Domain: bungie.net
Stories and comments across the archive that link to bungie.net.
Comments · 136
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Re:Still doesnt excuse
This always kind of weirds me out. I mean the way people talk about doom 3 as if they played it for the first time 3 years after it came out and then compared it to other games of the time.
Doom 3 gave people a first glimpse of what every other game that came after it had to aspire to. Yes I agree that some aspects of the story/gameplay could have been more thought out, but again, for it's time it was totally state of the art. It was the most visually compelling game out there. And that first scene when you could hear the other marines screaming over the radio for help, having the world falling in around you.. scared the hell out of me the first time I played it.
2004 GTA San Andreas;
http://www.helloclan.eu/images/reviews/images/gta-san-andreas.jpg
Halo2
http://www.bungie.net/images/news/inlineimages/halo2cine2.jpg
Doom 3
http://www.ixbt.com/video2/images/r9700pro-oc/doom3-2.jpg
Take a look at those images and tell me you don't notice the difference. -
Re:XBL cheating?
In this sort of case, the issue is largely the use of modified save game files. You can use standard USB storage to save games nowadays, so it shouldn't be suprising that there are tools out there to write modified saved game files which put you right at the point you get the achievements to them.
It's actually been around a while, there were adapters that let you write modified save game files direct to the hard drives of XBox 360s too.
I suspect Microsoft does some kind of signing per-console or per-player or something on files when they're written to storage, and if the user loads a save file not signed to a console they've used or their account then it's flagged up to Microsoft.
So they're not necessarily using any kind of heuristics based detection as this mother would seem to suggest, it's likely just that as they said, he actually cheated, and mummy decided to make a fuss out of it without knowing the full story.
I decided to investigate a little and found his gamertag (ZOMBIE KILL67). Looking up his stats on bungie.net for Halo 3/ODST:
http://www.bungie.net/Stats/Halo3/Default.aspx?player=ZOMBIE+KILL67&sg=0
Ranked K/D Ratio: 0.84 over 1,014 games? Not that good after all then, in fact, if he can't even break even and gets killed more than he kills, that means he's worse than most other players, and that if he got banned for being too good, so would more than half of Microsoft's other subscribers.
So it really sounds more like mummy can't cope with the idea that her son is actually fairly crap, being below average, and that he likely is in fact a cheater. A case of parent/child flaw blindness I would say.
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I wonder what will happen after
I assume that the books will keep being written until Microsoft and Bungie have sucked as much money out of the franchise as they possibly can. Seeing as Bungie's user-base logged its one billionth match earlier this year, I'd guess that they will keep publishing for some time.
I wonder how long it will take them to go down the alley of what happens after the cryptic ending of halo 3? They'll have to take that alley eventually. -
Re:Just..
Don't tell this guy that.
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Re:Blue on BlackI always found blue on black to be relatively painless in very low light conditions. I agree http://www.bungie.net/ Is the best color combo I think.
My eyes hurt when I browse a different one after bungie.
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Re:WWJF?
Happy to see that I'm not the only Christian who reads slashdot... and plays Halo.
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Re:Oni 2?
Bungie also teamed with another group of developers to create that one - it wasn't an in-house project. It wasn't very profitable and had a lot of cost-overruns. If anything, I'd expect to see a "Myth: The Fallen Lords" sequel or a new franchise.
The original founder are no longer with Microsoft, so who knows what direction it will take. Alex Seropian is at Wideload games, Jason Jones keeps a very low profile, but apparently is at Arena:Net (see Moby Games). Artist Colin Brent disappeared after Marathon, and that's about all I know of him. Strange that MobyGames is missing all the early Bungie titles (!Gnop, Operation: Desert Storm, and Minotaur: Labyrinth of Crete) - 2500 copies sold or not. -
Oni 2?
