Slashdot Mirror


You Played Violent Games - Why Can't Your Kids?

An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"

501 comments

  1. My vision on things by jawtheshark · · Score: 5, Interesting

    I don't know what I'd do, but I do know what my parents did... both non-gamers, but my dad was (and is) quite proficient with computers. Our advantage was that the computer came "late in the game", so I was about 12, my brother 14 and my little sister was 8.

    Computers were expensive and we had to share one computer. My dad or mother didn't say "one hour", no, they said it had to be fairly distributed. The system introduced was simple and self-regulating: write down what you were playing and at what hour you started and stopped. Your siblings could come in at any time and say "hey, you already played an hour... it's my turn". That meant, finish level and/or save and let your sibling have a go. Whining brought you nowhere, because mom or dad would invariably take the side of the person that had played least.

    No things regulated "playing time" quite fairly and the net result was that we played each about 1 hour to 1.5 hours a day. Pretty much what the article stated.

    Now as for violence and/or sex in videogames. My parents never forbade any games. We had the full programme Wolfenstein 3D, Doom, etc... Blood and gore were not a problem. (Heck, later we loved to play a game called "Blood"... Good times!) In the early days we mostly played Sierra games (a dying breed... alas...) and it helped us (okay, perhaps just me) learn English. I sat there for hours with my dutch-english dictionary. Fun times... We also had stuff like Strip poker and our good old Leisure Suit Larry.

    The only thing I remember is that my dad forbade Syndicate... Or better said, we had to play it with headphones. He abhorred the sound of the people burning when using the flamethrower.

    The main problem is not the nature of the game. Wolfenstein let us kill humans after all. Except, they didn't look much like humans then, did they? A current game with current graphics is way closer to reality than whatever we had.

    On the other hand, I think kids tend to be self-regulating in what they want to do. Younger kids simply won't be interested in shooting people/aliens. They will probably go for the more colourful games. I see this when my fathers in laws kids from his second wife are here. They never ask to put stuff like GTA3, even if I let them choose from my PlayStation2 library. It's always stuff like Kya, eyeToy Groove or Sonic Heroes.

    Teenagers will probably love stuff like GTA3, Halo, whatever... but there all bets are off. You cannot control them. They already watch violent movies, they play the games you don't want them to play at friends. In the teenage years, parents have to let loose slowly but surely. Something I also learnt from my parents. (Note that when we got a computer, we were pretty much teenagers)

    I know you can tell by now that I think my parents did a great job.... I plan to inspire me as much as possible from what I learnt from then.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:My vision on things by jovetoo · · Score: 5, Insightful
      That system would work perfectly... if your parents succeeded in raising you well in general.

      If you raise your kids well, they will recognize what is a game and what isn't... and in the end, that is the issue here.

    2. Re:My vision on things by jawtheshark · · Score: 5, Interesting

      In that case, the message is simple: Raise your children well....

      Easy to say, of course... Difficult to put into practice.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    3. Re:My vision on things by GMC-jimmy · · Score: 2, Interesting
      FTFA;

      If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?


      For the first part of that; `Don't feed a coin slot.` is the morale of my story and the grease that helped bring the console into my home.

      For the second part of that; It ain't the frags that worry me, it's the gibs that raise red flags with me.
      --
      __________________________________
      Free your mind - Flush your toilet
    4. Re:My vision on things by sherms · · Score: 5, Funny

      Pleading innocent here. Pong was it for me :)

    5. Re:My vision on things by Ngarrang · · Score: 3, Insightful

      When I was a kid, the "violent" games where 8-bit pixelated. The games now are much different. With graphics approaching nearly the realism it is, the games take on a new light.

      I probably won't let my kids play the violent games of their day. Racing games and sports games, yes. FPS with gruesome graphics showing blood spurting from a beheaded body? No. Not until they are older and have the intelligence to understand the different between games and reality.

      --
      Bearded Dragon
    6. Re:My vision on things by jawtheshark · · Score: 1

      I do realize that, and I mentioned that in my own post. Thing is, you forget the appeal. I don't think an eight year old will be appealed by gore-infested games. They'll naturally choose the milder things. We played them and liked them, but point is: would we have if they were gory. My guess is not...

      It works both ways... Would we have played Double Dragon if at every kick blood would have sprayed over the whole screen? I don't think I would, at least not at a below-ten age.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    7. Re:My vision on things by BakaHoushi · · Score: 4, Funny

      You're forgetting, though, the most important part of being a parent:

      Banning your kids from doing anything you thought was fun as a child.

      Listen, I was living on high with a pad of my own, 100k surplus to spend on whatever I wanted, and then I got tied down with those little shits... why should *I* be the only one to suffer for it?!

      (ED: BakaHoushi is a 20 year old jobless college student. Any resemblance to actual fact in the above post is unintentional and completely coincidental.)

    8. Re:My vision on things by ggKimmieGal · · Score: 2, Interesting

      I agree. I remember playing Duke Nukem when I was about 10 years old. The violence in that game was terrible enough, but back then the graphics were still really cartoony. When I watch my boyfriend play Rainbow Six: Las Vegas, it's like a totally different game even though it has the same basic idea (walk around and kill the bad guys). I think I'll stick to more family friendly games. Nintendo seems to be a big fan of the family style game, so we'll probably buy their systems for the kids (and we'll hide the Xbox and PlayStation in mine and my future husband's room... hehehehe). If it seems like I'm a parent behind the times, and my kids are playing super violent games at their friend's houses, then I might give in and go ahead and start buying those games for them as long as they are still well behaved children.

    9. Re:My vision on things by turnipsatemybaby · · Score: 1

      Pong had gibs? Wow, what version did YOU play? I'm missing out here!

    10. Re:My vision on things by Instine · · Score: 2, Insightful
      "A current game with current graphics is way closer to reality than whatever we had. "

      I think this is the most interesting issue here. While its still VERY clear to my kid (6 year old Girl) the anything on the screen is not 'real', even the people are usually talkling rubbish, games are going through a continued, fast pasted, evolution. IF games ever became more intertwined with are lives, or SO imersive that you forget your in them, then the psychology will get tricky and relevant. But right now, my 6yr daughter can spot a 'good' fake effect, much better than I could figure out what I saw when watching Jason and the Argonaughts, when I was her age. But we both know and knew it wasn't 'real'.

      --
      Because you can - or because you should?
    11. Re:My vision on things by Anonymous Coward · · Score: 0

      In the teenage years, parents have to let loose slowly but surely.

      You learned english too well. That sentence should read " In the teenage years, parents have to let lose slowly but surely." This is Slashdot afterall...

    12. Re:My vision on things by macmastery · · Score: 1

      That must have been ID's Pong redone with the Doom 3 engine.

    13. Re:My vision on things by zrobotics · · Score: 4, Insightful

      Well, while I understand your reluctance to let your kids play more realistic modern games depicting violence, I don't know if better graphics make the games more detrimental to your children's mental health. When you were killing aliens and monsters in Doom and Wolfenstein, you knew exactly what you were doing. It didn't look anything like real life, but you were still running around shooting things with a gun. I don't think more realistic graphics can change the argument-If it was a safe activity for you when you were a kid, it should be as safe for your kids now. When I first got Doom, my mother was fairly upset. Even though the graphics left much up to the imagination, the sight of pixellated blood flying about disturbed her. It wasn't the realism of the graphics that disturbed her; rather, it was the intent behind her child's actions that disturbed her.

      I'm not advocating that you change the way you raise your kids, I'm just making a point

    14. Re:My vision on things by rainman_bc · · Score: 2, Insightful

      Nintendo seems to be a big fan of the family style game, so we'll probably buy their systems for the kids

      Sure you won't find Postal on their systems but Call of Duty 3 is still a pretty violent game...

      For older kids though I prefer the Rainbow Six covert style of games where kids don't think they're omnipotent... Those covert games teach them that a bullet will kill, not just decrease your health a bit which you'll recover later on...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    15. Re:My vision on things by Anonymous Coward · · Score: 0

      Teach your children well,
      Their father's hell did slowly go by,
      And feed them on your dreams
      The one they picked, the one you'll know by.

    16. Re:My vision on things by Geekbot · · Score: 1

      I believe a lot of it is just keeping a close eye on your kids. What worked for you might not work for another. Every kid is different. Also every parent is different and many kids come to this with a completely different environment than what we 'nerds' are used to.

      I played nice games, D&D games, violent games, etc, and I would be on the computer for hours. All day really. But, like is a common thread here, I started out with a C-64 and those games weren't terribly violent. Then I moved up to a CGA 8088. Violence really wasn't much more than the commodore. Life like situations required a lot of imagination.

      I watch my son closely because the games seem more immersive. There's a certain disconnect when you are represented by a yellow pie or a blockish barrel-jumping plumber. But I realize that part of that is that I have a 1980's perspective and my son is better equipped than I was, at his age, to point out what is fake and why.

      I'll let him play games with killer robots, electrical blasters, shooting ice at people. I draw the line at shooting real people because it is not age appropriate for him (he's 5). I wouldn't let him watch something like Sin City so I'm not going to let him play it out on the computer. Even still I need to take away games when he gets too sucked in. He will start talking and playing about doing to real life people the things that are going on in his games. When the games start bleeding into R/L then it is time to take a break, whether it is Pole Position or GTA.

    17. Re:My vision on things by Creepy · · Score: 1

      probably People Pong

      Yep... I'm a fountain of (useless) knowledge about 80's games :)

    18. Re:My vision on things by Hoi+Polloi · · Score: 3, Insightful

      BTW, this rule applies to medical and grad school.

      "I had to work 14 hours straight during residency so you should too!"

      "I had to spend every night, and holidays, in the lab working on my research and getting no credit for it and so should you!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    19. Re:My vision on things by Hoi+Polloi · · Score: 1
      Oh man, thanks for reminding me about that nasty game.

      I'd add this bizarrely named game to your bloody game list: The Bilestoad

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    20. Re:My vision on things by KaoticEvil · · Score: 3, Insightful

      As an only child and a proud father of 5 (ranging from 8 years to 6 months) I know what I went thru as a kid gaming. I had a computer, NES, SuperNES, and, later, a N64. My parents would get me any game that I asked for, as long as we could afford it. I'm doing the same thing with my kids. The oldest has her own computer, with lots of games and PaintShop. Most of the games that she wants are Barbie, Bratz, Trollz, and things like that. My boys also have their own computer, with the same amount of games installed. Their games are mostly SpongeBob, Jimmy Neutron, and things like that. I have a gaming PC, with Grand Theft Auto, DooM 3, Halo, and lots of violent games.

      They like watching me play my games, but don't like to play them because there are so many keys and buttons that need to be pressed that they can't play them very well and get frustrated. Now, in a few years when they have better reflexes and motor control, if they want to play GTA or Halo, I most certainly will install them.

      The more you forbid a child to do something, the more they are going to want to do it, especially as they reach the teenage years. And I would rather have them play those games here at home where I can monitor them than at a friends house where I have no control at all.

      I turned out just fine playing DooM, Quake and the like. I see no reason why my kids can't have the same gaming experience.

      --
      You can close your eyes to reality but not to memories.
    21. Re:My vision on things by Hoi+Polloi · · Score: 2, Interesting

      I'm an old fart (compared to teen gamers) and I could do without the gruesome death gurgles and blood sprays in BF1942's Desert Combat. I'm more interested in clever gameplay than realistic gore.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    22. Re:My vision on things by Anonymous Coward · · Score: 1, Insightful
      Yeah. It goes beyond raising them well, I think it's one of the reasons this sort of debate misses the mark a lot of the time. Columbine like killers are rare, we simply don't know what causes them but there are a lot of ideas and it's probably a lot of things, simply playing games won't turn people in to monsters, just like simply experimenting with drugs won't or any of the dozens of other things that kids do. The best operative theory is that it's some cocktail of those things mixed together and the result is a really shocking result. It captures your attention and that's what you want in politics. The real thing is much more personal, IMO.


      I was born in the mid 70's, grew up in the 80's and when I got to university I realized that there were 3 types of us in my generation: 1) People who had nightmares about nuclear holocaust. 2) People that didn't really know or comprehend what it was or how big it was and didn't have nightmares and 3) People that knew and understood vividly what is was and didn't have nightmares. I've only meet one person that I honestly thought was in the 3rd category and he's not a terribly normal individual. Generally, I think we fall in to the first two categories. I personally am in the second; I knew the concepts and numbers and knew what it was but I simply couldn't comprehend it. What's really remarkable to me is the number of people that really had nightmares about it. It's not something that is talked about that often. There are people that had terrible nightmares and a really rough time with that, they are way more common than you might think. I really think it was my parents that sort of sheltered me from that, I don't think it's a bad thing at all, it was probably because of them that I didn't really understand that nuclear holocaust really meant until I was probably in my 20's. I don't want for my kids to have nightmares or live in fear. It's really that simple. I also don't want them to not feel when there is suffering or tragedy in this world; that might be even worse. I don't know what the fear is for the next generation, terrorism or a meteor impact, or global warming or what, but I simply don't want my kids to be afraid of something they cannot control. I don't want them to be afraid of anything. I don't know for sure but I think the movies they watch, the games they play, the books they read all affect that. That's what I think of when my kids want to play games and watch movies.

    23. Re:My vision on things by KDR_11k · · Score: 1

      Sure you won't find Postal on their systems

      No but Manhunt has already been announced and The Godfather is available.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    24. Re:My vision on things by Anonymous Coward · · Score: 3, Insightful

      Bullshit. Being a parent is not difficult if you're not a lazy shit. I have an 8 year old boy who is routinely receiving praise for his politeness, manners, etc. It wasn't difficult to get him to learn those skills, but his mother and I also treat him as a person and a member of the family -- so those skills basically come naturally. It is completely natural for him to act "right" because that's pretty much all he knows. The problem, as I see it anyway, with today's "parents" is they are nothing beyond care-givers. They don't interact with their children, or include them in their own lives. When they do, it's by scolding them, screaming at them, griping, or any other batch of negativity. While discipline is absolutely NECESSARY in a child's development, so is doing POSITIVE things with them. I don't LET him play video games, I play WITH him. We have a ball, playing all kinds of genres. He's quite a good shot in Call of Duty, I might add. I go out and play baseball with him. I'll run around with him. I'll try to do whatever he wants to do, because those memories will last him a lifetime -- and he'll pass on MY habits when HE has children.

    25. Re:My vision on things by springbox · · Score: 1

      At least some parents didn't force their kids to walk to school in the snow uphill.. Both ways!

    26. Re:My vision on things by Ngarrang · · Score: 1

      zrobotics wrote, "I'm not advocating that you change the way you raise your kids, I'm just making a point"

      My post does seem like it is splitting hairs. As I think back and try to remember, the most violent games I had access to on Commodore 64 weren't really all that violent. I was big into sports and driving games. I had a western game that would probably qualify as the most violent of the video games I played. In one scene, you had to shoot the bad guys as they popped out of windows and from behind the brush before they shot you.

      I do think that the funnest games I played were the ones played with other people. I loved it when my dad and I would play the golf game. Ah, the glory days. My dad is gone now and it moments like this make me really miss him. He became quite the video game fanatic during his last 12 months of cancer suffering. He owned every hunting and fishing game on the market.

      --
      Bearded Dragon
    27. Re:My vision on things by Agret · · Score: 1

      After playing Counter-Strike for 2 days straight with no sleep I thought I could run faster with a knife. Games can be quite immersive under the right conditions :D

      --
      Have you metaroderated recently?
    28. Re:My vision on things by The+Great+Pretender · · Score: 1
      I played Lunar Lander and Manic Miner as a kid, did I grow up to be an astronaut or a miner? No. However, without these violent games I got arrested for just aggravated assault and not murder, thus out of jail in only 1 year, I call that a positive result!

      (ED. I just made this up, except for the bit about Lunar Lander, Manic Miner and not being and astronaut. I have not been to jail, do not have prison 'tats' and was never anyones bitch)

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    29. Re:My vision on things by Anonymous Coward · · Score: 1, Funny

      Well, of course, we had it tough. We used to 'ave to get up out of shoebox at twelve o'clock at night and lick road clean wit' tongue. We had two bits of cold gravel, worked twenty-four hours a day at mill for sixpence every four years, and when we got home our Dad would slice us in two wit' bread knife.

      (Oblig. monty python)

    30. Re:My vision on things by chudnall · · Score: 1

      In that case, the message is simple: Raise your children well....


      Except that's a completely useless statement!

      Whenever someone asks a question about the proper course of action regarding the raising of children, someone who has a philosophy of few restrictions and light oversight for children (usually a child or recent child themselves) will always answer, "Don't do that, just raise your children well!". "Don't poke through their things , just raise them well and trust them." "Don't censor their entertainment, just raise them well." The problem is that this just leads back to the original question: Is Doing X or allowing X raising my children well or not?

      Sadly, it seems that most people's answer to such a question boils down to: "Whatever fits the way I like to do things is raising children well, and what other people do isn't."
      --
      Disclaimer: Evolution comes with NO WARRANTY, except for the IMPLIED WARRANTY of FITNESS FOR A PARTICULAR PURPOSE.
    31. Re:My vision on things by SShadow · · Score: 1

      My wife and I have different views on this - she doesn't want my son using the computer at all. I'm sure I am going to win that one because in this day and age, you NEED to be able to use a computer to get by in life.
      As for the content, well I am going to forbid him from playing anything TOO violent until I am sure he understands that a game is NOT real life. And just because in GTA he can go steal a car, he cannot do that in real life because there are consequences. Forbidding him to play games at all will not work because he'll just go over to a friends place where those parents perhaps aren't as vigilant as to what they are doing on the computer.
      It is OUR responsibility to make sure that our children understand what is going on in the world around us. And while some people do bad things, it doesn't make it right, and there are consequences to doing those bad things. Parents need to be a part of their children's lives and to be there to explain the world around them.
      I am also a firm believer that children need to be children as long as they can - but hiding them in a closet from the rest of the world will not benefit them in the long run (and if you ACTUALLY put them in a closet - well, that's against the LAW!)

      --
      'Twixt Light and Darkness... S S H A D O W
    32. Re:My vision on things by Fordiman · · Score: 2, Funny

      Modern day:
      Well, of course wenl had it tough. We used to have to dial into the internet and download at 1200 baud. Then we'd have to unzip our warez at the command line and build a boot disk just so we'd have enough conventional RAM to play Zone 66. After that, we'd call our friends while still chained to a wall by a telephone cord and have them come over and play 8-bit video games on our NES's.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    33. Re:My vision on things by fbjon · · Score: 1
      Better graphics can give a stronger impression. It's about the amplitude.

      For example: it's one thing to run around and stab people in an FPS, but what if the realism was upped, so that you could see the knife slice into the abdomen, the look of surprised shock on the opponent, blood and intestines spilling out as you rip the blade upwards and out. I'm not sure I'd enjoy playing that game for too long, even as an adult...

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    34. Re:My vision on things by Tofystedeth · · Score: 1

      Did you ever play the DOS game Pong Kombat? Can't find a link to it but it was basically pong with fireballs and blood. And the paddles could do fatalities.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    35. Re:My vision on things by couchslug · · Score: 2, Interesting

      When I was a kid, there were no violent computer games or computers to play them on.

      The workaround was to play Cowboys and "Native Americans", play soldiers, and read those evil comic books ("subversive" if you count Mad magazine, but that flew below adult radar). Lots of play that mimicked fantasy and real violent behavior.

      Most folks turned out okay, except that when some of us had kids we forgot what it was like to BE one!

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    36. Re:My vision on things by vimh42 · · Score: 3, Interesting

      I'm in the same boat. I let my daugter play WOW but I don't play DOOM3/Quake4 and the like when she is around (she doesn't much like machine gun type noises anyway). When playing GTA3, I stuck to just driving around the city going off jumps. When she's closer to the age I was when I started playing lots of games. we'll see. I'll play it by ear. At this point her favorite games are WOW and Nintendo Dogs on her DS.

      I started gaming off with arcade classics on a 8088. Galaxian, Dig Dug and the like. My parents didn't become concerned about violent video games until Wolfenstien and Doom came around. They didnt' much like those games but didn't mind Red Baron, Xwing and Civilazaion.

      I loved to tell them how many kills I had in Red Baron or what the standard crew complement of a Star Destroyer was while blowing it up or what the aproximate population was of a city I was dropping a nuke on in Civ.

      The argument was that Doom and such were up close and personal and that's what made them more "violent". I told my parents the people in the other games were just as dead and there were more of them. I wonder if I will have similar arguments with my daugter? I guess I'll just have to wait and see.

    37. Re:My vision on things by DrEldarion · · Score: 1

      So perhaps realism leads to the opposite reaction? When killing people isn't as realistic, it's easier to just slaughter mercilessly. When you actually see what happens to someone when you eviscerate them, you get exposed to the real horror of killing, and get quite turned off by it.

    38. Re:My vision on things by Anonymous Coward · · Score: 0

      Helping them decide about computer games is part of the raising.

      I'd say:
      - When they are young (let's say five) they need some protection from things they shouldn't see.
      - The end goal (when they're about 18) is that they can decide for themselves.
      - Anywhere in between, just interpolate.

    39. Re:My vision on things by adickerson0 · · Score: 1

      Now I know why I had that dream. For the longest time I could never figure out why I wanted to bounce my bothers head between two snow shovels. All this time, I just thought I was strange or demented. Now I know it was that damn video game.

    40. Re:My vision on things by Jhon · · Score: 1

      I connected using a 110 baud acoustic coupler and my "monitor" was reams and reams of PAPER! And our "internet" was a down-town time-share! Ya pansy.

    41. Re:My vision on things by Anonymous Coward · · Score: 0

      Preventing exposure to things is not a very good plan for parenting in my opinion. It throws away one of a parent's greatest advantages over other people or things that may influence their children - the first word.

    42. Re:My vision on things by TheRakii · · Score: 1

      I say let them play video games but watch them. If you see or know your kid has a tendency to act out aggressivly after playing or watching violent acts just monitor them. There is no way you will be able to stop your kid from playing these games, they will always find a way. (I know I did). My parents didnt pay too much attention to the games I was playing but there was always that one game that everyone played and it was the one game that my father actually knew about and never let me play. So what did I do, went over to my friends house and played it there, where there is a will there is a way, this statement holds true. All im saying is dont try and forbid your children to play violent games, if they want to they will. Be nice about it and always try to mix in some educational and exercise games in with them, be a part of their gaming life. The topic is directed toward those of us that grew up on video games, we know how to play them, lets teach our kids something. Not to mention lots of kids like to be deviants and if we take away the "deviantness" of playing violent video games then maybe kids will stop, who knows. Only time will tell. Ive played lots and lots of violent video games, I dont see anything wrong with myself so Im going to let my kids play them when I actually have kids. -Scott

    43. Re:My vision on things by tuxic · · Score: 1

      I have to agree to 100 % here. It's all about what morals your parents teach you. What's right and what's wrong. Be nice to people in the real world, a game is a just a game made for entertainment. The person playing should know this, doesn't matter what age the player is at. When I was 12 I knew it was awfully wrong and disgusting to kill people, but that didn't mean you could pretend to do it in a virtual world. I was intelligent enough to understand the difference between a video game and the world outside the house, which I think a lot of children do - again, as long as they have been raised well by their parents - right and wrong. I'm the oldest of the siblings in my family. I have GTA: San Andreas for Playstation2 and my brother (half-brother) is soon turning 10 years old. I had a brief talk with him before letting him see the game in action one day when he wanted to try it out because he hadn't played it before and saw it in my collection of games. Even though I know he's very intelligent and a bright kid, I just had to check his view on reality vs. videogames. Always good to know how his mind works. He thought it was an okay game but never looks for realistic violent games in game stores, he is more interested in - yes, Sonic Heroes and that game what's it called Shadow the Hedgehog, both for his Gamecube, also a huge fan of the Zelda series of games as well. Children really aren't necessarly interested in the Doom and Quake games, just not as fun as what you can find on the shelves today. But since I'm not a kid anymore, it's pure speculation. I haven't surveyed my brother about why he enjoys innocent Gamecube games much more than "adult" games.

      --
      "People are stupid. Persons are smart" -- Agent K, MiB.
    44. Re:My vision on things by binary+paladin · · Score: 3, Interesting

      Yep, that's how it goes. When I was young one of the popular shows was GI Joe and my brother and I watched it whenever it was on. We had a lot of the related action figures and vehicles too. One of the things that always annoyed us, even at 4 and 6-years-old, was the fact that no one ever died. It's not like we were cheering for death, but it seemed a little ridiculous that every time an airplane exploded that some random Cobra jackass was parachuting out. You have entire battlefields of guns blazing and NO ONE gets killed.

      So, when we had the action figures in our grasp, people got wasted all the time. That's just one of many things. We did Cowboys and Indians, soldiers, knights in shining armor, Star Wars, whatever. The object for my brother and me, as well as any of our typical male friends, was the KILL THE BAD GUY. Given our evolutionary background, this isn't all that peculiar. Boys have been doing this for... well... I would guess throughout our whole existence. Even my sister, having two older brothers, did the same stuff. She turned out all right too.

      Hell, my dad, once we got to be around 7 or 8ish used to read us fantasy novels in chunks rather than children's books. He read the Hobbit to my brother and me as well as the Iron Tower Trilogy. The latter had quite a bit of violence in it.

      And I have to say this, children have vivid imaginations. My brother did, my sister did and I did. Scary graphics on the computer, no matter how realistic, have got nothing on what I could and did form in my own head. Although, with that said, I don't think putting a 5-year-old in front of GTA3 is a good idea either. Is there an age? No. You need to know your own kid and his/her level of maturity. The biggest problem we seem to have today is that parents want other organizations and technology to raise their kids.

      I think this society has become way too paranoid. WAY too paranoid. As a joke, my sister got me a DVD with some old He-Man episodes on it the other day and my friends and I sat down and watched it for a good laugh. Given the freakish religious state of the nation right now, I can just see massive protests about Skeletor's staff with the Ram's Head on it and all the "evil magic."

      Really, what it's come down to, is that no one wants to take responsibility for a damn thing any more. If a kid goes bonkers... it's not his fault, it can't be that his parents were crap parents, it can't be that being abused by school mates breaks people, it can't be teachers or administrators that did nothing about it... let's blame the faceless video game makers and gun makers and people who make violent movies. It's ridiculous, absolutely ridiculous. When I was a kid, when I did something dumb or hurt someone else, my dad belted me and that was that. I didn't go into therapy to discuss my feelings. THe belting was quick, simple and did the trick.

    45. Re:My vision on things by vimh42 · · Score: 1

      it was the intent behind her child's actions that disturbed her

      Well there is something to think about. In Wolfenstien you were fighting to save the world from Nazi's. In Doom you were fighting to save the world from demons.

      What was the intent in these games? To accomplish the goals set before you in those games.

    46. Re:My vision on things by mightyQuin · · Score: 1
      In that case, the message is simple: Raise your children well....
      Easy to say, of course... Difficult to put into practice.

      Yeah, especially for the author, Clive. He has the nanny looking after his 15 month old while he's playing an xbox game???

      --
      Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
    47. Re:My vision on things by theorangesven · · Score: 1

      I'm 22, and my video games bleed into real life. I'm still trying to throw fireballs from my hands and double jump.

      But seriously, old school D&D games? I'm right there w/ you. Played the entire SSI Gold Box series; all 10 of them.

    48. Re:My vision on things by 7Prime · · Score: 1

      I really don't think things are much different now than they were with Doom and Wolfenstien. Sure, the characters don't look very human NOW, but they did to us back then. The fact is, the mind fills in the gaps, that's why you can get a stiffy from looking at a hot comic book chick. A comic artist friend of mine and I used to talk about this kinda stuff at length, back in college. Whether or not the character you're seeing, who's getting killed, looks real or not, doesn't really have much psychological difference. What does make a difference is how their death is treated.

      Let's take the most far-fetched, abstractions, and do some sick experiments on it: our old friend the Goomba, from the original Super Mario Bros. When stomped on, the goomba in a Mario game simply goes flat as a pancake and disappears. Our mind doesn't really equate that as "death" per say, but more along the lines of "getting knocked to the ground, and then suddenly dissappearing out of view." Now, if the same goomba were to start bleeding out of it's stomach, clutch its internal organs in agony, and scream as it choked on its own vomit (I can just see the Penny Arcade sketch now)... we would interpret that in pretty much the same way we would seeing the same thing happen to a human. We've mentally equated the goomba to a human, since its actions are relatively understandable to us as being "human". The thing that disturbs us about death is the thought of dieing, and specifically, the thought of dieing in such a horrific manner. We witness the Goomba going through this agony, and we're forced to follow its thoughts as it spirals into inexistance.

      In GTA games, we're privolage to the screams, no matter how fast an actual death would be (most of the deaths that would happen from a headon collision would be so fast there would be no screams), and we gain some kind of sick satisfaction from playing God with someone's existance... that we have the power of making them face their own mortality. We're not content to just see them keal over, one moment alive, and then dead the next moment. We relish that split second where we can see the person realizing that they're dying in a horrific fashion... communicated with a scream or tearful look in their eyes. It's Schedenfrueda taken to the ultimate extreme.

      If its short lived, and direct, we take a kind of primal pleasure from watching the scene. But if taken too far and too personal, we begin to pitty the poor soul, we begin to feel what they're feeling, we start asking ourselves about how we would think in that same situation. Suddenly, we're no longer taking pleasure from it, but having to come to grips with our own mortality.

      This last bit is healthy. It's the thing that ultimately keeps us from doing these horrible things, it brings violence down to a personal level. Ultimately, we despise it, and want to stop it from happening... to us, to them, to anyone.

      So violent games and movies are trying to push that envilope, to the point where you feel the most control over the character's death, yet feel no grief for them going through their pain.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    49. Re:My vision on things by cpt+kangarooski · · Score: 1

      Ah paper. The refresh rate was high enough for animation... provided you made a flipbook!

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    50. Re:My vision on things by iocat · · Score: 1
      Acoustic couplers! We DREAMPT of Acoustic couplers! We had to send paper tapes back and forth to each other, parcel post.

      And paper! LUXURY! On Christmas, we got one sheet, to share among us 11 kids. Other than that we'd station one child by each LED of the Altair and have them yell out it's on-off state.

      --

      Dude, I think I can see my house from here.

    51. Re:My vision on things by ZzzzSleep · · Score: 1

      What? You never played Mortal Pongbat? You missed out!

    52. Re:My vision on things by asninn · · Score: 1

      Indeed. I was in my teenage years when DOOM came out, and I well remember the outrage over it, perpetrated by the media after the game became a big hit and picked up by parents everywhere. The problem, back then, was not the graphics, the blood, or the gibs; it was the killing, or, more precisely, the fact that there was NO aspect to the game beyond killing. You didn't collect items, you didn't score points, you didn't have levels where you needed skill to advance (like in jump'n'run games) - it was just shooting and killing. Curiously enough, the fact that most enemies where demons and monsters (and that those few who weren't were zombified humans who had already been dead prior to being raised) did not matter, either.

      But I've got to say it didn't hurt me, and neither did playing Wolfenstein 3D at the age of 14 or so and killing *actual* humans. I don't believe it's video games that are the problem; normal people don't go on rampages or run amok, and those who do had bigger issues and problems - they're not normal teenagers who suddenly turn violent just because they played a computer game.

      With regard to the age question, I doubt I'd let an 8-year old play DOOM, myself, but the daughter of a friend of mine who's 11 now (the daughter, that is, not my friend) certainly seems mature enough to handle it (not that she'd actually be interested in it, of course). His son (who's 9) doesn't seem to, but I think neither of these cases can be generalised easily: development doesn't always progress at the same pace, and one 11-year old may well not be ready for it while a 10-year old might be. Ultimately, it depends on the children; slapping an age label on these things just encourages laziness and bad parenting.

      It's up to the parents to know their children and be able to tell when they are/aren't ready for things (no matter whether it's violent video games or anything else).

      --
      butter the donkey
    53. Re:My vision on things by nobuddy · · Score: 1

      Tapes? You had tapes? Coddled bum. you don't know pain until you've dropped a box of punch cards.

    54. Re:My vision on things by Kamikos · · Score: 1

      I'd mod this up if I could. I don't reply very often at all, but this guy hit the nail pretty much on the head. Its not so much about what movies or games the parent lets them play or see, but that the parent communicates, participates and interacts with the child in a positive manner. A child isn't just an accessory to life or a tax shelter. It was asked later in the thread what constitutes "raising children well", this pretty much says it. Our verbiage nowadays focuses on "spending quality time" with our kids. There shouldn't be a special period of time to do these things like a duty, but rather ALL possible time should be spent nurturing our children in various ways and activities.

      --
      Life: Sexually transmitted and always fatal.
    55. Re:My vision on things by Lorkki · · Score: 1

      You forgot the part where you had to unpack a huge multi-part archive and it was always the last or second-last disk that was broken.

    56. Re:My vision on things by Wonko+the+Sane · · Score: 1

      Given the freakish religious state of the nation right now, I can just see massive protests about Skeletor's staff with the Ram's Head on it and all the "evil magic."

      In my family we weren't allowed to watch that show for the very reason you mentioned. Seriously.
    57. Re:My vision on things by Creepy · · Score: 1

      I was going to link Mark Goodman's (creator of the Bilestoad) web page, but the link I had seems to not exist anymore. I remember Mark saying it meant 'axe death' or something like that.

      and I didn't say it was a good game - I can list a large number of stinkers, if necessary (hopefully not). I brought that stinker up mostly as a joke. Bilestoad was at least somewhat interesting once you figured out (or read the manual for) what was going on, but it played slow and the controls sucked. In my teenage years I only opened a manual if it had a decoder in it - my opinion was if the game (or any application) was too hard to figure out without one, it wasn't worth my time.

    58. Re:My vision on things by StewedSquirrel · · Score: 1

      Yes, and Leisure Suit Larry.... there is a special rig called the "strap on" which lets you strap Wii-mote on and uhhh be Larry.

      lol

      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
    59. Re:My vision on things by Teh+Noob+Cheese · · Score: 1

      I was playing M games when I was 5 I am a good person and I have good parents, so anyone who says thats wrong, in my opinion, stuff you....(Not intended to offend anyone who does care just my oppinion.)

      --
      I am teh(the) noob(not noob) cheese(human).
    60. Re:My vision on things by Teh+Noob+Cheese · · Score: 1

      To clarify, I meant when I was 8 not 5.

      --
      I am teh(the) noob(not noob) cheese(human).
  2. There is no right age by VirusEqualsVeryYes · · Score: 4, Interesting

    Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
    As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges. Mediocre parents will rely on the ratings on the boxes, and bad parents (or the politically-correct "distracted" parents) will let their kids play whatever.

    FWIW, Crecente seems to have some pretty reasonable rules here.
    1. Re:There is no right age by Dr.+Manhattan · · Score: 2, Informative

      As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges.

      Exactly. I've got a 7-year-old, a 4-year-old, and a 2-year-old. (And one due in June). They have plenty of fun with the Humongous games (hint: they run really well, and without the CD, under SCUMMVM), but the oldest sometimes likes to run the mouse when we play Descent3 or the older Half-Life games or a couple of other first-person shooters. Heck, I've even let him help me play Aliens vs. Predator, and that's a creepy game.

      They don't get nightmares from that stuff. They even pretend to have pet headcrabs. (Go ahead, trolls, do your worst with that straight line.) What's funny is that the AvP game didn't scare the four-year-old, but he got scared by a cartoon of "Peter and the Wolf" that he saw in his music class.

      It hasn't instilled a bloodthirsty lust for violence in them, either. They don't get into fights with other kids, and right now the 7-year-old loves Lego Star Wars. If you want a game with cartoon violence, as opposed to the realistic kind, check that one out.

      Now, the 2 year old, and the new one coming? They might be different. I'll have to see what works for them and what doesn't. But games themselves are not inherently damaging or anything like that.

      --
      PHEM - party like it's 1997-2003!
    2. Re:There is no right age by Anonymous Coward · · Score: 0

      While what you say is correct, I don't seem to get why his rules are so reasonable. It's a given that he has played violent video games when he was a kid, and yet he feels that if he lets his kids play them, they are somehow "not having a childhood".
       
      In any case, I disagree with the belief that realistic violence in games is deemed realistic by the kids who play the games. I've played all the games that were considered to be realistic, and I never became an "early grownup" because of it. If you sit back and look at the "realistic" games of today, you'll notice that even the ones that are made to look and feel as real as possible are really just games. Kids in particular will be able to realize this as much as they know that people don't really die in James Bond films.

    3. Re:There is no right age by Paulrothrock · · Score: 2, Funny

      Lego Star Wars is also a spouse-friendly game. My wife loves it because, after I beat the levels, she can go around and collect every goddamn stud in the level. I wouldn't mind except she insists we play together, and waiting for someone to check every single place for studs is crazy-making.

      --
      I'm in the hole of the broadband donut.
    4. Re:There is no right age by Datamonstar · · Score: 1, Funny

      Scared by Peter and The Wolf, hu? Must have been that damned Wolf leitmotif. French Horns are evil. ;P

      --
      The eternal struggle of good vs. evil begins within one's self.
    5. Re:There is no right age by cultrhetor · · Score: 2, Insightful

      It's a given that he has played violent video games when he was a kid, and yet he feels that if he lets his kids play them, they are somehow "not having a childhood". Perhaps, to play devil's advocate, he learned from his mistakes: sitting for hours at a time on his ass, interacting with imaginary people, is no way to live his life. Actually, he probably didn't. He's on /.
      --
      "Tu fui, ego eris" - Virgil
    6. Re:There is no right age by BakaHoushi · · Score: 5, Funny

      So, what you're saying, if I understand this right, is... that every child is different. That some kids mature slower, some faster, and some kids can handle what some can't. That there is no "magic number," no age where they magically learn to tell wrong from right, and to separate fantasy from reality. That some kids might even be more inherently drawn to violence than others, and that parents need to know their children and be able to identify what they know and what they can handle...

      Sorry. I don't buy it. I demand you give me a list of ages and what's appropriate, universally. Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.

    7. Re:There is no right age by Spudds · · Score: 1

      Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.

      We use Ritalin for that these days :)
    8. Re:There is no right age by XSforMe · · Score: 1

      "Mediocre parents will rely on the ratings on the boxes"

      You should rely at some point on the ratings on the boxes, unless you have had the time and resources to play every single new game out there.

      --
      My other OS is the MCP!
    9. Re:There is no right age by uolamer · · Score: 1

      As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges. Mediocre parents will rely on the ratings on the boxes, and bad parents (or the politically-correct "distracted" parents) will let their kids play whatever.

      very true. My younger sister is quite mature and gets many privileges compared to my brother 1 year younger than her... which makes him act out even more.. lol.

      as far as video games my parents were obvious as many peoples were.. i had my mom paying for a xxx bbs account not knowing what it was. (god im old.. bbs?!?) parents of this generation know more about what is going on.

      only time i remember being bothered about the games i played was when i put doom on the school library computer.. the first time the librarian saw the pentagram she threw a fit.. even though i had been playing Wolfenstein 3D on the same pc for weeks.

      --
      s/©//g
    10. Re:There is no right age by Anonymous Coward · · Score: 0

      Here is my deal.

