The Life of the Chinese Gold Farmer
An anonymous reader writes "This weekend's New York Times Magazine puts a human face to the 'gold farming' profession. Virtual world economist Julian Dibbell travels to Nanjing, China, for a look at the working conditions and first-hand experience of farming gold from virtual monsters as a way to make a living. From the article: 'At the end of each shift, Li reports the night's haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in -- two rooms, one for the workers and another for the supervisor -- along with a rudimentary workers' dorm, a half-hour's bus ride away, are the entire physical plant of this modest $80,000-a-year business.'"
what is bad about gold farming? well, it allows some rich asshole to buy his way into a game he should have worked hard at. it destroys the concept of a meritocracy, and replaces it with aristocracy. hwever, there is no financial replacement for real skill. and so any such bad player behind a high level avatar will rapidly become apparent: a joke
furthermore, what is good about gold farming? well, some guy in china is actually feeding himself on the effort. this matters a whole hell of a lot more than some stupid game and the feelings of the players of that game in my book. real life survival is a whole hell of a lot more important than the romance of a MMORPG
so i vote: gold farming is fine by me
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Wow is dying.
Office league slow pitch softball. Look into it.
What is the cost of living for that area? How much does that 10 Yuan a week compare to other salaries?
At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him.
They've built a mom's basement in China where they can all do it better for half the price. Even geeks aren't immune from outsourcing.
If any of you have access to good prices for bulk tissue and lotion, I have a great idea for the next activity to outsource to China. Access to a tiled area with good drainage a must.
Where does the school board find them and why do they keep sending them to ME?
For longer that the US has been around, persons of wealth used to buy military commissions which often involved them taking over some pre-established regiment, naval vessel crew, or outpost. Likewise placement in religious orders, bishops and so forth, did not involve working ones way up the hierarchy but buying a position. A seat at the House of lords did not come from merit.
Why does this bother you that rich folks can pay to play. Why should they not if they can? It's the way of the world and always has been.
Some drink at the fountain of knowledge. Others just gargle.
I have no problem with some Chinese people making money off of selling "farmed gold" to rich gamers in the West, but the fact that more than 90% of what the customer pays goes to middlemen, rather than the "farmer", in a set of transactions conducted entirely on the internet is rather rankling.
I wonder if I could hire these guys to make me Supreme Commander?
If 'the people' in Amendment 2 are 'the state' then Amendments 1, 2, 4, 9, and 10 benefit the state, not you.
"well, it allows some rich asshole to buy his way into a game he should have worked hard at."
In this respect, it's just like real life.
The thing I found most amazing was that after a 12-hour shift grinding, some of these guys played their own toons for fun.
First of all, anybody who plays video games for 12 hours a day is: a joke.
This WASTES the talents of youth, chinese, unemployed, or otherwise.
This creates an artificial financial system that is prone to manipulation by baddies.
They can make more doing other menial tasks, though less addictive and debilitating.
Reminds me of the poor slobs who sit pumping quarters into the slot...
So I vote, gold farming is dumb.
Bliz should sell gold directly and cut this business out before it gets out of hand.
30 cents an hour amounts to about 48 dollars per month. Putting things in perspective, when I lived in Asia, that was more or less the normal wage of a janitor. Not a lot of money, and life conditions are poor with those wages- but the money goes a long way compared to the same kind of money in western 'civilization'. In those countries, 30 bucks pretty much buys you nutricious, delicious, high-quality all you can eat for 8 people. 20 cents amounts to a liter of petrol which goes a long way as well in those cranky noisy motorcycles of theirs.
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
What TFA doesn't mention is that 30 cents an hour is about the average wage in China. That would be similar to making $16 an hour in the US. To play a video game.
Mindark, the guys running Project Entropia, recently set up a deal with China to have a full universe of planets and things... along with the recent addition of banks (i.e. pawn shops, which aren't up yet, but should be soon) this whole thing is just going to get worse instead of better... in PE you actually can make money... pay won't be as good as the stuff mentioned in article though, but could be if the employers figure out the system the right way... I can just see real "sweat shops" collecting sweat off the mobs of Calypso all day... kinda makes me not want to be a Calypsan anymore...
so that means that if he is earning 30c/hour then he is only collecting like 25 gold coins in an hour. Seems to me if he'd work harder he could make a bit more than that. I don't exactly know how common gold is in WoW, but it seems to me that after a month or so of work, his character would be of sufficient level to be making a lot more money than that.
What other job do you know of that putting extra work actually incurs better pay? How many of you wish you got payed on scale with how productive you were? (obviously joking since we are all at work wasting away on Slashdot)
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
100 gold coins takes this guy Li 4 hours to come across. He gets paid $0.30 for it. I pay the end seller $5 for the same 1 hour of coins (25 gold coins). So I'm basically saving myself 1 hour (or more, if Li is extra-efficient) for the low cost of $5. Sounds like a winning situation for me.
As for Li, it sounds like a good place to start also. It's a new market, and in all new markets people have to work for peas (or less) to until the market breaks open. We might see Li running his own show in 5 years (or we may not).
Until then, he gets to work indoors, on a computer, smoke as much as he wants (try that in the US!), and learn a skill that some may consider mundane, but shows a helluva lot of marketability with a longterm and bright future. Now it sounds like a win-win situation.
I really like the part where he was saying that he was making less money as a vehicle repairman. It really brings the discrepency of money accross the world to light. Although the shifts seems fairly excessive they seem to be able to live off of it decently. I really have a problem seing the downside to it. Besides the fear of taxation and policing by the providers of the game. They are providing a service for a fee. If people weren't willing to pay for it they wouldn't exist. Inflation works both ways. If people with more money buy the best gear its easy for the people not willing to pay up for their gold to make a lot of money selling the gear they get for profit. Really isn't it about finding what makes the game fun for you and doing that part of it?
If it were my game I would not mind that people were gold farming. But I don't own it, Blizzard does, so they get to define what the rules are. Although I think it's pointless to fight things like gold farming, it would seem more practical to embrace it and have some control over it. (like set up a currency exchange rate for it).
One thing gold farming does is exploit a weakness in a games economic system. Which can introduce imbalance through inflation. But this is countered somewhat because NPCs don't participate in the free market and have (generally) fixed pricing. But the price for things you can't buy from an NPC just sky rockets as the gold farming persists. the buying power of your gold will just keep going down as long as it is easy to get. just shell out the price of two months subscription and you are set for a good deal of time on gold, at least for normal in-game purchases.
“Common sense is not so common.” — Voltaire
Don't risk YOUR dollars going to a terrorist organization!
Buy gold from certified free range, organic gold farmers.
Look for the Union Label.
Okay, now someone else come up with the cute union name for gold farmers. Extra points if the acronym is equally amusing.
You need to hire your own Chinese guys to farm gold for you! There's a 1600% markup on Chinese gold, if you go through the retailer.
Weaselmancer
rediculous.
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day. At $.30/hr these guys have a pretty easy job compared to a lot of the textile and merchandise manufactures where people are getting paid less per hour in much more dangerous environments.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Why do you need people sitting around at in a ball-sweating cubicle, busting balls or getting their balls busted, when you can just use BOTS to harvest gold? Is there some kind of a barrier that stops you from using trainers or bots to farm gold? Plus, you don't have to hire people for work. This whole thing is really surreal, I mean, that guy probably barely gets his bread at a whopping $600 monthly salary by playing some GAMES!?!! If that's how you feed yourself, then fuck WoW. I mean, that game was meant for some you to relax on weekends and playing with friends, not to earn all of your living with it!
http://www.penny-arcade.com/comic/2006/04/14 Need to get me one of those... imagine the savings! :p
I keep telling myself I'm not the desperate type.
I'm willing to pay 30cents an hour for some "terrorist" to play 12 hours of WOW a day. Not much time life to pay for jihad after that anyways. Not that your income tax doesn't go toward funding oppressive regimes accross the world. And your paying much more then 30 cents an hour for that priviledge.
Nothing new here. Who makes all the stuff they sell in Walmart? Look at your cloths, shoes, electronics.. "made in china"
$0.30/hour sounds like just enough to afford food while sleeping in a shed, but when you consider that housing is also provided, it's not so bad.
