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Teaching History In Schools With Video Games

Joe writes "There's a story about a Massachusetts company, Muzzy Lane Software, creating a Civ-style simulation computer game to teach history to high school and college students. 'Our view isn't that you take the right video game, stick it in a classroom and everything gets better,' Mr. McCool said. 'But with the right tools, this can significantly enhance learning.'"

364 comments

  1. Well... by Lord+Graga · · Score: 5, Interesting

    When I was younger, I had a few of such games. The math ones were super fun, but the ones about history was seriously boring. It was just pictures with some added sound, and then a quiz to "test your knowledge". That wasn't fun.

    1. Re:Well... by JeffTL · · Score: 4, Interesting

      I guess they never gave you the good stuff, then.

      You know, Oregon Trail and the like. Not just pictures, and there weren't quizzes. Just lots of history and geography...and consumer economics.

    2. Re:Well... by slow+train · · Score: 1

      This sounds more like an indication of the user's interest level. I never found Oregon Trail, Carmen Sandiego, etc. inherently more boring than the best of the math games of the same time period.

    3. Re:Well... by Analise · · Score: 1

      Oh pooh, i wanted to bring up Oregon Trail.

      Now -there- was a cool history game.

      I hated the math games, personally.

      --
      >insert witty sig file here
    4. Re:Well... by PsychoFurryEwok · · Score: 1

      I, sad to admit, always enjoyed all of those games. Then again, I thuroughly enjoy sitting through math and physics courses too...is that a mental problem?

    5. Re:Well... by RESPAWN · · Score: 1

      The only thing I really learned from Oregon Trail was the cost benefit of a nudist society.

      Oh yeah, and how you can go almost any distance with a wagon full of bullets.

      --

      If Murphy's Law can go wrong, it will.

    6. Re:Well... by tipsymonkey · · Score: 1

      Number Munchers!!!! The one game that taught me more math in a day than my teacher did in a week. And then there was Word Munchers!

      I was at a salvation army and I found that they were selling an old version of Number Munchers. I look at the price tag. $25!!! I guess people know its a classic

    7. Re:Well... by SphericalCrusher · · Score: 1

      Yeah, well a lot of times in classes the teacher asks that question that he or she thinks no one will answer and I always seem to know what it is -- mainly thanks to video games and movies.

      Despite the obvious of learning from gameplay, knowledge due to gaming really relies on the fact that they make your brain flexible enough as to where you can think "outside the box."

      --
      "Instant gratification takes too long." - Carrie Fisher
  2. That reminds me by kinzillah · · Score: 3, Interesting

    I really miss playing Oregon Trail on the apple II we had in our classroom.

    --
    Douglas P. Price
    1. Re:That reminds me by Erik_the_Awful · · Score: 2, Funny

      Haha. I miss causing trouble by modifying Oregon Trail to display things like "Girl Rush!!" instead of "Gold Rush!!" and setting your bank account to $999999 instead of $1000.

    2. Re:That reminds me by Talking+Toaster · · Score: 4, Informative

      I really miss playing Oregon Trail on the apple II we had in our classroom.

      So get an emulator, that's what I did.
      It is amazing playing all the neat games I played as a kid, only now I get 16 colors instead of just 3.

      Personally I recommend AppleWin for those using evil err Windows OS. I'm sure there are emulators out there for Linux, but I've been too lazy thus far to find and install them.

      After you have an emulator all you need is a ROM for Oregon Trail and then have lots of fun contributing to the total extermination of the Buffalo, Deer, and small rodents across our great nation.

      --
      Howdy Doodly Doo!
      Anybody want some Toast?
    3. Re:That reminds me by Anonymous Coward · · Score: 3, Funny
      have lots of fun contributing to the total extermination of the Buffalo, Deer, and small rodents across our great nation.

      Those were the days...
      You killed 274 pounds of meat.
      You have room for 2 pounds in the wagon.
    4. Re:That reminds me by NoData · · Score: 4, Funny

      That brings back memories for me as well...memories of giggling with glee that I found a loophole to escape to the library to play video games under the guise of "education."

      (This guy in TFA seems to get that. They don't call him Mr. McCool for nothing)

      I loved the game, but honestly, I learned nothing about the Oregon trail from except that shooting bears is easier than shoot rabbits. And little sisters get sick and die a lot.

    5. Re:That reminds me by q2k · · Score: 1

      I installed Oregon Trail for my daughter last night! She was trying to play SimCity but it is too complicated for her, so I looked thru the CD stack for a game she could play. I didn't even know we owned Oregon Trail until I saw it last night.

    6. Re:That reminds me by Analise · · Score: 1

      Oh that's great, thanks for the links. This whole conversation has made me miss playing Oregon Trail.

      --
      >insert witty sig file here
    7. Re:That reminds me by mbrewthx · · Score: 0

      My daughter is in 4th grade and she is doing Oregon trail in school. SHe has to keep a journal and it is really in depth what they are doing. So we have Parent teachers meeting and get to see what the kids are doing. She shows me Oregon Trail and say "Dad the best part is you get guns and get to shoot deer and rabbits"... Now to finish my Oregon trail UT2004 MOD... Oh yey we live in Oregon....

      --
      __________ Leave me alone I'm compiling a RPG II program on my S/36...Thanks to metamucil I'm a Regular Meta Moderator
    8. Re:That reminds me by LafinJack · · Score: 1

      What was the third color?

      --
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      a limited edition
      we are now accepting callers
      for these pendant key chains
    9. Re:That reminds me by Talking+Toaster · · Score: 1

      What was the third color?

      At home it was Green. At school it was Orange.

      --
      Howdy Doodly Doo!
      Anybody want some Toast?
    10. Re:That reminds me by Reapy · · Score: 1

      Yes, they sure educated me when I came across the grave stone of "ASSFUCKER" out on the plains :P

  3. Of course by caston · · Score: 5, Funny
    I learned everything I need to know about Germans by playing Wolfenstein. ;-)

    --
    Beings aspergers AND pulling chicks... I enjoy the challenge!
    1. Re:Of course by OECD · · Score: 4, Interesting

      I learned everything I need to know about Germans by playing Wolfenstein.

      That's actually a good point. These 'games' are great at imparting the creator's bias. It's one of the things I love/hate about 'God Games' (think SimCity tax policy) but it unnerves me when people talk about their educational value.

      One safeguard is, of course, open source. It won't get the bias out of the 'games', but at least you can identify it.

      (And someone mod parent 'Funny'--the winking emoticon should have been a clue.)

      --
      One man's -1 Flamebait is another man's +5 Funny.
    2. Re:Of course by Anonymous Coward · · Score: 0, Funny

      Dopewars has to be the way forward... very educational

    3. Re:Of course by Araneas · · Score: 2, Funny

      I thought about modding it into a lemonade stand game. It's mostly changing description files and coming up with a reasonable rationale for gunfights....

    4. Re:Of course by base_chakra · · Score: 1

      These 'games' are great at imparting the creator's bias.

      Absolutely. Considering that the textbooks themselves are already extremely problematic in the strong cultural bias they represent, creating a video game that simply reinforces the same kind of misinformation is hardly the answer.

      James Loewen breaks down some of these issues in the excellent (and highly readable) Lies my Teacher Told Me: Everything your American History Textbook Got Wrong . The audio CD version of this book is also exceptionally well done.

    5. Re:Of course by fucksl4shd0t · · Score: 1

      Um, erm, let's see. As far as I can tell, Wolfenstein was based on the much older Castle Wolfenstein, which was originally produced by the nice German folks at Muse.

      Um, yeah, cultural bias and all. Right. But which culture, exactly, is the bias coming from?

      --
      Like what I said? You might like my music
    6. Re:Of course by meringuoid · · Score: 1
      think SimCity tax policy

      What, that you got the best results at about 3 or 4 percent? I never viewed that as being grotesquely right-wing... I always thought that the taxes you, as Mayor, imposed were additional to the taxes imposed by the government of SimNation. Tax rates of a few percent are quite reasonable in that context.

      --
      Real Daleks don't climb stairs - they level the building.
  4. So... by xenostar · · Score: 5, Funny

    So, like, the Nazis really made zombie monsters?

    1. Re:So... by kinzillah · · Score: 1

      Well they did do gruesome experiments. I'm sure they tried reanimation of dead tissue.

      --
      Douglas P. Price
    2. Re:So... by smatt-man · · Score: 1

      Castle Smurfenstien!

      --

      ---
      Lousy rotten karmic retribution.
    3. Re:So... by Patrik_AKA_RedX · · Score: 1

      I don't think TV was a Nazi invention.

    4. Re:So... by nukka · · Score: 1, Interesting

      In the future they'll teach kiddies about 'the bush years' with bushgame ?

      --

      \x69 \x68\x69\x64 \x74\x68\x65 \x62\x6f\x64\x69\x65\x73 \x69\x6e \x74\x68\x65 \x66\x72\x65\x65\x7a\x65\x72

    5. Re:So... by Himring · · Score: 1

      So, like, the Nazis really made zombie monsters?

      Of course not silly. They only brought hellboy outta hell....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    6. Re:So... by CarrionBird · · Score: 1

      Naw it was the Nazi aliens! Didn't you see the last Enterprise?

      --
      Free Mac Mini Yeah, it's
    7. Re:So... by MenTaLguY · · Score: 1

      I'm sure they tried. IIRC they spent more money on miscellaneous occult research than on their atomic bomb efforts.

      --

      DNA just wants to be free...
    8. Re:So... by superpulpsicle · · Score: 1

      Nah someone will hack the game to make the Nazis good guys and the allies become the brotherhood of nod (C&C) or something.

    9. Re:So... by SillyNickName4me · · Score: 1

      > I don't think TV was a Nazi invention.

      No it was definitely not, the roots of TV development are in the USA and the UK and the first moving picture transmision took place in the USA. Nazi Germany was however a very early adaptor of state television and pioneered its use as a medium for (dis)information and propaganda. They were most definitely the first in Europe to have national TV broadcasts with regular programming (possibly the first in the world) and did the first large scale TV coverage ever of a big sporting event (1936 olympics)

      As in many things, they didn't invent, but did a very good job at making it practical and using it.
      (they didn't invent rockets or liquid fuel rockets or jet engines or submarines or such either, but they made them practical in production and use)

      Then about games and learning history... those who read my posts probably know that I like playing Enemy Territory. I'm pretty confident that the people involved in map-making for that game learned quite a bit of history on the way, esp. seeing the practise of using real events as inspiration for many of the better maps out there.

      Now that the source code is available, people are developing mods that create a much more historically inspired setup (Price of Peace mod) and again I bet the makers are learning a bit of history on the way...

      For as far as players go.. at times its usefull to ubnderstand a bit of the military issues from the time of the secodn world war, but I doubt you will gain any historical knowledge by just playing unless you are already interested in that history anyway.

    10. Re:So... by Anonymous Coward · · Score: 0

      That's very cool indeed.

    11. Re:So... by CAIMLAS · · Score: 1

      Dear god that had to be the worst star trek episode, EVER. The entire episode was mostly drivel, with some of the worst choreography I've seen - worse than much of what's on shows like Andromeda even, which says a lot. Then, during the last segment of the show, they totally whack the plot, with absolutely no precidence. What's that? Yeah, we're going to make them have warped back to 1942 - or possibly an alternate dimension. The Nazis are apparently ruled by aliens, and Archer somehow didn't die in the blast. Etc. They could have at least spent the second half of the episode building up to it. Nothing like a completely pointless cliff-hanger to make a person not care anymore.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    12. Re:So... by GlassUser · · Score: 1

      May I be the first to say "jumped the shark"?

    13. Re:So... by UltimaL337Star · · Score: 1

      They tried, but the only monsters they succeded in making were... THEMSELVES

    14. Re:So... by toddhisattva · · Score: 1
      Dear god that had to be the worst star trek episode, EVER.

      I don't know if it's as bad as "And the Children Shall Lead," but the Nazi alien made me bust out laughing. (It comes to mind that putting a spoiler warning on this message would be so redundant.)

      Thank the Gray Ghost of Gauss that SpikeTV is showing "Deep Space Nine." It is becoming my favorite Trek series -- as much as I wanted to hate it as a "Babylon 5" rip-off, it won me over.

      Maybe "Enterprise" is going to do something very great and cool with the Nazi aliens. Maybe they will borrow some old "Hogan's Heroes" plots. What's Arlene Martel up to lately?

      Either that, or it will go down in infamy, drummed out of canon like the awful "Galactica 1980."

    15. Re:So... by CarrionBird · · Score: 1
      How many times can one franchise pull the old "oops we warped into the earth's past!" plot?

      It's the dead horse of plot devices. They just keep digging it up and beating on it.

      --
      Free Mac Mini Yeah, it's
  5. Carmen Sandiego? by ajiva · · Score: 5, Interesting

    Does anyone else remember playing "Where in the World is Carmen Sandiego?". I loved that game, and I think its probably one of the biggest reasons for my love of history and computers! I can see good high quality video games easily making people love History and Geography! As a side note there were tons of spin offs from the "Carmen Sandiego" series. There was a "Where in Time" and there was even a TV Show/Gameshow!

    1. Re:Carmen Sandiego? by IWantMoreSpamPlease · · Score: 5, Funny

      I remember the game, but I was always waiting for the (never released, sadly) sequel, "Where in Hell is Carmen Sandiego?"

      --
      So rise up, all ye lost ones, as one, we'll claw the clouds.
    2. Re:Carmen Sandiego? by Mz6 · · Score: 2, Funny

      Yes.. could we not bring up the TV show again? I still can't get the droning sound of their own "barber shop quartet" out of my head.

      --
      Hmmm.
    3. Re:Carmen Sandiego? by Sylver+Dragon · · Score: 1

      I credit that game with what little knowledge I have of geography (ok, Risk helped a bit) and because of that game, I can still recognize the flag of Nepal on sight.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    4. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      fucking rockapella! i had finally forgotten those bastards dammit! fuck you, gumshoe!

    5. Re:Carmen Sandiego? by AndroidCat · · Score: 1

      It came out as a module for Doom.

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      Carmen Sandiego is currently giving me a hummer, that's where she is.

    7. Re:Carmen Sandiego? by lambent · · Score: 1

      Perhaps the best part of the Carmen Sandiego series was the literature they included. My copy of "Where In Time ..." shipped with a condensed desktop encyclopedia. To this date, that encyclopedia still gets used, whereas the game itself probably disintegrated long ago.

      And yes, i was a real dork as a child, and probably spent more time reading the encyclopedia than actually playing the game.

    8. Re:Carmen Sandiego? by Chromium_One · · Score: 2, Interesting
      Where in Hell is Carmen Sandiego

      Yes, IWantMoreSpamPlease, "Where in Hell is Carmen Sandiego" really does exist. Blows my mind, thought the hardcore Apple ][ geek who told me about it was pulling my leg.

      --
      When you live in a sick society, just about everything you do is wrong.
    9. Re:Carmen Sandiego? by Your_Mom · · Score: 1

      It wasn't a babershop quartet. It was an a cappella group. Their name was Rockapella, the group is still around, although I don't believe many of the members from the show are still there. /A cappella Fan

      --
      Objects in the blog are closer then they ap
    10. Re:Carmen Sandiego? by robi2106 · · Score: 2, Interesting

      Hah! That wasn't Barbershop, it was Jazz. Anyone could tell they frequently left off the 7th with the proper chord arrangement and turned it into the Jazz 7th. Not only that but the blatent abuse of chest pounding for percussion revealed their disguise for what it truly was.

      jason
      But it was still cool at the time.
      And yes, I sing barbershop.
      How could you tell?

    11. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      That was the Leasure Suit Larry cross-over, "Where the Fsck is Carmen Sandiego?"

    12. Re:Carmen Sandiego? by RubberChainsaw · · Score: 1

      I remember Carmen Sandiago. It was one of the things that got me excited about history class. The game itself wasn't very effective in teaching me history, or reinforcing what I knew, but it got me excited about going into the history class during grade school. I would go into the class room with anticipation of playing on the computer for half an hour. Sometimes I would be disappointed and find out I was going to have to write a paper or read a book. But every day I remember being excited about going to the class. And just getting kids excited about going to class is a very important thing.


      --
      I welcome our new 99% overlords.
    13. Re:Carmen Sandiego? by Mr.+Sketch · · Score: 1

      You must have missed it then, it was renamed to Where in the USA is Carmen Sandiego for marketing reasons.

    14. Re:Carmen Sandiego? by antdude · · Score: 1

      Yep, fun game. It amazes me that game is still on sale on Broderbund's Web site.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    15. Re:Carmen Sandiego? by BLAMM! · · Score: 1

      Yep, I still have my copy too, thought most of the back cover has been torn off and the rest of it isn't in very good condition either. Still, until Google showed up, it was the first source I'd refer to whenever I wanted to know something.

      I still have the WITICS CD too!

    16. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      If your love was for punctuation rather than history and computers, you could have completed that game much faster with a couple of modifications: Where in the World is Carmen? San Diego.

    17. Re:Carmen Sandiego? by Wakkow · · Score: 1

      Great. Now I have it stuck in my head... Thanks.

    18. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      Select * from world where person = "Carmen Sandeigo"

    19. Re:Carmen Sandiego? by Anonymous Coward · · Score: 0

      FWIW, mod is short for modification, not module.

    20. Re:Carmen Sandiego? by AndroidCat · · Score: 2, Insightful

      Good thing I didn't use mod then eh?

      --
      One line blog. I hear that they're called Twitters now.
    21. Re:Carmen Sandiego? by Geoffreyerffoeg · · Score: 1

      You just gave me a great idea for an educational video game on Dante's Inferno.

  6. This could be useful. by stanmann · · Score: 1

    I'm thinking that this could be great if they can combine all the best parts of Civ and HL.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    1. Re:This could be useful. by Pxtl · · Score: 1

      I'm thinking some of the games they want are done already. Colonization is a big one for teaching history.

      Too bad Sim Earth hasn't had a remake. That would be awesome for teaching geology and evolutionary biology.

      And of course, a modified Scorched Earth will teach all you need to know about ballistic kinematics.

    2. Re:This could be useful. by Anonymous Coward · · Score: 0

      yeah, bounce walls, low gravity and nukes that only cover 1/2 the screen.

    3. Re:This could be useful. by ackthpt · · Score: 1
      I'm thinking that this could be great if they can combine all the best parts of Civ and HL.

      How about AD&D?

      "You must roll a 12 or higher for your cholera infested blankets to wipe out the natives."

      Seriously, I considered doing a game on trade during the bronze age and found the amount of history I needed to LEARN before I could even get started drawing and coding to be quite staggering. It's been my impression that many game makers take shortcuts, a-la Disney, with history just to get the game out. Who cares about historical accuracy when you're out mowing down opposing armies or racking up biggie whopper points.

      --

      A feeling of having made the same mistake before: Deja Foobar
  7. History? by saintlupus · · Score: 0, Troll

    Fuck that noise. I want a new, Doom 3 engine based, Odell Lake. Now that was an educational game.

    --saint

  8. Oregan Trail... by dealsites · · Score: 1

    Oregan Trail was the first computer game I ever remember playing in school. If I remember correctly, that had a history lesson built into it.

    --
    New deal processing engine online: http://www.dealsites.net/livedeals.html

    1. Re:Oregan Trail... by dealsites · · Score: 0

      Damn, I guess I didn't learn to spell though.

      --
      New deal processing engine online: http://www.dealsites.net/livedeals.html

  9. Learned more history from books than class by Ra5pu7in · · Score: 4, Interesting

    I learned (and still remember) more about history from all the historical fiction books I've read than I ever will from history classes. If they can keep the level of gamer involvement high, this makes great sense.

    Imagine playing as Alexander the Great, Julius Cesar, Attilla the Hun, or any other historical figure trying to build an empire. That could be interesting.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    1. Re:Learned more history from books than class by Metallic+Matty · · Score: 1

      Imagine playing as Alexander the Great, Julius Cesar, Attilla the Hun, or any other historical figure trying to build an empire. That could be interesting.

      Age of Empires historical campaigns anyone?

    2. Re:Learned more history from books than class by wobblie · · Score: 1

      Just what we need, more crap glorifying empires. Now if there were only some way to remove ideology from teaching history ...

    3. Re:Learned more history from books than class by kerrbear · · Score: 1

      I learned (and still remember) more about history from all the historical fiction books I've read than I ever will from history classes.

      I learned a lot about the 20th century from Our Dumb Centry by The Onion. No joke, you can really get a fairly decent overview from the satire. The moon landing story is especially funny.

