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Smaller Networked Sony "PStwo" Officially Announced

Asriel86 writes "Tokyo Game Show has just kicked off, and with quite a bang. Sony just officially announced the PStwociting a stateside release date of November 1st, 2004. The system will be 25% smaller than the current model, will feature a sleeker design, and a built-in Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004."

322 comments

  1. new games by BoldAC · · Score: 5, Funny

    One hundred-twenty new online games before January? That equates to 30 games per month, or over one game per day until the end of 2004.


    Woop! I am totally calling in sick -- for the rest of the year.

    AC

    1. Re:new games by Anonymous Coward · · Score: 0

      Wait a minute. Aren't you a pulminary doctor with your own practice? You don't have to call in sick.

    2. Re:new games by Moonlapse · · Score: 1

      That would suck for the people with Tuberculosis...

      --
      - I got my free iPod and a free Nintendo DS....why not
    3. Re:new games by shigelojoe · · Score: 0

      And if you run out of sick days, you can always call in dead.

    4. Re:new games by BoldAC · · Score: 1

      I can't even write prescriptions for myself...
      I can't call in sick...
      I can't make jokes about people's bodies...

      Why did I become a doctor anyway!??

      Gesh... time to setup a playstation in the backroom. :)

    5. Re:new games by BoldAC · · Score: 1

      TB or not TB, that is the consumption.
      To cough, to cough!

      I should be scared that people actual pay attention to what I say around here. One day somebody is going to walk in and ask me about all my crazy views that I spew on slashdot.

      The day somebody calls me Dr. AC, I'll hang it up. :)

      AC

  2. Hmm by Bigthecat · · Score: 5, Insightful

    "Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year." Developers are getting to the point on the PS2 where they've got to decide between creating a game that might be for a redundant system, or creating a game that might be ready for the new system's release. The change in status of the PS2 to the PStwo is symbolic, as it was for the PSone. It means that it's getting close to the end of it's lifecycle, which can only be downhill for developers.

    1. Re:Hmm by Jeff+DeMaagd · · Score: 1

      PSOne didn't change the game API, did it? Why should PSTwo and PS2 be different from each other?

      Also, PSOne wasn't released until after PS2 was released, but PS3 won't be for a while, same with the competitor's new consoles. This may be an attempt to fuel more sales, although I thought PS2 installed base is more than Gamecube and XBox combined.

    2. Re:Hmm by Anonymous Coward · · Score: 0

      Easily more than double the combined worldwide installed base of the GameCube and xbox.

      I haven't bothered to check for some time, but the PS2 is in 75 to 80 million range. GameCube is about 15 million or so. xbox is bringing up the rear a half million to a million behind the GameCube.

    3. Re:Hmm by generic-man · · Score: 0, Troll

      Although I'm sure 75-80M PS2s have been sold, I wouldn't count them as the "installed base." Since PS2s are so poorly made, many people (myself included) have had to buy more than one after our first one broke.

      --
      For more information, click here.
  3. PSone + PStwo = ? by joeldixon66 · · Score: 4, Interesting

    Does anybody else get a little annoyed by this kind of thing? 25% smaller, half the weight and an included Ethernet port... enough to be jealous when my brother buys one, but not enough to buy one myself.

    Will anyone that owns a regular PS2 buy one of these?

    1. Re:PSone + PStwo = ? by peterprior · · Score: 4, Informative

      This BBC article says that it has been reduced by 75% and has pictures.

      It does look a _lot_thinner. I guess this would reduce manufacturing costs, for sony. It might mean what you bought 3 years ago is old and out of date now, but hey, thats the tech industry for you.

    2. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 0

      well RTFA, its 75% smaller not 25%

    3. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 0

      Yeah, screw Sony for continuously striving for excellence in their products

    4. Re:PSone + PStwo = ? by archen · · Score: 1

      Probably the only big downside is " This has been partly by using an external power supply". So that means another massive electrical plug.

    5. Re:PSone + PStwo = ? by Baldrash · · Score: 1

      I will, when the price drops to $99. I'm sure many other people will, too. After all, I can't be the only one whose PS2 is having trouble reading discs after three and a half years of heavy use.

    6. Re:PSone + PStwo = ? by DrSkwid · · Score: 1

      Does anybody else get a little annoyed by this kind of thing?

      No

      Will anyone that owns a regular PS2 buy one of these?

      Yes

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    7. Re:PSone + PStwo = ? by jabber-admin · · Score: 0

      Actually the GC has an external power supply and doesn't have the block at the plug. They just moved the block down the line a little.

      Maybe (hopefully) Sony took a clue from that.

    8. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 3, Funny

      I have a regular PS2 and I think I just might buy one. Why? I hate having to share my PS2 with my kids.

      My six year old never let's me play GTA: Vice City without using cheats. He likes rampaging through the town on land or water (hover car cheat) just for kicks. Me, I just want to finish the damn game.

      Maybe if I had my own PStwo I can play SOCOM II without my kids or wife bothering me. All in the comforts of my own room. :)

    9. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 0

      Yeah, screw Sony for continuously striving for excellence in their products

      Dunno, I got the impression Sony nowadays will sell trash that falls apart 5 minutes outside the guarantee period and isn't worth repairing anyway.

    10. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 0

      OK then:

      "Yeah, screw Sony for continuously striving for excellence in the case design of their products."

      Happier?

    11. Re:PSone + PStwo = ? by operagost · · Score: 2, Insightful

      I'm pretty sure you're a troll because only a flippin' moron would let his six-year-old play GTA.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:PSone + PStwo = ? by Jim+Hall · · Score: 1

      Will anyone that owns a regular PS2 buy one of these?

      I, for one, plan to buy one of the new PStwo systems when it comes out. I'll give my old PS2 away to one of my friends (she doesn't have a DVD player, and is interested in some PS2 games, anyway.) The new PStwo is just plain neat.

      Sure, it's basically the same as the original PS2. It has an integrated network port, where I could have just bought a network adapter for the original PS2 (for less than $150.) But damn, I just like the look of the new PStwo.

      I suppose it's the same reason people buy new iPods when they come out, even though it's not any better than the iPod they have now. They just look cooler. (Yes, that's a very shallow statement.)

    13. Re:PSone + PStwo = ? by Anonymous Coward · · Score: 0

      Slashdot is wrong (again) about the size reduction. It's actually 75% smaller, not a mere 25%.

    14. Re:PSone + PStwo = ? by A+coward+on+a+mouse · · Score: 1

      I absolutely will. My PS2 has gotten a fair amount of abuse (daughter is now four and half) and is having more trouble every day with opening and closing the disc tray. DVD playback is not as smooth as it used to be, either.

      I'm sure the problems are all relatively simple mechanical problems, but the time spent ripping it apart and trying to fix it isn't worth the money. Not to mention, if I buy a new one, I can take my time modding the old one without the wife and child complaining about no DVD playback in the living room.

      --
      If you mod me down, I will become more powerful than you can possibly imagine.
    15. Re:PSone + PStwo = ? by badasscat · · Score: 1

      Does anybody else get a little annoyed by this kind of thing? 25% smaller, half the weight and an included Ethernet port... enough to be jealous when my brother buys one, but not enough to buy one myself.

      Well, I get annoyed at faulty reporting, yes. It's 75% smaller, not 25%, and it's still called the PlayStation 2 (or "PS2" for short), not the "PStwo". There is no such thing as a "PStwo".

      (People assume that PS2/PStwo would follow the same naming convention as PS1/PSone... the problem with that is there was no PS1, so there's no naming convention to follow here. And Sony is officially still calling this the PS2; it's printed right on the unit, and right on the new box.)

      Not sure if it's been linked in another comment yet as I haven't read all of them, but you can read Sony's press release here.

      Will anyone that owns a regular PS2 buy one of these?

      I plan to, but then I'm a collector. I'll probably wait until the price drops to $50, though, as it will eventually. Of course, I'm still on a launch PS2, and it could go any moment, necessitating a replacement... or rather, giving me an excuse to buy a new, redesigned PS2 earlier than I'd planned.

      And no, this thing does not support the hard drive. There's no interface for it.

    16. Re:PSone + PStwo = ? by Doctor+O · · Score: 2, Interesting

      How the heck is this insightful? Being a father myself, I call BS. Playing GTA with your six-year-old is a good opportunity to continue teaching the difference between a console game and reality. Note that I say *continue*, as I *do* think that it needs supervision. But keeping it all away will not give your kid the opportunity to deal properly with it.

      --
      Who is General Failure and why is he reading my hard disk?
  4. Yay by Tyndmyr · · Score: 3, Interesting
    "Internal volume has been reduced by 75%, overall weight has been halved, and thickness trimmed down to 2.8 cm (thickness of current model is 7.8 cm)."

    I think all of us agree this is a good thing from a gamers perspective. After all, we all agree smaller is generally better and what not, and dialup is evil.

    However, on the flip side, how many people will buy them? Most people I know who enjoy using consoles already have a PS2, and are not likely to go buy a new one just because its a bit cooler. Even me being an addict, owning ever semi-modern console, I doubt I'll purchase anything that doesnt allow me to play more games.

    And 120 games! By the end of the year? Do they realize what kind of a task that is? I realize its probably been planned for a while, but we all know that game developers have a hard enough time meeting deadlines without attempting to coordinate with a console release. They'll be lucky to clear 50.

    --
    Support more choices in goverment-Vote 3rd party.
    1. Re:Yay by Anonymous Coward · · Score: 0

      I'll buy one.

      I never bought the original becasue, well, it just cost too much for what it was and it was big and ugly.

      Smaller and cheaper. Yeah, I'll kick down a C-Note for one of these in a second. It makes it so I cna buy it on impulse one day after work rather then have to think about it.

      Great move by sony.

    2. Re:Yay by Brackney · · Score: 1

      I'll consider it because the optical reader in my first gen PS2 is showing its age. It's been a solid performer for me, but I think it's about time to put the old girl out to pasture.

    3. Re:Yay by tgma · · Score: 3, Interesting

      I hear what you're saying, but I have been vacillating about buying a PS2 for a long time now. I am happy with the games that I can play on my computer, and don't need the DVD capability that much. I was about to buy a PS2, but will now definitely buy this, as it looks much cooler!

    4. Re:Yay by Retrospecter · · Score: 1

      Agreed. I've been holding out on getting a PS2 for years, but November will obviously be the time for people like us to buy one.

    5. Re:Yay by nutrock69 · · Score: 3, Interesting

      - However, on the flip side, how many people will buy them?

      I have a first gen PS2, and I've been thinking about getting another one to put in the car for the kid. Taking out the power supply and making it that much smaller is making it look very attractive for this purpose...

    6. Re:Yay by los+furtive · · Score: 1

      However, on the flip side, how many people will buy them?

      This always works the same way:

      • clearing old inventory quickly: Some people will take advantage of the fact that the old PS2s will be discounted to clear inventory. So that's boon #1 for Sony.
      • updating to the latest version: Others will replace their existing ones with the new ones becauase of the coolness factor (also looks like it would take up a lot less place in the back seat of an SUV), another boon for Sony
      • reduction in manufacturing costs: The amount materials required to make a PStwo will less than for the PS2, meaning that Sony saves money in manufacturing, and can reduce the price further at its discretion, helping increase more sales.
      This is hardly a new technique...everyone has done it, Commodore 64, Sega Master System, Nintendo, Super Nintendo, Atari Lynx, Gameboy, PS1...the list goes on.
      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    7. Re:Yay by jmilne · · Score: 1

      However, on the flip side, how many people will buy them?

      Okay, just because you already have a PS2 doesn't mean that the market is stagnant. Anyone who has kids knows that things change quite a bit in three years. A child of 7 might not really be into video games the same way that a child of 10 is. And there's millions of kids out there.

    8. Re:Yay by Anonymous Coward · · Score: 0

      but November [my emphasis] will obviously be the time for people like us to buy one.

      It's a US government conspiracy to take people's minds off the election

  5. 120 games??? by El_Ge_Ex · · Score: 1

    "Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004."

    Would his next words happen to be?:

    "We don't seriously expect most of these games to make any money. We are just using our marketshare to push X-box and Gamecube out of the market."

    Seriously, 120 games!?! What ever happened to quality over quantity?

    1. Re:120 games??? by El_Ge_Ex · · Score: 2, Interesting

      covering ears and chanting, "la la la la I'm not listening!" does not excuse the fact that Sony is turning a bling eye toward game development companies who develop PS2 games. Allowing this many to be released in such a short amount of time almost guarantees that few will ever earn a profit.

      Bad times for the game industry ahead... :-\

    2. Re:120 games??? by rdc_uk · · Score: 2, Interesting

      Sony + Playstation + Games

      Has always been a "quantity rather than quality" formula; the only 2 things the playstation (1 or 2) ever got right were: "have the best controller on the market" (by far), and "have the most games on the market" (by far, and in PS2's case by backwards compatibility; masterstroke!).

      The first makes their machine the most comfortable to use.

      The second means that any given consumer is more likely to find a game that appeals to them for that machine. (the fact that once they get the machine plus game home, the game may not live up to the appeal does not matter - now they have the machine and wil continue to buy games for it)

      This combination is more than enough to tie up the console market for you, MS failed to realise this (they thought having the most impressive machine was the key, probably due to the fact that in the dramcast/n64/playstation generation, sony also just happenend to have the most impressive machine as a side issue)

      I suppose, in short, what I'm saying is that more than any of their competitors, sony have understood the marketing of consoles and console games; consoles sell by being OK in and of them selves (the controller being an amazingly important aspect of that), and by having 1+ games that _any_ person in the market is interested in (i.e. not by having 1 to 3 really top flight games; by having lots of good-enough games).

      Notice how quality is secondary in that...

    3. Re:120 games??? by KDR_11k · · Score: 1

      It might be just the publishers themselves deciding to do so. They think a game sells more over the holidays, even though they have 5-10x the competition during that time.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:120 games??? by recharged95 · · Score: 1
      120 games w/online play: sounds like a lot of $8.95++ monthly bills if they're actually good. Here comes a tsaumi like cellphone overcharging...

      I'm suprised a distributor hasn't come out with a simple 'group plan' or something if all these games come out around the same time/year. That would be cool.

    5. Re:120 games??? by generic-man · · Score: 3, Informative

      Most PS2 games are free to play online. Only the MMORPGs actually cost money to play.

      --
      For more information, click here.
    6. Re:120 games??? by Masami+Eiri · · Score: 1
      "have the best controller on the market" (by far)

      This is a big matter of opinion... I, and many people I know prefer the Gamecube controller. I mean, come on, the analog stick is used so much, why is it still located in that weird spot, instead of in place of the D-pad?

    7. Re:120 games??? by wheany · · Score: 1

      The gamecube conteoller is great, except that its d-pad sucks. It's in a weird place and it's small and has no feeling.

