Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
-
Protoss For a Day
1up had a man on the ground at the announcement of StarCraft II to a legion of South Korean fans. James Mielke also had the chance to sit down with the developers of the game for a one-on-one hands-on with everything they're willing to share so far. Includes video with some new footage of the title. From the article: "Dustin Browder admitted that the Black Hole attack was something that would have to be nerfed immediately, as both he and Sigaty laughed at the sight of my entire fleet taking a nosedive in one fell swoop. As I stated earlier, there's still a lot of balancing that needs to go into the game, and this play session was one way for the developers to see what things need it the most. After all, Blizzard has been working on this game for two years already, and we were the first fresh eyes to see the game in a long time, so things that the dev team may now take for granted, are still a surprise to new players. Whether the Black Hole will be nerfed to absorb a limited number of ships, or do a specific amount of damage, or powered-down in some other way hasn't been decided, but the tide of battle will undoubtedly require slightly more skillful play than simply producing a Mothership and hitting 'Black Hole' on the enemy." -
LittleBigPlanet to Have Enemies
Media Molecule Producer Pete Wilson has revealed to EGM (as reported by 1up) that LittleBigPlanet's level can have bad guys. "It's funny -- I don't think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that's a fundamental part of good gameplay," said Wilson. "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge." An awesome concept just got cooler. -
E3 Previews - Metroid 3 and Super Mario Galaxy
Although Metroid Prime 3: Corruption and Super Mario Galaxy were both touched on at the Nintendo press conference ... it didn't really seem like enough. Thankfully, there are plenty of hands-on writeups to satisfy interested parties. Wired's Game|Life has almost nothing but praise for Metroid. Specifically, Chris Kohler singles out the FPS controls as proving the concept for him on the system. 1up is equally pleased with Mario. They cite its unconventional nature as initially offputting, but ultimately one of the things they enjoyed most about the game. "We simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards." -
E3 Previews - Assassin's Creed and Mass Effect
In a sea of sequels, there are a number of original titles standing shoulder to shoulder with already-classic games. Two of those being demo'd at this years E3 are Ubisoft's Assassin's Creed and Bioware's Mass Effect. After the demo shown onstage at the Microsoft event, folks were understandably underwhelmed with Assassin's Creed; though the stalking and chase mechanic seemed fascinating, combat seems overly simplistic and numerous bugs caused some hiccups. Just the same, the idea behind the game remains tantalizing, and we still don't know what the deal is with the sci-fi background. On the other hand, despite an equal amount of hype and hope, Mass Effect looks to be meeting every expectation. Finally Bioware is letting folks play the game hands-on, and there are still few frustrations to be found. From Joystiq's analysis: "We were shown the basic in-game talk interface: get near another character and hit the A button to start talking. You can direct the flow of the conversation, by selecting your responses with the left thumbstick, choosing from a radial menu. For instance, if someone is telling you about an attack, you can pick things like 'Too bad they didn't kill you' to 'I'm sorry' to 'Really? What happened?' They aren't exactly what your character will say, they're more like the gist of it ... It reminded us a bit of the chat in the Indiana Jones games, although those gave you the actual lines that Indy would spout out. Conversations are crucial to Mass Effect, and end up providing you with information and shape your relationships with those characters." -
E3 Previews — Lego Star Wars Complete Saga and LittleBigPlanet
Nintendo's success has marked a refocus on games for the sake of fun, and nothing exemplifies this trend better than the Lego Star Wars series. Lego Star Wars: The Complete Saga will be the first game to offer the functionality gamers have wanted since they first saw a wiimote: motion-controlled lightsaber battles. It's not dueling, but it is a lot of fun. In the same vein, with even more creativity added in, is Sony's imaginative LittleBigPlanet . With Media Molecule finally opening up a bit of the user based content-creation process to journalists, 1up offers one of the first hands-on with the game's core mechanic: "Fusing various pieces together can forge entirely new objects. Place hinges and wheels on a pile of wooden blocks and suddenly you have a makeshift jalopy rolling through the stage. With a tad more work, you can transform that car into a massive (yet ridiculous) rolling wooden dragon. We didn't have quite enough time (or experience) to bust out a run-and-jump rally to put Super Mario Bros. World 8-2 to shame, but we can't wait to get our hands on the open beta due out later this year." -
