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The State of Linux Gaming

Srikant_Chaudhry writes "CTZ has an interesting article that talks about hardware and software problems, along with others, that is limiting Linux gaming as a whole. Here's a quote from their concluding paragraph: "As of this moment, gaming on Linux is still a little like the Wild West. It's somewhat chaotic, random and empty, but it can be very exciting too. As time progresses and the market matures, we will see a plethora of games on Linux. Right now, many distributions are concentrating on other materials, like making their distributions easy to use, and making sure they work well with all the different hardware. Once the Linux desktop has stabilized to a certain extent, you can expect to see developers turn their energies to better gaming support under Linux. That's when the Linux gaming market will really take off."

540 comments

  1. I'm willing to change by October_30th · · Score: 5, Interesting

    Give me tactical shooters like Operation Flashpoint, Ghost Recon and Rainbow Six and I'll get rid of Windows on my home computer.

    --
    The owls are not what they seem
    1. Re:I'm willing to change by nighthawk127127 · · Score: 1, Funny

      TuxRacer! w00t!

      --
      10100111001
    2. Re:I'm willing to change by SilentChris · · Score: 4, Insightful

      Give me tactical shooters like Operation Flashpoint, Ghost Recon and Rainbow Six that run at the same speed reliably, without having to futz around with X-Windows or sound card drivers, and I'll get rid of Windows on my home computer too. Heck, if they can do it on Mac, I'd be just as happy.

    3. Re:I'm willing to change by kg_o.O · · Score: 5, Informative
    4. Re:I'm willing to change by Second_Infinity · · Score: 3, Interesting

      Agreed. Gaming is the only thing that's holding me to a Microsoft product. All the other applications I use have exact (or better) linux/unix counterparts, and they're all freeware.

      The article may be poorly done as some have stated, and it may be something that's posted about once a year, but it's still good to have a recent update of status.

      If the video card manufacturers would really start supporting linux drivers, maybe that would change the face of linux gaming. Until then, we're stuck with tuxracer and sub-par video gaming quality.

    5. Re:I'm willing to change by ThisIsFred · · Score: 1

      Are those 3rd person shooters? Those can stay on the game consoles.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    6. Re:I'm willing to change by BrokenHalo · · Score: 0

      Heh... wump is still cool if you're drunk enough. :-)

    7. Re:I'm willing to change by Total_Wimp · · Score: 4, Insightful

      As much as I agree with you in theory, it's a little more complicated than that in reality. Even though both my daughter and I have mid (her) to high (me)-end gaming computers, and even though we have tons of games on the PC that we like, I still bought her a PS2. Why? Because I've never been able to get Dance Dance Revolution on a PC and that's the game she really wanted.

      On the other hand, I've never considered buying her a Mac for gaming because all of the good games are just late ports of PC games.

      If you want to have people going to Linux for the games, you need more than just late ports of great PC games. You need some great games that come out for Linux FIRST and stay only on that platform for a significant amount of time. No one bought a PC to play Halo, but plenty of people bought Xboxs for it.

      TW

    8. Re:I'm willing to change by fitten · · Score: 1, Funny

      Dance Dance Revolution

      My condolences.

    9. Re:I'm willing to change by Anonymous Coward · · Score: 0

      I've never had any problems with drivers for sound or video, and I've never had to 'futz' around with my X config. AGP 8x works just fine, no problems with fps, and everything just works. Of course the NVidia drivers can be optimized, but they have done an excellent job getting the driver stable for X. I've hacked and tweaked my system to get other things working, but for gaming, it just worked. And that's on Slackware, not a designer distro.

      Enemy Territory works just as fast in linux as windows, I've played Savage, and a lot of the linux ports of games (SOF, FAKK2 etc..) As a bonus, punkbuster doesn't catch my wallhack :)

    10. Re:I'm willing to change by October_30th · · Score: 2, Interesting
      Are those 3rd person shooters?

      Yes and no.

      Yes, if you mean that they're (most of the time) played from the perspective of the game character.

      No, if you mean that they're like Doom/Quake/Halo where you run alone through a hail of bullets mostly unscathed (and then go looking for a "health package").

      There's plenty of tactical thinking involved since in all three games control several other characters (up to 12 persons in Operation Flashpoint) at the same time. Setting your troops up for an attack or at defensive positions is great fun AND you get participate in the shoot-out as well (if you like). You can also create your own campaigns and scenarios and trade them with other players.

      I was a text game addict back in the C64 days, I still am a turn-based strategy game buff and now I thoroughly enjoy tactical shooters, too. Don't just a game simply because it looks like a routine 3rd person shooter.

      As far as console versions of these games go, they are invariably watered down: less tactics, more action and usually graphics suffer too.

      --
      The owls are not what they seem
    11. Re:I'm willing to change by ErroneousBee · · Score: 2, Informative

      Here you go.

      --
      **TODO** Steal someone elses sig.
    12. Re:I'm willing to change by plover · · Score: 5, Informative
      Seconded! America's Army is The One True Game.

      The gameplay is brilliant: no "instant respawn". You die, well, you get to sit there and watch your buddies try to complete the mission. Since your opponents are also equally motivated to stay alive, they're usually much more challenging. The weapons and ammo aren't unlimited, you don't find Big Kegs O' Health laying on the ground, and you don't get powerups. There's no such thing as turning friendly fire on or off -- don't shoot your buddies or you'll get booted from the server and wind up in Leavenworth (worth exploring in cheat mode once or twice, by the way.) The graphics (especially since the 2.x release) are among the best in the industry -- great attention to detail. Most of the maps are fairly well balanced. And while you don't play an ongoing "character", your performance is still tracked, and counts for a little bit in selecting your position on each squad.

      Relatively few bugs, and PunkBuster to keep the cheating reduced to a playable level. All that and it's free -- you don't even have to sit through a "Join the Army" lecture to get it.

      I've played all the other FP shooters, and I keep coming back to AA for every one of those reasons above. I've not played it on Linux, so I can't swear to the performance on that platform, but if it can run on a crappy Windows box, it should run fine for you.

      --
      John
    13. Re:I'm willing to change by Anonymous Coward · · Score: 0

      All that and it's free -- you don't even have to sit through a "Join the Army" lecture to get it.

      Funny you should use that idiom - you *do* have to sit through medical lectures and SF lectures to play those bits :-)

      But I found the medical ones interesting anyway.

    14. Re:I'm willing to change by Anonymous Coward · · Score: 0

      It doesn't work that way. You have decide what you care more about today, games or linux.

      When there are enough people that want to buy games for linux there will be commercial games for linux. It's that simple.

    15. Re:I'm willing to change by Shadow99_1 · · Score: 1

      You know what you need is Bungie to make Linux games... It's sort of their forte now... First kit was in making a Mac a suitable gaming platform with Marathon and now Halo for the xbox, it's a trend for them... Not sure how you'd convince them to do it these days since they partnered with MS to strengthen their market...

      But anotehr Bungie is what the Linux gaming world really needs to make it practical...

      --
      we are all invisible unless we choose otherwise
    16. Re:I'm willing to change by plague3106 · · Score: 4, Insightful

      Why is this insightful?

      My SB Audigy 2 worked fine OOTB with Mandrake 10. I had to install the drivers for my Nvidia 5700 (whihc you have to do in windows too).

      Once id released the Doom 3 client for linux, I could stop going back to windows to play it. It DOES run at the same speed as it does in windows, and I didn't have to muck around at all. It just worked.

      I even run it thru KDE, with my IM client still going. Seriously, what is the problem? If it doesn't run reliably or fast, its probably the game developers fault (or possibly yours, for having a bad setup).

      id can do it, its not impossible...and the fact that it did 'just work' really impressed me (i've been trying to game since '98 on linux).

    17. Re:I'm willing to change by DenDave · · Score: 5, Funny

      Who cares about gaming? When you have a linux box you can have fun resolving dependancies, building packages and simply netcatting your little brothers porn traffic!!!

      --
      -if at first you don't succeed, stay the heck away from paragliding.
    18. Re:I'm willing to change by SilentChris · · Score: 2, Insightful

      "My SB Audigy 2 worked fine"

      Does multispeaker support work fine? How about EAX? Does it eat up your CPU cycles (it did the last time I tried the SB Audigy on Linux).

      "Once id released the Doom 3"

      id is a notable exception. They make some damn fine games, and they run damn fine on multiple platforms. Blizzard (to a certain extent) does the same thing.

      "It DOES run at the same speed as it does in windows"

      I'd be interested in seeing some benchmarks. I haven't seen one comparison of Windows/Linux id software that doesn't have Windows running about 10-20fps on the same hardware.

      "I even run it thru KDE, with my IM client still going."

      That's impressive.

      "If it doesn't run reliably or fast, its probably the game developers fault (or possibly yours, for having a bad setup)."

      Or, just possible, the drivers aren't optimized, there's too much cruft in the sound system and there isn't a unified API for network, sound and inputs like DirectX (OpenGL is only for graphics).

    19. Re:I'm willing to change by Contact · · Score: 4, Informative
      ...I've never been able to get Dance Dance Revolution on a PC and that's the game she really wanted

      Check out Stepmania. It's an open source DDR clone, runs under windows, and can import third party songs and patterns (there are *cough* allegedly *cough* lots of these available on various file sharing networks).

      Without wishing to sound like flamebait, Stepmania is head and shoulders above most homegrown software - it's much better than most commercial stuff. I'm not a huge DDR fan, but I was incredibly impressed by how well this was put together. Best of all - it's available for Linux, Mac OS X, or Windows.

      Just add a USB to Playstation adapter, and you can plug a playstation dance mat into your PC and get going...

    20. Re:I'm willing to change by Anonymous Coward · · Score: 1, Informative

      And there's also pydance . So that's 2 good DDR-like games freely available for windows and linux.

    21. Re:I'm willing to change by plague3106 · · Score: 1

      Does multispeaker support work fine?

      I have 2.1 sound...so I couldn't really tell you. I know that either ALSA or the (for pay) OSS DOES support multispeakers. Doom3 for linux supports this as well (under linux).

      How about EAX?

      Give me a way to tell, and I'll let you know. I do know that the game sounds the same in both windows and linux.

      Does it eat up your CPU cycles (it did the last time I tried the SB Audigy on Linux).

      What exactly are you refering to? EAX? The sound in general? The game would eat up CPU in windows too..its a game, and its doing alot of things. I know that my IM client continues to chime away as people sign off and on, and without studdering.

      id is a notable exception. They make some damn fine games, and they run damn fine on multiple platforms. Blizzard (to a certain extent) does the same thing.

      Which is getting to my point...it not Linux that's holding up games on linux, its the game developers choosing not to support it. But there's no technical reason they couldn't if they wanted to.

      I'd be interested in seeing some benchmarks. I haven't seen one comparison of Windows/Linux id software that doesn't have Windows running about 10-20fps on the same hardware.

      I get about 30-40 on average, and both linux and windows drop when there's a large # of monsters on screen (well, imps..for some reason it didn't slow when the mancubus came out).

      That's impressive.

      Not sure if its sarcasm or not..but I pointed it out b/c alot of people claim the only way to get games playable is to kill your desktop / WM. I put that in to show its simply not true.

      Or, just possible, the drivers aren't optimized, there's too much cruft in the sound system and there isn't a unified API for network, sound and inputs like DirectX (OpenGL is only for graphics).

      Yes, those are certinaly possiblities. But the fact that Doom 3 plays very well on linux leads me to think that those aren't really the causes for any slowdown. If I play another game w/a linux client that doesn't perform well, i'd be included to blame the game developers, not my linux system.

      Take the sims for example; thats slow even on good (fast) windows machines...proof that developer can make a game really slow if they don't try hard enough.

    22. Re:I'm willing to change by Zutfen · · Score: 1

      I, like many here, dual boot Linux and XP Pro for this exact reason.
      I have Linux to do everything but play games. I am not an advanced linux user by any stretch of the imagination, but I simply am not interested in futzing with settings etc when I want to play a game.
      Generally speaking, I'm gaming to give my mind a break from studying or working; I just want it to work. Would I love for linux to do that, yes, no doubt about it. Until such time as it does, I'll keep my XP Pro, however begrudgingly.

      Hey, I'm not real picky, I'd own a Mac in a heartbeat if the leading edge games were released simultaniously. (And I had the $$$$ for a spankin' new G5.)
      Linux does everything I need it to, except games, if OSX did everything including games, I'd go to that too.

      I certainly look forward to a time when linux will be my be-all and end-all OS, I just don't think it's gonna be soon, for the reasons people have pointed out time and time again. (No substitute for DirectX, etc.) *shrug*

      --
      I'm too lazy to enter a sig. Hey wait a second! You tricked me!
    23. Re:I'm willing to change by Anonymous Coward · · Score: 0

      You do realize that mapping DirectX graphics commands to their OpenGL equivalents (or mapping Windows API calls to Gtk equivalents) means that Wine will always be slower than games run under Windows natively, right?

    24. Re:I'm willing to change by woobieman29 · · Score: 1
      For what it's worth, I typically get a bit *better* framerate when playing Americas Army 2.2.1 on Linux (SimplyMEPIS 2004) than I do with the same machine booted into WinXP Pro. This is not a huge difference, maybe 3-5 FPS, but still - it means not having to boot XP to game.

      FYI, The Linux port was done by Ryan Icculus and company, and if I ever meet those folks the beers are on me.

      --
      \/\/oobie
    25. Re:I'm willing to change by yo_tuco · · Score: 1

      "...When there are enough people that want to buy games for linux there will be commercial games for linux. It's that simple...."

      I don't think it's that simple. Developers won't port games to Linux unsless there is a user base. And those who define an OS by what games it has (hence user base) won't use Linux without any games. Plus so many game developers don't use OpenGL so their games become more of a rewrite than a port which creates more of a barrier.

    26. Re:I'm willing to change by Anonymous Coward · · Score: 0

      As far as that goes I've given up on PC games. High end video cards are more than twice the price of a console, and there's much comfort in knowing that the developers of a game developed it specificaly for your hardware so you don't ever feel ripped off in the sense that your not getting to experience the game the way it was intended to be, because your computer sucks too much. The 5 year life span of a console is highly attractive, and developers that work on a single console show that clever programing can do incredible things with lesser hardware :)

    27. Re:I'm willing to change by Anonymous Coward · · Score: 0

      That's why I love nVidia. Their Linux driver works fantastic with my 6800GT and Doom 3!

    28. Re:I'm willing to change by clymere · · Score: 1

      Tried America's Army? Popular game, its free, Linux native, and its hardware requirements in Linux are HALF what they are in Windows.

      --
      once you go slack, you never go back
    29. Re:I'm willing to change by Minna+Kirai · · Score: 1

      I've played all the other FP shooters, and I keep coming back to AA for every one of those reasons above.

      Have you really? Because every single positive effect you listed for AA was done 6 years earlier in Counterstrike.

      No respawn, no health packs, no powerups, balanced maps, punkbuster,

    30. Re:I'm willing to change by Minna+Kirai · · Score: 1

      Yes, if you mean that they're (most of the time) played from the perspective of the game character.

      Nope. Third person shooters are (by definition!) from some perspective other than the main character. If they were from her perspective, they'd be called first person.

    31. Re:I'm willing to change by Mattintosh · · Score: 1
    32. Re:I'm willing to change by Minwee · · Score: 1
      "I've never been able to get Dance Dance Revolution on a PC"

      A PC version of DDR was released three years ago. It's a bit hard to find now, but I believe you can still download a demo from Konami.

    33. Re:I'm willing to change by maotx · · Score: 1

      I'm using the SB Live card with ALSA and have working 4.1 surround sound.

      --
      I'm a virgo and on Slashdot. Coincidence? Yes.
    34. Re:I'm willing to change by SilentChris · · Score: 2, Insightful

      Does multispeaker support work fine?

      I have 2.1 sound...so I couldn't really tell you. I know that either ALSA or the (for pay) OSS DOES support multispeakers. Doom3 for linux supports this as well (under linux).


      5.1 or 7.1 sound. Last I saw of the Audigy drivers, they only supported "mirroring" 2.1 sound along the back channels. I have a fairly high-end 7.1 setup and I would want more than just mirroring.

      How about EAX?

      Give me a way to tell, and I'll let you know. I do know that the game sounds the same in both windows and linux.


      Ok, you don't know what EAX is. EAX provides environmental effects -- for example, it's what makes the sounds clang off the corridors in Doom, or makes an NPC sound positionally different in Wow if they're behind you vs. in front of you when you click on them. Last I checked, EAX wasn't supported at all in Linux. You may *think* the game sounds the same, but it probably doesn't.

      Does it eat up your CPU cycles (it did the last time I tried the SB Audigy on Linux).

      What exactly are you refering to? EAX? The sound in general? The game would eat up CPU in windows too..its a game, and its doing alot of things. I know that my IM client continues to chime away as people sign off and on, and without studdering.


      The sound card's CPU usually handles EAX and multiple speakers. If the drivers offload to the main CPU (which many Linux drivers do) you end up eating up cycles doing the same effects. Cycles the game could be using to render graphics or handle AI.

      The idea that your IM client chimes in the background isn't amazing. Most people who play Windows games have a few IM programs running in the back, and (if you're not playing multiplayer), a P2P app or two downloading stuff.

      id is a notable exception. They make some damn fine games, and they run damn fine on multiple platforms. Blizzard (to a certain extent) does the same thing.

      Which is getting to my point...it not Linux that's holding up games on linux, its the game developers choosing not to support it. But there's no technical reason they couldn't if they wanted to.


      I agree, it's mostly marketshare problems. However, that doesn't defeat the problem that there's still no DirectX-style API for other game functions in Linux (input, network and sound). That goes a long distance in making games easier to port.

      I'd be interested in seeing some benchmarks. I haven't seen one comparison of Windows/Linux id software that doesn't have Windows running about 10-20fps on the same hardware.

      I get about 30-40 on average, and both linux and windows drop when there's a large # of monsters on screen (well, imps..for some reason it didn't slow when the mancubus came out).


      Ouch. Not a gamer, huh? :) I find Doom unplayable on anything less than 60 fps. And, again, comparing the two platforms, I've never seen Doom 3 on Linux perform as well as Doom 3 on Windows using the same hardware.

      That's impressive.

      Not sure if its sarcasm or not..but I pointed it out b/c alot of people claim the only way to get games playable is to kill your desktop / WM. I put that in to show its simply not true.


      It was sarcasm.

      Or, just possible, the drivers aren't optimized, there's too much cruft in the sound system and there isn't a unified API for network, sound and inputs like DirectX (OpenGL is only for graphics).

      Yes, those are certinaly possiblities. But the fact that Doom 3 plays very well on linux leads me to think that those aren't really the causes for any slowdown. If I play another game w/a linux client that doesn't perform well, i'd be included to blame the game developers, not my linux system.

      Take the sims for example; thats slow even on good (fast) windows machines...proof that developer can make a game really slow if they don't try hard enough.


      The big difference is that id has a track record of sticking with O

    35. Re:I'm willing to change by joeljkp · · Score: 1

      This is true, but it doesn't mean that AA is a CS knockoff. It's much more slow-paced and tactical. No automatic weapons, just single and burst (unless you're the SAW guy). Large maps. Realistic damage. Persistent scoring across games (honor system). Squad tactics.

      I find myself popping into CS as a quickie stress reliever, but I always go back to AA for the real deal.

      --
      WeRelate.org - wiki-based genealogy
    36. Re:I'm willing to change by SilentChris · · Score: 1

      4.1? You don't mean 5.1?

    37. Re:I'm willing to change by October_30th · · Score: 1

      Yep. My bad.

      --
      The owls are not what they seem
    38. Re:I'm willing to change by Anonymous Coward · · Score: 0

      Free?
      Not 6 years old?

    39. Re:I'm willing to change by clymere · · Score: 1

      the hardware requirements in Linux are half those i Windows. HALF! :)

      --
      once you go slack, you never go back
    40. Re:I'm willing to change by AvantLegion · · Score: 1
      >> On the other hand, I've never considered buying her a Mac for gaming because all of the good games are just late ports of PC games.


      While this is partly true, the real question is: so?


      Do games somehow suck as they age? It's the same mentality as the sheep that have to get a game ON THE DAY IT RELEASES, OMFG!! It will be the same game two weeks later. It will be the same game two years later. Sometimes a nice step back from the game release rat race is wonderful.

    41. Re:I'm willing to change by cthulhubob · · Score: 1

      > Plays games ok, but you have to do crazy stuff like choosing your individual sound card sometimes when installing a game.

      Are you talking about Linux or Windows? I've never seen a Linux game that cared what type of soundcard you had. They all have the same API. The drivers just work.

      I have, however, seen Windows games that asked you to specify your hardware. Not often, but they do exist. I assume that's just laziness on the part of the programmer though, and the fault of Windows for not having a unified API for that kind of thing, possibly.

      --

      In post-9/11 America, the CIA interrogates YOU!
    42. Re:I'm willing to change by Blakey+Rat · · Score: 1

      You had my attention until "relatively few bugs." America's Army is a very very buggy game, buddy, and that's all there is to it.

      Frequently the game will say you joined the opposing team, allow you to choose a weapon slot in the opposing team and then, about .5 seconds before the match starts, put you back on your original team with a 'leftover' (crappy) weapon slot.

      Frequently players who have passed the sniper training aren't allowed to use the sniper weapons for no apparent reason. A buddy of mine says that he can use sniper weapons on some maps/servers but not on others... for my account, I can't use them at all despite completing the training for them.

      Often you'll see (in observer mode) players who are holding two weapons at the same time. Or RPG ammo that just kind of hovers behind the player. Or crouching players who are moving at the speed of running players.

      Often you'll be kicked from servers for no reason (server crash maybe?). Or, the server will throw you to the main menu making it look like you're kicked when you're not.

      In addition to all of this, the AA servers are configured strangely. Some maps have 'west coast' servers and some don't. Which means I can find a favorite map I love playing, but there are no lag-free servers running it.

    43. Re:I'm willing to change by Anonymous Coward · · Score: 0

      As far as the DDR clones go, pydance is wonderful. It has run on all of the free platforms that I've thrown it at, though I don't know how well it works in Windows. The step files can be downloaded from many peer-to-peer networks, or you can create your own. I'm not advocating piracy, but I see nothing wrong with downloading the step files associated with the versions of the game that I own.

    44. Re:I'm willing to change by Anonymous Coward · · Score: 2, Insightful

      "If it doesn't run reliably or fast, its probably the game developers fault (or possibly yours, for having a bad setup)."

      As someone who has spent some time in the development industry (albeit no games :( ) I take a little bit of issue with this (as I do with most Monday morning developing). This is like saying, "Cars dont' drive on water 'cause those slacker engineers in the industry don't want to get down to work."

      It is a matter of resources. A company can spend X dollars, use DirectX and reach 90+% of the market. Or, they can spen X^N dollars, use whatever and reach a small minority of the market. It is pretty unreasonable for me to bash some engineer/company because they are not willing to lose their #@*&s to make a water car for me and the three other people out there just dying for it.

      I know the analogy is a little bit of a stretch, but not that much. I find it hard to "fault" anyone or any company for wanting to succeed.

    45. Re:I'm willing to change by Sweetshark · · Score: 1

      Give me tactical shooters like Operation Flashpoint, Ghost Recon and Rainbow Six and I'll get rid of Windows on my home computer.
      Starsky voice: Do it. DO it.
      http://www.truecombat.com/intro.php

    46. Re:I'm willing to change by Total_Wimp · · Score: 1

      It's actually just a matter that we already had the PCs and the Mac didn't have anything unique to add so it was never even considered. I like getting some games soon after release, but that wasn't an overwhelming concern for me.

      But that's just my situation. A lot of people care A LOT about being first. It was damn hard to get a PS2 when it was released for just this reason. People routinely pre-order hot games or camp out to be first in line at the CompUsa on zero-day. If Mac or Linux want to be taken seriously as a game platform, they're going to have to find a way to be first with some cool game at least some of the time.

      TW

    47. Re:I'm willing to change by Anonymous Coward · · Score: 0

      You haven't heard of SDL have you?

    48. Re:I'm willing to change by plague3106 · · Score: 1

      5.1 or 7.1 sound. Last I saw of the Audigy drivers, they only supported "mirroring" 2.1 sound along the back channels. I have a fairly high-end 7.1 setup and I would want more than just mirroring.

      From the OSS Readme.SBLive:

      - OSS 3.99.1 and later supports 4.0/5.1/7.1 analog output (also digital DIN)
      with SB Live and Audigy cards. For this purpose you need to use the /dev/dsp# device created for this purpose. You can find out the right
      number by looking at the cat /dev/sndstat printout. The right device
      is listed there as the "4.0", "5.1" or "7.1" device.

      Ok, you don't know what EAX is. EAX provides environmental effects -- for example, it's what makes the sounds clang off the corridors in Doom, or makes an NPC sound positionally different in Wow if they're behind you vs. in front of you when you click on them. Last I checked, EAX wasn't supported at all in Linux. You may *think* the game sounds the same, but it probably doesn't.

      I know what EAX is. I haven't noticed ANY differences in sound between Win and Lin playing doom 3 (which is really the first title i have that supports eax i believe..unless halo did).

      As far as the sound coming from behind or in front...i was actually quite amazed that even with just 2 speakers it seemed like some sounds WERE behind me.

      As far as eating up extra CPU cycles; most people around here seem tot hink that, unlike graphics, its not worth offloading the sound processing because CPUs are already fast and any gain is offset by the slower bus. Not my opinion, but maybe you sould talk to them.

      I have other things running (downloads included) in the backgroud when playing doom also. The point is that it doesn't kill my system to have doom running.

      I agree, it's mostly marketshare problems. However, that doesn't defeat the problem that there's still no DirectX-style API for other game functions in Linux (input, network and sound). That goes a long distance in making games easier to port.

      SDL is coming along, it aims to fill just this niche. Did id use it? Not sure..

      Ouch. Not a gamer, huh? :) I find Doom unplayable on anything less than 60 fps. And, again, comparing the two platforms, I've never seen Doom 3 on Linux perform as well as Doom 3 on Windows using the same hardware.

      Wow..loser. Unplayable below 60 fps? I suspect you're not a gamer so much as a kid in HS trying to fill a void w/FPS. Having too low an FPS can hurt, but 30 to 60 won't make you a better gamer.

      It was sarcasm.

      Well as i said, people have made the ridiculous claim that you have to kill your desktop to get good performance from X.

      The big difference is that id has a track record of sticking with OpenGL and (attempting to) optimize as well as possible on alternative platforms. The big drawback (I keep repeating this) is that there's no real "game API" on Linux.

      there is, and its SDL. I'm curious...why do you need a unifed game API. You have OpenGL for graphics, linux now providers a standard sound API, X offers a standard API to mouse and keyboard..about the only thing left is a joystick. and SDL is working to unify even all of these things.

      Plays games ok, but you have to do crazy stuff like choosing your individual sound card sometimes when installing a game

      Ahh..I think I've been trolled. You obviosuly never used linux, or haven't used it recently. ALSA (or OSS) load on boot, and any modern app knows to look for them (actually, i believe they also share the same API now). Doom doesn't ask you any questions about your sound card. If you have your sound drivers installed fine, it will use them. But you have to do the same for windows.

      Why do I need to specify, for example, that I have 3D support to a game?

      again, you don't. Doom 3 never asked, it just started.

      Why do I need to recompile TuxRacer just to get a decent framerate?

      I've never played tux racer. You might want to ask the developers that.

      These are all things that need to be eliminated for Linux gaming to take off

      Good, b/c they already have been.

    49. Re:I'm willing to change by Corbin+Dallas · · Score: 1

      and there isn't a unified API for network, sound and inputs like DirectX (OpenGL is only for graphics).

      Here ya go. All you lack is Network, which is easy to implement anyway.

      --
      Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
    50. Re:I'm willing to change by jav1231 · · Score: 1

      I bought Operation Flashpoint under the impression it was a tactical shooter game too. Turns out, it's a hiking simulator. Of course, if I had my PC sitting my a treadmill with a flat-screen up on my handlebars, I guess I could have gotten some use out of it.

    51. Re:I'm willing to change by SolusSD · · Score: 1

      most popular games run flawlessly or close to flawlessly under transgaming's cedega, a special variant of wine targeted towards supporting windows games, most notably direct x gamels that would be more difficult to port to linux. i am currently running both world of warcraft and halflife 2 flawlessly under cedega. installation is also painless.

    52. Re:I'm willing to change by katorga · · Score: 1

      Give me working fullfeatured video drivers from more than a ONE video card vendor, and native access to games and I'll drop my windows box. The last Nvidia card I tried sounded like a leaf blower. I took it back and went ATI who promptly decided to release terrible Linux drivers.

      Along with that, give me native support for broadcom wirelss chipsets (gack I hate the NDIS wrapper).

    53. Re:I'm willing to change by superpulpsicle · · Score: 1

      If you can get top 70% of the top windows game ported to linux successfully, I'd say linux gaming is for real. Until then, Doom III makes up 1% of the entire gaming library.

    54. Re:I'm willing to change by rmoonsong · · Score: 1

      I have, however, seen Windows games that asked you to specify your hardware.

      These games are typically the older ones programmed mainly for DOS or early windows environs. Autodetection was not really standard until after windows 98. I'm not really sure why this is. Perhaps directx made the cards easier to detect.

    55. Re:I'm willing to change by AntiNazi · · Score: 1

      All that and it's free -- you don't even have to sit through a "Join the Army" lecture to get it.

      no, but you do have to go through some really lame ass "training" before you can play... and to use better weapons... all in all, training KILLED this game... i was never able to get any of my friends to play due to this, and really it annoyed the hell out of me to have to do it... especially the ones where you have to take a test based on a lecture, or the spec ops (i think) one where you have to listen to like 8 guys lecture you on spec ops, and you HAVE to let it play the entire speach...

    56. Re:I'm willing to change by plover · · Score: 1
      Two things: First, the graphics engine in CounterStrike has remained the same (but I honestly haven't really checked out the newest mod since HL2 came out) which is to say "ugly." Most all of the HL mods were of similar caliber graphics. America's Army started much the same, but has constantly pushed improving the graphics, and kept more current than CS.

      Second, and the point about CounterStrike that bothers the most, is that someone has to be the "terrorists." I don't want to play the terrorist side, and I don't want to play with someone who wants to play the terrorist side. In America's Army, you're always on the "good guys" team. Yes, I know the whole chestnut about "one man's freedom fighter is another man's terrorist." But it's the whole attitude that it gives you, that nobody is thinking of themself as a bad guy. That attitude is a huge part of it for me.

      These are just my opinions. Hey, if you like CS, more power to you!

      --
      John
    57. Re:I'm willing to change by Noah+Adler · · Score: 1

      If you want to have people going to Linux for the games, you need more than just late ports of great PC games.

      But is this really the goal? Perhaps the goal isn't to get people to necessarily go to Linux because of its games, but to just not have to stay with Windows for its games. If the gaming experience on Linux and Windows were equal, many people would be a lot more willing to ditch Windows for all the other benefits of Linux.

    58. Re:I'm willing to change by spuzzzzzzz · · Score: 1
      --

      Don't you hate meta-sigs?
    59. Re:I'm willing to change by plover · · Score: 1
      Good point. I suppose the game's not free if you have to buy your pre-trained account on eBay :-)

      I never minded the training much. Yes, the SF training was tedious, and in no way related to gameplay, but once it was done it was done.

      Maybe that's what makes it a better game (in my mind): knowning that your opponents had to be the sort of gamers who were willing to endure the training, too. At least it keeps the number of lamers down...

      --
      John
    60. Re:I'm willing to change by plover · · Score: 1
      You also forgot the "mysterious floating weapons mods", where the engine refuses to forget where the player holding the weapon actually died. I have no idea why they haven't fixed that bug yet, it's been there since 2.0.

      Oh, and don't forget the "I can't run until I drop and pick up my weapon" bug.

      But since 2.2.1 the only true client-side crashes I get have been obersving when either a sniper and/or a SAW is involved. And there are still some server issues where they'll bog down and eventually crash.

      OK, so maybe there are a lot more bugs than I'm willing to admit to myself. Hey, I'm a big fanboi, can you blame me? :-)

      --
      John
    61. Re:I'm willing to change by Total_Wimp · · Score: 1

      If the gaming experience on Linux and Windows were equal, many people would be a lot more willing to ditch Windows for all the other benefits of Linux.

      I think this is technically true. However, if you're just getting ports of games then the situation will never become equal.

      Look at the Mac. Lots of great games. Some are simal-releases and some are a bit later. But no matter how you slice it it's not anywhere near equal and it never will be as long as the main avenue for games being built for a Mac is to port them from Windows or a console.

