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ATI Wins Bid For Next Xbox

TypoNAM writes "CNET News is reporting that graphics chip underdog ATI Technologies has signed a contract with Microsoft to produce components for future versions of the Xbox game console, beating out market leader Nvidia." According to the article, "The announcement ends months of speculation over whether Nvidia, the leading maker of graphics processors for PCs, would renew its troubled partnership with Microsoft on the Xbox."

466 comments

  1. Gotta love marketing jargon by mao+che+minh · · Score: 5, Funny
    From the article: "We selected ATI after reviewing the top graphics technologies in development and determining that ATI's technical vision fits perfectly with the future direction of Xbox," Robbie Bach, senior vice president of Microsoft's home and entertainment division, said in a statement..... "Nvidia has really given a lot of signals...that they're trying to distance themselves from Xbox2,"

    This roughly equates to: "We choose ATI because they begged more and offerred to do it for less. I don't want to burn any bridges with Nvidia, so let's just say something about vision, or strategy, or something. Besides, Nvidia wanted more money. Right, well, time to crush some little entertainment company now, recycle their goods, and call it innovation!" in normal, human language.

    1. Re:Gotta love marketing jargon by Dot.Com.CEO · · Score: 0

      This is NOTHING like what MS are saying. What they are saying is that the future products that ATI are designing are closer to what Microsoft want the next Xbox to be. Note the use of the world "technical" there, that's what they are talking about. True, one of the factors for choosing ATI must have been, without a doubt, financial but this is not what the article is about.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    2. Re:Gotta love marketing jargon by PainKilleR-CE · · Score: 5, Informative

      "We selected ATI after reviewing the top graphics technologies in development and determining that ATI's technical vision fits perfectly with the future direction of Xbox," Robbie Bach, senior vice president of Microsoft's home and entertainment division, said in a statement..... "Nvidia has really given a lot of signals...that they're trying to distance themselves from Xbox2,"

      The second part of that statement (the part about nVidia) came from an analyst, not from a statement from anyone at Microsoft. The full quote about nVidia was:

      Nvidia has really given a lot of signals...that they're trying to distance themselves from Xbox2," Michael McConnell, an analyst for Pacific Crest Securities, said earlier this summer. "That relationship has really soured over the last year...Microsoft in general is just not a very nice partner to deal with. I think the whole experience left Nvidia with a bad taste in their mouth."

      My prediction:
      Tomorrow's a good day to buy nVidia stock.

      --
      -PainKilleR-[CE]
    3. Re:Gotta love marketing jargon by john82 · · Score: 4, Interesting

      No, I think the parent to your post got right. MS was able to get a much better deal ($) from ATI. And they could exert much greater control in formulating the deal. Sticking it to nVidia is probably viewed as a bonus.

      Nothing from the MS PR machine is what it seems at face value (that's why it's PR). That's why I don't think this has anything to do with technical criteria. This is cost combined with "good enough" capability to improve Microsoft's prospects for profit in XBox2.

    4. Re:Gotta love marketing jargon by digitalunity · · Score: 0, Troll

      It couldn't possibly be based on technical criteria. First off, nVidia has better drivers. This is important.

      Based only on performance and features, it is a close race. They both support Microsoft's DirectX features for current and future releases.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    5. Re:Gotta love marketing jargon by digitalunity · · Score: 0

      Are you retarded?
      Yesterday was a better day to buy stock.

      You can't buy after a press release, because everyone else is. That's why the price is going up. You have to buy before the press release.

      Oh nevermind. Neither of them was a good day to buy. It's going down today :)

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    6. Re:Gotta love marketing jargon by MojoMonkey · · Score: 5, Informative

      "First off, nVidia has better drivers. This is important."

      Better drivers where? Windows? Linux? We are talking about the X-Box2 here. I can promise you that the drivers for ATI's card on the X-Box2 will be very good. They will be working very close with Microsoft to get the performance they need.

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    7. Re:Gotta love marketing jargon by shepd · · Score: 1

      >Nvidia has really given a lot of signals...that they're trying to distance themselves from Xbox2," Michael McConnell, an analyst for Pacific Crest Securities, said earlier this summer. "That relationship has really soured over the last year...Microsoft in general is just not a very nice partner to deal with. I think the whole experience left Nvidia with a bad taste in their mouth."

      I wonder if that has anything to do with MS forcing Nvidia to destroy a batch of chips for no good reason?

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    8. Re:Gotta love marketing jargon by BeyondHope · · Score: 1

      I think that's why he thought it would be a good time to buy...

      Unless you're day trading, after bad news is often the BEST time to buy a companies stock.

    9. Re:Gotta love marketing jargon by Gyorg_Lavode · · Score: 1

      The XBox is an x86 processor running a version of windows isn't it?

      --
      I do security
    10. Re:Gotta love marketing jargon by kasparov · · Score: 1

      Umm... correct me if I'm wrong, but the time to buy a stock in a company that you feel is a "good company" is when the stock does take a dramatic drop after a press release like this. Especially if people get panicky over them "losing" a deal that wasn't that profitable for them in the first place...

      --
      There's no place I can be, since I found Serenity.
    11. Re:Gotta love marketing jargon by Anonymous Coward · · Score: 0

      On a standard platform that can be written too. Makes all the difference in the world. Lot easier to write fast tight drivers when you know the EXACT system it will ALWAYS run on. Grandparent is making a good point.

    12. Re:Gotta love marketing jargon by xanadu-xtroot.com · · Score: 0, Troll

      I can promise you that the drivers for ATI's card on the X-Box2 will be very good.

      You can? Do you work for ATI or M$?

      Is this BillyG's or Monkey Boy's alias here?

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    13. Re:Gotta love marketing jargon by AndroidCat · · Score: 1
      It probably all boils down to price. When they're losing money per unit (they make it up in volume, narf!), it's important to shave every nickel and dime off the manufacturing cost.

      So long as the two boards were in the same ball park, they probably would have gone for the cheaper unit. I doubt Microsoft wanted to stick it to nVidia, or that nVidia will take it hard. Business is business, and someday there'll be an XBox3 and another go-round.

      --
      One line blog. I hear that they're called Twitters now.
    14. Re:Gotta love marketing jargon by The+Clockwork+Troll · · Score: 1
      It couldn't possibly be based on technical criteria. First off, nVidia has better drivers. This is important.
      Since we're talking about a system that operates as a black box (figuratively and literatively), would drivers matter, practically? It's not like you'd be able to go and download the latest Detonator update for your XBox2.
      --

      There are no karma whores, only moderation johns
    15. Re:Gotta love marketing jargon by PainKilleR-CE · · Score: 1

      Oh nevermind. Neither of them was a good day to buy. It's going down today :)

      umm yeah, that was my point. Tomorrow's a good day to buy nVidia, yesterday was a good day to buy ATI. Today being today, though, I can't buy stock yesterday, and I wouldn't buy stock today.

      --
      -PainKilleR-[CE]
    16. Re:Gotta love marketing jargon by digitalunity · · Score: 1

      That's the fucking point. They have to get it right the first time. There probably won't be driver updates, even when the XBox2 is online. I don't know if I trust ATI to get it right the first time. They have a hard enough time on Windows PC's after dozens of revisions.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    17. Re:Gotta love marketing jargon by wfberg · · Score: 2, Interesting

      Better drivers where? Windows? Linux? We are talking about the X-Box2 here. I can promise you that the drivers for ATI's card on the X-Box2 will be very good. They will be working very close with Microsoft to get the performance they need.

      More than that, if need be the drivers can be included in the game if the original drivers don't work properly. Other than loading times and conservation of dvd disc space there's no reason for not distributing the entire OS with each and every game.

      If it's detected that the actual hardware is different (i.e. XBOX3) they can always drop back to using ROM supplied drivers/hardware abstraction.

      --
      SCO employee? Check out the bounty
    18. Re:Gotta love marketing jargon by digitalunity · · Score: 0, Offtopic

      Hah! Here's a funny story for you. When I was 17, I pointed out nVidia as an up and coming star. I got a loan, for $6000. Bought at $6.22 a share. That's a bunch of shares. Almost a 1000. :(

      I wasn't old enough, per SEC, to own stock. So, in my parents name, I purchased the stock. When they found out about it, they sold it and kept the profits and didn't tell me until the end of the fiscal year. I had an outstanding sell order to sell at $50 and would have made over $40,000 if they hadn't sold. Apparently, they hadn't heard from me in a couple days and the stock went down. They assumed I wanted to sell. I didn't.

      My parents sold my college education fund :(
      It's only funny now because that was years ago. I was bitter pissed at the time and moved a really long ways away from them.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    19. Re:Gotta love marketing jargon by bareminimum · · Score: 1

      I think you must be the retarded one. "Buy on rumors, sell on news" only holds when the news are supposed to push the stock price up.

      Next time a bad rumor hits the horizon I'll make sure to let you know so you can help me unload some shares before it really hits bad.

    20. Re:Gotta love marketing jargon by sharkey · · Score: 3, Funny
      I think the whole experience left Nvidia with a bad taste in their mouth.

      And a burning sensation in the other end?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    21. Re:Gotta love marketing jargon by GutBomb · · Score: 1

      it has been said before that the xbox 2 will be a home media device more than just a gaming device. ati's future (and current) products DO fall into this category. they have tv tuner cards, video capture, all-in-wonder pvr type shit. nvidia has only dabbled in this area a little bit, not to the extent that ATI has. I think this ALONG WITH the financial factor is what made MS chose ATI

    22. Re:Gotta love marketing jargon by Anonymous Coward · · Score: 0

      Who loaned you the six grand and let you buy the stock under their name, you fuckin' ingrate? If your pick was less lucky and nVidia had tanked, you would be praising them to the sky for rescuing you from a huge debt. Now be a good kid, and call your mom.

    23. Re:Gotta love marketing jargon by The+Vulture · · Score: 1

      I worked at Sega, and although my only experience with consoles with a hard drive is owning an XBox, they don't have to get it right the first time.

      Every game console that I know of boots the OS off it's cartridge ROM or the actual CD/DVD in the drive. The benefits of this are that every game can have the OS customized towards it. If a particular game needs a bug fix that would break another title, it's not a problem.

      So, ATi just has to get the drivers working on a game-by-game basis (though it's preferable that it just works with everything).

      It was quite common when I was at Sega for developers to swap out libraries for new hardware support, or bug fixes for particular titles.

      -- Joe

    24. Re:Gotta love marketing jargon by NanoGator · · Score: 1

      " First off, nVidia has better drivers. This is important."

      Yeah because every GameCube owner is complaining about ATI's contribution to that machine.

      --
      "Derp de derp."
    25. Re:Gotta love marketing jargon by Anonymous Coward · · Score: 0

      The loan was his to worry about, fucktard. Now go back to sucking your own cock if you please.

    26. Re:Gotta love marketing jargon by Anonymous Coward · · Score: 1, Insightful

      Actually, you have that wrong. It's time to sell all your ATI stock. Very, very soon.

      Instead of NVidia losing money hand over fist on XBox, with XBox2 it'll be ATI.

      Christ, how many companies going into the tank making XBox-related software/hardware does it take for people to wake up and say "Hey! The only people who can profit off the XBox is Microsoft, and even they expect to run the operation at a loss for over 5 years."

    27. Re:Gotta love marketing jargon by PainKilleR-CE · · Score: 1

      Actually, you have that wrong. It's time to sell all your ATI stock. Very, very soon.

      re-read what I stated. My statement said nothing about buying or selling ATI stock.

      If I had ever owned ATI stock and had it today, it definitely would be selling today or in the very near future (and I would be following information about ATI's plans better than I am), unless I had, for some reason, bought the stock at a higher price than it's currently going for.

      --
      -PainKilleR-[CE]
    28. Re:Gotta love marketing jargon by _Swank · · Score: 1

      i haven't paid attention to the graphics card market for a while, but i think that the ATI All-in-Wonder 9700 Pro (or whatever the latest is) is a lot closer to where the Xbox is going that Nvidia's latest (while 3rd parties offer nvidia boards with special features, i don't know of any that have the total functionality of the ATI -- like i said though, i don't follow these closely anymore). anyway, having HD output, the DVR functionality, etc. altogether is where the xbox is going. as far as i know, ATI has gotten there first and gotten there best. drivers can be fixed easily (relatively) in comparison to technical/hardware production capabilities.

    29. Re:Gotta love marketing jargon by delus10n0 · · Score: 1

      It's a good thing ATi didn't even make the GPU in the Gamecube; ArtX did (with funding from NEC.) ATi just bought the company and stamped their logo on the chip. They're the guys who also handled the Nintendo64 GPU, so they know video game consoles.

      --
      Not All Who Wander Are Lost
    30. Re:Gotta love marketing jargon by NoodleSlayer · · Score: 1

      Ok... Before you start talking about money you have to realize that this by no means is a profitable contract, most likely ATi will be losing money making parts for XBox2.

      That's why nVidia didn't want this contract. Its the same reason why AMD didn't want the contract from the original XBox. It's a waste of production capacity to make components at little-to-no profit, more likely at a loss, and to be stuck making those same components for the next three years, where that capacity instead could be used to make more profitable chips.

      This is more of a win for nVidia then ATi. In reality no one is winning because last time I checked Microsoft also is still losing money on XBox. However Microsoft has a ton of money to burn, thanks to thier incredible money making machine that is Windows and Office. So when you look at it the people that really are losing are the ones Microsoft is suckering into these contracts, hardware companies that are already running on paper-thin margins.

    31. Re:Gotta love marketing jargon by Poeir · · Score: 1
      "That relationship has really soured over the last year...Microsoft in general is just not a very nice partner to deal with. I think the whole experience left Nvidia with a bad taste in their mouth."
      Microsoft's up to no good? The Hell you say! "Not a very nice partner?" Nonsense!
      --
      Sigs are like bumper stickers.
    32. Re:Gotta love marketing jargon by Roark+Meets+Dent · · Score: 1

      Serves Nvidia right for good Linux support. :/

    33. Re:Gotta love marketing jargon by Anonymous Coward · · Score: 0

      So, their vision for the Xbox is just like the PC? ATI drivers randomly freezing my machine?

    34. Re:Gotta love marketing jargon by ScrewMaster · · Score: 1

      No, PR is when you simply try to adjust the appearance of facts to put your own organization the best possible light. This is actually a difficult process because if you distort the truth too much people catch on, and then lambaste you with their attorneys. Microsoft simply invents whatever "facts" are required (this process is technically known as lying) and repeats it so often that it is eventually accepted as the truth.

      --
      The higher the technology, the sharper that two-edged sword.
    35. Re:Gotta love marketing jargon by shaggie · · Score: 1

      erm.... The manufacturers and suppliers of the components don't lose any money. The reason why console makers lose money is because they sell the consoles at less than what it costs to make em..

      So ATI is still gonna bill MS at a profit for their chips, MS eats this cost, and attempts to recover it via software sales.

      NO hardware manufacturer or parts supplier loses money in console production. They may sell it to MS at cost or close to cost in exchange for other benefits, but they won't sell at a lost.

    36. Re:Gotta love marketing jargon by xophos · · Score: 1

      Well, maybe with microsoft as a partner open source/linux drivers may be not so high priority for ATI in the near future...

    37. Re:Gotta love marketing jargon by crawling_chaos · · Score: 1

      And ATi still owns them, right? Which means they can use ArtX's experiences to help them in the console world.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
  2. I mean, I like ATI... by sweeney37 · · Score: 4, Funny

    I'm thinking Microsoft made a mistake, with NVidia they could of renamed the game executables to 3DMark03.exe and gotten just that much more power!

    Mike

    1. Re:I mean, I like ATI... by praedictus · · Score: 0, Troll

      Pity the early adopters, the video drivers are gonna be buggy until Xbox v2.3 or so...

      --
      Watashi wa chikyubutsurigakusha desu.
    2. Re:I mean, I like ATI... by hawkbug · · Score: 3, Interesting

      EXACTLY - I have owned 3 ATI video cards in my life, and never again will I do that. The drivers were a complete joke, the worst product I ever owned was ATI TV. It was a pci card that was advertised to work with 98/ME, and I bought it in July 2000. They were at that time developing Win2k drivers for it, but by November 2001, the drivers were still in beta for it, so I gave up. Not to mention that even in 98 SE with their "polished" drivers, every time I would try to capture a TV feed from cable, the damn thing would crash on me. And it wasn't just the program that would die, the whole machine would die, and the best part was that even when the machine was rebooting, you could still HEAR the TV feed through my PC speakers behind a deafing screeching sound that started when the software crashed. Turning off the PC didn't even kill it, I had to unplug the damn thing to stop it before my next reboot. As a result, I have no confidence in ATI what-so-ever, and that's why to this day I won't purchase a gamecube.

    3. Re:I mean, I like ATI... by Anonymous Coward · · Score: 0

      Uh... 2 things

      First off the ati gpu in the NGC is fine. It looks great, often better than the PS2. Its a gpu working on closed hardware, not a graphics card that needs to conform to standards and work under X software (DirectX precisely but maybe OGL to another degree). Second, that's why I would expect to see a larger hard drive. If there are gains to be made with better driver architecture, the XBox (2) will be able to take advantage of it in the form of firmware updates. I'm sure it will be a great addition to the Live service (which already automatically updates your 'firmware'/dashboard).

    4. Re:I mean, I like ATI... by scd · · Score: 1

      The Gamecube's graphics card is branded ATI, but was designed by some other company (ArtX springs to mind, not sure...)

      That company was then purchased by ATI.

    5. Re:I mean, I like ATI... by Anonymous Coward · · Score: 0
      I'm thinking Microsoft made a mistake, with NVidia they could of renamed the game executables to 3DMark03.exe and gotten just that much more power!

      Mike

      It's "could have" for God's sake! Arrggg!

      Other than that, quite funny.

    6. Re:I mean, I like ATI... by Slime-dogg · · Score: 1, Troll

      advertised to work with 98/ME, and I bought it in July 2000.

      You're running 98 or ME (not much difference), and you expect your machine not to crash? It sounds like you need a real operating system before you can start to get self-righteous about ATI.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    7. Re:I mean, I like ATI... by JediTrainer · · Score: 1, Troll

      No kidding. I've owned a few ATI cards in my life, and that's it for me.

      The last one I owned was the '3D Charger'. It was supposed to have 3D support. Did it do OpenGL? Nope. Direct3D? A little bit (if you call missing walls, broken textures and generally unplayable games a feature, ok). Basically, the card's drivers were pure garbage right from the beginning.

      Sorry ATI. I would love to support a good Canadian company as much as I can, but I can only tolerate so much of this nonsense with products that don't work correctly before I jump ship and go with one of your competitors. I now own a card from Nvidia - my first non-ATI card in a decade.

      --

      You can accomplish anything you set your mind to. The impossible just takes a little longer.
    8. Re:I mean, I like ATI... by Puu · · Score: 2, Insightful

      Yes, the Flipper chip in GameCube was designed by ArtX, a company formed by ex-SGI people. ATI didn't just buy ArtX and the Flipper deal with it, they made ArtX CEO David Orton the new COO of ATI. Rumor says it was primarily his insistence on a "no holds barred" "screw the transistor budget" chip that ultimately produced the phenomenally successful R300 (Radeon 9700 Pro) chip.

    9. Re:I mean, I like ATI... by pbox · · Score: 1

      Man, I agree with you. Drivers were a piece of shit as I recall from the Rage 3D times. However, you have to give it to ATI that after years and years of dismal drivers, they have actually REALIZED it themselves (my guess it has started to bite them where it hurts, ie. profits).

      They publicly announced the Catalyst driver initiative and have been working hard on making reliable drivers. It has started showing, as the 7XXX, 8XXX, 9XXX cards' drivers are quite good.

      It is hard to give a second chance, but maybe it is worth it. (It was worth it for me...)

      --
      Code poet, espresso fiend, starter upper.
    10. Re:I mean, I like ATI... by El_Ge_Ex · · Score: 1

      You're talking about a time when 3DFx had better market share and ATI was barely ever in consideration. Your complaining of ATI on Win 98 would be like complaining about all PCs because you were running a Cyrix chip.

      3 Years ago. A lot can happen in three years (ask what's left of 3DFx.) Ten seconds of listening to a 'dustbuster' made me realize ATI is now #1 in the market.

      Also, you start by mentioning you own three ATI cards, but the only one you whine about is the TV card. If you are goign to say something as an argument then back it up.

      Finally, if the TV card was _so_ important, why not just get an All-In-Wonder? Those have done well for years. They _STILL_ sell the Rage128 All-In-Wonder because it does so well on Video.

      Now I'll go back to my Radeon 8500, which I got at a bargain well over a year ago and still does well.

      -Brian

    11. Re:I mean, I like ATI... by salesgeek · · Score: 1

      I've owned about eight ATI cards at home, starting with the EGA Wonder. It was doing 800x600 years before VESA standards existed. That EGA is still fuctional today. I agree on the software side that they could use a little work, but on the hardware side, I have yet to have thier gear quit on me.

      --
      -- $G
    12. Re:I mean, I like ATI... by default+luser · · Score: 1

      You're bitching about a card released 7 years ago, during the "ohhh, let's add some crappy 3D features and not support them properly, or only support them in our proprietary graphics renderer" phase of the 3D market?

      You are sad.

      I suppose you've never considered buying an Nvidia card because the Edge3D sucked so much ass. And I guess you'll never buy another Matrox or NEC/PowerVR card because the Mystique AND PCX1 didn't support bilinear filtering. I suppose you passed up the whole 3dfx craze because the Voodoo Rush had such incredible compatibility problems and performance issues. I suppose you never even considered purchasing S3's Savage3D line solely because the ViRGE had poor D3D performance, and no OpenGL ICD. And I suppose you never contemplated a 3dlabs chipset card just because the Permedia 2 didn't support colored lighting...

      You can make an excuse like this for any company ever to make a graphics chip. If you havn't used an ATI card in the last 2 years on a modern operating system, you have no basis for judgement.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    13. Re:I mean, I like ATI... by Gehenna_Gehenna · · Score: 1

      I actually just switched to ATI. No problems w- NV, just ATI gave me a better deal with excellent preformance. Went from a NV GeForce 4 MMX w- 64 (not a bad card for the $) to the ATI 9700 PRO, wich is doing an excellent job thus far. I like nvidia, but the FX line has (in my eyes, at least) failed to impress. No animosity towords NV here, I for one am happy that there are two competing companies offering excellent cards at reasonable prices. Viva la competition'!!

      --

    14. Re:I mean, I like ATI... by Anonymous Coward · · Score: 0

      Very true. My Macintosh used an ATI chip and has never had a problem. Perhaps ATI is not the source of that luser's woes, eh?

    15. Re:I mean, I like ATI... by doomy · · Score: 1

      I have to point that ATI drivers are a lot more polished now (than even Nvidia). They've really outdone themselves (specially on XP). But, it's still a bit lacking for Linux. I have a 9700 PRO (9500 softmod). And I should point out that ATI does listen to their customers, infact they are improving the Linux drivers a lot more and have recently called for beta testing of these drivers and hired new programmers to work on them. ATI drivers are probably the best out there now (for XP) vs Nvidia. I know this cause I have friends with FX boards and their drivers are still lacking for what their cards can do. While my softmodded 9500 can do a lot more.

      --
      ...free your source and the rest would follow...
    16. Re:I mean, I like ATI... by Pendersempai · · Score: 1

      As a result, I have no confidence in ATI what-so-ever, and that's why to this day I won't purchase a gamecube.

      No confidence is necessary: the gamecube works.

      Maybe you meant you have no good will for ATI, and thus by not buying a gamecube you feel you are sticking it to the Man.

      Um, okay.

    17. Re:I mean, I like ATI... by Nomd · · Score: 1

      "I have owned 3 ATI video cards in my life, and never again will I do that."
      I don't think it is fair to compare your experience with ATI in the context of your (who knows what it looked like) pc to a console, which sells in a standard configuration on the order of 10 million units.

      ATI has done a great job for Nintendo, who it seems is having trouble. Given this speculation, it seems that Microsoft just played strong business to get the video chips at a cheap price. ATI was worried that they had a losing partner and were therefore willing to accept the cheaper price.

      ATI will do a fine job for Microsoft. I just wouldn't be suprised if ATI agreed to a price that was so low it will make them struggle to maintain cash flow -- a problem that Microsoft could certainly help ATI solve.
    18. Re:I mean, I like ATI... by atari2600 · · Score: 1


      Grandpa you should try their drivers now - the driver quality sucked until last year and until the introduction of their 9700 graphicsc card. So you didn't do your homework and bought an ATI tv-tuner - buy Leadtek or perhaps Hauppauge next time - maybe even Pinnacle - just because a company makes good graphics chips doesn't mean they make awesome tv-tuner cards as well - you don't have confidence in ATI whatsoever because you were too lazy to do your homework. Pre 2002 nvidia was the best in the market and for a reason - reading your post was like hearing someone whine about AMD K5 processors when compared to Intel PIIs

    19. Re:I mean, I like ATI... by C_To · · Score: 1

      The individual in the parent thread said himself that Windows 2000 drivers were beta, even as late as Feb 2001.

      I can atest to this, I had an All-In-Wonder 128 card, and although it works "okay" in 98SE, I went to Windows 2000 as soon as I could.

      However, ATI had on their driver site that Windows 2000 was a business-oriented OS and that they were only providing beta drivers at the time. And when I say beta drivers, these drivers make a beta of Windows 98 look like Windows NT. Random crashing, inverted colours during TV-out, etc.

