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Windows Games on Macs Without Windows

Dotnaught writes "TransGaming Inc. is making its 'Cider' portability engine for Apple's Intel-based Macs available to Windows game developers. The software promises to let Windows games run on Intel Macs without Windows or Apple's Boot Camp. 'Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,' the company claims. Cider is a software for game developers, not end-users. Cider-enhanced games are scheduled to appear as soon as October. If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?"

316 comments

  1. Cool! by pdscomp · · Score: 5, Interesting

    If this is for real, then we might just see more Mac ports of games, and quicker turnaround than before (since most of the work of "porting" will be handled by the library). I'd worry about DirectX games though... They'd probably have to dynamically translate the DirectX calls to OpenGL which could get hairy.

    1. Re:Cool! by WhiteWolf666 · · Score: 4, Informative

      Transgaming already does translate DirectX and Direct3D to OpenGL with little overhead. If the rumors are true, they are currently working on Pixel Shaders 2.0 and up.

      Cedega is a fork of Wine from back when Wine was BSD licensed. It's really cool; I play lots of Windows games on Linux with it.

      Presumably Cider is a Winelib-style toolkit to generate OS X games from Windows games. I, for one, welcome our Cedega-lib powered OS X overlords ;-)

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    2. Re:Cool! by djdavetrouble · · Score: 2, Funny

      Well, I was wondering how it works too, so I actually read TFA to discover, "Games are simply wrapped up in the Cider engine and they work on the Mac."
      And thats how it works !
      Oh, that and the dynamic API linking thingy...

      --
      music lover since 1969
    3. Re:Cool! by Uart · · Score: 1

      I'm getting more and more comfortable in the fact that I may never need to use Windows again. Hopefully this can also be used to create relatively painless ports of non-gaming apps.

      --

      Opinionated Law Student Strikes Again!
    4. Re:Cool! by greyhill · · Score: 1

      WINE does a pretty good job for non-gaming applications as it is. I doubt cedega actually has any advantage over wine outside of directx, d3d land.

    5. Re:Cool! by Rix · · Score: 1

      It's more than just a *little* overhead, most games aren't playable under Cedega.

    6. Re:Cool! by yerM)M · · Score: 1

      Does that mean that Laura croft would have cider inside her inside?

    7. Re:Cool! by smallfries · · Score: 2, Informative

      Not true at all. Most games aren't playable under Cedega because it doesn't cover all of DirectX. The ones that are supported actually run faster than native on windows. Don't ask me why, as it is natural to assume that the translation would slow them down. It could just be that OpenGL/linux is faster than DirectX/windows. I've tried dual-booting to verify this and it does seem to be true for the games that I've tried.

      The weirdest and most extreme is SimCity 4. For whatever reason the hardware accelerated rendering is broken and so you're forced to use the software renderer - but this runs *as fast* as the hardware version under windows. I've no idea how badly Maxis managed to mangle that code but it quite a weird result.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    8. Re:Cool! by VikingThunder · · Score: 2, Interesting

      Well technically it could run faster. The question is, does the game look exactly the same? I'm not too familiar with all this, but I would suspect not all the effects utilized in DirectX can be carbon copied into OpenGL (especially without a lot of effort).

    9. Re:Cool! by mabhatter654 · · Score: 4, Insightful

      they need to open up all their code and do a massive sync with the Wine/Darwin, React, & Crossover groups. Between the groups they just about have the whole windows clone thing whipped. If you put all the programmers together from the groups, they could just about lick this thing. And that would make MS really happy!!!

    10. Re:Cool! by treak007 · · Score: 3, Informative
      The ones that are supported actually run faster than native on windows. Don't ask me why, as it is natural to assume that the translation would slow them down. It could just be that OpenGL/linux is faster than DirectX/windows


      That is because Wine is not an emulator but rather a set of libraries. Running a set of libraries is very similar to running the game native. You could think of Wine more of a directx install for linux, however the problem lies in the fact that Wine does not provide support for every function in DirectX. Also, the performace boost can also be attributed to the Linux kernel being more effient.
      --
      Klingon Software is not released, it escapes, inflicting terrible damage onto the enemy as it does
    11. Re:Cool! by kryten_nl · · Score: 1

      I believe, it's because the Maxis games do their own hardware check. Obviously the game has no knowledge of a graphics card called "Cedega".

      Based on the Sims2, various posts on the transgaming forums and a little bit of investigation.

      --
      For the perfect anti-Unix, write an OS that thinks it knows what you're doing better than you do and let it be wrong.
    12. Re:Cool! by Rix · · Score: 1

      I'm sorry, I think you're eating sugar pills. Most games I've tried with Cedega will run, but are so slow as to be unplayable.

    13. Re:Cool! by Eideewt · · Score: 1

      I've only used Wine, not Cedega, but I'd put this down to a failure to implement everything properly rather than adding a lot of overhead. I haven't had a lot of luck playing games under Wine, but when they do run they run as well as they do under Windows (except for System Shock 2, which runs not at all under Windows and slow as molassas in Wine). It's a kind of nitpicky distinction, but the upshot is that as the library improves we'll get native or better performance in most games, which might not be the case if Cedega/Wine caused a lot of overhead.

    14. Re:Cool! by monoqlith · · Score: 1, Informative

      Fucktard? What is wrong with you?

      He disclaimed his statement by saying he wasn't too familiar with it. If you act like that around people in the physical world...well, the word "socially retarded" comes to mind.

    15. Re:Cool! by tsa · · Score: 1

      Never reply to an AC. Makes them feel important, and post more shit.

      You're right though :-)

      --

      -- Cheers!

    16. Re:Cool! by monoqlith · · Score: 1

      words.

    17. Re:Cool! by Tom · · Score: 2, Informative

      Something like that would actually be useful. A library you can link to that allows your Mac or Linux game to make DirectX calls and have them translated to the native OpenGL.

      As a support for developers, it could raise the number of games that get ported and make porting easier, because developers don't have to rewrite the graphics from DirectX to OpenGL (or, god forbid, think about such issues before commiting to a proprietary single-platform graphics API).

      But a "Cedega for Macs" is something that I - as both a Linux and a Mac user - want to shoot someone for. You've already killed native games on Linux, you transgays, don't do the same to the Mac!

      --
      Assorted stuff I do sometimes: Lemuria.org
    18. Re:Cool! by giorgiofr · · Score: 1

      The troll was both wrong and, uhm, a troll. The thing is that, as with any emulation out there, you can never emulate 100% of the original functionality, especially when the original keeps evolving. But if cut some smart corners, your disadvantage (feature-wise) will be offset by your advantage (performance-wise). So yeah, if you're an average player Cedega on Linux will look like DirectX on Windows and magically perform better. If you're a 1337 64M3r, some of the best things your 7800GT might show you will be lost.

      --
      Global warming is a cube.
    19. Re:Cool! by Darren+Winsper · · Score: 1

      Talk about complete bollocks. EVE Online is slower in Cedaga than on Windows. Max Payne 2 is slower. Pirates is slower. Battlefield 2 is slower. Dawn of War is slower. Hell, damn near all games supported by Cedega run slower on it than on Windows.

    20. Re:Cool! by cyberkreiger · · Score: 1

      Actually Wine is close to overtaking Cedega in DX and D3D support, if they haven't already. Many games work better in Wine than in Cedega.

      --
      Stumbling in the dark
      I hear slavering of jaws
      Eaten by a grue.
    21. Re:Cool! by eno2001 · · Score: 2, Interesting

      Sadly, the only thing that doesn't work in Wine that does in Cedega is thd copy protection crap that more and more games come with. I tried in vain for a long time to get Max Payne to run. Yes, even the crackz which I feel are very unethical. Nothing worked. I bought Cedega and Max Payne worked perfectly without a blow to my ethics.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    22. Re:Cool! by kyouteki · · Score: 2, Insightful

      Using a crack to enable you to play a game which you rightfully purchased and own is against your personal ethical standards? What tenant of your ethics does this violate?

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    23. Re:Cool! by Anonymous Coward · · Score: 0
      I'm sorry, I think you're eating sugar pills. Most games I've tried with Cedega will run, but are so slow as to be unplayable.


      You're either a troll, running very low end hardware, or a retard. Pick one.

      I've been running Cedega for three years, and while all games do not run flawlessly quite a few are very playable. If you don't like it, don't run it... but don't lie about it.
    24. Re:Cool! by eno2001 · · Score: 1

      The crack was created by people for the purpose of accessing the game without paying for it. Even though I have paid for it, by downloading a crack I'm still legitimizing the work of the people behind the crack. I think that's wrong. It's the same reason I won't shop at Walmart even if they are cheaper than other places. It's principle.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    25. Re:Cool! by IthnkImParanoid · · Score: 2, Insightful

      I think you're assuming a lot about the intentions of the people that created the crack. There are other motivating forces at work for would be crack providers, such as being, in principle, against having copy protection on a game you/they/someone bought. This is especially true for games protected by the more intrusive copy protection schemes (e.g. Starforce IIRC). Another major reason these groups provide cracks is for the fun and recognition of it, sort of like the "because it's there" mountain climber's rationale, which is completely unconcerned with how people actually use the crack.

      Whether or not you use them is up to you; I just have a problem assuming the only possible reason for creating cracks is to facilitate piracy.

      --
      It's nothing but crumpled porno and Ayn Rand.
    26. Re:Cool! by Omestes · · Score: 1

      A very large and signifigant proportion of people downloading No-CD hacks are doing so for legal activities. There is not a single game I play that does not have a No-CD hack on it, and every single one of them were purchased by me legally. I don't see where your ethics apply, I'm sure the crackers new that the No-CD cracks are used pretty much equally by those who wish to play validly, and those who "warez" games.

      Now if your talking about serials, then I agree. But No-CDs, nope. A No-CD patch is a multi-use technology, and made as such.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    27. Re:Cool! by eno2001 · · Score: 1

      Hmmm... interesting take on that. But I think the problem with it from my perspective is that it goes against the wishes of the game maker. If they want me to run the game using the CD, that seems like a fair requirement even if it's nagging to the user. Of course I suppose it can be argued that running the game under Wine on Linux also goes against the wishes of the game maker. However, I think that the coders behind Wine are more likely to not have criminal backgrounds. It's more likely that the people behind the crackz have been involved with the development of malware, warez, fraud and the like. At least that's how I see it.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    28. Re:Cool! by isilrion · · Score: 1

      I don't know about you, but if I purchase something and then I find out that I cannot use it the way I like, I will try to use it the way I like.

      I'm quite sure you didn't ask them to produce a copy-protection scheme that wouldn't work on wine (I know I didn't). If they did include such copy-protection, that's their problem and I refuse to make it mine. You should too. It's principle.

      Perhaps I can get away with it because Cuban law is pretty flexible (and never enforced) in this particular topic. But still, I would consider at least "missguided" to have ethical concerns about "legitimizing" a piece of software that would let me use a product I bought but is restricted on purpose, regardless of its other uses... I would even go as far as encouraging its other uses. It is a matter of principle.

    29. Re:Cool! by Omestes · · Score: 1

      To be brash, I really don't care waht the designers want, outside of their cash for my pruchase (in in online games, fairness). I don't like being punished for the acts if pirates, I payed my $50, and I don't understand why I need to be targetted as a potential pirate.

      You are correct, I do wish there were people who were doing it for legitimate uses. But there is no way to distiguish between the a legit no-CD, and an illegal no-CD. It is a mess, since I can't blame the producers of games for copyright protection schemes thanks to the prevelance of piracy, but I really can't be mad at no-CD hacks either (in legit uses).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  2. Winelib? by Anonymous Coward · · Score: 4, Insightful

    So it's just Transgaming's derivation of winelib, right?

  3. Cider that's distilled from WINE by Anonymous Coward · · Score: 0
    Excuse me, but that's brandy.

    Unless it's Champaign; then it's Cognac.

    1. Re:Cider that's distilled from WINE by omeomi · · Score: 0, Offtopic

      Excuse me, but that's brandy.Unless it's Champaign; then it's Cognac.

      Cognac has nothing to do with Champaign. Cognac is just brandy that comes from Cognac, France.

      http://en.wikipedia.org/wiki/Cognac_(drink)

    2. Re:Cider that's distilled from WINE by Anonymous Coward · · Score: 0

      It's not true until Steve Colbert says it's true.

    3. Re:Cider that's distilled from WINE by WilliamSChips · · Score: 3, Funny

      I think you mean: "It's not truthy until Steve Colbert says it's truthy."

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:Cider that's distilled from WINE by agentforsythe · · Score: 0, Offtopic

      Woah!

      Firstly, it's spelt 'Champagne'.

      Secondly, there is such a thing as 'Champagne Cognac' - nothing to do with the sparkling wine, but a specific part of the Cognac region with (IIRC) chalky soil.

      Either way, no cider isn't distilled from wine, but rather fermented apple juice (and up to 25% fermented pear juice).

      This talk of alcoholic beverages has made me thirsty.

    5. Re:Cider that's distilled from WINE by teslar · · Score: 0, Offtopic

      Well, to be completely pedantic, the best Cognac is made only from crus from the Grande and the Petite Champagne (with at least 50% coming from the former), which may lead some people to believe that Cognac is related to Champagne. But you are right of course, the sparkling wine Champagne comes from a completely different region of France (called Champagne, funnily enough) and Cognac has absolutely nothing to do with it.

      Also, Cognac is not to grapes as cider is to apples, so the AC has no point anyway.

    6. Re:Cider that's distilled from WINE by grolschie · · Score: 1

      Isn't cider made from Apples?

    7. Re:Cider that's distilled from WINE by tehcyder · · Score: 1
      Isn't cider made from Apples?
      By Jove, I think he's got it!
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  4. I don't get it by Delphix · · Score: 3, Insightful

    I've never really underderstood Transgaming's focus on cross platform gaming. Most Linux and Mac users aren't heavy gamers. Most people tend to use Windows or consoles for gaming. If you're using OS X or Linux it's generally to get something (real work) done.

    Not that Linux and Mac aren't technically viable game platforms, but that's not their general use.

    1. Re:I don't get it by Amouth · · Score: 1

      yes but for the people like me that don't want a work computer and a gaming rig on the same desk at home.. i am forced to pic the OS that works with both..

      if games really work with this.. i know i would end up with an Apple.. they are so tempting - and this would push it over the edge

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:I don't get it by Aadain2001 · · Score: 2
      Well you are obviously wrong or they would have gone out of business by now! $5/month is not much of an income, per person, so they would need to have a fairly large user base just to keep their offices heated and the lights turned on.

      Besides, Windows started out as just a "work" OS (as all computer were for "work" back in those days). People got used to Windows and when computers became more common in homes they went with what was familiar (or the only thing available), which was Windows. Developers started making Windows game, MS made APIs to help with that (DirectX anyone?), etc. With Linux getting more popular, not just for servers but for many different levels including the desktop, it's only natural that people would want some nice games to play when they don't "have" to be working.

      --
      Space for rent, inquire within
    3. Re:I don't get it by mcguiver · · Score: 3, Insightful

      Or are most Mac and Linux users not gamers because there aren't many great games out on Mac or Linux? If there were some of the big games available on Linux or Mac I would be a lot more likely to switch from Windows on my home computer. But since there aren't many games for other platforms then I will keep suffering through Windows at home so that I can keep playing my games. I know, I can dual boot or run emulators, but most of the time it just isn't worth the hassel.

      When lots of mainstream software becomes available on other platforms I am sure that the rate of migration will increase.

    4. Re:I don't get it by shmlco · · Score: 5, Insightful

      Chickens and eggs. You're right that Mac's aren't heavy gaming consoles, but a good portion of that is a lack of games. Plus, as mentioned, let it support more games, and you'll get still more cross-over from PC-to-Mac types who might have switched, but didn't want to give up their gaming.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    5. Re:I don't get it by Anonymous Coward · · Score: 0

      Linux and Mac aren't generally used for gaming *because* games are developped for windows only. There's no reason to *intend* a platform to be weak for gaming or other purpose.

      You think it's bad because you'd play instead of work if linux had games? That's retarded. Don't install games on linux and keep dual booting if that helps you fight your temptation problem. Let others enjoy multiplatform gaming if they can "handle" it.

    6. Re:I don't get it by kosanovich · · Score: 2

      "Most Linux and Mac users aren't heavy gamers" I know this is one of those statistics we throw around that have no basis in reality and i'm sure you didn't mean it as gospel fact, but i would be curious what % of people with an install of Linux or OSX play could be classified as heavy gamers, or even moderate gamers. I bet you would be surprised. You have to understand that there are countless people using computers with OSX or Linux on them. Just because the majority of the install base right now may be corporations it doesn't mean that the small percentage of people using linux/osx at home don't want to play games. I use linux on all my personal home computers and i love playing games on them, i don't want to reboot just to load up a game, and more than that i want all that linux has WHILE i'm playing the game. I would love it if the game i want to play had a native port but if not i will settle for wine/cedega. Just because it's not "their general use" doesn't mean that it's not useful for someone or that it can't become the "general use" of the OS. And when you say "Most people tend to use Windows or consoles for gaming" what other choice do they have? If compnaies like transgaming didn't try to make games cross platform, and companied like ID didn't port to other platforms then there would literally be no choice but to play commercial games on windows. It's a self fulfilling prophecy. If you only make games for windows then people will only play those games on windows.

    7. Re:I don't get it by kosanovich · · Score: 1

      bah, sorry, i haven't posted in a while and while i did use breaks to make paragraphs i obviously did it wrong (had it on html format rather than plain text) and i got a block of text out. Sorry.

    8. Re:I don't get it by Anonymous Coward · · Score: 1, Informative

      HAHA I CANT BELIEVE YOU HAVE THE BRAIN CAPACITY TO TYPE.
      If *some* big games were available like I dunno:

      UT2004 (YUP FOR BOTH MAC AND LINUX)
      Quake 1-4 (BOTH AGAIN)
      CIVILIZATION 3-4 (Mac only)

      have them all on my mac.
      I enjoy just playing those games on my mac more than the very same games on linux.
      OSX has never frozen during them or anything. UNLIKE WINDOZE.
      SO ENJOY YOUR FANTASY THAT THOSE OF US WHO DONT USE WINDOG CRAPWARE OS DONT HAVE GOOD GAMES TO PLAY.