Nintendo - "Everyone is a Gamer"
There's nothing that excites gamers like statistics; pie charts and graphs dominated the opening of Nintendo's E3 conference. Fortunately, the event had more than just business to discuss. They unveiled a 'Wii Zapper' housing that allows the Wiimote and Nunchuck to combine into a light gun, which will retail for about twenty bucks. They showed off a number of third party titles to prove the outside-the-company commitment, such as a Soul Calbur and Medal of Honor (which will be playable online) designed specifically for the console. Hardcore gamers were the focus of the early portion of the conference: Smash Brothers Brawl has a launch date of December 3rd in the US. They heavily hyped online play, with several EA titles and a Pokemon-like Dragon Quest title. Mario Kart for Wii will be launching early next year, will be playable online, and will have a Wiimote driving wheel housing packaged with the game. With the hardcore discussed, the attention shifted to mass market games. A new channel, 'Check Mii Out' will allow for a HotorNot-style voting mechanism and contests to make the most realistic celebrity Mii. There was much discussion of the Nintendo approach to expanding audience; Super Mario Galaxy was brought up as bridging that gap, as a second player can 'assist' the primary player in various ways. Galaxy will be launching on November 12th. Targetted more directly at this 'outside the norm' group was WiiFit, which uses a dedicated device called the Wii Balance Board. It allows for a daily exercise routine, can track data over time (and compare it to other family members) and includes some simple minigames like a soccer heading game. The press conference ended with Reggie Fils-Aimee revealing Nintendo's goal to make videogaming one of the pre-eminent forms of entertainment, across all age groups. -
Microsoft's Conference AfterParty and Call of Duty 4
In the wake of yesterday's Microsoft conference, there are further details and updates on what was discussed. Moore dropped the statistic that there are 7 million users on Xbox Live, and mentioned an August 24th release date for the Elite SKU in Canada and Europe. Call of Duty 4 seemed to be the most popular game of the event, with the single-player demo going over very well and news of a multiplayer Beta coming soon raising the eyebrows of FPS gamers. There was, of course, a party afterwards; Dean Takahashi gives us a sense of the event, while Kotaku has some beer-fueled comments from Peter Moore and Shane Kim. N'Gai Croal has the final word, with a point-by-point breakdown of the event. -
Microsoft's E3 Conference Displays Company Confidence
The tone from Microsoft tonight was one of celebration and anticipation, as they ran down their successes since the 360 launched and hyped their lineup between now and the end of the year. Peter Moore framed the discussing by recalling the blockbuster holiday season of 2004, which was driven by the Grand Theft Auto, Madden, and Halo franchises. Moore stated that 'the only place to play all three games' this year is the 360. In addition to showing off other heavyweight titles like Mass Effect (which is due in November), the company had a few new announcements: They'll be releasing a version of the movie trivia game Scene-It with a quartet of special controllers, for a standard game price. They've partnered with Walt Disney and its associated companies to bring their family of movies to the Xbox Live service, with many titles already available tonight. CliffyB officially revealed Gears of War for the PC; it'll have additional content as well as co-op gaming via Live for Windows. Resident Evil 5 will be coming to the system (the only game from their conference not releasing this year). The event was capped by a live-action short piece meant to show what a Halo movie might look like, the announcement of a Halo 3 special edition 360 sku set to launch alongside the game, and a new trailer showing a bunch of Halo 3 in-game footage. For further details on the event, click below for other sites' liveblog coverage. -
In Wake of Price Drops, Further PS3 Doubts
Sony fans undoubtedly cheered the news of a $100 drop in price for the 60GB PS3, but even with the price drop there are several issues surrounding the console. 1up reports that the 80GB PS3 is following the lead of the EU-released PS3s by removing the Emotion engine and relying on software emulation for backwards compatibility. In an effort to decrease costs Sony continues to reduce features and develop their product. Meanwhile, Konami executive Kazumi Kitaue doesn't see much impact from the cut ... and in fact told Reuters that they're seriously considering a multi-platform release for Metal Gear Solid 4. "Kitaue said Konami may need to expand the target hardware for its blockbuster fighting game Metal Gear Solid, which has so far been developed for Sony's PlayStation machines, to other consoles in the future to recoup development costs ... The release of the latest version of Metal Gear Solid series is expected to help lure hard-core gamers to the PS3 and alleviate concerns over scarcity of strong PS3 titles. Underscoring sluggish PS3 sales and robust demand for the Wii, Nintendo shot past Sony in market value last month and bumped the Tokyo-based electronics conglomerate off the list of Japan's 10 most valuable companies." -
