Domain: cubeengine.com
Stories and comments across the archive that link to cubeengine.com.
Comments · 41
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Re:Sauerbraten
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Re:Is this like CrystalSpace?
The AC actually brings up a good point ! Whatever happened to CrystalSpace, Orge3D and other 3D game engines?
The only one I hear about these days is the FPS "Cube" and "Cube 2: Sauerbraten"
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Re:interesting
Not a lot of offerings in Linux game engines so far, so this would be a nice addition. Afaik, the only real options are various derivative of older open-sourced Id Software engines, and Ogre3d. Plus Unity recently added the ability to export builds to Linux, but not to develop on Linux.
I suppose Cube counts.
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Re:No market
Thanks you! You just made my point! My laptop gets 8-15FPS while running this HTML5 web demo in H/W accel. Firefox. When I run the Native version of Cube I get over 100FPS.
Do you see the problem now? My laptop is much more powerful than that hardware they are targeting, but all of the built in and downloaded apps will be gimped by this HTML "technology".
For those of you interested, try it out yourself:
Cube 2: Sauerbraten:
http://cubeengine.com/files.php4
Firefox HTML5 Cube 2 port:
https://developer.mozilla.org/en-US/demos/detail/bananabread -
Cube 2: SauerbratenCube 2: Sauerbraten. Give it to him.
It's a free and open-source Quake-like FPS. Usually the progression goes like this: Playing -> Mapping -> Scripting -> Coding. I've seen that progression played out several times in the community and myself (full disclosure: I moderate the forums and Quadropolis.us, the primary source for maps, mods, etc.).
Mapping is done in real time and in-game. A mere tap of the E key will switch between editing and playing, so you can see and test what you're doing immediately.
It's also designed to be light on resources. I use the (very underpowered!) open-source radeon driver to drive my Radeon X1600 Pro, and I can get a consistent 30 FPS with the eyecandy barely dialed back.
For a little more detail, here's the description from cubeengine.com:Free single and multi player 1st person shooter game with some satisfying fast oldskool gameplay. A large variety of gameplay modes from classic SP to fast 1 on 1 MP and objective based teamplay, with a great variety of original maps to play on.
Level editing has never been so much fun: a press of a key allows you to modify the geometry / textures / entities in-game, on the fly. Even more novel, you can make maps together with others online, in the unique "coop edit" mode (!)
The engine, though designed for simplicity and elegance as opposed to feature & eyecandy checklists, still competes nicely thanks to its novel "6-directional heighfield deformable cube octree" world structure that is the basis for its in-game editing. Occlusion culling, pixel & vertex shaders, very accurate lightmapping, robust custom physics system, network system, models, sound, scripting... -
Re:There WILL be unbreakable DRM, heres how:
A full game? Nope, sorry, hasn't been done
Cube?
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Open source game?
The game they demo the second mouse with in the video appears to be cube. I suppose they used it because they had access to the source code and could modify it for multitouch interaction.
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Re:Game moddability
If you can code with C, try Cube - otherwise you might want to look into the (now long-in-the-tooth) Adobe Director - the language (you can use Lingo or a Javascript-esque version of Lingo) is a bit odd sometimes, and your games will most likely come out looking like something from 1999 rather than 2009, but it's good for people who really don't want to code much. With the added bonus that you can run Director apps in Browsers using the Shockwave plugin.
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Re:But..,
It's slightly better. The master system helps a bit (players take master, and can then kick players if this kind of thing happens--the master system, as it isn't perfect, will always be under revision, though). I've actually noticed people cheating a lot less than they used to. Especially on the "known" servers. Just thought I've give a bit of an update. If you want to REALLY follow what's up, try the forum.
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Hail! Sauerbraten!
Cube or Sauerbraten. Both are FOSS. Sauerbraten is a favorite of mine - a couple coworkers and I play it at work at lunchtime. It's very reminiscent of Quake III. There's supposed to be a decent single-player campaign, and there's an RPG based on the engine, also. I've only played multiplayer deathmatch.
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Here's Some:
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Re:Because we can
If F/OSS counts as indie, maybe you should look at the Cube Engine?
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Re:No, not really
Linux Games..
http://savage2.s2games.com/main.php
http://www.eve-online.com/
http://www.wesnoth.org/
http://www.flightgear.org/
http://www.freeciv.org/
http://www.sauerbraten.org/
http://www.scorched3d.co.uk/
http://wz2100.net/
http://www.cubeengine.com/
http://lincity-ng.berlios.de/
http://vegastrike.sourceforge.net/
http://www.wormux.org/
http://www.secretmaryo.org/
http://www.ufoai.net/
http://www.bzflag.org/
http://tremulous.net/
http://www.eternal-lands.com/
http://www.enemyterritory.com/
Perhaps you could stop with the "No games for Linux" BS already as you obviously have your head up your ass. -
I like the story of the OSS FPS Cube.
