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Game Developers: Stop Overpromising

Andru Edwards writes "Recently, there has been a flurry of game developers releasing games which did not live up to expectations the developers set earlier on. Due to this pratice of overhyping upcoming games, gamers have become wary of those games which have major hyoe behind them. Here is a look at which developers are falling victim to the hype, as well as why Nintendo's frustrating strategy might actually be the best approach after all."

382 comments

  1. Can I get an Amen by EvilTwinSkippy · · Score: 0
    ...Amen.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:Can I get an Amen by Pxtl · · Score: 1

      without even RTFA, my bet is that their top culprit is Peter Molyneux. Then again, even Bungie overpromised pretty bad with Halo back before they were X-Box devs.

      I've done this myself - the temptation to talk about the features you've designed (rather than implemented) is often too great. In retrospect, put up or shut up.

    2. Re:Can I get an Amen by EvilTwinSkippy · · Score: 1

      Indeed, my best intentions have also gotten me in over my head with promises. It's a learning experience. Some of us have the benefit of learning on a small controlled audience.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    3. Re:Can I get an Amen by Anonymous Coward · · Score: 0

      If Bush wins...look for a nice shelter...

  2. And this is news! by Mycroft_514 · · Score: 1, Redundant

    Come on this has been true fro over 20 years in PC games.

    1. Re:And this is news! by nounderscores · · Score: 3, Funny

      Yeah, I remember how pong was going to simulate real tennis in every minute detail.

    2. Re:And this is news! by EvilTwinSkippy · · Score: 2, Funny
      Truth may be timeless, but new people enter and leave this world every minute.

      I personally try to get out of the respawn area as quickly as possible. Damn campers.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    3. Re:And this is news! by dirkdidit · · Score: 4, Funny

      Yeah, real tennis was a pretty big let down for you, too, huh?

    4. Re:And this is news! by thetroll123 · · Score: 0

      how pong was going to simulate real tennis

      I think you mean lawn tennis, old chap. Real tennis is a far superior game.

    5. Re:And this is news! by hb253 · · Score: 1

      It's really true for any new product.

      Can you think of a product that hasn't been overhyped by marketing types to in order stimulate consumer demand?

      --
      Self awareness - try it!
    6. Re:And this is news! by moonbender · · Score: 1

      Can you think of a product that hasn't been overhyped by marketing types to in order stimulate consumer demand?

      But we're not talking about the PR department, we are talking about the developers. Marketing hypes on purpose, but oftentimes developers also hype their games. It's an easy mistake to make, though, I think everybody - especially everybody who has ever done a programming project - knows that it's extremely easy to start getting overly enthusiastic about basically anything once you've started laying out your project. Conversely, it's extremely hard to stay within realistic limits.
      Group dynamics make it worse, developers talking to each other probably amplify each others suggestions and ideas, and once you start talking to your audience about the project it's all over. The hype starts to re-inforce itself, because it's fun for both the developers as well as the audience to see each other excited about an upcoming project - up to the point where the developers have to put in double shifts but still can't attain the vision they had themselves much less the various visions their audience has, which in turn of course is disappointed. The solution which I guess the article leads to, as well (didn't RTFA though)? Don't openly talk to your audience until you're nearly done and know what will make it in and what won't.

      --
      Switch back to Slashdot's D1 system.
    7. Re:And this is news! by Anonymous Coward · · Score: 1, Funny

      As long as it has Anna Kournikova in it...

    8. Re:And this is news! by Lonath · · Score: 4, Funny

      I think you mean lawn tennis, old chap. Real tennis is a far superior game.

      Oh lord, spare me. I'll bet you think "football" is played by kicking a spherical ball into little nets, too.

    9. Re:And this is news! by aonifer · · Score: 2, Funny

      Nah, football is played by flicking a piece of paper folded into a small triangle between another person's index fingers. I hear that's also how sex is made.

    10. Re:And this is news! by AltaMannen · · Score: 1

      And is this really any different from any other consumer software industry? I mean, look at windows, every 3 years there is the promise of the bugs-from-the-previous-windows-have-all-been-fixed hype.. They are mostly still there with some new makeup and twice as many new bugs. And don't get me started on 3d studio max......

    11. Re:And this is news! by AltaMannen · · Score: 1

      I would definitely classify Peter Molyneux as a PR person when he talks about his games to the press. As the head of a developer he needs to be able to continously pitch the game to his publisher and I think he just wants to talk about what gets people excited about the game, so it would be hard not to talk about features when hyping the game to the press. I don't think the features he mentions to the press were not implemented as the article suggests but rather that they didn't work with the rest of the game at a later time.

  3. Re:Open letter to the citizens of the United State by nounderscores · · Score: 1, Funny

    Stop overpromising.

  4. No words needed by lou2ser · · Score: 5, Funny
    1. Re:No words needed by adamjaskie · · Score: 5, Funny

      I had a PC Gamer mag back in '97 or '98 talking about that game. It looks like it's gonna be really neat. I can't wait to play it!

      --
      /usr/games/fortune
    2. Re:No words needed by RAMMS+EIN · · Score: 1, Funny

      All you people are missing the point. It's called Duke Nuke 'm Forever, because it lasts forever. Computer games don't last forever.

      The game is already out. It's being beta tested by none other than G. W. Bush. Now that he's completed the Iraq mission, he's waiting to see the stats. If they're satisfactory, he'll move to the next level.

      So, if you can't wait, get your RPG and get nukin'. Come get some!

      --
      Please correct me if I got my facts wrong.
    3. Re:No words needed by Anonymous Coward · · Score: 0

      I like the last line:

      There's no possible joke you could make about the game's development time that we haven't already heard.

      That sounds like a challenge to me. :)

    4. Re:No words needed by adamjaskie · · Score: 2, Interesting

      Funny? I am perfectly serious. I think I still have that magazine around somewhere. May or June 1997 I expect.

      --
      /usr/games/fortune
    5. Re:No words needed by Anonymous Coward · · Score: 0

      I remember seeing screenshots of DNF from an E3 at around that time, and I thought to myself "wow, this game looks pretty awesome"...then I remembered the whole Prey thing, and pretty much gave up all hope in ever seeing it :)

    6. Re:No words needed by Anonymous Coward · · Score: 1, Insightful

      Just because it is funny doesn't mean it is not true.

    7. Re:No words needed by virago81 · · Score: 1

      Something hilarious and rich that I found on the Duke4 page:

      When you click on the Yahoo's Listing of Duke Nukem Forever Pages link, it comes back with "Document Not Found." Doh!

      --
      Technological progress has merely provided us with more efficient means for going backwards. -- Aldous Huxley
    8. Re:No words needed by Hinhule · · Score: 0

      http://www.3drealms.com/index.shtml

      First news item it says they have chosen a physics engine for duke nukem forever.

      sounds like good news to me.

      *loads up his duke nukem sounds playlist*

      "Your face your ass, what's the difference?!"

      hehe aah the memories!

    9. Re:No words needed by EEBaum · · Score: 1

      What are you talking about? Duke Nukem Forever is taking exactly as long to release as its title declares. I see no outrageous claims there

      --
      -- I prefer the term "karma escort."
  5. Fable by Anonymous Coward · · Score: 0

    Fable is good but nothing spectacular.

    1. Re:Fable by Nukenin · · Score: 1

      Anyone who built their hopes up on the marketing hype for Fable deserves the agony of having said hopes dashed. Welcome to the game industry.

      Since I've been around the industry for a day or three, I knew better. Consequently, I've been able to enjoy Fable on its own merits, and not felt obligated to stand it to some lofty goals that were more the realm of marketing fantasy than implementation reality.

      That said, I hope someone out there takes the elements that were good in Fable and Morrowind [and... insert list of your favourite CRPGs here] and blend them together into an open-ended RPG that is every bit fresh and vivid 100 hours into the gameplay as it is when you first start out. Fable has some really good bits but even for a slow player like me will prove too short, while Morrowind has a lot of open-endedness that just gets lonely, redundant, and otherwise boring after a short time at it.

    2. Re:Fable by nuintari · · Score: 1

      Hopes dashed or not, Fable as released wasn't simply a bitter disapointment, it was a dull and boring game. The fact that they didn't even stick bandaids on the game to cover serious holes that were left in the game due to its early release just makes the problem worse. The game is noticeably unfinished, and it takes a serious toll on what's left.

      Fortunately, I did not buy this one, I would never buy a game of this genre..... because I haven't seen one done right yet. Same problem each time: always released early. That's what my roomie's wallet is for, he buys into the hype every stinking time. I just complain about it. :-)

      --

      --Nuintari

      slashdot : where an opinion can be wrong.

  6. Mispelling by Tyfud · · Score: 0, Redundant

    Should be Hype instead of "hyoe"

    1. Re:Mispelling by dirty · · Score: 2, Informative

      Not to be a dick, but it's spelled "misspelling".

      --

      -matt
  7. Stop Overpromising by donnyspi · · Score: 5, Insightful

    Yeah, tell this to the presidential candidates!

    1. Re:Stop Overpromising by ppz003 · · Score: 0, Offtopic

      Or how about the movie industry? Seriously, how many crap movies are put out each year, with ever last one of them promoted as the biggest, baddest, bestest blockbuster of the year? How many are worth my money, maybe 1 or 2.

  8. Um can we Say... by DarthTeufel · · Score: 5, Insightful

    Jump To Lightspeed? Another Sony title that is going to be released before its finished, and create more bugs in the original software title. This is the End of Star Wars Galaxies. I have forseen it.

    1. Re:Um can we Say... by News+for+nerds · · Score: 1

      I have forseen it: you've never played the games by SOE :)

    2. Re:Um can we Say... by fugginsuds · · Score: 3, Funny

      Sorry, I don't understand "Jump To Lightspeed"...Don't you mean Star Wars Galaxies Alpha release 2?

    3. Re:Um can we Say... by Nukenin · · Score: 1

      Star Wars Galaxies was doomed the day SOE admitted that their ambitious plans for gambling (not to mention their equally ambitious plans for PS2 and Xbox clients) were to be scrapped.

      Does gambling exist in any sort of game-supported form now, a year-plus into the game's release?

      Anyway, no MMORPG is ever truly released before it's finished. Some happen to be playable on release, while others happen to be textbook examples of getting development funding from a potential customer base. :)

    4. Re:Um can we Say... by Rocky1138 · · Score: 1

      I've gambled in SWG before. You can do it at some concert halls and town halls. No one's ever there because it's ungodfully cheezy and you never win.

      Besides, everyone's out getting buffs so they can down a rancor by themselves.

  9. what I do by theMerovingian · · Score: 5, Insightful


    Heh, just wait a few months (or years) for them to get cheaper... At least for Xbox, you can go out and buy the system for less than 50% of the original cost. Most of the good games are "Platinum Classics" or some such, which means $20 brand new.

    I just got a Nintendo 64, and let me tell you, that Goldeneye game is fun! You pay a high cost to keep up with the game industry, and arguably don't get any additional entertainment from your hours devoted to gaming. Don't be a herd consumer.

    My 0.02...

    --
    "If you think you have things under control, you're not going fast enough." --Mario Andretti
    1. Re:what I do by squaretorus · · Score: 5, Insightful

      Excellent advice - value spots in the market right now? Dreamcast and the N64 - two excellent systems with a few phenominally good games and a fair raft of perfectly excellent diversional games which will come bundled with the machine if you pick your eBay auction wisely.

      You also get the fun of calculating the original costs of what just bought. I bought a dreamcast kit for £30 inc P&P which would have cost over £1000 if I'd bought it new. Now THATS a depreciating investment.

    2. Re:what I do by Mechaniork · · Score: 1

      That's what I do too, but mostly because I'm poor. My PS2 was a gift.

      --
      ~~"How can you have a war on Terror? It's not even a noun!" -Jon Stewart~~
    3. Re:what I do by Anonymous Coward · · Score: 0

      At least for Xbox, you can go out and buy the system for less than 50% of the original cost

      Why buy a $300 xbox ($500-$600 if you needed to be the "first one" to have it) when you can wait a year or two.. get it at around $145... and all the old games are still selling well (the first Halo is at #4 ahead of Fable on amazon top sellers).

      When the big three came out (PS2, xbox, gamecube), I went with the cheapest of the three which was the gamecube. The cube may not be as popular as the other two, or have as many games.. but has just enough to keep me busy till one of the other two went down in price. Plus Nintendo generally has good all around games. Which if I had a choice between quality vs quantity.. I'd go quality.

    4. Re:what I do by Anonymous Coward · · Score: 0
      I didn't get my Dreamcast until after they officially killed it off.

      But that's the problem with waiting until console technology goes into the bargain bin, and it goes for games as well. If people aren't buying the product, it's going to get deep sixed before the end of its technological or market lifespan. (Sega Lynx, Sega Dreamcast - do I detect a pattern? Hmm...)


      The same goes for games. If a title sells poorly in the first 6 months, the developers aren't going to be funded for similar projects. It's one more contributing factor to the ceaseless onslaught of insipid franchises and sequels that currently dominates the market....


      -big squirrel

    5. Re:what I do by megarich · · Score: 1

      I wouldnt call it being a herd consumer per say, more like a wise one, not as much brainwashed one :). When you think about it we all are herd consumers. You're right about waiting for the games. Hype or no hype, very few, if any games are worth the $50+ price tag when they first come out. And even amongst the hype, new fancy graphic engine this type of game play blah blah blah, i find myself still enjoying old school classics like rbi baseball and megaman :)

    6. Re:what I do by rho · · Score: 1
      This is a decent idea, but there's a downside to it as well.

      The most fun with Goldeneye (and its spiritual successor Perfect Dark--highly recommended, btw) is playing the multiplayer with three friends. You may be a cheapskate... err frugal consumer, but I bet you don't have three gamer friends who are cheap... pennywise as well. So while you're playing Goldeneye in single-player and having a ball, your other friends are all busy with Doom III, or GTA IV, or whatever.

      So while you're saving a few bucks, you may be cheating yourself of half the fun at the same time. You haven't had a good time in Goldeneye until you've got nothing but that shitty Klobb, and your best friend is on your ass with a RPC-90, screaming "Run, bitch, daddy's gonna spank ya!"

      --
      Potato chips are a by-yourself food.
    7. Re:what I do by nwbvt · · Score: 1

      N64? I'm shopping for an 8-bit NES.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  10. Unfortunately... by Anonymous Coward · · Score: 5, Informative

    ...hype sells, even if a game doesn't live up to the hype at all. Fable sold something like 600,000 copies last month (when it was released). Pikmin 2, Nintendo's woefully underhyped game, sold about 180,000. Pikmin 2 is arguably the superior game. So, unfortunately, Nintendo's strategy may make them endearing in the eyes of hardcore gamers (I myself am a Sony fan but lately have a lot of respect for Nintendo), but it's also the reason why Gamecube is in 3rd place in America :(

    1. Re:Unfortunately... by SilentChris · · Score: 1

      You're comparing apples and bananas. Pikmin 2 didn't sell well because the original Pikmin was extremely disappointing (interesting premise flawly executed). Pikmin 2 is much better (I own it) but it's still a relatively repetitive game with a lot of polish. How well it sold had nothing to do with Fable.

    2. Re:Unfortunately... by lpangelrob2 · · Score: 1
      Extremely disappointed? Absurdly short, but that's about it. It was an original concept, I fell in love with the game, and it was fun to kill hundreds of Pikmin at a time... like old-school Lemmings days...

      Few games have made me feel that way since SNES Lemmings. :-)

    3. Re:Unfortunately... by Lumpy · · Score: 4, Interesting

      I own both the Ps2 and the Gamecube. Except for a very few games the Gamecube is used much more than the PS2. hell I have beta-tested about 5 PS2 games as well and I still wait for a game for the PS2 that can even touch Pickmin2 or MarioKart GC, etc... It seems that nintendo is focused on gameplay and entertainment value where the Sony developers are stuck with "make it purdy" "It's gotta be a FPS!!" Ok, Grand Theft Auto was a neat idea, now it's worn out and tired, I certianly will not buy the new one that is coming out because I do not want more of the same. Even the Final Fantasy line is old and tired.

      Where are the highly addictive games? I still play frequency even though some of the songs I can probably close my eyes and still win.

      i am tired of PC games remade for consoles, Movie based games, or other games where the game it's self was not the origional idea. I am also sick of games that are single player only. games are a huge blast when you have 2 or more players, 4 player games completely rock.... nothing beats trash talking your 10 year old in a fighting game or in MarioKart GC or screwing up 3 of your friends on a multiplayer game.

      --
      Do not look at laser with remaining good eye.
    4. Re:Unfortunately... by Anonymous Coward · · Score: 1, Informative

      Try Gradius V or Katamari Damacy... these are 2 PS2 games that seem to describe exactly what you're looking for. And you can have both of them for $50 total...

    5. Re:Unfortunately... by NonSequor · · Score: 1

      The big question is how much did Pikmin 2 cost to develop compared to Fable?

      --
      My only political goal is to see to it that no political party achieves its goals.
    6. Re:Unfortunately... by gothzilla · · Score: 3, Interesting

      but what are the long term sales going to look like? There are a few companies that actually plan for the long run. I wouldn't be surprised if in 3 years Pikmin has far out-sold Fable.
      When you own a business, it's nice to sell a whole crapload of product the first month it's out, but your business is going to be around for much longer than a month. If you can successfully manage a product now that still has successful sales 3 years from now, you will never have a problem with profits.
      I don't know enough about Pikmin to know if it will still be successfully selling in a few years but if it's as good as you say then I wouldn't be surprised.

    7. Re:Unfortunately... by Dekks · · Score: 1

      The difference there though is that most of the great GC games are nintendo made, most of the PS2 games are 3rd party. So you can wait for the 2-3 high quality games from nintendo, or you can choose between 100 mediocre but has a few gems 3rd party games for the PS2 so i don't think you can really say its "Sony developers". Personally I own both and I play the PS2 far more, most of the games come out on greatest hits after a year and I find myself a lot happier to buy three games for $20 each and find one gem, one pretty good and one decidedly average than $60 on one game that I might get bored of after two months(Metroid Prime, Mario Sunshine).

    8. Re:Unfortunately... by Anonymous Coward · · Score: 0

      Nintendo's 'strategy'? Their strategy is to release the same game over and over again with updated graphics. There's no need to advertise or hype, because you know what you're getting!

    9. Re:Unfortunately... by infinite9 · · Score: 1

      i am tired of PC games remade for consoles, Movie based games, or other games where the game it's self was not the origional idea.

      I agree. But there are exceptions, like the chronicles of riddick, and knights of the old republic. It's probably best just to avoid the mad rush the day it's released and wate a week or two for all the final reviews to come out.

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    10. Re:Unfortunately... by Zardus · · Score: 1

      Yes, exactly! I keep trying to explain this to all my PS2-worshiping friends, but everyone is different with what they like I guess. Personally, despite my roommates' and neighbors' claims of how much better the PS2 or X-Box is, my GC last year got played more than the PS2, the Dreamcast, and my neighbor's X-Box combined. Between me and two roommates, and the stream of people visiting our room to play video games, it was on pretty much 24/7 with:

      Super Smash Brothers Melee
      MarioKart DoubleDash
      WarioWare, Inc
      Pacman VS
      F-Zero GX
      and lately, Custom Robo and PSO with Linux

      I can't wait till Metroid Prime 2 and Star Fox come out.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    11. Re:Unfortunately... by pawnIII · · Score: 1

      Kinda hard to compare these too, considering the cater to 2 different audiences on 2 different platforms. Though, both offer real-time engines, pikmin2 is more of a strategy game, where as Fable is an RPG. Fable has more of a realistic gritty feel, Pikmin2 has a cartoony happy-happy feel. I think at most, they might even out in sales over time. Though, I haven't played either game, cause I only have a PS2 & PC(hopefully, get a Xbox for Christmas or Gamecube, might get GC cause of RE4 though Halo2 would interest me more), I just don't see how you can compare these 2. It would be like comparing GTA:SA & Halo 2. Also, considering Fable was coming from Lionhead studios, notorious for creating goals and not meeting them. Players should have known it wouldn't live up to the hype.

    12. Re:Unfortunately... by Anonymous Coward · · Score: 0

      $60!? Last time I saw, all new Gamecube games (and PS2 and X-Box, for that matter) are sold for $50 - in the USA, that is.

    13. Re:Unfortunately... by Thrikreen · · Score: 1

      Meanwhile Sony cancels Bomberman Kart for North American release (Even includes a Super Bomberman port).

    14. Re:Unfortunately... by EngineeringMarvel · · Score: 1

      I think you hit the nail on the head with your comment. It's so true that games nowadays focus more on graphics than actual game play. It's sad that I find the old Super Mario games, Starfox, and the original Bond more fun than games coming out now.

      Think about how much you played Super Tecmo Bowl and Street Fighter in your life and try to find any game that's came out in the last three years that matches the amount of time you played those games. I know I cannot think of any....ok, maybe Battlefield 1942 if you include the mods.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    15. Re:Unfortunately... by mink · · Score: 1

      AGAIN?
      We are talking Bomberman fantasy race for the PSX?
      OR was there supposed to be a PS2 Bomberman game?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  11. So that's why.... by Tofurkey · · Score: 1

    ...Nintendo's always at the top of the charts.

    --
    writeSig(!funny);
  12. Wow. by theparanoidcynic · · Score: 5, Funny

    Marketing promises more than engineering can deliver. News at 11.

    --
    Only in a Slashdot fantasy can a Slackware install turn into several hours of sex . . . . .
    1. Re:Wow. by Anonymous Coward · · Score: 1, Funny

      I think this image sums it up nicely: link

  13. Eliteness of Elite (Frontier) by Anonymous Coward · · Score: 5, Informative

    In that case noone can rival the eliteness of Frontier, the company that has been expected for perhaps a decade (or more?) to release the next installment in the legendary space game Elite (tentatively called Elite4).

    They have, howver, been successful in shutting down the existing Elite derivatives like E:TNK and terminating Darkness Falls.

  14. Hype is the real business by isecore · · Score: 5, Insightful

    This is nothing new. Every game (or really any piece of software för that matter) gets a lot of hype beforehand. It's been the norm for at least the last decade.

    Especially now it's more true than ever. Games get hyped and then rushed into production. Finally they release an inferior product that is not only far from what the promise was but also full of bugs.

