Domain: mobygames.com
Stories and comments across the archive that link to mobygames.com.
Comments · 863
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Re:Nasty
The gaming industry is more and more starting to feel like just another Hollywood branch. I wonder how long it takes before they'll start redoing old games, like they're doing with all old classic movies now?
They are redoing the old games. Just not the way you think of it (putting in them fancy new graphics and releasing them on same platform).
In gaming industry, they rerelease the games on new platform. Like Sonic Adventure went from DreamCast to every popular console today, with little or no changes. Like Space Invaders was rereleased with the same format. Like those "Classic XYZ collection" which comes packed with the same old games..
And very rarely they release the game with better graphics, but they have been doing that also. Like releasing SMB again on SNES or Bubble Bobble, but as you can see - these releases are old (in computer gaming sense) and nothing new here.
The point is, that is more easy to release classic games ported to new systems, like on joysticks . Why? Because there is a fanatic group of people out there who still thinks these games are cool. And I'm one of them.
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Van Buren
i stumbled onto this a while ago after hearing somewhere about Van Buren.
when Mr. Sawyer left Black Isle, i had a feelin sumthin shitty was abrew :( -
Re:I played it ... I agree it Sucks
Warren Spector didn't have anything to do with System Shock 2. And I'm fairly sure there are a couple of others in there that he had nothing to do with. SS2 Credits
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Human Leisure Suit Larry
From 1 to 7. With huge pixels, please.
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Re:Warren Spector
> Are we supposed to automatically know who Warren Spector is for some reason?
Google is your friend. As always.
http://www.mobygames.com/developer/sheet/view/deve loperId,127/ (Third hit). -
Gaming Book
A pretty good book to read if you are interested in gaming professionally, is Monster Gaming, by Ben Sawyer. Not only does it outline the competitive online gaming community, it delves into mods and other cool stuff like customization & configuration. The book has a foreword by Angel Munoz, the founder of the CPL, and cover art by Id legend Paul Steed. While Monster Gaming is not about becoming a CPL athlete, it is about being a better gamer.
The number of wicked web links in there is enough for any gamer to drool over. I've been thinking of doing a Slashdot book review of it, too. -
Re:Yup, it's made by Verant.
Maybe I'm all alone, but IMO, the appeal of the Star Wars Universe is the Jedi mythos. This is why every other Star Wars licensed game to date has allowed you to "Use the Force" in some way shape or form
Is that true? I don't think the original Dark Forces did, and certainly games like Tie Fighter didn't ... -
I think it'll be great!After all, the 3D incarnations of King's Quest and Quest for Glory were smash hits! If Sierra has learned anything from its semi-recent past, its that retooling a classic series to absorb the current "popular" genres is a guarantee for a great game. I predict nothing but dollar signs for this title.
Here's hoping for that Incredible Machine FPS!
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I think it'll be great!After all, the 3D incarnations of King's Quest and Quest for Glory were smash hits! If Sierra has learned anything from its semi-recent past, its that retooling a classic series to absorb the current "popular" genres is a guarantee for a great game. I predict nothing but dollar signs for this title.
Here's hoping for that Incredible Machine FPS!
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I think it'll be great!After all, the 3D incarnations of King's Quest and Quest for Glory were smash hits! If Sierra has learned anything from its semi-recent past, its that retooling a classic series to absorb the current "popular" genres is a guarantee for a great game. I predict nothing but dollar signs for this title.
Here's hoping for that Incredible Machine FPS!
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Re:My mini Review
I want to see games where the motivation to continue through the game is to uncover the next part of the plot.
Interesting point. But I think FPS is not the best genre to expect that sort of gameplay. Shooters are shooters. You shoot shit up there. Currently if you make it first (or third) person, it's expected that there will be some fighting involved (show me a 1st/3rd person game without fighting). There are already quests whose main selling point is the story (such as this one, a great game, honestly) and also some RPGs. But in 1st/3rd person games you spend a lot of time controlling character's movements and actions. And if you do that, the developers better make it fun, which means fighting (or driving). So a large part of the game is already built around fighting.