      The d-pad on the dualshock is great. And the analog stick is still usable.

      And Sony allows the d-pad to be used for controlling, unlike Microsoft (it would seem). Driving a car around in GTA3 is much easier for me on the PS2, because I can use the d-pad to steer. On the XBox, it changes the radio channes. When I'm out of the car, I use the analog stick.

    8. Re:120 games??? by rdc_uk · · Score: 1

      You're looking at this backward;

      I know (many) people who _loathe_ the GC controller (for instance, I sold my GC after a very short period because I could _not_ get to grips with it), also MS actually had to change the controller they shipped with the xbox in the UK, so universally was it disliked.

      How many people do you know who actively complain about the PS controllers?

      Best controller design.
      By FAR.

  6. 75% by paradesign · · Score: 5, Informative

    Thats 75% smaller, not 25%. Its top loading as well. Check Gizmodo.com or engadget.com for better coverage.

    --
    I want 2D games back.
  7. Wondering... by Opalima · · Score: 2, Interesting

    How much will these improvements increase sales? I would suspect based on the age of the PS2 that most folks who have wanted a PS2 already have one, which would diminish the value of this "new and improved" model

  8. More than just 25% smaller... by ShadeARG · · Score: 4, Informative

    See a couple of pictures here.

  9. Quality? by BigDork1001 · · Score: 3, Interesting
    Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year.

    It seems to me that Sony has always favored quantity over quality. If you go to any game store or video rental place there are many more PS and PS2 games than there are for the other consoles. And most of the PS2 games aren't all that good. I'd bet the ratio for good games to total games for PS2 compared to the GameCube and X-box is much lower.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Quality? by Anonymous Coward · · Score: 0

      I'd bet the ratio for good games to total games for PS2 compared to the GameCube and X-box is much lower

      But I think in this case the ratio isn't nearly as important as the absolute amount. After all, if there are only two good games out of a dozen for GameCube, will that make it any easier to sell if there are 20 good games out of 1000 for PS2. People have a tendency to gravitate towards the good games anyway.

    2. Re:Quality? by Spleener12 · · Score: 1
      Looking at the current ratio of PS2:Gamecube games I have, I'd say that the quantity:quality ratio for the PS2 is about the same as for the other two.

      This all depends on your preferences, of course. I play RPGs, and Sony's platforms have been the place for RPGs (outside of the Zeldas and the occasional odd Fable or KOTOR) since Final Fanatasy 7.

      Honestly, though, this isn't "Sony's flooding the market with games". This is "Developers decide to go with PS2 because it has the largest user base." Also, the 120 games thing is probably a MASSIVE overestimation. It also probably involves counting new releases worldwide, which could easily make something close to that number without flooding American retail shelves too badly.

    3. Re:Quality? by slashrogue · · Score: 1

      I don't know... I've played lots of PS/PS2 games and liked the majority of them. I had an XBox for a year and the only games I ever liked playing on it were Halo and DOA3, though I played at least a dozen different titles I personally thought they were all crap. And when I looked at a lot of games at the store for XBox I noticed a lot of them were also available on the PS2... so I ended up giving my XBox to my brother for Christmas one year along with my games. I would like to play Halo 2, but that's about it. While there was a time where I could justify buying a console to play one game (Halo) I just can't do that anymore.

    4. Re:Quality? by MadChicken · · Score: 1

      Honestly, though, this isn't "Sony's flooding the market with games". This is "Developers decide to go with PS2 because it has the largest user base."

      I wonder if Sony has been holding back a bunch of games (Yeah, the paperwork for your SCEA license is in the works...) until this gets released. There hasn't been a real flood of PS2 titles lately...

      So, you're probably both right, if I am. Wait, that would mean we're ALL right! YAY!

      --
      SYS 64738 NO CARRIER
  10. The catch... by deminisma · · Score: 5, Interesting

    No hard drive bay, which means no Final Fantasy XI.

    Sort of similar to how they dumped the parallel port on later models of the original PlayStation, I suppose. It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace.

    Squenix can't be thrilled though.

    1. Re:The catch... by KDR_11k · · Score: 2, Interesting

      Even worse, it seems like they're going to (or already have) discontinue the old model so new users won't be able to play FF11 at all. I have a feeling this is going to cause some complaints by people not doing the proper research.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:The catch... by Bigthecat · · Score: 5, Insightful
      "It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace."

      Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.

      When it comes down to it, the one thing that console lovers always have over people who compare them to computers is the lack of requirement for the developer to account for every hardware configuration under the sun. Adding simple components and accessories is fine; an extra controller here, an add-on for a specific game (Such as the dance pad for DDR or various light guns for shotting games), but when you come out with extra components whose sole use is to enable the play of a few new games, this detracts from both the user and the developer. No longer can you run down to the videoshop and rent a game because it has PS2 written on it, the playerbase is split into who owns one and who doesn't, and then the gamebase is split into which games require the addon and which don't.

      That's not why people buy consoles. The current console doesn't have enough memory to play properly, such as with the memory expansion for the N64? There's a great new format to play games on, such as with the MegaCD? That's great, these are some pretty grounds for creating a new console. People buy new accessories for new features, such as the ability of large online multiplayer with the recent online additions to all consoles. Buying new parts for a console that does nothing new on it's own other than enable the gamer to play games they feel they're already entitled to since they purchased the system to begin with is boring, and ultimately feels like a ripoff.

    3. Re:The catch... by zedenne · · Score: 1
      and anyone who is actually running linux on their ps2 won't be ablt upgrade.

      are sony still even selling this option?

    4. Re:The catch... by nekonoko · · Score: 1

      It also seems like the new online capability would go well with the hard drive option. I wonder if there isn't a newer hard drive option in the works for this model, or does it completely lack any sort of connector for such a device?

    5. Re:The catch... by LordBodak · · Score: 1
      That is disappointing.

      In my memory, the only console expansion that has ever really taken off is the PS2 network adapter. Price is the driving factor there. The hard drive is just too expensive for most users to care.

      --
      LordBodak's journal.
    6. Re:The catch... by Fred+Or+Alive · · Score: 1

      Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.

      Yes, but you forget that the Mega CD and 32X were both made by Sega. Great games, lousy management. But at least with the Hard Disk Drive, the 32X is beaten by the least used perephial. (I think anyway, I don't know how many games use it really as it was never releasd in Europe, and may never be now).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    7. Re:The catch... by bpd1069 · · Score: 1

      I believe the first batch of japanese models had external BB units (ethernet/harddrive) to connect as the newer models have different expansion bus (dev9) verses the older models implementation of pciamca (or what ever that 'laptop' bus is called). In any case external expansion is possible if they have an external bus... Can anyone confirm that it indeed has one?

      --
      --
    8. Re:The catch... by Kiryat+Malachi · · Score: 1

      N64 memory expansion as well.

      Pretty much only so you could play Perfect Dark, but well worth it.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    9. Re:The catch... by buysse · · Score: 2, Insightful
      The N64's memory expansion is a pretty poor example. It was required for some games, but later versions of the console had it built-in. Also, even for games that didn't require it, it improved the graphics quality. Mario 64, for example, would use the additional video memory (as would most of the 3D games) to extend the range you could see -- push back the "fog of war."

      Not comparable to the hard drive that only FFXI uses, because it improves games that were written before it existed.

      --
      -30-
    10. Re:The catch... by h0mer · · Score: 1

      Also, even for games that didn't require it, it improved the graphics quality. Mario 64, for example, would use the additional video memory (as would most of the 3D games) to extend the range you could see -- push back the "fog of war."

      Please cite an article or link please. I sense some words coming out of your posterior.

      --


      I'm on top of my game like I'm standin' on Xbox.
    11. Re:The catch... by drinkypoo · · Score: 1

      It's absolutely true. A lot of games would run with 4MB but looked better with 8MB. Pod Racer is the ultimate example because it looks like CRAP with 4MB to the point where you run into shit like crazy (or I did) but with 8MB it really shows off the power of the N64 because suddenly you can see everything AND your framerate is fantastic.

      MOST games do not have support for the memory upgrade. It is NOT automatic, developers had to support it. The parent is wrong about one thing though, when he claims that the memory upgrade "improves games that were written before it existed". This is not true. The pak was out by the time any games supported it. Hell, IIRC even third-party memory paks were out by then :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:The catch... by h0mer · · Score: 1

      That's exactly what I thought too. I knew that games after DK64 used it, like the high-res mode in Turok. But improved draw distance in Mario 64, that would've been news to me.

      --


      I'm on top of my game like I'm standin' on Xbox.
    13. Re:The catch... by rpdillon · · Score: 1

      I think this whole PSTwo thing is incredibly cool, but I cannot actually bring myself to buy one because my wife would kill me. I have an OLD PS2 running Linux and taking care of a bunch of network services + extra storage space, and another PS2 for gaming.

      Given that Sony stopped selling the Linux kits in North America, I don't think they have any plans to support it in the future. At this point, I paid as much for my Linux kit ($200) as PS2's were selling for at the time. Now, it would be even more than the PS2. I think Sony has left the consumer-level linux support by the wayside. Probably because it simply wasn't profitable (demand not high enough...)

    14. Re:The catch... by zedenne · · Score: 1
      i was never able to justify to myself getting the linux expansion kit.

      i had visions of running a web cluster off a whole rack of ps2's in the data center but it was never really powerful enough hardware (aside from the graphics) to do it.

      would have looked pretty cool though.

    15. Re:The catch... by NiteHaqr · · Score: 1

      The Solution

      The current PS2 DOES have USB ports

      Dont know if the PStwo will have but as most light-guns use USB I would assume so

      So solution could be USB external HD's - all this would need would be a BIOS update with the relevant drivers for USB External HD's

      The question would be whether Sony would go proprietary (probably) or allow you to connect any old USB external HD to it

      My guess would be propriatary with it drawing power from the USB port (using a 2.5" HD)

    16. Re:The catch... by ganiman · · Score: 1

      Yes, which means I won't waste my money on it. I'm too hooked into FFXI.

      My PS2 died the other day, and I was supposed to meet up with my static party in FFXI that night. I'm so addicted, I went out and bought a second PS2, even though Sony support offered to fix it for free. Don't get me wrong, I still sent in my old PS2 with hard drive and network adapter, but now I have 2 of each!

      --
      geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    17. Re:The catch... by badasscat · · Score: 1

      I believe the first batch of japanese models had external BB units (ethernet/harddrive) to connect as the newer models have different expansion bus (dev9) verses the older models implementation of pciamca (or what ever that 'laptop' bus is called). In any case external expansion is possible if they have an external bus... Can anyone confirm that it indeed has one?

      It does not. The interfaces it does have, from Sony's press release:

      Controller Port x 2
      MEMORY CARD slot x 2
      USB connector x 2
      NETWORK connector x 1 100BASE-TX/10BASE-T
      DC IN 8.5V connector x 1
      AV MULTI OUT connector x 1
      DIGITAL OUT OPTICAL connector x 1

      That's everything the current model has except the IDE interface.

      Regarding the early Japanese models, I have one of these and it does have a PCMCIA slot on the back, rather than a full-size IDE hard drive slot. The original idea was they'd use PCMCIA drives, which were thought at that time to be sort of the wave of the future - there were already 3-5GB PCMCIA drives for laptops (which was a decent size for a laptop in 1999), and Sony assumed the capacities would just continue to increase and costs would continue to drop. It became apparent pretty quickly that it wasn't going to happen, though, and Sony switched to a standard IDE interface for the US model release and then also changed the Japanese model to match.

      So the external hard drive units released in Japan were sort of a kludge. The internal and external models were released there at the same time (the IDE version of the PS2 was already on sale). It wasn't the original plan; it was just Sony's way of keeping early adopters happy. IIRC, the external model actually connected through the Firewire port, which was also removed on later models of the PS2.

      Of course, this newly announced PS2 redesign has no Firewire, no PCMCIA and no IDE. So no hard drive of any kind.

      I'm actually hoping the PCMCIA version of the PS2 ends up as a collector's item someday :)

    18. Re:The catch... by ianpatt · · Score: 1

      I don't think that this was intended, but installing the memory expansion did crazy things with the frame limiting on Mario Kart 64. If I remember correctly, playing the skyscraper battle level with three players made it run at at least 150% of normal speed. Several of the other levels had similar problems, primarily the Donkey Kong level.

      Of course, this wasn't really a bad thing.

    19. Re:The catch... by LordBodak · · Score: 1
      Never had an N64 so I didn't think of that. What did it cost?

      PS2 network adapter sold for $40 which, being less than the price of a game, is probably the main reason it's been popular.

      --
      LordBodak's journal.
    20. Re:The catch... by Kiryat+Malachi · · Score: 1

      I think it was roughly 40 bucks; it wasn't ridiculously expensive, which is why it actually sold okay, plus it was (basically) required for a very popular game.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    21. Re:The catch... by LordBodak · · Score: 1

      That's the key. Most of the peripherals that have bombed (things like Sega CD, and the PS2 hard drive) are just too expensive. Even FFXI couldn't move the hard drive here in the states... I'm sure it was a different story in Japan though.

      --
      LordBodak's journal.
    22. Re:The catch... by RyuuzakiTetsuya · · Score: 1

      Squenix can't be thrilled though

      FFXI bombed in Japan IIRC. And most US Players probably play the PC version.

      --
      Non impediti ratione cogitationus.
  11. No HDD? by semaj · · Score: 4, Interesting

    The critical thing about the slimmed down version is that there doesn't appear to be anywhere to put a hard disk drive - which might well be a thinly veiled attempt by Sony to stop HDLoader or clones from being able to play copied games on newer consoles.

    What about games that use or need the HDD? Final Fantasy XI in Europe? Hmm. The BBC and IGN are both running the story.

    --
    Meep meep
    1. Re:No HDD? by strictfoo · · Score: 1

      It does appear, however, that they are supporting PCMCIA cards (as do some of the Japanese models). Look at the final pic on this page, in particular this image. On the left side of that appears to be a PCMCIA slot.

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    2. Re:No HDD? by csteinle · · Score: 1

      Where? Along the top I see 2xMemCard slots, 1xEject Button, 1xPS logo, 1xPower/Reset button.

      Along the bottom, 2xController ports, 2xUSB ports, Air Grills, 1xIR sensor.

    3. Re:No HDD? by strictfoo · · Score: 1

      Ahh... you're right.

      It's too early! Where's my Red Bull?

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    4. Re:No HDD? by Anonymous Coward · · Score: 0

      "It has also been confirmed that some software will not be compatible with the new unit, but what those titles are have not been revealed."

      since it's mentioned seperately, i'm assuming that means some games also aren't going to work. what on earth will i do without my 50 olsen twins games!!

