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Realism vs. Style: the Zelda Debate

Bonnie Ruberg is a staff writer for Planet GameCube and Gaming Age, a freelance games journalist, and the author of Heroine Sheik, a blog dedicated to investigating sexuality in gaming cultures. Today, we have the pleasure of running a piece she's written for the site about a topic that's been brought up more than once in the comments here on Slashdot. "For Zelda fans, this is a time of anticipation. The Legend of Zelda: Twilight Princess is officially on its way, and everybody is talking. By now, we've all seen the pre-release screenshots and videos. Nintendo has made some major changes with the series' latest installment, and the gaming world has let out a unanimous gasp at the results." Read on for the rest of her analysis of this oft-debated issue. "Realism vs. Style: the Zelda Debate"
By Bonnie Ruberg

With the stylized aesthetic of Wind Waker all but gone, Nintendo has implemented carefully rendered, highly realistic polygons in its place - perhaps in response to the outcry of fans who disapproved of "kiddy," cel-shaded Link. The game's release date has even been pushed back in part to allow developers more time to perfect the new look. The question of realism versus style is one that has plagued art for centuries, and video games are no exception. Since the 2003 release of Wind Waker, a title both adored and despised, the Zelda series has come to epitomize that debate for the gaming industry, and heated words have been exchanged on both sides. Now, with Twilight Princess on the horizon, the old argument has been rekindled. What better time to take a look back at the issue and ask, once and for all: Is this really just a question of a pretty face?

When The Legend of Zelda: The Wind Waker came out two years ago, it's cel-shaded graphics caused a big stir in the American gaming community. Since then, debate over the value of the game's stylized aesthetic continues to be a popular topic in online video game forums. While there are some gamers who openly defend the title and its style, it seems the majority of voices express disappointment, even disgust. Many feel that the cel-shading gave Wind Waker a "cartoon-like" or childish look. One fan writes of encountering the new aesthetic for the first time, "I felt as though something had been stolen from me." Other forums-users remark, in comments that mirror thousands by like-minded gamers, "The graphics ruined the game," and "[Wink Waker] destroyed everything Zelda stood for." Now that Nintendo is taking the series back in a more graphically realistic direction, one precedented by the artistic approach in Ocarina of Time, those same disappointed fans are starting to rejoice. "These screens are exactly what i have been waiting for [sic]," writes one forum-user. Another: "All I can say is wow!!! I am so glad the cartoonish Link is gone. That is what kept me away from the whole Zelda franchise."

The press too seems glad to see the return of realism. After playing the demo at E3, Gamespy called the change in graphics an "upgrade," noting that "the overall style is a lot more grownup" and that "the game simply looks more alive." Gaming Age said realism "seals the deal" on the title, which is "by far one of the best looking games Nintendo has ever made," while Gamespot simply refers to "the undeniable appeal of realistic Link." According to Eiji Aunoma, the director of Twilight Princess, the decision to move away from the highly stylized aesthetic of Wind Waker was based partially on fan reaction. It was also dictated in part by the new game's storyline, which follows an older Link and a more serious adventure, and therefore needed a more "adult" graphical style. Still, even this decision to focus the game on a mature hero was affected by criticism from gamers who didn't enjoy playing as younger Link. As Planet GameCube notes, in the end, "The fans asked for a realistic Zelda, and Nintendo is delivering in a big way."

While it's understandable that players would have opinions about the looks of a favorite game, the debate over the aesthetics of Zelda has gone beyond friendly banter. What makes the topic so important that gamers just can't let it go? It's not really all about looks. If Zelda weren't Zelda, no one would make such a big fuss. As it stands, the series has so strong a fan-base, full of so many die-hard followers, that it has come, in a way, to represent video games as a whole, if not the industry itself. This makes the question of realism versus style in Zelda a much larger one than if it were applied to an unpopular, or even moderately well-known game. The issue has been further complicated by Zelda's close association with Nintendo, which struggles constantly with its already "kiddy" image. While the developers of Wind Waker made an artistically bold decision in utilizing cel-shading, their choice may have weakening Nintendo's mainstream image - one which must remain welcoming to adult gamers if the company is to compete against Sony and Microsoft in the current market.

But for the video game community, the question of aesthetics is also a cultural one. Whereas, in the Japanese market, unique style is highly regarded, realism in games is more often an American ideal. This can be seen in the supposedly negative link that critical gamers draw between Wind Waker's cel-shading, officially called "toon-shading" by Nintendo, and cartoons themselves - considered by most Americans to be a juvenile form of entertainment. Yet in Japan, anime and manga (the Japanese equivalents of cartoon shows and comic books) are regarded as legitimate art forms, and though some are designed for children, men and women of all ages enjoy these products, which lack the "kiddy" connotations they hold in the United States. Similarly, the gender expectations that are so rigid in mainstream America are not as clearly defined in Japanese culture. Japanese gamers are less concerned with appearing "masculine," at least in the American sense of reveling in games that flex their graphical muscle. The comments of U. S. gamers, especially those participating in forums, are influenced by the need to protect a certain macho image, one in favor of "grownup" realism instead of "childish" stylization.

The larger question at hand, however, is perhaps unanswerable: Is the point of gaming to recreate reality, or should it go beyond realism, into the realm of art? Video games confront this issue directly through the use of interactivity. Developers must decide whether to make a gaming experience as realistic as possible, allowing the gamer to step inside the character and his actions, or to keep him at a distance through an unfamiliar visual style. Certain types of games logically benefit from an inclusive aesthetic; racing and fighting titles rely on increasingly robust graphics technology to bring you more believable interactivity. With other categories of games, such as action-adventure, the genre into which the Zelda series falls, the decision isn't so clear. Neither is who makes the call: Should it be the developers/creators/artists themselves, or the game's fanbase, its potential consumers? If gamers demand graphical prowess in a quality game, as their response to both Wind Waker and Twilight Princess implies they do, they also have to face the possibility that all games, if rendered as realistically as possible, may soon look the same - not so much art as playable photographs of the world around them. Then they must ask themselves, honestly, whether or not that's a bad thing.

335 of 441 comments (clear)

  1. graphics by msh104 · · Score: 1, Funny

    well, the old graphics sucked...
    if you ask me this was just a much needed change.

    1. Re:graphics by michaeltoe · · Score: 2, Insightful

      The "old" graphics..? I'm not sure which game you're talking about, but I preferred the SNES version myself.

    2. Re:graphics by Jim_Maryland · · Score: 1

      Well back in my day, we didn't have graphics and we liked it. Zork Trilogy on my old Commodore 64, A nice text based adventure game.

    3. Re:graphics by Yocto+Yotta · · Score: 2, Funny

      Well I had to school through 20 miles of videogames to get to snow. Now that's a bitch!



      Offtopic please. Thank you in advance.

      --
      A B A C A B B
  2. a vote for realism by amrust · · Score: 2, Interesting

    I'm excited enough about the new "realistic" Zelda I've even considered a Gamecube pruchase for it (can't justify it yet). I wish Ninetndo would port this to other consoles like PS2.

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    VOTE!
    1. Re:a vote for realism by Erioll · · Score: 1

      Well the system-seller for me was Metroid Prime. Pick up a copy of that and MP2: Echoes, and then along with this purchase would really make it worth it.

      Since you seem to be in to action-adventure (Zelda), I don't think you'll be disappoined with MP. Just go into the game knowing that it is NOT a First-Person-Shooter, and you'll be happy. With the way weapons lock on to targets, it is more like Zelda than an FPS.

    2. Re:a vote for realism by hazzey · · Score: 3, Insightful

      I think that there is just as much chance of Nintendo porting Zelda as there is of Sony porting Gran Turismo. The console manufacturers want there to be a game related reason for choosing their console. Having every game available for every platform is great for the consumer, but bad for the smaller console manufaturer.

    3. Re:a vote for realism by nihilistcanada · · Score: 3, Funny

      Not bloody likely. Hiroshi Yamauchi would appear in the night as a Ninja of all that is Nintendo and eviscerate any executive stupid enough to do that with a katana. Of course the blood would be green.

    4. Re:a vote for realism by amrust · · Score: 1, Troll

      I like how someone moderated me "Troll" for just wishing they'd port what looks to be an awesome game to the console I play on. How tolerant.

      I know it's an old debate. But (even given the "console seller" argument), I never understood why it would be bad business to port a game to multiple consoles. To me, it makes about as much sense as some musician only allowing their music to be played on "Sony" CD players.

      Someone needs to prove to me how Nintendo makes more money by selling consoles with exclusive game content for, rather than publishing their games on any console or system a gamer decides to play.

      Or is it simply a question of Sony/MS not allowing them to port games to their systems?

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      VOTE!
    5. Re:a vote for realism by chris462 · · Score: 1

      I wish Ninetndo would port this to other consoles like PS2. And give one of their killer apps away? I suspect you'll see Halo 2 on the GC before you'll see Zelda on anything not built by Nintendo.

    6. Re:a vote for realism by jclast · · Score: 1

      You don't port your exclusives because those are the games that move systems. Also, there are bound to be control issues and rework costs that may not outweigh the added income from PS2 sales on a LoZ game.

      For what it's worth, I'm not sure you could put most GCN games on the PS2 without taking a graphics hit and using a controller that the game wasn't designed for. Have you seen the screen for RE4 on the PS2? They don't look anywhere near as nice as the GCN ones.

      Console makers don't port games because it's bad business. Games houses port games to reach every audience. Nintendo is only interested in selling games to people with GameCubes. You want to play Zelda? You'll need a GameCube. Then when you play it, Nintendo got profit from the game and the system.

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      e2 | LJ
    7. Re:a vote for realism by C0rinthian · · Score: 1

      because it would promote people buying their competitors hardware. Considering that Nintendo actually turns a profit on the hardware, I can see why they'd want you to buy it.

    8. Re:a vote for realism by benjcurry · · Score: 1

      How does it not make sense? The fact that Zelda games are only released for Nintendo systems has been a major selling point for those systems for some time. People buy the system to play Zelda and end up purchasing other games as well.

    9. Re:a vote for realism by Pluvius · · Score: 1

      If Nintendo ported its games to other systems, then no one would buy Nintendo consoles. If no one bought Nintendo consoles, then no one would buy games licensed for those consoles. Licensing fees are where Nintendo gets most of its money. It only takes a few moments of thought to realize this.

      Rob

    10. Re:a vote for realism by aichpvee · · Score: 1
      But (even given the "console seller" argument), I never understood why it would be bad business to port a game to multiple consoles.

      Royalties.

      --
      The Farewell Tour II
    11. Re:a vote for realism by jclast · · Score: 1

      You've made my point for me. Porting is a complicated process. You write for the hardware with videogames, and when you've got to move it to a new set of hardware, it's either not going to look as nice or it's going to take a very long time to get there.

      --
      e2 | LJ
    12. Re:a vote for realism by vasqzr · · Score: 1


      And ironically,ports from PS2 to Gamecube dont look as good. Now why is that? Oh yeah, all ports designed from the ground up for one system will not be as good on another system. Thats how it works.

      If there are a lot of textures, they won't all fit. Developers can't fit the same amount/detail of textures in the total game on the Gamecubes discs, as opposed to the PS2 DVD's.

    13. Re:a vote for realism by amrust · · Score: 1

      Sorry, I should have been more clear.

      "games available", in my line of thinking, fits somewhere between #1 and #3. When I say "Graphics on new system", I sorta mean "what gamea are out there, what do they look like".

      Sorry for the confusion. It's not been my best day, today.

      --
      VOTE!
    14. Re:a vote for realism by rAiNsT0rm · · Score: 3, Interesting

      I know everyone's pocketbook is different, but a used GC at EB/GStop is $59.00. I traded in a few crappy PS2 titles and got mine for $6.00.

      I've since traded in a bunch of stale PS2 titles and have Mario Party 5, Donkey Konga 2 w/bongo's, Starfox Adventures, Puyo Pop, Mario Sunshine, Metroid Prime, and Luigi's Mansion for a total investment of about $60 including the system.

      That's about the cost of just one new title, and I have had more FUN with the GC than I've had with my PS2 in years.

      --
      http://teasphere.wordpress.com - A little spot of tea
    15. Re:a vote for realism by LegendOfLink · · Score: 1

      Why would they do that? I think the last company did that was Sega, and look where they are now. Last I heard, they were having trouble with their financial situation.

    16. Re:a vote for realism by Afrosheen · · Score: 1

      I know what you mean. I posted earlier saying that Nintendo needs to grow with their fanbase, but the rabid Nintendo fanboys moderated me to oblivion for opposing their viewpoint.

        Viva democracy, viva Slashdot!

    17. Re:a vote for realism by KDR_11k · · Score: 1

      Wouldn't games not being exclusive to certain consoles make gaming better for everyone?

      Everyone except the console manufacturer whose system the game was exclusive to. Multiplatform works for EA because they have only software to sell. It doesn't work for Nintendo because they rely on hardware just as much as they rely on software. They can also save licensing fees if they own the hardware they make the game on.

      Sure, it'd be better for the people who get to choose what system does what they want best but multiplatform games rarely use the system fully and are usually just PS2 games that also run on other hardware. Besides, all the porting and keeping different SKUs and stuff eats up money, for a small run game that might not be worth it, especially if the console userbases don't appreciate it (Sega games on the XBox, anyone?).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:a vote for realism by Pxtl · · Score: 4, Insightful

      Screw realism. I've already got all the reality I can handle. On a game console you've got the power to make any reality you like - why slave away making a pantomine of this one?

      The same thing cheeses me off in FPS games - how players want sniper rifles and nazis and waiting for the next round to restart because respawning is unrealistic... this perspective limits things so damn much. Reality and history has a much shorter list of gameplay and artistic possibilities than your imagination.

      I loved the cel-shaded games the moment I saw them. Dreamcast had a laundry-list of awesome titles with cartoon shader graphics.

      The problem is that the US game market is full of early teens. These kids are quite possibly the worst possible target market - look at the wasteland of the movie and music industries that cater to them. In games, they're obsessed with things being adult and serious and dramatic, because they're so desperate not to look like kids. In the end, it's a reflection of their music - the games are as emo as they are. Everything has to have an end-of-the-world plotline and serious, dramatic graphics and real-world weaponry.

      By the time you realise that what really rocks are games that are fun and unique, you're too old to have the time on your hands to kill playing them.

      Which is the more adult person? The one who plays KillZone? Or the one who plays Chu Chu Rocket unabashedly because it's FUN.

    19. Re:a vote for realism by CastrTroy · · Score: 1

      Really? because textures really shouldn't take up that much space. GC holds 1.5 gigs. Most computer games take 1 or 2 CDS. If they want to fit textures on the disks, maybe they should take all the stupid full motion videos off the disks. Rendered cutscenes look just as good anyway, and don't detract from the gameplay so much. Also, they should take away the CD quality songs from our favourite punk bands. They'll gain a lot more people by putting music that appeals to everyone then by putting music that only appeals to a small subset of people.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    20. Re:a vote for realism by Elranzer · · Score: 1
      I'm excited enough about the new "realistic" Zelda I've even considered a Gamecube pruchase for it (can't justify it yet). I wish Ninetndo would port this to other consoles like PS2.
      This message brought to you by the same trolls who whine that Apple should release Mac OS X on any x86 system and don't understand a damn thing about hardware business.
    21. Re:a vote for realism by Elranzer · · Score: 1

      This is the reason why Microsoft has console exclusives for their Xbox and 360, but they're publishing games for GBA and DS (such as Rare's games) because they do not have a hardware competitor with Nintendo there. They can do nothing but make money by publishing software on Nintendo's handhelds.

      I personally see this a pretty diplomatic move from Microsoft. Not only that but they have never specifically targetted the Revolution as their competition for 360, only the PS3. Whereas Sony thinks it's going to put Microsoft and Nintendo (both console and handheld) out of business someday.

    22. Re:a vote for realism by Elranzer · · Score: 1

      Nintendo has said time and time again, that the day they stop making consoles is the day they go out of business. They're never going to go 3rd party. Sony might, though (it's likely the PS3 and Blu-Ray will bankrupt Sony and you just might see Grand Turismo 6 on the Revolution).

    23. Re:a vote for realism by sigloiv · · Score: 1

      What games have our favorite punk bands? Where? I'll buy it as soon as you tell me what game it is.

      --
      Software is like sex. It's better when it's free. -Linus Torvalds
    24. Re:a vote for realism by Erioll · · Score: 1

      Worth it. Definitely a different "feel" than the first one. Probably due to the light/dark divisions. Kinda like "A Link to the Past" in nature, though it is a whole different thing. The first one was more "scour the evil space pirates from Tallon IV", whereas the 2nd was a bit more of a "horror" feel with the "WTF is happening?" feeling.

      But one thing about both: you MUST read the log files. 100% of the story in MP and 90%+ of the story in MP2 are in the stuff you scan. You only get a REAL feeling for both of them if you scan the log entries and read the progression.

    25. Re:a vote for realism by malvo · · Score: 1

      I think most people don't have a problem with realism. It's more of an issue of things not feeling correctly. Even Flashpoint had to over simplify the game controls.

      I mean, honestly, how many people here have ever fired an Abrams tank, or an M249? All I know is that if I fire a tank shell at a car, it should explode immediately killing everyone inside.

      People complain about realism in games like Battlefield 2 simply because of how unintuitive the gameplay is. 3 tank shells to down a helicopter? An M249 that fires rubber bbs. The pros and cons of some weapons make no intuitive sense.

      A good arcade game developer should strive to make the weapons intuitive while still maintaining balance. For instance, in BF2, tanks should be able to kill just about everything with a single shell, but it should take a while to turn the turret around. Planes should be deadly to all armor targets, but only placed on maps with lots of cover. Helicopters should be extremely effective versus troops and tanks, but weak versus air and AA. An MP5 should be dead accurate up close, and it shouldn't take 50 rounds to the head up close to kill. M249 should have to be deployed to be useful and should be an efficient killer of anything infront of it.

      IMHO, if Battlefield 2 were to stay closer to real life weapon physics, there would be a lot more intense action.

    26. Re:a vote for realism by KDR_11k · · Score: 1

      For instance, in BF2, tanks should be able to kill just about everything with a single shell, but it should take a while to turn the turret around. Planes should be deadly to all armor targets, but only placed on maps with lots of cover. Helicopters should be extremely effective versus troops and tanks, but weak versus air and AA.

      Except for the tank shell (only armored vehicles and helis survive that and you're not supposed to shoot helis with a tank, the tank is powerful enough as is) that's the way it works. A bombing run will take out even armored vehicles if aimed correctly (most plane maps provide little cover but lots of stinger emplacements and the planes have to rearm after each run so they shouldn't be too restricted), a heli has no chance against fighter jets (no anti-air missiles) but will lay an area to waste with its hydras in no time.

      The MP5 and the eastern counterpiece are weak sidearms, AT troops aren't supposed to be particularly effective against infantry. If the MP5 was as powerful as in CS the AT would be too strong. As it is you have to choose between strong against infantry or strong against vehicles with some classes making tradeoffs. And since the AT is better against tanks than the SF he can't get a better gun than the SF.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:a vote for realism by CastrTroy · · Score: 1

      Games like THPS 1,2,3,4,UG,UG2, Alot of the EA sports games, plus a few others i'm probably missing. Well maybe not your favourite punk bands, but "our" meaning the public in general based on current sales of records. The best idea I ever saw was THPS 4, (i think), on XBox allowing you to copy music from your cds onto the HD, and playing that music during the game. Nothing like playing a game to bands you actually like, or being able to switch it up whenever you like.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    28. Re:a vote for realism by apoc06 · · Score: 1

      i will agree with you on your first point, only when i see MS based games available for PSP as well. the way i see it, they are feeding the enemy of their enemy. they dont have a foothold in the handheld market so they are feeding nintendo in an effort to destroy sony's hold there.

      if they published for only psp, i would say the exact same thing, but in favor of them trying to win against their nearest rival [in terms of console sales].

      MS knows that they at least stand a chance against nintendo in the console realm. sony is a much bigger beast to deal with, and the best way to hurt them is in an area where they are not yet as strong: the handhelds.

    29. Re:a vote for realism by Magius_AR · · Score: 1
      Which is the more adult person? The one who plays KillZone? Or the one who plays Chu Chu Rocket unabashedly because it's FUN.

      The one who plays both. And can realize a good game from a bad game.

      The cartoony cel-shaded Link really was a crime though. Very much like Final Fantasy online was a crime. You don't take a well-loved, well-established game with a deeply entrenched fan base and COMPLETELY CHANGE the core concept, but keep the name.

      I didn't even require a "realistic" adult-looking link. I just wanted a "maturity level" on par with the originals. The cartoony Link was FAR from "on par" when compared to the classic Zelda.

    30. Re:a vote for realism by despisethesun · · Score: 1

      You don't take a well-loved, well-established game with a deeply entrenched fan base and COMPLETELY CHANGE the core concept, but keep the name.

      And how did the core concept of Zelda change with the Wind Waker? The gameplay was astonishingly similar to Ocarina of Time, and the basic storyline was pretty much the same as it always was. The only change was that it was a little more light-hearted. Even the other Zelda games were hardly about brooding in darkness over the fate of Hyrule.

      --
      This poo is cold.
    31. Re:a vote for realism by Magius_AR · · Score: 1
      And how did the core concept of Zelda change with the Wind Waker? The gameplay was astonishingly similar to Ocarina of Time, and the basic storyline was pretty much the same as it always was

      Because I believe that Ocarina of Time too completely changed the core concept. There was always a serious "tone" to Zelda, all the way up thru SNES's "A Link to the Past". It wasn't until N64 got ahold of it with Majora's Mask that it started going downhill. That was a MAJOR core concept change, not to mention a shift towards more childish graphics and light heartedness. By the time it got around to Gamecube, the core concept was already long past shat on.

      Play the original Legend of Zelda, Link 2, and SNES Link to the Past. Then compare that to Majora's Mask, Ocarina of Time, and Wind Waker. You should immediately be able to spot the difference in core concept, mood, and plot. Hell, even the original Legend of Zelda music sounded badass. The main score was very heroic and adventurous. Most of the other music was eerie or intense.

  3. Tradition vs. Evolution by gbulmash · · Score: 5, Insightful
    I think a major issue here is tradition vs. evolution. The stylized, cartoony look is "classic" Zelda, and for some people, their preference would be to put all the time and energy into gameplay and story while keeping a more classic feel to the visuals. On the other side are the people who feel that since the ability to present more realistically rendered worlds has evolved, so should the worlds of Zelda. More than art vs. reality, I believe the "don't fix what ain't broken" vs. "but there's so much more you could do" argument is what really drives this debate.

    Tradition vs. evolution is such a classic set of counterpoints. It pops up in religions, in corporations, in clubs, and it's no wonder it rages now in video games. They now have enough history for tradition to take a foothold. In the long run, though, I doubt that it was the cartoony appearance that really made Zelda players into Zelda fans. It may have been endearing, but it was the gameplay and stories that really made it addictive. IMO, the story, gameplay, and AI quality will be the final arbiters of the fate of this game, not the visual realism or lack thereof.

    - Greg

    1. Re:Tradition vs. Evolution by jkuff · · Score: 5, Insightful
      Over the history of animated films, there has developed the concept of "suspension of disbelief" that allows the audience to forget that they are watching a film and become emotionally attached to the characters. Disney films were particularly good at doing this, despite the fact that the renderings are not "realistic" (Mickey mouse has four fingers, etc.)

      For computer animation and video games, audiences are especially critical of mistakes in the depiction of human characters (both appearance and movement), particularly if they attempt to be too "photorealistic". Remember how audiences reacted to the movie "Final Fantasy"? Making characters believable is not simply a function of realistic rendering, but depends deeply on the story and personalities. In the case of Final Fantasy, audiences were too distracted in noticing subtle rendering and animation flaws that they failed to suspend disbelief. If the rendering had been more stylized (like in Japanese anime), viewers may not have focused only on rendering flaws, but on the story and characters. This is what Pixar knows how to do very well, making movies about Toys, Bugs, Cars, etc.