E3 2007 - A Horse of A Different Color
Despite the smaller size and scope, there's still going to be a lot of games news coming down the pipe this week: the E3 Media and Business Summit 2007 kicks off soon. The big news starts with Microsoft's press conference on Tuesday, but already journalists are on the ground getting stories in order. E3 predictions are available from 1up and Gamespot's editorial team, while Eurogamer has a piece from their newsletter describing what's different about this year's E3. Not everyone is going this year that went last year because of those differences, and it will make for a wholly changed experience. "While a number of the publishers GameSpot contacted said they would consider participating in next year's E3 (some on the condition that the format is further tweaked), multiple representatives said they didn't believe there would be an E3 at all next year. Gamecock is even referencing that notion in its EIEIO event, which will cap off with a funeral service for the ESA's long-standing trade show. 'We're going to have some fun on the beach and say good-bye to the magical beast of yore that was E3,' Wilson said. 'I'd say there's a fair chance there won't be a show called E3 anything next year, which is why we're saying farewell to it on the beach. But I can't wait to see what emerges.'" -
The Man Who Went Through 11 Xbox 360s
1up is carrying the sad story of Justin Lowe. Just your average gamer, wanting to partake of the current generation of consoles. He's got a PSP, DS, PS3, and a 360. He really likes his 360 ... which is probably a good thing, since he's sent 11 of them back to Microsoft. He's now on his twelfth. The piece covers Justin's ongoing plight, and discusses Microsoft's claims of hardware failures being a 'vocal minority'. "Justin has not had a working system for longer than a month or two. The list of problems is almost comically large: three red lights of death, two with disc read errors, two dead on arrival, several with random audio and video-related issues and one that actually exploded. Looking at the situation through Moore's own standards, how has Microsoft performed? 'On a scale of one to ten, I'd rate them an 8... at first,' says Lowe. His [first] 360 broke in early January, just a few weeks after purchase." -
PopCap Distressed Over 'CopyCat' Games
GamesIndustry.biz, in an interview with PopCap Games chief creative officer Jason Kapalka, reports that the company is apparently a bit miffed at 'imitation games'. Puzzle games being what they are, Kapalka finds the number of Bejewel-like titles on the market frustrating. "Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck." Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s. -
Bioware Making a Sonic RPG on the DS
1up has the news that Bioware (makers of classic RPGs like Knights of the Old Republic and Neverwinter Nights) is collaborating with Sega to make a Sonic the Hedgehog roleplaying game for the Nintendo DS. "Sega's latest effort clearly illustrates the company's increasing interest in (and reliance on) Western content developers and Western audiences ... Now all we need to do is sit back and wait for the patented Bioware mid-game reveal which unmasks Tails once and for all as the evil Dr. Robotnik. Who needs Mass Effect? When the angst-ridden backstory of Knuckles the Echidna is your muse, the world is your spiky-headed oyster." For the record? I need Mass Effect. Now. -
EGM On the Future of Games
A few issues back, EGM ran a cover story theorizing on what gaming would be like in the future. Attempting to sidestep the easy answers of neural interfaces and crazy inventions, the editors at the magazine spoke with game makers of all stripes to get a feeling for the pulse of gaming in the next twenty years. They discuss everything from control to display, to the business of gaming itself. "How long until Bleszinski's dream comes true? Answering that question is just one of the goals of this months-in-the-making cover story. We've asked experts across the industry to track the next 20 years of everything from game-design trends to the evolution of your living room. A two-decade forecast, we figure, is near-term enough to be tangible (we're staying away from silly sci-fi stuff) but far enough out to fire up your imagination. And maybe give you some kick-ass dreams, too. Your trip to 2027 begins now...." -
PlayStation Blog Entries Define Sony Battle Plan
