Domain: computerandvideogames.com
Stories and comments across the archive that link to computerandvideogames.com.
Comments · 108
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Re:This is cool, but can it...
Hello Hank. DVD players and batteries can be purchased more cheaply and discretely in volume from China. Please direct your questions there. You will also find that China's energy policies make it easier to pay in dinar if you wish. You will also find that America is about to put DVDs on the restricted export list along with PS2s and common encryption.
If you are caught taking a portable DVD player across a national border you will be arrested and tried as a terrorist. It is unclear whether this will apply to CD players as well, but better throw that out too, just to be on the safe side. BlueRay players have been classified as WMDs, so if you're a foreign government, you better stay friendly with the US if you want to watch The Matrix in high definition without being declared a rogue state and invaded.
Yours truly,
John. -
Assassin's Creed demo rushed
According to CVG the reason that the Assassin's Creed demo was a bit buggy and underwhelming in the press conference demonstration was that they were asked to show it off at last minute because Bungie were unable to get a single player demo of Halo 3 ready in time.
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Re:Atari say's please use caution...
but computer gaming has been largely deemphasized over the years.
Exactly, how can you claim to be a success with just 8.5 million subscribers on a single game. If $15 a month times 8.5 million users is a success, give me the profits from all of those new consoles any day. -
Re:Cool
CVG: Is Nintendo considering releasing a hard drive to bolster the Wii's memory for all this new content?
Nintendo: No
Read the rest here.
I think it makes more sense for them to allow loading games from the SD card, but they shot that down too. I'd rather not have a bulky drive hanging off the back of my Wii. Kinda ruins the small form factor idea. And the fact that there is a nearly useless SD card slot in the Wii, that just annoys me. There's no reason it couldn't load a tiny ROM from the SD card, even copying it to RAM first, if it needed to... But if the GBA can play ROMs off of SD cards (which it can, if you buy the appropriate adapter), then so too can the Wii. -
Rockstar says 360 limits GTA
First of all: do you have any source links about how the game has been "gimped" claims are useless pile of mush without backbone.
Here you go: Xbox 360 is limiting GTA IV, says Rockstar
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Plus:
Not covered here are their plans to create an XBox Live Gold type of service later this year - without the fee. Oh, and don't forgoet about EP2, TF2, and Portal.
Add all that to how successful and powerful Steam has become, and I'd say times are pretty damn good at Valve right now... -
Re:RE4 a "first" on Wii?
It's already out for the PC and it's appalling. No mouse support, mangled controls and horribly broken lighting.
Review here: http://www.computerandvideogames.com/article.php?i d=159473&skip=yes -
Re:What's the big deal?
How exactly do you have 17GB free when the HD only has about 13GB available to the user?
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WSJ
Wii: Hello, I'm a Wii.
PS3: And I'm a PS3.
PS3: What are you reading?
Wii: Just The Wall Street Journal, it's not --
PS3: Lemme see that link. Oh, it's a review of us.
Wii: Oh, no no no, PS3, you know what --
PS3: Oh, it's by Walt Mossberg, one of the most respected technology experts on the planet. Apparently the Wii is "the more exciting, fun and satisfying" of the consoles and "won their heart". Very nice.
Wii: Just one man's opinion.
PS3: I actually read a different review this morning. They said Wii's exciting launch was just "a temporary phase". So, we're the same.
Wii: Yeah -- what was that in?
PS3: The, uh, Computer And Video Games ... Review ... Journal. :/
apologies -
Re:DS Not Last-Gen
And IIRC, the GBA also had a pretty good Christmas. It sold 850,000 in December. http://www.computerandvideogames.com/article.php?
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Re:More have died...
I just found a new article on Bioshock. It is great to see much progress on the project.
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Meanwhile MS claims they won launch week...
http://www.computerandvideogames.com/article.php?
i d=150030
I cant speak for anyone else but I have a hard time believing that Gears managed to move that many consoles. I was out shopping quite a bit last week and saw lots of wii's being sold but didnt more than a handful of 360's though all the stores I shopped had plenty. Of course the way that Sony and Microsoft count sales is how many ship to retail (including the ones sitting on the shelves) where Nintendo actually counts units sold. -
Re:I Know Halo;Halo Is A Friend Of Mine;GoW You'reUnlikely.
In relation to Unreal Engine 3, how important is Gears' arrival to the market?
