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SLI Primer

GFXguy writes "If you are looking to catch up on some hardware learning you may want to check out "SL Why?". It is a short article that goes over the basics of SLI graphics. The article goes over some strengths and weaknesses of this technology as well. It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there. "

275 comments

  1. Voodoo by grahamsz · · Score: 2, Informative

    Anyone else remember doing this with the old 3dfx voodoo cards... seems so long ago.

    1. Re:Voodoo by Jedi+Alec · · Score: 2, Interesting

      Well, yes, I do indeed. a 12Meg Voodoo 2 i hijacked from work for a while to complement my lowly S3 Virge...quite an improvement indeed :)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:Voodoo by LDoggg_ · · Score: 1

      ahhh yeah.
      Dual voodoo2 with an overclocked celeron 300->450
      smokin!

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    3. Re:Voodoo by Ford+Prefect · · Score: 2, Interesting

      Well, yes, I do indeed. a 12Meg Voodoo 2 i hijacked from work for a while to complement my lowly S3 Virge...quite an improvement indeed :)

      The old 3dfx 'SLI' thing involved not one but two Voodoo 2 cards, in addition to the conventional 2D graphics card - unless you happened to hijack a second, matching 3D card, you won't have had SLI... :-)

      --
      Tedious Bloggy Stuff - hooray?
    4. Re:Voodoo by Solosoft · · Score: 1

      The 3Dfx Voodoo 5 has SLI also. Somthing in which I wish linux would support but probably won't :(

      Meaning this nice big power hogging card is simply a overglorified Voodoo4

      If anyones bored tonite they could write some linux Voodoo 5 SLI drivers ;-)

    5. Re:Voodoo by Jedi+Alec · · Score: 1

      oh, I did, a little later on. Pretty much a waste of time, no way the CPU could keep up with 2 of 'm anyway.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:Voodoo by Anonymous Coward · · Score: 0

      I have to say it....
      Imagine a beowolf of these SLI devices. -AND- I, for one, welcome our beowolf video beauty overlords.

    7. Re:Voodoo by hungsolo · · Score: 1, Informative

      All the old 3Dfx guys got hired by nVidia. I'm only surprised it took them this long to actually implement this "new" SLI.

    8. Re:Voodoo by muckdog · · Score: 2, Informative

      it took the release of the PCI-X spec to make it possible. AGP was designed for only one board

    9. Re:Voodoo by Glonoinha · · Score: 1

      I remember doing it.
      I remember paying $324 apiece for the privilege, too.

      Six hundred and change for a couple of cards that currently best serve me two weeks a year as Christmas tree ornaments.

      Consider doing it again? Yea, I'll get right on that.

      --
      Glonoinha the MebiByte Slayer
    10. Re:Voodoo by hurfy · · Score: 1

      Not that long ago :)
      I managed to run em til a couple years ago when i finally got hammered by driver issues :)

      I wonder how it would do today with if it had drivers. All i remember is i usually ran out of monitor refresh rate before frame rate without unsyncing or something.

      Matrox g200 8M+8M chip backed by 2 12M Monster voodoo2 cards. Top of the heap for YEARS. It had 40M of memory when 16M card was cool :)

      dont remember what i paid for voodoo cards but that G200 was super-premium when i first bought during the last ice age.

      hehe, back when Quake, Half-life and DSL were fresh i was a god :) what, 5-6 years ago since my dsl is 6 years old?

      That and a over-modded AT were my forays into uberness, now i am just a wannabe power gamer :)

  2. So when.... by Moonlapse · · Score: 5, Funny

    is RAIVC(Redundany Array of Video Cards) going to come out? I'd like a RAICV10 please.

    --
    - I got my free iPod and a free Nintendo DS....why not
    1. Re:So when.... by bradkittenbrink · · Score: 1

      You forgot the inexpensive, I think everyone else has too...

    2. Re:So when.... by Anonymous Coward · · Score: 0

      Never. There's no such thing as an inexpensive video card, which would be required for a Redundant Array of Inexpensive Video Cards.

    3. Re:So when.... by Moonlapse · · Score: 1

      Actually, i think its 'Independent'

      --
      - I got my free iPod and a free Nintendo DS....why not
    4. Re:So when.... by Chris+Kamel · · Score: 2, Funny

      you'll have to remove the I from RAIVC, "Inexpensive" is not exactly what you'd call the current crop of video cards :)
      Maybe RAEVC.
      Figure that one out urself I'm not telling :p

      --
      The following statement is true
      The preceding statement is false
    5. Re:So when.... by bradkittenbrink · · Score: 1

      well what do you know? I had never heard that before, but apparently they're both correct.

    6. Re:So when.... by Anonymous Coward · · Score: 0

      Well, let's just say that I hope to run Duke Nukem Forever on one ;-)

    7. Re:So when.... by Anonymous Coward · · Score: 0

      "Independent," actually.

  3. Single video card not going to cut it? by Junior+J.+Junior+III · · Score: 2, Insightful

    SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Single video card not going to cut it? by sgant · · Score: 1, Insightful

      Well, considering right now, at this point in time, the SLI benchmarks that I've seen do not even come close the the speed of a X800xl or X850xl. I've seen them, they come close, but two 6800 Ultras in SLI mode still can't match the X850. Why is this?

      Now, having said that...I can see the potential in the future for better performance, but since SLI is still very much in it's infancy, we'll have to wait.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:Single video card not going to cut it? by winterdrake · · Score: 1

      Overkill aside, it comes under the "interesting idea, bad implementation" category. Until they make it work right, screw it.

    3. Re:Single video card not going to cut it? by Anonymous Coward · · Score: 0

      not knowing how much an x850 costs, how much bang do you get for your buck though? surely dual 6800 are cheaper?

    4. Re:Single video card not going to cut it? by selderrr · · Score: 3, Funny

      especially with the next generation of consoles coming out. What Sony or MS should do, is sell a PS3 or XBox2 on a PCI card, with possibility to use the PC audio card & storage. Then hardcore PC gamers can still look down on the cheapo console players :-)

    5. Re:Single video card not going to cut it? by cubase_dag · · Score: 2, Interesting

      Sure 80-90% of the "consumer" market. But what about that 100% of the 20-10% that are classifiable as gamers. Oh, and lets not forget that massive category of engineers, scientists, architects, and other professions that use 3d graphics heavily. When this technology was created it was not aimed at the general consumer market... it was aimed at the gamer and professional market. So to them it doesn't really matter if your average "Joe Blow" consumer doesn't use it, but that the core group of gamers and professionals uses it

    6. Re:Single video card not going to cut it? by sgant · · Score: 1

      not knowing how much an x850 costs, how much bang do you get for your buck though? surely dual 6800 are cheaper?

      Check your prices...I can get a X850 for around 525...two 6800's will run you up to like 800.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    7. Re:Single video card not going to cut it? by gtada · · Score: 1

      How is this insightful? The OP states, "It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there".

    8. Re:Single video card not going to cut it? by ergo98 · · Score: 2, Interesting

      You do realize, don't you, that super duper hyper mondo killa consoles that will eviscerate PCs and put an end to them for gaming once and for all has been predicted for about two decades now?

      Amazing how everything old is new again. Everything under the sun.

    9. Re:Single video card not going to cut it? by MtViewGuy · · Score: 3, Interesting

      I remember when people poo-pooed onboard video as pretty much useless.

      But Intel's very latest onboard graphics chipset is fairly good, and the latest onboard graphics from nVidia's motherboard chipsets are getting fairly good, too. Now, if we can just get VIA to upgrade their onboard graphics....

    10. Re:Single video card not going to cut it? by TrippTDF · · Score: 2, Interesting

      I bet it's more than that... your typical computer user is never going to need high-end graphics the way a gamer is (not until GUIs start taking advantage and interfaces change (think SphereXP). PC gaming is becoming similar to car racing as far as I am concerned. It's going to turn it into an industry for a small niche market. Watch games like Half-life go up in price to the $100 range in the next 5 years, as their margins drop and they become products only for this niche market of gamers that seem to have no problem throwing money at hardware/computers.

    11. Re:Single video card not going to cut it? by deathazre · · Score: 5, Funny

      well, the xbox has sure put an end to gaming on old celeron 733 machines with old video cards.

      wait...

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      Karma: Negative (Mostly affected by dorm trolling)
    12. Re:Single video card not going to cut it? by JustNiz · · Score: 2, Interesting

      Unfortunately most specs out there just demonstrate how cpu-limited the 2 6800 Ultras in SLI are.

      Even for a single 6800 ultra, the figures you see are *slightly* lower than ATI X800 in most benchmarks because the ATI deals *slightly* better with being CPU-limited. Those results have usually got nothing to do with maximum GPU performance because they often test at stupidly low res's like 640x400 or 800x600.

      Instead, look at the figures at the highest resolutions, where Nvidia still creams ATI.

      Actually the main reason I'm going to buy Nvidia (again) is that ATI still don't take Linux drivers seriously.

    13. Re:Single video card not going to cut it? by jdew · · Score: 1

      This has been attempted in the past.

      Creative Labs released a card called the 3DO blaster. It was a tremendous flop, but if that was because the card was a flop, or if the console dragged it down with it, is another story.

    14. Re:Single video card not going to cut it? by Anonymous Coward · · Score: 0

      Actually the main reason I'm going to buy Nvidia (again) is that ATI still don't take Linux drivers seriously.

      I just bought a GeForce 6600 GT for the exact same reason. I'm telling all my Windows using friends to buy nVidias in case they might start using Linux. To which many have shown a lot of interest.

    15. Re:Single video card not going to cut it? by keeleysam · · Score: 3, Insightful

      I also buy nvidia because of their WINDOWS drivers. ATI's (in my experience), are like HP's printer drivers (awful), and nVidia's JUST WORK, and overclocking is easy.

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    16. Re:Single video card not going to cut it? by NanoGator · · Score: 2, Insightful

      "SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market."

      I don't know how many PCs are out there, but I did read somewhere that there are 80 million Windows users. 10% of Windows users is 10 million PCs. Whether or not on-board video is good enough for 90% of the PCs out there, there' still a very large number to go after.

      --
      "Derp de derp."
    17. Re:Single video card not going to cut it? by NanoGator · · Score: 1

      " 10% of Windows users is 10 million PCs. "

      Ah dammit. I had rewritten that paragraph a couple of times and forgot to update that sentence. Sorry about the dumb math error. :)

      --
      "Derp de derp."
    18. Re:Single video card not going to cut it? by stuffisgood · · Score: 2, Interesting

      Honestly, I don't see how consoles will EVER cause an end to PC gaming. The fact that some games "just play better" on a PC combined with the slow release cycle of a console (let's just say on average about 5 years) means that eventually, towards the end of a consoles lifecycle, PCs will catch up and beat the crap out of them, just like they always had. I remember 4 years ago my top-of-the-line PC was playing games far inferior in all round experience to my much cheaper Xbox console. But now the tides have turned and my mid range PC is now producing a much better experience.

    19. Re:Single video card not going to cut it? by amanpatelhotmail.com · · Score: 1
      SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market.

      I am a working gamer, I own a large LCD monitor (21") that runs natively at 1600x1200 resolution.

      I just now bought a SLI board (the Asus SLI Deluxe), it was only $30 more then the non-SLI version. As for the video card, I went along with a "budget" 6800 card (for around $300).

      If you are like me, you'd probably upgrade your video card every year or maybe a year and a half. At which point you'd probably throw away your current video card (or atleast have almost no use for it gaming wise). But with SLI - I can just grab another 6800 down the line when they are $50 and expect atleast 70-80% performance gains (atleast thats what the review sites claim).

      I don't know about you, but whenever I build a rig, I keep upgradibility in mind, so that I don't have to spend on each and every part every 2 or so years to keep system perfomance up with current applications.

    20. Re:Single video card not going to cut it? by Anonymous Coward · · Score: 0

      Try running your X-Box at 1600x1200 @ 85Hz.

      It's not much of a challenge to make a cheap video card that can do well at 648x480@60Hz interlaced.

    21. Re:Single video card not going to cut it? by sgant · · Score: 1

      True, if I were going with a Linux system I would go nvidia all the way.

      But in general the rule of thumb was, and still is at the particular moment in time, that ATI makes the best boards, but nvidia makes the best drivers.

      And I've seen the X800 and X850 cream the 6800 Ultra SLI's in 1600x1200 in a certain game...namly Halflife and CS:Source, yet are very close in Doom3 benchmarks...all at 1600x1200.

      So still, at the point in time, the ATI card still has the lead. But who knows what will happen as SLI matures...that is if it is allowed to mature.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    22. Re:Single video card not going to cut it? by Anonymous Coward · · Score: 0

      I bet it's more than that... your typical computer user is never going to need high-end graphics the way a gamer is (not until GUIs start taking advantage and interfaces change (think SphereXP). PC gaming is becoming similar to car racing as far as I am concerned. It's going to turn it into an industry for a small niche market. Watch games like Half-life go up in price to the $100 range in the next 5 years, as their margins drop and they become products only for this niche market of gamers that seem to have no problem throwing money at hardware/computers.

      Only if you consider the movie industry a "niche market", in recent years revenues generated from gaming have rivaled and then surpassed the revenues generated from movies (including things like DVD and Video sales). You right in that gamers will never be a majority of computer users, which at one time they might have been, but that doesn't mean they would continue to be a significant market.

    23. Re:Single video card not going to cut it? by austinshea · · Score: 1

      Nvidia didn't release SLI for the 'onboard video' market, they did it for the people who drop 300 - 500 bucks on a video card. Also, just because SLI is available right now, I think it's real usefulness will be seen when the next generation of video cards are released. The card you have now will drop in price and you've got an upgrade path that would not be available if it wasn't for SLI.

    24. Re:Single video card not going to cut it? by Junior+J.+Junior+III · · Score: 1

      I didn't say it was useless, just disagreeing strongly with the notion that a single video card won't cut it. Even for serious gamers, a single video card is fine. SLI is cool, it's just not going to make other video solutions obsolete.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    25. Re:Single video card not going to cut it? by MBraynard · · Score: 0, Offtopic
      Hi,

      If you complete the referral for me in my link, I'll reciprocate. I got the Xbox and the Ipod free - it really does work and it comes pretty quickly (hardly the 4-6 weeks).

      You can email me at mattatbraynarddotcom. Good luck.

      Matt

    26. Re:Single video card not going to cut it? by AaronLawrence · · Score: 1

      80 million windows users? I think you might be out by a few factors...

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    27. Re:Single video card not going to cut it? by MendicantMonkey · · Score: 1
      in recent years revenues generated from gaming have rivaled and then surpassed the revenues generated from movies (including things like DVD and Video sales)

      Are you trolling? You know most of what the gaming industry makes comes from consoles, not PC games, right? And when you include "things like DVD and Video sales" AND merchandising, the movie folks still make more.

      Just looking at the U.S. -- Video game sales were $9.9 billion in 2004. Ticket sales in 2004 were estimated at $9.4 billion. Just subtract console sales figures for "Grand Theft Auto: San Andreas" and "Halo 2" (currently console-only games) and the movie people should catch up. I can find sales figures for the games but only in units moved, not $$.

