Domain: nintendo.com
Stories and comments across the archive that link to nintendo.com.
Comments · 690
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Re:Does physics really add that much to an RPG?
This is what you are looking for:
http://www.nintendo.com/gamedev?gameid=m-Game-0000 -1849&dauid=d7c1e618-40a4-4896-a5a9-f154ebe65826&p age=3
Realism vs. Reality, from Miyamoto himself. -
Re:Homer Simpson's Car
They get a Segue instead? Sure it doesn't go as fast but it is a lot of fun...
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What about portable gaming devices?
Compare the installed base of PDAs (either by model, by manufacturer, or by the class of devices as a whole) to the installed base of portable gaming devices (GameBoy, et. al.), and you might see *one* possible direction for the PDA. Previously, games were popular on a PDA, but the limitations (speed, memory, battery life, etc.) made it evident that portable gaming on a PDA wasn't enough to keep the PDA craze alive as we knew it. The Nintendo DS, though, is already starting to look more and more like a PDA every day: there's a homebrew organizer (http://www.youngmx.com/?loc=ndsdev/DSOrganize), a Linux project (http://dslinux.org/), and even a game that features puzzles aimed at/successful with older people (http://www.nintendo.com/gamemini?gameid=tYVqJgro
- KG6QL_mMbXFoQTkQIzgi9nU). The fact that it has touch/stylus input and 802.11b is enough to get one's mental gears turning at the possible confluence of a gaming idiom and personal information management idiom in a single device. Perhaps the change will come from the other direction. As millions and millions more Nintendo DS units (and Sony PSP units, for that matter) are sold, we may get a population of generally older, more sophisticated portable gamers who demand a bit more functionality from their handheld devices -- the very same functionality that a stripped-down, basic PDA would have provided. Instead of a feature-rich-but-mostly-underused PDA that can play games, we might have a gaming-device-that-also-holds-my-calendar that can read e-mails. And I guarantee you that there are more GameBoys out there than Palms. -
Details
Nintendo's 3rd quarter earnings report has more details.
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before bashing the controller...
just look at the hands on response, http://forums.nintendo.com/nintendo/board/message
? board.id=revolution&message.id=889594 -
Video Trailer
Here's a link a page where you can view the released trailer for the announced Zelda DS game. Can't wait to get my hands on this!
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Re:Not THAT surprising...
Like this?
It's a little more expensive than you were expecting, but at least there are some companies out there that think of that.
However, I have honestly never broken a disc or even scratched it badly. I really don't think there are that many people who would got to the trouble of backing up all their games just to be on the safe side. -
Re:Transition Going Bad
Pilotwings was for SNES
Pilotwings 64 was for N64
Nit-picking, but hey.... -
Saving music
I thought I found the link on Slashdot, but perhaps not. A Nintendo rep recently explained a way to save your compositions to your PC (bit of a hack, but seems to work).
From the link:
For a very simplistic way of saving your compositions to your computer, get a male-male 1/8" audio cable ($3-$4 at your local electronics store). Plug one end into the DS headphone jack and the other into your PC's mic input. Then use a program such as Sound Recorder to capture the audio. Or research sound capture on the Intrynet using a search engine. -
My long ass reply
Wow - I discovered your story about Pictochat and the horrors of using the Nintendo DS to play games such as Mario Kart over the Internet, and the issues that my 6 year old daughter could run into.
Such as - playing a game (such as Mario Kart) which features no communication ability with a child predator (in neither text nor audio format, since the game connection simply assigns competitors and does not allow them to chat).
And Pictochat - I have to worry about that one, since she will have to be within 65 feet of a child predator for a connection to be made (as detailed at http://www.nintendo.com/consumer/systems/ds/dspriv acy.jsp ). And it should be mentioned that this program does not run over ther Internet - only local radius. Luckily, I keep my daughter and two sons with a strict no-pedophile radius of 100 yards.
My apologies. As a father of three children who play everything from catch to chess to - yes, Mario Kart - with them, and who works in the videogame industry, I found your article well meaning, but sorely lacking in facts.
Nintendo should be *praised* for their efforts to allow children to play with each other safely over the Internet. Their system requires either a) close contact (as with Pictochat), which removed the "Internet stranger" fear, or b) allows play without any form of communication, so I can allow my child to play with it over the Internet without fear of molestation. Even other games that allow communication such as "Animal Crossing" do so on a very strict "invite only" system, which prevents strangers from communicating with my daughter. This lets me allow her to play "Animal Crossing" to write letters to the town's animal friends, create clothing and art patterns, and work with a budget to purchase a "house" within the game. All while feeling safe with Nintendo's efforts to protect my daughter on the Internet.