One solution is to go away from direct control (like you had screens and very simple movement in quests). Another one, well, make direct brain-computer interface so that people no longer care about controlling a character and can concentrate on the story. -
Battle Isle had color blindness options
Battle Isle, the first game to make console-style hex-based strategy games popular on the Amiga and PC already had options for color blind people. The default colors for the units were red and green, I believe. You could switch them to yellow and blue in the options menu, and it was even explained as a feature specifically for color blind people in the manual.
Makes you wonder why a very small and at the time not very well known company could afford to spend some resources on this while today's million-dollar game developers can't. -
What's on the developer's desk?A former employer of mine published the instantly forgetable "Action adventure" game Perfect Assassin. This was a rather pedestrian fixed camera 3D puzzle solving game for DOS and Playstation which might have caused some interest in 1994 but released in 1997 it sank without trace. Some publishers are stupid enough to sign any old rubbish.
It featured a cast of characters whose names were sourced from whatever happened to be on the develper's desk at the time. I cant remember them all but the two that stick in my mind are G'set Kasse (Cassette case) and J'am J'ah (Jam jar).
Who said creativity was dead in the games industry?:)
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Re:But not only that
It's not a Dr. Who referance but a referance to Blaster Master
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Cryo game 1992
Does anyone else remember the great Atari/Amiga/DOS Dune adventure/strategy game by the French company Cryo from 1992? It was based partly on the book and partly on the Lynch film. I believe the same company tried again a year ago or so ago with "Frank Herbert's Dune", this time more based on the Sci-Fi channel mini-series. The reviews this time was more so-so.
The best thing about the original game was the atmosphere, helped along by the great soundtrack and the impressive architecture...
You can download the whole game here!
review
another..
another...
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Re:classic games?
The underdogs site, from what I can tell, only (knowingly) distributes games that are not still being sold by the publisher. It deals purely in abandonware which admittedly isn't strictly legal(well, read not legal). There are a fair few arguments for and against the free distribution of such software, some of which may be read here, and here,.
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Re:Military Training?
I love it when the media pull a stunt like they did @ Columbine. Any idea how old DOOM was in 1999. It was 6 years old. 6! Do you think any self-respecting gamer (especially a teen) would play a 6 year old game? No. If I went out and shot somebody today the media would say it's because I played Pac Man in my youth. It's utterly irrelevant. It sells newspapers though.
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Re:I don't understand these people
Maybe something like an episode maker. Include craploads of animations and sounds and graphics on a CD, or DVD even for the PC, and let people make Simpson's episodes.
Do you mean like this?
Another good one, a virtual springfield. Pick any one of the zillion characters and live out their day in the town. Have multiple decision paths for each character, unlockable characters and a zillion minigames or some such to determine outcomes of things.
Perhaps this?
What it comes down to is that both have been created, and both suck.
Mike -
Convention Bulletin
Local police are following up harassment complaints filed against a large dog in a suit and a rabbity thing with teeth like a SkillSaw noticed in the area. Conventioneers cited aggrivation in the form of winding pointless conversations punctuated with witty repartee, continuous offers of strange junk such as fish magnets or hands-in-jars, and occasional pummeling and/or gratuitous violence inflicted by the cute yet lethal white animal accompanying the well dressed canine. Reports of similar disturbances at the Biggest Ball of Twine in the World, the Mystery Vortex, and Frog Rock seem unrelated. When asked why Frog Rock looks nothing like a frog, officials had no comment.
I just couldn't resist. If you're confused, get enlightened.
"Mind if I drive?"
"Not if you don't mind me clawing at the dash and shrieking like a cheerleader."
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Excited
I'm really excited about this. Two of my favourite games were Knights of the Sky and Red Baron. I actually preferred Knights of the Sky though this is perhaps because of my computer at the time.
I loved the way you could go from the planes at the early parts of WWI that could hardly get into the air, to the monsters in later years that could do all kinds of acrobatics. I enjoyed the personal touches, the one-on-one challenges you would get issued when you became good. They were great games and I'm hoping this new WWI air-combat game will update the genre with better graphics and even more fun. They seem to be considering the role-playing elements so I'm really looking forward to it.