      I love the Zelda series, and I love how Nintendo has consistently worked hard at developing storyline and characters, and bringing it all to life with a unique stylized rendering. I simply hope that the new Zelda will not be too "realistic" that players will be distracted by any small flaws in the appearance to appreciate the underlying story.

    2. Re:Tradition vs. Evolution by InvalidError · · Score: 1

      Exactly.

      I too was in the "yuck" camp when I first saw and eventually played WindWaker... but once I got in the game and quit paying attention to the unusual styles, it turned out to be a fairly decent Zelda. My main real issue with it is the excruciatingly slow pacing until you get the cyclones and the way you are initially forced to go after the first two pearls... I wanted to at least visit the northern wallet fairy early in my gold game.

    3. Re:Tradition vs. Evolution by DrEldarion · · Score: 3, Insightful

      Remember how audiences reacted to the movie "Final Fantasy"?

      IIRC, everyone I remember talking to about it said "the graphics were great, but the plot and characters were shallow and undeveloped."

    4. Re:Tradition vs. Evolution by Trifthen · · Score: 1

      It's not just that, either. What other Zelda games did we have? Up to and including the SNES version and Gameboy releases, the games were basically restricted to classic object tiling common on all RPGs of the era. They're not cartooney, just variants of controlling a character on a series of maps.

      After that? Ocarina of Time and Majora's Mask? Tentative forays into the 3D realm using the highly limited gaming engine of the N64. Not cartoonish either, just common for the time.

      Wind Waker? They worked hard to perfect the anime cell-shading for that game, and it feels like taking part in an animated feature. A great effect wasted on countless hours traversing the overland map in an excruciatingly slow manner. This is the only arguably cartoonish Zelda, an intentional attempt at trying something different with the new abilities offered by the Game Cube.

      Now we have Twilight Princess, which is yet another change in the graphical engine. It's also a very good direction to take the series, and I like it as well as I liked the others. It's something I haven't seen before, just like I had never seen an anime cell-shaded game, so I look forward to it! I just wish they'd quit pushing back the release date. Heh.

      --
      Read: Rabbit Rue - Free serial nove
    5. Re:Tradition vs. Evolution by C0rinthian · · Score: 1

      IIRC the term for this is "The Uncanny Valley" Where the depiction is so close to real that we reject it based on the slightest flaws.

      Another interesting phenomenon is that with simple, cartoony characters, the player is much more inclined to identify with the character. The more you add detail to the main character, the more the player sees the character as "someone else"

      Other games have generated this effect by simply not showing the main character. EX: Myst, Half-Life. The lack of definition to the character allows the player to assume the role more easily.

    6. Re:Tradition vs. Evolution by jkuff · · Score: 2, Insightful

      IIRC, everyone I remember talking to about it said "the graphics were great, but the plot and characters were shallow and undeveloped."

      Yes. The filmmakers spent too much time trying to make a photorealistic film that the story and character development was neglected. And in the end, the audience was unfortunately too busy noticing the realistic light reflections on a character's helmet to pay attention to the storyline anyway...

    7. Re:Tradition vs. Evolution by pant · · Score: 1

      I don't know, but my personal theory of why anime isn't quite accepted in the US, and this inludes Final Fantasy, is because it is rarely a case of the good guys just winning. Most animes portray the good guys winning, but paying a price, which is somewhat antithetical to the American ideal of winning out completely against incredible odds. I'd be willing to bet if the male lead in Final Fantasy had survived at the end, its ratings in the US would have been much higher.

    8. Re:Tradition vs. Evolution by Surt · · Score: 1

      Four fingers is actually the correct number for the typical mouse's forepaw, so Mickey is actually anatomically correct.

      http://www.bear-tracker.com/deermous.html

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:Tradition vs. Evolution by Red+Flayer · · Score: 2, Insightful

      Related to style, but doesn't quite apply:

      "Over the history of animated films, there has developed the concept of "suspension of disbelief" " (emphasis mine)

      Willing suspension of disbelief is not specific to animated films, nor did it develop along with them. Willing suspension of disbelief has been around as long as literature has been; for example, Aesop's fables require it for true understanding.

      The trick with both realistic graphics and fantastical graphics is to not interrupt the flow. Inconsistencies will disrupt the suspension of disbelief -- but the disbelief has more to do with content than with style.

      We choose to accept that Mario can leap five times his height, regardless of graphics style.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    10. Re:Tradition vs. Evolution by chihowa · · Score: 1
      Disney films were particularly good at doing this, despite the fact that the renderings are not "realistic" (Mickey mouse has four fingers, etc.)

      Hmm, In a cartoon about a talking mouse who is wearing clothes and having adventures with other talking clothes-wearing animals, it was the number of fingers on his hands that struck you as unrealistic?

      Thanks, that was great! Redundant, I guess. But the best jokes are often unintended... (Emotion doesn't show too well in type all of the time: there was no malice intended in the forming of this post)

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    11. Re:Tradition vs. Evolution by LarsWestergren · · Score: 1

      In the case of Final Fantasy, audiences were too distracted in noticing subtle rendering and animation flaws that they failed to suspend disbelief. If the rendering had been more stylized (like in Japanese anime), viewers may not have focused only on rendering flaws, but on the story and characters.

      I think the makers of FF: The Movie are greatful for anything and everything that distracts the audience from the story and characters.

      And this comes from someone who doesn't have very high expectations when it comes to sci-fi films...

      --

      Being bitter is drinking poison and hoping someone else will die

    12. Re:Tradition vs. Evolution by KDR_11k · · Score: 1

      After that? Ocarina of Time and Majora's Mask? Tentative forays into the 3D realm using the highly limited gaming engine of the N64. Not cartoonish either, just common for the time.

      Strange, the characters definitely look like standard anime characters to me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Tradition vs. Evolution by np_bernstein · · Score: 1

      I'm sorry, did you just site mickey mouse having four fingers as your example of how he's unrealistic? He's a TALKING MOUSE!

      --
      RandomAndInteresting.comdefending the world from stupidity since 1979
    14. Re:Tradition vs. Evolution by Taevin · · Score: 1

      Here's a question: Why does everyone require that their preferred quality in any form of entertainment be the main focus and be near perfection and the movie/game/book/etc is horrible if not? For some it seems to be cold hard realism. As an example, my parents went to see Transporter 2 this weekend. I would like to see that as well so I asked them what they thought about it. My mom said she liked it but my dad did not respond, prompting my mom to pry him for the answer. He said something to the effect of it wasn't very realistic. So obviously he did not care for it too much simply based on that fact (of course few movies are realistic and it's not like this is his first non-documentary but whatever).

      For other people it's the visual and special effects portion. Those movies that concentrate on telling a story without too much attention to visuals (and usually receive high ratings from critics) are often dismissed as boring or too artsy or some such by many people. For yet others, yourself included apparently, the story is the most important.

      I just don't understand why a movie has to have an epic storyline or optic nerve stunning graphics or textbook accurate details to be a "good" movie or at least decent diversion for 2 hours. I'm baffled when I hear that some people walk out of movies halfway through. While I haven't seen every and can't necessarily comment on the exact reasons behind their decision, I can't image doing so for any of the ones that I've seen. How self-important do you have to be that you have to find every flaw possible in a movie so you can show everyone else how far beneath you the film was? When people get so uptight about something that is supposed to be a fun way to relax and remove oneself from reality for a couple of hours, it's no surprise that people have so many health problems.

      So the plot in Revenge of the Sith was terrible, so what? So in your opinion the story was bad in FF, so what? So there weren't any special effects in this or that movie, so what? You made the decision to spend the $8 (give or take $5 whatever) to watch it, sit down and enjoy yourself for two meager hours. Ugh whatever maybe I'm just too easy to please.

      On topic now... In general, I would say gameplay is the most important aspect of a game. I've enjoyed all the Zelda games (never played this Wind Walker - I don't have a GC). It never even crossed my mind that the graphics were a little cartoonish. I dislike cel-shading a great deal though; I just think it looks rediculous. I liked all the previous games though and if I had a GC it would not have stopped me from buying the game at all. After all, after playing it for a short time I'd probably forget (mostly) about the graphics and just enjoy the storyline and whacking stuff with my sword.

    15. Re:Tradition vs. Evolution by Shawn+Parr · · Score: 1
      Mod parent up!

      The suspension of disbelief is such an ancient concept that to encapsulate it as a function of modern filmaking is amazingly short sighted.

      Anyone who has studied "entertainment arts" for the past few hundreds years has been aware of this issue. As a matter of fact it is one of the reasons that opera developed in the way it did. All dramatic plays at the time followed the rules of verisimilitude meaning that if an audience sat through a play for 3 hours the action of the play had to be 3 hours as well (no going from night scenes to day scenes, etc). Opera brought back the concept of suspension of disbelief in a major way (allowing fancy new technology to do quick scenery changes and new lighting effect to actually be used on stage).

      Graphics are only a part of the whole that allow us either to suspend our disbelief of the world we view, or help draw us into the concept so we can empathise with the game characters (which brings catharsis into play). And that is the whole point of any entertainment - to draw the audience into it and make it seem real, even if for only a half an hour.

    16. Re:Tradition vs. Evolution by LS · · Score: 1

      Um, I think the audience reaction to Final Fantasy had something to do with the movie sucking...

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    17. Re:Tradition vs. Evolution by Loonacy · · Score: 1

      Actually, I think the four fingers is less of an issue than having a MOUSE wearing clothes, standing on his hind legs, and talking.

    18. Re:Tradition vs. Evolution by Elranzer · · Score: 1
      Remember how audiences reacted to the movie "Final Fantasy"?

      IIRC, everyone I remember talking to about it said "the graphics were great, but the plot and characters were shallow and undeveloped."
      Wow, I never realized the movie actually was a lot like the games afterall (at least the Sony-era ones)...
    19. Re:Tradition vs. Evolution by BiggerIsBetter · · Score: 1

      Personally, I thought the storyline was pretty good... but then many people have issues with the whole ghost thing and the future thing and whatever. There's nothing graphics or CGI related in a bad storyline anyway, as most movies seem to have problems with that.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    20. Re:Tradition vs. Evolution by HansieC · · Score: 1
      Disney films were particularly good at doing this, despite the fact that the renderings are not "realistic" (Mickey mouse has four fingers, etc.)
      When's the last time you saw a mouse. Do you KNOW how many fingers they have? ;o)
    21. Re:Tradition vs. Evolution by jlehtira · · Score: 1

      Oh, it wasn't so bad at all. I mean, comparing to the average Hollywood movie, both characters and the plot were working nicely.

      What I especially liked about Final Fantasy is that it had an extraordinary sense of realism. Films with actors tend to be a lot less realistic especially about what people and vehicles can or cannot do ;).

    22. Re:Tradition vs. Evolution by Kintar1900 · · Score: 1

      "If the rendering had been more stylized (like in Japanese anime), viewers may not have focused only on rendering flaws, but on the story and characters"

      Ah, I think there's a big flaw in your argument right there. The first time I watched FF, I was focused entirely on the rendering. Then I watched it again so I could pay attention to the story. Gods, I want my time back from that second viewing. The presentation was the only good thing about that movie. It wasn't perfect, but it was a hell of a lot better than the swiss-cheese they called a plot or the unmotivated drivel they called dialog.

      For Wind Waker, the presentation was nicely stylized, and I had no problem accepting it as the reality I was being dropped into. Then I found that the reality I was in wasn't treating the story with any kind of seriousness. There's a great evil on the loose, and I'm fighting his minions. Well, his minions are presented in a way that makes them feel like opponents that the Three Stooges could make short work of. It detracted from the feeling of doing something important for the world, and I think if the graphics had been slightly less simplified, it would have helped me feel like the plot I was involved in actually mattered.

    23. Re:Tradition vs. Evolution by Surt · · Score: 1

      Nah, lots of people even dress up their mice as mickey, so the clothes is entirely realistic, and standing on hind legs is a very common behavior as well when searching for food or learning the environment. So really, the talking is the only issue, and even there, mice do talk, but in mouse-language, so we could make a small suspension of disbelief and assume that Disney is just translating for us. :-)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  4. Cartoonishness by Ctrl+Alt+De1337 · · Score: 1

    To me, the Mario and Kirby games are the ones that are supposed to be cartoony, not Zelda games. Looks like Nintendo has realized that a lot of people would at least agree with the third part of that statement.

    1. Re:Cartoonishness by ackthpt · · Score: 1
      To me, the Mario and Kirby games are the ones that are supposed to be cartoony, not Zelda games. Looks like Nintendo has realized that a lot of people would at least agree with the third part of that statement.

      I'll take Game-Play over artwork style anyday, but I guess what you mean by "cartoony" is at the heart.

      To borrow from Bill Griffith's Zippy The Pinhead, years back, there's levels of detail that disappear as you move from Realism to Terminal Cuteness (Zeepee!) like Hello Kitty, no fingers, no mouth, etc. When I'm playing my high level Mage in a game I see him in my mind's eye as a crusty old geezer with fire in his eyes, not some Merlin-esque guy with a puffy white beard and stars and moons on a pointy baby-blue hat.

      I think we expect a level of grit and grime to match the level of seriousness of the game.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Cartoonishness by TechniMyoko · · Score: 1
      I'll take Game-Play over artwork style anyday

      Seen the article where Miyamoto admitted he made numerous gameplay related mistakes in Windwaker as well? Twilight princess will have better graphics, and better gameplay. Win win.

  5. False dichotomy by daniil · · Score: 5, Insightful

    Realism isn't the opposite of style; it's just one kind of style.

    --
    Man is a slave because freedom is difficult, whereas slavery is easy.
    1. Re:False dichotomy by Monkelectric · · Score: 5, Funny

      I love it when some guy blows away the entire premise of an article with one sentence :) Good job.

      --

      Religion is a gateway psychosis. -- Dave Foley

    2. Re:False dichotomy by FidelCatsro · · Score: 1

      I defiantly agree with you there . I really like the look of the new Zelda game .. I also really like the look of Wind waker . both are very stylised .. it just so happens that cell shading is a more in you face (Jargonistic cringe) style . We obviously wont recognise Realism as a style as quickly as well... it takes a special eye to see the style in the ordinary

      We do tend to appreciate realism more as it can help with the immersion in certain types of games .
      I am glad this time around it is realistic as it does fit better with the older link .

      Zelda 1 : hard to tell , perhaps more towards the Manga cartoon style though
      Zelda 2 : Very defiantly going for the more adult realism , though it was a NES game so no miracles here
      Zelda 3 : Very defiantly cartoon style
      Zelda 4: same as above
      Zelda 5 : The realism , though young link did have many things which would suggest it was slightly more cartoonish compared to old link
      Zelda 5.5(Majoras mask is technically a side story) : Majoras mask whilst still on the same engine and using a lot of the same models was a middle ground , very fantastical but had an air of realism
      Zelda 6: Cartoon cell shaded goodness , shame about the triforce hunt.
      Zelda 7: realism .. quite beutifull , lets hope it lives up to expectations , though I am yet to be let down by a zelda game (we don't include those horrible CD-I abominations

      The gaidens are all cartoonish

      So having a look back at the games , they were a mixed bunch artistically . This is why i never understood the criticism of the wind walker as being "SACRALIDGE" , I normally just assumed the people complaining were not old enough to remember anything other than Ocarina of time ,oh and they didn't own a game boy .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    3. Re:False dichotomy by DrEldarion · · Score: 1

      Why should it matter, anyway? As long as gameplay isn't sacrificed because of the new look, I'm fine with it. Let them do what they want with the graphics as long as the game is still fun.

    4. Re:False dichotomy by SlayerofGods · · Score: 2, Insightful

      He actually didn't.
      He really just purposely misinterpret what the writer was trying to say.
      It's pretty clear that by style the writer was referring to stylized graphics of the game.

      Of course a better word might have been chosen, but the fact remains that the writers meaning was clear.

      --

      Technology, the cause of and solution to all of life's problems.
    5. Re:False dichotomy by minus_273 · · Score: 1

      i guess the author probably meant to say realistic vs stylized.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    6. Re:False dichotomy by Jeremy.DeGroot · · Score: 2, Interesting

      Yeah, but he cheated by using a semicolon. He should really only get credit for doing it in two.

      It's my feeling that the visual style ought to suit the mood of the game. Lighting, graphical style, music selections, etc should all complement the atmosphere that the game is trying to create. Metroid Prime would have been a VERY different experience had they gone with cel shading, for instance. Everything in Metroid was, to me, done just right and worked together ver well. On the other hand, Mario Tennis should not be photorealistic. It's a fun, goofy game, and the visuals should support that motif.

      As for Zelda? The franchise has never firmly come down on the side of a gritty serious atmosphere a la the Prince of Persia franchise, but it's also never committed to being totally mirthful either. The motif changes from game to game, and even within some games in the series. I thought the Wind Waker looked very crisp and artistically appealing (disclaimer: I never played Wind Waker as college has seriously cut into my gaming), and I think that this new Zelda looks just as good. It sounds like the graphical choice was made to support the style and the atmosphere, which along with gameplay is what the experience is really all about. I plan to play through the Wind Waker eventually, and I'm sure I'll pick up this game at some point too.

    7. Re:False dichotomy by Anonymous Coward · · Score: 1, Informative

      semantics. "stylized" refers to the cel-shading style. "realistic" refers to the polygon rendering style.

    8. Re:False dichotomy by Soul-Burn666 · · Score: 1

      What about the original Zelda game?

      --
      ^_^
    9. Re:False dichotomy by Yusaku+Godai · · Score: 1

      I would agree that he still blows away the entire article.

      Whether the game has the "realistic" style or the "stylized" style doesn't even really matter. Windwaker was a classic Zelda and had all the gameplay elements there. The new one will be exactly the same, that is, most of the same old Zelda gameplay mechanics will be there. Even if it had the cel-shaded graphics the game would be exactly the same.

    10. Re:False dichotomy by The+Meeper · · Score: 1

      Incorrect. The Game'n'watch came later. And it sucks.

      --
      -Meeper
    11. Re:False dichotomy by AndyL · · Score: 1

      So, does the universe itself have a style?

      I ask not to be sarcastic, but because I don't have an answer.

    12. Re:False dichotomy by IpalindromeI · · Score: 1

      I'm not sure what was so defiant about Zelda 2 and 3. Maybe that they weren't a sacrilege?

      --

      --
      Promoting critical thinking since 1994.
  6. Review completely misses the mark by MrAnnoyanceToYou · · Score: 4, Interesting

    Sony and Microsoft are fighting a war to dominate the living room, Nintendo is making great toys for adults and children. There's a marked difference between the two strategies. While more realism is a move towards the current market, I like to think that Nintendo is going to last while Sony and Microsoft are going to sputter out... Perhaps I'm just idealistic in thinking customers don't WANT the complete dominance of a single appliance M$ and Sony are aiming for.

    1. Re:Review completely misses the mark by rihjol · · Score: 1

      I don't think most customers care about market economics. They want the coolest game system. We'll see what ends up being 'coolest' in the consumer eye. This round of consoles should show us a lot about what people are going to spend their money on.

      I like a lot of what Nintendo tries to do, but they certainly lost in the last round. I think this is a golden opportunity for them, though. PS2 and XBOX are loaded down with crappy rehashes and sequels lately (see: sports games) and expect to see more with the next launch. Some good, innovative, and most importantly, FUN, titles could really help Nintendo out. I only worry they'll be too late into the game to leave their stamp.

      --
      I like bread.
    2. Re:Review completely misses the mark by CrimsonSamurai · · Score: 2, Interesting

      Interesting point here. This morning I watched some video interviews with Gabe Newell, and it sounds like making games for the PS3 is going to be a nightmare, with the asymetrical cores. Also you can't make XBOX360 games hard drive dependant at all, because of Microsoft's stupid decision to make the hard drive optional. The Revolution looks to be the easiest to make games for at this point, since the programming method is supposed to be very similar to Gamecube.

    3. Re:Review completely misses the mark by masterzora · · Score: 2, Insightful

      Nintendo "lost" in the last round? Sure, they were far from market dominance, but the way I remember it they were the ones who were making all the money while MS and Sony were losing money or making minimal profit. Nintendo has their niche market and makes the money. I think Nintendo wins.

      I just want to know how you think Nintendo's games aren't fun and innovative, but Microsoft's and Sony's are.

      --
      Remember, open source is free as in speech, not free as in bear.
    4. Re:Review completely misses the mark by twosmokes · · Score: 1

      I'm glad the XBOX has the HD optional. Now Valve (and others) can't rely on supplying patches to fix their game when it's buggy at release.

      And I'll take a mountain of salt with any advice or criticism coming from one of the geniuses responsible for Steam.

    5. Re:Review completely misses the mark by Bellum+Aeternus · · Score: 1
      I believe that is spelled

      M$ and $ony.

      --
      - I voted for Nintendo and against Bush
    6. Re:Review completely misses the mark by Soul-Burn666 · · Score: 1

      It's actually Micro$oft and Son¥.

      Don't forget Sony are Japanese ;)

      --
      ^_^
  7. Very general? by Epistax · · Score: 3, Interesting

    Every game is different. The mood that is being established dictates the drawing style. Beyond that, it's not a matter of drawing style preference, it's a matter of mood preference. Serious will be realistic. Funny/comic will often be unrealistic (that's not to say low quality). This realistic/unrealistic is obviously JUST THE GRAPHICS. Everything else is quite variable.

    1. Re:Very general? by TD-2779 · · Score: 1

      I agree. I played 'Ocarina of Time' & 'The Wind Waker' back-to-back, & the story/plot isn't any more mature in OOT than in TWW. Did Link look "Cartoony" in TWW? Sure, but do you refuse to watch cartoons simply because of the medium or do you choose based on content? Off the top of my head I can name cartoons that appeal to many age groups: The Simpons Futurama Gargoyles Batman The Animated Series Superman "" Justice League While I may PREFER the "realistic" look to Zelda, I would have only been robbing myself of a fantastic game if I had boycotted The Wind Waker over something as inconsequential as the graphics.

  8. Sheep! by isaf · · Score: 1

    The general public will always choose literal presentation over a stylized one. That's why there is so much boring CG in movies. That's why games all look the same. Truly visually innovative games like Rez will never get the attention they deserve. Abstraction and symbolism are lost on alot of people these days.

  9. Gamecube is finally breaking out of its shell by kypper · · Score: 1, Insightful

    I didn't play Zelda with the cell-shaded graphics except for about 10 minutes at a Best Buy, but I have to admit the control was phenonminal; I just hated the graphics.

    With games like Resident Evil 4, and now Twilight Princess, Gamecube appears to be finally trying to break into the 20-something market that Playstation and Xbox have had in a death-grip.

    I know I finally wanted to play Zelda again (having stopped at SNES) when I saw the previews for this one.

    1. Re:Gamecube is finally breaking out of its shell by Shadowin · · Score: 1

      Perhaps that's one thing Nintendo forgot: when most of us played the first 3 Zelda's, we were much younger. Now that we're in our 20s, we expected something different. Instead, they handed us a cartoon.

    2. Re:Gamecube is finally breaking out of its shell by NewWorldDan · · Score: 1

      I'll agree with that for different reasons. I thought the play control on Ocarina was awful and I haven't touched Zelda since then. If there's one thing I hate more than a FPS, it's a 3rd person over the shoulder view. Ugh.

    3. Re:Gamecube is finally breaking out of its shell by prator · · Score: 1

      You guys all missed out. Wind Waker was an excellent game to play. I have to admit that I stopped short of the end, but I really enjoyed the game.

      Why are you guys so set on having a more realistic graphic style since you are older? When I want realism, I sit in my cube here at work. When I want fantasy escapism, I play a video game.