      Anyway, the grandparent was talking about PC gaming, not the whole video game industry. And I have to agree with the grandparent -- when you have to spend about $500 per year overall to keep up, consoles look better at $300 every 3 years. Of course, you miss out on the innovation, customization, and superior user interface of PC games, but the point is that it's expensive and complicated. With the computer boom pretty much over -- almost everyone has a system they can use to browse the web -- less folks will be willing to put up with it.

  4. AFR / SFR error by dbretton · · Score: 3, Informative

    Doom 3 runs in SFR, not AFR as the article states.

    1. Re:AFR / SFR error by Kaihaku · · Score: 2, Interesting

      The real question is who would want to play Doom3 anyway? Graphics are wonderful and all, although honestly I wasn't that impressed, but what about gameplay or prehaps a story that doesn't remind one of a mix of the original Half-life and System Shock with some hell through in for kicks. I was much, much more impressed with the physics engine of Half-life 2 than with anything graphically I saw in Doom 3.

      I'm one of those people who believe that this rush for graphical perfect will be dying slowly over the next decade. Eventually, we'll reach a point where graphics are as good as they're going to get on a monitor. VR, here we come, right? Well...in any case, for now I'm going to have to suffer through this focus on graphics and wonder when gamers are going to start focusing more on the plot and gameplay as opposed to pretty new shiny things on screen and the impressive rendering of blood effects.

    2. Re:AFR / SFR error by Anonymous Coward · · Score: 0

      HL2 was awful for that. You could basically see the line drawn where to go. Compared to Far Cry, it was very weak in that regard. No reason to replay.

    3. Re:AFR / SFR error by Kaihaku · · Score: 1

      You think that expressing my opinion as a consumer isn't changing the world? So...I should be silent? I'm afraid the days of Richard Garriott and the lone programmers changing the shape of gaming have passed...at least for now.

      Explain this culutral revolution in gaming if you would? I would like to see one as well. A return to the artist and a movement away from the business.

      If the gaming community didn't have customers like me, EA wouldn't have to work it's developers to death? As a programmer myself, I'm all for developers having the time and resources they need to produce high quality games. I'd much rather have one excellent game than a slew of mediocre ones. I was complaining about the focus on graphics not the lack of diversity.

      I am quite aware that I am not the most intelligent person in the world, but thanks for reminding me, its always good to remember one's limitations. That's very interesting, I was unaware that game engines were non-upgradable and completely static. I see that separating the physics engine from the graphics engine...um.... Right... I prefer the interaction with the environment over dynamic lighting...especially since HL2 can be scaled back to play on the majority of computers while D3 is basically limited to the high end, whom even then cannot run it extremely well. I'd rather be able to spill a cup of coffee and watch it trace across the floor than shoot the hosts of hell once again but this time beneath dynamic lighting.

      HL2 made you work for the story. If you played it like a waypoint game, rushing from point to point, you missed the majority of the story. It made you work for the plot, explore and pay attention.

    4. Re:AFR / SFR error by Anonymous Coward · · Score: 0

      Gammers these days cannot make up their mind of they want the special effects or plot in the games. You yourself have a conflict of interests.

      In your orignial post you wanted games to "start focusing more on the plot and gameplay as opposed to pretty new shiny things on screen and the impressive rendering of blood effects."
      yet, in the latest post you would love to "be able to spill a cup of coffee and watch it trace across the floor than shoot the hosts of hell once again but this time beneath dynamic lighting."

      Game reviews and comments are pretty negativet these days. Nothing is ever positive, it becomes pretty depression to watch tech-tv and discuss games with other people due to the negative twist everyone puts on games. You may not like the retelling of the doom story in doom3. That is fine i can live with that. But the chastising of the game completely is overboard and everyone seems to do it.

      The abuse that games receive from their reviews is so freaking depressing... it is amazing any game sells with such negative views on them from the gamming community. That is what I origninally did not like about your post.

      Give rewards where rewards are due.. i am sure you have seen the article where someone compared the two game engines together right? pretty cool stuff.. i'll see if i can find the link again.. slashdot had a post about it some time ago.

      at the rate these negative reviews go anyone who gets wind that a new game based on the doom3 game eingine is going to refuse to buy it because their peers viewed doom3 as a shitt game and should only get games built on hl2 game engine...

      due to your views of doom3. Would you consider other games made on the doom3 game engine? I personally would not write off the idea that someone could build a nice game on it... i mean Half-Life was based off the quake 2 game engine and i am sure you may not have liked quake2.. not many poeple liked quake2... but they sure as hell loved half-life...

      You may be an influential person and your negative views on doom3 may have a butterfly effect on the gamming industry.....

    5. Re:AFR / SFR error by Kaihaku · · Score: 1

      There's a difference between the physics engine of a game and the graphics engine. Realistic interaction with the environment is something different than it looking amazing.

      I actually did miss that article, it sounds of interest.

      If someone is so easily influenced by unknown peers then its their loss. One should take such with a grain of salt.

      It would completely depend on the game made with the engine. For a mindless shooter, I'll take Unreal over HL2 or D3. For an interesting plot and an amazing level of interaction, I'd go for HL2. As for the engines, I'd be more interested in an engine that allows me to completely interact with the world rather than one that has cool lighting effects but if the story and gameplay appealed to me I would purchase it anyway. Come now, I still play ancient MechWarrior 2 on occasion, game engines, despite this debate, aren't that important for me.

      Influential? If that were true all my rants about the glory of Homeworld and Homeworld 2 would have had more...no, some effect. I have absolutely no difficulty praising games. It seems to me that you're getting fed up with human nature. Look at the normal news, how much of it is positive? Despite how influential I may, or more likely not, be I won't hide my personal viewpoints simply because some are easily swayed.

    6. Re:AFR / SFR error by Anonymous Coward · · Score: 0

      I will agree with you. A game engine that allows game developers to create a very interactive environment seem to attrack me as a gammer.

      I know graphics is not very "interactive" but in the case of doom3 the lighting can be interacted with if you are to destroy move or shine a light in different areas. Far-Cry has this ability too.. but it requires a beefy system to see the pretty stuff..

      in the mean time i am going to enjoy both games and any mods released for them and wait to see what comes out next. I can't wait to see battlefield 2!!!

      Homeworld.. yes that is an a beautiful game.. just i never had the time to learn it though :P

      having the time to become an expert at a game just to play the game is yet another rant ha... at times you have to become an expert in so many things before you can enjoy games these days... some times that is the awesome part.. other times it makes it tough to play the game just to waist idle time...

    7. Re:AFR / SFR error by dark7flame · · Score: 1
      I thought this was about SFR? Oh well. Since the gauntlet has been thrown, I will take it upon myself to wade into the fray.

      I think the point was that graphics will (and possibly have) hit a wall and that at some point it won't matter how much antialiasing or resolution there is available, the game itself will be the measuring stick. I think that this is likely. No matter how beautiful a game looks, if it isn't fun to play, no one will be playing it. If, for example, HL2 had worked on physics and then made a simple game with no puzzles or difficult sections that could be beaten in 10 hours, it would have sold very few copies. Thankfully this is not the case. Yes, graphics are a wonderful thing, but it comes down to the game itself for most gamers. Among my peers there are certain games that are pretty much treated as graphical demos.

      As for your comments about HL2 and D3, i agree that they were well done, but i disagree with your analysis of them. D3 is just as linear as HL2, if not more so. HL2 was loaded with secret areas and a lot of story (more than the first HL). The problem is, as Kaihaku said, if you beat the game in 15-20 hours, you missed most of the story. Just because HL2 doesn't spoon-feed you the plot like D3 does, doesn't mean that it isn't there. To prove my point; can you answer these questions. What are the Vortiguant? How come earth is under the command of Dr. Breen? What happened to earth after the Black Mesa incident? Why are some aliens fighting on your side? These questions are really only the obvious ones, but there are more. HL2 adequately explains the 15 years between HL and HL2, but it requires you to think about the events and situations you are placed in instead of just getting the plot told to you. It immerses you in the world by making you figure the actual plot out. D3 and HL2 are both linear and suffer from that "cow being sent along to the next outpost." It's just that HL2 has a much more subtle plot that actually connects past games to it.

      And BTW, I've seen D3 run at max resolution on a brand new Alienware and get choppy, crappy framerates (the console says 73fps, but I can see the frames skipping so it's less than 30), but HL2 can be run on full with a much cheaper system and actually get to 70fps. The code of D3 must really be bugged.

      If you want a truly open-ended experience, go back and play Fallout or Fallout 2 (or even the new Vampire The Masquerade: Bloodlines).

    8. Re:AFR / SFR error by Anonymous Coward · · Score: 0
      "And BTW, I've seen D3 run at max resolution on a brand new Alienware and get choppy, crappy framerates (the console says 73fps, but I can see the frames skipping so it's less than 30), but HL2 can be run on full with a much cheaper system and actually get to 70fps. The code of D3 must really be bugged."



      Actually, that's caused by the fact that Doom 3's lighting is calculated every frame for every light. Half-Life 2 uses some dynamic lighting, but the entire world is lightmapped, which is blazingly fast.

  5. In the near future... by TripMaster+Monkey · · Score: 5, Funny

    All the serious gamers will have 2 PCs connected in series to their monitor..one just for all the video rendering, and one for everything else.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:In the near future... by Anonymous Coward · · Score: 1, Insightful
      All the serious gamers will have 2 PCs connected in series to their monitor..one just for all the video rendering, and one for everything else.
      They already do - the video card is one computer, and the rest of the system is another.
    2. Re:In the near future... by Scorchio · · Score: 1

      And then one day we'll realize we've been plugging the motherboard into the graphics card, not the other way around...

  6. Parallel graphics processing by FirienFirien · · Score: 3, Funny

    So now we have the addition of parallel graphics cards on top of the already parallel CPUs; we've had parallel keyboards and mice ability for a long time, and parallel fans kinda vaguely came along too. Parallel HDs exist with extra drives, I'm not sure how RAM extensions are accessed but they're probably classable as parallel too. Technology over the past 15 years: pushing an entire computer lab into a single computer. Considering that we'll have computer labs with these computers in...

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    1. Re:Parallel graphics processing by Anonymous Coward · · Score: 0

      Dual-Channel RAM (on just about any modern mainboard) is, precisely, parrallel memory architecture.

      Top-end boards now have dual (parrallel) GBit ethernet...

      Of course, USB and SATA buck this trend of parrallelising

    2. Re:Parallel graphics processing by Have+Blue · · Score: 1
      • Parallel CPUs: SMP
      • Parallel graphics cards: SLI
      • Parallel RAM: Dual channel memory
      • Parallel HDs: RAID
      • Parallel monitors: Dual-head cards or OS support for multiple cards
      • Parallel NICs: Multihoming, multipoint PPP over "double 56k" modems
      • Parallel keyboards and mice: USB and daisychaining
      Maybe in the future, each workstation in a lab will have its own Beowulf cluster...
    3. Re:Parallel graphics processing by kyojin+the+clown · · Score: 1

      Parallel audio: just having two sound cards.

      Windows deals with this well; i have three monitors and two sets of speakers off one machine - it means my girlfriend* can watch a movie, and I can play counterstrike all at the same time with some headphones.

      *Robotic women count right?

    4. Re:Parallel graphics processing by Anonymous Coward · · Score: 0

      Are you serious? Do you know what parallel means? Everything else aside, let us look at you classifying USB as parallel. The name USB is an acronym for Universal SERIAL Bus. I think you need to do some research into what makes something parallel.

    5. Re:Parallel graphics processing by Anonymous Coward · · Score: 0

      Now, if only we had some sort of parallel computer case technology...

    6. Re:Parallel graphics processing by andreyw · · Score: 1

      ....yeah I figured you weren't being serious when I saw "girlfriend" and "Counter-Strike" being mentioned in the same sentence... ;-)

  7. Maybe something I'll look into by chris09876 · · Score: 1

    I hadn't really thought about SLI before reading this article. Now that I've read it over, it does seem like an interesting technology. It's quite possible that my next motherboard will support two graphics cards.

    A point that has been concerning me is that SLI operation cannot be forced in non-compatible games.
    That is worrisome..., but as the article mentions, the major games are supported now. ...and possibly with more people using SLI, more games will be supported with it.

    I especially like the idea of being able to wait to buy a second graphics card in a year or 18 months when the price comes down.

    1. Re:Maybe something I'll look into by way2trivial · · Score: 4, Informative
      you do realize how spot on identicle they must be?

      same revision, same card almost?

      ever tried to add a 2nd CPU to a multi CPU system 18 months later?

      --
      every day http://en.wikipedia.org/wiki/Special:Random
    2. Re:Maybe something I'll look into by chris09876 · · Score: 2, Interesting

      Actually I have (It was 2.5 years later). I couldn't find the match, but I was able to find two newer processors that were better *and* cheaper than I paid for the original one =) They weren't top-of-the-line, but acceptable for my needs. Hardware is great like that... the costs are continuously declining.

      The same thing might happen with graphics cards. If you can use two mediocre cards instead of one big beefy card, it's possible you might be able to save yourself some money.

    3. Re:Maybe something I'll look into by Durzel · · Score: 1

      The problem with that way of thinking is that 18 months after the initial purchase, the then current generation graphics cards would eclipse the performance of two, by then, older gen cards.

      Not only that, but this equal performance would come at the cost of twice the space occupied inside your case, plus twice the power utilisation.

      SLI is really only suitable for gaming fanatics, and it is as much a self-obsoleting technology as the cards it links.

    4. Re:Maybe something I'll look into by C_To · · Score: 1

      This may be true long long ago, but at least from the Pentium Pro onwards, SMP x86 systems required the chip to be the same speed, same FSB and same cache size. The rumours that were flying around about the chips having to be from the same batch and same stepping were false during the past 7 years at least.

    5. Re:Maybe something I'll look into by Rakishi · · Score: 1

      Actually it seems that two mediocre cards cost more than one big one, and that's not counting the extra motherboard costs.

    6. Re:Maybe something I'll look into by yamla · · Score: 1

      I ran an Intel 400 Mhz CPU and a 466 Mhz CPU on an Abit BP6 motherboard. Yes, that's right, different speed CPUs.

      Worked fine, once I patched the operating system to stop using the TSC (time-stamp counter). Windows apparently didn't use the TSC back then.

      --

      Oceania has always been at war with Eastasia.
    7. Re:Maybe something I'll look into by Anonymous Coward · · Score: 0

      You'll love this. I once ran a Pentium III 450 and a Celeron 300A dual CPU system (Shuttle board) using Windows NT4. Because Windows 2000 was able to use the more advanced MMX on the P3 450, I couldn't run that setup with Win2k and newer OSes.

      You can read about it here.
  8. Just get a dual gpu card by Megor1 · · Score: 0

    Just get a dual gpu card, or maybe you can have two of those! Lets see who can make the computer that will lose the most value the quickest!

    --
    Everyone that disagrees with me is a paid shill
    1. Re:Just get a dual gpu card by MBraynard · · Score: 2, Funny
      sup,

      If you complete the referral for me in my link, I'll reciprocate. I got the Xbox and the Ipod free - it really does work and it comes pretty quickly (hardly the 4-6 weeks).

      You can email me at mattatbraynarddotcom. Good luck.