      But the Mac comparison goes a little deaper than games. Macs are popular with a certain crowd not because they did a good job copying Windows features; they're popular because they did a good job making very different and highly desireable features.

      Linuxs strengths need to be like Mac strengths; they need to be unique to Linux. For the features where Linux only trys to "catch up" with Windows or "be equal", they'll only be fighting a losing battle.

      TW

    62. Re:I'm willing to change by cavetroll · · Score: 1
      the fact that it did 'just work' really impressed me
      The fact that this shoud have impressed you probably says more about the current situation than anything else. There has been little progress in third-party binary distribution since the Loki Installer, I know that alternitives exist, but they don't get used.

      The killer feature would be for any distro to seemlessly manage upgrades and uninstalls inside its packaging system. Distro's today are able to handle management of their own packages properly. I'd like to think some program to interface software distributed on CD would do similarly (checkinstall is probably the closest at the moment, but many distros don't have it, and it doesn't always work).

      The fact is that software installation and management is, and has for a long time been, superior to MS Windows or Mac OSX. However this superiority hasn't carried through to the third party software installers that are in use today.

    63. Re:I'm willing to change by snorklewacker · · Score: 1

      EAX is falling somewhat into decline these days, now that DirectX has DirectSound3D. Granted, EAX will result in the best sound of DS3D there is, but there's software "renderers" as well, and those are often just as good. While it's not quite where Glide was with 3dfx -- most soundcards these days support EAX 2.0 (I think Creative's is at 4.0) -- game developers are likely to start preferring DirectSound3D as long as they're using the rest of DirectX.

      The Linux answer to DS3D would be OpenAL, and Creative is actually a booster of OpenAL. Might light a fire under them if someone picked it up from where Loki dropped it.

      --
      I am no longer wasting my time with slashdot
    64. Re:I'm willing to change by Anonymous Coward · · Score: 0

      > Perhaps directx made the cards easier to detect.

      It made them unnecessary to detect. One writes to the same DirectX API, and the manufacturer of the card writes the driver that works with DirectX. The developer can state that some features are mandatory, and the rest are optional. Whatever features the card doesn't support is simply skipped in the rendering process when that API call is hit, or it uses a lower quality software renderer.

    65. Re:I'm willing to change by plague3106 · · Score: 1

      You missed my point completely.

      Its not that linux IS a gamers platform, its that it CAN be one. Doom 3 proves that you can write high quality games for linux that are exactly on par with their windows counterparts.

      That fact that the linux client came out so soon after windows shows that its relatively easy to port. (I'm willing to be more of that time was spent QAing the linux client then programming it.)

    66. Re:I'm willing to change by plague3106 · · Score: 1

      Well, I think it wouldn't have impressed me if i just started using linux. But i've been trying gamnig on linux since 98. Actaully what impressed me then ws that i could play Mortal Kombat 4 (with full HW accelration) faster on linux then windows. The downside was i had to turn off cd music..for some reason seeking to a new audio track took about 2 minutes.

      As far as package management...i've been very impressed with urpmi. Haven't had dependecy hell since i learned about it.

    67. Re:I'm willing to change by RGTAsheron · · Score: 1

      Its very good but if you can find (I'm not sure it exists) a linux port of Dance With Intensity thats the better option since I've found more songs for it. I have the exact setup you described (although replace Stepmania with DWI on a winblows box) and it works great.

    68. Re:I'm willing to change by Anonymous Coward · · Score: 0

      What about Enemy Territory? It's free but there are version for Windows and Linux only. Well, you can always run it on FreeBSD using the Linux emulation layer :) But it wouldn't be bad to have a native version for other OSes (FreeBSD, Mac OS X). http://www.enemy-territory.net/

    69. Re:I'm willing to change by oddfox · · Score: 1

      I'm going to check out America's Army later on here (I'm in AMD64 Gentoo right now) and I hope that the graphics are as impressive as you state. Last time I checked it used a modified version of the Unreal engine, and while visually impressive, it was nowhere near as beautiful as Half-Life 2 nor Counter-Strike: Source can be (And usually are, I find myself admiring the graphics many times, only to get shot up, lol).

      Besides, in FPS games, graphics don't always make the biggest difference. Gameplay is what keeps people coming back, and I still love to play around with Doom 2.

      --
      "We invented personal computing." - Bill Gates
    70. Re:I'm willing to change by j.bellone · · Score: 1

      Not without better driver support for video; both ATi and nVIDIA (nVIDIA's are much better though) have problems with their Linux drivers. This is a known issue; and for some reason, doesn't seem to be addressed. It would be nice if it was; but I'm sure they're following the same reasoning as 95% of the gaming industry - the percentage of people that want to game on Linux is too small to work it for.

      Don't get me wrong; I would love to be able to play all my games on Linux (and the ones I am programming myself will work across multiple platforms) but actually getting *other* companies to do it is something different. You expect Linux support when most game developers don't give to shits about Mac support... won't happen.

      --
      I'm f#$king magic!
    71. Re:I'm willing to change by j.bellone · · Score: 1

      I forgot to reply to last part of your comment:

      The fact that the Linux client for Doom 3 has absolutely nothing to do with how easy it is to port games to Linux. Anything running on OpenGL/SDL with a similar style audio API (not DirectSound) can be ported to Linux with some effort. But the real position of the matter is that a good number of the games out there use DirectX . And now matter how much you try; an emulator is not going to get the same performance as DirectX.

      And before your flame; WINE is an emulator, the google definition for an emulator is as follows:
      The imitation of a computer system, performed by a combination of hardware and software, that allows programs to run between incompatible systems.

      --
      I'm f#$king magic!
    72. Re:I'm willing to change by j.bellone · · Score: 1

      First off; you can't accurately rate a benchmark if you turn off a major component in a game engine. An audio system is a very big component; especially since some audio instructions could be offsetted to the CPU. It doesn't work better unless it works right; and if it doesn't work right then it doesn't work at all (in my mind). Hacking shit together isn't how support should be made.

      --
      I'm f#$king magic!
    73. Re:I'm willing to change by plover · · Score: 1
      Please don't hold it against me if you still don't care for it. But the graphics and physics have probably improved dramatically since the last time you saw it.

      It's certainly not as pretty as Far Cry, and I imagine most people don't think it compares favorably with UT 2K4, but it's the gameplay that'll hook you (if you get past training :-)

      See you on SF Hospital!

      --
      John
    74. Re:I'm willing to change by Anonymous Coward · · Score: 0

      It's nice to see they changed to do it the Linux way.

    75. Re:I'm willing to change by Feztaa · · Score: 1

      You die, well, you get to sit there and watch your buddies try to complete the mission.

      Wow, just like in real life!

    76. Re:I'm willing to change by MegaHyster · · Score: 1
      They all have the same API. The drivers just work.

      Not the Audigy LS.

      I have, however, seen Windows games that asked you to specify your hardware.

      Not since the mid-nineties...

      --
      All good things...
    77. Re:I'm willing to change by maotx · · Score: 1

      Yes, 4.1.
      I only have 4 speakers and a sub. No center speaker.

      --
      I'm a virgo and on Slashdot. Coincidence? Yes.
    78. Re:I'm willing to change by plague3106 · · Score: 1

      I think it does. It shows that if they game developers move away from DirectX to OpenGL / SDL or whatever, that ports ARE easy. If a developer can't learn OpenGL or SDL easily, i'd say they really don't belong as a programmer. No more then 'programmers' that can ONLY do VB are real programmers.

      But again you missed my point..i wasn't talking about EXISTING games. I'm saying that upcoming games that are about begin construction can make it so that its easy to port.

      I wan't going to mention anything about whether wine was an emulator or not..but since you brought it up...wine is more of a wrapper then an emulator. They create an API that mirrors DX, and then just call OpenGL or whatever. Thats basically what is doing. And yes, while that is extra overhead, its not enough to make a difference...probably b/c over all linux runs faster then windows. I used Wine way back in 98 to run Mk4..and it defaintly was faster on linux thru wine then directly on whatever windows i had at the time.

    79. Re:I'm willing to change by plague3106 · · Score: 1

      The CD audio track isn't a major compoent of the game. The ingame sounds (punches, etc) worked just fine. I did turn it off in windows...and it was still slower then linux without cd audio.

      This was also in 98..i haven't tird that game recently, but i bet i should...i bet it works perfectly now.

    80. Re:I'm willing to change by j.bellone · · Score: 1

      It's not the fact that they can't learn SDL; it's the fact that to take the time and money (the game industry is a business) to do so is not worth the gain you will get out of it. Linux has a long way to go before it's "there" in the game industries' eyes.

      I have yet to see a recent game (running through WINE) that runs better than it's Windows counterpart (as long as the systems are the *exact* same; and the systems are properly set up). The fact is: the video drivers aren't there yet for Linux.

      --
      I'm f#$king magic!
    81. Re:I'm willing to change by j.bellone · · Score: 1

      Streaming CD Audio from a CD does in fact take CPU cycles; anyone streaming MP3s off a CD on a mid-range laptop can see this easily. Now put this into a game engine that is calculating logic, ai, and video.

      --
      I'm f#$king magic!
    82. Re:I'm willing to change by SilentChris · · Score: 1

      "Wow..loser. Unplayable below 60 fps? I suspect you're not a gamer so much as a kid in HS trying to fill a void w/FPS. Having too low an FPS can hurt, but 30 to 60 won't make you a better gamer."

      Yes... because I want games to run as the developers intended -- as the art folks intended, as the AI guys intended -- I am not a gamer. *rolls eyes*

    83. Re:I'm willing to change by Minna+Kirai · · Score: 1

      These games are typically the older ones programmed mainly for DOS or early windows environs.

      Very oddly, it now happens that games which are written for X-Box and ported to desktop Windows XP often ask you to describe your hardware on first run. Apparently, because it came from a platform where there was no hardware variability, the game inherently couldn't cope with autodetection on it's own...

    84. Re:I'm willing to change by Anonymous Coward · · Score: 0

      Problem is that the optic nerve is physically incapable of sampling faster than 50 FPS.

      So whether its running at 50 FPS or 2000 FPS it wont matter because you cant see the difference.

    85. Re:I'm willing to change by SilentChris · · Score: 1

      That's a fallacy. Try running a game with vsync on at 60 and 120. Assuming the game runs at a consistent framerate, you'll definitely notice a difference.

    86. Re:I'm willing to change by plague3106 · · Score: 1

      Do you really think that two APIs that do more or less the same thing are so radically different that it would be a huge investment to learn? Personally it never takes me long to learn something new...whether its C#, XSLT, Java, snobol, or perl.

      You think the drivers aren't there on linux... do you even have a linux box with a recent nvidia card in it? I get between 30-60 fps w/doom 3... i don't think you can say the drivers just aren't there..when that is better then i get in windows.

    87. Re:I'm willing to change by plague3106 · · Score: 1

      So when i compared it to windows w/cd audio off, i'd say its a fair comparision, wouldn't you?

    88. Re:I'm willing to change by plague3106 · · Score: 1

      Yes...because the graphics get clearer w/a higher FPS...

    89. Re:I'm willing to change by j.bellone · · Score: 1

      Why would I be forced to use an nVIDIA card? The ATi drivers are not there; definately by far. The nVIDIA drivers are great, but having one half of the whole still doesn't make the game industry switch their efforts.

      I'm hoping to eventually run a game development firm; my games would be cross-platform because I believe in targetting the most people you can. But because I want to go this route, this means that I will have to totally ditch the idea of "cutting corners" with DirectX (which in the long run is good). But that still doesn't change the fact that ATi needs to bring their drivers up to par in order for Linux to be seen as something of a mainstream platform for gaming. Once that happens, I believe we'll start seeing more and more games doing the multi-platform thing.

      --
      I'm f#$king magic!
    90. Re:I'm willing to change by plague3106 · · Score: 1

      Why would I be forced to use an nVIDIA card? The ATi drivers are not there; definately by far. The nVIDIA drivers are great, but having one half of the whole still doesn't make the game industry switch their efforts.

      Well, talk to Nvidia about that. IIRC, ATI also had driver problems with Doom3 on Windows. Given these problems (and I know there have been others in the past), I'd say that ATI isn't worth it.

      To me the message is clear; ATI only wants to pay lip service to linux; NVIDIA is serious about it. Do I really want to buy a card from a company that only pays lip service to some of its customers?

      I'm hoping to eventually run a game development firm; my games would be cross-platform because I believe in targetting the most people you can. But because I want to go this route, this means that I will have to totally ditch the idea of "cutting corners" with DirectX (which in the long run is good). But that still doesn't change the fact that ATi needs to bring their drivers up to par in order for Linux to be seen as something of a mainstream platform for gaming. Once that happens, I believe we'll start seeing more and more games doing the multi-platform thing.

      I wish you luck in this. I do hope more game producers go the multiplatform route, as I do think its wise. That would kind of force ATI to put a little more effort into thier drivers, wouldn't it? (Oh, and I don't think half of serious linux users would buy an ATI card (or buy one again)..given how poorly ATIs linux drivers are.)

  2. Dupe! by nicholasharbour · · Score: 5, Funny

    I swear I read this EXACT story 3 years ago.

    --

    Nearly half of all people are below average
    1. Re:Dupe! by grumpygrodyguy · · Score: 1

      I swear I read this EXACT story 3 years ago.

      Yep, I thought the same thing when I read the headline.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:Dupe! by DaHat · · Score: 1

      As well as 2 years ago, not to mention last year and 4 and 5 years ago to boot.

      Somehow... I think we'll see this article for many years to come.

      I know what could help, a Linux gamer switch commercial similar to the one that the Red vs Blue guys did when talking about the great gaming on the mac http://www.roosterteeth.com/archive/download.php/? id=499

    3. Re:Dupe! by Spyffe · · Score: 1
      Yeah, and the story itself is awful. Google for "Linux" and "Games" or "Linux" and "Hardware" and you get all of the source material.



      Additionally, they manage to blow what would easily fit on 1 page to 4. This story was not worth posting on Slashdot.

      --
      Sigmentation fault - core dumped
    4. Re:Dupe! by Otter · · Score: 2, Funny

      Sure, but now we have the Cube LiveCD for PegasosPPC!. With a game I've never heard of running on hardware I've never heard of we've entered a new world of Linux gaming!

    5. Re:Dupe! by __aamkky7574 · · Score: 1

      Actually, I think you may even have read it 2-3 weeks ago. Can we have a moratorium on "Linux on the Verge of Gaming Paradise" until, say, Linux has a market share that justifies the heavy hitters developing games for it.

      P.

    6. Re:Dupe! by nicholasharbour · · Score: 1

      Are you the same Otter that used to teach TCP/IP programming at the learning tree? If so, you rock dude.

      --

      Nearly half of all people are below average
    7. Re:Dupe! by arrizaba · · Score: 1

      Well, certainly linux gaming is underdeveloped. But, comparing to 3 years back, it has improved reaally a lot. Now you can play: Enemy Territory, Neverwinter Nights and Doom3, for example. World of Warcraft is planned to be ported to linux as well. And for games exclusively for Linux: Check http://happypenguin.org for the state-of-the-art.

    8. Re:Dupe! by swv3752 · · Score: 1

      Well, actually heavy hitters in multiple meanings are all developing for Linux. Id and the US Army come to mind.

      --
      Just a Tuna in the Sea of Life
    9. Re:Dupe! by __aamkky7574 · · Score: 1

      No, they are not "all" developing for Linux. You've mentioned one games company and a publically-funded organisation, who just happen to have brought out a free game for promotional purposes. Do you have, for example, any details of Doom 3 for Linux sales figures?

      P.

    10. Re:Dupe! by some_random_person · · Score: 1

      >World of Warcraft is planned to be ported to linux as well.
      Do you mean something more by this than simply "Some people have put up a petition"? Do you have a link?

    11. Re:Dupe! by swv3752 · · Score: 1

      For the Game Industry, there isn't a more influential developement house than Id. Carmack says "Boo!" and everyone jumps.

      And for a true heavy hitter, they don't come much bigger thant he US Army.

      But honestly, the only big names that have not prroduced/ported a Linux title are - Blizzard (whose titles all run in wine/Cedega), Microsoft - Hell will freeze over first (Plus many titles work in Cedega), and Sony Online - the right hand is not aware of the right elbow let alon the left hand, (and agian many titles work in Cedega).

      --
      Just a Tuna in the Sea of Life
    12. Re:Dupe! by Anonymous Coward · · Score: 0

      WOW World of Warcraft is NOT and I repeat NOT being considered for Linux porting... sorry guys this has been a rumour that Blizzard has tried to "squash" multiple times on its forum. We did look into making a linux port but the ROI is not there nor do we have the people at this time to provide developemnt and support.

    13. Re:Dupe! by Anonymous Coward · · Score: 0

      But honestly, the only big names that have not prroduced/ported a Linux title are - Blizzard, Microsoft, and Sony Online

      Yeah? Name three EA titles for Linux.

      No, make that one.

      Oops, there aren't any at all, are there?

    14. Re:Dupe! by swv3752 · · Score: 1

      Yeah? Name three EA titles for Linux.

      No, make that one.

      Oops, there aren't any at all, are there?


      Alpha Centauri, The Sims, SimCity 3000, and Medal of Honor.

      Now the first and third was put out by Loki, the second involved Mandrake and Transgaming but I think EA was involved, and the third was ported by Ryan Gordon but all three are EA titles so come again.

      Next time be a man and use your username.

      --
      Just a Tuna in the Sea of Life
  3. All that matters by Sfing_ter · · Score: 4, Funny

    All that matters is I can play Quake 3 just fine... well, the game plays just fine... :)

    --
    A computer once beat me at chess, but it was no match for me at kick boxing. Emo Philips
    1. Re:All that matters by bcmm · · Score: 1

      Damn sound bug with alsa/VIA chipsets results in silent Quake for many...

      I don't think that ID software will fix it, because Quake III is old. Maybe the linux drivers will get fixed...

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    2. Re:All that matters by StonedRat · · Score: 1

      not me :( i have an ATI card. maybe one day, in the not too distant future when we're living on mars, i'll be able to have some decent drivers.

      --
      "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    3. Re:All that matters by mattyrobinson69 · · Score: 1

      i have alsa with a a via chipset, if your using kde do artsdsp -m quake3

      (it might be -w instead, i cant remember)

  4. Current state of my Linux gaming by JamesD_UK · · Score: 5, Funny
    ----+--
    |`....|
    |..f?.|
    |..@..|
    -------
    Lameness filter be gone! Lameness filter be gone! Lameness filter be gone!
    1. Re:Current state of my Linux gaming by slavetrade55 · · Score: 1

      Thats the funniest thing I've seen in days. Bravo.

    2. Re:Current state of my Linux gaming by grub · · Score: 0

      Hilarious! Well done.

      --
      Trolling is a art,
    3. Re:Current state of my Linux gaming by dr_dank · · Score: 2, Funny

      Wait until Nethack for Playstation2 comes out. The f? rendered in 3d will be breathtaking.

      --
      Where does the school board find them and why do they keep sending them to ME?
    4. Re:Current state of my Linux gaming by Anonymous Coward · · Score: 0
    5. Re:Current state of my Linux gaming by hey! · · Score: 1

      And that's the way I like it, dagnabbit!

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    6. Re:Current state of my Linux gaming by azi · · Score: 1

      Hey. That's current state of my windows gaming too. (and my boss really thinks that NH is sort of network management tool...) ;)

      --

      bash: sig: command not found

    7. Re:Current state of my Linux gaming by Anonymous Coward · · Score: 0

      (and my boss really thinks that NH is sort of network management tool...)

      It IS! Network traffic drops significantly since it's difficult to navigate pr0n sites while using it.

    8. Re:Current state of my Linux gaming by Thorwak · · Score: 0

      You mean similar to this?
      http://www.adom.de/adom/gallery/adom.jpg

      --
      Connection closed by foreign host.
    9. Re:Current state of my Linux gaming by Zardus · · Score: 1

      Would that by any chance be an actual screenshot? That'd be so awesome.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    10. Re:Current state of my Linux gaming by Anonymous Coward · · Score: 0

      It isn't.

    11. Re:Current state of my Linux gaming by Ragica · · Score: 1

      What are you trying to pull? That screen shot is obviously from a win32 cmd window.

  5. On it's way now, thanx to LiveCD by LegendOfLink · · Score: 1

    With LiveCD's from Knoppix and Gentoo, things are already heating up. I usually recommend a LiveCD to my all-Windows-users friends, who then get a thirst to learn the rest of Linux.

    1. Re:On it's way now, thanx to LiveCD by Anonymous Coward · · Score: 0

      Try this one.. It's also good !

    2. Re:On it's way now, thanx to LiveCD by joeljkp · · Score: 1

      Interestingly, this is the only truly free (as in endorsed by RMS himself) Linux LiveCD.

      --
      WeRelate.org - wiki-based genealogy
  6. I don't think so. by Chess_the_cat · · Score: 3, Insightful
    Once the Linux desktop has stabilized to a certain extent, that's when Linux gaming will take off.

    The Apple OS has been "stabilized" for 20 years now; still no games. Sorry dudes. It just ain't gonna happen.

    --
    Support the First Amendment. Read at -1
    1. Re:I don't think so. by feldsteins · · Score: 4, Insightful

      The "Apple OS" does have games. the Linux community would cut off it's arm to have the games that the Macintosh has. Obviously it's not the Windows market, but it's lightyears ahead of Linux.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    2. Re:I don't think so. by Anonymous Coward · · Score: 1

      OSX? It's just a few years old.

    3. Re:I don't think so. by essreenim · · Score: 2, Insightful
      Stop sniffing glue and start playing Doom3, and WoW on OSX..

    4. Re:I don't think so. by Anonymous Coward · · Score: 0

      People who buy Apples have to spend all their time working to be able to afford the hardware. Hence no interest in gaming.

    5. Re:I don't think so. by Anonymous Coward · · Score: 0
      the Linux community would cut off it's arm to have the games that the Macintosh has
      For example, there's Myst. And Myst II.... err, Myst III.
    6. Re:I don't think so. by Anonymous Coward · · Score: 0

      Why, when I could play Far Cry, Half-Life 2, Anarchy Online, Rome: Total War, SW:KotOR, and countless others plus Doom3 and WoW on a Windows computer?

      Different tools for different tasks, and for computer gaming, like it or not, Windows is where it's at right now. It's not likely to change any time soon regardless of the strides Linux or OSX make technically. Gaming on non-Windows computer platforms won't improve until those other platforms have the market share to warrant the attention of all developers, not just those who are enamored with a particular OS for personal or historical reasons (i.e. iD & Blizzard).

    7. Re:I don't think so. by Anonymous Coward · · Score: 0

      Quite clearly you have no idea what the First Amendment really means, if you think reading Slashdot at -1 supports it in any way.

      Maybe if you were still protesting the removal of the anti-Scientology post... but reading at -1? Feh.

    8. Re:I don't think so. by DavidLeblond · · Score: 2, Informative

      And WoW, all the Blizzard games, Doom3, UT2k4, the Sims, soon the Sims 2, KOTOR...

    9. Re:I don't think so. by ceeam · · Score: 1

      Well, in the same sense that "Microsoft OS" has been stabilized for 20+ year, true. If you don't see the diffs between MacOS circa 1985 and now.... Well, it's up to you.

    10. Re:I don't think so. by Anonymous Coward · · Score: 0

      Think of the Linux-PPC gamers... not even flash...

    11. Re:I don't think so. by Anonymous Coward · · Score: 1, Insightful

      But Linux market share is greater than Apple's, and growing faster.

    12. Re:I don't think so. by me+at+werk · · Score: 1

      The Apple "OS" has the games that I like, or at least find myself playing more than others. That is, Blizzard games. <3

      I'm betting Halo for mac beats Halo for PC, because Gearbox "pwned" everyone.

      Anyway here's a list of mac games and articles about them such as World of Warcraft (which, yes, works with Cedega, but I can't get the free CVS to work properly on Knoppix HDINSTALL, any help there?)

      --
      For context, click Parent.
    13. Re:I don't think so. by Anonymous Coward · · Score: 0

      Apple is also NOT x86, which most games happen to be programmed on. Think about it.

    14. Re:I don't think so. by Total_Wimp · · Score: 1

      Great. The Mac has a bunch of games that came out first on the PC, sometimes years before hitting the Mac.

      I guess the good news is that I won't have to worry about having the latest graphics card so I'll save a bundle if I use the Mac as my primary gaming platform.

      how'd Doom3 slip in there! Now I'm sad again.

      TW

    15. Re:I don't think so. by Anonymous Coward · · Score: 1, Insightful

      ...but filled with people who are less willing to pay for anything (games).

      Apple folks are willing to pay (and pay a lot) for anything Mac. ;) Windows folks are willing to pay for stuff, too.

      Games will come to Linux when Linux users are willing to part with some cash for commercial software (non-GPL, not free, not freely distributable). When that happens, Linux may have a chance to become the dominant OS.

    16. Re:I don't think so. by JFitzsimmons · · Score: 1

      They even got Halo Mac Edition. Which means that there is a Halo engine out there written in OpenGL. And the sourcecode is just sitting on a fileserver somewhere at the Microsoft HQ. Damn Bungie, why did you have to get sold to Microsoft?!?!?!

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    17. Re:I don't think so. by DavidLeblond · · Score: 1

      Which of the games I listed took years to get to the Mac? Some of them took a few months (the Sims 2) true... but years?

    18. Re:I don't think so. by JFitzsimmons · · Score: 1

      I paid for DoomIII. And I would have paid for Enemy Territory and America's Army, but for some reason iD is giving away ET for free and the American taxpayer is paying for America's Army for me.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    19. Re:I don't think so. by Total_Wimp · · Score: 1

      You mentioned Blizzard and WoW. These guys make a lot of games.

      Truthfully, I'd be talking out my ass if I said I knew exactly what games took years. I do know that if I walk down the Mac game isle at any computer store I see a bunch of games priced at $50+ that came out on PC years ago. I don't know for a fact _when_ they were released for the Mac, but I do know the $50 price tag suggests they were released relatively recently.

      I can further tell you that those games that were simultaneously released on both platforms are generally thought of by the public as "PC platform games." This perception matters. If people were to perceive some of these great games as being "Mac platform games," then you'd see the Mac taking off as a gaming platform.

      Even if all the great PC games were released simultaneously on the Mac (most certainly not the case now) the best that would get Apple is that people wouldn't reject them because of gaming. Until there are games or video cards that gaming enthusiasts lust after that get released only on the Mac, they'll never gain market share because of gaming.
      TW

    20. Re:I don't think so. by DavidLeblond · · Score: 1

      If I'm not mistaken, Blizzard normally puts their games out on hybrid CDs that work in both PCs and Macs.

      Also, WoW does not make games... I'm sure that was a typo though.

      The games for Mac generally don't drop in price like they do for PC... I have no idea why, and its kind of annoying but just because the price tag is $50 does not mean it was released relatively recently.

    21. Re:I don't think so. by RupW · · Score: 1

      but I do know the $50 price tag suggests they were released relatively recently.

      No, limited market to exploit and little competition. The more games that get released, the faster turnover of titles, the more you'll start to see bargains.

      Until there are games or video cards that gaming enthusiasts lust after that get released only on the Mac, they'll never gain market share because of gaming.

      Um, never. You might stump up a couple of hundred bucks for a console because there's a must-have exclusive game but it's a whole new thing stumping up thousands for a Mac.

    22. Re:I don't think so. by Anonymous Coward · · Score: 0

      ..Breakout, Super Breakout, that puzzle with the apple logo... Photoshop...

    23. Re:I don't think so. by Anonymous Coward · · Score: 0

      uhhh.. perhaps you missed the fact that Halo was first demoed on a system with multiple G4 Processors..

    24. Re:I don't think so. by JFitzsimmons · · Score: 1

      Well, I guess maybe I did. I'm not sure I understand the significance of this fact.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    25. Re:I don't think so. by Anonymous Coward · · Score: 0

      Apple is notoriously slow at getting games. It will probably be years before DNF runs on OS X.

    26. Re:I don't think so. by lsmeg · · Score: 1
      Apple is notoriously slow at getting games. It will probably be years before DNF runs on OS X.

      That's ok, it'll probably be years before DNF runs on Windows. :)

      --
      It's OK! I'm a limo driver!
    27. Re:I don't think so. by cbreaker · · Score: 1

      "Different tools for different tasks, and for computer gaming, like it or not, Windows is where it's at right now. "

      Wow, stating the obvious.

      NO KIDDING it's "where it's at" right now, but Linug gaming has improved, slowly, like everything else.

      We have better distributions, better hardware support, easier to use linux systems. Each day it gets a little better.

      Whenever someone says "Linux is getting better!" there's a guy like you that says something like "FACE IT Windows is better and Linux will NEVER GET BETTER!!!"

      Give it up. Let us have our time.

      --
      - It's not the Macs I hate. It's Digg users. -
    28. Re:I don't think so. by Anonymous Coward · · Score: 0

      Mac users still think games are written in 100% assembler.

    29. Re:I don't think so. by Anonymous Coward · · Score: 1, Informative

      lol...you wish. especially with WineX, linux has pretty much every game windows has. I'm thinking about getting a mac mini, but unlike linux with WineX, there is still no way to run Counter-strike or Half-life 2 on a Mac. Linux and Mac are going to be facing this together - Macs have sucked for a long time, and had extremely limited success. It's only with OS X and the iPod that the Mac userbase is finally growing. Even so, linux is already a long ways ahead of Mac for gaming.

    30. Re:I don't think so. by poot_rootbeer · · Score: 1

      The Apple OS has been "stabilized" for 20 years now; still no games.

      The Apple OS has been through ten major releases, some of which teetered on the brink of total incompatibility with each other, and countless minor releases. Macs came with a tiny built-in monochrome display for about the first eight years of its existance -- totally inappropriate for gaming, as anyone who remembers playing "Dark Castle" can testify.

      Apple has done a good job of maintaining smooth upgrade paths -- even as the hardware platform migrated from 68000-based to PowerPC-based -- but I'd hardly say that the OS has been "stabilized" for 20 years. Since the intro of OS X a few years ago, well, maybe.

    31. Re:I don't think so. by Anonymous Coward · · Score: 0

      Bah, y0r'53 05 i5 Th3 SUX CUZ j00 C4N7 PLUY SIMZ2!!!

      F'n fanboys.

    32. Re:I don't think so. by Anonymous Coward · · Score: 0

      Darn near every one of my young sons games came with both a Windows and Mac version on the same disk.
      I've yet to see a linux version of any game, shrink wrapped at any store in town.

    33. Re:I don't think so. by Total_Wimp · · Score: 1

      You might stump up a couple of hundred bucks for a console because there's a must-have exclusive game but it's a whole new thing stumping up thousands for a Mac.

      I dunno. The mini might change that cost issue somewhat. If only they could get the platform-unique games...

    34. Re:I don't think so. by Blakey+Rat · · Score: 1

      Yeah, but the Mac also had great games that NEVER came out on the PC. Like Marathon and Marathon Infinity. Or Pathways into Darkness. Or Mission: Thunderbolt. Or Crystal Quest. And Myst, which came out on Mac years before it came out for any other platforms.

      Anyway, most of the games you mentioned came out at the same time on Mac and PC... ports that are delayed more than 3-4 months sell crappy.

    35. Re:I don't think so. by Total_Wimp · · Score: 1

      It's too bad Myst couldn't have been better leveraged. That's the kind of massivly popular game that could help change impressions about Macs today.

      If they had 3 or 4 games like Myst(I'm talking popularity-wise here. I didn't really care for the game itself), with their current hardware and OS, I'm sure you'd see a lot more switchers.

      TW

    36. Re:I don't think so. by espergreen · · Score: 1

      Considering I just beat half-life 2 and doom3 using linux. I would have to disagree with you.

    37. Re:I don't think so. by feldsteins · · Score: 1

      Two titles do not a thriving game environment make.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    38. Re:I don't think so. by Anonymous Coward · · Score: 0

      What? I thought they were done on punch cards!

    39. Re:I don't think so. by Anonymous Coward · · Score: 0

      If they had 3 or 4 games like Myst(I'm talking popularity-wise here. I didn't really care for the game itself), with their current hardware and OS, I'm sure you'd see a lot more switchers.

      Maybe if Apple had bought Broderbund. They wanted, strangely enough, to sell their game. Which they did, by the jumbo-jet-load. If it stayed on Apple, they wouldn't have had the money to make the sequels, and no one would switch.

    40. Re:I don't think so. by RupW · · Score: 1

      I dunno. The mini might change that cost issue somewhat. If only they could get the platform-unique games...