      -prator

    4. Re:Gamecube is finally breaking out of its shell by lidocaineus · · Score: 5, Insightful

      I've never understood people like you. So the game is fun and has spot on control, but you can't enjoy the game because you're hanging on to some weird voice telling you that because it's got "kiddy' graphics it's for kids? WHO CARES as ong as IT'S FUN? Do the graphics insult you in some way? Do people come over while you are playing a single player game in the privacy of your own home and point and laugh at you calling you a wimpy two year old girl when you pop the disc in?

      Ludicrous.

    5. Re:Gamecube is finally breaking out of its shell by UserGoogol · · Score: 1

      Twenty-somethings watch tons of cartoons. Why do you think Adult Swim is so highly rated in that demographic?

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    6. Re:Gamecube is finally breaking out of its shell by ninjakoala · · Score: 1

      I'm in my late 20s as are most of my gamer friends (if not older). All of them enjoyed Wind Waker and particularly the graphics. I think it is only the younger audience (late teens, early twenties) who have a problem with cartoony graphics. Guess it's about proving to yourself that you're not into "kiddy stuff" or something like that.

      Anyway, as someone pointed out earlier, the Zelda series have had cartoony graphics before. I recently started playing the SNES games and it was really quite similar to Wind Waker. Four Swords (on Gamecube) is like a melding of the two - and also a great game.

      --
      Against the grain
    7. Re:Gamecube is finally breaking out of its shell by Pxtl · · Score: 1

      Real 20-somethings don't give a crap if their games have kiddie-cartoony graphics or adult ones, they care if it's cool and fun.

      Only teenagers obsess over being "adult". 20-somethings already know that they're adults and actually focus on getting the most out of their spare time.

      What's more mature? Animal Farm, or a Steven Seagal action movie? One's about cute farm animals, and one's about a heroic Navy Seal battling with evil terrorists. Which one's better? More enjoyable?

    8. Re:Gamecube is finally breaking out of its shell by |/|/||| · · Score: 1
      I'm afraid I can't support your conclusion - I'm 29, I've played through all of the zeldas except MM, AOS, and AOA, and I thought the graphics in WW were awesome. Between the graphics and the gameplay, the only things it lacked were difficulty and a dungeon for each triforce piece.

      Seriously, I can just cruise around in that game and watch the trees, the ocean, the birds... best graphics of any game I've ever played.

      I don't dislike realistic graphics (Twilight Princess looks rad), but most games use a realistic style nowadays, so I really enjoy the ones that are different. WW and Viewtiful Joe are the most creative ones that come to mind at the moment. We all know that it's the gameplay that matters, but interesting graphics can really immerse you in a game. I'm pretty excited about cartoon shading techniques - looking at a game like Wind Waker makes me wonder when we're going to get the videogame version of Ninja Scroll...

      --
      [javac] 100 errors
    9. Re:Gamecube is finally breaking out of its shell by Helios1182 · · Score: 1

      I'll say, as a 22 year old (I only got the game last Christmas anyway), that I enjoyed the graphics. It took a few minutes to get used to the new style, but they looked fantastic. The game was fun and I think the cell shaded style helped a lot.

      Having a 16 year old brother, I would say that it is the middle school and high school markets that are the most concerned with being cool. He couldn't figure out why I would want a GC instead of a PS2 or X-Box. Then yesterday I was playing Super Smash Brothers Melee when my roommate and a friend got back, the first thing the friend says is "Man, I have been playing that all of the time lately." So I am doing a CS PhD, the other 2 are doing Law School, so, I've started to ramble, but I think that a the college-and-older group don't care about being cool, or something like that.

    10. Re:Gamecube is finally breaking out of its shell by staeiou · · Score: 2, Insightful

      You may be right, but here is the thing: image is everything. Millions of 11-30 year olds still base their gaming decisions on what either the latest magazines and review sites say, or copy their "cool" friends attitudes. You don't want to be the company who makes the "childish" games, even if they are the most entertaining. Even if a game is fun, it being "childish" will get in the way of their ego. Irrational? Yes.

      So who cares? Nintendo, and everyone else selling stuff to teens should care. If they are fueling millions of dollars into a game, only to have it be rejected (even if it is a stupid, baseless rejection) by the male, adolescent gamers, it affects them. They either need to put out advertizing that convinces people it isn't childish, or make it seem less childish.

      And it hurts the entire console. Games like WindWalker and Mario Sunshine made people think the entire Gamecube was for children only, which seriously hurt sales. If you are a developer, you don't want to be known as the children's platform - there is no way to go but down from there.

    11. Re:Gamecube is finally breaking out of its shell by maxpublic · · Score: 1

      Real 20-somethings don't give a crap if their games have kiddie-cartoony graphics or adult ones, they care if it's cool and fun.

      And real men don't give a shit if some jerkoff on Slashdot gets his sisters panties in a wad because the real man doesn't like the graphical style of game X and isn't afraid to say so.

      Some of us don't appreciate cartoon-like graphics because we find them visually irritating. No amount of excellent gameplay will change that, any more than an engrossing television drama will allow you to ignore the fact that your damned set is strobing because the CRT is failing. The fact that the makers went out of their way to make the show *deliberately* strobe just makes it more annoying.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    12. Re:Gamecube is finally breaking out of its shell by Magius_AR · · Score: 1
      I've never understood people like you. So the game is fun and has spot on control, but you can't enjoy the game because you're hanging on to some weird voice telling you that because it's got "kiddy' graphics it's for kids? WHO CARES as ong as IT'S FUN? Do the graphics insult you in some way? Do people come over while you are playing a single player game in the privacy of your own home and point and laugh at you calling you a wimpy two year old girl when you pop the disc in?

      You sir have completely missed the point.

      Why do painters/sketchartisists paint or draw still-life when they can just scribble between the lines with some crayons...it's fun, right?
      Why do people play chess when they could just play checkers? Still fun, right?
      Why watch a game of football on TV when you can just watch the cartoon network 24/7? It's fun after all.

      Let me ask you this...do you still face-paint? bob for apples? go trick-or-treating? giggle and gossip? have pillow fights? I'm sure there is tons of shit that is "still fun" that you don't do simply because you grew out of it or found more "adult" activity to replace it with...be it mountain climbing or kayaking or sex or what-have-you.

      This isn't a matter of simple maturity and fear of being laughed at. It is _less fun_ to play games when the style is aesthetically offensive to you.
      This is an argument over whether the game is fun, and whether it could be MORE fun if casted realistically. Christ, would you enjoy a game like Grand Turismo 4 if all the cars and courses and base concept were the same, but it was cel-shaded and cartoony? How bout NFL 2k6? kill.zone?

      Cartoons and cartoonyness has its place. Games like Mario Party and Mario Kart and Super Smash Brothers are irresistably fun. However, a game like Zelda _suffers_ from excessive cartoonyness in the same way a game like Metroid or Starfox would if it were casted in the same light. These are action games with semi-badass characters. We aren't looking for Call of Duty type style here. We're looking for what we've come to know and love. If Metroid, give me an experience equivalent to what I once knew as Metroid (and for the most part, they did). The same goes for Zelda.

    13. Re:Gamecube is finally breaking out of its shell by AndyL · · Score: 1

      "Why do painters/sketchartisists paint or draw still-life when they can just scribble between the lines with some crayons...it's fun, right?"
      No, Because painting offers more possibilities than coloring books. Coloring books allow you to pretend you're an artist when you're not.

      "Why do people play chess when they could just play checkers? Still fun, right?"
      Checkers also has limited possibilities. People play chess because they want a game will more challenge and complexity than checkers.

      What you're describing are intentionally simplified activities designed to be easy for young people. That's not the same as a childish style. It would be easy enough to print coloring books for grownups, but they don't? Why? For the same reason you can't buy adult bikes with training wheels. It has nothing to do with style or aesthetics.

      "Christ, would you enjoy a game like Grand Turismo 4 if all the cars and courses and base concept were the same, but it was cel-shaded and cartoony? How bout NFL 2k6? kill.zone?"
      This is a silly question. You can't just go mix-and-matching styles randomly, of course you'll come up with ridiculous combinations. Try the reverse. You probably think "Hello Kitty : Roller Rescue" and "Barbie Horse Adventure" are childish titles. Would photo-realistic visuals make the games more adult or mature? Or would it just make them bizarre Frankenstein miss-matches?

      "These are action games with semi-badass characters. We aren't looking for Call of Duty type style here. We're looking for what we've come to know and love."
      So you think the Link featured back in the Eighties was adult and badass? With a visual style that wasn't cartoonish?

      I've recently been playing the Zelda games for the first time, taking them roughly in order, and I've thought that it very interesting how the series started off childish and cartoonish, (perhaps partly out of necessity.), then it gradually got more and more serious, and then finally, as though Nintendo suddenly realized what it had done, gloriously returned Zelda to it's light-hearted roots.

      It's tempting to draw oversimplifying allusions to the game industry as a whole from this, but I'm not going to try.

    14. Re:Gamecube is finally breaking out of its shell by Magius_AR · · Score: 1
      So you think the Link featured back in the Eighties was adult and badass? With a visual style that wasn't cartoonish?

      He wasn't THAT cartoonish. I mean, come on, he was Nintendo, so of course there was a little cartoon in him.
      But there's a HUGE leap between cel-shaded link and original link. I mean hell, look at the original Legend of Zelda box. It was gold with a fairly badass looking shield on it. It wasn't colored in pastels and flowers and goofy looking animals and other ridiculousness.
      Similar with Zelda 2...badass looking sword on a gold box.
      Then, fast forward to this ludicrousness.

      We go from "teen" cartoony to 5-year old cartoony

      Now don't get me wrong, I've got nothing against cel-shading. Frankly, I think it looks rather slick. But it ticks me off that they did it to Link. He looked teen-ish in early Zelda. But then they made him look like he was still in diapers.

    15. Re:Gamecube is finally breaking out of its shell by AndyL · · Score: 1
    16. Re:Gamecube is finally breaking out of its shell by mink · · Score: 1

      So are you out crusading against Minish Cap?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    17. Re:Gamecube is finally breaking out of its shell by mink · · Score: 1

      Yah, "Cellda" didnt have a shield like that! All he had was shields like the previous games.

      So you hate Minish cap, though it looks much like A Link to the Past.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  10. Cell "Shading"? by crabpeople · · Score: 2, Informative

    Well if your like me, you had to look that one up.

    Sense you already looked it up ( http://en.wikipedia.org/wiki/Cel-shaded_animation ) that link was redundant to you. Perhaps some are more lazy.

    Basically, cel shading is like commander keen but with more gamma.

    --
    I'll just use my special getting high powers one more time...
    1. Re:Cell "Shading"? by raynet · · Score: 1

      Basically, cel shading is like commander keen but with more gamma.

      You should have looked up for article about both Commander Keen and gamma (correction).

      Cel shading is a way to render 3D graphics in a way that looks like 2D cartoon.

      --
      - Raynet --> .
  11. I don't get this entire thing. by mcc · · Score: 5, Insightful

    I think the graphics for wind waker looked totally awesome. It was the most beautiful video game I had ever played.

    I think the graphics for twilight princess also look totally awesome.

    I think I may like the art style of wind waker better.

    However, it seems reasonable to me to be able to like more than one thing!

    When I see them doing something one way the first time, and another way the second time, and find that some people like the first way and some other people like the second way, my response here isn't to think "huh. we should figure out which way is 'better'." My response is something closer to "yay for variety". Doing it this way means that the people in group one get what they want in the first game, the people in group two get what they want in the second game, and I get exactly what I want in both cases-- because, much as I think both art styles look awesome, I think it could get a little tiresome to look at the same art style all the way through two games in a row, even if it was the one which I preferred (Wind Waker's). I think it's much neater that they are mixing things up, and thus satisfying my sense of artistic ADD.

    It's just funny, Nintendo gets frequently accused of making the same game over and over but then on the other hand there's a huge contingent of people on every single game complaining about the things they changed.

    1. Re:I don't get this entire thing. by Mr+Guy · · Score: 3, Funny

      I know exactly what you mean. However, it's a good thing you pointed out which words to emphasize or we could have gotten confused with all the letters.

    2. Re:I don't get this entire thing. by mcc · · Score: 1
      I'm not sure what you're trying to say here.
    3. Re:I don't get this entire thing. by Rallion · · Score: 1

      Here's the problem. Not all people approach video games in what I would consider the right way.

      I say you come in with the intention of enjoying yourself. That's the best way!

      Some people come in looking to criticize or complain. Or to prove their masculinity and coolness.

      Yes. Coolness. And masculinity. Playing video games.

      It's all very silly.

    4. Re:I don't get this entire thing. by Omkar · · Score: 1

      Thank you thank you thank you thank you thank you!

    5. Re:I don't get this entire thing. by e2ka · · Score: 2, Funny

      It looks like you've been playing so many Zelda games that you've picked up the habit of emphasizing key points that will surely lead to success in your quest to save the princess ... um ... I mean success in conveying the meaning of your writing.

    6. Re:I don't get this entire thing. by kiddailey · · Score: 1

      Your statements are spot on, but unfortunately the require a level of common-sense and maturity that the majority of gamers don't possess.

      I also absolutely loved Wind Waker as I have loved every single Zelda game to date.

      The diversion from a realistic look actually made the game MORE enjoyable for me for a number of reasons:
      • My mind let actions and events that would look odd in real life more palatable because they were happening in a stylized environment.

      • The richness of the animation detail FAR surpassed *anything* anyone has seen in a Zelda game (or most other games for that matter). The smoke animation, fabric animation, lighting and environment such as water and sky effects. Link's facial expression. Simply beautiful.

      What really amazes me is that people are so hung up on the look of the game that they totally miss the real disappointment in Wind Waker -- that it was one of the most quick and simple-to-beat Zelda games.

      It my opinion, it was much too short. With the richness and scale (HUGE!) of the environment, I really wanted more adventure and more opportunities to explore and find secrets scattered througout.

      I'm hoping that Twilight Princess won't suffer the same fate. Even if so, I'm sure it will be an enjoyable diversion from real life regardless ;)
  12. Cartoon isn't bad.... by Zunni · · Score: 5, Insightful

    I'm not sure what the issue with the other graphics were. 8 bit Zelda was rather cartoonish, as was the 16 bit SNES Zelda.

    Zelda was never touted as a "realistic" game, and was instead a fun RPG romp. Splinter Cell and the myriad of FPS games need to have realistic graphics in order to convey a sense of place and time. Zelda was never about being in a real world, it was the land of Hyrule where sticking out your sword in one direction was the name of the game. I'm not saying Zelda can't grow up and take advantage of the new graphics, but why push the game in a more realistic vein?? It's like making the new Street Fighter and using actors for Ken/Ryu. It worked for MK, but SF was about that cartoonish feeling.

    1. Re:Cartoon isn't bad.... by Shadowin · · Score: 1

      Zelda was never about being in a real world, it was the land of Hyrule where sticking out your sword in one direction was the name of the game.

      Sounds like you've been playing the Seduction of Zelda far too long. =)

    2. Re:Cartoon isn't bad.... by teslar · · Score: 1
      I'm not sure what the issue with the other graphics were. 8 bit Zelda was rather cartoonish, as was the 16 bit SNES Zelda.

      True. However, then along came the N64 and with it two truly awesome Zelda games. The graphics there were *phenomenal*. At last Link looked like the drawings of him in the user manuals of the earlier games. And that's the thing.... 8 and 16bit Zeldas might have been cartoonish, but we always had an image of Link from these drawings. For the NES games, he was drawn smaller than we know him now but even the 16bit manual had a Link who looked pretty closely like the one in the N64 games.
      Then along came Windwaker. And with it a complete change in Link's image. And that's, I think, what upset so many people (including me :) ). It was not a variation on a theme we came to like, it was a 'and now for something completely different' trick that just didn't go down well with the fanbase (that and the fact that the game was ridiculously easy to complete). Just didn't work.
      I guess that the fallacy of this argument is that lots of people have never played the original Zeldas, but then it probably only takes playing the N64 ones to see that Windwaker somehow skidded off the track and smashed into a pile of tyres.

      Anyway. Looking forward to the new one. And no hard feelings about Windwaker, most Zeldas until then were fantastic (apart from Link's Adventure), they're allowed a miss every once in a while (not too often though, mind you :) )
    3. Re:Cartoon isn't bad.... by macshome · · Score: 1

      Then along came Windwaker. And with it a complete change in Link's image.

      It's probably worth noting that Link isn't even in Windwaker. You might be playing the reborn spirt of Link, but he is dead and long gone...

    4. Re:Cartoon isn't bad.... by Overneath42 · · Score: 1

      Yeah, we all saw how well that worked in "Street Fighter: The Movie." One of the worst arcade fighters ever made.

    5. Re:Cartoon isn't bad.... by prockcore · · Score: 1

      8 bit Zelda was rather cartoonish

      Not even "rather", it was. Here's some artwork from the Original Legend of Zelda manual.

      The irony is the people who claim that WW was too cartoony and "kiddy", are obviously not even old enough to have played the original.

    6. Re:Cartoon isn't bad.... by metamatic · · Score: 1
      Zelda was never touted as a "realistic" game, and was instead a fun RPG romp. Splinter Cell and the myriad of FPS games need to have realistic graphics in order to convey a sense of place and time.

      I'm not so sure about that. I'm currently playing "Sly 2: Band of Thieves", and I find its creepy cartoon take on stealth action just as tense as Splinter Cell, perhaps more so.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    7. Re:Cartoon isn't bad.... by teslar · · Score: 1

      True.
      Then again, the only sequel that actually followed the story of a prequel was 'The Adventure of Link'. All the other games were simply variations on the theme, so for all practical purposes, you still identify the character you play with as Link, regardless of the particular storyline. Technically, you're absolutely right, of course.

    8. Re:Cartoon isn't bad.... by macshome · · Score: 1

      One of my favorite things about Windwaker was that it filled in the storyline after the time of OoT. The fact that it was a dark, ominous story was all the better.

      FWIW, every non-gamer I know thinks Link is Zelda anyway...

    9. Re:Cartoon isn't bad.... by cakesy · · Score: 1

      Yeah, well done. That is not ironic at all. Maybe if the creator of the original, was nor complaining that the current game is too cartoonish, that would be ironic. But the fact that the people who are whinging now are too young to have played the original... that is just a fact, there is no real word for that.

  13. A vote for great gameplay either way by ianscot · · Score: 4, Insightful
    Personally I'm 38, my kids were 11 when they played Windwaker, and I loved the emotive cartoon style. We haven't seen games that more gracefully bring across emotional reactions by the characters.

    That said, there was almost nothing in the game that seriously challenged the kids. Despite the (deservedly) legendary depth of play from Zelda titles, I think the designers decided they were making a cartoony title so they should pitch it to kids in terms of the level of challenge too. Which sucked.

    We can accept gritty realism or the cel shading thing. Either one has to be stylishly executed, and the game has to be far more than a shooter where I'm opening doors in order to hold my interest.

    (Near as we can tell the delay with the new Zelda is the development group adding play depth. Props to them.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:A vote for great gameplay either way by DrScotsman · · Score: 1
      We can accept gritty realism or the cel shading thing. Either one has to be stylishly executed, and the game has to be far more than a shooter where I'm opening doors in order to hold my interest.

      Agreed. Personally I think caring about graphics in games so much is like going to a movie and being disappointed if they happily went through the storyline with no special effects. It's not like when you're playing the Wind Waker you say "Crap, I missed the enemy because my sword looks like a cartoon."

    2. Re:A vote for great gameplay either way by forkazoo · · Score: 4, Insightful
      Personally I'm 38, my kids were 11 when they played Windwaker, and I loved the emotive cartoon style. We haven't seen games that more gracefully bring across emotional reactions by the characters.

      every person over the age of 25 that I've heard comment on the cell shading has been supportive of it. The only people complaining about the style not being sufficiently grown-up are 14 year old morons who have no sense of how not to bitch about things, and no idea of what adult actually means. They want the blood and guts style in an effort to seem macho. they have no concept of game development, art, or the technology. they just know that having a game with a lot of blood will impress their 14 year old friends.

      Nintendo should release a cell shaded game where the main character is a persecuted homosexual who has to solve puzzles which refer to classical literature in order to avoid being lynched and attacked by a suspicious homophobic public. The goal is to be able to adopt a child in Missouri. Then, we can see what style is more grown up.
    3. Re:A vote for great gameplay either way by Manchot · · Score: 2, Insightful

      What I found most interesting about the Wind Waker is that despite its appearance, it seemed to have the darkest plot of any Zelda game. (Stop reading now if you don't want any plot details spoiled.) Essentially, it takes place in a post-apocalyptic world, where Hyrule has been completely forgotten, buried (though preserved) in a massive flood. At the end of the game, it is completely destroyed, and Links sticks a sword into Ganon's forehead.

    4. Re:A vote for great gameplay either way by deaddrunk · · Score: 2, Funny

      And instead of having walk and run buttons you'd have mince and flounce.

      --
      Does a Christian soccer team even need a goalkeeper?
    5. Re:A vote for great gameplay either way by Astrorunner · · Score: 1

      This reminds me of a discussion I overheard, perhaps on NPR, about the movie The Incredibles. Hollywood has been trying to use CG to make animated movies that look real, such that they're indistinguishable from RL film clips. But the point was, The Incredibles exagerated features such that you knew you were watching CG, but it didn't affect your enjoyment of the film itself. I feel this is applicable to game development as well.

    6. Re:A vote for great gameplay either way by wed128 · · Score: 2, Funny

      not to mention the shop-for-drapes minigame!

    7. Re:A vote for great gameplay either way by operagost · · Score: 2, Funny
      I have two questions:

      1. Compare and contrast Victor Hugo's and Charles Dickens's views of the 19th century European economic system.

      2. So, did you get the kid?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:A vote for great gameplay either way by forkazoo · · Score: 1

      1 - Victor hugo's views were all in French.
      2 - Not my story. I'm just a boring straight guy from Chicago. But, I doo have an acquaintance that is gay and adopted a child, so, yes, sort of.

    9. Re:A vote for great gameplay either way by MayorDefacto · · Score: 1
      Hollywood has been trying to use CG to make animated movies that look real, such that they're indistinguishable from RL film clips. But the point was, The Incredibles exagerated features such that you knew you were watching CG, but it didn't affect your enjoyment of the film itself.

      The more realistic the animation becomes, as you may know, the closer designers come to wandering into the "uncanny valley". This phenomenon is one explanation as to why "cartoony" 3D films such as The Incredibles are generally better-received than "realistic" movies such as The Polar Express or Final Fantasy, whose animated characters had a "reanimated corpse" quality about them.

    10. Re:A vote for great gameplay either way by Verteiron · · Score: 4, Insightful

      I find that a lot of people who hated the toon-shading made their decisions before they actually saw the GAME. Hell, I was guilty of that myself. The screenshots didn't impress me, but the first time I saw the game actually on display at Video Games Etc I was completely blown away. The animation was the smoothest-looking I think I've ever seen, the characters' motions looked real and solid, everything had -weight- to it. Everywhere I looked in the game, details, details, details! Look at a star through your telescope.. it's actually twinkling. Moths dance around the torches. Link's facial expressions are used well, especially the way his eyes will give you hints about something nearby that you need. I'm looking forward to the new "realistic" Zelda game as well, but I sure hope they haven't lost the feel and movement of Windwaker.

      --
      End of lesson. You may press the button.
    11. Re:A vote for great gameplay either way by lgw · · Score: 1

      Half-Life 2 was interesting in that the character models made it to the other side of the uncanny valley. They still looked odd, a little off, and it wouldn't have worked for a character-oriented game, but it was close. Realistic 3D animation is becoming a reasonable concept - somehting I didn't think I'd see in my lifetime.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    12. Re:A vote for great gameplay either way by amliebsch · · Score: 1

      Then why didn't they just have Hanna Barbara do The Lord of the Rings? Or why not just put Andy Sirkus in a muppet costume? Why did WETA spend millions making every frame look photorealistic? The story's just as good either way, right?