    5. Re:No HDD? by Entrope · · Score: 1

      Perhaps Sony realized that users are probably better served by having a "commodity" hard drive connected over USB or IEEE 1394; this makes using a hard drive cheaper and more upgradable -- and requires less design work on Sony's part. I am interested to see how they work that out, since I doubt Sony would do something to seriously offend Square Enix (like breaking their flagship product).

    6. Re:No HDD? by drinkypoo · · Score: 1

      This doesn't break squeenix's flagship product. It just requires that people have a PS2, not a PSTwo. It's not like PS2s are going to spontaneously disappear, although they have become slightly scarce. There's a thriving used market, and it will probably be even stronger if Sony stops making the PS2 altogether. Personally I'm planning to wait a couple years and then go looking for a used PS2 with a hard disk so I can run linux on it :P But right now, if I want to play that final fantasy title, I can wait for the PC release. Which just happened, didn't it?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:No HDD? by falcon5768 · · Score: 1
      iuts been out for over 6 months on the PS2 and over a year on the PC in NA. I am having a hard time seeing the PSTwo not having a hard drive myself cause it really is required for FFXI and is a big help playing SoCom II (though you dont need it to play that game)


      Somehow, I think there is a smalled HD already built into the thing... a 40 gig laptop hard drive wouldnt be that expensive these days if you bought on bulk...and knowing how big the middle revision PS2 motherboard is, They would easily have the room if they did remove the power supply to outside the case.


      In any case you couldnt use the PS2 hard drive anyway as it uses the network adapter that the PSTwo doesnt use.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    8. Re:No HDD? by rpdillon · · Score: 1

      Just a word from my experience with PS2 Linux: the tricky part wasn't really the hard drive, it was getting a copy of the Linux DVDs needed to load Linux. You can't really load just any distro - there's basically the vanilla Sony ditro, and maybe one or two others that you can get to run with a little hacking. You need a disc for the loading in any case (unless you mod the PS2, I guess. I've never been into the mod scene, but I suppose it would work).

    9. Re:No HDD? by aztektum · · Score: 1

      Last I checked the original PS2 is still on store shelves, and I'm sure you'll be able to find one somewhere after the PStwo is launched.

      --
      :: aztek ::
      No sig for you!!
    10. Re:No HDD? by drinkypoo · · Score: 1

      The PS2 hard drive is just an IDE disk, though. There's other ways to connect an IDE drive to a machine with USB.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:No HDD? by Kesh · · Score: 1

      Except USB 2.0 doesn't really have the sustained transfer rate to keep up with games. Still, hopefully it's an option, since they neglected to add a Firewire port to the new unit.

    12. Re:No HDD? by falcon5768 · · Score: 1
      they removed that on the previous model too not that it woul have helped, the port was really only designed to use the firewire networking protocals and couldnt be used to hook a hard drive up.

      Even if it could you would need a external power source since it was a 4 pin port

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  12. PSTwo Pics by deadsquid · · Score: 4, Interesting
    Pretty slick, very slim.

    http://www.engadget.com/entry/8413288107686276/

    --
    Idiot, n. A member of a large and powerful tribe whose influence in human affairs has always been dominant
    1. Re:PSTwo Pics by deadsquid · · Score: 1

      And if I could remember to hit "Preview", I'd even create a link to the pics.

      --
      Idiot, n. A member of a large and powerful tribe whose influence in human affairs has always been dominant
  13. Dude... by Anonymous Coward · · Score: 5, Insightful

    The PS3 will be like another year at least, maybe another two years. We won't even see first *signs* of the PS3 until March of next year. There has been zero indication whatsoever, even in the deepest depths of the rumor mill, that any developers even have the option of developing for the PS3 available to them yet.

    Meanwhile unlike, say, XBox developers (and it does look possible the XBox2 may even be out before the PS3), PS2 developers have the comfort that their games will be compatible with the PS3 once it's released. For some time after the PS2 was released before the best-selling PS2 games were all PS1 games-- that's encouraging for developers of PS2 games.

    1. Re:Dude... by strictfoo · · Score: 4, Interesting

      that any developers even have the option of developing for the PS3 available to them yet

      I'm sure Sony has at least provided some fairly detailed documentation (wrapped in a nice tight NDA), possibly even code samples. Considering the development cycle of major titles is about 2 years now, and most likely will be even longer with a console as complex as the PS3, any PS3 game that would be available near the launch of the PS3 should already have some of the development foundation laid.

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    2. Re:Dude... by Anonymous Coward · · Score: 0, Informative

      if you read other sources, this new ps2 isn't even compatible with all games. it has compatibility problems on top of not being able to use the hard drive. see ign or something for more details.

    3. Re:Dude... by Cecil · · Score: 1

      PS2 developers have the comfort that their games will be compatible with the PS3 once it's released

      Where've you heard that, and is it official or just a rumor? I've only heard rumors that there will not be any backward compatibility, considering the whacked out things Sony plans to do with the PS3. Granted, I don't keep up to date on consoles much. My Gamecube and PC has plenty to tide me over for quite some time now. I only bought a PS2 for the Final Fantasy games.

    4. Re:Dude... by Anonymous Coward · · Score: 0

      "IGN or something". How helpful.

    5. Re:Dude... by mod_parent_down · · Score: 1

      March is WAY too early. That's the US release date for the PSP, there's no way Sony distracts people with blah blah about the PS3. The last thing they want is some college kid to look at the sleek PSP, look at the price tag and think "Nah, I'll just save my money for the PS3 I read about."

    6. Re:Dude... by Deliveranc3 · · Score: 1

      Dude the xboxnext WILL be out first.

      Microsoft caught the entire industry napping by breaking their 5 year console cycle down to 2-3 years.

      The other console makers are complaining but once xboxnext is first to market with an ATI chipset and developers onboard I think they may be too busy running scared to try and cut a deal with the big M.

    7. Re:Dude... by rpdillon · · Score: 2, Insightful

      I don't know how accurate your "caught the industry napping" statement is. One of the the good things about consoles (something that Sony realizes) is that they *aren't* so much of a moving target. Hell, if we were all going for 6 month product cycles, just stick to PC (hmm, actually, that's pretty much what Microsoft *did*).

      Amazingly, I think it's a *good* thing that Sony is on 5 year product cycles; it allows developers time to get into the game even after the console is released, and it allows for cool things like PSTwo. I've never heard anyone else say this, but I really think PSTwo has something on XBOX: portability. The XBOX is just huge and clunky by comparison.

      Anyway, because Sony has developers that take their time (and a LOT of them) they have a much bigger (and higher quality, IMHO) game base than XBOX does. 5 years is good. If I wanted a hyped up Windows box that I have to replace as often as I do major upgrades on my PC, I'll go buy an XBOX. For console gaming, I'll stick to PS2 and (I don't own one, but at least theoretically) Gamecube.

    8. Re:Dude... by poot_rootbeer · · Score: 1

      The PS3 will be like another year at least, maybe another two years.

      True, but what about the PSP? It's right around the corner.

      It doesn't seem too unreasonable to assume that many development houses will be reassigning some people who have been working on PS2 console titles to the PSP portable team. By no means does this signify a halt to development for the PS2, but it could slow it down noticeably.

    9. Re:Dude... by Anonymous Coward · · Score: 0

      nope. sorry. you are wrong.

    10. Re:Dude... by Sentry21 · · Score: 1

      I could pretty much guarantee that the big names (EA, Take Two, Acclaim, and Square at least, not to mention the other large Japanese developers) have recieved preliminary kits so their developers can start familiarizing themselves with the system and its quirks. For that matter, they've probably had design documentations for more than a year now at least. With the multi-million-dollar blockbusters that these companies produce (EA Sports/NFS, GTA, Tony Hawk, and Final Fantasy, to name a few), these companies are going to be the ones selling PS3s when they come out. The better their launch titles are, the more PS3s Sony is going to sell, so you'd best believe that Sony's going to do everything they can to make sure that these companies have amazing games ready to go at launch (or close to).

      --Dan

    11. Re:Dude... by strictfoo · · Score: 1

      this gets a +1 Underrated?

      Wow!

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    12. Re:Dude... by BTWR · · Score: 1
      I've never heard anyone else say this, but I really think PSTwo has something on XBOX: portability. The XBOX is just huge and clunky by comparison.

      Something I've loved about my Gamecube for 3 years now. It's so small, I take it to friend's houses, away for the weekend, etc. It even has a built-in handle!

    13. Re:Dude... by Anonymous Coward · · Score: 2, Interesting

      I work for a first party developer and no, we haven't gotten any docs or anything. Sorry to burst your bubble. I don't think that sony is at that stage yet.

    14. Re:Dude... by superpulpsicle · · Score: 1

      But I wonder if BIGGER IS BETTER? PS2 have always overheated for me, and wouldn't the older model provide more room to cool down.

      I have also lost a lens in my old system. Will this one be better just cause it's smaller??

  14. 25% smaller? by Anonymous Coward · · Score: 0

    I think it's 25% compared to previous version -> 75% smaller

  15. Three words by straybullets · · Score: 3, Informative

    External power supply

    --
    With that aggravating beauty, Lulu Walls.
    1. Re:Three words by AndroidCat · · Score: 1

      I notice that they don't show any photos of how large their plug pig is.

      --
      One line blog. I hear that they're called Twitters now.
  16. Original post is wrong by Anonymous Coward · · Score: 0

    It is more then 75% smaller, not 25%! It is sleek and this just might make the SO agree on another console under the TV :-)

    1. Re:Original post is wrong by Anonymous Coward · · Score: 0

      Do you have to agree with your computer to purchase new hardware?

      --
      Glass, fuck Smorgrav in the ass.

  17. Sony's strength by Anonymous Coward · · Score: 4, Insightful

    I've got to say I'm suspicious of the number of games promised; the figure sounds incredibly high. However, there's no denying that Sony's greatest strength in the console market has always been their ability to get a vast number of third party titles on the shelves. The quality isn't uniformly high by any means and the PS2 probably has a higher ratio of turkeys to stars than any other platform. Nevertheless, the "shotgun" approach ensures that most gamers can find a good number of titles they like in their genre(s) of choice. I've owned all three consoles for over a year now and my PS2 is over two years old. However, I still find myself buying more games for the PS2 than for any other platform, because the sheer volume or releases means there are more titles that I want.

    The alternative approach is best embodied by Nintendo (I'd say Microsoft fall somewhere in between the two). These days, Nintendo have a pretty sparse line-up of third party games. Their strategy seems to be to put out "big name" first party games on a fairly slow rotation. I won't get drawn into the argument over how good these games are; to some people they're the greatest and most innovative things ever, to other people they're insipid remakes of fifteen year old concepts. The point is that no game is going to appeal to all gamers. With a larger spread of games, the odds of you reaching the critical point at which your console becomes a "must buy" for an individual are inevitably going to be better in all sections of the market. This is why Sony have won the last two rounds of the console wars so comprehensively and why they will continue to do so (leaving aside the question of handhelds).

  18. Asian dominance of Online Gaming by davejenkins · · Score: 4, Interesting

    As many of us are aware, the youths in Asian countries, specifically Korea, Japan, Taiwan, and Malaysia (in that order) are very, very, VERY into online games.

    Sure, Americans play Quake and Half-life and has its fair share of NeverEndingKnights (insert MMPORG of your choice), but what many people in US and EU may not realize is the extent and length of most games here in Asia-- all leading titles are Final Fantasy-type soap operas involving complex character building or multiple levels of progress, or are extended Command & Conquer-type 2-hour long epics dramas. There is an entire channel in the basic cable TV package that is essentially GTV (GameTV) and shows nothing but tournaments of overweight acne-ridden basement-dwellers duking out C&C-type games in a studio with cheeleaders, music, commentary, and bright flashing lights (it puts Iron Chef to shame).

    Even car racing games have extended season-long stories, and you must match up against your arch rivals from across town. The arcades here have point cards not unlike the comp point cards at the casinos (which came first?).

    In short, launching an electronic consumer good (TV, Stereo, Monitor, stand-along HD, Game Console, Guitar Amplifier) without an ethernet port nowadays is unthinkable.

    1. Re:Asian dominance of Online Gaming by drinkypoo · · Score: 1

      I believe that gambling had cards before video games. Hell, it probably started in pachinko parlors but I wouldn't actually know anything about that. Porn and gambling are always at the forefront of technology. The first video game I can remember with a card slot was the neo-geo arcade, and it was just for save games and only implemented by a couple games, at least here in the states.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. But what about the power button? by kkrista · · Score: 0, Flamebait

    That sounds great and all but did they solve the most important problem with the original PS2? Did they remember to put the power button on the front of the machine this time? IMHO, that's gotta be one of the most irritating design flaws in console history -- did it not occur to tehm that some of us would be putting our PS2's inside entertainment centers and may not have easy access to the back of the machine? I seriously hope they fixed this problem. The article seems to be slashdotted already, but I'm sure someone with more bandwidth will post the info later on in the day.

    1. Re:But what about the power button? by sandfish · · Score: 1

      They got close enough with the PS2. I just always left the rear power switch on, and held the front power button to just put it in standby. That never gave me any fuss.

    2. Re:But what about the power button? by ZX-3 · · Score: 3, Informative

      You know that you can turn off the PS2 from the front by holding down the green LED button (until it turns red), right? That's what the symbol on the button means (it's in the manual, too). This puts it in a very low-power stand-by state.

      The switch in the back is only for turning off the machine for an extended period, or before you unplug it.

    3. Re:But what about the power button? by pdxaaron · · Score: 2, Informative

      Are you trying to be funny or is this a serious question? There is a power switch on the back which is very similiar to the switches on most PC Power Supplies. It only needs to be turned off if you plan on unplugging the thing. The Power button on the front of the PS2 can be used to turn it on, Reset it, and if you hold the button down for 1 entire second, it turns it off.

    4. Re:But what about the power button? by pommiekiwifruit · · Score: 1

      And people wonder why there is energy wastage in the West. Your PC or VCR or TV on "standby" may well use more electricity than my living room light (14 watts) when it is turned on! The PS2 may use less (4 watts) but that is still non-zero. Some people pay for electricity you know.

    5. Re:But what about the power button? by pdxaaron · · Score: 1

      Do you unplug your VCR when it's not in use as well to avoid the "energy wastage" of the time display? Or maybe you unplug it when not in use so you don't have to stare at the blinking 12:00 all the time. I would delve into helping you fix that, but I don't believe I'd have the patience.

    6. Re:But what about the power button? by AbRASiON · · Score: 1

      I (similar to the original poster) was un-aware of this for the first three months of owning the PS2.