        Yes, I played ALOT of doom, quake, half-life, to counter-strike, to halo, call of duty, golden eye with and without friends / family. But what did I turn out as? I rarely went outside, I generally was always in my basement all the way till college. Even then I played alot. It was not until my sophmore year of college I really started having good friends and a social life. Now of course this was sort-of my choice. I was grounded alot when i was younger because I never had much tact with my dad, so you know, instead of grouding me from video and pc games than grounding me from friends and being outside, it was quite the opposite.

      Now I am 22, I am not married but engaged, I will be graduating this may from college. and Ill tell you one thing that my fiancee already agrees with; No video-games during the weekday - you spend your time doing school work or out with friends or outside if that is done. On the weekends you are outside, if its raining or too cold out, you hang out with friends or read a book.

      I guess this sounds idealistic to many but it comes down to this. I do not want my children turning out like me. Now a days, I have a very tough time being social, I have anxiety, My free time is pc games and NPR at the moment so I dont have much to talk about unless someone I am near likes either politics or games. I am sorry but you know what...parents are hypocritical for a reason, because they dont want their kids making the mistakes they made....my kids will have a life outside, away from television, and away from video games

    11. Re:There is no right age by Moofie · · Score: 1

      My wife loves that game, too. I thought they were both brilliant, and I'm looking forward to the Lego Batman game coming out of the same studio. VERY impressive work.

      --
      Why yes, I AM a rocket scientist!
    12. Re:There is no right age by drinkypoo · · Score: 1

      I wouldn't mind except she insists we play together, and waiting for someone to check every single place for studs is crazy-making.

      Is it just me or does this sound like someone Borat would say about going out with his girlfriends to pick up guys for threesomes?

      Very Nice! How Much?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:There is no right age by Belial6 · · Score: 1

      That is not necessary. Just don't give your kid EVERY game that comes out. Of course if you want to do the right thing and try games before your kids play them, might I suggest Gamefly? It only takes 5-10 minutes to get a feel for whether a game is appropriate or not, and the child can play the game for 10s of hours if the game is any good. Basically, it is dramatically easier to monitor a kids game playing than it is to monitor their movie and TV watching. Video games also are less likely than movies, to sneak inappropriate material into a movie that is advertised to children. Very few children's movies are free from sex and violence. My favorite example is Shrek 2, where the Musketeer is caught giving himself a hummer in the castle courtyard.

      I am very liberal about what I will let my child play. Basically, I watch for games that he does not know is pretend, AND that have behavior he can mimic. Last year, when he was two, I would not let him play, and would not play in front of him, 'The Godfather'. I didn't worry about the bombs, or the shooting. I didn't want him watching the characters punch each other. At about 2 years old is when you really need to instill that punching is wrong. Now that he is three, I am much less worried about it. He has a firm grasp of what is real, and what is pretend, and he is learning that punching is "usually" wrong, but there are exceptions. Doom on the other had, I didn't worry about him seeing. If he got confused and started killing alien demons from that have been passing through some inter dimensional portal, I think I am ok with that.

    14. Re:There is no right age by billdar · · Score: 1
      Hah! I know exactly what you're saying. My wife does the same for every single game we play. I didn't even know there were oysters in GTA3 San Andreas until she needed my help getting them from the navel base.

      In case you haven't tried them, two other games that will fit her habits:

      - Zelda Twilight Princes (golden bugs and Poe Souls are like crack)
      - Ratchet and Clank series (gotta fully power up your sheep-o-lizer)

      --
      I am billdar, and I approve this message.
    15. Re:There is no right age by Idarubicin · · Score: 2, Insightful

      Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.
      Can we give the pills to their parents, instead?
      --
      ~Idarubicin
    16. Re:There is no right age by The+One+and+Only · · Score: 1

      Men are hunters. Women are gatherers. Makes sense, right?

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    17. Re:There is no right age by wuie · · Score: 1

      I wouldn't mind except she insists we play together, and waiting for someone to check every single place for studs is crazy-making.

      She should stop looking for studs everywhere on those levels, since the most important stud is right next to her on the couch. ;)

    18. Re:There is no right age by K7719 · · Score: 1

      I absolutly agree with your comment on the level of parenting and when that level of parent would let their child play a violent game. Each child is unique and therefore will have different rates of when they can seperate fact from fiction, right from wrong. Each child will understand that killing someone in a video game is not the same as in real life but not all at the same time. That's why parenting is tough, you actually have to pay close attention to your child. You actually have to do some work and have educated insight of when to let your child do things like play a violent video game

  3. XD by Anonymous Coward · · Score: 1, Insightful

    If you're sooo concerned about video game violence, just buy your kids a Wii then. Or a SNES.

    1. Re:XD by bkr1_2k · · Score: 3, Insightful

      Or don't buy anything at all. Kids don't need video games.

      --
      "Growing old is inevitable; growing up is optional."
    2. Re:XD by Floritard · · Score: 1

      Later this year the Wii will be getting what might be the most sadistically violent video game ever made. I don't quite know how you follow up a game that had you suffocating men with plastic bags, shoving glass shards into their eyes, and doing all the graphic things with a chainsaw that most games only hint at with generic gib splatter, but Manhunt 2 should be interesting, especially with a Wiimote.

    3. Re:XD by Spudds · · Score: 2, Insightful

      Wow, I'm glad you're not my parent!

      Seriously, games actually have been proven to have a lot of positive effects on kids and adults alike. Everything from hand-eye coordination to better problem solving skills. Not only that, but it has a great social aspect as well. You learn to play with other people, against other people, how to win and loose with grace, etc.

      Not to mention, who wants to be the only kid on the block without an XBOX 360 or Wii?

    4. Re:XD by coop247 · · Score: 1

      I think the positive effects of video games are always ignored.

      Think about what you do at work all day. You must make quick decisions based on imperfect information and limited resources. You don't know how clients/bosses will react, and you never have all of the information necessary. You have to use limited resources (ie time and $$$) to complete the task, and any actions you take will have an effect on the future.

      Now think about video games, even one as "mindless" as Doom. Do you use the Shotgun now, or save the bullets for a possible upcoming Boss battle? Do you use your health pack now or save it for later? Do you spend time searching for bullets or push forth low on ammo?

      Video games literally train your brain to consider future possibilities (risk/reward) and use your resources in the most efficient manner to maximize your success. Even if you aren't consciously doing these tasks, your brain is making these "connections".

      Stephen Johnson has a great read on subjects like this.

      --
      //TODO: Insert catchy phrase
    5. Re:XD by Howserx · · Score: 1

      I plan to tell mine "you want games, you can do what I did, write them yourself!"

      That being said He won't be doing it on the VIC20

      --
      I support the troops. I pay f'ing taxes.
    6. Re:XD by BlueCollarCamel · · Score: 1

      That was somewhat like the attitude of my parents. If they didn't approve of the game (music, movies, etc.), I had to pay for it myself.

      --
      1&1 - Cheap domain and web hosting.
    7. Re:XD by hobo+sapiens · · Score: 1

      Your post reminds me of the box of raisinettes I ate last night. The box touted the antioxidant benefits of raisins. Sure, raisins are good for you, but in this case they were covered in milk chocolate. Who eats raisinettes for the health benefits? If I had been eating merely for health purposes, I'd have eaten a handful of grapes.

      Sure, video games teach you to make decisions, think about how current decisions affect your future, help you to deal with a measure of unpredictability, etc.

      When I was a kid, my family was one of the poorer families in my neighborhood. The first video game system I had was a NES, and by the time I got that everyone else was playing Sega Genesis. I liked games, but most of my experience with them was at friends houses and consisted of watching/helping friends play RPGs (one summer we mapped out all caves and castles etc in Phantasy Star on graph paper). Mainly, instead of games, I worked on small engines, played with legos, played with electronics, built stuff from wood scraps I purloined from construction sites, and stuff like that. When I was about 8 or 9, I could tear down a briggs & stratton engine to the crankcase and rebuild it. I'd say all of those activities did a much better job of teaching me about consequences, decision making, and so on. Also, these had the added benefit of getting me outdoors, teaching me practical skills, and how things work on a mechanical level. Interestingly, I attribute much of this to my success as a programmer, since I find that many things in the virtual world of programming have real world parallels. No, I am not an engineer, but I generally have a very good idea of how things work and why they work, and many times I can parlay this to programming. I'd say in many ways that is more valuable than any course I took in college. Conversely, I think this is why many programmers are often somewhat skilled with things like engineering, working on cars, music, and things like that.

      Video games have benefit, but let's face it: nobody plays video games for the benefit just as nobody eats Raisinettes as though they were a health food. Raisinettes taste good and videa games are fun. Both can and should be enjoyed in moderation.

      --
      blah blah blah
    8. Re:XD by coop247 · · Score: 1

      Well duh dude. I wasn't recommending unchaining your child from the radiator and instead chaining him to the PS2. Its just that games get bashed non-stop about how bad they are, when in reality they do have some redeeming value.

      --
      //TODO: Insert catchy phrase
    9. Re:XD by AK+Marc · · Score: 1

      Or don't buy anything at all. Kids don't need video games.

      They don't "need" much at all. If you are concerned about TV and video games and want to shelter them, you can lock them in the closet and change their bedpan and food once a day. If you base raising your kids off what they "need" and nothing else, do you really think you will be doing them a service?

    10. Re:XD by Tofystedeth · · Score: 1

      how to win and loose with grace
      Have you ever played Halo2 on Live?
      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    11. Re:XD by ksd1337 · · Score: 1

      I agree. I never had a video-game console when I was a kid. I played computer games, but I spent much of my time around the age of 10-13 learning HTML and PHP. I got bored with computer games during that time, except for SimCity 3000 Unlimited and Civilization III. Those games were seriously addicting.

    12. Re:XD by 7Prime · · Score: 1

      Yeah, forbidding a kid from getting a game system is not really that good. If you want to make him work for it, fine, makes sense... but in the long term, "forbid" is almost never a good thing, especially when it's something as benign as video game playing.

      I was forbidden to have a game console when I was a kid. I made it through my childhood just fine, but when I went off to college, a few years in, I bought a PS2, then a GameCube, then a DS, and now a Wii. Now I'm a gamer, at age 25. I don't think growing up without a console did anything bad or good for me. In fact, in some ways, gaming got me through college... it gave me something to wind down with at the end of my day, my grades actually shot up once I started playing. It has nothing to do with what I learned in the game, but it relaxed and focused me, and gave me an outlet. I have fairly severe ADD, so it might be different with me, but all I know is that I was almost perminantly kicked out of school, but around the time I started gaming, I was able to turn my life around. I don't think it was JUST gaming, but that was one of many things that helped me.

      I'm a chronic over-thinker, though. I could imagine that someone who underthinks things constantly, wouldn't benefit from gaming.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    13. Re:XD by bkr1_2k · · Score: 1

      I didn't say there are no benefits to video games. I said children don't need them. There's a big difference. I played games as a kid, all kinds of games. It's not hard to find games that don't show violence or gore, and it's also not that hard to go out and play catch with you kid, thereby teaching the same hand-eye coordination. There are also far more social outlets than video games so I won't even bother with that one. For teaching problem solving skills, I'd rather my kid play an RPG or something but there are certainly good video games that combine both the hand-eye coordination and problem solving without the violence. I will reiterate my point though, kids don't need video games. There are plenty of other options.

      --
      "Growing old is inevitable; growing up is optional."
    14. Re:XD by bkr1_2k · · Score: 1

      Not buying video games isn't the same as not providing for your childrens less obvious needs.

      Why is it that people take every comment that shuns tech for other options as an insult and some sort of ridiculous extremist position? Kids get along just fine without video games in most of the world. They learn hand-eye coordination through sports or in some of the worse scenarios through working. They learn social skills by, oh noes socializing with other kids. They learn problem solving skills by solving the problems they encounter naturally.

      Sure video games have a place. They're fun, they're entertaining, they even provide some important skills and lessons, when chosen carefully. I'm not disputing that. There's a big difference between saying kids don't need them and saying "kids only need food and shelter". Get a grip.

      --
      "Growing old is inevitable; growing up is optional."
    15. Re:XD by bkr1_2k · · Score: 1

      Uh, where exactly did I say forbid getting it? I said "don't buy it". Those are not equal statements at all.

      As for your example, maybe you just grew up enough to start focusing on what was important to you. Maybe you finally reached a stage where school wasn't boring to you. Maybe your metabolism changed just enough not to have distracting energy that your body was trying to burn. Or maybe games were really good for you.

      I also don't see how being forbidden a game system as a child did you any harm at all. Did I miss something?

      --
      "Growing old is inevitable; growing up is optional."
    16. Re:XD by AK+Marc · · Score: 1

      Why is it that people take every comment that shuns tech for other options as an insult and some sort of ridiculous extremist position?

      Because it is. Stating that you will avoid some class of something when that some class of something is reasonable when used appropriately but without explanation or reason is a ridiculous and extremist position. If you see a constantly large number of people asserting that such comments are unreasonable extremest positions, why is it that you think most other people are wrong?

      There's a big difference between saying kids don't need them and saying "kids only need food and shelter".

      No, there is no difference. If you are going to deny them any specific thing because "they don't need it" then you could deny them any and all other things. If you aren't denying them such luxuries, like stuffed animals, then it comes across as an irrational hate of tech. So, from the comment I responded to, the poster was either arguing that kids be allowed no luxuries, or they have an irrational hate of tech. Since you think both positions are unreasonable, then I assert that you agree with me that such a position taken in the post I responded to was unreasonable.

    17. Re:XD by bkr1_2k · · Score: 1

      My original post was to a parent post asking how to prevent the kids from playing violent video games. There was no assertion in my post that presumed a hatred of tech, or that children should be denied any luxuries. Forgive me if I don't agree that such a position is unreasonable.

      I'm not sure where you get the idea I think "most other people are wrong" but again, I'll disagree with you there. My statement made no such assertion. It simply made the assertion that anything resembling a post that doesn't wholeheartedly support proliferation of tech is considered a bad thing here for some reason. At least by some, others seemed to find the post "insightful", which may or may not be accurate.

      Obviously you're one of those people who sees black and white... either you love tech or you hate it. I'm not. I think there are varying degrees of usefulness, and I addressed one level of them. I subsequently addressed several others, but you might not have seen those posts.

      --
      "Growing old is inevitable; growing up is optional."
    18. Re:XD by AK+Marc · · Score: 1

      My statement made no such assertion.

      You complain that your statement makes no such assertion, yet you assert that many people respond as if it did. Perhaps what you are thinking and what others are reading don't match. Your anti-gaming statement is obviously being misunderstood. But, rather than thinking that you might have worded your statement poorly, it's obviously everyone else's fault for taking the obvious meaning from your statement.

  4. A lot of parenting is hypocritical by Mr+EdgEy · · Score: 3, Insightful

    As humans we are not perfect, it's like telling your kids to buckle down in school knowing full well you never did all the time.

    1. Re:A lot of parenting is hypocritical by kaizokuace · · Score: 1

      heh, even though we didn't 'buckle down' in school all the time I think we at least would have done a lot worse if we didnt have parents continually reminding us of what we should do. When you are young you uhh 'forget' to do things, and by forget I mean get distracted with fun stuff.

      --
      Balderdash!
    2. Re:A lot of parenting is hypocritical by XxtraLarGe · · Score: 5, Insightful

      As humans we are not perfect, it's like telling your kids to buckle down in school knowing full well you never did all the time. Is it being hypocritical, or is it passing on knowledge? I used to binge drink on the weekends when I was in high school, but I seldom ever drink any more. It hurt me in school, sports and life in general. Just because I did stupid thing when I was younger doesn't mean that I should be afraid to tell my kids "Don't do stupid things." If that's being a hypocrite, then I'm all for it.
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:A lot of parenting is hypocritical by wolrahnaes · · Score: 3, Insightful

      I disagree about that being hypocritical, as long as you make it clear that it's a "learn from my mistakes" thing. I never put much effort in to school and graduated barely holding on to a 3.0 GPA, but of course the end result of that is I have some fairly chunky college loans to pay back. My brother on the other hand maintained nearly straight As and is getting ready to go off to the same school but with a full ride.

      When/if I have kids, I'll be able to point out this situation and show them why they should work harder and not do what I did. Same thing with drinking and drugs. I'm not going to say "go nuts", but I'm also not going to give my kids the DARE version because I've been there, done that, and know better.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    4. Re:A lot of parenting is hypocritical by hahiss · · Score: 1

      This sounds right to me. I mean, is a parent really supposed to say "Yeah, go ahead, stick your tongue in as many electric outlets as you like!" just because they did?

      Hypocrisy would only apply if you were your own parent as a child, and now, without having changed any of your beliefs, you act in ways that contradict those beliefs. So, a hypocrite is someone who says "X should not be done" and then goes out and does it. (Ted Haggard is a classic case of this, but there are of course many others.)

      --
      "Every decent man is ashamed of the government he lives under." - H.L. Mencken
    5. Re:A lot of parenting is hypocritical by acon1modm · · Score: 1

      never did all the time.
      ?
    6. Re:A lot of parenting is hypocritical by hunterx11 · · Score: 1

      Hypocrisy itself is not necessarily a bad thing. After all, doing bad things and advocating good things is better than doing bad things and advocating bad things.

      --
      English is easier said than done.
    7. Re:A lot of parenting is hypocritical by MobileTatsu-NJG · · Score: 1

      "Just because I did stupid thing when I was younger doesn't mean that I should be afraid to tell my kids "Don't do stupid things." If that's being a hypocrite, then I'm all for it."

      Seems to me that a hypocrite would be the best person to listen to. "I smoke 3 packs a day. I'm tellin ya, DON'T SMOKE!"

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:A lot of parenting is hypocritical by Eli+Gottlieb · · Score: 1

      Ah, but do you really think your kids will listen to a hypocrite?

    9. Re:A lot of parenting is hypocritical by Moofie · · Score: 1

      Is it really hypocritical to say: "Look, this is what I did, this is what it cost me, I think you'd do well to learn from the mistakes of others, because you don't have time to make them all for yourself."?

      Oh, my bad, that's what we call a "flip flop", and those are apparently a no-no nowadays. Much better to just bull through and hope tenacity can substitute for wisdom.

      It WOULD be hypocritical for a two-pack-a-day smoker to say "Don't smoke!"

      --
      Why yes, I AM a rocket scientist!
    10. Re:A lot of parenting is hypocritical by mopower70 · · Score: 1

      Better go back and look up the definition of hypocritical. Just because you can't live up to an expectation you hold for your child doesn't mean you don't actually hold those beliefs or strive to meet them yourself. And just because you used to think one way doesn't make it hypocritical to hold opposing beliefs now. Now if someone could only bang that little tidbit through our President's thick squash, the world might be a better place.

    11. Re:A lot of parenting is hypocritical by AK+Marc · · Score: 1

      Just because I did stupid thing when I was younger doesn't mean that I should be afraid to tell my kids "Don't do stupid things."

      Kids do what they see, not what they hear. If you drink and tell them not to drink, they will drink and it will be your fault. Also, if you tell them something without a why, they will ignore the advice. If you can't sit them down and tell them some of the mistakes you made and why you'd have done it differently now, then there isn't any benefit from saying "don't do it." Also, memories suck. When you look back on what you did that was stupid, did you think it was stupid at the time? Did you think it was stupid one month later? Did that one mildly stupid thing prevent you from doing many more stupid things later, and was a net benefit?

      Protecting your children from all mistakes is not a service. Helping guide them away from the most serious ones and identifying mistakes before they happen (even if they choose to take the actions that are the mistakes) is the best service. Lectures are worthless, whether before or after mistakes.

    12. Re:A lot of parenting is hypocritical by Eli+Gottlieb · · Score: 1

      Doing what you describe would involve actually telling your own children about your own mistakes (which may include said children). Most parents don't do that, because they want their children to see them as infallible.

    13. Re:A lot of parenting is hypocritical by Moofie · · Score: 1

      "because they want their children to see them as infallible."

      Uh huh. I wonder how that's working for them.

      --
      Why yes, I AM a rocket scientist!
  5. The world is a big and scary place by lukas84 · · Score: 3, Insightful

    The world is a big and scary place. And children need to learn that too, and fast.

    There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.

    When they go to school they'll need to learn the rules anyway, in order to survive (not literally, of course).

    The world is full of sick, twisted, demented elements. Video games, and also the internet are a very safe approach - because you can't be harmed. Chatrooms can help children to spot lies - and this is always a helpful skill out there.

    Sheltering kids has never helped them.

    1. Re:The world is a big and scary place by midnighttoadstool · · Score: 5, Insightful
      "Sheltering kids has never helped them."

      ...and where does that bit of dogma come from?

      The opposite is much more likely true : the nature of childhood is to be sheltered. Just as animals shelter their offspring until they are capable of coping with it without being immediately eaten.

      Further: the young have a strong 'copy' instinct, which is how they seem to learn the basics. Putting the 'real world' in front of them before they have reached the age of autonomy is asking for trouble.

      The "expose them to the real-world dogma" is all nice and progressive and seemingly commonsense, but it is almost certainly unnatural. And anything that is unnatural, like margarine, is bad news, I reckon. (BTW, I am not arguing against the 'artificial', which is a distinct idea from that which is 'unnatural').

    2. Re:The world is a big and scary place by grumbel · · Score: 5, Insightful

      There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.

      I agree that you shouldn't isolate them to much from reality, but neither news or video games are reality. News compress the bad things of the world into tiny 15min action shows, what might be shown might be real to some degree, but its shown totally out of proportion. Planes might crash once a week, but thousands of them also land perfectly safely, news however doesn't show that, same with all the other bad stuff that happens. I wouldn't let my child watch news for quite a while, since there is really nothing you can learn from it when you don't even have a basic understanding of how the world works.

      Now with video games things are even more extreme, they have absolutely no connection with reality, they might get inspiration from reality, but you next random WWII shooter isn't like fighting in WWII and GTA doesn't show the normal live on the street either. Now to some degree this is of course good, since well, its all fake and thus you can enjoy it without feeling all that bad, but on the other side I would prefer my child to learn facts about war from a good history book, not from a video game.

    3. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      There's nothing worse than isolating children from reality,

      I dunno, I think there's quite a few things worse than sheltering them from reality. Stabbing them to death, for example.
    4. Re:The world is a big and scary place by justthinkit · · Score: 1

      This is one side of the picture. The other side is that children need to learn how to solve math problems and spell words, and some won't do this if you give them unlimited video games, movies and television.

      Our oldest is naturally bright, I guess. He consumes books yet loves WoW, and leans towards our adult movies despite being 13. He has a great sense of humor, is very helpful around the house, and will probably become a video game addict like his biological father.

      Our second oldest loves Bionicles, and being creative. He can take or leave video games, movies and television. Surprisingly, he also has the most latent aggression, I think because he has the poorest social skills.

      Our youngest likes it all, from popcorn to shoot-em-ups, Spongebob to Mushu. He is also the weakest at learning, by a fair margin. At times we have to hold his feet to the fire to get him to concentrate long enough (i.e. for several minutes) to figure out something -- recently that something was "what is half of 9?". Should he be allowed unlimited access to video games? How about the WoW lover?

      Kids can not help being exposed to violent video games, swearing, etc. etc. If we don't do these things, the neighbor kids do. I accept this and frankly have no problem with it. They see one lifestyle at home, and different ones at other homes. I am completely comfortable letting them draw their own conclusions, just as I did, while I keep their video game time to 75 minutes a day. [Sadly, our 5 computers are available 24x7 for non-game usage but never ever get used by the kids for anything but video games.]

      --
      I come here for the love
    5. Re:The world is a big and scary place by lukas84 · · Score: 1

      News compress the bad things of the world into tiny 15min action shows, what might be shown might be real to some degree, but its shown totally out of proportion. Planes might crash once a week, but thousands of them also land perfectly safely, news however doesn't show that, same with all the other bad stuff that happens. Perfectly true. And this is exactly what parents should teach their children. That they understand reality, and are able to put it into proper dimensions.

      I wouldn't let my child watch news for quite a while, since there is really nothing you can learn from it when you don't even have a basic understanding of how the world works. This gives you a bit of a chicken-and-egg type of problem - at least for me newspapers are what gave me interest into history and politics.

      Now to some degree this is of course good, since well, its all fake and thus you can enjoy it without feeling all that bad, but on the other side I would prefer my child to learn facts about war from a good history book, not from a video game. You don't learn from video games - you play them to have fun. A child needs to learn that video games are completely disconnected from reality, and this is becoming more important as graphics get better and better.
    6. Re:The world is a big and scary place by lukas84 · · Score: 1

      The other side is that children need to learn how to solve math problems and spell words, and some won't do this if you give them unlimited video games, movies and television. Agreed. I'm not saying that children don't need any boundaries in their life - they do. I'm just saying that cutting them off from certain content isn't going to help matters.

      I am completely comfortable letting them draw their own conclusions, just as I did, while I keep their video game time to 75 minutes a day That's perfectly fine, children need rules and boundaries in order to get a halfway decent path ahead - goals are very important in life.
    7. Re:The world is a big and scary place by lukas84 · · Score: 1

      Putting the 'real world' in front of them before they have reached the age of autonomy is asking for trouble. Why? Children have to learn that moral values that are thought to them by school and by religion are not absolute. They are just rules, to be bend and broken if the situation demands.

      The "expose them to the real-world dogma" is all nice and progressive and seemingly commonsense, but it is almost certainly unnatural. A lot of things we humans do are very, very unnatural. Like social welfare. That doesn't mean it's wrong.
    8. Re:The world is a big and scary place by VirusEqualsVeryYes · · Score: 1
      It's painfully obvious that you've never dealt with children.

      Sheltering kids has never helped them.
      Good idea. Let's rally for mandatory military enrollment for all adolescents; after all, it's a big, scary, violent world out there, and the sooner they find out what the front lines are like, the better! ...Right?

      Obviously not. Sheltering kids from sex and violence is not an ancient, irrational tradition brought down from the puritans; believe it or not, it actually has scientific backing. Young children exposed to domestic violence statistically develop social and emotional deficiencies and disorders. Children exposed to excessive (i.e., R-rated) movie violence statistically are more aggressive and prone to rage and temper. Even adults exposed to the front lines frequently develop depression, and they tend to drift away from society because they don't fit in--they have experienced too much.

      So, yeah, there is reason behind sheltering children. Perhaps America's puritan views on sexuality are too strict, but those on violence are certainly not. Popular violence has led to aggression and arrogance, which the world now attributes to the typical "ugly American".

      Frankly, sir, you and your views scare me.
    9. Re:The world is a big and scary place by blahplusplus · · Score: 1

      "The "expose them to the real-world dogma" is all nice and progressive and seemingly commonsense, but it is almost certainly unnatural"

      I'm not sure where you live buddy but during my public schooling we saw everything, by the time highschool was around the corner nothing was a big deal. IMHO sheltered kids DO tend to have problems later in life especially socially. Think about all those kids "sheltered" by their religious nutcase parents, that kind of sheltering still exists unfortunate as it is.

      In my opinion there is little you can do to raise a kid right other then learn how to parent yourself, if you want to be a good parent, just look at how your parents failed you. That's all you need, I'd venture to guess some of the best parents are among the faild children of the world. Because they know everything their parents did wrong and promised themselves not to repeat it.

    10. Re:The world is a big and scary place by darth_linux · · Score: 1

      There's nothing worse than isolating children from reality

      right. reality. video games are not real. If kids are learning about reality from video games and tv (not news) then we have a big problem. Yes, kids should know bad things exist, but not (hopefully) from first-hand knowledge. We also have an obligation to attempt to raise kids with a sense of morality. Running around town with an uzi seeking to maim, murder, and destroy (and feeling good about it) does not make productive citizens. and... uh.. by the way: the Internet is not safe. It can be used safely, but there are dangerous elements who want nothing more than to hurt kids. The short of it: parents should always take an active role in their children's development.

      --
      Power to the Penguin!
    11. Re:The world is a big and scary place by Talchas · · Score: 1

      Where is your proof that "Children exposed to excessive (i.e., R-rated) movie violence statistically are more aggressive and prone to rage and temper"? And does the evidence show that watching those movies caused the aggression, or is it just correlated?

      --
      As the Americans learned so painfully in Earth's final century,free flow of information is the only safeguard against...
    12. Re:The world is a big and scary place by Stooshie · · Score: 1

      ... Just as animals shelter their offspring until they are capable of coping with it without being immediately eaten. ...

      Yes, but baby animals are not just sheltered. They play fight with each other and with their parents, sometimes extremely roughly.

      --
      America, Home of the Brave. ... .and the Squaw.
    13. Re:The world is a big and scary place by midnighttoadstool · · Score: 4, Insightful
      "Children have to learn that moral values that are thought to them by school and by religion are not absolute."

      Is that an absolute? Do you believe in absolutes, like the religious do? You are being dogmatic, after all.

      "A lot of things we humans do are very, very unnatural. Like social welfare. That doesn't mean it's wrong."

      You are presuming that it isn't wrong, but I reckon the opposite. Instead of looking after each other, as we did in the past, and having meaning in our lives through that, the State has rendered our lives almost purposeless. And so we just play video games all day, and watch TV. In the past we would have looked after our parents until they died. We wouldn't have called them a burden. Now, because of our social welfare mentality, we shove them in to tombs for the living. And that is just a small example of one of the many distortions that social welfare has caused.

      Ironically a group of people who have a strong reason to want such an unnatural thing as 'social welfare' are the selfish and unloving.

    14. Re:The world is a big and scary place by jgardner100 · · Score: 1

      | Yes, but baby animals are not just sheltered. They play fight with each other and with their parents, sometimes extremely roughly.

      Yes, but the don't go and fight in the real world. Children don't need accurate violent simulations to start off with, rather they should be sheltered until the are ready.

    15. Re:The world is a big and scary place by TheVelvetFlamebait · · Score: 1

      Video games, and also the internet are a very safe approach - because you can't be harmed. Chatrooms can help children to spot lies - and this is always a helpful skill out there.
      The internet is NOT safe. Kids need to be educated about the dangers of the internet (scams, phishing, paedophiles, or whatever else you find threatening). Chatrooms, being a subset of the former, can also be dangerous, not just for the reasons stated, but also that children can use them to wall you out of their lives altogether. They can do that with physical, face-to-face friendships, but there is even less accountability in a chatroom.

      I also don't think chatrooms help kids spot lies either. Many of the tell-tale signs that a person is lying do not surface in plain text.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    16. Re:The world is a big and scary place by lukas84 · · Score: 1

      Is that an absolute? Do you believe in absolutes, like the religious do? You are being dogmatic, after all. It's hard to say what is absolute, and what not. Reality is constantly changing, and constantly shifting. You have to adapt yourself to the world all the time.

      As such, there are not absolutes - but their are rules of thumb, viable for some period in time.

      the State has rendered our lives almost purposeless. You're telling me it isn't? In the long run, life is purposeless. If the only purpose for your life you can muster is caring for your parents, then you're living a very sad life.
    17. Re:The world is a big and scary place by Idbar · · Score: 1

      Perhaps the word was not correctly used? I don't know, but it is true that society is corrupted, and the sooner you show your kids the reality, the better.

      As a simple example take the drinking age in the US. The kids are totally overprotected until they go to college, then they face alcohol problems, and even though not all of them break the law, most of them do, showing that indeed they should had learn before.

      Now, US is, indeed, a large alcohol consumer, isn't it?

      However, since I'm not blaming alcohol or this problem, it's a human problem become addicted to something, either Internet, smoking, drinking, gambling... if humans weren't prone to become addicts to something perhaps none of this problems would never existed. Therefore, the quicker you show your children this problems and they learn to recognize them, the better, don't you think?

    18. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      "I'm not sure where you live buddy but during my public schooling we saw everything,"

      Sending kids off to school is a poor example of parents sheltering their children, where they are taught by people they don't really know things that they often don't agree with. And what about peer pressure, bullying etc? Schools are an example, in my opinion, of an unnatural system : effectively an education factory in the service of the great god 'Efficiency'. I think that the best and most loving teachers would likely be the parents themselves, and immediate family (uncles, aunts etc). That is the 'natural' way.

      "Think about all those kids "sheltered" by their religious nutcase parents, that kind of sheltering still exists unfortunate as it is."

      I happen to know a few of those (not one myself, 'tho) and one argument I've heard from a previously reluctant-to-homeschool father was his eventual observation of how rounded and charming these kids are, and I know what he's talking about. True enough : if the parents are really nutty then their kids may come to harm. But the fact of religiousness, either theistic or atheistic, isn't the issue.

      In anycase from my view point normal schooling is much more likely to be harmful. Instead of socialising up and down the age groups like home-schooled kids, they tend to stick to one narrow age group. Further they are subject to extra-ordinary peer pressure which they have no way of escaping. Nor can they escape bullying. And all for the sake of learning subjects which are of no immediate benefit. I doubt there is anything like it in the real world (slavery maybe?).

    19. Re:The world is a big and scary place by lukas84 · · Score: 1

      The internet is NOT safe. It is.

      Is it possible to mug someone over the internet? No.
      Is it possible to rape someone over the internet? No.
      Is it possible to stab someone in the face over the internet? Sadly, no. (courtesy of a bash.org quote)

      Kids need to be educated about the dangers of the internet (scams, phishing, paedophiles, or whatever else you find threatening). Chatrooms, being a subset of the former, can also be dangerous, not just for the reasons stated, A paedophile can't do anything except writing words and sending pictures/videos. That's it. He can't touch the kid.

      Of course there's the whole invitation to a dark alley thing. But it's only an invitation. Nothing happened yet.

      but also that children can use them to wall you out of their lives altogether. Starting from a certain age, this is completely normal, and will happen anyway. Technology isn't a factor in this.

      They can do that with physical, face-to-face friendships, but there is even less accountability in a chatroom. Probably because in a chatroom nothing can happen.

      Many of the tell-tale signs that a person is lying do not surface in plain text. It's just much more complicated than in real life - yes. That's exactly why it's a very good training. Spotting inconsistencies in others stories, and believing anything until you've verified it is a necessity in life.

      Trust should be earned, be it real life or a chat. And in chat, you always have a very safe distance.
    20. Re:The world is a big and scary place by Cerberus7 · · Score: 1

      Sadly, children of bad parents are more likely to become bad parents themselves. Most people don't learn from the bad things that were done to them, they repeat those mistakes. The extremely sheltered will do the same with their kids. The abused will, also. Somebody changing, breaking this kind of cycle, is the exception rather than the rule.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    21. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      I completely agree with the parent poster here. I learned at a young age (7) onward just how real life can be. My mother had remarried a one of those terrible men that basically finds a woman emotionally fucked, but with money, and took complete advantage. We moved 6 times in two years before my mother was finally able to get us out of the mess with the help of her out of state family. During that time I learned what it was like to not have money for anything beyond the necessities and went through a bday and an xmas (at 7 these things kind of matter) with little to nothing. By 9 things settled down.

      Flash forward to 12. Another great man (mother was great but just couldn't choose a man for shit) who was on drugs and eventually started selling them. I quickly learned how drugs could take genuinely good, bright people, and turn them into addictive useless losers that served no purpose to society. I knew then and there that drugs were terrible and that I shouldn't do them (who cares what they made you feel like, the end result was terrible).

      By 14 things had settled down and actually stayed that way. I had learned many important lessons at a young age. Now, I'm 23, been working the same job for 7 years now and am doing very well with my company. I make what most would consider a respectable middle class wage and I have great credit. Most people I know that are my age don't seem to have a clue at times and certainly didn't deal with half the stuff I did. In the end, I turned out to be a much better person for it.

      Oh, and I still got to enjoy all my cartoons and childhood games a plenty, we just had to be more creative when our parents (always lived in poor areas) couldn't afford those fancy video games). So whenever you think sheltering a kid is a good thing, just realize one day, they will learn about these terrible parts of our society and if they do not know or are not prepared, it will hit them so hard in the face, they won't know what to do and it will cost them dearly.

      Posted Anonymously because this is kind of person. HA

    22. Re:The world is a big and scary place by SatanicPuppy · · Score: 1

      Yes, but the don't go and fight in the real world.

      I don't know about you, but I've never seen a nature show with baby animals where at least one of them didn't get eaten by something.

      What you don't understand is, it's all the real world. We try and make things safe for our kids, but the real world can intrude at any time and there isn't much that we can do about it.

      So don't feed 'em a line of crap. The best time to learn that the world is dangerous, is before you have to find out the hard way.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    23. Re:The world is a big and scary place by turing_m · · Score: 1

      "In anycase from my view point normal schooling is much more likely to be harmful. Instead of socialising up and down the age groups like home-schooled kids, they tend to stick to one narrow age group."

      Absolutely. There is a disconnect in our society between elderly, working age and youth. It makes it very difficult for the young and working age people to learn without the road of hard knocks. For example, many grandparents today know well the danger of debt. In today's world of low interest rates, high debt and debt service levels wrt income, neither kids nor most working age families are aware of the dangers debt holds. If the youth of yesterday had turned the TV off or had gotten to socialize with their grandparents a bit more instead of equally know-nothing kids their own age, they might be in a better position when interest rates inevitably rise again.

      What's just as bad is that the pace of learning is usually dictated by the average. Smart children are left twiddling their thumbs most of the time. I suspect this is half the point. That way they grow up to be nice, compliant sheep ripe for the shearing.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    24. Re:The world is a big and scary place by cyclop · · Score: 1

      I understand your logic, but it is not a 100% self contained environment. If someone scams your child to learn about your new shiny LCD TV set and then asks the children "hey, where do you live?" and later "so sunday you and your parents will leave the city for the whole afternoon? sure! k00l!" and then goes in and robs the TV set, the actions of your child in the virtual world had a very real world aftermath.

      --
      -- Patent no.123456: A way to personalize /. comments with a sig attached to the end.
    25. Re:The world is a big and scary place by PoprocksCk · · Score: 1

      I wouldn't let my child watch news for quite a while, since there is really nothing you can learn from it when you don't even have a basic understanding of how the world works. As a child, I never had any interest whatsoever in watching the news; to me it was "boring." But if my parents had forbidden me to watch it, I probably would have been much more interested. It's basically part of the broad range of "don't look at the sun" metaphors -- if you forbid children to do something, not only will it make them more interested, but a lot of the time they'll find a way to do it behind the parent's back and be deceitful about it. So you've failed now in two ways: your forbidding has not been effective, and you've encouraged your child to be less honest.
    26. Re:The world is a big and scary place by InsaneProcessor · · Score: 1

      "Children have to learn that moral values that are thought to them by school and by religion are not absolute"
      You need to grow up! maturity is realizing that moral values are absolute. By treating them any other way is saying "I adjust my moral values to the situation" which is saying "I have no moral values". Right and wrong are black and white. To say the are gray is to have no morals at all.

      Like morals being absolute, I set the rules in my house the same way. By the way, I never did like playing violent video games, they were contradictory to my values. No games rated 'M' are allowed in my house. My teenage boys are to leave any location where 'M' games are played. They understand this rule and follow it. They have told me that they have left other's homes becuase of this and I have evidence that backs that up. I inherited an 'M' rated game and my boys reminded me that is had to go. By holding on to this rule, our values are never comprimised. This is a life lesson my boys will carry with them always.