      Good point, I forgot about that. Trouble is, though, the mini isn't 64-bit, and that's a uniqueness point the Mac does have - a good 64-bit user base on their newish machines.

      But they're not going to get unique hardware nowadays - easiest to stay aligned with PC interfaces and share - and it's just not economic to make a platform-unique game for Macs.

    41. Re:I don't think so. by Anonymous Coward · · Score: 0

      > especially with WineX, linux has pretty much every game windows has.

      hahaha, oh man, I haven't had that much of a laugh since .. well, since the last Futurama episode I watched.

      WineX, now Cedega, does not run EVERY game on Windows. It certainly doesn't run Starfleet Command 3, or Operation Flashpoint properly.

      I'm a linux user, I like it much more than I like my Windows laptop, but... it just doesn't do everything.

  7. Another state of games article? by tod_miller · · Score: 4, Interesting

    Well while we are here - I think it has been shown to stem from a) drivers b) opengl only c) user base and portability vis-a-vis drivers and opengl only.

    Microsoft owns about 60% of opengl. :-(

    In good news, flash games and java games all fly like shit out of a teflon coated colon. Which is kinda cool.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Another state of games article? by Backdraft32 · · Score: 1, Funny

      tod_miller said "In good news, flash games and java games all fly like shit out of a teflon coated colon. Which is kinda cool." Wow! That was vivid imagery for this time of the morning....

    2. Re:Another state of games article? by grub · · Score: 1, Funny


      flash games and java games all fly like shit out of a teflon coated colon.

      So... like tubgirl?

      --
      Trolling is a art,
    3. Re:Another state of games article? by CAIMLAS · · Score: 0

      You forgot things like compatibility with a specific X server version, specific library linking (IE, the "correct version" and maybe even things such as SDL version and specific window/desktop manager version.

      At least two of those things will need to be taken into consideration. Sure, they could build for a target distro, but then they'd leave a good 80% of the Linux community out of their potential clientele - unless they invested significant time/energy in remedying the situation.

      In Windows, you just have DirectX and the specific Windows version to worry about (ie, Win98, WinXP, Win2k). That's certainly a real advantage to having long times between major OS releases: it's not a moving target for developers (as much as it is in Linux, at least).

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    4. Re:Another state of games article? by CAIMLAS · · Score: 2, Insightful

      Oh, and what's this "MS owns 60% of OGL" nonsense? Where do you get that from?

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Another state of games article? by Minna+Kirai · · Score: 1

      You forgot things like compatibility with a specific X server version, specific library linking (IE, the "correct version" and maybe even things such as SDL version and specific window/desktop manager version.

      So they link everything statically, adding about 30 megabytes to the profile of an install that's already 800+, and call it a day.

      Sure, they could build for a target distro, but then they'd leave a good 80% of the Linux community out of their potential clientele

      Your supposition is demonstrably false today. Download America's Army or purchase Doom3, and you'll see that it installs fine on almost any Linux distro that people run on modern hardware.

    6. Re:Another state of games article? by cHALiTO · · Score: 1

      Well then they can develop for a particular version of glib, etc and link everything statically, except for maybe SDL.

      It'd make a somewhat larger binary, but games eat up disk space anyway nowadays.. personally I tend to uninstall games I stop playing for some time, and then reinstall them eventually if I feel like playing them again a couple of months later.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    7. Re:Another state of games article? by Anonymous Coward · · Score: 0

      specific library linking

      Far too many developers have forgotten that you can still use static libraries. Things like Glibc shouldn't be an issue (Unless you're Sun or Oracle apparently) but if you don't know if libfoo-1.5.23.so will be installed on the target system, link it statically yourself!

    8. Re:Another state of games article? by joeljkp · · Score: 1

      Even glibc and the bigger libraries can be problems for games. Ever try playing some old classics like DOOM or Quake? The DOOM binaries all need X11R5 and glibc5, and Quake comes as RPMs on the cd (and doesn't work with current nvidia drivers).

      And yes, I know, there are source ports for these specific games. But I'm talking official binaries, and it demonstrates a problem nontheless.

      --
      WeRelate.org - wiki-based genealogy
    9. Re:Another state of games article? by J_Omega · · Score: 1
      In good news, flash games and java games all fly like shit out of a teflon coated colon. Which is kinda cool.
      Ok, WEIRDNESS. Most flash apps have been causing firefox to die on me recently, quite annoying since it is used everywhere. Using Gentoo, I'd emerged GPLFLASH instead of the proprietary version.

      Well, it seemed to get really bad over the past week or so. ALSO - Apparently, I've had a kind of severish constipation due to blockage in my colon in the same time period. (TMI? probably.)

      I unmerged GPLFlash for the non-free version, and both firefox AND my meatspace colon have shown marked improvement within the same 24 hour period!!

      COINCIDENCE?! I think.. so, yes.
    10. Re:Another state of games article? by swv3752 · · Score: 1

      It demonstrates a problem that has a work around and is not a problem with mroe recent games.

      --
      Just a Tuna in the Sea of Life
    11. Re:Another state of games article? by SQLz · · Score: 1

      Actually, the libs usually come with the game if the license allows. For exmaple, Ut2004 is packaged with libsdl and openal.

    12. Re:Another state of games article? by Anonymous Coward · · Score: 0

      Most flash apps have been causing firefox to die on me recently, quite annoying since it is used everywhere.

      Really? Me too. I'm just gonna follow in your footsteps and apt-get remove GPLflash and put in the real thing.

      Hopefully that'll stablise things. Thanks man - you've saved me a huge amount of frustration if it does work out.

  8. bullshit by tomstdenis · · Score: 4, Insightful

    OpenGL, OSS and X is about all you need to make game [well timers and IP networking]...

    You don't need some large ass complicated DX API to make a game in linux. OpenGL + OSS covers graphics and sound. X [motif, etc] cover your window dressing, keyboard and mouse.

    This is just another "pander to the concensus" bullshit article. The only thing plaguing "linux gaming" is that people make games with the DX API... Use OpenGL in windows and you save yourself quite a bit of trouble.

    Oh no, you won't have the latest doo-dah and VTX shader... well learn this. Doom3 does and it's a craptasticular game.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:bullshit by Jonny_eh · · Score: 1

      Umm... Doom3 is famously done in OpenGL.

      The question developers care about is how easy is it to develop in DX vs. OpenGL. I personally have no idea though.

      Is there anyone here who has done both? Is OpenGL just as 'easy' to program as DX?

    2. Re:bullshit by essreenim · · Score: 1
      Doom 3 on Windows only uses DX for sound, nothing else. That is what made it possible to port. OSS and/or ALSA are used in Linux/Unix. OpenGL is really a bunch of mathematical and matrix/vector..pachakes in particular for rendering 3d. DirectX is the same but its slower because you have to depend on libraries more. Becuase of this games like HL2 can never be as fast as Doom3 can be.

    3. Re:bullshit by Sardak · · Score: 1

      I agree completely. Every game I've tried that both a Linux and windows version on this computer has performed better in Linux than in windows. Perhaps I just have a fluke hardware setup that prefers Linux (nVidia card). The UT2004 benchmark scores 5-10 points higher in Linux. It runs smoother and the FPS report shows it pushing 120 FPS average where in windows with the same setup, same map, same bots, etc. I get around 80. Neverwinter Nights, Return to Castle Wolfenstein and a few others all run more smoothly and faster in Linux. I don't see the problem. Personally, my next game (I'm an indy developer) is going to be designed for Linux first and then ported to windows, since I can use OpenGL and OpenAL and such in windows already. It will mostly be a matter of recoding a couple classes and it's ready to go. I expect it shouldn't take more than a day or two of coding and tweaking to get it right.

    4. Re:bullshit by ztane · · Score: 1

      OpenGL is way easier. DirectX API is brain damaged.

    5. Re:bullshit by Chris_Jefferson · · Score: 1

      Direct3d is getting alot better than it once was. I'd say now it's about even.

      One thing lots of people underestimate is that (although also getting better) in general video card's directX support is better than their openGL support, and in general users gained by openGL users lost by not supporting directX (although once again getting better).

      The other thing to remember is Direct X is a lot more than just direct3d. While all the bits of directX have open source equivalents, directX has the advantage of having them all in the same place, all in a nice simple installer provided by microsoft so you don't have to worry about conflicts (or can blame them on MS).

      --
      Combination - fun iPhone puzzling
    6. Re:bullshit by Anonymous Coward · · Score: 0

      Sez you. But 90% of the PC titles out target DirectX. Why would they do that if it's harder/more expensive to do that?

    7. Re:bullshit by Anonymous Coward · · Score: 0

      This 'opinion' is about on par with most Linux zealots I meet.

      "Linux doesn't support XXX Feature, well, XXX Feature must suck and we don't need it!"

    8. Re:bullshit by Anonymous Coward · · Score: 0

      DirectX is the same but its slower ... games like HL2 can never be as fast as Doom3 can be.

      Have you ever played HL2? I with all graphics features set to the max in both games, I get an average frame rate of 50 in HL2 compared to 25-30 in Doom 3.

    9. Re:bullshit by RupW · · Score: 1

      DirectX is the same but its slower because you have to depend on libraries more.

      Huh? Libraries for what?

      Not the maths parts if that's what you mean - the whole point of DirectX and OpenGL nowadays is to encapsulate stuff that can be handed off to the video card, and since video cards support these transformations nowadays so does Direct3D.

    10. Re:bullshit by ZephyrXero · · Score: 1

      SDL is also another good tool that works for both ;)

      --
      "A truly wise man realizes he knows nothing."
    11. Re:bullshit by AHumbleOpinion · · Score: 1

      Your info is 4-5 years out of date. Things have been essentially equivalent for years, but DirectX does have an advantage with respect to access to new hardware capabilities. Its a little cleaner than having to deal with various OpenGL vendor extensions.

    12. Re:bullshit by jessONslash · · Score: 1

      Some of the games on Linux really need too much resources. On my 2.4GHZ Celeron with Intel extreme graphics, FlightGear runs really slow. I have DRI enabled, and tuxracer runs well. I recall MS FlighSimulator ran really fast on old DOS 386's. Where does the problem lie with these modern games? Can't blame everything on openGl implementation of graphics card vendors.

  9. There are ALOT of invalid assumptions here by gorim · · Score: 1, Insightful


    First invalid assumption: the same people developing desktop stuff are NOT going to be the people typically developing games.

    So, having said that, whats holding back the people developing the games ? It can't be the desktop, they can code around that....

    1. Re:There are ALOT of invalid assumptions here by gandell · · Score: 2, Insightful
      So, having said that, whats holding back the people developing the games ? It can't be the desktop, they can code around that....

      The same thing that's holding back gaming on the Mac: Marketability / Userbase.
      When you only have a few people to cater to, it doesn't make for a very profitable venture. So what do you do? You stick with the name brand that sells, or at least what everyone owns.

      --
      Mercy was given to me by Christ...I must give the same to others.
    2. Re:There are ALOT of invalid assumptions here by Anonymous Coward · · Score: 0

      Could it be that Linux users expect all software to be free as in beer, and frown on paying anybody for anything, therefore game houses know they're not going to make any money off porting to Linux?

  10. Need Game Industry Support by Trolling4Columbine · · Score: 1

    Let the Linux developers work to solidify the gaming platform on their end, and let's start pushing these game companies to start releasing more Linux binaries for their games.

    Sadly, there's not much incentive for the latter, as Linux gamers doesn't really encompass a significant portion of the gaming market.

    Oh, and anyone relevant who may be reading this, I can't switch to Linux until I can run EQ2 on it!!

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
  11. Software Like Cedega I get 75% working. by BrianHursey · · Score: 2, Interesting

    Well already I have about 75% of my windows games working with transgaiming cedega. But I do not see many more game developers moving over to a Linux native option. They see it costing them to much money because most of them use the directx platform. Although I here Microsoft doesn't support direct play any more. But I doubt this will discourage them.

    --
    Linux is like a teepee. It has no windows, no gates, and there's an Apache inside.
    1. Re:Software Like Cedega I get 75% working. by Anonymous Coward · · Score: 1, Funny

      Paying for Cedega is much like paying for a special adapter that will allow you to use your Ferarri steering wheel on your Pinto.

    2. Re:Software Like Cedega I get 75% working. by oliverthered · · Score: 1

      Well you might like to try directx 9 under wine, and fix any bugs in the other 25%

      --
      thank God the internet isn't a human right.
  12. I'm worried by feldsteins · · Score: 4, Insightful

    As time progresses and the market matures, we will see a plethora of games on Linux.

    I'm not so sure about this. I don't think there is enough incentive among game developers to actually make their products run on Linux. The way I figure it is that every Linux user who is also a gamer is dual-booting Windows (or running Windows on another box). Developer makes a Windows game. Linux guy buys it and runs it on Windows. That's one sale. Now what happens if the developer incurs the cost of developing a Linux version? He sells one game to Linux guy who then runs it in Linux and goes "cool!" That's one sale. Where does the developer gain in this scenario?

    Contrast this with the Macintosh game market. Developer makes a Windows version and Mac guy doesn't buy it. Developer incurs the cost of making a Mac version, Mac guy buys it. that's one sale - one sale he wouldn't have had before. There's an actual business case to be made for doing a Mac version, as long as the expected sales revenue is going to outpace the development/support costs of the new version. Not so with Linux. Too many Linux gamers are running Windows for them to count as additional sales.

    --
    You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    1. Re:I'm worried by Peaked · · Score: 1

      My thoughts exactly. Most Linux gamers are willing to dual boot or run Windows on a seperate box. On the other hand, I don't strictly agree on the comparison to making a Mac version of a game. Mac versions would mean more sales, though a percentage of Mac gamers are probably willing to keep a Windows machine for gaming, albeit likely a lower percentage than those Linux user willing to dual boot. If this is true, why then are there still very few Mac games? I believe many developers tend to just focus on the platform with the largest user base rather than port the games to other OSs. With that said, there has been an increase in the number of high visibility games ported to linux so the future is uncertain.

    2. Re:I'm worried by Minna+Kirai · · Score: 4, Insightful

      Developer incurs the cost of making a Mac version, Mac guy buys it. that's one sale

      It's true that the revenue boost from a Mac version is far greater than what a Linux version would provide today. However, if a company has already decided on releasing a Mac port, then the additional effort required for a Linux port is far less.

      Once the codebase is platform independent, adding 3rd or 4th platforms is far simpler than adding the 2nd.

      Consider: to port a game to Mac, you must reprogram the internals to function in a Unix-based OS, and change the graphics engine to output OpenGL instead of DirectX. And of course, those two things are also the greatest obstacles to a Linux release.

      Further reasons why porting to Linux can be relatively cheap: 1) Unlike the Mac port, the Linux version will usually run on the same hardware as the original, meaning there's no CPU-specific optimizations to change. 2) If the game is online multiplayer, it probably already had a partial Linux port for the dedicated server, so some of the work has been started.

    3. Re:I'm worried by Epistax · · Score: 1

      Is it better to make a windows version and a mac version than just not to use proprietary libraries and it working by default on all systems?

    4. Re:I'm worried by GreatDrok · · Score: 3, Insightful
      I'm not so sure about this. I don't think there is enough incentive among game developers to actually make their products run on Linux. The way I figure it is that every Linux user who is also a gamer is dual-booting Windows (or running Windows on another box). Developer makes a Windows game. Linux guy buys it and runs it on Windows. That's one sale. Now what happens if the developer incurs the cost of developing a Linux version? He sells one game to Linux guy who then runs it in Linux and goes "cool!" That's one sale. Where does the developer gain in this scenario?

      I have bought a fair number of games for my PC now and some of them will only run on Windows but others run on both. For the ones that run on both I have hardly played the Windows version (UT2004, Return to Castle Wolfenstein, Doom III). They are the games that I enjoyed and got through quickly, the Windows games I have require me to reboot so it takes me longer to get through them. More to the point, the native Linux games play better than their Windows version, especially Doom III which is noticibly smoother.

      If the Linux version comes out at the same time, or very shortly after the Windows version I think there is definitely a point, if it comes out at the same time as the Mac version then just forget it. In the end, the developers should make sure that their games work on Linux too and they can ride the wave as Linux inevitably becomes more popular. It took Windows gaming years to get where it is today, Linux will catch up. Mind you, I think the PC, whether Windows or Linux, is going to have to watch out as the next gen consoles look likely to finally be capable of unseating the PC as the high end gaming platform of choice.

      --
      "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    5. Re:I'm worried by Schnapple · · Score: 1
      Whomever it was (I think it was Alex St. John) that convinced Bill Gates that "multimedia" on Windows shouldn't just mean being able to play/edit video but also games (and therefore the impetus for DirectX) should be given credit for the stranglehold on the market Windows has today.

      Why do people stay on Windows? Microsoft Office? Partially, but that doesn't account for why 90% of consumers do. Security? Nope. Stability? XP goes a long way, but nope. The real reason people stay on Windows is because that's where the games are. Period.

      Also, something Joel pointed out, if you're developing a Windows game you're developing for 90% of the market. If you write for the Mac you're writing for less than 10% of the market. If you have a Windows game and you port it to the Mac, the cost of porting it has to be less than 10% of the overall cost (of doing both ports) or it's not worth it, because you will only get 10% of the overall sales from the Mac. Conversely, if you're writing the game for the Mac then you can port the game to Windows and get nine times the potential sales. Notice how, as much as Macintosh people loved Marathon and were somewhat ambivalent about Marathon 2, Marathon 2 sold truckloads more since it was the first Bungie game to run on Windows.

    6. Re:I'm worried by Anonymous Coward · · Score: 0

      seems that both EPIC and ID can do this and do it well.

      ut,ut2003,ut2004, doom,quake,quake2,quake3,doom3

      all run on linux and were released within moments of the windows version.

      Personally if a game maker can not do what ID and EPIC can then they are staffed or managed by incompetent people.

      Your excuses amount to nothing but hollow excuses.

      I do not see Epic or Id in the poor house. in fact more people are playing both of those companies latest games than Everything that Valve ever put out. (Valve is just farking lazy. they are using the quake 3 engine that is ALREADY ported to linux. either that or thir developers simply suck.)

      so can you come up with some REAL reasons to not support linux on the game release? because so far you mention things that are not real.

    7. Re:I'm worried by Johnny+Mnemonic · · Score: 1


      However, if a company has already decided on releasing a Mac port, then the additional effort required for a Linux port is far less.

      You'd think that, but it's instructive that Loki had games for Linux that never made it to the Mac--eg Tribes. You would've thought that if Loki were to bother to make the port to Linux, that they would also become an engine of Mac porting too, but it wasn't so in reality.

      And I daresay that if they were to have been a Mac porter, they would have seen a lot more sales: as other posts have pointed out, Linux users are frankly more likely to have a Windows OS installed somewhere than are Mac users, as Linux users already have the required hardware.

      OTOH, I don't think any of the Mac porting houses release Linux versions either. It appears that either the technical differences between Linux and OS X are too great to mean much savings of effort wrt games; or the market is too different for a substantial savings of marketing effort.

      --

      --
      $tar -xvf .sig.tar
    8. Re:I'm worried by IamTheRealMike · · Score: 1
      Contrast this with the Macintosh game market. Developer makes a Windows version and Mac guy doesn't buy it.

      By your previous logic all Mac gamers have a PC or console lying around as well. Because they're serious about games, y'know.

      I don't think your argument holds together all that well, it's not like rebooting into Windows is a hassle-free experience.

    9. Re:I'm worried by swv3752 · · Score: 0

      Actually, if companies were smart, develop on Linux then port to Windows and Mac. SDL and OpneGL are available on other platforms and the effort to port is greatly reduced. It is even comparably easy to add support for say the PS2.

      --
      Just a Tuna in the Sea of Life
    10. Re:I'm worried by Spl0it · · Score: 1

      You mean like Digital Extremes? the makers of the highly popular games ut2k+. That are developed cross-platform for both windows and linux??

      If the driver support and availability for linux games increases I will upgrade my computer and purchase some linux versions. I don't mind paying for a game. (One-time payment that is). I currently went all linux awhile ago, and considering the only game I play is Quake3 I have no problems. But if counterstrike2 wasn't in that crap ass stream program and was offered for linux I would definitly upgrade so I could play it. I stopped playing cs because steam was such garbage (that was back when I was using Windows).

      --

      No, this is
    11. Re:I'm worried by uujjj · · Score: 1

      I'm one of those old guys (24) who can remember back to the days of DOS gaming. Back in the mid-90s, Windows gaming had the same problem: everyone running Windows was also running DOS. A Windows user could simply reboot to DOS and play the game, and hence there was little incentive to switch to Windows. This lack of incentive was coupled with the technical difficulty of getting good graphics performance on Windows. Sound familiar?

    12. Re:I'm worried by Anonymous Coward · · Score: 0

      Blizzard currently sells World of Warcraft as one sale that includes both WINDOWS and MAC versions. They did the same with Warcraft 3. I have both installed on my PC desktop and my MAC powerbook laptop using the same cds. I dont know how to state my question, but how do they make this work business wise?

    13. Re:I'm worried by feldsteins · · Score: 1

      If you have a Windows game and you port it to the Mac, the cost of porting it has to be less than 10% of the overall cost (of doing both ports) or it's not worth it, because you will only get 10% of the overall sales from the Mac.

      I think there's a problem with your reasoning. I'm not in business management, but it seems to me that the revenue you get from selling your Mac port just has to be less than the cost of developing, supporting and advertising it. If you make more selling it than you spend putting it out there, then it's worth it. There really isn't any other criteria.

      Well, there's the opportunity costs of putting your developers on that versus hammering away at the next title and so on, but still. Most game companies farm out the porting job anyway.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    14. Re:I'm worried by feldsteins · · Score: 1

      What part of "not going to sell any additional units" do you not get? It doesn't matter how cheaply or quickly a port can be done (and I'd really like to hear an actual game developer chime in on this), if you're not going to sell any additional units then why on earth would you bother? How exactly do you sell that to your shareholders or your executive management? Some feel-good speech about how Linux is really cool isn't going to cut it, I don't think.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    15. Re:I'm worried by feldsteins · · Score: 1

      If only it were that simple. Even if a game developer decided to use things like OpenGL and standard networking stuff instead of DirectPlay, that does not mean the resulting game will be like some Java program that'll just run anywhere. It helps a lot not to use the proprietary technologies like DirectX, but it by no means the whole issue.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    16. Re:I'm worried by feldsteins · · Score: 1

      1. The fact that your games run better on Linux is irrelevant to my point.

      2. "...developers should make sure that their games work on Linux too and they can ride the wave as Linux inevitably becomes more popular. It took Windows gaming years to get where it is today, Linux will catch up." And I don't think so. See the argument above in my first post.

      3. the next gen consoles look likely to finally be capable of unseating the PC as the high end gaming platform of choice. First sensible thing you've said. I'm not entirely convinced that it's going to happen in 2005, I'm watching this with keen interest.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    17. Re:I'm worried by feldsteins · · Score: 1

      I daresay that your average at-home Linux user is a infinitely more likely to have a Windows installation at hand than your average at-home Mac user. You disagree?

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    18. Re:I'm worried by feldsteins · · Score: 1

      Interesting paralell. But do you think the Linux world is going to solve the problem the same way Microsoft did? Do please explain.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    19. Re:I'm worried by incom · · Score: 1

      I'd like to see some numbers of mac game sales vs. linux game sales actually. By my own observations, using a crossplatform game like ut2k4, that there are already more linux sales than mac sales. And when the mac doom3 finally comes out, I predict the same. I'd say there are more linux gamers overall than mac gamers, partially due to things like cedega and dualbooting making it easier for windows gamers to bear a gradual transition to linux, whereas a windows gamer would have to make a greater sacrifice to switch to a mac, not to mention how much easier(cheaper + availability) it is to get gaming PC hardware(vid cards, high end systems, etc.) then mac gaming hardware(g5's aren't cheap).

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    20. Re:I'm worried by drsquare · · Score: 1

      Except more and more people installed Windows and forgot, or never learned, how to use DOS. The market for DOS games shrank. Also, playing games on Windows offered a much greater gaming experience.

      On the other hand, unless Linux not only catches up with, but REPLACES Windows, and offers a greater gaming experience, then there is no incentive to write games for Linux.

    21. Re:I'm worried by Anonymous Coward · · Score: 0

      I don't buy games for Windows. Port it to Linux or I don't buy it. That's one lost sale.

      -Chris

    22. Re:I'm worried by Anonymous Coward · · Score: 0

      Posting as anon game developer incase I let something slip whilst talking about work :-) Bloody IP laws and NDA's don't ya just hate 'em - Oh yeah, of course I'm on /.

      Once the codebase is platform independent, adding 3rd or 4th platforms is far simpler than adding the 2nd.

      As a game developer I've got to tell you it simply isn't that easy - regardless of the fact that it's not financially viable for most of us (most inhouse ports are done by developers like ID who are selling an cross platform engine as much if not more than their games when it can become viable - also where many Mac ports come from IMHO).

      We develop games currently for PS2, XBox, Windows and previously NGC.

      Despite the fact that our codebase already compiles with both gcc and the MS compiler and is already pretty portable (endian issues and vastly different architectures) it isn't that simple.

      To put the engine onto a Linux Desktop would be far far more work than it was to port to XBox or the up and coming XBox2 even. It's on the scale of the PS2 port - we've got about half our programmers doing just that as we tend to lead technology on PC. The XBox port is trivial.

      This is all because there isn't (perhaps wasn't) good libraries for writing games under Linux. They're coming - Open GL is getting to be useful without investing losts of time in writing specific renderers for different hardware (effectivley meaning we would have to port to every GFX card available too). The horrible hiccup that happend where OpenGL looked for a couple of years to be dying away is reversing itself but that's kept a lot of people away from it, especially as there is no garuntee it'll not happen again. People don't want to get burned there understandably.

      Further reasons why porting to Linux can be relatively cheap: 1) Unlike the Mac port, the Linux version will usually run on the same hardware as the original, meaning there's no CPU-specific optimizations to change.

      Nope: It's a different compiler for Linux (why would anyone interested in performance use gcc on windows?) Also we're running on an entirley differnt OS, so there would be plenty of compiler porting in the PC specific parts, re-optimising for the entriley different OS underneath and the entirely new basis on SDL or OpenGL + ALSA + ... or whatever one chooses.

      Also for the PC there is no such thing as The same hardware. There is only the same libraries, which as I've pointed out are not consistant across Linux/Windows.

      2) If the game is online multiplayer, it probably already had a partial Linux port for the dedicated server, so some of the work has been started.

      Yup, the stuff that runs generically on any OS, the easiest bit to port (Heck think about using a TCPIP stack - MS's one is based on BSD so is Sony's IRRC so your working on the same platform for all that stuff). It's the GFX + Sound etc that are the problem. Also note that again people who make that effort are usually selling a game engine as well as a game.

      I truly wish it were as easy as you like to just up ship and change operating system/platform because if it were don't you think that us game developers would be doing it.

      Lets face it we're all geeks at heart who else would work long hours under poor conditions with poor pay and the ever present threat of redundancy that there is in our industry (See EA for an example).

      I don't think there's a programmer here who wouldn't love to do a native linux port but heck, coffee only works for so long :-) Unfortunatley in the majority of cases it simply isn't anything like as trivial as you are making out.

      However I think the situation is only going to improve for many reasons, but that's a different story.

    23. Re:I'm worried by Minna+Kirai · · Score: 1

      What part of "not going to sell any additional units" do you not get?

      That's an idiotic lie. There would certainly be at least 1 additional unit sold. Or do you believe that companies like Transgaming survive on $0 of annual revenue?

      You found "one" sale good enough to inspire a Mac port, so why isn't it also good enough for Linux?

    24. Re:I'm worried by Minna+Kirai · · Score: 1

      AC: We develop games currently for PS2, XBox, Windows and previously NGC.

      Hi, I'm also a game developer, and your experience is less relevant than mine. The differences between desktop PCs and XBox/PS2 consoles are tremendously bigger than between any two general purpose desktop PC OSes.

      As you've already ignored my saying, the game-oriented libraries used on Mac OSX and Linux ports are highly similar. They are the same in terms of graphics, networking, memory management, and disc access (aside from like SecureRom). The biggest differences come in input and sound, which aren't too hard to overcome if you're already cross-platform between Mac and Win.

      Nope: It's a different compiler for Linux (why would anyone interested in performance use gcc on windows?)

      Wrong. The compiler doesn't matter when talking about optimizations targeted towards a specific CPU's instruction set, which are often still done with assembly anyhow.

      This is all because there isn't (perhaps wasn't) good libraries for writing games under Linux. They're coming - Open GL is getting to be useful without investing losts of time in writing specific renderers for different hardware

      That stupid claim is directly contradicted by the fact that some high-performance Windows games are written with OpenGL.

      Also for the PC there is no such thing as The same hardware.

      Wrong. I have personally seen that there are more than 1 identical Nvidia GeForceFX 6800 card existing in the world. That's the same hardware.

      I truly wish it were as easy as you like to just up ship and change operating system/platform because if it were don't you think that us game developers would be doing it.

      Quite true: it is that easy, and that's why game developers do it. There are official Linux ports of recent games like Doom3, Neverwinter Nights, America's Army, Unreal, Sims, and a few others. They didn't write those ports to make money- they did it because the effort involved was quite low.

    25. Re:I'm worried by feldsteins · · Score: 1

      My contention is that Linux gamers are already buying the Windows version. Thus making a native Linux version of the game results in no (or very few) additional sales for their trouble. The case for the Macintosh is different. Mac users aren't dual-booting windows, nor do most of them have Windows machines hanging around for the purposes of gaming. Thus if you don't make a Mac port you don't sell to these folks.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    26. Re:I'm worried by Minna+Kirai · · Score: 1

      A Windows user could simply reboot to DOS and play the game, and hence there was little incentive to switch to Windows.

      Wrong. Only idiots rebooted to get to DOS. Normal people closed Program Manager.

    27. Re:I'm worried by quantaman · · Score: 1

      The way I figure it is that every Linux user who is also a gamer is dual-booting Windows (or running Windows on another box). Developer makes a Windows game. Linux guy buys it and runs it on Windows. That's one sale. Now what happens if the developer incurs the cost of developing a Linux version? He sells one game to Linux guy who then runs it in Linux and goes "cool!" That's one sale. Where does the developer gain in this scenario?

      I don't know how common a scenerio I am but when I originally switched I used to switch back to windows all the time for gaming. As I became more an more comfortable with linux and rebooting to game felt like more and more of a hassle I eventually stopped gaming altogether. I haven't rebooted in about 6 months and over the past two years have probably spent about a total of two weeks using windows (only for gaming) and I expect that number to grow even smaller. Right now I'm just waiting to get a DVD burner to backup windows then I'm going wipe it completely and get some more space for Linux. I know of a lot of games on Linux, however with the shortage of titles and the hassles with drivers so I could play them I just haven't done much gaming in Linux for about the last year.

      Why should they make games for Linux? Because if they don't the gamer may eventually get tired of the hassle and then they won't be gamers anymore.

      --
      I stole this Sig
    28. Re:I'm worried by bonch · · Score: 1

      Consider: to port a game to Mac, you must reprogram the internals to function in a Unix-based OS

      No, you don't, unless you're for some reason writing for the BSD layer. On OS X, you write for Cocoa or, in the more likely case (because of its similarity to the way Windows development works), the Carbon libraries.

      There's a world of difference in writing for X11/Linux and writing for Carbon/Cocoa.

    29. Re:I'm worried by KozmoStevnNaut · · Score: 1

      We develop games currently for PS2, XBox, Windows and previously NGC.

      Any particular reason for not developing games for the GC anymore? After all, it has got higher hardware sales than the Xbox, but then again, much of the core audience is somewhat japanese-oriented to a certain degree, perhaps making it harder for western-oriented developers to thrive.

      But I'd like to know why you've stopped.

      For instance, I was very disappointed that Bugbear weren't porting Flatout to the GC, bloody brilliant game that it is.

      --
      Eat the rich.
    30. Re:I'm worried by feldsteins · · Score: 1

      I don't know how common a scenerio I am ... [snip]... Why should they make games for Linux? Because if they don't the gamer may eventually get tired of the hassle and then they won't be gamers anymore.

      Not that common, I wouldn't think. And are you aware that the gaming industry has revenues greater than the motion picture industry? I'm pretty sure that a few demoralized Linux users aren't worrying them.

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    31. Re:I'm worried by doppe1 · · Score: 1
      Whomever it was (I think it was Alex St. John) that convinced Bill Gates that "multimedia" on Windows shouldn't just mean being able to play/edit video but also games (and therefore the impetus for DirectX) should be given credit for the stranglehold on the market Windows has today.
      And i think it is this, that is the only way linux gaming will ever truely become mainstream. Someone has to go after Microsofts monopoly on the gaming PC market they way they have over other multimedia components.
    32. Re:I'm worried by Anonymous Coward · · Score: 0

      Where does the developer gain in this scenario?

