects would be the same given the different moral cultures.

      --
      -PainKilleR-[CE]
    57. Re:More fucking? by Lord+Kano · · Score: 1

      That was the parent post's point - that is freaking backwards and bizarre, man.

      The post that I replied to was insinuating that since sex is normal and natural, it doesn't make sense to shield children from it, and since violence isn't a necessity of life it should be hidden from children.

      I don't see it that way.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    58. Re:More fucking? by Planesdragon · · Score: 1

      let me quote myself:

      Sex is a private, personal, individual thing

      Sex isn't dirty; sex-scenes are. They almost never add anything more than semi-pornographic thrills to a TV/Movie/video game.

      I love sex. Sex is great. But it's not something I want to watch other people doing.

      Again, to be obvious: It's supposed to be a private thing, and it's dirty to take something so private and sacred and parade it out in public.

    59. Re:More fucking? by Planesdragon · · Score: 1

      Have you ever been in a relationship?

      Yep. Married 5 1/2 years, to a woman who winds up counseling all of her friends (male and female) on relationships. And I've seen quite a lot of headache and heartache come from sex, as well as a bunch of good things.

      To say that all on screen sex is pornography

      I didn't say that it was pornography; I said that it bordered on it. And there's a heck of a difference between "sex" and "nudity."

      What do you base that on? My grandmother...

      Your grandmother very likely grew up in a world where video games were nonexistant and television was very rare. Whenever she saw violence, she saw the result.

      If what you said was true, then why are video game companies being blamed for violence?

      Because politicians need a scapegoat. You know as well as I that violent video games don't make kids into killers. On the other hand, you can probably agree that ertotic films do make viewers wish to emulate their acts.

      I dare you to define "better".

      Sure thing.

      Better (in art): more conducive to the direction in which society wishes to proceed.

      This is a culturally subjective definition, which matches the culturally variable nature of art.

      I answered your dare, so here's one of mine.

      I think it's really sad that on TV you can kill someone, spatter blood all over the place and have less people object than if you say some naughty words and show some breasts.

      Why is graphic sexuality better than graphic violence?

    60. Re:More fucking? by pmz · · Score: 1


      If you are saying all religions, then you're just plain ignorant and/or wrong.

      Why? Once something transcends from a philsophy into a religion, mayhem ensues. What about blind faith and following unreasoned arguments from political leaders doesn't bother you?

    61. Re:More fucking? by pmz · · Score: 1

      Can you provide examples of the pacifist religions where they have gratuitous sex?

      Taoism isn't really a religion, but some of the people that follow its philosophy do enjoy themselves.

    62. Re:More fucking? by pmz · · Score: 1

      That's the logical connection you were going for, right?

      Yes. Whenever someone realizes what their religion is all about they stop being religious. It's unfortunate that people lock themselves into a single denomination of a single "faith" pitting themselves against all others, when there is so much more to the world. The prophets didn't intend to start wars, but their religious followers did, anyway. Pretty sad.

    63. Re:More fucking? by Thuktun · · Score: 1

      The post that I replied to was insinuating that since sex is normal and natural, it doesn't make sense to shield children from it, and since violence isn't a necessity of life it should be hidden from children.

      Any such insinuation was added by yourself. I only stated, "The sad thing is that (in the USA at least) graphic violence is apparently more acceptable than graphic sexuality." I said nothing about children, nor did the parent post to mine.

      If only I could read that much extra into my bank account statement, I'd be rich.

    64. Re:More fucking? by Anonymous Coward · · Score: 0

      I think you should read Neil Postman's "The Dissapearance of Childhood". The only reason children *ARE* children are because of secret knowledge. Secrets like what a naked woman looks like, or what swear words sound like, or the fact that there are bad men who can kidnap you and kill you are things we keep from children for a time. We gradually reveal these secrets to children as part of the maturing process. For example, we "street-proof" our kids so they can avoid being kidnapped, we teach them the social rules associated with swearing so that they don't curse at inappropriate times, and we gradually let them watch harsher and harsher media to teach them about the world that they're living in. By the time they know all the "secrets", they're adults. Ever heard anyone say that teenagers didn't exist a few hundred years ago? No, that doesn't mean that people only lived to the age of 12, it means that once you were about 13 or 14, you were considered an adult. They didn't keep secrets very well in those days, and children were exposed to all of life's complexities, so they lost their innocence very early.

    65. Re:More fucking? by rifter · · Score: 1

      What do you think Easter was about? :)

      Would have a lot of problems finding truly pacifist religions, since they have an amazing ability to get completely wiped out fairly quickly nowadays. :( But religions that preach gratuituous sex are very common, historically, and many of them aren't actually all that violent compared to stuff like Islam, Judaism, and Christianity.

      Yes but the Celts and other Northern Europeans were far from pacifistic. Granted most of our data comes from hostile traditions (Roman writers) but the archaeological data seems likewise to suggest some pretty warlike people.

    66. Re:More fucking? by rifter · · Score: 1

      "Can you provide examples of the pacifist religions where they have gratuitous sex?"

      Taoism isn't really a religion, but some of the people that follow its philosophy do enjoy themselves.

      Taoism is clearly in a category all its own. It does lend itself to a pacifist philosophy, though its adherents historically had to resort to violence. It does not overtly advocate sex of any kind, gratuitous or otherwise.

      I have encountered books which come from a very Western lens which attribute certain sexual practices to taoism akin to what westerners tend to attribute to Tantra. Essentially I have never found evidence that these practices are directly attributable to Taoism itself as a philosophy or a movement, though it is clear there have been several Asian traditions of enhanced sexual practices historically.

      Likewise Tantra, which aparently did include sexual rituals as part of religious practice, is far more complicated than just the sex. BUt the sex part is what Westerners are concerned about, and damn the philosophy/religion associated with it, so books in the West on these subjects are terrible (unless, again, you wanted to learn about sexual techniques). I suppose California Tantra, or California Taoism, as such practices might be called, may fit the bill, but whereas they do not overtly advocate violence (which is progress, granted) it is a far cry from ahimsa.

      I chose my criteria very carefully. I haven't found a religion which overtly advocates sex and overtly advocates peace. There are examples of one or the other, but with the exception of a random cult I don't think there are any that do both.

    67. Re:More fucking? by pmz · · Score: 1

      I suppose California Tantra, or California Taoism, as such practices might be called, may fit the bill...

      Thus my use of the word "some."

      What's your take on the phallis temples in some parts of Asia?

    68. Re:More fucking? by Lord+Kano · · Score: 1

      I said nothing about children, nor did the parent post to mine.

      Pethaps you did not, but those who are always trying to protect us from both graphic violence and graphic sexuality always invoke the sake of "the children". As it relates to children, they're right. The problem is that they attempt to control adults in the name of protecting children.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    69. Re:More fucking? by Biedermann · · Score: 1
      My grandmother didn't even know what the word fsck meant.


      Well, *nix just wasn't that popular in her youth, so why would she have to know ho to fsck?

      P.S., I really find it very amusing that good old American fear of thoughtcrime makes people say fsck and pr0n even in this very thread.

      I can understand that somebody insists that there's got to be a nicer word than (OK, I'll fall in with the flock, as to not cause anybody indigestion) fsck, but pr0n?? I mean, come on, that is just something people do look at or don't. It's still called porn. Saying PORN doesn't make you burn in hell, only enjoying porn does, but only if your personal religion says so.
      Same as running amok. Some people do it, most people don't. Calling it what it is does NOT taint your reputation or make you more likely to do it.
    70. Re:More fucking? by kasparov · · Score: 1
      Not that I'm trying to be difficult or play the devils advocate, but what is so great about innocence? Especially if one considers ignorance as a drop in replacement for innocence.

      Obviously one can't expose children to everything all at once--even if it was wise, there just isn't enough time in the day. Again, that isn't what I am advocating. It is "protecting" children from things that are not a threat to them that irritates me. I don't feel that what a naked woman looks like should be "secret knowledge" any more than what a naked gazelle looks like. The fact that most "bad" words really have no particular meaning and are used merely to express intense displeasure is also no secret. Why we as a society which seems to have given up on the social graces is still offended by swearing, on the other hand, is.

      --
      There's no place I can be, since I found Serenity.
    71. Re:More fucking? by jandrese · · Score: 1
      There are plenty of religions that advocated gratuitous sex and/or violence.
      Where can I sign up for that gratuitous sex religion?
      --

      I read the internet for the articles.
    72. Re:More fucking? by rifter · · Score: 1

      Thus my use of the word "some."
      What's your take on the phallis temples in some parts of Asia?

      Phallic symbology has been used in many older religions in temples, likewise there are apparently many temples in asia which depict gratuitous sex. I have seen idols which were anatomically correct depictions of gods and goddesses in coitus. I had thought this was an asian thing, but I am now reading about phallic symbology in temples in Homeric greece and other parts of Classical Europe, which is an interesting study.

      Another point is that the earliest known idols (circa 30,000BC) are goddess figurines which emphasize the vagina, breasts and buttocks (and are often faceless). These figurines are fairly ubiquitous which suggests they hie from a very old tradition which celebrated the mother.

      Many religions focus on sex as a means of creation and do not seem to have this attitude that it is a wrongful act of pleasure. However, it seems to me that the idea of marriage, fidelity, and sexual responsibility in general is fairly old and ubiquitous which leads to attitudes akin to what we are accustomed to in the West. It is interesting to me that most religions at least say something about sex and many have very strong opinions about it.

      At any rate, comparative religion and history are subjects I attempt to study, but I have to say I am not nearly so educated on these subjects as I should like. My little rant about western literature on this subject was mainly driven by the dead ends I have run into seeking information. Likewise the "neopagans" have done more to obscure and bury the Celtic and early european cultures than all the Romans and Christians put together.

      By the way if you have any suggestions for "light reading" on this subject feel free to drop some titles... :)

    73. Re:More fucking? by Anonymous Coward · · Score: 0

      Try Sentimental shooting, if you can find it.

    74. Re:More fucking? by Rostin · · Score: 1

      "Been There, Done That," or BTDT, is a disorder that many people who have left a religion suffer from. It's primary symptom is the exaggeration by the victim both in his own mind and to other people of the extent of his knowledge and understanding of his former religion. It is one of many disorders caused by mistaking the desire to be comfortable for the desire to have the truth.

      Sufferers of BTDT frequently imagine that value judgements about religious ideas are as important as whether religious ideas are objectively true. Thusly, they may justify leaving the "faith" by saying things like:

      "I just can't imagine how God could be that way.."

      "That's so judgemental!"

      Also, they likely will make sweeping generalizations about the psychology and epistemology of religious belief, or about religious ideas and themes in general.

      Attempts to dialogue with BTDT sufferers about statements such as these are not usually successful. The BTDT sufferer has become for himself his own infallible authority, so that statements and ideas which run contrary to his own, no matter how carefully explained or reasoned, are, by default, wrong. BTDT sufferers may attempt clumsy rebuttals, but the ultimate result is usually the same: The challenger is dismissed by the sufferer without any meaningful dialogue as "judgmental," a "fundamentalist," "intolerant," or something similar. That these epithets ultimately express nothing more than an opinion and fail to address the real issues is irrelevant. Even in cases which are caught early, the inability or lack of desire to engage in relevant discussion is rarely correctly perceived (as betraying a lack of genuine understanding) and is unconsciously glossed over by the sufferer.

      Though in isolated cases, people have recovered from BTDT, usually the belief that in religious matters one's feelings ultimately supersede reality and the laws of logic is too enticing, and the condition only worsens.

    75. Re:More fucking? by Anonymous Coward · · Score: 0

      /// Actually this is possible. The problem causing violence by those who play violent games is not caused by the game but by a known problem in close spaced office design which was discovered about fifty years ago. It is a form or operant conditioning and you can read about it on the Everquest Connection page at VisionAndPsychosis.Net.

      http://www.VisionAndPsychosis.Net

    76. Re:More fucking? by pmz · · Score: 1


      Thanks for the feedback. I can't offer any reading suggestions beyond what you already know, as my only background is one semester of asian philosophy from college (basic stuff: Lao Tzu, Confucious, some poetry, etc.).

    77. Re:More fucking? by moncyb · · Score: 1

      I really find it very amusing that good old American fear of thoughtcrime makes people say fsck and pr0n even in this very thread.

      "Fear of thoughtcrime"? How about fear of real actions.

      Read the user agreement to just about any US-based ISP/web host and you will see why they do this. The companies have vague clauses about "offensive" words and material. Take a look at the censorware put into libraries and workplaces--if you trigger it, you'll get in trouble. Look at some of the crazy US laws like COPPA/CIPA and the resulting harassment from police. Some places in the US even consider pictures of women in bikinis, kissing, or lesbians (even if they just hold hands) "pr0n". This kind of jack-booted Taliban attitude is common in the US.

      If you had a significant risk you may be booted off your ISP, your website taken down, sued, or perhaps even arrested for using a word, you'd use euphemisms too.

    78. Re:More fucking? by Anonymous Coward · · Score: 0

      If you had a significant risk you may be booted off your ISP, your website taken down, sued, or perhaps even arrested for using a word

      Umm, duh. All of this falls pretty squarely under fear of thoughtcrime.

  8. Teach People? by LamerX · · Score: 4, Insightful

    I think not. Someone had to create this game in the first place. Chances are that these people that created the game aren't really 'qualified' to be teaching people how to kill and whatnot. I think that when game creators come up with an idea for a game, it's an idea that ANYONE could have come up with. Game makers aren't some special elite force that knows how to kill. Maybe they do a little research before hand, but I highly doubt that they are any more expericned at 'going postal' than anybody who plays these games.

    Also, wouldn't you think that the game creators would get thier brains tweaked a little bit, considering that they have to actaully CREATE the violence?

    1. Re:Teach People? by Its_My_Hair · · Score: 1

      Also, wouldn't you think that the game creators would get thier brains tweaked a little bit, considering that they have to actaully CREATE the violence?

      I think the argument against this would go along the lines of ... "Yes games teach people to be violent... The game creators aren't affected because they are behind the scenes creating the games and have no problem seeing that the violence is not real..." seems like I've even heard that somewhere, but I don't remember right off the top of my head.

    2. Re:Teach People? by merlin_jim · · Score: 1

      Chances are that these people that created the game aren't really 'qualified' to be teaching people how to kill and whatnot. I think that when game creators come up with an idea for a game, it's an idea that ANYONE could have come up with. Game makers aren't some special elite force that knows how to kill. Maybe they do a little research before hand, but I highly doubt that they are any more expericned at 'going postal' than anybody who plays these games.

      *ponders implications of this statement with respect to America's Army*

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    3. Re:Teach People? by obsidianpreacher · · Score: 1

      Soldier of Fortune, and I believe SOFII, although I'm not sure, were "supervised" by John Mullins, an actual soldier-of-fortune who helped with design decisions, weapon implementation, etc.

      The game Vietnam from GODGames, as another example, had the developers spend several months actually in Vietnam, going over battle areas with experts, getting the "feel" of how gritty it would be trying to fight in a jungle, etc.

      And I'm not sure about Carmack, but I think he could kick my ass ... he just looks like a bad motherf--- ....

      --
      topreacher@signature.slashdot.org 1% rm -rf sig
    4. Re:Teach People? by sketerpot · · Score: 1
      Soldier of Fortune, and I believe SOFII, although I'm not sure, were "supervised" by John Mullins, an actual soldier-of-fortune who helped with design decisions, weapon implementation, etc.

      That would explain why a single shot can sometimes kill someone in that game, and running around spewing rockets everywhere isn't a valid strategy. Chucking grenades at people, though... that's fun. It's also fun to inconspicuously drop a grenade right when you're about to be killed close range, just in case your killer stays around for a few seconds.

    5. Re:Teach People? by Austerity+Empowers · · Score: 1

      This reminds me of an artist for Ultima 8 (I think), who said he had 50 programmers wandering around showing him the correct way to kick (as in kung-fu style). Anyone who remembers the game could state definitively that coders are perhaps the least capable killers on planet earth. I'd seriously rather be in the company of my trained attack rabbit (codename: BunBun) than any 10 geeks with AK-47's.

    6. Re:Teach People? by Lord+Kano · · Score: 1

      Anyone who remembers the game could state definitively that coders are perhaps the least capable killers on planet earth. I'd seriously rather be in the company of my trained attack rabbit (codename: BunBun) than any 10 geeks with AK-47's.

      Sure, you're rabbit will make much less noise than me and my 7.62x39mm friend.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    7. Re:Teach People? by ergo98 · · Score: 1

      I'd seriously rather be in the company of my trained attack rabbit (codename: BunBun) than any 10 geeks with AK-47's.

      Watch out for the bunnies with guns.

    8. Re:Teach People? by crazyphilman · · Score: 1

      But, you're forgetting something.

      Games are simulations. All the programmers are doing is setting down the basic rules of the simulation; guards have patrol areas and walk certain patterns in their posts, guards will respond to sound, they'll move in formation (this sometimes is actually researched), they'll open fire on certain types of targets, shots in the body are more dangerous than to the arms/legs and head shots are instant kills... All a programmer has done is set up the basic ground rules by which his "world" works.

      Gamers who play the simulation are actually in a sense doing empirical research. When, say, there are five guards in three positions around a building you would like to enter, and they're all well armed and wearing body armor, three by the door and two roving, what is the best way to assault the building? How about when there are security cameras covering certain approaches? How about when all you have is a knife? It is the playing of the game itself that refines the gameplay, not the experience of the programmers.

      Over time, and it's been about ten years now, people playing one game after another refine their gameplay and their tactics. In turn, the programmers (who are usually gamers themselves) learn what works and what doesn't, and the games get more sophisticated, the AI better. In turn, the gamers develop more sophisticated tactics. It's a mental game, really. How to I get from here to "in there" while taking no hits and defeating my five enemies? Probably, by sneaking up on the first roving guard with a knife while he's isolated, then doing the second roving guard with the knife, taking both their weapons, and if one of them had a grenade, use that to deal with the three at the door. Right?

      Now, let's consider. If all games are basically combat simulators (and the army and marine corps agree with me on this, because that's how they're using them) and people have been playing them for over ten years (doom came out in '93), and the gameplay gets more refined every year... Isn't that at least something like a laboratory for developing assault tactics? And, isn't any experienced gamer fairly comfortable with developing a strategy for assaulting any kind of obstacle he might want to? Before you say "naw, of course not" think about it; every FPS gamer out there does this sort of thing virtually every single day of his life. I remember a friend of mine who played one of those online team-based games, I think it was Navy Seals. He and a bunch of friends in Brooklyn challenged an actual Marine Corps fireteam to an online match one night, and the match went for over an hour because the Brooklyn kids were being stealthy and just sneaking around the marines (who were using USMC tactics, walking in fireteam delta, doing everything right...) Well, the kids from Brooklyn set up an ambush in a swamp, and totally wasted the jarheads. Cut them to pieces from high ground while they were waist deep in water. One guy, a sergeant, asked my friend who he was. He seemed pretty impressed, but it makes sense, you know? Most marines didn't grow up as gamers. The gamers had been doing this sort of thing since before they hit puberty.

      I'm not saying a gamer could actually sneak up on a real soldier with a knife. That would probably not go very well unless the gamer had actual military experience (although many of us DO). But any gamer has an advantage at least where it comes to the mental part of a fight, because he's got a lot of experience thinking about approaches to difficult, testy situations.

      It's an interesting thing. Of course, then there's paintball, which is a whole other ball of wax; that simulation is physical as well as mental.

      --
      Farewell! It's been a fine buncha years!
  9. Responsibility for your actions? Non-sense. by garcia · · Score: 4, Insightful

    What's your opinion on the statement "Games make killers out of gamers"?
    BULLSHIT. If that was actually true we'd have a helluva lot more Columbines and snipers, but thank God we don't. I'll tell you whats really disturbing that a lot of good people are being fed that shit and actually eat it up. I have 1 thing to say RESPONSIBILITY, what the fuck ever happended to saying you're wrong, I made a mistake, I did it ...I honestly think our society has blown itself into a jerkoff corner and now we cant figure how to get out. How about we start with disciplining our kids, yeah I mean hitting them, and as for criminals fuck rehabbing rapist, I wouldn't even waste time with castration, just get the power generator going and hook it up to a big ass sofa and start the bbq. And we should start with criminal politicians that would help clean up that pimp house known as Congress.


    People don't have to take responsibility for their actions anymore. Parents don't punish children they give them time-outs (hey folks, it doesn't work). Parents in some areas can now pay for their children's community service hours so that they don't have to work them...

    Kids do dumb stuff and used to get in deep shit for it. Now we can't get kids in trouble because that hurts them later in life. NO SHIT? You mean fucking up when you are young might have ramifications later in life? What's the detterent to doing stupid stuff?

    Guns don't cause violence and neither do video games.

  10. I was hopeing by OwlofCreamCheese · · Score: 3, Funny

    I was hopeing that the artical would just say "maine" or "ohio" and just declare that the state of violent gameing.... that'd be cool...

    --
    -You're wasting your time. Alfador only likes me.
  11. I for one... by jolyonr · · Score: 2, Interesting

    No, no crappy joke this time..
    I for one enjoy playing violent games, in particular Grand Theft Auto Vice City... but if I had kids old enough to use a console, even as teenagers, I'd be very reluctant to let them play such a game. Am i a hypocrite?

    Jolyon

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
    1. Re:I for one... by gooru · · Score: 1

      Indeed, but I feel the same exact way. They definitely affect you. After playing GTA for several hours and then going out, I saw a cop car and immediately felt this urge to start running away as fast as possible. I'm just glad I don't feel an urge to beat random passerbys for the fun of it.

    2. Re:I for one... by secolactico · · Score: 4, Insightful

      Am i a hypocrite?

      Yes. You are also human. You are no more hypocrite than a former stoner/hippie parent cringing at the idea of their kids trying weed or some free love.

      I used to sneak into "over 18" movies, shoplift and bribe clerks for booze. I got my first all night binge by the time I was around 15 (complete with rum induced vomiting). I had a darn good time and don't regret most of it. I also know that I would certainly not condone my kids doing either of those activities. Hell, I'll probably go out of my way to prevent it.

      --
      No sig
    3. Re:I for one... by Tyler+Durden · · Score: 1
      I for one enjoy playing violent games, in particular Grand Theft Auto Vice City... but if I had kids old enough to use a console, even as teenagers, I'd be very reluctant to let them play such a game. Am i a hypocrite?

      No you're not a hypocrite. This is because kids are not yet mature enough to handle the violence of these games but you are. And as your kids' parent you have a right to judge what is appropriate and what isn't.

      If at some point they enjoy the same types of violent games at the same age as you started playing them and you don't let them play then ,yeah, you're a hypocrite.

      --
      Happy people make bad consumers.
    4. Re:I for one... by 3Suns · · Score: 1

      No, you're not a hypocrite. If you're older than a teenager (no idea), then you're definitely not. But even if you are, bear in mind that you know yourself better than you can ever know anyone else. You KNOW that the game won't give you violent tendencies, but you might have some doubts as to whether or not they could effect anyone else, including your kids. Hypocrisy is very hard to prove externally for this reason, as it depends on intent. Do YOU feel like a hypocrite?

      --

      -3Suns

      ~~~~
      The Revolution will be Slashdotted
    5. Re:I for one... by Anonymous Coward · · Score: 0
      Are you a hypocrite?

      Assuming you are an adult, no. These games are made for adults. Personally, I don't know if i would have a problem letting kids play something like GTA. Any well adjusted kid should have no problem with it. I firmly believe that a video game is not going to drive them over the edge. They would have to already be in the car and going at a good speed.

    6. Re:I for one... by Aggrazel · · Score: 1

      Grand Theft Auto Vice City is rated Mature for a reason. No, you're not a hypocrite. I wouldn't let my kid play it either, in fact, I don't even play it myself when he is home, I only play it when he's off visiting his grandparents some weekends. I won't let him see it. I won't let him hear it.

      Neither would I let him see or hear pornography.

      Once he turns 18 though, well, he'll be making his own choices then.

    7. Re:I for one... by leery · · Score: 1

      That's not hypocritical. Nor is refusing to let your twelve-year-old drive the family car to go pick up a carton of cigarettes. A parent has a role to play, including guiding his/her child toward the best possible path as he/she understands it from experience. If you do that in an honest and reasonable manner, I can't call it hypocrisy.

      --
      "This is not a sig." -- R.
    8. Re:I for one... by TopShelf · · Score: 2, Insightful

      Just remember, though, that when you were a teenager you knew what you were doing was against the rules - and at a bare minimum, it's a parent's responsibility to communicate those rules. You are a much different person (presumably) than you were then, so it's hardly hypocricy to try and steer your kids away from those things.

      With 3 toddlers of my own, I wonder what life will be like in 10-15 years. My plan so far is to use Chef's line from South Park: "Children - there's a time and a place for everything, and it's called college."

      --
      Stop by my site where I write about ERP systems & more
    9. Re:I for one... by proj_2501 · · Score: 2, Funny

      you know you've been playing too much crazy taxi when you see a car carrier and feel an intense urge to drive up the ramp and get a BIG TIP!

    10. Re:I for one... by ninewands · · Score: 4, Insightful
      Quoth the grandparent post:
      Am i a hypocrite?

      To which the parent responded:
      Yes. You are also human. You are no more hypocrite than a former stoner/hippie parent cringing at the idea of their kids trying weed or some free love.

      I disagree. I see no harm in an adult with a fairly firmly-set value system playing games in the Doom/Quake*/GTA*/Postal genre. I see nothing hypocritical at all about that same adult denying access to such games to a 10 year old, or even a 16/17 year old youth.

      I won't argue the point that SOME teens (very damned few, in my experience) are more mature than some adults. The fact of the matter is that it is a parent's right/responsibility to guide their kids into development of a sound moral framework to use as a guide in making life's decisions.

      The problem is that too many parents cave in today when their 10 year old says "You do it, so it's not FAIR for you to not let ME do it." Sorry, gang "I'm the {Mommy|Daddy}" may not be fair, but that's the way it's SUPPOSED to be. Don't like it? Get married as soon as your state of residence allows and go pay your own way in life. If you want the same rights an adult has, shoulder the same responsibilities we do.

      GOOD parenting is both the most difficult AND the most rewarding job you will face in life.
    11. Re:I for one... by lone_marauder · · Score: 1

      I'd be very reluctant to let them play such a game. Am i a hypocrite?

      That depends on what you are actually trying to accomplish. In what ways are your decisions about your own life different than the decisions you would make about the lives of your children?

      If a significant difference does exist, why?

      --
      who are those slashdot people? they swept over like Mongol-Tartars.
    12. Re:I for one... by Jaysyn · · Score: 1

      I let my 12 year old neighbor play Vice City if he stops by with his mother, does that make me a bad person? He's pretty bright & well adjusted.

      Jaysyn

      --
      There is a war going on for your mind.
    13. Re:I for one... by garcia · · Score: 1, Insightful

      The problem is that too many parents cave in today when their 10 year old says "You do it, so it's not FAIR for you to not let ME do it." Sorry, gang "I'm the {Mommy|Daddy}" may not be fair, but that's the way it's SUPPOSED to be. Don't like it? Get married as soon as your state of residence allows and go pay your own way in life. If you want the same rights an adult has, shoulder the same responsibilities we do.