    9. Re:I don't get it by MrDiablerie · · Score: 1

      But they could be if there were given the opportunity to play more games on them. Then they would't have to buy two machines just to play games.

    10. Re:I don't get it by jeffbax · · Score: 1

      Speak for yourself.

      I was a big PC gamer, but I now do more with my computer than need to pump out the latest game. Mac OS totally won me over. Yeah, I do the BootCamp thing to get my Half-Life 2 fix, but thats about it. That said, I game regularly on my Mac. Sure a lot of the games might be older, but they are also more competitive because of it. Just cause there isn't a lot, doesn't mean people can't find a balance or niche to play.

      I'd love to see more games hit the Mac. I really hope games like Enemy Territory and Spore make it, the faster the better. I hate waiting for a Mac porting house to do the job, and wish that more companies would handle it in house. If this helps them, so the better.

      I do a bit of everything on my Mac. To say that we or Linux users aren't "gamers" is just a cop out to excuse the poor support for the platforms. Sure, we might not be the 7 hour a day if I don't have games I can't live gamer (or be that anymore) but the more games = the better EVERY time.

      I only hope there isn't a big performance hit for this. As it currently stands, Windows usually gets quite a bit more performance out of its games than Mac or Linux ports (or running in WINE and Cedega)... and that it doesn't feel completely non-native (though it is... I hope that it has some keyboard shortcut maps too...)

    11. Re:I don't get it by FirienFirien · · Score: 1

      It's not chicken and egg at all - Apple have stated that they are not and do not intend to be a serious platform for games. They don't help game development at all, and don't intend to.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    12. Re:I don't get it by geekoid · · Score: 1

      unless they feel they can compete. Then they will start helping with games, it is a business after all.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:I don't get it by vux984 · · Score: 1

      I've never really underderstood Transgaming's focus on cross platform gaming. Most Linux and Mac users aren't heavy gamers. Most people tend to use Windows or consoles for gaming. If you're using OS X or Linux it's generally to get something (real work) done.

      In fact I can't understand why any business would focus on an obvious niche that any one can see represents a minority of the population. Be it something like exotic cooling solutions for nvidia gpus, left handed golf clubs, spinners to stick on your rims, gaming on the mac, ... when its plain as day that your just limiting your potential sales.

      I say businesses should focus only on things *everybody* needs... like pants. Or Duct tape. Or pr0n.

      cheers ;)

    14. Re:I don't get it by deathy_epl+ccs · · Score: 1

      Windows started out as just a "work" OS (as all computer were for "work" back in those days).

      I remember Windows 1.0 (not that it was ever usable)... and the only computers that were only for work back in those days were the PC and the Mac. Every other computer had a stronger game market than it did productivity market.

      I must to be honest with you, your statements about computer history are woefully inaccurate.

    15. Re:I don't get it by JulesLt · · Score: 1

      Not heavy gamers, but it would be nice to have the choice. Would also be nice to be able to ditch the machine we do keep around the house purely for occasional gaming - my wife gets it out every 2-3 months.

      I also think it would help widen the appeal of the Mac as a family machine, if the kids could use it for gaming.

      --
      'Capitalists of the world, unite! Oh ... you have' (League Against Tedium)
    16. Re:I don't get it by Aadain2001 · · Score: 1

      Can you blame me for being inaccurate? I was playing with legos and playing kick-ball, not playing with computers (well, the Apple IIe in school back then, but I didn't really know what it was until later). I'm more focused on current and future technology, not ancient history (which is what Windows 1.0 is to modern computer tech).

      --
      Space for rent, inquire within
    17. Re:I don't get it by Anonymous Coward · · Score: 0

      Regarding your sig: If you're going to quote someone else, you should do it correctly. The line is "No his mind is not for rent, to any God or government".

      Please fix it.

      Thanks.

    18. Re:I don't get it by deathy_epl+ccs · · Score: 1

      No, I certainly don't blame you (though I was 16 the first time I saw Windows 1.0)... just felt the need to point out the inaccuracies because your statement sounded like it was coming from a position of knowledge.

    19. Re:I don't get it by diamondsw · · Score: 1

      I've never really underderstood Transgaming's focus on cross platform gaming.

      For the game developers, the cost of Cider is minimal, and they instantly get a much larger market, without the usual low demand due to porting times.
      For TransGaming, the revenues from Cider are likely significant.
      For Apple, they get a shot at one of the last markets they're very weak in.
      For end users, they get games much faster.

      This is just a win-win-win-win all around.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    20. Re:I don't get it by Anonymous Coward · · Score: 0

      games are the only reason i havent switched to linux , well htat and video drivers sucks not haveing a clue how to install the ati drivers

    21. Re:I don't get it by Anonymous Coward · · Score: 0

      I agree with you. You don't get it.

    22. Re:I don't get it by lonasindi · · Score: 1

      ...you listed seven games. Five first person shooters, 3 of which are fairly old. Two strategy games. What if gp is an RPG fan?

    23. Re:I don't get it by Shiny+One · · Score: 1

      Actually I think you'll find that the reason linux enthusiasts stick to windows for gaming is that the games simply don't run. I can't speak for the Mac using population, but I've had nothing but headaches trying to get games to run under linux. Transgaming's focus (from my perspective) is to "enable" the linux OS to be viable for gamers.

      If nothing else, perhaps they just want the game producers to sit up and take notice of all that is *nix.

    24. Re:I don't get it by Anonymous Coward · · Score: 0

      So what exactly do you mac users 'do' that is so labor intensive. I keep hearing about the 'working man' and his mac. Explain. Only reason i ask is because,

      #1 my pop who has a super spiffy mac still needs me to do stuff faster on my old pc
      #2 other than some editing software, what makes a make special besides the gui and some cutesy widgets?

      serious question. Just wondering what makes them sooooo special. I thinks macs are 'cool' but something irks me. Not that windows is better. and then theres the guy who rants about better living through linux...

    25. Re:I don't get it by schnell · · Score: 2, Interesting
      It's not chicken and egg at all - Apple have stated that they are not and do not intend to be a serious platform for games. They don't help game development at all, and don't intend to.

      I think you're working from some very old data. In the late eighties and early nineties, Apple somewhat misguidedly tried to bolster its reputation in the business market by discarding the "toy" image and not encouraging game development. However, once their market share began to seriously tank in the mid/late nineties, Apple "got religion" about games and realized how important they were to keeping their users happy.

      After that, Apple hired a series of people as "Games Partnership Managers" to reach out to the game developer community. Apple has recently been rumored to be adding gaming functionality to the iPod. Apple famously reached out to John Carmack with OpenGL to bring iD games to the Mac. Apple devotes a whole section of their retail stores to games. And, of course, they have made gaming a featured section on their website.

      So, I think your assertion about Apple discouraging games was once true but is very much outdated.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    26. Re:I don't get it by eclectic4 · · Score: 1

      "But since there aren't many games for other platforms"...

      Um, I currently have installed ATM (I cycle through them to keep down on HD space):

      Doom III
      Quake 4
      WoW
      Civilization IV
      Lego Star Wars
      SW KotOR
      Call of Duty 2
      RollerCoaster Tycoon 3
      and Homeworld 2.

      I do little other than play games on my Mac, outside of the normal browse and E-mail check, and a little iMovie/iDVD stuff. Check some of them out. But with BootCamp I won't have to care. I can just boot to Winblah to play those few that I may want to play that aren't out for the Mac. Done.

      --

      "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin
    27. Re:I don't get it by autophile · · Score: 1
      You're right that Mac's aren't heavy gaming consoles, but a good portion of that is a lack of games.

      What are you talking about? There's Breakout... Superbreakout... photoshop?

      --Rob

      --
      Towards the Singularity.
    28. Re:I don't get it by Dark_MadMax666 · · Score: 1

      I don't know there were scores of PC games even back then . -heck in fact at that time in Russia there was practically no "other computers" besides mainframes and IBM PC compatible. I played my first games at ibm pc xt at my grand dad's office . Unbelievable amount of man hours were wasted in soviet Russia by employees playing prince, cat, m1 abrams, arkanoid, Sopwith etc.. on their "work" computers .

      The only thing available to general people were self made zx spectrum clones, but catch it was "self made" from parts -so generally you couldn't have one unless you or somebody in your family could build one (e.g. was experienced electronic engineer with loads of spare time) .

        So heck I wouldnt call windows 1.0 era pcs "only for work" - there was no sweeter game pc for me than trusty russian clone of ibm 8086.

    29. Re:I don't get it by Bing+Tsher+E · · Score: 1

      Can you blame me for being inaccurate? I was playing with legos and playing kick-ball, not playing with computers (well, the Apple IIe in school back then, but I didn't really know what it was until later). I'm more focused on current and future technology, not ancient history (which is what Windows 1.0 is to modern computer tech).

      Then quiet down on topics you know nothing about. To blather on just generates noise and false history.

      I will agree that back in the days when I ran Windows 1.0 it was for the express purpose of running a single productive program on it (Micrografx In-A-Vision), so technically it was a 'productivity environment' for me.

    30. Re:I don't get it by mrchaotica · · Score: 1
      This is just a win-win-win-win all around.

      Except compared to getting a native OpenGL/SDL/whatever game instead (which, coincidentally, wouldn't have any downside running on XP either).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    31. Re:I don't get it by Bing+Tsher+E · · Score: 1

      What if gp is an RPG fan?

      Then all he needs is a card table, a bag of dice, and some friends.

    32. Re:I don't get it by Bing+Tsher+E · · Score: 1


      I also think it would help widen the appeal of the Mac as a family machine, if the kids could use it for gaming.


      I remember once standing in line in front of a woman and her small bawling child. He kept pointing at computer games piled strategically around the store, and she kept telling him 'it won't work on a Mac.'

      It has always brought to mind a good slogan: "Macintosh: making small children cry."

    33. Re:I don't get it by deathy_epl+ccs · · Score: 1

      So heck I wouldnt call windows 1.0 era pcs "only for work"

      Fair enough... the instance of Windows 1.0 that I played with was the version of it that was embedded in Shadow President.

      Never could do very good at that game... I never could resist launching all my nukes, at which point I'd always get assassinated.

    34. Re:I don't get it by Marcos+Eliziario · · Score: 1

      Someone who can afford a Mac probably also prefers to buy a dedicated console (with its own tube-amplifiers, bose loudspeakers, ultra-mega-big LCD screen, and last but not least, it's own specially dedicated room with HEPA filters(for smokers) and state-of-the art air-conditioning and sound isolation)

      --
      Your ad could be here!
    35. Re:I don't get it by AvitarX · · Score: 1

      At least you remembered that preview is forbiden

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    36. Re:I don't get it by 70Bang · · Score: 3, Interesting


      Besides, Windows started out as just a "work" OS (as all computer were for "work" back in those days).

      But Windows wasn't Microsoft's brain child. It was the brain & love child of Microsoft and IBM. When the collaborative license was due to be renewed, Microsoft bolted, putting Plan B into effect: making one of their own. For a while after that, OS/2 and Windows software were interchangeable. There were even OS/2 focused books ~1993+ (Win 3.1 was ~May '92) before the publishers saw the spraypaint on the wall. I've probably got one somewhere in my unusual stack. (e.g. The first Internet book - Ed Krol ~Fall '92, the last OS/2 (user) book, a VB/DOS book, etc.

      This should not prove to be a surprise. Ethically or Financially, Right or Wrong, Microsoft has made a lot of money (and saved a lot of time) purchasing & modifying the work product of others. See OS/2 & Windows (above), Microsoft providing HQ service & support with Compu$erve (someone asked me what I thought would happen then and I told them: "Micro$oft is preparing for an online service by seeing the ins and outs of how someone makes theirs work." M$N. Front Page. Visual SourceSafe, GIANT software, etc. Heck, look at DOS. Bought it a leverage of $50'000, hoping IBM would license it. (whew! they did). No chance for Microsoft Bob. The marriage to WHG III got in the way. So they scrapped it for pieces -- that's how Clippy was born.

      People have talked about submarining patents, Microsoft has done the same thing with products. Never write what you can buy or steal. Or, as Nathan said after getting his JD: "You can't out-develop Microsoft, but you can out-invent them." The part re: not-develop is because they can buy a couple of companies in an extremely short period of time, out-developing someone else in what amounts to a short period of time. And Nathan should know, as his JD focused upon patent law and his group has focused specifically upon investing in or purchasing patents and been rather open about it. In fact, he and Microsoft have invested in the same companies (despite claims of animosity). The danger of trying to out-invent them is hearing the spooky voice of a landshark saying one word, over & over: " Farnsworth ".

      This just in: Bush announces Exit Plan: January 20, 2009.

    37. Re:I don't get it by westlake · · Score: 1
      Besides, Windows started out as just a "work" OS (as all computer were for "work" back in those days). People got used to Windows and when computers became more common in homes they went with what was familiar (or the only thing available), which was Windows

      I still have Commander Keen on this system. It didn't take very long for people to discover that the IBM was a solid platform for both work and gaming. That cut the heart out of the "home pc," the competing 8-bit micros.

    38. Re:I don't get it by brainplay · · Score: 1

      I can see some of the casual gamers moving over to a Mac but it wont touch the heavy gamer crowd. They'll try it, realize the Mac is not upgradeable then drop it. Then they'll also wonder what all of the hopla is about the Mac. Face it, its only going to be a niche crowd thing for gamers and will always stay a niche item until it becomes upgradeable, modable, and have aftermarket parts at competitive prices. As games require better and better parts to make use of graphics, sound, etc the Mac is going to get worse and worse performance and the only way to fix that is...buy a new Mac. And the prices of Mac's are on par or worse than that of a decked out PC system. Gamers, modders, and hardcore users are like car fanatics. They like to squeeze every bit of performance out of a system, they like to mod their stuff like crazy. The Mac will appeal to the general gamer...of course those are the same people that use AOL.

      The only leg they have to stand on is that gamers may move to OSX on a PC if the games can run without glitches, without lag, and without having to jump through hoops to get it to run. For the development side this stuff might be a darn good thing (except for the wine issue) for the PC hater crowd who want to develop on their Macs. For everyone else? Dont bet the farm.

      Well, this is probably going to turn into flames so my apologies ahead of time. As a gamer though I had to speak my mind though.

      --
      It is often ironic that those that define others as lemmings are often themselves lemmings dancing to the latest fad.
    39. Re:I don't get it by rtechie · · Score: 1

      As harsh as the OP put it, I think this is basically true. Most of the people that I know that have Macs or Linux on the desktop* have given up on using their desktop for games. They tend to either not play games, or more commonly, play consoles. It's been pretty clear for many years now that Windows rules PC gaming and Macs and Linux are not going to dethrone this dominance, at least not anytime soon, mainly because neither platform has anything to compete with DirectX. I think the trend toward virtualization is the nail in the coffin for native Mac/Linux gaming.

      * A lot of people I know have Windows desktops and are using Linux for some specialty purposes. I happen to have a Windows desktop and laptop, but I've got a Kuro-Box running a modified Linux image doing NAS duties and I've stareted playing around with GentooX on my XBOX (not good for much at the moment).

    40. Re:I don't get it by WilliamSChips · · Score: 1

      Nethack, of course. There are even OpenGL versions of it now.

      --
      Please, for the good of Humanity, vote Obama.
    41. Re:I don't get it by squiggleslash · · Score: 1

      I've never really understood why people think that those who play fewer games play no games. That's a conflation that doesn't make any sense. I'm a heavy GNU/Linux and Mac OS X user, I don't play many games, but I definitely don't want to buy a whole new computer, or else reboot - clearing my sessions, losing my web histories, etc - for the two or three I do play.

      I'd rather play poorer versions of games under GNU/Linux then reboot and/or buy new hardware to play them under Windows. I'm not sure why that's so hard to understand.

      --
      You are not alone. This is not normal. None of this is normal.
  5. As long as they perform well enough... by linuxci · · Score: 4, Insightful

    As long as these games perform well on Intel macs this can only be a good thing as games are different to other applications.

    With games then they're usually full screen and you see none of the usual OS user interface and so a game does not need a Mac look and feel like for example a word processing application.

    So for apps an approach like this would be bad, imagine companies stop producing their mac apps because they could easily port over using something like winelib then you'd lose the mac experience, but for games it does not matter as they don't follow platform conventions anyway.

    1. Re:As long as they perform well enough... by Anonymous Coward · · Score: 0

      It's unlikely to be as fast as running on Windows, but I'd think that for most games and for most people it's not going to be that much of an issue as it's going to be good enough. I say this as in my experience the approach mostly works under Linux, where it's been largely developed with little input from the game developers and tries to work on any number of flavours of Linux on any amount of different hardware combinations. Take away those Linux difficulties and the whole thing becomes a lot more tractable.

      Personally I think they've probably got a winner and if I was Steve I'd be thinking about getting out the company cheque book about now and growing the empire a little bit.

  6. It's called Qt by mozumder · · Score: 3, Insightful

    with OpenGL.

    1. Re:It's called Qt by Aladrin · · Score: 5, Interesting

      Your post is short and won't get the attention it deserves.

      In short, there are already many ways to write games that run on Windows, Mac and Linux simultaneously. Qt is one. SDL is another.

      Having yet another framework to program with doesn't change the fact that testing and quality control on multiple operating systems is a -nightmare-.

      Devs don't ignore linux/mac because they lack a framework, they ignore it because their employers have told them it doesn't make monetary sense. Adding the cost of a game framework onto that cost won't help it any.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:It's called Qt by MBCook · · Score: 2, Insightful

      Good luck. Let's ask Mr. Developer:

      Interviewer: "Mr. Developer: How many licks does it take to get to the...... Nevermind. Why not just use Qt and OpenGL?"

      Mr. Developer: "We don't really have anyone who knows Qt, so that would take additional time. Our programmers already know the Win32 API pretty well. Also, developing with Win32 is free, while Qt costs money for development licenses."

      Interviewer: "But wouldn't that let you also support Linux?"

      Mr. Developer: "Yes, but at this time we get almost no requests for Linux support. We don't think the time or money would pay for it's self. Also, the Win32 API is already loaded into memory. If we use Qt then that is just another set of files we have to ship and give up CPU and Memory to. If we were to use OpenGL, it would be more efficient to do almost everything in OpenGL and just write separate Win32/Carbon/X Windows front ends."

