Domain: ign.com
Stories and comments across the archive that link to ign.com.
Comments · 2,859
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who needs the 'recent' hits?
I mean, didn't everyone assume that Acclaim could rest its laurels on its old super-hot franchise?
You know what I'm talkin' 'bout... IGGY'S RECKING BALLS. The one where a bunch of balls, you know, "recked" each other.
Yup. All five of you balls-lovers remember that one, I'm sure.
(let's see how long until someone combines the trucking, olsen and recking game titles......) -
Re:Agreed
Voice recognition... like Mario Party 6? Or, a bit farther back, Hey You, Pikachu?
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Re:Are you retarded?If it it plays music and is easy to use (and yes, it can be easy to use without using a clickwheel) it will sell.
The Rio Carbon "iPod Mini Slayer" has been available in black for over a year now; it was actually released months before the iPod mini albiet at 1.5GB.
It was one of the first "mini" players to offer everything the iPod offered and more
... in a small thin case to boot. With no iPod Mini in sight the player actually had no competition. So why didn't it sell?Marketing. The early adopters had already bought their players so the only market left was the masses. The masses are easily influenced by style. Stylish ads, stylish interface, stylish software, stylish player.
Reviews of the black Rio Nitrus were luke-warm at best. Most people agreed that the player itself was stylish, but the interface was clunky, the software was garbage, and there were no stylish ads to say otherwise.
Lets face it, every player plays MP3
... The masses don't really care whether or not the player has OGG support or lossless audio support. So when all things are equal the style factor kicks in.This new Rio Carbon is a true testament to the success of Apples approach to marketing style. They have duplicated it right down to the box.
Unfortunately by doing so there is really no good reason for the masses to jump onboard. When mom or dad is buying an MP3 player for Christmas and they have to choose between the $249 5GB Rio Carbon or the $249 4GB iPod Mini which box do you think they will reach for?
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Direct Links to the Videos
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you might be right...
I met horace luke a while back, and he had an early protype of a similar device.
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Licence to print cashI hope Will Wright gets his royalties. No doubt, The Sims is the best selling game idea ever. HC players might not like The Sims, but it's something large crowds want to play.
The Sims Franchise Celebrates Three Years at the Top (feb. 2003)
The Sims franchise has shipped over 24 million units, including more than eight million units of the core product, The Sims.
Since the launch in 2000, The Sims franchise has spawned five expansion packs and a deluxe, console, and online version. The Sims has been translated into more than 17 languages and is sold worldwide.
According to The NPD Group, The Sims base product was the number one selling PC game in 2000, 2001, and 2002.
The Sims franchise games held five of the top ten spots on the 2002 best-selling PC games in North America chart, released by The NPD Group.
The game's long list of honors has included being selected "Game of the Year" for 2000 by the Academy of Interactive Arts and Sciences and by numerous other publications in the United States and abroad. The creator of The Sims, Will Wright, was inducted into the Academy of Interactive Arts and Sciences Hall of Fame in February 2002, joining such industry legends as Sid Meier and Shigeru Miyamoto. Will Wright has also been recognized by ISDA in 2002 for his extraordinary body of work and enduring legacy he has established in the interactive entertainment industry.
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Its all about the money....
If he can put out movies like the Prequels and make hundreds of millions why not put out 3 more. I'm sure the writing and directing must be so tiring for him but....
The only hope is that he really does decide that he can't handle the workload of making hundreds of millions on the most basic writing anyone could come up with and have someone else write and direct it.
If you want an idea of what Lucas thinks of the art of filmmaking (and basically what he has managed to build his entire empire, hee hee, off of). Check out this from an interview with Gary Kurtz, a producer on Star Wars and Empire.
http://filmforce.ign.com/articles/376/376873p1.htm l
In reference to Lucas' changes in going from Amaerican Graffitti to Empire.
