Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Comments · 415
-
So many choices!The big question is whether or not this will be able to understand the scheduling signals that my local provider (Comcast, Cox, etc.) sends to their proprietary boxes. Am I going to have to pay a monthly fee for this instead a la Tivo?
Hmmmm, do I pick being able to swing Link's sword in my living room or not having to parse through my roommate's Fox & WB fodder to get to my Aqua Teen .... so many choices and they're only rumors so far! Curse you Slashdot, why must you taunt me so?
*head explodes*
I know the rest of this post is painfully offtopic but I'll take the karma hit for those of you that like trivia.
Take with the usual recommended amount of salt.
The saying "with a grain of salt" refers way back to its Latin phrase, "cum grano salis." Pliny the Elder wrote about a poison that had an antidote that needed to be taken with a grain of salt. Since said antidote was known by Pliny, any threats involving the known poison were said to be taken "with a grain of salt" meaning they were not to be taken seriously or to be believed since the antidote was on hand. Another take on it from Maven's Words:Other etymologists believe that, at some point centuries later, someone decided that Pliny had been skeptical about either the antidote or its efficacy and took cum grano salis to mean 'with a dose of skepticism'. That has been its meaning since its first appearance in English in the 17th century.
-
Re:"When it's done"That's exactly what Broussard was saying. Despite that, his claims of the game being in 'full production' tell us that it might not be vaporware like we've thought for nearly a decade. From the interview [http://www.1up.com/do/feature?pager.offset=1&cId
= 3147571] (why was the joystiq post linked...? fucking blogs):1UP: And when's that due out again?
GB: [Laughs] I think it'll be out when pigs fly. But it's definitely going well now. Things are together; we're in full production. We're basically just pulling all the pieces together and making the game out of it. There's a lot that's finished. All the guns are finished. Most of the creatures are finished. And as I said, we're just basically pulling it all together and trying to make it fun. We've kind of got all these disassociated elements that make up a game, and you put them together and things happen. And then you just tweak it and polish it until it's fun, and that's kind of the phase we're in now, just trying to make something that is really fun to play and interesting. -
Sorry for replying to myself
But I missed the most obvious thing.
Duh me.
When I finished reading how downloading games aren't just for pirates, and the use of Steam and MS Live for purchasing games, it became a "duh" moment as to why Sony wants their own online service:
Selling games. You can buy games off of Steam and Xbox Live for around $10 to $20 apiece, which brings us to a kind of "long tail" theory: not everybody wants to buy a game for $50, but there are probably plenty who will buy one for $15 or $10 if it's fun.
Sony can use that, and if they're making a good chunk of 25% off of each game sold, that's more revenue. Nintendo already stated they wanted to have independants on their online network, Microsoft has that now (see the success of "Geometry Wars" - and Sony sees those dollars.
I should have realized that first. I wasn't thinking greedy enough. I'm sorry. -
Re:They allow...Well, it was a comic on Penny Arcade a week or so ago. I didn't check into the backstory at all, but that would be a good place to start looking
Here's the Penny Arcade news item linked to the comic you're talking about. The article references this page from 1up.com which is simply a discussion of religious people playing video games. It doesn't mention any public religious demonstrations (i.e. recruiting, preaching, etc.) in Warcraft at all. One group mentioned in the site, Christian Gamers Online doesn't appear, at first glance, to even have official WoW guilds, though a post on their forums makes mention of some Christian guilds on WoW servers (with non-in-your-face Christian names like "Redeemed", "The Forgiven", "The Narrow Path" ). But I haven't seen anything to suggest that these guilds do anything but discuss their beliefs outside the game (or privately in the game).
So, in short, we have proof that there *are* Christian guilds in WoW, but no proof yet that they go about making a public statement about it in the game as Blizzard believes the GLBT was doing.
-
Re:What's the market penetration on high-def TV'sOK, I'm jaded. Sue me.
But seriously, I'd like to know how many people have actually bought some of the indie games, and how many people consider that one of the main reasons for buing a 360. I see it as a nice "bonus", but it's not really that great of a deal, as you have to have a broadband connection, and are those games going to be accessible in 15 years?
I'm sort of hoping that Oblivion will be sort of a "textbook" example of what you can do with the next-gen hardware. Good graphics, a huge world, and it fits on a single DVD (so no complaining, lazy developers!). I'm just hoping my PC will be able to play it.
either way, It is almost guaranteed that first gen games suck the hind titty, so I'll be happy when 2nd and 3rd are stepping up.
