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Half-Life 2 - Aftermath

Eurogamer.com has word that the expected expansion pack for Half-Life 2 is already in the works. Reporting on information gleaned from PC Gamer UK, the site has learned that the expansion will be entitled 'Aftermath' and is currently slated for a summer release. Aftermath will deal with the fallout from the events at the close of the PC title as the residents of City 17 make for the hills in an attempt to get to safety. Alyx Vance, heroine and robot wrangler, will play a larger role in the expansion, but the article doesn't give specific details on what exactly her relationship to you as the player will be. From the article: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

467 comments

  1. This could all be resolved.... by Neophytus · · Score: 3, Insightful

    If they followed the lead of Epic Games, and gave out their expansions for free, then they wouldn't have to preach about the virtues of using steam to sell their content rather than putting a box on the shelf. It's not ever caused them any problems...

    1. Re:This could all be resolved.... by randyest · · Score: 0, Redundant

      You can play HL2 in offline mode without steam calling the mothership. You can even play without any internet connection whatsoever.

      --
      everything in moderation
    2. Re:This could all be resolved.... by swayze · · Score: 1

      I hereby revoke your privilege to use the term mothership. And thanks for posting near identical replies, it really hammers the point home for those of us who missed it the first two times.

    3. Re:This could all be resolved.... by packeteer · · Score: 2, Informative

      You can even play without any internet connection whatsoever.

      That is a very misleading thing to say. You can't simply put HL2 on an unconnected computer and get it to work. You can however turn OFF your internet connection and get the game to work AFTER it has bene installed.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    4. Re:This could all be resolved.... by MooCows · · Score: 3, Insightful

      It should be noted that Steam's offline mode is a very buggy and very 'sensitive' feature.
      Steam in offline mode often just stops and starts asking for an internet connection.

      Also you need internet to move into 'offline mode' .. too bad for people without internet.
      Also patches are now 'conveniently' sent through Steam, so no more delivering patches on CD.

      Internet for everyone! (or: Steam simply sucks and should've been an optional component to begin with)

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    5. Re:This could all be resolved.... by maloi · · Score: 5, Funny

      But if they followed Epic Games' lead, then we'd have Half Life Tournament 2005, and boy oh boy am I glad we don't.

    6. Re:This could all be resolved.... by NanoGator · · Score: 1

      "You can play HL2 in offline mode without steam calling the mothership"

      (...after you've registerred on the net.)

      --
      "Derp de derp."
    7. Re:This could all be resolved.... by br0ck · · Score: 2, Informative

      Also, in my experience trying to help a modem-encumbered family member make use of their Christmas present, Steam just stays in offline mode until it detects that the computer is online again and magically switches back to online mode.

    8. Re:This could all be resolved.... by SpecBear · · Score: 5, Interesting

      This is often brought up in discussions of Steam, but unless they've changed it in the past few months, this is only partially true. I used ZoneAlarm to keep Steam from phoning home, and I could play in offline mode, but after a few days of this HL2 would complain and refuse to start until it had a chance to update.

      So yes, you can play in offline mode. For a while. But eventually you have to be connected to the Internet to play the game.

    9. Re:This could all be resolved.... by raygundan · · Score: 1

      And until your offline registration expires, errors out, or is unintentionally cleared for renewal but the authentication servers are down.

    10. Re:This could all be resolved.... by Psyborgue · · Score: 1

      And if you normally keep your Windows box seperated from the rest of the world it is a royal pain in the ass to have to connect it just so i can play a game i bought.

    11. Re:This could all be resolved.... by Anonymous Coward · · Score: 1, Informative

      >>You can however turn OFF your internet connection and get the game to work AFTER it has bene installed.

      For a while, anyway. My install wakes up every few weeks and demands to "phone home" before I can play again. not good.

    12. Re:This could all be resolved.... by mikapc · · Score: 1

      quit whining and just pirate the damn thing, that way you won't have to deal with steam at all. Of course for multiplayer you'll have a problem.

    13. Re:This could all be resolved.... by Anonymous Coward · · Score: 0

      How come every article regarding anything released through steam turns into the "We hate steam" fan club. All of your comments have been aired plenty of times before and don't seem to contain any new amazing insights. For alledged 'intelligent' people, you don't half seem to get yourself into the same old tired tracks.

      I personally enjoyed Half Life 2 (albeit lacking in a few respects) and look forward to seeing the additions they have to offer.

      It would be nice to look on slashdot someday and see a discussion that hasn't been had too many times before.

    14. Re:This could all be resolved.... by vdub12 · · Score: 1

      Would love to but I have yet to find a patch for steam. I would love to buy the game. In fact I would pay twice what there selling it for, but I would never buy a game that has copy protection like that on it. I am on 9k dial up for the time being and I play all my games off line. yes thats not a typo I have 9k dial up becuse the ass holes at SBC will not take me off there 50 year old fucking pair gain

    15. Re:This could all be resolved.... by Anonymous Coward · · Score: 2, Informative

      Actually you can bypass Steam and the EULA completely and install the game. There are decryptors out for the encrypted GCF files that will allow you to install and run the game without ever installing steam and connecting to the internet. Start by searching the forums of everyone's beloved Game Fixes site.
      Also these work, as I've gone through the process myself. A bit of a pain to work out at first, but after that it's a breeze.

    16. Re:This could all be resolved.... by jamonterrell · · Score: 1

      This is how they sell their game service, if you don't like it, don't buy it. There are numerous advantages to both the development company and the consumer using this model. Less piracy, less cheaters, more active role of the developer vs producing companies, etc.

      --
      I can count to 1023 on my hands. Ask me about #132.
    17. Re:This could all be resolved.... by Anonymous Coward · · Score: 0

      Disconnecting the ethernet cable connecting my PC to the Internet got me the same results as the parent poster. However, I did find a way that gave me more reliable results, and I did not need an internet connection.

      From Steam's official FAQ

      It's actually quite easy to make Steam fall back into offline mode with almost no delay.

      1. go to network properties

      2. right-click on your internet connection "local area connection"

      3. disable it

      4. start Steam - it only takes about 2 seconds to pop up to the start in offline mode.

      5. then re-enable your connection and you can play on LAN.

      One warning, XP might get upset if you disable your NIC and think that you are changing the hardware in your computer (happens when you re-boot, so enable the NIC before rebooting!).

    18. Re:This could all be resolved.... by Anonymous Coward · · Score: 0

      The no-steam crack (aka the pirated copy) played very nicely. No problems with steam, in fact I never installed steam. :/

    19. Re:This could all be resolved.... by Donald+Ferrone · · Score: 1, Informative

      Actually, thanks to piracy, you can crack Steam and both download entire copies of any Steam-based title as well as play it online. Multiplayer is NO problem :D.

      --
      Donald Ferrone, Ph.D
      Professor of computer science
      http://www.geocities.com/donald_ferrone/
  2. Letting Steam Off by A+Boy+and+His+Blob · · Score: 5, Insightful
    You'd see it six years from now...
    Six years from now? With logic like that the expansion pack for the original Baldur's Gate should be coming out about now. That's just silly.

    I really hate steam and the direction in which video game distribution is headed, it's the whole reason I refuse to buy games like Half Life 2. I would be willing to pay a little extra if I got a nicely packaged product with a large dead tree manual and the reassurance that I will be able to play it years down the road.

    I wouldn't be surprised if the next generation of consoles use a steam like system as well, ala the Phantom Console. Count me out.
    1. Re:Letting Steam Off by kdark1701 · · Score: 3, Interesting

      If valves suddenly stops supporting steam in an X number of years, I suspect they'll release a patch that will allow steam to function unhindered.

    2. Re:Letting Steam Off by OverlordQ · · Score: 1

      You can buy Half-Life 2 in your dead tree packaging, Steam is just a second method of distribution.

      --
      Your hair look like poop, Bob! - Wanker.
    3. Re:Letting Steam Off by Anonymous Coward · · Score: 5, Funny

      If valves suddenly stops supporting steam in an X number of years, I suspect they'll release a patch that will allow steam to function unhindered.

      Wow, kdark1701 suspects it. Well, that certainly puts any concerns to rest. Okay, there was absolutely no support given for the statement but still, if it's suspected on Slashdot then that's good enough for me.

    4. Re:Letting Steam Off by Hatta · · Score: 3, Insightful

      What more can be said? I won't have any problem entertaining myself with puzzle bobble, doom, nethack, and starcraft for many many years to come. If the game industry decides it doesn't need me, I sure as hell don't need them.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Letting Steam Off by patdabiker · · Score: 3, Insightful

      I find it interesting that so many people here on Slashdot are so averse to new technologies like this. Steam seems like a logical progression with the advent of broadband, but a lot of people feel safer with that past.

    6. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      Yeah, but it's a shitty package. 5 CDs with no jewel case and not even a bloody manual.

    7. Re:Letting Steam Off by MatthewNewberg · · Score: 3, Insightful

      How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.

      What I dont like about steam is the fact it will automaticly update you game, if that game update is bad then your stuck with the update till the next update.

    8. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      You can buy Half-Life 2 in your dead tree packaging, Steam is just a second method of distribution.

      *Bzzt* incorrect answer. Thanks for playing, you win our Slashdot take home game as a consolation prize.

      Even if you buy the CD/DVD boxed copy, you must authenticate the game at least once or it's just a useless disk with a bunch of locked files on it. So if you don't have internet access, you can't ever play HL2. You can't even phone activate it like you can with Windows XP.

    9. Re:Letting Steam Off by Kentamanos · · Score: 1

      Looks like 6 years would have ended up being pretty sweet for TF2 :(

    10. Re:Letting Steam Off by Anonymous Coward · · Score: 0
    11. Re:Letting Steam Off by Anonymous Coward · · Score: 2, Funny

      It's obvious if you think about it. A couple of years down the line, Valve can't afford to pay their debts and they go into bankruptcy. The first thing the liquidator is going to do is say 'screw the creditors' and use any remaining assets to pay programmers to give extra functionality to years old games for no monetary return. I don't see how anyone could doubt this.

    12. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      Mad props to the crackers. I didn't need a net connection - after I downloaded it that is. I say a big F U to Big Brother license servers.

    13. Re:Letting Steam Off by kdark1701 · · Score: 2, Interesting

      My word is absolute.
      Even if Valve dosn't release a patch for Steam, someone will. I doubt that the warez copies of Half Life 2 try to connect to the internet, so it dosn't strike me as unlikely that someone will make a patch that eliminates steam's need to 'phone home'.

    14. Re:Letting Steam Off by Fred+Or+Alive · · Score: 3, Interesting

      Doesn't Half-Life 2 still need Steam even if you get the retail version? If Steam dies, you're screwed, at least if you want to reinstall (does Steam let you play games single player in offline mode indefinatley?)

      Personally I think Steam is a nice system for getting games, keeping them up to date and the like, but this sort of thing does have the "What if Valve go up the spout / decide to screw you." sort of thing.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    15. Re:Letting Steam Off by SpookyFish · · Score: 1

      Hey, it's not so bad -- With logic like this, Duke Nuke'em Forever might actually come out in my lifetime!

    16. Re:Letting Steam Off by fakedupe · · Score: 1

      Yes... (and heres the but part) BUT(!) you still need to activate the damn thing through steam. You need to be connected to the internet to play. Once activated there's supposed to be a way to play offline, but I havent really bothered looking into it. If anyone has that working let me know.

      You'll also need steam to get patches and to play counterstrike: source (if you're into that sorta thing and dont mind hearing the 14 year olds screaming fag or hack!! every *10 to 15 minutes or so, it can be a blast).

      * actual times may vary

    17. Re:Letting Steam Off by Chris+Mattern · · Score: 5, Informative

      > You can buy Half-Life 2 in your dead tree packaging

      True.

      > Steam is just a second method of distribution.

      False. You must *register* with Steam, you must be *connected* to Steam. Or your dead-tree package doesn't work.

      Chris Mattern

    18. Re:Letting Steam Off by Grand · · Score: 2, Informative

      reassurance that I will be able to play it years down the road.

      I am the opposite. I have many old games that I can not play anymore because of scratched discs or lost manuals with Keys printed on them. Yes this is my fault for letting the discs get scratched, losing the manual, or misplacing the CD. Tribes 2 had the best of both worlds. You could install from the CD, and not have the CD KEY. All you needed was your username/password. For myself, steam is the way I want to buy games.

    19. Re:Letting Steam Off by Cplus · · Score: 2, Insightful

      That was taken care of the first day of release. I've always been impressed at how quickly the crackers work.

      --
      "Share your knowledge. It's a way to achieve immortality." -- Dalai Lama
    20. Re:Letting Steam Off by bmw · · Score: 4, Insightful

      How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.

      Key words: most people

      What about those of us that do still play these older games? At least we have the option of doing a bit of work and still playing these games. With systems like Steam we don't even have the choice.

    21. Re:Letting Steam Off by ChristianBaekkelund · · Score: 4, Interesting

      I really hate steam and the direction in which video game distribution is headed

      You are solidly in the minority on this though. When polled, the vast majority of gamers say that they would rather download their games, and pay a little less, than get a boxed version, and pay a little more.

      In fact, many people would rather download their games, even if they didn't have to pay a little less, just to skip a trip to the store. To those people, downloading + paying less is a double-win situation.

    22. Re:Letting Steam Off by Masami+Eiri · · Score: 1

      "Offline Mode"
      Ever heard of it? True, you do need to authenticate, but once that's done, you're fine.

    23. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      "My word is absolute".

      Wow, slashdot needs a new moderation category. I suggest -5 deluded and pathetic.

    24. Re:Letting Steam Off by GweeDo · · Score: 1

      I was just playing Quest for Glory the other day (1, 3 and 4 that is). I was able to do this because of DosBox. So...looks like a few people must still be playing those darn games.

    25. Re:Letting Steam Off by trippy · · Score: 2, Funny

      Well, that one time several months ago the readers couldn't log on to Steam and were forced to do something outside....Come on, we burn easy.

    26. Re:Letting Steam Off by raygundan · · Score: 3, Informative

      Not true. Offline play requires a token to be set on your machine, which expires. You occasionally need to reconnect to play offline.

      Also, while I was playing the game, there was a fairly severe bug in the process-- the order of events in authentication went like this:

      1. check for network connection
      2. if present, delete offline token
      3. get new token from server

      If the server happened to be down, but you left the ethernet cable plugged in, you'd lose your offline token and be unable to play. It locked me out for a solid weekend, and all I wanted to play was a singleplayer physics mod.

      This bug may be fixed now-- I haven't played in several months after finishing the game and getting too busy with other things.

    27. Re:Letting Steam Off by vadim_t · · Score: 1

      Actually, I saw my brother playing UFO (X-COM) yesterday. Myself I played a few DOS games on my laptop, like One Must Fall and Descent.

      A good game is a good game, even if it's old. I'd play it too, if it was possible to get drivers for my hardware. There don't seem to be DOS drivers for my Terratec card. Suppose I could try dosemu though.

    28. Re:Letting Steam Off by Anonymous Coward · · Score: 5, Insightful

      Please don't characterize individuals who disapprove of Steam as luddites. It raises a straw-man argument that is also irrelevant to the arguments actually made.

      Individuals who disapprove of Steam do not disapprove of it because it is new, involves online distribution, or anything of that sort. Rather, they generally disapprove of it because it unjustifabily and unethically attempts to transfer product ownership rights from the actual owner of the product to the producer.

      It wouldn't matter if Steam was in a box, in the mail, or tunneling through the water. It's the IP control issues that most individuals disapprove of. Any complaints about the distribution process is just icing on the cake in my mind.

    29. Re:Letting Steam Off by swayze · · Score: 0, Troll

      I hereby revoke your privilege to use the term mothership. And thanks for posting near identical replies, it really hammers the point home for those of us who missed it the first three times.

    30. Re:Letting Steam Off by raygundan · · Score: 1

      Yeah, and we've got handy tools like DOSBox and ScummVM to make it easy for us. With any luck, down the road, somebody will get bored and write a Steam emulator that runs the game in a VM that fakes network traffic to a fake virtual Steam server or something.

      I will be spectacularly pissed if they don't just unlock the games for non-steam play when they eventually go out of business, but we'll just have to wait and see on that.

    31. Re:Letting Steam Off by Jester998 · · Score: 2, Insightful

      It's not that we're adverse to new technologies. It's largely due to the fact that we have come (with good reason!) to distrust the motivations of corporations.

      Consider: What would happen if Valve went out of business? What if they got bought out and the company that purchased them decided that they no longer wish to use the Steam platform, opting for their own distribution/authentication method? Would you be willing to say "Oh well, I guess the $50 each I spent on all those Steam-based games went to waste since I can no longer access them." ?

      When you buy a board game, you can play it indefinitely regardless of the continued existence of the manufacturer. Why should computer games be any different?

      PURELY as a distribution method, Steam is a step in the right direction. In terms of forcing you to login to Steam in order to play single player... no thanks.

    32. Re:Letting Steam Off by Cl1mh4224rd · · Score: 1
      False. You must *register* with Steam, you must be *connected* to Steam. Or your dead-tree package doesn't work.
      The GP is correct that Steam is an alternate distribution method for the game itself. The fact that you have to register through Steam doesn't invalidate the fact that you can get the game through Steam, instead of your local store.
      --
      People will pass up steak once a week, for crap every day.
    33. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      What a bitch. If you aren't going to play games why post in a game forum?

    34. Re:Letting Steam Off by swayze · · Score: 0, Troll

      I hereby revoke your privilege to use the term mothership.

    35. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      The GP is correct that Steam is an alternate distribution method for the game itself.

      But he is incorrect when he says that that is all that it is. To fully understand the point here you may need to look up the word "just". Those one syllable words can be tricky.

    36. Re:Letting Steam Off by NetNifty · · Score: 1

      I'm definatly not opposed to buying using an online system, I'm opposed to buying using an online system that won't obey what I tell it to do (on two different machines I tried, Steam kept sucking my bandwidth dry by downloading something even when it was set to never download updates). Hell I even recently paid for a CD key for an expansion to the MMORPG I subscribe to online and downloaded it, because it was quicker than waiting a week for it to be dispatched and come in the post - in that way online distribution was much more convenient than offline distribution.

    37. Re:Letting Steam Off by fakedupe · · Score: 1

      Heard of it, didnt really bother everything worked fine. I'm not saying that there may not be any problems or that Steam is great, just that it hasnt given me any problems so far.

    38. Re:Letting Steam Off by l0perb0y · · Score: 1

      Or, how about using the 10 hours saved from playing ${latest_game} to do something productive for society?

      I know, I don't have that kind of willpower either.

    39. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      False! I play offline all the time - *no* net connection at all.

    40. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      You skipped the best one!

    41. Re:Letting Steam Off by Sheepdot · · Score: 0

      Well, it makes sense that some people would be upset. Suppose Valve's code got stolen again, but this time, they realize they are going to run out of money. They try to make up for this by charging outrageous amounts of money for their game, like $150. No one buys it, and pretty soon support falls through and they go bankrupt. Their creditors PHYSICALLY REMOVE the steam servers from where they are housed, to auction them off and recoup their debt.

      And 15 million Half-Life/HL2 fans can no longer play their games legally. Arguably, the biggest modding community is now working with an illegal gaming platform. Instead, they have to resort to using easily obtainable cracks individuals made after Valve went out of business in order to keep playing the game without Steam support.

      But the cracks and new HL software violate the DMCA, so about half of them decide it's not worth going to jail to play a game they bought and paid for. The community dwindles.

      And to add insult to injury, the "myg0t" cheating clan would probably be the one to make the crack. Put that in your pipe and smoke it.

    42. Re:Letting Steam Off by kdark1701 · · Score: 1

      It is called humor. This seems to be a trait alien to you.

    43. Re:Letting Steam Off by aafiske · · Score: 1

      Does that mean you and the rest of the humor-impared will also stop making whiny game forum/slashdot posts when you stop playing the games? If so, I can't wait. I can't believe how many people couldn't figure out that the 6-year comment was a bit of self-deprecating humor on their part poking fun at the fact that it took so long for HL2 to come out after HL1.

      Having to box things up and get shelf space would add time. Doing it via Steam means it comes quicker to you. That's all they were saying.

    44. Re:Letting Steam Off by Chyeld · · Score: 2, Insightful

      I call BS. Valve isn't the CIA, their system is not inscrutable. There are enough people out there that know enough to be able to 'crack' that even assuming that everyone in Valve suddenly become gamer hating Christian Fundies who pull the game to save our souls, come 2015 you'll still be able to play the game the same way you play your old DOS games now.

      Launch your Athalon/ATI emulator, load up the latest release of FreetosXP, launch your Vapor Steam Server emulator and then run HL2.

    45. Re:Letting Steam Off by phallstrom · · Score: 1

      I think it has to do with permanence. for the same reason we like bitorrent for tv shows, but don't like online-music-outlets.

      tv shows are watched and forgotten. music you'd like to keep forever without worrying about the vendor staying in business.

    46. Re:Letting Steam Off by idontgno · · Score: 2, Funny
      I don't know about you, but considering my typical negative productivity, playing $latest_game (or, for that matter, any member of %latest_games) is the most productive thing I can do for society.

      Trust me on this.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    47. Re:Letting Steam Off by SkyWalk423 · · Score: 1
      Wow, slashdot needs a new moderation category. I suggest -5 deluded and pathetic.

      This type of needless flaming is a great argument against AC posting.

    48. Re:Letting Steam Off by bucky0 · · Score: 1

      What happens when the servers are down? (i.e. valve goes out of buisness/decides to not support HL2 anymore)

      --

      -Bucky
    49. Re:Letting Steam Off by AusG4 · · Score: 1

      Count me out.

      Ever heard the expression "I'm taking my ball and leaving?"