      It took them well over a year to provide any kind of final drivers for Windows 2000 after the OS was released (and remember, they could have had more time to work on the drivers before Windows 2000 was released).

      For memories, I decided to check archive.org to verify my dates. Here's the link to Win2K drivers for the Rage 128 Pro, 1 year after Win2K was RTM.

      http://web.archive.org/web/20010123215700/suppor t. atitech.ca/products/pc/rage128pro/win2k/rage128pro _win2k_drivers.html

      Nice to see that their only driver option for a new product on a new OS has no technical support nor is even a final driver.

      I agree that ATI will work closely with Microsoft in designing the drivers, but their track record with the PC in the past does not have me jumping for joy.

    20. Re:I mean, I like ATI... by hawkbug · · Score: 1

      Read my post - I said the 2k driver was in beta. Just to use the damn TV card, I had to have a dual boot system. Win2K for all my regular stuff, and 98 SE just to capture TV and use my TV card in general.

    21. Re:I mean, I like ATI... by hawkbug · · Score: 1

      For your information I had an AIW, and it was a huge pile of crap when it came to stability. Not to mention half the features that were advertised when I bought didn't even work in their multimedia software as long as 3 months after I bought it. I ditched it thinking the reason my system was unstable with it was because it was a card with two purposes - for gaming and multimedia. And once again, when I owned it, there were no 2k drivers for it, I was forced to use 98 SE, which was a joke. I sold the joke-of-a-card on ebay and purchased 2 new items: Nvidia TnT2 M64 and the ATI TV card. Apparently I was wrong about the card being unstable because it had more than one function - the TV card turned out to be just as bad.

    22. Re:I mean, I like ATI... by hawkbug · · Score: 1

      The only way I would try anything by ATI now is if it was given to me for free, since they refused to give me my money back the three other times they sold me junk. And yes, I do buy Leadtek products now, usually with nvidia chips on them, and I have been perfectly happy with each one up to this point.

    23. Re:I mean, I like ATI... by Deathlizard · · Score: 1

      I can't agree with you more here.

      I remember almost three years ago when my boss at a computer shop where I used to work asked me to build the best box I could with the best hardware we could get our hands on at the time for a PC we were going to use at a show. What I ended up building was a 1Ghz PIII with 512 MB ram, 20GB HD built on an motherboard running the Fastest Chipset at the time, a VIA Chipset.

      When it came to the Video however, I couldn't get my hands on a Nvidia Card because the Idiot that bought cards at the time worshiped ATI like the messiah. the Best I could do was ATI's best, which was a Rage Fury Maxx. The absolute second I installed the Drivers on the pc it went all to hell. it would crash every 5 minutes, I couldn't install office cause it would lock up because ATI Would try to accelerate everything it could and screwed up when it tried to accelerate the progress bar, ETC.

      In the End, the Drivers were not compatable with VIA chipsets. and the beta ones that were worse were around 12 megs (This is back when NVidia's were 2Megs. Remember those?) I went down the line of ATI Cards from Rage 128 Pro, to Rage Pro II to eventually being forced to Defile this PC by putting a Sis 6326 in it. then all the problems magicially went away although now it cant run any of the higher end demos that we wanted to run.

      For those you say that ATI has changed, You're right, their drivers don't suck as much as they used to and the Catalyst drivers are pretty good, but they still have other issues to fix. I deal with these issues everyday with 3 all in wonder 8500 DV cards that the Media Dept just HAD to have where I currently work. Either the drivers dont install because the installer crashes which forces you to install them manually, or the system goes unstable all of a sudden, or you cant get their updates for the tv tuner software without going on a manhunt on their site because their trying to get you to buy the new version, or you have to install their tv tuner software twice because the latest version is an update to the previous version. And dont get me started on the obsene amount of installers needed to install an 8500dv. I think theres CATALYST, WDM, Hydravision, Multimedia 7.6, DVD, Multimedia7.7, and Remote that need to be installed in order to be able to use all the features of the card, and they have to be installed in that order. You install stuff out of order and your doing it all over again. thats 7 Installers Folks, all of which want you to restart after you run them. Their drivers might be better then their older ones, but they definatly have quirks here and there just to remind you that it's still from ATI

      Not too suprising, everything that Nvidia Makes is running my Home PC right now. Nforce2 and Geforce 4 Ti4200 Personal Cinema. All my stuff works without the dog and pony show ATI puts you through.

    24. Re:I mean, I like ATI... by 17028 · · Score: 1

      I've been using a ATI-brand Radeon AIW for about two years with good success. I was even recording shows off the cable before we cancelled it. I'd definately recommend it, but I'm going with a Radeon 9200 next probably since I don't need the video capture functionality anymore.

    25. Re:I mean, I like ATI... by Tommy+Boomfiger · · Score: 1

      I seem to have the exact opposite problem. On practically every single nvidia card that I've used, whether its at home, school and many for clients of mine crashed when I try to run 3d apps. Most recently a lot of flash stuff from shockwave.com. Usually I will get BSODs and have to change the drivers. There doesnt seem to be any rhyme or reason to it, sometimes I need to update the drivers and sometimes I need to go back to old drivers.

      On the other hand, I've used ATi exclusively for myself for about 5 years because I love thier All in Wonder series. There are problems with that as well and when it gets bad, it gets real bad. About 25% of the time when something goes wrong I have to reinstall the whole system (windows nt based systems). If its not that bad then I at least spend around 2 hours on fixing it. But lately I havent had any problems.

      After all that, being the go to guy for all things technical to my friends and family, I used to suggest nvidia card for them until recently. Now its ATi all the way except for systems using 3 monitors or more. For that I suggest the NVidia Quadro NVS line.

      --
      ~Tommy Boomfiger http://www.gotapex.com/forums
    26. Re:I mean, I like ATI... by evilviper · · Score: 1

      Wow! Your post sounds almost exactly like a post of mine from about 2 weeks ago... Some of the wording is even similar, and the conclusion is exactly the same. I'll have to dig that up and compare them. Any chance you happened to have read another post on slashdot that said the same thing?

      In any case, you are absolutely right... ATI has TERRIBLE software, and since hardware doesn't work without software, the performance of the hardware is a moot point.

      However, I don't see why a gamecube has anything to do with this. In an embedded system, they can completely control the software, and the environment... There is absolutely no reason to believe a game cube or xbox will ever have a problem.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    27. Re:I mean, I like ATI... by hawkbug · · Score: 1

      No, I didn't read your previous post - mine was based on the fact that I owned 3 crappy cards :) But, I'm glad I'm not alone in the fact that their products never worked for me. And yes, I'm beginning to agree that the GameCube is probably just fine, and works great. But, it would still be a tough pill for me to swallow (spending money on something ATI had a hand in) after how they treated me before.

    28. Re:I mean, I like ATI... by Anonymous Coward · · Score: 0

      Then stop thinking ATI had a hand in it. The reality is Art-X had a hand in it and asometime after the GameCube chip design was final ATI bought ART-X (at least thats the story I have been told).

  3. No backwards compatibility? by JamesSharman · · Score: 5, Interesting

    If this is the case it seems unlikely that we will see any backwards compatibility between xbox2 and the original. The original Nvidia chip was based on a DX part (and it's likely the ATI one will be as well) but the better games access a lot of the hardware directly.

    Of course it's possible that MS were smart enough to have conditions in the original X-Box contract with Nvidia that would allow them to produce a more or less compatible chip.

    1. Re:No backwards compatibility? by Dav3K · · Score: 1, Insightful

      Backward compatibility is death to the console market. Much better to release updated versions of old games and force the consumer to purchase them again.

    2. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      If this is the case it seems unlikely that we will see any backwards compatibility between xbox2 and the original. The original Nvidia chip was based on a DX part (and it's likely the ATI one will be as well) but the better games access a lot of the hardware directly.

      ----
      Most games use DirectX so no need to worry if you change out the videochip.

    3. Re:No backwards compatibility? by mao+che+minh · · Score: 3, Funny

      Or it's possible that Billy and Steve-O would just walk over to Nvidia's CEO and beat him to death with their wallets while their flesh eating lawyers cleaned up any evidence.

    4. Re:No backwards compatibility? by dBLiSS · · Score: 2, Insightful

      It's also possible that the Xbox2 will be powerful enough to emulate whatever hardware is missing/needed to run Xbox games...Or simply have built in the hardware the ability to redirect direct hardware calls of the original xbox games to be used on Ati's hardware. Realisticly the two are going to be DX compatible there can't be that much hardware confliction.

      --

      The Good Life
    5. Re:No backwards compatibility? by Trigun · · Score: 2, Interesting

      funny how MS was trumpeting the console as "One platform to rule them all" what with the single architecture to program for resulting in less bugfixes and whatnot.

      I wonder if Microsoft made Nvidia disclose specs then gave them to ATI, the same way they screwed the cellphone manufacturers? That'd be more interesting to watch than the old WordPerfect/Word battle of last decade.

    6. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      I think that it's another way to try and squeeze out Linux. ATI has never been a big supporter of Linux and with Microsoft giving ATI a nice fat contract for their chip, it takes away from Nvidia.

    7. Re:No backwards compatibility? by thePancreas · · Score: 1

      ~~~~~~~~~~~~~~~~~~"Backward compatibility is death to the console market"~~~~~~~~~~~~~~~ That wouldn't explain the immense success of the PS2 then would it? It may be the "death" of consoles that do not adhere to backward compatibility as a marketing strategy (game cube/x-box)... but it hasn't hurt the Play Station one iota.

      --
      I went to battle MC Escher, but drew a blank
    8. Re:No backwards compatibility? by jandrese · · Score: 4, Insightful

      Yeah, I mean look how much it hurt the PS2.

      For the record, I would not have bought a PS2 if it didn't support PSX games, because a good chunk of the games I wanted to play (and all of the ones I was _really_ interested in) were PSX games, but I didn't have a PSX. Fortunatly, the backwards compataiblity of the PS2 made my choice easy. Plus, it just gets messy having 6 game consoles hooked up to the TV, when it's much nicer to be able to upgrade a console by swapping it out with a newer one.

      --

      I read the internet for the articles.
    9. Re:No backwards compatibility? by tomstdenis · · Score: 3, Interesting

      I agree that backwards compatibility is a definite plus [helps keep the name brand alive longer] but doesn't the xbox have some HAL [directx?] software on it?

      If that's the case wouldn't it be possible to switch garphic chips and still retain compatibility [provided the new chip delivers the same or better performance]?

      Tom

      --
      Someday, I'll have a real sig.
    10. Re:No backwards compatibility? by Gibble · · Score: 3, Insightful

      How do you figure?

      If I have a couple dozen games for Xbox, and then have a choice between buying a XB2 that doesn't support those games, or a PS3...I'll have to think about it, since they will be on level terms.

      But if I can buy an XB2 and still get to play all my old games on ONE console not too, I'll be heavily favouring buying an XB2 since I can sell my original XB console and still play all my old games.

      Yep...really a bad thing...

      --
      Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    11. Re:No backwards compatibility? by Urkki · · Score: 2, Interesting

      I'm sure they'll have backward compatibility. To not have would hurt sales a lot... Especially since XBox is such a huge box and I'd hate to have to keep it around after XBox2.

      Hmm... Is Sony planning to have PS2 compatibility in PS3? If yes, and XBox2 doesn't have XBox compatibility, that'd be a very good reason to get PS3 instead and forget XBox2.

      Especially since I doubt XBox2 can do anything that a modded XBox can't do as a "living-room entertainment center"... It certainly won't have as big HD as a modded XBox can have...

      I think MS does see all this, and will make XBox2 compatible with XBox games.

    12. Re:No backwards compatibility? by 91degrees · · Score: 1

      but the better games access a lot of the hardware directly.

      Really? That would be insane. Writing using directX gives you a free PC port of the graphics engine. The speed gain in bypassing the drivers would be minimal.

      Is it even possible? It's not like either Microsoft or Nvidia to give internal details if they don't need to, and I thought Windows CE enforced IO protection.

    13. Re:No backwards compatibility? by claudius0425 · · Score: 1

      umm... PSX is the forthcoming upgrade of the PS2. You must mean PSOne (to use the Sony blessed name).

      --
      Phus. Sysiphus.
    14. Re:No backwards compatibility? by aliens · · Score: 1

      It does use a directx, but I remember a quote by the team doing the port of HALO. They said it was taking a good deal of time because of how optimized the code was for the specific GPU in the Xbox.

      My money right now is on NO BACKWARDS COMPATIBILITY it just ain't gonna work.

      --
      -- taking over the world, we are.
    15. Re:No backwards compatibility? by PainKilleR-CE · · Score: 1

      Hmm... Is Sony planning to have PS2 compatibility in PS3? If yes, and XBox2 doesn't have XBox compatibility, that'd be a very good reason to get PS3 instead and forget XBox2.

      PS3 is supposed to have PS2 compatibility, but may not have PS1 compatibility.

      It all really remains to be seen until each company (including Nintendo) makes more detailed announcements about their future consoles.

      --
      -PainKilleR-[CE]
    16. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      This may not be true, as Xbox games are almost entirely DirectX, and is based on a Geforce 3 feature set. ATI and Nvidia have surpased those features and added more since. Most likely the incompatibilities will be small (calls to proprietary texture compression schemes and the like), so long as the system is still using directx and x86.

      This is why API's like opengl and directx exist. Now if they went with IA-64 or PowerPC there would be problems.

    17. Re:No backwards compatibility? by SoVeryWrong · · Score: 1

      Heh, you're both right.
      PSX was the original abbreviation for the Playstation, and they're making a new box called the PSX that's a PS2/DVR in a shiny silver box.

    18. Re:No backwards compatibility? by tomstdenis · · Score: 1

      Whoa and HALO still has framedrops at times... Seems like the game was overdone or underoptimized or the xbox is insufficient.

      What I don't get is why bother changing other than to sell more units to gullible people who will fly to the new and flashy.

      I mean honestly, how much better do these people think "rehash-of-the-week-game" will be on a box with a 4Ghz processor, 8GB of ram, etc...

      Let's wait for the gaming industry to catch up first :-)

      Tom

      --
      Someday, I'll have a real sig.
    19. Re:No backwards compatibility? by RevMike · · Score: 1
      That'd be more interesting to watch than the old WordPerfect/Word battle of last decade.

      Real men used WordStar! Quick Quiz - What did Control-B do?

      And the Uber-men (like me) use vi and TeX!

    20. Re:No backwards compatibility? by nmx · · Score: 1

      umm... PSX is the forthcoming upgrade of the PS2. You must mean PSOne (to use the Sony blessed name).

      PSX was also the codename for the original PlayStation, making Sony's choice to call the new upgrade the PSX a rather poor one.

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try."
    21. Re:No backwards compatibility? by nolife · · Score: 1

      No, he meant PSX. That was the unofficial and popular name for the original Playstation pretty much since it was released. You will find thousands of usenet posts refering to it as PSX as far back as 1994. Sony must have been the only one that did not know that when deciding on a new name.

      --
      Bad boys rape our young girls but Violet gives willingly.
    22. Re:No backwards compatibility? by aliens · · Score: 1

      With Doom3 and HL2 coming out, I think the gaming industry is going to catch up just fine quite soon.

      And while Xbox is said to be made for HDTV's I find that hard to believe. Mostly due to lack of power to drive games at high resolution, but also no one has HD tvs.

      But HD sets are even coming down towards more peoples' price range recently. The Xbox2 will need all that extra power to fill those high resolutions. Also, the optimized GF3 GPU in the xbox is a DX8 part. Games based on DX9 make much more use of shaders and such and simply won't look /work? on a DX8 GPU.

      --
      -- taking over the world, we are.
    23. Re:No backwards compatibility? by Urkki · · Score: 1

      Seems like the game was overdone or underoptimized or the xbox is insufficient.

      Nah. There's different CPU/GPU load at different times. To make it run 100% smooth no matter the amount of enemies and action, it'd also look less good 100% of the time. For me Halo has a perfect compromise in that regard. It looks good, and it has very few spots where it gets jerky. Unlike, for example (non-patchecd) Unreal Chapmpionship...

    24. Re:No backwards compatibility? by tomstdenis · · Score: 4, Insightful

      There is a difference between "catching up with eyecandy" and "catching up with gameplay".

      Chances are Doom3 will have kick-ass graphics but the AI will be "the same old, same old" and the physics models [and interaction with the environment] will be "more of the same".

      I'd rather see games invest more time into physical interactions with the environment. E.g. can move objects, pick them up, kick them, break them, put them to use, etc...

      Look at UT2K3. It has awesome graphics but it isn't anything more than UT2 with fancy graphics and a better modeling system. The AI is the same, the maps are the same [e.g. all inmovable objects around with the players running at each other]. Same for GTA style and other racing games.

      I mean what happend to the promise of "totally immersive" gameplay? I'm sorry but for anyone with an IQ over 80 games like Quake, while fun and a mild diversion, are not games that require a lot of thinking power.

      Tom

      --
      Someday, I'll have a real sig.
    25. Re:No backwards compatibility? by tomstdenis · · Score: 1

      I suppose. I agree that HALO does have good graphics/response time 99% of the time.

      And the scorpion tank is by far the best thing in it :-)

      Tom

      --
      Someday, I'll have a real sig.
    26. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      No shite. MS isn't worried about competition from Sony or anything. It's all about Linux.

    27. Re:No backwards compatibility? by JediTrainer · · Score: 1

      Much better to release updated versions of old games and force the consumer to purchase them again.

      Did they learn this from George Lukas? How many people here own something like 6 copies of Star Wars?

      --

      You can accomplish anything you set your mind to. The impossible just takes a little longer.
    28. Re:No backwards compatibility? by OS24Ever · · Score: 1

      I certainly know that every time I upgrade my video card all my previous games fail to work on my computer.

      Last time I checked, the xBox was a fancy name for 'cheap computer hacked so it can only run our games' and would think that MS makes all their developers write to the standard they dictate (directX for xbox or whatever)

      So Xbox2 would have DirectX for Xbox 10.0 vs. 7.3 or whatever was on the original Xbox and then everything works.

      I don't think MS could take over the world as they plan without giving someone an upgrade path. I mean just look how long it took them to quit booting some type of DOS (Windows 3.x, 95, 98, ME)

      --

      As a rock-in-roll Physicist once said, No matter where you go, there you are.

    29. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      It does use a directx, but I remember a quote by the team doing the port of HALO. They said it was taking a good deal of time because of how optimized the code was for the specific GPU in the Xbox."

      They were probably "just" optimising for speed, not for some unique hardware features. NV2A (XGPU) is just a NV20 (Geforce 3) with an extra vertex shader unit; no features beyond standard DX8. R200 (Radeon 8500) already can do everything it can, not to mention R420, R500, or whatever ATI proposes for Xbox2.

    30. Re:No backwards compatibility? by Awptimus+Prime · · Score: 1

      I know what you mean. Too bad most of my PSX games were backups, and useless without a modchip on the new ps2.

      I know it sounds fishy, but I had a fire and all my originals were lost. Thank goodness I had backups or they would have been gone forever. Try getting an insurance company to hook you up with funds to re-purchase all your lost dvds, games, and music. They'll want to see receipts. Yah right. Meanwhile, the industry tries to keep us from making backups by paying off politicians to make those things illegal. What a grand America we live in today.

      Anyway, My solution, being the owner of a PS2, Xbox, Dreamcast, PS1, and such, was to get a 3 shelf baker's rack, power strip, and video switchbox. I used wire ties to mount everything into place, and have a set of patch Svideo cables coming off the box so it can roll into any room with a TV and be used easily and without clutter or much effort.

      If you try this, get a short baker's rack and don't put the xbox on the very top shelf. It's heavy and can cause for easy tippage on soft surfaces such as carpet. I would also suggest going to Home Depot or Lowes and picking up some bigger caster wheels with brakes on them. This will make a $40 rack look like a $200 rack.

      A total investment of ~$80** and you'll never have to worry about console clutter again.

      ** $40 for baker's rack w/ chrome finish, $12 caster wheels, $20 4 port svideo/rca switchbox, $5 power strip, and a few bucks for any cables you might have lost (get used ones).

      If I had it to do over again, I would get a rack with those 1.5" thick wooden shelves that sit on the chrome frame. They just look better in a house. I think they were about $10 more than the basic one like mine.

    31. Re:No backwards compatibility? by Fulg · · Score: 1

      I agree that backwards compatibility is a definite plus [helps keep the name brand alive longer] but doesn't the xbox have some HAL [directx?] software on it?

      If that's the case wouldn't it be possible to switch garphic chips and still retain compatibility [provided the new chip delivers the same or better performance]?


      Well, with game consoles, a developer is free to reverse-engineer some bits of the hardware (such as the command stream protocol) and go over the HAL, presumably to get that last bit of performance.

      Since everybody's hardware is the same, if it works on the deveveloper's console, it works on everybody else's (just like the good old days).

      Of course Microsoft is discouraging this practice by dropping support for anyone who goes that path, but they are not pro-actively stopping this either.

      In any case, there *are* some games on the market today that are quite NVIDIA-specific. Assuming backwards-compatibility is still on the table, I wonder how these titles will be able to run on Xbox2 with an ATI GPU.

      --
      gcc: no input sig
    32. Re:No backwards compatibility? by Forkenhoppen · · Score: 1

      The XBox pixel and vertex shader languages have extra instructions that you can exploit to get faster code, if you're smart. I've heard, for instance, that there is an XBox-only pixel shader instruction which does only half of what a DirectX one does, but it does it in half the time.

      These kinds of things would be easy for DirectX 9 level hardware, though. The amount of distance travelled since the XBox was released means that emulating XBox video functions on a DX9 ATi part would be a cakewalk.

      Where things get tricky is in the timing. You want an XBox game to feel like an XBox game on XBox2 hardware. If someone got "smart" and stopped checking game time to get a little extra CPU wiggle room in certain situations, then things could get messy. (I doubt anyone out there's stupid enough to do something like that, though, in this day in age. Plus Microsoft probably tests for this sort of thing, anyways, before giving it the sticker, so I don't think it'd be a problem with official XBox products.)

      Of course, they'll want to make sure that XBox2 can be emulated on XBox3 when that comes out. So I'm sure they're already thinking ahead to what XBox3 will be, and how they're going to emulate this generation on it.

    33. Re:No backwards compatibility? by wolrahnaes · · Score: 1

      and I thought Windows CE enforced IO protection.

      WinCE may have I/O protection, but that is not relevant. The Xbox runs a slimmed down version of the Windows 2000 Kernel with only the features that are necessary for DX and network functionality. AFAIK the kernel is stored in the BIOS, thus limiting it to 256k, so it is very slim.
      Note that 1.0-1.2 Xboxes had 1024k ROM chips, but just mirrored the BIOS 4 times. 1.3 Xboxes removed this and only have a 256k chip to prevent flashing the onboard chip with a new, larger BIOS.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    34. Re:No backwards compatibility? by Gehenna_Gehenna · · Score: 1

      Not Vi, EMACS! (ducks)

      --

    35. Re:No backwards compatibility? by Jaysyn · · Score: 1

      I'm I the only one that played UT2003 & for a couple of weeks then went right back to playing the UT mod Unreal Fortress 4Ever? Quad-Jump & Combos are nice, but I was pretty disappointed with UT2003.

      Jaysyn

      --
      There is a war going on for your mind.
    36. Re:No backwards compatibility? by falcon5768 · · Score: 1
      Those swithcboxes, have been a godsend for me!!!

      It so nice to just flip a switch to decided on what system I want (PS2,Gamecube, SNES, NES, and a modded 2600 with RCA outs instead of a RF switch)

      Now the question remains, will Nvidea now talk to Sony/Nintendo about making cards for either systems? I know it wont be for the PSX since thats pretty much a PS 2 with a DVD burner and hard drive installed, but what about a PS3? That could be an interesting turn of events

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    37. Re:No backwards compatibility? by Anonymous Coward · · Score: 0
      As somebody who has played many X-Box games on a few different HDTV's, I can testify that it looks frikkin' awesome.

      Indeed, it is definitely the way DOA3 was meant to be played!

    38. Re:No backwards compatibility? by Golias · · Score: 1
      How many people here own something like 6 copies of Star Wars?

      I currently own zero, a state in which I shall remain until Lucas puts out the original theatrical versions on DVD.

      I'm pretty sure I'm not alone in my "Han shot first" zealotry.

      --

      Information wants to be anthropomorphized.

    39. Re:No backwards compatibility? by aliens · · Score: 1

      I would highly suggest getting the Blink movies of HL2.

      http://www.gametab.com/files/torrents.php

      The AI is far from same old same old, the physics is extremely far along. And the environments are freaking almost totally immersive.

      UT2K3 was really the same ole same ole, but take a good look at the real next generation games (D3, DL2, FarCry) and you'll see what I'm talking about.

      --
      -- taking over the world, we are.
    40. Re:No backwards compatibility? by computechnica · · Score: 1

      They could have called it the PSVR or PSPVR or PS2VR or ....

    41. Re:No backwards compatibility? by nelsonal · · Score: 1

      I didn't think he had put any version of Star Wars out on DVD.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    42. Re:No backwards compatibility? by tomstdenis · · Score: 1

      I'll concede the point about HL2. Having not played [or seen it]. However, much of what I said is true about games like the quake series, half-life, UT and HALO.

      half-life has the nice touch with scripts for things like trollies and breakable objects but it really needs more interaction. You can't pick things up, or really move them [other than planar translation].