    4. Re:Learned more history from books than class by stanmann · · Score: 5, Interesting

      YOu know what, empires are glorious. The Roman empire had running water. The ottoman empire brought peace and prosperity to the desert, the british empire advanced trade throughout the world, the egyptians built pyramids, etc.

      empires are what drives scientific advance because at the geographical heart of the empire there is peace for scientists to study and research.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Learned more history from books than class by goodviking · · Score: 1

      A great historical read for anyone who can read a comic book is the Cartoon History of the Universe Series by Larry Gonick. If you were into that sort of thing when he was doing it, you might also remember his work as a cartoonist for Discover magazine.

    6. Re:Learned more history from books than class by quisph · · Score: 1
      Interesting to play, or interesting to learn from? The problem is keeping the game engaging and unpredictable, without losing sight of the fact that the real history behind it only happened one particular way. These goals seem to be at odds with one another.

      If the player can "alter history" while playing the game, they run the risk of learning things "wrong." But if they can't deviate from the historical facts, the game would be very dull.

    7. Re:Learned more history from books than class by HungWeiLo · · Score: 1

      Good book, I agree. But hardly anything you can unleash in Middle America without general confusion. I think you'd be pretty confused if you didn't already know the history that they were spoofing.

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    8. Re:Learned more history from books than class by skifreak87 · · Score: 1

      My favorte "history" book is Micaehl Crichton's Timeline. Has some good quantum physics (very well dumbed down) in it too to give the book some sense of realism to the technology in it. Fascinating, and I loved learning the history while reading it because it was taught wrapped in an amazingly entertaining story. I highly recommend it to anyone who has not read it (or who has)

    9. Re:Learned more history from books than class by wobblie · · Score: 1
      empires are what drives scientific advance because at the geographical heart of the empire there is peace for scientists to study and research.

      Oh my! You did learn history from Civilization! Evidently so did the person who modded you up. What are you, 10 years old?

    10. Re:Learned more history from books than class by stanmann · · Score: 1

      No, I learned history from books, perhaps you've heard of them...

      Try Josephus, Pliny, Plato, etc

      It is amazing what you can learn from books. Oh, and just because civilization simplifies some of the concepts doesn't mean they aren't based on reality. since in reality, you don't need to build a city to have an outpost or fortress.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    11. Re:Learned more history from books than class by PsychoFurryEwok · · Score: 1

      Yeah, there is an increasingly larger amount of visual and kinesthetic learners in our society. I'm auditorial myself and find listening to lectures informative but I'm also highly visual. Most of my information comes from reading books and I could see how a well informed video game that really kept my attention would help out a great deal. Books can never seem to keep kids attention anymore, but action packed video games will keep them glued for hours.

    12. Re:Learned more history from books than class by Maniakes · · Score: 1

      The ottoman empire brought peace and prosperity to the desert

      They also introduced footstools.

      --
      A legparnasom tele van angolnaval.
    13. Re:Learned more history from books than class by firew0lfz · · Score: 1

      Uhmm.. dude, you've never played the Age of Empires campagins? You can relive the senarios for like William Wallace, Genghis Khan, El Cid, etc.

      Pretty fun actually, and they do include a bit of info on medieval warfare.

      --
      Try not to let life get in the way of living.
    14. Re:Learned more history from books than class by gozar · · Score: 1
      My favorte "history" book is Micaehl Crichton's Timeline. Has some good quantum physics (very well dumbed down) in it too to give the book some sense of realism to the technology in it.

      But whatever you do, DO NOT SEE THE MOVIE! The book is sooo much better, and not the old chestnut that the book is always better than the movie. Timeline the movie blows.

      --
      What, me worry?
    15. Re:Learned more history from books than class by orthogonal · · Score: 5, Insightful

      I learned (and still remember) more about history from all the historical fiction books I've read than I ever will from history classes.

      Funny, back when I was studying history, I made a point to avoid reading historical fiction.

      The problem is that unless the author has a really good grasp of the history in question and the ability to understand and overcome the prejudices of his own time, those modern prejudices inevitably will distort the history being related in the author's fiction.

      Or more concisely, as an English professor once put it to our class, all fiction, regardless of its setting, is about (the issues of) its own time.

      Let me make this more concrete with a thought experiment involving not history, but science fiction. You're probably not a vegan, and you probably don't consider meat-eaters to be morally flawed.

      Now imagine that, two hundred years from now, everyone is a vegan vegetarian -- and that they grew up the children and grandchildren of vegans, the result of a bloody war begun in 2161 to abolish meat eating. Imagine further that although the vegetarians did win that war, for decades after the war, the resentful losing meat-eaters did their best to surreptitiously continue meat eating, until the vegetarians responded by becoming strict vegans and changing the culture by teaching the moral wrongness of meat eating or any sort of animal exploitation in all the schools.

      So two hundred years from now, every school child is taught in elementary school the horrors of the farm and slaughterhouse, and about the valiant war that put an end to the holocausts that supplied the meat aisles of the grocery stores, and the bottom line, that meat eating was not a choice, not just an inefficient allocation of scarce resources, but a disgusting moral wrong.

      Now that school child, when he thinks about life in 2004, will find it puzzling, at best, how the vast majority of Americans of our time could go to McDonald's and casually enjoy the results of the abuse, murder, and consumption of an innocent animal. Only the thoughtful children will even get to "puzzled"; most will simply dismiss us as brutes and barbarians.

      And the historical novelist of two hundred years from now, who will himself be a confirmed vegan, will write books that, consciously or not, incorporate his moral belief that exploiting animals is wrong, and will tend to cast his sympathetic characters as vegans, or at least as holding vegan attributes, or anachronistically treating their pets as co-equal "animal companions", all out of proportion to the actual number of strict vegans in the real america of 2004.

      Just substitute "abolitionist" for "vegetarian" and "Civil Rights supporter" for vegan" in the above, and you'll have an understanding of how difficult it is to write honest historical novels about slavery and racism in America in 1804. In 1804, slavery was considered by some to be a moral wrong (just as some today are vegans), but the vast majority saw it as a political problem or even as a natural way of life endorsed by the Bible. Even of those who in 1804 were against slavery ("vegetarians"), only a very very few believed in racial equality ("vegans"); perhaps the closest they came were proposals to forcibly send ex-slaves back to Africa.

      Even those who were ardent supporters of slavery were not necessarily judged to be immoral men for it, unless they seemed to take unnecessary pleasure in being cruel to their slaves; and many slave owners were -- and are -- considered to be great mean -- among them George Washington and Thomas Jefferson.

      But since the Civil War and the messy, inconclusive aftermath that was Reconstruction and the Jim Crow Era, Americans have made racism -- and by extension, slavery -- into a moral issue that transcends all others. Nowadays, nearly the worst thing you can accuse a public figure of is racism -- only sex crimes against children are more inflammatory.

      The result is that mo

    16. Re:Learned more history from books than class by Anonymous Coward · · Score: 0

      Now if there were only some way to remove ideology from teaching history ...

      What I think you meant to say was, "now if there were only some way to replace the ideology I don't like with the one I do..."
      Of course, if you've seen the US public school system, you'll realize that there's no need, it's already been done.
      Just perhaps not to the extent you'd like.

    17. Re:Learned more history from books than class by skifreak87 · · Score: 1

      I just took a course entitled "The Other Side of Rome". One thing many people couldn't grasp was that the life of a city-slave was often much better than that of a poor farmer. Slaves were educated (doctors/lawyers/business managers/etc. were often slaves) and could earn money. While it was miserable to be a field-slave where you were basically a workhorse, some people voluntarily entered slavery. Furthermore, there was a term for a slave who was treated and loved as a child. Try seeing that in any modern movie depicting life in ancient Rome.

  10. Civ would've made school more interesting by eltoyoboyo · · Score: 1

    I would love to have learned more about history and civilizations through playing Civilization than just listening to Social Studies teachers drone on and on about City/States between the Tigris and Euphrates. I cared so little, I can not even remember it now, even though U.S. troops are fighting over that same ground.

    --
    Have you Meta Moderated t
    1. Re:Civ would've made school more interesting by Kenja · · Score: 4, Funny

      Then your teacher could explain how that huy with the spear took out a stealth bomber. You know, just like what heppened in history.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Civ would've made school more interesting by kcornia · · Score: 1

      This got to be utterly ridiculous in Civ 2 and Civ 3.

      When a group of dudes with spears can take out a tank, your game needs some work.

    3. Re:Civ would've made school more interesting by stanmann · · Score: 1

      Ok, it wasn't a spear it was a rock, and it wasn't a stealth bomber it was an Attack helicopter. But you get the point.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    4. Re:Civ would've made school more interesting by Minna+Kirai · · Score: 2, Insightful

      When a group of dudes with spears can take out a tank, your game needs some work.

      Not nessecarily. The tank can defeat a large number of spearmen, but it's all a distant abstraction of combat. In reality, that tank would need to be refueled each day, while the primitive troops can go for weeks without eating. Tank's can't kill infantry effectively- they can break them out of fortifications and drive them into hiding, but that's all.

      If the tanks are surrounded by hidden enemies, the risk of one of the critical crewmen being ambushed becomes unbeatable.

      In real life, of course, tanks would beat spearmen because they'd always be supported by riflemen... but if you failed to do that in the game, then the loss is your own fault.

      (Let's drop an M1-A2 into the Amazon jungle and count how many spearmen it takes to beat it...)

    5. Re:Civ would've made school more interesting by Minwee · · Score: 1
      "When a group of dudes with spears can take out a tank, your game needs some work."

      -- Konstantin Chernenko, reviewing the new "Invade Afganistan" game in 1984.

    6. Re:Civ would've made school more interesting by Firethorn · · Score: 1

      Think about it. Given the right conditions, I can fully see a 'primitive' unit taking out a tank. It's not likely, but possible.

      Maybe they dug a pit trap and lured the tank into it? Ambushed it and used their spears to kill the crew?

      --
      I don't read AC A human right
    7. Re:Civ would've made school more interesting by kcornia · · Score: 1

      Yeah maybe the tanks you guys are use to only have the big cannon, but the ones I've seen have a nasty machine gun on top, plus dudes inside that probably have MORE machine guns, grenades, maybe an RPG or two.

      Sure they have to be fueled, but I certainly hope the Civ games weren't hanging their hat on the "lay seige to the tank until they run out of fuel and/or food" angle to support spearmen beating a tank.

      And as far as supporting tanks with riflemen, they both had 6 for defense (more advanced tanks even higher), so what exactly would be the benefit of that again?

    8. Re:Civ would've made school more interesting by glowimperial · · Score: 1

      Although Civ is a very cool game and there are lots of planning and manegement skills one could learn from it, I wouln't reccomend it as a teaching tool, due to it's lack of connection to actual events in history. I don't think that games where students have the opportunity to write/re-write history are a good idea. I can easily imagine some high school age kids, raised on Civ saying "didn't the Babalonians build the Pyramids?"

    9. Re:Civ would've made school more interesting by fucksl4shd0t · · Score: 1

      Although Civ is a very cool game and there are lots of planning and manegement skills one could learn from it, I wouln't reccomend it as a teaching tool, due to it's lack of connection to actual events in history. I don't think that games where students have the opportunity to write/re-write history are a good idea. I can easily imagine some high school age kids, raised on Civ saying "didn't the Babalonians build the Pyramids?"

      I think you're failing to give students enough credit (although you're undoubtedly giving teachers too much).

      Flip it around. Start your history class by playing Civ for the first month of the class. The whole class, together, (better make it FreeCiv with networking and crap) competitively against one another.

      *Now* start teaching regular history. I'll bet you cover the curriculum in half the time, just by investing that month playing Civ, and you'll increase your students' average grades and seriously inflate (properly) their standardized test scores, because they will have *understanding* of how history happened.

      --
      Like what I said? You might like my music
    10. Re:Civ would've made school more interesting by Firethorn · · Score: 1

      That's why I said 'ambush'. A machine gun isn't that usefull if they're ON the hull. And who's to say that the legion didn't manage to get ahold of an RPG or two?

      And I wouldnt' want to meet up with an elite force of roman legionaires in WWI/II trench warfare.

      Just look at the middle east right now. You have forces that are mostly poorly trained, barely equiped with post-WWII weaponry, against the best forces in the world, and they still manage to take out some of our forces and equipment.

      --
      I don't read AC A human right
  11. Today's lesson... by The+Ultimate+Fartkno · · Score: 3, Funny

    ...A Social and Political Overview Of The Post-Castro Cuban-American Experience: What Price Freedom?

    "Okay class, if you'll click on the GTA3 icon on your desktop, we'll begin."

    1. Re:Today's lesson... by GPLDAN · · Score: 1

      "Tony Montana: Today's Hamlet?"


      'Say hello to my little friend!'

  12. Medieval Total War by kahei · · Score: 5, Insightful


    I learned a lot about European history from that game -- not just facts, but also the understanding that there used to be so much in the eastern half of Europe until the mongols and turks flattened it -- what we tend to think of as Europe now is really just the western 2/5 or so.

    Darn those turks, with their fiendishly juicy kebabs!

    --
    Whence? Hence. Whither? Thither.
    1. Re:Medieval Total War by darth_MALL · · Score: 1

      Damn I wish I had Mod Points :(
      Best. Game. Ever.

    2. Re:Medieval Total War by SuperMario666 · · Score: 1

      The Mongols "flattened" most of Eurasia except for Western Europe and India - who were later "flattened" by the related Mughals. It's this headstart (the proximity to the New World helped too) that ensured centuries of Western European dominance.

    3. Re:Medieval Total War by Minna+Kirai · · Score: 1

      It's this headstart (the proximity to the New World helped too) that ensured centuries of Western European dominance.

      Well, no. Europe dominated not because it didn't get "flattened"; but because it was already non-flat.

      China is flat and well-connected so that it's easy for a mob of angry horsemen to ride across it whenever they like. In contrast, Europe is divided up by steep mountain ranges and twisted seas. It's full of natural barriers to rapid conquest- they got taller "walls" for free than China was able to build with a century of great effort.

      This is why there are today 6+ surviving major languages spoken in Europe, but China only has one. It was that roughness of terrain that slowed the barbarian hordes, and allowed Europe to rise and take over the world.

    4. Re:Medieval Total War by slackerboy · · Score: 2, Insightful

      Except that the Mongols managed to cross "impassable deserts" and ride around the Himalayas to spread from China all the way to Persia. There were a lot of factors involved, not just geography. Also, Chinese has a number of major dialects not to mention a number of other Asian languages from bordering countries.

      For a book that explores why Western Europeans ended up being so successful, I would highly recommend Guns, Germs, and Steel by Jared Diamond. Geography plays a big part in his argument, but not just because of mountains.

      --
      Things to do today: See list of things to do yesterday
    5. Re:Medieval Total War by Mr.+Shiny+And+New · · Score: 1

      I just finished reading this book, and I second the recommendation. An excellent read.

    6. Re:Medieval Total War by Anonymous Coward · · Score: 0

      Retard. China has one official language only because of recent events. There are well over 100 dialects that are sufficiently different that they are incomprehensible to each other. China is also quite mountanous in parts.

    7. Re:Medieval Total War by JupiterP5 · · Score: 1

      There are reasons why the mongols didn't conquer all of Europe. Basically it's because Ögödei (Genghis Kahn's heir) died while they were in the middle of doing it, and the generals had to figure out who would be the next leader of the mongol empire since it wasn't simply passed along the family line. They never got back to conquering Europe because they started focusing on southern China(which is most of modern day china).
      It really doesn't have anything to do with terrain of Europe.

    8. Re:Medieval Total War by ErroneousBee · · Score: 1

      Isnt there another problem for the Mongols as they get further west? Their composite bows become ineffective in the damp, the longbow comes into its own. Also those tiny horses are great on the plains, but would get bogged down in the likes of Flanders.

      Even the Romans had problems in Europe, they couldnt penetrate Germany, and failed to get past Carlisle or into Ireland. They even struggled to get into Britain, taking 3 tries and 100 years.

      --
      **TODO** Steal someone elses sig.
    9. Re:Medieval Total War by Minna+Kirai · · Score: 1
      and ride around the Himalayas to spread from China all the way to Persia.

      Ride AROUND, not OVER. Much easier, and therefore irrelevant.

      For a book that explores why Western Europeans ended up being so successful, I would highly recommend Guns, Germs, and Steel by Jared Diamond.

      Why do you mention that book, if you're in the middle of denying it's premise? The whole point of GGS is that geography is the most important factor in history.

      I mean, that bit about Europe suceeding because it's less flat than China is directly from GGS (chapter 16, if you want to play along at home).

      Here's what Jared Diamond wrote:
      1. China's ... broad east-west expanse and relatively gentle terrain ... facilitated north-south exchanges. All these geographic factors contributed to the early cultural and political unification of China, whereas western Europe, with a similar area but a more rugged terrain ... has resisted cultural and political unification to this day. (page 331)
    10. Re:Medieval Total War by Minna+Kirai · · Score: 1

      Their composite bows become ineffective in the damp, the longbow comes into its own.

      That's somewhat an anachronism. At the time of the Mongol invasion (1200s), the longbow was still limited to the English Isles (it was a Welsh invention). It wasn't until the middle of the 1300s that the longbow was introduced to mainland Europe by English soldiers invading France.

      (Not as if the Mongols could've gotten as far as France anyhow... there were other obstacles before them... and even in best conditions, it'd be a decade-long ride)

    11. Re:Medieval Total War by Reapy · · Score: 1

      Before that, shogun total war did the same thing. They included a very nice history section to read through all about the timeperiod the game was set in. Actually, a lot of games in the past did this. I recall learning a tremendious amount of information about the battle of britton from reading the instructions from flight sim of the same name. Games with histoircal backgrounds don't do as good of a job to educate us about at them as the older games.

      Can't wait for rome, total war though :)

  13. Civ by spellraiser · · Score: 4, Funny

    ... Civ-style simulation ...

    - So, Johnny, what did you learn in school today?

    - I learned that it is always good to back up your words with nuclear weapons, dad!

    --
    I hear there's rumors on the Slashdots
    1. Re:Civ by stanmann · · Score: 2, Interesting

      And this is in opposition to how the real world works or with history??

      I think that IF johnny learned about history by experimenting with running or crushing a revolt, and by observing the differences between democracy and despotism that he might be a better citizen.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:Civ by Jerf · · Score: 1

      You say that like it's a joke, but there's nearly an entire continent right now that thinks it can devote nearly 0% of its resources to its military, yet field a respectable diplomat team... apparently without the slightest clue that without anything to back up those diplomats (neither will nor force), they can accomplish virtually nothing that wouldn't have happened anyhow.'

      If such people would "play games" (actually, "simulations"), they might learn how impotent that combination is. Instead, they persist in self-delusion (facilitated by a healthy dose of taking inappropriate credit), and wonder why those they despise for having military might and will do so much better then them in the real world.

      (Note I say this independent of which side's policies you agree with; no will + no force = no bargaining position, except the threat of talking your opponent to death; this is basically empirical fact, regardless of the rightness or wrongness of the bargainers. The "bad guys" have won a lot of negotiations throughout history.)

    3. Re:Civ by GPLDAN · · Score: 1

      They can also learn to be like the Swiss. Or how geographic location can dicate your foreign policy and how to maintain soveriegnty and even profit by being in the middle, acting as a banker.

      Really shrewd players of Diplomacy (the Avalon Hill game) thrive on that strategy.

    4. Re:Civ by stanmann · · Score: 1

      Be afraid, or I shall threaten you within an inch of your life.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Civ by joggle · · Score: 1

      You're probably going to be modded to oblivion, but you are essentially correct. Remember what happened to Rwanda 10 years ago? No one had an interest in the area and could have hardly cared less that a huge genocide was occuring. The UN was there before, during and after the genocide, talking the whole time to the people commiting the genocide, but doing nothing (with force) to stop it.

    6. Re:Civ by Tackhead · · Score: 1
      > I think that IF johnny learned about history by experimenting with running or crushing a revolt, and by observing the differences between democracy and despotism that he might be a better citizen.

      Except you left out the other thing that was a lot of fun about Civ and Alpha Centauri. Being evil is fun!

      One of my favorite SMAC cutscenes was the one for the "Self-Aware Colony"... buncha dirtball citizens running around with spray cans whispering "We must dissent". Go ahead, 'cuz I got your dissent right here, citizen!

      The ability to wipe out a good chunk of a continent was also peachy. Dropping a couple of singularity planet-busters in the middle of your enemy's most populated continent takes out most of his ability to defend the remnants of his empire and greatly accelerates the endgame.