      If you want a cross platform GUI app, I could use using Qt. But based on the market size and the costs, I don't see why anyone would use it for a OpenGL game. SDL would be a much better choice.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:It's called Qt by Anonymous Coward · · Score: 0

      Which of these implement DirectX again?

    4. Re:It's called Qt by MBCook · · Score: 2, Insightful

      Doesn't it?

      Most of the time it didn't make sense to pay a company like Aspyr (who knew what they were doing) to port your game to the Mac and make it native. It made even LESS sense to do it yourself if you didn't know what you were doing (i.e. this was the team's first Mac game). It was much more productive (financially) to just make a new game.

      Now, the cost is much lower because you don't need a full port. This means that it will take fewer sales on the Mac to pay off the development library costs compared to a full port.

      Now they can see just how many sales they can get. They also get to "re-use" the advertising because they won't have to re-advertise the game 18 months later when the Mac version comes out.

      If the sales numbers are decent to good, they'll do it again and the Mac gets another game.

      If the sales numbers are good to great, they'll spend the extra time to make it themselves next time knowing the investment will pay off and they won't have to pay the library license.

      Either way, it's an improvement for 90% of the games out there. I know that today, right now, I will pay $100 to get a copy of Half-Life for my Mac so I can play Counter-Strike. Not Half-Life 2, Half-Life. Look at all those sales that Half-Life got. If they could have spent such a relatively paltry amount (compared to a full port (which they already did and never released)) don't you think they would and we would be able to play?

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    5. Re:It's called Qt by Anonymous Coward · · Score: 0

      Let's see what costs I see as an extra, of the top of my head and not knowing anything about the specifics of how games are made:

      -Cost of restricting third party components (say if you buy an engine) to only those that work on a Mac as well.

      -Cost of hiring new developers who understand the new framework, and possibly restricting yourself to a smaller subset of developers as a result.

      -Cost of hiring developers who know Macs to do the Mac port (everything has quirks).

      -Cost of doing testing and QC for Macs, which is far from cheap or easy as the GP said. This also requires having whatever extra resources (if in house then I assume you need to pay for extra people who will do the Mac testing) and hardware is required to do this.

      -Cost of marketing the game for Macs, and no just because you have a physical ad doesn't mean anyone is seeing it. This also requires having people on your marketing team who know how to market towards mac users.

      -Continual support for the Mac.

    6. Re:It's called Qt by ChrisFedak · · Score: 2, Interesting

      Simple business sense: When two platforms (Windows and Xbox) use a single API (DirectX) and those platforms are far an away the largest combined market share out there, it doesn't make sound business sense to code on anything but the API expressly designed for those platforms. While Qt's GL component does solve a great many of the problems with porting to various platforms, there is still extra hassle involved that isn't there when you just commit to Direct X. Anyone who writes a game in OpenGL so that they might be able to port it, is doing it for the love, not for money. If Apple really wanted to bring games to their OS, they'd pretty much have to find some way to license and maintain an OS X port of Direct X. Hopefully with an Obj-C wrapper (a guy can dream, can't he?).

    7. Re:It's called Qt by drinkypoo · · Score: 2, Insightful
      Now, the cost is much lower because you don't need a full port. This means that it will take fewer sales on the Mac to pay off the development library costs compared to a full port.

      I would bet good money that, given a reasonably (not even brilliantly) well-written program, designed with portability in mind, that the cost of doing a port is insignificant compared to doing QA on a new platform.

      For example, if you use OpenGL for graphics, and SDL for input and audio, then your program should be immediately portable to windows, macos, and linux, right off the top. It might also be enough to get you onto the gamecube and ps3, although SDL might not be available on those platforms for some time. It will, however, probably make it to both of them sooner or later. Then all you have to do is write highly portable code in the first place, and multiply your QA time by your number of platforms... which is where you get it in the shorts no matter what.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:It's called Qt by Elektroschock · · Score: 1

      Cider is only a kind of Wine port for Mac. So the main hope is that a Wine for Mac and linux would get a 5% market share while it only has a 1 market share when run only on Linux. Don't expect it to be perfect. But provided Apple dumps 10 million$ on it, it could maturate fast and take off.

    9. Re:It's called Qt by Ilgaz · · Score: 1

      When did developing with Win32 become free? Besides many extensions etc. need to be bought for a professional quality game, you will need a team of coders and some very deep knowledge of underlying API yes?

      "Visual Studio 2005 Team Suite with MSDN Premium Subscription"
      $10,939

      DirectX SDK is free to download of course. They already got your $11k!

      I have a conspiracy theory that people trolling Trolltech products are not GPL etc. have nothing to say anymore as if you offer your code for free, it is GPL so they started to post misinformation to geek sites as revenge.

      Let me try this:

      Dear QT haters, look what I see on my OS X system:

      Skype, Google Earth, Google Sketchup, Opera browser. They are all highly successful, billion dollar worth (Skype) multiplatform programs doesn't lack a single feature in different OSes and act perfectly adhering to their UI standards.

      They don't seem to get effected by $3000 per seat license while making millions, so please...

      If you make money, you will pay money to the company that built the framework. How hard is this to understand?

    10. Re:It's called Qt by MBCook · · Score: 1

      I have nothing against Qt. I've looked at it before, and I like it better than Win32. That said, the Win32 API is free. You can find reference material for free. You don't have to pay MS to distribute your program. If you develop with Qt and you don't pay Trolltech, you are not allowed to distribute your program.

      Yes, you would pay for the MSDN subscription if you were of any size. I also understand that a developer of any size can afford the Trolltech license. But which would be cheaper to test out the Mac market? Write the program using Qt (including teaching them Qt) and then sell it, or take your popular product, link it with this library, and then sell it?

      It's a temporary solution. If you are ready to dive into cross-platform development and sell your game that way then it would make sense to choose something portable from the outset (Qt isn't a great choice for full-screen games, it's way overblown for that). But if you are in the middle of a development cycle, which is easier? Going over to Qt or SDL/OpenGL/OpenAL, or trying this library.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    11. Re:It's called Qt by mrchaotica · · Score: 1
      Then all you have to do is write highly portable code in the first place, and multiply your QA time by your number of platforms... which is where you get it in the shorts no matter what.

      On the contrary, testing on multiple platforms is likely to expose (certain kinds of) sloppy coding, which might have come back to haunt you later even if you were only planning to release on one platform. If you write your code to be reused (which makes sense in the long run, even for a game) you might as well let it be portable, too.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:It's called Qt by mrchaotica · · Score: 1
      Our programmers already know the Win32 API pretty well.

      Isn't it great, then, that Win32 is more-or-less deprecated, and your programmers are going to have to learn a new API anyway? Might as well have 'em learn QT (or probably better yet, SDL) then!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:It's called Qt by mrchaotica · · Score: 1
      If you develop with Qt and you don't pay Trolltech, you are not allowed to distribute your program.

      FALSE! You can distribute your program all you want; it just has to be GPL.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    14. Re:It's called Qt by Bing+Tsher+E · · Score: 1

      Then all you have to do is write highly portable code in the first place, and multiply your QA time by your number of platforms...

      You do realize, however, that 'highly portable code' is a cost multiplier as well as multiplying your QA costs. You're on the verge of promoting exponential development cost increases to game development companies.

      They won't go for it.

    15. Re:It's called Qt by mrchaotica · · Score: 1

      And if you use OpenGL and SDL, you'll be able to run your game on Windows, Mac OS, Linux, and probably PS3 and Wii! Last I checked, that's five platforms, not a measly two!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    16. Re:It's called Qt by MBCook · · Score: 1

      For all intents and purposes, it's true. I was talking about game developers. There are NO big game developers that open source their games or engines. ID does, but only years later.

      So for the purposes of this discussion, you must buy a license to distribute.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    17. Re:It's called Qt by kevlarman · · Score: 1
      I would bet good money that, given a reasonably (not even brilliantly) well-written program, designed with portability in mind, that the cost of doing a port is insignificant compared to doing QA on a new platform.
      75% of programmers have no idea what portable code is, let alone how to write it, 20% don't write portable code because of deadlines, 5% are lucky enough to work at id software (i pulled the numbers out of my ass, but you get the point)
      --
      A mouse is a device used to point to the xterm you want to type in
    18. Re:It's called Qt by babbling · · Score: 1

      testing and quality control on multiple operating systems is a -nightmare-.

      Testing is never a nightmare if done properly. I suspect most games don't do it properly, though.

    19. Re:It's called Qt by Anonymous Coward · · Score: 0

      Developing for the Win32 API has never cost more than a Windows license. Seeing as there have been free C compilers for Windows since...forever.

    20. Re:It's called Qt by Yosho · · Score: 1

      No, actually, I don't get your point. Pulling hypothetical numbers out of your ass doesn't prove anything.

      What if I were to tell you that 80% of programmers know what portable code is and they write it, 15% are too lazy to write portable code, and 5% don't know how to write portable code? Guess what, those numbers are just as likely to be true as yours are.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    21. Re:It's called Qt by TheRaven64 · · Score: 1
      ... and act perfectly adhering to their UI standards.

      Are you serious? I haven't tried the two Google apps you mention, but Opera and Skype both deviate further from the Apple HIGs than any other app on my system. So much so that I don't actually use them; I keep Opera around for occasional testing, and I installed Skype to try it and never got around to deleting it.

      --
      I am TheRaven on Soylent News
    22. Re:It's called Qt by kevlarman · · Score: 1

      my point was that a lot of programmers don't have any clue there is something other than windows (and some just don't have any clue at all, one of my family members worked with a programmer who didn't understand the concept of a bit), and those that do are often forced to write non-portable code because of either deadlines or because other programmers have to work on that code too.

      --
      A mouse is a device used to point to the xterm you want to type in
    23. Re:It's called Qt by Anonymous Coward · · Score: 0

      >I would bet good money that, given a reasonably (not even brilliantly) well-written program, designed with portability in mind...

      You are out of your ever-loving little mind if you think that game developers have the luxury of caring about portability more than getting something that works adequately out the door before running out of time or money.

  7. The Sky is Falling by Nastard · · Score: 3, Insightful

    This, just a few articles up from the "Vista sucks!" story.

    The biggest road blocks I hear of for switching from Windows to a Mac are "price" and "games". I won't fuel the flamewars by making definitive statements about either point, other than to say that it looks like those blocks are starting to come down.

    Microsoft has to be worried about this.

    1. Re:The Sky is Falling by morgan_greywolf · · Score: 0

      The biggest road blocks I hear of for switching from Windows to a Mac are "price" and "games". I won't fuel the flamewars by making definitive statements about either point, other than to say that it looks like those blocks are starting to come down.


      From what I can see, only one of those blocks are coming down. The other one, price, is still lingering. For about $100 less than what Apple wants for the 15.4" 2 Ghz Core Duo, I can get a comparably Dell Precision M65 Mobile Workstation with the same processor and hard drive, with an 11g wifi card and a 512MB nVidia Quadro FX 350M graphics adapter (an AGP version of this adapter alone costs well over $600) thrown in for free.
    2. Re:The Sky is Falling by Anonymous Coward · · Score: 1, Interesting

      From what I can see, only one of those blocks are coming down. The other one, price, is still lingering. For about $100 less than what Apple wants for [computer specs], I can get a comparably Dell [computer specs].

      Do you steal your software? Seriously, the software that comes with the Mac is a big part of what makes it such a value. For a developer, XCode is amazing and free, compared to Visual Studio for somewhere in the $300-$800 range, depending on the version. For a creative home user, the iLife suite is a godsend; GarageBand, iMovie, and iDVD are hard to match on Windows without expensive software. Also factor in the maintenance costs (money, time, frustration) of trying to keep a system secure or dealing with it when it's not; keep in mind the usual case of somebody who isn't enough of a power user to know all of the necessary tricks.

      Personally, I've also found myself to be many times more efficient on OSX than Windows when doing just about anything. So for me, that's a major cost savings right there. Also, since you specifically compared laptops, do you not care about form factor and weight? I've seen some pretty huge Dell laptops, and not at all in a good way.

    3. Re:The Sky is Falling by isellmacs · · Score: 1
      The main thing I see with apple is they have an awesome underpriced OS with (relatively) overpriced hardware.

      My dream would be running OSX on a custom built machine (built by myself, of course) with the ability to play any of the current games out there.

      This is just one step closer to bringing down windows completely. Gamers don't use windows 'cause they like windows, they use it 'cause apple hardware is low bang/buck and their OS (which is great bang/buck) doesn't have much game support.

      I think the only reason Apple won't let OSX be ported to standard x86 machines is their uncertainity of what will happen. Personally, I think it would be a great idea, sure Apple looses the beefy margins that they ring out of their overpriced hardware, but the sheer volume of sales they could make as far as OSX goes could be very well make up for it and more.

      Imagine the value and economy of x86 whitebox hardware, the stability and functionality of OSX with the utility and gamut of programs(games =P~) of windows.

      Apple would still be able to maintain their iPod monopoly (though it should be interesting to see if Microsoft's offer to give free copies to any iTunes song pans out) which is where they make most of their money these days.

      One day, one day...

    4. Re:The Sky is Falling by RzUpAnmsCwrds · · Score: 2, Insightful

      Microsoft has to be worried about this.

      No, they don't. Slashdot readers like to claim that "games" are a major roadblock to Linux adoption, but it's simply not true. Having worked in IT at several organizations, I can tell you that there are many reasons why companies keep using Windows. Some are political (resistance to change), some are practical (application compatibility), and some are a mix of both (lack of funding for migration). The fact is, Windows is cheaper for many businesses at the end of the day. It doesn't matter how you slice it, but most major organizations are not stupid, and they understand the costs associated with Windows (security, deployment, etc.) and Linux (retraining, lack of compatibility). At the end of the day, businesses still want to run Office, QuickBooks, and the whole range of software that they need every day.

      Linux has seen widespread success in servers, particularly in displacing UNIX servers. Businesses with Solaris, HP-UX, Tru64, or other commercial UNIX systems are looking for an OS with greater mainstream support and broader vendor availability. UNIX developers are looking for a way to modernize their applications and appeal to a broader customer base without having to re-tool their entire development process. Linux fits the bill perfectly.

      90%+ of all computers shipped today still come with Windows preinstalled. Pretending that a few Mac OS games are going to change that is very foolish indeed.

    5. Re:The Sky is Falling by Sycraft-fu · · Score: 1

      Or, as I have heard it put "Linux is only free if your time is worthless." What we are finding, integrating Linux in to our setup at work (Windows and Solaris) is that there's things on Linux, important things, that require you to spend time modifing things, hacking around with scripts, etc that just flat out work on Windows. This is fine when you are running it at home and the time is yours to do with as you please, but it is something you have to consider in a cost analysis as a business.

      I mean having the full code for something is wonderful in that you CAN, in theory, make it do anything you want. However the problem is when it doesn't do everything you want, and you have to start modifying. That costs money, espically if you aren't the kind of outfit with programmers on staff. You can't pretend that those costs don't apply and shouldn't be weighed. Sure, maybe the CSS solution costs $500 per seat, but if the OSS solution takes $5000 worth of human time per seat, it's not worth it.

      It all depends on your setup and what you do, in some cases Linux needs minimal work to make work, but in general I think it is more time intensive. This probably comes from the hackable nature and philsophy. One of the ways to make things easy for people is to take away options and start dictating to them. Linux doesn't like to do that, but it leads to complexity. It's fine, but it is a cost you've got to factor in. I mean hell, look at the companies that have MCSEs that /.ers disdain on as admin that, all things considered, get along fine. You think that guy could handle a Linux setup? Do you think you could find a competent Linux guy for the same sailry?

    6. Re:The Sky is Falling by Ash-Fox · · Score: 1
      For a developer, XCode is amazing and free, compared to Visual Studio for somewhere in the $300-$800 range
      Microsoft provides a free version known as Visual Studio express, plus there are a tonnes of others availible for free on sourceforge.

      The only negative thing though about developing software on MacOSX, if it isn't cross-platform, you're really shutting out a large number of people who can use it (compared to just developing it for a single platform like Windows).
      Also factor in the maintenance costs (money, time, frustration) of trying to keep a system secure or dealing with it when it's not; keep in mind the usual case of somebody who isn't enough of a power user to know all of the necessary tricks.
      I spend more time trying to keep applications up-to date on MacOSX than I do under Windows (software delivered through having the computer connected to a domain) and my Linux systems. I have also wasted too much time on things like copy-replace, which aren't a issue in other OS I've used.

      keep in mind the usual case of somebody who isn't enough of a power user to know all of the necessary tricks.
      Yeah, this is why I manage this stuff for my family.

      Personally, I've also found myself to be many times more efficient on OSX than Windows when doing just about anything. So for me, that's a major cost savings right there.
      Unfortunately that is not the case for me. I don't really like Apple that much anymore after having constant hardware issues with them, Apple-care being less than adequate.

      --
      Change is certain; progress is not obligatory.
    7. Re:The Sky is Falling by morgan_greywolf · · Score: 1
      Do you steal your software? Seriously, the software that comes with the Mac is a big part of what makes it such a value. For a developer, XCode is amazing and free, compared to Visual Studio for somewhere in the $300-$800 range, depending on the version.
      Why do Mac people always assume that I must steal my software to get what comes with Macs for free? Step 1: Get Ubuntu 6.06 either shipped to you for free on CD-ROM, or download an burn it. Step 2: Install Ubuntu. Step 3: Launch Synaptic Package Manager. (Or got Applications | Add Removed and click on 'Advanced') Step 4: Go to the 'Development' section and choose from some of the finest world-class development tools ever written. gcc, Glade, Boa Constructor, Eclipse, etc. Step 5: Use Synaptic in the same manor to install DVD authoring, video, audio and image editing packages. Granted, DVD mastering software is limited, but there's some very fine audio and video editing software available. All at no cost.
  8. Please ... NO!!!! by El+Cubano · · Score: 2, Insightful

    'Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,' the company claims.

    This is absoultely the worst idea. Better to write your favorite company and tell them to use some open and standard technologies (e.g., OpenGL, OpenAL, SDL, etc.). What they want to do will only promote the status quo.

    1. Re:Please ... NO!!!! by MBCook · · Score: 4, Informative
      I switched to the Mac last year (I have a G4 so this is a moot point for me for now). The fact is I think this is an EXCELLENT idea. Now I agree that this is not a long term solution. But look at it this way: how many millions did it cost to port and test Civilization 4 for the Mac? It was still viable though.