    It's the problem with the internet-age: make a crappy product and ship it as soon as the beta-testers give the thumbs up (but with minimal amount of testing) and release patches on your webpage later.

    So far this year I haven't seen a single game that has lived up to the hype. Not even Doom3, even though it was a half-decent play it did not come close to the hype surrounding it.

    As I said, this is not only limited to games. Look at every product that Microsoft/etc has released in the last 5-6 years. They promise to revolutionize the world, but it's the same wordprocessor in a slightly new package.

    [end of rant]

    --
    I enjoy large posteriors and I cannot prevaricate.
    1. Re:Hype is the real business by EvilTwinSkippy · · Score: 1
      With a game studio, overpromsing is almost expected. They are small organizations with rampant turnover, and seem to exist for only a few projects at a time.

      Intel and Microsoft are billion dollar companies, run by highly experienced executives, marketers, and engineers. They have lifers on staff for corporate memory. Not only should they know better, it's their job to know better.

      Then again, both firms seem to insist on being run like a startup.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Hype is the real business by Loco3KGT · · Score: 5, Interesting

      Ever play Anarchy Online? Released *without* the thumbs up of the beta testers to much hype.

      What happened? Everyone subscribed and then quit within the first month. Several months later after they finally fixed some of the problems they went back to all of the customers that cancelled and offer a free month to give them a second chance.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
    3. Re:Hype is the real business by Anonymous Coward · · Score: 0
      As I said, this is not only limited to games. Look at every product that Microsoft/etc has released in the last 5-6 years. They promise to revolutionize the world, but it's the same wordprocessor in a slightly new package.

      And Microsoft wonders why people are using OpenOffice/AbiWord/etc. Word processing is a dead-end business these days. Games aren't.
    4. Re:Hype is the real business by TheHonestTruth · · Score: 1
      This is nothing new. Every movie (or really any piece of media for that matter) gets a lot of hype beforehand. It's been the norm for at least the last decade.

      Especially now it's more true than ever. Movies get hyped and then rushed into production. Finally they release an inferior product that is not only far from what the promise was but also full of shitty special effects and no plot.

      It's the problem with the media-age: make a crappy product and ship it as soon as the test-audience give the thumbs up (but with minimal amount of viewing) and release the Director's Cut on DVD later.

      So far this year I haven't seen a single movie that has lived up to the hype. Not even Sky Captain and the World of Tomorrow, even though it was a half-decent story it did not come close to the hype surrounding it.

      As I said, this is not only limited to mainstream movies. Look at every product that indy media/etc has released in the last 5-6 years. They promise to revolutionize the world, but it's the same boy-meets-girl, boy-loses-girl, boy-wins-girl-back, in a slightly new package.

      [end of rant]

      ;-)

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    5. Re:Hype is the real business by DAldredge · · Score: 1

      That deadend business brings microsoft about 2-4 billion in pure profit each year.

      Doesn't sound dead-end to me.

    6. Re:Hype is the real business by TheApocalypse · · Score: 1
      but it's the same wordprocessor in a slightly new package.

      I guess youre not counting all the bloating that MS Word has done over these past few years. The others out there can't even compete when it comes to useless features.

    7. Re:Hype is the real business by KDR_11k · · Score: 1

      Not even Doom3, even though it was a half-decent play it did not come close to the hype surrounding it.

      Since I apparently missed the hype, what was Doom 3 hyped up to be? All I was expecting was a simpleminded run & gun FPS with good graphics and that's what it delivered. So, um, what was the general expectation for the game?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Hype is the real business by Minwee · · Score: 1
      Especially now it's more true than ever. Movies get hyped and then rushed into production.

      That's "Every movie that you hear a lot about" which gets hyped to death. Did you see the trailer for "Spirited Away" before every film you watched for four months before it was released? No. Could you buy a "Totoro" Happy Meal containing a Kung-Fu-Grip Satsuki? No. Were you bombarded with "Buy it now before it's gone!" advertisements for "Castle in the Sky" when it was released on the USA? No. Did any of these movies suck? I don't think they did. At least I enjoyed them.

      It has been my experience that the more a movie is hyped, the better it's chance sucking. (The reverse is only occasionally true.) It's important to remember that there still are films worth seeing which haven't been hyped to death or turned into vehicles for merchandising. Take a look at the Cannes Festival winners over the past decade or so -- Chances are you never even heard of most of them until they were turned into sad American remakes.

      Look around. Don't believe that your only choices are to either settle for whatever crap the hype machine is trying to cram up your nether regions or stay at home spanking it like a crazed monkey while reading wilwheaton.net.

      The Cinema is not dead, it's just trying not to be seen in public with its louder, more obnoxious cousin Hype.

    9. Re:Hype is the real business by fredrikj · · Score: 1

      The general expectation was that it'd live up to its legacy. Doom was revolutionary in the way it upped the level of immersion in games (in addition to being damn fun). Lots of people remember their impressions of Doom and expected the same to happen again -- hard to live up to, especially as different people remember different things from Doom to be great.

    10. Re:Hype is the real business by Blakey+Rat · · Score: 1

      But to be fair, look at Microsoft's video game division:

      They haven't hyped up the XBox 2 at all... in fact, they've hardly said anything at all about it period. It's supposed to be released sometime next year and nobody even knows if it'll have a HD, dual-core CPUs, how much RAM... anything like that. Sure, there are rumors and gossip, but none of them originate from Microsoft.

      Look at HALO 2. The game is obviously recieving a lot of hype, but all of it is centered around features the game already has... features people have seen and used in betas and demos of it. With Fable, they promised the world but didn't show it to anyone, but with HALO they've shown every feature they've hyped. There's no mystery.

    11. Re:Hype is the real business by FurryFeet · · Score: 1

      Regarding your sig:
      From Wired: ...in MacIntyre v. Ohio Elections Commission, the US Supreme Court reaffirmed that the First Amendment protects the right to anonymous speech. Anonymity, the court reasoned, helps speech stay free.
      Earlier cases had already guaranteed that the right to anonymity reaches beyond political speech. In Talley v. California, the Supreme Court shot down a Los Angeles ordinance banning all types of anonymous pamphlets - political, commercial, or otherwise. The court explained that the "identification requirement would tend to restrict freedom to distribute information and thereby freedom of expression."


      Who benefits from digital anonymity? Whistle-blowers, victims of abuse, and troubled people seeking counseling. Political insiders, the politically incorrect, and insurrectionists. Gays, lesbians, and bored straights. Bad poets. People trying the fit of another skin. Virtually everyone. You.You deserve at least as much anonymity on the Net as you have when you cast a vote, post an anonymous tract, or buy a newspaper from a coin-operated rack.

      In other words, fight trolls or flamebaiters. Not anonymous people.

      PS: Your sig is also incredibly sexist. But I'll let that as an exercise to the reader.

    12. Re:Hype is the real business by So_Belecta · · Score: 1

      Okay, I'm just taking a wild out guess here, but I'm guessing you are a fan of Miyazaki? ;-)

    13. Re:Hype is the real business by KarmaMB84 · · Score: 1

      Doom's legacy was gore and blowing away waves of monsters. They could've done that with the Quake3 engine. They tried to make a horror game and IMO didn't do so good with that. It was still a great game, but it wasn't quite the horror game they suggested it was going to be. :\

    14. Re:Hype is the real business by Anonymous Coward · · Score: 0

      Wow, what crawled up your ass and died?

    15. Re:Hype is the real business by fredrikj · · Score: 1

      Doom was a pretty horrific game back then.

    16. Re:Hype is the real business by Minwee · · Score: 1

      Hayao who? :)

      I was just using his work as an example. Since Disney holds the North American distribution rights but not the merchandising rights they have been quietly releasing them without telling anybody -- They would rather push crap like "Atlantis" or "Treasure Planet" which they can use to drive massive toy and game sales.

      The same kind of thing has happened to people like Luc Bresson, Enki Bilal and Yimou Zhang over the past few years. They are largely ignored unless they sell out completely to someone like Disney or Fox. Even then the best they can hope for is often "Orignal Script Written By" credit on dreadful remakes of some of their best work.

      But I don't want to get off on a rant here.

    17. Re:Hype is the real business by Loco3KGT · · Score: 1

      I tried this sig but it was too big :
      This sig has been removed in the name of Political Correctness so as to not offend people - be they men, women, both, or neither.

      I will also no longer celebrate Halloween, Thanksgiving, Christmas, Easter, American Independence, V-E Day, V-J Day, D Day, or Labor day to keep from offending Pagans, Wiccans, Native Americans, Jewish people, Muslim people, the British, the Italians, the Japanese, the Germans, or the unemployed.

      If you feel you are offended because you have been excluded, please by all means, let me know.

      The point of my sig is that, in relation to this website, most people aren't whistleblowers, victims of abuse, etc. So if they're going Anon Coward it's because they're probably trying to be trolls or have opinions but their convictions aren't strong enough to stand behind them. And if that's the case, your opinion probably isn't worth sharing so why waste everyone's time.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
    18. Re:Hype is the real business by FurryFeet · · Score: 1

      Well, I'm as politically incorrect as they come, and even I find it quite backwards to use "Not man enough" as an insult. Really, I guess my wife can be demeaned as not being "man enough" (thankfully).
      Maybe I overreacted, but I'm getting sick of people who use "Anonymous" as a naughty word. I've seen plenty of good Anonymous posts, and a hell of a lot of signed trolls, flamebaits and plain stupid posts.
      Then again, whatever makes you happy. I just needed to vent.

    19. Re:Hype is the real business by Loco3KGT · · Score: 1

      Hey, if you want to put a Liberty Tree in the middle of my town for anonymous communication, by all means go for it.

      But we're not exactly posting things here to change the world.

      --
      Blessed be he who reads this post, Cursed be he who tells my boss.
  15. Imagine If... by Devi0s · · Score: 1

    If Doom 3 and HL 2 (& CS:Source) were released on their initially reported release dates? (instead of over a full year later before when Doom 3 and CS:Source actually came out?)

    The games would have been extremely impressive when compared to everything on the market at the time. Now there are other computer and console games that stolen some of their thunder.

    Don't get me wrong; they're still incredible. I just think that I probably would have sold my family on eBay to buy them a year ago, and by time they were actually released, I really wasn't paying attention.

    --
    - Have you ever noticed that the more you learn about technology, the more stupid you sound trying to explain it?
    1. Re:Imagine If... by Alzheimers · · Score: 2, Insightful

      Or...imagine this! They would require such complicated geometry, that even the best machines that were available two years ago could only run them at low-rez, low quality 640x480.

      How would they have been treated in all the reviews? A bit like Tresspasser or Ultima IX, albeit without all the box puzzles and boring landscape?

      You think people complain about how boring D3 is now --- all the horsepower a P4E can crank out just to render two or three zombies! Imagine if you were forced to play it on your brand new, $3000 ... Pentium 3 1Ghz teamed up with the hot new Geforce Ti4600!

    2. Re:Imagine If... by gfxguy · · Score: 1

      What's worse is, while they call CS:S a "final release", it's pretty much the same thing as the beta... I mean, sure, people get free updates, but what they're paying for now is a beta.

      --
      Stupid sexy Flanders.
    3. Re:Imagine If... by Ford+Prefect · · Score: 2, Insightful

      If Doom 3 and HL 2 (& CS:Source) were released on their initially reported release dates? (instead of over a full year later before when Doom 3 and CS:Source actually came out?)

      Everyone's obsessed with release dates, and I believe this is one of the biggest problems with game development these days.

      Many people seem to assume that a game produces itself, and if it fails to meet the expected release date then the developers are somehow deliberately holding back a finished game. I've seen claims that Halo was complete a long time before the launch of the Xbox (in reality, it shows definite signs of being rushed to completion), and that Half-Life 2 has just been sat on for most of the past year. That sort of situation is very rarely the case.

      Half-Life and its sequel are probably good examples of the developer not rushing the game to market, both being delayed by about a year. The original went from being a probable also-ran to a memorable experience in that extra year, and I hope the same can be said about HL2. There was something they really weren't happy about with the game, and they had the bravery to delay it. Beyond the insistence that it was still ready for release on September 30th 2003, I have a lot of respect for them for the delay.

      There are the endless lists of technical features and numerical 'assessments' of a game's worth, and that's how some seem to rate their games. Personally, I don't care if a game has per-pixel stencil shadow lighting or precalculated radiosity lightmaps, whether it has a certain licensed physics engine or not. What matters to me is the art, the design, the gameplay, the audio and the story. The underlying engine is important, but only in how it makes the previous aspects possible. A great game can be built on a poor engine, albeit with more difficulty, and a poor game can easily be built on a great engine.

      I was playing through System Shock 2 recently. It's old, the engine is primitive, and the graphics are mediocre (in terms of a buzzword contest, anyway). It's still a great game.

      --
      Tedious Bloggy Stuff - hooray?
    4. Re:Imagine If... by Pxtl · · Score: 1

      Re: Halo. They had demonstration movie footage of the PC game several years before the X-Box launch. What happened was that Microsoft bought Bungie and the game had to be re-made for X-Box. Also, many people speculate that Halo's weak spots come not from rush jobs, but from making last-second management-mandated improvements (this game is too short! Add more hallways). So, halo might not be the best example.

    5. Re:Imagine If... by Ford+Prefect · · Score: 1

      They had demonstration movie footage of the PC game several years before the X-Box launch.

      Demonstration footage doesn't really mean anything. There's a very interesting film on the evolution of Halo. That E3 2000 footage, for instance, turns out to have been a complete sham - it was all scripted, and there really wasn't that much in the way of actual playable game there.

      I think this may be a contributing factor to people not believing the reasons for missed release dates. They see 'gameplay' footage, they see screenshots, and they believe that what looks like a game must be a game. Even if it's just smoke, mirrors and sleight of hand. :-)

      --
      Tedious Bloggy Stuff - hooray?
    6. Re:Imagine If... by chrish · · Score: 1

      I think one of the major problems with Ultima 9 was the lame-assed story, characters, etc. It was a pale shadow of what people had already experienced in previous Ultima games.

      That said, I've been itching to try it out on modern hardware with AA/AF turned on and all the settings cranked.

      --
      - chrish
  16. Developers? What about the product managers? by Code-Ex · · Score: 5, Funny
    In my company, the developers have no direct contact with customers (usually). It's the product managers that interact with the customers, but the product managers tend to be deaf to all negative information.

    Product Manager: When will Project A be delivered?
    Lead Developer: There is a 50% chance we can deliver by March next year.
    Product Manager: Good, I'll tell the customers we can deliver by February. We can deliver Feature B right?
    Lead Developer: We don't have enough people to finish developing it by March.
    Product Manager: You developers work overtime all the time anyway right. February it is.

  17. Less software, more hardware by elh_inny · · Score: 1

    I noticed this trend a long time ago and it it quite silly to me;
    Everybody know that hardware is useless without software (actually it's both ways).
    In the past two years I think I spent like $2000 on hardware at least, on the contrary, last month excluded, I spent $0 on software.
    Many people think like I used: hardware is more 'real' something to hold on to. But this is a bad idea and that's why less and less software gets made compared to amount that could be done.
    Simply there is not enough funding and that why all console makers have problems with games for their new hardware.

  18. hyoe by Anonymous Coward · · Score: 0
    gamers have become wary of those games which have major hyoe behind them

    I wish I had some hyoe behind me!

  19. Re:Open letter to the citizens of the United State by Tofurkey · · Score: 0, Troll

    And overpronouncing.

    --
    writeSig(!funny);
  20. Yes yes. We all know the ass-clown mantra by Anonymous Coward · · Score: 1, Insightful

    Under promise over deliver.

    Yeah, we should all game people's expectations all the time. God forbid we make the effort to be honest, accurately describing our aims, and that others be reasonable in understanding that frequently things don't go the way their planned and that some ideas look better than they work.

    If I'm reading an interview with a developer, I'd like the interview to be interesting since that is what I'm spending my entertainment dollar and time on. If other people want them to beging speaking like politicians, they're idiots. Things won't change, some games will be great, others will be what might have been, others will suck, and some will just be outright lies, except it'll be boring to read about the industry, which won't be pushing itself as hard.

  21. overpromising == preorders.. by gl4ss · · Score: 5, Insightful

    and preorders == shelf space.

    doesn't take a genius to figure out why to do it, and more than that - GAMERS FORGET FAST. and they lack spine. even when they have spine and decide that they'll NEVER buy a game from some particular studio or a publisher with kiss-of-deadly-bugs.. they just switch names.

    --
    world was created 5 seconds before this post as it is.
    1. Re:overpromising == preorders.. by Anonymous Coward · · Score: 0

      Actually, ever since the release of Pool of Radiance I have stopped buying all titles from Ubisoft. Short memory? I think not! While they were not the sole provider for this, they did provide the *cough* technical support *cough* or lack there of for this game. As for switching of names... true enough, if they are going to spend the money to get a new image they may fool me once but I will just stop buying the games from them once again if the quality is bad.

    2. Re:overpromising == preorders.. by gl4ss · · Score: 1

      *Actually, ever since the release of Pool of Radiance I have stopped buying all titles from Ubisoft. Short memory? I think not!*

      well.. ubi was the publisher that i was referring to with the kiss-of-bug :p.

      --
      world was created 5 seconds before this post as it is.
    3. Re:overpromising == preorders.. by DoomHaven · · Score: 1

      I haven't bought a game from Ubisoft since "Master of Orion 3".

      I feel like a sucker for buying that game.

      --
      "Don't mind me cutting myself on Occam's Razor"
    4. Re:overpromising == preorders.. by Anonymous Coward · · Score: 0

      > I haven't bought a game from Ubisoft since "Master of Orion 3".

      Then you're missing out on some awesome Prince of Persia games. Beyond Good and Evil is also quite nice, if a little simple and short. Borrow it or rent it for a few days if you're too short on cash, but the PoP games are worth owning.

      Punishing a developer forever for a disappointment or two is the best way to guarantee that we will never see games released that require any imagination or effort. In short, we'll have nothing but EA Sports and fighting games, far as the eye can see.

    5. Re:overpromising == preorders.. by Anonymous Coward · · Score: 0

      Well not only gamers forget fast but they change also the reality.
      Best exemple is with blizzard : "quality, finished and polished product at release", it seems that these gamers don't remind how blizzard's games were released.

    6. Re:overpromising == preorders.. by DoomHaven · · Score: 1

      Ah, shit, I cheated -- I bought "Beyond Good and Evil". And liked it.

      --
      "Don't mind me cutting myself on Occam's Razor"
  22. We've got to try, at least... by sm.arson · · Score: 4, Insightful

    Better to aim for the stars and hit the moon, instead of aiming for the moon and hitting the ground... or whatever the saying is.

    From my short experience, cool features tend to get eliminated from a project as the delivery deadline grows near - not added.

    Half of the awesome blue-sky ideas that we have for a game end up never working out. That's just the nature of the business. That doesn't mean that we're going to stop trying, though.

    --
    for great justice, this sig has been moved
    1. Re:We've got to try, at least... by EvilTwinSkippy · · Score: 2, Interesting
      Yes, it may be better to aim for the stars and hit the moon, but it's been my long experience that success is all about managing expectations.

      Scotty on the enterprise always tells Kirk that a repair is going to take 3 hours and finishes it it 2. Kirk can plan around that. Now if Scott took the same estimates, promised the job would take one hour if everything went well, and delivered in 2 he would be viewed as incompetant.

      Generally when you report a fact to the buying public, the expect it to be a done deal. While they aren't surprised when it isn't, they will never believe another thing you tell them.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:We've got to try, at least... by BenjyD · · Score: 1

      But isn't that why so many games (on PC, at least) are buggy pieces of crap at release? The developers spend time trying to get cool features to work, even if some of them are then dropped, instead of bug-hunting.

      Falcon4, for example - most hyped flight sim of its day - took something like three years of Microprose and community work after release to be playable. BF1942 didn't work online reliably for months after release, *still* doesn't have a working server browser and servers crash constantly, even after the nth patch.

      Perhaps less hype, more realistic objectives and good project planning would mean that I can take a PC game out of its wrapper, install it and actually play it first time. In the meantime I'm going to go complete Viewtiful Joe finally.

    3. Re:We've got to try, at least... by hivemind_mvgc · · Score: 1
      That's great, but don't let the marketing drones sit in on development meetings, or something...

      Dev #1: Here's an idea! What if we make it work with a special controller that has electrodes attached to the pleasure centers of your BRAIN!

      (marketing drone scribbles furiously)

      Dev #2: Shit Mike, that's a great idea! Isn't Bob an EE? He should be able to hook that up no problem!

      (marketing drone dashes from room, notepad in hand)

      Bob: Dude, there's no way I can do that. It would require, like, surgery, or something...

      Dev #1: Oh yeah. Nevermind.

      Meanwhile in Marketing...

      Marketing Drone: You guys wouldn't believe what the next game they're making is gonna do!

      Marketing Manager: Really? What?

      Marketing Drone: They're developing a new controller that GIVES YOU AN ORGASM!!!1

      Marketing Manager: HOLY SHIT! Is it too late for a two page spread in this month's PC Gamer?!?

      --
      I support the FairTax www.fairtax.org
    4. Re:We've got to try, at least... by cvas · · Score: 1

      Who said stop trying? They said stop promising, stop hyping. If developers want to shoot for the stars, more power to them. I want them to try and make the best games possible. Just don't sell me on a ton of features that could possibly be pulled because you can't get them implemented for whatever reason (time, tech, etc.).

      Make the game, get the features in, then sell them to me.

  23. Doom III by Byzandula · · Score: 3, Insightful

    Amen. This game was pretty weak considering the hype surrounding it. Don't get me wrong, I was scared in quite a few scenes during gameplay, but I felt like the level design wasn't as well thought out as it could have been. And for the love of God, if you are going to include multiplayer, do it right. I'm sorry to rant, but I would rather have seen more time spent on the single player experience and have them omit the multiplayer than to release something mediocre in both modes.

    The only sig I need is actually spelled "cig".

    Byzandula

    1. Re:Doom III by noselasd · · Score: 3, Insightful

      How the heck did you come to the conclution levels were not well designed ? It's goddamn DARK, I can't even see the levels.
      I know its supposed to be dark, but come on, this was no fun.

    2. Re:Doom III by Beeman82 · · Score: 3, Interesting

      The thing about doom 3 is this. They never promised a revolution as far as the FPS genre goes. What they did say they would give us was a whole new experience in terror. Which I would have to argue they did, though in a particularly frustrating way of making us switch between flashlight and weapon. The Graphics engine for doom 3 is incredible, but it still could have used a bit more innovation as far as I'm concerned.