      It MAY be in the manual but hey, I'm a "technical type" so we all know I threw that in the trash immidiately :)

  20. Impressive but... by Lifix · · Score: 1

    The new design of the ps2 is special, but it's nothing extraordinary. Ever since the new version of the PS1 came out people have been waiting for a better looking PS2. What is amazing frankly is 120 games by the end of the year. I know that was announced in Japan, so it will filter down a little before it gets to us, but this strikes me as kind of strange. From what I read it looks like sony has made all of these games and not had any outside companies assist with the 120 to come.

    Considering that sony announced the PS3 would debut at next years E3, I would have thought that they woud have used the rescources to create 120 PS2 games, to create PS3 games for the first launch.

    --
    In nature, there are neither rewards or punishments, there are only consequences.
    1. Re:Impressive but... by shotfeel · · Score: 1

      Considering the way it was stated, I can't help but wonder how many of those games are just remakes with network play being the only added feature.

      That would make the 120 number seem more realistic to me anyway.

  21. Re:and a built-in Ethernet port (no adapter requir by Anonymous Coward · · Score: 0

    The last model required an adapter. Like you'd plug the adapter into the PS2 USB port and plug the ethernet cable into the adapter.

  22. But wait, there's more by Enigma_Man · · Score: 1

    Does this mean the CD-ROMs only last 25% as long? Ohhh, Zing!

    Really though, it is interesting about the apparent lack of HD room, though it appears that there might be some sort of access pannel on the top left of the machine, possibly large enough for a drive? Anybody know the answer to that?

    I might just have to make the leap from my good 'ole SNES one of these days. I should get a TV first though.

    -Jesse

    --
    Nothing says "unprofessional job" like wrinkles in your duct tape.
    1. Re:But wait, there's more by KDR_11k · · Score: 1, Funny

      Really though, it is interesting about the apparent lack of HD room, though it appears that there might be some sort of access pannel on the top left of the machine, possibly large enough for a drive? Anybody know the answer to that?

      I hear they're bundling a roll of duct tape with the HDDs made after the PSTwo release.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  23. Yeah, what about the power button? by binaryDigit · · Score: 2, Insightful

    Did they remember to put the power button on the front of the machine this time?

    What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).

    1. Re:Yeah, what about the power button? by I+confirm+I'm+not+a · · Score: 1

      What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).

      I was told that the biggest problem with PS2s is that the power supply burns out, if you leave it on standby all the time. I've no idea how true this is; my girlfriend prohibits LEDs from glowing... ;)

      --
      This is where the serious fun begins.
    2. Re:Yeah, what about the power button? by Fred+Or+Alive · · Score: 1

      It would probably burn out if you left it fully powered up all the time, but it should be fine in standby. That's what standbys for.

      One of my two PS2 owning mates does switch his console off by the back though, and he has a (PAL) launch day console that's never malfunctioned.

      I guess the new power brick model will be standby only though, as I doubt there will be a switch on the brick, so barring pulling the plug out you'll be using standby.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:Yeah, what about the power button? by Anonymous Coward · · Score: 0

      Maybe not everyone likes paying 17 cents per day to the electricity company for the privilege of keeping an LED glowing.

  24. Just marketing spin for a cost reduction by Tymbrymi · · Score: 1

    They reduced the size of the thing by 75%, which either means they bought much more expensive components and gave some people in PCB layout headaches, or they did a MASSIVE cost reduction of the board. Either way, I haven't bought a PS2 yet and this just means I'll wait untill these are out....

    1. Re:Just marketing spin for a cost reduction by Fred+Or+Alive · · Score: 1

      The power supply is now external remember, that'll save some room, as well as the lack of hard drive bay. The actual size of the PCB doesn't seem to be that smaller, looking at the side view. It's probably using the Emotion Engine + Graphics Synthesizer @ 90nm (allegedly) chip instead of the seperate chips as well.

      I notice they same in the IGN article some games will be incompatible - I know hard drive games won't work, but perhaps they're dumping PS1 support? (Random speculation).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Just marketing spin for a cost reduction by bs_testability · · Score: 1

      Not only was the original design not very dense, but the board was a tiny part of the package. The power supply board was pretty big, the disc drive was a thick design, and there was a huge hole for the harddrive.

    3. Re:Just marketing spin for a cost reduction by shotfeel · · Score: 1

      And one big advantage of removing the power supply is cooling isn't near the problem it is otherwise. That means smaller fan(s) and less area for airflow required.

  25. History by Apreche · · Score: 1

    This will go down in history just like the top loading NES.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:History by Fred+Or+Alive · · Score: 1

      Wasn't the later NES released after the SNES though? This new PS2 is more like a Mega Drive / Genesis 2, a smaller revision released during the consoles lifetime, rather than a last gasp system.

      The PSone has been reasonabley sucessful, although it was released a little later in the lifespan.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  26. SCEI's official press release by Snowy_loves_you · · Score: 4, Informative

    Here are a official press release(pdf) and some images by SCEI.

    It comes smaller and slimmer: 900g weight(-55%) and 230x28x152mm size(-77% !!). It also have a new feature, a network interface(100BASE-TX/10BASE-T) as standard.

    And still more, SCEI also announced PS3 will adopt blue-ray disc(pdf).

    --

    ----------
    Slashdot Japan
    http://slashdot.jp/
    snowy
    http://slashdot.jp/~snowy/

    1. Re:SCEI's official press release by Filiks · · Score: 1

      Hopefully that means the games will feature HDTV quality video. Just like porn helped the adoption of VHS and DVD, this could give a strong reason to gamers to upgrade their TV's when they see how great the games look rendered in high res along with the video at a friend's place.

      Now if the next gen systems would just support a monitor output, we could get stunning picture quality without having to shell out for a screen. My 21" CRT from a meter away looks just great.

    2. Re:SCEI's official press release by sangreal66 · · Score: 1

      Hopefully that means the games will feature HDTV quality porn

    3. Re:SCEI's official press release by suyashs · · Score: 1

      The whole point of a console is so that you don't have to stare at your monitor...most people don't want to play console games on a monitor and most people certainly don't have 21" screens. If you want to play games on a monitor so badly, make youself a VGA cable and play progressive scan games on it.

      --
      http://chrono.posterous.com/
    4. Re:SCEI's official press release by Filiks · · Score: 1

      Not everyone can afford a HDTV though. It would be nice of Sony, MS, Nintendo to include monitor support even if they're only 17" or 19" screens.

    5. Re:SCEI's official press release by suyashs · · Score: 1

      Sony has a Monitor Available (w/ the Linux Kit), Nintendo plans monitor support for its Revolution console, and Microsoft is undecided...

      --
      http://chrono.posterous.com/
  27. Re:I may get one by Lispy · · Score: 4, Informative

    They cost the same as the original console.

  28. Because of /. Effect by Tyndmyr · · Score: 2, Informative
    PStwo Officially Announced


    This is straight from the news wires, posted minutes ago. We'll have pictures for you shortly.


    Tokyo, September 21, 2004 - Sony Computer Entertainment Inc. (SCEI), announced today a completely new look for the PlayStation®2 computer entertainment system (SCPH-70000), which will become available in Japan, North America and Europe for the year-end peak selling season. The new model will be available in stores on November 3rd in Japan, and on November 1st in North America and Europe.

    While inheriting the basic functions and design philosophy of the current PlayStation 2, the internal design architecture has been completely overhauled, resulting in a slimmer and more lightweight design. Internal volume has been reduced by 75%, overall weight has been halved, and thickness trimmed down to 2.8 cm (thickness of current model is 7.8 cm). Its size is almost as small as a hardcover book, making it easier to carry around and enjoy games and DVD videos anytime, anywhere.

    Equipped with an integrated Ethernet port for network gaming, the new PlayStation 2 sets new standards in the fusion of design and functionality. In North America, approximately 40% (*1) of the PlayStation 2 on-line game users connect their PlayStation 2 to the networks through analog modem and reflecting the American users' preference, North American model is equipped with both Ethernet and modem ports. During the year-end peak-selling season, about 80 on-line game titles are expected for release in Japan, and 120 titles and 65 titles respectively for North America and Europe. With the launch of the new network ready(*2) PlayStation 2, the further expansion of the world of on-line gaming is accelerated.

    Gaining an overwhelming support from a wide range of users from all over the world, more than 72 million units of PlayStation 2 have been shipped as of today. Strongly supported by software developers and publishers, PlayStation 2 is indisputably the most popular computer entertainment system in the world and the new design will position it for ever greater success over the next half of its life. In the run-up towards the launch, the new PlayStation 2, will be displayed at Sony Computer Entertainment Japan's booth during the Tokyo Game Show 2004, held from Friday, September the 24th to Sunday, the 26th, 2004, at Makuhari Messe, together with a rich number of exciting and attractive new titles scheduled for release towards the end of the year.

    With the new PlayStation 2, together with the lineup of forthcoming new game titles, SCEI will continue to contribute to expand the market and to create a new world of computer entertainment.

    (*1) According to SCEI's DNAS (Dynamic Network Authentication System) data. (*2) Internet Service Provider and appropriate Internet access (e.g. ADSL, cable, fiber, etc.) required. For further details regarding network connection, on-line games and peripherals supported with the new model (SCPH-70000 CB), please visit our customer support website (http://www.playstation.jp/info/).

    What does all this mean? Here's a summary:

    PStwo will release on November 1st in America It will be 25% smaller than the current model It will also be half the weight of the current model The system will have an included Ethernet port, no need for a peripheral device Also, Sony claims there will be 120 new PS2 games with online play by the year's end One hundred-twenty new online games before January? That equates to 30 games per month, or over one game per day until the end of 2004.

    -Aaron Dunlap [POSTED: 9/20/04]

    --
    Support more choices in goverment-Vote 3rd party.
    1. Re:Because of /. Effect by BobPaul · · Score: 1

      You're summary's wrong. It will be reduced by 75%, not reduced to 75%. That means it will be 75% smaller, or 25% as large as the current model.

  29. Better feature by StevenHenderson · · Score: 3, Interesting

    Personally, I think that integrated WiFi would be a better addition, either in addition to or in place of wired networking capabilities. This might make it a system-seller, but I doubt the slated feature set will sell many extras. Most likely just to the parents at Xmas time...

    1. Re:Better feature by wx327 · · Score: 2, Insightful
      WiFi would only be good as an addition to wired capabilities, not as a substitute. One of my friends attempted to hook up his PS2 to the network using wireless, and had issues with variable signal strength and latency. We had played a few games online before he relocated his router and hard-wired the PS2 (switching the desktop to wireless). Game play was much improved.

      With all the competitive players online, you don't want your network connection to be another relative disadvantage.

    2. Re:Better feature by Anonymous Coward · · Score: 0

      Personally, I think that integrated WiFi would be a better addition

      WiFi would (I guess) be more expensive, and potentially more complex to set up. Bear in mind that the PS2 is no longer the expensive beast it was at launch; at this stage in a console's life, it is a penny-pinching, mass-market product where the manufacturer is looking to save pennies.

      For example, the original PS lost some of its sockets in later versions; the original Mega Drive (Genesis) was redesigned into the Mega Drive 2, which omitted the headphone socket and volume control, and was put into a more obviously cheap case; and the Sega Master System was recased in a similar way.

    3. Re:Better feature by Shadow99_1 · · Score: 1

      Strange I have my Xbox connected via 802.11G to my wireless router and I've never ever had an issue with signal strength or latency... Which makes it strange that a PS2, which should have reduced load on the connection, has those problems.

      I opted for wireless because I didn't want wires all across my living room and I've never looked back.

      --
      we are all invisible unless we choose otherwise
    4. Re:Better feature by shotfeel · · Score: 1

      I'd be happier with wireless controllers!

      Don't know how many times I thought the PS2 was going to be pulled right off the shelf because someone tripped over the controller cable.

  30. Development Kit by alatesystems · · Score: 4, Insightful

    Sony needs to release a more advanced sdk for game developers. The PS2 isn't even near reaching it's potential and xbox games look SOOO much better simply because the authors can code in c++ and directx, which is what pc programmers have been programming in forever.

    People say "graphics don't make the game" and are correct to a certain degree, but when aliased edges suspend your disbelief, it significantly reduces the amount of fun to be had in a sitting.

    When you can get into the game and totally forget you're playing a game and just have fun in the "virtual world", that is when you know the developer has made a truly awesome game.

    Chris

    1. Re:Development Kit by Filiks · · Score: 1

      It was Sony's arrogance to put two powerful processors in the PS2. It was Sega's folly to put two 28MHz processors in its Saturn. Coding for it in assembly was hard and it lost to the Playstation with its single 33MHz chip.

      Developers have complained the PS2 is hard to program, and the PS3 will probably use multiple Cell processors. How that's going to work is under NDA's but I wouldn't be surprised if the developers don't like it either. Or perhaps Sony found a better way to program Cells? Since the xbox2 will come out the same year as the PS3, the easier to program system may well have better looking games. That will impact system sales.

    2. Re:Development Kit by Anonymous Coward · · Score: 0

      Xbox2 is also multiprocessor. I'll bet on overall greater ease of development on the Xbox2, but in terms on single v. multiprocessor there is zero difference. In fact, the on next gen console that might be single processor is Nintendo's Revolution.

    3. Re:Development Kit by tempmpi · · Score: 5, Informative

      A better development kit isn't going to fix that. PS2 developers can code in C++ and a higher level graphic sdk, but that isn't going to get them anywhere near good performance.
      The problem is the very ambitious architecture of the PS2. The GS (graphic synthesizer) got just 4mb of very fast ram. While that enabled Sony to have extremely high theoretical fill rate by embeding the RAM into the GS and connecting it with a 2560-Bit bus, it is also not nearly enough to store all the textures and the framebuffer. That results in the PS2 having to spend a lot of time transfering textures between GS and regular RAM. Because changing out the texture takes a lot of time, you need to order your triangles in a way that minimizes the texture changes, which is a lot of trouble and hurts performance for sure. The PS2 EE (the main CPU) also got just 16kb cache, which is clearly not enough. Memory access to stuff not in the cache is extremely expensive and the Rambus RAM with its high-bandwidth but also high-latency access profile isn't going to help. Because of that a PS2 coder needs to spend a lot of time on optimizing algorithms for ordered local data access and rewriting stuff in assembler to be able to fit the whole routine into the cache.

      A interessting document from Sony about PS2 performance is here: (PDF only sorry)
      http://www.scee.sony.co.uk/sceesite/files/presenta tions/PSP/HowFarHaveWeGot.pdf
      While marketing said 66 million polys/second, even after all these years the fastest real world Sony seems to know about is 125k polys @ 60 Hz, which translates into 7.5 million polys/second while the average recent game seems to do just 3 million polys/s
      Better SDKs aren't able to help here. The problem are hardware limitations. And while the hard-to-optimize-for design will sure enable programmers to squeeze out quite a bit of additional performance, but it will never be able to reach the real-world performance of XBox and Gamecube.
      And Sony even has better DevKits now, but as you can see their feature isn't C++ or something similiar to DirectX but instead tools to analyse how the cpus is stalled by cache misses etc.
      Imho the PS2 is similiar in design to the first Pentium 4, ambitious, marketing-driven design with very high theoretical peak performance but low real world performance.
      BTW: Gamecubes marketing is exactly the opposite, Nintendo claimed 7-12 million polys/second while one of their launch games 'Rogue Leader' was pushing 15 million polys/second in some scenes.