      I always wondered why the soccer-mom "Nerf the world for the chylllldrun!" crowd was so worried about about the violence in games like GTA3. A typical game of Civ or SMAC typically ends with body counts in the millions.

      (It's doubly ironic in that the genocide strategy works even when there's no military necessity for it - it's still better to reduce your opponents to ash so that you can safely ignore their remnants while and diverting your entire economy towards the "good" endgame goal of completing the games' technology trees and building the starship / transcending humanity a few turns earlier :)

    7. Re:Civ by ThinWhiteDuke · · Score: 1

      facilitated by a healthy dose of taking inappropriate credit

      Are you referring to the US who have been shamelessly taking credit for beating the nazis for 60 years and going? Yes, there was a country called USSR. Yes, they were involved in the war before the US. Yes, they lost 10 millions soldiers to the nazis. Yes, they caused 90% of German casualties in the war.

      no will + no force = no bargaining position

      The world is lucky that the US were not ruled by 12 years old bullies during the Cuba crisis. Kennedy then showed that you can have will AND force, yet decide not to go to war and yet still have a strong bargaining position. Good ole times...

      --

      It would be nice to be sure of anything the way some people are of everything.
    8. Re:Civ by Minna+Kirai · · Score: 1

      Yes, there was a country called USSR. Yes, they were involved in the war before the US.

      Both the UK and USSR were more important than the US in defeating Germany. If Britain had capitulated, then the US would've had no base from which to invade Europe.

      And, the USSR lost a good bit more than 10 million fighters.

    9. Re:Civ by GlassUser · · Score: 1

      When a hundred people are killed, it's a tragedy. When a hundred million people are killed, it's a statistic.

      I'm sure I mangled that non-quote, but you get the idea.

    10. Re:Civ by Jerf · · Score: 1

      Are you referring to the US who have been shamelessly taking credit for beating the nazis for 60 years and going?

      I don't know. Does having the number one military in the world count as having "no force"?

      This really isn't an opportunity to score cheap political points. I'm making empirical observations in the realm of game theory; forcing your political opinions inappropriately into the mix makes you look irrational and incapable of holding an adult conversation... at best.

      You are, fortunately for you, in good company.

      Kennedy then showed that you can have will AND force, yet decide not to go to war and yet still have a strong bargaining position.

      See, you've rather missed the point. Suppose Kennedy didn't have force. In that case, he never would have had the opportunity to "choose" not to go to war. The enemy would simply have chosen for him.

      Having force doesn't mean you have to use it. But if you don't have it, it does mean you don't have the option, and you are at the mercy of those who do. (Or, in the case of the continent I mentioned, you are stuck negotiating only with carrots and not with sticks, and regardless of the rightness or wrongness of the respective positions, that's not a strong position.)

    11. Re:Civ by stanmann · · Score: 1
      Yes,
      Speak softly and carry a big stick--Teddy Roosevelt-South African proverb


      You are running up against the most common and popular misconception in American public Schools
      people are inherently good and logical and if we can get them to sit down and talk we can all just get along
      Unfortunately in reality people tend to be inherently selfish and illogical and need to be beaten about the head and shoulders to get them to sit down and talk and then beaten again in order to get them to listen to reason.

      THis is the lesson from history, that unless it hurts in extreme proportion to expected reward, the behaviour won't stop. And the lesson applies to nations, animals and children equally.

      Johnny will keep playing with matches until he gets burned or swatted causing sufficient pain to convince him of the wisdom of his choice.
      Sadaam Hussein will invad his neighbors and gas his citizens until it hurts too much to continue.
      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    12. Re:Civ by stanmann · · Score: 1

      And when your neighbor trips on a rake and decapitates himself with a shovel its a joke.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    13. Re:Civ by ThinWhiteDuke · · Score: 1

      I don't know. Does having the number one military in the world count as having "no force"?
      Sure. If this military, mighty as it can be, can't achieve the political goals given to it, it has no "force".

      This really isn't an opportunity to score cheap political points. I'm making empirical observations in the realm of game theory; forcing your political opinions inappropriately into the mix makes you look irrational and incapable of holding an adult conversation... at best.

      Really? You start your post with a trollish and wrong premise (0% of resources); you pull out of your ass another moronic and unsupported statement (no will) then you build all of your "argument" on these two obviously wrong premises and you expect to be taken seriously? Do you really think that by not naming European countries, you would prevent your post from falling into the realm of partisan rubbish? That's pathetically childish.

      See, you've rather missed the point (...) Having force doesn't mean you have to use it.

      YOU miss the point. All your post relies on the assumption that not willing to use force at a given moment means having no force nor will. The fact that it seems easy to trash a third world country's military does not mean that it's in your best interest.

      he never would have had the opportunity to "choose" not to go to war. The enemy would simply have chosen for him.

      Nonsense. The choice to go to war has nothing to do with force. In WWII, the US had force, yet the decision to go to war was made by Japan.

      Or, in the case of the continent I mentioned, you are stuck negotiating only with carrots and not with sticks, and regardless of the rightness or wrongness of the respective positions, that's not a strong position.

      Sigh. Where to begin? I'll try to be nice and explain to you. When you negociate, the first thing to do is to list your objectives and estimate their respective importance for you. Then you list your tools and their respective cost to you. Then you estimate the same for your enemy. Then starts the game theory thingy. The Europeans' goal was to prevent Iraq from being a threat and they knew (from experience) the terrifying cost of a colonial war. They considered that economic pressure and weapons inspections would be sufficient to reach their goals (and they have been proven right so far, no WMD). Nobody knows what were the US's goal and clearly the US underestimated the cost (human, monetary, political...) of the war and overestimated what the military tool could achieve.

      What you don't realize is that the US lost these negociations against Saddam. They paid what they got (what did they get again?) an insane price.

      One last point since you seem to like game theory and negociations. Do you think that Iraq has made the bargaining position of the US stronger or weaker in future similar negociations (North Korea)?

      --

      It would be nice to be sure of anything the way some people are of everything.
  14. Wed Night Prod Push by FortKnox · · Score: 2, Insightful

    I have an OT question. Does Rob sit at the slashdot headquarters on Wednesday and say "It compiles... must be ok to push straight to production!" And then spend all day Thursday trying to fix all the mistakes that simple user testing would have found in a heartbeat? Do you have unit tests? Do you think the users enjoy playing tester Thursdays?

    Seriously, there should be AT LEAST a development server, integration server, and staging server before hitting the production server. Its pathetic how unprofessional this 'popular' site is.


    Now, to remain on topic, games like Civ3 and stuff teach history to a point, but specifics still need to be taught through books and lectures.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Wed Night Prod Push by Anonymous Coward · · Score: 0

      LOL - from the pros at: (http://www.marotti.com/)

      Coming soon...
      We had a major power outage this past weekend (3/19/04), and it looks like we've recovered (though you may have lost email over the weekend). However, one of the harddrives is in pretty bad shape. I may have to take it out and reinstall everything. If you have something on this system that you want backed up, email josh_at_marotti_dot_com and tell me whatcha need. On April 2nd, I plan on doing the fix.

    2. Re:Wed Night Prod Push by whiteranger99x · · Score: 0, Offtopic

      Yeah, that's been bothering me myself, because you know if you or I did that to a production server at work and lots of people or customers couldn't do their work, we'd be shitcanned! (Okay, so posting comments on slashdot doesn't count as work, but the point remains the same :P)

      Going back on topic myself, I believe computers in the classroom themselves can be a good teaching aid, but it's not a teaching panacea.

      --
      Join the TWIT army now!
    3. Re:Wed Night Prod Push by Anonymous Coward · · Score: 0

      Its a server in my basement that a few friends use. Its minor priority, and don't really work on the webspace at all.

      But your right... that's humor at its finest.

    4. Re:Wed Night Prod Push by Anonymous Coward · · Score: 0

      Yeah, keep in mind, that server is simply there for email and such. Not a professional site like this is supposed to be. I can assure you that I make sure there isn't any bugs in any software I send to production at my job.

    5. Re:Wed Night Prod Push by Some+Woman · · Score: 2, Funny

      Do you think the users enjoy playing tester Thursdays?

      Yeah really. He should do this on Monday night. "Tester Tuesday" has much more of an alliterative ring to it.

      --
      My dingo ate your honor student.
    6. Re:Wed Night Prod Push by whiteranger99x · · Score: 0, Offtopic

      Alternatively, they could've waited until Friday or Saturday night where all the slashdotters would've been out on hot dates and...oh wait, that doesn't happen, nevermind. :P

      Yeah, the Monday night idea should work.

      --
      Join the TWIT army now!
  15. Cool! by JohnTheFisherman · · Score: 5, Funny

    -=D34tH_fruM_4B0v3=- just carved up FRANZ_FERDINAND with his green shaft....

    World History UT2004. :)

  16. for math, maybe, for history? no way by Anonymous Coward · · Score: 2, Insightful

    this is utterly useless for history lessons. for math, where each problem has a definite solution, pre-determined format of learning like programmed game may work. (i'm skeptical, though. it always sounds like gimmick to me. nothing beats repeated work with pencil and paper...)

    history, there is often no correct answer. even if it's as simple as identifying a person or a date of a historical event, the point is to understand the event in context of others and foster discussions, not to just be able to identify the date or a key figure. i don't see how pre-determined program like games can foster discussions. students will just obsess over getting the right answer and nothing else.

    1. Re:for math, maybe, for history? no way by sindarin2001 · · Score: 2, Insightful

      And this is different from multiple choice tests based off of biased textbooks that oversimplify most everything how?? At least this method is remotely interesting enough to maybe keep the child's attention and is also a medium that children associate with fun (something that's often forgotten in education).

    2. Re:for math, maybe, for history? no way by Anonymous Coward · · Score: 0

      for one, it takes far less time and resources. multiple choice exams aren't good, for the same reasons i believe games are useless. but at least, all they take is 10 min. of class time and paper and pencil. they won't require 30 minutes to navigate the class to start the game and learn the controls, $500 computers and $20 per copy for games.

      history class should revolve around articulated discussions about facts and their effects. multiple choice exams are pretty useless in that regard and replacing that with a game will not improve anything. that's why i said it's a gimmick.

    3. Re:for math, maybe, for history? no way by sindarin2001 · · Score: 1

      I guess I'm not following your thought on how a game couldn't help aid in a discussion about facts and their effects. I agree that the study of history revolves around discussion of facts and effects, but in my experience, textbooks that teachers are required to teach from normally don't discuss how these facts are important (and more often than not this leads the teachers to neglect discussion), but rather state "this is how it is". I'm also not suggesting replacing multiple-choice with games. I think that, if the game were decently created, it would allow the student to simulate different events and find out WHY those events lead to certain outcomes. This all of course would rely on how well the game can simulate events (which, since I'm no game designer, I have no idea the difficulty of that task). Perhaps you can give me a little more insight??

    4. Re:for math, maybe, for history? no way by pseudochaotic · · Score: 1

      I think this could work out pretty well. History really is an interesting subject, they just haven't figured out how to teach it yet.

      --
      And the l33t shall inherit the 34r7h.
    5. Re:for math, maybe, for history? no way by John+Hurliman · · Score: 1

      Actually games can provide a better environment than a multiple choice test. In the game you might have the option to stage a revolution and create a Democracy, or maybe build up a military and try and fight off a revolution. You are given different choices with regards to economics, foreign relations, military, etc. and historical context and anecdotes are provided as you play to keep it relevant. By allowing someone to take multiple paths and see what the results would be, rather than "this is how it was, end of story" you can get a better picture on the why aspect.

  17. As long as they do post-mortems. by jstave · · Score: 2, Interesting

    Seems to me that the best value of this sort of simulation is if the class then discusses how and why the simulation differed from the real history.

    1. Re:As long as they do post-mortems. by Anonymous Coward · · Score: 0

      If you had bothered to read the article you would have seen the following:

      One of the biggest drawbacks is the games' lack of support materials to back up the content of the games. Making History will include comparisons to actual events, contextual commentaries and links to other history sources. The educational value of the game action increases when there is time to review and discuss what took place, Mr. McCool said. "We strongly believe that simulations require a good debriefing period."

      That having been said, I agree with both of you. Without this debriefing and comparison to what really DID happen, I don't see this is a history lession. It might be very valuable in some other class to show people who complex the world is. Unfortunately, schools don't really teach a class in "common sense" or "real life skills" so I don't know where this fits exactly.

      Muzzy Lane's designers expect players to rely on their knowledge of history; the game is meant to help them add to it by delving deeper into their history textbooks or Web sites to improve their performance.

      So this is kind of spooky: they are basically assuming that the kids are going to love this game soooo much that they are going to read their history books for gaming tips. Seriously, only a very few kids are going to do that. The most of them are just going to play the game and not go the extra mile to try to achieve the top score.

  18. that's just your opinion... by pb · · Score: 1
    'Our view isn't that you take the right video game, stick it in a classroom and everything gets better'
    Funny, that's always been my opinion. For instance, compare a history lesson with, say, Star Control 2's Super Melee. Or don't, there's really no comparison. Super Melee is better in all respects!
    --
    pb Reply or e-mail; don't vaguely moderate.
  19. what about math? by Coneasfast · · Score: 1

    i know it would be difficult, but we need a game for math/calculus, many people find it quite boring, personally i kinda liked history and a game wouldn't have helped me much

    (btw, i'm not dissing math, i'm just saying what most people find)

    --
    Marge, get me your address book, 4 beers, and my conversation hat.
    1. Re:what about math? by sindarin2001 · · Score: 1

      My trig class in high school had a game for DOS that basically gave you a 10x10 X-Y axis with different balloons at certain coordinates. The goal was to generate a formula, that when graphed, hit the most balloons possible. It taught me a whole lot about which graphs correspond to which equations, and how different portions of those equations could be modified to make the graph look a different way.

  20. Fantastically Interactive ? by beatleadam · · Score: 1

    Civ-style simulation computer game to teach history to high school and college students...But with the right tools, this can significantly enhance learning...

    *If* this were to be built in the manner mentioned ("Civ-style simulation computer game") and executed properly as in giving enough backround information/education to make this interesting and well-received it would be a major benefit to teaching and learning History.

    I have to add that as a Geek whose degree is in History, I would have Loved this game to learn all about the Pharohs of Egypt or the lines of Chinese Emporers.

    --
    I have a theory that the truth is never told during the nine-to-five hours. -- Hunter S. Thompson
  21. As a history geek as well... by hp46168 · · Score: 1

    I would love to get a hold of a game like this.
    However, I see the problems inherent. It's interesting that they chose the 30s as a starting point.
    One could make a case for other key critical periods in time, and other places. Say, for instance mid to late 18th century North America.
    Or early 20th century Russia. Other lurking history scholars who aren't so Western Civ centric as I am might point out other good junctures and places to use.
    Shucks I didn't make first post.
    However, it may be teaching History at the expense of philosophy. Some in that camp have argued that, even if you could go back in time, you still couldn't change things destined from happening from happening.
    --- Kyle Davis Rebel without a pause

  22. Historical Fiction by darth_MALL · · Score: 1

    The article makes the game sound a bit like a "Choose Your Own Adventure" type of scenario. I'm not sure what teaching value comes from a what-if lesson. I suppose the lessons are based upon where those turning points are? Still, I want a copy to play at my boring job. Maybe Canada will bomb Pearl Harbour this time ;)

  23. Noahs Arc 3D by MrRuslan · · Score: 2, Interesting

    In catolic School.Now thats some sick stuff.
    http://diehardwolfers.areyep.com/bunker/noahark.ht m

  24. Article Text by angryned · · Score: 1, Informative

    By CHRIS LARSON
    Published: May 27, 2004
    Massachusetts Institute of Technology

    IT'S the 1930's, and you have just been elected president of France on a promise to rebuild the French economy. But you learn that Germany is rapidly building its army, and your advisers are urging you to do the same. What will happen if you break your campaign pledge and divert resources and attention to building up the French military?

    Or you're the British prime minister in 1938. Diplomats in Munich have reached a deal: Germany will be allowed to annex the Sudetenland if it promises that its expansion will go no further. What will the consequences be if you refuse to sign the agreement?

    History is filled with such what-ifs, and a company called Muzzy Lane Software thinks they could help high school and college students learn about history and develop thinking skills. To that end, Muzzy Lane is getting ready to introduce schools to a technology that is already familiar to most of today's students: a video game, but one that is custom-designed for the classroom.

    Making History is a multiplayer simulation that puts players in control of European governments before, during and after World War II. With a price tag somewhere between $25 and $40, the game is expected to be available in the fall from www .muzzylane.com.

    Computer games have been used in education for years, especially at the elementary level, where there are thousands of software titles. At the high school and college level, though, strategy games are generally limited to stock market and election simulations, experts and teachers say. Muzzy Lane aims to change that.

    The challenge is to "integrate the learning without preaching to the player," said Dave McCool, the president of Muzzy Lane. "You want to create an environment where they're learning."

    The game's designers took elements of entertainment simulations - the graphics, the realistic cause-and-effect, the variety of challenges - and adapted them for classroom use by making the game customizable for different learning levels, breaking it into timed sessions and adding a variety of supporting material for instructors.

    Making History starts in the 1930's. Students take on the roles of various European leaders, making decisions on taxes and spending, trade policy, international treaties and military action. The simulation engine calculates the effects of each player's actions and moves the game forward, sometimes with results that differ strikingly from actual events.

    Muzzy Lane's designers expect players to rely on their knowledge of history; the game is meant to help them add to it by delving deeper into their history textbooks or Web sites to improve their performance.

    Making History is also intended to encourage problem-solving and the understanding of cause and effect. Such skills "are difficult to teach in a textbook-and-lecture format," said Nick deKanter, vice president of Muzzy Lane. He said that a 2002 study from the Woodrow Wilson International Center for Scholars found that video game playing "builds on basic instincts for competition, interaction and imagination that are instinctive in so many people." The study recommended "combining these elements with instructive materials, or wrapping important content in a gaming package."

    Some teachers have used popular games like SimCity and Civilization in classes, but education specialists say that such programs, while useful, ultimately fall short. "They're good games, but they're inherently weak on education," said Eric Klopfer, an assistant professor of science, education and educational technology at the Massachusetts Institute of Technology. "They can be harnessed for education, but they weren't designed from the ground up for education."

    One of the biggest drawbacks is the games' lack of support materials to back up the content of the games. Making History will include comparisons to actual events, contextual commentaries and links to other history sources. The educational value of the game action increases when there is time to review and discuss what took place, Mr. McCool said. "We strongly believe that simulations require a good debriefing period."

    1. Re:Article Text by Anonymous Coward · · Score: 0

      You should have probably posted this as AC so that people don't mod you down for being a karma whore.

      I'm not saying that is what you were trying to accomplish but it's just the way it works. If you got + karma for posting the article over there would be 30 in a single story.

  25. One of the best educational games... by NetDanzr · · Score: 1

    ...is Cartel$ and Cutthroat$ by Danni Bunten. Published back in 1985, it was such an entertaining and yet informative business simulation that it's still being used in schools, almost 20 years later. I wish somebody has remade that title...

    1. Re:One of the best educational games... by kin_korn_karn · · Score: 1

      Wanna make a republican's head explode? Tell them that a transsexual wrote a realistic business simulation :)

    2. Re:One of the best educational games... by kin_korn_karn · · Score: 1

      Want to make a republican's head explode? Tell them that a transsexual wrote a realistic business simulation.

    3. Re:One of the best educational games... by kin_korn_karn · · Score: 1

      wanna show the world what a pussy you are? insult people on the internet anonymously!

  26. Dad responds with.... by Mz6 · · Score: 2, Funny

    ... yup, that's my boy!

    --
    Hmmm.
    1. Re:Dad responds with.... by Anonymous Coward · · Score: 0

      Was that a Chad Mitchell Trio reference?

  27. Sri Lanka by ArmenTanzarian · · Score: 1

    I will never forget that Sri Lanka had a Lion on its flag. One of those facts that will never leave my brain...

    Hit it Rockapella!

  28. interesting by tuxette · · Score: 1
    This could be an interesting supplement to regular teaching and books. "See how history could have been if so-and-so did such-and-such instead of such-and-such."

    However, it should not replace teaching and additional supplementation with books (and perhaps Discovery Channel).

    --
    People say I'm crazy, I got diamonds on the soles of my shoes...
  29. enjoyable? by Random+Web+Developer · · Score: 1

    Games can certainly be educational, I do not doubt that. But they have to be enjoyable to play them.