Seriously, for $0.30/hour, you only have to work 1 hour per day to afford three meals of delicious ramen noodles. So with 1 hour of work, you have food and housing, and the other $3.30 you earn per day is free to be spent on hookers and blow. A good life.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
1. accepting that which is ugly but immutable. such as death
2. accepting that which is ugly but changeable. such as the aristocracy, or classism, or repugnant contrasts between the rich and the poor
yes, you are correct, aristocratic abuses are an ancient scourge. so is slavery. so is racism. accept these things as well?
a meritocracy is difficult, and in a world of human beings, never 100% possible. so what? we should stop trying to be fair to one another just because people can be ignorant?
you're not wise, you're just a cynic, with no heart. when i read words like these:
Why does this bother you that rich folks can pay to play. Why should they not if they can? It's the way of the world and always has been
i think, frankly, that you're just a loser and an asshole. you have no human conscience, you have no sense of morality, you don't believe in social progress, which does actually exist in this world
i don't believe in karma, but if it existed, i'd wish you would be reborn as a dalit
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
is to not play.
I both love and loathe gold/item farmers. First, the reasons why I loathe them (most of these should be obvious to anyone that plays any MMO...I will stick to WoW since that is what most people play) For one, it helps to drive low-level blue prices to completely INSANE levels. Yes, I am aware that this is also because of twinks, but I am quite sure many people twink their toons out with gold that they have purchased. A general increase in the cost of everything (due to more players having gold in hand) also occurs...thus you have speed potions which sell for as high as 10 gold per stack of 5 on some servers, etc. Farmers also inevitably make it harder for a player to farm for him/herself; I like farming the same places they do for the same reasons that they do! Now, for why I love them. As previously stated, someone on the other end is indeed being fed and kept warm because of gold farming...Blizzard makes even more money due to the multiple account purchases meaning they have more money to invest back into the game. Gold farmers also help increase the supply of items on the AH (unfortunately, they are generally overpriced though...) All in all, the biggest issue I have with it are people standing in the cities with an incomprehensible name spamming of /say adverts for various gold-selling sites. If it weren't for the in-game economic impact (which isn't as drastic as people think it is) and the /say spam, I frankly wouldn't have a problem with WoW farmers at ALL.
Besides. It makes it easy to tell if someone actually PLAYS the game or not (Hint: if they are decked out in BoE blues/purples, they don't play the game.)
Living With a Nerd
They should try cornering sectors of the market in the AH. I make more money trading there with my lvl 20 char than I do questing, buying from people at low prices and selling at higher.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
said what i said with 100x more wit and intelligence
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I find it interesting that the article doesn't talk about the whole secondary industry that's popped up as a result of the popularity of gold sellers: spam and anti-spam measures. I couldn't care less about whether or not people sell gold. What I do care about is that I get a poorly worded or even gibberish whisper every two minutes from some character asking me to buy gold. Often the whisper doesn't even include the website or the name of the company! It's almost as bad as email now.
No-fucking-body.
But our culture hates cheaters, so we hate gold farmers.
Blar.
This is what happens when you have cronyism in the guise of capitalism, paired with vastly disparate wages between the workers and mangement/ownership.
The workers in this sistuation do not have the contacts or capital necessary to get the required permits to run a business like this, let alone the capital for equipment and workspace. This is compounded by high unemployment in areas of China, so that workers are easily replaced.
It amuses me to no end (until I think of the hardships endured) that a nation whose ideals are founded on collectivism has near-powerless workers in the employment market.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Yes, working in a sweatshop making nike shoes is so much better.
Maybe someone should create an fair-trade gold business where the farmers get paid a fair wage.
I make a reasonable middle-class wage by going to work and not spamming blogs with scams.
Just another category of imbalanced trade for the current account weenies in the Treasury Department. The only thing I want to know is, if you look on the back of the gold coin after you buy it from the online retailer, does it say Made in China?
What do you mean they cut the power? How can they cut the power, man? They're animals!
Here's a challenge to all of Slashdot: Cut out the middlemen.
Gold-farming isn't going away, but at least it could be a positive social force, fighting global inequality while building IT capacity in the developing world. As it is, most of the money is going to middlemen. But the product is virtual, and we can bring farmers to markets at potentially no cost. If 100 gold (or whatever the unit) retails for $20 in the west, then let's transfer that money into technology cooperatives in developing countries, who use their non-gaming hours to provide email, web access and other vital resources to their communities. Wouldn't you rather buy 'gold' from a fair trade source? Given the enormous markup, it might even lower prices. And here's the kicker: A community center could have kids playing for free in exchange for donating "gold" to pay the bills. Along the way, maybe they take attend a class on HTML programming, and start thinking more like IT professionals than farmers. Suddenly buying "gold" starts feeling a lot less exploitive.
So have at it:
1) We need a web portal to connect buyers and sellers directly. Can ebay do it? If not, how?
2) We need to explore a certification model, such as TransFair USA's fair trade certified produce.
3) We need a start-up information kit with instruction on how to open a community technology center (such as Room to Read's), but financed by gold farming.
4) We need a micro-credit source to pay for hardware and software.
5) We need a marketing movement within the gaming community.
At least you learn how to sew and PRODUCE SOMETHING REAL.
What good can come of learning how to kill virtual deer?
Check and mate.
Comment removed based on user account deletion
am i the only one who registered this as an allusion to the whole "intellectual property" theme?
Just as a side note. There world wide PvP tournament hosted by blizzard with real prices. Wether gold farming has an impact on it, i leave unanswered.
he's talking about real life
in my parent post, i say as much: who cares if a rich guy buys into a game
but now read his comment again. he's not limiting is comments to a game, you're wrong. he's talking about accepting aristocracy in real life
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I am TheRaven on Soylent News
I stopped reading at "Night-Elf Wizards" Anyone who plays knows that Night Elves cannot be wizards. I don't care of the focus of the article is somewhere else, if they over looked that detail, how many other details did the reporter overlook? I despise inaccurate information.
I don't think I'll ever get the stink of geekiness off of me after reading that.
when it's hurting a game played by a bunch of rich kids (and if you playing MMORPG for leisure, you are rich by any world standard), and some poor guy is feeding himself on the proceeds, then by all means, damage the quality of a service paid for by others, 100% acceptable
i really don't care that some rich kid thinks their expensive distraction is being hurt. as far as i am concerned, they are wasting their lives away in a fantasy game. really, i am completely uncompelled to care about how a fantasy game's gameplay is damaged. 100% do not fucking care
seems like a small example of social justice to me: poor kid makes some cash off of a rich kids useless distraction. i consider it an idiot tax, i love it
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
How is this different than those fake degrees that Universities given away to famous people. It cheapens the whole education experience.
I don't think you can say that China is really founded on ideals of collectivism. More like Confucianism, which teaches subservience to authority. Collectivism is a new thing in China, and the rulers there have never done more than pay lip service to it's ideals.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
but the fact that more than 90% of what the customer pays goes to middlemen
90% is a heck of a good deal for the originator compared to real physical goods examples in the world. Look at how much diamond miners in the Congo and Sudan are paid: they get not shot for digging up diamonds. Comparatively these Chinese guys, who work in an office and get company housing, are living like kings. I spent over a month in China last year and 30 RMB goes a long way; you can eat out on the local equivalent of cheap fast food all 3 meals and have plenty of change. And the Chinese are seriously frugal; I get they put 28 of those 30 in savings. They're not getting rich in a hurry but there are MANY more people in the world who need our concern, like the aforementioned diamond miners in the real world.
China is a country full of middle men. It's part of their culture. Instead of streamlining processes to make them more efficient, they intentionallty make processes inefficient, due to abundant labor. This is certainly one aspect of Chinese culture that grates on my nerves as well, and it took some adjustment for me.
A witty saying proves you are wittier than the next guy.
...that people pay to avoid it? It's interesting; skill in other games in non-transferable. You can't sell people your muscle memory from playing an FPS or fighting game. I don't see anything wrong w/ gold farming, and I don't see it subverting a 'meritocracy.' It's just circumventing time spent, to which we should be asking: why are we making/playing such laborious games?