Mike Capps: It is quite important. Having been an engine licensee myself (with America's Army), I can attest that a major part of the licensing decision is trusting that the engine will get to a shippable state. All our licensees have known that Gears of War, for Xbox360, and Unreal Tournament 2007, for PS3 and PC, were on the way, and while we have an excellent reputation for shipping games, I'm sure they were all happy to hear Gears had gone gold. Now that our first 360 title is out of the way we can turn resources toward achieving the same sort of "finished state", that we've achieved on Xbox 360, toward UT2007 on PlayStation 3 and PC. -
prince of persia movie cheats?
Movies off of games suck because they don't have cheats. For instance, if the "Prince of Persia" movie sucks, can I press spacebar and skip it? No, I must suffer through!
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Re:What it needs the most is...
Too bad there's a strong rumour going around that no Rare games will be released for the wii http://www.computerandvideogames.com/article.php?
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Re:35%?
brand loyalty is a pretty strong thing. i am not necessarily speaking about the playstation brand, but with the majority of games that are synonymous with the playstation name. there are alot of games that are cross platform, but the major games that defined the ps2 are still exclusive up until this point. [metal gear, tekken, devil may cry, final fantasy, gran turismo, ratchet and clank, etc] You are right that most gamers aren't loyal to any particular system, but gamers are definitely loyal to the games they like. with statements coming directly from hideo kojima stating that "metal gear solid is made for playstation", that carries alot of weight with gamers that follow series like that. http://www.computerandvideogames.com/article.php?
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a simultaneous release of GTA IV could be a major blow, since that is a huge franchise that they are losing exclusivity with.
im just using this example from the reception of the gamecube. non-gamers prefer their consoles to blend in with the rest of their electronics, thats true. demographics and what people want from consoles are vastly different from what people want from handhelds. -
Re:The iPod of gaming consoles?
i dont think the ps3 will do as well as the ps2, but i dont foresee imminent death for sony either.
the problem particularly with console game news, is that there is alot of misinformation across the net. tekken6 is only going to be released on ps3, haven't even heard a rumor to the contrary. so if you can provide a reputable link, i'd like to check it out.
UT2007 is only going to be on ps3 and the pc [with linux and mac ports down the line], although there is alot of wishful thinking for a x360 port as well. a port of UT to x360 is as likely as a port of GoW to ps3. the engines have already been created, so porting the game back and forth shouldnt be too major a deal.
metal gear will NOT be ported to x360, straight from the mouth of kojima himself.
http://www.computerandvideogames.com/article.php?i d=139826&skip=yes
as a matter of fact, he went on record saying that certain effects used in the game are only available on the ps3.
http://www.computerandvideogames.com/article.php?i d=140990&skip=yes
final fantasy xiii was confirmed to only be released on ps3. final fantasy versus has not been confirmed or denied having a x360 port. so maybe there is hope... -
Re:The iPod of gaming consoles?
i dont think the ps3 will do as well as the ps2, but i dont foresee imminent death for sony either.
the problem particularly with console game news, is that there is alot of misinformation across the net. tekken6 is only going to be released on ps3, haven't even heard a rumor to the contrary. so if you can provide a reputable link, i'd like to check it out.
UT2007 is only going to be on ps3 and the pc [with linux and mac ports down the line], although there is alot of wishful thinking for a x360 port as well. a port of UT to x360 is as likely as a port of GoW to ps3. the engines have already been created, so porting the game back and forth shouldnt be too major a deal.
metal gear will NOT be ported to x360, straight from the mouth of kojima himself.
http://www.computerandvideogames.com/article.php?i d=139826&skip=yes
as a matter of fact, he went on record saying that certain effects used in the game are only available on the ps3.
http://www.computerandvideogames.com/article.php?i d=140990&skip=yes
final fantasy xiii was confirmed to only be released on ps3. final fantasy versus has not been confirmed or denied having a x360 port. so maybe there is hope... -
Re:The Blu-Ray curse
Judging from how the XB/PS2/GameCube games progressed, getting more optimised and looking even better as developers figured out how to optimise the console, I'm inclined to agree with the developer's final conclusion - multi-DVD XB360 games are coming, and sooner than you think.
Wow, that does make a lot of sense, especially since there were many games whose sequels actually took up less disc space than the previous games.
I'd buy into this concept if there were a ton of PC games (with their attendant high-resolution textures and such) that installed to more than 8.5GB (the apparent limit, considering overhead, of a dual-layer DVD game on Xbox 360) on a PC's hard drive, but that's just not the case. I might even buy into it if, even with FMV, more than a handful of Xbox games even went to the second layer of DVD, but very few did.