Soo... does this mean that now there is like a chance that Bungie will make that Oni sequel? http://www.bungie.net/Projects/Oni/default.aspx
You know... something above the "snowball in hell" and "1 in a million" level? -
Re:Doubts
'cmon, boil down. Have a look on how the "professionals" describe their network requirements to play their Halo 3: "Xbox Live itself requires a broadband connection of some kind."
here's the rest of the crap:
http://www.bungie.net/News/content.aspx?type=topnews&link=h3networking
so, basically it was nothing more than an ethical move to shape down that traffic... -
Re:*VERY SIMPLE* Halo 3 multiplayer question
This link was posted upthread a bit:
http://www.bungie.net/News/content.aspx?type=topnews&link=thesoundofsack
It is about online co-op, but see this bit:
Split-screen co-op is as ever, limited to two players per screen - but they can if they wish join two other friends online or via System Link. -
There is Online CO-OP
Umm....Online co-op is in Halo III. It was on then off then back on. This review says up to 4 players on co-op can play campaign at one time. I am greatly looking forward to this, as split screen even on 56 inch plasma is like kissing your sister.
Of course I could be wrong but this is from Bungie. click me!
or for the lazy.
So you were probably wondering why we didn't want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer. That is correct - up to four player co-op in Campaign mode on Xbox Live or System Link. -
Re:Final Chapter?
I guess so...here's the Game Announcement:
Bungie announces Halo 3, the third and final game in the Halo Trilogy. Halo 3 will be released for Microsoft's Xbox 360 in 2007.
I think it's open to interpretation, so they could get away with declaring this the final chapter in the arc. I'll chalk it up to clever marketing speak and leave it at that. -
Re:"Rather touchy aren't they"
Wow, he really comes off as downright peevish, no? I mean, even if Miyamoto's comment wasn't out of context, and he meant exactly what he said, the response turns out feeling really childish.
Holy crap! It was a joke, people. A joke! He was essentially saying that they don't care, and was having a little bit of fun with it, having a little bit of fun with people like you who take this crap so seriously.
Frankie is the guy who draws Mister Chief as a parody of Master Chief. He's the guy who usually does the weekly updates at Bungie.net, in which he takes sarcastic potshots at Bungie, community members, etc. along with providing serious news about what's going on at Bungie.
In short, if you're complaining that Frankie came off as "childish" in this interview, you totally missed the point. Moreover, you probably ought to take a close look at yourself, if your reaction to a little fun poke at Potatamoto is to think the guy making the joke is childish and peevish.
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My Teacher Made a 1st P Shooter Map of My School
When I was in high school, my friends and I used to play Marathon in the Physics Lab with our physics/math teacher after school. When Marathon 2 came out with a level editor, my physics teacher made a Marathon map of the school, and he and my friends and I all ran around torching each other with flame throwers, blowing each other up with grenades, and gunning each other down with machine guns "inside our own school."
No one seemed the have a problem with this then ('94). I wonder how they'd treat a teacher who did that today? -
Re:Online Uncompelling
Or think about it this way: 6-8 million subscribers under the population of both China and the US: 1 billion and 260 million. Here's some other numbers: Copies of Halo 2 sold: 7 million+ People that ever took it online: 1.2 million Active userbase of Halo 2 per day at any time: 30,000- 100,000 You can see the daily stats of the game here: http://www.bungie.net/Stats/ I think what the guy was really trying to say though, (and I agree with him as a game developer) is that the new "every game must have online!" is stupid. It takes away from the focus on the actual -game-, and if a game doesn't have an online mode, it's really hard to miss something you never had. It also sucks when a game DOES have an online mode, but executes it poorly (see: most EA online games like Burnout 3 and NFS). Thank god they finally just decided not to include it at all in Carbon for Xbox. Sure, online modes have their place (First Person Shooters, MMO's, etc) but they shouldn't be crammed in to every single game just to have online.
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Re:As far as Halo multiplayer goes...
...the single most useful step Bungie can take to make multiplayer more fun, more fair, and less frustrating would be to simply host the matches on Xbox Live rather than the users themselves hosting the matches. This would eliminate a lot of the cheating that goes on, like standby-ing, lagging people out of matches, as well as balancing the competition--probably anyone who plays a significant amount in matchmaking in Halo 2 knows about the edge that goes to whoever is serving the match on their system. Just having MS handle the match serving would make a tremendous difference. There's a big problem with that. There are too many Halo 2 players. From November 9th 2004 to October 17th 2005 there were 324,362,454 Halo 2 games played. If I did my math right that's 396 days, with around 819,097 games per day. http://www.bungie.net/News/TopStory.aspx?story=hal o2numbers&p=5077337
I don't know for sure how much bandwidth a game of Halo 2 uses, nor how much that bandwidth and the servers would cost. But I hazard a guess that it would be very expensive. -
XBL is perfect for a close-knit group of friends
The thing is, when you get on there with a group of friends you really enjoy playing the game with, trust me, it's the most fun multiplayer experience you could have online. It's about as close as you can get to actually having a bigass split-screen LAN with all your buddies, without actually being in the same room with them. Considering the group of people I play Halo 2 online with live all over North America (and UK), we've only been able to get together once a year or so (usually for E3), but playing online on Xbox Live is the next-closest alternative.