      Wait...errrr...reduced TCO? Reduced tech support calls? No viruses? Linux is free? Uhh...

      But seriously, these are cutthroat times for game studios. They can't take too many risks, and Linux is still a risk.

    33. Re:I'm worried by IamTheRealMike · · Score: 1
      Based on my experience of Mac users I'd disagree. Every one of them either plays no games at all, or also have a PC (and for one, PC and Xbox).

      Admittedly this is based on a sample size of 3. Hardly scientific. But I don't believe your average Linux user is any less likely to buy games than a Mac user is.

    34. Re:I'm worried by Nikker · · Score: 1

      every Linux user who is also a gamer is dual-booting Windows

      That is a valid point. Now if we look at how M$ has been looking at invalid keys lately. How about if people are locked out of future upgrades, and are even patched to store in pagefile more than ram ? That would kill proformance so all of a sudden gaming on your $3k PC isn't so cool.

      Now you feel sick to your stomach when a new game is released because you cant afford the OS and the game. So the game company loses a sale. IMO I think this is the route M$ is taking. Luckily most gamers are also geeks! If the PC game companies get enough geeks to send letters saying they havent bought games this year because of M$ and have switched to Linux. That is when games will come to linux, not before though. Oh ya and since most linux gamers whine too much I doubt they will do much until they lose out in the pocket.

      --
      A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
    35. Re:I'm worried by Tim+Browse · · Score: 2
      Actually, if companies were smart, develop on Linux then port to Windows and Mac.

      Why would they develop on Linux first? Surely basic risk management would dictate that you ensure that you develop for your primary platform, e.g. Windows (compared to Mac/Linux). I'm assuming from your use of the word 'companies' that some kind of profit is intended to be involved.

      It is even comparably easy to add support for say the PS2.

      Comparably easy in what way? I'm not aware of having met anyone who's developed for PS2 that would use the word 'easy' to describe it.

    36. Re:I'm worried by Tim+Browse · · Score: 1

      I'm an actual game developer, and I looked into the feasibility of a Linux version of one (PC/Mac) game I was working on.

      My conclusion was that it would be a goddamn nightmare in terms of QA and support.

      You may now ask your questions :)

    37. Re:I'm worried by Tim+Browse · · Score: 1
      But I'd like to know why you've stopped.

      I can guess - it's real easy. Because virtually no-one will pay them to develop GC titles any more.

      (If you want to moan at me, feel free, but that's the reality.)

    38. Re:I'm worried by feldsteins · · Score: 1

      Does having made a Mac version make doing the Linux version any easier? If so, is it all chalked up to going with OpenGL and other standard APIs rather than Microsoft-proprietary ones?

      --
      You like your Macintosh better than me, don't you Dave? Dave? Can you hear me Dave?
    39. Re:I'm worried by Tim+Browse · · Score: 1

      No, it's the sheer variety of Linux setups/distros.

      If we did a Mac OS version, we could say 'it runs on Mac OS X'. I doubt a game would even need any specific features of the point upgrades to Mac OS X, so you probably wouldn't even need to specify 'Panther' or whatever.

      Constrast this to Linux - which distro are you running? Is it in X, or some frame buffer mode, or what? Just thinking about all the distros we'd need to test on and support made me want to run away.

      And if we just picked some limited set of distros, we'd probably end up with net negative PR from all the Debian/Slack/Gentoo/whatever fans who'd shout at us for not supporting their fave distro. :)

      Also, try to convince the publisher's marketing dept that you can sell copies of the game on an OS which they've probably never heard of.

      And so on.

      Essentially, it comes down to the same things that most business decisions come down to: cost, and hence profit.

    40. Re:I'm worried by Anonymous Coward · · Score: 0

      First, I think there was a retail copy of Quake 3 for linux. It sold very bad. People who are into linux don't want to PAY for software. Mac users do! They BUY their os, iApps, and anything else apple throws at them. Now, I love open source, but there has to be insentive to port software.

      I also think its selfish that linux users ONLY want ports for their OS. What about *BSD? What about linux users on PPC, Sparc, or any other platform.. (amd64 even)? We can get into some issues simply with processors. Windows and Mac users are only using 1 processor architecture right now. As 64bit processors take off, games might be more of an issue. I don't see 64bit games coming to market anytime soon.

      Also, even Microsoft has games ported to Mac OS... Age of Empires 2, Halo, etc. It takes time, but they come. Why? Mac OS X supports OpenGL 1.4 (maybe 1.5), and you can write pretty standard C or C++ code along with SDL or even without SDL and get it to run. You only need cocoa or carbon for extra features.. joystick support, fancy login screens, preferences. You can do that stuff in sdl which has quicktime, core audio, and various other wrappers. A non windows, mac or x11 specific game api can be ported reasonably..

    41. Re:I'm worried by swimmar132 · · Score: 1

      Cocoa is for UI. The UI isn't part of the "internals" of a game.

    42. Re:I'm worried by Anonymous Coward · · Score: 0
      OTOH, I don't think any of the Mac porting houses release Linux versions either.
      I suspect the problem here, is that you're talking about porting houses, instead of initial developers maknig a cross-platform game. A porting house get a license from the initial developer, that dictates what platform they're allowed to port to. If Loki isn't allowed to port to MacOS, then they have little incentive to generalize their work.
    43. Re:I'm worried by swv3752 · · Score: 0

      By developing on multiple platforms you reduce bugs. There will be fewer stumbling blocks porting from Linux to Windows than Windows to Linux. It is all too easy to use a library on Windows that has no correspondence on another platform. Everything on Linux is ported to other platforms. It is also trivial in comparison to port to Windows.

      The developement kit is running Linux on the PS2. The case of taking something already running on Linux over to the PS2 is simplified somewhat.

      Also it requires a bit of vision to go I want to develope for multiple platforms, what is the best way to do this, rather than a short term how do I maximize profit.

      --
      Just a Tuna in the Sea of Life
    44. Re:I'm worried by Tim+Browse · · Score: 2
      By developing on multiple platforms you reduce bugs.

      This can happen, but are you suggesting that game developers develop for Linux just to reduce bugs, and not because they will ship on Linux? There are much more efficient ways of spending your time if you want to reduce bugs.

      There will be fewer stumbling blocks porting from Linux to Windows than Windows to Linux.

      Why is that then? Or is it just received wisdom?

      It is all too easy to use a library on Windows that has no correspondence on another platform.

      Many game developers are working on projects for which the finance runs to millions of dollars. They do actually think about these things. If they choose a library that is specific to Windows, it's usually for a reason (often financial). I sometimes think that some people think games developers use DirectX to develop for Windows, but then try to port to other platforms, only to find DirectX isn't supported, like a bolt out of the blue. "Oh no! No DirectX for Mac or Linux?! How were we supposed to know that? We thought DirectX ran on everything!"

      The developement kit is running Linux on the PS2. The case of taking something already running on Linux over to the PS2 is simplified somewhat.

      Oh please - nobody uses the Linux devkit for PS2 outside of some mad Japanese developers and the occasional masochist. The Windows tools are poor enough, without wanting to use the Linux ones...shudder. Besides which, that's like saying that if I code my game on Windows, that'll make it easier to port it to the GameCube because all the GC dev stuff runs on Windows.

      Also it requires a bit of vision to go I want to develope for multiple platforms, what is the best way to do this, rather than a short term how do I maximize profit.

      When you say 'vision', you mean extra cash, because it costs extra. You seem to be grasping, as if developing for Linux is in some way self-righteous, and inherently just better than developing on Windows.

      If you're writing cross-platform games, your (current) platforms are basically PC, Xbox, PS2 and GameCube. I don't see how developing your game on Linux is going to help you achieve that. If anything, on Linux you'll end up with the same problems as you do on Windows - i.e. resource usage too high (because PCs are big and powerful - huge hard drives and RAM), which leads to code/architecture which crashes and burns when you port to a console. Or using fancy features like rampant C++ template/STL usage which you find won't compile for consoles, or frags the (fixed size) heap like hell.

      You can overcome these problems by developing first on consoles, but I prefer to develop the game primarily on the platform with the best tools, and apply some engineering discipline and structure, rather than develop the game for a platform that it will never ship on.

      To me, this is pretty basic risk management.

    45. Re:I'm worried by swv3752 · · Score: 0

      Familiar with the Neverwinter developement?

      They said they were developing for multiple platforms. They said that porting it across platforms found bugs. They primarily developed on Windows and spent almost a year beyond the Windows discovering that the sound library actually had a version for Linux. So yes, you develop on Windows and you will shoot yourself in the foot.

      Vision means proper planning. All too often the game houses are penny-wise and pound-foolish.

      If the quality of the average program on Windows is any indication, Windows is an awful platform to develop on.

      --
      Just a Tuna in the Sea of Life
    46. Re:I'm worried by Tim+Browse · · Score: 1
      They said that porting it across platforms found bugs.

      As I said, this is true. The question is, whether this is the best use of your time, especially if you're developing for a platform that you won't ship the game on. (In the case that you're developing on PC, Xbox and PS2, I fail to see how adding another platform like Linux into the mix is going to help anyway.) You seem to be saying that because you find bugs when you port a program to another platform, then that is the best and most efficient way to find bugs. I don't believe this is the case.

      They primarily developed on Windows and spent almost a year beyond the Windows discovering that the sound library actually had a version for Linux.

      I don't think I understand what that even means. It took them a year to discover that the sound library they were using was also available on Linux? Huh? If that's true, then it's just dumb - it has nothing to do with whether or not you develop on Linux or not.

      If the quality of the average program on Windows is any indication, Windows is an awful platform to develop on.

      By the same token, I could say that Linux, Mac OS X, etc are awful platforms to develop on. Most software sucks.

  13. Solve The Gfx Card Driver Issue by Anonymous Coward · · Score: 0

    Find a way to split the drivers into high(open source) and low(prorietary).

    Let the gfx card comps do the easy low level harware interface stuff, let the open source community implement the high level OpenGL interface on top of it.

    1. Re:Solve The Gfx Card Driver Issue by Anonymous Coward · · Score: 0

      "Let the gfx card comps do the easy low level harware interface stuff"

      Youza chump right there!

    2. Re:Solve The Gfx Card Driver Issue by Anonymous Coward · · Score: 0

      It's what Matrox used to do. The X mga driver could be linked on top of a Matrox provided binary only "HALLIB" for Matrox cards. It seemed to work O.K but I don't believe the X developers were ever to happy with it, and anyone who cares about Free software wouldn't be happy with it either. It might be a good compromise for a lot of people though.

  14. Gaming or 3-D by lastbukowski · · Score: 1

    Well it is not just gaming the whole 3-D thing on linux seems to be a dead duck Other than that the fact that there has to be a stable platform for developing games on linux. Lastly it's the GPL again which will prevent commercialised production of games on linux. But stil there must be some.

    1. Re:Gaming or 3-D by Anonymous Coward · · Score: 0

      Well it is not just gaming the whole 3-D thing on linux seems to be a dead duck.

      Try OpenGL. I even heard it originally came from Irix, so porting it to Linux may not be as difficult as everyone thinks.

      Lastly it's the GPL again which will prevent commercialised production of games on linux.

      Like Unreal Tournament 2004, Doom3, Neverwinter Nights... Just because the kernel and many user-space applications are GPL, does not mean that all applications must be GPL.

    2. Re:Gaming or 3-D by Anonymous Coward · · Score: 0

      I think you have misunderstood the GPL. There is nothing to prevent someone from creating a commercial product intended to run on Linux. Only programs that actually contain GPL code have to be released under the GPL. There are proprietary drivers that run on Linux, for example. There are many commercial software packages that also run on Linux. The GPL has absolutely no effect on commercialized production of games, except, perhaps, if the developers have the same misunderstanding of the GPL you seem to have. Here is a link http://www.gnu.org/copyleft/gpl.html

    3. Re:Gaming or 3-D by kidgenius · · Score: 1

      Lastly it's the GPL again which will prevent commercialised production of games on linux Yeah, because Medal of Honor, Quake III, Unreal Tournament 2003/2004, Neverwinter Nights, Return to Castle Wolfenstein are all not production games at all. Can I have some the crack you are smoking?

    4. Re:Gaming or 3-D by Lovesquid · · Score: 0

      There is nothing to prevent someone from creating a commercial product intended to run on Linux.

      Unless they intend to make actual money with their commercial product, that is.

    5. Re:Gaming or 3-D by lastbukowski · · Score: 1

      Correct about openGL but it is not that advanced as far as i came know from some CAD(computer aided design) people in case of UT and all it is the common platform which is missing and if ou want to make such a platform ON LINUX without using any of their GPL code then it is next to impossible i think.

    6. Re:Gaming or 3-D by lastbukowski · · Score: 1

      Well In those cases it is the absence of a common game development platform which creates problems, but for guys who wanna use a part of code in their gaming platform it makes problem. If you want to make a gaming platform wihtout using linux code best of luck to you. And as far as I think the linux gaming is stuck of this reason only. Lets see what happens!

  15. Then again... by Anonymous Coward · · Score: 0

    convincing more gaming houses to actually publish games for Linux might help too. Maybe this will be easier when the distros are more stable; more likely it will not happen as long as the desktop market is uni-OS.

    OS X has been stable for several years, and gaming houses still won't release natively for OS X, Blizzard excepted.

    1. Re:Then again... by Anonymous Coward · · Score: 0

      "OS X has been stable for several years, and gaming houses still won't release natively for OS X, Blizzard excepted."

      LIES!!!

      MacGames.co.uk

  16. I can't agree with the statement... by cnelzie · · Score: 5, Interesting

    ...that once the Linux desktop is easier to use that LInux Gaming will 'take off'.

    PC gaming 'Took Off' without PCs being easy/simple to use devices. Just remember back to the days of DOS with games like the original Wing Commander, not necesarily very easy to get running, when compared with installing and getting modern games to run under Windows.

    Linux gaming shouldn't be an afterthought, it should be a current thought, going along with the development of an easy to use desktop operating system.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:I can't agree with the statement... by gowen · · Score: 1
      PC gaming 'Took Off' without PCs being easy/simple to use devices
      But the market has changed drastically since then. Early PCs weren't competing against easy-to-use devices (or rather they were, but the cartridge based machines were extremely primitive). So for good performance, you put up with hassles of configuration. Now Linux is competing with easy-to-use and non-primitive kit like the PS2 and XBox, or the almost-as-easy-to-use Windows PC. Until it can get usability up to the level of the latter, it's not going to dent the market.
      --
      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    2. Re:I can't agree with the statement... by vperez · · Score: 1

      You're right. Having to mess around with extended/expanded memory was a large PITA, but I still did it to play b/c I had to. Problem is now we don't have to, so taking a step backwards in ease of installation/use isn't going to be the first thing on most game developers minds. :)

      Either way... Windows is where the cash is. Games cost money to make so it's unlikely many people will make games w/ Linux in mind. I just don't see Linux having much influence on gaming anytime really. PC Gamers are Windows users.

      Hell, Macs arent difficult to use...

    3. Re:I can't agree with the statement... by cnelzie · · Score: 1

      You are partially correct.

      Although, if you look at most modern Linux distros they will typically automagically configure the correct settings to run a large plethora of existing games for the platform.

      The only 'problem' that exists with some games is the installation process. That was mostly take care of by Loki, but unfortunately their business model was unable to support their great work. The only other thing that could/should be looked at is getting Free/OSS game developers to consider creating easier to install 'final' versions at various milestones.

      With the 'grass roots' game developers putting out excellent work and making it easy to get games rolling, it wouldn't be difficult to see a small and potentially profitable Linux game development market that may simply ignore the Windows and Mac markets.

      Of course, that would mean good, quality and well-designed games would have to be developed and also that the Linux community would actually have to pay for those games.

      Nobody ever said that life and business is supposed to be easy.

      --
      If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    4. Re:I can't agree with the statement... by golgotha007 · · Score: 1

      Boy, I sure remember those days. I had a different bootable floppy to use depending on what game I wanted to play.

      I remember a very short time after windows95 became available, I installed some A-10 flight sim.

      Slip in the CD, then click Next,Next,Next,Finish. The most amazing thing I ever witnessed.

      I understand that competition is good, but if Linux focused on one window environment then perhaps procedures like the aforementioned would be a reality.

    5. Re:I can't agree with the statement... by Mad_Rain · · Score: 1

      Damn, that Wing Commander thought is bringing back fond memories of Ultima VII: The Black Gate, and lots of DOS config.sys and autoexec.bat tweaking...

      Perhaps it's not a matter of difficulty to get games to run under linux (getting some games running under linux is a step above dragging yourself over 5 meters of broken glass, but only barely ;) ), it's a matter of the lack of quality games that are worth trying to get setup and installed.

      --
      "What do you think?" "I think 'What, do you think?!'"
    6. Re:I can't agree with the statement... by Kethinov · · Score: 1

      You misunderstand the psychology of the market.

      Windows is here, now, today, and the vast majority of everyone is used to it and has accepted it. In order to convince the masses to inconvenience themselves with learning something new and using something different, the new product has to be superior in every way; not just adequate. Right now, Linux is adequate. It's a fine OS, with many advantages over Windows, and even Mac. But it is not superior in *every* way yet. It has weak spots.

      It's unfortunate that the masses take such a short sighted, even bigoted view and won't switch on principle the way many of us do.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  17. Linux gaming market? by News+for+nerds · · Score: 0

    xGates prefers monopoly.

  18. Potential by EpsCylonB · · Score: 1

    Call me an optomist if you liek but I really think there is potential for a linux based live cd that specifically targets games. If implemented in the right way it could some respects start to rival not only windows but also consoles. It woudl probably involve some emulation of DirectX though.

    Now that ATI have finally got some linux drivers there is no technical reason why linux couldn't become a serious gaming platform.

    1. Re:Potential by lastbukowski · · Score: 1

      I am a fan of linux and BSD But i personally think there is not enough ways of making money by making games for linux. They do not even require maintainence or customization. Well then how will a gaming guy earn from making such a big platform

    2. Re:Potential by Stevyn · · Score: 1

      The whole point is so people don't have to reboot though. People might as well reboot into windows (which most people who have switched in the past year or so have) and run the game from a platform they know will work. Who wants to waste the time of restarting their computer when they could instead just click on an icon.

      I don't think new games are going to be made available on linux for a while. Most gamers should just hope for a "cedega" compatible version for the next few years. And I'm not a pessimist, maybe just a realist.

    3. Re:Potential by Lovesquid · · Score: 0

      I thought BSD was dead...

  19. The problem with Cedega by Trolling4Columbine · · Score: 1

    Who wants to pay for a service that may or may not allow you to play games you've already paid for? What they SHOULD be doing, IMHO, is cutting deals with game companies to make Linux binaries for them, so they can A. guarantee that the games works and is supported, and B. don't need to rely on income from the few people who to pay twice (or more in the case of MMORPGs) for thier games.

    --
    Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
    1. Re:The problem with Cedega by BrianHursey · · Score: 2
      --
      Linux is like a teepee. It has no windows, no gates, and there's an Apache inside.
    2. Re:The problem with Cedega by Trolling4Columbine · · Score: 1

      Thanks for the info, but that doesn't really solve the whole "incentive" problem. I believe that Transgaming should be compensated for their efforts, because they provide a valuable service. However I believe they could generate that income from game companies, not end-users. If Transgaming signed with (for example) EA (yes I know they're evil) to create Linux binaries for Madden 200X, and get a cut of the profit from the additional sales of the game, I think that could be a viable model for them. The partnership would, in turn, result in much more solid Linux games. Just a thought.

      --
      Socialism: A feeling of discontent and resentment caused by a desire for the possessions or qualities of another.
    3. Re:The problem with Cedega by BrianHursey · · Score: 1

      But the market isn't out there right now for this. Plus that would never happen because Transgaiming deals with cedega which takes directx information and converts it to opengl that way you can play it in Linux. They would never be asked to make binaries. But that isn't the point. The point is as long as companies are using technology like directx to make their games. They will not have an easy way to create native Linux binaries. But companies that embrace opengl like ID software does. Will never have the need or want to make native binaries.

      --
      Linux is like a teepee. It has no windows, no gates, and there's an Apache inside.
    4. Re:The problem with Cedega by Anonymous Coward · · Score: 0

      Maybe 'cause Cedega sucks balls? I will never give them a penny. They're using their resources to create mac ports instead of linux ones, and in general being poor community citizens.

      http://timedoctor.org/boycott_winex.php

    5. Re:The problem with Cedega by Anonymous Coward · · Score: 0

      You can add this to your list of Cedega Sucks ASS links!

      http://curmudgeongamer.com/article.php?story=200 30 806192631961

      There toatle shit!! there forums are closed to non members..All they want is your F-ing money.. Jack!!

    6. Re:The problem with Cedega by oliverthered · · Score: 1

      ' The point is as long as companies are using technology like directx to make their games, they will not have an easy way to create native Linux binaries'

      wgl and glx are differnt too, opengl isn't just a easy re-compile.

      the new DirectX functionality and and the newer openGL functionlity are more-or-less identical or easy to convert, datastreams and locking is a bit of a pain (not too much) but opengl is cleaner than directx so it should be easier to go directx -> opengl.

      --
      thank God the internet isn't a human right.
    7. Re:The problem with Cedega by oliverthered · · Score: 1

      you could always help get wine working just as well.

      Fancy some aplha testing of Directx 9 for wine?

      --
      thank God the internet isn't a human right.
    8. Re:The problem with Cedega by Anonymous Coward · · Score: 0

      Yep. What ticks me off the very most about them is the way they handled The Sims. I mean, damn. If they would just package and sell it like a normal product that would be cool, but no. They've got to have it stuck in with 1, count it, 1, distro that is hella old. They did the work on it, I want it. They should sell it. Alternatively they should put whatever it is they did to it into Wine, so that I can play my Win version. Funny, they are supposed to be helping people play games, they did changes to this game to make it work, but STILL didn't allow it to get to the masses. How f'd up is that?

  20. Linux gaming rather is like the South Sole by rudi_v · · Score: 2, Interesting

    "It's somewhat chaotic, random and empty, but it can be very exciting too."

    Yes, and there will be no more life in 100 years than there is now.

    Linux gaming lacks 'critical mass', required for justifying the huge game development investments. And I don't see how it could acquire the critical mass, some great independent developers don't count compared to the Nintendo's, Sony's et al of this world.

  21. America's Army rocks by Trailer+Trash · · Score: 4, Informative

    I've been playing AA:SF on Linux for a couple of weeks and it is rock solid. I was amazed to find that there was a Linux version, and there is one single guy in the credits who is credited with both the Linux and Mac OSX ports. The only problem is that I couldn't signup on their web site with Firefox, had to use IE.

    Anyway, good FPS, absolutely free, and downloadable via a torrent (check out the 3dgamers link for download).

    1. Re:America's Army rocks by Anonymous Coward · · Score: 5, Funny

      AA:SF is cool. Can someone help me with the later missions. I've toppled the statue, and am holding my own against the insurgents, and I've seen the "Mission Accomplished" splash screen... but I can't seem to find the WMD anywhere? Is there a secret button I need to push somewhere?

      God be with you,
      George.

    2. Re:America's Army rocks by Anonymous Coward · · Score: 0

      I thought you had recently stopped looking for them.

      In any case, the WMDs now are irrelevant. What you've accomplished more for human freedom, and securing liberty for millions of oppressed people is more than enough.

      Much thanks to you and America's Army.

      God Bless America.

    3. Re:America's Army rocks by swv3752 · · Score: 1

      Icculus is truly amazing is responsible for most of the native ports to Linux.

      --
      Just a Tuna in the Sea of Life
    4. Re: America's Army rocks by Black+Parrot · · Score: 1


      > AA:SF is cool. Can someone help me with the later missions. I've toppled the statue, and am holding my own against the insurgents, and I've seen the "Mission Accomplished" splash screen... but I can't seem to find the WMD anywhere? Is there a secret button I need to push somewhere?

      You can always tell the newbies, 'cause they wander off looking for WMD instead of OBL.

      --
      Sheesh, evil *and* a jerk. -- Jade
    5. Re:America's Army rocks by Warped1 · · Score: 1

      George,

      Have Donald locate one of his trained apes to find the WMDs for you. He told the press a while back that even they knew Iraq had 'em.

      Hope that helps.

    6. Re:America's Army rocks by jeblucas · · Score: 1
      The only problem is that I couldn't signup on their web site with Firefox, had to use IE.
      Son, "signing up" for "America's Army" might not have been the smartest thing you've ever done. I hope you -really- checked the fine print.
      --
      blarg.
  22. Not state of the art, but does it matter? by starseeker · · Score: 1

    I think the biggest asset to open source gaming would be for that open specs video acceleration card to become widely used. Sure, it won't get high frame rates on the very latest commercial games, but if it can do tuxracer, bzflag, and other such games with GOOD drivers there will be a lot of happy linux game fans (myself included.) And perhaps if the first card succeeds future versions will be state of the art. If crystal space tunes for it, and somebody ports the genesis3d engine to run on Linux, perhaps we could see real interesting developments.

    I like bzflag, and find it as interesting as Quake nowadays. But my graphics card is so old it's not up to proper display of 2.0 without turning off a lot of stuff. So I'm hoping the open graphics card becomes real, since it's time to upgrade anyway. I think good, consistent, stable support of a decent, open spec card would be a big, big asset to Linux gaming. Then we can all quit fooling around with nvidia kernel modules, slap in the open spec card and start playing.

    --
    "I object to doing things that computers can do." -- Olin Shivers, lispers.org
  23. Live CDs and Open Source by gilesjuk · · Score: 1

    With the redistributable nature of Linux it wouldn't be so far fetched for Linux games to just be a live CD with the whole environment on the disc. Ok this would be slow but it might be possible to make these hard disk installable and have the live CD just perform the boot process.

    The advantage of this system would be the OS files could all be the ones used by the game maker, there would be less problems with older and new OS files. Of course research is needed, these are just theories :)

    1. Re:Live CDs and Open Source by Blakey+Rat · · Score: 1

      This always comes up in these threads and it's always shot right back down.

      Rebooting to play a game is stupid. Playing a game from a CD without the ability to add new drivers (for new mouses, keyboards, joysticks, sound cards, video cards-- all those things games require) is stupid. What if you buy a new video card? Do you have to now go out and buy Starcraft v.5.2 from a store? Oh, and what if I want to run my IM client in the background while I play? Or a print driver, maybe my gaming machine also drive my wife's printer. Or a voice communication program with a headset for those games that require teamwork. What if my HD is in a format the CD's OS doesn't understand, and so the CD's OS can't save games or use swap?

      Rebooting your computer to play games made sense for Commodore-64 computers. Now it doesn't. Stop posting that idea unless you've thought through and solved ALL the problems posed above.

  24. Market share, anyone? by NewOrleansNed · · Score: 1

    If you take a look at the size of the Linux desktop market, and compare it to the size of the Windows PC market while assuming that percentage of game sales is going to remain constant, you're talking about a miniscule number of purchases. They'd be better off spending their times on the next expansion pack or sequel.

    When you're talking about killer apps for Windows, there ain't much of a better one than Direct X.

  25. I think not. by Morphix84 · · Score: 2, Insightful

    Firstly Bringing a game to market is extraordinarly expensive, and you won't see game development on the scale or quality of Windows games for Linux until a large number of users (read: not /.ers) Switch to Linux, it's not profitable to do so. Secondly, Linux needs a strong abstraction layer that's as powerful and easy to use as DirectX. The ones out there now aren't up to par yet. One day perhaps, but not one day soon. While some people are satisfied with Quake 3 and a handful of others for Linux, most people want to be able to run the gamut.

  26. It's actually a bit of a Catch-22 by Biff98 · · Score: 2, Insightful

    BUT! The good news is I think people have recognized it and have started "breaking the cycle". Here's the situation:

    "No one wants to develop games on Linux because of lack of hardware support, and no one develops good gaming hardware support, because there is no* games support in Linux"

    That being said, I was excited as hell to see UT and UT2003 among others being released on the Penguin Platform.

    Better yet, if companies continue to release Linux ports/builds despite mediocre hardware support, it's only going to drive hardware support.

    It's a good situation, with the innate potential to be bad.

    What do you all think?

    1. Re:It's actually a bit of a Catch-22 by praedictus · · Score: 1

      Unfortunately what's been happening is a lot of the early adopters got burned by developing Linux support - and now have to face their distributors. Seems the people actually programming don't mind doing Linux, but the PHBs
      giving the orders want to make money, any there still isn't any to be had in supporting Linux.
      Bioware's NWN has a Linux version (they used openGL)
      NWN 2 will be using Directecchs, a Linux version will probably not happen.

      As an aside - I bought NWN a few months back because it supported Linux. I finished it (in Windows) long before my video (on-board Via) had working Linux drivers available. Only the latest Unichrome release -r30 released last Friday is capable of running the game (props again to Ivor,Thomas and the rest of the Unichrome crew for their continuing hard work despite VIA's so-called support). Incidently I get better framerates under Linux now :)

      --
      Watashi wa chikyubutsurigakusha desu.
  27. Plenty of small free games by Rik+Sweeney · · Score: 4, Interesting

    There's

    Project Starfighter

    Blob Wars

    Virus Killer

    Give them a try. After all, they're completely free.

    1. Re:Plenty of small free games by Anonymous Coward · · Score: 0

      Anyone got versions built for win32, please?

    2. Re:Plenty of small free games by R.D.Olivaw · · Score: 1

      nay! We're porting a new windows feature to Linux: monopoly.

    3. Re:Plenty of small free games by antdude · · Score: 1

      Gamers wants Sims, World of Warcraft, etc. natively in Linux. Not those small freewares. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:Plenty of small free games by josh2112 · · Score: 1

      I find it ironic that one of the Linux-only games mentioned in the article was Software Tycoon.

    5. Re:Plenty of small free games by Anonymous Coward · · Score: 0

      indeed, all games with hours of game-play, i'm surprised no-one has yet to post a link to the linux game-tome. here it is: http://www.happypenguin.org/

  28. My favorite Linux games just for the record. by pecosdave · · Score: 2, Interesting

    UT2004 (and the older UTs also)

    The Battle for Wesnoth very good freebie.

    These are the ones I'm focusing on right now. I've played lots of others. Quake III, Frozen Bubble, I saw someone complain about lack of tacticle shooters, I did have Soldier of fortune. Now that Loki is gone ports don't happen quite as often, but they do still happen. Right now Blizzard is probably the biggest gaping hole in the Linux game library.

    --
    The preceding post was not a Slashvertisement.
    1. Re:My favorite Linux games just for the record. by RootsLINUX · · Score: 1

      I'm also a Wesnoth fan. It's one of many things that motivated me to start working on my own free Linux game project, Hero of Allacrost. The Allacrost project started in June 2004 and we've been steadily building things from the ground up. HoA is a 2D RPG similar to the "old school" SNES-style RPG games. We are still a ways from having a playble version, but we have some great artwork finished and released the first screenshots to the game a few days ago. Back on topic, I have my doubts about game development companies openly embracing Linux any time in the near-future. The production costs are just too high and the revenue too low. If the game development companies started regularly developing games with cross-platform APIs though (OpenGL, SDL) then things could become very different I think.

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    2. Re:My favorite Linux games just for the record. by pecosdave · · Score: 1

      MOD PARENT UP

      You need to check out his link and give him props for his work and drive, even if it's not really playable yet.

      --
      The preceding post was not a Slashvertisement.
  29. why linux? by jxyama · · Score: 1
    is there a compelling benefit for the players to play (traditional) games on linux? as an OS, i can understand how linux is a great alternative to windows - stability, cost, security, etc.

    but i think gaming is fairly well covered by consoles (cheap, easily accessible) and PCs running windows (highly optimized hardware support, abundance of games).

    why linux? (other than providing competition... which i won't dispute is a bad thing.)

    1. Re:why linux? by trisight · · Score: 0

      You know.. I was kind of thinking one way on the issue, but you have a very good point. The best situation might possibly be to have two boxes. A windows machine strictly for gaming and a linux box for all of your programming, server, etc needs.

      The only bad thing is the cost of having two machines, and by cost I mean the cost of buying the hardware..

      --

      The Nomad
      "Men of lofty genius when they are doing the least work are most active."-da Vinci
    2. Re:why linux? by 10Ghz · · Score: 2, Informative

      Well, consoles are not the end-all solutiuon to gaming. They might excel in some types of games, but not all. Ever seen strategy or simulation-games on consoles?