The thing that bugs me about this is that it doesn't have to be this way. Most Nintendo systems have had a killer app on launch. The Xbox had Halo. Hmm, I just ran across this page of historical console launches.
-
How do you cite combo strings?I had some problems with this article submission and kind of wondered why I was reading it exactly.
1UP, Plagiarizing, and Other Bits of Joy
Where are said "Other Bits of Joy"? All I found was a DoA guide which looked a lot like forum material at DoACentral and then I subsequently found two forums full of flame posts and colorful language. None of which was joyful in the least.
I did enjoy Hsu's blog which was discussed but not linked in the article.
I've reread the different pieces, and while I think the DoA Forums are a large basis of work, people need to read Kate Turabian's on how to cite research because I don't see this as plagiarism in the whole - just poorly cited.
I went to Kate Turabian's site. Nowhere did I find evidence of how to cite string combos from gaming websites. I found "non-periodical internet sources" but they were stealing their words, they were stealing their research in a game. Ironically, I believe the inventors of those combos (the programmers and authors of DoA) would be the sole owners.
Furthermore, who do you give credit to? The forum owners? The owners of the posts? If it's the owners of the posts, how do you acquire their real names? Should I be writing "Taken from a post by worksucks69 at DoACentral"? And how do I know that this material wasn't ganked from some other website without my knowledge? What are you to do if you want good information from a forum but it is in no way credible? -
Re:HD
EGM: The 2K Sports games. Amped 3. Tony Hawk. Need for Speed. Gun. King Kong. People can argue they're not getting that big nextgen leap in graphics. On top of that, you're asking consumers to pay an extra $10 for these games. To quote you, "Next-generation games will combine unprecedented audio and visual experiences, create worlds that are beyond real, and they'll deliver story lines and gameplay so compelling that it'll feel like a..."
http://www.1up.com/do/feature?pager.offset=1&cId=3 147131
So basically, the games that are using the same models, textures, sounds and video clips on the XBox 360 as they are on the XBox (and are graphically unimpressive because of it) do not require any more space on the XBox 360 as they do on the XBox. What a shocking conclusion. -
Re:Nintendo 1985?
Nintendo ON was a hoax.
-
Forza is more accurate...
There's no doubt about that in my mind.
I dug up an old review I did of Forza (esp. vs GT4), and reposted it. Here's a link.
On the Clarkson thing. I have to disagree, Forza did not get those things right. It got more right (see my review), but in Forza, turn 1 still doesn't exist, just like in GT4. Clarkson seems to refer to this. Now, in real life, I've never seen a vehicle that can ignore turn 1 on Laguna Seca. Even an underpowered car like a Spec Miata has to set up for turn 1 a little bit. I do feel that such a vehicle could perhaps exist. It would have to have slow acceleration and lots of lateral grip. In GT4 and Forza, you just drive right through (using the pit-out lane in Forza, you don't even have to do that in GT4).
Additionally, Clarkson is again right on with the area between turn 7 and 8 (8/8a is the Corkscrew, Clarkson refers to it as turn 7). In both games, you blast right over 7 (it's as much a bump as a turn), then do the braking after it. This is impractical in real life. First of all, as Clarkson alludes to, you'd simply fill your shorts. Cresting 7 at full bore, you'd have a wall about 300 feet ahead and a downhill zone to do your braking in. Additionally, most cars in the world just couldn't slow down in that short a distance in a downhill braking zone. Really, neither game gets good marks in this area.
Forza also for some reason has a very sticky turn 9. High-powered cars will drift out quite a bit in 9 in real life, and do somewhat in GT4. But not so in Forza. It's odd. Of course, in GT4, turn 10 is a real joke (like 6 is), so Forza still wins in this part of the course.
Referring to your comments about worthless cars being in GT4, often games do seem to bulk up on cars. None has an SUV race like PGR2 does though! I actually liked the SUV racing in PGR2, it was a change (like the Strana trucks in TOCA 2). But both are only gimmicks, I hope they don't expand upon them in the future. Drive PGR3 and you'll wish these shitboxes were back. PGR3 removes nearly every car any person could reasonably own from the game. I think the only ones left are the Mustang GT, Corvette C6 and Corvette ZR-1. I also know people who own Ferrari 355s (although not the F1 model) and Aston Martin DB9s, but I don't count those. The slowest car in the game is the Ferrari Testarossa. Annoying.