Honestly the yearly fee for an Xbox Live "Gold" account is 100% worth it simply for the purpose of being able to play Halo 2 and other XBL games online with these friends of mine.
When you're on a team with the most kickass teammates, it doesn't matter how rude/disrespectful/immature the opponent players are - not only can they be muted easily, it just doesn't matter because we can all just laugh and keep having a lot of fun knowing we had a great time (usually winning, too) while the other guys are just wasting their time screwing around. -
Re:Wrong, wrong, wrong
We won't merely be discovered if aliens exist - we'll be colonized. That's the most likely scenario for running into aliens. If they never spread beyond their home planet, they'll just be one star out of trillions - but if they do start colonizing, we'd find them everywhere.
What I don't get is why people (especially Sagan's followers and B-movie 'writers') are so fixated on planets. Why, once you managed to get out of one steep gravity do you want to throw yourself down another? Is not a planet but a big lump of resources, inconveniently located?
Right now, once we get out of orbit we return to Earth because that's where all the good stuff is (hookers, paychecks, hookers to blow paychecks on.) Terraforming in the movies takes all of 5 minutes at the push of the big ol' Genesis button. In reality, you are looking at centuries of work with our (and our grandkids) level of technology. I can't find the study, but someone posted to USENET an article describing how, compared with sublight travel between the stars, building a self-sufficient colony using the pop-sci idea of glazing a dead world with a thin layer of Earth's ecosystem is ludicrously slow. Were talking a few throusand yeas of travel vs. 10 to 100's of thousands of years of terraforming, building infrastructure and human breeding rates that would make a nymphomaniac break out in sweat.
Iain Banks Culture Novels and the Orion's Arm take a much more sensible view of things. Once you build the luxury space colony ships, why live planetside? Just cruise from star system to star system and see the sights. And we are talking ships the size of Halo here, not some 160 crew member job with a pie-tin shell and day-glow tipped vibrators for engines. Like O'Neil colonies with engines where whole generations of people can grow up to only work the order counter at the McDonald's space-colony franchise locations.
Then there is the fundamental assumption behind the Drake equation and Fermi's Paradox: both only talk about life as we know it. For all we know, every star system has an exact copy of Earth, save that the people consider radio a religious Evil to be suppressed and lasers and robots to be tools of the Devil. It smacks of egocentric anthropomorphism to assume that if we encounter a phenomena that at least fits the definitions of life (increte, excrete, secrete, and reproduce) we'd be able to recognize it, and not accidentally kill it. -
Ummm... Bungie?
Did anybody remember that Bungie wrote the game & it's backstory? Anybody here remember the three games that came before Halo, and served as its inspiration? Hmmmm... And how about the fact that THOSE games have an amazing story which is still being analyzed & dissected. Oh, and the fact that people are still playing Marathon & it's ilk. So, my opinion is that if Bungie is involved in any fashion, they've probably got some strong story cooking.
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Bungie should Update their FAQGo to the Halo FAQ page and scroll down to the question:
I read there is going to be a big-budget Hollywood movie of Halo starring Vin Diesel as the Master Chief and a porn star as the voice of Cortana. When should I start lining up outside my local theater?
And here's their answer:You shouldn't. Lots of people have come around trying to get the rights to make a Halo movie, but Bungie has not sold the movie rights to anyone. (And yes, it IS Bungie's decision.) There are lots of bad movies based on video games, and we don't want Halo to meet the same fate.
Obviously, Microsoft greed trumps Bungie integrity. -
Viral Marketing?
We are jumping out to conclusions even without observing what is actually shown on their site.
That is:
- The page is written even for 10 year old reader,with no mathematical formulas, no technical jargon,just a lot of images and some flash animations.All the info available is completely useless from a scientific point of view.