    3. Re:Doom III by Anonymous Coward · · Score: 0

      Agreed.

      Anybody got sales figures for Doom III?
      I don't know about ya'll, but I have the feeling it hasn't been selling quite as hot as id/activision was hoping. Namely from what sales folks have told me and from the five finger discounts I've been seeing on it already.

      This game was supposed to be HUGE, it was supposed to remind us all why we're into PC gaming instead of that console action, and I just don't think it's been selling on that level.

      But again, that's just a feeling, anybody got numbers to backup/refute my claim?

    4. Re:Doom III by mausmalone · · Score: 5, Funny
      I think I may write a DOOM 3 text adventure. Here's the code.
      #include <stdlib.h>
      #include <stdio.h>
      #include <time.h>
      #inlcude <coniio.h> // I hope you have Turbo C

      int room(void)
      {
      char input;
      printf("You entered the room, which is well lit. Would you like to proceed? (y/n)\n");
      input = getch();
      if ((input == 'n')||(input=='N')) return 0;
      printf("The lights turned off. Would you like to turn on the flash light?(y/n)\n");
      input = getch();
      if ((input == 'n')||(input=='N')) return 0;
      printf("You see a monster, would you like to switch to the gun and shoot it? (y/n)\n");
      input = getch();
      if ((input == 'n')||(input=='N')) return 0;
      printf("You have killed the monster, and are moving on to the next room.\n");
      return 1;
      }

      int locker(void)
      {
      int lockercombo = rand()%1000;
      printf("You've found a PDA, would you like to listen to the messages? (y/n)");
      input = getch();
      if ((input == 'n')||(input=='N')) return 0;
      printf("Playing back message ... ");
      sleep(120000);
      printf("The combo for the locker is %d, would you like to open the locker? (y/n)\n", lockercombo);
      input = getch();
      if ((input == 'n')||(input=='N')) return 0;
      printf("You found some ammo and a medpack.\n");
      return 1;
      }

      void main(void)
      {
      srand(time(NULL));
      int stillrunning;
      do {
      if (rand()%10<2) stillrunning = locker();
      else stillrunning = room();
      } while (stillrunning);
      printf("You were killed by a zombie. GAME OVER\n");
      }
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:Doom III by Coryoth · · Score: 2, Insightful

      This game was supposed to be HUGE, it was supposed to remind us all why we're into PC gaming instead of that console action, and I just don't think it's been selling on that level.

      The game was being released for the Xbox, so it's hardly a reminder of why you play PC games. Moreover, where in the ell did you get that idea anyway? People cmplain about the hype, but I followed Doom3 development (well, id's announcements anyway) and I never recall them trying to claim any such thing, or making any sort of hype on that level. They claimed they had

      (1) An impressive graphics engine, with a truly powerful lighting model.
      (2) A new and original sound system that truly handled 3D sound well.
      (3) A game that was focussing on the single player experience and was very much Doom recast in a far more realistic environment.
      (4) A truly frightening game.

      I'd say they actually delivered on all those promises.

      So where are you getting your claims of what it was supposed to be from? Some fanboy message board where teenagers brag about how "their Doom3 could beat up your Half Life2" and so on? If you listen to hype from people who don't know anything about the development of the game, is it any surprise the game doesn't agree with what you heard?

      Jedidiah.

    6. Re:Doom III by Chris+Burke · · Score: 2, Insightful

      Dude, Half Life was a Doom ripoff, just done well (to a degree not seen before, don't get me wrong HL gets much props).

      But seriously... Complaining about D3's plot as a HL ripoff is really silly, since it is explicitly a re-telling of the Doom -1- story. Although I did hear that id actually hired a writer to create the script for them (based, of course, on the original Doom 1 constraints), in which case I think they got ripped off. As they did on the score, except for the decent tool-ripoff title screen track.

      --

      The enemies of Democracy are
    7. Re:Doom III by chrish · · Score: 1

      You left off the part where monsters spawn behind you in the cleared room when you open the locker...

      --
      - chrish
    8. Re:Doom III by admanb · · Score: 1

      I haven't actually played Doom III, but let me sum up every review I've seen for it:

      OMFG TEH GRAPHICS ROX!!!!1
      Level design is boring.
      Multiplayer is boring.
      The levels are repetitive.
      The enemies are retarded.
      The gameplay sucks.
      BUT OMFG TEH GRAPHICS ROXORZ!!!1

      9.5/10 rating

      My response: ... wha?

      --
      Adam
    9. Re:Doom III by FurryFeet · · Score: 2, Funny

      I actually thought this was the code to System Shock 2, until...

      printf("You found some ammo

      Obviously I was wrong.

    10. Re:Doom III by crash24601 · · Score: 1


      > (1) An impressive graphics engine, with a truly powerful lighting model.

      Well it did model 'dark' very well...

    11. Re:Doom III by ildon · · Score: 3, Insightful

      You know, for me Doom 3 was exactly what I expected. The only real hype I saw from it was about the graphics, sound, and about it being scary. And it had all these things at or above the level I expected. I think players themselves were putting too much on Id due to their past success, putting their own expectations on the game without any cue from Id or Activision.

      I expected an action-horror FPS, and that's what I got. You may have been looking for a Quake1-style action-arcade FPS, or a Half-Life-style "wtf is going on?" plot and story progression, but that's not really what Doom 3 was meant to be. Id went out and did something different, and you either enjoyed it or you didn't.

    12. Re:Doom III by Anonymous Coward · · Score: 0

      (4) A truly frightening game.

      The funny (ironical?) thing is that as much as the flashlight is frustrating, and as much as the darkness is frustrating etc. the game is SO frightening if you actually _sit down and play it like it is meant to be played_. Close the blinds, play at night, use headphones. After a while all the sounds, the darkness will get on your nerves, and you will be always wary of what happens next..

      The suspension is incredible...I know that I got quite a bit of fear in myself and had to keep telling me "it is only a game"...

      The last time I felt such suspension was with Thief II (Doom is prettier, but doesn't come close in storyline unfortunately..)

  24. Text of the story by Fr05t · · Score: 4, Informative

    The site is already running slow. Here is the text incase it dies:

    "October 21, 2004
    Game Publishers: Stop Overpromising!

    Overhyped Videogames FableWhen Fable came out, everyone got to see if all the hype (and cool features expressed by Lionhead Studio head Peter Molyneux) is worth anything. Depending on where you go, you'll find glowing reviews to so-so reviews, mostly depending on if that person expected more (with good reason), or could just live with what the game actually provides. I personally feel that game reviews should be based on what the game has done right and wrong, rather than what I wanted to see, resulting in nitpicking every little detail.

    But in this case, is it wrong to expect more? The Gear Live editors present their case after the jump.

    Dorian: Look at companies like Nintendo, Valve and Bungie for instance.

    Nintendo almost never reveals much about their games before release. The bulk of the game is left for us to explore on our own, and I think most gamers are the better for it.

    Valve did the unthinkable, and for almost five years managed to develop Half-Life 2 without revealing anything until E3 right before last September's ill-fated launch (forget arguments about how ready they actually were).

    Bungie has been very tight-lipped about Halo 2, at least as far as single player is concerned. Outside of the 10 minute footage of New Mombasa from last year's E3, almost nothing has been revealed, leaving all the details about what was not in the first Halo: Online Multiplayer.

    We can probably think of other examples of game devs who kept their mouths shut and left most of their cards up their sleeves. But Lionhead Studios didn't manage to do that; they told us every single idea that popped up in their heads, as if they were brainstorming their ideas out in public. While not outright promising these features, most gamers were expecting more than what they got. Is that so wrong in this case?

    Also in the news is Polyphony Digital's long waited Gran Turismo 4, and the stripping of the online multiplayer mode. While they gave no exact reason, one can extrapolate that they couldn't get online working in time for the holidays, and Sony didn't want to let their potentially biggest seller release past the lucrative holiday season. So instead of delaying the game, just take out the mode and sell the "upgraded version" at a later date. While on the surface this sounds good, they haven't said whether the upgrade will be at budget pricing, full price, have a trade in for the old version, or allow for save file compatibility between versions. There are a lot of unknowns, and it's well within reasons for those who were looking forward to racing online come December to be disappointed.

    So, who's to blame when devs talk of features that don't ultimately make it? Does it all even matter?

    Well obviously, the game devs themselves should show a little more restraint whenever being interviewed, especially when the game is in a pre-beta state. At that point nothing is set in stone, and this very same thing can happen as with Fable. It might be hard to resist nowadays, in this instant information age we live in. (It seems like you can't click a few web pages without running into a movie or TV show spoiler or people, for lack of a better word, "pirating" the latest software or games, even before they hit the stores (also another topic for another day). But for the greater good, talking about only that which won't spoil the entire experience seems like the best way to go.

    As for you, the game players, the best way to take reading all these features and interviews on games is to take it all in stride. The only time you can honestly trust any report on a game is the actual review, so sit tight, don't read up too much on a certain game if you want to be surprised, and hope for the best. Worse case scenario, if the game isn't what you were expecting, either rent it or just don't buy it. Or do what every savvy game player does nowadays: v

    1. Re:Text of the story by Ignignot · · Score: 1

      Valve did the unthinkable, and for almost five years managed to develop Half-Life 2 without revealing anything until E3 right before last September's ill-fated launch (forget arguments about how ready they actually were).

      This is ridiculous. Valve is a perfect example of overhype - the damn game wasn't even remotely finished. The videos they showed were all scripts. For example, in the one the guy pushes the table into the way of the door to prevent people from following him. What you don't see is that once you go through the door, the door becomes impassable. Their video had a lot of things like that. And yes, I checked out the beta at a friend's house. They weren't even remotely close to finishing, as the current release date of A YEAR LATER has shown.

      --
      I submitted this story last night, and it didn't get posted.
    2. Re:Text of the story by Anonymous Coward · · Score: 0

      WARNING : MASSIVE HALO 2 SPOILERS!!

      Tight lipped about the story? Considering from what I have read on newsgroups and message boards from people who have played the leaked version, there was little point - Apparently the single player game feels more like Halo 1.5 than 2.

      The plot is essentially the same - Aliens searching for way to activate Halo, Master Chief saves the day. There is also a part in the game were you stop playing as Master Chief all together and play as a Convenant Elite instead. Some players believe this spin to be a bit weird. Personally it sounded to me like they "Metal Geared it".

      Halo 2 has been hyped on nothing but the multiplayer and after what I read, it is obvious why.

  25. Re:Open letter to the citizens of the United State by Govno · · Score: 0, Offtopic

    Every time I see the name of that newspaper I'm reminded of an old Russian proverb: There's no news in the Truth and no truth in the News.

  26. Its not just the development houses... by Moby+Cock · · Score: 3, Interesting

    To be fair to the developers and publishers, there exists a culture (especially online) that craves details and information about these upcoming games. I think it can be argued that they are simply filling a demand that is placed upon them. Nintendo does effectively shy away from this pressure and should be commended for it. It must be a hard thing to come to terms with when developing a game. Should they release details to generate some buzz or play it cool and let the game stand on its own merits? As a sort of related aside I think that the guys making KOTOR2 have really found the balance. They release a few details but nothing that will give the story away or stop any of the 'drama' from being played out once the game is available. The most I've heard is the names of a few planets and characters. And the basic premise. These are the sorts of things the game will reveal in the first 5 minutes of play but it has whet my appetite.

  27. In soviet Russia... by Anonymous Coward · · Score: 3, Funny

    ...Hyoe pwns joo!

    Okay, I'll get some sleep.

  28. Amusing by vjmurphy · · Score: 2, Insightful

    I was amused that Peter Molyneux apologized AFTER the game had come out for a couple of weeks. He needed to come clean before people had plopped down their money on it. Having been burned by B&W, I wasn't going anywhere near Fable.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Amusing by MegaT · · Score: 3, Insightful

      That saddened me, because Peter Molyneux really has nothing to apologise for. In the design process of ANY game, cool features are conceived, and tossed about, and then pulled because they used too much CPU time or weren't worth the amount of time they would have taken to implement.

      Peter Molyneux has a passion for computer game design. He will talk to anybody about the cool ideas. At no point does he ever 'Overpromise'; he rarely promises anything. He just tells the public what his design team are coming up with and playing with. He's not deliberately hyping his games, he's simply talking passionately about his job. It's the fault of the media and the general public if they interpret this wrongly, and then act disappointed when certain features don't make it, as though they 'deserve' to see these features; as though they have some sort of right to be part of the design process.

      I am very glad to see Lionhead and their satellites staying close to their community and fanbase. It disappoints me to see the fanbase taking the developers' words as gospel and later being outraged and making demands about features and release dates. The consequence of this behaviour is that the developers will learn their lesson and stop sharing an insight into the design process with us. That would suck.

    2. Re:Amusing by stridebird · · Score: 1
      Having been burned by B&W...

      How so? I'd like to hear you expand on that. To me that was a winner. I had a new spec PC at the time, nothing ultra just up to date and I had no problem running the game, no problem playing the game, it had enough levels/gameplay/diversion and was quite charming and peaceful to play. I felt no burn...why do you feel like that? Seriously, I am genuinely interested as I am surprised to hear that.

    3. Re:Amusing by Fourier · · Score: 1
      Here's my take on B&W's shortcomings:
      • Creature AI could be painful to work with. Behavior learned early on often dominated a creature's actions, to the point that the creature might not be very useful. I had one run through the game with a creature who would cast only the rain spell, continued to eat occasional villagers, and got his jollies by pooping boulder-sized turds all over important buildings. It was not possible to correct the situation.
      • After spending all that time training a creature, perhaps even successfully, you end up playing half the game without it. Hey, it's Populous all over again! In 3D!
      • The game was too short and rather repetitive.
      • The villagers seemed painfully incapable of looking after themselves; the game eventually devolves into micromanagement.
      • The fundamental challenge was usually getting past the obstacle of a scarce resource (wood). That's just boring game design.
      • Mouse gestures were a neat trick, but ultimately impractical. The lack of a complete set of hotkeys is simply ridiculous.
      • Save and load times were insane. I guess I'll give Lionhead a partial pass on this one, as there is rather a lot of villager state to encode.
      In short: a lot of neat ideas and a pretty good engine, but I found the game itself to be pretty darned boring after the first day or so.
    4. Re:Amusing by vjmurphy · · Score: 1

      Yep: those were my feelings, as well. Realize, though, that the game was hyped as being so much more than it ended up being: your creature was trainable, but rarely did it do anything unexpected, as was hyped by the game. The micromanagement of the towns turned the game into a standard RTS.

      I mean, I did enjoy it, much like I enjoyed Dungeon Siege: played it for the hour or so it took to exhaust the actual gameplay, then moved on.

      --
      Vincent J. Murphy
      Spandex Justice
  29. Over-expecting by Anonymous Coward · · Score: 5, Insightful

    This is a hard issue. The article does a pretty good job of explaining why over-promising can be a bad thing (although I'd be wary of using Nintendo as examples of good-practice, given that most of their games are just un-inspired remakes of previous ones). However, there is another problem that developers face, which isn't necessarily their own fault.

    This is the problem of their fans getting unrealistic expectations all on their own. There's been a stunningly good example of this recently, namely Doom 3. This game comes in for a lot of flak on slashdot games; it gets called a let-down, a flop, a sell-out and a glorified tech demo. It isn't any of these.

    I'd been following Doom 3's development, albeit sometimes from a distance, ever since it was first announced. So far as I can see, the end product was no different to what had been promised all along. The only significant feature to vanish was co-op play and I don't think that had ever been promised all that firmly to begin with. We'd been told to expect an atmospheric (and downright scary) single-player focussed FPS, updating the Doom games for modern hardware, with extremely limited multiplayer. I'd call this a pretty exact description of the game I played.

    However, because of ID's reputation and because the Quake series (much like the aforementioned Nintendo) has acquired a fan-base which often defies reason and logic in its zealotry, there had been an unjustified expectation that the game would me much more. Despite all the warnings about the multiplayer, I still remember the cries of anguish when the game turned out to be unsuitable as a platform for Quake-style deathmatch play. I remember the people who were infuriated that the game wasn't Farcry or Half-Life 2, with huge areas and ground-breaking AI. Is it fair to blame ID for this? No. They put out a decent game, not perfect, but very decent. I look forward to seeing a similar reaction when/if Raven's Quake 4 sees the light of day.

    Simple message: don't succumb to fanboydom. If you're waiting for a game, base your expectations on what the developers tell you (plus a healthy dose of scepticism), rather than your own aspirations.

    1. Re:Over-expecting by Coryoth · · Score: 2, Insightful

      I agree entirely. I'm not a gamer, for the most part I just don't have the time or inclination. I was a huge fan of Doom way back when, and played Quake heavily when it first came out (and was a little disappointed - that one really was a tech dem and multiplayer game, the single player was largely tacked on) but haven't really played much of anything since besides the odd game of Starcraft or CS on the office LAN. I certainly don't follow the hype all that closely.

      Then I heard about Doom3 and thought it sounded interesting so I did bother to follow, at least a little, news about development. Very recently I finally got the game (thanks to the linux binaries coming out) and am still wondering what all the bitching is about. It is exactly what was promised (by id as opposed to random fanboys). A heavily single player focused game that aims to bring the old Doom games to a new level of realism of scariness. The work on level design, attention to detail, and creature animations really are incredibly impressive.

      Sure it doesn't have huge outside areas - we were told it wouldn't beforehand. Sure it doesn't have revolutionary new AI - it was never suggested it would. Sure it doesn't revolutionise the game industry - id never made any suggestion that such a thing would happen.

      As a non gamer I find the single player game to be excellent, and exactly what I expected and wanted (which, in the end, was a chance to play Doom again, but this time with seriously impressive graphics).

      People calling Doom3 a glorified tech demo have clearly forgotten, or never played, Quake1 single player. Quake1 had nice level design (from an architecture point of view) but the monsters, AI, story, the lot of it, were just random hodge podge bits tacked together. Doom3 is a coherent, carefully designed game. If it wasn't the game you wanted fine, but don't pretend that it promised more than it delivered - it was exactly what id always said it would be.

      Jedidiah.

    2. Re:Over-expecting by scot4875 · · Score: 1

      Wait wait wait...

      You accuse Nintendo of making games that are 'un-inspired remakes of previous ones"... Ok, to each his own.

      But then you defend Doom 3 as being everything that was promised, so that's ok? (And extend the 'pardon' to Quake 4 preemptively as well?)

      Head .. hurts .... Does .. not .. compute ....

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Over-expecting by DeadScreenSky · · Score: 1

      No, the Coward is saying that neither Nintendo or id overpromise what they offer - and that is easy because they usually don't promise or offer much more than un-inspired remakes. Seems like a fair enough statement to me.

      (I am trying to avoid a flamewar here, but this is dangerous ground to tread on games.slashdot...)

      I don't know why you would think this is some bizarre and unheard of accusation directed towards Nintendo. Hardcore Nintendo fans always seem to be surprised by this kind of claim, even though people are always mentioning it. The only halfway original Gamecube game to come out from Nintendo is Pikmin, right? The rest are N64/GBA ports(Animal Crossing, Made in Wario)/ remakes(Pokemon Colleseum)/ sequels(Mario Sunshine, Mario Kart, Mario Tennis, Mario Gold, Mario Party, Super Smash Brothers, etc.) or at best your basic franchise cash-in game (Luigi's Mansion and maybe Metroid Prime). Maybe you could add Eternal Darkness to the original games list, though Nintendo didn't develop it, and it was promised to N64 owners for quite a while before its port to the Cube...

      IMO this is the pretty obvious reason for the Gamecube selling so poorly compared to the N64, as its current total sales are something like 33 million. The Gamecube hovers around half that, and its sales rate is dropping in most territories... Maybe its last year or so will see a doubling of total sales, but I really can't see how with Nintendo focusing so little game development on it, and only a handful of major third party exclusives still to come. Various fanboy claims aside, most gamers don't seem to be willing to rebuy the games they already own over and over (with some sports games being an obvious exception), so the system(s) with the most games variety always do better business. Though in some ways the Cube has better third party support (and variety from that), it also has a lot smaller variety of new games from Nintendo. Well, at least it did better in Japan this generation, right?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  30. Ed MacMahon Support? by dbretton · · Score: 2, Funny

    Hyoe?

    I'm always wary when Ed MacMahon is backing up a game.
    "I'm Ed MacMahon. Buy Halo2. Hyyoooooe!"

    1. Re:Ed MacMahon Support? by dep01 · · Score: 0

      That's weird stuff... Weirrrd, wild stuff. "Halo 2 is a lot like Halo 1, only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas ... And, the ninjas are all on fire, too" by Bungie Studio's Jason Jones

      --
      "hey, could you pass me a paper towel? er.. I mean... DEPLOY ABSORBTION PANEL!"
  31. My Disappointment by SpermanHerman · · Score: 0, Informative

    has to be Doom 3. I was so excited about playing it - the graphics looked deadly!! After months of waiting I went out and bought it and played the damn thing for about a week. Doom 3 was all graphics and no play. Once I played it online it felt like I was playing quake 3 again. Boring.

    I think Id hyped this game up too much and added very little - if anything - to the actual game-play. I'm looking forward to the mods.

  32. The funny thing is by Anonymous Coward · · Score: 0

    This article talks about Fable. Fable is BENEFITING from its overhype. Why? Because anyone who isn't impressed is immediately accused of reacting to the hype rather than the game. Well, guess what. The game just isn't that impressive.

    Fable is a largely unexceptional RPG with no particularly outstanding features except it's on the XBox. But because they promised the moon before delivering a small rock floating in orbit, it's a conversation piece. It's "important". Molyneux and co. have brilliantly manage to shift the discussion entirely off the subject of whether their 10-to-15-hour game with about as little replay value as, say, Super Mario Sunshine is actually any *good*, or whether it's worth $50, and onto the subject of whether it "fulfills".

    Molyneux complains about people not giving a fair chance because they're comparing it to what it could have been. Well, guess what. If it hadn't been for all the hype about what it could have been, Fable would have gotten almost no attention. A couple people would have bought it and liked it and a lot of people would have just rented it once, went "meh" and gone on with their lives. As it is Fable gets (1) coverage at the absolute forefront of the media and (2) it's defended from any attacks of "it should have been more interesting or complicated or long" by people going YOU SHOULD PLAY IT FOR WHAT IT IS NOT WHAT YOU WERE EXPECTING! Well, guess what. Even if you hadn't heard about it before you played it, for a $50 game, we can still expect more.