Rowan software, I think, made a WWI game as well but while I really respect the flight sims Rowan made, I could never really get into them. Maybe it is time to fire that game back up and see what I missed. -
Excited
I'm really excited about this. Two of my favourite games were Knights of the Sky and Red Baron. I actually preferred Knights of the Sky though this is perhaps because of my computer at the time.
I loved the way you could go from the planes at the early parts of WWI that could hardly get into the air, to the monsters in later years that could do all kinds of acrobatics. I enjoyed the personal touches, the one-on-one challenges you would get issued when you became good. They were great games and I'm hoping this new WWI air-combat game will update the genre with better graphics and even more fun. They seem to be considering the role-playing elements so I'm really looking forward to it.
Rowan software, I think, made a WWI game as well but while I really respect the flight sims Rowan made, I could never really get into them. Maybe it is time to fire that game back up and see what I missed. -
Warren Spector doesn't innovate!? WTF!?
Ultima Underworld was proper 3D before Wolfenstein's and even Doom's fake 3D. Texture mapping and all.
Look at his rap sheet before you shoot yo' mouth off...
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Re:One thing you could try
Forget Mavis Beacon, how about either "Mario Teaches Typing" (which is how I learned to touch type, and is probably available somewhere for download by now) or the new breed, "Typing of the Dead" which is basically "House of the Dead" but instead of guns, you use a keyboard weapon. It's true.
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Re:One thing you could tryI've used Mavis and it's good, but I really learned on Mario Teaches Typing. There is a little page on it here, but I can't find a screenshot. I probably still have the disks somewhere.
That said, I think that learning to type will definatly help you.
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Re:Sierra
Anyone remember Dynamix?
I miss good games like that :( -
Re:samba?
Huh? I always thought samba was the name of a snake. Or at least it was in "Temple of Apshai"
:-D
And to think, it required a whopping 256K of RAM! But it did support the bleeding edge CGA technology... -
Re:Paradroid !
There was already a Paradroid sequel/remake for the Atari ST--Paradroid 90.
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not the most up to date is he?
In the last part of the article, 3 games are listed, Combat, Pong, and Pac-Man. All three of which have have had remakes in the last 2 years. While they may not have been great games, its not like these franchises are languishing in obscurity.
Combat , Pong 3d and Pac-Man World 2. -
not the most up to date is he?
In the last part of the article, 3 games are listed, Combat, Pong, and Pac-Man. All three of which have have had remakes in the last 2 years. While they may not have been great games, its not like these franchises are languishing in obscurity.
Combat , Pong 3d and Pac-Man World 2. -
not the most up to date is he?
In the last part of the article, 3 games are listed, Combat, Pong, and Pac-Man. All three of which have have had remakes in the last 2 years. While they may not have been great games, its not like these franchises are languishing in obscurity.
Combat , Pong 3d and Pac-Man World 2. -
Re:Vice City was the first GTA, not.
Indeed. MobyGames shows the original Grand Theft Auto as coming out in 1997 (same year as Carmegeddon), two years before Driver.
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Re:Vice City was the first GTA, not.
Indeed. MobyGames shows the original Grand Theft Auto as coming out in 1997 (same year as Carmegeddon), two years before Driver.
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Re:Vice City was the first GTA, not.
Indeed. MobyGames shows the original Grand Theft Auto as coming out in 1997 (same year as Carmegeddon), two years before Driver.
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Re:Motion capture
"Out of this World" was it's other title. Screenshots here.
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Re:Survival Horror...Made From PEOPLE
hearing enemies thing is . . . I'd go so far as to say revolutionary.
-cough-THIEF-cough -
Vorticons!
Could we get some some high rez passovers of these sites?
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sourceforge links and doom triviaDoom Legacy - Probably the most popular source port...
Doomsday Engine - Windows only, but my personal favorite.
It's amazing how a little OpenGL in the right places can make an old game look so much better.
What's even more amazing is how well DOOM has aged. I can't think of any other game from its era that I can sit down and play for a while, and end up totally forgetting that I am playing a retro game.
Trivia: DOOM got its name from the movie "The Color of Money" when Tom Cruise is about to open a pool stick case, and someone asks what is in there... his reply? "Doom."