      And I do have one occasion where gaming has been better on Linux than on W2K. I have some old DOS-games that I like to play, like Steel Panthers 2. It wont work in W2K so, I installed Dosbox on it, and ran the game there. It worked, but it was unbearably slow. I then tried installing Dosbox on my Gentoo (running on the same machine), and it was ALOT faster! The game was actually playable (it wasn't on Windows)!

      That said, I do still keep W2K around. Mainly just to play games :)

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  30. But WHEN? by trisight · · Score: 0

    Once the Linux desktop has stabilized to a certain extent, you can expect to see developers turn their energies to better gaming support under Linux.

    But my question is when? I mean how long has the linux desktop been around? I mean xfree86 was first ported back in 1989/1990ish.. the KDE desktop in 1996, the gnome desktop in 1997.. I mean it's been around 8 years for the desktops and around 15 years for xfree. How long is it going to take to "stabalize" in order for game makers to begin either porting their code for linux or creating specifically for it.

    This is the only reason I still run a dual boot system for the most part is because of the games that I play. Yah, I could use an emulator, but what I really want are games that are made specifically for linux. And unfortunately the unholy m$ has made programming games in windows much easier than in linux with all of their "standardizations".

    Just my nickel..

    --

    The Nomad
    "Men of lofty genius when they are doing the least work are most active."-da Vinci
  31. LiveGames by Doc+Ruby · · Score: 4, Interesting

    I remember when lots of "Windows" games just booted into DOS, for performance and stability. That's when Windows gaming really started to take off. Linux is so much more flexible, the OS is freely available and hackable by any game developer, and "LiveCD" and other subinstance techniques are now widespread. Why wait for the Linux desktop to stabilize? Why not just take a lesson from "Windows" gaming, and develop Linux games embedded in a complete, bootable Linux image? The increased use by demanding users (without developer fetish for touching the bleeding edge tech) will instead pressure the Linux desktop to stabilize. It worked before, on Windows, and such "bootable Linux games" can even be run on a "Windows" box, helping convert them to the Light Side.

    --

    --
    make install -not war

    1. Re:LiveGames by Anonymous Coward · · Score: 0

      Umm, the "lesson of 'Windows' gaming" was that people didn't want to reboot their computer and therefore flocked to games that ran native on Windows.

      Anyways, have fun waiting a half-hour while UT2004 loads off your LiveCD.

    2. Re:LiveGames by spockman · · Score: 1

      Umm, most of the games actually started a DOS session in full screen mode and did not require a reboot!

    3. Re:LiveGames by Mad_Rain · · Score: 1

      I imagine that keeping the hardware and drivers up to date would be the most immediate problem with that - Especially with recent graphics cards. Nvidia's support is fair, ATI's is not good, but all are getting better. It's still going to take some time...

      --
      "What do you think?" "I think 'What, do you think?!'"
    4. Re:LiveGames by Blakey+Rat · · Score: 1

      This idea always comes up in these threads and it's always just as stupid as the last time.

      What if I want to run voice-com software with my game? Or keep my game running in Windowed mode with my IM client open in the background? What about drivers, is the game disk going to contain every driver in its OS install for every piece of hardware? What about disk partitions, when if the game disk only supports NTFS and I upgrade my main OS to "Ultra-FS" or something? Is the game useless then?

      It's just a dumb idea. Nobody wants to reboot to run their games. Nobody wants to close out all their other applications to run their games. Drop it already.

    5. Re:LiveGames by Doc+Ruby · · Score: 1

      It's better than nothing - total control over the environment by bundling with an OS image is simpler than testing across the diverse (and sometimes contradictory) Linux platform universe. The LiveCD demos of new distros manage to bundle all the drivers, and excel in HW detection. Why not, when they're free, and weeding them out takes unnecessary time? BTW, that includes filesystem parameters, for saving games on a wide variety of filesystems, including cross-platform. And it's not such a dumb idea that it stops people from enjoying our Playstations, Xboxes, etc - all of which reboot to start a different game - many more than those who enjoy PC gaming. It's not as good as a multitask game, with the rest of our environment. But it's better than nothing - or just the rest of the environment, without the game. That's why we're not dropping it, at least until the game developer community has a standard solution to brains-free installation on the fragmented Linux platform.

      --

      --
      make install -not war

    6. Re:LiveGames by Anonymous Coward · · Score: 0

      The problem with running games off a boot disk is that just as back in the day, people hate restarting their PC to change games or programs.

      A more viable option would possibly be running the game in a linux emulation shell that hooks the windows APIs when being executed in a Win32 environment. The same program could be run in native mode in linux or Mac. One disk for all platforms.

      The problem with that idea though is that the emulation layer would add overhead to the Win32 environment, reducing performance (if you can count something running on Windows as having any sort of performance to begin with).

  32. Fighting the wrong battle by morganjaffit · · Score: 2, Insightful

    The entire premise here is misguided. It's not like Windows gaming is going strong - it's a dying market, and with good reason. People are turning to the consoles for their gaming, and console games sell many, many more copies. Half Life 2 sold 1.7[1] million copies at retail, whereas Halo 2 has topped 7.5 - companies will go where the money is, and the money is not in developing for Windows. If you think there's anything that can be done to make a linux game sell 7.5 million copies, you've got rocks in your head - and *that* is why developers won't be developing for linux based machines - it has nothing to do with the development environment, tools, etc. To put it in context, the PS2 is universally considered a bit of a bitch to develop for - nasty pipeline and memory constraints. Compared to it, linux is a breeeeze. But for some reason, there's a million games avaliable for the PS2. [1] Yes, plus Steam sales, which may account for another 500 K, max. That's why I said retai.

    1. Re:Fighting the wrong battle by Anonymous Coward · · Score: 0

      A PS2 emulator would do a lot for Linux gaming. Is it possible?

    2. Re:Fighting the wrong battle by fitten · · Score: 2, Insightful

      Well... people have said this same thing for at least a decade (I remember talking about exactly this in the very early 1990s). The console has always been poised to "take over the home" but hasn't yet. It's still a little to special purpose and lacking of standard input options (yes, you can get keyboards for them but how many people actually have them?) Top that with pretty low quality graphics for most people (how many people do you know with HDTVs?), little/no local storage, and the lack of a real general purpose OS (anyone plugged a USB printer into a console yet?) and no other apps (when can I run OpenOffice on the PS2 - not Linux on the PS2 - on the PS2) for the most part. As you said... development on embedded systems is a bit harder than on an OS with things like virtual memory.

      PCs are making strides to get down to the sub-$200 home computers (where the console market lives). That's because many families will/can purchase a $200 machine (console) but can't afford a more expensive computer.

      To contrast your HL2 and Halo2 numbers, go look up how many copies WoW, EQ, and EQ2 have sold. Also, instead of looking at the blockbusters, look at some of the lesser games. Crappy console games sell about the same as crappy PC games.

      Anyway, consoles will be at a point to 'take over the home' when they become more general purpose. So far, there haven't been many attempts (especially successful attempts) to make them more general purpose (yet).

    3. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      Windows gaming is going strong - it's a dying market, and with good reason. People are turning to the consoles for their gaming, and console games sell many, many more copies.


      depends on the type of games you play. I'm a gamer, yet I haven't even thought about buying a console. And that's because consoles absolutely suck for the types of games I like to play. My favourite games include such games as Europa Universalis, Civilization 3, Combat Mission, Steel Panthers: World at War and so forth. And consoles are crappy at games like those! Are there ANY strategy-games for consoles? And I mean something with a bit more depth than Pokemon.

      Consoles might be good for such games which you can play for a short while and then do something else. But I like games that require more attention (strategy-games, simulators etc.). And in those games, PC reigns supreme.

      And I do like to plays some FPS every now and then. And I have noticed that keyboard/mouse-combo is the best UI in those games. Gamepads simply do not work as well. Advantage: PC.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    4. Re:Fighting the wrong battle by morganjaffit · · Score: 1

      The console has always been poised to "take over the home" but hasn't yet. I didn't say "take over the home" I said that consoles lead the market in games sales. Which they do. Absolutely and in a MAJOR way, these days. Consoles have won the gaming battle. Sales figures *clearly* back this up. To contrast your HL2 and Halo2 numbers, go look up how many copies WoW, EQ, and EQ2 have sold. Also, instead of looking at the blockbusters, look at some of the lesser games. Crappy console games sell about the same as crappy PC games. You're simply wrong. I'm in the industry, and I have sales figures sitting right in front of me. Consoles are selling an order of magnitude more games per month than PC's overall - and that's the only important thing in developing games, and deciding budgets. Sure, you get the occasional Sims, but that's a freak occurence, not the rule.

    5. Re:Fighting the wrong battle by morganjaffit · · Score: 1
      You're in the minority. I'm not talking about who has some sort of mythical "advantage" - I'm talking about SALES, which is the only important thing in convincing developers to actually develop games for a platform.

      Consoles sell more games, by an order of magnitude. PC games sales have been dropping HARD over the last few years - so merely creating a "better platform" on linux will not get you sales.

      And yes, there are strategy games for consoles. And despite your supposed "advantage : PC" for FPS's, Halo 2 sold many, many, more copies than Doom 3. Advantage : Console.

    6. Re:Fighting the wrong battle by westlake · · Score: 1

      Half-Life has been a steady seller for years. Given HL2's rather demanding hardware requirements, moving 1.7 million units in under a year doesn't look too shabby---and there is still plenty of room in which to grow.

    7. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      You're in the minority. I'm not talking about who has some sort of mythical "advantage" - I'm talking about SALES, which is the only important thing in convincing developers to actually develop games for a platform.

      Well, strategy-games and simulators SELL alot better on PC than they do on consoles. Hell, they propably outsell their console-brothers 200:1! So I fail to see your point. Or do you think that since soccer-games on consoles sell better than soccer-games on PC, developers of strategy-games will port their games to consoles?

      As a whole, console-games might outsell PC-games. But that doesn't mean that gaming belongs to consoles. Like I said, PC is superior in several types of games, when compared to consoles. And those games will be released on the PC, even though Colin McRay Rally 4 might sell millions on some console.

      And yes, there are strategy games for consoles.


      Such as?

      And despite your supposed "advantage : PC" for FPS's, Halo 2 sold many, many, more copies than Doom 3. Advantage : Console.


      I was talking about controls, not sales. I simply prefer to play FPS-games on a PC. Even if FPS-games on consoles outsold their PC-cousins by 200:1, that fact would not change.

      Seriously: I don't understand this "oh, if you play games, you should get a console"-mentality.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    8. Re:Fighting the wrong battle by morganjaffit · · Score: 1

      Absolutely. But if the biggest release of the most anticipated title for PC can't sell more copies than a middle of the line console game, then it makes it a really hard sell to expect anyone to develop games for the PC, don't you think?

    9. Re:Fighting the wrong battle by morganjaffit · · Score: 1
      Well, strategy-games and simulators SELL alot better on PC than they do on consoles. Hell, they propably outsell their console-brothers 200:1! So I fail to see your point.

      I know you fail to see my point. My point was related to the article, which speaks of what is needed to get games onto linux. I was trying to make clear this is a losing battle, because developers will follow the money, and the sales are all happening on consoles.

      Regarding sales of 200:1, you're completely wrong. Advance Wars for the Gameboy sold more copies than any PC strategy game (excluding Warcraft 3) released in the last couple of years.

      And yes, a developer (even one of strategy games) will move to console development if that means they can make greater sales - even if that means not making strategy games anymore. And that's the problem.

      Or do you think that since soccer-games on consoles sell better than soccer-games on PC, developers of strategy-games will port their games to consoles?

      Actually, I simply think publisher won't fund hard-core strategy games and simulations AT ALL, since their sales are so poor compared to sinking that money into another FPS.

      Seriously: I don't understand this "oh, if you play games, you should get a console"-mentality.

      Me either. But then, I never said that, so I don't plan to defend it.

      However, if you make games for a living, then you're much better off developing for consoles than PC's - and that is what's killing PC gaming.

    10. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      I know you fail to see my point. My point was related to the article, which speaks of what is needed to get games onto linux. I was trying to make clear this is a losing battle, because developers will follow the money, and the sales are all happening on consoles.


      Except strategy-games and simulators. And that was my point.

      Regarding sales of 200:1, you're completely wrong. Advance Wars for the Gameboy sold more copies than any PC strategy game (excluding Warcraft 3) released in the last couple of years.


      My apologies, but when I talk about strategy-games, I talk about games like Steel Panthers, Combat Mission and the like. Warcraft (or any other "real-time strategy") doesn't really apply to that category IMO. And neither does some game meant for a handheld-console.

      And yes, a developer (even one of strategy games) will move to console development if that means they can make greater sales - even if that means not making strategy games anymore.


      I just don't see that happening. They like to make strategy-games. That's where they are good at. What makes you think they would want to make other types of games? I just don't see Gary Grisby making Pokemon XVII for Gameboy DS.

      Actually, I simply think publisher won't fund hard-core strategy games and simulations AT ALL, since their sales are so poor compared to sinking that money into another FPS.


      Again, I don't see that happening. Sure, such strategy-behemoths like SSI might be gone, but instead of SSI we have such publishers like Matrix Games and Battlefront. And I have yet to see ANY indication that they are planning to move to consoles. Their userbase is on the PC. Seriously: strategy-gaming on the PC is doing very, very well indeed.

      However, if you make games for a living, then you're much better off developing for consoles than PC's - and that is what's killing PC gaming.


      Again: depends on what type of games you are making. If you make strategy-games, targetting the consoles would be stupid thing to do, since PC is where the action is. There ARE lots of developers out there that make games that they are interested in, instead of making games that are designed to reach as high sales as possible. If everyone did that, we would only get sports-games and FPS-shooters. But the fact is that there are plenty of "niche" games being made.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    11. Re:Fighting the wrong battle by morganjaffit · · Score: 1
      My apologies, but when I talk about strategy-games, I talk about games like Steel Panthers, Combat Mission and the like. Warcraft (or any other "real-time strategy") doesn't really apply to that category IMO. And neither does some game meant for a handheld-console.

      I allowed Warcraft 3 simply to give the absolute broadest definition possible, while still showing you were off the mark. And could you explain why a turn-based, strategic wargame doesn't count, beyond the fact that it's on a console? I think you'll find that it's very much along the lines of hard-core strategy.

      I just don't see that happening. They like to make strategy-games. That's where they are good at. What makes you think they would want to make other types of games? I just don't see Gary Grisby making Pokemon XVII for Gameboy DS.

      It's irrelevant how much they "like" it, if publishers won't fund it. Although Combat Mission is an exception, being self-funded, these exceptions are becoming rarer and rarer by the day.

      Seriously: strategy-gaming on the PC is doing very, very well indeed.

      Please provide some numbers to back up these claims of "very well indeed".

      Ultimately, this isn't really relevant to my point - you like playing strategy games. Yay for you! You can't imagine playing them on anything but a PC - well, good for you! If you think niche gaming is what the original article is discussing when it refers to the "Linux gaming market will really take off" then you've got a very good point. Those niche sales will really make linux a more appealing platform.

      I, on the other hand, have said that linux is NOT going to develop a much stronger gaming market out of the blue, and mainly because even the PC market is dying at the moment.

      I define dying, by the way, as making much less sales, and much less money, than it was 5 years ago. Total sales of PC games have dropped every year for the last five years. That's a fact. It's a fact that's relevant to the article, even. Whether or not you like strategy games (or think they're doing "very, very, well" even though companies are going out of business and total sales[2] are down) or like playing them on consoles is pretty irrelevant.

      [2] Yes, sales are down in the specific field of strategy games and simulations. Try asking anyone who works for a strategy game company if they think the industry is doing "very, very, well" and I think you'd be in for a surprise.

    12. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      And could you explain why a turn-based, strategic wargame doesn't count, beyond the fact that it's on a console? I think you'll find that it's very much along the lines of hard-core strategy.


      I must admit that I haven't played the game in question. But I must seriously doubt the AI on that game (given the lack of CPU-power), not to mention depth. Take for example games such as Combat Mission where each individual round is calculated and it's penetration-values are determined based on range, direction, caliber and number of other things. I think the Gameboy-game is significantly more simplified. While you could say that it's a "strategy--game" (in a same sense as chess might be), it's not in my 100% subjective definitio a "real" strategy-game.

      It's irrelevant how much they "like" it, if publishers won't fund it.


      And, luckily for us, there's quite a large number of small publishers that focus on strategy-games, and there re few bigger publishers who also focus on strategy. Whil EA (for example) might shun "real" strategy-games, those smaller publishers do not.

      Please provide some numbers to back up these claims of "very well indeed".


      I can't give you any hard numbers, I can only give you my subjective view on the industry. And I see that during the past 3-4 years, the number of excellent strategy-games has gone up. We have had several dedicated publishers that are focused on strategy-games, and we have had numerous kick-ass games.

      My view as a gamer and as a consumer is that strategy-gaming is doing really well. The quality of the games is remarkable, even if they don't have backing from some big publisher.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    13. Re:Fighting the wrong battle by morganjaffit · · Score: 1
      And, luckily for us, there's quite a large number of small publishers that focus on strategy-games, and there re few bigger publishers who also focus on strategy.

      Which small publishers? I'm genuinely curious, btw, not just being sarky - and are you sure you mean publishers and not developers? Are they succesfully getting games on shelves in stores, or are online sales holding them together? Small publishers are going out of business almost as much as small developers these days, but if there are guys out there thriving, I'm interested.

    14. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      Which small publishers?


      Matrix Games
      Battlefront
      eSim Games

      Those three were the first ones to pop in my mind. And yes, I have seen their games available in retail. Some of them do sell their games online as well.

      Of course, many games are published through bigger publishers (games like IL2 Sturmovik, Civilization 3, Europa Universalis and the like).
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    15. Re:Fighting the wrong battle by morganjaffit · · Score: 1

      Of those, only Matrix is actually a publisher - the other two are just developers. Also, most of the games you've listed in this thread were released in 2001 or earlier - with some of them having had expansion packs released since, admittedly. Hardly the signs of an industry doing very well - more the signs of an industry just hanging on by the skin of its teeth. But you know, we obviously see "very, very, well" in different terms. Battlefront does well enough to keep six guys working, and keeps on putting out products. That's good enough for them, and evidently good enough to you. I'm happy to leave it at that.

    16. Re:Fighting the wrong battle by 10Ghz · · Score: 1
      Also, most of the games you've listed in this thread were released in 2001 or earlier


      Well, I bought Flashpoint Germany just few days ago, and it was published week or two ago. just because my favourite games happen to be ones that were released a while ago, does not mean that no new games are being published.

      Battlefront does well enough to keep six guys working, and keeps on putting out products. That's good enough for them, and evidently good enough to you. I'm happy to leave it at that.


      Well, if you look at the situation from middle-management perspective, and stare at revenues or something you might be right. I look at it from a perspective of a gamer, and I see that the games that are being published are very very good and the community is vibrant and alive. You might think that Battlefront is not doing that well, since they keep "six guys working". But I say they are doing very well, since they keep on releasing kick-ass games. If they were somekind of huge EA-like corporation that kept on releasing mediocre games that sold by the millions, you might then think that the industry is doing well. But I wouldn't share that feeling. I would much rather have quality over quantity.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  33. Linux Gaming? by Szaman2 · · Score: 1

    Excuse me, but what exactly is this Linux Gaming you speak of? Tux Racer and Frozen Bubble? Yet another Nethack clone?

    Sigh... Sorry, but we really need to at least match the quality of the comercial games relesed within like the last 2-3 years to even compete out there. Either that or make the commercial companies interested in developing for Linux.

    People want to play the newest flashy games in which you shoot stuff and blow up things. And they want finished, shiny products - not a game that never seems to get finished. To little of good quality modern games are out there.

    So untill I can grab a game box of the store shelf with the newest commercial hit and install in on my linux box, I will still keep a fairly juiced up windows box in the corner for gaming purposes.

    It actually is a preaty nice distinction - I use my Debian for school, work and anything serious, and that ugly winXP for playing games and occassionaly running some stupid windows only crap that I might need...

    1. Re:Linux Gaming? by kidgenius · · Score: 1
      So untill I can grab a game box of the store shelf with the newest commercial hit and install in on my linux box, I will still keep a fairly juiced up windows box in the corner for gaming purposes.

      Umm...let's see. In the last year, you have been able to do that with Doom III and UT2004. Both those games would fall under your classification of "newest flashy games in which you shoot stuff and blow up things."

    2. Re:Linux Gaming? by Anonymous Coward · · Score: 0

      Wait... so why stop there? Just two games... and that's the best you can do?

    3. Re:Linux Gaming? by Zutfen · · Score: 1

      Just as a counterpoint:

      It's great that those 2 games are availible for linux, but that's 2 games. Good games, no doubt, and that's cool, but what if someone doesn't want FPS games? Or plays more than 2 games a year?
      Not trying to invalidate your point, but just saying, 2 good games does not a gaming OS make.

      It is nice to see high quality games running on linux though, I must say, just wish there were more of 'em.

      --
      I'm too lazy to enter a sig. Hey wait a second! You tricked me!
  34. non-issue by DarkSarin · · Score: 1

    It isn't that games, when programmed for linux have a hard time. Quite the contrary, they work great. The real issue is something much more difficult.

    First there are the 3d video driver issues, once almost impossible to set up properly, it is now a matter that is only moderately difficult on some distributions. This is partly due to lack of free fully functional nvidia drivers (and I'm not entirely certain about ATI stuff--don't use ATI).

    Second, and even more difficult, is the problem of GETTING COMPANIES TO PUBLISH FOR LINUX. Like the Mac, which does have games, just not always concurrently with PC, linux does not have as much market share. Thus, when it comes time to crunch numbers, the accountants realize that it doesn't make much sense to spend $300,000 to develop a linux version, when you only get $30,000 in sales. Granted, I made those numbers up, but you get the picture.

    This problem is even more noticeable, when you realize that companies can't tell what OS you run under (unless we are talking about MMORPG's where you have to use their servers, but they would have to code that separately) unless you tell them. Based on the company, or the individual, having no clear idea of who is using the game for linux, and who is using it for windows (especially since no one wants to buy the linux-only version), there is little clear idea of how many people are actually running the game under linux. Less financial incentive all the time.

    There is no clear solution to this, and there is a third problem. The perception by many folks that Linux is either a hobbyist OS OR for servers, many bean-counters don't see the market at all.

    Want to fix this problem? Make sure that you write the company you like and ask, very politely, for them to publish a linux version of the game. If they get a thousand or so emails, they will, if they are smart, realize that for everyone that sent an email, there are probably five or ten more that feel the same way, but didn't email. That will get them thinking about linux as a gaming platfrom.

    BTW, while we are at it, would everyone email Square and tell them to publish ALL the final fantasy games for the PC (windows and linux--maybe even Mac)? I REALLY want them all on the PC. While their at it, updating FFVII and FFVIII to be able to use a modern video card would be a wonderful thing as well!

    --
    "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    1. Re:non-issue by Kirth · · Score: 1

      Its not the market share. Linux has at least as much as the Mac on the Desktop.

      Its not the drivers; they obviously work well enough for Doom3 or UT2004.

      Its not the software-standards and libraries. They are good enough. OpenGL and OpenAL are good, and those are used on the Mac too..

      The main problems are perception of Linux as a market, and a lack of force on making those companies to be viewed as a market (something which Apple is very good at). And to a lesser extent the problem that linux-people are sometimes cust-cutters par excellence ("I dont pay for software" or "Why should I pay $40 for a native version instead of $20 for a windows one?").

      Another problem has less to do with the market, but the game companies themselves. Rampant incompetence. And I'm talking about programmers. If they can't even do it properly for windows, do you think they'll bother with another operating system? Of course, this is recursive: They would learn to code better by porting, and quality of their code would rise just by the act of porting, even on the original platform (See NWN for details), making them more eager to port. And it would enable them to port to different platforms with ease, so even the (monetary) gain would outweigh the effort. Just plain stupidity not to see that they would benefit from porting in the long run.

      And of course, the market for linux and windows are insofar intermingled, as linux-users will buy windows-versions to run them with their downloaded native clients or wine and cedega. Of course you'll have problems in judging how big the market really is with that. And you, as a consumer, don't get recognized for being a linux user except if you do take special measures like ordering from tuxgames (I did, but the hell, the shipping fees from the US/UK were as high as the price. And that's a high price just to be counted as "linux sale").

      As for older games, there's the problem of "philosophy". A lot of companies are very much into that 80ies "Copyright all mine"-thing. Meaning they sit on their stuff forever instead of open-sourcing it. Thousands of games would get ported by enthusiasts if they would be open-sourced. But as long as some companies are one big bunch of pricks with crowbars up their asses like Valve, this won't happen.

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  35. Viva Las Vegas by SourKAT · · Score: 1

    Remeber the Wild West soon produced Las Vegas. Talk about gaming! =)

  36. So, by Moby+Cock · · Score: 2, Insightful

    So where are the Open Source Games Projects? Really, the OSS community has tackled massive projects like new kernels and a fantastic browswer. Why are there now OSS game prjects that could set up Linux games. Perhaps even make the 'Killer App' to promote migration.

    1. Re:So, by Anonymous Coward · · Score: 0

      So where are the Open Source Games Projects?

      You're kidding, right? If not, try here, for a start.

    2. Re:So, by Anonymous Coward · · Score: 0

      You can clearly see when FOSS enthusiasts get together to work on a project they can achieve incredible things.

      I don't see the problems as being so much technical, as in, I don't have this graphics card support, but rather that graphical content is not open source. There is no shortage, for instance, of 3d games engines or dev environments, just 3d and 2d artists to create environments and characters.

      There needs to be a system in place that entices artists to get involved with FOSS. But Artists are dead against their work being copied or even free. We need a different breed of artists. Or, maybe we need some sort of system that pays artists somehow...micro-payments? Ego boosts? Something.

      Or perhaps, we need a system that creates games maps and characters incredibly easily, so that your average geek could even do it.... I always wonder about the incentives that Demo coders have, and whether this could be applied to FOSS games. Perhaps we need some sort of award...perhaps we need to raise the profiles of pioneers in the FOSS gaming field.

      An other idea is that of a common gaming environment in which different gaming scenarios could be played. One game might have me entering a haunted house to shoot zombies and another might have me driving through the same haunted house chased by cops...Yet another might have me fighting a samurai inside. We could re-use the 3d scene rendering, and perhaps characters, in these cases and create different FOSS gaming titles. And just as all these genres and many more could be catered to by these graphics, the different projects would in turn enhance these graphics for all. That is what made all the Linux derivations work. So we just need to create this one big 3d game world in which we can all play, and perhaps even play together online. The Fossiverse.

      Ok. Going back to my happy place now.

    3. Re:So, by Janosh · · Score: 1

      The problem with games is that a big part of a good game is the artwork and gamedesign. IMHO most of the FOSS projects consists of programmers, who have litle, or no ability to do good gamedesign/artwork.
      Also, a program is a pice of software you can use again and again and improve all the time. While a game is something you'll just delete when your done with it, and so people don't stick with it like a community

      I know that there are some OpenSource 3d-game-engines, but i've not found any mature FPS games with nice artwork/gameplay.

      IMHO, the dream situation would be if someone would make a really good MMORPG, based on some kind of P2P tech. so you didn't need centralized servers. And then attract lots of players/developers who would contribute to make it rally good :)

      --
      When i Moderate something -1 Flamebait, why do i not get another modpoint?
      5--1 = 6
    4. Re:So, by NullProg · · Score: 1

      So where are the Open Source Games Projects?

      All over the place. For starters try here: Happy Penguin Google for Linux games next.

      Enjoy,

      --
      It's just the normal noises in here.
    5. Re:So, by ArgyleAgent · · Score: 1

      check out this:

      CS 480G GAME DESIGN

      I'm currently enrolled in a cs class at Binghamton University (State School in NY) where the goal is to have all the students develop a free game entirely GPL'd.

    6. Re:So, by Anonymous Coward · · Score: 0

      No artists

  37. Games are not just about code by October_30th · · Score: 1
    OpenGL, OSS and X is about all you need to make game [well timers and IP networking]...

    Well, actually it would also be nice to have graphic artists, animators, musicians, writers, professional voice-actors, people who understand how to create an immersive game experience and so on...

    --
    The owls are not what they seem
  38. I've said this before I will say it again... by Zombie+Ryushu · · Score: 2, Insightful

    Game developers will not port their games over to Linux because we want them too. Firstly, they believe a couple things:

    - Linux users are such a minority they are a drop in the bucket
    - Linux Users won't pay
    - No DRM on Linux

    The commercial game industry isn't going to buy that. The best thing to do is for F/OSS Developers to knuckle down and develop their own games. Thats right.

    We need more Freedroids, we need more Vega Strikes, we need *Good* Versions of LinCity, Wesnoth and what not.

    Our focus should be driving the game companies out of power.

    The only way we will get the commercial gaming industry to even look at Linux is to make games that bite them in the wallet.

  39. Linux gaming for modern games is a log way off by pandrijeczko · · Score: 1
    I'd love to ditch Windows 2000 fully and as someone who does a lot of retrogaming, MAME is great on Linux, there's a whole heap of emulators and DOSBox takes care of running a lot of old DOS/Windows games in Linux.

    However, as an experienced Gentoo Linux user, I have not yet found a way of running "native" Unreal Tournament 2004 at any reliable speed on my ATI Radeon cards - it's fine playing alone but network it and the FPS drops so its virtually unusable.

    From chat on the Gentoo forums, it looks as though it's simply because even using OpenGL in Linux, UT2004 is optimised for Windows and DirectX and that's it.

    I view most games companies as scum-sucking bottom-feeders anyway who are just not prepared to innovate or take any risks where money is involved. To expect them to develop specifically for a (unfortunately) minority OS like Linux is unrealistic, not to mention the graphics card manufacturers writing properly optimised drivers for Linux.

    It's a real shame but it won't happen any time soon - I'd love to be proved wrong!

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Linux gaming for modern games is a log way off by Anonymous Coward · · Score: 0

      Your problem is ATI. Bitch to them about their crappy drivers, and refusal to release data sheets to allow others to access your card's 3D functionality.

    2. Re:Linux gaming for modern games is a log way off by Synn · · Score: 1

      From chat on the Gentoo forums, it looks as though it's simply because even using OpenGL in Linux, UT2004 is optimised for Windows and DirectX and that's it.

      Err no, it's because you have an ATI card. ATI card support blows under Linux because the company hasn't cared enough to put out decent drivers. So it's no suprised the game runs worse for you under Linux than Windows.

    3. Re:Linux gaming for modern games is a log way off by Anonymous Coward · · Score: 0

      Is there an ATI fan in the house?

    4. Re:Linux gaming for modern games is a log way off by WMD_88 · · Score: 2, Informative

      It's your card. AnandTech did a benchmark in Linux of FX5700 Ultra vs. X800 Pro. The ATI drivers are so bad that the X800 lost to the far inferior 5700 in every test.

  40. Market share is the answer! by Anita+Coney · · Score: 1

    Once 10% or more of CONSUMERS start running Linux, games will be published for it. The larger the market share, the more games that will be published. Heck, 10% might not even be enough.

    I also think that systems like TransGaming are a real bad idea. They give gaming authors an excuse NOT to publish to Linux. They know someone else will get it to work.

    It's like the Black people who supported Jim Crow laws by willingly sitting in the back of the bus. Linux should not be a treated as a second class citizen. We should demand real gaming support from publishers and nothing less.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  41. Linux Live Game Project by SteelLynx · · Score: 2, Informative

    With all the previous comments about LiveCDs with games I felt it might be prudent to mention the Linux Live Game Project which was recently mentioned here on /.

    Another useful link for people looking for Linux games is, of course, linuxgames.org

    --
    It's 19:11:42. Do You Know Where Your Meat Body Is?
    1. Re:Linux Live Game Project by KrisW · · Score: 1

      I think you meant linuxgames.com. linuxgames.org is just advertising. By the way, I prefer The Linux Game Tome, but that's just me.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    2. Re:Linux Live Game Project by SteelLynx · · Score: 1

      Damn... the one place where the .com is to be preferred over .org ;-)

      Thanks for the correction.

      --
      It's 19:11:42. Do You Know Where Your Meat Body Is?
  42. Wild West by J_Omega · · Score: 1
    As of this moment, gaming on Linux is still a little like the Wild West.
    That sounds like it could be a killer mod for Enemy Territory, a game that I swear runs smoother for me under Linux than it does under Windows.
  43. Consoles .vs. PCs by Macka · · Score: 1


    Not to mention what the console market is going to do to PC games anyway in the next few years. When the next Cell based PlayStation comes out (and I assume the next-gen Xbox too) their game specific performance advantage over PC's are likely to be so great that I can't see much future in PC gaming after that.