      --
      If you don't know where you are going, you will wind up somewhere else.
    13. Re:A vote for great gameplay either way by Dark_Lord_Prime · · Score: 1

      "I find that a lot of people who hated the toon-shading made their decisions before they actually saw the GAME."

      This is exactly right. I was in Babbage's (now GameStop) last December or so, looking for a new game to play, and heard some older women talking about what game(s) they should get their son/grandson. One of 'em said he'd told her he didn't want Wind Waker. Because of the graphics. I knew immediately that he'd never seen it in action, let alone played it.

      I was never "turned off" by the graphics. I was a little shocked when I saw the first screen-caps in EGM and online, but more intrigued than anything else. Then I saw the first trailer, and I knew all was right with Link's world. :)

      Yes, it looks like a cartoon. So what? It's still a Zelda game all around, and more than worthy to be counted alongside every other game in the series.

      "I'm looking forward to the new "realistic" Zelda game as well, but I sure hope they haven't lost the feel and movement of Windwaker."

      I doubt they have. Last I read, it was still the same basic engine used by Ocarina, Mask and Wind Waker, with obvious tune-ups and such.

      I've learned to trust Miyamoto-san. ;)

    14. Re:A vote for great gameplay either way by CastrTroy · · Score: 1

      I really like the attention they payed to the detail. The ice island is only about 5 minutes of the game, yet, they took the time to program in all the physics of walking on ice. Complete with falling on your face if you try to change direction too fast. Most developers don't put so much detail into their games. It's not until you spend a little time playing it that you really notice how good this game really is. I also like the way the enemies acted. Despite the fact that the graphics don't look real, the visual effects were amazing.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    15. Re:A vote for great gameplay either way by Elranzer · · Score: 1
      Nintendo should release a cell shaded game where the main character is a persecuted homosexual who has to solve puzzles which refer to classical literature in order to avoid being lynched and attacked by a suspicious homophobic public.
      Square already made a game similar to this. It was called Final Fantasy 7.
    16. Re:A vote for great gameplay either way by Elranzer · · Score: 1

      Link has had close to 12 chances to bang Zelda at the end of his adventures. Zelda has changed from a brunette to a red head to a blonde and he's still not pleased. If that's not gay, I don't know what is (and I do know gay).

      I for one welcome our elvish, green-tailored, gay overlord.

    17. Re:A vote for great gameplay either way by Elranzer · · Score: 1

      Yeah, his name is Fred Phelps.

    18. Re:A vote for great gameplay either way by Elranzer · · Score: 1

      Beat you to it

      (OK so it's technically not CG...)

    19. Re:A vote for great gameplay either way by MayorDefacto · · Score: 1

      Actually, I think for a game like HL2, which is supposed to be a bit creepy and unnerving, the U.V. would be a benefit!

    20. Re:A vote for great gameplay either way by tuarinn · · Score: 1

      I for one would like to say that being a teenager not so long ago, i did not play games just for "Bragging Rights". I owned at the time, and still own, an original NES which i played then and still play now, simply for the pure enjoyment that the original games offer. Have you played teenage mutant ninja turtles 3? that game still holds it's own at parties, at least among my friends.

      i don't believe that your blanket statement works for teenagers - the most people that i saw complaining about the cartoony style were prudish college students who would say things like "ZOMG NEW MADDEN GAME! PUNISHERZ!! NEW BASKETBALL GAME!"

      Not that there's anything wrong with sports games or the recent "Punisher" game, just that the college students that i know and hang out with of this variety only believe in the macho idea of games.

    21. Re:A vote for great gameplay either way by patio11 · · Score: 1
      Nintendo should release a cell shaded game where the main character is a persecuted homosexual who has to solve puzzles which refer to classical literature in order to avoid being lynched and attacked by a suspicious homophobic public. The goal is to be able to adopt a child in Missouri. Then, we can see what style is more grown up.

      I see THAT game soaring to the top of the Japanese sales charts...

    22. Re:A vote for great gameplay either way by jdgeorge · · Score: 1

      I for one would like to say that being a teenager not so long ago, i did not play games just for "Bragging Rights". I owned at the time, and still own, an original NES which i played then and still play now, simply for the pure enjoyment that the original games offer. Have you played teenage mutant ninja turtles 3? that game still holds it's own at parties, at least among my friends.

      Props to you, sir. I suspect that your fundamental premise is correct, and that the people who most strenuously objected to the cel-shading in Wind Waker were those who were trying to prove their own worth via their games "macho" look.

      The fact that people are young doesn't make them fools. Foolish people will be fools regardless of age.

    23. Re:A vote for great gameplay either way by teaenay · · Score: 1
      All generalizations are lies. I'm 28. I first got into Zelda with the Ocarina of Time. I loved it. I'd stay up all night playing it and the feeling of accomplishment when I finally finished it was amazing.

      I was extremely disappointed when I saw the first screenshots and movies of Wind Waker, but I bought it anyway. I finished that as well, but not in nearly the same amount of time, even though it was a lot easier than Ocarina, because I wasn't as drawn into the game.

      I thought the graphics in Wind Waker were very well done, but it wasn't what I wanted to see. But graphics aside, it didn't have the types of game play that I loved about Ocarina. I loved being in a huge world that I could explore, find people and get in adventures. In Wind Waker I spent most of the time either on tiny islands or out on an endless ocean.

      Like a lot of people having been posting, both are valid styles, but I don't want a cel-shaded Zelda. I want to get drawn into the game and I personally don't get drawn into a cel-shaded Zelda.

    24. Re:A vote for great gameplay either way by Kintar1900 · · Score: 1

      "every person over the age of 25 that I've heard comment on the cell shading has been supportive of it."

      Sorry to be an anomoly in your data, but I'm 30, and didn't like the presentation of Wind Waker.

      I'll grant that it was a very original style, and in a game that I didn't have certain expectations of, I probably would have enjoyed it greatly. For a Zelda game, however, it was just wrong.

      The Zelda franchise has always been stylized (with the exception of The Adventures of Link, which tried to go more realistic and side-scroller...eyuch), and it works for the game. However, Zelda has also been a good high fantasy game for its whole life. The themes are relatively serious; The princess is in trouble, possibly or certainly in danger of dying, and the entire kingdom will perish unless you help! I think that the cel-shading they used in Wind Waker was partially responsible for the overall flippant tone of the game. It just didn't FEEL epic anymore. The protagonist is an eight-year-old boy, and one of your greatest sources of information at one point in your quest is a man named Tingle who is quite possibly mentally damaged. :P With the exception of the scene in sunken Hyrule castle with the huge melee that was frozen in time, NOTHING about this game made me feel like I was involved in something important. I mean, one of the enemies was a suit of armor that, when properly attacked, grabbed its butt and danced around like a cartoon character who'd been stuck with a pin!

      So, basically, my complaint about Wind Waker was that it didn't take itself seriously enough to be a member of the Zelda franchise, and I think the visual presentation was a large portion of why that happened. Will the more realistic graphics in the new Zelda game fix that? I think the odds are good.

    25. Re:A vote for great gameplay either way by Erasmus+Darwin · · Score: 1
      "every person over the age of 25 that I've heard comment on the cel-shading has been supportive of it. The only people complaining about the style not being sufficiently grown-up are 14 year old morons who have no sense of how not to bitch about things, and no idea of what adult actually means. They want the blood and guts style in an effort to seem macho. they have no concept of game development, art, or the technology."

      And I could argue that the proponents of the cel-shaded Zelda seem to rely on ad hominem attacks and false assertations about the people they disagree with in order to booster their own opinion, much as you seem to be doing.

      First, some quick background on me: I'm 28, I love video games, and I even enjoy cartoons, if they've got enough of a hook to interest me. The last 3 GTA games have been some of my all-time favorites, more so for the free-form travel and exploration than anything else, though I also like that they don't pull punches on some of the more graphic content (which fits well with the overall criminal theme of the games). However, also on my favorite list are the two US released Ape Escape games -- games with horrifically bad voice acting, cartoony graphics, silly plots, and inconsistent difficulty, but they're fun as hell so I could overlook the small stuff. It's also worth noting that I originally bought my Gamecube (which was my second console of this generation, as I already owned a PS2) in order to get in on an Animal Crossing craze that was sweeping through another forum I was on.

      Given my background, I think it would be fair to say that I'm not automatically prejudiced against a game because it's less sophisticated or even aimed at a "kiddy" market. I already own plenty of games over which people could challenge my "street cred" or whatever other wannabe-badass status the pro-cel-shading crowd is using to try and discredit their opponents. That being said, I still didn't like Wind Waker, largely for stylistic reasons.

      In my opinion, the problem with Wind Waker isn't exclusive to the cel-shading, but the cell-shading is the most blatant symptom of the larger stylistic problem. That larger problem is that Wind Waker seems to be closer to the Mario games in style than it does its actual predecessors. If you were to take copies of Mario64, Ocarina of Time, and Wind Waker, and then in each game try multiple attacks(Zelda)/jumps(Mario) and also picking up items (from chests in Zelda, stars in Mario), you'll notice that WW is a lot more like Mario64. Overall, I found the Mario similarities too disconcerting in what was supposed to be a Zelda game.

      There are, of course, a number of other problems with WW that made me give up after reaching the boat. Instead of the central valley like Ocarina of Time had (which floored me the first time I ran around in it), the game features a larger but less interesting ocean that makes each area feel like its own isolated zone with too much travel time to get there. It also didn't help that the first WW dungeon featured quite a bit of forced stealth -- a feature that no one seems to like; at least Ocarina of Time's forced stealth dungeon had a more interested implementation and wasn't forced upon the player first thing.

  14. Photographs of the World Around Us by Shadowin · · Score: 1

    not so much art as playable photographs of the world around them.

    I'd like to see someone take a real photograph of whatever is in that bottom picture. I know I would not partake in the photography side of the game business!

  15. The problem with realism by jd · · Score: 4, Insightful
    Is that it isn't realistic enough. One thing that has been pointed out, by more than one person, is that when graphics reach a certain level of realism, the brain looks for characteristics that would occur in the real world. Reflections, muscle movements, etc.


    It is utterly impossible - at this point - to reproduce each and every pattern the brain is looking for. In consequence, realistic graphics often look slightly ghoulish. They aren't what the brain is expecting, so the brain signals that something isn't right. This is actually a part of why Gollum, in the Lord of the Rings movies, was so effective.


    In consequence, the games that are labelled "realistic" are often deliberately unrealistic enough that the player can be comfortable. It's also often less demanding on the computer and the programmer.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:The problem with realism by tag · · Score: 1, Redundant

      You're talking about the Uncanny Valley.

    2. Re:The problem with realism by greg_barton · · Score: 1

      It is utterly impossible - at this point - to reproduce each and every pattern the brain is looking for.

      Add to this the fact that programmers in general tend to inhabit the Asperger's syndrome side of the gene pool. Asperger folks tend to have difficulty discerning emotions from people's facial expressions. A person with the skill to program a facial expression engine is, oddly enough, probably less likely to be able to recognize such expressions with greater subtlety. :)

  16. This is pointless by Ekman · · Score: 5, Insightful

    Who cares what it looks like. Is it fun?

    1. Re:This is pointless by CyanDisaster · · Score: 1

      ... Who cares what it looks like. Is it fun...

      Hell yes. Personally, when I first saw the screenshots to Wind Waker, I was actually kind of disappointed. However, after having played the game a bit, I realized that the graphics were great. Sure, it took some time getting used to them, but the fluidity of the character's movements, lighting, and the environment was just amazing. The gameplay was great, and the story, which in my opinion was awesome, is what really drawed me into the game.

      Hope be with ye,
      Cyan

    2. Re:This is pointless by Rallion · · Score: 1

      While I wholeheartedly agree with your sentiment, lots of people care. I know a good number of people that refused to even touch Wind Waker because they would never play a cartoon.

      Idiots.

    3. Re:This is pointless by yRabbit · · Score: 1

      Agreed, I play games for fun.
      Sly Cooper, Metal Gear Solid 2, Grand Theft Auto: Vice City, Metroid Prime/Super Metroid/Metroid, Mario, Unreal Tournament 2004, Morrowind.

      Cel-shaded, realistic, Atari style, DOS, NES, whatever, as long as it's a fun game I'll play it.
      (But I find myself enjoying cel-shaded games for their more cartoonish look. Perhaps because they're more unique, at times it feels like there are too many 'realistic' games.)

      (Arggh, one of these days I'm going to go play Kid Icarus past the first level.)

    4. Re:This is pointless by Xyrus · · Score: 1

      "Who cares what it looks like. Is it fun?"

      Thus speaketh every man after a few beers on a lonely Saturday night.

      ~X~

      --
      ~X~
  17. Realism is not currently feasible or necessary by orangenormal · · Score: 4, Insightful

    So the graphics in Twilight Princess "realistic" and not stylized? Would anyone confuse them with reality?

    The fact is, Twilight Princess, which embracing a darker style, is still heavily stylized. I do like the style, but I do not believe it's any better or worse than Wind Waker's style. (Wind Waker's graphics, in my opinion, were absolutely stunning and held a charm perfectly suited to the storyline.)

    The problem with "realism" is that it's very difficult to get right. The closer to reality you get, the more grotesque the imperfections seem to the human mind. It's called "The Uncanny Valley," a term coined during the development of human-like robots. People have a much stronger negative reaction to graphics that look almost, but not quite, real than ones that approximate features.

    1. Re:Realism is not currently feasible or necessary by iabervon · · Score: 1

      For that matter, the Twilight Princess images I've seen (and the ones in the N64 games) don't look as realistic as the technology is available for (compare with Eternal Darkness or Half Life). I think the problem with Wind Waker was the interaction between 2D effects and the 3D world, such that edges of effects don't look right. The water splashed by your boat doesn't belong to the same universe as the water your boat is in.

      What people actually want is internal consistency in the look of the game world. If things that are further away look smaller, and explosions extend over an area, then they should have larger and smaller parts.

    2. Re:Realism is not currently feasible or necessary by mink · · Score: 1

      The end (or more specifically stuff dealing with the underwater Hyrule) of Wind Waker IMO delivers that. One thing I wished was that like A Link to the Past (with it's dark world) there was more adventuring in the Underwater Hyrule. I don't know how you can make a Zelda game significantly darker without turning it into Grand Theft Hyrule or Eternal Dark World. At that point is it really Zelda any more?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    3. Re:Realism is not currently feasible or necessary by mink · · Score: 1

      The one thing I could never get enough of in Wind Waker was the effect when you killed an enemy, I just liked it like candy. It might be that it reminds me of old school Disney (I think Sleeping Beauty) and the evil Queen/Witch or something like that. It might have been Dragons Lair nostalgia for all I can remember, I just remember feeling good seeing that.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  18. Conclusionary question by Red+Flayer · · Score: 3, Insightful

    FTA: "Is the point of gaming to recreate reality, or should it go beyond realism, into the realm of art?"

    Realism and art are not opposed; rather, realism is one method of creating art.

    IMO, the point of games such as the Zelda franchise is player immersion. Some people can feel immersed without realistic graphics; others have a harder time making the leap.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Conclusionary question by HolyCrapSCOsux · · Score: 1

      Definately... Look at Nethack. (not falcon's eye) an @ tomping around fighting off ks ans os and other @s with his trusty d (or k) by his side. Great game. Zero graphics. Don't get me wrong, I like doom3 in all its, realism, but I still enjoy old school games too.

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    2. Re:Conclusionary question by Red+Flayer · · Score: 1

      The nice thing about games like Nethack is that the immersion is due to
      (1) gameplay & UI
      (2) imagination.

      When pseudo-realistic graphics are used, I think it sometimes detracts from immersion by drawing attention to defects in the realism... I think several other posters have noted this.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  19. You want to know why gameplay is dead? by ivan256 · · Score: 5, Insightful

    Wind Waker is a perfect example of why games are polish over substance these days. People bitch about how there's no focus on gameplay because the industry is too busy pushing more polygons, and this is why.

    There were plenty of things wrong with Wind Waker, but the graphics weren't one of them. They successfully conveyed the mechanics and story. If you're one of the people who didn't by Wind Waker solely because of the graphics, you're part of the problem. How can game makers focus on good gameplay when financially everybody makes graphics king?

    Worse, maybe we could have had a few more Zelda games this hardware generation with new plots and content... But instead they had to waste time writing a new engine.

    1. Re:You want to know why gameplay is dead? by nekoes · · Score: 5, Insightful

      There were plenty of things wrong with Wind Waker, but the graphics weren't one of them. They successfully conveyed the mechanics and story. If you're one of the people who didn't by Wind Waker solely because of the graphics, you're part of the problem. How can game makers focus on good gameplay when financially everybody makes graphics king?

      This is exactly how I feel. I originally was confused by the change in graphics, but understood that Cel shading had some potential after playing JSR for a bit. In the right hands, Cel Shaded games have the potential for an incredible amount of style. Nintendo didn't let me down - they made Wind Waker have one of the most animated worlds ever created for a video game. Often times while watching a roommate play it, I'd confuse it straight up for a cartoon. The animation in the game is just so fluid, and the visuals are dead on for the type of story they are used to convey.

      Every time I read or hear someone saying they didn't play Wind Waker because of the 'kiddie' Cel Shaded graphics, I want to slap them. What the hell is kiddie about it? Link is still in there, kicking ass, and looking better than he did in all the rest of the games up to it. Especially now after seeing the screen shots for the new games, I'm annoyed that they switched to a more realistic style.

      It seems whenever developers opt to make the game as realistic looking as possible, it ends up looking off and lifeless. Morrowind, Everquest 2, and other games come off as looking good in the screenshots, but seeing the game in motion really breaks the experience for me. The characters and backdrops seem dead and bleak. The Soul Calibur series has been the only one I've seen that doesn't seem to suffer this problem, probably since the character's motion plays such a huge part in the game.

      At least it is heartening to see that for Twilight Princess they are keeping some of the stylized aesthetics and tying it in with the dry looking realistic stuff. The trailers had some nice footage of a stylish looking wolf running through a black and white castle, controlled by a character that looked partially remeniscient of a Wind Waker character...

      Either way I guess it's good to know that at least it will play as good as any other game in the series, that is, it will be yet another Zelda game.

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    2. Re:You want to know why gameplay is dead? by Angst+Badger · · Score: 1

      I'm not much of a gamer, though I was at one time. Part of it is that I just don't have the spare time I had when I was younger and didn't have kids of my own, but a most of it is that every game I see in the stores looks like every other game. I guess some people just can't get enough dimly-lit, grim, gritty, post-apocalyptic scenery, but I can.

      The available types of games seem to have shrunk as well. There are first-person shooters, real-time strategy, resource-management (often combined with RTS), and masturbatory twiddleware like the Sims, and that's about it.

      God help you if you'd like to find something that isn't predicated on violence, too. Don't get me wrong, I like violent games. I thought Postal was wonderful, especially the level where you get to fire heavy weaponry into a high-school marching band. I'm not sure what I liked best -- the screaming teenagers when you hit them with incediaries, or the way their little brass instruments went spinning down the street when you used high explosives. But I don't want to engage in senseless mayhem all the time. I remember the first time I played GTA: Vice City thinking that it would be great to have a whole interactive city to explore where I didn't have to spend all my time shooting people and stealing shit.

      The problem with games these days, IMHO, is that the gaming industry has gotten so large that it is driven entirely by popular fashion. Big game companies aren't going to invest time and money in games that don't have the largest audience possible. The end result is the same kind of focus-group-driven crap you see in movies and popular music, the only difference being that gamers who would sneer at listening Britney Spears will rush out to buy equally derivative, unimaginative crap like an FPS that differs from every other FPS only in the graphical skin draped over the same dead horse.

      There are other big problems, at least with PC games: game companies only seem to write games for people who buy a new PC and graphics card every six to twelve months, and no one in the industry seems to have flashed on the fact that 3D gameplay is in many ways less flexible than 2D gameplay, but the main problem is that the games and fashion industries have effectively merged.

      --
      Proud member of the Weirdo-American community.
    3. Re:You want to know why gameplay is dead? by cortana · · Score: 1

      Hear, hear. Even though you typed 'by' wheny ou meant 'buy'. :)

    4. Re:You want to know why gameplay is dead? by TravisWatkins · · Score: 1

      Worse, maybe we could have had a few more Zelda games this hardware generation with new plots and content... But instead they had to waste time writing a new engine.

      Except that they're using basically the same engine....

      --

      "But I'm still right here, giving blood and keeping faith. And I'm still right here."
    5. Re:You want to know why gameplay is dead? by twosmokes · · Score: 1

      We need more Zelda games? Maybe instead of wasting time figuring out how to please people who love sequels, we could have had a few more original games.

    6. Re:You want to know why gameplay is dead? by CylanR77 · · Score: 1

      Care to explain how any of the Zelda games [especially beginning with the SNES version] are simply "more of the same" each time?

      Sure, they star link, and he primarily uses a sword as his main offensive weapon. And there is a great big evil that you must defeat.

      But in each Zelda game, the story, settings, characters, and sometimes even the gameplay itself is completely different, with just enough detail to tie the game into earlier stories. Each Zelda game is completely unique in character and generally memorable to all who have played it.

      I don't know what you view as "original", but unfortunately what passes for originality from many of the most outspoken critics of the videogame industry [and critics of Nintendo in particular] is just another grim shooter with a main character whose signature weapon is the most audacious gun or sword seen yet and whose angst is fueled by something unprecedented, yet understandable to whomever gets to assume control of him on the other side of the monitor.

      Originality is sometimes more than creating a new tall, dark, and sexy hero, and more than creating a completely a completely bizarre new game.

      --
      http://cylan.deviantart.com/gallery/
    7. Re:You want to know why gameplay is dead? by kiddailey · · Score: 1

      Damn that was beautifully stated. THANK YOU.

    8. Re:You want to know why gameplay is dead? by NMZNMZNMZ · · Score: 1

      I totally agree with everything you said. However, I absolutely hated Wind Waker. My distaste for it had nothing to do with the graphics, it just wasn't a fun game. "Sailing" for (literally) up to 10 minutes was not fun, no matter how excellent the game looks. Sailing around the world looking for 8 insignificant little charts (remember - it can take up to 10 minutes to get from point A to point B) was not fun and seemed like something they threw in just to increase the playtime. The minigames that they had were crap (first to come to mind is the Battleship simulator), there was almost nothing in the way of sidequesting (think getting the Biggoron's Sword from OOT). One thing they had similar to a sidequest was the pictograph statue thing. God, that was horrid - not to mention totally pointless. The story wasn't engrossing, and honestly, the gameplay was not difficult enough.

      Probably the part that sticks in my mind as the biggest bastardisation of gameplay was the bullshit they pulled with the boomerang. For those who haven't played, you would look around the room targetting up to 5 pre-programmed objects, then release a button and the boomerang would inexplicably fly to each and every target, then back to your hand. Compare that to the boomerang in OOT which actually took some skill to aim (or Z-Targetting, but that was only one object). WW's boomerang pissed me off.

      People are always saying that graphics don't make a game great. They're right. This game proves that; Wind Waker had excellent graphics, but was simply not fun to play.

    9. Re:You want to know why gameplay is dead? by ivan256 · · Score: 1

      There's room for both original gameplay and original content. Just because gameplay is novel doesn't mean it's good. When they get it right for a change, there is no good reason to break the mold.

      If you play games for content, even if only sometimes, it's nice to be able to enjoy the new content without having to learn a new mechanic. A good game can be like a good book... and nobody is crying out for a new way to turn the pages in the next sequel.