      At least there will be one less guy downloading the next generation of games now - less wait time and more bandwidth for the less alarmist among us.
      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    50. Re:Letting Steam Off by NanoGator · · Score: 2, Insightful

      "FUD you."

      Translation: I really like the game and don't want to hear legitimate complaints about it.

      --
      "Derp de derp."
    51. Re:Letting Steam Off by diplomaticImmunity · · Score: 2, Interesting
      You are solidly in the minority on this though. When polled, the vast majority of gamers say that they would rather download their games, and pay a little less, than get a boxed version, and pay a little more.

      Citation please? And show me that it's a truly random sample?

    52. Re:Letting Steam Off by SpecBear · · Score: 2, Insightful

      I was a drooling fanboy chomping at the bit to get HL2, but I won't be getting this expansion pack unless I can play it offline without asking Valve's permission each time. I think online distribution si a wonderful thing, but the way Steam does it is a ripoff for consumers. Valve gets:

      - Decreased distribution costs
      - Decreased production cost
      - No inventory issues (shelf space? not a problem)
      - Presumably a dramatic reduction in piracy due to increased authentication

      But none of these savings were passed on to users. Valve doesn't give you a CD or manual, they take your money, and spy on you in exchange for the privilege of using their game. Valve gets more, the customer gets less.

    53. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      I've still got games from 5 or 10 years ago. It is kind of fun to fire them up and use them on modern hardware -- games that were near-total failures due to performance issues at the time are now worthwhile. Half the games I buy are from the bargain bin. And if I do pay full price for a day-1 game, then I darn well want it to keep working for as long as I own hardware and OS that can support it. If the box says supported on hardware X, then I'd be mighty annoyed if it stopped working not because such hardware becomes and outdated rarity, but merely because the company went under or decided it was no longer profitable for them to keep the servers up.

      Has Valve ever declared what the "end of life" policy is going to be for products such as HL2?

    54. Re:Letting Steam Off by sponga · · Score: 1

      That's the problem is there are a minority of people making a scene of a majority and giving steam the bad wrap. Illegal copies of Half-Life 2 are very hard to keep updating and are making people actually buy it for once, just look around at all those forums and listen to the people say "alright i give up, i'll just buy the game".

    55. Re:Letting Steam Off by lgw · · Score: 2, Insightful

      When Steame dies, you'll have to get the crack for the games. Doesn't sound that bad.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    56. Re:Letting Steam Off by Twanfox · · Score: 4, Insightful

      Steam is not simply about downloading the software. If it were, this debate would not exist.

      Steam is about downloading software, constant updates, decrypting data files before First Use, downloading executable files before First Use (the product you buy in stores is incomplete. How's that for smart). Steam is about them having the ability to revoke your right to play just because they feel you did something wrong, regardless of the truth of the matter.

      You know what Steam doesn't do? It doesn't even stop in-game cheating. It doesn't stop hacking. It doesn't even make game playing any better. It doesn't even let you play at all if the servers crash or start feeding bad data to your client. Advanced, my ass.

      Sadly, I did enjoy playing Half Life 2, even though I found it to be somewhat short and the ending abrupt and far easier than Half Life 1. I do enjoy playing Counter Strike: Source, except for physics issues (I manage to, according to my client, move fully out of the field of view, yet someone shooting at me with high ping times still "sees" me and gets the shot) and except when cheaters get online (Where exactally are those mystical 'secure' servers that Steam is capable of providing?). Only reason why I play those two games? They were a gift.

      Steam is not simply a distribution method. Sony Online Entertainment does simple online distribution of expansions for Everquest. Steam is far nastier a beast.

    57. Re:Letting Steam Off by Psyborgue · · Score: 1

      You work for the government don't you?

    58. Re:Letting Steam Off by sponga · · Score: 1

      To back this up there is a steam survey which clearly shows how many people have broadband and a measly 1.71% still have 56k. http://www.steampowered.com/status/survey.html

    59. Re:Letting Steam Off by GweeDo · · Score: 1

      2 is pretty good, but after playing it a few times I just got sick of the control style. I played the updated 1, and then the normal 3, and the speech verseion of 4 :)

    60. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      This type of needless flaming is a great argument against AC posting.

      Of course it WAS an argument for defaulting AC posts to zeros so people can avoid them but some morons choose to repost the flamage at +2. Not that I'm pointing any fingers, SkyWalk423.

    61. Re:Letting Steam Off by m50d · · Score: 1

      I still play them, and curse the way my sound board will only work if I do so under win98 while my NIC only works with a bart bootdisk. But I play Daggerfall and even X-wing as often as my latest purchases.

      --
      I am trolling
    62. Re:Letting Steam Off by Rune+Berge · · Score: 1

      How many people do you know still play DOS games?

      After spending a couple of hours on UFO: Enemy Unknown tonight, I just had to reply to this. It is actually easier to play most DOS games now than when they were released. No need for boot disks, memory managers, hardware drivers etc. Just run DosBox on your OS of choice!

    63. Re:Letting Steam Off by irc.goatse.cx+troll · · Score: 1

      heheh. It was cracked before then, just didnt serve much use to distribute until the final game was out and could be tested with it. The methods of bypassing steam have been pretty similar since back when Condition Zero leaked with all the other mods -- HL SDK local steam server. Just needed a little tweaking to apply cleanly to hl2

      Not that there isnt plenty of other ways to get aroun steam, thats just the easiest.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    64. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      Ironically this is just what the warez version of steam uses, a steam emulator which runs extremely fast.

    65. Re:Letting Steam Off by Zetra · · Score: 1

      But not everyone that uses steam or buys theese games knows exactly how to get a crack, so thats a useless system. No matter how you look at it someone will always feel screwed over by this.

    66. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      No, SCO.

    67. Re:Letting Steam Off by coopex · · Score: 1

      Let's review the facts:
      1. Gamer plays steam game on computer
      2. Valve stops supporting steam
      3. The interweb was created to facilitate mass efficient distribution of warez and porn

      So, from 1 and 2 We see that the gamer now has a problem playing his steam game. But wait! We have 3, which allows us to get warez to play our game again! Oh frabjous day, callou, callay!

      Seriously, if you can't find warez on the internet, then you probably have other more pressing problems than playing a videogame, like learning that it's a bad idea to put forks in electrical outlets.

      Also, you misspelled theese.

      --
      The road to hell is paved with good intentions.
    68. Re:Letting Steam Off by chris_eineke · · Score: 2, Informative
      by A Boy and His Blob (772370)

      That was an awesome Gameboy game. :D
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    69. Re:Letting Steam Off by Datasage · · Score: 1

      I generally dont have a problem with steam though I am concerned of such an event.

      If that were to happen, I do beilive at least morally it would be right to bypass the copy protection to continue using the game. Legally it may fall under one of these exceptions from the DMCA: http://www.ipjustice.org/102803.shtml

      I dont mind the online activation, though i belive it wont really stop many from pirating. Those who were going to pirate, are still going to do it anyway. Nothing is unbreakable.

      --
      In America we are imprisoned by our fear of them.
    70. Re:Letting Steam Off by jacksonj04 · · Score: 1

      10-15 minutes is an extremely good gap between 12 year olds screaming. The real numbers (after being forced to review the damn thing) are more in the region of every 30-45 seconds.

      --
      How many people can read hex if only you and dead people can read hex?
    71. Re:Letting Steam Off by danila · · Score: 1

      My sister regularly plays Colonization (she also plays Sims 2 and Kelly Slater's Pro Surfer). I expect she will continue to play Colonization until Sid Meier releases Colonization 2.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    72. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      You know what Steam doesn't do? It doesn't even stop in-game cheating. It doesn't stop hacking. It doesn't even make game playing any better.

      If you've read the steam updates they've just started logging information about cheaters and hackers about a month ago.. It was in one of the updates. When the new version comes out (shortly probably), all of the cheating accounts will be banned from all "secure" servers, and further cheaters will be instabanned.

      I won't argue about the implications of Steam. I agree. I just hope they don't become too evil.

    73. Re:Letting Steam Off by hkmwbz · · Score: 1
      "Illegal copies of Half-Life 2 are very hard to keep updating"
      Uh, why would you "keep updating" pirated versions of HL2?
      "and are making people actually buy it for once, just look around at all those forums and listen to the people say "alright i give up, i'll just buy the game"."
      This is a load of crap. Right now you can download a DVD ISO of HL2, install it, apply the crack, and play happily ever after. You won't even have to activate it online. Unlike those who actually buy it and return home only to find that their internet connection is down, and they had been looking forward to playing...
      --
      Clever signature text goes here.
    74. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      This type of needless flaming is a great argument against AC posting.

      This type of needless comment is a great argument against posting.

    75. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      What I dont like about steam is the fact it will automaticly update you game, if that game update is bad then your stuck with the update till the next update.

      Or you could right click on the game, pick "Properties," and set Automatic Updates to "Do not automatically update this game."

    76. Re:Letting Steam Off by Frogbert · · Score: 1

      Okay you are missing the point. Everyone believes that downloading a game at a cheaper price is a good idea, however the objection people have is that they have to authenticate with steam in order to play it offline. This distribution method is a great idea however asking valve every time I want to play Half-Life 2 is annoying and sets a bad precident.

      A better implementation would allow you to purchase the game online, cheaper, download it and play it offline. Authenticating when playing online isn't much of an issue because it at least helps prevent cheating and piracy however offline should be just that, offline.

      It should be significantly cheaper as well but thats just my two cents.

    77. Re:Letting Steam Off by duffahtolla · · Score: 1
      Steam is also about taking away the right of "First Sale".

      There is no legal basis to prevent you from selling your HL2 CDs. So instead, they tie the operation of the software to a free subscription service, Steam. The service is mandetory and furthermore may not be transfered.

      You may not sell or charge others for the right to use your Account, or otherwise share or transfer your Account.

      So you can legaly sell your CD's, but not your steam account. This makes the CDs useless and neatly circumvents the right of "First Sale".

      I can see where Steam is beneficial, but forgive me for being a little leary of a company that decides what constitutionally granted rights I can enjoy.

    78. Re:Letting Steam Off by iceborer · · Score: 1

      ...if it's suspected on Slashdot then that's good enough for me.

      I thought that everything on Slashdot was suspect.

    79. Re:Letting Steam Off by Flaming+Death · · Score: 1

      Its really this simple:
      1. Steam means you only have a copy of the data - in 4 yrs time.. Steam may be something quite different and your original purchase has suddenely disappeared or you need to 'renew' your license for the data you had already purchased? This is the way MS is going...
      2. With the boxed version, you have a physical copy - like the same reason people like backing up that physical copy. They bought it because they know they will play it for sometime to come.. Steam is not suited to this - tried making a backup?
      3. FPS's are a pisstenth of the game market yet are the most clustered with products ranging from crap to mediocre. Steam and HL2 _does_not_ represent the majority of gamers.. they are mostly RTS, strategy and sims players. These people dont give a fat rats a-hole about new 'delivery' technology, some of those products have only just recently gone 3d!!! (Rollercoaster Tycoon!). These people (whom are the majority) are catered for by games that can span a wide range of platform performance solutions rather than just the HL2 "bleeding edge only" hardware. And guess what, most of these types of people prefer to have backups!!!
      4. Steam is an impedance to the 'good' paying customers.. while pirates happily enjoy 'un-steamed' HL2 and not benefitting Valve in anyway. This is a common misuse of technology - when you annoy the customer that you are selling to, you are plainly doing something wrong for your cash.

      HL2 and Steam for that matter are another marketing ploy to try and minimise the amount a developer has to fork out, yet still have roughly the same retail costs. The only people it is helping is Valve.. and like they dont have enough cash as it is? The consumer suffers in a multitude of ways.. and has hardly anything to do with Steam being beneficial to the customer.

      Some additional notes:
      Steam doesnt _really_ bring anything new to a consumer. Other companies still release patches over the net, and easily download and install? Other companies have games that happily play online and have complex chat rooms and lobbies for their users without any sort of Steam software? If Valve _really_ wanted to sell their game online, why the hell just not sell it as a download, as many other companies already do? You see there is nothing about Steam that is new or even useful, it is all about Valve trying to make cash.. and sucker people into a system that will allow things like yearly license renewals and such alot easier to apply...

    80. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      "Steam seems like a logical progression with the advent of broadband"

      AMEN! Finally people are losing that caveman fear of progress.

      I've all ready gotten rid of all my cds, now all my music is stored in my napster account. I can't belive what a fool i was with all those disks on a shelf - one scratch and "poof" my collection would be ruined. But no fear now, broadband will always be there for me. It's like having a big brother that will always watch after me and help me make the right choices. So safe, So comforting, my brother, big brother...

    81. Re:Letting Steam Off by ChristianBaekkelund · · Score: 1

      I can see where Steam is beneficial, but forgive me for being a little leary of a company that decides what constitutionally granted rights I can enjoy.

      You mean like almost every MMOG out there? This is nothing new. You can go buy Asheron's Call, Everquest, whatever you want, stick in your computer and not be able to play it. Why? Because you need an account. (as an aside: due to this, the MMOGs have been extremely successful in limiting piracy (almost none).)

    82. Re:Letting Steam Off by ChristianBaekkelund · · Score: 1

      Authenticating when playing online isn't much of an issue because it at least helps prevent cheating and piracy however offline should be just that, offline.

      Your opinion is completely valid, and I pretty much share it...But from a business' point of view, why should they not get that protection against piracy even if you are just going to play single player?

      Additionally, at what price point, would consumers accept the comprimise of having to authenticate? $10 less than normal? $20? $30?

      For example, suppose a company is able to save $X per copy by digital distribution AND also gain $Y (amortized per copy) in sales that would've otherwise been pirated. Would you (the gaming public) be then willing to be forced to authenticate if the game only cost $(normal price) -X -Y? How much lower would that need to be to hit a critial consumer mass, I wonder?

    83. Re:Letting Steam Off by ChristianBaekkelund · · Score: 1

      Busy now, but e-mail me in a week, and I'll make sure to find one or two.

      For now, I'd say just go look at this year's GDC talks, look at the PPT files for the talks on "the future of game distribution", and you'll probably find numerous such cites. I don't remember them off the top of my head...I think the IGDA might have done one? Or was it NPD?

    84. Re:Letting Steam Off by kaffiene · · Score: 1

      I still regularly play XCom and Tom Landry's Football which are DOS games.

      The popularity of DOS games on sites such as Home of the Underdogs is at odds with your assertions.

    85. Re:Letting Steam Off by rhuntley12 · · Score: 1

      Difference between Steam and just downloading a game and playing. Steam is a hassle, especially if you want to play online.

    86. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      I agree that Steam could be a very nice system for buying & downloading games, but I hate the fact that you can only download updates off steam.
      In New Zealand, the cheap ADSL plans with a low dat a cap (1 or 3 gig) are very common. Before steam, this wasn't a problem for most gamers because they download the updates from the jetstreamgames realm & play on the jetstreamgames servers.
      When you connect to the jetstreamgames realm, you have full speed, uncapped access to everything on any of the jetstreamgames servers.
      If all games companies created their own steam, that would essentally kill NZ online gaming because they would have to download the game updates (which are not small) through steam instead of getting them free off JSG. They can't even ask their friends to download the updates for them.

    87. Re:Letting Steam Off by dzym · · Score: 1

      Except Steam HL2 didn't actually cost any less, so that argument went right out the window.

    88. Re:Letting Steam Off by Whoozit · · Score: 2, Insightful

      The difference: Half-Life 2 is a single player game. With a MMOG, you need to have an account since you need to pay the company for the ongoing cost of developing plot updates and maintaining servers. People accept that.

      (As an aside, you can in fact transfer your licence for many MMOG games - the new owner would still have to pay subscription fees, but not the initial fee).

      When a company forces you to do the same thing with a game they expect you to play on your own machine, it's a whole different story...

    89. Re:Letting Steam Off by Whoozit · · Score: 1

      The difficulty is, however, that with a single player game, even an authentication method such as Steam will NEVER give you the same level of protection against piracy. In fact it could be argued that imposing these restrictions on single player games would push people TOWARDS piracy simply for ease of use.

      It might have taken the warez crackers a little longer to get a pirated version of HL2 out that worked properly, but it was done rather quickly nonetheless, using a Steam emulator run locally. Ironically, such a warez version is much much more convenient to install and operate than the retail version.

      With online play -- especially for MMORPGs -- where the whole purpose is to gather in a community of other gamers, the developers can control the keys to said community and charge access. It is much more costly for the 'pirates' to set up alternate communities (which would generally be inferior to the official ones), and therefore adds limits to piracy.

      Past experience (e.g. copy protected-disks / CDs) shows us that authentication measures for non-value-added products like single player games tend to cause more trouble for legitimate users and hinder pirates not at all; so I question your equation; the gain in sales that would have been pirated is limited to those addicted gamers that cannot wait the extra day or two for a proper warez release, but would be offset by frustrated customers who refuse to buy / return the product. Not to mention the costs of running the authentication servers / bandwidth / customer service for this complicated scheme...

    90. Re:Letting Steam Off by Jerivix · · Score: 1

      Six years from now? With logic like that the expansion pack for the original Baldur's Gate should be coming out about now. That's just silly.

      I think it's more of a joke about the six years it took to get to Half Life 2. See, it's funny. (wink wink, nudge nudge)

    91. Re:Letting Steam Off by theTerribleRobbo · · Score: 1

      How many people do you know still play DOS games? After 10 years support for the API's and the old hardware disappears. Realisticly most people dont want to put up with the issues of playing older games, so if steam disapears most people wont care.

      http://dosbox.sourceforge.net

      HAND. HTH.

    92. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      Actually the ability to make "this type of needless flaming" is what has helped make slashdot great. When every other news source, forum, blog, etc etc. Wants to know absolutely everything about you, including the names of your firstborn's firstborn. It's nice to have a place that just doesn't care who you are and lets you rant.

      Sometimes you wanna go, where nooobody knows your name. And your generally garunteed to get flamed.

    93. Re:Letting Steam Off by NewStarRising · · Score: 1

      well, apart from me, most of my friends, several of my customers and a reasonably large online community, I suppose I don;t know anyone ...

      Colonisation, Masters Of Magic and Settlers (1) are my current favourites.

      --
      b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
      MadDwarf
    94. Re:Letting Steam Off by dumdeedum · · Score: 1

      ...except for physics issues (I manage to, according to my client, move fully out of the field of view, yet someone shooting at me with high ping times still "sees" me and gets the shot) and...

      That's not a physics issue, that how Valve's network code is written. The idea is to level the playing field for HPBs a little bit and it's actually pretty good once you get used to it.

      If you wanted to complain about an actual physics issue then you'd question why the terrorists have installed bouncy forcefield generators inside barrels, carts, tires and every other damn thing not nailed down.

    95. Re:Letting Steam Off by KDR_11k · · Score: 1

      Should move to Europe, we only got the DVD version.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    96. Re:Letting Steam Off by Sigma+7 · · Score: 1
      After spending a couple of hours on UFO: Enemy Unknown tonight, I just had to reply to this. It is actually easier to play most DOS games now than when they were released. No need for boot disks, memory managers, hardware drivers etc. Just run DosBox on your OS of choice!
      DosBox isn't at a stage where it is completely usable. It is rather slow and contains "no-error CTD" style of bugs (at least with the Windows XP port).

      First example involved me running Ultima I and II under DosBox - it crashed as soon as I attempted to move, with no visible error message. I finally fixed the problem by restoring one option to the default (the change I made was to disable PC speaker emulation - this caused the failure.)

      The second example involves System Shock - I did see an error message in the "console". However, this message is next to useless since the window closed instantly after the error is displayed - resulting in a message just as good as no message. (In this case, I was experimenting to see how well DosBox would run the game - turns out WinXP is still just as effective as long as you run the fan-made patches.)

      Sure, DosBox can run games, but it leaves the user completely in the dark if something goes wrong.
    97. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      You can go buy Asheron's Call, Everquest, whatever you want, stick in your computer and not be able to play it.

      Wrong. The public is not allowed to get copies of those games (although very rarely, people have programmed reverse-engineered versions, with very limited functionality).

      Everquest (& etc) runs exclusively on servers owned by Sony (& etc). There is client-side viewing software, of course, but the game does not run on the players' computers.

      Because the EQ game doesn't run on the player's computer, there is no plausible way it could work without connection to a centralized server, nessecitating the subscription fee. A typical HL2 game runs wholely on the end-users' computer, so making it dependent on the server connection was actually more work for the developers.

    98. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      When polled, the vast majority of gamers say that they would rather download their games, and pay a little less, than get a boxed version, and pay a little more.

      Two logical fallacies: false dichotomy, also unwarranted conflation.

      "Steam" != "downloading".
      "Pay less" != "downloading"

    99. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      Seriously, if you can't find warez on the internet, then you probably have other more pressing problems than

      "Don't worry if the rules are bad, you can always just break the law". Yeah, real reassuring.

      If a condition forces people to resort to criminality, then the virtue of that condition is cast in serious doubt.

    100. Re:Letting Steam Off by MatthewNewberg · · Score: 1

      I totally agree, at this point the only way to play all your old DOS games (and nicely) is to have an older computer. It is a big pain to have a seperate box just to play a few minutes of an old game. I dont see "Most" people holding on to old hardware just to play games.

    101. Re:Letting Steam Off by Cliff.Braun · · Score: 1

      I Don't know about DOS games(other than Red Alert), but I still play my SNES, and my NES, and my N64, often enough that I still have them hooked up. Sometimes I just get in the mood for some Harvest Moon, or some Link to the Past. If these stopped working after a certain amount of time(and It wasn't hardware) I know I would feel the loss. I lent all of my N64 controllers to a friend and had to hound him to get them back when I got the urge to play Harvest Moon. I would play my Dreamcast still(Chaos Rock!) but I made the mistake of giving it to my brother, who sold it(asshole).