If you actually believe that there are a bunch of developers out there working on games that need disc space for over 20GB of real, in-game assets, then do please enlighten us with some details. While I'm sure such assets exist during the early stages of development where artists are working in TIFF or an equivalent, that in no way represents the size of what will eventually be shipped, even if the space is available to do so (such as on Blu-Ray). A game using those kinds of assets would need a huge frame buffer to render a scene and there are only 256MB available for that purpose on a PS3 - even if one includes main memory, everything rendered on the screen at any given moment on a PS3 can only use 512MB of memory.
I'm not such a hater that I actually think Blu-Ray is a bad thing, in and of itself. The assertion, though, that it's necessary now (or in the next few years) for console gaming stretches the limits of credibility. Maybe, by the time the PS3 is $300 or less, there will be some games that really use the space of Blu-Ray for something more exciting than a cutscene, but I won't be holding my breath.
PS- Here's at least one interview where a developer (Mark Rein of Epic, the Unreal people) claims that next generation games are going to be 20+GB in size. He also claims that they're going to be using the majority of space on a BR disc, though he never gets into specifics as to what they're actually going to use that space for. Personally, I just don't buy it - not for the vast majority of next generation console games, anyway. -
Re:quite the paycut
But the sequel would be huge.
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Phantom Entertainment
I love it! That is the best laugh I have had all day. Have them buy 3D Realms and it will be the joke of the year.
March 2006: Scott Miller, CEO of 3D Realms, announced that the company intends on developing a sequel to Duke Nukem Forever. -
Re:I lost countIt depends on if you mean real ones or imaginary ones.
Here are two "real" reasons for you.
1. $599 price tag. Unless you want the crippled, 20gb HDD version for $500 which isn't a whole lot easier on the wallet.
2. Sony's smarmy, arrogant "you'll buy it just because it's a Sony" attitude. I'd purposely not buy a PS3 out of spite.
Speaking of smarmy and arrogant, when Kaz Hirai stands up there at E3 and denounces "gimmicks" as a jab at Nintendo, then proceeds to show off a new EyeToy game, the ability to use the PSP as a rear-view mirror in racing games and a dualshock controller with a gyroscope, it smacks of hypocrisy and turns off everyone but the most die-hard of Sony fanboys.
There are plenty of "real" reasons to not buy a PS3. Heck, I didn't even mention the fact that I have no use for a Blu-Ray player; therefore, why should I pay extra for one? But really, the outrageous price tag is the only reason most people need to say "Uh, no thanks" to the PS3. -
CVG information simply crap
CVG nearly exists. The paper magazine died finally in October 2004 after turning into a kiddie biased pile of toilet paper. The online version still exists at http://www.computerandvideogames.com./ I'm involved in a project to archive the entire run so we'll get back to you on that.
The article does it a dissevice. While it was close on its purchase by Future that was because Dennis (who themselves bought it from EMAP) wanted shot of it. It's circulation was half of Gamesmasters' and to call Gamesmaster kiddie compared to the CVG of the last couple of years is like calling Windows svelte compared to DOS 1.
As for "Coasted all the way to 2004", that ignores the Jaz Rignall and Paul Davies eras of the early 1990s and 1996ish which produced some of the last great games journalism before magazines were beaten to a bloody press-release filled pulp by the internet. They also had Retro coverage before any other mainstream magazine, which got countless of us into it and no doubt accounts for the success of the superb Retro Gamer magazine published by Imagine these days. -
Want to know...
...the funniest news I've read about in 2006?
They're planning a sequel. -
Re:Article Text - First Page
Seemed to work at E3.
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Re:gabbo Gabbo GABBO!
It's difficult to say which is doing better without up to date sales figures. However it has been shown that the DS has been consistently outperforming the PSP in Japan and generally in the U.K. and France.
I'm not sure about figures in the U.S. but PSP may have a lead. It would be great if we could have total sales figures instead of units shipped from Nintendo and Sony.