      Breakdown of society occurs when there are no morals.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    27. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      Yes this is a scary and dark world. There are butcherers, paedophiles, rapists, and drug lords abound.

      Let's make sure we give our sons and daughters first taste of this reality ourselves before someone else does. They need to know how to react when someone approaches them, why not give them a lesson in survival ourselves as parents? Why draw the line at simulated violence? I can teach a better lesson about gang war techniques by whacking my kid across the face right now.

      Now of course I'm being cynical and facetious - but just because people eat crap doesn't mean I should feed it to my kids.

      I played violent games knowing full well my parents would disapprove. Had they condoned and encouraged my game playing I'd have had no respect for my parents now that I'm a parent.

      I sure as hell won't permit the games to be played in the house even though little Johnny will probably go to his friends' houses to play it. I can't stop that but I can give him a parental example to use when he's an adult.

    28. Re:The world is a big and scary place by bcharr2 · · Score: 1

      The world is a big and scary place. And children need to learn that too, and fast. ... Sheltering kids has never helped them.

      Does the fact that the internet allows everyone to share their opinion somehow make an uninformed opinion more valid? I mean, why is it that people feel the need to share an opinion about a subject they know almost nothing about? To put it in video game terms, it's like the guy who shows up and joins in the conversation about a video game he's never played (but he read a review on it once).

      I guess it started in the 60's, when an entire generation of authors felt the need to inform parents they were raising their children wrong - yet when you check out the authors you discover that most of them never raised any children of their own. I guess having been a child at some point, everyone feels they just intuitively understand how to raise children well?

      If you have not raised children, especially if you are not at a place in your life where you are personally ready to accept the responsibilities of parenting, then why on Earth do you feel you have something important to contribute on the topic of parenting?
    29. Re:The world is a big and scary place by kabocox · · Score: 1

      The opposite is much more likely true : the nature of childhood is to be sheltered. Just as animals shelter their offspring until they are capable of coping with it without being immediately eaten.

      Further: the young have a strong 'copy' instinct, which is how they seem to learn the basics. Putting the 'real world' in front of them before they have reached the age of autonomy is asking for trouble.


      I've seen dropouts, highschool grads, college students, and some college grads from really sheltered Christain universties all hit "the real world" and find out that life ain't fair and everyone else is generally out to earn a buck off your stupidity/ignorance. The more sheltered an "adult" is from what the real world acual is or like the worse they'll generally get screwed. The ones that grew up with a hard life know that life sucks and atleast try to better themselves and screw others.

      That copying instinct isn't a young thing. It's a human thing. Look at humans of any age group of similiar social political background and they'll all act similiar reguardless of age.

    30. Re:The world is a big and scary place by lukas84 · · Score: 0, Troll
      Sorry, but you sound like a fundamentalist nutcase to me. I will try to argue my point anyway, though it probably is pointless.

      Right and wrong are black and white. To say the are gray is to have no morals at all. Life is far to complex to be able to break it down into black and white.

      Every case should be judged on it's own, and your moral should be flexible enough to allow you to do the right thing. Whatever that is.

      My teenage boys are to leave any location where 'M' games are played. They understand this rule and follow it. I'm sure they do. I'm just thankful that i didn't have parents like you.

    31. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      dude you're tripping on my shrooms

      life is boundless timeless no walls

      it's a dream world no effort needed

      everyone glows with beauty and laughter

      reality, what? - who said that? ...what's that running down my leg? damn not again

    32. Re:The world is a big and scary place by lukas84 · · Score: 1

      If you have not raised children, especially if you are not at a place in your life where you are personally ready to accept the responsibilities of parenting, then why on Earth do you feel you have something important to contribute on the topic of parenting? I was at the receiving end of parenting for a good amount of years.

      Many parents, aged 30-40 have completely disconnected from our schools, and life. I've started to see the same effect with me, and my younger siblings. Even though my brother is only 8 years younger than me, things have changed quite a bit.

      I have no idea how old you are, but if you're around 30/40, than you have absolutely no idea how todays world looks from a childs angle.
    33. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      I'm sincerely sorry you had a tough upbringing.

      However we can't set the "childhood sheltering" threshold to the lowest common denominator just because people have it tougher than others.

      I'm certain there were kids worse off than you, who passed out rather than fell asleep due to beatings and emotional trauma. Kids who were forced into actions that would make a grown person insane.

      Would it be fair to say that all kids should be exposed to this treatment just because some were?

      Sheltering kids is not a bad thing. Just as we wouldn't purposely expose our kids to this treatment, I think we shouldn't expose them to other "lessons" best left alone.

    34. Re:The world is a big and scary place by T.E.D. · · Score: 1

      The "expose them to the real-world dogma" is all nice and progressive and seemingly commonsense, but it is almost certainly unnatural. And anything that is unnatural,


      No, you have this exactly backwards. What's unnatural (and the prevailing current "dogma") is the idea of protecting children from the real world. It has only been the last 80 years or so when anyone had the luxury to devote that kind of time to creating an illusional fairy world around their kids. Before the 50's or so, all housework had to be done by hand, and children were mostly left to fend for themselves until they were old enough to start learning a trade (which would have been quite young by today's standards). The real world, in all its scary uglyness, was right there for them to explore.

      Go look at primitive societies if you want to see what is "natural" for human beings. However, expect to have your modern sensibilities rather shocked at what you find. Abortion, infanticide, etc. Most primitive societies don't even bother to name their children till they manage to make it to age 4 or so.

      I'm not advocating that of course, and you should raise your own children according to your best instincts. However, I will do the same, and my 3 are most assuredly *not* being "protected" from knowing what the real world is like. I have noticed they think a lot more about moral issues than other kids I come in contact with as well.

      I wonder what those other kids are going to do one day when they are confronted by evil which they are totally unfamiliar with, due to this "protection". Will they know enough to make the right choices, when they had never been given the chance to think about it before?

    35. Re:The world is a big and scary place by Atreusmonk · · Score: 1

      Breakdown of society occurs when there are no morals.

      Nah. Only breakdown of society as we know it, and it occurs because large portions of the populace can't agree what our moral standard should be, and they fight over it. I don't blame them, but the last thing we should do is force personal morals on other people. And that's what morals are for most people: personal. They may be influenced by other sources (society, the Bible, other holy books), but it all comes down to your interpretation of what those influences mean.

      Don't get me wrong, I think your boys will probably be just fine, but I know of plenty of similar situations (possibly more restrictive, but I have full details on neither case) where all it did was make the kids rebel even more.

    36. Re:The world is a big and scary place by norman619 · · Score: 1

      While kids to mimic things they aren't totally brainless. It all depends on YOUR parenting skills. I am a prime example of this. I grew up in Southern California in the 80's during the hight of the streegang wars. Many of my friends were in gangs and I regularly witnessed their shootouts and even saw quite a few people die. Now by your logic I should have joined right up and did the same stupid shit. I did not. I never joined a gang. I never got involved in any of the highly illegal activities my friends were into. I'm not gonna say I wasn't tempted. Seeing how much money my friends were making compared to the peanuts I was making working fast food made it VERY tempting. What kept me from doing this? My parents. They raised me to know right from wrong and to THINK about things before doing them. They taught me there were always positive and negative consequences for your actions. These are the same parents who allowed me and my siblings to watch pretty much anything we wanted except porn obviously. They were confident they weren't rasing any little idiots or monsters and they were right. Each of us kids were straight-A students and in advanced placement classes. We never had any trouble with the law. We didn't even get into many fights. Those few we did get into were self-defense. My father told us he never wanted us to start fights but if a fight came to us we better make sure we were the ones to end it. He taught us the ugly realities of life and what we needed to know to survive in this world. This in no way robbed us of our childhood. We played the same games normal kids played and had the same silly misconceptions kids have. Ignorance is NOT bliss and sheltering your kids from life's realities does them a disservice. Specially if you know you live in a place where they will be subjected to undesireable elements. You know when it's time to give your kids another life lesson. My mother and father sure as hell did. Sometimes it was freaking creepy how they almost seemed to know when I was at a moral crossroads. Now I know they just kept a close eye on us. Too bad today's parents want to push their parental resp on to others.

    37. Re:The world is a big and scary place by csplinter · · Score: 1

      I think your ignoring the fact that while the content of the news stories or plots of whatever video game may be fabrications or lies, the video games and news stories themselves do exist. Learning to distinguish fact from fiction is a valuable ability to have. Of course, pure fiction has educational value beyond teaching the lesson not to believe everything you see. Fiction opens your mind to new possibilities. The more absurd the idea the more it opens your mind.

    38. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      Buddy don't ask for me to hire you.

      I wouldn't trust you to manage my hedge fund (that's money in case you were unclear of the meaning), keep my shop, walk my dogs, flip my burgers, etc.

      Why not? Mmmm cuz your moral values are in flux. Today the situation may demand that you be honest with my $175 million portfolio but tomorrow you may feel the need to transfer the funds to your grandmother's account because "she needs it more than he does". Likewise, you may feel the urge to give away my tools at the shop, free my dogs (in a whimsy - because animals should not be kept subservient to man), spit in my burger, etc.

      I can't trust you because I don't know the moral guidelines you follow. You are unpredictable and therefore dangerous to me. Would a situation demand that you crack me across the head with your shovel? Who knows? You admittedly have no guideline to follow with regards to right or wrong.

      Perhaps that's because of all the violent video games you've been playing?

    39. Re:The world is a big and scary place by Spudds · · Score: 1

      I would prefer my child to learn facts about war from a good history book, not from a video game.

      I disagree to the extent where I really don't see the difference. If a game has accurate facts in it, then there's no harm, in fact there's quite a lot of good from kids learning from video games.

      I am a bit of a WWII buff and I initially learned a lot about some of the battles from battlefield 1942 and other WWII shooters which were later expounded upon by books and tv like the history channel.
      Thanks to Aces High II I can actually list a ton of vehicles and planes from WWII, their weaknesses and strengths, etc.

      There's nothing wrong with learning from games, they actually make it fun to learn.
    40. Re:The world is a big and scary place by MeanderingMind · · Score: 1

      Sheltering kids has never helped them.


      I disagree.

      Like just about everything else in life, sheltering is beneficial in moderation. That is, keeping your child in a bubble until they have to go to college is too much sheltering, while taking your three year old to a hooker is too little.

      I was sheltered as a child. This was not the "never let anything in that might corrupt our poor child" sheltering, but the "when he's ready, he'll either ask or we'll tell him" sheltering. They didn't let me watch PG-13 or R rated movies before they thought I could handle them, even if all the other kids got to see them. My parents were able to talk candidly about sex when I hit puberty. I learned about many different religions and viewpoints in addition to my own when I was old enough to contemplate such things.

      Through this process of beginning with a formidable fortress and slowly tearing down the walls, I entered my young adult and subsequent adult lives with a framework for my beliefs and the ability to think on them and change. Even though they largely determined where I started, I am the one who gets to determine where I finish.

      One of the worst things you can do to your child is to drop them into the harshness of reality without an anchor or a sail.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    41. Re:The world is a big and scary place by lukas84 · · Score: 1

      Isn't that what we have laws for?

      Laws are always a considerations, when you're thinking of doing something. Let's take your example of a fund.

      Basically, i have two ways to make money with your fund:

      a) legal way
      Manage your fund, get my commission of x%

      Earnings: x% of your fund
      Risk: 0
      Potential Hazard: none

      b) illegal way
      Transfer your money offshore, try to get away with it.

      Earnings: 80% of your fund, minus the money laundering fees
      Risk: x
      Potential Hazard: Prison/Jail

      Based upon how big "x" exactly is, i might do one thing or the other. It just depends on what the net result is/can be.

      I personally think that living by the law is easier, but you earn way less that way. But there are of course other people which are much more interested in higher earnings.

    42. Re:The world is a big and scary place by EgoWumpus · · Score: 1
      There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another.

      I think it is erroneous to suggest that you can learn 'reality' from a video game. Most video games are developed by white males, from 20 to 40, who grew up in America in the suburban middle class or higher. Note, I am not saying all video game developers fall into this demographic, but the majority do. Either as a correlation or a result most video games carry a set of assumptions, assumptions that are passed from game to game and throughout the industry and are heavily rooted in that culture. Suggesting to children that what is thereby portrayed is 'real' and applicable to actual meat-body interactions out in the world is to seriously lead them astray.

      On the other hand, I would be (amongst) the first to support games as art and entertainment. The problem there is that the ability to appreciate art really does depend on having the ability to contextualize it. If children aren't exposed to a sufficient set of exterior inputs, those game worlds are going to seem authentic to them, and will stand alone. This really breaks those games' usefulness as an art form, and is something I think any parent should strive against.

      So, definitely don't shelter kids; but don't think letting them play any given video game is a good way to do that. When they come face to face with how the world is subtly but significantly different, they won't thank you for it.

      --

      [Ego]out

    43. Re:The world is a big and scary place by bcharr2 · · Score: 1

      Do you honestly believe that the situations faced by children today are entirely unlike anything faced by their parents? That times have changed that much?

      You believe that youthful inexperience is wiser than hard earned, first-hand experience? That when your parents grew up there wasn't a culture of drugs, sex, and peer pressure for them to face? Usually when someone tells me "experience doesn't matter" what they are really saying is "I don't have any experience", so somehow that has to be justified into experience being irrelevant.

      I'm not sure how old you or your brother is, but let's say you have graduated from high school, and your younger sibling is about to start high school next week. Which of you has the more accurate expectations of the pressures and difficulties your sibling will face in the next 4 years? Which of you has the healthier perspective of those pressures? Which of you is better suited to be able to look beyond those pressures and see how those 4 years will fit within the context of an entire life?

      I had a friend in high school that was nearly suicidal over a girl who dumped him. I spoke to him a year ago, and we couldn't even recall the girls name. He now has a good career, loving wife, and great kids. If one of his sons ever goes through a similar experience, they have a father who could really relate. Will his sons be wise enough to listen to their father? Probably not. They'll dismiss his experience, deciding that their father could "never understand" what they are going through.

    44. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      I wasn't arguing for "really sheltered". As with most things there is a balance to be struck, but just dumping kids in the real world isn't it. What is the role of parents above the pre-requisites of food/shelter if it isn't educating AND protecting? And not just protecting against being run over, but against those more abstract things that make us wish we were dead.

      As for copying: kids have no choice but to copy as they have no context, which isn't true of adults. It is a defining feature of the young. Of course adults copy, but they can choose. Kids are liable to copy whatever is put in front of them, unless it causes direct and immediate physical pain.

    45. Re:The world is a big and scary place by grumbel · · Score: 1

      Thanks to Aces High II I can actually list a ton of vehicles and planes from WWII, their weaknesses and strengths, etc.

      I don't doubt that, I learned my fair share of weapon knowledge of weapon from video games as well, heck, I would say I learned more about weapons in games then when I spend my 10 months in the german army. However I do consider that knowledge basically worthless, it has no value. It doesn't tell you how the civilian suffer during war, it doesn't tell you why wars get started or how they might have been prevented. In fact it goes in the other direction, it makes war look cool, its free propaganda for the military, which is why I consider that knowledge pretty harmful or even dangerous. I would even go as far to say that a lot of that 'war is cool' image that the media has given over the last few decades is one of the core reason why the USA is in war with Irak today. People have forgotten that war simply isn't fun and so they don't really have all that much problems with starting one.

    46. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      What you don't understand is, it's all the real world.

      We are using the phrase more loosly than you have just applied it. And your example is likely to be a failure of parent to protect (you're not the only one who watches nature shows).

      The best time to learn that the world is dangerous, is before you have to find out the hard way

      True enough, but to do that by exposing them directly to it would seem to be a contradiction.

    47. Re:The world is a big and scary place by TheCarp · · Score: 2, Interesting

      You are presuming that it isn't wrong, but I reckon the opposite. Instead of looking after each other, as we did in the past, and having meaning in our lives through that, the State has rendered our lives almost purposeless. And so we just play video games all day, and watch TV. In the past we would have looked after our parents until they died.


      I am about as anti-statist as one gets and you know...I really have trouble blaming the state for that one. I think technology like games has evolved to attract us and fill up our leisure time.

      Its like cheese cake. Its not the nutritional value of it that makes your mouth water. Its the fact that it was made with all the triggers that make it feel good in your mouth and just yummy as hell, its really hacking you rbrain to send you the "hungry eat that" signals, even though really... the body doesn't need it.

      I think video games do similar things to other parts of the brain. Get the adreanalin pumping, that sort of thing.

      I have touble blaming the state for people making poor time management decisions or feeling they have "lost purpose" (which supposedly existed int he past, at least, thats what all the books and movies tell us).

      I think this is far more a case of selective memory and poor decision making faculties than really the fault of the state. That said... smash the state! :)

      -Steve
      --
      "I opened my eyes, and everything went dark again"
    48. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      I'd rather have a neighbour who opposes my religious and moral views but who adheres strongly to a belief system than a neighbour who agrees with me but who believes in nothing but his own perspective on life.

      At least with the former I know what to expect and how to adjust. With the latter I'd always be guessing what he's going to believe in on a given day.

    49. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      In the long run, life is purposeless.

      What a sad, sad notion. What makes it even worse is that it's not a statement of fact, it's an assumption based on the fact that you don't know what the purpose is.

      This is an interesting issue, because even if you figure it's impossible to know whether or not life really has a purpose or not, and what that purpose is if it does, that very lack of knowledge frees you to make whatever assumption you like. Why, then, would you choose such a sad one?

      If the only purpose for your life you can muster is caring for your parents, then you're living a very sad life.

      I would argue that if you don't see caring for your loved ones as an important part of your life, then you're living a very sad life. It's our relationships with other people that provide most of the meaning and lasting joy in our lives, even for (particularly for?) people like me who aren't very social. Accomplishments which the wider world will praise are more spectacular, and very pleasant in the short term, but far less fulfilling in the long run.

    50. Re:The world is a big and scary place by TheVelvetFlamebait · · Score: 1

      You obviously have a very narrow definition of safe and dangerous. I personally don't subscribe to the notion that a kid is fine so long as the bruises don't show. On the internet or in a chatroom you have absolutely no idea who the child is conversing with, no idea what kind of influence they have, no idea (as you touched on) what kind of pictures or videos they send. Make no mistake, it is disturbing for a child to be propsitioned by someone they established trust with, and then to have... suggestive... pictures or videos accompanying it. This is much harder with friends who you can actually keep tabs on.

      Even if it isn't paedophiles (which mostly it isn't), don't underestimate the effect of other kids. Spurred on by each other, and the anonymity of the forum/chatroom, they can create a bubble of fantasy, where normal values don't necessarily apply. (Hell, look at Slashdot! Some people are still under the impression that anyone could use Linux if they tried!) Eventually they get can distance themselves from you and the people around them. They may not become an internet hermit, but if they start developing a separate internet identity with separate values, and no-one in life contradicts those values, they will become part the child's values. If you don't care what kind of values your child has, good for you, but it isn't what most of the rest of us think, and stop bandying that view around like it's advice.

      I'm not suggesting you wrap them in cotton wool, but you need to keep an eye on them. Don't smother them, just talk to them about their day every once and a while, try to find out what they're interested in, stuff like that. Don't control them too much, just step in when you think they could be making a life-changing mistake. Remind them of their responsibilities (like eating healthily, school work, etc). Gradually withdraw that watchful eye as they grow older. That's my advice.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    51. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      I think you've made my point. Cheers for that, no effort on my part at all.

      My condolences to Dataline. Being an IBM business partner I think they'll have deep enough pockets to cover whatever direction your moral compass follows. Or they'll let you sink on your own, I wouldn't blame them.

      It seems that the path you take is the easiest one, not necessarily the right one. Well as long as it's consistent, one can tell which way you will go.

    52. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      In this discussion "real world" doesn't mean doing the chores. We are talking about violent video games, are we not? I would, as it happens, advocate 5 year olds doing the cooking and housework (I have a friend whose grandmother did exactly that at that age, due to a problem mother).

      This discussion boils down to whether the "real world", in the sense the rest of us are talking about, should be seen or experienced without the influence of the parents. I would argue that it is unnatural for kids to be exposed to the "real world" without the protecting aid of their parents, and that may mean not exposing them until they are old enough in the parent's opinion (and not the Supreme Court's opinion). I wasn't arguing for a fairy tale childhood, or the deliberate blinding of children. Just to clarify : I wouldn't ban parents from giving their kids Doom. But I would ban the state from forcing parents either way. A hen lets her chicks see just as much of the real world as she's happy with, and no more.

      Tell a primitive that he isn't allowed to protect his kids in any way he sees fit and he'll boil your head.

    53. Re:The world is a big and scary place by lukas84 · · Score: 1

      You make it sound like it's somehow wrong to choose the best solution for a problem based upon the various advantages/disadvantages of each solution.

    54. Re:The world is a big and scary place by UncleTogie · · Score: 1

      Breakdown of society occurs when there are no morals.
      Every time I see this, I find what was actually meant was:

      "Breakdown of society occurs when people don't have the same exact moral rules I do."
      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    55. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      What sort of kids are you talking about? 12 and up? In my opinion they aren't kids.

      Real kids, particularly the very young, have empty or nearly empty brains: and they don't know better. They learn, without the means to discriminate, from anything that is put before them.

    56. Re:The world is a big and scary place by Slashdot+Parent · · Score: 1

      There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.
      You have obviously never been kept up all night by a 4 year old with nightmares.

      I agree that children cannot be sheltered forever, but it is important to bring them into real life in an age-appropriate way. Exposing kids to graphic violence, etc., before they are ready to handle it can be more damaging than sheltering kids from the "real world" for too long, to the extent that the latest FPS can be considered the "real world".
      --
      They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
    57. Re:The world is a big and scary place by SatanicPuppy · · Score: 1

      No one is superhuman, and I don't choose to walk around armed to the teeth against possible contingencies, so it's not impossible I could end up in a situation with my kid where there would be a definite "failure to protect"...That's the way it goes, and it could happen to anyone.

      In that situation, I would hope that I would have taught my kid enough to get the hell out of the way while I did whatever I could, and not just stand there unable to comprehend that the world isn't the fluffy land that they've always been taught it was.

      That's just reality, and while I'm not going to teach my kid reality by making them play violent video games (don't think it would work, among other issues), I'm going to make damn sure that they know that the world can be scary.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    58. Re:The world is a big and scary place by hobo+sapiens · · Score: 1

      but you sound like a fundamentalist nutcase to me
      Ditto. Your statement was just as judgemental as any fundie could ever be. Sorry, but you sound like a college student who all of the sudden has advice/criticism on parenting for real parents. Get serious.

      Life is far to complex to be able to break it down into black and white.
      True, but some things are constants. There are absolutes. It's absurd to argue otherwise. If there are constants in science, maths, etc, then why not elsewhere?

      I'm just thankful that i didn't have parents like you.
      Why? He's unhypocritical. The same rule applies to him as well as his children. That's consistency and fairness, and there's a way to be a parent, that's it.
      --
      blah blah blah
    59. Re:The world is a big and scary place by ChenJeff · · Score: 1

      I agree with the approach that gaming and the internet is a safe way to introduce childen to a glimse of how twisted and demented this world is. I also agree that exposing childen to these kind of things is unnatural. With that said, I believe that everything should be in moderation. Exposing childen to these games and the internet should be closely monitored by their parents and should be done at the right age. What is the right age? It is all based on how mature the parents feels the child is. Obviously a child should not be playing counterstrike for hours on end when they are only 12 years old, but they also shouldn't be completely sheltered from the real world all together (I don't think scientists have shown that margarine, although unnatural, kills people). I am a college student right now and I've witnessed kids coming to college that have been sheltered their whole lives from these kind of things and they are actually the ones that get out of control their first year in school because they were never exposed to it. Like I said before..."everything is good in moderation".

    60. Re:The world is a big and scary place by hobo+sapiens · · Score: 1

      Thank you. What is it with people who cannot understand balance?

      Protecting children is not the same thing as telling them that babies come from storks. Just because you don't want your children watching sexually explicit material doesn't mean you are afraid of educating them.

      Just because you don't want your children running around in Halo2 shooting at people doesn't mean you are sheltering them. Teaching them that "the world is a scary place" is not the same thing as allowing them to become desensitized to violence by means of FPS games and the like.

      To all the people who have no children or any experience with children but who post on this discussion: You are ridiculous. Do you all realize you sound like idiots? You are this discussion's equivalent of the skript kiddies and Microsoft shills in a Linux discussion. Maybe you don't know how incredibly dumb you sound, so hopefully that analogy helps you. Go away and let the grown ups have an intelligent discussion.

      --
      blah blah blah
    61. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      There is one and only one valid absolute.

    62. Re:The world is a big and scary place by Garse+Janacek · · Score: 1

      Planes might crash once a week, but thousands of them also land perfectly safely, news however doesn't show that, same with all the other bad stuff that happens.

      Right! It's like how the pessimistic news reporters focus on the one bombing a day that discourages everybody... :-P

      Seriously, though, I mostly agree -- if someone says you should let your 5-year-old play GTA because you shouldn't shelter them from "reality," I'm terrified by their apparent perception of reality. Something is not more "real" or more closely connected to "reality" because it is violent or obscene. There is plenty of violence and obscenity in reality, but not nearly as much as you'd think if you mostly just watched TV and played GTA. The whole association with the word "reality" and the most gruesome and painful parts of actual reality is a bizarre and skewed view that will not particularly help children cope with or understand the world around them in any healthy way. And sitting your kids in front of the TV on the principle that you shouldn't shelter them from "reality" seems kind of perverse...

      --

      I am the man with no sig!

    63. Re:The world is a big and scary place by Quixadhal · · Score: 1

      Actually, animals don't "shelter" their offspring.... they protect them. Big difference. You will never see a wolf trying to cover its pup's eyes as dinner is caught, killed, and ripped apart a few feet away. You'll also never see a badger forcing its offspring to stay in the hole because it's cold and snowy outside.

      Likewise, humans should protect their offspring from harm... and harmful ideas are best protected against by sitting down and discussing them. Sticking your fingers in their ears and singing "La, la, la" isn't going to help them in any way.

    64. Re:The world is a big and scary place by Anonymous Coward · · Score: 0
      A child needs to learn that video games are completely disconnected from reality, and this is becoming more important as graphics get better and better.


      How does this mesh with your original point:

      There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.


        . . . or are you just trolling?

    65. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      the nature of childhood is to be sheltered.

      Quit trying to make sense here. Hell, I still want to be sheltered from how hot dogs are made. Personally, I judge what I think my kid is able to handle. Graphic exposure to extreme badness in the world is one of those things he isn't ready for. My personal belief is that emotion exposure to such things would be decremental, so, he knows not to talk to strangers, but he doesn't know in exacting detail what some strangers would do. He is sheltered from that reality.

    66. Re:The world is a big and scary place by Anonymous Coward · · Score: 0

      >The opposite is much more likely true : the nature of childhood is to be sheltered.

        When they are very young that is. Anything beyond that is going to twist them and leave
      them very ill-prepared for this dangerous, scary, and downright hostile world we live in.

    67. Re:The world is a big and scary place by jamesmrankinjr · · Score: 1

      ow with video games things are even more extreme, they have absolutely no connection with reality, they might get inspiration from reality, but you next random WWII shooter isn't like fighting in WWII and GTA doesn't show the normal live on the street either.

      This is an excellent, excellent point. Want to give kids some experience of the "real" world stuff like war? Show them school children screaming in pain because a car bomb just went off next to them, body parts lying everywhere, and there's nothing to do to fight back because the perpetrator killed himself as part of the attack. Show them doctors fruitlessly trying to help people who are going to die anyway, show them other kids standing helplessly, looking at the body parts of some of their friends, hearing the hideous screams of other friends not so fortunate.

      How's that sound for a video game to introduce children to "real life"?

      Peace be with you,
      -jimbo

    68. Re:The world is a big and scary place by lukas84 · · Score: 1

      Video games are part of our reality.

      But they do not depict reality accurately (well, not all - those that do, Simulators etc. are usually not violent).

    69. Re:The world is a big and scary place by midnighttoadstool · · Score: 1

      Everything in moderation is an easy proverb, but it's not really true. Would you take arsenic in moderation? If the video game as actually toxic to the child then there's no moderation about it. By the way, I am not saying that video games are toxic, just pointing out the trouble with that proverb.

    70. Re:The world is a big and scary place by midnighttoadstool · · Score: 1
      That's splitting hairs as far as this dicussion is concerned. If the nature of video games is toxic to the child then the parent may feel the need to protect. Is it toxic? If it leads them to stab each other then yes. I'm not saying that it does, by the way, only that the original comment was recommending something unnatural.

    71. Re:The world is a big and scary place by Stooshie · · Score: 1

      ... Yes, but the don't go and fight in the real world. ...

      Yes they do, they get eaten all the time. And simulated games are not the real world, however realistic they look. Imagination is much more realistic than virtual simulations, but deaths occour all the time in children's books and we don't ban them.

      --
      America, Home of the Brave. ... .and the Squaw.
  6. Sobering? by hey! · · Score: 0

    Less sobering than the alternative would be.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  7. Re:You must be new here by Anonymous Coward · · Score: 0
    Kids? This is slashdot.


    Yeah, sounds ridiculous. My dad doesn't read Slashdot anymore, he says it's for kids, not for parents.

  8. Actually, I played pinball and Centipede by justthinkit · · Score: 4, Insightful

    Why can't we continue to play hand-eye coordination improving games? I've played pinball and hung around arcades for over 30 years. When the fight 'em kick 'em punch 'em games came in, the arcade became a ghost town.

    I can understand that pinball machines, being electro-mechanical, are expensive to run. These days you might only see one or two in an arcade. But where have the simple but good video games gone? Oh, that's right, they have become violent.

    It is not about censoring out violence -- our society has already done that, with kindergarten kids getting expelled if they use the f word twice (our son used it once, so we are flying without a safety net). It is about having some class -- Sin City is not a good movie, and Doom ain't interesting. Sorry to burst your bubble, script kiddies.

    P.S. Sierra's 3D Ultra Pinball Thrillride is proof that you can make a superb video pinball game. Sadly it is discontinued. Luckily it is still available via Amazon, etc. for about $10.

    --
    I come here for the love
    1. Re:Actually, I played pinball and Centipede by Aladrin · · Score: 1

      It's also in GameTap's library, for about $10/month, with around 900 other games. I agree it's one of the best pc pinball games ever.

      But maybe you haven't seen Visual Pinball. While not quite as exciting as 3DUP Thrillride, it does seem to accurately recreate the classics.

      http://www.pinballnirvana.com/

      http://www.pinball-originals.com/portal.php

      There's probably better links out there for it, but these give you access to some tables.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      Is this the pinball equiv. of MAME? If so, I started to install that 4 or 5 years ago and realized this ain't an "even your grandmother can do it" install. Gave up, sadly. Maybe it is time to revisit it.

      --
      I come here for the love
    3. Re:Actually, I played pinball and Centipede by Datamonstar · · Score: 1

      When the fight 'em kick 'em punch 'em games came in, the arcade became a ghost town.
      I remember playing a LOT of Street Fighter and other fighting games at arcades.
      --
      The eternal struggle of good vs. evil begins within one's self.
    4. Re:Actually, I played pinball and Centipede by oergiR · · Score: 1
      It is not about censoring out violence -- our society has already done that, with kindergarten kids getting expelled if they use the f word twice

      What kind of society do you live in where "fuck" denotes violence? How does your partner feel about that?

    5. Re:Actually, I played pinball and Centipede by NDPTAL85 · · Score: 1

      So if you like Sin City and Doom you don't have class? Where did you come up with that crazy notion?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    6. Re:Actually, I played pinball and Centipede by Farmer+Tim · · Score: 1

      Centipede was incredibly violent. Won't somebody think of the mushrooms?

      Mmm, mushrooms...

      --
      Blank until /. makes another boneheaded UI decision.
    7. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      The f word is one of the ugliest words in the English language. Using it is violent -- it says "I have no ability to express myself in a refined, intelligent way. When I drop the F bomb I feel all powerful. Besides, I am a Mark Wahlberg wannabe." Using it announces your complete lack of concern for other people. Real men don't use the f word.

      The preceding was my opinion. Good luck with your's.

      --
      I come here for the love
    8. Re:Actually, I played pinball and Centipede by jackbird · · Score: 2, Insightful
      Sorry, I remember debates over whether Demon Attack for the Atari 2600 was too violent a game for kids ("You can shoot realistic birds!") How about Death Race 2000? Night Trap? Custer's Revenge? As with any other medium, video games have had their share of the lurid throughout their existence.

      The arcade became a ghost town because the Super Nintendo eliminated the disparity between the arcade and the home, with the exception of games that either used elaborate props (pinball, sit-down racing games, rail shooters, etc.) or featured a social experience of head-to-head play you couldn't get at home(Street Fighter/Mortal Kombat). Street fighter gave the arcades a few years of life support, if anything.

      Where have the simple but good video games gone? They've gone web, shareware, and portable. Would you pay 25 cents to play a game of Tetris with a joystick while standing facing a wall?

      With regard to the class issue, you're totally missing the point of why Doom and Sin City are interesting. It's not the violence. Both represent landmarks in how their particular medium is created and presented to the audience, and it was pretty clear to many who saw them (moreso for Doom than Sin City, granted) that THIS is how things will be done going forward. The experience of both was totally new, even if there were clear antecedents (Wolf3D, Sky Captain, Spy Kids 3D - also by Rodriguez, etc.)

    9. Re:Actually, I played pinball and Centipede by kabocox · · Score: 1

      Why can't we continue to play hand-eye coordination improving games? I've played pinball and hung around arcades for over 30 years. When the fight 'em kick 'em punch 'em games came in, the arcade became a ghost town.

      And I've never spent more than $5 total in my life time in an aracade. Maybe you didn't notice these things like NES, Sega, N64, Playstation, PS2, Xbox, and on and on. The reason that arcades are ghost towns is because most people would rather pay $20-50 on the game to play unlimited at home rather than pay $.25-1.00 on a game. We spend far more money and time with video games now because now we own them and can play them as much as we want. An arcade generally can't compete against gameboys or now a PSP. The only play that I've seen arcades is in the lobby of movie theaters and 1-2 at a pizza place. The home video game console is what killed aracades.

    10. Re:Actually, I played pinball and Centipede by vertinox · · Score: 1

      Why can't we continue to play hand-eye coordination improving games?

      I was a 90's kid and I didn't like pinball or Pac Man.

      I did play the hell out of Street Fighter II, Mortal Kombat, and pretty much all the Neo Geo fighting games. (Possibly thousands of dollars over the course of 10 years.)

      However, you don't see me running around pulling anyone's heart out or doing a thousand hand karate chop move.

      And I don't see your point on Doom being a bad movie... There is an unsaid law somewhere that if you make a movie off a video game it is going not only suck, but make you wish you had died on the way to the theater in order to avoid ever seeing it. Street Fighter the Movie, Mortal Kombat Movie, Mario Brothers (although Dennis Hopper was its only saving grace), Doom, Silent Hill, House of the Dead (gack *cough* gack*).

      In fact is easier to just say the only video game movie that didn't suck was Resident Evil and the Final Fantasy Japanese movies (not the American one... that sucked pretty badly, but the CGI one with Cloud and Sephiroth)

      Sin City was ok, but if I had a 13 year old boy I don't see how say 300 is going to turn him into a raving Spartan bent on killing everyone he things is a Persian.

      However, I've noticed a lot of younger kids throwing around the F word these days. We didn't say that even when we watched R rated movies as kids. Of course it might be a moot point in 20 years when everyone that is a kid now grows up and things that cursing is fine.

      I remember when it was normal to get kicked out of school for saying "suck" or "butt" or wearing a Beavis and Butthead T-Shirt. Of course I might have went to a strict school...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    11. Re:Actually, I played pinball and Centipede by RembrandtX · · Score: 1

      I have a basement with 10 pins in it .. all Bally machines from between 1990 and 1996 .. my 2-year old cut his teeth on them :) Actually, he prefers when we play the pins over us playing a racing game or something on the 360.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    12. Re:Actually, I played pinball and Centipede by Aladrin · · Score: 1

      I've never been real clear on that whole thing. There's a VPinMame, and I think it's related. But I just use the regular Visual Pinball app. It's pretty easy to just slap a new table in a directory and load it up. It's pretty impressive how well they mimic the real tables, considering they were physical.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    13. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      My girlfriend-at-the-time and I spent countless hours and 10-spots playing Tetris. It is still a very playable game. Location matters -- our local Breyer's Ice Cream parlor has a Gallaga game that we drop slugs, I mean quarters, into whenever we visit. Another location nearby had Theater of Magic pin, and we dined there for months until the game got flakey and they replaced it instead of fixing it ;-(.

      As to Rodriguez & landmarks & things: the nuclear detonations over Japan were also landmarks in how their particular medium is created and presented to the audience. Pity he wasn't at ground zero.

      --
      I come here for the love
    14. Re:Actually, I played pinball and Centipede by CastrTroy · · Score: 1

      Expelled? I can't even remember what constituted expulsion when I was a kid. I think it must have been really serious, because I can't even remember a kid getting expelled. Maybe in high school, if you really had a problem with violence on a regular basis, they might kick you out, but I don't think that ever happened. Suspended yes, and usually only 3 days max, but never expulsion. And I knew some pretty bad kids. I don't know how they think that it's useful to remove a child from school completely. What if the child gets expelled from all the schools in the area? What happens then? Does the child not go to school at all? Must the parents quit their job, and home school the child. In almost all cases, they should make an effort to try and fix the problem. They shouldn't just kick the kid out, especially for saying a bad word. While I think discipline is good, removing the child from school is completely avoiding the problem, and admitting that the child cannot be dealt with.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    15. Re:Actually, I played pinball and Centipede by jackbird · · Score: 1
      My girlfriend-at-the-time and I spent countless hours and 10-spots playing Tetris.

      Yes, you did. Would you now, with the availability of Popcap and handhelds?

      As to Rodriguez & landmarks & things: the nuclear detonations over Japan were also landmarks in how their particular medium is created and presented to the audience. Pity he wasn't at ground zero.

      You want to compare making an action movie on the cheap to the incineration of thousands of civilians? Or are you calling nuclear weaponry art? Either way, you're way off base. There's a reason you watch Birth of a Nation in film history 101, and it's not the racist agenda of Hollywood.

    16. Re:Actually, I played pinball and Centipede by revlayle · · Score: 1

      In *MY* opinion, "real men" don't care if they or anyone else says "fuck". The word is only as ugly or violent as you want it to be. (Admittedly, the effect of the word does have significant impact on other people, because they let that word bother them, luckily for me a *majority* of people I communicate with regularly (not all, mind you) are reallt affected by that word much, nor does it affect me much.)

      However, ultimately, that is an opinion. I love how people make statements that at least comes off as absolute definitions on what is a "real man", like they are an expert on the subject (or whatnot). You have about as much as a clue as the rest of us. Plus, once you get on in the years (I don't know about your specific age, as can only ascertain an age range based on your past experience of arcades and such), at least to me, the idea of defining such terms becomes even less and less important.
      I grew up in arcades in the 80s. I had my 2600 and home Pong machine (standard issue in suburbia). I found Sin City a fantastic move (and graphic novel) and Doom was a groundbreaking achievement in computer gaming. I say my share of the word "fuck" (and many many many other words); I like ultra-violent movies just for the sheer audacity of them; I like a good comedy; and I like realistic gaming with violence as well as a good game of Zuma or a good platformer.
      I don't know what a "real man" is - I keep seeing and reading about and hearing guys talking about what it is, but not ever showing any consistent evidence.

