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Sphere XP Makes GUI 3D

Cypherus writes "I came across a link for a 3d desktop environment. "The SphereXP is a 3D desktop replacement for Microsoft Windows XP. Taking the known concept of three-dimensional desktops to its own level. It offers a new way to organize objects on the desktop such a icons and applications. Check the videos and screenshots to get the idea.""

386 comments

  1. Walk Thru? by dkaimal · · Score: 1, Funny

    Does a 3D Gui mean I can walk through my spreadsheet?

    --
    Can I borrow your sig?
  2. /. effect by Professor+Cool+Linux · · Score: 3, Funny

    IMAGES & VIDEOS!!!
    Let the melting begin...

    1. Re:/. effect by gujo-odori · · Score: 1, Funny

      it's already toast. They must really be running it on XP :-)

    2. Re:/. effect by net_oholic · · Score: 2, Informative

      It was over before it even started.

      Google cache of the front page, for what its worth - http://216.239.39.104/search?q=cache:www.hamar.sk/ sphere

    3. Re:/. effect by LostCluster · · Score: 4, Informative

      I'm a subscriber, and the videos were already non-responsive before this story even went from red to green...

    4. Re:/. effect by Anonymous Coward · · Score: 0

      it seems to still want to load all the images from www.hamar.sk and since all i really want to see are the pictures, well, no it doesn't help.

    5. Re:/. effect by JPriest · · Score: 2, Interesting

      Well here is a link, while you are google, please do a search for HTML in 10 minutes

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    6. Re:/. effect by Curtman · · Score: 2, Funny

      Hrmm. So is 3Dwm's page. Is this the first sympathetic slashdotting?

  3. Old != Bad by sinclair44 · · Score: 4, Insightful

    Do people actually think these are EASIER to use than the traditional 2D/command line interfaces? Or is it just coolness?

    --
    Omnes stulti sunt.
    1. Re:Old != Bad by xactoguy · · Score: 4, Insightful

      It would be easier in the fact that effectively it gives you more desktop space, and without the complete separation of virtual desktops. Say you have a document, a calculator, and an IDE open. You want to use the calculator with both the IDE and the document. With a virtual desktop you couldn't do that, and with a traditional desktop you'd constantly have to be switching, because most likely you'd have the IDE and document fullscreened. With this, you merely put the calculator between the IDE and document, and rotate your view accordingly.

      --


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    2. Re:Old != Bad by badriram · · Score: 2, Insightful

      With this, you merely put the calculator between the IDE and document, and rotate your view accordingly.
      And that is easier than hitting Ctrl-Tab or Alt-Tab... give me a break

    3. Re:Old != Bad by tweder · · Score: 4, Informative

      I've found Apple's Exposé works wonders for the tried and true Desktop metaphor.

      Throughout my workday, I've got dozens of PSDs open in Photoshop, twice that many documents open in BBEdit, plus other essentials like Safari, Firefox, Explorer, VirtualPC, Suitcase iChat, iCal, iTunes and Mail.

      Exposé helps me find exactly what I'm looking for. Fast.

      It's truly one of the few things I never knew I always wanted once I started putting it to use.

    4. Re:Old != Bad by cpu_fusion · · Score: 1
      I do get your point about providing a 3rd dimension for organizing "flat" application windows, but in my opinion, the "virtual desktops" provided by KDE/Gnome/Nvidia-display-drivers/etc. work more intuitively.

      I'm not sure rotating a virtual perspective to look at various flat windows is a big win over those existing tools.

      If the applications themselves were consistently rendered in three dimensions, rather than just flat windows, the user would already be having to deal with pivoting their perspective, and then I could see your point better over a 2d windowing system.

      Of coruse, I haven't yet read the article yet, because it has melted down under the slashdot effect. :-P

    5. Re:Old != Bad by Anonymous Coward · · Score: 0

      And he pointing out that it is not exactly easier to use... cork in ass pissing you off

    6. Re:Old != Bad by Sn_wC_t · · Score: 1
      Do people actually think these are EASIER to use than the traditional 2D/command line interfaces? Or is it just coolness?
      If I am one of the ppl you speak of, then yes. It is just coolness that attracts me. The only way it would be easier is to also have a 3D input device, and a 3D output device.
    7. Re:Old != Bad by BandwidthHog · · Score: 2, Interesting

      I purchased CodeTek's Virtual Desktop a while back, and basically ignored Exposé when 10.3 came out. I decided to give it a shot a few weeks ago, and am now in the "how the hell did I live without it?" camp. It's even better when you've got some spare mouse buttons to dedicate to it.

      --

      Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
    8. Re:Old != Bad by bicho · · Score: 1

      And how would you rotate it?
      with a key sequence like, say,... Alt-Tab or something?

      So, how is rotate different from switching?

      Until we get better I/O devices than a mouse and a keyboard, oriented to the 3D desktop, 3d desktops are mostly toys, and unusable.

      Now here is an idea to make desktops more usable.
      What about lcd's with two displays, one normal sized and the other one a large touchscreen display for the use of icons and such?
      off course, this would need special drivers and stuff, which with all the closedness and all that would make it really hard to get some support for such device on linux...

      --

      errera hunamum ets
    9. Re:Old != Bad by Moofie · · Score: 1

      How do you know until you try? I'm all about experimentation.

      Although doing better than Expose is going to be a challenge.

      --
      Why yes, I AM a rocket scientist!
    10. Re:Old != Bad by gooser23 · · Score: 2, Interesting
      With a virtual desktop you couldn't do that, and with a traditional desktop you'd constantly have to be switching, because most likely you'd have the IDE and document fullscreened.
      The problem isn't traditional desktops, but the MS Windows-like multiple document interface that demands to take up the whole screen. I have no problem in OS X using Xcode, gimp, and SubEthaEdit simultaneously, with multiple windows/tool bars open for each app/document window. I suppose it also helps that there's only one menu bar, not to mention Exposé.
      --
      "Dying tickles!" -- Ralph Wiggum
    11. Re:Old != Bad by Anonymous Coward · · Score: 0

      Windows has had a "tile windows" command for way longer.

    12. Re:Old != Bad by Anonymous Coward · · Score: 0

      Relax. I was just kidding.

    13. Re:Old != Bad by metlin · · Score: 3, Informative

      3d interfaces will be harder to use than traditional 2d interfaces. Its only the coolness factor, for the most part.

      To look for an object, you will have the difficulty increasing exponentially in the third dimension.

      Its an extension of Fitts Law - effectively, people are more likely to choose a stable 3d configuration and use it as a 2d interface.

      Although, I guess that would entitle you to theoretically call it a 2.5d interface.

    14. Re:Old != Bad by Anonymous Coward · · Score: 2, Insightful

      And that is easier than hitting Ctrl-Tab or Alt-Tab

      Alt-Tab for switching breaks down when you have 10 things open.

      (I make no comment on whether the 3d desktop thing would help that or not)

    15. Re:Old != Bad by AndroidCat · · Score: 4, Interesting
      Play a game like Black & White for a few hours straight until you don't think about your mouse/wheel motions to move around in the 3D world. Then switch right back to the desktop and see if you don't try to grab the screen to rotate your view or zoom in/out. It's a very strange sensation.

      I'm not sure if a desktop that worked that way would be any easier, but to really use it, you'd have to change over all your normal reflexes. (There is no "try".) That would be a hard sell--which is where the coolness comes in, I suspect. :)

      --
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    16. Re:Old != Bad by Anonymous Coward · · Score: 0

      Alt-Tab for switching breaks down when you have 10 things open.
      ... only for the weak-minded! You will be Bantha-fodder within the week!

    17. Re:Old != Bad by asmdsr · · Score: 0

      you could even have intersecting spheres, so you can share your workspace with other users

    18. Re:Old != Bad by AndyElf · · Score: 1

      Exposè?

      --

      --AP
    19. Re:Old != Bad by LoudMusic · · Score: 1

      But what you're talking about is very possible with 2D traditional GUI desktop design. I've seen apps that pan the desktop (of higher dimensions than the screen resolution) when you near the edge of the screen. Worked quite well.

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    20. Re:Old != Bad by 3770 · · Score: 2, Interesting

      Just because you can doesn't mean that you should.

      Other people smoking is not an argument for you to start smoking as well.

      I saw a demo by Jonathan Schwartz from Sun, they are doing the same thing. They had _one_ feature which I thought was nifty, if you were looking at a web page you could turn your browser around and make notes about that web page. But mostly I thought it was cumbersome. But pretty. And therein lies the problem. People will be awed, and fooled into believing that it actually is an improvement.

      Maybe I will be quoted 10 years from now in the same breath as when people talk about IBM predicting that there only was a need for 5 computers in the world and Bill Gates saying that 640KB will be enough memory.

      Maybe so, but I think that there is a good chance that this is a technology looking for a solution, rather than the other way around.

      I don't think that this is innovation. I think it is a _lack_ of innovation. "We can't think of anything better to do with our time and we have all this nifty technology and nVidia is releasing their Ultra 6800, we gotta do something".

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    21. Re:Old != Bad by Anonymous Coward · · Score: 0

      You want to use the calculator with both the IDE and the document. With a virtual desktop you couldn't do that

      Umm, what? Nearly every VDesktop system I've ever used has a way to 'pin' (or 'sticky') an app. You pin the calculator to the screen, and switch VDs like you always do... and what's more, you don't need to worry about wasting CPU cycles rotating some behemoth 3D object just for the glitzy animation. Though of course, some people like buying 4Ghz CPUs to do such mundane but pretty looking things.

    22. Re:Old != Bad by jafomatic · · Score: 2, Insightful
      MS Windows-like multiple document interface that demands to take up the whole screen

      Demands what? Windows MDI, since win2000 (office 2000, I think?) hasn't required a full screen (if it ever did) at all. There are plenty of apps that will even let you detach a window from the MDI if you feel that's even necessary (delphi4 and up, mIRC, trillian?).

      Considering those, I'd suggest it's the application developers among us who are making MDI become a problem; it isn't the OS.

      --
      ::jafomatic
    23. Re:Old != Bad by biet · · Score: 0
      With this, you merely put the calculator between the IDE and document, and rotate your view accordingly.

      You can do that with multiple desktops too.

    24. Re:Old != Bad by Anonymous Coward · · Score: 0

      I quess well designed 3D interface could in theory be easier to understand for average Joe than e.g. virtual desktops.

      Can it be faster and more productive for average geek? I doubt.

      Lets say I have emacs on desktop1 and firefox on desktop2. Both fullscreen. I switch between them by pressing alt + F1/F2. I can have 4 desktops this way (F5 is too far). Have more than 4 apps open? alt + tab pops up a list of open windows on desktop.

      I mean it doesn't get any faster than havin keyboard shortcuts that do not require moving your wrist. I don't need 3D interface. I need a computer that can directly talk to my brain.

    25. Re:Old != Bad by PerspexAvenger · · Score: 1

      I heartily agree - have exactly the same problem after a session of SecondLife, where I'll fire up google for an image search or something, find what I want, and try to use Ctrl+Alt rotation to look at the back of the image... Oopsie.

    26. Re:Old != Bad by apdt · · Score: 1

      That's where multiple desktops is great. I have Atl+1-6 switching between my 6 desktops, with a different task on each one. For something like a calculator (or xmms) I just set it to sticky, so it appears on all desktops.

      --
      I lay awake last night wondering where the sun had gone, then it dawned on me.
    27. Re:Old != Bad by Flossymike · · Score: 1

      What's the difference between having a 3D desktop Enviroment as you described in your post, and having virtual desktop if they had transition effects?

    28. Re:Old != Bad by goatan · · Score: 1
      Or is it just coolness?

      Coolness definatly the coolness

      --
      Saying Apple is better than MS is like saying Botulism is better than rabies.

    29. Re:Old != Bad by fucksl4shd0t · · Score: 2, Interesting

      What's really needed is a new input device. Mouse + Keyboard is *really* shitty. I'd like something better. I'd like to just wave my hands around and have the stuff I'm using move around. I'd like to just put my finger on the window I want and either write on a pad or just talk into it (yes, I like writing better than typing) and have it take dictation.

      How far are we from being able to just wave our arms around as part of our ui?

      --
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    30. Re:Old != Bad by mst76 · · Score: 1

      It really depends on what kind of work you do. If you have dozens of widows with pictures open, Expose will help you pick them faster than anything else. If you have a dozen of windows with text or code open, Exposed windows can be hard to distinguish. Fonts are heavily optimized for our current (typically low) resolutions like 1024x786. Scaling text smaller makes them hard to read. Unfortunately, Apple doesn't sell laptops with 1920x1200 screens like Dell. Expose would be marvelous on those.

    31. Re:Old != Bad by Lumpy · · Score: 2, Insightful

      Say you have a document, a calculator, and an IDE open. You want to use the calculator with both the IDE and the document. With a virtual desktop you couldn't do that,

      I do this every day.. I have 3 monitors on my development PC at work.

      "rotate your view" is worthless to me. I need to see all three at the same time, multiple monitors is the only solution to that. Actually I can do the above with only 2 monitors, something that is far simpler and dirt cheap on a PC today.

      --
      Do not look at laser with remaining good eye.
    32. Re:Old != Bad by rishistar · · Score: 3, Funny
      It really depends on what kind of work you do. If you have dozens of widows with

      If I had dozens of widows I'd be a dead bigamist.

      --
      Professor Karmadillo Songs of Science
    33. Re:Old != Bad by Anonymous Coward · · Score: 0

      So you stick the screen and then, if you really feel like it, make it the topmost window, that way you always have on screen.

      I just learned to do that to have my amsn windows open in fluxbox, not matter which virtual screen I am using (development/work/personal).

    34. Re:Old != Bad by ultranova · · Score: 1
      I'd like to just put my finger on the window I want and either write on a pad

      There is touch-recognizing screens, but their problem is that they tend to get dirty.

      Besides, this would require horizontal screens (so you wouldn't need to keep your hand rised), which would cause all kind of interesting neck problems.

      How far are we from being able to just wave our arms around as part of our ui?

      Datagloves which register hand movements have existed for a long time. So we're just writing a window manager apart from them :).

      One could probably make do with a webcam and an image-recognition program, but this would require two things:

      Large movements - a cheap, low-framerate camera cannot pick up subtle movements with any accuracy.

      Very safe user interface - you don't want to loose half your files just by picking your nose.

      Or one could make an eyeball-tracking interface - move the mouse by turning your eyes, lift your right eyebrow for right-click, left for left-click and both for middle-click. And of course the shortcut to close a window is baring your teeth :)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    35. Re:Old != Bad by Anonymous+Brave+Guy · · Score: 1
      How far are we from being able to just wave our arms around as part of our ui?

      I could tell you, but then I'd have to kill you. Except that those hand-wavy interfaces are so good that some smart-ass cop with one of them will see your murder coming, and a whole load of special forces geezers will descend upon my house from an aerodynamically implausible airborne transport and arrest me for a crime I'm about to commit...

      --
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    36. Re:Old != Bad by fucksl4shd0t · · Score: 1

      Besides, this would require horizontal screens (so you wouldn't need to keep your hand rised), which would cause all kind of interesting neck problems.

      Would it make my neck red, er, from the strain?

      Actually, I don't want screens at all. I want holograms, but that's still a ways off. Failing that, I'd like one pretty large screen with some way to use my hands directly as input devices.

      Datagloves which register hand movements have existed for a long time. So we're just writing a window manager apart from them :).

      I'll take the gloves. If they're accurate, that is. If I only had the time to work them into a 3d desktop.... Actually, I wasn't going to read this article, then I thought "Oh, someone'll post a link to a 3d desktop window manager." 3d for XP doesn't apply to me, but give me 3d under X, I *want* that.

      One could probably make do with a webcam and an image-recognition program, but this would require two things:

      Large movements - a cheap, low-framerate camera cannot pick up subtle movements with any accuracy.

      Very safe user interface - you don't want to loose half your files just by picking your nose.

      Nobody picks their nose in front of the computer, do they? Besides, web cams just aren't accurate enough. You'd spend all your processing power figuring out the motions and have none left over for rendering the desktop. Are there any cams or motion sensors that are more accurate?

      --
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    37. Re:Old != Bad by kermit6306 · · Score: 1

      Make the calculator sticky.
      Right now, I have no need for this type of interface, I find multiple monitors with multiple virtual screens roomy and easy to manage.

    38. Re:Old != Bad by fucksl4shd0t · · Score: 1

      Man, that movie rocked. It is the first Tom Cruise movie I ever saw that I actually *liked*.

      And yes, the UI I want is very much along the lines of what's in that movie. ;)

      --
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    39. Re:Old != Bad by dr.+greenthumb · · Score: 1

      You can even get Exposé-like features for Windows XP with Windows Exposer.

    40. Re:Old != Bad by nolife · · Score: 1

      I thought about this concept recently after downloading some full color stereograms (those pictures you have to focus or unfocus on to see the 3d image). If you put one of those as your background and focus in on it, the screen appears to be much bigger with a good depth. Of course your mouse and applications windows are only 2D but moving them around while staring at the background gives you an idea of what it could be like to be able to move them in and out also. IMHO, this would work and the layering and moving things around would be visually appea
      ling. I don't know what concentrating on those for a long time would do to your vision or your mental state though.

      Some stereogram images (Google for more):
      http://www.magiceye.com/3dfun/stwkdisp.sht ml
      http://www-ai.ijs.si/sirds/sirds.html

      --
      Bad boys rape our young girls but Violet gives willingly.
    41. Re:Old != Bad by Anonymous Coward · · Score: 0

      I'm totally fscking underwhelmed

    42. Re:Old != Bad by Anonymous Coward · · Score: 0

      Expose is great. If you have a Mac.

    43. Re:Old != Bad by kabocox · · Score: 2, Insightful

      I may be alittle slow. What is the logical difference "from rotating your view" from "switching apps"? I still have to take some active input to change the screen. What is so hard about using alt-tab?

    44. Re:Old != Bad by Zebra_X · · Score: 1

      3d interfaces will be harder to use than traditional 2d interfaces. Its only the coolness factor, for the most part.

      Do you know this for a fact? How many years have you been using a 3d GUI?

      To look for an object, you will have the difficulty increasing exponentially in the third dimension.

      Perhaps given the current methods of navigating 3 dimensions.

      The real issue behind a 3d desktop, which I think is still feasible, is that we are using the wrong type of input device. A mouse's movement is within two dimensions. Most the early VRML work on the web showed that this is not a very good way to interact with a 3d environment. What's needed is an input device that can navigate 3 dimensions easily, and with little or no strain.