    10. Re:You want to know why gameplay is dead? by John+Siracusa · · Score: 1
      maybe we could have had a few more Zelda games this hardware generation with new plots and content... But instead they had to waste time writing a new engine.

      Twilight Princess uses a slightly modified version of the Wind Waker engine.

  20. Faux Debate by NoTheory · · Score: 1

    Arguments like this are stupid. Artistic choices (i.e. photo realistic, vs. stylization of varying sorts) should be used to further the story & representation that the artists/creators are trying to get across. They should choose what they want to express, and everyone else should shut the hell up.

    You can complain that you like style x over style y, but don't tell people what they should use to tell their stories.

    --
    There are lives at stake here!
    1. Re:Faux Debate by NoTheory · · Score: 1

      BTW, i loved Windwaker, and i'm waiting for the new game with baited breath :)

      And a further note, people can express what styles they like or don't like, i just don't think they should compell creators to do what they want, solely cause they like one style over another.

      --
      There are lives at stake here!
  21. What's the fuss about? by konstant · · Score: 1, Insightful

    This newer title also seems very stylized. I certainly wouldn't mistake it for a video and the context (sword, elfin outfit, monsters) is obvious fantasy.

    This isn't a conflict between realism and anime. It's a choice of ghost in the shell anime over hello kitty.

    --
    -konstant
    Yes! We are all individuals! I'm not!
  22. Cartoons "Kiddy" in the US? by alcmaeon · · Score: 1
    This can be seen in the supposedly negative link that critical gamers draw between Wind Waker's cel-shading, officially called "toon-shading" by Nintendo, and cartoons themselves - considered by most Americans to be a juvenile form of entertainment. Yet in Japan, anime and manga (the Japanese equivalents of cartoon shows and comic books) are regarded as legitimate art forms, and though some are designed for children, men and women of all ages enjoy these products, which lack the "kiddy" connotations they hold in the United States.

    If this is true, then Anime is not one of the hottest entertainment media imported to the U.S., especially among the demographic that plays video games, it is not a forum topic on slashdot, and it does not occupy as much self space as any other single genra in the DVD section of your local BestBuy.

    Why do ignorant people feel that it is necessary to write articles? All article writing does is showcase their ignorance.

    1. Re:Cartoons "Kiddy" in the US? by yanos · · Score: 1

      hottest entertainment media imported to the U.S

      You got that word right, imported, witch mean for a niche market. This is nothing compare to what you will find in Japan, where manga reading is on par with newspaper reading, for all age group and gender. And anyway what works very well in America are all hyper masculine type of manga with lots of fighting and firepower, witch does not represent the great majority of manga style in Japan.

      Oh, and on the topic of video games, it's not considered weird there to be a male in its 30s and enjoying a game of Pokémon on a gameboy. I somehow doubt that the average kiddy gamer thinks the same here.

  23. Style vs. Realisim. by Skasta · · Score: 2, Insightful

    One thing I have to say with windwaker is the fact that it has a Timeless look, just like A Link to The Past before it. Both of these Zelda games took what the console hardware gave them, and rendered a style that as time goes on, does not lose graphic appeal. I feel like Ocarina of Time\Majoras Mask and maybe Twilight Princess, do not have this effect. I look at Ocarina of Time today and it looks ugly compared to todays games, yet I can still pop in my A Link to the Past cart and not have a problem with the way the game looks. The same with Wind Waker, It looks just as nice as the first time I popped the disc in my Gamecube, and it still has a unique style that works well with the gameplay world it lives in.

    1. Re:Style vs. Realisim. by jclast · · Score: 1

      Of course last generations games looked ugly. It's when the industry adopted 3-D.

      Look at the first years. SNES games look a lot better than NES games because the perspective (2-D) remained, but the hardware and comfort level programming improved. This is why GameCube games look better than N64 games. 3-D was new to Nintendo with the N64 (aside from StarFox, I think), and they got it right and polished it up with the Cube.

      Whatever sparkly innovation comes next will wow us in the next generation and be perfected in the one after that. You can't fault them for moving forward and stumbling a bit along the way. The jump from sprite-based 2-D games to 3-D immersive games seems like a big one to be made. It's bound to take time to get it right.

      --
      e2 | LJ
  24. Out of line by amliebsch · · Score: 1
    Japanese gamers are less concerned with appearing "masculine," at least in the American sense of reveling in games that flex their graphical muscle. The comments of U. S. gamers, especially those participating in forums, are influenced by the need to protect a certain macho image, one in favor of "grownup" realism instead of "childish" stylization.

    This rationalization is just asinine, and is demeaning to both Americans and men. Why is it so hard to accept that the appreciation of different styles (yes, realism is a style!) are simply a matter of cultural preferences? It seems like the submitter was really reaching here to find a way to bash those who prefer realism.

    --
    If you don't know where you are going, you will wind up somewhere else.
  25. Expectations by non0score · · Score: 1

    We all know that the outrage has nothing to do with cel-shading itself, given how well Katamari Damacy did. It must also not deal with the expectation that Zelda should somehow be "realistic," since Zelda's roots stem from being cartoony up until the N64 days. Therefore, this must have something to do with some sense of "continuation" or "evolution" with the series itself through the N64 "realism" Zelda. I would go even as far to say that this expectation is the sole reason for the outcry.

    1. Re:Expectations by rihjol · · Score: 2, Insightful

      Exactly. There are a lot of games like Katamari Damacy, the Nippon Ichi tactical games, several RPGs, etc., which have dated graphics, but have been very successful because they are interesting or fun or whatever.

      But when you have a monumental franchise like Zelda, people have their own expectations what the game is going to be like. Meeting those is difficult no matter how you approach it.

      --
      I like bread.
  26. Artistic Expression is of utmost importance by sycomonkey · · Score: 4, Insightful

    Realism is entirely overrated. It's just one of many styles, and one that's been used way too much lately. Twilight Princess looks to be very very pretty and cool, but I'd be sorely dissapointed if every zelda game for the rest of time looked like it. I don't dislike realistic graphics as a matter of course, but they have their place, and there's room for all kinds of expression. For example, what in the world would have been as appealing about Rez if it wasn't wireframe? Would Mario 64 have been nearly as fun if it was animated like Ocarina of Time?

    The article is pretty much right on the money. The realistic look is popular, but I don't think that it should be to the exclusion of other forms of expression and style. Game designers are artists, and they should be able to paint their picture with less concern for what sells and what doesn't. But that's not the enviroment right now, so...

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:Artistic Expression is of utmost importance by Jim_Callahan · · Score: 1

      On the other hand, nintendo is exploiting the fact that there has yet to be a bad Zelda game to screw around with their style, which is fine by me. Wind Waker was different from ocarina and ocarina 1.1 (Majora's mask), and those in turn were different from the sidescrollers, which were, further, often stylistically distinct from each other. It's noce to play games that are varied in style, otherwise it would feel like playing the same game for 1000 hours straight, which would be boring.

      --
      ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
  27. My Thoughts by NaNO2x · · Score: 1

    First thing I said when Wind Waker was released "This is not Zelda". Though I did not like the graphics, the game was alright. While I was talking to my friends about it I came to the realization that the new graphics were really really good...just not for Zelda. Since the announcment of Twilight Princess, I have been looking over screenshots and videos, this game has the type of graphics Zelda should. I mean sure sometimes you can have a really odd game and have it turn out well (Animal Crossing) but for a classic like Zelda, it has a mind of its own and what the people like is where it needs to go.

    --
    Utinam me logica falsa tuam philosophiam totam suffodiant.
  28. I feel cheated. by sakusha · · Score: 2, Interesting

    The article's first paragraph promised juicy discussion of sexuality in gaming. But there wasn't one single mention of sex, it's just a stupid, boring discussion about rendering styles.

    1. Re:I feel cheated. by Anonymous Coward · · Score: 1, Informative

      Bonnie Ruberg usually writes about issues of gender and sexuality in video games; this /. article - while an excellent piece - is a little different than what she is more accustomed to writing. For Ms. Ruberg's writings on sexuality in gaming, check out her blogsite, http://www.heroine-sheik.com/ , which includes a number of posts on the subject, as well as links to more articles she's written. -sj

    2. Re:I feel cheated. by sakusha · · Score: 3, Funny

      You expect me to fall for that a SECOND time? Yeah right.

  29. Re:Typical Nintendo by orangenormal · · Score: 4, Insightful

    I feel bad that some people are willing to instantly dismiss some of the most fun and creative games because they feel the graphics are too "kiddy." Nintendo's games carry a charm which I think is sorely lacking in the industry today.

    Paper Mario, Pikmin, Wind Waker, and other Nintendo franchises are games I think everyone should have the chance to play. They're charming and fun, and somehow manage to be so without featuring multiplayer killing action or large weapons to blow other players up in numerous ways.

  30. American gamers are insecure by Anonymous Coward · · Score: 3, Insightful

    They fear that anything that is not dark and realistic is calling them a "kid". That is why they get so upset. Americans would be embarrassed to play a game like Wind Waker because they fear that people will perceive them as not adult or not mature. Sure, the game may be FUN as hell... No, wait... it can't be fun... if I enjoyed it, that means I must also be a kid... No... Musn't play fun Ninja Turtles game... must maintain respectable mature, macho adult persona... :)

    It's really sad, because many of the "dark and realistic" games are mediocre, at best, and yet they will become best sellers here because they re-inforce the player's ego as an "adult gamer" who has "adult needs". :)

    I can see the reason and market for making a dark and mature game, but I think the game's "world view" should be what decides that, not a need to make players feel better about themselves. This is a real bummer because I like fun games, and yet they're being driven out of the marketplace by insecure gamers with lots of money to burn. Developers spend so much time making sure the sweat drips off the CG player's face so realistically that gameplay is almost an afterthought. I used to go to a video game store struggling over which game to buy, now I go and say "meh." Once I decide I don't want an FPS or sports game, I'm about ready to walk out of the place.

    1. Re:American gamers are insecure by KillShill · · Score: 1

      on a side note, how exactly do you say "meh"?

      and on top of that, how do you say it without looking like a fool? :)

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:American gamers are insecure by |/|/||| · · Score: 1
      If you say it right then you won't look like you're saying anything. It should be said with as little effort as possible, to show your extreme lack of enthusiasm. ;)

      Well, that's how I read it anyway.

      --
      [javac] 100 errors
  31. Japanese Adults and Manga by bayers · · Score: 1

    It's a popular myth in the US that anime and manga are respected art forms in Japan. In Japan, if you are an adult, and you get caught reading manga on your lunch hour, you will be held up to some redicule. I feel that the cultural relevance of manga are nearly equal to the cultural relevance of comics in the US.

    1. Re:Japanese Adults and Manga by dommer2029 · · Score: 1

      I've heard conflicting reports on this. Can you point to any online documentation? I'm curious to know. Thanks.

      --
      VFX is more influential than you think.
  32. Gimme Style - the Comic Book reader's view by unfortunateson · · Score: 3, Interesting

    I'll take style over realism when the style contributes to the storytelling and enjoyment of the tale.

    I started reading comics in the late 70's/early 80's, and realism was big then. Artists such as Neal Adams (all over Marvel and DC), John Byrne (X-Men), Jim Layton (Iron Man), etc. had taken over from the 60's stylized art of Kirby, and Ditko (Aparo, Swan, Steranko and others sort of spanned the fence between aping an old style and trying for the new realism).

    Then, suddenly, there were stylists that blew my mind: Bill Sinkiewicz' wild line style (Moon Knight, Stray Toasters), Mike Mignola's world-devouring blacks (Corum, Hellboy), Walt Simonson's angular structure (Thor), Howard Chaykin's zip-a-tone (American Flagg!, Black Kiss)... I could go on and on... oh, yeah, Frank Miller too.

    But for every thing there is a season: sometimes the realistic style works better: Art Ross' painterly style works well for grand epics. Brent Anderson's realism works for Astro City's interaction with the real world, and sometimes a Jim Lee crisp and clean can be a relief.

    But this is gaming we're talking about. Sometimes a 64-pixel sprite makes a fun game. Certainly the original Zelda can't be considered realistic. I thought that games such as Wind Waker and Paper Mario were innovative in their use of graphics, and should be applauded.

    But the market does rule this sort of thing. If *everybody* wants realism, that's what will be made. If 10% of the market wants some cool style, well, sometimes, they'll get ridden roughshod over.

    --
    Design for Use, not Construction!
    1. Re:Gimme Style - the Comic Book reader's view by Dwedit · · Score: 1

      I can not think of a game where a 64 pixel sprite looks good. You can't do anything with an 8x8 pixel sprite, you need at least 16x16.

  33. Stretching the topic... by RUFFyamahaRYDER · · Score: 5, Insightful

    I'm not sure how many others are with me on this, but I am getting tired of realistic games in general.

    It's cool to have physics that work like real life but then again, that's not why I play games! I play them so I can see things that can't be done in real life. Remember in Virtua Cop when you shot someone they flipped around like the bullet was 20 times powerful than it should be? That was cool! I loved it when RUSH came out because it let cars drive with semi-realistic physics but they could fly off cliffs and float in the air unrealisticly - but it was awesome and fun! I want the physics to be a little warped. I want characters to be huge compared to normal humans. I want them to be able to do things not possible in real life... I want to see things I've seen in a few games to be extended upon - such as jumping off walls, or small explosions that make characters bounce really far into the distance... I don't know! Just something new and crazy that isn't supposed to happen in our laws of physics!

    1. Re:Stretching the topic... by gotkube · · Score: 1

      I fully agree. I've been playing games since the days of the 2600 and have owned almost every system at some point (still have most of them too), so I'm very familiar with these points. Excellent Gameplay relates to funfactor, not realism. The whole reason I play games in the first place is to engage in a virtual environment where I have the outlet to a) do things I normally couldn't do in real life, and b) work through a challenging and stimulating story without getting caught up in the details of the characters lives. I hate cinematic sequences. I figure if I can't pop in a game and start playing within 5 minutes (without going through tutorials... another pet peeve of mine with games today) then it isn't worth more than 5 minutes of my time to learn. I play games to EXCAPE reality, so why would I be interested in a game that goes to great lengths to replicate it? I'll admit, there are games where I *do* want a high degree of realism, particularly sports games, but not all. Racing games? I'd rather play Rage Racer or Ridge Racer 5 over any 'simulation' racing title anyday! Why? Those games are about sitting down and racing a car. I don't care if it's a real car with real physics. I own a car, if I want realism, I'll go pay my $1.14/Litre and go for a REAL drive.

    2. Re:Stretching the topic... by amliebsch · · Score: 1

      That's all fine and good, but "doing things that can't be done in real life" can include realistic simulations of things that you can't do in real life because of cost, danger, or qualification. It's a form of playing "make believe" that is enhanced by the reality of the simulation.

      --
      If you don't know where you are going, you will wind up somewhere else.
    3. Re:Stretching the topic... by Jim_Callahan · · Score: 1

      As Hook once said, rules are made to be broken. Realistic physics make the exceptions WAY more entertaining. The fairly realistic jump height in Ocarina of time made the completely ridiculous hook-jumps that much more awesome.

      --
      ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
  34. Re:Typical Nintendo by NoTheory · · Score: 1

    It still puzzles me why Nintendo refuses to grow up

    Uh, cause they keep succeeding? Where's sega now? Sure you can claim that they've lost their dominant position in the market, but so what? Apple isn't the dominant force in their market and nobody's telling them to grow up.

    I've grown more and more fascinated with nintendo with each new system the release. It's clear that they've got a commitment to doing things that are innovative, rather than create programming sweatshops like EA, or other companies who are only interested in cranking out variations on the same engine. Granted, nintendo still does that (i.e. pokemon), but that doesn't overshadow the gems that they produce, and the interesting things that they try. Sometimes they're wrong, but when they get it right, they're definitely right.

    --
    There are lives at stake here!
  35. Realism is a ceiling by Andrew+Lenahan · · Score: 1

    We must remember that realism is a ceiling. Once a photorealistic 3D gaming engine achieved, there's really nowhere else to go but towards new realms of style and pushing the boundaries of gameplay. I'm fascinated to think what games are going to look like in 15 years... I'm still waiting for a game which looks like a 3D moving impresionist painting. But that's just me.

    I see no particular "better" or "worse" in the realism vs. style debate. Realism draws the player in and helps to create a sense of connection with the player's real life and world... great for horror games and driving games in particular. An interesting visual style, on the other hand, helps a game stand out from the crowd and be memorable... there's a zillion realistic and serious games, but we tend to remember ones like Mario, and Katamari Damacy which create whole universes of their own. River City Ransom is recalled as a classic, while Double Dragon is scarcely remembered at all these days.

    I see no reason at all why realism and style must be mutually-exclusive even within the same series. Final Fantasy games tend to be on the realistic side, but most gamers also enjoyed the chibi-ism found in Final Fantasy Tactics. Developers: pick whatever suits your game and go with it.

    --
    Andrew Lenahan http://www.starblind.com/
  36. Style is fine, but certains games... by SteveXE · · Score: 1

    Style is fine by me but make a new game, dont take one as loved as Zelda and turn it into some saturday morning cartoon. I grew up playing the series and with OOT it seemed maybe the series would grow up with me but in standard Nintendo fashion they made it with a childish look that just didnt apeal to me. I bought Wind Waker and I liked it but graphics aside it was not as good as OOT, it was filled with so much boring sailing and BS tasks it was just a snooze fest for most of the game. Im glad they are changing the art direction but what about the gameplay? Call me crazy but I dont want to play as a Wolf, I want to play as Link! What if Aragorn suddenly turned into a wolf half way through the movie, it would be stupid. Hopefully the story mechanic is done well enough that it wont hurt gameplay, and more so I hope the gameplay is used well and not overdone simply to extend the wolf sequences.

  37. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  38. It's fantasy, soooo... by Hao+Wu · · Score: 1

    I already know what reality looks like, and the whole point of games is to ESCAPE that.

    I don't want to feel like I'm playing a modern version of DOOM from 1997.

    --
    I suggest you read Slashdot
  39. Exactly! by xmurf · · Score: 1

    Take for example Metroid Prime (and Metroid Prime: Echoes), a very realistic looking game (as realistic as an alien planet can get anyway), not cartoony at all, and yet both games are very stylish.

    I don't think you have to forego realism (or photo-realistic graphics) to keep an interesting artistic direction. Would you say that a city like.. say.. venice, is not stylish? I know I wouldn't. Does it look like "the real thing"? Hell, I guess so, I've never been there.

    What I'm trying to say here, and based on what daniil just said, is that there really isn't a "realism vs. style" grudge match, that makes no sense, if your art/design/graphics team can't make your game look "real" while keeping the level design and graphics interesting, then I guess you need to get a new team.

  40. pedantic flaw by MegaFur · · Score: 1

    The problem I have with this, is that one of the two types is called "realism", and, to me, realism means more than just, "well the polygons have all this nifty shading and lighting."

    But hey, at least it's not Jon Katz! And there are little pictures along the side too. I like it.

    --
    Furry cows moo and decompress.
  41. Trix is for Kids! by Mad+Ogre · · Score: 1

    The problem that the gaming industry needs to somehow resolve is the knee-jerk reaction/impression that Video Games are just for kids. The rating thing isn't seeming to do it. Movies, it's a given, that some are for kids, others for families, and others are for Dates, Chicks, Guys, and sicko-freaks. The "Summer Movies" are well known to be for guys that like big hair and big boobs on girls who are holding guns... and thusly not really movies for kids. But in essence there are movies that are not for everyone... and everyone pretty much knows that. With Video Games, the general opinion is that they are all for kids. Considering that the Gaming Industry is starting to take in more money that the Movie Industry (Look at the $ numbers for Halo II compaired to what the movies brought it) and we can see that obviously they have some financial power if they pulled together on some things like propper marketing strategies that divided the audiences. So that eventually people would just get used to the idea that Games are not just kiddie stuff. Funny how Congress got worked up over Hot Coffee, yet have no problem with the readily available porn on the Net. This stems from a base misunderstanding of the nature of the Gaming Industry, the games themselves, or the people playing the games.

    --
    MadOgre.com
    1. Re:Trix is for Kids! by Brundylop · · Score: 1, Insightful

      It's nothing the gaming industry can do. All of the hooplah over video game stems from shitty parenting.

      Hell, when I was a kid, my parents didn't want me playing Mortal Kombat II because they didn't think the fatalities were suitable for people my age. So what did they do? They sat down and talked to me. They started explaining about violence, that video games weren't real, that the best way to solve problems was throught talking, blah blah blah.

      They didn't start complaining to the media/government, they did their jobs as parents. That's not what I'm seeing a lot of today. While I'm sure there are still good parents out there, there seems to be too many parents who want companies to do their job for them.

  42. Hmmm... by Timewinder · · Score: 1

    This is an interesting debate. On the Windwaker question itself I was kind of divided myself.

    I thought it was very pretty graphically, even refreshing in a way , and a very fun game all around (save for the "fishing" involved.) But, and this was the "Deal Breaker" for me, it just didn't feel like Zelda. Now this was just my experience with it, and I know several people that thought that this was the end all be all of video games.

    I'm looking forward to the next installment, but I'm sort of worried that they may take it just a little too far in the opposite direction, making the game feel a bit too much like Devil May Cry (once again, rather subjective ymmv.)

    Style does have quite the impact on how a game feels, and if you push it too far in any direction it can suffer. But I don't think that all games will end up looking the same, there really are places cell-shading works, just as there are places that photo realism works. The trick, however is, deciding where to use them.

  43. Re:Typical Nintendo by king-manic · · Score: 1

    It still puzzles me why Nintendo refuses to grow up. Since the Sega Genesis, they've been stuck in 'baby game' mode where you play as fruity little stuffed animal characters and use whistles instead of swords. Nintendo didn't even use 'blood' in their games at the time the Genesis did, and for them it was almost a selling point at the time.

    I've said it before and I'll say it again..Nintendo, it's time to grow up.

    Nintendo found a profitable niche. It will stay there. Blood and sex aren't what defines a "mature" game. Blood and sex are what defines a adolecent game. What a mature game would have is a mature story line. Dealing with war, death, loss. So something like Xenogears would be more mature then Thrill Kill or mortal combat. There is a stupid fixation of violence in American culture, I played GTA (own GTA and vice city) and got bored silly of it. While I'm heavily addiicted to Katamari Damacy. Gameplay is what matters, its a distraction from my real life.

    Nintendo is doing well with their formula, they are not #1 but a comfortable #2 world wide. They make money, they make fun games. They needn't change. Shaking up the formula doesn't garentee they will make more money, there is already 2 other major companies chasing the 13-20 demographic (the 'mature' gaming audience). Those over 20 already know that graphics and "mature" themes are just hype and that the only thing that matters is having fun.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  44. realism in Zelda games by poot_rootbeer · · Score: 1


    I don't care what they try, they will never surpass the level of realism of the original NES Legend of Zelda.

    Everyone knows that in REAL LIFE, a young elf like Link is exactly as wide as he is tall, can only move in the four cardinal directions, and goes "beep beep beep beep beep" when he's not feeling well.

  45. Style is not Boolean by corby · · Score: 1

    I don't see how gamers' rejection of Wind Waker's specific look could possibly be interpreted as a rejection of stylized graphics in all videogames.

    Everyone loved the use of heavily stylized graphics in games like Grim Fandango and Parappa the Rapper. These games were also huge critical successes.

    When executed well, heavily stylized graphics can make a game far more compelling, and increase its emotional impact. When poor decisions are made, the use of heavily stylized graphics can be an annoying distraction to the gamer.

    Clearly, a lot of players found Wind Waker's graphics to be a distraction.

    1. Re:Style is not Boolean by Thrakkerzog · · Score: 1

      Grim Fandango was a great game, but it did not sell well. Perhaps people found Grim Fandango's graphics to be a distraction?