  33. In related news: by duckpoopy · · Score: 0, Troll
    Movie producers: stop overpromising

    Sports teams: stop overpromising

    Restaurants: stop overpromising

    Politicians: stop overpromising

    Employers: stop overpromising

    ad infinitum

    --
    word.
    1. Re:In related news: by Anonymous Coward · · Score: 0

      Why is this modded as a troll?
      I'd probably call it insightful. . .

  34. They will never stop overpromising. by zerdood · · Score: 2, Insightful

    Money is what drives the game business, just like every business, and the more they hype it the more people who will buy it.

    --
    My sig would have been a lot cooler if /. didn't filter out HTML tags 0.o
  35. yeah... by ledow · · Score: 1

    People have been saying that hype has always been there and you just have to read around it. People like us probably can but it's the little kids and everyone who want the games that are always disappointed. Most youngsters will go on for years about a game just because they've heard it's coming. And then the stupid sods will go out and buy it just because they've wanted it for years.

    And it's not just games... the AvP movie has been anticipated for years but in the end, it was just crap. Daikatana, Doom3, Black & White, Half-life 2, were all over-hyped and, for how long development took, under-done.

    It probably doesn't even hurt sales but it does hurt the company reputation when you've bought their third long-promised title and got a load of rubbish for your 30 quid.

    It's the same as buying Nike or Reebok... if you're stupid enough to just pay for the name, that's your fault. I've worked out my system. I use a deliberately old PC, so I can only run 1-2 year old games. This means that by the time I run a game, I know EXACTLY how good it is, I have all the latest patches, I get the budget price not the 30 quid rip-off and I have the hardware to fully enjoy the game as it was intended without spending a fortune.

    Yeah, it hurts for the first year or two when you can't buy the modern games you want but you save a fortune by not buying the bad games and by paying a reasonable price for the good games.

    1. Re:yeah... by Sigma+7 · · Score: 1

      And it's not just games... the AvP movie has been anticipated for years but in the end, it was just crap. Daikatana, Doom3, Black & White, Half-life 2, were all over-hyped and, for how long development took, under-done.
      The question is who was doing the hyping...

      IIRC, I only noticed the AvP movie adertisments few weeks before it was released - before that, it was just rumours. (Besides, a correct comparison requires watching one of the other in the series soon after or before pasisng judgement.) Hyping may have been done, but I certainly didn't notice it, let alone see it advertised as much as some other movies.

      Some other games, such as Doom 3 were advertised years before their release, but it seemed the fans did a lot more advertising on the game rather than iD Software.

      Generals, on the other hand, was hyped by the developer. The beta testing period was allegedly done to make it look thet it was going to be the best game to compete with Starcraft/Warcraft III... turned out that the game had significant balance issues right after release (e.g. GLA tunnel network taking 5 seconds to build, later patched to 12). In addition, it generally annoyed most of the "true" fans of the C&C series.

      Of course, Daikatana would be the best example of hyping. The game was barely playable on release, and is still barely playable on modern systems. Patch also takes 40 minutes to complete. :p
    2. Re:yeah... by hambonewilkins · · Score: 1
      And it's not just games... the AvP movie has been anticipated for years but in the end, it was just crap. Daikatana, Doom3, Black & White, Half-life 2, were all over-hyped and, for how long development took, under-done.

      Where did you get your copy? I've been told that it's not yet released.

      --

      God Bless America. Why? Did it sneeze?
    3. Re:yeah... by ledow · · Score: 1

      Ain't got it... don't want it... can't use it... I have a 1GHz with a PCI video card. Don't like flickbook animations-type framerates... but I've played CS:Source and seen the demos and I'm not impressed. It's taken years to get a half-decent physics in a game, it should have been MUCH sooner and better.

  36. The end? by GreenPenInc · · Score: 1

    What, did it have a beginning?

  37. Great minds! by RyoShin · · Score: 2, Interesting

    I don't have the time as it is to play a lot of the big names games. So why would I pay top price for them?

    I didn't get my Dreamcast until after they officially killed it off. I bought mine at Sears for $100, and it came with an extra controller, memory card, and two games. All the good games are $20 new, and the moderate games are $10 used.

    I bought my N64 two years after it was released, and only because KBToys had a deal I appreciated. I only had four games until they released the Gamecube. Now I have something like 20. Problem with the N64 is that the cartridges don't allow for good prices. For instance, Harvest Moon was $35, used, everywhere. (though I eventually bought a copy that was $25)

    I got my Gamecube two months ago, and that was because they had the Metroid Prime bundle. I only have five games, and I probably won't get any more for quite a while.

    I'll probably get a PS2 (PSTwo?) once they drop the price again, mainly because I want to be able to play DDR. I'll probably get an XBox about the time XBox2 comes out, and with it, Halo.

    Hell, I'm playing HaloPC on my laptop. Aside from the fact that I have to turn resolution way down, I love it.

    Moral is, you can shell out $50 for a game that may be good, or wait a few years and pay $20 if you KNOW it's good.

    1. Re:Great minds! by Anonymous Coward · · Score: 0

      You didn't pay for that copy of HaloPC, did you? ;-)

    2. Re:Great minds! by RyoShin · · Score: 0

      I plead the fifth. :)

    3. Re:Great minds! by Anonymous Coward · · Score: 0

      Halo PC can be had for $20 these days.
      I know that's what I paid for it at Best Buys 6 months ago.

      In general, I applaud our thrifty friend. For years I have been following just the same strategy. I acutally wonder if some of the Sony title don't end up making more money in their "Greatest Hits" incarnation than they did at $50 a pop.

    4. Re:Great minds! by Anonymous Coward · · Score: 0

      Hey, that's exactly what I do, too! I was just having a little fun about the fact that PC "discounts" are pretty easy to come by.

      I just bought XIII for my xbox for $12. Beyond Good and Evil for $20. Morrowind for $20 (i.e., $0.10/hour...) I feel like a real sucker for having paid $45 for PoP:SoT; it's down to $20 now, and it's not even such a great game.

    5. Re:Great minds! by Botty · · Score: 1

      I didnt pay for HaloPC either. In the sense that I don't ever want to play it for one reason. Lack of co-op multiplayer . Halo was so good I wanted to shell out 50, nay even 60 if it was that much the very first day. But when my friends downloaded it *hehe* and I saw there was no co-op I couldnt believe it was true. I read reviews and they all said the same thing. No co-op. I know HaloPC lost me and many customers by not including the feature which made the Xbox version what it is today.

  38. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    Typical American, support and arm dictators, and when said dictators become politically unpopular then bash the other countries for not following your sinful lead. And the whole stupid situation really just boils down to religious conflicts that Bush's Christian views are fueling instead of calming. Vote Bush if you want perpetual war.

  39. Article makes a good point, but... by hivemind_mvgc · · Score: 5, Insightful
    ...there's plenty of companies that usually deliver what they promise. The one that comes to mind immediately is Blizzard. I mean, have they made a bad game?

    What separates the good companies that deliver on their promises from the shitbad slackers that deliver a half-done product with missing features that you have to download 50 megs of patches to even play?

    It's not size. Companies as big as Sony Online Entertainment (most recently Star Wars Galaxies) and as small as Reakktor Media GMBH (Neocron 2) have all failed miserably to deliver on their promises and hype. You could assume that a huge company like Sony could hire competent managers, but that's obviously not true. But conversely, some smaller companies don't do any better either.

    This is something that merits more study. As the gaming industry grows, more and more non-gamers are involved with production of games -- especially in areas like marketing.

    These people probably don't understand fully how the "gamer" demographic thinks. They often don't understand that with the ubiquity of internet communications, people are gonna discover that a game is a lump of crap often the day it's released, or even before that if there's an open beta. Just google the title and read a few reviews . And if a game is asstastic, well, gamers have no brand loyalty. They'll happily tell a company to roll up their game, stick it in their ass, and set it on fire. And they'll do it publicly and vociferously.

    --
    I support the FairTax www.fairtax.org
    1. Re:Article makes a good point, but... by Alzheimers · · Score: 3, Interesting

      The one that comes to mind immediately is Blizzard. I mean, have they made a bad game?

      To be fair, Blizzard doesn't always deliver the knock-out punch on the first try. Their games always put the playability feature first, then work from there. The main thing that separates Blizzard from their competitors isn't being innovative (they aren't), but their consistent attention to detail. If they don't get it right at first (and believe me, they don't) they'll release countless patches until they do. For example, as recently as 10/28/04, they released a patch for Diablo II, which was first released 6/29/00 (yes, over *four* years ago).

      You might think their many updates and patches part of a rush-to-market mentality, but they've consistently delayed games until they were playable and enjoyable out of the box. It's their constant attention to fans (the BnetD fiasco excluded) after the sale that's made them so successful and so popular.

    2. Re:Article makes a good point, but... by Anonymous Coward · · Score: 0

      gamers have no brand loyalty

      I happen to know several gamers that have brand loyalty to id Software, we'd buy "Smashing Pumpkins Into Small Piles Of Putrid Debris 4" if id released it. I think loyalty or lack thereof is mostly dependent upon track record, id has a record of not disappointing us so we're going to check out their next game no matter what the reviews say.

    3. Re:Article makes a good point, but... by Ghent99 · · Score: 1
      The main thing that separates Blizzard from their competitors isn't being innovative (they aren't),

      I don't know if I'd agree with THAT part of the statement. Having been a Blizzard follower since the beginning, many things they have done have been innovative. Certainly not everything, but some things. Warcraft (the original ;), for instance, was a fantastic game, and up until that point, all the RTS's I had played (what few there were) left a bit to be desired when it came to things like UI.

      They're trying to break through again with innovation with World of Warcraft, doing things that no MMORPG has done, or at least hadn't done until very recently. I remember back in 2002 when I worked for Electronics Boutique, I was reading an article about how they developers at Blizzard were working on "loadless" worlds in WoW, and being in beta, they've largely done this. There are periods of loading, but only at infrequent intervals, (like when I 'teleport' several zones away) which is to be expected.

      but their consistent attention to detail.

      This part is definitely true. The biggest complaint I tend to hear from people when they talk about Blizzard is development time and pushing dates back. I can't say that I don't agree that it's frustrating to continually have a date pushed back on a game that I've been waiting for, but with Blizzard, I've long since learned that patience is rewarded. I don't care how long they push a date back, because I know that once that game releases, my wife's not going to see me for at least a month. ;)

      For these reasons, Blizzard will always have my respect as a company and game maker.

      --

      - Ghent

    4. Re:Article makes a good point, but... by sqlrob · · Score: 1

      Blizzard *still* has a rush to market mentality.

      I pre-ordered Diablo II mail order.

      I had the first patch in hand before I had the game.

    5. Re:Article makes a good point, but... by rpillala · · Score: 1
      ...there's plenty of companies that usually deliver what they promise. The one that comes to mind immediately is Blizzard. I mean, have they made a bad game?

      Many of the people at Blizzard who brought the best games to you have since left. Not disagreeing, just an observation.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    6. Re:Article makes a good point, but... by hivemind_mvgc · · Score: 1
      I'd argue that, while it's still too early to really be sure, Worlds of Warcraft looks to be the best RPG game I've seen, ever. Better than the original Baldur's Gate, better than Neverwinter Nights, FAR better than EQ, better than... hell, better than everything in that genre.

      I point to quotes like this from Blizzard:

      Those questions informed the entire World of Warcraft design process. One of the biggest issues with the current generation of MMOs isn't technological, it's philosophical. An MMO is a game, not a social experiment. Creating a huge arena and expecting the players to generate all your content means you've forgotten why people play games in the first place -- to have experiences, to challenge themselves. MMOs shouldn't be about a designer playing god and seeing what all his little ants do in his digital ant farm. To extend the metaphor, MMOs should be a theme park -- not a playground.

      http://pc.gamespy.com/pc/world-of-warcraft/493681p 1.html?fromint=1

      Whatever's happened with their staff, they still haven't lost sight of the brass ring as a company.

      --
      I support the FairTax www.fairtax.org
    7. Re:Article makes a good point, but... by thoth · · Score: 2, Funny

      For example, as recently as 10/28/04, they released a patch for Diablo II, which was first released 6/29/00 Damn they are good. 10/28/04 is 6 days in the future!

    8. Re:Article makes a good point, but... by mink · · Score: 1

      Shame you are mixing MMO and RPG games. WOW and EQ are MMO it is right to compare them. NWN and BG are RPG games. Totally different audience and not really accurate to compare to WOW and EQ. WOW is as much an RPG as FFXI and SWG.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  40. Common Problem In All Software by EXTomar · · Score: 4, Insightful

    This appears to be a common problem in all softare. Development strives wirtes what is best in the time allowed while Marketing wants to promise what sounds like it will catch the eye and possibly lead to a sale. I see this all too often: Marketing makes deals and promises that Development can't sanely reach. This means either Development embraces insane amounts of work to reach the goal or they ignore Marketing and let the finger pointing begin if something goes wrong.

    Marketing is constantly making deals without realizing the feasiblity of making these deals. Development wants to make the most bulletproof features available which means less features. It has gotten to the point where selling "hype" is all Marketing can do because they view Development as something they can't control. Especially if there are commisions involved Marketing doesn't really care if they are writing checks Development can't cash.

    I am never surprised when this happens to games. I see this all of the time in the dull ISV sector where the markets are much smaller. Considering how much marketing there is in games now I can't imagine the insane pressures being thrown around.

    1. Re:Common Problem In All Software by Lord_Dweomer · · Score: 1
      Got news for you chief, as someone in marketing/advertising, I can say that while there are plenty of morons in our industry who do just that, the good ones are careful about managing expectations. Why? Well, thats what determines what kind of word of mouth you're going to get, and it will ultimately determine your long term success, which any intelligent businessperson values much more than short term success. Sorry you've had bad experiences with marketing, perhaps you just need to work with some marketers who actually know how to communicate and listen to developers.

      --
      Buy Steampunk Clothing Online!
  41. You gotta hand it to Nintendo. by El+Camino+SS · · Score: 5, Insightful

    One thing you have to hand to Nintendo, they flourished the home console industry and has still survived when the market is being flooded by Sony and Microsoft money. I am not saying that Nintendo is in the poorhouse, but who can compete with Microcash when they spend billions (yes, billions with a B) to break the back of the video game market? Nintendo survives because they are clearly superior. They are the ones that have come up with darn near every innovation in the home console systems, and if they had put a disk drive on their machines like they intended to before they gave it up, we wouldn't even know who Sony or Microsoft is.

    Quickly, think of all of the developers that were stolen out from under Nintendo by Microsoft's checkbook. Five? Ten? A lot for sure. All of those developers. That would have killed everyone but Sony and Microsoft, who took losses on their machines for a long, long time. How many killer titles can you hand over to another company and still be alive in a competetive, hype-driven marketplace? Face it people, Nintendo is as healthy as they come when you have people throwing billions at you to topple you. Most of you wouldn't judge the quality of the car by the size of the manufacturer, so why do it with games?

    Oh, and by the way, Halo is just not THAT great. Sorry. I know for many of you this is the first time you have ever played against someone online, and you're a newlywed with the game, but others have been doing it for decades. I'm not saying that Halo sucks, it doesn't. I am saying that many of us can trace our online lineage back to Quake 2 and until you've swung away from your enemies with grappling hooks, or Tribes bombers, or whateever, you realize you've done this Halo stuff before. It is not original. It should not be hyped as original.

    It's only original to the ones that have never seen it before.

    Rock on, Nintendo. You give me games my wife would like to play.

    1. Re:You gotta hand it to Nintendo. by PhoenixFlare · · Score: 2, Insightful

      but who can compete with Microcash when they spend billions (yes, billions with a B) to break the back of the video game market?

      They're not going to last forever.

      With the way the XBox division is losing them money, and rumors that the next XBox might not be backwards compatible, I wouldn't be suprised to see them take more than a little downturn in that area in a few years.

      And meanwhile Nintendo is still hanging in there with the console market, and absolutely owns the handheld market. I get the feeling that they're just going to bide their time while Sony and Microsoft battle it out, quietly improving all the while.

      Rock on, Nintendo.

      Indeed. They were there 15 years ago when I started playing games, and there's no reason to believe they won't be there for another 15 and beyond.

    2. Re:You gotta hand it to Nintendo. by DelawareBoy · · Score: 1
      They are the ones that have come up with darn near every innovation in the home console systems, and if they had put a disk drive on their machines like they intended to before they gave it up, we wouldn't even know who Sony or Microsoft is.

      Apparently they aren't innovative enough..

      To paraphrase Janet Jackson, "What has Nintendo done for us *Lately* ?

    3. Re:You gotta hand it to Nintendo. by randomaxe · · Score: 3, Informative

      I am saying that many of us can trace our online lineage back to Quake 2

      Quake 2? What?

      Man, some of us can trace our online gaming lineage back to the original DOOM over a null modem cable.

      n00b. :)

    4. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Oh, and by the way, Halo is just not THAT great. Sorry. I know for many of you this is the first time you have ever played against someone online, and you're a newlywed with the game, but others have been doing it for decades.

      Halo is that great. I love, love Halo. And I've never played it online. The single-player game is extraordinarily compelling.

      I am saying that many of us can trace our online lineage back to Quake 2

      Is that all?

    5. Re:You gotta hand it to Nintendo. by kryptkpr · · Score: 1

      Null modem cable? n00b! ;)

      We had a local BBS that ran some kind of wacky BBS Software (I think it was called MysticBBS or something like that) that, with a special terminal client, would allow for creation of virtual LANs.

      The end result was that when you and 3 other people all dialed in and wanted to play Doom2 (or WC2, or Duke3D was also popular) the software would emulate an IPX network stack and route everything through your 28.8k modem.. I will never forget my first 4 player Doom2 match.

      --
      DJ kRYPT's Free MP3s!
    6. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Holy crap, a man after my own heart. Nintendo fan, check. Quake 2 veteran, check. Wife that likes Nintendo games, check. Thinks Halo isn't all that and bag of chips and no game could ever compare to LMCTF, check (okay, you didn't say it, but I bet you played LMCTF or something similar).

    7. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Online gaming didn't really get good until about the time Quake 2 was released. It was the near-simultaneous advances in consumer 3d hardware and broadband internet. It was the Golden Age of online gaming, as far as I'm concerned.

      Admittedly, I did have a lot of fun playing Doom and Duke Nukem 3D over the modem back in the day.

    8. Re:You gotta hand it to Nintendo. by tepples · · Score: 1

      and if they had put a disk drive on their machines like they intended to before they gave it up

      The Famicom (Japanese version of NES) had a disk drive. Copyright infringement ran rampant.

      we wouldn't even know who Sony or Microsoft is.

      Sony would still have invented the CD and the Trinitron tube, and Microsoft would still make the Wintendo XP operating system for PCs.

      Most of you wouldn't judge the quality of the car by the size of the manufacturer

      Who wants a Kia?

    9. Re:You gotta hand it to Nintendo. by tepples · · Score: 1

      To paraphrase Janet Jackson, "What has Nintendo done for us *Lately* ?

      Other than a decent screen on a controller (that of the GBA, even pre-SP, is much more readable than that of the Dreamcast VMU) and decent use made of it (FF:CC, Four Swords, etc)? And what about Nintendo DS? What about continuing to offer affordable handheld game systems (no, Sony Clie and Microsoft Pocket PC systems don't count)?

    10. Re:You gotta hand it to Nintendo. by SirLantos · · Score: 1

      You can trace it ALL the way back to Quake 2 huh? How about Blake Stone, the BBS download was 10 megs and I was concerned about it chewing the hell out of my hard drive space.

      Was Halo inovative? Perhaps, perhaps not, the point is moot because it was sure as hell was FUN.

      My wife does not like games much. She couldn't stop playing Halo. The amount of fun I had playing Halo was right on par with the amount of fun I had playing the original Doom(perhaps even more so.) So before you go off "tracing your roots" and referring to Halo fans as newbs, perhaps you should listen to your elders and accept that Halo was something special, wether you liked it or not.

      --
      The flying hamster of DOOM rains coconuts on your pitiful city.
    11. Re:You gotta hand it to Nintendo. by mausmalone · · Score: 1
      I am not saying that Nintendo is in the poorhouse, but who can compete with Microcash when they spend billions (yes, billions with a B) to break the back of the video game market? Nintendo survives because they are clearly superior.
      Clearly superior or not, I'm usually quite happy with a game released by Nintendo. Maybe hype plays a lot into it. I didn't know what to expect from Mario Sunshine, and if I heard hype about the watter nozzle, I would've never picked it up. I ended up having a blast with it. Nintendo survives not because it's "superior," but because there are a lot of fans out there (like me) who will keep coming back to them because we're overall satisfied customers. They're making their profit based on one of the most tried-and-true marketing tactics, and, all fanboy-ism aside, I'd rather have customer satisfaction than hype.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    12. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      What the fuck were you doing playing doom2 on a 28.8? quake was released around those times. Your shitty bbs story has no merit if you were using 28.8 modems slacker.

    13. Re:You gotta hand it to Nintendo. by chrish · · Score: 1

      Bah. I played the Atari ST Populous over my modem against some guy on an Amiga. This would've been 1990-ish.

      --
      - chrish
    14. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Quake 1 with Team Fortress or the Capture the Flag mods was the cat's pajamas. QuakeC was quick, simple, and fun to boot.

      Quake 2 just didn't do anything for me. The whole unreal tournament is just quake1 with some snazzier graphics.

      Never really got into Doom, though single-player Wolfenstein was definitely the bee's knees on my trusty 386sx.

    15. Re:You gotta hand it to Nintendo. by arose · · Score: 1
      Sony would still have invented the CD
      Coinvented.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    16. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      "Quickly, think of all of the developers that were stolen out from under Nintendo by Microsoft's checkbook."

      Almost none. Maybe one or two, but not likely. I cant think of any. Nintendo didnt have any third party support for N64 and they certainly dont have any now. Its easy to point fingers at Microsoft, but Nintendo hasnt done a good job of courting third parties for over a decade (and prior to that, they pretty much did it by force).

      "It is not original. It should not be hyped as original."