- This is supposed to be about a research, not a product to be sold: But instead of some researchers we have the Marketing Manager and The CEO Bios on the "Press" Page
- Look at the website. I swear, it's the nicest website i have ever seen about a white paper.It's clearly made by an exeperienced design firm.It is supposed to be multilanguage,has a newsletter and a forum, and it wasn't affected at all from the slashdot effect. Sure they have a nice bank account to keep such a site running to be just a small company.
It's clear some kind of marketing from Sony, Microsoft, or who knows who, or a very well developed scam.
My Two cents:
It is interesting to notice the fact that the few official informations about Halo 3 are actually about some kind of Magnetic Energy source taken directly from the Earth.Look at the trailer and Info.
It could be strange considering that they are targeting the european userbase first, but do not forget that the Leipzig Games Conference started today.
And by the way, even if "Steorn Co." exists even far well before the Xbox, I don't think it's too unresonable for Microsoft to buy an actual, albeit almost dead
.com company just for a pubblicitary stunt. -
Re:Great!
I like where this is going. Can we add some vehicles and a group of bad guys that have formed a group, a religious group, like a Covenant if you will? I've got some screen renders of the bad guys, just check them out at my site.
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Direct link to documentary
For those who don't want to go through the Gamespot article, here's the direct link to the Halo 3 documentary on Bungie's page.
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Re:Apple used to have the premier gaming computer.
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The Waaahmbulance
I was wondering what all those terms meant!
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Re:QuestionIt was capicu, but I haven't been online since September last year. At some point the magic just died for me, and when I moved it wasn't worth jumping through all the (ISP) hoops to get my Xbox online. Turns out my new connection was too laggy anyway.
Looking at those stats, it seems I had one last binge of Team Snipers before I left. A nice way to say goodbye.
I'd noticed that noone on there had heard of Slashdot too. It was a weird little group of people. Lots of Microsoft fanboys in there, though a lot of them only by proxy (Bungie). I miss the days when I enjoyed Halo 2 online...
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Re:QuestionIt was capicu, but I haven't been online since September last year. At some point the magic just died for me, and when I moved it wasn't worth jumping through all the (ISP) hoops to get my Xbox online. Turns out my new connection was too laggy anyway.
Looking at those stats, it seems I had one last binge of Team Snipers before I left. A nice way to say goodbye.
I'd noticed that noone on there had heard of Slashdot too. It was a weird little group of people. Lots of Microsoft fanboys in there, though a lot of them only by proxy (Bungie). I miss the days when I enjoyed Halo 2 online...
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Halo3 trailer at Bungie.net
FYI, Halo3 Info and trailer is up at http://www.bungie.net/
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oh my god halo 3
the shineyness, the shineyness, i just cant take it. http://www.bungie.net/News/TopStory.aspx?link=Hal
o 3Announcement -
Halo movie, produced by Peter Jackson...
Bungie have said that the Halo movie is going to be produced by Peter Jackson... so let's wait for the release.
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Re:There goes another good game co to hell...
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Re:There goes another good game co to hell...
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More then 400 more joke sites from today
For the third year in a row, Urgo's list of April Fool's Jokes on Websites contains the most complete list of April Fool's Day pranks websites have created. Featured by news.com.com.com.. and Microsoft, the site strives to list EVERY joke site, and is updated every few minutes with new verified jokes.
Here is a sample, the twenty most popular ones:
blog.outer-court.com - Google Rooms
thinkgeek.com - USB Tanning Center, RFID Blocking T-shirt, Grow Your mymsnsearch.com - fake (but hilariously accurate) search results gtachicago.com - gta chicago does not exist, (*hint check the whois info*)
tveps.net - Isaac 'Chef' Hayes not leaving southpark after all. Comes clean that it was a publicity stunt.
iwantoneofthose.com - tiny device that downloads your brain's memory to a 2GB USB Flash Drive
blizzard.com - BLIZZARD ENTERTAINMENT® PRESENTS BURGERCRAFT(TM)
bolloxcomics.co.uk - Myspace parody
figuiere.net - int is_computer_on(void)
wiebetech.com - 5 TB iPod
googlesystem.blogspot.com - Google Browser is finally launched. Installer 1.68MB
steampowered.com - VALVe purchased by Apple
slashdot.org - OMG!!! PONIES!!! (and pink layout)
ogrish.com - (NSFW) Bizarre Baby Born In Nepal
worldofwarcraft.com - Blizzard to put Wisps as a playable race for World of Warcraft.