Two new posts have appeared on Sony's PlayStation blog, and they mark a significant step forward for the company's efforts to bridge the gap between players and the company. Even their competitors are lauding the decision to join the discussion online. Maybe Nintendo will be next? 1up, in the meantime, offers links to both stories and culls the best content from both entries. From a post by SCEA president and CEO Jack Tretton: "We fully realize that past success is no guarantee of future success, but it does give you some perspective. We have to bring the games to market that will showcase what the PS3 can do and ultimately entertain you like no other games have. We need to provide proof of what the PS3 can do for you and work tirelessly to improve the value and justify your investment. At the end of the day, it's always been about the games. To push the boundaries of gaming beyond where they currently lie takes a great deal of risk. I think all the hardware manufacturers are doing that in some way." -
Gaming Portal Announced By Wizards of the Coast
1up has coverage of a strange development: a gaming portal focused on tabletop and strategy games. The site is slated to be a editorial/community site focusing on Avalon Hill and Wizards products, as well as potentially offering a venue for independent PC games. "Wizards of the Coast is eager to stress that Gleemax is not about pimping their own products, so much as it is about strengthening the overall culture of gaming as a whole. It's a husbandry approach; by creating a fertile ground where the various tribes of gaming can meet and greet, they hope to build interest (and presumably sales) through the basic principle of cultivating a strong player community." The whole thing is something of an odd move for the company, and for some insight into the launch Greg Kostikiyan at the Games*Design*Art*Culture blog clarifies the reality of Gleemax as an indie game publisher. You'd think he would look at the site as competition for his own Manifesto Games, but he seems fairly philosophical about it. -
Bioshock Previews Abound
The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds. -
Uwe Boll Has Three Picture Distribution Deal
1up is reporting that famed, beloved film-maker Uwe Boll has landed a three-picture deal with a company called FreeStyle. They're going to be releasing three Boll-helmed films to theatres across the country. The three films are Postal, Dungeon Siege, and an original work by the director called Seed. "The high-profile cast of In the Name of the King: A Dungeon Siege Tale -- Jason Statham, Ray Liotta, Ron Perlman, Leelee Sobieski, John Rhys-Davies, Matthew Lillard and Burt Reynolds -- means Freestyle's putting their muscle behind the fantasy epic. Opening January 18, 2008, the film's scheduled to appear in at least 2,500 screens -- a nice score for Boll, considering BloodRayne's distribution problems." -
Fallout 3 Trailer Available Online
Voodoo Extreme and 1up are both hosting the long anticipated Fallout 3 Trailer. Looks like we'll be seeing the game in stores Fall of 2008. Says Bethesda's Pete Hines, Bethesda's PR point man: "Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blue Studios] so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic]). Yes, that's The Ink Spots singing "I Don't Want to Set the World On Fire" Yes, that's Ron Perlman [voiceover man extraordinaire of Fallout 1 and 2]." The official site doesn't have a lot more in the way of detail than that. -
Halo, Nothing But Halo
The Halo 3 Beta has been in the news just a bit lately, and with it the Halo franchise is again looming large in other formats. Director Peter Jackson is speculating that the release of the game this September may refocus attention on the movie, stalled as it has been since October of last year. Jackson still wants to make it, but only with Neill Blomkamp directing. The Halo comic, meanwhile, has been confirmed as an ongoing series. The comic will consist of several mini-series runs, with future adventures possibly featuring the return of Brian Michael Bendis (the mind behind the first series). As for the game itself, Beta code has uncovered several game achievements that will be earnable after launch. Trying to calm fans somehow disappointed with the Beta's graphics, Bungie's Frank O'Connor assures us the shipped game will look better. And finally for a broader view of the game N'Gai Croal and Stephen Totilo are at it again, dissecting the Beta experience with witty correspondence. -
Halo, Nothing But Halo