Your intentions were good, and there are issues with certain online technologies (such as the Microsoft Xbox Live which allows voice chat, and should only be used by adults or with adult supervision, as with any full interaction online technology). However, as I mentioned, Nintendo is a company that has worked very hard to allow both adult and children to play online safely, and deserves our praise, not fear mongers.
My apologies for the length of this letter, and I wish you well.
Yours,
John Hummel -
Better site for the videos
Screw mirrors and semi-unknown blogs... the videos were originally posted here: Nintendo's own website.
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Official page
The videos are also available at the official page.
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Re:What I'd be more curious about
I don't think you want to target games specifically to women. Just target them for a broad, general audience.
Tetris DS , then. I suspect the classic strategy will still work.
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Re:Nintendo is in trouble with the Revolution
You can buy a new Cube and trade it with Nintendo to get an old one.
http://www.nintendo.com/consumer/systems/nintendog amecube/component_faq.jsp
Made a big deal? I haven't noticed. Yeah, there is an extra icon on the back of the games, but that's about all the advertisement I've seen. -
Re:I wouldn't want to play third fiddle.
The two aren't comparable. Xbox Live (no exclamation point) lets you download games, buy extra content, and play any game which supports its APIs. The Nintendo DS requires every application to implement network connectivity in its own way. Your copy of Mario Kart DS won't support WPA because your cartridge didn't come with the appropriate software to do that. On the Xbox, the network is abstracted away: it could be a wired or wireless connection with whatever encryption, and the games will play the same way. It's even possible to patch games or the Xbox Live system over the Internet, though few games have needed patching.
While we're on the topic, let's take a look at the list of games which will work with the DS's wi-fi abilities. Wow, five games, two of which aren't released yet. I bet Tetris DS is going to be a blast, though. -
Re:Well, at least someone is optimistic about it..
Yeah, it's too bad you can't use it two handed.
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Re:Zelda, Link, and Young Link; customs
I'd venture a good percentage don't know where Gannondorf comes from.
Gannondorf-banned? There are two N's in Ganondorf, and a lot of people on fanboy forums might call you on that.
Hardly anyone knows Ness.
But a lot of people know Precious Moments. Lie and say he's a licensed character.
I can't imagine what will happen if some really obscure characters appear in the Rev version, including possibly Pit, Little Mac, etc.
Little Mac? Would Doc Louis come and steal his bike?
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Re:Wireless capabilities
I got the USB adapter. It was easy to setup and works well. It doesn't leave a hole in the network because only an authorized DS works.
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US Release
While there is no official US release date, the games definitely have been mentioned by Nintendo of America. The kids English version of the game was demoed months ago to press. Also, the names of the games, Brain Age and Brain Flex were mentioned in a NOA press release 10 days ago. Nintendo of Europe and Nintendo of Australia have actual release dates listed, but do not use either of those names for their version of the game.
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If this image is real --
If this image is real, then this could end up being very fun. 10 player Tetris? Come on now.
Let's just hope they have a lobby or post-game chat feature, unlike another game of theirs. -
Re:Stupid, stupid, stupid.
For long term business survival, these links tell all.
http://www.nintendo.com/corp/history.jsp
http://www.sony.net/SonyInfo/CorporateInfo/History /history.html
http://en.wikipedia.org/wiki/Microsoft
(I'm sure some one could point out a better link for MS history.) MS just hasn't been around a long time. For a computer company, they have and are large enough to survive anything except global war. Nintendo & Sony have both survived a WW. (Actually Nintendo made it through both WWI & WWII.) -
Re:No WPA Support Yet
Buy the USB adaptor. It only accepts connections from approved Nintendo systems (i.e. you have to authorize each unit on your computer).
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Re:Why does Sony care what publishers did?
"This is especially bad for companies that want to do sprite-based games or port obscure Japanese games to the US like Working Designs did.
The really annoying thing is, Sony doesn't seem to mind at all when it is the one publishing the game (Ico and Shadow of the Colossus), or if a cult-hit like Katmari Damacy is an exclusive port."
Uh... last I checked, Ico and Katamari were both 3D. I don't see a double standard.
"Nintendo who don't want to see a sprite on a screen larger than a credit card."
Excuse me? -
Great for TuxKart and SuperTux
This would be great for TuxKart http://tuxkart.sourceforge.net/ and SuperTux http://supertux.berlios.de/! Or would these be more appropriate on a hacked Revolution http://www.nintendo.com/revolution?
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Re:Long Term Sales?
My bad, 42 years.