Lack of damage in GT4 doesn't bother me. Damage is mostly a hassle. Forza does try to keep the stupid AI mistakes from hurting your outcome, but it isn't completely successful. There's nothing worse than having to restart a race because the AI punched a hole in your car. This happened in TOCA 2 (most damage modelling yet), and it drove me nust. And TOCA 2 had fewer AI problems than Forza.
I do prefer that games try to keep you from driving on the wall and across the grass to reduce times, especially as online play becomes more important. Unfortunately, Forza didn't penalize you enough for hitting walls strategically, so it can be done to advantage. PGR3 adds slow-down penalties (like GT4 does in the rally races, but not as long) but left out the penalties for crossing the grass. So people cut several corners in the game. Very sad.
I don't feel GT4 feels a lot like GT3. Even GT4 Prologue had significant improvements over GT3. I'm not justifying their lack of online play or the zillion years it took to come out either, but to me it's quite a different game. Do you remember how bad GT3 was? It was greatly inferior to GT2 in game progression, because the removal of cars (and thus the removal of entry qualifications) made the game difficult and pointless at times.
I liked Forza, but as I mentioned in my review, there is plenty of room for improvement. I didn't finish Forza, the races become very difficult due to AI mauling at the high levels, and that's just not fun. And I didn't like the endurance racing in Forza. Despite the technological advancements of the Drivatar, it just didn't work for me. -
Don't blame the medium. Blame the articles.
I may be one of the select few left in the world, but I prefer reading a good magazine over a good online article. Printed mediums are much lighter on the eyes, and the pages are not attacking the reader. Sure there are many ads in magazines, but rarely do printed ads flash incessantly or jump from corner to corner or scroll down until you hit the x in the corner.
However, I have completely stopped reading gaming magazines. It's not that they've stopped being useful. Oh wait, that's exactly it. Gaming magazines completely suck now, not because a physical form is more annoying than a flock of bits. I rather enjoy having a physical copy. No, it's the fact that nobody can write good articles, nobody can format pages well, and nobody can give me my $30 worth per year.
Take PCGamer. At one point (back in 1999), each issue was 200+ pages long (sometimes up to 300). The main articles generally featured some new information. Many of the writers shared a similar viewpoint for games, on which rule and which suck. Each issue had about 15 reviews, each receiving at least a page describing many areas of the game in great depth. Though usually serious, some excruciatingly bad games (Extreme Paintbrawl for example) had incredibly humorous reviews. And though the columns were relatively stale, the rest of the magazine provided much information and entertainment. I thoroughly looked forward to every issue.
After two years, the writing got pretty stale. Part of the reason was that the original team left and a former competitor "PC Accelerator" merged in, bringing some of the most audacious people. Many new policies were enacted, such as reviewing expansion packs (understandable), shrinking some reviews to half page (getting annoying), and reducing pages by every issue (what the hell?). Though the lack of money is the biggest reason why I did not renew again, I am rather glad now that I look back.
Lately, I've tried picking up another copy of PCGamer. Some poor (metaphorically... he's quite rich) friend actually thinks it's rather good so I flipped through. Complete crap. Well, it has some good stuff. 30 reviews! Oh wait, about 20 of them are on 5 pages. There's only about 50 pages of ads... in the 100 page magazine.
It's not just PCGamer though. I've had Computer Gaming World temporarily, and it was a crock of shit. Game Informer... well, let's just say that my friend and I made fun of every issue for about two hours at this other guy's house.
There was a time I trusted magazines. Now, I find myself detesting every one. Now I'm not saying that I find online columns fun to read (most of them are just stupid... take a look at the Sin and Punishment award, but do I really have to spend $30 a year just to have an incessant swearing spree per month? -
Take them seriousMaybe the journalists should starting to take the developer more serious:
When one of the journalists asked me the proverbial 'how many weapons in the game' my feelings about most game marketing started uncontrollably bubbling to the surface. [...] When they market films do they say 'Coming soon: Citizen Kane 2: Rosebud's Revenge: The Wrath of Kane, now featuring 10 actors, 13 sets, and 8 writers!'? No, they don't.
— Cliff Bleszinski -
Re:Is it just me..
1Up has a nice High-Def trailer on this page(2nd download is the HD one), if you wanna see an approximation, although even at 247mb you can still see some compression artifacts.
-
my 0.02 cents
I read official playstation magazine. http://opm.1up.com/ The print version, not the online portion.