      Now if porting games was (almost as) easy as re-linking with an extra library, we'd see many more games for the Mac. The problem would be that they have to pay money to get the library, but it doesn't cost as much as a full port. Now they can do this and get a bunch more money.

      Now the suits take over, as well as some logic from the programmers. "Sure, we made money off the Mac there. But with a little more time upfront and using OpenGL we can make this next game Mac too without having to pay for that library! It will probably perform better too."

      Next thing you know, more and more games are Mac native. If that doesn't happen, then what's the loss? Mac gamers still get more games that we have now. It's not ideal, but it's a plus.

      I agree that OpenGL/OpenAL/SDL is the ideal solution. But this may lead to that.

      Now let's not forget just how many games these days (especially big name stuff like movie games, etc) are put on EVERY platform. They are put on the PS2/GC/XBox/360/Wii/PS3/PC. Guess what runs on almost all those platforms? OpenGL. If you want to make it easy to go on a console later (or multiple consoles) then just use OpenGL. Oh... look... now making it work on a Mac is trivial.

      This is either useful, or will propel steps in the right direction. Either way, it's good.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Please ... NO!!!! by Ilgaz · · Score: 1

      If this thing works and developers including Blizzard licenses it, Mac gaming industry (yes it exists,creates miracles) is totally gone.

      Those G4, G5 will be left out in the cold.

      Well that is what we (gamers and companies) deserve for trusting iPod company to finally fix the damned frameworks. OpenAL is so buggy on OS X for some games that one I won't name moved to Core Audio trashing whole OpenAL code in a very (I mean it!) competitive market segment. Glad they had a retired advanced coder customer who could do such thing for free. That is one of the biggest favours I have seen in my life.

      OpenGL (OS X) on other hand stupidly optimised for accuracy, not speed. No option available as Windows drivers have. That is half of the reason why mac games run always a bit slower. I wonder what would happen if a hacker (in real term) ignores every kind of NDA, Apple Lawyer, Disassembly Ban and releases a truly optimised Mac OS X graphics driver. You know, those "unofficial" ones.

      I am enjoying my Quad Mac with my select games. I don't buy a game from a company who can't code for PowerPC anyway. That is not the problem. At last resort, I go buy PS3 with Cell processor, not some overpriced Intel designer box doing some schizophrenic thing as emulating windows APIs.

      I know a little , more little than you can imagine company coding a simulation which runs in massive, mega massive gaming World, yes not multiple "Worlds" like Blizzard, a single huge gaming World. They must be not more than 10 guys coding. I am not giving their name but as I see they can keep BOTH win32 and OS X client up to date, it is time to face the reality Mac folks.

      OpenGL, OpenAL,SDL is not the "bad guy" keeping you away from games. It is COMPANIES who doesn't give a sh*t to your platform of choice.

      Right, surrender and run some emulated crap on your stylish Intel box... I REJECT and say I will buy a PS3 if there are no games available for a price of high end PC Graphics card.

      Just don't forget DirectX 10 coming soon ;) Will be tough to emulate I think. Yea right, WINE is not emulator.

      Steve Jobs really knows his customer base for sure...

    3. Re:Please ... NO!!!! by Anonymous Coward · · Score: 0

      I read what you wrote three times and I still have no idea what you're trying to say. It's like you were having a conversation with someone and their half of the dialog got cut out.

    4. Re:Please ... NO!!!! by grumbel · · Score: 1
      This is absoultely the worst idea. Better to write your favorite company and tell them to use some open and standard technologies (e.g., OpenGL, OpenAL, SDL, etc.).
      You know, games happen to be on the bleeding edge quite often, portable code on the other side is seldomly bleeding edge and lacks support for essential new stuff (how long did it took to get render-to-texture in OpenGL compared to DirectX?). No big deal if you don't care about latest and greatest, game companies and plenty of gamers however do. So the choice isn't "DirectX" vs "OpenGL", but "DirectX" vs "DirectX and OpenGL", since they don't want to cripple a Windows version just because there might also be a Linux and Mac one. In turn this would simply mean additional work for porting games, which simply wouldn't make them enough money to bother about it, which is why they simply don't do it.
    5. Re:Please ... NO!!!! by 99BottlesOfBeerInMyF · · Score: 1

      If this thing works and developers including Blizzard licenses it, Mac gaming industry (yes it exists,creates miracles) is totally gone.

      So you're arguing that you think it likely that Blizzard will move away from their current portable, best practices code using OpenGL and dual development and switch to a DirectX version that limits their portability to Nintendo and Playstation and for which they will have to pay an extra licensing fee and which will run more slowly. And you think they might do this because of why again?

      This is aimed at quick and dirty ports for devs who successfully brought a game to the Windows market and now want to quickly blow some money and get it on the mac too. It won't change anything for big players that know their games are going to be successful and plan for the cheapest longterm solution even if the up front dev cost is slightly higher.

      I REJECT and say I will buy a PS3 if there are no games...

      Sony moved to OpenGL and an open standard called COLLADA for the PS3. Both Sony and Apple are members of the consortium that sets those standards. If they can port it to PS3, the chances are they just did 80%+ of the work to port it to OS X.

  9. Lemme get this straight.... by carlmenezes · · Score: 2, Insightful

    the site says "play games without any change to the source code"... and then the summary says "cider enhanced games are scheduled to appear"...aren't those two contradictory? Why won't cider work with games right here, right now?

    --
    Find a job you like and you will never work a day in your life.
    1. Re:Lemme get this straight.... by jfengel · · Score: 1

      It sounds like the intended delivery mechanism is that the game developers produce a Mac version of the game separate from the Windows version. You need to produce a Mac executable to act like a Mac program that a Mac user is familiar with, even if that Mac program is just the cider executable wrapped around the Windows executable.

      A Linux user might be comfortable with the idea of starting cider and then pointing it to the Windows executable to run, but Mac users want things to be more seamless than that. This is supposed to make it trivial to produce that Mac port, but not to replace it.

    2. Re:Lemme get this straight.... by TheRaven64 · · Score: 4, Insightful

      Even if you don't need to change the source code, you might need to link it with other libraries, or even run the source code through a preprocessor before compiling. You would then need to create additional wrappers to launch the game, etc.

      --
      I am TheRaven on Soylent News
    3. Re:Lemme get this straight.... by dhasenan · · Score: 1

      Transgaming hasn't got a full, working reimplementation of the Windows API. My guess is, you need to write your game for a subset of Win32 API in order to get full results.

      If not that, then you link to Cider rather than the Windows API. Then it would merely be a matter of recompiling--and thus not an option for end users. That implies that binary compatibility is lacking.

    4. Re:Lemme get this straight.... by geekoid · · Score: 1

      Games often create there own interfaces.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Lemme get this straight.... by jfengel · · Score: 1

      Their own interfaces to the game, but not to starting the game. Once you've started the game you're in the game's own world and they can do anything they want to the interface, but to start the game is a matter for the operating system. People would like to see that behave as much as possible like all of the other programs on their system.

  10. Like Cedega? by BHearsum · · Score: 2, Insightful

    And are the games going to work as "well" as they do with Cedega?

    1. Re:Like Cedega? by Eightyford · · Score: 1

      [blockquote]And are the games going to work as "well" as they do with Cedega?[/blockquote] Let's hope not.

    2. Re:Like Cedega? by Optikschmoptik · · Score: 2, Insightful
      My guess is yeah, they'll work just as well as they do in Cedega.

      That is, you'll work your ass off trying to play them. I see a weekend worth of googling to broken forum links in your future, dear mac gamer.

  11. But Cedega is still Linux-only? by Silent+sound · · Score: 2, Interesting

    This sounds pretty awesome. I almost wish, though, that they'd just release Cedega itself for OS X. That way we wouldn't have to trust in developers.

    The implications of Cedega as a cross-platform product would be really interesting. Like, something I keep wondering is whether, once they've got DX10 support working on Cedega for Linux, Transgaming could release a Windows version that would enable DX10 [Vista] games to run on Windows XP.

    1. Re:But Cedega is still Linux-only? by CarpetShark · · Score: 4, Insightful

      Mac users expect things to just work. Selling Cedega to them would mean lots of pissed off customers who've realised it doesn't actually let you play many games properly.

    2. Re:But Cedega is still Linux-only? by mrchaotica · · Score: 1

      I'm a Mac user. I'm also a Linux user. I would be interested in Cedega for Mac. Contrary to popular perception, there are many more people like me.

      What more do you need to know?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:But Cedega is still Linux-only? by Anonymous Coward · · Score: 0
      I'm a Mac user. I'm also a Linux user. I would be interested in Cedega for Mac. Contrary to popular perception, there are many more people like me.

      What more do you need to know?
      Does that make you bi instead of queer?
    4. Re:But Cedega is still Linux-only? by CarpetShark · · Score: 1

      Hmm.. I'm also a mac user, and a linux user. Have you actually tried Cedega for most games? It's really not what it's cracked up to be. There are exceptions, but even most of the games that are "supported" don't run well.

  12. Well by lucabrasi999 · · Score: 1
    If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?"

    YES!!! .....errr.....NO!!!!!.....errr...MAYBE!!!!!!

    Stop asking me all these questions. I can't handle the pressure!!!!!!!

  13. just like by Anonymous Coward · · Score: 0

    just like wine/winex/cedega

  14. Parallels by shmlco · · Score: 2, Insightful

    So what do we need to do to get TransGaming's technology incorporated into Parallels, so that ANY game will work?

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Parallels by bnenning · · Score: 1
      So what do we need to do to get TransGaming's technology incorporated into Parallels


      GPU virtualization, for starters.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    2. Re:Parallels by shmlco · · Score: 2, Interesting

      Why? If it's translating the DirectX calls (which abstract the hardware) into OpenGL calls (which also abstracts the hardware) , why do you need GPU virtualization?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  15. The Final Nail In The Mac Game Market by Anonymous Coward · · Score: 0

    Hey, at least there will probably still be a few Mac shareware companies...

    1. Re:The Final Nail In The Mac Game Market by mrxak · · Score: 1

      Hmm, like this one for sure. Heck, these days 85% of my software was either bundled, freeware, or shareware. The rest is stuff like Photoshop and some games from Blizzard or Aspyr.

  16. Commercial games only? by Anonymous Coward · · Score: 0
    From their FAQ:
    5) How much does does Cider cost?
    The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential.

    So basically, your product must be taking in money, presumably from direct sales or subscription-type sales. What about shareware games, where most copies may never be registered/paid for? What about freeware? Sounds like these are left out entirely.
    1. Re:Commercial games only? by phorm · · Score: 1

      If you're writing a freeware game, you can still write it in a cross-platform compatible language. If you're writing shareware, generally intent is to lead gamers into getting a registered/full version of the program for money, in which case the paid-for copies will bring in revenue.

    2. Re:Commercial games only? by towermac · · Score: 1

      Only if they are money grubbing bastards. If they only take some percentage of sales, then it favors shareware devs over big software houses. Giant would love to see a $50K up-front price tag on this. That's assuming it works.

  17. Yep. by CarpetShark · · Score: 1

    Yes, most likely. Also note that "optimised" is a relative word, which constitutes a meaningless marketing lie, unless actually compared with real numbers. Last I checked, cedega was slow as hell compared to raw windows, not "optimised".

    1. Re:Yep. by Aphoric · · Score: 1

      It's even more of a lie when it is spelled the British way

      --
      People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
    2. Re:Yep. by Morky · · Score: 1
      You mean, spelled properly.

      (I'm actually an American pretending to be a snotty Brit.)

    3. Re:Yep. by contrapunctus · · Score: 1
      (I'm actually an American pretending to be a snotty Brit.)
      Or perhaps, snooty?
    4. Re:Yep. by imthesponge · · Score: 1

      I think you mean "snouty".

  18. Should be much better by Silent+sound · · Score: 1
    From the article:
    TransGaming is already working with several PC game publishers to bring forth Cider-vetted games -- Gupta said a half-dozen new titles are already in the works. The company takes the game, optimizes Cider to work with it and then returns the enhanced game to the publisher for further quality assurance (QA). "We do our own Quality Assurance and testing," Gupta said. "The publisher will do their own QA to give the game their stamp of approval."
    In other words, the big and crucial difference between Cider and Cedega: With Cider, somebody actually tests the game to see whether the darn thing works before it ships...
    1. Re:Should be much better by Fordiman · · Score: 1

      Hm.

      Now, theoretically, Cedega and Cider will share a certain amount of common code base. Does this mean that one day, in the far-flung future, Cedega will be actually worth paying for?

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
  19. Don't forget about Lepord, people! by laxcat · · Score: 1

    When Boot Camp was released, many speculated that it was only the begining of things to come. I wouldn't be surprised to see even tigter Windows integration in Lepord. Boot Camp being bundled in is given. But will it be taken to the next step even with some sort of solution that doesn't require rebooting? Would something like this be sufficient for gaming?

    I guess we'll just have to wait until Monday to find out.

    1. Re:Don't forget about Lepord, people! by Anonymous Coward · · Score: 0

      I read your post as "Don't forget about leopard people."

  20. Re:Good. Encouraging portable WIN32 by laffer1 · · Score: 1

    Why do people want Apple to make Mac OS for standard pcs? If apple did that and pulled it off, they'd be the new Microsoft. We'd be in the same boat. None of the advantages of the apple platform would be maintained since they'd have to deal with random shitty hardware.

    I'd rather have native games, but I guess win32 emulation is better than nothing. Of course this only helps people with new Macs. I can't imagine there are that many people yet with intel macs. Is it cost effective to do this? How much effort for game companies? What about support costs?

  21. How about some equality... by hollowedOut · · Score: 5, Funny

    I mean, this is great and all, but when are we going to get the ability to play Mac games on Windows?

    1. Re:How about some equality... by Anonymous Coward · · Score: 0

      Last time I checked you could already run WoW and Photoshop on Windows.

    2. Re:How about some equality... by hollowedOut · · Score: 2, Funny

      Funny, Roosterteeth made a parody of the Switch ads, and that guy ALSO made the mistake of thinking Photoshop was a game.

    3. Re:How about some equality... by BobNET · · Score: 1
      I mean, this is great and all, but when are we going to get the ability to play Mac games on Windows?

      You already can...

  22. G O W I T H UBUNTU N O W !!! by Anonymous Coward · · Score: 0



    Go with UBUNTU and do it now !!!

  23. NOT COOL by alexmogil · · Score: 5, Interesting

    Cedega is the most unstable, buggy, and alltogether awful gaming product on Linux. It has done more to hold back Linux gaming than anything I can imagine. Why should a developer waste any resources when "Cedega allows you to run Windows games in Linux!" Newsflash: The games don't FUCKING WORK.

    Transgaming brags about all these great results on their website but the sheer number of workarounds and hacks to get a game to play are unbearable. And what's worse is that the games, once installed, randomly crash, screw up graphics, display incorrect fonts, lose mouse control, can't position correctly on the screen, takes an inordinate amount of Microsoft software to even function... BLAH.

    I bought (and still pay) for Cedega because of their promises of Civilization IV stability. Nope. Will their tech support help you? Nnnnope. Will Fixraxis ever consider putting out a Linux binary? Why should they? Transgaming's site just brags and brags about how well Civ IV works under Cedega. Now take a look at Transgaming's forums and see just how successful their product is at running Civ IV: it isn't.

    Add Transgaming's SHIT license and restrictions (We steal from Wine. We Do not GIVE to Wine. And don't even think about adding Cedega to your distribution.) and you have a complete turd of a product.

    Cedega's major improvements to their software in the last two months has been: Interface improvements and a patch for Guild Wars. That's it. The end. I'm not just asking for Civ IV support either. There's scores of games that are supported by edega that just don't work. Just check their forums.

    If this is the future of gaming on the Mac, there is NO future of gaming on the Mac.

    --
    A winner is you!
    1. Re:NOT COOL by drinkypoo · · Score: 5, Interesting
      Add Transgaming's SHIT license and restrictions (We steal from Wine. We Do not GIVE to Wine. And don't even think about adding Cedega to your distribution.) and you have a complete turd of a product.

      This is actually what stops me, not the poor quality of the software. You've got to start somewhere, right? But they promised to give back to Wine in a timely fashion and they are not doing so. People who break their promises to other people will probably break their promises to you, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:NOT COOL by Ilgaz · · Score: 2, Interesting

      I am asking as you seem like a developer knowing them and the WINE. What would happen if MS concentrates very evilly siding with their best friend Intel and AMD and code DirectX 10 in a manner that nobody can ever emulate (whatever it is called) it?

      We are speaking about a year or 2 years in the future.

      I don't think Transgaming has "geek" support with their license and those stuff they do. So I don't think there wouldn't be 2000 slashdot support posts.

      Now see Apple fans partying they can run those hundreds of Direct3D beginner level crap games abandoning their own OS which has OpenGL,OpenAL pre installed.

      Why these people doesn't buy some Dell or Alienware if they wanted to run Windows so bad for these years? The fruit on their box? "Image" thing?

      I really started to wonder...

    3. Re:NOT COOL by drinkypoo · · Score: 4, Insightful
      Why these people doesn't buy some Dell or Alienware if they wanted to run Windows so bad for these years? The fruit on their box? "Image" thing?

      I'm pretty sure they didn't want to run Windows, that's why most of them don't buy a normal PC. They want to run MacOS, but they still want to run certain Windows programs.

      I, too, want to run windows games, but on linux. There is a certain amount of truth to the idea that if I want the games to be on linux, and not on windows, that I should pay for them. The problem is that the only game I actually want to play that is available for linux (at least, the only commercial game) costs more than twice as much for linux as it does for windows. I'm just not going to support that kind of behavior. I'd rather dual-boot. Or, as I am now doing, I'd rather run windows, and put linux in a vm so I can run linux software.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:NOT COOL by thesandtiger · · Score: 1

      Every game I tried under Cedega worked. City of Heroes was probably the most graphically intense, and it ran a little better for me under Cedega than under windows, oddly enough.

      The only thing I dislike about Cedega is the licensing issue - ultimately, that's why I stopped using it.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    5. Re:NOT COOL by Anonymous Coward · · Score: 0

      ROFL "Newsflash: The games don't FUCKING WORK." LoL

      I was going to write the same rant. Thx for doing all the typing for me alex. :-)

      Cedega=waste of money!!