    102. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      "It's like having a big brother that will always watch after me and help me make the right choices."

      All right, Mr. Parsons.

    103. Re:Letting Steam Off by CrackedButter · · Score: 1

      That is a great game, pity the sequel never finished.

    104. Re:Letting Steam Off by Anonymous Coward · · Score: 0

      I absolutely agree. I was going to buy the boxed set for myself and a few more as Christmas presents. But product activation? No way.

      Half Life 2 will never foul my computer. They lost at least 4 sales here.

    105. Re:Letting Steam Off by Torne · · Score: 1

      The token expiring was a bug, and was fixed months ago; offline mode now lasts forever. The other issue is still present though; you 'lose' offline mode if Steam is able to connect to the servers at all, whether it succeeds in authenticating or not.

    106. Re:Letting Steam Off by DyslexicDan · · Score: 1

      Some one said eariler that there was a study saying they gamers would rather buy their games online then go to the store but that was with the idea they are getting something like a install .exe file or something. I for one would be all for that. I could back up game a cd/dvd or what ever and know I'll be able to play done the line with out a problem.

      Steam on the other hand is like they give you permision to play their games but you have run this program and provide the disk space for it. I wouldn't mind that if it didn't cost as much as it does.If they gave us an .exe file for the day the shit hits the fan I wouldn't mind.

      The problem is that the product isn't in the our hands. The other problems that steam has is beside the point. Its like paying 60+ bucks for a book from the library that you are going to have to return anyway.

    107. Re:Letting Steam Off by ian+mills · · Score: 1

      Actually it costs more. You can buy an import box of half life 2 for 30 bucks. On steam it is 55.

    108. Re:Letting Steam Off by mink · · Score: 1

      keep in mind the Silver edition of HL2 ($55) gets you the whole back catalog, plus the updated HL and CS as well as other things.
      I'm not saying it's the bestest, but the online purchase does get you more content AFAIK.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    109. Re:Letting Steam Off by ian+mills · · Score: 1
      Silver is 60 bucks. Bronze is what you get retail and it is now 50 bucks. Apparently they lowered the pricing by 5. Online purchase only gets you more if you pay more.

      http://www.steampowered.com

    110. Re:Letting Steam Off by mink · · Score: 1

      My bad, I was going on flaky memory of what I remember seeing back when HL2 was released.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. The big question? by Anonymous Coward · · Score: 5, Interesting

    Will it have an ending? Because Half-Life 2 sure as hell didn't.

    1. Re:The big question? by goofyspouse · · Score: 1

      Amen, brother.

    2. Re:The big question? by CoffeeJedi · · Score: 1

      neither did Halo 2

      but so what?
      Empire Strikes Back didn't have an ending, Back to the Future II didn't either. Or The Two Towers or Matrix Reloaded? Nope, pretty much no endings there either. could it be that Halo and Half Life are... *gasp* TRILOGIES!?!?!?!?!?!

      seriously, why does everyone get all giddy when a major movie ends in a cliffhanger, but get really pissed off when a game does the same thing?

      --
      May you be touched by His Noodly Appendage. RAmen.
    3. Re:The big question? by quixos · · Score: 1

      i saw hl2 as being an episode in an ongoing story, and am looking forward to more. neat endings are so sitcom.

    4. Re:The big question? by dalmiroy2k · · Score: 1

      Don't expect a decent ending anytime soon. Half-life 3 it's in the works and should be released in a few years.

    5. Re:The big question? by EvilSporkMan · · Score: 2, Insightful

      Seeing the next movie costs at least 5 times less than the next game, in addition to the fact that the next game is likely to require new hardware.

      --
      -insert a witty something-
    6. Re:The big question? by danila · · Score: 2, Funny

      Those movies had endings. May be not final resolutions, but endings nevertheless, even if those were cliffhangers. Half-Life 2, on the other hand, had no ending to speak of. I remember just getting up to that ??? "place", not having the slightest idea of what the fuck is going on, randomly shooting the ??? "thing", then basically having "YOU WIN" flash on screen, watching some crappy cutscene (which should have literally be a "cut scene") and listening to some pretentious crap from the G-Man. That was not an ending. Heck, even Tetris has a better ending, at least you sometimes enter the hall of fame.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    7. Re:The big question? by juju2112 · · Score: 1

      It costs a lot less to see a movie than it does to buy Half Life 2 or Halo 2. Also, people spend a LOT more time playing these games. They have more invested.

      When I got to the end of Halo 2, I felt like I had completely wasted my time paying attention to the story.

    8. Re:The big question? by evil-osm · · Score: 1

      God, why can't I moderate this as "Depressing". Brother you are sooo right.

      --


      E.

      Never rub another man's rhubarb - The Joker
  4. Guy sure loves his steam by DrinkingIllini · · Score: 2, Funny

    While I'll grant that steam is a wonderful phase of water. I'll stick with ice thank you...preferably with some scotch over it.

    1. Re:Guy sure loves his steam by Anonymous Coward · · Score: 0

      Mmmm...scotchy scotch scotch.

    2. Re:Guy sure loves his steam by Anonymous Coward · · Score: 0

      drinking whisky (or whiskey), (depending on its origin) with ice, is tantamount to murder.

  5. Steam by Orgazmus · · Score: 3, Insightful

    Even tho many of its early users hate steam, its an interesting way of pushing out software. Saves the gamemakers money, and the gamers legs.

    --
    The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    1. Re:Steam by BabyPanther · · Score: 5, Funny
      Saves the gamemakers money, and the gamers legs.

      As if gamer's legs are ever used anyway. Moving a little would be a good thing.

      Or don't tell me, you play Dance-Dance Revolution all of the time. ;)

    2. Re:Steam by Anonymous Coward · · Score: 0

      its an interesting way of pushing out software

      Weird. I have been able to download software for quite some time now (even big games. Eve-Online did it), so why is this Steam thing anything special? It is annoying becoz I have to connect to the Internet when I want to play a Single Player game.

    3. Re:Steam by Anonymous Coward · · Score: 0

      You couldn't ever play HL2 without Steam, therefore you are an idiot.

    4. Re:Steam by stratjakt · · Score: 1

      You don't need steam to download content, we have a million different protocols called funny names like HTTP or FTP to do that.

      Steam is all about control; being able to click a button, and make Half Life 2 unplayable because it's cutting into the sales of Half Life 2.5.

      I want a guarantee that I will be able to play Half Life 2 if Valve goes under, and I want a physical copy on real pressed media that will work when I pull it out 10 years from now for a bit of nostalgia.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Steam by TychoCelchuuu · · Score: 1

      Nice try. You can play Steam games in offline modes too. Just Google it.

      --
      Against stupidity the Gods themselves contend in vain.
    6. Re:Steam by billster0808 · · Score: 1

      If steam saves them so much money, why is it that thier games are still $55?

    7. Re:Steam by Anonymous Coward · · Score: 0

      Search bittorrent, that's where I got mine.

      It's funny when piracy is actually more convenient and usable than the original product.

      The LARGER issue here is that I would have gladly laid down a heap of cash for HL2, if I would have never had to deal with Steam.

      Sorry Valve, you are successful with the majority, but you're also losing customers.

    8. Re:Steam by fakedupe · · Score: 1

      Save the gamer's legs? Sounds good to me! Sign me up! I'll stop yelling now! That way I can preserve energy and continue to work on my thinning layer of flubber that needs to be built up in time for winter '06.

    9. Re:Steam by Anonymous Coward · · Score: 0

      I am on dial up, andsure you can play it offline, once you let it verify files for about 48 hours. That being said, I do love CS:S, and I can play it on dial-up..... But the offline shit should work a lot better. I spent 80$ on the game, and was quite annoyed it took 2 days of download/verify before I could play in offline mode. I do think Steam sucks ass.....

    10. Re:Steam by Anonymous Coward · · Score: 0

      it's rather simple... just start steam with no internet connection... it'll try to connect for a few minutes, after it finally times out it'll ask you to quit, retry, or start in offline mode... it's shouldn't be too hard to figure what the next step is...

      voila! once its started, reconnect to the net and you're good to go

    11. Re:Steam by stratjakt · · Score: 5, Insightful

      Nope, I want the box, dead-tree manual, and the original game disc to play, even 10 years after valve has gone bankrupt.

      SNK is dead and gone. My Neo Geo still works great. 3DO is dead and gone, my 3DO still works great (well insomuch as you can call 3DO great). Sega's feeding tube will be removed any time soon, but my Master System, Genesis-voltron, Saturn and Dreamcast will all still work.

      I play a pretty even mix between "hot new latest and greatest", and older "classics", or even not-so-classics that I enjoyed.

      I find that good video games age well. I recently replayed Crystalis for the NES, for example, and found it every bit as good as when I was 10.

      My 10 year old bugs me every day to let him play Samurai Shodown on the Neo Geo, despite the fact that he has brand new copies of Dead or Alive Ultimate, Soul Calibur 2, Tekken 300, etc.. He's also logged more time playing Yoshi's Island on my SNES than I have.

      I'm sure the industry hates that. I'll go into EB or Babbages and drop 50 bucks, and rather than one overpriced new release, I'll come home with an assload of older SNES, Genesis, or whatever they have.

      A store bought copy of HL2 won't work when Valve is gone, or else they've decided not to support it anymore. It seems to me, that's the whole point of Steam, that's the only thing it offers over another delivery vehicle like HTTP for instance.

      --
      I don't need no instructions to know how to rock!!!!
    12. Re:Steam by swayze · · Score: 0, Redundant

      I hereby revoke your privilege to use the term mothership. And thanks for posting near identical replies, it really hammers the point home for those of us who missed it the first four times.

    13. Re:Steam by WarPresident · · Score: 1

      Even tho many of its early users hate steam, its an interesting way of pushing out software. Saves the gamemakers money, and the gamers legs.

      So, rather than being raped at EBGames for the $55, I got raped by Steam for the $55. And I got the added bonus of downloading it over a few days. You'd think with all the time they save through this new distribution channel, they'd spend time on an expansion pack to actually finish the game. Sour grapes, I know.

      If I didn't have to connect to Steam ever again after activating the damn game, I wouldn't mind. Why do they have to force you to periodically connect to Steam? Yes, even running offline-- your token expires. It annoys me, and hasn't stopped pirates.

      And what happens in 5 years when Steam is gone and you want to play your vintage HL2 + favorite mod? Hmmm? Or maybe Steam will still be around, but they no longer support HL2 since moving to a subscription model, tough luck. Still, you can shell out $80 for the new, improved HL4 with a 3 month trial.

      --
      Here come da fudge!
    14. Re:Steam by Anonymous Coward · · Score: 0


      I'm sure the industry hates that. I'll go into EB or Babbages and drop 50 bucks, and rather than one overpriced new release, I'll come home with an assload of older SNES, Genesis, or whatever they have.


      If by the "industry" you mean publishers, sure -- they hate the fact that EB gives most of it's shelf space over to preowned titles. But EB and Babbages love you, because that's where they make the bulk of thier cash. They push PO titles much harder than they push new ones. In the EB near here, all the new titles are being pushed to a tiny shelf near the back, where the PO titles cover the front 2/3 of the store walls.

      So while one end of the industry hates you, I'm sure that the retail side of the industry loves you.

      (Sorry if I spoiled your "The Man hates my rebellious behaviour" vibe....)

    15. Re:Steam by CarrionBird · · Score: 1
      And this is exactly what steam was designed to prevent. Valve is working toward the holy grail of preventing the re-sale of thier games.

      Where others have failed with license terms, valve is trying with subscriptions.

      --
      Free Mac Mini Yeah, it's
    16. Re:Steam by lustforlike · · Score: 1

      Did Google come out with a way to search even when your internet connection dies without me knowing? Those guys are getting more clever all the time - and more polite too. I welcome our Google overlords, but not our Steam ones.

    17. Re:Steam by Robotron23 · · Score: 1

      I find that good video games age well.

      This is as much a statement of the obvious as it is one that must be and is emphasized across the Internet.

      Adding to your sentiments...I replayed Zork for the first time in 5 years the other day, and found the battle with the Thief more exciting than many of the scenes in Half Life 2, purely because of the chance involved.

      Intriguing considering that all that was infront of me was words.

    18. Re:Steam by breon.halling · · Score: 1
      ...my Master System, Genesis-voltron, Saturn and...

      What, exactly, is a "Genesis-voltron"? I'm familiar with Sega's Genesis and the other systems you mentioned, but that "voltron" bit has me confused a bit!

      If if that's a typo, it's the strangest one I've ever seen. =)

      --
      "Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
    19. Re:Steam by Anonymous Coward · · Score: 0

      I think he's referring to the Genesis + 32x + SegaCD combo. It does look pretty awkward when it's all assembled. First time I've heard that nickname, and I like it! :)

    20. Re:Steam by Tanmi-Daiow · · Score: 1

      "Saves the gamemakers money, and the gamers legs." Not only does it save the developer money, it cuts out the publisher's cut (evil Vivendi Universal) and it cuts out the retail chain (i.e. Best Buy) so it saves the gamer money too, and the developer gets more money from each game. So its good for the developer and the gamer.

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  6. Lemarr! by superjohnyo · · Score: 3, Funny

    Harper also admits later Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.
    I'm interested to see where this goes. First person crabber?

    1. Re:Lemarr! by Orgazmus · · Score: 2, Funny

      That would be "First crab shooter"?

      --
      The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    2. Re:Lemarr! by stratjakt · · Score: 1

      It's been done already.

      See Alien vs Predator 2, playing as the Alien.

      The headcrab was always just a cheesy ripoff of the facehugger.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Lemarr! by Anonymous Coward · · Score: 0

      Dude! it's Frogger HL2 style!

    4. Re:Lemarr! by Neoncow · · Score: 1

      You should try out the Half-life mod, Natural Selection.

    5. Re:Lemarr! by Caraig · · Score: 1

      It doesn't happen until about halfway through the game, but when Walter Bennet -- er, no, whatever the doctor's name is... calls the headcrab "Hedy Lamarr" it was a surprise mainly because the name was familiar. Did a litle looking into the name since all I knew was that Hedy Lamarr was some kind of Hollywod actress.

      She was a lot more than that. She deserves to be listed among such names as Ada Lovelace and Grace Hopper. This article gives some background on her. In short, she helped come up with a innovative torpedo guidance system that the military ended up using 20 years later.

      A codicil to the story that isn't mentioned is that a few years ago, she was formally awarded the royalties from her patent, even though the patent had expired when the military began using the idea.

      --
      "I am an Adept of Tantric VAX."
  7. No its not... by cOdEgUru · · Score: 3, Interesting

    Steam is probably the most hated delivery system currently in existence.

    The real reason Valve decided to release HL2 expansion packs is because it has the name "Half Life" preceding it. And if Valve had decided to release it six years later, there would be no interest, atleast not nearly anywhere as it is right now, and they would have to infact "fight" for shelf life. Right now, retailers would love to offer shelf space for a product, that they know will sell half a million copies, especially for a game which left us all hanging.

    In six years, a lot of things can happen. Valve wouldnt be so stupid to wait six years.

    1. Re:No its not... by LiNKz · · Score: 1

      You mean like how long Valve waited to release Half-Life 2? They've proved they could pull it off once.

      --
      Proceed with Format (Y/N)? Y
    2. Re:No its not... by cOdEgUru · · Score: 1

      Half Life had unprecedented success due to the intuitive gameplay, the variety of npc's, the AI and the way they made you feel as if you were Freeman.

      HL2 didnt have that magic touch. It improved on a variety of things, gave us a gravity gun and some cool textures. It improved upon, not exactly revolutionised the gaming industry as HL did.

      I have far lesser hopes for the third coming.

  8. Gordon Freeman by Mancat · · Score: 2, Funny

    Will Gordon finally say something?

    --
    hello dear sirs my name is jamesh i are india (bihar) can u guide me install red had linux 9?
    1. Re:Gordon Freeman by Anonymous Coward · · Score: 0

      Gordon Freeman: ...

    2. Re:Gordon Freeman by Anonymous Coward · · Score: 0

      He already said something. He killed teh aliens man, what are you talking about?
      Gordon Freeman is our national hero here in Venezuela, and we love him. We play counter strike in his honor and we don't really need words from him, because he's a Champion of freedom.
      Get a grip man, halleluyah!
      In soviet russia linux runs on computers.

      WTF??
      WTFFFF
      omg, look at this: http://www.blackdot.com/

    3. Re:Gordon Freeman by Frogbert · · Score: 1

      I sure hope so, and I hope that when he finally talks we find out that he is voiced by Mr T.
      There would be something truely special about hearing the last line of the game contain "I pitty the foo."

  9. This means she lived? by LiNKz · · Score: 3, Insightful

    The end of the game left the question and the real only possibility was she died -- So she lived? Does anyone have a storyline write up about all this? I did find a few sites that tried to piece together everything, but anyone know anything else?

    --
    Proceed with Format (Y/N)? Y
    1. Re:This means she lived? by jmichaelg · · Score: 4, Funny
      and the real only possibility was she died...

      Using the word "real" in a description of a story-line revolving around face hugging creatures, gravity guns, Ant Lions, Ant Lion summoning pods and an invincible hero suggests you didn't get the memo about no commitment to reality.

    2. Re:This means she lived? by xTK-421x · · Score: 4, Informative

      Here's the site with the pieced together story: http://fragfiles.org/~hlstory/.

      --
      "TK-421, why aren't you at your post?"
    3. Re:This means she lived? by Anonymous Coward · · Score: 1, Funny

      You mean there is no City 17? Where's this train going then?!

    4. Re:This means she lived? by Ford+Prefect · · Score: 2, Interesting

      Probably the most internally consistent interpretation of the Half-Life storylines is Chan 'Ventro' K.'s summary - plus it sticks to what actually appears in the games and doesn't wander off on flights of fancy.

      As for surviving the explosion - if the G-Man can muck about with time for Gordon, I wouldn't be surprised if he were to carefully remove Alyx from the vicinity of the blast as well, even if it's just back to ground-level. The Citadel's quite big, after all - in this 'ere Hammer, Combine_Citadel001.mdl is 8430 units high, and each unit corresponds to 16 inches for a skybox model, so 3.5km could help a bit...

      Although I'd definitely run away, very quickly. The thought of accidentally giving a wasps' nest a good kick springs to mind - and the article suggests that some previously-unfought enemies might appear too. ;-)

      --
      Tedious Bloggy Stuff - hooray?
  10. Hopefully she stays out of the way by tcopeland · · Score: 3, Insightful

    One of the few annoying bits of HL2 was keeping Alyx and Barney from getting killed when they charged blindly ahead into danger. The same goes for the other NPCs, but at least their deaths didn't end the game...

    1. Re:Hopefully she stays out of the way by LiNKz · · Score: 1

      I really got annoyed at how they always clogged up the path way, or lured onto me. If anything, I tried to get them to run across the field to die, or across the bridge and lift it. They were often useless to me.. I like being slow and taking problems on that I can handle, not charging in like the guy who, just before whispered "Be careful!".

      --
      Proceed with Format (Y/N)? Y
    2. Re:Hopefully she stays out of the way by SnprBoB86 · · Score: 2, Funny

      Alyx and Barney never gave me a problem, but the squad mates drove me nuts.

      It took about 10 seconds of being stuck in a narrow hallway before I riddled them full of bullet holes.

      --
      http://brandonbloom.name
    3. Re:Hopefully she stays out of the way by kalayq · · Score: 1

      I never had either one of them die on me, and I wasn't trying to stop them from charging blindly ahead either. Now the resistance fighters heroically died in large numbers :)

    4. Re:Hopefully she stays out of the way by Ford+Prefect · · Score: 3, Interesting

      Alyx and Barney never gave me a problem, but the squad mates drove me nuts.

      I recently finished replaying HL2 with my ultra-cack-handed increased-difficulty tweaks. Somehow, that section of the game became way better. Instead of hundreds of squadmates excusing themselves as I tried pushing past them in narrow corridors, everything became ... scarier.

      Other things improved too, and I got to see bits of the game I didn't know existed, and saw battles how they were presumably meant to occur. The strider battles became awesomely awesome, for a start, with holes being blown in walls of buildings I thought were invulnerable, etc.

      My theory is that HL2 was playtested on people not so familiar with FPS games - for instance, Combine soldiers do take cover and flank the player, but on standard difficulty settings a decent FPS player is likely to have shot them dead beforehand. Bump up the difficulty, and ... Woo. :-)

      I'd release my 'fixed' difficulty settings mod (basically just a tweaked skill.cfg) but I'm sure there are more numbers in the game DLL that can be 'adjusted'. But I ain't got no Windows C++ compiler - anyone want to help?

      --
      Tedious Bloggy Stuff - hooray?
    5. Re:Hopefully she stays out of the way by American+AC+in+Paris · · Score: 1
      I recently finished replaying HL2 with my ultra-cack-handed increased-difficulty tweaks.

      Misspelling and vulgarity aside, I'd love to know how you can play HL2 with only one hand free.

      "Increased difficulty", indeed.

      --

      Obliteracy: Words with explosions

    6. Re:Hopefully she stays out of the way by JoshRosenbaum · · Score: 1

      Hmm, I didn't have any problem with this. I killed everyone, and everything was all good. :)

    7. Re:Hopefully she stays out of the way by Anonymous Coward · · Score: 0

      'Cack-handed' barely registers on the vulgarity scale unless you're a puritan...
      It usually means 'clumsy' but can also mean 'left-handed', presumably the former came about because LH people can appear clumsy when using RH equipment. Etymology? Not sure, but I know originally the left hand was seen as inferior and, as such, was only used to perform tasks like wiping your backside, etc.
      (bored/rambling)

    8. Re:Hopefully she stays out of the way by Ford+Prefect · · Score: 1

      Misspelling and vulgarity aside, I'd love to know how you can play HL2 with only one hand free.

