Blizzard Seeks to Block User Rights, Privacy
An anonymous reader writes "In the overlooked case between Blizzard and MDY Industries, the creator of the WoWGlider bot, Blizzard is arguing that using any programs in conjunction with the World of Warcraft constitutes copyright violation. Apparently accessing the copy of the game client in RAM using another program infringes upon their rights. Under that logic, users do not even have the right to use anti-virus software in the event that the game becomes infected. Furthermore, Blizzard's legal filings downplay the role of their Warden software, which actively scans users' RAM, CPU, and storage devices (and potentially sensitive data) and sends information back to Blizzard to be processed."
If I want to do something to my copy of the game, I can do so just as I can make any 'mods' I want to a cookbook or one of my C++ library tomes which are also copyrighted. I haven't affected anybody else's copy nor have I affected the master copy so Blizzard needs to quit bitching.
Can I make a Beowulf Cluster of WoW bots to create an army of fake chinese farmers ?
There are many programs that (programatically) do what the glidebot does. Like Spyware protection, antivirus, etc. There are "add-ons" to popular programs that make them more userfriendly by interacting with them.
I think Blizzard is approaching this case wrong. The bottom line is that they consider people using the glidebot to be cheating the system. Personally, I don't use it mainly for fear of having my account canceled. I'd much rather have something else go thru the grind for me than have me sitting in front of the game for hours on end. While such programs are prohibited by their AUP, I think they're going too far on this one.
--- http://www.keything.com
... the fact that a game that I just bought a 60-day card for is spying on me is scary. But dammit, killing dragons and giants is fun!
Including grossly abusing the law?
Sorry, but if we have to pick between expansion of copyrights and some people cheating at a stupid game, I'm going to side with the cheaters. Preventing cheating in an online game is not a cause worthy of limiting access to general purpose computing for.
This is like saying "Windows can't access my program in RAM, it's copyright violation!"
...
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C1 bottles of beer on the wall. Take one down, pass it round... Oh, umm...
Wowglider = cheating. Agreed. Blizz doing whatever it wants to stop it = asinine. There are limits to anything, and this is too far. I have a reserved parking space. If someone parks in it, I have the right to have them towed. I do not have the right to sue them for their car.
IANAWoWP, so I may be missing some details, but can't they just make a "bots will get you banned" policy? Other MMORPGs seem to have successfully implemented that.
Adventure, Romance, MAD SCIENCE!
WoW !> Civil Liberties.
-Hmm...I got a G+ invite, better remember to remove the request from my sig...-
Apparently accessing the copy of the game client in RAM using another program infringes upon their rights. Also known as the Blizzard chilling effect.
agreed, regardless of the rights infringements, cheating violates the EULA. I don't know why people have to make this a big deal. If a company made a device that would allow people to cheat at a casino, do you think the casino would have to live with it?
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
While I agree with you, what comes next? If this goes through, and Blizzard gets their way, they could prohibit any/all 3rd party applications from interacting with their program. Game timers, profile/stat pushers, anything. Of course, it all depends on two things: 1. If the court rules in their favor, and 2. how the final verdict is written.
--- http://www.keything.com
By that logic, SUN owns every program written in Java. On the other hand, Intel owns every program that uses processor's instructions.
May be there is some "license" from Intel of SUN involved?
May Peace Prevail On Earth
As always, they're arguing that using another program or set of programs to circumvent the code that Blizz uses to try and stop people from using bots and other hacks violates the DMCA...And it's hard to see how they're wrong in that. The anti-virus argument is an over broad generalization; I don't know of any case where a virus actually modifies WoW binaries.
Agree with the DMCA or not, this is a "valid" use of it.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
I think Blizzard would let this particular circumstance slide when determining the requirements for who should be dealt with in their investigations. There's gotta be some gray-area here, assuming Blizzard is a reasonable company.
If people have a problem with Warden, they can choose to not play WoW (assuming they know what it is of course). Given the millions of current players however, I don't think gamers care that much anyway.
"Waaaah! Blizzard won't let me cheat!"
Drug tests for athletes aren't invasions of privacy. Cheat programs in online games are the same thing. You want to cheat? Play "Oblivion" and use all the mods you want. In any kind of multiplayer environment, the use of third-party programs must be verboten. Don't like it? No one is forcing you to play.
I read through most of the filing... (What I could understand of it, anyway) I never understood how the Glider program violates anything other than the EULA or TOS. I didn't see anything that would violate copyright...
I could understand if it used WoW code to do what it does, but I didn't see anything along those lines.
/sig
At what point did the man with the gun force you to purchase, install, and run World of Warcraft?
What's that you say? You bought the game of your own free will and could stop playing it at any time? I never would have guessed.
-----
PGP Key ID 0xCB8FF658
This is the DMCA. The law itself is a gross abuse, and I think this falls pretty solidly under the anti-circumvention provisions.
That being the case, it's hard to see why Blizzard wouldn't use the law to do what it's designed to do.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
The problem is that Blizzard (and their legal department have always been MUCH less cool than their coders, sadly) has decided to try to use the law to force people to not cheat. This is dubious at best, the way they're trying to do it, and sets frightening legal precident if they win.
If they win, then any attempt to analyze and modify a running program would constitute copyright violation. That means that programs which debug, dissassemble and tweak performance of running programs would no longer be allowed on 3rd party software. It would also bring into question the relationship between emulators and the software they run. Mame, Wine and a number of other projects might be useless if this becomes precident.
Cheating in WoW is one thing. Setting precident that hurts consumers is another.
If you find the game so tedious, why are you playing it ? How about playing something that's actually fun ?
Then again, WoW is very light on the grinding side (unless you're doing nothing but leveling up one char after the other). At least on the type of grinding that's easily automated. It'll be a while until 25 bots can run a raid instance.
I quit 2 months ago (not because of the grind, but because of the ongoing Priest class issue), and found other games to be just as entertaining.
Everyone complains about Warden, but noone knows really how it works. Heres the basic gist:
Warden uses something similiar to a HASH function to get information about the processes run on your computer. Warden sends the HASH home. The HASH is compared against a list of known hacking processes, like WoWGlider, and if theres a match, you're being very naughty!
Is that REALLY the end of the world? NO! Blizzard can NOT discern any information from a HASH.
Heres an MD5 HASH of a file on my desktop, what is it? Quick, get my personal informationz!
070A3B2AF0070DE30B1931B9F2590510
I wish I had mod points left. Cheating has an adverse effect on the economies of MMOG's as well as potentially impacting others more directly than that (they pay a fee too, the ones who don't cheat, and their enjoyment can be hurt by asshats who do cheat). It *should* be a civil offense to cheat in an online game. Maybe a 'fine' of 48 hours with no net connection ;)
Then again that may be too harsh. I know people who play WoW, UO, SWG, etc., who would probably commit suicide if they were kept offline for two whole days...
Maybe so. But copyright doesn't apply here.
Here's a thought: what if I run WoW in a VM? We should be able to do that soon, the hardware and software are certainly getting to that point. Now that would impose a whole slew of issues to WoW, since they'd have no control outside of their sandbox. They really don't have that control now, honestly, but it's more work than most are willing to put in to make it happen.
The real answer is for Blizzard to make the game enjoyable to play, instead of rewarding "face time grinding".
Disclaimer: No, I don't play WoW, and never have. It didn't interest me in the least. I did play EQ, and tired of its mindless grind. None of the other MMOs seemed any different, not even Eve. I used to play and code for a mud (pre EQ, way way pre) which was quite a bit more fun as being an imp (GM would be the closest thing in MMOs these days) allowed you quite a bit of freedom and create spontaneous changes. Usually that was in concert with players - it gave them a new challenge or two, and kept things fresh. Things like surprise trap door mobs was one of my favorites.
The cesspool just got a check and balance.
I'd say that's a false dichotomy. You don't have to side with cheaters in order to oppose expansion of copyright.
There are other legal remedies for dealing with WOWGlider, including tortious contract interference for soliciting people to violate the game's TOS, which results both in lost revenue from banned players as well as lost revenue from players who quit out of disgust with rampant cheating. While the monetary damages from this may not be easily calculable, the real intent would be to get an injunction against the WOWGlider developers to force them to stop distributing the software. Then the developers are staring down the barrel of a contempt charge if they keep doing it.
If Blizzard wants to claim that reading the memory used by the application is a violation of their copyright, so be it... Then watch the mudslide of people who have written mods and go after Blizzard for their Warden application which, guess what.. reads the memory of other applications and whats more, sends it off to blizzard which is a more direct violation of copyright as they are making a copy rather than just changing some bits in memory.
I don't play WoW (or any MMORPG for that matter) so maybe I'm out of touch here. Why should it be that Blizzard feels they have the right to sue someone (individual or company) for finding a way to "cheat" at their game? I guess I'm having a hard time reconciling how this is realistically going to affect them. I understand their argument that this could devalue the experience of playing the game and thus create an environment where less people want to play for fear of having to play against bots, but isn't that presuming a lot?
Who's to say that they don't make the choice to implement some type of Captcha or equivalent method for keeping this out of gameplay? Why not consider the possibility that someone (individual or company) might find a way to take advantage of these bots to their advantage as a sort of backlash? (like figuring out automated players' responses to various events and then exploiting that, thus making the prospect of using the Glider less attractive to those who would) I guess I'm wondering, isn't this an awfully rash lawsuit? I confess, I am no legal expert, but I really wonder if this thing has merit, and I think being able to PROVE that their revenue stream is going to be majorly impacted is going to be a stretch at best.
I don't like cheaters, but it's not the law's job to support Blizzard's business model.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
No matter how the suit comes out (and I'm all for sticking to "the man") using a bot in an online game where other people are involved is cheating, and it kills the very nature of what the game should be all about for everyone: fun.
... that is, a current PC-based FPS. Xbox live? Sure. No cheating there (yet) and that's good.
This is why I will never, ever, play another FPS, online
I have admined many game servers (q1, q2, cs) and worked hard to stop cheating with all the tools (punk busters, etc.). I even ran an anti-cheating game site years ago (anyone remember slipgate central? no I didn't run that, but one of my little sites was listed).
I also did an write-up on the zbot in q2. I installed and used it. I pwned players effortlessly. It was disgusting. I ran around gathering health and power-ups and the bot did all the work while the whole server tried to kill me. It was sick fun, but it's lame.
Showeq was the first big exploit for mmorpgs. It was lame. With it, the punk could get any unique mob in a zone before anyone else. How is that fair? How was it fair for the people without a 2nd computer, or without linux knowledge to set it up?
This article may be all about the legal ins and outs of who has access to what in ram, but the bottom line is, cheaters blow. If you cheat you blow. You're feeding a primal part of the human psyche at the expense of others and undermining the entire event. When it all crumbles and dies, you are to blame.
Using a bot to lvl or farm in wow is lame. Don't do it. Let this guy's work die on the vine....
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
He's ruining the game so he can make some profit out of it. I have absolutely no sympathy whatsoever, even if what Blizzard is doing is dubious. He certainly doesn't have clean hands himself.
There's a LOT of confusion about the DMCA is about. The DMCA is makes it illegal for people to circumvent copy protection -- whether we're talking about encryption, or license managers, or dongles, etc. Basically any means of electronic protection from violation of copyright laws. The DMCA is not designed the prevent people from circumventing cheating mechanisms unless those cheating mechanisms involve making unauthorized copies of the software. Which WoWGlide does not do.
My blog
Agreed. I'm paying Blizzard a monthly fee for an enjoyable gaming experience. I do this to relax and have fun in the evening. Some people have cable TV, some go to the movies, some go to the theater...I play WoW. And I want my money's worth. I don't want my game experience ruined because some guy bought a program that lets him cheat.
I don't know if anyone remembers trying to play Diablo (the first one) multi-player. It was fun for the first week or two, and then the cheats started showing up. Hacks and cheats that allowed you to kill people in town. Duplication bugs that gave you limitless wealth. It soon stopped being fun.
Diablo II offered both an open (peer-to-peer) multi-player mode and a closed (housed on Blizzard's Battle.net servers) multi-player mode - I played the closed version. Because the open version showed the same kind of cheats and hacks that the first Diablo did.
I have no problem with people cheating and hacking on their own time. If it's a single-player game they can IDDQD all they want. But if I'm playing a multi-player game I want a relatively level playing field. I want to know that they have just as much a chance of dying as I do. It's no fun when everyone gets headshots all the time and can't be killed.
"Work is the curse of the drinking classes." -Oscar Wilde
If a company made a device that would allow people to cheat at a casino, do you think the casino would have to live with it?
There are laws specifically dealing with cheating devices and casinos. This case seems more akin to a device for cheating at Backgammon. Such a device may be unethical, but it isn't illegal.
It doesn't have to hold up in a court of law if no one challenges it. How many teenagers do you think have enough saved to bankroll a lawsuit on Blizzard?
I'm not quite sure what your point here is. People have paid for the game, and expected certain reasonable rights to control of their computer to remain.