    If they make some kind of quiz like game there is no way those kids are going to like it in any way.
    But imagine they make a warcraft where you have real characters from the battle of troje or the WW2 on real battlefields etc. You have a game kids will continue to play at home and hopefully learn something from

    --
    Artists against online scams http://www.aa419.org/
  30. And... by i64X · · Score: 1

    With a name like Mr. McCool... I don't see how you could really go wrong with this. I mean come on... McCool. Is anyone going to argue with that? I didn't think so. :)

    1. Re:And... by magefile · · Score: 1

      He's like Max Power ... the man who's name you'd love to touch! But you mustn't touch! His name sounds good in your ear, but when you say it, you mustn't fear! 'Cause his name can be said by anyone!

      SNPP

  31. The Bible thumping children... by Anonymous Coward · · Score: 0

    The Bible thumpers could learn from the Bible tales games for the NES. I think they had to gather all of the animals for Noah's Ark or some shit.

    1. Re:The Bible thumping children... by Patrik_AKA_RedX · · Score: 4, Funny
      I think they had to gather all of the animals for Noah's Ark or some shit.
      Now we know where they got their inspiration for Pokemon...
    2. Re:The Bible thumping children... by Anonymous Coward · · Score: 3, Funny

      It was called Bible Adventures.

      There were a couple of Jesus freaks in my school and that was the only game they were allowed to play on the NES.

      It was AWFUL. You had to collect the animals for Noah's Ark, play as David and beat Goliath, escape from the lion's den I think. Oh and you also had to part the water and escape from Egypt or something.

      It was so bad it made baby Jesus cry.

    3. Re:The Bible thumping children... by stratjakt · · Score: 3, Insightful

      Actually, the game wasn't that bad for an NES title, especially considering it was an unlicensed independant game. It had remarkably good graphics and decent gameplay. It was a decent collection of games, with characters from the Bible.

      BTW, you didn't part the red sea, the level was about keeping baby moses safe as he crawled across snakepits and stuff - kind of a gyromite thing. IIRC, that is.

      I don't know why people who claim to not be religious get so upset about religious themed stuff. I mean whats the difference between a bible story like Noah's Ark and another legend like Hercules, if you dont believe in either?

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:The Bible thumping children... by Mr.+Bad+Example · · Score: 2, Funny

      > Now we know where they got their inspiration for Pokemon...

      "I'm really hoping to get my Jesusaur enough experience to evolve into Saviortron."

      Also:

      "Abihu, I choose you!"

    5. Re:The Bible thumping children... by Anonymous Coward · · Score: 1, Insightful

      Nobody bombed medical clinics (or Iraq or any number of other places) in the name of Hercules.

    6. Re:The Bible thumping children... by vasqzr · · Score: 1
    7. Re:The Bible thumping children... by Anonymous Coward · · Score: 0

      Thanks for the idea! I'll be bombing tonight for the tortures inflicted apon him in his trials.

    8. Re:The Bible thumping children... by Anonymous Coward · · Score: 0

      Nobody bombed medical clinics (or Iraq or any number of other places) in the name of Hercules.

      Maybe not in these times, but the Greeks and Romans liked to "cast lots" to the gods back in their time to determine whether to rape, pillage, and destroy just like our medieval catholic friends.

      BTW, I was under the impression that George W. Bush and his cabinet, in collaboration with the Congress and Senate made and perpetuated these war aims against Iraq and Al Qeada. Since when did Christians have the final say in whether or not the US goes to war?

      Billary and other liberal dem's are just as "guilty" of approving the war and actions in the middle east as of late as George W. Grow up you fuckwad!

      Some of you /.'ers are so damn short-sited most of the time.

    9. Re:The Bible thumping children... by Anonymous Coward · · Score: 0

      So, someone who isn't President is 'just as guilty' of waging war as the Supreme Commander? Ever heard of accountability?

    10. Re:The Bible thumping children... by Anonymous Coward · · Score: 1, Informative

      "BTW, I was under the impression that George W. Bush and his cabinet, in collaboration with the Congress and Senate made and perpetuated these war aims against Iraq and Al Qeada. Since when did Christians have the final say in whether or not the US goes to war?"

      ha.. well, you do realize that George W. Bush and his cabinet are largely Christian, don't you? That he mentions God at any/every opportunity, especially when justifying his actions?

      The Congress even mentions God constantly. They are fighting to keep "under God" in the pledge of allegiance. You're fooloing yourself if you think this war is anything but a Christian vs. Arab situation.

    11. Re:The Bible thumping children... by The_dev0 · · Score: 1

      "Bah, you only winged him, now he's a unitarian." -Rod Flanders

      --
      Never fight naked, unless you're in prison...
    12. Re:The Bible thumping children... by Anonymous Coward · · Score: 0

      Of course. That's why they're trying to maximize civilian deaths while keeping their Christian troops out of harms way, right?

      Right?

      You're just another bigot.

  32. This can be dangerous by bvwj · · Score: 0

    I remember the first "computer game" I saw at school in 1977. You we had knobs to adjust air travel, fuel taxes, r&d, etc. to see how long fossil fuels would last. No scenario could make them last past 2005. Pure propoganda.

    Activist coders shouldn't be allowed to generate their own versions of "history".

    --
    You can mod me down, but you cannot call me a coward.
  33. Difficult to say... by lindsayt · · Score: 5, Interesting

    I'm torn on whether or not this is a good thing. As a professional historian, my immediate response is against this sort of thing - it essentializes history and is likely to remove much of the complexity from history for the students. Games also tend to be quite anachronistic, project contemporary (modern?) views, beliefs and stereotypes back across periods and events preceding these views and beliefs. Video games rarely teach people to think critically and analytically about history.

    On the other hand, I have to admit that Civilization (the original DOS game) had a lot to do with getting me fired up about history in high school. I now know (and was vaguely aware then) that the game was (and continues to be) *HORRIBLE* in terms of historical accuracy or methodology, but it *did* get me fired up about history and caused me to sign up for the advanced history classes, which led to me choosing history as a major in college. Had I not gotten so fired up about history when I was 16, perhaps I would not have pursued a PhD in it.

    So I suppose I'm on the fence - games such as Civ and Age of Empires mislead people into some horribly skewed views of history, but since they do get people interested in becoming history students, we (professional historians) get a chance to "unlearn" the errors when they take our classes. With any luck, we can keep some of the excitement while doing so. Since college intro history spends much of its time undoing the damage of the (highly political) K-12 school-board-driven history classes anyway, it's not likely to hurt.

    --
    I did not design this game/I did not name the stakes/I just happen to like apples/And I am not afraid of snakes-AniD
    1. Re:Difficult to say... by Goldsmith · · Score: 1

      As a physicist, I feel the same way about science fiction. It got me interested enough in science to consider it a career, but looking at it now, I'm shocked by how wrong it is.

      I've got a friend who is a lawyer now, and the drudgery of taking depositions and filling out forms is nothing like the mock-trial compititions which convinced him to go to law school.

      Perhaps if we had a psychologist or someone similar here, they could explain to us why it is all the "fun" stuff that gets us hooked on a subject turns out to be so wrong.

    2. Re:Difficult to say... by dr_dank · · Score: 1

      As a professional historian, my immediate response is against this sort of thing - it essentializes history and is likely to remove much of the complexity from history for the students.

      That's exactly how history is taught now. Students aren't taught that there are nuances, differing sides or versions to history. They are taught a bunch of immutable facts and dates.

      --
      Where does the school board find them and why do they keep sending them to ME?
    3. Re:Difficult to say... by Strange+Ranger · · Score: 4, Interesting

      > Video games rarely teach people to think critically and analytically about history.

      I want to make concise valid points here w/o being trollish.. please bear with me...

      It can be argued just as successfully (maybe more so) that history classes do not teach you to think critically and analytically about history.

      A few examples: My history classes taught me that Johnny Appleseed was a hero who spread food to the pioneers. In actuality he was their only provider of alcohol. He died in rags but he was filthy rich due to all the real estate claims he owned. He didn't care a bit about wealth and his apples were 99.9% inedible as food. He cared about exploring and getting people drunk. We never learned that.
      We also never learned that founding fathers slept with their slaves and grew pot and would scoff at the idea of women voting.

      My history classes did me a disservice. Pilgrims did not eat Butterball turkeys. The Civil War wasn't really about slavery. On and on and on. I learned a horribly skewed version of history simply through ommision and candy coating. No computer required.

      Oh but we did memorize a litany of dates. Because that's what history is in school, memorizing dates. "Columbus sailed the Ocean blue in 1492 because he had nothin better to do" Actually he sailed the ocean blue because the king of Spain wanted to get him away from the Queen!

      If educational games can do anything to help kids understand what it was like to actually live in the past then I think that's wonderful. If it gets them to ask questions instead of memorize dates then it's a blazing success.

      This comes from the anecdotal evidence of a former B student in high school history though so take it with a modicum of salt.

      --

      Operator, give me the number for 911!
    4. Re:Difficult to say... by chrwei · · Score: 1

      That's because the games are GAMES, they are designed to NOT be realistic. If the "interactive teaching tool" is designed to be accurate and project historicaly acurate views (which it should HAVE to do in order be called a teaching tool) then what's the problem?

      And from what I recall about history class there wasn't much teaching going on. You take notes, read the book, memorize some facts, and you'll at least pass. If you get a really good teacher (which is very rare in public school history classes) they might even require you to think a little in order to do more than just pass the class. Had one teacher that outright told us that as long as we had a D or better and didn't snore we were ALLOWED to sleep in his class!

      These teachers wanting to use game engines to teach seem to care enough to actually DO something to ignite kids brains, I applaud them.

      --
      - Disclaimer: Information in this post deemed reliable but not guaranteed.
    5. Re:Difficult to say... by lindsayt · · Score: 5, Insightful

      I agree with you, which you probably noticed from my final comment about school boards controlling K-12 history curricula and about college intro history having to essentially "unteach" what's been done before they get there.

      There are exceptions of course, but grade school and high school history in America often have little to do with teaching students to think critically about history and to ask difficult questions. History for kids is one of the most politicized subjects, if not the very most. School districts and parents argue that their kids should learn the nice, happy stories they were taught, which have nice morals to them and make us better people.

      Of course, much of what you're reciting above is the same thing - essentialized stories, this time designed to refute the old stories. Any time history is about neat little stories, whether positive or negative, it's not getting anywhere. History as a field explores questions and is meant to be argumentative, not narrative. There are no neat, tidy answers that don't essentialize the problem to such an extent as to lose meaning.

      Let me give a quick (shabby) example: most grade schools teach that the Civil War was about southern slaveholders who wanted to have slaves. The North protested, and the Northerners fought a holy war to free the slaves. Separately, the traditional southern story of the War Between the States teaches that Southerners were upset that a Federal government was telling them what to do. The war was about states' rights, not slavery. The northerners forced unfair government on the South.

      Well, I could say that both of these stories are false, and I would be fairly accurate. However, it's not useful simply to say they are false. The point is, both stories have some elements of truth to them, but the problem is far more complex. Was slavery a central issue? Sure. Was States' rights a central issue? Yes. It also had a bit to do with how people interpreted the founding documents of the United States, and how they viewed the struggle that had been the American Revolution. It was tied up in the fact that the United States were expanding rapidly, and the new states had no stake in the original compromises that had brought about the Constitution. It had a lot to do with the death of an old political party (the Whigs) and the birth of a new one (the Republicans). The reality is, the war came about thanks to a whole lot of factors, and every individual involved had a different way of interpreting what it was about.

      One of the interesting questions that emerges from this is, what caused individuals to view the Civil War the way they viewed it? How could two brothers, living in the same city with the same upbringing, come to opposite conclusions about the war and fight on opposite sides? What was at stake for these people, and why did they view the struggle as something worth dying for? How were these many and varied views and opinions united into armies, and how did those in power (journalists, politicians, etc) appeal to people about the war? What does this tell us about Modernity and the emergence of print culture in the middle of the 19th Century?

      These are the types of questions that professional historians ask (though I'm a European historian, so I may be ten years out of date on what questions are hot right now on the American Civil War). These questions cannot be addressed by a video game, and they're rarely addressed by grade schools, high schools, or popular history in general.

      --
      I did not design this game/I did not name the stakes/I just happen to like apples/And I am not afraid of snakes-AniD
    6. Re:Difficult to say... by Minna+Kirai · · Score: 1

      The Civil War wasn't really about slavery.

      Yes it was.

      Ignoramus: "It was fought to free the slaves"
      + a little education: "It was to preserve the Union"
      + more education: "Only a dispute as important as slavery could've induced the Confederacy to secede, or the North to spend so many lives taking them back"

      Actually he sailed the ocean blue because

      Actually, water isn't blue.

    7. Re:Difficult to say... by GPLDAN · · Score: 1

      Well, nobody has (yet) tried to make CPAs out as fun. I don't think even David Chase from the Sopranos could make that job interesting.

      "by day, they fill out tax relief forms and study this year's changes to the IRS tax code! by night, they fight crime and stop evildoers from taking money off the books!"

    8. Re:Difficult to say... by Anonymous Coward · · Score: 0

      See the parent's reply to my post. It's right on. You seem to have just enough education to be dangerous.

      It's a mnemonic. Get a life.

    9. Re:Difficult to say... by Strange+Ranger · · Score: 1

      Thanks for the great reply.
      Yes we do seem to agree about the state of grade school history class. You said you were on the fence about the game though. I'm saying you should reconsider your fence sitting. If studying history as you describe it is scored a 10, I'd venture grade school history is scored a 2. The game just has to be a 4 to be a great improvement.

      Said another way, Mrs. Blaneystone's cartoonish anecdote about Paul Revere to her 7th graders will never compete with a GOOD game that involves you in Boston circa the revolution. Instead of hearing the anecdote and memorizing the dates, the kids will actually be made to think about it, even if only a little. This is a Good Thing. Hopefully a great little stepping stone towards "History as a field explores questions and is meant to be argumentative, not narrative."

      --

      Operator, give me the number for 911!
    10. Re:Difficult to say... by 0racle · · Score: 1

      ...project contemporary (modern?) views, beliefs and stereotypes back across periods and events preceding these views and beliefs.

      This is different from traditional text books how? Mention Adolf Hitler to a high school student just about anywhere and you will get one response, "Evil." Now yes, not ignoring all that the Nazis did under the 3rd Reich, there was more to it then just that. Under Hitler, Germany was one of the first nations to emerge from the Depression. They don't know how the short sighted Act of Versailles created the grounds for Nazism to take root and grow. Even today, Older Germans who lived in Germany during the 30's will tell you, that before going to war, Hitler was almost a godsend.

      History is written by the victors to justify what they did, its all biased, always has been and it always will be.

      --
      "I use a Mac because I'm just better than you are."
    11. Re:Difficult to say... by lindsayt · · Score: 1

      That's a very good point, and I agree. Things that get people involved and cause them to think about history experientially represent a large improvement over dull anecdotes repeated on chalk boards.

      I suppose we'll have to wait to see the end result of this project...

      --
      I did not design this game/I did not name the stakes/I just happen to like apples/And I am not afraid of snakes-AniD
    12. Re:Difficult to say... by swv3752 · · Score: 1

      I thought we were menat to learn:

      How did it happen?
      Why did it happen?

      and more importantly:
      How can we cause a repeat of this?
      How can we avoid this?

      --
      Just a Tuna in the Sea of Life
    13. Re:Difficult to say... by pilkul · · Score: 1
      My view is that the primary function of pre-university education is to get students enthusiastic about learning. What really matters is that a student gets into habit of reading and gathering info, and gets fired up about academic topics. The amount of education that can be accumulated by an enthusiastic lifelong learner far outweighs that that can be forced into students against their will during the few years of primary and secondary school.

      It sounds like you're a good example of this. You may not have learned much when you were young, but this was more than made up for by your love of history. So I approve of this game (provided it's actually fun!).

    14. Re:Difficult to say... by miguel_dsm · · Score: 1

      Just as a quick remark, Columbus trip to America was more a case of commercial struggle between Spain and Portugal (for the species found in India) than anything else. He just happened to find something that wasn't supposed to be there ;D. M

      --
      Never let your sense of morals prevent you from doing what's right. Isaac Asimov
    15. Re:Difficult to say... by FleaPlus · · Score: 1

      On the topic of interesting things that they probably won't teach in a standard history course, a great book is An Underground Education, "The Unauthorized and Outrageous Supplement to Everything You Thought You Knew About Art, Sex, Business, Crime, Science, Medicine, and Other Fields of Human Knowledge."

    16. Re:Difficult to say... by Reapy · · Score: 1

      I was going to agree with the above, but caught your last statment about k-12 schools, and figured that you had the same views about high school education. They just tell you what things are, and have you spit out the facts.

      I think it might be excusable in elementry school throw out the ham stories with little moral lessons instead of telling the truth. This is probably because elementry kids are going to have a tough time understanding "adult situations" that might lead to certain events happening. I know the above poster said columbus was sent sailing to so he would stay away from the queen. If I was a 4th grader, I don't know if I would understand what this meant, simply because I wouldn't be able to grasp what it is to be in a relationship and what is invovled in it. I wouldn't really have a good grasp of fear, jealocy or whatever the motivation was to move a person.

      But as we go into highschool there really isn't an excuse for it, as kids are old enough to start understanding these things.

      But as for the game, if you can stimulate intrest in a subject, it's done a good job. I don't think the game should be part of the class, but should sold as something to do on their own, or made avaialbe for extra credit after school or something.

      But a good civ game, where the unit description involves accurate information about the real type of unit, as well as having real historical effects, would do well. But as was said above, europa unvervsalis, victoria, and crusader kings already do a wonderful job of this.

  34. I can see it now... by DrEldarion · · Score: 1

    "She said that she was going to see naked people being tortured by snakes..."

    Oh, I know this.. um, 8th circle!

  35. what if? by tuxette · · Score: 2, Interesting

    Different actions have different consequences, and it is important to learn how to think and evaluate all the different scenarios that can come up as a result of one or several actions. If you have a choose your own adventure type game, you could see what could have been if historical figures acted differently. It's something worth thinking about.

    --
    People say I'm crazy, I got diamonds on the soles of my shoes...
    1. Re:what if? by darth_MALL · · Score: 1

      Good point. I was thinking that the historical value would be lost with one or more discisions diverging from 'actual' history. Things could get pretty far fetched, pretty quickly and then it is simply a creative thinking lesson. Not that thats bad, but they could almost use this as a tool for genereal learning, rather than tout it as a history lesson.

    2. Re:what if? by tuxette · · Score: 1

      I mentioned in another post that it should be a supplement to the history lessons, and stick with it. I see a lot of good points with these games, but games should never replace real lessons.

      --
      People say I'm crazy, I got diamonds on the soles of my shoes...
  36. Knights of the Old Republic by Anonymous Coward · · Score: 1, Funny

    ...to teach them kids about how it used to be in the olden days. Every day we got Force Choked by evil Sith before breakfast, and we LIKED it!

  37. Great... by Anonymous Coward · · Score: 1

    Another method for the revisionists to tell us "what really happened..."

  38. Civ screwed up my sense of history! by geekpuppySEA · · Score: 2, Funny
    Wait, I thought the Egyptians created Leonardo Da Vinci's workshop in 1115 A.D., right about the time Caesar signed a peace treaty with the Aztecs. Thank god they didn't include Michelangelo or the recent cleaning of the David would've confused the hell out of me.

    This all reminds me of Kim Stanley Robinson's alternate-world-history, The Years of Rice and Salt.

    That said, playing the game taught me a hell of a lot about organization, being a naturally-disorg-ey person.

    --
    Intelligent Design: because MATH is HARD.
  39. Really? by Anonymous Coward · · Score: 0

    With gas prices so high this summer I'm not sure if I would take a hummer, althought that's very nice of her to give you one. Maybe something more economical? Like a Focus?

    1. Re:Really? by Anonymous Coward · · Score: 0

      From Carmen I'll take a hummer or a poke-us, but not a focus.

  40. I'm a bit skeptical by hal2814 · · Score: 4, Insightful

    It looks to me like the game is merely setting up a historical event like "you're the British prime minister in 1938. Diplomats in Munich have reached a deal: Germany will be allowed to annex the Sudetenland if it promises that its expansion will go no further." and then you're off to do whatever you want in that context. That's not really teaching history. What if simulated Chamberlain has some balls and doesn't sign the peace treaty with Germany or simulated Hitler keeps his treaty with Russia or soembody playing Roosevelt doesn't get involved in WWII? That's not what happened. That's really no different than C&C: Red Alert.