More info:
U.K. weekly sales
Japan weekly sales -
Publishers
Don't forget that this is on their wish list.
http://www.computerandvideogames.com/news/news_sto ry.php(que)id=125925%22
Mark Rein, Vice President of Epic Games
"If you walk into EB in the US, they try and sell you a second hand version of a game before a new one. I think that's bad. It would be fine if they share that revenue with us. They can also be marketing partners with us as well. We can have an official refurbished games policy. That's the problem. Those resold games use server resources, tech support. The majority of guys calling up saying "I don't have my serial number", I'm sure a lot of those are resold. It costs us money. Those customers think they paid for it, and they're entitled to support. The reality is, we didn't get paid. They didn't pay us." -
Re:I am not excited
I'm not a huge console guy, but the Xbox360 (like the PS3) are huge leaps from their previous generation. The xbox is upgrading from a 700mhz processor to three 3ghz cores. There's also a big bump in memory and a fairly wicked video card. One early example of what is now possible with this hardware -- the devs for Project Gotham Racing tried to test the limits of the Xbox360, and were able to get 35,000 spectators on the sidelines of the race, each performing activities from a range of motion capture audience behaviors, with no slow down in frame rate. Game developers will be able to do a whole lot more with the hardware. Hopefully that translates into good games... That remains to be seen.
Personally, I'm interested in its expanded support for Xbox Live, and its built in media center extender capabilities. Once you've done online gaming on the Xbox, it's hard to go back to the PS2 (even though some of their games do support online... badly). The PS3 may have better online support than the PS2. As of now, the Xbox360 will be providing v2 of a well tested online-gaming platform for developers, while the PS3 may just have good network hardware but each game will still have to implement a custom online gaming platform. -
Re:Not the Smartest Idea I've heard
Actually, they have about a 45% share of the non-japan market. That's not particularly bad for a first gen console, especially for one that's as large, loud and ugly as the xbox
As usual an AC is talking bollocks.
In a C&VG artical there is a section that tells us how many units (of each current console) have been sold.
Here is a snippet Sony's PS2 is the undisputed leader of the current gen console pack, having sold over 90 million units worldwide since it launched in 2000. As of December 2004 the Xbox had moved 20 million units, and the GameCube had shifted 18 million.
Now even with my rudimentary math skills I make them figures:
PS2: 70.3125%
Xbox:15.625%
Cube:14.0625%
For your figures of 45% that would mean that the PS2 has sold 45.6m units in Japan alone and the other 44.4m units in the rest of the world and that Xbox to have sold none at all in Japan.
Now forgive me for being a bit sceptical but somehow these figures don't seem to add up, why?
BECAUSE YOU'RE A MICRO$OFT FANBOY WHO'S TALKING BOLLOCKS LIKE ALWAYS. -
Re:not true
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Hypocritical.
But just recently at E3, Sony was talking about the Playstation 3 being able to rip DVDs to the harddrive to improve the quality.
(If anyone can find a better link or direct quote to what the Sony drone actually said, please post).
As a result of their heavy-handed actions against DVDDecrypter (which I had no desire to obtain until I read this article and I now have copies of from two different sources), Sony should expect to be sued into oblivion if they have ANY sort of ripping ability in the Playstation 3. Hell, it makes ME want to sue them. -
Of course it won't kill off PC gaming!First of all, people said that with the PS2 and Xbox generation consoles as well. Did it happen? No. Even if the Xbox 360 and PS3 are superior to the PC at the time of release, it won't last long. Multi-core CPUs are coming out and we've got the G70 and R520 GPUs coming out from NVIDIA and ATI, respectively.
Not only that, but a lot of game developers want to keep the PC going strong, believe it or not. For example, here's an interview with Mark Rein of Epic Games talking about licensing of the Unreal Engine 3. The interesting part here is:
You know, it used to be id, and Epic, and a few others aimed at all those high-level games, but now because everybody's doing PS3 and Xbox 360, they're all gonna be doing high-level games. So when they do bring them to the PC, they're gonna be great.
Consider also the huge cash cow that Grand Theft Auto has been for Rockstar Games. They release the game on Playstation2, and intentionally delay the release for PC. Why? Because it's the superior platform and they know that they can release improved graphics for it (actually not; they're actually basically down-sampling their textures and polygons for the PS2 release and releasing the "actual" stuff for PC with San Andreas). They do this because they know there are some hardcore fanboys who will pay for the same game multiple times. If PC falls behind briefly, it'll catch up again and the situation won't have changed at all. Hardcore fans will go back to buying games like GTA twice.And we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three whether you're using it or not, so you may as well do PC!"
We're evangelising to all our customers, we want them to do PC, because we make royalties, so the more they do...[laughs]
So no, PC gaming is not going to die. At least, that's my opinion.
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not if Epic Games has anything to say about it
..."we actually adjusted our pricing structure on Unreal Engine 3 basically to say "you're paying for all three [PC, PS3, and XBOX2] whether you're using it or not, so you may as well do PC!" - Mark Rein, Epic Games
disable javascript before reading article or it will make you register -
Euro release possible: )
A European release for the sequel has been mentioned here and there. No details, but some scant info here and here. Also, Namco sent Katamari 2 press packs to the Euro press, which would be pointless if there were no Euro release planned. Failing that, there is a Nintendo DS version coming out.