      If I had mod-points (I never get them anymore I guess I post too much) I would give you +500 for Insightful and Informative! :The problem is that too many parents cave in today when their 10 year old says "You do it, so it's not FAIR for you to not let ME do it." Sorry, gang "I'm the {Mommy|Daddy}" may not be fair, but that's the way it's SUPPOSED to be. Don't like it? Get married as soon as your state of residence allows and go pay your own way in life. If you want the same rights an adult has, shoulder the same responsibilities we do.

      "Life sucks then you die" was my father's favorite quote to me when I would complain shit wasn't fair. There are things that are acceptable for children (ie the tub full of balls at McDonalds) and there are things that are acceptable for adults (everything that's not acceptable for children).

      You live under your parent's rules or you leave. Simple as that. "Don't like the rules in my house buy your own." Life as a child isn't a democracy and they shouldn't be taught that it is even close to one.

      This is why kids are assholes to their parents, their peers, their friend's parents, and everyone. We taught them that it's a free country and that there are no ramifications for what they do. "Go and sit in the corner and think about what you did" is not a valid punishment. Talking it over with them is also not a valid punishment. Children are too smart these days. YES MOM/DAD is all you will get.

      It's sad but true.

    14. Re:I for one... by gorfie · · Score: 1

      I plan on letting my offspring experience games and movies that are targeted towards mature audiences once I believe they can understand that games and movies are typically not based on reality. I want them to know that movies take place on sets with actors and special effects and that games are created from millions of lines of source code. I want them to know that these productions are merely derivations from the minds of a person or small group, not a perfect representation of reality.

      Of course, by that time I'm sure that my kid(s) will be making fun of me, saying "yes dad, I know that you waited for 3 minutes in a hot room in front of a 17" CRT waiting for Counter-Strike to launch using your hands to control your computer."

    15. Re:I for one... by extrarice · · Score: 1

      No, you're not a hypocrite. You're a parent. There is media out there that is fine for adults, but not appropriate for children. Vice City is one of them. There are ratings for this and that and the other, but at the end of the day, it's all up to you: the parent. It's your call if you want Little Joe to play GTA:VC.

      --
      "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    16. Re:I for one... by NanoGator · · Score: 1

      "I for one enjoy playing violent games, in particular Grand Theft Auto Vice City... but if I had kids old enough to use a console, even as teenagers, I'd be very reluctant to let them play such a game. Am i a hypocrite?"

      Oh I dunno. I mean, if your reasoning was that you weren't sure they were ready to be exposed to something like that, then I'd say no. On the other hand, keep in mind that maybe you have well balanced teenagers that can play something like that and you won't feel the need to be worried about them. My dad wouldn't have been bothered by this game. I was, for the most part, a good kid.

      --
      "Derp de derp."
    17. Re:I for one... by Anonymous Coward · · Score: 0
      You live under your parent's rules or you leave. Simple as that.
      It's not that simple. A minor is prohibited from voting, prohibited from working many jobs and phohibited from working pasted 7:00pm/9:00pm (in Summer) until 16 years of age. No one will rent to a minor or sell them a car on credit since they are allowed to break any contract at will. Homesteading isn't an option anymore and houses are too expensive for most minors to buy outright.

      Basically, a minor could understand the capitalist social contract of "work for your food/shelter/toys" and be physically, mentally and emotionally capbable of fufilling their end of it and still be prohibited from doing so by law.

      Now, if a minor was legally allowed to shoulder the responsibilties of an adult life, I wouldn't have a problem with your remark. But since it's practially impossible to leave home as a minor, your argument fails the pragmatic test of truth and is frankly insulting and abusive.

      Lucky for me, you weren't one of my parents and I didn't have to deal with your kind of authoritarian bullshit.
    18. Re:I for one... by secolactico · · Score: 2, Interesting

      I disagree. I see no harm in an adult with a fairly firmly-set value system playing games in the Doom/Quake*/GTA*/Postal genre.

      You are right (and I'm dead wrong). I just re-read the post I replied to, and perhaps I should have worded differently or simply not accused Jolyon of hypocrisy.

      My intention in my post was to state that perhaps I (we) are hypocrites for denying our kids the misdemeanors we commited in our youth.

      Of course, *now* we realize that our parents were right in getting angry/punishing us for our misbehaviour. And *now* we realize our kids will get angry at us for trying to protect them by restricting their "freedom".

      --
      No sig
    19. Re:I for one... by Darkninja666 · · Score: 1
      He also said, "17".

      Are you ready for that?

      --
      Secure multi-mediation is the future of all webbing...
    20. Re:I for one... by Lord+Kano · · Score: 1

      Last year when my SO's ex husband gave their kids (9,8,&6) GTA3 I nearly hit the roof. I had my girlfriend watch as a jacked a Cheetah, drove to staunton and got a hooker for a little "healing".

      She proceeded to trade the game in for something else.

      I don't have a problem with 15, or 17 year old kids playing games like GTA VC, but younger children would be better off if kept away from them.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    21. Re:I for one... by xSauronx · · Score: 1

      i just want to shoot out every light i look at and drag bodies into the darkness...stupid splinter cell...

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    22. Re:I for one... by ninewands · · Score: 1
      Quoth the poster:
      This is because kids are not yet mature enough to handle the violence of these games but you are.

      In contrast with my prior post, I don't think the ability to "handle violence" is really the issue. While I don't necessarily subscribe to the "violent games make violent kids" theory, as a parent of two now-adult offspring, I know from experience that a minor's ability to discriminate between fantasy and reality doesn't really "ripen" until much later than optimistic ("My kid is SO mature") parents realize.

      I do stand by what I said earlier ... good parenting is tough, but the rewards of getting it right are worth it.
  12. Since the first videogames... by Anonymous Coward · · Score: 0

    way back in 197x were quite violent.

    1. Re:Since the first videogames... by adeyadey · · Score: 2, Funny

      Yeh, have you seen Pong?

      --
      "You lied to me! There is a Swansea!"
  13. Running With Scissors by stratjakt · · Score: 2, Insightful

    These guys are the ones who really give "violent video games" a bad rep. Postal/postal 2 aren't nearly as clever, or in the same league playwise, as something like Doom or the GTA series. These truly are third rate games who's only selling point is the violence and bathroom humour.

    These are the games the Donahues of the world want to bitch about, but they're so forgettable that Doom or GTA take the brunt of the complaints.

    Not that they shouldnt be allowed to make whatever game they damn well feel like. Screw all these morons, who for some reason or another, think that video games are for some reason not protected forms of expression.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Running With Scissors by Anonymous Coward · · Score: 0

      Agreed. They are simplistic morons.

      Even if I knew nothing of the company or its past games, this quote could still sum up the company's maturity level and breadth of creativity:

      "...I would make a game about fucking, cause this world needs more sex than killing that's for shit sure."

    2. Re:Running With Scissors by Kombat · · Score: 1, Interesting

      Screw all these morons, who [...] think that video games are for some reason not protected forms of expression

      Uh, since when is a video game a "form of expression?" What exactly are the authors of GTA:VC trying to "say"?

      They're not "expressing" anything. They're just trying to make money. They're producing a commodity to appeal to a marketshare whom they think will be profitable to them. Not that there's anything wrong with that, just don't pretend like its some noble form of meaningful expression. It's not. It's just a game, it's just business. Nothing more.

      --
      Like woodworking? Build your own picture frames.
    3. Re:Running With Scissors by stratjakt · · Score: 3, Insightful

      People have made the same argument about ficional novels, movies, and tv shows.

      I never said its a "noble form of meaningful expression", I said its an expression. Every bit as "meaningful" as the comic books slashdotters collect.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Running With Scissors by Anonymous Coward · · Score: 0

      Uh, since when is a video game a "form of expression?"

      Have you ever played any games besides Grand Theft Auto?

      Any Ultimas, for instance?

    5. Re:Running With Scissors by Kyouryuu · · Score: 1
      If anything, Running With Scissors is the kind of group that gives video gaming in general a bad reputation. They can deny that "responsibility" all they want, but they make the software that the politicians point to and complain about. And, one day, the video game industry as a whole will pay for it, just as the comic book industry did decades ago with the "Comics Code Authority."

      As you said, there is little substance to the Postal series. It's third-rate at best. It's raison d'etre is purely violence and shock value. There are other violent games to be sure - Doom, Grand Theft Auto 3, take your pick. But those games, dare I say classic games, had good gameplay and a lot of substance. Postal has neither and like Night Trap and other "shock games," it will just fade into obscurity.

      I treat this interview as a path into the mindset of a particularly outspoken game designer who creates such third-rate games and tries to defend them the only way he apparently knows how - through shock value.

    6. Re:Running With Scissors by tuffy · · Score: 2, Insightful
      Uh, since when is a video game a "form of expression?" What exactly are the authors of GTA:VC trying to "say"?

      I think they're trying to say that violence really does solve problems. You might not like what they're saying, but I think they have a right to say it.

      --

      Ita erat quando hic adveni.

    7. Re:Running With Scissors by Boing · · Score: 1
      They're just trying to make money... don't pretend like its some noble form of meaningful expression. It's not.

      What about a game like Deus Ex? I mean, it's not Shakespeare, but it definitely had something to say about the merging of high technology with existing society. It also had you sniping unsuspecting soldiers from the shadows.

      Yeah, they were trying to make money off of the thrill of killing, but they also had a message. Maybe you don't see any value in the GTA series, or Doom, or Postal, but who are you to be the judge of what is "meaningful" and what is not?

    8. Re:Running With Scissors by pmz · · Score: 1

      Uh, since when is a video game a "form of expression?"

      Is a canvas not suitable for artistic expression? How about a typewriter?

      I can take paint and fling it on a canvas at random. That is not art. Likewise, Postal is not art (any person could come up with it without much effort at all).

      However, as a medium of graphics and music, there really is no limit to video games as a means of expression. Although Deus Ex was too linear, etc., it did have a story with political overtones, for example.

    9. Re:Running With Scissors by stratjakt · · Score: 1

      I took the GTA3 and VC games as a spoof of mobster movies, or crime movies in general, from Godfather to Scarface to New Jack City.

      --
      I don't need no instructions to know how to rock!!!!
    10. Re:Running With Scissors by meta-monkey · · Score: 2, Interesting

      DIZZY: My mother always says that violence never solves anything.

      RASCZAK: Really? I wonder what the city fathers of Hiroshima would have to say about that. You.

      CARMEN: They probably wouldn't say anything. Hiroshima was destroyed.

      RASCZAK: Correct. Naked force has settled more issues in history than any other factor. The contrary opinion 'violence never solves anything' is wishful thinking at its worst. People who forget that always pay... They pay with their lives and their freedom.


      I love Heinlein.

      --
      We don't have a state-run media we have a media-run state.
    11. Re:Running With Scissors by Jaysyn · · Score: 1

      If I say I don't think your photography is a valid form of expression, does it make it so? Of course not. You know why? Because that isn't up to me, or anyone else besides you to decide.

      Jaysyn

      --
      There is a war going on for your mind.
    12. Re:Running With Scissors by Cyno · · Score: 1

      They are trying to tell people like you that your precious society causes undo amounts of stress and frustration, occationally making people just want to snap and vent their anger through violence.

      It is a reflection on reality, this reality that we all are helping to create. We are all responsible for the existence of violence in reality as well as these video games. All of us. Because we're doing nothing to prevent it. Except making it illegal, which is not a very good preventative measure. Lots of things are illegal, and now we have lots of criminals. See the point we're trying to make?

      Maybe if you played some of these games like GTA:VC and Postal 2 it would make more sense. Some of the missions in Postal 2 involve things like paying bills, getting groceries, and voting. All very frustrating in our current form of society.

      So instead of whine about these problems they sell a game that lets people vent their frustrations while making a profit. So don't pretend its not some form of meaningful expression. It is. And its just a game.

      Anything we create that conveys a meaning, a message or an emotion is a form of expression. Its sometimes called art. See, back in the day we used to paint on cave walls, but today we can paint on anything from overpasses to texture memory within a video card. There are many new forms of expression and almost all of them are meaningful in some way.

  14. BORRRRING by Anonymous Coward · · Score: 0

    whats the deal with the B0RRR1nG /. articles today?

  15. Why I like violent video games by Anonymous Coward · · Score: 2, Interesting

    I'm never actually going to go around shooting the heads off of innocent pedestrians just to see the blood spurt out of their necks, but in GTA: Vice City, I can do just that. I can also drive around in a tank and blow things up, and all without anyone getting harmed. I'm not a violent person, but I do enjoy some violence.

    1. Re:Why I like violent video games by Anonymous Coward · · Score: 0

      You should try it. It's quite therapeutic.

    2. Re:Why I like violent video games by Stonent1 · · Score: 1

      I'm never actually going to go around shooting the heads off of innocent pedestrians just to see the blood spurt out of their necks, but in GTA: Vice City, I can do just that. I can also drive around in a tank and blow things up, and all without anyone getting harmed. I'm not a violent person, but I do enjoy some violence.

      Nothing like "winging" a prostitute at 100 yards. They get this damned confused look on their face and then they shake it off and keep walking.

  16. violent media by thoolihan · · Score: 2, Insightful

    There is a ton of violent media out there, and has been for a while. Up to a certain age, it is the parents' job to censor that. After that point, those who imitate things like postal were missing a few cards in the deck anyway. If it's not a video game, it'll be a movie or something else that sets them off.

    -t

    --
    http://unmoldable.com W:"No one of consequence" I:"I must know" W:"Get used to disappointment"
    1. Re:violent media by Anonymous Coward · · Score: 0

      I'd have to agree, there is a lot of violent media out there. If used right, a CD-R or floppy disk could be a deadly weapon. But I have yet to find a way to kill with a DAT tape.

    2. Re:violent media by pmz · · Score: 1

      But I have yet to find a way to kill with a DAT tape.

      Wrap the plastic ribbon around someone's neck. Really, I didn't have to think very hard about this.

    3. Re:violent media by Anonymous Coward · · Score: 0
      Wrap the plastic ribbon around someone's neck. Really, I didn't have to think very hard about this.
      Thanks for the tip. I don't know how I missed that.
  17. No need for games by Anonymous Coward · · Score: 0

    There's always the internet to teach us how to go postal.

  18. Postal 2 = Assault, battery and rape by Anonymous Coward · · Score: 0

    Ah Postal 2, The game where you sneak up on women and then beat the piss out of them. Literally. You can also urinate in their open mouths which usually makes them vomit...

    1. Re:Postal 2 = Assault, battery and rape by JavaLord · · Score: 1

      Ah Postal 2, The game where you sneak up on women and then beat the piss out of them. Literally. You can also urinate in their open mouths which usually makes them vomit...

      Have you actuallyp played the game? There is no way to "beat the piss out of the women...Literally". Also, you don't really urinate in their mouths, urinating anywhere on them will make them throw up every so often. It's kind of silly for people to make comments about the game who haven't played it/don't know what they are talking about. I know, I know welcome to slashdot, I must be new here.

  19. Remember this? by Sir+Haxalot · · Score: 1

    This will only happen again if stricter control over violent games is not put into place.

    --
    I have over 70 freaks, do you?
    1. Re:Remember this? by Its_My_Hair · · Score: 1

      This will only happen again if stricter control over violent games is not put into place.

      I'm not completely familiar with all of the details of this situation, but it seems to me that it is more likely that these kids are smarter than they look (or have smart lawyers) than that they were under the control of a game. I tend to think that this will happen again, but not because there are no restrictions on violent games.

    2. Re:Remember this? by Anonymous Coward · · Score: 0

      News Flash:

      People have free will!

      It is not the video games, the Twinkies or Oreo cookies that are making people do things, the total lack of personal responsiblity in the United States is in large part to blame.

      People always want to find a pat answer when bad things happen to take the blame off from where it belongs, on the individual's shoulders.

    3. Re:Remember this? by Sir+Haxalot · · Score: 1

      It is not the video games, the Twinkies or Oreo cookies that are making people do things, the total lack of personal responsiblity in the United States is in large part to blame.
      Here's an interesting theory. We are not responsible for any of our actions. The reasoning behind this is thus: all we are is a combination of our two parents, effected by the environment around us. Obviously more people in Brookyln (for example) are theifs than in say, Washington D.C, simply because of their environment. Some people might argue that even though peoples environment has affected them they are capable of freewill, but because of their environment I wonder just HOW free?

      --
      I have over 70 freaks, do you?
    4. Re:Remember this? by Anonymous Coward · · Score: 0

      To quote Scream -
      "Don't blame the movies, Syd. Movies don't create killers, movies make killers more creative." Did the game influence them, sure. Were they a couple of waffles shy of a stack in the first place, probably. Would they have gone on a spree of some other kind without this? I find it distinctly likely.

      Of course, all arguments of this sort come down to what you believe, since psychologists on both sides have been "proving" their point of view for years.

    5. Re:Remember this? by Patrik_AKA_RedX · · Score: 1

      oh please! And if we don't put stricter control over Monopoly we get more Bill Gatesses

  20. Great Read, I Want More by matchlight · · Score: 1

    This is a great interview with comments like How about we start with disciplining our kids, yeah I mean hitting them, and as for criminals fuck rehabbing rapist, I wouldn't even waste time with castration, just get the power generator going and hook it up to a big ass sofa and start the bbq. And we should start with criminal politicians that would help clean up that pimp house known as Congress. Vince Desi definitely has a strong opinion that games don't affect/influence mental health as long as they're not used in excess. I'm curious as to why he differentiates using kids as a content element from the rest of the burning, chopping, and general maiming. I'd also like to know if he separates physical violence in the extreme as okay as long as it's simulated compared to sexual violence. I am guessing he definitely does, but would like to hear/read it straight from him.

  21. Artical Text by Sir+Haxalot · · Score: 1, Redundant

    We talk with Running With Scissors' Vince Desi about his thoughts on the state of violent gaming in today's computer and video game market. Be forewarned Vince speaks his mind and we didn't dare censor him. How did the idea first come for the Postal series? We were bored making kids games for companies like Sesame Street and Disney. Most everybody in the office was playing Doom stuff, and we had a Robotron arcade machine. You make kids games for 10 years and then lets see what you think of. For us it was always about the fun, the comedy, I mean POSTAL is really about adult humor, that was out goal. Was the "Postal" series created to be controversial from the beginning? Was being controversial your main goal? Our main goal was to make people die laughing, we never took it serious. Not at all, we just wanted to do something different. People ask about our industry not being creative or original that's because every other game that comes out is the same as the other, except with new tech features. I had no idea that setting a marching band on fire was gonna be considered politically incorrect, and the suicide move in the first POSTAL, we all thought it was great, but a lot of asshole politicians just seen it as an opportunity to be hypocritical about. When "Running With Scissors" was first developing "Postal 1", what types of ideas went through the team's heads about how controversial the title was going to be? Back then did you think much about the fact that games could somehow "inspire" the player to commit acts that were portrayed in your game, or any game for that matter? First let me say that if I thought we could make a game that would honestly motivate people to do things in real life, then I would make a game about fucking, cause this world needs more sex than killing that's for shit sure. The creative process here is actually pretty open, everyone just says whats on their minds and it all gets considered, of course it the end technical reality takes over. For the most part the games include it all, we don't approach game design by what can or cant we put it, we just ask one thing, is it funny. Of course we have a different sense of humor but hey that's what makes the world interesting. As for the controversy I've said it before we never planned for it nor did we anticipate, I mean shit in this fucked up place called earth who the hell could have imagined that a video game could get so much attention when the real world is filled with real crazy people, but that's the news today. What has influenced "Running With Scissors" development of such controversial titles? OK, to really get a clearer picture let me run off a few personality characteristics of the key folks in design: catholic school upbringing, some of us grew up in the 60's, 70's and 80's, metal, comics, race, horny male syndrome, drugs, guns, animals...are you getting the picture yet? Sure I could go on and tell you things like Southpark, Spy vs Spy, Robotron, Atari, Clinton, and of course 9/11. Thinking about it I'd say we're a pretty normal group, that decided to go for it, and actually do and say what we feel, I really do think we're very lucky. If there were no rating system on games and nothing holding back any type of gore or adult content, what type of things do you imagine we might see in today's video games or at least "Running With Scissors" titles? I think a rating system is a good thing, the problem is that retailers are scared to carry controversial titles unless they get big ad guarantees, so the corruption and hypocrisy are not limited to the politicians, lets not forget the major publishers that are nothing more than pimps for sorry ass broke ugly developers. True creativity is a rare animal, so I'm not sure the rating system means that much for real and truly creative folks. I'm very proud of POSTAL not because its shock value but because it succeeds in what we set out to do MAKE PEOPLE HAVE FUN. As for RWS all I can say is if you play or watch POSTAL and don't laugh in the 1st 60 seconds then I blew it, and from all the fan mail

    --
    I have over 70 freaks, do you?
    1. Re:Artical Text by mesach · · Score: 1

      Jebus,

      If you're gonna Karma Whoar, at least take the time to clean it up so its readable, no one is going to read a BRICK of text that big.

      --
      moo.
  22. parents responsibility by icebones · · Score: 2, Insightful
    when will people realize that it's the parents responsibility to control what children play and

    also to teach them the difference between fantasy and reality? the games have ratings so parents can make a responsible choice. Most kids know that a game isn't real or should be copied, those that can't figure that out or haven't been taught should play violent games. After all, most stores won't sell games rated "M" to kids. But of course that requires the parent to acctually tell little Johnny NO and back it up. Oh, well I guess that won't happen.

    and for those who don't like violent games, don't buy them. No ones forcing them into your house

    --
    Life is pain. Anyone who says differently is selling something.
  23. Gary Coleman? by Anonymous Coward · · Score: 0

    Damn, if I knew Gary Coleman was cool enough to carry an M16 in a video game I would have voted him for California governor.

  24. Examples of Violent Games by Anonymous Coward · · Score: 0

    I was just playing two very intense violent games earlier today, check them out. You won't be disappointed. http://jet.ro/dismount/

  25. don't /. the site read here by novakane007 · · Score: 1

    How did the idea first come for the Postal series?
    We were bored making kids games for companies like Sesame Street and Disney. Most everybody in the office was playing Doom stuff, and we had a Robotron arcade machine. You make kids games for 10 years and then lets see what you think of. For us it was always about the fun, the comedy, I mean POSTAL is really about adult humor, that was out goal.

    Was the "Postal" series created to be controversial from the beginning? Was being controversial your main goal?
    Our main goal was to make people die laughing, we never took it serious. Not at all, we just wanted to do something different. People ask about our industry not being creative or original that's because every other game that comes out is the same as the other, except with new tech features. I had no idea that setting a marching band on fire was gonna be considered politically incorrect, and the suicide move in the first POSTAL, we all thought it was great, but a lot of asshole politicians just seen it as an opportunity to be hypocritical about.

    When "Running With Scissors" was first developing "Postal 1", what types of ideas went through the team's heads about how controversial the title was going to be? Back then did you think much about the fact that games could somehow "inspire" the player to commit acts that were portrayed in your game, or any game for that matter?
    First let me say that if I thought we could make a game that would honestly motivate people to do things in real life, then I would make a game about fucking, cause this world needs more sex than killing that's for shit sure. The creative process here is actually pretty open, everyone just says whats on their minds and it all gets considered, of course it the end technical reality takes over. For the most part the games include it all, we don't approach game design by what can or cant we put it, we just ask one thing, is it funny. Of course we have a different sense of humor but hey that's what makes the world interesting. As for the controversy I've said it before we never planned for it nor did we anticipate, I mean shit in this fucked up place called earth who the hell could have imagined that a video game could get so much attention when the real world is filled with real crazy people, but that's the news today.

    What has influenced "Running With Scissors" development of such controversial titles?
    OK, to really get a clearer picture let me run off a few personality characteristics of the key folks in design: catholic school upbringing, some of us grew up in the 60's, 70's and 80's, metal, comics, race, horny male syndrome, drugs, guns, animals...are you getting the picture yet? Sure I could go on and tell you things like Southpark, Spy vs Spy, Robotron, Atari, Clinton, and of course 9/11. Thinking about it I'd say we're a pretty normal group, that decided to go for it, and actually do and say what we feel, I really do think we're very lucky.

    If there were no rating system on games and nothing holding back any type of gore or adult content, what type of things do you imagine we might see in today's video games or at least "Running With Scissors" titles?
    I think a rating system is a good thing, the problem is that retailers are scared to carry controversial titles unless they get big ad guarantees, so the corruption and hypocrisy are not limited to the politicians, lets not forget the major publishers that are nothing more than pimps for sorry ass broke ugly developers. True creativity is a rare animal, so I'm not sure the rating system means that much for real and truly creative folks. I'm very proud of POSTAL not because its shock value but because it succeeds in what we set out to do MAKE PEOPLE HAVE FUN. As for RWS all I can say is if you play or watch POSTAL and don't laugh in the 1st 60 seconds then I blew it, and from all the fan mail we get I think we did pretty good.

    What's your opinion on the statement "Games make killers out of gamers"?
    BULLSHIT. If that was actually true we'd have a h

    --

    WURD!!
  26. What do people propose? by WebMasterP · · Score: 2, Insightful

    We stop violent games so we can shelter everyone from something that only a relatively FEW people can't handle mentally? Bad apples are everywhere; they'll find a way to be bad with or without violent video games.

  27. Re:intering by Anonymous Coward · · Score: 0

    I didn't ask

  28. It's all about asking the right questions... by WegianWarrior · · Score: 3, Interesting

    Note; this holds true for most first-person shoot-em-up, right back to Castle Wolfenstein and Doom.

    Is it violent? Yes.

    Is it speculative? Certainly.

    Does it use blood and gore as a selling point? Off course.

    But does it leads to more violent bahaviour? Now that is hard to prove... and unless it can be absolutly disproved, there will always be people who claims it does and will try to tell the gaming insdustry what they can and cannot do.

    We'll always have parents and 'worried people' screaming up on how bad the latest games are. But instead of blaming the gamingindustry - who are basicly turning out more of whats popular - for perverting the youth, shouldn't they instead be taking time to be with their offspring, and possible keep some sort of controll at home over what games the children plays? For some reason, I'm reminded of a certain movie from a few years back, where concerned mothers started a war with Canada because their kids had learned a few naughty words...

    Parental responibility. Is that to much to ask for?

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:It's all about asking the right questions... by stratjakt · · Score: 2, Insightful

      I don't deny that violent media can have an effect, not just on children, but even on adults.

      We've all known that kid who was just a little bit off, easily susceptible to anything. You know the kid, who, when you were all playing ninja at recess, took it just a bit too far and ended up hurting someone.

      Thing is, that was the same kid who was liable to start taking swings at people when he lost at Candyland.

      Those kids who shot the cars and then blamed GTA3, or the Columbine kids, are extreme examples of these sorts of personalities.

      I dont believe for a second the parents didnt see the warning signs, or that noone outside the family warned the parents. They chose to ignore those signs that their children werent right. It's hard for a parent to deal with the fact that somethings wrong with their kid.

      We all know adults who behave in the same way. Quick to anger, don't seem to think about the consequences when they act. These people jump out of their cars and beat someone to death over a minor traffic accident.

      Video games as a cause of real violence, no, but as an aggravating factor for some? Sure, anything short of serious therapy makes these people worse.

      Should games be outlawed because there are those who cant seperate fantasy from reality, or have a screwed up brain that makes them a sociopath? Of course not.