      3 dimensions could offer a completly new way of representing information. Shape, size, and texture could easily be used to help convey more information, and more quickly than our current 2d desktops. It also allows one's work space to have more volume, which could be used in many ways to organize information.

      The 3d desktop will likely have it's hay day, but the idea is young and the engineering complex. Making for a difficult road ahead.

    45. Re:Old != Bad by Anonymous Coward · · Score: 0

      Not if you are aware of where things are and develop/improve spatial memory so you know where things are.

      Could end up to be faster than alt-tab

    46. Re:Old != Bad by scrytch · · Score: 1

      > How far are we from being able to just wave our arms around as part of our ui?

      Already there. Get yourself a 3d wireless mouse, strap it to your hand (some already come with a strap).

      Personally I don't want to smack my cube wall or co-worker while working. Give me a "desktop" that's physically the size of my desktop, on an easel, and then I'll consider touch screens useful.

      Google for "gorilla arm syndrome" for the reason touchscreens never took off for typical use.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    47. Re:Old != Bad by AndroidCat · · Score: 1
      Oopsie perhaps, but just for a moment aren't you annoyed that your flat UI doesn't work right? It has me pondering whenever I do something like StartBar, Programs, Accessories, System Tools, Character Map. Click-menu, sub-sub-sub-menu, click-click? Why can't I hit the hotkey to go to those programs that I left by the fountain? :)

      "Villagers need drugs!" -- Black & Blacker.

      --
      One line blog. I hear that they're called Twitters now.
    48. Re:Old != Bad by jafuser · · Score: 1

      B&W had an awesome 3d interface. It's too bad the game did not go over well. It was so comfortable and intuitive once you were familiar with it. I hope other companies don't ignore the interface concept because the game flopped.

      --
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    49. Re:Old != Bad by Anonymous Coward · · Score: 1, Interesting

      WindowLab's supposed to be faster for some users, but I haven't tried it yet.

    50. Re:Old != Bad by AndroidCat · · Score: 1
      The interface and engine are indeed awesome, shame about the game. ;) It was that little pond in the middle of the island that boggled me. Zoom in. Closer. Closer. There! Turtles. As far as I know, they play no part in the game, but there they are. WTF?!

      It would be nice if the engine were eventually released for people to tinker with. I could see doing something like the DOOM job-control interface from a few years ago, but on a far grander scale. (Although I doubt I'd want to train my creature not to eat my file system!)

      "Your villagers want a tavern, why not build it for them?" -- Black & Blacker.

      --
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    51. Re:Old != Bad by metlin · · Score: 1

      Do you know this for a fact? How many years have you been using a 3d GUI?

      Yes, I know this for a fact. The research group that I work with has been experimenting with 3d user interfaces for quite a while, and I have usability results to prove it.

      Perhaps given the current methods of navigating 3 dimensions.

      Ofcourse. I was merely talking about using existing tools to navigate and use 3d interfaces - which was the reason I called it 2.5d.

      If tomorrow, you are going to have holographic projectors that will bring out true 3d experience, I have no way of knowing how useful that is - my point was merely to mention that existing tools (mouse, keyboards, 2d monitors and windowed environments) do not provide for a good 3d desktop experience, because they are neither optimal nor convenient, and break certain very basic laws of usability.

      I do not deny that 3d environments will be quite useful and what not - I just said they would be unusable, thats all.

      Most people have trouble understanding 3 dimensions, let alone use them. You will be surprised at what it takes to design a usable experience - trust me, its what I study.

    52. Re:Old != Bad by Archibald+Buttle · · Score: 1

      I too love Expose and couldn't live without it.

      However it has its limitations. I often have many many windows open at the same time - right now I've probably got 40 windows open, and whilst Expose lets me see the whole lot they end up being really tiny and difficult to see.

      Now if Expose pushed all windows onto the inside of a sphere and let me look around at them all it would be truely fantastic since all the windows would be shown at a more reasonable size.

      This Sphere XP looks like a very interesting idea to me. Since Apple uses OpenGL for its window drawing adding similar features to Mac OS X should be quite possible for them to do. I hope they do something similar.

      Steve

    53. Re:Old != Bad by master_p · · Score: 1

      And is rotating any easier than switching windows ? don't I need to click somewhere on the screen, then rotate the object (most possibly with the mouse) ? but since I need to click on the screen, why not click the taskbar button and just bring the calculator up ?

      And then, there is another option: sticky windows (or always-on-top as Microsoft calls them).

      I admit that 3d windows are impressive, though.

    54. Re:Old != Bad by Geekbot · · Score: 1

      Amen to that. I have a dual monitor NVidia now. I have found I love dual monitor so much that I don't think I could switch to a better card and lose out on my dual monitor support. In fact, I'm thinking about shoving an old PCI piece of junk video card in my computer too, so that I can add a 3rd monitor. I just need more desk space.
      People ask me why I need all those monitors, but I guess they just aren't multitaskers, the same way I am. I right now have Firefox maximized on one monitor while I have IE maximized in the other for some movie showtimes. Also works great for watching videos or web surfing while mudding.
      This was more of an issue when monitors were small with low res and while I had dial up. But I've found this is still a great solution. Especially when copying files, moving data from one document to another, etc.
      Would you know of any okay gaming video cards that also feature dual monitor support?

    55. Re:Old != Bad by mattyrobinson69 · · Score: 1

      this app is a "use your webcam as a security camera" program. it can detect movement, and what part of the picture is in (it draws a rectangle arounnd what moved.). would this be useful as a base to using a webcam as an input system? (its a good program, very accurate with my 30 creative labs webcam)

  4. Dade Murphy... by Seoulstriker · · Score: 5, Funny

    Finally, the technology of the 1995 movie "Hackers" meets the present. ;-)

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
    1. Re:Dade Murphy... by badriram · · Score: 2, Informative

      Oh and dont forget the UNIX system in Jurrasic Park either.

    2. Re:Dade Murphy... by ActiveSX · · Score: 3, Informative

      That was an actual program. 3D File System Navigator.

    3. Re:Dade Murphy... by cujo_1111 · · Score: 1

      "I know this! It is a 'yoonix' system!"

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    4. Re:Dade Murphy... by Filecore · · Score: 2, Informative

      Shame is that you need IRIX 5.3 or below to run. All my systems are 6.5+

      However there is fsv - 3D file system visualiser available for Unix/Linux.

    5. Re:Dade Murphy... by Anonymous Coward · · Score: 0

      Actually, it's not...it's similar, but not the same thing. Search around MGM's info for long enough and you'll realize that none of it was real...all of the "computer graphics" were drawn by hand...

  5. Frustrating by lukewarmfusion · · Score: 2, Informative

    I can imagine using this and always turning my monitor or my head so I can see the ones that aren't exactly lined up straight. Sorta like an older laptop LCD that loses brilliance when the angle's off. Since the desktop's concave, I'd also expect my windows to "slide" around toward the middle.

    Of course, it might just be a matter of adjustment.

    1. Re:Frustrating by CTho9305 · · Score: 4, Informative

      The focused window comes up and is displayed in the normal "2d" manner. You can't even interact with windows that aren't on the 2d plane beyond dragging them around, and their window contents don't update realtime.

    2. Re:Frustrating by Thing+1 · · Score: 2
      I can imagine using this and always turning my monitor or my head so I can see the ones that aren't exactly lined up straight.

      So not only do your wrists get RSI, but now your neck does as well? Count me out...

      --
      I feel fantastic, and I'm still alive.
  6. 3D input devices by Matt+Moyer · · Score: 5, Interesting

    I really don't think the 3d desktop will be feasable until we have some form of useful, cheap, and easy to use 3D input device. Anyone work with this sort of thing?

    1. Re:3D input devices by DigiShaman · · Score: 1, Insightful

      A trackball would be a perfect input device for this. Namely, the Marble Mouse from Logitech.

      --
      Life is not for the lazy.
    2. Re:3D input devices by ewhac · · Score: 4, Informative

      There used to be one: The SpaceORB 360. Sadly, it's not made any longer. SpaceTec later folded and had its assets acquired by LabTec, who still manufacture high-end 3D input devices, mostly targeted at the CAD market.

      Schwab

    3. Re:3D input devices by pseudochaotic · · Score: 1

      Not to mention real 3D output. I mean, it's cool and all, but it won't be worth it for me until i can see it in real 3D.

      --
      And the l33t shall inherit the 34r7h.
    4. Re:3D input devices by Bobdoer · · Score: 2, Insightful

      What? Joysticks aren't cheap enough for you? If you can use it in Quake, why can't you rig it up to work the same way for your 3D desktop?

    5. Re:3D input devices by Anonymous Coward · · Score: 0
      What? Joysticks aren't cheap enough for you? If you can use it in Quake, why can't you rig it up to work the same way for your 3D desktop?


      You use a joystick for quake?

      *rolls eyes*
    6. Re:3D input devices by Anonymous Coward · · Score: 1, Informative
    7. Re:3D input devices by Deraj+DeZine · · Score: 1

      Is it even possible for one's hand to control an input device that works in 3 dimensions?

      I mean, two trackballs/trackball and wheel would be extremely awkward. Mouse+trackball would be nearly impossible to control (namely when attempting to drag 'n' drop or click), and 3D mouse would cause all sorts of arm problems with long term use, I would think (and then there's the issue of how much space that'd require).

      No, I say we need a direct brain interface like in the Matrix.

      --
      True story.
    8. Re:3D input devices by droleary · · Score: 1

      I really don't think the 3d desktop will be feasable until we have some form of useful, cheap, and easy to use 3D input device.

      Nope; that's a mistake far too may people make. What will make 3D useful is a 3D paradigm that does more than a 2D one. The 2D GUI took off not merely because of graphic hardware, but the introduction of WIMP as the basis for presenting information. That's simply not happing in 3D currently. We're getting all sorts of interfaces that use the extra dimension for useless information. All Sphere XP seemingly does is texture the the window bitmap on a square you can place/rotate in depth. Big yawn, there. You might as well call it "Exposé with Angles".

      The killer issue is that 3D requires more movement with all these interfaces, and movement is slow compared to clicking. Running around rooms (or whatever) is fun enough for a game, but if I want to get to another folder I want it to be a click away, not a long run down a hallway. So to make use of 3D, you have to somehow do it in a way that "eliminates" what would already be additional movement in 2D. The most obvious things that come to mind are scrolling of window and menu content, but turning those operations into a WIMP-like principle that works in 3D is very, very difficult.

    9. Re:3D input devices by sadangel · · Score: 2, Informative

      Cheap: no. Easy to use: fairly. 3D: oh yeah.

      The phantom is the darling device of many haptics researchers right now. It is pretty much exactly what you'd expect a 3D mouse to be. It's price pretty much limits its market to researchers and serious artists at the moment. I've had the chance to play with it and I can tell you that it's a fun little toy. No one has built a desktop for it yet though.

    10. Re:3D input devices by Arkus · · Score: 4, Interesting

      Check out this glove from Essential Reality. It reminds me of the powerglove from the original nintendo, but includes source code for Linux and M$ Windows. I've been considering picking up one just to try my hand at some 3D desktop interface programming.

      --
      -- Just my $0.02 worth...
    11. Re:3D input devices by Moofie · · Score: 2, Informative

      Trackballs are two-axis only. No yaw. So, therefore, there would be no functional difference between a trackball and a mouse.

      Labtec still makes the Space Orb, which is a three-azix device. Logitech also has a division that does three- and six-axis input devices for CAD.

      --
      Why yes, I AM a rocket scientist!
    12. Re:3D input devices by Tyler+Eaves · · Score: 1

      Sure.

      I've got a Joystick I can use one-handed that could actually control 4 dimensions. It's got the standard x+y axes, plus a twist axis, plus a throttle that's controlled by my thumb. Drop the throttle and theres your simple 3d input.

      --
      TODO: Something witty here...
    13. Re:3D input devices by Moofie · · Score: 1

      Hmmm...I wonder if I can use my hands to manipulate objects in three dimensions. What an interesting idea. I wonder where I'm going to find a three-dimensional coordinate system to play around with. I'm going to have to think really hard about this.

      Many 3D modelling pros use a left-hand controller for six-axis control of the object they're working on, and a mouse in their right hand. It's not as confusing as you might think.

      --
      Why yes, I AM a rocket scientist!
    14. Re:3D input devices by The+Only+Druid · · Score: 0, Offtopic

      In all honesty, i've never seen a good player use joysticks (or for that matter, anything but the keyboard/mouse or maybe a nostromo/mouse) to play a first person shooter...

      --
      "Stumble before you crawl"
    15. Re:3D input devices by Anonymous Coward · · Score: 0

      If you can use it in Quake
      It is possible to use one in Quake. All that was meant by that comment was to draw a parrell between a 3D desktop and a 3D environment, my anonymous friend. Did I even state that I play Quake in this comment?

    16. Re:3D input devices by The+Only+Druid · · Score: 1

      Actually, there's a simple way to handle this that is already partially implemented: tilting. There are mice which sense how you tilt the mousewheel left/right, and it would be a simple matter to allow similar tilting of the mouse itself. This tilt (forward or back, or left to right) could be used as a "go deeper" or "back out" movement. As for a direct interface, there are projects working on this (the New York Times covered this somewhere last week), but I'm not too interested in those. Very few people will really want neural interfaces (unless they're handicapped in some way) simply because of the fear of a crash: its trite, but imagine a blue screen of death in your skull.

      --
      "Stumble before you crawl"
    17. Re:3D input devices by Anonymous Coward · · Score: 0

      Nice attempt trying to justify your previous comment; I give it a 3.

    18. Re:3D input devices by Deraj+DeZine · · Score: 1

      Actually, I was looking for a device that, like the mouse, does not have a limit on its speed. That is why I prefer a mouse to a joystick/keyboard in all cases where precision is needed, but where I still need to sweep over large distances quickly.

      A tilt-based controller would still suck as far as I'm concerned.

      --
      True story.
    19. Re:3D input devices by adamfranco · · Score: 1

      So to make use of 3D, you have to somehow do it in a way that "eliminates" what would already be additional movement in 2D.

      This is somewhat true, but is not the whole salami. Why to I like the one-dimensional command-line? Because I don't have to switch my hand to the mouse then drag the pointer around to click on the correct GUI box. The 2-D environment definately adds more user overhead to the environment, but the value it adds is also significant.

      A 3D environment/interface doesn't have to eliminate added controller movement, (as it really can't), but it has to provide enough value to the interaction that the extra movement is justified/worth-while for the applications its being applied to. From the other comments, it seems that it is worth it for CAD apps. Is it worth it for the desktop? That remains to be seen.

      --
      "When ideology and theology couple, their offspring are not always bad but they are always blind." -- Bill Moyers
    20. Re:3D input devices by buttahead · · Score: 1

      a joystick can only move you through 2 dimentions. unless you have some sort of modifier key to establish the third dimension. two can go through three d's.

      quake just happens to be 3d projected into a 2d motion.

    21. Re:3D input devices by Hungus · · Score: 1

      Everyone repeat after me: Cyberman Did it have some problems with implementation? Sure it could have been manufactuired better and even better designed, but it worked. Full access to 6 axis of movement and if you were really crazy you could use one in each hand and have 12 axis of rotation ( I used to do this for movement and zoom in VRML apps)

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    22. Re:3D input devices by raodin · · Score: 1

      Apparently you missed the whole "Sidewinder 3d" thing. You twist the handle for the third axis.

    23. Re:3D input devices by arakon · · Score: 1

      very cool, wish I had some mod points for some +1 informative action.

      --
      "If I were bound by all laws everywhere I'm sure I would have committed a capital crime somewhere."
    24. Re:3D input devices by Hes+Nikke · · Score: 1

      so what you want is one of these

      you have 16 degrees of control:
      1) relative X axis
      2) relative Y axis
      3) absolute X axis
      4) absolute Y axis
      5) tilt X axis*
      6) tilt Y axis*
      7) pressure sensitive (z axis)
      8) and it knows which end of the pen your using!
      16) double it with a 2nd pen & Dual Track!

      *When using a mouse, you have rotate, and a scroll wheel

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    25. Re:3D input devices by Anonymous Coward · · Score: 0

      Not intuitive enough

    26. Re:3D input devices by empaler · · Score: 2, Insightful

      It's called gorilla arm (the Jargon Dictionary)

    27. Re:3D input devices by Scottarius · · Score: 1

      I just ordered one of these off ebay for $40, can't wait to play with it.

    28. Re:3D input devices by ziggy_zero · · Score: 1

      Wow, I had no idea they were so inexpensive. When I first heard about the P5 a few years ago I was immediately interested in what I could do in my 3D modeling apps, but was turned off by the suggested price of around $130. Now I must get one!

      --
      I belong to the ______ generation.
    29. Re:3D input devices by ziggy_zero · · Score: 1

      Actually, nm. I just read some reviews of it and apparently it doesn't work quite as well as advertised. I'm also pretty sure it won't work with anything other than the games that it comes with (and for the two games they have patches for on their site, which, btw, looks like it hasn't been updated in at least a year). Oh well.

      --
      I belong to the ______ generation.
    30. Re:3D input devices by droleary · · Score: 1

      A 3D environment/interface doesn't have to eliminate added controller movement, (as it really can't), but it has to provide enough value to the interaction that the extra movement is justified/worth-while for the applications its being applied to.

      It's not movement itself, but the time of the movement that I'm talking about. It would be acceptable to use a scroll wheel to do something in 3D because the act of scrolling already takes time, but you can't add interface elements that add time to getting things done. It's natural to use the CLI for things that are done faster there, but if it is quicker to use or switch to a mouse, it'll be a winner. A CLI allows you to do practically anything while a GUI allows you to do common things faster. I have yet to hear anybody put forward situations where 3D speeds interaction for common things, and then uses those situations to build an interface model for a new, more useful desktop.

    31. Re:3D input devices by tiled_rainbows · · Score: 1

      Is it even possible for one's hand to control an input device that works in 3 dimensions?

      Your hand is an input device that works in three dimensions.

      A spoon is an input device that works in three dimensions.

      Anyway, what I want is an input device like a big lump of silly putty that you can plug in to a USB port, and squidging it into different shapes would do stuff. Would be very cool for 3D modelling. Or beat 'em up games.

    32. Re:3D input devices by adamfranco · · Score: 4, Insightful

      while a GUI allows you to do common things faster.