      --
      Jan
    4. Re:Development Kit by 9mind · · Score: 1

      I agree with you completely. Simply enough example would be, Shinobi vs Ninja Gaiden. I absolutely LOVED the Shinobi series back in the day, Ninja Gaiden was liked but not loved. However, the graphical superiority in the modern day versions can be attributed to many things, and thus my LOVE for the modern-day Ninja Gaiden, and complete disdain for the modern-day Shinobi.

    5. Re:Development Kit by tempmpi · · Score: 2, Interesting

      The PS2 was maybe oversimplified as it is a complexe thing with a lot of different execution units, call it the main bus being hoged by texture transfers and the GS being stalled because it is waiting for texture upload to finish.

      Or are you talking about game designers should just design their games around the limitations of the platform and just use a smaller amount of texture for better fillrate etc.? That would maybe help on the paper but very likely it will look crappier than with better texture and some lost fillrate.

      If it was something else: explain! otherwise it is just a worthless flaimbait.

      --
      Jan
    6. Re:Development Kit by warmgun · · Score: 1

      Having the X-Box use c++ and directx was a mistake, in my opinion. It makes it much too easy for a developer to port its games to the PC. Two of the X-Box's juggernaut, system selling, "exclusive" games, Halo and Star Wars: Knights of the Old Republic, were later released on the PC. I don't own an X-Box and I waited to purchase the PC versions of both games. If they were perpetually exclusive, I may have broken down and bought an X-Box. I wonder how many more are like me out there.

    7. Re:Development Kit by DeadScreenSky · · Score: 1

      I wonder how many more are like me out there.
      Considering both of those games sold really well on Xbox, and still do to this day, I would say not many. :D

      Also, I don't know about KOTOR (didn't like the game myself), but Halo is better in a lot of ways on the Xbox. A lot of people (like myself) even prefer the controls, believe it or not...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    8. Re:Development Kit by Phil+Wilkins · · Score: 1

      DirectX is a MS API. Most PS2 titles are already written in C++.

    9. Re:Development Kit by suyashs · · Score: 1

      What are you talking about? For PS2 games, the only processor that developers have to program efficiently is the EE (includes the VUs), the IOP is simply there to coordinate inputs (from the controllers, hard drive, memory card etc.) and the IOP also serves as a compatibility layer for PS1 games as it is the same processor that was used in the PS1 (MIPS R3000). Coding for the EE isn't hard, it just requires a different coding philosophy than what most people are used to.

      --
      http://chrono.posterous.com/
    10. Re:Development Kit by cthellis · · Score: 1

      For reference, the "7.5 million" mentioned is an average, so using the "in some scenes" case you mention with Rogue Leader, titles pushing that 7.5 million average have certainly gone much higher. I imagine Rogue Leader's average tends to be much lower as well... I don't know if there's ever been real confirmation of "fastest poly measurement in a game"--developers tend to be very tight-lipped about that--but the PS2 can hit the same levels and more. The real question is "how long" and "how solidly" and "doing what alongside?" If the GameCube can push more texture and better texture layers and the Xbox can toss on pixel effects onto the same poly/sec speeds... They're obviously going to be better-looking as well. The PS2 is certainly a curious machine, but it seems to hold up well. It is, of course, about two years older, so it's no surprise that the GameCube and Xbox can push games further. I think if the machines were equalized, there'd be a lot more fight in it. ;) (Of course I think that about the Dreamcast too.) The PS3/N5/Xbox2 comparisons should be a bit more telling, though, as they all seem geared to come out in a span of 6-12 months.

    11. Re:Development Kit by tempmpi · · Score: 1

      The 7.5 million/s isn't average. Look at the PDF I posted, page 32:"fastest so far seems to be 125k polys at 60fps" and on page 13 from rendering analysis: "52,000 polys per frame - min 10k - max 145k", but that 145k/frame figure is very likely at 30fps, as 60% of the games aren't running at 60Hz as the performance analysis also tells.

      The PS2 is certainly not a bad machine, but it isn't nearly as fast as Sony's marketing was suggesting and as you already said it is quite old compared to both XBox and Gamecube.

      --
      Jan
  31. SAY it again? by VernonNemitz · · Score: 0

    In casual conversation one needs to tell things apart. If PStwo supposed to be pronounced the same way most people say "PS2", then we should refuse to go along with that plan. Fortunately, "P-STWO" (long "O", non-silent "W") is a pronouncable alternative. :)

    1. Re:SAY it again? by shotfeel · · Score: 1

      AFAIK, it hasn't officially been named yet, only referred to as the new Playstation 2. Given this, and that the pictures show just PS2, I'm calling it PS2.1

  32. Xbox? by attam · · Score: 2, Insightful

    If MS were to somehow make the xbox 75% smaller, it could be about 10x more appealing. Not to mention the fact that it would make a much sexier set top box. Considering that they are already losing the big bucks on every console, it's not likely to happen though. *sigh*

    1. Re:Xbox? by ScouseMouse · · Score: 1

      Actually miniturisation usually reduces costs. Especially PCB manafacturing costs. As i believe all the Xbox components are Surface mount anyway, it probably wouldnt reduce costs to any significant degree.

      They are probably also hampered by the fact that its basically a PC, and has a PC's cooling requirements.

    2. Re:Xbox? by Fr05t · · Score: 1

      And I'd be able to fit it in the trunk of my car :)

  33. Shrink the fan noise, not just the size! by Lispy · · Score: 2, Interesting

    The one thing that really bothers me with the original PS2 is its noisy fan. If you play for a few hours or watch a movie on the DVD-player it really is annoying.

    Are those new ones just as loud or did they improve the cooling?

    1. Re:Shrink the fan noise, not just the size! by Spleener12 · · Score: 2, Informative

      I think they improved that with the model I got (December 2003), actually. They also removed the firewire port in that one.

    2. Re:Shrink the fan noise, not just the size! by drinkypoo · · Score: 1

      As small as it is there's just no room for a big loud fan. Probably a fair amount of the heat was from the power supply which is now external, and presumably the device consumes less power (this one is 45W, what was the original PS2?) so it will heat up even less.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. What does it mean "no adapter required"? by YetAnotherName · · Score: 1

    For someone who's never seen a PlayStation before, what does it mean that no adapter's required this time? What did the Ethernet port on the last model look like, and why did it require an adapter?

    --A PS noob.

    1. Re:What does it mean "no adapter required"? by Anonymous Coward · · Score: 0

      You had to buy the ethernet adaptor seperatly.

    2. Re:What does it mean "no adapter required"? by MagusX · · Score: 0

      The original PS2 didn't have ethernet built-in, Sony eventually sold an adapter that sticks on the back. Kindof like how the Dreamcast came with the modem, and you could buy the ethernet adapter to swap in.

    3. Re:What does it mean "no adapter required"? by dnixon112 · · Score: 2, Informative

      The original Playstation 2 did not have an ethernet port, therefore consumers were required to buy an add-on adapter to enable online support.

    4. Re:What does it mean "no adapter required"? by jcostantino · · Score: 1
      The ethernet adapter (and modem, in that case) was about $50 when it first came out. You plugged it in to the back of your PS2 and you could play online games. There was also a company (I forget the name) that sold a CD that would boot the PS2 and enable it to stream digital media from your computer to the PS2. Pretty much like what Xbox Media Player does but you don't need a mod-chip for the PS2 because it was commercial software.

      This unit has the ethernet (but no modem) built in, which is what should have been done right from the start.

      --
      Reviews with a twist! http://www.sardonicbastard.com
    5. Re:What does it mean "no adapter required"? by Spleener12 · · Score: 1

      Originally, you needed an adaptor that attached to the back of the system to access the internet on your PS2. A year or two back Sony started bundling this with the console for $20 more (the adaptor by itself cost $40). The PStwo has a port integrated into the system, no adaptor required.

  35. the price? the name? usb? by cycledance · · Score: 1

    in europe its 149...still a miracle to me a gamecube with better technology is 99 (nintendo makes real profit with it) its not called pstwo..its still ps2 usb1 only (no hdd available)

    1. Re:the price? the name? usb? by cycledance · · Score: 0, Offtopic
      wow...my first post completely gone wrong..stupid me :(

      in europe its EURO 149...still a miracle to me
      a gamecube with better technology is EURO 99 (nintendo makes real profit with it)

      its not called pstwo..its still ps2
      usb1 only (no hdd available)

  36. Don't you see... by schmink182 · · Score: 1, Funny

    With a "stateside release date of November 1," this is coming out just in time to distract the young voters from performing their civic duty. We're being repressed!! Whoa, okay. Too much medication...

    1. Re:Don't you see... by jratcliffe · · Score: 1

      With a "stateside release date of November 1," this is coming out just in time to distract the young voters from performing their civic duty. We're being repressed!! Whoa, okay. Too much medication...

      Or too little...

    2. Re:Don't you see... by nitemayr · · Score: 1

      Too much of the "wrong" medication. I think "medication" means weed, and by wrong, I mean, absolutley right, if you are a hippy. *wink*

      --
      Hello Kettle,
      You, my friend are as black as pitch.
      With love, Pot.
  37. Where's The WiFi? by md17 · · Score: 1

    Now seriously. Why not throw in wireless support? Maybe they have and it wasn't mentioned in the /. article (I haven't RTFA yet). But this is really surprising to me. I suppose I could spend $70 and get one of these but that just bites. Why Sony? Why?

    1. Re:Where's The WiFi? by slim · · Score: 2, Interesting

      Now seriously. Why not throw in wireless support? Maybe they have and it wasn't mentioned in the /. article (I haven't RTFA yet). But this is really surprising to me.

      Maybe because Sony would have to field phone helpline calls about WEP and SSIDs, and need to know the ins and outs of every Access Point that's ever been on the market.

      Support is expensive, and to reduce that cost you need to narrow down exactly what you support to as small a set as possible.

      Xbox Live! has a similar policy on wireless. "It works, but we don't support it".

    2. Re:Where's The WiFi? by Anonymous Coward · · Score: 0

      Price.

  38. Still Same Price Apparently by Apple+Acolyte · · Score: 1

    I don't know how much the current PS2 is retailing for in Europe, but if the PStwo is going to cost 99GBP ($177) or 150EU ($184), then it sounds like it would be at least $150 or more. I don't currently own a PS2; only a price reduction would get me to consider it. I imagine only a price drop to $99 would get me to consider purchasing another console of this generation. And I imagine Sony is likely targeting people like me.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
    1. Re:Still Same Price Apparently by Spleener12 · · Score: 1

      The PSOne remodel corresponded with a price drop; however, Sony dropped the price to $150 not too long ago. This doesn't rule out the probability of a price drop, it just makes it a little less likely.

    2. Re:Still Same Price Apparently by mrgreen4242 · · Score: 1

      I was reading this and thinking the same thing... if they dropped the price to the sub-$100 range I MIGHT get one... (I am moving towards consoles for all my gaming as I have switched to Linux for my day to day desktop needs). As it is my GameCube ($79 used, thank you!) does well enough, but I wish Battlefronts had come out for it!

  39. Hardware mod by Short+Circuit · · Score: 1

    I doubt the internal circuitry will have changed all that much, aside from the move to an external power supply. The circuitry to support the hard drive will probably still be there, so people with a little experience with a soldering iron will probably still be able to add in a hard drive.

    1. Re:Hardware mod by Anonymous Coward · · Score: 0

      The hard disk attached to an ide connector on the network adapter. The network adapter is internal now, so I wouldn't be suprised if they use a simpler ethernet chipset without ide support.

  40. Mod chips? by Anonymous Coward · · Score: 0

    Will the mod chips have to be 75% thinner too? Maybe they'll have 75% less wires to connect?

  41. Re:and a built-in Ethernet port (no adapter requir by Fred+Or+Alive · · Score: 1

    The earlier models needed a network card, they don't have any networking at all. (In North America and Japan you can get a modem as well, but Europe didn't get one, probably becuase games companies just so care about us...)

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  42. CONTEXT PEOPLE! by Fr05t · · Score: 5, Informative

    To the 50 - "blah blah blah how will they make 120 new games in 3 months, blah blah blah".

    Here is a copy of the offical press release: http://www.gamegossip.com/pressrelease.php?id=9959

    And if you don't want to RTFA:

    "During the year-end peak-selling season about 80 online game titles are expected to be available in Japan, with 120 titles and 65 titles respectively in North America and Europe. With the launch of the new network-ready(*2) PlayStation 2, the company expects to continually expand the world of online gaming in this generation."

    I almost prefer people just copying other peoples work when submitting a story to reading something out of context and passing it along to the masses.

  43. The real reason for the new PStwo by bludstone · · Score: 4, Interesting

    Has nothing to do with style, selling more consoles, or getting more people online.

    Its because Sony figured out a way they could make more PS2s, cheaper, by changing the design... and probably get more cash per-sale for the units.

    This is the same reason for the PS1.

    This isnt necessarily a bad thing. I rather like the new PStwo (just as i really like the PSone) but dont go fooling yourself on the reason why. Its a cost-benifit analysis. Thats all.

    --

    no .sig
    1. Re:The real reason for the new PStwo by Anonymous Coward · · Score: 0

      Not to mention that they likely got the entire system board down to a single chip, just like they did with the PS1/PSOne change. Makes it easier to stick it into the PS3 for backwards compatibility.

    2. Re:The real reason for the new PStwo by 17028 · · Score: 1

      It's not called PStwo. It's called Playstation 2, or PS2 if you prefer.

      http://img.photobucket.com/albums/v479/nice_busboy /consolebox.jpg

  44. PStwo as a media center? by WomensHealth · · Score: 2, Interesting

    Can anyone tell me if the PStwo can, with additional software/hardware, be used as a streaming media receiver? As small as it is, I would like to be able to use it to stream music and video over my home network, as I've been doing with my modded Xbox. The Xbox worked great, but its cooling fans were kind of noisy, the case is kind of clunky and awkward, and now it also just happens to be broken.

    1. Re:PStwo as a media center? by gamgee5273 · · Score: 1
      There are a few coding houses out there that have bootable apps on disc. Can't think of them off the top of my head.