Oh whatever. A lot of people get enjoyment out of the game already...in those terms its a great success; you'll never be able to make it so exquisitely enjoyable that no one will want to cheat.
The whole idea that cheaters are a game flaw is absurd; if a game has goals, there are people who will want to take a shortcut. They'll do it for greed, they'll do it because they're lazy, and they'll do it because they want recognition that they haven't earned.
What's the solution? To have a game with no goals? It'd be like Tetris but you couldn't have a score, because then people might want to cheat for a higher score. Couldn't even have levels, because people might want to cheat to say they got to a higher level!
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
How long before the individual owns nothing, though everything is owned? How long before it is a legal fact that all "ownership" (even of the very air we breathe) is exercised by corporations rather than individuals or publics?
The way things are going, we will soon see legal battles between all kinds of financial interests:
"We own that story, he wrote it using our software."
"But he was using our hardware."
"Yes, but he was sitting on our chair."
"Ah, but he was sitting inside our building."
"True, but he had eaten our food that morning."
"Yes, and he was working beneath our light bulb."
"Ahhhhh, but he was breathing our air..."
Judge: "Divide the profits from its sale evenly amongst yourselves."
Writer: "But what about me? I don't even want it sold. I wrote it and I should get to control it..."
All: "Bwahahaha, you fool! Do you think you would be anything if it weren't for us? Everything you do is the result of what we have given you!"
STOP . AMERICA . NOW
This is quite possible the most biased article summary EVAR, unapologetic in its support for activity that is, simply put, cheating. Folks should be reminded of a past case of allegations of wrongdoing against Blizzard, namely the Warden software which is supposed to detect third-party hack programs. The allegations of Warden being spyware were put forth by folks involved with the development of WOWGlider, though the conflict of interest was somewhat concealed behind all the misinformation of what Warden actually did.
Warden temporarily cut off a revenue stream for the Glider developers (note that they've resumed charging $25 for it now), and that revenue stream - and much more - is now at risk with this lawsuit. Take this article with a block of salt because of that. It's in the interest of the Glider developers to engage in an(other) anonymous campaign to sully Blizzard's reputation further in an effort to make Blizzard back off on their lawsuit.
You can also compare it to the case of the Starforce developers, who sold a product proven to be nefarious, and who engaged in a smear campaign against those who exposed their product for what it is.
If Blizzard does not want people using bots/mods, then they should put it in the EULA, and if anyone violates that, handle is accordingly. I don't see how this is in any way copyright infringement.
A good friend of mine is "addicted" to this game. He has been playing for over a year now, and has leveled up 2 characters to level 70. So he wants to make a third character, but he doesn't want to play through all the lower missions. So he uses a bot, to gather some experience. If it wasnt for the bot, he probably wouldn't be playing anymore.
If he was to be charged with this "crime", his defence would be
"Yo...wtf?"
"The defense rests"
And any real judge would say "Good point, Case dismissed"
Instead of playing, he watches his bot play...is he paying them? yes. is he interfering with other peoples play? no., so wtf?
Blizzard should stfu, and be happy they are getting his money every month. WoW is a cash cow, and they are just trying to milk it to the Max...those bastards...
-EL
"He who gives up freedom for safety deserves neither" --Benjamin franklin
(write-line *coolsig*)
Two points:
1. Gambling is regulated by the state. A better example would be something like chess. The chess club could kick you out or fine you if you wanted to stay, but unless you signed a legally binding contract, they couldn't go any further.
2. If it was any other EULA (possibly even other clauses of WoW's), you probably wouldn't give a rat's ass about it.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
In backgammon, you can usually take measures against people who cheat (anything from a good kickin' where it hurts to not playing with them anymore). In WoW, you don't have that option.
Anti-virus software is a special case. It has always been against the law to reverse engineer software protected by copyrights. Yet anti-virus writers are allowed to reverse engineer viruses and malware. Why? Because viruses themselves are illegal, and therefore can't be defended in court by a copyright. That would be like person A calling the police because person B stole his crack.
If these bots are accessing memory inside WoW while it is running, then someone has reverse engineered WoW, and that is against the law. WoW is not a virus, and it is protected by copyright laws. This isn't about expanding copyright law. This has been illegal since before many Slashdot readers were born.
You don't have to play WoW. Really. You lived without it before and you'll live without it after. Politely tell Blizzard why you are leaving them, and then leave.
If you're not willing to do that, this obviously isn't THAT important to you.
the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
That's kind of a vague statement - care to elucidate?
There are people who would commit suicide if they don't get heroin. Doesn't make it sound any cooler.
Also it isn't like the drug test at all. The drug test is conducted before the event and only once. They don't require the athlete to reveal the detail of their bank accounts and drug purchase history nor does they attach a mobile testing lab to them through out the sporting event to make sure that they don't cheat.
Antivirus companies have contracts with M$ and other companies that allow them to do this (for a fee, I guess). This is what being a "M$ partner" means - an organized cabal that shares secrets and non-litigation covenants to provide a single "interactive TV set" appliance to "consumers" (instead of "computers" to "customers").
Pavlov wouldn't be so famous if he'd used a can opener instead of a bell.
okay the chess example is better.
I think you read me as a blizzard fanboy, which is not the case. This would be my mentality for any online game, and especially online games where this form of cheating can be a way to make money. If people want to cheat in a single player game, (or in a multiplayer game where everyone has agreed to allowing the cheats) its fine with me. I always maintain that if I meet a cheater I will destroy them, and their computer. I look forward to the day that I bludgeon someone to within an inch of their life's end with their own aimbot laden PC.
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
Seriously, there's no reason to get the law involved and set bad legal precedent.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
Such applications violate their EULA, it's as simple as that. If you don't like it, don't play WoW.
I've upped my standards, so up yours.
What the warden does, is to scan for a set of signatures. It then sents back whether it found a signature. No data locally found is sent. Especially in the EU this would be criminal anyways and would subject the people responsible to fines and possible prison time. The signature method is pretty reliable and very likely legal, because it can only be used to find whether specific, already known data is present on a system. The EULA also states something to this effect.
Sometimes singantures can be mis-detected. The one case I know is people running WoW under Linux.
So to re-iterate: Nobodys privacy is invaded. Get the facts straight before posting.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Why should I be forced to stop playing any game I like (poker, backgammon, WoW) in order to avoid cheaters ? This does not make sense. At all.
It is a really interesting theory you propose: those who cheat in a game should be subject to a different set of laws than others.
I know that in the USA it's a popular opinion in certain circles that suspects of terrorism should be stripped of all of their rights, but to extend it to cheaters is something really new.
Seriously: a groundless lawsuit is a groundless lawsuit even when the defendant is a slimeball. In the USA's precedent based-system this is even more important since the precedent set by this lawsuit will apply to non-slimeballs, too.
Real life is overrated.
"Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety." And keep it in context...which isn't this debate.
Which is why I'm against railings, I want the _freedom_ to go over the edge!
Seriously, I'm getting damn tired of that quote. It's probably taken out of contexts as well.
If you don't like their actions, refuse to buy their products, let them know why you won't buy their products. Wake up sheeple, entertainment is not worth the loss of rights. RIAA, MPAA, et. al. would have no money or power were you not to give it to them.
or even better, pulling out content from another site and putting it a frame within your site without permission.
At issue here is somebody (not the user but the vendor) making a derivative work incorporating the copyright holder's protected work. Arguably it would be better if this were allowed in some cases, but that's not a question for the courts.
The issue of RAM is a red herring. It is the side effect of the fact that the law doesn't really recognize a fundamental right of an author to his published works, but instead gives him a proxy: the ability to control copying. Otherwise, you could argue that the consumer is getting one thing from party A and another thing from party B, and putting them together, which is is right. You have to technically show that some kind of copying is going on.
This doesn't prevent anti-virus, which is almost certainly fair use.
It's looks more than a bit arbitrary and artificial because it is. But if you step back and look at the effect, it is not unreasonable. Nobody can make an unauthorized derivative work, but people still have control over their systems.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
While browsing some game reviews I found a link to this. When I read it, I found it pretty shocking, basically the guy was banned because he was pressing a macro on his keyboard with his fingers while watching TV.
:)
...
I have no idea if this is true but at that time I was pretty sad for the guy. On the other hand, he lost the WoW addiction.
The most funny part is that he could have avoided the ban if he didn't say he was watching TV while pressing the keys of his G15
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
"role of their Warden software, which actively scans users' RAM, CPU, and storage devices (and potentially sensitive data) and sends information back to Blizzard to be processed."
http://www.panix.com/~eck/computer-fraud-act.html
Section 1030. Fraud and related activity in connection with computers
(a) Whoever- (2) intentionally accesses a computer without authorization or exceeds authorized access, and thereby obtains-- (C) information from any protected computer if the conduct involved an interstate or foreign communication;
That pretty much sums it up in a snap. Hopefully some government official doesn't install it on government equipment.
(B) information from any department or agency of the United States; or
When government fears the people, there is liberty. When the people fear the government, there is tyranny. - Jefferson
When the "Warden" sofware got its first publicity I was among the sceptics - why should we give Blizzard the right and ability to sniff around in our computers.
I have started playing WoW a while ago, and now I have an answer: Because a significant number of people is willing to greedily cheat and spoil the fun for the rest of the players. And they are quite numerous, despite the Warden software - just imagine how many cheaters and bots there would be if the draconic punishment of being banned was not coupled with a high likelyhood of detection via the warden.
No matter where or when I log on I usually "meet" at least one cheater or bot per day. People who seem to run in predictable patters and do not respond to any meaningful interaction, and are still in the same area when you return from extended questing. Add to that number the countless gold-sellers who will whisper, yell and spam the chat with they annoying offers. No I don't want to buy your gold or powerleveling services, I hope your PC melts down into a puddle. And this is with the "Warden" software. I do not think I would want to play WoW in a warden-free environment, where "L0L0L0L, L00K aT m3, ImA lEeT hAXX0R!1!1!1!!" mindset of people run free and undisturbed.
+++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
At least their games are fun.
The price is always right if someone else is paying.
Funny how the apostrophe in your post slipped from "wont" on the second line down to "right's" on the first line! :-)
And I'm sure that "Slaves" is jealous of "Customer's" having a gaudy, frivolous extra apostrophe.
I won't play an online game that has a lot of cheating. I just won't do it...Lot of people mentioned Diablo I, and that's a good example of a game whose online play was completely ruined by cheating.
So I approve of things like Warden that make sure the game code's not being tampered with...It's the price you pay to play a game that's not overrun with hacks. And I don't have any problem with draconian EULA's enforcing that policy.
Seems like, in this situation, it would be easier to just use the monitoring software they already have in place to shut the game down in the presence of a bot. You'll never keep ahead of the bleeding edge, but you'll keep ahead of the vast majority of users.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Well, although it may be your right to manipulate your own RAM however you see fit, don't forget that if you manipulate the game to show a nipple or sexually suggestive positions, it is your parent's/crusader group's right to sue Blizzard for everything they're worth. Faced with the fact that Blizzard will be held liable for everything everyone else does to their game, what choice do they have but to pursue any messed up agressive ways of getting you to stop?
One can only reasonably assume that using such software would be your right. However, one would also reasonably assume that you are responsible for any modifications you make to game. I'm just saying that legal responsibilities surrounding software and computers are really fucked up. If I was a game manufacturer, I'd be scared to death of modders now that I've found out that the company can be liable for what they do. Thank you lawyers, crusaders, and politicians!
Also, you can at least say they are taking a pro-active, even if they overstepped here, approach to cheating. Cheaters wreck the game for everyone.
(I know, it's a bit long, but give it a try.)
Okay, so here's how I see it all unfolding. Blizzard comes out with World of Warcraft, which immediately becomes a hugely successful MMORPG. And not only is it hugely successful, it happens to come into being at the same time that the real-world economy starts interfacing directly with the virtual economy of the MMO world. As a result, there are services that offer gold for cash, leveling services, etc...all of which incur unintended (and even destabilizing) economic effects on the virtual world. A rough analogy would be if people could sell their souls for sudden wealth or fame here, in a very literal sense of the world; something not of this world is being traded in return for something of this world, and giving those people a leg up over everyone else.
So, Blizzard has to figure out how to fix this. Obviously, they've done things to make it harder to goldfarm, in some respects. Fishing, which is an obvious activity that requires little input, is made harder to automate based on the requirement that you click on the fishing lure (which lands in a random location in front of you every time) when and only when it has a fish on it (which happens at a random interval after the time you cast the lure, or not at all). Combat is set so that if you're at a higher level than the thing you're killing, you get less credit for it; if there's such a difference that it's a ridiculously easy kill, you get nothing at all for your trouble.