    I just think that the amount of actual history picked up through this will be minimal to the time spent on it. Also, it might actually confuse students learning history because they might not differentiate the historical verion of what happened and the simulated version of what happened. Of course, that's just what I pick up from the article. The actual software might have already addressed these issues.

    1. Re:I'm a bit skeptical by srleffler · · Score: 5, Insightful

      You seem to be viewing history as just a collection of facts--what happened and when. Unfortunately, high school curricula tend to encourage this kind of thinking. What makes history interesting and useful however is the analysis of why things happened. Encouraging students to explore alternate possible sequences of events may help them to begin to think about history on this deeper level. Of course this depends on the software being well written, with some academic insight going into the alternate possibilities and some guidance provided to make sure the student does learn what really happened.

    2. Re:I'm a bit skeptical by stratjakt · · Score: 1

      You seem to think that history is merely memorizing dates and names. For many, that's all there is to it.

      A game that presents a mostly realistic environment, though, puts all that stuff in perspective. You could start to see what it meant to lay siege to a castle, or how the Roman armies waged their campaigns, etc.

      History is all about perspectives, really. Napoleon was an early Hitler to the british, but an icon to the French. A game that lets you replay Waterloo from both sides can teach you more than the date of the event, but what he was up against, etc.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:I'm a bit skeptical by Anonymous Coward · · Score: 0

      A typical essay on the history test:

      4) Describe the Sacking of Constantinople

      In 1847, King 0wnz-a-lot of the Portugese surrounded the Zulu-controlled city of Constantinople. His army of stealth bombers and alpine troops easily conquered the city in three years. However, the city's supermarket was destroyed in the fighting.

    4. Re:I'm a bit skeptical by hal2814 · · Score: 1

      I think you're missing my point. It is important to view history as more than a collection of facts, but it's also important to not stray too far from what actually happened and I think this simulator might do that. For example, suppose your simulator starts you off deciding as British PM whether or not to accept Hitler's treaty. You decide not to accept the treaty. Now how are you going to teach the user why Hitler invading Poland was a big event when it's not what starts the war in your simulation? Also how are you going to teach how Churchill became such a popular wartime PM when his actions are not so opposite of the simulated Chamberlain's actions? Churchill might not even become PM in this scenario.

    5. Re:I'm a bit skeptical by srleffler · · Score: 1

      You may be right. I imagined the student playing the simulation several times, however. If the first time through WWII doesn't happen, the student has learned something about the causes of the war. He/she can always play the simulation again and try other possible courses of action. What is really critical is that the software be well designed, with guidance from historians on possible scenarios and outcomes of actions, and input from educators so that the software guides the student through the learning process (e.g. ensuring that a student who avoids starting WWII does learn what caused the war somehow.) If the software is not well designed, I certainly see potential for the kind of problems you are worried about.

  41. my thoughts. by medelliadegray · · Score: 1

    it sounds interesting, but it will only work if the students need to remember and reference the content for some *fun* reason. Otherwise, students will just short-term memorise it and forget it, like 90% of the other crap their "taught" in prison--i mean school. Also, fun for one person will not translate in fun for everyone. An important tidbit.

    I've always thought risk would be good in a geography class for youngsters--if you could find a risk game with modern countries.

    Lastly, for schools--the history channle has some awesome programs about many various important parts of the past--i really think it would be benificial if those kinds of programs were shown in classes on a fairly regular basis--i think they do an excellent job of making them interesting, unlike the boring paper paper weights most students must haul around from class to class.

    --
    Troll, Troll, go away and flame again some other day
    1. Re:my thoughts. by pointbeing · · Score: 1
      I'm not sure this helps build study skills - which will be critical, at least in college.

      I can see this for elementary school kids but I think part of the challenge in high school and college is learning to do research and to express yourself orally and in writing.

      Sight unseen, there are times when learning isn't supposed to be fun, I guess. That's why they call it work ;-)

      --
      we see things not as as they are, but as we are.
      -- anais nin
  42. History is... by PsiPsiStar · · Score: 5, Insightful

    "History is a selective interpretation of events intended to justify those currently in power.
    Memory is the same thing on an individual scale. "

    One of my favorite quotes.

    What I'd like to see is better history simulation. Get a program that can take certain factors and use it to predict the outcome. After all, knowing math means we can predict the answers to math problems. Shouldn't knowing history mean the same thing? And isn't any school of thought's actual value as a study linked to the predictive value it creates? Or we could just be cynics and say that history is only useful for indoctrination and persuasion....

    --

    ___
    It's the end of my comment as I know it and I feel fine.
    1. Re:History is... by Qrlx · · Score: 1

      what is the attribution for your favorite quote up there?

    2. Re:History is... by Hiro+Antagonist · · Score: 3, Interesting

      History does have predictive value; at least, the real thing tends to. Take Napoleon and Hitler; had Hitler paid any attention to Napoleon's attempt to conquer Russia, he probably wouldn't have tried to do the same thing in the exact same fashion a second time around (with equally bad results) -- some people, such as myself, are quite happy that he screwed up so badly.

      Stalin, on the other hand, did pay attention to history; he couldn't get rid of the Greek Orthodox Church (he wanted a totally atheistic state), so he just made them a part of the political structure (thank you, Henry VIII), and then by controlling the church, controlled all the people who wanted to listen to the Church over the State (Stalin).

      All of our methods of any sort of prediction do, in fact, rely on history; even science does. The whole concept that the universe tends to behave the same way throughout space and time (homoegenity of space and time) is one of the cornerstones of physics.

      The problem lies in revisionist history. Try to use that as a baseline for any sort of prediction, and you'll get garbage, because you put garbage into the front of the equation.

      --

      --
      I Hit the Karma Cap, and All I Got Was This Lousy .sig.
    3. Re:History is... by mojotooth · · Score: 5, Funny

      Get a program that can take certain factors and use it to predict the outcome. After all, knowing math means we can predict the answers to math problems. Shouldn't knowing history mean the same thing?

      Been reading any Isaac Asimov books lately?

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    4. Re:History is... by exp(pi*sqrt(163)) · · Score: 1
      History does have predictive value
      And when anyone says that it's peculiar how they always pick examples of how they could have done better than someone else with hindsight.

      If you want to claim that history is predictive you need to come up with better examples than that.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    5. Re:History is... by Anonymous Coward · · Score: 0
      Had Napoleon paid any attention to Charles XII's attempt to invade Russia, ... etc etc

      I think the grandparent post's quote is cynical to the point that it's a bit damaging. It seems to imply that whatever history you know is a farce, that the facts as you know them were taught to you because the power structure wants it that way. It is true that even in the U.S. there is a tendency to either glaze over uncomfortable pieces of history (e.g. the Japanese internment camps). There is also the inclination to dress up historical understanding in terms of some sort of lessons of moral superiority (e.g. the Civil War was 100% due to slavery, Constitutional issues be damned). Both of these things are equally as bad as the cynicism found in the gp-post's quote: Most Americans aren't even aware of the Japanese-American internment camps; many Northern Americans believe the South is populated by Stars-and-Bars-waving hicks longing for the return of slavery. Both of those things are a result of history teaching in the U.S., which unfortunately is increasingly taught based on which standardized tests kids are required to take. So I suppose there is merit to the quote after all, but I still think it's awfully pessimistic.

      History that tells the tale only from the perspective of the victors or of the current power structure--this isn't history, this is jingoistic revisionist history. History as a field of study is about finding out facts what happened, not about protecting present-day sensibilities or power structures.

      Sorry for the long post, and sorry it didn't really say anything useful...

    6. Re:History is... by Galvatron · · Score: 1
      On Japanese internment camps: I, for one, learned about them in grade school. Maybe I had a better education than most, or maybe it's just that I'm from California where the anti-Japanese hysteria was based. However, even Die Hard has a line where it's mentioned that Mr. Nakatomi spent time in an interment camp, and it's hard to get any more mainstream than Die Hard. I don't think the problem is that the history is glazed over, it's that people just don't care, they don't feel it's relevant to their lives. So someone watching Die Hard might hear a reference to Japanese internment camps, but he doesn't care, so his brain discards it and five minutes later, all he remembers is "yippie-kay-ay motherfucker."

      Oh, and the field of predicting the future based on the past is called "economics." No, it doesn't work very well yet, but we're working on it (hell, economists managed to predict 8 of the last 3 recessions...)

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    7. Re:History is... by Galvatron · · Score: 1

      (whoops, actually the guy was named Takagi, not Nakatomi. See what I mean about forgetting irrelevant information?)

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    8. Re:History is... by PsiPsiStar · · Score: 1

      Well, sure, it is cynical. But consider the second line. Is everything that you remember a farce? Or do you say "we made that mistake before, we're not going to make it again."

      I think your issues with the civil war are dead on accurate. Constitutional (and economic) issues figured heavily, but that isn't what the 'powers that be' typically talk about.
      Of course, everyone has their own views of history, and the quote would probably be more accurate if it said that history justified who should be in power, and not who is in power.

      History contains an infinite amount of information, including material culture, domestic and millitary organization (and their relationships), history of epistomology, history of religion, etc. How do we decide what is 'historical?' How do we decide what is an 'important event.'

      To say history is about facts is just too overwhelming, especially if we're talking about history as it's popularly understood. (i.e. history for Joe average, not Joe PhD) We have to select some facts over others. On what basis do we choose?

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    9. Re:History is... by PsiPsiStar · · Score: 1

      Sorry. If I knew, I'd include it. I've searched around. I think I found one attribution to a guy I'd never heard of, but I could never confirm it (i.e. find it somewhere else)

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    10. Re:History is... by FleaPlus · · Score: 1

      > What I'd like to see is better history simulation. Get a program that can take certain factors and use it to predict the outcome.

      It probably isn't exactly what you're thinking of, but similar things have been done using artificial life techniques to simulate things like the Anasazi disappearance and genocide.

    11. Re:History is... by PsiPsiStar · · Score: 1

      Lol. Well, not lately, unfortunatly.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
  43. I read recently by dsci · · Score: 1

    That computers in educational environments have not helped education (sorry, I cannot recall the citation; if I can find it I'll post it). Indeed, there have also been articles written on the degradation of writing due to Internet research.

    I've looked a lot at educational software for physical science, and most of it is the same old stuff you can get in a book (only maybe smaller and faster).

    I saw a web site a few years ago (again, I cannot recall the url..not much help today apparently) where the arguement was made that web solutions (and thus perhaps computers in general) should only be used to do something DIFFERENT and NEW.

    Using games to teach history has some interesting possibilities (perhaps similar to play acting?), but I agree with your point 100% that some objective assessment of effectiveness needs to be maintained.

    --
    Computational Chemistry products and services.
  44. OMG! by GodHead · · Score: 1

    *shocking* that a "new" media presentation format can be made to enhance learning or training. How unlike all previous media presentation formats like books, audio recordings, or movies.

    Or am I the only one going "yeah, duh?"

    --
    Just wait till some crappy band steals your nic.
  45. Not the solution by Haydn+Fenton · · Score: 2

    Personally I doubt this will help.
    I left school about 2 months ago, I seriously doubt using games will help learning much. I'm sure most of us have used those lame maths games at some point. Personally, I didnt learn jack from them, not only were they uneducational, they sucked really bad. Crap graphics, crap sound, no storyline, etc.
    For games to actually be used for education, I think they would have to be like games and not some transparent method of trying to get people to pay attention. Which I highly doubt will happen.
    If people do make games which are interesting for pupils, they will end up wanting to play the games constantly, and not communicate verbally with other students/teachers, alienating them and making it harder for them once they leave school and enter the real world.

    I dont even think the problem is how they try to teach you, its what they teach you. During my whole time at school, they teach you exactly the same stuff year after year. TBH, it's boring crap.

    To quote The Hackers Manifesto:
    "we've been spoon-fed baby food at school when we hungered for steak... the bits of meat that you did let slip through were pre-chewed and tasteless. We've been dominated by sadists, or ignored by the apathetic. The few that had something to teach found us willing pupils, but those few are like drops of water in the desert."
    And it's true..

    I fucked school off about 2 months ago, it was shit. The vast majority of what i know has come from TV and the internet, school is complete crap. From what I did learn at school, I'm gonna use about 5% of it in real life - what a waste of my time and government money. Ditch the whole education system. All smart people know it just stops people from learning..
    Take this quote from Mr. Einstein himself,
    "The only thing that inteferes with my learning is my education"

    1. Re:Not the solution by Anonymous Coward · · Score: 0

      "I fucked school off about 2 months ago"

      Maybe you should go back...

    2. Re:Not the solution by sailracer6 · · Score: 2, Insightful
      I'm sorry that that's been your experience. I guess that going to private school biased me.

      I assume that you're saying that you left high school. Consider going back, no matter how bad your particular place may be. Your criticism of math games betrays a lack of maturity:
      I'm sure most of us have used those lame maths games at some point. Personally, I didnt learn jack from them, not only were they uneducational, they sucked really bad. Crap graphics, crap sound, no storyline, etc.

      Now, the last math games I used were rote-method arithmetic tutors on the Apple II back in elementary school, which were certainly not exciting (They were challenging). But if you think everything in the world is exciting at the start, you need to rethink what you've done. Math has a lot of uses, some of which you probably want to understand for more useful things: but math is hard, and boring, and requires the student to yoke himself to the task.

      You also can't expect teachers to teach you; this is a two-way street. For instance, although the basic tenets of grammar and a wide vocabulary were *given* me in middle school, most other people I know who also received it have lost it. You can't place blame on teachers. In college, I've found this to be even more the case, as I am in classes with seventy-five or more people; even so, it is still entirely possible for me to have a personal experience with the professor -- if I make the effort.

      Even Einstein couldn't have gotten his low-level job at the Swiss Patent Office without a high-school diploma. If he didn't have that job, he couldn't have supported himself well enough to have time to come up with the Special Theory of Relativity. Unless you have a really great business plan and a lot of money you can throw at it, go back to school and make the best of it until you graduate. If you're really too good for school, then prove it by winning at the system.

    3. Re:Not the solution by sYn+pHrEAk · · Score: 2, Interesting

      I wish I had mod points for you.

      I graduated high school 8th in my class out of a little more than 100, but I feel exactly the same way this guy does. After about 6th or 7th grade, with exception to math, they just keep teaching you the same thing over and over again.

      English is a horrible repeat of writing papers every year. My first year in college was exactly the same. I never learned anything new and my paper writing skills never increased after probably 9th grade.

      Maybe new things are taught in history, but I'll never remember any of it. It was memorize, ace test, forget what was on test, rinse and repeat. You have to make someone care about history for it to sink into their heads, and frankly I need to worry about now more than back then. I'll never be a king or the President or anything that we're taught about, so how could these situations possibly apply to me? We never learned about recent history that MIGHT apply to us until the end of my senior year, and by then, I was more worried about what sort of prank I could pull at graduation than classes.

      At least math had new stuff to it. But most people will never use anything from their math classes in or above Algebra 1.

      As for games in the classroom, I doubt it would make much difference. English has no game applications. History would just be a "read the text, click for next scene" type "game." There would be no room for interaction. Math games might be possible but, nothing exciting or that would teach the average student any better.

      However, we did play Doom2 in my Cisco Networking class. That was hella fun! But I never did get my CCNA certification. Oh well.

      I do remember a game back around 4th or 5th grade that taught map reading skills. You drove around in a car going to different stores. We had printed out maps and drove the car from a first person view. As I turned a corner, I would turn my map so that UP on the map was the same as STRAIGHT on the screen. My teacher was really confused by this.

      "This is the right way," she said as she turned my paper so that north pointed up. I then explained to her that it was too confusing that way. That I had to think which was left and which was right, when the way I was doing it was easy to do.

      From that day until this day I've always felt superiorly intelligent to my teachers. (Granted I find out I'm wrong sometimes, but not most of the time.)

      This was more of a rant than anything but simply put:

      Nothing can make education better than getting rid of it can. Hands on experience will always be superior. Not books.

    4. Re:Not the solution by Fryed · · Score: 1

      A math game with no storyline! You've got to be kidding me!

      What storyline, exactly, should a math game have? How does one work a meaningful plot into a game where, for instance, a little green thing has to hop around the screen eating all the numbers that are evenly divisible by seven, or where you must answer some math problem before a bomb goes off?

      For the most part, these games are puzzle games. Puzzle games, in general, do not have much of a story behind them, nor are the graphics amazing. The point of a puzzle game is simply to solve the puzzle so you can move onto the next one - they are meant to challenge your mind, not astound you with character development and plot twists, or fancy 3d effects. Many of these "lame maths games" are puzzle games with some knowledge of math required, and are a good way to get the kids who normally aren't interested to pay a little attention. Should Math Blaster (or any of those other old games) replace a conventional math class? Of course not! But they can certainly supplement one.

      Also, good idea, ignoring school and letting your entire education come from TV and the internet. Teachers and books can't possibly teach you anything. The internet is a wholly factual, unbiased source of information, whereas teachers wake up every morning imagining what lies they can teach you today! You seem to have already picked up excellent writing skills - using either "fuck", "shit", or "crap" in almost every paragraph is the sign of someone who has mastered the art of written communication.

      Perhaps the reason they are teaching you exactly the same stuff year after year is because that stuff is important? If you already understand every single thing that you are being taught, then talk to your teachers about other things you can do. Maybe they will suggest some books you can read to improve yourself further? Maybe you should be taking some more advanced classes? What you're doing is giving up, when really you should try to make the most of your time in school.

      Also, I'm curious as to where you're getting this idea that you will only ever use 5% of what you learn in "real life." Define use. Maybe you don't intend to teach English, but learning how to write, and write well, will benefit you in almost any field. Not to mention the ability to read, and comprehend what you read. Maybe you don't think of History as useful, but knowing how the world has become what it is today is useful in helping you understand other cultures, as well as in helping you undersetand politics. Perhaps you have no intention of using calculus in "real life", but the problem solving skills you learn in there will benefit you anywhere. Knowing a foreign language, any foreign language, is a good way to learn about other cultures. Some understanding of the arts is a nice thing to have, even if it isn't, strictly speaking, "useful." So if all you want to do is learn some particular trade and be told what to do all your life, then maybe school isn't for you. But otherwise, stay in school, and eat the "baby food" they're feeding you so you'll be ready when it comes time to get some steak.

      Also, comparing yourself to Einstein is a bit premature. First, make some major advancements in your field. Then, maybe you can consider comparing yourself to Einstein.

    5. Re:Not the solution by sailracer6 · · Score: 1
      Nothing can make education better than getting rid of it can. Hands on experience will always be superior. Not books.


      I'm a history/computer science double major. The problem is that history, as a discipline, is about books, not "hands-on experience." There is a lot more to school than simply learning "skills" -- writing skills, reading skills, math skills, Cisco Networking skills, map reading (they teach that in schools now? Is it that hard?) skills. There is, or should be, a lot more to school than this. With the disclaimer again that I went to a private school for the gifted, we got the "skills" part out of the way early and focused not just on refining those but trying to find *why* we were learning them. When I wrote papers on how Dante's Divine Comedy applied to the Christmas episode of the Simpsons where Lisa converts to Buddhism, it was because I cared about the whole idea: the clash of religions, logical fallacies in the Simpsons episode, and so forth. There's a lot more to life than "skills" -- like what happens and what you get when you apply them.


      Incidentally, "superiorly" probably isn't a word. Way to fall into the trap of irony. Also, you would have probably acquired more spatial-visualization skills if you hadn't turned the map with each turn of the car: the game was only a means, after all. Then again, humility isn't a skill but a quality.

    6. Re:Not the solution by Haydn+Fenton · · Score: 2, Interesting

      I see where youre coming from, and I agree.

      I guess school wasnt exactly the right term, I've taken my GSCEs (got an A in maths btw - among other subjects) and was staying on for 6th form (like college, yet we stay at the high school).

      I'm not trying to brag or anything, but throughout school I've been in the top class for all subjects (if not all the time, at least at some point), the only reason I didn't stay in the top classes was because I got bored of the same thing being taught over and over and so didn't bother putting much effort in a lot of the time.

      I'm not blaming teachers specifically, since I know they only teach what they have been told to teach, I don't know where to place the blame.. possibly the Government. I just think people should have the choice whether they want to attend school or not, take whatever exams they want, whenever they want (with all the students not attending school it's safe to assume exam costs can be covered by the Government) since for a lot of people school doesn't help - people who want to be a builders for example, dont need to know how to cook a cake, or what the name of the green chemicals in leaves are, they only need to know how to build, maybe some maths.