      I want to be able todo what I can in real life, as well as have the with huge as guns and respawn :-).

      Say in HL you run out of ammo, why can't you pick up a crate and launch it at a bad guy alien? Or in HALO toss rocks at those small guys who run around screaming "bad robot guys" [or whatever it is].

      Tom

      --
      Someday, I'll have a real sig.
    43. Re:No backwards compatibility? by Chemical · · Score: 1
      It must be me, but I have really bad luck with PS2's backwards compatabilty. Some games crash or the sound fscks up when put in my PS2. But the big problem is that a lot of games have a problem where the disc won't "spin" properly. For example, Metal Gear Solid disc 1 plays perfectly, but when you put in disc 2, you can hear the disc spindle spinning around, but it's sounds like the spindle isn't getting any friction and the disc isn't spining with it. About half my PS1 games have that problem, so I quite often will have to hook up the ol' PS (which holds the disc differently).

      Is this just me, or is this a common issue? Anything I can do about it?

    44. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      > buying an XB2 since I can sell my original XB console and still play all my old games.

      Perhaps someone needs to study the appropriate EULAs. If MS has done its job right then if you sell the old XBox the games licences will be non-transferable to the new XBox owner (they need to buy new games) and non-transferable to the new XBox2 (you will need to buy new games).

      That is how Windows licences work (according to MS) and the XBox business model requires this.

    45. Re:No backwards compatibility? by drinkypoo · · Score: 1
      Actually game worlds are becoming more immersive, some games are starting to support terrain deformation, and in many games you can interact with just about everything. Half-Life 2, for example.

      However consider just for a moment how much processing would go into fully deformable terrain. In order to determine what the terrain will do when you hit it with a missile, you have to know how it's constructed, what it's made of... You have to track all the forces exerted upon the structure, like gravity (so things don't just hover in midair after you have damaged them) and the forces of the missile. In essence, what we're talking about is things that are done by supercomputers (or clusters) in order to do them realistically, and which are not usually done in realtime.

      Now it's true that you can do wimpy versions of them for games since no one will be killed (well, not in the real world) by computing these things incorrectly, but the problem remains that you need to consider the architecture because when you blow a hole in a wall, it's not solid like you make it out of styrofoam. The outside is probably some kind of compressed wood product, then there's some kind of framing, which might be sheet metal, and might be wood; the walls have conduit with wiring running through them. If I destroy enough of the framing, then the roof will cave in on that side. And what about setting things on fire?

      There's no point at doing it unless you do it all the way. There's no point to deformable terrain unless you can really make it look realistic. We are going to need another huge increase in computing power and resources (storage, memory, and bandwidth which is not exactly a resource but needs to be mentioned somewhere) like we received between, say, the days of the 68030, and the days of the Pentium IV. It's only a matter of time, and we will approach it gradually and not all at once, so all I can say is, be patient.

      Hopefully someday our computers will be powerful enough to handle a single universal physics engine which will handle all types of games, and then you will reasonably be able to have an immersive game where you can walk, fly, drive, boat, submarine, and pogo stick through the same world with people doing any combination of the other things.

      Incidentally, if you want to bitch about interactions with the environment, consider Grand Theft Auto 3. For all its limitations, it is a zillion times more immersive than any first person shooter because of all the ways in which the environment reacts to your actions. It doesn't have deformable terrain, but it's still a push in the right direction.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      And I care.

      Try and take a few million XBox gamers to court over that one. I don't care how much money you have, that is going to be one TOUGH case to make.

      No matter what your EULA states.

    47. Re:No backwards compatibility? by cygnusx · · Score: 1

      FilePlanet has a Quicktime movie of the Half-Life 2 E3 presentation. Looks like the physics engine will ensure you can interact with almost anything in the game.

      Unfortunately, for _true_ interaction, you need a dataglove and some kind of a HUD. (Question: how much would they cost if mass-made?) FPSs' gun metaphor (and consoles' controllers) are what is really holding back fully interactive gameplay.

    48. Re:No backwards compatibility? by Golias · · Score: 1
      That is correct. He says they won't until the prequel trilogy DVD's are done, because they intend to take the time to make a premier package, full of bells and whistles.

      Still, when it finally does arrive, if it does not have the original theatrical release version, framed in the right aspect ratio, with proper matting and the original non-CGI effects, I won't bother with it.

      I won't mind buying some kind of crazy 4-disk set which has both versions or something, but I ain't paying a penny if it lacks the original. Lucas may insist that the Special Edition is "the real Star Wars," and as the creator, nobody is in a better position for such a declaration than he is, but the film he gave to the world in 1977 is the Star Wars I want in my DVD library.

      --

      Information wants to be anthropomorphized.

    49. Re:No backwards compatibility? by oasis3582 · · Score: 1

      Here's a question for you...how the F*&K did you find "dozens" of games worth buying on Xbox? I have all 3 systems and for my Xbox I own a whopping 2 games...

    50. Re:No backwards compatibility? by DeadScreenSky · · Score: 1

      Different people have different tastes. I only have a little bit more than a dozen or so Xbox games, but that is largely because I can't afford more. Just a few, for reference:

      JSRF - Cool, though not as good as the original.
      SEGAGT2002 - Fun, but not really my thing. Maybe on a rainy day.
      DOA3 - Best fighting game out there, IMO. Its amazing depth is underrated by most fighting fans.
      Panzer Dragoon Orta - Awesome, awesome work of art. The best action-orientated Panzer Dragoon game.
      Rallisport Challenge - Great racer, with a good mix of arcadey yet realistic gameplay.
      Quantum Redshift - Another good racer.
      Amped - Awesome snow-boarding game. Best I have played.
      GUNVALKYRIE - Interesting game. Got it cheap. But better as a rental.
      Phantom Crash - Very Japanese. Has some problems, but still a really fun game, and nothing quite like it is out there.
      MGS2: Substance - The main game is disappointing, but the VR missions rule.
      Dead to Rights - This one surprised me. Much better than I expected, or the comparatively lame Max Payne.
      DOAXBV - Best 'chill game' I have ever played.
      KOTOR - Overrated, but still a wonderful game.
      Cel Damage - Underlooked little title. Lots of fun for MP.

      There are plenty of other great games I have played, like the obvious Halo, Project Gotham, the various sports games (still need to try the cool looking Soccer Slam), Crazy Taxi 3, Buffy, Crimson Seas (gah, though, the dubbing!), MechAssault, HOTD3, etc. Some good ports I played on other systems, too, like Capcom vs SNK2.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    51. Re:No backwards compatibility? by ScrewMaster · · Score: 1

      Probably you will see quite a lot of backward compatibility. Before processors got as fast as they are, game coders simply couldn't afford the overhead of a device independent architecture. That is really no longer the case, and from the perspective of time-to-market, keeping hardware APIs consistent across hardware lines is a really good idea. Essentially that is the function that Direct-X, OpenGL and indeed all modern windowing environments. The application only talks to a hardware abstraction layer using a fixed interface, and the abstraction layer talks to the hardware. The application doesn't have a clue whether it's running an nVidia, ATI or whatever.

      --
      The higher the technology, the sharper that two-edged sword.
    52. Re:No backwards compatibility? by bigman2003 · · Score: 1

      And how does this affect the stores that buy/sell used games, or rent games?

      Rather than spreading FUD, I've actually read the EULA, and it states:

      "grant the end user the right to use the Software Title on only one Xbox console at a time"

      Yes- at a time. Not EVER, not anything like that. You can bring it around, and use it everywhere. You can upgrad from Xbox to Xbox 2.

      The rest of the EULA is similarly plain and simple.

      Sometimes it is a lot more fun to imagine the worst, rather than to actually find out the truth. Christians do it every day.

      --
      No reason to lie.
    53. Re:No backwards compatibility? by tomstdenis · · Score: 1

      I guess for "true" interaction you may need hardware assist but you can come close.

      Heck even in Mario64 you can pick up stuff and toss it about with a stupid N64 controller.

      Tom

      --
      Someday, I'll have a real sig.
    54. Re:No backwards compatibility? by Darren+Winsper · · Score: 1

      DOA3 is far too button-masher friendly, which is probably why it's considered an average beat-em-up. I really can't see why you think it's got great depth, Soul Calibur is far superior and Soul Calibur 2 is just amazing.

      Cel Damage is a fun game, yes, but it's available on the GC and PS2 anyway.

    55. Re:No backwards compatibility? by Darren+Winsper · · Score: 1

      Have you actually seen Doom III and HL2 in action? In HL, you can indeed pick up random objects and chuck them at the enemy. In the released video, you see the guy rip a radiator off the the wall, use it as a shield and then chuck it at a guy on the top of the stairs. A little while later, he blows the legs off a tanker and it drops on a bunch of marines.

      Doom III has monsters coming from everywhere, crawling along the walls/pipes, coming out of a panel on the floor, etc.

    56. Re:No backwards compatibility? by Anonymous Coward · · Score: 0

      tomstdenis backward compatible with MANHAM.

    57. Re:No backwards compatibility? by caouchouc · · Score: 1

      Doom III has monsters coming from everywhere, crawling along the walls/pipes, coming out of a panel on the floor, etc.

      To be fair, Alien vs Predator for the PC already had the crawling monsters pouncing from overhangs and ventilation shafts. So did most games based on the "Alien" movies, for that matter...

      The AI has thus far been pitiful, though. It consists of: "Charge at the player and bite & swipe with claws/tail, if you survive long enough to get that close."

    58. Re:No backwards compatibility? by jandrese · · Score: 1

      I think your PS2 is defective. I've never had that much trouble with PSX games. I have had my spindle motor sound like it's dying (it doesn't help that PS2 games seem to jerk the read head around like crazy and spin down and spin up the drive all the time). I'm postiive that my spindle motor is going to die sometime soon on the PS2, but it just keeps on chugging.

      --

      I read the internet for the articles.
  4. hmm by simgod · · Score: 1

    contract with the devil is not good...

    1. Re:hmm by jokell82 · · Score: 2, Funny

      Unless, of course, the devil is Microsoft and you can get lots of money from said contract. :)

      --
      I dunno who it is
      but it prolly is fhqwhgads.
  5. Microsoft competitor for platforms by BWJones · · Score: 4, Interesting

    Hrmmm. Given that the CEO of Nvidia has made comments discussing his "platform on a chip" concept for the company, it makes me wonder if Microsoft views him as a potential future competitor?

    --
    Visit Jonesblog and say hello.
    1. Re:Microsoft competitor for platforms by Anonymous Coward · · Score: 0

      ATI already make chipsets. This ATI thing is bad
      news in some ways I suspect. Anyone want to take odds
      that ATI stop doing open source drivers for their next
      boards ?

    2. Re:Microsoft competitor for platforms by Safrax · · Score: 0

      Why not? We all know how much loves stamping out competition...

    3. Re:Microsoft competitor for platforms by Anonymous Coward · · Score: 0
      Microsoft probably views him as the idiot that he is.

      Just a thought.

  6. ATI = Gamecube by WhytTiger · · Score: 5, Interesting

    How do you think this will affect the current relationship between ATI and gamecube?

    --
    My Sig Beat up your Honor Roll Sig
    1. Re:ATI = Gamecube by Gibble · · Score: 1

      Do they care?

      They'll make more money with M$ since the XBOX is selling better than the "production on hold gamecube"

      --
      Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    2. Re:ATI = Gamecube by zephc · · Score: 0, Informative
      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    3. Re:ATI = Gamecube by Fammy2000 · · Score: 1

      Probably not at all. It's been theorized ATI will have two seperate teams working on the chipsets. Sounds likely, otherwise there would be a serious breach of confidentiality.

      "Well MS, you just have to live with what we made for Nintendo."

      Which would turn into:
      MS: "XBox2 two pushes 80 quadzillion polys per second."
      Nintendo: "Funny, we have the same graphics core and it only pusses 20 quadzillion is real life. And is that a Pentium 4 as your processor? Haha!"

      Nice sig BTW, where have I seen that one before?

      --
      If I had something intelligent to say, I would have said it.
    4. Re:ATI = Gamecube by gamgee5273 · · Score: 1
      Dunno if that's true. The Xbox still has only sold a few million more than the GC, and that's with Halo and being the only real reasons to own an Xbox. Nintendo only needs a major killer app to catch up to the Xbox. And they have the cash to do it with...I just wonder if they have the game.

      Honestly, I doubt Nintendo will care. They're going to be looking for specific graphic capabilities in the GC2. They'll go with whichever company can give it to them for less.

    5. Re:ATI = Gamecube by gamgee5273 · · Score: 1
      Hmmm...that's "...Halo and KOTOR..."

      Oops.

    6. Re:ATI = Gamecube by maxume · · Score: 1

      Oh yeah? Well guess what, My Honor Roll Sig beat up your Sig.

      --
      Nerd rage is the funniest rage.
    7. Re:ATI = Gamecube by Anonymous Coward · · Score: 0

      Temporarily.

    8. Re:ATI = Gamecube by jimmyCarter · · Score: 0, Flamebait

      Nintendo will be out of the platform/hardware business and into software exclusively (ala Sega) shortly. They're getting thumped by the other two playes (Sony and Microsoft) and I can't see them keeping the platform division running for much longer.

      I'm especially looking forward to playing the Metroid/Zelda/Mario titles on my PS2/3.

      --

      -- jimmycarter
    9. Re:ATI = Gamecube by iamacat · · Score: 1

      Not any more than the relationship between ATI and Apple? I don't think a company like ATI can survive with only one vendor using their stuff anyway.

    10. Re:ATI = Gamecube by Mike+Hawk · · Score: 1

      For the thousandth time...

      Zelda is out. Mario is out. Metroid is out. Eternal Darkness is out. Rare is gone (only worth mentioning since Goldeneye was the killer app for N64).

      WHERE IS THIS KILLER APP GOING TO COME FROM NOW? C'mon people, lets try to live in reality.

    11. Re:ATI = Gamecube by PainKilleR-CE · · Score: 1

      Dunno if that's true. The Xbox still has only sold a few million more than the GC,

      Not to mention that's only in the US and Europe, while the Japanese Gamecube and XBox sales make up for that gap (and turn it around slightly, though not by millions iirc).

      I think ATI would prefer to be selling chips to both Nintendo and MS, if possible (depending on the agreements with each company).

      --
      -PainKilleR-[CE]
    12. Re:ATI = Gamecube by gamgee5273 · · Score: 1
      Dunno. Like I said "I wonder if they have the game."

      It helps when you read the complete posting. ;)

    13. Re:ATI = Gamecube by *weasel · · Score: 1

      unlike sony/ms, nintendo makes money on every game and on every piece of hardware. they have no loss-leader to get in the door. they aren't losing -any- money on the endeavor. plus, the tie-ins -do- help push gameboys.

      sure, they might go software-only in the future, but japanese pride being what it is - i'd expect that, -only-, if leadership changed hands and the new exec was under extreme pressure to maximize profit.

      myself? i'd have had them give up on the base nintendo platform years ago. but i have more american stubborn greed than japanese stubborn pride. (could you imagine zelda/metroid prime sales on the ps2? *boggle*)

      --
      // "Can't clowns and pirates just -try- to get along?"
    14. Re:ATI = Gamecube by MojoMonkey · · Score: 1

      Which would turn into:
      MS: "XBox2 two pushes 80 quadzillion polys per second."
      Nintendo: "Funny, we have the same graphics core and it only pusses 20 quadzillion is real life. And is that a Pentium 4 as your processor? Haha!"


      Actually, it'd be closer to:

      Which would turn into:
      MS: "XBox2 two pushes 80 quadzillion polys per second."
      Nintendo: "We have the same graphics core and it only pushes 80 quadzillion too"

      Nintendo is not run by the Keebler Elves. They pull the same shit as everyone else.

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    15. Re:ATI = Gamecube by PainKilleR-CE · · Score: 1

      As long as Nintendo keeps making money and their Japanese sales stay ahead (XBox sales in Japan are pretty low (less than 1/5th GameCube sales in Japan in the first 5 months of the year)), they'll stay in the business of making consoles. As with Sega, Nintendo's a Japanese company, so often Japanese sales drive their business decisions more than worldwide or US sales (and Sega's Dreamcast sales were actually not bad in the US until they dropped it, but since Japanese sales were terrible, the US arm of Sega had no choice in the matter). Oh, and the fact that they are still making money (although the GBA platform is certainly more lucrative for them). They have 3 of the top 4 platforms in Japan, and the other 2 of the top 5 are Sony platforms (PS2 and PS1).

      --
      -PainKilleR-[CE]
    16. Re:ATI = Gamecube by mattwolfewvu · · Score: 5, Interesting

      *Sigh* ArtX did the graphics hardware for the GameCube. ATI bought them out sometime between the time the bulk of the design for the hardware was completed and the release of the console. Thus, the GameCube has a little ATI sticker on the front, even though it's not really an Radeon type product.

      --
      "I think that when you become a Republican, you don't get to score any more." -- Butt-head
    17. Re:ATI = Gamecube by mal3 · · Score: 1

      I doubt it. Nintendo has already said they'll only stop making consoles when they stop making games.

      Remember Nintendo isn't nearly in the bad position Sega was. Sega had two major platforms flop in the span of one regular industry release cycle. The dreamcast was too late and wasn't nearly enough to make up for the disaster that was the Saturn.

      --
      Non gratis rodentus anus
    18. Re:ATI = Gamecube by Anonymous Coward · · Score: 0

      Please recall that when Sony and Microsoft were pimping the poly count of their machines, they quoted _theoretical_ numbers of unshaded, untextured polys on the chip (unprocessed by the rest of the graphics subsystem). Nintendo came along and quoted real-world on-screen performance marks with all features turned on. Nintendo did NOT want to fall into the benchmarking hype claptrap, thus they do NOT "pull the same shit as everyone else."

      (Note: PS2 cannot match GameCube's real-world performance or image quality, especially without proper accelerated anti-aliasing, contrary to the crazy claims of ArtX's detractors.)

    19. Re:ATI = Gamecube by Anonymous Coward · · Score: 0

      "Sega had two major platforms flop in the span of one regular industry release cycle. The dreamcast was too late and wasn't nearly enough to make up for the disaster that was the Saturn."

      The Saturn was in the same product generation as the Playstation and the N64. The Dreamcast was in the same generation as the PS2, GameCube, and Xbox, although it was released much earlier in the cycle.

      Oh, and the Saturn did very well in Japan, it only flopped in the U.S. (which is Sony territory, for better or worse, when it comes to anything electronic).

    20. Re:ATI = Gamecube by Troed · · Score: 1

      Worldwide, the Gamecube has outsold the Xbox.

    21. Re:ATI = Gamecube by LionMage · · Score: 1

      Specifically, they said they were temporarily halting production to allow their inventory to shrink to more reasonable levels. It costs money to store unsold merchandise in warehouses. I imagine once the number of unsold GameCubes drops to a certain level, they'll resume production.

      This could happen soon if Soul Calibur II moves a lot of GameCube units.

    22. Re:ATI = Gamecube by Jungle+guy · · Score: 1

      It might be a 100% ATI product, but surely is a Radeon. Most of the original team that developed the Radeon 9700, the first ATI GPU to beat Nvidia for years, was formed by ArtX.

    23. Re:ATI = Gamecube by Dsal · · Score: 1

      Remember, Sega also was basically broke, while Nintendo has billions and billions of dollars saved up.

      Nintendo has enough money to make consoles, failed or not, for years to come, even ignoring the profits from their other lucrative platforms.

    24. Re:ATI = Gamecube by bogie · · Score: 1

      Well since MS doesn't play nice with others I guess its likely Nintendo would be locked out from ATI.

      There is absolutely no way MS will put itself in the position where its supplier is supplying superior GPU's to a direct competitor. Think of what a PR nightmare that would be? No way, not gonna happen.

      --
      If you wanna get rich, you know that payback is a bitch
    25. Re:ATI = Gamecube by macshit · · Score: 1

      Nintendo is not run by the Keebler Elves. They pull the same shit as everyone else.

      Huh? Were you asleep during the last round of hype wars?

      While Sony and MS were trying to outdo each other in making ludicrous hyper-inflated performance claims for their respective hardware, Nintendo gave far lower numbers -- which they said were `realistic.' Now that the hardware and games are available to compare for real, it's clear that the gamecube is far more powerful than the PS2, and only slightly less powerful than the xbox.

      So, yeah, Nintendo appears to be run by elves. Kinda appropriate actually... :-)

      --
      We live, as we dream -- alone....
    26. Re:ATI = Gamecube by DeadScreenSky · · Score: 1

      I agree with you, but maybe the 'impossible' could happen: Nintendo could once again create a new franchise that takes the world by storm. I don't think it is likely, with the state of development at NOJ, but they certainly have done it before. Think how much worse they would be at now without Pokemon, for example! It is possible they can create a new craze to save their butts...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    27. Re:ATI = Gamecube by DeadScreenSky · · Score: 1

      Not to mention that's only in the US and Europe, while the Japanese...

      "Only", as in "Only the two biggest videogame markets in the world"? :P

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    28. Re:ATI = Gamecube by PainKilleR-CE · · Score: 1

      The unit sales in Europe are at best half of those in Japan for games. Part of this is simply due to the lower number of titles localized for Europe (because the market is pretty fragmented, different laws governing content and various languages).

      Again, Japanese companies are definitely interested in US and European sales, but the Japanese sales determine how long their hardware is supported. Similarly, although Microsoft will continue to push the XBox in Japan (and Europe), US sales will be the primary focus when making the decision to continue supporting future consoles (as we already know they're doing an XBox 2).

      --
      -PainKilleR-[CE]
  7. Why Not. by thePancreas · · Score: 1
    My friend has a ATI Radeon All In Wonder 9700Pro and can play all the latest games. If I had a comparable Nvidia FX card I could play too. But I happen to have an original GeForce 256 (the 32MB DDR one at least).

    The reason i can't play todays FPS's isn't that Nvidia isn't compatible it's that my card is too old and is obsolete.

    I'll bet that the games will be backward compatible.

    --
    I went to battle MC Escher, but drew a blank
  8. What day of the week is it? by IWantMoreSpamPlease · · Score: 4, Funny

    I'm so confused...

    SCO - Eternally bad
    Microsoft - Very Bad
    IBM - Good? Bad? They are the guys with the guns.
    RedHat - Good
    Nvidia - Bad, or good? I don't know this week.
    ATI - Good or bad now they partner with MS?

    Help!

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
    1. Re:What day of the week is it? by mcc · · Score: 4, Insightful

      Okay, well, I'm going to leave my personal opinions are out of this one, but just so you know, this is what the official Slashdot Party Line(TM) seems to be:

      People who partner with MS are not necessarily bad, and in fact in some tiny way on the "good" side, because they are Victims. Victims, and nothing worse than misguided. Anyone who partners with MS are going to get screwed, eventually, in the end. Remember: *everyone* is a competitor to Microsoft. The world is simply split up into people Microsoft can replace and people Microsoft can't replace *yet*. If you're in the second group, Microsoft temporarily needs you, so they cuddle up to you and try to ensure that the alliance works out in such a way that at the moment Microsoft gains the ability to replace you they can as efficiently as possible stab you in the back and quietly wipe you out of existence.

      Look at MS's business partners and allies for the last ten years. It's a steady stream of broken promises, broken hearts, and dead companies.

      Once/if it becomes clear there's no way the partner is ever going to wind up a Victim-- say, NBC or SCO (and SCO's pretty clearly about to implode.. f you can think of any other examples offhand of a company that's partnered with MS and not lost an arm and a leg in the end, feel free to speak up)-- the company becomes a "puppet" or "shill" and defaults back into the "Bad" camp, indistinguishable from MS itself.

    2. Re:What day of the week is it? by The+Lynxpro · · Score: 1

      I have one... Symantec seems to like riding Microsoft's coattails, and they've done this for years...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    3. Re:What day of the week is it? by Merk · · Score: 1

      Shades of grey. Going from black to white we have:

      • SCO -- completely evil, have never done anything mildly useful and now threaten the GPL
      • Microsoft -- mostly evil, but have yet to threaten Linux or the GPL except through silly FUD
      • Nvidia -- respectable because their hardware was really good, but mostly bad because their drivers were closed and they never did much to play nicely with Linux
      • ATI -- slightly better, for a while their hardware wasn't as good, so they didn't deserve the respect, but they've done a little bit better for Linux
      • RedHat -- mostly good. They are a corporation, trying to make money, and every once in a while they try to lock customers in by doing things in a non-standard way, but they do give back to the community, and they are "fighting the good fight"
      • Debian -- almost saintly, no commercial interests, a great package management system, but not as polished an interface or install process.
      • Linux -- saintly. The one hope of saving the world from the various evil companies, all completely free, open and well designed
  9. So much for Nvidia cashing in on Xbox chips. by Dugsmyname · · Score: 4, Informative

    6 days changes a lot in the graphics card business...... So much for Nvidia cashes in on Xbox chips

  10. Poor ATI!! by heironymouscoward · · Score: 4, Interesting

    Every company that ever deals with MS gets shafted. I give them a year before Microsoft discovers that it is perfectly able to produce its own graphics systems, using technology that is amazingly close to ATI's, yet incredibly much cheaper.

    --
    Ceci n'est pas une signature
    1. Re:Poor ATI!! by badboy_tw2002 · · Score: 2, Insightful

      Just like they did with NVidia!!! Now they're producing their own graphics chips without the help of another com--

      Oh wait.