      More a matter of making changes to the game in a slightly incompetent manner (hey, I'm learning!) and then playing the result.

      Is my English that difficult to parse? If it is, then I apologise... ;-)

      --
      Tedious Bloggy Stuff - hooray?
  11. After math by buckhead_buddy · · Score: 4, Funny

    "Half-Life: Aftermath" sounds pretty eerie but "Half-Life: After P.E." would really bring out all sorts of long buried terrors of heading to the locker room showers after a game of kill the nerd with the ball.

    1. Re:After math by Homburg · · Score: 1

      Dude... I've heard bad things about American prisons. Are you saying the highschools have the same kind of "Don't pick up the soap" problem too?

    2. Re:After math by swv3752 · · Score: 1

      No, just wet towels whipping your ass and wedgies and penis size comparisons. If you learned to be able to fight without getting embarrassed by your nakedness, you ruled the locker room.

      Ahh, the number of times I took the towel for some fool that tried to snap his towel at me. I'd soak his towel and use to force him under the showers. Because his towel was soaked it meant he had to get dress soaking wet. If he was a real prick his clothes would be soaked as well.

      I learned that a well honed sense of vengeance would enable a peaceful "live and let live" attitude.

      --
      Just a Tuna in the Sea of Life
    3. Re:After math by SpecBear · · Score: 1

      Except it's the sequel, and you discover that the nerd didn't really die. Now he's waiting for you in the locker room with powered armor and a gravity gun, and all you've got is a soccer ball and twisted up wet towel.

    4. Re:After math by Loonacy · · Score: 1

      Your perspective is WAY off. What are you doing on /. if you identify more with the bully than with the nerd?
      It would be you as the nerd with the grav gun, and you're pissed off and ready to beat up some bullies.

  12. Preferred distribution by DarthVeda · · Score: 2, Interesting

    Well you have to think about the developers. Systems like steam are ideal for them. It allows them to cut out publishers and middle men entirely.

    And when they want to stop support for a game, they can just yank it. That's bad for you, but good for them. I mean they're really only selling "licenses" to the game anyway, right?

    1. Re:Preferred distribution by Anonymous Coward · · Score: 0

      I mean they're really only selling "licenses" to the game anyway, right?

      Or failing to sell them if they think they can just yank support whenever they feel like it.

    2. Re:Preferred distribution by Anonymous Coward · · Score: 0

      I'll agree up to a point. However, they don't need to force steam upon their end users. They could do just as well through an online store with a decent shopping cart and a shitload of bandwidth. The problem is using steam as an authentication measure instead of a sales system.

  13. Another Steam release means ... by Anonymous Coward · · Score: 0

    another game I pirate instead of buy, even though buying would be a lot easier. Thanks Valve!

  14. Wrong Focus by Obiwan+Kenobi · · Score: 3, Informative

    What? Steam is the only direct-to-consumer internet-based game delivery service. Insomuch as a direct client-to-server experience with direct payment capacity in the client. You trash it because it is the only one available and the only one that has performed.

    Like it or not, Steam has been a huge success and through the sale of HL2 (and subsequent server almost-meltdown) they have learned a lot of lessons. I never have problems playing any Valve games, from HL2 to Counter Strike. Any and all patches are applied quickly and easily with no input needed from me.

    Call me what you like, but I -love- Steam and being ingrained in the independent game industry, I really like how it has been accepted, sometimes begrudgingly, by the game-buying public and geeks at large. I see its flaws, but I'm more of a silver lining guy myself.

    This is the kind of service/platform that independent developers need, not shelf space. Games are becoming risk-adverse, and that means creativity suffers. Don't slam a great leap in technology and delivery. Instead, use it, provide some constructive criticism, but don't dismiss it.

    1. Re:Wrong Focus by Jherico · · Score: 1
      Steam is the only direct-to-consumer internet-based game delivery service.

      Fileplanet offers its Direct 2 Drive service. I'd call that a direct to consumer internet-based game delivery service.
      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    2. Re:Wrong Focus by nb+caffeine · · Score: 1

      So does garagegames. All their products are available for download (in fact, i dont think any of them are avaiable in retail)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:Wrong Focus by FuzzzyLogik · · Score: 1

      Agreed. I haven't had any problems with Steam. In fact it works great for me. I just wish i had a faster computer so i could play HL2 with more than 640x480 resolution :-P.

    4. Re:Wrong Focus by FireballX301 · · Score: 2, Insightful

      Lets take some quotes from this.

      Steam is the only direct-to-consumer internet-based game delivery service.

      So, http based delivery doesn't count? Look at UT2k4 and the ECE expansion installer released to the public.

      Any and all patches are applied quickly and easily with no input needed from me.

      Is that a good thing?

      I really like how it has been accepted, sometimes begrudgingly, by the game-buying public and geeks at large.

      We didn't choose it. Steam was forced on whoever bought HL2. That's not called acceptance.

      There are much less intrusive ways to release update packs and expansions than through Steam.

    5. Re:Wrong Focus by aztektum · · Score: 1
      Steam is the only direct-to-consumer internet-based game delivery service.

      No it isn't

      I used Steam for a while back when CS 1.6 required it. I quit after a couple weeks. I use to play games strictly with people I knew, but Steam really made the process frustrating. Occassionally we still play Pre-Steam CS.

      --
      :: aztek ::
      No sig for you!!
    6. Re:Wrong Focus by Anonymous Coward · · Score: 1, Informative

      What? Steam is the only direct-to-consumer internet-based game delivery service.

      In a word, no. Trygames is not only much less intrusive, it also offers far more games.

      Several other publishers and developers have also launched similar services. Paradox Interactive (Hearts of Iron, Europa Universalis) and Atari are the two I can recall from the top.

      Yahoo also offers games on demand, but will only accept customers from North America. I'm sure there are plenty of others, it's just that nobody else has the name of Half-Life 2 to help them market their service.

    7. Re:Wrong Focus by QuantumRiff · · Score: 4, Insightful

      While I agree with what you said, I have 1 distinct wish, that they would drop the sale price from buying off of steam 5 bucks. Seems like if they sold it for $5 less, they'd still make a killing, by not having to pay for packaging, cd's, trucks to deliver them, stores cut of profits, etc.. And I would love to see them publicly state somewhere that if, some day in the future, they decide not to keep a game working with steam, (abondonware?!) they will release a patch that lets it still work standalone.

      --

      What are we going to do tonight Brain?
    8. Re:Wrong Focus by Kaa · · Score: 5, Insightful

      Steam is the only direct-to-consumer internet-based game delivery service.

      Umm... no. I bought a lot of games by going to a website, paying with a credit card, and downloading the game. That's "direct-to-consumer" and definitely "internet-based" game delivery to my hard drive.

      Insomuch as a direct client-to-server experience with direct payment capacity in the client.

      And why do I want a direct payment capability in the client? I don't. My web browser gives me all "direct payment capability" I need.

      You trash it because it is the only one available and the only one that has performed.

      LOL. It hasn't performed and that's why a lot of people are trashing it.

      But anyway, my problems with Steam are not performance. They are that Steam doesn't want to be just a "delivery service". It wants to have ongoing control over what I do at my machine.

      Why in the world don't I get a say in whether my game on my hard drive get patched or not? And why in hell would Steam throw a hissy fit if I decide to mess with game files -- again, my game files on my hard drive?

      I want games that I will play on my own terms. I don't want a piece of software that will decide what's good for me and what's not.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    9. Re:Wrong Focus by Loco3KGT · · Score: 5, Informative

      You list a lot of great things about Steam, but you forgot the important one -

      I don't play Counter-Strike unless Steam says I can play Counter-Strike. Whether I want to play it or not is a moot point, because the Steam authentication servers have to give me permission either way.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
    10. Re:Wrong Focus by alnjmshntr · · Score: 3, Insightful

      I don't think anybody is knocking the direct-to-consumer part of steam, which is definately cool and the way to go.

      What people don't like is that once they pay for the game and it's on their pc, then it should no longer be reliant on steam or steam servers to operate. I think consumers should also be in charge of updates if they want to be, just like windows update.

      What's so hard about that?

      --
      If I had created the world I wouldn't have messed about with butterflies and daffodils. I would have started with lasers
    11. Re:Wrong Focus by antiMStroll · · Score: 1

      With the roll-out of Steam to HL1 came a bevy of on-line performance problems in exchange for 'features' of absolutely no consumer benefit. What was so hard about Valves pre-Steam update process, hitting 'OK'? If there's any credit I can accord to Steam it's giving me back all the time I used to waste playing pre-Steam HL on-line and a fresh appreciation for UT2004.

    12. Re:Wrong Focus by Anonymous Coward · · Score: 0

      I think you're missing the point. Other posters have trashed your "only" emphasis, so I'll skip that and go on with my own issue.

      Few people, I think, woul really have a problem with Steam if it was a simple delivery mechanism. The problem lies in that I bought a boxed single-player game, and if Valve ever goes under or they have a server hiccup, I can't play! It's the "required validation/autopatch/somebody's snooping around on my personal system" factor that really ticks people off. At least this is so in my case.

      If they're going to make even my single-player gameplay experience completely dependent on their server stability (not to mention the internet connection between my machine and their server), they'll have to knock a lot off the boxed price and make sure they advertise it as an "internet game," single-player or not, before I put down *my* cash.

    13. Re:Wrong Focus by BaudKarma · · Score: 2, Insightful

      Valve would really piss off the distributors and retail outlets if they offered HL2 direct for less. It wouldn't be much different then if iD offered Doom 3 for five dollars less if you bought it mail-order direct from them rather then getting it from Best Buy. You hack off the retail outlets, and they won't carry your game any more.

      Once people stop being so phobic about technology like Steam, you'll probably see a much wider range of game prices from all sorts of different companies.

      --
      It's the land of the brave, and the home of the free
      Where the less you know, the better off you'll be.
    14. Re:Wrong Focus by Ford+Prefect · · Score: 2, Informative

      I don't play Counter-Strike unless Steam says I can play Counter-Strike. Whether I want to play it or not is a moot point, because the Steam authentication servers have to give me permission either way.

      It was like that with the old WON-authenticated Half-Life for online multiplayer stuff.

      But everyone seems to forget that, along with the big WON downtimes etc...

      --
      Tedious Bloggy Stuff - hooray?
    15. Re:Wrong Focus by Mr.+Cancelled · · Score: 1

      Instead, use it, provide some constructive criticism, but don't dismiss it.

      I've already dismissed it. Any game that requires an internet connection just to play, is a game that I will not purchase. I can understand the net connection for multi-player play, but for any play? No thanks... There's plenty of other games our there to distract myself with, and amazingly, most of those only require a net connection if you want to play multiplayer with someone over the net.

      The obvious ./ way of saying this would be that you need a net account just to play with yourself. No thanks, I can play with myself Net free, thank you very much! 8)=

    16. Re:Wrong Focus by reidbold · · Score: 1
      So, http based delivery doesn't count? Look at UT2k4 and the ECE expansion installer released to the public.
      I don't have UT2k4, but I took a look at what this pack has to offer. It looks like it's just a bonus pack with 4 maps and some new vehicles and stuff, not a mission pack that they're selling. I think the parent meant the only direct-to-consumer game delivery service where you actually pay for the games.
      Is that a good thing?
      I think it is, I'd rather play with the latest updates to my game than an antiquated version. Having steam do the downloading and installing for me is much appreciated.
      We didn't choose it. Steam was forced on whoever bought HL2. That's not called acceptance.
      Last I checked, no one is forcing anyone to buy HL2. From the point of view of someone buying the boxed version and having to install steam to validate the game, is this really much different than the game having an internal validation technique like UT2k4 or quake 3 or umpteen other games with this? You only need to run steam when you want to play the game, if you're not connected to the internet you can still run the singleplayer game offline mode. I admin Steam's execution thus far hasn't been perfect, there were plenty of complaints going around when the game first came out, but lately I haven't heard of people having many problems.
      There are much less intrusive ways to release update packs and expansions than through Steam.
      I'm sure you will still be able to buy the pack at a store, or over the internet at a store if you please. Steam is a good idea in my opinion, it removes the needless step of giving oodles of money to a publisher who has no part in game development, and gives that money to the content producer. Is this bad? I don't see how.
      --
      -Reid
    17. Re:Wrong Focus by GarfBond · · Score: 1

      I believe they have a contractual obligation with Vivendi that prevents them from seriously undercutting the retail box shelf price. I'm sure they don't mind anyway, as they keep a bigger chunk of the profits to themselves with steam as it is.

    18. Re:Wrong Focus by pnuema · · Score: 1
      Steam will throw a fit if you mess with your game files because that is what cheaters do. Steam is just as much about preventing cheating in their online games as it is about content delivery and management. Speaking as an avid Counter Strike player, Steam has been a HUGE success, and a great boon for the online community. Hackers are not nearly the problem they once were.

      I would much rather put up with the minor headaches that Steam causes than the ones caused by every idiot with a wall hack.

    19. Re:Wrong Focus by randyest · · Score: 0, Redundant

      You can play HL2 in offline mode without steam calling the mothership. You can even play without any internet connection whatsoever. Once you've validated once, it's yours.

      If oyu don't connect to Steam, the game will not be updated.

      Steam also includes a backup feature that you can use, but it's easier to just burn the game directory to DVD. If you accidentally let steam update, you can restore the backup.

      --
      everything in moderation
    20. Re:Wrong Focus by superultra · · Score: 1

      So I went to show my friend how cool Half Life 2 was. I haven't played in maybe 2 months, and it worked fine when I did play (after waiting for them to fix the jerky framerate for Nvidia users).

      He's all excited, I can't help but tell him realistic the characters look and how fun the physics are. Then I see the green dialog box, and Steam starts downloadinig patch after patch automatically. No way around it best I can tell. Other games, I download the patch when I want to. The only thing that should auotmatically download patches is an OS, and that's only because there are people not computer-literate enough to check for patches. I can turn off auto-patching even in Microsoft XP - but not Steam? Excuse my leet, but wtf?

      He has yet to see HL2. We got bored after waiting 3 or 4 minutes and we instead met our geeky needs and watched an episode of the new Battlestar Galactica, which I received quickly, when I wanted to do, using this "new delivery system" called bittorrent.

      My constructive crticism? Work, dammit.

    21. Re:Wrong Focus by Imagix · · Score: 1

      There are other companies that manage to do online game distribution without requiring the games to call home... see http://totalgaming.stardock.com/ Galactic Civilizations, Galactiv Civiliations II Beta, and other games....

    22. Re:Wrong Focus by Anonymous Coward · · Score: 0

      Gamespy's Direct2Drive would disagree with you. Now of course it's not nearly on the same scale as Steam but don't think that a crappy Steam-DRM-style system is the only way.

    23. Re:Wrong Focus by Anonymous Coward · · Score: 0

      It also kept hijacking the desktop shortcut I had for an old version of CS until I made it read-only.

    24. Re:Wrong Focus by wallykeyster · · Score: 0

      I have mixed feelings about some aspects of Steam (e.g. the inability to play offline and the need to run another app in order to play a resource-intensive game) but I like the distribution method compared to what the other distributors are doing now. My license tells me that I have the right to make a backup copy of Gothic II but I've been unable to defeat the particular copy protection Atari used on it. When I scratch or lose my CD, I'm SOL. Steam lets me download HL2 as many times as I want. Sure, I worry that there will be an end to this, but that's okay as long as it is a reasonable number of years.

      Why in the world don't I get a say in whether my game on my hard drive get patched or not? And why in hell would Steam throw a hissy fit if I decide to mess with game files -- again, my game files on my hard drive?

      The problem is that you don't own this game. You have been granted a license to play the game. I don't like this but, until the courts rule otherwise, you own nothing but a revokable right to play. I don't disagree with your wants, but such is not the reality of our system. Yes, a CD in your hand and no need for Internet connectivity makes it tougher for a publisher to exercise its right to revoke your ability to use their property. But make no mistakes - Steam's success has helped guarantee the future of this delivery method.

    25. Re:Wrong Focus by praedor · · Score: 1

      Add to that that I cannot play the frickin' game alone on my own PC without getting Valve's OK. Yeah, yeah, people will spout nonsense about offline mode. Doesn't work. I have logged in so many times and set it to supposedly go with offline mode but I STILL have to first connect via my molasses-slow dialup, log into Steam, wait for updates to finish downloading, wait to get Valve's permission yet again to play MY GAME, disconnect my modem (Leaving Steam running! If you shut it down after disconnect you are fucked and will need to dialup again and get their fucking permission) and then play the game.


      Steam is NOT a benefit to users in any way, shape, or form. This is what M$ wants your entire computer experience to be, by the way. They really are after you getting their permission to do, well, ANYTHING. Valve beat them to the punch on this sucky idea.


      Fucking Valve. Fucking Steam.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    26. Re:Wrong Focus by praedor · · Score: 1

      Bing! Wrong about steam. Steam sucks because it doesn't work right and it requires me to get Valve's permission EVERY time I want to play MY game on MY computer. It's one thing to act as a centerpoint for updates or online/multiplayer gameplay but quite another when all I want to do is sit down in MY home and play single player. I STILL have to call up to Valve and get their frickin permission to play and then, only after they apply patches to the game that I have no say in whether they get applied. It's MY computer and everything on the harddrive is MINE. I don't want other people dicking with my bits. Period.


      Be that as it may, the offline mode is crap. I don't need their permission to play my game. All the instructions on how to play in offline mode don't work worth fuck because I STILL have to first login and get their permission and then disconnect. I have to leave that instance of steam running after disconnect or I am fucked and have to dialup again, wait for their frickin updates to download over a 56k modem line, get their permission to play my game, disconnect the internet link, and then play at their pleasure. They can piss up a rope, the bastards.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    27. Re:Wrong Focus by Xibby · · Score: 1

      Any and all patches are applied quickly and easily with no input needed from me.

      Is that a good thing?


      Yes. After putting in a full days work plus overtime, it's great to come home to my computer which has been running all day and see that things like Counter-Strike and CS: Source are patched and ready to go. For the multiplayer aspect of the games, it's a good thing (for me anyway.)

      I'm happy with Steam myself. I downloaded and installed the client before HL2 was out in order to patch up Counter-Strike after a Windows reinstall. Keep in mind, that before Steam, Valve's patches were distributed via File Planet. When Valve released a patch, you could wait 4 - 12 hours in a File Planet queue unless you paid File Planet for prenium access. In other works, it sucked. Steam is a huge improvment over the way it used to be done.

      I pre-ordered Half-Life 2 via Steam. Again, slick as could be. Steam sat there, did the preloading and all that, and on release day it automatically unlocked Half-Life 2 and everything was ready to play when I got home from work. Again, sliiiick.

      Steam does have it's issues. The servers can get overloaded. Requiring a phone home every few days to keep your games active, other little annoyances. Overall, a very good product, and Valve has been listening to customer feedback and has been making improvments.

      Some people have issues with Steam. I'm not one of them.

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    28. Re:Wrong Focus by Calroth · · Score: 1

      Whether I want to play it or not is a moot point, because the Steam authentication servers have to give me permission either way.

      Wait, how does this work? If you do not want to play it, you will never launch the game, and the Steam authentication servers won't ever know it. They only (try to) authenticate you if you want to play and start the game. It seems to me that whether you want to play it or not is a very relevant point.

    29. Re:Wrong Focus by hobuddy · · Score: 1

      Steam is the only direct-to-consumer internet-based game delivery service.

      That's not true.

      --
      Erlang.org: wow
    30. Re:Wrong Focus by cecom · · Score: 1

      Call me what you like, but I -love- Steam and being ingrained in the independent game industry, I really like how it has been accepted, sometimes begrudgingly, by the game-buying public and geeks at large. I see its flaws, but I'm more of a silver lining guy myself.

      This is the kind of service/platform that independent developers need, not shelf space. Games are becoming risk-adverse, and that means creativity suffers. Don't slam a great leap in technology and delivery. Instead, use it, provide some constructive criticism, but don't dismiss it.


      You have no idea what the problem is at all, do you ? :-) I would like to see you play while your Internet connection is down. Think about that...

    31. Re:Wrong Focus by stuartkahler · · Score: 1

      They can't sell it online for less without getting sued. Anti-trust laws prevent manufacturers from selling their own products for less than the MSRP that they set for the item. The only way around this is to be the only entity selling the particular item. So they could slash the price as much as they want, but they would be unable to sell through retailers.

      It could be argued that the dead tree product is different from the downloaded version, but I doubt a judge would see it that way. Especially since the game makers have argued for so long that you are licensing content, not buying media.

  15. Day of defeat by AppyPappy · · Score: 2, Funny

    I'll keep waiting for Day of Defeat for HL2. I can't stand all that hippie crap in HL2

    --

    If you aren't part of the solution, there is good money to be made prolonging the problem

  16. No thanks. by HerculesMO · · Score: 0, Offtopic

    After TRYING to make it thru the stupid watercycle stage, but feeling far too sick to do it (I threw up multiple times ATTEMPTING it), I will not be giving them a dime to buy the expansion. The motion sickness or whatever caused my nausea was violently bad. It was so bad, that I went out and bought a nice 20 inch gaming LCD to see if it was my monitor -- it wasn't. Granted the game is fantastic graphically and otherwise, but the storyline seemed stupid, unlike the first Half Life.

    Either way... if I get too sick to play the game, it's not worth it for me to keep getting sick to beat a game that isn't even that fun.

    --
    The price is always right if someone else is paying.
    1. Re:No thanks. by Anonymous Coward · · Score: 0

      What the fuck is wrong with you? You must not even drive a car.

      Nerd.

    2. Re:No thanks. by Anonymous Coward · · Score: 0

      Change your field of view to a higher degree. Throwup disappears.