      The issue here is that there is no room for the HDD (so FFXI and RE: Outbreak players are stuck with old-school PS2 model, I guess). So, unless you are just going to stream with no chance of local caching (not that I've heard of any of these apps caching things to the HDD), I really don't think it's going to be a strong media center. But it should handle lower-bandwidth-type stuff (music and photos) nicely...

    2. Re:PStwo as a media center? by buzzsport · · Score: 2, Informative

      Check out http://www.broadq.com/qcast2.htm

      Supports MP3, Ogg Vorbis, AC3, MPEG-1/2/4, Divx 3,4,5 OGM and more...

    3. Re:PStwo as a media center? by robaustin · · Score: 2, Informative

      I'm using the Qcast Media Player (actually now marketed and sold as the GameShark Media Player). I can tell you that it's a great little app. It plays back just about everything wonderfully. It has a little trouble with XVID encoded AVI files - the video tends to freeze - I think there's too much info coming down the pipe and the buffer is getting overrun. I use it as a simple TIVO - watching MPGs mostly- of TV shows I download using Bit Torrent. It is nice getting the HD broadcasts of some shows because it's like watching a DVD of a show, rather then a simple broadcast. I don't see any reason why the Qcast wouldn't be comptible with the new PSTwo... Gotta love it! --*Rob

  45. NOT 120 NEW GAMES by Anonymous Coward · · Score: 0

    This doesn't mean they will release 120 new games, it means they will release 120 games with online compatability. Which basically means they will take existing games and modify them so they can be played online. End of story. Nothing to see here move along.

  46. 120 variations of pong by m00j · · Score: 1

    Well we can probably expect a large number of "arcade classics" style titles. Expect on the shelfs soon: Pong! Super Pong! Pong Pro Pong now with blue background! They will probably release quite a few racing games, with the cars changed and the levels changed. Small things compared to creating new games.

    1. Re:120 variations of pong by MadChicken · · Score: 1

      Interesting that you should bring that up... did you ever try the PS1 version of "Pong"? It's hilarious... so many wacky variations to such a mindless game.

      As far as the cars/tracks changed, sure that's fine. We get sports games every year with the players changed around... why not something that will let you try the new cars?

      --
      SYS 64738 NO CARRIER
  47. Hooray! by FraggedSquid · · Score: 1

    120 new version of the PStwo! and a 75% smaller game all before Crimbo.
    No RTFA, no clue

    --
    You don't need a lab to make mud.
  48. No firewire/i.link/1394/blahblah? by jcostantino · · Score: 2, Interesting
    I was looking over the pictures on Sony's page and there is a conspicuous lack of firewire on the new (and old) unit. Why did sony ditch firewire? I'll admit that *I* never used it the entire time I had my PS2 and IIRC, it was supposed to be used for multiplayer gaming, right?

    Anyone care to enlighten me?

    --
    Reviews with a twist! http://www.sardonicbastard.com
    1. Re:No firewire/i.link/1394/blahblah? by gamgee5273 · · Score: 2, Informative
      Sony ditched FW about 18 months ago. If you go into a store today, tear open an old-school PS2 box, you will see:

      1) no FireWire; 2) a built-in IR receiver for the DVD remote; 3) progressive scan capabilities (okay, maybe you won't see that).

    2. Re:No firewire/i.link/1394/blahblah? by DrVxD · · Score: 1

      I have no idea when they ditched iLink, but it's a real shame - Multi-console Gran Turismo 3 rocked in multi-player (one driver per console) mode. But in single player mode, it was about the best console gaming experience I've ever come across - the additional consoles became the left/right side views out of the car (and, I assume, if you had enough PS2s and screens you'd get the full 360 degree effect - sadly the time I tried it we'd only got 3 PS2s we could lay our hands on. Which is really sad, because we had a very large number of 42" NEC flatscreens kicking around the office...)

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  49. It's not the PStwo by Fred+Or+Alive · · Score: 1

    Look at the press release. Or the pictures. At no point does they use anything other than the PS2 logo or PlayStation 2.

    People are going to call it the PStwo informally, but technically it's still the PS2, or perhaps the mini-PS2, or techincally the PlayStation 2 (SCPH-70000).

    In other news, I notice the US model has a modem as well as the ethernet adaptor (PAL models don't, we've never had a modem), which seems a bit of a waste.

    I wonder if Final Fantasy XI is comming out in Europe on PS2 either, the advert I've seen in Edge only mentions PC, perhaps they've given up on it as Sony are dumping the <s>MegaCD</s>[1] Hard Disk Drive (unless an external model is being reintroduced).

    [1] Oi, they should enable strikeout tags, it has endless comic potential. ;-)

    I'm just bitter they didn't greenlight my submission.

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
    1. Re:It's not the PStwo by Junta · · Score: 1

      [1] Oi, they should enable strikeout tags, it has endless comic potential. ;-)

      *Real* geeks use ^H

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:It's not the PStwo by Fred+Or+Alive · · Score: 1

      Just becuase I'm a Mac user you get all "you're not a real geek". I mean, just because those command pipe thingies confuse me, and Xintrinsic.conf.ppp.x11.linux files are inpenitrable doesn't make my less of a geek does it? All you people on the World Wide Web, I mean people complained about Outlook quoting wrong or something on newsgroups. I wish my coffee holder hadn't broken...

      (I'm not that bad really (I do know how to use a command line, but I do find Linux seemingley impossible to configure, which is why I use Mac OS X for my Unixing needs), but I don't use ^H becuase I've never really used the sort of thing that would have that in reality, which is why I prefer strikeouts, but virtually no forums actually seem to support them).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:It's not the PStwo by Shadow99_1 · · Score: 1

      Um it should be SCPH-700XX... Why you ask? Because current PS models include: SCPH-70011, SCPH-70013, SCPH-70014... Though I also remember 70009, 70008, 70004, & 70001...

      I know this because I've sold them (I've been the head of a stores game/software department). This minor differences between models have been all important at times. I could also definately see a PStwo push for it marketing-wise as in fact they did offically rename the last generation from PS1 to PSone.

      Oh also:

      In the US it would have to have a dial-up modem. It's one of the few reasons why people opt for a PS2 rather than a Xbox for online gaming. Which is funny because only a handful of games can be played without broadband, but in places like were I live broadband just hasn't caught on or isn't available to most people. FOr istance I had no broadband available til early this year.

      External devices (such as hard drives, and what should be the near infamous PS2 4 controller adpater) have poor sales at best and so their features are never really exploited and the company just writes them off as bad ideas. Heck I have problems gettign people to buy a damn memory card with their PS2 even though it's pretty much required. Then they bitch about having to buy a second control (which in their mind should eb free). I can go on, but they want to buy just the system and maybe a game at best, why they even bother to try things like external hard drives after all the failures just amazes me....

      --
      we are all invisible unless we choose otherwise
  50. PSone prompted by PS2 by Dan+East · · Score: 4, Interesting

    I have heard from many sources that Sony released the slimmed down PSone because they had created a new chipset to allow the PS1 hardware to be integrated into the PS2 for backwards compatibility. Thus it made sense to package it as the small, inexpensive, stand-alone PSone to help revive that older market.

    I wouldn't be surprised if this new PStwo stems from the exact same type of technology - a redesigned (aka smaller) PS2 chipset designed for integration into the future PS3.

    Dan East

    --
    Better known as 318230.
    1. Re:PSone prompted by PS2 by slim · · Score: 1

      I have heard from many sources that Sony released the slimmed down PSone because they had created a new chipset to allow the PS1 hardware to be integrated into the PS2 for backwards compatibility. Thus it made sense to package it as the small, inexpensive, stand-alone PSone to help revive that older market.

      I wouldn't be surprised if this new PStwo stems from the exact same type of technology - a redesigned (aka smaller) PS2 chipset designed for integration into the future PS3.


      That's quite a logical leap. Because chipping original Playstations was so widespread, the constantly changing design is quite well known. When the PS was still the main console on the market, Sony were continually revising the internal design, to incorporate cheaper components, volume manufacturing techniques, etc.

      If you compare an early model PS with one of the last ones off the shelf before PS1 took over, you'll be amazed by the amount of empty space in the newer box.

      The other advantage to Sony of doing this, of course is that tiny surface-mounted PCBs are much harder to solder mod chips onto. An acquaintance of mine had a nice earner going chipping Playstations for £10 a time. As the boards got smaller and fiddlier, he got disillusioned with the gig -- the fiddle was no longer worth the money.

    2. Re:PSone prompted by PS2 by Anonymous Coward · · Score: 0

      Ah, come on...the contacts didn't get so small that you couldn't do anything with them. And easily once you got the technique down. Even soldering onto IC leads was simply enough with the right technique. I'm not the greatest with a soldering iron, I'll admit, but I was good enough to get that wire onto very tiny spots...

  51. How much life does the PS2 have left anyway? by Enigma_Man · · Score: 1

    I mean, I'm really excited that a product like this can last for as long as it has, but it's a good number of years old now. Why re-release newly packaged old hardware so late in the game? Are they really going to sell enough of them to make up for the expense of at least having to redesign the packaging of the thing, not to mention the tooling to construct it in the factories where they're made / assembled? I guess I just don't understand the _why_.

    Can anybody clue me in?

    -Jesse

    --
    Nothing says "unprofessional job" like wrinkles in your duct tape.
    1. Re:How much life does the PS2 have left anyway? by gamgee5273 · · Score: 1
      One simple explanation: Sony is still selling brand-new PSones as we speak. I think a new one can be had for under $40. Nice price for a college student or a grade school kid running a newspaper route. You can still buy the latest big name EA games for the PSone (yes, it is still being coded for).

      Sony expects to follow that success with the "PStwo" and has already said that their PS2 timeline goes up to 2008 or beyond.

  52. gaming horizon is deads by AhabTheArab · · Score: 1
  53. yeah, but ... (-1, flamebait) by MORTAR_COMBAT! · · Score: 1

    ... it won't play resident evil 4, so who cares anyway?

    --
    MORTAR COMBAT!
  54. Know your history. by phillymjs · · Score: 1

    The top loading NES was a great machine, except for the lack of RCA A/V connectors. It was not meant to be a world-beater, it was just a redesign of the NES that was cheaper to manufacture.

    I bought one new after my third refurb front-loader started refusing to acknowledge a cart was inserted in it. I still curse whoever invented that POS temperamental ZIF cartridge slot in the original NES-- those damn things ALWAYS failed eventually, no matter how careful you were.

    The top-loader, on the other hand, is still going strong today. The units themselves are rather rare anymore, there are a few on eBay now for upwards of $50.

    I might buy another used front-loader someday, but purely as an addition to my classic game console and computer collection. I'll still play my library of NES carts with the top-loader.

    ~Philly

  55. No HDD? No need. by Danj2k · · Score: 1
    What about games that use or need the HDD? Final Fantasy XI in Europe?
    Er, there aren't any plans for a PS2 release of FFXI over here in Europe - precisely because of the lack of the hard drive. Nobody really seems to care, FFXI made #3 in the UK PC game charts on its release here last Friday.
  56. No need for a wall wart by tepples · · Score: 1

    My Acer laptop and my GameCube both have an external power supply, but it sits halfway down the cord rather than inside an oversized plug.

    1. Re:No need for a wall wart by shotfeel · · Score: 2, Insightful

      On one hand, that's good -you can use all the outlets ont he power strip.

      OTOH, that's twice as much cable getting twisted and knotted together with all the other cables.

      Its one of those love/hate things. Personally I'd like to see the electronics compies standardize on a voltage, polarity and plug. That way I could just have one big power brick with a dozen DC cords running from it.

    2. Re:No need for a wall wart by drinkypoo · · Score: 1

      Sony loves wall warts. It's probably substantially similar to the PSOne's wall wart, which is really offensively large. In fact you can't plug it into a typical outlet strip and then plug a typical plug into the adjacent outlet - it's large enough (read: poorly designed enough) to where the top of the wart covers the ground connection on the nearby socket. In fact I strongly suspect it'll be essentially identical, from what I've seen of the power connector.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  57. Re:I may get one by danormsby · · Score: 2, Interesting
    I was thinking of getting a PStwo until I realised you can't put the Linux kit in them as the don't have a hard drive bay. :-(

    Guess I'll have to get the chunker PS2 instead to use this unless anyone out there knows a Knoppix equivalent for the PS2/two?

    If I'm going to put a network aware console into my TV I'd prefer one that I and fire up a web browser on.

    --
    Omnis amans amens
  58. I'm confused by paragon_au · · Score: 1

    So they cost the same, and have the same name.
    So now we have the PSX, PSone, PS2, PSX, PStwo.
    How hard is it to think of a name people can say, without getting confused about wtf ver of the console someone is talking about?

  59. Sigh, just as usual by Walkiry · · Score: 1

    > with 120 titles and 65 titles respectively in North America and Europe

    As usual, Europe gets the short end of the stick with the videogames. Don't think I'm going to buy one of their consoles, I'll stick to my general-purpose PC without region specific shit, thanks.

    --
    ---- Take the Space Quiz!
    1. Re:Sigh, just as usual by Jack+Porter · · Score: 2, Informative

      PAL is partly to blame - different frame rate, different framebuffer size (using more video ram). As a PS2 developer, doing a PAL port is a headache i'd rather not think about.

    2. Re:Sigh, just as usual by Zangief · · Score: 1

      Yeah, but it can't be the only reason. Nintendo DS will be launched this year on America and Japan, but only in the first quarter of 2005 in Europe.

      Some people in Japan don't like Europeans, it seems.

    3. Re:Sigh, just as usual by DrVxD · · Score: 1

      > As a PS2 developer, doing a PAL port is a headache i'd rather not think about.

      I'd be happy to just be able play some of the NTSC releases over here in the UK, since my TV can handle NTSC just fine. Of course, if you're serious about offering gamers the best experience you'd want to offer them the better resolution that PAL offers... ;)

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  60. Top loading by BlueThunderArmy · · Score: 0

    Will a top-loading system make it easier to load imports and "back ups" with the Swap Magic Fix? Of course, it's still cheaper to get a flip top cover.

  61. Built-in Eterhnet + Free Game Servers by OlivierB · · Score: 1, Interesting

    So I got an xbox soon after it came out in Europe. The reason was clearly Halo, but I figured I could put that ethernet jack into good use once they would release some online games for it.
    Sure enough they did come out with Xbox Live which was susbscription based in pure MSFT style.
    WTF? why do I need to pay for gaming service? $50 a year? Are you kidding?
    On my PC the SAME games (ie Medal of Honor, Unreal etc.) can be hosted on dedicated servers or homebased servers (free).
    Now I have to pay for 20% more expensive games plus subscription for Xbox Live?
    My Ethernet jack on the Xbox is now used to stream content for Xbox Media Center.

    Sony make it happen, bring us through online experience.