  46. Framing it as Style vs. Realism is Misleading! by logicnazi · · Score: 1

    Representing this conflict as one of stylized representation versus realism is highly misleading. It was not *that* wind walker was stylized that made wind walker bad but *how* it was stylized. Wind walker was done in a particular style that in the US is reserved for very young children's cartoons and hence associated with childishness and a lack of substance. Conversly the new zelda is hardly trying to maximize realism. I think many zelda fans would be just as disappointed if the game was rendered in a photo-realistic type manner like that often used for thrillers/detective games.

    Suggesting that the failure of wind walker shows a dislike of stylized representation is like saying my hatred of Kazinski (sp) paintings means I won't like Monet. In reality the difference between the US and Japanese market in this matter is just a preference for different types of style as one would expect from two distinct cultures.

    As an aside I think the low popularity of adult comics/graphic novels in the US is mostly a combination of embarassment and a puritanical streak in our culture as any stylistic objections. Adults in the US are reluctant to be seen reading graphic novels least people think they are reading stuff for children. Furthermore most books for adults whether they are Charlotte Simons or something by Tom Clancy include some sex scenes. Americans seem able to tell themselves they don't have any purient interests when reading written word but not when looking at pictures.

    --

    If you liked this thought maybe you would find my blog nice too:

  47. Good games are good games... by Vorondil28 · · Score: 1

    I agree.

    A true gamer will enjoy a good game no matter what it looks like. I mean, why do some of us go back to visit the games of yesteryear time and again? Their graphics are certainly nothing like it is today, yet we still play them. They're good games. Nobody busts out their copy of E.T. for NES because it sucked, so it can't all be nostalgia.
    Anyway, in the case of Wind Waker, I found myself having fun playing it (and isn't that what games are all about?). Honestly, I thought the cartoon look would kill it for me, but after about 15 or 20 minutes, I didn't care what it looked like, because I was enjoying the game so much.

    --
    This sig rocks the casbah.
    1. Re:Good games are good games... by Soul-Burn666 · · Score: 1

      Hey. Some people even LIKE the old school graphics.

      Really, when I play an old game on an emulator, what sometimes annoys me, is not the graphics or sound, it's the controls which are sometimes limited (no turning in the air in many platformers, impossible run and shoot in the same time in some others).

      People even make NEW games with oldschool graphics and sound. For example Cave Story. 2D platformer with oldschool visuals and audio, released in 2004. Great game, great story, great controls and the audio/video is great if you like the oldschool style.

      --
      ^_^
  48. Re:Typical Nintendo by TheWhaleShark · · Score: 1

    While this is an obvious troll, I've heard this argument many a time.

    A game doesn't need blood to be good, and Nintendo has only proven that notion time and time again with their excellent games.

    --
    "It never got weird enough for me." - HST (RIP)
  49. Re:Typical Nintendo by PhoenixFlare · · Score: 5, Insightful

    It still puzzles me why Nintendo refuses to grow up. Since the Sega Genesis, they've been stuck in 'baby game' mode where you play as fruity little stuffed animal characters and use whistles instead of swords.

    In my experience, (this may or may not describe you personally as well) people protesting the loudest about Nintendo's 'baby games' tend to be the ones that equate "mature" to really mean "Full of extreme violence, blood, sex, and/or guns".

    Some of us aren't afraid of some bright colors and cuteness if it means there's a great game behind it, which Nintendo titles often are.

    The comments in the blog article from hardcore players, complaining about the graphics on the last title, bear this out. The world no longer consists of single platform living rooms, and Nintendo needs to face the facts.

    Maybe I missed something, but Wind Waker sold very well, was generally thought of as an excellent game, and many people loved the new graphical style.

    Comments from "hardcore players" and forum posters don't always reflect the opinions of the larger player base.

    Who cares about Nintendo anymore, seriously? Sure, they have a great handheld market...well except for the dismal sales of the DS and lack of titles. The GBA is still strong right?

    Where are you getting that the DS is doing dismally? Got any specific numbers to back that up?

    I've said it before and I'll say it again..Nintendo, it's time to grow up.

    Grow up? Yes, because the world really needs more of the avalanche of cookie-cutter "mature" titles that Sony and Microsoft have for their systems.

  50. Re:IS IT FUN??? by Bohnanza · · Score: 1
    True. I can't remember ever playing a game and thinking, "Wow, this game SUCKS but the grafix are so awesome I just can't stop playing it!!"

    This is the biggest problem in the gaming industry today. Screenshots of eye-popping graphics might sell games, so developers spend a lot more time on the graphics than they do on gameplay.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  51. Grow up! by igomaniac · · Score: 1

    If you think blood or 'realistic' graphics makes a game more fun to play, it's time you grew up. I find games that focus on sex or violence to be mostly about the marketing and those devices serve to cover up for the missing gameplay...

    --

    The interactive way to Go -- http://www.playgo.to/iwtg/en/
  52. Deja-vu...King's Quest by topical_surfactant · · Score: 1
    Sierra took the same cartoonish approach in the later stages of the King's Quest series. While KQ VI was marketed for utilizing actors and realistic film sequences, KQ VII looked and played like a Saturday morning cartoon. (we won't talk about KQ VIII.)

    Quite frankly, it changed the entire feel of the series. Of course, with KQ VII, designers wrote dialog, sound effects and score to match the cartoony feel of the game, so this is probably a somewhat apples-to-oranges comparison.

  53. Evolution??? by JazMuadDib · · Score: 2, Funny

    Looking at some of those screenshots, Link looks fairly intelligently designed. *ba dum ching* Oops, there goes my karma. :P

  54. What a huge display of ignorance and arrogance... by zwilliams07 · · Score: 1

    All these people crying and whining about Wind Waker's look. But how many of these people actually played the game through?

    All these people just dismiss something off hand because of appearance, it just shows how little people have come. "OMG ITS A KIDDY GAME BECAUSE IT LOOKS LIKE A CARTOON!" How utterly immature of people to dismiss WW as a childish game. I have been a Zelda fan since I got my hands on the original gold cartridge version of The Legend of Zelda for the NES and have been a vivid and rabid fan of Zelda since then. I've played pretty much all of the Zelda games (except two for the iCD).

    These people claiming that WW "betrayed everything about Zelda" obviously don't have the slightest clue about what Zelda is. Its an adventure for the heart that is meant to make people feel good. Hell it was based on Shigeru's Childhood, its supposed to have a child like feel to it.

    Anyone who dismissed Wind Waker because of its looks is absolutely immature about how games should be. They missed out on a great game, sure the TriForce hunting was a bit boring, but by the end of it you felt as if you had completed an epic game that even shadowed OoT in some respects. Plenty of more than memorable battles, traps, puzzles, and of course probably the best end boss in any Zelda game to date.

    And the way Link finishes off Ganon is definitely not "kiddy."

  55. Wrong Question by Agarwaen+The+Tired · · Score: 1

    The Zelda debate wasn't a Realism Vs. Style debate.
    Zelda came out when I was 6. Listen to the music. The dungeons were dark and harrowing. The monsters as scary as they could be. Invincible Knights, Wizrobes that popped out of thin air to hit you, the Feared shield eating Like-Like's.
    All the later Zelda games reinforced this concept of you were exploring into enemy teritory and were mostly on your own. Most had at least half the game in a world controlled by evil. The Cell-shading trounced the long time fans expectations of what a Zelda game was.
    It wasn't that it wasn't real enough it was that the FEEL of the game created by the STYLE was different from the other Zeldas. It look like and felt in certain ways what happens when certain anime get translated over and they edit out all the blood and change all the guns to cork guns. It wasn't quite that bad of a perversion but it still didn't feel right.
    You weren't isolated. You didn't have a feel of the entire world versus you. Those feelings defined the Zelda experience more then any graphics. Yet the graphic style didn't convey them. Basically Wind Waker was a good game, but it wasn't really a Zelda game. Calling it Zelda was a marketing ploy.

    1. Re:Wrong Question by mink · · Score: 1

      Considering the "real" link is only in 2 Zelda games, what is a "real" zelda game?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  56. Unanswerable? by Infe · · Score: 1

    While at the same time kind of sideways-calling-americans-immature (she doesn't come right out and say it), the whole question is "unanswerable." So what was the point of the piece? I mean all you did was point out how we americans don't accept cartoons as being mature.......big news flash. I guess I was just irritated because she didn't just state it out that she preferred the animated version. I thought it was cool too, but I can't help really looking forward to the new realistic style Link. I just hope there is no drudgery, as the boat was to me in Windwaker. Drift, drift, drift....zzzzz....

    --
    Posted by yintercept - "...science...[is] the study of the 'divine creation.' "
  57. Re:woo hoo by fireboy1919 · · Score: 1

    Good news, everyone! You get to live!

    Actually, Legend of Zelda (no subtitle) was only on 8-bit Nintendo. Today you can play it on pretty much anything, though, through the magic of emulation.

    I've got it on my Palm Pilot. :)

    (By the way, I know what you meant. Mean what you say, though...Legend of Zelda is a pretty awesome game IMHO)

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  58. This is a false dichotomy... by podperson · · Score: 1

    It's not like the new Zelda isn't stylized. It's just differently stylized. Zelda isn't about to look like an animated photograph, it's going to look like an animated illustrated storybook.

    There are game designers out there who simply push polygons and pixels in an effort to look realistic for no apparent game benefit, but this doesn't look like the case here.

  59. I don't care about graphics... by grumbel · · Score: 1

    I really don't care if Zelda comes in cell-shading look or with a more realistic look, I think both look fine. What I however care about is gameplay and the world in which it plays and seriously Zelda couldn't grab me on that one for a long long time.

    Each Zelda game so far felt the same, basically like a set of script-triggers and dungeons hold together by some duct tape. Running through a town in Zelda doesn't feel like running through some town in a fantasy world, but more like running through a town full of braindead sprites. Hardly anybody ever moves and basically nobody has ever anything meaningfull to say. All people are simply waiting for Link to ask them, they don't feel like having a live of their own. Its also the same with the puzzles, its always 'find special item', 'use special item to open door/blockade/etc.' or 'find small key', 'use small key (and lose it...)', etc.. While that was quite original a decade ago, it feels today like the red, blue, green keys in Doom, ie. stupid things to force you run around a bit, but don't really have any purpose of their own. This is made even worse since plenty of items are always the same and even those that are different often have the same purpose as previous items. Its just so boring and predictable.

    I really would like to love the Zelda games, the controls in Zelda games are still a lot better than many other such as Drakan or Gothic. The Zelda games also feel far more polishes and finished then those two. But when it comes to exciting worlds Drakan or Gothic simply feel lightyears ahead of Zelda, since the worlds in them look far less 'prepared for the player by the gamedesigner', but more live-like.

  60. Girly-man. by OmegaBlac · · Score: 1
    "I felt as though something had been stolen from me."
    Would that be you childhood? Ah yes, Emperor Lucas has trained his apprentice Miyamoto very well. Get over it.
  61. Age of character VS Art style by DreadSpoon · · Score: 1

    I'm of the belief that it was far less the art style of Wind Waker which irritated people, and far more the fact that the Link incarnation was all of eight years old. Anyone with a passing familiarity with anime knows that most of it really isn't childish at all (or, at least, the Japanese versions aren't - Sailor Moon was made for teenage boys in Japan, but the American adaptation is geared for 4-year-old girls, for example).

    When the main character is a little kid, however, that'll suck the macho out of the title no matter *what* graphics style is used.

    My opinion has always been that it's better to aim for a less realistic graphics style and do it perfectly rather than aim for a realistic graphics style and still have huge holes. A favorite quote of mine from an old game design book (I forget which, sorry) goes something like: "Nobody ever complains that you can't go fishing in Mario 64. Yes, there are lakes, and yes, there are fish in the lakes, but the lack of the ability to go fishing doesn't even register in players' minds. The game's style, through its graphics and gameplay, focuses completely and perfectly on its intended play style, and everything else falls to the wayside."

    Compare that to, say, Doom 3, where the graphics are very realistic, but people bitch about not being able to do all sorts of things, like affect certain parts of their environment or hold a flashlight and shoot at the same time. Mario64 had many more limitations than Doom3, yet nobody really notices those.

    1. Re:Age of character VS Art style by tuffy · · Score: 1
      Anyone with a passing familiarity with anime knows that most of it really isn't childish at all (or, at least, the Japanese versions aren't - Sailor Moon was made for teenage boys in Japan, but the American adaptation is geared for 4-year-old girls, for example).

      Eh? Sailor Moon was serialized in Nakayoshi, a shoujo manga. Therefore the anime is also aimed at young girls. I'm sure Toei doesn't mind if teenaged boys watch it too, but that's not the original target audience.

      --

      Ita erat quando hic adveni.

    2. Re:Age of character VS Art style by mink · · Score: 1

      Link has been a little kid in each game. I fail to see the difference between the main character of WW, OoT, Minish Cap, and LttP in age being significant.

      Also keep in mind only 2 games ever had Link in them. The rest you are either just some kid in green that ends up called link or a reincarnation of the spirit of the hero Link.

      Look at the stories involving a character who does not change like Samus. I think part of the reason for the game style changes is they are not casting the same character every time, even though they always end up dressed in green and having much of the same equipment. They always make it clear who you are and your back story.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  62. Games are not meant to be real by m50d · · Score: 1

    Real life is, on the whole, boring. Games are there as an escape from it, some would say that's their entire purpose. Now while interest can be gained from an accurate simulation of a real but rare event, e.g. a formula 1 racing sim or a flight simulator, with a completely fantasy game like Zelda the point is to throw out the real world and make one where you can be a hero and save the world, because you're really just another boring person. With that established, the graphics should be those that are most enjoyable when gaming, or more precisely those which enable you to enjoy the game most. Like an impressionist painting, the graphics are not meant to give an "accurate" representation - this is even more true in the game because there can't be an accurate representation when the world being represented doesn't exist. Wanting it to look like the real world is a lack of imagination on gamers' part, nothing more. The only important things about the graphics is that they are aesthetically pleasing and they enable you to play the game.

    --
    I am trolling
    1. Re:Games are not meant to be real by jclast · · Score: 1

      By that argument, Twilight Princess still doesn't look realistic. When was the last time you saw a green-tinged wolf with a statue thing on its back. Those creatures look fantastic, but they certainly don't look real.

      Assuredly, the new installment looks darker, but it looks no more "real" to me than Wind Waker did. Nintendo decided to go someplace new with the art style again, and good for them. If it conveys the mood of the game better, so be it.

      Cel shading worked for Wind Waker. It looks like dark "realistic" (I don't know what other word to use here) graphics will work for Twilight Princess. Play the game for the game. If you played Wind Waker, were you seriously only interested in the graphics the entrire time? No, you were (or should have been) interested in gameplay, too, and LoZ games have that in abundance.

      --
      e2 | LJ
  63. Tradition maybe, evolution no by Aqua+OS+X · · Score: 1

    I'm a graphic / interactive designer and I don't think this has anything to do with "evolution."

    Deciding to apply cell shading to Zelda isn't what hurt the franchise, it's the illustrative style they adopted. Nintendo adopted an illustrative style that is, traditionally, associated with childhood. If their art director opted for more universally appealing illustrations, they wouldn't have seen the big backlash.

    That being said. The game was quite fun... but too easy in comparison to past Zelda titles.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  64. Realism vs. Style: the Zelda Debate by Gogo0 · · Score: 1

    Really, there is no "debate", there are:

    Those that apparently cant handle a game that doesnt look like all the others.
    and
    Those that were able to enjoy a fun game.

    People can debate the graphics all they want, it doesnt change the fact that they are missing out on a great game because they feel threatened by bright colors.

  65. Re:A vote against "realism" by NDPTAL85 · · Score: 1

    Guess what, games are a consumer product. If it doesn't sell then it won't be made. In order for more games of the type you like to be made, there needs to be a large enough buying audience for them.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
  66. Re: No such thing as real. by bussdriver · · Score: 2, Insightful

    Nobody has real looking graphics! I've heard this whole real vs toon thing since the SNES--- and anything "realistic" from back then is a joke today.
    "realistic" graphics are for shallow people without imagination or those who have some serious insecurity issues (americans are brought up with major insecurities so they consume more.)

    I suppose next they will want nintendo to add voice overs to the game because its more realistic than learning to read.

    I just hope the new Zelda at least is on par with Windwaker gamewise. They probably need the extra time to make it into a real nintendo game---not to tweak the graphics.
    Windwaker had MORE emotions come out from a game than I've ever seen. Studies show that toons do a better job at this, so I don't see how they will be able to top windwaker on that.

  67. Not that important by Bugmaster · · Score: 1
    Personally, I liked the cel-shaded style of The Wind Waker, but I hated the actual art. It looked ugly; the characters and the environment features felt lopsided and misshapen. And when they didn't look lopsided, they just looked bland. If The Wind Waker used a more photorealistic engine, it wouldn't have made any difference.

    Ultimately, it's not important what superficial style you use -- cel shading, cartoons, photorealism, 2D sprites, whatever. What does matter is that you get actual artists, with actual talent, to draw your graphics for you. I mean... Doom III was fairly photorealistic, and all it did was put me to sleep. There are only so many rusty pipes that I can look at before getting bored.

    --
    >|<*:=
  68. Re:A vote against "realism" by Joe+Random · · Score: 1
    Geez, I'll bet you're the life of the party. What's wrong with escaping from reality every now and then? It's both entertaining, and a great way to reduce stress.

    True, some people can become obsessive, but the games aren't to fault for that any more than it's the beer's fault when someone is an alcoholic.

    It is time to demand more realism in games, instead of this fake 'reality' that the current games offer!
    Yeah, and watch as videogames begin to falter against some other form of entertainment that offers people what they actually want. Face it, people want to escape from reality from time to time. Doing so (in moderation) is by no means unhealthy. Take away video games and they'll watch more TV, or do more dope, or maybe even *gasp* read more fiction. Or would you prefer fiction books to stop presenting a "fake reality", too?
  69. Realism is over rated. by LWATCDR · · Score: 3, Insightful

    Why go for Realism at all cost. This week I have had more than enough realism.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Realism is over rated. by earthbound+kid · · Score: 1

      Don't like realism, eh? Then you'll love Wind Waker! It's about a land that was completely flooded because the king trusted the Gods to deliver him from... Oops.

  70. Style is the wrong word by johansalk · · Score: 1

    Realism vs style should actually be realism vs illustration. Or even beter, representation vs illustration.

  71. Re:Typical Nintendo by wed128 · · Score: 1

    Ok troll, i'll bite. First off, i'd like to say that Nintendo is indeed alive and kicking. This generation, nintendo's showing was not as great stateside, but i do expect things to pick up next go around. Nintendo is the only one of the "big three" with any kind of focus, and any kind of innovation. The solution Sony and Microsoft have towards gaming is "let's throw as much power at the game as possible instead of showing people something NEW". dispite being the underdog, and having much less "buzz" around their product on the handheld market, the DS is not selling dismally, in fact it's quite the oppisate.Record numbers in japan, and I've certianly seen alot more of them around campus (PSU) then the overpowered, overfragile PSP. Not only that, but the games are INNOVATIVE, not just half assed console ports. I, for one, am very excited to see what nintendo does with the revolution, and I think that they'll be around for years to come.

  72. (Wrong "We") by ianscot · · Score: 2, Funny

    You thought I was maybe playing Halflife with my pre-teens?? By that "we" I just meant, you know, us. (They'd have been maybe seven when your titles came out, or younger, I'm not keeping close track.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:(Wrong "We") by nat5an · · Score: 1

      Good to see someone bring up Beyond Good and Evil. That was a great game, and is probably a steal right now in most stores' bargain bins. Good plot, fairly challenging game play, good voice acting. It's a shame we'll probably never get to see the planned sequel since sales were low.

      --
      Head down, go to sleep to the rhythm of the war drums...
    2. Re:(Wrong "We") by TechniMyoko · · Score: 1

      I agree, I was quite disappointed that Prince of Persia got a sequel and BG&E wont.

  73. A woman wrote this. by greyjoy · · Score: 4, Insightful
    Similarly, the gender expectations that are so rigid in mainstream America are not as clearly defined in Japanese culture. Japanese gamers are less concerned with appearing "masculine," at least in the American sense of reveling in games that flex their graphical muscle. The comments of U. S. gamers, especially those participating in forums, are influenced by the need to protect a certain macho image, one in favor of "grownup" realism instead of "childish" stylization.
    Come on. American gamers prefer realistic graphics to grotesquely caricatures, and she blames it on the male ego? I grew up watching Batman: The Animated Series. It's not realistic -- if anything, Miller's film noir styles intentionally distorted dimensions and lighting -- but it's among the most brilliant cartoons I've ever had the privilege to watch. Pokemon, less so. It's not (just) the difference between the IQs each cartoon markets to, it's simply smoother, better graphics which look as though they took more than five minutes of effort and three years of age to create. If you'd rather do an apples-to-apples comparison, try Pokemon vs. Yu-Gi-Oh. The richer colors and more talented voices of the latter interest me more than the choppy five-frames-per-show style of Pokemon. I prefer Batman to both, but that's simply because it's a far more intelligent and mature cartoon, just as this coming Twilight Princess may be superior to Wind Waker. Also, it's not as though Americans are opposed to unrealistic games. Grim Fandango is quite possibly the best game I've ever played, and its main character is an Aztec-styled skeleton in a suit. Is my love for this game based on my comfort with my masculinity, or with the quality graphics LucasArts employed to make it a beautiful, brilliant, mature world? I'm a feminist myself, but blaming taste and maturity on male insecurity is ridiculous.
    1. Re:A woman wrote this. by jclast · · Score: 1

      Here here, and it's talked about a lot on /., but Katamari Damacy proves that even we Americans don't need realistic graphics to have fun.

      The people are made of blocks, and it flew off the shelves. Good gameplay makes a good game, and I'm sure the new LoZ, regardless of graphical style will be fun to play _and_ pretty to look at.

      --
      e2 | LJ
    2. Re:A woman wrote this. by patio11 · · Score: 1
      Similarly, the gender expectations that are so rigid in mainstream America are not as clearly defined in Japanese culture.

      Hah, hah, hah. Thats a good one. You had me going there for a minute.

    3. Re:A woman wrote this. by mink · · Score: 1

      You do know what studio animated Batman:TAS right?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  74. Zelda has is not about realism by anxiety · · Score: 1

    Am I the only one to realize that this debate is largely off topic? The problem with the Wind Waker was that it had some serious flaws that made the game so painful to finish, only one of my 4 roomates (including me) bothered to finish this game. More realism wouldn't have changed any of these flaws. Had Nintendo simply substituted more realistic graphics, the game would have been no better. The author touched on the subject about cell-shading vs. realism debate largely being important because the series has such prominence. I'd actually argue that the debate is only there really because the game was not all that it could have been. I fell in love with Wind Waker when I first played it. I felt it was an awesome game. It was beautiful, the controls were clean, the fighting was interesting, and the early levels were fun to explore. Unfortunately, there were a number of things that made the game terrible (the biggest one being the unfortunate amount of time needed spent in the boat along with a number of unnecessary animations). The debate should really be more about what made Wind Waker a bad game. Graphics can definitely make a game bad, but the graphics in Wind Waker were far from bad (I haven't seen any cell shaded games done more beautifully on any platform).

    1. Re:Zelda has is not about realism by Trejkaz · · Score: 1

      Wind Waker was a good game. Realistically, you get the boat and you do spend a while sailing around. But before the game really becomes a chore, you also get the ability to teleport practically anywhere you want.

      You can compare this, if you want, to the previous Zelda games. In those, you had to WALK everywhere. How tiring is that? At least with the boat, you can point it roughly in the right direction, and then go and get a coffee while it sails towards your destination, or basically do anything to fill in a few minutes.

      But you're right, though. Zelda is not about realism. The original Zelda games were cartoony in style, and I see Wind Waker as a perfect adaptation of the previous best Zelda there was, the SNES version. If anything, the realistic style seen in the N64 versions was the deviation from the norm, and Wind Waker returned to the original style.