    6. Re:NOT COOL by smallfries · · Score: 3, Informative

      How much of this is down to Cedega? I've got a dual-boot so that I can play Civ4 on either windows, or in linux. Actually, that is literally why I have the machine... it's a very addictive game. Since the 1.52 patch came out it has been as stable on linux as on windows, and I've stopped rebooting to play it. I wouldn't go as far as to actually call it stable, but then it isn't on windows either. It tends to fall over after running for an hour or so. It sometimes can't reload games if they've gotten too complicated. And when it does decide to crash it can just fall flat with no warning at all.

      But this is Firaxis's programming - this is the state of the game under windows. And sadly it has improved a hell of a lot since the shipped version...

      As far as installation goes. This was a bitch at first, but most of those forum posts are about how to get the game installed *before* Cedega supported it. Now you just run the installer (selecting XP mode or whichever way round it is) and then hit properties afterwards to set the right windows version. Everything else is automatic.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    7. Re:NOT COOL by jlarocco · · Score: 5, Insightful
      Cedega is the most unstable, buggy, and alltogether awful gaming product on Linux. It has done more to hold back Linux gaming than anything I can imagine. Why should a developer waste any resources when "Cedega allows you to run Windows games in Linux!" Newsflash: The games don't FUCKING WORK.

      That's why I don't use Cedega. I've already paid for the games, and if I have to spend MORE money to play them, I'm just going to spend $400 for a Windows PC. Yeah, it's more expensive, but it'll play 100% of my games 100% of the time. It doesn't make sense to pay for something that doesn't work.

      I guess that's a benefit of only playing older games.

    8. Re:NOT COOL by samkass · · Score: 1

      The only thing I dislike about Cedega is the licensing issue - ultimately, that's why I stopped using it.

      It sounds like Cedega would do well to just drop linux support where people feel somehow "cheated" because a company took a BSD-licensed product, followed the licensing terms, and produced a great product (oh, the humanity!). Mac users seem to be more worried about just paying a little more for something that works, so they'll probably do all right in that arena.

      --
      E pluribus unum
    9. Re:NOT COOL by Bing+Tsher+E · · Score: 2, Funny

      Or, as I am now doing, I'd rather run windows, and put linux in a vm so I can run linux software.

      All the user-friendliness of Linux, combined with all the stability of Windows, eh?

    10. Re:NOT COOL by Orangejesus · · Score: 1

      Wow, Pretty bold statement about Windows stability for Slashdot. I'm suprised this one slipped by.

    11. Re:NOT COOL by Bing+Tsher+E · · Score: 1

      You'd pay $400 for the 'benefit of only playing older games' ???

      I pretty much only play 'older' games myself. And they all run great on the machines I pay low-two-figure amounts for second hand. I mean, a first Generation PIII system plays anything from the early 00's fairly well.

    12. Re:NOT COOL by mrchaotica · · Score: 1

      Ditto. If Transgaming GPL'd all of Cedega's code tomorrow, I would begin subscribing. But since they won't, I'll make due with either vanilla WINE or nothing at all.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:NOT COOL by minuszero · · Score: 1
      Mac users seem to be more worried about just paying a little more for something that works.
      ...but then us Mac users have already done that once ;)
      (so long as it works) win-win!

      meh. i don't care.
      still running ppc, Qiii and openttd work just fine,
      i'm happy!
    14. Re:NOT COOL by grumbel · · Score: 1
      That's why I don't use Cedega. I've already paid for the games, and if I have to spend MORE money to play them
      Sad thing is that native ports don't help here much either, basically all native ports so far, except those very few that shiped with Linux binary on Windows game CD (how many games are that two or three?), have come out month or years after the windows release, so at the time when you can actually buy game like X2 for Linux it cost you 50EUR, while the Windows version is at the same time already available for as low as 5EUR. Linux gaming still has a long way to go before it actually gets attrative, at the moment its really in 'life-support' stage, games are there, but expensive and late, good for some people with only Linux, but everybody which has a chance to dual boot, will do just that.
    15. Re:NOT COOL by sgtrock · · Score: 1

      Actually, CivIV has run fine for me outside of the occasional crash in long games (that Windows players also complain about). However, you did forget the one issue that drives me crazy: The inability to play any Windows MP games that use Punkbuster because Even Balance sees Cedega /and/ Wine as evil code! Worse, Even Balance has refused to work with either Transgaming or the Wine people to find a solution. :( It's the only thing keeping me booting into Windows at this point.

    16. Re:NOT COOL by billcopc · · Score: 1

      Fence-sitter here. I still run Windows as my main OS despite being somewhat dissatisfied with it. I run Linux in a VM just because its CLI is wonderfully useful and efficient, but I don't care much for Xorg.. mainly because of the two or three games I very occasionally play, we're talking maybe once a week or even less. I certainly enjoy tinkering with Gentoo and thus getting to know what makes a distro tick, but I can't yet dedicate my main PC to pure Linux, it just doesn't do what I need when I'm acting as a consumer. As a geek it's a godsend, but for everyone else it's blah at best.

      --
      -Billco, Fnarg.com
    17. Re:NOT COOL by Ash-Fox · · Score: 1
      Add Transgaming's SHIT license and restrictions (We steal from Wine. We Do not GIVE to Wine. And don't even think about adding Cedega to your distribution.) and you have a complete turd of a product.
      You know, you should really put bounties on codeweaver's homepage rather than paying Cedega's non-working crap. Any development done in crossover office, goes back into Wine.

      Also, I find that games I play actually run in Wine, while they don't in Cedega, at all.
      --
      Change is certain; progress is not obligatory.
    18. Re:NOT COOL by giorgiofr · · Score: 1

      I know where you're coming from. I've been looking into dual booting, virtual machines, cooperative Linux, KDE via Cygwin, *nix tools for Windows... There's no single "hybrid" system that will satisfy me. Oh how I suffer :(

      --
      Global warming is a cube.
    19. Re:NOT COOL by LordVader717 · · Score: 1

      Sure. They'll just give all their hard work away for free. I mean, what better business model is there than to first give away your product, and then wait for some freindly, voluntary donations?

    20. Re:NOT COOL by sauron_of_mordor · · Score: 1

      "I'm just going to spend $400 for a Windows PC .... but it'll play 100% of my games 100% of the time."

      Wow. You got the magic edition I guess.....

    21. Re:NOT COOL by Chilli_DA · · Score: 1

      I agree with you about Cedega, but you've missed the point of the article. 'Cider' will help Windows games developers to reales native Mac versions, with (supposedly) minimal chages to the windows code. The games ported with Cider will therefore have none of the problems associated with Cedega, i.e. trying to run a game released for one operating system (e.g. Windows) without modification on another operating system (e.g. Linux).

    22. Re:NOT COOL by gilboad · · Score: 1

      I agree with everything you say... so, question is: Why are you using (and paying for) their software? I would expect you to donate the same money to Wine instead. It's much easier to bitch and moan...

    23. Re:NOT COOL by onetwofour · · Score: 1

      I am also getting extremely fed up with the state of Cedega, Transgaming seem to do very little quickly and just hype about what they are doing. I DO NOT care about them finding that "Microsoft knows how to throw a good party.", stop going to damn partys and get back in the lab. They are as bad as Sun, well except the working products.

    24. Re:NOT COOL by Anonymous Coward · · Score: 0

      I don't see how that is any different than releasing GTA on a ps2, then a year later releasing it on the xbox. Of course, that's just one example, but a good one since it sold an insane amount of copies and drew up so much political clout.

      I think if you have a game of that caliber, for the PC it probably wouldn't matter. However, we all know how many PC games are like that and we are generally not the same crowd as the console crowd. Ugh, I just killed my example. NEXT!

    25. Re:NOT COOL by BiggyP · · Score: 1

      Now, i, on the rare occasions that i even boot the VM, do it the other way around, Windows inside a VM on Linux, is running your game at full speed more important than having a Linux system installed on actual hardware?

      Just out of interest, what's the expensive game in question, why not name and shame them?

    26. Re:NOT COOL by CyDharttha · · Score: 1

      Even Windows won't play 100% of your games 100% of the time. Oh, and Cedega does give code back to Wine. If I can find a specific example, I'll post it. I play 5 or 6 games with Cedega, mostly World of Warcraft, but also Battlefield 2, Prey, Half Life 2 and CounterStrike:Source, Anarchy Online, Eve Online, and Oblivion. I am grateful for Transgaming's software.

    27. Re:NOT COOL by powerlord · · Score: 1

      That lack of a single "hybrid" system is part of why I've been so happy with my OS X laptop from work.

      It has a shiny GUI combined with a CLI. I have a feeling, that once Apple finishes getting settled into the x86/x64 world, there are going to be a lot more converts (both programs, and people).

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    28. Re:NOT COOL by powerlord · · Score: 1
      itto. If Transgaming GPL'd all of Cedega's code tomorrow, I would begin subscribing. But since they won't, I'll make due with either vanilla WINE or nothing at all.


      Yeah ... sure ... because all of us who run linux joined the Mandrake users group, or bought a copy of SUSE or RedHat or [insert your distribution here], or contibuted money/time to the project in some way.

      Color me skepticle but if Transgaming GPL'd all of Cedega's code tomorrow, most people would say "Cool! Free Code!" and possibly spin off a new project or re-integrate it back into WINE or just use it as is. Very few would bother getting a subscription.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    29. Re:NOT COOL by Mattintosh · · Score: 1

      If you have a Mac and want Civ IV, buy Civ IV. Aspyr has long been a beacon of hope in the otherwise-dark Mac gaming world, and they just came through with Civ IV a month or two ago.

    30. Re:NOT COOL by drinkypoo · · Score: 1
      All the user-friendliness of Linux, combined with all the stability of Windows, eh?

      Pretty much, although I've found Windows XP to be very stable in most situations. What makes XP sad is when the whole system chokes because the system is having a hard time reading a cdrom. I mean, I have a core duo, and it still happens. They'll probably solve that problem about a year before the world gives up on cdroms, just like they did with floppies (which made the whole system choke until win2k.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    31. Re:NOT COOL by drinkypoo · · Score: 1

      Actually, I do often run Alpha Centauri (the game in question) in a vm, even under windows! (Windows XP is the host, Windows 98 is the client.) I have to do that just to get a windowed mode. It's more a point of versatility. When vmware one day translates d3d into ogl, and sends all the ogl to the host OS, then I might be able to switch. Unfortunately, this laptop (CPQ nw9440) has hardware that is not supported by linux, like a crypto module and a fingerprint reader.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:NOT COOL by drinkypoo · · Score: 1
      Yeah ... sure ... because all of us who run linux joined the Mandrake users group, or bought a copy of SUSE or RedHat or [insert your distribution here], or contibuted money/time to the project in some way.

      Well, I too would spend the money. I have purchased (over the years) a redhat box set, a caldera box set, a gentoo cd set, an openbsd cd set, and an openbsd tee shirt, that I can immediately think of. Clearly I have supported open source Unix.

      I will not, however, give one fucking cent to transgaming until they keep their promise.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:NOT COOL by drinkypoo · · Score: 1
      I am asking as you seem like a developer knowing them and the WINE. What would happen if MS concentrates very evilly siding with their best friend Intel and AMD and code DirectX 10 in a manner that nobody can ever emulate (whatever it is called) it?

      This is patently impossible and further, not desirable. Obfuscation cannot do the job, but even if it could, it would make DirectX harder to use, and Microsoft would like people to continue to use it, since it's a big part of the SDK for the Xbox360, and is coming (in some form) to PDAs which are just now starting to get 3d acceleration.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:NOT COOL by mbirkis · · Score: 1
      Transgaming brags about all these great results on their website but the sheer number of workarounds and hacks to get a game to play are unbearable. And what's worse is that the games, once installed, randomly crash, screw up graphics, display incorrect fonts, lose mouse control, can't position correctly on the screen, takes an inordinate amount of Microsoft software to even function... BLAH.
      is it just me or is a great deal of the bugs listed also bugs on windows?
    35. Re:NOT COOL by daterabytez · · Score: 1
      Add Transgaming's SHIT license and restrictions (We steal from Wine. We Do not GIVE to Wine. And don't even think about adding Cedega to your distribution.) and you have a complete turd of a product.
      This is actually what stops me, not the poor quality of the software. You've got to start somewhere, right? But they promised to give back to Wine in a timely fashion and they are not doing so. People who break their promises to other people will probably break their promises to you, too.
      I have never seen so many uninformed, ignorant opinions (yeh, I know this is slashdot). If you knew ANYTHING about Transgaming you'd know they work closely with the WINE project, and have contributed more to it than any other commercial project. They regularly backport fixes, and comply fully with the GPL and other licenses to provide access to all non-proprietary source code. Reverse engineering the whole fucking DirectX API just might be a Hard Thing, and wanting to charge a measily 5$/month for it's use and continued support might just be a Good Thing. It simply wouldn't happen with the legal and technical issues, if it was being attempted by a bunch of distributed, open-source developers working in their free time. These guys are a team of dedicated engineers working to acomplish this. Transgaming is the quintessential example of how a commercial company can make a product based on open source software, and the result benefits them, customers, AND open source. I am all for open source, and fighting to keep things free and open - but commercial software will always have a place, and what Transgaming provides would not be possible for free. -Carl
    36. Re:NOT COOL by Bing+Tsher+E · · Score: 1

      One of my quests has been to find a tweak for Windows 2000 that turns off auto-mount of CDROMs. You're right. The whole fricking system comes to a standstill, all Explorer windows freeze, etc.

      CDs should mount when you access them and not before.

    37. Re:NOT COOL by jlarocco · · Score: 1

      I play Diablo 2, SimCity 3000, Civilization 3, GTA3 and Vice City. I said "100% of my games" because every one of those games played flawlessly when I still had a machine with XP.

      Though at one time I had Diablo running in Wine better than in Windows. But after updating a few things it stopped working.

    38. Re:NOT COOL by drinkypoo · · Score: 1

      Tweak UI, which I believe is part of the 2k reskit but might simply be a power toy, will allow you to shut off autorun on a per-drive basis. There is also a registry value which can be tweaked, but I forget what it is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Re:It's called Q by soft_guy · · Score: 1

    Also, developing with Win32 is free, while Qt costs money for development licenses.

    A full Qt seat costs $3,000. This is NOTHING. Please! This is not even an argument that anyone would make in real life. The only time I have ever gotten any push back on stuff like this would be things that require royalty based licenses (which Qt does NOT require.)

    A good example would be FMOD. FMOD is a cross platform sound API that runs on lots of computers and also the game consoles. You have to contact the company that makes it and negotiate a license. THis is a pain in the ass - I don't know what they charge. Qt, with a flat 3K, is a no brainer.

    That said, Qt is not that common for games. Also, Qt is not a magic bullet with open gl. I'm working with Qt right now - I've used it for years at various companies. The biggest obstacle is usually convincing people that there is value in creating cross platform applications, not a business case for the minimal cost of Qt.

    --
    Avoid Missing Ball for High Score
  25. Are you new here? by Anonymous Coward · · Score: 1, Insightful

    Come on, this should be obvious. How many times have we heard, "Windows sucks, but I'm not willing to switch to Linux or OSX because I won't be able to play my games."

    The reason people use Windows so commonly for gaming is because it's the OS most games are available for. Few game producers make games for Mac and Linux because the relative populations of those OS's is small and they're afraid of the risk of trying to open up the market single-handedly. It's not because Linux and Mac users are all no-nonsense get'r done type people. Heck, the stereotype most commonly applied to Linux users is hopeless geeks who waste all their time toying with things, and for Mac users it's "ooh look, shiny white thing." (not that I'm saying that's true (but it's fun to get the minority worked up)).

    Also, to the best of my knowledge, a very large majority of business PC's run Windows, whether because of compatibility requirements or because it's been effectively grandfathered in by the userbase.

    1. Re:Are you new here? by Marcos+Eliziario · · Score: 1

      I remember there was a time when all serious gamers would dual boot their windows 95 machines to run MS-DOS 6.22 so they could run games. Windows 95 was a crappy platform to run games, and it took a lot of time to DirectX to be really usefull and allow people to actually run decent games on windows.

      --
      Your ad could be here!
  26. Windows Games For Macs, Transgamers Get Played by Anonymous Coward · · Score: 1, Insightful

    So, that's why we haven't had a real update to Cedega's engine in many months. I guess I missed the month everyone voted for the Mac version to be worked on. Glad I'm paying for Mac users to be able to run Windows games.

    1. Re:Windows Games For Macs, Transgamers Get Played by Enzo90910 · · Score: 1

      Yeah, me is glad that you are paying, too. Thanks, Anonymous Coward.

      --
      I don't have much to add.
    2. Re:Windows Games For Macs, Transgamers Get Played by aristotle-dude · · Score: 1
      Nice troll pal. If you had RTFA, you would see that this is not an end user product. It is targeted at potential port developers to facilitate porting of games over to the mac. Presumably, they will charge developers and licensing fee to use it in their games.

      You are shocked that they are putting more efforts into this product? Cedega is an entirely different animal that requires you to tweak settings to get binaries running whereas this will be a library used to compile the source code directly for OS X by the developer. Presumably, the developer will make some tweaks before they ship their product to ensure that it works.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    3. Re:Windows Games For Macs, Transgamers Get Played by PatrickThomson · · Score: 1

      No, he's not trolling. A lot of cedega users pay to play games on linux, paying transgaming to actually freakin' code something that works. Instead, most of the developer time gets funnelled into other projects like this, which do sweet-FA to improve the state of linux gaming. You'd see more long-term benefit giving the money to the wine project, as they already exceed cedega in many areas.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
  27. will it matter? by nurb432 · · Score: 0, Offtopic

    Not in the long run. As apple moves farther in to the 'PC market' and keeps pushing windows as an alternative for OSX its a matter of time before they exit the comptuer market totally and focus on the 'media' market ( ipods, etc ).

    --
    ---- Booth was a patriot ----
  28. Irrelevant by Anonymous Coward · · Score: 0

    Heck, since you can now have a Mac computer without being ball-gagged into the Apple monopoly, why even bother? Just exercise your consumer choice, and use Windows exclusively.