Fingers crossed, eh? -
Re:So...
PS3 controllers will probably be wireless, hence no controller ports.
It does look like a fake though, since putting a UMD drive in the PS3 would push the price up rather drastically, and you'd have to provide emulation for the PSP.
It looks very fake to me. (and ugly to boot)
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Or....
I hope they'll be able to get all of the buttons working on the new revision of the hardware.
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Sony trying to break into games markets
Anyone else realise that today is the 10th anniversary of the launch of the Playstation?
Computer and video games have a small article here . It'll be interesting to see how they compete with the DS as the last ten years have shown they are rather good at this. Personally speaking i wouldn't touch the PSP, the screen is begging for a good scratching and i seem to recall battery life (and size) where what killed the sega game gear. I still love Sonic 2 though. -
Re:Don't.
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Re:But WoW isn't great - EQ2 is more fun
I haven't tried it myself, but it sounds like A Tale In the Desert 2 is what you might be looking for.
It doesn't have combat, it relies on cooperation to get things done. Basically it is about improving yourself and society. Low level "tests" might be learning how to make bricks, straw, constructing simple artworks and so on. Higher level tests often include coordinating lower level players in helping you do something (say, have a dancing cermony celebrating the rising sun and all 20 dancers have to act in character, or have a couple of hundred people help you build a pyramid).
This is a game where you can go and open the door without risking the death of your character. The first one was NOT a never ending story. It had a clear beginning, middle and end, and a few players who were "winners".
Also, players could vote to change an amazing number of things.
The reviews for the first game were very positive, and the second one looks even better.
And guess what, there are even Linux clients!
This is a game I wish more people had heard of, you can download the demo for Linux or Windows today. -
Everyone--why Half-Life 2 indeed HAS gone gold
Computer and Videogames reports that, "As far as Vivendi is concerned, the game is finished."
Valve hangs a pinata in their office to be broken when the game goes gold (Here's a picture of it in pre-broken state). Gamespot has learned from an "informed source" that the pinata has been broken.
When the game is submitted to the BBFC as this is reporting, it means it is a final build and we can expect a gold announcement on Monday. -
You really have to love thisThe journalistic quality of these supposed news sites. All it is, is a bunch of news sites such as IGN, Computer and Video Games (Registration may be required) and Gamespot shifting about a whole bunch of rumours and maybees.
Purhaps they should do what real journalists do and actually search out for the truth by contacting Valve or Vivendi Universal, rather than trying to connect the dots or use sources like "An Industry Insider". That way they don't sound like trashy womens magazines that get their sources from "Close Friends" and the like.
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I submitted something about thisIt was a few days ago; it got rejected, I'm guessing because the main bit of information was one of those annoying registration-required articles.
Anyway, David Braben was interviewed recently by Computer and Video Games. He actually gave some details on Elite IV:
- It will have first- and third-person combat in addition to the usual space exploration.
- It was originally conceived as an MMOG but Braben decided against it because of what he felt were "weaknesses in the Internet infrastructure" (paraphrased). There will still be LAN-style MP in addition to the single-player, though.
- A major part of the game will be the lifelike, interactive characters that exhibit group dynamics and realistic animation.
You can take a look for yourself if you don't mind registering.
Rob - It will have first- and third-person combat in addition to the usual space exploration.
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A nice dream
I'm reminded of a comic
To be honest, I don't know that much about Acclaim's games. The only thing I remember about them are some rather dubious advertising campaigns, which I don't think they actually ever meant to follow through on. I think they were just proposed for the shock value, the whole "any publicity is good publicity" idea.
I decided that I didn't want to buy any of their games because I didn't want to encourage that behavior, but I don't recall the issue actually coming up. They didn't make any games I was interested in. -
A Treatise on Why The Press Should Grow Balls
One thing Atari does do well, which obviously does not include making great epic games, is teasing the press. Quite frankly, the press has no balls, and Atari's Enter the Matrix proved it once. EGM, for example, dedicated half of its magazine and cover to the game the month before it came out, with cautious but glowing language. Driver 3 proves the balllessness of the press once again. Driv3r isn't nearly the comedown that ETM was, but for a massively marketed game that's getting 5/10s and 60%s, it's as if these people had played an entirely different game before it came out.