Relax. Have a muffin. Enjoy the show. --Slick, Sept 13th, 2007.
Take cost of living into account also. $1.25 US/hr is a LOT more money in China than it would be in the US, due to the cost of living being a lot lower. It's not going to make anyone rich, but it's enough to live on...probably more relative to the cost of living than you'd make working at McDonald's in the US.
Why don't broke-ass Americans steal these Chinese gold farmers' jobs? Does the Chinese government subsidize their life any more than US welfare and unemployment subsidize Americans'? And what about Mexicans? I see plenty of Mexicans working in Chinese restaurants instead of Chinese immigrant labor. Why don't they farm gold cheaper than Chinese labor does?
--
make install -not war
Then they could sell game gold at Starbucks!
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
some guy is putting food on his plate for all of that
increase the spam 100%, decrease the game experience 100% for regular players, etc.
i am completely unmoved
why?
just one, just ONE guy who is FEEDING himself on a gold farming effort is a whole HELL of a lot more important to me than 100,000 rich kids leading idle pointless lives playing a stupid computer game
and you ARE rich, by ANY world standard if you have ANY time to play WoW for leisure
so frankly, i couldn't care one fucking tiny bit out of any of the concerns outlined above, if the cost of in-game frustration and lack of a quality experience is framed against a poor guy feeding himself
in. the. REAL. WORLD
you realize the real world is way more important than any MMORPG according to ANY measure, right?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Yeah, I think that spam is one of the main reasons why gold farmers are hated so much. The situation has improved since the recent patch but prior to that I was reporting around 2-7 spammers a day. As you said, many of the messages were pure gibberish - most likely to try and beat the spam prevention mods.
I can't help shake the feeling that the people buying gold are the same ones who receive an email advertising "CH33P C1ALI5, BUY CHE3P MED5 NOW!!" and get their credit cards out.
-- Using the preview button since 2005
Woot for manual labor!!!
He could write an outside script using a macro language or higher(language omitted intentionally) and the farm the same gold, fire his 9 co-workers, and be a true capitalist.
But hey what do I know, the Chinese Rulz the World cuz everything I buy if from there.
Check, not mate.
I am not a sweatshop owner, but in a Nike shoe shop you're at best completing one portion of a shoe. You are not making an entire shoe, or even a large part of the shoe. You are step 12 of 56, which doesn't necessarily require skilled labor. Some steps might require sowing, but even then most of the work is likely done by a machine no worker can afford.
The end result is that the workers in said factory are probably in a more hazardous environment while gaining exactly as much applicable knowledge as the gold farmers.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
if you are playing WoW for leisure, you are rich by any world standard
it's a fucking GAME
he's putting REAL FOOD on his plate
therefore, all of your concerns mean shit, and are trumped about 100,000x over by the fact the guy is fucking feeding himself
you do realize a poor guy feeding himself is a whole hell of a lot more important than the pointless colorful distractions of the idle rich, right?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
The problem with these types of games is that in their effort to be "massive" they link everyone together in the same type of game with the same type of players. Associating "worth" with your character's stats and fake digital possesions has been the bane of these types of games (and even going back to some MUDs, Telearena, BBS, etc). You will get a good crop of obsessive "gotta have it all" type players, but it really alienates the casual type of player who might like to have access to the high-level content but doesn't have the same amount of time as everyone else. Now, you're saying, "well, that's fine, he'll just take longer to get there", but in a PvP world, you're behind the curve if you're not on all the time raiding with your guild. Really what they need to do is set up "weight classes" for players. Let some servers have time limits on the amount of stuff you can do per day - BBSs used to have thsi stuff out of necessity, but I think actually only allowing an hour or two online on a server would keep things fair and more interesting to casual players. People who want a more "immersive" experience can play on the "heavyweight" servers and spend as much time online as they want. Other things that could help would be adopting a more Eve like approach to skills where you earn them per day, but maybe tweaking it a bit so the power players can still level up by doing tasks, etc. I just think MMORPG makers need to think a bit more about the casual gamer who really doesn't want to spend all day online - 5-10 hours a week for busy people with jobs, families, other hobbies, etc. There's a lot of money to be made from subscriptions outside of the hardcore, powergamer scene.
read it again. in the parent post he was responding to i said as much who fucking cares about a stupid game. now read what he is ACTUALLY SAYING again. he's not limiting himself to a game in his words
try reading comprehension next time, then post
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I took out my qualification of (supposedly), should've left it in. The irony still strikes me, hwoever.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Blizzard et al have vilified gold farmers for one simple reason: they don't want to report virtual gold transactions to the IRS. The record keeping is expensive and fraught with legal peril. It's easier for them to ban gold trading albeit nominally, than it is to keep transaction records for the IRS.
The real problem is the intrusive nature of the Income Tax, not Blizzard or the gold farmers.
Just a thought.
"Man is nothing without the works of man" -- Helvetius
I wish more articles, when they state wages in dollars but of foreign countries .. state it instead as a percentage of living wages. Saying someone earns 30 cents an hour is useless to me because I have no idea what it buys over there or what it means in terms of ability to get 3 square meals and shelter.
it's just a stupid game. a rich guy, buy all gold the wants, i don't care, and I SAID THAT ALREADY: i said as much in the granpdarent post he is responding too. and there's nothing wrong with maids, duh. but that's not what he is talking about. read again, notice what HE IS REALLY SAYING
k thx
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Gold farming is bad, because it destroys the level playing field that is supposed to exist. Goldfarming has the same result as removing tax-funded schooling would, only the rich would be able to go to school, to get the good jobs, with which you can pay for more education.
Every new player in an MMORPG starts with no money, and only the most basic equipment. He or she can then go out and quest and gain money with wich to buy better equipment. Usually other players will sell equipment that they either looted or made with a certain understanding of what a player of that level can afford.
Translated into the real world, you wouldn't try to sell kids a candy bar (level 1-12) for a hundred dollars, you might however sell a good wine for that amount to an adult (level 24-30) or a rare wine for several thousand (level 40-90)
Does that make sense? Low levels do not have much to spend, so prices for items aimed at them have to be low.
But enter a player who has bought his money with real money and all of a sudden that low level can afford to pay extremely high fees. He can outbid all the others, he can meet any price.
This is already a problem since most MMORPGs allow players to have multiple characters so when a new avatar enters the game it may have the financial and loot resources of several high level avatars.
Gold buyers screw up the virtual economy.
Then there is the gold farmers themselves, how does it harm players when there are lots of players just grinding for an endless supply of gold. Well, it doesn't. Right up to the point YOU need to be in that area the gold farmer is in. MMORPG's typically have huge maps that are subdivided into areas each with their own cluster of critters to kill for a specific quest/level. It is however usually fairly easy to kill them all off with small group. To bad if you arive after them and find nothing there. With regular players at least you can wait till they leave and then wait for the respawn. Gold farmers will stick around. LOTRO introduced this effect with its deeds, stat rewards for killing lots of a specific critter. For instance the wolf den in the shire is often farmed by high level hunters who can with one attack empty the area of wolves. A normal player of low level just trying to quest in that area, sorry mate, just wait till the asshole is done. At least assholes will be done, the gold farmer will be there 24/7
The real world example of this is, video game displays were the prospective customer can play the game. Except he can't because ANY active display will be hoarded by kids who can't afford it but do have the time to be constantly there.
Gold farmers get in the way of regular players.
That is just the two things that hurt MMORPG's the most. It ain't about cheating, it is about how it wrecks the delicate balance that makes up MMORPG's. If ONLY the economies were designed to be more robuust. If only quest areas were a bit larger and you weren't so often forced to wait in line to kill critter X.
Sadly this isn't the case. Everquest clones, and we barely get anything else at once encourage gold buying because of their grinding nature, make gold farming possible because of their simplistic nature and finally are hurt by it because of their limited scope.