I find their reviews to be fair and on target for the kind of games I want to play. My time for gaming is very limited because of work, so I usually only set my sights on 4.5 to 5 star games because I want the time to be spent on very high quality games.
In the last issue they compiled a list of "games you must play before you die" on the playstation and PS2, etc. I "own" most of those games and agree almost completely with the list the made, they were and ARE very important games for those respective platforms.
Not a dynamic perspective, granted, but I generally get what I need from the magazine. -
Is more than a feeling.....
I guess the top games list goes from person to person. They have some interesting games listed, but in my opinion they are not the best games of 2005. BTW, the site hosting this content sucks.
Either way, a list this big has to included Call of Duty 2 and Ages of Empires 3. There's no doubt about it.....they are the best games of the year.
COD 2 supass any expectatioon that one can have in the video game world. Is a breath taking game, and with sales compared to 78% of the xbox 360 sales, you better include that in your list.
AOE 3 is an awesome strategy game. I know people dont like MS etc,but this game is fun if you are the civilization type of guy. BTW, civilization 4 is in the list, even though is a good game, AOE 3 surpass it by far. I just don't like the slow motion that civilization is build in. I like to create quickly, and fight for a long time, not the other way around.
But, that's my opinion, you might have yours :) if you want to check a more interesting article (available after the E3), with more info than this one with reviews, info, etc go to
http://www.1up.com/do/feature?cId=3140792 happy holidays!!!!! -
Re:correct
You bought 360, right? You better sell it quickly before PS3 is released because 360 will become a thing of the past pretty quick. Have you seen as many multiplatform games between Dreamcast and PS2? That's the answer.
I guarantee you, as an Xbox 360 game developer, the difference between the performance of PS3 and Xbox 360 is enormous. Why I can say this is because Xbox 360 couldn't reach the initial performance promise by Microsoft. Not at all.
Microsoft informed us that Xbox 360 would have 3x power of the alpha developer kit, but unfortunately it couldn't be realized. It's just that the final version has the different feature set which is very difficult to emulate on an alpha kit in software, thus the apparent 3x gain. When compared in terms of absolute performance which you can see in a synthesized benchmark test such as a realtime game, the final kit is a bit more powerful than the alpha kit but when not programmed properly the performance suffers heavily and can't even reach the performance of Mac G5.
You don't believe me? Even EA, the multiplatform whore, is planning to release a game optimized to PS3, while 360 gets a port from Xbox/PS2/PSP.
http://www.1up.com/do/previewPage?cId=3146303&did= 1 -
Re:Well, duh...
i think the point was that, it was speculation from the mouth of a developer.
granted developers are infamous for spilling the beans on new console secrets months ahead of time, but i still find it slightly strange that sony execs have been publicly talking about how they are still working on online plans, yet the general consensus is that based upon the words of one single developer, people are so quick to write off any idea of sony having some form of centralized online support.
they hint that they are working on a solution, see exhibit a:
http://www.1up.com/do/feature?pager.offset=3&cId=3 146281
however, until an official announcement is made, who knows what will happen? until you see it for yourself, you cant believe anything; good or bad. i guess the AC needs to stop spouting off until we know for sure. im sure he understands that he has to wait and see what the ps3 games look like graphically first, before he just runs off and believes what he say in the killzone trailer, right? ...right? -
Re:360 - A Complete And Total Disaster
> You seriously need to read news from another source besides slashdot, which is right now the
> only site reporting frequently on the supposed "disaster" of the 360 release.
You need to learn how to use a search engine:
http://news.bbc.co.uk/1/hi/technology/4525318.stm
http://www.1up.com/do/newsStory?cId=3146387
http://www.forbes.com/2005/12/14/gates-jackson-xbo x-cx_cn_1214autofacescan02.html
http://news.com.com/2061-10797_3-5995807.html
http://xbox360.ign.com/articles/675/675720p1.html -
Journo mumbo
Observe the following list from Bill Kovach and Tom Rosenstiel's The Elements of Journalism (Three Rivers Press, 2001). Note #4 and #5. 1. Journalism's first obligation is to the truth. 2. Its first loyalty is to citizens. 3. Its essence is a discipline of verifications. 4. Its practitioners must maintain an independence from those they cover. 5. It must serve as an independent monitor of power. 6. It must provide a forum for public criticism and complaint. 7. It must strive to make the significant interesting and relevant. 8. It must keep the new comprehensive and proportional. 9. Its practitioners must be allowed to exercise their personal conscience. http://mattpeckham.1up.com/do/blogEntry?bId=62240
4 2&publicUserId=5653164 -
Re:What is square thinking?"Saying that you want it to fail is as counter productive"
You missed part of my statement:I'm kinda hoping DQVIII continues to bomb in North America and Europe.