EGM's, for example, doesn't say specifically, "this is a great game," but it comes as close as it can. Driver 3, EGM claims, is "high-revving hardly-a-GTA-clone that's peeling rubber to the PlayStation 2 and Xbox." The language used is as excited as it woul be in a 8 or 9/10 review. Yet, they're not even looking at the full game. I wouldn't doubt if a majority of the preview came from a designer just talking about great the game is, and the previewer transcribing it.
1up, the online media conglomerate for several print magazines, goes further. "Judging by the time we've spent so far with the near-final . . . it avoids the pitfalls that all the other GTA wannabes fell into. From a technical standpoint, DRIV3R is already something special."
CVG is as generous and used as many exclamation points as the editor probably allowed. "We haven't even had a chance to talk about how the top-notch storyline is shaping up, the amazing Hollywood voice cast, how cool the first-person viewpoint is and the way you can complete missions by going in with your guns blazin' or your wheels squealin'."
Gamepro, in a hands on preview, said the game "was looking very nice," "collision detection is already solid," and the "variety is sure to please anyone." Likewise, Gampro promises that "Driv3r is already shaping up into what looks like an incredibly fun title."
Of the quick survey I did of DRIV3R's previews, IGN's was sadly the most realistic. They list a few of its problems, but then reassure, "We know it'll be fixed." The rest of the preview sounds like a giddy school girl. Likewise, Gamespot admits that the graphics are rough, but "Driver 3 definitely looks promising." Then, like IGN, they seem to apologize for that nugget of truth with an entire paragraph on how great Driver 3 will be. It's as if they just insulted the game designers' mothers.
What's happening here is a symbiotic relationship between the press and the publishers. Like movies, music, or comic books, in most cases a game makes a majority of its sales during the first 2-4 weeks of its shelflife. There are exceptions, including GTA3, but the largest portion of games aren't GTA3s, but DRIV3Rs. With regards to print magazines, that renders the reviews almost useless. The people that buy after the first month probably don't read game magazines and sites nearly as much as those who do buy in the first month. Secondly, first day buyers often don't even have online reviews, let alone the print reviews which come out a full month or two after the game's release. That means that buyers are relying on previews almost exclusively.
And I think the publishers know it. What's going on here is simple, as demonstrated by the extremely apologetic and defensive Gamespot and IGN reviewers, is that if the previewers were honest, they'd lose their "exclusives" and -
False advertising
Sadly, if you go to the images page, it is apparent that gladiator is not actually all that bloody. It's not a member of the elite class of games where you can hack your opponent's limbs off, for example. There are no explosions, so bits of grizzle don't spray everywhere like in FPS games. No internally bits are ever on the outside. It's not even funny. Where is the violence? The nastiness? Where is the dark foreboding nature of of the world laid bare like scraped flesh covered in dirt and pebbles?
No, what we get is a series of repetitive blood textures added to the grounds around where a traditional penetration damage model is taking place. Nothing new here.
Now if you'll excuse me, I have some Happy Tree Friends to watch. -
Computer&Video Games magazineWas the first games magazine (released in October 1981), and it is still going strong, although it doesn't have type-in listings any more (pah! kids of today are so lazy! They "download" stuff instead of typing it in).
Unlike the US magazines (Compute!, Ahoy! etc.) it didn't have any checksums in the magazine, so you had to be very careful when typing in stuff.
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HL for Mac.
Linux users sad about no HL? How about Mac users? The Mac version of HL was essentially finished, but then axed by Sierra. Mention of it can be found here. How's that for getting stiffed?
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1980s magazines
Magazines such as "computer and video games" were available in little bookshops in the villages where I grew up and had full type-in listings of games. The populist books were available from shops that sold home computers, and some were around in general bookshops also.
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Re:Nintendo Doesn't Need to"if they were less focused on converting the infidels to their system they could concentrate on making the games even better than they are"
Yeah, I suppose they've only produced half of the 4 games to attain perfect scores from Famitsu. Shame on them, they should be doing much better </sarcasm>
Nintendo is doing alright. They're making plenty of cash, and considering the whole Sony group only made $9 million last quater, they shouldn't really be that displeased. Market share only goes so far, at the end of the day, despite what idiot share holders may think, profit is king.
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Whatever they're doing, it's having a huge impact
Per capita, Estonians are currently spending more time (67 hours/year/capita) playing first person shooters online than Canadians (57 hours/year/capita). They're almost matching South Korea (70 hours/year/capita). By the way, the US comes in with 109 hours/year/capita.
This is quite a feat for a former Soviet republic.
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