      This new version they're working on... it'll probably be great, Zelda always is. But I sure hope they think about the possibility of returning to the cartoon style when they start thinking about the next game.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  75. Re:gameplay and graphics by wed128 · · Score: 1

    not to mention XIII, which was excellent by the way.

  76. Re:MOD PARENT UP by bussdriver · · Score: 1

    dead on brother

  77. ignore the h473Rz by zod1025 · · Score: 1
    While there are some gamers who openly defend the title and its style, it seems the majority of voices express disappointment, even disgust.

    So what if the haters are louder? The game is inspired, and remains one of the best of all time.

    I don't believe in fairies, elves or magic in real life, and I don't need them to 'look real' on the screen in order to suspend disbelief and 'get into the game'.

    The review is practically flamebait. People bitch and moan about trifles regardless of how awesome the game is... that is not newsworthy.

    --

    -ZOD-
  78. Re:Typical Nintendo by wed128 · · Score: 1

    They re-use charecters, but that's about it. The games manage to stay fresh.

  79. Re:Parent lives in a cave by bussdriver · · Score: 1

    cartoons are not taken seriously in the USA. period.
    I personally know many game playing people in a wide age range, and most of them think like the rest. Only a few real gamer types don't mind---but sometimes still complain about this "realism" people think some games have.
    Its far more the case that anime fans play video games than people who play games like anime.

  80. Stupid Debate by MrJack5304 · · Score: 1

    If there is any debate I am totally sick of it's this one. Wind Waker at first site was an atrocity to me. I was waiting for what was shown in Spaceworld 2001. Even though I was disappointed I still followed the game and purchased the day of release. When I played the game for the first time my jaw literally hit the floor. The visuals were stunning in their own right. At this time I realized Zelda is Zelda no matter what the graphical style. Wind Waker is a gem and because of the media craving blood and gore it was overlooked by far too many. It takes true maturity to fully realize what Nintendo did. They created a living cartoon. They really showed off the potential of cel-shading. I loved Wind Waker and I am sure I will love Twilight Princess. I guess my two cents here is that just because it looks 'kiddy' doesn't mean it isn't a beautiful game. I honestly wish Nintendo would spawn off a new Zelda line and do two games. One that follows Link as a child in cel shaded graphics and one which follows an adult Link with realistic graphics. All I can ever think about is how awesome it would've been to play Ocarina of Time with child Link in a cel-shaded Hyrule and an adult Link in the Dark very realistic Hyrule. Sometimes I think I am the only one who saw the potential of Wind Waker. Oh well.

  81. Graphics don't matter. by DroopyStonx · · Score: 3, Interesting

    When it boils down to it, the game needs to be challenging and fun.

    Wind Waker wasn't kiddie because of it's graphics, IMO, but because there wasn't any challenge to it compared to its predecessors. It felt very dumbed down.

    I didn't mind the cell-shading at all. To be honest, I don't care WHAT the game looks like, hell, it could have the 16-bit overhead style - just give it some worthy CONTENT.

    Games these days focus too much on eye candy, which ultimately ends up taking away from content.

    In the end, the success of the new Zelda won't be on how it looks, but whether or not it's an ACTUAL sequel that fits what Zelda really is: tons of dungeons filled with CHALLENGING puzzles that get progressively harder as the game goes on.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  82. Re: No such thing as real. by operagost · · Score: 1
    "realistic" graphics are for shallow people without imagination or those who have some serious insecurity issues (americans are brought up with major insecurities so they consume more.)
    Insecurities? Perhaps we should talk about your fear of the SHIFT key.
    I suppose next they will want nintendo to add voice overs to the game because its more realistic than learning to read.
    Yes-- I would hate it if they hired English speakers to act out the parts rather than enjoy hilarious captions like "You spoony bard!"
    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  83. You are correct by jd · · Score: 1

    Thanks for the link!

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  84. Anybody Know Who The Illustrators Are: Windwalker? by Drew2d2 · · Score: 1

    I don't see this thread anywhere here. I went so far as to ask google answers at one time(no answer). I want to know who created this style in Windwalker? And what process they used for the still illustrations(on the box & in magazines etc.). I know there was an important guy directing the project but there must have been an individula illustrator whome this style sprouted off from.

  85. Re:The issue isn't so polar by Omkar · · Score: 4, Insightful

    Did you even play beyond Outset Island? The game's style gets much more epic as it goes along, culminating in an absolutely fabulous final battle against Gannondorf. Link and Zelda fight for their lives and the future while old Hyrule dies around them... But apparently that's not epic.

    And for people who complain the game was too easy, give me a break. Yes, it was easy. On the other hand, so was every other Zelda game. If you want a really difficuly challenge, you don't play Zelda. Just because something's not really that hard doesn't mean it isn't amazingly fun.

  86. The graphics match the game by DavidLeblond · · Score: 1

    Based on what I've seen on Twilight Princess, I can't see it being a cartoon game. Killing monsters from a horse and turning into a werewolf doesn't quite say "cartoon" to me. Similarly, I can't see "realistic link" boarding a little sailboat and sailing around the world.

  87. Final Fantasy by MikeFM · · Score: 1

    This same argument has been raging for years among Final Fantasy fans. Some like the Cartoonish manga style of FF7 while some (like myself) perfer the realism of FF8. I think FF9 was an especially good job at combining these two looks. Realism with style is possible. It's like looking at Chinese landscapes. They are sort of super realistic. They look real but at the same time tend to have features that aren't really found in real life (impossibly steep hills). A lot of anime does take this route with realistic bodies and backgrounds but with exaggerated facial features. It's all a balance. You should stick to a games tradition but for these game families that have existed for decades they have to find a way to evolve to the times or they'll be left behind. 3D realism seems to be the thing right now but adding some surrealistic touches can be good.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  88. Re:Typical Nintendo by yanos · · Score: 1

    I think it's funny that it's mostly kid that thinks that Wind Waker was looking kiddy. I didn't and i'm almost 30 already. It IS a really good looking game. The graphics are coherent, something you will have a very hard time to achieve with realism. For god's sake, people don't seem to realise that we have a game that is very, very close to a freaking animated film!

    You mentionned Paper Mario. I think I honeslty never saw something as beautiful as this game. Because of the lack of a real 3d environnement (it's more of a 2d game) I didn't experience a single graphical glitch over the course of the game. Not once I saw a ugly texture zoomed to the max, or there was a problem with the camera, or I saw a polygon glitch...etc.

    I think alot of people just need to open their mind a little and give those kind of game a chance. What you're calling kiddy, I call it beautiful and what you're calling mature, well I dare to call it immature, whether it's running your car over a pedestrian or being part of a highly specialised SWAT team of some sort, in order to kick some 'serious ass'.

  89. Screw realism by Turn-X+Alphonse · · Score: 1

    If you're smashing a giant squids face in or beating an orc round the head with a boomerang at what point do you go "hey this isn't real enough!".

    RPGs are 99% of the time a fantasy genre, they're not ment to look real, they're ment to be a fun story. It's just a shame the FPS crowd are so small minded and refuse to accept that realism can ruin a game just as well as it can make one.

    There is no magic style to fix all things. Some will suit a dark broody style, others will suit a more animated cartoony style. Different tools for different jobs.

    --
    I like muppets.
  90. Cel-shading is fine, character design is not by Adam+Betts · · Score: 1

    Chibi style vs More believable style:
    http://homepage.mac.com/adambetts/forums/abetterli nkdesign.jpg

    Honestly, which one would you prefer to play as? I know I will enjoy Zelda: TWW a lot more with this more believable design. It's hard to feel emotionally attached to chibi one.

    It has nothing to do with cel-shading itself, it's all about art direction which most people didn't like.

  91. I'd love a new 2D game by sudnshok · · Score: 1

    While newer realistic looking games are cool, I wish someone would make a new 2D game. There's something nice about a "simple" to play and control 2D game. The Zelda games for NES and SNES were my favs.

    --
    People who say "money does not buy happiness" are just people without money trying to make themselves feel better.
    1. Re:I'd love a new 2D game by gameboyhippo · · Score: 1

      *cough* The Legend of Zelda: The Minish Cap *cough*. Yeah, I wish they would make more 2D Zelda games as well. How long has it been?

  92. Re:Typical Nintendo by Rallion · · Score: 1

    I think Nintendo sealed their own fate by refusing to switch to the CD format back in the late 90's. If the N64 would have been CD based like the original Playstation was (hell even the Saturn had one), they would have kept more developers around and might still have a position of dominance. AFAIK they're in third place, behind Microsoft for god's sake! 15 years ago this was unimaginable.

    Yet, according to all the numbers I've been able to find, Nintendo is still making more profit than any competing divisions.

  93. I for one, welcome our new cell-shaded overlords by Tom7 · · Score: 1

    Wind Waker was easily among the best-looking video games I've ever played. It impressed me more than DOOM III, that's for sure.

  94. Re:Typical Nintendo by wandazulu · · Score: 2, Interesting

    I agree with you...the game that has surprised me the most in complexity and depth is ... wait for it... Harvest Moon: A Wonderful Life. Cute graphics, a title worthy of any Hallmark card, but *not* an easy game to play and play well. There are a lot of websites that give tips and tricks, and they're worthy of a massive game like Everquest in the number of possibilities.

    Meanwhile, I've got a *very* complex game that I can play with my 4yo daughter who loves brushing the cows while I'm pouring over multiple PDFs and websites trying to figure out how to get Nami to like me.

    Realistic graphics, cell-shaded graphics, hell, I'd play a game made entirely of stick figures if it was *fun*. Come to think of it, Alien Hominid doesn't win any "realism" points, but the game is a lot of fun and has a cool look too.

  95. Obligatory Penny Arcade Quote by Anonymous Coward · · Score: 2, Funny

    I think this comic sums it up quite nicely.
    http://www.penny-arcade.com/view.php?date=2001-12- 14&res=l
    As for Nintendo's supposed failure to grow up, playing a game where you can slaughter people with a chainsaw isn't necessarily a sign of maturity.
    Sure GTA:San Andreas is great but there are alot of other games that focus on the violence instead of the gameplay.

    1. Re:Obligatory Penny Arcade Quote by TrekCycling · · Score: 1

      Haha!!! That's a good one. Nice catch. Or find.

  96. Realism vs. Originality, morelike by thesandtiger · · Score: 4, Insightful

    I play many different games, and one of the main things that bugs me about games today is that, in essence, they all look alike.

    Why? Because the development houses are going for a "realistic" looking game. Oh, sure - the atmosphere in a Half-Life 2 is different from a Halo is different from Doom 3 - but the fact remains that they are trying to make things look like they "really would" if you were in any of those situations.

    A rare-ish exception is World of Warcraft. I *like* that it doesn't look real. I *like* that the fantasy world looks, more or less, like a dream. I enjoyed XIII as much for the game as for the aesthetic, and I enjoyed Wind Walkers unreal style as well.

    In my opinion, "realistic" graphics often wind up wrecking the concept of suspension of disbelief for me: Doom3 had "realistic" graphics, but the whole damn point of the game was that it was a nightmare scenario - in the "real" world, the undead don't walk around trying to eat you (except in Congress) - so for me, the realism really made it hard to immerse myself in the story. World of Warcraft, however - when I'm there, *anything* can happen exactly because the world doesn't look like the one I am familiar with, and therefore there's no expectation that gets violated when I see something strange.

    Personally, I have one hope for games, and that be that eventually the rendering engine come with controls that let the user change the render option. Want Cel shading? Go for it! Want it to look like water colors? Stained glass? Real? Tweak your settings and change it on the fly.

    Real is good for some things - sports games, I suppose - but when you're trying to sink into a world that is as unreal as it gets, I think it hurts.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  97. Realistic Zelda? by sdsichero · · Score: 1

    I think Wind Waker and Twilight Princess both look great. Yeah I guess TP is impressive, but Wind Waker was beautiful in its own right. What really matters to me is how well they play... And I don't see where Wind Waker was such a departure... Was the original Zelda so realistic? http://www.zelda.com/universe/game/zelda/

  98. Realism Does Not Mean Conformity by Jekler · · Score: 1

    "If gamers demand graphical prowess in a quality game, as their response to both Wind Waker and Twilight Princess implies they do, they also have to face the possibility that all games, if rendered as realistically as possible, may soon look the same - not so much art as playable photographs of the world around them."

    I think that statement is nonsensical. To say that all games may soon look the same is to imply that Batman Begins, Lord of the Rings, and Fight Club all looked the same. If asked about the aesthetics of The Matrix how many of us would say "It looks just like Three's Company."

    Style is a concept which goes way beyond realism vs. cartoons. From my viewpoint art and games are seperate issues. You often use art to express a game, but you shouldn't use a game to express art. If you're creating a work as an artistic statement, maybe creating it as a game is a mistake, you'd be better off with an independent film, or a good old-fashioned canvas and paint.

  99. I vote for more realism... by monsterX · · Score: 1

    ... as long as it comes with a cup of Hot Coffee

  100. Immature idiots... by nmaster64 · · Score: 1
    "Whereas, in the Japanese market, unique style is highly regarded, realism in games is more often an American ideal...Yet in Japan, anime and manga are regarded as legitimate art forms, and though some are designed for children, men and women of all ages enjoy these products, which lack the "kiddy" connotations they hold in the US...Japanese gamers are less concerned with appearing "masculine," at least in the American sense of reveling in games that flex their graphical muscle. The comments of US gamers, especially those participating in forums, are influenced by the need to protect a certain macho image, one in favor of "grownup" realism instead of "childish" stylization."

    You know what that's describing? How the majority of American's are weak-minded, immature, neanderthals.

    HEY EVERYBODY! VIDEO GAMES WERE INVENTED FOR YOU TO ENJOY THEM, NOT FOR YOU TO WHINE BECAUSE THE GRAPHICS MAKE YOU FEEL INSECURE ABOUT YOURSELF!

    1. Re:Immature idiots... by megrims · · Score: 1

      Something that also stood out to me there is this:
      Credible arguments tend to avoid buzzwords.

  101. What does that have to do with Zelda? by argent · · Score: 3, Interesting

    It's not (just) the difference between the IQs each cartoon markets to, it's simply smoother, better graphics which look as though they took more than five minutes of effort and three years of age to create.

    The graphics in Wind Walker are brilliant. They're smooth, fast, and technically demanding. They're not trying to emulate Pixar or the latest SIGGRAPH output, but they used the latest technologies in a whole new way. The sylized smoke and simulated cels are just as hard to do right as the painstakingly rendered dirt and grime in Half Life.

    These aren't "low quality" in any sense. They're just a more subtle kind of quality than you're used to. Yes, it's "toony", but it's compellingly toony... it's not "toony because it's all we can do", it's "toony because it's hard to do well".

  102. Outrageously insightful by Tim+Browse · · Score: 1
    Many feel that the cel-shading gave Wind Waker a "cartoon-like" or childish look.

    Gosh. Using cel-shading makes it look like a cartoon?

    If only Nintendo knew that beforehand. I bet they feel pretty stupid now. Luckily there were some hardcore gamers on hand to point these things out.

  103. Why choose? by omeg · · Score: 1

    Why bother making a choice between which you like most? Some games are obviously much better off using today's technology to incorporate highly realistic graphics; this absolutely does not imply it is void of style. The difference we're looking at here is simply how much authentic style the graphic design team decides to push through.

    Some games benefit from realistic graphics, and some are better off being more aesthetically original. That's just the way it is.

    Don't worry, though, both sides, since we'll always be seeing games that utilize either method.

  104. Re:What a huge display of ignorance and arrogance. by demo9orgon · · Score: 1

    Hi, I'm an incredibly arrogant despicable individual who thinks Windwalker is about a ghey as the francise has ever been. I don't care if the gameplay causes cowpers-gland cramps and worried parents/spouses, grows my manhood, or allows me to generate an areola stimulation field in a quarter-mile radius. It was the "ghey" style that kept me away.

    I choose to be ignorant of the finer points of Windwalker because I'd rather look at Lara Croft's shapely ass, or Rayne's sexy wireframe for three months of game play rather than futz around with some stylistically ghey next-stage take on a classic video game (I played Zelda, Zelda2 on the NES and beat them). I enjoy realistic and explorable environments much more than simplified ones when I'm looking for something between a game and a movie--even if we're lacking the tech to make it more than a couple of steps removed from the lab. The next Zelda game is at the very top of my list--and unlike 90% of the games I buy, I'll be buying it new instead of used two years from now.

    When a game pings the gheydar like windwalker did I just don't go there. Even my 11 year old said,
    "Damn that looks ghey Papa".

    You can bet someone figured it out a couple of years ao and knew what to do--make Link a heroes hero. It's about frickin time. Next step after that is a movie. Hell yeah, if Steve Jackson could make hobbits Hollywood can damn well give us Link and Hyrule.

    For those who enjoy playing with a Link that would be just as cute and cuddly as a stuffy please go right ahead, I'm not dissin you--just pointing out that some of us have an inability to identify ourselves as either a super-deformed carricature or as wanting to be identified as being able to identify ourselves as a super-deformed carricature .

    Flame away, where I'm from we enjoy the heat.

    Cheers.

    --
    Every new form of media has it's own Requirimento
  105. This is called the Uncanny Valley by rufusdufus · · Score: 4, Informative

    The effect you are talking about has been dubbed the Uncanny Valley. It was first discovered in the 70s in robot research. Essentially its an emotional effect where people are creeped out by a human image that is too close to real, but not perfectly realistic. More at the link!

  106. Super Mario sequal theory... by 7Prime · · Score: 1

    This wonderfull debate, I feel, owes it's existance to the mid 80s. I'd like to site the "accident" that made video game series' what they are today, the whole Mario 2 fiasco. A sequal to the smash-hit Super Mario Bros. was released to Japan, but it was simply an alternate level set to the original game, (later released to America as "The Lost Levels"), but quickly got a high amount of criticism from for being too difficult, and Nintendo realized it would be a bad move to ship the floundering game to America. To supply America with a sequal to the smash hit of Super Mario Bros. 1, they simply sold them another game, "Doki Doki Panic" under the same name, with alternate "mario-esque" character sprites. This lead to an interesting side effect, though. Notice that most games previous to Mario 2 (mario itself, if you count Mario2j), were simply alternate level sets built off the same engine as the first. But in this case, since a new engine had been completely developed for a new series, lead to the expectation that every sequal in a series had to have some fairly drastic changes to be able to sell. Consider the movie industry. Even today, the bulk of sequals are rehashes of the same plot done with a slight twist. They're the same tried-and-true formuals with one change in the mix. Some sequals are more guilty than others, you have the abysmal mass-market kids movie like Home Alone 2, which have the same plot, minute-to-minute as their predicessor... whereas you do have some incredibly brilliant sequals like Godfather 2, which do take the narrative in a new direction, and are an attempt by the director to actually out-do or match the quality of the original. Sadly, however, the movie industry's over standards for sequals is quite low, and 95% aren't even worth watching, even if the original was exceptional. It seems, however, that the gaming industry does not suffer the same problems. Where-as the movie industry suffers from lack of inspiration in series, games seem to thrive off their sequals, in a similar fashion to the music industry, in which many musicians achieve lasting success while honing their skills. Rarely do I look back on a video game series and consider the first game to be the best. It's my belief that this is due, to a fair amount, to this shift in sequal behavior during the NES's mid-life, which I believe owes itself, to a large extent, to the Mario 2 fiasco. Now every Zelda game has a completely altered feel, which gives the series incredible deapth and variety. There's something for everybody. The only game in the series to be built off the same engine as a previous game was Majora's Mask... interestly, probably the most "unique" game in the series, do to the fact that the team had to wildly alter gameplay, story, and mood in order to overcome the fact that it was based off the same engine and would take flack for this. As for Wind Waker? I loved the graphics, they really brought back the feeling of innocence that had been left behind during the N64 era (though leading to two incredible sequals). However, I was incredibly dissapointed in most of the other aspects of the game. Even though the engine and mood had changed, all the other elements were extremely similar to Ocarina. Pacing was widly inconsistant, and at some times the game slows to an incredible crawl while sailing back and forth between ends of the map. The Donky Kong/Mairo/Zelda team have always been some of the biggest movers and shakers in the gaming industry, I play and love their games because of the inspired feel of each release. While WW did offer some of it's new elements, it was one of the less ambitious offerings from them. I'm excited by this new release not because of the graphics, but because from the things I'm hearing, they've been giving a lot of thought into radically changing gameplay and story elements, coming up with unique ideas and entering new territories that have yet to be treversed.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  107. Profits... by Draconix · · Score: 3, Interesting

    I like a lot of what Nintendo tries to do, but they certainly lost in the last round. Actually, the funny thing is, it didn't. Nintendo continued profiting off its GC related products pretty much the entire time. Microsoft's Xbox gaming division never pulled an overall profit, and Sony's console gaming division didn't start profiting until recently. Nintendo's 'slow and steady' approach may not be making them much of a competitor against Sony and Microsoft, but it is keeping Nintendo healthy, and profitable, and that's what really matters in the end. It looks like they're taking the wise approach: let the fools invest billions onto trying desparately to have better specs than each other, and just concentrate on making a solid, inexpensive console that enough people will buy to make a profit from it.

    --
    By reading this you acknowledge that you have read it.
  108. Abstraction and Identification by mbishop · · Score: 1

    I think Scoot McCloud talks a lot about realism vs. more abstract images and posits that we tend to identify more with sparser representations. When we see a photograph of someone, we think of them as someone else. When we see a line drawing of them, we can *become* them or they can *become* us.

    I think we should stop thinking that more abstract representations are for kids, but rather realize the advantages of both and make our choice for one over the other part of our technique as creators.

  109. Of all the games I've played in the past 5 years.. by hattig · · Score: 1

    Wind Waker is my favourite [single player game].

    I don't give a toss about the graphical style, it isn't as if Link's Awakening was the pinnacle of realism is it? In fact I liked the style, I found it more interesting than Yet Another Realistically Rendered Game (YARRG). I didn't think the graphics were childish. I thought the game was a cheerful, happy game, it made me feel happier playing it. If it had been totally gritty and realistic then it would have been much more depressing.

    As a side note, I really didn't ever get into Ocarina Of Time. I tried, but I think it was let down by having the confines of the N64 to work within. It tried to be realistic when the hardware couldn't let it be. I don't think the Gamecube can do it (although it will be better), and I'd even go as far as to say that the next generation consoles will have difficulty imparting good realism. Humans are very good at detecting when real-looking things aren't real, and that gets in the way of actually enjoying the game.

    I wonder how many of these moaners also watch Anime or Hentai without issue?

  110. One vote for cel-shading by __aailob1448 · · Score: 1

    I love cel-shading. I loved it in Jet Set Radio, I loved it in WindWaker, I loved it in DBZ Budokai 3, I loved it in the upcoming Ultimate Spiderman which I saw at E3.

    I think well-used cel-shading makes for better graphics. I think that so-called realistic graphics tend to suffer more from the inevitable comparison to reality (Oh! look, I see polygons, That texture looks fake, real people don't move like that, and so on and so forth).

    I also think that any person who would pass on a ZELDA game because they think it looks cartoony is a tasteless moron who doesn't know what he's missing.

  111. Panache by TimboJones · · Score: 1

    My favorite part of the Zelda series is that they overhaul the engine and the visual style with every game. Much like the Ultima series.

    The exceptions: Majora's Mask, for my money the worst game in the Zelda series, and Ultima VII part 2, which I never played.

    The fact that the designers can maintain the themes and tropes of Hyrule and Britannia through several generations of technology and artistic direction is precisely what makes these series great.