      I think that this is where we are having a slight misunderstanding. The 2D GUI isn't faster than the CLI, but has other added benefits (easier to see relationships, ability to see multiple outputs on the screen at the same time, viewing of fonts/markup, etc) that outweigh the added slowness. For a speed comparison, several common tasks are below:

      Copying a file:

      CLI:
      1.type $ cp /home/adam/mypaper.txt /somewhere/else/

      GUI:
      1. Go to "MyComputer" or "Finder"
      2. [Double]Click on "Documents"
      3. Go to "MyComputer" or "Finder" again or move hands to keyboard for CTRL+N to get a second window
      4-6. click several times to browse the second window to /somewhere/else
      7. Drag the icon for mypaper.txt from the first to the second window.

      Playing resizing an image:

      CLI:
      1. type $ mogrify -resize 640x480 cockatoo.jpg

      GUI:
      1-3. Open a filebrowser and browse to the image
      OR
      1. Go to "StartMenu" --> applications --> Adobe --> Photoshop
      2. Click File --> Open
      3+. Browse to cockatoo.jpg, click ok
      4. Click Image --> Image Size
      5. enter your resize values in the fields, click ok
      6. Click File --> Save
      OR
      6. Click CTRL+S

      In these and most other situations, the CLI will be much much faster, however, the added value of the 2D GUI is huge. For instance, being able to see what your image looks like when its resized is a great added value. Likewise, being easily able to see the hierarchy tree when using the filebrowser means that you don't have to keep as much in your head. How this applies to the 3D desktop is that the 3D interface does not have to maintain or reduce the overhead of interaction over the 2D environment, but it must add enough value to the environment to make that extra interaction overhead worth the trouble.

      I have yet to try a true 3D desktop and will wait until I have to make judgements on whether the interface overhead is worth the benefit.

      --
      "When ideology and theology couple, their offspring are not always bad but they are always blind." -- Bill Moyers
    33. Re:3D input devices by adamfranco · · Score: 1

      Playing resizing an image:

      Opps, brain-fart. :-)

      That should have been just:
      Resizing an image:

      I need coffee.

      Please move along folks, nothing to see here. Please ignore the man in the chicken suit.

      --
      "When ideology and theology couple, their offspring are not always bad but they are always blind." -- Bill Moyers
    34. Re:3D input devices by Mighty+LoPan · · Score: 1

      I used to work in the same building as SpaceTec, back in the day. Word around the office was that the SpaceORB was the ultimate controller for Quake, but alot of us found it pretty painful to adjust to - and we got ours for free! I think it used to cost $100.

    35. Re:3D input devices by droleary · · Score: 1

      Copying a file:

      You don't use a parity setup, here. One places the document in the home folder where the other places it in a Documents folder. Then you just hand-wave the time for the steps taken. I could just as easily argue that a hunt and peck typist would take longer on a parity task. In reality, getting to a common directory should be little more than a click away (i.e., a parity example would have had the first two steps replaced with "click the home folder icon"). If you bothered to give a real example, I think you'd find that you don't get as much as you'd like to believe at the CLI unless you're working with multiple files.

      resizing an image:

      Sorry, not a common operation at all. I've wanted to resize an image (outside being in an editing app with it in the first place) maybe twice. And if it were something common for a particular user to do, they'd have a script or some other icon as a drop target to accomplish it. Additionally, again make it a non-parity task by having the image in the current directory "at the ready" for the CLI user but not the GUI user.

      In these and most other situations, the CLI will be much much faster

      Nope. All HCI testing shows different. That you do not do any testing or show any numbers to back up your claims to the contrary is telling. You're essentially echoing the findings that people thought the CLI was faster when it really wasn't. The main reason is that a CLI is a lot of busywork that keeps you occupied while GUI operations don't tie up the brain as much. Totally a matter of perception; next time use a stopwatch.

      I have yet to try a true 3D desktop and will wait until I have to make judgements on whether the interface overhead is worth the benefit.

      Given the state of 3D card, the overhead simply doesn't exist. That's why windowing systems are rushing to take advantage of the hardware acceleration they offer for even 2D operations. I'm not making any judgments of my own, save that there hasn't been a 3D desktop that actually makes things better. I see bells and whistles and people treating things like an FPS, but that is not what anyone will find useful in a 3D desktop. Like I said, people need to come up with a principle that is slow/cumbersome in 2D (I offered up document scrolling and menu selection) and find ways 3D could be used to either eliminate the delay or provide more information to the user in the time taken.

    36. Re:3D input devices by Carnildo · · Score: 1

      There are plenty of useful, easy-to-use 3D input devices. Look up spacemouse, wand, or PINCH gloves. The problem is that all of them need to be calibrated for your workspace, and none of them is cheap.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    37. Re:3D input devices by master_p · · Score: 2, Insightful

      Not really:

      CLI:
      1.type $ cp /home/adan/mypaper.txt /somewhere/else/
      file not found
      2.type $ cp /home/adam/mypaper.txt /somewhere/else
      (oops..i just copied it to a file instead of a directory)
      3. rm /somewhere/else/
      file not found
      4. rm /somewhere/else
      5. type $ cp /home/adam/mypaper.txt/ /somewhere/else
      directory not found
      6. type $ cp home/adam/mypaper.txt/ /somewhere/else
      file not found
      7. type $ cp /h -TAB
      8. type $ cp /home/a -TAB
      9. type $ cp /home/adam/ -TAB
      (TAB brings nothing because the directory contains mypaper.txt and mypaper1.txt.
      10.type $ cp /home/adan/mypaper.txt /somewhere/else/

      GUI (MS Windows):
      1. click 'my documents' from the taskbar (with folders view on)
      2. click and drag 'mypaper.txt' to /somewhere/else/

      Playing resizing an image:

      CLI:
      1. type $ mogrify -resize 640x480 cockato.jpg
      file not found
      2. type $ mogrify -resize 640x480 cockatoo.jpg
      640x480 is not supported at this color depth
      3. type $ mogrify -resize-help
      4. type $ mogrify -resize-help | more (since the help did not fit on the screen)
      5. man mogrify (since the command line help was inadequate)
      6. hit space - space - space to reach the desired section
      7. read the options
      8. note down the available options
      9. type $ mogrify -resize 640x480 -dither cockatoo.jpg

      GUI:
      1. open photoshop from start menu
      2. open image
      3. select resize from menu - observe 640x480 greyed out
      4. click dither check box
      5. select 640x480

    38. Re:3D input devices by Geekbot · · Score: 1

      My thoughts on this are that the best 3D interface right now would be the mouse. Consider a 3 button scroll wheel mouse. Imagine that when the user has the desktop selected, or in other words, the user does not have any particular window selected, the the scroll wheel zooms in and out (forwards and backwards from user perspective) of 3D space. When holding down the 3rd button, or scroll wheel button, the user can manipulate the 3 dimensional space by reorienting the user (like rotating the space as you would a ball).
      I think this would allow you to use existing hardware to implement a new 3D desktop model. This would still leave you with a one handed interface that people are already familiar with.
      This does sound like fun. But overall, I'm pretty happy with the current desktop model. But, I could imagine this would be very useful for some people to organize their file systems.

  7. Uh Oh by Anonymous Coward · · Score: 1, Funny

    Videos and screenshots in a slashdot article. Sure. That's going to work.

  8. Apple did it before... by Anonymous Coward · · Score: 1, Funny

    It's called Expose.

  9. Google cache.. by Pranjal · · Score: 4, Informative

    ..two posts and it's slasdotted. Here is the Google Cache.

    1. Re:Google cache.. by rainman_bc · · Score: 1

      That's okay. Today, even Slashdot isn't immune to being /.ed :)

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Google cache.. by Surye · · Score: 1

      ...for a link who's purpose is screenshots. I think we need a good image cacher, Like The Way Back Machine only a little more up to date.

    3. Re:Google cache.. by Nick+Harkin · · Score: 2, Interesting

      Sadly it would be all too easy to run into copyright problems here, it's been discussed before tho...

    4. Re:Google cache.. by Surye · · Score: 1

      How does the wayback machine do it then?

  10. Why do you tempt me so? by Anonymous Coward · · Score: 0

    Why does /. ever bother posting links to images? We NEVER get to see them, the sites are already /.ed by the time we move our mouse to the link!

    1. Re:Why do you tempt me so? by kjamez · · Score: 0

      i am sure this has been covered before, but why doesn't slashdot go ahead an mirror a page in like cachedot.slashdot.org so when a link to a [seemingly] interesting article will still work. or maybe just mirror the images, or oh hell, nevermind.

      --
      you can't have everything, where would you put it?
  11. OT: What I want from a 3D GUI project by aliens · · Score: 4, Interesting

    What I have yet to see on any sort of 3D gui, is a thought out plan. (If anyone has please link)

    I would like to see some thought like a list of limitations that the 2D GUI paradigm currently has and how a 3D GUI could address these issues while not producing a huge long list of its own problems.

    Until then, this looks cool, but is in no way a step forward, back, up or down. It's just kinda there.

    --
    -- taking over the world, we are.
    1. Re:OT: What I want from a 3D GUI project by MBCook · · Score: 3, Interesting
      I know what you mean. I've seen a few 3D desktops before (I've seen this one before, plus Sun's 3D demo which I liked) and they all seem to be pushing the 2D paradigm into 3D. No one is really "using" 3D, they all seem to be making a 2D desktop where the 2D windows can be put "in the background" or something like that for the use of 3D. Nothing really "innovative".

      Like I said, I really like the way Sun did their 3D desktop demo, but it's still not really a 3D desktop, just a 2D desktop with a 3rd deminsion.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:OT: What I want from a 3D GUI project by LostCluster · · Score: 3, Insightful

      Any 3D GUI is going to have to account for 2D programs running around its environment, just like Windows had to account for DOS programs and Linux GUIs always let you have command line windows.

      Somebody's got to get a 3D desktop environment stable before anybody bothers developing on top of that platform.

    3. Re:OT: What I want from a 3D GUI project by Dominic_Mazzoni · · Score: 1

      Any 3D GUI is going to have to account for 2D programs running around its environment, just like Windows had to account for DOS programs and Linux GUIs always let you have command line windows.

      Somebody's got to get a 3D desktop environment stable before anybody bothers developing on top of that platform.


      I see what you're getting at, but I don't fully agree. People use a computer because of applications, not because of window managers and desktops. When the applications you need are available on multiple platforms, that's great, you can choose the best OS, but the applications come first.

      I think there needs to be a killer app that is truly 3D and only makes sense in a 3D desktop environment. Then it will be worth changing.

      I think Apple has it right in the meantime. They're starting to use 3D effects in the OS to help reinforce metaphors, like user switching, but the desktop is still fundamentally 2D.

    4. Re:OT: What I want from a 3D GUI project by Mite51 · · Score: 1

      The reason 2d is being pushed into 3d is to avoid having to rewrite the last 20 years of software to run in a new dimension

    5. Re:OT: What I want from a 3D GUI project by LostCluster · · Score: 2, Informative

      Apple's present use of 3D and 2D scaling seems to indicate they have the code written to do some cool 3D stuff, but they have to use it sparingly because all graphics rendering is alaways resource-intensive.

      Truth be told, we do have a lot of 3D killer-apps.. first person shooters, and 3D medical images. The thing is, you end up there with applications who like to be modal in controling the screen in part because they don't really want you running another high-graphics app at the same time. An FPS-in-a-window seems to be too much to ask sometimes...

    6. Re:OT: What I want from a 3D GUI project by Stinking+Pig · · Score: 1

      that's because the output and input devices are still 2d, meaning that 3d GUIs are a waste of everyone's time. A 3d UI would be immersive in my opinion, like in Snow Crash, where tools are like real objects imbued with extra informational power.

      That being said, the closest thing to working transposition of 3d space into 2d input/output is in the gaming world. There you get one of two choices: the hovering-3rd-person POV or the FPS POV. Try to imagine multitasking between the components of an office suite, an IM client, and a web browser with either of these interfaces... talk about a serious headache. I think I'll stick to 2d windows, thanks.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    7. Re:OT: What I want from a 3D GUI project by zytheran · · Score: 5, Insightful

      Problems with 2D paradigm.
      1 The real world isn't 2D. People have to learn that icons mean things and all about clicking and double clicking to make it do stuff (i.e. run) So there is this whole training thing. Those who have helped show the older generation how to use PC's know all about this.

      2 2D is really limited space. You have a 15"->20" display that has borders.Unless windows go wrong you can't put things off screen. The real world is not like this, I can turn around and put stuff on the table behind me, or on the floor, or on the shelf. I don't have a tiny little workspace, no-one does. Yes , Linux, Irix can have multiple "windows", but the whole thing doesn't scroll, you just choose another rectangle to look at. Although we accept this , take some time to look around your cube, office or kitchen. The real world is not so constrained, why should the virtual one???
      3 In the real world I like piling things so I put related things together. This requires 3D. Try this on 2D and you either get a mess or require "folders" to put things in. These folders are just more 2D..
      4 Relationships between objects. Our whole brain has evolved to handle 3D relationships. e.g. the files are on the table, the calender is near the phone, the phone is near the window. Our brains thrive on this and it works really well because our brains are good at 3D mapping. Living in a 2D icon based world is mentally crippling. We have to label things with words to know what they are, we need folders and tree structures for directories. These might have seemed a good idea at the time but did anyone ever do some testing to see how effective these paradigms were? Anyone?? Of course we (and in particular younger people) take this all for granted but who says it is any good? Think outside the square people. Icons, folders, windows??? Come on!!

      What do people think about having a UI which is a window into a 3D world. It looks 3D because it really is. The calender looks like a calender and is where you would expect it. The Inbox looks like an inbox and is on your table. Your diary is on the table and open to today. You software manuals are on the shelf and look like books, when you move closer you can read the spines.No training required.When you move an cursor (think focus of gaze) over what you want to do icons appear near the object with a list of tasks it can do appear. Move your icon/point of interest away and they go away. Walk down the hall and there is Fred's office , there's Freds stuff. Fred might let you borrow his stuff or he might not. Walk out of that door over there and anything and everything changes and your in the middle of a game. It's ALL transparent and like the real world. (Ok, the game bit is an extension but think local paintball)

      Well, anyway, been there, done that, got funding, got business plans, no-one was really interested (including Microsoft). They all like little 2D screens and icons.No-one could clue out a 3D based UI. Search for Cyberterm in the archives and the VR print magazines from the early 90's. (Our 3D interface actually preceded Windows 3.1)
      After 10 years of taking it from a hobby to a company and then nowhere we have given up.
      (PS The company wasn't called Cyberterm, thats some dude in Florida who got the name before us)

    8. Re:OT: What I want from a 3D GUI project by ultranova · · Score: 1

      Easy to learn does not equal easy to use. Furthermore, why would you want to use computer in the excat same way you use a real office ? Wouldn't it be easier to just drop the computer completely and just use the physical calendar or whatever ?

      A three-dimensional user interface might make sense in some contexts (such as designing a house or other three-dimensional object), but it does not work well for general usage. I have 180 degree vision, but the computer screen only takes up about 20-30 degree of it, making interaction with a 3D world an upbelievable frustating task. Add the fact that I can't, for example, just turn my head to see those documents behind me, no, I must turn the screen - and of course, with just 30 degree of vision and no sense of balance, it's very easy to get completely lost.

      And why would I want to walk through a simulated hall to Fred's simulated office and then search for the item I want because it's hidden in a corner out of sight, when I could instead click on icon titled "Fred's shared stuff" on my desktop and see a neat list of everything Fred is willing to borrow (and lets not forget that this is data, not physical objects, so there's no reason why Fred would lose the use of it while I have it, which the word "borrow" implies), sorted and filtered as I see fit ?

      I am sorry to say this, but your idea (at least the mental image I got about it from your description: 1:1 copy of physical world) was rejected because it was genuinely bad. Not to mention probably impossible to implement at the time, if it really predates Win 3.1...

      Then again, I still prefer 2D or pseudo-3D (3D or sprite characters over 2D backgrounds) displays in games over modern 3D ones, so maybe I'm not the best to judge. But nonetheless I dreadd of the day when I actually have to try to mimic my two real-life hands with a mouse in 3D environment just to move a few files around...

      ...Because I just know that this is just the kind of "coo" technology a PHB will love...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:OT: What I want from a 3D GUI project by Axess+Denyd · · Score: 1

      To tell you the truth, I wouldn't really be interested in that either. Trying to simulate the way the world "really" works on a computer would end up as a clunky mess any way I can imagine doing it. Looking down at my desk, do I really want my computer to look like this? Papers everywhere, no order to anything, stuff left wherever I put it last. On the computer, it's much easier to file things in a directory. They stay there after you use them, keeping order. Rather than turning around and looking behind me to find where I store my music, why not just click on a "Music" link on the desktop? Certain paradigms just don't make sense in certain situations. I most certainly would not want a GUI interface on my car. And I wouldn't want to operate my network as a hallway.

      --
      ---- Watch out for snakes!
    10. Re:OT: What I want from a 3D GUI project by kabocox · · Score: 1

      Problems with 3D paradigm.
      1 My real world monitor isn't 3D. It is 2D. People have to learn that how to do things and all about clicking and double clicking to make it do stuff (i.e. run) So there is this whole training thing. Those who have helped show the any how to plany FPS know all about this.

      2 3D is really limited space. My Windows, I can have as many apps open as needed. I can't "look at them all at once" though. In my office, I have really limited space though. . I have a tiny little workspace, here everyone does. It's nice to be able to store all of our documents on the PC.

      3 In the real world, my boss makes me clean my office and all my documents get stacked in one big useless file. It would be very handy if I could few a list of every piece of paper in my big pile. It is even worse though if I put it in a filing cabient. It is gone for good when it goes there.

      4 Relationships between objects. I argree with you on this one. I have news for you though. It is "hard" otherwise we'd be doing it now.

    11. Re:OT: What I want from a 3D GUI project by zytheran · · Score: 1

      1 When we designed our software that did this we didn't wait for the hardware to come along. I'm sure it will one day.

      2 Even though I said 3D, it doesn't have to be normal 3D. The inside of your filing cabinet can be an entire room or library you can move around in. Think Tardis from Dr. Who. Of course you can teleport to many virtual places, your virtual office can be whatever you want, organised how you want it. Virtual agents can still search through files, files can still live in folders. But real folders..

      3 In our software you could do that, like get lists of file names in directories. We had it written on the side of the 3D file directory the mini-app ran to display you directories. And you could always get a search agent to look for something if you lost it or left it somewhere and bring it back to you.

      4 Whats hard?? We did it because we forget to ask anyone if it was impossible and didn't start it with any sort of 2D idea. The basic idea was to make a VR world but in the end , people who saw it thought it was really more of an OS.