    2. Re:Poor ATI!! by Anonymous Coward · · Score: 0

      Microsoft doesn't build their own hardware. They buy and rebrand. If they wanted to get into the graphic card market why wouldn't they have done it years ago?

    3. Re:Poor ATI!! by heironymouscoward · · Score: 1

      Yeah, yeah, make fun of me just 'cause I don't remember further back than... uh, where was I.

      Anyhow: working assumption (based on utter and total ignorance but compensated by attitude) is that the Redmond Boys took what they could from NVidia (who are probably feeling somewhat like the Goatse guy) and decided that they need a bit more before they have that they need.

      --
      Ceci n'est pas une signature
    4. Re:Poor ATI!! by NanoGator · · Score: 1

      "Every company that ever deals with MS gets shafted..."

      Everybody who generalizes sucks.

      --
      "Derp de derp."
    5. Re:Poor ATI!! by badboy_tw2002 · · Score: 1

      ??? So Microsoft is going to garble up some IP from NVidia? Which they got from where? If NVidia developed some stuff for XBox that was at all unique (and there really isn't much, as its just a specialized PC), MS would probably legitimately own it, since its their project. "Lets risk a billion dollar lawsuit by handing ATI a big stack of NVidia IP for 4 year old technology!!!". That makes good sense to me! Next I'm sure they'll give the intel chip specs to AMD for improvement! These are not little software shops MS can walk all over. These are places with revenue in the billions, and I'm sure NVidia isn't anyone MS wants to alienate in the near future (See the DX9/Cg collaboration). (Though surely they'd be better off than if it was NVidia screwing MS).

  11. Now might be a good time by gazuga · · Score: 4, Interesting

    to pick up some ATI stock. I thought about investing in Nvidia a while back but didn't really have the money to throw down at the time. IIRC, that was a little before they started winning all of those big contracts (like with MS). Would have at least tripled my money (or maybe more). DOH!

    And the opportunity might be here again, and still no money to throw around. (Sigh)

    --
    "I turn away with fright and horror from the lamentable evil of functions which do not have derivatives."
    1. Re:Now might be a good time by bstadil · · Score: 1
      to pick up some ATI stock

      No the "benefit" of this deal is already included in the current price, It is likely better to dump ATI if you have any shares, since MS always screws it's "partners".

      When was the last time you heard of a company extending its partnership with Microsoft due to the benefits derived? I thought not.

      --
      Help fight continental drift.
    2. Re:Now might be a good time by EmagGeek · · Score: 1

      I guarantee you that any stock gains to be had as a result of this deal have already been had, seeing as how investment firms and other certain priveleged individuals know weeks in advance whether or not these deals will get signed.

    3. Re:Now might be a good time by PainKilleR-CE · · Score: 1

      You seem to have this a bit off, you need to buy when the stock is low, sell when it's high, unless you plan on shorting stock (ask a stock broker to explain it). If you already owned ATI stock, this would be a good time to sell it or sit on it a couple days and then sell it, because as soon as this article hit their stock prices started rising.

      On the other hand, nVidia's stock started falling, so it's good to buy their stock, although best to wait as long as you can and buy it at the lowest possible price (though figuring out what that is is what makes the stock market a bit of a gamble).

      --
      -PainKilleR-[CE]
    4. Re:Now might be a good time by Forkenhoppen · · Score: 1

      What's that, you say? Buy Microsoft? ;)

    5. Re:Now might be a good time by Anonymous Coward · · Score: 0

      Specialty chip makers like this tend to be awful investments. They make something that sells for $20 or so to OEMs. Then in a few months it's overtaken by somebody else's chip that beats it in features or price. So they have to spend a lot on R&D just to stay even, and any advantage they get in the marketplace tends to be temporary.

      I owned S3 stock for a while (now part of VIA) and actually made some money off it, but it was a wild ride. Not for widows & orphans, that's for sure.

  12. Reminds me of that Neil Young song... by ShieldW0lf · · Score: 2

    "Made in Canada"

    Maybe this will help us get over that Lumber/Mad Cow hump.

    --
    -1 Uncomfortable Truth
  13. Maybe we will see Nvidia jump over to nintendo.. by dBLiSS · · Score: 1

    Maybe we will see Nvidia jump over to nintendo's camp now sinec ATI is on with M$...

    --

    The Good Life
  14. Nvidia, the leading maker of graphics processors?? by arhca · · Score: 0

    I thought ATI had taken that title away from Nvidia a couple years ago.

  15. Troubled partnership by Jippy_ · · Score: 1, Interesting

    The announcement ends months of speculation over whether Nvidia, the leading maker of graphics processors for PCs, would renew its troubled partnership with Microsoft on the Xbox.

    Does anyone have a link to a story or /. submission regarding their 'troubled partnership'? I'm curious as to what's been happening.

    1. Re:Troubled partnership by Richardsonke1 · · Score: 4, Informative

      If you RTFA, you would see this link: http://news.com.com/2100-1006-983593.html?tag=nl

      --
      "Men lie."
      "Yeah, about sleeping with other women, but never about bioluminescent plankton."
      -Dan Brown
    2. Re:Troubled partnership by Kris+Warkentin · · Score: 1

      Apparently Microsoft kept dicking around, changing things and Nvidia got stuck with a bunch of unusable chips. They would have lost money on XBox if the contract hadn't gone to arbitration. In the end, they made lots of cash but they found Microsoft, "very difficult to work with". Doesn't sound like a big coup for ATI does it? I don't think NVidia particularily wanted to work with MS anymore.

      --

      In Soviet Russia, hot grits put YOU down THEIR pants.
    3. Re:Troubled partnership by Jippy_ · · Score: 1, Funny

      If you RTFA

      But I like having monkies like you doing my bidding for me!

      Now fetch me a drink, whelp! :P

      Thanks.

    4. Re:Troubled partnership by Generic+Guy · · Score: 0
      regarding their 'troubled partnership'? I'm curious as to what's been happening.

      In short, nVidia was not willing to slash their own throats on the part costs. I'm sure they are laughing all the way to the bank about ATi's new (mis-)fortune.

      --
      { - Generic Guy - }
    5. Re:Troubled partnership by Anonymous Coward · · Score: 0

      I wonder about this "changing things" and "bunch of unusable chips" thingy. Haven't heard anything about that. Have you, folks?

      All I've read about the arbitration is that after Sony's PS2 price cuts, Nvidia disappointed MS by not lowering the chip price that was very favorable to Nvidia, so MS took the contract to arbitration.

      It was all about MS losing too much on the hardware. (They don't necessarily have to get even or make profit from the hardware, because most of the profit is in the game licenses -- that's the console business model.)

      Sure, maybe Nvidia lost interest when they saw that MS can't be milked any more if the console competition gets tough at any time -- MS will find a way to take it out of the partner. But "bunch of unusable chips", where did C-Net get that from??

  16. Perhaps this will help ATI with it's drivers by Genjurosan · · Score: 3, Interesting

    I would hope that this relationship will assist ATI in fine tuning their still awful drivers that seem to conflict with everything on my system.

    1. Re:Perhaps this will help ATI with it's drivers by Anonymous Coward · · Score: 1, Insightful

      Speakin as someone who has used ATI video cards for over 6 years I can say that ATI has cleaned up their driver act considerably. I'm thinking that the problem with your computer is entirely PEBMAC.

    2. Re:Perhaps this will help ATI with it's drivers by Genjurosan · · Score: 1

      Speakin as someone who has used ATI video cards for over 6 years I can say that ATI has cleaned up their driver act considerably. I'm thinking that the problem with your computer is entirely PEBMAC.

      While your post is nothing other than flamebait, I'll bite.

      I've been using ATI cards since Mach32 (1992) and can say that while they have improved, they are nowhere near perfect. Let's take into account the compatibility problem between MMC and my DVD players, such as Power DVD. MMC causes all sorts of fun problems that you can go research if you like on the HTPC section of avsforum.com. Or perhaps you can comment on how ATI has a very convoluted procedure on installing newer versions of drivers. On my AIW, I have to remove this, install that first, then this, but don't reboot (even though it prompts me to), then install this, then reboot.. Etc. .etc... Not a very streamlined process. Needless to say, many of the people I know outside of the IT world don't want to mess with something so convoluted. NVIDIA's drivers are very simple to install and I've had very very few problems with them over the years in my other computers. So before you start speakin (sic) again, remember your not the only one that has used ATI cards for an extended period of time.

    3. Re:Perhaps this will help ATI with it's drivers by Anonymous Coward · · Score: 0

      My post was not at all flamebait. I was calling it like it is and your post just reinforces that. The problem is not with ATI's fine line of hardware or their ever developing drivers. The problem exists between monitor and chair.

    4. Re:Perhaps this will help ATI with it's drivers by Genjurosan · · Score: 1

      I suppose I just have to say.. what-the-fuck-ever man.. Your latest post just proves your argument is baseless and is 100% Ad Hominem. All you are doing is avoiding the argument and attacking me. You don't address the FACT that installing drivers from ATI is a convoluted process. If you had read my original post, you would have realized that I am hoping that ATI will be able to garner greater skills and relationships through the Microsoft relationship that will enable them to produce a superior driver/software product to support their "fine line" of hardware.

  17. Size? by Interesting+Username · · Score: 3, Interesting

    Will this decrease the size of the oh so HUGE current Xbox? Frankly who wants to lug something of that massive stature into their homes? I for one think it hurt the sales of the original Xbox.

    1. Re:Size? by Gibble · · Score: 1

      I take my XBOX with me alot, it's not that big, the Xbox isn't what takes up alot of space, it's the controllers, cables, and the plethora of games I take with.

      --
      Gibble: Descriptive of an emotional state in which one's mind is scrabbling for some purchase on reality
    2. Re:Size? by Ian+Wolf · · Score: 1

      You think the Xbox is huge? Guess you don't go to many LAN parties. Try lugging a mid tower and 17" monitor around and you'll come to appreciate that little black box.

      --
      "The words of the prophets are written on the Slashdot walls."
    3. Re:Size? by tshak · · Score: 1

      I know - it's almost the size of a DVD player. And, worst of all, it fits the formfactor of my other A/V components so it can be stacked with them.

      Honestly, although it would be nice if the XBox was smaller, it takes up less _practical_ space than my gamecube. Because I can't stack the gamecube, and because it's top loading, it either has to go on the very top of my entertainment center or on the floor.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    4. Re:Size? by *weasel · · Score: 1

      yeah, i'm sure the 'huge' xbox was hurt by its size. /sarcasm

      so it isn't as cute as a ps2? so what?
      it has ethernet, a harddrive, hdtv support, and 5.1 dolby sound. included. for free.
      how big is your ps2 with the harddrive plugin and the ethernet adapter?
      and how much more did it cost to catch up?
      and how much did you spend on memory carts?
      and how many games even support the adapter and HD?
      and hows that online play against modem users going?
      and hows that stereo sound, and no interlaced or hdtv support?

      and well, we can skip the games - because games are either: proprietary, or, out on all consoles.

      proprietary for ps2: gta
      proprietary for xbox: halo, mechassault, ghost recon, crimson skies, kotor

      (not counting in dev: cstrike, fable, halo2, etc)
      i'll grant you gta, everyone talks it up - but it is only 1 game.

      and we've all read every review about which system has better features/graphics/more content in the platform-non-specific games.

      the only thing i would have preferred from MS in the design department, is a sleeker look that blends more with the rest of my AV components.

      why would i ever need a little tiny box for my game system?
      it's just gonna sit there on my av shelves like everything else, and they're 2'x1'.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:Size? by Anonymous Coward · · Score: 1, Funny

      If you had anything HUGE you'd know how fun it is to lug that massive stature.

    6. Re:Size? by Sentry21 · · Score: 1

      A good point. Working at a game store of no ill repute, I can tell you that the worst part of my day is selling an XBox - not because I don't like them (Halo rocks, KOTOR rocks, etc.), but because I have to eat two or three good-sized steaks just to have the energy to get one from the back of the store.

      The gamecube, on the other hand, which I have wisely purchased and am greatly enjoying, is smaller than many melons I have eaten, weighs not much more than the controller, and is silent unless you're sitting beside it.

      The XBox is a perfect monstrosity - it works, to be sure, but it's big, loud, heavy, and hot. It's a hack at the best of times, and the engineers that designed it should be ashamed of themselves. The Gamecube, on the other hand, is a beauty of modern designing, as you can see when you disassemble it - layer upon layer of well-designed hardware and circuitry.

      Maybe Microsoft will realize that bigger isn't always better this time. If not, I guess I'll have to start eating better.

      That being said, what hurt the cost of the original XBox was that the PS2 had been around for a year, had a wealth of games, plus all the other PS2 games, and the XBox had the same reputation as Windows PCs (deserved or not) and cost five hundred bucks (almost $700 in Canada) at release.

      --Dan

  18. That means MS is also sticking with Intel by Anonymous Coward · · Score: 1, Insightful

    I think any chance AMD had in getting the X-Box contract just went up in flames.

    1. Re:That means MS is also sticking with Intel by torqer · · Score: 1

      I think that microsoft just put out the flames on this one. It's a game system not a space heater they are trying to produce.

    2. Re:That means MS is also sticking with Intel by Anonymous Coward · · Score: 0

      Besides the current Xbox is already a good enough heater as it is... (compared to my GameCube and my PS2, anyway)

  19. Explains the crappy linux drivers! by mabhatter654 · · Score: 1, Troll

    yep! Willing to do whatever for the MS Monster. And I really like my 9500Pro too! Hopefully, we'll see some Nvidia open-source drivers real-soon-now huh!

  20. So who is Nintendo going with.... by GweeDo · · Score: 3, Interesting

    This poses the question of whom Nintendo will be using for their next consoles graphics processor. With the Gamecube it was ArtX (whom ATI now owns). So with this deal with the devil will Nintendo have to go else where? With all the talk of their next box coming in 2005 and that specs are already getting released to developers I would imagine they already have a team in place for this, but have they said who?

    1. Re:So who is Nintendo going with.... by valkraider · · Score: 1

      ATI had to have bought ArtX before the GameCube - as my 1st generation GameCube sports an ATI logo...

    2. Re:So who is Nintendo going with.... by Zeromous · · Score: 1

      I don't think their next box is coming in 2005.

      Did their announcment not specifically state that they were thinking more along the lines of "outside the box"? ie Something revolutionary.

      --
      ---Up Up Down Down Left Right Left Right B A START
    3. Re:So who is Nintendo going with.... by Anonymous Coward · · Score: 0

      ATI bought ArtX before the Gamecube was released but the deal for the GameCube along with the chip design had already been finished before ATI bought them.

    4. Re:So who is Nintendo going with.... by TheCrazyFinn · · Score: 2, Interesting

      Nope, ATi bought ArtX late in the dev cycle for the GC after the part was mature and the GC contract signed.

      Still doesn't change the fact the ArtX part is crap, ATi quickly dumped the PC version, since the visual quality was atrocious. ATi mostly bought them for the guaranteed income and the foothold in the Console market.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    5. Re:So who is Nintendo going with.... by Safrax · · Score: 0

      IIRC, microsoft and nintendo seem to like each other as they have slightly different target markets. Microsoft wants teens, while Nintendo wants mostly children. Plus Nintendo seems to be shifting its primary market away from the console towards the handheld. This shouldnt change the deal between nintendo and ATi.

    6. Re:So who is Nintendo going with.... by valkraider · · Score: 1

      So I guess we were all right, eh? Depending on definitions of "before" and related terms. ;)

    7. Re:So who is Nintendo going with.... by Hellasboy · · Score: 1

      NVidia runs too hot and too loud to be put in a small form factor case (I don't see them going crate sized like the XBox). I think that it now would be a good time to invest in small 3D hardware companies ;) maybe time to look for another company that was formed by former Silicon Graphics Employees.

      Beta hardware should be running by end of 2004 so I would expect them to make a decision on who is designing the system pretty soon if they are serious about keeping their 2005 deadline. (guessing 18 months to go from paper to woring beta hardware and to give time to game developers to make games).

      --

      "Tread softly because you tread on my dreams"
    8. Re:So who is Nintendo going with.... by GweeDo · · Score: 1

      "the ArtX part is crap" It sure strikes me funny that much of the ArtX team was put on the R350 team if their works was crap. And it strikes me even funnier when you know that a lot of the "Dolphin" technology was put into R350's texturing engine. This is much like when Nvidia bought 3DFX. While Nvidia never created a chip soley based on what they obtained, much of what they got from 3dfx has ended up in other chips (like the Geforce2 and beyond).

    9. Re:So who is Nintendo going with.... by TheCrazyFinn · · Score: 1

      The part was crap.

      Doesn't mean that the base tech or the developers were.

      Remember, the guys who built the Radeon's were the same folks who built the crappy Rage 128.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    10. Re:So who is Nintendo going with.... by hkmwbz · · Score: 1
      No, Microsoft and Nintendo are definitely competitors. It is not without reason that Nintendo pretended to be interested to be bought out by Microsoft to be able to learn more about Microsoft's future plans.

      And Nintendo doesn't focus on kids - it focuses on games that can be played by anyone.

      Lastly, Nintendo is not moving to handheld as its primary market. It wants to dominate both handheld and home gaming.

      In conclusion, you are talking complete and utter nonsense. Not a single word you wrote was of any value.

      --
      Clever signature text goes here.
  21. This sucks by blackmonday · · Score: 4, Funny

    Now its gonna be a real pain in the ass to configure video drivers once I put Linux on my Xbox2.

    1. Re:This sucks by evilviper · · Score: 1

      No, it won't be a problem at all. For TV-out on ATI cards, your only option is vesa mode. No acceleration, no nothing.

      Then again, on the plus side, it's extremely easy to get it up and running... Although that's all you'll ever be able to do unless you personally reverse engineer the ATI chip, and get TV-out support working.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  22. Re:They actually got in line for this? by Trigun · · Score: 1

    to give or to take the beating?

    Rebounders were my ONLY hope in college. Sure they were damaged goods, but hey, I'm no prize pig myself. Maybe ATI is the Slashdot Geek waiting to feed off the scraps left behind, not because they can't compete, but because it's just easier, and you still get your itch scratched?

  23. Good bye to ATI's open soucre support by TheWanderingHermit · · Score: 3, Insightful

    ATI Technologies has signed a contract with Microsoft... ...which means ATI will be yanking all their open source and Linux support within the next 60 days.

    It's Corel all over again.

    1. Re:Good bye to ATI's open soucre support by Anonymous Coward · · Score: 1, Informative

      On the contrary, ATI recently started canvasing the various community forums to get beta testers for their new Catalyst Linux drivers, which they recently started serious development on. I've got the betas running here now, and I must say they are very very good - I'd put them on par with nVidias Linux drivers at the very least. There's a link here to a forum post from one of ATIs driver guys discussin the matter.

    2. Re:Good bye to ATI's open soucre support by dinivin · · Score: 1

      How the f*ck did this get modded as insightful?

      nVidia supported linux the entire time they had the first xBox contract with Microsoft.

    3. Re:Good bye to ATI's open soucre support by toddestan · · Score: 1

      So, I guess that makes their Linux drivers better than the current crop of drivers for Windows 2000?

    4. Re:Good bye to ATI's open soucre support by Scudsucker · · Score: 1

      Say it with me: OPEN SOURCE SUPPORT, as its what the parent poster was talking aboot. Nvidia has had great drivers for linux, but they've never been open source.

    5. Re:Good bye to ATI's open soucre support by alienw · · Score: 1

      ATI never had open-source drivers, either.

    6. Re:Good bye to ATI's open soucre support by LionMage · · Score: 1
      So, I guess that makes their Linux drivers better than the current crop of drivers for Windows 2000?

      FWIW, I have had no problems with Catalyst drivers for Windows 2000! I have a Radeon 9600 Pro, and it works flawlessly under Windows.

      I have tried the Catalyst drivers under Gentoo -- it's as simple as emerge ati-drivers -- but they don't seem to work exactly right under Quake 3. Not sure why. Seems the bottom half of the screen is corrupted somehow. This is the kind of stuff ATI is trying to fix with their new Linux driver initiative. I'm all for it!
    7. Re:Good bye to ATI's open soucre support by ndogg · · Score: 1

      Just like NVidia did, huh?

      --
      // file: mice.h
      #include "frickin_lasers.h"
    8. Re:Good bye to ATI's open soucre support by Scudsucker · · Score: 1

      http://www.cnn.com/TECH/computing/9910/21/ati.linu x.drivers.idg/

    9. Re:Good bye to ATI's open soucre support by alienw · · Score: 1

      http://www.cnn.com/TECH/computing/9910/21/ati.linu x.drivers.idg/

      Here's a quote.

      ATI Technologies on Wednesday said it will release more programming specifications for its Rage line of graphics chips

      First, these are just specifications, not drivers. Second, it's probably not all of them. Third, this is for the ancient Rage cards, not the Radeon-based ones.

    10. Re:Good bye to ATI's open soucre support by Scudsucker · · Score: 1

      First, thats more than what Nvidia does, second, they still sell a lot of Rage cards. :)

  24. Good thing for XBox by GeckoFood · · Score: 4, Interesting

    It has been demonstrated that while nVidia may have the fastest overall chip, ATi has concentrated on a more balanced solution -- better color and clarity of the image. ATi's ship is not all that much slower than nVidia anyway when you look at the specs and benchmarks. I would rather have a game console that's fast and has a good, crisp image than a fuzzy-around-the-edges rendering. This is a good thing for XBox.

    --
    Be excellent to each other. And... PARTY ON, DUDES!
    1. Re:Good thing for XBox by hawkeyeMI · · Score: 1

      Of course, in most cases you're going to be putting it on a TV anyway, which compared to a 1280x1024 pc screen isn't going to show too many slightly fuzzy edges.

      --
      Error 404 - Sig Not Found
    2. Re:Good thing for XBox by NeoSkandranon · · Score: 1

      Fast good crist image means nothing if you're still using a low-resolution crappy TV (which probably 75% or more of gamers are)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  25. And I quote... by Genjurosan · · Score: 1

    You are bad, Microsoft Man! You are bad and we are good! Your badness will be your demise, and our goodness will be our triumph! Bad is bad, good is good! Good-good, bad-bad, bad-bad, good,bad, good,good,bad,bad,good.

  26. Standard Microsoft strategy by downix · · Score: 2, Interesting

    nVidia starts warming up to non-Microsoft OS's (see Mac OS X, the binary drivers for Linux, some discussions of opening up docs, etc) then Microsoft offers them a spot on the XBox. Suddenly, top-end support for getting their chipset used elsewhere seems to evaporate. By this time, nVidia is pretty much an also-ran on other platforms, support is horrid and people are fleeing to ATI.

    Now, Microsoft buddy-buddies up to ATI, promices big contract. How long before ATI's non-M$ efforts start becoming lackluster, and support is dropped?

    --
    Karma Whoring for Fun and Profit.
    1. Re:Standard Microsoft strategy by FroMan · · Score: 1

      I don't know about too many other folks, but ATI's linux support is not quite up to par. I run a fairly well supported linux box as far as sound and network goes, but when I try to play rtcw-enemy-territory in linux I have far too many crashes. And nwn? I have never even been able to load the game with my radeon 9000.

      I don't plan on dropping cash for an nvidia card anytime soon, but I eagerly wait for updates to the ati drivers. For kicks I load up ATI's driver page every monring, check out the driver listing for the linux card, then goto nvidia.com/linux. Hopefully it will show in their logs that someone takes linux drivers seriuosly. I've also put in comments on their drivers comments page too.

      Hopefully linux support gets better at ATI.

      --
      Norris/Palin 2012
      Fact: We deserve leaders who can kick your ass and field dress your carcass.
    2. Re:Standard Microsoft strategy by evilviper · · Score: 1
      Now, Microsoft buddy-buddies up to ATI, promices big contract. How long before ATI's non-M$ efforts start becoming lackluster, and support is dropped?

      How long? I don't know, I don't think "negative infinity" is really a number, so I'm stumped.

      ATI's non-windows efforts are laughable to say the least. Sure, so far, there have been ATI drivers... At first they were completely reverse engineered, then, more recently, the terrible ATI documentation has been released for open source development only to a select few, under NDA (and terrible *is* the word used by those who do have NDA access to the docs).

      Yeah, you can get ATI drivers to work, but plenty of features are either completely missing, unstable, or have some other problems.

      A good example being Gatos v. DRI.

      Even with Gatos, there is NO TV-out support, NO hardware MPEG decoding, and don't even think about partial processor offloading for MPEG2 encoding from TV-in... TV-in is incredibly difficult to get working, at best, and completely impossible on certain types of hardware, at worst. Even if you get it working, the avview program is, at best, a poor tool for the job, but the only one that will work with ATI cards.

      ATI has only ever showed a nominal effort for non-Windows/Mac platforms, and taking that away wouldn't be a big loss. If Microsoft is getting anything sinister out of the deal, maybe it is ATI droping support for Mac... An area NVidia is rapidly encroaching upon anyhow.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  27. ATI is an underdog? by Tirephus · · Score: 4, Insightful

    I don't understand why ATI is considered an "underdog" these days.

    1. Re:ATI is an underdog? by cjustus · · Score: 1
      I didn't understand this either... Went and checked revenue... Nvida - 1.7Billion ATI 1.2 Billion ... So I see why ATI would be considered the underdog...

      Offtopic, but am I the only one you finds the name "K. Y. Ho" funny... I'd be dropping the Y or something...