Don't worry, enough rabid Japanese fanboys bought DQVIII to keep S-E in solvency for a long time to come. Look at the pretty picture with the slimes.
"I Would say the majority of FF fans started with FF7 because it was the first PS FF, it had 3D graphics and it had a compelling storyline."
Given the choice between the two, more people bought it because it was 3D than for the story. Tifa's boobs trump everything.
In my opinion, Final Fantasy VII can't compare to the less-glamorous Dragon Quest/Warrior VII. And already I'm worried that DQVIII is stooping to cater to Western tastes and leaving its roots behind. -
Broken link
http://1up.com/do/feature?cId=3146061&did=1
The real link... -
Well
At least the link isn't slasdoted, let's try this one.
-
Might...
...Want to check the link there, it should be here not https://slashdot.org/admin.pl?op=edit
-
Strange announcement
It is strange timing on this announcement, shortly after the xbox 360 was released. With people having hands on experience with the revolution controller http://www.1up.com/do/newsStory?cId=3143782 what could the secret possibly be? Perhaps there was an add-on that they didn't use because there were no games to showcase it? I'm also thinking that the somewhat mixed reactions have resulted in Nintendo revising the controller and realizing that there needed to be more to it. I do however agree on waiting till after the holiday season to release more details. They need all the momentum they can gather as they lead into their own systems release. Any groundbreaking press releases will be lost in the news among the reporters that Johnny has once again waited until Chrismas Eve before buying his presents.
-
Re:El Controller & El Price
"Don't jump the gun. For all you know, the Revolution controller will function like a floaty, laggy air-joystick."
Like my sibling posts have already pointed out, hands-on impressions seem to imply otherwise.
A 1up editor said that "It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all."
IGN claims that "It was easy to get a feel for just how sensitive the device is -- it responded to all the movements quickly and smoothly. We did feel the need to use two hands, however, to steady it and improve accuracy, but that only lends to the idea of just how sensitive it is."
Edge Online states that "...this new, precise control system could well be the first time that mouse and keyboard-style precision is brought to console gaming by a native controller."
Gamespot's impressions didn't really delve into the accuracy of the controller, but they didn't have any complaints with the demos.
I suppose the controller could change before launch, and there's a chance that it may be prone to breaking or other reliability problems. But from the few hands-on impressions we have, all reports are that it works exactly the way that it's been described. -
Re:six buttons?
shouldn't it just have 1 button?
Actually, if it was designed similar to this that might be possible. -
Re:six buttons?
-
Re: Microsoft is in for the long haul
Microsoft touts this as a brilliant center of home media and that's probably true for anyone who doesn't already have a home entertainment center of some sort. But what the distillate is you're not going to buy it to watch DVDs on, you're going to play games with it. You're not going to surf the internet, you're going to play games with it. It won't transform you into some actuallized renaissance man (or woman) through shear wonderfulness of the Total Microsoft Experience, you will play games with it.
See, that's the thing. I believe more people than you give credit will use it as both a media center and a game console. Essentially anyone living in a smaller space like an apartment will like the idea being able to play games, watch movies and listen to music--all in high-definition and surround sound--without having a big (and expensive) stack of components.
In addition, the console brings something pretty new to the scene. Now, if you have video or audio stored on your computer you can play it on your 360 via wireless or wired networking. Why try to watch content on your computer from an uncomfortable chair using poor speakers watching on a small monitor when instead you can watch it from the comfort of a coutch on a large TV screen (YMMV here).
Is the 360 some magical gift from God? Obviously not, but in the same token it's not the same game console we played back in 1985. Also, nobody should make it sound like it's a big Microsoft ploy to hype this up as much as they can. Sony is just as bad (if not worse in some ways) about hyping up anything new they release. Nintendo doesn't seem to be quite as bad, but they still do some crazy stuff to try and get attention. -
Re:360 is impressive, has potential, but needs tim
The Xbox 360 is undoubtably a monster of a machine, and one that Microsoft naturally takes much pride in. But Microsoft is going to be in the red for a while, and they will need to make the money back.