    3. Re:No thanks. by UWC · · Score: 2, Insightful
      I've seen a couple of other people complain about nausea while playing the game, too, which really surprised me. I imagine it might be something like car sickness, maybe caused by a disparity between what you see and what you feel. I know several people who claim that they have trouble reading in cars because they get sick if they do so. I also heard stories about people getting sick when playing the first Descent game, which I guess was among the first full freedom full 3D games.

      I guess I should count myself as fortunate that I apparently don't seem to have problems with immersive 3D games, or reading in cars. Now if I had a computer that would run HL2 well... and space to put the giant case in which I'd have to put the hardware.

    4. Re:No thanks. by Mazem · · Score: 2, Informative

      Enable console, and type fov 90. 'nuff said.

    5. Re:No thanks. by Anonymous Coward · · Score: 0

      I also have this problem. It's the first time I can't play a game for more than 10 minutes without feeling really sick.

      Oh, and for those who mention cars: I drive my car everyday, and the last time I got sick in a car was when I was 12-14.

    6. Re:No thanks. by Ubergrendle · · Score: 1

      Remember you have to enable cheats first for fov 90 to work.

      Something like 'cl_svcheats 1'.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    7. Re:No thanks. by Palverone · · Score: 1

      okay be nice. I have an XP 2400+ w/512M and a FX5200 w/128M and it runs just fine in 8x6, even though it's not set to max gfx, it still is smooth and I was able to complete it in a couple days.

      w00t w00t

    8. Re:No thanks. by jpmoney · · Score: 1

      I do hope you're right. I get sick as all living hell just waiting for the thing to load the menu at the beginning. The puking doesn't start until around 30 minutes of playing though, so I can get some in before I go to sleep. If I don't sleep afterwards, I have a headache all day.

      Yeah, it sucks a bit too much and I feel the parent post's pain. Literally.

      --
      unf.
    9. Re:No thanks. by snuf23 · · Score: 3, Interesting

      "I also heard stories about people getting sick when playing the first Descent game, which I guess was among the first full freedom full 3D games."

      In Descent you flew a robot ship through tunnels and mines. There was no gravity and you could rotate on every axis. It was extremely easy to get disoriented in the game, see there wasn't really any true up or down. I never had a problem with space oriented games that used this type of control, but I guess it had something to do with the enclosed spaces.
      I never threw up but I do recall bouts of nausea. I remember one head to head match I was playing over direct modem connection with a friend. After a particularly hairy match he just had to stop and go lie down, being on the verge of puking.

      --
      Sometimes my arms bend back.
    10. Re:No thanks. by UWC · · Score: 1

      Oh, I'm not saying it takes a top-end machine, just that my best machine at the moment is not that great and is in a closet, and very very loud when it's running (a new power supply would probably help that). It could probably run HL2 (XP 1800+, 512MB PC2100, 128MB GeForce3 Ti200), but I'd rather play it on something beefier. Obviously graphics aren't everything, but playing it on that machine would almost be a disservice to the game. My other machines, which I do still use, are a laptop from early 2003 and a Mac mini.

    11. Re:No thanks. by Ford+Prefect · · Score: 1

      Enable console, and type fov 90. 'nuff said.

      Except that the vehicular control runs at a FOV of 90 degrees anyway. Normal, non-vehicle field-of-view is 75 degrees, which seems to be increasingly popular in FPS-style games.

      If you want to avoid motion sickness, have a light on in the room (don't play in the dark, freaks!), sit back from the monitor, and stop driving into things. Easy...

      --
      Tedious Bloggy Stuff - hooray?
    12. Re:No thanks. by someonehasmyname · · Score: 1

      I have no problem reading in a car, but trying to play a game on my cellphone makes me feel sick.

      --
      Common sense is not so common.
    13. Re:No thanks. by wallykeyster · · Score: 1

      I get sick in 30 seconds if I read in a moving vehicle (even reading a map will get me sometimes!). Yet, I've never found a game that causes me nausea. I sometimes had trouble effectively controlling that damn boat, but HL2 never got me sick.

      My biggest problem is dry eye. Single player games usually don't bother me but multiplayer (like UT and HL2 Deathmatch) make my eyes crack and fall on my desk in pieces. I guess I forget to blink :)

    14. Re:No thanks. by UWC · · Score: 1
      I do remember playing Descent, and enjoying it. From what I recall, I think I probably made the choice of just forcing my perception into a specific reference coordinate system, so in any given room or area or tunnel I assigned an arbitrary "down" and generally remained oriented to that coordinate system until I headed into another area, at which point I picked a new "down."

      I missed the boat on most modem direct-play stuff. All I can remember playing over a modem was Warcraft 2 around 1996/1997. Didn't really do much other long-distance multiplayer until being spoiled by college broadband, though Comcast is having to suffice now. Oh, and I tried Everquest the summer before the spoiling. I didn't like it on a 44000bps connection.

    15. Re:No thanks. by Palverone · · Score: 1

      Yeah, my machine isn't very quiet now that you mention it. Either my case or what but I can't keep the thing under 48c, which annoyes me to no end. So I decided to leave it at that and ignore it. ;)

    16. Re:No thanks. by snuf23 · · Score: 1

      "From what I recall, I think I probably made the choice of just forcing my perception into a specific reference coordinate system, so in any given room or area or tunnel I assigned an arbitrary "down" and generally remained oriented to that coordinate system until I headed into another area, at which point I picked a new "down."

      Yeah this is what I did for most of the single player. It was really only during multiplayer that I would lose my sense of direction. Doing the circle dance (more like sphere dance) in Descent was pretty crazy. Used to use the old MS Sidewinder joystick which allowed you to rotate in all directions due to the swiveling stick.
      You didn't miss all that much as far as the direct modem stuff went. It worked pretty well for games like RTS, where two on two was a lot of fun, but for FPS and the like, nothing beat out having a LAN setup.

      --
      Sometimes my arms bend back.
    17. Re:No thanks. by Robotron23 · · Score: 1

      I experienced mild headaches and sickness in one scene of HL2, which involved looking down from a very great height, it became worse later on when there were lots on enemies actually on screen to fight aswell. Strange because i've no fear of heights...

      In the end it became necessary to dim the monitor to a degree where it was hard to see any adversarys...sort of a catch 22 situation really. :)

    18. Re:No thanks. by Peter+Cooper · · Score: 1

      In the end it became necessary to dim the monitor to a degree where it was hard to see any adversarys...sort of a catch 22 situation really. :)

      I guess you quite liked Doom 3 then! :)

    19. Re:No thanks. by Prong_Thunder · · Score: 1

      I experienced the same thing, although not to the extent of throwing up after play. I think it may have been the rolling motion (eg. sea-sickness).

    20. Re:No thanks. by kreyg · · Score: 1

      That is kind of odd. I played the entire game on my projector, and I did feel a bit "off" after several hours straight - or maybe that was just hunger. :-) I notice that feeling a bit more when using the projector (100") than just a monitor (19"), but it usually seems worse with older games.

      --
      sig fault
  17. Oh please, what a load of crap by stratjakt · · Score: 3, Insightful

    The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now...

    They managed to release about 900 jillion addons for the first Half Life, even without Steam, and they didn't take 6 years to hit the shelves. They hardly took 6 weeks.

    See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3.

    Just say no to crappy schemes like that. Sorry, I want to know the game will be playable 10, 20 years from now, provided I still have the right hardware to play it on.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Oh please, what a load of crap by ChreodeRiot · · Score: 1

      Wait!
      Some guy from marketing spouting a load of crap!?!?

      I guess there's a first time for everything!

    2. Re:Oh please, what a load of crap by Anonymous Coward · · Score: 0

      See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3.

      This makes as much sense as eating glass.

      Why the fuck would a company do this? Seriously. Did you think before you typed this?

      "Hey.. my Half-Life 2 broke, I guess I'll just go buy Half-Life 3 from the same company that broke my Half-Life 2."

    3. Re:Oh please, what a load of crap by reidbold · · Score: 1
      See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3.


      Yeah, I mean, I wish valve still validate keys so I could play the original half-life on the internet, damn those bastards for cutting me off! Oh wait, no no, that never happened.

      Inexplicable! They surely have just forgotten, I'm sure they will do just what you say when HL3 comes out.
      --
      -Reid
    4. Re:Oh please, what a load of crap by stratjakt · · Score: 2, Insightful

      Once supporting HL2, or any other title, on Steam start's *costing* them money, watch the rules change.

      You're probably quick to accept the scenario if I replace Half Life 2 with Windows XP and Half Life 3 with Longhorn.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Oh please, what a load of crap by Lord_Dweomer · · Score: 1
      I doubt they will turn off your ability to play older games. However, what I fear the most is that they will start forcing mod distributors to force people to download their stuff through Steam for "security" concerns, and then charge you a few bucks to download each mod. Unless of course you want to sit in line and watch advertising ala Fileplanet.

      --
      Buy Steampunk Clothing Online!
  18. Steam by Choachy · · Score: 1
    "The reason we're able to do this, and why it's so exciting is because of Steam.
    The reason I dont play the game anymore is because of steam.
  19. HL add-ons: Counterstrike, Aftermath, ... by sbryant · · Score: 3, Funny

    As long as they don't call anything "Yuri's Revenge" I guess I'll be happy...

    -- Steve

    1. Re:HL add-ons: Counterstrike, Aftermath, ... by omegacentrix · · Score: 0

      Would Revenge of the Sith-crab be better?

    2. Re:HL add-ons: Counterstrike, Aftermath, ... by Anonymous Coward · · Score: 0

      If Yuri had won the war in that game would he have been head of a Yuri-nation?

    3. Re:HL add-ons: Counterstrike, Aftermath, ... by m50d · · Score: 1

      Hey, Yuri's revenge was good. I'm still amazed that Westwood managed to have three playable armies in Dune 2 but still doesn't bother to have more than two by default in their latest C&C offerings. So yay for the 3-race expansion.

      --
      I am trolling
  20. Well by karn096 · · Score: 1

    Hopefully after this we all find out what happens to Gordon Freeman, and alex vance.
    I personally loved the game, and will definately be playing this one.
    But steam sucks, and I cant stand it

  21. That's super duper... by Dunkirk · · Score: 1

    Now charge us a lot less money accordingly. Thanks in advance!

    --
    Acts 17:28, "For in Him we live, and move, and have our being."
  22. Back in my day... by artemis67 · · Score: 4, Funny

    Half-Life was delivered on paper tape, in several 50 lb boxes. And if the paper tape tore while you were reading it in, then you just didn't get that weapon or that sound effect.

    Kids these days, they got it too easy...

    1. Re:Back in my day... by Rude+Turnip · · Score: 1

      Paper tape?!...what a lightweight. It used to be delivered in a 26-volume set of encyclopedia-sized books that contained mimeograph sheets of punchcards that you were expected to punch yourself! My old neighborhood as a kid was filled with door-to-door video game salesmen that had nice hair and wore a decent suit!

    2. Re:Back in my day... by JonTurner · · Score: 1

      >>if the paper tape tore while you were reading it in, then you just didn't get that weapon or that sound effect.

      You old-fashioned analog sound-effects guys never give up, do you? Upgrade to the 0.0.0002 version. It uses the printhead of a Epson dot-matrix printer to play music. Wicked cool. However, it does require an optional, and expensive, 16k RAM expansion card. :( Bastards.

    3. Re:Back in my day... by Anonymous Coward · · Score: 2, Funny
  23. mirror by winkydink · · Score: 4, Informative
    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  24. and a Lamarr mod? by game+kid · · Score: 1
    Harper also admits...that he's "desperate" to work on a mod based on L[a]marr, the little headcrab.

    But can the 'crab use grenades?

    If it's multiplayer, involving sucking a player dry whenever they try the single-player HL2 (or try to do one of those nude sprays in CS) then I'm up for it. Then again, he's got no teeth...

    --
    You can hold down the "B" button for continuous firing.
  25. Steam by Anonymous Coward · · Score: 0

    I liked Steam until my internet connection went out and I could no longer play ANY of the games that I had purchased. (locally)

  26. Six years?!?! by DavidLeblond · · Score: 4, Funny

    You'd see it six years from now...

    Seriously, why six years? Is this why we haven't seen Duke Nukem yet? They've finished the game but they're taking 5 years to print up a stupid box?

    1. Re:Six years?!?! by LighthouseJ · · Score: 1

      They were talking about the Steam software delivery method. If there was no Steam, it would take 6 years to do it all. Traditional game distribution involves sending the product for manufacturing, box it, get the regular stores to shelve it and handle all the overhead of handling online gaming for the expansion would be very involved. With Steam, they can just put an option in Steam to buy it online, that's it.

    2. Re:Six years?!?! by game+kid · · Score: 1

      ...and waiting until the publisher approves the work, then waiting until the legal issues are ironed out, then making sure each gets a fair share of the pay, then reminding them that Gordon Freeman does not talk and not to check unnecessarily for any profane dialogue from him that would render the game an A-O title, then making sure they don't sue AGAIN because the game will also be on Steam, then making sure the boxes get to the right places on time...oh yeah, and the box too. They must check to ensure they make no references to spoilers. Or Bob Barker.

      --
      You can hold down the "B" button for continuous firing.
    3. Re:Six years?!?! by stratjakt · · Score: 1

      Oh please, that's such a load of shit.

      The lack of steam didn't stop them from making 12 million addons for Half Life, and it surely didn't take six years for Blue Shit to hit the shelves for the low low price of exactly as much as Half Life.

      Valve is all about milking the cow until it implodes.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Six years?!?! by DavidLeblond · · Score: 1

      So it usually takes six years to get a game from production to the shelves? Not just a game but an expansion pack?

      I call bullshit.

    5. Re:Six years?!?! by LighthouseJ · · Score: 1

      It sounds like a lighthearded exaggeration to me, but then again I think rationally. If you stopped for a second past the knee jerk reaction and thought, the point you should have interpreted was that "product X takes Y time using a traditional distribution method, however product X takes Y - Z time using an established content delivery system."

    6. Re:Six years?!?! by Xzzy · · Score: 1

      > but then again I think rationally.

      Christ man, cut that shit out. This is slashdot afterall.

    7. Re:Six years?!?! by DavidLeblond · · Score: 1

      I hate to tell you but 'Z' is not all THAT long. The boxes are usually designed and probably printed while the actual development goes on. You know thats what production houses are for, right? You don't see a company go "Hey! We just hit Gold Master! THE GAME COMES OUT IN ONLY 1 YEAR!!!" do you?

      I wasn't taking his 6 years comment literally, I just think it was a stupid comment.

  27. solution: FOSS games by cahiha · · Score: 1

    We need to develop better FOSS games. Sure, it's going to take time, but it's gonna happen. Good libraries and tools are starting to appear, and all the work that currently goes into producing free add-ons for proprietary games could go into producing free open game content.

    1. Re:solution: FOSS games by Anonymous Coward · · Score: 3, Insightful

      Really? Who is going to pay the designers, graphic artists and musicians who are needed for the content? Unlike programmers, they aren't stupid enough to work for free.

      Oh wait, I forgot - they can sell tshirts or support. Or the engine could be free and the graphics/music etc could be pay! Thats great! We still don't have to pay those pesky programmers!

    2. Re:solution: FOSS games by ahsile · · Score: 1

      There are already many free graphics engines out there. The music, art, and game design are the sticky situations. Also, it seems every 12 year old programmer (or maybe they all just seem to be 12 year olds) want to make their own MMORPG... and yet nothing gets accomplished.

      Anyway, free engine props:
      Ogre: http://www.ogre3d.org/

    3. Re:solution: FOSS games by Anonymous Coward · · Score: 0

      Really? Who is going to pay the designers, graphic artists and musicians who are needed for the content? Unlike programmers, they aren't stupid enough to work for free.

      Actually, they are. That's why you see so many free expansion packs for proprietary games, as I already explained.

      Also, you are confusing "stupidity" and "dedication". In fact, I'd much rather play a game created by people who love doing it in their spare time, than a game created by "professional artists" who are viewing it as a better-paying alternative to making lattes at Starbucks.

    4. Re:solution: FOSS games by m50d · · Score: 1

      Altruism doesn't imply stupidity. A big movement has arisen among programmers who mostly do it for the fun of it, why won't artists and musicians do the same?

      --
      I am trolling
    5. Re:solution: FOSS games by danila · · Score: 1

      Check out Spore, a game by none other than Will Wright based around the idea of user created content.

      The exceedingly large fraction of the costs going to create art is an anomaly. In the future the content will a) be taken from huge libraries of real-world objects b) generated procedurally and c) created by users.

      There are also whole genres of games that do not require extensive graphics assets.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    6. Re:solution: FOSS games by CapeMonkey · · Score: 1

      "The exceedingly large fraction of the costs going to create art is an anomaly. In the future the content will a) be taken from huge libraries of real-world objects b) generated procedurally and c) created by users."

      I don't believe that's the case. Initial content of games with an artistic vision, say, a sci-fi game, would require completely new assets. Real world objects won't work for everything, procedural generation of objects are not enough to fulfill the vision of the creators, and there are very few users prior to release.

      And look at movies - even ones set in the present day require some art direction. The comment severely underestimates the importance of visual artists to games.

  28. Exactly. by Anonymous Coward · · Score: 2, Interesting

    You will probably get dozens of people replying to this post claiming that you're just another person whining about nothing. Ignore them, because they're unable to see the future of where this kind of distribution is headed.

    I'm not so against online distribution in general, but I don't see it necessary to install this extra chunk of software on my machine that then connects to the net for the duration of my playtime.
    Oh yeah; paranoia. Sorry about that, but I guess thousands of other peices of similar softare designed to monitor end-user behavior wouldn't be a good enough reason to fear this change. It doesn't matter that the developers have a goldmine worth of interest in pursing a path like that themselves, considering all the potential consumer research data and advertising possibilities once they have an established user base of apathetic and willing targets.

    So, for people who are okay with Steam:
    Why would Valve lie to you about these things? Take a look at the last several decades of the master-slave relationship between production of goods and consumers; the ads that fill your television, your web browsers, your news paper and your drive to work. Companies are greedy. They will not stop there when they can pipe it onto your desktop.

    Wasn't the lack of physical distribution supposed to lower the price of this game? Why was it the same price when purchased online? Why did you ignore that fact and buy it anyways?
    Because you are all tools.

    1. Re:Exactly. by Anonymous Coward · · Score: 0

      To your last point:

      HL2 was the same price on Steam as Retail because of one thing. Contractural obligations to Vivendi. Vivendi had the option of delaying the release of HL2 for 6 months. By contract, HL2 could not be released on Steam before it was in the retail channel. If Valve had decided to lower the price on Steam, Vivendi would have held up the release, and probably gone to court to enforce the same pricing for both versions.

      I purchased the Gold edition over Steam, and ended up with a much better package than the "collectors edition" Vivendi released. Just as an example, I received the full strategy guide, where Vivendi released a quarter-size booklet with just the first chapter of the guide.

    2. Re:Exactly. by Khuffie · · Score: 2, Informative
      Wasn't the lack of physical distribution supposed to lower the price of this game? Why was it the same price when purchased online?

      Just pointing out an answer to this, even though I hate Steam anyway. The price of the game if bought through Steam is the same as retail because of the deal Valve has with Vivendi, in which Valve was not allowed to undercut the retail value of Half-Life 2 as opposed to the Steam version of it.

    3. Re:Exactly. by Anonymous Coward · · Score: 0

      Thanks for pointing that out! I wasn't aware of that, and just remembered it being an issue raised back when it launched.

    4. Re:Exactly. by pod · · Score: 1

      Yeah, isn't THAT just oh so convinient. This will change... because? When was the last time a major company passed the savings on to you, instead of to their balance sheet?

      --
      "Hot lesbian witches! It's fucking genius!"
  29. Asked about the possibility... by game+kid · · Score: 2, Funny

    ...Valve's Gabe Newell simply refused to comment.

    --
    You can hold down the "B" button for continuous firing.
  30. Two words.... by __aamkky7574 · · Score: 1

    ...more Ravenholme!

    Three more words...

    More Father Grigory!

    P.

    1. Re:Two words.... by The+Ultimate+Fartkno · · Score: 1

      I second that emotion! I spent hours reloading my games saved in Ravenholm just for the zombie-spraying action. Between the blade-engines and the fire traps it's almost like a Dawn of the Dead FPS. (And whoever owns the rights to that game should realise that they're sitting on a gold mine...)

    2. Re:Two words.... by Roland · · Score: 1

      Just port him over to doom3 and you'll be happy.

      --
      whee -Me
  31. Internet-thingamajig by Anonymous Coward · · Score: 0

    Yes, we all need steam! It's not as if we can download games using that Internet-thingamajig.

  32. I'd love to buy that... by Chrontius · · Score: 1

    ... but HL2 still crashes at every scripted event, and I'm on AOHell. It took 4 hours to decrypt game content after installing from CD.

    There is no way in the seven circles of Hell that I'm going to buy Aftermath until they patch HL2 properly. And apologise for the $55 I spent the first week HL2 came out which remains in limbo after I bought that thing which was totally unfit for its purpose.

    I've seen HL2 run properly, and it's awe-inspiring. But Valve can keep their download until something turns around.

    1. Re:I'd love to buy that... by TychoCelchuuu · · Score: 1

      You're blaming Valve because your crappy CPU and/or internet connection isn't up to decrypting the game? System requirements aren't suggestions, they're there so you don't buy the game then complain.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:I'd love to buy that... by Anonymous Coward · · Score: 0

      I've played Half Life 2 over and over and only had *one* crash, not to mention that when first installed it took all of 20 minutes to decrypt. Talk about a typical whining slashdot post....

    3. Re:I'd love to buy that... by EmperorKagato · · Score: 1
      I thought the decryption key or schematic would already be downloaded to your system?

      Back in our day we had to configure himem.sys and manually extend our high memory just to play DOOM with sound. And in the end it was well worth it. Don't even bother to ask me how long it took to get Syndicate Wars to work.