But still, there are ways that something watching variables in memory could help a cheater. All you have to do is watch for the change in a variable, or the triggering of a function, when the fishing lure makes that splashy noise, and read (direct from RAM) the coordinates where the lure is, and you can have a piece of software click on it for you. I'm something of a WoW noob, so I'm sure there are other ways as well, including manipulation involving mining, auction house market manipulation, etc. Heck, if you had computers work together in concert, you could have a whole group of low-level characters team up on one larger-level NPC and kill it for a big bounty in both XP (for sale as a leveling service) and silver/gold (for sale as gold). The reason the maximum party size that can do quests/gain XP is 5 is just this, and it's not at all hard to imagine circumventing it by coordinating the systems to work together, where one online character is human-operated and the others just follow him automatically, attacking whatever attacks him.
So, Blizzard has a problem to fight. Since pretty much all of these techniques require a lot of manpower (which adds significantly to the labor cost of the goldfarming/leveling service and eats the profit) or reading variables from RAM, Blizzard decides to prohibit this tactic. But it's the same old situation in computer security, when it comes to things with tangible economic gain in the real world; the bad guys will evolve at least as fast as the good guys. So there needs to be a way to gather intel, to find out what the latest tricks are which are being used. And so Blizzard has Warden.
Now, a lot of people get up in arms about private corporations and privacy, and rightly so. There are numerous companies that maintain databases of our information, selling it to whoever wants it. Even worse, the organization that can harm us the most by invading privacy...our government...has been purchasing that information, conveniently skirting around the limits placed on them by law. But Blizzard isn't keeping a database of our personal information. We may happen to be doing online banking while WoW is idling in the background, but they're not culling/recording that information. And unlike the metaphor used in the article on Warden, no human being will ever see it. It's more like the person behind me at the checkout, or the cashier, being able to see my credit card when I take it out of my wallet to swipe it. I don't have a problem with that; I'm one of millions of people who d
For your security, this post has been encrypted with ROT-13, twice.
put the game on a live CD they user must boot off of to play. Encrypt it. Claim DMCA violations if any attempts to reverse engineer. Not in a fascist sue-your-ass way, but just in a banning your MAC address for life kind of way. You might not be happy with this but it seems like a fairly effective solution that moves it away from the grey area of memory co-resident. software.
Some drink at the fountain of knowledge. Others just gargle.
I have to agree.
In the US, consumers are turning into slaves. I have gotten to the point, that anytime I see the word consumer, I
automagially read it as the word slave. It seems that the consumer instructions make more sense that way.
I bought a bag of grass seed the other day and it had a EULA on the stiching to the seed. The eula stated
"NOTICE TO CONSUMER" By opening this seed product you waive your rights to a jury trial and agree to arbitation
at the consumers expense in these states and areas...
1. We do not own real estate anymore. Ownership of land is the basis of freedom. IF anyone/corporation can prove that they
can provide more revenue then they can get the land.
2. One can not live life without credit. Try doing it and maintain an upper middle class life style. Even those who have money still
needs to have credit to have affordable insurance, and to use certain services. Credit is required to do almost everything.
3. One can not do anything without permission or being required to explain their selfs to the authorities. This is getting worse every day.
Yes, I know that a bunch of you out there will not agree with this, but I am willing to bet that those who do not agree are under the age
of 25 and have not establised a career/home yet.
Credit is now required for existence in our society. Go watch Brazil (the dark version) and get an idea where we are heading.
An overly broad, alarmist and shrill summary using probably the worst possible example out there
Let's get a few things straight
WoW Glider was specifically designed to break the rules of WOW (rules put in place to make the game fair and thus enjoyable to everybody)
The makers of WoW glider were making money by selling this bot tool, or more accurately they were making money by screwing up wow and other "players" enjoyment, enjoyment they paid blizzard for
Blizzard are trying to use any possible means in the courts to get them to stop as they refused to stop otherwise
There are many arguments/debates against MMO ToC's, the spy tools the makers use to police their games and the rights of the users but to try to start a debate using the WoW glider case as a launch pad for your argument is just pretty much guaranteeing you lose from the get go as wow glider case is pretty much indefensible for any "legal" player of MMO's
If you don't like it, don't play. Blizzard gets away with this because people pay money to keep playing the game. Thus, they're voting, with their money, to keep these kinds of activities alive. It's their software, and you enter into all kinds of agreements by using it.
... and take a shower since you're getting up anyways.
So I repeat; If you don't like it, don't play.
Dekker Dreyer
Quoting an existing software description:
"_________ sits passively and waits for ______________ packets
to pass by on the ethernet card. It rebuilds the data stream and
displays useful information about the data being sent between
client and server."
So, nearly a hardware-isolated implementation (think ethereal). What's Blizzard going to do when there is no programmatic link between WoW client, their server and cheating utility? Who or what will be scapegoated?
They should also monitor any unusual gold transfers thru the postal system in which players have never met.
For example I could send gold to another Guild member, an IRL friend (which i might have to prove i am), or someone ive been in a dungeon with. or any alt character.
Those would be ok, but any "random" movements should be questioned.
Or what about havin a virtual customs office when those kind of transactions occur, and have the customs office in level 50+ zones.
Obviously if you are receiving over 50 gold you should have the appropriate level to use that much gold anyway.
Then don't play it. Its a fucking silly game anyway.
You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
On the one hand, I do dislike invasions of privacy...even if privacy is not a concept that's technically enshrined by law as much as it is by public perception. If I want to run programs X, Y and Z on my own machine, that's my business and Blizzard has no intrinsic right to view it.
On the other, however, I can acknowledge that the rules change in a social setting. I would scream bloody murder if someone just randomly opened my laptop bag and started rummaging through it on the street, but at the same time I think nothing of letting the TSA rummage through it (and every other bag I have) when I fly. WoW is not a standalone experience and your actions do have an impact on others. Using WoWGlider is without a doubt a negative thing for the game even if it allows people who find the game "too boring" to advance. Do I think airplane security vs. in-game cheating are equivalent? No, I'm pointing out that when other people are impacted by your actions and choices, it adds a different dimension to privacy. You have to surrender a bit of privacy to be a part of a social experience or situation. You want total privacy, you stay within the walls of your own home and communicate with nothing.
As far as the case itself, I can see what they're going for with it. They're saying that a program sold to cheat at and wholly dependent on their copyrighted application is infringement...someone is making money off of their efforts, and that's what copyrights are supposed to protect. If I made something that was wholly dependent on someone else's technology and didn't give them their due, I'd expect a similar lawsuit. If he can prove that you could use WoWGlider to cheat at more than just WoW though, he might have a defense.
So you have cheaters and people who abuse privacy. While I don't consider either moral, at least I can see circumstances that privacy needs to take a backseat. Cheating though, I'm not sure I've ever come across a situation where that's moral and ok.
Although I'm positive Microsoft makes pacts with other companies to screw other companies (and consumers), that's a load of crap.
Distributing a virus is against the law, which means a virus you distribute can't be protected by law, which makes it legal to reverse engineer them (which is often necessary to fight them). It's got nothing to do with Microsoft. You can reverse engineer Unix or Mac viruses to your heart's content.
might be putting the experience meter into reverse.
So, like... did you not read the EULA they force you to agree to every time there's an update?
The one that basically says, "You're paying us a monthly fee for a license to access the game, but in reality we own your characters, all the gold they have, and all their equipment". They told you up front that you have no rights and that they'll come after you (at worst) or shut down your account (at best) if you do anything they don't like. If you don't like it, stop giving them money.
At risk of being repetitive here, the issue at hand is not that accessing WoW in RAM is a violation of copyright. The argument Blizzard is presenting is that:
- Loading WoW into RAM is creation of a copy.
- Your right as a user to create this RAM copy is pursuant to the ToS and EULA.
- Using cheating software violates the ToS/EULA.
- Therefore, a user no longer has the right to create the RAM copy of WoW while running WoWGlider.
Therefore, the DMCA/copyright slant is:
- WoWGlider is a tool that is defeating The Warden access control scheme with the sole use of creating a copy of WoW that infringes upon Blizzard's copyright.
This may or may not be a valid claim; the status of RAM copies of software is not entirely settled, but tends towards "it can be an infringing copy."
All of this would probably not have led to a lawsuit, except for the fact that WoWGlider is sold, for real money. Blizzard is trying to both destroy that particular cheating mechanism, and attach all of the profits made from it -- assuming the behavior is in fact ruled to be infringing.
seven two six five
seven four six one seven
two six four two e
when one of their own developers, and eventually it became policy, stated that ATTENDED combat macroing would be permitted in Asheron's Call.
They fully acknowledged that people were using bots. They even went so far as to define how and when they can be used. Now some of these provided good services to players, like bots that could make portals on demand and trade bots. Others were simply camped in locations and fought mobs 24x7. Some individuals ran as many as a dozen of these bots locking up entire dungeons to themselves.
I believed there was a collective groan from the industry the day Turbine did this. Since then bots have cursed games openly more and more as too many left AC or the debate about it in AC as being entitled to play the game however they wanted. (even if it meant not actually playing the game)
* Winners compare their achievements to their goals, losers compare theirs to that of others.
And if I as a player have NEVER clicked agree on their EULA?
I have a cat which loves to play with this *mouse* that I can dangle in front of it. All it does is *you guessed it - does a click* when it's hit.
So, if they'd care to enforce the EULA with my cat, they are more than welcome to. However, my cat will have to pay for his own lawyer.
Add to that, the fact, that on the side of my computer, in bold print, sits a sign stating the SPLA, the Software Providers License Agreement. It basically states that any software that allows itself to be installed on this computer, declares their own EULA to be null and void. If they do not like this SPLA, they need to prevent their software from installing. Failure to prevent the software from installing implies full compliance with this SPLA.
Who is general failure, and why is he reading my hard drive?
You mean they're going to block your right to cancel your subscription if you don't like how they run their service? Oh, the humanity!
Yes, cheating is bad. Boo cheaters.
So is piracy. Boo pirates.
Are cheaters bad enough to wield shakey claims of copyright infringement around? Do you understand the precedent that would be set if Blizzard's copyright claims held?
We brand the RIAA for wanting to use copyright to stamp out piracy. But, here, because Blizzard's draconic anti-cheating measures actually benefit a bunch of posters, so they don't want to brand Blizzard for using copyright to stop cheating.
I don't play WoW. If some judge's ruling with Blizzard and a WoW cheat developer sets a precedent that affects my life, I am going to be pretty pissed off.
:(){
"Blizzard is arguing that using any programs in conjunction with the World of Warcraft constitutes copyright violation" well... running it on any operating system would constitute a violation!!!! they are out of their minds!!!!
Remember all the crap the creators of the first x86 clone had to go through to prove that they hadn't reverse engineered it?
Can someone elaborate for the ignorant: aren't you supposed to prove that you *did* reverse engineer it, not that you didn't? Since the copyright only covers duplication of code, not duplication of functionality?
Apology to Ubuntu forum.
Reverse engineering has always been illegal? wtf are you smoking dude?
What people are failing to realize is that a large number of customers have been asking for this very thing from Blizzard. For Blizzard to go after these types of sites/programs and to shut them down.
Jason Lotito
Actually, there's an entire slew of things that can be done to create a game wherein cheating becomes somewhat counterproductive. The thing is, it's "hard" to do so.
There's a number of issues in these games already that decrease the "fun". For instance, why are all magic users reduced to basically tender versions of slice and dicers? Don't think so? Try soloing anything without kiting and see how long you last. In the original concept of RPGs, mages were pretty much the most powerful creatures out there (for players, anyways) but were potentially extremely vulnerable. A mage could kill you instantly if they were powerful enough, but they could only do so a limited number of times in a timespan, as they expended their "energy". This left them extremely vulnerable to even a novice thief. Even at full strength, a cunning or lucky swordsman could kill a mage.
Just in case the above is too subtle, I'm discussing the intentional nerfing of characters in MMOs so they are "balanced". I don't want balanced characters. I want characters that play uniquely and have unique abilities. A fighter should be able to plow through enemies, that's what they do. Thieves/assassins should be able to sneak in and steal or assassinate a target. But these games are explicitly setup to prevent this behavior, all in the goal of creating "balanced" play. Their definition of balanced is wrong IMNSHO and creates a relatively boring game. I think Gygax created a much more balanced game, even as it allowed unbalanced play.
The cesspool just got a check and balance.
Umm, they could enforce the EULA by terminating your account. Thats it. Who gives a fuck who/what clicked the button?
Are YOU going to take them to court just to reinstate a $15/mo account? Good luck with that cat defense.
WoW allows mods, hell, it encourages them. However, any mod that makes it so you can "play the game" without being at your PC is explicitly forbidden. They've banned users of fishing bots before. You're supposed to be playing the game by sitting at your computer, and actively killing things. Yes, it's a time sink. All recreation is. If you're not having fun with it, go and do something else.
Glider bots/farmer bots do harm those who aren't using them. They consume server resources, making the game less responsive for everyone. They tag rare mobs, denying that kill and the resulting loot to "honest" players. They mine rare resources, again denying them to "honest" players. And the effects they have on the marketplace are demonstrable. For example, about a year ago, a botter discovered a speed/teleportation hack that made it possible to farm 16-slot bags (the largest bag in the game at the time). Instantly, the auction house price on those dropped from 30-40 gold to 5 gold. And there was no longer any market for any smaller size bag, which made it difficult for aspiring tailors to sell product (their bags). Similar hacks were found for other items.