      Matt

    2. Re:Just get a dual gpu card by AaronLawrence · · Score: 1

      Stop spamming. If you at least wrote a new variation on your spam each time, it wouldn't appear so lame. But it's exactly the same as the last one of yours I saw.

      Yes, it is spam when you post an unsolicited, unrelated commercial post into a discussion. The fact that the GP was also spamming with his signature doesn't excuse yours.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    3. Re:Just get a dual gpu card by Anonymous Coward · · Score: 0

      Fuck off, spammer.

  9. My Voodoo2's are SLIed up. Fear! by Anonymous Coward · · Score: 0

    What do you mean I need new graphics cards?!

  10. Other upgrades by bigtallmofo · · Score: 3, Informative

    I think it likely after RTFA that other upgrades would give you more of a boost for your money. For instance, setting up an IDE RAID 5 array with a read/write caching hardware RAID controller would give almost everyone a huge speed increase for all of their applications, not just graphics ones.

    Even just adding a second fast hard drive and placing your paging file on that with your OS on your first hard drive would give most users a big bump in speed.

    I could go on, but I think on a list of 10 things to do, taking advtange of SLI is probably number 9 or 10.

    --
    I'm a big tall mofo.
    1. Re:Other upgrades by Anonymous Coward · · Score: 0

      Read/write speed isn't a very important issue for most gamers since after you load the game/level there is very little reading or writing of the hard disk. Keep in mind that a gaming system these days starts at 1 Gig of RAM and 2 Gig is becoming standard for highend gaming systems. These systems do not have any use for a paging file. Also many hardcore gamers already have RAID 0 implemented on their boxes which outperforms RAID 5 at speed.

    2. Re:Other upgrades by bigtallmofo · · Score: 3, Informative

      I disagree with what you said "These systems do not have any use for a paging file." If you have more than 1 gigabyte of memory in your workstation and you run some variant of Windows, I invite you to test this for yourself.

      Just run Performance Monitor (or Performance or whatever your version of Windows calls it) and add the following metrics:

      Pages/Sec from the Memory Object
      Average Disk Queue Length (total) from the physical disk object

      Even if your memory used is nowhere near what your physical memory is, you will notice two things:

      1. Your system still consistently uses the paging file
      2. Every time your system uses the paging file, your disk queue length spikes

      The moral of the story is, you need a fast disk subsystem for your paging file because Windows will use it even if you have 4 gigabytes of physical ram and are only using 256 megs.

      As for RAID 0 vs RAID 5 in speed, what you say is true for writes, but not reads.

      --
      I'm a big tall mofo.
    3. Re:Other upgrades by Anonymous Coward · · Score: 0

      You can, of course, fix that anomaly;

      1 - make RAM disk
      2 - page file -> RAM disk ... run your test again
      3 - quoth: "fuxxor! I was full of teh nonsense!!1!!"

      peace :)

    4. Re:Other upgrades by Dragoon412 · · Score: 1

      Do you understand that this entire article is about gaming performance? That's the whole reason SLI exists, not for your typical office workstation. Your suggestions aren't even relevant.

    5. Re:Other upgrades by Ryan+Amos · · Score: 2, Insightful

      Actually with a lot of games using seamless worlds these days, there is a lot of read/write activity in game. This creates noticible slowdowns (play World of Warcraft and try running through Ironforge.. lots of HD activity before it loads all the character models/textures/etc.) I actually have a RAID 0 myself, and it does speed things up a bit. Of course, your money is probably better spent on CPU, video and RAM.

    6. Re:Other upgrades by Anonymous Coward · · Score: 0

      Of course, if you have 1GB of RAM, you can probably turn off the page file. If you have 2GB, you can definately turn it off.

      In fact, on my friend's machine with 768MB, the page file isn't needed for any games he plays (though he hasn't tried HL2, Doom 3, or FarCry yet -- he's mainly an RPG and RTS guy).

    7. Re:Other upgrades by roystgnr · · Score: 1

      For instance, setting up an IDE RAID 5 array with a read/write caching hardware RAID controller would give almost everyone a huge speed increase for all of their applications, not just graphics ones.

      Even just adding a second fast hard drive and placing your paging file on that with your OS on your first hard drive would give most users a big bump in speed.


      Yup. And getting more regular oil and filter changes would give most users better gas mileage.

      But neither upgrade is going to increase their video game framerates, and I think that anyone who knows what "SLI" means is probably already well informed enough to realize it won't make their spreadsheets any faster.

      I could go on, but I think on a list of 10 things to do, taking advtange of SLI is probably number 9 or 10.

      If you're brainstorming "a list of 10 things to do", computer upgrades of any kind are probably number 9 or 10; however on "a list of 10 things to do to get consistently high framerates at insanely high resolutions and quality settings on the most demanding games", SLI's probably around #3.

    8. Re:Other upgrades by Anonymous Coward · · Score: 0
      As for RAID 0 vs RAID 5 in speed, what you say is true for writes, but not reads.

      The difference between the read speed of RAID 0 versus RAID 5 is small, while the difference between these two RAID levels on write speed is very large. What you have said above about read speed is true but I still say that RAID 0 beats RAID 5 overall at raw speed. Maybe RAID 5 is the better choice for gamers, personally I use RAID 1. As others have pointed out the paging file on Windows is optional, though turning it off may result in other negative consequences I have not heard of any. If you have please share.

    9. Re:Other upgrades by Politburo · · Score: 1

      Supposedly you cannot turn VM off. I've only heard anecdotally.. but some have reported that Windows will create and use a small swap file even if VM is turned off. The solution, as someone else noted, is to create a swap file on a ramdisk. A ramdisk driver is available from MS.

    10. Re:Other upgrades by Bozovision · · Score: 1

      "Even if your memory used is nowhere near what your physical memory is, you will notice two things:
      1. Your system still consistently uses the paging file
      2. Every time your system uses the paging file, your disk queue length spikes"

      Yes, you are right.

      Microsoft Research have tried this experiment: they bought a lot of RAM, and made a build of Windows with virtual memory turned off to see what happened. They expected it to go much faster. But it doesn't work. The problem is that lots of developers don't trust the integrity of physical memory, and deliberately, continuously write stuff to disk. Consequently you get slow down anyway, with the disadvantage of occasional errors from untested situations.

      The interesting part is that virtual memory was needed because RAM was expensive so there wasn't much of it. And now it's not. So there's no need for virtual memory any more.

      Expect future operating systems to dispense with VM.

    11. Re:Other upgrades by StarsAreAlsoFire · · Score: 1

      [smartass-mode]

      They are called 'out of memory errors' ;~)

      [/smartass-mode]

      If I run anything less than about 1.5GB RAM w/V-Mem off I run into them-pesky out-of-memory errors on some midrange linear algebra problems I run. I *Always* run into them on the large models. So the only time I bother to enable v-mem is when I am running the huge models.

      With 2GB of RAM and no V-mam I don't have any problems, and that is running MySQL, Apache, Tomcat, and Crystal reports servers.... And World of Warcraft on occasion ;~)

      The 'legitimate' use of the machine is GIS mapping software, and some fun and unrelated mathmatical modeling.

      Oh yea, and that is on a nForce4 board with a single 6800GT. So this really is on-topic, honest ;~)

      Cheers.

    12. Re:Other upgrades by stanmann · · Score: 1

      Under both XP and 2k I have turned off the page file and checked to confirm that no paging file exists.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    13. Re:Other upgrades by batkiwi · · Score: 1

      Moving to a super-fast raid0 array with a large cache and the quickest drives you can find WILL improve level loading times, but will give you a 0% frame rate boost in modern games. SLI is about getting higher FPS in modern games, or letting you get the same FPS with more "stuff" turned on.

      Adding a faster HD setup is great for a business computer, but does dick all for a gaming machine. You spend maybe 1% of your time loading games and 99% playing them.

    14. Re:Other upgrades by lgw · · Score: 1

      Virtual memory is more than a page file. The page file may go away on a modern system, but virtual memory includes all of the memory mapping tricks needed to make every process think it was loaded at address 0 and the like. Virtual memory isn't going away any time soon.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:Other upgrades by smiffy1976 · · Score: 1

      RAID 0? Good way to increase risk of data loss, whilst offering marginal performance gains...

    16. Re:Other upgrades by Ryan+Amos · · Score: 1

      I back up anything important. Besides, with Windows you have to reformat every once in a while anyway. ;)

  11. How can I check it if link doesn't work! by Anonymous Coward · · Score: 0

    Would someone who read it summarize it for the rest of us.

  12. SLI! Yay! by cubase_dag · · Score: 0

    I am Currently running A Dual Geforce 6600 SLI On An MSI Nforce 4 SLI motherboard. I love It! I kinda missed being able to put two video cards in one machine. But its back again- Although it's extremely expensive- TWO video cards, It's worth it- these two midrange cards perform great, Pulling Some Great framerates in HalfLife 2. What I really want to see is ATI's entry into the sli field. It should be interesting to see all the new system configs coming out.

    1. Re:SLI! Yay! by oftheapes · · Score: 0
      i remember when i had a 3dfx and a better than average graphics card installed in an older computer back in '98(which seems so long ago now). In theory it was wonderful as the 3dfx was much more suited to playing quake II than the standard card, but the passthrough capability completely ruined the image quality of anything using the standard card. so i did the only thing you could do back then to get around the problem - buy an iiyama monitor with dual connectors (d-sub and BNC) - much better, but it cost me an arm and a leg. i know that SLI cards use a special connector to bridge the cards instead of resorting to a pass through, and operate differntly, but is there any image degradation that you notice? i would probably run out and buy a new motherboard and dual sli cards if they've fixed the dimming and blurriness from back in the day.

      in the end it was the best since i discovered that iiyama makes wonderful monitors - and i still purchase them with dual connectors so i can hook up my powerbook to a larger display without having to unhook all the cabling...but i can afford to do that now. i had to mow a lot of lawns to buy that first one.

    2. Re:SLI! Yay! by Anonymous Coward · · Score: 0

      Anyone buying two 6600GTs for SLi at the same timeframe is a dumbass. Im not even going to waste time explaing to you why.

  13. Still not general enough by Anonymous Coward · · Score: 0

    With the current SLI solution, drivers must be customized for each game. If you throw just any game at the SLI array, you can expect no improvement to a small slowdown. I want a generalized solution that can provide benefit in any situation.

    1. Re:Still not general enough by Anonymous Coward · · Score: 0

      Be fair; about the only thing that you can rely on from microsoft (only good thing, at least) is that before TOO long, SLI support will be in Direct3d - and will just kind of happen if you have the kit installed.

  14. What about... by Have+Blue · · Score: 2, Insightful

    What about those of us who want to spend a sane amount of money on their computers? Gamers are getting almost as bad as audiophiles these days.

    1. Re:What about... by Ford+Prefect · · Score: 1

      What about those of us who want to spend a sane amount of money on their computers? Gamers are getting almost as bad as audiophiles these days.

      Agreed - and, in a manner similar to those audiophiles, these 'hardcore gamers' seem to spend far more time discussing framerates and hardware upgrades than they do on the games themselves...

      Although I do have to thank them for making medium-range PC kit affordable for the rest of them. Early adopters with bottomless wallets, we salute you! ;-)

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:What about... by Moonlapse · · Score: 1

      I was able to put together a decent rig for $1000, not including a monitor or speakers since i had those already. I can play HL2, Doom 3, Painkiller etc. quite comfortably. I sold my 3 year old alienware for $500 so that made the deal even sweeter. Point is : The jump from playability to WOW 999 fps!!!! is not worth an extra $1000.

      --
      - I got my free iPod and a free Nintendo DS....why not
    3. Re:What about... by randyest · · Score: 3, Insightful

      What about you? There will always be older, cheaper hardware available and you can just get one of them instead of two.

      There's one of you in every thread about something new or high-end:

      "A cellphone with a camera and flamethrower? What about those of us who just want to make a call?!"

      "A GPS that drives for me? What about those of us who just want to download directions ?!"

      "A computer with two graphics cards? What about those of us who just want to play minesweeper and read email?!"


      I don't get it; does it really bother you so much that there are some people who want more or different performance levels than you?

      Do you not realize that the very existence of high-end products helps drive down prices for the lower-end stuff you so desire?

      --
      everything in moderation
    4. Re:What about... by Have+Blue · · Score: 1

      It's not so much "I don't need it" as the zero or negligible performance gains SLI results in. If it was actually an improvement on a cheaper solution I wouldn't care, but they are literally throwing away money, and rather a lot of it.

    5. Re:What about... by tigersha · · Score: 1

      Well, considering your sig, have you ever dealt with Leica Freaks who spend their life photographing lens test charts and then looking at them with loupes without actually USING the thing to take pics??

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    6. Re:What about... by rufo · · Score: 1

      The very page you just linked to shows a near-doubled increase in framerates between the 6800GT and the 6800GT SLI at 1600x1200, all options on. That's not negligable where I come from. Now, granted, not everybody's playing at those resolutions, but a lot of people are. For them SLI does provide a much-needed (if expensive) boost of speed.

      You also completely neglect the fact that it makes a lot of sense to pick up an SLI motherboard and one video card, and then later on down the line when new games come out that your video card can't handle or you get a new 24" widescreen flatpanel, you can pick up that extra video card, slap it in and have twice the framerate.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    7. Re:What about... by tigersha · · Score: 1

      But thats the entire point. Its THEIR money THEY are throwing away. Nobody gives a damn what YOU think about what they do with their own money

      And their money funds Nvidia's research so you can play minesweeper cheaper in any case.

      If other enthusiasts blow their money on penis-extending toys its their own friggin problem.

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    8. Re:What about... by untaken_name · · Score: 1

      If other enthusiasts blow their money on penis-extending toys its their own friggin problem.

      You're wasting your time. I've used this argument before, from everything from computers to drugs to gun ownership to car stereos. Problem is, a lot of people seem to feel that their positions on certain issues are so damn valid that they must apply to everyone else as well. Stupid busybody jerkoffs.

  15. Some strange claims... by Thai-Pan · · Score: 4, Interesting

    The article claims first that you need a $250 motherboard to run SLI (apparently a $75 premium for SLI), and second that you need to pay a large premium for SLI-compatible cards, which are next to impossible to find.

    I'm running a $160 motherboard with two 6800GTs that I picked up for a good price at my local shop. They did not have a single PCIe 6600 or 6800 board there that wasn't SLI compatible.

    1. Re:Some strange claims... by LiquidCoooled · · Score: 1

      They are saying (I think) that you can't use your current AGP mobo for proper SLI work, and the hard to find gfx cards being expensive and rare are just because PCIe is still not fully up to speed.

      Its will have been the same situation when everyone moved from pci to agp for their graphics.

      --
      liqbase :: faster than paper
    2. Re:Some strange claims... by AKnightCowboy · · Score: 1

      $160? For $160 I better get the board with a CPU included. That's way overpriced.

    3. Re:Some strange claims... by gl4ss · · Score: 1

      160$ is premium for something that you could otherwise get for 50$

      --
      world was created 5 seconds before this post as it is.
    4. Re:Some strange claims... by Nazmun · · Score: 1

      Um, 2.8ghz pentiums at their lowest price is around $160 (www.pricewatch.com). I don't think he's going for the same performance lvls or running the same apps.