      Apparently you have not been around long to witness:
      • (CD Content Based)
      • Deus Ex v1.0
      • Command & Conquer: Generals v1.0
      • Unreal v1.0
      • Myth 2: Soulblighter(Bungie - Chicago) v1.0
        • v1.0 could potentially wipe your hard drive btw
      • Unreal Tournament v1.0
      • and many more...
      • (AOL GAMES)
      • Magestorm - v1.x
      • Terris Front-End - v1.0
      • Splatterball - v1.x
      --
      ----- You know you have ego issues when you register a domain in your name.
    4. Re:I'd love to buy that... by m50d · · Score: 1

      Have you tried using it with what they advertise as being the minimum requirements?

      --
      I am trolling
    5. Re:I'd love to buy that... by TychoCelchuuu · · Score: 1

      I'd imagine it's certainly possible. It's going to look like Half-Life 1 and run even worse, but at least you're playing it, eh?

      --
      Against stupidity the Gods themselves contend in vain.
    6. Re:I'd love to buy that... by m50d · · Score: 1

      Your framerate would be awful. Even at 320x240x8bpp with all textures etc. turned down to minimum, no dynamic lighting etc., FPSes running on min-spec machines generally (I haven't played HL2) go at about 5fps. So I think the OP may have grounds for complaint.

      --
      I am trolling
    7. Re:I'd love to buy that... by TychoCelchuuu · · Score: 1

      Nah, the Half-Life 2 minimum specs are actually the computer it would take to PLAY the game, not to sit there and watch a slideshow. Backwards compatiblity is a huge plus with the Source Engine: it might not be the best looking or performing but it can run on old machines.

      --
      Against stupidity the Gods themselves contend in vain.
    8. Re:I'd love to buy that... by Chrontius · · Score: 1

      You bet. I'm well over the requirements in most places, (memory, processing) and on par everywhere (but broadband) else.

      I've replaced my modem, sound card, and video board since buying HL2, and nothing has helped.

  33. All hail Steam! by decipher_saint · · Score: 2, Insightful

    All Hail Glorious Steam! The answer to and cause of most of Valves problems it would seem...

    --
    crazy dynamite monkey
  34. Here's an idea... by Anonymous Coward · · Score: 5, Insightful

    Because this technology is not balanced. It allows the creator much more control over it than the end user, which is the problem.

    Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.

    It's so much not the distribution method as it is the software in question. There is no reason for me to have their software running on my desktop with an active connection while I play. There is no reason for me to have to activate a store-bought version of the game online. Oh yeah, I forgot I might be a potential thief!

    Now let's look at it from their side. Here's a group of people who now have an administrative piece of software on your machine. What else can they send through its active connection? What can they take away?

    The liberties awarded to Valve when their software is installed on your PC are too much to ignore.

    1. Re:Here's an idea... by Anonymous Coward · · Score: 0

      What's next?

      "TO DOWNLOAD GAME - First, insert this colonoscope into your rectum. Doing so will help us to gather valuable marketing da... uh, I mean, help the download go faster!"

    2. Re:Here's an idea... by Psyborgue · · Score: 1

      So somebody sniff the connection and let's find out once and for all.

    3. Re:Here's an idea... by That's+Unpossible! · · Score: 1, Insightful

      Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.

      OH MY GOD!!!!!

      Wait, how does this negatively effect me?

      --
      Ironically, the word ironically is often used incorrectly.
    4. Re:Here's an idea... by Anonymous Coward · · Score: 0

      "it allows the creator much more control.."

      OH NOS! more control for the creator then the publisher? THEY MUST BE STOPPED!

      "gathering information on your user habits, play times, durations of play, PC settings, hardware configuration,"

      OH NOS! Storing infomation about my pc configuration so they can see what test their next game with? THE MONSTERS!!

      Your argument is completly flawed. Steam allows Valve to stick its middle fingers up at publishers and be able to get more money for the game they make, as opposed to a cut.

      You make it sound like their trying to take over the world. There just trying to make money and games at the same time.

    5. Re:Here's an idea... by Anonymous Coward · · Score: 0

      Steam allows Valve to stick its middle fingers up at publishers and be able to get more money for the game they make, as opposed to a cut.

      Which would be good, if the decreased number of middlemen benefited the customer. The customer who bought HL2 online didn't get it cheaper than those who bought it in stores, though. And everyone, regardless of how you bought the game, need an Internet connection to the computer you're going to play it on. Even for single-player HL2.

      ("But offline mode..." Oh shut up! It only rarely works, and when it works it only works for a short seemingly random while. Ironically it NEVER works whenever my Internet connection is down, and I feel like playing HL2 to pass the time instead...)

    6. Re:Here's an idea... by Anonymous Coward · · Score: 0

      It means that valve and other companies affiliated with them can target their resources into developing the type of games that you play, for the type of hardware that you own.

      Definitely bad.

    7. Re:Here's an idea... by cgenman · · Score: 3, Insightful

      On the one hand, I can see how that would be scary.

      On the other hand, I really want to know what that data is showing. What resolution are most people playing at? Does everyone use inverted mouselook or not? What difficulty level does the average person play on? Does expert even get touched? Did the average player furiously pound the space bar every time a cinematic came up? Did they spend longer than they probably should have in one section or another? Did players just drive around in the dune buggy or stay up in that magnetic crane throwing crates at people? Did they just play the mods? Are half-hour long playsessions the norm, or are most people playing in 4-hour chunks?

      Maybe it's the sociologist in me, or the game developer, but I'd really like to know the answers to those questions. Sometimes you feel like you've got nothing more to go on than a guess and a couple of magazine reviews.

      When I install a piece of software on my machine, I accept that I'm giving them control. My virus scanner has admin priviledges, and it auto-updates. They could send anything they liked down that pipe. My firewall is set to accept that the virus scanner changes itself every now and then, and to download and install updates to itself automatically too. What stops these things from taking over the computer? What stops that bittorrent client from being a trojan, or that copy of Dekart Private Disk?

      Any software installed to your machine gives your machine to that company. BOINC auto updates, auto downloads new data, auto-allocates resources. And for what? Because I trust them, and I'd like to help out with einstein@home. Steam is finally stable, convienient, and always there. I believe it's not uploading my porn collection to uncle sam because I know that Valve has a bigger reputation and bigger goals to uphold than that. I trust that if Valve's servers go black forever, they will make good on their word to make the last update unlock everyone's machines. And if they don't, I can just download an unencumbered version from Kazaa. What did Anarchy Online install to my machine? Nothing that Ad Aware and Spybot think is nasty, but it's definitely sending stats back home when I connect. But I trust them.

      I'm not particularly happy with the whole activate-online if you bought a box-scheme, but I can understand that they didn't want to fork their development time, and they needed an autoupdater for online play. Quite frankly, if all it requires is online sign in that's a lot less painful than requiring a physical Disk.

    8. Re:Here's an idea... by Frenchy_2001 · · Score: 1

      Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.

      So much so, that they even RUN a voluntary user poll every few months to grab that data, asking for permission and showing you exactly what they are sending to their server. sigh... [tinfoil hat =ON] I guess it is just to screen their usual shady activities.

      Yes, there are HUGE possibilities of abuse from a system like Steam. No, i have not seen that kind of abuse reported up to now. Sure, they do force you to patch your game to the latest update, for better or for worse. So does the latest windows XP (pushing SP2 with any autoupdate now), which you also need to play it.

      So, so far, i think Steam is rather benign. No, it did not give any advantage over buying in store. They COULD NOT, as it was in their distribution contract with Vivaldi. We can hope the exp pack will be cheaper on Steam (or exclusively?).
    9. Re:Here's an idea... by Anonymous Coward · · Score: 0

      They did give you more on steam. HL-S, DOD-S as well as the back catalog. You dont get that with the retail HL-2

  35. BREAKOUT! by Roland · · Score: 1

    HL2 ended with the fanciest vesion of breakout ever.

    The beginning of the game was great, but the last half...

    I've yet to play a game that feels so much like the budget ran out for the last few hours. The game should have been twice the legnth.

    --
    whee -Me
  36. Uhhh huh.... by MortisUmbra · · Score: 2, Insightful

    "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

    Boy they must really think we are retarded.

    Much less than a year after HL2 is released and its going to be ready, but we'd see it 6 years from now if it wasn't for steam.

    I'm well aware he is exaggerating but it still doesn't remove the bullshit quotient.

    So, the fact that at the launch I couldnt play the game I bought, the fact that months later at a LAN party only half the people could log in because steam puked, all that is supposed to be instantly negated by the wonderfull fact that Steam saves Valve some work.

    That will mean a lot when they ditch steam and I can no longer go back and play my "vintage" copy of HL2.

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  37. It's a mixed bag by war3rd · · Score: 5, Interesting

    I actually acknowledge the convenience of Steam for some folks, but requiring Steam-based activation is abhorrent. While I am supportive of any company trying the counter piracy, there are limits to what they should require of customers. I know it's easy to sit here and complain without offering another solution, but it's not my job to come up with a solution that makes customers happy, it is the developer's/publisher's and they would be much better of if they were to work out a more sensible solution. I bought HL2 and I'll probably pay for the addon, but if there were a method that did not require Steam (and were legal) I would use it in a heartbeat. But it is really not all bad, when I reformatted my machine and reinstalled HL2, I only needed to reinstall Steam and Steam did the rest. Now I can play HL2 without the CD and without using a no-cd crack, so I have done nothing immoral/illegal. So it's in interesting blend of freedom and restriction, in my opinion.

    --
    Got sushi? The Sushi FAQ
    1. Re:It's a mixed bag by stillmatic · · Score: 1, Troll

      Why can't people face up to the fact that they hate Steam because it makes software piracy much harder?

      Steam wasn't implemented to make patches easier, reduce the cost of distribution or whatever. Steam was created because at one point in the illustrious career of HL, there were more illegal copies of HL running than actual purchased copies.

      Valve doesn't care if you aren't going to buy HL2 because of Steam. They don't care because you probably didn't buy HL either and you aren't an actual consumer.

      BTW, the reason you can play HL2 without a CD now is because they patched it. There was a legal battle between Vivendi and Valve about distribution rights and authentication with Steam. Boxed copies purchased in a store required the CD to play as well as Steam authentication. Copies bought directly from Valve through Steam only required Steam authentication. When all the fighting was settled between Vivendi and Valve, they released a patch removing the CD authentication.

    2. Re:It's a mixed bag by Anonymous Coward · · Score: 0

      While I am supportive of any company trying the counter piracy

      I don't disagree with what you said at all, but feel I had to comment on this aspect of what you said.

      The anti-piracy argument in support of Steam is so ironic. The day after Steam was released, warez versions of HL2 appeared. In fact, given the problems with online authentication and distribution the first few days, many if not most people were more likely to be able to play HL2 in the first few days using a warez version of HL2 or a crack than doing things legitimately. That is, it seemed to me that for at least a brief period of time, Steam actually contributed to piracy rather than combatted it.

      I'm not trying to contradict anything you said, just trying to point out that it's interesting that Steam may not just be "going too far", but also actually contributing to the phenomenon it is attempting to eliminate.

    3. Re:It's a mixed bag by Anonymous Coward · · Score: 0

      Oops. I meant to say "the day after HL2 was released", not "the day after Steam was released."

    4. Re:It's a mixed bag by reidbold · · Score: 1

      What exactly are the negative parts of steam that you would hope to fix?

      Is it really that abhorrent to require people to validate their game once? Are there other restrictions I'm not aware of? I certainly haven't run across any of them.

      --
      -Reid
    5. Re:It's a mixed bag by killermookie · · Score: 1

      Wait till the day Steam no longer exists on the internet.

      Then let's see how well you can install HL2.

      Without Steam, there's no core files.

      I still play games made 5 to 10 years ago. Space Quest 5 anyone? Ultima Underworld? Diablo? The reason I can still play them is that I have the entire game right there.

      I sure hope Valve has a contingency plan in place if this ever happens.

    6. Re:It's a mixed bag by stillmatic · · Score: 1

      Steam will always exist while Valve continues to operate as a company. In 10 years it will cost them almost nothing to continue to authenticate the game and even continue to sell copies of it.

      Worst case scenario, they go under as a company and people will just use programs to fake Steam authentication to run it.

    7. Re:It's a mixed bag by Rude+Turnip · · Score: 1

      Yeah, and why can't all these people that complain about DRM on CDs just admit that it makes it harder for them to pirate music?

    8. Re:It's a mixed bag by vadim_t · · Score: 1

      Hah, much harder.

      What, haven't you heard? There are cracks to disable Steam already. The only people bothered by it are those who are honest and play it as delivered.

      Sad times we live in, when pirated copies often are a lot more convenient to play than the retail ones.

    9. Re:It's a mixed bag by Anonymous Coward · · Score: 0

      Worst case scenario, they go under as a company and people will just use programs to fake Steam authentication to run it.

      What? That's what everyone's already doing now.

    10. Re:It's a mixed bag by hkmwbz · · Score: 1
      "Why can't people face up to the fact that they hate Steam because it makes software piracy much harder?"
      Steam makes piracy harder? Wow. Why was there a pirated release out the same day as the official HL2 release, or the next? Harder, yeah right.

      People hate Steam because it gathers data about you, forces you to jump through hoops just to play offline, and so on. You will never stop piracy, so the only thing Steam has done is to piss off legitimate customers.

      "Steam wasn't implemented to make patches easier, reduce the cost of distribution or whatever. Steam was created because at one point in the illustrious career of HL, there were more illegal copies of HL running than actual purchased copies."
      And what did they achieve? Nothing. Except pissing off customers, while the pirates were playing away.
      "Valve doesn't care if you aren't going to buy HL2 because of Steam. They don't care because you probably didn't buy HL either and you aren't an actual consumer."
      I bought HL. I will not buy HL2.
      --
      Clever signature text goes here.
    11. Re:It's a mixed bag by Anonymous Coward · · Score: 0
      "Valve doesn't care if you aren't going to buy HL2 because of Steam. They don't care because you probably didn't buy HL either and you aren't an actual consumer."

      You are an ass, a complete and utter ass, I bought original hl, and when the discs got a bit scratched I went out and bought another set, that way.. I have control of whether or not I play the game, that way I can install it on my machine and if I need to reinstall my machine I can put the game back on with no bother at all without bowing humbly and getting permission to use software that I damn well already PAID CASH for.

      A lot of people were looking forward to this game, but steam is quite simply a big FUCK YOU from valve, the only people I've heard of having no trouble with playing HL2 are the ones pirating it, do you understand what I'm saying? The fancy protection system only hinders legitimate users... and no, I haven't pirated the game, I live in the vain hope that valve might get a grip and make steam a content delivery system.. and leave it at that instead of a flawed mechanism that simply pisses people off.

    12. Re:It's a mixed bag by Anonymous Coward · · Score: 0

      Me, too. I bought HL. I will not buy HL2.

      I will never buy from Valve again.

      Product activation = Microsoft = Turbo Tax = Valve. All bombad.

      Hear that Valve? I was a PAYING CUSTOMER. And I will never buy from you again. Just like I left Microsoft (only use old MS OSs to play games. Use Linux for everything else). Just like I dropped Turbo Tax and use Tax Cut instead.

      You fucked with your paying customers. Stupid, stupid company. My guess you'll be bankrupt in another 18 months or so.

      Bye! Good riddance, customer fucker.

  38. Day of Defeat: Source --- NEVER SHIPPED. by Anonymous Coward · · Score: 0

    Hello, they've been selling DoD:S for MONTHS now, are they planning on ACTUALLY releasing it since they've been collecting money for it for so long now? Or was that just a big scam.

    1. Invent STEAM
    2. Screw over HL community
    3. ???
    4. Profit!

    1. Re:Day of Defeat: Source --- NEVER SHIPPED. by LighthouseJ · · Score: 1

      I'm also very upset over this. I've always said that if they ported Red Orchestra to HL2 and gave the DoD dev team some competition, then the dev team will get off their collective asses and release it. Then they have the nerve to do a Beta test of DoD:S just to jerk us around even more to tease us. Now we are supposed to be happy and content that we can stare at immoveable screenshots.

  39. It's not about money. by Anonymous Coward · · Score: 0

    >>Saves the gamemakers money, and the gamers legs.

    It doesn't save anything, it destroys things. For example, steam activation (and there resultant binding of a registration number to an account) severely damages, if not practically eliminates, the right of first sale by the purchasing public and gives the publisher an unparalled degree of control over the distribution channel. Once a game is bound to a Steam account, it cannot be removed or transferred. Thus, unless you're willing to sell ALL of your Steam-enabled games at once, you cannot sell any. Real nice.

    They make the rules, and they can change them at any time. You will play only when and how the publisher allows. Don't dismiss this as idle hyperbole; HL2 owners ("licensees"?) have the experience of being unable to play HL2 offline, EVEN AFTER AUTHENTICATION, without reconnecting to the Steam server every couple of weeks to "check in." Now why the hell should I have to reconnect to their servers every few weeks just to play what is already installed on my HDD and working fine?

    And what if the publisher wants to change the rules? Perhaps limit online gameplay to one hour per day, or offline to no more than one level without reconnecting to the network? Nothing's stopping them.

    Ok, so "connecting to Steam isn't a big deal", you say. Go read those terms of service. What if they require you to fill out a survey form before allowing you to play, "to better serve you" of course? Or require that you run some grid computing module in the background? What then? Remember, Steam holds a big stick -- they can take away your game at any time and you're SOL.

    These sort of capabilities weren't built into Steam by accident -- they were built in order to be used. I believe it's just a matter of time.

  40. So... by ChrisK077 · · Score: 1

    ... once that new game development studio from East-Mongolia will release a new, shiny 3d shooter along with their very own controlware client, will you happily embrace that, too?

    Oh, and being an old Ultima fan, I still like playing Ultima 7 these days, which is possible thanks to the Exult project. Hard to imagine this will be possible in the case of HL2 10 years from now...

  41. Issue... by Robotron23 · · Score: 2, Interesting

    The issue with Half Life 2 was that it largely relied on action. For example, you'd spend X amount of time running around sewers/canals, and would be happily playing the game...

    Only to be thrust into a ridiculous scene where you must shoot dozens of combine/aliens to progress (this happened a LOT more during the second half of HL2, culminating in the ironically unconclusive conclusion), compared with the very short scripted scenes in HL1 with the soldiers (which actually made me hope for more action!).

    If Aftermath could somehow integrate the more "old school" system of HL1, and perhaps even introducing alternate routes throughout the game, which generally happens little in FPS's, then it could be an expansion worth having. If its just new uber-aliens and C&C Renegade-like combat then it will be of less value.

    In short, games shouldn't have to rely on action which, while expensive/time consuming to create, ultimately leaves dissapointment in part of the audience. (Please don't mistake this for a troll, its just a reterospective opinion.)

    1. Re:Issue... by johannesg · · Score: 1
      I agree. Part of the charm of Half Life was really that in some sections you were exploring and didn't really have much to shoot. Half Life 2 is more like Opposing Force, where progress depended much more on combat abilities. But the section I liked best in HL1 is that underground section with all the radioactive goo. It was eery and claustrophobic, and that made it great.

      But on the whole HL2 was a great game. The only thing that bothered me about it is very much on rails - it just looks like there is a whole world to be explored, but it isn't actually true.

      Personally I hope we will some day get to see a game like Deus Ex (i.e. branching, highly interactive, intelligent plot) with the Half Life 2 engine and overal looks.

    2. Re:Issue... by Anonymous Coward · · Score: 0

      No, the reason people liked HL2 was because it was a one-size-fits-all action game with all needed eyecandy and paper-thin "atmosphere."

      I hate it for that same reason. HL1 was better.

  42. no Steam at 1k-person LAN in Texas by SethJohnson · · Score: 2, Informative



    Due to problems experienced at previous LANparties hosted by the Texas Gaming Festival, the upcoming 1,000-person lanparty in Austin, Texas will not feature any tournaments based on games that depend on Steam technology. This means no CounterStrike.

    1. Re:no Steam at 1k-person LAN in Texas by Anonymous Coward · · Score: 0

      This means no CounterStrike

      and that's a bad thing how? :-D

    2. Re:no Steam at 1k-person LAN in Texas by cyxxon · · Score: 2, Informative

      But then there will be Half-Life 2 Deathmatch, if you'd check your link again. So it cannot be about Steam...

    3. Re:no Steam at 1k-person LAN in Texas by Anonymous Coward · · Score: 0

      Yeah steam is a pain at a large lan, but one that really can be handled without too much difficulty. It went without a hitch at our recent 200+ lan.

      I think the technical issues of stream and CS are a whole lot easier to deal with than the issues of running a CS tournament.

    4. Re:no Steam at 1k-person LAN in Texas by ruiner5000 · · Score: 1

      yeah, it is about steam, and about counterstrike players, and bad attitudes. if this was korea, and we had 100mb pipes it would be great, but the reality is steam sucks up so much bandwidth you can not have several hundred people on it. it wil do things like take down wayport like it did last summer for us, and steam will decide it needs to update a game twice, or say your tickets are expired, or say you don't have access to a game you do own. i've seen it all. or a server will die that is an auth server, no one will know till hours later when it gets reported, and you have 1 guy on a cs team that can't join. ffa hl2 is much more managable, and hopefully will not be trouble, although i was up till 5 in the morning finishing our hl2 ffa dm tourney because it kept kicking players mid match. yeah, steam as a distribution system is fine for those on broadband. steam as an authentication system for a large lan is not acceptable. there should be a server we can run on our lan that gives out steam updates, and takes authentification information and transmits it to valve. that is the way it should be done. it should not be 500 computers doing that at once, it should be one server doing that. unless you can get a huge fat pipe, which 99.9% of the time will not be available, and the .1% will not be affordable, it is not plausible to do a large tourney with steam. we had a big update the night before the lan. we had to update 43 tourney boxes over a crappy SBC dsl connection. it took all night long. then players showed up that had not updated. imagine the pain in the ass that will become? it delays everything. unless you have 10's of thousands of dollars to throw away on cs, which we don't, you probably are not going to run a cs tourney. unless of course you hack it, which we refuse to do. some events do that, but can you blame them? it is hard to. so give us a server we can use to auth and update, that is what we need. till then? bring on battlefield 2 and quake 4! anyway, this is why in Houston tomorrow and at our big lan here in Austin April 22nd-24th we will not be doing CS. HL2 we will try, but even then, it will probably have to be offline mode only. Of course I guess we could do Xbox CS. :)

      --
      ignorance is bliss. googlefiberatx.com
    5. Re:no Steam at 1k-person LAN in Texas by Anonymous Coward · · Score: 0

      whoa... you set off my bullshit detector!

      steam is a hassle and a half in ANY number.