    12. Re:OT: What I want from a 3D GUI project by jejones · · Score: 1

      Were you to ask my wife, she'd say she wishes my 3D world were a little more constrained :). A 3D environment that much like the real world will probably need a housekeeper daemon to keep things organized and available.

    13. Re:OT: What I want from a 3D GUI project by Atzanteol · · Score: 1

      Yes , Linux, Irix can have multiple "windows", but the whole thing doesn't scroll, you just choose another rectangle to look at.

      I see you've never found the 'VituralSize' setting in your XFree86 config file? You can set the 'desktop' size bigger than the 'display' size, and the screen will scroll when your mouse moves past the edge of your 'view'.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    14. Re:OT: What I want from a 3D GUI project by RESPAWN · · Score: 2, Informative

      The calender looks like a calender and is where you would expect it. The Inbox looks like an inbox and is on your table. Your diary is on the table and open to today. You software manuals are on the shelf and look like books, when you move closer you can read the spines.No training required.When you move an cursor (think focus of gaze) over what you want to do icons appear near the object with a list of tasks it can do appear. Move your icon/point of interest away and they go away. Walk down the hall and there is Fred's office , there's Freds stuff. Fred might let you borrow his stuff or he might not. Walk out of that door over there and anything and everything changes and your in the middle of a game. It's ALL transparent and like the real world. (Ok, the game bit is an extension but think local paintball)

      Isn't this what Microsoft tried to do with Bob? I may be thinking of another UI that tried to do the same thing, but I distinctly remember at one point using a UI similar to what you describe... and I think it was Bob.

      --

      If Murphy's Law can go wrong, it will.

  12. So? by Jad+LaFields · · Score: 1

    Whoa, video and screenshots. That sites gonna die soon.

    From what I can see of the thumbnails, this doesn't look that interesting... more like regular Windows Explorer panes set at slight 3D angles... I don't see anything like a paridigm shift or anything. Although I guess this wasn't intended as such..

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  13. Not impressed by Lurgen · · Score: 4, Insightful

    3 Dimensional interfaces like these (especially Suns new project) are just annoying. They don't represent any signficant increase in productivity, they aren't going to make your system easier to use - they just look cool, and that's enough to grab attention.

    The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles. What I'd much rather see is somebody developing a faster, more lightweight UI that is a nice combination of OSX and Windows XP. One that chews up LESS memory (instead of more, like this), one that speeds things up.

    Then I'll be impressed.

    1. Re:Not impressed by Anonymous Coward · · Score: 0
      I agree.

      But I also think that the desktops thatwe have today a really showing their age. The desktops metaphor is fine if you are just working on documnets -- text, code, etc. but the process is useless when it comes to other types of media, such as video.

      The desktop metaphor is over used, over done, and is what is holding back the useability of computers. We need new systems,new interfaces to provide better ways to visualise networks, rich media formats, communications etc.

      The desktop as we know it is no longer adequate

    2. Re:Not impressed by epiphani · · Score: 3, Insightful

      I accually think that this is more a "Cargo before the boat" type thing. 3D interfaces would be great. If I could interact with them in a 3D manner.

      Take a look at the interfaces used in the matrix 2 and Minority Report for examples of what I mean by 3D interfaces.

      --
      .
    3. Re:Not impressed by Rallion · · Score: 1

      I think I was drooling when I saw Minority Report...

    4. Re:Not impressed by rhayes000 · · Score: 1

      Remember when people said the same thing about going from Dos to windows. It was just a pretty upgrade and dint improve usability. There are still people who think using a command prompt is better but ease of use has gone the way of a windowed gui.

      --
      -= Crack Makes you SMART! =-
    5. Re:Not impressed by JohnnyCannuk · · Score: 2, Interesting

      Ok, so don't use it. You don't have to use Windows or X or OSX today either. You can stick with the command line, or fvwm or something nice and lite so you can use your processing power as you see fit.

      But since hardware is cheap, and most regular users don't use the power of the machines they have anyway, why not let them choose a desktop like this? For them it could greatly increase the easy of use of a computer, perhaps letting them do their jobs better or enjoy their experience on the computer more.

      Isn't that more important than wheter YOU think Looking Glass or this particular 3D desktop is annoying? If this thing really is annoying and hard to use, it'll go the way of NextStep, and AmigaOS and all the other desktop systems that nobody in mainstream society uses.... ...but what if it really does work better than what we have now?

      --
      Never by hatred has hatred been appeased, only by kindness - the Buddha
    6. Re:Not impressed by Lurgen · · Score: 3, Interesting

      People who said that about Windows were obviously not paying attention. Being able to carry out multiple tasks in parallel, to have several applications available to facilitate workflow, that's dead simple to justify.

      Bear in mind that the windowed nature of the Windows GUI wasn't the big step forward - the multiple application, flexible workflow side of things is what truly mattered (working in windows had been around for ages, just look at the Mac, or even better GEOS on the C64!).

      Having a pretty 3D interface to do the same thing? I'm not convinced. Gimme something truly revolutionary.

    7. Re:Not impressed by Jack+Porter · · Score: 3, Insightful

      The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles.

      Yeah, the 2D GUI will never take off - what a waste of CPU and memory! Remember when 2D graphics acceleration was a selling point of video cards? They relieved your CPU of the burden of the 2D GUI's bitblits and fills.

      These days many people already have a 3D accelerator capable of doing all the 3D number crunching required - "wasting CPU cycles" is a moot point.

    8. Re:Not impressed by westlake · · Score: 1
      The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles

      But is raw horsepower or memory a problem any more? Longhorn will be moving GUI support to the graphics sub-system and we have already seen in an earlier Slashdot post what a high-end DX9 graphics card is capable of now.

    9. Re:Not impressed by Tobias+Luetke · · Score: 1

      Quite the opposit. Rendering 2D desktops is a huge system resource waste considering what kind of GPUs we all have. Ever seen flickering while rezising windows ? yes that means the drawing is cpu bound. A vector based gui will free the cpu considerably and you get a *lot* of features for free. (e.g. dropshadows, transparency).

      Now don't dismiss those as eye candy. Our eye is trained to use shadows for z sorting. Have a look at macosX and see how they can get a way with just a white box casting a shadow for dialog boxes. Thats right, no wasted space for a title bar and it still looks fantastic. There is never any confusion about which window is in the foreground.

    10. Re:Not impressed by Krid(O'Caign) · · Score: 1

      Actually, if properly done there's a significant processor usage *drop*. Please keep in mind, we're in the age of the 3d accelerator. We could displacement map and alpha blend every window so we could see our particle-effect icons without eating into our CPU at all. Keep in mind that this is for Windows XP, a system that software-renders curved corners and fading menus. Just idling eats-up about half your cycles on stupid eyecandy. 3D acceleration would make those curves and fades cost 0.00% more than a plain window. ... Actually, it probably is a bad idea. god help us if MS could lens flare everything.

    11. Re:Not impressed by Stinking+Pig · · Score: 0, Flamebait

      Amazing that you've picked my two least favorite UIs in existence... I'd rather use twm than XP, and Apple's weird "the program you're using is not in the window" idea is just horribly unlikeable. What do people do, just learn all the keyboard shortcuts and ignore the top bar? I guess even geeks can get used to it, but it seems terribly unpleasant to me.

      Anyway, I agree about 3d interfaces, silly waste of everyone's time.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    12. Re:Not impressed by lidocaineus · · Score: 1

      Purchase a FingerWork Touchstream. Install software. Install XWinder. You now have more control than Cruise did in Minority Report.

    13. Re:Not impressed by Eil · · Score: 4, Interesting


      The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles.

      They also said that "glass teletypes" would be too bulky and difficult to read. They said that color graphics were a perfectly good waste of video RAM. And 2D graphics with a mouse would never catch on because pointing and clicking at rectangles all day long would get much too tedious.

      Of course the 3D desktop comes at a price. It's not practical these days anyway, but it might be in the future. That "might" is very much the key. Even if this is all smoke and mirrors (doubtful, but possible), it makes the company look good. It's "innovation." It might become the next trend.

      This Sphere XP is not in use right now because there are significant limiting factors. Computing resources, navigation, ease of use, etc. The whole purpose of research like this is to try to find new ways over those hurdles. If they just sat around all day shaking their heads and saying, "this is pointless, why don't we combine OS X and Windows XP instead?" they... well, they'd end up being you.

      What I'd much rather see is somebody developing a faster, more lightweight UI that is a nice combination of OSX and Windows XP. One that chews up LESS memory (instead of more, like this), one that speeds things up.

      Better get coding, because if what's currently out there doesn't suit your needs, it's highly unlikely that someone's going to rap on your chamber door and volunteer to sit down and start banging out customized software just for you.

    14. Re:Not impressed by whig · · Score: 2, Funny

      Yes, what I definitely want to happen is that when I make a selection, a little marble gets imprinted and rolls down a chute, which then conveys the response.

      How's that for a 3D interface?

      --
      Peace and love, y'all
    15. Re:Not impressed by Anonymous Coward · · Score: 0

      Yeah, except for the scene when his partner/assistant has to bring him a tablet with data on it for him to load into hist system... sneaker net?

    16. Re:Not impressed by Moofie · · Score: 1

      There's a very specific reason that the Apple menu bar is at the top, rather than in the window.

      The menus essentially have infinite height. You only have to align your mouse on the left-right axis to hit the menu...you don't also have to hit a finite height target. It's much better from a muscle memory perspective. The menu bar is always in the same place, and it's always at the top.

      You ought to read Apple's human interface design docs. They really are superb.

      --
      Why yes, I AM a rocket scientist!
    17. Re:Not impressed by Unordained · · Score: 1

      Note: it seemed very much 2d. Easily manipulated, probably from some future Apple, neat. And mostly monochrome (blue-scale) ... but I haven't seen that movie in a while. My problem? It involved hardware on the hand, a sort of glove. Annoying.

      I'm personally in favor of more things supporting a sort of fish-eye view. One-dimensional fish-eye can show quite a bit, and give you a good idea of where you want to be in a list, rather than scrolling, scrolling, scrolling back up, etc. 2d's not bad either ... and 3d, well, have you played Homeworld? It wasn't a very "strong" effect, but it warped space just enough to improve the game usability.

      3d is overrated for information interfaces. But there's room for improvement, certainly.

    18. Re:Not impressed by panaceaa · · Score: 2, Funny

      No increase in productivity?!

      Say that after you can turn your monitor around during Solitaire and see where the aces are hiding! That's what I call productivity!

      Sheesh.

    19. Re:Not impressed by Anonymous Coward · · Score: 3, Interesting

      Spoken like a true newbie. GEOS didn't come along for the C64 until way late in its life cycle (long after Macs). Windows wasn't able to "carry out multiple tasks in parallel" (non-preemptive multitasking) until 1995, 10 years after the Amiga did it.

      You'll be so busy waiting for something "revolutionary" that you won't be paying attention when such evolutionary technologies as this roll right past you. It's not what it can do that you should be seeing, but what it will be capable of someday (the guy says it's research and a work in progress). GUIs have always been evolutionary - you said it yourself.

    20. Re:Not impressed by Stinking+Pig · · Score: 1

      Actually, I have flipped through them as linked from Jakob Nielsen's site and captured in that little yellow book, the title of which escapes me. Can't say I agreed. Not sure if that makes me inhuman or a bad interface user... I'm probably some sort of two-headed space alien from the average UI-designer perspective though, since I prefer XFce4 to most anything else I've used.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    21. Re:Not impressed by Rallion · · Score: 1

      Well, in Minority Report, the glove was just an option to control it remotely. They also had more traditional machines in the movie, as well. And the interface was bluescale, but that's just the design of the interface.

      I haven't seen the movie in a while either, but I remember it well. Sure, that system isn't practical for everything, but for applications like what it was used for in the movie, works great. Things where a bunch of people need to be able to see what's going on, where a lot of things are going on at once.

      None of this matters at all. Wow.

    22. Re:Not impressed by Moofie · · Score: 1

      It seems pretty cut and dried to me: It is easier to hit an infinitely tall target than a finitely-tall target. What's to disagree about?

      I've never heard of XFce4, so I can't say things one way or another about it. But Nielsen and the Apple engineers have a really good rationale for doing things the way they did them, and I'd be pretty stunned to find another outfit that had done similar amounts of study and engineering on the subject.

      With the possible exception of the Air Force, but they're not talking.

      --
      Why yes, I AM a rocket scientist!
    23. Re:Not impressed by baximus · · Score: 1

      Uhm.. I may be horribly wrong but don't all modern video cards do much of the 2D acceleration anyway? The fact that some do 3D acceleration as well is just an added bonus :-)

    24. Re:Not impressed by Krid(O'Caign) · · Score: 1

      Almost all are primarily 3D, and you have no idea just how much work the CPU does even *with* a 2D accelerator.

    25. Re:Not impressed by adamfranco · · Score: 1

      Being able to carry out multiple tasks in parallel, to have several applications available to facilitate workflow... ...the multiple application, flexible workflow side of things is what truly mattered...

      Have you used SCREEN by any chance?

      Screen is a full-screen window manager that multiplexes a physical terminal between several processes, typically interactive shells. - From SCREEN - window manager

      The History shows that version 3 of SCREEN was release on 3.00.01 1991-07-08, so that would make it older than Windows 3.1, though I'm not sure on the original creation date for SCREEN v.1.

      While the CLI is still 1D, SCREEN sort of adds another dimension to it. Anyway, its a pretty old app, but its still incredibly useful.

      --
      "When ideology and theology couple, their offspring are not always bad but they are always blind." -- Bill Moyers
    26. Re:Not impressed by johnnliu · · Score: 1

      > All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles

      What's your graphics card doing?

    27. Re:Not impressed by some+guy+I+know · · Score: 2, Interesting
      Take a look at the interfaces used in [...] Minority Report
      That was a bad interface.
      If I want to dismiss a window or move it to the next virtual screen, it's only one or two keystrokes/mouse clicks/drags, requiring the movement of a few fingers and maybe a slight movement of my forearm(s) or wrist.
      In Minority Report, T.C. was wildly waving his arms about.
      I would be very tired after a few hours of that.
      --
      Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
    28. Re:Not impressed by Ilgaz · · Score: 1

      You mean like that?
      http://www.apple.com/macosx/features/quartz extreme /

      Apple PR either focuses on iPod too much or something else wrong.

      When I first booted this G5, I was nearly in panic about smoothly bouncing icons, twisting window minimize as an ex PC user. Then, I figured they virtually use real low cpu power for these, that thing above is the reason.

      The stuff I see (desktop) right now is totally a pdf 1.4 document rendered in openGL of GPU. If I get it right.

      I mean, its already done. It could be done in x86, I wish one day Linux/BSD camp does it FIRST to make some guys in Redmond mad :P

      Guess what? Probably Longhorn will come with this feature and it will be "big news", "revolution" etc. Apple, you sell iPods like mad already, show the damn techs you have else than that!

    29. Re:Not impressed by fr0dicus · · Score: 1
      Urrrr, you can't be serious? Why sully Aqua with anything from XP? Maybe Aqua with bits of E and KDE but definitely not XP.

      Am I rite????????

    30. Re:Not impressed by amstrad · · Score: 1
      I would be very tired after a few hours of that.


      That might be the only workout some of us ever get.
    31. Re:Not impressed by PenguiN42 · · Score: 1

      Windows wasn't able to "carry out multiple tasks in parallel" (non-preemptive multitasking) until 1995, 10 years after the Amiga did it.

      1) You're confusing the implementation of parallel tasks with the interface. To the user, there's no difference at all between cooperative and preemptive multitasking, except that the latter is a bit slower and the former locks up the whole system more often. They both involve parallel tasks running at the same time.

      2) Even at the implementation level, pre-emptive multitasking doesn't "carry out multiple tasks in parallel" any more than cooperative does. Both types of multitasking only have one program's code running at any one time. The difference is, in pre-emptive multitasking, the operating system can jump in and cause a task switch without the program requesting one (and this usually occurs in response to a timer interrupt, so there's still only one task running at any time).

      Perhaps you're thinking of multiprocessor machines (or, to a lesser extent, hyperthreading)?

      --
      The following sentence is true. The preceding sentence was false.
    32. Re:Not impressed by pigeon768 · · Score: 2, Funny
      In Minority Report, T.C. was wildly waving his arms about. I would be very tired after a few hours of that.

      Yes, but you're not Tom Cruise. Fatty.

    33. Re:Not impressed by MidnightBrewer · · Score: 1

      The main issue with this interface is that it's on a 2D screen. Imagine trying to tech support your family every time they "lost a window," because they couldn't get the damn thing turned around. Worse still is trying to manipulate the 3D environment with a mouse. Ugh.

      The entire thing, while very cool, will require some new input and output devices before the common man is really comfortable using it. Yes, people who play video games may be able to relate, but a lot of people out there don't. I say all this as a computer animator, and at the same time, somebody who takes tech support calls from Mom and Grandma.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    34. Re:Not impressed by Quixadhal · · Score: 2, Interesting

      If I were a windows programmer, I'd try to implement my idea for a "3D" window manager... namely just using alpha-transparency and the mouse scroll wheel.

      You make whatever window is "active" 100% opaque, and anything above it is set to some very low level, perhaps 10% opaque. Thus, you can still see updates to the upper applications, but should be able to concentrate on the one you're actually using without having to move and reposition anything. Scroll the mouse wheel to change focus up or down the stack -- normal click-to-focus for things at different X/Y coordinates of course.

      That, and find some way to keep friggin' windows apps from stealing keyboard focus away from each other while I'm typing!

    35. Re:Not impressed by master_p · · Score: 1

      By your logic, since sea was easily conquered, space will be just as easily conquered, too.

      In reality, there are limits to everything. Initially, graphics seemed a waste. Now, they are necessary.

      But will 3d displays on a 2d panel will every catch on ? I very much doubt about it.

      The nature of 3d is to hide things. On of the reasons why FPS games are successful, it is because you can't see around, because the 3d view hides things. Therefore, it is much more like true life.

      Imagine Half-Life on a 2d plane: no more nasty tentacle suprises from the roof, no more suprise holes to fell in, no more wondering around trying to figure out the exit, no more excitement on what it is around the corner...

      My point is that 2d graphics are successful because they allowed for a much larger and easier visualisation of concepts, whereas 3d graphics block it.

    36. Re:Not impressed by Eil · · Score: 1


      By your logic, since sea was easily conquered, space will be just as easily conquered, too.

      a) I intended to make no such analogy.

      b) Sea was not easily conquered.

      c) I said nowhere that getting the 3D desktop right was easy. To the contrary, I stated flat-out that reason they were here already was that there are still problems that nobody has solved yet.

