Domain: progressquest.com
Stories and comments across the archive that link to progressquest.com.
Comments · 181
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Re:Duh
Oh, that sounds like my most favorite MMO of all time: Progress Quest!
:D http://progressquest.com/ -
Progress Quest
Well, the most automatized of all MMO's certainly is Progress Quest. What fun!
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Re:Flaws?
Your style of RPG was perfected a few years ago: http://progressquest.com/
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Progress Quest
Yeah, you don't even have to install or run any programs. Just go here...
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Progress Quest
More of a Progress Quest fan. No sense learning all those commands when the game can do it for you.
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Progress Quest
Reminds me of progress quest which frankly was much more clever.
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Re:I recommend non - MMO
Progress Quest - no more grinding.
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Re:Ooo 'e wants a progress bar!
Hmm. I wonder if I wrote an app that was nothing BUT progress bar, if people would go for it.
Yes, yes they will: http://progressquest.com/
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Re:Ooo 'e wants a progress bar!
Hmm. I wonder if I wrote an app that was nothing BUT progress bar, if people would go for it.
Like this one, you mean? http://progressquest.com/
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Re:Ooo 'e wants a progress bar!
I wonder if I wrote an app that was nothing BUT progress bar, if people would go for it.
It's been done in the form of a video game. My favourite MMORPG: Progress Quest.
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PQ
I'm not sure if there's a Linux port or not, but I highly recommend the Gressquest of the One True Pro.
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Re:My beta impressions, as a major fanboy...
Let's just add fancy graphics to this game and call it a day.
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Re:Bitcoin
My Question:
It seems like the system is gamed towards early adopters who've practically just printed money, and all this hype is mostly for their benefit and not newcomers. -> Isn't Bitcoin just a scam being hyped by early adopters who've amassed amounts that current newcomers cannot hope to match given the ever-lowering drop rate of Bitcoins so they can cash in? It was very easy to print Bitcoins in the beginning by these early miners. There's no way in hell newcomers to the game can match them.
It's like trying to get into the Top 100 brag list of Progress Quest, a parody game infinitely more fun and productive than Bitcoin mining which works by having it run automatically in the background where your character will auto-attack, loot, level-up and go on fetch quests. -
Re:Bitcoin
My Question:
It seems like the system is gamed towards early adopters who've practically just printed money, and all this hype is mostly for their benefit and not newcomers. -> Isn't Bitcoin just a scam being hyped by early adopters who've amassed amounts that current newcomers cannot hope to match given the ever-lowering drop rate of Bitcoins so they can cash in? It was very easy to print Bitcoins in the beginning by these early miners. There's no way in hell newcomers to the game can match them.
It's like trying to get into the Top 100 brag list of Progress Quest, a parody game infinitely more fun and productive than Bitcoin mining which works by having it run automatically in the background where your character will auto-attack, loot, level-up and go on fetch quests. -
Windows on iPad
Windows on iPad thanks to ProgressQuest awesomeness.
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Windows XP Emulator
ProgressQuest comes with a Windows XP Emulator on iPad.
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Re:WTF?
ProgressQuest now runs on the iPad, it is the first iPad game which includes a Windows XP emulator. Trans-kobold Inner Masons for the win!
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Re:The real problem with FB games
Most (almost all) FB games are not actually games. They are a series of clicks with no challenge, no particular set of strategy, no real difference between levels. There exist no actual gameplay elements.
That's why I prefer Progress Quest. It gets rid of all that unnecessary clicking (carpal tunnel risk).
Sweet! I just leveled up while I was writing this post! -
Windows Disk Defragmenter
I believe that it was an influence in the epic RPG, Progress Quest. As I sat, transfixed by that progress bar, I felt like I was doing something worthwhile for my machine. Now I don't run MS any more, I kind of miss those fun times of defragging, not to mention the periodic reinstalls of everything.
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Re:Guess I haven't played enough FB games
ProgressQuest works in your browser now... http://progressquest.com/play/main.html
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Progress Quest
the genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on."
That sums up Progress Quest exactly. And it has over 430k players.
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Progress Quest
the genre of games is largely just 'brain hacks that exploit human psychology in order to make money,' which continue to work even when the users are openly told what's going on."
That sums up Progress Quest exactly. And it has over 430k players.