      The only way to run several hundred players and have no problems is to use a cracked copy. And that works perfectly.

    6. Re:no Steam at 1k-person LAN in Texas by cyxxon · · Score: 1

      So basically you are saying HL2DM is fine because not as many ppl will play it at the torunament, so Steam will not be as big an annoyance as if much more people were trying out CS:S? Kinda makes sense, just not what you implied by your first post.

  43. Just what we needed... by IdJit · · Score: 1

    more stuff to pick up and throw around...Oh, and a game, too!

  44. Fixed that for ya by bogie · · Score: 5, Insightful

    ...but a lot of people feel safer with [technology that works and doesn't take away your freedom].

    Needing to authenticate to play a game offline is the greatest crime against gamers I can think ok. Fact is if this wasn't Half Life for that reason alone the game would have tanked otherwise.

    But I suppose next your going to tell me how DRM is just the next "logical progression" to "protect users" and that people who buy will only buy CD's are just being silly for hanging on to the past.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Fixed that for ya by dioscaido · · Score: 1

      Needing to authenticate to play a game offline is the greatest crime against gamers I can think ok

      Why? You have an internet account, right? You paid for the game... right? Then what's the big deal if they require you to activate the game the first time you run it? I don't get it.

    2. Re:Fixed that for ya by Anonymous Coward · · Score: 0

      I don't see how it's a crime. I bought HL2 through steam, it's never bothered me, and frankly I couldn't be happier that I didn't have to go to Best Buy, and screw with the assholes in traffic... I went outside, worked for a while, and magically the game was installed and ready to play.

      You're probably right, HL's legacy is the thing that makes many people tolerate Steam at the moment... But I'm confident that if Steam or other systems like it aren't over zealous, and that they iron out some of the bugs and details that annoy the majority of complainers that It'll work, and it will be to both the producer's and the consumer's advantage... And there's nothing wrong with that.

      For one, they're now collecting information on online cheating/hacking on HL2, CS... When the changes go into effect cheaters will be automatically banned from all secure servers. I hate cheaters/greifers/lamers. It's like Punkbuster on the stuff that Dr. Jekyll drinks. If the thought that they'll lose their $40 dollar game scares them into playing on the same level as everyone else, then I'm all for it. It will have all been worth it.

    3. Re:Fixed that for ya by LtOcelot · · Score: 1

      Because you don't just have to activate the game the first time you run it -- something's not right with their system. My copy of Half-Life was de-activated after running happily (and exclusively) in offline mode for a month or two. How many more times can I expect this to happen?

    4. Re:Fixed that for ya by dioscaido · · Score: 1

      I haven't had that problem (yet). If that's true then it's certainly a shitty system. But I don't think there's anything wrong with authenticating a purchased copy of software (as long as it works and is convenient).

    5. Re:Fixed that for ya by MrNiCeGUi · · Score: 2, Insightful

      What if I try to run it five years from now and Valve's servers aren't there anymore?
      Steam is not about piracy. It's about control. Although I had a valid licence for if from my 9600xt box, I still got the warez copy because it didn't suck as much. My net connection is crappy, my computer isn't on 24/7 so it would have taken me about a month to download the game via Steam anyway. But it still wasn't the point. Even if I had broadband I wold have never installed Steam on my computer. It's DRM pure and simple, and my rights don't need to be managed by some company.

    6. Re:Fixed that for ya by Anonymous Coward · · Score: 0

      What if you just need to re-install it and they're out of business?

    7. Re:Fixed that for ya by dubious9 · · Score: 1

      It's also that the activation wasn't a painless process. It may be better now, but when I bought it opening weekend, it took me five hours from first putting the disk in until I finally got to play. Not only did the steam server run painfully slow and wouldn't log me in for hours, but *then* I had to sit through *another* download!

      I can also imagine what the process would have been like for someone using dailup. Steam could have been very painless to use but it's current implementation is flawed to the extreme.

      --
      Why, o why must the sky fall when I've learned to fly?
    8. Re:Fixed that for ya by mrbooze · · Score: 2, Insightful

      So what's the solution for online delivery? You just spent $50 million dollars and many years making what you think is the best game your company ever made. You'd love to let people download it so they don't have to buy from a distributor.

      Now, how you you do that *and* get paid? What stops the first person who pays from letting everyone else download it from them for free?

      How do you deliver content online without just pissing away any hope of ever feeding your children from your work?

      For the record, I'm not a huge fan of some elements of steam either, but I AM a huge fan of eliminating distributors and publishers from the world whenever possible.

    9. Re:Fixed that for ya by AllUsernamesAreGone · · Score: 1

      It is true - even if you play offline, the offline token is set to expire after a certain amount of time. Once it expires, you need to reconnect and reauthenticate before you can play the game again.

    10. Re:Fixed that for ya by Anonymous Coward · · Score: 0

      So what's the solution for online delivery?

      Steam isn't only about online delivery. All versions of the game require it, thus creating one of the largest legitimate complaints: even people who bought the physical media still need an internet connection to start playing the game.

      If Steam focused just on online distributed games, we wouldn't be so upset. (Possibly, Valve intentionally put Steam on the DVD release to make that option less attractive to future buyers, as a way to weasel out of their publisher's distribution agreement)

      What stops the first person who pays from letting everyone else download it from them for free?

      Well, not Steam, because it was cracked inside a week.

  45. Why is everyone so worried? by Anonymous Coward · · Score: 0

    There was a warez version (bypassing steam) within 24 hours of the offical release. Years down the road if valve/Steam go under what is to stop any of us from suing that kind of crack to play the game?

  46. Valve simply want to control their own publishing by Novotny · · Score: 2, Insightful

    I can understand why people hate Steam. But I have rarely had any problems at all with it, and furthermore, I am delighted to be able to give the entire price I paid for HL2 to Valve, and not a penny of it to a publisher.

  47. Does it strike anyone else as ironic ... by brer_squid · · Score: 4, Funny

    that in order to play a game where you battle a hive-minded alien overlord you must subscribe to a hive-minded server overlord?

    1. Re:Does it strike anyone else as ironic ... by Anonymous Coward · · Score: 0

      Shhh go back into your squatters city 17 apartment and be happy.

    2. Re:Does it strike anyone else as ironic ... by Anonymous Coward · · Score: 0

      GET. OUT. OF. THE. BASEMENT!

  48. Let the games live by gosand · · Score: 1
    They managed to release about 900 jillion addons for the first Half Life, even without Steam, and they didn't take 6 years to hit the shelves. They hardly took 6 weeks. See how much you love Steam when they decide people shouldn't play Half Life 2 or it's addons anymore, because it'll cut into the market for Half Life 3. Just say no to crappy schemes like that. Sorry, I want to know the game will be playable 10, 20 years from now, provided I still have the right hardware to play it on.

    I only hope that after a couple of years, they will release Steam to the public somehow so the game doesn't die. I am not one of those gotta-get-it-NOW kind of people. I played Half-Life online about a year after it came out, but didn't play the single-player version until about 3 years ago. It was awesome. Did I lose anything in the experience by not playing it the weekend it came out? I don't feel like I did. Right after I finished it, I was able to download a few add-ons that were freely available.

    I know I am not one of the people who keeps game companies thriving, but I don't have to get something the second it comes out. That offers several advantages to me: cheaper game, cheaper hardware to run the game, bugs have been worked out, you can find walkthroughs on the net, and hopefully you have addons or next revisions to look forward to. I still play Quake Mega-TF online occasionally, even though servers are flooded with cheating dorks with no real skill.

    I almost bought a new video card when HL2 was announced, but I thought better of it. Now I am REALLY glad that I did - the game was delayed for 6+ months, and there was the whole Steam annoyance. I prefer playing the single-player missions as opposed to online multi-player. The video cards required to play the game are now MUCH cheaper, and hopefully there is info on the net that will help me to make my decision if I do decide I want to buy it. More importantly, I didn't waste an entire weekend playing a video game just because it was new and cool.

    --

    My beliefs do not require that you agree with them.

    1. Re:Let the games live by drspliff · · Score: 1

      Damn, I've been playing QuakeWorld Custom TF (and Mega-TF when I get bored) for year nows.

      Quake (and QuakeWorld) are in my eyes what all first person shooters should aspire too. People are playing them now simply because of the gameplay, and the 'graphical funkyness' added by the more recent Quake/QuakeWorld clients such as FuhQuake and QuakeForge just make the existing players happier.

      I hope that take iD Software's lead an release the Half-Life 1 engine under an acceptable open source license (such as the GPL). And only by de-coupling it from Steam will that engine or any of the games based on it be played for more than an additional 6 months.

      I think games like DOD (Day of Defeat) still have years of play left in them, but until Valve Software wise up to what their customers really want, it will be doomed by Steam.

  49. Steam Blows by Dan667 · · Score: 1

    I enjoyed the game, but I do not think I would buy any of their software again. Steam was constantly updating stuff, downloading things I did not want, popping up messages on all this activity. They should have made it opt in for all of that and not hog so many resources. I unloaded it and still wonder if it hosed something up enough I need to re-install.

  50. another point by Novotny · · Score: 1

    Another point - what is the opposite of Steam? Electronic Arts. With Steam, Valve have only to please themselves (and obviously, the consumers) with their products - not a bunch of businessmen. (no offense, businessmen!)

    1. Re:another point by Anonymous Coward · · Score: 0

      Oh, so there's no businessmen at Valve.

      So the decision to sell the game at $55 even *without* any packaging or production/distribution overhead was made by way cool gamer types like you and me? For the benefit of gamers?

      EA and Valve are not opposites, they are two sides of the same coin.

      Ask the Valve developers how many 40 hour weeks they had.

    2. Re:another point by Anonymous Coward · · Score: 0

      >With Steam, Valve have only to please themselves

      with porn I only have to please myself

  51. HL2 did feel HalfBaked by Judge_Fire · · Score: 1, Offtopic

    To me, the game felt like a slightly long tutorial. Then it suddenly ended. So I hope this new stuff is an expansion , not just an extension .

    HL2 takes you through various, unique levels, introducing new tools (car, boat, ants, traps) which I duly noted and couldn't wait to use when the game would revisit earlier locations.

    But that never happened. You couldn't go back. The story wouldn't take you back. "This is the car level." "This is the ants level." As if it was a movie with pre-scripted interaction, including a pre-scripted player. "Do this now."

    The game never released you to explore, but kept you on a narrow track.

    After the end I felt that Valve must be tricking us and new content, some resolution, some real gameplay would be pushed through Steam after a very short while.

    It's later now, but I'm hoping this is it.

    J

    1. Re:HL2 did feel HalfBaked by Robotron23 · · Score: 1

      Absolutely, Its kind of sad for a gamer when you feel like your being subjected and told to do something even playing it the first time around (the physics engine came off as boasting its own prowess in some stages for example). The boat level in particular, looked open ended at first, but upon closer inspection was infact very linear indeed.

      The linear nature of a game as significant as Half Life should end when you hop off the train and into the first chapter.

    2. Re:HL2 did feel HalfBaked by Anonymous Coward · · Score: 0

      A lot of new games feel more like a shitty, (slightly) interactive movie than a game. Knights of the Old Republic springs immediately to mind (I didn't even bother to finish it due to this).

    3. Re:HL2 did feel HalfBaked by Anonymous Coward · · Score: 0

      Think of it as an insignificant game, then.

      Everyone disappointed with it(like myself) thought that something in HL2 would make it really stand out and advance FPS games as a whole, but that's precisely what DIDN'T happen.

  52. Thanks valve by springMute · · Score: 1

    Great, I already know where I can get my 0warez downalods -- from steam itself, considering it's so insecure there are simple exploits to get around it and 'buy' all available games

    Thanks, valve. Due to your bloatware game verification system that actually makes it easy for pirate versions to play on legit versions (client side verification, wtf), I'm never buying a game from you again.

    CD Key check on master servers is still the king of simplicity and functionality.

  53. Not Exactly by CarrionBird · · Score: 1

    You keep repeating things which aren't fully true. Are you getting paid, or just not fully informed?

    --
    Free Mac Mini Yeah, it's
    1. Re:Not Exactly by reidbold · · Score: 1

      It would be helpful to point out where he is lying. Everything he said has rung true with my experience.

      --
      -Reid
    2. Re:Not Exactly by CarrionBird · · Score: 1

      People have discovered that the ability to run offline expires after a month or two. Once that happens, you must log back into steam to play again.

      --
      Free Mac Mini Yeah, it's
    3. Re:Not Exactly by reidbold · · Score: 1

      So, he wasn't lying, he was missing a detail. You can play the game in offline mode, there is no disputing that.

      --
      -Reid
    4. Re:Not Exactly by Ford+Prefect · · Score: 1

      People have discovered that the ability to run offline expires after a month or two. Once that happens, you must log back into steam to play again.

      That got fixed a while ago.

      Steam's offline mode is still a bit crap, but it's not as bad as it was. And updates are coming thick and fast...

      --
      Tedious Bloggy Stuff - hooray?
  54. Big Deal by sehlat · · Score: 1

    I've already trashed my dead-tree copy without finishing it. Anybody got Gabe Newell's mailing address, so I can congratulate him on such a superb defense of his "intellectual property" that it destroyed all the fun (aka reason to buy and play) the game?

  55. steam is.... by rathehun · · Score: 0

    ...just a lot of hot air...

    1. Re:steam is.... by Saratoga+C++ · · Score: 1

      ...just a lot of hot air...

      That's only half of it, you also need water.

  56. not in my opinion, either by SethJohnson · · Score: 1



    I wasn't saying it's a bad thing there will be no counterstrike. Just brought this up as an example of how Steam introduces complications to their product that are having a ripple effect. No Counterstrike at a large lanparty like this is the fallout.

  57. Only if... by Anonymous Coward · · Score: 0

    ...Valve hires competent level designers. HL2 was way, way too linear. I want options and hidden passages. Deus Ex is how many years old now?

  58. Wanting a little more by joeytmann · · Score: 2, Interesting

    I thought the game was ok. Yeah a little linear and stuff. My biggest complaint was the ending. Was that just the biggest let down or what? I thought Dr.Freedman and Alyx where going to get some going....hell she was flirting with ya the entire game....

    --
    Insert funny smart-ass comment here.
    1. Re:Wanting a little more by Anonymous Coward · · Score: 0

      A little late to be submitting reviews, eh?

    2. Re:Wanting a little more by joeytmann · · Score: 1

      ehhh, maybe. Lots of others sort of did, so I figured I sort of could too....

      --
      Insert funny smart-ass comment here.
  59. Where are you people living at that steam works? by Meest · · Score: 2, Informative

    I was one of the poor people that paid for the colectors edition.... I choose not to think how much i wasted on that. Then when i go home to play it, I'm not able to play it until the day after i buy it because of decrypting the game... And yes i had pre-downloaded it on steam also for you that are wondering.

    Then on top of that I'm not able to play without a disc, but yet my friends that bought it on STEAM are able to do that? I can't say i remember the last time i had to put a disc in my computer to play a game. I have ISO backups i just mount in a virtual drive to do that. Makes life simpler.

    Granted all you that claim you've never had a problem with STEAM, Have you ever gone to a big LAN and tried to use it?? Can you say disaster??

    Granted if a LAN does have Internet half the time its limited and all the STEAM Clients just kill it. And if you don't have internet well... lets just hope you remembered to saver your client information.... I know i don't because i have different accounts for my different games.

    For those of you that have said the patching works great. Have you actualy tried to play right after a patch? usualy something is always wrong that they have to release a patch for the patch. I also remember at least 2 instances where they had to re-call the update because it actualy messed more stuff up than it fixed.

    What about when the authentication servers went down?? Half of the STEAM users were not able to log in for a day or two. I consider that a big issue.

    Also I play Counter-Strike in online leagues. Steam creats so much more hassel than counter-strike ever caused before Steam was released (version 1.5). Your clientregistry.blob is bad. oh well time to restart and delete all your content on your computer so it downloads correctly again.

    Also lets look at STEAM's Friends list. Now i must not have any friends cause i dont remember the last time that piece of coding worked on the system.... I haven't been able to log into the friends server for the past month, maybe month and a half. I've just given up on that.

    For the casual gamer its ok for. But for those of us that enjoy playing it on a daily basis, we're punished for wanting to play a game we love. They refuse to give us other options, (they took the WON Servers down) and so we're stuck with the STEAM'ing pile of Coding they call an inovation....

    Any Game developer can look at STEAM and realize this is what not to do.

  60. They can't, and nobody realizes that... by AtOMiCNebula · · Score: 2, Insightful

    One of the reasons Vivendi is allowing Valve (or not been able to stop them, or whatever) to distribute Half Life 2 over Steam, is because Valve has agreed to keep the price the same as the retail price.

    Vivendi is a humongous company. They handle all the grunt work of packaging it, promoting it (in-store posters, etc), and getting it to the stores. Steam worries Vivendi, because it completely eliminates them (and any publisher) from the picture, because with Steam, publishers don't exist. If people had an incentive to buy Half Life 2 through Steam, as opposed to at retail, Vivendi would be pissed.

    Valve would love to lower the Steam price, but there's a contract in place saying they can't. All the HL2 fan sites covered the lawsuit between Valve and Vivendi about HL2 publishing rights and Steam a few months before HL2 hit stores. There's a lot more to the pricing scheme than you realize.

    1. Re:They can't, and nobody realizes that... by Anonymous Coward · · Score: 0

      "If people had an incentive to buy Half Life 2 through Steam, as opposed to at retail, Vivendi would be pissed." Ah, but there has been incentive for those who purchase over Steam, although the incentive is not completed yet. People who purchases the package that costs store-shelf retail price, they get to download DoD: Source when it comes out: an offer not extended to retail consumers.

  61. Re:Where are you people living at that steam works by Zed2K · · Score: 1

    "Any Game developer can look at STEAM and realize this is what not to do."

    Any game developer that is interested in making money (which they all are) looks at steam as the way to do things. You are in the minority. There are far more people that just play at home, don't go to lan parties and don't have any problems at all.

  62. This is awesome news by superultra · · Score: 0

    Instead of waiting six years for shelf space, I just have to wait six years for it to download to my PC through Steam and then patch itself to a playable status. Sweet!

  63. The ending doesn't have to beat neat by Anonymous Coward · · Score: 0

    But you know... more than a line would be nice. KOTOR2 is all messed up in the end, but IT has a better ending!

  64. Steam is also the reason ... by Anonymous Coward · · Score: 1, Informative

    I've left Half-Life 2 on the store shelves. I'm not paying money for something that might spontaneously break for no legitimate reason if my network connection isn't working, or if I have a machine that is air-gap isolated for some reason, or if it mistakenly thinks I'm a pirate. I'm also not interested in turning over information to the company to get it to work. If I bought it, I'd prefer not to register it. The whole thing is an encumberance I would rather do without, so I have chosen not to buy it. Yes, Steam is a nifty and potentially valuable distribution mechanism, but I just don't want to pay that much for something so fussy. Maybe I'm being silly, but managing the usual hardware and driver incompatibilities is sufficient hassle for me.

    However, I would pay a few dollars more for a box CD that did not need an umbilical attachment to Valve to function properly. Hopefully Valve will be interested in this market again eventually. They make great stuff.

  65. Alyx is alive? by yulek · · Score: 0

    booo. i thought one of the coolest things about hl2's ending was that all the cool people, except gordon, got wiped out. the g-man doesn't care about those other mere humans, he saves only gordon.

    i mean, that was a nuclear explosion @ the end, or something similar. they should have been vaporized.

    it could have turned gordon into a seriously dark character, sort of like elric and the everman. always alone, eventually avoiding friendships knowing that he will only see people he cares about die.

    now it's just gonna be some tits & ass. disappointed!

    --
    in this age of communication i'm just not getting through
    1. Re:Alyx is alive? by Yaotzin · · Score: 1

      Perhaps they should rename it to HL2: Tits & Ass edition?

      --
      Error: No error occurred
    2. Re:Alyx is alive? by Prong_Thunder · · Score: 1

      Would you prefer it to be a wobbly, purple cock?

    3. Re:Alyx is alive? by Norgus · · Score: 1

      Heh, they need someone like you coming up with plot ideas. I think I would really enjoy that version, I was thinking how hard Gordon had it just being 'called apon' by gman when some dirty work needed doing.
      It could very easily have gone this 'dark character' root now I think about it.

  66. Mod up by superultra · · Score: 1

    Very True. Steam is cheaper right? There's less piracy because of it, no packaging, no need to pay for retail shelf space - so why is Half Life 2 more expensive than other PC games?