    17. Re:Actually, I played pinball and Centipede by l0b0 · · Score: 1

      It is about having some class -- Sin City is not a good movie, and Doom ain't interesting. Sorry to burst your bubble, script kiddies.

      You're entitled to your opinion, of course, but why is this kind of flaming insightful? Sin City, Doom, Pulp Fiction, Half-Life and tons of other violent movies and games are not just good - They are art. And not because of the violence. Sin City is a visual masterpiece (on film and paper), Doom is a challenging game with an attitude and great graphics for its time, the dialog and humor in Pulp Fiction is fantastic, and Half-Life had a good story, interesting challenges, and a wealth of sidelines and possible continuations which grew into other games.

    18. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      I've not seen a Tetris game around. I mentioned two other games nearby that I do pop quarters into. So yes I do support classic arcade and pinball games when and where I find them.

      As to Rodriguez & his graphic trash, I just used jackbird's favorable comments about Sin City to describe a nuclear bomb. His words were as applicable to one as the other, i.e. not at all. We assign wonderful words to trash these days, especially about movies.

      --
      I come here for the love
    19. Re:Actually, I played pinball and Centipede by dyslexicbunny · · Score: 1

      Interesting perspective. I think there's just a difference in opinion between my generation (I'm 23) and yours (your website says 47). I've never thought it to be a violent word but perhaps I have been overexposed to it growing up and just don't think about it.

      Perhaps that's just the problem these days - my generation has been so overexposed to profanity that we don't really register the connotations associated with using them. I don't really think they hold much meaning to any of us; so when we swear, it's meaningless and has become equivalent, in our eyes, to saying "Shitty day." instead of "My day isn't going well." in response to "How's it going?" (just one example). I don't see the problem going away anytime soon in our society especially with regards to censors. I remember when most profanity was censored out but now pretty much almost anything goes except for the f-bomb. I imagine it depends on what channels you watch and when but I've noticed the trend grow in recent years. Perhaps it's always been this way.

      Personally, I still swear more than I'd like but I've cleaned it up such that it's a lot less than I did in high school when it was f this and f that. I don't know why I've changed but perhaps I've gotten tired of using these empty words.

    20. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      The home video game console is what killed aracades.

      But it is not what killed pinballs. There could be more large pinball arcades. Part of the reason there isn't is that kids today have been taught to like playing more violent (and much less skillful) games -- and now, thanks to first person shoot em ups we have new "games" like paintball, a truly barbaric thing to introduce children to. The (electronic) game times have changed, for the worse.

      By the way, props to Radica "20 Q", that has done an amazing job with a handheld version of a classic game. We use it all the time when driving in our car, the game's amazing algorithms get what we thought about 80% of the time, interface is simple and easy to use, and some of the remarks it makes are funny. All that computing power for under $20 -- it renews my confidence in the human race.

      --
      I come here for the love
    21. Re:Actually, I played pinball and Centipede by Fallingcow · · Score: 1

      Sin City was ok, but if I had a 13 year old boy I don't see how say 300 is going to turn him into a raving Spartan bent on killing everyone he things is a Persian.


      Hell, make the boy read the Iliad first, then show him 300 so he can see what that style of storytelling looks like when it's put on the big screen.

      The fight scenes in 300 look about how I imagined Homer's to look. Probably a similar ratio of plot/fighting in each, too.

      It's Thermopolae told as a Greek orally-transmitted epic (hence the narrator) and it nails that genre more perfectly than any other movie I've seen. I found it to be enlightening; it showed me exactly what some of those old guys were trying to get across in their writing.

      Perfect opportunity to bring a little culture into a kid's life.
    22. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      Interesting perspective. I think there's just a difference in opinion between my generation (I'm 23) and yours (your website says 47). I've never thought it to be a violent word but perhaps I have been overexposed to it growing up and just don't think about it.

      I'm 49 now (and have updated that page, thx for the heads up). It may very well be age-related. It is also related to how much we try to improve ourselves. If we don't, we have a lot of default behaviors that are unhealthy -- bgates' cheeseburger habit comes to mind.

      With Sin City, my wife and I never even finished it. We watched about 20 to 30 minutes, got increasingly grossed out and disgusted by it, and stopped. It is _not_ visually attractive (but it is visually different), it has extremely vial and disgusting scenes and attitude, but at least it has helped me to eliminate a whole new category of movies -- "graphic novels by Rodriguez", like his latest humdinger.

      Perhaps that's just the problem these days - my generation has been so overexposed to profanity that we don't really register the connotations associated with using them. I don't really think they hold much meaning to any of us; so when we swear, it's meaningless and has become equivalent, in our eyes, to saying "Shitty day." instead of "My day isn't going well." in response to "How's it going?"

      I think that is an extremely good point, and here is a related true story. I lived in residence for a year (Totem Park, at the U of B.C.) and remember seeing a guy with the "have a [crappy] day" shirt. So one day I went up to him and enthusiastically wished him what it said on his shirt. He took it very very poorly.

      Maybe receiving a swear word is totally different in feel to saying one. Kind of gets back to that guy thing -- wanting to impose ourselves on the world, oblivious to what others think until we have been dumped by enough girls to want to change.

      --
      I come here for the love
    23. Re:Actually, I played pinball and Centipede by Maltheus · · Score: 1

      However, I've noticed a lot of younger kids throwing around the F word these days. We didn't say that even when we watched R rated movies as kids. Of course it might be a moot point in 20 years when everyone that is a kid now grows up and things that cursing is fine.

      Are you kidding? I'm in my mid 30s now and I and every kid I know said fuck more often when we were 8 to 9 than at any time in our lives. You couldn't say it to teachers or around parents, but it was every second word out of our mouths. Luckily we grew up, but cursing isn't anything new. I think the only thing that is different is that kids today are becoming cynical more early in life. The internet probably does more to school them in that than anything else.

    24. Re:Actually, I played pinball and Centipede by Tofystedeth · · Score: 1

      the Final Fantasy Japanese movies (not the American one... that sucked pretty badly, but the CGI one with Cloud and Sephiroth)
      Hate to break it to you, but the first Final Fantasy movie was as "American" as the one based on FFVII. It was also done in CGI so that can't be used to qualify. I'd say that perhaps the only reason the FFVII isn't considered to suck as much, is because it because it came directly out of a game instead of merely incorporating some of the same themes. They could throw in magic and wierdass storylines and no one thought it was weird because the only people watching were FF fanboys, or people who were at least familiar with the game. The writing and dialogue were just as weird and clumsy as in the first one.
      That being said, I am a big fan of the series and had a great time watching both movies. I just have lost faith in their ability to write a movie that would appeal to anything like mainstream American tastes.
      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    25. Re:Actually, I played pinball and Centipede by Anonymous Coward · · Score: 0

      What about keeping it "real"? Sometimes profanity shows that you're not holding back, not gonna be pretentious and gussy up your words. Personally I like the sound of the "f" word-got a sharp ring to it. You gotta admit that saying a monosyllabic word takes less time than coming up with something more sophisticated.

      btw, what about us women? saying "real women don't use profanity" tastes slightly of sexism

    26. Re:Actually, I played pinball and Centipede by justthinkit · · Score: 1

      I am a very straight shooting, to the point, person -- quite real about what I say and how I live -- yet profanity doesn't enter into it.

      The f word has a very sharp ring to it indeed.

      I have plenty of monosyllabic, quick-to-say, words. Shoot is just as quick as the other S word. In fact, at one job whenever things went particularly bad and I said that, one guy couldn't believe it and thought I was a mormon or cop or something. He couldn't imagine I _wouldn't_ swear at that moment. Anyway, shows it can be done.

      I think the idea is equally true for women as men. Real people don't use crutches. They know, or learn, how to both express _and_ control themselves.

      --
      I come here for the love
  9. You Played Violent Games - Why Can't Your Kids? by Chaffar · · Score: 5, Funny
    ...because they'll probably whup my ass.


    Seriously, I've been taunted by too many 10-year-old's in LAN cafés, I don't want to have one in my friggin' house 24/7.

  10. 15, I think by Russ+Nelson · · Score: 1

    We didn't have an explicit policy on "no fragging" (aka no human targets) because it never came up. So when my son downloaded Castle Wolfenstein Enemy Territory this past year, I wasn't upset. In fact, I've been playing it at the same time as him on my Windows gaming machine. He got his own Windows gaming machine alongside his Linux box when he stacked 20 cord of wood last summer. We used to hang out on on [RRE], but we've switched to shitstorm because there is a more reliable crowd.

    --
    Don't piss off The Angry Economist
    1. Re:15, I think by Anonymous Coward · · Score: 0

      You should come check out the BBA servers. Their addresses are
      gs.badassservers.net
      customs.badassservers.net

    2. Re:15, I think by Russ+Nelson · · Score: 1

      Spawn killing or not? I always play as an engineer, which makes play really suck if spawn-killing is allowed. Spawn ... killed within 5 seconds .... wait 25 seconds for the next spawn, repeat until frustrated. Medics don't have this problem because they can heal.

      --
      Don't piss off The Angry Economist
  11. Doom? Quake? by Anonymous Coward · · Score: 0

    Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content.
    Huh? You do know that Doom first came out in 1993, don't you?
    1. Re:Doom? Quake? by Anonymous Coward · · Score: 0

      Yeah? I was about 11-12 at the time, which makes me now..25. That's prime kid-having-demographic.

      I remember kids passing around Doom demo disks at school. Trying to modem up to each other, etc. Good times.. IDKFA!

    2. Re:Doom? Quake? by tweak4 · · Score: 1

      So what exactly is your point? Let's say someone was 6 years old in 1993- probably a little young for such games. That would make them about 20 now, which in my opinion is a bit young for kids, but plenty of people have them by that age. Personally, I was 15 when Doom came out, and played countless hours of it and various similar games. I'm almost 30 now, and while my wife and I don't have any of our own kids yet, the majority of our same-age friends do, and it won't be long before they're reaching for the controllers...

  12. Hmm by kitsunewarlock · · Score: 3, Interesting

    To quote my Japanese friend on the subject of Anime censorship:

    "Why censor children's [media]; kids have violent! Honestly, a child will see more blood spilled than most people in their adult years outside of war and medicine. Children are naturally violent creatures."

    Note: not exact quote.

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:Hmm by Anonymous Coward · · Score: 0

      If you're not going to quote your friend exactly, you could at least change the word "violent" to "violence". Unless you're making an "Engrish" joke at his/her expense.

    2. Re:Hmm by EgoWumpus · · Score: 1

      This is blatantly not true. You cannot equate children learning the bounds of physicality with the sort of true violence that adults inflict on each other. Scraped knees and bruised elbows do not compare.

      --

      [Ego]out

    3. Re:Hmm by springbox · · Score: 1

      Animated violence is not exactly realistic either

    4. Re:Hmm by Terminal+Saint · · Score: 2, Funny

      Child rearing advice from the same people who brought us Battle Royale? Where do I sign up?!

      --
      It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
    5. Re:Hmm by Night+Goat · · Score: 1

      That's a good point. I saw more bloody fights in school than I ever did once I got out.

  13. Wooo by 26199 · · Score: 1

    I will now supply a one-size-fits-all answer to the question, so that parents can do the right thing with a clear conscience.

    No, wait! The world is a big and scary place for parents, too. You know (should know) your kids better than anyone else. What's right for them? If you don't know, start with the small stuff, watch them play it, see if it's okay. If it worries them, they're too young. If they enjoy it, they're old enough.

    People often forget that kids are a lot tougher than adults in many regards. Compare a violent computer game to a confrontation with a schoolground bully, for example. Many kids have to handle the latter, why should a computer game be a problem?

  14. Realism by Anonymous+Brave+Guy · · Score: 3, Insightful

    I suspect it's a matter of degrees of realism. There is a big difference between playing Doom, where you're shooting at bad guys who are fireball-throwing aliens, and playing recent GTA-style games that glamorise killing civilians in a realistic setting.

    I don't like censorship as a general principle, but I have no problem with restricting what people are exposed to until they're grown up enough to understand what is real and what is pretend. This is probably where I would draw my line, if I had kids old enough for it to matter.

    For what it's worth, I don't think the best games tend to be the photorealistic people-maiming types anyway. They can be entertaining for a while and have pretty pictures, but they tend to lack the depth of things like puzzle games, RTS or RPG titles. The only time they really have long-term value is when played in a co-operative environment with other real humans, and that changes the atmosphere fundamentally anyway.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Realism by jawtheshark · · Score: 1

      nd playing recent GTA-style games that glamorise killing civilians in a realistic setting.

      Glamourize? Did you even play GTA? You can go around and kill every soul in the street, but it isn't required. If you do, you also will pay for the consequences.... As a matter of fact, in the missions you usually get to deal with the scum of the world. Heck, you're scum yourself!

      You do not have to kill a single innocent soul in whole Liberty City. Heck, as a matter of fact you can go play a taxi driver, or put out fires, or even rescue people with an ambulance. Heck, I remember someone posting on slashdot that his young daughter loved playing GTA3... as a taxi driver.

      Nothing is mandatory in GTA, everything is voluntary.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:Realism by Legion303 · · Score: 1

      "recent GTA-style games that glamorise killing civilians in a realistic setting."

      I realize you said "GTA-style" there, but GTA itself doesn't glamorize killing civilians at all. In fact, there are immediate consequences for doing so unless no one else is around at all--just like in real life.

      I've played San Andreas with my toddler on my lap. Granted, it was me getting into a semi and driving around at about 5mph trying to avoid smashing other cars or people, but he liked it anyway. You can even get a camera to take a weapon slot! I avoided the dildo melee weapon.

    3. Re:Realism by Elemenope · · Score: 1

      There's 'voluntary' behavior and then there is 'encouraged' behavior. The game certainly facilitates through the way it is designed and the missions the characters perform a certain penchant for theft and murder through the liberal application of semi-automatic firearms. Sure, you don't *have* to kill everyone in sight, but it is expected by the structure of the game that you get your hands filthy dirty; the violent life is glamorized and encouraged. And yes, I have played. Thought GTA 1 and 2 were mindless nihilistic fun, and 3 was pretty boring.

      GTA and its progeny are violent games, no two ways about it. Sure, one or two saints will find a way to eke out an enjoyable experience without harming a digital soul in such games, but these are anomalies.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    4. Re:Realism by Anonymous+Brave+Guy · · Score: 1

      Glamourize? Did you even play GTA? You can go around and kill every soul in the street, but it isn't required.

      Sure. But that's still why most people buy the game.

      Your argument is like saying they put those "Parental advisory: explicit lyrics" stickers on CDs to help parents avoid their children hearing words they're too young to hear. Maybe that's true for five parents somewhere in the world, but it's still really there to increase the appeal of the CD to younger teenagers who see it as a badge of honour.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    5. Re:Realism by jawtheshark · · Score: 1

      Funny, I actually found those "Explicit Lyrics" CDs ridiculous. Mainly because those very songs would play on the radio anyway, with a slightly different wording (actually, not even that on this side of the pond). Never saw it as a badge of honour. I always saw it as a label for over-protective parents.

      Thanks for setting that straight. I should have known that marketing was somewhere behind the scenes.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    6. Re:Realism by Anonymous Coward · · Score: 0

      Heh, back in the day when i was in grade 7, our computer lab at the school had GTA accessible over the network. About 1/4 of the class was usualy not paying attention, and playing GTA instead, i have yet to hear of 1 game related killing around here. Its not the game that will cause a child to do bad things, its the child itself and how they absorb the content and in which way they decide to translate it which usually goes back to the parents. Its up to parents to explain whats right and wrong, that video games are like movies.

    7. Re:Realism by norman619 · · Score: 1

      Err... Killing civilians and cops have negative effects in GTA (cops start hunting you down) the badder you are the higher your wanted level is and the HARDER it is for you to complete your missions. And please tell me when should someone be deemed "grown up enough?" Try to keep this in perspective. Kids have always played violent games. What goes on in a kid's imagination is most likely MUCH more violent then the games you feel they are not grown up enough to play. Kids aren't peacful little cherubs. Kids are just as violent today as they were gaes ago. Are we gonna start restricting their imaginations? Oh wait I forgot. That's already started. All this PC garbage does very little to help. It only breeds resentment. It's no longer OK to be a normal kid. It's even worse to be a normal male kid. Ignoring our violent side as a species is a big mistake. It's fine that you don't think the popular FPS where you can kill human types are good but please don't presume to know what is good for the rest of the people who play games or for their kids. The violent games function as a great outlet for your pent up agression. Since it's not OK to haul off and shoot/kill the people who irritate/agrivate you no matter how much you'd like to it's good to be ale to load up a game and do it virtually. I did it many times as a kid and still do it.

    8. Re:Realism by Anonymous+Brave+Guy · · Score: 1

      Wow. Either I really touched a nerve there, or you're reading more into my post than I actually said.

      And please tell me when should someone be deemed "grown up enough?"

      I can't give you an absolute, universal answer to a question like that. I doubt anyone could. That's why being a parent is hard.

      It's fine that you don't think the popular FPS where you can kill human types are good but please don't presume to know what is good for the rest of the people who play games or for their kids.

      Well, for one thing, I didn't, I simply said where I'd probably draw the line if I had kids old enough for this to matter today.

      However, since you raise it, there is a very legitimate concern that mass-market violent games are changing the nature of kids to make them more violent than they used to be. This isn't my personal opinion, it's what the research says. As I said, I'm not a fan of censorship of things like computer games and movies as a general principle, but the simple fact is that for those too young/irresponsible to deal with them, we are probably better off if limits are set, and thus we have TV watershed times, film certificates and so on.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    9. Re:Realism by Anonymous Coward · · Score: 0
      I don't like censorship as a general principle, but I have no problem with restricting what people are exposed to until they're grown up enough to understand what is real and what is pretend. This is probably where I would draw my line, if I had kids old enough for it to matter.

      Keep in mind that children know the different between real and pretend from a very young age. My daughter has known the difference since before she was 2. This in not where the focus should be. It's a matter of not overwhelming your child with information and not allowing them to trying things too precarious before they're are self-regulating well enough to handle it. I feel censorship does not work and does nothing more than make things complicated (not for the kids, but the adults of all people). Boundaries are necessary. Children learn from mistakes and gain confidence for successes. Boundaries need to be their to make sure the children do not truly hurt themselves from their mistakes. Boundaries need to be increased gradually as their capacity grows. To do otherwise would be chancing your child to become quixotic. You see examples of this when parents hold the boundaries too tight until their child is independent and they quickly self-destruct afterwards. Every child and parent are different so the specifics and rates will vary for everybody.

      It's our jobs as parents prepare the children we brought into this world for adulthood. But do not think your child cannot differentiate between reality and fantasy, no matter how real fantasy may get. They are wired to know the difference. Fantasy is where the child learns and tests things out in a safe environment. Games (any games) are how they learn. Those very small percentage out there that cannot tell the difference have deeper problems that have nothing to do with the media they consume, but as a reactive society, we sometimes confuse the symptoms with the disease.

      --Dave Romig, Jr.

    10. Re:Realism by dcam · · Score: 1

      You do not have to kill a single innocent soul in whole Liberty City. Heck, as a matter of fact you can go play a taxi driver, or put out fires, or even rescue people with an ambulance. Heck, I remember someone posting on slashdot that his young daughter loved playing GTA3... as a taxi driver.

      Nothing is mandatory in GTA, everything is voluntary.


      However I think that for most people, the aim is to complete the game. Why would we be judging the game by looking at people who play the game in an unusual way?

      --
      meh
    11. Re:Realism by profplump · · Score: 1

      Better graphics != realistic setting.

      People and things in games look more visually realistic than they did 10 years ago. But that's as far as it goes -- it's still a cartoon, it's still on TV, it's still just audio and video, and you still control it by wiggling your thumbs. There aren't a lot of things in real life that resemble that, other than coding, which is presumably something you want your child to learn.

      Until someone builds an armed robot with human-like mobility and a remote control/video feed, and then sells that robot to me with an Xbox controller, I'm not going to be terribly worried that my 6-year-old will be confused by the "realistic setting" of a video game.

  15. Fingers and guns by ubrgeek · · Score: 1

    > he regards it as essentially as abstract as playing cops
    > and robbers with your fingers as guns

    I don't know. When I was a kid I spent more time with my fingers up my nose ... ;)

    --
    Bark less. Wag more.
    1. Re:Fingers and guns by bkr1_2k · · Score: 1

      So we shouldn't have to worry too much about you having kids to teach anyway, right?

      --
      "Growing old is inevitable; growing up is optional."
    2. Re:Fingers and guns by Farmer+Tim · · Score: 1

      When I was a kid I spent more time with my fingers up my nose ...

      What was your high score?

      --
      Blank until /. makes another boneheaded UI decision.
    3. Re:Fingers and guns by ubrgeek · · Score: 1

      Two knuckles :)

      --
      Bark less. Wag more.
  16. You get to be an innocent child ONCE! by Seraphnote · · Score: 4, Interesting

    You get to be an innocent child ONCE!

    Unfortunately too many adults take this opportunity away from their children by exposing them to the violence and stupidities of humanity WAY TOO EARLY. Yes the violence and stupidity of humanity is real, and out there in the world, and it always has been...

    What's the damn rush to expose children to it?

    (And I'm still pissed off at the idiot parents who brought their toddler to the Planet of the Apes remake at 10:00 pm.)

    1. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      Nobody's forcing children to watch Auschwitz documentaries. Nor is anybody watching over kids' shoulders as they play video games just to say, "You see that man? He just died. He's dead, and his family will mourn."

      Games are games. When I used to blow Quake soldiers up over a modem connection, I didn't think of them as real human beings -- because they're not. I didn't suddenly get scared. I didn't suddenly realize that the world is such an evil place. I didn't suddenly come to grips with the violent and stupid nature of mankind. I was a kid playing a game, innocently.

      By taking the game away from the child, and saying that you're doing it "so he can have a childhood", that's essentially admitting to the child that the world isn't that great of a place to be. That's much worse than just letting him play the game.

    2. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      Heh...I went to House of 1,000 Corpses (which I walked out on half-way through). When the movie was over, a dad and mom walked out with their (roughly) 10-year old son. (I was waiting for my friends to finish watching the movie.)

      I couldn't belive it.

    3. Re:You get to be an innocent child ONCE! by jawtheshark · · Score: 1

      You completely forgot that the "innocent childhood" concept is a relatively new idea. Look at most cultures: kids are taken into adulthood at 12!

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    4. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      You only get to live once, why waste more time than you need to as a child when life as an adult is so much more fulfilling?

    5. Re:You get to be an innocent child ONCE! by Daniel+Dvorkin · · Score: 4, Insightful

      Define "innocent."

      Like a lot of the posters here, I grew up in an age when violence in video games consisted of pixelated blobs doing horrible things to other pixelated blobs, so I can't really speak to the effect (or, I suspect, lack of effect) of modern video games on tender young minds. But I loved books and movies that explored some of the worst things humanity is capable of (still do, as a matter of fact.) My parents, bless 'em, never tried to shield me from this stuff. If I had a problem with some of the things I learned about, we talked about it. It probably wasn't easy for them, explaining things like genocide and serial killers to a nine-year-old ... but you know, raising a kid isn't supposed to be easy.

      Was my "innocence" ruined? Did I grow up scarred, warped, lacking in moral sensibility? Hell no. I grew up understanding that there are some very bad people in the world, who do some very bad things, and that good people have both the opportunity and the obligation to ameliorate some of the damage. Which is, I think, a pretty "innocent" atttitude to carry into adulthood. Because innocence is not the same thing as ignorance.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    6. Re:You get to be an innocent child ONCE! by east+coast · · Score: 2, Insightful

      It's more of a question of when do you let the innocence go by the wayside. Sure, when they're young it's your obligation to protect your children from certain aspects of life but at what point do you stop grabbing their hands and let them find out on their own the "the fire burns" after you've just told them for the millionth time?

      Being over protective is a sad state where, as a parent, you did your job but you also did some harm when a young adult who should be able to stand up to some of life's challenges with no backing from a parent has problems with independence. These are the kinds of people who'll end up exploited and their meek existence will hardly be considered living by most.

      I'm not saying that a 6 year old should be playing CounterStrike or Hitman but a 13 year old shouldn't be stuck with nothing more violent than checkers either.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    7. Re:You get to be an innocent child ONCE! by cyclop · · Score: 1

      First, no child is innocent. "Children innocence" is a fantasy invention. Children are ruthlessly cruel creatures that, leaved alone in a natural environment, will kill at least other animals just for fun.

      Second: why should children NOT be exposed to the world? The first you get exposed to it, the first you face it, the stronger and more aware will you grow. And eventually you'll be happier.

      Third: what's so good in innocence? Why living in a fantasy world where everything is OK should be good or even fun for a child?

      --
      -- Patent no.123456: A way to personalize /. comments with a sig attached to the end.
    8. Re:You get to be an innocent child ONCE! by vertinox · · Score: 1

      You get to be an innocent child ONCE!

      I'm not a psychologist, but from my understanding if you leave 'innocent' children unsupervised and isolated from the outside world they will naturally turn violent towards each other.

      It is human nature to be violent, selfish, and evil.

      Of course so is altruism.

      But rather to get into a nurture vs nature debate I would argue that its best to consider that you are never too old to view the world as a child.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    9. Re:You get to be an innocent child ONCE! by steveo777 · · Score: 1

      Agreed. Just let your kids be kids. Let them play in the sand. Let them eat a bit of dirt. Let them run around screaming outside. Let their imaginations abound. And then teach them about life as it comes. All these people preaching that we need to prepare our kids for their distant futures drive me nuts.

      --
      This sig isn't original enough, it's time to come up with something witty...
    10. Re:You get to be an innocent child ONCE! by pizpot · · Score: 1

      You get to be an innocent child ONCE!

      Exactly. And if he is born in December and you get to choose whether to send him to nursory school at age 4 or age 5, pick 5. An extra year or bliss is the best gift you could offer.

    11. Re:You get to be an innocent child ONCE! by BKX · · Score: 2, Interesting

      WAY TOO EARLy. My ass.

      This is the first, last and only time in history where such a made-up thing as innocence has even been available for children. Get over it. Kids are going to see violence and do violence no matter what. They're going to bang at twelve, smoke pot at thirteen and get drunk at fourteen. And there's nothing anyone can do about it (no matter what you think), so we should accept it, attempt to mitigate any negatives, and move on with our lives.

    12. Re:You get to be an innocent child ONCE! by Dcnjoe60 · · Score: 1

      I'm not a psychologist, but from my understanding if you leave 'innocent' children unsupervised and isolated from the outside world they will naturally turn violent towards each other.

      Actually, in all cultures that have been studied, if you leave "innocent" children unsupervised, they may get into "spats" but they also work them out. Innocent children are naturally empathetic towards each other and once one is hurt the others come to their aid. It's programmed into our genes.

      However, if you leave innocent children unsupervised and isolated from the outside world, they most likely will not know how to fend for themselves and die of starvation or complications from malnutrition. While they may be naturally empathetic, they have very little survival instinct. That is a learned trait passed on by experience.

      So, it is not really human nature to be violent, selfish and evil, but it could be said that it is human nature to learn to become to be violent, selfish and evil.

    13. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      Of all the things that caused me to lose my childhood innocence, not a single one of them occured on a screen.

    14. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      (And I'm still pissed off at the idiot parents who brought their toddler to the Planet of the Apes remake at 10:00 pm.)
      When I saw Sin City, there was a toddler crying a burying his face in his mother's arms. Why the hell didn't she take him out? Why the hell did she bring him in the first place?

    15. Re:You get to be an innocent child ONCE! by ivan256 · · Score: 1

      Are you sure you don't mean 'best gift to yourself'?

      Seriously, the kid is barely going to remember that extra year. Parents insisting on the maintenance of childhood ignorance, er... innocence are almost universally (and usually subconsciously) being really, really selfish. Reading comprehension and a sense of independence are the best gifts you can offer, but you probably don't see that because you're too afraid your baby won't need you anymore. Boo hoo.

    16. Re:You get to be an innocent child ONCE! by Anonymous Coward · · Score: 0

      the concept of childhood innocence is something relatively new to society

      http://www.google.com/search?hl=en&q=myth+childhoo d+innocence&btnG=Search

    17. Re:You get to be an innocent child ONCE! by Frumious+Wombat · · Score: 1

      That's a good point. now the kid will never appreciate the old version with the bad makeup, but Charleston Heston screaming, "You Maniacs! You blew it up! Ah, damn you! God damn you all to hell! "

      Early 19th century the british navy was still allowing squeakers on board warships, to both learn the craft and because being small they were good for running things across a crowded deck under fire. It's good for kids to learn early that not only isn't the world fair, it isn't fair in their favor either. Kids from overprivileged/oversheltered backgrounds should probably still be sent to sea for a few years, or apprenticed to a lawyer, or some such to have this lesson driven home.

      --
      the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
    18. Re:You get to be an innocent child ONCE! by TheoMurpse · · Score: 1

      Humans are going to see violence and do violence no matter what. They're going to bang twelve year olds, shoot cops, and drive drunk. And there's nothing anyone can do about it (no matter what you think), so we should accept it, attempt to mitigate any negatives, and move on with our lives.
      Fixed?
    19. Re:You get to be an innocent child ONCE! by FMota91 · · Score: 0

      Yes, and in the same vein, we should completely ban divorce.

      Is that what this is all about?

      To me, games haven't deprived me of "innocence", it was other factors from the real world. I expect this to be much the same to other people. In fact, I doubt anyone loses their innocence in video games if they know that video games are not real. I think most children (above obvious low ages) know this difference.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C1 bottles of beer on the wall. Take one down, pass it round... Oh, umm...
    20. Re:You get to be an innocent child ONCE! by BKX · · Score: 1

      Point taken. However, I would argue that teens banging, smoking pot and drinking doesn't harm society, whereas murder and drunk driving do serious harm. When an activity primarily causes actual harm then we should think of ways to prevent those activities from occurring in the first place (Or at least prevent those who have shown a likelihood of performing those things from repeating their transgressions.). When activities cause harm only as a side effect then we should mitigate those side effects and not worry so much about the activities themselves. A twelve year old getting her jollies off with the neighbor kid isn't harmful by itself, but a pregnancy is.

  17. My two nephews by cOdEgUru · · Score: 1

    My 10 year old nephew started kicking my arse in Halo around three years ago when I got my xbox. My seven year old nephew started around two years ago doing the same (but albeit in a lesser amount of frags) on Halo and Halo 2 as well. They love coming over to my place during the vacation, and understandably my sister and my brother in law dont enjoy it as much :)

    The 10 year old does kick all of our collective asses on pretty much any game we tend to play. Its no wonder I rarely play online, I am humiliated just enough at home.

    On the other hand, another one of my nephews never really caught on to gaming despite having a Gameboy which sits alone, that is till he found a Wii.

  18. What I'm doing by mobby_6kl · · Score: 1

    I'm keeping the Manhunt cd images for my kids in case the game's outlawed :)

    More seriously, although I'm not planning on having kids in the near future (I need to get laid first!), I don't think there would be any problems with regards to violent games if there's a supply of good non-violent ones. Not necessarily games absolutely devoid of any conflict, but could be either those cartoonish games like Psychonauts, or even realistic sports, racing, or flight games. By the time they actually want to play violent games they'll probably be ready for those. I remember I wasn't really comfortable playing Doom when it first came out, and given the choice I rather played something else.

  19. Duh by Legion303 · · Score: 4, Insightful

    "How old is 'old enough' to start fragging?"

    When they're mature enough to handle it with the realization that it's not real life.

    What, you expected a number? Sucker.

    1. Re:Duh by Anonymous Coward · · Score: 0

      To be completely honest, a child's view of "wrong and right" and "reality vs. fantasy" forms at the ages of 7-9 years old the vast majority of the time. Past about 10 years old or so, they honestly should be able to sort it all out with a parent around to show it to them. Not that I'm advocating "THE MOMENT LITTLE JOHNNY TURNS 10, SLAP HIM IN FRONT OF GTA!" Just don't get all panicky about trying to "protect" them from it after that.

      If they express interest in it and they show an understanding of the difference between reality and fantasy (You DID teach them that as a good parent, correct?) then there's no harm in saying "Well, yes these games exist, but the violence does not necessarily make them more fun."

      Make sure you let them know that violence does not a good game make. I'll bet you'll find most times a well-adjusted kid actually cringes a bit and would rather play what they already have. Then go buy 'em a good puzzle game or a copy of Brain Age. ;-)

    2. Re:Duh by Larus · · Score: 1

      Our children used to be able to cut neighbor's grass at the age of 9, or work minimum wage jobs at convenience stores at the age of 13. We protected them from such 'exploitations'. Now they play video games that we consider inappropriate for them when they could be doing themselves (and the world) some good working somewhere. And if not video games, phone bills or shopping bills or whatever activities we parents shudder to think.

      I for one think we have a good standard to judge whether children are mature enough to handle video games, and it's called real life. If they can hold an honest job and manage their own expenses, they can play. Don't baby your kids unnecessarily; you'll regret it sooner or later.

  20. "But I don't want him to know that yet. " by unity100 · · Score: 1

    Yet you are going to send him to work his ass off in order to get a place in the modern wold of a dog eat dog working life. When he is going to learn ? On college grad day ?

    1. Re:"But I don't want him to know that yet. " by Paulrothrock · · Score: 1

      I've worked at one place where it was "dog eat dog." I left after three months. I'm amazed anyone would let themselves be put in that situation. Cooperation makes us more powerful than competition. While I won't discourage my children from pursuing a job like that, I'll try to point them in the direction of a cooperative environment because it's much more fulfilling.

      --
      I'm in the hole of the broadband donut.
    2. Re:"But I don't want him to know that yet. " by unity100 · · Score: 1

      Cooperation makes us more powerful than competition.

      totally agree
  21. Hmm... by Dogtanian · · Score: 4, Funny

    "Gamers are getting older"? That's not news, time runs forwards. It'd be more surprising if gamers were getting younger, and I'm damned if I want to go through puberty again.... backwards.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Hmm... by Anonymous Coward · · Score: 0

      I'm damned if I want to go through puberty again.... backwards.
      Imagine that! Your gajimbas suddenly rise back into your body, and the next thing you know you're singing soprano in the school choir!
    2. Re:Hmm... by Anonymous Coward · · Score: 0

      its one thing to have your pubes suddenly appear....its totally different to have them disappear

    3. Re:Hmm... by Acer500 · · Score: 1

      "Gamers are getting older"? That's not news, time runs forwards. It'd be more surprising if gamers were getting younger, and I'm damned if I want to go through puberty again.... backwards. You remind me of a quote by argentinean cartoonist Quino (translated):

      "I think the way life flows is wrong. It should be the other way round:

      -One should die first, to get that over with.
      -Then, live in an elderly home until you're sent out because you're not old enough anymore.
      -After that, you start working. You work for forty years until you can enjoy your pension.
      -Then party, drugs, alcohos and women, until you're ready for highschool.
      -Then go back to primary school, you're a kid that spends his time playing without a care in the world.
      -After that, go back to being a baby, go to your mother's womb, until your life is over in a tremendous orgasm. That would be life!"

      Joaquín Salvador Lavado - Quino

      Original (in Spanish) taken from:

      http://leonafricano.blogspot.com/2006/08/la-vida-a l-revs-por-quino.html

      Quino page on Wikipedia:

      http://en.wikipedia.org/wiki/Quino

      Quino's webpage:

      http://www.quino.com.ar/
      --
      There are three kinds of lies: lies, damned lies, and statistics.
    4. Re:Hmm... by Anonymous Coward · · Score: 0

      someone loves his red dwarf :)

  22. Just Get Involved With Your Kids by Prototerm · · Score: 2, Interesting

    I've been a gamer since the days of the original Wolfenstein 3D, and when I had a son, I decided to use the video games in my collection to teach him a few things: like the consequences of your actions, thinking through problems, and *not* killing civilians indiscriminately. I chose games that had a definite right and wrong about them (and yeah, I'm of that generation that believes World War Two was about right and wrong, so a few of those titles were in there), or about thinking (the original Deus Ex, for example).

    Unfortunately, my son quickly learned that there were cheat codes out there, so a lot of my hopes at a learning experience went out the window.

    There are some games I keep away from him, such as the Carmageddon and Grand Theft series, along with the ever-popular Postal series.

    Every step of the way, I know what he's playing, and we talk about it. We don't play against each other because the one time we did he kicked my butt. But otherwise, we're on the same wavelength. We generally play the same games, and talk the same language about them, even though he's 40 years younger than I am.

    Games are no more violent than television, and in one way, they're less violent, because when playing a game, the kid is at least in some control. The parent just has to pick the games, and stay involved with the kids. Neither computers nor televisions are baby sitters, and parents who use them as such get the ba****ds they deserve.

    But I'm still not gonna let him play Postal -- not until he reaches 65. There have to be *some* limits, you know!

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
    1. Re:Just Get Involved With Your Kids by cyclop · · Score: 1

      and yeah, I'm of that generation that believes World War Two was about right and wrong,

      Sorry for the flamebait, but why is nuking Japanese cities "good" and Hebrew genocide "evil", numbers apart? Do you really think USA, UK and USSR joined WW-II to "fight against evil"? Heck, USSR even had a non-aggression pact with Nazi Germany! And before Pearl Harbour, USA gave zero military support to UK and France (yes, they helped, but they didn't engage in war).

      UK, France etc. had no chance, with of the ever increasing military and economic power of Germany combined with Nazi ruthless expansionism, and wanted to stop it before it was too late. USA and USSR needed to build their influence spheres. Ethics was their least concern -as Dresden, Hiroshima and Nagasaki show.

      That said, I'm happy that Allies eventually won the war. But if the Axis won, I guess our ethical and political judgement on 1940 superpowers would be much different. Our culture is just daughter of our history.

      --
      -- Patent no.123456: A way to personalize /. comments with a sig attached to the end.
    2. Re:Just Get Involved With Your Kids by Anonymous Coward · · Score: 0
      Every step of the way, I know what he's playing, and we talk about it.

      That's an awesome relationship you have with your kid, I lost my dad at a young age but we used to play Duckhunt and sometimes he'd even let me stay home from school if I did really, really, really well. Everytime I hear that dog laugh at me I get a shiver, connecting with your kid on that level of imagination and amusement is really cool for him, you're a lot older than me so you didn't have video games with your old man, I can promise he'll never forget it though. I'm sure a lot of the enjoyment is on your side too :D

    3. Re:Just Get Involved With Your Kids by CpnTripps · · Score: 1

      I agree 100%. And not just with video games. I coached soccer for my 2 sons for 10 years. At the same time they wanted to play online video games (Counter-Strike mainly) so instead of just turning them loose at a young age, I ran my own server with "kid-friendly" rules. (No cussing... no racist remarks... etc.) I also played with them. The server eventually got a reputation for having strict rules about language, etc., and more parents got involved in it with their kids. Now this was years ago. Currently I'm sponsoring my youngest son, who is about to turn 18, and his team in some fairly major gaming competitions. (Yes... he can kick my butt, but I still don't let it stop me from still getting online and playing the game with him). An added bonus... it's a special feeling to go into a server against a bunch of teenagers, rack up a great score against them, then tell them I'm 42 years old... but I digress. I'll restate that I agree with you... just like in any activity your children do, if you take part, support, and get involved, in my opinion you'll always do better with your kids than if you just turn them loose on their own.