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Re:Guess I haven't played enough FB games
Progressquest is more better.
Still wine only for Linux. :-( -
Re:Glider is fun
I know another game you might like.
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Re:This is why I only play D&D (3rd ed.)
Core Wars? You went with that over Progress Quest?
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Re:achievement porn
Introduce them to this game: Progress Quest
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Re:It seems
How can you quit a game you weren't playing to begin with.
The funniest part is that they quit the game because they were going to be forced to actually play it themselves.
:)"What, PLAY the game? Fuck that shit, I'm out!"
Clearly, they should be playing progress quest.
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Re:No longer a player
Progress Quest is the best game ever. I play it all day and night!
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Re:Of course
Yeah. These guys have a good front-end to WOW that takes care of all the trudgery:
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Re:I'm guessing...
They already made that: http://progressquest.com/
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Re:Well duh...
There's a certain degree of skill involved when doing certain activities inside the game. When you do certain activities inside the game, you meet individuals doing similar activities to yours.
Skill? I never played city of heroes before, but in most mmo's I've encountered, skill is irrelevant. Whoever wins is whoever has the best items, highest level, or most devastating abilities - all of which come about from playing the game and building your character. In otherwords, progress-quest. And plenty of mmo's are progress quests at their core. What makes them more exciting than a progress bar and a level count is the rich world to explore, the camaraderie of being in a guild, the fun of defeating real life enemies.... in other words, the IRC like aspects of play.
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Re:As the great Bartle said
That's why I play Progress Quest: http://progressquest.com/
All of the leveling, none of the tedium!
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Progress Quest
Of course, this style of gameplay has existed for years in the form of Progress Quest, the fire-and-forget RPG.
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Progress Quest!
I've 'played' it. http://www.progressquest.com/
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It is the new easy mode.
It is how I look at most games. I like a challenge, but I do not want to have to allocate project management, tons of research, and bringing my A game every time I play it. This is just a new easy mode, same as a cheat for God mode, or turning down difficulty a ton like a combat slider in Oblivion.
I want to be involved in the game story, get some enjoyment out of it, and not miss some part of the game because a different minority wants me to suffer through a game to get the best items or game play experience just because they had to.
I give Progress Quest as an example of the game will play itself, you will watch it, and you will be amused as an example of this. http://www.progressquest.com/ It has a following, so maybe there is some truth in the matter.
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Re:meh.
Not even a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops. The actual mechanics of modern ORPGs don't have random factors, just "damage per second". Heroism by spreadsheet. Eventually all ORPGs will be Progress Quest.
That's simply wrong. Usually Factors like Chance to Hit, Parry, Dodge, Magical Resistances, etc. are rolled by a (P)RNG. And the actual damage done is usually rolled from a range as well. This is more or less the same as the classical "throw a D20 and check against opponenents defense roll, the throw N*D6 for your damage done." Only with higher numbers, because 12 Damage is not so leet as OVER NINE THOUSANT!!!!111one
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Re:meh.
"so.. it's just a dice-rolling game, then?"
Not even a dice rolling game, unless you count the semi-random selection of NCP attacks, and loot drops. The actual mechanics of modern ORPGs don't have random factors, just "damage per second". Heroism by spreadsheet. Eventually all ORPGs will be Progress Quest.
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Thanks for the heads up about rpg progress quest!
The character creation screen alone is worth the download. I don't think I've laughed that hard since Airplane.
(And it's in the Ubuntu repositories. You gotta love Ubuntu.)
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PQ
Run 10,000 instances of progress quest.
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Re:"Just about any game"?
You need to give your customers what they want, but not necessarily what they ask for.
Exactly right. And I'd wager to say that this is more true of games than of other products. Customer requests are based on a superficial analysis of the product. Sometimes what they want isn't feasible from a logical perspective (ie the consequences are unconsidered, they only know they want X not that X comes at the cost of Y).
I've done some game design and balancing (see my sig - that's me in the primary copyright). My players often wanted things that made their life easier, but which would represent a game unbalancing. For example, perhaps I designed in a requirement for the player to make a decision between two trade offs.
Such decisions are critical to enjoyable game play - if every decision has an obvious right and wrong choice then you are on a rail and that's not as much fun. Players often asked for these trade offs to not be a decision they have to make, or asked that the consequences of the decision not exist; maybe asked to be able to have it both ways.