  67. You obviously haven't used Steam lately... by t-readyroc · · Score: 1

    In theory, it's a great idea. Just don't ask the hundreds of thousands of users what their opinion of the service was last Weds nite (4.6.05) when Steam pushed out an update, & everyone who updated (everyone... yes, everyone) immediately experienced any number of ridiculous bugs. Bugs like: throwing a grenade in CS:S caused your session to immediately disconnect. Shortly thereafter, the Steam forums were FILLED with threads with titles like, "What have you done?!?" or, "horrible names bug in new release." Just search the forums ahref=http://forums.steampowered.com/forums/forumd isplay.php?s=&forumid=37http://forums.steampowered .com/forums/forumdisplay.php?s=&forumid=37> on that date... Great idea, but definitely needs ironing out. I guess someone's got to be the BETA tester, I just wish I wasn't him in a case where I had to pay $50 for the product 1st.

  68. Hmm... by taskforce · · Score: 0
    After stealing the name of one of Command & Conquer: Red Alert's expansion packs for Counterstrike, they go and steal the other one for Aftermath.

    That is most certainly not a coincidence...

    --
    My 3D Texturing Skinning work (under construction)
  69. Time machine by Anonymous Coward · · Score: 0

    I bought HL2 the first week it was released. I haven't finished it and I probably never will. Gave up on it right after the third time Steam puked on me (the usual "deleteeverythingandreboot" fix was required). I wish I had a Delorean so I could spend that money on something more enjoyable, like socks.

    There's no way in hell I'm going to spend a penny on this expansion/rip off.

    Fuck you Valve!

  70. Who cares about Aftermath... by Mecha[drone] · · Score: 0, Offtopic

    Like HL was so popular for the game... Everyone knows it was CS that made the game the #1 for so long...

    Give us Couter-Strike 2.

    Don't get me wrong, I like CS:Source just fine, but Counter-Strike 2 will make me forgive the recent patch and total lack of Anti-Cheat that they have had so far... (all hail HackCam.)

    1. Re:Who cares about Aftermath... by Yaotzin · · Score: 2, Informative
      ...and total lack of Anti-Cheat that they have had so far...
      Perhaps you haven't been reading the update news but they're testing the new version out and it'll be out pretty soon, banning cheaters just the way we like it.
      --
      Error: No error occurred
    2. Re:Who cares about Aftermath... by Anonymous Coward · · Score: 0

      No, Half-Life was declared to be pretty much the best game ever by multiple publications in 1998. HL was, and is, most certainly "so popular for the game."

      In terms of multiplayer, CS is indeed why HL still sits at the top of the list.

      What would be the point of CS2? Since the game has no story, the purpose of the game would be to update the graphics, maps, weapons, etc. Last I checked, CS:Source did that.

  71. 6 years? Give me a break! by Anonymous Coward · · Score: 0

    I can't believe they are still trying to defend this! Most games have an 18 month development cycle, and get on shelves shortly after. It doesnt take 6 months when you have a publisher (like Sierra) with you. It might take that long w/o a publisher. Not that I am a fan of seeing Developers screwed out of their cash from publishers either. Basically I'm all for online distribution, but not for Valve still trying to defnd why it took HL2 to take so long to come out. Give me a break!

  72. Steam Sucks by cyranoVR · · Score: 3, Insightful
    Why? Because it stopped working for no reason at all, and now I can't play the game that I paid for (I bought the retail version of CS a few years back, which has no offline single-player mode)! Here is the email I sent Valve support (no response yet):
    On March 26th I enjoyed a game of Day of Defeat.

    Tonight, April 06th, without having installed anything or otherwise changed my system, Steam no longer works. Intead, it displays a Windows OS message window that says:
    Debug Assertion Failed
    File: Src\SteamInternal.cpp
    Line: 3224

    pClientAccountInfo->m_pAccountEntry->m_pAccount- >I sLoggedIn()

    Then I see the good ol' "Could not connect to Steam" message.

    I am using a Win98 (version 4.10.1998) box, PII 500 Mghz with a RAGE128 32MB graphics card. However, I don't think it is a hardware problem as I have been playing CounterStrike for the last 3 years on this box.

    Steps I have taken (all failed):

    - Reset my Steam password
    - Deleted ClientRegistry.blob
    - Ran Anti-Virus and Anti-Spyware software (nothing found)
    - Configured my Router firewall to allow traffic to Steam UDP/TCP ports
    - Uninstalled & Reinstalled Steam
    - Rebooted multiple times

    Did you guys do anything between March 26th and April 6th that I should know about? :(

    I only use this PC for gaming, and I didn't install any new hardware or software - or even used the pc between my last successful gaming session and when this situation started. I know my account isn't hijacked or banned, because I was able to reset my password multiple times.

    W T F?
    1. Re:Steam Sucks by Anonymous Coward · · Score: 0

      Answer: Upgrade your crappy system.

    2. Re:Steam Sucks by cyranoVR · · Score: 1

      Hah. More like chuck the P.O.S. system out the window and get myself a PS2 or XBox so I can game without having to worry about these bullshit "upgrade" issues.

  73. Not quite by frikazoyd · · Score: 1

    I'm sorry, but your analysis isn't quite correct. Valve doesn't press CDs. Valve doesn't pay for advertizements, or arrange where they go. Valve doesn't pay to ship the game out, either. Vivendi Universal does all that.

    So, basically, the whole reason a lot of people like Steam (but aren't vocalizing) is because it cuts out the middle man. Your hard earned dollars don't go to a distribution company that publishes and advertizes for a cut of the profits. It goes to the company who made the game. In fact, one of the big stinks surrounding Steam, and ultimately pushing the release back, was the fact that Vivendi wasn't going to get all the money from sales for the copies distributed online. No need for them, and suddenly they get worried.

    The last part, the lack of pirates, I see as a good thing. I'm all for people getting paid for their work. It is rewarding to get more through higher stock prices as an employee, and it makes you want to make better games. And Half-Life 2 is a good game.

    So we don't like Valve's anti-piracy model. They read their forums (for the most part), go tell them about it. I'm sure many have, and they will most likely listen about offline mode. But I'm all for playing multiplayer with the folks that paid for the game. And I'm all for Steam, I'm not worried about a little ad for twenty seconds while I'm watching a loading bar go by. Most of the time, the ad just says "Valve content server 20" anyway. When the scathing expose stating that Valve has been collecting data off of people's hard drives comes out, then I'll worry. But now, I'm only slightly annoyed about Steam, and that's only because it is a ram hog, and cuts in on my performance. Slightly.

    1. Re:Not quite by Anonymous Coward · · Score: 0

      Valve doesn't press CDs. Valve doesn't pay for advertizements, or arrange where they go. Valve doesn't pay to ship the game out, either. Vivendi Universal does all that.

      Impotent objections. Sure, Valve doesn't do those things itself. But it DOES pay for them: because the money it eventually recieves from the publisher is reduced by having to cover all that stuff.

      Bottom line: avoiding that stuff gives more $ to Valve. A penny saved is a penny earned.

  74. -1 Tinfoil Paranoid by Elminst · · Score: 1, Insightful

    We so need a paranoid moderation...
    Although I think it might get overused, especially in an YRO article... ;)

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    1. Re:-1 Tinfoil Paranoid by timeOday · · Score: 0, Flamebait

      Then you wouldn't mind giving me a shell login on your box, with administrative rights? Unless you're a kook and think I'm part of some "vast conspiracy," that is.

    2. Re:-1 Tinfoil Paranoid by PyroMosh · · Score: 1

      I would mind giving you one.

      Valve, however, can have one. The invitation stands.

      There's your diffrence.

  75. um, are you THAT bad? by Anonymous Coward · · Score: 0

    i didn't even know that they could die, and I played through three times once on medium and twice on hard...

  76. He must be mute. by dalmiroy2k · · Score: 1

    I mean, he doesn't even scream whet he falls into a pit.

  77. Yes by phorm · · Score: 1

    Every time you play, not just once, but even every single-player game... you need to authenticate to steam. And yes, you can run steam in offline mode for when your internet connection isn't available, but that only lasts for a awhile and then you must re-authenticate.

    For many, the biggest debacle was when the traffic to steam servers caused them to become unavailable, meaning that if you had a perfectly legit copy of the game, you still couldn't play because steam couldn't call home.

  78. Maybe they should focus on making Half Life 2 work by Anonymous Coward · · Score: 0

    I think it's important that you finish one product before you start on an expansion for it. I am one of the many gamers who cannot even play HL2 for more than ten minutes at a time without the game deciding that it's done, and LITERALLY TURNING OFF MY COMPUTER. Let's iron that one out before we have first person headcrab leg humping. Thanks.

  79. Cheaper on Steam? by Salis · · Score: 2, Insightful


    Will they give a discount of ~$5+ for people who d/l it off Steam? I didn't mind paying full price for HL2, but for the expansion ...

    --
    Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
  80. Crack it. by Anonymous Coward · · Score: 0

    Now.

  81. steamless by Anonymous Coward · · Score: 0

    For those who loath Steam as much as I do, head on over to http://www.steamlessproject.nl/

    They have set up WON (the system before steam) emulation servers so you can play CS and all the mods that are no more supported by Steam without the need to install that obscure, pesky little program, which tends to sit in some dark corner and watch you..

    I play CS1.5 from time to time - I just double click on the shortcut and off I go - fun as ever.

  82. What you really pay for is the long term rewards. by Anonymous Coward · · Score: 0

    Not going to blow any whistles but basically myself and a team of modders are planning to make a completly free MMORPG with the source engine.

    To my mind this is what makes a copy of HL2 worth so much, the hundreds of gaming hours we will get out of it over the next three years.

    Consider NeverWinter nights, i played the single player campaign for maybe a week max, but i played the PW's that emerged for years, pound for playtime NWN was a superb purchase, i hope to see the same with Half Life.

    Anyway if anyone wants to check out a fallout inspired ORPG with real roleplay the site can be found here:

    www.trivialstudios.com

    And we have a makeshift forum here, under Project Gehenna heading:

    http://haze.1d4.org/forums/index.php

  83. Re: Standalone Patch by UCFFool · · Score: 1

    And I would love to see them publicly state somewhere that if, some day in the future, they decide not to keep a game working with steam, (abondonware?!) they will release a patch that lets it still work standalone.
    I just don't think anyone has asked them this question. I don't see this is a very hard patch to accomplish, and easily distributed after 2 years since original release, to allow people to sever the online connection...
    I betcha the answer is yes, but nobody has bothered to ask the right question.

    --
    "The more pity, that fools may not speak wisely what wise men do foolishly" - Touchstone,Shakespeare's "As You Like It"
  84. The cynic says... by Guppy06 · · Score: 1

    "If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

    Yeah! Collecting your personal information and violating your privacy is just the icing on the cake!

  85. it burns!! by Anonymous Coward · · Score: 0

    steam is good for patches and limited purchasing but when an entire product is based off of steam, it's not good. All the reasons have been listed.

    But what sucks more is that now Valve can release the game in an unfinished state and sell it for full price... while you wait for them to update. Hell they can close down tomorrow take your money and not even update the game.

    Isn't money a replacement for bartering?? You know..I give you cow... you give me shoes... and we try to work out a deal balancing out the value. Here you give Valve straight up money 100% and they don't give 100% result to you. They only give you their word that they will give what you paid for.

    So stupid and rip off. Look at CS:S. It's not done. Yet everyone paid full price.

    If the steam model catches on with consoles and other PC companies then they'll use and abuse this. They'll use and abuse trust, of the promise to offer a complete product further in the future, and pirating will go up more because no one will want to risk wasting money.

    The game prices are high now too, even at $50. Fifty $$ has been the norm for many years with new games and now $50 is a lot. Expect them to say $50 is cheap with steam model and that if you want box, you'll have to pay $60 or something. Watch. Quality go down, prices go up.

    Screw this... export these gaming jobs to China already. Why wait.

    Plus gas prices are going up... prices on everything are going up.. yet pay checks are not going up. Something will happen.

  86. Steam - Like hell! by Anonymous Coward · · Score: 0

    I paid good money for HL2, and the game itself is terrific. However the whole steam thing is so intrusive and klunky I just gave up on it all. I will never purchase anything "steam" or related again.

    If that's the future of PC gaming - bring on the xbox2/ps3.

  87. oh aye.... by Anonymous Coward · · Score: 0

    just like Steam led to Valve getting HL2 out exactly on time...

    pardon me if I employ a Duke-Nukem-Forever sized pinch of salt....

  88. Re:Valve simply want to control their own publishi by hkmwbz · · Score: 1
    "I can understand why people hate Steam. But I have rarely had any problems at all with it, and furthermore, I am delighted to be able to give the entire price I paid for HL2 to Valve, and not a penny of it to a publisher."
    Actually, Valve's behavior is exactly why I don't want to support them with my money. First of all, the fact that you have to activate HL2 online to play it offline is stupid. It does not prevent piracy at all, proven by the fact that a pirated version was out the day HL2 was released. While the pirates can play it happily offline without worrying about activation and such, legitimate customers are forced to put up with this Steam crap.

    Valve's decision to inconvenience their customers in this manner feels like an insult. Why should I have to jump through hoops to play a game I paid for, while the pirates are having none of these problems?

    No, I really don't want to support Valve if they are going to spend my money on making life hard for their customers...

    --
    Clever signature text goes here.
  89. Half-Life 2 - Aftermath by horza · · Score: 1

    Because of their authentication system most people didn't buy it?

    Phillip.

    1. Re:Half-Life 2 - Aftermath by space_jake · · Score: 0

      Well I know I bought it, and some two million other people bought it. Hell I love the game not a complaint with it and I'd been playing it since release. (Not directed at the parent from here on out) What complaints are really valid? Steam downloads? Get off of dialup and join the 21st century. Authentication? If you *bought* the game there are no worries. Steam servers have been down a few times since release and people couldn't play for precious hours. Stop crying like a bunch of WoW players on a tuesday morning, stop whining about your rights and fair use because live with it, we don't have any.

  90. Another way to keep Steam from calling home... by Neuroelectronic · · Score: 1

    don't even use it. I made the mistake of buying Half-Life 2 off the shelf. I have yet to get it to run on some of my PC's. I'm not goig to make that mistake again. This time, I will download it and crack it. Fuck you Valve.

    1. Re:Another way to keep Steam from calling home... by Anonymous Coward · · Score: 0

      is it possible that your computers just suck?

  91. Large Dead Tree Mammal by Esion+Modnar · · Score: 1
    a nicely packaged product with a large dead tree manual

    I first skimmed that as "large dead tree mammal".

    Well, I too, would prefer the large dead tree mammal over Steam.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  92. For the record... by Clomer · · Score: 1

    It is because of Steam that I have not purchased Half-life 2. I would like to play it, as it sounds like a really good game, but I refuse to register with Steam.

    Unless they release a steamless version, I will never have a copy. Valve, that's a lost sale.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
    1. Re:For the record... by Lonewolf666 · · Score: 1

      That makes two of us. I have Steam on my machine for playing Day Of Defeat, but that was a free addition to HL 1. I won't pay 50 Euros for a game that depends on something like Steam to run, especially considering the dubious reliability of steam.

      Another point is, what happens if Valve discontinues Steam one day or starts charging a monthly fee?

      Once I find HL2 on the rummage table for 10 Euros, I might reconsider, but that is certainly not the sort of revenue Valve had in mind.

      --
      C - the footgun of programming languages
  93. Valve's Encouragement by [cx] · · Score: 1

    This is Valve's way of encouraging you to download cracks so you don't have to use Steam, also encouraging you to steal the game all together, out of spite for their entire system which inconviences about as many people that are _TRULY convienienced.

    I for one care not either way. Steam is ok, but not essential.

    [cx]

  94. Re:fuck off, fanboys by Anonymous Coward · · Score: 0

    letting off a little STEAM?

  95. Ironic isn't it? by shoptroll · · Score: 1

    "If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

    But you had Steam for HL-2 and we saw THAT 6 years after it was planned.

    --
    Insert Sig Here
  96. THANKS FOR RUINING THE ENDING by Anonymous Coward · · Score: 0

    I haven't played Half-Life 2 yet, thanks for ruining the ending for me dumb fucks

    FUCK YOU SLASHDOT

  97. Can anyone tell me.... by Anonymous Coward · · Score: 0

    ....where I can find a torrent of the leaked source code?

  98. Steam solution through laws... by Hobadee · · Score: 1

    Ok people, so I've been seeing lots of arguments for both sides of the Steam issue here. (Mainly people complaining that 10-20 years from now Steam will be abandonware and they won't be able to play Steam games) So here's my thought:
    IANAL, but why not propose a law that requires companies to make thier product availible for use (to those who bought it) even if they decide to abandon it. Steam isn't the only platform that this would be an issue for - other examples include Battle.net, EverQuest, etc....

    If you think this is a good idea, and would like to help (a lawyer would be great!) then email me (ericATkinclDOTnet) and we can try and orginize something!

    --
    ...Had this been an actual emergency, we would have fled in terror, and you would not have been informed.
  99. STEAM SUCKS by Anonymous Coward · · Score: 0

    I will not buy this game becuse of steam. I have a buddy that has even quit playing it becuse it has to download freaking updates every time he starts the game.

    People are stupid for buying games like this. If you let a company get away with puting a virus like copywrite on your computer then everyone will start doing this.

    I think its completly ok for people to download the fixed vershon of this game becuse there is no way to patch the leagal vershon.

  100. Are you kidding me? by Inoshiro · · Score: 1

    Spending 50$ on old, used games which the cost to EB on is roughly 10-20$ is exactly what they want! Buying a new release title that has about 10$ of markup sucks compared to used stuff that they make up to 4x as much on!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  101. This solved my crashes. Good luck. by JonTurner · · Score: 1

    What the hell.I've got karma to burn...

    I have a 6600gt video card and an AMD processor and couldn't play HL2 for more than two minutes at a time 'till I tried this fix out of desperation and it totally cured the crashing. Seriously.
    as seen at:
    http://www.hardwareanalysis.com/content/topic /3573 7/?o=120

    Re: Half Life 2 crashes my pc during gameplay! please help!!!
    Help me out withe the registry editor, This is what the MS Doc says:
    1. Start Registry Editor (Regedt32.exe).
    2. Locate and click the following key in the registry:
    HKEY_LOCAL_MACHINE\SYSTEM\CurrentContro lSet\Contro l\Session Manager\Memory Management
    3. On the Edit menu, click Add Value, and then add the following registry value:
    Value name: LargePageMinimum
    Data type: REG_DWORD
    Radix: Hexadecimal
    Data value: 0xffffffff
    4. Quit Registry Editor.
    5. Restart the computer.

  102. What about people without broadband? by mr_snarf · · Score: 1

    I live at a college (in Australia), and I hate the way steam has to download stuff all the time. The problem is that it doesn't allow for any easy, simple, logical way of getting updates some other way. It would be great if it downloaded a single file for each update automagically, then installed it. That way, you could grab the updated off someone else without having to DL it off the net.
    Why is this a problem? Well, I might have a very fast connection to the net, but I can only download about 300MB, then my connection is cut off and I have to put more money onto my account. I get free -local- traffic, but steam doesn't use mirrors so that doens't help.

    --
    printf("Goodbye cruel world!\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b");
  103. Late? by Anonymous Coward · · Score: 0

    Man, I heard about this two or three days ago. Good to know that you can rely on the Slashdot eds for three things:
    Using a spell-checker.
    Not posting the same articles twice.
    Delivering fresh news as it happens!

  104. Loony Math by Anonymous Coward · · Score: 0

    "I really hate steam and the direction in which video game distribution is headed"

    You are solidly in the minority on this though


    When you go to the mall, do you beleive the majority of people are at the mall because you see many people?

    I won't ever buy HL2 because of steam, and 15 out of 18 of my gaming friends feel the same way.

  105. Guess that means... by KDR_11k · · Score: 1

    ... deleting 2-3 games to make room for HL2, reinstall and finaly finish the game before the expansion comes out...

    Come to think of it, no it doesn't mean that. It means I'll keep up my track record of not buying Half-Life expansions. I never finished the main games nor any singleplayer mods or expansions for it. Shouldn't have listened to that "best game ever" hype everyone was spewing and stayed with my original plan... That's what you get for trusting peer reviews.

    To round it out and make a few non-troll points in this post, the fried I let install HL2 and run it in offline mode liked it and had no issues with Steam. I didn't encounter much trouble with Steam until the servers went down, either. At that point I uninstalled it.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  106. But... by game+kid · · Score: 1

    ...will he thus have a gold HEV suit? I doubt the chains will fit around it. (I would have commented about a black man voicing a white character but there is obviously good prior art)

    --
    You can hold down the "B" button for continuous firing.
  107. "Aftermath"? Where did physics go? by Kassiopeia · · Score: 1

    The Half-Life game and x-packs have had a rather neat naming scheme going on for them: Half-Life, Opposing Force, Blue Shift. But now they seem to be intent on throwing that out with "Aftermath". That doesn't sound like a science term to me, at least. "Aftermath" is such a cliché, I was hoping for a bit more imagination.

  108. 6 years... by Kaenneth · · Score: 1

    Is probably the remaining term of their contract with Vivendi, for exclusive retail distribution.

    It's probably also why using Steam isn't cheaper than a retail box, they arn't allowed to compete with Vivendi.

  109. Is this a joke? by Anonymous Coward · · Score: 0

    "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."

    What PR shill was paid to make this stupid comment? Like no one has ever released an add-on that you can just DOWNLOAD and install?? You don't need Steam for that!

  110. Re:Maybe they should focus on making Half Life 2 w by Anonymous Coward · · Score: 0

    Hello? Bueller? You have a hardware problem. Quit trying to overclock your 386-40 to 42 MHz, and get a system that can actually run the game.

  111. Re:Alyx is alive? [OT] by yulek · · Score: 1

    apparently some tits & ass fan with mod points got me. whoever you are, i bet you're a big fan of formula film/games/etc.

    action, sex scene, action, happy ending. repeat.

    enjoy

    --
    in this age of communication i'm just not getting through
  112. What an acomplishment by Anonymous Coward · · Score: 0

    a level expansion almost a year after game release. really pushing the envenlope. bravo