  29. No not really by Sycraft-fu · · Score: 1

    As noted, pirce is still a major concern. We will see what happens with the new towers, but there's real doubt that Apple wishes to make a cheap machine. Minis don't cut it for games (sorry, a GMA 950 just isn't enough). The iMac is feasable to some extent, a X1600 is no slouch, but being non-upgradable means you've got to toss the system once every couple years, or deal with very dated graphics and the inability to play new games. Video cards move rather quickm they don't have the 4+ year life that normal system components do when it comes to 3D gaming. So that leaves the towers, which are not cheap.

    However the bigger issue is that this isn't a layer you install on a Mac, this is something that devs have to use. So the only games you get are the ones that choose to port. Unless it is literally 0 effort, there will still be plenty that don't. Also you are talking about what will unfortunately be an inferior port. Taking a game written for Windows-only libraries and wrapping it won't work nearly as well as writing a game for cross platform things like OpenGL in the first place.

    For example you run in to things like shader support. Currently Transgaming's technology only does SM 1.4. That means that all the newest games have their cool effects excluded. In some cases they just won't run, in most they just look worse. So all that new graphics hardware goes to waste. Now they are, of course, working on SM 2.0 support BUT we are already on SM 3, and DX10 and new capabilities loom on the horizion. You are always playing catchup because graphics companies are always rolling out new technologies and the APIs ahve to be updated to support them.

    So I don't think this will lead to a major coup in Mac gaming. I think it may lead to some more ports, which will probably be inferior to their PC versions, but nothing special. To really get in on the action, you need a cross platform toolkit that's so slick that people use it to make games for Windows anyhow. You add your API to Windows (you can do it no problem, as the cards now add accelerated GL and as 3dfx used to add glide) and make it, and it's associated tools so awesome that people stop using the MS tools, even when doing Windows development. Then, since it's fully cross platform, people are more likley to port.

    All in all I don't think this will be bad for Mac gaming, but I don't think it will change much. I suppose it actually could be harmful if people who were previously doing full, proper ports start using it and giving reduced ports, but I'm betting it'll lead to a few more games available and no real change overall.

  30. If by NexFlamma · · Score: 1

    If they can manage to get 90% or more of Windows games running at within 15% of their original speed, I would see this as the first truly viable Windows alternative, not only for myself, but for millions of other people who are chained to Windows because of the games.

    I desperately would like to be able to buy a mac and just use that for everything, but since about half of my PC usage is videogames, it's just not feasible for me.

    I think Jobs and Co should be providing all the help and support they can to these guys. Sadly, Apple is not as much a fan of videogames as the rest of the world.

    1. Re:If by Joe+The+Dragon · · Score: 1

      Too bad that the low end macs have crap video and you are forced to get a AIO just to get good video with paying for a high end workstation with high cost server cpus and ram.

      Also if apple wants to be a viable Windows alternative they will have to let a lot more hardware work with mac os X.

    2. Re:If by Jerry+Rivers · · Score: 1

      "Also if apple wants to be a viable Windows alternative they will have to let a lot more hardware work with mac os X."

      Such as what?

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    3. Re:If by Joe+The+Dragon · · Score: 1

      dell, hp, compaq, amd, others, and systems that people build them self.
      ati and nvdia chip sets are a lot better then the intel chip sets and there on board video is a lot better as well.

    4. Re:If by NexFlamma · · Score: 1

      Also if apple wants to be a viable Windows alternative they will have to let a lot more hardware work with mac os X. Why?

      If Apple was to be an alternative to Windows, I would expect that it would be the entireity of the Apple experience, from the OS to the hardware to the stupid one button mice. Why would anyone want to put OS X on some crappy Dell if they could actually use it on it's native hardware?

    5. Re:If by Joe+The+Dragon · · Score: 1

      cost
      nice os over priced hardware and apple needs to have mid ragne towers / desktops with real video cards as well as 1 Gig ram minimum in all systems. $2000 to get a system with good video with out being a AIO is too much.

    6. Re:If by NexFlamma · · Score: 1

      No, because Apple isn't trying to appeal to the poor, nor do they have to. I want a viable alternative for me, not for the unemployed mother of 7 kids.

      How much free time to play games do you think the people who can afford Macs would have as compared to the people who couldn't?

    7. Re:If by Jerry+Rivers · · Score: 1

      Dream on. They would become just another PC vendor with lacklustre sales and falling share prices. Like, um, Dell. Now for my prediction, which is probably every bit as accurate as yours: Apple will continue to do what they are doing now and continue make boatloads of cash for their shareholders. Their market share will increase slowly, just as it has been doing. They will ingore calls from the do-it-yourselfers to let them run OS X on their crappy off the shelf box of parts. They will contiue to do vERY well because of this decision.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
  31. Well then... by GmAz · · Score: 1

    Ok, so Cider loads the Windows program, presumabely a game, into Memory (ie RAM), how much RAM do you actually need then? I mean Windows doens't load the entire game into RAM, just the content you are using at the time. It would be nice to see this though. I like PowerBooks more than Windows laptops.

    --
    Click Click Bloody Click PANCAKES!
    1. Re:Well then... by Darth+Android · · Score: 1

      Well, just like on windows, Cider would have to load the game executable into RAM...I'd say the amount used varies from 5-20MB. The rest of the game (data files, models, textures, etc.) aren't platform-dependant and don't need to be in RAM at all times, I'd suppose they would be loaded by the executable when needed, just like on windows.

      --
      Do not meddle in the affairs of dragons for you are cruchy and good with ketchup.
  32. Umkay... Alrighty then = by dublea · · Score: 1

    Ok, first yea, being able to play Windows based games on Mac... so what? My biggest and foremost problem, and with many PC users, in not being able to play games on them, but its functionality. Like, if I can't build it myself, I don't want it. Just because you can play games on it, doesn't mean you will get most of the PC world to switch.

    1. Re:Umkay... Alrighty then = by dextration · · Score: 1

      You should probably realize that 'most' of the PC world generally doesn't build their own computers. I own a Mac (g5) but I still build PCs when I can afford it. Nonetheless, I know my little 16 year old brother would absolutely love to have a Mac that could play windows games.

      --
      http://www.mushoo.net/
    2. Re:Umkay... Alrighty then = by porcupine8 · · Score: 1
      My biggest and foremost problem, and with many PC users . . . if I can't build it myself, I don't want it. . . . doesn't mean you will get most of the PC world to switch.

      Um, if you think that "most of the PC world" wants to build their PCs themselves, I think you need to get off Slashdot for a few minutes and meet some people out in the "real (PC) world." You know, the 90% people who can't/won't upgrade their RAM themselves, let alone try and BUILD a freaking COMPUTER. They certainly wouldn't consider having to build it themselves to be "functionality" - if anything, it's more functional the LESS you have to do to get it started.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  33. Better BootCamp solution by slowbad · · Score: 1
    With games past the $60 mark, maybe some enterprising company will bundle XP Home edition that can only be installed from OS X. Talk Microsoft into selling tens of thousands more copies without cannibalizing sales from customers who would otherwise have purchased XP.

    Companies have always jumped at opportunities to target a specific customer-base at ten times their current penetration, and selling a 5 year old product at wholesale for half price isn't unreasonable. Unless they have too much pride to not receive "top billing" on a product bundle

  34. meh by Knara · · Score: 2, Insightful
    Other than it's crappy licensing...

    It still doesn't run EVE right, so what's the point?

    1. Re:meh by Anonymous Coward · · Score: 0

      I'm guessing EVE Online might be one of the first games we'll see. Based on it working quite well in Cedega, plus the fact that in a recent EVE dev blog entry, they mentioned having very interesting discussions with Transgaming about a new thing (but didn't specify what). EVE seems to like to be an early adopter of technology, such as being one of the first three games certified for Matrox's triple-head gaming setup.

  35. Finally! by joe_bruin · · Score: 5, Funny

    A Mac without Win32 is like a chocolate cake without ketchup and mustard. Thanks, TransGaming, for remembering to bring the condiments.

    1. Re:Finally! by Anonymous Coward · · Score: 0

      Moderators: Mod this newbie FLAMEBAIT.

  36. Re:The Sky is Falling QWZX by Anonymous Coward · · Score: 0

    Personally, I've also found myself to be many times more efficient on OSX than Windows when doing just about anything.

    Mac people say this all the time, and it's such a damn lie (and I say "damn lie", as in, you know it's not true, but you say it anyway). Tell me EXACTLY what you do under OSX that can't do under Windows that makes you "many times more efficient" (which, I assumes means Windows takes you 2-3 times as long). Well? Let's hear it. And don't say "deleting applications", because 1) It's easy under Windows, and 2) people hardly ever do that. Tell me about EVERYDAY tasks.

    Oh, yeah. People use applications, not operating systems, and it doesn't make a damn bit of difference.

    This is one of the main reasons I'll NEVER EVER buy a Mac. I don't want to be associated with the people who use Macs. I don't want to be a member of the "tribe".

  37. EXACTLY HERE HERE!!! by Kardall · · Score: 1
    I 120% agree. I would lovingly embrace mac osx if I could do what I do in everyday life on a mac.

    Waiving aside (temporarily) the problems inherent in all OS' and Software, Mac's are way more reliable than an XP Pro system. There aren't as many virus' or spyware's available on the mac, or they're a lot harder to come by for the time being.

    If I could do what I needed to do on a mac I'd switch in a heart beat. Here's my list :P *Wish List*

    • DJ to a Shoutcast Server with a half decent dual sound card support system (maybe a ReWire sort of system that allows for... well ya... technical mumbojumbo that isn't available on anything other than Windows)
    • Play my Games (World of Warcraft, Counterstrike 1.6, Counterstrike Source, Rakion, Gunbound, Dark Eden

    Everything else is available on a mac through a costly sum: Graphics, Websurfing, Email (I hate the mail system in Mac OSX 10.4 Tiger but whatever). I mean... YA Come on!!!

    I should get into Mac Programming and do some coding... I haven't the slightest on how to do it, but if I could do it... o m f g... If I could DJ on it, i'd gladly have a Windows PC purely for Gaming with no need of anything other than DX??.? and whatever else... man... *cries a little inside*

    1. Re:EXACTLY HERE HERE!!! by ardin,mcallister · · Score: 1

      Kardall, what are you talking about, you dont DJ on shoutcast! :) and Linux will run WoW and let you stream on shoutcast... :D

      -DJ Spikey

      --
      "Some men just want to watch the world burn..."
    2. Re:EXACTLY HERE HERE!!! by prionic6 · · Score: 1

      Streaming: http://www.rogueamoeba.com/nicecast/
      There are very few free alternatives and they are somewhat complicated

      Audio Routing: http://www.jackosx.com/
      Free

      DJing: http://www.native-instruments.com/index.php?id=tra ktor3_us
      Not free, but can stream directly to a shoutcast server.

      Almost any multi-channel soundcard works with OS X.

  38. Re:Good. Encouraging portable WIN32 by Ilgaz · · Score: 1

    If I want to run windows apps or games, I build a very high quality Intel or AMD box (can do better than Apple) ,install latest Windows, insert CD/DVD, click couple of "continue" buttons and start playing.

    WINE people say it is not emulator, OK, I won't pay for playing windows games with some sort of fake API emulating directx calls to OpenGL.

    If people are in such love with Windows only games and apps, they should buy/build a PC and install XP home edition on it. Or Vista when it ships. It will never be the "real" thing with such hacks.

    I tell same thing to my PC using friends when they ask about hacked Mactel OS X to install on x86 box. I just say "well if you accomplish something with hacking, you must keep hacking non stop".

  39. Gaming isnt limited to Microsoft by Anonymous Coward · · Score: 0

    Often, what keeps people from switching to full blown Linux / OSX is that they cant game, hence your statement is partially true, in that there may not be many current gamers in Linux / OSX.

    Personally, all I run Windows for anymore are Dx9 games that I cant get to run via Wine. Would be nice to finally be able to pull the plug on Windows and make the full switch to 100% Linux system.

    Getting more gaming development on these platforms (or a layer that allows full compatability without Windows / Dx9-10) would serve to loosen Microsoft's grip, and get more people onto Linux / OSX.

  40. Yes, it does by Tom · · Score: 2, Interesting

    It matters, and a whole lot.

    I'm the proud owner of a MBP since about a week. Aside from the psychological pain of inflicting something as ugly as windos on something as slick as the MBP, there are a lot of practical concerns.

    The two most important ones are the constant rebooting - on a machine I would otherwise pretty much never switch off, but only send to hibernate by closing the lid - and, probably worse, partitioning.

    On a notebook, you get 100 GB or so. Games take a _lot_ of space. If you do anything else that takes space, music or digital photography or anything, then partitioning a 100 GB drive in such a way that you feel even remotely confident that it'll be enough for both systems for the forseable future is anything but easy.

    Add the fears that some crazy windos virus does something bad to the harddisk that's bad enough to wipe out the OSX partition.

    No, Sir. It matters a whole lot whether or not there will be Mac games in the future. And quite frankly, Linux gaming is as dead as it gets, and I'm not sure if transmeta and WineX/Cedega don't have a part in that.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Yes, it does by Ash-Fox · · Score: 1
      The two most important ones are the constant rebooting - on a machine I would otherwise pretty much never switch off, but only send to hibernate by closing the lid - and, probably worse, partitioning.

      On a notebook, you get 100 GB or so. Games take a _lot_ of space. If you do anything else that takes space, music or digital photography or anything, then partitioning a 100 GB drive in such a way that you feel even remotely confident that it'll be enough for both systems for the forseable future is anything but easy.
      Seems pretty easy to me, you can:
      • Make due with what you got
      • Switch to Windows completely.
      • Run Windows in Parallels, suffering from a bit of speed issues
      • Use Darwine
      • Wait for Codeweaver's crossover office macosx port to come out and use that
      • Start your own Mac game producing company
      • Become a major stockholder of a game company and force them to produce games for the Mac, making them go bankrupt
      • Continue complaining on Slashdot about it, where it probably won't help you much

      And that's about all I can think of right now...

      MacOSX gets more big-name game ports than Linux does often, yet MacOSX users moan about lack of games a-lot more (in my experience), perhaps there is a correlation here?

      And quite frankly, Linux gaming is as dead as it gets, and I'm not sure if transmeta and WineX/Cedega don't have a part in that.
      Not really, I can run most of the new titles on vanilla Wine (yes, the free thing -- Even more work on that than on Cedega). If that's 'dead as it gets', that's quite impressive.
      --
      Change is certain; progress is not obligatory.
    2. Re:Yes, it does by Tom · · Score: 1

      Not really, I can run most of the new titles on vanilla Wine (yes, the free thing -- Even more work on that than on Cedega). If that's 'dead as it gets', that's quite impressive.

      Yes, that is dead. It's not Linux gaming. It's windos-games-running-in-emulation (and yes, I know Wine-Is-Not-an-Emulator).

      Linux gaming is native ports. We had them for a while, you know? I happen to own most of the big-name games that were ported to Linux. Many of them worked better on Linux than they did on windos. Among other things, almost all of them had multi-user support (your own preferences, save games, etc. seperate from the people you share the machine with).

      --
      Assorted stuff I do sometimes: Lemuria.org
  41. Second class better than nothing by QuantumFTL · · Score: 1

    I think at this point, it's probably safe to give up on OS X being a viable platform for most game development, for economic reasons (too small marketshare). Hopefully technology like this will at least allow me to play somewhat new games on my intel mac - if it does that, I'll be happy. That's probably it for most native games, except shareware, though.

  42. Re:Good. Encouraging portable WIN32 by MBCook · · Score: 1

    There are a lot of smart posts, quite a few stupid ones, and some basic "what's going on?" posts. Yours, takes the cake. Let's look at your post, point by point.

    "Good thing if it catches on, developers encouraged to test on [two platforms]." You're right, that's good.

    "Writing Apple specific executables (DRM...) would no longer be important." That is one of the stupidest things I've ever read on Slashdot. Let's start with Apple does nothing to require DRM. Then we'll move into Microsoft is going full steam at enabling HDCP. And let's not forget that writing Apple specific executables will ALWAYS be important, especially for performance sensitive applications (hint: games).

    "This would create some direct Win32 OS competition for MS." More idiocy. This would not do that, at all. First, it's just a tiny subset of the Win32 API. Second, you have to link it in and pay for it (as opposed to WINE). And then there is fact that Microsoft changes the Win32 API constant. Oh, by the way, MS has been trying to replace Win32 with MFC for years. Also, they are now trying to replace that with the .Net framework and such.

    "And of course the portable WIN32 apps are more likely to run fine in WINE or ReactOS." There is NO SUCH THING as a portable Win32 app, by definition. If you want portable apps, you use a portable API. You don't write to a non-portable API and then try to shoehorn portability in there by writing a clone of the API in a library on another platform.

    And hopefully, Apple would buy Cider, and once and for all sell OS X for any PC, competing directly with Microsoft, and give up on the hardware tie in stuff." Your idiocy astounds me. Apple wouldn't buy Cider. They are Apple. They can make it themselves. They may announce the exact same kind of thing on Monday at WWDC. They won't sell OS X for PCs, they are a hardware company. They won't give up the tie-in stuff, they are a hardware company. Apple already competes directly with Microsoft. Also, one of the great things about the Mac is the hardware its self. Also, considering their Laptop market share doubled in the last 6 months, why would they want to give up their lucrative hardware business that subsidizes the OS that you seem to covet so much.

    Just buy the Mac like the rest of us OS X lovers did.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  43. Re:The Sky is Falling QWZX by Nastard · · Score: 1

    It's not about what you do on a Mac that makes you more productive. It's what you don't do. I switched because I was tired of endless reboots, hardware and software glitches, and the constant hand-holding that Windows needs.

    Unless we're talking about Spotlight, Expose, Dashboard, and Finder's "Smart Folders". OS X is pretty helpful there.

  44. But on the plus side... by Junta · · Score: 1

    Maybe GNUstep and its ilk would get more development attention if OSX were king (along the lines of the attention wine gets today).

    In any event, Apple's got a business model they achieve relative success with and know how to manage it. They don't know how transitioning to be of a software company would pay off or if they would be able to deal with the transition easier. The software is largely subsidized by their hardware sales today, with the standalone purchase revenue of OSX probably being little more than token cash flow.