They also wanted certain elements which were designed to be highly rewarding but also very rare to be made dramatically more available. Such as having their drop rate increased, or being able to purchase them for prices which would turn them from rare into common.
I could do these things, and it would be easy for me, and you would be glad that I did... today. Tomorrow you'd be like every other player because everyone made the same choice or didn't have to make a choice at all. Success (however you measure that) would come after a fixed number of clicks.
There's already a game for people who want that out of a roleplaying game: http://www.progressquest.com/
No, you have to decode what your users are really asking for and give *that* to them, not the literal request. In the case of games, they are asking you to make it more fun. It's not fun when you get stuck in a puzzle game and can't figure out how to proceed. These times it makes sense to have a Suggest button. However that should be detected and only offered when the user is stuck, because if you offer them it immediately it amounts to a "solve this for me" button (aka an I WIN button), and that isn't fun. Offer the suggest button, but only when they haven't made a move in some amount of time (long enough that it's not viable to use for every move, but short enough that they don't get frustrated and close out your app). Also make it have a cost. Give them either a fixed number of total uses, or make it dock their score in some significant way (if scoring on time, add 30 seconds for each use, if scoring by points, deduct 10 moves worth of points). They choose whether they want to pay that price.
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ahem...
http://www.progressquest.com/ Does all the grinding you need.
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Progress Quest?
Plays itself.
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Um, prior art- Progress Quest
This will never stand because of this: http://www.progressquest.com/
--Coder -
Re:Rush to completion
I assure you, Blizzard has produced more than enough content to satisfy its users. Don't let a handful of cheating imbeciles fool you otherwise. It takes absolutely no smarts to powerlevel, and you miss out on all the actual content that makes the World of Warcraft interesting.
Without lore, it's just a Progress Quest
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Re:Please keep me informed
Doubtless everyone here has seen this before, but: http://www.progressquest.com
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Other games with good stories
Story games are good, but sometimes you have to appreciate the games that take a minimalist approach to story-telling.
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Re:Coming next: autoplay!
You should try Progress Quest, the ultimate automated rpg. No more annoying time sinks. Just start it and watch your character gain in strength. Besides, where else can you play as an enchanted motorcycle!
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Re:Mutual respect
First rule of software development: "Never trust the client application."
Problem: This will never work for gaming.
Maybe if... No. NEVER.
I don't get to sue people who browse my webpages with software I haven't specifically authorized.
Your webpages very likely are simply pages, not actual games.
Instead, I have to make sure that my stuff won't break, regardless of what software is accessing it.
And indeed, the server didn't break. It did exactly what it was designed to do.
But do you realize what Glider is?
Glider is a program which auto-plays WoW for you. It is, in other words, doing perfectly acceptable things, and not breaking any security, server-side -- except for the part where a human is supposed to be playing, and a bot is, instead.
The only way to prevent this from happening would be for the server to be able to detect whether the game is being played by a bot or a human. And that's the CAPTCHA problem all over again.
And by the way, this problem has existed for a long time -- look at aimbots, or better, wallhacks. The only way to prevent a wallhack (make all walls appear as translucent, so you can see players through them) is to send as little information as possible -- but there's still going to be a case where this doesn't help; where the person without the wallhack would simply hear footsteps behind the door, and the person with the wallhack can see a full body.
The only way to avoid wallhacks, absolutely, is to do all the rendering server-side. And that wouldn't prevent aimbots, it would just make them much harder.
The only way to prevent this kind of cheat is to make a game which gains nothing from computer augmentation -- or which a human will always play better than a computer. Good luck with that -- even chess barely qualifies.
That, or give up trying to make a real game, and let everyone play Progress Quest.
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Re:ugh god
Basically, I quit when I realized I'd get more enjoyment running a mining bot for two years while I was at work than I would if I were actually playing.
In that case, have I got a game for you: http://www.progressquest.com/
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Every game is lock and key. EVERY game.
It just depends on what the key is to open the door lock.
I'm going to be honest here. Progress Quest pretty much sums up every game out there.
Replace "fetch me a" with whatever puzzle challenge you have and "experience points" with "next level".
Coincidentally, accumulate enough experience points in some games, and you get the "next level".