Duke Nukem Forever Update
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
They are complex.
The technology is forever changing.
There are multiple platforms.
They become obsolete after two months.
The fan base is one of usual hypercriticality.
With these aspects working against you, developing them is just all the more difficult. How many times has this game changed the engine it's being built upon? Too many.
From the article: There's also a very informative timeline. As the last sentence of the above excerpt illustrates, Duke Nukem Forever came to suffer a development process that simply could never complete itself because it always needed the newest latest and greatest renderer. This is insanity, and I predict that this game will lack original content and any sort of story line since they are relying on graphics and graphics alone to satisfy the customer requirements. You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.
My work here is dung.
April Fools day was on the first. This story is 13 days too old!
This sounds great...where can I preorder it?
http://skelman.com
And you forgot the "OMG P0n13s!!!11"
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Sounds to me like Broussard has finally realised that endless rewrites and engine changes were a mistake, and that at some point you have to accept limitations and ship the product. Now that he has realised this, I expect DNF will actually be released in the near future.
Bogtha Bogtha Bogtha
"mainly just pieces of the game in progress and tech demos", including "an early level, a vehicle sequence, a few test rooms"
OOOoooo, an early level *and* some test rooms? Sounds like they've been busy these past ten years! If we're lucky maybe they've also completed a Pong mini-game, which leaves nothing left to create except the game itself.
I can't wait 'till this is delayed because they need to take some violence and sexual content out instead of because "it doesnt exist"
-- 'The' Lord and Master Bitman On High, Master Of All
...have been thought up, created and gone through two or three versions in this timeframe?
I didn't think the house band in Hell would play this badly.
Once again proving the old adage that all computer programs evolve until they can handle email.
I expect we'll see a realease right after Duke Nukem gets threaded news reader and RSS support.
until ( $win ) { &cheat }
On Atari 2600. They've got the splash screen, but they can't figure out how to get the other 2 GB on the cartridge.
Wait...this *is* just a late 4/1/06 joke, right?
120 characters for a sig? That's bloody useless.
thsy should have posted this 2 weeks ago. This along with boot camp would have made April Fools really fun.
The war with islam is a war on the beast
The war on terror is a war for peace
The brand itself seems to have lost a significant amount of value and overall relevancy to me. I remember many endless nights playing Duke 3D, and the great world it immersed you in. The character itself was great, as was the game. Everyone was excited to see what they could do next with the franchise, and they sounded really ambitious about what they wanted to do. Then, time passed.. and passed.. and passed.. and games like Deus Ex came out, which again kicked some serious ass (the sequel maybe not quite as much). So, obviously the industry has moved on, and would this game coming out even make as much as a splash as much as it once may have? I mean in all this time, they had plenty of opportunity to license another engine (again, like Deus Ex) and take the original game to the next level. Instead, I honestly have no idea what they have been doing, and in the meantime, many other great games have come along to fill the void. No matter what they come out with at this point, it is never going to live up to the expectations that they have working on this game, theoretically, for 10 years now.
Considering they've already been paid out something like 4.5 million bucks according to the article yet have after ten years completed 1 level and some "test rooms" I think it was basically a big scam never intended to be finished.
Boy they sure milked that one for all it's worth.
Wait, I thought it was released 13 days ago...
I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
Honestly, at this point we just want to finish it.
;)
Yeah, whatever.
Jumpstart the tartan drive.
...the funniest news I've read about in 2006?
They're planning a sequel.
I think the most important question at this point is: Who cares? Is there anyone who is still looking forward to this game? Anyone?
I remember playing Duke Nukem 3D, but I honestly can't remember what computer I was playing it on because it was so long ago. It isn't like there haven't been three or four generations of shooters since this game was announced.
Sure the original was amusing, but it wasn't that good. Just give it up. No matter what they finally release, it won't be worth the wait and no one will really care.
Hell, I get it just to put it on the shelf, whether it is crap or win.
It might look good next to BOB and Daikanata.
The universe will surely implode.
No, that was the lead balloon that 3D Realms just dropped.
The higher the technology, the sharper that two-edged sword.
Manhattan Project or something. I've got a copy, it's fun.
What they don't say:
the game will be of the tabletop type. You know, pencil & paper.
No one quipped about the Phantom game console yet?
So they've built a spambot that runs from inside a game? And all it took was 10 years. Wow...what innovation.
Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
I think the line between useful and interfering GUIs was crossed with Mac OS 8.5, although I know some that would say it was really the move from System 6 to 7. I admit, System 7 days were Good Days. That could also be the fact that I was 8.