    By the time Linux developers turn their full attention to Gaming (and that's one huge assumption anyway) they will probably have missed the boat.

    1. Re:Consoles .vs. PCs by lowe0 · · Score: 1

      That's what they always say.

      Anyway, the trend appears to be creating games that will run on PCs and consoles. Look at Doom3, HL2, Pirates, Battlefield, etc. - all have upcoming console versions. A related trend is the opposite; porting console games to PC (NFS:U2, etc.).

      With the rise of standard platforms like Renderware, Unreal, etc., I expect we'll see many games released across multiple platforms and PCs at the same time.

    2. Re:Consoles .vs. PCs by quanticle · · Score: 1

      Not to mention what the console market is going to do to PC games anyway in the next few years.

      This has been said so often that it shouldn't even count as flamebait anymore...

      Every time a new console is about to come out, doomsayers predict the end of PC gaming. And yet, the PC gaming not only manages to survive, but, in fact, grows. The fact is that no console has managed to maintain a lead over PCs in terms of hardware, simply due to the fact that PCs have much faster release cycles than consoles. It seems that ATI and nVidia are releasing new chips every 6 months to 1 year, whereas new consoles come out every 4 years. For this reason, after the console's initial lead is overcome, the most graphics intensive games are released on the PC first.

      Also, there is an entire category of games (RTS) that simply cannot be played on a gamepad, but needs a keyboard and mouse. I know this from trying to play Starcraft on the N64 vs. trying to play Starcraft on the PC.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    3. Re:Consoles .vs. PCs by grahamm · · Score: 1

      Actually there is nothing wrong with console games on Linux. I suspect that the text console games, such as the Roguelikes, Adventures (sorry, Interactive Fiction) etc, have much more 'staying power' than most of the 'modern' 3D graphic and sound rich games.

    4. Re:Consoles .vs. PCs by fitten · · Score: 1

      This is/has been said every year for over a decade and it hasn't happened yet (much like LOTD!) ;)

      It will happen when consoles become more general purpose. That's why there are still two markets. Lots of people want to just play games and lots of people want to play games and 'do stuff' and lots of people want to just 'do stuff'. That's why there are a *lot* of folks like me who have both game consoles and PCs. I tend to use my PC about 99.999% of the time and my console rarely ever even gets turned on. Only when a blockbuster game comes out that isn't also for the PC do I turn it on even, then, because most console games are, well, console games, they hold my attention for a couple weeks then it gets turned off again for a few months.

      Until a machine comes out that is like a console (set top box) that can do 'everything' well, we'll continue to have both consoles and PCs. Consoles have a long way to go before they can do 'everything' well.

    5. Re:Consoles .vs. PCs by Anonymous Coward · · Score: 0

      PC Gaming is already much less healthy than it was 5 years ago. The title selection is much poorer. Almost everything out now is a sequel of some other game. Certain types of titles (sports for example) are almost gone.

      PC Gaming will always exist and always have the technological lead. But the sales gap between a console and a PC title is so great that publishers will be putting out everything possible on consoles.

    6. Re:Consoles .vs. PCs by Anonymous Coward · · Score: 0

      Look at console gaming lately? Grand Theft Auto 42. Random FPS 63. Final Fantasy 966. Madden Pay Me More Money For This Year.

      It isn't PC gaming, it's all gaming that's suffering from sequel disease.

      As for the sales gap, of course! The sales gap has always been there. In the olden days, a NES cost you $99 where a computer cost you $2000.

      Nowadays, a console costs you $200 (probably more for nextgen), while a gaming computer will only run about $500. (Sure, you have the option of paying $2k for a computer whose hardware isn't even taken advantage of yet, but I digress.)

      The gap didn't kill PC gaming in the old days, and the gap is closing - PC gaming isn't going anywhere now.

      Oh, and to the grandparent poster: Keyboard and mouse? Where have you been, sir? Consoles have had both for awhile now!

  44. Let's pick on the Linux community today! by HarveyBirdman · · Score: 5, Interesting
    GAME PROGRAMMER: How about we do a version for Linux?

    GAME COMPANY CEO: That's that OS used by those people who are rabid about not paying for anything involving software, right?

    GP: Yeah.

    GCC: Get back to work, dumbass, or I'll cut your balls off.

    Hey! I tease!

    --
    --- Ban humanity.
    1. Re:Let's pick on the Linux community today! by MrP-(at+work) · · Score: 1

      Castration as punishment? That conversation must have come from the offices of EA Games

      --
      [an error occurred while processing this directive]
    2. Re:Let's pick on the Linux community today! by HarveyBirdman · · Score: 1
      Yeah, I thought of that right after I posted. :-\

      Oh, well, it's Friday.

      I can't believe it got modded as interesting. My silly posts get modded interesting. My serious posts get modded flamebait. My flamebait gets modded insightful. Go figure.

      --
      --- Ban humanity.
    3. Re:Let's pick on the Linux community today! by Anonymous Coward · · Score: 0

      Welcome to slashdot.

    4. Re:Let's pick on the Linux community today! by Anonymous Coward · · Score: 0

      I've seen anecdotal posts before from people who work at Software Etc. or that kind of store about Linux games - they said they didn't sell because people just looked at the URLs on the box because they thought they could then go home and download the game for free (!).

      Could that be true? Dunno, maybe.

    5. Re:Let's pick on the Linux community today! by RupW · · Score: 2, Interesting

      That's probably not far off. The problems are, AFAICS,

      1. support burden; you're fighting a huge number of distros, half-assed drivers from companies who don't really care about Linux, and so on
      (related: QA burden: double the testing!)
      2. cost of port in the first place
      3. less of a framework to implement copy protection; it's even easier to drop stuff into the kernel, libs, etc. to fake it
      4. commercial demand; OK, chicken and egg, but it's basically negligable right now

      I think support is the real killer: even if evangelist programmers will do the port in their spare time, you can't try and sell a Linux version in small quantities unless you're willing to invest in supporting it - and who's going to buy a game if they can't expect support?

    6. Re:Let's pick on the Linux community today! by latroM · · Score: 1

      GAME COMPANY CEO: That's that OS used by those people who are rabid about not paying for anything involving software, right?

      The users of free operating systems value their freedom, they are not necessarily against paying for software. I would really like to see more commercial free software in the future. Just give us our freedom and we use your software.

    7. Re:Let's pick on the Linux community today! by Anonymous Coward · · Score: 0

      The problem is that that freedom doesn't work when related to games. When you say freedom you mean the freedom to change the code as you see fit (which, as a side effect, makes it easily duplicated, and sales drop, and service contracts arn't reasonable for games like they are for OSs, but ignoring that) and while thats just fine in most every other software realm, what does that mean to games?

      I'm sure in some cases exercising your freedom would mean honest bugfixes and all that groovy stuff, but in a lot of cases it will mean wanting to double the strength of your Doom3 BFG, and similer cheats. This is, again, perfectly OK if your playing single player, but what about online gaming? If you had the source code you could impliment those hacks right into your client, no problem! Hacks are bad enough as is, they don't need to have the entire source code handed to them.

      What about modding? What about it. Those are usually distributed as binaries and kept closed source as well, again, to limit the freedom of the people playing that mod and keep everyone playing the same code.

      Closed source gaming is not just about the money, but also about maintaining the integrity and community of the game in a world or script kiddies and cheaters.

    8. Re:Let's pick on the Linux community today! by justins · · Score: 1
      Just give us our freedom and we use your software.

      Without paying for it. It's known as the "free rider problem." It's certainly not unique to free software.

      http://plato.stanford.edu/entries/free-rider/
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    9. Re:Let's pick on the Linux community today! by latroM · · Score: 1

      Trusted servers? Proprietary graphics and maps?

    10. Re:Let's pick on the Linux community today! by RupW · · Score: 1

      Trusted servers? Proprietary graphics and maps?

      Nice ideas, and had me thinking for a minute, but:

      Trusted servers: solutions so far need to trust the client too. Wallhacks, fullbright skins, for example, are invisible to the server and very sophisticated aimbots could be too. The best solution really needs a Punkbuster-alike client checker and it'd be very hard to implement one of those with a free-as-in-freedoms game. The best you could do, I suppose, would be release the game as LGPL and have the punkbuster-clone link into that, but that's starting to get fairly nasty.

      Proprietary graphics and maps - yes, that'd work, except there's almost no way you could copy protect them. Especially if source is available for the client that reads them.

    11. Re:Let's pick on the Linux community today! by Anonymous Coward · · Score: 0
      The best you could do, I suppose, would be release the game as LGPL and have the punkbuster-clone link into that, but that's starting to get fairly nasty.
      Why? That's the most reasonable solution anyone has proposed yet.
      Proprietary graphics and maps - yes, that'd work, except there's almost no way you could copy protect them.
      Have you not noticed yet that copy protection is utterly futile? A software company depends on trusting its users not to be pirates. Copy protection is only an encouragement, not a barrier - no software-based copy protection in the world exists that hasn't yet been broken.
    12. Re:Let's pick on the Linux community today! by WilyCoder · · Score: 2, Funny

      GCC: Get back to work, dumbass, or I'll cut your balls off.

      I thought I was the only one to get that compiler error.

    13. Re:Let's pick on the Linux community today! by Lando · · Score: 1

      Note he's saying freedom not free as in no cost. I have no problem with paying for games under Linux. As a matter of fact I have several titles that Loki converted.

      I run Linux because I want to have a operating system that lets me control what is going on. I like to have the ability to turn off services and to install new services that I find useful, not just the ones that companies believe they can market and make money on.

      That being said, I have no problem paying for software, it's more a matter of control, ie I prefer to control my computer not some external company. As long as the copy protection isn't messing with my system, I don't see a major problem... As a matter of face, I can create a user account specifically for a game in order to make sure it isn't modifying any of my other files. Looking at Windows though and some of the games that current gaming software are playing with the registry and such just goes to emphasising why I haven't touched windows in years.

      Hopefully I haven't wandered too far from the subject. My main point is that freedom is not about cost, it's about control. Windows and software produced for the windows platform frequently feel that they should be in control of my system, I do not agree and hence do not use that software.

      PS, I do not have a decent 3D video card because of my philosophy, ATI drivers are said to suck and NVidia's drivers are closed source and thus not acceptable. America's Army has been suggested as a good game, unfortunately it requires a Nvidia card... Neverwinters night, a game I would definately buy, if I had a choice also requires a Nvidia card... I'm looking forward to the community created video card, July 2005 I guess is the release date, but until then I really don't see a solution to my video card woes.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
    14. Re:Let's pick on the Linux community today! by justins · · Score: 1
      Note he's saying freedom not free as in no cost.

      Sure, but that's the not the point. The point is that if one is able to not pay for it, one generally won't. Hence my reference to the free rider problem.

      I didn't intend to dispute any of the important points about software being free to share and improve upon, etc etc. But the free rider problem exists as an economic obstacle regardless of your feelings on that. I've never felt that it is adequately addressed by those who would have us use free software exclusively.

      I'm looking forward to the community created video card, July 2005 I guess is the release date, but until then I really don't see a solution to my video card woes.

      From what I've read about its specs, that card very definitely will not solve your video woes.

      Neverwinters night, a game I would definately buy, if I had a choice also requires a Nvidia card

      I'm pretty sure people are playing that game using the open source Radeon 8500 drivers. (which means the 9100 probably works too, they're both r200s) Right now I'm pretty sure those drivers are the fastest free software OpenGL available. The sad part is, they'll be the fastest free software OpenGL after the "open source video card" comes out.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    15. Re:Let's pick on the Linux community today! by Lando · · Score: 1

      Re-reading the parent, I believe I misread his comments. The comments in the parent speach of "commercial free software". I missed it before and in light of this, find myself in agreement with your response.

      He seems to be under the impression that a company can sell open source software and live off that income.

      In some circumstances that might work, as long as the software needs upgrades. However, if you are selling software that is "complete" in the first place upgrades shouldn't be necessary. Charging for upgrades for fixing bugs in the system to me is dishonest. Games are definately a "complete" software package. Therefore if released as open source would quickly be posted several places on the internet and thus prevent the company from recouping it's development costs much less profiting.

      So I think I understand your point now, thanks for restating your position.

      My preference is to use systems that I can modify as I please... Rather than charging for the software it seems that most companies marketing open source solutions are making their money on the service side of the equation rather than software sales.

      Games would probably need to be closed source in order to make a profit, unless there where some other means of generating income, ie subscriptions of some type or other.

      I would like to have games put into a trust, so that a couple years down the line when a game is no longer available the source would be released, sadly though this is probably never going to happen. Instead I support companies that do release their source or properly speaking have done so in the past, ie Id.

      As for that video card, at least it would give me accelerated OpenGL. I think it is to support up to v1.4 with some additional feature specified by OpenGL 2. This should be enough for me to play Tuxracer and work on Boson. As always, I will have to wait for the hardware to come out and then investigate whether or not it will suit my purposes.

      Your mention of the Radeon drivers does suprise me though. I was unaware. The last time I looked the drivers were barely getting started. So I'll go do a little research and see what I can come up with.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
  45. You forgot something by Anonymous Coward · · Score: 0

    In windows, graphic drivers run in kernel mode and in Linux they are only in user mode (that's why you sometimes see the blue screen of death).

    Games will run much faster when the driver is integrated in the kernel, so as the situation is now, you will always need a faster computer if you want to run the same game on linux compared to windows.

  46. How to *really* get Linux games by droleary · · Score: 2, Insightful

    Buy a Mac. Seriously.

    The linked article is just bad, even beyond turning one page into four for ad purposes. Linux is not a game market, plain and simple. It isn't really even a desktop market. The only commercial alternative to Windows you can expect to make a statement is a Mac. With a Mac you don't have driver issues or the possibility of emulation for games. A Mac port will involve technologies that are also mostly available for Linux.

    No game company with a clue would target Linux before they target the Mac, so you can count on the Linux game market always trailing that of the Mac (which isn't exactly stellar). CoolTechZone is beyond deluded to suggest that buying Linux games is going to do anything significant for the platform. It makes sense only on the surface; the real market dynamic points to the Mac as your best bet for eventually seeing more major games on Linux.

    1. Re:How to *really* get Linux games by Anonymous Coward · · Score: 0
      No game company with a clue would target Linux before they target the Mac

      On the contrary, there are more Linux users than Mac users.

    2. Re:How to *really* get Linux games by Anonymous Coward · · Score: 0

      There's truth to this. Most game companies aren't going to bother with Linux (there are a few that do, see Ill Winter for one prime example) and the open source model doesn't lend itself to quick development cycles / disposable software like the game industry has (there are some open source titles out there, see Guide to Free Software for some examples.

      Consider it; why would a commercial company release a title for the Linux market when 1) Linux users tradtionally don't want to pay for anything, and 2) 99% of Linux users also dual boot into MS-Win. The Mac market has neither of these problems.

  47. Repeat after me by ceeam · · Score: 1, Insightful

    The OS that takes a gig of HD space and a hundred or two megs of RAM while still providing no true real-time responsibility does not a good gaming platform make. Be it Windows or Linux. Witness a _great_ decline of PC gaming quality during the move away from DOS games. Also - it is _much_ harder to program something like a game these days. Amazingly, despite the interfaces that were supposed to "protect" you from learning your hardware, you have to learn much bigger amount of stuffs these days to do it. Not to say that super-high-res graphics is harder to make than what it was in low-res days. Also - 3D is not the answer for everything, hear that gaming companies! Polygon-composed human models suck incredibly when compared to old-school animations (and blurred textures suck on everything). In short - to make _a_ game nowadays one should invest a huge amount of man/hours -> large stuff working on it -> big money -> no risks allowed -> PHB-style management -> crap. I dunno, maybe if we have some better game programming facilities provided to everyone than maybe there's a hope of revival of these sector. Come to think of it, it does apply not only to games.

    1. Re:Repeat after me by angst7 · · Score: 1

      Witness a _great_ decline of PC gaming quality during the move away from DOS games.

      Initially this was certainly true. But I also remember the years of forever tweaking QEMM on special DOS boot disks to get just enough of those drivers loaded above the 640k mark to play some new DOS based game too. Certainly the move away from DOS was painful at first. (Personally I didn't do it until Windows 95 was long into its lifecycle, and after I had given up on OS/2 Warp and the early incarnations of Slackware). But you can't seriously be suggesting that the 640k memory limit days were better than the state of PC gaming now. Not just from a graphics point of view, but in terms of ease of installation and use.

      Are you referring to game play? I know there were some fun DOS based games. Even network games (albeit via direct modem link). Command HQ was one of my favorites and I still have it on a disk around here somewhere. But as much as I loved that game it doesn't even remotely compare to modern Turn Based or Realtime strategy games like Rome: Total War or Rise of Nations. Certainly these wouldn't be possible on DOS.

      Specialized platforms dont compete either. I'll take my PC over my Xbox any day. Sure it costs more in terms of hardware upgrades. But my overall computing experience is benefitted by these as well. When I boot into my 64-bit gentoo linux setup, I marval at the snappy response and the fun of working in a system that can really take advantage of the power of this computer.

      I guess in sum, our font memories of games of our youth notwithstanding, things are actually getting better. And while there may be an *ideal* platform for gaming that has yet to be found, the imperfect Windows2k setup has somehow managed to keep me from running linux on this machine full time, even with a perfectly good xbox to my right. I'd love it if I could run these games on linux like I run them on W2k. I've been paying Transgaming my subscription fee for a loooong time to help with their efforts. But until we're there, I'll have to bow to my gaming megacompany overlords, and respect the distance PC gaming has come -- on Windows -- since the good old days of DOS.

      --
      StrategyTalk.com, PC Game Forums
    2. Re:Repeat after me by ultrabot · · Score: 1

      The OS that takes a gig of HD space and a hundred or two megs of RAM while still providing no true real-time responsibility does not a good gaming platform make.

      Gaming does not need true real time capabilities. It's good enough to be very fast most of the time. You realize that true real time often implies slower average performance, right?

      . Also - it is _much_ harder to program something like a game these days.

      No, it's somewhat easier to get *substantial* results (as opposed to simple 2d worlds) because of the availability of game engines. Also, you could go the modding route.

      --
      Save your wrists today - switch to Dvorak
    3. Re:Repeat after me by Kjella · · Score: 1

      In short - to make _a_ game nowadays one should invest a huge amount of man/hours -> large stuff working on it -> big money -> no risks allowed -> PHB-style management -> crap.

      I don't think it the last ones are completely fair. I think the s/n ratio of games is much better than it used to be. It is possible to create a very *good*, polished, smooth, well-balanced game without being overly innovative. The problem is just numbers. If say 20/100 games are good, that's still a whole lot less than say 500/10000, even if the ratio of good games went from 5%->20%.

      As for the complexity, it comes with the territory. If you want to create a "button"-like strategy interface, skin the GUI. Easier than before. If you want to do straight 2D, easier than before. But if you want full freeform 3D, using all sorts of textures, shading effects and what not... well guess what, you need to have a 3D interface, a texture interface, a shading interface. It's easier than before, because before it was impossible.

      If you're doing something to push the hardware to the limit, you need to know how it works in detail. The GPU programming of today is like the assembler coding of yesterday, just in a different arena. If something else becomes the limiting factor, you can "ease back" and abstract out and simplify the language. It'll cost you a bit in performance, but save developer time. But not when that's the bottleneck.

      Kjella

      --
      Live today, because you never know what tomorrow brings
  48. Linux Gaming... by Anonymous Coward · · Score: 0

    I Wouldnt say its that bad...UT2004, DOOM3, RTC, that keeps me happy enough for the moment. The rest of the developers just need to make everything OPENGL and let someone port it too linux!!!

  49. "This article is not for you!" by Alpha+Soixante-Neuf · · Score: 1

    This was obviously written as propoganda (i'm not saying that's a bad thing, forget you're preconceived notions about the word) for linux. someone who likes linux wrote it for all those windows users who know they hate microsoft (for reasons they're not sure about) and don't feel computer confident enough yet to switch to anything else. They will always use gaming as their number one excuse why not to switch. This is just another article trying to alleviate this concern.

    --
    "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
  50. I was so disapointed to have to get Windows by xutopia · · Score: 1
    and I had the hardest time installing it.

    I had been using a a linux machine in DMZ on my home network for the last two years but World of Warcraft didn't run on Linux. I decided to install Windows on it to play my game. So I popped an old 40G hard drive and installed Windows while it was still connected to the network.

    Funny thing the install took 3 and half hours instead of the 54 minutes it said it would install in. Upon bootup well... hahaha I'll let you guys what happened then...

    1. Re:I was so disapointed to have to get Windows by Anonymous Coward · · Score: 0

      And this is why the linux kiddies will continue to hate windows... because they don't give it the same respect as Linux it doesn't ever work for them.

      Did you check and see if the hardware was even compatible in the first place? Like you do with the linux kernel?

      Did you read the manual that came with your copy of Windows and on-screen information boxes for additional input on proper setup configurations? Just like you do for linux installations and configurations?

      No? Then don't be a moron, and next time "learn" how to install Windows.

  51. Flight Gear is very interesting by starseeker · · Score: 1

    So is (or was) http://reaper3d.sourceforge.net. flightgear is striving to become an extremely accurate flight simulator, if memory serves, so it's a bit lacking in gameplay unless virtually flying around looking at stuff or maintaining schedules is your thing. reaper3d was a no-nonsense fly around and blast stuff game. Unfortunately it seems there hasn't been any active development in a while. I'll have to take another look at it. I remember being sad it didn't attract more game developers, since what was there showed potential. It had wide open ranges and combat simulation :-) (Come to think of it I guess it was the closest thing I found in open source to the original Starsiege Tribes, or at least the flying around in a scout part.)

    --
    "I object to doing things that computers can do." -- Olin Shivers, lispers.org
    1. Re:Flight Gear is very interesting by vrai · · Score: 1
      I tried FlightGear last week (under Windows) and it was awful! My machine is no super computer (3.2Ghz P4 and a Ge4600Ti) but I expected more than 2-8fps. By comparison MS Flight Sim 2004 runs smoothly and looks great - as well as having well regarded flight dynamics, a excellent weather modelling and a pretty comprehensive ATC system.

      The problem is that producing a game requires much more focus and many more resources than 99.9% of OS projects have access to. What's really needed is a high quality, high level OS game engine. Something that hides all the OpenGL/SDL details, that's easy for programmers to pick and use, that's easy extensible, that's cross platform, that builds with multiple compilers and that doesn't require hundreds of lines of code just to initalise. Ideally it should also have bindings for a number of common languages: C, C++, Perl, Python and Ruby would probably cover most bases.

      Such an engine would allow a small team to produce a game in a reasonable time frame (i.e. before they lose interest).

      Wishful thinking I know.

    2. Re:Flight Gear is very interesting by Anonymous Coward · · Score: 0

      I tried FlightGear last week (under Windows) and it was awful! My machine is no super computer (3.2Ghz P4 and a Ge4600Ti) but I expected more than 2-8fps.

      I get 15 fps in my K7@700 MHz with a TNT2 M64, on linux. With all the graphic effects on.

  52. Hmm by Azureflare · · Score: 2, Interesting
    What blizzard game doesn't run in linux?

    Oh.. Diablo 1 doesn't play, I don't think... But Diablo 2 and the expansion, StarCraft + Expansion, World of Warcraft, warcraft 2 (dunno about the expansion for that), Warcraft 3 + expansion... They all work. I know, because I play them in linux with cedega.

    I wouldn't consider that a "gaping hole."

  53. Utterly fails to grasp the scale of the problem by parm · · Score: 2, Informative

    Okay, some background; up until November last year, I worked in the games industry, coding for Windows and Xbox. I'm now working as a (non-games) developer under Linux. This article utterly fails to get a handle on the size of the gulf between the Windows games platform and the Linux one.

    Firstly, and this is a cliche, but hardware support under Linux is poor. Yes, I know you can get drivers for NVidia (and more recently ATI) video cards, but in terms of technological development, these drivers are way, way behind the Windows equivalents. Support for sound under Linux is a complete joke - it's still at the level of playing back PCM data on one or more channels. Fuck, even the GBA can do that; consumer soundcards these days are massive DSP monsters; most of them support at least EAX 2.0, which provides a massive range of reverb, occlusion/diffusion and other environmental effects. EAX 4.0 is incredibly powerful and complex - it allows detailed environmental modelling with up to four simultaneous environments and a complex mixer/router model to allow you to, say, stand in a metal room and listen to an explosion coming from a padded room joined to your room by a stone tunnel. All hardware accelerated.

    Secondly, software support is poor. SDL is getting better, but frankly, DirectX is a bloody marvel. It's a standardised, extensible interface that presents a consistent API to an enourmous range of hardware; it's still flexible enough to allow you to optimise for certain cards whilst remaining consistent enought that all hardware will function to some extent.

    Thirdly, there's no incentive for publishers to publish games on Linux; Linux represents a tiny fraction of the desktop market, and most Linux users run Windows or own games consoles anyway. They've got nothing to gain from publishing Linux conversions, and with the costs of games development spiralling to Hollywood-esque levels, the extra cost of developing for a minority platform like Linux just doesn't make sense.

    Fourthly, PC gaming is dying on its arse anyway: consoles are where the real money is at. Publishers are now considering Windows to be a risky platform to publish on, because the market is hyper-saturated, and unless you get a guaranteed number one, you might as well just throw your money down a big hole and bury it. If *Windows* is a risky platform, then Linux doesn't even get a look in.

    If I'd have bounced the idea of doing a Linux port of our game off our publishers/producers/management, they'd have just laughed at me. Linux isn't a serious platform for games, and I can't see that changing in the short-medium term. Sorry.

    --
    -- I reserve the right to be completely wrong --
  54. Hardware-assisted Linux Gaming by Anonymous Coward · · Score: 0
    Linux gaming would be more likely to succeed if there were some standard platform for developers to target. Imagine a simple PCI expansion card that contains its own CPU, and a mix of coprocessors/DSPs/ICs precisely as is commonplace in the console market. Developing for this platform would be precisely like developing for a console: one CPU, one sound card, one graphics controller, etc. These expansion cards would sit between the host machine's video card and the monitor, intercepting the video card's output, overlaying the video game image thereupon (Remember the Creative Labs Encore Dxr2?), and sending the modified image to the monitor, e.g.:

    ATi/Nvidia --> game expansion card --> monitor

    Such boards should be cost-effective to manufacture, since the expansion card would be able to leverage peripherals already found in most PCs such as the optical drive for reading game CDs, and the hard drive (and/or USB storage keys) for storing saved games.

    Comments?

  55. It rest with the developers by angelfly · · Score: 1

    When developers move away from the proprietary directx format or at least allow the game to work with either directx or opengl I think there will be more games developed for linux.

  56. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  57. No incentives by wigle · · Score: 1

    I'm sure this has been said at least 10 times already, but there is absolutely no incentive for game developers and publishers to make games for Linux. First, the market is too small. How many people have a Linux gaming machine as their desktop? Not many. Those that do are probably working on a PC 2-5 years old. Second, available Linux distributions/desktops are still FAR from ready for a layman (a large % of gamers) despite what Slashdot articles lead you to believe. Conclusion? It's a tiny market that's not growing. I'll repeat what I've learned throughout the years about which OS is right for you. If you want gaming, use Windows or a Mac. If you're doing server stuff use FreeBSD. If your needs fall somewhere between or you simply don't know any better, use Linux.

    --
    ::wigle::
  58. Well Then... by Kn0xy · · Score: 0

    Time to kick it up a notch and start pushing a bit more to get things developed. Looking for a darn good Reason?

    Granted it won't be a mass exodous, and as well that pirates don't make good Poster Children when it comes to gloating about how many people are using your Distro, but hell, it's users, and that's what MS has, and Linux as a whole is still suffering a lack of.

  59. Linux is too unstable... by piett134 · · Score: 2, Insightful

    The problem with development on Linux, especially in a GUI desktop, is that it keeps changing too often! Its frusterating to be a developer on linux, because you waste so much time trying to ensure that your products work properly with all the new distros, which ship library X as apposed to library Y, and very often break compat.... One thing windows has going for it, is that software written 10 years ago will still run, and software written today will still run on a windows box many years old... The same cannot be said for linux... Try running something on RH 6.2 nowadays..

  60. Hardware by fire-eyes · · Score: 1

    Right now, many distributions are concentrating on other materials, like making their distributions easy to use, and making sure they work well with all the different hardware.

    They can only go so far, seeing as more and more hardware manufacturers are playing hardball and not releasing specs.

    If it doesn't work out, do NOT blame the distros.

    --
    -- Note: If you don't agree with me, don't bother replying. I won't read it.
  61. Not So Fast... by LighthouseJ · · Score: 1

    Mac fanboi-ism aside, Mac's still aren't going to do much better. Don't buy a Mac. Seriously. It's all about market share and Apple just doesn't have it.

    From the Operating System Wiki entry:
    Today, Windows is the most popular desktop operating system, enjoying a near-monopoly of around 90% of the worldwide desktop market share.

    Now for arguments' sake, pretend we divide the remainder between Linux and OS X evenly. If you are EA or Valve and you want to make a game, do you begin writing for the 5% market share under Linux (whose mainly composed of servers anyway), the 5% that OS X has, or do you write your game for the 90% of computer users that use Windows? Any rational human being can make the simple decision to go with Windows. To make this process even easier for Windows, I believe Microsoft has made the tools so you can make a game for Windows or Xbox and in no time produce the title under the other name to cater to the console game market or computer gaming market.

    1. Re:Not So Fast... by droleary · · Score: 1

      Mac fanboi-ism aside, Mac's still aren't going to do much better. Don't buy a Mac. Seriously. It's all about market share and Apple just doesn't have it.

      My argument isn't about sheer numbers. Believe me, I'm well aware that the first PC target for a game should be Windows. But that's not the issue at hand. The issue is one of technology, and any technology Linux has finds a better commercial target on the Mac.

      . . . or do you write your game for the 90% of computer users that use Windows? Any rational human being can make the simple decision to go with Windows.

      Again, sheer numbers seem to have an advantage, but they don't tell the whole story. Not all computer users are gamers, which is why it often makes sense to target game consoles even before Windows PCs. Most importantly, the smart developer targets technologies that allow them to most easily reach the largest available market. When we consider Linux in that light, it is just another Unix platform with OpenGL/OpenAL/SDL/whatever, and in that market segment (regardless of how small it is compared to Windows) the Mac is by far the most attractive target for games. A Linux port might make sense, but never until a Mac port is done, so if a case can't be made for Mac support, what hope does Linux have?

    2. Re:Not So Fast... by Zutfen · · Score: 1

      Mac fanboi-ism aside, Mac's still aren't going to do much better. Don't buy a Mac. Seriously. It's all about market share and Apple just doesn't have it.

      So we shouldn't buy a Mac because it doesn't have the market share? Seems to me, in order for Mac to get market share, people will need to buy Macs... but then again IANAE(Economist).

      --
      I'm too lazy to enter a sig. Hey wait a second! You tricked me!
  62. As a gamer and Windows XP user by SpecialAgentXXX · · Score: 1

    I can say that I will most definately not be switching to Linux until (if ever) it can be a true multi-media desktop OS. I've got WinDVD running hooked into SB Audigy 2 ZS with 7.1 surround sound, and BFG's 6800 Ultra. All multi-media components run perfectly under Windows XP.

    Why is the incentive for me, or anyone else, to switch to Linux where I will have to give up my 7.1 surround sound and fumble around with manually setting up drivers, etc.? The average PC user is like the average car driver - just turn the thing on and it works. For myself, and 99% of the other computer users out there, Windows XP is the gamer OS. There is no comparison to Linux.

    1. Re:As a gamer and Windows XP user by Terrasque · · Score: 0

      I actually feel a bit sorry for you.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    2. Re:As a gamer and Windows XP user by Jason+Hood · · Score: 1


      Why is the incentive for me, or anyone else, to switch to Linux


      Well if you have a family like me with kids that download anything and everything you would know exactly why to use linux. I got tired of cleaning spyware and adware from the PC. We never get worms, virii or system freezes.

      For our multi media, we don't use 7.1 sound but we do have a 6800 and it works fine. DVDs, music and a few games run great. I will say this though, it completely depends on the distribution you use. Linux isnt a gamer OS just like windows is not a server OS.

      Use what works for you, you shouldn't need to look for people to justify your decision.

      --
      Are you intolerant of intolerant people?
  63. Desktop has stabilized?? Huh?? by chemguru · · Score: 1

    Once the Linux desktop has stabilized to a certain extent, you can expect to see developers turn their energies to better gaming support under Linux. That's when the Linux gaming market will really take off.