1962 - In January, listed stock on the second section of the Osaka Stock Exchange and on the Kyoto Stock Exchange. -
Re:Dumping
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Re:so essently a video game version of the v chip?
Actually, Nintendo's CYA policy has helped them out before...
Does anyone remember the case of Benjamin Walkert, the 30 year old man
who after playing eight hour sessions of Nintendo64 six days a week had a
seizure, fell over and hit his head on a coffee table, and subsequently died?
The mother, Esther Walker, tried to sue Nintendo for among other things
"lost future earningsl". (Do I really need to say anything more about the
earning potential of a man-child who played videogames more than most
of us WORK in a week?!)
Nintendo simply pointed to their mandatory health warning that is on the first
page of every game and system they've sold since the NES era (AFAIK) and the
case was dismissed. This warning urges people who are prone to having
seizures to not play their games. It also urges the fat and the fit alike to
take 10-15 minute breaks every hour to avoid repetitive stress injuries.
The thing is pretty extensive... see for yourself.
In summary, Nintendo has a long history of protecting itself legally and this
parental control feature is just the nature progression of this...and given the rise
of the morality police and idiotic lawsuits (GTA anyone?) in the US, they'd be stupid
-not- to include this feature. -
Incorrect(with link)
" It would be stupid to think that they'd go below what the GCN already supports"
the GCN doesn't support 480p. Atleast the newer ones. one of my friends had to buy a buddies older GC because the one he bought they removed the Highdef.
http://www.nintendo.com/consumer/systems/nintendog amecube/component_faq.jsp
The Digital A/V Output port was removed from systems produced after May, 2004 (these systems will have a model number of DOL-101). If you have a Nintendo GameCube without this port, and you wish to play your games in progressive scan, you may be able to obtain a system that was made prior to the removal of the Digital A/V Output port. Please call our Consumer Service department at 1-800-255-3700 to discuss available options.
no 480P for revolution -
Re:PS2 has no online service either
Exactly. Right now there is one game that uses the adapter (Phantasy Star Online). Not everyone plays it, so it's not in big demand.
Actually there are seven games that use the adapter. 3 of them are PSO games, but 1080 Avalanche, Kirby Air Ride, Mario Kart: Double Dash, and Mario Power Tennis all use the adapter. -
A LegendOn a somewhat related note, the new Mario game for the DS looks great! I hadn't thought about buying a PSP or a DS but seeing this video of it running, I am tempted to run out and buy one. Miyamoto is a master of making games that are simple enough to just sit down and play but engaging enough to keep your attention for hours. That's why I think the Nintendo Revolution is going to be such a great system - the new controller is going to open up so many new options, that I have no doubt Miyamoto will take full advantage of.
I know, I sound like a fanboy here but this is the first time in a long time that I've been really excited about video games. It felt like this generation of consoles weren't anything we hadn't seen before - just brighter colors, flashier logos, nothing really new. I'm thinking that the Revolution is going to feel significantly different.
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Re:20 years - will it be 20 more?
### Will players like having the complex system this controller offers?
What complex system? The controller as two buttons for actions, the rest is all done via hand movement. The whole point of the controller is to turn the complexity *down*.
### Furthermore, what will the actual system look like?
Like this:
http://media.nintendo.com/mediaFiles/d1ab3f47-ac85 -468e-accd-c68afd37d282.jpg
pictures of that have been floating around on the net for month.
### We will have to wait and see, but it is likely to play, yet again, on a normal and boring (although HD) television set.
Yes, normal TV, but no HD, Nintendo has multiple times said that they won't go HD-TV to reduce the cost of the console.
### A little while back a homemade CGI animation "advertisement" video floated around, purporting to show the Nintendo "RevolutiON". It turned out to be nothing more than a very well made fan video (very well made)
The real Nintendo Revolution is actually quite close to the system shown in that video, sure you don't have a headset, but having a 3D-mouse, which the Revolution controller is after all, is the first step into 'real' VR. Take two of those controllers, add a headset and you have most of 'NintendoON'.
### Unfortunately, due to the failure of the Virtual Boy, we will likely never see a system like this appear,
I wouldn't say never, but such system have some huge throuble to appeal to a wider audience, since they bring all kinds of throuble with them (motion sickness, headaches, etc). Beside from that today even something simple as a joystick for the PC seems already be enough to turn people away, so everything has to be dumped down to work with mouse and keyboard. So if you can't even get people to buy joysticks, getting them to buy VR glasses will be a long way. -
Here, let me help you:
1) design a low-power-consumption high-performance PowerPC chip that would be ideal for Apple to use
2) keep the development so secret that spouses are kept in the dark
3) launch the product after Apple has already abandoned PowerPC
4) Ignore Apple because they are irrelevant. Instead, sell stuff to the many companies who consume more PPC chips than Apple ever could now or in the forseeable future.