But frankly this is like preaching to the devil, you obviously never played an MMORPG or the answer would be clear to you.
but i think you'll find that there is some logical tension between the philosphically valid concept of what a cynic is, and the usage of the word in the common vernacular... for better or worse, the meaning of cynic has strayed somewhat in common speech and has acquired a negative tone, even though you are 100% right in pointing out that being a cynic has positive aspects
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
it is going to take society far. it's called robinhood: steal from the rich, give to the poor. works for me, i don't see the problem
i have no problem with that concept at all. social justice isn't always pretty. fuck the rich. if the rich are whining about the quality of gameplay in their utterly useless colorful distraction, how in any way am i supposed to be sympathetic with that over some guy putting food in his stomach?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
All gold farming does, perceived inflation and all, is put a real-world (and surprising to some) value on items within the game.
Why is this? Because even if the prices jump in game, as everyone is quick to point out this is due to inflation. Inflation doesn't come to be because the value of something goes up, it comes from the value of the currency going down. As long as NPC vendors exist to provide a baseline value for items that either only sell or that they also sell, inflation can only go so far. The problem that people seem to have with gold farming is less about the farming, and really has nothing to do with the in-game inflation. The problem that people are really having is in coming to terms with the real-world currency value that people are placing on in-game items. It really is as simple as that.
As for the other common complaints about farming, those being around treatment of workers (sorry, people, but a gold farming job is a dream gig for the vast majority of these people) and around those workers perma-camping areas, exploiting holes, etc. (which is really just a complaint about skilled players with lots of free time - they don't have to be farmers to have the same effect), both of these complaints are non-issues, for precisely the reasons that I put in parentheses after each.
At the end of the day you are left with three primary complaints about gold farming, and the fact of the matter is this: none of those complaints are valid.
Don't like that there are people playing who put more real-world currency value on in-game items than you? Too bad. Don't like that there are people who can get paid to play a game? Too bad. Don't like that there are people with more free time than you? Too bad. Don't like that there are people with less free time but more money than you, and can use that money to offset for their lack of free time? Too bad. Sensing a pattern here? Too bad.
Deleted
Who is really being hurt by steroids in baseball?
Kids who look up to steroid freaks as role models and destroy their bodies with illegal substances (the "think of the children" issue). That and team owners who stand to lose revenue when people realize that the game is about juicing up instead of skill (the real reason the owners have suddenly taken an interest). And of course the athletes themselves who get stuck in an environment where they need to risk serious damage to their bodies to keep up with everyone else (their excuse for using steroids). I would imagine that the money flowing into the development and distribution of illegal drugs would also be a problem (the "war on drugs" angle). That's all I can think of off the top of my head, but thanks for trying to trivialize a serious problem.
Being paid on scale as you put it NEVER works out for the worker. It will ALWAYS be designed that an "average" level of work will get you a below average level of pay so you have no choice but to work faster then someone paid by the hour for the same pay.
There is a reason real unions (hint the us ain't got them) are so against them and why management NEVER EVER suggests it to be introduced for themselves.
It also rarely works out for the boss. Quantity over quality. Oh sure, in simple jobs it works out, farming gold or sorting vegetables but even here it has drastic effects. Hint, a gold farmer paid per gold piece might just not care all that much if the account he uses is banned for suspicious behaviour, he will have gotten his pay by then. A sorter might not actually warn about that piece of glass on the production line, might hurt his hourly rate. By the time the farmer gets the damage claim, he will have gotten paid.
No, being paid based on productivity rarely works out, even for the customer, just try to get good customer support when the support guy is being paid on calls handled per hour. Go ahead, call Dell.
me: "a guy feeding himself is more important than a rich guy's game"
you: "so you're saying it's ok to poison people?"
come again? how the hell did you get from what i said to the examples you trotted out above?
i made a SPECIFIC comparison, and you go off saying that i am condoning posioning people with antifreeze and robbing little old ladies
wtf?
can you answer a quesiton please?
how the hell in your mind did you get from what i said to what you said?
what kind of weird hysterical twit are you?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
as long as you're not Li
I understand your point, but I think that your problem really ought to be less with the prohibitions on gold-purchase or other pay-to-advance schemes, but more with the fundamental design of the game itself. Most MMORPGs are designed to be time-intensive, such that your advancement is tied directly into how much time you can afford out of your day to sit in front of your PC and play them.
That may not be everyone's idea of a good time. It certainly is for some people, as the success of Everquest and WoW has demonstrated. But it's probably not yours, and it's not really mine, either. (I had fun playing WoW for a while, but it's just too damn slow to keep me interested.) But that's the game. That's how it's designed. And that's what a great many of the people who are playing it, are playing it for.
People play MMORPGs because they want to escape reality; they want a world that's disconnected from how much money they make in their day job (and, thus, how valuable their time might be). They want a place where the $12/hr UPS package handler can beat the shit out of the $650/hr attorney, if he can play the game enough, gather enough widgets, go on more quests, whatever. That's the whole point of the game. If you reintroduce a way to capitalize on real-life success within the context of the game, it stops being a game anymore, and instead just becomes a pastel-colored extension of real life.
There is room -- and probably, demand -- for 'games' that take different approaches on the amount of disconnection that they demand from the physical world. I think fantasy worlds like WoW are on the more disconnected end of the spectrum, and I'm not sure that there's any inherent unfairness in making it entirely meritocratic and letting people decide how much of their real-life time they're going to invest in advancement. On the other end, or more towards the other end anyway, you have Second Life type places, which have currency that's exchangable to real-life currencies on the open market. If you're rich in real life, you can be rich in Second Life, too -- from a certain point of view, you already are, in the same way that you'd be rich in any other country, subject to cost-of-living and exchange rates. There's no inherent unfairness in this, either, because it allows people to "play" SL more casually than WoW: if you have a successful RL occupation, you can spend your time doing that, and use the money you make there to buy nice stuff in SL, you don't have to spend 20-hour days questing to get mods.
Neither of these approaches is objectively better than either, at least in any way that I can really see or argue. (I suppose you could argue, depending on your feelings of the inherent fairness of our capitalist real-life economy and labor market, that the WoW one is a purer meritocracy, though.) They each have their strengths and weaknesses, and if you don't like the design of one, rather than trying to subvert the rules and "break the fourth wall" that's so carefully constructed (and desired, desperately, by many people who play them) in some online worlds, it's probably best to find an online world that's designed to be less disconnected from that giant MMORPG called Real Life.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
if you are middle class in a rich western nation, you are rich by world standards
if you can afford to have the leisure time to play a MMORPG, you are a rich person
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Lets take World of Warcraft as an example.
the have created 3 items that all players want, they don't necessarily need them, but they want them. they are epic land mounts, flying mounts, and epic flying mounts. All are obtainable through gold purchases. Now normally this would not be a problem except that they are not low gold amounts. Whereas the current expansion did make gold much more available to the average player the cost of an epic flying mount is very high. It would require a load of farming just for gold to obtain. Yes there are other epic flying mounts you can gain from reputation, a grind of its own, but you still must buy the epic riding skill which is where the boatload of money comes in.
This money issue compounds itself when players have multiple characters all at the level required to obtain an epic flying mount. Simply put, if the cost was not so extreme there would be less need of an outside collector. Blizzard could do away with the bulk of the gold farming revenue by either replacing the costs with quests to get the skill or reducing the cost to something someone can obtain fairly quickly.
I know, I know, some will chime in, "There needs to be reward for work". ITS A GAME. There are many other ways to represent accomplishment in this game, either through battlegrounds or raids of very high content. I have more respect for someone's game skill who can successfully work with others to conquer 10,20, and 40-character instances than who has epic flying mounts.
It was this way in other games I played before. There were suppliers who augmented the average players ability to obtain what was all so desirable without wasting their life farming.
Look, these are games meant to be played for enjoyment. Me, I don't considering farming gold for something that is practically expected of me to have just to group with others. Its a game, I want to play it, not make a job of it. Yeah I spend too much time in it but please make it so I don't have go even beyond that. Its a lot cheaper for me and others to buy our gold if you look on it as a job. the hourly rate to what a 100 gold cost is substaintially lower than what I make, hell its probably close to minimum wage at that.