Ban em all, find the people running them, and execute kill -9's on them. I don't mean their process, I mean them.
But at 70, as a solo player the needs for materials you have to farm is enormous. Farming the motes and leather and.... that you need to make stuff is only possible if you play one hell of a lot and that play could not be more boring. Nothing new, no challenges. It is enough to make you want to stop playing, and indeed my hours have dropped (no loss there I suppose) and I may eventually give up the subscription. Simply because I want to spend the hours playing or helping other players rather than spend endless mindless hours grinding 30 primals of water (300 of a 0.15%drop) to make a single item.
There are good arguments on both sides of the 'bot case but the support for 'bots is not just desire to cheat, it is also about desire to play.
When you throw in the privacy violations, well it is too much. Blizzard cannot guarantee that a rogue employee or two will not access and use data improperly. That is enough for me to want Warden banned let alone Blizzard losing the case.
Personally, I play WoW on a separate windows machine which doesn't have any important and/or personal information stored on it. I only use it for playing games and such. I am pretty sure that Blizzard's Warden is not the worst privacy invading application on there, but because I know this I don't use it for anything important!
I also have a separate box which runs linux on which I keep my important and/or personal information, which can't be accessed except by me. And I don't use that machine for anything else, so I keep the risk at a minimum.
In fact, if Blizzard can ban cheaters from the game by using Warden, well... Hurray! If they start using it to collect important and personal information from the machine they won't find any on mine 'cause it's simply not there.
The bottom line, don't rely on others to respect your privacy and such, make sure you protect it yourself!
09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63
Fortunately, Blizzard isn't suing teenagers, they're suing a company that produces a piece of software, which it sells to permit said teenagers to cheat.
If you're going to go to war against a company like Blizzard, you should make sure you've paid your lawyers' retainer first. I have no pity for the folks that produce WoWGlider. They've brought this on themselves.
--AC
You're right, and I fully support any technological or self-contained countermeasures that Blizzard wishes to impose. I was just pointing out the absurdity of the original poster's absolutism.
It's sad that people can't just either play and enjoy the game the way it's intended or simply not play. That they have to cheat, and then when Blizzard tries to protect the integrity of their game, come up with bullshit like this to try and justify their cheating. It's just a game. If you really feel you have to cheat at it, you should simply not play, because it defeats the purpose of the game. You destroy the experience not only for yourself, but you cheapen it for those around you.
It's one thing to cheat, but then to turn around and try to morally justify it like this, is just pathetic. This has nothing to do with software freedom. Blizzard is simply using the tools before them to try and protect the integrity of their game.
But cheating is not the focus of why this is very scary. I'll stipulate that a) cheating in MMORPGs or any multiplayer game is bad and b) Blizzard's EULA specifically restricts cheating and they have every right to ban you.
That said, they are attempting to completely redefine how copyright works and if they are successful it will have a serious effect across the industry. They've realized that there is pretty much no way they can effectively scan users systems (which if you agree to the EULA you've agreed to) so they are attempting this legal approach which is based on dubious legal theory. If they win your ability to do pretty much anything with the software you've installed on your system (like run it) can be tangled with "protection mechanisms" that further restrict your rights to use the software. The DMCA is being abused here and THIS is the thing the OP has a problem with.
FTR, I played WoW when it first came out but their EULA was so far reaching and invasive that I cancelled my accounts after two months. With this latest effort by Blizzard to redefine copyright law I will not be buying another of their products, even if they lose this case.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
World of Warcraft is not general purpose computing.
It is a game - and games have rules. It is a subscription service - sold under a contract of service.
If players cannot be protected from the cheat on the PC platform, developers like Blizzard will move exclusively to the tightly controlled console platform. So much for the gamer-geek's "general purpose computer."
Apparently accessing the copy of the game client in RAM using another program infringes upon their rights. Under that logic, users do not even have the right to use anti-virus software in the event that the game becomes infected.
This logic is only correct if your anti-virus software is loading the game into RAM, then modifying the copied version. I'd think that any decent anti-virus software would modify the copy of the binary that's on your hard drive.
So malice is okay as long as you're also making money with it ?
Although I don't like things like Warden (seems kinda invasive), Blizzard is perfectly within their rights to require its use to play their game. Don't like it? Don't play.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
Have you seen what happened when there's lots of bots around?
There's a quest in Stranglethorn Vale where you need gorilla fangs to complete a quest. When I did it it took me about two hours when it should have taken 30 minutes - since there were eight bots there running around killing all the gorillas. They didn't care about the quest, they were just interested in the experience points from farming gorillas 24/7.
THAT is how bots destroy for other players.
Leveling up builds character.
One of the issues here has to do with whether copies of WOW that exist only in RAM are violating copyright.
So I hear a song on the radio and it gets stuck in my head. One of two possible scenarios occurs to me:
1) The RIAA sues me for making unauthorized copies of their product and violating copyright.
2) I sue the RIAA for invasion of privacy.
BB
to distribute the derivative work you've just created, which is why Blizzard is suing (among other reasons). The logic Blizzard is using is almost exactly the same logic that the FSF uses in the GPL when it comes to linking. WoWglider is useless without WoW. It has specific knowledge of what WoW.exe looks like in memory and feeds it input based on the state of the game. Anti-Virus software applies the same generic algorithm to wow.exe as it does to firefox.exe.
I never said I was smart, I just said I was smarter than you
You seem to have misread my comment. The account being terminated would be the cheater's account, not the person avoiding cheaters.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
When a player's investment of personal time and effort building a character can be replicated by others in a fraction of the time through automated software
Bullmotherfuckingshit! You mean to tell me that a bot some how magically speeds the game up? Just because a bot can do something longer than a human can does not change the speed at which time moves.
Then Blizzard goes on and on about protecting the value of WoW. That's good and all but that's not what copyrights are for. While profit loss may seem like a crime to those corporate sharks, trust me it isn't. Build a better game instead of suing others because they did it for you.
Do you even play Wow? Characters are balanced over all in that there is no super amazing, best character ever, but individual characters have individual strengths.
At any rate, this has nothing to do with cheating.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
If I run a business that competes with some asshole running a business across the street, and I run a sale both to gain business and because I hate that guy, then yeah.
In WowGlider's case, I think this is irrelevant -- I don't think there's any feelings of malice against Blizzard here.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
Blizzard knows they can ban botters because they are violating the AUP of the game which they agree to. The problem is the ones who do this to farm gold and resale (which is also against the AUP) consider this just a speedbump and accepted/expected cost of doing business. They buy a new CD key, gen a new account, and GBTW.
Blizzard wants to (or at least wants to LOOK like they want to if you listed to the conspiracy theorists) stop botting/gold farming from happening all together. The problem is they have no real way to go after the people doing it. IANAL, but the AUP and TOS are civil agreements, if you break them you're in breach of contract (depending on which Judge they get) but they can't jail you, or bring any real punishment beyond some punitive damages. They want a way to jail people for it. Which brings them to going after those who make the tools.
This looks to be a pretty flimsy case, but something that even if it's a no chance proposal they have to do in order to look like they're doing SOMETHING about it. It boils down to if you can use some type of addon component to optimize the operation of another product you purchased, and if not are the manufacturers of the addon legally liable for it's use?
To get some of the standard cliched comparisons out of the way...
Does a car manufacturer get to sue a NO2 after market company for making it's cars exceed the intended specs and usage? No. Can they void the warranty on the car? yes.
Does DirectTV get to have me thrown in jail because I pop open my TIVO and add a second hard drive to it to increase storage then patch the OS to allow for net access? No. Can they void the warranty on my Tivo and chose to disconnect my service? Yes.
I'm a fiscal conservative, it's a pity we don't have a political party anymore
This is one of the few *good* things about Trusted Computing - the ability to "prove" that one is running a binary remotely, unmodified, and without interference. Not only can this stop cheaters (and possibly some viruses), but it could help distributed computation projects succeed without major risks of "result poisoning."
Maybe TC wouldn't be so bad if it worked in a separate logical "partition" of system resources - RAM, HD, etc. With proper encryption, it could be made *very* difficult to crack and could allow home users to run programs that *must* not be interfered with.
--- To each of us a Truth is given.
you obviously have no idea how many adults play wow. this may be the root of the issue, actually, as the adults get bored with the "oh, i only need to kill 2,728 more of these before i level again" grinding (this is not exaggeration, and is actually a lowball figure). with this in mind, i can understand the mentality of a botter. it's against ToS and the EULA, and i would never do it, but i can understand.
then again, you could argue that if you're bored, you should find something else to do. if your entertainment dollar is not entertaining you, take your dollar somewhere else. if you got bored at a strip club, and started beating people up, what would your life expectancy be? if you got bored at the video arcade and started walking around kicking people in the shins, how long would you anticipate being allowed on the premises? if you got bored while driving and started speeding, would you be surprised when you got a ticket?
botting is cheating. this is not in doubt. this is not a gray area.
but this is also not the issue at hand. the issue at hand is that blizzard wants to make it illegal for software to look at other software running on the same machine. the base absurdity of this is quite simple, really. if they succeed, they should immediately be hit by a class-action suit for their warden software for the exact same things they are accusing wowglider of doing. if MY software can't read YOUR software's memory space, then what is YOUR software doing looking at MY software?!
they must get that hash somewhere...
completely aside, i find that wow is the best entertainment value for my dollar. my wife and i play together instead of going to movies. $30(15/month*2 people) instead of $25 per 2-hour movie. combine the cost savings of playing wow vs. watching only 2 movies per month, and then count up the 4 hours of movie for $50 vs the staggering average of 160 hours per month that we play WoW.
each.
Play a rogue, mage, warlock or hunter (especially in PvP), and then try a priest or warrior.
Let me be clear in this. I'm involved heavily in banning people that "cheat" the system, "hack" the game, or try to sell me gold for US$$. Why do you play the game if you instantly want a lvl 70 character. What's the point? The fact that it takes time to get to 70 instantly means that you have better skilled players at higher levels. You want an easy game go play diablo 2.
/ 4150/spamsentry-anti-goldspam/). Two clicks and GM's don't. They LOVE IT. On average if get 15 a DAY and I play at most for 6 hours if at all.
/reply. Couldn't ask for more.
Blizzard isn't really after you guys though. It's after all the botters that farm gold and sell it for $$. It's after the people who use the speed hacks. I have mods that instantly tell me (http://wow-en.curse-gaming.com/downloads/details
It's a huge war and people are making profit off of things that diberately violate the EULA, and makes the game shitty for those of us who follow the rules. Nothing pisses me off more than watching some guy attack me and when he's about to die he zooms off at ungodly speed.
WoW has embraced the mod community like EQ2 should have. At the same time they are trying to defend everyone and while this case is stupid on their part because they won't win from the point they are taking. They are making it clear they aren't taking it lying down.
Hell they banned what 110,000 chinese farmer accounts now?
You have to look at the problems they face
1) They cannot ban IP's. You can use anonymous proxies
2) You cannot ban anonymous proxies as some of us use them without knowing
3) You cannot ban ISP's because they'll switch.
4) You cannot ban subnets because like #1... they can spoof their IP
5) Because of the above, you cannot ban "chinese" players from playing on US servers as it wouldn't stop the problem, only innocent people.
6) You cannot just ban accounts that spam out websites because many times they are compromised accounts. They spam on average 1000 people. If 1... and I mean 1 person buys gold out of that thousand... they made their money back.
7) You cannot set a server side filtering system for messages because that would be a tremendous resource hog.
So far the only solutions are client side mods. Like the one I listed above. I never see the message. Only a quick warning and it doesn't even affect my
They are fighting a very difficult war and are fighting it well. While this battle may be a lost cause it opens the door for legal action in the future and costs the defendent money. I wouldn't say RIAA tactics, but close to it done with good morality based decisions.
Once upon a time, Blizzard released Diablo, and created Battle.net for online multiplayer gaming. And it was hacked. Hacked to the point that everyone stopped bothering to play it.
Then Blizzard released Diablo 2, and created blizarrd server-based "Realms", in an attempt to avoid saving the character data locally. The idea was to create a hack-free environment, to add playing value to the game. But, people are smart, so it was hacked. Dupes and such now abound, making it far less interesting to play.
I don't think blizzard has the "right" to dictate whats on my computer. But I do think they have a reasonable commercial interest in protecting the integrity of their game. I'm sure the gold farmers would love a hack that lets them make endless gold to sell. The EULA is draconian, but part of why its like that is the hacks that they are constantly fighting off.
And unfortunately, the cheaters do sometimes win.
You get it back when you terminate your account. You don't if you get banned for cheating or some other breach of the EULA.
Additional advantage: It would keep some of the whiny teenager off the servers.
Maybe create a bunch of servers without this requirement, just for them.
Let's look at it this way: Why are people cheating? Why are they using those programs? Generally, I've run across a lot of cheaters, and there are generally 3 kinds of cheaters.