      I see school as more of a prison, people are FORCED to go there day after day, year after year. If people had the choice I think a lot more people would be able to get to the level of experteice they want in a much shorter time.

      I guess I'm being kind of hypocritical, since I also think people should be forced to a certain degree, to stop people from not attending at all (I know the vast majority of people would never to go school given the choice), then again they will HAVE to learn something at some point to survive.

      Argh, I dunno, my argument is kinda falling to peices, it's a complex matter. I just don't agree with how it works at the minute.

    7. Re:Not the solution by Fryed · · Score: 2, Informative

      English is a horrible repeat of writing papers every year. My first year in college was exactly the same. I never learned anything new and my paper writing skills never increased after probably 9th grade.


      Learning isn't something that just happens, you know. Skills don't increase on their own just by going to class. You have to take responsibility for that. Don't blame your teachers because your writing skills didn't increase. If you were writing well enough, in 9th grade, to get A's in every English course up through freshman level in college, that's great. But that doesn't mean there's no room for improvement. You could have participated in essay writing contests, challenging yourself, improving your skills, all while giving yourself the chance to win prizes and/or scholarships. Or, at the very least, taken the AP tests (even if your school didn't offer the class, you can still take the tests, and if your writing and reading comprehension were good enough that college freshman English wasn't a problem, you probably would have done well on the AP tests)

      As for history, it's a pity your school focused on the easy to test date memorization rather than the harder to test, but more important, understanding the reason why those dates were important, and what led up to those events in history. But again, don't blame your teachers because you didn't learn much. That big history book almost certainly had more information than just dates that you could have read yourself, and if not, there are dozens more books to be found in your local library or bookstore. Perhaps you'll never be a king or president, but history is important nonetheless. Learning how the world came to be what it is today helps you to understand politics, which effects you even if you choose to ignore it. It also will help you to understand other cultures. You will almost certainly, at some point in your life, meet someone from another culture, and understanding a bit about that culture might just be helpful to you when that happens.

      Certainly, hands on experience is useful. But, if you want to do more with your life than simply reboot the server when it crashes, books should not be overlooked.

    8. Re:Not the solution by sYn+pHrEAk · · Score: 1

      http://dictionary.reference.com/search?q=superiorl y

      =-P

      I'm glad you got more out of the Simpsons than the rest of us because of something you learned about in schools.

  46. It takes a man named "Mr. McCool" by germinatoras · · Score: 4, Funny

    ..to put games in schools. Now if only their marketing guy ("Mr. McPopular") can convince the principal to buy it.

  47. Civilization, Skewed? by CHaN_316 · · Score: 1

    I think civilization had a very accurate portrayal of history. I grew up on civ! Without civilization, I would have never known that the Hoover Dam *ACTUALLY* acts as a Hydro Plant in all your cities on that continent. I would have never know that about America! I also wouldn't have known that finding the cure for cancer will make one unhappy citizen content in all your cities, no wonder everyone is trying to find the cure!

    It was also a great geography lesson, and learning about cultures. It was important to know what the world map looked like and finding your enemies so you could destroy them. Without that, I wouldn't have known that the Zulu empire actually exists on the American continent!

    Notice my elaborate knowledge of American history because of civilization. Your current president (Abraham Lincoln) should be proud of me!

    --
    "There is no spoon." - The Matrix
  48. Oregon Trail was good... by xCepheus · · Score: 2, Interesting

    But let's not forget Number Munchers!

  49. "Learn the presidents" game by nizo · · Score: 4, Funny

    How about a "learn the presidents" doom-like game? As you run along happily blasting George, Lincoln, and all the other lesser-known presidents, you can learn their names as well as when they were president: "You just killed James Garfield, who was our 20th president, who served for only one year in 1881 before he was (ironically) shot to death". Bonus points for getting them in order!

    1. Re:"Learn the presidents" game by Hiro+Antagonist · · Score: 3, Insightful

      Why do I have a feeling that the Secret Service would frown on any company who sells games to schoolkids that teaches them to shoot leading American political figures?

      Why do I also have a feeling that the most of the rest of the world would pitch in for said company's legal defense fund? *grin*

      --

      --
      I Hit the Karma Cap, and All I Got Was This Lousy .sig.
    2. Re:"Learn the presidents" game by Anonymous Coward · · Score: 1, Funny
      We're watching you.

      Sincerely, The Secret Service.

    3. Re:"Learn the presidents" game by infinate · · Score: 1

      Anyone thinking that this could be another long over due mod for half life?

    4. Re:"Learn the presidents" game by ucblockhead · · Score: 1

      So leave out Ford through Bush II, and make all the other ones zombie presidents, risen from the grave.

      --
      The cake is a pie
    5. Re:"Learn the presidents" game by Anonymous Coward · · Score: 0

      Butchered Simpson Quote:

      "You shot Zombie Nixon."
      "Nixon was a zombie? I mean, yeah... Zombie Nixon."

  50. Good 'ole Missile Command by LynchMan · · Score: 1

    Teaching history of the Cold War will be pretty easy too, given the amout of Cold War videogames that were out in the 80's.

  51. Obligatory Simpsons quote... by mopslik · · Score: 5, Funny

    Imagine playing as Alexander the Great, Julius Cesar, Attilla the Hun, or any other historical figure trying to build an empire.

    "Hello Lisa, I'm Genghis Kahn! You'll go where I go, defile what I defile, eat who I eat!"

    1. Re:Obligatory Simpsons quote... by Spamlent+Green · · Score: 1

      believe it or not, I used this quote on my application to Grad School, and still got in.

      of course, now look at me, 7 years later, reading slashdot -- er... updating crappy web pages instead of making the games I planned to back in those heady days...

  52. Great. Another way to program our kids. . . by Fantastic+Lad · · Score: 0, Flamebait
    Yeah. Games are an amazingly powerful way to bake thought patterns into people's brains.

    Witness the opening salvos of the Iraqi war. --A LOT of people around these parts had enthusiastic Command & Conquer images running through their minds and emotions when that fiasco was going down. It was obvious and disgusting. I wonder how many troops currently serving in Iraq have played Doom?

    So yeah. 'Teaching' history? A video game is certainly going to be effective in doing this. The problem is that any information approved by the school system is going to be based largely on lies. Goebbels would have probably used the video game medium too, had it been available.


    -FL

  53. absolutely correct by CAIMLAS · · Score: 1

    I think about how much I've learned from various games, and it makes me feel sorry for people without comptuters.

    For instance: Lords of the Realm III has a bunch of battle re-enactment scenarios, complete with the history of the event. Being a geek, I read those histories... I now know a fair bit about the warfare of Britian ~1400s.

    DeusEx, while not in the least bit historical, taught me a lot about conspiracy theories. :P Some might not find that helpful, but I do, as history or civics from the textbooks never gives you a full picture of how things really are - just the governmentally sponsored version. The game also provided a look into a "political worldview" where the government isn't to be trusted, in essence - something I don't doubt most students could benefit from.

    I don't doubt that my most fundamental understanding of international negotiations comes from the Civ games, to some degree. Sure, it's matured, but I was playing the the original civ long before I was really aware that the US wasn't the central point of the world.

    Now that I think about it, the Carmen SanDiego games helped me learn research skills fairly well. I didn't particularly enjoy the game, but I did enjoy following the trail and looking stuff up to try and get to the next point. The interesting thing is (from what I recall!) the game wasn't primarily sold to schools, but had a fairly large commercial offering as well...

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:absolutely correct by Minna+Kirai · · Score: 1

      provided a look into a "political worldview" where the government isn't to be trusted, in essence - something I don't doubt most students could benefit from.

      Yeah, because there's nothing else to teach them mistrust of the governments. Not X-Files, Alias, or 24...

      the game wasn't primarily sold to schools

      Maybe because back then, schools were hotbeds of "piracy".

  54. You know... by Strange+Ranger · · Score: 1

    We have all these stories on /. about computers in every classroom being a waste and a fantasy that doesn't deliver. It's true, pouring money into computers as a magical fix for education problems IS a big mistake.

    There is nothing magical about technology the same way there is nothing magical about books.

    As this article demonstrates, it's the CONTENT that matters. The stuff that's in the book. The software that's on the computer. That's what matters.

    It's not rocket surgery... The reason that the rush to get computers in every classroom has been such a mistake is that there is such a woeful dearth of GOOD educational software.

    Way to go Muzzy Lane!!

    --

    Operator, give me the number for 911!
  55. cheers for teaching pragmatic thinking... by geekpuppySEA · · Score: 1
    after RTFA...

    This is exactly the kinds of pragmatic thinking we need to teach young people: consequences of heavy decisions. How and why to muse over a decision before making it. There aren't classes in this kind of thing, but it's def. what history is made of.

    --
    Intelligent Design: because MATH is HARD.
  56. Yellow River Kingdom? by radish · · Score: 1

    This will shake out the british geeks around here - who remembers Yellow River Kingdom on the BBC? I used to love that game - played it whenever I could get access to the computer(!) in our school. Basically it was a little management game where you were mayor of a town which had to grow food (i.e. resource gathering), and build a dam which stopped the village being flooded. It was very very simplistic, and the "graphics" were all in text mode, but it was fun :)

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  57. Non-traditional educational games by Cecil · · Score: 1

    A lot of the value in educational games, in my opinion, is to inspire the player to want to know more, rather than to directly teach it to them.

    Of course, a little of both never hurts. But most importantly it really has to be a good *game* first and foremost, or no one will play it. The best example I have of this is "Uncharted Waters 2" for the SNES. Teaches you a bit of geography, history, ships, gives you a taste of some of the discoveries that were made back in the 16th century, while also being a damn fun game with plenty of challenge involved (assuming you don't abuse the "assign crew: 100% combat" trick too badly).

    It made you want to go and learn about some of this stuff. Or at least, it did for me.

  58. Target audience by Turmio · · Score: 1

    Games, sure as an aid in teaching for 12-year old pupils but for high school and college students? Come on, are things so bad that reading books is something impossible for a 18-year old? Don't get me wrong, I'm a 23-year old computer science and political science student and I love playing Civilization and/or whatever mainstream game you throw at me but for studying things I still prefer resorting to something more conventional ways such as a visit to library of the faculty.

    1. Re:Target audience by mikael · · Score: 1

      I don't think games in themselves are really that useful, unless they are forcing you to learn facts and chain them together coherently. way.

      Although, I do believe there is a lot of potential for 3D rendering technology to recreate the various environments that people lived in. We used to have education TV programmes at school where actors would do this, but that wasn't much fun when you're sitting on the floor 20 feet away from a TV that's shelved 6 feet up in the air.

      One thing I did find useful was writing programs to solve basic Physics (projectile motion with gravity). Having a program which could be given the known variables, identify which equations could be used, calculate unknown variables, and continue until all variables were known, was a great help to me.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  59. Computers or books, it's the Content that matters by nuggz · · Score: 1

    I agree that it is the content.
    So why waste money on computers?
    A video game and a book have about the same cost.

    Omit the computer overhead and you can buy way more content for the money.

    I loved playing Carmen Sandiego in school, but the educational merit of the game paled in comparison to the world almanac they put in the box with it.

  60. then and now by hobbespatch · · Score: 1

    Then: Voyage of the Mimi Game - yes we had it on our 'only' computer in the school back in the late 80's. Also there was this Civil War game (text based of course) that let you fight key battles-I never could win any.

    Now: Medieval Total War - seriously that game has many factual details and descriptions of events and the leaders of that time - the hun invasions, the Children's crusade, the political confrontations, the introduction of gunpowder and the rise of papal influence etc... The whole Total War series is epic Japan - to Medieval Europe - to the Roman Empire - all with tactical combat is really fun just for the tidbits of information it has. Total War.org

    --
    Still Mud? Try www.phoenixmud.org!
  61. Europa Universalis by Anonymous Coward · · Score: 3, Informative
    A swedish game company has already done this with a local high school.

    The game used is called Europa Universalis 2 and is something which has consumed hundreds of hours of my playing time over the last couple of years.

    It's a strategy game that uses historical events to shape the course of the game. The game has military, economy, diplomacy, colonization and religious aspects to it. There are also hundreds of available countries to play with and the game is very moddable through text file editing.

    Also, the game was developped in english which makes it available for a wide audience.

    http://www.paradoxplaza.com/news.asp?ArticleID=158 &Page=News
  62. History has only one lesson by Anonymous Coward · · Score: 0

    Just play counterstrike.
    That's the history of the world in a nutshell, except with different weapons, different characters and different fictions to kill each other over.

  63. Duke Nukem Forever! by Anonymous Coward · · Score: 0

    You never have to do your homework!

  64. Great games they could use to teach kids history: by TheTXLibra · · Score: 1
    Feel free to add to this list:
    • Pirates! (2004) - It's not out yet, but will hopefully be at the end of this year. For those unfamiliar with it, it's a revamped version of Sid Meiyer's Pirates! Also, Pirate Hunter Tortuga would be a good game in the interim.
    • Civilization III - Any of this series would be good, but IMHO, Civ3 has been the best so far.
    • Axis & Allies - Every-body...wants to rule the world... The board game was great.
    • Oregon Trail - I believe they've made a new version of this game, but it was pretty good on the old macs.
    • Colonization - I think this was also a Sid Meiyer...
    Ehhh... come to think of it... pretty much any game by Sid Meiyer is a great idea for schools to use...

    -The Libra
    "You've got no kids, no wife, no job, and you're not in The Tigger Movie!!!"
    - my best friend's son, Gabe, at 5 years old.
    --
    -The Libra
    "Please be patient--The future will begin momentarily."
  65. Axis and Allies by Fryed · · Score: 1

    This reminds me of my junior year high school history class. Our teacher (who also happened to be the baseball coach), decided on an...interesting way of teaching WWII during the last few weeks of school (which is also, if I remember correctly, when HS baseball season is at it's highest point)

    He broke the class up into teams, four I think. Then, he hooked his computer up to the TV in the room, and the teams played Axis and Allies against eachother for a few weeks. This was, truly, an incredibly educational experience. We learned how dice rolls determined the outcome of battles, among other amazing history facts.

    Of course, it was the most interesting history class I've ever taken, too.

    1. Re:Axis and Allies by NinjaPablo · · Score: 1

      Allies rolled a 6! Move forward 6 spaces.
      Allies land on Omaha Beach, draw a card.
      You drew a 'D-Day' card! Axis loses a turn.

      --
      SmashTech - No smashing of tech involved
  66. They don't need to by Anonymous Coward · · Score: 0

    Yep, the site is obviously popular.

    And, just as obviously, people keep comming back, reguardless of the mistakes.

    And best of all, when slashdot is down, nobody dies or goes broke or loses clients or anything.

    So, they don't need to hold themselves to the same professional standards as, say, a real-time stock trading service provider.

    --A/C

  67. Re:Medieval Total War [OT] by daniil · · Score: 1

    You know what the best part is? That Western Europe was probably saved from invasion only because Ogodai, the Mongol leader, died, and the disarray his departure caused in the empire forced the Mongols to retreat..

    --
    Man is a slave because freedom is difficult, whereas slavery is easy.
  68. Video games CANNOT teach our children... by potus98 · · Score: 2, Funny

    It the parent's responsability to teach their kids right from wrong! Video games do NOT teach our children how to carjack and... ummm shoot people.... Hmmmm...? oO(But they can teach our kids history and stuff, but ummmm.... hmmmm....)

    Well great, now what do I do with all those video games don't teach kids stuff rants?

    --
    This one gang kept wanting me to join cause I'm pretty good with a bo staff.
    1. Re:Video games CANNOT teach our children... by be951 · · Score: 1

      There is a big difference between understanding what is right and wrong and the difference between fantasy and reality; and picking up simple facts within a game context. But mainly, it seems to be intended to get kids more interested in the various topics at hand rather than actually teach them the events and surrounding cause and effect.

    2. Re:Video games CANNOT teach our children... by ReTay · · Score: 1

      "It the parent's responsability to teach their kids right from wrong! Video games do NOT teach our children how to carjack and... ummm shoot "

      OK I will bite, how do you get from learning data to learning that it is ok to commiting felonys again? I must have missed something here...

  69. Oregon trail by n3z0rf · · Score: 1

    I remember playing Oregon train and learning not much about history but the concept of what happened when I was in elementary school.

  70. Computer games and The Alamo by Zobeid · · Score: 3, Insightful

    I once knew an Englishman who was trying to create an accurate simulation of the Alamo siege. His theory was, he could sell this program to schools all over Texas and make a fortune. It sounded like a good idea. . . He just failed to reckon something: Texas schools have almost no interest in teaching history.

    During my 12 years in grade school, we studied the Texas Revolution probably for a total of about 30 minutes. We never got any explanation of why it took place, and our coverage of The Alamo simply repeated the Hollywood myths.

    We learned: The Alamo was one of only two battles in the history of the world (the other occurring in ancient Greece) where all the defenders fought to the death.

    Historians say: A few defenders escaped during the confusion of the fight, and a few others were captured and later executed by the Mexicans.

    We learned: Each Texan killed, on average, four or five Mexican soldiers before he fell.

    Historians say: The death toll was probably roughly even on both sides. Santa Anna's army wasn't crippled by the battle.

    We learned: The two weeks of time spent laying siege to the Alamo allowed Sam Houston to gather his troops and made ultimate victory possible.

    Historians say: The Alamo had no strategic military importance.

    My point is that if Texas schools were motivated to teach this story accurately, they certainly wouldn't have needed a computer program to do a better job than this. And the idea that they would spend money on it is fairly laughable.

    However. . . If my British friend could have made a simulation program to teach football plays -- he probably could have sold a ton of them to Texas schools and be a millionaire by now. It's all a matter of priorities, you know.

    1. Re:Computer games and The Alamo by bhima · · Score: 1
      My experience tells me that this is not limited to Texans

      And despite my general dislike for USians, it does not apply to the US exclusivly either.

      PITY

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    2. Re:Computer games and The Alamo by dmforcier · · Score: 1

      Some of this "Historians Say" stuff is simply not true. And one, at least, is mere speculation: "The death toll was probably even...". (I find that intuitively unlikely as the Mexican Army was assaulting a fairly strong fortified position.)

      Worst, though, is "The Alamo had no strategic military importance." Few forts of themselves have importance; what is important is what's inside. The Alamo housed one of the strongest collections of guns (cannon) in the Western Hemisphere at the time.

      But I'll give you one thing. Texas schools have no interest in teaching Texas history, even though required *by law*. One year, our history teacher passed out a little pamphlet, "Texas Constitution". He said, "Here. Look through this." A couple minutes later he said, "Okay, pass them to the front. That was your Texas Constitution and History requirement for the year."

      --
      You can't take the sky from me!
  71. On the contrary, it's a valuable experiment. by Anonymous Coward · · Score: 0

    This opens up the possibility of educating kids in terms of a completely different set of assumptions from the corporate/capitalist "official reality" they're indoctrinated with in school and in the "real world".

    The vaunted "scientific method" has been proven to produce only the results the "researcher" wants: It imposes its own values on the data, and by its very nature (stiff, clinical, hierarchical, power-distorted, deeply unimaginative) the data it produces are destructive to life. There's a lesson there: Science creates and defines our world, and science's world necessarily denies, distorts, and destroys our essential humanity. The answer is obvious: Radical critical theory must create and define its own world, equally valid, equally real, but infinitely more just and human.

    Imagine kids spending their days in a realistic, interactive "world" where corporatist theory's grossly self-interested and biased fundamental assumptions about markets and human motivation do not hold true.

    "Education" in the West has heretofore been hijacked by a political agenda which indoctrinates children to be anti-environmental, producing/consuming "individuals". The effects have been catastrophic, as we all know: Racism, sexism, slavery, war, greed. Imagine schools freed from such counter-productive artificial agendas, and enabled with immersive experiences demonstrating that humane and fair economic theories do work (contrary to the right-wing propaganda now spooned out in "history" classes which address only the regrettable outcomes of a few imperfectly successful experiments, neglecting entirely the extroardinarily rich and successful tapestry of modern radical economic theory). Imagine students spending their days in a reality where their worth is intrinsic, based on their humanity, rather than a meaningless artificial construct based on what they can "produce" and sell to others at a profit.

    Imagine students spending their days in a brilliant virtual classroom where profit is shown for the all-destroying, anti-human death-force that it is, where all the crimes are in full view, where all consequences are as they should be. Imagine all the ugly truths that a rigorous application of critical analysis can reveal, revealed to the students in 24-bit color and vibrant sound.

    Imagine, in short, true education: Socially responsible, transgressive, anti-hegemonic, acting always in the service of the human race rather than corporations and capital.

    It's within our reach.