5) PROFIT! -
For starters...
It would help if you TARGET that audience. Nintendo [PDF] puts it nicely. Learn (AKA Copy) a thing or two, thats how the XBox came out in the first place, right?
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I really want one of these, but...
Apparently if you want to play multiplayer with an SP or connect the Micro to your Gamecube you need to buy a converter cable.
I'm disappointed that they couldn't keep with the standard connector. It's not the end of the world, I'd just prefer not to worry about one more tiny accessory. -
Re:The Wavebird sleeve was a mock-up
An expansion port on the bottom of the controller gives it extra flexibility. At the show, Iwata demonstrated a second controller piece that you hold in your other hand, boasting an Analog stick and two additional trigger buttons. This configuration was referred to as the nunchuku-style controller. The port could also be used to transform the unit into a more traditional controller for classic-style games (including multiplatform titles).
-Steve Thomason
This quote was available on the Official Nintendo website, and, although it was stated by a writer for Nintendo Power, the fact that Nintendo put it on their website is credit enough in itself. Yes, the wavebird photo was a mock-up, and the author of said mock-up even stated that it isn't to any kind of proportion, but the button configuration and setup is what would be necessary to fulfil what was stated in Mr. Thomason's quote, for 'classic-style games'.
The full article is available here:
http://www.nintendo.com/newsarticle?articleid=Uuo6 JoTDkBzpp3yLzpJSxvJrvmUZJ6El&page=newsmain -
Re:I see other games...
Lets see, we'll have duck hunt, deer hunt, rabbit hunt, squirrel hunt, and pokemon hunt.
Don't you mean Pokemon Snap?
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Re:PSP=Gamecube of the Handhelds.
The PSP has the DS for platformers and probably racers, you instantly get that if you ever play Mario 64, but that's about it.
I was frustrated by the DS controls for Mario 64 at first, but the wriststrap (very bottom of the webpage) that comes with the DS comes with a nub that you can secure to your thumb. You can then use to navigate using the touchscreen, somewhat similar to an analog joystick. You may wish to try this out. -
Re:PSP=Gamecube of the Handhelds.
The PSP has the DS for platformers and probably racers, you instantly get that if you ever play Mario 64, but that's about it.
I was frustrated by the DS controls for Mario 64 at first, but the wriststrap (very bottom of the webpage) that comes with the DS comes with a nub that you can secure to your thumb. You can then use to navigate using the touchscreen, somewhat similar to an analog joystick. You may wish to try this out. -
*ahem*
With control schemes for console first person shooters fairly standardized
I think someone disagrees with that comment. -
Re:E-reader
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Re:I'm not sure what they're trying to accomplish.
It's a copy protection issue, as the Cube can't output gain-control copy distortion signals. Or did you expect Sony to put TV-out on the PSP and then pay Macrovision royalties for every PSP sold?
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Technically their second
Regardless of whether you call this a podcast or not, this is big news. Podcasts represent a way for companies to communicate with customers in ways that press releases can't. Nintendo should try to have as much dialog as they can with customers as they begin their "revolutionary" journey and podcasting is a great way to accomplish that.
Now technically this isn't their first podcast because they released the audio of Satoru Iwata's keynote speech at the Game Developers Conference and called THAT a podcast. When I submitted the article I had a different title to try to reflect this fact BUT the title as is works- for all intents and purposes this really IS their podcast since it's an actual show and they intend to have more then one episode! -
Re:Stop the madness!
Here you go. No force feedback, small, ergonomic, and lasts over 100 hours.
Oh yeah, and I've dropped mine plenty of times and it still works great. -
Re:It just works
Console game system requirements are nothing new. The N64 had a RAM Expansion Pack that was required for some features in certain games. In Perfect Dark, for example, one could not even play the single player scenario without the RAM expansion. I'm sure this was a reason, albeit a smaller one, why Perfect Dark never sold as well as Goldeneye despite its notable improvements, marketing hype, and acclaim.
The case with the Xbox 2 "Plus" model (my name, not theirs) is somewhat different. What the Plus model offers are more accessories than required parts. You don't need a wireless controller, a wireless headset, or a patch cable to play single-player games right now. These are extras targeted to the multiplayer crowd, or more specifically, to the Xbox Live crowd. The lack of a hard drive in the base model is really the only drawback, but as many have noted, its uses are primarily relegated to game saves or custom soundtracks. Only a few developers such as Bungie have taken advantage of the hard drive in the Xbox to do things like better level-loading.