      Halo isnt original but its a fucking blast with three friends and some beer. Ive had more fun with splitscreen Halo than I have with any online FPS save TFC (and I started playing online games with Duke3D on Kali).

    17. Re:You gotta hand it to Nintendo. by prockcore · · Score: 1

      Man, some of us can trace our online gaming lineage back to the original DOOM over a null modem cable.

      And some of us go back to LoRD and PimpWars.

    18. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Maybe not a Kia, but who doesn't want a Ferrari?

    19. Re:You gotta hand it to Nintendo. by DotWarner · · Score: 1

      Feh. n00b. You've never seen real action until you've gone up against the ghost of the network administrator's level 27 Tourist and her pet gray dragon.

    20. Re:You gotta hand it to Nintendo. by Anonymous Coward · · Score: 0

      Nintendo didnt have any third party support for N64 and they certainly dont have any now.

      What are you talking about? What about Capcom (Resident Evil series, Viewtiful Joe etc.) Namco (Tales of Symphonia, Baten Kaitos, Soul Calibur 2), Sega (Phantasy Star Online, Sonic Adventure, Super Monkey Ball, F-zero GX), Ubisoft (Splinter Cell, Prince of Persia), Square-Enix, Electronic Arts, Bandai, just to name a few?

      I agree with you about N64's lack of 3rd party support, but Nintendo's situation with the Gamecube is very different. I mean, two years ago, who could have imagined that Square would develop for a Nintendo console again?

    21. Re:You gotta hand it to Nintendo. by poot_rootbeer · · Score: 1

      Man, some of us can trace our online gaming lineage back to the original DOOM over a null modem cable.

      And then there's those of us who can trace our online gaming lineage back to multi-line BBS'es with game doors...

      And before THAT, there's those of us who played head-to-head on our Atari 2600 VCS's via the Gameline service (which later grew up to become AOL)... okay I'm lying. About part of that.

    22. Re:You gotta hand it to Nintendo. by ender81b · · Score: 1

      Latest quarterly revenues shows MS cut by %40 losses in it's xbox division and expects to turn a profit by about 2007

      http://www.microsoftmonitor.com

    23. Re:You gotta hand it to Nintendo. by DeadScreenSky · · Score: 1

      Yeah, all those things have really set the gaming world on fire! :D

      (Admittedly the GBA has done well, but one look at its library consisting almost entirely of ports and various licensed games shows who its market is.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    24. Re:You gotta hand it to Nintendo. by PhoenixFlare · · Score: 1

      So 3 years for them to start profiting on it, while the other 2 giants in the market are making money the whole time?

      I guess they can afford it, being the company that they are, but 6 years without turning a profit on a product line is pretty bad.

      Gotta wonder if the whole cycle will start again with their next console, or if they'll have actually learned something by then.

    25. Re:You gotta hand it to Nintendo. by mog007 · · Score: 1

      No kidding, back then games didn't even NEED graphics. We had sixteen colors of ASCII and it was just as fun as some of the stuff that had sprites, and all that hubub.

  42. On the N64, one of the greatest games ever made by Alzheimers · · Score: 2, Interesting

    Tetrisphere, on the N64, is one of the greatest game ever made. It combined all the awesome puzzle-strategy that made Tetris so wildly successful and translated into a fun 3-D environment (unlike, Wetris and Tetris3d, which just gave me headaches), with a kickass soundtrack and a collection of different play modes (including one of the best non FPS Multiplayer games, bested only by Super Puzzle Fighter II).

    Nowadays you can get it for a song, and it's still just as great to play as it was when it was new. The graphics are still clean, crisp, and rendered to a modern finish. And the soundtrack just sounds killer on a good sound system.

    1. Re:On the N64, one of the greatest games ever made by theMerovingian · · Score: 1


      Thanks! I've never played that before, but I'm going to go nab it from the used game store on my lunchbreak.

      Looks fun :)

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    2. Re:On the N64, one of the greatest games ever made by Anonymous Coward · · Score: 0

      Nowadays you can get it for a song
      Thanks to P2P file sharing networks, this is no longer just an expression.

    3. Re:On the N64, one of the greatest games ever made by mink · · Score: 1

      Also check out "The New Tetris", standard style tetris (a few small special things) but music is by the same artist (demoscene name was sequencer) whose name escapes me at the moment.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  43. Under-promise, over-deliver by Anonymous Coward · · Score: 0

    Under-promise, over-deliver, basic rule of a salesman

  44. Re:Developers? What about the product managers? by hsmith · · Score: 1

    No it is more like: Customer: we want this feature X PM: Ah we can do that without a problem Customer: Can we have the timeline pushed up a month? PM: We need X in less than a month Dev: That is not possible to do in 4 with what we have PM: We will shoot for 3 weeks Dev: What about testings PM: I think the customer will be happy if we can get it done sooner

  45. If you ask someone often enough... by StrawberryFrog · · Score: 1

    If you ask someone often enough, they'll tell you what you want to hear

    Overpromising will cease when the press stops chasing after every rumour, because they know their readers are interested. It would help if the game-buying public didn't pore over every preview and hint, and want more details.

    Fat chance.

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  46. Re:Developers? What about the product managers? by MadCow42 · · Score: 1

    You forgot the other side of the equation:

    Product Manager: when will Project "A" be delivered?

    Lead Developer: (hmmm... we could probably get it done by January, but the PM is going to ask for sooner...) There's a 50% chance we can deliver by March next year.

    PM: Good, I'll tell the customers we can deliver by February.

    LD: (Good... some room for padding...)

    PM: We can deliver Feature B, right?

    LD: We don't have enough people to finish developering it by March.

    PM: You developers work overtime and spend too much time on Slashdot anyways, right? February it is.

    LD: (grumble grumble... oh well, at least the schedule was padded a bit, maybe we can make it... but I don't have to be happy about it). :)

    I've been on both sides of the fence, it's not black and white, dude.

    MadCow.

    --
    I used to have a sig, but I set it free and it never came back.
  47. I'm curious, why should they stop? by js3 · · Score: 1

    There are so many games out there that if you don't hype you won't recover the cost of making your games. For consumers simple ways to avoid buying crappy games. Play the demo and read the reviews. Don't just walk into the store and buy anything with a nice picture on the box

    --
    did you forget to take your meds?
  48. Don't forget the true master by Anonymous Coward · · Score: 5, Informative

    Derek Smart, the man whose reputation has become so bad that when he started talking about buying up rights to make a Freespace sequel, the Freespace user community started a fundraising drive to buy it before he could.

    1. Re:Don't forget the true master by Anonymous Coward · · Score: 0
      i've always wanted to test this.

      Derek Smart Derek Smart Derek Smart Derek Smart Derek Smart

      He had better come and flame us now.

    2. Re:Don't forget the true master by Anonymous Coward · · Score: 0

      No - you have to say his name three times in front of a mirror.

      That's when he comes.

    3. Re:Don't forget the true master by Anonymous Coward · · Score: 0

      Nonsense! Just take a look at Derek Smart's Desktop Commander!

  49. Speaking as a software developer.... by Jtheletter · · Score: 2, Insightful

    someone needs to tell this to management as well.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  50. Perhaps, just perhaps by onyxruby · · Score: 1

    Perhaps, just perhaps, they will finally learn why every IT person I have ever known has a passionate hatred of the marketing department?

  51. I'd like to say that to my employer by Anonymous Coward · · Score: 0

    they keep on promising us raises but they always push back the review date. I'm quiting and going somewhere else. And I work for some major game company. They're mostly about promises these guys but are never there when it is time to deliver.

  52. this story.. by sinner0423 · · Score: 1

    To sum this article up :

    So game publishers, stop overpromising. Let your games sell themselves, instead of your PR representatives. Have some faith in the developers talents, just like in the old days. Yes, your game may sell well, but when expectations aren't met you can expect the sequel not to do so well.

    I'm suprised with the mention of all these games (San Andreas/HL2/Halo2/Doom3), not one of these people brought up anything about piracy, which has run rampant with 90% of the titles mentioned. I couldn't imagine having a more negative impact upon business then seeing your stolen, TOP SECRET, un-hyped product being passed around for free.

    But then again, I suppose if a leak were controlled, it would be one hell of a PR stunt. Conspiracy theories, anyone?

  53. NO.... by simetra · · Score: 1
    It's a reference to Ed McMahon. Hyoe!


    --

    "Would it kill you to put down the toilet seat?" -- Maya Angelou
  54. Hype isn't the only thing. by Anonymous Coward · · Score: 0

    There's a serious lack of innovation among recent games. How many more FPSs, RPGs, MMORPGs, RTSs can they pump out? A lot, yes I know.

  55. Sometimes I like being hyped... by yuud · · Score: 1

    I know this probably makes me a moron, but sometimes I _like_ being consumed by hype.

    Case in point: Halo2. This thing has so much hype surrounding it, it's rediculous, and if truth be told, I've been utterly sucked in by the whole halo/ilovebees/piracyscandal series of PR.

    And I tell you what, I will thoroughly ENJOY feeling like a little kid at christmas when it arrives at my front door, and I have the day set aside purely to play it, with plenty of snacks and drinks to accompany it.

  56. Developers Do Not Make Promises by $criptah · · Score: 1

    I have been in IT for a relatively long time and yet I have not seen one developer who promised something that could not be done! Most of the time developers are on the conservative side because they know that no development process is perfect. However, things are different when it comes to marketing department...

  57. 2 words for Sid Meier by charlesbakerharris · · Score: 0, Offtopic
    Civilization 3.

    Ugh, what a best-selling train wreck that was.

  58. I beg to disaggree by Moraelin · · Score: 3, Insightful

    For me Fable was a _great_ game. And I'm not even a fan of real-time RPGs.

    It wouldn't have hurt if it were a bit longer, though.

    But then, you know, that's a sign that you actually enjoyed whatever content was in it: it leaves you wanting for more. I can think of other games I said "good riddance" to at the end, or even games which I never bothered (or even wanted to) finish.

    Whereas Fable had me pretty much glued to the chair until the end. It had me thinking about it at work. And then there I was thinking "whaaa...? Over already. But I want more!"

    I never tried drugs, but I'd imagine that's what drug addiction is like.

    And heck, as hype goes it definitely wasn't a selling point for me. After the utter shit that was Black and White, another hyped PM game was _not_ quite something I'd fall for that easily. Doubly so another game where he passes piss-poor judgment on what "good" and "evil" means.

    I mean, that guy may well be obsessed with "good vs evil", but he's totally unable to depict more than a carricature of what either means. None of his games, ever since Populous 1, raised above the over-simplified AD&D notion of "good" and "evil".

    So the short version is: all that the hype had as an effect is that I was actually planning _not_ to buy it. It took a lot of talking to friends and co-workers who've actually played it before I tried it.

    So basically, please. Fable may not have been _everyone's_ cup of tea. No game ever is. But there are also one helluva lot of us who think it was worth every cent and then some. In fact, in my case it was also worth every cent I paid for the XBox just to play it. (I didn't already own an XBox.)

    Basically for a lot of us it _did_ live up to the hype, and then some.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I beg to disaggree by Anonymous Coward · · Score: 0

      I second this point.

      "Hardcore" gamers might argue wether Pikimin 2 or Fable is the better game, but I think it's pretty evident that Fable has much more mass appeal and I'm guessing that that, and not pre-release hype, is why it sold more copies.

    2. Re:I beg to disaggree by DAldredge · · Score: 1

      How is the D&D notion of good and evil 'over-simplified'?

    3. Re:I beg to disaggree by Anonymous Coward · · Score: 0

      > How is the D&D notion of good and evil 'over-simplified'?

      The notion that anyone is going to self-identify as "evil". The idea that one would never commit heinous acts in the name of "good" without some lame excuse like "balance". Garbage like "know alignment" and "detect evil" that pulls it out of game mechanics into RP unless the GM explicitly bans or modifies it. The notion that one can't play an evil character who has some stripes of good. My favorite D&D character was a sort of robin hood, who would do a little worse than just steal from the rich ... but he would still give most of it to the poor. Kids, actually -- he was the anonymous patron of an orphanage, and didn't want to see them grow up hating the world like he does. Decently complex character concept, shot down by a GM as "not evil enough, evil is supposed to be purely selfish". Moronic system for moronic DM's

    4. Re:I beg to disaggree by chrish · · Score: 1

      I'd really love an "updated" Populous 1/Populous 2. Just make it run on modern hardware, better sound/graphics (use "real" 3D for the iso view, but don't add a moving camera, etc.), but don't change the gameplay, or even the levels, etc.

      Make it play just like the original, but make it look/sound modern. Don't turn it into just another RTS.

      --
      - chrish
    5. Re:I beg to disaggree by Moraelin · · Score: 4, Insightful

      As our AC friend pointed out, real life people are far more complex and less unidimensional than the "good" and "evil" in games.

      An example I've given before is Al Capone. On one hand, he ordered brutal executions and even personally killed people. On the other hand, he opened the first soup kitchens after the stock market crash. He also ordered merchants to give food and clothing to the extremely poor on his own expense.

      Was he good or was he evil? IRL I think we'd still all aggree that he was evil. In D&D's or PM's view he is basically neither. Heck, in D&D or in any computer game that would probably balance out as "neutral".

      I also have a major problem with reducing evil to something that can be automatically detected by a spell or by a better sword. It no longer is something that depends on what you've done, but, well, something like the colour of your eyes. You were just born with it, and is so obvious that even an inanimate item can detect it.

      I also have a problem with it being just an excuse to _kill_ on sight. _Especially_ after being reduced to something that meaningless. D&D's view can basically be reduced to "if you're good, go ahead and kill some evil guys already." If someone showed as the wrong alignment to your spell, that's your clue to slaughter them for xp.

      Which is a sick and stupid view of what "good" is. E.g., a noble paladin burning down a drow orphanage, with the drow children still in it, would probably count as just doing a good deed. Sorry, nope. No way. That's not what "good" means.

      Also I have a major problem with D&D's shoving whole species under automatically evil.

      1. The way it works, in that it's an automatic excuse to kill whole races on sight, is _nazi_. Whole species or cultures are destined to be mass-slaughtered by the "good" guys, for no other reason than the race they were born in.

      It doesn't matter if any member of that race actually did anything wrong in their whole life. They're evil and free-for-all to kill anyway.

      Not only in D&D. I still remember setting Populous 1 on auto-play, and watching the "evil" guys just minding their own evil business. Ploughing their evil fields, building their evil cities, and the like. Then suddenly, for no obvious reason, the "good" guys built an army and slaughtered them all.

      Who was "good" and who was "evil" there?

      2. Such a race where everyone is just waiting for half an occasion to rob or murder each other, would have never made it out of stone age. There is no way a drow culture for example would have got anywhere near where it is in D&D, as a race where everyone is born evil.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:I beg to disaggree by seestheday · · Score: 1

      wow, you've really thought this out.

      good analysis though.

    7. Re:I beg to disaggree by Perky_Goth · · Score: 1

      everyone knows that. it's a freaking hack n slash RPG that anyone criticises for precisly that. It's a shame too, since it can be sidestepped, and usually is AFAIK.

    8. Re:I beg to disaggree by Moraelin · · Score: 1

      Well, I know that. Yes, it's just a simplified table-top game, and yes everyone with half a brain sidesteps some of the stuff.

      Nevertheless, all I was saying is that its view of "good vs evil" is a major simplification. Good enough as merely a secondary prop for a normal game, yes.

      The problem is when a game is _supposed_ to be all about good and evil, and bases its hype on its supposed modelling good and evil. E.g., Black and White, and to some extent Fable.

      In that case it's no longer a secondary prop, it's the whole subject of the game. And in that case I'd expect it to have a lot more depth.

      If you will, it's the difference between a game which only incidentally has some airplane model as part of the scenery (e.g., a certain Counter-Strike map), and a flight sim. The first one merely needs an airplane model, while the flight sim damn better simulate the actual flight physics.

      That's all I'm saying: D&D can get away with its simplified "good vs evil" prop, but a game like "Black and White" had no excuse to be just as simplistic about it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:I beg to disaggree by bigdavex · · Score: 1

      E.g., a noble paladin burning down a drow orphanage, with the drow children still in it, would probably count as just doing a good deed. Sorry, nope. No way. That's not what "good" means.

      Have you ever witnessed this (or something equivalent) happening in a D&D game? If it did, I'm sure that I would blame the players, not the system. It's not like there's a page that lists XP especially for Drow orphans. Or swords +5 against Drow Orphans.


      So, I think you have a point, but you example is a bit much.

      --
      -Dave
  59. Hyping By Keeping Your Mouth Shut? by GR1NCH · · Score: 1

    Many of these authors talk about how companies like Bungie, Nintendo, and Valve have been staying tight lipped about their projects instead of hyping them. Saying that this is a great method because then people dont expect more than is delivered. However there is one key element that the authors seem to forget. With Halo2, HL2, and Anything by Nintendo the non hype method only works for one reason. Everybody expects them to have great products to begin with. If Halo 2 was being produced by some no-name software company, without the strong reputation that the original had, nobody would care and the game would do at best mediocre. Same thing goes for Half-Life 2. If you don't believe me go back to the original Halo and original Half-Life. Both these games were pretty heavily hyped up. Hell Half-Life got more than half its steam (no pun intended) from the failed expectation that Team Fortress 2 would be a modification for Half-Life! Instead we only recieved TFC, but that didn't stop HL from being a smash hit!

    At anyrate, the whole tight lip thing is bogus in my opinion. Sure a blockbuster developer like Valve or Bungie can pull it off... but how the hell is a team like Lionhead going to get any sales unless people have high expectations for their games?

  60. Hegemonia/Haegemonia - Solon Heritage by Cat_Byte · · Score: 1

    Solon Heritage was supposed to have been released last year. And the fact that the end of Hegemonia is similar to the end of the 2nd Matrix movie and leaves you hanging....that was pretty lame to drop the project.

    --
    Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
  61. The idea is by Anonymous Coward · · Score: 0

    Not that the sales were related, but that one succeeded in the market and the other didn't. Pikmin might not have succeeded if it were hyped more, but I somehow do not think Fable would have succeeded in quite its way if it were not for the successful application of the same hype that Fable's creators are now complaining that people paid too much attention to. If nothing else if it hadn't been for Fable's emphasis on promotion rather than programming I do not think it would have had THIS many preorders.

  62. Sadly by cgenman · · Score: 3, Interesting

    Sadly, marketing is hardly ever the problem in the game business. Marketing doesn't start bombing the players until between one week to five months before ship, and they generally don't make promises. There are a few obvious counter examples, Jon Romero about to make you his B*%$h being the most famous one, but for the most part marketing does a reasonable job of handing the spec sheet to the magazines and shouting about how great it will play. I don't think I've seen an example of the marketing department actually making stuff up, though I've seen them make promises based upon specs or feature sheets that got cut.

    And that's really the problem. You need to cut things. Either the hyperreal evolutionary landscape was dragging down the processor, or it added layers of unnecessary interaction that killed gameplay (Masters of Orion 3), or you just didn't have time to finish a given feature properly (the extra spirit forges from Soul Reaver), but features will be cut. If you're unprofessional and blog your development cycle to fans who build up notions from your scattered information, you're going to disappoint many of them with decisions that ultimately were correct.

    All developers love their fans, and want to have a personal relationship with them. But there are areas where this has to be off limits. All entertainment media know that you have to keep people quiet if you want the experience to be new and unexpected. That we're still struggling with this issue is just another sign of our relative youth as an industry. Enough info will leak out anyway to keep your fans interested. Look at Star Wars, or the LotR productions.

    Don't worry. We're getting there.

    Due to a technical error, News will be at 12.

    1. Re:Sadly by Lord_Dweomer · · Score: 1
      As someone in marketing/advertising, I can easily say that in this situation, it IS marketing's fault. You see, its not just their job to make appropriate claims for the product before its released, but to handle the situation if the product does not live up to claims, which so far they've been doing an absolutely abyssmal job of. I believe that Peter's apology was from himself, and not a suggestion from marketing, which pisses me off because I'll bet they didn't want to say a damn thing about their failed promises.

      --
      Buy Steampunk Clothing Online!
  63. _Always_ be wary of hyped things by RAMMS+EIN · · Score: 4, Insightful

    ``gamers have become wary of those games which have major hyoe behind them.''

    There's a lesson in there. If something is surrounded by a lot of hype, this means that someone is trying to make you wait for their product, rather than going with a competitor's. If the hype is generated by the same group that produces the product, this is often indicative of the product being not that great. After all, if the product is really greater than the competition, people will come to use it anyway.

    Case in point: OS/2 versus Windows 95. OS/2 was 32-bit, robust, included a GUI, and provided compatibility with Windows 3, long before Windows 95 was released. During all that time, Microsoft made so much hype for Windows 95 that OS/2 was almost completely ignored. When Windows 95 was released, it touted 32 bits, improved stability, and compatibility with Windows 3. Windows 95 was such a fantastic improvement over DOS and Windows 3 that everybody switched.

    OS/2 got built-in networking and Internet support and various other improvements. But the Windows 95 users didn't notice, because they were too busy dealing with crashes. I've never seen OS/2 crash. It's one of those great systems (also BeOS) that were completely eclipsed by the hype generated for another product. I hate hype.

    --
    Please correct me if I got my facts wrong.
    1. Re:_Always_ be wary of hyped things by rainman_bc · · Score: 1

      OS2 and Be never crashed because they were as useless as tits on a bull. I mean, Be was/is(?) pretty, and stable, but you can't do a hell of a lot with it. OS2 wasn't even all that pretty...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:_Always_ be wary of hyped things by RAMMS+EIN · · Score: 2, Insightful

      Sorry, but that is complete bullshit, including the smell.

      OS/2 could run native, Windows 3.x, and DOS applications. Windows 95 could run native, Windows 3.x, and DOS applications. No difference here, except that OS/2 was there first and thus already had some applications running on it when Windows 95 was released. OS/2 also had proper networking and Internet support before Windows. I think that makes it a whole lot more usable. Oh, and REXX scripting, and a better filesystem, and ...

      BeOS does not run Windows applications to my knowledge, but it runs native, Unix (including X11), and DOS apps.

      --
      Please correct me if I got my facts wrong.
    3. Re:_Always_ be wary of hyped things by Sigma+7 · · Score: 1
      When Windows 95 was released, it touted 32 bits, improved stability, and compatibility with Windows 3. Windows 95 was such a fantastic improvement over DOS and Windows 3 that everybody switched.
      Actually, I tried to hold back on Windows 95 as long as I could. The operating system was too "annoying" with certain features, such as the arrow at the bottom pointing to the start menu saying "click here to begin".