    1. Re:On the contrary, it's a valuable experiment. by stanmann · · Score: 1

      Right, those evil assumptions like having is better than not having, and if you want something go out and get it not sit and wait.

      The scientific method has been proven defective by whom?? PPOR

      Imagine kids learning why self interest is natural and healthy

      Imagine kids no longer being indoctrinated into believing that the end of the world is near and by recycling a soda bottle they can save the rainforests and the whales.Imagine kids being taught that animals are food and sometimes friends but are not and will never be better than we are.

      Imagine students spending their days learning skill which will enable them to produce a profit and a product that will allow them to travel to new worlds and make them as productive as this one.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:On the contrary, it's a valuable experiment. by Anonymous Coward · · Score: 0

      ...if you want something go out and get it not sit and wait.

      This is indeed an "evil assumption", but the assumptions it hides are even worse. Just because you want something, doesn't mean there's any social benefit in your getting it. "There Ain't No Such Thing As a Free Lunch": Anything you get means somebody else goes without. Acquisition necessitates deprivation, always. 100%. The fundamental evil of uncontrolled economic behavior in a so-called "free market" lies in the fact that individuals act without concern for the welfare of the community. The Tragedy of the Commons is not an exceptional case; it applies everywhere. Therefore, the community as a whole must be tasked with making the painful decisions about who gets what. You are not fit to decide for yourself what you want. None of us is. Self-interest always distorts our judgement.


      The scientific method has been proven defective by whom??

      "Objectivity" is a myth. Any process produces the results it was designed to produce, any world-view tends to reinforce itself, and any hierarchical power structure acts to protect its own interests without regard to the best interests of the community as a whole. These are the fundamental axioms of post-modern critical theory.

      "Science", being a product of white/male/Euroamerican hegemony, starts with certain fundamental assumptions about reality, and so it necessarily acts to reinforce those assumptions. "Science" favors physical power and male dominance because science, as an historical narrative, is a product of physical power and male dominance. If you start over with a different set of assumptions, the conclusions you reach will change accordingly, and they'll be equally valid: Because all narratives are equally subjective, no one narrative is any more valid than any other. Your truth is no better than mine. "Scientific truth" is therefore merely a matter of personal preference, and it's quite clear that an overwhelming majority of the Earth's population have recognized that it represents only violence and repression and poverty, and they have rejected it. They have also rejected science's great messiah, the cowboy/sex-deviant American Empire.


      Imagine students spending their days learning skill which will enable them to produce a profit

      I don't have to imagine it. I know what "profit" you refer to: I've seen the pictures from Abu Ghraib. I've seen the bloody fragments of a wedding party massacred by your high-tech mobsters in their cold steel aircraft. I know all about the animalistically savage, psychopathically brutal glee with which the American stormtroopers machinegun innocent women and children at close range.

      The human race does not want your "profit". As long as you insist on it, you and your sick nation will remain at war with the entire human race and I assure you, you will lose. With decency, humanity, and sincere regret, Nick Berg was given his just deserts by good and fair-minded men. The world felt honest joy to see one of you inhuman (indeed, subhuman) murderering thieves dealt with appropriately; he will not be the last.

    3. Re:On the contrary, it's a valuable experiment. by stanmann · · Score: 1

      IHBT
      IHL
      IWHAND

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  72. Kids these days... by goldspider · · Score: 1
    "We learned how dice rolls determined the outcome of battles, among other amazing history facts."

    Whippersnapper!! Back in MY day, we didn't have fancy computers to simulate battle-deciding dice rolls! We didn't have "interactive" history programs! We played RISK, and had to roll the dice OURSEVES! And that's the way we liked it!

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Kids these days... by Anonymous Coward · · Score: 0

      I don't know how old you are, but Axis and Allies, the boardgame, came out in 1984. Of course, RISK came out in 1959, and strangely enough, the original rules were French (see RISK FAQ).

  73. Europa Universalis II by Colazar · · Score: 2, Insightful
    Would be my choice of a game for teaching history.

    It focuses more on trade, diplomacy, and research than on combat (there is plenty of combat, but it's relatively abstract). Also, it's focus on a particular time period (~1300 till 1800, if I remember correctly) means that it can be incredibly detailed and accurate. Many of the 'random' events are historical in nature, and tied to particular countries. Also the fact that you can play any of the more than 100 countries in the game (though many are doomed without lots of luck and skill) is pretty neat too.

    Far and away the best game of its genre I've ever played. Difficult as hell, too.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  74. Simpsons by Anonymous Coward · · Score: 0

    "Hello, Lisa! I'm Genghis Khan. You'll
    go where I go, defile what I defile, eat who I eat!"

  75. OT Great Historical Fiction - Flashman! by Embedded+Geek · · Score: 2, Informative
    The greatest historical fiction I have ever read is George MacDonald Frasier's Flashman series. He took a villain from Tom Brown's School Days and turned him into a Victorian hero. Flashman is in on all the important events of the era: causing the Charge of the Light Brigade, nearly scalped at Little Big Horn, invading China during the Teiping rebellion, serving on both sides of the U.S. Civil War, spying during the India Rebellion... you get the drift. He of course meets all the important historical figures (Abe Lincoln, Queen Victoria, etc.) but he also touches on hundreds of minor players, such as Allen Pinkerton (changed law enforcement forever), John Brown (the abolitionist and psychotic who triggered the American Civil War) and even Gilbert and Sullivan's "The very model of the modern major general" (who reformed the British Army into its modern mold, but whose name escapes me). By mass, each book is perhaps 10% footnotes, very meticulous and intruiging.

    This would be nothing, though, if Flashman weren't fun. He is everything that the Victorians stood against: a drunkard, womanizer, liar, coward, and scoundrel (the books take the form of deathbed confessions, with him setting the record straight to spite his prudish children and relatives). It's delightful fun to see him get the better of sacred institutions of proper society in one chapter and two chapters later see him about to be tortured to death by some horrid villain. Why? Because the bastard has it coming, of course! Even the footnotes are tonuge in cheek, criticizing Flashman's cowardice and bad memory even as the plot is being built upon those flaws.

    Flashman is a great antihero. If you have a chance, wander by your local library and give him a whirl. You'll be happy you did.

    --

    "Prepare for the worst - hope for the best."

  76. Try Europa Universalis II or Victoria by Kinniken · · Score: 4, Informative

    Both of those games are made by Paradox and are by far the most evolved historical games I've ever seen. Way beyond Civilization.
    The EU2 "Grand Campaign", which covers world history from 1419 to 1820, has something like 200 nations in it and tens of thousands of historical events firing.
    Sure, the game can quickly become anachronistic especially if you are a good player focusing on extending your empire, but it still strikes an excellent balance between simulating history and playability. I particularly like the way wars of religions are handled, and the crucial concept of national stability and of the necessity for a Casus Belly to declare war if you do not want to suffer from a drop in stability.
    Those two games are the only one I would consider for teaching historical facts (and not simply getting students interested).

    --
    What do you know about World Politic? Find out in this quiz
    1. Re:Try Europa Universalis II or Victoria by argStyopa · · Score: 1

      Crusader Kings goes even further. Also from Paradox.

      --
      -Styopa
    2. Re:Try Europa Universalis II or Victoria by Sitnaltax · · Score: 1

      As soon as I saw this topic my eyes lit up as I thought "EU2!" I was interested in history back in high school, but that faded to other priorities as I went through college. But playing EU2, with its historical events, leaders, and territories, really fired me up again--I ended up reading a bunch of library books about my favorite EU2 nation, Castile/Spain.

  77. History must be fun by DARKFORCE123 · · Score: 0

    when you have a teacher whose name is Mr McCool.

  78. Worked for me by fsck! · · Score: 4, Interesting

    Thanks to Medal of Honor: Frontline, I can't watch a WWII documentary without getting chills. I vividly remember storming the beach on D-Day, and fighting house to house during Operation Market Garden. These events happend over 60 years ago, but to me the were just last year. I'm presently about the same age as those that were there. I know it's lame in a way, but thanks to MoH I now have an even grater level of respect for the veterans I know. Realistic and honest depictions of war may actually prove to be educational and valuable.

    1. Re:Worked for me by cvd6262 · · Score: 1

      If you want an even better effect, save up some dough and head to Normandy.

      I was there last winter, and the crosses at the American Memorial tell the whole story. If you stand back, you see a sea of white crosses, and some stars of David, all the same height, with no one standing out.

      Get up close, and you'll see name after name. They also have their rank and home state on the cross. I couldn't help asking myself if these people even knew where France was when they left Montana.

      The most incredible part are the crosses that read: "Here rests in honored glory a comrade known only to God"

      One of my friends has a grandfather who fought and was upset that his batallion was not chosen for D-Day.

      --

      I'd rather have someone respond than be modded up.

    2. Re:Worked for me by Reapy · · Score: 1

      As well as the suggested all quiet on the western front, I highly suggest hbo's mini-series, band of brothers. This is probably one of the best war type films I've ever watched, and although I've obviously never been in combat, feel it gives a very accurate picture of what was going on out there. The whole things gets you going with very "cool" combat, yet, at the same time, is utterly depressing. Definatly check it out, esp since moh or cod (forget which) took some of their level ideas from the series.

  79. APPLE IIe by stephenisu · · Score: 1

    We had a game on the Apple IIe back in elementary school where you were an escaped slave trying to follow the underground railroad.

    They took it away after a short time, something about racism. Anyone know the name of that game? I never did finish it.

    --
    Sigs? We don't need no stinking sigs!
  80. Tetris as a learning tool by adzoox · · Score: 1

    I have always thought that if I ever subbed again in Math (something I do every now and then) - that I would take my old nintendo and after "the busy work lesson" plan were created the last 10 minutes let the kids play Tetris. (Explaining to them spatial relations, counting, etc.)

    I think this is actually a good tool for education and applies more to real world applications than the "train from one way...train from another way" word problems. If people don't know how to organize things in their life they can't possibly concentrate. I think games such as Tetris teach organization AND MATH + hand eye coordination.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  81. Educational games, but to what end? by Animats · · Score: 3, Funny
    Famous, but controversial, educational games:
    • America's Army - teaches you how a U.S. Army infantry squad kills people effectively.
    • Deer Hunter - teaches you how to kill harmless herbivores.
    • KZ Manager - teaches you how to run a concentration camp.
    • Microsoft Flight Simulator - teaches you how to fly into buildings. Used to train actual terrorists.
  82. My high school world history class by generationxyu · · Score: 1

    used a pencil/paper Risk-style game to simulate the colonization of Africa, and the partnerships between the English, French, and Dutch. It worked out really well, and I think if it had been a video game, it would have only speeded up the process, so that we would have done more. Seems like a good idea to me.

    --
    I mod down pyramid schemes in sigs.
  83. Red Baron and my Tech and Civ class by flinxmeister · · Score: 1

    In my technology and civilization college course, we had to know a good bit about airplanes. The game Red Baron had thoroughly edumuhcated me on alot of the WWI stuff, so I didn't really have to study it.

  84. Problematic (a historian's favorite word) at best by superultra · · Score: 2, Interesting

    I'm in graduate school with high hopes to become a history professor one day. I also consider myself quite computer literate. With that in mind, I see two obvious problems with Muzzy Lane's software.

    First, Muzzy Lane seems to have missed the boat on the "new cultural history," which is a historical interpretational model that is simply history from the bottom-up. If it were really "new" I would understand this negligence, but the movement isn't new at all. The new cultural history is a historical interpretational development that is a solid 20/30 years underway. What I mean by referring to cultural history is that professors and teachers are moving away from the sweeping political and military histories and towards histories of very specific or localized people groups. Unfortunately, Muzzy Lane's "Making History" is not groundbreaking at all. It is very much a computerized form of this antiquated political history, and that's something that history teachers are trying to do less of, not more. Neville Chamberlain is someone I would want to speak as little as possible about in my class. It's the people who elected and empowered Chamberlain that should be the focus on Muzzy Lane's game and my class, not the select few who Muzzy Lane believes have "made history." Using phrases like "everything flows from your decisions" makes me cringe. The game's description implies that the decisions of one or two people influence the lives of everyone else, but developments in history in the last 20-30 years have firmly established that this rarely the case. Political and military history, history from the top-down, is very much out of style and for very good reason.

    Secondly, the webpage for "Making History" implies that "this is how it was." They seem to be framing their game within language similar to phrasing ina textbook, which is definitely a bad thing. History textbook language is changing from the "this is the historical truth" towards "this is one historical truth." Muzzy Lane is making up history as they go, as do all historians, but in refusing to admit this students will walk away from "Making History" thinking, "This is what really happened." They promise "historically valid consequences." That's a dangerous perspective to take, one that I certainly wouldn't want to encourage in my class.

    The name itself reflects the two problems inherent in their software. It suggests that one person is responsible for "making history," and at the same time it implies that there is one true version of history.

    I'm not sure how Muzzy Lane can solve the first problem. I just guessing off the top of my head, but I think that a time period mod for the Sims might be more helpful in the classroom than Muzzy Lane's "Making History." The second problem is merely language, and I think if they qualified their description more and moved away from the textbook-feel in the language it might remedy this. I think that the game is fine and good as a game and merely that. I played the hell out of Pirates! when I was a kid, and it spurred a year of trips from the library with my arms full of pirate books. If "Making History" inspires likewise, then great. But I think what Muzzy Lane is going for is not so much a game as much as something you'd base one or two class periods around. That, to me, is giving too much authority to a company that apparently isn't as up on historical pedagogy as they imply.

  85. US Oil Imports Game is like History Games by simulate · · Score: 1

    This US Oil Imports Game where you play the President starting in 2005 is kind of neat.

    It's along the lines of the Muzzy Lane History Games, except that you play into the future for the next 20 years, not history.

  86. Re:Nintendo's work in educational games in China by PhoenixFlare · · Score: 2, Informative

    Gupta, fsck off and go spew your false info somewhere else.

    Anyone who doesn't know this guy yet, read his post history, or check here. Known troll who always falsely claims to be working at Nintendo, Sega, etc.

  87. I learned a lot from video games by nwbvt · · Score: 1
    For instance, from Civ II, the Greeks used nuclear weapons to help wipe out the French civilization in the year 1560.

    Of course that is a much better education than what I would get from reading Howard Zinn.

    --
    Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    1. Re:I learned a lot from video games by Anonymous Coward · · Score: 0

      I never did like the FROGS good ridence!

  88. The interest in history must come first by q2k · · Score: 5, Insightful

    From what I've seen homeschooling our kids, an interest or curiosity about history needs to come first if a kid (or anybody) is going to learn. The rote memorization of facts many of us suffered through doesn't work. In our case, my son was hooked on "The Magic Treehouse" books, in which a couple of kids transport through time in a treehouse and end up in the middle of important historical events. That, plus video games got him very interested in history, which made the teaching / learning bit very very easy.

    It's no different than contuining education for adults. It's got to be relevant for somebody to be interested. "Those that fail to learn from history are doomed to repeat it" is not interesting to kids. Leaning more about westward expansion and what really happened with (Oregon) settlers is interesting to a kid if they have been enjoying the game (or books) already anyway.

    1. Re:The interest in history must come first by PsychoFurryEwok · · Score: 2, Insightful

      I, from experience, can say that I thuroughly enjoyed Oregon Trail as a kid. I played it often and probably way to much (close to 4 hours a day, what can I say, technology has always been my highest interest from the beginning, it was a way to itnegrate the two). In any case, I believe games in the Oregon Trail fashion are great for teaching kids. Reason being, YOU make your own story but along the way you are littered with facts and you don't even know it. Kids don't want a straight forward game where you have to go and solve the mystery and every time it slaps you with a fact. Kids want a game with good replay value where you make your own adventure and without them even knowing it, they get pounded with the fact. At least, that is how I felt as a kid. :)

    2. Re:The interest in history must come first by xTown · · Score: 2, Informative

      Be careful of the Magic Treehouse books. My daughter enjoys them, too, and I enjoy reading them to her, but, for example, the one purportedly about ancient Hawaii was basically made up from whole cloth. It was as if the author's research consisted of watching a half-hour infomercial on Hawaiian vacations, and only paying attention to about half of it. I had to stop about halfway through and say "Look, none of this is right, I can't go on reading this book." It made me wonder about the rest of the series.

      MT is okay if you can supplement it with real books on their topics. Which, I guess, just ends up being exactly the same point you make...if you don't have the interest in the subject to say "Wow, I wonder if that was right or not," then you're not going to get anywhere.

  89. History Bites by getafix · · Score: 1

    Not a computer game, but the show History Bites is a fun way to learn about history. It presupposes the existence of television in the old day. Based on that, they send out reporters to cover major historical events - very funny, but educational none the less. I recall the tv reporters covering Julius Caeser's assasination. A well done show.

    From their web site:
    History Bites is a skit comedy show that explores the premise, "What if television had been around for the past 5,000 years?"

    History Bites

  90. A God send for dyslexic kids by bobblebob · · Score: 0

    This will be good for dyslexic and ADD kids

  91. Ancient Empires by grendel20 · · Score: 1

    Anyone remember Ancient Empires, by the Learning Company..... great game!

  92. Heh. by Perianwyr+Stormcrow · · Score: 2, Funny

    I learned how to sneak more effectively from Thief.

    Other than that, though, I think I mostly got incorrect information from games.

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  93. Civ...not so great a history teacher by Anonymous Coward · · Score: 0

    Well, reading the article, the game looks interesting. It seems to have a limited scope, so it can still be fairly historically accurate.

    I'm sure it's been said 50 times already, but relying on Civ for history...not so good. You might end up at a party somewhere talking about the day Cleopatra led her battalion of Egyptian tanks to capture Beijing and it's beautiful Colossus in 1702 AD. :)

  94. This Might Work by Mr_Blank · · Score: 2, Insightful

    If the game creators were to use history as the back drop, and force the game play to match the pace of history then students could pick up a lot about history.

    For example, maybe make a spy game (Thiefesque) were you work for whichever side and try to help them win. You could work for the colonials, and your job is to find out what ports the British plan to blockade, troop strength and movements, etc. Everything you find out during your "missions" of course is real data from real events in real history.

    Another fun game might be an empire game (Civilization like) where you have to produce the weapons of war, get them to the field, and meet the objectives to win within the date parameters set for you. A set of scenarios could be developing, producing, delivering, loading, and then fighting with enough boats to storm Normandy on D-Day. Events of course would be dictated by the real timeline of history including must-do events like when the tech for landing boats became available and random events like how many uboats are out there impeding your shipment deliveries.

    I can think of lots of ways history games could go because there so much interesting material to work with. History teaches that people do their best work when in conflict: That's why history books are full of Wars and modern society runs on capitalism.

    If anyone wants to hire me to make fun games see my Journal. I would love to design fun games and could make someone a lot of money doing so!

    This space for rent. Cheap.

  95. Worked for me by Fierythrasher · · Score: 2, Funny

    I learned everything I know about geography and shooting indians from Oregon Trail on an Apple II in grade school. Should apply.

  96. Even non-"edutainment" can teach by Anonymous Coward · · Score: 1, Interesting

    Or better yet, act as a spur for the gamer to research a topic of interest on their own.

    Don't laugh, but I actually learned some stuff reading the manuals to, and playing games like "Gold Rush" and "Close Combat".

    Of course not all games will be like that, but there is no reason this should be seen as unusual. Teachers have been using computer games successfully in classrooms since the 80s.

  97. Teaching Video Game History In Schools by kalashead · · Score: 2, Funny

    I'm glad someone finally realized the importance of history. There are millions of students growing up not knowing their heritage. We need to start teaching the basics. -Wolfenstein 3d -Dragon Lair -Gobblins -Space Quest -etc...

  98. Three Kingdoms by Anonymous Coward · · Score: 0

    My favorite historical epic is the Romance of the Three Kingdoms (San Guo Zhi) series. I learned a good amount of my Three Kingdom's era history from the series now into its 10th iteration. Too bad the latest versions are only available in Japanese and Chinese.

  99. Historical Fiction can often be just that: Fiction by orac2 · · Score: 1

    John Brown (the abolitionist and psychotic

    When will this old chestnut die? You should read Lies My Teacher Told Me by James W. Loewen, where the notion that John Brown was insane is exposed as a myth, constructed afterward to explain away John Brown's action in a socially palatable manner,

    In general Loewen's book is a searing indictment of what most people accept as 'history': it points out that someone in the U.S. who goes on to study history at College level pretty much has to spend their first year unlearning all the distortions, omissions, and outright falsehoods that pervade U.S. high school history curriculums.