... a test level, a vehicle sequence and a few test rooms????
...even the duke nukem forever april 1st joke is late!
Judges and senates have been bought for gold; Esteem and love were never to be sold.
1. Some game website will first frown on it, then get a beta copy and hype all the neato features.
... oh fuck call it Far Cry 2.
2. Other testers will then buy $800 graphic cards to test it out on their vapor cooled 5Ghz Pentium4 box, then say, meh, only gets slightly better FPS than Jazz Jackrabbit or something equally stupid
3. The game will be released, it will sit on 5 CDs instead of one DVD to keep "costs down" and pirated versions will appear with all the speech replaced with mexican festival music
4. People will realize the game is as deep as the pamphelet their latest credit card came in and will toy with the game until 17 minutes after initial release someone posts a complete walkthrough with every secret bonus and glitch found.
5. The online site will be inundated with delinquant 13 yr old sharp shooters who won't give us hard working adults a chance to just play the game and have fun.
6. Some dude in Korea will die after playing the game for 79 hours straight.
7. A full week after the release of the game a dozen patches will come out to fix various holes in the game [re: pirates] and each one will take a full 200MB to replace 39KB of code in the binary.
8. A full week and one day after release the game will become yesteryear news and people will be clamouring about the latest "let's kill the mutant aliens in obviously dangerous situations game"
9. The folk at 3DR will be vindicated then bought out by MSFT and outsourced to India to make the "books" look good.
Tom
Someday, I'll have a real sig.
This game came and went when Duke Nukem Forever bashing was at its peak. Manhattan Project was more of a side scroller with a 3d twist, but was still a ton of fun. I don't know why this was stayed under the radar, I found it a ton of fun personally... and it still had the twisted humor.
Demo of Duke Nukem Forever
Like Ebaums World? You'll love Shizzville
Can the moderators forgive me for not saying anything of value but:
HAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAHA!!!!!!! pull the other one.
Seems feasible, it clearly isn't intelligent design.
Boffoonery - downloadable Comedy Benefit for Bletchley Park
Because of this, the instant it's released, a million people will rush to buy the game just because of the hype.
It may be that a week later, the game will turn out to be shitty, and no one will care, but I'm predicting that the game will at least cover its development costs within that first week.
Obligatory Soundbite Catchphrase
From a marketing standpoint, Duke Nukem lost its brand effectiveness a long time ago (and arguably morphed into something very negative). It's like releasing Q*bert Reloaded. Who's going to buy this damn thing?
I think its just too funny to see a) that Wiki has DNF listed in their site and also b) the image used on their page. That image alone really dates the game. I vote they use that original image for their auctual game box.
Click Click Bloody Click PANCAKES!
If the big feature they have is that the game's character can e-mail you a form letter then the game is in even worse shape than I ever imagined. They don't talk about innovative gameplay at all, but they were sure to show off how Duke can write you an e-mail probably telling you to "keep it real!"
This "feature" should be a late addition in the final production or something a programmer added on their lunch breaks, not something to show off.
And yet everyone else has already surpassed the Unreal 2.0 engine, and maybe even Unreal 3.0.
Are they going to be developing Duke Nukem forever?
George B. should just shut up until he either sells the game or delivers it. He's wayyy past "hype" and moving past "pity" onto "people wishing he would just go away"
Why does 3DR bother? This game will get crapped on no matter how good it really is. The common refrain will be "It took them ten years to do this? "
They would be MUCH farther ahead to sell the game rights to someone else. 3DR gets money now, the new developer will catch all the crap when the game is launched and 3DR gets to say "Well, gee. Maybe we should have picked someone else."
"The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it."
Inspired, insightful thinking like that is getting Duke Nukem finished and downloaded to your computer at lightning speed.
--
make install -not war
I bet their electronic game reviewers won't let this see the light of day.... yeah, that's the reason it's so late.
Damn, that's pretty cutting-edge, being able to store and retrieve string data. Valve and id had better watch their backs.
If one can believe Amazon: http://www.amazon.co.uk/exec/obidos/tg/stores/deta il/-/videogames/B00005NCEZ/pictures/ref%3Ddp_pics_ smp/202-8135606-0966225
It even has screenshots...
Join the anonymous, help develop the network: http://www.i2p2.de
I liked it better the first time it came out when it was called Serious Sam 1+2!
Duke Nukem Forever postponed waiting on release of next version of SeaMonkey. Single-Player demo...err...video clip...umm...sound byte...sigh...unedited text from blog at 11!