  112. Zelda & Final Fantasy VII: Realism vs. Reality by CDMA_Demo · · Score: 3, Interesting

    The interesting thing about both Zelda and Final Fantasy is that they are games with large fan following, and they are constantly building up on that by releasing new versions with better graphics, better movies, better music and better this that. But what these developers fail to realize is that sometimes playing a video game is like reading a comic book. If you make it real, like make a movie out of X-Men, you take away that "thing" from the comic. You don't use your imagination anymore in a movie, or in a really real game.

    There is also this thing with character voices. When I play a game full of text dialogues like Final Fantasy VII, I assign a voice to the characters that I feel suits them. In newer games they destroy that feeling and give them a voice that doesn't suit them as much. The way things happen in games claiming "more realism" destroys that little private thing betweem the gamer and the game, and introduces a third person's assumptions out of nowhere.

    Then there is this whole issue of "realism" when it has to do with "reality". You keep trying to make the physics better, the flames real, the sky blue and the grass green, and spend hundreds of man/woman-hours perfecting these little things. I say, its great but what comes out of it? These are just tools to coy the publisher into thinking that the customers really want this game and will want to but the game because of its awesome graphics and its beautiful physics and AI. But what they forget is that reality isn't what makes us play a game. Its the reality that we usually want to go away from when we are playing a video game. If you make everything perfectly real, it just becomes a simulation of our world with some added effects. Thats so cruel!!!

  113. Re:Typical Nintendo by Sofa+King+Cold · · Score: 1

    I must agree with you there... I am one that doesn't let the graphics get in the way of me enjoying a game. Some of the hardest, most enjoyable games I have played are Nintendo's "kiddy-games". While on the other hand, those "mature" games everyone raves about... I've seen apes that can play them, and play them well... Though my view may be a little biassed because of all the systems I own, my SNES sees the most gameplay even today...

    --
    I'll see your computer nerd, and raise you two Chess Clubbers and a role player
  114. Re:What a huge display of ignorance and arrogance. by zwilliams07 · · Score: 1

    I'm quite sure a lot of people can identify with a big breasted woman who can shoot tribesmen a few hundred times and jump twelve feet in the air. Or better yet I bet people can identify being a serial auto thief, or even better than that I'm sure everyone can identify being a 8 foot tall cyborg that can flip tanks over.

    Get over it, video games are meant to be escapism, not something to identify with.

    Now if you will, I must go out and steal a few hundred cars, kill some cops, rape some hookers, and shoot rockets at cars.

  115. Style wasn't the problem by playactor · · Score: 1

    I actually loved the visual style of Wind Waker. My problem with it was there were hardly any dungeons, not much challenge and the final boss was a cut scene that you could die in. The game just didn't feel like the ones that I had grown up with. It takes more than good graphics to make a good game.

  116. It wasn't cel shading... by Veritech_Ace · · Score: 1

    ...that ruined the game for me, it was the actual drawing style used for Link. He just looked silly, infantile, and hopeless, not like a cartoon version of the Link we've seen in games past (also look at the drawings in the instruction manuals). I doubt that many would argue that XIII's cel-shading was inferior to more realistic graphics, but if the characters all looked as stupid as Link, the game would have not been as good. Also, the move from a traditional overworld to that awful ocean, and the attendant struggle with the wind and sailboat, that's what really did the game in for me.

  117. Re:The issue isn't so polar by pbhj · · Score: 1

    I loved the fire pits personally. The way the air moved and blurred the scene. The real sense of heat.

    I don't think they'd have been as enjoyable if instead of Link leaping in the air with a squeal he let out an agonising scream of tortured pain as his flesh charred and burnt away from his blackened skeletal remains.

    FWIW.

  118. Re:A vote against "realism" by SupaKoopa · · Score: 1

    I don't know if you should use socialist realism as an ideal to strive for, seeing as many historians believe it had a deadening effect on Soviet culture.

  119. Plus by metamatic · · Score: 1

    What the hell is a "realistic" rendition of a walking plant, an elf, or a magical spell anyway? There's never going to be a "realistic" Zelda by definition.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Plus by tepples · · Score: 1

      What the hell is a "realistic" rendition of a walking plant, an elf, or a magical spell anyway?

      A "realistic" walking plant is modeled with features and texture like a real plant, boned with joints between the trunk and the branches, and animated to follow believable dynamics. A "realistic" elf looks like an anorexic human with more pointed ears and Williams syndrome. Seriously, high-fantasy filmmakers figured these out a long time ago.

  120. There always need to be some stylization by Script+Cat · · Score: 1
    We have seen just how striving for reality in the characters just makes them look creepy.
    This works great if you want zombies. Maybe some of you out there have some scientific theories of why this is.
    I suspect that even if the characters had perfect photorealism they would still look bad without some human-like intelligence controlling its features. It would seem we actually stylize our selves by displaying appropriate expressions/reactions to our surroundings. Even real people that do this badly look sick and frightening to us.

    Dont Worry. Nintendo will not leave us with a zombie Link, fighting zombie monsters, rescuing a zombie Zelda. It will be stylized in some way. I'm sure it will be something new and great!

  121. Play the bloody game first by phorm · · Score: 1

    I've played a fair number of games that had good graphics and still had darn good gameplay and plot etc. Gameplay and graphics are not mutually exclusive, it's just that too much compensation tends to occur between the two.

    Play the game first, then if it sucks, complain. Chances are while you're busy whining I'll be enjoying my good gameplay and awesome graphics, because the series has yet to dissappoint me...

  122. Hey Zonk! by obsol33t · · Score: 1

    Nice job on this article, thanks.

  123. Didn't we already go through this with the Prince? by The+Last+Gunslinger · · Score: 2, Interesting

    Seriously, most people who played Prince of Persia: Sands of Time really enjoyed the game, despite the fact that the characters were "stylized" in a quasi-cartoonish manner. That didn't distract them from the fact that there was great character development and engaging gameplay, which made it a favorite.

    Then along came Prince of Persia: Warrior Within, and this very debate exploded. Yes, the game had an engaging storyline and phenomenal graphics, but the artistic direction had taken a darker, grittier, more realistic tone. Some people loved it (myself included), and some people absolutely hated it, but the response from Ubi was great: The prince himself was older, jaded, and in a much darker place in his life than when he was in the previous game.

    Those things being said...the graphical styling is really secondary. So long as they are well done, it's the game play that makes people give a shit about the character enough to spend a dozen hours with them and consider buying the next chapter.

  124. Re:The issue isn't so polar by kiddailey · · Score: 1


    I might be mistaken here, but I don't think people stating the game as "easy" is that cut and dry.

    Wind Waker was easy, sure. It also could be completed in a fairly short time period. I think back to Majora's Mask where it took me months of playtime here and there to solve due to the constant time travel. I think the combination of the two factors -- easy AND fast --are what people are referring to when they say it was "easy."

    A prime example is the case of "the other world" that exists in a good number of the other Zelda games. Where a gloriously long adventure has been divided evenly by two different worlds.

    In the case of Wind Waker, the "alternate world" was basically a room or two in the castle and a single dirt road outside leading to a dungeon where the final battle took place -- a far cry from the light and dark worlds of previous adventures.

    I'm sure I'm not the only one that wished they could have gone and explored the rest of Hyrule (especially in cel-shaded world) instead of it being barricaded off like some poorly put together landscape.

  125. Re:The issue isn't so polar by Chris+Burke · · Score: 1

    culminating in an absolutely fabulous final battle against Gannondorf.

    Oh yes. The best end battle of the series, without a doubt. Best boss battle, period, I'd say.

    One of the reasons why, something that took me a while to realize, was that for the first time ever Zelda isn't a useless weight around your neck. I was dissapointed by Ocarina's Zelda who seemed bad-ass, but turned into your typical damsel in distress as soon as she put on a dress. Not so in Wind Waker.

    Yes, it was easy. On the other hand, so was every other Zelda game.

    And speaking of every other Zelda game, every game has featured Link as a child or at most a teenager saving the world from evil, and taken pains to remind you of it both with the story and with the graphics.

    On the other hand, the original Zelda wasn't that easy. For the later games, in particular Ocarina and Wind Waker, I wouldn't have minded some kind of difficulty knob.

    --

    The enemies of Democracy are
  126. Re:Typical Nintendo by Chris+Burke · · Score: 2, Insightful

    Does Metroid Prime count? What about Eternal Darkness? I see your point, but does it matter if those more mature games come from 1st party teams working closely with Nintendo, rather than an internal dev team in Nintendo itself?

    I just don't think "mature games" are the kinds of games Shigeru Miyamoto wants to make, and frankly I'm not about to tell that man what he should do.

    --

    The enemies of Democracy are
  127. Welcome to the next level... by pla · · Score: 1

    ...Of slashvertisements.

    Now, I read Slashdot regularly - At least two or three times per day. And quite seriously, I have not noticed images inline in a FP ever before. And not just randomly linked images, either - real, Slashdot-hosted images included in an article.

    Not a good sign of things to come, when Slashvertisements start resembling any other "independant" bought-and-paid-for gaming (or other niche-industry) site.

  128. Realism vs maturity by WebCowboy · · Score: 1

    every person over the age of 25 that I've heard comment on the cell shading has been supportive of it

    You hit it on the head there. Firstly, there is the fact that older fans of the franchise fondly remember the early incarnations of Zelda when EVERYTHING in videogames was "cartoonish" because of limited technology. Somehow staying with such a rendering would make sense--It's linka like if Nintendo decided to render Mario to look like a REAL Italian-American plumber from the Bronx or something--replete with coarse facial stubble, yellow teeth, sweaty armpits and exposed butt-crack--it just wouldn't be right!

    Second of all, most people become less superficial as they age. Bells and wistles will still grab attention initially, but factors of more substance will bring people back for more--basically, looks matter less. That, besides simple nostalgia, is what makes "retrogaming" and long-running franchises popular among older videogame enthusiasts. It doesn't matter if Pac-man is just a yellow dot--there was a bit of fun character deveopment, cute music and simple addictive gameplay. The same factors make those "popcap" games and dinky little shareware titles popular.

    Grown-ups will give a game a more fair shake. They will NOT put up with a photorealistic game if it is harder to manage the controllers than it is to play the violin, the plot is pointless, the characterisation is weak and the puzzles are more tedious than the paperwork and procedures HR makes them fill out at the office. They care not about how the smoke looks, or if the frame rate hits 100FPS (so long as it isn't so jerky that it gives them a headache).

    Nintendo should release a cell shaded game where the main character is a persecuted homosexual who has to solve puzzles which refer to classical literature... etc. etc.

    That is certainly a "grown up" premise for a game, although it is a lousy example, since pretty much EVERYBODY would avoid such a game like the plague. The 14-year-old would be put off by the "cartoony" graphics. The "Church Lady" types who can be equally shallow in other ways would interpret the cartoony graphics as promoting "deviant lifestyles" to children. The controversy would generate a handful of sales but then people would realise that the game sucked because the plot was pointless (how would one's knowlegde of classical literature convince a gay-bashing goon to cease and desist?), the puzzles are tedious (unless you are an English-Lit major--and even they might prefer to read the literature than answer trivia based on it), and the characters are flat and stereotypical (assumtion that all--or even most--people with moral objections to homosexual behaviour would "lynch" or "attack" a homosexual person). And above all else, games are supposed to be fun and the whole premise is a pretty depressing commentary on society.

    As a better example I might point to games like "Leisure Suit Larry" where the environment is decidedly cartoony and the theme definitely for "adults only". One might also point out as I did above the success of small and simple but addictive games that are popular amongst players who are not considered the traditional demographic (ie. women over 30, or retirees)--the ones that are "too primitive" for hardcore teen gamers but are still great fun.

    I guess that immature people crave "realism" because they have had limited exposure to reality and as such realism is still exciting--and older people have enough reality in their lives that something that departs from reality is a welcome escape.

  129. Outcry over Wind Waker by romec · · Score: 1

    I think a lot of the initial outcry over Wind Waker's style was that the initial screenshots for "the next Zelda game" looked realistic (similar to the upcoming title). Then, after a delay, the next set of screenshots were cartoonish.

    1. Re:Outcry over Wind Waker by planetoid · · Score: 1

      I didn't care for Wind Waker because 1) I still don't know if that's actually Link I'm playing [from what I could remember, it's just a kid who looks like him, based on a yearly tradition], and 2) Hyrule went all New Orleans on itself and I spent most of my time sailing instead of fighting or dungeon-spelunkeling. I just can't bring myself to consider it a canonical Zelda game.

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
  130. Could it be... by sc0ttyb · · Score: 1

    Could it be that maybe certain people liked the idea of a grown-up Link and really liked the style of the older Link in Ocarina of Time? Could it be that people want to see their favorite characters grow up like they have?

    Could it be that someone can like the child Link as well as the adult Link at the same time? Ocarina of Time did the job of making fans of young and old Link enjoy the same game incredibly well.

    Personally, I'm a fan of the adult Link (and have been since Zelda 2), but I still really enjoyed Wind Waker and Minish Cap.

    This whole thing is a non-issue meant to stir up crap about kiddy versus adult. ...

    And I fell for it. Crap.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
  131. Terminology check by Trejkaz · · Score: 1

    Cel-shading is rendered as polygons too, you know.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
  132. Re:Typical Nintendo by TrekCycling · · Score: 1

    Exactly. If I want to blow stuff up and look real doing it, I have two systems to go to. If I want to play frisbee with a dog (yes, I play Nintendogs) or make plankton make music I have no choice but Nintendo. They time in and time out deliver interesting, fun, completely unrealistic experiences. And that's the charm. If I'm going to be "taken away" by a game, I want to be taken away to somewhere strange and different and fun. Even if it is kiddy.

  133. How about a split? by xRelisH · · Score: 1

    I think the Zelda games should split into two different types of games.
    Darker-3D realism:
    There could be a line of Zelda games that have realistic graphics but are also very dark, as how it seems this new Zelda game might be like. Target it toward an older audience, and not necessarily be full of gore, but perhaps just be overall darker ( think scarier, people dieing, etc. ).

    Cartoony-topdown:
    This would be of the old style of games, with it being top down and more cartoony. This doesn't mean that it should be targeted toward kids, but perhaps a little safer for kids, a Kids to Adult game. I think this would also appeal to the Classic Zelda fans who liked the older top-down style of play.

  134. An Alternate Opinion by Nintendork · · Score: 1
    "The only people complaining about the style not being sufficiently grown-up are 14 year old morons who have no sense of how not to bitch about things, and no idea of what adult actually means."

    While I agree that many people can't see past the "kiddy" graphics, I believe that most of us diehard Zelda fans that were turned off were turned off by the shocking change. They changed the whole style that Zelda has matured elegantly with since the Super Nintendo version. Where we left off at was Majoras Mask, an extremely creative and dark game. A game where even though the engine didn't change and there was no Zelda to rescue, the experience felt like something Link would encounter. It truly felt like a next step in the evolution of the game. Then they show us a clip for what appeared to be a great step forward with a darker, deeper experience. It's like the game was growing up with us and with what technology could permit it to do. Then all of a sudden, that game is pulled and we're shown a clip of a trendy, cell shaded link and expected to awe at the Dreamcast regurgitated "style" and over the top facial expressions. They weren't believable, they were overdone to make sure you didn't miss out on any smile or frown! The video clip was then topped off with a pig that dances his feet mid-air before he falls down a hole. Can you see why so many of us were so pissed off? It was a repeated mistake like Mario 2 (Fun game, BTW) or Zelda 2 on the NES

    Between the Zelda decision and news when Rare was bought out by Microsoft, I saw no more reason to pick the Gamecube over the Xbox. However, about a year ago, I did pick up a used gamecube and have played through Zelda. Did I think it was a fun game and worth my time? Absolutely. Am I disappointed that it didn't feel like the Zelda I had been waiting years to play? Absolutely. Would I be less peeved if they gave us the two games in opposite order or if they never set the wrong expectations to begin with? Probably. I'll be scheduling a few days off from work when the new one releases! Nintendo is really scoring big points with its fans by seeing this project through.

    -Lucas

  135. The art style was the best thing about the game. by HazukiRyo · · Score: 2, Interesting
    I kind of doubt that the "majority" were opposed to the style, at least of the people who played the game. People who actually tried the game and still ranted and raved about how the style was terrible are, firstly, imbeciles, and secondly, likely teenagers who were raised on The Ocarina of Time (which was a great game, but it shouldn't be cited as the ultimate example of what Zelda is "supposed to" look like).

    The people who said that Wind Waker "destroyed Zelda" need a good reality check--go look at Miyamoto's own artwork for the first Zelda; not just the sprites in the game--Miyamoto's own art, his original artistic concept of what he wanted the game to be like. What do you see? A short, little "cartoonish" Link.

    Play A Link to the Past on the SNES, and pay attention to the visual style. Then go play Wind Waker. Most people should be able to tell that Wind Waker has a lot in common with A Link to the Past visually--it's kind of like A Link to the Past in 3D.

    Miyamoto has said that at first he attempted to do cel-shading on Ocarina of Time, but the N64 hardware simply couldn't handle it.

    People need to recognize that Wind Waker was the fulfillment of what Miyamoto had been aiming for for nearly 20 years, and people who condemn him for that artistic decision should not call themselves fans of the Zelda series. They may be "fans" of Ocarina of Time, but having played only the N64 Zeldas does not make one an expert on what a Zelda game "should" be.

    Regarding the issue of realism vs. style, I have to say that it bothers me that the only concerns in the tech demos so far for the next generation consoles so far have been how realistic everything will be able to look. I guess it's true that Sony and MS both did that the last time around, and there have still been some "artistic" styles used (even from Sony itself, as in the case of ICO and the upcomg Shadow of the Colossus).

    It's definitely a cultural thing, though. I bought DS and GameCube games all summer at my local EB, and every single time, I was either laughed at or insulted by the guy working there, because I was buying "kiddie games".

    I was in GameStop a while back, and was talking to the guy at the register (who in all fairness was a nice guy), and he thought it was cool that I was buying Star Fox 64 (used, of course), and said that he was ready to break down and buy a GameCube because of Zelda (Twilight Princess). I didn't bother to ask why, if he was apparently so into Zelda, he hadn't already bought a GameCube for Wind Waker, because I already knew the answer to that one.

    It's sad that Nintendo feels the need to compromise its artistic style for the sake of satisfying spoiled American kids, but I guess it doesn't really make any difference. Twilight Princess does look great, both graphically and...well, in terms of being a great game. It does concern me, though, that in the next generation, we'll see fewer developers willing to take a risk on a style that's more artistic than realistic. I think that Wind Waker's style fit the Zelda series perfectly (moreso, I daresay, than Ocarina of Time's did), and I hope that we haven't seen the last of it.

  136. Realism != Stepping Into Character. by Malkin · · Score: 1
    Bonnie says:
    Developers must decide whether to make a gaming experience as realistic as possible, allowing the gamer to step inside the character and his actions, or to keep him at a distance through an unfamiliar visual style.

    This is completely backwards, actually. Iconic characters are easier to step into than realistic characters. Realistic characters are more distinctly someone else, and thus, have a sense of otherness about them. Iconic characters, on the other hand, being abstract, can effectively be possessed more completely by any player.

    I recommend reading The Undead Zone for a good primer on this topic. It invokes both Mori and McCloud to make the case against realism.

    That all said, I think people are making too big a deal about all this, with respect to Zelda. Twilight Princess ISN'T realistic. Link only looks about as realistic as a 3D-ified Disney character, to be honest. The game still looks stylized -- just a different style from last time.
  137. Redundant? by tag · · Score: 1

    *sigh* The first post in this thread mentioning "uncanny valley" was at 1:32 -- 16 minutes before my post, the second to mention it. And there were several after.

    Mods on crack, as usual.

  138. Re:The issue isn't so polar by poofyhairguy82 · · Score: 1
    I'm sure I'm not the only one that wished they could have gone and explored the rest of Hyrule (especially in cel-shaded world) instead of it being barricaded off like some poorly put together landscape.

    You were not. I am pretending that I will some day.

  139. Hear hear! by RaggieRags · · Score: 1

    Glad to see that Im not the only one who thinks this way. I love Zelda. To me, Zelda brings back childhood memories. Zelda is about puzzles and gameplay, but its also about funny characters, blue sky, green grass, silliness, and fun!

    Twilight Princess will no doubt be an excellent game, but to me its not Zelda. Its dark, misty and gray. Link turns into a grey wolf when he goes to another world, not a pink bunny like in "A Link to the Past".

    I am 27 years old and I often play games that are dark and mature. Thats why I sometimes want to play bright and silly adventures like Zelda, games that are just about fun and dont take themselves too seriously. "Adult" and "mature" do not mean a character with an "attitude" and darker surroundings. Even with more realistic graphics, Twilight Princess will be about a teenage boy in a funny hat who goes to save a princess. Im betting that just like in the previous Zelda games, the storyline will have as much depth as a puddle and as much intellectual content as cotton candy. The way I see it, Wind Waker is more mature than Twilight Princess. At least it didnt try to pretend to be anything more than it really was. Calling TP "mature" just because the game has realistic graphics really says something about the true maturity level of the industry.

  140. Has anyone else noticed... by Kintar1900 · · Score: 2, Insightful

    ...that the people who tout realism tend to talk about explosions, bullet impacts and sound like psycopathic gun-nuts, and the people who tout Nintendo's "charm" and the unrealistic graphics tend to sound like overprotective parents of three-year-olds who would blanch if someone said "poo"?

    Maybe the fact is that our culture, our personal biases, and our views about what the world is or should be are a large part of what determines if we enjoy a given game's presentation. Wind Waker took a threat to the lives of everyone in the world and scaled it down to a stylized, sanitized level of violence that could be applied to pre-teens. The people who want their children to be playing games without body parts flying everywhere loved it. The people who want to play games where they can make body parts fly everywhere didn't.

    Granted, there are middle views to those two extremes, and my argument is deliberately over-simplified...but I still think it's a valid point. I'll go put on my asbestos underwear now. :)

  141. Yeah, and thanks by ianscot · · Score: 1
    You also missed Beyond Good and Evil which was a rather family friendly game.

    Thanks, if it comes past my attention maybe we'll take a look.

    (By that time my kids will be old enough to beg for something more halflifeish, probably. Sigh.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  142. Non-realistic doen't mean artistic by NEOtaku17 · · Score: 1

    The Mona Lisa is realistic and not cartoony. Does that mean that it isn't really art and its just pandering to it's fanbase? What makes most of these comments rediculous is that they don't consider realism a "style" even though it is just as much as cel-shading is a "style". I don't play games because they are cartoony or because they are realistic. I play because its fun...

  143. GamesAreArt.com by Santipowers · · Score: 1

    A thought on this article has been posted here: http://www.gamesareart.com/index.php?sec=home_comm ents&eventoid=80#comments Cheers

  144. Re:The issue isn't so polar by mink · · Score: 1

    Your character (the hero) is not Link. Links is long dead. You are just some kid that gets swept up in a major series of events. They make this quite clear before you leave the first island. Heck people who love you/know you don't want you to leave on the dangerous quest. Remember that your character was dressed in greed for a coming of age (whatever that may be in that universe) ceremony that was clearly part of the Legend of Zelda that survived the flood and being passed down through over a thousand years of history.

    To me all the key points in the game (the things involving the main plot) had the necessary epic whateverness.

    Try reading The Lord of the Rings. Every moment is not an epic struggle of good vs. evil and heroic combat. Thats what makes it IMO a better story since you don't get bored with yet another battle scene, and when they do come along it makes them that much more interesting. The point where the Rohirrim sweep down into the fields in front of Minas Tirith is possibly one of the best described battles (outside of epics like the Mahabharata, also something that spends little time being all about epicness) I have ever imagined, based on the words on the page.

    Yes, I wish there was a bigger Hyrule part to Wind Waker, but I wouldn't trade in anything if it meant a change to the central plot and it's delivery.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  145. Re:By looking at the picture... by mink · · Score: 1

    Maybe Link can Smoulder with Generic Rage.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.