    WTF does a "stable desktop" have to do with gaming support? There's X and there's ALSA. Why should a game developer worry about what WM I running?

    Kinda the point of running Linux as a desktop is the ability to run things how you see fit. Thus, the desktop environment is modular. So, developers just need to write in interfaces to specific pieces ( X, OpenGL/DRI, and ALSA ). How hard is that? That's essentially what the Transgaming folks do; write a software layer to interpret DirectX calls to ALSA and OpenGL.

    --
    --Chemguru
  64. Introversion by Smiffa2001 · · Score: 2, Interesting

    Introversion Software http://www.introversion.co.uk/ are performing small miracles. Uplink was great, and Darwinia looks to be fantastic.

    Best of all, they're available (at least Darwinia very soon after Win/Mac release) for Linux. If you've not seen em, go on over and take a look. If anything, it's people like Chris Delay and the rest of Introversion that might just be Linux gaming's "future".

  65. Still a gaping hole by pecosdave · · Score: 1

    What killed OS/2?

    OS/2 died because it could run Windows programs, and thus nobody wrote any for OS/2. Okay, fine we can shell out a ton of cash for OS/2 and Windows, then we can run OS/2 programs AND Windows programs. Wait, why don't we just right Windows programs since OS/2 can run them anyways? We don't need to write OS/2 programs. Thus, the OS/2 software library did not grow. Know anybody still running OS/2? We shell out cash for Windows games and run them on Linux. As far as the developer is concerned they just sold a game to a Windows user. They just made more money on Windows, not Linux. Sure, encourage them. For the record I have had Starcraft running on Linux, but not for several years, and I used plain old WINE to do it. Using WINE just makes me feel dirty, and Blizzard is still a gaping hole. I wont even buy a Blizzard game for my GameCube until they fix their Linux problem.

    --
    The preceding post was not a Slashvertisement.
    1. Re:Still a gaping hole by Azureflare · · Score: 1
      Ah, most of those games I bought before I knew about linux (not world of warcraft though).

      I think I generally agree with you, but I see a growing trend for games companies to be more openminded about supporting multiple platforms (I really like what Bioware and the franchise that owns Unreal Tournament have done). I agree Blizzard isn't there yet.

      I agree there's a hole in terms of linux support from Blizzard, but using linux isn't going to keep you from enjoying those Blizzard games if you already have them. That might be part of the problem too... Blizzard doesn't need to worry about making linux versions of their games, since they work fine in cedega/wine. I guess all we can hope for is someone at Blizzard to finally decide they should take an multi-platform approach to their game design.

    2. Re:Still a gaping hole by Anonymous Coward · · Score: 0

      OS/2 was also a fuckload more popular on the desktop than Linux is today.

      Look at it this way -- if OS/2 was not compatible with Windows it would have had a 0% marketshare instead of the 5-10% it enjoyed at it's peak.

      Maybe games are a different story, but nobody's going to rewrite all those business applicaitons for Linux. If Linux ever gets established in the desktop market, (like it or not) WINE is going to be a key part of it.

  66. Condensed Version! by ThisIsFred · · Score: 1
    Why don't more developers make native Linux games? Well, it's a bit of a chicken and egg situation. Developers don't want to port unless they are convinced that there is a substantial market for Linux games, and that market will not come into being unless there are more games being released for Linux.
    And there's the condensed version of the article. The biggest problem with Linux gaming is Linux users. A number of years ago, pro-MS folks were running around and saying it was a development issue. There wasn't a standard set of APIs for game developers to use. This was, of course, false. There were the standard system calls, C library calls, OpenGL, and SDL. Obviously everything was in place, since the Army Game Project ported over the Unreal engine in a very short amount of time.

    The answer has been obvious since Loki went under. Apparently Linux users just don't like to use their systems for playing games. Probably the same goes for Mac users as well. Linux isn't poised to explode onto the PC gaming scene. There's nothing functionally wrong with it with respect to gaming.
    I know this has been a source of personal insecurity for a lot of Linux users, or they wouldn't be writing these articles every year. Don't be insecure, there's nothing wrong with Linux. Linux users just don't like games.

    --
    Fred

    "A fool and his freedom are soon parted"
    -RMS
  67. Cue obnoxious Nethack references [NT} by Lovesquid · · Score: 0

    nt

  68. Ideas a hackers gaming card/mini Linux PS2 like by Anonymous Coward · · Score: 0

    I'm thinking we need someway to motivate hackers
    and then create a game which demonstrates what can be done in Linux that you just couldn't possibly ever do in Windows.

    What about building a custom GPU card say with 4 CPUs as a project and then get OpenGL to use it. Then demo it with Flight Gear/Half Life or something. Or perhaps not a GPU I'd bet their difficult to get holdof but a DSP chip which we could hack to do intensive stuff. After all Linux is built for handling multiple CPUs without stressing out why not exploit those foundations.

    Or what about using Linux's great shrinking ability to make a mini gaming Linux which lives as an image file loading just the absolute necessary stuff almost converting our PCs to playstations via a boot option in LILO/GRUB.

    Then with such a small footprint no firewall no virus scanners no instant messenging or any other crap in the way the memory that is left over we divert to texture buffers cdrom cache or whatever makes things fly so that the same game when run side by side Windows and Linux with exactly the same spec PC Linux comes out a clear winner.

    Any thoughts...

  69. +5 Insightful by vrai · · Score: 4, Insightful
    The same thing that's holding back gaming on the Mac: Marketability / Userbase.

    Exactly. Companies don't avoid OSX (or Linux) because they are such huge fans of win32 that the though of releasing software for anything else is abhorrent (Microsoft's first and second party studios aside). It's simply not worth the time and effort to do so for relatively few sales.

    The huge popularity of consoles relative to the PC games market is already cutting in to the number of Windows compatible titles. If companies aren't willing to develop for Windows, why on Earth would they port their games to a platform with 1/50th the potential market?

    There will always be games for the Mac and Linux. But they are going to be few in number and (mostly) behind the curve due to the time it takes to port them. Crappy video drivers for Linux and Apple selling machine with sub-laptop video performance isn't helping the matter either.

    1. Re:+5 Insightful by bersl2 · · Score: 3, Insightful

      Companies don't avoid OSX (or Linux) because they are such huge fans of win32 that the though of releasing software for anything else is abhorrent (Microsoft's first and second party studios aside). It's simply not worth the time and effort to do so for relatively few sales.

      If companies knew to write them in a portable way in the first place (OpenGL + SDL), porting would be relatively trivial, cost-effective, and beneficial to both parties.

  70. tip by jsrlepage · · Score: 1

    well, Medal of Honor IS coming to linux. just, slowly.

    http://www.icculus.org/ - Porting MOHAA for EA. I know it's not pacific assault but still...

    --
    This is my opinion. Everyone has a right to my opinion.
  71. THREE classes of games by smchris · · Score: 1

    We can divide the games themselves into two categories, mainstream (i.e Windows) games and games developed for the Linux platform.

    To be fair, they do muddy the waters some later in the article but I consider games with a distinct cross-platform emphasis a class in themselves. Torcs, Flightgear and Cube on my machine.

  72. we might not get good commercial games but... by vivehosting · · Score: 3, Interesting

    it doesn't mean Linux won't continue to see a few good games. Wildfire Games are developing a 3D real-time strategy game, 0AD. Just like we enjoy free/open source software applications such as openoffice and the mozilla suite, there will be free games worth playing. America's Army has a large fanbase, 0AD most likely will have one when released, more will come :).

  73. OGRE3D Release Nears by KrackHouse · · Score: 1

    OGRE3D a very high quality 3d engine is reaching 1.0 this week. Open source middleware shaves years off of development time and is generally overlooked.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
  74. I can't find it but... by Evro · · Score: 1

    There was a post John Carmack made here on Slashdot a few years ago stating that even having given away the linux executables for free with Quake 3, their master server showed like 0.1% of the players were playing the Linux client.

    Here's one post of his on the topic (albeit from 5 years ago...): http://slashdot.org/comments.pl?sid=7003&cid=86891 2

    Maybe someone with some more time would care to track it down: http://slashdot.org/~John%20Carmack

    --
    rooooar
  75. Why people stay with Windows by Anonymous Coward · · Score: 0

    It isn't because that is where the games are. I sell Macs and PCs. The reason most people stay with the PC is they don't want to learn anything more than what they already know. If they have to learn a whole new platform, they aren't interested. If, however, they bothered to learn a little more about Windows, they might switch to something else. Many people are surprised about the state of security on Windows. Same goes for the state of video editing software. These are the people who are easiest to switch. People who want to play games tend to stick to Windows. People who are comfortable in and aware of their ignorance tend to stick to Windows. People who have a desire to expand their knowledge tend to find alternatives to Windows.

  76. Check it out for yourself by pronobozo · · Score: 1
    --
    ------
    insert sig here,here, and here
  77. We must make our own games by Laser+Lou · · Score: 1

    The solution is to make Linux games ourselves, and to sell them. We don't need to wait for large game companies to start supporting Linux. We can also MOD existing games with Linux version. With games engines like Torque available, and with moddable games aroung like Quake3 and UT2004, there is really no excuse for not making good Linux games.

    --
    No data, no cry
    1. Re:We must make our own games by FusionDragon2099 · · Score: 0

      Call me when we get an OSS equivalent of Sims 2, then we'll talk. We're not all FPS fanboys.

    2. Re:We must make our own games by Laser+Lou · · Score: 1
      Call me when we get an OSS equivalent of Sims 2, then we'll talk. We're not all FPS fanboys.

      If we follow the direction Maxis takes regarding the Sims, designing games that require millions of dollars to make, then we'd get nowhere. However, if we follow the direction that these guys are taking with "Façade", then Linux would be the perfect platform for games.

      --
      No data, no cry
  78. Port it yourself by joeljkp · · Score: 1

    Here's an idea: what if a group of dedicated Linux gamers got together and petitioned a developer to let them port one of their old Windows-only titles for free. It wouldn't cost them a dime, they wouldn't have much to worry about otherwise, since the game wouldn't still be in the stores, and they may get some extra support from the community. It would probably mean signing an NDA, but it would be a step in the right direction.

    --
    WeRelate.org - wiki-based genealogy
  79. They are sorta there by Gillious · · Score: 1

    Let's take a look at what IS out there: The Doom series, the Quake series, RTCW and Enemy Territory, Tribes 2, Neverwinter Nights, Tux Racer.. The list goes on, but there still has yet to be a MMORPG (that works well) for linux. Untill I can play DAOC, SWG, Evercrack, etc natively on linux I will not switch. Most devs nowdays are focusing on DirectX compatibility and not opengl. I personally feel that opengl is superior in the terms of speed, but lacks the stability and ease of implementation of directx.

  80. Whoa, flashback... by ksc · · Score: 1

    As I remember, we said exactly the sametime four years ago too, when Loki started porting and selling Linux ports... I haven't noticed much of an improvement. In fact, since Loki shut down, Linux gaming has gotten less coverage than before. Loki could at least push out their ports quickly. The few companies still porting gamesfor Linux are too slow, and can't seem to get licenses for any of the bit names in gaming. The exception is Icculus. Without him, Linux gaming would be an even sader story than itis today...

  81. Is it just me... by dafragsta · · Score: 2, Interesting

    ... or is everyone ignoring the fact that the icon for games or linux games (not sure which) is a MICROSOFT Sidewinder joystick? It seems oddly out of place.

  82. UT2K4 is choppy in linux opengl vs. winxp directx by t35t0r · · Score: 1

    UT2K4-demo is about the only game I play anymore when I need to relieve stress. I have an athlon xp 2800+ with Radeon 9600se graphics card. Under winxp I can turn up all the graphics details and at 1024x768 it runs very smoothly. Under (2.6.10-gentoo) Linux using ATI's latest FGLRX drivers and xorg 6.8 (yes direct rendering and all agp 8x are enabled and I can run fgl_glxgears at 100fps full screen 1280x1024) the game is very choppy at the same resolution. So naturally I turned down the resolution in the game to 640x480 but it's still choppy like
    Before you try getting new games on nix try fixing the ones already available.

  83. But I'll believe it when i see it. by dmouritsendk · · Score: 1

    AFAIK there are more Mac desktops out there than there are Linux, also the Mac offers a nice development platform where the support departments doesn't have to worry about a fantasillion different OSX flavours. Despite this, the game developers doesn't seem very interested in porting to Mac. Why should they be interested in porting to Linux?

    Personally, I don't think gaming will ever take off on the penguin platform. Or as a viable multimedia desktop platform for that matter.

    This will most likely get me flamed into oblivion, but seriously try and look at the multimedia applications offered on Linux. For tasks like multimedia/DVD authoring, video editing/painting, 3D modelling/rendering we are light years behind OSX and Windows(heck, a Amiga 4000+A old toaster(and the video painting/editing/3danimation software bundled with it) + ScalaMM would offer possibilities way beyond what Linux has to offer).

    The only "mulitmediaish" department where the penguin is on the ball is sound editing/production(even though, things like creating a DVD-A disc is still a huge problem(yea yea, patents patents. The users don't care)).

    We got a unholy amount windows managers and text editors though :p

  84. Couple of links. by Anonymous Coward · · Score: 0

    Recently I found a couple of real gems:

    http://openttd.org/
    http://ufo2000.sourceforge. net/

    not only they run on Linux, but free software themselves.

  85. Gaming and memory swapping env. by Anonymous Coward · · Score: 0

    Will it be much worst than paging?

  86. Open Graphics Project by Theovon · · Score: 1, Offtopic

    Part of the problem with gaming on Linux is the derth of open source graphics drivers. Furthermore, closed-source drivers for Linux tend to be substandard compared to their Windows counterparts. As such, I'd like to point to the Open Graphics Project.

    1. Re:Open Graphics Project by tialaramex · · Score: 1

      Note that Free Software (DRI) support for ATI's R3xx and R4xx (ie Radeon up to and including X800) support is in progress, and might make much better use of a few spare hours of your time than the Open Graphics Project.

      If you have a Radeon 9600 or higher, know a fair bit of C and a little bit about graphics cards, why not help make this driver happen faster than it would otherwise. Read the DRI mailing list archives, follow the instructions for building and testing the r300 driver. Provide feedback, try things out etc.

      For the adventurous this driver is not far off usable. Basic 3D seems to work, it can now play Quake 3 (with some rendering bugs), but there's lots more to be done before this can be included in all the Linux distros.

  87. Hey Mr +2 insightful, meet google by tod_miller · · Score: 1

    Just one story because I am bored to search more

    Here is the text:

    News broke last week of Microsoft having quietly bought patents from SGI last year that include major core 3D technology. A strange item in SGI's SECC listing for last year shows an income of $62.5 million for "intellectual property" paid by Microsoft.

    Representatives from SGI, when they are willing to comment, claim that the properties sold were "non-core" technologies, but The Register received evidence proving otherwise. A reaction to the initial story gets a bit heated, including The Register being called the "closest thing you can get to a computational version of the National Enquirer."

    Experts point out that Microsoft is not in the PC hardware industry, but acquires assets like this for the advantage of influence. OpenGL, a competing technology to Microsoft's, depends on hardware manufacturers' loyalty.


    insightful for showing an inability to google, I don't have to quote everything I write!

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Hey Mr +2 insightful, meet google by Speare · · Score: 1
      Once upon a time, there was a company called SGI.

      SGI made two things: a software 3D programming methodology called GL, and a hardware 3D matrix and raster pipeline.

      SGI slowed development, and virtually stopped doing much in the way of graphics. The two things they produced morphed into three separate groups:

      OpenGL picked up GL and made it more accessible to developers.

      Half of the hardware experts went to nVidia, and half of the hardware experts went to ATi. These companies licensed and used SGI hardware patents.

      ATi doesn't reveal much about their 3D hardware, not solely out of choice, but because they were patented by SGI and have no permission to share.

      Microsoft bought the hardware 3D pipeline patents from SGI as an investment. They're not getting into the hardware business directly, but the licensing deals keep their thumb in the marketplace.

      Microsoft does not own a sizeable "percentage" of patents related to the software OpenGL standard, though I'm sure DirectX has some overlap in terms of methods and apparatus.

      --
      [ .sig file not found ]
    2. Re:Hey Mr +2 insightful, meet google by grahammm · · Score: 1

      ATi doesn't reveal much about their 3D hardware, not solely out of choice, but because they were patented by SGI and have no permission to share.

      Isn't it one of the requirements of patenting something that the details about it are released into public knowledge? Thus, unlike trade secrets, others can learn from and improve the invention.

  88. The State of Linux Gaming is Good (for me) by npsimons · · Score: 1

    As time progresses and the market matures, we will see a plethora of games on Linux.

    Depends on what you call a "plethora" ("Jeffe, do you know what a 'plethora' is?"). For me, Linux *does* have a plethora of games. I'll admit, I'm no hardcore gamer, but I bought a lot of Linux games when Loki was still around (I still miss them), and I *still* haven't had time to play through them all.


    BTW, ever since Loki went away the state of Linux games has been getting _worse_, not better, IMHO. Sure, we at least have companies doing ports on their own these days and Carmack is one of my heroes just for porting Id's games to Linux, but without Loki porting games and so-called Linux companies like Transgaming snatching up titles and "porting" (I use that word in the loosest sense) to Linux, games on Linux are in dire straits.


    And yet still, I persist, and refuse to pay for games that aren't ported to Linux. Mainly because, like I said, it works for me. I still have plenty of games I can play *legally*, that I *paid* for, under Linux, as opposed to the flavor of the week pirated games on Windows.

  89. Yet another look at Mr Microsofts Fun and Games TM by tod_miller · · Score: 1

    clickety click

    But in the minutes of the OpenGL developer meeting, it's clear that Microsoft has staked an IP claim on portions of the OpenGL spec, and it's willing to license it's patents on RAND terms.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  90. And from personal experience by tod_miller · · Score: 1

    Me: I have been reading that Microsoft have been buying patent rights from SGI over OpenGL specs, not developing them, just buying them
    Poor-Asshole-Microsoft-Employee-Trying-To-Pi tch-.n et: Erm oh, erm
    Me: So what is the plan? kill all completition in graphics libraries? stop all development of hardware accellerated 3d on linux?
    PAMETTP.N: Erm oh erm, why would we do that?
    Me: *stabbing ball point pen into eye socket of PAMETTP.N* die mother fucker die die die! DIE!

    And they say games make people violent, tsk! :-) :-) :-0

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  91. Re:UT2K4 is choppy in linux opengl vs. winxp direc by Anonymous Coward · · Score: 0

    and I can run fgl_glxgears at 100fps full screen 1280x1024

    Here's news for you: that loooow framerate shows your 3d acceleration isn't working at all. Take a good look at your setup.

  92. worry not by burnin1965 · · Score: 1
    I agree with you that there is currently not enough incentive for game developers to write for linux. However, I believe you misunderstand the statement which you quoted or perhaps you missed the first paragraph of the article which reads:
    "It's 2005 and the Linux juggernaut shows no sign of slowing down. Everywhere you look, Linux seems to be gaining steam. Home users are finally finding that they can use a Linux distribution without learning esoteric text commands. Everyday Linux is becoming more user-friendly and accessible. In fact, distributions have matured to the point where they can be the only operating system on a home computer. Except for one thing - Gaming."

    I think what the author is trying to get across is that over time the base of linux users will grow, as it is growing today, as the base grows the market for linux games will grow. Therefore, as the linux market grows there will be companies who see this market as an opportunity to make a profit. For businesses its all about ROI (Return On Investment). And considering that game development is happening even today on linux by developers large and small I think the only thing holding it back is the market size.

    You did state your belief that linux gamers dual boot to play games on Windows therefore there will never be a linux market for games, but I thoroughly disagree with this, and as a linux gamer I can debunk your statement.

    You see, I don't dual boot to Windows and I don't play games in Windows. Yes, my choices are limited, but I currently play Neverwinter Nights, I purchased the Windows version after bioware released the linux client, Unreal Tournament 2004, the shrinkwrap box includes AND advertises on the box the linux client along with the Windows client, Quake 3 Arena, for which I purchased the retail linux shrinkwrap version, and Spacetripper, I purchased online from Pom-Pom.

    So I agree that current incentive for developers is very limited, however, I also agree with the article that the future of linux gaming is bright.

    burnin
  93. Re:UT2K4 is choppy in linux opengl vs. winxp direc by Anonymous Coward · · Score: 0

    Um, you are using an ATI card.

    Use nVidia and Unreal Tournament 2004 will be as smooth as glass.

    There is NOTHING wrong with the game, and ATI is well known for putting out shitty Linux drivers.

  94. Re:Pffftt!!! Not until ATI releases a proper drive by Jedi+Alec · · Score: 1

    so stop buying ATI? Even as a windows user I stick with Nvidia simply on the off chance that if i decide to slap on a *nix next to Windows I want it to run properly. Voting with my wallet and all.

    --

    People replying to my sig annoy me. That's why I change it all the time.
  95. You don't need to... by cnelzie · · Score: 1

    ...focus on one window environment to be able to make easy to install games.

    The Loki installer could be used with any Window environment and from my experience with Loki games would run perfectly fine under several different Windowing Environments.

    The important thing is to have a standard underlying Multi-media programming API for sound, graphics and what-not. Whether that should be one single monolithic Multimedia API, several Multimedia APIs covering various aspects or many Multimedia APIs that use a set of 'standard' calls to produce similar effects covering various aspects of Multimedia, remains to be seen.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  96. dont forget! by Anonymous Coward · · Score: 0

    two words: Vendetta Online

  97. Heh. by Aldric · · Score: 1

    More frames per second because it's a more efficient OS? Most of the rabid gamers I know would run a Linux version of a game just for that.

  98. games selling on a liveCD anyone ? by Anonymous Coward · · Score: 0

    imagine:

    liveCD or liveDVD of a barebones linux, just enough to autoconf and run the game on it. it can also install on the users computer.

    a cross between the console experience of games and the pc experience of games playing.

    save game data to a spare partition or usb solidstate memory device.

    *maybe* there's limits here ... but i think it's worth a shot!

  99. Re:UT2K4 is choppy in linux opengl vs. winxp direc by Miguelzinho · · Score: 1

    AFAIK the ATi drivers still sucking. Try a nVidia card and you'll see the diference.

  100. I've tried linux for games over and over again by d3am0n · · Score: 1

    The no cd patches which work on windows suddenly don't work on linux. I'm not going to install linux if I can't test drive it and play some games. That means I'm using knoppix, I even downloaded that game oriented knoppix version. The problem is IT DOESN'T PLAY ANY BLOODY GAMES. They all require the cd to be in there, like most people I don't have 2 cd drives. So what the hell is the point if I keep having to shove in cd after cd after cd when windows lets me do away with this garbage after a patch from gamecopyworld.com ? The games which don't require a cd to be inside are of such low quality, or so outdated that they're laughable and craptacular. I shop at EB, and they don't sell games just for linux, that means that I'm not using linux unless it's running windows games, and able to run them with functional no cd patchs. After that I'll see about doing other things with the operating system like office documents and other work related stuff.

  101. Kinda obvious if you ask me. by Spy+der+Mann · · Score: 1

    Once the Linux desktop has stabilized to a certain extent, you can expect to see developers turn their energies to better gaming support under Linux.

    "Once the Linux desktop has stabilized to a certain extent"... isn't this what we've been waiting for, all these years? :-/

    After all, the recent comparison of operating systems (published also on /.), said that "Linux had trouble with a very basic task: installing new apps".

    No wonder...

  102. Don't discount transgaming by MattFlower · · Score: 1

    I know everybody here is talking about native Linux games, but you should't discount emulated games through Cedega/Transgaming too quickly.

    My machine is a P4 2.6 with 1 gig of memory. I've been quite happily playing World of Warcraft now for 2 weeks. Right before that I was playing Doom 3. The games just seem to work. I don't have to mess around with a lot of configuration settings.

    I haven't been playing games for very long, but their list of supported games is looking quite nice for someone who doesn't know any better.

  103. More on FlightGear by Bootsy+Collins · · Score: 1

    I tried FlightGear last week (under Windows) and it was awful! My machine is no super computer (3.2Ghz P4 and a Ge4600Ti) but I expected more than 2-8fps.

    I would expect it too. Most FlightGear Windows users get framerates comparable to what the Linux users get; and your framerates are well below what they should be. I have a comparable or slightly less powerful machine than yours (XP2000+, GF4 Ti4600) and typically get framerates that are an order of magnitude higher than what you're getting (it depends, of course, on the plane, the area, etc.). So something's wrong on your end. Apart from all the usual "check your driver" crap -- I don't think that's it, you've said FS2004 runs well, but it doesn't hurt to make sure -- I'd check the default configuration for FG. People who have complained of absurdly low FlightGear framerates in Windows in the past have often turned out to have FG configuration issues like their visibility turned up to an absurdly high range (e.g. 200km, causing FG to have to worry about all ground structures within 200km, which takes a lot of memory, which causes thrashing, which slows down the machine). I'd also check your version; old versions of FG and the libraries on which it's based (especially plib) were much less powerful than the current. If you still can't solve the problem, and you're feeling helpful, please do subscribe to the flightgear-users or flightgear-devel mailing list and post your problem. Your framerates are abnormally low, and if the problem really is with FlightGear rather than with your setup, then the FlightGear developers would certainly like to get it fixed.

    By comparison MS Flight Sim 2004 runs smoothly and looks great

    No argument. FS2004 is a great piece of work. I have some knocks on it, but they're mostly because it's not fundamentally the software I'd want it to be, rather than what it is (see below). Compared to its goals, it's fabulous.

    - as well as having well regarded flight dynamics,

    This is one thing I'd take a bit of exception to. Among real-world pilots who have moved to FG from MSFS, including FS2004, the most common complaint about MSFS has been the realism of the flight dynamics modelling. Among non-pilots who try FG after MSFS, the most common "complaint" by a wide margin has been "the Cessna keeps pulling to the left as I go down the runway and try to take off! FlightGear has a bug!" -- which is, in fact, not a bug.

    That's not to say that the modelling of flight dynamics in FlightGear has no problems -- it does. But on the whole, I'd pick it over MSFS. A large fraction of the core FlightGear developers are aero engineering types (some with Boeing and NASA), so it's no surprise that this is where it'd do best. On the other hand . . .

    a excellent weather modelling

    Yes, here's an area that FG really lacks. It draws clouds well as scenery; but flying through/among the clouds isn't done well. And all the rest of weather -- rain, snow, icing, etc. -- is really nonexistent, and these are important things, especially for pilots. It's not like the FG developers aren't aware of this, and this is an area where slow, halting steps are finally being taken.

    and a pretty comprehensive ATC system.

    This, too, is an area where FG lacks; but it's an area of current development, even more than the weather issues, if I'm following people's conversations correctly.

    The problem is that producing a game requires much more focus and many more resources than 99.9% of OS projects have access to. What's really needed is a high quality, high level OS game engine. Something that hides all the OpenGL/SDL details, that's easy for programmers to pick and use, that's easy extensible, that's cross platform, that builds with multiple compilers and that doesn't require hundreds of lines of code just to initalise.

    I'm sure you know this, but what's needed from a g

    1. Re:More on FlightGear by Bootsy+Collins · · Score: 1
      by building around plib for most of its OpenGL infrastructure

      Oops. This is the link for plib.

  104. What I don't understand is... by Half-pint+HAL · · Score: 2, Insightful
    If the Linux community are so short on games, why don't they do their usual collaborative thing and make game engines.

    An extensible flight engine using public domain mapping data could catch the imagination of the MS Flight Simulator fans -- let's call this Open Air -- and the other firm favourite that should be fairly straighforward would instantly have a catchy name: Open Golf.

    First person shooter engines, RTS engines, Turn-based map/strategy engines.... Once you have all these available for free, the the average home-coder gains the ability to generate a decent game quickly and easily, and the profit for those who chose to make a commercial game increases dramatically.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:What I don't understand is... by grumbel · · Score: 2, Informative

      ### If the Linux community are so short on games, why don't they do their usual collaborative thing and make game engines.

      They are doing it, we have Stratagus, Flightgear, Cube, CrystalSpace, Ogre and a whole bunch of other games or engines that are more or less ready to use. However none of them really is up to commercial standards and most of them seriously lack content creation tools. Having a good engine is only half the work, you still need to have a good level editor.

      The free software world simply lacks the man-power to do all that and do it right. We don't see high quality free games or game engines for the same reason we don't see drop-in Photoshop replacements or Microsoft Office killers. Sure we have Gimp and OpenOffice, but beside being free they don't have all that much to offer. Beside from that in the games world stuff gets quickly out of date, an Office can be maintained for quite some years without huge rewrites, game engines on the other side need to be mostly rewritten from scratch every now an then cause the underlying hardware changes quite frequently.

    2. Re:What I don't understand is... by Anonymous Coward · · Score: 0

      We don't see high quality free games or game engines for the same reason we don't see drop-in Photoshop replacements or Microsoft Office killers.

      I don't know what you mean by drop-in replacements, but the GIMP and OpenOffice do compete on par with Photoshop and Microsoft Office. There are differences, such as Microsoft Office crashing and corrupting documents, and OpenOffice doesn't come with grammar correctors. But your two examples are really lousy ones.

      The reason why we don't see free high-quality AAA free/open-source games is the same reason that we don't see free/open-source hollywood blockbusters.

    3. Re:What I don't understand is... by Anonymous Coward · · Score: 0

      Only someone that does not actually use those programs (and I mena "ACTUALLY USE") would say something like that.

      GIMP == Photoshop 1.0 and OO == MS Office 1.0 They are both about 10 years away from being true replacements, though they work ok for the occasional dabbler.

  105. Actually DirectX is the key to windows gaming.. by Shivetya · · Score: 2, Insightful

    That large ass complicated API is many times better than having to futz with APIs provided by multiple vendors. It also reduces if not eliminates the worries that they may have bad versins of all of these independant APIs. It also provides you with several known levels of feature support.

    In other words it is LESS COMPLEX to deal with.

    On a side note, your entire comment is very hostile to the current game development community and its standards and you wonder why this platform is ignored? Your type are the ones they notice and guess what, they don't want'em.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Actually DirectX is the key to windows gaming.. by Aadain2001 · · Score: 1

      Ok, that's just bullshit. The OpenGL API is just that: OPEN!!! There isn't that bs about different implementations from different venders. A person can have OpenGL 1, OpenGL 1.4, OpenGL 1.5, etc, etc, etc, each version being compliant to the OpenGL specification for that version. This is NO different than DirectX. I've programed in OpenGL and dabled in DirectX, and the OpenGL API is simpler because of naming conventions alone. Couple that with the fact that Linux is a superior development environment (free compiler, free IDE's, good documentation, etc) and you have to come to the conclusion that the only reason game developers don't produce for Linux is that they don't want to spend the time.

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    2. Re:Actually DirectX is the key to windows gaming.. by Kethinov · · Score: 1

      First off, DX being superior to opengl is debatable.

      Second, even if I agreed with you that it is a superior API for its technical merits, it is a closed standard. Until Microsoft opens up DX, I will refuse to use it on principle, as should every other developer.

      Grandparent is right. DX is a plague. Just another way MS maintains their monopoly. By the terms of the Sherman Antitrust Act, MS should be forced to open the standard or stop using it. A shame that the monopoly ruling against Microsoft resulted in no real progress.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    3. Re:Actually DirectX is the key to windows gaming.. by happyfrogcow · · Score: 2, Insightful

      LibSDL... uses OpenGL when in Linux. Uses DirectX in Windows when in windows.

      Granted, i'm not a Windows game developer, but i'm not sure why anyone uses DirectX anymore unless they explicitly don't want to port the game elsewhere.

    4. Re:Actually DirectX is the key to windows gaming.. by Anonymous Coward · · Score: 0

      > By the terms of the Sherman Antitrust Act, MS should be forced to open the standard or stop using it.

      That's a really ... interesting ... interpretation of the Sherman act. I'd find it real amusing to see you try and cite the precedent for it.

    5. Re:Actually DirectX is the key to windows gaming.. by Kethinov · · Score: 1
      That's a really ... interesting ... interpretation of the Sherman act. I'd find it real amusing to see you try and cite the precedent for it.
      AT&T was struck down under antitrust and was forced to license and fully disclose a number of technologies unrelated to their direct line of business, including the UNIX operating system. Microsoft similarly should not be allowed to corner the market on every aspect of operating system development, and should be forced to license and fully disclose critical technologies that have been created for the sole purpose of employing anti competitive tactics over the years.