  23. The time to worry is... by heretic108 · · Score: 1

    ...when you're spring-cleaning their rooms, and you find the RPGs under their beds, the Uzis and Glocks in the closet underneath their sweaters, and the C4 explosive and detonators in the back of their socks and underwear drawers.

    But, since you as parents are giving them a healthy regular slice of quality time, nurturing their emotional development, encouraging their self-esteem, and especially creating a happy, balanced, loving life for your and your significant other, and healing your issues as they arise, you'll never have to deal with such a worrying scenario, will you. You can set your kids loose on GTA and worse without a worry in the world.

    OTOH, if you're sticking to a job you hate, voting in fucktard politicians, missing your kids' school/sport events, sitting on unresolved issues with your SO, putting money above love and [c]overtly taking it all out on your kids, then you'd better not let them near anything that has a CPU in it.

    --
    -- In the beginning was the WORD, and the WORD was UNSIGNED, and the main(){} was without form and void...
    1. Re:The time to worry is... by Anonymous Coward · · Score: 0

      I just have to say one thing... What the fuck do RPGs have to do with it? Don't tell me you're one of those nut jobs that thinks D&D makes kids kill people?

    2. Re:The time to worry is... by cyberkreiger · · Score: 1

      Rocket Propelled Grenade.

      --
      Stumbling in the dark
      I hear slavering of jaws
      Eaten by a grue.
    3. Re:The time to worry is... by Anonymous Coward · · Score: 0

      Rocket propelled grenades. Not role-playing games.

  24. As a grown-up kid gamer. by KoldKompress · · Score: 1

    I'm 18, I just turned 18 in March. I've spent most of my life playing violent video games. First games I've played were Doom and Command and Conquer. I've played Quake, Unreal Tournament and all sorts of games. My Dad used to play most of these games with me, and was quite encouraging. The only game I've ever been told I can't play was Postal, when I was about 9 years old.

    And to reference what a previous poster wrote that "Males between 15-25 tend to be aggressive" I don't think it's just men. For example, my entire family play (Or have played) counter-strike! That's me, my three sisters (16-11), my Dad and my Mum.

    I don't think violent video games are as big a taboo here in England, we certainly don't have any Jack Thompsons roaming around. I'm pretty sure with my history, if his beliefs were truth, I'd be a psychopathic killer.

  25. Because I'm the Parent, by Anonymous Coward · · Score: 0

    AND I SAID SO!

    Why? I Don't need a reason why! If you don't like it you can GO TO YOUR ROOM WITHOUT DINNER!

  26. 300, man by smchris · · Score: 1

    To paraphrase Noam Chomsky, "Europe provides the money, Asia manufactures the goods, the U.S. provides the soldiers. That's globalization." Geez, not letting your kids play FPS is like packing them off to school wearing berets.

    The only morality that matters in the U.S. is religious (because it is said that atheists can't have a morality) and the only religion that matters in the mainstream media is evangelical and evangelicals already have their own "swept away" FPS where your victims convert or die. So it isn't _whether_ your kids play FPS, it is _why_ they play FPS.

    And wasn't it Bowling for Columbine where they said half the victims were head shots and FPS were where they acquired their considerable skills? Your kid gets drafted into the imperial legion and looks like a fool because he hasn't had the advantage of practice on FPS how are you going to feel?

    Convince me I'm wrong and those _aren't_ the mainstream memes of 21st century America.

    1. Re:300, man by Russ+Nelson · · Score: 1

      Your comment is not helped by the fact that Noam Chomsky is an idiot. The reason half the Columbine victims were head shots was because the victims were cowering under tables and they were shot from practically point-blank range. If you think a FPS gives you mad skilz with a real gun, you need to fire a real gun.

      --
      Don't piss off The Angry Economist
  27. These "aging" parents are now 40ish by Anonymous Coward · · Score: 0

    and PC's and the accompanying violent games were never around in their childhood.

    Playing cowboys & indians or cops and robbers or any board game (you all do know what those are right?) hardly compares with the video violence of today.

    Sure everyone will trot out some psycho anal retort about parenting or that kids get it earlier today but do they? Do they really get to develop as kids? The cartoons i watched were CLEARLY cartoons. The games I played were really games.

    The violence i watched was COMEDIC. That wiley coyote never got the road runner was funny because of totally outragousness of the violence.

    At the end of the day the "violent" games we played were risk, statego, contigo, hardly awenspiring violence. If you were lucky your friends had and atari or version there of. You ever try watching 8 bit violent games? Oh wait there werent really any and the few that did require you to kill off your foe were hardly life like or realistic.

    They were CLEARLY cartoon in nature.

    So yeah i restrict what my kid plays and what he does on the PC. We play scrabble and risk and stratego. He loves them. He's mad that I wont let him play warcraft or WoW...so im depriving him. He also doesnt get to play Unreal or Doom even though he can spend a few minutes watching me. Even his PS2 games are pretty tame.

    So what. I'm his parent. I'm the decider and I AM the king of world .

    With luck I will raise him to get it that playing games isn't about violence but about fun and to remember that when playing ANY game.

  28. Times seem to have changed by michaelmalak · · Score: 1

    I posted three years ago that Dragon's Lair and martial arts games killed the arcade, and got modded as flamebait. I guess the era of the classic video arcade is far removed in time now that it is considered a mythical time to most Slashdot readers.

  29. Parents bred up on games makes poor parents by Anonymous Coward · · Score: 2, Interesting

    This article is interesting because it highlights a new scenario: Now there are parents almost solely bred up on video games. Now is their turn to reverse the roles.

    Problem is, if you think your parents stink as a kid, how would you like having video-game junkies as parents?

    (Note there are always exceptions to any rule or hypothesis, every human is unique and no labels should be applied. Just think of this as an enlightening exercise in how you would really like to live your life.)

  30. Gaming Parent by jackspayed · · Score: 1

    I'm a 25 year old gamer (avid since NES). I have a 6yr old gaming son. Here's my take on this subject. I grew up playing the most controversial games ever created - Mortal Kombat, Night Trap, Leisure Suit Lary, Doom - just off the top of my head. But they were'nt my only mainstay as a gamer. Hundreds of other "kid friendly" titles occupied countless hours more of my time. Fast forward to today... My son is playing all of todays "oh my God, this game is too violent!" titles. The difference is? Nothing really... better graphics thats about all. The only limit I put on what game he can play is 1) Over the top "foul" language. Afterall he's 6 and runs around repeating just about everything he hears. 2) If it freaks ME out while playing (to this day he wont touch DOOM3). As a parent if you let your kids play violent video games - go for it - the games havent gotten any MORE violent than they've ever were. They dont exploit women any more than they ever did. They dont cause any more delusional re-enactments than ever (who hasnt gone to school and pretended to be in a game or movie or comic book with your schoolmates?).The only thing thats changed in games is the graphics. At the risk of sounding old - VERY few revolutionary or controversial titles are ever released. I swear I've played the newest, bloodiest, most exploitive game before... except the graphics sucked. The problem isnt and hasnt been the games - its been the parents.

  31. You Played Violent Games - Why Can't Your Kids? by Anonymous Coward · · Score: 0

    Because I'm a soulless killing machine conditioned to shoot policemen on sight by Grand Theft Auto, with marksmanship trained to a level that would put the navy seals to shame by Halo.

  32. Anecdote time. by Aladrin · · Score: 1

    When I was volunteering at a computer shop while in highschool, a guy comes to the shop. He way taller than me (and I'm 6') and has huge muscles, tattoos, leather jacket with no arms, and just generally scary. He holds his computer out and says "Please fix this." After the shock, we do. Later, he talks about video games and how he doesn't want his son playing the violent ones, and asks us for recommendations.

    After more shock, I realized that just because it was how he grew up doesn't mean he wants his son to grow up the same way.

    I think people that don't want their kids to play the same violent games that they played are responding to a subconscious knowledge of how the games affected their outlook on life. It's totally natural to want to protect your kids from the problems of your own childhood.

    I think kids need a certain amount of knowledge of violence and such simply to prepare and protect them when they encounter it, be it a bully in middle school or a fight over a girl in highschool, etc. It helps to know when to stand and when to run, and how to do each properly. Since there are 2 ways to get the knowledge, first-hand and second-hand, I'd prefer they get it second-hand as much as possible.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  33. Re: Why Can't My Kids by Anonymous Coward · · Score: 0

    HEAD SHOT

  34. Protecting, sheltering, smothering and ignorance by Anonymous Coward · · Score: 0

    I want my children to understand why blowing someones brains out is wrong and I trust them to make up their own minds. Video games may form a part of that epiphany.

    <sarcasm>Besides, an exposed mammary gland is far more corrupting to US youth than seeing someone perish in a full-on gore fest. I thought the Christian right had already established that?</sarcasm>

  35. History by ReinisFMF · · Score: 1, Insightful

    The Lego Company, it seems, has a policy of not producing toys that replicate 20th century weapons. "You can have swords, and you can have laser guns in space, but no actual 20th century guns," Anderson says. So his four children can play games like Halo, since it contains only futuristic, fantasy war, where you're killing only green- or blue-blooded aliens. The same goes for Roman swordplay titles. Well, this reminded me of how I treat history. I can't resist thinking about it as something that happened in a cartoon. I know that people had basically the same problems as we do. They were as egoistic as we are, there were wars and stuff... But it _feels_ that all of it was some kind of a story. While reading history books back in school, I never ever really passionately thought about what those poor people had to experience. It almost seems as if Time smooths all sharp edges of human history. Or is it just ourselves who are so immersed in our pesky little problems?
    1. Re:History by Eli+Gottlieb · · Score: 1

      Actually, it's the authors of the history textbooks watering history down and molding it into the story they want to tell.

      This kind of rampant inaccuracy (you need N+3 sides to every story to know anything resembling the truth) is why I have no memory for any history I didn't live through.

  36. It doesn't follow... by Elemenope · · Score: 4, Interesting

    ...that just because you abhor violence, sex, etc., in your media that 'Sin City', 'Doom' et al. are not good. It simply means they are uninteresting to you. It has nothing to do with class, and everything to do with age-appropriateness. Sin City and Doom are bad movies/games to be showing a kindergartener. Beyond that, you are just being snobby. (P.S. I'm pretty sure the arcade became a ghost town not because of violence, but because kids all of a sudden had access to games of similar quality right at their house or their friends' houses, with video game consoles and serious video-capable PCs).

    There are, and always have been fun, interesting games that had no element of violence in them. Pinball is a good example (interestingly, Centipede is not, unless we don't care so long as it's violence against things not human, in which case you shouldn't care about Doom either). So was Myst (a personal fav). But there is no magical exclusionary rule that says if there are elements of violence, sex, and profanity a game is automatically bad and/or boring. The Longest Journey was a great game, but was full of profanity and had a good bit of the other two. Half-life and its sequel were both groundbreaking and engaging story-wise, but chock full of violence. Sin City was a fantastic movie, if for nothing else the artistic direction that was taken, but also the stories are quite gripping (and also inherently moral in dramatistic ways; you know, the same way Shakespeare's plays were morally tinged even though they were chock full of violence, sex, and profanity...).

    Besides, all the good ol' games you seem bent on being nostalgic about are available in Flash or Java on the net somewhere or other. So, it's not like these options are forever lost to a parent trying to entertain a child age-appropriately.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:It doesn't follow... by Anonymous Coward · · Score: 0

      Sin City was a fantastic movie, if for nothing else the artistic direction that was taken, but also the stories are quite gripping (and also inherently moral in dramatistic ways; you know, the same way Shakespeare's plays were morally tinged even though they were chock full of violence, sex, and profanity...).

      Art direction cannot make a movie great, any more than a beautiful font can make 100 pages of typing into great literature. The reason Sin City was a bad movie had nothing to do with the presence or absence of any particular amount of sex or violence. Sin City was a bad movie because the characters were cardboard cutouts. It was bad because the plot was full of holes. It was bad because the dialog and the situations were stale antiques.

      If the viewer lacks the background with cinema to notice these things--if he's 19 say--then it might look pretty good. At 19, you don't really have much understanding of how and why people behave, and so you won't be put off by a movie with characters who are motivated not by any internal consistency or recognizable drives, but rather by wanting to do what will make the most bullets fly next.

      I will grant you that the movie had a distinctive look and was visually well-realized. Rodriguez as a director is amazingly talented in areas like composition and montage. However he is held back by a fondness for juvenilia.

  37. Re: You Played Violent Games - Why Can't Your Kids by Marsala · · Score: 4, Funny

    Maybe.

    But it could also be your one shot to get onto the roster for an eleet clan.

    "Put daddy in the match, or else you're going to time-out. One. TWO...."

  38. Correct Age for Video Games? by callistra.moonshadow · · Score: 1

    I'm an avid Guild Wars player. So is my spouse. My elder daughter (6) has expressed interest in playing. I've let her move one of my toons around and help pick clothing but I have yet to acquiesce to her her desire to have her own account and let her play. She is rather good at computer games but they consist of things like "Barbie and the Twelve Dancing Princesses, Barbie Explorer" etc. These two are examples of first person explorers as opposed to shooters. I'm leaning towards laying off of letting her join us in our online VR until she has some level of emotional maturity to deal with teenagers and adults that she might bump into (in the case of an MMORPG). The violent imagery is also not something I want her to participate in although she has often stayed and watched us kill monsters and asked questions about it. I must admit that at least in Guild Wars there is no blood and guts imagery that is very evident in some of our Xbox console games. She has also played Shrek II on the Xbox with the the two of us and at that time avoided combat of any type and collected coins and did non-violent types of activity.

    I guess it is really best to simply gauge emotional maturity and also ask your child directly what they would like to do. In the case of online games I'd add even more caution due to the risks associated with such a venue.

    My two cents...

    Cally

    --
    --Cally
  39. Culture of Fear by FatSean · · Score: 0, Offtopic

    I wondered why so many people were willing to be surveiled without an evidence trail, be subject to rediculous and ineffective 'security procedures' before flying on an airline, and voluntarilly suppress their freedom of speech.

    They are scared because they believe the hype. The scared ones scream for war, even after the war-mongerers have been shown to have lied. They are craven, pathetic dregs of society...nationalists, jingoists, religionists. It wasn't the pacifists who wanted to attack a nation that never hurt the USA...it was the scared-as-shit violent trash!

    I blame the media that suppresses sexuality and glorifies violence and horror before I blame the pacifists. We've had the Hippies since the 1960s...I think this anti-violence trend is in reaction to the real violence being perpetrated arround the world in our name.

    --
    Blar.
    1. Re:Culture of Fear by Anonymous Coward · · Score: 0

      So are you trying to say that instead of a culture full of easily scared, violent people, we should have a culture full of easily scared pacifists?

      Couldn't we just have both violent and peaceful people who have some perspective?

    2. Re:Culture of Fear by Eli+Gottlieb · · Score: 1

      They are craven, pathetic dregs of society...nationalists, jingoists, religionists. YEAH! Atheist world unity, man! Pass the bong, man!

      *Inhales deeply. Drinks Kool-Aid.*
    3. Re:Culture of Fear by Anonymous Coward · · Score: 0

      Hey, better to be burning herbs than heretics. Drug use eventually kills you. God worship eventually kills others. Peace and love, man.

  40. speeding by CheeseTroll · · Score: 1

    I go over the speed limit quite often when driving, and generally trust my own judgement. Does that mean I'll condone the same behavior when my son learns to drive? Hell, no.

    --
    A post a day keeps productivity at bay.
    1. Re:speeding by gfxguy · · Score: 1

      That's funny. Not only do I speed and get really frustrated at the really annoying drivers around here (hey, the light's green and traffics already backed up - you have an obligation to PAY ATTENTION), but there's a couple of stop signs I routinely run... Oh, I slow down, but in my neighborhood they have these two stop signs that really shouldn't even be there, IMO... you slow down enough and you can see the ENTIRE length of side street before needing to come anywhere close to stopping. If something's coming, I stop. There's nothing you wouldn't see - not a car, pedestrian, dog, or ball bounding out into the street, so I don't need any anal retentives telling me what I'm doing is dangerous.

      And I remind my son every so often that, when he takes his driving test, he's going to have to follow all the rules and definately not drive like me.

      I'm also planning on taking his car away if I ever see him or his friends without seatbelts while his car's in motion.

      --
      Stupid sexy Flanders.
    2. Re:speeding by Anonymous Coward · · Score: 0

      Ah, the good old "do as I say, not as I do." If you'd take a look at the world around you, you might realize that doesn't work. If you don't want your son to break the speed limit regularly, time to start setting an example for him.

  41. I don't know about anyone else but.... by Anonymous Coward · · Score: 0

    When I was 5 and saw someone playing Mortal Kombat, I didn't go and try to emulate it.
    It gave me Nightmares. I kept thinking Scorpion was going to come to my bedside, pull off the mask, and eat my head.

    In my opinion, Non-Gory games are far worse then those with mature content
    Mature content will scare young children, Not make them violent.
    But I played Zelda when I was 4 and liked to play "fighting with wooden sticks and trash can lids as our swords and shields".
    But of course, No great injury came out of that, aside from a few smacked heads.

    As for sexual content, I was oblivious as a child, as most children are. My father told me I once watched a porno with him and replied "These people are stupid, I want to watch Power Rangers"

    I simply figure that if I am to have kids, I'd let them play whatever they seek out. Keeping an eye on them to make sure they don't break their legs when they re-enact Mario, Of course.
    At the same time I would try to keep more mature games....someplace else, so they don't get curious and scare themselves shitless, I don't believe my mother enjoyed sitting in my room and watching me so I could fall asleep each night.

    But if they where old enough to seek it out on their own, and know the details of the game, then they would probably be old enough to play it without trying to emulate it.

    Back on sexual content, If they aren't oblivious, then it's probably time to let em blossom anyway. Sexual content in games is better then letting them run wild on the internet anyway. At least games are likely to contain only legal stuff. Best to let them bang chicks in GTA7 then let them brose to DonkeyFuckers.com

  42. What about parents who don't play at all? by netbuzz · · Score: 2, Interesting

    I particularly liked the "Lego Rule." ... Also, I have "this friend" who's about to turn 50, has never played a video game in his life, and has three young children who are soon to graduate from noggin.com to the real thing. I'm not, I mean he's not, going to be one of those anything-goes guys. Any advice for this type?

    http://www.networkworld.com/community/?q=node/1360 4

  43. GOW by IX+SICK+ECHO+XI · · Score: 1

    I've been playing Gear Of War for a while, and have notice how many young gamers are on these days, and I ask myself where are their parents, and why are they playing a mature rated game 17+, when most these kids are from the ages of 7 to 13.

    --
    This thing of darkness I Acknowledge mine.
  44. Isn't the nature of parenthood hypocritical? by BenEnglishAtHome · · Score: 3, Interesting

    That's not a troll, really. The most obvious and ageless example is sex. We did as much as we could as soon as we could get away with it. Now, as hypocrytical, older parents, we can't stand the concept of our precious little darlings doing the nasty at ... well ... whatever age it was that we first wanted to. (Actual age citation omitted so that I don't draw too much negative response. God knows that the ages of kids getting naked and freaky on their webcams is sufficiently low that it may never be mentioned in polite company; adults just don't want to hear about that stuff.)

    It's the same for alcohol. We got drunk on our ass at 16, most of us got away with it, and we think we were *special* and could handle it. Our kids? Those morons couldn't handle a sip of ceremonial wine before they turn 21.

    Video games. Driving fast. Ditching school. Going out in the woods with some dynamite and blowing shit up. (OK, that last one was pretty personal, I guess.) No matter the subject, we simply don't think our kids can do the things we did. We're hypocrites. All parents are and always have been.

    Adults have no respect for children so we treat them differently than we still think we should have been treated when we were their age.

    Hypocrisy and lack of respect from parents towards children? This is news? Is this surprising to anyone?

    1. Re:Isn't the nature of parenthood hypocritical? by Organic+Brain+Damage · · Score: 5, Insightful

      As a parent of two, I can tell you I'm not worried about my kid having a sip of ceremonial wine before 21. And, frankly, I don't care if they get "naked and freaky on their webcams." Here's what I'm worried about:

      1. my kids dying or getting maimed in a car accident with or without involvement of alcohol.
      2. my kids getting an STD.
      3. my kids getting addicted to tobacco.
      4. my kids getting addicted to any other drug, including alcohol.
      5. my kids getting pregnant before they're ready to take care of a child.

      All of those things happened to kids I at the high school I attended during the 1970's. Call it hypocrisy if you like, but I think it's called learning from experience and trying to pass the benefit of that experience down through the generations. When we do this with science, it's generally recognized as a good thing.

      The time passed, usually 10 or 20 years and the fact that the parents usually aren't currently engaged in the risky behaviors they once were and now want to prevent their children from engaging in mitigates, in my mind, the hypocrisy of it all.

      On the other side of it, I've seen parents "teach" their kids how to "hold their likker" and that's uglier than the hypocrisy.

      As for violent video games, I try to get my kids to play them, but they just want to play fluffy happy games like Sim City. It drives me nuts.

    2. Re:Isn't the nature of parenthood hypocritical? by Creedo · · Score: 1

      Wrong. It's simply called experience. We can now see that most of that crap was stupid. I've done my share of drinking, and I can honestly say that it was stupid, pointless and harmed my life in measurable ways. The same with my teenage sexual exploits. I was screwing around(no pun intended) with relationships that were deeper than I expected, and some people ended up emotionally hurt. It's literally something that I regret to this very day, and deeply wish I could go back and smack myself. I've also seen the body parts left on the road after a bad teen wreck. Why the hell wouldn't I try to steer my kids clear of the crap they will one day regret? They'll mess around and do stupid shit, and I know and accept that. I just try to minimize the life altering damage with the benefit of hindsight.That's not hypocrisy, that's called learning from your mistakes, and it's a part of maturity.

      Oh, and I don't think blowing things up is in any way weird. You just have to be careful about it.

      --
      All that is necessary for the triumph of good is that evil men do nothing.
    3. Re:Isn't the nature of parenthood hypocritical? by midnighttoadstool · · Score: 1
      But that's only if you consider a 12 year old a child. Most mature cultures don't. They recognise puberty as the entrance in to adult hood and begin to slowly and carefully hand over adult responsibilities to the young and maturing adult. They even allow marriage, balanced by parental assent (until the age of majority, which used to be 21 in the UK).

      Mahatma Ghandi was married at 12 and had his first child at 13 (quoting his autobiography). In christianity the Virgin Mary is traditionally said to have been between 13 and 16 when she concieved Jesus Christ.

      In our insane western culture we treat adults as kids and then dismiss their resentful response as 'adolescent moodiness'. We also shut them up in schools to learn useless theory when they really want to be doing something real and genuinely satisfying. No wonder they are going nuts with boredom, and stabbing each other.

      Of course they want to have sex : they aren't kids anymore. But there's no recognition of that and so you get promiscuous chaos on one side, and frustration on the other (depending on the individual).

    4. Re:Isn't the nature of parenthood hypocritical? by Anonymous Coward · · Score: 0

      It's not hypocrisy to become older and wiser. When you're young you're stupid enough to think that you'll live forever in perfect health. When ten years down the road you have a beer belly, stds and a missing finger (going by your examples), you'll be thinking "damn I need to make sure my kids not to do what I did, that was stupid." But they won't listen to you because they think they'll live forever in perfect health. ;-)

    5. Re:Isn't the nature of parenthood hypocritical? by Qzukk · · Score: 1



      Hypocrisy doesn't make you wrong, it just makes you a hypocrite.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:Isn't the nature of parenthood hypocritical? by Bobfrankly1 · · Score: 1

      On the other side of it, I've seen parents "teach" their kids how to "hold their likker" and that's uglier than the hypocrisy.
      Hey, if I don't have a table near the recliner, whats wrong with having my kid stand there and hold my beer for me!?

      "here son, hold my beer...."
    7. Re:Isn't the nature of parenthood hypocritical? by Anonymous Coward · · Score: 0

      So here's the question:

      Are you honest with your children about your concerns? Do you teach them why good decisions are the correct ones to make or do you teach them to "follow the rules"?

      Teaching someone to drive the speed limit does not make them a good driver. Teaching them to use the road and traffic conditions to determine what a safe speed is helps.

      Telling a child that the private bits are naughty doesn't help them to make a resonable decision when the instinct to reproduce kicks in.

      Telling a child that alchohol and tobacco are for adults doesn't help them to make the right decision when they are first faced with the opurtunity to use them.

      It is one thing to use your experience to TEACH them to how to make good decisions; it is a different thing to FORCE them to not make the mistakes you did.

    8. Re:Isn't the nature of parenthood hypocritical? by Organic+Brain+Damage · · Score: 1

      Methods...you want methodology? I tend to agree with you, it is better to reason with the kids than simply say: THOU SHALT NOT SMOKE [feel free to substitute any other prohibited behavior for SMOKE in this example]!

      That said, if I find my kid smoking tobacco, pot, meth, crack, heroin or PCP, I am going to confiscate (and dispose of) the combustibles and penalize the kid with a major [loss of privileges]. After the naturally ensuing drama dies down, conversations will be had around the topics of motivation to [SMOKE], potential long-term consequences of [SMOKING] and short-term consequences of getting caught [SMOKING] again.

      These conversations, along with all kinds of education on the mechanics of the human body should be ongoing from an early age.

      On the other hand, if a kid does abuse substances or have sex early on and manage to get away with it without attentive parents, teachers or peace officers noticing ... well, then it's obviously not interfering in their lives and I don't really mind. This is what I call functional parento-igno-bliss.

      As for web-cam freakiness leading to STD's or pregnancy, I guess I'm watching different web-cams...the ones I see usually involve a single person and generally one person doing freaky naked things won't get pregnant or pick up a dose of the clap unless they happen to have a turkey baster full of semen on hand.

  45. War/Violence Has Never Solved Anything by geoffrobinson · · Score: 1

    ...except securing American Independance, ending slavery, ending Naziism, getting rid of the totalitarian dictatorship in Japan, quicken the end of the Soviet Regime, etc., etc.

    --
    Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
    1. Re:War/Violence Has Never Solved Anything by opec · · Score: 1

      I agree with you, but leave off slavery. The USA was the only country that had a civil war "over slavery" (it wasn't about slavery). Every other country settled the debate without bloodshed.

  46. Thompson??? by Mr.+Underbridge · · Score: 1

    "On the Wired site, Clive Thompson has up an article

    Is this Jack's non-evil brother who derives a healthy, cathartic enjoyment of occasionally playing violent video games?

    1. Re:Thompson??? by pomeranian · · Score: 1

      Heya -- Clive here. Nope, I'm not related to Jack Thompson! Though it would pretty interesting if I were, eh? Heh.

  47. A few thoughts by tehwebguy · · Score: 1

    I keep reading people here saying that "When I was a kid, the gore was pixelated and unrealistic" etc.

    Are forgetting how real it seemed? I remember being 9 or 10 playing Doom95 in the dark and being absolutely horrified when I turned a corner to see a new enemy. It is all relative, so don't put too much stock into the idea that the less-realistic games have less of an effect on kids.

    (Also, remember Harris and Klebold didn't have Gears of War on HD, they had Doom)

    I think that the real idea is that you just can't let your kids become completely engulfed in any one thing (video games, sports, school work, the opposite sex) or eventually their life will reflect that this one thing is all they care about.

    --
    -- lol pwned
    1. Re:A few thoughts by Anonymous Coward · · Score: 0

      People forget that games don't have to be totally realistic to be immersive. Sometimes they just need to be realistic enough to drive your imagination, and even Nethack can do that!

      I remember falling off my chair when someone fired a rocket at me in Doom. I literally jumped out of the way. It wasn't real, but it seemed real enough.

  48. Glamorized violence is the problem. by Kadin2048 · · Score: 1

    I think a big part of the problem is that movies and video games aren't realistic enough. They glamorize violence, and make it seem clean and easy.

    I would much rather have children watch things that realistically portray violence, and its consequences, than some semi-abstract depiction of it, where the baddies just fall down dead without any blood. That's not reality; the world isn't clean like that. You don't walk around shooting anonymous bad guys in black jumpsuits who appear endlessly out of nowhere and disappear after a few seconds on the floor.

    There aren't a whole lot of movies -- and no video games that I can immediately think of -- that deal with violence realistically. I think that the opening scene in Saving Private Ryan gets pretty close. Black Hawk Down is also up there. I would much rather have children watch those at an early age, and have those images burned into their brains, then watch PG-rated (no blood!) action flicks where you can machine-gun people and just have them fall over in a pile. [1] In the real world, when you shoot people, there's blood. There's blood, and urine, and feces (when's the last time you've seen a real perforated abdomen in a video game?) and a whole lot of screaming, because that's the sort of thing that doing violence entails.

    I'm not even a pacifist; far from it. I believe there's a legitimate place in society for violence, properly contained and used. However, raising children who have some twisted conception of it from the movies and video games doesn't help anyone. In my opinion, if children are going to be exposed to any violence, it should only be the most realistic violence, because at least then they won't have any false opinions about it. Only adults and near-adults who are mature enough to understand the abstract nature of an action movie or game, and the license that it takes to gloss over the necessary unpleasantness that comes with pointing a gun at someone and pulling the trigger, should be watching or playing them.

    [1] There is a great side-by-side comparison of a James Bond movie and Saving Private Ryan in the IFC documentary "This Film is Not Yet Rated." It's on cable occasionally and they have it at Netflix; it's totally worth watching.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Glamorized violence is the problem. by TapeCutter · · Score: 1

      "Once we were warriors" is an excellent example of realistic domestic violence. Like the beach landing in Private Ryan, it's hard to watch without flinching.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    2. Re:Glamorized violence is the problem. by hoggoth · · Score: 1

      > I would much rather have children watch [the opening scene in Saving Private Ryan. Black Hawk Down] at an early age, and have those images burned into their brains
      > In my opinion, if children are going to be exposed to any violence, it should only be the most realistic violence

      > I'm not even a pacifist

      I think we got that point without the disclaimer...

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    3. Re:Glamorized violence is the problem. by Kadin2048 · · Score: 1

      Well, I guess the point that I was making with the disclaimer, is that I'm not out to try and engage in some social engineering, like attempting to produce a violence-free society, via graphic propaganda in childhood. I've met self-proclaimed "pacifists" who advocate essentially rubbing children's noses in disturbing imagery in order to modify their behavior as adults, which has always struck me as very Aldous Huxley. I'm more just suggesting that coddling children in the way we're wont to do in the U.S., as a society (where violence per se is acceptable for children, but showing the consequences of it, like blood and gore and suffering, are not) is counterproductive.

      I'm not after social engineering, just honesty, and I'm content to live in the society that honesty and accuracy produces.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  49. Why can't my kids play violent games? by jidar · · Score: 1

    Simple answer: They can.

    Frankly I just don't buy it. I don't buy a word of it.

    I realize that all things influence how kids act, but I think it's marginal at best and I find it impossible to believe that video games are going to make a kid become a psychotic nutcase. That's just bull, and frankly I don't know how any reasonable person can think otherwise. I know they did some dumb studies where they had kids play games and then watched them go play fight and concluded they were being more violent (doh!) but play fighting isn't shooting someone in the face.

    My son and I just finished God of War together, he ran out of the room in embarrassment when the shirtless chicks came on screen, but so far he hasn't tried to rip the arms off of any passerby.

    --
    Sigs are awesome huh?
  50. Re:The pussification of America by Paulrothrock · · Score: 1

    As I have said before, the people who are just so anti-violent video games are pathologically incapable of accepting the fact that we young men tend to be aggressive, bordering on violent in our natures between the ages of about 15-25.

    I'm just coming out of that age (I'll be 26 in September), and I was never violent. I never picked a fight and I never was picked on. In fact, none of my friends were like that either.

    When I have my son, which might be in September, I'm going to teach him that violence is the last refuge of the incompetent, and that if inter-personal relations come to blows it represents a personal failure to avoid that conflict.

    --
    I'm in the hole of the broadband donut.
  51. We survived by HangingChad · · Score: 1

    It's just amazing to me that we survived without bike helmets, seat belts or child safety seats. We played Defender, Smash TV, Missile Command and a host of other violent video games and managed not to grow up being violent people. At least most of us and those that didn't were probably fucked up anyway. My opinion is children are more intelligent (though inexperienced) and resilient than we give them credit for. It's also my opinion that we coddle and fuss over them to the point of nausea. Kids aren't special, they're just kids. You're not special or privileged because you managed to reproduce. Breeding is the an act common to animals on this planet. Don't get me wrong, I'm glad when people are responsible parents. When they take parenting seriously and care about their kids. Those are good things. But that doesn't make them or you any better than anyone else. That doesn't mean the rest of us should have to reshape our world to accommodate your offspring. When it comes to video games the stark realism that's possible in video games today it's a more thoughtful decision for parents. You should think about it. And maybe it's okay to wait until their thought processes are a little more mature, that there's a clear line between reality and game play before giving them access to the more violent content. Just don't agonize over it. They're not that fragile.

    I think this country started going downhill with those stupid Baby On Board things people used to put in the car window.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
  52. I could? by Drakin020 · · Score: 0

    No I couldn't. My parents nearly shit a brick when they saw me play Quake 1 team fortress. I was not alowed to play games like that till I was 17.

    --
    The greatest revenge in life is massive success.
  53. Arcades didn't help themselves any either. by frogstar_robot · · Score: 1

    Even in the midst of the endless lame-o beat-em-ups, there were still some good arcade games coming out. Some of them even came from Atari. The two games that capped off the time I regularly visited arcades were the Hard Drivin' games and T-Mek. Both were from Atari games. In that era I was seeing less beat-em-ups and a handful of games with innovative control schemes and game play. Lack of good games wasn't the only thing that killed the arcades. The arcades participated in their own demise when they brightly lit them, brought in the Skee-Ball and Claw games, and then styled themselves "Family Fun Centers". I used to frequent a mall arcade called the Gold Mine. The facade looked like the entrance to a mine and the interior was almost solely lit by glowing CRTs. The place was PACKED with cabs side by side and the only open space in there was that necessary for walking to a different game or the dollar changer. Later, one of the Mall's TWO Gold Mines was removed and the other was remodeled into a pukingly cheery "Family Fun Center" with twice the floor space and one quarter of the games.

    The death of arcades could have only been forestalled not prevented though. The old differential between what arcade and home games could do has mostly disappeared. Arcade games can still differentiate themselves with moving cabinets, elaborate custom controls, and majorly roided out custom hardware. The problem is that such games cost a dollar or more a play and even people who spend that dollar enough to get really good won't last very long on a given play. This isn't just recouping the monstrous cost of the game. Recent arcade games have obviously had some hardcore reward psychology applied to them; they're designed to suck a wallet dry as quickly as possible. This type of "arcade" gaming is exemplified by Dave 'n' Busters. I once got a free 10 dollar card at a Dave 'n' Busters and it lasted all of ten minutes. Ten dollars was once two solid afternoons of arcade gaming. It's pathetic. It's also inescapable. The conditions that once allowed arcades to flourish are gone and like Big Bands, I don't see them coming back in any major way.

  54. Hazard by Rydia · · Score: 1

    I think this thread should be considered an extreme fire hazard; I haven't seen this many straw men since the last presidential election.

  55. I treat my kid... by Muad'Dib129 · · Score: 1

    ...the way he should be treated: like a human with a brain. I let him play whatever he wants to, unless it has major sexual themes or racism. For the most part, his 9 year old brain is addicted to WoW, like I am, but he knows when to turn the game of. He knows the difference between fantasy and reality. He knows that its just a game, regardless of what he's playing. His current game list includes WoW, anything Zelda, anything Metroid, anything Mario Bros & Doom. Does he go out and hit things with hammers, throw turtle shells at dragons, try to cast "Sheep" on foes at school? No. He's a smart kid that does not blur fantasy and reality. And guess what? I have the best time playing these games with him too. This all falls on the ability of the parent to convey to their child that "It's just a game, no matter how realistic or unrealistic the graphics & gameplay are". If you cannot do that, then you failed as a parent.

  56. You failed as a parent by Thoron77 · · Score: 1

    If you're afraid games can compromise your children's perception of the world, you have failed as a parent. Parents are the first line to make sure children see the world in the proper way, games or television are not. Parents should be fully responsible to protect and rise their children, not people who create games or tv programs, not even government or whatever else organization. If as a parent you need help of third parties you have failed. If your children can not rely on you as a parent and authority you have failed as a parent. Anyone who is trying to shift the responsibility out of parents is making great damage to families. Family is the first and foremost authority for children, then comes anything else. Taking it from parents means breaking families.

    --
    /* Wherever you go there you are... */
  57. I'm worried about more than video games by Leo+Sasquatch · · Score: 1

    When I was the age my son is now, video games barely existed in the mainstream. I was 15 in 1980, and there really wasn't anything overtly violent in any of the games around then - one blob of pixels shot another blob of pixels, and that was it. The first unpleasantly and graphically violent game I remember was Splatterhouse in the arcade in 1988, by which time I was 23.

    When my son was very young he didn't like Doom, it scared him so much that I had to not play it until he'd gone to bed. He's still not big on FPSs, unless we're playing two-player co-operative. When he saved up recently and bought a second-hand PS2, it came with GTA3 and Vice City double pack. As these are 18s, I was a bit dubious, but as he'd bought them with his own money I wasn't going to take them off him so I just kept an eye on what he was playing. Result - he's played Transformers through twice, scarcely touched the GTAs and mostly concentrates on Jak and Daxter at the moment. So he still finds shooting giant robots more entertaining than shooting people.

    I'm only really going to become concerned when he comes home smelling of woodsmoke, because then I'll know he's doing what I did at that age, and that's setting fire to things. Far more dangerous than any video game ever invented.

  58. Mistakes Jr by Doc+Ruby · · Score: 1

    You Played Violent Games - Why Can't Your Kids?

    Because we're messed up, and we want our kids to be less messed up.

    Parenting is powerful because we can teach our kids to learn from our mistakes. Even if they're mistakes we liked at the time, which might even cloud our judgement. Like wearing plaid polyester leisure suits.
    --

    --
    make install -not war

    1. Re:Mistakes Jr by Vexorian · · Score: 1

      Oh my god, are you actually saying that having played a violent video game was a mistake in your life? I could not ever think I would find an old gamer that thinks like that I guess there are always different experiences out there.
      I played Doom when I was 12, I certainly don't really think of bloody demons today. I am not a success in life but I guess that's because most of the rest aren't a success either when they are just 22... I don't think playing video games was a mistake nor I would say it was something that made me better, it was just something that took my time away just as television and those odd games you play outside...
      I just discovered GTA and thought it was kind of fun. I am not sure yet that I would like any future children play it. I kind of wish my kids could play the same games I played when I was young instead of them jumping directly to those totally overrated 3D games, I think there are things he could learn with such silly games like lemmings and simcity 2000. If I got him to see the old doom before playing a 3D person shooter that would be my success in the area of teaching kids to play games...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    2. Re:Mistakes Jr by Doc+Ruby · · Score: 1

      I was commenting more on why a parent would want to stop their kid from doing something they did themselves as a kid. No matter what that parent decides what was a mistake.