"You kill stuff. The End."
Truely unique. And all the story I need for an FPS. :-)
( http://cubeengine.com/ ) -
Re:Nexuiz is incredible.
First, thanks to you and Cthefuture for pointing these out.
The only OSS shooters I was aware of were Cube and its sequel Sauerbraten. Those two are interesting in that they achieve quite a lot with, technically, very little -- the spatial heirarchies they use are quite primitive, and they don't do any occlusion culling, for starters. Cube, the simpler of the two, is actually pretty cool in that it will run, and run well, on damn near anything with a graphics card. Yet it somehow feels like little more than Doom.
So I just tried Warsow and Nexuiz.
Nexuiz: It could be that this game looks great on a monster gaming rig, but me, all I've got is a 3.5-year-old Dell laptop. 2 GHz Pentium M, Geforce somethingsomething mobile (the product numbers in this industry long ago stopped meaning anything: It supports the first version of vertex shaders, and no pixel shaders. UT2004 looks pretty good, and that's about my top end). And on my laptop, Nexuiz was less-than-impressive. In terms of eyecandy-per-dollar-of-computing-hardware, I was underwhelmed. I also agree with Cthefuture that it felt like Quake2.
I was much more impressed by Warsow! It put out nice graphics at a good framerate. It felt a lot like Quake III, with many hints of UT -- but hey, I liked both of those games. Compared to Nexuiz, the "effects" weren't as great, but the quality of artwork was superior: Professional, consistent, and appealing -- and the levels looked better. Unfortunately, there was nobody online to try playing against.
While I'm talking about OSS games -- and I know I'm veering dangerously near the realm of completely off-topic; forgive me, it's cool -- I'd also endorse TASpring. It's a strategy game, not a shooter, and it is also unapologetically a remake of the commercial Total Annihilation -- but it's quite good. Unfortunately, single-player (and the interface for it) is largely neglected, and AI, last I checked, was horrendous. But the multiplayer experience, the graphics, and of course the gameplay (I know: the part they ripped off), are all quite good.
If anyone else knows of any OSS games of Warsow caliber, I'd be curious to see them, whatever the genre.
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Re:Uh, no.
No, not entirely. It's the PC gaming business that they say is suffering, not PC gaming. There are plenty of games that are free from the onset that are fun. http://tuxracer.sourceforge.net/
http://www.frozen-bubble.org/
http://asteroids3d.sourceforge.net/
http://sourceforge.net/projects/lynn
http://toppler.sourceforge.net/
http://blockattack.sourceforge.net/
http://source.bungie.org/
http://www.secretmaryo.org/
http://www.realtech-vr.com/nogravity/
http://www.classicgaming.com/worminator/
http://www.nexuiz.com/
http://www.armagetronad.net/
http://www.meatfighter.com/
http://www.bzflag.org/
http://wesnoth.org/
http://cubeengine.com/ -
No games?
I bought Neverwinter Nights Saturday, and I'm thoroughly enjoying it.
With the Diamond Edition ($30 at Best Buy), you get both expansion packs, and you can follow some online directions to install to Linux without passing through Windows.
I also bought Return to Castle Wolfenstein a while back. That was good, too.
Oh, and there's DOOM, DOOM ][, Quake, Quake 2, Quake 3, several versions of Unreal...
If you'll go the Open Source route, there's DarkPlaces, Cube, Duke Nukem 3d (engine, anyway. You'll still need the gamedata.
Uhm...no games? How about, no hyperadvertised games? -
Re:What Open Source Gaming Needs!
Cube and Saurbraten ("Cube 2") are designed to be editable in-game. I've played with it a little bit and found it to be rather painful, but then so was my attempt at quake 3 editing (I'm clearly not cut out for that kind of thing). I'm not sure what's involved in editing textures for it though, the in-game stuff seems to be for map structure.
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-1 Redundant
http://www.alientrap.org/nexuiz/
http://www.cubeengine.com/
ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
http://www.itplaysdoom.com/
It's not like there aren't other FPSs and engines available. Am I nuts, or would someone with an interest in game design and F/OSS be better off creating derivative work from those engines? -
You might also be interested in...
If you like the sound of this then you might also be interested in Cube.
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Re:Buy your employees online games
Actually this is similar to an idea that actually has merit: You could use Cube (which, although I haven't used it yet, seems kind of like a small-scale graphical MUD that allows building) and you could use it to do presentations to people. It would work best for demoing buildings and such of course. However, you would absolutely have to combine it with voice conferencing (Roger Wilco?)
:) in order for it to be a useful environment. Plus it would be hilarious watching HR try to navigate, and extra special to be able to push them into the lava. -
Re:Some Open Source Games
A few more for FPS lovers: Warsow Cube and its successor: Sauerbraten Of the three, Warsow is my favorite.