      --
      Hmmm... Pie...
  16. Why not dual core? by glitch0 · · Score: 1, Interesting

    Is it just me, or does this seem like a waste of space? CPU technology is heading towards dual core, doesn't this seem like the next step for video cards?

    Personally, I wouldn't buy a SLI cardset. Top of the line video cards are already $500. What kind of person really needs that much fps or resolution? It gets beyond a point of recognition, where the difference is so small that it isn't noticed. The only real reason people would spend that much money is for bragging rights, which is an absurd principle to spend money on.

    --
    -Glitch "We all know Linux is great...it does infinite loops in 5 seconds." - Linus Torvalds
    1. Re:Why not dual core? by Anonymous Coward · · Score: 0

      bragging rights, which is an absurd principle to spend money on.

      Play a few games less, read a few history books more...

    2. Re:Why not dual core? by HumanTorch · · Score: 1

      Compared to most conspicuous consumption, paying $500 for a video card offers trememdous value for the money. Ever played Half Life 2 on a high end system? It's like a wet dream come true.

      I don't constantly wish my car was faster, or my jeans were hipper, or my stereo was louder, or my um.. but I do wish my computer was faster.

  17. The Price by jleq · · Score: 1, Insightful

    It doesn't matter how hardcore a gamer is, if they can't afford 2 uber-graphics cards, they're not going to buy 2. I own one Geforce 6800 GT, and it doesn't seem to have problems in any game I play. As long as frame rate >= refresh rate, it doesn't matter anyway. Instead of buying an elite SLI system now, I saved that money... in a year or so, prices will fall and I'll be able to buy a new motherboard AND top of the line graphics card instead of having an old system with 2 obsolete cards.

  18. Oh Yeah! by nrlightfoot · · Score: 2, Interesting

    The first time I ever had a video card upgrade was with an SLI add on card on my old 120mhz intel. There where clouds in mechwarrior after I installed it!

    --
    what sig?
    1. Re:Oh Yeah! by LarsWestergren · · Score: 2, Funny

      The first time I ever had a video card upgrade was with an SLI add on card on my old 120mhz intel. There where clouds in mechwarrior after I installed it!

      Considering how much heat modern graphic cards generates, if you put two in there I bet you will see clouds coming from your computer in no time!

      --

      Being bitter is drinking poison and hoping someone else will die

  19. Google Cache by Anonymous Coward · · Score: 0
  20. Before they post I think they need to... by raynet11 · · Score: 0

    Check to make sure the poor saps server can handle the swarm of slashdot users before posting.. Having your site / article featured on slashdot is the equivalent of a DOS attack..

  21. Why SLI? by caryw · · Score: 1, Interesting

    For the serious gamer how about something like a cell GPU? Why not? It should be entirely possible. Or maybe even a dual-core GPU. Anything that is possible with the CPU is also with the GPU. It's just a microprocessor with a different instruction set. That being said, why can't we plug "CPU cards" into eachother for automatic performance increases? How much of this is limitation on technology and how much are the big players stifling innovation in the market?
    - Cary
    --Fairfax Underground: Where Fairfax County comes out to play

    1. Re:Why SLI? by jasonmicron · · Score: 1

      Sorry, but do you expect the serious gamer to design, implement, produce and install said technology?

      I'm sure that if it were available it would be the new standard in top of the line rigs.

    2. Re:Why SLI? by Nazmun · · Score: 1

      Um, the cell is closer to being the cpu of the ps2 not the gpu (however it does many vector processes which modern gpus are known to excel in). As a matter of fact nvidia is making the gpu for the ps2.

      --
      Hmmm... Pie...
  22. Scalable Link Interface? by delmoi · · Score: 1

    I thought SLI stood for Scan Line Interleaving. "Scaleable Link Interface" is completly vauge. Did they change the technology and keep the old name, or is this writer just an idiot?

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:Scalable Link Interface? by ZagNuts · · Score: 5, Informative

      I thought SLI stood for Scan Line Interleaving. "Scaleable Link Interface" is completly vauge. Did they change the technology and keep the old name, or is this writer just an idiot?

      Upon further investigation it seems that nVidia's SLI stands for "Scaleable Link Interface", but you are correct in noting that it used to stand for "Scan Line Interleaving". They likely wanted to keep the acronym so that people would know what the technology's function was, but Scan Line Interleaving would be non-despcriptive, as their cards don't interleave at all, each renders approximately half of the screen.

    2. Re:Scalable Link Interface? by jasonmicron · · Score: 2, Insightful

      The technology has changed. While the Voodoo cards used to simply draw every other line on the screen when they were SLI'ed together, today's cards work very differently.

      In a nutshell, one SLI'ed card will (attempt) to draw the top half of the screen while the other card draws the bottom half. Now, there are exceptions to this, and this is the biggest change.

      If say, the top half of the screen does not have as high a polycount as the bottom half the underperforming card will pick up some of the slack for the over-worked card drawing the bottom half. This results in the cards working together to acheive an optimal frame rate.

      For more detailed information than my bland attempt to sound geeky, click here.

    3. Re: Scalable Link Interface? by Demiah · · Score: 1
      I thought SLI stood for Scan Line Interleaving. "Scaleable Link Interface" is completly vauge. Did they change the technology and keep the old name, or is this writer just an idiot?

      From the article:

      SLI, or Scalable Link Interface ... is based on a 1998 innovation by 3dfx called Scan Line Interleave.

      So I wouldn't say the author's the idiot round here ;)

      --
      Have fun. Or failing that, be miserable with style.
  23. I prefer the one card, multiple GE method ... by Spectre · · Score: 1

    My old Silicon Graphics (prior to the silly name change to SGI - let's face it, is a way cooler name) workstations were available with various combinations quantities video memory and graphics engines (GEs).

    I'd much prefer to have a single video board with multiple GEs rather than multiple video boards.

    --
    "Flame away, I wear asbestos underwear"
  24. Asinine by Dragoon412 · · Score: 3, Interesting
    It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there.

    What a stupid comment.

    Currently, the best video performance out there is a pair of 6800 Ultras in SLI, it's true, but that's also well over $1000 in video hardware alone.

    Meanwhile, single-card solutions like the X850XT PE are capable of chewing through anything you can throw at them with admirable performance.

    SLI is a lot like the tablet PC: a solution in search of a problem. Sure, it's a cool idea, but in practice, not terribly useful and very much overpriced.

    Compare, for instance, a pair of 6600GTs running SLI:

    $175 for each card; $350 total. Another $50 for the premium on a SLI mainboard.

    Now you've got additional heat, additional power draw, two seperate cards, and the hassle of dealing with SLI drivers when, for $100 less, you could purchase a single X800XL and enjoy superior performance.

    SLI may become worthwhile in the future, but for now, it's the exclusive domain of chumps and the e-penis crowd.
    1. Re:Asinine by redcircle · · Score: 1
      SLI may become worthwhile in the future, but for now, it's the exclusive domain of chumps and the e-penis crowd.

      Seriously, you'd get a lot more chicks if you got the dual 6800's

    2. Re:Asinine by friedmud · · Score: 3, Insightful

      I just upgraded my computer after having the same one for 4 years... which as a CS major (well, I just graduated) is a pretty long time. How do I make my computer stretch so far? Buy upgradeable solutions up front... and that's exactly what I did this time.

      I bought an SLI mobo (MSI K8N Platinum SLI)... put the slowest 939 pin Athlon64 I could find (3500+) (the price ramps up significantly passed this point).... then I bought _ONE_ Geforce6800 GT and 1GB of RAM in two sticks (leaving two slots open)... and finally a 535 watt SLI power supply.... Then hooked it all up to a new 19" Flat Panel.

      All in all I paid about $1600... which is a little bit but let's look at the upgradeability.

      First of all there's the obvious SLI slot. In about a year when 6800GT's are $150... I'll be able to nearly DOUBLE my performance in games. That's a pretty good upgrade.

      I left two RAM slots open so I can jam another set of 1GB sticks in there in a year and have 3GB.

      The newly announced dual core chips from AMD will work in my current 939 socket... with a BIOS upgrade... so I will be able to again almost DOUBLE my CPU performance (blah threads, blah, I do a lot of compiling and stuff so it will be a big upgrade for me)

      So there you have it. I didn't spend a million dollars... but my computer is REALLY future proof. I probably won't do another $1500 upgrade until about 3 to 4 years from now... and like I mentioned I'm a fairly heavy computer user.

      So for me SLI is future proofing my system, and I, for one, am grateful!

      Friedmud

    3. Re:Asinine by Anonymous Coward · · Score: 4, Funny

      "SLI is a lot like the tablet PC: a solution in search of a problem. Sure, it's a cool idea, but in practice, not terribly useful and very much overpriced."

      I think in fact, that SLI was a solution to a VERY SPECIFIC problem;

      GFX Card Company Guy #1; we can't get away with $1000 for a video card...

      GFX Company Guy #2; No, but for TWO video cards... (Evil Laugh)

    4. Re:Asinine by Dragoon412 · · Score: 2, Interesting

      Did you even bother to look at the benchmarks I linked?

      Your 19" LCD is native to 1280x1024, which is a fairly low resolution. By adding a second 6800 GT, even with AA and AF cranked up, you can't hope to get anything near double the performance. If you get even an extra 15% to your framerate, I'd be amazed.

      And again, dual core CPUs won't be coming anywhere near doubling your performance. They're essentially SMP on a single chip. They'll help with compiling, yes, but gaming? It amounts to a lot of nothing.

      And for the record, the "slowest" 939 A64 is the 3000+, which you can actually pick up in Winchester core, too. Apparently, you didn't do much research into building this rig of yours.

    5. Re:Asinine by smallguy78 · · Score: 1

      Maybe in the US, but in the UK:

      ATI Radeon X850 XT PE:£399.44 (http://www.overclockers.co.uk/acatalog/X850_Serie s.html)
      2 x Geforce 6800: 2x£217.32 (£434.64) (http://www.overclockers.co.uk/acatalog/copy_of_68 00_Series.html) + £104.95 for motherboard

      Talking about £40 extra effectively, what will be almost twice the power

      --
      Nothing costs nothing
    6. Re:Asinine by tigersha · · Score: 1

      e-penis

      I learned a new word today!

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    7. Re:Asinine by ThousandStars · · Score: 1
      ... And once enough consumers have SMP machines, game developers will reach a tipping point at which they'll start writing code that takes advantage of the second processor, and then more gamers will buy SMP machines to improve performance and the industry will have changed.

      Besides, although SMP might not help much for gaming, it will help with a variety of other tasks; when I have a variety of software running (esp. Photoshop and anything else), I often wish I had two processors.

    8. Re:Asinine by Darren+Winsper · · Score: 1

      Err...how do you know the native resolution of his monitor? There are plenty of 19-inch LCDs that do 1600x1200.

    9. Re:Asinine by Dragoon412 · · Score: 1

      Let's see a link to one, much less one that could be realistically fit into the total cost of $1600 for a new system.

    10. Re:Asinine by friedmud · · Score: 1

      Core? I'm not so worried about which core my chip is using... I just want the best performance for the price. I'm not overclocking anything... so as long as it's stable with the default heatsink... I don't care about new advances in power consumption or anything.

      Let's look at the current prices for some of these chips at pricewatch:

      $624 - Athlon 64 4000
      $261 - Athlon 64 3500 939pin
      $180 - Athlon 64 3200 939pin
      $146 - Athlon 64 3000 939pin

      Now just looking at these prices.... where is the jump? On my budget $120 to go from the 3000+ to the 3500+ was a good idea... but to go up another $360 wasn't... so I found my sweet spot.

      Now let's look at the performance numbers.

      Here are some application benchmarks from a HardOCP review of my mobo... note the fairly small difference between the 3500+ and 4000+
      http://www.hardocp.com/article.html?art=NzE0LDU=

      And... here are the gaming benchmarks...
      http://www.hardocp.com/article.html?art=NzE0LDY=

      And... fairly small performance difference for the price margin.

      So take these two things together and I bought a reasonably priced CPU that was just marginally less capable than the fastest one on the market (without getting into EE's and FX's)... yes I did my research.

      As for your comment on SLI not giving almost double performance... it's obvious that SLI gives better results when the graphics hardware is more stressed... like you mention, higher resolutions is one way to do that... and you are correct that 1280x1024 doesn't tax a 6800GT too badly... WITH THE CURRENT CROP OF GAMES.

      Note that I didn't buy two of these NOW because I don't need it... NOW. But in the future when the 6800 is starting to look sluggish (yes, it will happen even at 1280x1024) adding another 6800GT will give close to double the performance... even at 1280x1024.

      For evidence of this I turn to your same set of benchmarks. Look at the Doom3 benchmark:

      http://www20.graphics.tomshardware.com/graphic/200 41222/vga_charts-06.html

      It is well known that Doom3 is harder on hardware (and yes I realize it favors Nvidia a little as well) than HL2. Now whether that is because HL2 is more awesomly (is that a word?) coded is up for debate. The fact of the matter is that Doom3 is more difficult to run at high frame rates.

      Look at the 1024x768 with AA and AF Benchmark. The SLI speedup is around 30 Frames or about 50%. Not bad. Now look at the 1600x1200... the speedup is right around %90 (almost double). Somewhere inbetween that would be 1280x1024.

      I submit that this benchmark shows that games in the future (the 1600x1200) that tax the hardware more will give a close to double speedup. At any rate it will be way more than some %15...

      As for Dual-core... I said in my original post that I want that for compiling. It will directly speedup (almost double) my parrallel "makes"... which is extremely important to me (I will be in grad school getting a degree in Computational Engineering about that time... so compiling large Finite Element codes will happen frequently).

      I'm not worried about what it does for gaming. The SLI is futureproofing my gaming... the 939 dual cores are future-proofing my compiling (and other parallel capable CPU intensive tasks... like video encoding).

      So... I'm not sure what you're arguing with about dual-cores... I never claimed they helped out gaming.

      It's fairly obvious from the tone of your post that you won't ever see that SLI can be a good thing for upgradeability... so all of this probably fell on deaf ears. But I hope you atleast understand how some of us are not "Asinine" for wanting this type of technology....

      Friedmud

    11. Re:Asinine by Dragoon412 · · Score: 1

      You based your video card purchase on an OpenGL benchmark... there's a great idea. :\

    12. Re:Asinine by friedmud · · Score: 1

      Now you're just slinging crap.

      I based it on a slew of benchmarks.... and not even from that particular article... that was YOUR article ;-)

      But I do think the Doom3 bench is a good indicator of the future (just because it is so hard on cards)... regardless of 3d API.

      Fact of the matter is that OpenGL is really important to me anyway. When I'm not gaming I'm using linux... which is opengl only. All of the 3d code I've written (mostly visualization for simulations) was all opengl... So if you get right down to it OpenGL performance is important to me...

      At any rate... it's obvious that you're just trying to toss some monkey poo around here... so I'll move on.

      Friedmud

    13. Re:Asinine by Darren+Winsper · · Score: 1

      Well, what do you know, it turns out 1600x1200 starts at 20-inch. How bizarre, I could have sworn there were 19-inch monitors that did 1600x1200. My bad.