Oh, more trivia... DOOM was originally going to be a game based on the movie Aliens, but that idea was scrapped since the developers wanted total creative control over the project. Likely a very good choice, since we're still talking about DOOM today, and it's still on the charts over at download.com.
Trivia source: mobygames
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Starcraft Packaging
Not that I'm knocking Blizzard for their quality in their games but the packaging can be a little more accurate.
Here are captures of the packaging for Starcraft. If you look closely, you'll notice some things that aren't possible in the game. Things like:
Siege Tanks shooting Protoss Carriers.
Goliaths using guns (instead of missiles) on an airborne target.
Scouts using missiles (instead of guns) on ground targets.
Arbiters don't cloak anything.
Now obviously, these are not at all like the game. They are probably Photoshop chop jobs made by marketing gurus who had no idea about the gameplay. Yeah Starcraft is a fantastic game, but could you at least make the packaging accurate? -
Big Disappointments come from big expectations..
With that thought, here are some of my biggest disappointments (in no particular order):
1. Unreal Tournament 2003 : I played the original UT from the day it came out, up to the day the UT2003 demo (actually the leaked alpha) was released. I actually bought a new computer to play UT2003. I can't even tell you how disapointed I was by UT2003. The biggest reason is it seemed like Quake2003 and didn't have the feel of Unreal or Unreal Tournament. On top of that, the weapons were weaker than the ones in UT. The great thing in UT was all the weapons were useful, and most of them were top tier. Lastly, the characters seemed to be so much smaller than the original UT (no, it's not my monitor resolution either).
2. Ultima 8 , "pagan". After playing Ultima 1-5 and loving them I took some time off (ie the time between me having an Apple II and an a PC) and came back to playing computer games. The first PC based RPG I bought was "Pagan". It came on 8 disks ( I guess to match the sequel number...), and didn't run on my PC even though my PC fit the specs. After a few calls to Origin didn't help I gave up. A few days later I took it to a friends house and played on her PC. Then I realized the game sucked anyway and I wasn't missing much. It's funny how game companies can turns classics into crap after a few too many sequels.
3. Super Mario Brothers 2 - Way too easy, and too different in a craptacular way than the first one. Nintendo hit a home run with SMB3 though.
4. Wargods - From Midway, one of my favorite gaming companies came this crap. Sure, it looked really cool but trying to get off a 15 button fatality in 2 seconds was no fun. Never mind the complexity/sillyness of the combos. Ugg.
5. Mortal Kombat 3, 4, 5 - While I'm on the midway kick, Mortal Kombat has sucked for a long time now. It's downfall was trying to emulate the killer instinct dial-a-combos and putting in a run button in MK3 (which was correctly colored yellow...the CHEESE button). 4 was pretty bad, and 5 was aweful. This is a shame because 1 and 2 were both very good IMO.
6. Street Fighter Alpha 1 - chain combos..Ugg. Capcom much like Nintendo followed this up with a great game in SFA2. Maybe the mark of a good game company is to fix their own crap when they screw up a sequel. -
Big Disappointments come from big expectations..
With that thought, here are some of my biggest disappointments (in no particular order):
1. Unreal Tournament 2003 : I played the original UT from the day it came out, up to the day the UT2003 demo (actually the leaked alpha) was released. I actually bought a new computer to play UT2003. I can't even tell you how disapointed I was by UT2003. The biggest reason is it seemed like Quake2003 and didn't have the feel of Unreal or Unreal Tournament. On top of that, the weapons were weaker than the ones in UT. The great thing in UT was all the weapons were useful, and most of them were top tier. Lastly, the characters seemed to be so much smaller than the original UT (no, it's not my monitor resolution either).
2. Ultima 8 , "pagan". After playing Ultima 1-5 and loving them I took some time off (ie the time between me having an Apple II and an a PC) and came back to playing computer games. The first PC based RPG I bought was "Pagan". It came on 8 disks ( I guess to match the sequel number...), and didn't run on my PC even though my PC fit the specs. After a few calls to Origin didn't help I gave up. A few days later I took it to a friends house and played on her PC. Then I realized the game sucked anyway and I wasn't missing much. It's funny how game companies can turns classics into crap after a few too many sequels.