      Kids love the logic "you did it, why can't I, you're a hypocrite", because they haven't yet changed (as far as they can remember) from who they are to who they'll be after learning from their own mistakes. Usually it's something like doing drugs or premarital sex.

      But it could also be violent games. I can tell that media violence overall was a bad experience for me, though not devastating. I'm pretty OK, but I could be better. Learning from my own experience, including some gang fights, martial arts, 70s TV violence and some gaming, my kids won't have the same mix. More actual martial arts, for real experience with physical violence and confrontations - and its repercussions. No TV whatsoever until after 2 years old, then controlled (planned) TV watching with me & their mom, followed by talking about it with the TV off. Gradually more TV and gaming on their own as they create a real context for it. That's not just my judgement, it's the AMA's long, wide survey on TV's effects on development, which demonstrated clear increases in aggression disorders from any departure from that formula (theirs is more specific). My experience tells me that games, especially realistic ones (animations, immersive audio, multisession characters, logos from outside the game, etc), are even more powerful than TV in short-circuiting the reality feedback that mitigates aggression.

      Take a moment to examine yourself. Are you really not too aggressive at all? Maybe you are, and that keeps you from noticing that you are: the feedback that keeps us more balanced has been crimped. Maybe you're OK (nobody's perfect), but will your kids be as lucky? The AMA study, confirmed by my own experience, says this is a subtle and comprehensive socializing experience that media jams. Be careful. I know I am. And if my kids learn it from me, my grandkids will be even more even tempered.

      --

      --
      make install -not war

    3. Re:Mistakes Jr by Tony · · Score: 2, Funny

      Usually it's something like doing drugs or premarital sex.

      Believe me, I've learned from my mistakes for both drugs and premarital sex.

      I should've done a lot more of both.

      Eh. You live and you learn.

      --
      Microsoft is to software what Budweiser is to beer.
  59. 6 year old homicide witness... by MasterGwaha · · Score: 0

    in august of 1990 , a month before i turned 7, i had to witness my father shoot his girlfriend in the neck (she lived) and then my mother in the back (7 times and she died) he then put the gun to the side of his head , pulled the trigger and gave up the ghost. the latest game i was jamming out on was super mario bros 3 for NES at my neighbors house and watching TMNT cartoons on VHS (i also acted out the ninja turtles and leonardo was my favorite. i love martial arts too! ). my consolation prize was my very own NES from a family friend. i've been playing video games all my life, and made various jokes about it being my "counselor". what was really interesting was remembering when batman came out on VHS for the first time, i wasn't allowed to watch it. i guess they didn't want to expose me to that kind of violence for fear it might have some sort of negative side effects or implications on my young fragile mind! go figure =P i then grew up with a distant relative who me and my friends refer to as "satan". although i've long gotten over how she decided to raise me (new age christian... but hardcore and a real bitch)she did have this idea that i needed to be sheltered from violence as well. he reasoning was most likely based on faith and my age. well she seems to forget i've already witnessed some damaging shit and playing mortal kombat in the arcades pales in comparison, but no! she was warned by all the christian groups how realistic and violent this game was. so of course being the smart 10 year old that i was in 1993, convinced my legal guardian that the game was okay since all that blood and violence that was in the game had been taken out. i even showed her! (abacabb - genesis blood unlock code baby!) man i was slick. infact i was so proud of myself for decieving her i did the sub zero head rip fatality while she was reading the bible on the couch and had her watch! GWAHAHHA! the look on her face was PRICELESS! maybe i was violent afterall, as the class president of my elementary school i got into a fight the day of graduation. this bully (octavio. i lived in highland park- los angeles)was picking on my asian friend william. so i kicked his ass. must be all that mortal kombat making me stand up for what i believe is right and fair?? years went by, more, better and more realistic games came out, i grew up and moved the fuck on with my life. college, etc, now i'm going to be training in the navy for nuclear engineering. and never had any problems dealing with violence or videogames. ive never had problems with the law, or people or jobs or society. was it because of my parents great guiding hand? how about how my legal guardians raised me? do you think that children will turn into psycho's if left to learn for themselves? when did your father teach you how to hunt (kill other creatures) and skin (tear organs out, peel hair and tissues)? wasn't when you were "mature" was it? nah, kids learn to butcher nice and young. someone mentioned something about anti-violence hippies. indeed. but what do i know? my experience is so limited compared to a "professional" opinion on these matters right?

    1. Re:6 year old homicide witness... by MasterGwaha · · Score: 0
      whoops forgot some "

      " & "

      " tags lol
  60. Re:The pussification of America by Anonymous Coward · · Score: 0

    That's funny. The people who most vocally call for war are also the people who cry out for bans on "violent" games and TV. It's all to do with religion and their vision of what a Christian theocracy should be like: constant war on anything that doesn't fit perfectly into their interpretation of the Bible, from Muslims to Grand Theft Auto.

    Fascists? Yes. Whining pussies? Not by any stretch of the imagination.

  61. Civ for the win! by Arnos · · Score: 1, Interesting

    Not really a cop-out answer, but I can't wait for my son to learn enough to be able to play Civ with me.
    As for FPS, I'd let him play Halo as soon as he can (on a PC though)- I don't want my kids to be console addicts- they'll be able to play ANY game they want so long as they know how to install the game AND it involves a keyboard. It was a pretty proud moment when my 5yr old figured out how to install LEGO Star Wars. Heh- the first words he learned how to read were Load and Save.

    As another poster suggested, I also use games to teach the "Good vs Evil" thing- Halo is especially good for that actually. I totally draw the line at GTA though- and honestly would never play the game myself.

  62. My kids by Spacejock · · Score: 1

    Youngest is 9, oldest is 12, both girls. They loved Morrowind a couple of years back, they're Oblivion fanatics and are currently working their way through the Shivering Isles expansion ... faster than me. They spend a lot of time in the construction kit, and are always downloading and installing extra content. The oldest doesn't like the headless zombies so she gets her younger sister to come and eliminate them for her. (They each have their own PC.)

    Other games: They really like C&C Renegade multiplayer, but don't like UT or Half Life. When the eldest turned 12 I let her play GTA3 (following 18 months solid nagging), but she gave up after less than a day - didn't like it after all. They're not getting Doom 3 because that thing almost gives ME the creeps (I'm 39), and they laughed aloud at the 'cheesy' graphics in Doom 1, 2 and in Daggerfall.

    They express dislike for simple platform games, although they have played and enjoyed Snow Bros and they like the Pokemon games on their GBAs. Spyro was a fave on the PS1, and they enjoyed Eye-toy and Singstar on the PS2.

    I don't particularly like them playing Oblivion when there are hanging corpses and all kinds of blood-drenched rooms, torture chambers and so on to be found in the game, and I suspect the reason neither of them have completed the main quest is because the world behind the oblivion gates is much more gory than Tamriel. On the other hand, they might have found the Gates boring and repetitive - I know I struggled to do them all. I do know they adore the free-form nature of the game.

  63. Re:You must be new here by Anonymous Coward · · Score: 0

    Come on, guys where's your sense of humor? Look, I'm divorced, I've got 2 kids and six girlfriends who regularly get naked with me (eat your hearts out!) who don't believe I AM a nerd (I don't even wear glasses any more thanks to Dr. Yea), but the running joke is the virgin fat nerd with taped glasses in his mom's basement.

    It's a standard slashdot joke, like "in soviet russia games play YOU", or "but does it run (on) Linux", or "imagine a beowolf cluster of fat virginal slashdotters".

    And I'm not the GP who I'm defending here, I'm mcgrew (sm62704) @work. Speaking of which I better get back to my beowolf cluster of boredom...

  64. Really quite simple. Use the movie test. by Anonymous Coward · · Score: 0

    Is your kid old enough to stay up watching a horror movie? By the time they can sit through Dawn of the Dead or 28 Days Later without having nightmares, they're old enough to frag in Quake. "It's just a movie; those are just actors in makeup." is very close to "It's just a video game; those are just sprites."

    If you're a computer geek for a living, it becomes a little easier. My kids already understand quite a bit about CGI, from watching dad work on graphics - and indeed, picking up a little of it themselves.

  65. Right ... by cascadingstylesheet · · Score: 1

    ... I just love the /. meme about how "sheltering" kids and disciplining them means automatic rebellion and automatic worse outcomes.

    That explains all those girls gone wild and drive by shootings in the 1800s. I was wondering about that.

    1. Re:Right ... by rantingkitten · · Score: 1

      Woah, hang on a second. You want to talk about the past? The 1800s? When people routinely married at 16 or younger and had children (and by implication, sex) shortly thereafter?

      When a "man" (a boy by today's standards) was expected to shoulder a rifle and defend his home, family, or country when it was time? When the father died in a war and the son, no matter his age, was expected to be the Man Of The House, including taking care of his siblings, hunting for food if necessary, and otherwise doing what his father did? When children were often exposed to horrific injuries of their elders maimed in war, farming or hunting accidents, and disease?

      I grant that people of that era were more uptight about sexual matters but that hasn't really changed all that much. Other than that, exactly how are we sheltering kids less today than we were then?

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    2. Re:Right ... by rhakka · · Score: 1

      ever check out the per-capita murder rates in the 1800s?

      It wasn't exactly a golden period of peace and respectability.

      We live in a world where, not too long ago, it was acceptable to challenge someone to a duel to the death over a minor grievance and to own frickin slaves.

      I don't think any "aggression" or other "problems" we are having from lax discipline today really compares.

    3. Re:Right ... by cascadingstylesheet · · Score: 1

      >When a "man" (a boy by today's standards) was expected to
      >shoulder a rifle and defend his home, family, or country
      >when it was time?

      Exactly. Pretty much everybody had a gun, and approximately
      nobody took it to school and shot up their classmates.
      Something was different. What?

      What I'm suggesting is:

      A. Parents in the 1800s were (on average) much more vigorous
      about teaching, directing, and disciplining their children,
      including regulating what "entertainment" they consumed

      and

      B. This had salutary effects, rather than producing automatic
      rebellion as is usually claimed here.

      Care to deny this?

    4. Re:Right ... by rantingkitten · · Score: 1

      Care to deny this?

      Not at all. I'm simply saying there's a difference between what we call "sheltering" today, and what it was back then. Our version of parenting today seems to take one of two extremes: either don't regulate or monitor the kid at all, or else overprotect and shield him from anything that could possibly be considered unpleasant, violent, or sexual.

      Back then, on the other hand, no one pretended unpleasantness didn't exist. You gave your 10 year old a rifle and taught him as best you could the responsibility that came with it. We treat even our teenagers today as though they're incapable of understanding or doing anything, not letting them see anything we dont' want them to see, and then we act shocked that they behave like immature twits. We never let them have any reason to mature, so they don't.

      Of course we can't ignore the effects of rampant consumerism, ultra competetive schools, and a near-total lack of anything for kids to do after school, that we have today which we didn't then.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
  66. Is age really an issue? Or is it the player? by Flyboy210 · · Score: 1

    I've been playing video games probably close to 11 years now. I'm not exactly a parent you might say, but I'm a teenager. I've been playing games since 1995, when I got my first video game system, a Super Nintendo Donkey Kong pack. Ever since then, I've been gaming. Now, I've been pushing the envelopes a bit (Comanche II was rated T for Teen and I was only 10, and my parents were VERRRY WARY about it.) and the fact that when I wanted to play GTA3 for the PC, my parents expressly forbade it. They read biased reviews that amplified the violence to at least 10x of what it was in the game, and didn't want me to play it. Even if I saved up $50 dollars of my own money (A lot of money for a 4th grader mind you) they wouldn't buy it. Eventually, after a lot of pressure they did. And I've played Every GTA game since.

    And am I a mass murderer? No. Am I a sociopath? No. Am I a drug dealing hoodlum doing drive-bys on old ladies cause "I wanted it to be like GTA"? No.

    But after all of this, I did notice something. I've been going out into the world learning how to drive a car, in order to get my license this June. And as I'm driving down the road, sometimes I notice people walking along the sidewalk. And I get a funny impulse in the back of my head to swerve over and hit them, just like in the video game. Mind you, I never do it. But still, the fact is, look at it honestly. How many people have you shot, stabbed, ran over and burned up in videogames? Probably more than you can count, am I right? These mass murderers they advertise, they do the same things. Except for the outside circumstances, (beaten, raped, bad childhood, druggie, sociopath, etc), they played these games. And they reached a point we all haven't yet: The game blurred the line from the game world to the real world, to the point where they felt that it was ok to run someone down on the road, because they were still in the game.

    The point I guess I'm trying to make is, if you are a parent, and you want to watch what your kids play, that's alright. You are the parent, and it's your decision on what to play. If you want Hello kitty till 18, so be it. The point is, try to be a steady hand in their lives. Be sure you are there with your hand on their shoulder saying, "Whatcha doin?" And make sure to draw the line at where the game stops. That way, we can probably cut down on crazy folks saying they "lernd dey killin skill from dem vidjamagames."

    --
    If it ain't broke, it will be soon enough. And if it is, duct tape can fix it.
  67. Re:The pussification of America by Anonymous Coward · · Score: 0

    When I have my son, which might be in September, I'm going to teach him that violence is the last refuge of the incompetent, and that if inter-personal relations come to blows it represents a personal failure to avoid that conflict.

    I'm sure he'll be the first to relate that sentiment the instant he gets his first (of many) ass whoopings on the playground...

  68. I let my 11yo play GTA III by Anonymous Coward · · Score: 0

    I let my 11yo son play GTA III. We had talks about the violence, sex, drugs, what it meant, how it works in the real world, etc. While he followed the story (which required killing sims, etc) he had just as much or more fun just meandering around, driving, etc.

    However, he had a friend who would grab a chainsaw first chance he got and would gleefully attack pedestrians and remark how cool it was. Needless to say, I never let him play the game again.

    It seems parents come in a couple of flavors: those that try to hide the world from their children and those that try to explain it. I try to be in the latter group. Maybe I'm wrong, but parenting is full of write and wrong decisions. That's life.

  69. Hmmmm...... by Anonymous Coward · · Score: 0

    Why can't my kids play violent video games? Probably because I'm afraid they will get better than me and kick my ass.

  70. Simple answers by Targon · · Score: 1

    There is an old saying, "Those who forget the past are doomed to repeat it". Computers in general only became available to consumers in the late 1970s, and the chance that children would have access to them was very low. It really took until the early 1990s before violence in computer games was realistic enough for many people to become concerned. As a result, the issue needs to be looked at with that as a reference.

    For those who got started with computers early, we saw the development of computer graphics, and in general, for us, it took until we were over the age of 18 before the graphics could be considered even semi-realistic. Many didn't think twice then about playing violent games, so many just never thought about how they might be a bad thing for a younger audience. As a result, many who have children in this age group didn't think there was anything to be concerned about because in those early days, violence was NOT realistic.

    Many parents don't know(because they don't pay attention) just how violent and graphic video games have become. If they did, they would have a basic concept that if a movie with that level of violence were to be released, it would be rated R. That's the difference here, it's really ignorance on the part of the parents of today. Many parents never touched a computer or video game when they were younger, so not only don't they know what their children are seeing and playing now, they don't even know from personal experience what is going on.

    So, why shouldn't children today be playing violent video games? It's because the games of today are more realistic, more violent, and make it seem that violent behavior is acceptable(because there are no negatives associated with it). The war games are not as bad as the "gang violence" type in that those in the military are generally accepted as not having control over what missions they go on. The war games also don't encourage things like rape, murder, and things generally unacceptable behavior in public.

    So, play the games your children will play. If you wouldn't take your kids to see a movie with that subject matter, then you shouldn't let them play games with that subject matter. When it comes to gore and violence, would you take your kids to see "The Hills Have Eyes"?

  71. I haven't had the problem yet by dbmasters · · Score: 1

    My girls still play Barbie video games and whatnot so it has not been an issue...however, what I am taken aback by is even comparing the "violent" games I played compared to what is out there now...when I was a kid the violence consisted of hitting somebody with a sword (or whatever) and the opposing player dissolving or disappearing with a weird sound effect. Today they get cut in half, one can dismember them and such things with extremely realistic graphics which in my mind brings it too a whole different level.

    Video games were not what my parents worried about...in my day it was Dungeons and Dragons and KISS music that would make me a murdering, theiving, satan worshiping dreg of humanity...instead I did the next best thing...got in to I.T.

    --
    dB Masters
  72. Send them outside... by gatzke · · Score: 1


    so they can play army in the woods with fake guns like we used to do... Run around in real reality and try to shoot each other. I personally can't wait for my son to be big enough to go play paintball with me in the woods.

    True, we did not have blood or GTA hookers to kill in the woods when playing army, but the goal was the same, kill your enemy or take over their base.

    But you never hear a serial killer say "Combat" on the atari 2600 "made me do it".

    1. Re:Send them outside... by Eli+Gottlieb · · Score: 1

      I used to love playing video games precisely because they weren't played "pretend" with other kids. My brother acted like a real bitch and would change the rules or argue for some exception (the little Talmudist!) whenever I began to win, but he could never change the rules of a video game.

  73. Re:The pussification of America by coder.keitaro · · Score: 1

    I'm going to teach him that violence is the last refuge of the incompetent, and that if inter-personal relations come to blows it represents a personal failure to avoid that conflict.
    Sometimes though it is not a personal failure though.
    Sometimes people are not willing to negotiate and are determined to instigate violence.
    Pacifism is a fantastic ideal, but not always realistic in the messed up world we all live in.
    As long as your son is aware that violence is a last resort he should not be ashamed to use it if and when it became necessary.

    The idea that it would be a personal failure might just make him too ashamed to defend himself against genuinely nasty people.
    --
    watashi wa bengoshi dewa arimasen!
  74. Of course they can play any C64 game by Anonymous Coward · · Score: 0

    When I was a kid I played with a commodore 64. The graphics were quite ugly, but there was a lot of good games.

    Some dude in a orange robe once said that violence only creates more violence.

  75. What about teaching? by superbus1929 · · Score: 1

    When I was a child, I liked to play shoot-em-up games where you shot "humans". One time, my mother had me pause the NES version of Commando, and showed me what real war looked like; scarred bodies, blood, dead bodies, you name it. I couldn't have been older than nine, considering when Commando came out, I was likely eight.

    At that point, I lost all illusions that war was fun, and that everyone just threw their hands up and disappeared when they died. And though I eventually got to having fun with the games again, I never thought about them the same way again.

    --
    Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
  76. If they are old enough to want to play it, ... by gurps_npc · · Score: 1
    ... they are old enough to play it.

    The "Video Games are bad" people are fools.

    They do horrible studies that prove nothing, then point at them and say "See!!! We are right" All such 'anti-popular-kid-activity' garbage (whether it was comic-books, music,tv, all videogames, or violent video games) is based on a false underlineing belief that human minds are easy to manipulate. You might for example cry at a sad movie, but you NEVER call 911 when you see the bad guys trying to commit a crime. We are not easily tricked.

    There ARE ways to make humans violent: Drugs + severe propaganda against specific groups. That method is what is used by warlords in Africa, and no they do not use video games, despite the games being cheaper than the drugs.

    Violent crime has dropped in the US. The teen violence has dropped in lock step with total violence, despite the introduction of violent video games.

    The studies that claim to show video games cause violence instead show:

    1. By the time kids can manipulate a game controller, a few of them have develloped a natural aggressiveness.

    2. Aggressive people (both kids and addults) prefer violent games, non-aggressive people do not.

    3. Aggressive kids are more likely than non-aggressive kids to grow up to be criminals.

    4. Aggressive kids are more likely than non-aggressive kids to grow up to be SUCCESSFULL, particularly in business, but also in law enforcement, military, firefighters, and even art.

    5. After playing a violent video game, you tend to have violent thoughts (these are called MEMORIES by professional psycoanalsysts).

    6. After playing a violent video game, you tend to be aggressive, not violent.

    --
    excitingthingstodo.blogspot.com
  77. Let them play the same games we played by alohatiger · · Score: 1

    I let my kids (3 and 5) play games on MAME (they like Contra, Raiden, Rampage and Kung Fu Master). They watch violent TV (Power Rangers, etc.) and when I come home they like to "fight" with me. I don't think it's a problem, but I'll let you know in 10 years.

    --
    Bigtime Consulting - "We're the best because we cost the most"
  78. Thinking by towsonu2003 · · Score: 1

    You Played Violent Games
    and look at where we are now...


    I'm not sure how much of what I wrote above is joke and how much is serious...

  79. Turn the damn thing off... by Anonymous Coward · · Score: 0

    And make them go play outside.

    Fretting over what kinds of video games kids should play is missing the point: No matter what game it is, they're still staring at the TV for hours on end.

    Turn the machine off and send the kids to play in the real (physical) world. Children need fresh air, and sunshine, and bugs, and skinned knees. They need to chase each other in circles like crazy people. They need to climb a tree, swing on a swing, do really ugly macaroni art, read a book, chase the dog, blow dandelions all over the neighbor's lawn, make a sofa-cushion/fridge-box fort, or just about any other thing in the whole world besides sit in one spot and twitch their thumbs all day.

  80. I'm a violent psychopath because of PAC-MAN! by Anonymous Coward · · Score: 0

    I've been a gamer ever since I was a kid, I still remember playing Karatica on the Apple 2, Wolfenstein 3D (among a slew of other games) on the 386, and continue to play games to this day - most of them featuring violent content; I certainly haven't felt compelled by games to go out and murder some innocent and unsuspecting people (and for my ultra-conservative friends, no, playing Leisure Suit Larry and Strip Poker hasn't made me want to run around sowing my oats either). I attribute this to my parents, who despite both working late were able to instill in me a sense of respect and reverence for the sanctity of human life.

    The only qualms I have with video games these days is that the story has taken a back seat to nifty graphics; granted the FPS genre never had much of a story to begin with, but even RPGs seem shallow and uninspired these days.

  81. Not old enough by Tony · · Score: 1

    My kid isn't old enough to play games like Doom 3 or R:FOM until he stops crying when I kick his ass. "C'mon, Son. You wanted to play a grown-up game. Now quit crying, get back to your computer, and quit being a pussy."

    I can't wait to teach him chess, but I figure I'll wait 'til he's four.

    --
    Microsoft is to software what Budweiser is to beer.
  82. That would be better, but not even close to ideal. by FatSean · · Score: 1

    Easily scared pacifists can set up defenses to protect themselves without having to go on the offensive, but it's not the only technique needed. We need all types of people all over the pacifist-warmongering spectrum. But we also need people to judge risk in a rational way.

    The grandparent was trying to blame all this on the pacifists, even though it is the war-mongering people who are cool with giving up their liberty for security. I think we're all to blame, but for different reasons.

    I think slashdot recently did an article on how humanity's innate risk assessment is become out-dated in our modern society.

    --
    Blar.
  83. Were things that different then? by bumptehjambox · · Score: 2, Insightful
    My parents didn't understand the computer at all, however it was a new decade and they knew I'd need one. At 8 years old, on my first 'real' computer, Doom had changed my life forever. A large step from Mega Man, or 'meggyman' as I called it when I was 3 years old, blowing up monsters with a shotgun was simply thrilling and the first person perspective was both the most immersing and imaginative experience technology had for me. I remember the distinct growl from the PC speaker scaring the bejesus out of me, and by the time my parents caught on it was around the "mortal kombat is making our kids insane week." When I ran through a level with them watching any scrap of fear they may have had vanished and cheered me on as I vaporized monster after monster. After all, this is no worse than scary movies, no worse than cop dramas, no worse than the 6 o'clock news. If you know what murder means, what a fatal stabbing is, the mental imagery you conjure from hearing that is just as damaging; that is, it is completely NOT damaging.

    I owned a BB gun, my dad and I shot off model rockets every weekend, so I was responsible around things that could be classified as weapons or explosives, I still played outside much more than on my computer, so I didn't get fat; maybe my parents just knew I wasn't a fuck-up. After all, the 'vibe' your own child emits is the easiest for any half-decent parent to read. Maybe more parents should be able to determine those kinds of things, I guess it's hard to say, I'd doubt a parent would hand their 8 year old kid a copy of a bloody shooter, but if the kid is exposed to it and likes it they could have a lot of fun; people think too hard about the simulation of video games, and not the fun. Just as shooting a can with a BB gun can be a fun way to experience physics, a shooter is a fun way to experience the act of shooting and destruction in a safe and legal manner. Would you send your kid to counseling for building and destroying a lego tower because you think he's going to be a terrorist? No.

    These days, shooters are more graphically intense, more immersing, and focus more on semi-realistic human against human combat. To imagine a kid playing Battlefield 2142, I'd honestly be more afraid of what they read in the in-game chat than seeing ragdolls fall down from in front of their crosshair. But, to fly around, drive around, shoot a tank, and rampage with a battlewalker; if I happened upon anything like that back when I was playing Doom, I'd feel cheated to have it taken away because my parents didn't trust that I wasn't going to fill up a car with plastique explosives and blow it up into an armoured personnel carrier, or, perhaps more reasonably; stab/shoot someone at school. Above all, I would be insulted, and would my view of my parents would be altered forever; to think they'd even consider me a potential killer!

    Maybe they should make some more kid-friendly first person games, I bet that'd be a blast for them, and yes kids grow up too damn quick these days. Innocence is a terrible thing to waste, and a tragedy for anyone who witnesses it being taken away from a child too early. But how much of that could possibly be video games? What about cell phones? Reality TV? Public school? Materialism? The media gets into our kid's heads earlier and earlier, and a global collective of misguided parents follow every lead the same machine throws them for sources of their offspring's troubles. It's as old as the hills, I suppose, and video games are just the latest scapegoat. I'm too young to have kids, but I am guilty of using discretion with my little sister years ago, we'd always play Mario Kart and Waverace because I didn't think she should play Goldeneye. A bit of that is sexism, had I a little brother, I'm sure I would have taught him the way of the gun early on. But, you can call me a success story, a kid who stumbled upon Doom at a young, impressionable age, and only good came of it, fond memories and an early boosted interest in technology. It's not all bad.

    I ranted pretty

  84. Ban D&D style RPGs! by Hoi+Polloi · · Score: 2, Insightful

    I wouldn't let my kid play games like WOW or Neverwinter Nights. They'll grow up thinking it's ok to be prejudiced against orcs and that you can just go around robbing dragons.

    On a serious note though. I'd say the biggest problem games pose for anyone, kid or adult, isn't losing track of reality vs the game it is losing track of time and wasting huge amounts of time on it. Games are supposed to be a relaxtion and a break from reality, not an escape or substitute.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    1. Re:Ban D&D style RPGs! by The+One+and+Only · · Score: 1

      You joke, but the reason a lot of kid's shows have diverse casts of muppets and monsters of all shapes, colors, and sizes is to encourage kids to adopt non-prejudicial worldviews from the start. If you take the Warcraft idea that some people are people and other people are inhuman monsters (based on superficial appearance) and internalize it too young, you might be more prone to see real life that way too.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    2. Re:Ban D&D style RPGs! by Geekbot · · Score: 1

      /.rs with ID's in the 500000s are smarter than /.rs with ID's in the 600000s.

    3. Re:Ban D&D style RPGs! by Geekbot · · Score: 1

      What? No psych majors?

  85. Why can't my kids? by writermike · · Score: 1

    "Because I said so."

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
  86. It's No Titus Andronicus by EgoWumpus · · Score: 1
    Sin City had some fantastic art direction. That is not equivalent to saying that Sin City was a fantastic movie because of the art direction.

    In fact, I think that if you took the story in Sin City and retold without the heavy noir elements or the eye-catching artistic work, it would be easy to see that it is fantastically misogynistic. Women are portrayed as alternately helpless, treacherous, or as objects of violence - which is occasionally sexual in nature. And that's not even getting into the child molestation being portrayed as alright. It's not simple snobbery to dislike the movie; it carried a legitimately stomach-churning message, very sweetly packaged. I think for the unshielded mind - be it 5 or 50 - it's a sick, sick message to be delivered; to think that these things are ok and 'cool'. I'm don't think the movie should be censored, but I do think that it's wrong to consider people who are against it to be 'snobs'.

    All that being said, I think games can legitimately have violence in them. Still, one wonders if the violence is needed to carry the game, or merely keep the interest of the player. Most first person shooters are just that; a reticule and targets. Whether those targets are abstract or mutant aliens, the player's goal is simply to put one over the other. Some games manage to do this without the suggestion of violence, while still keeping the idea of desperation; I point to Elebits as an excellent example. On the other hand, you can also have a game where the violence is meaningful to the story; Half Life is an excellent example. It's not the same thing if you change the characters. The game is fundamentally altered. Basically; if a game is telling a story, I am far more behind the use of violence. If it's violence for the sake of being stimulating while you line up target and reticule... not so much.

    --

    [Ego]out

  87. We know more now, than then.... by Dcnjoe60 · · Score: 1

    We used to also stick our hands in beakers of mercury during chemistry class and use lead in paint and asbestos in all kinds of building products. Just because we did something in the past doesn't mean it was smart or the right thing to do.

  88. The United States..... by IHC+Navistar · · Score: 1

    You can thank Nanny Politics.....

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  89. Let 'em Play!!!! by Anonymous Coward · · Score: 0

    I don't know, maybe it depends on the kid and how mature they are, and what kind of child they are. All of the speculation that violent games make your children desensitized suicidal psycho wacked out individuals is way over hyped.

    If your kids like to torture animals, and kill things in real life, it is because you smoked to much crack when you were pregnant or you are just a crappy parent. It's not because of heavy metal, video games, violent movies, etc... It is your fault.

    That said, I have three kids, the youngest are now 11, boy and girl twins, and they have been playing games like CS, Unreal Tournament, BF, Half Life, etc. since they were 4. They both do plenty of normal things like skateboard, baseball, swimming, soccer and all that good stuff. My daughter is a complete princess, but she is my "little killing machine" (my wife hates it when I call her that) when it comes to FPS games. Both my young ones take me out all of the time when we play against each other.

    The point is, if these games were going to have bad effects on my kids, I would know it by now. They have no problem differentiating real life violence with game violence. I think as long as you are not freaking your kinds out with the games and they are not having nightmares, then there probably is not going to be ill consequences from letting your children play violent games. As long as you are doing your job as a parent, I don't see why there would be problems. I must say, I did hold off on letting them play the GTA series games for awhile though...

    Another thought, It might be different if I was turning my kid loose in the back room somewhere by them self playing games all day and night, that would wack anyone out (If this is happening, you are slacking on your parental duties.) I am many times playing with them, so it is more like us playing together, that makes the gaming experience a little different as well IMO. I also regulate their play time. my two cents...

  90. Nature disagrees with you by Anonymous Coward · · Score: 0

    Keeping a child ignorant of bad things is not the same thing as sheltering a child from bad things. Nowhere in nature do we see young being protected from information. Young are exposed to information early and often. Often this information is needed in order for the animal to survive. If you don't allow the child's 'copy' instinct to learn how not to be eaten, how to kill food, and et cetera how is the child supposed to accomplish these things? In a general sense, information is at worst, unhelpful to an animal, not detrimental. So I'm not sure where your claim that such a state of affairs is "natural" comes from.

    In humans, there may be some benefit to restricting certain kinds of information. While our intelligence is a huge advantage, it also makes us psychologically fragile. However, our instincts are very similar to those of other animals. Anyone with children and a lick of self awareness can tell this supposed 'instinct' to protect children from information is actually something that has been learned, not an instinct.

  91. Two Kinds of Parenting by alexgieg · · Score: 1

    I'm not a parent, much less married (yes, I'm a typical nerd), but I know a guy now in his 50's who has 8 children, none of whom turned into bad persons, quite the opposite. When asked how he managed to do that, he always answers that in the beginning he very consciously choose to be an "yes" father. What he means by that is threefold: that he was himself a permanent moral reference for their children, so that his example would speak by itself more than mere words spoken by him; that he made know to his children that whatever new thing they were interested in doing by themselves, they had to ask him first; and that for the vast majority of these questions his default answer would be "yes", even if the thing in question was in some way dangerous. This way, in the very, VERY, VERY rare occasions where he absolutely HAD to say "no", this "no" had weight. How much weight? The weight of the many hundreds of "yes" that came before it, of many they knew would surely follow it, and of the fact they knew his father was being absolutely honest on the necessity of that specific refusal. So they simply accepted it and carried on.

    (This of course doesn't include things the children wanted that he couldn't purchase. In those case an "I'm Sorry, but we don't have the spare money for this. But you can save and purchase it yourself in a few months if you still wish it by then." solved the issue.)

    On the other hand, I know families, one of which of close relatives, which put lots of restrictions on their children, as if the parents had opted to be of the "no" kind. And I don't see in those families the same level of success the "yes" guy had, even when the "no, no, no" comes coupled to a strong moral example. In these cases, it seems, no "no" distinguishes itself from the other "noes", all being seen as equally limiting, and as a result, disobeying one doesn't seem that much different from disobeying any, for disobeyed most of them will be, no doubt about that.

    Now, I know these are all anecdotal examples, but they will nevertheless push myself into the "yes" kind of parenting if and when I'll have kids. Provided the good example is present (in person or in memory) 24 hours a day, the few hours they'll be playing those hyper-realistic violent video-games won't matter that much.

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  92. Boys will be boys by Wansu · · Score: 5, Insightful



    I was born in the late 50s and grew up in the 60s. There were no computers. TV was black and white. My class was probably the last to be taught to use slide rules in high school.

    We played outside. During the peak of the baby boom, there were lots of kids to play with. We'd round up 10 or 12, split up and line up on either side of a creek. We'd throw dirt clods, shoot bottle rockets, throw firecrackers and shoot BB guns (the old, whimpy kind) at each other. One parent gave us shop goggles and several of us carried trash can lids as shields. We escalated to Whamo Wrist Rocket slingshots, homemade catapults, sky rockets and roman candles. We'd play all day. When I'd get home, I was so dirty, my mother made me strip on the screened back porch and make a beeline to the tub. Sometimes people got hurt. I got hurt several times. It never stopped me. What we were doing was basically poor man's paintball.

    When we got older, we entertained ourselves with vandalism, model rocketry, homemade explosives and other adventures. Yessir. If a boy does that nowadays, he'll get a cavity search.

    I suppose if we'd had Doom and Quake we'd have played those games. But damn if it ain't fun to throw dirt clods.

    As for these kids going on shooting rampages, it just didn't happen back then. The reason was no kid ever got that far out of line. If you acted up, you got your ass beat. The punishment was swift and sure. Today I see kids testing and pushing the limits of what they can get by with. Back then, you didn't have to push very far before you got your ass beat. If we'd continued corporal punishment in the schoiols, Columbine and all the other shootings probably wouldn't have happened because we'd have taken care of little problems before they became big problems.

    --
    Wansu, th' chinese sailor
    1. Re:Boys will be boys by Anonymous Coward · · Score: 0

      If we'd continued corporal punishment in the schoiols, Columbine and all the other shootings probably wouldn't have happened because we'd have taken care of little problems before they became big problems.

      And probably caused just as many big problems as you prevented, due to people generally getting resentful towards people who do physical violence to them. Or were you under the impression that school shootings never happened before Columbine?

    2. Re:Boys will be boys by Wansu · · Score: 1



      And probably caused just as many big problems as you prevented, due to people generally getting resentful towards people who do physical violence to them. Or were you under the impression that school shootings never happened before Columbine?

      I can't say school shootings never happened prior to the early 70s, when corporal punishment was stopped. But if any did, they were mighty rare. I can't remember any.

      As for resentments, I got paddled more often than most students because I was the class clown. I didn't feel resentment towards the principal for paddling me. I was ashamed of having been caught or that I used bad judgement.

      --
      Wansu, th' chinese sailor
    3. Re:Boys will be boys by Anonymous Coward · · Score: 0

      I can't say school shootings never happened prior to the early 70s, when corporal punishment was stopped. But if any did, they were mighty rare. I can't remember any.

      Guess what, they're still mighty rare.

      School shootings, like many other criminal acts, appear more prevalent in modern society because of the ability of our news media to disseminate every single unusual act that occurs.

      Did you know that the deadliest mass murder at a school in the US occurred at a school in Michigan where the perpetrator set off bomb planted in the school, then killed himself and many others with a car bomb after rescuers responded to the scene? 45 people died that day, and this was in 1927.

      As for resentments, I got paddled more often than most students because I was the class clown. I didn't feel resentment towards the principal for paddling me. I was ashamed of having been caught or that I used bad judgement.

      And your one case proves that it can never happen, right?

      Obviously you're not the sort of person who's going to go shoot up a school. But it's entirely reasonable to suppose that in any given population, physically abuse is going to drive a certain number to violence more so than they would have without it. Children learn from example above all else.

  93. Common Sense by ACQ · · Score: 1


    The best way to raise your children is with common sense. If you don't have common sense I don't know what to tell you as I have no idea what that's like. In my younger years I was raised playing SMB, Zelda, Wolfenstein 3D, Duke Nukem, and I'm just fine today.

    I allow my 4 1/2 year old to play Zelda Ocarina of Time (classic good vs. evil), Mari Kart (healthy competition, coordination), Yoshi's Story, and a some others on NES. She watches Scooby Doo, TMNT, Goosebumps, Looney Tunes, and a few others. She knows full well that they are not real. She's also learning chess and checkers, which she wants to play everyday simply because I have not forced them on her.

    With all that said, I'd rather her see/play the questionable things at home where my wife and I can explain it to her and make sure she can distinguish between reality and fantasy, which she does well.

    --
    Currently theta testing the prototype "Event Horizon" server-scaled desktop box with a 50 Gigameg of Ram.
  94. Half the problem... by Belial6 · · Score: 4, Interesting

    Half the problem is this insane idea that being an adult at 13 is an "early grownup". For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. Somehow over the last 3 or 4 generations, the entire human populations seems to have become retarded. It seems that it now take 50% longer for a human to reach maturity. It looks like we need more studies on just what kind of damage DDT did on our population, because if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

    I don't know about the rest of society, but my genetic code has not degraded to that point. While I have certainly learned many things since I was 13, the only thing that prevented me from living as an adult at 13 was the artificial legal system that criminalized my age. I'm not saying that it wasn't great living for 6 years as an adult who had no responsibilities. I'm just saying that at 13 I was an adult, irrelevant to what the law said.

    1. Re:Half the problem... by operagost · · Score: 1

      It's because the schools act as babysitters, and indoctrinate the youth with their own agendas rather than teaching them to think for themselves. It doesn't help that prison inmates have more rights than minors.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    2. Re:Half the problem... by Anonymous Coward · · Score: 1, Insightful

      You cite "for 100,000 years" as if our evolutionary past should be something we should strive to model our lives on. For most of our past, small tribes fought other small tribes and raped/enslaved the defeated women/men, sacrificed animals to appease gods, and generally lived like animals themselves with disease and ignorance enshrouding their lives. Culture, religion, law, and technology slowly emerged as threads to bind larger groups together.