      Call it a funny interpretation all you want. Antitrust was designed to keep stuff like Microsoft from happening. The simple fact of the matter is a healthy capitalist nation doesn't have companies like Microsoft fucking up the game. They need to be stopped, just like Standard Oil and AT&T were.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  106. This is coming very soon. by dmn · · Score: 1

    .NET is replacing Win32 in the next Windows version, with Win32 programs being translated do .NET (probably adding overhead), and .NET offering very nice libraries (and C# being a very good language), I believe it's a safe bet to say that new games will be written for this framework. And with mono (or perhaps other .NET implementations) we will probably be able to run most of these games on various *NIX flavours.

  107. Don't kid yourself folks... by Orne · · Score: 1

    In 2002, a comprehensive study on web browsing clients (which reports browser OS in the HTTP request) stated "Windows now controls 97.46 percent of the global desktop OS market, compared to just 1.43 percent for Apple Macintosh and 0.26 percent for Linux".

    Of course, this is before WindowsXP and MacOSX, but I doubt that much has changed. Its funny that for all the preaching I hear on SlashDot, it's incredibly difficult to actually get hard numbers on how much market share there actually is for Linux... I personally gave up on it back at Slackware7 due to hardware incompatabilities, and haven't looked back. If I was going to jump from WinXP now, it would be to OSX, not Linux... but thats a story for another day.

    1. Re:Don't kid yourself folks... by Anita+Coney · · Score: 1

      I'd love to try OSX, but even more so I love building my own systems. You just can't do that with the Mac. (You can, but it's REALLY difficult to get parts and it costs a LOT!)

      Because of Product Activiation (where you have to ask permission to change hardware) I'm never going to use another Microsoft OS again. Right now I'm running Suse 9.2 on a second system and I can do about 90% of what I want to do on it. But it's that 10% that keeps me running W2k on my main system. Once I'm able to do 100%, I'll switch completely. (Luckily, I'm not into gaming that much.)

      Let's face it, if you had to choose between a free car that ran on only 90% of roads or paying for a car that ran on 100% of roads, you'd buy a car.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  108. Re:How the fuck by LilMikey · · Score: 4, Informative

    Wow... you're impressively uninformed. Have you even bothered to use Linux?

    Audio Software for Linux, well, let's see, Audacity, that's it. Windows, Audacity, Goldwave, SoundForge, etc.

    Check PlanetCCRMA once in a while. Personally, I personally use Ardour + Hydrogen + Jack often. You mentioned Audacity and there's a bazillion 'nothing special' recorders along the line of goldwave.

    Video Editing Software for Linux, well, let's see, none that I can think of. Windows, Adobe Primere, Video Explosion Deluxe, Dazzle DVD Complete.

    Kino, mencodeer, AVIDemux, DVD-Create...

    Image Editing Software for Linux, The Gimp, and that's it. Windows, PhotoShop, Paint Shop Pro, NeoPaint as well as the Gimp.

    Photogenics, X-Paint, Artstream, if course Gimp. If you really can't live without the comfort of Photoshop, 7 runs perfectly under wine.

    Email Software, Thunderbird, none other that I can think of. Windows it's Thunderbird, Eudora, Outlook/Outlook Express.

    Evolution, Thunderbird, KMail, Balsa, GMail, Aethera, Mahogany...

    I understand you're trolling and I'm just feeding you but if noone replies to crap like this average people might actually believe the shlop this guy says. If it weren't for games, there would be a lot more converts.

    --
    LilMikey.com... I'll stop doing it when you sto
  109. Outgun, multiplayer game for linux AND windows by fcecin · · Score: 1

    Multiplayer game, both the client and the server run on linux AND windows: Outgun

    NOTE: Outgun needs servers! help linux AND windows gaming and host an Outgun server today :-)

    1. Re:Outgun, multiplayer game for linux AND windows by Anonymous Coward · · Score: 0

      one time I pooped and this game came out

  110. Linux and classic PC Software by Daimando · · Score: 1

    The thing is the fact that I'm hesitant on installing Linux on my computer because I want all my classic game software to run properly on the computer at the right speed. Not too fast and not too slow.(Ex: Sonic CD, DooM, SimCity 2000, Final Fantasy VII, and maybe some DOS games on a Linux-based DOS Emulator) Just call me old fashion

    1. Re:Linux and classic PC Software by Anonymous Coward · · Score: 0

      Classic games, huh?
      Well, I happen to have just the links for you.

      Doomsday: A windows and linux improved doom port
      http://www.doomsdayhq.com/

      ScummVM: An LucasArts games emulator. Plays almost all games: Indiana Jones, Day of the Tentacle, Sam & Max...
      http://www.scummvm.org/

      DOSbox: An DOS emulator. Good for classic games.
      http://dosbox.sourceforge.net/

      With Wine, you can also play lots of classic windows games. Take a look at wine's application database to find your game.
      http://appdb.winehq.org/

    2. Re:Linux and classic PC Software by Daimando · · Score: 1

      Thanks. I have a spare computer, and I think I'll format it to run Linux along with some old programs.

  111. No, it doesn't by bonch · · Score: 1

    Once id released the Doom 3 client for linux, I could stop going back to windows to play it. It DOES run at the same speed as it does in windows, and I didn't have to muck around at all. It just worked.

    No, it doesn't, and performance benchmarks have been done to prove this. id's own Linux guy explained it:

    1.) GCC doesn't optimize for x86 as well as Visual Studio .NET. This isn't flamebait; it's common knowledge.

    2.) The Linux port doesn't use SSE instructions, because they are written in assembly that would need to be ported over.

    My own benchmarks also confirmed Doom 3 for Linux is much slower on the same hardware than for Windows XP. Also, I'm sure drivers come into play here.

    1. Re:No, it doesn't by Minna+Kirai · · Score: 1

      No, it doesn't, and performance benchmarks have been done to prove this.

      Performance benchmarks have also shown the reverse. PC OS installs are too diverse for you to make any simplistic pronouncements about which is faster. For example, on the AMD64 chip, the 64 bit Linux OS can run all programs quicker than a 32-bit Windows XP could (even if the program itself was only compiled for 32)

    2. Re:No, it doesn't by plague3106 · · Score: 1

      Hmm..i suspect your full of it.

      1. While this may be true, Linux may make up for it because it has better scheduling / or IO througput or whatever.

      2. My quick search shows that SSE is supported in gcc 3.x. Mandrake ships with 3.3. Posts from 2001 indicate SSE was coming 'soon.' But that was also when 2.x was the current version.

      Do you have an ATI card? Those were pretty crappy to run doom3 linux under, b/c ATI put out crappy drivers. My nvidia 5700 works just fine.

    3. Re:No, it doesn't by Quobobo · · Score: 1

      No, he's right. Search around for Linux Doom 3 articles on Slashdot, you'll find it eventually. I also like how you don't even bother with your first reason, and pretty much admit that "Linux might make up for it for some reason, but I don't know".

    4. Re:No, it doesn't by j.bellone · · Score: 1

      Typical zealot not willing to admit Linux isn't bulletproof.

      --
      I'm f#$king magic!
    5. Re:No, it doesn't by plague3106 · · Score: 1

      You're right, I don't know. I DO know that i get more FPS in linux. I suggested a reason that a SINGLE defect might be overwhelmed by other positives. I think the logic makes sense, given the higher FPS in linux then windows. The feature lacked does seem to be more then made up for by other features of the kernel.

    6. Re:No, it doesn't by plague3106 · · Score: 1

      No, that's nto what i'm saying at all. In this case, in my experience, linux does perform better then windows. And also in my experience, other games that i've gotten working have performed better as well.

      As someone who spent most of the weekend setting up printing, im more then willing to admin where linux's flaws are.

  112. Amer Army works better on Linux!! by spineboy · · Score: 1
    I've played a fair amt of America's Army On-Line (AAOL) on my Linux box, and have NEVER had the game crash. This is decidedly diferent than the experience of most people on line who are using Windows. Every game/session someone is complaining that their box crashed/froze, etc. I get the same frame rates as they do too.

    I haven't played it in a few months, so I don't know if the latest patch is available for Linux.

    --
    ..........FULL STOP.
  113. Thanks to rampant piracy... by Anonymous Coward · · Score: 0

    I'll get modded down for this, but it's sooo obvious part of the reason is due to rampant and widespread PC piracy. Nobody gives a second thought anymore to pirating Doom 3, Half-Life 2, or anything else.

    Consoles are harder to pirate, and in some cases like the Gamecube, impossible.

    1. Re:Thanks to rampant piracy... by morganjaffit · · Score: 1
      I think this is definately partially true. But, you've also got to note that Half-Life 2 is very difficult to pirate, and even so it's failed to come close to the sales of any big console titles. World of Warcraft IS impossible to pirate, and it's also not come close.

      So, partially true - but not the whole story.

  114. Article is wrong. RTFA before submitting? by Anonymous Coward · · Score: 0

    The article is wrong in many places (the fact that nvidias drivers are non-GPL does _not_ mean they can't be distributed; there _are_ other means to get DX-games running than paying money to transgaming (free CVS from transgaming, wine(!))

    What about RTFA before submitting it to slashdot?

    --
    Douglas

  115. Interesting by October_30th · · Score: 1

    Interesting. Thanks for the hint. I'll give it a try.

    --
    The owls are not what they seem
  116. Indie game makers by Aggrav8d · · Score: 1

    I'm an independent game maker who recently started his own company.

    - Nobody pays for linux. Big game companys are afraid no one will pay for linux games, either.
    - Up until OSX it was just too much of a PITA to make games for Mac.
    - Big game companies, by and large, are playing it safe. Since almost nobody made a fortune with a non-windows game, they don't see the benefit in giving it a try, either.
    - Big game companies that make console games, by and large, release PC titles because they did a lot of their testing & debugging on PCs, so it's a freebie for them. A happy coincidence. Porting those games to linux & Mac is not in their budget (for the previously stated reason)
    - Many independent game makers (myself included) make games for linux and mac. I myself hope to obtain a mac of some kind in the near future so I can start making OSX ports.
    - Independent game makers are usually groups of 1 or 2 people and know their limitations. That's why they don't make games like System Shock or Operation Flashpoint or SimReligion or what have you. They *do* make smaller games full of the innovation that everyone says is so lacking these days. Of course... these are all just IMHO.

  117. Games will dictate if Linux will rule the Desktop by Ridgelift · · Score: 1

    That's when the Linux gaming market will really take off.

    That's also when Linux on the Desktop will take off. Say it any way you want, if the average home user can't play games they won't use the desktop. Period.

    Games have always pushed hardware, pushed software and pushed more people to spend too much money on a new computer so they can play the latest game. Why else does Intel, ATI and nVidia give early releases of their new chips to top game manufacturers? So they can develop games that will bog down the current hardware and make people want to buy new.

    Don't agree? Then ask yourself this: if you could only choose one OS and could not switch, which would it be? What about your family?

    Until gaming is prevelant on the Linux platform, the Desktop Domination Dream will remain just that: a dream.

  118. Indie company, wondering if Linux is worth it... by core · · Score: 1

    I've also started an indie gaming company, FunPause, with the normal stuff (free game downloads and then you can get the full version).

    Our first strategy game for everyone (the casual gamers), Garden War, is up, here. At the moment, it is Windows-only, but the game wouldn't be a massive effort to port to Linux. As a self-assumed geek and early Linux fan (hello GGI guys if you read me!), I'd love to, but as a business person I am stopping myself from doing it. There's a wealth of hardware issues, multiple distributions, and the fact that fellow indie game producers reported abysmal sales.

    If I was to start out, I'd need AT LEAST:
    * hard sales data that a Linux version is worth it
    * a cross-distro fancy (graphical) installer?
    .. at the bare minimum.

    The intention is there, if I could get some convincing info that I'd better make a Linux version than spend equal amounts of time on promoting my already selling Windows version !

  119. Why I won't get rid of Windows by adeydas · · Score: 1

    Games like Doom, Max Payne, NFS, etc are not on Linux and are not expected to be in the near future as well. Along with that softwares like Photoshop, Page Maker are missing too. Moreover, most games now use Microsoft's Direct X technology to render its graphics which (I believe), is not possible to be ported to Linux now.

  120. I call BS! by B5_geek · · Score: 1

    In the DOS days every game had their "own-way" of doing it. There were no API's, not Direct X, etc...

    Games were possible, and usually fun. Why doesn't that happen now in the linux camps? I assume it's better* (tm) to build & use an API, then the work is easier for everybody else, but what about just doing your own thing and making what you need?

    Disclaimer: I don't know anything about programming, and I can't understand why REM doesn't work anymore.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
  121. Craptasticular? by Anonymous Coward · · Score: 0

    meh?

  122. FPAC future by Anonymous Coward · · Score: 0

    ---- This is the real future of
    |$.| Linux gaming.
    |.@|
    |%.+##### We all know that the best
    |..| # games rely in imagination
    ---- # and not on graphic special
    # effects.
    #

    Fixed width font please

  123. Coincidentally by Pluvius · · Score: 1

    Check out this poll that GameFAQs is having today.

    Rob

  124. Starcraft Battle.net doesnt work in Wine... by Peaker · · Score: 1

    Starcraft single player is worthless :-P

  125. No market! by halleluja · · Score: 1

    The common idea is that Linux users are not willing to pay for software, rather share with the community. Now, would a game distributor try this? LokiGames didn't make it either, cannot remember why, but it wasn't due to its large sales. Furthermore, ID games have always offered Linux versions of their games that work splendidly.

  126. Re:"When Linux the platform matures?" by Anonymous Coward · · Score: 0

    Exactly, who says that Linux is going to mature and grow as a platform? It doesn't seem to be any more popular now than it did five years ago in 1999. It's not like it's this years iPod where all of a sudden everybody's talking about Linux and getting new Linux rigs for Christmas, and people are standing in line at Starbucks with their little Linux laptops. Linux is pretty much just popular with web designers and programmers because it's cheap and fairly reliable. I don't see any major changes coming in the public sector.

  127. Linux Gaming might be good for network games. by Vitriol+Angst · · Score: 1

    I agree with most of the negative comments about Linux gaming. It's pretty obvious that support and not having a "purchase" or protected game would be an issue. But network or subscription games are an option, and a developer could create a distribution OS for it. So the entire OS and application could be devoted to just the game and given away for free in hopes to capture revenue for peopel using the game server (which would implement the important aspects of the game like AI to which the free game would be useless without).

    What do you think?

    --
    >>"ad space available -- low rates!!!"
  128. But it isn't "Linux's" fault by Anonymous Coward · · Score: 0

    That there aren't a lot of games for Linux isn't the fault of the community, or the system. There are really great online FPS (first person shooter) games available for Linux (Unreal Tournament 2004, Wolfenstein -Enemy Territory and Americas Army come to mind). They support OpenGL, are fast, and (at least with Enemy Territory) support 64 simultanious players and expandable (my old version of ET has 397 different scenerios, and my list is old and not up to date). The community has some good non-professional games, but more would be nice. It would be better though, if games companies stepped up and provided more Linux games.

  129. Red Herring - Re:bullshit by Anonymous Coward · · Score: 0

    Direct X is not the issue. OpenGL + OSS is not the issue. Game development has been moved to game engines for some time now.

    The substantive questions are:

    1. Why hasn't the OS community done a game engine yet? (sounds like a really fun project to be in on)

    2. Why do all you linux fans keep shelling out money for the monopoly OS? Are you really so addicted, so enamored, so impatient that you can't sit tight, write the company and demand the linux version?

    This battle is well worth it, but don't forget the significant cost self sacrifice!

    -Dan

    1. Re:Red Herring - Re:bullshit by tomstdenis · · Score: 1

      I'm a linux fan ... don't use windows. It's called xbox+ps2 plugged into a hauppage tv card ;-)

      Tom

      --
      Someday, I'll have a real sig.
  130. Linux Games in the works... by theLankan · · Score: 1

    Tux Racer 2 Super Tux Racer 2 Super Tux Racer 2 Turbo Super Tux Racer 2 Turbo Championship Edition

    1. Re:Linux Games in the works... by theLankan · · Score: 1

      Tux Racer 2 Super Tux Racer 2 Super Tux Racer 2 Turbo Super Tux Racer 2 Turbo Championship Edition And i still can't run the first one! (Sorry.. i was a fool and didn't preview)

  131. Self-booting games, like Knoppix! by Krellan · · Score: 1

    I think that Linux has a unique advantage for PC games.

    The entire OS could be bundled along with the game, because it's free, doesn't require hard drive installation, and doesn't take up much space. The PC game CD (or DVD) could be made self-booting, and it would automatically load and run a working Linux system from the disc, like Knoppix! It would not need to touch the hard drive at all.

    Use a bootable CD, and Linux support for USB thumbdrives for game saves: instant game console :)

    Advantages:

    * Ability to try out the game without needing to install it first

    * OS can autodetect and configure all hardware automatically, so user doesn't need to spend hours getting OpenGL working

    * Developers have complete control over the OS image (no danger of Microsoft introducing DirectX incompatibilities with version updates, for instance)

    * Brain-dead easy for computer novices to get the game running (just put in the CD and reboot, just like a game console)

    * Allows game to be played on systems where users aren't allowed to install software or change things on the system (businesses, schools, hotels, etc.).

    * Works without regard to whatever Linux distribution is installed on the system, since it doesn't touch the hard disk

    * Disc can be given to children and they can play the game, without needing to install stuff all over Dad's computer

    * Game state can still be saved, as Linux supports USB thumbdrives and memory cards

    * As with all Linux software, no royalties or code signing needed in order to get a bootable disc that can be commercially sold

    I'd love to see Linux game discs be bootable like this, so that I have the option of running the game directly from CD in addition to installing it on my hard drive. I'm probably not the only one who thinks this would be a boon to the Linux community....

  132. Linux 64 UT2004 rocks by rpdillon · · Score: 1

    I play UT2004 on my Gentoo AMD64 box all the time...super speedy, great graphics. They even have a binary just for 64 bit Linux.

    Its your ATI card, dude. If you're using Linux, there is only one graphics card manufacturer: nVidia. I've only bought nVidia for a few years now (4?) and have never been unhappy with the performance and ease of use.

  133. What we need is a Linux console device by bburdette · · Score: 1

    It seems like it might be possible for some company somewhere to make a console that uses linux as the OS, using commodity hardware. Have a special distribution preinstalled on the box (or even on flash memory or something) that has very limited functionality. Games written for this platform would have to run in a very standard way, and run with very standard libs and resources. There would be no installation of games, they would just run off the CD like they do on the playstation or whatever. If such a device could be popular, then games written for it might also run on regular PCs, kind of as an afterthought. But the main market would be the kind of folks that don't ever want to install anything, just put in the disk and start playing. Anyway, wouldn't it be neat if there was a major game console out there, and all its games just happened to run on linux.

  134. The day I stopped using Windows at all at home by AugstWest · · Score: 1

    was the day Enemy Territory appeared. It's the only PC game I play anymore (I tried AA, but didn't really like it, got through sniper training and everything), and I play it every chance I get, sometimes for upwards of 8-10 hours. It rocks. New maps come out constantly.

    So I guess it's true -- if I hadn't found the one game that grabbed me by the balls, and then dixocvered the Linux version, I'd still be dual-booting.

  135. It's kinda weird that... by Some_Llama · · Score: 1

    For pretty much any popular multiplayer game out there (BF1942, HL2, Doom3, etc) there are dedicated multiplayer server files available so you can run a server on linux, but yet getting the game for linux to just "play" (client version) is near impossible?

    Seeing as how the difference between the server and client installations are basically null, I don't see what the problem is in releasing for both platforms...

    1. Re:It's kinda weird that... by Anonymous Coward · · Score: 0

      Yeah they are basically the same... Except that the client has graphics and sound... Oh and a different input system... And I guess there are quite a few assets required by the client that the server doesn't need... I suppose there are some differing legal concerns too since the developers want to sell the client but will happily give away the server...

      But apart from those few things yeah... What the hells with that?

    2. Re:It's kinda weird that... by Some_Llama · · Score: 1

      graphics= bitmaps, sounds = mp3/wav, userinput is prolly the only thing left needed... the core work is done though (engine).

  136. No, No No, by fozzmeister · · Score: 1

    We are never going to get anywhere while the GFX card manufacturers are only releasing closed source drivers, because of the diversity of distro's they are always going to be (compared to blows) shit unless some _really_ major work is done on GLX, DRI and the Kernel to make it so that one binary can be used anywhere, or alternatively the manufacturers release OSS drivers.

    I don't know too much about bare bones programming but it should be possible to have OSS drivers without giving away industry secrets about how your hardware works, heck the specs for processors are open and can be used by any OS, but the internals certainly aint.

    1. Re:No, No No, by showardkid · · Score: 1

      Case in point: I run Arch linux, and ATI's drivers are available only in rpm form. Not even binaries, like nVidia's, which you can simply install from the standard Linux shell. Argh...

      --
      Do, do not, or delegate to someone else: there is no try.
  137. How is the article for this entry anything new? by Anonymous Coward · · Score: 0

    Really this is the same old shit that people have been shovelling about linux gaming for the past 2 or more years.
    Who gives a shit?
    People who really want to play games on linux will find a way to do it. If that means coding them from scratch then good on 'em, but if that means going back to 'Effing Windows (tm)' good goddamn riddance. I'm all for ousting the poseurs anyway.

  138. Xbox is Killing Windows by craXORjack · · Score: 1
    No one bought a PC to play Halo, but plenty of people bought Xboxs for it.

    Several years ago people were saying that they couldn't get rid of Windows because of games. There is still some truth to that today but as you point out, those who are gamephiles are now buying consoles. The billions that Miscrosoft accepted as financial losses to break into the game console market merely accerlerated the decline of Windows.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  139. way too much BS by u16084 · · Score: 1

    As the article states, lets finish GUI first, then worry about gaming. A average user who just installed the latest K0ol App still has to bang his head to get it into KDE menu structure.. yes, it has gotten alot easier, but, I just wanna play the game, not read faqs and howto's. IN my opinion - You wanna play games, you got M$.. along with those games, you will play shoot the virus, run from the trojans, and endless game... never ends. Replay Value - **** stars. You want security, you want applications, dont feel like rebooting every 30 days, welp, you have 'Nix.

    --
    -- I Dont Deserve A Sig I Have Bad Karma
  140. Re:How the fuck by LilMikey · · Score: 2, Informative

    Dude... what you previously posted was intentionally and obviously wrong. You didn't even bother to inform yourself in this recent post either.

    I saw the Audio editing software, and overkill for someone that just wants to copy their old record over, and does it even have any options for cleaning the audio? on top of that, there are so many dependencies that it makes my head spin.

    So there wasn't enough Audio software in your previous post and now there's too much? I guess I can't compete with that. For future reference, Audacity, a program you used in your own example, works well for recording from an analog source... like a record.

    Mencodeer doesn't exist, the rest either the interface sucks or no screenshots. And Linux doesn't support video capture other than from a lousy Hauppauge Video Card that crashes after so many seconds of video capture, no matter what OS is used.

    Sorry, it's 'mencoder'. And I have no idea where you're getting your video capture information. BT8x8 cards, the most popular capture chips are well supported. The more advanced hardware encoders are also supported very well. Capture over firewire works very well but since you couldn't find screenshots of Kino (nice methodology, btw) you wouldn't be aware of that.

    Artstream is now gone, possibly forever; X-Paint is a ripoff of Microsoft Paint that comes with Windows, hell, NeoPaint for DOS can do more than that. Photogenics is for both windows and Linux so that means only 1 good image editing Application for Linux, the Gimp has a lousy interface. And Yes, Photoshop may run in Linux under wine, but, how stable is it, and how much configuring does someone have to go through just to get it at least somewhat runnable?

    So if something runs on both Linux and Windows it doesn't count for Linux? I gave those examples because it included a simple image editor, an advanced and well supported image editor, and the venerable Gimp. Photoshop 7 runs damn near flawlessly under wine with wine's default config. If you can install the rpm, you can run PS7.

    Thunderbird and Mahogany are the only two that looked any good, but, they are also available for windows.

    Wow... noone uses Mahogany but Evolution is so popular they're working on a Windows port. Thanks for doing the research before posting.

    Any software for Linux similar to Quicken and Quickbooks that will allow someone to import the data from Quicken and Quickbooks?

    Can't comment on that... Never tried any of them. I used GNUCash once upon a time but I don't think it's the same.

    ...no legal Linux DVD software...where Windows has software to play DVDs legally, and even illegal software that will allow someone to copy DVDs. There's only partial support for the Audigy and Live in Linux...

    The Audigy line is supposed to be very well supported in Linux although I don't have first hand experience with it so I'll have to comment on it no further. In fact, in your entire 2 post rambling the single valid point I can pick out is the comment on DeCSS and DVD decryption. The fact of the matter is the licensing costs of a DVD decoder is so prohibitive that you probably will only find it in FOSS that has a huge bankroll with money to burn (like SuSe) behind it. It's a huge ripoff that's unfairly skewed to those making decent profits off of selling whatever is doing the encoding. It's not in the spirit of FOSS and it's not in the spirit of open standards. At this point, I'd prefer a vagabond distribution that give me DeCSS illegally than one that supports the creatons that try to lock away our culture for higer margins (btw, it's just as illegal to copy a DVD using Linux software as it is using Windows software). Regardless, point well taken... but we'll probably never be able to tackle it.

    It's obvious that the problem isn't your inability to decrypt a DVD without a proper license... you just don't want to take the time

    --
    LilMikey.com... I'll stop doing it when you sto
  141. Artwork by TR0GD0RtheBURNiNAT0R · · Score: 1

    Most open-source hacker could code a mean game engine, or awesome physics. But very few of them could make visuals like those in HL2. And most artists could care less about oss. SO, sadly, the best we can hope for from open-source are fun, but fugly games, that most people will dismiss (unfairly).

    --
    This is my sig. There are many like it, but this one is mine.
  142. But gaming is important right now by showardkid · · Score: 1

    I'm not an obsessive gamer by any stretch of the imagination, but I still like to play some games. Where it's more important is for the portion of the market that NEEDS Wintendo to play their games (remember, these are not geeks we're talking about, just ordinary people that don't need to know how to dual-boot). There have been commendable attempts at porting Doze gaming to Linux, but they're still not ready yet. Case in point: I've had only one or two successes with Wine EVER, and from reviews of Cedega (commercial Wine with a DirectX wrapper), it's no walk in the park either. It's true that some games written in OpenGL have been ported to Linux, but you have to admit that those are miniscule in number when compared to the number of commercial Windows games. Introduce high-end games to Linux (not KPong, please!), and you may find yourself popping up on the front page of pcmag.com or such in an article saying "Is Linux ready for the end-user? We think so."

    --
    Do, do not, or delegate to someone else: there is no try.
  143. Final Solution by Anonymous Coward · · Score: 0

    I think the ultimate solution to gaming on Linux is for a few key industry players to get together and create something like DirectX, only open, cross platform and Microsoft free.
    An industry standard interface including the latest 3d graphics features as well as sound and input which would run on Linux/MacOS/Unix(Well it would even if nobody cares) and idealy playstation and Gamecube (substitute latest consoles when available) and XBox (Yeah I don't see it happening either but perfect world...).
    The players I see as needed would be:

    -Nvidia
    -ATI
    -Creative (Love 'em or hate 'em they make most of our sound hardware)
    -Via, Realtek, CMedia (the rest of the sound boys amongst other things)
    -IBM (Processors for the PS3, Macs etc)
    -Linux groups (RedHat and others)
    -Apple (Almost not needed but give them a seat)
    -Microsoft (Maybe these guys don't need a vote but they should probably get a look in... Or not)

    Well that list is not exhastive and would be subject to a fair bit of conversation but you get the idea.
    Nvidia and ATI gain the advantage of securing their possitions in the console markets as do the sound and chipset manufacturers. IBM gets to move towards Linux as a desktop environment in homes which means the potential to compete with Intel and AMD with their Power and Cell processor lines. Linux moves into the mainstream. Apple ends up running all PC software and can start competing with Dell et-al. Microsoft... Well Microsoft get what they deserve, real competition which can basically blow them out of the water... Maybe we should scratch them off that list...

    1. Re:Final Solution by Anonymous Coward · · Score: 0

      I failed to mention in my earlier post that this group would also need to create an implimentation of this API which ran under windows. Alternatly the interface could be semanticaly compatible (Or at least simmilar enough to cut production costs) with DirectX (I don't really see either of the options as a huge problem although in either situation Microsoft could make changes to their OS or APIs to cause incompatability, in the former however it would be substantially easier to sue them for it whilst the doing the latter would result in a loss of confidence in MS by game developers).
      This would allow for games which would require only minor modification to be almost totally cross platform (Possibly running on Windows under DirectX and more importantly X-Box).
      Ultimatly the reduction in development costs would make it well worth while releasing a native Linux release if it adds a 5% customer base for a 1%-2% increase in development costs.

  144. Every game that I wanted runs on Linux by Anonymous Coward · · Score: 0

    I have had no problem installing or running any of the top PC games on Linux. I have been using Linux (In my case, Debian GNU/Linux since 1996). I have purchased Linux versions of game applications that include:

    Quake
    Quake II
    Quake III Arena
    Unreal Tournament
    UT 2003
    UT 2004
    Myth II
    Medal Of Honor and it's expansion packs
    Neverwinter Nights
    Return to Castle Wolfenstein
    Civilization: Call To Power
    Rune
    Descent 3
    Heretic 2

    and Linux ports/installers for games such as:
    Alien vs. Predator
    Unreal Gold
    Kingpin
    Duke Nukem 3D: Atomic Edition
    Freespace
    Freespace 2

    Most of the games I have purchased through Tux Games. I like to support not only games on Linux but Linux gaming sites like Tux Games. Tux Games does a great job of including the Linux version of these games and Linux installers for these games.

    http://www.tuxgames.com/

    Many of the games that do not have not have a Linux version available may have a Linux installer or port created for them. My favorite site to look for Linux ports and installers for popular games is icculus.org and Ravage's page.

    http://icculus.org/
    http://icculus.org/~ravage/

    IMPORTANT!!!!: If you want to get more game developers and publishers to take Linux as a serious gaming platform purchase only games that include a Linux version from a site like Tux Games and support the developers of these Linux ports and installers (many of whom actually work for these game publishers on official/unofficial Linux ports of their games). IMHO using WINE or Transgaming Cedega to play games built for Windows only hurts Linux as a gaming platform. No publisher will put the time and effort to create a port or native version of their gaming applications until they see a real $$$$$$ dollar demand for Linux products. Purchasing Windows versions of these games and running WINE and Cedega only reinforces Windows gaming sales.

    Support Linux Porting Petitions:
    http://www.tuxgames.com/petitions/

    Just to show you that I am not totally against Microsoft, I did give them $149.00 for a Xbox. Of course, I soldered a modchip, replaced the 10GB hard drive with 120GB drive, added USB converter cables (Xbox game controller to USB) for the keyboard and mouse, a VGA converter box (so that I can use a monitor or my televison set) and installed Xebian Linux (Debian Sarge ported for the Xbox). I now have a cheap Linux box compliments of Microsoft. I currently have 4 of these Xbox's configured as a Linux cluster. Looks really cool. :-)

    ******I have NEVER purchased or rented a Xbox game.*******

    1. Re:Every game that I wanted runs on Linux by Anonymous Coward · · Score: 0

      Many people have asked me about my Xbox modifications and their ability to play Xbox games. As I stated above, although I have never purchased or rented a Xbox game, none of the modifications that I completed would keep someone from playing a Xbox game if they wanted to (except for recent changes to Xbox Live which only affects the Xbox Live service and not the game or multi-player gaming outside of Xbox Live).

      The Xbox is a really cool piece of technology that I enjoy using. Maybe I will purchase or rent a Xbox game someday, if I ever get some spare time away from my wonderful Linux boxes.

  145. More evidence .. by Macka · · Score: 1


    The fact is that no console has managed to maintain a lead over PCs in terms of hardware, simply due to the fact that PCs have much faster release cycles than consoles

    Ah, but have you read any of the reviews recently about the new IBM-Sony Cell architecture. Try reading this one and lets see if you're still singing the same tune:

    Btw, that's the conclusion ... the index if you want to go back to the start for a detailed view is at the bottom of the page.

    If this guy is right, no one who develops games for this puppy is going to cross-platform it with a PC, cos the PC architecture will be way too slow (and employ different programming techniques) to make it worth their while.

    1. Re:More evidence .. by quanticle · · Score: 1

      Ah, yes, but you forgot to read the second part of my post.

      Now, unless we start seeing consoles sprout keyboards and mice, there will be a whole genre of games that will be un-appealing to play, not to mention that a keyboard/mouse is absolutely vital for productivity applications.

      When was the last time you typed up a report using 4 buttons and a joystick?

      --
      We all know what to do, but we don't know how to get re-elected once we have done it