The Halo 3 Beta has been in the news just a bit lately, and with it the Halo franchise is again looming large in other formats. Director Peter Jackson is speculating that the release of the game this September may refocus attention on the movie, stalled as it has been since October of last year. Jackson still wants to make it, but only with Neill Blomkamp directing. The Halo comic, meanwhile, has been confirmed as an ongoing series. The comic will consist of several mini-series runs, with future adventures possibly featuring the return of Brian Michael Bendis (the mind behind the first series). As for the game itself, Beta code has uncovered several game achievements that will be earnable after launch. Trying to calm fans somehow disappointed with the Beta's graphics, Bungie's Frank O'Connor assures us the shipped game will look better. And finally for a broader view of the game N'Gai Croal and Stephen Totilo are at it again, dissecting the Beta experience with witty correspondence. -
Nintendo Confirms Mario, Smash Bros. Coming This Year
Some excellent news for Nintendo fans: two of the 'big three' games are coming out this year. At an event held in Washington state Reggie Fils-Aime was able to confirm that Smash Bros. and Super Mario Galaxy will be released before the end of the year. Excellent to hear such news, of course ... but other people had different priorities. For Metroid fans, it does indeed look like Samus will have to wait until 2008. Other than that, the company was all good news in general: "Typically, about half of home consoles in Japan are placed in the living room -- with Wii that figure is 75%. In France, 15 of the top 15 games recently were Nintendo. In the US, Fils-Aime says they are seeing 'early signs of significant market change.' The number of female purchasers of hardware are up 42%. The number of people over age of 30 purchasing Nintendo DS is up 127%. Tighten that age range to people over 35, and the number is up 212%. 40% of Wii owners have connected to the internet. 3.3 million plus Virtual Console downloads." Game|Life has hands-on impressions of Brain Age 2 and Mario Strikers Charged , two of the new games shown off at the event. -
80 Gig PS3 For South Korea, Slow April for Sony
The South Koreans are about to see the PlayStation 3 launched in their nation, and they're getting a treat the rest of the world will have to wait on: a PS3 with an 80 gig hard drive. Meanwhile, NPD numbers show that the company's games division suffered greatly during April, likely as a result of few titles released during that month. "Though the company saw a bump in PSP sales, Nintendo DS continues to curb stomp the portable PlayStation. More disappointing, however, must have been seeing PlayStation 3 decline in sales of almost 50,000 units between March and April ... If April was tough, May looks bleaker. Karraker wouldn't speculate on sales, but outside of MLB 07: The Show's release at the end of April, there are no first-party releases coming to PS3 in May. In fact, there are only two May PS3 games period: Surf's Up and Pirates of the Caribbean: At World's End. Both are multi-platform releases." -
80 Gig PS3 For South Korea, Slow April for Sony
The South Koreans are about to see the PlayStation 3 launched in their nation, and they're getting a treat the rest of the world will have to wait on: a PS3 with an 80 gig hard drive. Meanwhile, NPD numbers show that the company's games division suffered greatly during April, likely as a result of few titles released during that month. "Though the company saw a bump in PSP sales, Nintendo DS continues to curb stomp the portable PlayStation. More disappointing, however, must have been seeing PlayStation 3 decline in sales of almost 50,000 units between March and April ... If April was tough, May looks bleaker. Karraker wouldn't speculate on sales, but outside of MLB 07: The Show's release at the end of April, there are no first-party releases coming to PS3 in May. In fact, there are only two May PS3 games period: Surf's Up and Pirates of the Caribbean: At World's End. Both are multi-platform releases." -
Blizzard Announces StarCraft 2
We'll be returning once again to the world of StarCraft, it appears, and not in the form of a Massively Multiplayer game. Blizzard has announced StarCraft 2 at their packed event in Seoul, South Korea. IGN is liveblogging the event, describing gameplay footage being played as well as full cinematics. From the description of ongoing events there are massive changes to the way the game plays, new units, a physics system within the game engine, and the capability to show over 100 units onscreen at a time. "Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final." Additional coverage from Milky at 1up. -
Sony Announces 34 PS3 Games At Gamer's Day
destinyland writes "Sony just announced a whopping 34 titles that are upcoming for the PlayStation 3. Despite record losses for the game group, their stock shot to a five-year high and they promised to eliminate 80% of their operating loss within one year. Analysts think that Sony's plan for that might include eventually lowering prices for the PS3." The 'Gamers Day' event featured a great deal of new information about Sony products and services, including the new PSP Store. Joystiq had some hands-on time with highly anticipated titles like LittleBigPlanet and Heavenly Sword. -
Sony Online Entertainment Purchases Vanguard