First the "I wanna win" cheater. You find that kind usually in shooters, using aimbots, wallhacks and other tools to balance their lack of skill. Now, a cheat like that would be of little use in MMORPGs. Your toon hits or misses based on some mathematical probabilities, not your aim. At best, it could be used as some kind of "radar" to find some mobs faster, which is (unless we're talking PvP here) more something that I'll discuss with the third kind.
Then there's the item and money grabber. The person using bots to get money or items. Which basically is quite pointless in WoW, because any item you could farm alone is pretty much worthless in the long run. At best, this would be interesting for plat farmers, but not for "normal" players who'd actually like to play the game.
Which gets us to group 3, which is IMO also the group using glidebot mostly: The "get me outta the grind hell and let me finally play the game" players. And that is not only the player's fault. If a game only offers you interesting and sensible content after 2-3 months of mindless grinding, I wonder if it's worth playing.
So the suit of Blizzard is understandable: That bot "costs" them 20-30 bucks per toon a player levels, since that much longer they'd play without Blizzard having to offer them any new bones to chew on.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Sorry, but if I can't read and write to whatever memory I want on my computer whenever I want, it's not a general purpose computer. Blizzard has to find a way to prevent cheating *without* limiting that ability through draconian laws.
Furthermore, if people *do* figure out how to cheat, the only remedy that Blizzard should have against those people is to ban them from the game. They shouldn't be allowed security through legal intimidation. If cheating loses them revenue, it's not the fault of the cheater; it's the fault of their security hole.
Bots were old news by the time AC came along. They had been used on MUDs for years before that. And it was much easier to create a bot for a MUD considering the limited input/output mechanism.
WOW, has literally changed our society. I see so many people addicted to the game and investing hundereds and hundereds of dollars into it. I wouldn't be suprised if it dropped the national IQ by 15 points and medical expenses for people with butt blisters from playing it so much. I think its time for people to realize the extent of what WOW is doing to thier lives. I've seen it breakup relationships and even prevent them from starting. People just don't leave the damn computer. Save the people, End the WOW.
"If they win, then any attempt to analyze and modify a running program would constitute copyright violation" Interestingly enough, that would also make Blizzards anti-cheating mechanisms illegal.
Think on it... if reverse engineering were forbidden by law, no EULA would need to forbid it. Flat out, reverse engineering is not against the law except wherein one violates the specific clauses of the DMCA (or equivalently inane law).
The point isn't so much that it's a violation of copyright, but it is a direct violation of the TOU and EULA. WoW is a fantastically engineered game, but keeping the game fun and balanced means that they have to keep out all of the bots and trainer programs. The glidebot does the grind part of the game for you. But the grind is part of the game. If you don't want to sit through that part, you shouldn't be playing WoW in the first place. The bot enables users to level faster than people who actually play the game the way it was intended to be played, by actually sitting at your keyboard. To bring my rant to an end...Blizzard is trying to stop any bots that play the game for you, and for VERY good reasons. I don't care if it's copyright or not, Blizzard stated that intent in their EULA and the glidebot should be grounded.
Fascinating which stories get us to really think and respond.
It would appear to me that Blizzard believes that users of WoWGlider are violating the EULA and TOU. That much seems to be agreed upon. Is it getting out of control enough that they decide the best course of action is to attack the source? This maybe why they went after MDY instead of against each person individually, as they have been doing.
Take, for example, scaling up. Say you increase the number of players from 8 Million to maybe double that, you have to take into consideration the percentages of people using a specific piece of software, like WoWGlider. If it's just 1% (bear with me here), we're talking about from 80,000 users using this to 160,000. How much time, effort and money does it take then to shut down 160,000 users? If it's anything but a linear cost then it could have an impact on the revenue generated from WoW, due to an impact on the economy within WoW and the loss of gameplay entertainment.
Even if 80,000 reprimands and punishments are doable, can you see now how it's easier to go after the source than 160,000 different accounts?
My question is, after analyzing the laws available to them and the wording of the EULA and TOU, how did they come up with this? There must be much better tactics than this. I believe they should've spent more time thinking this out before pouncing, if going after the source of the cheating is what they are really after. This would seem like quite a shortcut, and one that may backfire.
Telling people not to cheat because it's lame is tantamount to telling thieves not to steal because "it's wrong".
They know it harms other people and they do NOT care. No amount of words is going to change that and there is no point bothering. Cheating is a fundamental part of human nature. Maybe it's a good thing. A small amount of cheaters forces the rest of us to create protections, increase security, be more vigilant and "arm up". It makes us as a society more resilient and better prepared just as germs made us develop an immune system.
Diversity is vital to the survival of a species as anyone who's taken a biology course knows. Some of that diversity means cheaters, psychopaths, rapists and lawyers. They are a necessary evil and their contributions are vital to the very survival of the human race. They day everybody stops cheating, we should all be scared, very scared.
In conclusion, we really should be thanking cheaters for their invaluable services.
And right after we thank them, we should hang them. Afterall, if they got caught, they're weak and deserve to die.
Reverse engineering is not illegal.
It may be a violation of the terms of the EULA, but it is not illegal, and it is not a violation of copyright, or the DMCA. (Standard Disclaimer: IANAL).
Furthermore, I would argue that a computer owner cannot legally be stopped from looking at their own machine. For example, what if WoW was being used (surrepetitiously) to traffic child porn? Would the WoW EULA be a legal defense for the owner of the computer? That he was contractually prevented from looking at his own system, therefore he can't be liable for whatever the police find on his computer?
I don't think these arguments would hold sway in a court of law. While Blizzard does have a right to ensure that people don't use their computers to cheat, they don't have a right to prevent a user from looking at their own machine, or modifying the contents thereof.
Really, the problem is the manner in which Blizzard designed their game. Had it been built using a secure architecture from the outset, these drastic measures wouldn't be necessary. Yes, cheaters suck. But, had Blizzard followed the simple mantra, never trust the client, they wouldn't be in this fix and we could all get on with gameplay without the attendant invasion of privacy.
What next? Am I going to setup a special PC just for gaming, and use another one for all of my other, private business? As part of my work, I deal with my employer's private, confidential information. I cannot have a software program peeking in on me from time to time; it would be a breach of my duty to safeguard my employer's data.
Blizzard needs to understand that users expect their machines to be private. If their program invades this privacy, my only option is to refrain from buying it. I'll have to play other games, which would be a shame.
The society for a thought-free internet welcomes you.
"I think Blizzard would let this particular circumstance slide"
Oh how nice of them. Is there any other thing they'll let me do with my computer? Or is there someone I should check with first?
That's awfully white of them to let me do that! My goodness gracious!
Shadow priest? Fury warrior? Balance or Feral Druid? Enhance or Elemental Shammy? Even the Retrib Pally can be nasty, and that's fun to watch because no one ever expects the pally to be able to unleash the whoopass.
My main's a druid, and every now and again I respec back to Balance just so I can repeatedly rape rogues and other ranged types. Best spec against mages is feral...Frost nova is worthless against a druid, and blink is no better if you've got charge.
The four classes you talk about are all good pvp classes...Warriors are extremely solid in pvp if they're specced correctly, and shadow priests are pretty damn tough as well. But both of those classes are flat godlike in pve, where the other 4 are all interchangable.
I've even seen pvp spec pallies who kick ass.
But there is a certain type of person who infests the forums, and is absolutely convinced that all the people who beat them in pvp are just playing an unbeatable pvp class, and it's nothing to do with them.
Any class, with a good spec and good gear can be competitive in pvp or pve if the person running it is good. If you're a hybrid or a support class, you shouldn't expect to always rule the 1v1, because that's not your role.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
I think the main issue is that WowGlider is nothing without World of Warcraft. It doesn't work with an open standard interface. It can't 'do' anything on it's own. It's a parasite.
If I wrote a program (virus?) that allowed you to rig a political election. Should I be allowed to market and sell this? How long do you think it would stand up in court?
Ok, its only a game.
Let everyone do it, then they ban everyone, where is there revenue? gone, down the toilet, really smart move.
Thats democracy for you.
Who cares what people do, if Blizzard gets a monthly fee.
Stop BEING GOD. Enjoy your revenue before you are toast.
Liberty freedom are no1, not dicks in suits.
you 'splained the issue better than most here.. at least now I get it (and agree with you)
that was concise, and you deserve mod points.. I'm sitting here trying to split the hairs and figure this out.
Blizzard is using copyright laws when they should be using terms of use rules... perfect.. thank you.
every day http://en.wikipedia.org/wiki/Special:Random
But there are so many situations that could trigger a false positive... Back in my EQ days, it was fairly common for uber-level characters that were leaving the game to dump their treasures on random low-level characters.
When I first started WoW, I joined up on a server where some guys I work with already had level 60 (max at the time) characters. I told them my toon's name, and they sent me a healthy chunk of gold. Likewise, after I hit 60, a friend of mine started on the same server, and I passed a sizable chunk of gold on to him. It may not be within the "spirit" of the game, but it's certainly not against any of the rules.
You even said that sending gold to alts is ok - how about alts on other accounts? There are quite a few people that multi-box. What about guild mules/banks?
The point is, there is no way to set up black & white logic that could trap gold transfers and decide which are legit and which are not- there are just too many other factors.
Cheating software is not a sale across the street from your competitor. Cheating software is selling 'Shoplifting from my Competitor for Dummies'. Or, if you object to the 'cheating=stealing comparison, a guide for sneaking into the cinema across the street from yours. When I hold a sale, it might hurt your business, but what I sell are not tools for illegally hurting your business.
What this all boils down to is that Blizzard wants to be able to trust the client and since that's impossible to do, they want to legislate trust, which is also impossible. Really, what it boils down to is that Blizzard, an otherwise bright and savvy company, is being the epitome of stupid by trying to do something which can't be done. Never trust the client, in games, in finance, on the web, anywhere. Sure that means extra work for your servers but if you want to run a game, a website, anything, the server simply can't trust the client and if you can't code for that well then you just friggin fail.
You'd think Blizzard, with all their Battlenet experience would have figured this all out by the time they sat down to write the very first line of WoW.
That is possibly the dumbest, most irresponsible thing I've ever heard, and there's been some stiff competition these past few years.
Blame is a non-competitive. If ten people get together to murder someone, do they each only get one tenth the normal sentence?
Any copying required for the use of the product is covered by the purchase of said product.
An ephemeral copy (as in RAM, not stored) is not a copy as far as copyright laws are concerned.
Check your laws.
Is it then copyright infringement to use windows installer to unpackage the game or to run the game inside Windows? Do I have to kill explorer.exe before playing? Am I allowed to talk with people on a Team Speak or Ventrilo client while I am playing with them?
What BS.
You obviously don't know how to play a priest or a warrior. Warriors are one of the strongest classes in PvP and every top arena group includes at least one warrior. My group has been ranked in the top 10 3vs3 and 5vs5 arena groups since competitive arena matches came out and we always bring a warrior and occasionally bring a priest. In fact, every team that doesn't get steamrolled in the first 20 seconds has a warrior. Sure, priests and warriors might not be the strongest one on one PvP class, but in group PvP they're practically essential.
Even in one on one PvP, both warriors and priests can be very strong. Most people just don't realize this as they're either terrible players or they simply don't have the right gear or spec to compete. Both priests and warriors are very gear and spec dependent in one on one PvP.
I can see the forcoming future.....
iptables module:
mod_md5rbelongtome
descr: Deny's outgoing packets that contain certain md5hash's from being sent from your computer to blizzards network.... cheater.
My biggest issue with WoW now is that it is impossible to run it as a non priveleged user!!
It used to be that you could set the ACL equiv of chmod -R a+rw on the WoW install directory (to allow the patch to run and install) but otherwise could play the game as a normal user.
Now (unless I am very much mistaken) due to the warden software the game insists on running as an Admin.
Why may I ask should a game need root on my box just so my wife can play a computer game?????
$_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
WowGlider is neither illegal nor stealing from Blizzard.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
"It would keep some of the whiny teenager off the servers."
They don't want to kill off the business....
You were mistaken. Which is odd, since memory shouldn't be a problem for you
I love Blizzard's games, let's face it they know how to make a good one. Unfortunatly some of their practices are more then questionable. I'm all for anticheating and whatnot. A handful of cheaters can really ruin a game (Counterstrike...) but overstating their claims is only going to catch them a lot of flak. And even more pissed off gamers. I wonder how they'll handle the other slashdot discussion about china limiting gaming to 3hours. If 3rd party programs issued by the Chinese Government blocking their game from running I've no doubt they'll consider that a violation of the EULA too.
~Vexed and loving it!
So while at one point arguing accessing RAM copies of their game client is wrong (copyright violation!), their own software is accessing OTHER programs in RAM and sending information about them back to blizzard.
I think the logical thing to do here is to allow Blizzard to succeed, and then bankrupt itself under it's own stupidity.
Despite what is continually repeated above, the case can easily be made by Blizzard that this bot product is a derivative work, and therefor Blizzard owns the copyright on the bot program, not the creator. You may not agree with that assessment, but you must agree it is certainly a legally valid arguement that likely should be decided in court if the parties cannot reach a settlement on their own.