      We need to realize that these problems are inherent in society. We need to identify and treat these people, and lock up the untreatable ones. Thats the only real solution.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:It's all about asking the right questions... by d3faultus3r · · Score: 1

      Parents want to believe their kids are essentially good and that some eveil outside thing has corrupted them when they do something wrong. The media knows that they can get a ton of viewers from "think of the children!" shows and therefore they reinforce parents' delusions. I think a lot of the media coverage of video game violence is also due to an attempt by the big television networks to divert scrutiny from their own violent shows.

      --
      read my blog
      musings on politics and technol
  29. Re:Responsibility for your actions? Non-sense. by TOGA!+TOGA+TOGA! · · Score: 2, Insightful

    Parents don't punish children they give them time-outs (hey folks, it doesn't work)

    I totally agree with you there. A time-out is really a time-out for the parent. All you do is tell the kid that you can't handle it anymore and you need a break.

    gj.

  30. A fun way to find good video games by Meridun · · Score: 3, Informative

    A friend of mine pointed out recently that you can actually use the ESRB Rating Search Engine to show all the games that contain blood, gore, and violence. She went on to comment that she was sure it wasn't their intention, but that they've provided a great way to find good games. :)

    1. Re:A fun way to find good video games by pen · · Score: 1
      Error Upgrade Browser

      To fully enjoy the ESRB web site, you'll need a more recent version of your web browser.

      But 7.20 is the most recent! :-(
    2. Re:A fun way to find good video games by Echnin · · Score: 1
      I noticed this too, and was startled! I made a thread on the Open the Web MyOpera forums about it. http://my.opera.com/forums/showthread.php?s=&threa did=33322

      I'm throwing away a mod point by posting this, but it's at +5 now anyway.

      --
      Lalala
  31. Proof... by gUmbi · · Score: 2, Interesting


    Has anyone noticed that, after playing Grand Theft Auto or Vice City for several weeks, you start to look at parked cars a little differently?

    Jason.

    1. Re:Proof... by ikebuma · · Score: 1

      Nope,

      I play rtcw and i scan my surroundings for possible sniper places -- just because u R paranoid doesnt mean u have got no real enemies.

      Ike

    2. Re:Proof... by mesach · · Score: 1

      um... no,

      playing a video game about stealing cars, does not make me want to steal them, because it's not realistic enough about stealing them in the first place. You just can't open the door and get in and go like in GTA, if you had to jimmy the lock or window, then break the column, then use a screwdriver on the ignition, or hot wire it, then I would be intrigued by the game more. But as it sits, GTA only holds my interest for 30 minutes at best.

      Now something that has ALWAYS intrigued me even before the whole GTA thing, is when I see someone leave their car running and run into a store, like a dry cleaners or 7-11, I DO Want to take the car and move it to another part of the parking lot, and mess with them, BUT I'M NOT GOING TO ACTUALLY DO IT, BECAUSE I KNOW BETTER!

      --
      moo.
    3. Re:Proof... by No+Such+Agency · · Score: 1

      You just can't open the door and get in and go like in GTA, if you had to jimmy the lock or window, then break the column, then use a screwdriver on the ignition, or hot wire it, then I would be intrigued by the game more.

      I think the point of GTA is that your character is the kind of person who can do these things as easily as turning on their television. Just like the Quake/Doom guy can load his shotgun one-handed while running to avoid fireballs/rockets. You're not playing as YOU ("clumsy game geek"), you're playing as HIM ("hardened veteran", or in the case of GTA, "career criminal"). Plus, how many times do you want to sit through the "hotwiring" animation in one game anyway?

      --
      Freedom: "I won't!"
    4. Re:Proof... by Anonymous Coward · · Score: 0

      After playing RTCW Enemy Territory, I walk around and look at peoples foreheads as if there is a crosshair! Kerbang!

    5. Re:Proof... by Anonymous Coward · · Score: 0

      I forgot to mention that I am an occasional TK (team killer). Don't give me a gun in real life. "ooops, sorry about your face dude!".

    6. Re:Proof... by Alioth · · Score: 1

      No, it's after the endless sessions of playing endless Doom on the network that you and a friend are walking past a construction site, and see a 55-gallon oil drum.

      You look at each other, and you just know that both of you have just had the same idea and are really wishing for the shotgun right about now :-)

  32. The psychology of violence by tarzan353 · · Score: 3, Insightful

    It's a standard reaction on behalf of the parents and a sad one. There are kids who will go out and do terrible things, but violence is not exactly a new thing in human history. If anything, todays' societies are remarkably non-violent compared to past ones.

    For the parents - especially of the killers - it's an attempt to find blame somewhere. I feel sorry for them: since Freud's time, parents have been told "you are responsible for the way your kids turn out", when in fact many studies show that parents are amazingly irrelevant to their children's character. One long twin study showed approximately 50% coming from genes, 45% from unknown sources but presumably peer influence, and 5% from parents.

    There is violence in our genes, but it generally needs a certain kind of culture to bring it out. The place to look for the causes of such killings are the youth cultures these kids hung-out in. There is no evidence at all that violent games or movies influence children, but it seems clear that violent children prefer to express themselves through violent games, virtual or real.

    Court cases like this resolve absolutely nothing, because they divert the discussion in meaningless directions. Let's ban all violent games and movies... OK, will that change anything? Take a look at (random selection from a large pool) Uganda, where the kids watch no movies at all, yet 10,000 young (5-12) killers roam the north.

    It is very difficult to change a violent culture, but it is possible.

    The first thing is to understand the way violence is propagated. Like all youth cultures, it goes from youth to youth, bypassing all adult control. You have to work at this level, thus.

    The second thing is to understand how individuals get drawn into violent behaviour that reinforces itself and finally becomes habitual. Can a young man turn to authority for fair protection? If not, he is more likely to use his own force for self-protection. Can a young man who uses drugs turn to authority for help? If not, he is likely to resort to retribution and violence. Can a young man escape from a violent or oppressive environment? If not, he will eventually give up on himself and "go postal", taking his own life but first taking the lives of as many of his peers as he can, in an attempt to regain some face.

    I think it's clear that the rigid and somewhat intolerant mentality of adult-youth relations in the States is a large part of the problem.

    Banning violent video games goes further in the wrong direction. Now we make criminals out of those youngsters who want such games. Excellent.

    1. Re:The psychology of violence by pmz · · Score: 2, Insightful

      parents are amazingly irrelevant to their children's character.

      This is wrong. I can see a direct relationship between my parents and my personality. The same is true of other people I know. People who are jerks have parents who are deadbeats in some respect, whether it is affluenza or downright abuse. Early divorces can be especially traumatic, where even if the kids appear stable on the outside, they can often hint at hidden feelings about it. And on and on and on.

      Like all youth cultures, it goes from youth to youth, bypassing all adult control.

      Only when children are left rotting in environments like our public schools, where tyrannical rules and absent teachers push them even harder into perverse lifestyles of all types. Adults have a direct and tangible impact, especially on how prepared a child is when faced with a moral dillema.

      I think it's clear that the rigid and somewhat intolerant mentality of adult-youth relations in the States is a large part of the problem.

      It is, but this doesn't mean parents are not the cure, either. Allowing freedom breeds non-violence. I know this is hard for many reactionaries out there to understand, but perhaps they should look back about 200 years in US history for some answers on this issue.

  33. I know it's been said before... by canfirman · · Score: 5, Insightful
    ...but parents really do need to take responsibility for what they're kids see/play. At least any reasonable adult can tell the difference between a "make-believe" world of video games and reality. The truth is that kids (especially young ones) will mimic what they see in games/movies/etc.

    I could go into the big news headlines of kids killing their sisters with WWE moves, kids with guns, etc., but I'll go with this one:

    My buddy has a 3 year old. During the time his wife was away, my buddy would play GTA: Vice City, and his son would watch. The son thought it was cool when daddy "beat the shit" of of other guys with the bats. Well, Mom came home to see her son, and saw her son going to town on his favourite teddy bear with a kid-sized hockey stick. He said to his mom that it was because daddy did this "on tv". (And yes, the son would say daddy "beat the shit" out of somebody on tv.)

    Whether you decide to play these games is up to you, but I believe we do have to be careful with our kids. We need to make them understand the difference between reality and fantasy, and if they can't tell the difference right now, then that's a lesson for later.

    I believe it's called parenting.

    --
    It is not our abilities that show what we truly are... it is our choices.
    1. Re:I know it's been said before... by Anonymous Coward · · Score: 0

      A. your buddy is a piece of crap. anyone that would swear around a child is a 100% idiot moron... and yes you can tell him that. if you want I'll give you my address so he can come over and get his ass kicked by me.

      B. his wife/ whetever is a loser for being with him.
      any woman that would tolerate such a idiot loser needs to get a real man. let her know, she can do better than him and to get the hell out now... the judge will give her the kid anyways....

    2. Re:I know it's been said before... by Allegro · · Score: 1

      This is the classic "bobo doll" experiment, Man. I learned this in psych 101. Notice that the child was beating up on an inanimate (non-real, non-living) object. The idea is that the child knows the difference between a living, breathing human being and a doll.

      --
      Don't let the lusers get you down.
    3. Re:I know it's been said before... by bninja_penguin · · Score: 1

      The truth is that kids (especially young ones) will mimic what they see in games/movies/etc

      True enough, and this is where parenting comes in. Children actually have no sense of good and evil, no experience between reality or fantasy. Young children will eat whatever they dig out of a cat box, until you teach them otherwise. This is what the parent is supposed to do, to teach them.

      As for violent video games causing violent behavior, I don't agree.
      Why, you ask? Because when I was a child, I played Monopoly over and over, to the point of obsession. Monopoly is a game about making money, so I should be the richest person on Earth, for I was "conditioned" by my game playing, and I almost always won the game. However, I haven't even worked up to what's considered middle-class income (after 20 years of working!!)

      --
      For those who describe their systems as 'boxen', do you order multiple 'boxen' of corn flakes also?
    4. Re:I know it's been said before... by Tokerat · · Score: 1


      Perhaps you missed your calling as board-game world champion? ;-)

      --
      CAn'T CompreHend SARcaSm?
    5. Re:I know it's been said before... by gblues · · Score: 1

      And even in that situation, the important distinction was that the kid did it "because daddy did this 'on TV'," not because daddy let his son play GTA3:VC. He was mimicking dad, something that any 3-year old does.

      So while I agree that it boils down to parenting, the kid's actions had nothing to do with reality/fantasy distinction.

      Nathan

    6. Re:I know it's been said before... by danila · · Score: 1

      Raising a child is one of the most difficult things on this planet. Why do we allow people without any qualification do it? We need to impose limits on procreation and concentrate on developing better schools (incl. boarding schools), where professional and caring teachers mold the children into smart, creative and ethical persons.

      What good it makes to let people just "have children"? You end up with questionable results. Think about it - half of children have lower than average IQ! :) And the average IQ is not that high. It would be much cheaper for the society to simply import the same idiots from India or any other country. Why waste hundreds of thousands raising the same idiot from scratch?

      And if you want decent results, let the professionals handle it. Of course, that would be expensive, or shall we rather say "look expensive", because in the end it will be more efficient than traditional parenting. Every child can potentially be raised into a genius if you find the right approach. And what is the actual success rate? There is only one industry with more appaling success rate - the semiconductor industry where only 3 processors out of 100 work - but we let that slide because of the Moore's Law. :) In any other industry it would not be tolerated.

      So the solution is - screw parenting, halve the military spendings and build an excellent education system by uniting the nation around this idea (think of it as the 21st century Moon mission).

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    7. Re:I know it's been said before... by Anonymous Coward · · Score: 0

      /// A copycat act by a child hardly meets the events of Columbine or many others in recent years. This is not a problem with the content of games. Those with serious mental outcomes or those who act out violence against others are probably victims of a rare psychiatric injury engineers discovered over fifty years ago.

      Read the Everquest Connection page at VisionAndPsychosis.Net. It is about the suicide of Shawn Woolley in 2001. Everquest and other games were involved then. Think of it. Different Games, different players, different computers. What was the common element. The workstation! Each effected player had created the same workstation defect those engineers found fifty years ago.

      This can happen to anyone. Bottom line is put the CPU and any blinking lights under the desk. This is required CPU placement in Cubicles and Systems Furniture Workstations.

      http:///www.VisionAndPsychosis.Net

  34. Great interview, my favorite line... by Assmasher · · Score: 1

    "I can train a kid to be a fat slob too by taking him to Mc Donalds 6 times a day for 30 days. So what does this prove?"

    ROTFL...

    --
    Loading...
  35. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    >Guns don't cause violence and neither do video games.

    Hmmm... Merriam Webster defines cause as:

    "something that brings about an effect or a result"

    So, shooting someone does not cause violence? A gun does not bring about the result of violence?

  36. Re:Responsibility for your actions? Non-sense. by Rotworm · · Score: 2, Informative

    Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    I know lots of parents that sent their children to time out, and it worked. Mind you they imposed other restrictions on their children as well. Time out was used for mild punishment, and restrictions on use of technology, or 'play time' were used for harsher punishments. But for them, time out wasn't useless. So I agree with your comment on the use of detterents.

    Insofar as whether video games cause violence -they do, in a sense. Responsible studies show that playing violent video games causes children to become more violent. Which isn't saying they will become violent people, but that playing these particular games incites more violent behavior than what would've been the case otherwise.

  37. Video "enhances" the already crazy by mariox19 · · Score: 1

    I don't think video games cause anyone to "go postal," but I do think it can excite those who are already predisposed to violence and encourage them.

    The U.S. Army uses video games for training its soldiers. This kind of training allows a person to rehearse certain situations. Through rehearsing, a person sharpens the skills needed for such situations, and gains confidence in his sense of efficacy.

    I think if you're already somewhat "bent" on destruction, a fear of not being able to pull it off may be significant in holding you back. Training on video games -- though you may not realize that that's in fact what you're doing -- will make the unfamiliar (for example, shooting into a crowd) less so.

    The most important part of any training is training the mind. Video games teach you to acquire a target, shoot instantly, instantly acquire another target -- on and on and on. It becomes second nature. The 3-D games even train the mind to navigate hallways or open fields and so forth.

    Again, I want to stress: video games don't cause violence. I do think, however, that they provide encouragement for those prone to it.

    And just for the record, we should lock up the crazies, and leave the sane to enjoy their video games in peace.

    --

    quiquid id est, timeo puellas et oscula dantes.

    1. Re:Video "enhances" the already crazy by Anonymous Coward · · Score: 0

      Let be clear, what the army has is a very in depth simulator designed for decision making purposes, as the article states:
      "to familiarize soldiers with some of the customs, cultural factors and situations they may encounter in another country, many for the first time."

      Folks post "the Army uses games" argument like the Army sits recruits down in front of Quake and teaches them to kill and de-sensitize them.

    2. Re:Video "enhances" the already crazy by mariox19 · · Score: 1
      Folks post "the Army uses games" argument like the Army sits recruits down in front of Quake and teaches them to kill and de-sensitize them.

      The article only mentions that one simulator. That's the only one?

      Obviously, the Army uses far more sophisticated video "games" than Quake (good game, by the way!). But, my point is still valid.

      Video games allow a person to rehearse, to build skills, and to gain confidence. Though the vast majority of people who play understand the difference between fantasy and reality, the mentally unstable do not.

      It is said by psychologists and self-styled motivational speakers that to accomplish something you first need to be able to visualize it. In fact, they encourage people to practice visualizing what they want to accomplish in vivid detail.

      Video games can contribute to this kind of visualization.

      --

      quiquid id est, timeo puellas et oscula dantes.

  38. http://www.ownt.com/the_state_of/violent_gaming/vi by Anonymous Coward · · Score: 0

    wow. who organizes their files like this? useless bunch of webadmins

  39. What about the state of violent politics? by Morgaine · · Score: 2, Insightful

    Who cares about the state of violent games.

    I'm more concerned about the state of violent politics, the underpinning of big business by law makers at the expense of the individual citizen, and the subversion of law and justice in the name of profit.

    Games are ... just games, the same as television and films and books are just their own types of fiction. To criticize one without criticizing the other is not just inconsistent, it is fundamentally dishonest.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  40. Which two would that be? by CGP314 · · Score: 2, Insightful

    Three things are needed to kill someone, 1) A weapon, 2) The skill, 3) The will to kill. It's been noted that games claim to provide two out of the three.

    1) The cardboard box isn't a good weapon, neither is the CD.

    2) Sure, I'm deadly with the rail gun in quake 3, but that doesn't mean I can fire a sniper rifle. Hell, I wouldn't even know how to load one.

    3) If anything, a violent videogame would divert a killer kid's energy away from real people. And it's certainly doesn't provide a 'will to kill' to a normal kid.

    1. Re:Which two would that be? by neglige · · Score: 1

      1) The cardboard box isn't a good weapon, neither is the CD.

      Sure they are! Box: heat it until you get a ball of liquid plasma. Throw at the nearest enemy. CD: no heating required, just sharpen the edges and sling it at the nearest enemy. If you're a pro, you can leave parts of the edge dull so you won't cut your finger.

      Hell, I wouldn't even know how to load one.

      Even simpler: press 'R'.

      And it's certainly doesn't provide a 'will to kill' to a normal kid.

      Uh, there are quite a few games I've played that made my blood boil (figuratively speaking, of course). I really though about killing the designers and programmers at some point... I even started to cook the box on my stove to get plasma.

      --
      My cats ate my karma. They also wrote this comment.
  41. snprintf (post, size, "%s ate my balls!", topic); by Anonymous Coward · · Score: 0

    I much prefer the "The State of Violent Gaming ate my balls!" troll!

  42. YouKnowYou'veBeenPlayingTooMuchGTAWhen... by DCheesi · · Score: 1

    Everytime you pass that parked 'vette on the way to work, you think "sweet ride, I'll have to remember where that is so I can steal it later!"

    1. Re:YouKnowYou'veBeenPlayingTooMuchGTAWhen... by darxyde · · Score: 0

      Everytime you see an ice-cream van you try to negotiate a nickel-bag.

      --
      Hey relax fella, you need a rest, guy.
  43. teaching players violence by Tumbleweed · · Score: 1

    Hey, you'll all be grateful once the Martians invade and all the little kids save your lives due to their advanced weapons & tactical training! (see also: documentary called 'Mars Attacks')

  44. Violence taught by Games or the Government? by immel · · Score: 1

    I find it absolutely appauling that people (including the American and Canadian judiciary systems and governments) think that video games advertise violence to children. It is, in fact, partially heir own fault that some kids have violent tendencies. In High Schools all over the US, the armed forces have been advertising violence to children for years. They set up tables with brochures outside cafeterias used by chilren as young as 13. And this isn't fake violence they're pushing (the type where you can turn off the blood); this is real violence where they are actually killing real people. Before going after video game manufacturers for teaching kids to "go postal", they should practice what they preach.

    --

    10 Bits= $.25
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    1. Re:Violence taught by Games or the Government? by Acidic_Diarrhea · · Score: 1
      Show me a documented case where a defendant has used the "video games drove me to crime" defense and has been found innocent in a court of the United States.

      And if you're not familiar with the fact that many governments operate in a fashion where the left hand doesn't know what the right is doing, you should become acquainted with it. The Army recruiting office has never made the claim that violent video games lead to violent children.

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:Violence taught by Games or the Government? by immel · · Score: 1

      I'm afraid I can't find you such a document as you have asked for, but I don't think it would be hard to find a case whence a rebellious (or violent) child is sent to a military-run school in order to "straighten him out"(Such things are on american TV in very bad TV talk programmes). This is completely counterproductive. People should realize that teaching people war will not make them less violent.

      --

      10 Bits= $.25
      100 Bits= $.50
      110 Bits= $.75
      1000 Bits= 1 byte
    3. Re:Violence taught by Games or the Government? by Acidic_Diarrhea · · Score: 1

      That's because such a document does not exist. You boldly stated the the American courts have made verdicts where a link between video games and violence has been established. This is false. Do not make unresearched statements where you attack the U.S. legal system in the future. I find them quite disgusting and am feeling rather sickened by your comments.

      --
      I hate liberals. If you are a liberal, do not reply.
    4. Re:Violence taught by Games or the Government? by Zed2K · · Score: 1

      Uhhh the recruiters don't advertise violence. They advertise serving your country. Being part of a big team to do what is right. Learning new skills that will help you in life and learn discipline.

      Does violence come from that? Sure it does, its part of the job. But people don't join the military to get a chance to kill another human. They do it because they feel it is their duty.

    5. Re:Violence taught by Games or the Government? by immel · · Score: 1

      And people don't buy the games with the intent of killing people either. They buy the games with the intent of beating the games and getting high scores. They do it because it is the object of the game. Also, define "to do what is right".

      --

      10 Bits= $.25
      100 Bits= $.50
      110 Bits= $.75
      1000 Bits= 1 byte
  45. Why do we care what he has to say? by Anonymous Coward · · Score: 1, Insightful

    It is an interview about claims people have about violent video games with somebody that makes violent video games. He says that he doesn't believe all that hype. What else do we expect him to say?

    He sounds like a 13 year old that just learned how to use the words 'fuck' and 'shit' too. At least South PArk knows how to make it funny. This guy seems like he is trying too hard to come off as some dirty loud-mouth rebel. Indiscriminate use of "fuck" doesn't make you cool. Sorry, dude.

    In his language he also tries to hide the fact that he doesn't understand the claim against violent imagery. It isn't that violent games makes peopel violent. You don't turn into a serial killed from playing violent games. The study research shows that violent imagery reduces the inhabition for violence and causes acceptance of violence. After playing extremely violent games, people se violence as more acceptable of a solution. This was done by asking questions about attitude towards violence, then the subject plays violent games, and then a new series of questions are asked concerning violence. There are also other forms this takes, such as the willingness of somebody to shock another (it rises) after viewing violent games, etc...

    The interview isn't even worth finishing the bottom half. This guys views are so simplistic and covered in obscenity that I just question his ability to think clealy about the problem.

  46. Not having read the article... by Matey-O · · Score: 1

    If violent videogames leads to violence, where aren't there MILLIONS of Columbines? There are MILLIONS of Doom, Quake, Postal, Unreal, etc. games. If there were a causal relationship, there'd be more news on it.

    --
    "Draco dormiens nunquam titillandus."
    1. Re:Not having read the article... by Anonymous Coward · · Score: 0
      And if saturated fat causes heart disease, why don't you have a heart attack every time you eat a big mac?

      Cmon, clearly there could potentially be a causal relationship without 100% causation. There are better arguments to be made.

  47. Did anyone like Postal, anyway? by pmz · · Score: 4, Interesting


    I remember seeing the first Postal. It was practically the only game I've ever found so revolting that I felt sorry for the people who actually thought it was fun. And this is after I had been playing all the Doom and Doom-derivitive games for years. Just going around and shooting people without a just cause is absolutely fucking stupid. At least Doom was fighting against an invasion from Hell or something. In Postal, it wasn't even self-defense.

    1. Re:Did anyone like Postal, anyway? by nomadic · · Score: 1

      Yeah, I agree. I never understood the "release" some people get about fantasizing about slaughtering innocent people.

    2. Re:Did anyone like Postal, anyway? by Night+Goat · · Score: 1

      My friends and I had a good time playing Postal in college. We'd do deathmatches against one another. You're right though, the single player mode where you just walk around and try to kill a lot of civilians wasn't too fun.

      The most fun thing to do was get a few people together playing multiplayer, and press the execute button when your friend saw you and was about to waste you. It got infuriating when you weren't able to get any points because whenever you had a chance, your opponent would commit suicide!

    3. Re:Did anyone like Postal, anyway? by DeathPenguin · · Score: 1

      I found it to be rather amusing for a while just for the cartoonishly gratuitous violence. Kind of like watching Happy Tree Friends.

    4. Re:Did anyone like Postal, anyway? by starunj · · Score: 1

      Its something called venting frustration/anger or for all you know, just have fun. People need games to experience sides of themselves that they cant 'sanely' do in real life. Of course, there is an appropriate age and not every one is in the right state of their mind to handle these properly.
      Its not right to simply label people stupid because of the games they play - they are not real. Its recreation - its not real, after you realise that then take a step back and see whats happening. People have fun playing these games - they dont derive pleasure out of killing stuff.

    5. Re:Did anyone like Postal, anyway? by Anonymous Coward · · Score: 0

      People have fun playing these games - they dont derive pleasure out of killing stuff.

      And if there's any one particular fact these anti-violent-game people need to face up to, it's this one.

      I play violent video games, including postal. I never have the urge to shoot someone and then cold-bloodedly murder them with a shotgun blast at cold range as they haul their crippled body away. It's not even GRAPHIC violence - Postal looked *horrible* in terms of detail. Practically cartoony. It's entertainment. Sure, sick and twisted entertainment, but still just that.

      If video games make some bizarre subset of the population walk out and immediately imitate the acts they just saw, then I'm going to make a game that glorifies suicide, and solve this problem with the stupidity gene once and for all.

    6. Re:Did anyone like Postal, anyway? by Anonymous Coward · · Score: 0

      close range, pardon my brain fart.

    7. Re:Did anyone like Postal, anyway? by Wraithlyn · · Score: 1

      Doom had a "just cause" for the violence? It's just a video game, man. Neither the violence nor the "cause" is real... the story & setting is just a flimsy excuse to put you in a shooting gallery, to have fun SHOOTING things, plain and simple.

      "At least Doom was fighting against an invasion from Hell or something."

      Exactly... you don't even really recall or care much what the actual story was.

      Same story with Postal, IMHO, except Postal had a sick & twisted sense of humour... tell me setting a herd of virtual ostriches on fire doesn't warm your heart. :)

      In GTA, you can stab, beat, rob, and kill innocents as a matter of course... and it is like the bestselling game of all time. Sure there are missions, but it is the freeform wanton violence and mayhem that make it so popular. The only real difference is GTA is more cartoonish, not as dark as Postal.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    8. Re:Did anyone like Postal, anyway? by Anonymous Coward · · Score: 0

      I think the most fun of postal was the first minute when you realize what a huge issue it will be. I don't understand how anything like this can offend people. The joy isn't killing people, its doing something you can't do in real life. The game isn't fun once you play it for very long. GTA is a best seller because there are a ton of taboo things to AND it has all the other "good game" attributes. Variety, strategy, polish, etc.

    9. Re:Did anyone like Postal, anyway? by cyko500 · · Score: 1

      I really love electricuting people until they fall over and piss themselves then kicking em until they die. I also enjoy whackin a poor ugly fat midget lady's head clean off with one swing of a shovel. Or just killing at random and get about 50-100 bodies and lighting em all up at once. Head soccer is very fun, especially when you kick em at people and they kick the head right back. Oh and hitting up some catnip and then kicking a body in the air and keeping it up for a minute or two is great fun! Releasing a burning cat into a large crowd can yield incredible results as well. And always remember: beware of rabid pitbulls with aids. LOL

    10. Re:Did anyone like Postal, anyway? by pmz · · Score: 1

      anti-violent-game people

      I'm actually not anti-violent-games, and I would never recommend censorship of any form. However, Postal just isn't a good reciple for a good game. People that find it entertaining for more than five minutes should probably take a few moments for introspection.

    11. Re:Did anyone like Postal, anyway? by pmz · · Score: 1

      Doom had a "just cause" for the violence?

      It's subtle, but an important piece of making the game a good one. It ties the levels together and without the basic story about a marine fighting hell spawn the game would have been rather empty and less playable. Postal strikes me as a game without any substance, which is also why I could only try to force myself to find it entertaining for about a minute or so. After about a minute, it was about as much fun as watching paint dry.