"I think the most unfortunate thing that happened was the fact that Indiana Jones came along, and Raiders of the Lost Ark had come out in between. George and I had many, many discussions about that, but it boiled down to the fact that he became convinced that all the audience was interested in was the roller-coaster ride, and so the story and the script didn't matter anymore." -
Bungie, FASA, Rare are safe...Bungie is still a separate, distinct studio entity @ ms.
http://pc.ign.com/articles/081/081081p1.html?fromi nt=1/
Ed Fries: This is really a new thing. We're going to try and keep the Bungie guys together, and keep it branded, and really keep it as a studio within my [Microsoft Games] group. It's really more the direction I want to go, with a collection of studios, rather than one big group.
They're safe. The reality here isn't quite as bad as it sounds. Yes, they've tanked the studio but did anyone care about those games? I know I gave away my copy of NFL Fever 200? and never missed it. They really weren't capturing a market -- nobody was waiting with baited breath for the latest Fever release like they do for Madden, EA titles, etc..
I don't think that the FASA guys or RARE (both MS-owned now) are up nights wondering if they might be in the same boat... they know what they bring to the table.
...And the employees aren't getting tossed out the door either -- there are ~30,000 MS employees in the same region (pacific northwest) and these ~200 people can get absorbed by turnover/open positions inside the company. -
Re:64DD
I doubt that. I read the articles from Gamespot and IGN. Basically, they said that a nintendo rep confirmed that the patent was for a N64DD add on. But if you read the actual patent it is very broad and specifically states that the N644DD system was an example implementation and the technology could be used on any existing gaming system and doesn't have to be an add on. I think that Nintendo is keeping their cards close to their chest on this. I think that Gamepot and IGN dropped the ball. They should have read the patent closer and asked Nintendo some specifc questions.
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N64 DD
Technically, Nintendo has done most of this stuff first with it's miserable failure, the N64 64DD accessory which was released in Japan in 1999. It wasn't a hard drive, but it was read/write storage on a spinning disc in 1999. It also included a modem to access an online service (In Japan). Not many were produced or sold. This device gives muscle behind the original 1999 filing, but not the ammendments.
Everything you wanted to know about the 64DD...
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Re:And punish legitimate users?Its more than me that buys games. Did I say I was the only one? Please don't be so melodramatic. We are talking about game piracy prevention, not terrorism.
Of course games companies have an econimic interest to protect, of course they want to make money, its how games are financed. Publishers too, they have to distribute these things and make a profit. This world that we have created for ourselves requires money. Publisher's should feel threatened, when HL2 launches I'm expecting Steam to show us that game developers like Valve can directly publish their games without the the need of publishers or distributers. In effect they become the publisher and distributors. Of course the finance for game development must come from somewhere and the established developers probably don't have much of a worry when it comes to money, but the smaller developer startups need to get finance from somewhere in such a risky industry.
I personally think that securing software with physical media in the users hand is perfectly ridiculous as a security mechanism. It doesn't work. Securing software where all the keys to its security is in the users hands really, just doesn't work.
Software distribution through the likes of Steam I think would be great. You can get games the moment they are released world wide and you could get rid of the middleman and actually reduce the price of the games as a consequence (though personally I believe they will just rather pad their profits instead).
Many businesses are still stuck in their rut of physical distribution and will need to be dragged into their future kicking and screaming. XBOX live will soon start electronically distributing games. Adminitedly it isn't HL2 but its a start for a BIG name to electronicly distribute. Though Steam was definately there first, and I suppose Valve would be considered BIG too
:)There is nothing I would like more than to start to force publishers to publish in alternative ways rather than the lock-ins they are presently tying us down with (especially in consoles). But just because we wish it to be so and because the internet allows the free distribution of information doesn't mean we automatically inherit a right to have things go our way. As always we must put up a fight to get what we want.
We as consumers have the true power, and if we could get collectivly organised enough to wield that power any company can be brought into line with our expectations (however that is quite a naive view on my part).