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Cube
I thought cube was the defacto standard well-known open source 3d game engine ?
http://www.cubeengine.com/
Oddly my quick scan of this /. thread shows nobody has mentioned it yet. This allows simple in-game 3d world creation, even with people over a network collaboratively. All the source is available and the actual game itself is bonza. -
Cube and Sauerbraten
Check out Cube and Sauerbraten. Both are 100% open source game engines.
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Re:But it used to be closed source.
Have you played with the cube engine lately?
With graphics like this, I'm sure that Carmack isn't "quaking" in his boots. -
Re:But it used to be closed source.
where are the open-source, first-person shooters that must already put Quake III to shame?
Have you played with the cube engine lately?
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-1, offtopic
ET is not Free/Open source. However there are tons of fun Open Source multiplayer games that you can use.
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Missing Moddable Independent FPSesThe poll lists a number of the blockbuster first-person shooters we all know and love...
- America's Army
- Battlefield 1942
- Call of Duty
- Doom 3
- Far Cry
- Half Life and Half Life 2
- Unreal Tournament 2004
...but I think that the Independent Games Festival is missing out by not including independently-developed first-person shooters in the mix. I can think of three off the top of my head:- Cube, which allows players to create their own maps.
- Nexuiz, under GPL, allowing everyone to download the source and modify it.
- Inago Rage, own indie FPS, which allows players to create environments from within the game.
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Excellent!
The screenshots are amazing! It looks like Unreal Tournament. It certainly looks promising.
For those interested, here's the Dark Places engine.
My favorite FPS so far is ETF. It's a mod for Wolfenstein:Enemy Territory(free as in beer).
Cube is not bad either. -
Cube, anyone?The game looks and feels good, but I couldn't get hardware acceleration to work out of the box, so it ran too slow for me to actually play it.
From what I did see, however, it doesn't look like you can reload. Personally, I think half the fun of a good FPS is reloading.
;)As it stands, Cube is my favorite open source 3D FPS. It's very entertaining, and multiplayer can be a blast with the right people. The game is simple, but the graphics are gorgeous in spite of this. It has a sort of surreal and cartoonish feel...very arcade-like, but that's one thing I like about it. It's not as dark and dismal as many other FPS games, and doesn't seem to take itself too seriously.
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Cube?
..how do y'all think it compares with Cube? http://www.cubeengine.com/
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Cube
Cube is worth checking out, runs nicely in Linux, and also on the PC so your linux-lorn friends can check it out to. Lots of fraggin' going on there.
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Re:Distributions?
But if there is no option I will get and use closed source, doom3 and flash plugin come to mind.
At least Flash is pretty much an "open format", so anybody could download the spec, read up on libart, and make a player. For Doom 3, I can think of two alternatives: just turn off your monitor, or play Cube.
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Re:Movies
Excellent game as well...
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Use Cube
Use cube from http://cubeengine.com/ as it is a great multiplayer game which is open source (ie free to use). It will run on just about anything as well.
Get people to bring their own gear, loads of geeks like to show off their kit. I've never had any problems just using a few home network hubs linked together.
Most people play games these days, don't make things too geeky. -
"Cube" can do this!
I haven't done much with it, but it's definitely awesome!
http://www.cubeengine.com/ -
Re:the last thing
Damn. Lets try that again: one good Cube deserves another.
I suck. -
Re:Editor included?
Originally posted by KDR_11k
"All the editors (except maybe Photoshop and Maya) are included in the game itself. You probably can switch between the map editor and game on the fly, changing the level, pressing a key and seeing it all in action. Not the first game ever to do this (e.g. the Battlezone action RTS had a similar stryle of level editing), but a welcome addition, nonetheless".
Cube actually has a builtin level editor you can switch to while in a single player game (or on a server where the mode is "Coopedit".) To switch to it, press 'e' and you'll be in the editor, press it again, and you'll be back in the game, and the entire process is seamless .
Note: The site has been down since last week, so just go to this site instead. -
Not every developer works for a big corporation
Problem is that none of the three major consoles has independently developed games such as Cube, not even the GameCube.
In general, where can I find independently developed games for GameCube, and how do I run them? And if you suggest the PSO loader, you might as well run the game on the PC itself.
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Back to the basics: Cube
Cube, the proof of concept of the open source Cube engine, is about the simplest FPS you can get. No storyline, just frags. The scenery is really basic but the hardware requirements are low. If you want simple, here it is. Unfortunately I can't comment on the multiplayer gameplay much. It's kind of obscure, so I don't think there will be many cheaters online.
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as to what they found the easiest
as to what they found the easiest
The Cube Engine allows you to edit maps right in the game on the fly. There is also a cooperative edit mode, try and beat that :)