      Most people probably don't recognize why Doom was a milestone in gaming history, while Postal is a game that most people think of and just shrug.

    12. Re:Did anyone like Postal, anyway? by Wraithlyn · · Score: 1

      Hey, don't get me wrong. I DO think Postal is pretty stupid. I liked Doom a helluva lot better than Postal 1, and didn't play Postal 2 for more than about 5 minutes.

      But saying you pity people who found any entertainment value in it.. I think that's a tad condescending for, as you say, a fairly subtle difference.

      By the way.. you didn't HAVE to kill innocents in Postal 1 you know... you only had to kill combatants who were trying to kill you (for what reason I have no clue), to pass the level. There was simply no penalty for offing pedestrians. Or marching bands. Or highly flammable ostriches :D

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    13. Re:Did anyone like Postal, anyway? by Anonymous Coward · · Score: 0

      What do you mean it wasn't self defense, didn't you pay attention to the game. Your character is the only sane person left on earth, everyone else has gone insane and must be eradicated...

    14. Re:Did anyone like Postal, anyway? by Anonymous Coward · · Score: 0

      You need to learn to separate "good game" from "what a good game is to me".

  48. Games cause Violence! by teamhasnoi · · Score: 1
    Look!

    Oh. Video games? Well, I did rise to power and kill millions thanks to RTCW. Sorry 'bout that.

    Signed,

    Hitler

    1. Re:Games cause Violence! by Anonymous Coward · · Score: 0

      Holocaust is BULLSHIT.

  49. Well by DeltaSigma · · Score: 4, Insightful

    When I was thirteen, I remember passing up Mortal Kombat and Doom for some Super Mario Kart with my dad on more than one occasion.

    If that doesn't speak to parents, I don't know what will.

  50. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 1, Interesting

    Only when the increase in play of violent video games is matched with a corresponding decrease in parenting...which is usually the case.

    If you let video games and TV raise your kids, it isn't the video games' or TV's fault when your kid becomes a violent killer. It's yours.

    Instead of letting video games raise your children, try talking to them...playing baseball...treating them like intelligent beings with the potential to become full members of the human race. (No, it isn't automatic. That's the double-edged sword of intelligence).

  51. Teens prefer Postal 2 to Post Office Simulator 2 by Anonymous Coward · · Score: 2, Funny

    Games are supposed to allow you to do things you couldn't possibly do in real life. That's why I never liked Burgertime, if I wanted to make hamburgers I could get paid for it.

  52. Nope by tacokill · · Score: 1

    No, you are an adult.

    In this world, there are things for adults and things for children. Sometimes, the things for adults should not be consumed by children.

    Pretty simple, huh? Its amazing to me how many people miss it.

    1. Re:Nope by Anonymous Coward · · Score: 0

      Too bad that totally ignores the natural tendency of children and people in general to learn by example. You may see the distinction age brings but the child will not.
      Too bad for you, if you don't want your kid exposed to violence then you must also go out of your way to avoid it.(While the kid is around) That is why a lot of parents must endure Sponge Bob or worse.

    2. Re:Nope by Anonymous Coward · · Score: 0

      They do learn by example. Thats why I dont drink in front of my kids. I try my best not to swear in front of them. We have dinner at the table with the TV off, even though it would be easier to sit on the couch with a bowl of spaghetti-o's.

      What bothers me is how uppity people get when you try to set decent examples for your own children.

      For instance, some time ago, some friends of ours came over with their kids. They brought a copy of "8 Mile" with them, because I "just had to see it" (in fact I didnt have to see it at all but thats besides the point). They brought their kids, and the kids promptly dissappeared downstairs to play zelda or whatever. My 8 year old daughter comes upstairs, right in the middle of Eminem cussing up a fit, f this, f that motherf'in f'er. I paused the DVD to ask her what she wanted.

      Now my friend got all upset with me. "Whyd you stop the movie this is the best part?". I tell him I dont want my kids listening to that crap, thinking its the way to succeed in life. Why's that so hard for people to grasp?

  53. No Free Speech for Videogames? by The+Importance+of · · Score: 4, Informative

    People still don't get it. Last week a Michigan State Law Professor published an article claiming that videogames (especially violent ones) shouldn't be protected by the First Amendment. LawMeme takes apart the argument here.

  54. I don't know about you folks... by Eberlin · · Score: 1

    but there's nothing more rewarding than jumping on my A-Wing after work and blasting me some storm troopers by the mountains of Southern California. Wait, none of you have A-Wings? What do you mean there aren't any REAL storm troopers?

    Seriously, though -- those that can't differentiate a game from reality shouldn't be allowed to play those games.

    In my youth, I was quite a morbid creature even without much influence from video games. I will not refute any claim that video games introduce forms of violence...and really, so does any form of media. It is a matter of having someone instilling moral values to children. Just because the lead guy in Vice City blasts people with an AK doesn't mean it's ok to do the same in real life.

    Parents -- your children WILL be playing these games. If not at your house, then at a friend's. Be proactive and responsible enough to make sure they realize the difference between fantasy and reality.

    If they don't get it, let them know first-hand how much a crowbar can hurt by going Gordon Freeman on their violent selves.

  55. Re:Responsibility for your actions? Non-sense. by garcia · · Score: 1

    See what Merriam Webster defines "inanimate" as...

    Guns are inanimate. People cause violence.

  56. Society of Hypocrisy by Kombat · · Score: 3, Insightful

    First of all, it is incredibly hypocritical of a society to shelter their young from naked bodies doing sticky things, while guns, explosions, and violence are all A-OK to be shown right after SpongeBob's timeslot.

    Secondly, it is also hypocritical of a society to preach the virtues of peace, condemn violent art and video games, while simultaneously waging a bloody, arbitrary war on nameless strangers a world away.

    What's more disturbing for little Timmy to see? "Terminator 2" or CNN? Why is fake violence so heavily restricted and regulated, but actual people bleeding and dying is completely OK? Would you scold your neighbor if you found out your kid was visiting while the father was watching CNN? What if he was watching porn?

    You see, that's a major problem with North American culture, and it really surprises me that so few people recognize it.

    --
    Like woodworking? Build your own picture frames.
    1. Re:Society of Hypocrisy by jamie · · Score: 1
      "What's more disturbing for little Timmy to see? "Terminator 2" or CNN? Why is fake violence so heavily restricted and regulated, but actual people bleeding and dying is completely OK?"

      Most disturbing of all, to me, is the long-shot footage of explosions in Baghdad. The canonical example is from the First Gulf War, the nose-of-the-bomb footage as it falls toward the building, then the infrared long-shot showing it blowing up. In the Second Gulf War we got to see the billowing fire as the bombs fell at night.

      I would much rather Timmy see human beings bleeding and dying in full detail. Show the man fall as he's shot. Show the pain on his face. Show the hospital staff's concern as they examine his wound. Show the blood. Which is more likely to desensitize Timmy to the actual meaning of violence -- seeing it, or seeing pretty explosions in 5-second clips?

      And which does CNN show?

      I haven't played it but I've heard Postal 2 is a pretty lousy game. So I'm not defending it. But I think if you want to desensitize kids to violence, you could hardly pick a better way than presenting them with only unnatural depictions: bloodless gunshots and long-shot gee-look-at-the-fireball.

    2. Re:Society of Hypocrisy by Anonymous Coward · · Score: 0

      Well, games usually display violence as something fun while the news shows you the actual horrible reality of it. The news may be far more disturbing, but I don't think they incourage violence.

    3. Re:Society of Hypocrisy by Anonymous Coward · · Score: 0

      >First of all, it is incredibly hypocritical of a society to shelter their young from naked bodies doing sticky things, while guns, explosions, and violence are all A-OK to be shown right after SpongeBob's timeslot.

      They are just preparing kids to real life. They (kids) are more likeley to see someone beating/shooting the shit out of someone on the street then people f*cking! ;)

    4. Re:Society of Hypocrisy by Cyno · · Score: 1

      And CNN is censored. They only show the violent and graphic images of people dying if they are the terrorists we want Americans to see: Saddam's brothers, etc. War and reality is far more bloody than CNN or a video game. I think we should show our kids what all us violent grown-ups really do in this wonderful world. Show them how our weapons affect each and every innocent life they have taken. Show them why guns hurt people, why its not cool to even pretend about violence.

      Perhaps then it would be more difficult to be a hypocrite. Or at least we wouldn't feel so good about it. But until then I'm going to go on playing Postal 2, pretending all those bad guys are the voters responsible for this mess.

    5. Re:Society of Hypocrisy by tgt · · Score: 1

      Adults do wrong things, but demonstrating that to kids as "the true no-hypocrisy view of the world" is wrong. Kids aren't just short grown-ups, you can't just explain them the truth and hope they understand it the same way you do (do YOU know THE truth BTW ?).

      Leaving violence apart, even famialirizing kids with the concept of sickness and death by arranging visits to hospitals is at most an arguable psychological experiment.

      --
      I like my outfit, it's inexpensive, but cool -- April Ryan
    6. Re:Society of Hypocrisy by Anonymous Coward · · Score: 0

      > And which does CNN show?

      Uh... the footage they've got? Those bomb-cams are destroyed on impact, you know.

  57. Simplistic salami slicing by code_rage · · Score: 1

    Every time this issue has been discussed on /. there is a hue and cry: Violent video games don't cause violence, because lots of people who play them do not kill. Guns don't cause violence, because lots of people who have them don't kill. And so forth.

    How about just accepting that it's not just one thing that brought about Columbine and continues to bring about workplace shootings. It's a complex issue that requires more than defensive, reflexive denials of responsibility by partisans motivated by self-interest.

    Maybe it's a combination of the following factors in varying formulas that leads to mass shootings at schools and workplaces:
    - personality disorders of various types, including narcissistic, borderline, etc
    - breakdown in social skills and social interactions (interventions by adults or peers)
    - media reinforcement of the primacy of the individual over society (which is a bunch of other individuals)
    - media reinforcement of the infantile ideal of instant gratification
    - media reinforcement of violent physical or verbal conflict over negotiation and collaboration
    - social acceptance and reinforcement of social heirarchies based on fascist aesthetics and maintained by violence (e.g. Columbine jocks teasing geeks)

    And yes, the easy availability of guns.

    Michael Moore's Bowling for Columbine does some salami slicing too, but he does not come to any defensible, simple conclusions as to causes or prescriptions.

    No one factor causes these events to happen, but I don't think we should dismiss any one factor without weighing it carefully.

    1. Re:Simplistic salami slicing by Anonymous Coward · · Score: 0

      And as long as we're talking about simplistic salami slicing, how about if we aren't even talking about salami?

      http://hardylaw.net/Truth_About_Bowling.html

    2. Re:Simplistic salami slicing by benzapp · · Score: 1

      Wow, someone has been in educational land for a little too long.

      - personality disorders of various types, including narcissistic, borderline, etc

      Personality disorders are highly questionable. For a student who loves to simplify the human condition into a bubble-sheet world of categories, the various personality disorders can help their innately limited minds comprehend the incredible complexity of human life. In the end, psychology is still incredibly limited by the egalitarianism of its believers. They don't seeem to understand that people are different, we don't know why, and that all people have the capacity for violence.

      Some (for example, Nietzsche) have argued that all people wish to exert their will upon others. This could be anything from wanting to rise into a leadership position, the adoption of a slave morality, or going and killing your neighbor. More than anything, academics cannot even admit the pleasure they derive from being experts its based on this same concept. Someone who knows more about a given topic is more qualified to make important decisions with that knowledge.

      The problem with the egalitarian world we have today is that it inflames those who cannot rise to any position of power. When they are powerless, they will do ANYTHING to feel power, even for a moment. Egalitarianism makes them crave it even more because they feel their lot in life is unjust.

      This is life, this is our humanity, it isn't going away any time soon.

      - breakdown in social skills and social interactions (interventions by adults or peers)

      This is of course, what sociology is about. Once, a society had rules which governed acceptable behavior. These rules were often refined over centuries of cultural development, and later implimented in schools and as laws. The problem is, rules and cultural standards have disappeared in oour egalitarian, cosmopolitan world. Academic sociologists in America and Europe cannot comprehend that you cannot have the multicultural utopia AND uniform code and custom in a nation. Until this is realized, the breakdown will continue as it has now for nearly 40 years.

      - media reinforcement of the primacy of the individual over society (which is a bunch of other individuals)

      This is true to an extent. But the media (and academics included) resist any attempts at true cultural uniformity. People only work together when they feel there is a sense of community. This is not possible in our cosmopolitan world. Kinship is a prerequisite for your dream.

      - media reinforcement of the infantile ideal of instant gratification

      This is necessary in a society where the wealth is concentrated in the hands of money lenders. Without this drive, people would be much less inclined to borrow money to buy something immediately. They would rather wish to save their money to buy it later. A certain group of Americans benefits strongly from this trend, and they do control most media outlets. Look for the group involved with media and money lending and you will have your answer. It is not simply the media, being fools however. It serves a very real purpose.

      - media reinforcement of violent physical or verbal conflict over negotiation and collaboration

      I have noticed no such trend, but again, I believe violence is a part of life.

      - social acceptance and reinforcement of social heirarchies based on fascist aesthetics and maintained by violence (e.g. Columbine jocks teasing geeks)

      And this of course, is why I am responding to this post. Social Hierarchies always exist. If you don't realize that yet, you have a long road ahead. Egalitarianism is the CAUSE of all that you are complaining about. Here you seem to believe it is the solution. Did any of this occur in the US when we had a more rational hierarchy? No.

      Fascist aesthetics? Fascism is very much about cultural preservation through defined style (particularly architecture) but as a poli

      --
      I don't read or respond to AC posts
    3. Re:Simplistic salami slicing by code_rage · · Score: 1

      I'll try not to put words in your mouth and I'd appreciate reciprocity. I didn't say anything about my "dream". I am not trying to advocate anything except avoiding simplistic analysis of complex issues. In the case of the hypothetical influence of violent video games (and other factors) on actual mass shootings, the simplistic analysis is "X cannot be the critical factor because not all people who associate with X commit these atrocities." Advocates of each hypothetical factor (FPS games, violent movies, goth music, guns, individualism, mental illness etc) can each substitute their pet cause for X and thereby try to dodge responsibility for mass shootings. But that does not answer the question of why these horrible events occur much less how to try to reduce them.

      As to your specific arguments, keep in mind that my particular laundry list is not complete, and each item may be applicable in some cases but not in others. There are other factors like parental responsibility that play into school shootings -- for example, the parents' responsibility to know what their kid is up to. However, in the broader sense of mass shootings, that's not always a factor. If you're an adult, by definition your parents are no longer responsible for checking whether you are building bombs in the garage.

      As to the fascist aesthetic, I'm not referring to some sort of nationwide universal government/corporate tendency. I'm simply referring to the local phenomenon at Columbine where jocks were supposedly committing what amounted to criminal acts of intimidation, harassment and assault against 'geeks'. These things occur elsewhere, but at Columbine these acts were supposedly committed with impunity and without the slightest bit of attention by the coaches and administrators.

      There is a world of difference between letting leaders be leaders and letting jocks act as a mafia. Again, I explicitly did not advocate some sort of communitarian or egalitarian outcome. But I will explicitly say that "zero tolerance" needs to avoid harmless play-acting like kids pointing fingers and saying "bang you're dead" and instead look at trying to control the bullies. Although they cannot ever control 100% of the bullying that is part of growing up, they can make a better effort than seemed to be the case at Columbine.

      There is also a world of difference between human diversity (in personality) and social maladaptations and personality disorders and even further on the spectrum, mental illness. Social diversity is when different people like and dislike certain things. Personality disorders are when people lack basic human characteristics like empathy and sympathy. Mental illness is a different category altogether.

      For an example of what I mean by a fascist aesthetic, see the documentary film about Leni Riefenstahl. The fascist aesthetic in a nutshell is "that which is strong is beautiful and good". It is an elevation of power above other ideals such as justice, morality, ethics, and individual worth.

    4. Re:Simplistic salami slicing by code_rage · · Score: 1
      This is necessary in a society where the wealth is concentrated in the hands of money lenders. Without this drive, people would be much less inclined to borrow money to buy something immediately. They would rather wish to save their money to buy it later. A certain group of Americans benefits strongly from this trend, and they do control most media outlets. Look for the group involved with media and money lending and you will have your answer....

      Now that I am re-reading your post more carefully, the above comments strike me as being code words for accusing some group of people of running some sort of plot. Why don't you be more clear? Who, precisely, is behind this pernicious attack on the fabric of our society? Please provide specific answers, and justify why your answers would not be more simply explained by Adam Smith's economic theory of markets.


      Fascism is very much about cultural preservation ...


      Fascism has nothing to do with cultural preservation. It is about the imposition of an autocratic government and a uniform, often synthetic, cultural ideal on a society by force.

      ... Fascism is about having leaders who lead because they are the most wise.

      And it has nothing to do with wisdom. If fascist regimes were led by the wise, how do you explain Hitler's decision to attack Russia? Was there wisdom in his crackpot theories of genetic superiority?

      It may have been a reach for me to say that the arbitrary hierarchy of Columbine was based on a fascist aesthetic, but it certainly has brought some interesting comments into the discourse.

      Crap, this is just confirmation that when certain words enter a thread, nothing more can be said. Just not in the way I usually think that is meant. I can't believe I'm wasting my time on this.

    5. Re:Simplistic salami slicing by Anonymous Coward · · Score: 0

      Now that I am re-reading your post more carefully, the above comments strike me as being code words for accusing some group of people of running some sort of plot. Why don't you be more clear? Who, precisely, is behind this pernicious attack on the fabric of our society? Please provide specific answers, and justify why your answers would not be more simply explained by Adam Smith's economic theory of markets.

      The parent poster is referring to Jews. It has nothing to do with Smith or Wealth of Nations. We can look at his writings about the usage of trade teriffs to protect domestic industry to see that protecting a local way of life is paramount to any economic order. Further, as fiat currency and central banking did not exist in Smith's time, nor did he write about it, we cannot look to him for answers on the Jewish Question regarding international finance.

      Further, Smith does not write about Media, advertising, or professional manipulation. Smith makes the assumption demand will be reasonable, and it never occurs to him people can be manipulated to demand certain goods. Jews control every major media organization. For evidence, find the last time a Pro-palestinian ideologue was ever presented on American TV. Jewish Media combined with Jewish money lending has created our society as we have it today.

      For a rather dated exploration of this issue, Henry Ford's work The International Jew is a great start. The Jewish Question is hard for most to address, because they do not understand the power of racial solidarity. But, in time, you will understand.

      Fascism has nothing to do with cultural preservation. It is about the imposition of an autocratic government and a uniform, often synthetic, cultural ideal on a society by force.

      A cultural ideal has always been instituted by force. Why do you think there is such uniformity outside of the Western World and in the past of Europe and America.

      I do not know what sources you have gained your knowledge about Fascism, but the only country where cultural ideals were NOT a major point of the movement was Great Britain with Oswald Mosley. Simply reading Mein Kampf will illuminate the point. Italian Fascism was almost entirely focused on the cultural aspect. Mussolini spent much more time building monuments than improving his army. Franco also succeeded brilliantly. Spain is perhaps the only European nation with an old world culture.

      And it has nothing to do with wisdom. If fascist regimes were led by the wise, how do you explain Hitler's decision to attack Russia? Was there wisdom in his crackpot theories of genetic superiority?

      Whether or not they were wise is irrelevant. That was the goal. The entire Schutzstaffel organization in Germany was intended to be like the Ephors in Sparta. The best and brightest would choose the next leader. This was the system advocated by Plato.

      Hitler faced a mounting problem with Russia. Since the Polish Campaign and the Russian invasion of Finland, it became clear the Russians intended to bring revolution to Europe. Operation Barbossa was a preemptive strike by Germany against Russia. There is much evidence that Russia was in fact planning an invasion, and their numbers were far superior to the Germans. This is why the Waffen-SS had to draw so many members from accross Europe and as far away as India and Tibet. Certainly, the simple fact Germany was able to fight the whole world for six years indicates there was some element of wisdom in their leadership. A quick study of Germany military history in WWII would teach you pretty much everything about modern warfare was pioneered there. A Tiger tank has the same configuration as a modern tank (sloped armor, low profile). It was the Germans who created the modern submarine design. They were the first to use Jets and guided missles. the Waffen-SS was the first battle group to use mixed armored/infantry groups

  58. these games should be castigated, but not censored by sbma44 · · Score: 1
    I doubt these games have much of an effect on kids, and even if they do we need to develop strategies to mitigate the effects, not the eliminate the exposure: sanitizing our culture is not a viable option.

    But while I don't blame these games for the Eric Harrises and Dylan Klebolds of the world, I do have a problem with them: they're stupid. By and large they are very, VERY stupid. And they're vulgar. They're a commodification of an ugly thing: violent, directionless, immature rage. They bottle the stuff, distill it to remove any trace of thoughtfulness or ability to succeed as art, and sell it.

    I don't think these games make anyone pick up a gun, but they very well make people stupider by giving a pop-culture seal of approval to some truly abhorrent ideas, and the people who consume this crap are going to be worse people for it. You know what feature I hear most often touted by fans of GTA3? How, in the game, you can rob and kill hookers. I think Rockstar should be free to have hooker killing and robbing features in their game; but if they design those games so that people come away from them excited about how much fun it was to kill and rob those hookers, well, then they're just appealing to latent misogyny and anger. I'd like to believe the huffy essays of the "games are art" people, but when I see GTA at the top of the charts I can't help but laugh at them. Do they even understand what art is? There are criteria beyond being able to look and/or listen to something, you know.

    Now, you might rightly ask who I am to police art. But if you're really going to try to argue that mowing down innocent bystanders with guns and automobiles is a viable means of conveying a developed artistic idea, I'd suggest that you've got a tough rhetorical road ahead. I concede it may be possible. I maintain that few, if any, of these games do so.

    Violence has a valid place in our culture, and while it shouldn't be celebrated, neither should it be censored. Shock value and crassness, on the other hand, are cynical devices used to extract money from the stupid. We can oppose censorship without venerating the content to be censored -- which is frequently pretty terrible. But that distinction isn't being made. Instead it's just worried parents who want to ban things, and enraged gamers refusing to give up their lowest-common-denominator pap. All in all, a pretty sad state of affairs.

  59. Re:You want violent gaming? by Anonymous Coward · · Score: 0
    Hmmmm... thank you for an idea for a new hellspawn creature for Doom III!

    -- Jon Carmeck

  60. Re:Responsibility for your actions? Non-sense. by pmz · · Score: 2, Insightful

    Guns don't cause violence and neither do video games.

    This won't stop Congress from shredding the Constitution further with insane laws to sate their retarded constituents.

    Gun laws, drug laws, parent surviellance, no freedom in school...these are the things that breed violence and crime among frustrated and stifled kids. Give them some slack!

  61. Re:Responsibility for your actions? Non-sense. by Thuktun · · Score: 2, Insightful

    People don't have to take responsibility for their actions anymore. Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    Regularly using time-outs and actually enforcing them *is* a punishment, and liberally taking away privileges as punishment works.

    Some of the problems I've seen with implementing this are:

    * Warning a child of an impending time-out by counting upwards. A countdown implies going from something down to zero, not the other direction. Children understand it when they're running out of numbers, where counting up gives them unlimited room for expansion.

    * Threatening punishments but not delivering. I've seen parents threaten their child, but when the child yanks away from them, screams, whatever, the parent impotently lets the child get away with it. Apparently the child is either running the show, or the parent is afraid of appearing mean in public or something.

    * Shortening time-outs because you're in a hurry, or giving back lost privileges due to expediency. If you're serious about punishing your kids, you sacrifice. When you give in and give back things you took away, the punishments have no meaning and the child won't care about being "punished".

    Amazingly, my kids usually quickly stop most small-to-medium infractions when they hear the word "five". They know "four", "three", "two", "one", "zero", and "time-out" are coming. They remember all the other times they've been sat facing a corner for periods that seem endless to children, bored out of their little skulls. They know that Mom and Dad will stop what they're doing, just for the purpose of waiting for them to finish a time-out. They also know that a privilege taken away is not coming back, so they try to avoid losing the privileges in the first place.

    Parents don't need to beat their children instead of using time-outs, they need to actually spend more than the minimum effort needed to raise their children.

  62. Re:games cause violence by ThrasherTT · · Score: 1

    Try it sometime! Hopefully (for the game-loving community) you can witness firsthand the violence that you are causing!

    --

    All Your Memory Are Belong To Java
  63. Is some violence acceptable ? by Alain+Williams · · Score: 1

    If I produced a shoot-em-up game with Darl McBride as the main target, would that be OK ?

  64. Ok... by msimm · · Score: 1

    But it sounds like 'Daddy' might have been the problem, not necessarily the game. Go out, play ball, bond, go to the zoo. Don't sit playing violent video games in front of a bored 3 year old and be surprised if he picks up some (and probably your) bad habits.

    This is just an example of negligent child rearing and it's been happening long before video games.

    --
    Quack, quack.
  65. Re:Responsibility for your actions? Non-sense. by selderrr · · Score: 1

    A time-out is really a time-out for the parent

    Umpf... dude : u have kids ? If I want to make it easy on myself, I don't go calling time-outs. I slap'em a bit here, I slap'em a bit there and they'll shutup. Timeouts are by far more stressing to the parent than to the kids.

    The difference between a timeout and a spanking session is that, after the spanking session, kids won't do whatever-they-were-punished-for again when you're around. Instead they'll do it behind your back. With a timeout session, I talk things through with my children. I try to explain them what they did wrong and why. It doesn't always work, but if it does, they understand the punishment, and I'm far more sure they won't do it again.

  66. Re:Responsibility for your actions? Non-sense. by aborchers · · Score: 1
    I'm all with you on need for people to take responsibility for their actions, but this comment begs for attention:

    Parents don't punish children they give them time-outs (hey folks, it doesn't work).


    What are you proposing as an alternative?
    --
    Trouble making decisions? Just flip for it.
  67. If video games made me violent... by Aggrazel · · Score: 1

    ... did Pac-Man make me fat?

  68. Re:Responsibility for your actions? Non-sense. by Thuktun · · Score: 1

    A time-out is really a time-out for the parent.

    Speaking from LOTS of experience in this, it is NOT a time-out for the parent. If you're doing it right, it's a big fscking pain in the neck, since you have to stop what you're doing and wait for the child to finish their time-out, with restarts if they don't continue to sit where they're placed in silence.

  69. Running with Scissors???? by rock_climbing_guy · · Score: 2, Funny
    I believe that you're referring to this:

    Running with Scissors

    --
    Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
  70. sincere question--about article pasting by Anonymous Coward · · Score: 0

    how come it's legal to copy/paste articles "incase of /.ing"? arent the sites who posted the articles deprived of ad revenue (whether clickthrough works as a business model is irrelevant)?

  71. Bullshit... plain and simple by Anonymous Coward · · Score: 0

    What we also fail to realize is that, we live in a very violent world. You can turn on the news and see and hear about violence. You have Bush bullying around other nations and threatning them with violence. Don't you think all of this could have even more of an impact than video games and all the other crap they want to blame stuff on? If we are so concerned about our children becoming violent or performing violent acts, then why can't we as a whole set an example? The answer is NOT censoring and reliqunishing our rights, it is about setting an example for our children. If parents would take the time to parent, we wouldn't have this issue that is blown out of proportion would we? Most of the time it is the parents fault, yet the parents act like children themselves and want to blame something else.