Adebisi
There is a big difference between loss of revenue and murder.
It is the government's job to protect against murder, while the government has no business protecting profits.
Blizard's remedies to cheating should be limited to what they have direct power to enforce.
I'm sorry if cheaters spoil your fun, but there are two parties involved in that cheating, and you're only paying one of them to prevent it.
Blizzard really doesn't have much of a case. The copyright infringement and DMCA is bunk, unless they manage to show that WoWGlider enables people to make unauthorized copies of WoW. Seeing as how last time I checked, WoW was a free download, I really doubt there's this sort of infringement going on.
As for the "bot destroys economy" argument. Well, I might be sympathetic to them if they also went after the gold farmers. But they don't. Or, if they didn't have a history of allowing bots like this in their games ( remember D2's Pindlebot? ). Or if they didn't design the game in such a way that it encourages and rewards farming. I think its very telling that they don't have an issue with people grinding over and over again to earn items to sell for real money, and destroy the in-game economy that way. Instead, their complaint is that the bot allows you to farm and profit without being chained to the computer. The bot still has to take the same in-game actions that a player would, so they aren't losing any subscription revenue.
The only possible valid claim Blizzard has are the violations of the EULA and TOS. Which MDY claims are unenforceable. I'm interested to see what, if anything, comes from that. MDY did not itself violate EULA or TOS, but provides a program the use of which constitutes a violation. Given that the "Tortuous Interference with Contract" seems to require that Blizzard prove "that MDY acted with improper means and motive, without economic justification, and that MDY damaged the defendants", I doubt they will win that either. I think the damages will be especially difficult to prove.
"Blizzard Seeks to Block User Rights, Privacy"
Now that's not a leading headline. Thanks for telling me what to think, Slashdot!
"Sufferin' succotash."
I honestly could care less if they get all up in my system. Its a price im willing to pay to keep cheating out of the game, rampant cheating will kill the game. If you wanna cheat or dont want blizz all up in your business pick another game.
It totally is too.
This reminds me of a story. Years ago, I was involved in the development of a software product called Recalc+. The purpose of the product was to launch the user's copy of Lotus 1-2-3 and then dynamically patch 1-2-3's math routines in memory to implement code that talked to the 8087 numeric co-processor. Depending on the math function being calculated, the performance speedup was 2x to 30x. We started selling 8087 co-processor chips as bundled add-ons to the software. You'd pay $99 for Recalc+ and $300 for the chip needed to use it.
At that time unbeknownst to us, Lotus was working on an update to 1-2-3 in which a significant part of the upgrade appeal was going to be that it would support the 8087 chip directly. However, we were already selling a relatively low cost add-on that did this already. They knew they had no legal right to stop us (and keep in mind we're talking about the instigators of the "Look and Feel" lawsuits here) so they decided to make it harder for us to have our product work. They began to regularly recompile Lotus 1-2-3 so that their math routines would load into different memory locations. They did this to defeat the auto-patcher code in Recalc+. We started to find this out because customers would complain that their copy of Recalc+ wasn't working. After a little detective work, we determined that they were re-mastering Lotus 1-2-3 on a regular basis and putting different compiled builds into the market! We began to scour the country for copies of Lotus 1-2-3 with different file date stamps on the software and recompiled Recalc+ so that it would be able to detect which of the dozens of builds of Lotus 1-2-3 was installed on the customer's computer.
This cat and mouse game played out until Lotus acquired the company.
(As an interesting side note, we directly sold so many 8087 chips that we drove Intel's price down from $300 to about $100 in a matter of months.)
Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
Your sig:
BSD code is free code to be used in software.
GPL code is code to be used in free software.
Although it makes the structure nice, using "free code" for the BSD case muddles the meaning. It would be more accurate to say:
BSD code is code to be freely used in software.
GPL code is code to be used in free software.
--
Promoting critical thinking since 1994.
Oh please. I've yet to see any level range or class on WoW that _needs_ to grind at any point. (Outside what used to be the level 60 end-game grind. More about that one later.) Invariably there's some "but I really wanna have everything" type that's creating an imaginary grind trap for himself.
Grind... what? XP? Take it from first hand experience, there are plenty of quests and instances to get you from level 1 to 70. I can't say any of my characters ever had to start mindlessly grinding NPCs for XP.
The ones who grind there, are simply grinding because of their own "I _must_ get to level 70 _fast_" delusions. A lot of people seem to have this crazy idea that the game starts at level 70 (or previously 60), and that everything before it must be skipped as fast as possible. Guess what? That's wrong. Levels 1 to 69 are the actual game. Level 70 is where the game _ends_. That's it. You finished it. You've seen all the content. Go out, do something else, or start a new char.
So all these people who try to skip levels 1 to 69 are really skipping the whole goddamn game and content they've bought. Whether by getting power-levelled or by spending hundreds of hours mindlessly slaughtering wolves and boars, that's what it is: skipping the actual story, quests, everything that was the actual game on that DVD.
That's all that such bots do: allow you to skip the actual game. Congrats. You're now level 70, you skipped the "grind", except there's no more game for you to actually play at that point. That "grind" was the actual game, or rather a piss-poor substitute for it. You just bought a game for your bot to play. I hope you liked that bot a lot, at least, because it had the fun you were supposed to have.
And blaming it on Blizzard just takes brain-damage to whole new levels. Blizzard sure as heck didn't force them to skip 99% of the content in the game.
Grinding for money or equipment? Again, sure as heck noone forced them to. It _is_ possible to play the game without buying a new set of blue-quality equipment every 2 levels. Replacing a sword with one that does 1 DPS more won't really make you T3H UB3R-W4RR10R. Replacing a +10 int robe with a +11 int one won't make you the uber-mage.
Stick with that equipment until the upgrade is really worth the cost. Don't think in terms of "is a +11 int robe worth 10 gold." Think in terms of "do I want to pay 10 gold for a 1 point increase over what I already have?" You'll find your expenses might actually go down a helluva lot.
In fact, if you really want to, you can get to level 70 without using anything more than drops and quest rewards.
Again, people just create that illusionary trap in their own mind, and get stuck in it. They end up enacting a bad case of consumerism in an online world. They think there's some _duty_ to keep up with the Joneses, when most of the time noone will give a damn about whether your robe is 1 point weaker than the Joneses' robes. Cue farming for gold, or buying gold, just to blow it at the AH on stuff they don't even really need.
Again: not because Blizzard somehow forced them to grind, but because of something that exists only in their own head.
The exception to both, as I was saying, was the crap level 60 endgame grind. Guess what? That was after the game had actually ended. It wasn't the meat of the game, it was one last dry bone for people who didn't know when to quit. The actual game had pretty much ended, the content was over, you had already done the quests and seen the zones. All that remained was doing the same pointless raid again and again, just so you can pay Blizzard for another month.
Skipping (by grind, PL, or bot) the levels 1 to 59 just to get stuck into the MC grind was one of the most idiotic things one could do. It was akin to having a bot finish Oblivion for you, just so you can view the endgame credits again and again for 6 months straight. That stupid.
A polar bear is a cartesian bear after a coordinate transform.
This is not gross abuse of the law. Copyright law broadly assumes that owners can attach contractual terms to the sale of copies, and contract law broadly assumes that people can make whatever contracts they like. There are of course lots of large and small exceptions to these default positions in copyright and contract law, but most of those are the result of cases where competition, or the public good, are harmed by specific types of contracts. In this case it is hard to see what the harm is supposed to be.
If the contract said that users could not have another MMORPG installed on the same machine then the harm to competition would be obvious. If they hid a clause in the fine print saying "you owe us your first born child if you cheat" then the harm would be obvious. But in this case there is a clear public benefit from including terms that prevent players from using bots, so my guess is that the courts will look at this contract and say it's just fine. And that won't be an expansion of copyright - it will just be the default position of both copyright and contract law.
Bots, when not expressedly allowed, are a nuisance. In Blizzard's case it's pretty clear: the intent of their EULA is to make it fair for fair players. In don't play WoW, but I think this is completely normal. And people resorting to lawerish-gibberish to spit out their fallacies to defend bots are part of the problem. This is not what Blizzard wants, this is not what most players want. Most players wants fun and fairness.
In Diablo 2 you had some person using several computers to log all their bots, to automatically find objects (when it wasn't downright stealing objects on the ground using cheats in public games... Btw this is what compelled the WoW developers to try to implement an "fair loot"). Truth is: the Internet is full of lowlifes who will abuse anything they can. Fight them. All those f*cktard stealing objects in D2 now have it deep in the arse with the way WoW implements the loot. Keep it like this. The situation is obviously not perfect yet, but it's getting better.
For the bots, Blizzards could use captcha when a player may be a bot... Or just even randomly. You could have some tolerance to failed captchas. But a people failing systematically would then be flagged as a bot.
Upon noticing that some player is a bot, I'd do something very "simple": place it in a forked instance of the world. A fake server that doesn't influence the real one. That way someone using a bot would never be 100% sure it hasn't been detected as a bot. Sure after a short amount of time it could notice, but who cares... As long as it is pissing them off a little bit, it's good.
Sure, the lowlifes could find ways around this, but all in all it is getting harder for them to break havoc (the bot problem in WoW is nowhere near as serious as the stealing/killing [in hardcore, yuk]/objects duping in Diablo 2.
So, good luck Blizzard. Keep fighting these lowlifes. Make the intent even clearer. Put the emphasis on the fact that the game is meant to be fun to humans and that bots aren't welcome.
In essence, a glider program takes the games only limitless resource...respawning mobs...and allows players to bypass the artificial barrier of time needed to acquire basic resources. Then they can actually spend their game time PLAYING the game. For people like me that work for a living, this would be invaluable.
I do not use these programs, but I can sympathize with their use. The people that hate them the most are the hardcore 14-hour-a-day players who currently dominate the game economies. They rightfully see these applications as allowing more casual players to compete with them for materials and money. So long as the bots are used for those pruposes, I think they would be fine...but even better would be if Blizzard would allow for professions to be profitable, or maybe add interest to the bank...something that would give players another way to earn money besides going out and digging ditches.
And as a final note, I do not particularly like the use of the bots to level characters. Far too many players lack even basic playskill if they do gain every level the hard way. I won't begrudge them doing so, but it's sad for them and everyone else in a group with them. And the worst of all: doing your grind where the mobs you are killing are quest targets for other players. That's the most egregious thing of all.
It seems impossible that blizzard has the power to block user rights. The fact that users will not be allowed to run anti virus software on blizzard products / WoW goes against users' protection rights. Now the countless numbers of people who play WoW daily will all be vulnerable during game play.
Its ironic how Blizzard can get away with having a program that scans other programs and other protected parts of the OS, uploading anything it considers "interesting". It can (though there has been no claims that it has) riffle through memory to pull out PGP keys, login credentials, and anything else it wants.
This is something that most spyware authors would have to clean their shorts to have access to.
Then, Blizzard turns around and sues a third party company for tromping on their memory image.
If this were ANY other company, they would be sued into the ground, but thanks to the mindless fanbois, Blizz will come off unscathed.
Exile has long been the most powerful tool a society can level against its citizens. The community you are a part of defines your experience in an MMO as in reality. Taking that away from a person can be a fate worse than death. In fact, Socrates chose death over exile from his beloved Athens.
World of Warcraft already bans cheaters, you might say. That works, but I think Blizzard can do better.
Instead of banning cheaters, farmers, and botters, offer them all a non-negotiable, free, one-way character transfer to a ghetto server. Think of it as Australia. This way, Blizzard still gets their monthly money, and botters can keep botting all you like, but suddenly their ill-gotten gains are not worth anything on eBay and everybody else there is a botter or shit-disturber.
Let the botters have their fun, I say. There is a certain joy in writing scripts. In my MUDding days, we used to write little scripts for all kinds of things, like navigating common routes or automating potion drinking and the like. Sure, it was frowned upon, but everybody did it anyway. So why not let these people play how they like -- just let them do it with others like them.
Perhaps the best part, from Blizzards point of view, would be that this server would be ideal for monitoring the development of new cheats and hacks. GMs could quietly monitor, log, and prepare responses to new hacks in the "snake-pit" and then trap cheaters on all the other servers.
So I say: let the cheaters play their game, and let the rest of us play ours. We can all be (mostly) happy.
-pvh
"The wise man proportions his belief to the evidence." -- David Hume
Er. How do you figure?
StoneCypher is Full of BS
It's not Blizzard's business to tell us how we are permitted to generate keystroke events on our private machines.
If we want to generate them by pressing keyboard buttons, fine, but if instead we want to use our machines' powerful capabilities to generate them for us, that's also fine. They're our computers, not Blizzard's, and their attempt to limit our use of computing resources is extremely blinkered.
If Blizzard want to apply controls, they should do so on their servers. Our machines are not theirs to control. What's more, try telling a disabled person that they can't use input automation to enable them to play the game.