  28. This is all nice and fun but... by JFMulder · · Score: 5, Insightful

    ... people tend to forget that nVidia was not only supplying the video solution for the Xbox, but also the networking and audio components. So with nVidia out of the picture, who is going to do the audio and networking? Does ATI have any GOOD audio and network chipsets? I know they have some sort of motherboard chipset "a la nForce", but does it feature decent 5.1 audio and networking?

    1. Re:This is all nice and fun but... by EmagGeek · · Score: 1

      Networking: Broadcom probably...

      Audio: Any commodity D/A convertor will do...

    2. Re:This is all nice and fun but... by AvengerXP · · Score: 1

      I got 50$ that other components will be brought to you by Intel. Now the XBox 2 can feature an Intel Inside sticker! Woohoo!

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    3. Re:This is all nice and fun but... by JFMulder · · Score: 1

      I would have thought that Microsoft might partner with AMD to get an Athlon 64 or something like that in there instead. It would help reduce the cost of an Xbox. I just hope this wouldn't cripple AMD in any way or cost them a bundle of money. They could always pull an nVidia tough and keep their share of money. That would help them make a few extra bucks at MS expense.

    4. Re:This is all nice and fun but... by tshak · · Score: 1

      It's possible that NVidia could still offer a solution, but I doubit. Based on pretty reliable sources, the XBox2 is not going to be x86 based. This would require customization on NVidia's part, customization that they are probably not interested in doing. MS will probably go straight to the source: Realtek for network, Creative for sound, and internally for the chipset (probably using chip designers from the WebTV team).

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:This is all nice and fun but... by rjoseph · · Score: 1

      Are you implying that the nForce is good?

    6. Re:This is all nice and fun but... by JFMulder · · Score: 1

      If you ever played on a Xbox connected with a 5.1 optical out, you'd be amazed to hear it. Since the audio in the Xbox must not be too different than the audio in the nForce, I'd say that the audio on the nForce must be pretty good. Nothing seems better of course than a Creative card at consumer level, but the Xbox audio is solid.

    7. Re:This is all nice and fun but... by JFMulder · · Score: 1

      Can you tell me what these sources are? I'd really like to read about that. Have they given any hints to what may be used instead? Power 64? Motorola, SPARCS?

    8. Re:This is all nice and fun but... by FueledByRamen · · Score: 1

      Damn, this just brought quite a few interesting images to my mind:

      XBox2 on Power4 (G5): After a long and heated discussion between Microsoft and Apple execs, they have decided on new design specs for the XB2. It will be a glossy white 1/2 sphere (flat part facing back, not down) suspended in a PlexiGlas cube. DVDs go in the top, controllers are wireless (with inductive charging base stations), and the cables (exiting out the back) are invisible. Price: $599, ships 3 months after announced.

      XBox2 on Motorola (G3): It will be up to speed in 2, maybe 3 years. We promise!

      XBox2 on UltraSPARC III: The Sun/Microsoft partnership for their new game console has shown an interesting twist in the design aspects, moving away from the form factor of the original XBox. The new machine will fit in a standard 19" rack, occupying 1U (1.75") of vertical space. It will be colored in the standard SunFire product-line grey/blue. The front panel will look really futuristic and have a DVD drive tucked off to one side, with four USB ports for controllers on the opposite end in a small square. The back panel, in addition to the standard video, audio, and power ports, will feature a serial LOM (Lights-Out Management) console port, so that your XBox can tell you how it's feeling in detail. You'll need a system key to turn it on and off, and to enable debug mode. It will come standard with 4GB of RAM and a pair of 73gb 15KRPM FC drives, 4 GPUs working in a cluster configuration, a high-end audio processor, 18 blower fans, be built entirely from 18-gauge steel, and cost $3500.

      --
      Every cloud has a silver lining (except for the mushroom shaped ones, which have a lining of Iridium & Strontium 90)
    9. Re:This is all nice and fun but... by JFMulder · · Score: 1

      controllers are wireless (with inductive charging base stations),

      I've got even better : Controllers are powered by the heat dissipated by the sweaty palms of the player as he or she plays a game.*

      *Disclaimer : Product may not work as intended with zen people.


    10. Re:This is all nice and fun but... by drinkypoo · · Score: 1

      So uh, who are these reliable sources? I see no incentive for Microsoft to use anything other than an x86-compatible processor in order to maintain back compatibility. Personally I'd be thinking about using an Athlon 64 with an AMD chipset. In fact, this could easily explain the delays in the release of Athlon 64 :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:This is all nice and fun but... by Wordplay · · Score: 1

      The nForce/nForce2 SoundStorm stuff (same as the XBox hardware) is pretty damned close to comparable to an Audigy 2, if not fully comparable.

      It's an excellent sound solution.

  29. ATI Ain't Dumb by Anonymous Coward · · Score: 1, Interesting

    Financial terms of the new deal were not disclosed, but Rick Bergman, senior vice president of marketing for ATI, confirmed that the contract includes a royalty arrangement that will protect ATI from the type of inventory problems that hampered Nvidia.

    Hopefully ATI has seen how the relationship worked with NVDA and used their experience with Nintendo. If this is a license to have someone else manufacture like NEC does with the flipper chip, ATI should be okay.

    Remember ATI has a Pentium IV license and will shortly releasing their dual DDR 9100-class graphics integrated motherboards(RS300). I suspect ATI won't just be doing graphics, but might provide the entire momboard infrastructure.

  30. New Name by tds67 · · Score: 5, Funny
    ATI said it entered a technology agreement with Microsoft to develop "custom, leading-edge graphics technologies" for the console.

    Microsoft also announced that this will be a Special Edition XBox, or SEXBox for short. So ATI will actually enter into and penetrate the SEXBox market.

    1. Re:New Name by rootofevil · · Score: 1

      that would be more action than some of their engineers have had their entire life

      --
      turn up the jukebox and tell me a lie
  31. Hardware Isn't Everything by Gothic_Walrus · · Score: 1, Offtopic

    Remember: no matter how powerful the system is or how pretty the graphics are, the games are what make the system great. If Microsoft can't pull in good games, their new console will die fairly quickly.

    --
    Goo goo g'joob.
    1. Re:Hardware Isn't Everything by WildBeast · · Score: 0

      I have both a PS2 and an Xbox and Xbox has got the best games between the two. I'm wishing I didn't buy the PS2, I spend all my time on the Xbox.

  32. What about Sony? by CommandNotFound · · Score: 2, Interesting

    Considering that ATI probably didn't make out well with the GameCube, and NVidia didn't fare much better with the XBox, shouldn't they be scrambling to provide hardware for the PS3 instead of fighting over the "scraps", since the PS2 has pretty much cleaned up the console market? Not trying to start a flame war, but 50/8/8 is pretty much a win. Does Sony produce their own GPUs?

    If I were a GPU manufacturer, I'd rather have my widgets in 50-60 million PS2 units rather than 8 million GC or XBox units. Anyone know the story on this one?

    1. Re:What about Sony? by tuffy · · Score: 1
      If I were a GPU manufacturer, I'd rather have my widgets in 50-60 million PS2 units rather than 8 million GC or XBox units. Anyone know the story on this one?

      Sony is big on proprietary anything. The PS2's CPU and GPU are both proprietary, as I recall, and the PS3 is likely to be the same. That only leaves the other players for PC graphics card manufacturers to bid for.

      --

      Ita erat quando hic adveni.

    2. Re:What about Sony? by AvengerXP · · Score: 1

      Sony's next chip in the PS3 will be proprietary (Sony-made). Sorry i don't have the details, but I've read that that's the way they're heading.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    3. Re:What about Sony? by PainKilleR-CE · · Score: 1

      Sony produces their own graphics chips, so no one else has a chance of getting in there unless they decide to go a different route for the PS4.

      OTOH, if they're still going with the Cell technology for the PS3, there is that chance of getting in on joint development efforts with Sony in the future (since the Cell tech was/is a joint effort with IBM and Toshiba?).

      --
      -PainKilleR-[CE]
    4. Re:What about Sony? by Anonymous Coward · · Score: 0

      If I remember correctly, they're using the 3DFx Voodoo 9999.

    5. Re:What about Sony? by bmajik · · Score: 1

      sony makes its own stuff, mostly.

      nvidia made out ok with their xbox contribution. they got stung with some inventory, but made handsome profits last quarter, mostly due to xbox sales

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    6. Re:What about Sony? by NoWhereMan · · Score: 1

      I would want to be anonymous too if I were just speculating without engaging the brain. The GPU they use is called the emotion engine. It is quite impressive and the raw performance (in terms like polygons per second ;-) has been noteworthy.

    7. Re:What about Sony? by Anonymous Coward · · Score: 0

      Sony makes the GPU on the PS1 and PS2... they would never outsource something like that to anyone...

      Its kinda the reason why they are number one, thier shit works...

    8. Re:What about Sony? by GoSpeedRacerGo · · Score: 1

      Goodness. The has a POS graphics processor. Just look at all the shitty PS2 ports to the Xbox compared to a native Xbox title. It doesn't even have mipmapping in hardware (ack!) and the texture resolution of all PS2 games really blows. BTW, the emotion engine isn't even the graphics processor. Good lord... post about what you know.

    9. Re:What about Sony? by NoWhereMan · · Score: 1
      My apologies if it burst your bubble because I was not specific enough. One person thought a Voodoo chip was being used and the person who started the thread was asking if Sony used their own GPUs. I deliberately referred to the Emotion Engine that way to avoid further confusion in case these guys actually went to the link I provided.

      As far as what I know , I was working with an SGI Indigo II High Impact workstation when Sony released their chip. My fellow engineers had quite a few conversations about the raw performance and what we had bought from SGI. Maybe I should be specific and tell you that many of the Nvidia engineers started at SGI?

      My BSEE studies enable me to talk at the transistor level if you prefer. Maybe you want to talk about Miller capacitance and compensating for it. Maybe you draw small signal models for everything you work with. I prefer to look at the big picture every now and then. I remembered that link because it showed a systems level view of how the PS2 works it's magic. Super fast chips are a waste if bottlenecks elsewhere in the system starve your application.

      Good lord, any other comments ;-)

    10. Re:What about Sony? by GoSpeedRacerGo · · Score: 1
      My bad. I didn't realize you were just a kid.

      High Impact was the mid-range graphics in the I2 in 1996. SGI's Octane was released in 1997 with Impact graphics (which saw a increase in performance compared to your I2). Odyssey graphics (V8, V10) were launched for the Octane in 1999 which were a significant move forward over Impact graphics. Even the Odyssey launch was over a year before your PS2 launch so I am not sure why your I2 High Impact is at all relevant? Besides, the PS2's graphics couldn't even begin to compare to workstation graphics at the time it was launched so any direct comparisons (while pointless) will be in contrast to your claims.

      As for SGI engineers at nvidia. Yep there are a good number, as well as Sun and LSI (founders), S3, 3dfx, ATI, Intel, Compaq, 3dlabs, DPI, HP, IBM, etc.

      Since you are just a kid you get a second chance to take my advice... post about something you know. Maybe you could discuss Miller capacitance somewhere.

  33. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    Who's the troll now then???

    I was merely pointing out that the word bush is another word for vagina.

    Pesky right-wing conspiracy theorists.

  34. Underdog?? by Frobozz0 · · Score: 4, Informative

    Um, calling ATI an underdog is a gross misrepresentation. Not only do they have the best performing chips, but their marketshare is actually dominant in many areas.

    http://www.beyond3d.com/#news7249

    DX9 Marketshare:
    ATI 40%
    nVidia 60%

    Integrated Marketshare:
    ATI 21%
    nVidia 27%

    Laptop Marketshare:
    ATI 68%
    nVidia 32%

    In most cases, nVidia's share in the last quarter fell, while ATI's was on the rise. Plus, ATI will be in all XBox sales and Playstation sales.

    Underdog? That's one brawny underdog.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
    1. Re:Underdog?? by cascino · · Score: 1

      Plus, ATI will be in all XBox sales and Playstation sales.

      I'm pretty sure Sony does their own graphics for PS2. ATI owns ArtX, the company responsible for the Gamecube's graphics set.

    2. Re:Underdog?? by Anonymous Coward · · Score: 3, Interesting

      Yeah indeed. Not only that but the performance from the ATI line seems better. Especially when you consider size and cooling. The XBox is a big and noisy enough beast as it is without needing the kindo of turbo cooling that is on thye NVidia FX lineup.

      Also (IMHO as a XBox developer) Microsoft were not too pleased with nVidia's insistance that they weren't going to allow the developers the specs to the bottom end of the hardware -i.e. most of the pushbuffer stuff for the XBox is undocumented as nVidia won't allow it out. So in effect you have to reverse engineer the XDK's to find out what D3D puts into the pushbuffers with different calls.

      It seems wierd to say that Microsoft were prevented from helping the developer and releasing specs from a third party but then the XBox division tends to be pretty savvy. What they want is for developers to like and want to deveop on XBox and do so by providing great samples, tools, libraries, documentation, white-papers and environments to work with from from the off. If only Sony would take heed and do the same!

      Maybe ATI will be far happier letting some of this information out the developers allowing us to hit the metal a bit harder, faster and more easily.

      What is more interesting is if XBox 2 or XBox2004/5 or whatever they decide to call it will be backwards compatible with Xbox games - I gues not, especially as I guess nVidia won't be supplying the sound hardware either.

    3. Re:Underdog?? by Anonymous Coward · · Score: 0

      So you post statistics, including two losses and one win for ATI.

      Way to support your argument that ATI isn't an underdog.

    4. Re:Underdog?? by PainKilleR-CE · · Score: 3, Informative

      In most cases, nVidia's share in the last quarter fell, while ATI's was on the rise. Plus, ATI will be in all XBox sales and Playstation sales.

      In most cases, nVidia had 0% share of those markets only a couple of years ago (and the DX9 market didn't exist anyway), especially that 'integrated marketshare' which was the only thing that kept ATI alive while nVidia rose to dominance against 3dfx in the 3d market.

      But, given that Sony produces the chips for Playstation consoles, I'm wondering how ATI gets anything from that market... Gamecube, maybe, but then we haven't seen an announcement yet regarding the next generation Nintendo console's graphics technology supplier.

      --
      -PainKilleR-[CE]
    5. Re:Underdog?? by Phil+Wilkins · · Score: 1

      This is true. The EE is a joint venture, but the GS is home-grown. The GameCube even has an ATI badge on the front.

    6. Re:Underdog?? by Anonymous Coward · · Score: 0

      "Not only do they(ATI) have the best performing chips"

      Huh?

      Check out reviews at Anandtech, HardOCP, etc. and the FX5900 is faster than the 9800Pro.

    7. Re:Underdog?? by Fo0eY · · Score: 1

      IMHO the first real test for fx5900 vs the 9800 pro will Half-Life 2, and Valve is recommending the 9800 over the 5900

      that's all I need to know
      forget all the benchmarks and reviews

      I want the card that's going to run my games the fastest

      Hiya Gabe. I know that all of you's guys at Valve are really busy with HL2, but I was wondering if you could answer me a quick question? I'm not sure if lots of people have asked this before or not, but I was wondering what graphics card you would personally recommend for HL2? I am torn between the two newest cards, the 9800 Pro and the FX 5900. So if you were me, which card would you go with, and if you want to elaborate on your answer that would be great! Thanks.

      Gabe - 9800 Pro. It's faster and has better image quality.

    8. Re:Underdog?? by hkmwbz · · Score: 1

      Except the losses to NVIDIA are minimal in two of the cases, while the one ATI wins at, it has a far bigger market share than NVIDIA.

      --
      Clever signature text goes here.
    9. Re:Underdog?? by GoSpeedRacerGo · · Score: 1

      So as a Xbox developer, what are your views about a hard stop to the growth of your current target installed base and starting from scratch for the size of the new installed base? All the while Sony will be adding to the PSX compatible family.

    10. Re:Underdog?? by GoSpeedRacerGo · · Score: 1

      But the 30% that NVIDIA owns in the overall mobile market is a large majority of the high-end/performance segment which has higher revenue/margins. Basically, your logic is flawed and over simplified but thanks for chiming in.

  35. Not necessarily by phorm · · Score: 2, Funny

    It depends on how closely the games tied to the GPU. My games work equally well on an ATI or NVidia card in windows, no reason the same shouldn't apply on a console. Now, it could be that they have to do a little modification to make it run right, or that not all old games will be quite exactly same as X-box #1, but ah well.

    That being said, I wonder how many people here would go for an X-box anyhow? The current game linup isn't great anyhow, much better stuff on other consoles, though perhaps this will change for X-2.

    Might be a good slashdot poll:

    Preferred console:
    a) Gamecube
    b) Playstation 2
    c) X-box
    d) X-box (but I run linux)
    e) Atari 2500 rules!

    1. Re:Not necessarily by yerfatma · · Score: 1

      What is an Atari 2500?

    2. Re:Not necessarily by shepd · · Score: 1

      HTH

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    3. Re:Not necessarily by Psykechan · · Score: 1

      It's 100 less than your standard Atari 2600 you insensitive clod.

      Actually, the new alphabet created for the California Recall has caused the Atari 2600 or "VCS" to be renamed the Atari PQE.

    4. Re:Not necessarily by ComputerSlicer23 · · Score: 1
      Yeah, but people who write games for Windows understand that releasing games for ATI and NVidia is a good idea. AFAIK, there are two revisions of the X-Box, the original release, and one that has some security fixes in it.

      As long as Microsoft make sure that the X-Box acts the same when you use the same API, the games work. You really only need to test on the X-Box. The console market is much easier to develop for because the hardware is very, very well known, and very stable.

      As long as you stay with the API's, and the new hardware has so much more power then the old hardware, it doesn't make much difference. About the only thing you could be worried about is if, the X-Box 2 GPU doesn't have some feature the original NVidia's does. Or if someone screwed up, and didn't code the game to account for the possibility of extra CPU power. I remember trying to play the original Wing Commander on my P100. It ran so fast I couldn't even deal with it, and I was an ace on the 386 it originally ran on.

      Given the X-Box's weak title support, and the lack of penetration in a lot of markets, they'll really want to keep compatibility to help make the new product a lot more attractive.

      Kirby

    5. Re:Not necessarily by The+Lynxpro · · Score: 1

      >Actually, the new alphabet created for the >California Recall has caused the Atari 2600 >or "VCS" to be renamed the Atari PQE. Use that in your Slashdot signature! That was priceless!

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    6. Re:Not necessarily by Blahbbs · · Score: 1
      You forgot one:

      The X-CowboyNealCube

    7. Re:Not necessarily by Daetrin · · Score: 1

      The X-CowboyNealCubeStation you mean.

      --
      This Space Intentionally Left Blank
    8. Re:Not necessarily by Glyndwr · · Score: 1

      f) I only play with CmdrTaco's joystick

      --
      You win again, gravity!
    9. Re:Not necessarily by yerfatma · · Score: 1

      What the hell is "Canada"?

    10. Re:Not necessarily by drinkypoo · · Score: 1
      While one man's comment hardly makes a useful amount of data (since it is only one datum in this sense) I would like to tell you why I could give a shit who makes what, and I will simply buy whatever console has the games/features I like. Put simply, if I have to go through a big pain in the ass process to play a game on a console, or I have to spend a bunch of extra money to play a game on a console, then I might as well have spent all that money on my PC. Upgrading my PC will let me play lots and lots of games. (Actually, that's bullshit, there is no game out today which will not run acceptably on a Athlon XP 2000+ with a GF4Ti4200. But many of them are chunky and I would get a more console-quality experience with a new video card at the very least.)

      I bought an X-Box partly because of the hacking potential, I won't lie, but also partly because games I was interested in started to come out for it, and I had gotten pretty tired of Playstation 2. I have actually purchased zero X-Box games since I bought the thing, and I've been using it mostly as a DVD player. It came with JSRF and SGT 2002, both of which are excellent games, and Blinx the Time Sweeper, which I have not bothered to play. At all. I intend to purchase Full Spectrum Warrior and Crimson Skies, though, as well as Xbox live 2.0, and whatever Sega GT it is that comes out with online play. (2003? 2004? I don't know.)

      Assuming there are equal numbers of games on both systems that you would like to play, the Xbox is a better value than the Playstation 2, today. This is not necessarily a safe assumption, most people seem to prefer PS2 games, but there are some dope titles coming out for Xbox. For $220 you get an Xbox with four controller ports, a hard disk, ethernet, DVD dongle, and S-Video and S/PDIF output. Since you can't even get the disk/ethernet upgrade for PS/2 yet (you can get the linux kit but it does not and will not work with games, except possibly with some hacking) the PS/2 is obviously inferior :P But expect the PS/2 with all of those things at once (it does come with the ability to play DVDs, but you have to spend more money to get a remote anyway, and I consider that equivalent to Xbox charging you for the DVD software license with the IR dongle.)

      Now presumably Sony will not make this mistake with Playstation 3. I think they will put the hard disk and the ethernet into the unit. Moreover you will not need to buy a box with outputs for video and whatnot like you do with microsoft, which is a huge annoyance. You just buy the damn cable. Microsoft putting the digital audio output on the cable really annoyed me. It does turn out to be quite convenient if you move your Xbox around, but I'm guessing most people don't do this that much. It doesn't do me any good anyway, because I have digital audio and S-video in different places, so I have to move the thing around anyway. Thanks, Microsoft.

      Nonetheless, the unit has a hard drive, and that is neat. When you buy a PS2 you have to spend money on the memory card, which is what, thirty bucks still? Same price on the Xbox, but you don't NEED one for the Xbox as you do with the PS2. Again, this will not be an issue, I think, with the Playstation 3.

      Sony could have mitigated these problems by supporting firewire-attached storage (the firewire is right there in the front of the damn thing. Ever use it for anything? Me neither) and USB ethernet, but they didn't, because they wanted to sell you a proprietary solution instead. Nothing wrong with that per se, except that it put them well behind Microsoft in certain respects.

      Anyway, what I'm saying is, I'll buy whichever system has the games I want the most, I don't care if it's from Microsoft. I sold my PS2 a while ago and I don't really feel the lack, except now that I have a driving force wheel, I don't have a PS2 with GT3. My timing is horrible. And there is STILL no force feedback wheel for Xbox in spite of the fact that Microsoft has their own USB force feedback wheel, for which they could t

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Not necessarily by Anonymous Coward · · Score: 0

      The console market is somewhat easier, but realistically, testing should be done across all motherboard revisions.

      I can't speak for XBox, Microsoft may have only done 2 revs, but it's pretty common for there to be a half dozen to dozen revisions over a console's life. If you include the Japanese variants, PS2 has gone through the higher of those two already, and I wouldn't be surprised if they don't rev it a few more to drop their costs further.

      One game I was involved with had a crash bug occur on one particular revision of SNES. On every other rev it was stable. So while it's ultimately Nintendo's fault, the developer still needs to test and debug across all revs, because the customer doesn't care - they just want the game to work, dammit. Stores where you can buy used consoles really are a developer's best friend.

      FWIW, I haven't heard of any XBox developers doing this, they seem to be playing as fast and loose as your current comments. Given MS's lackluster testing department, I've chuckled every time I've been at a friend's place and his game crashes.

      MS management is focusing on making it "easy" to pass - Nintendo, Sony, and Sega are (yeah, "were" in the case of Sega) traditionally were extremely difficult to pass - so they don't really test all that hard. Give it a once over, script some burn-in tests, and a day (or less!) later, voila, stamp of approval.

    12. Re:Not necessarily by ComputerSlicer23 · · Score: 1
      Yeah, but it's really, really hard to develop software that will run on a platform 3 years before it was built.

      My point being, that console games get tested to ensure they work on all the consoles revisions that are available when the game is made. They aren't designed and auditted to see if they will work on future platforms if the MS decides to switch GPU vendors.

      Kirby

    13. Re:Not necessarily by Upphew · · Score: 0

      f) Nethack in console

  36. Not funny, likely true. by Anonymous Coward · · Score: 0

    Somebody with one more mod point, please mod this as insightful instead. I'm not kidding.

    1. Re:Not funny, likely true. by Anonymous Coward · · Score: 0

      Someone with just one more mod point, please mod parent as funny.

  37. I don't understand by blah1019 · · Score: 0

    why a company as huge as MS has to bid this stuff out? Wouldn't it be easier to just buy the company and move on? What am I missing here?

  38. Underdog? by Anonymous Coward · · Score: 0

    Give me a break..ATI is the graphics chip underdog? Please. They've been making chips for like 20 years (mostly crappy). With the advent of the 9000 series they finally made cards that dont suck ass, and are taking away the business from Nvidia hand over fist. Since they obviously are willing to wheel and deal (probably selling the chips to M$ at cost) to take the business away from Nvidia, who are having trouble competing with the graphics GIANT. Obviously ATI is pulling a M$, getting in taking over market share and then boosting prices.

    Nvidia will be out of business in 2 years (or close to it). But, as always Micro$oft is out to steal technology...

    Bring your friends close, bring your enemies even closer.

    I hope ATI fuking chokes on the short end of the stick when it's rammed up their ass.

  39. bad for ATI though by Matt+Ownby · · Score: 2, Interesting

    Some have speculated that the reason ATI caught up with (and surpassed) nvidia in the overall speed category was because nvidia took time off from their R&D to do the xbox. I think even John Carmack may have referenced this in one of his .plan updates. At any rate, nvidia no doubt realized that they couldn't do xbox2 _and_ regain the speed crown. I predict that this move may benefit ATI in the short run but they will allow nvidia to catch up again and overall I think this benefits nvidia.