    Should the parent be legally responsible for their child's acts? No they should not. You cannot always prevent someone from making mistakes.

  72. Ummmm Parents? by Jhonny · · Score: 2, Insightful

    I Doubt many parents would buy kids their M rated games if they actually sat down and watched their darling little ten year olds blowing up buildings, brutally murdering people etc. Or maybe I am just out of the loop and thats what parents want there kids to do when they grow up...

    --
    DUKEY!
    1. Re:Ummmm Parents? by NanoGator · · Score: 1

      " Or maybe I am just out of the loop and thats what parents want there kids to do when they grow up..."

      You think that kids who play murderous video games are going to murder when they grow up? Give your kids a little credit, will ya? Did anybody your parents grow up with die from a dynamite cigar or an anvil dropped on their head?

      --
      "Derp de derp."
    2. Re:Ummmm Parents? by metachimp · · Score: 1

      Yeah, but I bet getting poked in the eye went up big time when 'The Three Stooges' was popular. That was, of course, until the old putting-your-hand-up-sideways defensive maneuver was discovered.

      --
      The system has failed you, don't fail yourself. --Billy Bragg
  73. Re:Responsibility for your actions? Non-sense. by garcia · · Score: 1

    With a timeout session, I talk things through with my children. I try to explain them what they did wrong and why. It doesn't always work, but if it does, they understand the punishment, and I'm far more sure they won't do it again.

    How about both a physical punishment and a discussion? Children learn quickly that a time-out is of no consequence (as well as the discussion). The physical punishment is not desired and will lead to a better memory.

  74. Guys aren't the problem by Stone316 · · Score: 1

    Its the women.. Now if I could only get impressionable video games for my wife i'd be all set! (We'll ignore for the moment she hates most video games besides Worms.)

    --
    "Thanks to the remote control I have the attention span of a gerbil."
    1. Re:Guys aren't the problem by Anonymous Coward · · Score: 0

      So, we need to create a video game that tricks women into performing wanton acts of carnality.

      All you Open Source people, you have your challenge. Now get to it and make something that benefits humanity!

    2. Re:Guys aren't the problem by Anonymous Coward · · Score: 0

      Go get the pocket edition, it's called rohypnol.

  75. screenshots by lone_marauder · · Score: 1

    A game that lets you pee on the mirror in a public restroom? Who can say no to that?

    --
    who are those slashdot people? they swept over like Mongol-Tartars.
  76. Re:Responsibility for your actions? Non-sense. by Thuktun · · Score: 1

    Children learn quickly that a time-out is of no consequence (as well as the discussion).

    Do you actually have children?

    Kids of all ages absolutely loathe boredom, and time-outs and long talks from the parent(s) aren't exactly entertaining.

  77. Speaking of time-outs by Stone316 · · Score: 1
    A friend of mines son was behaving badly and his mom told him is behaviour was unaccepable and she asked him if he knew what it meant. He replied, "Yeah, I have to have a fucking timeout on the chair!"

    He's 4.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
    1. Re:Speaking of time-outs by iantri · · Score: 1
      Really. Have you ever heard a 4 year old make such a clear statement?

      This is a load of it.

    2. Re:Speaking of time-outs by Stone316 · · Score: 1

      Umm yeah, come back when you have kids. I have 2 and know all too well what can come out of their mouths. It only takes a slip of the tongue once and its in their memory.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
  78. Re:Responsibility for your actions? Non-sense. by pmz · · Score: 1

    I know lots of parents that sent their children to time out, and it worked.

    The "guilt trip" mode of punishment only turns children into soft adults who whimper at the thought of real responsibility. Parents need to chew out their kids more (not like Wal-Mart trash...reasoned arguments can be okay, too). If the point is to teach children proper behavior, then why not talk to them for ten minutes rather than do ten minutes of time-out?

    Fact: modern parents are lazy and too distracted by digital cable over 5.1 audio to really give a damn about their children.

  79. Hey! by docbrown42 · · Score: 1

    I was hopeing that the artical would just say "maine" or "ohio" and just declare that the state of violent gameing.... that'd be cool...

    HEY! I'm FROM Ohio! Don't make me come over there and kick your ass!

    Why, yes, I was just playing Vice City...

    --
    Ed Wedig
    Graphic design services
    docbrown.net
  80. Ex-Boss by CaptScarlet22 · · Score: 1

    From the Article...... You can take all the advanced tech stuff and get rid of it if it doesn't add to gameplay and the fun factor. For example, in POSTAL 2 we give you liquid dynamics, we let you piss, throw up, and pour gasoline, this adds to gameplay but also its fun to do and actually watch as well.

    Now I wonder if I could put my Ex-bosses head in there and piss on his head!!!

    That would be a great game!!!!


    --
    It's left blank because I have nothing to say to you punks!
  81. We've taken a stand - less gore, more fun by Frodo420024 · · Score: 1
    I'm editing the cover CD of a large computer magazine, and we recently had a serious discusstion about this subject in view of the latest Iraq war game (Conflict Desert Storm II) and the GTA-related shootings.

    The bottom line is that we'll no longer feature game demos on our cover CD if they contain realistic scenes of humans killing humans. This implies that pretty much all war games are out, and many 1st person shooters.

    Exceptions are things like Sci-Fi / Fantasy violence, that still passes (Serious Sam would be one of these), and strategic games where you guide small figures are also fine. Doom 3 is on the edge (I think it won't make it) due to very realistic horror scenes.

    Personally I'm fine with this new party line, the only thing I might want exception for is historical wargames. We've had many Vietnam-style 'games' that have a very alternative approach to 'fun', in that they look and feel more like military training simulators than good old-fashioned fun. Am hoping this will promote more fun :)

    --
    I'm in a Unix state of mind.
  82. The GTA Effect. by michaelhood · · Score: 1

    My friends and I call that the GTA effect. When we're out driving we see a sportbike and go "PCJ!". When I'm following someone in traffic , I see a yellow arrow spinning above their vehicle. God help us.

  83. Hmmmmmmmmm... by Anonymous Coward · · Score: 0

    Now I'm curious, would I be as good at killing moving targets in real life as I am in video games. I wonder how good I'd really be at wholesale killing, guess I'll never know. Oops, almost forgot to put my tinfoil hat back on.

  84. A violent game does not a killer make, but... by indros13 · · Score: 1
    ...what about people predisposed to violence?

    I think that for some sick segments of society, games like POSTAL fulfill a want/need to indulge in violence that could reinforce a predisposition to do it in the real world. For most well-balanced people, it's easy to turn off the game and realize the difference. For some people, though, the game is an indulgence of a violent fantasy.

    I know Slashdot is a libertarian stomping ground, but at what stage does a community think about what the use is for certain things and decide that we might be better off without them? Can community have some responsibility? We excoriate parents for failing to look over their kids, but perhaps parents feel like society is too hell-bent on making them go it alone all the time. Wouldn't it be easier to be a good parent if there weren't so many porn sites, violent games, etc...if those were restricted more effectively the same way that society has chosen to restrict supply of porn magazines, cigarettes, and alcohol?

    --
    Under capitalism man exploits man. Under communism it's the other way around.
    1. Re:A violent game does not a killer make, but... by metachimp · · Score: 1
      I am not a libertarian, but I believe the stock response to a question like that is that the market will sort this out. Once people reach the decision that these games are bad, they will stop buying the products.


      In the libertarian utopia, marketing either doesn't exist or doesn't have an effect.

      --
      The system has failed you, don't fail yourself. --Billy Bragg
    2. Re:A violent game does not a killer make, but... by Anonymous Coward · · Score: 0

      /// Those players with serious mental outcomes or those acting out violence against someone have a different experience playing games.

      About fifty years ago engineer designers discovered a problem in close spaced office workstation design. It translates to computer use.

      Those who exhibit violence have a defective workstation design. The bottom line is put the CPU under the desk placing the blinking hard drive busy light out of sight. This is required in Cubicles and Systems Furniture Workstations. It's just that simple. A few inches one way or the other plus a constantly blinking light will gradually cause the victim to experience a psychotic break. This does not happen often. When it does the outcome is potentially fatal.

      Read the Everquest Connection page at VisionAndPsychosis.Net. It is about the suicide of Shawn Woolley in 2001.

      http://www.VisionAndPsychosis.Net

  85. Karma Whoring Tips by Anonymous Coward · · Score: 0
    If you're going to karma whore by posting the article text, fine. The article is slashdotted, so you're providing a useful service. You are allowing people to read the article who otherwise might not have a chance to read it. However, I have a few helpful pointers for next time:

    Please try to retain the original paragraph spacing and indentation. It makes the article much easier to read.

    Select a user name more conducive to karma whoring. My troll detector went off as soon as I saw "Sir Haxalot."

    The article contains RUSSIA in all caps. It's easier to karma whore if you stick to articles that do not contain trollish words/phrases.

    Make sure your subject line is free of spelling errors.

    1. Re:Karma Whoring Tips by Anonymous Coward · · Score: 0

      If you're going to karma whore by posting the article text, fine. The article is slashdotted, so you're providing a useful service. You are allowing people to read the article who otherwise might not have a chance to read it. However, I have a few helpful pointers for next time: # Please try to retain the original paragraph spacing and indentation. It makes the article much easier to read. # Select a user name more conducive to karma whoring. My troll detector went off as soon as I saw "Sir Haxalot." # The article contains RUSSIA in all caps. It's easier to karma whore if you stick to articles that do not contain trollish words/phrases. # Make sure your subject line is free of spelling errors.
      Yeah, I know my name is a bit weak isn't it, I just don't want to upset any people on Slashdot with my normal name. As for the errors I just wanted to get my post in as quick as possible, as a minute later I wouldn't have stood a chance of getting any karma.

  86. To Quote The Moron-In-Command: +10, Patriotic by Anonymous Coward · · Score: 1, Funny

    To quote the Moron-In-Command, "Bring 'Em On".

    Thanks and have an Ashcroft-free day,
    W00t

    1. Re:To Quote The Moron-In-Command: +10, Patriotic by Overly+Critical+Guy · · Score: 0, Offtopic

      As opposed to Wooden Boy Gore. "I'm really mad!" *raises eyebrows slightly*

      --
      "Sufferin' succotash."
    2. Re:To Quote The Moron-In-Command: +10, Patriotic by AsherD · · Score: 1

      This has to do with violent games how?

  87. Re:Responsibility for your actions? Non-sense. by Mitchell+Mebane · · Score: 1

    People don't have to take responsibility for their actions anymore. Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    Nor do they teach their kids to respect other human beings, because we are all made in the image of God.

    --

    The roots of education are bitter, but the fruit is sweet.
    --Aristotle
  88. Re:More ... by Knightfall · · Score: 1

    No doubt. I was watching some really bad B horror movie last night. Nothing like seeing a mans head cut off with spewing blood in one scene and then seeing what *MIGHT* have been a nipple blurred out of a later "love" scene.

    SAD ........

    --


    Knightfall
  89. Re:Responsibility for your actions? Non-sense. by garcia · · Score: 1

    Umm, I was a child. I know what time-outs are and I didn't mind them. OH NO, NOT 10 MINS OF SILENT TIME!!! Give me a break. The sound of my father's belt whipping off his jeans was enough to make me piss my pants. THAT'S what deterred me. I think he used the belt less than 10 times but all I had to do was hear it come off and I was sorry enough for what I had done.

    TIME OUTS DO NOT WORK.

  90. Re:Responsibility for your actions? Non-sense. by gorfie · · Score: 1

    I truly believe that punishment is a deterrent for bad behavior. My father used a short 1-inch thick board to spank me when I was bad. The effect: I considered the effects of my actions before I acted. I hated the board, I often had mean-spirited thoughts about my dad, but I behaved. However I never did drugs, I didn't try alcohol until college, and I generally avoided bad situations.

    Unfortunately, I don't know how I will teach my child (due in April) to behave. Sure, I can scold him/her and send them to a corner, but I know that the child will rationalize the risk with the action. The risk is not too great, thus the child will less scared of being caught. I can spank the child, and the child would be less likely to behave in certain ways, but then I'd have CPA all over me about child abuse.

    I say let parents raise their children as they want and hold parents responsible for the actions of their children. Drop the PC crap...

  91. Games Do Have An Effect by Anonymous Coward · · Score: 0

    A friend of mine recently removed all references to video games from her house. She did so because her sons (8-10) were becoming increasingly violent and hostile. So in the trash did all that Pokemon, Yu-Gi-Oh!, and other assorted prepubescent male targeted crap go. Hey guess what? After a few weeks, she notices her sons are beginning to get along better. No more fighting (and I mean physical kung fu action) over who is the real Pokemon/Yu-Gi-Oh! "master", no crying over "He ripped my ultra-rare dark dragon mega...lord... card!", and no more whining that they need the latest in a line of crappy video games. Her sons are doing much better in school now they don't have this obsession to occupy their time.

    1. Re:Games Do Have An Effect by Anonymous Coward · · Score: 0

      true true

      when i was young, i was addicted to pac-man.

      now i'm addicted to repetitive electronic music and magic pills.

      and i see ghosts too.

  92. Pure evil by Anonymous Coward · · Score: 0

    The content of this entertainment product is pure evil. Violence and sexual content IS having an effect on society and our neighborhoods. Just look around!

  93. Re:Responsibility for your actions? Non-sense. by selderrr · · Score: 1

    How about both a physical punishment and a discussion? Children learn quickly that a time-out is of no consequence (as well as the discussion). The physical punishment is not desired and will lead to a better memory.

    (My wife is defending her doctoral thesis next monday about psychological conditioning, so I try to talk out of her book here) You're confusing 2 things : punishment versus a negative prime. What you want is for your kid to associate the timeout with something negative. While a physical stimulus (pavlov used electroshocks on his dogs) is by far the most strong and most persistent prime, you're also running the risk of over-exposing, and overreaction.

    One of the imporant factors in conditioning are consistency and connectability (I think. dunno the proper word in english): your negative stimulus (a slap on the butt) should be about the same intensisty at all times (which is VERY hard for a parent : when you're freaked out over somthing you often slap harder than u intended) at about the same time interval after the facts and in proportion to the seriousness of the facts (no 2 'crimes' are equal) It is soooo difficult to do this right, that you ight as well not slap at all. It's far too risky that the kid will connect the spanking with something else than what u intended.
    And hitting them first, with an explanation afterwards is difficult too : when hitting, you start a whole chemical process of adrenaline and shit (literally sometimes :-)


    I think many people try to make an analogy with the animal world, where parents physically scentence their offspring. But we're so far off from that darwinistic perspective (in an infinitely more complex world where you expect kids to do a lot of counter-intuitive things form an animal-point-of-view) that it's almost impossible to do it in a controlled way...

    Hmm.. I'm losing myself here. Better submit it before the wife reads it :-)

    Anyway, my point being : hitting kids is a reflex, an instinct. Often, the kid's wrongdoing wasn't all that calculated either. More often than not, your hit comes unexpected and has more bad results than good ones.

  94. Cause and Effect by Muddie · · Score: 2, Interesting

    Video Games and Guns cause violence like condoms cause sex like a car causes auto accidents like a knife causes you to be a chef.

    I'm so sick of scapegoating. Nothing but a nation (or planet) of less immature children on a proverbial schoolyard.

    Stop. Just, stop.

    1. Re:Cause and Effect by ShawnDoc · · Score: 1

      Can't get in an auto accident if there were no cars could you. And since some people misues their cars and cause accidents, it makes sense that we should ban all cars.

    2. Re:Cause and Effect by Muddie · · Score: 1

      Now you've got it! ;-)

    3. Re:Cause and Effect by metachimp · · Score: 1

      I heard a kid got killed by a car. If it saves just one precious little angel, isn't it worth it to ban cars?

      --
      The system has failed you, don't fail yourself. --Billy Bragg
  95. Re:Responsibility for your actions? Non-sense. by Night+Goat · · Score: 1

    If someone were pissed off enough to shoot someone, but for some reason they didn't have a gun, they'd just use a knife, or a hammer, or their bare hands.

    The person causes the violence. If this were not the case, countries would never be able to maintain a proper military. There are so many guns causing violence, the whole organization would go to shit.

  96. A *little* bias? by jc103 · · Score: 1

    Irregardless of my personal opinion on the issue, doesn't this have a *little* bias in it?

    The guy makes money off of violent games - why would he cast his business in a negative light?

    This is like asking Microsoft/RedHat/Whomever PR if computers are generally bad for people.

    --

    --
    Have you read the Moderation Guidelines Addendum

  97. Re:Responsibility for your actions? Non-sense. by Night+Goat · · Score: 1

    I forgot, I wanted to make one thing clearer. While guns don't cause violence, I think they make it a lot easier mentally to do violent things. I think there's a bit of a disconnect when you use a mechanical object like a gun to shoot someone. You're a little more separated from the act you're doing. When you stab someone or strangle them, you're right there, it's more visceral. Even more separated is the pilot bombing targets in his million-dollar night vision enhanced cockpit.

  98. Quality of Postal by syr · · Score: 3, Interesting
    Vince Desi might have some sound opinions concerning the state of video game violence. However, adding violence to a mediocre game does not mean that the game is any better.

    Postal 2 is only interesting due to its violent nature. The general consensus is that the game is offensive but the design underneath the offenses is not solid enough to be worth a purchase.

  99. I'd say they actively decrease one's will to kill by Atario · · Score: 1

    ...after all, which is easier: (1) turning on your console and picking up a controller while you lounge on the couch, or (2) getting a weapon ($$), its ammunition ($$), planning some kind of slaughter (for which you'll get no points...), actually getting up off the couch, going outside (you're kidding!), etc.?

    Seriously, though (folks), wouldn't you think these games provide a release or outlet for things people might otherwise do out in the real world? Thereby decreasing real violence?

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  100. it's just a recomendation by SHEENmaster · · Score: 1

    the store shouldn't be able to refuse to sell games to minors any more than they can refuse to sell items to various racial groups or genders.

    If the parents want to enforce the ratings, they are the ones that have the authority to do so. If they refuse to, then the state has no right to step in and mandate that decision.

    Video games don't kill people.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:it's just a recomendation by Anonymous Coward · · Score: 1, Insightful

      do you also have a problem with video stores that won't rent porno to 10 year olds too then? ratings are there for a reason.

    2. Re:it's just a recomendation by Anonymous Coward · · Score: 0

      I most ceartainly do! Why here our local library set up a kids porno section that's that quickly become the most popular program they feature. There's nothing quite like seeing the light in a little tyke's eyes when they crack open their first "Hustler" - pure magic.

    3. Re:it's just a recomendation by PainKilleR-CE · · Score: 1

      do you also have a problem with video stores that won't rent porno to 10 year olds too then? ratings are there for a reason.

      porn isn't normally submitted for ratings in the first place (no, X is not a rating handed down by the same people that rate the movies PG and R in your local theater, NC-17 is the closest they have).

      Furthermore, there's a mixture of local, state, and federal laws regarding the availability of porn to minors that means regardless of your personal views or the views of the store owners, they can not make the videos available to minors, and neither can you (even to your own 17 year old son/daughter).

      --
      -PainKilleR-[CE]
  101. SLASHDOT IS EDITING POSTS ON THE FLY??!! by garcia · · Score: 1

    Ok, this is weird:

    Sorry, gang "I'm the {Mommy|Daddy}" may not be fair

    I did NOT type the sentence like that. Slashdot edited my post to look like that.

    What the fuck is going on?

    1. Re:SLASHDOT IS EDITING POSTS ON THE FLY??!! by Anonymous Coward · · Score: 0

      Sorry gang "I'm the Mommy/Daddy" may not be fair but tough.

  102. Re:games cause violence by Anonymous Coward · · Score: 0

    hah, me too want to go grief some people? What games do you play?

  103. The same thing every time by NaugaHunter · · Score: 2, Interesting

    First it was comic books. Then Rock music. Then D&D. Then Beavis and Butthead (remember when Beavis smoked? Good luck finding it now.) Now violent video games.

    I don't know how this bar is set; maybe it's whether the activity is nostalgic or patriotic, or if it's just different enough to scare the generation in charge. Did anyone ever question running around with plastic guns playing 'Cowboys and Indians'*? 'Cops and Robbers'? War? Did plastic Army Men ever have problems? Paintball seems acceptable for teens, and it involves ACTUALLY SHOOTING AT REAL PEOPLE WITH WEAPONS THAT REALLY CAN HURT THEM. (I've had enough paint bruises to know.)

    Personally, I think it's more that video games are used instead of family interaction. Whether it's games, books, drugs, TV, or staring at a wall, if there isn't any home interaction then good social skills will come harder. If they aren't nurtured through school activities, then it just gets worse and worse. I've generally found that a naturally outgoing person will find ways to grow socially, it's the naturally introverted that suffer most without a strong family upbringing. (Note - by 'strong' I mean 'open, talkative, compassionate, etc.'. There's no magic formula for that.)

    Blaming the current fad instead of poor family life will probably never change. The reasons for it would probably be an interesting socialogical study, but most likely no one who could fund such a study would want a true, balanced answer that 'kids are just kids, and home environment matters most'.

    (Offtopic footnote)* - besides the obvious moral problems of whether it was right to subjugate the indigeonous people, I'm simply refering to the fact it idolized violence in general. I'd guess it isn't played very much anymore, though that could also be put to the fact there are fewer westerns nowadays.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  104. No, I'm New Here by New+Here · · Score: 0

    No, I'm New Here

    1. Re:No, I'm New Here by IIRCAFAIKIANAL · · Score: 1

      You may think your name is clever, but it isn't. :D

      /hypocrite

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  105. Excuses... by memph1st0 · · Score: 1

    sure, everyone of us can come up with a variety of excuses for why extremely violent and realistic games should be made. responsibility, personal accountability, parenting, etc. etc. and you know what, you're right. in a perfect world, you're all correct, but, everyone lacks to see the fact that we do not live in a perfect world. in fact, we don't live in anything remotely close to a perfect world.

    does anyone live close to a ghetto or underdeveloped area? well i do, and when i stop by the local gamestop to pick up a new gamecube game, i constantly see little hoodlum children running around like animals, while their parents do nothing. these same children blab on and on about how they want grand theft auto so they can shoot people and steal things. most of these children's parents obviously don't give a shit about what their children are doing. and sorry everyone, they aren't going to change. these children do not need simulated crime in their life, because it's basically going to be training them for the real thing, cuz they really don't have much guidance out there, and we no matter how much we'd like to change that, we can't.

    so for once, i back away from my normally liberal views, and say we don't need this shit.

  106. Cool by Anonymous Coward · · Score: 0

    I've just finished the game.
    Must say I liked it, and it didn't make me kill all those #$(@$% who were saying in the line before me at the shop.
    Btw, when you finish it, a new mode is unlocked and you piss napalm :^)
    oh and it's slashdotted right now.

  107. Re:Responsibility for your actions? Non-sense. by nomadic · · Score: 1

    Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    You're making the same mistake that a lot of the no-corporal-punishment-ever crowd does; all kids aren't the same. Just because one kid doesn't react to a certain punishment doesn't mean none of them will.

    I don't have kids, but if I did I could easily see myself using "time outs" as a preventative measure. If the kids are working themselves up the crazy meter, running around, shouting, etc., the a time out simply forces them to calm down. If they've actually willfully done something bad, then it's pretty pointless.

  108. Re:Responsibility for your actions? Non-sense. by selderrr · · Score: 3, Insightful

    you've given your personal example. Let me give a counter example : I remember a few years back when our youngest son (then 3 years old) had been playing in potted plants we have in the corner of our hall. I had a very long, tiring day at work, my wife was sick, and we had told him a few times before we didn't want him to play with those.

    In a reflex I still regret, I grabbed him (he saw me coming, so it was not an unexpcected grab from behind) and gave him a single, solid clap on his bottom while i said in a loud voice : you know you're not supposed ot touch these !

    The results frightened me completely : he freaked out, cryed his heart out and peed is pants (which he hadn't done since he was 2) There was a total, insane panic in his eyes and he yelled for his mom like as if i was cutting his balls of...


    but that was not the scariest part. That was when it took days for him to be sweet again to me. I had (and now have again) a very very good bond with my kids. I can talk to them about everything even some stuff that they don't tell their mom (and vice versa :-)
    During those days, he did nothing wrong, didn't touch those plants, didn't break anything, didn't do anything naughty, finished his plate... pefect... He was like an angel. But an angel that was prety damd scared of me and wouldn't let me hug him.

    Dude : it has cost me blood, sweat and tears to bring our relation back to normal, and I have NEVER ever hit our kids again.

    Now when he does something fancy, I take him apart and talk it through. Okay, he looks at me with a "oh comeon dad I got the message, stop preaching man". But quite often, a few hours or even days later, he comes over to me and admits "yeah, I was pretty stupid back then." and we can both laugh about it.
    I don't expect him to say "sheesh, thanks for pointing out to me how stupid I am and how smart you are, dad" but then again, I guess you never said that to your dad either after he put his belt back on ? Hitting is the easy way. Talking to your kids every day, even when you're tired and they're a royal pain in the ass is the most rewarding way.

  109. Do violent games affect kids? by Dirtside · · Score: 2, Interesting

    So, the age-old question. Do violent video games negatively affect kids, make them more likely to be mass-murderers or amoral killers?

    My usual response would be, "Hell no!" But a couple of days ago I started thinking about it again. Thinking about people who lived in North America in, say, the 18th century, when quite a lot of things that are no longer acceptable (e.g. slavery) were acceptable, and quite a lot of things that are now acceptable (women wearing miniskirts) would not have been.

    Someone who was born in 1798 and lived until 1844, for example, might quite possibly have been of the opinion that it was perfectly acceptable to own another human being as property. Would we, nowadays, blame that person, say he was an evil, immoral bastard? We'd most likely say that he was a product of his times. Granted there were people who, by our modern standards were more "forward-thinking" than that, but certainly not an overwhelming majority, like today.

    So why did our hypothetical pro-slavery guy believe what he did? He was subject to it as he grew up; it was part of the culture he lived in. Say he lived in the deep South, e.g. Georgia, in a culture whose livelihood much depended on slave labor. We could hardly blame him.

    Imagine another hypothetical person, growing up in a hypothetical place and time, where the use of violence as a problem-solver was as prevalent as the Southern use of slave labor was in the early 19th century. Again, would we blame someone who lived in that time for resorting to violence to solve problems? Probably not. He'd be considered a product of his times.

    But now we come to the early 21st century, and we have a burning question: do violent media affect the likelihood that young people will be violent? On one side, we have people (like me) who say that, no, of course not, just look at me and my friends. When we were young, we all played horrifically violent video games that involve murder, genocide, and things being bloodily hacked to pieces; but none of us are violent. We don't go out and kill people. People who believe this, let's call them the Unaffected.

    The other side says, ah, but look at all these cases of young people who have played lots of games like this, and subsequently gone out and killed people. Or scientific studies that have concluded that exposure to violent media (not just games, but movies and TV as well) impel teenagers to be more violent. People on this side, let's call them the Influenced.

    So who's right? I'm beginning to think that neither side is on the money. I realize that this isn't scientific, but it's become intuitive to me that anything we experience can influence who we are. The key word there is can. Not everything we experience influences us to the same degree, or even, necessarily, to any measurable degree. It seems intuitive that certain people are more easily influenced into committing violence than others; or rather, that some people, when seeing violence, think that it might be a good idea to mimic that violence.