      I eventually found a way to get the operating system to boot into Dos by default. Soon after, I found a way to get Windows to exit back into Dos - just like Windows 3.1.

      OS/2 got built-in networking and Internet support and various other improvements.
      I would have gotten OS/2, but couldn't. A minor problem of the operating system requiring too much resources at the time (e.g. 8MB of ram when I only had 4.) When I got my next computer, I didn't have much of a choice for the operating system - it was preloaded with Win95.

      As you probably know, Microsoft somehow secured licensing deals that prevent OEMs from selling anything but Windows 95 with their newly sold computers. In turn, this was used by the justice department to claim anti-trust violations.

      I would have like to try out OS/2 or even BeOS. The only problem is that I couldn't purchase those operating systems without a good reason at the time...
    4. Re:_Always_ be wary of hyped things by mausmalone · · Score: 1

      "There's a lesson in there. If something is surrounded by a lot of hype, this means that someone is trying to make you wait for their product, rather than going with a competitor's."

      And why excactly have there been so many PSP announcements from Sony when it most likely won't come out until next fall? Could it have something to do with making you gloss over the DS in favor of waiting for the PSP?

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:_Always_ be wary of hyped things by SpacePunk · · Score: 1

      I have Warp 3, and damned if it doesn't see any network.

    6. Re:_Always_ be wary of hyped things by rainman_bc · · Score: 1

      But OS2 couldn't run .

      Uh, IIRC, Win 3.x apps ran like shit on OS2.

      And as far as Be was concerned, if there was such a selection, why weren't all Linux apps available for download to Be on BeBits? Seems to me they could have kept that awesome (yet useless) OS alive.

      Face it, Be and OS2 are dead. There's probably a handful of banks that still run OS2, and that's about it. It's dead. get over it and move on with your life.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:_Always_ be wary of hyped things by poot_rootbeer · · Score: 1

      Having been a member of Team OS/2 during that timeframe, I'd have to disagree with your version of events somewhat.

      During all that time, Microsoft made so much hype for Windows 95 that OS/2 was almost completely ignored.

      IBM was also guilty of almost completely ignoring OS/2, at least in the home market. Almost all of their promotion of 2.x was targeted at businesses, and it wasn't until the first buzz about Chicago started to circulate that they decided to market 3.0 as a consumer-ready alternative to Win/DOS.

      OS/2 got built-in networking and Internet support and various other improvements.

      It did, and the cost of those improvements was passed right on to the customers. OS/2 Warp was a great OS, but when I got to college and wanted to get on the network I had to shell out another $100 to upgrade to Warp Connect, for the uncommon privilege of getting a TCP/IP stack.

      If OS/2 had understood the importance of the Internet back then in 1995, they wouldn't have lost the market (including yours truly) to Windows 95.

      It didn't help any that the only browser that would run reliably under Warp was IBM's own Web Explorer -- it was a nice little browser, but Netscape 2.x was taking over. Trying to run the 16-bit Windows binary under OS/2 usually gave me system crashes, and the 32-bit binary couldn't even run.

      I don't blame Microsoft for killing OS/2 (although the dissolution of the IBM/MS partnership in the late '80s really didn't help it any). No, IBM deserves most of the credit for taking a powerful product line like OS/2 and mis-marketing it to death.

  64. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    I was going to sit this election out. However, you have successfully convinced me to vote Bush just to despite you. Nice try with the propoganda though.

  65. Kotor on PC was bug laden crap... by El+Camino+SS · · Score: 1


    As a sort of related aside I think that the guys making KOTOR2 have really found the balance. They release a few details but nothing that will give the story away or stop any of the 'drama' from being played out once the game is available.

    Yeah, but can they make a game that can be "played out" on the PC? I would just like for them to have a game that runs.

    I have a Athlon XP 1700, 512 RAM, and a new 128 MB Nvidia card, and the damn thing can't run it? It is practically a turn based strategy game! There is nothing worse than seeing your machine slow when someone whips out a lightsaber. "Alright, let me get this jedi and kick some, whaaaa??? why the hell is this thing going so slow there? three characters in a box room! THREE CHARACTERS IN A BOX ROOM! aw cmon! CMON! CMON! DAMMIT!"

    I was not apparently alone on this one. I never got past the doors of the water planet, because, well, you know, there was water there, and my computer apparently can't handle water effects. After all, it only handles water effects incredibly on UT2004 with 32 people on the server.

    That was the first and last time I will ever buy anythign by Bioware.

    This is just like Deus Ex 2. If it came out first on the Xbox and was built primarily for it, then I will not purchase it, because IT WON'T RUN.

    1. Re:Kotor on PC was bug laden crap... by Moby+Cock · · Score: 1

      Bioware is not making KOTOR2. Its Obsidian. And you really missed the point of the parent post.

    2. Re:Kotor on PC was bug laden crap... by Tyler+Eaves · · Score: 1

      Must have had your settings way too high. The poly counts in KOTOR were insane, so stuff like Antialiasing doesn't sit well with it. I was able to complete the game just fine on an Athlon 950 with 64MB Radeon 9600.

      --
      TODO: Something witty here...
    3. Re:Kotor on PC was bug laden crap... by Anonymous Coward · · Score: 0

      the game ran fine on my 1.4 thunderbird with 512MB sdram and a 64MB geforce2

  66. Slashdot: Overstating the Obvious by Anonymous Coward · · Score: 0

    But then again, that's overstating the obvious.

  67. Irony? by PhreakinPenguin · · Score: 1

    Isn't ironic that someone hyping a story on their own site can't deliver the goods either? Article is in the middle of melt down.

    --


    My sig of choice is Marlboro
  68. TF II by Angry+Black+Man · · Score: 2, Informative

    why do people always use Duke Nukem Forever as the example and always forget abotu Team Fortress II? I had a PC Gamer from at least 5 years ago with in game screen shots of TF II saying an entirely new engine was complete and that it would be game of the year easily. Which year, they didnt say. It even won a few awards in E3 a while ago. Then, all of a sudden, it dissappeared.

    http://teamfortress2.sierra.com/

    Anyone know where it went?

    --
    the byproduct of years of oppression by the white man
    1. Re:TF II by Ford+Prefect · · Score: 4, Funny
      To quote Valve's Greg Coomer in a recent interview:
      TF2 is definitely one of the next things on our plate.
      So, not dead, merely resting. Yes, that's it. ;-)
      --
      Tedious Bloggy Stuff - hooray?
    2. Re:TF II by Skraut · · Score: 1
      What was even more humerous back when I worked in the video game industry, was the enormous amount of middleware companies touting that their technology was behind TF2 and that their product was the reason it why the game was made so well. It seemed like every industry publication had at least 2 advertisements in them for TF2 technology, and we'd get a pamphlet in the mail once a week from others.

      hmmm. Wonder where they are now?

      --
      Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    3. Re:TF II by roche · · Score: 1

      I agree. I remember buying Quake 2 the day it came out so I could play some TF2. It has taken so long, and so many other great mods have come out, that I really don't even care anymore.

      --

      roche
      Bah Humbug!
    4. Re:TF II by Anonymous Coward · · Score: 0

      If it's the next thing on their plate, not only is it dead, but well roasted.

    5. Re:TF II by Anonymous Coward · · Score: 0

      You have no idea what you're talking about, do you?

  69. s/Publishers/Developers/? [nt] by alex_tibbles · · Score: 0, Redundant

    [nt]

  70. Re:Developers? What about the product managers? by mark2003 · · Score: 1

    The other side of this, having been both a developer and a PM is:

    PM: When can you get it delivered?

    LD: In a couple of weeks it's 95% finished.

    (A week later)

    PM: How are we progressing?

    LD: Almost there, another couple of weeks, it's 95% finshed.

    (Several weeks later)

    PM: How are we progressing?

    LD: Almost there, another couple of weeks, it's 95% there. But look at this cool feature I've added.

    PM: Was that in the spec?

    LD: No but surely everyone wants VI support in their RPG. Otherwise how are they going to grep for the items they are carrying?

    PM commits sepeku.

  71. Totally agree by brucmack · · Score: 1

    I haven't bought a game in quite a few years, for the simple reason that I already have enough games that I find enjoyable. I know that if I'm bored, I can find some game in my library that will keep me interested.

    Sure, that means sacrificing the best graphics and such, but gameplay really hasn't improved much overall. Plus, with a modern machine, many older games look a lot better anyway.

  72. Holy smokes! by Jakhel · · Score: 2, Insightful

    From the article The only time you can honestly trust any report on a game is the actual review, so sit tight, don't read up too much on a certain game if you want to be surprised, and hope for the best. Worse case scenario, if the game isn't what you were expecting, either rent it or just don't buy it.

    Holy shit!! Read the review and take it into consideration when deciding whether or not to purchase a game? This guy must be a fucking rocket scientist with a dual PHD in brain surgery!!

    Seriously, if you're silly enough to buy a game based on game INTERVIEWS, you're a moron. If you buy a game after REVIEWS have been posted which highlight the pro's and cons, you're smart. Hell, download a demo of the game so you see what you're getting yourself into before you actually buy it.

    Would you go to a college without asking a few students about the school or just say fuckit, I'm going here because the campus (much like a box cover/screenshots) looks cool. Here's my 10-40k/year!

    Gamers should really should stop being so impulsive and take a hint from the movie-going community, that being that critics are usually pretty good at rating things. And if you don't believe 1 source, check others..then form a concensus..THEN decide whether or not you want to buy the game. In most cases, doing a little research can save you money and frustration.

  73. Myst Uru anybody? by ItWasThem · · Score: 1

    Crappy and SHORT single player game hyped as an MMORPG in the Myst world.

    Then the morons can't keep their servers up, nothing works, and they pull the plug. Those of us who paid $50 for the game on the promise of the MMORPG are left holding the bill.

  74. NERDS GET A LIFE... by Anonymous Coward · · Score: 0

    and quit playing games

    date a girl

    get a real job that doesnt give you time to play games.

    KIDS THAT PLAY GAMES ARE MORE PRONE TO SMOKE, SUCK, AND BE ANTI-**S**OCIAL.

  75. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    Typical international community. Support and arm(errr) America for invasion on Afghanistan. Then when said country becomes politically unpopular, bash the people living in it.

  76. Gran Turismo 4 by LoudMusic · · Score: 2, Interesting

    I think it's odd that the Gran Turismo series is such a huge seller, but when I talk about it outside of the core GT circles no one seems to care. Anyway ...

    GT4 is another one that hits the over promissing scenario. The said it would be online and it won't. They said it would be ready for Christmas 2003, it wasn't.

    Other comments on this topic are talking about the true product being hype. I guess that's true. When you go to a group that adores a certain game (Final Fantasy, Grand Theft Auto, Gran Turismo ...) they take every bit of media hype as the written law - even if it doesn't come from the game publisher. A certain amount of the hype does belong to the developer / publisher, but you have to keep in mind that the majority of the hype comes from "insider" sites and game enthusiast groups. "Fanatics", if you will. Then when the developer doesn't live up to the claims of the fanatics, the fanatics are let down and the game is viewed as a watered down version of what the developer promised, when in actuality they never claimed any such thing.

    --
    No sig for you. YOU GET NO SIG!
  77. If I had modpoints... by jaraxle · · Score: 2, Insightful

    ...you'd get them.

    Prior to meeting my fiancee, I was contemplating getting either a PS2 or XBox. My fiancee came with a Gamecube, and I won't look back. The games on this system are just plain F-U-N. We can play Double Dash for hours with the kids, and I went out and bought Luigi's Mansion before her and I were really serious just so I could play it.

    PS2, XBox... I dunno, they may or may not have better graphics, and they have the more 'mature' titles, but in the end, I just enjoy playing Nintendo's games. They're fun, and the kids love them. Toss that in with the GBA that I have which we can take on the road, and Nintendo is the winner in our house.

    As for what you're saying about HALO, I agree completely. My soon-to-be brother in law is waiting with baited breath for the release of HALO2, and all I can ask is 'why?'. Personally, I can't stand playing FPS games on a console, because I require the keyboard/mouse combo (this may be a personal failing on my part tho). But, really there isn't much in HALO2 that I know of that I haven't seen before in Quake/Quake2/Quake3Arena/any number of other FPS games or their mods. *shrug* to some XBoxers, it may be like the second coming of Christ, but to me it's been there, done that.

    ~jaraxle

    1. Re:If I had modpoints... by Blakey+Rat · · Score: 0, Offtopic

      This is Slashdot.org, remember? Don't bother wasting your own moderator points, talking up Nintendo on Slashdot is always worth a +5 informative. God forbid you mod up a PS2 or XBox post, though...

    2. Re:If I had modpoints... by Anonymous Coward · · Score: 0

      How about I just mod you down for being offtopic?

  78. Not just games (software) ... by Frag-A-Muffin · · Score: 5, Interesting

    Even a bigger problem sometimes is the hype of the hardware! Look at the PSP. Sounds like it should be better than the current generation home consoles. If that's not hype, I don't know what is!

    That's why I've NEVER believed ANY of the hype that surrounds these new systems/games that come out unless they're from Nintendo. For example. When they announced the wavebird, every GameCube owner peed their pants in anticipation. What does Nintendo do? Give out CONSERVATIVE numbers. They said it should last 100hrs and have a range of about 20 feet. What happens in reviews?, well, turns out that 90 feet wasn't a problem and (the testers couldn't test battery life) but let me tell you from experience, I've only had to replace the batteries twice since I purchased mine.

    So, when Nintendo says the DS has a battery life of 8-10 hours like the SP, I have 100% faith that it will. When Nintendo says the range of the wireless on the DS is 30 feet, I can expect at least that, and a 95% chance it'll be over 50 feet. When Sony says the PSP should be able to play current PS2 games, I say, can you even fit a game of FIFA in before you need to plug it in?!?

    Have fun waiting for the overhyped PSP, I'll be with my buddies (and apparently total strangers!) playing wicked ass DS games.

    Sorry, that turned out to be more of a rant. Well I guess it is. I guess I'm ranting on all those game devs. that like to tell me one thing, and then deliver me crap. :)

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:Not just games (software) ... by TeamSPAM · · Score: 1

      I have to agree with the parent about the wavebird. I got mine last Christmas and only recently had to change the batteries. The reason being that I forgot to turn the wavbird off for a couple of days.

      --
      Brought to you by Team SPAM! where we believe: "Information in the noise!"
  79. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    What the bloody hell are you talking about?

  80. Re:Developers? What about the product managers? by bitterbastard · · Score: 1, Interesting

    Ha ha. Funny cuz it's basically true, however I'm a Product Manager (seriously, a PM that reads /.) and in our defence we are trying to compete in a vaporware market where the "100%" date is a myth and even the 90% date is always too far out for the customer and the market. So, you soft-shoe, juggle non-essential features as the development effort continues, leverage betas and release candidates, etc.

    Not all companies are Blizzard or Microsoft and can just say "ready when it's ready" and people will wait (depending on the slice of the software market you inhabit). Shareholders, analysts, customers and competition don't sit still for it in most cases. The vaporware/due-date game is part of how companies compete... it's a damned-if-you-do/damned-if-you-don't situation.

    Not that I like it. I have my /. handle for a reason.

  81. Misleading, not "overpromising" by Agram · · Score: 5, Interesting

    Just as an example, look at Anno 1503 published by Sunflowers and distributed by EA. To this day they failed to provide multiplayer, mistreated customers who inquired about the status of the "patch" that never came, yet even now the demo available online still has a nice outtro screen screaming about the best "multiplayer" experience ever. Only after I had a bout with them and created a Website http://home.fuse.net/slipstreamscapes/ in order to institute a class-action lawsuit, as well as after exposure here on Slashdot http://slashdot.org/article.pl?sid=04/02/13/213524 5, did they finally announce that no patch would ever be released. Ironically, they had plenty of time to create a single-player add-on in the meantime. Now they are supposedly working on a new sequel, again promising mountains and valleys...

    This trend is more of a rule than exception nowadays (I can think of at least dozen games in no time where I got burned in a similar fashion but never did anything about it) and we as investors in their products should finally stand-up and fight for our rights as consumers. In this case, there is enough of evidence to institute at least a lawsuit in a small claims court demanding money back for a product that did not deliver (especially in my case where I bought the game solely for the multiplayer experience).

    I used to buy at least 2 games per month, nowadays (partially because I am not so much interested in gaming any more) I do not buy games any more, mainly because I am sick and tired of the lies and misleading politics by the game publishers.

    It's about time to show these corporate bullies that we will not take this any more.

    1. Re:Misleading, not "overpromising" by Psychochild · · Score: 1

      It's about time to show these corporate bullies that we will not take this any more.

      The problem is, as other people have pointed out, that hype sells. People get excited about hype, and unfortunately gamers don't cut through the bullshit very often. "FANTASTIC MULTIPLAYER!" is a check box that developers and publishers check in order to sell more units.

      The problem is, if you don't hype you don't sell units. I run an independent online RPG, Meridian 59. We don't hype our product. What little advertising we've done has been focused on trying to get our name out. We have great PvP, an aspect which appeals to a niche. But, other PvP games have come out with giant hype and so our game gets lost in noise. It's hard to compete with "OMG 100% ORGASMS!" when you try to stick to honest advertising. (Of course, those other PvP games quickly prove to be overhyped and full of bugs. But, still, people buy into the hype.)

      So, what can a game player do? As the parent suggests, start doing a bit of critical thinking about the game you want to buy. Unfortunately, it's really hard to find good information about games. The sad reality is that most reviews are forced to be good in order to guarantee advertising income and to meet a deadline. A few sites, such as GamersInfo.net try to give honest reviews of games. (Full disclosure: I've written reviews for the site.) But, how do you really find out how good multiplayer is in a game, or if it even exists?

      My personal soapbox is to speak in favor of independent games. Garage Games has a good selection of indie games, including the quite original game Gish. Indie games tend to be more honest, because they often have to rely on great gameplay instead of super-spectacular graphics and production values. You won't see much hype for these games, because they can't afford the carpet-bombing advertising campaign in print magazines. Unfortunately, this means you'll have to work a bit harder to find out about them.

      I'd recommend that instead of trying to "stick it to the man" in court, spend that energy in finding indie developers to support. Most of us just want to create cool games which people enjoy. We're not concerned with hype or lying about our product. We do the best we can, and try to get an honest word out about our games. We're not looking to sell millions of copies, just enough to feed ourselves. Honestly, I cared that much about money, I would have gone into some other line of work.

      Some thoughts from an indie developer.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  82. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    And Izvestia is Russian for "news". Both of these being state newspapers gives rise to the punning expression

  83. The News Media and the Publishers are to blame! by Kong99 · · Score: 1
    IMO rarely is it the Developer that over promises or overhypes. Today the majority of the hype comes from the game publishers, with all their marketing drones trying to earn their keep, they blast the gamers with hype, and the other source of major hype are the trade rags and web sites. Of course in many cases the Publishers and Trade Media are working hand in hand.

    Doom3, overhyped? Yes. But it was not id that overhyped it, it was PC news media and to a lesser degree the rabid fans. HL2, now in this case I believe the developer Valve is responsible for some of the hype. But the majority has been from the Publisher and the media.

    Don't expect the Hype machines to slow any. There is more competition than ever and everyone is trying to rise above the FUD and noise, even if they are contributing to it. My advice, patience. Wait a month AFTER a game is released before you purchase. By then there be more than enough online reviews for you to make an informed decision and if there are any serious problems with the game they will be known and possibly already addressed in a patch.

    Most developers are just a group of hard core geeks trying to make a game. Creating hype is not in their venacular.

  84. Publishers are evil, long live solo developers! by Rhalin · · Score: 1

    Break it down into two groups first. You've got the publishing house and the developer / studio. Your marketing, and usually a nice chunk of management in a game studio comes from the publisher. The publisher foots the bill for the studio to develope a game, so they get to set all the deadlines, promote the product, and push the developer around as much as they'd like to.

    I've read several game post-mortums where the developer said something to the sound of "Yeah, we wanted to include this and this in our original specifications, but the publisher made us chop it out so they could get a holiday launch in, it really would have added so much more to the game."

    The deadlines the publisher sets are commonly unreasonable to begin with, and really makes you think they don't have a clue about the problems that can occure during development. You take a group of people, only have a vague understanding about how they work, and stick on deadlines that most likely couldn't be met if the team pulled 80 hour weeks every week of dev.

    ID Software used to hit deadlines pretty well, if I remember correctly. Doom 3, what happened, wait, is that an Activision publishing credit I see? I don't know the full story on thier involvment, but a safe bet that they had a hand in deciding the deadline.

    Nintendo gets around all this madness pretty well because they train large chunks of thier programming force, and have very very high guidelines for employment. In most cases, thier games are developed either in house working directly for Nintendo, or in the case of third party games, by groups that Nintendo has made absolutely certain can live up to thier expectations.

    I suppose what it comes down to, is either be more selective with the studio you want to publish, do your games yourself, or let the studio's set thier own deadlines and let -them- dictate the amount of coverage and promises that are given.

    The big publishers (Activision, Electronic Arts) need to step down, shut up, and let the studio's do thier thing. This is really the only good way to improve the industry as a whole, but unfortunately it usually means someone at the top of the ladder won't be able to afford to buy the island he wants and will have to settle for a smaller one.

    Thanks, my $0.02

  85. Look! Up in the Sky! It's Captain Obvious! by Anonymous Coward · · Score: 0

    Look! Up in the Sky! It's Captain Obvious!

  86. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  87. not only overpromising by jean-guy69 · · Score: 1
    IMHO in the case of fable it was not only overpromising, but outright lying.

    just one year before it was released, peter molyneux gave an interview to spong:

    Part One
    Part Two
    Part Three

    he confirmed all the hype about fable, to quote him:

    everything I have said about Fable is absolutely true. [...] yes you will have children
    more about children:
    Q: What's so special about children in the game? Is there anything significant about your own children? PM: Children, your own children, are significant, very much so.
    But that's all I'll say about that for now.
    but at the time of the interview, he knew what would and what wouldn't be in fable !

    of course even when the release date was approching he didn't deny any of his allegation (another form of lie), only to make hypocritical apologies not before fable sold enough units..

    nothing but deceptive advertising.

  88. The bigger the lie... by TyrranzzX · · Score: 1

    The more people will believe it.