    OSX is, business-wise, largely a hype generator for the Mac hardware. If it weren't exclusive, that would go away. More likely than them making OSX a wider product would be ditching OSX as everyone knows it today and instead doing a Windows based platform, but adding the 'hype-worthy' features of OSX. Also not likely I at least hope, but I would say more likely than Apple trying to become more of a software vendor.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:But on the plus side... by mrchaotica · · Score: 1
      Maybe GNUstep and its ilk would get more development attention if OSX were king (along the lines of the attention wine gets today).

      Conversely, maybe if GNUstep saw enough development to become truly viable (on Linux and Windows), we'd see more people interested in native development for it (and coincidentally, Mac OS).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:But on the plus side... by TheRaven64 · · Score: 1
      GNUstep saw a lot of interest when OS X was released. Previously, the only people interested were those with NeXT experience (i.e. both of the people who could afford a NeXT machine, or $500 for an OS). Shortly after OS X was released, the development of GNUstep picked up. It is now supports Foundation and AppKit to at least 10.x levels, and beyond in some cases (e.g. NSStream). Support for additional frameworks is spotty. Some things, like AddressBook, exist. Others don't.

      --
      I am TheRaven on Soylent News
    3. Re:But on the plus side... by laffer1 · · Score: 1

      I'm counting on it. I started MidnightBSD specifically to create a GNUstep desktop. There was a little success in this area with a few linux projects in the past, but it makes sense on a BSD. OS X has this BSD/linux/Mach hybrid thing now and it works for them.

  45. Example by Anonymous Coward · · Score: 0

    From personal experience:

    Installing visual studio in windows:
    1.Go to the webpage where microsoft gives it away for free to school students.
    2.Download installer for installer.
    3.Instal installer.
    4.Run installer.
    5.After 3 hours, watch installer break for no reason.
    6.E-Mail school because it says I have to to try again (DRM liscensing stuff)
    7. After response, run installer again.
    8. Run second installer.
    9. Wait forever
    10. Download iso burner because microsoft installs them as iso files
    11. install iso burner
    12. burn isos onto cds
    13. instal visual studio from cds
    14. wait forever
    15. done

    Installing xCode on Mac:
    1. put in the developer CD that comes with computer for free
    2. run installer
    3. everything works automatically and quickly
    4. done

    What PC people don't understand (likely because they haven't bothered using a mac) is that EVERYTHING JUST WORKS on a mac. You plug something into your computer and it automatically starts working. You don't need to mess with your computer or even know anything about your computer, everything just works without any effort.

    Now, I know this might be hard to understand on slashdot because I'm sure most people here are like "everything works on a pc too because I have 1337 geeky skills to make everything work really easy" but most people don't have those 1337 geeky skills and some people are just lazy.

    I own a mac and a pc and I'm tired of people who have only used pcs and never used macs whining that things are just as easy on a pc, when frankly they aren't.

    1. Re:Example by bky1701 · · Score: 1

      "What PC people don't understand (likely because they haven't bothered using a mac) is that EVERYTHING JUST WORKS on a mac." My x86 apps and hardware without Mac drivers beg to differ. I have installed visual studio myself, and know many people who did, no problem. And you complan about lack of "1337 skills" on part of the users, WTF? You arn't installing a music player, you are installing a programing app. I would hope you know how to at least install the damn thing before you kill your computer with a syntax error in the C!

  46. Game devolpment by Anonymous Coward · · Score: 0

    Native Linux UT2003 ran awesome. Where are the rest?

    It's the game developers fault why OSX and Linux are not mainstream.

  47. PPC Porting...? by paintswithcolour · · Score: 1
    If this is successful I guess it finally kills of those few of us still playing PPC OS X ports. Means I may have to make the Intel switch sooner than I thought...


    Also anyone wonder whose going to support these games? The orginal publisher? I find this hard to believe...are they going to jump to support a platform they have no experience in and know nothing about? Surely supporting OS X is a very different situation to providing help to Windows users?

  48. Macs have weak graphics by Anonymous Coward · · Score: 0

    Despite the OS X eyecandy, Macs tend to come with graphics that are too weak to impress any serious gamer. A 256 MB X1600 isn't going to cut it when gamers are talking about quad SLI 2 GB setups.

    1. Re:Macs have weak graphics by Anonymous Coward · · Score: 0

      Results with most SLI setups hasn't seen any real improvement over single cards yet... or did I miss something?

  49. Let me fix that for you... by PixelScuba · · Score: 1

    Installing xCode on Mac:
    .. put on black turtleneck
    ..get in Honda Element and drive to Starbucks
    ..order double mochalatte
    ..Drive to Apple(tm) store
    ..puchase new ivory headphones for ipod (since ivory is different from white and needs to match Honda Element)
    ..return home, not forgetting to activate the car alarm

    1. put in the developer CD that comes with computer for free
    2. run installer
    3. everything works automatically and quickly
    4. done

  50. Support Microsoft by using this great product. by delire · · Score: 2, Interesting


    This is the most reliable trajectory to ensure increased dependence on Windows and Windows products, most of all through the technology lock-in that is DirectX. Anyone touting this as the boat that will carry them from the foul shores of Microsoft are clearly out of their dangling minds.

    This is bad for OpenGL/SDL/Qt and bad for any platform which relies on these tools for both game and non-game applications; as long as people can author games on the Windows platform and run it in a WINE-like wrapper, they won't consider native releases. OpenGL will get less attention as the market consolidates on DirectX and the quality and feature-set of the code falls behind as a result. It really can, and in fact does, work like that.

    DirectX has risen from near nothing in a few short years. MS invested alot of money strategically situating the platform dependent DirectX in opposition to the platform neutral OpenGL on the Windows platform through tools and API development, and to a large degree it has worked. Games are faster made for the Windows platform using these high-level Windows-only API's, and so now many developers consider DirectX on Windows as the only sane context for game development altogether. As a result, DX will continue to rise at the great expense of platform portable tools like OpenGL if it is blindly, yet directly, supported by idiocy like this. Let's not invite a day we have 'DirectX only' on the back of some graphic cards.

    I'll say it again. Projects such as Cedega and 'Cider' ensure long-term codepedency with MS, as a technology provider, at the expense of high performing, native games. This simply takes Apple and Linux build targets 'off the map' from the perspective of game development and lets them get on with making great games for Windows - ensuring MS is always that arsehole you call when you're high, dry and have got the shakes.

    Dumping Windows for Linux or OSX is only the first step to being free of MS products, the dirty blood runs deeper than that.

    1. Re:Support Microsoft by using this great product. by Anonymous Coward · · Score: 0

      That's great and everything but porting houses like Aspyr already have their own in house directx-opengl wrappers and other such software which they use in house to port games so even when using a non-cider game for OS X it's not guarantee there is no wrapping going on.

  51. This will *not* mean more Mac ports ... by AHumbleOpinion · · Score: 4, Insightful

    If this is for real, then we might just see more Mac ports of games ...

    No, this will not mean more Mac ports. If anything it may mean fewer. Developers considering Mac may be able to blow off native Mac ports using the same reasons that they blow off native Linux ports: (1) Dual boot. (2) Emulation of the Win32 gaming APIs. Under PowerPC dual booting was not an option and emulation would mean emulating a CPU not just a gaming API. Since running the Win32 version of a game on Mac hardware was not realistic, a native port was justified. If Ciders allows Win32 games to run "well enough" then there is no economic reason to do a native Mac port.

    The market for a game is *not* the number of Mac/Linux purchasers. Yeah, that sounds odd but hang on a minute. The market is really only those who refuse to dual boot or emulate and won't buy unless they have a native port. Those who are willing to dual boot or emulate and run the Win32 version don't count because they do not add any revenue. They are already customers buying the Win32 version. A native Mac/Linux version would generate no additional revenue from these people, it would only move a sale from the Win32 column to the Mac or Linux column. So there is no new revenue, but there are the expenses from development and support, and these expenses have to be paid for by those who would never buy the Win32. Under Linux there are too few of these people.

    Today Mac has the advantage over Linux that Mac gamers have a proven track record of spending money. If developers can get Mac gamers to to accept Cider in large enough numbers then native Mac ports will no longer occur.

    1. Re:This will *not* mean more Mac ports ... by Cederic · · Score: 1


      But as asked, "Does this matter".

      I buy Windows licences for my PCs almost exclusively so I can play games on them. Everything else I do I can find alternates for.

      If all the games for the PC also run on the Mac (through Cider) then I'll put some serious thought into buying a Mac for my next home computer. If a lot of people make that switch, then the PC gaming market will reduce in size, the Mac gaming market will increase in size, and games developers will put effort into making their games run optimally on both.

      Of course, what we really need is Microsoft to stop creating DirectX and start creating open extensions to OpenGL so that developers can code against a single cross-platform API. But that would be altruistic and I can understand them not wanting to do that. I can understand far less game developers not requiring it..

    2. Re:This will *not* mean more Mac ports ... by 99BottlesOfBeerInMyF · · Score: 1

      The market for a game is *not* the number of Mac/Linux purchasers. Yeah, that sounds odd but hang on a minute. The market is really only those who refuse to dual boot or emulate and won't buy unless they have a native port.

      You're making an unrealistic market distinction. Users for the most part don't care if a port is native or using Cider. All of that is behind the scenes and most users won't ever know if it is using a re-implementation of the Windows API. What they will know is how well the port works. As for the portion of the market that will be dual booting or running an emulator, this is not the Linux market. That number is going to be pretty insignificant unless the mac market grows a lot to encompass such people.

      Today Mac has the advantage over Linux that Mac gamers have a proven track record of spending money. If developers can get Mac gamers to to accept Cider in large enough numbers then native Mac ports will no longer occur.

      This may or may not be the case depending upon a number of factors. First, I doubt Blizzard or ID is going to stop their practice of using portable OpenGL code, especially given the recent moves by Sony to promote open standards that can be applied to Mac Games, Windows games, and Playstation 3 games simultaneously. Second, we'll have to see the popularity/viablility of Cider when compared to other solutions like Parallels running Windows and ReactOS, and possibly a built-in emulation from Apple (just a rumor right now). Third, we have to consider the size of the mac market. The vast majority of games that are considered successful make their way onto the mac, because it is a profitable, proven market. Games that flop often don't, because they are not written as portable to start with and the expense would be more than the trouble. If this move to virtualization, dual booting, and Windows re-implementations significantly increases the size of the market, we'll be seeing more companies take the Mac into account in their initial plans, not fewer. If Cider proves a reliable way to make a quick and dirty port, I imagine it will be quite popular (I predicted this as soon as Intel procs were announced). If it is not up to snuff, those games will be poorly received by the somewhat picky mac audience and other methods will be used by companies competing for those dollars.

    3. Re:This will *not* mean more Mac ports ... by Akaihiryuu · · Score: 1

      I think the biggest mistake that was made during the time that separate boxed Linux versions of games were published was just that...the separate boxed Linux version. 1) Retailers don't even have space for the stuff they do have, let alone another shelf of the same games for a different OS. 2) A lot of the Linux gamers at that point already had the Windows versions of the games...would you go out and buy a new copy of a game you already own just to play it on another OS? The only company I've seen get this right is Blizzard (well, almost, since they have yet to do native Linux ports, but they way they do their multiple versions it won't be hard). The BEST way to do mutiple versions of a game for different OS's is to release 1 boxed copy of the game, and include all versions on the CD. Blizzard has done this almost since the very beginning (even the copy of Warcraft 1 I have has both the DOS and Mac versions on the same CD). WOW is the same way, stick it in a PC or Mac and it works. The vast majority of the space a game takes up on the CD is not the actual program code, it's the various artwork, data files, textures, etc, and those are completely platform neutral if development is done properly. All you need to do is stick a Linux executable on there also and you're ready to go. Even if they don't want to go to the trouble of putting the Linux binary on the CD and advertising it, they could make it available for download from their site. It wouldn't do anyone any good without the game CD's. If they wanted to be really anal about it, they could make you register your CD key online before they let you download the Linux version. Most Blizzard games seem to have been developed cross platform from the very beginning. If they already went to the trouble to make x86/Win32 and PPC/MacOSX versions, porting to x86/Linux or PPC/Linux would be trivial compared to the work they've already done. I agree though, Wine is not the answer...as much admiration as I have for the Wine people for what they've managed to accomplish, in the long run it's probably detrimental to the Linux gaming market, because developers will just say "Oh, you can just run it under Wine, we don't need to make a Linux version".

    4. Re:This will *not* mean more Mac ports ... by Eccles · · Score: 1

      No, this will not mean more Mac ports. If anything it may mean fewer.

      It depends what you mean by a Mac port; for 99% of the world, it doesn't mean what you mean.

      I work on a program that was Mac-only to the mid-90s. We then used a Mac-on-Windows API to build a Windows version. We never heard any complaints that it wasn't a Windows version, because to the user it was; it used Windows file open dialogs, menu styles, buttons, etc. People do not judge programs based on API layers that they don't even see. They judge based on whether when they install it and run it, it looks and acts like a program for that OS should look like. For games, this is even less of an issue, as many run in full-screen and have few if any visible platform-specific features.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    5. Re:This will *not* mean more Mac ports ... by AHumbleOpinion · · Score: 1

      But as asked, "Does this matter". I buy Windows licences for my PCs almost exclusively so I can play games on them. Everything else I do I can find alternates for. If all the games for the PC also run on the Mac (through Cider) then I'll put some serious thought into buying a Mac for my next home computer. If a lot of people make that switch, then the PC gaming market will reduce in size, the Mac gaming market will increase in size, and games developers will put effort into making their games run optimally on both.

      Your post contradicts itself. (1) "all the games for the PC also run on the Mac (through Cider)" and (2)"PC gaming market will reduce in size". (1) enlarges the Win32 market, it does not reduce it. It does not matter what hardware you purchased. All that matters is that developers can target Win32 and reach a larger audience. Again, if Mac users can run Win32 games that reduces that need for a native Mac port. Why would a developer do a port, there is no new money, they already have Mac-based customers buying Win32?

    6. Re:This will *not* mean more Mac ports ... by Cederic · · Score: 1


      I disagree with your logic. If the gamers have Macs, then even if they're playing games written for Win32, they are not PC gamers.

    7. Re:This will *not* mean more Mac ports ... by AHumbleOpinion · · Score: 1

      I disagree with your logic. If the gamers have Macs, then even if they're playing games written for Win32, they are not PC gamers.

      I agree with your comment about "gamers", but it is not "gamers" I am discussing, it is "markets". In particular the developer perspective. Earlier you wrote "If a lot of people make that switch, then the PC gaming market will reduce in size, the Mac gaming market will increase in size, and games developers will put effort into making their games run optimally on both." My point is merely that a market is defined by the target platform, in this case Win32, not the hardware manufacture. To a developer it does not matter whether a machine is made by Apple, Dell, or if it is some no-name whitebox clone. All that matters is that the machine supports Windows and DirectX APIs. These APIs define the platform and therefore the market. The developer only needs to write, code, for one platform, Windows/DirectX. The Mac market is diminished because there is no need to write for Mac OS X, OpenGL, CoreAudio, etc. A Mac gamer does not make a Mac market, Mac APIs and code does. Optimizing the Mac gamer's experience by coding Mac APIs and avoiding the overhead of Win32/DirectX translation is not necessary if these gamers are buying and playing Win32 games. It would be nice, but the financial justification for this is not all Mac gamers. Replacing a Win32 sale with a Mac sale adds no revenue to support the effort. The effort is solely paid for by those Mac gamers who refuse to run Win32. They are the only additional revenue. That is the fundamental problem I am discussing.

  52. Don't need two comps - dual boot by AHumbleOpinion · · Score: 1

    yes but for the people like me that don't want a work computer and a gaming rig on the same desk at home.. i am forced to pic the OS that works with both..

    You don't need two machines. You can dual boot Linux and Windows on PC hardware or Mac OS X and Windows on Apple hardware. Only one machine on your desk.

    Now, you may not want to dual boot for this reason: http://games.slashdot.org/comments.pl?sid=193063&t hreshold=0&commentsort=0&mode=thread&pid=15842981# 15843808

    1. Re:Don't need two comps - dual boot by Cythrawl · · Score: 1, Flamebait

      Snicker, yes you can dual boot your Mac to run windows, but I would LOVE to see the mac hardware even cope at eunning Oblivion with full detail... Face it the Video card for the Mac are pretty bunk when compared to most gaming PC's. The mac just isnt viable for gameing at all for that ONE reason..

    2. Re:Don't need two comps - dual boot by Petrushka · · Score: 1

      FUD, FUD, FUD. I'm not a Mac user and even I found it trivially easy to find info on this.

    3. Re:Don't need two comps - dual boot by Cythrawl · · Score: 1

      Erm.. lets see

      No HDR - Check

      no Shadows - Check

      So it DOESNT run it in full detail JUST like I said in the FIRST place. So basicly it looks like crap because its in Bloom and no HDR and No shadows..so it looks like Morrowind. .. See www.tweakguides.com for the comparisons of with and without..

      You really need to READ my post before posting FUD. FUD. It DOESNT run it at full details because LIKE I SAID. the GFX hardware is SUB PAR.. With other games like Unreal 3 etc coming out the Mac as a gaming platform will die before it even started because Apple make as hard as fuck to upgrade your video hardware by intrgrating it all in the mainboard.

      so next time YOU do some research ok?

  53. Re:The Sky is Falling QWZX by NMerriam · · Score: 1

    Mac people say this all the time, and it's such a damn lie (and I say "damn lie", as in, you know it's not true, but you say it anyway).

    Oh, no! He's found out our grand plan for world domination! You see, years ago the mac users all got together and decided to tell everyone else we were really efficient using the system, but of course it was a lie. Not just a lie, a DAMN lie, because of course Macs don't even run software, they are simply a box filled with rocks that we try to convince everyone is a computer!

    Our plan might have worked if it wasn't for those meddling slashdot kids!

    As for an actual answer to your troll, Macs don't have a registry or DLLs spread all over the place. That alone eliminates about 90% of the maintenance bullshit required by Windows and Windows applications. Of course, the difference between us and most trolls is that we've actually used and maintained Windows systems over the years, while you've already admitted you don't have the slightest idea how the Mac OS works, much less how it works better.