    --
    Artificial intelligence is no match for natural stupidity
    1. Re:Built-in Eterhnet + Free Game Servers by Shadow99_1 · · Score: 1

      Ok first let me say: If you don't think Xbox live is worth it than you obviously have problems... I've had it for two years and just don't look back. They keep adding improved features to it year after year. That ~$50 a year pays for all the in-game and out-of-game capabilities now in xbox live.

      Second let me add how are you going to make a dedicated game server for a game on a console system? Ever thought about that?

      Lastly they aren't the same games (at least not normally their are a few exceptions though). Unreal is UT, but instead Unreal Championship. Medal of Honor isn't the same game on both console or PC either. Each gets their own titles. Same for Halo. Some near future titles and one current title are based on their PC versions, but multiplayer is a huge overhaul for console regardless of how similiar the game itself is between console and PC.

      --
      we are all invisible unless we choose otherwise
    2. Re:Built-in Eterhnet + Free Game Servers by Peyna · · Score: 1

      You can either pay $50/year (only those that use the service will pay for it) or $25-50 more for the game, whether or not you use the service.

      I think subscription based games make sense in some cases. That said, I think that WoW should be "free" and the only fee be for the online subscription, since it's useless otherwise. I'm pretty sure I heard otherwise though.

      --
      What?
    3. Re:Built-in Eterhnet + Free Game Servers by OlivierB · · Score: 1

      My comment was up to +3 Interesting this afternoon.
      Then school time was over and the rating came down...
      Hmmm..
      Memo to myself: never attack games or other children occupations before their bedtime...

      lol!

      Mod me down baby!

      --
      Artificial intelligence is no match for natural stupidity
  62. Subscription fees? by digThisXL · · Score: 1

    I can't believe this hasn't already been posted -

    How much will the subscription fees be, if anything, to play these "120 new Playstation 2 games with online compatibility" ?

    This is what bothers me most about Xbox live - the monthly fees.

  63. No Hard Drive by jaaron · · Score: 1

    I'm assuming there's no way one could squeeze a hard drive into those things. Looks like no FFXI for PStwo owners.

    --
    Who said Freedom was Fair?
    1. Re:No Hard Drive by Neophytus · · Score: 1

      I'm not sure about how much space FFXI needs, but a CF/microdrive slot would probably be able to cope.

    2. Re:No Hard Drive by atrizzah · · Score: 1

      Well not that I know much about PS2 hardware, but perhaps you could throw a USB hardrive on the USB port

    3. Re:No Hard Drive by aonaran · · Score: 1

      Except the current price for a 4GB microdrive is $499.99

      Not too many people are willing to put down that much cash for one game.

      Considering the PC version has a 6.5 GB disk space requirement (I can't find published requirements for the PS2 version because it comes with the hard drive) I think that a laptop drive would be the only option.

      This is of course assuming that there is an option for a harddrive. The article at BBC makes no mention of one, and I can't get to the other article.

    4. Re:No Hard Drive by BlueBat · · Score: 0
      aonaran says:
      Except the current price for a 4GB microdrive is $499.99
      Except you can get the new Rio which has a 5GB CompactFlash drive in it for around $250 I think and just remove it. I hear that this is being done quite a lot. Makes sense to me, if you can save $150 dollars doing this, then do it. plus you get an MP3 player that you can put a smaller card in to play your MP3s.
    5. Re:No Hard Drive by HiVizDiver · · Score: 2, Insightful

      Yes, but Sony isn't going to/can't count on people to do this, they'd have to be going with the idea of people buying CF cards at current market cost. So it would seem that's a pretty steep assumption to make about Joe Average console owner.

      This is assuming that CF/flash memory cards in general are the answer to playing FFXI on the PStwo, which I guess remains to be seen.

    6. Re:No Hard Drive by Trejkaz · · Score: 1

      I get the icky feeling that this would require some pretty special drivers... so Sony would have to announce such compatibility sooner or later.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    7. Re:No Hard Drive by Kesh · · Score: 1

      Maybe. The question is, does the PStwo have an iLink/Firewire/1394 port? If so, there are plenty of external hard drives on the market that would be quite fast enough for loading games onto.

  64. The come out for christmas by Gopal.V · · Score: 1

    "Before January" in weasel terms is between Christmas and New Year :)

    So you have 12 reverse-days of christmas playing and sucking at 10 games a day while the beta testers wh00p your a$$ on the ones they've played for a couple of weeks more ...

    1. Re:The come out for christmas by jandrese · · Score: 3, Informative

      Uh, no major game company releases their big game _after_ the Christmas rush. The 10 games a day is actually somewhat believeable if you've looked at the release charts from now until Christmas with every developer trying to get their 3/4 finished game out the door and on the shelves before mommies everywhere try to find something for their kids.

      --

      I read the internet for the articles.
    2. Re:The come out for christmas by Golantig · · Score: 1

      What about granny money?

      Seriously...

    3. Re:The come out for christmas by Mattb90 · · Score: 1

      Except if you're Take 2 and waiting for your deal with Sony to expire ;) 2nd January 2004 for the Xbox version of the GTA Double Pack, anyone?

      --
      Mattb90
      Editor, allaboutgames.co.uk
    4. Re:The come out for christmas by IncohereD · · Score: 2, Interesting

      Uh, no major game company releases their big game _after_ the Christmas rush

      I'm pretty sure I remember Mega Man regularly being on the cover of Nintendo Power in January. The post-Christmas seemed to be the niche for that series. After all, kids need something to spend the $50 cheque from their uncle that came a month late on.

    5. Re:The come out for christmas by joel8x · · Score: 1

      Lucas Arts' most promising game - "Mercenaries" is coming out right after Christmas to stand out amongst the glut of games coming out this holiday season. Their idea is to capitalize on the kids who get cash as a gift. Sounds like a good idea to me.

      --
      Sound waves should be free!
  65. 120 games by end of year? by Digital_Quartz · · Score: 1

    Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004.



    Or, 120 games on Dec. 20th, ready for the xmas season.

  66. yes but, by Tibor+the+Hun · · Score: 1

    can it take a memory stick?

    --
    If you don't know what AltaVista is (was), get off my lawn.
  67. Also: PS2 chip in flat screen TVs... by mekkab · · Score: 1

    From this Slashdot article:
    They will also be using the PS2 chips in TVs- and the original was waay to bulky.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:Also: PS2 chip in flat screen TVs... by Anonymous Coward · · Score: 0

      No they won't. Every console manufacturer floats rumors of their graphics chip being used in a TV and it never happens. Sega, Nintendo, Sony, it doesn't matter who.

  68. Size Matters by ArcticPuppy · · Score: 1

    As far as I understand it is not 25% smaller but its 25% of the size of the original PS2. Here are some pictures (Norwegian site)

  69. Re:I may get one by logen · · Score: 0

    If you live in the US or Canada you'll have to get your Linux kit from ebay. As it appears Sony is no longer selling it in North America.

    Man I should have bought it when it came out.

    -Sam

  70. Snazzy! by haggar · · Score: 1

    I like it, it's really tiny. If it plays DVDs, I might opt for it to reduce space consumption in the living room, plus the odd PS1 and PS2 game I might fancy playing.

    --
    Sigged!
    1. Re:Snazzy! by kidgenius · · Score: 1

      Why wouldn't it play DVD's? Current PS2's do it.

    2. Re:Snazzy! by Thag · · Score: 1

      The release mentions playing DVDs, so yes, I would say it does.

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    3. Re:Snazzy! by drinkypoo · · Score: 1

      If it's as lousy a DVD player as the original PS2, you should get something else. PS2's software decoder has some of the worst artifacting I've ever seen. A $40 Apex does a better job.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Snazzy! by haggar · · Score: 1

      You have a good point. I am aware of the not-so-great quality of the PS2 DVD player, but it's tolerable, and I do not watch as many DVDs nowadays as I used to. The new PS2is really tiny and good looking, and that's a big advantage.

      Besides, I am curious about the older FF games. And Spyro the dragon, I kinda like that.

      --
      Sigged!
  71. one possible real reason - mod chips by havaloc · · Score: 1

    Looks like it'd be pretty hard to mod this PS2 design.

    1. Re:one possible real reason - mod chips by AnimeFreak · · Score: 1

      I wouldn't think that. The same was said about the PSone, and there are plenty of modchips for that particular model.

  72. No no, you don't understand by thegnu · · Score: 1

    That's a Laserdisc in the picture.

    --
    Please stop stalking me, bro.
  73. Bloomberg has this too by mi · · Score: 1

    For accessing their software over the Internet with only a web-browser... A very nifty little device by RSA, I might add.

    --
    In Soviet Washington the swamp drains you.
  74. This product is doomed. by peeping_Thomist · · Score: 4, Funny

    Do they seriously expect to be able to compete against Infinium Labs' Phantom? Good luck!

    --
    Anything worth doing is worth doing badly -- G.K. Chesterton
  75. Decent Pictures... SCH 7000 by bpd1069 · · Score: 1

    PR pictures that show the new model from every angle... and get this, its a top-loader, no more slidding trays...

    --
    --
  76. You know why Sony's doing this... by xgunnerx · · Score: 1

    *Cancels Halo 2 preorder (not!)*

    1. Re:You know why Sony's doing this... by Anonymous Coward · · Score: 0

      Congrats!

      You're the biggest retard of all the posters for this story.

  77. Part of a Sony initiative by MarcQuadra · · Score: 1

    IIRC, Sony realized about two years ago that they could massively cut costs if they drop their part count and use more 'unified' chipsets in their products. They realized that they had over 120 VENDORS to build a PS2, and it was a disaster in corporate relations and design.

    So this is probably the result of a good consolidation of parts.

    --
    "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  78. My guess; PS2 has *years* of life left by Dogtanian · · Score: 1

    Here's a guess; assuming that the main reason for the redesign is cost (which it probably is), I'd be interested to find out (in general) what the sales of a console are like as the price comes down.

    This is only a guess, but it wouldn't surprise me if a large proportion (33% plus? *50%*?!) of a console's total sales (all versions) were made during its twilight years when it was being sold at a bargain basement price. Sure, most of those sales would be to kids (second systems?) and impulse-buying non-serious gamers, and would not merit attention from gamers and magazines focused on the latest generation systems.

    But a sale's a sale; and when a console is being sold cheaply, you want to make savings in any area you can. I'd be willing to bet that there are enough PS2 sales in the pipeline to make a money-saving redesign worthwhile.

    I'm going to stick my neck out here and guess that PS2 sales to date (by unit, not price) won't be anywhere near 50% of their eventual total. Okay, I make no claims to being an expert in the field of consoles; but it seems reasonable to assume that the great unwashed masses doing their afternoon shopping will keep the PS2 alive long after the 'serious' crowd have moved onto the PS3.

    I doubt the same will apply to games, as the later PS2 buyers won't be willing to spend vast amounts of money when they can get older stuff cheap (making the market extremely hostile); however, as mentioned elsewhere, EA are still converting their key titles to the PS1. But, we're discussing new hardware here; not software.

    To cut to what I'm trying to say: Yeah; redesign is almost certainly worthwhile. It might even be redesigned *again* in a few years time, as an ultra cheap-n'-nasty "I didn't know they still made that" category toy (probably *without* the ethernet and a lot of other stuff).

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  79. Hmmm by rogabean · · Score: 1

    With all these people buying new PStwos come Nov... think It's time to start the "Donate your old PS2 to Rogabean" Campaign....

    --
    "why don't you just slip into something more comfortable...like a coma!"
  80. Re:Dude... (marketing) by Anonymous Coward · · Score: 0

    I think it'll be 2 years before we see a ps3 system and game running. Why? Sony's marketing department's a genius!

    rant::

    For those into the console market, remember the sega dreamcast. It was the true, leaps and bounds over the competition. Before then, it was all about, "is it 16bit? 32bit 64bit?". Dreamcast knocked everyone away, graphics were no longer the centerpiece, b/c it took the throne. But the system didn't sell well. Mostly b/c of the ps2 hype machine.

    For almost a year, trade magazines and fan magazines were helping spread the rumor mill about the new chipset or graphics or this and that about the new ps2. I couldn't believe how excited people got over numbers!

    This is another case of the hype engine. This year's E3 will consist of Nintendo's new games and systems, microsoft's offering in the next gen market, but I'm willing to bet sony will only show off their portable system, the psp. At most they'll talk about how it may tie into their ps3 unit.

    Microsoft: will be more about expansion into other genres and games and partnerships and their new advanced hardware.

    Nintendo: enphasis on gameplay, originality, playability, and how the portable will tie in

    Sony: lion's share, we want exclusives!

  81. Damn it. by Zakabog · · Score: 1

    I've been wanting something like this for quite some time now. I put a PS2 inside my car and the most annoying thing is the space it takes up, I took apart my PS2 to see if I could save some space and I noticed there was a LOT of room inside of the case. I wanted to relocate the DVD drive, add a longer ribbonand move it above my cup holders below my radio. I would have done it except I can't make a long ribbon and I don't know any places that sell the one I'd need. I was gonna put the controller/memory card ports above the drive too, but still there was the ribbon problem. Then I was gonna put the remaining hardware in a smaller case (probably just a project box) and hid it under my seat.

    I eventually gave up on that idea (sort of, found a multitap and put that under the stereo, has memory card and controller ports, but I still want the DVD drive there too) but I still have a PS2 in my car, and a PS2 in my house. If this thing came out a few months ago I would have bought it specifically for the car (although when I bought a PS2 for the car I bought it with the network adapter so I could use it for the PS2 in the house, wouldn't have that option with this one since it's built in.) I really hope the PS3 comes in this form, or at least smaller than the PS2 so I can fit one in my car much easier.

  82. Sony, please pimp my ride!! by dilg · · Score: 1
    This new form factor would be perfect for mounting in an Escalade!

    (hmm.. now I need to buy an Escalade)

  83. sooo much better.... by Anonymous Coward · · Score: 1, Insightful

    I've played Burnout 3 on the PS2 and Xbox back to back in the last couple days, and there's no huge difference. I actually do most of my playing on the PS2, and these edges are no problem.

    I have to wonder, how long have you had a PS2? Haven't these edges driven you mad before? Most games have them. You must have gone really crazy back in the old 2D days... The pixelated sprites of Robotron must have really suspended your disbelief.

  84. Sony doesn't allow 2D games by Webapprentice · · Score: 1

    What about people who still want to play good 2D games? Sony pretty much won't allow them to be made on their system unless it is a multi-game disc or uses some of the PS2's capabilities.

    1. Re:Sony doesn't allow 2D games by Anonymous Coward · · Score: 0
    2. Re:Sony doesn't allow 2D games by RogueyWon · · Score: 1

      So my copies of Disgaea and Guilty Gear X-2 must be imaginary.

      Thanks for letting me know.