  25. PC vs Console - TCO by rlp · · Score: 2, Insightful

    I don't understand why anyone except a small group of enthusiasts would still play PC games. Sure, there's a better interface and higher resolution. But, game installation is generally a true pain - install the game, update the drivers, download the patches, fiddle with the game options, rinse, repeat. Then there's the constant need to install new upgraded hardware (like a new $250 video card) to play tne next version of a game.

    Contrast with purchasing a console, hooking it up to the TV, popping in the game and playing. New hardware (consoles) appear periodically (like XBox2, PS/3) but upgrade cycle is a lot less frequent than that required for PC games, and hassle factor is much lower. Add to that the fact that most game makers now develop for consoles first, and it's hard to justify the continual upgrade cycle to support PC gaming.

    --
    [Insert pithy quote here]
    1. Re:PC vs Console - TCO by raynet11 · · Score: 3, Insightful

      That's a valid point, I have both x-box and PC for gaming. It comes down to patience, do I want to wait a few years for Half-Life 2 or far cry to be ported to my console or do I want to play it now? If you don't mind the wait then do so, most hard core gamers are not going to wait. I didn't wait for Half-Life two but in case of Doom, I going to wait for the x-box port.

    2. Re:PC vs Console - TCO by dbretton · · Score: 4, Interesting


      I suppose this may be true if you are a fan of Grand Turismo. However, aside from that, consoles just don't cut the muster. MMORPG and FPS games don't play very well on consoles when compared to their PC counterpart. Even the "greatest" console FPS, Halo, is just mediocre on the PC.

      As far as console first development goes...
      Here's a list of PC games that are still not released for the consoles: Doom 3, Half-Life 2, World of Warcraft, Everquest 2, Far Cry, Painkiller.

    3. Re:PC vs Console - TCO by Average_Joe_Sixpack · · Score: 1

      Sure, there's a better interface and higher resolution.

      Well there's 2 major reasons right there

      But, game installation is generally a true pain - install the game, update the drivers, download the patches, fiddle with the game options, rinse, repeat

      You have the benefit of downloading community mods and greater flexibilty in optimizing the game. Besides, I'd rather take an hour installing a game than suffer through the load time of a PS2 DVD.

      Then there's the constant need to install new upgraded hardware (like a new $250 video card) to play tne next version of a game.


      For most gamers upgrading is an enjoyable hobby (despite the occasional frustration). AFA consoles are concerned you can't get a good RTS, can't get a good FPS, can't get a good Flight Sim and can't use the console for anything else ... it's basically a toy

    4. Re:PC vs Console - TCO by crashmstr · · Score: 1

      You have very good points. The justification for PC gaming: Games you can't get on a console. And I am talking about games you spend a lot of time playing. Just having one game you spend 4 hours a week with is not going to repay your investment, but if you spend 20 hours as week, doesn't that make your upgrades pay off quicker?

    5. Re:PC vs Console - TCO by Anonymous Coward · · Score: 1, Insightful

      I guess if all one owns is a PC, all the best games start to look like FPSes and MMORPGs.

    6. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      For me it's a couple of reasons:

      1) There are certain games only available on PC. E.g. World of Warcraft, Planescape Torment, Warcraft 3, Starcraft .... people who only play console have missed some amazing games

      2) I enjoy upgrading and tinkering with computers. Except for the high price, shopping for new parts and installing them is fun. Gaming gives me an excuse to upgrade constantly

      3) I like installing MODs, fan created content, patches etc. For example, people who played Morrowind on the Xbox missed out on all the great MODs that fixed the ugly character modeling in the original game. They also missed out on the great game balacing MODs that fixed all the problems the developers were not able to

      4) PC graphics are the cutting edge of technology. Even though I know graphics aren't as important as gameplay I still like being wowed by amazing graphics

      5) I still feel that online gaming on the PC is more developed/easy than on the console (this may change soon)

      BTW I own a gamecube but find I play it very rarely.

    7. Re:PC vs Console - TCO by StupidKatz · · Score: 1

      As I've said before: computers have the greatest variety of games; with the exception of a very few genres, RPGs and some types/brands of racing games, new game types hit the PCs first. Diablo (and sequel), Starcraft, most multiplayer anythings (though I know consoles are starting to catch up), simulations, VR/AR, etc. - all these came to the PC first, and even now, the greatest variety can still be found only on the PC.

      I will be the first to admit, however, that PCs used strictly for gaming are not cost effective. Yet, if one wants to play the PC games, one must pay the price of admission. As the PC 'enthusiast' hardware sales show, the target market is a bit larger than "small".

    8. Re:PC vs Console - TCO by davez0r · · Score: 1
      consoles just don't cut the muster

      is it "muster" or "mustard"?

      nobody seems to know for sure

    9. Re:PC vs Console - TCO by cyclocommuter · · Score: 1

      Let me add to the list RTS games which are more suited to the PC such as Warcraft3, Age of Mythology, Rise of Nations, etc. These games however, will play very well on even on a PC with an old GeForce 256 video card. Oftentimes, it's not the fancy graphics which makes a game great...

    10. Re:PC vs Console - TCO by untaken_name · · Score: 2, Informative

      consoles just don't cut the muster

      Did you intentionally mix this metaphor? If not, you probably meant 'pass muster'. Alternatively, you might have meant 'cut the mustard'. Either way, you don't 'cut the muster'.

      Cut the mustard

      Pass Muster

      Please don't flame me. I'm just trying to help; I'm not intending any disparagement whatsoever. You are, of course, free to ignore my advice entirely.

    11. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      A version of Starcraft is avaible for a console,
      Starcraft 64.
      Of course, I have never played that version, and from that review it sounds like it isn't exactly the same.

    12. Re:PC vs Console - TCO by Gulthek · · Score: 1

      Greatest variety of games? Seriously?

      Computers rule for gaming on three fronts: FPSs, MMORPGs, and Flight simulators. At everything else, consoles beat the crap out of PCs for gaming. It's all determined by

      Fighting, racing, sports, platform, etc. Check out your local Game Crazy (or GameStop...or...EB) and compare the plethora of console titles (for a single system even) to PC titles.

      Try to play Ninja Gaiden on a PC, how about Soul Calibur, Monkey Ball, Burnout 3, any Mario game, Metriod, Legend of Zelda?

      PCs and Consoles each have their strengths, "greatest variety" is certainly not of the PC's.

    13. Re:PC vs Console - TCO by lsmeg · · Score: 1
      Well, why do pepole buy Gamecubes and Xboxes, when the PS2 has more games available? Because people want to play games that are exclusive to those systems. As far as I can tell, there are still a lot of games that are PC-exclusive. And it doesn't matter if I can get similar games on a console, if I want a particular game, then I want that particular game, period.

      And I'm sorry, but PC gaming isn't this perpetual nightmare of patching and drivers that some console gamers make it out to be. I download drivers for my hardware when I install windows, and I can't remember the last time I had to update a driver to play a game. It was probably when DX9 came out or something.

      PC gaming is definitely going to be more expensive with upgrades than consoles, obviously. But really, people way over exaggerate how much you need to upgrade your PC. If you're an enthusiast, then yeah you'll probably end up spending a lot of money on PC hardware, but most people don't need to go out and buy a new video card every year to enjoy PC games.

      Sure some people have problems, and consoles are obviously simpler. But if you're big into gaming and you limit yourself to one system, then all you're doing is preventing yourself from playing good games. Personally, I play both console and PC games and wouldn't want it any other way.

      --
      It's OK! I'm a limo driver!
    14. Re:PC vs Console - TCO by poot_rootbeer · · Score: 1

      Here's a list of PC games that are still not released for the consoles: Doom 3, Half-Life 2, World of Warcraft, Everquest 2, Far Cry, Painkiller.

      Are any of these games worth the extra $2000 you'd have to spend to upgrade a modest but competent home computer to a bleeding-edge "gaming" computer?

      If I answered "yes" to that question, I'd seriously reconsider what my priorities were.

    15. Re:PC vs Console - TCO by ricotest · · Score: 1

      Silly boy, it doesn't cost $2000. To run HL2 etc. you need only a GF4 to run acceptably. Nowadays GF5s sell for a hundred bucks or so. Most PCs coming out, intended for office work or internet use, have very good CPU and memory stats, so all you're paying for is the card.

      Which is often a lot cheaper than a console.

    16. Re:PC vs Console - TCO by PreferredNom · · Score: 2, Insightful

      But you don't have to spend anything like that. My modest but compentent rig runs HL2 just fine. I'd spent $150 on a new video card 7 months before. All the parts are midrange, bought later in their lifecycle for max value. Add to that the fact that I can also use my pc for Photoshopping, development, music library management, file serving, network tools, web browsing, etc. I can have a multiheaded display and run at resolutions far more pleasing than TVs. So, it's not so clear.

    17. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      it's muster.

      Ever heard of mustering in the military?

    18. Re:PC vs Console - TCO by Kaa · · Score: 1

      I don't understand why anyone except a small group of enthusiasts would still play PC games.

      Two main reasons.

      Reason number one: the games I play are for PC. I play MMORGS (e.g. World of Warcraft), FPS (e.g. Unreal), tactical RTS (w.g. Rise of Rome). None of them are available or play well on consoles.

      Reason number two: TV sucks (and I mean REALLY sucks) as a display device.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    19. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      while we're at it.... UT and UT2k3 are on consoles, but the console versions are an abomination.

      Basically Halo is the only worthwhile FPS on console (and 2 was a disapointment IMO). You can't beat a mouse and a keyboard with a stick, i guess.

    20. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      Here's a list of PC games that are still not released for the consoles: Doom 3, Half-Life 2, World of Warcraft, Everquest 2, Far Cry, Painkiller.

      Are any of these games worth the extra $2000 you'd have to spend to upgrade a modest but competent home computer to a bleeding-edge "gaming" computer?

      If I answered "yes" to that question, I'd seriously reconsider what my priorities were.


      Consoles cheat big time to do what they do. They run on a TV, and their typical resolution and refresh rates reflect this. It's rare that games will even TRY and run at the res/ref rate of a TV, but if you can find one that does, pretty much any clunky $300 eMachines box will run whatever game you want - it's doing about 1/7th or less the work of someone trying to get UT2k3 at 60fps at 1024*768. TCO is not a good comparison.

    21. Re:PC vs Console - TCO by Anonymous Coward · · Score: 0

      The ultimate rebuttal to your (mostly good) points: emulation. :)

      I'll admit I overlooked fighting games. Sports, platform (though somewhat defunct now), and racing games all had/have heydays on the PC. There were many notable fighting game titles for the PC, but it's not really yhat popular. I'd rather have a broken $300 console after a rowdy Mario Fight party than a broken $2000 PC.
      -
      SK

  26. FUD Biased Article with Inaccuracies by dbretton · · Score: 4, Insightful

    #1) Doom 3 runs in SFR mode, not AFR.

    #2) CPU issue is overblown. I'm not even sure if any additional information is truly sent to the processor.
    In AFR, the data for each frame is sent to alternating graphics cards. Since the frames would have been processed anyway, there is not any additional load on the CPU than there would be for an identical system with a video card that is twice as powerful as in an SLI system.
    In SFR, the same data is sent to two graphics cards. This would be more data, but seemingly require only a smidgen more CPU power. The video cards send the data between each other over a dedicated bridge, and the video cards handle the task of reassembling the image into a single frame.

    #3) SLI card cost. 6600GT AGP cards cost more than their PCIe counterpart. 6800 AGP cards cost less. This has more to do with the amount of time in the market than anything else. In 3 months, the prices will be equal.

    #4) Stability. "...certain older cards that are said to be SLI compatible have serious stability problems when used with SLI, but, for example, not all 6800 GT cards can be used with SLI". To date, I have not seen a PCIe 6600GT or 6800GT card released which is not SLI compatible. Not all 6800GT cards can be used with SLI, but that has more to do with the fact that many cards are AGP based and older than two months (when the first SLI motherboards were released).

    #5) No benefit. "From what I heard, more than a few games realize no FPS gains at all from the addition of a second video card". First, this is rumor. Many games realize no benefit at low resolutions (640x480, some at 800x600) because the games are more CPU bound than video card bound. All the games that are SLI compatible definitely realize solid FPS gains. Moreover, those gains can be "converted" into graphics enhancements (i.e. no need to go from 60fps to 95 fps, but now you can turn on 8xAA or up the screen resolution, etc.)

    #6) Dual GPU cards. The author obviously doesn't know what he's talking about here. The Gigabyte dual GPU card is just an SLI solution on a single graphics card. It's (almost) exactly the same as having 2x6600GT cards. It uses the same technology and produces the same results. So what's this viable new technology on the horizon he is talking about?

    #7) SLI cannot be forced. Of course it can! The default mode is "no SLI". This can be changed in the configuration options for the card.

    1. Re:FUD Biased Article with Inaccuracies by Dragoon412 · · Score: 3, Informative
      #5) No benefit. "From what I heard, more than a few games realize no FPS gains at all from the addition of a second video card". First, this is rumor. Many games realize no benefit at low resolutions (640x480, some at 800x600) because the games are more CPU bound than video card bound. All the games that are SLI compatible definitely realize solid FPS gains. Moreover, those gains can be "converted" into graphics enhancements (i.e. no need to go from 60fps to 95 fps, but now you can turn on 8xAA or up the screen resolution, etc.)

      Relative to the cost, the performance gain for SLI is negligable. Take a look at the benchmarks - for the $1100+ you'd spend on a pair of 6800 Ultras, or the $750+ you'd spend on a pair of 6800 GTs, you could obtain nearly identical performance with a $525 X850XT PE, with far less wattage and heat.

      #6) Dual GPU cards. The author obviously doesn't know what he's talking about here. The Gigabyte dual GPU card is just an SLI solution on a single graphics card. It's (almost) exactly the same as having 2x6600GT cards. It uses the same technology and produces the same results. So what's this viable new technology on the horizon he is talking about?

      That Gigabyte single-board SLI implimentation? It's a big piece of crap.
    2. Re:FUD Biased Article with Inaccuracies by dbretton · · Score: 1

      You are turning this into an ATI v NVIDIA issue.

      The reality is that ATI cards work showcase on HL2, whereas NVIDIA cards showcase on Doom3.

      #1) Price. $525 for an X850XT PE? I think not...

      #2) Same article shows the X850XT PE with HALF the PERFORMANCE of 2 6800GTs in an SLI

      Based upon today's numbers, it looks like spending $750 on 2 6800 GT's and getting twice the performance of an available X850XT PE is pretty good. That is, if you base your decision purely upon a single set of benchmarks from a single game...

      The reality of the situation is that SLI does work, and works pretty darned well most of the time.

    3. Re:FUD Biased Article with Inaccuracies by Anonymous Coward · · Score: 0
      $525 X850XT PE
      Except the 6800GT's are available, and the PE's (aka Phantom Edition) are not (at least not at $525! -- some appear available at $750 or so...)
    4. Re:FUD Biased Article with Inaccuracies by Dragoon412 · · Score: 1
      You are turning this into an ATI v NVIDIA issue.

      Since when? The fastest single cards on the market are ATi. It's not bias, it's a fact. Taking multiple, slower, less efficient cards that run in SLI to compete with it is just sloppy.