      Despite this, I think the generation of 3D desktops is more or less a pipe dream. But don't for a second believe that this is all futile. Ideas from these experiments will, with little doubt, end up in bits and pieces of whatever the next-generation desktop turns out to be.

      The rest of your comment takes an interesting angle (no pun intended) that I can't really argue with. But do keep in mind that no future desktop is going to resemble Half Life. There are ways to do 3D without it resembling Half Life and it's just possible that one of them might find its way to your monitor in the next decade.

      That said, I just saw the screenshots for Sphere XP for the first time (site was slashdotted until recently) and was pretty impressed. From what I can tell, it looks like the user is in the middle of an opaque sphere and can rotate the sphere around him whilst zooming in and out and moving application windows around on the inside surface of the sphere. Kinda neat, but not much different than what 3DWM has been doing for years.

    37. Re:Not impressed by some+guy+I+know · · Score: 1
      Yes, but you're not Tom Cruise. Fatty.
      1. Most people aren't Tom Cruise.
        A generic interface should be usable by most people.
      2. I'm 6'0" 170-180 lbs.
        That's not fat.
        I am, however, lazy, but so are most people.
      --
      Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  14. Ugh by LochNess · · Score: 1

    Looking at the screenshots, that just looks like something that would get in the way more than anything else.

  15. Oh, nice. by Anonymous Coward · · Score: 0

    But...why? I mean it's eye candy, but what functionality does it add?

    I'd use a 3D desktop if it's useful, not because it looks fun to toy with for 15 minutes.

  16. I used it last week... by Jack+William+Bell · · Score: 5, Informative

    I used it last week for a day and was quite impressed. It isn't perfect, some major bugs, some missing features and a slow memory leak that requires you to stop and start it every hour or so. But very usable.

    What I thought was most cool about it was that it is very close to something I have been saying I wanted for a long time, except that I want to rotate the 'world' around me using a foot controller. In any case Sphere might just be pointing the way to a new GUI paradigm we can use for real work, something other than the 'desktop'.

    --
    - -
    Are you an SF Fan? Are you a Tru-Fan?
    1. Re:I used it last week... by Anonymous Coward · · Score: 0

      So what was revolutionary? What sped your workflow up or increased the useability of the desktop? You seem to have positive remarks and yet you give no specifics.

      Also, does EVERYONE have to use the word "paradigm" ( and most often misspell it )? GOD I hate that word. Corporate middle management buzz phrase BULL S***. Expand your vocabulary people. /rant off

    2. Re:I used it last week... by Zarbuck · · Score: 1

      I also was playing around with this last week. (thanks to another news site) I like it but found a few probblems with it...

      Wallpaper looks really bad affter it has been put on a spheer...
      Drop down menus didn't drop down...
      Some icons didn't end up on the desktop...
      Links/shortcuts on the desktop didn't work...

      With all that said I still have to say that I like it and with new releaces it might really become something worth useing.

      --
      -- If there is hope, it lies in the trolls... oh sorry I mean proles.
    3. Re:I used it last week... by Anonymous Coward · · Score: 0

      You have to restart it every hour and consider that a *slow* memory leak?? Damn...

    4. Re:I used it last week... by Anonymous Coward · · Score: 1, Funny

      yeah, no shit. what the hell kind of software is this guy used to.

    5. Re:I used it last week... by bergeron76 · · Score: 1

      Sorry for sounding cynical, but what is "usable" about having to reboot every hour?

      Didn't Microsoft already put that stake in the ground by calling it (usability) a feature of thier Windows product?

      (not trolling; just trying to make a funny)

      --
      Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    6. Re:I used it last week... by dnamaners · · Score: 1

      Oh, I like the idea about a foot pedal, or even just a keyboard solution. That gives me an idea as a next step.

      The ability to pan left and right or up and down on the "inside" of a virtual sphere with the user point of view in the center looking out would provide allot of extra desktop space and perhaps a decent way to access it. Sort of like a better pager interface, with a touch of 3D. Then add a few "landmarks" and some way to quickly get to them via a more standard pager so as not to eliminate that form of use. I'd bet for minimal processor use it would make a slightly more usable sphere(with less panning and distortion).

      As options, let the user decide the size of the sphere (and hence the aria of the extended desk top) the default resolution and allow a mouse wheel to determing the extent of zoom. The wallpaper would be left the same or only minimally changed to suite the nearly flat 3D surface, and this should also eliminate the "need" for a true 3D input device as a requirement to operate. At the min it wold be just one way of adding to your already too small desktops instead of boring standard pagers and / or more monitors.
      well maybe ....

      *That wheel thing is so old news man. It like can't still work, lets reinvent it...

  17. Its not a bad idea by voss · · Score: 2, Interesting

    Imagine if someone came up with a VR desktop for linux that would work with those 3d goggles...you would finally have something jaw dropping to talk about that would be really cool. Instead of a clunky mouse, use a goggle to grab your windows with get this ...handles...not some silly virtual hand like in the olden crappy vr days...combine that with a virtual keyboard and youve really got something.

    1. Re:Its not a bad idea by Anonymous Coward · · Score: 0

      OK, OK... give me your copy of Neuromancer... c'mon, it won't be so hard... there's a good geek... good geek! Here's a cookie.

    2. Re:Its not a bad idea by Marble68 · · Score: 1

      I had an idea a few years ago on something like this. The regular 2D "monitor" interface is productive for most of what people use a computer for. "digital paper".

      My idea was not Virtual Reality, but "reality augmentation". The idea being that you would wear glasses (of some type) and could drag windows "off" the monitor to float is space around you. You had two choices at that point. Drag a window to your viewport (the monitor), or spin the viewport (and floating windows) to the view you desired.

      When your head was oriented directly at the viewport, the glasses would stop working. (concept based around LCD glasses)

      The issue is, IMHO, the lack of comfortable glasses that wouldn't shade the view with looking at the viewpoint. As well, nobody needs the unexpected epileptic fit either.

      Ultimately, however, this is the best I could come up with in the form of a 3D interface that would actually reflect an interface paradigm shift (at least at the time). The ability to have semi-transparent windows in a 180 degree sphere around your head would be extremely helpful for someone like myself who tends to multitask my machine quiet heavily...

      --
      /me sips his coffee and ponders a new sig...
    3. Re:Its not a bad idea by AeroIllini · · Score: 1

      My idea was not Virtual Reality, but "reality augmentation". The idea being that you would wear glasses (of some type) and could drag windows "off" the monitor to float is space around you. You had two choices at that point. Drag a window to your viewport (the monitor), or spin the viewport (and floating windows) to the view you desired.

      That's a fantastic idea, but it would be clunky to use with a regular mouse/keyboard pair. With the sheer number of windows I keep open at the same time across multiple desktops, I would either have to dig through the windows floating in space so I can see the keyboard on my desk to start typing, or I would have to lift the glasses momentarily.

      So instead of a mouse, lets add on a dual-webcam system that sits on either top corner of your monitor, and tracks several white spots on a dark glove (motion capture, essentially), and use that to move the windows around, change focus, surf, use web forms, etc. (Very similar to the fictional system in Minority Report.) That way, when you needed to move a bunch of different windows around, you can just sweep them away with your hand, instead of clicking and dragging on each one. If you wanted to type*, there would be a motion you perform with the glove to temporarily deactivate the glove's input. Then head to the keyboard, type away, and when you're finished make the same motion again to reactivate the glove's functionality. I see it almost as a hybrid of Opera's mouse gestures feature and physically picking up windows.

      Theoretically, this system could be implemented with current technologies, but a large amount of work would have to go the glasses tracking where they are relative to their surroundings, and keeping the windows static, i.e., the windows would not move with the glasses when the user turned his head-- they would stay in place relative to the desk (or wall). It would also be difficult for the glasses to put up an image that would not be tiring to read for long amounts of time.

      Food for thought.

      *I've always been against virtual keyboards of any kind, since there's no tactile feedback.

      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
    4. Re:Its not a bad idea by Marble68 · · Score: 1

      Great feedback.

      Agreed, the traditional mouse wouldn't be the most elegant input device here. A wireless one might, though? Perhaps with small RFID's and some triangulation, one could guage the orientation and position of the "mouse". Then, add a virtual "laser pointer". (this type of pointing device could just as easily be a ring or glove).

      Basically, this would give you the ability to "group" windows for quick dragging and docking into the viewport. Simply lasso them and sweep them away.

      As well, you could swing these into view from the viewport for maximum effeciency.

      Since Linux & other OS's support multiple desktops, all we're really talking about here is to tile the other desktops on another display and provide two seperate ways of accessing them. Click the button to bring into view, or physically drag it there.

      The hand gesture isn't a bad idea either. Wouldn't it be nice to use your finger to group the windows? However, handicapped users may have difficulty accurately recreating the movements.

      This could also be achieved with an inexpensive projector as well (dual monitors). I'm thinking your reference to the wall is an alusion to this.
      The basic technology (from the user input standpoint) could be developed first. The 3D virtual space could come later when display technology comes up to par.

      This makes me think of another idea.

      A linux (or win32) based system for NOC's. It drives a large projector with all vewspaces on a wall. The various NOC workers can drag a vewspace (a group of windows or a single one) off the shared display to their viewport. The NOC shared display system would sense this, and effectively bind the resource they're working on to their desktop; ensuring no other user(s) (remote or local) modifies the system at the same time. It could do this via dyanmically updating routers, firewalls, or the device / resource itself.

      A single mangement station would have the ability to move a viewspace from a viewport back into the "global" sharedspace.

      X-Windows could do this with ease, no?

      Either way, that'd be a kick arse NOC environment. Who's to say the NOC workers have to be in the same room, and the global sharedspace could be abstracted to a 2nd monitor or a small iconic window?

      Bound workspaces could be "greyed" out and who they're bound to be displayed. No loss of information, and quick; visual reference that an issue is being worked on.

      A common API could be used for binding purposes. It could support Perl, PHP, or something. This way, admins could script quick "bindbases" for various network devices (Switches, Routers, Firewalls, VPN's, et al). A common repository for devices online so it could use SNMP to automatically load bindbases on the fly.

      Wish I knew C and had the time *sigh*...

      --
      /me sips his coffee and ponders a new sig...
  18. Superstring XP by Anonymous Coward · · Score: 5, Funny

    Next comes Superstring XP, which works in 26 dimensions.

    1. Re:Superstring XP by GregChant · · Score: 2, Informative

      I know this was supposed to be a joke, but come on, M-Theory (and subsequently superstring theory) is 9+2 dimensions.

    2. Re:Superstring XP by two_stripe · · Score: 5, Funny

      I know this was supposed to be a joke, but come on, M-Theory (and subsequently superstring theory) is 9+2 dimensions. Here i was trying to convince my housemate that slashdotters do have a life, and then he read this. You just set me back 3 years.

    3. Re:Superstring XP by Sabalon · · Score: 1

      Tried the pre-release...kept getting the blue dimension of death.

    4. Re:Superstring XP by nytes · · Score: 1

      Man, you were lucky.

      My whole universe crashed, causing me to have to restart from the Big Bang. (I guess that would be something like a '!' in boldface.) Now I've got to wait 4 billion years 'til it cools down enough for me to get a command line prompt.

      --
      -- I have monkeys in my pants.
    5. Re:Superstring XP by Sabalon · · Score: 1

      Yeah...the original draft had something like that until I realized I didn't know jack about string theory :)

  19. 3D? by deathazre · · Score: 1

    I don't see how exactly that is supposed to be 3D, everything's on the same sphere surface except for the window that has focus. You could do the same thing with a large virtual desktop. Then there's the fact that when a window is on an angle you can't really read what's in it too well due.

    --
    Karma: Negative (Mostly affected by dorm trolling)
    1. Re:3D? by CTho9305 · · Score: 3, Informative

      You can use the mouse wheel to move windows closer/further, or to move the camera position in and out. It is in fact 3d.

  20. Project Looking Glass by dominator2010 · · Score: 3, Insightful

    What about Sun's Project Looking Glass that's on their Java Desktop System?

    Here's a link

    1. Re:Project Looking Glass by AstroDrabb · · Score: 1

      This project looks really cool, though they still do not have any beta downloads available.

      --
      If Tyranny and Oppression come to this land,
      it will be in the guise of fighting a foreign enemy. -James Madison
  21. The video's... by brain_not_ticking · · Score: 1

    Has anyone else noticed that the video's are literally video's of the monitor, and not captured by software?

    I wonder how a desktop environment like this would affect software used to capture a users interaction with their desktop...

    1. Re:The video's... by CTho9305 · · Score: 1

      It works with VNC... I was playing with it a few days ago and used VNC to show some people who were far away.

  22. Hmm, 3D Desktop... by lightknight · · Score: 4, Interesting

    This (SphereXP) is almost painful to use. Not that it's a bad design (it's very interesting), but I've seen the videos from a while back (I'm working on something that competes along these lines, have to keep tabs...). Two things I would say to the coder: 1.) CSGL is no longer being developed. Switch to Tao (http://www.randyridge.com). 2.) Try and keep the amount of effort (moving around, switching tasks) to a minimum. Download the videos, you will see what I mean. Lots of bad clicking and scraping while moving around the sphere.

    The biggest problem I've run into (again, I'm working on something in the 3D Desktop arena), is that in windows, you cannot jack the Paint APIs (easily). So you can't just grab a window and throw it into OpenGL. Additionally, you can't modify the source (closed-source) to grab the windows...Which I am attempting to rectify with some assembly code, but it's still a pain.

    The nice thing about Tao? Cross-platform (somewhat). As for my program? It will be released after I finish the assembly.

    --
    I am John Hurt.
    1. Re:Hmm, 3D Desktop... by LostCluster · · Score: 1

      I think the major flaws in this project all stem from the fact that it was a poor choice of development platforms. CSGL is a "finished" project that has known bugs... which means this project is dealt a setback.

      One "cheat" I notice this project is using is that once you bring a window close enough to the "camera point", it snaps back into becoming a normal Windows-drawn window. That is to say, they're avoiding all issues with draw-based things that their picture-taker doesn't get simply by ignoring them at deeper depths, and letting Windows draw it normally when the window gets back to "actual size".

    2. Re:Hmm, 3D Desktop... by Anonymous Coward · · Score: 0

      "As for my program? It will be released after I finish the assembly."

      Never?

  23. Download worked. by Henry+V+.009 · · Score: 1

    The download worked for me. Is the size on disk really 120 KB? I don't feel safe about running it.

    1. Re:Download worked. by axis_omega · · Score: 1

      I tried It, you need to install the csgl library first, and then unzip sphere 0.75 and execute. No virus found. Beware it takes a bit of resource, 68 meg ram on my computer... Its fun and cool but, its not making anything more efficient.

      --
      It's funny how I make sense to others and not myself...
    2. Re:Download worked. by LostCluster · · Score: 1

      Yep, that's the right size for the zip file. The actual executable uncompressed will be 100k.

      You'll also need the 372k csgl.dll file moved into your "system directory". (CSGL itself is a SourceForge project for a C# langauge graphics library.)

      This program also requires .NET Frameworks... grab those at Windows Update if you need them.

      In short, this is definitely not a "ready for primetime" program. It's got the core functional parts, but it clearly doesn't have the code to handle specific situations that lead to bugs. It's a nice proof of concept and that's about it.

  24. 3D space GUI by famouswhendead · · Score: 1

    http://www.acm.uiuc.edu/macwarriors/projects/3dosx / i noticed this before and it never got mentioned on /. (did it?) 3D space on desktop mmm. Not very interesting till the actual desktop was 3D it is fun though but you could just as well work in a node/ composite flowchart system like programs like shake, flint etc and what would be good and better implemented history tracking in my OS

    1. Re:3D space GUI by Roguelazer · · Score: 1

      Actually, there was a slashdot story on that awhile back.

      http://apple.slashdot.org/article.pl?sid=02/03/09/ 140241&mode=thread&tid=179

    2. Re:3D space GUI by famouswhendead · · Score: 1

      AHA... too long in front of this screen ;)

  25. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  26. A good alternative by openSoar · · Score: 1, Interesting

    I've been using this for some time now and like it a lot. Typically, the major problem with these applications is texture management - something that isn't an issue in the 2D world - and this one seems to do it very well on my ancient GeForce256. Once Longhorn comes out (:)) then this kind of thing will become more prevalent, if for no other reason than much of what you need to do it is built into the OS - video here. The other approach is not to make a desktop replacement, but create a while new platform.

    1. Re:A good alternative by agent+oranje · · Score: 1

      ... Once Longhorn comes out, I'd find it absolutely hilarious if someone made a virus to use Microsoft's new GUI rendering technology as they used it in their demo. Imagine the joys around the office when all of the sudden, the windows on everyone's screens start spiraling around, flying through space... Ahh... refreshing.

      --
      -agent oranje.
    2. Re:A good alternative by Jameth · · Score: 1

      What are you talking about?

      The page you linked to demonstrates something which has virtually no value what-so-ever.

      I read some of their stuff, not too much. It wasn't worth my time, but maybe you can answer my question: What possible value does any of this have? Does it do anything besides add complexity and glitz?

    3. Re:A good alternative by openSoar · · Score: 1

      it depends on which of the 3 links you're referring to - however, given the wording of your comment, i feel in no way inclined to respond so it really doesn't make a difference.

    4. Re:A good alternative by Anonymous Coward · · Score: 0

      Once Longhorn comes out (:)) then this kind of thing will become more prevalent

      What's that smilie thing?

      (:))

      A fat guy with a yarmulke?

  27. Get me outta here... by LostCluster · · Score: 1

    This program is in desperate need of documentation, it's not exactly clear how you're supposed to do much of anything. I was able to get it to run, but I couldn't find any way to exit the program short of logging out of Windows.

    Programs that expect to rewrite the rules of user interface should at least share a copy of the new rulebook.