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Re:Nintendo has award winners... but...It may be better to have a great game like Viewtiful Joe available on other consoles, but then what is left to distinguish one console from the others?
I'm not sure if you are suggesting it would be a good thing for the gaming world if a game was on *less* systems, but ignoring that, Viewtiful Joe will be coming out for the PS2.
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Re:For me Sega has always been brilliant
try Eternal Arcadia.
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For me Sega has always been brilliantThis may be a bit off topic, but here I go
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Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
For me Sega has always been brilliantThis may be a bit off topic, but here I go
...
Reading articles like this really upset me. Sega is (or was) a brilliant company. For years I was amazed by the risks that Sega would take to release some really brilliant games. While everyone else (i.e. Sony and Nintendo) were releasing the same old first-person shooters and guaranteed sellers, Sega was taking real risks with trying new types of games. Some of my favorite Dreamcast examples are ...
I'm sure there are some I'm forgeting.
The Sega Dreamcast was an absolutely great console. The games for it were bizarre, but brilliant and amazingly fun. Their biggest mistake(s) was not basing it on DVD and of course their partnering with MS. The death of the Dreamcast marked a severe turning point in my thinking. It was when Sega announced the death of the Dreamcast that I truly became a hater of MS and it marked the end of me being an enthusiastic gamer. Forget the XBox and the PS2, when I want to play some fun games I still turn on my Dreamcast
As a side note I would have loved to be in the room during the meeting when the idea for Samba De Amigo was pitched ... "A monkey with maracas and dancing?" -
A name I'd recognize, huh?Head Games is a developer name I'd recognize.
Doesn't mean I'd want to buy games from them.
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Re:There will be No Gay Marriage in Fable
Wow, I take it back....Gay Marriage will indeed be allowed. http://xbox.ign.com/articles/537/537930p10.html Confirmation that Gay marriage and Gay NPCs will exist in Fable. I had read a developer commentary to the contrary some months ago, they must have changed!
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Re:not to be ornery
Achtung! You're reading the gaming section of Slashdot. This wasn't a main story, and yes, it does qualify as news for gaming nerds.
I'm always glad to see more PS2 imports. Now we just need that weird rolling game, that cool drumming game, and the ribbon games and I'll be happy. -
Re:not to be ornery
Achtung! You're reading the gaming section of Slashdot. This wasn't a main story, and yes, it does qualify as news for gaming nerds.
I'm always glad to see more PS2 imports. Now we just need that weird rolling game, that cool drumming game, and the ribbon games and I'll be happy. -
Re:not to be ornery
Achtung! You're reading the gaming section of Slashdot. This wasn't a main story, and yes, it does qualify as news for gaming nerds.
I'm always glad to see more PS2 imports. Now we just need that weird rolling game, that cool drumming game, and the ribbon games and I'll be happy. -
Re:There goes an advantage of the console...
Oh I don't know about that. I remember when Gran Turismo 2 came out for Playstation, it was full of bugs, which Sony initially denied but eventually had to own up to and ship CDs with a fixed version. I'm sure they would have killed to be able to just put a patch on the net for download.
While it's true, that some companies have pushed out buggy products because they knew they could patch it later, it's also true that real enhancements can be made the same way. So on balance it's a good thing. Besides, on the console a game still has to get past the console owner (ie Sony, Microsoft, or Nintendo) before they can press disk 1. But even with that, as games become more complex, it is inevitable that bugs will slip past the QA process.
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Re:This Is Why The DS Is Cool
It's not Warhammer admittedly, (it's a PS2 RPG) but I believe you are looking for something like this?
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Uh, what?