So, if the game companies have a problem with farmers instead of going after the farmers directly they need to correct the game mechanisms that spawn them.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
if a rich guy buys a +5 sword of icefarting in WoW, or whatever, who fucking cares
meanwhile, if a rich guy buys himself out of a murder conviction in the real world, we should fucking care
big fuckign difference
aristocratic activity on an MMORPG is inconsequential, while aristocratic activity in the real world amounts to corruption and social evil
people can tell the difference between the real world and a game, really
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Bring on the heartless, self-absorbed, unfeeling they-still-make-more-money-than-some-other-parts-o f-the-world-and-they-choose-to-do-this-so-why-shou ld-we-feel-sorry-for-them posts.
Yeah, and sell them at Whole Foods with a big poster showing one of the gold farmers and the story behind his life and his gold farming. It shows him staring passionately at a computer screen in some smoky room with a bunch of post-it notes on the monitor.
"This is Chang Lee. He helped bring this WoW gold to your local store. He works over 12 hours a day, part of which pays back the microloan he used to purchase the lvl 20 paladin he uses to harvest gold..."
Apology to Ubuntu forum.
"since you post on slashdot, you have no right to to tell me my game experience is more important than whether or not a poor guy eats"
uh, ok, for the record: if i have a complaint about an activity on slashdot that actually results in putting food on a poor guy's plate, i hereby relinquish my right to complain about that activity, and will accept it, even if it makes the slashdot experience less worthy
your turn, dimwit
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
You can farm with your lvl 70 character and hand off dealing and trading to lower level chars on a possibly separate account. Little to no likelihood of being reported.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
are you really comparing gold farming and its effect on gameplay in a stupid distraction, a GAME, with robbing someone only a little richer than you?
wtf?!
SLIGHTLY (as in a FUCKING LOT) different maybe?
(smacks forehead)
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day.
... hardly any chubby dark-skinned people to be found at Trader Joe's. Lots of skinny light-skinned folks, though ... in their pretty, hippie dresses and John Kerry bumper stickers on their SUVs. I like Trader Joe's. Ramble ramble ramble ...
The notion of a "living wage" is completely bogus and here is way.
Living according to what kind of lifestyle?
That question is left out. Instead, it is merely assumed that a certain "comfortable" lifestyle will be attained. But what, exactly is "comfortable"?
There is an interesting series in the travel section of my local newspaper about an American female expat living in Buenos Aires, Argentina. She makes a "living wage" working there. This week, she detailed the things that she dislikes about the city (next week she will list the things that she likes about living there). One of the things that she dislikes is that ATM machines don't always have money, don't always give you all the money you asked for (even if there is money in your account), and Buenos Aires is still almost a completely cash-based city. What this meant for her is that she had to visit a series of ATM machines at odd hours every single day, gathering up only small amounts of money at a time, in order to gether up enough money to pay her rent. The task of "gathering up rent money" from scattered ATMs all across town became part of her daily routine. Do you think this would hamper your lifestyle if you're used to living the the USA or in Europe where cash-on-demand is a no-brainer?
That is but one example among countless other ways to measure the value of one's own lifestyle. The fact that Americans are so fat is merely evidence that they have buttloads of free time (due to not having to spend their time on frustrating, mundane tasks) combined with an abundance of food (not to mention little knowledge of good eating). Keep in mind that the majority of overweight and obese persons in the United States are described as "living in poverty". The more wealthy you get in the USA, the thinner you get, statistically speaking. Is that weird? Not at all. It's just that our notions of "poverty" and "abundance" need to be reexamined, particularly in light of the notion of wealth envy. I.e., "I'm poor because I don't have as much stuff as my next-door neighbor!"
An interesting exit question: what are the demographics of the anarchist movement in the USA?
Demographics fascinate me
I don't make the rules. I just make fun of them.
I wonder if any attempt has been made to "farm the farmers". Has any game company identified the gold farmers and then tried to make their efforts less "profitable"? i.e. If Blizzard had, instead of cancelling accounts, made these accounts accumulate gold (or whatever) at 1/4 the normal rate, would this have had more effect on the gold farmers? Or choose a random % of normal every hour, not to exceed 101%. I'm sure this would be noticed pretty quickly by the gold farmers, but it might be somewhat amusing. Or, cruel, depending on your perspective.
As I don't play any MMOs, I'm kind of ambivalent about the gold farming "issue" but I do find this topic/TFA interesting. Makes me think again that we should not have given China most favored nation status without some human rights agreements.
...that I'm getting ripped off in my purchases, mostly by the various middle-men. Even accounting for the cost of a computer, the WOW account, the electricity to power the computer, and the space in which the computer and the farmer sit... it seems like a lot of people are making money for just connecting two people.
This article makes me want to, more than any other solution, reach an open-ended agreement with a single farmer to provide me with full-time farming services in exchange for a much-closer-to-retail rate. Figure a target of eight-hour workdays, flextime (since I don't care when they farm up cloth, leather, ores, gold, signets, etc. for me), for 2-3 times what they're making. I'll even pay for the account. Just a steady stream of all the treadmill shit that is in the way of the actual fun part of the game. They get a closer-to-living-wage, IGE goes out of business, I get pretty purples. Everyone wins.
So... anyone speak cantonese or mandarin? Or failing that, any off-duty farmers (of any nationality) speak english and read slashdot comments?
I have. It ain't hard.
A Few Facts:
1.GM's don't bother me.
2.I do error checking, if one fails I start another not necessarily the someone.
3.I use bots in botz teams (if you writes botz - you know what I mean)
4.They are not obvious to the casual observer.
5.Anyone who does this manually is ignorant and can't compete I don't care if they have 9 man teams or not.
6. WoW, EQ, or which ever software don't even know what going on cuz I compile my own names. Let them scan all they want.
7. Microsoft Windows use to install a program call "Recorder" in Win 3.2 that made botz but decide not to include it in there later OS's. So Microsoft must approve as some level.
8. Someone who writes a script to automate a task (there by eliminating Carpaltunnel Syndrome) is a hero in my book.
http://omgrawr.net/quote/4387
Ummm... how exactly is that different from real life in the physical world, where we constantly have to worry about money buying elections much less pretty much anything and everything else?
I'd argue that is exactly what money is intended to do and represent, whether real or virtual. The real problem in both paradigms, and I suspect your real complaint, is that such games are all about capitalism and concentration of wealth and resources and the inescapable undercurrent toward monopolies. If you don't like that sort of game, you might just have to create a socialist one that encourages social ethics and the greater/common good, because THAT is not what any of the existing games are about.
It seemed like a good system to me. The people who were decked out in bazaar gear and asking newb questions were easy to spot and really didn't cause me any problems. And as somebody who farmed gear and platinum as a summer job, I was glad to equip them.
it allows some rich asshole
Why do you assume he's a rich asshole? Maybe he's just a nice, average, guy with a JOB.
buy his way into a game he should have worked hard at
Why should he have 'worked hard at it'?
This whole thing seems to assume that somehow grinding out levels is more 'impressive' than working in the real world.
it destroys the concept of a meritocracy, and replaces it with aristocracy.
And what is 'meritorious' about playing a computer game 20 hours a day? I'd say having a real job and then playing a computer game a couple hours a day tops is more meritorious. Just because the most productive thing YOU can do with your life might be working at McDonalds doesn't mean someone who has a job that lets them buy some gold pieces is an aristocrat.
Or maybe that's the real problem here - if you can't win at something by virtue of being the only person willing to play on your computer 20 hours a day, you've lost the only thing you can be good at!
hwever, there is no financial replacement for real skill.
Real skill? Are you kidding me? In an MMORPG? Name me ONE MMORPG where the top players are determined by 'skill' in anywhere close to where they are determined by amount of time the play a day.
paintball
Sony did a white paper on the Station Exchange economy which noted that the largest sellers were 22-year-olds (who have plenty of time but not a lot of money) and the largest buyers were age 34. These older players have more money than time, and that fact drives the demand side of the virtual economy, creating a sustainable market for both power-leveling and game accounts.
RichM
Data Center Knowledge
If an individual in China posted his "isellgold.ch" web site and asked for your credit card number, would you give it to him? If he doesn't farm your server, would you do a google search through hundreds of hack, warez, and cheats sites until you find one with a link to someone who farms your server and accepts credit cards?