    The art, then, is to get people to believe not the lies, but whatever you tell them. For at some point, they challenge the lie, and find the truth.

  89. M.U.L.E and Wizard of Wor. by Tei · · Score: 1

    My first 4 players experience whas with MULE, at 1987?.. and my first 2 players whas eons before with ... pong?.

    --

    -Woof woof woof!

  90. Hype by NewStarRising · · Score: 1

    News Flash: marketing monkeys over-hype products!
    But for new, patent-capable hype, add "its on a computer".

    --
    b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
    MadDwarf
  91. Sorry to be pedantic, but... by oberondarksoul · · Score: 1

    ...the Lynx was actually released by Atari, not Sega. Sega's handhelds were the Game Gear, and the Nomad (which itself was really just a portable Mega Drive/Genesis).

    --
    And tomorrow the stock exchange will be the human race
  92. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    You don't even know the difference between "spite" and "despite". You and Bush are like peas in a pod. Morons the both of you. (Propoganda? Is there no limit to your ignorance?)

  93. Don't shoot the messenger .... by fair_n_hite_451 · · Score: 5, Insightful

    or actually, shoot the correct messenger.

    This isn't "developers" making the promises, it's "business executives". It's not news, it's been that way throughout the software industry for ... well, forever.

    Developers, and by extension QA people and Production Support people live under the mantra that "just one more tweak and it'll be perfect". And that's "A Good Thing".

    Marketing & Business types live under the mantra "opportunity cost & time to market". That, surprisingly enough, is also "A Good Thing" since money coming in allows developers the opportunity to write.

    Those conflicting forces, when balanced with common sense and proper risk management, lead to the proper compromise of quality vs. timeliness.

    The issue becomes bad, when "but we made a promise to our customers/shareholders and we can't lose face" becomes the over-riding concern and "but the software doesn't actually work yet" gets lost in the shuffle.

    Too many companies in these days of "what have you done for me lately" quarterly profit/loss statement-driven management have lost the ability to think long term.

    --
    Reason why there is hope for the future generation #364:
    "I wish my grass was emo so it could cut itself."
    1. Re:Don't shoot the messenger .... by Anonymous Coward · · Score: 0

      > Developers, and by extension QA people and Production Support people live under the mantra that "just one more tweak and it'll be perfect". And that's "A Good Thing".

      By that standard, Duke Nukem Forever is the best game ever.

    2. Re:Don't shoot the messenger .... by Incoherent07 · · Score: 2, Funny
      By that standard, Duke Nukem Forever is the best game ever.
      Duke Nukem Forever: Game of the Year of 2009.
      --
      This is my sig. There are many others like it, but this one is mine.
    3. Re:Don't shoot the messenger .... by Anonymous Coward · · Score: 0

      Optimist.

    4. Re:Don't shoot the messenger .... by Anonymous Coward · · Score: 0

      There is also the consideration that the gamemakers' majority demographic (males 18-30) has no collective memory and unsufficient cohesiveness to not purchase games with buggy prequels. It doesn't really matter if game companies ship crappy prod...

      ...oooh, shiny!

    5. Re:Don't shoot the messenger .... by unclethursday · · Score: 1
      This isn't "developers" making the promises

      So Peter Molyneux isn't a developer? No one hypes up Lionhead games like Peter Molyneux... you know, the guy who is given the title "Lead Designer" on games like Fable and Black and White.

      While what you say is often true, you can't always say it isn't developers hyping up their games early. Molyneux might have learned his lesson after hyping up TONS of features for over 3 years that were cut from the final release of Fable, but we'll have to see. And, although Molyneux is often one of the worst offenders of over-hyping his products, he certainly isn't the only developer to do so.

  94. Media is to blame too! by Mean_Nishka · · Score: 1
    Let's not forget the Media's role in all of this. Not only do the developers over promise and under deliver, the media does nothing to validate these claims in their previews.

    It's a shame that these magazines and websites are so focused on hype and not on protecting consumer dollars from false promises. Obivously they're so dependent on industry advertising that they wouldn't dare bite off the hand that funds them.

  95. My personal "Law of Hype" by venomkid · · Score: 1

    There is an inverse relationship between how much you hype/talk up something during its initial stages and how much the product resembles that hype when finished... if it even gets done.

    Stay quiet. Talk mostly to people who are important to the project. Don't placate yourself by impressing people with your own hype. People will be more impressed if they're surprised.

    --
    vk.
  96. mmorpgs are the worst offenders by Morpeth · · Score: 2, Interesting
    I think since the mmorpg market became so saturated - and highly competitive, the companies producing them are notorious for 'vapor features'. They all promise the game to be everything to everyone, but by the time it's released, what's delivered often falls very short. Or worse, they promise it in a later patch or expansion, which still often never comes.

    I didn't play SWG, but heard lots of complaints for friends who played about missing features, and promptly quit. I've played EQ, DAoC and CoH, and they were all guilty of it to varying degrees.

    I think a lot of mmorpg fanboys default response to this is "It's a work in progress, you need to be patient, they need to develop their story arc". I call bullshit on that, when I pay $40-50 for a game, then $10-15 a month subscription, I want it full featured from Day 1, not Day 180 or Day 365.

    I've been watching WoW and EQ2 for this, so far from the friends in both the betas, it sounds like WoW is delivering the features promised more than EQ2 is. We'll see.

    As one friend said, don't sell me a car, and then tell me the seats and tires will come later; or worse, are part of an additional package I need to pay for - when it should be standard equipment.

    --

    'The unexamined life is not worth living' - Socrates
  97. Soviet Russia... by youknowmewell · · Score: 1

    In Soviet Russia, marketting overhypes YOU!

  98. Interesting comments, but an oversetimation... by Warlock7 · · Score: 1

    First off, I highly doubt that Gran Turismo 4[japanese] is going to be this holidays top seller for the holiday season for Sony. I'll go out on a limb here and predict that the top seller will be GTA: San Andreas.

    With that fairly obvious prediction aside, Gran Turismo 4 will be a big seller, but as a December 14 release, Polyphony Digital still has time to work the bugs out of the online side before release. This seems to me to be an inadequate explanation as to why the title isn't going to include the online functionality.

  99. The tree of power! by thedarksyde · · Score: 1

    Developers of all the people that would be at fault for this are the ones that cause the least amount of overshot. Development is always striving to undershoot, cut back, trim down, and back away, it is mangement, and marketing, and PR that are overshooting, uneducated, un-realistic and after the all mighty dollar. In the beginning everyone has ideas, and some of those ideas are not realistic after PMs put dates up and the idea gets fleshed out, and its the mangement and marketing that announces those ideas before it is seen if it truly can be done, and this is who should be blamed for the failures of the video game industry. These are also the people who put a 1 17 year old at 10 dollars an hour playing games from 6AM to 10AM as the only tester for a 2 year project 2 months before release, and don't expect there to be any bugs either.

  100. Dont Believe the Hyoe by Anonymous Coward · · Score: 0

    nt

  101. HalfLife 2 by Sheepdot · · Score: 2

    Regarding the comments made on HL2:

    For one, yes, there was a hack, and yes, the source was released. The game *was* overhyped though. I agree that Valve did work secretly, but the problem is that the developers really didn't have much done, as evidenced by the source that Ago supposedly stole.

    A good number of people think that it is arguable that he stole it. In fact, the logs from this "unknown" source were never verified. I agree with the article, but I don't think Valve is a great source of underhyping. Peter Molywhatever is pretty well known for hyping, though I don't imagine he ever really intends to hype the games.

    Black & White was a horrible game. Dungeon Keeper (not overhyped) was an excellent game. I think development time is what really matters. I get more fun out of playing new games developed for old engines (Freelancer) than new games developed for new engines (Doom3).

    I guess I value plot, story, and game interface more than I value all the fancy bells and whistles.

  102. Right on. by hsoft · · Score: 1

    Right on. If I can get a PS2 cheap, I'll finally be able to play GT3! yay!

    Besides, Zelda on the N64 is still as good as it was a couple of years ago (as long as you play it for the first time).

    Waiting is the best way to make good choices. And when more people will do it, maybe it will send a strong signal to game publishers/developers: Stop overhyping, I'm not going to buy your game right away anyway. Aim long term.

    --
    perception is reality
    1. Re:Right on. by Simon+Garlick · · Score: 1

      Zelda on the N64 is still as good as it was a couple of years ago (as long as you play it for the first time).

      It's still as good as it ever was even if it's the 5th time you've played through it.

  103. Nintendo by blanks · · Score: 1

    "Nintendo's frustrating strategy might actually be the best approach after all." Yes when you make crap games, you allways know what to expect.... Crap.

  104. Or, if you want even LONGER... by cbreaker · · Score: 2

    You can run an emulator for free.

    I still play some of the old classics, like Super Ghouls and Ghosts (SNES), the sonics (Genesis) and some not-TOO-old games like F-ZeroX (N64) and the N64 Zelda.

    Not to mention the thousands of MAME titles and such..

    With emulators, games will never die. The XBox is actually pretty awesome when it comes to this - all these emulators are available on a modded Xbox, for play on a full TV screen. You can even get controller adapters to hook up old Atari, Nintendo, etc controllers!

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:Or, if you want even LONGER... by Anonymous Coward · · Score: 0

      And you do own a copy of every one of thoses thousands of games right?

  105. Case in point by robotoil · · Score: 1

    Doom 3, what a let down. If it wasn't for the ID name, I never would have bought it. Farcry left them in the dust. I can't wait to see Half Life 2. My 3 cents.

  106. Re:Developers? What about the product managers? by Bros · · Score: 0

    Sorry for the nitpicking, but it is called seppuku ;-) and is a ritual suicide to restore honor.

    I'm not sure if a product manager ever had honor ;-)

  107. My experiences... by Anonymous Coward · · Score: 0

    I am one of the gaming crowds that have been mentioned here, and I'd have to say alot of this stuff is accurate, but no-one seems to capture the effect the hype gives.

    For example, the physics engine, and features of Half-life 2 seem so much more amazing, when you can't touch it. Once you play it, the novelty soon wears off, and the realism of it sets in. Wow, I can push over barrels, now what?!.

    But when you can't explore the limitations of it, or you can't experience it, it becomes so much more than it accualty is.

    This is all my opinion, but I think other gamers might agree with me.

  108. Avoid the hype by The+Famous+Brett+Wat · · Score: 1

    This is my approach to movies and video games: if there's a title coming out in which I expect to be interested, then I go out of my way to avoid ads, previews, and reviews. Avoid the hype, and then you'll enjoy the product on its own merits rather than being let down. If I'm already mostly sold on the product, sight unseen, then hype is going to do nothing but spoil it for me. If I want to know a little more about the item before purchasing, then I hold back and wait until I've seen the general sentiment in reviews from early purchasers; in the case of games, I may also download the demo version when and if available.

    --
    proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
  109. Formula for successful FPS by freeze128 · · Score: 1

    You are right, the story does seem to mimic Half-Life. Every good FPS since Half-Life has had the same formula too.
    You're an average guy just minding your own businees, going about your everyday work when some event happens and causes you to fight for your life. You progress through the game collecting weapons, ammo, skills, whatever, and at some point in the game you lose consciousness, get captured, whatever, and LOSE all your great stuff. You then struggle a little more and eventually find your stuff, or more just like it, and a BFG.

    There, follow this formula and I guarantee you a Game of the Year Sticker on your box.

    1. Re:Formula for successful FPS by Coryoth · · Score: 1

      You are right, the story does seem to mimic Half-Life. Every good FPS since Half-Life has had the same formula too.
      You're an average guy just minding your own businees, going about your everyday work when some event happens and causes you to fight for your life. You progress through the game collecting weapons, ammo, skills, whatever, and at some point in the game you lose consciousness, get captured, whatever, and LOSE all your great stuff. You then struggle a little more and eventually find your stuff, or more just like it, and a BFG.


      You did play the originl Doom right? Because you know that's exactly the plot for the original Doom way back when. I hope your post was sarcastic, but these days with Slashdots audience gettng younger and younger it is so hard to tell.

      Jedidiah.

    2. Re:Formula for successful FPS by oogoliegoogolie · · Score: 1

      Every good FPS since Half-Life has had the same formula too.

      Geez you must be young.

  110. great article by snatcheroo · · Score: 1

    That was a great article. One of the best I've read recently regarding games of late.

  111. Prince of persia *two*??? by pla · · Score: 1

    Not to nit-pick, but Prince of Persia 2 came out over a decade ago, and looked nothing like the screenshot in the linked article.

    And UbiSoft? What happened to Broderbund?

    Strange. Do they mean this as a sort of re-release with updated graphics, or did someone in marketing simply forget how to count?

    1. Re:Prince of persia *two*??? by Zardus · · Score: 1

      Probably the latter. 99% of the gamers that this new Prince of Persia is targeting probably don't know that Prince of Persia originally came out like 14 years ago, and probably don't really care. I'd say that it was a concious decision by marketing to ignore the earlier games.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    2. Re:Prince of persia *two*??? by mog007 · · Score: 1

      It's a new method of advertisement these cretons have come up with. With cross-platform releases they don't want to put numbers in the titles for the game, for fear of scaring off potential customers that havn't played the other games in that series. Prime example, two games running the same engine that did that. Deus Ex: "Invisible War" (2) and Thief: "The Dark Project" (3). Both were released on the Xbox, but the previous titles in the respective series had been. The same is true of Hitman: "Contracts" 3, and the Prince of Persia game last year, and the next one that's coming up this year, or next year.

  112. Old Proverb by littlewoody · · Score: 1

    "Stay Quiet and let them think you're stupid, open your mouth and prove it to them."

  113. Fable by nuintari · · Score: 1

    Yeah, Fable comes to mind. We were promised near limitless replay value, as the game's story was supposed to unfold based on in game decisions. What we got was a linear story of limited appeal, that is the same regardless of how many children you slaughter. We were promised a complex virtual economy. What we got was a bunch of traders spouting off tips to the effect of, "some people earn good gold buying and selling trade items." Well, I have news for you, you cannot make money in this regard. Your supposed to be able to buy property, and make hard cash being a landlord or shopkeeper, guess what, you'll never make up the cost of the house in rent revenue, unless you play for a bloody eternity. The story peters out after 8 hours of real game time, true you can play for some time after that. But what for? So I can get a sword out of a rock, gee, where did that idea come from? So I can escort some moron trader to Orchard Farm every few days?

    Whee, what the game needed was about 300 more quests than it has, in some kind of spanning tree system, where decisions and actions make certain quests available, and others, completely unavilable. No, whatever you do, you get the same quests, at the same point in the game. One of the lamest games I have ever played.

    --

    --Nuintari

    slashdot : where an opinion can be wrong.

  114. HPFS by tepples · · Score: 1

    Oh, and REXX scripting, and a better filesystem, and ...

    And incompatibility with legacy games. In my experience, more legacy DOS games ran under Windows than under OS/2, and if I remember what I had to do to get things to work, the file system was part of the problem.

    1. Re:HPFS by Anonymous Coward · · Score: 0

      It's not like you couldn't just have installed your games on FAT and used them from there. I played some DOS games that would crash Windows, but worked fine under OS/2.

    2. Re:HPFS by tepples · · Score: 1

      It's not like you couldn't just have installed your games on FAT and used them from there.

      Not if a computer comes shipped with the hard drive as one huge HPFS partition.

    3. Re:HPFS by mink · · Score: 1

      Thats what second HDD drives were for. Or for the brave installing from scratch and laying out the filesystem the way you wanted it.
      Granted Ecomstation has a much nicer from the get go setup then old OS/@ but it was hardly rocket science.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  115. Re:Candidates? How about consumers? by Botty · · Score: 2, Insightful

    ...returning a played videogame because it doesn't meet your expectations is just not something that happens very often

    You make it sound like you can but don't. I wish you could return videogames that don't meet up with your standards. Like you would return a toaster or a vacuum cleaner that broke the first or second day. Problem is you can copy the game too easily. In a perfect world people would be honest and you could return a bad game, but the fact is the stores aren't afraid of you duplicating their whiz-bang toaster v.2 but its a real fear that you will copy whiz-bang-hyped-game II and return it :(

  116. Halo originally promised more than it delivered by cryptochrome · · Score: 1

    IIRC, Halo was originally supposed to be a real-time-strategy/3rd-person-shooter that allowed you to roam the ENTIRE ring as you saw fit in your battle against the Covenant. It would have been huge.

    Instead it was a slightly repetitive FPS that followed a tight story, albeit a good one.

    --

    ---If you can't trust a nerd, who can you trust?

  117. Consumers? How about Reviewers! by ninjagin · · Score: 3, Insightful
    I disagree that the problem is consumers. (Do you work for BestBuy, by chance?) While we do respond to hype, the hype is not coming only from the software shop or game conglomerate (EA, Nintendo, Sony, Sega, etc.) you expect to get it from. It's also coming from the gaming magazines, G4 shows and published reviews that are quite often far too generous.

    While I don't play console games, I know that the console mags are often unable or unprepared to give realistic reviews on the hyped new title. PC games mags go the same way. In one sense, you might expect it, because the game company is an advertiser in the magazine that is reviewing the game. The magazine's customer is the advertiser first and then the reader, and so the mag is often afraid to point out any shortcomings in games that are being advertised in the pages -- that stinks, imho.

    I can't count the number of titles that I picked up after reading a review only to find that the review was FAR too generous with praise and FAR too short on critique.

    I'd rather see more folks whining to the publications that sugar-coat their appraisals of games.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
    1. Re:Consumers? How about Reviewers! by 2old2rockNroll · · Score: 1

      While I don't play console games, I know that the console mags are often unable or unprepared to give realistic reviews on the hyped new title.

      I guess that depends on the magazine. There are two major magazines covering the Playstation, PSM and OPM, and neither is afraid give a game a bad rating. There have been several hyped games I have not purchased because of bad reviews. The one I was really waiting for was the last Tomb Raider. After both magazines gave it a thumbs-down, I never did buy it. In contrast, they gave high ratings to Ico, a great game that didn't get a lot of hype.

  118. Re:Developers? What about the product managers? by mark2003 · · Score: 1

    Too busy riting projekt plans to spell check....

    You could at least spell honour correctly though....

  119. If we go by the book, like Lt. Saavik, by Pope · · Score: 1

    hours would seem like days, and days seem like months.

    --
    It doesn't mean much now, it's built for the future.
  120. The solution is simple, really.... by Erik+Hollensbe · · Score: 1

    .... and one that the software industry hates to accept.

    If you like the advertising for a game or any other commercial software, pirate it.

    Play with it, figure out it's capability to meet your needs. See if it "lives up to the hype".

    If you like it, don't just leave it on your drive, go out, buy a copy, get the manual and a hard copy, and reward the developer for a job well done.

    If you don't like it, delete it.

    Of course, the last two paragraphs never really get addressed - some people keep software they don't like around to give to others, others keep software they do like to save money.

    But until commercial software figures out that giving full-featured demos with reasonable time limits is the only way to advertise software, or embraces the concept of "try before you buy" by eliminating draconian copy protection schemes and hoping society will weed out the the abusers, it will continue.

    Case in point, I bought "The Sims 2" two months ago for my wife, and after trying to get SafeDisc 3 to cooperate with her aging CD-ROM drive, I got a couple of tools to mask the features of the copy protection and gave her virtual drive images. We won't be buying any of the additions if they contain SafeDisc 3 as a result.

    And there's no way the BSA, SPA, or any other organization will be able to stop it.

    s/software/favorite digital medium of choice/g;

  121. How 'bout something original? by chuckw · · Score: 1

    Who cares about overpromising, I'd be excited to see something original for once. With a few exceptions (Sims; and even that's changing) the only thing that ever comes out these days is FPS games.

    --
    *Condense fact from the vapor of nuance*
  122. You've been conned. by Belial6 · · Score: 5, Interesting

    The claim that stores don't take returns because they are afraid of piracy is simply a lie. I'm not saying that YOU are lying, but that the stores have lied to you.

    There are plenty of ways to get your hands on the original media long enough to copy it, and when CD burners were $800, and media was $30 a pop, most stores still wouldn't take returns. Back then, the reason was that you might put a virus on the write only CD.

    From personal experience, I used to work at a Software Etc. We did take returns. In fact when someone came back and told us the game worked fine, but sucked, we would tell them that they should brink it back for a refund or exchange! Funny thing is that crappy/buggy games got returned fairly often, and good games almost never got returned. I don't think a single copy of Falcon 4.0 (The best flight sim at the time) ever got returned.

    In two years, only one time did I ever run across an individual that was abusing the return policy. After about the 5th return, I simply explained to the "customer" that we obviously don't sell software that is compatible with his system, so this would be the last return he would be allowed to make. Since returns required a form to be filled out (like in almost all types of stores) that contained a name, it is incredibly easy to see if someone is abusing a store return policy, even in a big Best Buy type store.

    1. Re:You've been conned. by Botty · · Score: 1

      Very informative, thank you. I just hazarded a guess at the "exchange only for software" policy of most companies. However you still haven't explained why some stores won't take a return on opened software and will only exchange it. Its nice to know that some are sensible, but you haven't answered what I still suppose to be the real reason behind "exchange only" policies. Whether people actually do it or not doesn't change the fact that store PHB's will be afraid of it.

      As always, counter-points are welcome.

    2. Re:You've been conned. by ravingsanity · · Score: 1

      I think this may have to do with "shrinkage" (theft) and with store profits in general. A store generally cannot re-sell an opened product (at least not as new) and they cannot return an opened product to their distributors and recoup their cost on the item. So, by making you select another item from the store, they are still keeping your money within the store. If they give you a full refund they've lost the cost of the game plus the profit they made off the sale. If they make you exchange instead, they don't entirely lose as the item you get in exchange doesn't cost them as much as just giving up the money to you outright would. If you buy a game that costs $50, the store probably only paid about $30 for it. If they give you a refund, they have lost not only your $50 but they've also effectively lost the $30 the game cost them in the first place since they can't re-sell it. Total loss = $80. If you exchange the game instead for an equally priced item, their total loss only turns out to be $10 (cost of the two games to the store, $60, less your $50 = $10). Then, if they put the "used" game on sale at a discount, they still manage to make a little bit of profit. Also, many stores prefer not to do refunds on non-defective merchandise because people will often steal an item and then attempt to return it to the store for a full refund which can cost the store quite a bit of money.