      #1) Price. $525 for an X850XT PE? I think not...

      My apologies, I gave the price of the X800XT PE.

      #2) Same article shows the X850XT PE with HALF the PERFORMANCE of 2 6800GTs in an SLI

      In Doom 3. You know, the game that uses OpenGL? Name one other modern game that uses OpenGL.
    5. Re:FUD Biased Article with Inaccuracies by Anonymous Coward · · Score: 0

      In Doom 3. You know, the game that uses OpenGL? Name one other modern game that uses OpenGL.

      Anything that runs on an OS other than Windows uses OpenGL. ATi's "superior performance" is a sad joke once you step outside the insular confines of Windows-Only gaming.

  27. I remember the days by KingBahamut · · Score: 1

    Of 3dfx's SLI rigs. The cards ran fast, and you got better FPS than anyone on just one card, But the Graphics were washed out pretty fiercely. So it was a push. Do you sacrifice bad colors for better FPS, or otherwise? I would imagine that the same SLI rigs done with Nvidia cards may produce the same result. Probably not near as bas as the Voodoo Cards did , but still a bit. That coupled with the alarmingly large amounts of money needed to run them, makes them undesireable for me.

    --
    "God of Rock, thank you for this chance to kick ass. "
    1. Re:I remember the days by Anonymous Coward · · Score: 0

      My roommate's friend had dual voodoo's in college, and the only thing I remember when seeing the result was "wow". quake 2 at the time appeared to be photo realistic to me. I didn't notice any color washing out at all.

      Also, people who want better FPS just want better FPS- it becomes a religion in and of itself.

    2. Re:I remember the days by Further82 · · Score: 0

      3dfx's SLI used an anoluge link between the two cards. nvidia's SLI is compleatly digital, thus no image degradation.

  28. SLI ?? by packman · · Score: 0, Redundant

    "SLI, or Scalable Link Interface..."

    And I always thought this was "Scan Line Interleave"... ??? At least with the Voodoo 2 cards, it was like that...

  29. SLI-who needs it? by Watersharer · · Score: 4, Informative

    For some of us, SLI is not a new technology, although the current method is slightly different than the old VooDoo SLI. But after years of gaming, one thing stands out to me. You DON'T need the latest and greatest stuff to run games in most cases. Better to use your hardware budget wisely than to splurge on ultra-swank single components.

    I run an AMD 1700, on an ABIT mainboard, with an old ATI9600. Not the pro, but the $79 budget card. I have no exotic cooling, just a nice sink and fan. I added a good copper fan unit to the videocard, which came with passive cooling. I use the features of the Abit MB to run the 1700 at 2.11Ghz, and the video got a 80Mhz bump. I see over 70fps in the CS:Source test, and average around 55-60 online. All for about the cost of one video card.

    --
    Only tyrants and oppressors need fear a well armed populace.
  30. That's Overkill by Anonymous Coward · · Score: 0

    You actually don't need even one 6600 to have a fine running HL2. My GeForce4 Ti 4200 performs very well, thank you.

    1. Re:That's Overkill by Anonymous Coward · · Score: 0

      It performs well if you like running DX8 with 30 fps in a game made for DX9... It might be fine for you, but probably not for gamers.

  31. Its very simple... by rulethirty · · Score: 1

    If you like to be on the bleeding edge of technology and you have the money to blow then you will want an SLI board and two GPUs. This article could have been greatly shortened by simply stating a couple of facts: SLI is new, few games support it, other technologies exist that may extinguish SLI, and SLI will likely fade with the times.

    Anyone interested in the new nForce 4 and a dual processor (mainly Opteron) setup should check out this article:

    http://www.linuxhardware.org/article.pl?sid=05/0 1/ 26/2240240&mode=thread

    I am on pre-order for a Tyan K8WE which is the only board (to my knowledge) that supports two 16x lanes that is fully compatiable with SLI and carries the nForce 4 on board. Myself, I will not be slapping in anything but a 32bit Matrox video card but all the potential is there. This is probably THE board to get if you want Dual Opteron's and want to pickup the nForce 4 chip with SLI.

  32. Audiophile insanity vs. gamer insanity by raygundan · · Score: 5, Interesting

    "No, gamers have always been much worse than audiophiles. "

    You're kidding, right? Audiophiles are off the deep end. I don't think you have ever seen an *actual* audiophile-- you're mixing them up with people who like stereos. Audiophiles do things like buy $3000 cables. Or put all their components on 200lb. granite blocks or $600-per-component magnetic levitation dampers to ease vibration. Power conditioners. Huge stacks of tube amps. Subwoofers that require special basement rooms to be built to act as the box.

    In the worst cases, the quest for perfect audio goes so far as to become pointless. There's an article I wish I could find for you about one particularly off-the-deep-end audiophile who paid so much for the system he used to listen to classical recordings that had he kept the money, he would have had enough to bring the *actual orchestra* to his house to play for him regularly, for years. Say what you want about huge stereos, but if it gets to the point where you can afford to bring the source home with you, you don't need reproduction.

    The worst gamers can't hope to touch this. The most expensive rig on the market with a massive hang-on-the-wall plasma or whatever as your huge monitor is still just a drop in the bucket compared to people who will spend $3000 on three feet of speaker cable. And unlike some of the audiophile quackery, at least a fast machine has measurable performance gains. Try convincing a real engineer that your $1000 power cable makes a detectable difference in sound quality.

    For your reference, as a guide to the levels this insanity can reach:

    $23,000 for a pair of 8-foot speaker cables

    $75,000 per speaker

    $40 silver-plated electrical outlet (because... ummm... you can't just use any old outlet with the next item:)

    $1000 5-foot AC power cable

    There's much worse. Try pricing out monoblock tube amps. Keep in mind they're not just going to buy one per channel (the minimum), but probably one per *driver* (as in, three per speaker if you have a woofer, mid, and tweeter).

    1. Re:Audiophile insanity vs. gamer insanity by Snommis · · Score: 3, Insightful

      I agree - audiophiles are worse, INITIALLY. But they can usually resell a piece they replace (sometimes at a profit). Us gamers buy a $500 card to trash it 6 months later.

      My stereo will clearly play great audio long after I trash my current rig, and a few components after that, too. Until you can purchase an ear upgrade, anyway. The next FPS down the pike will make my PC a paperweight...

      --
      Face it, do something enough times, and it can cause problems.
    2. Re:Audiophile insanity vs. gamer insanity by Elwood+P+Dowd · · Score: 3, Funny
      That last link is fantastic. Halfway into the article:
      I must admit that after I came to appreciate the importance of interconnects and speaker wire, I still didn't think that power cords would make any real contribution to the sound of the system. I'm sure that what happened to me has happened to many others in that after installing a high quality power cord, the sound of my system improved. The major change was in the bass; it became fuller and more extended. At that point, I became a believer in high end power cords.
      And in closing:
      The largest impact that these cords had on my system was the addition of harmonic fullness and tonal weight. As a result, instruments sounded much more solid and therefore, more realistic. Many systems that I have occasion to hear sound very light and somewhat thin compared to live music. Here, the sound was warm but not overly so. The images throughout the soundstage were well defined and stable. Where there was depth in the recording, it was presented as well as I have heard in my system. There was a pleasant lack of any edge or glare with the Golden Sound cords. Since I tend to be sensitive to these flaws, this was a good thing.

      Overall, I have a real appreciation for what the Golden Sound cables can do. If your system is on the dark or overly euphonic side, these might not be the cables for you. If on the other hand, your system sounds somewhat thin, bright or lacking in tonal weight, the Golden Sound power cords could be just the solution. Within the current universe of power cords, the Golden Sound power cords are reasonably priced. Given their effectiveness, they should be considered a bargain.
      --

      There are no trails. There are no trees out here.
    3. Re:Audiophile insanity vs. gamer insanity by Jeremy+Erwin · · Score: 1

      ATI and nVidia's innovations tend to trickle down into the next generation of budget cards. High end audio gear is often produced by companies who have no intention of selling to the low end. So while the punter who's shelling out for a dual 6800 Ultra setup may be funding the next generation of cards you might actually be able to afford, the punter who's getting the Wilson Audio speakers custom finished to match his ferrari is not doing much to improve the quality of low end speakers.

      Much of the crazier audiophile stuff is sold either to vinyl fans (who actually might "need" an isolation table) or to people with more money with sense. If one wants to further reduce the noise floor, but one also lacks a degree in Electrical engineering, ones wallet is ripe for the picking.

    4. Re:Audiophile insanity vs. gamer insanity by halo8 · · Score: 1

      I remeber that articale.. must have been on eather Popular mechanics or popular science.

      i remeber it though.. guy had to buy these boxes full of sand, out side his house to minimize virbation caused my something or something and then the reported did some reasearch and found out the local orcestra would come over for $XYZ, a fraction of the price this guy had spent in 5 or 7 years.

      --
      The More Knowledge you have the Luckier you Get- J.R. Ewing
    5. Re:Audiophile insanity vs. gamer insanity by PseudoLogic · · Score: 1

      Very interesting commentary. Having had several friends which I considered insane audiophiles ($10,000 for a set of Nakamichi speakers, WHAAAA?!?!) I never knew the reality of the situation till I read this article referrenced by Gizmodo:

      $350,000 amp!

      I'm sorry, but a gamer will never reach those heights of absurdity.

      --
      Insert witty comment here
    6. Re:Audiophile insanity vs. gamer insanity by thoth · · Score: 1

      Hey! You seem to know a lot about audiophiles... are you sure you aren't one?? ;)

    7. Re:Audiophile insanity vs. gamer insanity by boarder · · Score: 1

      Maybe gamers like YOU pay $500 for a card and trash it 6 months later, but intelligent gamers pay $200 for a card and then resell it for $100 two years later.

      "The next FPS down the pike will make my PC a paperweight..."
      You are kidding, right? The latest FPS that came down the pike was HL2, and that is playing great on my my 2 year old, midrange for the time system. I would bet the next game that comes out will be fine as well. The only game that has come out that doesn't play fantastically on my 2 year old midrange system is Doom 3. It is still playable (how hard is it to render black at 30fps?), though not as crisply black as a system that costs 4x what I paid. When that next FPS does come down the pike, I'll buy a $200 card that will play it great and sell my card for $100.

      --
      IANAL, but I play one on /.
    8. Re:Audiophile insanity vs. gamer insanity by Anonymous Coward · · Score: 0

      and the author has the balls to compare a fricking amp to a luxury car or PICASO.

    9. Re:Audiophile insanity vs. gamer insanity by sahonen · · Score: 1

      Four words: Double blind listening test.

      The placebo effect is a powerful thing. I wonder what would happen if I reminded an audiophile what kind of equipment and cabling were used to make the records they're listening to. Before the sound even gets to the CD or LP, it runs through a lot of equipment that, while it was set up by people who use their ears for a living, was not subjected to the insanity of true audiophilia.

      --
      Make me a friend and I'll mod you up
    10. Re:Audiophile insanity vs. gamer insanity by Anonymous Coward · · Score: 0
      My favorite passage:

      Among some of the people that I have encountered who maintain that the cable industry is an ineffectual waste of audiophile dollars at best, or outright fraud at worst, are some very well known audio engineers and designers. They will, of course, remain nameless here. Yet these very same people could not explain to me how or why I, as well as others, have heard very real sonic changes when different cables were installed.

      Indeed. What a mystery.

    11. Re:Audiophile insanity vs. gamer insanity by Anonymous Coward · · Score: 0

      First, an actual orchestra playing in your house would cost around £25,000 a time, not fit and sound terrible due to your acoustics.

      Second, yes the speaker and power cables are way overpriced, but there is a good reason to spend money sometimes...

      Listen to a pair of large ATCs in an acousticly treated studio control room and nothing else will ever come close. Around £10,000 gets a decent ATC system and room treatment, so it's affordable too.

    12. Re:Audiophile insanity vs. gamer insanity by Snommis · · Score: 2, Insightful

      Points taken, but a 5 year old amp will stll have market value and play music just as well as the day it was made (assuming the amp is a quality product to start with), while a 5 year old videocard simply will not.

      --
      Face it, do something enough times, and it can cause problems.
    13. Re:Audiophile insanity vs. gamer insanity by lgw · · Score: 1

      There really are two worlds of audiophile craziness. You can spend $10,000 on a pair of speakers and get a difference in sound quality that most people would at least notice - that's just a hobby taken to extremes, not actual insanity. On the other side of the line is a $5000 power cord. It's a competition to part a fool from his money.

      I mean, price no object, I can see someone buying 8 tube amps to drive a pair of speakers - you get a lot of cool looking equipment, and it's hard to make tube amps loud so there's at least some point to the excercise. It's effective as living room art for the technophile, if nothing else. But much of the hardcore audiophile stuff is about as useful as a gold-plated couch.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    14. Re:Audiophile insanity vs. gamer insanity by Obfiscator · · Score: 1

      What about a gold plated toilet?

      --
      "Nothing shocks me. I'm a scientist." -Indiana Jones
    15. Re:Audiophile insanity vs. gamer insanity by AaronLawrence · · Score: 2, Funny

      The die hard audiophiles insist that at a double blind test is not fair :) It's precisely like a religion - it's a belief that cannot be influenced by rationality.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    16. Re:Audiophile insanity vs. gamer insanity by sahonen · · Score: 1

      Yeah, I've heard that. A tester hooks up an ABX box, then when the test shows that they can't tell the difference between their 1337 cable and a regular cable, they insist that the ABX box removed the magic the 1337 cable imparted on the sound.

      --
      Make me a friend and I'll mod you up
  33. "for the hardcore gamers out there" by i41Overlord · · Score: 1

    SLI is overkill for 99.99% of people out there. In fact, onboard video is fine for probably 80-90% of the PC market

    From TFA:

    "It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there."

    This article obviously is not about the average consumer with their onboard video. It's about gamers who buy add-in 3d cards. The average user who only reads email and browses the internet won't be buying a $300 video card, let alone two $300 video cards to run in SLI mode.

    1. Re:"for the hardcore gamers out there" by twbecker · · Score: 1

      This article obviously is not about the average consumer with their onboard video. It's about gamers who buy add-in 3d cards. The average user who only reads email and browses the internet won't be buying a $300 video card, let alone two $300 video cards to run in SLI mode.

      Well then, allow me to rephrase the parent's comment. SLI is overkill for 80-90% of gamers who buy add-in 3D cards. Spending $2-300 on a 3D video card is one thing, buying *2* $3-400 cards AND and SLI capable system is quite another. We're talking the hardcore of the hardcore.

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
  34. Threw in the towel by rkischuk · · Score: 1, Offtopic
    The ongoing arms race in PC graphics is exactly the reason I own 2 graphics cards. One in my GameCube, one in my PS2. For the price of a serious gaming setup these days, I can buy a solid non-gaming desktop and 2 gaming consoles, and only upgrade every 5 years. Plus I can sit back on the couch while I play.

    I used to be a huge upgrade-your-homebuilt-beige-box-every-6-months advocate, but the cost structure and rewards have changed. If you want to play primarily RTS and FPS games, a PC may still be your best bet, but with broader tastes, it seems to me that consoles rule the roost these days, and talk like this of needing dual video cards is part of the reason.