    The continuing explanation from the Unaffected is that proper parental guidance will (generally) teach children that the violence they see in TV and movies and video games is not real, and using such violence to solve problems is not an acceptable way of going about things. The Unaffected believe that whatever current epidemic of media-induced violence there may be, is due to a lack of proper parenting.

    Meanwhile, the more hard-line of the Influenced claim that children can be corrupted by exposure to such violent media, regardless of how good their parenting is.

    This last bit is unambiguously false. At the very least, some non-zero number of children can be exposed to vast amounts of violence and be none the worse for wear. I'm certainly living proof. I saw countless violent movies and played countless hours of violent video games as a child -- but my parents, especially my father, were always sure to reinforce the idea that violence

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  110. Expression vs. profit by tgibbs · · Score: 2, Insightful
    They're not "expressing" anything. They're just trying to make money. They're producing a commodity to appeal to a marketshare whom they think will be profitable to them.

    Much of what we now recognize as great art was produced by people who were just trying to make a living. A videogame may or may not be a form of "meaningful" expression, but the fact that it is produced for profit is entirely irrelevant to the issue.

  111. Re:Responsibility for your actions? Non-sense. by Colazar · · Score: 4, Insightful

    And so we start a child-rearing pissing contest. Come on people, every child is different.

    Everything works for some kids.
    Nothing works for all kids.

    The most important thing is to know your child, and what he responds to. Trying to tell other people what works for a child you've never even met is silly.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  112. Re:Responsibility for your actions? Non-sense. by Rhone · · Score: 1

    If the point is to teach children proper behavior, then why not talk to them for ten minutes rather than do ten minutes of time-out?

    You are right to suggest to that it is absolutely vital for parents to explain to the child why a punishment is occuring, and to both explain and model preferred behaviors, but you, like most others in this thread, are misunderstanding the purpose that time-outs can serve for certain children at appropriate times.

    The problem is that for a lot of children, bad behaviors are a way of getting attention. A kid acts up in class, and suddenly the attention is on him. It is reinforcing because, for him, negative attention is better than no attention.. This is a ridiculously common scenario.

    To solve this problem, two things need to happen. Most importantly, the child needs to receive positive attention when he's not misbehaving, so that behaving appropriately will be reinforced. This is harder than it sounds because it doesn't come naturally to most people, but it's important to do; the fact that reinforcing good behaviors is more effective than punishing bad behaviors is something many people in this thread are forgetting (and unfortunately most parents don't bother keeping that in mind either). Anyway, the other thing that needs to happen is that the punishment needs to be something that will actually be a deterrent for the child. Yes, the parents should have a talk with the child about what is and isn't okay, and why, but you can't have this talk 20 times a day--aside from being exasperating, it reinforces the bad behavior.

    That's where time-outs are appropriate. It's a way of taking away the attention and stimulation that the child is seeking. It's not much of a punishment for the typical Slashdot introvert, but it is for the hyperactive, attention-seeking types.

  113. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Agree completely. Does anybody else thing it's just a "coincidence" that kids started shooting up schools and screwing each other silly in the brief period of time that it's become "abusive" to properly discipline your children? Nobody is going to tell me that making a kid sit in a corner is going to prevent future bad behavior or reinforce the fact that previous bad behavior should be discontinued. He's sitting there thinking about all of the stuff he's going to do when his "time out" is over. All of the "bad kids" that I've seen in recent years (i.e., shoplifters, drug users, etc.) seem to have come from "time out" parents. Sorry, but it's not working.

    The only way to properly instruct children as to what is good and bad is through physical punishment. This punishment should never be malicious or life-threatening, but it should definitely be more than a "light swat on the ass", which I view as almost worse than no punishment at all. It's not your duty to be your child's "friend." It's your duty to be a parent. That means that you're ready to rock the kid's world if the situation calls for it. Parents who try to be all "cool" and pretend that they're "equals" with their kids usually let them get away (figuratively) with murder. The problem is that many of these same kids end up experimenting (literally) with murder.

    I feared my father when I grew up. Not in the sense that I feared him in general, all of the time, but instead I feared what he would do to me if I misbehaved. Consequently, I did not misbehave. Do you honestly believe that children are afraid of being told to sit in a corner? I sure wouldn't have been. I was definitely afraid of his belt, however, and as a result, I adjusted my behavior to that which was expected of me. It's too bad that parents today can't do the same thing without being labeled as "bad parents", when in fact they are anything but.

  114. Re:Responsibility for your actions? Non-sense. by Thuktun · · Score: 1

    Umm, I was a child. I know what time-outs are and I didn't mind them. OH NO, NOT 10 MINS OF SILENT TIME!!! Give me a break. The sound of my father's belt whipping off his jeans was enough to make me piss my pants.

    Did you consider that maybe time-outs didn't mean much to you *because* your parent(s) used violence as punishment?

  115. Re:Responsibility for your actions? Non-sense. by grasshoppa · · Score: 2, Insightful

    Actually, the punishment depends on the child. Timeouts, for example, work extremely well for one of my daughters. She really is crushed when she is put on timeout, and it prevents her from doing future behavior that landed her on timeout in the first place.

    The second one...well, she just needs to be smacked around sometimes. :) Spanking works, timeouts are a joke to this one.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  116. symtoms by splint3r · · Score: 1

    I've always thought that censorship of any kind is a bad thing. Hear me out; what's worth more, some one who does "good" because they're forced to or some one who does "good" because they chose to?

    A person who's been exposed to all sorts of crap (violent video games et al.) but has turned out to be a pretty decent individual is worth a lot more to me than some one who was sheltered from that stuff as a kid and has turned out to be decent. It's the choices people make that a worth something, not necessarily their actions.

    It seems to me that the violent video games/movies/sex-advertising etc. are the symptoms of a decaying society and not the cause. We can't censor everything that we don't like and pretend everything's okay because we have rules against "that sort of thing". Everyone should be free to make choices.

    To me, banning violent games shows that people are so messed up that they need other people to tell them what to do so they don't have to think too hard or take responcibility for their choices (no choice no responcibility). Enough with the rules, let people think for themselves - no dount we're going to make a heck of a lot of bad choices in life but that's how we learn and grow.

    Sorry about the the rant.

  117. video game violence hasn't affected these kids.... by Anonymous Coward · · Score: 0

    http://www.werz.com/timages/page/kids_guns.jpg

  118. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    and they don't mean anything to anyone else either. Boredom is not punishment it's time to think over how fucking stupid your parents are for not having a better imagination.

  119. great killers are born, not made by mr_resident · · Score: 1

    I was in combat several times while in the Marines and I play alot of 1st-person shooters.

    If, for even one second, playing a game reminded me of the horrific experience of being in actual combat, I'd never play another game again.

    Anyone who tries to tell you that playing a violent game has anything to do with violent action, has no experience in either.

    1. Re:great killers are born, not made by WildBeast · · Score: 1

      Or maybe they're just politicians trying to bully the gaming industry into giving them some money just like the music and movie industries and more recently Microsoft do.

    2. Re:great killers are born, not made by Anonymous Coward · · Score: 0

      /// Sorry I can't agree. I have information you are not aware of. Those with serious mental outcomes from game playing are victims of a problem engineers found and solved over fifty years ago. Those with problems have a different game playing experience. This can happen to anyone.

      Read the Everquest Connection on VisionAndPsychosis.Net.

      College suicides and student disappearances are closely connected to violence acted out by game players. It's not the game, the player, the computer or the Internet. It's the workstation where the computer is used. That's what the engineers found in the mid 1950's and they use the same solution today.

      http://www.VisionAndPsychosis.Net

      The bottom line is put the CPU and its blinking hard drive busy light under the desk, out of sight.

  120. Re:Responsibility for your actions? Non-sense. by keester · · Score: 1
    Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    Yeah, time-out is a way of not dealing with the problem. The way I see it, parents should do more TALKING to their children and less BEATING. That-a-way kids can LEARN, or, at least, parents are trying to TEACH their kids.

    --
    Take it easy? I'll take it anyway I can get it . . .
  121. Re:Responsibility for your actions? Non-sense. by Lumpy · · Score: 1

    every single one of you need to rent bowling for columbine and watch it twice.

    There is NO problem with guns, violent movies, violent games anywhere except in the United States.

    How come we don't have canadian kids running around killing others and blowing up schools, buildings and setting fire to everything every holloween..

    come to think of it, none of that happens in England, France, Germany, Iran, Saudi Ariabia, Japan......

    It's not the games, it's not the music, it's not the movies, it's not the guns.

    --
    Do not look at laser with remaining good eye.
  122. Here's something for you, violent games lovers! by Anonymous Coward · · Score: 0

    The Horse Hot equine action! Blood covered hooves, hot horse sex, and everything that free! Available for most major platforms and with generic ANSI C sources without any system-specific hooks.
    Bonus for Linux users - ncurses-enhanced version!

  123. Media is not our master. by PsychoKick · · Score: 1

    Moralistic media watchdogs would have you believe that humans are "weak" against media, and that censorship is needed for "protection". That viewpoint is utterly insulting crap.

    The media (art, literature, movies, games, etc) is not our master. We are not mindless robots who can only follow orders. We are superior to all media. We are living human beings with free will and adaptable minds.

    Blaming the media is the path of power-hungry tyrants who wish to make men into mindless robot servants. That can only happen if one willingly submits to their nonsense and lies. Never surrender your mental freedom.

    1. Re:Media is not our master. by Anonymous Coward · · Score: 0

      If I do what you say "Never surrender your mental freedom", I would be willingly submitting myself to something I read in web media. So to remain independent from that, I should then willingly submit to media.

      Err.. wait.

      I've lost by the obvious catch 22, but then I've lost because out of a drive to remain 'independent' I've attempted to go a different direction than the media said - thus I'm still influenced by media.

    2. Re:Media is not our master. by Anonymous Coward · · Score: 0

      Kiff! we have a conundrum.

  124. Re:Responsibility for your actions? Non-sense. by Macgruder · · Score: 1

    A few things that work for me:

    1) never, ever, ever, punish the child while you're angry. That sets up a feedback look that is very easy for you to lose control of. Count to 10, wait a half hour, or what ever it takes for you to get in control of yourself. Don't leave the kid hanging during this time. Explain you are angry, and you will be back to deal with this in a short while.

    2) Warn of consequences. Don't just go from observing an infraction to punishment. Give them a warning or two. "That's not appropriate behavior. Do not do it again, or you will [get the belt|stand in the corner|get spanked|etc].

    3) Always follow through. If you threaten punishment, by $deity you had better follow through. Otherwise the child learns that these are empty threats, not predictions of consequences.

    4) Don't sweat the small stuff. No need to go ballistic over every single bit of misbehavior. Children will 'misbehave' but that's more a function of the world-view and wanting to push their own envelope, than a deep seated urge to do evil. Conversely, let the child know that there are some actions that are directly tied to their safety, that ANY infraction will bring about the worst possible consequences.

    5)There is a relatively narrow range in which physical punishment works. Too young, and the child has no idea why he did was wrong (above the level of a slap on the wrist, or a swat on the butt). As they get older, they should already know what is and isn't appropriate behavior, so physcial punishment is simply diminishing returns. What are the proper ranges? Well, my Daughter is 12. Unless she breaks the one cardinal rule of the household (do not leave the property without first getting permission), she should never have to worry about getting spanked or whatnot.

    But that range depends on the child. There is no 'one size fits all' rule here. And that seems to be where a lot of the confusion lies. What worked for me, may not work for my kids. And it certainly didn't always work for my siblings. Creative problems demand creative solutions.

    Remember, our goal here isn't to have peace and quiet, it's to raise responsible and contributing members of human society. Make sure your methods are compatible with those goals.

    --
    I'm not crazy,I'm actively irresponsible.
  125. Re:Responsibility for your actions? Non-sense. by gorfie · · Score: 1

    If you prevent your child from making any mistakes how will they know what is right and what is wrong?

    Take a dog as an analogy. I could keep it outdoors its entire life, but does this mean it won't piss on the floor when I let it in?

  126. Re:Responsibility for your actions? Non-sense. by gorfie · · Score: 1

    That's an example of a movie I probably won't let my kids see. At least Hollywood disguises its propaganda in the form of entertainment.

  127. a few points by kin_korn_karn · · Score: 1

    People today are fascinated with guns and the improper use of them because the majority of americans live in cities and so they've never gotten to use them in the proper way.

    Guns have been put on a pedestal by their inaccessibility and the way the culture of the city looks down on the proper usage of them. Shooting that's not at people has been given the redneck/hick stigma and no city kid wants that.

    If you took every kid from the inner city out to the country for a few days every year, and let them blast the shit out of some targets with a .22 or shoot some skeet, while teaching them proper safety and handling of guns, they wouldn't be talking about busting caps in your ass or any of that shit within a generation.

    If you REALLY want to cure the problem, when they're old enough, you take them hunting so that they get to see some blood and guts. Sure, it's squirrel or rabbit or deer blood and guts, but it all looks the same after you shoot it with a 12 gauge. If a kid still wants to shoot people after he's seen a deer get gutted and field dressed, he's got problems that nobody can fix.

    I was taught what guns can do from an early age and I've always had the proper respect for them and have never once thought that gun violence was a good thing.

    1. Re:a few points by metachimp · · Score: 1
      I couldn't agree more. I was shooting when I was 8 years old, and I learned proper safety and respect through an NRA program. You learn that firearms are not playthings, and that they are to be treated with the utmost respect for safety and maintenance.


      It seems that a lot of people want to pretend that firearms don't exist, or if they don't have them, no one else does. Thus, children's ignorance of firearms and their natural curiosity for an item they see all the time, and well, that's how kids get shot by accident. Kids need to be educated about firearm safety, especially in parts of the country like mine, where a lot of very vocal people want to not just ban guns, but ban the very notion that they exist, and therefore should not even educate their kids about them.

      You can put all the loaded-chamber indicators and magazine latch safety gizmos you want on guns, but if kids aren't taught basic safety, it won't matter.


      FPS and other violent vids may exacerbate this already significant problem, I don't know, but it seems to me that it might.

      --
      The system has failed you, don't fail yourself. --Billy Bragg
    2. Re:a few points by Anonymous Coward · · Score: 0

      well thats all kind and nice, but I never went "hunting" and I have no desire to kill people either, maybe there is something else at work here than simple ignorance?

  128. "Expression" contains "meaning"... by baileytal · · Score: 1
    Well, in Canada, the Supreme Court basically interprets the term "expression" (as in "Freedom of ...expression" in s. 2(b) of the Canadian Charter of Rights and Freedoms) to mean "coveying a meaning". So, video games would probably be considered a form of expression in Canada, since they are conveying something that has a meaning to the player/viewer.

    However, there are limits to expression in Canada, including "violent expression." This is usually meant to apply to expressions of violence, though. As twisted (in a very bad way) as the Postal games are, I doubt they'd be considered violent in the sense necessary to avoid the 2(b) protection.

    --
    Never at a loss for words... because of the voices.
    1. Re:"Expression" contains "meaning"... by tgt · · Score: 1

      I think you are right, to the point where everything is a form of expression, ex. a broomstick. Why, of course it has some meaning to the person who is using it.

      But I also agree with Kombat, who was saying that the broomstick manufacturer attempted to make it so that it sells better, and THAT was the main reason it has an arrowhead with the gutter on the other end.

      --
      I like my outfit, it's inexpensive, but cool -- April Ryan
  129. Don't be so presumptuous by mblase · · Score: 1

    Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    Maybe it didn't on you. Do you have any kids of your own?

    I can tell you from my own parenting experience that for small children, there's nothing more frustrating than being made to sit in one spot without leaving or talking or having anything to play with. The older they are, the longer you leave them there. If it doesn't work (which it won't if you use it too often or don't enforce the silenct rule), send them to an empty room instead. In most cases, you're constraining their natural energy in a most unnatural way. It's surprisingly effective if you use it consistently.

  130. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 3, Interesting

    Classic baby-boomer mentality. So the kid was afraid of you for a couple days? So what?

    My grandparents...the "Greatest Generation"...they knew how to take care of children. You just let them run loose and discover things for themselves, but whne you catch them fuck up, you let them know it (with a broken broom handle).

    My parents, on the other hand, treated me like I was the fucking Prince of the Universe. You have no idea how this fucked up my head. I was a wuss and crybaby. I thought I was above everyone. All because they tried to be my friend instead of my parents. It wasn't until I got into high school and had some sense knocked into me by some larger classmates that I started turning around. The way I see it, I raised myself from then on. I develpoed a sense of respect and humility that I never had as a child.

    Sure I'm always hearing baby-boomers complain about how rough they had it when they were growing up...but that's how it should be. Kids today are too damn spoiled because their parents decided they weren't going to raise their children the way they were raised. So instead they do the complete opposite. Just look at the all the school shootings going on. These kids do this because they grow up without any sense of humilty. They can't take it when bad shit happens to them.

    You say it cost you blood, sweat and tears? Hell, the kid's your son. My dad threw me against a wall once (later on in my life...I think it was a "moment of weakness" for him), but I still love him. Sure I hated his guts for a while and I was afraid to go near him, but those emotions only last momentarily.

    I say forget all this pseudo-science, psychobabble bullshit and bring back the yard stick.

  131. ETHNIC CLEANSING by Anonymous Coward · · Score: 0

    This is the best violent game out http://resistance.com/catalog/default.php?cPath=28

  132. Re: punishment and problems implementing it by King_TJ · · Score: 3, Insightful

    Actually, it depends on the child. Kids are unique individuals. They're not like little mass-produced robots that only function according to a fixed set of commands.

    A few of my friends have children that are generally pretty calm and mild-mannered. Punishing by spanking isn't really necessary, and probably just hurts the parent more than it does the child. (EG. After a spanking, you have to endure the kid screaming and sobbing, and possibly even putting on a show of ignoring you completely for the next 30 minutes or so.) If a "go sit in the corner for 5 minutes" or "Stop that, or you're going to lose privilege Y!" is effective, great!

    On the other hand, yes, some kids won't respond to anything less than spanking. Sometimes, it's because they're at an age where they want to test their limits. If parents won't take things to the level of spanking, the child keeps piling on worse and worse behavior, trying to provoke some sort of response. (Eventually, they just decide they can do anything they want without consequences more serious than threats that don't get backed-up with actions.)

    One big problem, nowdays, is with people too concerned with what "the other parent" is doing, and not enough with their own lives. Do I think twice before punishing my daughter in public? Unfortunately, yes! I shouldn't have to - but ignorant people out there will file complaints, report you to store security, or any number of boneheaded things.

    Just last week, I barely escape a big incident over nothing at the local WalMart store. I went in with my (18 month old) daughter to buy her some clothes and get some food items. When the cashier rung me up, my kid started fussing (wet diaper), so I was distracted. She bagged everything for me, but when I went to grab the bag I thought she put the clothes in - she stopped me, saying "That one's not yours!"

    She was already ringing out a guy behind me who was also buying some clothes - so I figured it must have been my mistake, and I left. When I got to the car, I saw the clothes weren't in my bags at all - even though I just paid for them. I wasn't going to try to run back in with my fussing daughter (and she was more calm sitting in her car seat anyway) so I left her in the car and ran back in.

    It wasn't more than a minute, but when I got back to my car, security was already there, starting to write up some kind of report, and a lady was talking to the guy about the "kid abandonned in the car"! Come on, people! I can understand trying to be helpful and all - but don't jump to conclusions about something you know nothing about. At least spend a few minutes making sure the parent isn't right around the corner before filing complaints.....

  133. Re:Responsibility for your actions? Non-sense. by haystor · · Score: 1

    I'm building a penalty box.

    Roughing, 2 minutes...both of you!

    --
    t
  134. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Oh cripes.. another one of these "left wingers"

    It's true, if you were not so frigging programmed and a damned sheep you would see it.

    the problem is with what is fed americans....

    fear.... fear.....FEAR......FEAR!!!!!!!

    get a clue and maybe you would get your head out of your butt....

  135. I am torn on the issue. by fruity1983 · · Score: 1

    One the one hand, we have personal responsibility, and on the other we have media that closesly resembles military style conditioning.

    There is some required reading on the subject.

    Please, read the above before you respond.



    No, read it, fucker.

    So, given that violence is not not a natural thing in children, or other age groups for that matter, there has to be something that is causing our society to so degrade. It's not all gaming, it includes family breakdown, news media, Cops, Schwarzenegger, gun proliferation, etcetera.

    It's also interesting to look at the drop in instances of post traumatic stress disorder between the world wars, where there was no conditioning to make soldiers kill easier, and vietnam, where we were 6 times better at it through the training. I don't have the numbers off hand right now, and I remember it was a pian to google them up, but there is a huge drop, which would seem to suggest that not only does the training these soldiers recieve make them more able to shoot people (by turning it from action to reaction), but it makes them more able to just pass it off as something normal. That, in my mind, is a great horror.

    And what relevance does that have to games? Look at how soldiers were trained for Vietnam. Instead of shooting at targets, they waited in anticipation for the target to pop up, then they shot it. It conditioned them to react immediately, taught them that there was no time to think, no time to do anything but aim and shoot and kill. How is it different than GTA or any first person shooter?

    I'm not saying that people are absolved from their responsibilities, but looking at that responsibility and the conditioning recieved... they are not mutually exclusive. Both an be at fault, and I think both are.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
    1. Re:I am torn on the issue. by mateomiguel · · Score: 1

      So, given that violence is not not a natural thing in children, What planet do you come from? Its been a very long time since you've been in elementary school, hasn't it? Violence is a natural thing in children, adults, old people, animals, and motile plants!

    2. Re:I am torn on the issue. by fruity1983 · · Score: 1

      What planet do you come from? Its been a very long time since you've been in elementary school, hasn't it? Violence is a natural thing in children, adults, old people, animals, and motile plants!

      I asked you to do one thing. I asked you three times to do it. And still you didn't.

      READ THE FUCKING ARTICLE.

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    3. Re:I am torn on the issue. by Anonymous Coward · · Score: 0

      /// I agree with most of what you posted. But! The problem is it does not address all the serious issues that have arisen since the introduction of the Computer.

      Read the Everquest Connection at VisionAndPsychosis. You too can be a victim. You would be unaware any thing unusual is happening to you but you would experience slowly going crazy. You might become psychotically paranoid and decide your boss was the person watching you waiting for you to make a mistake. You would go in and shoot him and several other people. This has happened several times and computer, Internet use, was involved.

      This is not caused by the game, the player, the Computer, or the Internet. It is a problem in close spaced workstation design. It involves peripheral vision reflexes. Read about it on

      http://www.VisionAndPsychosis.Net.

      The Everquest Connection page has the explanation of the suicide of Shawn Woolley in 2001. He had the same problem but it caused his suicide rather than a violent act against others.

  136. Re:Teens prefer Postal 2 to Post Office Simulator by AchmedHabib · · Score: 1

    Hey Burgertime rocked, along with Boot Hill, which was on the other side of my azimuth aligning tape for my c64.

  137. Re:Responsibility for your actions? Non-sense. by darkweasel · · Score: 0

    what does religion have to do with this?

    --
    .sig.
  138. HERE IS THE ARTICLE! by fruity1983 · · Score: 1
    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  139. Re:Responsibility for your actions? Non-sense. by NanoGator · · Score: 1, Insightful

    "People don't have to take responsibility for their actions anymore."

    Boy, tell me about it. When I was 7 years old, my neighbor friend decided he liked his big wheel better than mine. So he took it. We knew he took it. We went to his mom. "Oh no, he's an angel. I taught him not to steal. He knows never to do that. He didn't take your bigwheel." I went over to the nearby shed in their yard, opened it up, and pulled out my big wheel.

    I never thought very highly of her as a parent. It never really sounded like she was in tune with her kids.

    --
    "Derp de derp."
  140. Oh, I don't know about that... by cliveholloway · · Score: 2, Informative
    I checked Blood, Blood & Gore, Intense Violence, Strong Sexual Content, Use of Drugs, Use of alcohol, and Violence.

    And what came in at No 2? "Pirates of The Caribbean".

    Ooo, scary

    cLive ;-)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  141. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    I always got time-out for beating up my brother. Did it suck? Sure. Did it stop me from beating up my brother? No...the kid was a cocksucker.

    Time-out just gave me some quiet time to plot revenge on my jackass little brother (which usually just involved more beating).

  142. Videogamez, the Magic HoneyPot and DSM III by Zhlobko · · Score: 1

    Seems like this thread is a real honey pot for mountain militia men.

    Based on the responses in this discussion it seems like videogames might be more like a mirror to the soul than anything else.

    If yr a gun toting child beatin trailer dwellin kinda guy then VVGz (violent video gamez) are maybe just more furniture in yr WYSIWYG world.

    I love shoot em upz. My grrlfren loves crappy StarTrek videos.

    Hey! It's a free country!.

    Each to their mindless pichinko own.

    But if VVGz cause you to start drawlin in some righteously indignant way bout gun raats and the konstushun then well, maybe, just maybe, its time to turn yrself in.

    Lighten up. They're only pixels.

    If you wanna beat up yr kidz and ole lady, or shoot yr Ak into the night sky, well, we're talking a catalogue of DSM III probs than no online counselling at slashdot.med is gonna fix...

    You need to get your mind rite elsewhere.

  143. To paraphrase a bumper sticker by DeathPenguin · · Score: 1

    I once saw an amusing bumper sticker that read: "Guns kill people the same way spoons make Rosie 'O Donell fat." Being a pro-gun person, I got a good laugh out of that. I think the same logic applies to violent video games, too.

    That's not to say that all pro-video game violence people are also pro-gun, just saying it's a pretty decent analogy...

  144. porn videos? by SHEENmaster · · Score: 2, Funny

    That's what French class is for.

    --
    You can't judge a book by the way it wears its hair.
  145. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    i whole-heartedly agree. Spare the rod = spoil the child IMHO. i've seen this time and time again....

  146. Re:ETHNIC CLEANSING -- you dumb redneck by Anonymous Coward · · Score: 0

    You are a dumb sister humping piece of shit redneck. I hope you dog dies and you should stick a double barelled shotgun up your ass and pull the trigger. do the world a favor and kill yourself.

  147. Violent games are rated by SlashDev · · Score: 1

    It is the parents' reponsibility to find out what kind of games are their kids playing. It is also the seller's responsibility to check for age/id when purchasing a rated game, just like movies, alcohol and cigarettes.

    --

    TOP DSLR Cameras Reviews of the top DSLRs
  148. Re:Responsibility for your actions? Non-sense. by Damned · · Score: 1

    Just a couple things.

    I am not completely familiar with the video game studies you are referring to (the one with college students playing doom or the like?), but I am assuming they are similar to some studies I am familiar with. One in particular found that when children saw an adult interacting aggressively (violently) with an inflatable doll (either live watching or seeing a video tape), that the children would act more aggressively with the doll than those who had not seen the aggressive interaction. These findings are similar to those found in more recent studies of younger children watching more violent programming.

    I will address two caveats with these types of studies. The first study I mentioned, and subsequent studies like it, show only short-term (minutes after exposure) effects. The more recent studies with habitually more aggressive children and violent television did not control for family dynamics or the possibility that children who are more aggressive naturally seek out more violent stimulation.