This question will be more interesting after Tuesday's launch and we see what the attach rate numbers look like. The original Xbox set records with its initial attach rate at launch, and by all indications the 360 launch lineup is stronger than the original Xbox's (yes, no Halo, but the other games are much better -- no Kabuki Warriors or Fuzion Frenzy!). Certainly the 360 will sell at a loss for some time, but unlike with the Xbox Microsoft now owns all of the IP within the box (the various chips and such -- yes, they were designed by IBM, ATI, etc, but they were designed especially for Microsoft and Microsoft owns the rights to have the chips fabbed wherever they like, to redesign and consolidate chips, etc). That means that engineering advancements in the years to come can (and probably will) make it possible to to develop a 360 that sells for a profit.
Until then, it's all about attaching games, and the most interesting data points will come shortly after launch, when people are more likely to pick up a console without being forced into a bundle. Then again, with Live Arcade built into the box this time around, you can have a lot of fun without buying any games at all (Geometry Wars 2, droooool
...). -
Re:A time bomb for the game industry?http://www.1up.com/do/previewPage?cId=3145772&did
= 1
Reminds me of an article I read a day or two ago about Dead or Alive 4 & how they've included a character and stage from Halo 2.
The quote I was looking for is on the last page:1UP: Seeing this stage actually makes me want to go back and play Halo 2 some more.
TI = Tomonobu Itagaki = lead designerTI: I think so too. Seeing that kind of stimulates you and makes you want to play. But just having these objects, vehicles and things in the stage gives you a lot more depth to the experience.
-
Re:XBox Redux
You're selling the launch games a little short. There's definitely less variety than maybe would be ideal, but that's generally standard for a console launch. You're not going for the mainstream gamer in the first few weeks of sales. It looks like MS is going to have a hard enough time meeting the demand of the hardcore gamers as it is. You simply always go for the more dedicated gamer first, mainstream gamer later.
And you do have to recognize that this is the first time a console has been launched in the US first in a long time (other than the original Xbox launch, of course). We aren't seeing the six months or so of post-launch Japanese games that we had for the PS2, Gamecube, Dreamcast, etc. It really needs to be compared to Japanese launches, which AFAIK have always been far worse when it comes to variety.
But anyway:
Tastes vary, so what if you like RPGs?
Definitely an issue, but a fairly standard one. No console that I am aware of has ever shipped with a good RPG.
Or platformers?
Kameo definitely qualifies, even if you are trying to lump it into the nebulous "adventure" category. Arguably so does Tony Hawk (not that anybody should waste their money on the glitchy 360 version, but it still exists).
Or strategy games?
This is another problem area, but also fairly traditional for console launches. I do believe Outpost Kaloki X still qualifies though.
Or puzzle games?
The $400 model includes a complete puzzle game (Hexic HD - by the creator of Tetris) as a pack-in. Xbox Live Arcade features plenty more, Bejeweled 2 probably being the most prominent. This is not a problem area.
Or like racers, but prefer not to play realistic ones?
Ignoring the fact that PGR3 is clearly an arcade-style racer, how about Ridge Racer 6? There is nothing remotely realistic about that game!
Or beat-em-ups,
Arguably Condemned, but let's be honest - this genre has been out of fashion for quite some time.
or shoot-em-ups,
This is one area where the X360 is actually doing far better than normal. It pleases me to see this, too, since this is maybe my favorite genre of games. Geometry Wars 2 alone looks to be a total classic (only $5 too, unless you get it free with PGR3), and you also get a few other games on Xbox Live Arcade like Mutant Storm Reloaded, Smash TV, Robotron 2084, etc. (the latter two are also $5). All of these feature online scoreboards and I believe online play where appropriate, which is pretty cool. I know you are pretending Geometry Wars 2 isn't a must-have game, but I literally know people who bought PGR2 for its much simpler predecessor. It's going to be a must-have for some people, just like a lot of the launch games. Even a supposed universal must-have title like Halo 1 wasn't even bought by the vast majority of Xbox 1 owners (only about 25% did, IIRC).
or hack-n-slash,
This is distinct from a beat-em-up how? No cheating! ;) But still, how about Gauntlet (online play, $5)?
or sims, or ...
So wait, is PGR3 a realistic racer or not? ;) Though I admit this is such a broad category I am not sure what you are specifically referring to, sims are another genre that has practically died out in the past few years. But I'm not aware of any other console launching with a sim anyway. Would some of the sports games not qualify? -
Re:Games sell systems. Xbox 360 has none.