    --
    Seen any BadMarketing lately?
    1. Re:Threw in the towel by JustNiz · · Score: 1

      But console games are brainless compared to PC games.

      Theres no such thing as a good flight sim or a tactical game like Rome:Total War on a console. Thats the only reason Halo was so successful, because most other console games are lame.

      On PC, Halo can't even compare to Doom3, Halflife 2 or Unreal Tournament.

    2. Re:Threw in the towel by untaken_name · · Score: 1

      Hmm. You're throwing quite a few babies out with the bathwater, friend. There are some truly great games on consoles. For example, GTAIII, GTA:VC, GTA: SA all debuted on consoles, and SA is still PS2-exclusive. Ninja Gaiden is a fantastic game, and cannot be found on PC. Most sports games don't play well on the PC. The SSX series is also fantastic. My solution is to have consoles *and* a PC. That way, I can play pretty much any game, and can sometimes choose the best version, instead of being forced to buy only PC games or only console games. Sure, it costs a little bit, but I can buy all three currently available consoles for the price of one high-end video card, much less two.
      Anyone who claims that good games *only* exist for PC or *only* exist for consoles is just wrong.

    3. Re:Threw in the towel by JustNiz · · Score: 1

      I think you just proved my point. All the games you mention are fighting and sports games... braindead joystick wiggling instead of anything tactical that requires thought.

    4. Re:Threw in the towel by untaken_name · · Score: 1

      Elitist much? The fact that you think fighting and sports are devoid of strategy says more about you than anything you could post. You should stick to pontificating about that which you understand. I'm sure that your lack of skill combined with a 'sour grapes' mentality has actually convinced you that there is no strategy in sports or fighting games. In other words, I don't doubt that you actually believe what you said, you're simply wrong. I don't happen to enjoy hex-based wargames, but that doesn't mean that I think they're invalid as games, or that people who play them are brain-dead. Of course, I did actually *try* them before I made up my mind. You might want to do that sometime. Then again, given your attitude, I doubt you'll bother. It's much easier to ridicule that which is unknown than to learn about it. I'm going to speculate a bit: you were picked last for team sports in school and you also probably got bullied. Buck up, little camper. It's time to get over it and move on.

  35. Superior... by dbretton · · Score: 1, Interesting


    And Inferior Performance.

    Same article, two pages earlier.

    Oh yeah, and the cheapest you can find an X800 XL is $350, not $200/300.

    1. Re:Superior... by Dragoon412 · · Score: 2, Interesting

      CompUSA is using the MSRP; you can pick up the ATi-manufactured one there for $300.

      Point being, the 6600 GT is the most credible instance of an SLI implimentation. The cost/performance of a pair of 6800 GTs or 6800 Ultras compared to a single X850XT PE is just laughably bad.

    2. Re:Superior... by Politburo · · Score: 1

      CompUSA is using the MSRP

      IMO, MSRP is the only dollar figure that should be discussed when doing price comparisons.

  36. Hardcore gamers only by jasonmicron · · Score: 1

    Well obviously for overall computer operation SLI'ing is probably the last thing on the list. But, as PC Gamer's The Vede pointed out in the March 2005 issue you can get top of the line frame rates with an SLI'ed system.

    They tested a system with two 6800 Ultras SLI'ed together and raised the specs of Far Cry to full on -- they turned everything to the max. AA, AS etc. Average frame rate? 60 FPS. Compare that to a system with just one 6800 and you only got 21 FPS.

    Like the original submission said, SLI'ing cards is only really for the hardcore gamer in all of us. I get by fine on High settings in Far Cry. AA is really overrated to me.

    1. Re:Hardcore gamers only by greazer · · Score: 1

      SLI also provides a nice upgrade path in the future. As new cards are introduced, the existing ones drop in price. Often it will end up being cheaper to just add a second card over replacing it entirely when you look at the price/performance ratio.

  37. Roundup by haelduksf · · Score: 2, Informative

    For anyone who is interested, Anandtech has posted a round-up of the four SLI boards on the market (DFI, ASUS, MSI & Gigabyte) which includes some conclusions of their own about usability, value and performance.

  38. Totally out of the question -- PC is better by jasonmicron · · Score: 1

    If I played EQ2 on the PS2 how would I order my pizza???

  39. Page on a separate partition by jasonmicron · · Score: 1

    Throwing the page file on a 2-5 gig partition dedicated for it wouldn't hurt either.

  40. SLI by null+etc. · · Score: 1
    It looks like one video card is not going to cut it any more, at least for the hardcore gamers out there.

    One video card will more than enough "cut it", at least until Unreal Engine 3 is released.

    Also keep in mind that it will soon become a standard process to integrate multiple GPUs onto a single video card. This has the benefits of SLI performance while reducing voltage and memory requirements.

  41. SLI Printer? by Reapman · · Score: 1

    Am I the only one that misread this as SLI'ng printers? However it does make me wonder if this technology would we be useful for anything else such as sound cards (I know Network adapters are able to do something like this, granted it's a much older technology and not called SLI)

    Ok no more caffine for me

  42. SLI Printer by jeffy210 · · Score: 1

    I read the headline as "SLI Printer" and was wondering why would you want that dramatic of a speed enhancment with printing.

    --
    ------
    "And may your days be long upon the earth."
    1. Re:SLI Printer by untaken_name · · Score: 2

      Have you ever had to print a bunch of color copies on a normal printer? 5-7PPM and you're *lucky*. I'd pay for some way to double my laser printer's speed. In fact, I'd be much more likely to pay for that than this snake oil video card stuff. Sure, it may work well and provide benefits in the future, but right now you might as well stick with one video card. ROI is much greater that way.

  43. Interface by Craig+Ringer · · Score: 2, Interesting

    For me, that's just it - the interface. Higher resolution helps, as does my pro quality 19" monitor, but it's the interface that's the killer.

    Show me a mouse that ships with a keyboard and mouse so console developers can *rely* on them being present, and I might care about console games. Hell, just the mouse would do, though mouse-and-controller would be more than a tad clumsy :S

    As it is, I find most games I care about (RTS, strategy games, and games like Deus Ex and System Shock II) either don't exist for consoles, or are pathetic hollow shells of their former selves. Deus Ex II: Invisible War, anybody?

    The upgrade cycle and low starting price would be attractive, but I don't find it too bad with my desktop. Then again, I don't buy top end gear, so I'm usually in the lower middle of the requirements and performance bracket. This is helped by the fact that I often play older games.

    When it comes to developers building for consoles first, I'm painfully aware of that. I often fire up a game demo for something really interesting, and it has a bloody console interface or is written with the assumption that the user will be confined by console input devices. Especially in FPS games, this is *incredibly* annoying.

    Call me a bigot, but if all I can get is console games, I'll just stop buying games. There are a lot of old, good games out there - and I'm gaming less these days anyway. I play games for fun, and I don't find console UIs fun.

    1. Re:Interface by CaptnMArk · · Score: 1


      Same here. Unless I can plug the mouse and keyboard into a console and play Q3A I'm not going to consider them seriously.

  44. :-) is the most shiteating smiley ever invented. by Spazntwich · · Score: 0

    Nobody uses it anymore to express happiness or an actual smile. They use it like you did: to be a complete dick and rub in the fact that your supererior knowledge of video cards has allowed you to claim more status and inches on your e-penis.

    Congratulations to you, Mr. Sarcastic emoticon user. You make Slashdot more confrontational.

  45. Uh... by Anonymous Coward · · Score: 0

    I think one video card is most definately going to cut it. Otherwise we would have a LOT of hardware vendors going out of business. I guess I'm just not 'hardcore' enough.

  46. TCO bull*** by Imazalil · · Score: 1

    I have posted this before, but this perception that you need to upgrade your video card every six months so you can play the latest and greatest is just pure bullsh*t! Yes new games com e out that can make use of feature X on some yet unreleased video card, but the game also works perfectly fine on most hardware out there.

    I have a Geforce2 GTS (32 megs) and have been able to all the recent games (Far Cry, Doom3, Half-Life2 etc). Yeah the games look like crap compared to what they would look like on a Geforce6, but hey games on the ps2 look like crap compared to games on the x-box as well. If the game is good, the graphics are secondary. FYI, the Geforce2 came out in the summer of 2000 if I remember correctly, so that is a 2 year head start on the PS2 and it's able to play games that the PS2 couldn't even dream of playing (doom3).

  47. That's great, now count me out. by gelfling · · Score: 1

    Great news dudes and dudettes. Now let me stay out of this fray and install Windows in such a way that bypasses this requirement if I so choose. The idea that I'll have to buy an expensive video adapter to not play games only a horny teenager could love makes we want to blow up Redmond campus. There for shit sure better be a way to avoid this or the stink of collusion between Microsoft and game hardware builders will reek to heaven.

    I will never play videogames on any of my home computers and I will not upgrade, Bill, to the next version of Windows if the hardware requirements are more than the slighest bit higher than they are now, unless I can disable all the 'great-perks-for-hardware-stockholders' features. I, and I suspect millions like me will wait until our existing software is no longer patch-able or gets broken or runs out of gas and then we will switch to a 2 or 3 years more mature Fedora Core.

    1. Re:That's great, now count me out. by untaken_name · · Score: 1

      Uhh...nice rant, there. You *did* know, didn't you, that this is Nvidia's technology, right? That Microsoft has nothing to do with driving this tech? That Microsoft doesn't make much money off motherboard and video card sales?* That Windows does not now require SLI and is extremely, extremely unlikely to require it in the future? Okay, I thought you knew all that. Just checking.

      *Sure, now and then people might lose their CD-key and have to re-purchase Windows if they need to reinstall it. Of course, that applies to just about any hardware upgrade, and is less likely to happen with a video card upgrade than with, say, hard drive replacements.

    2. Re:That's great, now count me out. by gelfling · · Score: 1

      You'd better hope it's less than extremely unlikely. You'd better hope it's zero. And as I'm sure you know the hand in glove relationship between Intel and Redmond had nothing, absolutely nothing to do with the endless push-me pull-you relationship between each turn of the crank pumping out Intel's capabilities and each new crop of requirements on Redmond's part. Absolutely nothing, nothing to see here folks, no that's not a spaceship that crashed. Nope.

    3. Re:That's great, now count me out. by untaken_name · · Score: 1

      Whatever, dude. I'm sure the constant need of early adopters for a bigger e-penis had nothing, absolutely nothing to do with the endless push-me-pull-you relationship blah blah can't be bothered finishing. Stop looking for conspiracies where good ol' human nature provides adequate explanation. Intel would drop Windows in a hot second if they had a viable internally developed alternative. The main reason most hardware makers kowtow to MS is because of MS's market share, not because they're getting kickbacks. Apply Occam's Razor, and stop believing in these far-fetched conspiracy theories.

    4. Re:That's great, now count me out. by gelfling · · Score: 1

      The one question you have to ask yourself is this - what new function or improved feature set or ease of use or cleaner optimization or better security or better application integration or compatibility does any of this bring you? The short answer is, it doesn't. It's just bright shiny things sucking cycles, that's all. That's what you're going to early-adopt for. Dude.

    5. Re:That's great, now count me out. by untaken_name · · Score: 1

      uhhh. Do you even read what you reply to? Where did I ever *endorse* the early-adopter mentality? I think it's retarded. However, regardless of the way you or I may feel about early adopters, to pretend that they have no effect on the market is stupid at best. In the same way, I think people who slurp up the insipid pablum that's passed off as 'popular music' these days are also retarded. However, I don't claim that they've no impact whatsoever on the music industry. Dude.

  48. NetHack still rocks... by billstewart · · Score: 0, Offtopic

    The usual game I play is called "Slashdot", but when I want something obsessively gamerlike, Nethack is good - and it's better in colored-ASCII mode, without the silly graphics interface :-)

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  49. CPU by Craig+Ringer · · Score: 1

    The author's point with the CPU issue is almost certainly that you've removed your video card bottleneck, and are quite likely to hit a CPU bottleneck as a result. This seems entirely sensible to me, and matches my experience when upgrading video cards in the past.

    You won't need a faster CPU for SLI, but if you don't get one (or already have a really fast one) you're unlikely to get the full benefits of the enormous truckload of money you dropped on video cards. That's my understanding, anyway.

    As for dual GPU cards, there is almost certainly a difference even if they present the same interface to the drivers etc. If nothing else, a dual GPU card would have only one bus interface, not two - a shared, slower link to the CPU and main memory, but faster communication between the cards themselves. At least in my limited understanding.

    1. Re:CPU by Hynee · · Score: 1

      I was interested in the CPU comments too. From T(F)A, page 2:

      The hidden cost of SLI is the CPU. This is not a necessary upgrade and chances are if you are building up an SLI system, you will not skimp on the processor. But the reality is that you'd better not. Having two video cards means that your system has tremendous graphics potential. PCIe has the bandwidth to handle it, but all of the sudden, the bottleneck is your processor. Now your processor has to deal with the information provided by two GPUs, not one--this means that your game's frames-per-second rate is going to increase only as far as the processor can allow. This does not mean you have to run a FX-55 or a P4EE, but if you are not, you will not be able to realize the full potential of your investment.

      Surely the CPU mostly calculates just a few numbers each frame, like viewpoint moved to x,y,z, object #3 yaw rotated by X degrees, etc, and this is sent to the GPU for processing. It would depend on how complex the game's physics model is, but the CPU must be a long way from being the bottleneck.

      Do I have this right, or does the CPU have to perform mass calculations on all of an objects points, and the GPU just does the skinning, which I would guess makes the CPU and important factor.

      --
      Damn, I already moderated this topic. Now I'll have to log in with my sock puppet to comment.
    2. Re:CPU by Craig+Ringer · · Score: 1

      There's a lot more to games than the graphics. That's the point. Tracking objects, running AI, and huge amounts of other things are handled by the CPU, not the GPU.

      If your game is GPU limited and you massively upgrade your graphics, you may find the CPU is unable to keep up. It may be unable to feed data to the GPU fast enough, for example, or unable to do housekeeping duties to keep up.

    3. Re:CPU by Hynee · · Score: 1

      I understand what you're saying, but over at this thread they're pretty much saying that the CPU doesn't matter much.
      I get the feeling that it's a case of test and see, because nobody really understands the necessary details in all the bottlenecks to come up with a definitive answer.

      --
      Damn, I already moderated this topic. Now I'll have to log in with my sock puppet to comment.
  50. Didn't read TFA ( /.'ed) but... by Anonymous Coward · · Score: 0

    wasn't parallel processing what the Cell processor was about?

    Oh, somebody post the article text please.

  51. Wikipedia's wrong, and it's *never* authoritative by billstewart · · Score: 1
    The "I" originally stood for "Inexpensive", and just because somebody's decided they like a different meaning instead, that doesn't mean they're correct.


    Wikipedia is great for getting wide coverage of content, but it's not the place to go when you want an Authoritay you can Respeck. It's often very good, and does better on contemporary material than traditional dead-tree single-editor encyclopedias, but the only times it's authoritative are when an article's written by somebody who's actually the authority about the topic and nobody's "improved" it since then.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  52. Budget Gaming by stuffisgood · · Score: 1

    mmm...I wonder if in the near future (perhaps a year or so) the current generation of cards will have dropped in price enough that a set of them in SLI mode will have similar or better performance than the new cream of the crop at a much lower price.