The "cheating" arguments are entirely irrelevant. By that ridiculous logic, anyone who has a faster computer, a clearer monitor or a faster network than others is also "cheating", and the ever-changing evolution and progress of equipment stops dead.
Modern computers are automation engines. Live with it, Blizzard --- you can't sweep back the tide. Input automation is here to stay.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
Check out the new coming iptables epic module!
[mod_md5rbelongtome]
Set bonuses:
+1337 Intellect
+Privacy
Effect: Enchants your packets with +Privacy by denying outgoing packets that contain certain md5hash's from being sent from your computer to blizzards network.... cheater.
onload effect: lsmod will list this module and it will appear purple in the loaded modules listing.
It just seems like everyone on here is missing the point (or at least the ones that have been modded up are). Blizzard isn't doing this to protect itself or increase its profits or anything like that. Blizzard is doing this to protect its players. While they may not be able to win this legally, people shouldn't be angry at them for doing it.
How are they helping their players? WoW Gilder's ONLY purpose is to violate Blizzard's ToS. It doesn't have some other positive use like P2P software which can be used for both legal and illegal purposes (yes, I know the ToS is not law...but hang on). WoW Gilder is profiting off of people who buy their software and the players who use it are getting banned. Many players obviously get upset that they are banned because they didn't understand what they are doing is wrong. So all WoW Gilder is doing is hurting people. Yes, it is a person's choice to do something...but if an object is out there that is only going to hurt your customers and has no benefit, you are going to try to do something to protect them.
I understand and agree with Slashdot's view about the DMCA and copyright laws. But at a certain point you have to look at the real issue here. WoW Gilder's only purpose is to profit off of lazy players at the detriment to the people who use it and others on that server. I applaud that Blizzard is trying to protect its players from WoW Gilder even though they probably are not doing it the right way. I understand Slashdot's objection to the lawsuit...I just feel that the company is trying to do the right thing here. Really, they should just write something in their software that allows them to detect WoW Gilder better and start doing mass bannings. If they are more agressive with their bannings, WoW Gilder will die just because people would be too afraid to use it.
Support a great indie game: http://www.abaddon360.com
And you are broadly assuming that the people being sued here entered in to a contract with Blizzard.
Sure, maybe the contract between blizzard and a cheater (whatever one must agree to to play WoW), but Blizzard isn't suing a cheater.
Sure it is. "General purpose computing" by definition encompasses games.
But that's not the point. If Blizzard gets their way here it will set a precedent which will have negative effects on far more than cheating in their games.
This may very well be the reason why Blizzard started to ban but lifted said ban for the users who used Cedega to run WoW on Linux... It all makes perfect sense now. I wonder what problems they had with Warden while all that was going on.
Just me
If you don't agree to let them do this to you, don't click 'I agree' to the EULA. Seriously, it's that simple: You, as the player, give thim that right by agreeing to the EULA. You have no right to play the game, and your various rights only protect you if you do not voluntarily waive them. That's why you have the right to remain silent but if you don't they get to use what you say. And that's why Blizzard gets to protect their software if you create and use an account.
[blockquote]And you are broadly assuming that the people being sued here entered in to a contract with Blizzard.[/blockquote]
Where did I assume that? When you try to point out a hidden, and presumably false, assumption in an argument you need to show that the argument does in fact depend on the assumption, and that the assumption is in fact false.
Copyright and contract law both allow for cases against third parties that help or encourage people to violate copyright or breech contract. Again there are lots of exceptions, but I don't think any of them apply in this case.
Maybe I have my terminology wrong, but there's certainly some wrong being done by Glider's developers against Blizzard through interference with the contract between Blizzard and its players.
Blizzard and the player have a contract (whether you like it or not, some EULAs and clickthrough agreements have been upheld by the courts) in which, among other things, the player agrees not to use third party programs to cheat (paraphrased). A third party develops and sells a program to the player. They induce the player to cheat, which breaches the contract.
There doesn't have to be malice involved, merely intent to cause a breach of the contract. Blizzard may be able to claim intent since the Glider developers demonstrate continued efforts to cause Glider to evade the Warden software. They aren't merely selling software that happens to be usable to cheat at WoW - they're developing software specifically and solely for that purpose.
There doesn't even have to be intent, although that's a different tort. Blizzard could assert that the third party was negligent in selling the software because it was obvious that people using the software would use it to cheat (and breach their contract with Blizzard). It's a different tort, but there's still some potential for injunctive remedy to be granted here, all without resorting to copyright claims.
I ANAL, but this stuff also hasn't been tested in court AFAIK, so it will be interesting to see what happens in this case, since tortious interference is one of the things the Glider developers have sought a declaratory judgment on.
Here come the bad analogies.
Prosecuting theft is *not* protecting profits. It's protecting assets.
There is a difference between violation of a contract (copyright license) and violation of copyright. You are talking about one, and the article summary is talking about the other.
Asheron's call is the only monthly fee MMORPG I've ever played, mainly because of their policy on client side modifications. What happens on my machine is no ones business but my own. And cheating/automation in an on-line game is nowhere near an important enough issue to think otherwise.
If you want to stop automation, make games that don't reward it. Every multiplayer game since the dawn of time that rewarded automation had automation developed for it. BBS door games(Trade Wars), MUDs, Net Trek, etc. It's not a new problem, and furthermore it is not a solveable problem, outside of administering turing tests/captchas. And even those have their limits, not to mention they're really annoying.
Turbine was the only "large" MMORPG developer to admit there was nothing they could do about it, and act accordingly. Every other developer seems to try to employ a reality distortion field and pretend the problem away as they continue to develop grind fests that make millions of dollars for gold farmers.
"This is not gross abuse of the law."
The only way this wouldn't be a gross abuse of the law would be if Blizzard were actually suing the people that violated a contract with them, rather than this assault on computing to try and stop all cheaters.
Then again, I suppose it is the DMCA itself that is the gross abuse here.
You're doing stuff on Blizzard's servers that they expressly prohibit you from doing. If I say you can come into my house so long as you don't play loud music, and then you come into my house and play loud music, you'll get in trouble. People have a right to dictate what is done on their computers. This principle doesn't magic away when the computer is a server. Unlike the players, Blizzard never agreed to revoke control over their own machines.
If you ever work at a large corporation you'll have to think more deeply about this.
IANAL, but I've been subject to endless ethics classes, videos etc here at my "new hire" job. Very consistantly they remind us that we can get ourselves and our company in a lot of trouble by accepting EULAs irresponsibly. If I were to produce software on a tool with a statement in its EULA that forbade producing that kind of software, I could be responsible for a forced recall on an new product. Chances are I wouldn't keep my job.
At the very least EULAs are a contract, the violation of which has consequences.
That doesn't address the problem that was brought up. The sole purpose of the software is not "destroying Blizzard". The sole purpose is, however, a direct violation of WoW's EULA. There is nothing else this software is usable for. That it makes money for its developers is irrelevant.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I have been playing wow since early beta, and from my experience the problem is not that they have some anti-cheats program scanning your computer.o w-249911.php and unless you have some way of getting the public attention http://kotaku.com/gaming/wow/wow-+-alls-well-that- ends-well-248352.php it can take 3 or more weeks to even get feedback from blizzard, come on, how hard is it to lookup logs? back in EQ1 a gm could do it on the spot.
Cheating is in human nature, and every decent multiplayer game today offers some options to prevent cheaters from destroying your gaming experience.
What is considered cheating also depends on the game:
In games like starwars galaxies scripting was allowed, and you could actually do some annoying time sinking tasks while you were watching tv. In Eve-online your character is somewhat improving while you are offline. In wow however, the amount of time spent online doing stupid repetitive farming in order to gear up, get faction, get keyed, so you can attent (and be usefull) a semi-decent guild raid, is just beyond a normal person capacity. A normal person with a familly and a job, cant afford to play 5-6 hours a day, 7 days a week. While this doesnt excuse cheating it sure motivates it, since wow targets casual players, who will soon find out that it doesnt support their style of play.
Now the problem arise when blizzard's spyware flags you as cheater. Their customer support will not provide you any reason, proof, or even details about the event. I've seen people get banned for beeing hacked and striped due to an exploit of animated cursor http://kotaku.com/gaming/bbc/cursor-hackers-hit-w
Anyways, all this to say anti-cheats are fine, as long as they use it to resolve issues, but not just to ban users based on a automated process, without giving any customer support.
koutkeu http://www.theclawguild.com/
that isn't anything other than *precedent*.
It isn't actual law.
That's completely irrelevant. The point is simply that blame is non-competitive. Blame is always non-competitive.
I'm not saying it's their job to protect profits. What they do does protect profits, but so does banning shoplifting. (I know I shouldn't use such an analogy because now a hundred idiots are going to pop up to point out that WoWGlider isn't stealings. It isn't. I'm not saying it is.) The government has a responsibility to protect a lot of rights. I have more rights than just a right to not be murdered. I have a right to control how my property is used, and one rule Blizzard has made regarding their property is that when playing on their server, you may not use the WoWGlider. This isn't about loss of revenue; this is about basic property rights.
Look at it this way: If I say I'll let you use my computer so long as you don't use it to read Shakespearean plays, then when you use my computer to read Shakespearean plays, you're violating my rights. Even if I don't find out about it. It doesn't matter why I don't want you using it for that. Maybe I hate Shakespeare and want all knowledge of his works to die out. Maybe I jut like making arbitrary rules. Doesn't matter. So long as you're using my computer, you have to follow my rules, however stupid they may be. When you play WoW, you're using their computers, and if they want to say 'You can't name your character "Rosencrantz" or "Guildenstern" then you can't.' And if they say 'You can't use WoWGlider to control your character, you can't. Whether doing so hurts them financially is completely irrelevant.
I remember trying PvP in a MUD, before I was systematically wiped out by a bot. The instant it entered the room I was under attack, and it instantly followed me when I ran like crazy. It then vendored all my stuff.
I stuck to regular characters and duels after that.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Blizzard is perfectly within their rights to boot you off their server, just as you can kick me out of your house. But suing my friend who wanted me to turn the volume up is not your right.
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
It protects profits indirectly. Giving a company additional copyrights to protect their bottom line is direct. (I broke your analogy anyway, without using the example you gave.) A more apt analogy, though less obvious, would be banning derogatory comments about the store's merchandise to other customers.
How does that have anything to do with copyright? You are correct. They can contractually disallow the use of this tool on their servers, but using it is not a copyright violation.
No matter how you look at this, that's a total load of crap. This has nothing, nothing to do with property rights.
No, if I agree, than I'm violating your contract. Not your rights.
> NO! Blizzard can NOT discern any information from a HASH.
If they cannot discern any information, they wouldn't bother sending it back, now, would they? It's true--they can't reverse the hash--but they can certainly compare it to a library of known hashes for any files they have a copy of or are interested in.
You know, things like the executables of other games you might play, not to mention the obvious cheat programs. And if it DOES think you're cheating, as someone else posted, it sends ALL kinds of crap back to Blizzard, unhashed--including email addresses, chats, etc.
So they way you put that is just plain wrong. While hashes are not reversible, they CAN be used to invade privacy. And the Warden is the #1 reason I'll never play WoW. I don't plan to run a bot, but that doesn't mean I allow spyware on my machine. Before that, I was seriously contemplating opening an account.
Really, what is the difference?
They spend how many hours a week killing things to get to a higher level so they can kill different things.
WTF does Blizzard care as long as they get their monthly fee? They could just setup a bot friendly server/land/domain whatever.
OK WOWbots, mod me down, suckers.
that is exactly what they are doing. Blizzard is fighting a loosing battle with wow glider and has to resort to other methods.
WoWSharp fell becuase Blizzard out smarted them. This time Blizzard is getting outsmarted and I threatning leagal fees. If the lawsuit is for more than there profit, then what do you think wow glider will do.
the WoWSharp saga was a fun one to fallow. I saw one of there developers write up what went down in the last moments.
Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
Eh? The case pretty obviously involves both copyright and contract and I pretty obviously discussed both. When you "read" my comment did you actually make it to the end of the second sentence?
A problem that anyone using the Internet sees is that the endpoints (or the users) are just too distributed to be able to reach effectively. Because of the anonymous nature of much of what goes on, people are encouraged to do questionable or illegal things with the knowledge that it is just too distributed to ever get caught. They are at the endpoints.
So, the thinking goes that the right way to deal with this is to attack the source or the single point of contact. This means going after the supplier, the target web site or the source rather than trying to individually go after users or abusers.
If you have 100,000 machines trying a brute force attack on a bank login screen it only makes sense to change the login screen rather than trying to track down 100,000 people trying to rob the bank. If you have a server distributing a copy of AutoCAD and 10,000 people download it you don't try to sue the downloaders - you go after the owner of the server. Similarly, if you have a program whose function is to disrupt a game, a web site or whatever you don't try to go after the thousands or tens of thousands of people that are trying to use it, you go after the supplier. It is the only hope, because you just aren't going to be able to get to all the users.