This is something of a disaster for MSFT, but not in anyway unpredictable. As someone who has worked closely with Microsoft for the last 10 years I've grown to understand how they make decisions: Its all about platform extension and repeat revenue streams. Very, very little thought tends to go in to creativity, design and consumer appeal. Microsofties tend to scoff at those things, holding instead to the belief that a superior business model leads to a superior product line. (What they forget is that they are now in the entertainment business and people could give a crap about their business model.)
I have to disagree with this statement. I work in MGS (Microsoft Game Studios) and I'd have to say that we DO care about creativity, design, and consumer appeal a lot. Maybe you work more with marketing or business on the Windows/Office divisions ... I can definately see that type of arrogance there. Since we're not #1 when it comes to the games industry, we HAVE to think about the consumer, try to innovate to keep ahead, and keep things fun. My biggest pet peeve is folks assuming that all Microsofties are the same. Yeah, there are certainly folks in MS that "don't get it" and are undesirable to work with, but fortunately MGS tends not to have them.
Anyway, as for the rest of your comment regarding the launch titles, I'd have to half agree. See, I'm a huge RPG fan (Squeenix and Nippon Ichi junkie especially), and was disappointed not to see any listed as a launch title. I understand that RPGs tend to take longer to develop, but I was still hoping there would be a developer that got started early enough.
However, having heard many good things about PDZ and Kameo (which a lot of gamers seem to forget about), I'll certainly have to give them a try. I wouldn't say they're revolutionary, but neither was Halo. Halo just did a good job of really polishing the FPS genre on a console. PDZ and Kameo may or may not do the same thing (we'll have to see in a few months)
That said, the #1 game I am pumped for though ... Geometry Wars! (http://www.1up.com/do/previewPage?cId=3145642&did =1) If you are looking for something revolutionary, I think it'll eventually come out of the Xbox Live Arcade (http://www.businessweek.com/innovate/content/nov2 005/id20051115_525394.htm). -
Re:No wonder the 360 is smaller than the original
. It would have ended up the same size as the Xbox 1 otherwise.
Yet I was still disappointed by how big it is. In fact, the only recent console it's smaller than is the original XBox. See the first picture on this page for a good comparison. With the power supply, it might have been bigger than XBox 1. I thought they were trying to sell in Japan by being small, but they don't seem to have achieved that.
-
1up and Live
1up has an in-depth review of the new Live setup http://www.1up.com/do/feature?cId=3145585&did=1 along with a video of two guys talking about the thing. Not exactly like stripping her naked and poking around inside the box, but it is informative (the article, the video is pretty light weight).
-
Re:SONY's modest proposal
Masses don't care about their digital rights, as long as they get their daily shots of soap operas and Final Fantasies.
Actually, Square-Enix mentioned abandoning the PS3 platform. From the rumormill around Memphis, supposedly FFXII will be released on the PS3, *BUT* it's also being released on the 360, and once that's done, Square-Enix is going to drop the PS3 platform altogether and go 360. Relative links here. -
Re:Non-Gamers?
Nintendo's 'problem', if you can call it that, is that they don't target people who don't already play games.
From the horse's mouth:"We will attract casual gamers better than anyone, using consumer-friendly content, control, and the internet. We will even draw non-gamers to the revolution, showing them how much fun there is. We call this all-access gaming. It is my job to run a global company," concluded Iwata. "But in my job, what gives me the most satisfaction is seeing someone pick up a controller and finding surprise and delight. What catches their heart still catches my heart. Thank you very much."
Nintendo E3 Press Conference, May 2005 So, whether you feel they were adequate in getting non-gamers to their hardware in this generation, they're making a concerted effort to do it in the next. -
Re:Hard Drive
Yes, sort of. Some games will, some games won't. http://www.1up.com/do/newsStory?cId=3143142
-
Uhmmm... There is a second page
10 reasons why the Xbox 360 will succeed where the Dreamcast failed. Really this is just a light hearted look at what MS might and might not be doing right.
Still, in my opionion, the reason the DC failed was the the PS2 had apparently better specs and DVD playback. Blu-ray support is not such a big draw as DVD was then, and the specs don't look anywhere near as much better on the PS3 than Xbox360. -
Re:Math isn't their strong point.