The rumours have been around for months now, but Tuesday Sony Online Entertainment confirmed that they had purchased Vanguard and Sigil Games Online from its investors. Nearly everyone on the Sigil team was laid off with around 50% of the outfit slated to be hired back, so that work can continue on the Massively Multiplayer Online Game. The game will continue running under the auspices of SOE, as announced by company CEO John Smedley in a forum post on Tuesday. Rumours that Brad McQuaid (keeper of the Vision behind Vanguard) has not seen been in Sigil's offices since last year has only exacerbated fan reaction to this announcement. It remains to be seen if SOE can undo the damage that the last five months have done to the Saga of Heroes community, and the game itself. -
Videogames Turn 40
May 15th marks the 40 year anniversary of the first games hooked up to the television. An article on the 1up site tells the story of Ralph Baer, Bill Harrison, and Bill Rusch working at the Sanders Associates company on a little game called Pong. They go into a great deal of detail on the development of the console, going so far as to include a number of the group's original notes on the project. "Baer kept the tiny lab, a former company library in Sanders' early days, locked at all times. Only two men had keys: Baer and Harrison. The room would remain the base of operations for their controversial video experiments for years to come -- experiments that, had they been known about widely at the time, might have garnered intense ridicule from other employees of the prominent defense contractor. Pursuing them was an utterly audacious move." -
Halo 3 Beta Impressions
Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below. -
Halo 3 Beta Impressions
Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below. -
Hellgate: London Subscriptions Set, Explained
1up is reporting on a letter directly from Bill Roper to Hellgate: London fans on what the subscription fee is all about. The letter, reprinted by the site Hellgate Guru, suggests that the premium content unlocked by the subscription fee is meant to give players options on how to play the game. " Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We're excited to be able to bring gamers an amazing, free online experience that is included with their single player game ... Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning." -
Ron Gilbert Working on Penny Arcade Game
Yesterday at the Penny Arcade site Gabe shared the news that Ron Gilbert is working with them on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. The well known designer, veteran of several LucasArts adventure titles as well as the creator of the SCUMM engine, has apparently been assisting the duo in planning out their first commercial game title. Says Gabe, "We had our first meeting with Ron pretty early in the design process. Tycho and I were getting the story fleshed out and we had some ideas about the design and over all pace of the game. We laid it all out for Ron and then he picked up a whiteboard marker and started teaching class. I'm not sure how many people can say they got a game design 101 course taught by Ron Gilbert, but that's exactly what Tycho and I got that day. His insights into the way you move the player through an interactive story so that they get to explore the world but don't loose the narrative were incredible." 1up also has commentary from Gilbert, who says, "I have been a fan of Penny Arcade because I have always found their comic so funny and biting. When I first heard they were making a game and that they had chosen to weave adventure game elements into it, I knew immediately I wanted to be involved. Working with the Penny Arcade guys and the team at Hothead has been an absolute riot." -
New Square RPG Unveiled - The Last Remnant
1up is reporting on content from Game Informer magazine from this month, talking about Square's next big non-Final Fantasy RPG. Entitled The Last Remnant, it sounds like an interesting blend of the old and the new. While the action will stick with traditional turn-based mechanics, several elements reflect the changing landscape of the games industry. Square/Enix intends to release the game worldwide, localizing the game to an English audience as the game is created. Additionally, the game will have two selectable protagonists: one is to be a traditional heroic Square character, and the other more of an anti-hero for the American market. "The Last Remnant's been designed on Unreal Engine 3, and we should see the first official media come from [Square/Enix's announcement party] on May 12 and 13. Going with Epic's technology isn't too surprising considering the company's emphasizing the focus on Western gamers ... We don't know much about combat, but it's turn-based, more action-oriented and has a cinematic flair." -
Halo 3 Cinematics To Be Great Improvements on Halo 2's
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'" -
What is Your Desert Island Game?