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Typing of the DeadI didn't learn to touch type for years. It wasn't required in High School (Ok, we had one teacher who tried to get us to do it, but I only did touch-typing when she was watching. Otherwise, I'd use my usual methods and easily reach the typing speeds she was suggesting. *wry grin* And that using only my index fingers...) and I knew enough from working with computers to be able to type at a reasonable speed, enough to keep up with my thoughts most of the time. (Copying text, as people have mentioned, tends to be different.) It was only in the last year that I started learning proper touch typing. (I'd been assimilating some parts of it, using my thumb for the space key and utilizing all the fingers but my little finger for something on the keyboard) The reason? It's a little game called Typing of the Dead. ^_^ For those not familiar with the game, they basically took House of the Dead 2 and changed your method of taking down zombies from using a light gun to typing in the words and phrases above their heads. After a few goes at playing the game with my usual typing led to repeated deaths (the in-game animation during the tutorial of the guy getting whacked by zombies because he keeps glancing away from them to his keyboard is pretty accurate...), so I took their tutorials and started learning touch-typing. ^_^ And it's actually pretty fun. Personally, I think every school should include this game in their curriculum if they want to teach typing.
Unsolicited advertising aside, when I first learned to type (back as a little kid, probably somewhere around 1st grade), I remember learning the keyboard as a series of word-pictures. I knew that "print" involved kind of a lasso picture on the keyboard as you hit the keys. Ditto with things like "goto" or "input." (Yes, I made my start with BASIC. Please, look away from my shame...) Anyone else find themselves learning this way? You know, seeing the words as chunks to type rather than parsing it as letters initially?
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The perfect tool for teaching it...
Yes - it should be taught....with
The Typing of the Dead!
As stupid as it sounds - this game is SO cool. And it showed my how badly I really can't type. -
Re:Mazes
Bard's Tale is fondly remembered by me. It was, I think, my first RPG I ever played.
It's actually being remade. here's the offical link: http://www.thebardstale.com/
Here's a few reviews:
http://www.gamezone.com/gamesell/p22973.htm
and
http://www.pcgameworld.com/details.php/id/5184/ that one is a link to a mov of the game
here's another:
http://pc.gamespy.com/pc/bards-tale/498130p1.html
and here's the last I grabbed for you:
http://pc.ign.com/articles/512/512557p1.html
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Re:Battery life question
The Rio Karma requires that you convert all your files to some lossy DRM-encumbered format before it will play the files back.
Wrong. The Karma plays mp3, ogg, wma and flac. So no need to use a lossy format, nor DRM...
The Rio Karma is also unsupported by Mac OS X
While the Rio Music Manager is Windows only, the Rio Music Manager Lite is Java and should run on any platform supported by Java...
Creative is one of the most consumer-hostile companies in the world
The Karma is from Rio (as the name Rio Karma hints...). Rio is know owned by DNNA (Digital Networks North America) in turn owned by Denon. I fail to see where Creative enters the picture.
Could someone pass character_assassin the cluestick, please?
It seems to me that character_assasin isn't the one needing the cluestick...
/Michael -
More pictures..
here
Looks damn UGLY to me.. -
Re:extra button?!?
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Re:extra button?!?
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Re:I also need to know...I honestly don't know, but the fact that I heard that SquareEnix is working on Crystal Chronicles for the DS should be enough reason to buy it. Think about it. On the top screen you have the 3D part of the game, on the bottom (which is the touch screen) you have what would normally be the GBA menu and you can connect up with your friends wirelessly or possibly through the internet (considering it is 802.11 compatible).
Here's a link to where I found out... http://gameboy.ign.com/articles/534/534070p1.html
More about the DS here http://gameboy.ign.com/articles/534/534070p1.html
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Re:I also need to know...I honestly don't know, but the fact that I heard that SquareEnix is working on Crystal Chronicles for the DS should be enough reason to buy it. Think about it. On the top screen you have the 3D part of the game, on the bottom (which is the touch screen) you have what would normally be the GBA menu and you can connect up with your friends wirelessly or possibly through the internet (considering it is 802.11 compatible).
Here's a link to where I found out... http://gameboy.ign.com/articles/534/534070p1.html
More about the DS here http://gameboy.ign.com/articles/534/534070p1.html
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Can Acclaim afford to finish or delay any games?