    1. Re:bad for ATI though by Ian+Wolf · · Score: 1

      That could be, but Nvidia really messed up with their migration to 0.13 micron production for the FX line. They put all their eggs in one basket and promptly dropped it. The leaf blower (aka GeForceFX 5800) was a complete piece of junk. The 5900 has redeemed them in the eyes of many, but the next releases from either company is going to be key in establishing who the "leader" in the graphics market really is.

      --
      "The words of the prophets are written on the Slashdot walls."
  40. Re:Good bye to ATI by bstadil · · Score: 1
    Not only that they will regret this "win" down the line.

    Can anyone mane ONE company that entered into an agreement with Microsoft that didn't get screwed?

    --
    Help fight continental drift.
  41. And this just in... by Anita+Coney · · Score: 5, Funny

    Seattle WA: Microsoft, with the ink barely dry on its chip deal with ATI, turned around and sued ATI in an attempt to get ATI to lower its chip prices.

    A Microsoft spokesperson was quoted as saying, "We're losing about 100 dollars on each Xbox we sell. We feel that ATI should bear the burden of at least some of these tremendous loses. At least until we steal their technology and get our own chip plant up to speed."

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:And this just in... by Quasar1999 · · Score: 1

      Microsoft inked a deal with IBM that they would never manufacture chips... now obviously we have microsoft hardware, keyboards, routers, etc... but I don't think they can create CPU's, GPU's, or anything of that nature.

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
  42. Talking Out my Ass Here... by ewhac · · Score: 5, Interesting

    I imagine the "troubled partnership" between Micros~1 and NVidia is largely based on the fact that NVidia made damn sure they had a good contract in place.

    NVidia and Microsoft cut their deal when NVidia was the undisputed leader in graphics chips, and Microsoft was the undisputed leader in anti-trust crimes. NVidia, being founded in part by ex-Sun employees, knew full well that dealing with Microsoft was a sure-fire way to get screwed. So no small amount of time was spent making absolutely certain the contract between them left no room for "creative misinterpretation" on either side.

    I imagine NVidia wants/wanted to exercise the same care in the Xbox2 deal, but Microsoft would rather have someone they can walk over. Hence the "troubled partnership."

    This is, of course, all pure speculation.

    Schwab

    1. Re:Talking Out my Ass Here... by dackroyd · · Score: 4, Interesting
      I imagine NVidia wants/wanted to exercise the same care in the Xbox2 deal, but Microsoft would rather have someone they can walk over. Hence the "troubled partnership."


      Too true. Microsoft have been playing hardball with nVidia for quite a while now. Firstly they wanted to renagotiate they terms on which nVidia supplied chips for the Xbox (basically MS realised how much money they were losing per box and wanted nVidia to share some of that loss).

      They were also fucking both nVidia and ATI over with respect to the DirectX 9 specification - basically they wanted both companies to hand over their patents for any graphics techniques that would be used in DirectX 9, ATI who were in a bit of a hole at the time (ie before the 9x00 cards came out) agreed, mostly because they were desperate. nVidia told Microsoft to f' off and so Microsoft changed the DirectX 9 specs at a relatively late date, so the cards nVidia was planning to release as the first DirectX 9 cards couldn't be because they didn't have the right pixel shaders.

      Anyway whoever does the chip for the Xbox 2 is going to have a massive task on their hands, as it is going to have to be quite different from the chips nVidia and ATI are used to making (because, even now three years after it was released, the PS2 still has a higher fillrate than any PC graphics card)
      --
      "Free software as in beer, copy protection as in racket" - Telsa Gwynne
    2. Re:Talking Out my Ass Here... by pgjpgj · · Score: 1

      I spent several years working for gfx chip companies that were jacked around to various degrees by MS. I was also involved in an abortive deal to supply the chip for a console. That was half a decade ago, but I suspect some things are still true:

      1) MS tolerates h/w vendors only when they are numerous and fighting each other (as opposed to s/w vendors, WHO MUST DIE). Thus they love to play h/w vendors off against each other. The DX group would routinely ask us about our future features "to see where they would fit in the next DX release" and then selectively beam telepathically to competitors to keep the playing field level.

      2) MS gets jealous when it perceives other hi-tech companies getting too much "buzz". To this day I'm convinced that the entire Talisman/Siggraph 96 assault was mainly motivated by a desire to put sgi in their place (turned out sgi managed that feat quite nicely all by themselves, but still...)

      3) you are correct that executing a console project is incredibly defocusing and can steal resources from other projects. Unlike an OEM, who will just blow you off if you miss their dates, the console customer will hound you to hell and back again... there is no escape.

      4) gfx chip biz has historically been punctuated equilibrium (remember Western Digital, S3, 3dfx?), the ATI-nVidia duopoly of the last couple of years has been the aberration. But with MS getting active with gfx research again, and presumably desiring eventually to turn xbox into a profit center there may be turmoil ahead (Intel never completely gave up on gfx either).

      No doubt ATI went into this deal with their eyes open, and there are lawyers who specialize in negotiating MS contracts (an experience worth a separate topic). ATI probably found the opportunity to recapture some of the glory lost to nVidia and at least the perception of parity worth the dangers of dealing with the devil. For MS, it's the typical multiple agenda deal: put an uppity supplier in their place, learn more about a technology it may be able to leverage in the future, and reduce the present per-box subsidy.

    3. Re:Talking Out my Ass Here... by Anonymous Coward · · Score: 1, Informative

      "the PS2 still has a higher fillrate than any PC graphics card"

      >>PS2 has a fill rate of 1.2 gtexels/s and 2.4 gpixels/s

      This is misleading. The PS2 only has 0.5 texels per pixel, which would look awful on a high-res monitor. PC graphics cards use 2 texels per pixels. For PS2 to have the same quality pixels as PC's the developers would have to reduce the pixel fillrate to a pathetic 600 mpixels/s.

    4. Re:Talking Out my Ass Here... by Anonymous Coward · · Score: 0

      But what really matters is the breasticles.

      I'd like to see any PC card render breasticles as well as the PS2.

    5. Re:Talking Out my Ass Here... by Zenki · · Score: 1

      Wondering whether a link to the actual agreement is available? I'd like to take a peek at it myself. I'm no apologist, but it seems more likely that MS was asking for any technology contributed to DirectX to become unencumbered to make it legally safe for other manufacturers (other than NVidia and ATI) to manufacture DX9 type hardware (more competitors always means more fun).

    6. Re:Talking Out my Ass Here... by rhuntley12 · · Score: 1

      Perhaps they wanted to renegotiate because its a couple years later and costs have most likely gone down a ton? Wouldn't you try the same? Or do you still want to pay $400 for that couple year old Radeon?

    7. Re:Talking Out my Ass Here... by rendermaniac · · Score: 1

      We're some of them ex-SGI? They got burned with Microsoft on Farenheit - the link between OpenGL and DirectX (I think....) that never happened. It would definitely explain their watertight contracts.

    8. Re:Talking Out my Ass Here... by dackroyd · · Score: 1
      Wondering whether a link to the actual agreement is available?

      Hell no, got told story over beers by a techy person.
      DirectX is encumbered by all sorts of dumbass patents already - that's one of the reasons why nVidia bought the remains of 3dfx (my favourite is the patent on multi-texturing which is now owned by nVidia).

      As I understood it, it was more for Microsoft to be able to use DirectX 9 technology as they see fit ie in a console, without having to pay any license fees.

      --
      "Free software as in beer, copy protection as in racket" - Telsa Gwynne
  43. Re:Old games? by ClippyHater · · Score: 1

    Provided the developers actually used DirectX, none.

  44. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0
    This is very simple, he is very uneducated and is bringing our country down.

    haahhaahahahahhha!!!!!!!

    Uneducated? If you think he is uneducated then either you are the next plato, or you are very ignorant. Bush recieved his undergraduate degree from YALE, and went on to recieve a Master of Business Administration from Harvard. HARVARD!! If you call that uneducated then I suggest you wait till middle school to get into politics.

    What you are really upset about is that your pansy GoreBot couldn't sue his way into the oval office.

  45. Underdog my ass... by botzi · · Score: 0, Redundant
    Graphics chip underdog ATI Technologies


    Yeah right, and why exactly they're the underdog??? Cause NVidia had slightly larger part of the market for the last 3 months, cause NVidia's quote is a bit higher(at the moment), or cause they(ATI) were the first(and arguebly still are the only one) to provide a GPU with DX9 support???

    --
    1. No sig. 2. ???? 3. Profit!!!
  46. Re:OT - Care to explain your hatred? by Dot.Com.CEO · · Score: 2, Insightful
    Well, he might not answer, but I will. Bush is hated outside the US by most people because he has shat upon the UN, US's allies and basic international agreements so he can get his way with "Shaddam". He is hated because, quite frankly he is slow witted and obviously inept at conveying complex thoughts (assuming he has any). He is hated because he, along with apparently many other Americans, he likes talking about "freedom" and "democracy" while trampling on these ideals with his every act. He is hated because he is the embodiment of modern fascism (in the dictionary sense of the word) and because, frankly, it is because of him that all the feelings of solidarity after September 11th that almost everyone in the world felt about what fell upon your country disappeared. He is hated because he has created an air of suspicion in the whole world, destabilising the process of peace as well as the extremely volatile Middle East area by lying about Saddam Houssein's offensive capability.

    These are some of the reasons I hate your idiot president, hope it's rational enough for you - although, to be frank, with a sig such as the one you're sporting I'm sincerely doubting whether I should have bothered.

    --
    Mother is the best bet and don't let Satan draw you too fast.
  47. Re:Well.. by botzi · · Score: 0

    ...somebody already posted a reply with similar idea....sorry for the dupe.

    --
    1. No sig. 2. ???? 3. Profit!!!
  48. Mistakes on several levels... by Rahga · · Score: 3, Interesting

    This is all simply observation from where I stand, and may or may not indeed be accurate, but I've got a strong feeling that nVidia's getting slapped by the trout of irony in the short term, that Microsoft is having fun with their spot on the totem pole of cash, and ATI and nVidia may in fact switch places again with this move.....

    What we saw with X-Box one looked like this: nVidia makes waves with graphics cards. nVidia scores humongous x-box deal. nVidia wisely focuses on development of their x-box product, while losing some focus on their core audience, home PC gamers. R&D mishaps, and one bad mini-product-line later, and now ATI's got a clear lead in the game.

    Honestly, I bet that if Microsoft makes ATI contort and wrap themselves around all sorts of bad practices and ideas just to make the perfect X-Box 2 chip, ATI may just lose ground back to nVidia... Remember, ATI thinks they are the ones with nothing to lose now, while nVidia learned the hard way that a dustbuster makes for a sloppy cooling fan, and are resolved to quit making mistakes.... especially since they probably aren't happy with the net results of their first Microsoft outing.

  49. Makes some sense... by mraymer · · Score: 4, Interesting
    ATI is better for raw power, which is probably what MS wants to brag about with their next console.

    nVidia's strong point has always been their continued driver development (yes, I know the Linux driver is not open. Yes, I know about the 3Dmark controversy), and since updating drivers on a console is not something people would be used to doing, or even allowed to do, ATI's raw speed bonus seems logical.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  50. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    I could care less about Gore, but you do realize that because someone recieved a degree from Yale does not mean he is educated.

  51. FUD by *weasel · · Score: 4, Insightful

    access the hardware directly? where would you get such an idea?

    developers are using dx8 and at most are hand-coding vertex and shader routines; which if you hadn't noticed, may have been proprietary to nvidia 2 years ago, but are directx 9 canon now.

    there is no reason to expect that xbox2 will not have backwards compatibility. there is every reason to assume that it will. heck, nintendo might even cave and have backwards compatibility.

    if anyone has learned anything from the ps2 run - it's that backwards compatibility guarantees solid sales out of the gate. you can accuse microsoft of many things - but being bad businesspeople is not one of them. they know where the money goes.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:FUD by GoSpeedRacerGo · · Score: 1

      Wrong, there is very good reason. All of these vertex and fragment shaders are written in NV2x assembly code. There is no "dx8" language. They write C/C++ to the dx8 spec for xbox1 but all the shader code had to all be written in machine language and downloaded onto the GPU via function calls in dx8. There was no HLSL or Cg at the time. It will be very interesting to see what happens to all the NV2x specific machine language on DVDs in familyrooms all over the world when Xbox2 comes a long.

    2. Re:FUD by X-Guy · · Score: 1

      All DX-8 software that the Xbox games use shipped on the game's DVD. DX-8 drivers undoubtly have bugs in them (all software has bugs) and the game is coded to those particular bugs, with workarounds and optimizations for that particular DX-8 driver. You can't change the DX-8 driver or the games will break.

      That means that the Xbox games necessarily require the NVIDIA GPU. That dependency is in the games themselves. I can't imagine Xbox2 being able to emulate the NVIDIA GPU. It seems backwards compatibility really is not possible unless they also have the NVIDIA GPU on board (which is conceivable. PS2 has the PS1 chip in the box).

    3. Re:FUD by Anonymous Coward · · Score: 0

      You obviously don't know very much about how the XBox works. Yes, it's true, they are using DX8 stuff. However, the XDK compiles to NVIDIA MICROCODE, which, last I checked, won't run too nice on ATI cards. So, unless they write some sort of reverse-enginnering to get it back into DX code, it won't work. This basically entails the XBox2 emulating the XBox1...which is just weird, but could work if MSFT actually put some money into it.

    4. Re:FUD by showler · · Score: 1

      nVidia's Dawn demo was written to use nVidia specific code. A wrapper was written that makes it run just fine on an ATi card.

      The cards are functionally pretty near identical in terms of what they are capable of doing. All ATI needs is to write a wrapper that will translate the nvidia calls to something the ATi chip will understand. Since the Xbox code is pretty standardized, that probably won't be hard.

      Looking at ATi's OpenGL support it looks like ATi supports more of nVidia's extensions than nVidia supports of ATi's extensions (kinda like how Linux plays well with Windows, but Windows refuses to believe Linux exists).

    5. Re:FUD by Darren+Winsper · · Score: 1

      Err...didn't they just use the DX8 shading language? It's a common language everyone supports.

    6. Re:FUD by GoSpeedRacerGo · · Score: 1
      There was/is no DX8 shading language. DX8 allowed for GPU-specific machine code to be downloaded to the GPU but there was no shading language.

      There weren't any high level shading languages for GPUs until NVIDIA's Cg and DirectX 9's HLSL (which are identical) came along. Neither of these were ready or around before the spring/summer of 2002.

      I am not aware if the Xbox dev environment is allowing people to start using DX9 and HLSL at this point (probably) but the entire first batch of Xbox games with vertex and fragment shaders use NV2x specific machine code.

    7. Re:FUD by GoSpeedRacerGo · · Score: 1
      There is a very long list of details and shaders that make up Dawn that are not included or properly rendered with the wrapper used to run Dawn on ATI.

      Just looking at the screen shots should show anyone that knows what they are looking at that this is the case. Especially if you focus on her hair (which is where a majority of the data and shaded pixels and overdraw are).

      This totally invalidates any performance comparisons using the wrapper version of Dawn and proves that running Xbox1 games on Xbox2 could be filled with issues and incompatibilities.

      What it doesn't do is make good press which is why you will only every read about dawn with the wrapper running on ATI with no mention of the problems and missing features.

    8. Re:FUD by Darren+Winsper · · Score: 1

      Then explain how both NVIDIA and ATI cards implement pixel shaders versions 1.0-1.3 (1.2 for the GF3).

    9. Re:FUD by GoSpeedRacerGo · · Score: 1

      Before Cg, HLSL, and OGL SLang PC game developers had to (and still do in many caases) ship shader machine language code in both ATI and NVIDIA flavors. This is why shader adoption has been so slow on the PCs. Writing assembly was tough but you also had to manage that per vender and per GPU (ATI vs. NVIDIA->NV2x vs. NV3x).

      None of this is relavant to the XBox. The XBox is a closed system and every unit is the same so the software developers have been much more aggresive about supporting shaders. They only had to hand code for one GPU. More importantly there are millions and millions of DVDs out in livingrooms that ONLY have NVIDIA NV2x GPU machine language on them. There is no opportunity to rewrite this and there was no need to write for more than one profile. How they are going to support this is going to be very interesting.

      This is much more critical and tough than supporting PS1 compatibility on a PS2. PS2 graphics were a complete superset of PS1 graphics and you can even use more advanced features (bi-linear filtering) when running a PS1 title on the PS2.

      This is not the case with Xbox2. An ATI GPU is not going to be a superset of NVIDIA's chip level shader architecture or features. But more importantly, these shaders are VERY performance sensitive. The fragment shaders are running per fragment (future pixel) which is in a critical path for graphics performance. There is no time to emulate these in software or translate them. There is no time to move things onto or off of the GPU. These small, hand-tuned bits of GPU code have to run fast to maintain the target frame rate.

      I will never say there isn't something they could do but at this point I don't see how they will be able to support the Xbox1 software that has been developed.

      Moving forward they can start using HLSL and start compiling to two profiles to include the ATI specific GPU shader code (as soon as they know what this chip will look like). That won't happen for a while so most of the games of 2004 will be Xbox1 specific as well. HLSL does support dynamic compiling so that may be what they use until the Xbox2 chipset is ready.

      Still, I don't understand how you will be able to say that NFL Fever 2005 will run on Xbox1 and Xbox2 but Halo/Halo2 is Xbox1 only. I think they will either find a way to ensure 100% compatibility or they will completely break it.

  52. A chart to help you by Lord_Slepnir · · Score: 5, Funny

    Day of Week: M T W T F S Su
    SCO E E E E E E E
    Microsoft E E G E E E E
    IBM G G E G G E G
    RedHat G G G G G G G
    NVidia G E G E G E G
    ATI E G E G E G E

    1. Re:A chart to help you by deander2 · · Score: 1

      Legend:
      G=good
      E=EVVVVVVIL!!!

      ;-p
      damn you, lameness filter. now i gotta type more crap...

    2. Re:A chart to help you by Niles_Stonne · · Score: 1

      You missed Apple...


      Day of Week: M T W T F S Su
      Apple G G E G G G G


      --
      Sticks and Stones may break my bones, but copyright will always protect me.
    3. Re:A chart to help you by Anonymous Coward · · Score: 0

      As you can see from the chart, good and evil are nearly in balance, with evil having a bit of an advantage on Saturday.

    4. Re:A chart to help you by Anonymous Coward · · Score: 0
      But that's only because Saturday has to deal with the hangover from the Good time on Friday night.

      As Philbert Desanex learned, people will vote the Fascist ticket with an Evil hangover.

    5. Re:A chart to help you by guacamolefoo · · Score: 3, Funny

      Shouldn't it be more like a win/loss chart for relative evil/good?(1) (I'm sure that my chart is internally inconsistent somewhere, so bugger off). Read the company name at the left to see whether it is more or less evil than the companies at the top.

      ---------Opposing company
      Company: MSFT RHAT NVID IBM ATI SCO
      ----MSFT--X----E----E----E----E----G
      ----RHA T--G----X----G----G----G----G
      ----NVID--G----E--- -X----E----G----G
      ----IBM---G----E----G----X----G ----G
      ----ATI---G----E----E----E----X----G
      ----S CO---E----E----E----E----E----EE

      Legend:
      X = competing vs. self
      G = "Good"
      E = "Evil"
      EE = "Evil^2"

      Alternatively, a BINGO-style chart might be good for /. Bingo:

      A random set of items could be generated on the user page containing a matrix of company names and "good" or "evil" acts (decided based on reported stories and a "good" or "evil" mod point system).

      Example card:

      MS-G NV-E NV-G RH-E SC-E
      CS-E AT-G DB-G NV-G IB-G
      IB-E MB-G LT-E RM-E SC-G
      RM-G RH-G CS-G AT-B LT-G
      NV-G BG-G RM-G vi-E SC-G

      MS = Microsoft
      NV = nVidia
      AT = ATI
      IB = IBM
      CS = Cisco
      RH = Red Hat
      DB = Debian
      RM = RMS
      LT = Linus Torvalds
      BG = Bill Gates
      MB = Steve Ballmer (2)
      vi = vi


      First person to get five in a row shouts "BINGO!" and wins something.

      GF.
      (1) Admittedly, this is highly derivative of your most excellent and funny post, but here goes...
      (2) MB = Monkey Boy

    6. Re:A chart to help you by Anonymous Coward · · Score: 0

      Shouldn't that be "EEEEEEEEVIL!!!"? I'm not sure how to pronounce a prolonged `v'.

  53. Re:Good bye to ATI by Anonymous Coward · · Score: 0

    I don't really see how Apple got screwed when they entered their in to their agreement with microsoft.

    If it wasn't for microsoft saving them apple would likely be dead today. Since microsoft saved them Apple has now regained its niche market, got back its stock from MS and is throwing off the MS baggage that remains.

  54. Re:Good bye to ATI by Anonymous Coward · · Score: 0

    SCO ;-)

  55. Dawn on Xbox2 by aardwolf204 · · Score: 1

    So much for seeing Dawn on Xbox2.

    Oh, wait... Nevermind.

    --
    Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
  56. Graphics is only part of the Xbox chipset by WARM3CH · · Score: 1

    Xbox is not just Windows + Graphics card. What nVidia also produced was the chipset that amongst all things was also the sound subsystem of Xbox. nVidia has been very successful these years with nForce/2/3 in the gaming world and ATI has not yet shown anything comparable to these chipsets. Consider that these units are already integrated in nForce family: Direct Sound 3D hardware, Dual bank memory controller, 10/100Mbit Ethernet controller, IDE controller. And all these units are amongst the best ones available in the industry.

  57. Making Hardware... by heironymouscoward · · Score: 1

    To be accurate, none of the big names
    build their own hardware, hardly. Most is built
    by anonymous assemblers in various places. Who
    builds the rest of the X-Box? How much does
    Microsoft pay in terms of royalties to other
    companies for the various components?

    I'm guessing (and it's a wild guess, based on
    nothing more than twenty years of watching MS
    in action) that Microsoft are paying quite a
    lot for the graphics subsystem, and as usual
    money is the deciding factor in such things.

    --
    Ceci n'est pas une signature
  58. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    Ok, I'll humor you...what then defines 'educated' in not recieving an education?

  59. Re:Size DOESN'T MATTER! by Anonymous Coward · · Score: 0

    I don't get people that complain about the size. why would you judge a game system on how big or small it is? I understand it could be a cosmetic factor or even a technical issue (fitting it into your entertainment center), but isn't it the game that's important? Nintendo marketed the Cube as being small and cute. ? I take my xbox to my friends house all the time. I like that's it not Cute.

  60. XBox All in Wonder by Hamfist · · Score: 5, Insightful

    Hopefully MS will take advantage of ATI's other strength (swiss army knife video card) and expand the concept of a console into PVR, etc.

    1. Re:XBox All in Wonder by LionMage · · Score: 1

      IIRC, Microsoft has already indicated that the next generation XBox (XBox 2) would include PVR functionality. It woudln't be hard for them to include DVD burning as well, if they could justify the cost. So this speculation is right on target, and tracks well with prior announcements.

    2. Re:XBox All in Wonder by piovere · · Score: 1

      Indeed. Video will just be recorded into a proprietary format with DRM taking up half the filesize, playable only using Windows Media Player on a Paladium system running MS Windows. Great.

  61. oh this is perfect!!!! by joeldg · · Score: 1

    hahaha.. I can just see *this* coming back now.. http://tinyurl.com/4ui Why do people love to send you things like this.

  62. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    Let me give you some examples...

    Was Albert Einstein educated? yes
    But he also dropped out of college.

    So in your theorem Bush is more educated that Einstein ... now go find another person and try to explain this to them. I'll be surprised if they do not laugh at you within the first 5 seconds.

  63. i thought it was PEBKAC... by *weasel · · Score: 1

    ...between-keyboard-and-chair.... ah well.

    i've yet to witness a change in ATI's driver situation. and quite frankly - it's the -only- thing left keeping me on the nvidia side of the fence.

    as a gamer, i have no brand-loyalty. i want the fastest, cheapest, quitest card i can get - cuz we get pressured to upgrade often. but for all the compat probs my mates with ati have, i just can't stomach it. i'll cough up some frames for peace of mind thanks.

    --
    // "Can't clowns and pirates just -try- to get along?"
  64. OK, OK, I'll say it... by CSG_SurferDude · · Score: 1

    I for one welcome our new ATI masters....

    Well, nobody else said it, so I figured I'd get it out of the way.
    I still miss Natalie and Ellen though...

  65. Stay away from nVidia stock by Anonymous Coward · · Score: 0

    Buy on rumor, sell on news. nVidia needs to fall in price before it becomes attractive.

    nVidia got out engineered last August and their desperation plays with the drivers cheats prove they got nothing as a viable response until NV40. ATI is also way ahead in mobie, pda/settop. ATI will soon release RS300 dual DDR mom board chipsets. Nvidia bought mediaQ as a response, but ATI is the best bet right now. nVidia needs to fall about $6 before being a buy again.

    1. Re:Stay away from nVidia stock by PainKilleR-CE · · Score: 1

      The real question is this:
      is nVidia more likely to continue to fall after tomorrow, or come back up (and possibly increase a great deal in the near future, although I find this somewhat less likely since they don't seem to have a chip release in the immediate pipeline)? Of course, they got hammered last week, so it's hard to say how far they'll fall overall, but falling another $6 would bring them near their 52-week low, while their high is almost double their current price.