1up has a feature today asking games industry heavyweights what their 'desert island game' would be. Games from the Civilization series are backed by the likes of Sony's Phil Harrison, David Jaffe, and Bethesda's Todd Howard, while Elder Scrolls IV: Oblivion has waiting-for-rescue fans among a number of the list respondents. Bioware CEO Ray Muzyka has an interesting answer to the question while talking about his pick: StarCraft. " It's an unusual choice for me in that I'd normally pick a role-playing game. But StarCraft has a strong campaign editor to make new content (including making either combat-oriented or story-based campaigns), plus you can play both the solid single-player campaign and against the A.I., and -- here's the trick -- you can play on a LAN or WAN (you said no Internet, but didn't mention local or wide area networks...my goal would be to build a WAN -- I'd explain how, but that would be telling -- connecting other folks similarly dropped onto nearby desert islands by other videogame online sites, who are equally eager to play some competitive multiplayer RTS or try out the campaigns I've created to kill time on the long days where there's nothing else to do but collect coconuts and build rafts." So, assuming that you have everything you need to play, what game would you want to take with you into seclusion? -
Nintendo's Iwata Confirms Big Games This Year
1up has comments from Nintendo's President Satoru Iwata, as he spoke to investors earlier this week. When asked about the possibility of hardcore games coming to the Wii before the end of 2007, Nintendo's president assured gamers and moneymen that Mario and Metroid are coming this year. "It will be from around the end of this summer to the end of this year. We will then launch a new title of Super Mario Galaxy, Super Smash Bros. Brawl and Metroid Prime 3: Corruption although the last one is primarily for the [American and European] markets. These will be the key titles for the period ranging from the summer until the holiday sales season of this year, and I think we will be able to cater to the specific needs you mentioned." -
A Web-Head Retrospective
In honor of the new movie, 1up has a piece on the site looking at the history of Spider-Man games. While the recent Neversoft and Treyarch titles have been sublime, the deep past of the wall-crawler franchise is more than a little dodgey: "It's a hard point to argue -- early games like Acclaim's Maximum Carnage and Separation Anxiety would just be forgettable Final Fight clones without the Spider-Man license, and most of the famed webslinger's other early games were fairly straightforward platformers with tacked-on Spidey abilities ... Early Spider-Man titles often tasked the webslinger with somewhat arbitrary tasks that seemed like tedious and mundane ways to string together an otherwise paper-thin plot. In Spider Man/X-Men: Arcade's Revenge, Spidey spent a lot of time running through mazes and searching for bombs, and The Amazing Spider-Man vs. The Kingpin had him almost aimlessly hunting down his foes hoping to get keys to a bomb. These games failed to make use of one of the things that draws so many to Spider-Man's adventures in the first place: the story." -
Sony and Kutaragi - What Went Wrong?
Last week's news that Ken Kutaragi was stepping down from his post at Sony wasn't exactly a surprise, but it does raise a number of questions. Given reports that Kutaragi has visions for PlayStations 4, 5, and 6 and analyst speculation that he'll be involved with those products as well, why is he on the way out the door? 1up's Editor Sam Kennedy spends some time ruminating on the situation on his site blog, and comes to the conclusion that this may be what Kutaragi wanted all along. "No one doubted Kutaragi's vision or ability to create fantastic hardware, but his failure as an executive was holding the division back. This is why Kaz Hirai took his place. With the PS3 off and running at the start of a 10-year life cycle, Sony won't need a visionary for quite some time -- now, it needs someone to run the business. And Kaz is right for that. He's a team player and has great relationships with the publishers. He can take things from here. But in all of this hubbub surrounding his departure, what's perhaps been overlooked is that this may have been what Kutaragi had also wanted. It's unfortunate, as the expectation was always for Kutaragi to climb the corporate ladder, yet this wasn't necessarily his goal. As he once told Newsweek about his executive role, 'We have so many things to create, but unfortunately for me I have a lot of responsibility right now...This was not in my dream.'" -
Denis Dyack's Quest For A New Game Biz
Just weeks after Too Human producer Denis Dyack confronted the folks at 1up, he's now talking to Gamasutra about many of the same topics, and seems to be pining for a very different games industry. Specifically, Dyack takes exception to the whole concept of incomplete games being seen by the press, the large and now-deceased glitz and glamour version of E3, and the enthusiast press in general. His big complaint seems to be that enthusiast press folks want things to be good. "I guess I'm really against the whole notion of the enthusiast press. Being so enthusiastic that they want things to be good. I think if our medium is going to become mainstream, and we're going to be considered an art form, we need true critics like the movie industry or even the music industry where people go up and literally critique something, and it's a profession to critique it. In order to critique something, it has to be done." -
Mixed News for Nintendo, Microsoft
If you were to just look at downloadable content this week, Wii and 360 owners would have a lot to cheer about. Virtual Console downloads include the (under-appreciated) Legend of the Mystical Ninja and the original Castlevania. Xbox 360 owners can finally sink their teeth into the board-game spectacular that is Settlers of Catan. Classic titles Millipede and Centipede will also be on offer via Xbox Live Arcade. Unfortunately, there are some less cheery things to discuss as well. Virtual Console sales are down, apparently, and some analysts are questioning whether Nintendo's success may be bad for the industry overall. As for the 360 ... the Elite may be bringing back some old problems. 'Red Rings of Death' have already been reported with the just-released consoles, and DRM issues with Live Arcade titles on the 'upgraded' system are making some new owners frustrated. -
Warhammer Online Delayed Until 2008
To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch. -
Dragon Quest IX Battle System Revealed
1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected." -
Pokemon Diamond/Pearl Released in U.S.