    So, the findings of these studies are interesting, but I would say hardly conclusive evidence that violent media can make children more violent. This is assuming the children have half-decent parents who can point out that this stuff is not real.

    I can find citations for one or some of the studies I mentioned given a few hours to look through my myriad texts if they are wanted.

    --
    "I swear I won't break you if you let me take you where the willows never weep" -- Switchblade Symphony
  149. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    did you son pee his pants because you did that or because you never DO do that and you did once? if you had started punishment such as this from the beginning he wouldnt have reacted to it in this way... i'm 22 years old and my parents definatley spared no rod in my household and i can honestly say i'm WAY better for it. They didnt do it out of anger or hatred or anything, but out of love and it works. and thats the bottom line....

  150. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Spare the rod = spoil the child

    Just don't send that child to Columbine High School...

  151. Re:Responsibility for your actions? Non-sense. by RZeno · · Score: 1

    "every child is different."

    Not me ;)

  152. It is ignorant to believe... by Anonymous Coward · · Score: 0

    It is ignorant to believe that a person is not affected but what he or she experiences.

  153. I disagree by Brian_Ellenberger · · Score: 1

    I disagree. Look at the stink over "Natural Born Killers". I'm generalizing, but in the USA violence in the movies is OK because it is generally Good Guys vs. Bad Guys and the most violence is directed toward the Bad Guys. I think that is also why GTA is controversial but games like Rainbow Six aren't.

    Brian

    1. Re:I disagree by PainKilleR-CE · · Score: 1

      Look at the stink over "Natural Born Killers".

      A movie about media's obsession with violence, it's fairly easy to see why the media would be upset over it. Beyond that, it's also fairly easy for a lot of people to miss the point of the movie, even after several portions of violence were removed to get an R rating.

      --
      -PainKilleR-[CE]
    2. Re:I disagree by Anonymous Coward · · Score: 0

      I got the message about media and violence, but I still thought it was a crap movie.
      Too much happened that shattereedmy ability to be swept into the film, so many "im[possible things"
      If it had been some kind of gun-fu/old skool samurai flick like Kill Bill or something I wouldnt think it was so bad.

  154. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    your reply makes no sense... what does "spanking" have to do with columbine.

    while we're on the topic, i've been playing violent games since we got our Amiga 2000 back in 1988 and i havent ever had a violent tendancy towards someone, let alone in a way that a game would have taught me. explain that up to me please... if violent video games and spanking kids leads to columbine, are there just millions upon millions of special cases?

    It's all about money and blame if you ask me. "something happened to me so it CAN'T be my fault so while i'm sulking over it i'll try and get some money out of the deal." people need to take responsibility for their own actions and stop being babies.

  155. Re: punishment and problems implementing it by Thuktun · · Score: 1

    Come on, people! I can understand trying to be helpful and all - but don't jump to conclusions about something you know nothing about.

    I know what you mean.

    On a slightly different angle, my wife was going through the Mall of America doing some shopping. I don't recall what my eldest son did wrong at the time, but my wife placed him in time-out and stood nearby waiting for him to finish wailing before actually starting the clock.

    A woman stranger approached and tried to comfort him, which just caused him to shriek louder. My wife told her he was in time-out and asked her to leave him alone. For some reason, the woman started berating my wife for mistreating him and tried to get him to come with her.

    My wife--who was trained in high school and college to sing opera, and has a LARGE voice when she chooses--yelled at her to "let go of my son!" Needless to say, that woman experienced immediate attention from everyone in the area, as well as mall security, who arrived in short order.

    This is clealy a better experience than yours, since the person who barged into the parenting of another got a demonstration in why that's not a good notion.

  156. More info? by IthnkImParanoid · · Score: 1

    You must not work tech support for a living. You should relay more information if you expect an answer, such as:

    What did you actually post?
    You posted: Plain Old Text? HTML formatted? Extrans? Code?
    Did you preview it first?
    Is it repeatable, say by posting anon with the same options and same text (try responding to some FP trolls)?

    Otherwise, it's just like a user saying "My document looks funny," which could mean anything from a corrupted file to accidentally adjusting the zoom to hitting the print preview button to the brightness knob being turned down to....

    --
    It's nothing but crumpled porno and Ayn Rand.
  157. Re:Responsibility for your actions? Non-sense. by lubricated · · Score: 1

    Outsmarted by your own kid

    "That was when it took days for him to be sweet again to me."

    Yeah we see who's in charge.

    "he freaked out, cryed his heart out and peed is pants (which he hadn't done since he was 2)"

    Damn that's a bad sign. Your kid is going to grow up to be a total wimp. I can't believe you feel so ritous about what you are doing to your son.

    --
    It has been statistically shown that helmets increase the risk of head injury.
  158. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    My parents never hit me, and I'm a perfectly well adjusted 24 year old.

    My girlfriend was hit repeatedly from the time she was two years old. She suffers from manic depression and suicidal tendencies.

    What was your point again?

  159. Violent Gaming? by sharkey · · Score: 1

    What about violent theming on sites about gaming?

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  160. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Sure I hated his guts for a while and I was afraid to go near him, but those emotions only last momentarily.

    Have you ever heard of Stockholm Syndrome ?

  161. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    lol, and i don't suffer from them at all... 'nuff said. looks like there's probably something a bit deeper there ;)

  162. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    There's a big difference between hitting your child and repeated, senseless beatings.

    Ass.

  163. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    agreed :)

  164. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Yeah...it's more pseudo-scientific bullshit. Plus it has to do with kidnappers, not your own felsh and blood. Dumbass.

  165. War is violent not games by WildBeast · · Score: 1

    I lived for a few years in a country ravaged by war and that's what made me violent at the time. Heck if I didn't have a little compassion I would've tried to kill some people but instead I came to try some crazy suicidal stuff like yelling at soldiers to shoot me everytime I was pissed off. Then I started watching Jackie Chan movies and heck it was good fun that made all the war and violence a little lighter .

    Then I lived in a peacefull country and within a year, most of the hatred, violence and rage that I had in me was gone and replaced by peacefull thoughts. I play lots of violent video games and watch lots of violent movies but does it desensitize me from real violence? Hell no. Does it make me a criminal? Hell no. Even after all the real dead people that I saw during a real war I still have a very hard time taking a look at victims of real violence. You can't get desensitized to such horrible stuff. Talk to war photographers and ask them if they're desensitized :) No matter how many actual dead corpses you see it's still horrible every single time. The only way I coped with it was to not look and act as if it doesn't exist.

    Are Saddam, Bush, Ben Laden, Putin, Sharon, Arafat, etc. game players? :)

  166. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    oh, and by the way, i know plenty of people who were never hit who suffer from manic depression and have suicidal tendancies as well...

    what was YOUR point again?

  167. Re:Responsibility for your actions? Non-sense. by joggle · · Score: 1
    come to think of it, none of that happens in England, France, Germany, Iran, Saudi Ariabia, Japan......

    You don't seem to get the news from those countries. For instance, in Germany on April 26, 2002 a student executed 13 teachers, the principal, a cop and 2 students! (see this for example). If I recal correctly, he used a legal gun.

    In Saudi Arabia, 15 school girls were forced to burn to death at a school since they weren't 'decent' (they didn't have a head scarf on) to go outside!! (see this article for details) I could go on...

  168. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    But he didn't play in that plant pot anymore, did he?

  169. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    In a reflex I still regret, I grabbed him (he saw me coming, so it was not an unexpcected grab from behind) and gave him a single, solid clap on his bottom

    The results frightened me completely : he freaked out, cryed his heart out and peed is pants (which he hadn't done since he was 2)

    I'd like to say two things: Have you been working out?

    Your kid is a dirty little beast

  170. Re:Responsibility for your actions? Non-sense. by Rotworm · · Score: 1

    The studies I was refering to were from peer reviewed psychological journals. I highly doubt they would've been reported on in the media -those journals are designed for psychologists and would probably be unreadable to the media.

    Both those studies are flawed, I agree. I'll be going back to the university later tonight, I'll try to find the journals that published the study.

  171. Re: punishment and problems implementing it by kin_korn_karn · · Score: 1

    I can't handle spanking kids. I took some physical abuse (beyond just corporal punishment) as a kid and I don't have the heart to dish it out.

    However, I know some kids won't respond to anything else, so it has to be done.

    My solution is to not have kids at all. I don't have the capacity to discipline and thus care for them like I should.

  172. Re:Responsibility for your actions? Non-sense. by rickg13 · · Score: 2, Insightful

    Ditto here. 2 young kids, both sons, both different. The first is very social and outgoing, therefore timeouts work pretty well. He hates having to sit there alone and quiet. The other, well sitting there alone with his own thoughts doesn't seem to phase him in the least (he probably just uses the time to plan his next evil scheme :) In his case it's usually a sharp smack on the hand or behind that's needed to get his attention.

  173. Yikes by eriks · · Score: 1

    I am heartened to see people agreeing that sexual content is less "damaging" than violent content.

    Though there is still the argument that "violence in the media" be it video games, movies, TV, what-have-you is somehow totally unrelated to real-world violence.

    It is my humble opinion that there is indeed a connection, a culture of violence where violence is tolerated or even desired for "entertainment" is somewhat sick.

    Granted, nearly every society, has had this sickness to some degree or another, so the latest first-person-shooter is no different than public executions in the 16th century, from a conceptual point of view (except that the public executions are obviously worse by a very large factor) -- it's all a matter of degrees.

    So it's not that hollywood or whoever is producing this violent content is totally "bad" or should take all kinds of blame, however, they certianly are not HELPING the situation.

    People, kids or adults, that live in a society where the government bombs the shit out of whomever they don't like, justifiably or not, AND they absorb violent FICTION on the boob-toob or wherever, are getting it from all sides, and again, in my opinion, this is less than ideal.

    I'm not saying there is a simple 'fix' for all this, but there IS a problem (or a whole set of problems) that are resulting in a violent society, and while "fictional violence" is not the primary problem, it is at best a symptom, and at worst, a contributing factor.

    blah.

  174. Re:Responsibility for your actions? Non-sense. by NanoGator · · Score: 1

    Off topic? Parental attitude is very much an important factor in video game violence.

    --
    "Derp de derp."
  175. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    I agree with most of what you say. However, I'm saddened to see that you believe that violence against one's children is helpful.

    In clinical practice it is well known that people who advocate corporal punishment are either perpetuating behavior their parents used to torment them, as is the case with many child abusers, or simply lack the patience and understanding to raise a child.

  176. It's funny to hear Americans talk about violence by Anonymous Coward · · Score: 0

    You all seem to agree that violence = bad no matter what the cause is. Why then do you all seem to think that war = good no matter what the justification is?

  177. Re:Responsibility for your actions? Non-sense. by Damned · · Score: 1

    I may have been bleeding some of the research results between viewing general media violence and the increase in aggression (especially toward women) in those who do not like pornography that are made to watch pornography (the same is not true for those who do like pornography). I have much more information and citations on that, but I'm reticent to go digging through my mounds of material from a pschology and law research course.

    At any rate, two researchers who call into question the conclusion that viewing antisocial portrayals is highly associated with antisocial behavior based on its, at times, extremely modest effect. [Freedman, J. L. (1988). Television violence and aggression: What the evidence shows. In S. Oskamp (Ed.) Television as a social issue. Applied social psychology annual, Vol.8. Newbury Park, Calif.: Sage. (p. 407)] and [McGuire, W. J. (1986). The myth of massive media impact: Savagings and salvagings. In G. Comstock (Ed.), Public communication and behavior, Vol. 1. Oralando, Fla.: Academic Press. (pp. 260, 407)]

    This is way too long for the short response I indended. The main point was that if you do find the citations for the study, please post it/them as I'd be interested in reading them.

    --
    "I swear I won't break you if you let me take you where the willows never weep" -- Switchblade Symphony
  178. +5 by Anonymous Coward · · Score: 0

    Hahaha.

  179. Devil's advocacy -- nothing wrong with sex/violenc by netdemonboberb · · Score: 1

    I'd like to be the devil's advocate and say that I neither believe there is anything wrong with sex or violence in games or media, and it doesn't really depend on age. I'd say it depends on the individuals' ability to realize what is a creation of bits and bytes, and what is real life. I don't think there is a specific age to this, and the government has no right getting involved with this. It is the job of the parents and children to come up with their own standards -- not the media or government.

    I believe the solution is to continue rating games and the media, but allow the parents to give their children a card that clears them to buy certain games or see certain movies or buy "pornographic" magazines. This way, it takes the power of restriction and censorship away from the government.

    When it comes to sexual imagry in games, I believe that sex is part of human nature, and I think we simply should just not make a link between sex and violence. Otherwise, passionate loving sexual depiction in games is something that I would much rather children see than someone getting their head ripped off.

    With respect to violence in video games, I believe that this is simply a way to experience something without taking any risk. You play the game, and if you die, it isn't permanent. It still seems realistic, and gives you the chance to roleplay and people often play a role they would be afraid to in life. I believe as long as people have the conception its not real, then they should be able to play.

    If a parent believes that they have educated their child enough, they should be able to give them a card to clear them to buy violent or sexual games. The card could be something made so that children could not make fake ones.

    I used to play violent games like Wolfenstein when I was a little kid, saw violent movies, and I also had a stash of porn magazines, and watched pornos my friends had gotten a hold of and not only did they not make me violent (I could barely hurt a fly) or permiscuous. Of course, I can't speak for everyone in saying that because it had no affect on me, it would have no affect on everyone.

    --

    Volunteer Mozilla developer, RPI Student.
  180. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Have you ever thought that your smacking him was a good thing? Now you both know that you want to avoid
    that lowest point situation. So you both are more
    careful from that point onwards. He knows what to avoid and he is better for it. Since it has
    fostered a better relationship, it can't be all
    that bad.

    On the other hand, if you had just talked about it, he would probably have continued it, knowing
    he won't get anything worse than a mild shouting.
    This may prove to be a problem in the long run.

    Note that I am not saying smacking kids is a good
    thing. You have to judge that on case-by-case
    basis. But not smacking them is bad. You have
    to be strict and assertive at time.

  181. Guns dont' kill people... by Elfan · · Score: 1

    kids who play videogames kill people.

  182. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    That you are both social misfits and suffer from mental illness? I fell off my bike once, and now I don't like broccoli. That's some damning evidence right there.

  183. yes, time-outs do work if you're consistent ... by shostiru · · Score: 1
    as do most forms of discipline *if* they are applied rapidly and consistently. But how often do you hear a parent tell a child "stop that" or "no", and then either give in or just ignore the child completely when s/he misbehaves again? Or be lax 90% of the time, and punish the child violently the other 10% of the time, with no obvious cause other than the parent's mood?

    There's tons of research on this, and it's largely consistent with the idea that setting limits *and enforcing them* is more effective than either inconsistent / no discipline (permissive parenting) or rigid limits and arbitrary punishment (autocratic parenting). It works the same way with rats, for that matter. Unfortunately, since this doesn't really toe the conservative *or* liberal party lines on parenting, it doesn't get much press.

    Personal responsibility is key here. If you don't have the time to pay attention to children, and teach them how to behave properly, go to the shelter and get a pet. Messed up pets don't go around shooting people.

    If you think that physical discipline is sufficient to raise well-behaved kids, I've got a whole rural town full of counterexamples for you (and I'm sure others can provide examples of the failure of permissive parenting). But you'll get no argument from me that the lack of personal responsibility is a very bad thing.

    PS: I don't believe that spanking your kids is the same as abusing them. However, I've encountered a lot of people who don't get the difference between spanking a kid to correct a behavior when other methods fail, and beating the crap out of a kid because they're pissed (or drunk, or whatever).

  184. Re:Responsibility for your actions? Non-sense. by Suicyco · · Score: 1

    Dude, you had the desired effect. You want them to remember doing what they did wrong. So he gave you the silent treatment, big deal. Thats your issue. The discipline worked, and he isn't scarred in the slightest. YOU are.

  185. Re:It's funny to hear Americans talk about violenc by Anonymous Coward · · Score: 0

    We don't its just the moron that we elected and his posse. Oh wait we didn't elect him, damn...

    If your going to insult our homeland, at least let us know where your from, im sure your country is known for something every bit as stupid as anything the US has done in the last few years.

  186. Re:ETHNIC CLEANSING -- you dumb redneck by Anonymous Coward · · Score: 0

    I am guessing he was being sarcastic.

  187. backwards? by bettiwettiwoo · · Score: 1
    ... This appears to be exactly backwards.

    But is that really so backwards?
    Isn't it the case that humankind, unlike most other species, appears to exhibit a strong preference for enganging in procreating activities in 'private', whereas we, like most other species, have nothing at all against exhibiting our strength and prowess in war-like activities in public (particularly if male)?!
    In other words, maybe a lax attitude to publicly displayed violence may be more ingrained in our nature?
    --
    The liver is evil and must be punished.
    1. Re:backwards? by DeadScreenSky · · Score: 1

      Isn't it the case that humankind, unlike most other species, appears to exhibit a strong preference for enganging in procreating activities in 'private', whereas we, like most other species, have nothing at all against exhibiting our strength and prowess in war-like activities in public (particularly if male)?!

      I actually think the vast majority of your assumptions here are simply wrong, and often simply cultural propoganda. Like the huge importance modern people put on hunting in traditional gatherer-hunter societies, even usually naming it wrong. :)

      Much of humankind has no problem with public procreation - AFAWK, for most of humanity's pre-/history we made freaking religions out of, well, freaking. Many of these still exist to this day, or they have been modified enough to be more symbolic - but look and you can find them. Certain modern (and agressive) cultures do have problems with public sex, but since something like five religions dominate the planet right now, many of them descended from the same sources and designed for the same aims (non-subsistance farming is what god wants you to do), this isn't surprising at all. And many of them used to be far more sexual - see Easter, for an obvious example. Or look at just how huge a business of pornography is the in the USA - obviously someone likes to look at other people having sex, even if it isn't considered completely public.

      Many of our closest animal relatives have no problems with public sex, so it isn't unexpected that we would be the same way. Whereas many other animals actually do prefer to be private (probably especially animals that are really vulnerable to predators, which is simply not true for most human-esque mammals - we can screw without any real worry of being, errr, eaten).

      War-like activities is kind of tricky to discuss - do you mean war-like as in near-genocidal modern warfare, a very new invention (last 10,000 years or so, and initially only in areas like the Fertile Crescent), or more traditional tribal warfare, which is more like just brawling? The latter I would argue is very common among all sorts of species, especially mammals. The previous is uncommon even in humans, though you could argue some animals like ants practice it. If nothing else, I don't feel humanity has shown itself to be all that agressive in day-to-day life, compared to more conventional predators like cats. We have certainly constructed societies and peer groups that can accomplish great amounts of violence, but I am not convinced this demonstrates any innate violent attitude.

      So yeah, I would say it is backwards. :) You could certainly make the argument that it isn't for our culture, but our tiny culture (compared to the millions of years humans have existed) != what humanity is.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  188. re: killing their sisters with WWE moves by KalvinB · · Score: 1

    Actually, he accidently landed on his sister while bouncing down the stairs after going to the restroom. The stairs spiral up so not seeing his sister laying on them at the bottom was entirely possible. The physical evidence also doens't support the WWE moves version.

    The original story he gave about the WWE moves was because he felt it was better sounding than admitting his clumsyness is what killed her. Apprently he felt so bad about what actually happened, he decided to stick to the worse sounding story all the way to prison. The parents of both are now trying to get the sentence reduced.

    Both stories were predicated with "accidently" it was just a matter of what he "accidently" did that resulted in her death. It wasn't a malicious act like the media at the time made it out to be.

    Even though what actually happened in no way supports the above posters point, this story will probably be repeated as much as the Spilled Coffee Lawsuit.

    One would hope people would realize that there are enough VALID cases that once a case is shown to be invalid to show a point, it would be dropped.

    Ben

  189. violence in nature, what is the cause? by Anonymous Coward · · Score: 0

    What is it with violent creatures... were they spanked too much as children? too much violent video gaming? not enough sex?
    From his book: "...It can decapitate with a single swipe or grotesquely disfigure a person in rapid order. ...where they dwell, they are the undisputed king of all beasts. I know this very well. My name is..."

  190. Violence for the sake of Violence by KalvinB · · Score: 1

    is pointless. Yes, there is quite a selection of weapons to kill people with in Postal 2 but the number of ways you can kill a person is horribly limited. Basically you can take their head off, make them urinate on themselves, fry them or just shoot them and watch them bleed.

    Contrast that to Carmageddon where you could knock any limb off and watch them scream and hop around on one leg or whatever besides knocking their head off. Plus you could smash yours and other vehicals up by crashing or using a variety of creative ways in a wide variety of realistic ways. Fenders falling off, sides being dented, etc.

    So not only was Postal 2 pointlessly violent but its level of violence was pathetic compared to other titles.

    If you want hilarious violence, profanity and great gameplay, Conker's Bad Fur Day is the top choice. What other game allows you to turn into a bat and drop guanao on fleeing mice and then drop them into spinning spikes of death? It's creative, entertaining and not violent for the sake of being violence.

    I could go on with other examples to contrast what a pile of crap Postal 2 was compared to them in every area including the violence but I won't.

    Ben

  191. Re:Responsibility for your actions? Non-sense. by princewally · · Score: 1

    A few years ago, there was an accountant who made the news by going berzerk and killing his family and a few coworkers with a hammer.

    I waited for days to see if anyone would propose legislation banning hammers.

    --

    -
    "Vengeance is fine," sayeth the Lord.
  192. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    The second one...well, she just needs to be smacked around sometimes. :) Spanking works, timeouts are a joke to this one.

    I hope your daughter never grows to fear you like I fear my father. My father never beat me, but he spanked my brothers and I when we were little. We all clearly recall that it didn't happen frequently; once a month, maybe. We remember that he even cried when he "had" to spank us.

    But do you have any idea how much anguish it's caused my family? My brothers and I fear my father because when we were young and impressionable our father spanked us. In our minds it was unbearable. The thought still makes me frightened. I love my father, but I still fear him when he reaches out to fast, because I remember being slapped across the face when I was little.

    I'm a good man -- I grew up well. My parents barely had to discipline me after I turned 10. But the occaisional (hell, rare) "smacking around" that I got sticks with me to this day, and I'm still afraid of my father. I hope, for your sake, that your daughter never fears you like I fear my dad.

    I have two daughters, beautiful children both, but both need a bit of punishment now and then -- short timeouts for one do the trick, but the older one needs either much longer punishments, or something more severe, like peas and lima beans for dinner, the loss of TV, going to bed early, etc.

    I have not hit either of them in 10 years. I never will.

  193. Re:Responsibility for your actions? Non-sense. by GlassHeart · · Score: 1
    Gun laws, drug laws, parent surviellance, no freedom in school...these are the things that breed violence and crime among frustrated and stifled kids. Give them some slack!

    That's why there are lots of school shootings in Singapore and China, right?

  194. Interview with a Moron. by fondue · · Score: 1

    I have no interest in what Vince Desi or his company have to say about anything.

    Being a talentless, exploitative shitsack isn't amusing or ironic. It's just a really, really pathetic way to attract attention if you lack the ability to produce work that can succeed on its own merits.

    Having these parasites refer to game development as "our industry" makes my flesh crawl. Nobody in the games industry wants anything to do with you, you emotionally-retarded bastards.

    Thankfully, for all Vince's claims to 'controversy', nobody gives a shit about their tired old gimmicks any more. I doubt that Postal 2 has been flying off the shelves either.

    In fact, these pant-shitting imbeciles going bust (how did they last so long after the first Postal?) might be the first funny thing they do.

    No, actually the best thing would be if Vince Desi and Jack Thompson were both killed in some horribly botched kinky sex ritual. They'd cancel each other out.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  195. its all about ... by mateomiguel · · Score: 1

    So why did our hypothetical pro-slavery guy believe what he did? He was subject to it as he grew up; it was part of the culture he lived in. Say he lived in the deep South, e.g. Georgia, in a culture whose livelihood much depended on slave labor. We could hardly blame him.

    So to follow your argument to its logical conclusion, kids of today will grow up believing that violence within computer games, movies, and CNN are perfectly alright, as they are a product of their times, and it has become part of the culture they live in.

    Now, let me rant.

    To say that watching an event causes somoene to emulate that event is just... well, its just crazy talk. Millions of people watch larger-than-life celebrities act convincingly in thousands of movies month after month, year after year, and does this cause people to become good actors? No. The same statistics are true for people watching kung-fu masters, successful businessmen, ace pilots, rather good strippers, and crazily inept programmers, but does watching these events cause people to emulate these events? No.

    In the case of all the preceeding examples (except for movie programming, I can't figure that crap out) of course, those are learned skills that you use after you have practiced. Alot. And why do you practice them? Because you chose to practice those skills in order to become good at them.

    Well, that begs the question, why does someone become violent? Why do people shoot friends/coworkers/strangers, beat up wives/children/other kids, and generally cause pain to others? Its because they choose to do so. Just like someone chooses to eat a sandwich, drive a car, or develop a new skill that they previously did not have. Just like people cannot absorb new skills by simply watching them in action, people cannot absorb random amounts of 'violence' by watching violence in action. Actually, what CAN you absorb by simply seeing it in action? Nothing. You can't absorb a good sense of humor by watching a comedian. You can't even absorb emotions by simply watching them happen. You can't acquire excess love by watching newlyweds or pick up a few additional pounds of despair by talking to your friendly neighborhood goth.

    In a final argumentative gambit, someone could say that by observing an event, people become aware of new options to choose in life. For instance, before watching the movie Eraser I did not even imagine that it was possible to gut-shoot a person and then suffocate them WITH YOUR VERY OWN CHEEK. Of course, since it was a movie it may not actually be possible to suffocate someone with your cheek, but the movie made me aware of this option to try if I ever wanted to kill somoene in a very personal manner. So in this case I would have to agree with this person, that watching movies makes you more aware of the choices that you can make in life, especially violent and sexually stimulating choices.

    However, it cannot be and never will be possible to police the ideas and thoughts that people acquire throughout life, and if you try then you quite literally become the THOUGHT POLICE. Even if movie violence was so heavily regulated that the movie Eraser was never created, I could still have met this storyteller who had a burning desire to share this tale about this really, really evil cop who killed somoene that he should have been protecting by shooting her in the stomach and then suffocating her with his cheek. And no thought policeman would have caught us either, because he would have told the story at night, in the mountains, around a campfire, while we were all camping. So there, you stupid thought police!

    Anyways, what was I trying to say? I think it was that violence comes from within, not without, and external forces cannot make you violent. If you choose to be violent, it is a choice on your part and you can't blame anybody or anything else. If you try, that's just crazy-talk.

    Oh, and if you have not engaged in violence and are STILL trying to blame violence on outside forces then you are a naive fool who does not know himself and are inadvertently providing a flimsy, scapegoat excuse for any sleazeball with a desire to kill and an ear for your theories.

    1. Re:its all about ... by Dirtside · · Score: 1
      Instead of irrational ranting, next time you might want to try a cogent, well-thought-out argument instead.
      Millions of people watch larger-than-life celebrities act convincingly in thousands of movies month after month, year after year, and does this cause people to become good actors? No.
      Your logic is flawed beyond belief. This might be reasonable if I'd said that violent video games make kids into skilled murderers, but I said nor implied any such thing. The idea that watching someone do something with skill would magically give you that same level of skill is idiotic.