    1. Re:Get me outta here... by axis_omega · · Score: 1

      With windows XP, CTRL-ALT-ESC. Brings you the Windows Task Manager. Find the sphere.exe process and click on End Process. That will stop it. And you'll see how much mem it eats too... :)

      --
      It's funny how I make sense to others and not myself...
    2. Re:Get me outta here... by Anonymous Coward · · Score: 0

      CTRL-ALT-ESC. Brings you the Windows Task Manager
      really? CTRL-*SHIFT*-ESC usually does it for me... ;)

  28. Why not try some of the alternatives by women · · Score: 5, Informative

    Why not investigate some of the alternatives while the site is ./ed.
    http://desk3d.sourceforge.net/
    Sun's attempt
    http://www.cs.ucl.ac.uk/staff/A.Steed/3ddesktop/

    --
    If you're a fan of women, add me to your friends list.
    1. Re:Why not try some of the alternatives by Anonymous Coward · · Score: 0

      alternative by microsoft (research) can be found here: http://research.microsoft.com/adapt/TaskGallery/

    2. Re:Why not try some of the alternatives by dhuber · · Score: 2, Informative

      About Sun's attempt (Project Looking Glass), you can find a demo video here and the project's site here.

  29. Computers now officially too fast by Tehrasha · · Score: 1

    When you can waste clock cycles on crap like this. Long live the command line!

  30. Old fashioned is still the best... by twoslice · · Score: 0
    Anyone work with this sort of thing?

    I have an old-fashioned pair of cardboard glasses with blue and red cellophane lenses that work really well with specially crafted images. Well they make the boobs stand out anyway...

    --

    From excellent karma to terible karma with a single +5 funny post...
  31. Another 3d desktop by Anonymous Coward · · Score: 3, Informative

    Rooms3d is a very immense desktop environment that views each "room" as a folder, with clickable objects as the items in the folder.

    For example, a cool-looking dungeon would be the Control Panel, and wooden crates would be display, hardware configuration, etc. Like I said it's very immense and thourough but extremely cool.

  32. missing something by OmniVector · · Score: 1

    where's the valid research showing the time and effort put into usability studies regarding this? where are the documented usability testing and trials, including focus groups?

    i wonder sometimes if people sit back and analyze their own projects, because this one seems to have relatively little benefit for any users, average or power user. the simple fact is 3d or eye candy doesn't make a person use the computer faster or easier. it's a balancing act between prividing ascetically pleasing environments that function easily

    --
    - tristan
    1. Re:missing something by PktLoss · · Score: 1

      I wonder sometimes where within the rules and regulations of programming it is written that one must justify their own projects that they work on in their own time to the world at large.

  33. Site Digest: /. compensation by WasteOfAmmo · · Score: 2, Informative
    Here is what I could grab from the site before it fully succommed:

    http://www.hamar.sk/sphere/

    Overview: The SphereXP is a 3D desktop replacement for Microsoft Windows XP. Taking the known concept of three-dimensional desktops to its own level. It offers a new way to organize objects on the desktop such a icons and applications. Check the videos and screenshots to get the idea.

    The project was under "heavy" construction, but now it is open for testing. Everybody is free to try it out. Every response (sphere@hamar.sk) is appreciated.

    Please keep in mind that project is more of a vision. Due to the limitations of Windows I'm not able to do everything as I would like to. I know it is still not very usable, but I'll try to make it work as I can. I hope when there's time for it, this theory will have a satisfying implementation.

    http://www.hamar.sk/sphere/info.htm

    PROJECT INFO

    IN THE BEGINNING THERE WAS THE COMMAND LINE....

    The interaction human-computer has gone a long way since the invention of personal computers. In the beginning there was only a simple command-line interface (CLI), which was not a very intuitive interface. The only widely used device that you could use to interact with the computer was the keyboard. People needed a lot of skills to operate computers. New ways have been opened with the evolution of hardware and software. Inventions such as mouse or graphical user interface (GUI) changed the way we interact with the computer and allowed massive spread of computers. Working with the computer got easier, faster and more effective. The two-dimensional graphical user system is now established as the preferred interface for most users. It can be found in any of the major operating systems like Microsoft Windows, Mac OS and the X Window System. There has been made only a little progress since its invention. Declining hardware prices and increasing hardware capabilities allow us to make the next step and make interfaces more intuitive and more effective.

    A core part in creating any new environment is to provide a metaphor for intergrating visual elements into a recognizable and copmprehensive framework. The name of the application is "The Sphere". This name encapsulates the main idea behind the project. I'm not trying to simulate reality. The main inspiration comes from the way we recognize reality. My design is based on the human perception of the world.

    THE CONCEPT

    The Sphere is theory of an 3D workspace. The SphereXP is an example of the theory. The environment is user-centered. It is represented by a sphere. The user is exactly in the middle of it. All objects are situated around the user. He can easily turn around and manipulate with the objects. All the objects that users are used to having on their regular desktop are now integrated in a three-dimensional environment. . There are icons and applications. They can be move around according to some rules. You can bring them closer to the view port or send them back.

    THE APP

    Too much freedom of movement may cause disorientation. Therefore I chose to apply strict rules for moving in the environment. The user cannot go outside the designated area - the sphere. I call this type of navigation spherical. The view port is always facing apart from the sphere center. Once the user sets the distance from the center, the view port can be only rotated around it. This makes the navigation easier and prevents the user to get to an angle where he cannot see anything. A simple tool is used to ensure effective navigation and to prevent the user to get lost. It is a minimized version of the sphere situated in the right bottom corner. It provides an overview of where the view port is pointing and where all the objects are.

    Limited control of the layout

    The only thing that the user is allowed to change is the background image. This ensures that this environment will have the same functionality and layout on every com

  34. That says it all... by PhuckH34D · · Score: 2, Funny
    "Please keep in mind that project is more of a vision. Due to the limitations of Windows I'm not able to do everything as I would like to."
    That says it all...

    --
    You're old school? I beta tested the motherf***ing abacus!
  35. Mirror of program by CTho9305 · · Score: 3, Informative

    The site is pretty thoroughly slashdotted. I grabbed it a few days ago, so... mirror. You'll want one of the sphere zips and the cgsl library.

  36. 3d? by Zazi · · Score: 0, Funny

    You don't need a 3d viewer to see that that site has been slashdotted!

  37. Google Link by AlphaSector · · Score: 1, Informative

    Here's the google link: http://216.239.57.104/search?q=cache:s33DucbWp6wJ: www.hamar.sk/sphere/+&hl=en&ie=UTF-8

  38. 3d browsing comes and goes by dj245 · · Score: 3, Insightful
    These thing have come, and they go just as quick. I've seen 3d browsing being pimped at the internet browsing crowd, the hard disk space hogging investigating tools, and various other browsing tools. It always fades away because people hate it. It takes students an entire semester to get comfortable modeling in 3d and thinking in a three-dimensional space. Some don't even get it after the semester is up. I know a couple students that will never really get it. They are pushing this on Joe Average?

    In 3d rendering enviroments and cad programs, a sharp and tough learning curve is anticipated and acceptable. But in web and file browsers it is not. File and web browsers must be intuitive. Ittuitiveness is a myth however, there is no human instinct that associates double-clicking with running a 'program'. It is merely congruent with expected behavior. Same with volume controls where increasing volume is anticlockwise. If I made a volume dial where increasing volume was clockwise, people would be righteously pissed because it clashed with expected behavior.

    And that, in a nutshell, is why it will fail.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:3d browsing comes and goes by Anonymous Coward · · Score: 0
      It is interesting to note that car volume controls are clockwise but consumer electronics volume controls are mostly anticlockwise.

      Yeah its offtopic. But its interesting. And there's probably a very good reason for it.

    2. Re:3d browsing comes and goes by ICA · · Score: 1

      Where do you live that volume increases counter-clockwise? Every device I own increases in a clockwise fashion.

    3. Re:3d browsing comes and goes by Anonymous Coward · · Score: 0

      probably depends on device maker

    4. Re:3d browsing comes and goes by uberdave · · Score: 1

      Oh, He's just one of those people who accidentally turns things to max volume instead of turning it off.

    5. Re:3d browsing comes and goes by baka_vic · · Score: 1

      Interestingly, some companies don't get how to make volume controls properly...I've got a pair of speakers and a a portable cd player which don't obey this "expected behaviour" rule. So I end up blasting my ears off everytime I use them.

    6. Re:3d browsing comes and goes by Jade+E.+2 · · Score: 1
      the hard disk space hogging investigating tools
      Ahh, yes, also known as the 'Where did they hide that porn directory?' tools.
    7. Re:3d browsing comes and goes by adamfranco · · Score: 1

      Where do you live where consumer electronics volume controls are mostly anticlockwise?

      I just checked a Sherwood receiver and an RCA CD player and they are both volume-up==clockwise (when looking at the front of the box. This is in the USA.

      --
      "When ideology and theology couple, their offspring are not always bad but they are always blind." -- Bill Moyers
    8. Re:3d browsing comes and goes by slayer111 · · Score: 1

      A quick check around my house shows that in most items I have, the volume dial turns clockwise for up. The only ones I have which go anticlockwise are small portable devices where the dial is mounted along the bottom or right of the case... In which case, although the whole dial is moving anti-clockwise, the part being moved by the user moves right or up. Presumably, if the control was placed on the top or left of the unit, they'd (generally) make it turn clockwise, as with controls placed on the front of units. A better analogy would be to say 'What if I started mounting volume controls on the top/back of items?'

    9. Re:3d browsing comes and goes by ashot · · Score: 2, Informative

      I think you got the clockwise/anticlockwise backwards as many have pointed out.

      But more importantly, the statement:
      It takes students an entire semester to get comfortable modeling in 3d and thinking in a three-dimensional space. Some don't even get it after the semester is up.

      is ridiculous. We live in a 3D world, and our minds and phyche are wired for three dimensions both through life experience and also some through evolution.

      --
      -ashot
    10. Re:3d browsing comes and goes by TwistedSpring · · Score: 1

      Increasing the volume is anti-clockwise if you hold the volume control still and turn the radio, like I always do...

    11. Re:3d browsing comes and goes by zx75 · · Score: 1

      If I made a volume dial where increasing volume was clockwise, people would be righteously pissed

      BAD example, I can think of at least 3 pieces of hardware around my home where clockwise is increase, one of which is my stereo volume knob.

      --
      This is not a sig.
    12. Re:3d browsing comes and goes by adolf · · Score: 1
      Same with volume controls where increasing volume is anticlockwise. If I made a volume dial where increasing volume was clockwise, people would be righteously pissed because it clashed with expected behavior.
      Where are you from? USians have been twisting things clockwise ("to the right") for more volume since the beginning of time. More recently, we've also been pushing the rightmost or uppermost button to increase volume.

      Do clocks spin backward ("to the left") where you are?
    13. Re:3d browsing comes and goes by scrytch · · Score: 1

      > We live in a 3D world

      Precisely. Which a projection of 3D onto a 2D screen is not. It's amusing when I play a FPS, I find myself craning my neck trying to look around corners. It's simply annoying in a GUI where I'm trying to get work done.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    14. Re:3d browsing comes and goes by Daagar · · Score: 1

      I'm assuming you are from Australia or something similar where things like sinks, toilets, and volume controls spin 'backwards' relative to how they spin in the U.S.

  39. Re:Videos by BandwidthHog · · Score: 1

    Heh. Right before I saw this response, I stuffed a paper envelope full of old-fashioned 1040 forms, so I guess Macs aren't even good for that, huh?

    --

    Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?
  40. 3dwm by Anonymous Coward · · Score: 2, Interesting

    remember 3dwm anyone? looks like its dead now. 3dwm website

  41. first impression - sucks by knodi · · Score: 2, Interesting

    I tried this out last week, it relatively sucked. Framerate was about 0.5 per second, visual defects were everywhere, just seemed like an interesting concept wrapped in bare proof-of-concept code.

    --
    Austin is more fun than Dallas.
  42. Screenshots since main site is down by wo1verin3 · · Score: 3, Interesting
  43. 3D GUI is just the next step. by SuperBug · · Score: 1

    One thing about this GUI that makes a lot of sense is the massive amount of desktop space it offers. Right now, I have 6 desktops in Linux in single head mode, and 12 in Dual head mode. This is an alternate form of multidimensional GUI personality. I recently got the 3DDesktop switcher and really do like it. More for it's gee-whiz aspect, but it does have some usefullness to it.
    Now, back to the subject at hand. This desktop is a sphere. Literally, with the user's viewport as the "center" of view. The reason this is nice because there is also depth taken into account. So you have lots of desktop space in the form of layers, and overall spherical realestate.

    In short the inside of the sphere has a "size" in which the user can place many layers or use a spherical plane and place things oriented as a normal 2D desktop viewport might be, just you can look a little to the right, left, up, or down, and you have more. As for the increase in productivity. I could use this in Linux, really easily. Two spheres to replace my entire 12...oh..yeah. :)

    --
    --SuperBug
  44. I Have a 3-D desktop at work and at home! by JoeCommodore · · Score: 3, Funny

    ...I wonder if the digital version has the same problem of all the piles of documents spilling to the floor now and again?

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  45. I know this!!!1 by kko · · Score: 0

    This is Uni... oh, wait... nevermind...

    --
    No, seriously, I just come here for the articles.
  46. well, about that... by trs9000 · · Score: 2, Interesting

    they all seem to be pushing the 2D paradigm into 3D. No one is really "using" 3D

    i get what you mean and i agree
    however:
    it seems to me that what you describe probably wont be feasible until we are using something other than a flat screen as our display, donchathink?
    (and i realize this is not necessarily the case but it would have to be a dramatically new paradigm and i cant imagine an alternative)
    i suspect that the innovation is going to have to come from a hardware / input side of things to get that going. in the mean time though, im glad that theyre pushing things forward and trying it out (i only saw a brief glimpse cause of slashdotting but seems interesting from a research pov at least)

    a

  47. The problem... by m1chael · · Score: 1

    is that it is confined to a 2D screen. 3D will not be mainstream until the physical interface between machine and pathetic humans is changed.

    --
    I know you are psychotic, but please make an effort.
  48. Specialized Applications by EnsilZah · · Score: 1

    The first obvious thing many people point out is that a 3D interface needs a 3D input device.
    The most comfortable input device in my opinion is one of those data-glove things which let you use your hands.

    I'm thinking that if you start out with a few specialized applications like a painter program or a sculpting program (3D modelling), maybe integrate the interface into games then you might later extend it to general interfaces after people get used to them.

    By the way, i started making one of those gloves in highschool, only got to the stage of moving the fingers and basic grabbing, didn't have time to implement movement sensors, but i'm thinking you could make one work for around the price of a cordless mouse...

  49. Re:Get me outta here... (Just hit ESC) by uarch · · Score: 1

    Just hit esc ;)

  50. I seem to recall buying an HP machine in 1994. . . by munpfazy · · Score: 1
    . . . that came out of the box with something rather similar. It was a silly "3D" environment that was really a 2D field with some nifty shading effects and the ability to stack objects. It took up 50% of the available ram on the machine, and didn't offer any features at all except giving the user a chance to say, "wow - look - a 3d desktop!" Of course one interacted with the environment using a 2D mouse, and it therefore took quite a bit longer to perform simple tasks than when using just about any alternative.

    I used it exactly as long as as it took to figure out how to disable the thing, as, I suspect, did most people. Presumably in order to claim more users, they made it damned hard to disable.

    Truth is, the fastest way to interface with a computer is still a keyboard. (Well, for *almost* any task, with exceptions such as manipulating graphics or sorting through a large number of similar files with meaningless names by hand.)

    Until that changes, my "desktop" will be nothing more than a name for the background which peaks through the gaps between xterms.

  51. Mirror Available by baximus · · Score: 3, Informative

    Although it's probably not needed anymore, there's a mirror of the software, movies and shots at PlanetMirror. Available via HTTP or FTP. They also have the .NET Framework available.

  52. Ion by Anonymous Coward · · Score: 0

    We already have "3d" in a sense in LInux and WIndows (because windows overlap) and it is a pain in the butt. I have a hard enough time with 2D, Windows overlapping and the need to constantly move windows around, resize them, minimize all them to get to the desktop (!), and whatnot. That's why I like Ion. It's exactly 2 dimensions; doesn't allow overlaping. User fiendly to the max.

    1. Re:Ion by jafomatic · · Score: 1
      minimize all them to get to the desktop (!),
      Er, winblows98 had this and I'm pretty sure old X WMs did as well. Maybe we should all take a moment to RTFM? As far as I'm concerned, the only reason for the 3d is cool-factor. There's user-defined keys (and spare mouse buttons) for such racy concepts as "getting work done" already ;)
      --
      ::jafomatic
  53. Imagine the possibilities! by daperdan · · Score: 1

    After watching the video I'd have to say that this looks about as useful as Marky Mark's third niple.

  54. When GUIs go 3D... by Anonymous Coward · · Score: 0

    When GUIs go 3D, only 3D people will use GUIs.

  55. This is nice and all, but... by Anonymous Coward · · Score: 0

    Is the BSOD 3D too?

  56. 3d add on for Linux by blizzard854 · · Score: 2, Interesting

    Not sure if anyone has seen this but... Linux 3d add on [sourceforge.net] This program allows a 3d environment to appear when you want to change between virtual desktops... Once again looks cool... But useful? Not really...

  57. Expose clone for Windoze by Anonymous Coward · · Score: 0, Informative

    Can be found here: http://www.aqua-soft.org/board/index.php?showtopic =5032

    It's called Iex v0.2

  58. Jurassic Park... by minus_273 · · Score: 1

    "this is UNIX! "

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  59. 3d=mess by binarybum · · Score: 1

    pry your eyes off the monitor for a second and look at your desk - yes the one supporting your cheese-puffs that runs neither KDE nor Gnome, it just sits there even when the power goes out. It's a damn mess -- it will take you the equivalent of thousands of cpu clock cycles to find anything on it. Imagine if you didn't have to worry about things being behind or beneath other things, imagine if you could eliminate a whole "dimension" of clutter. It would be inherently more organized and easier to use.
    are you getting the picture?

    --
    ôó
    1. Re:3d=mess by makapuf · · Score: 1

      Yes ! Make your desktop a single point !

  60. We need a /. Torrent tracker by The+Rizz · · Score: 4, Interesting

    As soon as I saw this on slashdot, I thought I'd quick take a look at it before it got swamped - I actually got all the images and videos downloaded before the site went down due to /. effect.

    I was thinking I could put a .torrent of it up for download, but realized that I didn't have any tracker to post it to if I did make one...

    Perhaps Shalsdot needs to look into providing a public tracker for backups of video/images/etc. from sites they link to.

    --The Rizz

    "The girl who swears no one has ever made love to her has a right to swear." --Sophia Loren

    1. Re:We need a /. Torrent tracker by FreeForm+Response · · Score: 2, Informative

      Like this one?

    2. Re: We need a /. Torrent tracker by The+Rizz · · Score: 1

      Yes, like that one.

      However, I was thinking of a more "official" one, like "torrent.slashdot.org" or something like that. The site you mention is nice, but doesn't have a very easy to remember URL.