While they may add HD-DVD drives to the Xbox, they are not planning on putting games on the HD Disks. For Developers on current gen systems claiming they are running out of room, this is not good for a next generation system. http://1up.com/do/newsStory?cId=3145247
-
Re:Damn monopolies
Yeah like how MS is fully supportive of 2D games, so North America at last got a console release of the superlative Metal Slug 3. They also let indie devs sell 2D (and 3D!) games on Xbox Live Arcade and the X360 comes with a 2D game (Hexic HD) as a pack-in title. But Sony of America is vehemently anti-2D and wouldn't allow MS3's release because of that, and this attitude helped practically destroy the whole 'genre' in the 32-bit era (really all they would let in is the major 2D fighters and 2D bundles). That is a definite sign that "Choice has arguably been dimished somewhat recently as it is" and those bastards at MS are clearly to blame!
[/sarcasm]
It's a safe bet that if MS became some kind of console monopoly there would be a limitation of choice. But there is no sign of that happening anytime soon with two major competitors, we saw the same thing happen when Sony and Nintendo were the champs, and Windows is still a much more open platform than any console that has been released. At the very least shouldn't we be willing to reward MS when they do play nicely with others? You know, some kind of positive feedback? -
Re:Most ridiculous piece of hardware ever concepte
yes it's OBVIOUSLY the ps3 buyers that lose
ok...seriously though...basically they're getting a system that won't be taken advantage of for 5 years...so...for the next 5 years they'll be getting games at the same quality as the other systems out, and then, once they know how to fully utilize the hardware and the rest of the world can utilize what it has to offer, they WON'T have to buy a new system. i guess i forgot that keeping one system for 10 years, that still is a viable competitor throughout its whole existance, is a BAD thing
-
Re:Can't resist.
The Revolution will not be televised.
But it will feature "the teeth brushing game!!" -
ArticleS (yes, plural) Here
-
ArticleS (yes, plural) Here
-
ArticleS (yes, plural) Here
-
Re:where's the article?
The images below that last line link to the different articles. Try this: http://www.1up.com/do/feature?cId=3144996
-
some Revolution stuff from 1Up
So, here's a review of Time including the Revolution controller in its list of 5 things that'll blow your mind: http://www.1up.com/do/newsStory?cId=3144800
Here's a story about Peter Moore (of Microsoft) praising the Revolution: http://www.1up.com/do/newsStory?cId=3144015&did=1
And here's a story about J Allard on the Revolution: http://www.1up.com/do/newsStory?cId=3144413&did=1
And here's a lengthy piece on the arrival of the Revoultion: http://www.1up.com/do/feature?cId=3144666
I think this last one is the one that should have been linked to the summary. -
some Revolution stuff from 1Up
So, here's a review of Time including the Revolution controller in its list of 5 things that'll blow your mind: http://www.1up.com/do/newsStory?cId=3144800
Here's a story about Peter Moore (of Microsoft) praising the Revolution: http://www.1up.com/do/newsStory?cId=3144015&did=1
And here's a story about J Allard on the Revolution: http://www.1up.com/do/newsStory?cId=3144413&did=1
And here's a lengthy piece on the arrival of the Revoultion: http://www.1up.com/do/feature?cId=3144666
I think this last one is the one that should have been linked to the summary. -
some Revolution stuff from 1Up
So, here's a review of Time including the Revolution controller in its list of 5 things that'll blow your mind: http://www.1up.com/do/newsStory?cId=3144800
Here's a story about Peter Moore (of Microsoft) praising the Revolution: http://www.1up.com/do/newsStory?cId=3144015&did=1
And here's a story about J Allard on the Revolution: http://www.1up.com/do/newsStory?cId=3144413&did=1
And here's a lengthy piece on the arrival of the Revoultion: http://www.1up.com/do/feature?cId=3144666
I think this last one is the one that should have been linked to the summary. -
some Revolution stuff from 1Up
So, here's a review of Time including the Revolution controller in its list of 5 things that'll blow your mind: http://www.1up.com/do/newsStory?cId=3144800
Here's a story about Peter Moore (of Microsoft) praising the Revolution: http://www.1up.com/do/newsStory?cId=3144015&did=1
And here's a story about J Allard on the Revolution: http://www.1up.com/do/newsStory?cId=3144413&did=1
And here's a lengthy piece on the arrival of the Revoultion: http://www.1up.com/do/feature?cId=3144666
I think this last one is the one that should have been linked to the summary. -
Re:correct link?
I think that he menat this link:
http://www.1up.com/do/feature?cId=3144666&did=1