      I wouldn't bother buying ATI at this point because their stock has been rising since the story hit the wire, unless I thought for some reason that the stock was just going to keep going up. You're right, though, in that ATI stock would've been a good buy earlier in the week (or even earlier than that, probably), and that now (or soon) would be the time to sell.

      --
      -PainKilleR-[CE]
  66. Not very well kept secret by Anonymous Coward · · Score: 1, Insightful
    "The announcement ends months of speculation"

    Hmm, not really. Anyone that cared already knew, after all the dev details for xbox 2 have been circulating for a very long time now.

  67. Backwards compatibility would promote Xbox Linux by spiritraveller · · Score: 1
    I wonder if they have decided to hell with backwards compatibility (partly) because they want to screw the Xbox Linux project.

    Xbox Linux gives consumers a reason to buy Xbox without buying a lot of games. If they are selling the console at a loss so they can make money on the games, this would cost them money. And MS doesn't like Linux anyway...

    I suppose there are other ways they could patch the holes that allow unmodded Xboxen to run Linux, but removing backwards compatibility allows them to make other more drastic changes.

  68. signed a deal with microsoft eh? by Anonymous Coward · · Score: 0

    ...better buy an extra tube of KY jelly, and wear a helmet.

  69. Re:OT - Care to explain your hatred? by Trigun · · Score: 1

    He also went on to drive his company into the ground, bastardized the english language with such words as 'misunderestimated', and had his Harvard professors state that he had no business attending classes. If it weren't for his father, the guy that vomited on a foreign national, He would not have made Yale, Harvard, or had a job since graduating.

    His policies favor the rich, has done little to nothing to restore investor confidence in American companies, and has consistantly 'raided the piggybank' for his warmongering ways, which only go to help big oil, big lumber, big business. His laissez-faire attitude towards the economy is only prolonging the recession which his republican predecessors had doomed with their questionable foreign policy, business pandering and overall chicanery.

    In short, he is selling off America to the corporations. If he believes that these corps will act in the best interests of the country, he is more stupid than even I give him credit for. But at least his wallet isn't hurting any.

    Another 8 years of Clinton is better than another 8 minutes of Bush.

    Now if you'll excuse me, I have to go pack. I just won an all expense paid vacation to Camp X-Ray. All I need to pack is aspirin, to dull the pain of the torture, because I'm not a P.O.W, so I have no rights.

    Thank you Georgie, may you rot in hell.

  70. Bad deal.... by Anonymous Coward · · Score: 2, Interesting

    They are gonna get screwed, just like Nvidia.

    Sooner or later the production price of the x-box has got to go down *again*, microsoft doesn`t want to have a cheap box now becouse they couldn`t get normal pc game developers over to the new x-box. The single reason the x-box has games for it is becouse the hardware/software is a plain direct-x windows box, meaning PC developers could just "hop over" to the console side without major engine rewrites. If the x-box 2 doesn`t have any power compared to pc`s there wont be games in time. But when the pc power to price ratio keeps going up (which it will in the 3d arena at least considering nvida wont let ATI walk away with all its customers just yet) then microsoft will want to make giving away xboxes at a loss cheaper again just like they tried with the nvidia based x-box. And then ATI cant say no to microsoft. ATI can only outperform nvidia in enough market segments as long as they keep supporting every single detail that the new direct-x standards come with. If microsoft doesn`t like them anymore, they will ahve a hard time keeping up in direct-x support and steering the direct-x direction toward their cards favourite arenas.

    For nvidia the x-box was an opertunity to finance moving into the chipset market, afterall the xbox crush chipset is a plain nforce for the pentium III. With their past experience with microsofts xbox pricing tactics, I doubt nvidia would be willing to go very low in their price. Also this time with the amd hammer for the consumer market around the corner, nvidia`s has a new market where they have the advantage of already having a chip thats quite close to a hammer chipset. Afterall the nforce uses hypertransport between the north and southbridge which is also the bus protocoll for the "hammer". With the hammer having its own memory controler, the tasks of the northbridge evaporate quickly. So with the nforce southbridge as its basis nvidia only had to move the graphics part to the southbridge and they had a single chip hammer solution ready for the market.

    This wont hurt nvidia, and they know it.

  71. Interesting by nurb432 · · Score: 2, Interesting

    While I was mainly looking for internal citizens to reply, since its split down the US political middle, of sheer hatred from day one ( long before any of the 9/11 or Iraq issues came into play ) thanks for replying anyway.

    Along my same point, there are many things he has done that have reduced my personal rights and freedoms, but I don't hate him at a personal level, I just dislike those polices.. thus what my confusion is based upon.

    I cant really comment much on how others feel about the US defending itself since I'm on the inside, so ill leave that part alone. Other then that I can understand why outsiders that are on the wrong end of the stick could feel persecuted.. However that wont change my duty to defend myself and my family. ( Which overall is what we are doing, regardless of some of the questionable components. )

    In closing I would like to comment about your apparent slam to my sig. ( or my open mindedness ) In my country its a recognized right. I only stand up to defend it ( along with the 10 others that part of my constitution. ). You may feel otherwise for yourself, but those feelings should not be allowed to effect my rights and liberties, only your choice not to exercise them. ( though I may have misinterpreted your intent ).

    --
    ---- Booth was a patriot ----
    1. Re:Interesting by Anonymous Coward · · Score: 0

      As an "internal" United States citizen I must
      concur with the opinion put forth by Dot.Com.CEO.
      Most importantly I would like to point out the
      poor record of the Administration of Mr Bush with
      concerns to liberty, whilst he will pay it a bit
      of lipp service, he and his cohorts actions prove
      that he his one of the bitterest enemies of civil
      liberties. Its a matter of how you judge- by word
      alone or by the actions of those articulating those
      words. His administration could prove to be in the
      long term far more dangerous to the foundation of
      this country than any foreign terrorist element.
      Terrorists may be able to destroy buildings, but
      Mr Bush and friends are on the verge of proving
      that they are able to destroy liberties and the
      due process and supremacy of the laws, without
      which liberty and democracy cannot survive, by
      taking advantage national of dissaster for their
      own political gain.

  72. Re:Good bye to ATI by Anonymous Coward · · Score: 0

    Microsoft killed off Mac Internet Explorer, and has been making noises about killing off Mac Office.

  73. They were paying $80 per console by melted · · Score: 1

    Sure as heck they want to get a better price down the road. Thus they chose ATI which also has better image quality and cooler-running chips to boot. If they can also sell them for cheaper, so much the better.

  74. Blue Screens of Death! by YetAnotherName · · Score: 1

    So much for Nvidia cashing in on Xbox chips.

    And, so much for ATI crashing on Xbox chips.

    1. Re:Blue Screens of Death! by Anonymous Coward · · Score: 0

      my first experience with xbox consisted of
      1. picking up controller
      2. thinking "damn, this controller is big"
      3. xbox crashing

  75. K. Y. Ho - Coolest Name Ever by syntap · · Score: 4, Funny

    "This agreement cements ATI's position as the prime graphics supplier for the future of the games industry," ATI CEO K. Y. Ho said in a statement.

    I like this new graphics chip already.

  76. Maybe this is a dumb question but... by Anonymous Coward · · Score: 0

    Why do they need the same company that makes the video chipset to also provide the audio and network chipsets? Sounds to me like they could shop around a bit for audio and network. That's not a bad thing either since nVidia isn't the only game in town when it comes to that stuff.

    1. Re:Maybe this is a dumb question but... by IronTek · · Score: 1

      Well, it's a question of chips. Nvidia can provide integrated audio (and good audio at that) into their southbridge. This reduces the number of chips thus reducing the cost of the system (unless Nvidia really had that good of a deal), reduces heat output (technically), powerconsumption, etc.

      The fewer the chips, the better.

      This is why Sony integrated the processor and the graphics onto one chip in the PS2 about a year ago. Now the PS2 costs less to produce then it did before, all the stuff above, etc.

    2. Re:Maybe this is a dumb question but... by Mike+Hawk · · Score: 1

      And why supporting real time 5.1 in games in almost impossible as well as anti-aliasing, and why the graphics for the PS2 are so far inferior...

      The fewer the chips the better? Only for the manufactorer. If the price is the same to the consumer, I'll take more please.

    3. Re:Maybe this is a dumb question but... by Anonymous Coward · · Score: 0

      Anti-aliasing has been a feature in almost 100% of PS2 games for a long time now.
      Can you explain how integrating two chips into one prevents one from designing 5.1 audio into a product?
      Don't be afraid to use big words.
      Some of us aren't quite the uninformed retard that you appear to be.

    4. Re:Maybe this is a dumb question but... by Mike+Hawk · · Score: 1

      Sure, but I'll go slow for you, you AC fanboy you.

      Having all of the functions on one chip, such as the PS2 does, mean everything has to share the same processor. That means it can only be really doing one thing at a time at the most fundamental level. So to do real time 5.1 sound, that means EVERYTHING else in the game that uses the processor would have less potential turns at clock cycles. Same with AA, same with everything. Nothing is prevented, but everything suffers with every stretch of the sound or graphics. Higher quality sound = lower quality AI. Better quality 3D = lower quality sound. And on and on you trade off. Less polys, less, well, everything.

      With the XBOX, since it has seperate chips for sound, 3d and general processing, it can do 3 potential things at once. I think that summed it up pretty simply for the silly AC's among us. If you dont believe me, look at the average PS2 game box you will see Dolby Pro Logic II while the average XBOX game box will show Dolby Digital 5.1. This is the reason why.

      Long story short, if it costs me the consumer the same amount of money, I'd prefer more chips please.

    5. Re:Maybe this is a dumb question but... by randyest · · Score: 1

      While you may be correct in reference to the PS2 (I have no idea), and you're are certainly justified in slapping the AC a bit, I must point out that "1-chip" != "1-processor".

      Nowadays we often put several independent CPUs (processors) on one die. A CPU such as an ARM or NEC VR requires only 20-100k gates (depending on options used), and a whole x86 can be done easily in less than a million gates. A sound or networking core will use a custom engine rather than a general-purpose CPU, and will usually be much smaller. Each can have its own cache, memory, IO, etc. and still I can have more than one on a chip since 2-10 million-gate designs are pretty common now, even in the ASIC world. Custom designs can pack 20M, 30M or more gates onto one affordable die (read: up to about 18-19mm per side, larger than which causes incredible low yield rates and thus high prices.)

      Conversely, as the old Pentum Pro showed, you can have one processor (if you include cache, which I do) on more than one chip (die). The just put the chips all on a little PCB and covered them up so as not to be too unconventional-looking. Also to deemphasize the fact that the CPU-cache bus was on slow PCB instead of fast wires inside one big chip.

      Long story short, if it costs me the consumer the same amount of money, I'd prefer more chips please.

      I'd consider more than just those two criteria if I were you. Such as performance and quality. And if you have to stick to those only, I'd seriously recommend the one-chipper, especially in mature technologies.

      In general, if I can put things that talk to each other on one chip (assuming I can keep each thing's perfomance the same, which I can), I will get better overall performance from the integrated (one chip) system than the multi-chip because on-chip interconnect is fast and cheap (wide) compared to interconnect on PCBs or any other chip glue medium you can think of. On chip I need a small, fast buffer (10 pico-seconds, or 10^(-12) seconds, ten millionths of a millionth of a second) and a few mm of wire at most (200-500ps). OFF-chip, to another chip, I need a output driver (500-1000ps) and a really slow PCB trace (several 1000ps or more) to wherever the nearest place (often far for routability) they could find to put the other chip. On a chip 1000 wires connecting two IP-core blocks with less than 1000ps delay between them (or up to ~1GHz) is a lot faster than an off-chip bus of 32-256 wires (more is just too costly and big) with a delay of more than 5000ps (200MHz, maybe 400-500MHz effective with DDR signals).

      As chips get smaller and faster for the buck (Moore's Law), PCBs stay at pretty the same density (routing pitch), speed (FR4 sux0rs), size, and cost. And, when new tech comes out people hurry to get first working silicon to market so they don't mind using a whole chip on the thing (such as with 5.1 sound logic core, PCI bus logic core, USB 2.0 logic core, IEEE1394, etc.). Then, by the time the tech really gets accepted in the mainstream, the phsyical technology (chip making process) has already advanced so much that you could have fit 2-10 copies of it in the new process technology were it available back then. So next generation you see core1 + core2 + core3 etc all in one die, along with some nice reduction in system size, power, I/O count, and cost. And usually at least a small (and often a large) performance boost from the interconnect latency reduction of integration.

      --
      everything in moderation
  77. My Theory: Microsoft not buying the graphics by Anonymous Coward · · Score: 3, Insightful

    They're buying the package. nVidia doesn't have a Pentium IV bus license. Their nForce 2 efforts have been with AMD. ATI's Pentium efforts will soon shine when the RS300 integrated dual-channel DDR solutions are released. ATI has long been ahead in the low-power and pda/settop box area. That is what Microsoft wants Xbox to become - the new media center. Microsoft is not going for ATI as much for technology (which kicks ass - my 9700 pro rules) as for the relationship ATI has Intel and the fact that ATI can better deliver on Intel processors.

    XBOX will use Intel. ATI-Intel are cozy (Intel licenses graphics tech from ATI, ATI gets to use the Pentium IV bus. nVidia is not getting a license to use the Pentium bus for daring to help AMD. Microsoft would have to dump Intel to use nVidia. Prediction: The rumored nForce for Pentiums will never be seen.

    1. Re:My Theory: Microsoft not buying the graphics by GoSpeedRacerGo · · Score: 1

      NVIDIA doesn't have a Pentium III license either but there is one in the Xbox chipset (nforce + geforce 3.5). Your guessing and assumptions are not very valuable.

  78. What does this mean? by 13Echo · · Score: 1

    This means that Xbox2 will have Gatos 3D driver support for its video drivers, when someone boots Linux on the machine. Hehe.

  79. Oh, yeah, because... by gosand · · Score: 1
    It has been demonstrated that while nVidia may have the fastest overall chip, ATi has concentrated on a more balanced solution -- better color and clarity of the image. ATi's ship is not all that much slower than nVidia anyway when you look at the specs and benchmarks. I would rather have a game console that's fast and has a good, crisp image than a fuzzy-around-the-edges rendering. This is a good thing for XBox.

    Yeah - there's nothing quite like playing a suck-ass game with nice, clear, colorful images.

    Not to mention that you are playing them on a low-res TV.

    --

    My beliefs do not require that you agree with them.

  80. X BOX 2 = ? by Razor+Blades+are+Not · · Score: 3, Funny

    Surely the sequal to the XBOX is the "Y-Box?" .

  81. ATI is doing integrated graphics by Anonymous Coward · · Score: 0

    Everyone wants a piece of the huge integrated-graphics pie. Intel owns it and is the only one threatened by it. ATI is soon releasing the RS300 with integrated graphics (9100-class). They would get it down to one chip as fast as nVidia, so I don't think this is the reason for the move.

  82. Not quite..ArtX was a big reason ATI turned around by Trunks · · Score: 2, Interesting

    ATI's acquisition of ArtX had a much broader effect than you think. I highly suggest reading this article about it over at EETimes.

    --
    This post sponsored by Ninja Burger. "
  83. Oh boy, a fanboy! by Anonymous Coward · · Score: 0

    "proprietary for ps2: gta"

    Yes, let's ignore Xenosaga, which was the most successful first-game-launch for a company in the genre ever(tm). We'll also ignore metric assloads of other PS2-only games.

    "proprietary for xbox: halo, mechassault, ghost recon, crimson skies, kotor"

    Halo? That game they're tossing on the PC, with more vehicles, even? And MechAssault is a poor substitute for MechWarrior 4 - they can keep it on the X-Box. The rest, *shrug*. Only real beef there is kotor, if you're into Star Wars. (Which, if you are, you probably own a Gamecube.)

    Stop speaking out yer ass, k thx byebye! :D

    1. Re:Oh boy, a fanboy! by *weasel · · Score: 1


      yeah, lemme worry about an AC trolling by ignoring every point except the ones he can skew by switching the argument to fit his needs.

      i'm a fanboy cuz i like the hardware i bought? that's fine.

      enjoy your trolling.

      --
      // "Can't clowns and pirates just -try- to get along?"
  84. How so? MS used NVIDIA chips... by antdude · · Score: 1

    for their original X-Box's. NVIDIA still provided Linux drivers and support.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:How so? MS used NVIDIA chips... by Anonymous Coward · · Score: 0

      Not open source support they didn't, which is what the PP was talking about.

  85. Huh? by zanderredux · · Score: 1, Funny

    There will be an Xbox2?

  86. Re:Nvidia, the leading maker of graphics processor by Anonymous Coward · · Score: 0

    Maybe, but since they can't code their way out of a corner nobody really knows if their hardware is all that good. I'll take drivers that work properly any day, thanks.

  87. Who Moves Their Xbox?! by RobotRunAmok · · Score: 1

    The average age demographic for gamers these days is circa 28 years old, and, frankly, going to a LAN Party or whatever the heck you call it is not high on our list of fun nightly activities. I don't remember how big or heavy my Xbox is cuz I haven't moved it since I bought it shortly after its launch. I suspect the non-movers are in the majority for XBox, with that number skewing younger for the PS2 and 'cube cuz the games skew younger.

    As for the controllers. Logitech Wireless, baby. No cords, no fuss, no mess. Better than the originals (although they gobble AA's like M&M's...)

  88. Re:X BOX 2 = ? by GTRacer · · Score: 1
    Surely the sequal to the XBOX...

    I was always partial to EX-box myself...

    GTRacer
    - If it doesn't have GT, it's not worth a damn!

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  89. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    If I may filter down you comments here...

    So, you hate dumb or slow people. Thats really a personal issue and no fault of W's.

    Trampling on freedom and democracy? Care to site a specific example? I feel no more or less free than before he took office.

    He is at fault that the world is envious of the US since 9/11? The world was envious of the US BEFORE the attacks so it is only logical that this would become the norm again after.

    He is actually being pretty successful in the Isreal/Palestine situation. Clinton wanted peace there to be his legacy, yet he could not convince Arafat to reliquish even a little power within the PA, something W has already accomplished.

    I guess he is figure head of the nations of people whom you are envious of so, yes he is guilty of that. Your comments betray you. You dont hate the President, you hate all Americans. Of course, that makes you worse than Americans, who are at worst indifferent to the rest of the world rather than actively against them.

  90. This could very well be good news for NVidia by Nova+Express · · Score: 4, Interesting

    Why? Because the X-Box business was designed to be a high volume, low-profit enterprise, and with X-Box mired way back behind the PS2, it just wasn't high volume enough to make up for the thin margins.

    Moreover, because they were so concerned with X-Box, NVidia took their eye off the ball and let ATI catch up and even pull slightly ahead. I would not be at all surprised if the same thing happened to ATI this time around. There's only so much graphic card technical talent available to throw at a problem, and with so many of them working on X-Box2, I wouldn't be at all surprised to find that 6 month product rev cycle shipping to nine months or a year.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:This could very well be good news for NVidia by Zenki · · Score: 1

      But NVidia just took what they did for the xbox (10/2001) and released it as GeForce4 (2/2002). They didn't totally lose out on the deal because whatever R&D that went into the Xbox also went into their next card, which was still way ahead of ATI's offerings at the time. (Radeon8xxx redux)

      What shafted NVidia was the team that designed the GeforceFX. They gambled that the 0.13 micron process was going to buy them a major win in core speed. They also figured that a 128bit memory bus was going to be wide enough. They also went ahead with single-pass multitexturing on all of the chip's pipelines without considering that the memory wouldn't be fast enough.

      If anything, their involvement on the XBox paid off by means of the GeForce4, which was and still is a decent video card.

    2. Re:This could very well be good news for NVidia by WoTG · · Score: 1

      Also, NVidia did most of the work for their nForce AMD chipsets for the XBox. It was effectively their first shot at ethernet, 5.1 surround (or any audio really), and other bits and pieces. nForce has done well for NVidia, picking up some of the slack from their underperforming GPU sales.

  91. Backwards compatibility should be easy... by Anonymous Coward · · Score: 0

    remember the dawn demos for the nvidia chipsets that were run on ati cards with the help of a wrapper?

    anyway - what self respecting geek - especially when hardware is at such low low low prices, would buy a console? Look at how obsolete the graphics are on these consoles already! They are only 2 years old, and they look tired!

  92. How long? by MrWater · · Score: 1

    How long do you suppose it will take Micro$oft to assimilate ATI?

  93. ATI already works with Microsoft by doorbot.com · · Score: 1

    Better drivers where? Windows? Linux? ... They will be working very close with Microsoft to get the performance they need.

    Let's be honest here... ATI works closely with Microsoft already. I'm no video expert but I would expect both ATI and nVidia help Microsoft design the specs for the next revision of DirectX (for example). I think it's unlikely Microsoft is "hiding" something from ATI right now.

    Here's what you can expect to happen... ATI will make and design most of the video hardware, adjust per Microsoft's desires (backwards compatibility for XBox v1 perhaps), and then Microsoft will write the drivers. If ATI writes the drivers for XBox it's bad news.

  94. Understandable Interpretation here by nurb432 · · Score: 1

    That rhetoric is rater common here, so its not far fetched to have assumed that is what you meant.

    Much as expecting Microsoft to be bashed, or BSD is dead.... it is just part of the persona here..

    --
    ---- Booth was a patriot ----
  95. Time flies like a truck by AndroidCat · · Score: 1
    It just seems like yesterday when people were lined up to reserve a N64 with SGI graphics core. Now it seems like so much dumpster dung. The world of consoles is cold and cruel.

    Now that all the hardware can push a bajillion polygons, perhaps they should concentrate on the game play rather than the "beautiful plumage"?

    --
    One line blog. I hear that they're called Twitters now.
  96. backward compatibility? by Zed2K · · Score: 1

    So what if some current XBox games write directly to the hardware to edge out more speed. But if MS puts in backward compatibility into the XBox 2 those games might not work anymore because of the totally different graphics chip. Current PC games have slightly different drawing calls sometimes depending upon what graphics card it finds, I doubt XBox games contain the same logic.

  97. Most are Missing the Real Point by SeattleGameboy · · Score: 2, Insightful

    MS picking ATI does not surprise me at all. It is a natural progression based on the direction XBOX is taking.

    Remember that MS's big goal with XBOX (at least the current vision), is to make it become the home entertainment center for home. This means future XBOX will have to have (addition to gaming), Progressive DVD (current XBOX is not very good), TV/Cable tuner, and HDTV tuner.

    ATI with its "Wonder" cards, is clearly the leader in integrating video with PC graphics. ATI cards are the graphics card of choice for Home Theater PC enthusists. MS's move just makes it crystal clear that they are serious about making XBOX the home entertainment center.

    Sure, ATI probably offered better financial deal on top of everything, but ATI's strength is probably what put them over NVidia.

  98. Re:Hardware Isn't Everything - Good Games by Anonymous Coward · · Score: 0

    You're right Microsoft has to pull in good games. Glad they've managed that task as the X-Box has some of the best games and graphics out of any of the 3 consoles.

  99. So much for linux drivers. by Bruha · · Score: 5, Interesting

    Wonder if MS would push them to not make Linux drivers anymore.. They've done things similar in the past. Though the driver quality is dominated by Nvidia I'd like my 9700PRo to work in Linux.

  100. People missed the boat on this one!!! by Serapth · · Score: 1

    I hear alot of conversation in this thread about buying ATI or nVidia stock... First off, dont buy Nvidia... not yet atleast... they are still in a bit of a downward spiral.

    As to ATI... I already own the stock, I bought it about a month back when it was 13$ on the TSE(tsx.com symbol ATY). You know why I bought it then? ATI ALL BUT CONFIRMED THEY WERE GOING TO BE PRODUCING THE CHIPSET FOR XBOX2!!! When they announced 3rd quarter earnings, they said "a pre-payment of $18.0 million recorded as deferred revenue, associated with a development contract"... hmmmmmmmmmmmmmm now, who exactly would spend 18 million in a lump deferred sum ( as in, pay now, record later ) to a graphics card company?!?! I bought that day... and damn am I happy I did! ;-) You can click here, to read the full 3rd quarter release.

    It still rather annoys me how often analysts miss the boat... im thinking these people know rather jack shit, for the most part. I would argue that somebody thouroughly entrenched in the IT industry with a mediocum of knowledge on financial matters... could pick stocks better then most analysts do!!!

    As an asside though, I wonder what this will do to the future relationship ATI mentions with Nintendo. Personally, I doubt there will be another Nintendo Console... regardless to what they say. There has been a management rift at nintendo over exactly this discussion.

  101. Re:Maybe we will see Nvidia jump over to nintendo. by Anonymous Coward · · Score: 0

    Actually Here's how I see nintendo's future in gaming.
    They dump console platform systems. Do mainly to Sony's Steller Success, and Microsoft about to sink billions to give the better deal. They pick up production in the handheld/wireless area. Compeating with .... NO ONE. All they have to deal with N-Gage ::snicker:: and cell phones (is trying poorly to be a game device). Yes sony is coming along, so it might get difficult.

    Since ATI is getting it's dipping it's toe into graphics cards with wireless devices, I wouldn't be surprised to see nVidia and Nintendo jointly work out the next nintendo console more powerful then the N64.

    This still leaves Sony. They have expernice with handhelds (SonyErricson) and have the manufacturing abilities to do it up right. So Nintendo better make the killer handheld platform quickly or it'll end up the way of Sega. Which is sad, because to me they are the start of my gaming heritage. (Sorry Atari fans)

  102. Hmm...will the GameCube and Xbox 2 be clones? by writertype · · Score: 1

    Apparently not, it says over at ExtremeTech. Of course, the microprocessors will likely be different as well.