Of course, the tactics vary somewhat but for the most part this is where things have evolved to. Blizzard in this case can (a) learn to live with cheaters and bots, (b) try to evolve their code so that it is impervious to this kind of thing, or (c) go after the supplier with enough resolve that other people think twice about doing this. Obviously, they are doing (c) and I would say most people would agree that (a) is the same as shutting down and saying it was nice while it lasted. Nobody really wants that, not even the cheaters.
Long term does attacking the source work? It doesn't seem to. The environment we are leading up towards would be roving bands of ninja warriors rented out to corporations for attacks on their rivals. Because legal action doesn't really cut it these days. You set up an operation with very low paid people in Romania or Russia and can pretty much get away with anything. Laws that have been in existance for a very long time, such as those making fraud, extortion and robbery crimes do not seem to apply everywhere the Internet reaches.
So how do you attack the source when the source is like The Pirate Bay? Legally, they are fine in their country and can laugh at laws elsewhere. Same thing with DDoS attacks from Russia - it's not a crime there to put online casinos out of business so they just have to pay their protection fees to keep from getting shut down.
No, while it is an obvious strategy today attacking the source long term is going to fail to have any real impact. Roving bands of ninja warriors might, though. Or figuring out a distributed electronic attack against the endpoints. Who knows? Maybe there is a secret instruction sequence that makes the processor burn up in a puff of smoke.
You are absolutely right, in fact you are more right than you think. Blizzard not only saw this coming, they have been evolving their game production to deal with this very issue.
Look at the progression of their games. First came Diablo I. Everything was controlled clientside, who could blame them in the Nineties when everybody who even had internet had dialup. So of course, hacking was a mater of changing data stored on your PC.
Then came Diablo II. Most of the important data for multiplayer gaming was stored on the servers. Hacking became much more interesting. Instead of changing values on your computer, you had to find ways to trick the server into changing the values. This is how most "dupes" were made (duplicating items). But another kind of hacking came about, botting. When its to hard to get something for nothing, you do the next best thing, automate the work to get something. Since D2 had a relatively simple interface there were programs that just involved scripting mouseclicks! The more interesting hacks were those that injected themself into D2's memory space and could call relevant functions. You could have an extremely efficient and 100% accurate method for getting around, killing monsters and picking up items.
Blizzard no doubt learned a lot from this. As anybody who has thought a little bit about cryptology will know, you're doomed if you can't trust the receiver of a message. So what is the answer? Make the person playing, and their client computer NOT be the receiver, make them the sender!
It works like this, as a client I tell the server what I want to do, the server then decides if this is valid, and then it tells me what it did. At no point am I as the client trusted in my actions. If this is carried out fully then all clients will be equal. Of course it is a monumental task to make such a large codebase be that safe, and exploits pop up. I believe this is where Blizzard is trying to go.
So lets say WoW gets to this point. You can no longer gain an unnatural advantage through your client. The only way you can gain an advantage is by spending more time, or spending it more efficiently. Spending time more efficiently is how many players come out on top, but spending more time on a process that can't be made more efficient just SCREAMS for a bot. Now, I know cheaters are unpopular here, but I wish to propose this question:
What happens when a WoW bot passes the turing test? Lets eliminate chatting, just the game functions. What if you make a bot, whether you have it access WoW's memory space or you have some super computer vision + automatic keyboard? At that point the method of botting becomes irrelevant.
So what do we have? We have imagined the ideal technological (and possible) scenario where cheating can only be done by automating. In this ideal scenario, copyright and memory access is irrelevant, because the way that the input is given to the server is irrelevant. In fact, in Diablo2 we had a primitive client written from scratch! The same could be done for WoW. So now that the DMCA can no longer be applied, can people really argue that we should use it?
In other words, if Blizzard really used all the technical means at its disposal it wouldn't need the law.
Just because cheaters piss you off, don't go screaming for legislation. Take it from a former cheater and pirate, banned accounts and broken copyright laws don't affect the WORST offenders, the ones responsible for most of your misery. The only way to really get rid of them is to remove the incentives.
"how can they call it a MINE if everything here is THEIRS?!?!" -Straight Jacket
There's nothing new or abusive about the idea of contributory infringement or interference with a contract. The only thing you can use this bot for is cheating and neither Blizzard nor the vast majority of their customers want cheats around. If WoWGlider had any legitimate use then it would be a different story.
Most of the shock and horror reactions to this story revolve around "what if" cases like Blizzard objecting to people using anti-virus software, or windows, or downloading porn while they play, or whatever. In most of those cases the courts probably would decide that such restrictions are anti-competitive, or not in the public interest, or sufficiently weird that a click-wrap license would not be sufficient to obtain consent.
MUDs were insane fun. MUME was one of my favorites, and may even still be running (mume.pvv.org 3737) Multi Users in Middle Earth was a very complete very dedicated source of active Tolkein content in a hardcore PvP environment. None better in the day. I haven't played it since the late 80s, but last I checked it was still running.
Well, since wowglider isn't copying or providing a way to copy Blizzard's software, this can't be contributory copyright infringement. wowglider isn't "interfering" with the ToS contract between blizzard and the subscriber - the subscribers are breaking the contract by their own free will.
But that's not really the "shock and horror" about this... the horror is the simple concept of a software company trying to gain the right to tell other people (who have no contracts with blizzard) what kind of software they can and cannot create. The whole issue of cheating between blizzard and the subscriber. The guilty party is here is the cheater.
It is unfortunate that people produce software for cheating, but it would be far more unfortunate if Blizzard gained right to tell people what they could and could not create. I see it kind of like the right of neo-NAZI groups to produce and distribute racist literature. It is unfortunate that they do, but that's just one of the side effects of an absolute (or nearly and sadly decreasingly so) right to free speech. I'll take the hate speech over any slippery slopes into censorship.
What if Blizzard actually loses? WoWGlider for all?
Could Blizzard keep banning people who used it?
Could the guy keep selling it legally?
I guess crowbars are legal, but breaking into a house isn't...
Blizzard is probably real worried that someone will do something like this:
w owressources.free.fr/tutorial_wad_en.phpt e_World_of_Warcraft_server_
http://en.wikipedia.org/wiki/EQEmu
Terrible is those $ub$cription$ were to dry up, eh? I'm not sure if this is real though:
http://web.archive.org/web/20050323031230/http://
http://digg.com/gaming_news/Create_your_own_priva
Copyright is applied to TANGIBLE medium. Once a story or idea is written or put into movie form etc. it can be copyrighted. Insisting that you have copyright to ideas, text or data that has not yet been written, or written by MY computer is simply reaching. Their program and ONLY the program is copyrightable. That is even without going into the difference about what text is original enough to be granted copyright status. I doubt very much a string on numbers and letters generated by a machine is considered an original idea.
http://spellbound.sourceforge.net/
Thanks for that link.
It would help me more if I used firefox.
You're right. Blizzard's nutty copyright claim is not about property rights. (Well, I guess copyright is about IP rights.) But I'm not trying to defend their copyright claims. I merely posted to object to the claim that cheaters are blameless because cheating was technically possible, that if there's a bug, it's okay to exploit it because the bug holds any and all blame. My even bringing up WoWGlider was probably a mistake since it makes it sound like I'm being on-topic and siding with Blizzard. I don't mean to do that. I'm saying it is wrong to use WoWGlider because you agree not to when you access their gaming servers--not for copyright reasons.
I think that if you freely enter into a contract with me, then your breaking that contract violates my rights. If not, why is violating a contract wrong? It is wrong, isn't it? Your original post seems to suggest that it's not, because I didn't implement perfect security to prevent you from reading Shakespearean plays. You're not to blame, only my poor security is?
Coming from someone that doesn't play online games, I imagine.
Isn't this comparable to a software which "looks" at the data in memory, does not change or modify it, and issues commands to the game in the same way you use your keyboard to do the same?
I really don't see how this case could possible hold water as a copyright infringement case, besides getting a smooth talking lawyer to confuse and dazzle a judge into making uneducated decisions. But from my perspective, it's a much simpler debate.
I understand Blizzard wanting to keep the game fair and balanced, but I'm afraid they're just going to have to put in the effort to make that buck instead of falling back on the legal system in this one.
Legal theory aside, suing the crap out of a lone hacker doesn't seem like a smart business decision for Blizzard to make. Assume that they succeed in using their legal muscle to crush the life out of this small, one man software shop. Let's even presume that the court awards Blizzard the intellectual property rights to Michael Donnelly's balls.
Do they really think that the source code just go away? Not a chance. Somehow, certainly not through legal channels, the source code will wind up online. Oh Blizzard, what hath thou wrought? Does nobody over there read the news?
Note to Blizzard: This is just one guy in his house. Why don't you just quietly pay him to go away and never come back? You should be riding a wave of euphoria and untold riches right now. Why risk it all by showing off your Big Evil Corporate Death Husk?
I am at a point in my WoW playing where I would welcome a ban with open arms.
It's not Blizzard's fault that some borked judicial system favors precedents over common sense.
I'd ask for a refund on that MBA if I were you.
Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
A) It was a joke
B) If it wasn't, then yes - I would probably take them on and win. EULAS have been thrown out before, and in the state that I live in, it's a criminal offense to install/hide spyware with other software, period. And warden definitely matches the criteria for spyware.
Who is general failure, and why is he reading my hard drive?
Contributory infringement covers a lot more besides helping with the copying part of making an unauthorized copy. It can also involve providing a way to add or remove content in a way that would resu8lt in an unauthorized derivative work, and so on. Also, interference with a contract doesn't require coercion. Just offering someone an incentive to break a contract is enough.
In both cases it's the fact that WoWGlider is specific to WoW that is likely to get them into trouble. If they made a general purpose artificial agent that could play games like WoW, including some that allow bots, then they would be OK. If WoWGlider had been made solely for academic purposes (just to see if it would work etc) it would probably be OK as well. The problem is that WoWGlider has no legitimate uses and the makers are encouraging people to use it for illegitimate purposes.
People make bots and farm for real-world profit. Other people are willing to pay real-world money for what the botters and farmers have to offer. So, if you want to get rid of bots and farmers, you have to offer the same things they offer at a better price. Blizzard should allow people to purchase end-game characters, equipment, and in-game money. That move would destroy the market for bots and farmers and they would cease to exist. It even makes sense to do this from another perspective: some people don't want to play through the beginning content, all they want is the end-game content. If Blizzard allowed people to buy the end-game, they would not only make more money, they would also cleanse the early-game content from undesirable elements and effects due to bots and farming.
Since it's disclosed in the license agreement you see when you install the game, is it still considered spyware? You are informed of it's presence and choose to continue installing/playing the game. It's not obfuscated. In fact it's in BOLD CAPS I believe.
But if it is a CRIMINAL offense, why havn't you reported them to the local authorities? Aren't you an accomplice to this CRIMINAL act if you fail to?
I'll think about it.
Good luck suing me when I "steal" your customers.
Really? The SPYWARE installation is disclosed pre-installation on my original Collector's edition? WOW - how prophetic of them.
I haven't re-installed WoW in over a year and a half, and no longer play.
Who is general failure, and why is he reading my hard drive?
You may be right after all... Blizzard may have some legal ground in this assault. I'm hardly a lawyer...
It will certainly be sad day when a software company may control what software other people create. Or at least another step in that direction...
Oh for crying out loud, it's *not* about power, it's about convenience.
You drive a car because you want to get somewhere today, not next week.
You use an Ipod because you want to listen to music on the bus or in your car, instead of being tethered to the living room.
You use a bot because you want to play the 100 odd hours of genuinely good content buried in the thousands of hours of grinding.
Well, to each their own, but... then why would using a bot make it any better? Since that's what we're talking about.
1. If, to you, quests are more boring than grinding, _and_ you don't like grinding either (if you'd rather use a bot to do the grinding for you), then why play the game at all? It's not like there's much else in the game. Wouldn't it be more productive to find a game you actually like?
2. It's not like anything changes fundamentally at level 70. You're still killing mobs for loot, only now in a raid instance. If it was boring enough to use a bot before, then why isn't it still boring at level 70?
3. Ok, maybe you just have something for instances. Then it's not like there weren't instances before, if that's what floats your boat. You can start doing the Deadmines repeatedly from level 17, then move on to the Stockades, then Gnomeregan (bit of a kick in the nuts with a bad team, but, hey, it's an instance), then move on to RFK and SM, then Uldaman and ZF, and so on. (God knows that's largely what my Holy Priest did.)
Ok, so you have to get to level 17 first, but it's actually possible to get to level 17 that in 3 days. You don't have to skip to level 70 to start doing it.
A polar bear is a cartesian bear after a coordinate transform.
.. there is no real argument other than the fact WOW Glider is a way of being unfair and a cheaters tool for something others PAY for to play... GG Blizzard has every right to do what they are doing.. this is a BS statement.
nothing is stopping them from creating another account. . . on top of that, it takes no time at all to get back to the point at which they were caught cheating.
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
Mine always *ALWAYS* shows a blank EULA.
Who is general failure, and why is he reading my hard drive?