      Modern society is now, for better or worse, of sufficient complexity that the life experience gained between ages 13 and 21 is enormous. Faced with larger choices and increasing individual power and lacking ubiquitous religious structure, humans now DO require more time to adapt and mature.

      If you considered yourself mature at age 13, then I have no doubt that you are as sadly immature now as most 13 year olds I know (including myself at 13).

    3. Re:Half the problem... by Garse+Janacek · · Score: 5, Insightful

      For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. ... if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

      For 100,000 years, most people have been unable to read or write, and "adulthood" essentially implied that they knew a single trade well (generally whatever their parents did) and/or could kill wild animals, and could more or less keep their family from dying -- and not much more. There is a problem today in that the expectations on children can become too lax, but your implication that something is "seriously wrong" with someone who "takes 18 years" to reach adulthood in our society is ridiculous -- we expect much more of adults now, and it is reasonable to do so. We are not (typically, in the western world, at least not in those segments of the population likely to be posting on slashdot) so close to mere survival that the physical abilities of a 13-year-old boy will make a life-or-death difference for most families, or that a 13-year-old girl should start churning out babies just to ensure the survival of the species.

      If you want to say we should teach our children responsibility at an earlier age, great, I agree that's something we should work on. But saying they should be "adults" at 13 just because that's what it has been like for much of history is kind of throwing out the legitimate and positive changes that have been made since then. I'm not into the philosophy that says the future is always better than the past, but the very fact that we're having this conversation from physically separated locations without even knowing each other should suggest that there are some useful aspects to recent changes...

      --

      I am the man with no sig!

    4. Re:Half the problem... by Anonymous Coward · · Score: 0

      "I'm just saying that at 13 I was an adult, irrelevant to what the law said."

      Maybe when you grow up you will learn that you don't get to define what constitutes adulthood.

      --
      Old guy
    5. Re:Half the problem... by Stevecrox · · Score: 1

      What are you on seriously? DDT?

      In an enviroment which requires one to mature quickly people do, it does involve alot more life expearence, in modern society the 'stresses and strains' of real life don't start having a real effect until later as far as I can make out blokes grow up around 18 and girls at 21. That doesn't mean that your not capable of good logical reasoning at 13, but things take longer because they can. When I was 13/14 I was able to make reasoned logical choices and understood and could make mature choices but 7/8 years later looking back I can see that I was a bit immature in twenty years time when I look back I'm sure I'll think me now was an immature pillock as well.

    6. Re:Half the problem... by logixoul · · Score: 2, Interesting

      Interesting. What do you make of this article?

    7. Re:Half the problem... by Belial6 · · Score: 1

      No, I am not serious about DDT. I don't believe for a second that our species genetic code has become damaged, but I am in the minority. The reason that blokes "grow up around 18" is because that is when much of society considers them adults. If they were considered adults at 14, they would be grown up at 14. Of course your statement that at 20, you look back at 13 and say you were a bit immature, and that you expect to see your 20 year old self as immature at 40, just shows that if you really think about it, you understand the problem. If you are a healthy human, you should continue to grow and mature until the day you die. That does not mean you are not an adult until you are dead.

    8. Re:Half the problem... by Belial6 · · Score: 1

      Our ability to converse online has absolutely nothing to do with when humans become adults. Saying that "modern society has benefits and calling 17 year olds children is part of modern society, thus calling 17 year olds children is a benefit" is a logical fallacy. I suspect that you already understand why so I won't go and get a link to a logic site.

      We do not expect more from from adults now than we did in the past. That is just a false statement. Adults may have more opportunities to do more, but more is not expected of them. Yes, there is more reading an writing, but that is generally covered before the age of 13.

      There is also a serious logic flaw in your statement that because we don't have to do something, that means we should not do something. Just because we do not HAVE to consider 13 year olds adults, does not mean that we SHOULD not.

      Combine this with the fact that anyone trying to claim we are not biologically adults once we have hit puberty, is either lying, or seriously confused.

    9. Re:Half the problem... by Garse+Janacek · · Score: 1

      Saying that "modern society has benefits and calling 17 year olds children is part of modern society, thus calling 17 year olds children is a benefit" is a logical fallacy.

      But that's also an oversimplification of what I was saying. I was giving an illustration of one benefit of the way modern society is structured which requires at least some proportion of "adults" with substantially deeper educations and abilities than can be achieved by the vast majority of 13-year-olds -- that is, if the common expected level of education didn't go past seventh grade or so, the Internet wouldn't exist, or at least not in anything near its current form. And it's hard to get around the fact that once someone is out in the world fending mostly for themselves (i.e. "an adult" in common usage), it will be much harder for them to devote themselves to the long-term full-time education and development that would be required to maintain modern technological standards in a society where we really considered a 13-year-old an adult in the same sense as we currently do (say) a 25-year-old.

      We do not expect more from from adults now than we did in the past.

      You say this in the same paragraph that you mention reading and writing, which I think is inconsistent. Especially since your original post was talking about the past 100,000 years of human history. True, basic literacy is frequently achieved by the age of 13, to varying degrees. For most of the past 100,000 years that is already far more than was expected of adults, so we do expect more in some ways. I would also strongly question your claim that reading and writing is "generally covered" by the age of 13, since there is a noticeable difference between the reading/writing level of the average 13-year-old and the average college, or even high school, graduate (note that I am talking about average here, as it would obviously be ridiculous to say that no 13-year-olds can read at the college level). But to be more pragmatic and concrete: I would challenge you to turn a 13-year-old into a professional-quality automotive engineer. Being generous, perhaps one in a thousand could do it, but this proportion of educated professionals is far too low to keep society functioning at anything near our current technological level. Simplifying the much greater complexity of the typical modern career down to "Adults may have more opportunities to do more" doesn't work. Most people in our society may have the opportunity to do more, but this comes with the inability not to if they want to have a secure long-term career. Our economy needs a certain fraction of people who have had a deeper education than has even been possible for much of history. It is no longer practical in most cases to support a large family with only basic physical labor and hunting ability.

      There is also a serious logic flaw in your statement that because we don't have to do something, that means we should not do something.

      Well, if that was really the implication I was going for, then sure, but it wasn't. I was responding to the logical flaw in your post: paraphrasing, your post seemed to imply that because we have done something for 100,000 years, we should continue. My point was that the need for survival that required this behavior for most of that time is no longer relevant, so the fact that it was done when necessary is not enough justification to say that we should continue doing it when it's not. For positive reasons why we actually shouldn't keep doing it (as opposed to mere responses to your argument that we should), see the earlier parts of this post.

      Combine this with the fact that anyone trying to claim we are not biologically adults once we have hit puberty, is either lying, or seriously confused.

      We've adopted the habit in human society of distinguishing between the biological capacity for reproduction, which all animals achieve at some point, and the development and maturity necess

      --

      I am the man with no sig!

    10. Re:Half the problem... by Zaphod2016 · · Score: 2, Interesting

      Here here! I got my first appartment at age 16, and can still remember the nightmare of lies I needed to spin together in order to "qualify" for a 40+ hour job, bank account and lease. At 16 I was ready, willing and able to go out and start my life- the Dickensian laws created to protect me only stood in my way.

      On the other hand- I have a brother who is currently 17, and he is not ready to leave the nest, not by a long shot. Even basic stuff like laundry and cooking simple meals totally confounds him (Easy Mac doesn't count- at least Romen requires you to learn how to boil water).

      Like any lawyer will tell you: it depends.

      When I was about 12 I spent a summer with a cousin who really loved throwing his pocket knives at animals- squirrels, frogs, other kids, etc. He didn't own a computer or NES, didn't play violent video games. Is anyone suprised to learn that he was eventually sent to prison for beating up a girlfriend? Something was very wrong there, but no video game can be blamed.

      On the other hand, at 12 years old I used my pocket knife to fillet fish all the time. I never used it as a weapon, I considered it a tool. I only cut up fish I caught, and only to eat them (mmm-mmm, Manitoba walleye).

      I would be tempted to say "I had good parents", but I didn't. Like most of you, my parents split up when I was very little. So why did I learn self-reliance while my cousin and brother did not? Honestly, I can't be sure.

      But I would wager my love of "Faxanadu" for the NES had very little to do with it.

    11. Re:Half the problem... by Zaphod2016 · · Score: 1

      Great article, but I think we are talking about two separate issues, both of which are summed up in the cliche: "26 is the new 21".

      On the one hand, the earning power my dad enjoyed at age 21 with a B.S. would now require an M.S., thus requiring more time to get those credentials, if not some time to work and pay for it too (including books, food, dorm/appartment, etc). Taking another 5 years to reach this pay level is not totally ridiculous.

      On the other hand, I have many, many friends who required 4, 5, even 6 years to earn a basic B.S. degree. Assuming the pattern holds, they will certainly be 26 (or older) before receiving an M.S. or PhD, assuming they continued their education (most didn't).

      So yes, I will agree that we now demand more from middle-class adults, and so, they require a few extra years to mature. That said, I have also seen an overabundance of laziness, apathy and entitlement in the younger generation- many of these people are in no hurry to mature, and it shows.

    12. Re:Half the problem... by Belial6 · · Score: 1

      But that's also an oversimplification of what I was saying. I was giving an illustration of one benefit of the way modern society is structured which requires at least some proportion of "adults" with substantially deeper educations and abilities than can be achieved by the vast majority of 13-year-olds -- that is, if the common expected level of education didn't go past seventh grade or so, the Internet wouldn't exist, or at least not in anything near its current form. And it's hard to get around the fact that once someone is out in the world fending mostly for themselves (i.e. "an adult" in common usage), it will be much harder for them to devote themselves to the long-term full-time education and development that would be required to maintain modern technological standards in a society where we really considered a 13-year-old an adult in the same sense as we currently do (say) a 25-year-old.

      You contradict yourself. You say that a 13 year old adult could not get the any education beyond 13 because an adult cannot get further education, then use people who DID get further education after becomeing adults as your example. Which is it? Can an adult continue to go to school or not?

      You say this in the same paragraph that you mention reading and writing, which I think is inconsistent. Especially since your original post was talking about the past 100,000 years of human history. True, basic literacy is frequently achieved by the age of 13, to varying degrees. For most of the past 100,000 years that is already far more than was expected of adults, so we do expect more in some ways. I would also strongly question your claim that reading and writing is "generally covered" by the age of 13, since there is a noticeable difference between the reading/writing level of the average 13-year-old and the average college, or even high school, graduate

      13 years old is 7th grade. You might want to believe differently, but most people do not get much beyond that in any practical way. Those that do, will become better readers and writers through day to day practice. You have to exclude anyone who goes on to higher education, as this group obviously would continue education past a legal adulthood, as they are already doing that, so as soon as you use college students as a comparator, you are arguing against yourself again.

      But to be more pragmatic and concrete: I would challenge you to turn a 13-year-old into a professional-quality automotive engineer. Being generous, perhaps one in a thousand could do it, but this proportion of educated professionals is far too low to keep society functioning at anything near our current technological level. Simplifying the much greater complexity of the typical modern career down to "Adults may have more opportunities to do more" doesn't work. Most people in our society may have the opportunity to do more, but this comes with the inability not to if they want to have a secure long-term career. Our economy needs a certain fraction of people who have had a deeper education than has even been possible for much of history. It is no longer practical in most cases to support a large family with only basic physical labor and hunting ability.

      What percent of the automotive engineer profession is made up of high school graduates that have no higher education? Yeah, pretty small group right? You keep using the argument that identifying people as adults at 13 is bad because we need people with post adult education by giving examples of people who have post adult education. The physical labor comment is an obvious straw man, as I have consistently indicated a 7th grade education. If you are implying that the only thing you learn in school up until the 7th grade is hunting and physical labor, you are just plain wrong, and most jobs do not need greater than a 7th grade education.

      Well, if that was really the implica

    13. Re:Half the problem... by Anonymous Coward · · Score: 0

      I Completely agree.
      I drove a car when I was 13. I learned how to work in Import/Exports and learned how to assume the responsibilities required from an adult (where I grew up, failure in doing so would frequently result in death). Basically, I enjoyed an adult lifestyle and I was considered, by other adults, to be an adult. .. then I moved to Europe.

      Going from being considered a responsible adult with a certain social standing to be considered an *infant* was quite a traumatic experience for me.
      It felt as I had suddenly been locked up in an insane asylum and that I was the only person who realised I shouldn't be there.
      I will make sure that my children get exposed to real life soon and not only the PC, sugarcoated PG-13 version of reality commonly regarded as "normal" in the west.
      I'm not going to raise a western-style winy, fat, uneducated, undiciplined and spoilt child that will remain a child until he/she dies.

    14. Re:Half the problem... by Anonymous Coward · · Score: 0

      Mr. Scott Skaife, you are tossing a lot of numbers around as if they are facts.

      Please cite your sources or stop trying to sound like an authority on anything.

      If you can't validate these numbers you just sound like a silly yam.

  95. Re:The pussification of America by bmajik · · Score: 1

    I was never violent. I never picked a fight and I never was picked on. In fact, none of my friends were like that either.

    When I have my son, which might be in September, I'm going to teach him that violence is the last refuge of the incompetent, and that if inter-personal relations come to blows it represents a personal failure to avoid that conflict.


    Maybe your son will turn out like I did.

    After being punished every time I got in a fight with someone, even though I was told to not retaliate and tell a teacher when someone was picking on me... i got progressively angrier with the world and could't wait until the day I was old enough to start lifting weights. I modified my school habits, my dress, and my outward demeanor all for the worse, just to try and get people to leave me the hell alone. And one day when someone was messing with me, I had decided that today would be the day that I wasn't going to just take it, and I snapped.

    I strangled a guy over a quarter. And it felt _great_. I loved every second of it.

    All of the years that people were fucking with me just because they could... because I wasn't allowed to fight back or because I wasn't strong enough to fight back properly... they all came out on this guy that took a quarter from me because he thought he could get away with it. I picked him up out of his chair by his neck, and put him in a wrestling move called "the hang" where you have the guys throat in the small of your elbow, and you hold his knees in your other elbow, and you bend his spine backwards across your own back by pulling your arms forward. The guy was hanging by his throat and his knees and flailing, trying to do anything he could to hit me in the face or escape or whatever. After a few seconds of futility he, gasping for breath, said "you can have your fucking quarter" and threw it down on the ground.

    I set him down and thanked him for understanding, and then picked up my quarter and then sat back down at the table in the seat right across from him. The next day things were "normal" again.

    It was the best day of my life (up to that point), and a story that scares the shit out of my wife and anyone else I tell it to.

    So, if you want your kid to become a mal-adjusted sociopath, put him in public schools, and tell him that anytime he gets in a fight, it's because he's a failure. That's all your kid needs - his dads voice playing in his head, telling him what a failure he is as each fist lands in his face.

    It's healthy to tell your kid that fighting is less preferably to diplomacy. But it's also healthy to let them work out differences physically when they're young.. when the body can heal.. and when nobody is packing heat. Kids need to learn how to set boundaries and with boys especially, fighting is part of that.

    I say this not to call you out or anything, but I'm not sure you realize.. especially in traditional American schools... its a damn jungle out there, and its a quasi-suppressed version of lord of the flies... playing itself out every day. It's amazing that nobody ever started anything with you because that was certainly not my experience or the experience of my wife, or any of her male friends in highschool.

    I hope your son has an easier time than I did. My experience was by no means the worst of the people I've met.
    --
    My opinions are my own, and do not necessarily represent those of my employer.
  96. Kids are old enuogh when they can have 1 hand on by DRAGONWEEZEL · · Score: 1

    home row, and the other on a mouse.

    Old enough to circle strafe? Old enough to Frag.

    -My bloodline will propagate the next generation of super gamers!

    --
    How much is your data worth? Back it up now.
  97. The psychology... by symes · · Score: 1
    As a parent my reaction to violent games comes from the generic processes governing a lot of emotional reactions. If I get stung by a wasp (bear with me on this) then I learn to fear wasps. I also show fear to other, similar, winged insects and the intensity of that fear is proportional to the similarity between the wasp and that other winged insect. Similarly, with games, my concern grows as their similarity to real violence increases. Pacman? No problem. A (hypothetical) 3D virtual environment with realistic weapons, 'enemies' and gore that mirrors Friday night in casualty? No, I don't think kids should have access.

    One reason why access, imho, should be prohibited is that, according to the psychology I've read, children are born 'beasts' and learn to inhibit their violent urges (rather than born naive and become corrupted). A realistically violent video game does not, inho, provide a positive learning experience and, if anything, amplifies the cult of the gun, knife and diminishes the value of human life. Worse, they do not teach an important aspect of morality, empathy.

    Now I'm pretty certain that most parents can and will bring their children up to be upstanding citizens, I also think there's a fair few people in this thread with some excellent thoughts on the matter, on both sides of the argument (there's also a few who clearly have no experience of bringing up children, but who will most likely do well as a parent). The people I worry about are the not particularly intelligent, not that bothered, don't post on /., couldn't care less kind of people. The people who breed because they can't work out how to use prophylactics. There's balance between our freedom to enjoy whatever leisure activity we choose and the possibility that we might be educating a bunch of kids to shoot first think later. Educating kids that it's cool to carry a knife or a gun.

    Ok - so, above, we've also heard from a bunch of people extolling the virtues of pacman, and other innocuous games. What would we miss out on and what benefits would we see if realistically violent games were outlawed? I think we wouldn't lose anything but might gain something. So personally I would outlaw games which enabled players to use realistic weapons to inflict harm and/or kill realistic enemies. It is the similarity with 'real life' that's the problem, in my mind.

  98. And who said you turned out okay? by Anonymous Coward · · Score: 1, Insightful

    How do you know?

  99. Re:The pussification of America by opec · · Score: 1
  100. It isn't the violence..... by Chazmyrr · · Score: 1

    I don't have a problem with my children playing violent games. I can have a problem with my children playing games where the protagonist is an anti-hero, place the protagonist in morally ambiguous situations, or otherwise reward anti-social behavior. Medal of Honor is fine, but GTA 3 isn't. Games like KOTOR where the of choice of being evil is presented as being without repercussion, depend on the maturity level of the child. In other words, it's the subject matter that is the problem, not the violence.

    I make an exception for games where acting out the game can easily lead to tragedy. Pretending to asphyxiate someone with a plastic bag or beat them with a baseball bat is much more likely to send someone to the hospital than shooting them with a toy gun.

  101. ALL games are "Cops and Robbers" by DahGhostfacedFiddlah · · Score: 1

    I remember playing Contra as a kid and telling my grandma "Look! I just killed those guys!". I was rewarded with a brief lecture on how killing is wrong in real life.

    I was ten years old, and even then thought it was stupid. "These are pixels on a screen, not people - can't she tell the difference?". As graphics improve, children's ability to tell graphics from reality also improve (remember how awesome the T-Rex in Jurassic Park looked when you first saw it? Go back and look at it now.) To gamers today, the hookers in GTA3 are no different from the sprites in Contra. They're pixels on a screen.

    And we'll need much better systems (including tactile and odor outputs) than what we have now to even begin to break that mental barrier.

  102. Depends on your kid... by BlueCollarCamel · · Score: 1

    If your kid has a habit of collecting, killing and then mutilating cute little woodland creatures or the neighbors' pets, I'd consider getting them something other than a violent video game.

    --
    1&1 - Cheap domain and web hosting.
  103. My kids frag my ass by cat_jesus · · Score: 1

    My kids are 10 and 12 and I started played Q3A with them when they were little. I'd apply new models and skins for them to use and we'd set up homer vs Bart games or other such silliness. My kids are not violent. In fact I often get compliments about their caring natures. They both have a lot of empathy for others and for animals. They are very kind people... until you get into an arena with them. Then they turn it on and kick you ass. It didn't take very long for them to figure out they could gang up on me and kick my ass all over the place.

    These days they Mostly play Halo2 together though they've mastered pretty much all of the FPS games on PC and Xbox. They're a great team and I feel sorry for any guy my daughter dates if he thinks he'll beat her in a FPS game. She's been playing them since she was 5. It's funny to see a girly girl who likes hello kitty kick the shit out of "young studs" online. Often they think that's someone else is playing and putting her voice on.

    That's my girl.

  104. We're all right in our way by BenEnglishAtHome · · Score: 1
    Wrong. It's simply called experience

    You're right, but I don't think I'm wrong.

    My take on this thing is that experience can't be taught. We can't stop kids from doing things we now know were stupid. The best parents can do is instill in their children the ideals and skills necessary to handle those dangers when they arise. Too many parents fall back on "just say no" and "zero tolerance"; those things don't work. If someone is truly worried about the effects of violent games on children, then banning the games from the house is stupid and way too late. The conversations should have started years ago, when you're watching a Bugs Bunny marathon with your very little kids. *That's* the time (and Bugs gives you plenty of opportunities) to discuss the difference between real violence and make believe. That's the time to assure yourself that your kid has their head on straight enough to know the difference.

    What bugs me about so much of the child-rearing I see is that people try to prohibit bad things. That only works while the parent is in the room. Parents should anticipate and teach long before the need arises to prohibit. Then they should trust that their kids got the point and won't screw up too bad while gaining their own experience, which just happens to be the only experience they'll ever actually benefit from.

    The failure to teach is bad parenting. The failure to trust is disrespectful. And people that can do neither shouldn't have kids.

    Pardon me while I book my return ticket from Never-Never Land. I don't quite know how I got here...

  105. the world is not always a nice place by turtlewax · · Score: 1

    I agree with the spirit of this article, and don't want to be contrary, but the comment "the world is not always a nice place" is completely out of step with the topic, and mixing these topics is precisely what leads to trouble. The violence depicted in games is a mere caricature of the real thing, and a dangerous one at that.

    With regards to which games are acceptable for children, our family is admittedly out of step with mainstream culture. My 4-year-old son has dabbled in Rome-Total-War. "Lemmings" has some disturbing content by preschool standards, especially the updated 3D-versions. But its on the approved list because the player is challenged with saving the lemmings rather than destroying them. Mario in contrast, is completely off-limits.

    We will watch and discuss "Saving Private Ryan" before we introduce Mario. Though I don't distinguish between Mario and Gears-of-War, one could argue that Mario is worse because it sugar-coats aggression, makes it more palettable. Lobbing mushrooms and fireballs teaches aggression every bit as well as mortars.

    NOTE: It composing this post, I used the concepts of "aggression" and "violence" somewhat interchangeably. They are of course not the same, but I wanted to limit this post to a few paragraphs. Apologies to those who are offended by this ambiguity.

  106. It depends on the level of realism... by Giolon · · Score: 1

    Videogames are far and away more detailed and realistic than games were back when we were kids. I mean I was playing Doom when I was a kid and my parents had no problems with it. The graphics of Doom are basically cartoony. I don't recall it being particularly scary as a kid, except maybe when all the lights would go out and 10 imps would jump me. Games back then were all fantastical stories like that, aliens invading, an elf battling evil forces, etc. None of this "go down the block, get a ho in your car, and stab a policeman and get away with it." I think it's the violent games that are firmly cemented in the real world that I wouldn't let my children play.

  107. When to start school by BenEnglishAtHome · · Score: 1

    In my experience, if you red shirt your kid (keep him out of school as long as possible so that he's older and bigger than his classmates and has an advantage in sports) then you do more harm than good. He gets his license first, so he's got more chances to be the drunk driver that kills his passengers. He turns 18 long before high school is done, so he has more chances to go to jail for statutory rape for what he does with his sophomore girlfriend.

    As counter-intuitive as it seems, I say put 'em in school as early as you can.

    1. Re:When to start school by ivan256 · · Score: 1

      I actually have a pet-peeve against age based decisions. I think you should send your kid to school when they're ready. You, as a parent, should be doing everything in your power to make sure your kid is ready for school as early as possible...

      Just earlier today I was reading the paper mat they put on the floor of my car during inspection. It said "For safety, children under 12 should ride in the back seat of the car". Do they think that people are too stupid to understand height and weight based recommendations? What if you have a short 12 year old? It pisses me off when things are boiled down to an age based rule-of-thumb because it is either too much effort to make a determination based on the factors which actually matter, or because the person communicating the rule assumes that people are too stupid to understand the complexities of the issue.

      Anyway, I guess what I'm trying to say is that I agree.

  108. No, I think graphics /do/ matter by maillemaker · · Score: 1

    >I don't know if better graphics make the games more detrimental to your children's mental health.

    I think they do.

    Let's face it, all simulation-type games are just that - SIMULATIONS. When the technology was prohibitive, the simulations were necessarily crude. But as technology progresses, the simulations are going to become more and more realistic.

    I think it is pretty much established that exposure to sensory stimuli can cause desensitizing to those stimuli.

    The more realistic the simulation of the sensory stimuli of, say, graphic murder, becomes, the more risk there will be of reducing sensitivity to /real/ sensory stimuli of graphic murder.

    In summary, it is not just the /concept/ of the simulation that is important to consider, but the /fidelity/ of the simulation. The more realistic the simulation, the more concerned we should be about the impact on the impressionable.

    Steve

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:No, I think graphics /do/ matter by NoOneInParticular · · Score: 2, Insightful

      Given that I spend much of my childhood simulating the killing of all of my friends (and they trying to shoot me; an actual frag being a matter of consensus), I don't think video realism is really up to par yet with little kids aiming guns at other little kids. Yes, there's more gore in the video game, but that's only because my mom didn't allow us to smear ourselves with ketchup.

    2. Re:No, I think graphics /do/ matter by shmlco · · Score: 2, Funny

      "The more realistic the simulation, the more concerned we should be about the impact on the impressionable."

      So today's youth are going to be desensitized towards killing cross-dimensional alien monsters or the walking dead? And this is a bad thing?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    3. Re:No, I think graphics /do/ matter by Kelbear · · Score: 1

      I plan to play said videogames with my kid. More specifically AGAINST my kid. I will frag the hell out of them mercilessly and scream, "WHO'S YO DADDY?!?!!" while they cry and wait for their character to respawn. They will know /exactly/ what the videogame is:

      It's a game where my child and I are moving puppets around competing to score points to "win" against each other. And boy, is he getting his ass kicked.

      (But seriously, he'll know that this is just playing with a person, and that what's happening on the screen is a virtual medium for the competition between me and him for the sake of entertainment. It has no opportunity to become more "real" than that due to him being conscious that his dad is right there and what he's doing is spending time with dad.)

  109. New games vs. old (realism) by Anonymous Coward · · Score: 0

    I just want to make one comment on what everyone seems to have agreed upon - that video games of yore were less realistic than video games now - thus the 'times have changed' and we should regulate accordingly.

    I disagree with this assertion on this basis - 'extreme' changes over time given the culture, time period, and previous exposure. Playboy magazine was extremely sexual given the time period, but now it's pretty tame. By the same token, I was 8-10 when Doom came out, and it was extremely gory and involved than most other games I'd played at the time. Not only was it really gory (even if it was alien violence) - it had that added level of being personal since it was from a first person perspective. We can look back at it now of course and say 'oh, that's really tame compared to GTA' ...but honestly, how realistic is GTA? Just because the graphics are better, they're still pretty cartoonish and depict a very skewed version of reality. Yes, times have changed, and what that means is we can see humans in very unrealistic situations and not be emotionally affected. On that note, one of the most disconcerting violent experiences I've had in a LONG time (I'm 23 and I watch a lot of movies) was seeing the stabbing scene in 'Zodiac.' It wasn't that gory, but the way the whole scene was shot it made me feel like I could've easily been that guy.

    More gore, more guns, more violence, more sex doesn't necessarily mean more realistic. Usually, it paradoxically means the opposite. We shouldn't let our failures of intuition influence our decisions.

  110. a year by f1055man · · Score: 1

    got to build those fine motor skills early.
    Dad: 5 more kills or no dinner!
    Kid#2: Do prostytoot count?
    Dad: hell yes, get that b****!

    And yes I'm going to name my kids "Kid". Thoughtless parents seem to compete on having the most obnoxious kids on the planet. I'm going to cheat and screw them up on purpose.

  111. Re:The pussification of America by desse · · Score: 1

    I am a mother who played video games as a child (moon patrol when i started) and now as well. I think ratings are good to have as a guideline because some parents just aren't that intelligent, but I don't think ratings should be the tool to teach morality in children. I think too many people are trying to say they are teaching morals to their children by restricting what they watch rather than explaining how the world is. If we purposefully hide information from our children, they do not have the appropriate information with which to make decisions. I think it is a parent's responsibility to teach their children morals. I also think if you tell your teenager that he can't play Battlefield because people get shot, he will play it at a friends house and it can become an obsession. I also play with my children because it is a medium in which we can communicate on their level. I feel that it is important to try to see things from their perspective so that I can help guide them in a responsible manner. I don't blame video games or television for criminal activity in children. I think it is a failure of parents to actually perform the parenting part of the child's life.

  112. Seventeen by cparisi · · Score: 1

    Seventeen! You're ready.

  113. I learned plenty from videogames... by Gnorme · · Score: 1

    ...so I wouldn't say you can't learn from them. My spelling was strengthened playing those pre-mouse Sierra Online games. I recall learning a good bit from those old Carmen Sandiego games. Heck, I wouldn't know who Spiro Agnew was if it wasn't for the age-verification system in Leisure Suit Larry.

  114. Me and my dad live in Germany... by hungrigerhaifisch · · Score: 1

    Me and my dad both play violent video games!
    In Germany, this is being made 'really illegal' by OLD populist politicians...
    It has never been 'legal' for minors to purchase violent games here, and it is getting more and more difficult to do so even as an adult today.
    My youth (regarding violent video-games / I am still only 22!):

    1. Somehow get the guy at the counter to sell me the game. Try different shops/counters. (Becoming annoyed...)
    2. Discover that although I had bought and paid more money for the 18+ version, the game had been censored. (Becoming angry...)
    3. Find and download a blood-patch. The sites hosting them generally were pulled off the net relatively quickly. (Becoming frustrated...)
    4. Install the blood-patch. (Becoming aware that computers just as humans can be very annoying, aggravating and frustrating. Learning something about both at the same time though...)
    5. Have a lot of fun, laugh at that head that just exploded, just as 'the makers' intended it to do. (Becoming calm by getting rid of all that aggression I had built up in steps 1-4...)

    Before I was old enough to go to a store to buy my games, my dad got them for me. Wolfenstein3d or Doom where already installed on his computer. We used to play them together, I did the shooting (pressing Strg) he did the walking (using the arrows)
    The irony here is, that from the age of about 15/16 I was the one supplying my dad with violent video games, paying for them with my pocket money.
    I still do it today! (Not from my pocket money though...)

    By the way, Wolfenstein3D was THE first game I ever played, and by 'coincidence' it is also one of the very few titles in Germany that are totally banned, not just for minors. Censorship in the name of protecting the young is wrong, and (in Germany) we know where those laws originated from...
    So speaking for all oppressed gamers young or old, I cry out "Die, Fuhrer, Die!" with at least one or two winks... ;)

  115. Sounds about right. by Anonymous Coward · · Score: 0

    Videogame violence is NOT as bad as many people make it out to be. But, there should still be some guidelines. I wouldn't want my kids playing Grand Theft Auto until they were like 15-16 years old. I think there are shooting games that arn't that bad for kids though. Starfox is a good example and maybe even a 007 game (no blood splattering).

  116. my kids by Some_Llama · · Score: 3, Interesting

    I have 3 kids, aged 15/12/10. The oldest isn't really into Video games, but the 2 youngest are, I let them play every game that I play (CS, Diablo2, GTA3, Quake3/4, warcraft, etc) and i always have.

    Some things I have noticed:

    They know the difference between games and real life, the routinely gib people in Quake, headshot people in CS, wipe out creeps in WC3 (when we all play together), but in school they get good grades and their teachers love them (no behavior problems), I know this because my wife works in the same school they attend and is privy to all of the lunch room commentary by their teachers.

    When they play these games their mindsets and preferences are mirrored in the game, not the other way around. This is the biggest point I can make.. games are a way for them to express themselves, I don't see any "conditioning" that should be prevalent if you are to believe video game alarmists (E.G. Jack Thompson)

    E.G. My second youngest (girl) likes to drive around GTA3 in a firetruck or ambulence doing the side missions helping people.. she doesn't gun people down/kill hookers/ etc.. in fact she berates me for not obeying the speed limit when I play.

      When playing CS she likes the surf maps (where you glide around a map in a race type setting) and barely (if at all) tries to shoot anyone or fight in general. Same for Warcraft, she likes the maps where you build towns or can generate unlimited creeps and walk them around the map (no objective). In real life she loves animals, being social, and helping people...

    With my son he likes to play games (CS/quake) with other people and make friendships in game, leaves if the competition is too tough and avoids conflict, and tries to help people who don't know how to do X in a game. He is the same way when playing with kids on the play ground at school.

    I have never seen an increase in violent tendencies in their interactions with each other or other kids (like the neighbors, at school etc...) as a result of playing these games.

    So there ya go.. btw, I have been playing video games since Doom first came out, so they have been around these games for ALL of their lives, if there was some kind of influence you would expect it to be manifested in some visable way?

    I might be biased so I offer this as well, my wife doesn't play any games at all but shes their behavior constantly every day, she doesn't have any problems with them playing these games nor has she seen any changes in their behavior due to their playing them more often.

  117. Laser Tag? by nickyj · · Score: 1

    Remember laser tag? You wear a "vest" and carry a gun to shoot at your friends. I forget where I was going with this, but something about reality and fun.

    --
    Causing Chaos Everywhere,
    Nik J.
    The strange world of a loner, in a populous city, drowning in society
  118. What do I think? by Anonymous Coward · · Score: 0

    I think the people who wrote this article is a fucking idiot!

  119. What animals are you talking about? by Generic+Player · · Score: 1

    Young animals are not sheltered from the real world. They are simply protected from dying. Baby animals fight with their siblings all the time, learning how to fight because they need to in the real world. Their parents do not stop them, and tell them to play nice. Their parents simply try to prevent predators from killing them. Apply this same logic to humans. Parents should prevent their children from being killed. They should not prevent them from learning how to cope with life.

    You have it quite backwards, for all of human history, children have coped with the real world. They are not stupid, they are very capable of handling reality and learning to deal with it. Put the strong copy instinct to good use: have them copy you skills at dealing with reality so they learn to do it to. If you pretend there is nothing bad, they never learn how to deal with all the bad out there.

    1. Re:What animals are you talking about? by midnighttoadstool · · Score: 1
      "Young animals are not sheltered from the real world. They are simply protected from dying. "

      You're splitting hairs. And you are taking the analogy too far. The point is that the parent protects, they don't just dump their offspring. So having established that the parent protects we can then discuss what is suitable protection as far as violent video games are concerned.

      "You have it quite backwards, for all of human history, children have coped with the real world. They "

      You mean all those screwed up children that hate each other? Your assertion is unprovable since screwed up to me could be balanced by you. And who said anything about pretending there is nothing bad?

    2. Re:What animals are you talking about? by Generic+Player · · Score: 1

      No, its not splitting hairs, its two totally different things. You can't protect someone from something that doesn't hurt them. Violent video games will not attempt to eat your children, there is nothing to protect against. You instead try to shelter them from violent video games because you are crazy.

      "You mean all those screwed up children that hate each other?"

      So, every single human being in the entire history of our species has been "screwed up" and hates everyone? Yep, that sounds like a very rational view well supported by evidence. Has it seriously never occured to you that people are naturally greedy, selfish, violent, aggressive creatures? And that we need to teach our children to make use of their big brains to decide to behave in a socially acceptable way instead of relying on their instincts and behaving in natural ways? Children will be violent, sadistic, greedy little fucks if you don't teach them not to be, regardless of wether or not they ever see any violent media of any kind.

    3. Re:What animals are you talking about? by midnighttoadstool · · Score: 1
      Totally different?!?! Are you sure about that? What is a shelter except protection against the elements. It's a specific version of 'protection'. Then you are arguing that so long as it doesn't eat you then it cannot be harmful. Hmmmmm

      "You instead try to shelter them from violent video games because you are crazy."

      Are you sure it's me that's crazy?

      "So, every single human being in the entire history of our species has been "screwed up" and hates everyone?"

      Now you are putting words in to my mouth. The point, since it seems you didn't understand me, is that those kids have been harmed, and yet were not eaten. What harmed them? You reckon to avoid harm it's all about educating, and I don't buy that white, anglo-saxon, protestant idea. It's rubbish. Education never stopped anyone from being selfish and nasty, rather the opposite. you can tell someone to not be selfish over and over and it can have no effect.

      There are lots of things which harm people without killing them directly, and nasty video games are an obvious candidate despite your absolutist belief.

    4. Re:What animals are you talking about? by midnighttoadstool · · Score: 1

      ...and by the way: the belief that we are naturally selfish and greedy etc, is another white, protestant load of garbage, direct from Luther and Calvin themselves.

    5. Re:What animals are you talking about? by Generic+Player · · Score: 1

      Its interesting that your try to pretend religion has anything to do with this. I am an atheist. I think people who believe in moronic fairytales are stupid. I choose logic, facts and reality over emotional, unsupported beliefs. You assert that video games harm people, yet you have no evidence to support this claim. The idea that video games harm your children is ridiculous. Your children already have naturally violent tendancies, they do not learn violence, they are born with it. Why have little boys burned ants since magnifying glasses have been available? Did video games do it to them by transmitting their evil back through time? Violence and domination is instinctive. You do not teach children to breathe, or eat, or drink because it is instinctive. Our greedy, self-obsessed, violent tendancies are also instinctive. Its how we survived. Only the truely feeble minded would believe in the fairy tale of childhood innocence.

    6. Re:What animals are you talking about? by midnighttoadstool · · Score: 1
      I am very interested in anthropology, especially of primitive peoples. These peoples don't fit your greeed/selfishness model too well. But the west does.

      The modern atheistic mentality of the last 200 years or so has its roots in the reformation. As much as the ahteists have made the protestant theory their own it is still the protestants that began it all.

      Anyway it's not wise to dismiss religious claims as fairy-tales. After all atheists can't actually prove that there isn't a supreme being/force. Whereas the religious have proof by God personally revealing himself to the individual. So on that basis you can possibly see that the atheist position is the less rational. In fact not rational. The atheist goes on evidence whereas the (true) theist goes on proof via participation in the self-awareness of God himself by being in union with him, although in my opinion that is probably the minority of those who say they are religious. It's not completely unreasonable that you should have been fooled in to thinking that the atheist position is rational considering the increasingly hysterical claims of american protestants that the bible claims the world was created in 6 24-hour days.

      But the rest of christianity, by far the majority, has not preached biblical literalism. Even if you were to be a literalist it was 6 plus 1 day of rest, which makes 7 which is the traditional hebrew indicator of a 'long time' or 'a lot of something'. As a catholic I accept evolution as probably true, and I've not noticed God withdrawing his presence from me. I've no problem with Adam and Eve having homo pre-cursors. Did you know that the father of modern genetics was a catholic monk, amd the first proposer of the big bang theory was a catholic priest?

      You probably don't know this, as otherwise you wouldn't be so quick to dismiss the religious, but there is no such thing as scientific proof (ref: Karl Popper and falsifiability). Evidence, after all, isn;t proof. Even proof in a courtroom is actually qualified as 'beyond reasonable doubt'. The Matrix is a good illustration of the problem of proof, and it is by union with God that that problem is solved for the religious, but that is well beyond the limits of science. Even mathematicians have had to forego their previous claim to be able to prove things (ref: Chaitin, son of the christian mathemetician Godel, and the hyper-random number).