    3. Re:Sony doesn't allow 2D games by DeadScreenSky · · Score: 1

      As another posted noted, Sony does allow some 2D games nowadays. But more importantly, Sony of America is the only part of Sony this stupid (and unfortunately, it really hasn't hurt them - they have been doing is since the original PSX, and I suspect that is part of the reason why 2D games are no longer very popular in America. Anyone who didn't own a Saturn missed out on them for pretty much a whole console generation, especially people new to gaming, and even the better 2D Saturn games didn't even come to the US...). Gamers in Japan still get the variety of great 2D games like Espgaluda, etc., so the variety approach still helps Sony.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  85. "25% smaller" WRONG! by psyconaut · · Score: 1

    It's 25% of the original volume. Look at the side-by-side pics...the system is tiny compared to the origianl.

    -psy

  86. Yeah, just like the Saturn by SuperKendall · · Score: 2, Insightful

    Microsoft caught the entire industry napping by breaking their 5 year console cycle down to 2-3 years.

    The other console makers are complaining but once xboxnext is first to market with an ATI chipset and developers onboard I think they may be too busy running scared to try and cut a deal with the big M.


    Yeah, that being out early with the weakest console sure helped Sega and the Saturn!!

    Think about it. If XBoxNext is out next year (and it probably is) then Sony has a year, possibly more, to add more stuff (more memory at least, and probably more powerful processors) to the standard console at the same price. Given that they also have a huge lead in market share that will propel them right out of the gate, that is a significant problem for the XBox.

    Furthermore by basically saying the XBox NeXT is out next year, Microsoft is also biting into current sales. I was thinking about Halo 2 and an XBox but if the next XBox is out next year, why not wait for a PC version that will come eventually? In the meantime there's a lot of great, really unique PS2 and PC games to play.

    I don't think Microsoft has a smart strategy AT ALL. It just seems hasty and short-sighted. Instead they should have released at the same time as the PS3 and made damn sure it maintained an edge in system power as that has always been its hook.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Yeah, just like the Saturn by Awptimus+Prime · · Score: 1

      Yeah, that being out early with the weakest console sure helped Sega and the Saturn!!

      This system failed due to not having much developer support and miserable marketing. It had little to do with being first, with exception to the price of the system.

      Microsoft has incredible support from developers. They will also get loads of media attention and will advertise as much as needed to sell their consoles.

      Simply put, this won't be a repeat of another company's mistakes. Yeah, the PS3 may be better if it comes out a year later but that is a year worth of lost sells. Probably not going to happen.

      Too bad everyone has to poo poo on every move Microsoft makes.. Oh wait.. None of this has happened yet. Everyone is poo pooing on things Microsoft hasn't even done yet. Greeat..

    2. Re:Yeah, just like the Saturn by drinkypoo · · Score: 1

      Saturn was damaged as much by the difficulty of development as by the lack of marketing. Developers likened it to a "pile of chips" on a board. Plus, when the PS finally came along, it had hardware transparency, and you basically had to devote an entire CPU to that purpose on Saturn. That's the least of the reasons but I have a feeling it was a big part of the final knell for Saturn. I remember that transparency effects were just heating up then and Saturn didn't have them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  87. The system will be 25% smaller by TechniMyoko · · Score: 1

    The correct number is 75%

  88. Whatever. by supabeast! · · Score: 1

    It seems funny to me that Sony keeps trying to push online gaming for the PS2 and cannot understand why the push keeps failing. Has it occured to anyone at Sony that the majority of PS2 owners bought a PS2 BEFORE the network adapter was being given away, and are still not willing to pay $50 for a $5 piece of hardware? The only way to get online gaming to succeed on the PS2 is for Sony to stop attempting to gouge millions existing PS2 owners for the network adapter and start selling it at a reasonable price, something in the neighborhood of $10.

  89. Re: and PSP by sYn+pHrEAk · · Score: 1

    Don't forget PSP.

  90. Very attractive if you lack a network card.... by SuperKendall · · Score: 1

    If you have an older PS2 with no network card (and I think that's still a lot of people) then this model could easily make you go out and buy a new PS2.

    Not only do you get a far smaller and quieter console, but you also get a $50 network adaptor as well - and you can sell the old PS2 (which has the great side effect of getting other people PS2's that would not otherwise have them).

    It's pretty smart really, I think it will do pretty well. In fact it may only take a month or two to outsell all XBoxes sold to date!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  91. Supposed to be quieter by SuperKendall · · Score: 1

    Saw one of the comments that said something like 70% quieter - if you think about it, it makes sense that a much smaller device would also be quieter.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  92. You're right--to a certain degree by WebCowboy · · Score: 1

    I think a good dev kit would prolong a console's success but not because it would take advantage of the hardware's full potential. In fact, I'd say reliance on a one-size-fits-all libraray of code and tools would acutally LOWER the potential performance of the resulting software to some degree--particularly in a system with a somewhat convoluted architecture such as the PS2 design.

    The ONLY way to get the maximum software performance out of any hardware is to program as close to "bare metal" as possible--and with today's hardware it's damn hard to get through the teflon coating. A lot of very fun Atari 2600 games were crammed into 4K--and there was no OS, no BIOS, no kits...NOTHING except 6502 assembly language (and it was a crippled 6502 at that). I LOVED games like Yars Revenge and Circus Atari, but you could never put them in a 4K cartrige to run on a machine that didn't even have enough RAM to use as a frame buffer (something like 256 BYTES) using anything higher-level. The same goes with some of the amazing demoes on old Ataris, Commodores and pre-486 PCs.

    A dev kit, or code library, or BIOS/OS with published APIs isolate developers further from the bare metal rather than bring them closer to it--thus the result will always be less spectacular. Sony's competitors basically have a more straight-forward architecture and more raw CPU power so they are simpler to program from the start, thus their development tools require less stuff between the hardware and the programming interface (XBox is just a messed up PC so MS and XBOX developers have had years to practice on PCs as well).

    It may be a matter of personal taste, but I think there is already too much emphasis on sound and graphics in todays games (especially on consoles), and it's time for developers to spend less time on anti-aliasing and texture maps and shading. It would benefit a lot of developers to re-focus on imagination and game play and stop releasing second, third and fourth sequels to original successes. But...I guess that is not where the money is.

    As far as forgetting you are playing a game, I think that unless you use you imagination then you can't do that until someone makes the Holodeck aboard the Enterprise-D a reality. I suppose some people are lacking enough in imagination to be distracted by a jagged edge appearing for a half second, however I managed to get lost in a game and "just have fun" playing text adventures and Super Mario and Commander Keen, and I'd STILL rather play those games than almost all the games sold on the XBox because they are fun and easy to play, yet have enough levels, hidden rooms, etc. to keep my attention for awhile.

    Perhaps I'm very easily amused. However, I prefer to think I just have a good imagination.

  93. What's the point by Snowspinner · · Score: 1

    OK, so why would you slim down your console in such a way that it requires a base on the bottom that gives it the exact same footprint as the original version?

    I mean, what's the point of a miniaturized version of something that's exactly the same size as the big one?

  94. Memory Expansion usage required programming! by DeadScreenSky · · Score: 1

    Also, even for games that didn't require it, it improved the graphics quality. Mario 64, for example, would use the additional video memory (as would most of the 3D games) to extend the range you could see -- push back the "fog of war."

    This is patently false. Nintendo's own webpage states that games need to have a specific icon on them if they work with the memory expansion - games that don't (and Mario64 doesn't) get no improvement from the expansion whatsoever. Some specifically-programmed games could optionally use it (like Pod Racer or Perfect Dark), which might be what you are thinking of.

    I can find no reference anywhere to an N64 with the memory expansion built-in, but I suppose it is possible in certain territories.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:Memory Expansion usage required programming! by ElleyKitten · · Score: 1

      The expansion wasn't literally "built-in", but later 64s did come with expansions, and I assume that's what the poster was refering to.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  95. Mod Parent Up by Phil+Wilkins · · Score: 1

    It's true, he obviously knows nothing about console development.

  96. hmm let me think .... where is my hardisk then? by dindi · · Score: 1

    My playstation 2 has a gaming huge hole in the back !

    Besides a proprietary plug for the etherenet/modem adapter it is a BAY for your HARD DRIVE !

    byebye modchips, byebye harddrive, byebye linux ....
    and byebye all other stuff you bought, like stand, multitap+stand, firewire stuff, i cannot see usb (hopefully they still have ...)

    1. Re:hmm let me think .... where is my hardisk then? by Anonymous Coward · · Score: 0

      1394 was ditched months ago with the new revision. USB is on the new model. The network card/HDD interconnect isn't, since the NIC is built in. Bye bye, HDD.

    2. Re:hmm let me think .... where is my hardisk then? by Anonymous Coward · · Score: 0

      Won't we still be able to hook up a hard disk through something like HD Loader to the Ethernet port on this new model? I don't really care about PS2 online play (have more than I need on the computer for that), but I just chafe at having to spend 25 bucks to buy 8 MB of space (memory card) to store my savegames.

    3. Re:hmm let me think .... where is my hardisk then? by Anonymous Coward · · Score: 0

      The only consumer-friendly way to connect a hard disk to the new PS2 would be with an IDE to USB bridge chipset hanging off the front-mounted USB ports. Even then, you'd need to externally power the hard disk. The days of consumer HDD use on the PS2 have concluded.

  97. Re: and PSP by Anonymous Coward · · Score: 0

    How could we forget about the PSP? It's so funny to laugh at Sony's delusions of grandeur.

  98. Think of it this way.. by Caedar · · Score: 1

    Since the new ones are the same price, Sony has finally convinced me to get a PStwo. Yes, I still don't have a PS2.

  99. Disappointed by Performaman · · Score: 1

    I'm disapointed. It's just a thinner PS 2. I was expecting something that looks like a PSOne.

    --

    I have gas, but my car uses petrol.
  100. That's for extra games by billstewart · · Score: 1

    If you're a kid, and your parents buy you the gamer box for Christmas, they're probably not buying every game out there along with it; they're buying you the box and a couple of popular games. You can use that money from Granny to buy a couple more games once you're bored, e.g. the Decmeber 27th sales.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  101. Run Diskless / Dataless by billstewart · · Score: 1

    So run Knoppix from the CDROM or DVD with your /home directory mounted across the network. (Actually, if the new one only has 32MB of RAM, you probably want some smaller CDROM-bootable competitor.) You've presumably got _some_ kind of Unix machine available as a server, or else you can run a Windows file sharing protocol and SAMBA.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  102. USB Disk Drives? Supercomputer Clusters by billstewart · · Score: 1
    Can you tell if it's USB1/1.1 or USB2? That'd let you use a USB drive, though it's obviously much more interesting if it's USB2, and (unlikely) extra credit if it's bootable from USB (but still good enough for /home even if you boot from CD/DVD.)

    Also, extra credit if you can run this as a Beowulf cluster, though of course the really interesting Playstation cluster system uses the Emotion Engine graphics chip to do number crunching rather than the relatively tame CPU so it's not a straight Beowulf system. This new Playstation version is 1/3 the size and 1/2 the price of the ones NCSA used, so it's an even more attractive idea...

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  103. The "Linux" game... and Multi-User Dimensions by billstewart · · Score: 1

    But you _can_ play a game called Linux, and it lets you play games like Adventure and Nethack and TuxRacer (actually, I don't know if TuxRacer runs on the PS2, not having one to try it with), and play as many dimensions of MUD as you want to...

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  104. PS2 vs GC performance by Vegan+Pagan · · Score: 1

    The GS (graphic synthesizer) got just 4mb of very fast ram.... That results in the PS2 having to spend a lot of time transfering textures between GS and regular RAM... you need to order your triangles in a way that minimizes the texture changes, which is a lot of trouble and hurts performance for sure.

    Wouldn't this hurt Gamecube also? GC's graphics chip has only 3 MB of RAM. However, GC has other advantages, such as the fact that its GPU does texture decompression, that its CPU has 256K L2 cache and 64K L1 cache, that its main RAM has lower latency than PS2's main RAM...

    1. Re:PS2 vs GC performance by tempmpi · · Score: 1

      GC stores just the framebuffer in internal RAM of the graphic chip. Textures are staying in the RAM (and some small texture caches), not much better from a bandwidth perspective, but the programmer doesn't need to care about it. Of course this wouldn't work out with RDRAM instead of the 1T-SRAM used in the Gamecube.

      --
      Jan
  105. Legal and cultural fragmentation... by Anonymous Coward · · Score: 0

    There are good reasons for that. All of Europe taken together is a market the size of the USA, with... what? A dozen major languages? How many different governments, all with their own take on legal concepts such as copyright, freedom of expression, and antitrust?

    Japan's natural for Japanese companies to distribute in. The USA's a huge, monolithic market (Canada comes along for the ride by being culturally and legally nearly indistinguishable, not to mention within easy trucking distance). Europe's a complicated, tangled mess.

    Naturally fewer companies will make the effort, and it will take them longer to do so.

  106. Just saying it's not the best strategy by SuperKendall · · Score: 1

    How great a move is shortening the console release cycle? So great that I don't own one, was considering it for Halo 2, but decided to wait for the PC conversion instead. I'm only one customer but isn't that in the back of peoples mind who are thinking about buying the XBox now?

    Again, what XBox is known for is a system that's the most powerful. It's better in terms of marketing to build on a consistant message, and if the message is changing from "more powerful" to "got there first" - that can only serve to weaken them.

    Of course part of it depends on launch titles (an improved launch version of Halo 2 would help a lot) and initial customer support. But given there are almost an order of magnitude more PS2 owners than XBox owners, a year is not much time to build a substantial base before Sony moves in with the big guns. And in the meantime Sony is not sitting still either with a ton of great games on a very mature platofrm, along with a new and far more sleeker version of the platform that is sure to squeeze more PS2 sales out of the market.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  107. This is not a troll by drinkypoo · · Score: 1

    This is absolutely true. Sony has ALWAYS had problems with their laser units. The PS1 had the same problem, and my PSOne may be succumbing to something similar as well. Bump the system around just a little bit too hard and the laser stops working. Meanwhile my Dreamcast has sustained amazing abuse and still works - ditto my Saturn. I've been pretty nice to my gamecube so I don't have anything to say about that yet, but you can be sure that Nintendo wouldn't go optical without being pretty sure that the system would hold up, given that they have a reputation for reliability, the NES cart setup notwithstanding. (Usually giving it a blowjob would fix it right up, although you do eventually corrode the connectors that way.)

    TONS of PS2s have failed, specifically because the laser unit has died, because it was made like crap. Ditto for PS1s. Marking this as a troll is ignorant. I would be extremely surprised if less than a million PS2s have died that way; I suspect the numbers are actually much higher. They are repairable but it's not much cheaper to get them fixed than it is to just buy another PS2, so I suspect lots of people have done so.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"