gearlog.com - Laptop Lingerie: Bringing Tech & Pleasure Together
2600.com - 200600 google spoof
bungie.net - Bungie's next game, Pimps At Sea, progessing nicely for the Xbox360
forums.worldofwarcraft.com - World of Warcraft 1.11 patch notes leaked
theregister.co.uk - customise The Register to suit your needs - from blocking ads, to selecting the kind of stories you really want to read. -
Full list of April fools joke's
For the third year in a row, Urgo's list of April Fool's Jokes on Websites contains the most complete list of April Fool's Day pranks websites have created. Featured by news.com.com.com.. and Microsoft, the site strives to list EVERY joke site, and is updated every few minutes with new verified jokes.
Here is a sample, the twenty most popular ones:
mymsnsearch.com - fake (but hilariously accurate) search results
thinkgeek.com - USB Tanning Center, RFID Blocking T-shirt, Grow Your Own 1up Mushroom Kit, Caffeine Inhaler, and more
blog.outer-court.com - Google Rooms
gtachicago.com - gta chicago does not exist, (*hint check the whois info*)
tveps.net - Isaac 'Chef' Hayes not leaving southpark after all. Comes clean that it was a publicity stunt.
blizzard.com - BLIZZARD ENTERTAINMENT® PRESENTS BURGERCRAFT(TM)
iwantoneofthose.com - tiny device that downloads your brain's memory to a 2GB USB Flash Drive
bolloxcomics.co.uk - Myspace parody
wiebetech.com - 5 TB iPod
googlesystem.blogspot.com - Google Browser is finally launched. Installer 1.68MB
figuiere.net - int is_computer_on(void)
steampowered.com - VALVe purchased by Apple
slashdot.org - OMG!!! PONIES!!! (and pink layout)
ogrish.com - (NSFW) Bizarre Baby Born In Nepal
worldofwarcraft.com - Blizzard to put Wisps as a playable race for World of Warcraft.
gearlog.com - Laptop Lingerie: Bringing Tech & Pleasure Together
2600.com - 200600 google spoof
bungie.net - Bungie's next game, Pimps At Sea, progessing nicely for the Xbox360
forums.worldofwarcraft.com - World of Warcraft 1.11 patch notes leaked
theregister.co.uk - customise The Register to suit your needs - from blocking ads, to selecting the kind of stories you really want to read. -
Re:What's the fuss?
Actually, when the game moved to the Xbox the engine was almost completely rewritten - it went from being a slightly naff heightfield based effort on the PC and Mac to a rather nifty arbitrary geometry renderer on the Xbox.
As for the apparent lack of performance on the eventual PC port of Halo when it was released - that could have something to do with the original Xbox version of the game being designed to take full advantage of the hardware it was running on. On the Xbox, you got ~30fps at 640x480 on approximately a GeForce 3.5, yet people expected the game to somehow magically run at silly resolutions on roughly equivalent PC hardware.
Lots of computationally expensive shaders, and all that.
There are many valid criticisms of Halo and its eventual port to the PC, but bizarre conspiracy theories don't really work when you look at the game's evolution. A game which languished in development hell for years, with no real direction to it - suddenly being given a powerful new games platform and a huge budget (and deadline) to work with. All things considered, it's amazing it turned out as well as it did.
Shame about the bloated, ending-less sequel and its years-overdue, deliberately limited platform PC port... ;-) -
Blah Blah Blah
Instead of the ad-laden websites of Joystiq and Gamespot, go directly to the source.
Why the dancing around these middleman sites that contain no additional information or insight? Does /. get some sort of kickback for sending people to see ads? -
It's becoming more apparent...