The middlemen act as a "legitimate" front to a distributed back-end operation. I don't think there's any doubt that they are necessary for this operation.
Now, regarding the price, other posts have established that the farmers are paid a little better than the going rate for unskilled labor in China. US customers pay the going rate for gold, based on years of market experience on the part of the middlemen. The middlemen pocket the difference because neither end complains.
The free market doesn't work to minimize prices. It works to find a balance between bid and ask price in a transaction. In this case, ask prices on the farmer end are low, and bid prices on the consumer end are high, so the market acted to create middlemen to absorb the difference.
It doesn't hurt to be nice.
why don't they play online poker?
.50/1 limit or 1 table .25NL, and there's lots of room for advancement.
getting a winrate better than 1.25/hour is trivial. you could do it playing 2 tables of
I thought it was worth noting. Julian Dibbell wrote "A Rape in Cyberspace" which brought a crushing amount of attention to Lambda Moo and some say effectively destroyed it leaving many old time Lambda users very bitter. The best way to stir up convo on Lambda to this day is to simply mention his name. Lambda still exists. I've been using it off and on for many years now. It's funny to see Julian pop up again after all this time.
Whether your giving someone $$$ or farming yourself you're "paying" for the gold.
I'm curious though, do you wonder why the guy who takes his Ferrari to someone else to get it detailed bought it in the first place?
What about the person who has someone else do all of their pool maintenance?
For many gold farming is one aspect of a game they don't consider "fun" but other aspects are enjoyable enough that they are willing to part with $$$ so that when they log in they can focus on the things they like to do.
Inflation. Deflation. Banks. Interest rates.
Wait... most people play a game to escape from that crap.
Sorry, bad idea.
I am very small, utmostly microscopic.
Steroids aren't illegal, they are controlled. Under the care of a doctor with regular blood-tests, they are quite safe and quite legal.
The game is about 'juicing up'? Steroids give you more muscle mass, and thereby make you stronger. You're saying that stronger players negate the skill factor? Maybe baseball should stop their players from lifting weights, eh? Maybe they should just run laps arround the bases, practice drills and that's it? Do you even read what you type?
If it were legal to take steroids for performance enhancement, the players would be able to have proper doctor supervision, and would not compromise their health. As it is, they must sneak arround to get that edge, and they are compromising their health. The government made it illegal to use steroids for performance enhancement, but people want that enhancement. People don't want to go to jail tho...so they compromise and don't use steroids with the proper blood-tests and doctor check-ups.
I hope I've opened your eyes...the lines you spout sound straight out of a D.A.R.E. presentation!
Blar.
But it is fair. Nobody is stopping these guys from setting up their own business.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
The fact that your level 47 avatar can slaughter an entire plain of level 30's with the same single-finger-salute that had no effect on that level 3 landstrider a month ago has nothing to do with skill and everything to do with simple time-served. Frankly, after wasting countless hours slashing through endless droves of completely uninspired beasties on WoW just to endlessly level up an erg at a time through weeks of tediously dull quests and insipid wandering, I don't blame people for buying their way in, though I question the worth of it...I mean, just how much better does it get after you've dedicated 2700 hours to the !@%^ing thing?
MTV's Gideon Yago did a report on this a long time ago showing the working conditions and discussing wages. this is old news.
100gc/10cy = 12.5 cents, US.
30 Cents/hour = 4 hours/100gc
9 farmers @25gc/hour * 12 hours = 2700gc (270cy, incidentally)
2700gc @ $3/100 exchange to online retailer = $810 per day
$810 * 300days = $243,000 US; NOT 80,000.
2700gc @ ($3 - 1.25 labor) =$475 * 300days = 142,000 NOT 80,000
Unless the overhead costs for internet and space rental cost 60,000+, this is way more than an 80,000/year operation. PLease verify ALL other facts before disseminating this potentail FUD further.
Sometimes, life itself is sarcasm...
Someone needs to rape Julian Dibbell with kitchen knives.
Let's put that in cold perspective.$20 for 100 gold? Which planet are you living on? IGE is the biggest and arguably the most expensive, because they tend to shy away from affiliates which use excessive numbers of bots and account hacking. Even there, however, $20 would get you about 200 gold. Go to the shadier sites, however, and you'll find $20 would get you almost 400 gold; in one case, nearly 1000 gold.
Odd, that, isn't it? You couldn't possibly hire even a Chinese gold farmer for that kind of wage. So what's going on?
Simple. Someone used a handier and much cheaper way of obtaining gold than by hiring Chinese people; steal it from another player.
All those keyloggers on the WoW forums and buried in advertisements to some sites, with web browser exploits attached? Yup, that's right.
To a black-hat, right now, a stolen login and password to a World of Warcraft account is worth more than a stolen credit card number, and it's a lot easier to sell on to an affiliate.
That's where we're at now - people buying gold are directly funding the creation of malware... Still feeling good about it? Thought not.
They get paid to play games all day. In the article, it said one guy plays for 12 hours a day 7 days a week. I am lucky if I get 2 or 3 hours a day 5 days a week - and I don't get paid for it.
Oh, pshaw. It'd be a level 70 Night Elf Hunter. Duuuur.
I believe the virtual world's population, game mechanics, economic framework and a number of other significant components in an MMORPG all play an important role in determining the extent to which gold farmers affect the game. It's unfair IMHO to make generalizations about their affect on all MMORPGs as I liken it to speaking on the affects of money supply changes regardless of the country, its regulations and current economic state. Also, I think it's only fair to separate the process of farming and selling virtual GOLD versus ITEMS or POWER LEVELING as the three inherantly affect all MMORPGs differently regardless. I'm going to limit this post to World of Warcraft GOLD farming since we have to start somewhere. Yes, I've been playing since it came out... play often... have several 70s... play on several servers (except the weirdos on RP ones) and am not talking out of my anus. In short, I don't believe this virtual world's stability is affected by gold farmers except for pissing off bratty kids that like to stomp their feat when life isn't fair. Sure you can use gold to buy reputation to a certain extent but not with the important ones (ex. Violet Eye.) Who cares if you're Exaulted with Aldor and get some slightly better gear. If you buy your way into that rep you've bypassed no skill test as it only takes an unearthly amount of time to farm the rep from easy kills. Granted one can argue that the time it takes to do so is a writes of passage that ensures only those with X skill gained through Y farming time are worthy of Z item. Hence you can only complain about it not being fair as that does not significantly affect the stability of the playing field. If you take it a step up in quality and consider epics, each faction only offers a few and they may not even match your class or build. Also, how many epics are actually Bind on Equip and can be purchased? The few that are go for $200-$800US a pop, have insanely limited drop rates (ex. .001%) and find it hard to believe they're being bought up all over the place. There just doesn't seem to be enough there to tilt the scales. Think about how the tremendous amount of counterfeit money in the US does not significantly impact the economy. Sure it does to a certain extent but the theoretical money supply is so vast it's a drop in the bucket and other measures are in place (ex. interest rate changes) to keep it in check. The same applies here but I'll spare you the details.
At the end of the day if you get pwned by some rich kid who bought his way into his gear then you deserve to die! Really, give me any build in decently clad blues and I'll pwn any purpled out gold buyer (except locks of course.) Besides the Hunter epic bow, Priest staff and a few other quests I've not seen a single task a player is charged with that truly takes any skill whatsoever. Everything in WoW takes one or both of these things: TIME, PEOPLE. You either spend a bunch of time doing something simple or you need to get people to join your party and help with a challenge that tests your collective coordination.
I do not buy WoW gold as I make plenty with having one of each class AND profession at my disposal. I do, however, pay people to do my laundry, clean my house and perform other duties not worth my time. That is perfectly ok. Paying someone to write term papers, do my job, etc. is NOT ok and thus made the distinction between GOLD farming and ITEM FARMING, etc.
That's just my POV... no more, no less.