The wait for 'catch-em-all' folks in the US is over; Pokémon Diamond and Pearl are out today. Joystiq and Kotaku have coverage of yesterday's launch party at the Nintendo Store. "There was a station set up to play the card game, manned by adults who were there to teach the game to kids. Finally there was a station where Junichi Masuda, the game director, and Shigeru Ohmori, the game design lead, signed autographs for those old enough to know who they are. It may have been meant to push Pokémon merchandise (the guys at the card station handed out thin packs of cards to every kid who came by) but it also meant there was something for everyone." 1up and Gamespot, meanwhile, are offering up reviews of the game. Both hand it the respectable score of 8.5, saying that it's still a great game experience but dinging the developers for not moving the series forward in any innovative directions. -
Next Gen Console Commentary
Today has seen a bit of commentary on each of the three next-gen consoles, all relatively positive. The PlayStation 3 has seen users for the PSN community crack the 1.3 million mark, according to Next Generation. If you enjoy the Wii's Virtual Console feature, Chris Kohler has you set up today with a rundown on every VC title rumored or released to date. Nintendo's consoles are selling pretty well, too. Microsoft has had something of a mixed day. On the one hand gamers can look forward to Beautiful Katamri coming to XBLA in the states. On the other, an investment adviser has called Microsoft's entire gaming business a 'disastrous endeavor'. -
When Tax Day Comes to Azeroth
1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks." -
Epic, Microsoft Disagree On Gears Content
This past week, Epic's VP Mark Rein spoke with the gentlemen at 1up on the '1up Yours' Podcast. It was ... most informative. It seems that the much-delayed downloadable content for Gears of War is being held up by Microsoft, who wants to charge for the content for the game. "In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now." The site also has hands-on details for 'Annex', the new (free) multiplayer gameplay type. -
Epic, Microsoft Disagree On Gears Content
This past week, Epic's VP Mark Rein spoke with the gentlemen at 1up on the '1up Yours' Podcast. It was ... most informative. It seems that the much-delayed downloadable content for Gears of War is being held up by Microsoft, who wants to charge for the content for the game. "In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now." The site also has hands-on details for 'Annex', the new (free) multiplayer gameplay type. -
Epic, Microsoft Disagree On Gears Content
This past week, Epic's VP Mark Rein spoke with the gentlemen at 1up on the '1up Yours' Podcast. It was ... most informative. It seems that the much-delayed downloadable content for Gears of War is being held up by Microsoft, who wants to charge for the content for the game. "In the effort of promoting a profitable marketplace, however, Microsoft's compromised with the studio by deciding to follow the successful model that Halo 2 pioneered a few years ago: the new Gears of War maps will be available for a to-be-determined fee, and made free a few months from now." The site also has hands-on details for 'Annex', the new (free) multiplayer gameplay type. -
Xbox Spring Update To Offer Codecs, MSN Messenger
adachan writes "It seems that Microsoft has decided to add Xvid playback into the upcoming Spring Xbox 360 dashboard update. Xbox.com has a list of all the upcoming enhancements to the dash. The playback of video using H.264 and mpeg4 codecs seems to be the biggest news for those using the system as a media extender. If this is indeed true, my Xbox Media Center will be used less and less." Update: 04/09 17:29 GMT by Z : MSN Messenger is kinda interesting as well. Several sites are reporting that instant messenging is being added to the Xbox Live experience, with a USB keyboard controller attachment to be offered sometime in the near future. -
How Pro Gaming Will Change World of Warcraft
1up has a piece looking at the impact that commercial support of WoW Arena teams might have on the game. There are already two teams backed with corporate money, both pulled from prominent PvP guilds in the Bloodlust battlegroup. "It's a challenge to pick teams to sponsor in WoW's PvP: 'The same team that may be ranked #2 or #3 in one Battlegroup may be ranked #1 in another," said Stephen Schoder of Check Six. "this makes the proposition of scouting out the right team more difficult than most other competitive eSports. The arena system in World of Warcraft is much more complicated than the simplistic FPS and RTS games in terms of being able to immediately pick up on what is going on.'"