...that Bungie is not going to finish Halo 3 this year. Have you noticed that every time it's mentioned in an interview or article, an official representative is there to reply and never mention the title "Halo 3" but call it "their/our next game?" Example:
...but back to Halo 2. We're working with another team at MS to make this not only happen, but happen in a super-sweet radical fashion. To that end, we're going to be helping with a lot of aspects, but don't worry, we are not doing the actual coding work - we're too busy with ONP (Our Next Project). [1] Microsoft and Bungie are doing their best to draw attention away from "Halo 3" until the time is right. -
Live is a success (especially in context of DS)
Xbox Live! has, roughly, 1 million subscribers. There's been a pretty steady state number of subscribers since people would run out of interesting games on Live!, leaving a drought before the next set of interesting titles. Deathmatch, Team Deathmatch, and Capture the Flag became boring after a while.
Might want to check some of your facts next time before you post. Live hasn't had a pretty steady state of subscribers. Back in July it was above 2 million subscribers. And looking at a random list of the 25 most played Xbox Live games, the categories of play you list don't even exist in roughly half of them. It's been growing since it launched.
And I think you are confusing your Nintendo numbers, too. Last week their UK office said they think worldwide they have gotten about half a million users. Your million number is presumably an earlier example of number of total connections. This number is now up to three million, which is actually pretty pitiful compared to Live. It's hard to pick a specific number to compare fairly, but Halo 2 alone saw more than 300 million games in less than a year of release, and each of those of course has quite a few connections involved (I'd guess an average of six, but I have nothing other than experience to support that). And each day sees more than 300,000 unique players.
But like others have mentioned already, the numbers shouldn't really be compared anyway. The DS online service is shockingly limited compared to even the original version of Live. Nintendo still hasn't even talked about unified friends lists, has it? There doesn't seem to be any real ability to stop players using hacks to screw over Animal Crossing, etc. players who put their friend code online. Anti-cheat protection is one of the things Xbox Live is most popular for. And the DS only offers a handful of online titles, right? It's certainly a nice first step on Nintendo's part, but beyond offering some basic form of online play the two services have nothing in common. -
Live is a success (especially in context of DS)
Xbox Live! has, roughly, 1 million subscribers. There's been a pretty steady state number of subscribers since people would run out of interesting games on Live!, leaving a drought before the next set of interesting titles. Deathmatch, Team Deathmatch, and Capture the Flag became boring after a while.
Might want to check some of your facts next time before you post. Live hasn't had a pretty steady state of subscribers. Back in July it was above 2 million subscribers. And looking at a random list of the 25 most played Xbox Live games, the categories of play you list don't even exist in roughly half of them. It's been growing since it launched.
And I think you are confusing your Nintendo numbers, too. Last week their UK office said they think worldwide they have gotten about half a million users. Your million number is presumably an earlier example of number of total connections. This number is now up to three million, which is actually pretty pitiful compared to Live. It's hard to pick a specific number to compare fairly, but Halo 2 alone saw more than 300 million games in less than a year of release, and each of those of course has quite a few connections involved (I'd guess an average of six, but I have nothing other than experience to support that). And each day sees more than 300,000 unique players.
But like others have mentioned already, the numbers shouldn't really be compared anyway. The DS online service is shockingly limited compared to even the original version of Live. Nintendo still hasn't even talked about unified friends lists, has it? There doesn't seem to be any real ability to stop players using hacks to screw over Animal Crossing, etc. players who put their friend code online. Anti-cheat protection is one of the things Xbox Live is most popular for. And the DS only offers a handful of online titles, right? It's certainly a nice first step on Nintendo's part, but beyond offering some basic form of online play the two services have nothing in common. -
Re:The Slowness Of Java
I've seen to cleverly use the same client/server architecture whether you are playing a single player or multiplayer game.
That's what you get for not being a mac user. -
Emulation +
Don't forget that all your emulated Xbox games can now be ran at 720p or 1080i with full Anti-Aliasing as well. This could help a number of games look really nice. Here are some shots of Halo and Halo 2 in 720p from Bungie. It does make a very nice difference.
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Re:720p vs PC
But they're not simply upscaling, the game is actually rendered at 720p, so it will have sharp edges, and sharp-to-semifuzzy-textures. It will look just as sharp as a PC playing at 1280x720.
It looks a bit odd, though. Take this screenshot as an example - there are some really lumpy pixels on the cables and archway to the left of the picture.
Actually, I've just spent the last ten minutes making some rubbishy animated GIFs comparing differences between screenshots.
Here's one comparing Xbox and Xbox360 shots - there's definitely a difference, but there are horrible jagged pixels on the wires to the left on both of them.