...all I can say is that DNF had better be at least as funny as the original, and have as many well designed levels with all sort of hidden features and gimmicks, although I must admit that I really only played the first few levels or so SP as we usually played DN on a LAN, after beating DOOM to death over a LAN, although I DID end up playing more of DOOM SP than I did DN. I really don't know why as DN had some really neat features for the time, and some of the background and sound bites were plain hilarious whereas DOOM was just another Id slag through a shooter that looked nice(for the time, of course DN looked better as I recall, it's been a while...).
This gives me an idea.
1. Announce game
2. Start working on it 10 years from now
3. ???
4. Profit!
*MIB memory-eraser thing flashes*
All right everybody, we at Headcase88 Enterprises are starting a new game, simply named "Ben". Scheduled release date: Summer 2007. If it takes us much longer than that, expect an awesome game!
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
It was almost done so they decided to throw more programmers at it to speed it up. So we can expect to see this never...
NJ Local Music Scene
Actually, according to them they are relying on interactivity and storyline, rather than just eye candy (i.e. graphics). I think they are clear on this point, at least in their forums. They've also rewritten a lot of the Unreal 2.0 engine to support interactivity.
Quake 3 was a good example of excellent eye candy - but crap for interactivity and storyline. Pretty boring after awhile.
FWIW I'm definitely looking forward to DNF, so I guess you could call me a fanboy and all that...
Even if it does release, due to all of the hype, it will have to out perform every game on the market both graphically and in the story. If it fails to do that, it will flop very quickly. What is the point of developing a game this long if you can not even out do the current market?
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
It's a reasonable educated guess that a 10-year-old game design will be received very poorly. It's kind of like if you spent a hundred years developing a missile defence system.
Big F****** Deal!
Friends don't let friends line-dance.
DNF shouldn't need fancy graphics. Ok so make them better than DN3D, but that wouldn't be hard. My friends and I were still playing DN3D together, long after Quake (GLQuake!) and Quake II were out, simply because it was sooo good. All DNF needs is Duke (of course), his attitude, a good interactive environment, some big guns, and lots of aliens to kill. We used to play this level that was set in a supermarket; having an RPG firefight in the milk section was just pure class, milk everywhere..
http://www.gamepro.com/computer/pc/games/previews/ images/50334-1-2.jpg
Then upgraded to the quake 2 engine:
http://games.cnews.ru/trophy/screens/duke-nukem-fo rever/aai.jpg
Not sure what engine this is from 2001: http://www.gamenavigator.ru/pub/gallery/news/news2 005100605.jpg 2001
If you are out of the loop like me:
http://www.planetduke.com/duke4/faq/
I can't find a single current screenshot on the web and am very curious. Anyone got a lead on that?
Brought to you by Carl's Junior.
I wonder how the people working on DNF managed to keep it up without having seriuos burnouts...
I mean... hearing the phrase "Hail to the King Baby" day-in day-out for 10 years must drive anybody INSANE!!!
You have to admire their perseverance. Somebody should award them with a world record or something...
Y
Its still real to me damnit!
Honestly, at this point we just want to finish it.
:-p
With a motivation among the devs at this level, what quality can one expect from the game?
Beware: In C++, your friends can see your privates!
I guess it'll be released roughly around the same time as Prey and TeamFortress II?
'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
What kind of terrible attitude is this? I read this as "we realized we really screwed up, and that the product isn't even really very good... we are all sick of it and just want to put it behind us".
I'd feel a little more loyalty to the product after investing 10 years of my life into it, and if I didn't... I'd know it was time to admit defeat, chalk it up to (extremely painful) lessons learned, and move on to something else.
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
Okay, I know this is off-topic, but, being the huge Mother fan that I am, I just have to point out that Mother 3 was in development longer than DNF has been--Mother deserves more attention. =(
Contract for the Crytek game engine... Because that would be perfect for the Duke's universe. Then concentrate on clever level designs and all the funny stuff that made Duke so fun to begine with.
MadOgre.com
> Duke standing in front of a computer and emailing the player
Duken Nukem Forever - The EMACS of games!
what? oh....
Stop reading too much into it. He's saying exactly what he's saying: After nearly a decade, it will be literally impossible to "blow away" anyone. Best case scenario, they'll get a "Well, it took long enough, and it doesn't suck, so I guess that's good". Worst case scenario they'll get "All that wait and we get this steaming pile of crap?". No matter what they do, they're fucked. It's just been too long.