      Anyway the point is that even though a religious can not give scientific evidence, let alone proof, of the existence of God to another it doesn't matter so long as he can convince that person to ask God directly, ie "Oh God, if you exist reveal yourself, if you please". Almost every conversion story I've come across has been of that nature: someone actually asked and perservered in asking until they got an answer.

      You might be interested in the technical definition of the word 'faith' as taught by catholics :Assent to Divinely revealed truth.

      Ie, you don't believe for no reason, you believe because God has revealed it to you personally. Supremely rational. The chicken and egg problem of assenting to union with God before we truly know him is solved by the claim that we are made in God's image. The protestant version is something along the lines of "Trusting belief", but catholics see "trust" as a work, and not part of the definition of faith but the proper human action that results from faith.

    7. Re:What animals are you talking about? by Generic+Player · · Score: 1

      "These peoples don't fit your greeed/selfishness model too well."

      Right, the entirety of recorded human history is full of wars, persecution, genocide, torture, etc, and that doesn't fit "my" model. It fits it perfectly, as does the behaviour of baby-killing, war-mongering chimps, our closest relatives.

      "The modern atheistic mentality of the last 200 years or so has its roots in the reformation. As much as the ahteists have made the protestant theory their own it is still the protestants that began it all."

      Wow, you are are truely stupid individual. There is no "atheistic mentality". It is not a religion. It is simply the lack of belief in a god. It implies nothing else, and any two athesist need not have anything else in common.

      "After all atheists can't actually prove that there isn't a supreme being/force."

      Nor do we care to. I have no desire to prove any negatives, its a completely moronic idea. If you lack even the most basic understanding of what atheism is, then you should probably not make stupid statements about it.

      "It's not completely unreasonable that you should have been fooled in to thinking that the atheist position is rational"

      It is 100% rational. There is no evidence of god, hence I do not believe in it. Its not complicated, and anything you try to read into it is your own delusions. Its not a faith, or a religion. Its simply not believing things for no reason. I don't believe in ghosts either, for the same reason. That doesn't make me part of an anti-ghost religion, nor does stupid people's personal anecdotes about ghosts make believing in ghosts rational.

      "Did you know that the father of modern genetics was a catholic monk, amd the first proposer of the big bang theory was a catholic priest?"

      Yes, and this has what to do with anything? I didn't saying believing in stupid shit renders one incapable of also observing facts. Is it so hard to make an actual point to support your nonsense claims that you have to resort to just blathering on about random things that have nothing to do with the discussion?

      "You might be interested in the technical definition of the word 'faith' as taught by catholics"

      No, I already know the actual definition of the word faith. I do not care how idiots choose to misuse those words to try to make themselves seem less irrational and foolish.

      "you don't believe for no reason, you believe because God has revealed it to you personally. Supremely rational."

      And people who are tripping on acid and try to fly are acting supremely rationally too right? They know full well they cannot fly, they choose to believe they can because they are mush heads. They are acting on faith, not rationality. Luckily thinking you can fly is much less dangerous than believing in god.

      Quit with the bullshit and get to the supporting your nonsense claims, or there is no point in attempting to discuss anything with you. Video games do not cause harm, hence there is nothing to protect anyone from.

    8. Re:What animals are you talking about? by midnighttoadstool · · Score: 1

      "Right, the entirety of recorded human history is full of wars, persecution, genocide, torture, etc, and that doesn't fit "my" model. "

      You are putting words in my mouth. What you actually said, that I responded to, was that people are naturally greedy/selfish. I disagreed with that; but I don't doubt that they can become selfish.

      Wow, you are are truely stupid individual.

      People who say things like that are usually either 15 or just as stupid. In anycase since you keep misunderstanding or forgetting your own words (see above) it would seem to be the latter.

      It is 100% rational. There is no evidence of god, hence I do not believe in it.

      Ironically you are an anti-scientist. You have the opposite attitute to a scientist, who holds all things possible until disproven (not the same as absence of evidence).

      If you were to say "Hence I am of the opinion, rather than belief, there is no god" then I would agree that it is rational, but you would be a modern agnostic not an atheist (classical agnostics are as irrational as atheists). But when you make it a belief you are making a leap of faith with no good reason (lack of evidence isn't a good reason to make a belief). In theory atheists are effectively mad. An absence of belief still requires belief despite the typical atheist assertion to the contrary, except where there isn't any reasoning ability, like a cow, or a stone, or the mindless.

      If you lack even the most basic understanding of what atheism is

      I am fairly well educated. And I've thought about these subjects a lot. I even once enjoyed reading an atheist site called soemthing like "Final moments of atheists", trying to show that atheists don't die in horrible torment at the possibility they might go to hell. Want to say that presumptuous statement again?

      Nor do we care to.

      You have to be a either very young or silly to say something like that. That's the attitude of a cow. All it cares about is eating grass, chewing the cud and getting milked. But cows don't reason like we do, nor anticipate suffering. You should care to because one day you will be fighting with terrible suffering and feeling despair needlessly. Very few escape that (not even christians). Unless you top yourself, of course. Will you top yourself when you've got people you love depending on you?

      No, I already know the actual definition of the word faith.

      You mean according to the atheists dictionary? It's always better to go to the horses mouth to find out the truth of a matter. It's funny what crazy things people believe about catholics because they got it from a non-catholic source. Anyway, now you know the real definition. I really do quote the horses mouth, by the way (item 150). I know of an atheist who became a believer because he actually bothered to open a bible, but from what he wrote he was truly seeking truth despite being a full-on atheist, which you aren't from what you have already said. Perhaps that's why God revealed himself to that guy. Which he sure did.

      And people who are tripping on acid and try to fly are acting supremely rationally too right?

      That problem is solved through union with God, as mentioned. Even if the guy was mad he could truly know God this way. The person has total proof, better than anything science can give. You keep saying it's not rational, but without good reason.

      Video games do not cause harm, hence there is nothing to protect anyone from.

      You make this assertion when there is actual scientific evidence that contradicts you. It's been in the news several times. Are you just making it up? Is this another of your beliefs that comes from effectively nowhere.

    9. Re:What animals are you talking about? by Generic+Player · · Score: 1

      "Ironically you are an anti-scientist. You have the opposite attitute to a scientist, who holds all things possible until disproven (not the same as absence of evidence)."

      Obviously you are incapable of responding to me without making up bullshit and intentionally misrepresenting what I said. I DO NOT BELIEVE IN GOD. I did not say "it is impossible for god to exist", or "I have proven that god does not exist". I said "I do not believe in god".

      "You make this assertion when there is actual scientific evidence that contradicts you. It's been in the news several times."

      There have been studies that show porn makes men violent too. However if you look into the specifics of the studies in question, you would find they used very questionable methods to manufacture the results they wanted. Feel free to point to any actual evidence you believe supports your claim that video games harm children (and throwing the game at the kid doesn't count), but just waving your hand and dismissively stating "there's evidence" doesn't actually make evidence.

    10. Re:What animals are you talking about? by midnighttoadstool · · Score: 1
      I did not say "it is impossible for god to exist", or "I have proven that god does not exist". I said "I do not believe in god".

      But that's an opinion then. You can only use the word belief when you have knowledge (or are mad), ie : "I know that god does not exist". That is why I am saying the things I am saying. My opinion is that evolution is correct, but I don't actually beleive in it (yet) because I don't know for certain that it is correct even if I personally like it a lot and think it to be very comaptible with christianity. After all, although the evidence is excellent it isn't proven beyond reasonable doubt. If you believe something without knowledge you are irrational, and that's what you have been claiming. It's a form of superstition.

      So now it sounds like you are really a modern agnostic, but don't know it.

      When I say that I believe in God I am saying that "I know that God exists". I really do, too. And for a reason : he has revealed himself to me, as he does to all *true* seekers after truth. I'm not saying that that is a 'scientific' fact. In the cahtolic church the one bunch of people we pray for outside of the church are those truly seeking the truth.

      By the way, I do acknowledge that there are christians who believe for no good reason and are irrational. But their belief is actually a twisted form of self-delusion and won't help them. Unless they experience God directly they can't have true faith.

      However if you look into the specifics of the studies in question, you would find they used very questionable methods to manufacture the results they wanted.

      ...in your opinion. The point is that evidence is evidence, and your statement wasn't backup up by anything, even a "hand waving" statement to the effect that evidence shows that video games don't cause such problems. Anyway, for your satisfaction : see here. Just evidence, I'm not claiming it's good evidence, but it's better than making statements out of a vacuum, as you are prone to.

      And stop calling christians stupid and irrational: it's a generalisation. Some are, some aren't. But all atheists are irrational, which doesn't include you.

    11. Re:What animals are you talking about? by Generic+Player · · Score: 1

      You have no idea what agnostic and atheist mean, and your refusal to stop arguing using your fictional meanings for words makes it a total waste of time to converse with you. I know what atheist means, and that I am one. You know neither.

    12. Re:What animals are you talking about? by midnighttoadstool · · Score: 1

      You have no idea what agnostic and atheist mean, and your refusal to stop arguing using your fictional meanings for words makes it a total waste of time to converse with you. I know what atheist means, and that I am one. You know neither. You're just stating things for the sake of it. How about giving a reason, like condradicting what I've said. Try contradicting this : *A classical agnostic is someone who believes that it is impossible to know whether God exists or not. [By the way I am quoting the guy who invented the word: the victorian Huxley, not Aldous).] *A modern agnostic is someone who doesn't know whether or not God exists. You are the latter despite your unreasoned assertions to the contrary.

  120. Re:The pussification of America by Anonymous Coward · · Score: 0

    You sound like the guy I beat up for lunch money in school "Physcial violence shows you are dumber then me" WHAM "Your a brute" WHAM "I'm sorry, here is my money"

  121. Wow, nice modding. by Generic+Player · · Score: 1

    Dismissing anything you don't like as "having no class" and being "not a good movie" is just trolling. Just because you are a prude, doesn't mean anything with sex or violence is bad.

  122. set theory by cascadingstylesheet · · Score: 1

    >And, frankly, I don't care if they get "naked
    >and freaky on their webcams." Here's what I'm
    >worried about:

    > 2. my kids getting an STD.
    > 5. my kids getting pregnant before they're
    > ready to take care of a child.

    I'm pretty sure there's some overlap between
    those sets ...

    1. Re:set theory by Anonymous Coward · · Score: 0

      Yeah, damn those STD-infected webcams and their sperm.

  123. My kid by StewedSquirrel · · Score: 2, Insightful

    Uhm...

    my kid wasn't really that interested in gaming until more recently and he's 14 now.

    The reason is that we tossed a frisbee every afternoon at the park and went mountain biking on Saturday morning every week and I got him interested in building and racing R/C cars when he was 10 and playing hockey when he was 8 and by the end of the day, we sit down and catch a movie and he goes to bed (and I wander off to Slashdot).

    Wow, profound. It was never an issue. But I never forbade anything either. When he played GTA2 at a friend's house at 8, he told me that he didn't like the game because it didn't feel right to run around running down innocent people in a stolen car. He still played now and then when I assured him that it was OK to play video games, but that he was a good person for having feelings like that and to hold onto those.

    He still won't step on ants on the street, even though he watched R rated movies and played GTA at 8 years old.

    Big surprise. It's not about the games a kid plays but the lessons he learns from his parents.

    Stewed

    --
    There are 10 kinds of people in the world. Those who understand binary and those who don't.
    1. Re:My kid by Jabbrwokk · · Score: 1

      Well said.

  124. What about... by Anonymous Coward · · Score: 0

    My kids play plenty of "violent" games, &, thus far, don't seem deranged to me. Granted, when "realistic" violent games came out, I was "old enough" to play them, but I really don't see a problem.
    I grew up with Looney Toons & Popeye (cartoons, I know, but go with me for a second), & I've never dropped an anvil on anyone or brutally beaten any sailors.

  125. Sure, our kids should log in, butcher and maim ... by Grismar · · Score: 1

    ... because our generation ended up fine. Or did it? Why does the OP assume that our generation suffered no ill effects from playing violent videogames in the first place?

    If you didn't suffer, that doesn't mean less intelligent, more impressionable or less stable kidds didn't. Even if statistics don't show a conclusive result, that doesn't prove anything (mind you: doesn't prove -anything-; I'm not saying it's bad, I'm just saying you can't say it isn't).

    In the end, you face the same problem your parents did. And just doing the same things your parents did isn't always the best choice, even if you ended up fine as a result of their choices. If you fail to see that though, it doesn't really matter what you're told here, because whatever your kid ends up like is probably going to be chance and genes anyway.

  126. Oldies but goodies by DavidApi · · Score: 1

    Nothing wrong with Tetris, Chess, or any of those Ambrosia games.

    Hey, what about getting the kids to play Turtle Logo? They might even learn something. Or even better, Lego Mindstorms.

    Sad and boring I know, but I grew up with Space Invaders, Donkey Kong and such. They were absolutely thrilling! Why the need to have realistic shoot the bad (or even good) guy games? We're forcing (through marketing/fad pressue) these kids to experience violence in a way that desensitises them. Sure they claimed that would be the case for our generation (including D&D), but these realistic ones take it just too far.

    There's no imagination in it. We had to imagine Kong holding the woman prisoner, and needing rescue. It wasn't spoon-fed with blood and guts and screaming all over the place.

    My 2cents worth.

  127. Re:The pussification of America by Paulrothrock · · Score: 1

    Of course I won't punish him for defending himself. I simply want to instill in him the sense that violence should be the very last resort after all other options have been exhausted.

    My school years were never like you describe. Maybe I got lucky. I never had to defend myself or others, though that may have been because I was 6 feet tall and weighed 200 pounds by the time I was in 7th grade. Fights were very few and far between. I can only really remember three of them, none of which involved any of my close friends.

    I didn't go to a typical public school, though. People came to our football games to watch the marching band's halftime show.

    --
    I'm in the hole of the broadband donut.
  128. Good Job by iviagnus · · Score: 0

    I think he's made a wise and informed decision. Too bad not enough parents are intelligent and worldly enough to recognize the importance of limiting gaming content to children. Kudos!

  129. Re:The pussification of America by Anonymous Coward · · Score: 0

    Hear hear. I got my ass beat by bullies a lot, but I was never actually a wimp. Just had a single mother that had no clue how to raise little boys. One day I had literally 3 kids ganging up on me with insults, pushing me, daring me to start shit. The insults and pushing drove me to tears (6th grade) and at one point I walked out of a class over it. Had a long talk with the teacher that followed me. She moved me to a new group, but they kept up.

    One kid rode my bus. Even got off at my stop. Alone. I knew where the other two lived, they were pretty far apart. So the one that rode my bus kept talking shit when we were headed home that day. I warned him he was digging his own grave with the shovel he called a mouth. He persisted. When we got to the stop, he got off first, turned to hurl more insults, and was met by me already in mid air off the last step of the bus. I got my hands around his throat and it was all I could do not to try to kill him and instead punch him in the face repeatedly while holding him in a head lock.

    Two other kids dragged me off, with me still screaming that I wanted him dead. They warned him to shut up and walk away or they'd let me go. He kept talking, they didn't release me. I screamed that they said they'd let me go, now let me go. I then proceeded to drop two kids my size to their knees with elbows to the gut, went after the kid, and right crossed him in to the street, nearly under an oncoming car. I was disappointed it didn't hit him, so when he got up I clocked him nearly out in to the street again. One more knock down and I instructed him to stay down until he couldn't see me.

    Next morning I told him "Have you got your mouth under control now?" He nodded, head down with a black eye. I then instructed him "You tell the other two what happened to you. You tell them how much anger you heard coming from me. You tell them I know where each of them lives, and I'll be bringing a baseball bat to deal with each of them if you don't all shut up immediately."

    Never again did I hear a peep from any of them. One even became friends with me later.

    Fighting sometimes is a solution when all other avenues fail. The fear it instills serves to keep people to full of malice and stupidity from making your life miserable. I did a few similar things after that to help out other kids. Never once did I simply act in aggression for the sake of violence. Rarely did I have to swing. All it took most times was the guts to stand up and threaten violence to make a bully back down.

    Kids should learn that violence has a use in protecting yourself and folks weaker than you from aggression by those who use it in an in discriminant fashion. Even then, it should only be used in an elevating series of actions, ranging from trying to reason things out, to attempting intimidation, to violence only if all other means fail.

    All things in nature fight amongst themselves for resources, mates, and territory. Adult humans have contrived laws to substitute for that fighting and pretend we've forgotten that part of our selves because we're "better" than other mammals. And we are, but only to a degree. Kids didn't come up with those laws, and the only way they can understand the need for them is to find out through violence and conflict while they're young enough to heal fast.

    Your experience isn't uncommon, nor is it shameful or scary. It's simply a boy learning how to defend himself and forming his own set of morals about when to use violence and when not to. Personally I think more Americans needed to learn how to take and give a beating while they were young. Might make stuff like the fucked up legislation we accept out of fear just a bit less common than it is now if people had more guts to stand up to bullies, because terrorists are just bullies with bombs.

  130. Re: You Played Violent Games - Why Can't Your Kids by burgerbutt · · Score: 1

    The most violent video games that I was allowed to play as a child included every version of Mortal Kombat at the forefront of my mind, with Street Fighter coming in at a close second and Duck Hunt as the runner up. There is no doubt that games such as Halo and its successors, Rainbow Six, or other military-related games have upped the ante in video game violence. The choice of weaponry alone is pretty amazing, and yet I have no aching urge to purchase a grenade launcher off of the black market. Nor do I hunt duck--I just eat it. I have no children of my own, but I do have 5 younger siblings, 3 of whom play Halo and Halo 2. As a matter of fact, the youngest at 8 years, is better at sniping then my older brother, 23, who has played the game enough for the images to be permanently burned into his corneas. At 8 years old, he has not been in any fights in school or out--unlike me, who had been in over 3 at his age--although he loves playing these rather violent video games. As long as my younger brothers and sisters can distinguish the difference between reality and a video game, I do not object to feeding their video habits. In addition, they maintain B if not A averages, and do not live in fear of venturing outdoors into sunlight--they are not socially retarded, they do not shy away from other children their own age. Then there is the fact that kids are exposed to violent movies and could seek friends for outside sources if it was restricted. Hypothetically, if I did prevent my children from playing video games in my home, the Internet holds a world of outlets. Restrictions are great, yet the knowledge that they can play the games they so desire as long as they are at the proper location could incite them to do as they please.

  131. Basically by umbrellasd · · Score: 1
    You take your kid hunting with a rifle and say, "Oh, look. A female dear." If they then proceed to blow away the deer without pause--not ready for lifelike violence video games. If they ask you a question like, "Do you think that dear is a mommy?" Parenting job done. Take them to a petting zoo where they can feed a deer some leaves, and then let them play what they want.

    Point being, you want the ability to make moral judgements in place so they have a framework to put game violence in context as "NOT WHAT YOU DO IN THE SCHOOLYARD".

  132. Oregon Trail by grammaticaster · · Score: 1

    My parents let me play Oregon Trail all I wanted -- until went out into the woods one day and shot 6 squirrels, 2 deer, 3 buffalo, and a rabbit. The worst part was that they only let me drag 100 lbs. of meat back to the wagon. Bastards.

  133. What I will do... by GWBasic · · Score: 1

    My parents bought a Nintendo and a few games when I was 8.

    After that, they gave me an allowance and told me to pay for my own games. I saved every penny to buy a Game Boy when I was 10.

    I plan to take the same approach with my kids. If my 9-year-old can figure out how to afford a PS8 with ultra-realistic gore, he deserves it!

  134. Real vs. Pretend by Jaborandy · · Score: 1

    I carry a gun openly in front of my kids. They never see it used as a toy.

    I play violent video games, where I blast the hell out of humans and aliens alike. I shield the kids from language, so I don't let them watch when I play Prey or Gears of War. But I don't shield them from graphics or violent content, so they see gore and violence in Halo, Lost Planet, and even Call of Duty.

    I do explain the difference between pretend and real, and I let them see that distinction in action. It's not just an abstract concept. The games are fun, and there is no consequence to killing. The gun Daddy carries is real, and there are huge consequenses attached to its use. By letting them see me behaving this way, I think they will learn and retain this lesson easily. Responsibility can be taught by example.

    --Jaborandy

    1. Re:Real vs. Pretend by Fantastic+Lad · · Score: 1
      The gun Daddy carries is real, and there are huge consequenses attached to its use. By letting them see me behaving this way, I think they will learn and retain this lesson easily. Responsibility can be taught by example.

      Is Daddy a law enforcement official, a soldier, a gangsta or what?


      -FL

  135. Good old Civilization! by mangu · · Score: 1

    No FPS for me. I don't don't like killing people one by one. Nothing beats Sid Meyer's Civilization -- where you can blast your enemy's cities with atom bombs, provided you have the engineers to do the clean-up afterwards...

  136. Is there still a childhood to protect? by Peaker · · Score: 1

    By the age kids can play these games at all, they are already exposed to advertisements, to the internet and to modern television.

    Are there any innocent kids left in the western world?

    I am not saying this is necessarily a bad thing, but I think that kids born in the 90's are not nearly as innocent as those before the 80's, and the whole "childhood" concept has changed considerably.

  137. Back when I was a wee lad.... by Anonymous Coward · · Score: 0

    and skipped to school with peter pan collars flapping and getting mud on my
    knickerbockers, I was not allowed to play Doom, Quake, or whatever. Instead I had to
    play games such as "fuzzy bunny's math adventure" and "kids on keys". Whenever I tried
    to play doom, a locked menu stood in my way.

  138. Short Answer by macserv · · Score: 1

    Why your games were OK: Doom and Quake were backed by a story based in fantasy, with weapons and characters that do not really exist. Even if they were based in reality, they couldn't be presented realistically.

    Why your kids' games are not: The games called into question today are interactive simulators of murder and thuggery, featuring the most realistic, immersive action ever made playable by young hands connected to young, malleable minds.

    I would never say that video games are completely responsible for any incident of real-world violence. I just ask that certain developers aim a smidge higher.

  139. Two points. . . by Fantastic+Lad · · Score: 1
    1. I see a number of people posting, "I played a lot of violent video games and I turned out okay"-style comments.

    Hm. I remember when America rolled into Iraq at the outset of the current war effort in the Middle East. I remember people posting as though they all had patriotic erections and typing in thought nuggets which seemed to be framed in Command & Conquer inspired understandings of the event. --A game which, I would hazard to guess, was at the time the prevailing experience of warfare held by most Slashdotters.

    With that much programming into the populace of "War = ADDICTIVE FUN!!!", how tough was it really to get the population's approval for such a war? The Rah-Rah support factor among the population was just plain embarrassing before things inevitably turned sour, at which point it was too late.

    Also. . , how many troops currently hefting firearms over there were not first weaned on point & shoot games? There's a reason America's Army was created and given away for free. The hugely popular, culture-spanning video games when I was a kid included stuff like Space Invaders, Asteroids, Pac Man, Donkey Kong and Defender. Summer Games and Galaga were also big. --A solid portion of these involved no guns, the other half involved shooting rocks or shooting aliens in defense of the planet. Nobody was shooting at other people.

    Video games have undergone a very interesting shift, and I don't remember exactly when it happened. It was subtle and creepy, and it has lulled the populace into an entirely different head-space. Think: if GTA3 were released in the Pac Man days, there would have been protest bonfires in the streets. Don't kid yourself. It would not have been allowed or accepted. It takes careful planning and long-term work to re-program an entire populace into something sufficiently dark and psychopathic enough to sustain an evil empire, illegal wars and torture camps. If the Bush regime had tried to pull their crap twenty years ago, there is a much greater chance that they would have been put in prison.

    When you train up your population to think of death-dealing as a fun and painless form of entertainment, it's quite a lot easier to start and maintain those highly profitable wars.

    Point 2. . .

    Physical play is how kids train their brains and bodies to function in the real world. If you take all those thousands of hours of childhood and instead plug them into a virtual reality where they can satisfy that part of their developing brain which is driving them to learn through play, you by-pass all the physical training and thereby create a race of single hit-point slug people.

    Me and the friends I grew up with had the advantage of being on the bleeding edge of computers, which meant that video games and home computers were novelties, not the norm. Any self-respecting person of my age knows how to climb a tree and jump a dirt-bike better than most of today's crop of children.


    -FL

  140. why stop at games by allgoodnamesaretaken · · Score: 0

    I was not allowed to have a toy gun as a kid, now that toy guns are illegal in Australia I have become obsessive about their acquisition. I feel I would not have this dangerous hobby if my parents (like the parents of my friends) allowed me to have a toy gun as a kid. let the kids play, play lets them learn the most valuable lessons at a stage where the consequences are minimal. play is the key word here, you play games.

  141. The power of images by Jabbrwokk · · Score: 1

    I wish I had got onto this one earlier. The topic is probably dead. Oh well.

    I have a little girl (19 months) and I am amazed every day by the power images have on her. This evening we were watching a TV show and there was a close-up shot of one of the characters crying. My girl copied the gesture, the sound and the emotion exactly, then shot me a big grin afterwards. Everything she sees, teaches her something.

    She learned how to distinguish eyes, ears, nose and mouth by watching a Baby Einstein video over and over. The powerful images taught her how, and quickly -- after only two or three viewings she had it figured out.

    This weekend I was playing Halo. I was on a roll, massacring wave after wave of Covenant. There was blue blood everywhere. I looked down and my daughter was staring up at the screen, totally enthralled by what she was seeing. I can only imagine what she learned from that. I hope it was how to circle-strafe and that the needler is a piece of crap. But it got me thinking about what effect the images were having on me.

    Images have a powerful influence on kids. They have a powerful influence on anyone. Certain images creep me out and give me nightmares, others inspire me and lift my spirits. I've seen a lot of movies and played a lot of violent video games and I'm still affected by powerful images, even if I know they're fake. To think that kids are immune to the imagery in video games is naive. I grew up playing the most violent games available (believe it or not, we were able to find plenty of violence in Oregon Trail) but these days violence bothers me in a way it never did -- probably because games are getting closer to photorealism each month. I still haven't played FEAR because of the bloody box art. Ravenholm in Half-Life 2 was fun, but disturbing, and I was glad to get out of it. I couldn't play a whole game like that.

    I'm disturbed by some of the posters who are so numb they think that our kids are going to play violent video games, drink, screw, do drugs and do whatever they want, whenever they want, and there's nothing we can do about it except mitigate the effects. I think that's absolute nonsense and an attempt to dodge responsibility.

    There is something we can do about it -- as some posters have suggested, we can teach our kids the difference between reality and fantasy. We can teach our kids the difference between right and wrong. We can teach them that some things are more beneficial than others, and guide them to make good choices. We can make home a loving, caring environment with rules. Good rules are not pointless confinements -- they allow kids to know their boundaries, and to be free within those boundaries. Free to be kids, not adults-in-training.

    I'm sure some might argue that standards are arbitrary and that we should let kids find their own way. I would say that argument is again an attempt to avoid responsibility. The world is a scary place, it is unacceptable for a parent to turn their kids loose too early, and without a road map and some idea of what's ahead. Letting kids figure things out on their own is letting them destroy themselves.

    So what about violent video games? I'm seeing them more through the eyes of a child -- my child -- and realizing I don't want to make compromises, or make complicated rules about what is and isn't acceptable in my house and when some games should be played just to protect my hobby. I'd rather give up playing some games altogether. I guess you could call that love.

  142. Sure by burdalane · · Score: 1

    I would let my (hypothetical) kids play violent video games as long as they can distinguish between games and reality. Sure, they might become more desensitized to violence, but I don't see anything wrong with that. It'll make them stronger in case they ever encounter real violence in their lives.

  143. Violent games ... by Puppet+Master · · Score: 1
    I let my son play pretty much any game he wants. He's 16 and was just playing another Grand Theft Auto game on the PS2. I was watching him for the longest time and I asked him, "So do you have any tendencies to start killing people in school?" He replied, "nope... In fact this helps me relieve my tensions".

    I have to agree. Game playing like that didn't have a negative effect on me either, neither did listening to "Heavy Metal" music. Those kids who shoot up schools have deeper problems that I I don't believe have anything to do with violent game play.

    --
    The day Microsoft creates a product that doesn't suck, it will be known as the Microsoft Vaccuum Cleaner!
  144. For the same period.... by jotaeleemeese · · Score: 1

    .... the average age people would expect to live was ~30.

    But we do not live in such societies any more, thus we have to make the necessary adjustment to the current circumstances.

    --
    IANAL but write like a drunk one.
    1. Re:For the same period.... by Belial6 · · Score: 1

      What in the world does how long you will live have to due with when you become an adult?!?!?! If we get our life spans up to 200, does that mean that 40 year olds will no longer be adults? The "But we live longer" excuse is a total non- sequitur, but someone always pulls it out.

  145. Using fingers as guns ??? by RockDoctor · · Score: 1

    ... since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.'

            You allow your children to play with their fingers as if they were guns? What kind of a sick, violence- and gun- obsessed culture do you come from? It's weird enough to think of police routinely carrying guns in itself, and we know that they're trained psychopaths. But to allow children (or even adults) to think that that's "right" or even "normal" ... ohhh, that's a society that's heading into serious trouble.
            Oh, hang on, it's America, where the Army effectively censors the entertainment industry from showing people the real effects of violence, and where the entertainment industry collaborates with the censorship by making a "realistic" shooting mean "like you see in the movies" instead of making the movies realistic. How does that anthem go? "California über alles"
    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  146. That is what news are there for. by jotaeleemeese · · Score: 1

    Violent games trivialize, descontextualize and even glamourize the scary part of the world out there.

    If you want to teach children about the scary world out there, talk to them about living in Iraq and the very real posibility of being bombed out of existence. This is all on the news (no longer frontpage material mind you, but parents should be able to digest the relevant from the suprflous for their children education.

    --
    IANAL but write like a drunk one.
  147. No shooting of humans by ccmay · · Score: 2, Interesting
    Our rule is simple: the kids can have games in which they shoot any kind of animal, robot, monster or space alien. But no realistic violence directed against other human beings.

    I did allow one exception for the cartoony "Destroy All Humans" game, where invading aliens zap laser beams from their UFO's at crowds of fleeing people, making them disappear in a puff of smoke. But we have successfully held out against the 007 types of games as well as Grand Theft Auto and other obviously anti-social or gory titles.

    I don't buy them any realistic toy guns either. We have real guns stored under lock and key, and the children are well versed in how to handle and shoot them safely. We don't want the two confused. They have some neon colored water soakers for the pool and that's about it.

    -ccm

    --
    Too much Law; not enough Order.
  148. Bath School by Anonymous Coward · · Score: 0

    Did you know that the deadliest mass murder at a school in the US occurred at a school in Michigan where the perpetrator set off bomb planted in the school, then killed himself and many others with a car bomb after rescuers responded to the scene? 45 people died that day, and this was in 1927.

    I looked it up: the Bath School disaster. Wow.

    1. Re:Bath School by Wansu · · Score: 1


        Did you know that the deadliest mass murder at a school in the US occurred at a school in Michigan where the perpetrator set off bomb planted in the school, then killed himself and many others with a car bomb after rescuers responded to the scene? 45 people died that day, and this was in 1927.

      I looked it up: the Bath School disaster. Wow.


      That's very interesting. I'd never heard of this incident.

      But, the wiki said the guy who did it was in his 50s and was a disgruntled school board member who was angry about property tax. This wasn't a case of some kid getting hold of his dad's gun and shooting up the school.

      That being said, I don't think we'll get this settled today. However, I'll give you the satisfcation of knowing that you have sparked my interest in finding out how many kids have shot up schools before and after corporal punishment was banned.

      --
      Wansu, th' chinese sailor
  149. Of course they can let off some steam by b0z0n3 · · Score: 1

    Yes, I played videogames - both violent and non-violent. I liked Civilization, SimCity, SimTower and the likes. I also (somewhat frequently) ditched certain classes in high school to go frag the guys in a Doom deathmatch. I like to play FPS and RPG. Sending out 50 troops to get slaughtered in C&C Generals gives me no qualms - I know it isn't real. I have always known that.

    I got my C64 when I was 6 and there were no limits to how much I could play games (violent or not). Nowadays I'm 29, got a part time job, is writing my Master's thesis in Computer Science and I've never beat up someone else (or gotten beat up). So, what's the harm of computer games?

    When I get p!ssed off I put on a little 80's Heavy Metal and go frag some people on-line - It's a way of letting off some steam. If you take it out on a digital character, you probably won't go beat up someone else.

    --
    (write-line *coolsig*)
  150. But where will you draw the line? by maillemaker · · Score: 1

    Today, I agree with you. I think I'd play any of my games with my child.

    But would you play them with your child if they were indistinguishable from a video recording of the event depicted? If you could bash someone's head in with a crowbar, or shoot them in the stomach at close range with a shotgun with lifelike realism would you still play the game with your child, explaining all the while that it's just a "puppet"?

    That's the point. The OP was suggesting that graphics don't really matter, and I contend that they do, or at least, they will very soon. As the technology advances that permits extremely realistic graphic portrayals of violence, I think we are going to all have to re-think which games we will allow our children to play.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  151. I agree... by maillemaker · · Score: 1

    >I don't think video realism is really up to par yet with little kids aiming guns at other little kids.

    No, it isn't. Yet.

    And even if you /had/ smeared each other with ketchup, your playing "cops and robbers" or whatever with your toy guns /still/ would have been a far cry from a lifelike audio-video recording of someone getting shot for real, which is where video games are heading.

    Think of it this way - do you let your children watch rated R hack-n-slash horror films? Would you let them play a computer game that was equally realistic?

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
    1. Re:I agree... by NoOneInParticular · · Score: 1
      I wouldn't let my kids watch hack-n-slash horror films simply because I know it would terrify them. Hell, some of the stuff out there even scares me. If they would not be terrified by such films, no problem with that. It's a bit different with a game though, because you're more in control than with a movie. Chances are that it is less terrifying and more exhilarating. I have no problem with that. If they're scared by the game, they can quit, or maybe I can take over.

      My daughter, when she was four, was really frightened by a game in which Pooh-bear could hurt himself on a blueberry bush in a game. I had to take over play for a few months, because she couldn't handle the suspension. Should we ban Pooh-bear now?

  152. OK by Anonymous Coward · · Score: 0

    100% BULLSHIT - Violet Video Games are make-believe play. Anyone who seriously thinks violent video games have anything to do with how kids react in their real lives are idiots. This kind of stupid thinking is for people who think aliens abduct people, that people spontaneously explode or that the toothfairy gives you money in exchange for teeth.

    GROW THE FUCK UP, then maybe YOU won't cause irrepairable harm to your children.

    If you kids are violent or stupid, IT IS YOUR FAULT, YOU FUCKING MORON, STOP BREEDING!

    STOP FUCKING UP MY GAMES, MY TV, MY MOVIES! I'll quote Full Metal Jacket, "I will rip off your head and shit down your neck!" I love that movie, I love killing NAZIs in WWII, love killing monsters from outerspace, and I have never hurt anyone who didn't throw the first punch.

  153. adult supervision pays by Tommay3 · · Score: 1

    I believe parents should keep an eye on what their kids play until they get to a certain age where they know what they can play or play games without them worrying about whether or not they will emulate it. The more violent games tend to be more complicated compared to the cartoony games that younger kids play. There really isn't a right or wrong way to introduce gaming to kids as long as they know the difference between right and wrong. It's like with movies, there are certain movies that they can watch and certain that they can't. However, there are times when they watch a rated R movie but with adult supervision. The power of adult supervision seems to be more underestimated than it use to be years ago.

  154. Video Games have better technology by neary · · Score: 1

    The most obvious answer to why our children can't play violent video games is because their graphics are getting very real. Yes our video games were violent, but much of it was 2-D animation that we know could not really re-enact in our backyards--OK most of us. Games like "Doom" and "Teenage Mutant Ninja Turtles" proposed fantastical themes of fighting monsters and combatant turtles. Now that video games are tapping into 3-D, and maybe 4-D animation, the reality of the video games (like "Godfather") can be arguably closely connected to the violence that occurs in real life.

  155. One example... by petrus4 · · Score: 2, Insightful

    This probably won't get read or responded to now, but anywayz...

    Want to know why I seriously first started playing San Andreas? Anthropological curiousity.

    As someone living in Australia, I knew nothing about African-American gang culture whatsoever. My girlfriend's teenaged daughter, when she lived with us, listened to a lot of rap music. I heard some of it, but never really understood the context behind the lyrics at all. Hearing about San Andreas got me interested in learning about it in the same way that I ended up reading about the Amish after hearing the song Amish Paradise, or reading about the Ojibwa after watching Commander Chakotay on Star Trek: Voyager. (I'd read some Voyager fanfic where Chakotay was depicted as an Ojibwa shaman, or fairly close in terms of their spiritual beliefs) I like learning about different cultures.

    From what I read, the depiction of the hood in San Andreas was very thoroughly researched by Rockstar as well; they apparently got a lot of rap musicians and other people who were/had been part of that culture. I think one the main reasons why it's interesting is because it actually makes you think a lot about different systems of morality; what some other people might think of as degraded or antisocial (in terms of prostitution, hard drug use, violence etc) would presumably have been seen by people living within that environment perhaps as simply being elements of their everyday lives.

    So if you look at it from that point of view, (or in terms of another example, where you're playing a game set a few thousand years ago) the violence is only excessive by our own contemporary cultural standards. By the standards of the culture the game is intending to simulate/represent, the violence is actually one of the main parts; if you took that out, in many cases what the culture itself was based on would be lost, or at least fundamentally altered...it wouldn't be authentic.

    Hence, violence in games doesn't have to encourage violence in real life...it can allow us to look at other cultures or time periods, and remind us that in those other scenarios, violence often led to extremely negative consequences...and so rather than encourage it now, it can actually help us to see why reducing it is a better idea. CJ taught me quite a lot.

  156. sigh by Valar · · Score: 1

    The thing that annoys me about all this is that 10,000 years ago, a kid the age of the ones we are trying to protect from "blood on the screen" would be bashing a deer's head in with a rock, ripping its flesh off the bone and eating it. Yeah, it would be awful for a kid to be subjected to realistic depictions of violence. I don't know how a species would survive like that.

  157. My suggestion by Anonymous Coward · · Score: 0

    Drawing the line on kids playing violent video games? here's my suggestion.

    Don't have kids.

    But if you do have kids, if you know your kid is not impressionable, then by all means it should be ok to let him play games like Call of Duty, Resistance, Resident Evil, etc. Now if your kid is a retarted dumbass who tries to recreate Jackass every chance he gets. Then that's where the restriction comes in.

    Isn't it funny how no where else in the world does this kind of thing happen? Kids in Japan are exposed to far more stuff that we wouldn't even imagine. Kids eventually have to experience these things and they can still have a great childhood while knowing what's really going on in the world.

  158. Haven't I heard that before somewhere.... by Anonymous Coward · · Score: 0

    I demand you give me a list of ages and what's appropriate, universally. Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.
    Hey, your kids go to my kids' school! You're on the PTA, aren't you?!?