Here's another comparing Xbox and Xbox360 shots again - go on, tell me which one's which. ;-) One of them is slightly better, with anti-aliasing on a lot of edges, but what's going on with Sarge's holster? Chunky pixels!
And finally, my favourite. Comparing the 1280x720 image with a version scaled down to 640x360 and back again. Here I chucked away three-quarters of the information in the screenshot (I did a nearest-neighbour scale down to 640x360 in The GIMP, a cubic scale up to 1280x720 and applied 40% sharpening). First of all, try to tell them apart - there are some slight differences on near-horizontal lines, but otherwise the 1280x720 image might as well have been rendered at 640x360 then scaled up to the larger size.
Either these are extremely bad screenshots (they did mention having to grab the video), or there's something very strange going on. I hope it's the former, but there still isn't much improvement over the original Xbox... -
Halo 1/2 on XBox 360 looking good at 720p
Bungie's Anniversary Page has shots of Halo 1 and 2 on the XBox 360 in 720p (including comparisons with 480p) so you can see how good things can look.
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Re:Something doesn't add up.
Yeah, I'm used to that.
After this particular game, where we slaughtered them and I had half the team's kills, I had one of the guys on the other team say afterwards "PMS, how big is it?" One of his teammates said "how big is what?" Then the guy responded "her dick!"
Sadly, I didn't realize until afterwards that I should have told the guy "bigger than yours - and since I'm a girl, that says something." But I ignored it like I do most of the time. -
Re:MSN Premium
There are plenty of casual games that work fine with throughput 500ms. Does chess need broadband? Does a monopolistic property trading game need broadband? Does a multiplayer tetramino game need broadband?
No, but does Chess need an Xbox 360? Would anybody pay $300 (much less $400) for a machine if playing Chess on it is that important? Sure, there are potentially popular applications that are completely at home on a narrowband connection, but all-in-one boxes disguised as consoles make me a bit uneasy.I'm not necessarily billing Microsoft for the whole deal. Even so, if both the local cable company and the local telephone company have high speed Internet products that come "with MSN Premium", then I'm still paying Microsoft.
Might as well say that the PS3 costs $13,999.98 because it'll feature dual HD video outputs. http://www.sonystyle.com/is-bin/INTERSHOP.enfinity /eCS/Store/en/-/USD/SY_DisplayProductInformation-S tart?ProductSKU=KDF70XBR950&Dept=tvvideo&CategoryN ame=tv_size_50%22to80%22But in geographic areas without affordable residential broadband Internet access, such as most of the United States of America, Nintendo still has the same-screen multiplayer market cornered.
Ahh yes, offline gaming. Something that no Xbox game has ever been good without... http://www.bungie.net/Games/Halo/ -
Re:Why movies are going down the tubes...
I would strongly disagree with you both on the point that the movie industry making a movie about a video game is a bad thing and more specifically about your feelings on Halo. Teams of writers have been making increasingly complex and intriguing story lines for video games, giving the newer games enough character to have interesting standalone storylines. One of the best examples of that is Halo from Bungie Studios, which has long been heralded for it's excellent storylines (giving much more attention to that than simply putting out another shoot-em-up. Just go to http://halo.bungie.org/ or http://www.bungie.net/ and check out the fan fiction and legions of conspiracy theororists involved with the plots of the Halo series.
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RTFWS
Or maybe, if you guys read the website, it would tell you yes, there is a Halo character in DOA4, but that wasn't all.
http://www.bungie.net/News/TopStory.aspx?story=doa versushalo -
Re:Argh!
Speaking of games, Abuse (SDL Port, Bungie version) was apparently written mostly in LISP.
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Re:Is it just me...
Scroll to the bottom for god's chariot
:D. -
Frankie praises it too
Frankie of Bungie.net fame praised the controller in his Weekly Update last week, which covered his visit to the Tokyo Game Show.
"Oh. And I know what the Revolution controller is. You will too soon enough. I am not going to enrage our friends at Nintendo by revealing that here. But it is gonna be a big talking point." Again, this is from Frankie, of Bungie, owned by Microsoft, who admits earlier in the story that he'll be pushing the MS stuff.
Offtopic: For all the defense of Microsoft that Slashdot does whenever someone attacks them without reason (e.g., here), we sure do a lot of attacking them without reason....