  53. 200-pound granite blocks are great! by billstewart · · Score: 3, Interesting
    I went to college before CDs came out (:-) so audiophiles back then were optimizing vinyl-player systems. After doing some sidewalk construction on my fraternity house, we were left with a number of big hunks of slate, fairly flat on top and weighing maybe 100 pounds. One of the guys used it as a stand for his turntable, set on top of cinder blocks, and it was fairly resistant to people dancing nearby. He mostly listened to classical music, and while his system wasn't high-end audiophile gear, he'd reached the point that he could pretty much hear anything the orchestra was playing - and spending more money to cut out the next little bit of distortion was nowhere near as effective as getting records of better orchestras with better conductors, because hearing the Boring Strings Orchestra slightly better wasn't going to improve their playing any, while getting Furtwangler or Stachowski conducting the Berlin Philharmonic was going to sound better even if the vinyl was old and scratchy.

    I had that room the following year and used the slate as a plant stand :-)

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  54. Beowulf Cluster by nrlightfoot · · Score: 1

    I think all games should be programed to run on Beowulf clusters, that way you could spend as much as you wanted on your gaming system, rather than being limited to a paltry $5000 or so that you might be able to dump into one computer.

    --
    what sig?
  55. My SLI shopping experience. by unsigned+integer · · Score: 1
    First off, the PCI-E motherboard. You'll pay a $50-$75 premium on this just to get a motherboard that's capable of SLI.

    Next up, you'll need a pair of video cards. It seems most retail places have jacked up the PCI-E cards (though I doubt they cost more to produce!) because they're betting on the fact you'll probably buy two of them. Even though the current crop of PCI-E performs the same as an AGP equivalent. IE, there's no damn reason for them to be jacked in price. So you'll pay another 50-100$ premium just for the PCI-E privilege.:P

    If you're serious about SLI, you'll probably want to be looking at the 6800 models. I chose the 6800GT 256MB,PCI-E card as my base. After researching, it didn't seem worthwhile to get the 6600's, because 2 of them equals a single 6800. I'll probably buy my second 6800GT in a month or so and just drop it in place. (Same brand, model, etc to minimize thrash)

    I recommend you pick a place with a decent price, and then watch that price over the course of a week or two (unless you need it NOW!). The place I bought it from actually fluctuated the price by +-$50 ... so I waited until it hit a low and then bought it. Saved a bit of cash that way.

    Oh, you'll also need 'molex' cables - it's those 4 pin square power adaptors. You'll need two of them for SLI (duh), and then 1 of the regular power plugs to plug into the board (At least on my ASUS A8N-SLI deluxe). So if your current power supply doesn't have those, you'll have to buy them separate. (Typically the 4 pin rectangle plugs to molex adaptors).

    I say finally to the cost conscious : wait. Or, don't bother.

  56. XYZ Computing? by Hack+Jandy · · Score: 1

    The article seemed to lean twoards, "I love the free SLI stuff that NVIDIA sent me, but don't take my word for it."

    Anandtech posted such a nice article on actual retail SLI boards and their qwirks just recently. The boards featured in that review were actually modestly priced as well, contrary to XYZ's thoughts on SLI.

  57. Yawn. by miffo.swe · · Score: 1

    Wake me up when the lo and behold, puts two SLI on one card and it becomes useful! Ohh wait, 3DFX...

    --
    HTTP/1.1 400
  58. Whatever by xenocide2 · · Score: 1

    The fact is, most people out there own prebuilt computers. And as far as I know, Dell isn't making any SLI boards. Hell, you're lucky you can get a geforce 6600 from them. Since two PCIe slots cost more than one, don't expect anything from Dell.

    And since none of the OEMs support it, very few game makers will bother with it. Which means those "hardcore" gamers will be paying through the nose for very little performance gains in several applications. And don't expect your open source Linux games to get a decent SLI support. Finally, what sort of hardcore gamer spends the cash on an "upgrade" that can occasionally perform worse than the setup without SLI? One with more money than sense!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Whatever by Anonymous Coward · · Score: 0

      Everyone who has a pc has plenty of sense.

      No really.

      And if you believe THAT... Want to buy the statue of liberty for 50 bucks? You can look up her dress.

  59. SLI by DarkHelmet · · Score: 1
    I have two GeForce 6800GTs running in SLI mode.

    The article fails to mention that to go into SLI mode requires a reboot. I have dual monitors. Only one monitor can be used in SLI mode, so when I get back to work, I need to reboot again.

    I've read around saying that this is a driver issue that will be addressed in a few months. But it's nonetheless annoying.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  60. WTF ROFLMA by Anonymous Coward · · Score: 0
    To get right to it, these power cables made a significant difference in the sound of my system. The most impressive characteristic of these power cords was their ability to add tonal weight to the sound from top to bottom. Instrumental timbres are much more rich and full-bodied. By comparison, some of the other power cords that I have used prior to the Golden Sound cords sounded somewhat thin.

    Thanks, now my coworkers are giving me strange looks...

  61. Other Uses? by KaiserZoze_860 · · Score: 1

    I realize that it is sexier to talk about SLI in terms of improved game performance, but has anyone looked at how this will effect the other areas of hardcore video usage such as large Photoshop graphics (600 dpi EPS docs for example), Maya renderings, video editing etc.?

    -KS

  62. Noob by xRelisH · · Score: 2, Funny

    I have over 1 million PC's connected together in one large cluster, each responsible one pixel on my display with load balancing just in case a certain pixel is more complex than another.

    Now that's serious gaming.

    1. Re:Noob by Anonymous Coward · · Score: 0

      You're only running at 1024x768?

  63. Quite sure. by raygundan · · Score: 1

    I have a $300 Onkyo amp, a pair of $180 bookshelf speakers, and a whopping 10" sub. Not much to write home about, but slightly better than the ancient, distorted things I had in college.

    When I was trying to do what you and I would consider "sane" product research to figure out what was of decent quality in my price range, I was overwhelmed by the sheer amount of ridiculous misinformation and crap out there on the internet. People REALLY BELIEVE that they need to replace the power cables on their amps for better sound, etc, or that putting the *receiver* on a block of granite will improve quality by reducing vibration. (turntable, yes. receiver.... well, you decide.)

  64. do you work for MS? by boarder · · Score: 1

    You, sir, are an idiot. Are you seriously trying to bring up TCO in the debate over console vs PC?

    Let's see... I paid $180 for my current video card 2 years ago, and it plays all current games rather well. If I wanted to buy an XBox back then, I would've had to pay roughly the same price. The way the computer gaming industry is going, I won't have to upgrade again for another year or two. That will be about a $250 upgrade for one of today's $200 cards + a new cpu. Do you think the Xbox2 or PS3 will be $250 when they come out? Did you upgrade the xbox/ps2 with the Live/Network adapter, dvd remote, memory cards, extra controllers, HD output cable, etc? And heaven forbid the dvd rom in your console dies. Yes, you can replace it, for a cost; but I have so many friends who didn't know that or had to pay $90 for a new drive, since not every drive is supported. "hooking it up to the TV, popping in the game and playing." This is fine until something breaks inside and you can't fix it or upgrade it.

    Next issue is your bitch about drivers and patches and options. First off, I haven't upgraded my drivers in 6 months or so and didn't notice any change at all when I did. It also takes all of a few minutes to do that. Next up are patches: how often do you get a patch to a console game? Huh, the answer to that just might be never. Your console game has a bug? Too freakin bad, but at least you don't have to waste time fixing it. There are few times when I've actually wanted a patch to a PC game, but I was forced to do it by the servers. These games are continually getting better and more balanced after feedback from players, as opposed to console games that are locked into any imbalance that existed at release time. Finally, you mention game options. Are you a complete moron? You have to set up the same options in a console game as in a PC game (almost all PC games have roughly the same control options). If you have a weird setup, like me, then you just change it and forget it; but the same is true if you have a weird setup in a console game.

    "Sure, there's a better interface and higher resolution."
    That's exactly the point. They look and play a ton better. The best res you'll ever get from current gen consoles is 1280x720, or whatever 720p is, from a select few xbox titles. Even next gen is still going to be locked into a max of 1920x1080 interlaced. Last gen PC games had better res than that. Not only that, but in order for a console to play at those resolutions, you have to upgrade to new hardware... unless you already have a $1000 TV that has a lower resolution than my 10 year old, $250 monitor.

    The interface is an even bigger factor for me in why I don't buy a console. I play the games I like so much better with a mouse and keyboard and absolutely cannot play a game like Halo with a controller.

    "most game makers now develop for consoles first"
    Yes, the version of HL2 on xbox is amazing... oh, wait, there isn't one yet. There are also no versions of Battlefield, Doom3, Far Cry, World of Warcraft, Everquest2, Starcraft 2, C&C:Generals, etc. Yes, there are many exclusives for consoles that I'd love to have (Burnout3 and any Gran Turismo game), but there are a lot of PC exclusives, too.

    There are reasons to go for both consoles and PCs, and neither is better than the other. It all comes down to what games you like. I'm boring and play exclusively FPS games, so PC is my only choice. I love racing games, too, but I'm not going to spend $100 on a used PS2 just to play the very few games I want from it (and at a much lower res). My friend, however, loves games like platform games and fighters, so consoles are for him.

    --
    IANAL, but I play one on /.
  65. Eh... by Suddenly_Dead · · Score: 1

    From benchmarks I've seen, comparing the Radeon X850 XT (unsure if the card is released yet) to two SLI'd 6800 Ultras, the difference is not that major. It only seems to be a few FPS.

    Both of these solutions are expensive, though I think the single X850 XT is less so than the two 6800 Ultras. SLI, one might think, would provide double the power of a single card. Everything I've seen says otherwise. If it was double the power of a 6800 Ultra, it would most definately blow away the X850 XT.

    I'm not even making much sense right now to myself, but what I'm simply saying is that SLI is often overkill, especially for the amount of extra performance it gives you for that huge increase in price. Heck, I can play Half-Life 2 on a 9800 Pro, with 4x antialiasing and AF, at 1280x960 resolution, and it's constantly at a pretty darn good framerate. I consider myself a gamer, and I still don't see the point at all of this.

    Maybe I'm not "hardcore", but that's a pretty stupid distinction. I mean, I am in a team/clan in one game, and I game regularily. I don't spend my whole life gaming, nor do I stick with one game constantly (despite being in a team), nor do I care about having a super-duper 100+ FPS, nor is it all I do with the computer.

  66. Author has no clue what he's talking about by Anonymous Coward · · Score: 0

    From the article:

    From what I have heard, more than a few games realize no FPS gains at all from the addition of a second video card, which essentially means they are not compatible. The games should run properly, but without two video cards, what's the point?

    From NVIDIA's SLI FAQ :

    Will my game or application just run on NVIDIA's SLI technology?

    Yes.
    Developers are not required to make changes to make their application work on NVIDIA's SLI solution. In fact, developers are not even required to make changes to enable the speed-boost available on a multi-GPU system.

    What do I, as a developer, have to do to accelerate my application on a multi-GPU system?

    Nothing:
    NVIDIA's SLI technology accelerates applications automatically. The same guidelines as for maximizing performance on single-GPU systems apply. The NVIDIA GPU Programming Guide (available on developer.nvidia.com) discusses these guidelines; it also includes a chapter to specifically discuss multi-GPU considerations.

  67. A little something left off... by Khue · · Score: 1

    I dont know if anyone else has mentioned this and forgive me if you have, but SLI does not work with dual screens or quad screens for that matter. In the detonator drivers if you turn on SLI it will turn off the secondary monitor output no matter if it's on VGA or DVI. Now... everything in the Nvidia propaganda points to the fact that it *should work (running 2 monitors in SLI mode, nvidia actually states that SLI wont work with quad monitors) but under my current driver release 66.93 it will not work. I last checked the driver release last week and 66.93 was still listed as the current release for the detonator drivers.

    I would also like to include that if you are looking for a good price/performance combo for SLI you should definately look up dual PCIe 6800s. Dual 6800s are nice because 1) you can get them in 256meg sizes and 2) most of the standard 6800s do not require a molex connection to the card itself (See MSI's 6800). What you lose on the standard 6800s is 4 extra vertex piplines (that i am sure someone is working on unlocking because you can already do this on the AGP versions of the 6800s) and the GDDR3. MY pcmark scores are very competative with the gt and ultra versions of SLI plus i used the money i saved to buy 2 gigs of PC4000 ram and an FX-55 (didnt cover the full cost but put about 40% towards the purchase of the items).

  68. Your quote, modified by GunFodder · · Score: 1

    You can shorten your quote to "ATI still doesn't take drivers seriously".

  69. Why do i need sli... by meyerj88 · · Score: 1

    when i can still use my awesome ATI All in Wonder 9000. pphhhh who needs sli.

  70. Not a primer, over all poor article by Foo2rama · · Score: 2, Insightful

    This may be one of the worst SLI articles I have read so far. This guy makes assumptions and passes them off as fact. He also makes some statements that belie his lack of knowledge about systems and speeds of procs as well as potential bottlenecks in the system. While SLI may be a good idea in the long run currently it is just a very expensive toy for certian gamers to brag about. Actual performance increases have been around 30% in most of the tests I have seen so far. That extra $200(6600gt) to 380(6800gt) spent on the 2nd video card combined with the extra $100 you will have to spend on the motherboard is better invested in other places on the system. upgradeing to a almost top amd64 or gasp a p4 will in the end get you better speeds in the majority of games. For sli functionality the driver has to support the game, and so far few games have been selected by nvidia to have the drivers writtin for it.

    SLI does have some potential advantages that this writer has not covered. In 3d rendering, real time editing or special effects work this type of setup would be a huge boost to speed and productity. The fact that this generation of cards have programmable shaders, means that in theory these cards can pull some processing functions off of the cpu. Currently people are starting to experiment on how to use these powerfull graphic cards as almost secondary cpu's.

    Currently my amd 64 3200 with a 6800gt performs amazingly in doom III and HLII at large resolutions with AA and AF. Ironically esp in HLII the bottleneck is the processor as the game has to compute the large physics calcs demanded by HLII. WIth graphics getting as advanced as they are I think we will be seeing a return to proc based performance gains, and a slow down of video card performance increases. As games will be putting more of a draw on the CPU. The graphics are real, now the environment is getting real.

    Personally I feel that SLI is very much like the P4EE an incredibly expensive add-on/upgrade for very very high end gamers that do not care about price, or are easily swayed by marketing. At this point SLI makes no sense. The power is not needed at this point, the price performance ratio is way out of skew, and it's future is in doubt. Nvidia has to supply the drivers for these games, and as far as I know no games are currently being written with SLI in mind. Lets check back in a year and see how it goes and where this tech has gone. And as a parting thought why has nvidia not started using this tech in the commerical sector????

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    ---In a time of Chimpanzees I was a Monkey.
  71. SLI stands for by Anonymous Coward · · Score: 0

    Scan Line Interlude. Not Scalable link interface. What a joke. Guy doesn't even know what he is talking about.