    --
    Recursive: Adj. See Recursive.
  54. Cider greatly reduces revenue by AHumbleOpinion · · Score: 1

    The real problem is that Cider greatly reduces the potential revenue from native Mac ports. Getting a Mac user to run a Win32 version is the real "winning" strategy for developers. More here: http://games.slashdot.org/comments.pl?sid=193063&c id=15843808

  55. MOD PARENT UP by mrchaotica · · Score: 1

    I completely agree, and right now -- when Apple is actually advertising Macs directly against Windows, and Microsoft is weakened by the Vista delay -- is the perfect time for this to come together.

    Oh, by the way: IIRC, WINE and React already do keep their code in sync. It's just the two commercial forks that are, uh, forked.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:MOD PARENT UP by mabhatter654 · · Score: 1
      we've come to a fork in the road of competition... it's time to stick a fork in the project and get it done already.

      sorry... it seemed like a good idea at the time.

    2. Re:MOD PARENT UP by WhiteWolf666 · · Score: 1

      IIRC, there is one commercial fork. That's Cedega.

      Crossover Office is Codeweaver's project, and the Codeweavers people are deeply tied into the WINE project. Many, many, many of the patches to Wine come from Codeweavers, and Codeweavers treats WINE as a trunk for development.

      This doesn't mean that Wine has 100% of the codeweavers stuff at any given time; but it does all get back.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    3. Re:MOD PARENT UP by mrchaotica · · Score: 1

      Ah, that's nice to know.

      I wonder if Codeweavers would consider making something like "Crossover Half-Life"...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:MOD PARENT UP by WhiteWolf666 · · Score: 1

      Your wish is my command!

      Done and Done!

      Apparently, Version 6.0 of Crossover Office intends to have significant support for Direct3D 9, and for gaming. They also intend to support Half Life 2 on OS X.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    5. Re:MOD PARENT UP by mrchaotica · · Score: 1

      Nice! I'm going to have to buy Crossover Office now...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  56. Won't matter after 10.5 by Anonymous Coward · · Score: 0
    After 10.5-10.6 comes out, this will be obsolete.

    Also, why do all slashdot stories have to end with a flame-inducing question now?

  57. Perfect emulation by Subacultcha · · Score: 5, Funny
    Transgaming brags about all these great results on their website but the sheer number of workarounds and hacks to get a game to play are unbearable. And what's worse is that the games, once installed, randomly crash, screw up graphics, display incorrect fonts, lose mouse control, can't position correctly on the screen, takes an inordinate amount of Microsoft software to even function... BLAH.
    Sounds like they've got the Windows emulation working perfectly.
  58. Re:Good. Encouraging portable WIN32 by GodWasAnAlien · · Score: 1

    Obviously you were not the target audience of the post, and for the most part, missed the points of it.
    If the comment was bs, replying with 16x the bs is not very useful. I guess I did trigger an unintentional troll-bait reaction.

    > Just buy the Mac like the rest of us OS X lovers did.

    I did, but I run Fedora on it. Sorry, both OSX and Windows seem quite limited.

    Yes, with that, my post makes no sense at all. So what?

  59. Qt-like thing for games? by Marcos+Eliziario · · Score: 1

    Well, we could have general multi-platform gaming toolkits. So, game programmers would program against that toolkit, that would look the same for everyplatform. Just another layer of indirection to solve the problem.

    --
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  60. Darwine by Shrithe · · Score: 2, Informative

    See also: Darwine, which has been working on integrating Wine with QEMU, for running on PPC, for some time now. There doesn't seem to any word on it's future in light of OpenDarwin closing, but I suspect they'll continue their work.

  61. Ease of use by nexeruza · · Score: 1

    I think a major roadblock to this is... when somebody wants to play a game, they do it to let off steam, have some fun, no more dealing with problems, etc. The last thing a person wants to do is hack their machine to get it to work, spending 3 hours trying to fix whatever is wrong before playing a game doesn't sound like a nice trade off. If I click a shortcut and am ready to play then errors start flying I will get all kinds of pissed off... thats not worth the $100 dollars for just buying Xp home. We already have to spend a 1/2 hour downloading WOW's latest patch or deal with a realm being down or laggy... I don't need trouble just trying to execute the friggin game. Especially the fact that Mac users pride stuff "just working", they use this as an advantage over windows problems, which windows users use as an advantage over Linux users. Now now, you linux guys don't flame me for saying Linux doesn't work as easily as windows does. We're not all elite and can fix minor problems at a moments notice. For the average gamer any kind of error can be an insurmountable problem. BTW I quite playing wow.

  62. Fixation on Intel can hurt... by Altima(BoB) · · Score: 1

    Thing is, Intel Macs as a gaming platform isn't really feasable just yet. I bought a dual core G5 Powermac 8 months ago, got 2gb of RAM and the highest quality video card the Apple Store would put in it. These kinds of Macs are still being sold, and the buyers are amongst Apple's most serious customers. They also represent what are supposed to be Apple's most powerful machines.

    Yet it seems like a Mac like this is less of a gaming platform than an equivalent mac was 5 years ago? Until Civilization 4 was released, the newest mac game available for an entire year was World of Warcraft, a game in which I dabbled, but ultimately dismissed. It certainly isn't the game that you use to show off a computer's capabilities.

    Why is it that games that are unanimously celebrated and huge sellers on the PC side, virtually guarenteed to make a profit on any platform, such as Half Life 2 and Oblivion, never make their way to the Mac? Well from my initial looks around, a lot of the problems come from the Havok physics engine, which is a bundled element of the Windows-only 3DS Max modelling and animation program. Havok is the engine that drives the physics reactions in both games mentioned, and has been ported to Windows, the Playstation 2, the Xbox, and every one of the next generation console systems. Yet any game using it that companies have tried to port to the Mac have been scrapped because the developers of Havok won't fix the problems it causes on the Mac.

    As a gamer and an animator, I like Havok and I think it adds volumes to creating a realistic and vibrant 3D environment that moves as it should. As an Irish college student, I like it because it was made in Trinity College Dublin. As a Mac user, I resent the fact that they are putting zero effort into making the program work on the platform that most of the creative professionals who generate the game content use...

    --
    Yup...
    1. Re:Fixation on Intel can hurt... by Ash-Fox · · Score: 1
      As a gamer and an animator, I like Havok and I think it adds volumes to creating a realistic and vibrant 3D environment that moves as it should.
      Second life uses the Havok engine, and is availble on Linux/Mac/Windows. I have to say, I've not been that impressed with the performence of this software (which I love using) on a lot of hardware.
      --
      Change is certain; progress is not obligatory.
  63. Hmm... by CCFreak2K · · Score: 1
    Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,

    Now, where have I heard this before? Oh yeah:

    Cedega works by directly loading a Windows program into memory on a Linux system and linking it to a Linux-optimized version of the Win32 APIs.
    --
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
  64. Re:Good. Encouraging portable WIN32 by Ash-Fox · · Score: 1
    Just buy the Mac like the rest of us OS X lovers did.
    I have a few times, I've been severely disappointed by the OS it self and the hardware.
    --
    Change is certain; progress is not obligatory.
  65. But... by ohforf · · Score: 0, Flamebait

    How are Mac-users going to play RTS games without rightclick, or does logitech start to sell mac-gamecontrollers: its a mouse with two buttons!

    1. Re:But... by Anonymous Coward · · Score: 1, Informative

      You can hook up any USB mouse to a Mac and the right click works as you would expect it to you know...

    2. Re:But... by 99BottlesOfBeerInMyF · · Score: 1

      How are Mac-users going to play RTS games without rightclick...

      Umm, how about the warcraft and starcraft series? They already play just fine one the mac using either chording or a multi-button mouse.

    3. Re:But... by mh101 · · Score: 1

      Maybe with one of these, which is standard equipment in all iMacs now?

      Or any other USB mouse out there. It doesn't have to be specifically designed for the Mac, like in the old days before they ditched ADB.

      Or just do what Blizzard did and use a modifier key with the click in place of a right click. Warcraft 2 and 3 worked fine on my Mac with a one-button mouse.

      --
      Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
  66. proprietary APIs by Anonymous Coward · · Score: 0

    Or the developers could use the open/cross platform APIs (such as OpenGL, OpenAL, etc) that let them do everything they need already, and get them 95% of the way towards running on Windows, Mac OS X, and Linux. It's their own fault if they chose proprietary APIs that lock their software into a single platform, and didn't abstract that API away enough that it makes porting difficult.

  67. Dont know how the situation is now by MemoryDragon · · Score: 1

    But Cedega used to be a big pile of problematic software. The problem is that some games run really well (mostly a handful of the top 10) but most of them just run, with occasional hangs lots of graphical glitches etc... I dont think the mac version will be better, because the problems are not Cedegas but the system itself is broken by design. In the long run it probably it is better just to dual boot, or wait for parallels to add a decent 3d passthrough layer to their VM, thank to wait for Cedega to be able to run your favorite game.

  68. Games Drive the Computer Industry by TheZorch · · Score: 1

    Whether Apple likes it or not Games Drive the PC Market. Microsoft knows this, which is why they developed Direct X so long ago after Windows 95 was released. Game developers had serious problems with the performance of their games on 95 amd Microsoft had no choice but to answer their call or risk it all. No operating system or computer platform has survived for very long without games. There are notable excepts to this, i.e. Linux, but if you look back at all of the alternative operating systems that failed (i.e. OS/2, BeOS) and non-PC computer platforms that failed you will see one thing they all have in common. And that is ... a lack of a game library. Linux is still around because its good for doing things Windows isn't like running large scale, mission critical business applications (i.e. massive databases, web servers, email servers, network servers ... uh just about everything actually). There is Wine which does a decent enough job running Windows games. For Apple to really break into the PC arena and start grabbing huge chunks of marketshare real estate they need to focus on getting more game developers to port their titles to the Intel-Macs. A 2.0 GHz MacBook Pro and a 2.0 GHz Intel-based iMac using BootCamp to run Windows XP can run The Elder Scrolls IV: Oblivion "better" than the XBox 360 can! So don't tell me it doesn't have the power to run good games, because right now Oblivion is one of those next-gen PC games which pushes the hardware to its limits and the Intel Macs can handle it without breaking a sweat.

    There is NO EXCUSE why more developers don't make games for the Apple Mac platform. They cannot give a good enough why they don't port their games to that platform. There is nothing they can say which will make the reasons for this sound rational. I'm sorry, but it is done gone past time for develoopers to start supporting Apple. THERE IS NO EXCUSE ANYMORE!

    --
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    thezorch@gmail.com
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  69. Not the first TransGaming product for the Mac.. by brainnolo · · Score: 1

    Actually, even on PowerPC, there already were games ported using TransGaming technologies, like SpyHunter. This was reported on their site few days ago, but seems gone now. The game crashed very very often, so i don't really like the idea of them doing it again ;)

  70. Re:It's called Q by 91degrees · · Score: 1

    That's considerably more than Visual Studio and it does considerably less.

    Every developer needs a licence. Developers need time to learn.

    It's quicker and easier to use OpenGL for 3D graphics, and port the platform specific parts to native APIs.

  71. Seen the comments but... by athlon02 · · Score: 1

    I would like to think that Ciders would be ported to Linux (x86/x86-64 of course) for Linux gamers. This might be enough to get more people to try out Linux... I have Ubuntu 6.06 on my 15" Powerbook and my wife has no problems using it (she's not a techie at all).

    When we were selling our athlon64 and going down to a dual P2 450 (needed the $$), I went through some non-sense with winxp pro's activation stuff on the dual P2 box. My wife then asked me why we didn't just use Linux instead (I was shocked, but glad)... If I had had time to mess w/ setting up Wine I might have been able to skip Windows altogether. But for now the machine is still a dual boot box, only for the games!

    Long story short: windows / online flash games are the only real thing holding us to Windows. Otherwise she, and much of the upcoming generations (we're in our late 20's), could handle the switch. And agree or not, Vista + its DRM stuff + its delays, is just stupid enough to push a few more people towards Linux (every bit counts).

    Funny thing is I used to feel that Windows was "good enough" (especially 2000/XP) to give it the benefit of the doubt. But for the last six months or so, Windows and Microsoft has just really annoyed me to no end... Now I'm really pushing for Linux to take a sizeable chunk of the desktop OS market, so that the world can have stuff that works, is stable, fairly secure out of the box, with all the most needed tools for productivity and entertainment, and FREE (in both senses)!

    1. Re:Seen the comments but... by Anonymous Coward · · Score: 0

      Just a note that you can install Firefox (windows) and Flash8 (windows) through Cedega on Linux.

  72. Not as bad as Cedega by Nurgled · · Score: 1

    I think the advantage that this approach has over Cedega is that the effort to get the game running will (in theory, at least) be done by the game developer rather than the end-user. They will, after making their Windows game, try to compile it against this new library. No doubt some odd things will happen, but they can patch those up a lot more quickly than they could do a complete port. The end user just gets a normal (if slightly bloated) Mac binary that works out of the box.

  73. This means more for the future of Windows by saltydogdesign · · Score: 1

    It won't be long before a) all Macs come with Windows and OSX installed, and b) Windows will no longer be called Windows, it will be called "Game Mode."

    I'm kidding, of course, at least partly, but I suspect that if Mac ports decline, it's definitely what Mac users will use Windows for. Hell, I do already, just in a separate machine. Kind of a funny end considering how long Apples have been decried as "toys."

    --
    // This is not a sig.
  74. LGPL by mwvdlee · · Score: 1

    Wine uses the LGPL license, whereas Cider is a fork from when Wine was BSD licensed.
    If Cider were to open up their code and use new Wine code, they would essentialy become LGPL too, thus disabling their ability to a strategic advantage. Remember that companies that earn money on open source typically earn money from supporting it, not distribution of it. Seems to me that there wouldn't be a whole lot of money in just supporting Cider code.

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  75. Yes there will, and yes it does by Glock27 · · Score: 1
    If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?

    This is one path for companies to get Windows games onto Macs. It's probably a good thing in that more software will be available for Macs. It sounds like Cedega may have a lot of trouble getting to the point where their software works well enough to satisfy Mac user's expectations though.

    All that said, native Mac games will still be produced. They'll run faster, work better, and take full advantage of Mac OS facilities.

    In my opinion, the best way to go is a cross-platform game framework. There are many available, and you get nice native ports for very little extra effort, probably no more than that required to support 'Cider'.

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
  76. hell no to Windows Lib. by Anonymous Coward · · Score: 0

    Umm god no. The better answer is the same one that everryone hates: Java 1.5 using a Java->C translator .(and vice versa) Why encourage comapnies to invest in flakey layers of emulation? Their's plenty of exaples of this being done well Jake (JavaQuake) on my wussy iBook for example averages 40fps. Yes I do realize that the power users out their are going to wine about the all of 40 miliseconds worth of dellay. Get over it. Java isn't perfect-untill the OSS communit can do better, shut up and encourage the use of Java for games.

  77. Re:It's called Q by soft_guy · · Score: 1

    No, it is not quicker and easier to do what you describe. If Qt saves you time, it pays for itself very quickly. The cost of the license is NOTHING to a real software development organization.

    --
    Avoid Missing Ball for High Score
  78. right by cyfer2000 · · Score: 1

    by crash, I mean crush, apples.

    --
    There is a spark in every single flame bait point.
  79. dudes! screw the emulation already! by aztechClanIII · · Score: 0

    Yeah, I too once thought playing games in an emulated wine environment was the future. However, this doesn't seem to be happening too well (it's buggy and slow to release a new game). So, let's just all focus on making dual-booting MUCH MUCH faster. Remember loadlin.exe? we need some binaries to loadwindows uber quickly so we can play our games, then we can loadlin.exe back quickly also. Even hibernating both OSs would be a step. Then once this is completed, we can make plugins that remove-WGA, defeat MS money schemes etc.

  80. Command and Conquer had a much smarter interface by WilliamSChips · · Score: 1

    which only requires rightclick to deselect. Sadly, the gaming world seems to, against all logic and reason, prefer Blizzard's interfaces.

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    Please, for the good of Humanity, vote Obama.
  81. IT IS COPY-RIGHT INFRINGEMENT, NOT STEALING! by Anonymous Coward · · Score: 0

    Oh wait, I forgot that here the "'copy-right infringement' is stealing" rule is true ONLY when it involves the GPL and Apple.....

  82. Game developers are not OS advocates by AHumbleOpinion · · Score: 1

    Of course, what we really need is Microsoft to stop creating DirectX and start creating open extensions to OpenGL so that developers can code against a single cross-platform API. But that would be altruistic and I can understand them not wanting to do that. I can understand far less game developers not requiring it.

    Game developers are largely not OS or platform advocates. They follow the customers. The customers are on Win32 and on Win32 DirectX is compelling. DirectX provides a convenient integrated solution to video, audio, and input, etc. I'd pass on it's networking though. If a developer has no interest in native Linux or Mac ports why would they care about OpenGL? I've used OpenGL for scientific work but if I were to start a game I would definitely use DirectX for the Win32 version. Personally I think cross-platform APIs are too often least common denominator approaches and are oversold by OS advocates. I say use whatever tech is native to the platform. Under Win32 Direct3D and DirectSound, under Mac OpenGL and CoreAudio, ...

  83. Re:It's called Q by 91degrees · · Score: 1

    There's no evidence that Qt will save any time at all. It would have to save approx 2 working weeks per developer to justify its cost. This is about twice the time it takes a single Windows developer to create a basic Win32 framework for OpenGL or DirectX, and that costs nothing (apart from sunk costs). Most games companies work on very tight margins. $3000 per developer may be affordable, but they'd prefer to not spend that sort of money unless hey have to.

  84. Remember Loki? by Danathar · · Score: 1

    "If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?"

    All one has to do is look what happened to major ports of LINUX games after Transgaming started getting it's software to "kinda" work "mostly".

    What we got was Loki software dying and Transgaming becomming the only way to get mainstream games running on LINUX (mostly...kinda...and never as fast as windows natively).

    What needs to happen for ANY other microcomputer platform to flourish over windows is for SOME game developer to do SOMETHING that takes inherent advantage of the strengths of OS X (or LINUX) over windows and translates that into a game that everybody wants.

  85. great news... if it is available to smaller devs! by Sharpfish · · Score: 1

    This is great news for smaller developers (of which I am one). If we could take our native windows apps and convert them with little hassle to work on a Mac then there will be more games on the mac. Simple! :)

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