Acclaim (with The Red Star and 100 bullets from the report) has been facing a number of difficulties, and is pretty damn close to being totally bankrupt. They are pretty screwed since they can't really afford to advertise much; they can't afford to have their titles be overshadowed at Christmas and they also can't afford to delay very long (if at all) either.
Which kind of sucks since The Red Star and 100 Bullets are pretty damn good comics. Still, I'd rather have Acclaim go under and not release bad games on licenses I like (hopefully selling the rights to a publisher that can make them into GOOD games) than have Acclaim do it's usual mediocre job. -
What about the 60 FPS cap?
http://games.slashdot.org/article.pl?sid=03/10/23
/ 1518210In this article from October they mentioned Carmack saying there'd be a 60FPS cap
... what happened with that? -
Hello!!
Sorry, but dropping $500 on a video card is just not an option
> help drop
syntax: drop on video card
What $500USD... erm... I'll be playing Doom3 in the future when I go to Mars... nah what's the point?
But if it's going to run on Xbox, then how well will it go? -
Re:Sucess in marketing.
The Creative mp3 players have more storage and cost less than most other players. The sound quality is superior to the iPod and other competitors. They also have a user replacable batteries. The computer software is not so great though. http://gear.ign.com/articles/437/437957p1.html
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Re:Survival?
System link gaming is not just Halo-
Crimson Skies and Rainbow Six are some of the better ones on this list. -
Re:TOOL?
It's definitely Tool, doesn't even sound like APC. IGN reported this months ago - http://pc.ign.com/articles/451/451076p1.html
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Re:Apples-to-oranges comparison
Sony loves to play these numbers games. 66 million polygons/second! (with no game simulation running)
... (or any lighting) ... (or textures) ... (and they must be rendered as a single triangle strip). What amazes me is that anyone still listens to them.
I don't believe every word anyone says, but when I see actual pictures and people testifying that, yes indeed, it was fully playable, I tend to side with the evidence rather. Here is an article that cites 4 reasons why the PSP is fun. Or, if you'd prefer to see pictures and/or movies, check here.
If it comes to Nintendo vs. Sony, I side with Sony this time. I chose the wrong side in 1995. -
Re:Apples-to-oranges comparison
Sony loves to play these numbers games. 66 million polygons/second! (with no game simulation running)
... (or any lighting) ... (or textures) ... (and they must be rendered as a single triangle strip). What amazes me is that anyone still listens to them.
I don't believe every word anyone says, but when I see actual pictures and people testifying that, yes indeed, it was fully playable, I tend to side with the evidence rather. Here is an article that cites 4 reasons why the PSP is fun. Or, if you'd prefer to see pictures and/or movies, check here.
If it comes to Nintendo vs. Sony, I side with Sony this time. I chose the wrong side in 1995. -
That number will come down for the launch
Here's another IGN story from December 2000 that said around 22 games would launch with the GBA in Japan. And Majesco said they would have 7 games for the American launch. The IGN list above has been whittled down to 3 Majesco titles. If you follow some of the links from the IGN's GBA list, some missed the launch, and they don't have Castlevania : Circle of the Moon, which did make the launch.
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That number will come down for the launch
Here's another IGN story from December 2000 that said around 22 games would launch with the GBA in Japan. And Majesco said they would have 7 games for the American launch. The IGN list above has been whittled down to 3 Majesco titles. If you follow some of the links from the IGN's GBA list, some missed the launch, and they don't have Castlevania : Circle of the Moon, which did make the launch.
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Screenshots look like Half Life
Anybody notice that the screen shots look similiar to Half-Life? Is it that the engines are approaching the same abilities? Screen Shots
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Because I won't be the only one going "eh?"
"buff" (used every other sentence in the article) is defined in the dictionary of MMPORG terms as
buff : (noun) Something that temporarily improves a skill or an attribute. -
And yet more
There's another article here. Though similarly vague, it does mention that they have the license for Fallout 4 and 5 as well.