    If this game is geared at high school students, chances are it just perpetuates the same historical mistakes as their textbooks. Even if the makers are aware of these defiencies, they aren't going to try and buck local school boards when they're struggling for acceptance and adoption.

    Honestly? I rather someone learnt no history than the wrong history. Then they'd at least know that they didn't know what happened!

    --
    "Just once, I'd like to meet an alien menace that wasn't immune to bullets." -- The Brigadier, Dr. Who
  100. Apple II Goodness by rjthomas61 · · Score: 1

    Many hours spent playing Oregon Trail. And there was another, Saipan? Where you sail around trading silk and opium and fighting pirates. Taught me everything I know.

    --
    Take off, every Hoser
    1. Re:Apple II Goodness by AgentSmith · · Score: 1

      Actually, I thought it was called Taipan

      http://jeff.greenfld.net/appleii.html

      Gotta dig a little, but there's a ROM for it.

  101. Oregon Trail by Mr.+Slurpee · · Score: 1

    "Mary has died of typhoid!"

    NOO! not lil' mary! oregon trail was a solid school entertainer through elementary school (around age 5-11 in the US) as you took the role of a westward-bound 19th century pioneer family's leader. wasn't so much of a line-by-line history lesson as it was a "here's what it was like" lesson, where you had to buy supplies, make route decisions, manage money, catch food, etc. never had to slaughter villages of native tribes or give them smallpox, but i guess the army had already blazed that trail.

    --
    - emilio
    neurostyle dot net - it's all in your head
  102. Video games don't affect people by Psymunn · · Score: 2, Funny

    "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."
    What? People do that? Oh damn...

    --
    The Neo-Bohemian Techno-Socialist
    1. Re:Video games don't affect people by PsychoFurryEwok · · Score: 1

      I've often times wondered if that IS the reason why ravers exist. Maybe subconsciously people are greatly affected by classic video games. Next thing you know I'll be working for NASA as an asteroid eliminator.

    2. Re:Video games don't affect people by 0racle · · Score: 1

      Except at least half of the people at raves are too young to remember anything before Mario.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:Video games don't affect people by PsychoFurryEwok · · Score: 1

      Oh, good point...hrm. Maybe ravers are a secret society of ancient video game enthusiasts? Nah...doubtful. :)

  103. Ordinary persons? by infolib · · Score: 2, Insightful
    In 1938 there were a billion ordinary persons and 500 heads of state. Which ones were more important?

    Shouldn't it also be possible to play the wife of the Czech factory worker caught up in the middle of it all?

    --
    Any sufficiently advanced libertarian utopia is indistinguishable from government.
    1. Re:Ordinary persons? by Anonymous Coward · · Score: 0

      There actually is a title that 'theoretically' allows you to play as a Taiwanese cook, Brazilian substinence farmer or an Australian surfer chick.

      What is basically does is place the player as a newborn in a geographic region in the world (the odds of being born in China are insanely huge) and throw a crapload of events, based on real world statistics at him/her. For example, the number of children in that particular family, inherited illnesses, etc.

      It is called Real Lives 2004 and while it is buggy as hell, it certainly is educational and quite fun.

  104. No cellphones pretty please by bstadil · · Score: 1
    Just be careful and turn of your cell phone lest you risk doing what this dude did.

    I guess he will have lost of quiet reading time next few years.

    --
    Help fight continental drift.
  105. Petition... by Anonymous Coward · · Score: 0

    I'm starting a petition to elect Mr. McCool the new mayor of McDonaldland against the incumbent Mayor McCheese.

  106. I use Quake as a learning tool by Savatte · · Score: 1

    it teaches the progression and practicality of modern weapons.

  107. It's been done. by blair1q · · Score: 1

    It's already been done.

    The History Channel is actually a video game with one control method:

    Watch it and learn; or,
    Change the channel.

  108. One for the Canadians by Araneas · · Score: 1
    The British got up onto the Plains of Abraham because the officer responsible for protecting the path up the cliff was off with his mistress.

    When the battle commenced, the walls of Quebec City couldn't take the stress of the French guns firing because the contractor skimped on the materials.

    When Montcalm wanted to move up more ammunition for his cannon in the field he couldn't because the Intendant (governor) was using all the wagons to move his mistress's stuff out of town.

  109. Shadow President by blunte · · Score: 1

    Shadow President was a great educational game.

    --
    .sigs are for post^Hers.
  110. Sense of humor... by Anonymous Coward · · Score: 0

    Do you have one?

  111. One who controls the present.... by Anonymous Coward · · Score: 0

    Someone said...

    One who controls the present, controls the past. One who controls the past, controls the future!!

    Imagine the powers of the author to *exactly* make children learn about history (from his/her/their perspective).

    What the fuck is wrong with textbooks? All these videos, tv leave little room for imagination. Guess they want a nation of zombies..who are told exactly what to imagine.

    1. Re:One who controls the present.... by Anonymous Coward · · Score: 0
      Guess they want a nation of zombies..who are told exactly what to imagine.

      Guess what? They've already got it.

      "Why do They need a TV that'll watch you, when They already have a TV that you'll watch?"

  112. Agent U.S.A. by Atario · · Score: 1

    In an earlier era of computers, I got some familiarity with US geography through Agent U.S.A., in which you had to take trains from town to town, fighting the FuzzBox and curing FuzzBodies.

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  113. Re:Great games they could use to teach kids histor by Anonymous Coward · · Score: 0

    The Incredible Machine for basic physics and problem solving.

  114. Speaking of Muzzy Lane... by Hiawatha · · Score: 1

    I recently covered the same terrain.

    Dude, where's my Slashdot?

    --

    Hiawatha Bray

    Tech Reporter

    Boston Globe

  115. You left out the best part... by willjohnson · · Score: 3, Funny

    It was the only game in school that involved shooting guns. I also liked using humorous names that would end up on tombstones. "MYASS DIED HERE"

  116. McCool? by magarity · · Score: 1

    Isn't an edutainment title from someone called "Mr. McCool" similar to a used car from "Honest Eddie"?

  117. Which contintent are you talking about? by Infonaut · · Score: 2, Informative
    I'm not sure what you mean by "nearly an entire contintent that thinks it can devote nearly 0% of its resources to its military...".

    You're not talking about Africa, I'd guess. Most of the nations in Africa have low GNPs anyway, and they're not exactly trying to exert their influence around the world. They're trying to fight AIDS and keep their people fed.

    You're not talking about Australia, as they're involved in the Iraq operation and had a military budget of $7.6 billion for 2003-2004.

    You're not talking about Asia, as Russia, China and Japan alone had a combined military budget of $154.6 billion.

    You're not talking about South America, as Brazil and Argentina alone spent a combined $11 billion on their militaries.

    You're obviously not referring to North America, as the US alone spent $399.1 billion dollars last year and is continuing to spend billions more this year.

    Maybe you're referring to Europe. Nope, that can't be right. After all, the military budgets of the top four European spenders (Russia not included) add up to $112.2 billion. That's certainly nothing like 0% of GNP. But maybe you were referring to the fact that European forces are never actually fielded in real-world operations.

    Wait a minute. They actually ARE fielded in real-world operations. There are German troops in Afghanistan, and Norwegian troops in Afghanistan. There are British troops dying in Iraq and Afghanistan. There are Italian, Portugese, Polish, Ukranian, Dutch, Romanian, Danish, and other European soldiers in Iraq.

    Their numbers pale in comparison to the number of American troops, but one wonders if the numbers would be higher had the Bush administration not bullied its allies into acquiescence on Iraq, rather than building a strong coalition the way the first Bush administration did. Perhaps the presence of forces from Germany and France, the most militarily powerful and politically influential of the continental nations, would have changed the overall calculus of the war.

    But to say that Europeans are seeking diplomatic relevance without putting forth the force to back it up ignores the fact that many European nations are fielding units in Iraq and Afghanistan, and that many more might have been engaged had it not been for the brain-dead approach taken by the Bush administration.

    All budget figures from the Center for Defense Information.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Which contintent are you talking about? by Anonymous Coward · · Score: 0

      he's talking about antarctica. those 40 scientists living there keep talking about global warming. no one listens to them, because the don't have guns. from time to time the mutter something about life on mars. Without a real army, you know, like ten of them, no one will listen.

  118. a great idea by jeff+munkyfaces · · Score: 1

    for a while now i have been thinking about how one could use game engines to teach history - obviously this would only work for teaching about battles, and strategies used, but from what i remember (er..) that still covers a reasonable part of the curriculum.
    Most of these were taught to me by scribbling diagrams on a whiteboard, or watching awful made-for-school documentaries from the 80s.

    Using an engine like that of the "Total" series of games it would not be hard at all to set up the battles to run as they were fought.

    The teacher can spin around, focus on any one part, speed up or slow down time, as well as display basic graphs as to who is winning what and why.

    it wouldn't cost much to make - the technology is practically complete already.

    training incompetant history teachers to use the software is another matter entirely..

    Can anyone confirm what kind of proportion of "battle history" is taught these days?

  119. Civilization by Allison+Geode · · Score: 1

    the most historically-enlightening games i've played have to be the civilization series. for example, i learned that Ghandi was one mean mofo warlord, don't cross him or he'll crush you!

  120. I'm not sure video games are the right venue... by argStyopa · · Score: 2, Insightful

    ...since so much of history is about the nuances of personality and sheer human perversity, since Computer games really don't convey that aspect very well.

    I personally think boardgames - even something as simple as Diplomacy springs to mind - are far more useful in teaching the complexity of human interaction in international diplomacy, for instance.

    I very much wish that everyone who wants to spout their opinion about modern statecraft be forced to play a high-stakes game of Empires in Arms all the way through, with multiple players on a side. Suddenly you'll understand why most states are inherently conservative in their decision making and slow to react to world events.

    Although I've had intense political discussions in games like VGA Planets, or pretty much any slow-playing, massively multiplayer game.

    --
    -Styopa
  121. Realistic and honest depictions by mariox19 · · Score: 1

    You make a good point, but let me point out that there are already "realistic and honest depictions." Take for example All Quiet on the Western Front. This book however proved itself to be too realistic and educational for some.

    In the times before a country goes to war that book and others like it have been censored by governments worrying that such depictions might distract the populace -- especially the young -- from all the propagandizing and patriotic ferver the government is trying to inculcate in its future soldiers.

    I wonder if some countries might at some time start censoring realistic video games for the same reason. It'll be books like the above, movies like Saving Private Ryan, and video games like you describe that will no doubt be censored.

    --

    quiquid id est, timeo puellas et oscula dantes.

  122. Fundamental flaws in historical games by zuikaku · · Score: 3, Insightful
    There are two common flaws, in my opinion.

    1) The game rules don't necessarily reflect reality so much as the developer's concept of how things should work. Things that work in reality may not work in the game. Taxation is a good example. In reality, as the tax rate increases, people use more resources trying to comply at the lowest possible cost and so the amount of tax revenue doesn't grow as fast as one would like. In many games this is handled simplistically, with a higher rate giving you coorespondingly higher revenue. If there are any negative consequences, it is usually something like increased unrest rather than decreased production.

    Similarly, reducing the tax rate in the real world tends to increase tax revenue because there is less incentive to hide your income in tax shelters, and the reduced cost of compliance, along with the reduced tax rate, tends to stimulate economic activity. In most games, this merely results in a decreased revenue.

    2) Games which lets the player have incredible control over the country he runs distorts the reality behind politics and governments. In many games there is little real difference between how dictatorships and democracies are run. Some games may increase unrest in the democratic countries when the citizens are calculated to disagree with the present policy (or something like that), but otherwise the underlying assumption is that the head of state has complete control of the country. This is especially bad in games where the player decides what industry should be producing, and games where the player actually trades goods to other countries rather than, say, making high-level trade agreements with those countries.

    I'm not saying that these games have no value in teaching history, but their simplistic rules (compared to reality), their political bias and the player's ability to control every aspect of the country would definitely need to be considered by the instructor.

  123. I want to post something in this thread... by shadow_slicer · · Score: 1

    Are we to just leap from our mother's womb fully formed and reasonable? Are we expected to extract the necessities of sense and reason from the world through instinct?

    People are not innately capable of comprehending the present world and society. At some point they must be taught the basics of reason from which all other things flow.

    They need to be taught the basics of reason, and rhetoric to enable them to converse with others to discover for themselves the necessity of critical thinking. For if a people can converse rationally, knowledge will spread, and ignorance will shrink, as each applies reason to the suppositions of others and accept what is reasonable, and reject fallacy.

    I find it ironic the similarities in the current "education" present in schools with the "mis-education" of women rennounced by Wollstonecraft. With an enfeebling education that relies on blind acceptance of "facts," it is no wonder that our society is a herd of sheep. We live in a society where most can read and write, but few are literate!

    </rant>

    Anyway...Don't be so harsh on him. Education as exists today (with a few fortunate exceptions) is completely useless. Education should teach you *how* to think, not *what* to think. Since they're teaching you *what* to think, it's completely worthless.

    Gone are the days (if they ever existed) where teacher and student are thought of as equals (save the teacher's superior knowledge and experience) and left to pound out the the truth from raw datum. Today the teacher is always right (and if the student thinks otherwise then we have a "behavior problem")...

  124. Re:Oregon Trail by thedeacon · · Score: 0

    Oregon Trail emphasized proper use of resources and knowledge of geography. Video games could be used to further education. People had their doubts about music as an educational tool as well. Two words for them: Schoolhouse Rock. I still remember most of the songs. If done with the proper blend of entertainment (or replay value in the case of games) and educational content, it could work very well.

    0x03 is a magic number.

    -deac

    --
    the deacon...that's all you need to know for now
  125. WiTiCS and Cross Country Canada by Anonymous Coward · · Score: 0

    I learned a heck of a lot from "Where in Time is Carmen Sandiego", which came with it's own 1-volume "pocket encyclopedia". Hours of edutainment, even though it was in glorious CGA :)

    Also in school we played the Apple II-based "Cross Country Canada", in which you had to drive a semi-truck across the country, picking up loads, delivering them, finding optimal routes for the time alotted, etc (so great for geography, basic economics - buying and selling). Also "Lemonade Stand" for the Apple II was a lot of fun as well (basic economics).

  126. Sierra On-Line's Gold Rush by Mr.+Shiny+And+New · · Score: 3, Informative

    Gold Rush, from Sierra, was a great game where you played a guy leaving his home in Brooklyn to go to California for the gold-rush in 1848. It was a great game that taught about lots of things in 1848.
    The game was not totally historically accurate, however it is the type of game where you still learn a lot and the inaccuracies can be easily explained. For example, in the game its your brother who discovers the gold; at the end of the game you and your brother strike it rich. In real life the man who is credited with discovering gold didn't find a second piece of gold. This kind of inaccuracy doesn't take away from learning about how people lived in the 1840s, or how they travelled west.

    The major drawback of this game is that, like any other Sierra quest game, it takes hours to beat and the puzzles are usually not obvious. Good historical knowledge doesn't necessarily help you advance in the game. However, these deficiencies can be addressed if the game was re-done with "history-lesson" in mind. Student activities could include writing about how the game deviates from reality, and why they think that is.

    However, I think that using games, even one as good as Gold Rush was, as an educational tool is inappropriate in most circumstances. Once in a while, it may be worthwhile, and games that educate as well as entertain are certainly good for a student's spare time, but I think a teacher should be able to keep children engaged in a history lesson without making them play games all day.

  127. Re:Carmen Sandiego? "Social Impact Games" Link by OldHawk777 · · Score: 1

    Did some one already mention ....

    http://www.socialimpactgames.com

    It has ....

    OldHawk777

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
  128. MIT by monster811 · · Score: 3, Informative

    I worked at MIT last summer in the Games to Teach project. Several games were in development, one of which was Civ III mod that made it more historically accurate. Unfortunately, that never was able to be created due to funding problems (Microsoft ditched us - slashdot bashing anticipated). Also of note was the beginnings of Revolution (briefly mentioned in the article). I am unaware about its current state, but at the point I left, it was to be a total conversion of Neverwinter Nights.

    Most of the games were targeted at a middle school level, where the amount of detail in lessons is normally quite low. In this case, the games would be quite useful. For example, a Civilization style game could help provide an overview of events over a wide period of time, while holding the students attention. Other types of games could be used for more in-depth studies. Revolution, for example, had each student play as a person living in a town in the late 1700s. They would experience scripted events based on the actual causes of the revolutionary war. (this may have changed since last summer)

  129. Let's make a deal, shall we? by Embedded+Geek · · Score: 1
    First, perhaps I went a little too hard in refering to John Brown as "psychotic." I admit, I was trying to spice up my pitch for Flashman. Credit me as an overeager salesman for a good product.

    With that said, Fraser portrays Brown (here) as dedicated to his cause and not as bad as his detractors state, but still an absolute nutjob (a messianic one, too, if I recall the novel correctly). He (Fraser) meticulously researched everything and provides copious footnotes. If he mischaracterized Brown, it was because of the source material, not out of some personal agenda. After all, he wasn't at Harpers Ferry and neither was Loewen or you or I.

    Your statement "I rather someone learnt no history than the wrong history," has merit, but it disturbs me nonetheless. History is not a monolithic set of facts and dates, but a living, breathing animal. As time goes on, interpretations of events change. As more data/evidence is uncovered, the the very nature of those events may be proven to be somewhat or perhaps entirely (as you posit with Brown) different that what was believed before. To throw out the Flashman series, one of the most educational and most readable bodies of literature I've ever seen because of one possible flaw (even a major one) is foolish. To catagorize it as being poorly researched is simply misinformed.

    Here is what I propose: I've heard about Lies My Teacher Told Me for a while and I've meant to pick up it for a while. While it'll probably be enlightening, at this moment I still think Brown was a loon. I'm willing to give Loewen a shot at convincing me otherwise.

    With that said, why don't you swing by the library and grab one of the Flashman books? You appear to enjoy history and I'd wager you'll get to like Fraser's stuff. If Brown is a sore point, steer clear of Flashman & the Angel of the Lord, as that is the novel where our antihero finds himself in the middle of Harper's Ferry, despite his best efforts to hide out in a brothel and miss all the action.

    I told you Flashman was a scoundrel... ;)

    --

    "Prepare for the worst - hope for the best."

  130. history simulator, huh? by ShadowRage · · Score: 1

    what happens when you make the allies fail on D-day?

  131. Oooh. Touched another nerve. by Fantastic+Lad · · Score: 1
    To quote myself. . .

    Yeah. Games are an amazingly powerful way to bake thought patterns into people's brains.

    Witness the opening salvos of the Iraqi war. --A LOT of people around these parts had enthusiastic Command & Conquer images running through their minds and emotions when that fiasco was going down. It was obvious and disgusting. I wonder how many troops currently serving in Iraq have played Doom?

    So yeah. 'Teaching' history? A video game is certainly going to be effective in doing this. The problem is that any information approved by the school system is going to be based largely on lies. Goebbels would have probably used the video game medium too, had it been available.


    Being modded 'Flamebait' means somebody has written one of two things:

    1. Something Vile and Wrong designed to piss people off.

    2. Something Upsetting and True designed to make people stop lying to themselves.

    If I'm vile and wrong, tell me why you think so. If I've upset you, then ask yourself, "Why?" If you are way ahead of me, then please pardon my post, and Cheers to you!


    -FL

  132. Re:Oooh. Touched another nerve. by Anonymous Coward · · Score: 0

    Just so you'll know, I metamodded the Flamebait mod as Unfair. This was a good comment and should not have been suppressed.

  133. bor-ring by Pika_girl15 · · Score: 1

    Educational video games are always boring... and partonising. "Well done kiddies, you know how to count to 10!!" o.O
    If they did that in my school, i'd probably switch onto miniclip while the teacher isnt looking. Like I'm on Slashdot while the teacher isnt looking.
    ---

  134. Re:Problematic (a historian's favorite word) at be by rawdot · · Score: 1
    The game's description implies that the decisions of one or two people influence the lives of everyone else, but developments in history in the last 20-30 years have firmly established that this rarely the case. Political and military history, history from the top-down, is very much out of style and for very good reason.

    I'm sympathetic to this concept in theory, but it seems to me that the United States recently invaded Iraq due purely to the motivations of and manipulations by a very small number of individuals. They may have rallied others to the cause, but without them no Iraq war.

    Quasi-Disclaimer: I know one of the Muzzy Lane principals, but I haven't seen the game. I also know my 3rd grader would love to try it, as he's already hooked on XConq, FreeCiv, C-Evo, and Populous (on the old SNES!).

    Cheers,
    Richard