      --The Rizz

      "Some people have one-track gutters." --Harlan Ellison

    3. Re: We need a /. Torrent tracker by FreeForm+Response · · Score: 1

      Granted, but I think that, given Slashdot's policy on mirroring (i.e. "no"), having an official Slashdot torrent tracker is unlikely. =(

      Would certainly be cool, though.

    4. Re: We need a /. Torrent tracker by The+Rizz · · Score: 1

      Hmmm... well, maybe someone should just register some kind of appropriate, easy-to-remember domain name for this. Something like "SlashTorrent.net" or "SlashTorrent.org", perhaps?

      --The Rizz

      "Law-and-order candidates are rarely dangerous to criminals." --David Gerrold

  61. No one can comment intelligently on this topic? by null+etc. · · Score: 1

    I find it interesting that the average score for posts on this topic is about 1.5.

  62. This is useless to me. by ChaoticLimbs · · Score: 5, Insightful

    I don't want new WAYS to use the existing functionality of my computer. I want new TOOLS, new things I can do that I could not do before, or things which were complex now made simple. I want my computer to understand spoken instructions in sentence form. I want to tell my computer " Find all of the image files in the computer where the majority color is orange". I want to tell my computer "Show me a list of all of the files on my computer which have been modified or accessed by a user process in the last 15 minutes." and get no system and log files as a result. I want my computer to actually know the purpose of each file its OS is built from. I want to ask it if anything is different between this bootup and last. WHY is the industry looking to add superfluous eyecandy to the same functionality?
    It's like being sold a 1930 Ford with a new, prettier body for 2004 but still having the old rattletrap engine.
    Those apps that need 3d will HAVE it (Quake) Find ways I can do things FASTER with less effort!!

    1. Re:This is useless to me. by Anonymous Coward · · Score: 0

      I think you're looking for mudshell :)

    2. Re:This is useless to me. by Anonymous Coward · · Score: 0

      I bet you're not a Mac user.

      Am I right?

    3. Re:This is useless to me. by Anonymous Coward · · Score: 0

      It's ok if it's useless to you, you're useless to us.

    4. Re:This is useless to me. by cerebralsugar · · Score: 1

      Well fatty, go program your computer to do that.

      More coding less complaining.

      --
      Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
    5. Re:This is useless to me. by master_p · · Score: 1

      I agree with you. The problem is that what you just said is not possible, because computers don't manage information, they manage binary data. It's up to the user to manipulate the data in the way he/she prefers.

      I've said it before, and I am saying it again. Please pay a little attention. It is important:

      Operating Systems need to manage information.

      If an O/S knew what is an image (a rectangular collection of colors), and what is a color (a collection of Red, Green and Blue values) and what is orange (Red = 128, Green = 64, Blue = 32), then it would be perfectly able to show to you "all of the image files in the computer where the majority color is orange".

      But operating systems are dumb systems which need to be instructed for every little thing.

      Linux could skip an entire generation of Operating Systems if it had an information system (instead of a file system) - and it could mean desktop success.

  63. Not an original idea by luckyguesser · · Score: 2, Informative

    Much like anything else I've seen Microsoft make / do, this is NOT their original idea. I saw this feature demoed on a Linux machine at Comdex last winter.
    Here's a link to a story about the linux feature.

    Ah! Can't post!: "Database maintenance is currently taking place. Some items such as comment posting and moderation are currently unavailable."
    Oh well, I'll keep trying.
    "And the monkey flips the switch."

    --


    The power of Christ compiles you.
    A Random Blog
  64. patent by laemas · · Score: 1

    oh i wish i had patented this when i though of it 4 years ago >8)
    Wonder if he needs a hand, seeing as i was too lazy to implement it myself.

    Off-topic, but i wonder how many ideas are come up with independantly by people all over the world. I have had this thing happen a few times, think of something cool, dont act on it, 3 or 4 years later someone else implements it....

    1. Re:patent by laemas · · Score: 1

      I forgot i posted this :) :

      http://slashdot.org/comments.pl?sid=22367&cid=24 05 372

  65. Beyond the Monitor by gtshafted · · Score: 1

    I agree with other posters - how does this make life easier on a 2d display? It's just another novelty. I think what would be truely cool and revolutionary would be the ability to open and work with application windows in midair OUTSIDE OF THE LCD/CRT - letting the size of a room be the only limitation. Imagine being able to examine source in a window as big as your desk... and being able to drag and drop windows as you would with everyday things

  66. Not until we get 3D displays by Lord_Dweomer · · Score: 1
    I personally think 3D desktops will have their golden hour in the near future. However, I don't think it will happen until we get true 3D holographic displays. A 3D display begs to be in a true 3D display environment, not a simulated one. Or maybe it'll be more useful when we have better 3D goggles. I don't really know.

    But I do know that once we have more immersion, such as with the body, in terms of input devices, I think we'll see a lot more development in this area.

    --
    Buy Steampunk Clothing Online!
  67. Do you remember an old Mac 3d fly thru interface? by Anonymous Coward · · Score: 0

    A long time ago, c. MacOS 7 or 8/PMac 8500, I played with a 3d fly-through interface. It was cool - you could use it to fly through the folders in your file system. Background was black, and there were folders hanging in space. The closer the folder, the higher it was in the hierarchy. Anyone recall this? What was it called?

  68. Re:Videos by iroll · · Score: 1

    I am not a Macintosh/Apple expert,
    True enough.

    Computer experts use Windows XP Home edition.
    Whaaat? Wouldn't they use Professional Edition?
    *ducks*

    --
    Repetition does not transform a lie into the truth. - FDR
  69. Proably not, however... by Sycraft-fu · · Score: 2, Interesting

    I think research in this area is great. I do not believe that we have currently found the be-all, end-all of user interfaces. I mean the metaphor came about when display technology was far more primitive than today, which imposed limits to what could be done. Most of the enhancements to this metaphor have been making things prettier. We see higher resolution icons, with more colours, drop shadows, animations, etc. No real change to the fundimental way things work.

    That's because, so far, we haven't found a better, more intutitve way to do things. That doesn't mean that there isn't a better way we haven't yet discovered. While this probably isn't it, that doesn't mean it isn't useful research along those lines. I really do believe that a better interface is possible by exploiting the 3d capabilities of modern systems. I, of course, don't know what it is or I'd be working to make it a reality, but experimental new interfaces like this is one way to work on finding out. Try it, see what's good, see what bad, try and revise, etc.

    1. Re:Proably not, however... by Anonymous Coward · · Score: 0

      I do not believe that we have currently found the be-all, end-all of user interfaces.

      Maybe, but they haven't replaced the steering wheel user interface on automobiles in 100 years, so maybe not.

  70. berlin/fresco and 3dwm by Wouter+Van+Hemel · · Score: 1

    That's not new.

    http://www.fresco.org/ (formerly known as Berlin)
    http://www.3dwm.org/

    I know it doesn't look like a viable alternative for a nice, sharp 2d
    image, at least for now... But when the 3d part can be done in hardware,
    and people think out nice interfaces, we might finally get some GUI like
    in that ridiculous part from Jurassic Park "I know this! This is an UNIX
    system!". For some applications it might be handy, because you can get a
    more nicely structured image. A 3d filemanager would be cool, I think,
    if it has redesigned navigation tools that allow you to zoom in and out
    fast. You'd have a much more clear overview, as the third dimension
    could be used to show file/directory size, or creation date, or however
    you want it to be.

    Text editors and office applications however won't really be fun to look
    at in 3d, for pretty much the same reason paper is flat, too. It would
    be quite annoying having to write code on a cube...

    1. Re:berlin/fresco and 3dwm by Anonymous Coward · · Score: 0

      That 3d file browser actually compiles on linux and can be used. It is slow, and unweildy, but it is real. http://fsv.sourceforge.net/ Also, I didn't see a way to sort files. And the very large files make small files (like the documents and such that you open all the time) very hard to find. It looks neat, as does this project, but it did very little for my expierence. I don't think 3d environments will be useful until we have either immersive displays or displays that can be viewed at several angles (I imagine an aquraium like object:) ) IANAHIGE

  71. Um...WHY? by penginkun · · Score: 2, Informative

    Oh, goodie, another "reinterpretation" of the UI involving '3-D'. This has been done before and this doesn't look any better than earlier efforts. Tell me why this is supposed to be revolutionary/fresh/insert meaningless buzzword here?

  72. Wrong... by Cyno01 · · Score: 1
    The downside of these interfaces is the ridiculously high processor and memory requirements. All that extra graphic manipulation comes at a price, and I for one don't see any reason to waste processor cycles.
    Nope, a 3d GUI would shift the power behind it from the general CPU to the dedicated GPU optimized for that type of work. High end graphics cards, not just for gaming anymore. I bet longhorn will have graphics requirements of at least 128mb along with the gig or ram and 3Ghz cpu reqs...
    --
    "Sic Semper Tyrannosaurus Rex."
  73. Not necessarily any better, IMHO. by mikehoskins · · Score: 2, Interesting

    Of course, we'd have to use it awhile and study it, to make a real comparison. I can't actually see this site, because of the /. effect, so I'll ramble and speculate....

    Visualizing this in my puny little brain, I "see" a problem -- 3D clutter. If you think your current 2D desktop is cluttered, because of hidden stuff sitting behind stuff, then wait for the 3D effect.... On the other hand, the holy grail of 3D interfaces -- hologram projection and the like -- might have the problem of seeing through the object....

    If you do real/semi-real 3D with actual depth, there could be problems with users having headaches or blurred vision, or flicker, as well, possibly, depending on implementation, yada, yada.

    I think alpha-blending, if done properly, is a better way to unhide relavent information. Dual monitors, wide-screens, or really large screens with a lot of resolution are others.

    I think 3D would look cool, though.

  74. heh by krappie · · Score: 4, Funny

    some major bugs
    some missing features
    a slow memory leak that requires you to stop and start it every hour or so
    But very usable.


    BAHAHAHHAHAHAHhahahahhahahahhahahaha :D

    1. Re:heh by Beatbyte · · Score: 1

      Obviously, even in 3D, XP rox0rz!!1

  75. Use in Searches Not in OS GUIs by crem_d_genes · · Score: 1

    I believe the 3D application has a use - but not so much in reconfiguring the desktop as in doing searches for pertinent information in a specific field. What would be expecially useful is if preferences could be set for such a search so one could really *fly* through the most usful searches - and then they could be easily changed to new parameters - A recent post on the Landscape of Science would be a good example - it was based on frequent search requests -

    If the *map* could be configured to just the researchers area of interest - that might save a huge amount of time - and aid those of us who are more visually oriented. As it is, the GUI idea seems a bit overcooked: As it is presented it is still trying to turn a linear, hierarchical filing system into a 3D one, rather than create new associations.

  76. 2d effects by qqqqarl · · Score: 2

    as a visual effects developer, i'd like to point out that there are some very nice (better?) effects that can be achieved with 2d effects. eye candy that would make you drool.

    check out my burning dialog box movie.

    K.

  77. Hmm.. Project Looking glass has more potential. by Agilo · · Score: 0

    This might look fun, but I think Project Looking Glass has more potential as it's cross-platform.
    It also looks better, and (probably) has more features when it's released.

    For people unaware: http://wwws.sun.com/software/looking_glass/

    --
    - Agilo
    1. Re:Hmm.. Project Looking glass has more potential. by polyp2000 · · Score: 1

      Hmmm , putting two and two together the Sun "Acquisition" as some people have put it (Microsoft and Sun prefer to call it a collaboration) Maybe this is what they are really after. Considering the IP violations with Sun 5-10yrs down the line after they have copied the idea and all the fanboys are moaning why does everybody copy Microsoft like they are the only ones that innovate;

      Yawn!

      Shame i couldnt rtfa due to the slashdotting but it wouldnt surprise me if its much the same thing. In which case ill be counting the days for the lawsuit to start.

      Nick ..

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
  78. Re:Old !(automatically=) Good by Anonymous Coward · · Score: 0

    Do you really think that the traditional 2D/command line interfaces are EASIER than these new attempts at increasing usability? Or is it just coolness?

  79. Physical vs. Virtual Interface by Anonymous Coward · · Score: 0

    Isn't the problem the dificulty of manipulating a 3d world using a 2d device such as a mouse?

  80. MOD UP PARENT by Anonymous Coward · · Score: 0

    please.

  81. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  82. MDI rocks by Anonymous Coward · · Score: 0

    There is nothing more annoying
    than inadvertantly clicking
    on some window underneath the one you're currently working on.
    Fullscreen prevents that.
    There is nothing stopping you from having a smaller window.

  83. Show more space? by Spikeman56 · · Score: 1

    From what I can deduct from all of these 3D desktops is that they want to be able to show more things on a desktop. however just shrinking things and cramming them together isnt gonna work. i think the real limitation on "showing more stuff" is hardware... you need a bigger, higher resolution monitor= no development, no hassle (unles you get like a 75 pound CRT haha).

    just my two cents :P

  84. Not quite finished by aepervius · · Score: 1

    quote "Please keep in mind that project is more of a vision. Due to the limitations of Windows I'm not able to do everything as I would like to. I know it is still not very usable, but I'll try to make it work as I can. I hope when there's time for it, this theory will have a satisfying implementation."

    Aside the fact that in "reality" I am always handling my windows like a stack of paper, and this is far easier that way because that is what I am used to in the real world. Do you work within a sphere with paper all around you ? I tried (albeit not with a sphere but with 3 standing panel) and you always have the problem that you have to turn around to collect data.

    Whereas with a big standing pannel or flat surface you can put everything you need and shift the look. Maybe I am too old to change (32 ;)) but I do not think this bring something "better" than the 2D paradigm.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  85. Not all its cracked up to be by NoWhere+Man · · Score: 4, Informative

    I got a chance to look at this program about a week ago when a friend installed it on my gaming PC I leave at his house.

    To say the least the program has a long way to go before it can become a useful product. I admit that it has potential, but it has some issues.

    Firstly, the images it produces are really choppy. It doesn't recreate the graphics of the apps in the background with enough detail. And I am not just talking about legability either. I had calc running in the background and the bottom of the application was cut off.

    The next thing was the interaction in switching the applications from being into the foreground to the background. You have to click on the top of the app, just a pixel above the title bar. It, needless to say, took awhile to get the hang of it.

    Another problem I had was applications that would disappear within the middle. You can zoom in and out of the 3d space, and its easy to lose an application that is in the middle. I managed to place a program in the middle of the desktop so that when I spun around you still could not find the application. One would assume I would eventually find it 180degrees around, but I didn't until I zoomed all the way out.

    The last thing would have to be the fact that its not a true 3d environment. The desktop does not wrap around to the other side. When navigating all the way around, its not possible to come to a full loop.

    Don't get me wrong though. I think this is quite an achievement for who designed it. And I think it deserves all the merit it can get.

    --

    "Imagination is the only weapon in the war against reality." -Jules de Gautier
  86. Clipping by empaler · · Score: 1

    What if you try moving a window, and another window is in the way? Do you get clipped windows (which actually could be useful for multi-window editing), or would there be another solution, where the 'blocking' window was moved (which is my guess)?

    1. Re:Clipping by fucksl4shd0t · · Score: 1

      First I press "Alt". Then I click on the window in back with my left mouse button *anywhere* in the window. Then I move it.

      Or, if the back window is completely blocked by it, I find it on the taskbar, right-click and select "Move". Then I move it.

      --
      Like what I said? You might like my music
  87. There's also those with hats by empaler · · Score: 1

    It's been so long since I cared that I don't recall whether the Sidewinder series have them, but I remember the hat as being a precursor to all that weird twisting action...

  88. Oh neato! by NeoGeo64 · · Score: 2, Funny

    This new interface reminds me of Minority Report!

    *Starts making quick hand motions in front of screen*

    Dammit, it doesn't work...

  89. Enlightenment by pekoe · · Score: 1

    The only feature I missed from Enlightenment in new WMs was the animated panning in the virtual desktop - coupled with a zooming pager it made virtual desktops very intuitive. On my PII-350 it was sluggish, but with modern processors the overhead should be acceptable. The sphere is cool, but I feel it's kinda overkill, and I'd end up losing my windows.

  90. Desktop space by Gary+Destruction · · Score: 1

    I've seen several posts complaining about space on the 2D desktop. Two options that I haven't seen mentioned were screen resolution and monitor size. Going to a smaller screen resolution definitely gives you more room. It might be hard on the eyes, so it's not the best thing for everyone. A bigger monitor is another option. And LCD's are going down in price too. And if you really want space and have the cash, a projector will do the job nicely. My 15" is still good enough for me at 1280x1024.
    3D desktops seem like a neat idea. But the definition of 3D seems to vary. Should the desktop itself be on a slant with icons floating above it? Should the windows just be slanted in 3D? Or should the windows be drawn with actual 3D dimensions to give a cubical look? Some people might say that a shadow gives the effect of 3D.

    1. Re:Desktop space by ydrol · · Score: 1

      Two monitors gives much more space per buck. Eg Two 17s gives as much real estate as a 24" monitor. sqrt ( 17^2 * 2 ) = 17*sqrt(2) = 24.04 If your resourceful you can usually get 17" CRTs for free (or next to nothing). Of course 2 TFTs is much nicer. And the shape of two monitors side by side is often more practical for typical windowed desktops.

  91. I work with 4-D input devices by Pan+T.+Hose · · Score: 2

    I really don't think the 3d desktop will be feasable until we have some form of useful, cheap, and easy to use 3D input device. Anyone work with this sort of thing?

    I do. Actually, it's a 4-D input device. I have two mice.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  92. 3-D GUI is MUCH easier to use by Pan+T.+Hose · · Score: 0, Redundant

    Do people actually think these are EASIER to use than the traditional 2D/command line interfaces? Or is it just coolness?

    They are much easier for anyone who has a 3-D display and 4-D vision. I believe Jesus might like it.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  93. Intel and 3D OS Product Demo by lxt · · Score: 2, Insightful

    I once saw an UK Intel executive showing a video of a proposed OS, which was 3D and based around hexagons. In theory it looked like a nice idea, but five years later and I've heard nothing of it since. Users simply prefer working in 2D.

  94. Freedom to Innovate? by rixstep · · Score: 0, Flamebait

    Hey, why is everybody ripping off Microsoft? First it's Sun Microsystems with their Looking Glass, now it's this shit...

    Hey Microsoft did this years ago!

    You remember BOB, don't you?

    1. Re:Freedom to Innovate? by rixstep · · Score: 1

      Flamebait? Who's the retard? This is a joke, you idiot!