      --
      I tried to dial REALITY once and I was informed that it had been disconnected.
  123. Like Nintendo? by Anonymous Coward · · Score: 1, Interesting

    Sure, Nintendo never overhypes and underdelivers! /sarcasm

    Like the time they promised Perfect Dark to Goldeneye fans and instead made them wait years for a game that was plagued with choppy framerate and (unsurprisingly) lackluster sales. All we wanted was another Goldeneye engine game in 1998! Not an overhyped game in 2000! There's a reason this game quickly got dumped to $10 in bargain bins.

    Like the time Nintendo hyped GBA as a handheld SNES (or better) and instead delivered a machine missing 2 buttons, a large chunk of the resolution, with worse sound, and the darkest-yet-most-glary reflective LCD screen ever. Prompting harsh criticism from portablemonopoly.com and others.

    Like the time Nintendo promised "pixel-perfect" (to quote Ken Lobb) home conversions of the Cruisn USA and Killer Instinct games for N64. Years later, we are still waiting. The ports were met with harsh criticism. Censorship (Cruisn), blurry textures (Cruisn) and sprites (KI Gold) and missing frames (KI Gold) and video (KI Gold). For years Nintendo-owned Rare *made fun* of people asking for a new Killer Instinct game in their "uncle tusk" section of their website! What kind of gratitude is that?

    How about the teaser footage of a realistic Zelda game on GameCube, only to get a silly cartoony Zelda game that was also met with harsh criticism and lackluster sales. Years later they still aren't done making the realistic game they probably now realize they should have done in the first place.

    How about "Mario 128"? People just wanted a sequel to Super Mario 64 and instead they got a tech demo with 128 Marios running around. The Mario and Luigi games have both been quirky and widely criticized gimmicky games that both rely on *cleaning*! Cleaning is not fun. Not surprisingly, no one is asking for sequels to these.

    Nintendo's flirtations with censorship are now quite infamous.

    Don't forget Virtual Boy. Before that disaster they hyped it alot in their own magazine, too.

    Speaking of which, what about all of the hyped games and machines that they advertised and then got canned? Riqa for N64? CD-ROM for SNES?
    64DD for N64 was years too late and then made Japanese-only. Insult to injury for the rest of us.

  124. Re:Candidates? How about consumers? by Anonymous Coward · · Score: 0

    It's posiible with the pirates who sell for $4 around here. :-)

  125. What if the messenger is... by MMaestro · · Score: 1

    But what happens if the messenger IS someone whos part of the development team? I don't consider marketing to be part of a dev team and there have be cases where the DESIGNERS of the game will make these statements. Developers, not including execs or marketing people, are humans as well. You know how people always compare recent video games with art? Well just consider recent developers with artists, often times overzealous in their product.

    1. Re:What if the messenger is... by fair_n_hite_451 · · Score: 1

      Actually, that's a good point. You DO see that - in fact I see it every day with our current development manager. He's a great guy, knows his stuff, has a real hard time being a hard a$$.

      So, his boss will go to him with an unreasonable request, one I know he can't possibly execute in the time frame given without altering every other project's deliverable date (I play at being a Project Manager here, so I know the other dates) and he won't dig in his heels right away.

      That does contribute to the problem - in that he's feeding bad information up the food chain.

      --
      Reason why there is hope for the future generation #364:
      "I wish my grass was emo so it could cut itself."
  126. Games come and go by fishbowl · · Score: 1

    My benchmark for immersion, replay value, and entertainment value remains nethack.

    Now, there's no shortage of people who would rather pull their fingernails off with pliers than play nethack, but no computer game has ever done more for me, held my attention as well, or given me the same level of satisfaction (or humiliation) as nethack.

    --
    -fb Everything not expressly forbidden is now mandatory.
  127. Re:Open letter to the citizens of the United State by pommiekiwifruit · · Score: 1
    Like the Texas he was born in,

    Stop believing all that hype! He was born in New New Haven, Connecticut.

  128. Sometimes hype is developers' fault by roystgnr · · Score: 1

    For instance, the developers of "Deus Ex: Invisible War" managed to overhype its quality and exaggerate its features by first releasing "Deus Ex". ;-)

  129. Re:Developers? What about the product managers? by aliens · · Score: 1

    Since this is slashdot I can't believe MS releases things "ready when it's ready"

    I believe that's John Carmack's theory for games, and he definitely does right by them.

    But as a devel under PM who have little or no technical experience, when they come to you with a request for "when will it be done" and you tell them 6 months and they respond with 3. It's a bit annoying, how do you explain to someone in plain english everything that has to be done when in their mind you push a few buttons and it works.

    PM's are pains in the ass. No offense ::)

    --
    -- taking over the world, we are.
  130. You can't handle the truth! by supabeast! · · Score: 2, Interesting

    What do these guys want developers to do? Tell us the truth? That would make every video game press release look like this:

    "xyz Software announced , a knockoff of that adds two new features, five hundred new bugs, and a graphics slightly prettier than in the game just like it that you bought LAST year!"

    Video game hype is like pr0n models: you know that the body parts are (mostly) fake, and that they'll probably OD or commit suicide within five years, but hey, it's fun to get off on until the real thing comes along.

  131. I fat-fingered that one by Warlock7 · · Score: 1

    overestimation, not oversetimation... whoops

  132. Short memory by WebCowboy · · Score: 2, Informative

    Come on this has been true fro[sic] over 20 years in PC games.

    I'd say closer to 30 years. Some background:

    In the early 70s the chip maker General Instruments made a "pong on a chip" device as a skunkworks project (ie. it was a "for fun" project not designed for any of their customers). They observed that Atari Pong and Magnavox Odyssey (the REAL first video tennis game) were selling quite well. As such, G.I. contacted the inventor of the original game, Ralph Baer, for a license agreement to market the chip (Magnavox did not use a single-chip solution--it used Baer's original design).

    This is where the "over-hype" comes in. Baer was good friends with Arnold Greenberg--president of Coleco. He told Greenberg about the new chip that was to be released in 1975 and secured G.I.s first big customer in Coleco.

    Using engineering samples, Coleco developed the first "Telstar" Pong/Odyssey clone and became a pioneer in the field of overhype and vapourware even before people knew about Bill and Paul's new BASIC. By the time G.I. finally made the first production run of the chips, Coleco had people falling over each other to get a Telstar, which was always in short supply due to manufacturing difficulties. Competitors made clones using the same chip once GI sorted the problems out (and Coleco was still having problems with supply) and sparked a "pong mania".

    Eventually the flood of mostly low quality machines caused a shakeout--by that time Coleco was a big enough player in the market to survive. Atari made a CPU-based system with ROM cartriges and started a new craze. Coleco and Mattel joined in and Atari and Mattel learned all about hype from Coleco. They were the "Big 3 of vapourware". By the early 80s all of them had hit systems with lots of games and were promising even more games and better machines. All three also hyped computer expansions and/or next-gen systems. All three were either late to market or reneged on promises.

    The public had high expectations based on the Big 3's marketing hype. What they got were things like Atari 2600 Pac Man and E.T., A late initial shipment of Coleco ADAM computers that were DOA and nothing from Mattel but a limited release of a crappy computer expansion and more expensive, slightly incompatible Intellivisions that were no better than the original except perhaps for better looks and speech built in.

    The "big crash" 20 years ago was caused precisely because of this overhype. Nintendo succeeded because it blindsided the public with the NES--no one expected the big release of a new system becuase the console market was dead in 1985. No expectations + good product = big hit. It maintained supremacy by being selective about licensed developers and for awhile with monopolistic practises.

    I don't forsee a big crash like in the 80s again where all the big players in console hardware die off, but I do see a shakeout on the developer side if they do not learn from this history. It might come to a point where Sony, Nintendo and MS take (even more?) charge of all the major games development for their respective systems. However, I'd prefer if they remained open but did like UBISoft and release demos as development is done and not fuel speculation about what isn't done.

    1. Re:Short memory by soft_guy · · Score: 2, Insightful

      Overpromises, thy name is Atari 1450XLD.

      --
      Avoid Missing Ball for High Score
  133. RARE vs. Intelligent Systems? by Anonymous Coward · · Score: 1, Interesting

    On the checkbook front, remember N selling Rare? The rumored number was in the hundreds of millions of dollars. Rare had done some incredible games (Goldeneye, Banjo Kazooie) and a good number of good games too. N was surely sunk without them, right?

    Heck no. N seems to have got the good end of the deal. Rare has struggled to release anything. And their premiere title, some multiplayer Conker game has been delayed over a year and is still terrible (it is playable at E3 each year).

    Meanwhile, what has poor old Nintendo done? They've hooked up with Intelligent Systems (Paper Mario GC, Advance Wars I and II for GBA) and Retro Studios (Metroid: Prime). Surely they got in the ground floor with these companies too, and so didn't have to pay a mint for them.

    Nintendo may not have the splash of MS, but they seem to execute the best of any company in the business. Perhaps the GC has too few exclusive games, but those they do have rarely fail to impress.

    Note to parent poster: to see how unexceptional Halo is, you really want to look at Marathon 2, Bungie's first online title, not Quake 2.

    Marathon created the move with keyboard, point-with-mouse controls that made real 3D FPSes work. Quake 1 didn't have them on by default. And the level designs showed it. The levels didn't use the vertical axis at all, since it was so cumbersome on the old controls.

    Marathon had these controls. It also introduced capture the flag, kill the man with the ball and teams to network play.

    I'm not putting down Quake 2, I like it. But Bungie came up with this stuff, JUST NOT WITH HALO. Halo is just Marathon Infinity with better graphics and cars. Add in the poor level design and it really fails to impress.

    Halo 2 looks good though.

    1. Re:RARE vs. Intelligent Systems? by DeadScreenSky · · Score: 1

      Meanwhile, what has poor old Nintendo done? They've hooked up with Intelligent Systems (Paper Mario GC, Advance Wars I and II for GBA) and Retro Studios (Metroid: Prime). Surely they got in the ground floor with these companies too, and so didn't have to pay a mint for them.

      The rest of your post was pretty good, but this claim is just silly. Intelligent Systems has been making games for Nintendo for a very long time. Most of its experienced staff worked for the company when it was known as R&D1, under Gumpei Yokoi. They are Nintendo's first developmental team - they even created the Gameboy! Not only that, but Metroid, Fire Emblem, Famicom Wars (Advance Wars' ancestor, obviously), the BattleClash series (the second one was quite good and underrated, IMO), Excitebike, and lots more. Don't let the semi-newish name fool you - Intelligent Systems is an old school Nintendo internal team. I guess you could say Nintendo did get in on the ground floor, just two decades ago. :D (A list of most of their games can be found here. Most of it is in Japanese, but the links and pictures are obvious enough.)

      Retro Studios was created by Nintendo, too, just much more recently. Most of the staff is Digipen (the North American Nintendo-supported school for videogame development) graduates, IIRC.

      (Rare has already released an Xbox game, as well: Grabbed by the Ghoulies. A lot of fanboys and reviewers were pretty hard on it, but I think it is pretty cool little Rare game, just more Blast Corps than Goldeneye. And who has been saying that Conker plays poorly? Not that you can trust them that much, but every preview I have seen speaks very highly of its E3 showing.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  134. Rate parent to +5 by Anonymous Coward · · Score: 0

    I cannot agree enough

  135. Re:Candidates? How about consumers? by Tim+C · · Score: 2, Interesting

    When we whine, the developers sometimes respond by doing better next time... but mostly they just laugh all the way to the bank.

    That'll almost certainly be down to the publisher, not the developers themselves. I don't know many games devs, but I know a fair few programmers, and I can't think of any who don't want to do the best job they can.

  136. Doom 3 by cepler · · Score: 1

    Doom 3 sucks. I'm really sorry I spent that money on that horrid game.

    UT2004 (Bought at the same time) gets a lot more play.

    But not much can surpass my alltime favorite, Half-Life. Got it in what, 1998, and it's still going strong! Wow! Now THAT was a bargain!

  137. Re:Candidates? How about consumers? by Radius9 · · Score: 1

    Actually, there is a different story behind this from what I heard. The stores couldn't care less if you copy it and return it, assuming most of the people don't do it, assuming they can still sell the software as new. What happened is some guy sued the software stores for re-shrinkwrapping software and selling it as new, and actually won. Once that happened, they stopped taking returns on new software. Most of them however, will take returns on used software (at least GameStop and EB both do). So in the end, it wasn't greed on the store's part that made them stop taking returns...

  138. And all you need is... by Anonymous Coward · · Score: 0

    ...to download the dreamcast/n64 emulators from www.suprnova.org to play games on your PC

  139. Halo2 is next... by bbzzdd · · Score: 1

    If internet rumors from people who have played it are correct, the final game falls WAYYYY short of what was promised in Frank O'Connor's weekly updates.

    If only Valve released Half-Life 2 09/30/2003 it would have been the exact opposite of what happened with Fable, etc. No hype, just game.

  140. Re:Candidates? How about consumers? by Lord_Dweomer · · Score: 5, Informative
    Oh please. I work in advertising/marketing, and this is ridiculous. Now, I will be the first to admit there are evil marketers out there who do nothing but hype hype hype to make a buck, and I will also add that I think the game publishers are EXTREMELY guilty of this.

    What I disagree with you on is what you think the role of marketing is.

    As a marketer, my job is to let the public know about our product. Now, ethical people like myself would not lie about a product or promise things that obviously don't have a snowballs chance of hell of making it into this version. We do not just go hog wild with everything you give us......well, not if we're good at what we do. You see, its one thing if you just want to sell a product to someone once and never see them again, and never get any customers again. But if you have any desire of getting return customers, or having them spread the good word so you get more first time customers, viral marketing (industry term for word of mouth) is ESSENTIAL. And you don't have a chance in hell of getting that unless you have a solid product that lives up to your claims.

    So while not all marketers are evil, and not all of us hype the hell out of everything we touch, game companies are definitely guilty as charged. And you are dead on about people eating up the hype. Well, ignorant people who don't suspect hype at least, which unfortunately is the vast majority.

    In our industry, there's two terms we use, hype and buzz. Hype is more of a negative thing for the exact reasons you describe. Buzz however is the viral marketing aspect of it, and means people are spreading the good word about your product because the product lives up to claims, and in essence, sells itself.

    --
    Buy Steampunk Clothing Online!
  141. Link: The Iceburg Secret, Revealed by Anonymous Coward · · Score: 0

    http://www.joelonsoftware.com/articles/fog00000003 56.html

  142. Duh... by CoderB · · Score: 1

    I stopped reading game hype years ago and have been the better for it. I read the consolidated game reviews over at Blue's News daily. Never buy a game that doesn't get a consistent collection of good reviews from the reviewers.

    I've been happier about game playing ever since. :)

  143. Depends on "bad"... by solios · · Score: 1

    Personally, I thought Warcraft III was horrible. Absolute ass. Fuck, it was an FPS RPG, not an FPS- the "So and So Must Survive!" mission goals of some of the Warcraft II and Starcraft missions had gone from being occasional objectives to being shoved up your ass on every single map- to the point where the build tree was augmented to ressurect your characters!

    War3 was everything I didn't like about Starcraft (precious little) blown up into a full game and stuck onto the same basic RTS model as Warcraft and Starcraft.

    So yeah, I thought War3 sucked. Throwing in RPG elements and more plot does not constitute RTS Innovation, which is what I was hoping for. Instead I was stuck playing a hyperannoying character for half the game- the kind of guy you'd take out behind the bar and beat senseless in the Real World. Same reason I dropped Final Fantasy- the games went from being fun gameplay to tedius interactive novels focusing on characters I just couldn't get into.

    Fortunately Blizzard has realized where its strengths are and seems to be focusing on the worldbuilding/character thing with WoW, rather than flogging the RTS genre into some bastard RPG hybrid. >_

  144. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    Nice grammar for a spelling Nazi. That would be Morons, the both of you, if you had two neurons to rub together, you pedantic jackass.

  145. Re:Candidates? How about consumers? by kent_eh · · Score: 1

    The former marketing crew where I work discovered first hand how customers react after they discover that the reality doesn't match the hype.

    The current mantra that new marketing folks are giving to sales is "Managing Expectations". That translates roughly to "don't bullshit the customers".

    And guess what? Customer satisfaction is up, and Sales are up.

    --

    ---
    "I can't complain, but sometimes still do..." Joe Walsh
  146. A lot of this applies to Windows XP as well by tepples · · Score: 1

    Thats what second HDD drives were for.

    Which major OEMs of the time offered those as a reasonably-priced add-on? And which customers knew to add one for legacy games?

    Or for the brave installing from scratch

    Not if the OS/2 restore disk provided by your computer maker reformatted your HD before installing.

    Incidentally, a lot of the file system issues that blocked OS/2 and DOS dual-booting now block Windows XP and Linux dual-booting.

    1. Re:A lot of this applies to Windows XP as well by mink · · Score: 1

      At the time OS/2 Warp came out having more then 1 HDD was not some strange concept. Heck back in the 80's with 8088 machines runing MFM hdd and MS-Dos often people had a second HDD.

      I was not a major OEM and respected my customer so I didnt try to sell them down the river to Packard Bell or Compaq. Beats me how they sold aditional hdd or if they let customers know it was an option.

      OS/2 restore disk? All the OS/2 systems I ever sold were normal machines with OS/2 Warp installed instead of DOS/Win. The customer got the OS/2 media used to install. Did anyone make an OS/2 restore disk ala those horrible crappy windows restore disks?

      Using OS/2 boot manager I never saw issues dual booting DOS and OS/2, can you elaborate as to what they were?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  147. Re:I beg to disagree by Paradigm+Lost · · Score: 1

    Hmm, been reading a lot of Chomsky lately?

    --
    -Dead Lesbian Witches! Think about it!
  148. Re:Candidates? How about consumers? by amateur+bore · · Score: 0

    "In our industry, there's two terms we use, hype and buzz. Hype is more of a negative thing for the exact reasons you describe. Buzz however is the viral marketing aspect of it, and means people are spreading the good word about your product because the product lives up to claims, and in essence, sells itself."

    So where do marketers fit in? Haven't you just talked yourself out of a job?

  149. Re:Open letter to the citizens of the United State by Anonymous Coward · · Score: 0

    Tofurkey kicks ass. I love that shit! My only quesiton is, would the Cowboy dude on the package be disappointed if he found out that the jerky he was eating was made of tofu? I mean, he doesn't look like he knows what tofu is, and if he did, he wouldn't like it. He seems to be a bit of a man's man, and as such, would probably have a strange predisposition towards hating tofu products.

    Did I just say all of that?

  150. Not so... by gnawph · · Score: 1

    Being one of those Halo fanbois I can testify that Bungie has indeed let out large chunks of information regarding Halo single player. They release an update every week with tidbits and details. One that stands out in my mind is the ability to swap weapons with your A.I. comrades. A unique feature not included in other games. Also their press releases to magazines have almost locked down what will be involved in single player. Don't go looking though, you might ruin the game for yourself.

  151. Re:Developers? What about the product managers? by Bros · · Score: 0

    No, too busy doing seppuku... err...

  152. "Licensed"? by tepples · · Score: 1

    but one look at its library consisting almost entirely of ports and various licensed games

    Do you mean "licensed" as opposed to so-called "unlicensed" games such as the NES games by Tengen and Color Dreams, or do you mean "TV-licensed"?

    shows who its market is.

    Ports: adults who grew up on classics as kids. Licensed games: their school-age children. It may be a toy strategy, but it's a good toy strategy. However, the exception proves the rule, and it is WarioWare. It appears just about all the good ideas in 2D have been taken, which is why you get so many ports, sequels, and adaptations of existing franchises into existing game engines.

    1. Re:"Licensed"? by DeadScreenSky · · Score: 1

      I mean licensed games like from television shows, films, Disney, etc., of course. It's been a long time since any major console had to worry about unlicensed games, but if you know a better term for what I mean, please share!

      It appears just about all the good ideas in 2D have been taken, which is why you get so many ports, sequels, and adaptations of existing franchises into existing game engines.
      See, I just don't agree with that, if nothing else because the old NES had a bigger 2D game variety than the GBA does, IMO. Some ideas, some nascent evolutionary paths, have been adandoned (ex: Solar Jetman).

      But an even bigger problem is that these new 2D games are usually worse than the old 2D games. And where is Nintendo's new Super Mario World for GBA? Where is their new Link to the Past? With a couple of exceptions (like you mentioned, Made in Wario is pretty good), Nintendo simply isn't offering anything remotely innovative or even as high quality as their old games (unless it is an exact port of those games, of which there are plenty!). Nintendo is treading water with the GBA, going only for their traditional safe narrow markets (like you pointed out, this is nostalgia buffs and young children). People didn't love the NES or SNES games only because they were children, we loved them because they were innovative, excellent games. If Nintendo really starts to make those games again, maybe then we can give them some kudos for the GBA.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  153. NES took the low-hanging fruit by tepples · · Score: 1

    It's been a long time since any major console had to worry about unlicensed games

    The web site gbadev.org is running a competition right now for making unlicensed GBA games.

    I mean licensed games like from television shows, films, Disney, etc., of course.

    I call those "TV-licensed" or "toy-licensed".

    See, I just don't agree [that the majority of 2D game concepts have been explored], if nothing else because the old NES had a bigger 2D game variety than the GBA does

    Well, wasn't the NES around first to provide a platform for exploring all the low-hanging fruit?

    And where is Nintendo's new Super Mario World for GBA?

    The closest might be Mario & Luigi Superstar Saga, although that isn't very close.

    Nintendo simply isn't offering anything remotely innovative or even as high quality as their old games (unless it is an exact port of those games, of which there are plenty!).

    It doesn't have to be an exact port. The F-Zero series keeps evolving, albeit more slowly than some radicalists would prefer.

    People didn't love the NES or SNES games only because they were children

    Having been children is not the only part but a large part. Children are easily amused (yes, I admit to having liked Ikari Warriors for NES when I was 11) and have limited resources to buy new games (price of new game == allowance for half a year; better learn to love what you have).

  154. ground floor... by Anonymous Coward · · Score: 0

    Nintendo created/started both of these companies and you criticize me for saying the "got in in the ground floor"? Seems like that's the definition of the ground floor.

    Who's hard on Conker? Me. I play it at E3 each year. It's terrible, absolutely zero fun.

    I dunno about Grabbed by the Ghoulies, didn't play it.

  155. no content by jcfeddern · · Score: 1

    no content