      I was going to continue this post, but I've realized that almost anyone who reads what you wrote will realize that you're incoherent, so there's really no need to refute you.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  196. Re:Responsibility for your actions? Non-sense. by Canadian_Daemon · · Score: 1

    I have to agree, if your child was that 'damaged' from one incident of harsh punishment, then you need to look at your parenting. Sure, talking and time out may work sometimes, but if the child has done something wrong, or repeatedly disobeys you, you need to take a more serious approach. If your child does not respect or obey authority, it could reate a major problem in his later life. I grew up with that philosophy, and i have turned out exceptionally well... But children need something to deterr them. A simple time out won't do it, and sometimes a spanking is needed. If the child doesn't like you then, who cares, his feelings will get better, and he will learn a valuable lesson. But dont baby him, and let him get away with everything just because you are scared that your relationship might be different. Your responsible for your child learning proper rules, and codes of conduct, you are not there to be his friend.

    --
    This sig is definitive. Reality is frequently inaccurate.
  197. Re:Responsibility for your actions? Non-sense. by EvilXenu · · Score: 1

    I'm still trying to figure out who the bigger puss is -- the dad or the kid.

  198. Re:Responsibility for your actions? Non-sense. by holy+felafel · · Score: 1
    selderrr, your experience reminds me of one of my personal mottos, and something I plan to realise with my kids when (yes, and _if_ :-) I have them.

    Why take control when you can give information.

  199. they are related!!!! by tabby · · Score: 1

    The delay of HalfLife2 and theft of code thus resulting in further delays certainly fills me with violent thoughts.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  200. Re:Responsibility for your actions? Non-sense. by ianmorris · · Score: 1

    the good news for me is that i'm half-way there, the movie is very informative

    --
    i am the self-proclaimed king of free stuff

  201. It's a matter of reverse logic by deathcloset · · Score: 2, Insightful

    Golfers watch golf on tv because they love golf.

    Any non golfer (such as myself) will be bored to death watching golf on tv.

    My point: Golfers watch golf because they are golfers. The columbine kids played violent games because the kids were violent people.

    Playing the game did not make them violent. If thier parents had done a better job and took notice of thier kids gun collections, the SWASHTIKAS on thier walls and the animal abuse they commited maybe those nice boys would have been playing mario golf instead of doom.

    Or at least maybe they wouldn't have killed thier classmates.

    Now I'm not saying that anyone who plays a violent video game is violent. What I am saying is that this is the reason THESE particular kids played this game.

    I played doom because it looked cool, was fairly scary, and presented a good challenge. I think this fairly sums up the criteria for most gamers. The gore? it just looks cool. In real life, gore is a lot less cool. Just like in real life a car chase is a lot less fun.

    These sick little fscks at columbine played the game because it allowed them to kill. To them, this video game was an extension of thier real life wishes.

    Remember a clockwork orange while when reading the bible, rather than identifying with christ the protagonist identified with the romans?

    This is what I am talking about. The same thing meaning two entirely different things to different people.

    The trick is determining for who the game is mere fun, and for who the game is an extension of real life desires.

  202. Re:Responsibility for your actions? Non-sense. by ShadowBlasko · · Score: 1

    Not only does the punishment depend on the child, the punishment also depends on the severity of the punishable offense.

    I used both time outs and the occasional spanking for my daughter, who is pretty damned well behaved now. (She'll be 10 next month).

    Timeouts were used in just about every situation, unless there was a chance of serious injury or death occuring.

    Talking back to the parent= Timeout.

    Letting go of my hand and running in a parking lot with moving cars= Getting your ass swatted.

    Seems to have worked for her. YMMV.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order- Ed Howdershelt Via Tass
  203. Policy alternative not better by Anonymous Coward · · Score: 0

    It shouldn't be a surprise that violent games correlate with violent behavior. Of course Bob Psycho is going to prefer Quake IV or Postal X to Tuxracer. The question of whether Bob was a psycho already is the only one that matters, and post 9/11 the game industry is better off being seen as having some influence. Two possibilities:

    1. Violent games slightly increase violent tendencies. Solution? Clearly label the box, the clerk might check an ID, the EULA says: "This is a game, this is only a game. Don't be stupid."
    2. Violent games have no influence, it's just the psychos like them already. Solution: Label the box, the clerk checks your ID and makes a quick phone call, the EULA says: "You've automatically been added to the FBI's watch list, your gun license is revoked, lie down on the ground and put your hands over your head..*"

    *Okay, a slight exaggeration, but do I even need to add this?
    http://www.eff.org/issues/usapa/

  204. violence in gaming by bigbigbison · · Score: 2, Insightful

    I haven't RTFA because its /.ed. but the videogame industry really needs to get a bit more proactive. They need to run some commercials during prime time shows that kids don't watch and explain that not all games are for kids. These comercials need to tell parents about the rating system. It might not do any good. Parents might not listen, but at least the industry could say, "Look! we're trying to educate the public!"

    Also I think it might be time for Microsoft to implement some parental controls in its OS. An OS that calls itself "home edition" should have some features that are usefull for families. A simple to use parental control system would be a nice feature for them to hype. One that can be configured to block IM's and chat, limit access to programs and an equivelent of a v-chip for games so that the actual software of games could notify the OS of its rating and parents could determine what rating they want their kids to be able to play.

    Of course all of this could easilly be bypassed by a smart kid, but once again, that isn't the point. It's PR. Microsoft could promote the fact that they give parents control giving the appearance that they care about what children do so that they too can say, "look we are trying to protect children!"

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  205. Re:Responsibility for your actions? Non-sense. by grasshoppa · · Score: 1

    Different strokes, as it were. :)

    I spank on the butt, never anywhere else. And I don't do it out of anger, they know what they have to do to get a spanking, so it's not a surprise. Usually it's a last resort, but sometimes what they do is severe enough to get a spanking immediately.

    Besides, the fact that you grew up "right" is evidence that of anything else spanking does do, it doesn't create bad people. And if my daughters grow up to be strong, ethic people, then my job was done correctly, regardless of the cost.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  206. Re:Responsibility for your actions? Non-sense. by Anonymous Coward · · Score: 0

    Remember when kids used to play Cowboys and Indians?
    And now all the natives are stuffed into reservations, while the white man rapes the land of resources?
    It was the game I tell ya!
    Why, when I was a boy, we used to walk uphill to and from school, in the snow, with no shoes. And it wasn't even really a school. It was an outhouse with a Sears-Roebuck catalog beside the seat. Oh, the memories.

    See, games make people crazy!

  207. traditional teaching tools by Vexar · · Score: 1
    Bah, you just startled him, and he exhibited control over you by overreacting (and making you rue the day you struck him). Some kids don't need spanking. The social ones can't stand being away from social activities, and time-outs really work.

    I've used a mixture of punishments. One of my more favorite mechanisms is a negotiable bedtime. I think the trick is to balance punishment with due rewards.

    Now, if there was only a way to keep that wife of mine in line, and get her to stop talking back... Spankings don't work the way you'd expect, and going to bed early isn't a punishment at all. Time by herself is a precious thing, so time-outs really don't work there either. I think the only punishment I've concocted is spending too much time in the Slashdot forums.

  208. Re:Responsibility for your actions? Non-sense. by StandardTime · · Score: 1

    This isn't the right approach. You are assuming a child 'naturally' behaves badly. The truth is the child does not know what is right or wrong. This means that if you provide slight good consiquenes for good behavior and slight negative consiquences for bad behavior, you should be successful. The ranges of these consiquences does not have to be extreme.

    The most severe mistake you can make is confusing distress with bad behavior at very young ages - at this point your focus should be on education not consiquences.

  209. Darl & Bill starring in Postal 3? by magores · · Score: 1

    Either as main chars, or as first and second kills? Either way, I think it would be fun.

  210. Bill Watterson's take by bobobobo · · Score: 1
    Graphic violence in the media.

    Does it glamorize violence? Sure. Does it desensitize us to violence? Of course. Does it help us tolerate violence? You bet. Does it stunt our empathy for our fellow beings? Heck yes.

    Does it cause violence? .... Well, that's hard to prove.

  211. Re: punishment and problems implementing it by Bios_Hakr · · Score: 2, Insightful

    Look, I don't usualy bust someone's balls, but here goes:

    My wife used to stop at the post office and leave our kid in the car seat. It was a small, one room post office and the car seat is a real PITA. When I found out she was doing that, I went ballistic.

    First, nothing is more important than your kids. Not mail, not a bag of clothes, not that next hit of crack.

    Second, you never know what's going to happen. If you are sepperated, then you run the risk of something happening to one party and the other is unaware of that. What if you'd fallen in the store and been knocked unconcious? What if the car had been hit by some teenagers playing around acting all 'fast and furious' in the lot? What if someone broke the window and grabbed your kid? You can't stop bad things from happening, but the least you can do is be there for yourkids when those things do happen.

    Third, while reporting you to the cops might be a bit harsh, people in this world do care. I care about you and your family. If it was early, i'd stop to help jump your car. If it was late, I'd offer a ride home. I gave almost 15% of my gross income last year to charity. I care about people. Sometimes people who care offer friendly reminders like this one. Sometimes, we call the cops to make our message loud-and-clear.

    In short, I think spanking is OK, repeated hitting is abuse. Letting your kid be independent is OK, but letting them run arround a store unsupervised is abuse. Definately seperating yourself from your kid just because it's convenient for you shows a lack of priority in your life.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
  212. Can't do it in real life by Geekbot · · Score: 1

    The best thing about a video game is when it let's you do what you would never do in real life. Never be able to or just never would do it because it is morally wrong. I would want someone stoned to death if the did in real life what I did in the first 2 minutes of playing Postal 2. But, IT'S A GAME! I didn't really do anything wrong. I didn't harm any person, I didn't do drugs, I didn't make anyone feel bad about themselves. I blew off some stress. It was funny because it was completely unrealistic. No matter how much someone pisses me off, no matter how much I want to, I'd never shoot someone in real life for being a bitch at the checkout. And I COULD NOT ever piss fire on a bunch of pedestrians just to watch them die, no matter how much I wanted to. Games like this keep people sane.

  213. Re:Responsibility for your actions? Non-sense. by Canadian_Daemon · · Score: 1

    You are a god! Mod Parent up

    --
    This sig is definitive. Reality is frequently inaccurate.
  214. Favorite twisted Postal 2 pastimes by Geekbot · · Score: 1

    1)Going down to the elephant pit and setting fire to the elephants, watching them trample and set fire to dozens of civilians.
    2)Setting a cat on fire and watching it run down the street setting people on fire along the way.
    3)Pissing on people until they puke.
    4)Then chopping their heads off with a shovel.
    5)Running through the maps pissing fire on people with near impunity.
    6)Electrocuting people into convulsions then kicking them to death as they lay there crying.
    7)Rocket launchering Gary Coleman.
    8)And best of all, throwing scissors at the sick bastards that came up with this game.

  215. It's all about context by egarland · · Score: 1

    You can let your kids watch a nasty movie, play a nasty video game, and listen to nasty music. It can be a healthy outlet. Just make sure to put it in context. Ban something every once in a while. Dissaprove of things that should be disapproved of, and comment on why things that are bad, are bad. Context is everything. It's one thing to whitness horrible things and be discusted. It's a completely different thing to whitness a horrible thing and think it's cool. And you don't need to instil a sense of discust in them. Simply by expressing your opinion they will notice how it differs with thiers. It may take a while to sink in, but that's how most kids learn best.

    (At least I think that should work. I have no parenting experience.)

    --
    set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
    1. Re:It's all about context by canfirman · · Score: 1
      You know, that's the most down to earth explanation I've heard. I completely agree with you. I don't believe in just "banning things for the common good" (heck, I'm even opposed to the v-chip). However, I do believe in making your kids understand and teaching them right and wrong. (Of course, that may change one I actually have kids.

      Don't get me wrong. I'm not a big fan of any of the "Postal" series. I think it's a horrible premise for a game. However, I did play "Doom" and "Quake", and have "Red Faction" for PS2, so I cannot condemn violent games. I just believe in teaching right for wrong (and not playing the game until the kids are in bed).

      --
      It is not our abilities that show what we truly are... it is our choices.
  216. Game Testers by M3wThr33 · · Score: 2, Funny

    I am a firm advocate of the ESRB(Youthful minds are easily influenced), but if video games affect us as much as the media tries to make it seem, then every bug tester at video game companies would never live long enough to retire anywhere else than a federal prison.

  217. I played the demo by Anonymous Coward · · Score: 0

    And if you think you can't beat the piss out of women then you never used the stun gun until they begged for mercy.

  218. Re:Responsibility for your actions? Non-sense. by some+damn+guy · · Score: 1

    Parents don't punish children they give them time-outs (hey folks, it doesn't work).

    Here's the deal on hitting kids: It works, it works great. They do exactly what you want them to do. It's effective.

    Just remember you teach them that too. They learn real quickly that if some kid at school won't shut up one good smack might change his mind. You teach your kids that a thrown blow ends unwanted behavior fast.

    Want to make your kids violent? Hit them. The more you do it the more likely they are to learn some very bad habits.

  219. Re:Responsibility for your actions? Non-sense. by DZign · · Score: 1
    * Shortening time-outs because you're in a hurry, or giving back lost privileges due to expediency. If you're serious about punishing your kids, you sacrifice. When you give in and give back things you took away, the punishments have no meaning and the child won't care about being "punished


    Doesn't always work, kids can also use this to run the show.. ie you're going someplace and the kid doesn't want to.. he starts causing trouble, and you'll miss your appointment because he's punished and you'll have to wait for him.
    Seen it happen enough with one of the neighbour kids who also has ADHD..

  220. Re: punishment and problems implementing it by Afty0r · · Score: 1
    If you are sepperated, then you run the risk of something happening to one party and the other is unaware of that. What if you'd fallen in the store and been knocked unconcious? What if the car had been hit by some teenagers playing around acting all 'fast and furious' in the lot? What if someone broke the window and grabbed your kid?


    While I'm all for caring people, and prevention of ABUSE, this kind of interefering can be annoying. To cite the examples you gave:

    What if you *did* trip in the store, but were carrying your child, and landed on her, injuring her head so severely she died?

    What if by driving off you pulled out onto the road at the end of the row of cars, you placed your daughter in the rear-right of your car in the direct line of a speeding driver not watching the road?

    What if someone car-jacks you when you drive off with your kid in the back?

    There are dozens of possible examples and counter-examples we could offer here, however I don't feel going back inside to pickup a bag leaving a child in the back seat of the car is bad parenting, and it's certainly not particularly dangerous.
  221. In few years... by eille-la · · Score: 1

    Lets wait some years to see too realistic video games gets completly banned from almost all countries.
    Because these games will allow the player, among other things, to cut and see any parts on the body of the virtual character. Not a problem when 3d graphics arent that realistic yet.
    But once it will looks like TV or better, with differants zoom levels, some people won't like children to play with it.

    Oh, and stileproject.com could become useless when it'll happen.

    1. Re:In few years... by Patrik_AKA_RedX · · Score: 1
      to cut and see any parts on the body of the virtual character.
      So in a few year the children will know quite a bit about anatomy? Hey, they could use these games in biology class.
  222. Re: punishment and problems implementing it by Bios_Hakr · · Score: 1

    If you had read further, I stated that being together does not prevent bad things from happening. What I said was that if bad things do happen, you should be together to support each other.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
  223. Re:Responsibility for your actions? Non-sense. by DeadScreenSky · · Score: 1

    You know shephard didn't hit their sheep with the rod, right? You know it's a shephard's rod being mentioned, right? That line from the bible is pretty strictly against corporal punishment!

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  224. Misguided parents by Guy+LeDouche · · Score: 1

    Yet another one who believes that you should be your child's friend and not their parent.

  225. bf1942 and other non-important observations by Anonymous Coward · · Score: 0

    I saw the demo of Battlefield 1942 and thought it was excellent, straight away buying a copy.

    I played that game for months online, and thought i had witnessed some of the most graphic violence ever put to pixels. Then one day someone pointed out there wasn't any blood or gib effects in BF42, I had to watch carefully to notice... ...anyway I think that says something about the game ratings system, not to mention that graphic images arn't exactly required to make a game violent. Postal 2 has some seriously funny elements, and a few great moments in gameplay, but overall I was like over it by 'Thursday'. It kinda pissed me since i shelled out for it right away thinking it would surely be banned. After you have been 'creative' in killing a shit load of people, you really just want to move onto the next map / weapon / task. After getting a few weapons and do a few of the tasks the drive to do more so is lost. Anyways, just my rant on Postal2.

    As for the general topic of violences in games in mirrored in reality, I don't see it. I wonder if things keep going the way they are with gaming how will society be in 50 years time. I doubt it will have changed much, humans are violent creatures. What we know of pain is what makes violence useful to us, and what prevents us from using violence against each other. Computer games in the current form don't really convey pain very well, and seem to cartoon style anvil violence.

    Someone once made a connection between a quake death match map, and the play equipment at a school. This connection exists for all FPS maps I think. Cowboys and Indians, Chasings, are all just like a deathmatch. It's all about enjoying yourself and trying to win, and society tells even our youngest actual real world violence offers you neither. Well in the strictest sense, perhaps more sutble hints to the contry exist.

    Lastly, whilst the RWS guy makes some great points, I had always expected him to be like some sorta uber PR guy who could talk his way out of anything. Turns out he's straight up, rather un polished in his approach and sorta stupid. I wonder how he manages to counter attacks from silver tounged politicians.

    OMG It's so late, what have i just written. bah who cares /. *click preview* *click post*

  226. For God and for Glory? by Anonymous Coward · · Score: 0

    Don't say 'The USA allows too much violence and not enough sex.'

    Say 'Why would the government want to generate more violent individuals?'

    Because it is good for the government!

    Real Violence gives the government both the excuse for excessive controls over individual freedoms, and also provides the labor pool of soldiers and police officers who have no problem using excessive force as a means to an end.

    The prisons full of people also provide a reason to tax and spend, and job security for even more government workers.

    All part of the Prison-Slave Labor Complex and
    Military-Industrial Complex...

    After all, if children understood that War Really Does Suck, and being a grunt in the field is hard, dangerous, and no fun, kids wouldn't grow up to be soldiers.

    How could the governments of the world get more enlisted men
    without the eternal 'Glory of War'?

  227. Well . . . by Anonymous Coward · · Score: 0

    Gee, we sure have come a long way from pong!

  228. Parent is NOT offtopic! Gah! by Anonymous Coward · · Score: 0

    It's annoying to see the parent post marked as offtopic; I'd say it makes a vital point. I'm sure the Bush/Blair administrations would be happy to wax eloquent about the moral implications of allowing a twelve-year-old to hack off a polygon arm on an Xbox - in between singing the sheets of paper that put bullets in heads in the real world. (Please note: the politicians are signing the papers, not the twelve-year-old. Thanks.)

    If you're 17 in the UK, you can't go into a store and buy Vice City; but you can sit down at night and hear about the four marines and six Iraqis shot dead that day in a gunfight, or maybe watch some carpet bombing, or try and figure out why a Palestinian your age would want to be a suicide bomber. I'm always reminded of Kurtz' speech at the end of Apocalypse Now, about training young men to drop fire on women and children, but not letting them write "fuck" on their aeroplanes because it's "obscene".

    Seriously, violence in games (or movies, or novels) is the best form of violence I can imagine, and the last form of violence that requires our attention.

  229. Re:Responsibility for your actions? Non-sense. by rwven · · Score: 1

    don't mock scripture by twisting it to fit your needs. and if you're going to say things about a bible passage you need to include a reference so anyone can do look at it in its correct context...

  230. Re:Responsibility for your actions? Non-sense. by PainKilleR-CE · · Score: 1

    There's also a hell of a difference between a spanking and a beating.

    I had absolutely nothing but love for both of my parents until my mother graduated from spankings to slaps on the face and throwing into walls. Even occasional things for excessive problems wouldn't have been a really big deal, might've pissed me off for a while (much like the poster's child was mad at him for a few days, though I'd say pissing his pants was extreme), but overall wouldn't have hurt my relationship with my mother. The fact that it became her sole form of punishment for just about anything was what made it clear that she was unfit to be a parent (and frankly, the part about throwing me into a wall is what made it really clear to my father that she was unfit to raise his children).

    That being said, even though my mother was obviously over the line in many cases, I learned (actually from the spanking alone) a healthy fear of punishment in general (no fear of my parents, though, my father is one of my best friends). It kept me out of trouble throughout my teenage years, even if I did occasionally do things behind my parents' backs (and frankly, most teenagers do, but if they don't want to be punished, it's less likely they'll do anything that will come back to the parents, or get in trouble with the law or in school).

    --
    -PainKilleR-[CE]
  231. whatever ... by Anonymous Coward · · Score: 0

    dunno if sex is as natural as we think.

    most animals do it once a year or so, and
    that's that.
    the other time of there life they dedicate to eating, sleeping and staying alive.
    there's one exeption though: bonobos and they are
    famous for it (maybe evolved in a environment
    with too little/no pretators.)
    anyway sticking one body part into someone else
    acctually doesn't turn me on alot. and the look
    on somebodys face when they're in the act of making love looks mostly like the look on a person
    with down syndrom. anyway sex makes you lie and
    wastes time and money (economy wise).
    and too much of it makes you violent (alpha male)
    and stupid.
    so stop saying sex is "natural".

    every normal/natural person knows it's something to multiply not to enjoy.

    1. Re:whatever ... by Anonymous Coward · · Score: 0

      need to add, that if you live in a third world
      country or sumething, then it is afact of live
      for woman to have to sell themself, to stay
      alive.
      of course this fuels the macho nature of these
      societies and is in fact a vicious cycle.
      no/low birth control messures also help to keep
      these countries in there misserable state, since
      more people start to exist with no/low income
      and no real jobs. etc.

      so you see controlling your sex/drive is what
      makes countries/societies mature and "enlightend".

      not controlling it, is/was mostly the downfall
      of all great civilisation -> decadence.

      "senator, just a minute please. excuse me barbarian girl. i have a question for you, senator: i can't seem to remember why we built this great wall around our city. could you help me out please?"

  232. State of violent gaming? by AzraelKans · · Score: 1

    Let me check... mm, yes videogames are still the Media favorite scapegoat, and the lawyers still love to sue multimillion dollar videogame franchises because their clientes claim they "warped their little fragile minds" (have you ever wonder why they never sued "counter strike" when it was just a mod? it was just as violent as it is now).

    If you are actually interested in this subject watch "Bowling for columbine" you may get some answers.

    --
    Go ahead MOD my day!
    More opinions here
  233. Re:Responsibility for your actions? Non-sense. by pmz · · Score: 1

    Most importantly, the child needs to receive positive attention when he's not misbehaving...

    Yes, but how many parents and teachers do so? I think many people are too wound up in their status symbols/jobs/dead-end relationships and see their children only as an inconvenience--a nuisance. The success of a family is really only chance, anymore (literally, it's 50/50), where children everywhere are victimized due to the divorce of selfish and short-shighted parents. Many people simply don't care, either. Children are fast becoming either pets, political tools, or tragic accidents from their parent's point of view.

  234. Re:Responsibility for your actions? Non-sense. by Thuktun · · Score: 1

    Doesn't always work, kids can also use this to run the show.. ie you're going someplace and the kid doesn't want to.. he starts causing trouble, and you'll miss your appointment because he's punished and you'll have to wait for him.

    We've had this problem, too. Obviously there aren't any hard-and-fast rules that will work in all situations for all children. Being adaptable is required when you have kids, and not only for this particular situation.

    For a while, we had the Chevy Venture Warner Brothers Edition minivan. We'd still go, but they'd lose their video privileges. (There's the added benefit of angering your sibling who also lost out due to your actions. It works on troops in basic training, it also seems to work on kids.)

  235. Censorship's basic assumption by jonskerr · · Score: 1

    "Really, neither should be socially acceptable - especially in mediums so easily accessed by children. Violence and Sexuality expose children to concepts that they don't know how to deal with and end up just emulating them"

    This naive rant is a common fallacy used these days to justify censorship of all kinds. How are kids supposed to learn how to deal with these issues? Talking it over in a loving, supportive environment? People, especially primates, learn by seeing, doing, and emulating. Why are Americans attitudes about sex/nudity/violence/swearing to insane? No proper examples to grow up with. American men today don't know what a real woman looks like without her clothes on, so they now think gigantic plastic tits are desirable instead of freakish. Or that _any_ body fat is undesirable because you never see it on TV.

    Bonobo chimpanzees have sex constantly right out in the open and the young chimps are right there poking a hand in between the adults figuring it all out. And they have the least amount of violence in their society of _any primate_.

    --
    O~ Him that studies revenge keeps his own wounds green. -- Francis Bacon
  236. This is actually possible by Anonymous Coward · · Score: 0

    /// Those players with serious mental outcome and those players who commit irrational violent acts are victims of a problem engineers found and solved over fifty years ago.

    Visit VisionAndPsychosis.Net and read the Everquest Connection page. This is about the suicide of Shawn Woolley in 2001. The Everquest problem was never solved. I think I found the cause of the problem and it's not the violent game, the player, the computer, or the internet. It's the workstation where the computer is used.

    This was discovered in the mid 1950's when workers in newly designed close spaced workstations had bizarre or psychotic episodes. The problem was peripheral vision reflexes and it was quickly solved. The same solution is built in to Cubicles and Systems Furniture Workstations today.

    Everyone wants to know why psychotic mental illness has increased with the advent of the computer. THIS IS IT!

    From Columbine to the shootings as Case Western Reserve and Meridian Mississippi computers were involved. This is how they were involved.

    Bottom line put the CPU and its blinking hard drive busy light under the desk. This CPU placement is required in Cubicles and Systems Furniture Workstations. (Read the paragraph 'blinking lights' on the Everquest Connection page.)

    http://www.VisionAndPsychosis.Net

  237. fly lesbian seagull... by Anonymous Coward · · Score: 0

    You must have been the inspiration for the wussy teacher on Beavis and Butthead.

  238. Re:Responsibility for your actions? Non-sense. by cylcyl · · Score: 1

    I think that you care more about your "relation" with your child than your child. Being a parent is not about being your child's friend ( I know this is against ALL of modern parenting ), it's about being a parent :SHOCK:

    This does NOT mean that you cannot be your child's friend. However, compensating for not being able to have parents that bond with you does not mean that you bend over backwards to try with children. Some people are lucky and are compatible with their children, some are not.

    The reason that your kid behaved that way because he's never felt that kind of threat before. If you started discipline early, you would require less and less overtime ( unless you are inconsistent ).

    This will allow your child to have discipline that will allow him to learn things and be competitive in the future, also it will create less burden to the teachers. If all parents did this, school system would not be broken. The school system is not broken, the parenting system is broken.

  239. Re:Responsibility for your actions? Non-sense. by Mitchell+Mebane · · Score: 1

    Everything, only most people refuse to even entertain the idea.

    --

    The roots of education are bitter, but the fruit is sweet.
    --Aristotle
  240. Re:Responsibility for your actions? Non-sense. by Rotworm · · Score: 1

    I am at a loss...
    I cannot find the articles I mentioned, I cannot even find the journal.
    Sincere apologies; I eat my words....

  241. Re:Responsibility for your actions? Non-sense. by Damned · · Score: 1

    No need to go that far. We all lose track of articles at some point. Thanks for the effort of looking.

    --
    "I swear I won't break you if you let me take you where the willows never weep" -- Switchblade Symphony