The video hardware requirements for DNF have already been known for years. It's written for the Bitboys Oy's "Glaze3D" card. As soon as the Glaze3D hits the store shelves, DNF will be right alongside the new video card.
At this point. I personally would like to see it, but I'm not expecting anything extravegant from it. I wouldn't even rely on it for solid online play. The fact that they have taken 10 years to make the game doesn't say much about their speed. Thus, patches to fix hacks, flaws, and various other things could take as long as...you guessed it, 10 years. I remember Valve really screwing up game play with their patches and updates...I wouldn't be surprised if the same thing happened here.
Either rate, I know that if/when it ever comes to market, it won't be something I'll rush to buy. I've waited this long, what's another 6 months...year....10 years. Hell, I might just wait until it's in the bargin bin. There's this little saying that fits well here. "Don't let your mouth overload your A&&" and we can't forget "When you set your expectations too high, you're setting yourself up for disappointment"
I can't help looking at the block haircut and the glasses and start thinking "If Drew Carrey went to the gym and took steroids...."
"Whose line is it anyway, suckers!"
When you sympathize with stupidity, you start thinking like an idiot.
This will be the saddest failure in all of video game history, if it isn't already. I mean, honestly, they are wasting time having the in game character EMAIL the player? If this is where they think video games are headed, everyone involved in the development of this game should be lined up and shot.
Why would anybody buy this game? This industry is quckly tiring of one vapid 3rd person shooter after another. Buy the time DNF ( Did Not Finish more like it ) comes out, 3rd person shooters will be fads long forgotten.
Can we say mismanagement? The amount of time and money invested in this game is astonishing, and anyone worth their salt in this industry would have either given up, or tied up the game a long time ago. By now, if they are still struggling to develop the game engine, then either use the engine from Halflife 2, Doom3 or Unreal Tournament. Give up trying to make your own engine, it ain't working.
It ain't rocket science, yet you think these guys are in the processed of making the most astonishing game in history. Its FREAKIN DUKE NUKEM. I mean, people didn't play this game for a transcendental mind blowing experience.
In the end, people just want to blow sh*t up. Not get spam from their video games.
I haven't thought of anything clever to put here, but then again most of you haven't either.
It seems like the guys at 3DR really DO have a problem with release dates.
How can anyone expect these guys to release the game if they can't even release their April Fools' Day joke on time! You're 12 days late! =P
João Pinheiro
I will be disappointed if DNF ever sees the light of day, and I am confident that the slashdot crown will agree with some cajoling into reflection.
There are only two outcomes worth considering:
1) Duke Nukem Forever will be released and will be amongst the best games ever; will be surrounded by attention and like a pitiful candle will be snuffed out before it has fully lit up the room. And the DNF vapourware storyline will be lost forever.
2) Duke Nukem Forever will be released and be as crap as Daiketana, and we will scoff and say "I told you"
So frankly, DNF has a lot more mileage going for it if it is never released, as long as it is touched upon once in a while and these dialogs take place.
This signature intentionally left blank
...just what sort of a biblical failure they are about to produce? Nothing they do will be adequate. Nothing they do will satisfy. Nothing they do will be enough. At this point in development, if we can call it that, if there's even an official 'point in development' for a game that's been under construction for ten years, 3DRealms can't even have normal marketing for their game. Worse yet, anything they say becomes some strange and surreal form of anti-marketing in which everyone the world over that knows about this game's history gets a good 10 minute laugh after debasing them for an equivalent period of time.
Who exactly are they trying to sell this game to? God knows it can't be any of us.
I don't buy games out of pity, do you?
Ever get the feeling that the people who don't have anything to say are the ones doing the majority of the talking?
something like "Stop waiting for DNF to come out and get a life, or at least play HL2, FEAR - as old as the DNF project is, go play HL1! And oh ya, we forgot to mention - ZOMG!11 P0N135 LOLZ1!!"
Despite the cliche, it seems that Duke Nukem has become the "Jarndice and Jarndice" of the modern age, reflecting on the evils of software development rather than those of the Chancery division. In all seriousness DN3D was such a pathetic story it would be funny.
I wont be surprised if they make more money from the book about what not to do with a game/generic development project than they do from the software itself.