What MS has done here is marketing, and I believe good marketing at that. Rather than sell a single unit with a bunch of premium accessories for $400, a price I believe the console market would find hard to accept, they have given consumers a choice depending on what they want and can afford. I would not be surprised if at some point down the line they sold the accessories that come with the $400 unit as an "Accessory Pack" upgrade for people who have the $300 unit, given that the HD is detachable. Consider: Xbox Live will be free on weekends to non-subscribers. Surely many owners of the $300 unit will have a patch cable and a broadband connection and will check it out sometime. I think MS is counting on downloadable content and the multiplayer experience to sell the accessories in the $400 unit to people who go for the $300 unit early on.
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Re:It just works
Console game system requirements are nothing new. The N64 had a RAM Expansion Pack that was required for some features in certain games. In Perfect Dark, for example, one could not even play the single player scenario without the RAM expansion. I'm sure this was a reason, albeit a smaller one, why Perfect Dark never sold as well as Goldeneye despite its notable improvements, marketing hype, and acclaim.
The case with the Xbox 2 "Plus" model (my name, not theirs) is somewhat different. What the Plus model offers are more accessories than required parts. You don't need a wireless controller, a wireless headset, or a patch cable to play single-player games right now. These are extras targeted to the multiplayer crowd, or more specifically, to the Xbox Live crowd. The lack of a hard drive in the base model is really the only drawback, but as many have noted, its uses are primarily relegated to game saves or custom soundtracks. Only a few developers such as Bungie have taken advantage of the hard drive in the Xbox to do things like better level-loading.
What MS has done here is marketing, and I believe good marketing at that. Rather than sell a single unit with a bunch of premium accessories for $400, a price I believe the console market would find hard to accept, they have given consumers a choice depending on what they want and can afford. I would not be surprised if at some point down the line they sold the accessories that come with the $400 unit as an "Accessory Pack" upgrade for people who have the $300 unit, given that the HD is detachable. Consider: Xbox Live will be free on weekends to non-subscribers. Surely many owners of the $300 unit will have a patch cable and a broadband connection and will check it out sometime. I think MS is counting on downloadable content and the multiplayer experience to sell the accessories in the $400 unit to people who go for the $300 unit early on.
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Re:Bad move, MS
You would be hard-pressed to even be allowed to license GTA for the nintendo
GTA? -
Re:Still 1st-person?
Hm, how about this:
http://www.nintendo.com/systemsgbplayer/ -
Re:What other games?
Here's the official list from Nintendo. So far Tony Hawk is the only game on that list to have a confirmed release date this year. Dynasty Warriors may launch this holiday season, but IGN doesn't have a release date for it. Telegames' Ultimate Card and Ultimate Brain Games have also been announced as online titles, though they don't appear on Nintendo's list for some reason.
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More half ass BS from 1up
More half ass stuff from 1up.They post what they want,so they can bash who they want.
Sony=52Million in the Red
"Sony's game unit, which makes the PlayStation 2 and PlayStation Portable gaming consoles, saw a 64 percent sales increase to 105.4 billion yen ($941.1 million). But the division also booked a 5.9 billion yen ($52.7 million) operating loss due to marketing and research expenses. That loss widened from 2.9 billion yen the previous year.
Shipments of the PSP, which went on sale late last year in Japan and earlier this year in the United States, totaled 2.09 million worldwide, while PS2 sales rose nearly fivefold to 3.53 million units. "
http://www.forbes.com/associatedpress/feeds/ap/200 5/07/28/ap2162457.html
Microsoft=178 Million in the red..
"A 22 percent spike in Xbox sales narrowed the company's losses in its home and entertainment division to $179 million, compared to $340 million a year ago.
"I think that, to some degree, validates Microsoft's business model in getting into the console space in the first place," Rosoff said. "Microsoft is selling more games and fewer consoles, and that's really the business model. They acknowledged it would be expensive to get a foothold in the market."
http://www.forbes.com/associatedpress/feeds/ap/200 5/07/22/ap2152617.html
Nintendo=In the black with a thing called PROFIT
Read there returns here.
http://www.nintendo.com/corp/annual_report.jsp
Nintendo is not going to be closing up anytime soon.They have made a big profit in seven of the past 8 quarters.Barly red in the 8 to make any diff for the year, which was deep into the black.
Sony has been hit and miss.There game part of there company has been one of the few things making any money, even tho they have to sell 2-3 times as much as nintendo to make even close to same profit.
Microsoft has only had one quater of profit sense the xbox has come out, if it wasn't because they have a big company to back it up, it would have been canned a long time ago. -
Re:IBM's lack of motivation, not their inability