3. Super Mario Brothers 2 - Way too easy, and too different in a craptacular way than the first one. Nintendo hit a home run with SMB3 though.
4. Wargods - From Midway, one of my favorite gaming companies came this crap. Sure, it looked really cool but trying to get off a 15 button fatality in 2 seconds was no fun. Never mind the complexity/sillyness of the combos. Ugg.
5. Mortal Kombat 3, 4, 5 - While I'm on the midway kick, Mortal Kombat has sucked for a long time now. It's downfall was trying to emulate the killer instinct dial-a-combos and putting in a run button in MK3 (which was correctly colored yellow...the CHEESE button). 4 was pretty bad, and 5 was aweful. This is a shame because 1 and 2 were both very good IMO.
6. Street Fighter Alpha 1 - chain combos..Ugg. Capcom much like Nintendo followed this up with a great game in SFA2. Maybe the mark of a good game company is to fix their own crap when they screw up a sequel. -
Lost in Time
Lost in Time. Just terrible. Bad, bad, bad, with a terrible story, technically wrong (ie a strange and ugly mix of pictures and rendered scenes made by a 3-year old boy), and with an unusable UI.
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Abandonware problems
The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers.
Sort of. The _bigger_ problem is that there exist consortiums of corporations which hate abandonware. Despite the size, organization, and good intentions of the abandonware community (check out this webring, for instance), there are stubborn corporations that will see practically no profit but want to retain their copyrights on silly-but-fun games forever. Slashdot has covered the IDSA's legal maneuverings in the past; Mobygames has an excellent feature that discusses some of the issues around the legal status of abandonware.
Nobody is going to pay absurdly inflated (probably price-fixed) shelf prices of $40 or so for old games. If the companies won't sell their copyrighted software, these games -- good games, like Civilization or Colonization or Wolfenstein 3D -- will gravitate towards an open trade on the Internet. They're often smaller than MP3's, and they're considerably more fulfilling. This kind of "copyright infringement" is usually ignored and not typically prosecuted; the situation's more or less fine as it is. But it's damned annoying trying to find a safe venue for sharing what is, in a way, cultural heritage. oh, and:
The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers. It'd be interesting to see a future article describing why that's the case...but who really knows the answer?
IDSA=money
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BTDT
The Ford Simulator.
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Flight Unlimited III by Looking Glass
Now thinking back, the best flight sim I recall playing was the one by the guys who made System Shock. It was an aerobatics focused sim, and the physics seemed very accurate.
Flight Unlimited III by Looking Glass Technologies (1999). Review.
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Re:Space simulator
Oddly, that goes by the same name of a Spectrum Holobyte/Gordon Walton title, Orbiter. I used to play this for hours on my Mac Plus back in the 80s. In fact I'm sure I still have the install disks.
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Re:Better one....
I was impressed with the art to barbarian (As a little kid in the 80s), but the game itself was excruciating. Not only was it exceedingly difficult, it just... sucked.
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Sounds like `Alter Ego' ...
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Designed by Josh MandelFor what it's worth, D.M. Dinwiddie at least boasts some quality adventure gaming credentials. It was designed and written by Josh Mandel--best known for his work on Space Quest 6, Freddy Pharkas: Frontier Pharmacist, Callahan's Crosstime Saloon, and numerous other games.
I guess it's not exactly a conventional gig, but at least the company bothered to hire someone who knows what he's doing when it comes to making an adventure game.
DecafJedi
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Re:Reviews are useless
He must mean the best game since Burger Time.
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Re:this is good
Ah, what about publishers that want a violent-er rating to appeal to an older audience? E.g. the original Wipeout for PS1 had a "mature" rating for "violence". The only violence in the game was firing weapons from hovercraft to hovercraft, and even then the only consequence of a direct hit was slowing the enemy down. How violent is that? Not at all. They just didn't want their cyberpunk game to get labeled with the kiss-of-death "appropriate for all ages" moniker.
MobyGames disagrees with you.But I do remember seeing a Wipeout clone for the PC that was released about the time Wipeout was a budget title. They tried to give it an edgier image by including an MTVish soundtrack, but they just ended up releasing the only game I know of that had a "all ages appropriate" rating on the box underneath an "explicit lyrics" warning label.