There are many MMOs that agree wholeheartedly with you -- games where you can purchase power-ups and equipment from the official store, using real money. With those I don't see a problem -- everyone's entitled to go and spend a few hundred bucks for a nice set of armor, double-speed potions, etc etc etc. Those that do not have the money can spend the extra time w/o experience bonuses or insane stat boosts and pay extra game money for the same armor. So why do it on a game where the rule tells you it's not OK to purchase game items w/ real world currency? It's like playing a game of pickup Ultimate (or soccer or whathaveyou) with a pair of cleats, when the rules are calling for a barefoot game. Sure, you might be able to burn everyone (or play evenly w/ someone else that you'd be no match to otherwise) since you're the only one on the field with any sort of traction, but is that really fun? Having said that though, I guess this is the internet, and any rules that can be broken, will be.
I'm going to come down on the side of allowing gold farming. For the longest time I looked to see what I wanted, then looked to see what the materials were, then went and farmed for the materials. The problem became apparent to me when I decided I wanted to buy some fire resistance gear. To make it I need to farm motes of fire. The problem is that I'm not well equipped to farm motes of fire. I'm equipped to farm herbs--mana thistle, netherbloom, nightmare vine, etc. That means that it takes me a lot less time to farm the herbs, sell them on the auction house, and then buy the materials, than it would take me to farm the materials directly. Now I go buy the materials, and only go farm them when I get tired picking the thousandth felweed. Buying gold seems to me to be the same thing, but with a real-world component. If I'm going to do what I'm good at and buy stuff from people who are doing what they are good at, then why shouldn't I let others--even when what they are good at is making money in the real world and using that to buy from someone who is good at farming gold.
-Loyal
I aim to misbehave.
The rules say that you can't sell Gold for money. The rules say that you can't buy Gold for money. If you break the rules, you get banned. Argue all you want, but these were the rules set forth to keep the game fair to everyone. People who play more SHOULD have the advantage. It is a game of grinding for glory. Sorry if you don't have the same time as everyone else.. but that doesn't mean you should be allowed to buy your way to victory. Blizzard, for one, seems to think the same way. They put fairness at the forefront of their policy.
I find it a joke that some people think it's alright to break the rules simply because it makes poor people money. Is it alright if a bum on the street is paid to kill some random person he doesn't know? Maybe too extreme... is it alright for him to rob a liquor store so that he can eat?... still too extreme... is it alright for him to steal candy from a rich child in order to eat?
NO.. It's against the rules!
Yes, of course, buying gold supports terrorism and makes baby jesus cry. The fact that that even comes out of someone's mouth just galls me.
There's also a lot of room to drive your little company under with a short losing streak. There's always a risk/reward trade off, and I doubt that many people who live on $0.30 an hour feel comfortable going the high risk route. You need a certain amount of capital to take on a high-risk investment, even if you know that you'll come out slightly ahead in the long run.
An interesting anagram of "BANACH TARSKI" is "BANACH TARSKI BANACH TARSKI"
I support any consensual transaction between two people, as long as it doesn't hurt any third party. Some dude in China is making a living and allowing some lazy rich dude in the USA save himself some boring grinding. I don't see anything wrong with that. If anything, it only means that the game is so poorly made that in order to succeed you need to waste your time doing mindnumbing, soulcrushing repetitive tasks that people are willing to pay not to do. And if you are a MMO player and you think that your enjoyment of a broken, poorly designed game is so important that you want to deny someone the chance to earn a living, then you need to blame the designers for making such a system possible, and yourself for totally buying into it. Myself, I made the choice to not play anymore.
The perfect sig is a lot like silence, only louder
Hey, I wonder if we could employ convicts in our jails to do this work. Bleeding hearts would call this a cruel and unusual punishment. Placing a cheep value on human life. What is sad is they do it because it feeds their families better then other opportunities they have. Just what is it exactly we are exporting here anyway.
This is an old story -- hunter/gatherers displaced by farmers and traders. The hunters always complain, until the farmers introduce them to beer.
---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger
There are a large number of people who feel that time invested should be far secondary to skill, and these people have been complaining about this issue for far longer than gold farming has existed.
All posts like yours do is stand up and say "We like our time-investment-based 'meritocracy' and don't want you to mess with it." which, given that the game is as much mine as it is yours is tantamount to saying 'It's my game, so leave me alone."
Unfortunately for you, it's not just your game.
Fair enough - but make it clear that such a game does have paid advancement so that people like me can avoid it.
Who gets hurt? If it becomes commonly accepted that WoW gold has a certain value in the real world as a tradeable currency then the tax man in dozens of countries will start coming after Blizzard in addition to the possibility of money laundering schemes. That would probably kill off the game and IMHO is the entire reason why these things get clamped down on and Blizzard emphasises that they own all the virtual property.
It's much more interesting to focus on the game design instead of only discussing the act of buying versus grinding.
IMO, MMOs are still in their toddler stage. Single-player games also had lots of grind 10 years ago. As the genre matured, repetetive and boring gameplay has largely been removed.
Though there is some deeply rooted satisfaction in repeating activities to gain power in a virtual world. So it may take awhile before someone tried to make a non-repetitive MMO. Not to mention it would be insanely expensive. Repetetive content is obviously much, much cheaper.
I lost my sig.
If those farmers know what keyboards are for and mouses can mean something other the rats they are trying to kill with dangerous baits, they likely need not to work in that trashy environment... Even in China, there are more comfortable jobs.
I guess you haven't met real poor and illiterate people before... and just speaking out from your own little virtual world.
why don't they play online poker?
getting a winrate better than 1.25/hour is trivial.
Rubbish. True numbers are hard to come by but informal reports place it at about 90-95% of online players being money-losers.
Did you start this post just to brag that you're ahead for the month?
Gold Farmer whispers to you, "water now" You notice there is no gold in the trade window... they want it for free. That is why gold farmers are despised...
Orignator of the Miserable Failure Googlebomb
I'm bored of Oblivion, Halo 3 beta is over, and $15/month is a hell of alot cheaper than a PS3.
Oh wait you were asking why people pay for gold...
Gold farming sucks. The game can be genuinely fun, but no one wants to go around collecting resources or "massacring monks."
Hey buddy, look at your keyboard, look at your LCD, look down at your Nike shoes, you know how you paid a lot for them, I'll tell you a secret.... the poor guy who made them made only $2 a day!!! Shhshh... don't tell anyone, exploitation of workers in poor developing countries will just be our little secret... ; P
I've been a gamer for a long time. Started with the original Atari, and bought every console available up until the N64 (I now have a Wii!). I think video games are an enjoyable way to spend a couple of hours blowing off steam and having fun.
However, I have a serious problem with the MMORPGs.
When I was in high school, I was very involved with AOL's Rhydin in the FFGF. This wasn't anything like a BBS or modern MMORPG (though it was one in the strictest sense of the word); it was a game played out in chat rooms with an integrate series of conventions and understandings between the players that governed the game. There were no stats, no way to decide who was a higher level that another. The determining factor, ultimately, was the amount of time and energy one invested in the game. If you played a lot--and I did--you became well known. By becoming well known, you gained influence and were invited in to more and more exclusive guilds, and gained higher standing in those guilds. I spent hundreds of hours and thousands of dollars in that game, increasing my standing in the community and ultimately becoming a key member of that community. These few sentences simply do not do justice to the amount of time I spent in that game.
These few sentences also don't do justice to the amount of time and money I wasted in that game. I basically missed my entire high school experience playing. I would come home from school, log on, and not leave the computer until it was time for bed, often staying up well past when I should have just to continue playing. I was part of few clubs, and had few friends. I would do my homework while playing, eat dinner while playing, watch TV while playing. I skipped get-togethers with friends and families, and left early from things I did go to if something was happening online.
I did this for three straight years.
When I went to college, I realized something: all the hard work and energy I put in to that game was for nothing. While it did teach me a little about leadership and responsibility (as I said, I had some significant positions of power in the community), I gained nothing more than that. I missed real experiences, lost friends, and squandered chances to learn and better myself...for what? For some text on a screen; for some logs I had saved of interesting gaming sessions. But all of this was at the expense of my real life. In a sense, my character had consumed me, and I was living more for him than I was for myself.