  95. Ah... by natrius · · Score: 1

    Ah, the joys of seeing the blue screen of death in THREE dimensions...

  96. I didn't get the memo... by adamofgreyskull · · Score: 1

    What what whaaat??? There's a button I can press to "get work done"?? And no-one told me about this?

  97. 2 things I want from my desktop by nagora · · Score: 1
    1: it should actually consist of the entire physical desktop I work on (say 5 by 2 at least). The mouse and keyboard would sit along the near edge but the surface would be touch sensitive to allow me to organise the apps and docs I'm using at the moment with my finger.

    2:When I iconify a document it should sit on the desktop where I originally put it; when I close it the system should put it back in whatever folder it originally came from (or ask, if its a new file).

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  98. Re:Videos by goatan · · Score: 1
    Computer experts use Windows XP Home edition

    . Whaaat? Wouldn't they use Professional Edition? *ducks*

    It's a standard disclaimer to show he has no computer knowledge. Xp Home doesn't let you know half of what's going on.

    --
    Saying Apple is better than MS is like saying Botulism is better than rabies.

  99. First impression by drewhearle · · Score: 1
    Just downloaded Sphere XP from the PlanetMirror site mentioned in this post. It looks pretty cool, but there are a couple features it needs to become something useful rather than just a neat demo.
    First, there needs to be some way of changing the windows' distance from the camera. With the current design, the windows are really small until you click on them, and then - WHOOSH (that's annoying, anyone who's used it knows what I mean) - they're huge and 2D again.
    Second, we need a way to use the windows when they're "floating". Currently, you have to restore a window to its original 2D state if you want to be able to actually use it.

    An interesting idea just popped into my head - since desktop computing is [still] meant to be 2D, why not use some of this guy's ideas in a 2D manner? Specifically, I'd like to see window scaling - you could resize a window so that the entire interface was scaled down: smaller text, smaller widgets, everything. It'd be just like if you took a screenshot of the window and scaled it down in Photoshop. Maybe this could be operated by using the right mouse button on the window's standard resize handles? Who knows. Does anyone know of anything like this that exists?

    --
    -- If you can read this, you are too close to my signature.
    1. Re:First impression by PinkFloyd · · Score: 1

      Well, if he implemented your first point, (zooming in and out from the window), wouldn't that change the scale of the window automatically? (Assuming windows are viewed with perspective)...

      --

      The face of a child can say it all, especially the mouth part of the face.
  100. Oh please.. by this+takes+too+long · · Score: 0

    The 3d desktop is owned by looking glass(lg). Never have i seen a smoother and more efficient implementation of a 3d desktop enviroment than lg has put in place. It feels intuetive, its smooth and last but absolutely not least it looks good. Yes i know some of you prefer a desktop that looks like shit. Boring blue backgrounds with ugly icons or the exciting black screen with a white command line. But for us the new generation of engineers and so forth, that are actually more kreative and interesting than a piece of wood and actually grew up with friends, looks do matter. Right now im running windows on my entire home netvork, but come june im installing linux on my server, and come longhorn(and xp updates) im switching to lg for my entire network. Since im living with to other students that are total computer noobs its gonna be a fun experiment. Although looking at lg you know its just gonna go smooth. To sum it up: Sphere is stupid

  101. I think you are still not taking it far enough by SmallFurryCreature · · Score: 2, Insightful
    The desk anology is a flawed one. Desks are not easy or efficient to use. Hunting for a calculator just to do a sum. Searching for the stapler then hunting for staples just to attach an image to a document. TOO MUCH WORK.

    Of course the PC desktop (2D or 3D) is exactly the same. Hunting in the start menu (or whatever you call it) for the calculater. Hunting in the menu for the option attach image.

    Ideally there would be no apps for me to start and stop. Rather the OS would "know" what I am trying to do and do it for me. Kinda like a real secretary does (a really good one). Real spellchecking, real document formatting, real dictation, real file retrieval, real fact finding.

    Currently that seems impossible. Even a simple thing as spell checking is so complex most people don't even bother with it. Computers are not just dumb they are moronic.

    The entire 2D desktop interface is just gludges to get around the moronicness of the OS. We got a HUGE taskbar taking up valuable space just because the OS has no clue as wich app we want to use and wich we don't, we add shortcuts constantly on screen just because noone has found a way to launch the right app at the right time.

    I am not saying I got the answer or even that there is an answer. But just like drawers, putting things behind you, extra large desks, etc are in ways of getting around the limitations of a desk. All current desktop designs are just ways of getting around the limitations of the OS.

    Ideally we want a star trek like computer. One wich "magically" can detect what we want to do and do it. Until then all we got is gludges.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  102. SDK available by Zapper · · Score: 1
    Or, you could check out the Windows and Linux SDK here.

    The Linux SDK is in source form (driver too).
    From the README:
    P5 Linux driver ver. 0.1; April 14, 2003,

    --
    So much to do, so little bandwidth.
    --
    Try Mozilla
  103. actually it doesn't by way2trivial · · Score: 1
    you just have to remember, it keeps items in 'last used order'

    I sometimes have far more than 10 windows open, and I alt tab between the last 4 used..... if the item you want is too far down the list, ya click it off the task bar (XP)

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:actually it doesn't by Obyron · · Score: 1

      if the item you want is too far down the list

      ...Then you press Alt+Shift+Tab instead to cycle through backwards. I'm amazed no one's said it yet.

      --
      --Obyron
  104. Your devil's advocate... by pVoid · · Score: 1
    Problems with the 3D:

    The real world isn't actually 3D. It's 2D. Our eyes see only the surface of things.

    It is nice to be able to use 3D displays to generate depth to display 3D models, but a list box or calendar will always remain a 2D object, even if we have actual 3D display devices, because of the simple fact that we are unable to perceieve inside a closed box - for exactly that reason, traditional real world calendars only display the current month, while all the 3 dimensionned other months sit quietly stacked underneath the top page, neatly hidden from view.

    The 2D paradigm that we currently have is actually, IMO, one of the best imitations we could have of our current surrounding 3D world.

    I personally think the entry into 3D navigation and GUIs requires 2 revolutions:

    First: an escape from current mentality which is very empirical, and thus limits us to only make effective 2D designs while being extremely clumsy for 3D. For example: a list box will forever be 2D, but a 2 column list box can be 3D. Now making it directly 3D is useless, as we've established before, we can't see through the leafs of a calendar. But I am positive there's a clever way to do it... Really, the first thing I'm looking for is the world's first 3D date picker that lets you actually see all three axes (day, month, year) simultaneously.

    The second revolution will only come after the first one, or rather, it will only be useful after the first one, and that is proper 3D output devices. I'm thinking 3D monitors at first, but really, the goal is VR goggles or even implants.

    I think once those two barriers are crossed, user efficiency is going to go really high.

  105. Problem is, monitors aren't 3D by blorg · · Score: 2, Interesting

    I've got 26 things open right now and between a multi-tabbed browser, taskbars over two monitors and a sidebar I don't have any problem getting to what I want. The Alt-Tab Replacement helps too.

    Part of the problem with 3D GUIs is that monitors are 2D devices, not 3D. Give me a workable 3D display device and manipulation tools (hint: I'm thinking of 'give me the real world' here) with my 3D GUI and you might have something. Even in the 'real world' however, 2D is often a most useful abstraction. Jakob Nielsen has an interesting column (with rebuttals) on the problems of 3D interfaces.

  106. Virtual keyboard by voss · · Score: 1

    http://www.canesta.com/products.htm

    The goggles are here...the virtual keyboard is here.

  107. Slashdotted the Mirror by dominick · · Score: 0

    Great, someone slashdotted the mirror. Just fscking great...

  108. A 3D version of Windows XP? So it has to have... by Polaris · · Score: 2, Funny

    The BSOD: Blue Sphere Of Death

  109. What makes a productive UI? by Anonymous+Brave+Guy · · Score: 1
    I think alpha-blending, if done properly, is a better way to unhide relavent information. Dual monitors, wide-screens, or really large screens with a lot of resolution are others.

    I think the key is not so much how much information you can see at once, but how fast and intuitively you can get to what you've hidden. I don't know about you, but I can't concentrate on things going on in seventeen windows at once. I find the following useful in a typical 2D WIMP GUI today:

    • the maximize button
    • a quick way to switch between maximized windows
    • a good way to see the status of hidden applications ("Your download is 57% complete")
    • a good way to get simple notifications from hidden apps ("You have 1 new mail", "Your document has finished printing")
    • a good way to move information between apps.

    The fact that all my notification examples relate to events I might have been waiting for, and thus times I might want to switch immediately to the generating application, is not a coincidence. I think one area where UIs have been developing over the past decade is the separation of a main "work area" and a separate area for notifications and status, and starting new work. I expect this trend to continue.

    I also guess that another serious UI research area in the next few years will be why a simple copy-and-paste system is so useful, yet a "super-powerful" system like Microsoft's OLE is rarely used in practice. I think moving data between apps is going to be one of the next big things in usability, but I haven't seen anyone get it right yet. The basic copy-and-paste idea is good, and drag-and-drop is good. A few people have played with "multiple clipboards", but it's always broken down with efforts to date: the simplicity and therefore usability goes.

    Now, getting back on topic, I'm not sure how a 3D interface will help much with these ideas, compared to simply having a really big display area. (Even then you'd have to be careful not to put notifications out of the user's main field of vision when they were working on something else.) The almost-sideways-on view of "minimized" windows in some of the 3D desktop demos has a certain appeal, since it might be a better representation of what data is hidden and how to get it back than existing task bars and such, but I think most of it is just the new-and-different factor, and I'm afraid usability will stamp on it real fast if that's all it's got to offer.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  110. With this i can finally be as good a hacker as Stan! (passwd swrdfsh)

  111. Yes, it's the coolness... by Lorem_Ipsum · · Score: 2, Insightful

    because it is really no easier to switch between items in "3D" than with the other types of control features (taskbar, "virtual" desktops, etc.). They all require a physical action by the user to move the focus to the wanted item. Having a 3D desktop is just another take on the "virtual" desktop idea.

    It really comes down to the question of how you want to deal with partitioning your work space when you have more items than can be effectively displayed at one time. Your best options are to:

    1. Increase the screen size (multiple monitors, elumens VisionStation, Liebermann Inc.'s Grand Canyon monitor, etc.
    2. Go with the desktop metaphor that has the best "virtual" desktop interaction mechanism, i.e., the one which makes it easiest for you to navigate among your various items.

    Now a truly useful and cool interface would be to have the large thin panel display from "The Minority Report" with complete and accurate voice and gesture recognition.

    --
    --- Void where prohibited. Your mileage may vary. ---
  112. We need a better system... (Looking Glass) by pUNX.h · · Score: 1

    It is not enough to distort 2D windows in a 3D envirment... With this system you would be able to get less work done slower...

    A better 3D system would be something based on Looking Glass... where its adding features to a 2D envirment.... Plus new windowing ideas...

  113. Sun has a similar system in the works.... by orion41us · · Score: 2, Interesting

    Sun has a simmelar project in the works. Codenamed Project Looking Glass. They have a nifty Vid. Based on their Java Desktop.....

  114. Not a 3d desktop, but... by cubiceye · · Score: 2, Interesting

    CubicEye is a 3d web browser. It lets you drill through every link from any given page in a tunnel-like structure.

  115. MacOS X: "Been there, done that" by GatorMan · · Score: 1

    http://www.acm.uiuc.edu/macwarriors/projects/3dosx /

    1. Re:MacOS X: "Been there, done that" by Anonymous Coward · · Score: 0

      Keeps putting a space after '3dosx' doh!

  116. 3D taskbar?? by pigeon768 · · Score: 1
    So you don't actually work in 3D- you just switch between programs in 3D and click on icons in 3D? Basically, it's the functionality of a normal desktop, only it looks purty?

    You'll excuse my while I keep using fluxbox.

  117. Impressed? by truthsearch · · Score: 1

    It seems that all Sphere does it take 2 dimensional windows and let you rotate them in the third dimension. How is that useful? I can't imagine any gain in productivity just because I can rotate windows. There's no innovation here at all yet.

    Just as the 2D window interface was a paradigm shift 3D interfaces need the same shift. 2D windows make perfect sense in a 2D world. Right now they're just making 2D interfaces float into a 3rd dimension. What's needed is a completely original idea that really takes advantage of 3 dimensions. If I could come up with that original idea myself I'd be a very rich man, so I'm not saying it's easy. But this isn't paving the way toward anything great until someone comes up with something brilliant.

  118. This would make computer inaccessable to some by DeVilla · · Score: 1

    My wife can't even look towards the screen if I have a 3D program with a rotating camera view on screen. Think any first/third person shooter. Now her GUI can make her sick! Go windows!

  119. Exposé for Windows by drewhearle · · Score: 1
    Exposé is exactly what I think we need. Sphere XP is doing the same general thing... you see all the windows at a glance, click the one you want, and it's brought to the foreground. The problem is that a 3D world is too hard to navigate efficiently.

    Enter... iEx - an Exposé clone for Windows. It doesn't appear to have very active development but it works pretty well (I've only been using it for the past five minutes). It only runs on Windows XP.

    --
    -- If you can read this, you are too close to my signature.
  120. Tried it by radiophonic · · Score: 1

    Only I took 10 monitors and hung them from the ceiling at my desk. While I must admit it was hard moving them around at first, I got the "hang" of it. The biggest problem with this type of "desktop" occurs when your monitors bump together (some rubber padding does the trick).

    I'm glad to see someone wrote some software to do this as my ceiling is beginning to buckle under the weight. Thanks!

    --
    Whenever you read this sig someone's refrigerator light turns on.
  121. Beneficial? by Tellalian · · Score: 1

    I'm not sure how this is a "replacement for Microsoft Windows XP", since XP is an operating system and this is not. However, I wonder how a project like this would benefit from cheap, motion sensitive VR goggles (granted none actually exist). The disparity between the flexibility of VR interfaces and the inflexibility of traditional monitors is a huge impedement to these ideas.

  122. Does it come with the insanity? by ReadParse · · Score: 1

    I'm not sure I want to end up like this guy, in a badly-lit office, in complete silence, except for the insane breathing and the sound of the annoying mouse wheel and some strange periodic noise. Then there's the mad spinning around the user interface, randomly clicking applications, zooming them, and dragging them around. Pure insanity. No thanks.

    Hey dude, if you're not going to narrarate this -- you should, by the way -- turn the sound OFF. It will make your file sizes smaller and it won't sound so insane.

    RP

  123. A little constructive feedback by ReadParse · · Score: 1

    Interesting? Perhaps. But in this demo, we've gone from limited 2D to limited 3D. You're still stuck in this godforsaken sphere, which is even more of a prison, in a way. Because you can see beyond it but can't escape the coordinate of 0,0,0 -- from what I can tell, anyway. You can zoom in and out, but you can't ever "go over there".

    Seems like this could put you in the sphere of your computer but allow you to leave it and go swimming around the network. You can see that guy's computer over there (only the stuff he lets you see, of course) and head over there and look at one of his files. Or drag it back over to your neck of the woods. You could also look at your ports visually if you choose, seeing packets coming in and going out.

    Even within your own computer, seems like you could leave 0,0,0 and spin around and look at your windows from behind. Yeah, I know... harder than it looks. The Sun demo had something like that, though. But what they were missing was the sphere thing.

    This is an interesting interface but since you've made it more of an endless world, the users's new-found confinements will have to be addressed.

    RP

  124. oops by destiney · · Score: 1


    It crashed when I tried it.. everytime.

    1. Re:oops by Anonymous Coward · · Score: 0

      You forgot to load the csgl files and/or .net framework

  125. Coming in late: Physical interface to 3d desktops by TheViewFromTheGround · · Score: 1

    Generally, 3d desktops suffer from a lack of metaphorical coherence, but what's worse is the lack of a decent physical control device to use them. I think that the effort put into these sorts of gimmicky UIs would be better spent thinking about how to implement a 3d system in a heads up display or thinking about how to make it work for the image-onto-retina technology that various groups are working on. These technologies could actually effectively integrate the two pieces needed -- a decent physical interface and a compelling reason to use the 3d graphical abstraction of information and functionality compared to the 2d abstraction of information and functionality.

    --
    Online citizen journalism from the inner city: The View From The Ground
  126. Re:Especially by symbolic · · Score: 1

    ..if there's no "Attack" hotkey.

  127. quesy by ripcrd · · Score: 1

    I don't know about you, but that overlook of the Empire State Bldg. makes me quesy. Judging by the way some of his controls work you might see that image rotate wildly as you move between active program windows. I can see that making me throw up. I'm not afraid of heights, I've jumped out of perfectly good airplanes. It's the fake motion of the rotated image. Honestly, most people just close their eyes and scream the first time they skydive. Me I thought it was the coolest thing ever, until I went scubadiving.

    I like the idea of virtual destops way better. In fact I think in the DEFAULT dropdown menu for all open window objects you should be able to send it to another virtual desktop. I've seen this feature before, but it's not enabled on my Knoppix 3.3 as far as I could tell. I would like to open a xterm or something, execute a command and then send it to virtual desktop 2. Open kppp, start internet connection and send it to desktop 3 or minimize to systray. Open Evolution and launch the "get mail" and then send to another desktop til later.

    --
    --Somewhere there is a village missing an idiot.
  128. Re:Especially by AndroidCat · · Score: 1

    Well, if you want Attack, you'll want psDooM. Excuse me while I go frag that zombie child process...

    --
    One line blog. I hear that they're called Twitters now.
  129. Oh Great by Anonymous Coward · · Score: 1, Funny

    As if Windows didn't want to make you puke already.

  130. Mirror of movies & screenshots by drunkenbatman · · Score: 3, Informative

    It's a cool project, but the poor guy's server is getting killed. :(

    Here is a mirror to the movies & screenshots.

  131. And here's a mirror... by drunkenbatman · · Score: 1

    Here is a mirror to the movies & screenshots... HIH

  132. GUIs are 3d already. by master_p · · Score: 1

    Each window (in every window system) has a Z-order. Greater Z means window is below other windows. Less Z means window is in front of other windows. Z = 0 means windows is on top.

    What is 2D is the projection type. Current projection is flat. The Sphere XP turns projection to 3D.

    Since the concept is not changed though, I don't see what benefits 3D projection can bring. You still have to search the environment for that other window. Only 3D projection makes it more difficult.

  133. Re:A 3D version of Windows XP? So it has to have.. by jwdb · · Score: 1

    Isn't that a quake weapon?

    :)