"The first thing to do when you find yourself in a hole is stop digging."
is that DNF cant be displayed on conventional screens. All the faqs and articles forgot to mention that you'll have to wait 50 years till it comes out when M$ releases Vista (or maybe even later with Cairo - I remember somebody on /. posting about how Cairo was the M$ Windows Forever os where people ask if Windows will ever have such and such features and M$ replies "Ya, sure, in Cairo"), and holographic displays get invented - not only can you email yourself from ingame, you can do it from a 3d holo-display!
If you know what bishoujo games are (or as we call them in the US marketplace, "PC dating-sim games"), then you might know my company, JAST USA http://www.jastusa.com/. We are an indies distributor that licenses Japanese bishoujo games and translates them, and in our history, we have had frustrating 4 year-or-so development cycles for games, which really sucked. One game that took a long time for us to release did so because we came out with it right as Windows XP came out, but the engine wasn't compatible -- so we had to rework it with a new engine. In retrospect, it would have been better to skip the work and just move on to new products, but we have a small but dedicated customer base and never tell them something can't be done, if we can handle it. I just try to learn from my mistakes and make things go more smoothly next time.
(Currently at work beta testing a game we announced in 2003 or so...)
You've got a friend in Japan: http://www.jlist.com
Yeah, and Jesus is coming back this Easter!
This is a good illustration of how evil the PC is as a gaming platform: If the development time is substantial, the ground you are standing on will change and your development efforts will be wasted.
If they had developed this title for a console, it would have been finished in much less time - since they would not have felt pressured into changing their underlying engine way too many times.. Heck, it might have been a dreamcast title!
Stop the brainwash
DNF = Duke Nukem Forever = Did Not Finish
There are so late that the game is updated before it is even released!
The sooner you fall behind, the more time you have to catch up.
Most games have forgotten the original Castle Wolfenstein game, apparently including you.
Whenever I hear the word 'Innovation', I reach for my pistol.
-- doesn't mean it still makes me laugh like an idiot.
Duke Nukem: Sometime
...that none of the game store were taking preorders on this game. Imagine getting a call from EB, "The release date of DNF has been set back. We apologize for any inconvenience" every six months for the last 10 years.
This guy is a regular over on Shacknews. When Oblivion came out he immediately came on and proclaimed it GOTY. While that's great and all it sure doesn't bode well for DNF for at least 2006, because anyone who knows George B. and his ego he would never proclaim anything GOTY over his precious DNF. But yeah anyway he's obsessing and playing Oblivion yet he's supposed to be the project manager for this. Forget it people.
You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.
You mean like Duke Nukem Manhattan Project?
I go through the same dilemma when I want to buy a new computer! "Let's wait for them to work up on the new physics card"/
They made Doom already so its time for the Duke Nukem. Really at the rate they're going they could cast the movie, make the movie and relase both at the same time.
For some reason I refuse to use either spell check or the spacebar properly.
Please let me dream!
All those moments will be lost in time, like tears in rain. Time to die.
The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it
Does anyone else think it's funny that in racing (say, at the Olympics) when someone crashes or otherwise can't complete the course it's a "DNF" - for "Did Not Finish"?
Still trying to think of a clever sig...
Because anyday now...
they played off the joke. Made some levels "unfinished" and incorporated that into the gameplay and story. It could be pretty funny and unique, and could even reduce dev time.
Every video they released of DNF so far has been awesome. Therefore we have good reason to believe the final product will be awesome as well. Patience, patience.
oh that tagline........very good my friend.
I was about to attack 'learnt' (to see if you learn).
Thank you, it was I who 'learnt'.
Main Entry: learnt
Pronunciation: 'l&rnt
chiefly British past and past participle of LEARN
and me being Canadian that one I should have known.
Now if I only cared as much for grammar.....and puctuation.
The truth about Led Zep should never be told on
Tyranny isn't the worst enemy of a democracy. Cynicism is.
Going forward I think all Duke Nukem Forever postings should be placed under Humour. You know because "it's funny". :)
I wish I could mod you up for your cleverly delayed first post, the subtlety of which escapes the other mods. =O\
which I could never find the answer to elsewhere. Was Manhatten Project what DNF supposed to be but they then went to newer technology? and instead of scrapping all the work they did on it they released it as an 'interim' game?
Kalinga Valkyrie
I am ready for your game whenever you are, great game makers.
...
Yea, right. And monkeys will fly out my butt-cheeks.
But what if they didn't throw away the earlier work, and as you advanced in the game, it would change to more and more advanced rendering engines? And what if the transition between engines were seamless?
Imagine the typical "evolution of man" image, but instead depicting the increasing qualities of rendering Duke Nukem and the world around him. Kinda like this image from ReBoot.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?