It was not easy for me to leave the game. As I said, I had serious responsibilities in game. When I decided to leave I tried to make the transition smooth, but there were a number of people very angry at me. But I knew that if I did not leave the game my college experience would have been much like my high school one: real experiences squandered and put off to sit in front of a computer screen and type, type, type.
I realize now that what I had was a serious addiction, and I didn't totally stop playing for years afterward. And that's my problem with these MMORPGs--they hook you, like a drug, and they don't let you go. They set it up so if you want to enjoy yourself at all you need to grind, and when you do grind, you get some sort of reward for it, thus hooking you in to further grinding. It feels wonderful when your character becomes a real contender in the world, but the flip side of that is in order to remain in that position, you need to devote more and more time to it--and less and less time to those things that really matter, like friends, family, and learning. You can be a casual player, but at lower levels the game is repetitive and alienating; it's the higher level characters that have all the fun, and you're reminded of that every time you see a cool new spell or item that you can't use.
Some may disagree with me, and that's cool. I believe in free will and all that jazz. But I know exactly what people who play these games are feeling, and I wish they would realize that there is a real life going on out there that can be infinitely more rewarding than the one on the computer screen in front of them. Because, in the end, by playing MMORPGs you gain nothing; by spending that time in your real life, you can gain a hell of a lot more.
That's just ONE shop. There are probably a hundred of them that all sell to the retailer. 80k for one shop might not be that far from the truth.
Sadly, there's a large group of people who would love to do exactly that. They'll bring a knife to a fist fight or a gun to a knife fight if they can get away with it. These are the type of people that twink characters for lowbie battlegrounds in WoW, for instance. They can't compete gear- or skill-wise with people at the level cap, so they sink hundreds of gold into setting up a low level character with the absolute best gear and enchants, and basically buy their way into having three times the health and damage of a normally equipped player of that level - and then deliberately avoid leveling up so that they can guarantee they'll have the strongest character on the playing field.
Some people just like to feel big, and if they can't do it by making themselves bigger they'll do it by surrounding themselves with smaller people.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
You can extrapolate to : for 50 usd you can still have your time free to do what you want.
there is NOTHING wrong with gold farming
If the Chinese Yuan were allowed to appreciate to world market levels the average Chinese would be 50% richer. Like most asian economies the Chinese consumer is getting screwed because his country manipulates the currency to inflate exports. Powerful consumers are, perhaps, not in the Communist Party's best interest.
The people hurt are the ones who log on and all their money and gear are gone because the 'honest chinese gold farmers' have hacked their accounts and stolen everything.
Have servers where players cannot trade between each other. Not all of the servers, just some percentage. Any items in the game must be found as loot or bought from NPC vendors. On such servers, allow players greater flexibility in what they can buy in the shop and what they can make. No trading, no auction house, no mailing money. This way i can't buy imaginary currency with real currency and have the farmer mail it to me. If i have the item i must have either made it, bought it or found it. There would be one remaining cheat; buy someone else's account. i would love to play on such a server. i'd also offer a few servers where characters gain XP, skills and wealth at twice the normal pace so the 12 year olds can bleat about how leet they are in half the time.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
...is one of competition. If steroids are allowed, anyone who wants to compete in any major sport must use steroids. And of course, it won't stop at steroids - there are many more chemicals out there. Which also means that your talk about "safe, supervised steroid use" will mean silch when the next generation of performance-enhancing drugs roll into town. It is no more illogical to ban steroids in Baseball than to ban stealing cash from the bank in Monopoly - even if neither activity directly harms competing players.
As for the argument about banning weight lifting, it would not only be unenforceable to a much larger degree than banning steroids, unlike steroids, it is a technique that is bounded more firmly, and brings less danger and side effects to the user.
I play Runescape. It's not the most advanced game, but its fun and a lot of friends at work play it. so its social. I've been a member since Jan, and I noticed a marked difference. Members worlds are like first world nations, and non members worlds are like third world nations. Its kind of errie how close the analogy is. their are beggers, and noise and bustle on the free servers. If a paying player wants something cheap, some resource, or such they duck over to a free world and exploit the players there then duck back beyhind the gated walls of the member server. While in the members world things that are precious to the free players are almost disregarded. take bows for example. Every general store in the members world is polluted with bows. they are hard to find in the free world.
Many other posters have used some variation of "some rich asshole" as a metaphor for the murky, selfish, shadowy figure in the background buying his way into something he didn't earn, driving this gold farming racket. As a general principle, I can see why this might be a problem. But I take issue with the word "rich" in this context. Let's keep in mind that WoW itself costs something on the order of $12-14 per month, not to mention the first 20-50 bucks you paid for the box itself (plus owing a computer at all, plus having some broadband connection...). In comparison, a one time 100g purchase might cost roughly $20, a relatively small fraction of playing the game for one year and a modest amount of one-time absolute money, even by student Slashdotter standards. So one certainly need not be "rich" to buy into this gold farming thing. One might argue, however, that even having the luxury to play the game at all (measured in dollars and time) might already tag you in fairly privileged class on a worldwide scale.
i\hbar\dot{\psi}=\hat{H}\psi
I gnome mage just refuse any deals, some people are hectically trying to scream at me *I WANT SOME WATER* while I pretend I am stupid, blind and deaf. Sometimes works like a charm or I make the lowest food I can make and give that; if they complain you tell them to eat whats served or give that warrior some high-level manajuice; he will sure like that in his blood.
... depends on how someone asks me WATER! or "Can I have some water please?".
For the friendly people I am always open to trade, I say hi, create, give and shake hands
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
Wow. Tele-Arena. Quite an old example, let me borrow it for a moment. I believe many are overlooking one powerful gameplay ideal: "realdeath". In Tele-Arena, as well as many muds I played in the 80s and early 90s like "MUME", there were at least some classes who could experience a death to their character that eliminated it from the game, or brought it back down to naked level 1. In MUME, another quality that leveled the playing field was lost of equipment. Even if I am an 80 hour a week player, if I die and my corpse is looted, much of my investment would be lost to others by way of equipment being taken. This is particularly effective in PvP environs. In this new genre of MMORPGS, there is no such thing. There isn't even experience lost for death in WoW, which babifies it enough so as to not discourage subscribers to quit after a fully equipped death. In MUDs and Tele-Arena et al, a really ballsy player would become legendary because of extreme risks and outrageous acts of "heroism". In WoW, there is no real risk, beyond a corpsewalk. I want hardcore worlds, where there is a "real" loss. Unfortunately, because these sites are subscription-based and people are making a lot of money, it doesn't make sense.
Once bitten, twice shy.
Comment removed based on user account deletion
The difference due to putting people with either less skill, or less interest, in higher positions than they would otherwise occupy.
What about people with less time?
well duh pick up another game, dumb-dumb ?
take a look at another game like chess or even better, go. do you think it is ok to beg your opponent or a computer player to get a few more pawns or a dozen stones just so you can kick his ass and humiliate him faster, err, I mean, finish your game faster ? who cares about your opponent anyway ?
hey bozo, you are sharing those game instances with thousands of other players. respect them by playing fair or just leave it already. if you want to play for your own pleasure only, go pick up a copy of Diablo 2 or Dungeon Siege...
Because online gambling sites are on the other side of the Great Firewall of China, and are specifically illegal in the PRC.
Slashdot: providing anti-social weirdos a soapbox, since 1997.
you should see the copies made in Orgrimmar (made by slaves in the sewers) or made in Darnassus and you will change your mind immediately my dear traveller!
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
Out of curiosity, what would make a person "rich" in your mind?
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
It's pretty easy around here to make $100,000 per year and not feel too rich.
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
Because it would be detrimental to the game. Gold selling is against the rules in WoW, and if Blizzard made it legal and sold gold themselves, it would become a rich man's game. Biggest wallet wins. I believe most people in WoW do *not* buy gold, and would be highly offended if Blizzard sold gold themselves and might leave. I know that if Square-Enix started officially selling gold in my MMORPG, Final Fantasy XI, I would quit, and I'd be a long way from the only one. Fortunately, SE is enforcing anti-gil-seller measures even more severely than Blizzard in WoW--they just did another big mass banning of gil-seller accounts.
Chris Mattern