  103. The non-conspiracy theory answer by shdragon · · Score: 1

    The non-conspiracy theory answer is that Nvidia was the unhappy one in this relationship. Thus far, the xbox has failed to generate the kinds of numbers hoped for by Nvidia given the amount of time/effort invested in this project. Nvidia was the uninterested party, not Microsoft.

    --
    "...we dont care about the economics; we just want to be able to hack great stuff."
  104. Evans and Sutherland uses ATI by jridley · · Score: 1

    Those with CS degrees will recognize the name; they have been pioneers in computer graphics for decades.

    A local planetarium just took delivery of the first E&S Digistar 3 planetarium machine. It's an incredible piece of equipment and is pretty cutting edge. The demos I saw on it were breathtaking.

    The equipment? The projector box is a dual-AMD 2200+ running Windows XP/DirectX and two ATI Radeon 9800 Pros.

    1. Re:Evans and Sutherland uses ATI by GoSpeedRacerGo · · Score: 1
      Whoa! E&S sells a few hundred systems a year...

      Hmmm... That has got to be around $50,000 to $100,000 towards ATI's bottom line. I better rush out an4ey some ATYT stock. :-P

  105. You're an idiot by Anonymous Coward · · Score: 0

    Not only do (most of) the figures you cited give the edge to Nvidia, but ATI doesn't make the graphics processors for the Playstation, dumbass.

  106. MOD PARENT DOWN by Palshife · · Score: 1

    It doesn't even follow basic logic. NVidia's support for Linux and FreeBSD hasn't wavered because of it's involvement in the XBox.

    Not insightful.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  107. What a short-sighted comment by default+luser · · Score: 1

    How long is development going to take? Robably at least 2 years before this sucker hits the streets. And then it has 5 years of market viability.

    Are you honestly telling me you don't expect 1/3-1/2 or more of all US households to have an HDTV before 2010? The prices keep falling dramatically every year, and this year the things could actually be termed "affordable" ( 2x the price of a decent 480i set or less ).

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

    1. Re:What a short-sighted comment by cens0r · · Score: 1

      Do half of all homes even have a DVD player?

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    2. Re:What a short-sighted comment by Anonymous Coward · · Score: 0

      They better, since the video stores around my place have 50% of their shelf space devoted to DVD releases.
      Get with it gramps...let go of the beta and vhs tapes.

    3. Re:What a short-sighted comment by Scudsucker · · Score: 1

      Are you honestly telling me you don't expect 1/3-1/2 or more of all US households to have an HDTV before 2010?

      Yes. The problem is that there are about 40 different HDTV standards floating around - the US gvt has pushed the broatcasting industry to move to HDTV but hasn't provided any similar pressure to manufacturers to come up with a single standard. Unless you're rich, you aren't going to plop down $3,000 on a TV that might be useless in a couple of years because its incompatible. Because consumers aren't willing to commit to a risky purchase, neither are manufactuers or TV stations, which makes consumers less likely to purchase because everything is still analog and the HDTV's are still very expensive. Its a vicious cycle.

      I remember going to an HDTV demonstration at PBS. I think it was about 10 years ago. This is the best example of why "leave it to the industry to decide" isn't always the answer. If the gvt had stuck its nose in and said "hey, come up with a standard, right meow" we'd probably *be* at your 1/3 -1/2 of all households today. Not only would it be better for consumers, as we'd have one standard and a lower price, but it would also be better for the electronics industry because then they could sell the damn things. And be making a killing from all the people who decide to upgrade their current set, much like the recording industry did from people upgrading their tape and record collections.

  108. Re:Good bye to ATI by Anonymous Coward · · Score: 0

    Apple came with safari and is pushing that instead of IE. So MS pulled out instead of being 2nd dog where it doesn't control the OS.

    I wouldn't be too surprised to see Apple come out with its own office suite based off Star Office sometime before MS kills off Mac Office.

    Even with that said, MS hasn't really screwed Apple over. Apple is alive because of MS and is working towards being completely rid of the remaining MS influence that is left.

  109. All zealotry aside... by Awptimus+Prime · · Score: 1

    I think Microsoft made an intelligent decision on this one. I was an avid supporter of nV and started getting the feeling that there may be some problems in their labs. Especially with the problematic nv30 being so late and lacking in innovation. ATI improved their driver support and began picking up where nV left off with the GF3.

    I, more than anyone, want to see nV get over it's engineering problems and be stiffer competition. But that's not going to happen by zealotting over them.

    Nobody loses when there's a GPU war going on.

  110. Re:Backwards compatibility would promote Xbox Linu by GutBomb · · Score: 1

    microsoft is not going to get rid of a cash cow like backwards compatibility to piss off the comparitively small xbox-linux crowd. they know minutes after the xbox2 is released people will already be working on getting linux on it anyway.

    really, look at it realisticly. there are not very many people running linux on the xbox. there are definitely not enough people doing it for microsoft to give a fuck.

  111. Re:X BOX 2 = ? by WeblionX · · Score: 1

    Apparently, mods don't read Ubersoft...

    --
    (\(\
    (=_=) Bani!
    (")")
  112. Re:Good bye to ATI by Scudsucker · · Score: 1

    If it wasn't for microsoft saving them apple would likely be dead today.

    MS *never* "saved" Apple. How does buying 150 million worth of stock (which they sold at a very nice profit) in a company that has 2 BILLION DOLLARS in liquid assets lying around amount to "saving"?

  113. ATI underdog? by Anonymous Coward · · Score: 0

    Since when is ATI the underdog? They started as one of the graphics card players years before Nvidia. They have more consistantly had the OEM market of Dell, Gateway, HP, etc... Nvidia may make great cards but they are relatively new. In my opinion ATI has a more sound business plan while NVidia is the challenger. Not to say either one is going away any time soon. And the mere fact that NVidia and MS can't agree on anything whereas ATI is a solid and dependable business partner just contradicts its status as an underdog.

    Never forget that just because the holy geek crowd is in love with NVidia, doesn't mean that the general public has just as much or probably more name recognition with ATI. Some of my friends who know very little about computers have heard of ATI but not NVidia.

    uhhhhh... GO Nintendo.

  114. mod *you* down by Scudsucker · · Score: 1

    Dude, you flew right past the part where he said open source support. Nvidia has had great drivers for linux, but they've never been open source.

    1. Re:mod *you* down by Palshife · · Score: 1

      Original post:

      "which means ATI will be yanking all their open source and Linux support within the next 60 days."

      NVidia still supports Linux, despite their involvement with XBox. I realize their drivers are closed.

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  115. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    Yes, from his original statement, and the generally accepted definition of the word "educated", Bush was more educated than Einstein. You want to link the work education with intelligence. While greater education tends to imply greater intelligence, it is not guaranteed. Bush received more education than Einstein. So he IS more educated. Is Bush more intelligent than Einstein? Probably not when it comes to theoretical physics, but do you have much information to say how intelligent Einstein was when it came to foreign policy? Would Einstein have the level of intelligence to be the leader of a nation? Einstein has his area of expertise, and Bush has his own. Simply because Bush is not an intellectual giant in every field does not mean he is stupid.

    Second, intelligence is not defined as poise while on camera, or the ability to think quickly on your feet. Those might be considered beneficial, but I know plenty of people (myself included) who need time to "digest" information to make a well-informed decision. You are basing your conclusion of intelligence on a collection media clips spread out over time; only instances that Bush is in the public eye. Not only that, you don't have the full story; none of us do. There is undoubtedly some information withheld for various reasons. Some reasons may be bad, and some may be good. You do not know. However, you choose to accept stories or focus on details that support your conclusion because you don't like him for reasons of your own. Again, your reasons may be bad or good.

    I find it hard to give any weight to criticisms offered by others unless they are experts in the field their criticisms originate from. I also find it hard when their arguments are very loose analogies without any concrete examples to back up their claims.

  116. Oh good, so nothing will change then by Hamster+Lover · · Score: 1

    Like ATI supports Linux anyway, although I hear the latest slate of drivers actually work.

    Makes me happy that I chose Nvidia.

  117. Underdog? by Stonent1 · · Score: 1

    Unless my brain deceives me. ATI is doing better than ever! Buy a server recently? What video chip does it have? Probably ATI Rage series. Who's the first company you think of when you want a video card with tv tuner, tv out and 3d? Probably ATI. For a few years, you couldn't even get a laptop that didn't have an ATI chip in it. For the OEM market ATI has done pretty well. Sun, Dell, IBM have all sold hundreds of thousands of systems with ATI chips on the motherboard. As for high end, ATI and Nvidia are always pretty much neck and neck.

  118. ATI's strength lies on the hardware by Rolman · · Score: 1

    As a result, I have no confidence in ATI what-so-ever, and that's why to this day I won't purchase a gamecube.



    This is the most stupid argument I've ever seen against any console. It's like saying "I'll never buy an Apple computer because they use Motorola CPUs and Motorola's phones suck" then how about "I'll never buy an IBM Thinkpad because AIX sucks"?

    Incredible... Now, seriously, the concept of "drivers" is not relevant on console development. Typically, the game engine itself is built with low-level calls to the hardware. And there are several companies working on middleware solutions, so most of the developers may actually never worry about hardware support.

    ATI may have terrible driver support on Windows and Linux, but that's not where their strength lies. They were chosen by Microsoft because of their hardware (not only performance, but also price should have been an important factor why they dumped nVidia).

    ATI's hardware in the Gamecube implementation is extremely well done, it's just a shame idiots like this can't appreciate the efficiency and elegance on its highly integrated design. And on top of that, reflect their ill-informed choices on the market, by buying overrated consoles like the Xbox instead.

    Just to throw some facts around, the Gamecube has everything in terms of hardware capabilities the Xbox has. (Pixel/Vertex shaders? You BET! and bet again) The Xbox may still be around 20% more powerful in raw graphics performance, but this has a very high cost in power consumption, size and cost of the components.

    FACTS: Gamecube sells for $150 WITH A PROFIT for Nintendo and consumes around 30W, while Microsoft sells the Xbox for $180 WITH A HUGE LOSS, consumes around 200W and on top of it, it's around 3 times as big, if not more. Hint: ATI's ArtX team and nVidia had a high influence on these facts for their respective consoles.

    Now tell me why Microsoft wouldn't want a piece of the pie.
    --
    - Otaku no naka no otaku, otaking da!!!
    1. Re:ATI's strength lies on the hardware by hawkbug · · Score: 1

      This is the most stupid argument I've ever seen against any console. It's like saying "I'll never buy an Apple computer because they use Motorola CPUs and Motorola's phones suck" then how about "I'll never buy an IBM Thinkpad because AIX sucks"?

      Stupid argument?!? How is it a stupid argument that I not purchase a machine whose soul purpose is to play games and display video, which had the same purpose of another product I hated by the same company??? Your analogy isn't even close to relevant - not buying an Apple because of motorola would be a great argument if I had purchased something else with a motorola cpu in it that I hated. I'm comparing apples to apples - two ATI products, both multimedia/graphics chips made by the same company. Another poster recently stated in this thread that ATI didn't design the "flipper" chip in the gamecube - but just bought the company that did. In that case then I would have more confidence that the gamecube would actually work as advertised, rather than having ATI design the chip, in which case I would never purchase one of those just like I said before. I've been burned by ATI on 3 different occassions, and each time their support group refused to refund me even though I was sold completely lemons.

    2. Re:ATI's strength lies on the hardware by Ondo · · Score: 1

      Stupid argument?!? How is it a stupid argument that I not purchase a machine whose soul purpose is to play games and display video, which had the same purpose of another product I hated by the same company???

      Because there are differences between making the video part of a console and making a PC video card, and those differences mean the problems you had with the PC card won't be a problem with the GameCube. The GameCube isn't going to crash because of bad drivers, and it's not going to have troubles with a new OS.

      Furthermore, ATI's support group will never enter the picture - if you have a problem, you'll go to Nintendo.

    3. Re:ATI's strength lies on the hardware by Anonymous Coward · · Score: 0

      each time their support group refused to refund me

      If the ATI cards were so bad, why did you not take them back to the shop that you bought it at? Better yet, why did you buy THREE?

      You said it yourself that it was a DRIVER issue with the ATI card not working well on Windows 2000. I also had hardware that I had to replace when I moved over to Win2k from Windows 95. My sound card had severe problems and I had to replace it. This was not totally unexpected given the dramatic OS changes Microsoft made (and it was even mentioned in Win2k upgrade blurb that not all hardware would work).

      Odds are, given the Gamecube success (at least on a technical level), that the same people that made the Gamecube part will be making the Xbox2 part. This is excellent news. The Gamecube is a superbly designed little system and I can't wait to see what Xbox2 will bring.

    4. Re:ATI's strength lies on the hardware by DeadScreenSky · · Score: 1

      Way to trollishly win an argument that was never started. Jesus, lay off the GC advocacy (or more importantly, the irrational Xbox bashing) - no one was comparing the two, and no one cares.

      It is too bad the recent Zealot poll didn't have Nintendo fanboys, that was what I would have picked. We know the GC is a nice console with some fun games, relax, stop trying to fight a holy war. :) Seriously, third place in a console market this large is not a bad thing at all!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:ATI's strength lies on the hardware by hawkbug · · Score: 1

      When you buy things on ebay, they are kind of hard to return. Also, the first card I had some a rage pro 128 or something. The drivers worked about as good as 3dfx's at that point, but they still weren't fantasic. One reason being the tv out it was supposed to have never did work properly, or at all I should say. That was under 98.

      About the driver issue and the switch between 98 and 2k... I agree, it was a huge switch. But, I wouldn't have purchased the TV card if ATI had not claimed that moving their software to 2000 would improve stability, and that they were working on a driver for 2k. The 98 drivers were a joke, so you can't blame me for believing ATI when they said the instability was the fault of 98, and 2k would fix everything. 2 years later, I still didn't have a finished product, so I don't see how that's my fault.

    6. Re:ATI's strength lies on the hardware by Anonymous Coward · · Score: 0

      Wait, you are bitching that you bought some used ild ATI kit on E-Bay and ATI wouldnt refund you for it?

  119. I want to make my own! by Anonymous Coward · · Score: 0

    Would it be possible for MS to post some requirements (or an approved hardware list) and let us put our own xbox hardware together and pay them for whatever OS the xbox uses? Perhaps then they won't loose money on each system and I can have a superior xbox than the guy next door.

  120. ATI Radeon 9100 IGP performance? by Anonymous Coward · · Score: 0

    It's obvious then that the technology for the Xbox 2 will be heavily based on ATI's Radeon 9100 IGP technology, a generation up with a few customizations for better graphics and cheaper costs.

    http://www.ati.com/products/radeon9100igp/index. ht ml

    I've been curious about this chipset and wonder whether any mobo's have been tested with it and how it compares to Nvidia's nForce2/3. I highly, highly doubt it compares to the nforce series which forms the foundation for the Xbox. What does this mean for the performance potential of the Xbox 2?

    1. Re:ATI Radeon 9100 IGP performance? by grendel_x86 · · Score: 1

      I dont think people realize that the nForce chipset is tweaked to play nicely w/ the GeForce.

      Also, nvidia makes many of the graphics tools that game devs depend on. That is why so many games have the "Nvidia, the way its ment to be played" logo on it.

      Everybody is saying that nvidia cheats.... Does anyone else remember ATI doing this for years? And the opinions on image quality.. My only experience w/ ATI is the Fire cards, and they suck, the images arnt sharp, not everything renders out(grass in most games), and they have had a burnout rate of 7/50 over the first six months. And from what ive seen from the 9700s, my Geforce2 Ti looks better, granted at a much lower frame rate.

      I think ill stick w/ my pc, and Nvidia

      --
      Im glad /. isnt the real world, that would really suck..
  121. Good link! by LionMage · · Score: 1

    Thanks for the link! I applied today as a Linux Catalyst beta tester. I encourage other Linux users with recent ATI cards to do the same.

  122. Re:OT - Care to explain your hatred? by Anonymous Coward · · Score: 0

    His daddy helped him get into those schools, because he couldn't get into the University of Texas.

  123. There Goes Xbox1 Compatibility by GoSpeedRacerGo · · Score: 2, Insightful
    All of the vast amounts of vertex and fragment shader code for Xbox games are all written in NV2x GPU assembly code.

    It will be interesting to see how they are able to get Xbox1 games run on Xbox2. This is not HLSL, OGL SLang, or Cg, this is GPU specific machine language.

    Sony has already shown the enormous value of generation to generation compatibility (both in games and controller button layout). If Xbox2 is not compatibily with Xbox1 then...

  124. The real reason behind the choice of ATI: by grolschie · · Score: 1

    After the Linux on X-Box saga which ended up with MS subsidizing Linux pc's made out of X-Boxen, this is probably the real reason why MS chose ATI.... to stop people running Linux on their new X-Box2. The NVidia Linux drivers are just too good, and not many people with ATI Radeon 9x00's run the proprietary ATI drivers successfully. I say all this with tongue in cheek of course.

  125. Not really FUD by Rolman · · Score: 1

    APIs are created for applications to be portable and sometimes compatible between platforms, but that's completely different from "full cross-platform compatibility". As you noted, APIs are NOT the same as hardware access, that's why you need a driver for in Windows or Linux, BESIDES the API implementation.

    But, in the Xbox, as in all consoles, there is no discrete driver, so even if the DirectX programming interfaces are the same as in the PC, the actual resulting binaries have all the low-level access to the hardware hard-coded into them.

    So, for the Xbox2 to be backwards-compatible, it will potentially need a wrapper, depending on the new chip design, and would presumably be implemented on the kernel inside the Boot ROM, similar to the PS2 implementation of texture filtering for PSOne titles. This could be a titanic task, and like in the PS2, compatibility may not be 100% achievable, rendering some or many games unplayable in the new console, depending again on the actual chip design.

    --
    - Otaku no naka no otaku, otaking da!!!
  126. Underdog? by ScrewMaster · · Score: 1

    Since when as ATI been considered the "underdog" in the graphics chipset market? They haven't often had the lead in high-end performance, but they probably have a bigger share than most considering how many motherboard and laptop chipsets they supply.

    --
    The higher the technology, the sharper that two-edged sword.
  127. and under pressure from MicroSoft... by Perdition · · Score: 1

    ATI races to make their cards friggin' huge while still generating ungodly gobs of heat. Engineers are confident, and they have started examining the Sun in order to get the whole huge/hot concept down to a science of sorts. In a related quote, Shaquille O'Neal (the only human with hands large enough to test the next-gen XBOX controllers) said in GQ magazine: "Bo yamma eff da EssBozz dubbahay..."
    Steve Ballmer was immediately dispatched to Wal-Mart, where several kids were on the bubble about wherther to buy a PS2, a GameCube, an XBOX, or just gouge out their eyes with pencils. Balmer assured the kids that while the pencil solution was initially cheaper, much larger amounts of their anatomy could be destroyed with a carefully dropped XBOX.
    SCO, not to be left out, sued Pac Man for the act of "eating droppings in a maze", which they said directly copied their corporate strategy meeting minutes almost word-for-word.

    --
    Windows XP SP2 told me to install third-party software that prevents viruses and protects stability... I chose Ubuntu
  128. AAWW! by dragin33 · · Score: 0

    NOOOOOOOOOOOOOOOOOOOO! ATI's cards crash everything in sight. Hopefully they'll actually work on their XBOX drivers.

  129. That's awfully nice of ATI by GinRummy33 · · Score: 1

    So instead of NVidia corporation providing video cards that Microsoft re-sells in X-boxen at a significant loss, we now have ATI providing them. Call my stock broker now, I want in!

  130. a cunning strategy on MS's part by Anonymous Coward · · Score: 0
    while many might say that MS is just "punishing" nVidia for supporting non-MS platforms to the degree it has I think there is something much more thought out going on here.

    Consider this:

    • XBOX (like most other consoles, and well... printers) is sold at a loss
    • XBOX is really a fine piece of hardware for cheap if you can hack it
    • Like I said... if you can hack it. Even later generation XBOX's are soon cracked wide open. (recall the first point now)
    • ATI is known for punishing anyone wanting to use non-MS software (it can be said they punish Windows users too). Getting a modern ATI card working with X is a labor of passion and extreme patence.
    So to make a story short, my theory is that MS wisely chose a vendor that will add a layer of Linux incompatability better than the most nefarious team of MS engineers could devise for the XBOX to keep it "crack-proof."

    Additionally factor in the horrible OpenGL support of ATI and you just seem to cement in more DirectX following (well its more accurate to say that as, "less non-MS following") XBOX if looked at only under the all knowing gaze of ASSumptions would seem to be the PC game developers dream. Now they can use pretty much their entire code base for porting over to a popular console. WooHoo, shovel in the money! MS even used that as a selling point to vendors and game developers. Yet is it a coincidence that by selling boxes at a loss (and what that says of the XBOX department's business model) and how this could be counterproductive to profits for the XBOX franchise and the situation where developers find it difficult to really build for PC and XBOX exist together? Maybe, who knows. What I do know is that many games are developed for Gamecube, PS2 and XBOX yet no PC. Strange how the game could be developed for such different platforms yet to throw in the PC to make even more money potentially is left out. Then again, it seems that the PC is considered "later." Could there be some agreement with MS about this? Does MS find some way of saying, "You can develop for us only if you agree to hold off for PC so that there will not be a reason to NOT buy the XBOX." I notice there is no readily available XBOX SDK. It would only not be in the best interest of a hardware vendor to provide as wide a content development audience as possible unless there was some overpowering problem with the business model that requires limitations of the developer market (by time or by complete exclusion).

  131. play station 3 and embedded systems next by Anonymous Coward · · Score: 0

    thats what I am seeing from nVidia.

  132. if I didn't know any better by Anonymous Coward · · Score: 0
    I would say that all developers rely solely on DX8. Yet since the hardware is known and static it becomes attractive for a multi-level (drill down) API to be developed that allows me to really kick the electrons into overdrive. I don't really need DX8 as an infrastructure except unless of course if I don't have time to develop (or money to buy) an alternative XBOX uberAPI.

    However this does in fact happen and you will see it continue to increase in frequency as (like with all consoles) the dev's innovate and scheme.

  133. Nvidia is entering the suckage phase by billcopc · · Score: 1

    All political issues aside, NVidia has been taking a hike down the low road lately. Geforce FX is a big big disappointment, more eye candy but less raw horsepower, the exact opposite of what the Nvidia brand used to be about. The thing with the Geforce line is that it used to be ahead of its time. I say that because three years ago I bought a GF2 GTS, I could run Quake at 120+ fps average, and up until late last year I was still running that same card, playing just about any game I could find with decent framerate. But today you can buy an FX5600 and be unimpressed from day one, even on current games.

    Right now the Xbox is still performing admirably with its slowly aging Nvidia core, rivalling PC graphics to this day. This means that NV has been sitting on their asses shrugging their shoulders, the new products are actually slower than the old, and there isn't much innovation anymore. Therefore there's not enough of a significant improvement to warrant Xbox2 development with NVidia. On the other side, ATI is steadily releasing faster revisions of its cores, and taking advantage of .13 micron chips for higher clock speeds and lower power consumption. Don't forget that you don't want a huge 7000rpm fan cooling the graphics chip in that Xbox2.

    --
    -Billco, Fnarg.com
  134. Re:Not quite..ArtX was a big reason ATI turned aro by Anonymous Coward · · Score: 0

    bump. mod parent up please kthx bye.

  135. BWAHAHAHAHAHAHAA! by Anonymous Coward · · Score: 0

    dream on.

    1) nintendo is the only one of the three remaining console makers who's consistently turning a profit every quarter. microsoft is losing money. sony hast lost 80% of the profit this quarter compared to last year.

    2) nintendo is world-wide no. 2, ahead of microsoft.

    3) nintendo has said that it would rather exit the game business than stop producing its own consoles.

    so, yeah. metroid in your ps3? get a grip.

  136. moron by Anonymous Coward · · Score: 0

    please, sir, if your brain has melted: go to google. check out the press releases back from when the three remaining console manufacturers released their current consoles.

  137. Pro or Anti Microsoft by Anonymous Coward · · Score: 0

    If I buy an XBox Does that make me Pro or Ani Microsoft? Considering that they lose money with every transaction.

  138. The term you want is "degreed" by JimmytheGeek · · Score: 1

    And based on your logic, you deserve tech support from MCSE's, rather than real geeks. (Note for all the actual geeks who have the cert - I realize the sets are not mutually exclusive)

  139. Your bad by NoWhereMan · · Score: 1
    take my advice... post about something you know.

    You should live by your own advice. You wanted me to talk about something I know and I provided specific details. We had plenty of Octanes in the lab too, but there was no need to upgrade my workstation. The simulations ran on the Onyx machines. I have never bought a console machine and have no vested interest in the PS2 or any of it's competitors. The only claim I have made is that the Sony graphics chip had noteworthy performance. You obviously remember the time frame and Sony was releasing specs before their consoles hit the market. We had many water cooler type conversations about what Sony was doing and how this might affect the high end market. As usual, specs about raw performance are one thing and overall system implementation may tell a completely different story.


    Since you are just a kid you get a second chance

    I hope this magnanimous gesture of yours helps you sleep at night. You do not know me and therefor you should follow your own advice. Perhaps I was too general with the initial post but I have been plenty specific since then. I may be a kid, but it's more likely that you need to grow up.